#💻┃unity-talk

1 messages · Page 38 of 1

exotic relic
#

well if we want to get technical... i used that term in the search but the site results were describing it as no royalty

vivid cedar
#

No, only code stuff

spiral steppe
#

Anybody know why the water looks so grainy?

storm patio
vivid cedar
spiral steppe
#

Cuz it looks like that in unity too

vivid cedar
#

then either a texture filtering or antialiasing thing

spiral steppe
vivid cedar
#

depends on which render pipeline you're using

spiral steppe
#

@vivid cedar

exotic relic
# spiral steppe

in here, if you toggle off the post processing and set the anti-aliasing to none, does the pixelated error go away?

polar basalt
#

yes, just the token itself, put it into a bot or smth and thats all

spiral steppe
#

Also anybody know what the weird glowinb pixels are on the brick?

polar basalt
#

check the intensity

worldly cave
#

you also need to tone down that bloom man

exotic relic
# polar basalt Normal map

if i saw that in my game, it would be time for bed I know the angels are coming. thats some tinkerbell dust

spiral steppe
polar basalt
exotic relic
#

its kinda pretty tbh. i mean blinding.. but.. i like it

worldly cave
#

also your water being grainy might also be caused by a high intensity normal map if your water material uses one

spiral steppe
plain dagger
#

Crazy shiny bricks that fully reflect the light will cause bloom if bloom is not well configured

spiral steppe
#

I set the normal map a lot higher but made the material super rough instead

exotic relic
# spiral steppe

your water is good but in the scene there should be something to do with "GlobalVolume" which has post processing effects

spiral steppe
#

Also I think imma switch up the skybox

plain dagger
#

If the surface is fully reflective (0 roughness and 1 metallic) then you cannot avoid this

exotic relic
plain dagger
#

if this is not the case, your bloom is too sensitive

#

If its just the sun in general then its still their bloom settings

worldly cave
#

also you added tonemapping but kept it in neutral UnityChanHuh

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honestly ive only ever seen people use ACES

sly lake
#

Neutral messes up the display on HDR screens

spiral steppe
#

This lighting doesn't feel right for some reason. A bit too dark

fallow coyote
#

Do yall know some good Unity tutorials? I tried to explore by myself but not really helped

spiral steppe
#

What specifically do you need help with?

vagrant rootBOT
worldly cave
#

👆

fallow coyote
worldly cave
#

then just follow unitys learning pathways

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more than enough to get you started

fallow coyote
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Okay, thanks

spiral steppe
#

@worldly cave This feels a bit dark would you know what to do

flint rock
#

Yall i need a game engine suited for my dream game. Its supposed to be an extremely story driven game and visuals have to be good but not in the sense of AAA graphics. I need it to have fun mechsnics and it is a 3D game so uhh yessums and that. I dont like godot but maybe some of you can direct me to a different engine!

storm patio
worldly cave
#

yeah "fun mechanics" is entirely dependant on what you can create lol

storm patio
#

because the content is up to you, not the engine

worldly cave
#

same goes for "good visuals"

#

also by the time you get to making your "dream game" you will probably be a lot more informed on what you need and what certain engines offer

exotic relic
flint rock
storm patio
exotic relic
storm patio
#

all engines are capable of this

flint rock
#

Thats what i mean

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All engines are capable

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But sticking to one is actually my problem

storm patio
#

right, no-one can solve that for you

worldly cave
#

i dont want to be rude but the way you are talking about the engines and your dream game leads me to believe you dont really have much in terms of experience yes?

#

because you are focusing on the wrong problem way too early on

storm patio
#

you just have to choose one and stick with it - if it's not working out, could consider switching

flint rock
exotic relic
storm patio
#

but the motivation to "stick with one" is entirely up to you

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no-one can force you to stick with one

storm patio
exotic relic
storm patio
#

still no

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just not how these things work

worldly cave
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like if there was some ultra specific thing you really needed to have for your game that something like unity couldnt do then yeah there might be better choices

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but nothing you said about your "dream game" sounds that specific

flint rock
worldly cave
#

are you listening to anything we just said

flint rock
#

Is my real problem

worldly cave
#

in the past 10 minutes

flint rock
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Not realy

worldly cave
#

i think your problem is that you are completely missunderstanding how game development works on a fundmanetal level

storm patio
#

that's a mental block you have to clear

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pick one and stick with it

worldly cave
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the way you talk doesnt really put a lot of confidence that even if you picked an engine that you would be initially successful in making your "dream game" no offense, especially if its something as ambitious and vague as you previously described

flint rock
#

I am like switching between five conversations like tony stark in that one scene

storm patio
#

choice of game engine is not as important as you seem to think

flint rock
storm patio
#

take a break

storm patio
#

rest is important

worldly cave
#

or hey if you really cant decide create your own engine thinksmart

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dont actually do this

storm patio
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could shelve this entirely and come back when you can find the motivation and dedication to put time into learning an engine, any engine

tough oar
#

So I’m trying to set up my walls to snap together but they are all misaligned when snapping what’s the best way to fix this? My first thought would be to change the size of my wall in blender to fit the grid in unity better

plain dagger
#

you can customise the snap grid steps or use vertex snapping instead (with the translate gizmo active, hold V, move to the vert you want and click and drag to stap to another vert)

fiery stone
#

duplicating game scene and renaming the duplicate to Level2 literally deleted everything i had in my GameScene, how? how can i bring it back?

vivid cedar
#

This is a simple git checkout HEAD Assets/GameScene.unity

fiery stone
#

i just started using unity few days ago and following tutorial, still think its too early to do that considering its tutorials

vivid cedar
#

for two - if you actually overwrote the file with something, no you can'[t get it back unless you have another copy somewhere or you are using version control

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but the procedure you described would not have deleted anything in your scene

fiery stone
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so im fuked, great, but how the fk does duplicating and saving deletes the gamescene?

vivid cedar
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My gues is you made a new scene, and saved the new scene as GameScene

vivid cedar
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But didn't you say you duplicated it? Level2 should have all your stuff in it

fiery stone
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i didnt press any delete buttons on my gamescene so im wondering how this ahppened

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meh

vivid cedar
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Again my guess is you created a new scene and overwrote GameScene with the new/empty scene

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It's hard to say without seeing exactly what you did

fiery stone
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i did control + d on gamescene it then asked me to save i pressed yes and it was gone, then i restarted unity to see if its bugged and still same

vivid cedar
fiery stone
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it doesnt

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because i went again to duplicate game scene 1 and then i noticed both are empty

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anyways will try to solve the problem somehow, nobody can help me here

vivid cedar
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I highly recommmend the use of version control if you're doing anything you care about not losing

fiery stone
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guess its too late now

vivid cedar
#

Too late for this project, not too late for your next

tall hearth
spiral steppe
#

This almost reminds me of a childhood memory... simply beautiful

tall hearth
#

my guess is they copied GameScene renamed it to Level2 all without saving the scene once and then opened Level2 and never saved leading to it deleting the cache of the GameScene

tall hearth
vivid cedar
spiral steppe
#

I'll do it rn

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Maybe some kind of grass

tall hearth
spiral steppe
#

@tall hearth

It sorta reminds me of that material in some jungle gyms that's like a hard plastic but also shiny/reflective

steel sun
#

Hey guys, new to unity. Just installed the hub and it's been on the installation page for 20 mins, is that normal?

chilly blade
#

Because im curious. For those who have made their own rigidbody controller. When performing jumping on stairs. Do you stop all linervelocity and only apply it to the .y or do you do like im trying to get to work right everytime and apply it to the ground.normal using Mathf2 to get a proper trajectory?

storm patio
#

if it's been like, an hour and nothing's changed, perhaps check out below

#

!install

vagrant rootBOT
# storm patio !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
storm patio
#

(though iirc, if these issues are present, it'll show "Install failed" in red)

drifting berry
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what do you guys do for version control?

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ive only used Git on purely script based games nothing with unity or unreal

vivid cedar
tall hearth
# vivid cedar git

this though i think i do it oddly, where instead of using git ignore i just git the asset folder and if i want to get that project on another device i make a new project and replace the asset folder with the git one

balmy kettle
#

but what about the other important parts of your projects? namely the Packages and Project Settings folders?

drifting berry
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icl i did just mess up half of what i was working on and started from scratch

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but it is what it is

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i shouldve maybe backed up my work

tall hearth
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and i assume since i didn't know that project settings were saved in the assets folder

plain dagger
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Commit EVERYTHING

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dont guess what you need and dont need

fair cove
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Having a gitignore file is helpful for Unity, but the bigger art files like textures, audio, models, they can eat up a lot of your storage fast, even with LFS, so maybe my workflow is also a little odd, using another cloud service like Box to upload just the relevant big files, then replace/delete them from Box once they are imported, but it can run into the problem where things get dereferenced if you open the project before importing all the big files (kinda wish Unity would just keep the path or GUID of the assets to relink them later)

plain dagger
#

if that becomes an issue then change to something different like SVN or p4

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id never think such a jank system was acceptable

dull geyser
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I haven even used unity before

steel sun
tall hearth
plain dagger
balmy kettle
plain dagger
#

we use it to exclude things that should not be comitted
If things are already comitted (technically its files that are already tracked) then changing gitignore wont help

fair cove
tall hearth
balmy kettle
#

i'm saying you download that file that was linked directly to the root of your project. remove the "Unity" from its name (so that the entirety of its name is .gitignore) and that's it. creating a repository at the root of your project will then JustWork™ (assuming you didn't already have a repo there with files being tracked that shouldn't be)

tall hearth
#

ah yeah alright i see now thank you

neat spear
plain dagger
slow dirge
fair cove
#

Ah, I see, interesting

shadow heron
small lichen
#

i cant drag and drop anything into unity can someone help

sudden ruin
small lichen
#

The res circle cursor thing comes up than nothing happens

sudden ruin
#

what file type are you trying to drag in? where exactly are you trying to drag it to? have you tried restarting yet?

stark schooner
#

why is my character so 'dark'

undone monolith
#

If I'm building my game, how can I make it secure to download?

stark schooner
#

what do you mean by that?

undone monolith
stark schooner
#

OHH you need to be on the play store by going through the screenings so they can find and show your not some virus

undone monolith
stark schooner
#

by being on the playstore if your on the play store as long as your apk has the proper id it wont show

#

also wrong channel

neat spear
tall hearth
ivory moat
#

I have a question about upgrading between versions of unity - I had a project that was made in version 6000.1.13f1 (which for the life of me I can't figure out why), and I'm intending to upgrade it to 6000.3.0f1 for the LTS version.
To upgrade it, is it safe to just open the project in the new version?

potent geyser
#

Generally speaking, yes. Always back up with version control beforehand.

shadow surge
#

?Guys, can I make Unity load faster
For example, opening the project,
importing assets, and everything that
.loads while working

ivory moat
potent geyser
ivory moat
#

Is there much impact from computer specs on how fast Unity will load/run?

potent geyser
#

Sure, any software "runs better" with better specs.

ivory moat
lunar cloak
vivid river
slow dirge
#

Unity remote is only helpful for testing screen aspect ratio and ui layout and maybe input.
It streams the game from your PC, so you can't really test anything platform related, grapgics/rendering, performance, etc...

gentle shale
#

If anything, that was the problem

ivory moat
#

Nice work, but you don't need to send the same message twice
Nvm, gone now

gentle shale
#

i thought video is deleted

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so I send it again

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sry

ivory moat
#

What method did you use in the end to get it working?

gentle shale
gentle shale
gentle shale
# gentle shale Offset + Edge detection

Rays are emitted from the center of the object in 8 directions in a circle, and if ray hits an edge closer than minEdgeDistance
the object is moved away from that edge toward the interior of the surface

#

It's not the best solution, but I did the best I could notlikethis

fair urchin
#

i dont Understand what went wrong here?

arctic portal
#

i want to make a drift car. when i reduce the stiffness of the back wheels of my car the car kinda drifts but they spins out if i add countersteer. how do i make a fun drifting car? as in what other values should i play with?

sweet charm
# fair urchin

U need to specify the game object that u are calling GetComponent from, because the script is not a Mono script. Do it once somewhere and cache the component in a field. Also, ur IDE is not configured

#

!ide

vagrant rootBOT
sweet charm
fair urchin
mighty moth
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for the old unity auto geometry, if i go to unity 2021 would that allow me to have the old geometry

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since the old auto geometry fits my needs

mighty moth
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unity has older versions, if i got to the 2021 unity version, would that corupt my project

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i'm trying to get the old auto geometry from the skimming editor for a softbody

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because rigid bodies suck

vivid river
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Take a backup before downgrading

safe python
#

hi

latent oasis
#

Hey im following a tutorial on how to make an fps and trying to add a gunfire sound when i click, following this vid - HOW TO MAKE AN FPS IN UNITY 6 - GAME TUTORIAL 04 HOW TO FIRE A GUN IN UNITY - can anyone see if ive done something wrong?

vivid river
latent oasis
vivid river
#

it must have a an sound file ie AudioClip assigned for Play(), alternatively can make a public AudioClip and assign a audiofile to it and then use playOneShot(_audioclip); method

latent oasis
vivid river
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the image is from old version the component is not changed

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Im saying that there must be an reference of what .mp3 you are palying

latent oasis
vivid river
#

Thats source from where the sound will be played

latent oasis
#

right, so its telling it to look there not to play the actual audio?

plain dagger
#

Btw you can play any clip on an audio source in code

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There is an overload for this

latent oasis
vivid river
#

Dont send plaintext codes 😭

plain dagger
#

If this confuses you then ignore what I said before 😄

latent oasis
plain dagger
fossil smelt
#

is there a chat to get help with animations?

vivid river
fossil smelt
#

cheers

potent moss
#

does physics.overlapSphere() take the collider of the object it's on into accout too? or only the colliders of other objects?

storm patio
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there is no "current collider" for physics calls unless it's passed as an argument

sweet charm
storm patio
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uhh not really how layers work

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by default all layers are considered, if you don't want to consider all layers you can pass a different layermask

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but that is not the same as ignoring just the current collider

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if the colliders you want to detect are on the same layer, layermasks won't help filtering out one of the colliders

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to be clear - yes, that might be a good solution for the situation. but that's a bad explanation

silent cargo
#

hi. has anyone made an interaction system with playmaker add-on?

spare frigate
#

bro unity is taking up all 16gb of my ram then crashing

dim goblet
#

Do you have a friend among your friends who is interested in Unity mobile games in the field of game development? I have an email and password login system on my mobile device, either using the Firebase realtime database or Firebase. What I want to do is use the Google Play login system with the information in my game. However, as soon as I install the Google Play package, I start getting errors. Sometimes it doesn't recognize the packages, sometimes the problem doesn't occur at all. This time, it crashes during the build process or the email pass login system is disabled. Can someone who has developed a project on this issue contact me?

cyan lion
potent geyser
potent geyser
dim goblet
# potent geyser What are you actually asking? You open sounding like an ad, and end with request...

No, I currently have a login system with Unity, and I control it through Firebase. Unfortunately, I can't install the Google Play package in Unity. I get an error when I install it. The error message doesn't work, or I can't get the build. Can someone with knowledge on this issue help me? Google packages always fail. I couldn't install the Google Ads package in the past either. I've started using Unity Ads Legacy. Can anyone with knowledge guide me or help me?

silent cargo
#

I use playmaker for studying unity, but I have a question about programming side.
Is it important to make a small delay when you go from one state to another, even if the delay is 0.01 seconds?

potent geyser
#

I don't use playmaker, but using manual delays to solve issues is usually a sign of bad architecture.

dim goblet
#

I just want to implement this system, the email and password part is very troublesome

boreal river
#

Hey, guys! First time I saw an error about running out of memory, even if I have 32GB of RAM. I cannot understand why it says to close programs and I only have like 4 programs open

The system is running out of memory. Please close applications to free memory or free up space on the partition where the pagefile is located. Used paged memory: 97% (61219MB of 62499MB). Discarding profiler frames data.

sweet charm
#

U need to clear the old data before recording new one

plain dagger
#

The message is probably generic from mono so dont think about it too much

near bane
#

can anyone plzz help me damn it i don't understand this animation stufffffffffffffff😭

#

plzz sm1 help meeeeeeeeeeee with the error

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the character only runs n not walk on press WSAD and also L-Shift+WSAD

near bane
#

No i don't

#

Chatgpt help me

#

@exotic relic little bit

exotic relic
near bane
#

Chatgpt can help me with anything. Just want sm1 to check and correct the mistakes

spare frigate
spare frigate
#

now unity is just crashing my entire pc wtf is going on

potent geyser
#

Is it in a fresh project?

spare frigate
#

no, the same project ive been using for a while with no issues

sweet charm
#

See what happens in the editor log

vagrant rootBOT
#
<:error:1413114584763596884> No permissions

You are not allowed to execute this command.

thick maple
#

Guys why is this grass has holy light? Didnt done anything by the way

potent geyser
plain dagger
thick maple
#

No I did a fence model and nothing happened but i did a grass model and this light came out

sweet charm
#

At least don't hide the Inspector of the object in question

thick maple
#

Anyways I solved it

#

Thank you

compact spindle
#

is there a channel in this server where I should ask about network related coding practices and starting out with that? or would it just be in #💻┃code-beginner

compact spindle
#

Ohh didn’t see that, maybe I collapsed the category it’s in, thank you

#

Ahh it was just a disabled channel, thank you

noble locust
#

is there a way to select multiple components at once and copy paste them to another object?

opal rock
#

hey, new to unity. How do i turn off backface culling for leaves, since in my case i'm seeing them from below, i don't see them actually.

noble locust
#

check if your normals are fine in blender

opal rock
#

i mean, yea, but no. It's a simple plane for the leaf texture. Since it's not a double sided object, i'm only seeing one side. If i were to add thickness to the leaves, it would double my vertex count

#

i could invert them yes, but then i wouldn't see them from above

noble locust
#

also since it's only visible from one side, depending on the side you're looking from duplicating the object itself shouldn't have any performance loss

#

since the other side isn't rendered from the player's viewpoint

opal rock
#

that's a fair point. I just thought there would be a simple option to turn it off for specific objects.

noble locust
#

maybe a plugin exists if you search up the question regarding the normals

opal rock
#

fair enough. Does make sense. So i guess i'll have to duplicate the leaves

noble locust
#

or that

#

hopefully it works for your intended purpose

slim cradle
#

is there a specific channel for a shader question?

slim cradle
opal rock
rigid silo
#

Hey guys, I tried to install any new unity version but it failed by unknown error (unity hub 3.15.2, C: 16,2 gb free, D: 67,5 gb free) what I can do?

fair cove
noble locust
#

thanks

quick thorn
#

Hi, I'm really new to unity and am currently attempting to at least start making a 3d PVE arena game with my friend, but we're already stuck on how to work on the same project together. I know he has access to the project and is on the project as well, but I cannot see any changes he makes (such as just adding a plain cube into the world) even after pressing the "update workspace" button. wondering if anyone could help or has a common sense solution I'm just missing?

turbid valve
#

Have he checked in the changes?
did you go to the right branch?

quick thorn
#

yeah tried all that already, just found out he was on the wrong scene lol

#

next 5 hours are gonna be rough😭

neat spear
honest arrow
#

is there somewhere i can post my game? I want another dev to work with me on it

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
honest arrow
#

ah

#

is there anywhere i can post my game demo so that people can play it?

minor elm
#

Hi,I need help in unity to make a small character where is the channel i need to go to

#

Could someone please just mention (#) the channel

storm patio
storm patio
minor elm
#

A character i wanna make in unity for vr chat

storm patio
#

!vrchat

vagrant rootBOT
minor elm
#

No

#

💀

#

Not like that

storm patio
#

but you should probably start with google if you don't have any solid questions

minor elm
#

I want the help in unity not vr chat

storm patio
minor elm
storm patio
honest arrow
forest otter
#

Read the reply 🙄

#

It

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It's okay, I just said that to challenge the people that go !collab

honest arrow
#

ohhh

#

ok

storm patio
dusky forum
#

You aren't challenging the people. You're challenging the server rules. They were informing the individual that collaboration posts aren't accepted on this discord server.

storm patio
#

it's even stated in the bot message

We don’t accept job or collab posts on Discord.

#

the posts are not allowed here

forest otter
#

Oh I thought the commands were done because people are too lazy to repost them

storm patio
#

it's a lot easier and more convincing for the server bot to tell them about the rules than to have to retype an explanation every time

#

because surprisingly a lot of people don't read the rules

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which seems to include you?

forest otter
#

Nope, I didn't offer any collaboration myself, didn't ask for help, I just said "I can" to someone else

#

but I was just joking

honest arrow
#

!collab

vagrant rootBOT
# honest arrow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

forest otter
#

Ok

storm patio
forest otter
#

But I get it, it's there because too many people want to ask

storm patio
#

yeah, i'm tired of people not reading the rules too

#

<@&502884371011731486>
compromised account
554385031414677504

undone widget
#

guys is their a help channel to get help with unity

astral bough
#

so, i made a unity project and its super small. it's just a little guy and you collect a coin. basic test stuff. anyway, i turned it into a folder for a web build and for some reason it's 3GB (1.2GB zipped) that is not normal, what do i do? I already tried deleting the library folder

astral bough
undone widget
#

oh ok thanks :), anyone know why when im selecting a splash screen in project settings on the sprite selector thing i cant find my photo?

vivid river
undone widget
#

oh okay thank you

native flicker
#

Guys, I have a problem with Netcode specifically regarding player movement synchronization between the client and host. I need help.

undone widget
vivid river
#

yes

undone widget
#

okay its still not showing up is their anything else that could be wrong

storm patio
undone widget
#

okay thank you ill try

#

it worked thanks so much

storm patio
#

i don't think that solved your issue tbh. you probably just had to refresh the selection window

tall hearth
storm patio
#

oh yeah i didn't consider that, i saw the inspector and thought it was sliced for some reason 😅

#

(to be pedantic, the file is a texture2d, and sprites can be generated from that)

astral bough
tall hearth
storm patio
astral bough
#

i put it in a folder, sorry

near wigeon
#

why would a build need library folder ?

storm patio
astral bough
#

isnt that what you do? like the web build?

near wigeon
#

No

storm patio
#

what exactly is "it"

astral bough
#

idk i just did the same thing i always do to make a build of a game

storm patio
#

what did you put in a folder

astral bough
#

the build?

tall hearth
storm patio
#

it's sounding like you put the project in a folder

near wigeon
#

It makes a folder with index.html in root you mean?

storm patio
near wigeon
#

what compression mode did you select in player settings ?

#

try something like gzip

astral bough
#

i didnt know that was a thing, lemme attempt that

#

even still, the game should NOT take up this much space, there's nothing there so i feel like there's something else wrong

tall hearth
near wigeon
#

Probably. We dont know until you share further info

astral bough
#

so i built it and it turned into this (ignore the other two files, they are unrelated)

near wigeon
#

did you make the build separate from your project folder

near wigeon
astral bough
#

oh

storm patio
#

building creates new files, it doesn't turn your project into the build

astral bough
#

ii couldnt tell the difference but in hindsight that makes a lot of sense

near wigeon
#

Yes do the build screen they showed you for Web and build to desktop or something

storm patio
#

or even a folder inside your project folder

astral bough
#

alright one sec

storm patio
#

i believe it chooses .../Builds by default? and that's ignored by the Unity .gitignore too

astral bough
#

oh i have it set to a folder called "CS255" because its for a class

#

and i just keep it all together

#

anyway i got this

#

i misunderstood your instructions im sorry

storm patio
tall hearth
# astral bough anyway i got this

as it says make a new folder on your desktop and select that to build or place it somewhere else like your documents folder (and ideally a new folder in that) or your previously mentioned "CA255" folder)

astral bough
#

well thats also where the project folder is so maybe there's something up with that?

#

anyway now that i know what the issue is i can work on it, thanks fellas :3

still aurora
#

Hey! Hopefully I'm not bothering anybody. I'm working on a project and I might wanna work on it at home rather than only school since I need to do other things. This project was transferred from my school PC so it has all the assets and everything. I'm just wondering if there's a quick way to transfer the changes to the scene like if I added any assets from the ones already installed or added a script, just things like that if possible?

tall hearth
#

though it's not automatic, you'd need to commit (upload) and download the changes each time you make any

still aurora
#

Okay, I'll look into that and try that, thank you!

balmy kettle
#

<@&502884371011731486>

polar basalt
#

hey, i made a new project, and now every time i press play this pop up shows, is there any default setting that might make this pop up?

storm patio
polar basalt
vivid river
#

Yes

polar basalt
#

that doesnt happen on my old game

#

i may have memory issues tbh haha

storm patio
#

you can disable it, but you then have to implement stuff to handle that situation correctly

#

the domain reload serves to basically reset the state of everything to their initial states using serialized values

polar basalt
#

yes

storm patio
#

if you disable it, you will have to write your scripts in a way that can deal with stuff not getting reset

#

that includes a lot of things, like managing event subscriptions, singleton initialization, static variables persisting, etc

vivid river
storm patio
polar basalt
#

yeah but here it is like 5 seconds

#

even tho its a new project

#

weird

storm patio
#

could be any number of things, really

#

could be editor or package stuff changing, could be your hardware being different or degrading over time, could be what other stuff you have open, could be the ambient temperature of your room

tall hearth
#

honestly could be anything between having a fuller drive so read write is slower, a slower drive in general , a newer editor version just making it slower due to optimization

polar basalt
#

oof

#

im opening both projects right now and the old one which is 40GB takes less than a new project which has nothing inside

#

could prob be just library not having every baked in or smth

#

also its same editor version

storm patio
#

could be some different project settings, i don't remember what would affect it

tall hearth
#

it could also even be that the new one has nothing and it's trying to find stuff so it's going through things that it wouldn't need to if there were stuff

#

not sure why a 5 second play time load is that big of a concern though

storm patio
polar basalt
#

hmmm, i dont really know, i will work with it a for a little then see how things go

tall hearth
slim narwhal
#

how would i make the cursor change design when you hover over an object with a specific component
would that have to be a separate script?

storm patio
tall hearth
#

yeah guess that's fair if you are trying to stay on track of what you are doing having these 5 second pauses can be a huge distraction

polar basalt
#

they are tbh

tall hearth
#

guess i've just gotten too used to them since my game practically forces me to reset after any sort of change

mental pulsar
#

Hi, does anyone has any idea on how to free up memory usage after unloading a scene? Unity just keeps the memory reserved forever and this is causing troubles with Microsoft's validation process (they are considering this as a memory leak, even tho it's not our fault, it happens on a empty project too, Unity just keeps the memory there forever)
I tried collecting GC, doing Resources.UnloadUnusedAssets, manually destroying objects, object pooling, using addressables and everything i can think of.

#

Lets say my game starts using 200MB at the main menu, then the game spawns lots of objects and it goes up to 2000MB memory usage, when i go back to the main menu it never decreases back....

exotic relic
#

Try a different editor?

mental pulsar
#

Tried 3 different versions, same issue across all of them

#

In everywhere i researched they said that this is done on purpose, Unity pre-allocates memory that has been used and never free's them so it's faster to reuse in the future, but i REALLY need it to go back down.
When using frameworks like MonoGame this is not a issue, i can easily change scene and get memory clean, but Unity does not provide any way of doing it as far as i can tell.

#

Also, this is more visible when using building as IL2CPP, when using Mono it decreases (never gets close to the original but decreases a lot more)

exotic relic
mental pulsar
#

The same exact project built in Mono: (lot less memory used, still never gets back to the original usage)

sudden ruin
mental pulsar
# sudden ruin https://docs.unity3d.com/6000.2/Documentation/ScriptReference/Application.Unload...

This is for closing the game, i wan't to free up the memory usage while still on game... This game has a endless mode in which the player can go up to waves with lots of spawned enemies and troops, but when returning to the Main Menu the expected output is that it would free up memory usage from the unloaded scene and get close to the original (in this example MainMenu usage is 200MB and game usage goes up to 2000MB)

slow dirge
#

But you're not gonna solve it by just looking at the reserved memory. You need to make captures at memory peaks(where reserved memory is reused entirely) several times to see if the peak grows and what contributes to it.

mental pulsar
# slow dirge Reserved memory is just that - reserved memory. Unity would reuse it when it nee...

It's not a memory leak, it's a endless mode, depending on how far the player goes the more likely it is to increase the usage as there will be more enemies, that's the default computing behaviour. More objects alive = more memory used, but the memory should be released whenever those objects are not alive anymore, in this case the whole scene had been unloaded and the memory never goes back

#

If i do the same thing on MonoGame the memory usage will go back to the starting 200MB in this example, so it's not a C# issue

slow dirge
#

On a game console this shouldn't be an issue. Many games/engines just reserve ALL available memory at the very start and that does not fail any validations.

storm patio
slow dirge
#

Mono might be different as it's tapping into the dotnet ecosystem. I can't say anything about it.

slow dirge
#

You need to have some limiters. Then test and confirm you actually have a max memory usage peak conforming to the target platform requirements and that you never go above it.

storm patio
#

then that's just the allocated memory being reused

#

the memory is freed to the runtime, but not the OS

tawny prawn
#

When writing .shader code in Visual Studio or VS Code (with Unity ext. installed), I get no proper code completion even for things like semantics (e.g. SV_TARGET), no info on hover, no nothing. Is it supposed to be like this or do I need to do a bit of configuration or install an extension (already tried a couple for vscode)?

storm patio
#

<@&502884371011731486>
1442484994457997454 scam

storm patio
tawny prawn
sage basin
#

?ban 1442484994457997454 bot spam

novel scarabBOT
#

dynoSuccess tenacious_pony_60649 was banned.

slow dirge
#

Unless you want to develop and extension that does it.

#

If you just need hlsl intellisense, a properly configured hlsl tools extension in vs code works great.

tawny prawn
slow dirge
slow dirge
proper seal
#

Im using the starterassets and my game has a yellow sky

#

I think I might be dumb

slow dirge
proper seal
#

nah

#

but I feel like it has a simple fix

slow dirge
#

Then please don't add comments that can confuse like that.

slow dirge
proper seal
#

it took me a bit to find

slow dirge
# proper seal

Okay. Can you show the skybox settings in the lighting tab?

proper seal
#

yea

slow dirge
#

OK, and the day3 material?

#

Also, you're not using a 2d template or renderer, do you?

proper seal
proper seal
#

its universal 3d template

slow dirge
# proper seal

OK, I'd assume that it's something with the sky shader.
Does the default sky(box) shader work?

proper seal
#

nah the same thing happened with that one too

slow dirge
#

Find the draw call where the yellow color is drawn and inspect it in details(share a screenshot too).

slow dirge
#

Hmm... So it's the clear color..?
That would imply that no skybox is rendered at all. At least not in this camera. Why do you have several cameras?

sonic ferry
#

is something in unity down? Got a similar error when trying to upload a build to the meta quest dev hub a few days ago, and that was the case. Also, where would I go to confirm for myself instead of asking here, like an outage channel ?

proper seal
#

im using a cinemachine prefab

#

from a starterassets asset

slow dirge
# proper seal like this?

Can you check the other top level items(cameras) in the frame debugger hierarchy? Do any of them render the skybox?

slow dirge
#

Do all of them have background type set to skybox?

proper seal
proper seal
#

thanks for the help

#

i appreciate it

sonic ferry
#
A network error occurred (exception). The request will be retried.
{"cliErrorType":"NETWORK_ERROR","cliErrorMessage":"connect EACCES 
A network error occurred (exception). The request will be retried.
{"cliErrorType":"NETWORK_ERROR","cliErrorMessage":"connect EACCES 
#

its on the meta quest dev hub upload log thing

#

it just keeps looping this over and over, and the only other time ive encountered this issue was a few days ago when I was trying to test a build, turns out after asking here, someone responded with unity being down. Just wondering if Unity has some outage channel somewhere on their website or here or wherever so I can confirm this. Last time I spent like 45 minutes trying to figure out the upload issue but turned out it was on unity's end

#

it shows some temp log file path and ip address

slow dirge
#

Upload where? From where? If it's just uploading to a device I really doubt it has anything to do with unity services.

#

Does it not sya what kind of request that is?

sonic ferry
#

nope, it just repeats that above ^ with the path and ip address I mentioend over and over

slow dirge
#

What path?

mellow dagger
#

Long time ago I saw an asset something about organizing easier inside Unity does anyone know the name for something similar? I think you could color folders

slow dirge
sonic ferry
slow dirge
sonic ferry
#

big chunk of gibberish, clicked a link tho, says error code 190 and an invalid token. Again, this same error popped up last time and apparently unity was down at the same time, so i figured there was some correlation there but with this it looks like some sort of account authentification error. Still looking into it

#

thanks for the outage link though

slow dirge
#

Yeah, this is likely unrelated to unity. Might want to figure out what that request is for and whether you handle credentials correctly.

heavy spear
#

anyone waann teach me how to use unity

potent geyser
vagrant rootBOT
heavy spear
#

ah thanks

finite bluff
#

Does anyone make VR games?

sage basin
#

!collab

vagrant rootBOT
# sage basin !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

sage basin
finite bluff
#

heck yea i have

sage basin
potent geyser
#

But to be fair, yes @plucky gale please use the above mentioned channels if you're sharing anything. Thanks.

plucky gale
#

Oh okay! I wasn't sure, thank you <:3

balmy kettle
#

Did you know that you are not entitled to people's time and posting in the incorrect channels means that you are less likely to receive the feedback you are requesting?

potent geyser
#

@placid marlin Move on already, or you'll be muted. Stop being so obnoxious.

#

!mute 937851746712186921 1d You can return tomorrow and give it another go.

vagrant rootBOT
lost hare
#

Hello I'm looking for help with proc gen on 3d objects. I watched a few videos and while they discuss the high level stuff, I'm not sure how to implement them as code. Mainly how to use code to place assets into the world. I'm looking to create a proc gen dungeon and as I'm just starting out, I am fine with just getting to use any algorithm to place even the basic plane and wall to create something to look at. Any tutorial or resources would be appreciated, thank you.

vagrant rootBOT
lost hare
#

Any advice on what I should start with for my case?

ocean pumice
frail vapor
#

Hello I am new to unity...
I mean I just started about it...

#

I saw a video on youtube a guy was showing sample of tps ( Third person scene ) but I downloaded unity 6.3
How I start...?

vagrant rootBOT
frail vapor
# ocean pumice !learn

Tysm brother I will learn that but in unity 6.3 there is no tps sample available so which sample I use to build third person open world

ocean pumice
# frail vapor Tysm brother I will learn that but in unity 6.3 there is no tps sample available...

You dont, thats the solution. You dont even know a thing about Unity itself yet, right? So you gotta learn the basics before you talk about a full game, especially with open world. Learn to do a simple game, fail at it, try again. Learn to research and read documentation, to help yourself and get good at problem solving by learning this. If you run into a way to complex game for a beginner, you will get frustrated quite easily and eventually stop making a game at all. So, go through the learn beginner tutorials and proceed from there. Imagine trying to become a race driver but dont know how to drive. You wont learn it faster driving a F1 car but most likely crash into a wall 😉

frail vapor
#

Thankyou so much 💓

ocean pumice
# frail vapor Thankyou so much 💓

you are very welcome and have fun making your own first little game in Unity. You will have fun testing around and getting new ideas while on the go 🙂

frail vapor
#

But I will now try easy games first

river steeple
#

help, I'm making a game that has heavy use of the UI naviation since it uses game controller, I figured most of it out but now I'm running into a problem where:

UI navigation will randomly not work anymore for the whole project but will work fine in builds and also when I reopen the project.
Wasnt a big deal but now its happening constantly, making it really inconvinient to test the game as I develop it

ocean pumice
river steeple
#

oh I havent tried focusing the game window, now it works even after unfocusing it and hitting play again, I'll assume that fixes it, thx!

ocean pumice
river steeple
#

i prefer keeping it windowed since I often check other windows as I check for stuff while testing, but I'll just remember to focus when it happens again

ocean pumice
river steeple
#

oh!

ocean pumice
#

Not sure if you are on windows and if there is a difference, thats just macOS for me

river steeple
#

where does those options show up?

ocean pumice
river steeple
#

ic ic, mine is already set to play focused, but I was talking about maximized this whole time

#

maximizing fixed the issue (i think)

ocean pumice
safe garden
#

when setting up a box collider is it possible to reposition it? right now seems to just spawn at the center or origin of a mesh and you can edit it, wasn't sure about moving though

pearl oyster
#

3d box collider has a center property and 2d box collider has offset

plucky bobcat
#

quick question - how does Unity Tilemapping differ from using individual GameObjects?

plain dagger
plucky bobcat
#

rn I'm using GameObjects as a temporary solution for tiles

#

because I can store them in arrays since I have a struct for Tiles

#

(i need data on them)

plain dagger
#

tilemap also uses gameobjects for each tile so there is no difference

plucky bobcat
#

for real?

plain dagger
#

entities would be the most optimal solution but still not great combining it with gameobjects

plucky bobcat
#

entities?

potent geyser
#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

plain dagger
plain dagger
#

easy

plucky bobcat
plain dagger
#

keep your Tile data array and then have an additional array for the "tile view"

plain dagger
plucky bobcat
plain dagger
#

I imagined something more like TileData[,]

plucky bobcat
#

actually wait

#

I think I already did what you suggested

plain dagger
#

as you said struct

plucky bobcat
#
public GameObject[] worldChunks;
public TileData[][] worldTiles;
public TileData[] rowTiles;
#

since this is what I have

plucky bobcat
plain dagger
#

You should use multi dimensional arrays [,] instead of an array of arrays

#

or [] and calculate the index from the vec2int

plucky bobcat
#

I'm using array[x][y]

#

instead of [,]

plain dagger
plucky bobcat
plucky bobcat
#

as in, 2D arrays

#

I just didn't go with the [,]

#

let me try and find my script

plain dagger
#

An array of arrays is not as efficient as one big array/ 2d array

plucky bobcat
#
for (int x = 0; x < worldSize; x++)
        {
            for (int y = 0; y < worldSize; y++)
            {
                TileData t = worldTiles[x][y];
...
plain dagger
#

anyway read the page

plucky bobcat
#

alright

latent meadow
plucky bobcat
#

mbmb, I thought it would be a quicker question

#

ah wait, I was using a jagged array

#

ohhhh

#

you learn something new everyday I suppose

reef dome
#

How good is unity's version control?

I've only been using git but it has obvious downsides with large game assets and now that problems have become to big to ignore I am looking at alternatives

latent meadow
#

are people getting this on windows too? on linux, 6.3 no matter how many times i click accept, this will pop up again on next launch of a 6.3 project

ocean pumice
# reef dome How good is unity's version control? I've only been using git but it has obvio...

imho, it might be easier with unity specific parts, but I still use git and vscode merge editor for scripts rather than let unity devops decide, what to merge. But I have been using both and there were not really many differences in the usage. Probably the branch view of devops is quite handy, but thats just compared to github cli or default desktop app. Id say, what you prefer and what you feel more comfortable with. Are you referring to having to use Git LFS for bigger assets > 100MB ?

latent meadow
ocean pumice
final canopy
#

is it me or people are always finding games where everything is super dark with some light to be more attractive?

latent meadow
ocean pumice
# final canopy is it me or people are always finding games where everything is super dark with ...

High contrast can up the immersion sometimes. Its just dramatic lighting that has been working well everywhere in media, movies and what not. Just imagine using a flashlight while shooting a photo vs. well lid images. Flashlight images always look flat and boring. Thats why there are principles like 3 light setups, to lighten up objects perfectly. But it really depends on the genre you gonna target. I cant think of super mario brothers being super dark all the time and being appealing to the target group 😉

ocean pumice
balmy palm
#

I'm coding my own unity camera zoom system with the mouse wheel but i keep getting this popup everytime i stop running the game and it's pretty annoying.

latent meadow
#

i already own the folders and files it needs to change anyways

vivid river
ocean pumice
latent meadow
#

you are not a linux user i take it

#

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-hunanbean" at "2025-12-08T13:49:55.9944Z"
[SignatureVerifier] Application signature verification not supported on this platform.
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.4'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-hunanbean"
[Licensing::IpcConnector] LicenseClient-hunanbean channel disconnected successfully.
[Licensing::IpcConnector] Channel LicenseClient-hunanbean-6000.3.0 doesn't exist
[Licensing::Module] Successfully launched the LicensingClient (PId: 20414)

storm patio
#

i don't think admin in windows and superuser in *nix are exactly the same thing

ocean pumice
ocean pumice
storm patio
#

yes, because hunanbean isn't getting it on windows
the following sentence also clearly says "on linux"

ocean pumice
#

guess that confused me 😄

latent meadow
#

all good

ocean pumice
#

In that case, forget the admin workaround 😄 It was just a specific windows suggestion. Last suggestion I got is to check, if Hub has a newer version. as the "protocol unsupported" error might just being the Hub using an older version?

latent meadow
#

as far as what they are offering for Linux, it is updated. good thought though

storm patio
#

also iirc you aren't supposed to run the hub as admin on windows either

latent meadow
#

^ in general, yep. not a good idea

ocean pumice
#

i agree, that was just for the confirmation to probably work, if the windows platform was the case.

ocean pumice
latent meadow
#

also, on Linux, once the license is in place, you don't really want to mess with it 😅 things can get messy with KeyRing

ocean pumice
#

Yeh, just thought the same. I guess nothing locally you could do right now, as you just send an "outdated" version. I guess they just forgot to update the Hub on Linux yet 😄

safe garden
#

a quick q - we are currently trying out a water shader that creates a foam appearance on any mesh that embeds itself in the water mesh. The problem is very thin meshes like flora and plants will also get this and you'll get a weird white effect where they intersect. Is there a way to stop flora meshes like this receiving any contribution from the water material?

ocean pumice
safe garden
#

from the unity store

ocean pumice
reef dome
#

<@&502884371011731486> ^

vivid river
#

oh no

sage basin
#

?ban 606101721982173205 bot spam

novel scarabBOT
#

dynoSuccess othmanekun was banned.

vivid river
#

We devs are already broke, please don't scam us notlikethis

reef dome
#

Btw this is a good regex for discord automod to block those messages:

(?:https://(?:media\.discordapp\.net|cdn\.discordapp\.com)/attachments/\d+/\d+/(?:[1234]|image|IMG[a-zA-Z0-9_-]*)\.(?:[a-zA-Z0-9]+|sc[1-4])(?:\?\S*)?\s*){4}

#

we have this active on a 120k member server and rarely have one go through

#

and not a single false positive yet

storm patio
reef dome
vivid river
#

Btw are these for real scams or just annoying spams, because these are many, every now and then i get messages from compromised acocunt these and the mr beast scams? aren't these so common that some will eventually get phished into it?

storm patio
#

eh, what's the difference

reef dome
#

And our server gets bombarded a lot 😄

storm patio
reef dome
#

yeah that one is just send your bitcoin to double

#

but gets posted from accounts that get compromised through other scams

storm patio
#

ohhh that's what it is

#

that's such a dumb premise lmao

vivid river
storm patio
#

nigerian prince vibes

exotic relic
#

Be careful tho because you can get your discord token stolen just by clicking on a image (data hidden in it)

vivid river
storm patio
#

for images?

reef dome
storm patio
#

most image formats don't support arbitrary code

#

you might be thinking of pdfs?

reef dome
#

Its one of those "street legends" that goes around discord

#

there was once a bug where people hid injected script behind image links, that actually worked but was patched faster than you could blink 😄

storm patio
#

just renaming a file to .png?

#

and then discord served the mimetype according to the file signature?

reef dome
#

no it wasnt renaming stuff, it was manipulated message content

exotic relic
#

Well I didn’t get mine stolen from a image on discord, just saying be careful. Mine was stolen from opening a spam email, clicked on a image and next day a bot sent those messages with my acct

reef dome
#

no way your token got grabbed without downloading something or entering your data

#

if you could token grab stuff from browser or even other apps just by clicking images in emails we would be in a LOT of trouble

storm patio
exotic relic
reef dome
exotic relic
#

Took a deep research on the virus that did it and it’s very much capable

#

Just by opening the email…

vivid river
#

There was a whatsapp vulnerability, in which whatsapp ran python & php files without asking

reef dome
#

I can guarantee you that is not possible, I'd bet my bank account on that

storm patio
reef dome
storm patio
storm patio
reef dome
storm patio
#

the masked link generates an anchor element, and with a javascript scheme that runs arbitrary code

reef dome
#

There was a short bug in the TLS encryption in emails that had a code injection issue but that was also fixed faster than you could blink

#

Fun fact: the university I went to found that vuln and reported it earning the prof behind it some prices

#

Just in general:

If it was as easy as sending an image via email to token grab somebody, people would be doing that with bank accounts / email accounts that can be used far more destructive than discord accounts and in no time the internet would be burning, even if it required you to click on said image

exotic relic
#

Well i did click in the email. That was a lot to clean up. took money instantly from fiverr, amazon, paypal etc

#

Im just saying... dont click on stuff... it happened to me and is that easy to get your stuff stolen...

safe garden
safe garden
sudden ruin
short grove
#

CaUsin an older version of unity here
Is 6000.0.53f1 is this fixabble cause alot of the results im getting are just saying to find another version

safe garden
reef dome
sudden ruin
safe garden
short grove
sudden ruin
reef dome
short grove
#

wait interaction toolkit didnt have a recommended version hold on

sudden ruin
short grove
safe garden
# reef dome In that case if you can (as you have the blender tag) I would create a low poly ...

yep that's what I was trying, but the only thing is that when applied as a mesh collider to the group in unity, it still allows me to pass through it, the collision doesn't seem to be working

I didn't want to apply the collider to every child in the group as that seems like it would be expensive

I guess I could just join them up so its one mesh and then apply the collider, I just wanted to see if there was efficient way to do it if they were split

sudden ruin
safe garden
reef dome
#

try making it convex

sudden ruin
reef dome
#

mesh filter shouldnt help there

safe garden
#

nope still happening, hmmm

#

I'm applying it to the parent though, that should work right?

reef dome
#

did you change the collision matrix in your project?

safe garden
#

nope 🤔

reef dome
#

and show us the object it should collide with 😄

sudden ruin
safe garden
reef dome
#

No i mean the thing that should collide with it ingame 😄 and would be good to see the inspector of that

worldly aspen
#

By curiosity, can we speak French in this community or not ?

storm patio
#

no, this is an english-only server

worldly aspen
#

oh

#

What a pity

#

Thanks for the answer

safe garden
exotic relic
worldly aspen
reef dome
#

If it is really hard for you to speak english I always see a lot of french people streaming unity on twitch, maybe you can find a french unity community there

worldly aspen
bitter light
#

Is there a fix for this?

sly lake
#

!install

vagrant rootBOT
# sly lake !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
bitter light
#

What should be the installs location

mild radish
worldly cave
#

preferably an ssd if you have the space

granite sorrel
#

is unity ai available now?

#

i have a project where i was using bezi but i want to switch to unity ai

potent geyser
granite sorrel
#

thx

cyan geode
#

Hello guys im new to unity i was asking do i have to know scripting or can i be specialized only in building?

stuck flower
#

Somebody's gonna need to code

#

You can probably be a member of a team that doesn't code things but solo is going to involve coding

granite sorrel
#

where is supposed to be the ai button? i just installed unity 6.2

vivid cedar
stuck flower
vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

cyan geode
silent bloom
#

is there a help channel

potent geyser
#

Literally this entire server. But you must have known that seeing as you've asked questions in this discord already.

silent bloom
#

oh when can I have some help with my lighting because im trying to get rid of it all so I can restart the lighting including the bake

astral bough
#

I've been getting this strange warning upon starting up my project, does anyone know what it means? it doesn't seem to be doing anything evil but it does make me a bit nervous

vivid cedar
stuck flower
#

It just needs to exist

silent bloom
#

guys how do I FULLY reset it so my lighting looks like a project that just been made because I ruined the lighting I made like a minute ago

craggy pollen
#

clear the baked map

silent bloom
#

question where do I clear it

astral bough
stuck flower
#

Try searching t:Camera in the hierarchy

astral bough
#

i think im getting this warning from a scene that was improperly deleted. i cant access the scene but it still seems to exist somewhere
because there is no other camera in this scene, there are like 8 objects total

craggy pollen
silent bloom
#

wait that easy 😭

safe python
#

Hello guys

worldly cave
#

if you mean level design then yeah absouletely there's always a dedicated level designer in larger projects

cyan geode
#

Yes i want to like design projects

#

Houses

#

Nature

#

Mainly designs

#

For like properties and stuff

worldly cave
#

UnityChanHuh if youre talking about visual stuff primarily then yeah but theres a distinction between level design and environment art

cyan geode
#

Well more of designing yes

worldly cave
#

a level designer typically plans gameplay, pacing, and player interaction within a game space, while an environment artist creates the visual assets and aesthetics that populate and bring that space to life.

#

they are 2 very different things, but do overlap

cyan geode
#

Ohh

#

So basically onr builds the structure

#

And the other designs it

#

Right?

worldly cave
#

sure that works

#

you need someone to make the levels feel good and fun to play, and another person to make them good look

worldly cave
cyan geode
#

Whats the right word for it?

worldly cave
#

i guess uh visualizing?

silent bloom
#

How do I fix this

cyan geode
worldly cave
#

im a solo developer so i do a bit of everything lol

cyan geode
#

Thats very cool

worldly cave
silent bloom
#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.VR;
using Photon.VR.Cosmetics;
public class ChangeHeadCosmetic : MonoBehaviour
{
public string Head;

private void OnTriggerEnter(Collider other)
{
    if (other.gameObject.CompareTag("HandTag"))
    {
        PhotonVRManager.SetCosmetic(CosmeticType.Head, Head);
    }
}

}

vagrant rootBOT
cyan geode
#

Is there any chance that you can share with me some advices and teach me?

#

I tried to start on my own but i didnt understand anything

vagrant rootBOT
worldly cave
potent geyser
#

There are plenty of tutorials to get you started with Unity.

silent bloom
cyan geode
#

But i couldnt understand much

worldly cave
cyan geode
#

Will the videos actually help?

worldly cave
#

they are about the best way to learn unity as a beginner

cyan geode
night jasper
#

Looking for someone to program games with

worldly cave
worldly cave
vagrant rootBOT
# worldly cave !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

silent bloom
#

Its a package

worldly cave
#

yes and do you have any documentation for said package?

night jasper
worldly cave
#

well heres a good tip, dont bother using stuff you dont have any documentation for, because all its going to do is cause you headaches like this one

#

but also im pretty sure there has to be some documentation for photon vr lol

worldly cave
fleet canopy
#

there’s a quick bit of docs in the repo

night jasper
worldly cave
#

look elsewhere online ig

night jasper
#

i am no one replay

worldly cave
#

maybe that means something...

fleet canopy
night jasper
#

bro are you fr

worldly cave
silent bloom
#

no

worldly cave
silent bloom
#

ok

worldly cave
#

the documentation doesnt even mention it anywhere

#

it seems to all be a part of "Photon.VR"

silent bloom
#

ok

fleet canopy
#

@silent bloom how much unity do you know? Or c#?

night jasper
fleet canopy
vagrant rootBOT
# fleet canopy !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
fleet canopy
#

that’s like ultra hard

#

!learn

vagrant rootBOT
silent bloom
#

its gorilla tag

#

fangame

night jasper
worldly cave
#

why is it always a gorilla tag fan game in here

fleet canopy
silent bloom
#

there not that hard all I gotta do is search it up

fleet canopy
#

And c#

silent bloom
worldly cave
#

you want to make a "fan game", you need to know how to make a game

night jasper
worldly cave
#

believe it or not making a fan game is an order of magnitude harder

#

than just making any game you want

fleet canopy
#

3D is already hard but VR is like wayyyyy out there

#

it’s not impossible you’ll likely get super frustrated before you have anything feasible

worldly cave
#

theres a word for it

fleet canopy
#

because you need to learn the fundamentals

worldly cave
#

scope creep

#

and it sort of scales the less you are experienced

#

and the more ambitious your project is

#

youre like on the 2 extremes here with both lol

fleet canopy
#

we’re not trying to put you off this game, but keep it at the back of your mind or write it somewhere and come back to it once you’re more confident with unity and coding

solar panther
#

Hey, can someone tell me where can i send some help from this server?

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

solar panther
stone yarrow
#

so guys, how many of yall are doing the christmas jame gam and how do you feel about it?

#

gonna be my first game jam

lapis gate
#

Do you have terrain toolbox installed

sacred sand
#

No plugins/asssets that affect terrain are installed.

lapis gate
#

I would try installing it anyway as it does change up the editor a bit. Usually no reason not to have it installed anyway

#

oh but this is built-in? Not sure the availability of it then

fiery stone
#

why is my currentHp 0 not 100? is this a bug?

plain dagger
fiery stone
#

thx works

stuck flower
storm patio
#

(max health and maybe initial hp should be serialized, but current hp, as a state, shouldn't)

fiery stone
fiery stone
stuck flower
#

The inspector exists to override the script values, otherwise it wouldn't do anything at all.

#

The point is to use the value you've dialed in for this specific script, instead of whatever is in the code, so you can make different copies of this component do different things.

reef dome
#

Hmm I've been researching the camera topic for a bit now and everything I've been seeing, everybody is using the free look camera instead of 3rd person camera for... 3rd person?!

Any reason for that? 😄

stuck flower
#

It might not have existed yet

#

Are those tutorials for Cinemachine 2 or 3?

reef dome
#

even videos from 2 months ago 😄

#

cinemachine 3

fiery stone
#

whats the difference between : rb.linearVelocity = new Vector2(xInput, rb.linear Velocity.y); and this rb.linearVelocity = net Vector2(xInput, rb.linear VelocitY);

i asked chat gpt and it said i will get errors, but i didnt get any errors and it works the same in both ways? so which one is correct? does it depend which unity version im using? is linearVelocity.y more suitable for unity 6.2? thx

balmy kettle
#

don't listen to the spam bot. but they are effectively the exact same thing

fiery stone
worldly cave
#

i think you should not ask ai at all

stuck flower
#

Perfect summation of why you don't consult the bullshit oracle

worldly cave
#

actually

storm patio
#

use actual sources

worldly cave
#

its far easier to learn when you put in the effort to research why things are the way they are

stuck flower
#

Like I did. You can just check what properties Rigidbody2D has in the documentation

#

You don't have to ask the hallucination machine

worldly cave
#

Ai is right sometimes but will litterally hallucinate and lie to you so its not reliable

storm patio
#

LLMs are only right by coincidence

worldly cave
#

use it in very limited amounts almost always after youve exhausted every other venue, and by exhausted i mean like page 4 of google search results and this discord lol

storm patio
#

AIs can be right if they're designed to be right. like WolframAlpha

LLMs are not that kind of AI

worldly cave
#

i think thats just a matter of semantics

storm patio
#

actually thinking about it, i don't know if wolframalpha actually uses AI in any part of generating output, or if it's just NLP for understanding the input

lapis gate
#

WolframAlpha can only be as right as the computational algorithms it uses

storm patio
#

🤔 has that happened? ive never seen it be wrong based on the input
ive only ever seen it fail to parse input or fail to give an answer entirely

lapis gate
#

I'm saying you're less likely to be lied to your face using WolframAlpha than an LLM as it has distinct algorithms it will use

#

If you get bad output then it's mostly user error of bad input

storm patio
#

im not seeing how your previous message relates to that tbh (not that i disagree)

#

but yeah, at least wolframalpha tells you how it's interpreting your input and gives options to change the interpretation sometimes too

stuck flower
#

As opposed to an LLM which is frequently wrong and cannot be patched since it doesn't actually have an algorithm

noble laurel
#

bro ai currently dont have that good of a memory, atleast the ones i worked with doesn’t

gray crow
#

Any layout group pros in the chat?

#

Working on building a stream overlay in unity, have two items in a Horizontal Layout group, both set to flexible width, which allows them to each grow to fill the space of the row. However, when I start adding children to one of its children, it grows, even though there's so much free space.

#

I thought I had a pretty good handle on Layout Groups but this just baffles me

sonic ferry
#

anyone wanna help me understand whats going on here in the profiler? Is UI stuff generally that expensive??