#💻┃unity-talk

1 messages · Page 36 of 1

mild radish
#

the finger tips.. are <---- way over there.. but the rest of the hand is way over there ->

sonic ferry
#

clear flags? 😓

mild radish
#

ignore that.. thats not what this is..

#

makes a similar effect tho.. (like the old solitaire win screen)

sonic ferry
#

so basically the handtracking script could possible be not updating the finger bones correctly ?

mild radish
#

could be ur hand-tracking yes

stuck flower
#

MS Paint

buoyant igloo
#

Literally unity does that with the multiple texture feature, google that or look for any 2d animation tutorial

mild radish
#

u can use wire-frame mode.. and probably see that part of the mesh is stretched away from teh hands

mild radish
#

just trying to steer u on course

sonic ferry
#

all good, been helpful, thanks!

mild radish
#

good luck

sonic ferry
#

means a lot

mild radish
#

also can pause the game and go thru the hiearchy of the hand.. and see what parts of it arent supposed to be where they should be.. (not sure where to go from there) looks like all the finger tips tho getting stretched

buoyant igloo
#

could somebody help me pls 🙏

umbral wasp
#

Hello, I just wanted to ask if there is anywhere I can hire some people for a game I'm creating, I'm working on a FNAF AR Remake and I want to hire some developers for the project (I can't pay sadly but I just wanted to ask if any developers can help me)

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rustic geode
#

What is a good channel to ask for help with lighting in Unity3d 6?

static pulsar
tardy python
#

how can i make the scrollview contents scroll underneath everything else?

vivid cedar
tardy python
#

this is what it looks like before i scroll down

storm patio
#

you want the scrolled contents to be under the piano keys?

tardy python
#

yes and everything else above it

storm patio
#

is your scrollview's viewport not limited to the space under the keys?

#

the content should be masked to the viewport

tardy python
storm patio
#

it should already be done

#

does the viewport extend above the piano keys

storm patio
#

hm, then it should be masked. the mask component is there too

tardy python
#

yeah that's what i thought

storm patio
#

make sure the viewport isn't moving up when you scroll at runtime too i guess?

tardy python
#

looks like it is

storm patio
#

it's moving up?

#

it shouldn't be, it should be just the content, iirc...

tardy python
#

that's weird. could it be something to do with the layout package i'm using?

#

i'm using this flexible layout package called Flexalon

storm patio
#

i would hope it doesn't change the core behavior of built-in stuff

#

but i guess it can't be ruled out

sly agate
#

hi

storm patio
tardy python
#

hmm is your scrollview inside the main canvas or it's own obect in the hierarcy? chatGPT said it could be because the scrollview is inside the main canvas and the rendering order is affecting it

#

but idk how i would put it outside of the main canvas without messing up the layout

tardy python
#

i use it as a last resort

#

it helps me troubleshoot lol

storm patio
#

it is a UI element. it has to be in a canvas.

tall hearth
storm patio
#

yes, rendering order is part of the symptoms here. rendering order should not be affecting masking or behavior of the scroll rect

storm patio
storm patio
#

it's just gonna waste your time and waste learning oppurtunities

storm patio
# tall hearth Is it?

note my wording - it's part of how the symptoms present, it's not part of the issue

#

the piano keys are showing under the content because it's overlapping and because the content is rendered over the piano keys, due to hierarchy rendering order.

the issue is that the viewport is moving at all - it shouldn't be moving, and it should mask the content so it wouldn't be rendering outside the viewport at all

storm patio
# tardy python

do any of the parents of the scrollview have anything (like layout groups) that could affect its positioning? viewport shouldn't be moving.

tall hearth
storm patio
#

well, they did show it, and the references seem to be correct

#

(you're on the right path in terms of debugging though)

tall hearth
tardy python
tall hearth
#

Is the rect transform of the content the correct size? Same with the one with the mask component (that one should be the size of where you want it to show not the size of the canvas)

storm patio
tall hearth
tardy python
#

okay i'm starting to think it's this flexible layout thing i'm using

tall hearth
#

Components wise

tardy python
#

so i'm starting to think it's flexalon messing with the rendering

tall hearth
storm patio
#

the issue is the viewport moving

tall hearth
tardy python
novel kelp
#

Is the visual scripting limited?

#

Like compared to normal scripting

vivid cedar
#

and in performance, definitely

storm patio
# tardy python

doesn't look like the viewport moved up. nothing you showed really confirms that

#

look in the scene view with the rect tool, and see if the viewport has moved

tardy python
storm patio
tardy python
#

oh crap i guess i was focused on the yellow outlines. so that means the issue IS flexalon

storm patio
#

it is not

#

your viewport is missing an Image, it seems?

#

your mask is also disabled

#

you've removed the 2 things making it work lmao

#

this is how the viewport is supposed to be set up

#

the image type is probably not important - you could just create a new scroll layout group and copy over the image in the viewport from there

tardy python
#

oh shit okay it wasn't working before i removed the image. i wanted to be able to see the background gradient through the spacing of the grid i didn't realize you needed the image

dry pier
#

im having a beginner issue

#

how do i make a shader instance editable

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

dry pier
#

thanks

storm patio
#

that seems like a pretty general question, have you tried googling it

dry pier
#

yes

#

i got results relating to shader code

bold brook
#

any tips on unity? im new

stuck flower
vagrant rootBOT
ivory flume
#

Anyone know how to fix a shadow issue in 2d unity.

  • I setup a 2d spotlight (with shadow strength 1) and box (with shadow Caster 2D with properties sprite renderer;cast shadow)
    o this setup works well

but i want to mask only the things inside the light area. and when i setup a mask using sprite mask (a triangular area) and then change the boxes "sprite renderer"s mask interaction property to inside the area.

issue: the shadows draw over the boxes.

#

tried sorting layer, didn't give a satisfactory result

thick rock
#

thank you

violet thunder
dry pier
#

sorry im using unreal terms

thick rock
violet thunder
#

Edit what about it?

dry pier
#

properties/variables

#

i found out how tho

dry pier
#

make it a material variant

violet thunder
#

Are you looking at a read only material? Do you have a material at all?

#

You should be able to duplicate a readonly mat to make an editable copy

dry pier
#

yes i do have a material and no its not a read only

#

i fixed it tho

#

3 dots > create material preset

scarlet sun
#

guys if i want to create a building system like scrap mechanic alone is it even worth trying im a beginner or should i just give up on it, i find like 0 tutorials on it

craggy pollen
#

learn programming, learn unity and you get one step closer to do it

vivid cedar
#

otherwise you're just going to hit a wall and get frustrated and quit

scarlet sun
#

oki

#

ty

undone monolith
#

A functional enemy with AI or just a model?

vivid river
#

itch

lapis gate
vivid river
#

This is part 1 to my updated 'How to Make a Basic First Person Horror Game in Unity' tutorial series. Be sure to like, comment, and subscribe for part 2!

#Unity #Unity3D #GameDevelopment

For more Unity tutorials like this or more videos in general - be sure to like, comment, and subscribe for more! 👍

Bodhi 'n' Friends Demo:
https://omogoni...

▶ Play video
undone monolith
#

Btw how can I remove modules that I installed in a Unity editor?

fervent hearth
#

I was trying an asset demo but the all the materials are pink. I cant find a solution what should i do?

lapis gate
#

shaders made in another pipeline

#

Can try your luck at edit -> rendering -> material -> change/upgrade from pipeline

fervent hearth
#

doesnt work

#

woah it worked

#

I was just stupid

#

thank you so much

dusk walrus
#

is it better to use the unity version control or would it be better to use github?

potent geyser
#

Github

dusk walrus
#

alr, ty!

fervent hearth
#

I imported the assets in blender but the materials wont appear. what did I do wrong

undone monolith
#

The actual way to cancel it is by stopping the action in task manager

vivid cedar
undone monolith
vivid cedar
#

Then what you said doesn't make sense. Task Manager?

undone monolith
#

some of them were taking a while to install so i wanted to stop it, but didn't find any option in the hub

vivid cedar
#

Ok you're talking about cancelling the installation that is currently happening

#

to remove existing modules you use the hub

undone monolith
#

stopping the action in task manager has stopped installing the modules for the editor

vivid cedar
#

soubnds like your install got stuck

undone monolith
vivid cedar
#

Well you didn't say that in your original question, hence the confusion 🙏

fervent hearth
#

PLEASE HELP THERE ARE NO MATERIALS WHEN I EXPORT THE SCENE IN BLENDER.

reef dome
#

Hey, just want to hear some opinions about this, I understand its a very loose question and I'm not looking for a one for all solution, just wanna hear some thoughts:

Im playing around a bit with architecture of the base of a game and I want to look into these 2 options:

  1. Having a RootScene that additively loads scenes for whatever the phase the game is in (MainMenu, Level1, Level2)
  2. Having a RootScene that loads and unloads prefabs containing the phase of the game (MainMenu, Level1, Level2)

What are your thoughts about it or are there other approaches I could think about? Would appreciate any input 😄

potent geyser
#

Option 1

near zealot
#

I am currently making a game where the player would move on the x axis constantly and I would want the cinemachine camera to only follow the x axis, but I couldn't figure out how. Please can I have some help on this?

potent geyser
#

You can hybrid it to have a LevelScene which itself just spawns in prefabs of levels. Depends on your game.

#

But for our game, we do Option 1 entirely

reef dome
potent geyser
#

Not really. It's just cleaner in my opinion.

reef dome
near zealot
#

ah yes thank you

reef dome
storm patio
#

i do this too and i put that stuff in the root scene
i think spawn mightve also used this pattern? i don't remember

#

mostly just, anything that needs to be a singleton, it's in root

potent geyser
#

For our game the Root holds the camera and the levels have virtual cameras.

reef dome
#

Virtual camera as in cinemachine camera?

potent geyser
#

If a scene (level or otherwise) needs additinK cameras for stacking, they'll have it in theirs.

#

Yep

reef dome
#

Alright thanks, then my initial approach doesnt seem to have been that bad, I just hate that cinemachine cries for a brain all the time 😄

And UI autogenerates eventsystems all the time

potent geyser
#

Well your Root scene is always loaded?

#

So the brain should exist

reef dome
#

yeah while I am in play mode it is

#

so not as bad, the UI thing is more annoying when i try to prototype some UI and it adds another event system cause it doesnt know the root has one

potent geyser
#

We have a custom window that we load our scenes for editing from, which loads the Root and other necessary scenes.

reef dome
#

Oh through your comment I just remembered that you can actually additively load scenes in editor... yeah that solves that problem, thanks!

plain dagger
#

editor scene manager is the goat

potent geyser
#

Make it fancy and it's great.

deft rock
#

though not all pretty and custom to your game like that ;p

reef dome
potent geyser
#

Haha I should have looked first.

reef dome
#

finally extendable toolbars

plain dagger
#

I'm also one to make some level editor gui and add easy play buttons but i cannot share any unfortunately

deft rock
reef dome
#

at work we also have some nice toolbar tools and similar to the switcher im building now, though that is done via more of a hack that a library implements cause we are not on 6.3

exotic relic
#

That would actually be cool if unity had that built in

cursive abyss
#

Hey i need help i have 2 Questions

  1. How can i make a text see trough a wall like X-ray
  2. What is an good way for making realisitc objects?
random barn
#

I am making a unity VR game and I see a lot of them seem to do alright. Does anyone have any tips on how to grow the game. In terms of getting more players etc

fair cove
# cursive abyss Hey i need help i have 2 Questions 1. How can i make a text see trough a wall l...

Your first question requires a shader, if your using TextMeshPro, there should be a "Distance" shader provided that does this (I believe its called Distance, havnt changed the shader in a while)

Your second question might need more context, what do you mean with "making realistic objects"? Do you mean in Blender? The poly count? PBR shaders for how light bounces off objects? Im guessing your making a hyper-realistic game?

cursive abyss
#

I mean like idk GTA watchdogs and all the big games i tryed low poly but idk it looks so dead

cursive abyss
#

oh yes i looks great but a bit to hard to do i guess xD

random barn
cursive abyss
#

Okay i understand but as i import stuff from blender with nodes it dosent work in unity

cursive abyss
#

urm i know the word but not the meaning

stuck flower
cursive abyss
#

Ohh okay

stuck flower
#

You can bake textures, but not shaders

cold veldt
#

Hey guys unity localization change fonts

#

I need to make it so that when I change the game language, the font also changes to match that language.

cold veldt
#

Is there a video showing how to do this?

vivid cedar
#

I'm not sure how it works though

reef dome
glad mantle
#

where do i ask questions regarding materials, i dont see a channel for it

#

anyways how do i get the material to stop doing this

#

material used to be unlit but i needed lit for the light reflections and now idk why its like segmenting into this

hard relic
#

How could I convert inches to "Unity Units"

vivid cedar
#

so look up "inches to meters conversion rate"

#

(the conversion factor is ~0.0254)

hard relic
glad mantle
fierce shuttle
#

is there a way to automate having a debug build which has certain gameobjects enabled that the release build doesn't? like certain UI objects in the scene

balmy kettle
copper gust
#

Though generally Unity prefers you do whatever debugging related stuff your doing in an editor exclusive scope that isn’t tied directly to the scene/build

pliant needle
#

does anyone else get a issue where unity doesn't import textures correctly?

#

cuz its like making my materials weird idk

#

i made a seperate project where its fine so i have to assume its like a texture missing

tawny prawn
#

Ugh, is rotation snapping broken on 6.3b10? I hold control when rotating an object using the gizmo and it doesn't snap, instead it rotates like crazk like -136 degrees after a small mouse move

little beacon
#

I have a problem when attaching animation to the character, I adjust the character size to make it bigger but when I add this avatar, it has a model error and becomes smaller, so how can I make this avatar bigger?

#

And 1 more problem is the location of the image. When I added it to the 3D capsule, it was not in the middle but on the left side, so it makes my model look ridiculous. How to change the image location?

fleet canopy
#

!collab

vagrant rootBOT
# fleet canopy !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

normal stag
#

why is triple t there

little beacon
#

where triple t

#

just tung tung sahur bro

hazy kettle
fleet canopy
normal stag
#

i smell ai generated

little beacon
#

just help me fix one of 2 problem

normal stag
#

just was concerned in why triple t was there

hazy kettle
#

What problem are you having

hazy kettle
fleet canopy
fleet canopy
pliant needle
fleet canopy
#

when you make the project you choose between URP (aka SRP), HDRP, or built in

#

this material is for urp as an example

pliant needle
#

yeah ik i had built in but the stuff im doing kinda requires the urp so im just installing that now

frail cloak
#

Sometimes using software and switching to another is like hell or heaven what's your thought on this

elfin dew
#

one of my friends are having an issue where they drag an image into their material and unity crashes

fair cove
frail cloak
clear hearth
#

Hello everyone

#

I need your help

#

How can I create a countdown timer?

#

At the a cube

storm patio
#

have you tried googling that

clear hearth
storm patio
#

you should

clear hearth
storm patio
#

it's a pretty simple thing (relative to other things)

clear hearth
#

Thanks for everything

storm patio
#

so you should be able to find plenty of resources for that

fiery sparrow
#

guys i could use some serious help with unity haha

#

i tried moving a project folder and something went really wrong lol

#

is there anybody who could take a look rn?

vivid river
#

What

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
#

you gotta give some actual info about your problem

fiery sparrow
#

oh yeah sorry

#

so i moved my project because i was setting up a new folder structure. somewhere along the way something broke (i still can’t figure out what) and now every time i launch the project, even after deleting logs, the library folder and everything else, unity generates around 80 package files in the root of the project. that is the same directory where the library, assets and so on usually sit.

i tried deleting several cache folders, duplicating the project and letting unity regenerate the project solution file. but no matter what i do, unity keeps creating those package files and their .csproj files always end up in the root folder. when i open the project solution, it also always includes these roughly 80 .csproj package files. i will grab some screenshots in a second to show what i mean.

storm patio
#

what files is it generating exactly?

fiery sparrow
#

the .csproj files of for example unity.2d.*

#

or unity.mathematics

#

but only csproj files

vivid river
#

These shouldn't be in the root? Mine are

fiery sparrow
storm patio
fiery sparrow
#

but the next issue is that when i open a script it says none of these packages could befound

storm patio
#

(no, they shouldn't be there)

storm patio
#

yeah, those shouldn't be there afaik

#

there should only be the ones you're using in your own project

fiery sparrow
storm patio
#

not any of the internal ones

#

are you using vs?

fiery sparrow
#

yea

#

but it used to work every time until i moved the project or renamed a solution file or something but that also used to work before

storm patio
#

i'd guess this could be a new vs bug/feature given that akgamerz also has that

#

actually, is it unity or vs that's generating those?

fiery sparrow
fiery sparrow
#

yet if i do, it still does that in my root dir

ocean pumice
# fiery sparrow

Yeh, be sure to set the correct editor in external tools and than regenerate files. Close VS before doing so and also restart Unity and try again

fiery sparrow
#

yea it is set to vs 2022

vivid river
#

This is the project, and when creating a new project it does the same, generating all these projects next to the main sln

storm patio
#

what does "wird geladen" mean?

ocean pumice
#

Being loaded

fiery sparrow
#

ye

storm patio
#

why are the csprojs using the vs icon lmao

ocean pumice
#

Its the default software you choose to open it

fiery sparrow
#

the fun thing is moving used to work before lol it mustve been the change of the solution file name or something? idek haha

my problem isnt even that its creating the files in the root (i dont really care about that) but the solution cant find the unity packages

storm patio
#

my csprojs use this icon shruganimated

vivid river
storm patio
#

probably, yeah

#

those are some haphazard lines

fiery sparrow
#

im going crazy with this 😂

storm patio
fiery sparrow
fiery sparrow
ocean pumice
fiery sparrow
#

im in vs2022

#

studio

fiery sparrow
ocean pumice
#

Did you rename the sln to cardriftsim?

storm patio
fiery sparrow
#

lmaoo

ocean pumice
storm patio
fiery sparrow
#

idek

ocean pumice
#

I know why. Thats VS Studio/Code doing it, because it thinks, you wanted to use visual scripting. Are you using visual scripting? If not, you can remove it anyways from your packages

storm patio
#

you don't need anything from VisualScripting

copper gust
#

visualscripting loves to constantly automatically be added as a namespace

fiery sparrow
#

okay? i have no clue abt this haha

ocean pumice
#

In VSCode you can turn off the autocomplete on file header. There should be an equivalent to studio

storm patio
#

it's probably just because Unity comes before UnityEngine tbh...

fiery sparrow
#

so uninstall this?

storm patio
#

i mean, you could? you don't have to though, really

#

you can just ignore visualscripting exists

ocean pumice
storm patio
#

oh, ive forgotten space to accept suggestion was a default thing

ocean pumice
#

Sadly yes 😄

storm patio
#

i disabled that years ago lmao

fiery sparrow
#

wait wait so apparently deleting visualscripting made Light2D reappear...?

#

idk ill check lol

vivid river
#

How much Ram does Vs code takes?

fiery sparrow
#

bruh what on earth

vivid river
#

unity and vs crash due to insufficient ram

storm patio
storm patio
cursive abyss
#

Hey why is my shadow going throw the walls? any ideas

ocean pumice
vivid river
cursive abyss
ocean pumice
cursive abyss
#

oh i got it yes

#

but why does it look so pixel

ocean pumice
#

!learn

vagrant rootBOT
primal osprey
vivid river
#

Fresh project

#

ive used Unity and The vs Studio IDE on my 4GB ram pc but on my laptop with 16gb it lags alot and crashes often

minor swift
#

hi

mystic abyss
#

vscode is a chromium app, which isnt exactly known for efficient memory usage

minor swift
#

I'm using old unity, does anyone know how to fix these errors?

vivid river
#

That's not old, that's ancient, there are some compilation errors, can you send code

minor swift
#

do you know how to fix this?

#

I'm trying to make a decomp so I can port it to Linux

#

do you want me to send you the whole project?

vivid river
#

jsut code

minor swift
#

which code

mystic abyss
minor swift
vivid river
#

There is a variable is used in somewhere before its even declared

minor swift
#

which code do you need?

vivid river
#

the error scripts

minor swift
#

how do I exactly open them?

#

it's my 1st time using unity

vivid river
minor swift
#

so... what is the issue?

pearl oyster
#

Discussing decompiled projects isn't allowed in this server, sorry

minor swift
#

alright, I will stop immediately

#

sorry about that

dense stirrup
#

hi

minor swift
#

hello

dense stirrup
#

wsp

minor swift
#

nothing, currently I'm TASing some old abandoned game

turbid rose
#

I just got an email saying 6.3 was out as LTS but its not. oof

vivid river
#

wdym its not?

sly lake
#

The download has been up for weeks

ocean pumice
#

not through hub on my side:

vivid river
ocean pumice
sly lake
#

I'd still wait though 😅

turbid rose
#

it was an email not long ago this morning

vivid river
turbid rose
#

saying it is now out on LTS

ocean pumice
#

Probably an email campaign fired by accident 😄

grim hemlock
#

yo

#

How do i add someone to my unity project

vivid river
#

unity version control and add members

little beacon
#

Can someone explain for me why i can't adjust functions of each body part model

tawdry tulip
#

Hey guys I am new to unity, I need help making a dialogue system for my project. Its super simple but I have no clue how to do ANYTHING if someone can reach out to help me I will greatly appreciate it.
fyi I've been using AI for my scripts and im failing miserably. Im suppose to be done in 9 hours

storm patio
#

though, not many people will be willing to help with AI-generated code

#

it's.. not fun to work with

tawdry tulip
wise yacht
#

Surely you won't learn if you use AI

limpid hollow
#

is there a help channel?

storm patio
safe garden
#

is there a way to parent an object or prefab to a parent prefab with a hotkey? I usually would use shift P but don't want to change the original Prefab structure, just have the function like dragging a mesh into the prefab so I can override later

storm patio
limpid hollow
#

anyone knows how do i make it so i move with wasd on unity?

storm patio
#

that's a pretty basic thing, you can google that

#

!learn

vagrant rootBOT
storm patio
#

there are also resources there ^

limpid hollow
#

i mean like the launcher

#

not ingame

vivid river
#

launcher?

storm patio
#

the editor?

limpid hollow
#

yes im sorry im not that good with wording

storm patio
#

in scene view you can hold right click to use flythrough mode

#

(this is also something you can google.)

safe garden
# storm patio parent an object to its own parent?

a hotkey for bringing an asset into the parent prefab like this ( can be seen with the "K_Pipe_12x6" asset

right now I'm having to scroll endlessly to find the right asset, just to drag it in to the prefab

If I try to use 'shift P' for parenting, I will get a cannot restructure prefab instance error

storm patio
vivid river
safe garden
limpid hollow
storm patio
storm patio
#

maybe you've accidentally rebound them? doesn't seem like they're configurable, nvm

#

i can't even use arrow keys with flythrough mode, so not sure how you're doing that

limpid hollow
#

im talking about this btw

#

where i can just fly to anything using wasd thats flightmode right?

vivid river
#

in the scene view

storm patio
storm patio
#

what's it bound to for you

tawdry tulip
#

OH MY GOD IM So stupid.... THE PROBEM was the OnClick() thingy!! GUYS I figured it out

storm patio
limpid hollow
#

maybe i should reset unity to default settings

vivid river
storm patio
limpid hollow
#

didn't work

limpid hollow
vivid river
#

Edit > Shortcuts

limpid hollow
random barn
#

CAn someone VC with me in 15 and help me with networking in my VR game. I have no idea what the fuck i have done to it and auth and everything is broken

copper gust
#

no vc’s here

vapid ore
#

I can't find any courses that teach 3d modeling.

vivid river
#

Its an game engine

#

You will find all the resources for making and using Unity for making games not specifically 3d modelling

vapid ore
#

but i cant find tutorial on 3d modeling

vivid river
#

There are plenty of Yotube that teach blender and maya

vapid ore
#

I used blender but it didn't work

#

what i need is 3d modeling course on unity

vivid river
#

Probuilder?

potent geyser
#

You don't model in Unity beyond basic things with Probuilder.

#

It's a game engine, not an advanced modelling program.

subtle lark
#

hi im needing help if anyone can provide it

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

versed tulip
#

I'm trying to animate a door opening, old school resident evil style, but it seems to drag the mesh and distort it. This doesn't happen when rotating the door in the editor, just when I press play. Any ideas on how to fix this?

shut rampart
#

Fun fact, just checked license for claimed Megascans assets before they changed license approach for UE, they shifted from UE only to Standard license, so it can be used across multiple softwares including Blender and Unity.

If anyone has claimed all Megascans assets you can use it for production freely.

#

Before recent changes for licensing

pearl oyster
sly lake
#

Megascans have always been allowed to use in any engine, it just required a subscription before.

shut rampart
#

Yes but im talking about those free with UE5.

#

If you claimed all assets available with UE5 before UE5 licence changes it shifted to standard license.

#

So essentially you can have most of Megascans library for free on standard license free to use anywhere

stable sky
#

Hi! My adjacent terrains sometimes separate and create a gap between them, even though all settings and resolutions match, and their positions are aligned.
It looks like one terrain changes its border height by itself over time.
Why does this happen, and how can I prevent terrain seams from breaking apart?

plain dagger
stable sky
safe garden
#

hi gents, quick question - we are building level blocks within a prefab. So dungeon.prefab, etc. the level itself is a prefab. When I go in and even do incremental transforms on a single mesh within that, I get a dialog for a split second or so coming up like this ^

Its fine for the most part but even when you want to do small changes it will update like that. Is there a way to disable that dialog while doing updates? Its not a massive hassle as its so quick but would be nice not to have it appear at all while working

copper gust
#

in prefab context at the top of the scene theres a auto save toggle

safe garden
copper gust
#

you'd just have to save manually while in the prefavb

safe garden
#

thanks!

fickle rapids
#

do you know any solution for this. when i switched from 3d to urp the materials became pink

stuck flower
vivid river
jagged yarrow
#

im not sure whats happening but can someone please help

fickle rapids
stuck flower
jagged yarrow
fickle rapids
stuck flower
#

Like, with the drop-down on the material

radiant niche
#

Hello can anyone help with extracting mobile game files

stuck flower
#

You'll need to pick one that is compatible with your pipeline

radiant niche
#

i wanted to see if i could extract files from old games

storm patio
radiant niche
#

Oh

#

Aww

radiant niche
#

I wonder where to find decomps

#

Anyone know a server

#

That could help

storm patio
#

would probably be specific to the game

radiant niche
#

call of mini zombies

#

Does that count

storm patio
#

google that with "decompilation" or whatever

#

we can't help you further

radiant niche
#

Oka 👍🏻 you the goat

#

Also sorry for not following the rules

jagged yarrow
#

am i mutted

vivid river
jagged yarrow
#

can i get some help please then broski

stuck flower
jagged yarrow
#

wouldnt mind

#

my projects saved to an external harddrive if that helps

gusty abyss
#

Probably not a super big accomplishment but I got Unity working in Arch

ocean needle
vivid cedar
#

Your question was a bit odd

#

But I think it's kinda missing some context here.

#

You're probably wondering about coroutines, which are a feature of Unity that depends on IEnumerator

#

Without the unity context it just told you about their role in foreach

ocean needle
#

sorry i didnt know coroutine belongs to unity's libary

vivid cedar
#

Ask gemini about "iterator methods" in C# and how they work to make Unity coroutines work

#

it will give you a nice detailed answer

ocean needle
#

thank you

#

gemini has something no other ai has . there is a tool searchs everything ai said in the google and provides you a source

vivid cedar
#

Yeah it's pretty good. I subscribed to the pro plan myself.

ocean needle
#

i am universty student i got it for free :D

vivid cedar
#

nice!

ocean needle
#

but only for a year.... :(

vivid cedar
#

Ah yeah I have a free trial for a year too, got it from buying my Google phone

vivid cedar
#

Anyway I find it super helpful. I've started using Antigravity (their IDE) for Unity development as well

fathom schooner
stuck flower
gusty abyss
ocean needle
fathom schooner
#

I use Mint btw 🗿

gusty abyss
gusty abyss
ocean needle
vivid river
gusty abyss
radiant niche
#

H e l p

radiant niche
#

Question

#

did you figure it out

vivid river
#

Whats wrong in debian

radiant niche
#

Like converted it to fbx

#

🤔

gusty abyss
#

Yall should switch to arch

#

It’s the easiest Linux install ever

radiant niche
#

no no im putting it in blender

#

Since im gonna animate it

vivid river
radiant niche
#

Akgamerz

gusty abyss
latent meadow
gusty abyss
#

Arch comes preinstalled with nvidia drivers if you have it

fathom schooner
radiant niche
#

Is anyone here familiar with

gusty abyss
#

Yes

#

We should move to the Linux channel

radiant niche
#

Oh i see

fathom schooner
#

I started Unity yesterday, by the way UnityChanThumbsUp

gusty abyss
#

You chose a goat engine

storm patio
#

please stop asking about decompilation

radiant niche
#

Wrong server

fathom schooner
normal stag
gusty abyss
normal stag
stuck flower
#

Is school out early

vivid river
stuck flower
#

It's a bit early in the month for the year to be over, isn't it?

gusty abyss
normal stag
#

this gotta be ragebait

vivid river
normal stag
#

i like unity as a engine but i dont like the people behind it bro 💔

gusty abyss
#

Like how someone made UnGoogled Chrome

normal stag
gusty abyss
normal stag
gusty abyss
normal stag
gusty abyss
#

Then is Google Chrome just chromium

normal stag
#

google chrome is built on chromium

gusty abyss
#

It’s in the name

normal stag
#

it's just like how arch isnt linux

#

arch is built on linux

gusty abyss
#

Yes

#

But arch doesn’t have Linux in the name

#

Google Chrome does

vivid river
normal stag
gusty abyss
normal stag
gusty abyss
normal stag
ocean needle
normal stag
brave ridge
storm sierra
#

Your so limited on options I am surpised you can making anything but a phone game

normal stag
storm sierra
#

Or a car stuck in stick shift with no way to shift gears

normal stag
#

unity for bigger projects and godot for prototypes to see if game idea is fun

storm sierra
#

Honestly I am only using unity because it uses c# and has support for multi threaded burst with a pipeline into compiled c++

#

90% of unity users I have spoken to rarely use the features I only use lmao.

undone monolith
#

Oh cmon

#

I just got 6.0 LTS

#

Now I have to get 6.3 😭

vivid river
#

im still at 2021 🥀

reef dome
#

Ehh finally LTS

I cant wait to get my hands on the multiplayer templates, I finally want to see how they unified gameobjects with the entities netcode 😄

mint gull
#

why dont you upgrade

vivid river
# mint gull why dont you upgrade

First of all there is 9mb left on my ssd, and my projects are on that 2021-22 version, ill first complete or do something about them then upgrade the full project to latest ones

reef dome
#

The earlier you upgrade, the less stuff you have to update 😄

copper gust
#

9mb left on your ssd is fucked

final canopy
#

can it be possible to allow us to change the cover picture of our post in #1180170818983051344 please?

stuck flower
#

If you edit the post to have a different embed it might work

undone monolith
#

This 6.3 will remain for two years?

stuck flower
#

if not, that's a discord thing

reef dome
mossy parrot
#

Hi! 👋
I have a question related to Unity WebGL, Next.js, and Auth.js, but I’m not sure which channel is the right one to post it in.

I’m trying to figure out how to link an anonymous token generated in Next.js with a Google account (Auth.js) for a Unity WebGL game. I’ve already opened a topic here:
https://discussions.unity.com/t/how-to-link-an-anonymous-token-generated-in-next-js-with-a-google-account-auth-js-for-a-unity-webgl-game/1698530

Could someone please tell me where I should post this question on the Discord to get the best help?
Thank you so much 🙏

undone monolith
mild radish
reef dome
noble laurel
#

hey guys i have a question how can we make our own game engine in 3d

mild radish
#

how is that Unity-talk?

noble laurel
#

idk coz unity is game engine

reef dome
#

But your own engine is not unity

mild radish
#

lol

undone monolith
noble laurel
#

i dont have engine

undone monolith
noble laurel
#

can we use unity

undone monolith
mild radish
#

im soo lost

noble laurel
final canopy
noble laurel
#

is unity easy

vivid river
sudden ruin
noble laurel
mild radish
#

and use a link to embed the image

#

like digi had mentioned

balmy palm
#

When unity updates does vs studio’s interactions with unity also get updated?

final canopy
balmy palm
vivid river
#

Its an workshop with all the tools given

balmy palm
#

Yup.

noble laurel
mild radish
#

oof.. those aren't very good metrics 🤣

#

best way to learn is to do in all honesty

balmy palm
#

Yeah.. but think of it this way. The more of your time you spend on trying to learn it even if it seems like you’re not making any progress, as long as you do it repeatedly, you’ill only end up learning.

noble laurel
#

i didn't really understood the software that much

#

maybe im dumb

vivid river
#

i also took a little break but when i came back everything was familiar

balmy palm
#

Yeah same. I felt alot more comfortable as well.

mild radish
#

theres a phase where sometimes ur just following the motions..
they'll be a eureka or a "click" moment.. where it makes sense..

#

then u build off of what u learned...

#

rinse repeat

balmy palm
#

Watch a tutorial and try to follow it. Even learning the interface is a huge progress. At first you’ill only understand the most basic of things which is normal. You need to learn them

noble laurel
fringe mortar
#

!bug

vagrant rootBOT
# fringe mortar !bug
Reporting bugs

🪲 To make bug reporting as quickly as possible, we made a bug reporting application for you. When running Unity choose Help->Report a Bug in the menu, or you can access it directly through the executable in the directory where Unity is installed. It will also launch automatically if you experience a crash.

📝 If your bug report is to do with Documentation, either an error, typo, or omission, you can report it by scrolling to the bottom of the page where you found the issue and click ‘Report a problem on this page’!

💡If your report is to do with a new feature idea, you can check the Unity Product Roadmaps page to see if your idea has already been planned.

For more complete instructions on how to report bugs, access: https://unity3d.com/unity/qa/bug-reporting

mild radish
#

you probably shouldn't start w/ multiplayer unless u like pain

noble laurel
#

the thing is it still works idk how and people could connect using the relay service of photon in it

mild radish
#

best to learn the workflows.. the engine.. etc.. w/ very small and simple prototypes..

#

get the hang of the engine before even considering multiplayer

balmy palm
noble laurel
#

thanks for ur motivation i will now try to understand its fundamentals more

#

i would try to find a video or two of the game im talking about and send it in showcase too

#

tho its 4 year old but yea wtver

balmy palm
#

Goodluck. And remember, losing is never bad. It’s frustrating but that’s a part of programming for beginners. It feels like you can’t do anything.

noble laurel
#

idk what i said

#

but yea i gotchya

balmy palm
#

But you are already learning it. That’s the progress along the way or whatever metaphorical thing

#

People say

balmy palm
noble laurel
#

i saw there is some llm thing also now that uses claude opus or gemini idk to create prototypes

noble laurel
storm patio
vivid river
#

ialso the heard some chatgpt plugin in unity a while ago

#

does it exists

balmy palm
#

Music creating and video editing can be just as time consuming but i suppose if you want to make a full on game, it would take the longest

#

But that’s if you include assets and such

balmy palm
noble laurel
#

i agree with that

balmy palm
#

Although i would never use it myself. I even turned off suggestions

stuck flower
noble laurel
storm patio
balmy palm
#

It doesn’t teach you code structure and especially doesn’t do you good in learning and memory

#

That’s for sure

noble laurel
tawdry tulip
#

hey guys.. I made a gmae and when I published it. I saw THIS. LIKE... how do I fix this :(((

balmy palm
#

And at that point you’re not programming. You’re just asking.

stuck flower
noble laurel
tawdry tulip
#

the first picture is OLD like I saw that when I published. but that is VERY VERY old...

#

I want it so when I push I see my MainMenu scene 🙁 NOT THIS OUTDATED BABY

noble laurel
stuck flower
tawdry tulip
stuck flower
# tawdry tulip

Okay, and when you load MainMenu and hit play, what do you see

tawdry tulip
#

dis

balmy palm
tawdry tulip
stuck flower
# tawdry tulip

So then your build settings are correct. Did you actually do the build and did it complete

tawdry tulip
#

Yup

#

I pressed publish 😄

noble laurel
tawdry tulip
#

i CANT build :<

balmy palm
noble laurel
tawdry tulip
#

:> IK IT IS

noble laurel
normal stag
#

just tell the build button to work

stuck flower
#

Then you can build it

tawdry tulip
#

... IM SORRY BUT HOW....

#

I JUST Started using unity

stuck flower
#

one of them you've tried

#

one of them is disabled

#

so what do you think is the next step

vivid river
#

Switch platform

tawdry tulip
#

uhm... switch platform..?

noble laurel
tawdry tulip
stuck flower
tawdry tulip
#

BUT TRST I WIILLL LEARN FR

sly lake
#

Just replace “Unreal” with “Unity”

normal stag
noble laurel
balmy palm
tawdry tulip
#

LIKE TWIN CMONNN

balmy palm
#

Dude you’re using unreal engine. You literally cook your files and fry em up.

noble laurel
#

i got the game i made 4 yrs ago

tawdry tulip
#

No me using UNITY BOY

balmy palm
noble laurel
#

bruh fk i didn't know i said words in it

tawdry tulip
#

the bills cant be that high 😭

balmy palm
#

NOOO

#

YOU DIDN’’T

tawdry tulip
#

67

#

67

#

67

#

HEHEHEHEHEHEHEHEHEHEHE

stuck flower
#

I coulda sworn school wasn't out for another few weeks what is up with today

tawdry tulip
#

AHHHHHHHHHHHHHHH WHY TAKE SO LONG!??!???!?!??

#

WHY SO QUEERIOUS MAN

#

WHYYYYYYYYYYYYYYYYYYYYYYY

#

😭 🙏

charred fog
#

Chill with the spam.

tawdry tulip
#

okie papa 🙁

balmy palm
charred fog
#

If you don't have anything constructive to say, don't spam the channel. With emotes or otherwise.

#

@tawdry tulip

tawdry tulip
#

GUYS IT WORKED 😄 THANK YALLL SMMMM

balmy palm
tawdry tulip
#

SO GUYS... Can yall like YK Lmk HOW THE FLUCK yall are so good at unity 😭

vivid river
#

true dat

tawdry tulip
#

wat abt coding

storm patio
#

practice

#

these are skills

#

you improve them like you would any other skill

#

with practice, experience, exposure, and research

tawdry tulip
#

yeah how did yall learn it?

storm patio
vivid cedar
vivid river
#

Yotube & docs

vivid cedar
#

Turns out schools teach stuff

tawdry tulip
#

OK WAIT Is it similar to python :3

vivid cedar
#

Is what similar to python?

tawdry tulip
#

c#

vivid cedar
#

Only in that they are both imperative programming languages

vivid river
#

mainly documentation beacuse i was confortable in untiy and .net so the api was like easy

stuck flower
storm patio
#

!collab

vivid cedar
#

!collab

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

stuck flower
#

I almost added a triple kill to the pile

tawdry tulip
#

guys is c# similar to python 😭

stuck flower
#

but I was just barely slow enough that the others rolled in before I typed it

vivid river
stuck flower
undone monolith
#

It's easier to hop onto python if we learn C# yeah?

storm patio
#

every language is easier if you learn another language first

#

your first language is always the hardest

noble laurel
undone monolith
storm patio
#

and i mean.. c# can be similar to python if you're comparing c#, python, and html. it's all relative

noble laurel
#

gdscript is more like python c# is a lot diff from that

#

probably lua scripting is also similar to python

lapis gate
#

c# similar to java

vivid river
lapis gate
#

python is more of a scripting language

storm patio
lapis gate
#

c#/java more the OOP - let's make everything a reference type of languages

sudden ruin
#

have any of the existing editor bugs been fixed in 6.3?

light ivy
#

yes, many bug fixes in 6.3

fathom schooner
#

https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456 When you get assets like these, do you get all the individual pieces like the little rocks and the materials to build scenes from them yourself?

Elevate your workflow with the Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert) asset from NatureManufacture. Find this & other Vegetation options on the Unity Asset Store.

sudden ruin
fathom schooner
#

And whatever you need to do the little mountains and stuff

fathom schooner
blazing depot
#

Is it possible to. Make actual apps instead of just games in unity??

sudden ruin
fathom schooner
sudden ruin
#

modular pieces/separate models

terse marten
#

Hello 👋

balmy kettle
vivid river
#

Android studio

fathom schooner
vivid river
river wigeon
#

Hello, I’m translating games so I can play them in my own language. I’ve now decided to start working inside this engine. Could someone help me with one thing? How can I extract files into a single file without breaking their format? If I do them one by one, it ends up being thousands. Is there a shortcut or method to do this? Anyone who knows could help?

balmy kettle
#

modding third party games, asset ripping, and decompilation are topics that are off limits in this server #📖┃code-of-conduct

river wigeon
#

Oh, I'm sorry, I didn't know. I was just asking for a little help. Almost no game has our language.

sly lake
noble laurel
# blazing depot Is it possible to. Make actual apps instead of just games in unity??

you probably gotta select a 2d template project, tho unity just fixes axis and removes skybox in it but its still better for app purposes since u will be using and creating mostly UI and backend so you won't require those additional 3d resources that unity provide. I would still suggest sticking to making games with unity, for app development stick to anything that provide you cross platform access such as flutter maybe with google dart. You can still try making apps in unity if you feel other things will be way more intense for you.

drowsy sierra
#

anyone know anything about VRM exporting? im using UniVRM and trying to export, everything works except it wipes my spring bones when i export, cant find any solution to this online

ocean needle
#

help i pressed something wrong . objects spanps and i can move them mostly anywhere instead of pivot point

vivid river
#

maybe you set them to local/global

vivid cedar
# ocean needle

Not clear exactly what you mean, but the grid/snap settings and the pivot location settings are all here

ocean needle
vivid cedar
#

Center/Pivot should almost always be on Pivot

ocean needle
#

i still can drag them from corners why that happened

vivid cedar
#

Does the Platforms object have a weird scale or rotation or something?

ocean needle
#

i cant use rect tool because of this 😭

vivid cedar
#

try rebooting unity?

craggy pollen
#

probably because you parented them to the Platforms gameObject

ocean needle
ocean needle
#

thank you

#

💟

craggy pollen
#

hmm ok

gray frigate
fathom schooner
#

@sly lake do you do environment design?

craggy pollen
#

it is actually called level design

sly lake
#

My style isn’t realistic but I can convert the plants to my style

fathom schooner
# sly lake Yes.

How can I get into doing stuff like that? I love realistic nature environments like the ones from the Horizon games or Shadow of The Tomb Raider

fathom schooner
#

That looks great

fathom schooner
sly lake
#

Study art and photography. Color theory, composition, etc. Very important.

Most of it’s just learning to see like an artist, I guess.

fathom schooner
sly lake
#

Yes, they’re separate

fathom schooner
#

I was asking more from the software side of things

fathom schooner
lapis gate
sly lake
#

Yeah, that’s what I do.

lapis gate
#

I wanted to try something similar. I guess it's time I go eye some rocks for a few hours

#

May just go grab some asset packs I guess

normal stag
noble laurel
#

it does but unreal does it even more rn these are some complex engine bois

lapis gate
#

doesn't help that unreal enables all post-proccessing effects by default

#

sure love editing my scene with motion blur

noble laurel
#

lmao i can just imagine that stuff like that can really fk up ur pc coz in after effects turning on the motion blur quickly makes the software laggy and unreal is doing something similar but with 3 d elements and much more complex stuff lol by default

ocean needle
#

i guess this server focused on game devoplers rather than other type of users

#

i am a regular user like you brother

#

i dont know

#

i just made a suggestion

mild radish
#

niche category... but you can get help/learn in generals// and apply that to robotics

#

i dabble with embed work and cross-platform unity IoT stuff

#

but theres no dedicated channels for such stuff however

#

plus Unity is Unity stuff.. for the actual hardware and sensors and whatever ur using on the robotics side.. thats actually not related to Unity...

#

you'd have better luck using the approprate resources for those things.. but u can learn enough of Unity to understand how to connect, read/write, with those accessories

fathom schooner
#

Why do you guys prefer Unity over the competition? Just curious. I'm still in the process of choosing my tools

mild radish
#

you can make a thread here..

fathom schooner
balmy kettle
#

yes, that conversation should take place in that thread and not here

#

you may also want to consider reading the information in the thread before just dumping your question there considering the entire point of it is to answer that specific question

mild radish
#

and explain urself a bit better Dhruvi.. be specific when refering to robot's head.. receiving camera feed.. and so on.. if ur working with robotics and real-world systems try to be descriptive ~~explainative ~~enough to know what in Unity could we help with in regards

ocean needle
fleet canopy
#

oh this is like physical hardware feeding into unity

#

interesting

mental pulsar
#

Hey, just saw this video:
https://www.youtube.com/watch?v=amTgA77p53Q

I'm interested in Platform Toolkit, but in the video she mentions that you'll need Unity Pro for platforms not in the core of the toolkit, so for platforms like Epic and GOG i would need to pay a Pro subscription for it, even tho it's not necessary at all to develop on those platforms and their docs/sdks are open?

Join Unity's own Adam Smith, Jason Mann and Tarrah Alexis for a discussion around what's new and exciting in the upcoming Unity 6.3 LTS release!

▶ Play video
ocean needle
balmy kettle
fleet canopy
#

console as an example you need pro for it (for some reason)

mental pulsar
#

Cuz i have a game to port to epic/gog/xbox game pass and this would help a hell lot

balmy kettle
#

pretty sure you'll need the pro sub for xbox game pass anyway

sly lake
#

Game Pass has PC-only games too

#

Including some low-profile stuff, so not at rare exception or anything

ocean needle
mental pulsar
#

Now this will get pretty annoying, it would be nice to have a way of disabling those warnings

unique cedar
#

Greetings. Do you know how to fix intellisence for C# Unity project in Visual Studio 2026? It's new empty project to test.

balmy kettle
#

!ide

vagrant rootBOT
ocean needle
#

instead of public

#

capitals are important

unique cedar
ocean needle
#

@balmy kettle i tried my best 😭

balmy kettle
#

correct capitalization is important, which is why you shouldn't be suggesting incorrect capitalization as a guess

unique cedar
#

public is C# keyword

ocean needle
#

@balmy kettle first time i saw JetBrains Rider do you know why its not popular?

balmy kettle
#

i don't know why you are pinging me for that question. but it is popular. it's just not the default that unity installs for you, nor was it always Free*
-# *only for non-commercial use

celest oar
#

Is there a way to change the thread icon in dev-logs?

ocean needle
mental pulsar
#

Does anyone know the docs to Platform toolkit? Cannot find it anywhere and there's just this custom windows to it, like, where do i define the platforms i wan't, specify the configs and so on?

carmine hemlock
mental pulsar
#

Also, is there already support for GOG/EGS or it's planned? If not, can we implement custom stores?

ocean needle
carmine hemlock
storm patio
carmine hemlock
# ocean needle what it do exactly?

A single async API that lets you manage users, make save files, unlock achievements etc across multiple platforms without writing custom code.

mental pulsar
#

Just to get achievements working on one platform is already a pain in the ***

#

In Epic for example you have to authenticate the user, create a separate dev auth, make a request to get achievement definitions, make another request to get achievements progress, get the achievements interface, and just then you can start checking/unlocking achievements

#

(and every step can fail in lots of different ways, some stores need custom callbacks/initialization steps and so on and so forth)

#

And after you think you got everything right you'll probably fail in their validation process couple times and have to fix things again

#

My fear became true, Unity Pro subscription needed not only for closed platforms but also for Steam and so on peeposad

unique cedar
#

VSCode is working out of the box. Even with debugger. One more inconvenience with Visual Studio 2026(
For future readers. Visual Studio 2026 support is clanky at this moment. Use VS2022 or VSCode with Unity + C# plugins.

unique cedar
#

What did u do? Which components did you install?

mental pulsar
#

Just installed it with default options for Unity (Desktop development with .NET and Desktop Development with Unity)

celest oar
mental pulsar
mental pulsar
#

The only issue i have with it is that some times it takes a while to initialize properly (specially the first time of the day), but still it's only some seconds

unique cedar
#

territory (

storm patio
# celest oar yes, preview image can change?

the preview image is not an icon lol, but yeah it's just pulling whatever's embedded from the first message.
you can edit your message to have a link with an embed if you want, but the cover image isn't directly modifiable

mental pulsar
#

Try installing Visual C++ all in one, it's usually missing something in there that a newer version may use

unique cedar
storm patio
#

i mean, vscode is also perfectly fine

mental pulsar
# storm patio i mean, vscode is also perfectly fine

I always had problems with it, their plugins that are necessary for autocompletion are not constantly updated and new features always have completion problems

(i use it all the time with non-compiled things and its great, just not with Unity)