#💻┃unity-talk

1 messages · Page 35 of 1

dense sentinel
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no for the ice part

near wigeon
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shaders probably

fleet canopy
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hello, i am working on a minimap for my game, but noticed that it lacks any form of depth or something to show elevation. I was wondering how i could achieve a convincing enough effect where the player can discern heights of stuff on the map?

Currently my minimap is an ortho camera facing down upon the player. (and the player is the big grey box lmao)

near wigeon
dense sentinel
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that is not what i am looking for

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it's like a noise texture is being used to drive the opacity

hybrid stirrup
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My guess is that there is a ramp (from black to white) that is used on a shader to determine how much of the material to show.

The texture probably has an alpha channel that references the current ramp's value to control the effect.

The ramp's value would be controlled programmatically.

dense sentinel
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I know how I can achieve it but I don’t know how in unity

blissful otter
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Alright, so I'm not sure why, but my controls are working for Xbox and keyboard, but not my PS5 controller

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Do I need to make separate maps for Dualshock and Dualsense or is the general Playstation controller one supposed to work?

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Ok nvm I just tried it and it seems to be a problem with Playstation in general

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Which is weird cause it was working before even when I added the Xbox controls

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But as soon as I added keyboard it screwed with it

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@inland river any ideas?

regal flax
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why is it not letting me drag materials on my avatar when i press the red record button on the animation window?

brisk rivet
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That's a lot of Tris

copper gust
brisk rivet
brazen barn
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where do i ask for help

brisk rivet
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depends what you need help for @brazen barn

brazen barn
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avatar validation error

cyan lion
brazen barn
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no 3d for vrchat

cyan lion
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Idk

brisk rivet
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This is a Unity Discord. Not a VRChat Discord...

brazen barn
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ik i cant find any for help

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mb

tawny quail
cedar cobalt
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Hola

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Hi

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I’m in need of assistance

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I need to learn how to make a model copy the movements of my player

copper gust
cedar cobalt
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Would anyone know how to do that

blissful otter
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I tried restarting Unity, same issue

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It's so weird, I even unplugged my Dualsense and plugged my Xbox and it worked but switched back to Dualsense, nothing

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I have all of the PS controller types in my scheme

storm patio
vagrant rootBOT
storm patio
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oh they left

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goddammit

celest oar
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Devlogs is estrict english or can talk anothe language?

storm patio
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this server in general is english only, sorry

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makes it easier for moderation and community access that way

celest oar
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Okay, is it okay if I use a translator? I'd like to post something to dev-logs.

storm patio
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sure

gusty abyss
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lethal... Company..

karmic warren
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How do I implement encryption in Addressables?

pearl oyster
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Ask #📦┃addressables . But if you want to prevent people from ripping assets it's not going to work

orchid latch
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Guys anyone knows how flatout 2 graphics would be called? Its retro but its more of a radical retro style, i want to see if there are tutorials to making games with that cool old look

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I've seen other games that look like that so i know it was a trend, like how ultra street fighter looked

wintry flame
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Are there any tutorials on how to make roblox type vfx inside of unity

sudden ruin
dreamy snow
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anyone has seen an issue wher preview window shows animations in one look but when u actualy play game that same mesh same animatin is different ?

i have this runing animation.. ii got from mixamo.. in mixamo preview it plays oke,, in unity preview it works okay but when its actualy in the scene the legs of character are way to close to eathc other .. and it looks like character has shit his pants or what not

orchid latch
# sudden ruin looks like ps2/ps3 era graphics

Yea they gave me that too, but i wanted to know a label that is a little more specific, because ps2/ps3 will also get other styles like the old god of wars or shadow of the collosus that give a completely different vibe

exotic relic
dreamy snow
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and i believe IK pas is enabled by default ?

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here are 2 images one is from preview otheri s from play mode

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ik pass does not do anything at this point

exotic relic
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Figured it’s worth a try as it increases the accuracy. Without it the animation will skip lots of frames to save performance

exotic relic
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You can check under the Rig tab I believe

dreamy snow
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everything is as always i hanvt touched these things

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its jsut strange as in preview its okay but in play mode its like that

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yeah they are humanoid

random bramble
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Can I publish a mobile game on itch.io with unity ads

sly lake
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Yes, should work

elder jolt
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Can somebody help me with this?

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How can i rotate the material on the building

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it's upwards?

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changing the tiling doesn't work and changing the offset has no impact aswell

slow dirge
# elder jolt it's upwards?

You can't. It's the mesh uvs that are the problem. You could do a triplanar sampling shader if you want it to work in world space regardless of the mesh uvs. Otherwise, you'll need to modify the mesh uvs in blender or something.

elder jolt
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how do i report a scammer in my dms?

storm patio
deep vine
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Hi

vague prawn
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where do I go for help with DevOps?

storm patio
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you can ask here, if it's related to unity

vague prawn
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okay, got it working

still yoke
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nevermind!

mighty osprey
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Kind of had a funny story from work today. Just sent the test build of a work project to one of our higher-ups the other day, and got a message saying "the build wasn't working".

I was like oh god because while back I ended up getting a critical error that messed up my Unity VR builds so badly, I had to completely remove unity and reinstall it from scratch. I was worried it somehow happened again (despite the build working on my end).

But no, as it turns out, the build worked fine, they just didn't like the placement of one of the characters and wanted me to move around a few other environmental objects 😅 Like thanks boss, almost had a heart attack lol. But thankfully it's all good now

storm patio
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-# that's a funny story but just fyi this isn't a place for offtopic

mighty osprey
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Oops, sorry! I thought it was Unity-related, I can can delete my post or move elsewhere if you would like

storm patio
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well, im not a mod, but considering it's not breaking any other rules, you can probably leave it (just that further discussion might be shut down)

night jasper
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bro i dont know why but every day after i work on my project its getting deleted i saved it every time and it happend a lot i dont know why pls help its not its deleted just theres nothing there

tall hearth
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If so i would assume it's just unity removing it due to a sudden crash

night jasper
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i opend my project and there is no game

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oh never mind i opend the worng project my bad

tall hearth
short grove
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Yo sorry here but how do you actyually update an editor here?

storm patio
short grove
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cause I tried a re-install earlier to no luck

storm patio
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the security alert is tied to the version, the build of the editor, not your specific install

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you would install a newer patch version that doesn't have the security alert

proper blade
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Any idea why objects/props with LODs don't appear in build and are invisible? The collisions are there, but the models are invisible. If I disable the LOD group, they show, but the LOD Group breaks it in build, what's going on?

I'm using Unity 6000.2.7f2.

undone monolith
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does anyone know what this error means?

mild radish
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is there a way to cull a model (like using layers and setting the culling on the camera).. without getting rid of the shadow it casts?

mild radish
# undone monolith does anyone know what this error means?

it means the script its referring too is trying to use some "Type" that can't be found.. (doesn't exist).. its asking you if you are missing a using statement..

like for example i couldn't use Image
like: public Image myReferenceImage;
without using the using UnityEngine.UI

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if thats not your script (could be an editor bug or corrupted or incomplete Library)
you can shut down Unity and go into the project folder and find the Library folder...
delete it.. and then restart the project in Unity
[It'll automatically rebuild the Library with everything it needs in reference to the project]

#

-# its something to do with the 2D Package / and/or Aesprite stuff i guess.. no clue tbh

undone monolith
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@mild radish even after deleting the library, i'm still getting that error

tawny quail
undone monolith
mild radish
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u could try updating or reimporting that package

undone monolith
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but when i'm trying the 6.0 LTS, i have that

mild radish
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do you even use the Aesprite importer thingy?

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i think thats what the issue is coming from

undone monolith
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i want to use 6.0 LTS since i don't want to update whenever there's a new version

undone monolith
mild radish
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its originating from the 2D package... possibly that last package

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try updating it and/or reimporting it

undone monolith
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lemme check 6.0 lts rq

mild radish
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it might just be out of date.. or corrupted somehow

undone monolith
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since i moved the project files to the windows laptop i'm using rn from a macOS desktop

mild radish
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ohh yea.. i'd just remove the 2d package and then re-install it via the package manager

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should fix it up 🤞

undone monolith
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@mild radish OH YED

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YESS

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IT WORKED

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Tysm

dreamy forge
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Is there anyone having issues regarding fetching Subscriptions using Unity IAP 5? Or can give me a quick explanation how to do that when we have a subscription with different active plans (like 1 month and 6 months)?
Please 🙏🏻

safe garden
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quick q - is there an easy way to make a mesh play a sound when you step on it? I'm thinking like giant piano keys

would it need scripting I guess?

copper gust
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scripting yes

short grove
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Question did unity 6 have some sort of multiplayer stuff to allow multiple clients?

void surge
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so i have a question i made a little game its not finished yet but it runs in unity everything is fine no errors im trying to build and run it cuz i need to check it from the client side and it literally just says failed and NOTHING else any suggestions?

copper gust
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should have errors in the console?

void surge
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this is the WHOLE consol

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it literally just says failed

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ive had some problems before but it always told me what the heck it was😭

balmy kettle
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if that's really the only thing there, then try restarting the editor then attempt to build again

old ember
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Today I was creating a simple 2D game in Unity 6.2 with the latest updates. Three times Unity froze dead at the start of an action, and other applications on the computer stopped responding. I had to kill the process in the Task Manager. I'm outraged! I can't remember the last time I had to kill an application process in the Task Manager using Windows 10, and I had to do this in the best game engine! It's good that the projects were empty. But what if the projects had a lot of content, with a lot of work going on? Tell me, does this happen in Unreal Engine or Godot? I can send you the error messages if I find the Unity logs. notlikethis

vivid river
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use any other editor version if its too heavy?

copper gust
vivid river
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I had 2021.3.45f1 and unity 6.000 beacause 2021.2 had Security issue so i cam migrate to 6

lone flower
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Is unity more stable/better on linux or windows? Which version is most stable on ubuntu 24.04?
I am using 2022.6f21 on windows, but I think about installing ubuntu 24.04 on new machine.

Which game dev programs do I lose (or have unstable) on ubuntu 24.04 conparing to windows?

vivid river
stiff quest
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In linux i sometimes get inspector bug that some fields dont show up if you dont re select object i dont get bothered

mild radish
hushed hamlet
safe garden
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This is very specific regarding blender export to unity with animations, so not sure anyone here will know - but I am using the ACT plugin to texport a mesh with an animation attached, however in unity on every export it will add another action and another everytime the mesh is exported, is there a reason for this? I just want it to have one animation applied

swift dragon
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Is there anyone here that has worked with cesium inside unity? I am trying to make a drivable rover on top a cesium moon terrain but im facing multiple problems. I am a beginner and was hoping for some assistance.

gritty brook
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Hey folks. Not sure if this is the right channel. Im making a city builder game. So I took character (remy) from mixamo to test, then i copy paste around 1.5k of it to test. Each of em has animator controller for walk animations. However, suring play mode, i get around 15fps. Is it because the model has high poly or my animator is causing issue?

sudden ruin
gritty brook
sudden ruin
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47k tris isn't an issue. It's definitely the animators

lapis gate
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I'd make sure it's the animator first off and not you calculating a path per character every frame

worldly cave
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Am i reading it right? 1.5k game objects all with unique animators?

gritty brook
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Yes, each game object of remy has its own animator controller

gritty brook
worldly cave
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15fps with over 1.5k animators is actually pretty good all things considered

gritty brook
gritty brook
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Only villager models

lapis gate
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VFX graph may offer some similar support

worldly cave
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➤ PLAY THE MEGABONK DEMO HERE: https://store.steampowered.com/app/3405340/Megabonk/
➤ Discord: https://discord.com/invite/BGxud7HPEe

Hey guys! This is my game Megabonk, which is inspired by Vampire Survivors. I played Vampire Survivors for the first time this summer, and really liked it, so i decided to make something similar in 3D, with mo...

▶ Play video
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He had a similliar issue

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Too many animators impacting performance

gritty brook
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Ohh

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Is this a common issue tho?

lapis gate
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skinmeshrenders are hard to batch, yeah

worldly cave
lapis gate
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it works well in their game because they do have that low-fps animation style going on

gritty brook
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Ohh my i will try baking animations. Haven tried before

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Thanksss all

sudden ruin
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The component itself is intensive

gritty brook
dreamy forge
young breach
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Hi, good afternoon. Can anyone help me with a movement issue my character is having? When i press Play , my character starts moving on its own backwards, but when i move my camera around the player moves with the camera. I checked and the camera is not the pone causing the problem, but i'm having second thoughts. Can anyone help me, or am I not making sense? Thanks.

gusty abyss
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whenever I try to install the AndroidSDK it just installs forever

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it never finishes

tropic oyster
mild radish
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but it could be the set-up in the hierarchy

young breach
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is okey there?

dusky forum
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You should probably provide further detail rather than wait for someone to first be interested.

tropic oyster
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I legit thought I was halfway through an incredibly orchestrated phishing scam

tropic oyster
karmic saddle
mild radish
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just look up the whois info for the domains 😉

plain dagger
tropic oyster
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Name: MarkMonitor Inc.

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Oh nvm I see it in whois

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Thanks again yall

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Glad to see I wasn’t actually phished

cerulean bronze
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Can somebody help me with my scripts I have created a post for it

balmy kettle
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don't crosspost (yes, directing people to another channel where your question actually is counts as crossposting)

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oh and collab requests aren't welcome here 😉

cerulean bronze
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my bad

hushed hamlet
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They maintain it reasonably well but it means sometimes it shows its age compared to everything being all in one today

tropic oyster
hushed hamlet
real shoal
#

hey guys, I need help finding some good tutorials or videos on learning about lighting and shaders on unity, if you have any send them my way. thanks

balmy kettle
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!learn 👇 there is an entire creative core pathway on the learn site that covers things like lighting and shaders

vagrant rootBOT
slow dirge
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Should also add that lighting and shaders are huge topics that would require you to learn beyond unity as well.

thorn sphinx
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hi so im having an issue with unity version control saying that there's a missing file

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i installed unity version control but theere isn't anything that pops up like file to make or anything

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this error

vivid cedar
# thorn sphinx

Can you share more context about where you're seeing this and how you got here?

thorn sphinx
gusty abyss
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How do we know this is trustworthy

woeful spear
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It says there's are 2 event systems in the scene. I added only one (the one in hierarchy):

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It automatically added when I added Canvas. I don't know where's the 2nd one.

vivid cedar
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So you'll need to look while the game is running

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I assume it's probably either from:

  • an additively loaded scene
  • a prefab you instantiate
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You can also check if there's another EventSystem component elsewhere in the scene by using that search bar in the hierarchy window - with t: EventSystem

woeful spear
vivid cedar
vivid cedar
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You can either remove the EventSystem from that prefab, or you can remove the one in the scene

woeful spear
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For cursor

vivid cedar
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or you can have your code handle the conflict somehow more intelligently

woeful spear
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I'd disable it for now

lapis galleon
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hey so i was wondering how should i go about creating rollback net code

lapis gate
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by using a network library that supports it

lapis galleon
lapis gate
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Photon has support for it, but if you're asking how to develop it then I'd be googling it for you

lapis galleon
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yk wut chat gpt to the rescue

lapis gate
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Fishnet may have support. I know Unity's Netcode for Gameobject is still working on some of those modules

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Netcode for Entities is a little ahead so they may provide some implementations

lapis galleon
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im gonna look into Unity GGPO

lapis gate
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Also Fishnet is on sale right now in the asset store ;p

lapis galleon
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ok

glass wyvern
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dude where i can find a channel to get help for colliders

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🙏

potent geyser
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There is no channel for such a specific topic. Here is fine.

glass wyvern
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ty

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i have maybe a stupid problem

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i just solved it

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dont worry bruh

still bane
#

Hello, i can't download editor in unity hub. First screenshot is what it told me first time and second screenshot - second time. Tried with vpn but didn't help

onyx basalt
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@lusty island I’m very sorry I think you were saying I’m such a person you called me

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I don’t read that very well sorry man @lusty island

vagrant rootBOT
# balmy kettle !install 👇
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
still bane
balmy kettle
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and yet the troubleshooting steps remain the same

exotic relic
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my editor is logged out, took quite a while to load the website and now that im logged in its unable to update the list of assets I own.

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when i go to view someones asset on the store it throws an error

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dang, now i cant view the assets on the webpage either. rip

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boxfriend, you can attempt. but i dont think he is alone with that issue...

balmy kettle
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i never said that wasn't the issue, i clearly wan't aware of it. and the logs would have told them there was an issue with the connection, hence the steps for failing to download being identical for failing to install

exotic relic
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they may have fixed it - its taking a bit long to load some things to do with 'my assets' but it eventually loads now

calm sage
#

Hello fine folks, I am getting this error message when I try to open my assets through the package manager:

[Package Manager Window] Error while getting product update details: 502 Bad Gateway. Something went wrong. Please try again later. [Error 502
UnityEditor.AsyncHTTPClient:Done (UnityEditor.AsyncHTTPClient/State,int)

Any clues how to fix it ?

still bane
balmy kettle
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as was established, unity is having network related issues at the moment

calm sage
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ah thanks a lot

slate jolt
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Asset Store download failed.

still bane
potent geyser
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!ban 1442472912920641538 scam

vagrant rootBOT
sonic ferry
#

A network error occurred (exception). The request will be retried.
{"cliErrorType":"NETWORK_ERROR","cliErrorMessage":"connect EACCES

Hi, im getting this error when trying to submit an android build on the meta quest dev hub for my VR app. The log just keeps repeating this error with my ip address and a file path but im not sure if this is a me error or maybe meta uploads are just down right now?? I wouldnt think meta would have issues, but ive also been building the same project the same way, I had just modified a few project settings for input bugs I was having, and it doesnt make sense to me how that would result in this issue. Google spit out ONE result: https://github.com/gethomepage/homepage/discussions/1898 but seems to be relevant to another software. Its just been infinitely loading for an hour. Ive restarted it a few times, ran as admin, no luck

GitHub

Took me a while to figure this out so thought i would post it here for future reference and help for others. The error message "API Error: connect EACCES /var/run/docker.sock" indicates a...

exotic relic
sonic ferry
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thank god

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love u

woeful spear
#

Are these Scale units in meters?

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I want to make this cube 1km^2

potent geyser
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Yep

lapis gate
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cube is 1x1x1 meters

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quad is 1x1

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plane I think is 5 or 10 meters?

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scale is just a multiplier

junior path
#

I think I have an idea of what I want to do next; it's a fairly unique idea:
Unity Machinimas.

woeful spear
#

Is there any option to solo an object? I could hide others with eye icon but that's tedious

#

Chat GPT says Alt + Click on eye icon but that doesn't work as intended

potent geyser
#

Make it a prefab, then you can go into the prefab and set it to only show its contents

woeful spear
potent geyser
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If you're doing it for a lot of things, then maybe not, unless they're reuseable props.

woeful spear
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I think I found it. Shift + H?

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It seems what I was looking for

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It hides everything else

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Lol it's there already in right click menu

left night
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Is there anyone who i facing issue in accessing their unity publisher portal as when I am trying to access, it says that no account is connected to this email use another

atomic storm
#

unity servers are having some issues rn, cant access my assets

mild grove
#

Is unity asset store down or something

mild grove
#

Sadge

exotic relic
#

Down for a while today actually, sadly

slate jolt
#

When will it be restored

mild radish
#

most likely isn't a scheduled thing..

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just have to wait n see

broken grove
#

looks fine here. a little bit lot slower than usual, but still load
nevermind, same here too now

exotic relic
#

exactly. it gives you just enough hope... and then nope

mild grove
#

It worked long enough for me to download the package I wanted 😭

atomic storm
#

lucky ive been trying on and off for the last hour

mild grove
#

🥲

brisk rivet
#

So I have some TextMeshPro text rendering over some images in the canvas. These images may change. I am wanting the text to automatically adjust between black/white colors (depending on the background image and text position relative to that) for adaptive readability. What would be the best way to do this?

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Like the top area being black is fine, but for this background, the alternative icon texts should maybe be white instead

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But the background can change, so I'm wanting to make this adaptive rather than hardcoded colors.

ocean pumice
primal osprey
still bane
boreal river
#

Hey, guys! When trying to build and run my game, I am getting this error.

Trying to set shader on a Material Variant. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

analog zephyr
drifting jacinth
#

My First Obby :3

vivid river
vivid river
#

2568? in da future?

drifting jacinth
storm patio
old hatch
#

is there any way to hide files like UnityCrashHandler to make it seem like its not a unity game

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

night sphinx
#

i wish unity hub didn't have constant issues with installing android tools, and sometimes even just editors

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like, at this point, just let me run the commands myself and automatically detect if it's set up correctly or not

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I don't want to have to wait x months to hopefully get a hub version where it's fixed it

vivid river
#

What problems?

night sphinx
# vivid river What problems?

well, earlier it was trying to use the tar I have installed from git instead of the one in windows... for some reason? And because of that it failed to understand the paths correctly
so I replaced it with the windows version temporarily, and it started complaining the file already exists for whatever reason
so I made a custom wrapper that just ignored it so it would just let me install it, but that still doesn't work, and at that point I realize that it's seemingly trying to install the same files multiple times, and is failing because it can't delete the files that are currently in the process of being installed

So I'm just gonna give up and hope that all the files are there by now

safe garden
#

is there a good way to find a mesh on the level that might have mesh renderer turned off but not necessarily hidden in hierachy? i.e. a sign post that has mesh renderer off but collision applied so you keep wondering into it, just tricky to find

usually for stuff with collision I would type t:collider in hierachy search, is there anything like that for hidden items?

versed tulip
#

Trying to paint my terrain but nothing is happening, no matter what I do it just says the brush is read only. Anyone know how to fix this?

vivid river
#

Try to create a new layer

versed tulip
#

it works on that one, how annoying

storm patio
#

i think you could use the search syntax to find them though

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something like Renderer.enabled=false t:Collider? (untested though)

safe garden
#

ah thanks guys!

graceful wedge
#

can anyone help. whenever i build my android game i get this error. i never had it before so idk how to fix it

tacit bridge
zinc maple
#

Hey, does anyone know a decent autocompletion extension for vscode for shaderlab files?

south salmon
#

can someone help me how to build 2d open world game

zinc maple
#

ShaderView2 doesn't give autocompletion and its formatting has lots of bugs

south salmon
#

i mean i did the unity tutorial but i am not getting idea how to make world generation and all

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any help will be great

zinc maple
#

If you don't mind learning on your own, you can also fix one problem at a time and move forward this way

south salmon
south salmon
#

I mean idk how to randomly add tree everywhere tho

zinc maple
zinc maple
south salmon
#

I will try this

#

Thank you

charred fog
fast patrol
#

okay, sorry

charred fog
#

@terse prawn Don't post off-topic here

fickle rapids
#

does anyone uses dotween here

#

the code causing error

#

how to fix docolor

copper gust
#

what does the suggestion say

shut nymph
#

im trying to add hdrp to vr/android with a special package and i have this wierd big now on the skybox

#

i do know that hdrp is not supported on android

copper gust
#

sounds like you need to ask whoever is the author of that special package

shut nymph
#

i just dont fully remember

tall hearth
fallen dragon
#

I recently switched to linux, is there any way to make color picker appear NOT on top left part of my screen

vivid river
#

drag it to some where and then close it, then the new window will appear at that location

fallen dragon
#

it resets it back

#

on Windows it was appearing under my mouse when changing image's color

#

here even if i drag or resize them, they reset, all of the windows

mellow trench
#

anyone would like to yap about C#?

vivid river
#

F#

storm patio
#

this isn't really a social/off-topic space, sorry

#

if you have something you'd like to ask about you're free to

mellow trench
#

my apologies, I'm used to busting into discord servers and ask peeps if they'd like to yap on things

#

it became my thing

#

I mean, it is my signaturething

#

oh wait...

#

I thought you were talking to me xD

storm patio
#

i am

limpid pivot
#

I want to ask for some history lesson
Why does unity use smoothness instead of roughness?
I tried looking in chat history and just found the already known fact it is one minus the other

mellow trench
#

I would still like to yap about c# though haha

#

although I'm still learning

storm patio
#

well, if there's a specific topic you'd like to discuss, you're free to open a discussion

woeful spear
#

I've created a prefab for some UI. I did so because I have to use same UI at multiple places in same scene. Now, the problem is, when I want to use it in function of any script (as shown in inspector), it works only for one prefab object only. Others don't work. I guess it's because it's the same prefab no matter how many times I use it in my scene, so it counts it as only one thing? Is there any way to fix it or is it wrong approach for this purpose?

#

For example, I want to show/hide the prefab under "Food2", but it works only for "Food1"

storm patio
#

(make sure you're assigning the instance)

#

what do you mean by "others don't work" anyways?

woeful spear
storm patio
#

I guess it's because it's the same prefab no matter how many times I use it in my scene, so it counts it as only one thing?
this isn't the case.

woeful spear
#

I thought it would automatically detect which one I dragged lol

storm patio
woeful spear
storm patio
#

what is "working" in this context

#

i can't read your mind

woeful spear
#

Let me show you

safe garden
#

can someone please advise real quick, when working within a prefab is it possible to disable white flickering shading here? Almost use it like its in scene view but disable the white fade - I can't save in scene right now as someone is working in the scene so I have to make changes within the prefab, but the flickering makes my eyes bleed

woeful spear
# storm patio i can't read your mind

The dark grey box you see is Food1 and similarly there is Food2 (2nd half of GIF). When I go close to Food1, you see a UI label pops up and goes away based on Trigger I've setup.

I've set up same logic for Food2 as well, but as you see, nothing happens.

storm patio
#

why a gif...

#

you've made it impossible to pause or seek

vivid cedar
forest otter
#

Hey so with the new animation system that is coming in Unity 7, does anyone know if we will be getting animation notifies like in UE4/5?

vivid river
#

Unity 7?

vivid cedar
forest otter
vivid cedar
storm patio
#

see if the callbacks are present, i guess

forest otter
storm patio
#

that's what animation events are for in unity

forest otter
#

Oh okay

vivid cedar
woeful spear
#

So the only way to use them individually is to drag them?

vivid cedar
storm patio
#

or pick them from the "scene" section if they show up there

woeful spear
#

Also, is there any way to differentiate each of them? It will become confusing for me with more instances. What if I rename them?

storm patio
#

but yes, drag & drop is usually easier to work with

vivid river
storm patio
#

the name of the prefab and the name of the gameobject based on that prefab are separate

woeful spear
vivid cedar
#

To be honest this sort of referencing deep into a child object of a prefab is kind of an antipattern in my opinion. I would probably restructure all of this to avoid the need for such a reference

storm patio
woeful spear
#

I get it now.

vivid cedar
#

Wait sorry actually looking at this now I'm confused why the Food object itself isn't a prefab?

#

Then you would only need to do this dragging one time, in the Food prefab.

woeful spear
vivid cedar
#

I would make Food a prefab too

#

and then have two copies of that here

#

then you don't have to keep repeating this process

woeful spear
vivid cedar
#

(yes prefabs can contain other prefabs in their hiearchies)

vivid cedar
#

or as prefab variants

#

you'd still benefit from making Food a prefab

storm patio
woeful spear
#

I guess I'd read it at some point.

vivid cedar
#

and prefab variants are basically just prefabs derived from base prefabs with overrides.

woeful spear
storm patio
#

prefabs (the assets), like many things, represent blueprints or templates.

when you instantiate them, aka when you put them in a scene, you are using that blueprint to create a gameobject.

you can change aspects of the gameobject without changing the blueprint.

woeful spear
#

Right now there are two different triggers for each food as you can see in hierarchy

storm patio
#

and they're separate gameobjects

woeful spear
#

But both have same logic

storm patio
#

being prefabs doesn't matter

#

just makes it easier to work with, to tweak both

woeful spear
#

I'll try it

storm patio
#

imagine you want to change the range of the detection, you'd have to change it for all of them individually

storm patio
#

if they're prefabs, you can just change the blueprint and the rest will follow, unless one specifically has a different value

woeful spear
#

I'm going to try this approach

woeful spear
vivid cedar
woeful spear
#

So you were right. I can change the items and the trigger logic still works!

#

But I still don't fully understand the "override" part here. So basically it's "overriding" the instance with custom objects I added. And if I press Apply, it would actually save it in the Prefab for both Food1 and Food2?

vivid cedar
woeful spear
#

I get it. That dropdown naming is a bit confusing. I thought it's a list of multiple behaviors, including "Overrides". But it's actually a dropdown of instances that may have been overriden.

storm patio
#

it's a dropdown of properties that have been overridden

vivid cedar
#

it's a dropdown of properties, fields, components, and objects ON this instance that have been overridden

storm patio
#

it's a dropdown of overrides, as the dropdown says

woeful spear
#

Thank you guys. I got the solution to an unknown problem.

#

Yeah

#

If I hadn't today, I guess sooner or later I'd have to dig into this as it would be tedious to update trigger functions manually for each trigger.

storm sierra
#

Is there any good books on unity alone? I have a few on c# and basic unity projects, but I am working with DOTS and would like a book on this

woeful spear
gusty aspen
#

Hey, why does unity not have an internal editor like Godot or gamemaker and you need to use an external one like VScode ?
If the unity editor had one it would make compiling time a lot faster

vivid river
#

it is what it is

craggy pollen
#

how do you know it would be faster?

vivid river
#

Compilation speed is dependent on code complexity even the inbuilt editor would just have edited the code files

storm sierra
mild radish
#

meh, i prefer and assume im not alone having my ide as a seperate window / workspace..
working on a script within unity and having to dedicate more screen realestate seems wasteful/unnecessary
already have enough windows to manage 😄 (just my 2cents tho)

theres assets and plugins to be found to code inside unity.. they all look less than polished tho

vivid river
storm sierra
vivid river
#

yes

mild radish
storm sierra
#

I didn't see that, thank you

reef dome
whole gyro
#

hi

vivid river
mild radish
#

thats soo insane..

whole gyro
#

windows

#

probably temporary garbage collected

mild radish
#

ur OS is one jolt from catching on fire

#

u should always keep 20+ gigs avail on ur boot drive 👀

vivid river
urban fjord
#

Unity coding something to code . ME STRUGGLING TO CREATE A VR GAME PROJECT AND REALIZING TWO DAYS AFTER THAT I DON'T HAVE ENOUGH SPACE. it was 3 months ago but i still dumb

gusty aspen
craggy pollen
#

i have not but i dont think that this is the reason why it compiles faster

sly lake
#

It’s not, no 🙂

vivid river
#

IT uses GDscript rather than C# .net

sly lake
#

You can try with Riderflow

stuck crypt
#

After Unity crashed, I had to force quit the software via the Task Manager. Now, I can't open a project because my license has suddenly been deactivated and I can't reactivate it. I should mention that I'm using the free version of Unity.

vivid river
#

Just sign in again

#

Its the personal License

gusty aspen
storm patio
#

that's insane

gusty aspen
sly lake
#

A Unity editor plugin that does various things. Including an integrated code editor.

sly lake
balmy kettle
sly lake
#

Though it might need some temp storage for updates

gusty aspen
stuck crypt
sly lake
#

Well the whole Unity editor is non-interactive while it’s compiling so… Yeah, I’d rather not have it integrated.

storm patio
vivid river
vivid river
balmy kettle
stuck crypt
balmy kettle
#

visual studio and vs code have the same license and are really the most "open"
and rider has a free license if you use it for non-commercial purposes

vivid river
sly lake
#

VS can get properly expensive for a company 😅

vivid river
tall hearth
#

Had the same thing happen the other day after my student license ended tried restarting the hub multiple times it did nothing and only until after i restarted my computer shortly after did it give me the free license again

stuck crypt
mild radish
# storm patio does windows really need that

not sure its mandatory.. but I'll crash out way too often when it gets that low..
photoshop, video editors and stuff could allocate / need much more than that solely on boot-up.. (scratch-disks) i would sometime need to lower the amounts just to do something right quick.. to play it safe I would do anything possible to keep mine atleast at 25.. it would be much more stable and i could multitask all that I needed..

reef dome
tawny quail
#

Relatable

craggy pollen
#

you can never have enough space right

mild radish
#

ive been doing very good about it since my 17tb HDD failed on me

#

knocked it off the table. and the universe stood still for a moment

reef dome
#

I was thinking about building a small storage rack next to my router, those 4-8tb hdds come cheap these days, raspi to serve some media platforms and services next to it, guess that will be a new years project 😄

mild radish
#

that K: drive is an SSD.. and personally i don't have too much faith at all in SSDs anymore

turbid vapor
#

👋
Do I need another override? What happens if this one ends?

reef dome
#

Mhh i cant complain, all 3 of my disks are ssds, everything that I 100% can't loose is backed up on 2 of my server locations, one in strasbourg the other in frankfurt 😄

#

After the last OVH datacenter burned down I doubled up on the security 😄 luckily only lost a not-so-important database in that fire

rigid zodiac
#

Hey guys, is it safe to open a project that was made with unity 6000.2.62f1 with unity 6000.2.63f1? I get a messege that this might break my game, but the versions looks the same to me

reef dome
#
  1. make a backup though
#

A version jump that small should not break anything, larger version jumps can break things but almost never into an unfixable statue

rigid zodiac
rigid zodiac
reef dome
#

Usually it does that automatically on upgrade

But yeah as Praetor asked, do you use version control?
If so make sure everything is checked in

vivid cedar
# rigid zodiac Yes

then you have nothing to worry about. Make a commit. Then upgrade, and make a new commit

#

if anything is broken, you can roll back

#

in general minor version upgrades are painless.

terse rose
#

trying out HDRP for a project...
Wanted a dimly lit scene for this interior but the light is freaking out?? Not sure why its illuminating only half of the room.
Any clues why this is?

#

when I move the light around that line on the ground follows it.

storm patio
terse rose
#

Will do.

exotic relic
#

No games installed.. just projects 😭

#

I feel like even after deleting stuff.. space still gets taken up over time

worldly cave
#

are those both ssds?

#

2gb free on an ssd is atrocious

sly lake
reef dome
sly lake
#

I have a dedicated 2TB SSD for Unreal Engine projects 😅

sly lake
worldly cave
#

and its already like 80% full

exotic relic
reef dome
#

even 500gb more from amazon would go a long way i guess

storm sierra
#

Character animations?

worldly cave
#

mostly blend files

#

8k materials

#

huge models

reef dome
#

no way you need 8k for unity

worldly cave
#

nor did i say i need it for unity

reef dome
#

blender and unity stuff

#

so i was guessing for which the 8k textures is 😄

worldly cave
#

lol i assumed it might have been obvious but yeah

#

the 8k texture materials are in blender

reef dome
#

ive seen things over the years... 😄

worldly cave
#

8k materials in unity 👀

reef dome
#

and with megascans going full free for some time its been easier than ever

fallen drum
#

Hillo guys

#

im just 3D blender artist

#

and am have problem with exporting fron blender to unity , the normal object like map and items

exotic relic
fiery stone
#

the guy in the tutorial pulls the sprite into the scene, it doesnt let me do it, why? i get disabled icon when pulling it in...

worldly cave
#

if it has the little arrow on the right you have to expand it first

fiery stone
#

ah fkk, works now, thx

storm patio
#

make sure you are grabbing the actual tile

#

if you grab the sprite (or a single type texture2d, which delegates to the sprite or something) you'll get a disconnected spriterenderer that isn't part of the tilemap

fiery stone
#

first image is my unity, second one is tutorial, why dont i have color picker like he has? its not that im using unity4 so that its outdated, its literally maybe 2 versions, both are unity 6, dont get it how can it be so different, its becoming annoying

balmy kettle
#

your component is folded

fiery stone
#

lol, they couldve changed it a bit, looks like its open

#

thx...

worldly cave
#

does it

balmy kettle
#

that's the material you are seeing there which is separate from the actual SpriteRenderer component

dusk walrus
#

i haven't done any more than the tutorial in Unity and i was wondering if 3d modelling is viable in unity or if i should use blender or smthing

balmy kettle
#

unity is not a 3d modeling software, you need to use 3d modeling software like blender if you want to do 3d modeling

dusk walrus
#

ohh ok, ty

worldly cave
#

if you want to do some basic like

#

block outs and stuff

#

you can use pro builder

#

but anything more advanced yeah you need a dedicated 3d modeling software

dusk walrus
#

it's just that i saw something about probuilder but i asssume thats an addon

worldly cave
#

its an official addon

dusk walrus
#

would it be good for prototyping and such?

worldly cave
#

it adds some basic 3d modeling in blender but its almost exclusively used to block out levels

dusk walrus
balmy kettle
#

probuilder is not really something you can use to do actual 3d modeling, you can quickly block out scenes with it but if want anything even mildly good looking you'd need actual 3d models

worldly cave
#

i also use it to quickly set up some models for testing purposes without having to use seperate software

worldly cave
#

through simple squares and shapes to build up its geometry

#

like in the screenshot above, you can see just a very basic level that i built using pro builder for testing

dusk walrus
#

thank you! that is exactly what i was looking for

worldly cave
novel kelp
#

Does unity have visual scripting stuff similar to unreal blueprints?

vivid cedar
hexed path
#

which channel does self-promo for a VR release go in?

balmy kettle
hexed path
balmy kettle
#

crossposting is not allowed

tepid horizon
#

Anyone know where I can get my hands on some good weapon sound effects for free?

#

Rifles.. Pistols.. Etc? Ones for a low poly game, y'know like the instant repeatable ones

lapis gate
#

opengameart is usually my goto for SFX/BGMs

tepid horizon
#

Oh totally forgot about that site

lapis gate
#

itchio has some stuff but usually requiring to download it first which I can't be bothered with

tepid horizon
#

Actually just found something really good on itch, thanks.

lapis gate
#

do a dev build and enable logging

#

are you sure this only appears on itchio? Make sure you test local host

stray oxide
#

other platforms is fine, I've only done web on itchio, idk if it's something to do with the player profile settings

#

I mean I just have everything on default, though gotta admit. When I was building my web build, I did get js execution pop up and I acidently pressed no cuz it popped right where my mouse was when I clicked

#

idk if it had anything to do with that to break anything

storm patio
#

when building?

stray oxide
#

exporting/building

storm patio
#

if it was a question prompt, that sounds like something that would show up when running, after the build finishes

#

where did it show up, and what did the prompt say exactly? if you managed to catch that

stray oxide
#

yeah that's what I would think

#

uhh, I think it was when the build was complete then it popped up, I just saw the js logo that's all

#

in a split second

storm patio
#

if it was a permissions prompt from the browser, you could just enable the permission yourself after the fact

#

but most if not all modern webpages use js so afaik most modern browsers just won't ask

stray oxide
#

yeah no it wasn't when I was loading anything on browser either

#

it just randomly popped lol

#

no idea

storm patio
stray oxide
lapis gate
#

it probably is running in your browser if you pressed build and run

#

considering that blob tells us very little, I'd try the dev build idea and see if any errors pop up in the consoles, and you can also f12 at the start of loading to get more infromation in the dev console of the browser

#

Usually I try to figure out if it's either a logical problem, asset problem, or rendering

stray oxide
#

yeah I have read about but never actually used it so not sure what I am looking for, unless it's something pretty obvious

long rivet
#

yo does anyone know how to save values inbetween scenes. In my game I want to save a couple variables, switch to another scene, switch back and save the variables.

lapis gate
#

Alternatively you can write to SOs which do persist between scenes, but little funky when doing that with an editor build

long rivet
#

alright thank you 🙂

elder jolt
#

why does my object keep falling through the terrain?

#

the terrain has a collider and so does the object

balmy kettle
#

is it falling completely through the terrain, or does it stop almost halfway through it?

balmy kettle
#

make sure the terrain's collider isn't set to be a trigger

#

you're also going to want to increase the size of your sphere collider on that object unless you want it to go partway through the terrain (the green wireframe sphere you see in that screenshot is the sphere collider)

elder jolt
#

theres no trigger

elder jolt
balmy kettle
#

i'm assuming you mean you have now changed it so that it does

elder jolt
#

still falls completely through

balmy kettle
#

then make sure that neither collider is being destroyed/disabled at runtime, the rigidbody remains dynamic, and that both objects are on layers that can collide with each other

elder jolt
elder jolt
#

last resort cause i've got no clue what the hell is going on

mild radish
#

disable ur tumbleweed script.. and test

elder jolt
#

it made no difference

mild radish
#

if it stays above the terrain then its that script thats causing it to fall thru.. (if all the things boxfriend has mentioned have been checked)

mild radish
elder jolt
#

i am really clueless

silent mica
#

Tried creating a new rb sphere and seeing if that works with terrain?

mild radish
#

i got nothing that boxfriend didnt mention

#

i was gonna suggest making the col radius bigger to test that.. but danny's mention is equivilent

mild radish
#

now add the tumbleweed script to it.. and watch it fall thru the terrain 😉 \nah, j/k but really.. i wonder 🤔 lol \

elder jolt
#

now im really confused

mild radish
#

well then just add the graphics and ur finished 🤣

elder jolt
#

atleast i know the tumbleweed script works lol

elder jolt
elder jolt
#

it is onlyattached to tumbleweeds that spawn not a brand new sphere

#

its probably due to that

mild radish
#

check it out n see.. atleast u know its not the terrain lol

shrewd pulsar
#

Hello everyone, Can I ask a question about Unity here? Or where else could I ask it?

elder jolt
#

holy shit

#

i didn't set the terrain

#

😭

#

yes i stole the script btw

mild radish
#

dont chek ur console?

elder jolt
#

nvm it doesnt work still

silent mica
#

Is it falling through or spawning below terrain?

shrewd pulsar
#

Please excuse my English, I'm not very good at it. I have a question in Unity, when I place a prefab in the scene, it sticks to the ground, but when I place the paint trees, they float above the ground, as you can see in the image. Why is that?

elder jolt
silent mica
#

Are you testing it with the new sphere you created?

elder jolt
#

the script works properly with the sphere

#

but not the tumbleweed?

#

must be the prefab then?

#

i should try using a different tumbleweed model maybe??

stuck flower
#

When the tumbleweed falls through the terrain does it keep falling forever or does it eventually stop

vivid cedar
balmy kettle
rancid whale
#

<@&502884371011731486> ^

sage basin
#

?ban 1445004271228686469 spam

elder jolt
novel scarabBOT
#

dynoSuccess nelson5o89 was banned.

elder jolt
#

i changed the mesh of the sphere to the tumbleweed

#

and it fixed it

#

the tumbleweed prefab is cursed

bitter willow
#

hi guys i was wondering to make my game multiplayer because i want to make a game with the same visual style as baldi and I think it would be funner with friends but I think that is a pain in the ass so yeah what should i do?

lapis gate
#

how many games have you made

bitter willow
#

it was also a multiplayer game lmao

lapis gate
#

ok so what exactly is the question

bitter willow
lapis gate
#

only limitation is your time and capabilities

bitter willow
#

okay

stuck flower
#

That's a you question

elder jolt
#

simple

normal stag
craggy jolt
#

Anyone else having game performance issues on your build since Microsoft pushed that bad security update a couple weeks ago?

surreal arch
#

Yo

gusty abyss
#

Unity be actin weird

exotic relic
gusty abyss
#

noooo

exotic relic
#

it wouldnt do that on windows/mac

#

unless your gpu is failing or so

gusty abyss
#

and yes im on Ubuntu this happens a bunch

exotic relic
#

its just linux then, which does not have a consistant os for a program to stay stable on

gusty abyss
#

yea I get it

noble locust
#

how do i pack this prefab? the usual drag into the project method isnt working for some reason

normal stag
#

wut

normal stag
#

tf is going on with YOUR unity bro

gusty abyss
#

Linux

normal stag
wanton wing
#

hello

vivid river
#

Hi, What do you want to get help in?

wanton wing
#

nope , i am good :))

#

thanks for asking

near wigeon
near wigeon
noble locust
wanton wing
vivid river
left palm
#

I'm looking for another place to ask this question, as I don't think it fits this channel. I'm currently developing a game, but I'd like some advice on the planning stages. Where should I ask my question?

left palm
# tacit bridge What do you need?

I'm working on game development with Unity and testing various technical implementations. While the technical implementation is well-prepared,
I have some concerns about the game's logic and planning stages. I'd like to hear your feedback on whether the game's design is sound and what needs to be improved.
However, I'm not sure if I can post this question on the Unity channel. If not, where should I post it?

tacit bridge
little beacon
#

can you give me name of some free design and art software?

little beacon
#

no bro google just advice me some trash app

ocean pumice
tacit bridge
#

I recommend Krita

#

There is no trash app. It's either you expected too much or you just "google" not good enough

ocean pumice
fleet canopy
#

Well yeah if you don’t research and just use the top result of course it’s bad

#

Figma is also good

ocean pumice
#

But again, it depends on what you need. Figma is vector based, Krita is for rasterized graphics, and so on.

sly lake
cyan lion
#

I wanted to ask like unity has its own stuff like vfx graph to make cool mograph stuff but how can we use and import cinema 4d animations to it?

#

By cinema 4d animations i mean motion graphics animation not character or other usual 3d animations

gusty abyss
#

can I use unity to feed my eternal craving of human flesh

sly lake
zealous grail
#

hello does anyone know why my animaton resets back into its starting position instead of running continiously

#

i've heard its something with root motion maybe?

latent meadow
gusty abyss
#

I assume adaptive light probes don't work in linux

dusky forum
#

Try restarting Unity?

slow dirge
zealous grail
#

werid

zealous grail
cyan lion
storm patio
zealous grail
storm patio
#

if this is a prefab variant, you might targetting the prefab instead of an instance, for example

storm patio
#

i'm not psychic.

zealous grail
#

lol

zealous grail
#

tho

#

doesnt that mean it can only look at the one instance

storm patio
#

no

#

that's unrelated

#

you might have multiple instances of HostileAI

zealous grail
#

oh i do

zealous grail
#

and i want them to use the same ai

#

i need to change each name

storm patio
#

so check if one of them doesn't have an animator set

zealous grail
#

like HostileAI1, HostileAI3?

storm patio
#

no, that's unrelated

zealous grail
#

aha

zealous grail
#

i get it

storm patio
#

you might have multiple instances of HostileAI.
you're looking at one of them, which has the animator set
the error says one of them doesn't have the animator set
these may not be the same instance

molten kernel
#

Does anyone know why the Vertical Layout Group component introduces an X offset in children and how to prevent it (other than just offsetting the parent)?

vivid river
#

page doesnt exists

vagrant rootBOT
# turbid vapor !!!
<:error:1413114584763596884> Command not found

There's no command called !!.

storm patio
molten kernel
royal sable
#

i put the same script on 4 guns, it works on 2 and it doesnt work on 2, how does that make any sense

storm patio
#

then there's something different between them

royal sable
#

i mean i came to the same conclusion but i checked their pivot point and its bout the same, way to small for the issue thats happening

deft rock
#

then it's either not that, or it's that And something else

royal sable
#

how do i figure out what the problem is, if the code is the same, models have the same pivot and their parents are the same

#

i have no clue on how to figure out what the issue is

deft rock
#

you compare everything, over and over .. next to each other

#

difficult to help because you haven't shown the issue, just said there is one

royal sable
royal sable
#

now 2 of the guns rotate

#

2 just fly around

#

(i followed danis tutorial btw if that helps)

deft rock
#

it doesn't

royal sable
#

well then ignore that info

deft rock
#

If the grappling hook rotation isn't needed on the other weapons, it shouldn't be part of the script that is on them

royal sable
deft rock
royal sable
deft rock
#

have a break, come back later and try it again

royal sable
#

oki

deft rock
#

If it works with one, then it's not a code issue. It's a setup issue.

clear hearth
#

Hello everyone

#

I need your help

#

I want to add a time screen and for the player follow the time at the game.

gritty brook
#

im making a city builder game. I cant figure out how cities skylines able to have 1million objects (as villagers)

twilit crystal
#

question, how do i fix this

cuz i legit just made a new script and this comes up

vivid river
#

it also should be derived of Monobehaviour

twilit crystal
#

BUT LIKE

#

its a new script

#

ive done nothing to it yet

#

even when i use an empty script

vivid river
#

try recompiling the scripts

twilit crystal
#

actually i may know why

#

the unity i use at college has a bunch of stuff i dont have at home soo probs thats why

deft rock
twilit crystal
#

i even changed the class name to fit the script name, nothing

#

idk what ive done wrong

sly lake
#

Has the code compiled?

twilit crystal
#

its a new script, what is there to compile

sly lake
#

The code 🙂

#

It can't find a class if it doesn't exist in the assembly

twilit crystal
#

its there i think

sly lake
#

It should not be in Resources.

#

You should almost never use Resources.

twilit crystal
#

that was a custom folder

#

not the one thats there

#

but makes sense

vivid river
sly lake
#

Nice of you to open source your code

twilit crystal
#

there is 1 issue that keeps appearing tho and its bugging mee cuz idk how to fix

#

should i take it to the coding channeel since its a coding problem

sly lake
balmy badge
#

uhhhh goys

#

i got random game idea

#

but idk how to code

#

😔

#

i mean i never even tried before but i just randomly got the idea now i want to make teh game

#

hmm yeah idk

storm patio
#

!learn

vagrant rootBOT
storm patio
#

start there

balmy badge
#

epic

#

thx bro

strong fable
#

is it possible to change the capacity of a vfx system at runtime? suppose I have a bullet trail which I use for a slow gun and a very fast one. I'd have to crank the capacity up to make it work for the fast guns and but the slow ones wont even need a fraction of that.

tall hearth
edgy fox
#

hallo

vivid river
balmy badge
#

but it is a game

vivid river
#

ok

signal herald
#

I have waaay too many folders in my assets folder. Many of which I don’t use in the build. Is there a way to find all the folders that are not used at all in the build? There might be objects referencing a texture or materials for many of them, I would be too much work to check everything by hand

vivid river
#

On asset store i think there is something

signal herald
#

I’ll take a look! Thank you

turbid vapor
#

👋
Do I need another game override?

I have one in total. What happens if this one ends?

versed tulip
#

anyone else's asset store not loading any products? None of the images seem to be loading

vivid river
#

network issue maybe

primal osprey
#

network issue, still fine in my editor

exotic relic
primal heart
#

Here we go again... Unity is beginning a phased exit from the Multiplay Game Server Hosting service. What a let down.

vivid river
#

What happened

thick rock
#

hello everyone, I have a question. I have a picture of an character and Villain , I want to make a sprites sheet for them to make animations, does anyone know a tool to make it?

gentle moss
primal heart
#

same haven't shipped yet but the entire framework is ready

gentle moss
#

I'm really hoping API and pricing models don't change.

#

if they do, that'd be a lot of work down the drain for me.

primal heart
#

Rocket Science are AAA aiming at big studios, not indie friendly as I understand. They don't even publish their pricing

gentle moss
#

Wow.

#

I guess it's time to look at alternatives.

primal heart
#

yep, looking at Playfab and Edgegap

gentle moss
#

I had everything hooked into Multiplay. Matchmaker, Lobbies, etc

#

I've heard good things about playfab.

#

Player Economy, Friends, CloudSave, Authentication....

I wonder if I'll have to redo all of that.

polar basalt
#

how can i remove the [DisallowMultipleComponent] from Selectable?

#

i know its bad to do this, but i need it removed a short time..

#

or will unity break

storm patio
#

unity probably won't break, but your changes will be... in a weird state.

#

they won't be saved into your project, if you ever update or reset your library for any reason then they'll be reset

primal heart
left palm
#

I have a very simple question about UI text size. Is it okay if I post the related question and images here?

storm patio
#

but for temporary.. shenanigans, you could probably just remove it from the file in packagecache

#

though, you'll have to be careful to not break anything else along the way. chances are there's a good reason that attribute is there

#

once you're done with shenanigans you'll also have to make sure your project isn't in a weird invalid state that was allowed because the attribute wasn't there

storm patio
#

so, unless you really know what you're doing, you shouldn't do it.

left palm
polar basalt
#

but now if i make it non selectable the script will lose data

storm patio
#

why would you do that

polar basalt
#

without it saying that selectable is there

storm patio
#

why are you trying to bypass this restriction to begin with

vivid river
snow lava
#

Anyone know how I can get the end of this bone chain to stick to the top of this metal cylinder? Trying to make a backpack + cannon setup and I want the hose to move dynamically. But I can't have a constraint on the last bone because vrchat physbones disables it, and dynamic bones just stops working on that bone entirely when a constraint is active

#

The right shiny cylinder would be the cannon the player picks up

sonic ferry
#

Im having a bit of a stretching issue with my hands in a VR project, and at first I thought it was an issue with the XRpluginmanager or project settings, etc, but it could also be performance from some of the research ive been looking up. I was curious though if this could possibly also be an issue with the skinned mesh renderer, and if anyone has experienced this as a "common" issue with skinned meshes or if it could possibly be some handtracking scripts. The stretching is prevalent when waving the hands very fast back and forth, but also just randomly (again, possible performance or xrplugin stuff)

mild radish
#

ive only ever seen stretching like that when the camera's clear flags are messed up.. and its redrawing part of the screen over and over

#

but in this context its very much probably stretching due to the skinned mesh..