#💻┃unity-talk

1 messages · Page 34 of 1

spare lark
#

how do i turn this pink sticky stuff

#

nvm

clear hearth
#

Hello everyone

#

I need your help

hexed path
#

How do purchased assets relate to organizations? I have two organizations registered with Unity, but when I toggle the org on the asset store the "My Assets" list doesn't seem to change...

clear hearth
#

I want to download Meta XR All-in-One SDK at Universal 3D template in Unity 6.2 editor.

strong raft
#

hello

strong raft
clear hearth
#

However, the download did not occur and the Unity Bug Reporter opened.

#

How can I solve the problem?

#

I'm new the Unity

shy nymph
#

Heyyyy,
I m new here, i m looking 4 help (sorry i m french)
i made rig arms to a FPS game (school project i m the 3D artist in Maya) and i rlly dont know how to import my hads moving animation (the very basic animation of hands slowly up and down)
Thx 4 ur help (u can come private if u want :)

maiden flax
#

Export as fbx and import in unity?

storm patio
storm patio
shy nymph
storm patio
#

perhaps add some keywords to your search - "first person", etc

shy nymph
#

there is nothing with Maya

#

most of videos r blender export

#

i was looking 4 someone who did it and can explain it to me in stream call lmao but it’s surely too much to ask ^^'

#

i will try somethings, i ll be back if it s not working

ember gate
#

whoa really?

glass kraken
#

hi, do you guys know when the unity asset store sales end?

lapis gate
#

flash deals go on for another 5-6 days so I would base it on that

near wigeon
wraith coral
near wigeon
wraith coral
#

Ohkk

#

After tht
Shd I go with c# and then ??

near wigeon
#

Unity has visual scripting too but its generally messier / slower to put together something but can help those who like to visualize things more

wraith coral
#

Okkk

#

If i ask u roadmap
Wht would u suggest me ?

near wigeon
wraith coral
#

Kk

near wigeon
#

you will need scripting regardless to do most functionalities

frosty sparrow
#

I have an npc prefab with an animator and some behaviours. I use them all over my game project, but at some spots I'd like them to be "posed" I can pose them "manually" if I assign them an empty animation controller and just have some animation rigging and programmed ik. And a related problem, even my animated npc which have an initial state of "idle", don't look idle in my scenes, in the scenes all my characters are t-posed, is there a way to have all characters at the first frame of their initial animator state in the scene view? (then I could "pose" sitting npc's bu giving them an initial sitting idle animation)

wraith coral
near wigeon
wraith coral
#

Okk

median fiber
#

Hello! Do we have any channels for job in this server?

near wigeon
vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

not here

median fiber
twin umbra
#

i have quick question that been bothering me, is there a specific turn on splashscreen right after unity logo show up
it should be developher logo or publisher logo first to show up?

opaque turtle
#

has anyone found a fix for unity running as administrator? ive already tried the uac fix, it didnt work, i checked the properties and it isnt set to run as administrator, the only fix was to make a new user account for windows and make it standard but i want it to work on my main account

#

this error just keeps popping up

#

and the restart unity as standard user doesnt work

untold heron
#

Hello, does anyone know a resource for in-depth explanations about everything configurable for URP 2D quality settings? Or should I just go setting by setting and look up individual keywords etc. 🙂

violet gazelle
#

I'm trying to think of how I would approach a follow camera that "stay to the left or right" - moreso with Cinemachine; but I guess I'm not familiar enough with Cinemachine to understand the best approach

#

Or if anyone just has some reading materials / videos that go over more advanced cinemachine use cases, that'd be nice too

worldly cave
#

to me it looks like the camera isnt directly parented to the racer but rather some point that follows the racer but is locked from moving horizontally?

violet gazelle
#

Thats what my initial thought was, that its purely following their progress along the racetrack as oppose to the car itself

#

I wasnt sure if that was looking at it the wrong way or not

hard parcel
#

Man the ui toolkit is such an awesome system shame they are not pushing it farther strong - i mean its small stuff that bother's me like missing z-index, - key frame animations, etc etc

opaque turtle
#

im desperate

copper gust
hard parcel
#

yea i also saw the 6.3 road map - they are fixing bigger issues - the smaller things i believe will stay the same

lapis gate
#

I'd try fooling around with that and a Rotational Composer

gray frigate
opaque turtle
#

hey do you know by any chance how to fix that instead of having to make another pc profile and make it standard

opaque turtle
gray frigate
#

no, because the entire point is that you're running with elevated privileges

#

unity will complain because that's a bad idea

#

this is a bad idea in general

opaque turtle
#

damn

brave ridge
#

!collab

vagrant rootBOT
# brave ridge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

woeful spear
#

I'm trying to create a 2D object to show some text/image. I used a Quad and used Unlit/Texture material for it. It works but it only renders from one side. Back side doesn't render when viewed from behind.

pearl oyster
#

If you enable double-sided rendering the text will be rendered as a mirror image on the other side which I assume isn't what you want

#

The easiest way is to just duplicate the quad and rotate the copy 180 degrees

woeful spear
#

There is this Double Sided Global Illumination option but it doesn't seem to do anything

pearl oyster
#

Material -> Surface Options -> Render Face

woeful spear
honest saddle
#

I made a prototype for a game idea that I had, and I want feedback on the core game loop. Does this server provide a feedback on prototypes? A thread or chat.

pearl oyster
balmy kettle
woeful spear
#

I guess I'd have to use the two lables approach. And flip and combine them.

pearl oyster
#

Right, if you set the same quad to render on both faces then the other face will be mirrored

woeful spear
#

So I think I'll duplicate and flip it.

#

Wouldn't that create some artifacts?

#

Oh it shouldn't as it only renders on one side.

#

Just tried it and it works good.

misty bear
#

any performance tips in doing something like that? (look at the bullet rain) (the game is called touhou, is something like space shooter)

#

i know i can use pooling manager. but looking at that amount i don't think that will be enough no?

violet gazelle
exotic relic
lapis gate
#

Can alway implement pooling later but I'd just forgo it until you run into problems

exotic relic
#

Even if I placed 1000 3D objects, it would still do better than 60fps. That 2D scene on unity today is unlikely to be a problem.

misty bear
#

i see... thx everyone

exotic relic
# misty bear i see... thx everyone

Just make sure they delete once they get off screen - you can add backup 3d colliders with a simple script that destroys any object that enters. Avoid scripts on the projectiles that use Update functions

misty bear
#

no, i don't think that will work tooo

#

how do you check if the bullet hit the player then?

exotic relic
misty bear
#

also the bullet moving on itself is update function too

#

i don't think i can do that without update function

exotic relic
#

Alright no problem. Dont worry about it unless you notice an actual problem with FPS. Idk if you heard of a game called BTD6, its similar to what you showed, made in unity. Good performance until you place a ton of those in your pic and it will drop down to 5 FPS. There isnt too much you can do at that point. You could limit the amount of towers a player can place

misty bear
exotic relic
exotic relic
misty bear
#

ok 🙂

little beacon
#

can somebody explain why my characters i created have no shadow

vivid cedar
#

Where's your light? What is its rotation?

stiff quest
#

and what the hell is that

violet mountain
#

Hey devs

little beacon
#

no bro i adjusted it to point to the ground

violet mountain
#

What do you think about Unity 7

#

I heard it will have GenAi

stiff quest
#

Of directional light

little beacon
#

nah i just removed old project

#

beginner learning make game solo is so hard

opaque vale
#

Small question, when searching in the project with the project searchbar its starting to get messy i.e one Something folder from Scripts/ another from Resources etc etc. How do you avoid this issue?

wide python
#

i have a problem. why i see the red dot is red but around it black filled? i want it transparent. help me guys please?

little beacon
#

what is this problem

tawny quail
little beacon
#

i try to make my zombie come to me

#

but why my code not run

#

overall view

craggy pollen
#

line 17 followplayer

#

can you show that line

little beacon
craggy pollen
#

well you did not assing anything to player

balmy kettle
#

also null is being explicitly assigned to player every single frame

tawny quail
#

== not =

storm patio
#

you also probably don't want that silent exit

#

just let it fail fast

#

so you get an error message to fix

little beacon
#

I adjusted it but it's still the same

#

!= null bro

vagrant rootBOT
dreamy yarrow
#

hi guys

little beacon
#

i dont understand

storm patio
craggy pollen
#

instead of assigning the player we use a return, very smart

#

by any chance did you find that code in some tutorial?

little beacon
#

yeah

#

first time make 3d in unity

#

im beginner

craggy pollen
#

so is the tutor

little beacon
#

just learn unity for 4 days

#

I have a basic platform about Python, C++, and C#, so I think I can make a game right now

craggy pollen
dreamy yarrow
#

my game keep showing this weird line, any help?

craggy pollen
#

and you better use [SerializeField] GameObject player and assing the player via inspector then remove the line in the Start method

dreamy yarrow
#

these do not appear on the scene tab

little beacon
#

yes sir

#

it works

#

thanks

storm patio
dreamy yarrow
#

i dont know, how i do that?

#

i just started with unity

storm patio
#

oh wait, the camera is visible there

#

you aren't

#

you add a pixel perfect camera component to the camera gameobject and configure it

charred fog
gray frigate
#

the Pixel Perfect Camera component makes sure that each pixel in the art corresponds to a whole number of pixels on the screen

#

this will prevent the pixel art from getting distorted

charred fog
#

Right, also camera is not in orthographic perspective so it would peek under weird angles

gray frigate
#

make it orthographic first, for sure (:

atomic folio
#

Can someone please tell me the steps of how I can make a AI simulated stick figure fight in unity 6 with a sword character go through every step like a game developer so I don't lose steps add components to and everything please also I am using visual studio code/c# for code also put the scripts on the steps so i know when to code them and there are no animator transitions and make this simulation like smash bros and your only move is hustle a turn based fighting and prediction game made by ivysly in to 2023

#

here are the sprites

#

the names ones of the left are idle, dash, move, crouch, slide ,jump, block left, block right, aerial slash which is 3 frames , large aerial slash which is also 3 frames , stagger, stagger air, die win, ones on the right which are all 3 frames Basic Slash, Large Slash, Up Slash, Pierce, Backslash

gray frigate
#

you're not going to get someone to write an entire game for you

#

perhaps you should start by figuring out how to move the character around and make the appropriate animations play

atomic folio
#

yes i know that i meant like teach me some steps

#

so i can do them

#

lemme rephrase my text

night jasper
#

pls someone help me to add animition to my 2d game i dont know how

exotic relic
night jasper
exotic relic
#

There’s a chance that you need to learn piece by piece, no tutorial will explain it all. Try to learn how to play an animation from code. It is only one line.

night jasper
#

what line?

exotic relic
#

animator.Play(“walk”); you just need to build the conditions

night jasper
#

oh i think i got it thx ill try

exotic relic
glass cipher
#

I’m trying to create a similar. top bar like in the picture, but it’s not really working.

Here’s what I’m doing:
• Creating a Canvas
• Adding a Background as a child
• Adding a SafeAreaRoot as a child (with the Safe Area script)
• Inside the Safe Area, I put my Top Bar
• LeftGroup → UI Panel with a Horizontal Layout Group (for the hearts)
• RightGroup → UI Panel with a Horizontal Layout Group (for the coins)
• Both groups have “Control Child Size” enabled

But it’s still not working correctly.
The hearts and coins don’t display or position properly, and on some phones the top has too much space while on others it looks normal.

Can someone tell me what I’m doing wrong?

gray frigate
#

make sure that the "Force Expand" boxes are unchecked

gray frigate
#

then go there, yeah

#

i can show you a few things to look at

cobalt sequoia
#

hey my game runs smoothly on my laptop but terrible on my android phone, its quite a simple game and my phone is pretty good

plain dagger
cobalt sequoia
exotic relic
plain dagger
cobalt sequoia
#

ok thx gonna try that

plain dagger
# cobalt sequoia ok thx gonna try that

You want to use that to see if its code thats taking to long or if its rendering. You can share some screenshots of the profiler if you need help figuring it out later.

cobalt sequoia
#

ok

craggy pollen
#

it could also be that you forgot to use deltatime when required. it can have huge inpact which makes you think it has to do with the performance

night jasper
storm patio
#

explain how it didn't work exactly

cobalt sequoia
#

did you use the excact same name cuz idle is with small letter and Run is capital

exotic relic
#
public class walking : MonoBehaviour
{
    public Animator animator;

    private string currentState;

    void Update()
    {
        bool isRunning = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D);

        if (isRunning)
        {
            ChangeAnimationState("Run");
        }
        else
        {
            ChangeAnimationState("Idle");
        }
    }

    void ChangeAnimationState(string newState)
    {
        if (currentState == newState) return;

        animator.Play(newState);
        currentState = newState;
    }
}
night jasper
exotic relic
night jasper
exotic relic
#

if there are any errors, it may be since I accidentally put a capitol W on the script lol

#

Anyways, you may need to share more pics and how you setup the animator

night jasper
#

Animator.GotoState: State could not be found
UnityEngine.Animator:Play (string)
walking:ChangeAnimationState (string) (at Assets/walking.cs:29)
walking:Update () (at Assets/walking.cs:16)

what that means?
storm patio
#

you mistyped the state name

storm patio
night jasper
#

its an error i fixed the error on the original

night jasper
storm patio
#

make the state name correct

#

though tbh if you use animator parameters, the code is much simpler

exotic relic
night jasper
exotic relic
night jasper
exotic relic
summer crypt
#

i cant install unity through setup huh

night jasper
summer crypt
night jasper
#

maybe it will work idk

summer crypt
#

it jst deletes everything and goes back to square one

night jasper
#

and no?

summer crypt
#

it closes and doesnt download

#

bothsame same

#

it gives me this which doesnt even open

#

when i click on it

balmy kettle
#

have you tried opening it from the start menu instead of a shortcut?

summer crypt
#

yup

#

same

#

runned as adminstrator

night jasper
#

try a youtube video that explain

summer crypt
#

cant find a single one

#

theyre all about validating which isnt the problem im looking for

night jasper
#

thats weird

glossy topaz
#

why do my characters now take this pose from muscles & settings menu

exotic relic
cobalt sequoia
#

i deleted the map in my scene view and ctrl z isnt working what do i do?

glossy topaz
#

problem solved, for very strange reason, because there was no animation occupying the hand bones it decided to curl up

cobalt sequoia
glossy topaz
cobalt sequoia
#

Oh my days and can't I find that in the trash bin?

cobalt sequoia
#

Am I cooked?

pearl oyster
#

You've learnt the hard way a valuable lesson to always use version control

cobalt sequoia
#

No I have a backup

#

And version control too

#

And I didn't change too much

#

So its fine

pearl oyster
#

Ok so the problem was...?

forest otter
#

Got a question. Is Git useful for a solo dev or should I just not bother?

craggy pollen
#

sure, it is nice for version control and so much more

cobalt sequoia
forest otter
sly lake
#

Also make mistakes and revert them

craggy pollen
#

also to recover and go back to a certain point in your project if needed

opaque acorn
#

yo is unity worth using

#

as in

#

i read something bad happened regarding it a year or so back and everyone who made something with it was in panic

night jasper
opaque acorn
#

oh okay ty 🙏

woeful quarry
#

hello

#

guys, I need help with SuperTiled2Unity.

night jasper
worldly cave
#

what parameter is driving it

night jasper
#

ill show just a sec

woeful quarry
#

@worldly cave you can help me??

night jasper
worldly cave
# night jasper

have you debuged and ensured that "iscrouching" is getting changed when you uncrouch

woeful quarry
worldly cave
#

it might be getting stuck on "true"

#

thats why you are always crouched after crouching once

night jasper
#

im not sure can you check on my code?

worldly cave
#

what do you mean you arent sure?

#

start up the game and look at it lol

night jasper
#

oh its not stuck on true mb its just the animation

carmine smelt
#

do yall know where i can sell my blender models?

night jasper
night jasper
carmine smelt
night jasper
#

but you know maybe how to help me?

carmine smelt
night jasper
worldly cave
night jasper
#

ill show you what it says

worldly cave
#

oh also

#

not here

night jasper
night jasper
amber patrol
#

Every time I import a png it becomes a video in unity for some reason so I can’t drag them around how do I fix it

livid aurora
#

guys is it worth learning C Sharp to get into unity for making games?

just a quick question

worldly cave
#

your image is located within that "package"

worldly cave
#

theres no viable alternative

livid aurora
#

would you recommend it or no?

worldly cave
#

youre going to have to learn every engine

#

are you asking me if i would recommend unity?

#

sure

livid aurora
gusty fossil
amber patrol
worldly cave
#

click on the arrow

#

you should see an individual image pop up

#

thats your "image" you want to drag around

gusty fossil
#

If you are dragging multiple sprites into the scene view or project hierarchy it will auto try to create an animation clip out of the sprites. Those play symbols are not videos. It’s an arrow that allows you to expand the asset which shows the sprites detected on that asset.

amber patrol
#

So how do I remove it it’s making it so I can’t drag it it just shows this

worldly cave
#

they will expand and reveal the ones you can

#

like previously stated... twice.

gusty fossil
#

Rule of thumb is to pack all your animation sprites into one file to reduce draw calls. Or else select all those individual assets and set to single on their sprite settings.

amber patrol
amber patrol
#

Really confusing for beginners but I’ll try to push through

plain dagger
spiral wasp
#

Guys i'm having trouble to create apk for my AR project

#

It just dont create the apk, anyone knows how to fix?

plain dagger
plain dagger
#

hopefully you can read that and realise "Build" is disabled due to this

spiral wasp
#

that is screen is io took when when trying to build the apk

#

is disable because of this

plain dagger
#

hardly understand what you just said

spiral wasp
#

you see is not disabled

plain dagger
sudden ruin
#

!logs

vagrant rootBOT
# sudden ruin !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sudden ruin
#

why is unity called this in my task manager even though the project has been open for a while now?

#

it's been open for about 5 mins now after just having crashed

pearl oyster
#

Well it's not going to be functioning normally after it has crashed

sacred sand
#

Does anyone have some alternatives to decal projector (or a tweak that will work with decals) ?

Im trying to project a decal on a moving game object 🙂

#

I was using decals for blood splatter, but I'm doing some cinematics, and the character moves while a wall is behind him, so I cant attach the projectors to the character either

sudden ruin
sacred sand
#

The character is squirming around the floor

#

The decals are just too big for depth to work, and making them smaller would look bad

sudden ruin
sacred sand
#

I didn't thought of that, I'm gonna give it a try right away. Thanks

junior path
#

turns out that I spent so much $$$ on black friday unity assets that I overdrawed

#

not by much though ($10)

lapis gate
#

Anyone messed around with 6.3 beta and have experienced any major bugs? I really want to start making some terrain shaders

fierce axle
#

What's the current state of AI code assistants for Unity? I hear some people use Github Copilot, not sure how good it is and what other options exist.

slow dirge
# fierce axle What's the current state of AI code assistants for Unity? I hear some people use...

For coding, you definitely want to use one of the solid services, like github copilot, codex, Claude code, etc... Something with ide integration is ideal.
Unity's AI assistant is supposedly trained on up to date unity relevant data and docs, so there's less chance of it failing with api changes between versions(but in practice this is rarely an issue anyway), as well as having access to your project context though. It can read assets and other files in your project and perhaps the scene too. As a relatively experienced dev with unity I don't find it that much useful currently though.
From trying it a little bit in unity 6.3, it feels like a very lacking solution in terms of coding(like not being able to review it's diffs, drag and drop files into it), and the model itself seems to be lagging behind the SOTA models(maybe on level of gpt 4.1).
Also, might want to move any further questions to #1202574086115557446

fierce axle
slow dirge
#

Yes, but only if you are not a beginner. It would hurt your growth as a developer and might hurt your project in the long run too.

#

Unless you don't have plans to pursue a gamedev carrier beyond this one task.

fierce axle
#

I would primarily want it to ask simple questions or help solve specific math/physics issues. Or to trouble shoot any issues I might have - if it can understand the context of my project

#

I have coding experience, and what I am working on is just for fun

slow dirge
#

I see. Well try and see for yourself. Most of the mentioned tools have free tiers.

fierce axle
#

Any particular one you recommend?

#

It's hard to find thorough answers online it seems

#

Something that can integrate right into Visual Studio, preferably 2022 if possible

slow dirge
# fierce axle Any particular one you recommend?

I've been switching between github copilot with premium models and open AI codex. Github copilot has a robust integration with the ide and good tool set for the models. And they have all the sota models available. Codex is tailored for open Ai models(gpt 5.1 codex max is crazy good), so they perform better with it(though, they are trained on Linux commands, so Linux or WSL is recommended). It's less integrated with the ide, but they're improving it often.

slow dirge
fierce axle
#

ahh

slow dirge
#

Yeah, but it's pretty amazing how far we got in a few years. Yesterday I had github copilot with gemini 3 recover videos from a corrupted SD card. It's an area I have totally no experience with. But it actually managed to recovers fragments of videos. I'm sure a human specializing in the field would do better and faster(maybe not faster), but the fact that someone without knowledge in that area can get such results is pretty amazing.

jaunty gyro
#

Hello everyone! Can I ask a question about Unity?

vagrant rootBOT
# sudden ruin !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

sudden ruin
#

is there a way to disable this pop-up / always ignore automatically?

sweet tartan
#

yes, by following the instructions in the docs it mentions

sudden ruin
#

a lot of the code isnt mine, so id rather not tamper with it.

#

no one here knows how the broken pieces are being created. once you know how to do that, destroying them is trivial. reach out to the asset author

upbeat glen
#

thanks

vapid ore
#

do i need to learn 2d when i specialize in 3d

slow dirge
vapid ore
#

maybe i will need it later, right now i don't have much idea about it, besides by the end of next year i want to launch my first game product so i am in a bit of a hurry

vapid ore
#

I downloaded the web version but unity still doesn't recognize it?

copper gust
#

have you restarted the project

vapid ore
#

Maybe not yet

copper gust
devout tundra
#

hey

#

guys can i get help?

polar pilot
#

what's up?

polar pilot
devout tundra
#

i have a error in my project

#

can i call you to help me fix it?

#

@polar pilot

polar pilot
#

I'd rather not hop on vc

devout tundra
#

ok

polar pilot
#

can you screenshot it?

devout tundra
#

yea

#

one sec i have to bulid it so i can show you cause my thing does not bulid

polar pilot
#

it's not a syntax error right?

devout tundra
#

idk

#

@polar pilot

polar pilot
# devout tundra

i don't know what that means but google probably does, if I had to guess it's some enum error

devout tundra
#

ok ty bro

polar pilot
#

generally speaking if there's an error in the console there you can just copy-paste it into a search engine and there is probably a stack overflow post with the same issue and the solution

#

yeah somehow Unity is trying to build to an invalid platform

#

which is giving the error

#

\Library\Bee was the culprit for somebody

oak meadow
#

If your game uses cloud save and has servers how do you set this up when you're working on the game do you just pay for the usage but also like if youre like testing a gamemode like how would your editor authenticate like my editor never made an account doesn't have a playerid or whatever that you can retrieve data from cloud save from

azure pond
#

in some important sense it must be, if unity cloud save is working

oak meadow
# azure pond how do you figure your editor isn’t authenticated?

yeah that was kind of just an example but like i need to get the players stats and like how would i test certain data like if the player has level 5 selected maybe i could make an object that would set it in the inspector im not sure how that would work but then idk if it would work if im testing multiple players

astral peak
#

Hello everyone. I'm new in unity, literally downloaded 2 days ago. And I need some help and guidance.

#

I got some strange bug with terrain tool

azure pond
#

is one POV. obviously if you want to test it you can, there are a bajillion ways to do that

oak meadow
#

i can test it without using like cloud save then just replace it with cloudsave that should work

astral peak
#

When I try painting a texture, it appears far from the brush and randomly far. Who can help to solve it?

balmy kettle
astral peak
#

I looked up videos and AI and couldn't fix

astral peak
astral peak
buoyant citrus
#

Can somebody help me resolve this issue?

vivid cedar
astral peak
whole gyro
#

Hi

astral peak
#

Hi

storm patio
buoyant citrus
vivid cedar
buoyant citrus
vivid cedar
#

Look up clearing the package cache too

clever flume
#

does unity have plans for making a new cloth/clothing system?

buoyant citrus
hard aspen
#

I wanna get into making games. someone tell me where to start. i just made my first amateur horror game for my school project

obtuse rover
#

s there a simple line of code to get an input from actions and execute a line of code if it is pressed

clear hearth
#

Hello everyone

#

I need your help

#

I want to create a simple game for vr. And I use Universal 3D template

#

I have a problem

craggy pollen
clear hearth
#

Okay

storm patio
chilly blade
rain furnace
#

Where can I ask about TTS?

storm patio
#

in unity?

rain furnace
#

Yes

storm patio
#

have you tried researching that at all

rain furnace
#

Well, more or less

#

How I can use TTS offline for free in Unity and with a more or less normal female voice with a customizable tone?

storm patio
#

you'd probably want to find some library for that

rain furnace
#

Well, something like that

storm patio
#

google would be the place to start for that

rain furnace
#

Do you mean Google TTS?

storm patio
#

no, google search

rain furnace
#

Oh, well, okay, thanks for the help.

arctic portal
#

i have a unity terrain attached to a road in my project for infinite road generation. but when the road is rotate the terrain doesnt. how do i fix this issue? the road is the terrain's parent but the terrain doesnt rotate along with it

copper gust
#

im sorry to break the news but terrain doesn't rotate

#

you'd need to find some third party tool that could convert the terrain to a mesh

stable sky
#

how can terrain be made transparent?

sly lake
#

Custom shader

#

Though this sounds like a bad idea

#

If you want to fade it out, I’d consider dithering instead

latent oasis
#

Hey does anyone know how i can apply this shader to my terrain here? also maybe why it appears so dark in the bottem right view, it should look that same too that ground texture in my assets folder

livid helm
#

Hey have anyone worked with XR Origin + Cesium? I need help with an issue where i am rendering a polygon on a map but when using my AR phone it renders on my location when its supporet to be the other side of the country. Can someone help? need it for my school assignment

craggy pollen
latent oasis
craggy pollen
gray salmon
#

why is unity lagging so much? i dont have many things in the game, and this lagging issue never happened to me, i have 48gb of ram, and my whole pc only uses 37% of it. this is happening for 1-3 days, and idk how to fix it, maybe someone can help me?

edgy oracle
#

yo

cyan lion
#

the lagging might be caused by something else

earnest sluice
#

Does anyone know what causes this sort of artefact in HDRP for sprites with a standard lit material?

cyan lion
#

also very W I D E

earnest sluice
#

Is my gfx card going to explode or something?

cyan lion
#

in hdrp is there no need to bake lights?

#

i heard someone in a video say lighting is realtime

#

but my hdrp scenes look bad regardless of whether i bake lighting or use real time...

dark finch
#

can someone help with finding right manual for creating a clickable UI image ?

gray salmon
craggy pollen
#

check the profiler, start trimming down things step by step

gray salmon
#

and i got a new ssd yesterday, but it cant be bc of it, right?

craggy pollen
#

What did you do 2-3 days ago, what have you changed?

#

you need to go step by step , use the unity profiler and debugging tools that unity provide

gray salmon
craggy pollen
#

well if you want to find out what´s wrong wiht your game you would have to exclude everything that doesnt have to do with unity. generally speaking close all the other apps.

gray salmon
#

thank you

craggy pollen
#

this is how things work when you want to find out a problem

gray salmon
#

👍

near wigeon
craggy pollen
#

please remove the message from here, we got it (at least) double now

craggy pollen
#

thanks

main pagoda
#

A way to bake your unity terrain trees into the nav mesh. Make sure your tree prefab has a collider, go to your tool bar and click the obstacle baker, This will spawn a capsule game object at every tree under a parent game object. Bake your nav mesh surface. Delete the Obstacle object. https://docs.google.com/document/d/1t54KxhAJBqhRR2uepQDLlf-fLZ2FEry2ETttMv2oJb8/edit?usp=sharing

near wigeon
#

why not do it properly by doing it via Github Gist

spare lark
#

great news

#

please

#

some onme

#

am going insaine

#

il fix it tomorow then

#

am alr tierd

main pagoda
# spare lark some onme

Going to need more details. If it's just your character collider that's not on your person, I'd start by deleting the collider and then add a new one

spare lark
#

tmrw k?

#

well it spawn under the map idk what hapend i changed height from 2 to 1 and kaboom,

#

se ya tomorow

undone monolith
#

Which editor is recommended to download?

#

The LTS editor or the latest editor builds?

#

Normally I wouldn't ask this, but it's annoying seeing new versions everytime

near wigeon
tardy python
#

can anyone tell why the keyboard keys keep getting aligned like this? i'm pretty sure everything is set to top left in the inspector... maybe there's something wrong with my code?

near wigeon
tardy python
#

i'm getting there

tardy python
near wigeon
tardy python
#

oh didnt even think of that. but yeah i switched it to 16:9 and its the same

copper gust
#

Worth noting it is aligned on the right side which feels like some accidental intentional choice

near wigeon
#

honestly Id use horizontal stack group and just put in the black keys relative to specific nots

#

working Unity UI is a pain tbh

tardy python
copper gust
#

Especially when messing with prefabs my lord

near wigeon
#

but yeah that initial offset looks like whats giving the right side the "spilling over"

#

did you set the anchor pivot point for the notes to be at top left?

near wigeon
#

looks like they still using the middlepoint

#

pivot not anchor

plain dagger
#
  1. Those many Find() and GetComponents could be improved
  2. Use layout groups to handle this work instead
#

Looks like you fight yourself by doing GetComponent everywhere for the same thing

near wigeon
#

yeah just serialize those

plain dagger
#

Or, get the main component once and use that reference instead of GameObject

cyan lion
near wigeon
#

but would also go with a horizontal stack layoutgroup* like mentioned earlier, just need to a way to create the black notes as specific child of specific notes

cyan lion
#

How are we supposed to light an interior scene in HDRP

near wigeon
cyan lion
#

Should i bake lightmaps

#

Or keep it to realtime lights

#

How do i get realtime lights to do indirect lighting

plain dagger
#

You get better results with baked/mixed lights but less flexability at runtime

cyan lion
#

I tried ssgi but it looked like 💩

woeful quarry
#

Guys, I need help with supertiled2Unity

#

Could you help me?

cyan lion
near wigeon
cyan lion
#

I never get that result

cyan lion
near wigeon
woeful quarry
#

ok

cyan lion
woeful quarry
# near wigeon no just ask your question , with specific details on the problem

I'm getting these two errors and I don't know how to fix them. These are the errors: SuperTiled2Unity version: 1.10.7, Unity version: 2021.3.4f1
Could not generate asset path for '../../../../plataformas/Archivos Videojuego/mosaico.tsx'
Missing tileset asset: ../../../../plataformas/Archivos Videojuego/mosaico.tsx
and:
SuperTiled2Unity version: 1.10.7, Unity version: 2021.3.4f1
Could not generate asset path for '../../../../plataformas/Archivos Videojuego/mosaico.tsx'
Missing tileset asset: ../../../../plataformas/Archivos Videojuego/mosaico.tsx

cyan lion
plain dagger
cyan lion
#

I always have this problem where i make a good looking scene in blender and it looks like crap in hdrp. Even eevee looks better

plain dagger
#

🤷‍♂️

cyan lion
#

Baking lightmaps

#

And i still end up with ugly scenes

near wigeon
# woeful quarry I'm getting these two errors and I don't know how to fix them. These are the err...

this sounds super specific to the asset itself, could be a path issue or maybe not..
you could try asking https://github.com/Seanba/SuperTiled2Unity/issues
is there a reason to not just use Unity Tilemap system ? a lot has improved since 2014 when this asset was made.
what is your path project ? are you using special characters in it ?
maybe it doesn't like whitespace in the path.. or perhaps permission issue somehow ? its hard to tell

plain dagger
plain dagger
#

omfg

#

cant please you can we 😆

cyan lion
#

I tried many things

#

But ended up with bad results

woeful quarry
cyan lion
#

But unity is the only engine i know to code in somewhat

#

So I can't even switch

cyan lion
near wigeon
#

have you looked at the HDRP demo scene ? the interior looks pretty nice..

cyan lion
near wigeon
#

no shit..

cyan lion
#

Or a new scene

near wigeon
#

..this comes down to skill issue, you probably need to better learn how HDRP works and how important the setup is

#

its not gonna look fantastic out the box

copper gust
#

Making photo realistic games is a very difficult task

near wigeon
#

certain materials need to be setup a certain way and so on

#

unity has tons of resources on HDRP workflows
they explain how they get that "look"

karmic saddle
#

is there way in unity to check what takes the most CPU / GPU ?

cyan lion
craggy pollen
#

are you sure you really need Hdrp?

karmic saddle
near wigeon
cyan lion
#

Making any game is difficult to be real

near wigeon
#

In this video, we look at an overview of the Unity Profiler in Unity 2022 LTS.

You’ll learn more about profiling your game to identify bottlenecks, the Profiler’s interface, and how to identify issues that need fixing.

The Unity Profiler is a tool for creators who want to understand performance issues and how to address them.

Helpful re...

▶ Play video
cyan lion
craggy pollen
#

urp

cyan lion
craggy pollen
#

well you can achive that with urp too

near wigeon
# cyan lion I am not making a game but a interactive demo to showcase my 3d scenes

In this video, you'll learn how to create AAA-quality visuals for current and next-gen games. We’ll also show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.

Speaker:
Pierre Yves Donzallaz (Senior Rendering & Lighting Artist)

Did you find this video useful? Room for improve...

▶ Play video
#

and such

#

they have many topics like this you just gotta look and understand the pipeline better

cyan lion
#

It was cool

near wigeon
#

its not a magic "make my shit realistic " flow out-the-box

cyan lion
#

I have heard this a lot

near wigeon
#

urp or hdrp both require setup to get a certain look

karmic saddle
#

tbh is it too many verts that drop my FPS or idk

#

I am trying to achive at least clean 144FPS

near wigeon
cyan lion
near wigeon
cyan lion
#

Never used

near wigeon
#

like the Frame Debugger etc

karmic saddle
#

lets not talk about this

surreal echo
#

Guys, my friend called Blender a game engine

what do y'all think

karmic saddle
#

1251 MS FROM PHYSICS???

near wigeon
cyan lion
near wigeon
#

also no off-topic so whocares what your friend thinks

cyan lion
#

Remember when blender had a game engine lmao

craggy pollen
#

i hate blender (more offtopic sry nav)

cyan lion
#

Skill issue

sly lake
rancid talon
#

The blender game engine is actually still being maintained as a community fork "UPBGE"

sly lake
#

Profile builds, not the editor. Editor performance is worse.

humble mango
cyan lion
rancid talon
#

No

cyan lion
#

Or even godot

sly lake
#

Blender recommends Godot

rancid talon
#

It's just an option.

#

Blender themselves recommend Godot lol

sly lake
rancid talon
#

Or even Unity

near wigeon
#

🥱

cyan lion
cyan lion
rancid talon
#

Godot is an okay engine... Not common in the industry so would be tough to find jobs with it

cyan lion
#

Do you speak hindi rational rama? Your name sounds a bit indian.

rancid talon
#

Yes I do

#

Hindi, English, Punjabi, I took some french in uni years ago but I have forgotten most of that

cyan lion
#

Mon ami, tu est francaise?

rancid talon
#

non

karmic saddle
#

🤣

subtle owl
#

🍿

craggy pollen
#

people trying to achieve solid 60 fps and this guy not happy with 120 fps

sly lake
#

After a certain amount of effort my performance target is now "whatever happens, happens"

humble mango
#

I'm looking for someone who would like to collaborate on a small first-person indie horror game that I’m planning to release on Steam. If someone is interested #🤝┃introductions

sly lake
#

!collab

vagrant rootBOT
# sly lake !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

karmic saddle
#

this is maximum number of layers or can I somehow have more?

copper gust
#

Nope

sly lake
#

It's the maximum

#

The entire thing is a single int32 per object

storm patio
#

man, why isn't a uint32. that bothers me for some reason

#

just noticed that too

sly lake
#

Doesn't matter for bitwise. They're not treating it as an int, just a block of 32 bits catshrug

storm patio
#

yeah, ik... 😮‍💨

storm patio
#

for each object, it's a layer index, not a layermask

storm patio
karmic saddle
#

WELL FUCK

storm patio
#

well, you never really create them, you just assign the existing indices

sly lake
#

Pretty rare to run into this.

karmic saddle
#

oh yea

#

how do I unlock FPS in editor since rn I am stuck at 144FPS no matter what I do

near wigeon
#

if you're going over the layer amount, you might have a design issue

karmic saddle
sly lake
#

Project settings > quality

copper gust
#

And where you select resolution in the game view

karmic saddle
#

;-;

sly lake
#

Nvidia control panel has something to say about it too

#

Might be forced on

karmic saddle
#

it goes over 500FPS without issues

copper gust
sly lake
#

Ok but why are we caring about playmode FPS again? 😅

karmic saddle
sly lake
#

Not necessarily. Bottlenecks in editor may not exist in the build at all

karmic saddle
#

its hard to optimise when editor is trolling

sly lake
#

Not just that.

karmic saddle
#

@sly lake can I somehow link profiler to build?

sly lake
#

Yeah, it's a checkbox in the build menu

#

Debug builds can connect to the profiler automatically

sly lake
# sly lake Not just that.

Some things might show up as a big deal in editor profiler because they do extra work in the editor, but then in the build they don't do that extra work so they're suddenly 0.01ms or something

karmic saddle
sly lake
#

Yep, should work

karmic saddle
gray salmon
novel kelp
#

how do i set up UDIM textures in unity?

sly lake
south summit
#

THE GOLDEN QUESTION: Is it possible to create a selective object randomizer that will accept any random object except the one it previously received, in order to avoid spamming it visually?

daring mulch
storm patio
storm patio
#

no clue if that's the issue, but you shouldn't do it

sly lake
#

Oh, yeah. That'll break your builds

daring mulch
sly lake
#

Anywhere else

#

Create C:/Projects, for example

daring mulch
#

oke thank you (:

weary radish
#

Hi guys

#

I want to edit one mod but idk how to do it

#

idk If this is good server to ask this question

#

but can someone help me how can I edit mod that is in .dll

#

format

sly lake
#

No, we don't really deal with modding questions here. They tend to be fairly game-specific.

weary radish
#

Sadly there is no tutorial for modding this specific game

#

Most of the people were propably using some tool or tutorial for modding unity games

modest meteor
weary radish
#

I only find tutorials to modding models and music

karmic saddle
#

I didnt know that build hates debug logs until Now

#

Yea for some reason everytime debug log gets called the cpu usage skyrockets

#

For no reason

violet thunder
karmic saddle
craggy pollen
#

yeah you won´t have that in your built, but we already told you

violet thunder
#

Filip mentioned it happening in a build

daring mulch
sly lake
#

Do you have enough disk space?

#

If so, try a different template maybe

#

Also

#

!install

vagrant rootBOT
# sly lake !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
daring mulch
daring mulch
daring mulch
gray salmon
daring mulch
#

what should i need

gray salmon
storm patio
daring mulch
storm patio
#

well, a small one

#

a starting one would probably be much smaller

#

like, 1GB

gray salmon
storm patio
#

that isn't the problem at hand

gray salmon
daring mulch
forest otter
#

So I saw in the 6.4 alpha they took out the built in render pipeline

#

My guess is that they are starting to simplify the pipelines

modest meteor
forest otter
#

Or 6.7

#

So what will the simplified pipeline do? Will we still get features for high fidelity?

daring mulch
gray salmon
# daring mulch what is that?

nvm, when creating a project, there is an extra line which says "location". i put my projects here:

  1. C:\Users\yourUser\Documents\unity-games\GameName
    or
  2. C:\Users\yourUser\Documents\GameName
storm patio
#

that shouldn't really matter much, just shouldn't be in a synced location

#

and should have perms, at least.

storm sierra
#

I just heard about the whole unity and epic deal, how does that affect me as a indie dev?

gray salmon
stuck flower
forest otter
#

So does anyone know how the Simplified RP will work? Will we get features from URP and HDRP in one pipeline?

storm sierra
stuck flower
#

I thought it was just a Battle Royale with a lot of skins

modest meteor
forest otter
exotic relic
#

Unreal engine is neat, comes with tons of tools, and multiplayer is already built with a couple of clicks. The thing I have against it is the blueprints & c++. I honestly enjoy C# so much more, and I believe that unity is way more organized. Creating a game in unity is significantly easier regardless of what tools unreal offers. Besides the fact that they now have AI to generate blueprints for you lol.

fiery stone
#

in which # do i ask a question?

balmy kettle
fiery stone
#

find a channel says unity-talk

#

so i guess here

balmy kettle
#

if you cannot find another appropriate channel that covers the topic of your question, then yes. here is the last resort.

fiery stone
#

installed unity today, first image shows how it looks like in tutorial, second how looks at my locally, how to make it look like that i cant find an option

balmy kettle
#

zoom slider in bottom right

near wigeon
#

just scroll wheel it (hold ctrl ?)

#

or zoom slider

fiery stone
#

ah jesus

#

thx

tardy python
#

hey guys, i am trying to create a piano roll interface for my piano game and i'm wondering what the best way to do it would be. i've got the keys at the top working but now i need to create a grid below it so the user can place notes under each key. but i need to be able to do it in a way that the number of columns is dynamic according to the number of octaves selected and how many keys there are per octave. i was thinking about tiling buttons and giving each of them an onclick event, but that would be a ton of objects if we're making a song that's a few minutes long. what are your guys thoughts?

vivid cedar
tropic oyster
#

what is the best way to dynamically reference assets and data/scriptable objects? ie procedural generation, item drops, serialization/deserialization? According to google it's recommended to use either addressables or a scriptable objects "database". as opposed to my registry method

inland river
tropic oyster
inland river
tropic oyster
inland river
#

i would assume thats what you've been talking about

tropic oyster
#

I want something a little less manual

#

Right now I have several dictionarys with references to object instances etc. And I'm hitting that to get the info

inland river
#

and whats the problem with that?

tropic oyster
#

I wasn't sure if it was an anti-pattern

#

Because my registry object will get progressively massive

inland river
#

in itself that doesnt give much information to judge what you have, but dependency injection is certainly not an antipattern

tropic oyster
#

tileRegistry.Add("ground_stones", Resources.Load<TileData>("Tiles/ground_stones"));

and then like

TileBase dereferenced = registry.tileRegistry["ground_stones"].tile

inland river
#

if the data in that collection isn't redundant, then the size of it is natural, the data has to be somewhere

inland river
tropic oyster
inland river
#

i think you're missing or misunderdstanding something fundamental about unity here

#

but i can't pinpoint yet what that is

#

there is practically never a reason to use Resources.Load()

#

you could say Resources.Load() is something you would expect to use if your mental model of an engine has no proper editor tooling

#

in unity you generally can avoid path-references entirely, you reference the asset as a serialized pointer

loud tartan
#

@inland void

tropic oyster
#

Ik about SerializeField

#

That's about it

inland river
tropic oyster
#

ok

#

But I guess I don't want to have to manually add the asset to the inspector for every class I make

#

registry.tileRegistry["tilename"] and poof. I have it

#

But idk if that's an anti-pattern and if it will hurt performance

inland river
#

you can automate the referecing by writing little scripts to run in the editor

#

but referencing stuff this way in unity is fundamental to its editor workflow

#

if you prefer to work mostly with code, you can make some global dictionaries of your assets and use these at runtime to address your assets. it would be easiest for those to be built from serialized references

tropic oyster
#

That is basically what I am doing
edit: I guess without serialized references

inland river
#

if you use resource.load, you're largely ignoring the editor as a platform for custom tooling and authoring

ruby pawn
#

Could ANYBODY help with this, I have been ripping my hair out over it for the past 5 hours

tropic oyster
inland river
#

maybe its just your distaste for manually referencing stuff that pushes you into a certain solution that might be improved

#

but tbh, its not wrong what you are doing on any absolute scale, its just not whats commonly done in unity

tropic oyster
tropic oyster
#

i guess I'm more concerned about whether my way hurts performance. Ultimately it does load all the assets into memory I believe, which depending on how many I have may be a problem

inland river
blissful otter
#

Quick question out of curiosity because I wanna put keyboard controls into my game as an option

#

What are typical keyboard controls for a fighting game?

tropic oyster
#

or like souls

blissful otter
#

I have left, right, jump, crouch, block, high kick, low kick, high punch, low punch, and a projectile move

blissful otter
elder haven
#

Does anyone know where I can buy realistic hair assets for Unity? The Unity store seems to only have stylized ones

inland river
blissful otter
#

I have my game due on the 9th for my class and I have a laundry list of stuff I want and have to do

#

But I wanted to start with that because it's arguably the easiest thing to add

tropic oyster
inland river
#

JKL for punches UIO for kicks, WASD for movement, the rest are combinations

#

that is a 1:1 mapping with a dedidcated controller

blissful otter
#

Although after that I want to try and add actual controller prompts and switching and stuff, then make a menu, then fix animation and try to add to the combat system and everything

#

In order of easiest to hardest imo

blissful otter
inland river
#

WASD is not comfortable for a fighting game like SF

blissful otter
#

It's a rap-based fighting game

inland river
#

there are a lot of fighting game subgenres

blissful otter
#

Like maybe Def Jam but 2.5D

inland river
#

so not streetfighter then, more like tekken?

blissful otter
#

Nah def Street Fighter, they're not able to turn

inland river
#

whats the 2.5D about? just graphics?

blissful otter
#

Like Street Fighter, Mortal Kombat type is what I'm going for cause those are the fighting games I primarily play

blissful otter
worldly cave
# blissful otter

i still think the shield popup billboarding is being caused by that custom shader you are using

#

if this is the same game im thinking off

blissful otter
#

The one thing that makes it actually have some form of music to it and not just be a straight up fighting game is the projectile is chargable and when released, it comes out as a music note

blissful otter
#

The hardest part is trying to fix the combat issues and add to it

night jasper
#

using UnityEngine;

public class playermovement2d : MonoBehaviour
{
public CharacterController2D controller;
float horizontalMove = 0f;
public float runSpeed = 40f;
bool jump = false;

// Update is called once per frame
void Update()
{
   horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;

if (Input.GetButtonDown("Jump"))
{
    
     jump = true;
}

}
void FixedUpdate()
{
    controller.Move(horizontalMove * Time.fixedDeltaTime, false, jump);

jump = false;



}

}

i used that code for jump why cant i jump?

vagrant rootBOT
near wigeon
blissful otter
worldly cave
near wigeon
#

also horrid way to make a jump

blissful otter
#

Besides like a health system fs and some other things

worldly cave
#

also you are using bools where you should be using states/enums

#

also the better practice is to have a "grounded" bool rather than a jump one

#

in general

night jasper
blissful otter
#

I gotta try and make settings when I get to making the menu

worldly cave
#

add something like

Debug.Log("Jump pressed!");

under your input for the jump

blissful otter
# blissful otter

I'm hoping I can get to do everything on the list I want to and have a nice finished product before the due date since I don't have a crazy ton of time

#

Because I also have finals I gotta study for and stuff like that

worldly cave
#

way more manageable

blissful otter
#

Yeah I usually use ToDoist for my assignments but for just this one thing I don't mind just making a doc for it atm

#

I mean it's the first game I'm ever making and it's for one of my classes so it's not gonna be anything professional but I want it to come out at least decent

#

Decent enough that it would look cool to put on my LinkedIn and resume

#

Actually scratch the 9th I have till the 12th now thank God I just got an email from my professor 😭 🙏

#

After I finish the keyboard stuff tho, first thing I wanna do is fix some issues I'm having with my projectile

clever flume
#

does unity have plans for making a new cloth/clothing system?

near wigeon
clever flume
#

I guess a followup is are there any widely used Unity Clothing Assets or is it more niche / DIY

glass kraken
#

Hi, I have an issue with my transitions, it gets stuck on Turn right and doesnt transition to the next state

clear hearth
#

Hello everyone

#

I need your help

pearl oyster
#

You can just ask without declaring that every time

clear hearth
#

Yeah

#

I want to create and develop for Meta Quest 2 or 3.

#

How can I do that

glass kraken
#

they have a VR pathway if I remember correctly

clear hearth
#

I need to know;

How do I add a ready room?

How do I arrange the room?

How do I connect to the player?

glass kraken
clear hearth
near wigeon
#

clearly you aint ready

worldly cave
#

what is with the monkey tag players or whatever coming here wanting to make the next big vr game without wanting to actually put in the effort towards making a game 🤔

near wigeon
#

its simple really

#

the player base tells you everything you need to know

clear hearth
glass kraken
worldly cave
clear hearth
clear hearth
#

The link

nocturne relic
#

I'm having issues with light baking but I'm not sure where to post those now since the lighting channel has been removed

worldly cave
#

what kind of issues.

nocturne relic
#

I will head there, thank youu

fair cove
# clear hearth 1 or 2 days

Personally, I have not yet seen any game made to completion in under a week, let alone 1 or 2 days, there is a lot that goes into games that simply cannot be covered in just 2 days (and thats assuming you run into zero issues with debugging, programming and art and zero technical issues with Unity itself, the device your testing with and external software and source control), even game jams usually go longer than 2 days for that reason

elder jolt
#

Hello Guys, at a distance everything keeps disappearing, how can i fix this? Thank You

sudden ruin
hard relic
#

How could I open multiple editor windows on linux? I want to test my multiplayer game.

sudden ruin
hard relic
#

Okay, thanks. I wanted to see it in the editor but builds will also work.

near wigeon
#

Unity Multiplayer Play Mode but don't think it works in linux
yea..nohttps://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@2.0/manual/index.html#compatibility

#

each copy does have a decent size, but works similar to Git, saved changes are automatically detected in other editors but sure as hell beats waiting a build each time / change

gray frigate
#

ParrelSync has worked great on macOS, at least

near wigeon
#

Yea its a good asset for sure, I do use multiplayer playmode now cause it doesnt require multiple unity editors to run or have a copy folder each instance , still a solid choice esp if still using unity pre-6

hardy rose
#

Not really a programming question, and im not sure if it falls under anything, but when trying to make a game that is extremely openly moddable, but you want it to be accessible, and not endanger clients w/ mods (a scripting language) whats the best way to actually load assets multiplayer cause i feel like its hard

near wigeon
dense reef
#

@hardy rose You can allow player use only available in game assets it will save you from add people to much freedom and create bad content

near wigeon
dense reef
#

You can create in game editor mode and save system

#

Like in Warcraft for example it has editor that allow players create and script the maps

#

If you wanna allow players upload any asset you will need to moderate every upload from players

elder jolt
#

i clicked on an object and clicked f and it worked

hardy rose
#

Cause im tryna to make a sandboxy game

dense reef
#

If it is already moderated you integrate it in your game

hardy rose
#

Fair enough

dusky folio
#

Hey I have an issue on unity when I am using easyroads or similar assets and I do shift click to place roads nods it just doesn’t work

#

Is this because I don’t have the good device, version,…?

spiral steppe
#

Wow. Just realized that you can have material height and such in URP xD

#

After 5+ years of unity no less

slow dirge
# dusky folio Is this because I don’t have the good device, version,…?

I don't think the device has anything to do with it.
For a specific asset, you'll need to contact the author or report a bug. After making sure you've read the asset documentation and not making any mistakes on your end.
Or you could try debugging the asset yourself. Read it's code, learn how it works, use the debugger or logs to investigate the issue.

warm verge
#

hey guys

#

i need some hel´p

#

cant log in in unity hub

#

anyone knows how to help?

near wigeon
warm verge
near wigeon
warm verge
#

yes

warm verge
near wigeon
#

try assigning a different browser as default

#

or try google "magnet links not working on [insert your browser]"

#

unless thats in hub then could be something else blocking app from opening links, you can check the hub logs

warm verge
tepid horizon
#

hey odd question, im trying to find someone who is in the steamworks partnership. if you're in it can you please hit up my dms 🙂

inland wharf
#

Someone can lend me a hand with the Animator? I´m a bit confused with how to make it work correctly

warm verge
#

also when does this end

#

its like 10 minutes

inland wharf
near wigeon
warm verge
#

now the project wont load 😭

#

its stuck

near wigeon
covert tusk
#

Where can I find people to playtest my multiplayer game on steam? I have keys I can give out, the game has not been released yet.