#⛰️┃terrain-3d

1 messages · Page 24 of 1

compact trench
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can you help me please ?

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why when I throw these steps the same sky ?

smoky mountain
compact trench
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thank you his motivates me a continued @smoky mountain

smoky mountain
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what do you mean by this? how do you find that

fading mountain
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Ive tried 3 different methods to make grass, all have small errors that make it untenable. Does anyone have resources on this?

nocturne belfry
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thanks but it still does not work

rose sentinel
rose sentinel
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how do I fix this texture smoothness?

smoky mountain
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Does anyone know what the terrain gear icon looks like?

smoky mountain
tacit rapids
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ookay so trees in unity, i want a wind system active but i want to use tree meshes from outside of unity, all the tutorials i can find use unity's internal tree maker

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is that even possible?

flint trout
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when i try to import a heightmap with terrain tools it creates sharp ridges?

thorny swift
flint trout
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Thanks

thorny swift
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np

ivory mauve
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Does anyone know if you can use hdrp and terrain

ivory mauve
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does anyone know how to invert the face so I can make a cave like shap

tawdry knot
alpine gyro
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Hello, do you perhaps know what's up with PolyBrush doing whatever? The placement is all over the place if you're for example using a multi-layer terrain mesh.

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Trying to paint some stuff in here but it places it up there. lmao

river creek
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can someone tell me why do i get that error

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i have the mesh renderer on the trees

full dew
river creek
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Well i didnt find anything missing on the mesh renderer

river creek
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grass

rapid leaf
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I'm using a Noesis plugin to rip models, they show up perfectly with textures in Noesis itself but as soon as I put it into Blender half of the vertices are flipped and the textures don't apply to it.

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Anyone got an idea what might be causing it?

reef berry
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guys is this space option new in unity or it was present before 2020

reef berry
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thanks

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maybe i was not aware of

smoky mountain
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How do you import terrains onto another unity project?

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I would like to put this...

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Onto this...

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but you see how nothing shows?

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How do I make the entire terrain appear onto another Unity file?

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I'm wondering what is missing

smoky mountain
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I did something....

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Now it looks like this...

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and when you zoom in

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there are checkerboards....

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the grass texture is from terrain tools but I do not see it in the package manager

smoky mountain
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nvm i figured it out

reef berry
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guys can i label location on terrain , so when i scale down or up the terrain size , so it will stay relative to that location

reef berry
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this file

smoky mountain
smoky mountain
reef berry
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guys this is the map of pubg idk why they used A B C D E F G on top

thin ibex
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They're labels for naming the squares.

reef berry
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oh yes thanks

verbal nest
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Hey, does unity's terrain have built in lod? For example, if I use an 8k sand texture to paint on the terrain, will it be rendered as 8k everywhere, even though the player can't see it or is very far away? or does it automatically get reduced for optimization?

rapid leaf
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Question, I got a bunch of geometty of a PS2 game, I want to pul all "sections" into one big map

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But because the PS2 had to load individual sections with a transition it had to have materials for each loaded level

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I'm importing all maps into Unity and extracting all materials to a folder, taking hours

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But Unity exports them with a number behind the material name for each level section

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So the question is: Should I extract all prefabs individually, search the mat extension in windows and move every mat individually to a general material folder, being sure to remap the materials one at a a time in the inspector menu?

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(all prefabs are in their own folder already so extracting every mat from the prefab won't make unity place a decimal after the material name)

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I'm pretty new to this stuff in general so I might be missing an easy fix

rapid leaf
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Going into every folder in Unity's Project viewer and extracting the materials into that folder and then moving a single copy of each in a search is gonna be less work than going over every model and finding which material to place where

verbal nest
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Hey, I want to make a digging system with a mesh, though the mesh isn't very high detailed (doesnt have many vertices) at first. How can I add vertices to a mesh when trying to dig? Or is there a better method?

rapid leaf
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Anyone got any idea why these two sides are different? They use the same material

lethal hearth
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is there a fix for my terrain being so laggy on my oculus quest 2?

rose sentinel
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Hey everyone. So I have a prefab terrain, and I want to drag and drop the terrain to add more places, but when I change 1 terrain, it changes them all. Ive tried unpacking the prefab after dragging it in but still the same result. Can anyone tell me why and how to fix this? thank you

royal raptor
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Any Idea how we can get custom brush for unity terrian like this https://youtu.be/R29uYgKYMSA

A small series of videos where I show the progress of Lonefarm.
Testing a custom brush to make the corners sharper without blurring. Also add a triplanar shader to be able to have 2 textures without having to paint the entire terrain

WISH LIST NOW! https://store.steampowered.com/app/1316440/Lonefarm__Farming_Driving_Simulator_Game/

join to Dis...

▶ Play video
lethal hearth
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is there a fix for my terrain being so laggy on my oculus quest 2?

royal raptor
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Any solution for this error
"Failed to create Object Undo, because the action (PaintTextureTool - Texture) is too large. Clearing undo buffer."

rose sentinel
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how do i make my object not fall off the terrain?

royal raptor
royal raptor
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check if terrain have terrain collider

rose sentinel
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they do

royal raptor
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does the object have colliders attached ?

rose sentinel
rose sentinel
royal raptor
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Objects cant have terrain collider

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any non-2d collider

rose sentinel
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what do they need to have to not fall through the terrain

royal raptor
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any kind of collider except terrain collider
Example : for cube (3d game) box collider and in 2d game for square : box collider 2d

rose sentinel
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and its still falling down

royal raptor
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can send the terrain and cube collider setting

rose sentinel
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ok

royal raptor
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DM me

fading mountain
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Does the terrain tool system still work?

royal raptor
crimson hill
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Why can my character walk up steep terrain?

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Anyone have a solution

subtle whale
# crimson hill Anyone have a solution

So I haven't worked much with this so I'm not great and can only help lead a bit/: But maybe cast a raycast down to check if the ground is above an angle they can walk. If it is, than add force to the opposite direction and slightly down maybe /: Sorry if this doesn't help

crimson hill
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I will try that later

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thanks for the help

subtle whale
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👍

crimson hill
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This happens @subtle whale

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I just thought of something

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let me try lowering my jump height

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stopped it climbing that tree but this terrain for example it still happens

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is this due to the terrain being ground?

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and the ground script so the game knows when my character has stopped falling

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I just thought of something

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Edge collider

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might work

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welp nope

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not with a character controller

vapid void
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is there a way to patch this heightmap, I'm currently testing Mathf.PerlinNoise

vapid void
rapid leaf
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I got the issue where the the importeed models become Pink but there's no "lit" option under URP?

undone lark
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URP has it's own version of lit. If the assets were not made in URP, you can have Unity attempt to port them:

crimson hill
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That is pretty lit

vapid void
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any idea how to get pixel coordinates in heightmap? 🙂

sleek yoke
verbal nest
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Hey, I have a LOT of terrain, and I want to quickly texture it. I have multiple ground materials and want to mix them all together randomly, so that I can quickly brush random textures onto the terrain. How would I do this?

random sigil
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does anyone know of any terrain tools where the terrain is more of a box rather than a plane?

polar zodiac
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what terrain width equals 1 local space unit?

same question with more info: I am trying to set a block exactly 1 unit wide and tall to be a specific height. what should the terrain width be for GetHeights?

warm radish
polar zodiac
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oh, so since mine is 513 currently, if I set the terrain size to 513x513 then 1 = 1?

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sweet, that totally did it

ruby panther
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Hey everyone! I can't seem to find an answer to this, but I'm messing around with the terrain tools included in the "unity terrain tools sample asset pack" and certain tools like the "Clone" or the "Bridge" don't seem to work? I'd really appreciate some help!

formal perch
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Hey All, I'm facing an issue while trying to apply a RAW image to a Terrain.

I create a new terrain and when I import a raw Image, it's not getting applied as intended. The terrain looks bad and I also get an error
**
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)**

Can someone please help me get this issue fixed?

worn gate
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Anyone know if there's a way to access the generated terrain basemap in shader or from code?

verbal nest
warm radish
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For Clone and Bridge tools, you press Ctrl+Left Click to set the clone source or starting position for the bridge and then left click without modifiers to paint the cloned parts of the terrain or complete the bridge stamp

ruby panther
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@verbal nest @warm radish thank you so much you two! The clone tool is still a little bit confusing but at least it works! haha

unique girder
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Hi guys, is there anyway I can change my terrian detail resolution while preserving my current grasses. I mean when I change it the grasses disappear

coarse magnet
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how do i make my texture repeat a material

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which setting is it in

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none of the yt tutorials work

undone lark
sullen radish
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Hey peeps, so I'm trying to replace game objects which are already positioned and saved as prefabs (game level) in my scene without messing up the transform and positions, so anyone knows how can I do it?

timid flame
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Why is my colliders not working

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I have given cube to rotate around its edge so it looks like rolling.But i messed up the colliders as you can see if can collide with walls

sleek yoke
timid flame
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@sleek yoke THAT IS FOR PROGRAMMING.IT ACTUALLY COLLIDES WITH THE WALL.BUT I WANT TO SEE THE PHYSICS HAPPENING WITH THE CUBE AND WALL LIKE PUSHING CUBE BACK.AS I HAVE SET CONSTRAINTS IT IS PASSING THROUGH THE WALL.IF I DONT SET CONSTRAINTS THE CUBE WILL LEAVE THE GROUND AND FLY AS I DIDNT ADD GRAVITY TO IT. https://drive.google.com/file/d/1gKfoLbGm2cbMQ47G3fInTUm9z4DY_SHH/view?usp=sharing this is the link with gravity applied and without constraints to the cube.it is buggy. how to resolve that.

odd crescent
tall marsh
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how do i make a straight cube

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such as the bridge

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go down?

fading mountain
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Is there a way to limit placing of grass or tress based on height of world position?

rose sentinel
# tall marsh

Doesn’t seem like a terrain question

But you would need to model something like that, ProBuilder can help