#๐Ÿ’ปโ”ƒunity-talk

1 messages ยท Page 32 of 1

storm patio
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anyways, version control and save often.

proud lion
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How do I save

storm patio
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ctrl+s, like you do in every other computer program ever

proud lion
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Ok

storm patio
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or even right click -> save, or menu bar -> file -> save

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these are universal things

primal osprey
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hi I want to ask if anyone has experienced a bug about this INVALID_POINTER_READ_c0000005_D3D12Core.dll!CLayeredObject_CBackingCommandAllocator_::CContainedObject::QueryInterface

storm patio
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did you get an error message

primal osprey
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no error message in console

primal osprey
storm patio
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unity editor crashing, or a build crashing?

primal osprey
mild grove
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Hey! Unity 6 doesn't support Visual Studio 2026 for PC Builds yet?

storm patio
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!logs

vagrant rootBOT
# storm patio !logs
๐Ÿ“ Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

sonic ferry
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what the heck does this mean??

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is it just a feedback thing ?

viral hill
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Just a feedback thing

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Not sure why they send the data to Meta though

sonic ferry
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well its for a meta vr game so probs that

viral hill
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Ah ok

sonic ferry
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ill share, prob doesnt matter but just in case ๐Ÿ˜…

brazen oasis
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i thought i found the channel but wheres the collab channel????

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my dumbass got warned because i thought i was in the right channel ๐Ÿ˜”

storm patio
safe garden
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n00b q - is there a way to reset transforms so you if you scaled an object it will reset the axis to world origin, rather than scaling at angle?

EDIT: If I set transformation from center to global, it will work for move/rotate, but scale remains based on an angle if I have rotated the object, I just want to reset the scale axes to default

pearl oyster
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Scaling is always local so global scaling wouldn't really work

safe garden
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one other q - is there a reliable way to find meshes that might be under or hidden by other meshes, i.e. if you have grass duplicates that might be under a rock, anyway to find objects hidden under others?

lapis gate
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search for it in the scene search bar

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well, to highlight stuff under other objects, but figuring out meshes that are on top of each other (exactly duplicated) I don't believe there's any utility for that

robust spire
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trying to create Ragdoll in Unity 6.0 version and my character humanoid mesh is from mixamo and i have no idea how do i setup.

supple heron
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Hey, I have a very unspecific quesiton. I created a game (you can see it in dev lgos HWTC) and it crashes for some players. It crashes in completely random moments - from pressing a button in the menu up to some minutes after playing in the main scene. None of my friends and play testers have experienced it, however when I installed the game on my father's computer it happened.

The crash not only closed his game but completely restarted his computer. The logs do not show anything that could cause it. What should I check? Any ideas?

The game is pretty simple - from extra assets it uses DOTween and Text Animator. It also uses Navmesh and Splines.

Could that be related to me building the game on Windows 11 and them using Windows 10? Or may it be Directx version incompatibility?

alpine hearth
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I'm using a piskel to create 2d character but when I create the sprite sheet the character becomes really blurry. Any suggestions?

primal osprey
supple heron
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Amazing, thank you so much! I will check that out!

storm patio
storm patio
supple heron
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Nope, no blue screen - just a restart

storm patio
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does the game crash first and then restart, or does it just restart directly

supple heron
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It restarts directly.

storm patio
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terrifying
-# i wouldn't be able to answer, just thought this would be useful info to someone who can

supple heron
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The DOTween issue is already fixed and it's not what caused it unfortuantely

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FYI: I just went through some posts in different places and it in deed looks like problem with DirectX12! Thank you for help! :)

safe garden
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can you link a mesh's material to a duplicate of it with no material apply? i.e. one rock with material applied, grab 8 of its duplicates that have no material, just select them, select original rock and 'copy to selected', kinda like Blender

strong fable
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is it valid to call destroy on an object and then still use it during the same frame?

storm patio
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yes, Destroy will actually do the destruction at the end of the frame

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Actual object destruction is always delayed until after the current Update loop, but always happens before rendering.

slow dirge
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I'd still avoid using it after calling destroy. Sounds like a good way to get yourself a memory leak of the managed shell.

tight walrus
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can someone tell me what is a good assests for road if they know.

summer rose
tight walrus
summer rose
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why not search there? look at the reviews

potent bay
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Hey guys, have you tried playing immortal Conquer?

tight walrus
vivid imp
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I just found something weird: When I changed Shaders of a Material, Unitys VCS does not pick it up as changes?

limpid pivot
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I wanted to ask something more like guidance
I found a neat asset that took me 2 weeks to understand the basics of how it is done but not enough to modify something I found really cool

I tried to learn more about the codes this project has

Part of the code includes two things I found curious to learn better

A .shader file that extracts the top view with a black and white texture(like a height map, mountain top white and base being black)

The other is a bunch of


CommandBuffer cmd
cmd.SetviewProjectionMatrices
cmd.SetRenderTarget
cmd.ClearRenderTarget
cmd.Clear()

//repeat

context.ExecuteCommandBuffer(cmd)

then calling A computer shader to handle GPU Math.
Would anyone know of an easy project that uses command buffers that I can try creating to learn how it feels using them?

fierce shuttle
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which channel can I discuss crash logs in?

sly lake
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Here is fine

fierce shuttle
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looks like something on the graphical side

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the guy playing did say their laptop was on the weaker side

sly lake
fierce shuttle
sly lake
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Yep, and seems like they never did. That driver is as old as the GPU is

fierce shuttle
sly lake
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Side note, Unity 6.2 might not be entirely stable.

fierce shuttle
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you think so? I'm trying to keep on the recommended version

sly lake
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6.3 LTS should be out soon, it'll get fixed over time.

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Would advice sticking to the LTS when shipping

fierce shuttle
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I see, thank yoy

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6.1 is LTS rn right?

sly lake
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6.0 is the current LTS, but 6.3 is out any moment now

fierce shuttle
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I'll just wait for that then

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what's the main new feature set for 6.3? if any

sly lake
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I like the new platform toolkit.

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What they say:

Platform Toolkit - simplifies multi-platform deployment with a single workflow that integrates SDKs, automates certification checks, and reduces time-to-launch across devices.

The cert checks are mostly useful for console, but they also provide a common API for things like achievements

fierce shuttle
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oh nice

radiant bolt
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The Unity Hub is stuck on this screen all of a sudden, and none of the buttons actually do anything.

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Checking the log, it's unable to establish a connection to the licensing client.

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I can't access any of my projects, I've tried reinstalling, disabling my firewall, the works.

potent moss
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!ide

vagrant rootBOT
safe garden
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to the more experienced environment artists here, quick q - if you have 2 material transitions, say grass going into a ramp for a harbour or stone bridge for example, what is the best way to break these up so you don't have such a harsh transition? i.e. grass straight into stone, can be a bit jarring

restive badge
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I have Visual Studio selected as my external script editor and it mostly works but the Photon class/namespace does not load automatically. I have to press "Load all Projects" to stop it from erroring and give me the syntax. Does anyone know how to solve this? I have tried re-generating the project files and it works on a buddy's computer that has the same project.

safe garden
# sly lake Can you show?

stuff like this where you can see a distinctive line between the ground and asset, I can always try cover up some of the line with assets like rocks etc. but you're supposed to be able to walk up it as well

sly lake
# safe garden stuff like this where you can see a distinctive line between the ground and asse...

I just don't deal with this at all catshrug
Some people use shaders like this, when working with terrain:
https://assetstore.unity.com/packages/tools/terrain/microsplat-terrain-blending-97364

Get the MicroSplat - Terrain Blending package from Jason Booth and speed up your game development process. Find this & other Terrain options on the Unity Asset Store.

safe garden
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yea I may have to look at a custom shader, ideally one that is blending terrain with toon aesthetic - unfortunately I'm a complete n00b when it comes to shader work so I would have to try learn as I go, but I will take a look on store ty

dense crescent
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hi guys, my friend and I have decided to give unity a go to make a mobile game as a challenge, we are trying to set up version control but having problems with getting it set up does anyone know the best place to find help on this i seem to be going around in circles! I greatly appreciate any help

safe garden
dense crescent
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we're just using the unity version control on the editor in the unity cloud dev ops it shows* the repo but im honestly not sure, sorry im a complete noob haha!

lapis gate
dense crescent
safe garden
dense crescent
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ahh i see, ill look into that thanks

safe garden
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Diversion or Fork is what I've used recently

ocean pumice
dense crescent
ocean pumice
dense crescent
ocean pumice
alpine hearth
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where is the best place to make 2d characters

ocean pumice
willow ermine
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The speedtree10 discussions section could benefit from attention... this year preferably, its a wall of zero responses and unresolved. Some offical clarity on this would be appreciated, especially since its a paid for product with currently no customer support it seems.

dense crescent
ocean pumice
dense crescent
ruby coyote
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Hello guys, I have a question in regards to creating an in game VOD review for a battle royale I am trying to make. I am speaking as to similar functionality as the Marvel Rivals history logs where you are able to review past footage of games that way I can create a good enough foundation to implement this later with other people I can have help with my game.

viral hill
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ok ask a question

rancid lake
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Hey guys, I come from unreal where all blueprints (prefabs) open in their own windows, so you can easily edit multiple things at once

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How do you get around having to jump back and fourth into different prefabs?

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Especially in UI that tends to have TONS of nested prefab windows/buttons/etc?

storm patio
rancid lake
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No they're essentially prefabs

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but when you open it, it opens in it's own dedicated editor

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Kind of like the unity shader graph

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while prefabs all just replace each other in the editor ๐Ÿ˜

storm patio
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you can edit prefabs in context iirc, to not quite replace, more like focus

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another option is just to edit it in the context and then apply the relevant changes to the prefab afterwards

rancid lake
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Right but then you're working in a giant hierarchy, and not just in that prefab right?

storm patio
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well, if you have nested prefabs, you could open one of the inner ones to not have a massive hierarchy, no?

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but yeah the second option doesn't work directly in the prefab

rancid lake
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Yeah, problem is if I open this UpgradeButton0 in it's prefab

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then poof the menu is gone lol

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gotta go back and open it all, then back into the button, etc

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lots of back and fourth

storm patio
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right, you'd be working inside UpgradeButton0

storm patio
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when you exit prefab mode?

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i don't recall having this issue. have you tried locking the hierarchy?

rancid lake
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Yeah like you're constantly going into and out of prefabs

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instead of just opening them in new windows

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In that case, is there any optimal way to handle large UI?

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Should each window be it's own prefab that's loaded at runtime?

storm patio
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i mean, that is what i do too

rancid lake
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Or all put in the same menu and just enabled/disabled

storm patio
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composing smaller elements into cohesive menus

rancid lake
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Do you load them at runtime or have them all sitting in the bigger menu?

storm patio
ocean pumice
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You know, that you have prefab modes, that still show the context of your prefab inside another nested prefab/scene?

rancid lake
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Yeah I know, to me it feels like a web browser that can only have 1 tab, so you're constantly going back and fourth between all your websites

storm patio
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exiting out of the prefab returns to the hierarchy as it was, with the same object selected

rancid lake
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instead of having them open on different tabs

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just trying to get into the right mindset on how to use that properly

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So just wondering if it's smarter to keep menu items seperate and load them in at runtime for simplicity

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or have em all in 1 giant menu prefab

ocean pumice
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If you have to create a prefab for every button right now, you might wanna think about not doing prefabs but assigning the values via code. I usually separate the prefabs for UI by their function. So in game language PauseMenu, MainManu and so on. And inside those prefabs, you could handle sub context like Settings or what not. Form there I am usually using button prefabs for different types of buttons but the context and their usage is being directed by a script, where I extended the UI.Button from Unity to achieve this

rancid lake
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Yup I'm doing all this

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Specifically just wondering about the editor itself

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I find my eyes glazing over when looking at this massive UI hierarchy of nested objects lol

ocean pumice
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Just imagine you want to change stuff on the settings menu, while someone else would work on the main menu. having only one prefab would kill the collaboration. So I am usually having one UIManager loading and unloading all menu prefabs.

rancid lake
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Ah okay, so you load em at runtime right?

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Don't have them sitting in your UI manager inactive?

ocean pumice
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yes, 100%, otherwise it will just get too cluttered up for more complex things.

rancid lake
ocean pumice
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Nope, they get loaded once and then they are referenced. But not having them in my core prefab just from the start cleans up things a lot

storm patio
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i have them all in the scene, just not active

rancid lake
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Yeah for sure

#

I still think it's a shame they all share the same stage

storm patio
storm patio
ocean pumice
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My setup is a bit too complex to keep everything in, that I might not need. But thats jsut my projects which are not game based most of the time

rancid lake
# storm patio

Yeah I made a game in unity and then moved to unreal engine, vowing to never return to unity again, specifically because of that lol

storm patio
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i don't see how it's an issue tbh

rancid lake
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I'll pop open unreal and show ya what I mean

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Just one of those really nice quality of life things

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That you come to miss when it's gone

ocean pumice
# storm patio

One potential issue I would see here is the settings prefab, that does not have the menu applied to it. So if I were to get into your project and wanna use the settings prefab, id had at least one extra setp/question to understand the setup of your scene.

storm patio
rancid lake
ocean pumice
rancid lake
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Every 'prefab' opens in it's own editor window

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So you can tab em together, put em on your other screen, keep all relevant prefabs open and edit/save em all really quick

ocean pumice
rancid lake
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you never need to exit any to change another

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Yeah, just something to get used to ๐Ÿ˜„

storm patio
uncut light
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@rancid lake Hey, I have texted you personally. Can you help me with something? Please?

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #๐Ÿ”Žโ”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #๐ŸŒฑโ”ƒstart-here

storm patio
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that's why it has overrides

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there's only one settings menu, it's in a scene that is never unloaded

ocean pumice
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alrighty, I am not here to prove anything. If you dont see the issue of collaboration, thats cool. Was just my 5 cents about prefabs can be an issue

storm patio
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there's no settings prefab to reuse, it's just the settings gameobject, is what im saying

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@rancid lake please do also note that we'd prefer to provide help here if it's related to unity. community servers exist for a reason

rancid lake
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I thought my question was related to unity?

storm patio
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im referring to whatever riishiiikaaa was talking about

rancid lake
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Ooh I see ๐Ÿ™‚

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Btw any useful unity usability plugins you use?

ocean pumice
rancid lake
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Yeah for sure

storm patio
rancid lake
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I found vHierarchy, vInspector, etc lets you bookmark prefabs

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which is nice to swap between em quickly

ocean pumice
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Not using any either. If I need something specific, Ill code it most of the time, to avoid 3rd party reliance and missing updates from those ๐Ÿ˜„

storm patio
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doesn't it have some.. issues

rancid lake
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If you dont have any, get this -- reloading in-game is a life changer lol

storm patio
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mightve been a different one

rancid lake
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Yeah there's a cheaper one that's a total mess lol

storm patio
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under the same/similar name?

rancid lake
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This one is pretty tight, though sometimes is
does still need a full script reload, can't get around it

rancid lake
storm patio
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that would explain it

ocean pumice
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That sounds promising. Will look into it.

rancid lake
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Yeah, I think it needs a full reload for changing public vars (anything inspector related), but gameplay logic you can code an entire boss fight or something while the game is running, pretty nutty.

ocean pumice
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I can see the benefit in stuff, that is being loaded dynamically fetched by external services for multiplayer positioning and what not. Ill look into it when i get time ๐Ÿ™‚

mellow hill
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Yo I have no clue how to code๐Ÿ”ฅ๐Ÿ”ฅ

tall hearth
ocean pumice
storm patio
tall hearth
rancid lake
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eventually all those seconds add up ๐Ÿ˜›

rancid lake
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but to be fair compiling is a good way to catch up on youtubes hehe

ocean pumice
#

I usually try to build test scenarios for specific features instead of playing the entire game/app loop again.

tall hearth
rancid lake
rancid lake
# tall hearth How long of a compile time you got?

I'm talking about something like the second stage of a boss fight, having to add a bunch of debug stuff to trigger it, wait for the correct attack to test it, close the playmode to compile, start, run your debugs to get to stage 2, wait for the boss to use that attack to see how it looks now

#

now if you're making 50 1-line changes, that really adds up

ocean pumice
rancid lake
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Just a lot of overhead, I'm not trying to argue anything, it's just nice to have mid-game editing. ๐Ÿ™‚

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Can easily do without if not needed ๐Ÿ™‚

ocean pumice
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true true, if you could just change everything on the go, that would be awesome. I am just scared of the states that might get messed up by those scripts. But not gonna argue against it before I tested it ๐Ÿ™‚

nova saddle
#

what game are you creating?

hexed path
#

any thoughts on why calling Move on a CharacterController would zoom up a ramp or a hill? I'm zero-ing the y-component that I'm passing into Move.

dusky forum
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What do you mean by zoom up?

hexed path
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the movement just accelerates a lot faster than on a flat plane.

rancid lake
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prob just looks that way

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horizontal movement is constant, but should slow down up a ramp

hexed path
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Classic Pareto principle killing me here... I'm 80% there and it feels so close, but the last 20% is going to take a loooong time.

chrome scaffold
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What does your Character Controller component setup look like?

hexed path
#

do you want a snapshot of the inspector?

vivid cedar
hexed path
#

ok to post a snippet?

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and is that done with backticks? I'm kind of new to discord.

vivid cedar
#

!code

vagrant rootBOT
vivid cedar
#

There are also code channels here

hexed path
#

moved to CGD

woeful torrent
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think i deleted all my tutorial progress

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well i didn't like how the programming path was just "copypaste this code"

unborn gazelle
#

I have a jump animation that consists of 4 frames for different jump positions. What should I use in the animator to hook 4 of them together to make it work ?

storm patio
#

depends on what exactly you mean by "different jump positions" i guess, but blend trees or just separate states could work

unborn gazelle
storm patio
#

i think you have the wrong idea of what "frame" means

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or, i might be misunderstanding you

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could you just show what the 4 animation clips are

woeful torrent
#

okay today i'm gonna try the junion programming pathway again

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only somewhat terrified

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i wish i could stream this to stay focused

half hill
#

Hello guys. I have a question about old unity game called "metal cavalry". It's pretty old game and I wanted to play it but I can't find it anywhere of course. If somebody have a code or any knowledge of it please send me dm

south orchid
#

hey can someone help me put pants on my vrc avatar

woeful torrent
#

I was only at it for 20 minutes and I'm already too panicked to continue wtf is wrong with me

stuck flower
vagrant rootBOT
viral hill
chrome scaffold
woeful torrent
#

Was at it for not even 30 minutes and I mentally exhausted myself on the easy baby mode tutorial

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I think I need to quit trying this and driving myself insane, this way is not working

worldly cave
#

what are you getting stuck at

woeful torrent
#

I just get really nerve rattled and too distressed from my past failed attempts to make a game that I think trying again is gonna end up the same

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I'm trying the junior programmer pathway learning

worldly cave
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question

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do you have any previous programming experience?

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any at all?

stuck flower
#

You don't have to do it in one go

woeful torrent
storm patio
#

perhaps try different ones

stuck flower
storm patio
#

don't the beginner paths kind of assume absolute beginner?

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part of the exhaustion might be going through stuff you already know

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you can just skip those parts

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there's no need to go through the entire thing if it's not going to give you more understanding

brave ridge
woeful torrent
#

I haven't learned in so long, that's what's killing me. Makes me think I can't learn anymore, well maybe after a certain age

storm patio
#

well, that's definitely not true

sweet charm
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Each person has their own way to study efficiently. U just have to find yours

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Taking notes, doing projects, watching tutorials...

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Sometimes u have to learn how to learn

tall hearth
woeful torrent
#

Idk how it's not true I feel like I havent learned to do anything news since pre covid

brave ridge
woeful torrent
#

I keep dropping Unity but something keeps dragging me back in idk why

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It's the allure of doing it ig

brave ridge
#

making a game is not easy to jump into. there's a reason people spend years learning to code and still suck ass at it

woeful torrent
#

In school I remember almost never having to study, it just all came to me

storm patio
#

you might be pressuring yourself to understand everything the first time as you mightve done previously

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but that won't always happen

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some things will just take time to click

sweet charm
#

For me, there were not many distractions in school. But college and hustle were very tough

storm patio
#

don't forget to give yourself some space to breathe

woeful torrent
#

Half of it's me traumatizing myself just using the program lol

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There's other aspects of designing a game I know. But without the code all you gots assets and design documents no?

brave ridge
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without the code, you basically just have an idea

woeful torrent
#

I figured long ago nobody's gonna want to read design docs and look at pictures, they wanna see a moving game

storm patio
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yeah, you'll have to learn it eventually if you want to make something

woeful torrent
#

I don't think I can learn this on my own after all this time, I just need to drop it and pick up something else

brave ridge
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c# outside unity could be your indicator if you should jump into programming for a game at all. it'll be a much quicker learning cycle too

blissful hemlock
#

good morning!

storm patio
#

hi, this isn't a social space https://nohello.net
if you have a question, please just lead with that

blissful hemlock
#

so i have an question about making interactive grass?.. how does it work? does it uses vertex to detect?

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and whats the best way to do so?

storm patio
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hm, sounds like something you could google, to start

blissful hemlock
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i see then ima turn to google , thx

viral hill
blissful hemlock
#

so the implementation would be to make it move , can be burned ,cut , ok ok thx again!

storm patio
#

that would be the behaviors

blissful hemlock
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i see so i make an script which consists of three enums? normal , cut and burn?

storm patio
#

the implementation would be as in - triggers? distance checks? etc

not saying those are good impls, just the examples i could think of off the top of my head

storm patio
#

(pedantically, those would be enum members within the same enum)

blissful hemlock
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Thx chris!

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nowadays im tryong to not use ai as much but more of my brain

woeful torrent
blissful hemlock
maiden laurel
#

hey everyone, Numeric field expressions don't work on overlay canvas ?

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for instance L(-10,10) when I select multiple game object doesn't seem to work

woeful torrent
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Maybe i should focus more on that, playing with asset shop stuff, making it clear its not my work, but a proof of concept

woeful spear
#

I chose the parent folder of my unity project for github repository, but it seems like it created a new folder by same name inside that folder:

So I guess it's not supposed to be like this?

storm patio
storm patio
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here, the parent folder is Unity3D, the root of project is the one that contains Assets/Library/etc

stuck geyser
#

General question, why can't I find 2023.2 in Unity Hub? No matter where I look I only find 2022 and 6+
I can find it on the website and install it from there, I was wondering why its not in Hub though

woeful spear
storm patio
storm patio
#

that creates a new repo inside that folder

woeful spear
stuck geyser
maiden laurel
#

im not aware of anything that would make

woeful spear
storm patio
storm patio
#

iirc if you choose the actual parent (Unity3D) it'll say the folder already exists

storm patio
woeful spear
#

So I delete that nested folder now?

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It's empty:

storm patio
#

it isn't empty, but if you haven't done anything in it then you can delete it, sure

brave ridge
woeful spear
storm patio
#

i thought there weren't any 2023.x.xf versions, mb

storm patio
#

if you create the repo in the right place, they will be siblings of Assets/Library/etc

woeful spear
#

I was wondering ever since morning why it's showing no update even when I was working lol

storm patio
#

the .git folder marks the root of the repo, you didn't have any changes inside the actual repo lol

sweet charm
#

Generally u want to keep all those files in your root project folder (Stones Greybox)

woeful spear
#

I get it now, I indeed gave that name manually. And yeah it looks like it only asks for parent folder name, not main project folder.

storm patio
#

@woeful spear also don't forget to set the unity gitignore

woeful torrent
#

What's a good template asset for a 3D third person combat game?

woeful spear
storm patio
#

yes

woeful spear
#

Also, regarding gitignore, I used the previous files. It seems to have accepted them.

sweet charm
hot acorn
#

!code

vagrant rootBOT
hot acorn
#

guys who know how to imitate slope handling like in roblox engine

#

like you cant run up but also cant slide down

#

only jump up

#

and stand on a slope

viral hill
#

i think that should achieve the same effect

hot acorn
#

but im using sphere cast to check

#

if i grounded

#

is it okay or should i use box cast

viral hill
#

im not sure if any type of cast would work as intended without making the cast radius itself too large

#

maybe handle that in OnColliderEnter/Stay/Exit instead

hot acorn
#

no i didnt say correctly

#

im using sphere cast

#

to get normal

#

normals

viral hill
#

why

hot acorn
#

when im standing on a slope

#

to get angle

viral hill
#

yeah why do you need the angle

hot acorn
#

hmm wait

#

well idk cuz i did this

#

for sliding

#

now i wanna getrid of sliding

#

so idk

#

๐Ÿ˜ญ

#

okay thanks

#

i'll try change collider

bright plank
#

Guys, I made a weapon, Proto-Rifle

bright plank
pure igloo
#

i am currently experiencing an issue which i can't really solve, I have made certain animator states, but i can't seem to be able to save them. whenever i save them, they revert back

#

after pressing ctrl + s, it turns from this

#

to this

#

i have absolutely no idea as to why this is happening. i faced this same problem last day, where i thought if i were to shut unity down and then open later on, it would fix itself up, but it's not happening

craggy pollen
#

that is indeed really weird

#

and the PlasmaBla also disappears

pure igloo
#

exactly

stuck flower
#

Try restarting Unity, then making the changes again

pure igloo
stuck flower
pure igloo
#

although, i see this popping up, is this an issue i need to be worried about or smth?

vivid cedar
#

not sure if you're intending for that to happen or not

pure igloo
#

said file is what i am currently using in the animator

vivid cedar
#

Are you using the aseprite importer package?

#

If not, then it's not what you're using in the animator, you probably exported the images separately

pure igloo
#

i imported these ones...i just saved them directly into this folder

#

and these ones are the only things i am currently using...

stuck flower
# pure igloo will it delete any stuff?

No, it'll be re-generated on start up. But if you're getting an error message about the exact file you're trying to use that's probably more likely and should probably have been mentioned from the start

pure igloo
storm patio
# pure igloo to this

the path at the bottom of the animator pane seems to indicate you're trying to modify the auto-generated animator from the aseprite file?

pure igloo
#

also, said file is working perfectly in the asesprite

storm patio
#

i don't think you can do that

pure igloo
#

oh rly

storm patio
#

you should be getting animation clips that you can use in your own animator

pure igloo
#

this here is the clip

storm patio
#

yeah, that's autogenreated

#

don't modify that

storm patio
pure igloo
storm patio
#

are those all just stills

storm patio
#

or rather animator controller, mb

pure igloo
#

wait...so i don't use the one which was autogenerated in the folder

storm patio
#

you can use them, but you can't modify them

pure igloo
#

ofc it's read only

storm patio
#

if you don't want what the generated animator controller gives, you have to create a separate one that you can modify

#

the path at the bottom of the animator pane indicates you're trying to modify the generated one

pure igloo
#

i mean...it's what i want, it does not loop, but i thought i could just play that animation clip over and over again when i need it to

storm patio
#

you would not do that, no

#

you would have the animation clip itself loop

#

i don't remember if that's an import setting you can configure, or if it pulls from the tag data in the aseprite file

pure igloo
storm patio
#

you aren't exporting anything here

#

not sure what you're talking about

pure igloo
#

like when you first make the animation and then save it, while exporting, you can set the animation to loop or not to loop

storm patio
#

there's a difference between saving and exporting

#

you haven't exported anything

#

(and you don't need to)

#

or if you have exported, you aren't using the exported file

#

you are currently using the source file. nothing about export options will affect it

pure igloo
storm patio
#

cool, that doesn't affect the aseprite file at all.

#

to be blunt - that simply just doesn't matter

storm patio
unborn gazelle
storm patio
#

you would have several animation states that transition into each other upon certain conditions

cinder sinew
#

Hey guys, how do I move my camera in unity? For some reason its not working

storm patio
storm patio
cinder sinew
#

I'm literally just trying to move my camera up and down ๐Ÿ™

#

as in my camera to look at the project

storm patio
#

the scene camera?

#

are you trying to use flythrough?

cinder sinew
#

I'm trying to make a cylinder to put my scene camera on, but with the way my camera is currently, I can't actually see where the cylinder is

storm patio
#

or just the normal movement

pure igloo
cinder sinew
#

Normal movement

storm patio
#

pretty sure it's hold rightclick to rotate

pale coyote
#

How do I get more game ideas?

storm patio
#

or if you select the cylinder from the hierarchy, you can press F to focus it

pure igloo
pale coyote
#

Not working

stuck flower
#

Think more

unborn gazelle
#

i created a sub state machine and added the 4 animations into it and used a trigger for it to happen , but the entire thing was too slow , like each animation (among those 4) is getting played for too long

storm patio
#

explore (the internet, other games, irl, etc) and let your mind wander

#

find inspiration

pure igloo
#

or just think up stupid stuff like i am doing

storm patio
pale coyote
#

Fnaf fanmade game it is

#

Might try unreal later when I get more time and boredom

craggy pollen
#

you can control the speed too you got the scene view settings for that

cinder sinew
#

I really really really want to make a horse game, however I am so stuck on where to start

vivid cedar
#

I would start with the horse

craggy pollen
#

first youยดd learn some of the basics of c#

cinder sinew
#

I know basics of coding but I've done more websites and javascript

craggy pollen
#

that is cool than you already have some programming experience

#

a good starting point would be the movement of the horse, first without any animations. iยดd highly recommend you do it right and use physics based movement for proper collision detection and stuff

cinder sinew
#

i have a MSc in Equitation Science so I have knowledge of biomechanics

#

What would be the best platform to make it on?

craggy pollen
#

what do you mean with What would be the best platform to make it on?

cinder sinew
#

as in Blender or an alternative?

craggy pollen
#

that is your own choice and taste, use whatever 3d modeling you want. Blender is fine.

#

and if you want you can get tons of free or paid 3d models online, even horses

regal ocean
#

I have a question about how to do something in code. is this channel where to ask it?

craggy pollen
regal ocean
maiden kindle
#

im unity begginer what should i learn first

#

3d

storm patio
#

whichever you want to make

maiden kindle
#

and what softwares should i use for that

turbid zephyr
#

yo is c# a hard language to learn?

hushed hamlet
hushed hamlet
# turbid zephyr yo is c# a hard language to learn?

I would mark it 5/10. Assuming like assembly and scratch are on the far ends. Easier for most than C++, but some aspects take time to understand. There is a difference though between learning C# and learning Unitys deep integrations and such.

hushed hamlet
#

20 if you're planning an MMO ๐Ÿ˜‰

turbid zephyr
#

oh nice lmao

#

ik html, css, python, and a bit of js

#

honestly shouldnt be hard

storm patio
#

html and css aren't programming languages btw, they won't help much

#

the js and python will

turbid zephyr
#

yea honestly they are so easy i dont really consider them languages lol

tawny quail
#

A good amount from JS will transfer over

storm patio
turbid zephyr
#

alr

#

idk im also a website builder on the side so yea thats why i use them

gusty abyss
#

i hate this back not getting lit spot light ahh thing

#

how in the hell dose that not light up the cornor

restive peak
#

Thatโ€™s the typa stuff that pmo

gusty abyss
#

how is the cornor not lit

#

i need updating shodows eatch frame

#

i cant use point lights

#

they lag

modest meteor
gusty abyss
#

how is this not working

#

it looks bad as hell

#

celling is even worse

potent moss
#

hi is there any way to mirror a sprites direction (ie from facing left to facing right) in unity or is it better to just make 2 sprites for each direction

gusty abyss
#

weres the celling light ay

#

i dont get unitys lights

tawny quail
deft rock
potent moss
#

oh okay thanks UnityChanThumbsUp

median aspen
#

hey guys

#

tryna add my friends to a project and all their projects are empty/
can someone try to fix this?

worldly cave
turbid zephyr
sonic ferry
#

Im getting an error regarding not finding the Android SDK path, and google''s telling me to find the "Android Section" in the path that the unity warning window gives me (Edit > Preferences > External Tools), but there is none. It seems its supposed to be there automatically, or am I supposed to manually add it? Im not sure how it works entirely. Using Unity 6.0.34f

hushed hamlet
# sonic ferry Im getting an error regarding not finding the Android SDK path, and google''s te...

Yeah when you install the editor, it has checkmarks to enable for those. Not everyone installs them - I have ~40 or so editor versions installed. And half the time they managed the android runtimes miserably (not wntirely their fault as the SDKs have changed a lot). And if you, say, use Android Studio day to day, then you dont need 40 installs of their same SDK etc.

That being all said, yes, normally that is installed with the editor.

#

Also, that isnt the path to the SDKs. That looks like its for git merging

#

Down lower that's what you should be looking for. (Same window just scrolled down)

deft rock
#

is that section present if you've not got Android as the selected platform?

sonic ferry
#

Oh ur right. Its currently on windows, and Android is grayed out... I did reset my PC, which is where im getting all these new issues. Also, dont know how much of an affect not having Microsoft Visual Studio downloaded first might have affected things, when I installed Unity it did have a checkbox of Android SDK stuff tho (and automatically downloading VS so not sure on that)... Ill look into this new info stuff, clarified a little bit. Thanks!

deft rock
#

not having VS downloaded or installed makes no difference to anything

inner forge
#

hi chat

stuck flower
thin holly
#

Helloooooo. I was having trouble with setting up some controls. I'm using the Input System but I can't get my button input to only return true on the frame I start hitting the button. I've read a lot of documentation, but nothing seems to work.

#

Same for when I release the button.

#

I'm trying to figure out 2d platformer movement and most platformers I see have it so holding the button doesn't buffer, only pressing.

vivid cedar
thin holly
#

Thanks. I'll go in there.

copper gust
#

deep profiling fighting for its life trying to record my bullshit

copper gust
#

this is pretty rough right

dreamy rivet
#

Anybody knows how to put post-processes (volumes) in the UIs ?
Say I want white text in the UI to glow a little using bloom, make color corrections depending on game states, etc.

latent meadow
tough lantern
#

just curious, why does changing my model's width to 0 cause this the white circle? not important at all just curious bc it's... not what I expected at all

ocean pumice
tough lantern
#

yeah the glow
model width I meant transform scale z = 0

peak mountain
#

is there a way to get more performance out of skinned mesh renderers and blendshaps?

mild radish
# tough lantern

its a rendering NaN (not a number) situation..
i don't know the specifics.. but it breaks the UVs, or normals or something to do w/ the renderering..
just make it 0.001 or something

ocean pumice
tough lantern
#

it's just a lil spade

mild radish
tough lantern
#

ok yeah that makes sense

#

ty for explaining!

peak mountain
#

the cherry's dice heart and 7 would look way better if you did the same

void crater
#

Does anyone know why this wont work

storm patio
#

and configure your ide

#

!ide

vagrant rootBOT
storm patio
#

you also have not said how it's not working

tough lantern
shadow summit
#

make sure that the script is attached to an object on the scene and that it is enabled. The script will not work without a gameobject

sly lake
storm patio
#

wait the script isn't even saved lmao

sly lake
#

Anyyway, this is a good opportunity to learn how to debug

peak mountain
fleet hollow
#

Does anyone know if the 25/day limit still applies with the new Diagnostics?

solemn bluff
#

Hey uhh, is this a place where I could ask for help..? I'm really stuck on a game after doing everything like in the tutorial I watched, but mine doesn't work and I have only a few weeks to finish this so I can graduate

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #๐Ÿ”Žโ”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #๐ŸŒฑโ”ƒstart-here

solemn bluff
#

Okay, I just couldn't find any appropriate channel in the search because it seems to be bugged, but if I can ask here I'll ask

solemn bluff
ocean pumice
solemn bluff
#

I think it's code, I'll go there sorry

jovial echo
lapis gate
sly lake
#

Also no commercial use

#

Those demos were always made with custom engine versions so they never released them.

fleet hollow
daring dock
#

hi everyone
I download an image from a url
how can I know the memory size of that image (kb/mb) after itโ€™s downloaded ?? any way without. convert it to Texture
thanks

sinful salmon
#

bro VS code is genuienly top tier ragebaiter

#

i hate ts so much

clear hearth
#

Hello eevryone

#

I have a question

#

How to download Unity Hub in Arch Linux?

#

And Unity 6.2 Editor

sinful salmon
#

Wolfos are you a pro

slow dirge
sinful salmon
#

Anybody wanna help a newbie out

slow dirge
violet thunder
#

Just ask the question

tall hearth
slow dirge
#

They're crossposting! Alarm!

sinful salmon
#

๐Ÿ˜ข

#

Wait

#

Are you the maker of slime ascent

daring dock
slow dirge
sinful salmon
#

Check your bio bro ๐Ÿ˜ญ

clear hearth
slow dirge
tall hearth
# clear hearth Or Ubuntu?

jesus if you cant use google give up it's right there when you search unity hub install and click on unity's link

sly lake
slow dirge
tall hearth
slow dirge
daring dock
wooden cove
#

quick question, is there a way to change the folder icons in Unity's Project menu?

#

these ones

copper gust
#

not by default i don't think(?)

wooden cove
#

rip

tall hearth
#

is there a need to?

wooden cove
#

just for visual clarity

copper gust
#

anything related to making navigation in the assets window somewhat ok doesn't exist because unity sucksss

wooden cove
#

i can manage without if it's not possible/worth it, but it seems like a nifty feature to have

copper gust
#

you can set custom icons for monobehaviours and scriptableobjects though which is the like 1 thing

wooden cove
#

oh i didn't know that actually

copper gust
#

pretty hidden, on the monoscript you can pick one here

wooden cove
#

oh wow

#

that's insanely hidden

#

thank you!!

copper gust
sly lake
#

Relatable

keen pilot
#

i dont suppose anyone knows how to hook up a* pathfinding to a steering behaviour? currently doing uni work and ive hit a huge roadblock trying to convert the path made by A* to the seek steering behaviour to have an agent move along it.

wise yacht
#

I have an interesting problem - need to store an upgrade tree (ideally in scriptable objects). Ignoring the issue of like "actuvating upgrades" as thats a future issue, how can I store it? I want to be able to have

  • Split paths
  • Nodes
  • Only being able to upgrade 1 path, or upgrade N paths to a nth degree

and ideally I want to serialize it all

sly lake
wise yacht
#

Yeah was considering that

#

I would like it all to be editable in 1 SO though

#

But i suppose I can serialize SOs inside other ones

sly lake
# wise yacht Yeah was considering that
[Serializable]
public struct SkillTreeBranch
{
  public int id;
  public Skill[] Skills;
  public SkillTreeBranch[] Branches;
  public int[] ExclusiveWith;

}
public class SkillTree: ScriptableObject
{
  public SkillTreeBranch[] Branches;
}

This would be recursive in the editor, but no safety on references

#

You could also use sub-assets to store everything in one place

#

Then maybe with some custom inspector (UI toolkit or Odin) to edit all the data

clear hearth
shadow summit
#

I would never have thought that creating a simple minesweeper would be so difficult. I've been working on it for 2 months, and it's a nightmare.

sinful salmon
#

hi

#

whats the biggest game u guys have helped made

#

or made

shadow summit
#

well, I'm making this minesweeper right now, and I'm not sure if it's a big project, but it's my first project.

sly lake
#

In terms of production size, I worked on a certain AAA shooter I won't name.

In terms of actual downloads, I made a mobile game for pre-schoolers that was probably more popular ๐Ÿ˜„

tall hearth
#

And which was more enjoyable to work on

sly lake
#

In my opinion, working remotely in a team spread across the world isn't an ideal working situation. I prefer to know my coworkers.

worldly cave
#

If by big you mean sucessful

#

And not literally big

sinful salmon
sinful salmon
#

wait no

#

CSGO?

#

are you russian

#

or valorant

sly lake
#

Don't guess ๐Ÿ™‚

sinful salmon
#

are you french or femboy

#

ok

copper gust
sinful salmon
#

minecraft?

copper gust
#

lethal

sinful salmon
#

lethal company?

worldly cave
#

Oh yeah i had a half life 2 mod be semi succesful

sinful salmon
#

wait i thinkik ur mod

worldly cave
#

I also contributed some 3d assets to a map that got added temporarily to csgo

sinful salmon
#

bigger lobby?

copper gust
worldly cave
sinful salmon
worldly cave
#

It was a wingman map and i even helped playtest it back when the source engine discord wasnt read only

sinful salmon
#

thats a w

worldly cave
#

Maybe 2 to 3 years at this point lol

#

Let me see if i can find it

sinful salmon
#

bett

copper gust
charred fog
#

@sinful salmon There's no off-topic on the server. Did you resolve your problem?

cold sky
#

Unity just spitted a random error at me and one inspector doesn't work, any channel where I can get a quick tip?

sly lake
#

Unity 6.2?

balmy palm
cold sky
#

6 LTS, at least one of them

#

not sure if it's code related

sly lake
#

Can you post the error?

cold sky
#

wa

tall hearth
cold sky
#

re-launching unity didn't help me but

#

once you asked me to post the error I went to the inspector and it works normally now

sly lake
#

Yeah I'm just that good sunglasso

#

Anyway, if you run into it again, post the error.

balmy palm
#

The errors are scared of wolfos.

#

And ran away.

cold sky
#

anyway it was that

sly lake
#

Would need the whole stacktrace to draw a conclusion

balmy palm
tall hearth
cold sky
#

"normal" "bug" atwhatcost

sly lake
#

It's a game engine after all

#

If they're working fine you should be suspicious

storm patio
#

if there aren't any issues then there isn't any work done, obvs

tall hearth
balmy palm
#

Thatโ€™s me when my vs suddenly decided to stop showing errors.

#

But yeah if it works then something is not right, too good.

cold sky
#

It doesn't bother me much (so I ll skip the fixing part) because it occasionally works normally but it's kinda cursed

untold gale
#

guys is unity 6 stable at all now? it used to crash every 5 minutes 2 months ago

dreamy dome
#

I can't dump audio

#

anyone know this reason

storm patio
#

this is a unity discord

dreamy dome
#

this is unity Tool

storm patio
#

are you trying to extract assets from an existing game or something

dreamy dome
#

I try to change game sound but I can't

storm patio
#

so you're trying to mod a game?

dreamy dome
#

yes

storm patio
#

try finding a support server or similar for whatever tool you're using

copper gust
#

i keep forgetting how long probuilder meshes take to initialize on instansiation

gusty abyss
#

I tried to create a basic inventory system.

tall hearth
#

Been using it for the last year with little crashes

boreal river
#

Hey, guys! Why?

#

I cannot build my project files

high osprey
#

Hello how to jump in unity

boreal river
#

@high osprey Easy all you have to do is this

playerRb.AddForce(Vector3.up * jumpSpeed * Time.deltaTime, ForceMode.Impulse) ```thats rigidbody based jumping
vivid cedar
#

Do not multiply deltaTime

boreal river
#

Yes right

vivid cedar
#

That would make your jump stronger or weaker depending on your framerate

sly lake
#

Would be an interesting mechanic in an esports game

#

Instead of people lowering the resolution for max framerates everyone's running the crappiest PC's they can find to gain an advantage

boreal river
#

@storm patio I said something wrong? I mean there is a way to creating rigidbody based movement, jumping etc and there is also a way to create it via transform no like transform based movement and jumping and all of these stuff no?

sly lake
#

I don't think it's helpful to do this kind of spoon feeding. Doesn't really teach anything

storm patio
#

you did acknowledge that it was wrong, yes - but sometimes that followup message can be missed, so since you didn't edit it, i reacted as somewhat of an indicator that it wasn't correct (at least, that was the intent)

#

(i do agree that spoonfeeding isn't great, but that wasn't the point of the ๐Ÿ‘Ž)

boreal river
willow goblet
sly lake
#

Material variant but parent material was deleted

boreal river
#

I mean I have tried to build the project files only and it works but when I build and run it didn't maybe thats because I haven't built the project files previously

#

Its my first build on this project I am making

#

With build and run there was a problem but now I have to build the files only and it works

#

Check

#

But for one reason it takes so much

#

to do the compiling

sly lake
#

It does, yes

boreal river
#

I mean at first

#

on subsequent builds it works fine

sly lake
#

Yes, shader compilation only runs once (until you update Unity or change the shaders)

#

More CPU cores speeds it up

boreal river
#

My CPU has 6 cores old one

sly lake
#

Even on my 16 core machine it takes a while

boreal river
#

Bro that requirements with Content Creation really stress me out

copper gust
#

(Even in triple a games shader compilation can take 5-15min)

boreal river
#

Bro its all about productivity

#

To have as a programmer a second monitor for example

#

like having high end PC

#

it has many requirements to have the best possible equipment

sly lake
#

This is HLSL > DXIL, the in-game compilation is DXIL > your GPU's specific ISA

boreal river
#

same with Film Industry

#

They have to buy drones, cameras etc

copper gust
#

Make smaller games ๐Ÿ˜›

boreal river
#

Bro on my college they wants us to build a game on Unreal Engine as well we have many projects right now + my personal project that I am building in Unity and its really complicated how my PC is going to Run Unreal Engine project that we will have to create with blueprints?

pale kraken
#

Hey guys, I was wondering if any of you guys know for the avatar definision (Where you set up skeleton) can you increase the amount of bones it selects? Its refusing to select my hair bones on the the head which is weird as I never had this issue before?

sly lake
#

No, the "humanoid" rig is standardized and doesn't have a hair bone

copper gust
#

Personally I would not be in Unreal for free but it is a pretty major engine in the industry

sly lake
#

I charge 3x more for Unreal jobs than Unity.

#

I still do them but I will complain

copper gust
pale kraken
boreal river
#

Unreal Engine jobs are the highest paying ones

#

right now I think

#

But really Unity is used more from devs

#

I have see statistics

copper gust
#

No diss but thatโ€™s an objectively meaningless statement as it entirely depends on where you live / have access to

boreal river
#

In Greece we have this thing we pay colleges they arent free

#

Universities here are free

copper gust
#

Hence your having to work in unreal for free, I agree that sucks

#

I would only be in unreal if i was paid good money ๐Ÿ˜›

boreal river
#

Bro its college they wont pay us we are building portfolio and skills haha

#

I have heard that many people are using Roblox Studio as well right now

#

One of my friends is crazy with Roblox Studio haha

#

imagine releasing a game on Roblox and making money like do you know how many kids are playing roblox haha

#

Its very popular

#

my little brother always buys 10 euros robux card

willow goblet
boreal river
#

not always but sometimes

willow goblet
chrome scaffold
# boreal river

Double check that "Strip Unused Variants" is enabled under Graphics -> URP Global Settings. If you've upgraded from an older Unity version or Built-In Render Pipeline, it could be that it's not ticked.

hard parcel
#

Are there any plans on improving ui toolkit? More styles better rendering, shader.. ?

#

Shadows, animations .. etc.

lapis gate
#

Go read 6.3 changes (beta is released) and the roadmap

signal herald
lapis gate
#

SSAO

#

It'll be fun trying to figure out where it is. Like an easter egg hunt

craggy pollen
#

probably on the rp asset

signal herald
#

ill take a look ๐Ÿ˜„ ty!

sly lake
#

Thereโ€™s a free HBAO implementation on the asset store if you want something that doesnโ€™t look like a failed outline shader

slow schooner
#

hi does anyone have any advice what laptop to buy from game development that can support unity and unreal engine my price pool is like 1.5-2k euro max

slow schooner
#

thanks

safe garden
#

Hey guys, working on grass for a game which is very stylized meshes, is there a good way to do a subtle wind effect? just something that is very gently moving the blades of grass, they're gonna be quite chunky

craggy pollen
normal stag
#

unity is tuff

hard parcel
lapis gate
hard parcel
#

Ah wow thanks

mortal gale
#

My tool settings with local and global positions and pivot and center things is gone

#

i did reset all layouts already

rose vault
#

๐Ÿฅถ

mild quail
#

when I put a button ( even does it on the name computer ) in my game the player hits it when it 5 feet away

#

in my vr game

rose vault
mild quail
#

sorry

craggy pollen
#

stop that Beanie

rose vault
#

โ“

craggy pollen
#

trolling and pinging mods for no reason

stuck flower
rose vault
#

sorry wont happen again

stuck flower
#

You ask a question

#

then wait for someone to decide to answer it

craggy pollen
#

i mean they have not even asked a question just random quote and ping

junior path
#

Is there an asset available that culls individual triangles when it's not in the viewport of the camera?

brazen oasis
#

step 1. download unity
step 2. tear your hair out because nothing works right ๐Ÿซ 

stuck flower
stuck flower
brazen oasis
#

dude

junior path
stuck flower
#

Yeah, looks like by default it will only cull an entire mesh or sub-mesh if the whole thing is off screen. While looking though, I found this blog post that looks like exactly what you need, but it does seem fairly complicated to implement:
https://www.alexisbacot.com/blog/per-triangle-occlusion-on-the-gpu-in-1ms-with-unity

exotic relic
modest meteor
#

depending on your scene you might also want occlusion culling

exotic relic
#

I'm curious about the model. Some models could have 100k tris, while some 10. LOD might be something to suggest depending on the model

glass kraken
#

hi, I've always used regular cameras and would want to use cinemachine cameras now especially to add a hiding system in my game with blending with a first person controller, I've watched some tutorials but very a few of them show what I'm looking for, most of the FP person controllers setup I have are simple Character Controller and a child camera, how could I achieve what I want simply?

brazen oasis
#

if I cut pre made animations from unity will it break the animation and cause it to freeze in it's last frame because that's the only thing I could think of that I did wrong man ๐Ÿซ 

#

like is it too short of something I don't think it's even that short

exotic relic
brazen oasis
#

the video I watch didn't tell me to

#

I'll try that when I get home but I don't think it'll help I've been stuck on this for 3 days and I can't find anything on Google ๐Ÿ˜ญ

exotic relic
brazen oasis
#

#๐Ÿƒโ”ƒanimation look here I have a video I'm pretty sure everything is correct but idk maybe I missed something I'm not noticing

exotic relic
glass kraken
mild radish
#

maybe at the moment.. but its still the better place to ask
patience is a virtue

brazen oasis
sour dove
#

not sure where this should go but can I make buttons and stuff that can be used inside the inspector like @tool scripts in godot (also hello I'm new to this server I am fine at C# coding but I come from python and godot so keep that in mind!)

exotic relic
brazen oasis
viral hill
tall hearth
#

Me when im told to stop being a dev cause i dont like game jams due to them being too time restrictive for my taste -_-

unborn gazelle
#

my character is standing on the mesh collider of this ground object and it looks it running in the air. Turning off the mush collider makes it pass through it. Is there a way to fix this ?

exotic relic
#

if the terrain is super uneven, you can try removing that mesh collider component then adding one again

unborn gazelle
exotic relic
#

if a smooth/flat floor works for you then you can remove the mesh colliders off of the other terrain pieces

unborn gazelle
#

That might actually work , thanks for the idea ๐Ÿ‘

mild radish
exotic relic
#

either works. i do use boxes in some places, it makes it easy to see where you are placing a collider

keen locust
#

does anyone else have issues with Cinemachine? HDRP? Or is there a better way to do cinematics than use that

hushed hamlet
#

There is always a better way, but it works for most things

normal stag
#

ive been using it wrong this entire time

hushed hamlet
#

Also, not everyones into jams, which is AOK. I havent liked the last few ive done (ggj etc) just because I havent enjoyed the theme.

hushed hamlet
tall hearth
#

also to clarify he said the words "Then quit now" when i said i didn't like game jams

sly lake
#

Youโ€™ll learn to work better with time constraints later

keen locust
hushed hamlet
junior path
#

It's open world

sly lake
#

Considering how Breath of the Wild barely hit 30fps most of the time, I think doing such a thing in Unity is a bit ambitious

junior path
sly lake
#

Yeah but this was a specialized engine

junior path
#

I consider that a challenge

#

Also Genshin exists

sly lake
#

Not on Switch

junior path
#

I like challenges

#

Even if it only runs at 30fps, I consider that a success

sly lake
#

Yes, I would consider that quite hard

#

I donโ€™t know what kind of occlusion culling techniques were used there. Probably something cheap and baked

#

Not an expensive thing trying to cull every triangle. That sounds very unlikely to work

junior path
#

If I were to get a Unity genie, one of my wishes would be to port a Nanite like system.
Triangle culling is a decent alternative though

true compass
#

Anyone wanna work together on a game im working on?

vagrant rootBOT
# tall hearth !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
โ€ข ** Collaboration & Jobs**

true compass
#

Okay okay didnt know

forest jay
#

hello

safe garden
#

hey all, when loading this custom shader in amplify for some reason it makes the texture pink - is there a way to fix this? I was advised to switch shader type to Universal/Lit but it only gives option for surface

safe garden
#

and URP

worldly cave
#

i mean if the shader itself isnt made for urp

#

its gonna be pink

#

so you need to use the urp template

#

if thats a thing that you can choose with amplify

safe garden
#

just checked project settings, apparently our default project settings is set to none, dafuq

tawny quail
worldly cave
tawny quail
#

Oh just saw that, my bad. Are you sure you're on URP? I booted up a project using amplify + urp (which took a while) and I didn't need to set anything up for it (latest amplify version). Kind of weird if there is only Surface though, since there should also be stuff for UI, BuiltIn, render textures, etc.

safe garden
lime furnace
#

I need to enter the equations answer but not able to enter the answer can some one please help

muted heath
#

anyone else having difficulties downloading documentation for 6.2.14f1?

viral hill
vagrant rootBOT
# viral hill !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#๐Ÿ’ปโ”ƒunity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
lime furnace
shadow heron
exotic relic
# lime furnace

is the equation dynamic or is it always that same question 7+6?

lime furnace
#

@exotic relic it is dynamic, it will change everytime you open a crate

exotic relic
#

because if you generated each number, why dont you just add the numbers together in code and check if their input is that number

lime furnace
#

this way i just added random equations so that whenever the player opens a crates different equations will appear

potent geyser
#

@lime furnace Please stop cross posting.

exotic relic
lime furnace
#

I just need to place the cursor in the answer field and then enter my answer for that equation, i just need to figure it how to enter the answer in that field

exotic relic
lime furnace
#

Yes exactly, it does not let me type into the box

exotic relic
lime furnace
exotic relic
lime furnace
#

i am trying to click in that white box, but that cursor is not being place in it

exotic relic
lime furnace
#

yes it does let me click it the white box, Since i am not able to enter the answer when i click on submite it shows TRY AGAIN

exotic relic
proud lion
#

Hey question do yall know where i can get gtag movement code?

worldly cave
stiff wharf
#

hello, can someone help me with something?

worldly cave
proud lion
worldly cave
#

then check their github

stiff wharf
# worldly cave just ask

im trying tu make layers for some animations and characters that i made, but when i try to use the avatar, this happend, the character is upside down

pale kraken
#

Hmm.. this problem is killing me, can't move on :/

worldly cave
pale kraken
stiff hamlet
#

Hey fellas I need a quick aid

#

Im using pro builder to make a doorway out of a 0.1 by 4 by 4 cube, and I cant for the life of me figure out how to drag the newly made vertices UP on the Y axis to make the doorway in polyshape edit, after making the main polyshape

junior path
junior path
#

If anyone else knows how to do what I want to do (prevent rendering triangles that are not visible to the camera), let me know.

#

Actually, let me draw up an example