#BurnORF (v1.0): Borf-based Infinity Grinder ft. Pine and dfirestorm

2782 messages ยท Page 3 of 3 (latest)

golden dock
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anvil

elder gulch
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what?

golden dock
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locks

misty carbon
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they move in circles

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with like a 1 week period

elder gulch
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oooh, how they move

golden dock
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yeah

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so just wait ig

elder gulch
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fixed orbits

golden dock
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module tiers in the 50s and town perks damage 27 and power stones 27

elder gulch
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you only have 54 skillpoints?

golden dock
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no

misty carbon
elder gulch
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oh right, it's not like that

golden dock
elder gulch
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fluff, I understood 27 skillpoints in them

golden dock
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haha imagine

misty carbon
elder gulch
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it sure is, you kinda want a tier over 100 at minimum

golden dock
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what

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how

elder gulch
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but, with that lock, I think you'd need tier 200 modules

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with reforge

misty carbon
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so in short, you need fragments

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and a lot of them

golden dock
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how many are we talking

elder gulch
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e20 in total?

misty carbon
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that's too many

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at least 1e10/1e11

elder gulch
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I'm probably overshooting it
maybe just e13

golden dock
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damn

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i got 1e7

elder gulch
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I haven't reached tier 250 modules yet, so I can't say for certain

misty carbon
elder gulch
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no... that's for early

golden dock
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oh

misty carbon
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i guess check #1144705871486648460 first

elder gulch
misty carbon
sweet apexBOT
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63762150021404.96 @misty carbon

elder gulch
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that's a lot of mullah

misty carbon
#

6.4e13 fragments for the 245->250

golden dock
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wow those are a lot ofbps

sweet apexBOT
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@golden dock has earned the Ember role!

misty carbon
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if you're talking about #1144705871486648460 then it's one for each color

golden dock
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ohhh

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makes sense

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im guessing run them on chaos easy

misty carbon
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okay I saved the date of the next one: <t:1714821000:F>

elder gulch
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nerd

misty carbon
golden dock
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this game never stops it just keeps going

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i love it

misty carbon
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or maybe the highest infinity in chaos

golden dock
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ill play around anf figure it out

elder gulch
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it's difficulty

golden dock
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so once i get enough frags what do i do

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i guess module tiers

elder gulch
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well, first of all, let's stop talking in borf about stuff other than borf
lemme drag you to #infinity-phase

golden dock
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alright

clear viper
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Why is phasing in there when you have no shield in there?

ocean heart
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guys where is the bp

ocean heart
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how do i get borf

misty carbon
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we've talked about this

ocean heart
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i have short term memory

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i cant remember what i have eaten today

misty carbon
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Borf - ship 3 weapon 3
(#perfect-space)

ocean heart
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ok

fading edge
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I want to import the AI but it doesnt show up. Is this a common issue or rather how can I fix it?

misty carbon
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ai is in a different message from bp, if you didn't notice

fading edge
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yea I used this one

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or rather tried to

misty carbon
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make sure you triple-click the import code
or download the file and copy the code from notepad

fading edge
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oh damn it worked

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what does the third click do?

misty carbon
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selects the entire line

fading edge
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hmm thought 2 does that but thanks a lot for the help

misty carbon
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double click selects a word - gets interrupted by some separators
triple click selects a line - gets interrupted only by new line character

fading edge
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ohhh well that makes a lot of sense

subtle tiger
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I have been summoned

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oh nvm

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LMAO

fickle grove
velvet furnace
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oh shit i didn't turn off ping reply

naive igloo
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Quick, post a new version of the BP to justify the ping!

subtle tiger
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mann

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I haven't touched this game in 9 months

subtle tiger
subtle tiger
velvet furnace
subtle tiger
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oh

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I was messing around a lot and might've made an oopsies?

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I'm quite unsure tbh

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all I know is that the one I used didn't have that issue so fix it yourselves yall ๐Ÿ™ˆ ๐Ÿ™‰

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if you're smart enough to notice it you're smart enough to find a replacement

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(or add a shield)

plush sun
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fair

velvet furnace
gilded kite
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I blame base64 encoding including word break characters in their character sets

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And smelly sparks not triple clicking Kappa

high mulch
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there's literally built in copy buttons in software

gilded kite
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And yet, here we are discussing how people mess up

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People will always find a way

velvet furnace
subtle tiger
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guys I opened the game again

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for the first time in 8 months

velvet furnace
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great...

now it's time to make up for your sins!!!

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seriously though plz update burnorf

subtle tiger
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the ui is so different

subtle tiger
velvet furnace
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along a lot of other cool stuff

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we've only been waiting like 2 months!

subtle tiger
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man I remember when this game got updates every two weeks

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didn't we say 1.0 was gonna happen before 2024

high mulch
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well, the devs are making this update really big for some reason

subtle tiger
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oh

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๐Ÿ‘€

high mulch
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the final updates before 1.0 are probably going to be pretty big

velvet furnace
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me no likey

subtle tiger
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guys I don't deal infinity damage anymore

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my t165 offensive modules ๐Ÿ˜ญ

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any new frag bps?

gilded kite
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You need a lot of stats

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Probably 6 months of dedicated frag farming

subtle tiger
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what locks do people have

naive igloo
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Tweaking them or hybridizing with the old ones might help

gilded kite
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Or go down 1 difficulty

subtle tiger
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also do hammer stats matter anymore

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thats my lock

naive igloo
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I'm at 2e103 anvil boost with my lock, although the BPs can run slightly lower

gilded kite
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I have my locks documented for the last few weeks, but not at home

subtle tiger
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just sad I don't deal inf damage ๐Ÿ˜ญ

gilded kite
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E14 nature and tower damage

subtle tiger
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JESUS

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e14 frags is crazy

velvet furnace
naive igloo
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Just the boost when locked

velvet furnace
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learn formulas

subtle tiger
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I have 1.5e12 reds, should I just get my modules up at this point

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ugh shut up I haven't played in 8 months I forgot how half this stuff worked ๐Ÿ™„

naive igloo
subtle tiger
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oh right

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we have the tech to predict that stuff now

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astrology ๐Ÿ˜Ž

velvet furnace
naive igloo
gilded kite
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or just change your clock to may 4th, 4:17 am

velvet furnace
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boost is like frags * 0.001

gilded kite
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Maybe the 5th...I don't remember

velvet furnace
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well, the best thing ignoring neon's lock

gilded kite
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E14 tower is insane

subtle tiger
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well una had t200 modules back in the day too

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una was just

gilded kite
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But I only started farming I suppose

subtle tiger
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nuts

velvet furnace
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i might be able to get a better one nowadays ig

subtle tiger
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just curious, what are people's idles?

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my reds are 8.51e5

velvet furnace
gilded kite
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All reds are e14 for me. Tower is much better for dps though

subtle tiger
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also probably outdated

naive igloo
velvet furnace
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for red mp has 1.3e6

subtle tiger
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almost double mine ๐Ÿ˜ญ

velvet furnace
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yeah okay here he comes to flex

naive igloo
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Yellow can go to about 980k, but I'd have to run it whole day

high mulch
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welcome back burnORF guy

subtle tiger
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YOSHI

gilded kite
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Nobody has time for that

subtle tiger
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and all these are done on chimp 100b with inf damage I'm assuming

velvet furnace
high mulch
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not all of them

naive igloo
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Only Red

naive igloo
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Others are DRImp 100b

subtle tiger
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oh

velvet furnace
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i believe blue used to be at least

subtle tiger
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I don't have drimp 100b

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frcik.

velvet furnace
naive igloo
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That's not "these" though

gilded kite
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ChNm works

naive igloo
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The previous non-Reds were ChNm, yeah

subtle tiger
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oh okay we're chilling

velvet furnace
subtle tiger
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there's different mechanics to frag farming now ๐Ÿ‘€

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w h a t

naive igloo
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Current will run there too, but suboptimaly - they have some DRImp specific adaptations

velvet furnace
naive igloo
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Current Blue is DRImp

subtle tiger
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we were all so concerned about max killrate and reducing non-farmable modules

naive igloo
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ChNm Blue was 601k

velvet furnace
subtle tiger
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WHAT IS SKY BLESSING

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okay lemme do my challenges first wait ๐Ÿ˜ญ

gilded kite
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Need uber locks for purple

velvet furnace
subtle tiger
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WHAT IS AN UBER LOCK

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WHAT

subtle tiger
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well of course it's important

naive igloo
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But Contracts are too, and difficulties

subtle tiger
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okay move to #infinity-phase

gilded kite
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Actually, with damage town locks they might be easier... but factory changes need PP boost

velvet furnace
# subtle tiger WHAT IS SKY BLESSING

okay but seriously ||x% to be immortal for 0.5 seconds when hit with either Light or Air damage, if not triggered then that specific enemy can't trigger it for another second, but other enemies can||

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x usually is around 20%

naive igloo
misty carbon
misty carbon
tawny sonnet
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no way

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burno is back

halcyon quail
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This might be a stupid question, how do I get to the top of this channel? Is there a button or something?

misty carbon
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top message is pinned

halcyon quail
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Oh i forgot about pins.
Thank you!!

velvet furnace
bright sail
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can anyone teach me about burn orf?

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like how it works and all

misty carbon
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it spams super multishot and super bounce super fast

bright sail
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like what do i have to do to make it start

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there are 2 versions

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one is for beginners and others for experienced players

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what do i have to do to start the better one

misty carbon
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pretty sure the difference between the two is infinity modules

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so normal one should be stronger than lite

bright sail
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approximately how much module level would be needed to get to to inf 100b on chaos insane?

misty carbon
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idk, it also depends on your anvil and other bonuses

bright sail
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how much did it take you?

misty carbon
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I don't have I100b on chaos insane yet
I can definitely get it, yes, but I don't want to

bright sail
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i got all anvil bonuses which were specified to 10m perm and also 10m temp

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i got attack module to 140

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all others to 85

misty carbon
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I believe purple modules matter as well

bright sail
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rly?

misty carbon
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yes

bright sail
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but not attack chips are very hard to get

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mostly because purple modules are most times disabled first

misty carbon
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for those we have #1144705871486648460 and #1227586381929386036

bright sail
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but fro those i need 100b inf

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this is a loop

misty carbon
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not really
you can run them whenever you want

bright sail
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for frags i need 100b and for 100b i need frags

misty carbon
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it's just they have higher efficiency at i100b

bright sail
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it says its best for 100b on chaos

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oh ok

gilded kite
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Probably 185

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With a decent lock

olive swan
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wow @high mulch you were right. this is a champ at inf push. about 10 minutes in and I went up from 50 inf (about 100 inf average across 90/90) and now I'm at 150k Inf on Volcano Nightmare.
thank you for the recommendation!

fickle grove
olive swan
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when I start to die around 2s into the fight, I know that's my limit and I need more anvil and BP levels, right?

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sicne I just hit MT15 yesterday or so, I only have level 65+ modules

fickle grove
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due to not dealing enough damage

naive igloo
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It can get there with a few tweaks (although it'll be a bit harder with Uni. Gift fixed)

high mulch
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I'm confused about what the uni gift fix changes

naive igloo
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Before the fix, the damage boost would just keep climbing, since all the penalties were dumped on Neutral or Universal

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Now, on a Borf, it'll reach a limit pretty quickly

fickle grove
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it's uhh

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somewhere

naive igloo
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I made my own, but judging by the name, it's probably similar

naive igloo
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I've posted mine somewhere in #infinity-phase

high mulch
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shoreline being added does help burnorf, right?

fickle grove
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this is the one I used #infinity-phase message

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though I think it might be broken

high mulch
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i can't use a glass cannon right now because my fps isn't being good right now

naive igloo
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The one I'm using: #infinity-phase message

high mulch
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I'm still using the base burnORF i think

naive igloo
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Still works after Uni. Gift change, nice

fickle grove
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ok so it just seems like glassorf broke at one point or another and idk why

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mp wtf is wrong with this disables script from your thing

naive igloo
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Hm, my version is unstable if I leave Uni. Shield on T1 by accident, but becomes lag-invulnerable (as far as I can tell) at T5. Glassorf doesn't have Uni. Shield (or Daigo) at all, so that might be a problem

naive igloo
fickle grove
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why is it like this

gilded kite
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As long as it's switched to the battery foundation. Or whatever it's called

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Way more damage

fickle grove
naive igloo
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I'm guessing the original AI was made to handle multiple BPs

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And I did just a quick hack of it

gilded kite
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Yep

naive igloo
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And since the BP does everything I want it to do, I didn't bother to clean it up

fickle grove
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it seems to slowly creep down on energy and then dies

naive igloo
#

Hm, that's weird

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Do you have some duplicate AIs overusing the Actives or something?

fickle grove
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I removed the package and reimported it and it still had the same problem

naive igloo
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What are your module tiers?

fickle grove
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205

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oh uhh

fickle grove
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I think I found a fucking problem

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my universal shield was t1

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I kinda forgot about that

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I think it might've been module cooldown or something like that

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already forgot what I disabled in town stats lmao

naive igloo
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Well, as long as it works

olive swan
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What do I want my museum power stones set to?
all Nature?
mix between Nature, Light, Earth, Darkness? if so is there a ratio like 5 Nature: 1 Light: 1 Earth : 1 Darkness?
all for bonus to some Neutral?

plush sun
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nature light earth dark

olive swan
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Last I looked, I'm dying really fast when I start Chaos Impossible. I am new MT15 so my anvil bonus is low (e6 or something) and my modules are only level 67 or something and I was still maximizing power stones for neutral (although they are all T50 power stones)
What should I look at first to make chaos impossible inf 100b possible with BurnORF?
I'm currently in first climb to inf 100b on forest easy ~37 hours in at the moment to get first 100b inf and get some fragments to get going further

misty carbon
#

Well, you need to deal literally Infinity damage. (> 1.798e308)
That's a possible task with at least e13 damage in each of the 5 damage nodes and about T180 modules. Or somewhere around that.

olive swan
#

ok. thanks! good benchmark to reach then.
until then I guess I will work on water stone regions to inf 100b.
Thank you!

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Looks like I have a ways to go since on forest easy I'm dealing e162 to e168 ๐Ÿ˜„

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so then I'll focus on red frag farming until I reach e308 damage (while working on regions for water stone and 400hr)

olive swan
#

my push run died at inf 1m on Volcano easy. only doing about e180 damage though. perhaps I should work on Winter for water stone instead of volcano for 400hr shipment at this point. I've only finished one 100b inf so far and it was forest easy since my damage is low.

EDIT: I moved to Underground easy since it's still doubling up on regions for 400hr and is below Volcano. so should be able to beat it without death
EDIT2: after DeLaney comment, ok moved to Winter 3 for water stone.

gilded kite
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Water stone for sure

olive swan
#

ugh. died in winter at 1m too. I don't think I can handle Universal enemies just yet, not enough damage for them just yet.
I moved to beach so I can work on water and not deal with universal enemies and their resistance

olive swan
#

dead in beach too ๐Ÿ˜ญ

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maybe I need to do BurnORF Lite for right now

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and lite dies in same spot ๐Ÿ˜ญ

gilded kite
#

Restarting from infinity 1 allows the "gift" modules to ramp up. But ultimately you just need more module levels

olive swan
#

yeah. I think I'll just get more modules. no reason to start from inf 1 to get more "gifts"

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I have plenty of regions to progress to inf 100b anyway. no big deal

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I'll at least try to start with Forest Nightmare. and see how that goes. modules are level ~78

olive swan
#

so far so good in forest nightmare.. approaching 3m. ๐Ÿค“ ๐Ÿ‘

olive swan
#

for upgrading modules, what is priority, just click 100% max all for this BP or do I focus on super bounce and the focus or something?

misty carbon
#

Yes, 100% + Max + All. Although if your Reforge Levels in Infinity Forge are higher than your current tier, you might want to use that instead.

olive swan
#

what wait?
I need to look at forge some more. I'll bring this over to #infinity-phase thanks

olive swan
#

How does BurnORF survive enough to get started in Chaos? I'm dealing e222, so clearly not ready for chaos impossible where I need e308, but that should be enough for chaos nightmare according to the spreadsheet of enemy stats:
#infinity-phase message

But the enemies in Ocean Nightmare sometimes kill me while I'm getting setup with secures.

Is it just more blue frags to boost Granite Foundation and purple frags for eternal wall?

misty carbon
#

If BurnORF gets hit on higher difficulties, it dies, unless the hit is blocked by Universal Shield. There's not really a way around this besides one-shotting enemies.

olive swan
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currently I have only e84 total HP

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so with e222 damage, I'm all set for at least nightmare since I'm oneshotting all enemies, but I need to live long enough for dark disable I think. maybe I just need to get lucky?

olive swan
misty carbon
#

I'm... not sure. Around 5e11 of each?

olive swan
#

getting to T180 will happen as well, but I'm probably at a point where I need to farm more frags since I'm already T130 offensive modules.
So I'll try to keep at least 5e11 before I upgrade modules further.
thanks

#

my frags are typically around e9 I think

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so not too far away from your estimate. I'll see if it helps before my next inf 100b climb after this ocean nightmare

gilded kite
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Focus on purple for lock first

olive swan
#

I have the pentalock from the calc

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so it's just frag farming time I think. I could set my clock and hammer a bunch too, but not sure how much to hammer before it's better to just farm more frags

gilded kite
#

Just lock, don't hammer

olive swan
# gilded kite Just lock, don't hammer

great. then I don't have to worry about setting my clock again. I'll just farm up e11 frags or so as fireball had suggested to be able to get to e13 damage bonus with T180 modules to be able to reach e308 damage for ChImp farm

#

nice achievable goal after this current push in ocean nightmare. thanks!

plucky skiff
naive igloo
#

Also, e222 is slightly short: Light and Uni tanks have e223 Shields, bosses 6e223, and Uni. enemies also have this:

olive swan
misty carbon
#

Upgrade them in Workshop until their cost becomes 0 XP.

olive swan
olive swan
misty carbon
#

Yes.

olive swan
naive igloo
#

That should work, but you are pretty close: I think something like e226 should be enough

olive swan
#

Probably after I get free disables, relock, and do some more upgrades, I'll be ready. Thank you all for the great information!

olive swan
# naive igloo That should work, but you are pretty close: I think something like e226 should b...

Just to note. I didn't have enough damage for ChNM at e226 min damage.
I failed at e234 when looking for minimum damage in floating text at around wave 2.5b or so.
I tried again at e237 min damage tick and that seems good so far. I'm at inf 5.5b and climbing so far.
I got e237 with like 26 or so tower damage and power stones in town perks and I have e9 for penta lock on all fragments.

Universal tanks so far have e207 health and base hp is e186,

just noting in case others ask for min stats for ChNM

olive swan
#

well then our calculations for the shield were off

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mp said that e226 was enough and not even e234 was enough

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for ChNM and that sheet has base HP of e200

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what is the correct calculation for shield?

plush sun
#

from the wiki

plush sun
olive swan
#

so then why was e234, not enough damage?

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the resist, right?

plush sun
#

go through your damage amplifier modules and town stats, this way you can see your lowest possible dealt damage before crits

olive swan
#

I had these blocked when I died:

plush sun
#

yep that is hp boosters disabled

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also eternal wall in general is useless

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your plan is to not get hit

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or block any hits

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via uni shield

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and PotC

olive swan
#

I just copy BurnORF, I haven't really given it a lot of deep thought

plush sun
#

you should though

olive swan
#

probably. but what I did was pause with floating text and look for lowest damage numbers for a bit. lowest I saw was e234 and I died that run

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currently lowest I see is e237 and it's going smoother

plush sun
#

maybe lag killed you

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make sure your settinsg are as low as possible

olive swan
#

still all era abilities disabled and same modules blocked as when I died

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maybe.

plush sun
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and keep fps >60

olive swan
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but when I died, I was running at over 500 fps.

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I don't have lag problems on this PC

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but just in case, I had heard from someone that having too much could also be a problem so I turned on 300 fps cap for this run just in case

plush sun
#

yea

olive swan
#

but yeah, I think probably too much fps could be a valid problem. if the the math checks out for beating shield.

olive swan
plush sun
#

uni res

olive swan
#

gotcha

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oh I see:

plush sun
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Yes

olive swan
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yeah that matches the uni resist I see in game. thanks!

plush sun
#

except that its 100(1-2^(-8))

olive swan
#

gotcha
so then e236 should be enough for DRImp?

plush sun
#

no

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imp uses the red plus

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so its *1000

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and ^1.2

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and the res is higher too

olive swan
#

please show me in desmos formula, I don't think I follow you

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oh this:
(HP*1000)^1.2 ?

plush sun
#

yes

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and res for uni becomes 4^8, or 2^16

olive swan
#

so then becomes this for DRImp? e260

plush sun
#

bosses also have additional 10x hp

olive swan
#

so then another x10 for bosses?

plush sun
#

10x to hp, yes

olive swan
#

adjusted ChNM numbers for bosses as well:

plush sun
#

Yeah

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and for ChImp, you need inf damage after inf res, which is 2^1024*10^50

olive swan
#

so looks like:

  • e227 for ChNM
  • e262 for DRImp
  • e308 for CHImp
olive swan
#

I thought inf damage was e308.

plush sun
#

yes, but inf enemies need another e50

olive swan
#

for some reason I recall seeing that around a bunch. perhaps I wrote it down it wrong?

plush sun
#

inf damage is e308

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but not for inf enemies

olive swan
#

so with inf enemies you need another e50 to get back to infinity?

plush sun
#

Yes

olive swan
#

I was hearing I need this:

#1140396334558478347 message
you need to deal literally Infinity damage. (> 1.798e308)
That's a possible task with at least e13 damage in each of the 5 damage nodes and about T180 modules. Or somewhere around that.
#1140396334558478347 message
that's about 5e11 of each fragment before pentalock
do I need more in pentalock than 5e11 of each fragment with T180 modules to reach damage numbers for ChImp?

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I'm trying to understand the floor of infinity damage I guess

plush sun
#

just go through your frags, mod tiers, and other damage stats

olive swan
#

pre crit?

plush sun
#

each anvil tier gives 5 tiers to mods, each giving >2x damage

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and anvil stats for X frags can be gotten from the graph

olive swan
#

for calculations, I should basically be looking at super multishot damage and ignoring other modules for finding my lowest damage dealt, right?

plush sun
#

natures touch, and splash, thats your base damage

olive swan
#

so ignore fracture right?

plush sun
#

for crits you can multiply by their mult and by their chance

plush sun
#

its perma active

#

so it counts

olive swan
#

ok

#

I'll do the calc tomorrow, I need to go to bed. thanks for the math insight

plush sun
#

np

plucky skiff
naive igloo
naive igloo
olive swan
olive swan
naive igloo
#

Yes

naive igloo
gilded kite
#

Make the window as small as it allows also

#

You can disable windows updates for a week if that doesn't concern you

keen dagger
#

Why don't I have any energy, or is that normal?

keen dagger
#

and how to make it not just explode 90% of the time at the start

olive swan
#

Get free era disables

#

Specifically getting darkness disabled helped me live a lot longer and now it's fine for me

keen dagger
#

I only reached MT15 (and beat the final boss) today

#

what would be the fastest way to get kills?

high mulch
#

this bp is one way

keen dagger
#

would I go on chaos easy for kills?

high mulch
#

yes, that is good enough

keen dagger
#

yea I need to get that done bc I sometimes die as early as inf 18k on chaos easy to dark enemies

#

here's my dark idle hits/kills per second

olive swan
# naive igloo ChImp Champ should be able to get there with lower overall stats, yeah. I've pos...

lagged and died around 80b on ChNM.
this was 300fps capped so having too much framerate shouldn't be an issue.
damage isn't an issue as I'm way over the e226 required.

I started it up again and after 15:43 it failed at 86.4b to getting hit by Electrivity damage:

I used this BP/AI this time like you suggested: #infinity-phase message

Before I quit the death screen. any other stats page info that would be useful to figure out what is going on?

EDIT: Before this run, I had maxed out era research to get free disables across all elements
At time of death Universal Shield, Daigoparry and Eternal Wall were secured

#

The archer that killed me had mimic'd the following modules:
Anti-Universal Crit
Knight's Boost of Power
Nature Subsistence
Nature's Touch
Dark Sacrifice
Light Crit
Energy Regeneration
Shoreline Boost
Darkness Focus
Nature Impetus
Basic Bouncing

leaden summit
olive swan
# leaden summit this should only die under one of three circumstances: too low damage (things do...

my damage was not an issue since I'm doing over e237 and the minimum required to one shot is 1.6711507497 * 10^{226} in ChNM
My kill/s is maxed according to BudEBoy's table: #infinity-phase message

I have no idea what could cause lag. I used BurnORF and lasts often for hours and hours like one would expect in a push. this last time (before the the 15minute run) it went for 25+ hours.

I switched to mp's more stable version that he mentioned (I linked above) and it dies in 15 minutes.

when I run unlimited I typically have over 800 fps. I capped to 300fps since I've heard having too much fps can also cause it to be unstable.

I dunno what else could be lag. perhaps I just shrink my window more when doing BurnORF runs but it's silly that I have a machine that when running unlimited is giving 800+ FPS that I have to shrink the window down and cap framerate when pushing.

#

I've started a new run at a reduced resolution and we'll see if this does something I guess

olive swan
leaden summit
#

if youโ€™re killing in 1 hit, yes.

#

also look at how close enemies are getting, they generally shouldnโ€™t really be visible (or barely visible) before dying

olive swan
#

That's how they look

#

Dead when barely visible

#

You can see in the death screenshot above that no one was near me.

high mulch
#

especially during a lag spike

high mulch
olive swan
#

I saw that on the extreme frag farmer. I'm not sure how to take advantage of that with the BurnORF AI.

olive swan
#

Looking at the discord server history, it seems I'm having a similar issue to what Luna had a few months ago:
#infinity-phase message
ChNM just be like that it seems ๐Ÿ˜ข

#

if I wake up and I'm still not at inf 100b from inf 87b currently then I'll use lag save set to 180 fps or something

fickle grove
#

just because of how massive the scaling goes up on the last few

olive swan
#

ChNM currently

#

So looks like I'm there in the edge case of lag issues with BurnORF

fickle grove
#

one thing you can do is turn off dynamic rendering

#

though that only works if you can still get good fps without it

olive swan
#

I don't use dynamic rendering

#

I get fps of 800+ in Forest but I'm chaos I'm around 550 or so.
I have it capped to 300 since I heard that having too much fps could also be a problem

fickle grove
#

there's no point in uncapping fps for the most part

naive igloo
#

Otherwise, I guess the differences would be in module tiers: I had Red 215 and Purple 185 when I was testing this BP for lag, it's possible that having more Tiers in Super Bounce, Google's, or Knight's helped. Or better CDR on the Anvil

#

I also didn't use Turbo with this, I guess it might've changed something?

#

(Also, I've updated BurnORF for more damage and 7/8 Contracts, and then checked if it was still stable, which it was. But regular BurnORF was also stable for me - neither ever died to lag if I recall. So it's possible that mine is less stable, but after certain Tier the difference doesn't matter?)

naive igloo
#

I ran some tests again, and I managed to get it killed on ChImp (not ChNM) by lowering my damage by a lot: I found a range where it seemingly kills stuff just fine, but gets overwhelmed if it lags, presumably due to some side-hits (or close-range hits with lower Impetus bonuses) not reaching Infinity (I found such a range for both versions of BurnORF)

olive swan
#

Ok so maybe since in only tier 130 for Red and 90 for others means even though the math checks for game requirement, the is a hidden tier of last requirement for certain regdiffs. I'll try tiering up modules more. I was going to try to farm up to T180 next anyway. I'll focus on red and purple

#

I can also turn off turbo when I'm pushing

naive igloo
#

After the tests, my best guess is that you had enough damage to kill enemies at the distance

#

But not enough if a lag spike allowed them to get near

#

'cos there are I think 5 Impetuses in that BP, and losing their benefits will be pretty big

#

No, not that many

#

But still some

#

Oh, Chained Ball also acts differently at lower Tiers

#

So that's another potential factor

olive swan
#

Ok. I'll tier up some.

You also mentioned cool down in anvil. What should I try to achieve with that stat?

naive igloo
#

I'm not sure, I think I'm at 0.892 or something like that? But that's quite expensive, and I think it was fine back when I had something like just 0.9

olive swan
#

Ok, I'll try and see what happens. Thank you

#

Is DR as unstable as chaos?

naive igloo
#

DR is usually a bigger pain to run than Chaos

#

'cos enemies spawn much further away, which causes issues on some BPs

olive swan
#

Okay then I'll farm up and test in DRImp since I'm at 90b+ ChNM now

#

I'll also use the lag saver

naive igloo
#

I'm also running a longer test with my version now:

olive swan
#

Which may be too many variables for a good test, but it's at least something

naive igloo
#

I resized the window quite a few times over those 5h, and also did other things, including playing other games

#

(Projectiles are invisible 'cos I set them to lowest possible elevation, just in case it helps with rendering)

olive swan
#

Oh! Interesting idea

#

I raised mine slightly so it came out of the "head" of my tower more

plush sun
#

I set the height to 0

misty carbon
#

Why not set the height to -1536?

plush sun
#

orbital cannon

misty carbon
#

It's negative.

high mulch
plush sun
high mulch
naive igloo
plush sun
#

its not always present

naive igloo
#

Yeah

high mulch
#

well, projectiles may not be rendered in full, but they are rendered in some capacity i beleive

naive igloo
#

Ah, so there could be a difference then

#

(As in, lower GPU load or slightly better fps)

plush sun
#

if only we had a direct control over wether to render the game like in TPT 1

#

idk actually if it just made the screen black or disable rendering

high mulch
#

i mean, dynamic rendering

high mulch
plush sun
#

tpt 1 is on steam?

naive igloo
#

I usually have that off, unless I'm using something ultra stable (e.g. ChImp Champ) - focusing the window results in a big lag spike with dynamic rendering, and I also seem to be getting fewer fragments on dynamic rendering

high mulch
misty carbon
plush sun
#

just not out yet

plush sun
#

I'll need to try that

#

maybe thats where my %s are missing

high mulch
#

i guess i need to too

plush sun
#

what

keen dagger
#

thing is it doesn't disable the free removal manually

keen dagger
#

also I sometimes still die (on universe insane rn and randomly die after 50k infinities)

#

here's a brief video showing my current setup (I don't die during it)

#

like I ended up randomly dying around 85k for no reason

high mulch
#

i would like to su the death screen

keen dagger
#

alr loaded chaos hard, will post death screen once I die to anything

#

didn't take too long; electric era power was disabled and I had no debuffs at the time

#

so was light as well

#

here's the dmg I'm dealing as well

high mulch
#

that is indeed more damage than you had health

keen dagger
#

yea

high mulch
keen dagger
#

my electric resistance is the lowest compared to the other elements

keen dagger
misty carbon
#

60 is the best for x1 speed. 180 is the best for x3.

high mulch
#

that isn't ideal, since there isn't a cap to the ideal fps, set the cap to 300

keen dagger
#

higher fps doesn't help (wizards keep slowing me and it wastes energy spamming dispel)

high mulch
misty carbon
#

Dispel should only be used if you have debuffs, which you shouldn't have.

keen dagger
#

yea but wizards hit me every now and again

#

here's my range incase that matters

high mulch
#

it doesn't really matter i think

keen dagger
#

ok

high mulch
#

what is your actual fps

keen dagger
#

how to check that ingame?

high mulch
#

through steam or an ai script

#

shift tab, settings, find the ingame fps counter

keen dagger
#

ok it ranges from 100-140 fps

#

when I feel my pc from below it, it feels a bit hot. Could that be causing it?

high mulch
#

turn off floating text

keen dagger
#

fps is now always 140 seconds

#

still getting hit occasionally tho

#

then got blasted by a 2e90 hit

high mulch
#

turn in dynamic rendering and click off, or make the screen much smaller

keen dagger
#

doesn't change the fps and I'm still dying

#

gonna give the pc a 30 minute break and see if that helps

high mulch
#

are all graphics settings set to the minimum?

keen dagger
#

Yes I think

keen dagger
#

getting some impossible infinities and it's so annoying that enemies keep rushing through and one-shotting me even on maps with fewer lanes

keen dagger
olive swan
#

even still though. I am using a lag saver to manage sporadic lag that causes BurnORF to die.
I repurposed extreme fragment farming lagsaver 120 for my needs.

I changed fps values from 120 to 140 since it seems like 180 triggers pause too much
and then I changed the last goto to a goto if so the script ends if I leave tower testing.
I also added the impulses

#

AI import:
tZRdb5swFIb/ypTbXZSPelJ2Zwg4ZQkNtGDsaRcYbyHB0HQESDLtv+/QdF2SJVKnqUZCAo4P5zznff1jUGffF6t1Pfj47vPA1jY51/1clvF2eh90eI5hcZPRtZIJ9rnhrvkdangit8KMG46fltffRuWmZYZbTyqu2O6myYxYs4nfisrXGEWaheOAJfGOB8jgdNrwymtFBN9Nr8g2bp6VSkuJriRRy0kZtpJ6NQ//8X2wKqCuhSBRI6hqRpW/zMpYiQUyUxpqqY0Kh7rbNAkfBI21tK+DDHVWbtRhrfh6PM7C3Tj71l0d9+A8jsyXnA+cqiodB8AhXwoD7SRxG4kD69Mctdk4XAnjupG0ABbqAw9OYw6fb9OS76+2O4nr0I6ZnuIUchmqkGTecOuNeJ3r7dK/jvqZ7pWAR4vZaf3zM/X/N6+ZS6L1+/rrXfU3r+HL/1ISr7iRa5MyuOUG6DXxVmyLKmGGbUrZDTOGTWaGuagC2+rLt1zIpXcM4jL4dsAJtKKrCeiJ0WOtWPgmn51l0S+94hQp4Afc/Dql/vdTn/BLPgndP3srmYNmdVEBo0s1Xpzx2Tl1p3OabLznHmPg7+eCxEVI4loS55CTg++7w+fRPp+NWdSfDy+MlwJqSDtUiz6X/eT57aSUSh7P3o2Iq2dGND3YC+eNOmKC0ePeHaK4cqhUAs6n3rvScFdyHDfQb+1QiE+snsGu19FvX7/K790zlhk+9Xvr9MxpBLoEHcPcOA0dTjcaO9anPVtqb8Hllbr1K9bPDnqPydCE+IgnPvSLqsGXn78A

#

would be nice to have it end if tower dies so I don't get multiple instances but for now I can see if I got a lag spike that this couldn't account for and lets me adjust values

misty carbon
#

And ` for single-line ones.

olive swan
#

Do you have a suggestion for how to get this script to also end if tower dies?
Not sure how to do multiple comparison with in game editor for the go-to if.
If I did, I'm sure something like if in tower testing and tower not dead would work

gilded kite
naive igloo
olive swan
#

I think I got it working... not sure though. I'm in the middle of a run and I'll see what happens when I get 100b or die or something.
the lag saver seems to be working most of the time though.
I found how to do AND in the game.
I think the check is:
if tower is active and tower hp not 0.
At least that is what I'm trying

misty carbon
olive swan
# misty carbon The first condition is redundant.

I don't think I follow the logic of the extreme frag lag saver script.

I think it reads:

1: set a local to the pause location
2: go to line 4 if the game is not paused
3: mouse click pause
4: wait until the inverse of the difference between current frame and previous frame is < 140 i.e. 1/140 < timedelta
5: mouse click pause
6: wait 0.1 seconds
7: wait until the inverse of the difference between current frame and previous frame is >= 140 i.e. 1/140 >= timedelta
8: mouse click pause
9: go to line 4 if tower health is non-zero

a more common language summary: I think this in effect will make sure the game is not paused, make sure that the framerate goes below 140 FPS it will pause, wait 0.1s and check if the framerate got better than 140 FPS and unpause. correct?

So my question is, why when I wake up the ai in town does it turn off the script after ~3s?
Since the frame rate never dips below 140 in town, it should almost get stuck at the first wait until on line 4, right?
ideally I want it to exit when not in tower testing and if in tower testing and the tower dies, it should exit and a new instance should start up when a new round starts.

It kinda works now, but I don't understand why it actually does when it should get stuck in the wait until

#

Updated AI with the changes discussed of using tower health instead of tower testing and no redundancy:
tZRdb5swFIb/ypTbXZSPMqmTdmEIkLCEBhpw7GkXGG8hwdC0hI9k2n/fIekyyBJpU1UjIRns43Oe877+MSji59VmWww+vvsyMKQmobKb8CzcTedejZYIBlUJ3gq+QC5VrC190Eq64DumhiVFh+G0r2HWVESxiklOBdmPy1gJJcN2K5a7EsGapKPQI4twTz1NoXha0typWAD/VSeNGyuJMyFFtiy4LdaTzK84dgrq/+d3b5NCXitmByXDohzm7jrOQsFWmhphX4oMLTWxtYsW/iPDoRS1edh3Mska0c0V3Y5Gsb8fxd/rm34N5tNQPcV8pFjk0cgDDsmaKdqe21bJkad/XmpVPPI3TLktOU6BhfhAvfM13fl9lNHjU9Vn62ptT1RHUAyxFJFye1lS/Y14Xart2lm9eqZHJaDhanae//JC/q/mNbPsYPu++PaQ/83r7nReZIcbqiTSJPPuqQJ6XTgbstNypvpVhMmYKHdlrPoJyz1Db9PXLYgl1wTWxfCvwwm0IosJ6IngvlZ0NE5mF1m0Q84p1gTwA25uEWH3+dwn9JpPfOvP3pwnoFmZ5cDoWo5Xe3yxT/V5nyaN81JjCPzdhNlh6tthwW2zy8lE87o7Hx7jGYgE7f1wYrxmkENUawVrYxkHz+8mGRe833srsC05VoJpZy/cN6LHBGlPR3ew9MbEXDC4n1rvcsXa8FFYQr2FiWH9Qm8Z7Fsd/fb1P/m9fsEyQ+d+r8yWOQ5Al6Bj6BvFvklxI5G+Po3ZWnoLLq/UbSMxlYv44GcLerns7oWt/RrG80s1HManwdefvwA=

misty carbon
olive swan
misty carbon
#

I think you can just add a condition if Game: Is Tower Testing to the script (the green one).

olive swan
#

I still die random times that I actually die even with the lag saver? so maybe I need to increase it to 180 since I'm running in x3. it just pauses more often since I guess the game has more fluctuations in framerate per frame than what steam shows

misty carbon
#

I mean, there was Game: Is Tower Testing without Comparison: Bool, but sure, that works too.

olive swan
#

updated:

#

new AI for others if they want it:
tVRdc6IwFP0rO77uQxGbHdmZPkRB1FUqsSWQnX0AsiPaBGn5ENnZ/76X2g+kOrOdTi9PCTc355zcc/900vBhnWRp5/uXn52hUkasa0VcOvv5zWqHVxiC9TyaCe5ii6mjjC1Rzly+D3pOzrBRJ9w87SdhlxRcdfaO6VTcFDnb3dX/rwNT23h0l0PdzXyNKubaE0/V8rBHoiC2jYEziLhrCT1mwtsjGUots1WtCCWpDDra+y7ZBtRRfDrPmal1PVmK9+4PJWCj0xRwZj69vA5Va8+ok89inrAx2c6kTTx3mnAzyphLEsBxBxzXgXnbxKqvQl6O57y80PtHHPByu3ipKSPhU77lQ3Q3NK0iiC3Fo0gZYONel9oOtCmCNer6S1T5biLaOc01RvdMHr6LVt6DHlubUDoCavV8ShQf7vskvU5yO3u2iX+HD3E9aeO/P4X/w3r1b9my961EP36/1av3ct+WURH7Yxt6GMWMIhFKsZlJXnBTS9gq2gQqgh4e5RxPHpvcoFDLHUSQVwXq5SvXmCQBvc1Bn6jVKwZeG9pJLSB0ykUAPqt189Qy8dS07ZP4nE+MxlmujhI+dnLQKD2H8V3vtMBt3QrjiSOnqPLUUcooMRgtFc9u6mQPFri5nh/qTQbSxt2GxlbqU+tBl2VR15rVnq8mOVMd5fhex/Zcp2J2+Xo25pF/rIkuk4M78ps+gRowm6a1d2FmCQXwAt8dgfwsNGsNrLqPnn39X35/fq/+G7/3l6B5Pfe6gBnerRTMICIYk+iYx+Trwv4MXT7Wt/r4MKtrPwN2xT96OwO3OEQnOTzG1VXn199/

#

thanks for the help

keen dagger
#

as for enemies leaking, idk if that's just skill issue and I just need to upgrade modules (they're all around t100 rn)

olive swan
keen dagger
#

ah ok, but I can do up to e214 dmg

#

also, I'm on my better pc with 250+ fps so I shouldn't die as often

#

additionally my fps appears to go down to ~230 when I minimize it as small as possible

olive swan
# keen dagger ah ok, but I can do up to e214 dmg

I am doing e237-e244 damage depending on enemy in ChNM where we need at most 1.6711507497e226 damage. I also have max kills/s see screenshot (div by 2 to get kills/s =1772.5) according to BudEBoy's sheet (1767.6) pinned here: #infinity-phase message

and according to steam, I'm having a consistent ~450+FPS with common median of about 600+ FPS.

and I'm also running a lag saver (since 90b) that every time the game thinks the FPS dips below 180 FPS it pauses the game until it gets above 180 FPS at which point it un-pauses.

The point I'm making with all of this is I have WAY more stats that seem to be required, much more insurance for lag spikes which should be infrequent in the first place.
AND I STILL DIE! This BP was only really stable according when you have much more stats than I do and more likely the stats that are in the Extreme Fragment Farming thread or somewhere close.

It seems to work fine when there are fewer lanes as I had zero problems with Forest Easy for example but that has 4 lanes of enemies instead of the 10 that are in chaos so less dangerous when there is some very infrequent lag spikes that are simply not preventable with the current engine.
This sporadic nature of frame rate along with the frame dependent nature of this build is exactly why builds that re much stable were designed such as #1239206059508236409 message

and also why other frag farmers exist such as #1153936256716259398 message and others pinned in #infinity-phase message

EDIT: let me clarify that I have runs that go for about 16 hours and no issues and some that are a few minutes and some that are a couple of hours. I'm currently inf 99b and first death was at ~45b and then a few more on way to 90b ... it's sporadic is what I'm getting at.

keen dagger
#

yea you're right. Did a run on desert imp and died on infinity 2.5m.

#

likely bc of the module mimicking being an issue

#

why has my fps suddenly lowered to 200 fps on dark realm?

olive swan
#

in comparison to desert or in comparison to DR before?

keen dagger
#

compared to desert

olive swan
#

that is to be expected.
desert has 6 lanes and DR has 9.
more lanes, is more enemies, is more lag, more FPS drop

olive swan
#

@keen dagger looks I may actually finish the current run in ChNM after many lagged upsets:

#

in terms of damage requirements for next breakpoint.
I think I'll go for DR Impossible which only needs e262 damage:

#

so I think I'll be farming frags until I get enough to do that.

olive swan
#

Finally the chaotic nightmare is over ๐Ÿ˜‚

Now time to farm up fragments so I can build up enough stats to extreme farm on this and then I'll push to DR Imp!
Let's go!! ๐ŸŽ‰

keen dagger
#

did a big run to inf 253m and then died shortly after

#

The tank that killed me had:
Energy Flow
Granite Foundation
Knight's Boost of Power
Sun Energy
Nature Subsistence
Nature Focus
Light Crit
Darkness Crit
Super Multishot

gilded kite
#

Disable the foundation

keen dagger
#

Does BurnORF automatically disable 4 modules or only 3?

gilded kite
#

Depends on your scripts

naive igloo
#

Looking at the screenshot, there just wasn't enough damage to take down the shield on a Uni. Tank

olive swan
#

Noodl, what is the tool you are using to see your frametime and CPU/GPU stats?

olive swan
#

continuing from here: #1227586381929386036 message

I imagine it's recommended to set your FPS to 60 for this as well since it's borf @naive igloo
Could that explain the instability?
when I'm trying to push, I should just not use x3 nor x2 and go to 60 fps and x1? it seems it will make the push take so long, but maybe not as long resetting when running into sporadic resetting like I did in ChNM. (replied message has some discussion about it from here)

naive igloo
#

At x3 it should in theory be 180 fps, although it doesn't seem to matter as much

#

I did my tests at just x3 and Unlimited

#

It'd actually be faster to just climb with ChImp Champ at x3 than with Borf at x1

#

ChImp Champ only takes about 2x longer

fickle grove
naive igloo
#

Oh, neat!

fickle grove
#

actually I guess it's technically not 100% a leak since the suggestions for it were marked as confirmed supposedly

#

yeah, anything that is reacted with ๐Ÿ†™

olive swan
#

yay! thanks!

storm rivet
#

Which modules should I disable?

high mulch
#

ai does that

storm rivet
storm rivet
high mulch
#

the ai linked in the post should do it

plain lichen
#

Is there anything that needs to be updated ai update or can it run as is?

light pine
true lodge
#

is there anything that can substitute borf wile I'm trying to get it?

misty carbon
#

No.

true lodge
#

ok

true lodge
#

worth a shot

shell oyster
#

ping

olive swan
#

@naive igloo I'm closer but not there yet:

#

I'm 195 red modules and 160 rest currently

naive igloo
#

Getting there - how's your Anvil boost?

olive swan
#

my anvil is ok. it's pentalockd at e12 I messed up and missed purple frags when I last locked though ๐Ÿ˜ญ

#

my plan was to get my forge to 180 for all and red to 210. and get an e13+ lock at that point

#

e11 purple lock messes with me

naive igloo
#

A bit ๐Ÿ˜›

misty carbon
#

I think you can get an e13 lock before that.

naive igloo
#

And you have swapped-in the good new damage modules into the BP?

olive swan
misty carbon
#

Okay, does the BP have Shoreline Boost?

naive igloo
#

Might be good then: I was thinking mainly of Shoreline and Uni. Gift

olive swan
misty carbon
#

Then it should be fine.

olive swan
#

so maybe just save up frags for e13 then?

#

I guess, I'll take this conversation over to the extreme frag farming thread so I can get tips for purple farming since I'll likely be doing that during this event since I get decent red frag idle from just naturally using BurnORF

olive swan
#

I got my locks up by ~10x across the board.
From: #1227586381929386036 message
This brought my anvil total damage from 1.75e86 to 1.91e93
I'm not quite at the recommended e13 damage across the board that @misty carbon mentioned #1140396334558478347 message
(missing some blue fragments to have e11 fragments that he recommended and missing T180 modules across the board and I don't think that the levels I'm missing in modules are reducing my damage too much except the purple, probably)

So for those who are wanting to do chaos impossible with BurnOrf, you need to be above this to get infinity damage consistently.

EDIT: this is with town perks total damage: power stone at 58:57

naive igloo
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Is that the original BurORF or an updated version?

olive swan
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I tested it on both original and burnorf alt and was similar.
this one in the screen shot is specifically the burnorf alt we were using from darkness farming during halloween event.
this one I'm pretty sure:
#infinity-phase message

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or maybe this one:
#seasonal-events message

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it was close in damage to original and I can't check since I'm climbing in ChImp right now and seeing if UniGift takes me over the infinity damage needed during climb

naive igloo
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The Darkness one probably has less damage overall and lower stability, I wouldn't recommend it for climbing

olive swan
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the original one was less damage than the alt when I ran it, but was close. like maybe a 10x difference or something

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maybe my bp is out of date ๐Ÿคท but I don't think it's changed too much here

naive igloo
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For climbing I'd probably go with this + maybe swap Cat for Daigo (also in AI secures): #infinity-phase message

olive swan
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I have darkness crit, but not deathwish nor earth crit and I do have shoreline, uni gift and battery foundation. don't have cat nor daigo in this one

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run restarted so I can look now. not sure what happened

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I have 15 darkness in this alt variant

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so it's that version

naive igloo
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It's pretty unstable then

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I recall that it died quite a bit to random stuff when I was running it in October

olive swan
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ok, I'll go back to original and make your adjustments.
the damage difference was likely all shoreline

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do you have a copy of the BP and AI you can post here so I can copy paste?

naive igloo
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I'm not sure, I'm using a farming version most of the time

olive swan
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ok, no worries

naive igloo
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Hm, nope, I don't have a climber version on hand, it seems

olive swan
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I have made the module swaps, now I'm adjusting the BP

naive igloo
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I think you just need to make it use Shoreline, and swap the Cat secure for Daigo

olive swan
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ok. that seems to be what your alt ai did during the oct event too:

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looks like I'm good to climb again

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also using trains for more disables

naive igloo
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You don't really need disables on a climb

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Might be better to use Damage, Attack Speed, or Cooldown

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Probably just Damage

olive swan
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with the trains and this BP, I'm now doing:

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should I go drums for later waves?

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only 23e6 inf waves so far

naive igloo
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I don't think your damage will get less infinite

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So it should be fine

olive swan
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don't enemies have scaling HP faster than uni gift grows?

naive igloo
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"Infinity" means that you did over e308 damage

olive swan
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right, but if their resist/shields reduce my damage enough, I could drop below e308, right?

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specificlaly concerned about the growing uni tank stats

naive igloo
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Their resits shouldn't go up, at least I don't recall any such mechanic

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And their shields won't go over e308

olive swan
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ok so if I deal infinity at wave 1, then I'll continue to deal inifnity at wave 100b?

naive igloo
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It should be the case unless I'm forgetting something. I guess they'll copy more modules later one, but that shouldn't change much

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I mean, with damage boosts not all that much higher than yours, ChImp can be beaten without the Energy module

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So it should be fine ๐Ÿ˜„

olive swan
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ok. thanks!

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would be a nice way to finish the year to get inf 100b ChImp for me ๐Ÿ˜„

naive igloo
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Hmm, might not be enough hours left in the year ๐Ÿ˜„

olive swan
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I'm US west coast. may just have enough

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T-34hrs

fickle grove
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the event is over in 26 hours

olive swan
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how do you suck so much?

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I don't need the event for the chaos imp climb. I'm just using it for initial secures

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doesn't matter when the event ends

fickle grove
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but what if you fail

olive swan
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then good thing it doesn't matter

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I get all important secures automatically with the AI, I'm just wanting to be greedy and get extras at e15+ experience if possible

fickle grove
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ahh

worldly schooner
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Is there a preferred power stone setup for this BP?

misty carbon
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5 Nature:5 Light:4 Earth:4 Darkness.

lusty eagle
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unless I'm missing something this AI doesn't use Super Bounce, Super Multishot, or Google's Influence. Bit confused, so I just added them?

fast epoch
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also google's influence is intentional

lusty eagle
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There's only one AI in the pinned link

sweet apexBOT
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@lusty eagle has earned the Spark role!

fast epoch
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the whole import imports a bunch of different ais

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if you only double clicked, you'll only copy 1

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make sure you triple click

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you should import all of these

lusty eagle
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yeah triple click was the answer, only part of the text was being selected

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but I couldn't see that

round widget
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We should probably add (in super huge header letters)
IF YOU DO NOT HAVE BORF YOU CANNOT USE THIS BLUEPRINT

native ether
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sorry i didnt saw the borf based on the top

sweet apexBOT
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@native ether has earned the Ember role!

shadow geode
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does wave restart not work with this?

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nvm i forgot light stone, im dumb

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wait how come its not using bluecat's secret

high mulch
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it was made before it and that Module is far too expensive

shadow geode
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Its still really good tho isnt it?

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its using 9 boosts itself

high mulch
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with 100% energy regeneration it can use 5 of super multishot/super bounce per second

shadow geode
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wait what why am i at effectivly no energy

high mulch
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bluecat's harmonizer makes your modules cost a minimum of 20% of your energy

shadow geode
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im not using it rn

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but yeah, now i see why

high mulch
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i would like to see like a video, perhaps you could stream it in discord

shadow geode
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uh yeah sure

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general VC

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wait no perfect cause its- yk

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after a bit it started to run out, not sure why

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prob because this, it didnt turn it off

high mulch
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you should probably turn off the winAI ai and any other skill ais you may still have active

shadow geode
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I didnt- realize-

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yeah it was probably that. my bad

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yeah, seems to be working alright now

ruby plover
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Borf doesn't need any update for 1.0 version?

naive igloo
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If all you want is a good climber, then not really - the pinned changes in #infinity-phase should be enough

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Otherwise, Lag Tickler in #1444070286608826548 is pretty close to being a 10 contract variant of BurnORF

half dust
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just gonna ask does this blueprint only work in MT8 onwards?

misty carbon
naive igloo
storm rivet
naive igloo