#Fragment Farming (Extreme Edition)

1 messages · Page 3 of 1

winter junco
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holy shit

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yknow at that point just run chnm

ancient knoll
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with the correct AI activated, right?

like, you don't have the blue frags AI enabled for the red frags bp, no?

latent escarp
fathom ermine
latent escarp
winter junco
ancient knoll
ancient knoll
winter junco
#

doesn't it also need other scripts for disabling infinity and era

latent escarp
fathom ermine
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#1257039173907382343

latent escarp
winter junco
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2 seconds death looks like light's 1 second immunity reaching your tower or electricity enemies reflecting

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hmmmm

fathom ermine
fathom ermine
winter junco
winter junco
winter junco
latent escarp
winter junco
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nature seems like nature's touch, but maybe not

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does the blueprint have universal shield by any chance? probably not but i want to check

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well, iirc they don't even use infinity foundation

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are there any modules all of those are copying?

is the enemy type nature or is the damage type nature?

latent escarp
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no uni shield

winter junco
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ookay

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oh

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right

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nvm actually lol

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universal and light both get high boost to shield

fathom ermine
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does ai disable universal?

winter junco
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that's the correlation

latent escarp
fathom ermine
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universal era power

latent escarp
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ah yeah, all Era powers are disabled

winter junco
winter junco
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(high boost is health^1.2 * 1000 btw, so that might explain the problem 🙃)

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!wiki

worn lynxBOT
winter junco
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nature gets medium boost to shield

novel topaz
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ChImp>DrImp>ChNm>DrNm

winter junco
#

but by that logic Darkness, Air and water should also kill you

novel topaz
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If you don't have stats, drop one

winter junco
winter junco
latent escarp
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Just Universal, Light and Nature enemies

winter junco
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okay so then Universal and Light are because of High boost to shields, but there's no explanation for why nature does

fathom ermine
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click on destroyed by box when you die to nature

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see what element the enemy is

latent escarp
winter junco
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i've already asked that

winter junco
#

ok is it then?

latent escarp
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Yes, but it's the rarest one to die to

winter junco
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OH FFS

fathom ermine
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as expected

winter junco
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it was univ

latent escarp
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ah nvm I see my error xD

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sorry

winter junco
winter junco
latent escarp
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so it's just Ini and Light

winter junco
#

just the enemies with high boost to shields

latent escarp
winter junco
fathom ermine
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might be that, might be uni era power if it's not disabled in time

winter junco
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it's another damage instance, deals close to inf damage because no inf foundation

ancient knoll
# latent escarp

would you be willing to get us a large screenshot?
of the full screen

fathom ermine
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no point imo

ancient knoll
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many thanks

winter junco
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yeah 12 seconds look more logical tbf

latent escarp
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it's not 12s

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it's less than 1

winter junco
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is t not working properly then?

latent escarp
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the AI keeps running after death

ancient knoll
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it is, it just keeps going after death

winter junco
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oh okay

fathom ermine
ancient knoll
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well, let's look at the era tab

winter junco
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t!math 7.87E+232^1.1 * 125

severe kilnBOT
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1.9163825983322886e+258 @winter junco

latent escarp
ancient knoll
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care to send a ss of that one?

fathom ermine
latent escarp
winter junco
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damage

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you should be dealing more

ancient knoll
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yes, that

winter junco
ancient knoll
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didn't the AI leave air active tho?
lemme recheck

winter junco
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no

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there's no point for this one at least

fathom ermine
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that'd put it at risk

winter junco
fathom ermine
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for reflect bps you do want to leave air on

ancient knoll
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nope, it does kill air

latent escarp
fathom ermine
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line 10

winter junco
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of course it's still useless because archers can also naturally spawn

novel topaz
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Just go down a difficult level

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So much analysis

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Ez fix

winter junco
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no, i'm not taking the easy route out :p

novel topaz
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Lol, ok

winter junco
novel topaz
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Nope

winter junco
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also it's already fixed

novel topaz
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-5٪

winter junco
fathom ermine
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tf is that percent sign

latent escarp
novel topaz
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Not sure

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Auto did that

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%

ancient knoll
# latent escarp this?

when in doubt, might as well increase the security level XD

I think there's a script called software?

change the security to 2 for "maximum safety"

novel topaz
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-5%

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Hmm

winter junco
novel topaz
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-5^%

ancient knoll
latent escarp
fathom ermine
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but that'd require them to have infinity damage

winter junco
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and get a pentalock

novel topaz
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I don't get what happened. Phone shenanigans

winter junco
fathom ermine
ancient knoll
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well no, sky breaker can get you to infinite damage pretty quickly

novel topaz
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They aren't at 100b yet, but you need infinity

winter junco
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(also yes i know it's chimp but impossible)

novel topaz
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Even running one down, starts will get there quick

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Stats

latent escarp
winter junco
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e11 penta is kinda bad

novel topaz
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You need e13s

winter junco
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but might work

fathom ermine
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not even penta

latent escarp
fathom ermine
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no darkness

novel topaz
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E14s to run all the bp here

winter junco
novel topaz
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Yeah, red is more forgiving

ancient knoll
novel topaz
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Purp needs it

winter junco
latent escarp
fathom ermine
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re-lock them

winter junco
latent escarp
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oooooohhhhhh

novel topaz
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If you want to be able to run all, you need e14s, but some are 12 or 13. (Better)

fathom ermine
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also hammering a few times before locking will increase the final boost

ancient knoll
latent escarp
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how many frags do I need to have saved up for e14?

fathom ermine
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but do you want to spend frags on that?

winter junco
novel topaz
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Probably 6 months of efficient farming?

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Maybe a bit more

latent escarp
winter junco
novel topaz
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1 or 2 months

latent escarp
novel topaz
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Maybe

winter junco
novel topaz
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Save up enough to get 200 module level for purp and red, lock then upgrade

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That should get you close

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Don't unlock

winter junco
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i think it's basically just

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t!math 1e13^(1/1.375) * 0.001

severe kilnBOT
#
Please input an expression to evaluate!

Example: t!math 2+2*(3*sqrt(4)) will have Tatsu compute the expression and return the answer, 14.

winter junco
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ffs

novel topaz
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Even better, 210 levels each

winter junco
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t!math 1E+13^(1/1.375) * 0.001

severe kilnBOT
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2848035.8684358033 @winter junco

latent escarp
winter junco
# severe kiln

a little more in practice but approx that much for 1e13

fathom ermine
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where did you get the 1.375 from again?

winter junco
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1.25 * 1.1

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(x * 0.001)^1.375 = boost

winter junco
fathom ermine
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yeah, you multiply by 1000

winter junco
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oh ffs

fathom ermine
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not divide

winter junco
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t!math 1E+13^(1/1.375) / 0.001

severe kilnBOT
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2848035868435.803 @winter junco

fathom ermine
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simple, don't use numpad

winter junco
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t!math log10(2848035868435)

severe kilnBOT
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12.454545454545332 @winter junco

winter junco
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just ~3e12 frags for e13 boost

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t!math 1E+12^(1/1.375) / 0.001

severe kilnBOT
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533669923120.6313 @winter junco

winter junco
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t!math log10(533669923120)

severe kilnBOT
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11.727272727272213 @winter junco

winter junco
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5e11 for e12 boost

latent escarp
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alright so I'll guess the plan is:

  • Sky Breaker to get ChImp to 10b (or higher)
  • set best idles I can for Purple, Yellow and Blue
  • wait and save up like 1e12 of each Fragment type
  • lock and enjoy
latent escarp
winter junco
novel topaz
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Farming at less that 100b isn't efficient

fathom ermine
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I don't know because I haven't done it myself, but probably not?

winter junco
novel topaz
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True

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Not as big a deal

polar cosmos
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11/12 but you also lose some kill speed

novel topaz
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But still, -5% relative drimp

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Ish

winter junco
latent escarp
winter junco
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oh right

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i am very stupid

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100b is 1e11

fathom ermine
winter junco
fathom ermine
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how

winter junco
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idk

latent escarp
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thanks everyone for the help!

haughty wing
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That's a lot of activity here 😄

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I skimmed through it and it seems to be all resolved - or is there something I should address?

winter junco
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well unless i missed something i think it is all resolved 😅

haughty wing
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3e12 fragments is somewhere past e14 boost

winter junco
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as far as i was taught

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anyway, this isn't exact math because it doesn't account for distance

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which might add or take to the amount of frags

ancient knoll
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hey mp, I've come back and am working on the AI for this set of bps
I don't suppose you made it so that a bp does 16 secures, did you?
XD

haughty wing
winter junco
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it would make sense the other way around but whatever

fathom ermine
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The inf stone power raises invested_frags by ^1.1, for both normal and temporary boosts.

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from anvil mechanics

haughty wing
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Yeah, the /1000 is at the very end, once invested fragments are fully calculated

fathom ermine
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To calculate temp boosts, take the new_fragments amount ^1.25.
also from there

winter junco
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@latent escarp

ancient knoll
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no point in spreading misinformation :)

haughty wing
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I also kept an eye at my invested fragments, and crossed 1e14 boosts with a bit above 2e12 fragments in nodes (before the ^)

ancient knoll
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heh, thought so

haughty wing
ancient knoll
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in case you're wondering why I'm asking... the value in security_targets is the security queue
and name is what it's trying to secure

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pretty big queue, huh XD

winter junco
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t!math t!math (1E+13 / 0.001)^(1/1.375)

severe kilnBOT
#
Please input an expression to evaluate!

Example: t!math 2+2*(3*sqrt(4)) will have Tatsu compute the expression and return the answer, 14.

winter junco
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FFS

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t!math (1E+13 / 0.001)^(1/1.375)

severe kilnBOT
#

432876128108.30615 @winter junco

winter junco
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t!math log10(432876128108.30615)

severe kilnBOT
#

11.636363636363637 @winter junco

polar cosmos
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why are you doing all this math here

winter junco
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because it is relevant to this

fathom ermine
winter junco
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4.328e11 for 1e13 boost then, i guess that's more normal

haughty wing
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That result is looking correct now

ancient knoll
winter junco
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buut then it shouldn't take a month to complete like DeLaney said

latent escarp
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I'm pretty satisfied for now 😄

haughty wing
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t!math (1E+17)^(1/1.375)

severe kilnBOT
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2310129700083.1616 @haughty wing

haughty wing
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2.3e12 for e14

ancient knoll
fathom ermine
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why are there 15 ai scripts

haughty wing
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It's just 3.75 per BP, though!

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But it's 15 'cos I wanted the AI to do everything that's needed, and to make it modular and easy to edit (both by me and others)

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Bluecat made a compressed version: #1261647978171596935 message

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It seems to work, although I haven't tested it with long 4-5 disables runs

ancient knoll
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I'm happy to say that the 4 bp module disabler is fully functional :)

ancient knoll
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now that I got this module securing working, want me to add it to your frag AI?

bright nexus
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my frag ai already does it
but doesn’t account for a fourth disable because at the time it wasn’t possible to get e12 xp in one minute (and long runs were an afterthought)

ancient knoll
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mine has no ternaries, just plain ol' substring manipulation, so it could support up to 52 secures XD

bright nexus
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huh. neat.

ancient knoll
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oh, I see how you did it, yea I could implement it with ease if you want

fathom ermine
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how necessary is 120 fps for red? or can I set lagsaver to a lower value?

haughty wing
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Lower should be fine, it's an eyeballed value

ancient knoll
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it stops the game and never unpauses it, so I just keep it off and it does fine

bright nexus
ancient knoll
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so, it's a no on changing them?
oki

haughty wing
bright nexus
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discuss in the thread for those bps if you actually do it

haughty wing
haughty wing
#

Ah, it died, right?

ancient knoll
ancient knoll
# haughty wing Ah, it died, right?

it gets to 1000+ fps on death
it stays at < 500 fps on perfectly configured towertesting setup
it stays at like 100 fps or so if I'm testing things

haughty wing
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I see

bright nexus
#

oof
i just did trial and error with single mod additions and subtractions trying to max damage (red) or reduce off-color mods(others) after minimal mods to achieve contracts and survive on whatever region

ancient knoll
# haughty wing I see

so it's a non-problem if I'm using it in practice, but it's a problem if I'm trying to fix/create something XD

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I made it so it's very easy for you to modify, btw
want to see how the Security_Config looks like?

haughty wing
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Ok

ancient knoll
#

here's how the secures are added, I made it simple to add/remove

{infinity_add(energy.basic)}
{infinity_add(aura.checkerboard)}
{infinity_add(nature.daybloom)}
{infinity_add(synergy.void)}
{infinity_bunch(purple)}

{infinity_add(shield.universal)}
{infinity_add(blessing.sky)}
{infinity_add(tower.super.3)}
{infinity_add(gift.universe)}
{infinity_bunch(blue)}

{infinity_add(shield.division)}
{infinity_add(infinity.range)}
{infinity_add(gift.universe)}
{infinity_add(multishot.focused)}
{infinity_bunch(red)}

{infinity_add(defense.bulwark)}
{infinity_add(shield.division)}
{infinity_add(impact.gravity)}
{infinity_add(gift.universe)}
{infinity_add(synergy.void)}
{infinity_bunch(yellow)}

you end it with infinity_bunch to end the string
They're done in the order you add them :D

haughty wing
#

That does look pretty simple

ancient knoll
#

single example

{infinity_add(energy.basic)}
{infinity_add(aura.checkerboard)}
{infinity_add(nature.daybloom)}
{infinity_add(synergy.void)}
{infinity_bunch(purple)}

The AI will secure energy, checkerboard aura, daybloom and void, if the blueprint is purple

ancient knoll
ancient knoll
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the sync being the script that uses spells

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let's go, it works :)
First actual run and it's functional, woohoo

haughty wing
ancient knoll
#

yea, that's more like it XD

ancient knoll
#

hehey, the AI works, I just don't have the stats for chimp
oh well, chnm it is

ancient knoll
haughty wing
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Worth it? Yes, but it's currently unfeasible

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Or rather, impractical

ancient knoll
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feasable, unfeasable, make a list, I can add it for the future XD

haughty wing
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Even Yellow would require over a week to get a decent 6 disable run

ancient knoll
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well no, it doesn't rly matter if they will eventually get locked or not, it'd be pretty useful to see what the logic behind securing modules should be

haughty wing
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Ultimately, you'd want to secure all the off-colors

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The important ones are in the first three, afterwards it shouldn't matter much

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As long as it's off-color

ancient knoll
#

okily dokily then
btw, all the runs should last for as long as possible, right?
Your bps aren't made to "catch the speeding bullet in time", meaning to quit as soon as possible

haughty wing
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As long as they can maintain top kps

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For Purple that's 80s

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Red runs out eventually, but it takes well over an hour or two

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Yellow and Blue can go on forever

ancient knoll
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oh, I didn't screw up, that's nice :D

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this'll definitely take some time, huh XD

haughty wing
#

Hm, I'd expect there to be more Energy left at 10 minutes

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I had more at 1h

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It's probably using too many actives?

ancient knoll
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and going fullscreen did a number on my kps XD

ancient knoll
haughty wing
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Those should use 28%

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And then stop

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Are you just looping the Focuses?

ancient knoll
#

woops, I think I may have messed up my secures XD

haughty wing
#

That was the previous strategy

bright nexus
winter junco
bright nexus
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a pure attack speed engine is weird. it’s both easier and harder than other engine types, as it’s the most easiest to get working but also has so much room for changes

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if someone makes an non-borf max contract minimal bp that’d make optimization of it much easier

winter junco
haughty wing
#

You can also get it going with Energy Regen and ST2 (or the SB circus that Blue is performing)

winter junco
#

also, imo it isn't so hard to build

winter junco
haughty wing
#

Yeah

fresh steeple
winter junco
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like, no bluecat's harmonizer unless non-glass cannon

fresh steeple
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i want to math some

winter junco
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and a lot of modules can't be used

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not that it would affect #1257712401143566406 but i'm still not adding borf

haughty wing
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Hm, on Red I'm getting to e12 slightly under 2 minutes under best circumstances, so that's pretty easy

winter junco
#

it also requires modules like google's and borf itself (ofc lol), which yes it is special but it's still better to run a module of the type your farming for sooooo

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anyway a more relevant conversation has started so i'll leave

haughty wing
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Blue and Purple should have the same rates, except 10% lower

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Yellow is harder, 'cos while it gets to e12 in like 5-10 seconds, that's with Awareness (and maybe Floof), and that won't have a 100% uptime

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Maybe 2h to e15 would be a good ballpark?

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Could be slightly faster in best case scenario, no sure

fresh steeple
#

alright

haughty wing
fresh steeple
ancient knoll
#

hehey, progress
I got shoreline and dark sac to activate this time XD

winter junco
ancient knoll
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to test it out :)

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anyway, turns out that when I try to cast super.tower.3, I'm actually casting ight

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so that's a fun bug :)

haughty wing
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And this one?

ancient knoll
#

Grim Reaper is the one in charge of the end conditions

haughty wing
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Ah, I see

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I thought it was the module for some reason

ancient knoll
#

nono
it reaps the soul of the other scripts

ancient knoll
#

heh, thanks mp

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+infinity% from my previous run XD

haughty wing
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Nice 😛

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And +3 XP, too!

ancient knoll
#

the big mula

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correct me if I'm wrong, but this isn't the expected performance of the blue frags bp, is it?

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oh god, I'm dealing e54 damage to them, no wonder I'm not killing XD

fathom ermine
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how

ancient knoll
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idk man, it just deals e54 damage

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are the things flying around the loso drones?

fathom ermine
#

yes

novel topaz
#

You found a way for it to not be immortal 🙂

haughty wing
winter junco
haughty wing
#

Ah, wait, is that's Blue of Purple?

ancient knoll
#

yellow bp?
didn't rly see complex instructions

haughty wing
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Oh, Yellow now

winter junco
#

else skill issue

ancient knoll
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it is not
this latest one is purple

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171 with purple, it's fine :)

winter junco
#

if you're dealing e50 with the purple one it's because you have to unmax neutral gift

winter junco
ancient knoll
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you say that like it's my first time using these blueprints

winter junco
ancient knoll
haughty wing
#

It shouldn't be that far apart

ancient knoll
haughty wing
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Not even close to it

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Were there some changes to the BP?

winter junco
ancient knoll
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I mean, yea, I die before I can cast refresh, but that's not an energy problem

winter junco
#

8b infinities*

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55b waves, very bad smh

ancient knoll
haughty wing
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And that low damage was on Yellow?

ancient knoll
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yup

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lemme obs rq

ancient knoll
winter junco
# ancient knoll 8mil infinities*

yes i made the same typo twice with 2 keys that were separated, so what? talking to a fish all of these months is making my dementia grow worse (/s)

ancient knoll
winter junco
ancient knoll
#

fuck

haughty wing
ancient knoll
#

mkv
Matroska Video files, also known as MKV videos, are container files that support unlimited picture, audio, and subtitle tracks. They're similar to MOV and AVI files, except they have a much larger amount of storage.

#

obs creates mkv files and I just change the extension once I upload the file to discord from mkv to mp4

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I was reading luna's replies and forgot to edit the attatchment

haughty wing
#

I'd guess that maybe Touch was accidentally removed or something

ancient knoll
#

no module removals were made, unless the bp should have 44 modules instead of 43

haughty wing
#

I meant in the damage bugged version

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'cos the one in the clip seems fine

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Or maybe Daybloom was missing

ancient knoll
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I probably just got unlucky

ancient knoll
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oh god, I've spent so much time on this, and in the end I'm turning an AI of 15 scripts into an AI of 10 scripts

ancient knoll
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mp, why does the yellow frags bp activate floof?
does a more efficient tranmute lead to increased frags gain?

haughty wing
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It might be boosting TTXP

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Although I never got around to testing if it does

ancient knoll
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doesn't seem like it'd have that effect, I can look into it, if you want

haughty wing
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Boosting Resource drops boosts TTXP at ^0.05 rate

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Through some Military Perk

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So depending on order of operations, Floof might be boosting XP

ancient knoll
#

oh, you mean that kind of boost
I'm not entirely sure if the mt perks take into account temporary boosts as well

haughty wing
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The module has to be there anyway and there's no Energy shortage

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So I figured eh, why not

ancient knoll
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no no, I get why it's in there, just don't get why it's used is all XD

fresh steeple
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nope, resouce boost inside TT do not get counted

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as expected

haughty wing
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Huh, I see

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Thanks for looking into it!

fresh steeple
#

np mp

haughty wing
#

I guess I'll remove that bit next time I'm touching the AI

ancient knoll
#

oki, aparently I just can't survive on drimp :)
so... I died on drnm because of natures touch, is this expected?

fresh steeple
#

your inf is too low most likely (imo)

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blue needs enemy barrier procs

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if they dont have enough, it dies

ancient knoll
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it's purpl

fresh steeple
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purple is pure damage demand (and range)

ancient knoll
#

yea, makes sense why I die

fresh steeple
#

make sure uni shield is tier 1

ancient knoll
#

I followed the recommendations, yea

haughty wing
#

Could be an issue with Anvil range or Knight's tier

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'cos e170 damage should be fine there

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Enemies are only at e101 from the looks of it

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Shields will be higher, and Universals have resistances, but still, it should be enough

winter junco
#

t!math 4.18E+101^1.1 * 125

severe kilnBOT
#

7.589338487437894e+113 @winter junco

winter junco
#

if you can deal more than e114 damage then you shouldn't have problems ig

plain grotto
#

my purple isnt working it keeps pausing it and at 80 secs it dies i get nothing

winter junco
#

if it dies at 80 seconds it's doing well

#

check on idle production

#

it's probably a lot higher now

plain grotto
#

its still 147

#

im on dark realm

#

i tried on every difficulty

#

What should I do to fix this?

haughty wing
#

80s is the expected behavior

haughty wing
#

Aside from that, things that can help:

  • upgrading Fragment contracts in HQ
  • running at higher Infinities (the BPs are designed for 100b)
  • getting some Attack Range on the Anvil (this is specific to Purple)

Knowing your kps on the 10 minutes chart could also be informative. And do the other colors also fail, or is it just this one?

haughty wing
#

Base?

plain grotto
#

147 only

#

Per sec

#

It's been doing this only

fathom ermine
#

I think turn off x3 speed

haughty wing
#

Yeah, that's a start

plain grotto
#

Same thing

#

I tried that but nothing changed

haughty wing
#

Do you have an fps limit in the settings?

plain grotto
#

Unlimited

fathom ermine
#

vsync?

plain grotto
#

Off

haughty wing
#

For now, just disable the LagSaver120 script and let it do a whole run

#

(At x1)

plain grotto
#

Does this use diago?

haughty wing
#

No

fathom ermine
#

well, do you see daigo at the bottom?

plain grotto
#

I don't have it

#

That's the only mod I don't have

#

It keeps dying

#

Even on easy inf 1

haughty wing
#

How much damage is it dealing? Can it kill enemies?

plain grotto
#

No

#

Something like 7.3qiv

#

E75

haughty wing
#

Did you down-tier the purples?

plain grotto
#

No they are at 85 min

fathom ermine
plain grotto
#

Oh didn't see thT

haughty wing
#

To be fair, some of the top players also had this issue 😛

fathom ermine
#

I think setting SB/Conductor to t1 is unnecessary

plain grotto
#

So do I have to do all the one below division shield or neutral gift

fathom ermine
#

div shield and everything below that

haughty wing
#

And Neutral Gift specifically should be Tier I and level 0

haughty wing
plain grotto
#

Most of these mods are max level 5

haughty wing
#

But I didn't test it beyond "it works"/"it doesn't work"

#

It's still important that they're downtiered so that they don't help the enemies

#

Uni. Shield, for example, gets a lot weaker at Tier I

plain grotto
#

It still dyes

#

To darkness archers

#

E307 dmg

#

Easy inf 1

fathom ermine
#

oh right, it doesn't have inf foundation (it's normal)
when does darkness era power get disabled?

plain grotto
#

I disabled it manually then it died to nature

haughty wing
#

Right, the BP assumes free Era disables, do you have that?

plain grotto
#

I have for neutral and fire

haughty wing
#

Ah

#

Then you should get them all, most endgame BPs will assume the ability to disable all Eras before enemies even show up

plain grotto
#

How do I get that

#

They take eons

fathom ermine
#

you can boost workshop in power plant

plain grotto
#

Like 58 hrs just for 10 cheaper

#

Is that enough?

haughty wing
#

Wasn't there also an option to pay-off the timer? With kills/hits or something?

fathom ermine
#

yes, there is

haughty wing
#

So farm those, yeah

plain grotto
#

How

#

My idle is 30 hits per sec and 200 kills per sec on every element

#

Should I just put on every Armour?

#

And sit there

fathom ermine
#

no because you actually need to take damage

plain grotto
#

So no diamond foundation?

fathom ermine
#

I think you can leave it on, if it doesn't reduce damage too much?

plain grotto
#

Lemme see

#

Is there a module that increases damage taken?

fathom ermine
#

ones I can think of are death wish, fracture, and diamond foundation with less than 33% health

haughty wing
#

One more thing to note: even with the Eras handled, the BP might still die on DR 'cos DR is a pain to run - it also requires anvil range, and maybe even high Knight's tiers (as in, not just for the last few % of kps, but for survival)

#

So if that happens, I'd recommend trying it on Chaos instead

#

That one's way more forgiving

plain grotto
#

What should my anvil boosts be on?

#

Like perm and temp

fathom ermine
#

Like e13 temporary?

plain grotto
#

Which boost?

#

Which element damage?

fathom ermine
#

All 5 that are needed - Tower damage, Nature damage, Light damage, Earth damage, Darkness damage.

plain grotto
#

Will it not work without them?

#

Im only able to get 2 right now

#

Tower and darkness

fathom ermine
#

It might work, but at lower infinities.

plain grotto
#

I have both at 500m temp

#

Is that ok?

#

Tower range at 1.135

#

TT xp factor 1.659

fathom ermine
#

Well, you can try.

plain grotto
#

Why are all your responses so roboty

#

Are you an ai?

fathom ermine
#

No.

plain grotto
#

Even more roboty

idle axle
#

if you want a boost with all of those it's called "pentalock" on this server, you can sometimes find information that it's up, you can find math models for calculating when the next one will be, and you should be able to find the times of best ones found so far (which are reachable by changing the clock on your PC)

haughty wing
# plain grotto I have both at 500m temp

The BPs are currently designed for Red modules at t215, and anvil boost around e102 total (this is Tower^3.6 * Nature * Light * Earth^0.8 * Darkness^0.8). This is for maximum performance, though: it should be possible to use them at lower Infs and in easier places at lower stats. You can also tweak them, by adding stuff like Shoreline Boost, or Energy Regen (and then more actives)

You might also need more Range to do DRImp with non-Borfs (which I think is Red and Purple now). TTXP is more optional, but it helps

quiet hearth
#

yea I'm way too weak for this, lv135 for offense, e6 perma, e9 temp

plain grotto
#

Can level 1 eternal wall be used for the purple frag bp?

fresh steeple
#

no, the enemies always copy modules at max level

mortal tide
#

I need this for later

fathom ermine
#

This post is linked in pins of #infinity-phase, but sure.

mortal tide
#

That's where I found it

latent escarp
cobalt sapphire
#

Do these require any specific setup for infinity stones and town perks?

polar cosmos
#

neutral uni toggle, fire toggle, power stones and damage town perks

cobalt sapphire
#

I don't see a neutral + universal toggle:

polar cosmos
#

i meant Nature uni, sorry

cobalt sapphire
#

👌

#

thanks

#

glad it overlaps well with BurnORF 😄

#

makes sense since it's based on it. but wanted to double check

polar cosmos
#

nature damage is just the best source

cobalt sapphire
#

how long does each round typically last? mine is only lasting a couple seconds on Beach Easy inf 378 and I could push higher with normal BurnORF.

haughty wing
#

At least 1 minute is required to set the idle

#

Purple should last 1:20, other 3 can go for much longer

cobalt sapphire
#

ok, that makes sense. this is for blasting for idle times, gotcha 👍

haughty wing
#

But they do have less damage than BurnORF, 'cos they're optimized for setting idles and not pushing

cobalt sapphire
#

do I want light disabled for this like BurnORF?

#

sorry, like WinAI I mean

haughty wing
#

Yes, but the AI should handle it

#

Experimenting can help: trying different areas and difficulties, and devolving the BPs (you can give them a lot more damage if you sacrifice some efficiency)

polar cosmos
cobalt sapphire
#

looks like I'm too much of a baby in MT15 and I have start on Forest Easy for a bit 🙂

#

thank you

haughty wing
#

If you're like a baby-baby, then Luna's Fragmented Sandstorm might also be useful

cobalt sapphire
#

well I'm about inf 100-1000 across all regions/difficulties.

#

so I'm not early Inf since that is MT12 I thought. but I"m still a fresh MT15 and working on getting shipments to 16667 still

cobalt sapphire
#

In the pin it talks about tiering down modules. is that still a thing or is the most recent BP and AI just take care of everything at max?

#

almost 1m with BurnORF then I'm going to try seeing what my new idle frags can be with these

haughty wing
#

You need to manually Tier down some modules on the Purple

#

btw. the BurnORF mod I've posted in the other channel should also set a decent Red idle

cobalt sapphire
#

what else do I need to do other than import the AI and BP?
light: ON
nature + Universal: ON
Fire: ON
Town Perks: 50/50 on Damage/Power Stones

you said:
Purple down tier .... ??? which ones?
what about other colors?

haughty wing
#

Instructions for Purple list what to downtier

cobalt sapphire
#

I'm assuming same as pin?

Set every Purple module starting from Division Shield to tier I, and Neutral Gift to level 0

haughty wing
#

Yeah

cobalt sapphire
#

ok good

#

and that's everything?
Anvil same as BurnORF?

For anvil perks, try set a permanent buff on Ability Cooldown and Tower Testing XP Factor,
then lock as much of the following as possible (order of importance from most to least):
Tower Damage Factor, Nature Damage Factor, Light Damage Factor, Earth Damage Factor, Darkness Damage Factor.

haughty wing
#

Getting some Skill Points into Resources and Town Assets also helps with idles, if you can spare them

#

'cos that improves TTXP

cobalt sapphire
#

I can change to any ratio you recommend in 10s with the unlock. I just don't know what to use that helps the most.

haughty wing
#

Yeah, you want what's called a pentalock on the Anvil

#

Which is Tower + the 4 damage types

cobalt sapphire
#

oh I've heard of pentalock but I haven't seen it defined in any Anvil Guide, Infinity Guide or anything

#

Tower XP? or Tower Damage?

haughty wing
#

On Anvil? Damage

cobalt sapphire
#

Tower Damage + Nature, Light, Earth, Darkness since that's what we use in this BP, right?

haughty wing
#

Yes

cobalt sapphire
#

Would you mind adding that to the "General Pointers" in the pinned comment? It seems super important to maximize things well

#

Essentially anything that is not covered by the AI is where most of my questions are coming from.

haughty wing
#

Hm, I thought the Anvil was covered in that old channel I linked to, but perhaps not - I'm going to sleep soon, but I'll look into it later

cobalt sapphire
#

thank you for all the help! good night! 💤

#

they very well could be, I was reading everything in here and getting lost but I hadn't clicked that link yet

#

so I'll read up there as well

haughty wing
#

In practice, just throwing a few levels into Resources and Town Assets each can make a difference without compromising damage

cobalt sapphire
#

oh nice! thanks for the advice!

haughty wing
cobalt sapphire
#

I assumed wave accel helps with frags/s, right?

polar cosmos
#

only up to the value needed to make enemies go maximum speed

haughty wing
#

Yeah, and going above 60s has 2 benefits: it mitigates the impact of the first couple of seconds (which are always bad) on the average, and it allows getting more secures

cobalt sapphire
severe kilnBOT
#

@cobalt sapphire has earned the Wildfire role!

polar cosmos
haughty wing
cobalt sapphire
#

what do you mean by secures Yoshi?
I thought security was referencing the software as in the scripts? is that wrong?

#

or do you mean the longer it goes, the more software the ai enables?

polar cosmos
#

i didnt say it, but it means the infinity disables

haughty wing
#

Secures as in module secures/disables

cobalt sapphire
#

oh gotcha

#

oh sorry, misread author, mp was quote replying to themself

fresh steeple
#

just the 1b and wave restart left

polar cosmos
#

except for wave streaming

fresh steeple
#

yes

polar cosmos
#

and some uncapping software if wave catalyst doesnt

warm lotus
#

In the AI, it's not using Blue's Frost Nova and Aura Enhancement, is this on purpose?

fathom ermine
#

Yes, they are for additional Fragments.

warm lotus
#

alright, also kinda odd how all colors mains are different, are you supposed to reset once the Mains have run their course?

fathom ermine
#

What do you mean? You just enable the AI of a Fragment color you want to farm + the ones that are always supposed to be on.

#

And just leave it running until it dies, I believe.

warm lotus
#

No like, Blue and Red just runs the scripts, Purple ends the run after ~80 seconds/ticks, Yellow loops, that's why I got confused on "do you need to reset after X time"

fathom ermine
#

No, don't reset. Just let them run.

warm lotus
#

alright, guess I'm just too impatient and/or reading too much into the scripts

#

also doesnt help I'm only at 100k instead of 100b

fathom ermine
#

Doesn't really matter, it's just your idle will be lower.

haughty wing
#

Red and Blue reach best results after over 1h, Yellow can get somewhat meaningful gains up to about a day, on Purple it's just 80s 'cos it relies on Super Towers (Blue and Yellow technically could go even longer, but it'd take a lot of time to get meaningful gains out of that)

#

Blue might have some issues on low Infinities 'cos it's reverse-reflect based (but it doesn't use Harmonizer, so it should be more forgiving here than Sky Breaker)

cobalt sapphire
fresh steeple
#

resource ones

cobalt sapphire
#

thanks

novel topaz
#

Tree boosters 🙂

cobalt sapphire
#

I'm not in experimental just yet. I still want to play live version for a while longer

haughty wing
#

Resource ones give a slight TTXP boost, which helps with idles (faster secures)

cobalt sapphire
fathom ermine
cobalt sapphire
#

but it doesn't recast nature, light focus after the second time, right?

#

at least I don't see how it does in the ai script

fathom ermine
#

It doesn't need to. (Does it not have enough Energy?)

cobalt sapphire
#

oh! maybe that's what I'm missing (can't see in game since I'm in the middle of a climb)

fathom ermine
#

Oh wait, I remember. The Energy is needed for Subsistences and Battery Foundation. And no, we can't use Energy Regeneration, as that would hurt the Fragments gained.

cobalt sapphire
#

ok got it! thank you!

haughty wing
#

Yup, the idea there is to let Uni. Gift build up, and then survive without any actives

#

Older versions, designed for slightly lower stats, used more actives and survived for 2.5-12.5 minutes

#

With better stats, you could reduce the actives even further, maybe to just only a single use of DS

#

And then live even longer, although the gains from that over a 1h run would be minimal

cobalt sapphire
#

Thank you!

cobalt sapphire
#

I'm also on the struggle bus for frag farming
I can't seem to survive very long enough to set any decent idle rates. I was hoping that since I can do ChNM I should be able to set idle rates of e6 but maybe that isn't a reasonable expectation for where I'm at in the game.

I have inf 100b on Forest Easy, Forest NM, Ocean NM, ChNM (technically this is at 91b but close enough)

Best rates seem to be from just pushing at this time for Red (BurnORF)
ChIns for Blue inf 4k (extreme blue)
Forest NM for for Purple (not sure what combination got me this, but probably happened in push)
Forest Easy for Yellow (Nature Damage perk with extreme yellow)

I tried the lower frag farmer linked in pinned post here and it's a struggle. I'm not really sure what else to do other than push more and get more frags from the push and come back at some future stat point to get there.

haughty wing
#

The AI situation for them is a bit complicated, though: it technically can be pieced together from what's in the thread, but it'll be messy

#

So it'll probably be easier to just make new AIs or run them by hand

#

Or you can devolve them on your own by just adding more and more of the strongest damage modules

#

Using the older version of Blue might also be a good idea in general, 'cos the current one is very gimmicky and probably has a lot of hidden requirements

#

Trying the original Red might also be good, 'cos it had Hurricane, thus lowering Anvil Range requirement

#

And you can devolve that to pre-Extreme era by adding Energy Regen and using more Actives

#

You can grab the oldest version from here: #infinity-phase message

#

You can devolve them further from there, and while there's no AI, there are instructions for running them by hand in a screenshot a bit lower

cobalt sapphire
#

Thank you for the advice! I'll give it a try

cobalt sapphire
#

Switched some things around and seemed to have better luck with:
Town perks set for BurnORF push
Factory with resource boosters
nature + Universal for nature damage boost

red BurnORF on push seems better still. Your Extreme I think has higher stat requirements to make it better than a long push at least for setting idle in a few minutes. may be different if I did as long as you suggested in pin.
extreme blue on Forest NM. Your Extreme Blue seems ok with these new settings.
dfsFF for purple on Forest NM. your extreme BP seems to have a VERY strict requirement on stats. at least much higher than I have currently.
yellow extreme on Forest NM. Your extreme yellow seems ok with these new settings.

I haven't gone back to older versions and played with the AI just yet. Perhaps it would be even better as you mentioned, but considering you started with T215 RED and T180 others, I'm feeling like I'm ok for now and will climb to those stats with these new settings. Probably going in steps of e+2 (currently e9 anvil boost, next e11, then e13) after each new lock, I'll spend all frags to boost modules and sit on idle screen to build up at least e7 before I try and set new idle or do a new push or something.

Essentially I think I tried to skip too many steps to jump to your extreme setup.

haughty wing
#

Probably, I think even back when I posted the oldest versions I already had e95 total anvil boost

#

And T215 Red

#

Extreme Red will beat the pusher even with a short run just by having better proportions, but that's only if it can survive in a sufficiently good region

#

But the pusher shouldn't be bad for now, yeah

#

It's 7/8, mostly Red, and has a lot of damage

cobalt sapphire
#

ok thank you. I have a total anvil boost of about e9 for each of the pentalock items and I only have about 0.915 CDR
so I'm a little short of your stats 😄

haughty wing
#

e9 all around amounts to about e65 total

cobalt sapphire
#

oh!
so am I just trying to get to e13 all around to get your numbers?
I thought I saw you had e13 anvil all around in the original post

haughty wing
#

Yeah, a little bit over 13 will get you to what I had when I first posted

cobalt sapphire
#

ok cool.
How much hammering do I need to do?
just pentalock and spend all on forge for now?

haughty wing
#

Hmm, I'm probably not the best person to ask, 'cos I followed an unusual strategy that's only good if you have very specific goals and know exactly what you're doing - so I wouldn't recommend that. In general, people seem to be saving up Fragments, getting a pentalock, spending on Tiers, using the combined boost to establish new idles and such, and loop

cobalt sapphire
#

ok that's what I was planning on.
Thanks

What do you have for your boosters, infinity perks and town perks?
are your stats high enough for resource boosters, universal resource infinity perk instead of nature damage and townperks set for resource boost instead of damage and power stones?

haughty wing
#

For Fragments I use Resource boosters, Nature damage Infinity boost, and for skills some into Damage, rest split across the 3 Resource ones ("some" will vary between the BPs, I usually tested how far I could push it)

#

(Incidentally, Power Stones boost both damage and Resources)

cobalt sapphire
#

oh interesting. that is yet another point of failure. I had assumed that since frag farming I would use setup similar to WinAI. so that was clearly a mistake

haughty wing
#

I never used WinAI, so no idea what that does

cobalt sapphire
#

it sets a really reliable high resource/s idle rate

haughty wing
#

Ah, for Resources I'm using a different setup, yeah

cobalt sapphire
#

yeah. I had read that using resource boosters and setting perks for resource rate affects fragment idle rates as well so I had assumed that I was using that since I didn't see any mention in the pinned detailed run down of your setup.
Just a bad assumption on my part

haughty wing
#

They do affect it, but indirectly and not by a lot

#

That's 'cos they affect TTXP, which results in faster secures

#

And that's their whole contribution

#

So it's a "nice to have" sort of thing

#

But not a priority

cobalt sapphire
#

ok so sounds like I want:
Town Perks: Total Damage, Power Stones 1:1, (if damage to spare add in Resource Drops, Town Assets 1:1)
infinity stone: light, fire, nature+uni
Boosters: Resource Boosters
Museum: BurnORF 5:5:4:4 nature/light/earth/dark for power stones
Don't forget for purple frag farm to down tier every Purple module starting from Division Shield to tier I, and Neutral Gift to level 0

Red and Purple at 300+ FPS and x1 speed
Blue and Yellow at 60 FPS and x1 speed

~e12 anvil bonus all around with fire active
~T210 Red T180 Others modules
~ 0.9 CDR

And that is likely the floor of where I'll see gains over just pushing and using the earlier Fragment Farming BP from dfirestorm.

Does that sound about right?

EDIT: Added BurnORF Museum setup
EDIT2: Added perk clarification
EDIT3: Added note about purple frag farming
EDIT4: add FPS and speed notes

haughty wing
#

For Town Perks, generally prioritize the first two, and maybe just a few levels into the latter two - if you have damage to spare, you can shift things

cobalt sapphire
#

edited

haughty wing
#

I haven't used those other BPs, so I'm not sure how well they'd compare to devolved original Extremes - so you might be able to beat them earlier if you tinker, dunno

cobalt sapphire
#

Also the Purple seems like the strictest BP in here. I can't even use it on Forest Easy inf 100b

haughty wing
#

Have you tiered down the modules?

cobalt sapphire
#

but maybe if I add in more damage from town perks I can? but essentially it's the weakest of the 4 I think

#

what would tiering down the modules do? Doesn't that just make me weaker?

haughty wing
#

It has a bunch of Purple modules that'll kill you if copied by enemies at Tier 5, and Neutral Gift that massively reduces your damage

cobalt sapphire
#

oh!! I hadn't thought of that

haughty wing
#

The top post has an instruction which modules to Tier down

cobalt sapphire
#

I missed that I think. thanks!

#

I'm sure that will fix it and bring my experience to at least on par with the other BPs. Thank you!

quaint turret
#

started trying to use the purple BP and it's certainly a struggle with only t104 modules (the red ones anyway)

#

even with nature+uni and fire stones I only do e110 dmg or so when I tested it for a bit

#

I also don't have enough energy to use all 3 super tower modules at once

#

got 93k per second on winter nightmare 100k

haughty wing
#

Double-checking, have you followed the down-Tiering instructions?

haughty wing
#

They should only take this much

fresh steeple
haughty wing
#

I am on Experimental, and I've taken that screenshot just now

#

Unless perhaps there are now 2 versions of ST3? And new players get the fixed one, and old ones keep the legacy one?

fresh steeple
#

I dont think the stats of modules are save-dependant

#

they're global

#

maybe it is a tier issue

#

of the super tower modules

haughty wing
#

Dunno, they only go to 5, but I guess they could've been accidentally downtiered on this BP

quaint turret
quaint turret
haughty wing
cobalt sapphire
# haughty wing The top post has an instruction which modules to Tier down

Good news mp!
So I finally finished my push to inf 100b on ChNM. I was able to farm with these BP/AI successfully better than other fragment farming BPs now!
I just needed to adjust my perks/inf stones and down tier as I summarized above from our conversation: #1227586381929386036 message

Red (5 minutes to verify it was capable) is able to do ChNM inf 100b Woohoo! 🎉

  • BurnORF Push ChNM inf 90b -> Red Extreme ChNM inf 100b
  • 385213/s -> 553609/s

Blue (15 min run to find farming value) probably just needs some module levels to do ChNM, I think, as I die after about 30s or so.

  • Blue Extreme ChIns inf 4k -> OceanNM inf 100b
  • 75243/s -> 214657/s

Purple (80s run to find farming value)

  • Forest NM inf 100b -> Forest NM inf 100b no reg/diff change.
  • 164089/s -> 222476/s

Yellow (15 min run to find farming value) is able to do a harder reg/diff than before but not ChNM inf 100b.

  • Forest Easy inf 100b -> Forest NM inf 100b
  • 93950/s -> 201039/s

I'll farm more module levels and see where that lands me. I may need more fragment investments and set a new anvil lock.
My plan is to be able to farm all fragments on ChNM before I move on to another push which will be DRImp.

EDIT1: add length of run for Red.

haughty wing
#

Nice!

#

Although dying at 30s on Blue seems weird

cobalt sapphire
#

I figured it was due to module levels on ChNM and I'm just not killing enough before I get overwhelmed or something

haughty wing
#

Does the Energy deplete or something?

cobalt sapphire
#

I'll try again and check

haughty wing
#

Oh, and make sure to run the Borf ones at 60 fps

#

That includes Blue

cobalt sapphire
#

do you want me to limit my FPS? I was running unlimited with the lag savers included in the AI which one of them is 120FPS so setting to 60 seems strange

haughty wing
#

Yes

cobalt sapphire
#

ok I'll do that for blue and see what happens

haughty wing
#

The Borf ones should run the 55 fps LagSaver

cobalt sapphire
#

so why does Red use 120 lagsaver?

haughty wing
#

That's Red

#

Red is not a Borf

cobalt sapphire
#

isn't it a borf one?

#

oh!

haughty wing
#

Blue and Yellow are Borfs

#

And those work best at exactly 60 fps (at x1 speed)

#

That's the "voodoo" mentioned in the instructions

#

It used to be a bit of a secret, but dunno, it's been posted many times now. If Ne0 agrees (it was his discovery), I can just make the instructions clear

cobalt sapphire
#

I'll edit my message above to add this:

Is this correct?

Red and Purple at 300+ FPS and x1
Blue and Yellow at 60 FPS and x1

haughty wing
#

All x1

cobalt sapphire
#

@fresh steeple ☝️

haughty wing
#

Only use x1 for setting idles

cobalt sapphire
#

ok will do

#

edited above

#

also just to be extra sure I understand things.

I ONLY down tier purple, every other BP is at max tier?

haughty wing
#

Yes

cobalt sapphire
#

ok great! I'll run through blue right now

haughty wing
#

btw. are your Contract bonuses for Fragments maxed out?

cobalt sapphire
#

not yet:

haughty wing
#

Ah, I see

#

Wait, didn't you have maxed out Exotic Lab?

#

That costs like e19 of those

cobalt sapphire
#

I thought I did, but I didn't have it yet.
I can spam ships to max contracts though and will likely be well worth it

#

it takes a couple of attempts to get it started but then it goes and dies at nearly the same place each time.
looks like my hp, energy, shield all go to 0 at same time

haughty wing
#

Ah, those should be dying

#

Not hugging the Tower

cobalt sapphire
#

yeah so not enough damage. They die at range on OceanNM

haughty wing
#

Yeah

haughty wing
#

So a pretty significant buff

cobalt sapphire
#

I just put some frags into the forge to get higher module levels. went from:
red: 130 -> 140
blue: 100 -> 115
yellow: 100 -> 120
purple: 100 -> 115

not enough. I'll farm frags and some ship spam. and try again when I get up to T180 modules, e12 frags for new lock up from e9 red and e8 others and see where that takes me.

My cooldown is only 0.915 so I may invest that to 0.9 like you mentioned earlier before I get the new lock.

haughty wing
#

0.915 might be fine

#

btw. how long was your Red run?

cobalt sapphire
#

I only did the red run for 5 minutes to verify it would work well for me.
the other runs were 15 minutes since I wanted to see what they could get since I couldn't do ChNM.

I'll note in original post in case others are looking at it for a reference or something

haughty wing
#

You said 15 here, but edited-in 5 😄

cobalt sapphire
#

yeah I was 5. sorry for the confusion 🙏

#

edited lol

fresh steeple
haughty wing
#

Yeah, but I was wondering if I should just add that plainly to the instructions instead of the voodoo bit

#

'cos at this point it got posted many times anyway

fresh steeple
#

yea

haughty wing
#

All right

cobalt sapphire
fresh steeple
#

maybe, it does rely on spells and not normal attacks so here's that

cobalt sapphire
#

yeah. very strange

fresh steeple
#

super bounce is just very good in general

cobalt sapphire
#

yeah it is

fresh steeple
#

and supermulti is only really to catch the stragglers

cobalt sapphire
#

I wish the modules (super bounce and super multishot) would tell me how much damage they per shot

fresh steeple
#

its the same a regular attack

cobalt sapphire
#

oh ok

haughty wing
#

I recall testing it with with 30 and AZ, and it was still holding up

#

I might've also tested x2 and 120, not sure

novel topaz
#

I was consistent max kill rate with 3x at 140

#

But that's why it's a guideline and not a rule

#

60x per speed

cobalt sapphire
cobalt sapphire
#

it's strange that I see no difference when running 120FPS over unlimited while at 3x speed.
maybe something changed in the code to reduce impact of speed boost a little 🤔

#

can't even tell where I flipped from unlimited to 120 in this 10 min kill graph:

haughty wing
#

We do a bit of trolling:

#

(This puts Something directly on one of the spawn points in DRImp)

#

It looks pretty funny in wide view

#

Hmm, but the one on the right seems further away, so maybe I should aim at that

haughty wing
#

Progress!

haughty wing
#

Spooky Purple BP + AI patch
Dark Realm Impossible 100b, requires Halloween Cauldron buff (see below) tVRbb+JGFP4rq7xu5QUDbam7lewkdoICCWTxrdqHuYEH5mLNjCFO1f/e4wRIiCq1fShINmc4l+8yM39cYNGw2nDl7MUvn36/eKy13raffrWw5tjX/k8//xagxiCPVIxsmcEaGRoo5BrDPIpaLLSWgW0VM+vWWyOOTsFOcxog5xDZerIRjttKu+OCrRmjAdbaOq9RfMeMRSKwtUC28phgkinnvY4J2Gs/jCwngdN7Zjzb1PAcQAETwrNaMldxtQ4QN17VGMMJUuwst38W+cdKher71RWzjqv2sPaC+/UnNVoxz7bWMRlsFV9Xzqu7NgGXNSLOWxu0464NTvy8lSaNBWpWNBLDJMpYHSBZC77iECrWOANMDwqujd676hgZtml2DAIW2IozQUGalRa0Y3ZIqWGGBoVdxSy3AShFHLAFDJ7caCYUN8ELDtGQbRswZFzloR0SSIGDgeTWcgGUmOG6sQFXK666YoPUmh1YrwUiHVZb8y2zh0WDKILWzjAkPSBzTIYFqY0N1nx1cpIFlK2YsszDjdgjsz3SoXzHLdfq9D/RijbEaRNQTpi36qgTodEWWlVatK9tj6JhwQC+WnsWqK0Nl6AYAjsDw1adEB5BtUNcHcdxCdAcEp1DJ0GPe+11O3yMEbZaNI55z8zoi+8/fLqwxPD6cDri63RIbyYCZ2n0+K2e03yyx0k6KzLRhG+f++5xlVCBZdqibNqQwWJHwmqD/dEzTeKGhvN8kVc9IlNXLuPJvYj6REW2TGeiGKRtmU8fSj9tynxSF+1IsCTd0HwhLpPZDqtZr8hGvSiiMbtZtGXWF/Pl9sflTdqS5Eks/S53Isj+SZXZSBApNndQgwfhbeGPOywVVvPreHnGZVpk9FuRl4JsrttpOH6rlemwzGZ9miz/fX1EYR4VhI8c9hd9nCwbms8Eyg78o0oVgPtO9nflTWrLx1FVDBY1lcsGcrZlvj6bdZXFNfTSwAv0nFVYLnOajAdlftvgbLyl2ZO4U+lzCT4caorSjx30Pc0vslkPAb47KZoySYdnWob9I95nmkfwHj7F4Bn10/Ydxj7x0/pYkyS0wtnybb6MNzQRPuTVWC4EO/d7dsRLBum+e0+r+J0/tEI54FSLGkcx1PX3BXhPQIM7CTiyiS0XscLJmBfZHvCP+4XsZlJBz+dEH+LLh03vvZZXN8PcLHH1ebENi7/VMI92xBc9lI2b/8jxgQwigZN9A7hdmS80eKnOdJ6H4eX2Ngyn36Lr7O18UD+u6U3aQG97nUF+HlWgyzP2hyeukG+xP6nw5WiLBynvPIUz0jv3Mf4Q335+mL/HOH1++X6Z3c7//z26eHeGB3BH9ChgQtl+AXWOJHGLcsDKT3wg/2lXyNiePH8cqTKfn80JP8ab4fg953D45XL8WJEv/dk/3UH3Z3cQ7L3Ct2/7VKZdXkvDr18vvv/5Fw==

Best performance: 1 106 821/sec

#

**Cauldron: **

tender crescent
#

Is there a savefile shared somewhere with 100b inf in these region? I've got a bp idea to test frag rates for but dont really wanna idle for 40 hrs

cobalt sapphire
haughty wing
slow cypress
#

I think they just end up stealing BudEBoy's save for that

#

wait no

#

I don't think he even has that many inf 100b's

cobalt sapphire
#

All I know is they said they had a save from people that gave them it

#

I could have sworn it was at least an inf 100b not necessarily 90/90

slow cypress
#

they have my tpt1 save

#

my tpt1 save is the one on a bunch of the images on the steam page for it

#

they at least have an inf 100b save for either chaos nightmare or chaos impossible

#

since those were the first regdifs that people had gone for

cobalt sapphire
#

Yeah I would assume they have forest easy, chaos nightmare and impossible. Those are commonly ran enough.

slow cypress
#

forest easy is rare for someone to do first

cobalt sapphire
#

But going back to the question originally asked, no, there are no community saves available for random discord users to try stuff with

cobalt sapphire
slow cypress
#

my first one was chaos nightmare

#

because impossible was kinda difficult at the time

#

and uhh

#

you had to sit in tower testing for a really long time

#

because of accel farming

cobalt sapphire
#

I did Forest easy, nightmare, ocean nightmare, chaos nightmare

#

I use BurnORF since I started recently enough

novel topaz
#

Same

#

ChNm

#

Took me months to do ChImp, but that was due to module changes

cobalt sapphire
#

my push is like 40 hrs except chaos nightmare was a lot of resets since I kept dying due to lag and not understanding enough of how to mitigate that

novel topaz
#

Energy foundation ftw (think that's the name)

cobalt sapphire
#

Now I'm just farming up frags to be able to extreme frag farm all colors on ChNM before I make another inf 100b push

novel topaz
#

Even go down one more if you need to

#

Only 15% cut

cobalt sapphire
#

Currently I can only farm red on ChNM.

polar cosmos
cobalt sapphire
#

Others are in Ocean and Forest currently but not too far behind red honestly. So it's fine for now while I learn more about scripting in this game and hang out with family some lol

haughty wing
fresh steeple
#

toggles gained #active for example

haughty wing
#

Nope, seems interesting, I'll see if it allows some optimizations

#

Gives some flexibility on Red, I suppose

fresh steeple
#

also we're in luck, despite the active tag, enemies still cant toggle toggle modules, so maybe it's coded on a different level

fresh steeple
haughty wing
#

Yeah, most of them can get Active tags easily anyway

tender crescent
#

Just got this with a glacier bp in Chaos Insane

#

fVNLUsMwDL1KJwfwAfCOHWdgWCiO4mjqyBnJaSkMd8eOU5qmwE7v6enz5OSzacOMkxAnbZ4Or81zhocXhxYZxV9MC0ruCvoQzzZRh6YEA8gYmT5QTGniINk+ztxBosiGuCemdLE6YQjGB3CUlTrREXUlNY6YBmJvO+yRFU07hzPI0dI4gUvGC5xKD099MjPTCUXR6kAYOgPdCdhhZ13kkihTp3hGsYJKmkrSQKvmDCmTyENhRuRkYBawLYiUlQL5IVl8dznvcYVFYbI9jZEr6OTCqGqLazGC2V6e/VO2bgfhRjHOSTKxW6fLBpdOOpQj7CAGdEnIFdubwj/o0u+fVPWyI4HuLlQ1bYju+LueIc2C63or2EhWpjZ4TC8bgqRhbbCbXmAtvUVbeY23h1iIKuzpcdaeu73LvfDOwuNDLW3qCptwe6trkY/RByzfe/4Jcmnz9vUN

#

It's "max kills/s"-ish, with bad ice spike rng it can drop so you have to place something

#

Setup is max water and generic dmg: water inf stone, full water power stones, duo lock on water and tower dmg

#

Tokens also help both with their dmg and armor mult

#

You can die randomly with it so I only went for 3 mod secures, if you manage to survive longer rates should improve a bit

haughty wing
#

Oooh, 7 contracts, looks interesting

novel topaz
#

Good bit of improvement

haughty wing
#

Although for some reason I'm getting kps mostly in the 2k which results in this:

#

I'll try with CDR in the Cauldron

#

Ah, right

#

I don't have 100b there 😄

tender crescent
haughty wing
#

I wonder if DRNm would work

tender crescent
#

And yes, if dmg is enough going for cdr in anvil and cauldron should improve consistency

tender crescent
haughty wing
#

Yeah, the layout is less favorable there

tender crescent
#

is it because chaos has curved lanes?

haughty wing
#

DRImp has the spawn points really far away in general

#

Hmm, reaching enough damage for ChNm seems too far off

#

I think I could maybe get it into low e200s, but that's still e20 short

tender crescent
#

Yeah it is a bit to go

haughty wing
#

Actually

#

What if Storm Synergy?

tender crescent
#

tried but no dice

#

seems like it only boosts projectiles

haughty wing
#

Hm, true, seems so

tender crescent
#

shoreline boost is a decent one, but I found that without google's area increase you die way too often

haughty wing
#

All right, I guess it's time to get ChIns 100b 😄

haughty wing
tender crescent
#

yeah I should mention that I dont have all artifacts, so less than optimal contract boost via light triangle

haughty wing
#

I think I'd also experiment with Cooling Cell and Refresh to perhaps always have double spikes

#

Increase in kps could be worth a loss in ratio and overall duration

haughty wing
#

btw. what are your plans for the BP? As in, are you going to give it its own post, or would you like it to be incorporated here in some way?

tender crescent
#

Incorporate it here, especially if you manage to squeeze out some more frags with it

#

before trying to frag farm with it I just made a barebones version so maybe I'll make a post for that one

haughty wing
#

All right, any preferences on how you'd like to be credited?

tender crescent
#

hmm

#

an @ maybe?

#

no credit needed really

haughty wing
#

An @ it is then, I'll get to it after the ChIns climb finishes 😄

#

There's also some future potential in this tech if we can get more Uni. modules

#

It could then maaaaybe allow for 8/8 on Yellow and Purple

polar cosmos
#

lol, these bps are all going to be so different

haughty wing
#

Hmm, could someone post the damage on Glacier Spike, and how much Water Armor is it plausible to have? I'd like to do some math, but I'm in the middle of a climb now

polar cosmos
#

1.616e72 base damage and i have 330 times armor with 8.39666e8 refined armor and e152 water armor

tender crescent
#

dmg from bp only (assuming ref armor and bulwark included) should be around e154

#

then that's boosted by (generic all dmg mult)^1 * (water all dmg mult)^1 * (armor mult)^0.5

polar cosmos
#

oh yeah, bulwark is another 1000

#

inf resustance is /e50

tender crescent
#

what's the max normal element dr enemies can get btw?

polar cosmos
#

wdym?

tender crescent
#

e4 or something?

#

like the 'elemental grid' reduction

haughty wing
#

Depends on difficulty, /65k on Impossible

tender crescent
#

ah, ok

#

another e5

polar cosmos
#

water uni toggle, you have that right?

tender crescent
#

yep

haughty wing
#

I wonder if Storm Synergy not helping is a bug. 'cos Water damage seems to be applied normally, and the description doesn't say "projectiles only"

polar cosmos
#

i think synergys are crit type

tender crescent
#

With the anvil stats I have, squeezing the most out of it I deal around e195 to inf enemies

tender crescent
polar cosmos
#

yeah, the synergies dont say they only work on projectiles

#

ddoes shatter work i wonder

haughty wing
#

So I guess it's either a description bug, or a mechanical bug

#

I think with Shoreline and ST3 I could push close to e220, but that's still short for ChNm

#

And there's the issue of some enemies getting through, dunno if I can tank through those on Nightmare

polar cosmos
#

the synergies do not affect the damage stats in tower testing, which indicates they are either crit type and not labeled as such, or they are incorrectly made crit type, which i doubt

tender crescent
#

shoreline and water focus did tho

haughty wing
#

Hm, weird, I recall ST3 also underperforming in some other test I did recently

polar cosmos
#

wow, st3 is really a crit type

haughty wing
#

Bah, my climb died. I got a bit greedy, and tried to keep farming Souls and Fragments with it

#

I'll need to restart tomorrow with something that's just stable

fresh steeple
polar cosmos
#

so that either means glacier isn't a freeze or that shatter just doesn't work like that

fresh steeple
#

probably doesnt affect non-projectiles

#

and neither do synergies buff glacier

tender crescent
#

I also tried deathwish but didn't notice a difference there either

fresh steeple
#

yep

tender crescent
#

neither did subsistence and battery 😦

polar cosmos
#

we're just hunting for crit types i guess

fresh steeple
#

so I guess if it doesnt show in tower stats

#

it doesn't buff non-projectiles

polar cosmos
#

crit types dont show in tower stats, and things that don't show up there don't buff projectiles

haughty wing
#

Anyway, I tested the doubled spikes idea:

#

A slightly messy test done by hand

#

I also removed the Harmonizer for this

fresh steeple
#

is that chimp or chnm

haughty wing
#

ChIns

fresh steeple
#

alright

haughty wing
#

This was just 1b Infinity

fresh steeple
#

do you think optimising for water damage can get this up to chnm or other regions?

haughty wing
#

So we're looking at 850k now, and I think it can be squeezed a bit more past that

haughty wing
#

ChNm seems unlikely, esp. if ST3 doesn't work

#

fVNBcsMgDPxKxg/gAeXWW9/Q6UEGGWuChUfguJlO/14wtHGctjftaiWthP3R9X7BWYhT7J5Or91zhqcXgxoZxV1VD5HMNxh8WHUii6oEcUbvlQnBE7uGBAfBOOohLGwhUWBFPBBTujaF82AIRcWZzhgbGcOEaSxtLA7IEVW/+BXkrGmawSTlBC6lh6MhqYXpghJRx5HQWwX2AmzQahO4JMrUOawoOnuhmEpSQR/VCimTyGNhJuSkYBHQPYgUS57cmDS+m5x32GBRqClwDIErsHJljFGDTEHKxsR59k9Zcwf+RjEuSTJxsGPzglunOJYjHCB6NEnIlLV3hX/Qpd8/qbrLgQS6u1DV9D6Y8+96hrQINnsN7CSNqQ0e05tDkDS2BofpBdbSW7SX13h/iI2owoEeZx2527vcC+9WeHyorU21sAvrfVwIzmP5wvNfk8Xd2+cX

#

Modified BP

#

Cast Spikes twice at 0s, 20s, and 40s

#

Might also place Something if you want

#

End at 60s

#

Kill rate on DRNm was worse, far from full kps

#

So that's probably not good

#

Hm, why is Light Barrier in the BP?

polar cosmos
#

for #light? idk

tender crescent
#

for reflect dmg to regen energy with power conversion

#

it might become to much to tank at higher diffs

#

going for infinity regen would work as well

haughty wing
#

Sky Blessing should also work in case of higher difficulties

tender crescent
#

oh yeah

#

then slapping on air barrier might be good as well

haughty wing
#

Yeah

#

Either way, doesn't seem to be an issue on ChIns

#

AI run, and I didn't use Something this time around

#

So that frees up a Purple slot, I suppose

#

I guess it could go to Sky Blessing on higher diffs, but that's nor useful here

#

And ST3 doesn't work, hm

tender crescent
#

Tried your double spike bp now at i100b

#

very nice, you can prob get it higher

haughty wing
#

3VNNb5swGP4rVa7bAUw4ZFIPQIJTmqJCiw2edsB2ViexESpxIFT773OiftFJWy5rtSGBONjv8/k+jBp2v6q3zejL2ddRmKExn0eSYuTf3NYBnSOZAbTmeSRZ6z0//uHfj6oC23Kh7B2Zo4bcuD3Bsc1UdlGAiWZOKmiVzKYglUQhzUCmiwo1HIT7sgsrgl3JlFwvKi7KPLVpldbUD9cU2G2RRzUzMxYq3XEcNSSRLYWhS/ILvZx7g/neejwJYLyjVWwV2LW8I8/AE4HrzxQXFGea4smG404uqlgWDtqTRBgct+cw1NxLMub4ksJWE9CJAkjJVm7PoLwn+VVKANLE8Cn2rlNgaXGDUeI2NRy2DBotucFeuRvqoBWFWcRgJ5YY7ReVaF/z8r2LT9cD3Kujl4Q5cZKe6KUTtwR3jdGxMxlZJZSa/G0vLy8zqOzgRC9jAqTigWtTJYHxrSfJ+fno89lotvm1W7c4rOndS6+myeHbvdITW9QZcvx9RycvdxUaHzzkMDv9fscNHj/kv6XA+AgzzfNYlvhRny/e5iQKJ625yrQ5syH53RBr/piX4k2B4/rguelaXQLUh47JA5ievMyyGUD1k/cQvvFbhWsOjac3bk1VKpfe0PenDhv8HT324v20zDCXVKF9ia+02e+az5E2XJsZNl3KfWHy6CkYawIndqE6ac43FESCBs97Y3YPWcN9Ca0/7M8k2C7X7NrqE//fz40ppMzbl++o5YNy+y6W21Rfu9P/IbeP2LfRtx8/AQ==

#

The AI btw.

#

Requires getting CDR on Spikes under 20s