#Fragment Farming (Extreme Edition)

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haughty wing
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Easy with Cauldron, should also be doable with Anvil lock, I think

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Mine should land around 856k once I get 100b, yeah

tender crescent
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I was almost able to drop energy flow when swapping to cdr cauldron but I'm just a bit over 20 sec

haughty wing
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Yeah

tender crescent
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maybe if anvil cooldown comes in range

haughty wing
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I'll try, I don't need Anvil for this

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For damge that is

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Hm, dunno

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Let's see how it plays out, maybe it's rounded up

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It was not rounded up, oh well

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No dropping Flow

fresh steeple
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is ChIns 100b even possible? I deal like e148 damage

haughty wing
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Yes, you can do over e200

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Make sure to activate Water 10^40 buff

fresh steeple
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ah yes

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too used to nature

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still only e194, and thats with anvil, no powerstones tho

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titanum hull can give another e51

haughty wing
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I got it to work with Harmonizer instead of the two CDR Yellows

haughty wing
fresh steeple
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ah right

haughty wing
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And Anvil lock on CDR

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Better RNG

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This should be 883k on 100b

fresh steeple
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by my calc, light bosses on chins will have ~4e188 shield, so that's the damage threshold

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also for some reason, I'm not getting this formula

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in the game, its hp/8 instead of *125

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weird

haughty wing
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Hm, /8 is *0.125, so maybe something with that?

fresh steeple
fresh steeple
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@polar cosmos fix the wiki

haughty wing
fresh steeple
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no

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that's i569 ๐Ÿคฃ

haughty wing
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Ah ๐Ÿ˜›

fresh steeple
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pov you're in a low inf competition and your opponent is an endgame player with T200+ on all mods

polar cosmos
fresh steeple
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yes

haughty wing
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There is Bulwark in there

fresh steeple
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sure I'll test again

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it appears it was bulwark and I didnt notice ๐Ÿคฆ

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e82 now

polar cosmos
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good science though

haughty wing
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Wha

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It's almost 4 am

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When did that happen

fresh steeple
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that raises the bar

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up to 8e191 shield

fathom ermine
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Doesn't Shield take the base health?

fresh steeple
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yes, now we know for sure

haughty wing
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Also, Google seems to be required, even with double Spikes

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So we'd need two new not-red not-blue Uni. modules to use this tech on Purple or Yellow for 8/8

fresh steeple
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it was about time I do this

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easy to swap powerstone layouts now

fresh steeple
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is it range limited

haughty wing
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Bigger spikes

fresh steeple
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didnt know about that interaction

haughty wing
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They're tiny without it

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And enemies just slip past them

fresh steeple
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enemies on DrNm wil have less hp and so shield than ChIns, and might give that 3.5% extra frags

tender crescent
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Enemies seem to spawn way further back on it though, I never got close to full killspeed there

fresh steeple
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yea

polar cosmos
fresh steeple
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you could call this graph, a glacier spike

fresh steeple
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a theoretical max for this setup is 913120/s idle

fathom ermine
haughty wing
fresh steeple
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understandable

fresh steeple
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for example pausing the game, will it affect an idle or not

fathom ermine
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It always was game time?

fresh steeple
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idk

haughty wing
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Game time, as far as I can tell

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E.g. AZ is helping, and not cutting the idle in half

fresh steeple
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I'm asking for one specific reason:
When you exit tower testing, an animation is played with the black bars covering the screen, however while it plays, the game still runs.
And I do not know wether this time gets counted into game time or real time if at all

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so you could just exit, and have that small overhead time, or pause before quitting

haughty wing
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Ah, yeah, I've been wondering if it is better to pause there

fresh steeple
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yeah

haughty wing
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But I haven't tested it - pausing mid-run seems to be fine, though

fresh steeple
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it'd be really hard to test

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we can't re-set idles

haughty wing
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It could be tested on other regdiffs through the stats screen

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But even then, there's other small RNG that could affect the results

haughty wing
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For DRNm, I guess we could try if Tower Range helps with this. E.g. we could cast Hurricane before the Spikes (so that'd be without Harmonizer) and see if it helps

fresh steeple
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i dont think GS is range limited, it doesnt get affected by generic armor module

haughty wing
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Ah, true, that's in there

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High Mountain Gift should make the spikes even bigger, but it'd break the 7th Contract

fresh steeple
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yes

haughty wing
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98b left to climb... I wish those took 15h so there at least wouldn't be an overnight required

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Also, saving this for later: 1715213700

fresh steeple
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that'd require ~38x to accel or ~12x to eras skipped

haughty wing
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Huh, quite a bit for what's effectively a doubling in speed

fresh steeple
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accel calc is messy, i may or may not be wrong

polar cosmos
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it is a little messy

fresh steeple
polar cosmos
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regdif, accel boosters, kill speed, i will need all this information

fresh steeple
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none of those matter? you have the time it takes normally, assume maxed killspeed, chaos insane

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they all multiply together

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so these specifics dont matter if we know the total outcome

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just tweak them such that the total is close 42 real time hours

haughty wing
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On Chaos at least

fresh steeple
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more lanes slower wave progression

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13:42 hours into the run, at 10.5b infs

cobalt sapphire
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yay new pentalock! went from ~e9 to ~e12

haughty wing
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Needs more Purple ๐Ÿ˜„

fresh steeple
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just tested the game time thing, idles indeed count game time, pausing didnt ruin it

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also inf burst gets processed before damage

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so if it procs it is essentially a 40x damage boost

haughty wing
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That's probably why it helped so much on Red

fresh steeple
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yea, just wanted to make sure if something like headhunting is not better

haughty wing
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With bounces and splashes and multishots and such, I think it might also get applied multiple times in quick succession?

fresh steeple
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possible

haughty wing
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btw. has your climb finished? Mine's still on 52b

fresh steeple
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yes, that's why I'm free

fresh steeple
haughty wing
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I think so? I had them on the previous attempt

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Maybe I swapped them out and forgot

fresh steeple
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how long is the run atm

haughty wing
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It's a bit over 30h now, so it's better to just keep going even if I forgot them

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31-32h, I think

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I made the window too small to see

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I can just barely read the Infinity counter

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How long did yours take?

fresh steeple
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~37 hours

novel topaz
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44 hours without

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On high end

haughty wing
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Maybe it's fine then

cobalt sapphire
haughty wing
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We were mostly talking about Blue recently, though

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Except for this

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It's a little bit better than the main one in pinned, but requires the Cauldron

haughty wing
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At this rate it'll finish about an hour or two after I'll go sleeping

haughty wing
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Ah, I guess it was slow 'cos Lag Saver ate a bunch of time (It finished around 40, I think)

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At least the Boosters were correct

fresh steeple
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its frag time!

haughty wing
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Yup!

haughty wing
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First attempt with the non-Spooky version:

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I'll figure out the numbers on that one first

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Making some tweaks to the AI ๐Ÿ˜„

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Good tweaks, it seems

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I guess I should back up the old Blue in case anyone wants it (it had cool tech)

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Reverse Reflect Blue
tVNbc+I2FP4rGV7b8WCI26HedAYSMGGDd/HG184+6IYtLMuMJAOm0/9eGRNisjNN9qF+0dHxuXzfp3P+7kFWka2gXMneHzd/9aYHJUhBbj5J7VTkzvx99KcNKgEMlBGUEwFLILAtiKRSAY6IsQeKiK4D0KsrYQQpQRFVdVuo4lnJapscUAZ4SvSd7oiQgHWz1lQQW2aEsdbs1oey9UFWovzcvw39EYuObZ1tMKNpps72G5xNaOO64Lq6dFlcnCcUlxsnlRKaBeFZU7AgXBkN4W6Tl5h1WXEMFC25UQABGbGBKEphCLKmnODufwiUxl/bKV0rAxNJhLLl9iSMKKXi5Q60up6uullKOBFtriBMGztiU67rauxNg4aJDYEQlIgTyRe7FQeTNeGSGKV+FM1MpOTiklqBnECA8rOE3adrY4UhM0oYtttDo5cU2ajkTVwDaVvu9WtwoCpBDAxqXagsbFlrzGltpICCy2VXUmxr9rqf0SZIVVYoO9OX1bYZx0rrevYUFVNUZqWySVuh7a7llZLy1JD5WcYzbmLnvOF8BnWG/EpKNe62jzHsvsmLnDYsxbr3/debnkSCbs87NPODWzxfMBgGk2/P23s4D5g/CDY4WjC0H1++SWNPFjwOTfZUmLtkHsjkm3VMQtdEhf8YD0YVGnoZ5KvpdO6WINT/7y0TFmyQRItjHO69ZBBU2t7GtTWMQ9bHodUH2q9zFXJmNYjcHaRWDocBhY6/QM4hI2FQP/Fsf+/of9ztxzpnMn785esq28CBdcTOrMLj5Qlj+riqVt7HMD44C5lE7hGEFn/iriDejCehxVDBNk8cZyDyTMi9LZzMdB9zH2vcSOc/Fd4Ohzp3xfbQmVlJ9FiR+fiq9nhzO+riHZ90nLAjMifTAmcw9CsYjnIcHpjuzeJhUCdXfFYudkbDpjYaBvvmXB7+Z3yfP/tOYd5/FF8yYAXuvG+yurvr6dma5j/O03M428L0dZbuT/ahw8ftw+E1xv+ey9FrbhHcNu+LHf8n8t/pPb3KXcYhfo6jhKGNbz4MMINFUINwqWc5a7Tpv9HG96Ksj4pAJf5s8SU/ZInpZljnuM/+srMDOn70Zq6tGZl7daLnd+Xnv62KUZ2k73N9eKv5cFF8AOeXa5yLHSrirx18jDiNXh57F2OGtYaYIWopONBz6fgVjlymd6vtNcne7mQWD70tLvxKx+RJlF7zifQMD5q913vr6HOz/CndsMM2YK/n8fs//wI=
Dark Realm Impossible 100b

  • It's a Borf-based build, so you will need to put some auto-clicker AIs on Super Multishot and Super Bounce
  • Disable Universal Shield, Super Tower 3, and Sky Blessing
  • Run for as long as you like (running longer brings some diminishing returns)
  • Limit your game to exactly 60 fps for best results
  • You can use Super Tower 3 if you need extra damage
  • You can swap Uni. Shield for Photosynthesis for even more damage
  • It might take multiple attempts to get it started
fresh steeple
haughty wing
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Yeah

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I'll add the new one soon, and then do the Spooky version

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Neat number to stop on, I suppose

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Extreme AI:

  • Make sure that only one of the four [Color]Main scripts is enabled!
  • LagSaver might prevent you from re-entering Tower Testing after returning to Town - turning the AI off should fix this (I'll fix this next time I'm updating the AI)
  • Make sure you can disable ALL Era powers for free!
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I hope I didn't include any Spooky/experimental Scripts by accident

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All right, Spooky time

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Spooky Blue BP + AI patch
Chaos Insane 100b, requires Halloween Cauldron (see below)5VXbbts4EP2VwM8LwZbj3Xq1KWAnldPUMWLF1oWLPvBmiRZFCSTlSxb995KW0jhOWyAvLZCVIYNzODNnzgwJ/ddBvKaVZEKrzt9n/3buq7LM92f/KINpetH7a/jeo4LKdO8gqBj2VEU5d3BZcibS1pJ0JanKvAzKohTsgUrHpsVQe6uyFgRqVgqHiRUTTO/boJRDzIynqlhOlUfoigpFHVTzLZS5x4oKYu2kEm5sTMpW2qkF21CpaJtBlQXV2aGMjFFOHEg2UGBKPFwK62hZq3JLpWfKY0rbTQci5WyhNiAVmUUKKrQDawk9usMGSanDWZppz2KOEaTKUjQGkXtBlfKsTmllM2HYvoW19UH+BAlaa2mAkwKIkXjIpDKr5MSknGItGbbCjwJ/ANt8P9lqtJyAkD3rSeODeInz7/sLqGtJ2/Ja48ilRZoEL7cPFUKpszbBCbs1m9Cn1bF7sz5uxAFoHFfsJdcp9jSX547PJLwc1CFNU8LRsu0VlNKe3sZqz19zQ9KyTDm1x93cAZOn8/mPs47CklXtHfuQh+fk+oajKBzfL6pLdB3yReRXKB19e3z7N/YFiAYcF3w9FSSDcdBDIqjQ2F8jt7dN4psKu8N6WgQbEt0oEPgCTYYsibY1mAx7SbHj04JwMsqM/+CBTPyajObjE/vybt39mJg8uB9kSMyviqoA9lcv3t0CN6yB4Un21n+4vZzMNkjMukk06I7HoU+vgz2Ieny+zP+cF7seCGc86Yd7EN/eHcVyOgnXJA74K+Jfxb2Y+GLp+i6IP+5u16NXc5/Ex4avb9Y1ioY5iUwfRfgAIv7YowS4vgb3A41cM5PJsk6iWRfGwPSbm96H58+5ggc8CRW6HJj5+GsYhfupmG1hpDnekS7qE47ZUy4SzziM2vmMM5GYGqdFbwOuQ2U4s6QfVKRY1sYnB3F6PLsPV/FsC6KdmhaG391VqMC/UMvvOa93cxmX/avhbfcNzE3ccGBe7KZvfm5LmdKMbnbztzC3/9F9O3wcClgslr9ybr9H6+P3eJGPPj1qBXFWkdHFRefzl68=

Best performance: 900 402/sec

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Cauldron:

fresh steeple
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this is literal gambling

haughty wing
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A bit

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I'll probably let it run for a while with Reset instead of Exit

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Although I'm not sure if that one doesn't cause a tiny hit to performance

haughty wing
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It worked

fresh steeple
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it is useless

haughty wing
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Weird, I got that last score from running it in a tiny window in the background

haughty wing
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IT'S OVER 900.0! ๐Ÿ˜„

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(I left it running longer)

tender crescent
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holy

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just ran the latest and got 7.9e5

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I really gotta get those last artifacts

haughty wing
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I also get the best result from replacing Exit with Restart at the end of AI and running it dozens of times in a tiny window

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But after a few runs this only seems to make a few k of difference

tender crescent
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Also, I played around with cooling cell and managed to get 2x spikes with unlimited uptime if you time it well and have high cdr

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with a glacier cooldown of 13/14 ish you can:

  • use glacier
  • wait 6 sec then use cooling cell + glacier
  • wait 14 sec and repeat
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If that allows you to survive long enough to get more secures then maybe it's a small improvement

haughty wing
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Hmm, it requires both of the Yellow CDR modules, I presume?

tender crescent
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yeah, I needed cauldron as well but a big anvil cdr lock might be enough too

haughty wing
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I did my runs with pretty good Anvil CDR, and it seems that I'd need the Cauldron as well

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So that'd add an extra Yellow module, 'cos Refresh would be out. Getting to 4th Secure would be easy, and that'd cancel out the extra module

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Getting the 5th one, on the other hand, would take something like 30 hours

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Theoretically, a 4 secures unlimited run could beat the current 1 minute one with the same module ratio, but it'd have to be really long - enough to make the 3 secures part negligible

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Except in this case, RNG is a factor, and some Spike layouts are under max kps

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On a 1 minute run it's plausible to roll 3 perfect-ish spreads if you let it loop for a bit

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But unlimited run would end up averaging under max kps, or even randomly dying to a bad spread

tender crescent
haughty wing
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It gets 1000x longer every time

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Extreme Yellow can do a 5 secures run, but it gets the 4th one in seconds

haughty wing
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cue someone suggesting to Rak it

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Still, this approach is worth remembering if we ever get a new CDR source

fervent bluff
haughty wing
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First you need to get the whole Extreme AI linked up top

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Then add this, and disable the non-Blue mains (and the duplicate one - leave up the one from the patch). But not the colorless Main, that one stays

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Then max out Water damage, set the Cauldron

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Minimize graphics etc.

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Press F4, enter Chaos Insane 100b with speed set to x1

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And let it do its thing

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Oh, and get an Anvil lock with CDR and preferably also Water and Tower Damage

fervent bluff
haughty wing
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Yeah, it doesn't seem possible to get enough Water damage to run this on Nightmare

slender grail
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Is the AI suppose to keep pausing my game randomly with the pumpkins?

haughty wing
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It's pausing the game whenever fps drops under either 55 or 120, depending on the BP

slender grail
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ohhhh

haughty wing
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Pumpkins do reduce fps when they jump around, so if it was already close on your PC, they could push it under

slender grail
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probably cause my fps limit was set under 120

haughty wing
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Ah, yeah,with that the 120 ones will just keep pausing even without the pumpkins

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I use those BPs at Unlimited, except for the Borf ones, which should be set to 60

fervent bluff
haughty wing
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Which BP? And how much damage are you dealing?

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And can you post a screenshot of the AI setup?

idle axle
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hmm... spooky blue AI should also have a blue secures patch no?

haughty wing
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Secures should be the same

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As long as you're using the recently updated main AI

idle axle
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seems like I'm not then

haughty wing
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Both Extreme Blue and Spooky Blue should be using this Secures file:

idle axle
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oh, I see, my secures were from the reflect blue in a post just above

haughty wing
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Ah, yeah, that was a backup of the previous Blue

idle axle
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welp, I'm dying with the spooky one... probably too low damage - did you mess with anvil to get it working? switch from penta to tower+water or something?

haughty wing
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Yes, you need Anvil CDR for both new Blue versions either way, but I also had it locked together with Tower and Water

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I also got some Water stones in Museum and Water 10^40 Infinity bonus

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You can grab a lock with all 3 at 1715213700

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It's the first one I found, so there probably is a better one, but dunno by how much

idle axle
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weird... sort of looks like power stones don't do anything? I went from not having a bonus there to having a x1500 and I don't see a difference in floating numbers. Oh well. I got to 20 seconds once, so it's theoretically possible for this to work, just gotta let it cook I think

haughty wing
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As long as the cooldown on Spikes is under 20s, it should work

idle axle
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it did do another cast, yeah

haughty wing
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But weird about Power Stones, are those also projectile-only?

tender crescent
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No power stones do make a difference

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the only time I didn't notice the dmg go up was when I had forgotten to change town perks

haughty wing
polar cosmos
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i honestly dont know what ai i was using for this because i dont remember most of these ais

fathom ermine
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Maybe the default #1261647978171596935?

haughty wing
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That one is outdated now - Blue won't work on it

haughty wing
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Oh, wait, I think I interpreted this backwards

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Yeah, you could've used bluecat's AI, either Delux or the old one specific to this - or no AI at all, as older versions of those were runnable by hand or with auto-clickers

polar cosmos
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I'm just trying to use soooky purple

haughty wing
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Is it not working?

polar cosmos
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i haven't tried it yet, i just got scared by the script number

haughty wing
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Ah, ok ๐Ÿ˜›

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They're all pretty simple - I made it so on purpose so that it's easy to modify, swap etc.

tall jewel
haughty wing
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Oh, just noticed that I wrote that in a way that could be misinterpreted: I meant that the Blue BP won't work on it

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But yeah, it shouldn't be too hard to get it there

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It's a few activations, and then it needs to end (or restart) right after 60s

tall jewel
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@haughty wing is there supposed to be a refresh before the last glacier spikes activiation, seems weird for it to refresh in 1s to me

haughty wing
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It should be off-cooldown there

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Just barely

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And I'm casting it there to cover the last 0.1s

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Since I squeezed the earlier casts to smoothen transitions, 'cos those were hitting kps

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The final ~0.1s ended up not covered and was also hitting kps, although less

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So that final cast is to help with that

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@tall jewel

tall jewel
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couldn't get it to cast personally, even with a 19.35 cooldown and fast atomic functions

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current town bonus is a 0.824x

haughty wing
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My cooldown was under 19s, but I also had an anvil lock

haughty wing
idle axle
# tall jewel current town bonus is a 0.824x

You forgot to turn on recommended cauldron right? Halloween cauldron boost is x0.88, Necronomicon grants x0.9, these two by themself should amount to below 0.8 without even counting in whatever anvil bonus you might have

tall jewel
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not using the spooky version of blue

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unless mp didn't account for that

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and put spooky into main

idle axle
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oh, huh. Well, there was a difference between main blue and spooky blue I think, but I didn't pay too much attention there

haughty wing
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No, I tested the main one without Cauldron

fresh steeple
haughty wing
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I use the one around here, but I didn't look for better ones: 1714822800

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Since I have those nodes hammered

fresh steeple
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I see, I havent found a better one as well, this one's is 1714817200 btw

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the damage at it is ~700x times worse than at normal pentalock with my stats

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depends on the exact placement too

polar cosmos
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lol, im too weak to do spooky purp

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what am i forgetting

haughty wing
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Requirements are higher for it, since it doesn't have Touch

polar cosmos
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well, its a small difference between what i have and what i can get anyway, i should do spook blue

haughty wing
haughty wing
haughty wing
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I got around to doing a long Yellow run:

idle spindle
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how do I get this to work, it seems like its just getting stuck

haughty wing
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What is happening? Can you post a screenshot or recording of how it gets stuck?

warm lotus
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also, define "getting stuck".
I know that sometimes it'll get stuck because it cant kill enemies, but if you have town perks and infinity perks set up right, it shouldnt be a problem

haughty wing
haughty wing
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Legendary Toys with TTXP and either Attack Speed or CDR will likely be the endgame for Fragments

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Getting 4 secures with Spooky being the main goal

cobalt sapphire
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Looks like there have been quite a few updates in here since I last looked in this thread (early Halloween event).
Is there an updated setup for purple frag farming? or is the posted DRImp strat still the best known? @haughty wing

haughty wing
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It's still the best - Spooky versions are better than Extreme though, if you can pull them off

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Spooky Purple should be easily doable with Toys

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Spooky Blue I'm not sure

cobalt sapphire
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don't the spooky ones require cauldron bonus?

haughty wing
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You can use Toys instead

cobalt sapphire
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teddys and drums like we have today will be fine?

haughty wing
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You'll need Attack Speed for Purple

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Cooldown for Blue

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And Cooldown will be cutting it close if it works at all

cobalt sapphire
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I'm most interested in purple since that will get my my pentalock sooner. so I gotta stay focused on that one even though blue is behind lol

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the usual AI works for it?

haughty wing
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Yeah - I will be making an AI update, but it's just QoL stuff

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Purple can actually be improved over October, but I'm still waiting before I go for it

cobalt sapphire
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maybe not possible right now:

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I don't have the stats for DRImp and I can survive about 10s in ChNM with spooky purple ๐Ÿ˜ญ

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oh! I got a lucky break and got 30s. lol

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yay! 60s+!!

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nice improvement since last idle time. I did ChNM seting for now with default purple setup since spooky is too much for me right now, upped idle from 223k to 975.8k

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for blue, I re-imported the main BP and I don't see spikes at all

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but the main instructions mention it. I must be missing something

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oh I think I found the problem. the AI and BP was split in the main one. I got the updated AI and I thought I also got the updated BP but I was running an old BP. nvm! carry on!

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but I still can't live in ChIns

fresh steeple
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I think blue needs a water/generic damage lock for chins

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maybe only generic if enough purple frags

cobalt sapphire
#

yeah I swapped nature + uni for water + uni for water damage. good call out though

#

my glacier spikes CD is about 18 too with ducks equipped:

fresh steeple
#

arent drums better

#

they give gamage

#

and you dont really need energy regen

cobalt sapphire
#

I went down to ChHard and got a double of my current idle times:

#

I needed the CD accorind to mp

fresh steeple
#

drums give cd

cobalt sapphire
#

๐Ÿคฆ fair enough

#

I'll try it out and see if that lets me do ChIns

fresh steeple
#

halloween got 12% cd, christmas only 8% tho

cobalt sapphire
#

I'm not living past 2s still

cobalt sapphire
haughty wing
haughty wing
cobalt sapphire
clear walrus
#

mp, how can you even manage to go into chaos impossible, i copied ur build but i just insta die, my modules are 80 ish all of them

idle axle
#

with modules at ~80 you are not ready for the full extreme edition farming experience, people who succeed using these mostly have over 200

haughty wing
#

On top of that, you will also need a really high anvil boost with locked Tower Damage, Light, Nature, Earth and Darkness

#

(It's called a Pentalock, there are posts about how to find it)

cobalt sapphire
#

@haughty wing you may consider editing pinned message with your minimum stats when you first did this stuff, it would give people a benchmark and it's hard to track down initially.
I think it was like 180 Reds and 160+ rest with e13 pentalock, but not sure

haughty wing
#

It's already there:

fathom ermine
#

That's current, and they're asking about minimum.

haughty wing
#

They were current when I last updated the scores ๐Ÿ˜„

#

This is about what's needed to run Extreme Red unmodified on ChImp 100b for its full duration (an hour or longer)

cobalt sapphire
#

Which should be far less than t215 3e102. I'd be surprised if you need more than 210 and e20
Considering less stats are still infinite damage

polar cosmos
#

e20 is literally nothing

cobalt sapphire
#

e13 anvil Lock is literally e308+ damage

haughty wing
#

For Extreme Red you actually do need those stats to get the result listed

fathom ermine
haughty wing
#

That's 'cos it stops using Actives after a few minutes

cobalt sapphire
#

So anything more is not important

haughty wing
#

And just sails on passive bonuses

polar cosmos
#

e20 total is nothing, e20 on each isn't possible

cobalt sapphire
fathom ermine
#

They're not evenly distributed.

haughty wing
#

e102 total boost

#

e13 in all of them is e93-94 total boost

cobalt sapphire
#

How does a user see their total boost?

haughty wing
#

e14 in all is almost e101

cobalt sapphire
#

I can see my anvil but not my total boost

haughty wing
#

You need to math it out

#

Tower ^ 3.6 * Nature * Light * Earth ^ 0.8 * Darkness ^ 0.8

cobalt sapphire
#

So another thing that a user that reads here (like me) has forgotten and can't easily compare to see if ready for this at the desired difficulty/region

#

I see that in my notes now, but it's been a few months lol

novel topaz
#

Sometimes you just need to YOLO

#

If you die, go down a diff

cobalt sapphire
#

And then users complain that the build doesn't work like above lol

novel topaz
#

Or start low and go high

haughty wing
#

I kind of expect people to modify those BPs and try them out in various RegDiffs

novel topaz
#

That's just common sense

haughty wing
#

Very few players can just grab them and run them under optimal conditions

novel topaz
#

You won't beat ChImp right off the bat

polar cosmos
novel topaz
#

It took me like 4 months

#

At end game, dedicated to frags

haughty wing
polar cosmos
novel topaz
#

I have your 220 red module levels, I'm ready ๐Ÿ’ช

#

And locks

cobalt sapphire
#

The weird thing is getting to MT15, just using the recommended BPs was enough to get there, then you see stuff like this and see how far you have to go to get to baseline #infinity-phase

#

Just a very different thing compared to all the things players have seen up to this point

haughty wing
#

And there is this:

cobalt sapphire
#

And it's jarring

#

That's helpful too.
I was just asking if you wouldn't mind posting your minimum stats of when you got started on this stuff (not just current) so people can see if they are ready for it or not

polar cosmos
cobalt sapphire
haughty wing
#

But I also started optimizing BPs for idles long before that point

polar cosmos
#

the problem is that we don't have any early mt15 frag farming bps

haughty wing
#

It's just that what's optimal at given moment changes every 1 or 2 e of damage

novel topaz
#

That's why this one is EXTREME ๐Ÿ’ช

cobalt sapphire
novel topaz
#

there is another thread for normies Kappa

cobalt sapphire
#

That way they could step up to this in phases

cobalt sapphire
#

I tried those when I got to MT15 first and I had troubles with those, I think maybe modules changed since it was last updated maybe? I didn't recall exactly

#

I ended up using extreme on forest easy at first I think to just initially get going which was very very slow

haughty wing
#

I agree that less exteme BPs would be useful, but I don't want to maintain another thread, and I don't even remember what early MT15 is stat-wise ๐Ÿ˜„

#

I'll link to it if someone else makes something good

#

Although I imagine such BPs would be mostly devolved versions of the ones here: with more damage boosts, Actives etc.

novel topaz
#

If you are super new, burnorf is fine

cobalt sapphire
#

But as I recall the other fragment farming bp that is linked from here, df's, almost never worked for me until I got this one working anyway

#

Getting trained to just plug and Play the all blue or the era goals BP or inf 25 BP really made this quite a jump. Because I was mostly missing modules and almost never stats. As I recall fragment farming was the first time I was actually missing stats. Except for maybe when I was trying to get to wave 100 when I first started

haughty wing
#

Yeah, Fragment farming is more of a climb - you need to go through many BP/regdiff combinations 'till you reach the top (And even the top isn't theoretically the top)

cobalt sapphire
#

yeah. having a path for newly minted MT15 players may be a good idea.
I think I did WIN AI ASAP since it just works with only really modules as the requirement for setting resource idles.
Then it was BurnORF for frag farming until I could any of these extreme fragment farming ones as the regular fragment farming BPs never really worked for me.

My path in MT15+ is probably far from recommended I think, and it would likely be a really valueable thing to put into a pinned comment somewhere in #infinity-phase.
I think I did Forest Easy since it was the only one I could really do without much of anything.
Then I tried to work on water stone stages for exotic gem farming with shipyard, but got side tracked with frag farming regions and other things I was clearly not really ready for. so I ended up just getting Forest Hard as next inf 100b since I couldn't really do anything else.
I would love to have a post to recommend users read that gives a good build path kinda like what we have for the MT4-MT11 Resource & Refinement Guide That resource guide was really really helpful.

All the pinned stuff by the community is great, but when I get to MT15, I felt completely overwhelmed and outclassed since there wasn't any general path to growth with milestones. It's all just early/late without any reference of what that even means. I think what we need is something like:
"a good path to get to ChImp Inf 100b from inf 25 every region with module 60+ and no anvil lock"
Since players can do inf 25 every region with existing pinned info, this really the only void in knowledge which is quite vast.

haughty wing
#

@fresh steeple Proof of concept, but I rolled Slow (Fate) at 60s

fresh steeple
#

damn, this must be some combo of range and speed buffs

haughty wing
#

Range is bad for this it seems

#

It's 3 Nutcrackers, 5 Trains, Car, all maxed

#

And Hexalock, and all the Resource boosts

#

Better

haughty wing
#

2 Nutcrackers/6 Trains is possible, although it requires multiple runs for a rather small improvement:

#

(Kps seems to be lower by a fraction of %, thus negating most gains)

#

Anyway, enough of this for now, I'll run it more when we have globals

fresh steeple
haughty wing
#

Yes, it was the Spooky one

fresh steeple
#

but that exceeds 100% eff?

haughty wing
#

4 Secures

fresh steeple
#

ah alr

haughty wing
#

That's what the Trains are for ๐Ÿ˜„

#

6 Train version dies a lot to random stuff, though

#

5 is more stable

#

Getting a good Yellow should also be easy with the Trains

fresh steeple
#

I will lose quite a bit of damage if I reset my lock, 26 times less, tho I have 225 tier so it might be good enough

haughty wing
#

I'm currently at tier 220 and e104 Anvil damage, and that was fine

fresh steeple
#

e104 with hexalock?

haughty wing
#

Yeah

#

Hammered nodes, so they'll perform as long as they're in the circle at all

fresh steeple
#

damn maybe hammering isn't useless

haughty wing
#

It's convenient

haughty wing
#

I need to write all those locks down in a single place:

Hexalock: 1714817200 (and another on May 31st 2024)
Pentalock TXP: 1714822800
Best Pentalock: 2333509200
Good Pentalock with a normal date: 1741397313
Waterlock: 1715213700
Hammertime: 1627299459

Hexalock: <t:1714817200> (and another on May 31st 2024)
Pentalock TXP: <t:1714822800>
Best Pentalock: <t:2333509200>
Good Pentalock with a normal date: <t:1741397313>
Waterlock: <t:1715213700>
Hammertime: <t:1627299459>

#

I kept getting them lost

fresh steeple
#

I already wrote them down in my bot dms

haughty wing
#

I should be able to find this post with keywords now ๐Ÿ˜„

haughty wing
#

Remembered one more to add

cobalt sapphire
haughty wing
#

Hexa is Penta + TTXP

#

Penta TXP is penta with Light swapped for TXP, I'm using it now

#

Water is Water, Tower, CDR, for the Blue idle

#

Hammer is the best for hammering the 4 red notes in a pentalock

cobalt sapphire
#

when you hammer, how much do you keep reserved to relock? at least e13?

haughty wing
#

Hammering only makes sense if you have a specific purpose in mind, e.g. being able to use hexalock or penta TXP version

#

But in that case I didn't reserve anything, but made sure to also not waste stuff (i.e. I hammered red and purple separately)

cobalt sapphire
#

how do you not reserve anything AND not waste stuff?
when you hammer, you lose your lock, right?

I haven't really hammered anything yet since I heard it was a bad idea for my current level of growth but I think I'll soon be able to

haughty wing
#

It is a bad idea at that level, yeah

haughty wing
#

Locking does 2 things

#
  1. Invests all the current Fragments as virtual fragments as if they were hammered-in in the current position
#
  1. Raises total Fragments invested - real and virtual - in every node in the circle to ^1.25
#

If you put a circle over some nodes, look at the lock bonuses, hammer, look again

#

Nothing will change

#

'cos fragments invested went from virtual to real/permanent

#

But the amounts stay the same

cobalt sapphire
#

so when should I bother to hammer? after my modules in the forge are up to a certain level? It's unclear to me

haughty wing
#

Only if you care about stuff like hexalocks

#

Hammering is only really useful for stuff like that

cobalt sapphire
#

I mean hexalock sounds good, but I'm not sure I can even go for that. no idea what benchmark I need to reach to make it worthwhile to do. I would imagine it's after I can do e308 damage but that's about my only guess

haughty wing
#

It's mainly useful for pushing idles just for the sake of pushing them ๐Ÿ˜„

#

'cos the idea is that hammered nodes will always display the lock value they had when they were hammered

cobalt sapphire
haughty wing
#

So Hammertime hammers the red ones when they're all bunched up together near the center, and I also hammer Tower Damage at dead center with Purples

cobalt sapphire
#

so I hammer at pentalock to get permanent e308 damage

haughty wing
#

And Hexalock has all/most of those nodes in bad positions near the edge

#

But if the nodes are hammered, it doesn't matter - they still perform as if near the center

haughty wing
#

If you hammer at a pentalock, they will always have the performance of that pentalock when locked, but if you really want to hammer, then doing so at a pentalock is not the best route

#

Red should be hammered at Hammertime, with just Red Fragments, and Purple with just Purple Fragments, with Tower at dead center, and Attack Range as close as it can be

#

And I'm actually not recommending this strategy to anyone: I do it for niche purposes, and you need to know exactly what you're doing and why

cobalt sapphire
#

so then for me, just lock at pentalock until I get to e308+ damage and build up my modules in forge more still, right?

haughty wing
#

Yeah

cobalt sapphire
#

with my goal being to actually run these frag farming BPs/AIs in the intended region/diff ๐Ÿ˜„

#

I've got this today:

#

currently working on getting inf 100b in DR NM so I can get better idle there. I can't really run the BPs in DRImp right now and I have set idles in DRNM inf 1e6

haughty wing
#

Red and Purple are doing well

#

Yellow can also run in Chaos Nm

#

It should be better than DRNm

cobalt sapphire
#

oh and blue I set today after getting ChHard inf 100b. I couldn't run blue on ChIns

haughty wing
#

You do need a lot of Water bonuses for that

cobalt sapphire
#

better yellow on ChNM like you said:

haughty wing
#

That was short ๐Ÿ˜›

cobalt sapphire
#

yeah it was, I'm trying to get DRNM inf100b done before end of christmas so I can try to lock water and get better blue idle before end of toy boost

#

was thinking that may be worth it

#

others aren't as needed for annual idle times

haughty wing
#

Blue is a bad match for DR

#

The Spikes don't go far enough

cobalt sapphire
#

hmm maybe it wasn't blue then... I just remember one of them was needing DRImp and I couldn't do it so I settled on lower NM that I didn't have maxed... so I was wanting to take it to inf100 after ChHard was inf 100b

haughty wing
#

Purple and Yellow both target DRImp, although they should run on ChNm as well

cobalt sapphire
#

so maybe I don't worry about DR NM as much right.
I wonder how I can get a better blue idle

haughty wing
#

By getting more Infs on ChHard or making it work on ChIns, I guess

#

As for Yellow, if you use Trains, you can do a good 5 Secure run much quicker than normal - few hours insted of entire day

cobalt sapphire
#

ChHard is inf 100b
ChIns is Inf 100b
ChNM is inf 100b

cobalt sapphire
haughty wing
#

That score seems low for ChHard 100b, hm

#

Do you have the HQ bonus maxed out?

cobalt sapphire
#

I may not have. I may have had damage maxed out or something. I'll tweak that and check it out. I need to get 5 trains too, so one sec while I do that

haughty wing
#

By HQ bonus, I mean this

cobalt sapphire
#

oh gotcha. I have max from exotic gems. but I can get more from resources

haughty wing
#

That one is just for Resources

#

Do you have all the Artifacts?

#

Your HQ bonus should also say 1.644 if you do

cobalt sapphire
#

I have all but christmas artifacts

haughty wing
#

So that explains some of the missing Fragments

#

But I'm guessing something went wrong in the run, too

#

Maybe CDR wasn't enough to double-cast or something

cobalt sapphire
#

my CDR should be fine according my anvil

#

at least you said so months ago. but that was before BPs were updated

haughty wing
#

This BP requires getting CD on Spikes under 20s

#

That's why Waterlock also has CDR in range

cobalt sapphire
#

my glacial spikes CD say in game around 18

haughty wing
#

Hm, then it should be fine

cobalt sapphire
#

but that was with drums

#

ok running again in ChHard with all drums

#

idle didn't change

fresh steeple
#

the blue is very random, you need many attempts

cobalt sapphire
#

should I change my museum stones?

haughty wing
#

What does the 10 min chart look like?

fresh steeple
#

need to get consistently <80 enemies at least

haughty wing
cobalt sapphire
#

yeah, let me change this out then:

haughty wing
#

Oh, those Stones, right

#

Yeah, get some Water ones, too

#

You probably don't need to change all out

#

Just some

cobalt sapphire
#

what do you recommend I swap out?

haughty wing
#

Doesn't matter, 'cos it'd be just for this run

#

So it'll get swapped back

cobalt sapphire
#

so do you fill your inventory up with water and swap them in and out based on the run?

haughty wing
#

Yes, that many are enough for me

cobalt sapphire
#

oh crap... wrong stones lol

fresh steeple
#

Lmao

cobalt sapphire
#

ok better

fresh steeple
#

rising tide

cobalt sapphire
#

same idle.
I'll try out ChIns

#

nope. I die after a few seconds still

#

I may need to get a new lock if I want to set idle in ChIns which is probably not worth it for my current progression level.
I'll probably give it many tries until the daily reset and see if I get lucky like Ne01n said

#

or maybe spooky?

haughty wing
#

The amount of Fragments you're missing is too much for it to be just the random variation

cobalt sapphire
#

oh! it dipped down

haughty wing
#

It shouldn't

#

What does it look like?

cobalt sapphire
#

wait...

#

it's stopping at 30s??? huh?

#

let me see if I other AI running for some reason

#

I had a borf ai running that time... I just turned it off

#

switching back and forth is hard lol

haughty wing
#

It might've been incrementing the tick thing, I guess

cobalt sapphire
#

should I lock my FPS for blue? I'm currently at 180fps

#

that is at 1min

#

weird dip

haughty wing
#

It shouldn't dip, hm

cobalt sapphire
#

looks like blue expects 120FPS floor

haughty wing
#

It probably doesn't need it, it's an eyeballed amount

#

But the LagSaver is set to that, yeah

#

Frame rate should just be Unlimited on this one

cobalt sapphire
#

at 1x speed?

haughty wing
#

Yes

cobalt sapphire
#

at 59 now:

#

not sure why the dip is gone now

haughty wing
#

That's more like it

#

What's the idle from this run?

cobalt sapphire
#

new idle set

haughty wing
#

Yeah, that's where it should be

cobalt sapphire
#

so my idles are now this. should I let yellow run a while with trains next? Or work on purples (with trains?)?

haughty wing
#

They're all getting pretty decent now

#

So whichever you like

cobalt sapphire
#

what do I need for inf damage so I can actually get ChImp inf 100b? I'd really like that down

haughty wing
#

Getting the locks above e13 would be good

#

Esp. that Tower one, that one is bad

#

So you'll need Purple Fragments for that

cobalt sapphire
#

ok so just get fragments up. probably not worth focusing on a new idle for that until after Dec 24th, right? so just frag farm with purple BP for a long time and I get what I get while working on new inf 100b?

haughty wing
#

You mean Extreme Purple? Those are for setting idles, not farming

#

For Farming you want to go x3, and I haven't tested or designed those BPs at all for that

cobalt sapphire
#

right, but I figure if I drop the diff in a region I could probably use the same BP for climbing to inf anyway

haughty wing
#

Purple is meant to only live 80s

#

It'll most likely just die after that point

cobalt sapphire
#

oh wait. purple is a weird one too with the lowered modules

haughty wing
#

Or kps will drop to the floor

cobalt sapphire
#

ok, nvm. I'll just do normal stuff then and work on inf 100b so I can keep TT active for event.
Thanks for the help!

cobalt sapphire
haughty wing
#

Yes, you should stay

#

The idle you get is the average of the entire run

#

After the final secure you are getting the most of the target fragments

#

So you needs to stay at least a few times longer to make it dominate the average

cobalt sapphire
#

so I got it after staying for about 4 in-game hours, so then I should stay for at least double that to have it dominate the average, right?

#

I'll likely just stay until next winter daily reset or something

haughty wing
#

How did it take so long? It should be doable under 20 minutes with Trains

cobalt sapphire
#

in-game time is not the same as actual time.

#

it only took about 1 hour or less irl since I'm running at 3x

haughty wing
#

It should be at x1

cobalt sapphire
#

it's stable for me on ChNM

haughty wing
#

But is it max kps? That's the main point there

cobalt sapphire
#

still same max kill rate

haughty wing
#

3600 on 10 min? 'cos Borfs can get stuck on a false max if they aren't running at x1 60fps

cobalt sapphire
#

kps actually dropped when I turned down the speed

haughty wing
#

'cos it needs to be 60 fps at x1 for max kps

#

Otherwise it will drop

cobalt sapphire
#

this dip you see is me testing what happens if I turn off x3:

haughty wing
#

A bit wobbly

#

Anyway, it shouldn't be 4h with a full set of Trains

cobalt sapphire
#

I'm not using "full" I'm using 5 of them

haughty wing
#

Did you do all you could to maximize TTXP?

cobalt sapphire
#

not really. I'm using ducks to keep up with milk production still
I was using bears while I was climbing to inf 100b, but for frag farm, I'm using trains or drums usually

haughty wing
#

Stuff that maximizes Resources also helps with TTXP: using Resource Boosters, putting SP into Resources/Gems/Assets, having higher Resources bonuses all around

#

I can reach 5th secure in about 1.5h without the Trains

#

And that's 1.5h game time

cobalt sapphire
#

that's 5.5 hours in-game but 1:54 real time

#

I'm switching perks around and going to restart anyway

#

so not full train

#

I'll swap ducks to drums for this since module drop chance too

haughty wing
#

You could put a Train on Deers if you have a good surplus

cobalt sapphire
#

sure I'll swap to this for a run and see how it goes

#

apparently I was using these town perks:

#

so I can get resource drops and town assets for more drops, right?

haughty wing
#

Stones as well

#

You should keep the three balanced

cobalt sapphire
#

ok I'll do those three then

haughty wing
#

HQ and Anvil also help (although in Anvil you need hammered Resources and TTXP nodes to bring this down significantly)

cobalt sapphire
#

yeah, I need my frags for new lock before I can do any sort of hammering at this time

#

my hammered xp is something around 1.5 though so it's at least something lol

haughty wing
haughty wing
#

Thanks!

mint spindle
#

Hey, had a question about the purple build @haughty wing .
While i can do the rest of them effectively, purple is stuck a like 100k, and doesnt really seem to work properly. is there something specific for purple that i might not be doing or is the anvil range that critical (got like x1.16 from the anvil itself)

haughty wing
#

How is it failing? Does it die or something?

mint spindle
#

it dies as well but the main issue is only 100k a sec

haughty wing
#

Can you take a screenshot of the 10 minute kill chart at about a minute in?

mint spindle
#

ye one sec, in your guide you write "You can also run this on Chaos Nightmare: remove Touch and Universal Shield" , which mopdule do you mean by touch

haughty wing
#

Nature Touch

mint spindle
#

i dont have it

#

wierd just imported as well

#

could be my bad

haughty wing
#

Are you running Spooky or Extreme?

mint spindle
#

extreme

haughty wing
#

It seems that I've accidentally uploaded Spooky as Extreme

mint spindle
#

welp

haughty wing
#

Add back Touch to get Extreme

mint spindle
#

3.6k or so

haughty wing
#

This should be good then

mint spindle
#

yep, thanks up to 880k per second now

haughty wing
#

Removing Touch and Shield should also work on Chaos

#

I've updated the top post, it should be the correct version now

mint spindle
#

awesome, thanks. had another small question, i read some of the previous conversations here but didnt quite understand, but regarding the anvil simply getting more shards will increase all the temporary boosts, right?

haughty wing
#

You do need to get a new lock

#

The boost values are frozen in time 'till you release the lock

#

But having more Fragments will result in a stronger lock if everything else is the same

mint spindle
#

ahh, got you, thanks for the explanation. so far i have finished everything but infinity on DR and CH imp just by getting to T200 red, with a decent lock but now i wanna come back and finish those it seems like i need an extra boost.

haughty wing
#

I just got something utterly unhinged to work, fun will be had ๐Ÿ˜„

haughty wing
#

@fresh steeple And this... is to go... EVEN FURTHER BEYOND!

#

...Except it's just a trial run, I need to tweak things and run it properly next ๐Ÿ˜„

#

Beyond Red + AI Patch

3VdLjxw1EP4ryxw4QGSmJ5sH6WSTbMIBARIiEhJig+RuV3db47Yb2z0PoqAggTjlxgWOERJXOHBAQkKa+WNUux8z09M7md6dEAWt1BqXy19VffWw98kgEDlkmktrBreOvhycwlxJdnTboMzCHe/G9ROfWkvDMZHU5hqMVXmY+CFuV5KHaeybTFCTEBCQgqw3fJ5mYHNTL81cgo7nJKac1qAmA2D1otL3jdV8DMQoQbVfHiaMzgOhVNqgTBRnjQXB48SWTrmfhU8VqKYZZxFH+5WAAbXJlJukOQ1U29WKUT2WYEytn0s+AW2o8AOljCUmURoEl1CtV/vVgTQXFuFV5dBqn8uIS27nZCP4OiCVQkzLI86hIga3qh1qBAE1PGyBF5sqikAaFJAEKEtyablseAhULkNY+VCmrM4cZROK28wPco0x1Vqbh8vMRSpElijXK6w6casEVNyUv6t8oiUp0cRa7fgpN4YLwDgSJea1N5HGww0xJpe+SahmhnCMYIMTXFELRMPMp7mm1cmYRw014I9l4QXJ1BS03ySHuDjQnarAMpQpNGkTMBxrMOEgGGF8wg1XcvD4ytHAoOmsbJQnAxpalJddc5YPh94opimQVLEc4zEQIuhZEKKKpdIWGsNj943a0IjsALwYMGAekinltkieKMWhSjOquVGSMJUHAs4s0jQHTWZZp4XRyZ2W/Kr7Dre/i2eL78n9xoV9YojW+XytzsPy+fJ5P+f1Rmm8Ju8XLxY/OXyanvby3vm0VcH/eRTHby//HJ9FD3r5bptOdb0U5CwGi90zxAWqMt60U7GNEyUXBpq1RAP4e/AZsEcO3xTGM5xNNHYbH8ysxsvn/oeFHFk5rfEjijhPrxy1OjaqucILrZME77iBvLVptezi+jzMcMd25+olEEZFdkpx9lgVx6Ib4nqjNKUTvH010BSnekvXKxPTD/rqBvREaQuzQ+B6jRLNcaSOeZvfEtVryueGLUZJXT+YPL5S9m6u11aRQrzeuGRbrlbDtXVHOxsvz/W1VaI+pvEjpEN762Hvk+zdGD2as9QWKqCiEhEs5c5wvW5xjxm6/j2590oS3bN8bm6UZUEPNk1xUe6uosO3k/dm5G7x7POeeevH8BtVwl+9mhL29psjQ1jNAMvD8SVvuk8ol5e85pxTQoWYB8z0CC/nbrqvfUoRrVRHxeIdnT5QCt/cJU2YXpukgEFtpHhvsayqAJutNIJvaQBJppzZhLDzjrUqYPHd8sevnW6IP5Z/3+2uqHeq/JcmEnDPVbZLF1RWkEZyTgz/pvvdjqptd35Z/Lz290/3sXf7BHw5VrdC3o/WfRpr+WIn2e3wDs718gcXzPsffbv4Y/nr4rfdbLeJaIYC1C0c4397PGphjNaQtjjomnM4A/FxYrC9uuMYvXWhKbb+da7r2u1Q4FjZ6urzZmvZ1Red34epm9/PqZv3nJGRIzCXjkL2EISl3eq3L2L8i3sHYi9aZ27nGPjr7v+B7gvevofnu2jTfZv0Mrdt68W+/437+Om/
  • Chaos Impossible 100b
  • Max out your Damage and Tower Testing XP
  • Trains and other Toys will help, but aren't technically required
  • The AI will do weird things with Software - let it cook!
  • You can tweak the stage durations in the AI to match your damage capabilities
  • Run until you get the 5th Secure, and then at least a couple times longer - this BP won't do well on shorter runs

Best performance: 1 346 253/sec

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I'm quite proud of this abomination ๐Ÿ˜„

haughty wing
fresh steeple
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what the heng

haughty wing
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Multi-stage rocket ๐Ÿ˜„

fresh steeple
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is this to conserve energy or smth?

haughty wing
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It doesn't have Energy

fresh steeple
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ok I need to look at this

haughty wing
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It's amazing ๐Ÿ˜„

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I got it running with 2 Drums, 1 Duck, and Trains

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A bit unstable, but it does reach equilibrium once every few runs

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With more damage more Trains could be swapped

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Oh, I also used 1 Candle instead of a Train to match Attack Range bonus lost by removing Infinity Range - dunno if that's necessary though

fresh steeple
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crate of rex? insane 5 secure investment

haughty wing
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It paid off ๐Ÿ˜„

fresh steeple
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ah yes exec budget 10 (one line costs 100 so this is basically 0)

haughty wing
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Oh, oops

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I thought this was how many lines it can do per frame

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Oh well, it still worked, I'll fix it after the run

fresh steeple
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they didnt want to introduce decimal budget but did want the cap to increase smoothly so that's why 1 is not 1 line

haughty wing
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I see, luckily it doesn't seem to much matter here

fresh steeple
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yea

fresh steeple
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what if... shatter

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or will the freeze run out before another attack lands?

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since we have no focuses or subsistences there is a number of "empty" slots

tall jewel
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Not sure if the module will trigger on glacier spikes, if that's what you're using

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Since its probably a critical

fresh steeple
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nah this on red, so smth like frost splash or ice shards

tall jewel
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Why is red using water damage?

fresh steeple
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always forget it's for water damage only ๐Ÿคฆโ€โ™‚๏ธ

fresh steeple
haughty wing
fresh steeple
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also nice find about unholy missile

haughty wing
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It seemed like it'd make a good combo with Infiniburst

fresh steeple
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yea

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unfortunately, even tho division occurs before damage, unholy only works on the next shot

haughty wing
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That's still fine here - the early stages take many shots to take down enemies

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And it climbs its way to Infinity damage eventually

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There's also a lot of splashing and bouncing going on, so there should be multiple hits per frame

fresh steeple
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any reason you didnt include phoenix bounce

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ik its effect is small

haughty wing
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I recall never getting any noticeable results from it

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So the various Anti- seemed more useful

fresh steeple
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imagine if execution was a damage mult instead of just universal damage

haughty wing
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Yeah

fresh steeple
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log of the damage needed to oneshot on chimp by element, hopefully I didnt mess up the order

haughty wing
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Huh, I thought Fire would be tougher

fresh steeple
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it has a low shield bonus

haughty wing
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Yeah, figured that must've been it

fresh steeple
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not even capping in shield

haughty wing
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I guess squeezing-in the other Anti-Nature could help

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'cos I think I only have the Crit

fresh steeple
haughty wing
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Also, Universal enemies were the plague when I was trying to get this working

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Even now the Aura just barely stops them sometimes

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(During the opening stages that is)

fresh steeple
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and this with a hexalock too??

haughty wing
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Yup

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Altough that might be difficult without hammered nodes

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It'll still work without Hexa, but it'll take longer

fresh steeple
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yep

haughty wing
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It took about 1h 35 mins to reach the 5th for me

fresh steeple
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I had better time with ice shards instead of frost splash

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slightly better slow and on each shot, most of the enemies die anyway

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and only the universals get targetted so a better slow for them is best

haughty wing
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I haven't tried them - I'll test them out after the run

fresh steeple
haughty wing
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It has a pulse!

fresh steeple
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the faster I reach max damage, the better my idle gonna be, but since we cant survive full wave streaming right away, we pulse it, each next pulse is a little longer than the last, and eventually it goes into constant wave streaming

haughty wing
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Ah, I see, yeah, that's an interesting modification. Although I wonder about stability - I usually died at speed changes, presumably 'cos those messed up the Tower's tempo. But maybe Ice Shards are helping with that

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One thing though: on a full run, the kills lost during the first two minutes will be a 0.1% (or less) of the total

fresh steeple
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thats true

haughty wing
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I did the longer run:

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Could be a little bit better, I've noticed that my 10 min was slightly uneven

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Hm, I seem to be getting better stability with Frost Splash than Shards

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But it's hard to say for sure

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Frost Splash does say that it stacks with others, so maybe Shards don't stack with the Aura? Dunno

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Hm, I could make room for Anti-Nature Projectile by merging Relay and Anti-Fire into Sun Synergy, but Relay might be helping?

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I'm not sure what "Around the Tower" means

haughty wing
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I remember that it was helping a tiny bit with kps

fresh steeple
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I ran this for a couple of hours, and got totally bogus results, didnt even get a new idle, is this not enough speed/range?

haughty wing
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They look fine

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Did you get the 5th secure in those hours?

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Without the 5th it's unlikely to set a new idle

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Our previous idle was a near-perfect 4 Secure one

haughty wing
fresh steeple
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but the eff was like .954

haughty wing
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That sounds like more than couple hours then ๐Ÿ˜„

fresh steeple
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I got ALL trains + candle on coal

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the killrate is not stable for me even after hours when damage ramps

haughty wing
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Hm, the kill rate was a little wobbly for me, but it was still good enough to get an idle. I did have one duck though - so maybe some speed if required

haughty wing
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@fresh steeple Did you perhaps put Chained Ball on it?

fresh steeple
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nope

fresh steeple
haughty wing
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Hm, then something is wrong

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'cos my speed is around there without Rapidfire

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As in, before it triggers

fresh steeple
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5(base)*1.5(rapid)*1.4(quant)*3.59(knight)*1.08(toy)

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you prob have more toys with speed

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since I went all trains

haughty wing
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Ah, yeah, I had a lot of ducks equipped, I now replicated the bonuses from my run and got this, with Rapidfire active:

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So tiny bit more range, and significantly more speed

fresh steeple
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10%

haughty wing
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And if you got 95% efficiency, then you presumably missed about 5% kps

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So that could be it

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I remember that when I removed Hurricane, this was just barely getting max kps with Google

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So I guess it needs something to make up for Google

haughty wing
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@fresh steeple I ran some tests now, and while there was a small efficiency drop at 0 ducks, it wasn't much, maybe 1%, definitely not 5. Weirdly, I didn't reproduce the wobble I saw at the end of my run with 1 duck - it seemed rather smooth, and benefits for going past 1 seemed marginal. Turning off the Auto-Skip software reduces the kps, but that's closer to a 10% drop

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Hm, it seems that my run was 99.33% efficiency? Better than I though

fresh steeple
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ran at 60 fps btw

haughty wing
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What

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Why?

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It's not a Borf

fresh steeple
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40 attacks/s

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so 30 is too low, and 120 is too high

haughty wing
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I ran on Unlimited with Lag Saver at 100

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Aside from Attacks it also has bounces and splashes, those might need extra fps?

fresh steeple
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I havent noticed much improvement setting the cap to 120

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it might be a damage issue?

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but I really cannot raise it any higher

haughty wing
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Damage should max out at some point the run, and you probably have more than me anyway

fresh steeple
# haughty wing Damage should max out at some point the run, and you probably have more than me ...

hers is the bp and disables, I modified it after the first run but didnt do a full nother run yet
xVVLbtRAEL1K5AUr1JpA2GAJiQDZcgAmi7JdtkvT7ra6qjNjRZFYsM2OE3AHLjC5GGV72qMkRCIbsrH06vvq177OChuxD+SEs/cn37Ivu4uLk691jY7pCvMygKAJuMshBjB18Cy5A4kBTQVDYb3vch4chmYwDRAs4MpTlYMIlBszO7D4WLY59xa4NWixQycHXbLkHnFxK3x0Jd5Hpm89Otrl5GpyJIN52nMmdBB10Qpx6yUJAvRU1aS5lUopgcoxWkALg5ZNidnnrpmhpaaVBSEEaRdUQdg4ZB4FrKE2ytOCc8po0hfAVCYNewshsagQpN0qsZy6HiVyakiCU9pkfRAuyonFghKLY2+SvQDrGA+RixhYTLLJC68zNdoZLZ0cpuludfJt3hEzWTTRtd4OuU+LYVqEqo1OyDXLyH2HDeS1L5VLdGoVGOzcgCOc0z3EDqOEZHzgeez6gxhL24FCWqd5M7mFULEh3ZoKR6poSu+qWIoPeUP1EmQpU9dJvBYgLTJxvmyJmcrQ+W3cyMD0foshu3x9krGm7udruc6gFPJuPp11XK1O3zTQoel8FbVrjKXmWBfKgQWcjBars7U73lKmASe/0wa1iVSaLZCMfbWzuPRdD4HYO1P5WFhcixY8YDC7/lHg8Xv64YH47fRdPf7uv+9/mI8Lg39hLst78JLE8e727vZ5xCdKj1biZYrY/9r/nMJDd/6sIsK9Df7f5M9e3f3erOtPz+77u7+e2nRLRawaFL2elYJxLLSc06jW5ytaxvm8pmwOt0Hf9mrydipRVVZpjXU98ur1kYRmEo4/Mh5lesXnKU0NGu7m8uYP

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as for the initialisation mechanism script, use what you see fit

haughty wing
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I ran a quick test right now:

fresh steeple
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yea

haughty wing
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The bit where it goes up is where I switched from 60 fps to Unlimited

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It was without Lag Saver

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With Lag Saver the Unlimited fps part is smoother

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Enemies were also getting visibly closer to the Tower at 60

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This is the fps change moment

fresh steeple
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i see it

haughty wing
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Ah, yeah, I also switched to using both Splash and Shards

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@fresh steeple I ran yours, first Unlimited + Lag Saver 100, then I switched to 60 and no Lag Saver

fresh steeple
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damn

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that does look like 5%

haughty wing
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Yeah

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It was about 3400 after the drop

haughty wing
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That actually went better than expected ๐Ÿ˜„

haughty wing
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So, how do we get the 6th Secure?

haughty wing
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Sadly, CDR from the event isn't good enough to improve Spooky Blue

cobalt sapphire
haughty wing
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Barely running it might be possible, although it'd require really high Anvil CDR

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So probably not

cobalt sapphire
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ok. not worth it then. thanks.

haughty wing
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Got a slightly better run with the globals

haughty wing
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Yaay ๐Ÿ˜„

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Apparently this is 99.9% ๐Ÿ˜„

fresh steeple
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I got 985946

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so close

haughty wing
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Yeah

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I guess there might be a while before things start moving here again

fresh steeple
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christmas turned out to be a lot stronger than halloween

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if an easter event comes around with a new artifact we may be cooking sooner

haughty wing
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New Artifact will destory all the current scores, even if it doesn't help with anything ๐Ÿ˜„

fresh steeple
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yep

cobalt sapphire
haughty wing
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Boss Dating Sim in February ๐Ÿ˜„

haughty wing
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New meta for Purple: ||turn on the Color Blind mode||

novel topaz
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Ha

slow cypress
haughty wing
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I ran some experiments with making a Purple ChImp: I got it to 1.01m/s, but it'd take a combination of new modules and a lot more damage to make it meta

ancient knoll
haughty wing
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The drain is expected, but why aren't they dying?

ancient knoll
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because I don't have the damage to kill them XD

haughty wing
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It casts Spikes, Cooling and Spikes in the opening moments, so that is going to drain most of the bar

ancient knoll
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buut hey, despite the fact that I don't have the damage output to propperly test out the blueprints... I'm happy to say that the compactor version of these blueprints is functional

It's able to execute the spells with the correct timings

haughty wing
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But how do you not have the damage xD

ancient knoll
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my town perks are in factory, not damage output XD

haughty wing
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That doesn't seem to add up for Easy, and not even 100b at that

fathom ermine
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Do you have Water + Uni enabled?

ancient knoll
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the infty stone?

probably not

haughty wing
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Ah, that could explain it

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One way of checking if everything is running as it should would be the 10 min graph

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But that won't work if they're not dying

ancient knoll
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neato :D

ancient knoll
fathom ermine
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10 min graph updates every 6 seconds.

haughty wing
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Just pause at 0:59

ancient knoll
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better solution, set it to pause instead of exiting

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oki, peak of 3127

so... it works :D

haughty wing
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Hm, no, it doesn't

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This should be almost perfectly flat at 3600

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A bad spread might sometimes happen

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But if you run a few times, there should be a flat 3600

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The low fps might be messing with it somehow?

ancient knoll
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oh neat, I died

it's most likely just becuse I don't have the firepower to deal with these enemies... and that it's not running at max efficiency since it's not 100b chaos insane

ancient knoll
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well, the AI seems functional, I likely just don't have the stats

could I send the compacted AI version script import here?

haughty wing
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Sure, I can check it out later

ancient knoll
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Compacted script for extreme AI blueprints
Detects the blueprint being used and executes the correct activation sequence

import contains the stand alone compactor outside the package, as it's not related to just this set of blueprints

haughty wing
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Ok, here's run I did with the regular AI just now:

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Now let's try the compactor

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Hm, it looks almost good

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Activation times look fraction of a second off

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Looking at the code, it seems to be casting the first spikes too early?

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And the last one too late, but that's a smaller issue

ancient knoll
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; This is the blue frags blueprint
{synchronize(3)}
{add_spell.instant(spell.glacier.spikes, 0.0)}
{add_spell.instant(spell.cooling, 0.0)}
{add_spell.instant(spell.glacier.spikes, 0.0)}

{synchronize(3)}
{add_spell.instant(spell.glacier.spikes, 19.99)}
{add_spell.instant(spell.refresh, 19.99)}
{add_spell.instant(spell.glacier.spikes, 19.99)}

{synchronize(3)}
{add_spell.instant(spell.glacier.spikes, 39.89)}
{add_spell.instant(spell.cooling, 39.89)}
{add_spell.instant(spell.glacier.spikes, 39.89)}

{add_spell.instant(spell.glacier.spikes, 59.79)}
{recorded_blueprint(blue, false)}
```hmm, this is the spell activation sequence for it tho
I will admit that I did offset the last glacier spikes to happen 0.79 seconds lated because it was still on cooldown at 59.00
ancient knoll
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ooh, I missed the waituntil t >= 0.1

that makes timing more clear... yea

ancient knoll
ancient knoll
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my goodness, did you actually look at the string or did you find a moment when I showed the encoding

I know the version I gave didn't include the debugger, so unless you went in my repo to find it, I have absolutely no idea what you did

haughty wing
ancient knoll
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my goodness, and you actually understood it?

I mean, it's still pretty verbose, but it's just a lot to look at

haughty wing
ancient knoll
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yea... I fixed it, it's now at 0.1 instead of 0.0, do you want me to change the final cast back to 59.0 too?

haughty wing
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It's a smaller thing, but that'd be better

ancient knoll
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I probably should've sent you the debugger with it instead of the classic version

huge blunder on my part... sorry mp but I didn't think anyone would actually look at the string

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oki, this is the version with updated timings

You should delete the old script called "Blueprint Compactor" before importing this one because they've got the same name (so that you don't have to change the execute's from the blueprint AI)

It's in debug mode by default, which means that when you run it... it won't cast anything but it will show you, in the global variables, the values sent to the compactor
To exit the debugging mode, you change the first line from being "set local debugging to true" to "set local debugging to false"

you go to the next spell by pressing x

ancient knoll
haughty wing
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I only tested the Blue one so far, there was a tiny dip which made me suspect the off-timing of the first casts, but otherwise it did well

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I can check the others later

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(But it's noteworthy that this will all need to be redone once 1.0 rolls in)

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(As in, all the BPs, their AIs etc.)

ancient knoll
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yea, that's why I made this thing easy to customise... just not ingame

ancient knoll
haughty wing
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I'll put this here for safekeeping

little magnet
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what

haughty wing
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Posted by Matt in #infinity-phase

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Getting all of them to 10/11 should be pretty easy

novel topaz
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What will that amount to in percentage gains

haughty wing
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About x4 for Fragments? A bit less, 'cos we'll lose some ratio and switch from Nature to Neutral damage might also lose some Difficulty/Lane-count bonuses

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Oh, I underestimated how much that x.x44 was doing

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That's 4.44x bigger contract bonus

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So we should end up above 4x even with that other stuff (EDIT: actually, maybe not - but still close)

slow cypress
polar cosmos
haughty wing
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The ~max kps Infinity damage Neutral BPs that I made require Sky Blessing to survive, 'cos a few enemies get through. Going for regular max kps will result in less damage than the current Nature BPs, and taking the Sky Blessing route will mess with contracts (mainly no Checkboard Aura on single Blue BPs), requiring extra modules to fix

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I do plan on testing many variants, but I expect at least some loses in Regdiff

polar cosmos
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ddoes googles influence have the aura tag?

haughty wing
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It does, yes

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So that's a fix, but also an extra module

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Ah, and letting enemies through is a problem on Purple

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'cos they have some "you die" modules

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Then again, maybe that'll solve itself with Utilitarian forcing fewer Purples

fresh steeple
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utilitarian is probably like annihilist, requiring yellow mods + some tags

haughty wing
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Yeah

fresh steeple
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we'd finally have energy and can use abilities on red, again

haughty wing
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Or Crate + XP on everything ๐Ÿ˜„

fresh steeple
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I'm in the process of making an enemy stat calculator, are there any features or design decision you'd want to see in it?

haughty wing
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Hmm, I'd probably need to use it for a while first to figure out what else I'd want. I guess seeing which elements are toughest on various Regdiff combinations would be good - like that chart you made back in December

fresh steeple
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yea that is a planned feature, rn I need to punch in the element weakness/strength chart

novel topaz
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The 250 dream is alive

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In a reasonable amount of time

fathom ermine
slow cypress
haughty wing
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Beyond Blue
Credits to @finite nexus for the RNG script, and to @tender crescent for the original variant of this BP
(AI patch included)

  • Chaos Insane 100b
  • Let the AI do its thing - it'll get the Rak stacks first, and then alternate Spike casts
  • You might need an Anvil lock on Cooldown Reduction
  • You will also need a lot of Water damage
  • Run for around 100 minutes for best results
    NOTE: This BP uses RNG manipulation achieved entirely with in-game AI

Current best performance: 934 827/s

novel topaz
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the AI for raks isn't working for me. It's unused

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trying again

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execution budget -1?

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ah, max use

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oh, needed main on also, derp

haughty wing
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Yeah ๐Ÿ˜›

novel topaz
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are those all? I get to the full raks, but then it doesn't spam the attacking ones

haughty wing
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It should cast Spikes at 0s 20s 34s 40s 54s 60s 74s etc.

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It does require good CDR even with Rak, but it's doable

novel topaz
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I have a water and cdr lock, but no love

haughty wing
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What's the CDR on Spikes with full Rak?

novel topaz
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The 'T' variable is not moving, if that means anything

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13 seconds

haughty wing
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Oh, is the tick script enabled?

novel topaz
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no, on it

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just turn them all on, yes?

haughty wing
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Except the off-color Mains, yes

novel topaz
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seems better

haughty wing
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It does use LagSaver120

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But that's optional

novel topaz
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just noticed I'm not at 100B yet for insane, RIP

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๐Ÿ™‚

haughty wing
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Might be worth getting it - depending on how things land, it might be useful in 1.0

novel topaz
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still got a new record

haughty wing
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With such a short run the regular Extreme might do better

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Beyond has only partial kps for the first 34s

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So it needs to run a long time to make up for it

novel topaz
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I must not have used the blue yet

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windows 11 doesn't allow you to go to 2043 anymore ๐Ÿ˜ฆ

#

weird, had to skip only 10 years at a time

haughty wing
#

Extreme Blue is also Spikes, though, so you don't need the Pentalock for it

novel topaz
#

yeah, switched to borf to get to 100B

oak hound
#

So, I'm not entirely sure how to make this work. I turn on the AI before going in, with the proper blueprint and ai secures and main turned on, and I die instantly

polar cosmos
#

your stats are probalby too low, try a lower difficulty

oak hound
#

I'm on Chaos Easy endless

polar cosmos
#

how much damage are you doing? what blueprint is it? what is your fps? what infinity are you at?

oak hound
#

I'm using the blueprint from the very top of this post, the Red one, I'm at infinity 2, I'm not sure how to tell how much damage I'm doing and I have the game set to 120 fps

polar cosmos
#

what is your military tier

oak hound
#

15

polar cosmos
#

turn on floating text in settings

oak hound
#

No numbers popped up

polar cosmos
#

??? how?

oak hound
#

One sec, taking a screen recording

polar cosmos
#

can you increase the limit to 100?

oak hound
#

The limit for which setting?

polar cosmos
#

floating text

oak hound
#

It's on unlimited rn

polar cosmos
#

though, i can see from the video that however much damage youre doing, its not enough to use these bps

oak hound
#

Dang. So what can I do to help?

polar cosmos
#

more damage

oak hound
#

Well yeah, but how do I get that more damage? Anvil, upgrades, what should I do?

polar cosmos
#

module tiers, anvil, do you have nature and uni toggle?

oak hound
#

The museum and tower testing ones? I don't have them on, but I can turn them on

polar cosmos
#

sorry, reread that

oak hound
#

Ahhh, the nature damage one, no I don't have that one on, but can turn it on

polar cosmos
#

yeah thats the biggest thing you can easily do

haughty wing
#

Either a low limit or maybe the floating text and effects are doing it

#

Also, those BPs make a ton of a lot less damage for slightly more fragments trade-offs, and for most players it'll be better to devolve them and undo some of those trades

#

Actually, wait

#

It seems that only Light enemies are getting through

#

Do you have free Era power disables?

#

It won't work if you don't

haughty wing
#

If you set it to exactly 120, and the LagSaver is also set to exactly 120, then that will result in stuttering, 'cos it'll usually be slightly under the set limit

#

Just set it to Unlimited, unless it's a BORF BP

oak hound
#

And the Lag Saver thing making the game pause makes a lot more sense if it's meant to be set higher, because I didn't think about it and set it to 120 frame limit, thinking "Oh, that's what I'm supposed to do!"

haughty wing
haughty wing
polar cosmos
#

something that gives enemies attack speed increases (not attack speed itself in most cases)

haughty wing
#

The pairings used in here are LagSaver120 + Unlimited, and LagSaver55 + 60 fps (the latter only for BORF-based idle setters running at x1)

oak hound
haughty wing
#

For kills, just grab BurnORF from pins in #infinity-phase , I've also posted some tips on improving it in a further pin there

oak hound
#

Ahhhh, thank you

haughty wing
#

I don't have anything specifically for hits on hand, but it shouldn't be hard to make - just build something unkillable and put attack speed buffs on it

oak hound
#

brain slowly melts

haughty wing
polar cosmos
#

oh yeah, that might also help

haughty wing
#

I made something real quick: VZBBbgMhDEWvUs0BkJpluUA3OUGUhQdMxgryjIzJKKp695J4mCYb9L/hfx78DGOuuAixluHr4zR8kx7Rl4kwRwfxBhwwelCFcHWJBLteQVG6QRCdugHa5wxa/yOZLpN2E0GujKXsFRmDCgXSex+NUCh0U5luKAVyH5QFG5lCUXSMVaVtmXtimjRK0wZp2lBM7yRmH/hbq9Fv6Rc+4kTchHtDaUE3VWlngFtqXlFcqUtbP9/cwQumR5tbqf2uR0a53LfXjrMkn+bKEZRmdv2q4fz7Bw==

#

Run on Chaos Easy or something, disable WINCE and Shield from copying

haughty wing
#

Yeah

haughty wing
#

Universal, Darkness, Lightning, and Neutral should be good to leave

oak hound
#

Using the same AI from the top?

haughty wing
#

For the one I've just posted? No AI

oak hound
#

Ah, gotcha!

#

It died on the first 11 waves

haughty wing
#

Was it killed by an Era Power or damage?

oak hound
#

damage