suggestions
Naval raids
Battle
SP bonus for units landing killing blow on a given enemy
Lower pop cost of (small) warehouses
Unlock the TF2 units later, or nerf them
Extend Yechenka missions
Add raider encounters in the raider areas.
Lower cost of concrete plant
Buildable ancent tech
Base Designer (Clash style)
Gimme my dang Infected Madonna!
Idle population suggestion
Lower and change promotion resources required for units
Sell Premium buildings/decorations for a reduced portion of nanopods
Allow Locked Troops to be Viewed
Heavy needs to be nerfed.
Allow player to change size of encounter popups
Iron costs should be deceased, or more iron nodes should be added to the map (ideally replacing oil)
Base
Increase unit limits in battles for certain unit types
Battle
Giant Mosquitos and Mosquito defense units
Some Barrack BUFF
Warehouse Conversion Proposal
Base
Potential SP rework
Remove the bubble for cleaner look.
SP bonus modifier for clearing encounters and raids without any losses
Battle
Naval HP breakpoints are ridiculous
Battle
Removing the Level Requirement for promotions
Base
Deployable Preset Army Compositions
Battle
Base rebuilding mode
Heavy-sandvich
Give Tempest Anti-Aircraft Capabilities
Battle
"Vehicle Garage" - Smaller, Budget Garrison/Bunker for Vehicles
Base
Shock Trooper's "Controlled Burst" Should Have 2 Range
Battle
PvP building destruction
Settings Option for Skipping Battle Animations
Battle
Automated floating platform
The tiny island’s size should be a tad bigger.
Base
Finishing the Team Fortress 2 Mercenaries (And maybe a new Questline)
Battle
Scout bike increased range
Remove the “Ancient Weapons and Hokey Religions” mission
General nano rework proposals
Housing
The issue with “ammo reload”
Military production facilities
Show dodge chance
Be mindful of power creep
Garrisons respawn
Decrease the size of hp bar ..
New Discord emotes
List of Suggestions
Change to the PVP units