#gtfo-spoiler-chat
1 messages · Page 134 of 1
best part of the update
I do think hel gun needed the buff to
Now I want to add back the snatchers
eh

Can you
I am starting to miss the little guys
Yes, it was there
Sentries weren’t damaging host
Learned this with the hel auto changes
wait
i just realized
bots with big pickups during alarms was never addressed
sigh
Or r7e1 scout bug
what's that one?
scout saves peoples positions and those dont get updated if too far away
so if you were near a door that gets closed. Then opened again (and you are far away) a scout can trigger off of it
Or interact bug
Or scout scream bug
Or spitter sound bug
Or bots not getting in exact scans
Or shooter bug

Or at least they weren't listed if they were touched
We'll have to look into it ourselves to see if shadow changes happened
have they done shadow buffs before?
also, what are some games people recommend? i don't want to go back to sim games
Perhaps a game you can dive into hell?
there are def some hells i would like to dive into, a game with dailies makes me sad but avoiding those might be a fool's errand
ya okay
my local buddies have been getting into it and looks like some good shooting democracy
and liberty
we love democrcy
whats a little fire between friendlies?
Anyone played hell divers 1 knows just how easy it is to TK
Not to mention. Anyone new to the hell diver series likely don't know how it is

It's a fun experience overall
Team killing is always fun!
There's just a few bugs in helldivers that you can easily throw a grenade accidentally then...
dude it's so much easier now
i got grazed by an smg bullet and instakilled
10/10
This is likely because headshots are likely insta death
Whereas in hell divers 1 you can't really target the head
Does anyone know how much of a wave reduction R8B4 has gotten after the update?
Yeah.
Out of the 3 BP unironically needed buffs the least
It wasn't great, but it wasn't an absolute ass either
Unlike a certain metal pipe
But hey, they buffed my boy.
Gotta edit the wiki page for better math
...or increaing base damage
Same thing for smalls, slightly improved performance into bigs
Have we datamined changes yet?
yippie :D
is it still feel different from the sawed with that change?
Not sure what you're asking, but probably not. Sawed Off x4 is insane, could be balanced as x3
I hope they made the end of R8B4 easier not harder.
Patch notes say "adjusted" which is ambiguous.
Easier.
hmm: if base damage went up on slug would it feel too similar to sawed off?
Don't think so
Same difference as comparing High Cal to Pump Action
Do i spray and pray or i do i need to make sure that the slug connects
ya that error alarm was one of the hardest in the game and a " ' B tier ' " so they probably want to make it easier not harder
Yeah, that alarm was insane for a B level
People were unironically getting hardstuck
ya i never got comfy with the sawed off so thought i'd check
full waves on an Extreme error is practically a surge alarm
it would actually be a lot like HCP if it had more range
Is the tumor damage cap removal misinfo or big if true
the what now
We have reports that devs removed tumor damage cap for bosses, which means sniper is now allowed to reliably kill a tank in exactly 4 shots
It also once again mad sniper the best anti-kraken weapon in the game with Precision Rifle being slightly behind
from your betrothed badger https://streamable.com/6q6bcc
like it is an actual thing
XD
Yeah
Well, at least it now actually competes with scatter
Thank you devs for adding back fun
they are the same/slightly worse on all guns but sniper as to what client already had
its rly just sniper being buffed HAAAARD
With this change in mind i now understand why they didn't do anything about magazine or reload time
Its literally just that - a boss killer.
It's back to their original 2 shot design
But now it shoots faster so people can't go wah wah
I can
Wah wah
sniper bad
„All guns but sniper“
they really took it personally when people kept saying that scattergun was really the only boss killer
I mean... It was.
Except kraken, for purely physical limitations.
Now i know how to carry R8D2 i guess, if i'll need to?
Then again... Nightmares... Urgh.
Use the hel gun with its new ammo buff
Glad the weapon got some love
Definitely went a lower tier after the short rifle dropped
Yeah, just tried a sniper run, definitely a worthy weapon now
i dont know, 2 shots on 3.5 reload time is still brutal
beep about pre r8 sniper - whyd you take that shit
beep about the r8 sniper - worth running

tho i agree on its current state ape moding bosses being funny af
Its almost like he's not serious
oh god please don't start going at it again
That's because pre r8 people talked about how God awful the burst cannon was so I had to defend that
I'm on the side against the anime pfp no mic bio users
laughs in being a no mic bio user but without an anime pfp
Is the .2 damage on burst pistol worth anything
You are still the enemy
its now the same as regular pistol
Wait, what's the BP damage now?
2.1
Burst Pistol not Bull Pup
Changes are in wiki chat
3.2
Oops nvm Sam dB said the sniper is still shit
I'm on the side against ladders (Sam dbs side) and now fully believe taking it is the wrong choice
yes, it was intentional to remove the max tumor hp clamp that was being done on host, since it wasn't being done on clients and caused for unreliability
I have a question from mountainman
Did the burst delay on bc change anything
Since the burst charge is already longer than the delay itself
because syncing client side realtime in the middle of a fight was not something we could commit to being able to do reliably at this stage in the game
Usually developers say that when the game is in an earlier state
I mean he is correct tho
Not saying he isn't
It's ultimately up to them what they want to do with their last patch
Fixing client sycn would have been disgusting
hopefully this will be fix in dens of wolves
gtfo 2.0 /s
gotta update the unity engine
but yeah i can say we're at least learning a lot of stuff from gtfo
with GTFO 2.0
Going to screenshot that comment for no reason whatsoever
Please
yeah, GTFO was clearly a learning experience
I would give anything
now you know not to do FOMO
ah shit
for gtfo 2 can we get a rundown launcher like how halo MCC does it
People missed out on the graphics card
gotta get that ryzen
so you can launch the (most up to date) versions of the rundowns but keep them seperate
even tho i play on a laptop
Just plug it in
Will the gtfo store be getting a patch soon as well?
Burst pistol buffs:
I like that it still didnt get charger stagger
3.05 dmg is all i need 
Dw Calle said I'm allowed to raise the stagger multi myself
Let me fiddle with da codings cuz im such a vir/gin
im actually going insane

You gotta relax chill dude
those are just funny, the boss change is the real insanity
No one answered my question if the burst cannon change did anything
I cant quick swap after BC shots
its such a small change anyways it likely didnt
Well its slow so id consider it that
but I dont know 100% how all the burst weapon stats work
So technically the only significant weapon pass was the damage cap change
like
The delay from pre patch helped me just swap immediately to main wp
I want to say it's just the same thing as hel gun, cooldown/time between shots/bursts
not that impactful though, really
Now i just shoot 2 burst and cant even swap
this boss change was not even what the problem was, but ig sniper got a big buff
It's a 3 burst gun
the damage cap change is ludicrous, and the firerate buff for sniper is nice I guess
How many ammo did the pump/arbalist buff into?
or only with single shot its not capped
32 / 184 iirc
from my understanding
maybe? some pellets are still going awry so host scatter is still worse for boss killing
Huh? The arbalist has 32rounds now?
host scatter is the exact same as before
Ayo what
pump / arby ya silly
the max cap on tumors is NOT what the problem with host to client is
the shotgun holds 32 rounds rn
yeah with shotguns the primary thing is pellets hitting tumours
the max cap on tumors affected pretty much exclusively sniper
Man i love when a R2E1 run just gives me last surge scans that comes back to the sec door
yeah, it should be
Will he finally admit defeat in the high cal vs hel rifle argument
Wait they weren’t the same?
I mean i see the significant change in stagger giants
#patch-notes message ok there we go
W patch notes
Thanks d0cr3d
host could only deal the current tumour HP, no overkill
client could deal up to the tumour HP cap, so overkill
If host shot 10hp tumour with 20 damage, you'd only deal 10 damage. Client would deal 20.
that's how tumour hp caps worked
wait
bad change, bad game. Scatter/sniper get to walk all over mom but burst cannon is still sad vs mom
that change removed overdamaging tumors completely?
This is incorrect
Oh i was like. Wait is the thing affecting me and client high cal on stagger, i wasnt on about boss types but thats rad to know now
yes, a sniper shot deals 400 damage to mom now
Correct
ok but that doesnt fix host/client pellet dmg difference
rip to the modded rundowns out there
Also this is a buff to yellow syringe vs boss btw
let me try to explain from the start
Hmmm?
Unless otherwise, nope
I dunno about whether its balanced
But it makes it a pure giant and boss answer which is probably more balanced than scatter still
Finally the syringe buff
How the fuq bro
tumors had 3 parts for damaging them:
- tumors not breaking instantly on client (mainly affects shotguns)
- tumor hp not syncing for clients so they always did max damage
- tumor damage being capped at tumor max hp
only 2 and 3 were changed
tumor hp no longer matters on host in addition to client, and max damage cap is completely gone
but pellets on host will still break tumors at the proper times and therefore lose damage
only 2 and 3 were changed
Can you change those to bullet points chill dude
tumor hp no longer matters on host in addition to client, and max damage cap is completely gone
but pellets on host will still break tumors at the proper times and therefore lose damage
@half hornet any buffs and fixes you fancy?
so the patch notes wording is misleading because scatter gun, burst cannon, or choke mod spam still do more as client than host right?
Ya
All the buffs are welcome, alltough Burst Pistol one is underwhelming.
They shouls had buffed PR frfr
ok gotcha
yes
at this point should tumours even break anymore
No
I think its cool that they break tbh
that would fix the pellet problem
6.05 > 6.2 damage did nothing for breakpoints, its just a range damage fall off insurance at best.
might make it harder to know how beaten up mom is though
For the sake of harder gameplay against tanks, no
Idk bout yall but weak tank with butt crack tumor is pretty hard to hit lul
I think they just didnt want to give burst pistol 2 + 1
Imagine the kick from 3 burst pistol
Am i reading this patch update right? are they saying that they "buffed" host damage to match client, or nerfed "Client" damage
"made the same"
Buff host
but like... which way
I think its host buffs
SICK
let me compile my messaage ig
which is 2 things (unless you go into modded)
wait actually
Let me compiled chill dudes message ig
They ends up not "balancing the host and client", but only buffed sniper and some niche meleeing

Host works the same now as client on anything but shotguns
which is super hard to fix
Well yeah
Now you can 3 shot a mom with sniper apparently
Thats alot of calculating going on with one dmg output
And 4 shot a tank
Which is amazing if u ask me

real 5
Effectively 4 (missing 40 dmg)
I think you can two shoot a mom with spear and yellow syringe
and melee boosters
Kinda funny
59% if maxed only aggravate booster
bat is like 100% free now prolly
^
And 93% mele dmg if everything maxes out
You can nearly 2 shot tank
Already was tbf
kaiser its explained here
#gtfo-spoiler-chat message
Game just got easier u nu 10C gonna drop a new rundown with extra nerfs to scatter
You can go to 100% no?
Insane bat buff
No
Yes
102% iirc
that does indeed add up to 102
Beth you're probably missing context
Trolling intended lmao
max damage cap on tumors is gone?
Yeah
Completely gone
Let's see if I can still one shot a mom with scatter now that there's the new tumor bug
what
Host still gets pellets eaten by tumour break though
new tumor bug?
well yea
Heck what about a tank
But like
also wdym still
Oh thanks ryk
R8E2 is gonna be a joke now
Oh no!
I think you dont understand what the change is
Finally i can no longer have audio bugs
sniper 4 shots tank with a tiny amount of s dmg boosters
I might be butchering words, not doing well on the health or intelligence front rn
Cause speeding it is easy now
actually
Beth what do you think of hel gun getting 2 more bullets
yea I was gonna say is sniper actually way better vs bosses now?
29 and the mf ded as hell
Sick!!!
scatter is still better but
400 dmg/shot vs mom
Shot delay massively decreases so yea wahooo
yeah its a sniper/scatter shadowbuff as well
Beep this joke was dead on arrival
I don't think so
Finally i can walk into pub and not get a scatter ram up my rear on extract 
that’s such a weird change to make on the last patch
i thought it was funny here
#gtfo-spoiler-chat message
As if boss enemies weren’t already a joke
Guess I'll have to remove sniper from my modded rundown for balance purposes now

Dont u dare
@mortal portal what was the tumour bug you mentioned?
Apparently they removed the damage cap on tumors
Scattergun still pretty much as effective as a sniper against most bosses execept krakens
Wait so let me get this strange
That's not a bug that's the intentional change to change client/host disparity
Yep
It's GONE
they bugged burst pistol damage up too lol
ok but real shit guys
yeah tested it here
#gtfo-spoiler-chat message
shotgun is now mandatory
the* shotgun shotgun?
Ah yes shot gun achivement free fr fr
shotgun shotgun
Before patch, If the tumor has 1hp left, host sniper deals 1, client sniper deals tumor HP.
After patch, if the tumor has 1 hp, host/client sniper both deals 80
80 * prec multi of boss
oh wait they finally fixed r7d1
With the removal of the damage cap I think the r4e1 speedruns will be sub 40 minutes
whats the appeal? i think i only tied it once
so 1 sniper shot does 400 dmg to mom?
Since most bosses hitting non tumor is irrelevant
surely a time of 39:50 is achieveable now
its a joke, they just buffed the ammo a bit
I'll simply treat mom as a 200 eHP boss
I thought you tested it
You can do this
Yeah
Tested it here? #gtfo-spoiler-chat message
Wait does that mean
Yeah chill dude
R7D1 snatcher cheese mot viable?
u right mb i must have not been paying attention
just tell them to fllow the blue link road to see the wizard
No more snatcher hood
They cant jump you no more with over 5 of them
anyone seen how much r8b4 was nerfed yet btw
also calling it a trickle is very funny
I am curious as well ; I made some suggestions, and I know others have as well.
was too busy getting those 2 logs I was missing
Calling it a trickle sound like a British person commenting on the rain
it is a trickle
I didn’t see if they fixed teleport issues, hopefully that is the case they did
just kill slower 🙂
What would you call it chill pisser
How did it get nerfed?
That is what it is called in the blocks
idk, im asking
I am guessing the waves to not increase in size as much as they did
I think the only thing had to be done was fog rising speed
They used to go from 10 smalls and 2 giants to 20 smalls and 2 giants, effectively reaching the cap with each wave
But you can still hold out by funneling
Just use the prev terminal to lower it 💀
they probably fixed that though
Not that i dont know it
Lame
size of the waves was a bit big for b level imo
I mean look at the door placement
Its screaming funnel me
I'm fine if they fix it so you can't lower the fog again, but at least make the fog repeller guranteed to spawn
And the 2 rooms are basically the same with small door leads to the needed scan
One time
I had 16 foggies
And 2 times when there was none 
foggy rng was very cool
just hold in bulkhead zone
In a C level i could understand. Fucking B? Even if 4 - that was insane.
They should’ve kept it
I easily got through by just funneling and just plain ol shotgun sentry
BC-pdw swap was insane on the nightmares
You know what was the single hardest part of any pub?
Fight their way out after acquiring the first cell
R8 difficulty is simply different, so I'm fine with the difficulty, even R8A2 can't be compare to any other a-tier
It was brutal
Literally swimming against the current
With current punching you for 40 HP
A2
is like R4A3 overload + R7D2
??
Can't split either - the zone is too big, so they just spawn between you
Only the giants can forward spawn
Do they?
That's the only thing cell hunter has to be careful
Ive only have that once
i've had the small wave spawn in between us
Thats common
1st cell and door are enough for middle spawn
Two room issue
Yeah
Giants can't forward spawn anymore allegedly
did u see heartfelts and idiotontheinternet's duo video though
Shotgun sentry kill potential maximize on that 1st cell
they didnt get any of the small + nightmare waves spawning between them
Holy shit it was amazing
Checkpointing at any time does mess with wave spawns

Like not even just in the level
oh checkpointing causes the in between spawns?
If you checkpointed and didn't restart before b4 it'd go funny
wait, isn't that error an extreme alarm? (and aren't extreme alarms one room spawns alarms?)
Yea that's what Eva figured out
ok that would explain it
Same
The pub experience of having to go through hell
no?
No
The extreme spawns the army
Then stops for nightmares to happen
And then after
bulk door
It begins
We only have 2 extreme alarms in game and can't really say they have any specific traits
Yeah
This cluster scan however is tough
I mean i can hold big time on the army but shit do they not give up
huh, weird
i carried my assumption for too long
Half of the time i get overrun easy
It's not like terms "surge" "sustain" "travel" "diminished" that we can link these terms to specific properties
Its a surge complete ig
Cause it just fills over cap
For the army wave im taking
I need a stats monkey
Surge alarm not just capped, it also has extremely low spawn cooldown
how much does 1 scattergun shot do to mom as client
around 550
Thanks
in case you need some more stats and breakpoints
#gtfo-spoiler-chat message
The the devs mean charge-up...
or do they not understand that burst delay does literally nothing?
HEL Gun ammo buff is wild.
Arbalist and shotgun ammo buffs sound good 👍
I saw buckland and I hoped it was choke mod buffs, was sad when I saw it was regular shotgun buffs
Har sitting in the corner crying even harder than before
Also, it seems that damage done to bosses via tumors is no longer capped. This should mean the client-tumor bug is no longer relevant. It also means sniper can 3-shot mothers and 5-shot (almost 4-shot) tanks.
?????
Weirdest change, but it means sniper is a viable pick vs bosses now
To balance sniper ray
It was before into tank
before the random nerf
PR depression is real
its 7 before vs 6 now nice change since they kept 2 per mag
It was still fine pick into tank 2 reloads plus team tank dead you could fire 3 shots very quickly
It was always basically dead after 6 shots
You probably still shouldn't run Sniper, but it's neat.
Ray you might be able to two tap
Mom
With spear
yellow
and like 50% melee Damage
yeah its explained here
#gtfo-spoiler-chat message
Where is it explained
The infinite link train
The banks I needed that
[actual link is here](#gtfo-spoiler-chat message)
I did not react that wtf
NOOOOOO
magic 🤯
R8A2 weekly terminal password, anyone ?
@glossy crescent
first attempt weewoo @livid heath weewoo first attempt
the patch notes aren't event true
scattergun is still much better on client than the host
@half hornet 
pain
if the recoil lined up properly with the sights i'd be happy
This isn't what used to happen. The prior behaviour was that host was clamped by the tumor current HP, while client was capped by tumor max HP. This was likely because both were attempting to use the tumor's current HP, but clients failed to get updates regarding the tumor's HP.
This caused unreliability for hosts when targetting already damaged tumors, as sometimes their shots will deal drastically less damage than normal due to a tumor being on low HP. It definitely would have been difficult to make both clients and hosts have the host behaviour (syncing the tumor HP mid-fight would indeed be difficult), and it would have resulted in both hosts and clients being unreliable when targetting already damaged tumors. So it makes sense to give both of them the client behaviour.
But this isn't what has been done. Instead of changing both hosts and clients to use the tumor max HP as a cap, the cap has been removed entirely. Which has drastically altered the balance of Sniper in these match-ups (e.g. it now deals 400 damage to Mothers, up from 126, a 317% damage increase).
I would like to clarify if this was the intended result.
Was this: #gtfo-spoiler-chat message the intended change?
CC: @broken scarab
Its possible to solve the issue without syncing tumour hp mid fight. Since the host knows which limbID gets shot (so it can perform limb breaks properly) the host can further clamp the clients damage to the corresponding limb's current hp - its honestly weird why this isnt done in the first place...
this is cooked lmao
but like so is scatter
idk man
the less easy problem to solve is the issue of client shotguns and latency for tumour breaks allowing clients to hit a tumour with more bullets than it should since the limb doesnt break "in time"
- this can kind of be accounted for in the same way DeadBodyFix mod handles the exact same issue but with enemies as a whole rather than each limb
If this fix is applied then the issue of tumour breaks becomes less clients doing more damage, but tumours eating up more bullets than it should on clients end causing clients to lose damage
i wonder
I mean give the ability for sniper to 4 shot boss
You've already pointed out the problem with this fix, but worth mentioning that both mother and pmother have highly stacked tumors, so the inability to deal overspill damage by breaking one tumor and being able to damage the one behind it is kind of terrible.
It's also a problem with multiple clients damaging the same tumor. Should we cap client 2 just because client 1 damaged it first. We're back to very unreliable behaviour.
Capping based on tumor current HP will always result in unreliable behaviour and just isn't a good idea. My sniper dealt 1 damage because my teammate left a tumor on 1 HP just shouldn't be in the game.
this is a fair take, ig it depends on how you want to design the system
Tbh I think this means
In gtfr we should buff boss and tumor health
i personally dont mind if damage is capped by tumours or not -> was just offering solutions to accomodate the old system (if it was preferred over the current)
I think playing with boss health at 1500 is probs best
is gtfr the randomizer?
Yeah
Personnally I think we probs shouldn’t be able to two shot a boss by oneself
just my take
100% agree with that one
I do like how sniper and scatter are somewhat equal?!? now ig but i dont think they did it the right way lol
A practical fix that doesn't involve any complicated look-ahead calculations is just to increase the tumor HP (without increasing boss HP). This makes host less disproportionately affected by rapid tumor breaks (we basically just shift them closer to client) and also reduces the annoyance of having to hunt for remaining tumors in situations where we do get accurate tumor breaks.
^ interesting Idea
Still has the chance that sniper does 1 dmg tho
It makes it more likely no? Nvm I am stupid it has way more damage
yeah, but less so
its a very neat idea tbh
does make tumour breaks less dramatic tho (the visual indication of boss hp)
Tank's feedback is fine. Just make mother have 150 HP tumors.
guys how about we just have the pre patch tumors, nerf scatter to 120, give sniper 3 mag
🥺
Host mother kills are so obnoxious because you literally only have 8HP extra health on tumors to work with, so you have to effectively pop all 8. Including two annoying side ones, and a tiny central one.
While client just gets to mag dump into her central group of large tumors and never has to interact with the annoying ones.
some cool ideas but the realist in me says none of these are ever happening
When short rifle buff 😔 haven’t used the gun since its release
Best pmom wep
i got proof
PR users after hearing this
how much of a change in the arbalist v get in terms of ammo on the patch
6 more shots
6 more total bruh
oh shots per refill
Yeah it is more shots total
well still not enough to make me run it over the lawnmower veruta
Almost like the whole tumor gimmick sucks for this game
rare stormpooper sighting
wasn’t the entire point of the tumor clamp change to make it so that host and client do the same amount of damage (mainly affecting shotguns)?
….which it didn’t really change?
No the entire point was that they fucked it up and rolled with it because nobody's gonna dedicate any time to gtfo anymore
._.
despairge
welp now I get to wait for a plugin to reenable clamping, because it is legit impossible to balance sniper now
Welcome to the last patch
shotgun 9 per refill 🤑
(except one in 6-9 months that's just there to promote the new game)
And 7 per reload 
vanilla purists stay losing
perfectly balanced
bro I literally gave you archive 2 days ago
bruh, you weren’t running THE mod tho
I don'tm think so
ok unless nightmare tumors work differently, sniper should be able to one shot nightmare scouts from behind
scout has 160hp, and the tumours do take back damage
they have a 2x back multi
Sniper does 120 to a tumor
Right?
Because 2.0 prec multi
They have 162 hp
mute booster
wait no
🤑
yeah you need a booster
But it can do it now
it does 160 from behind with no booster
40 damage x 2 sniper prec multi x 1 scout prec multi x 2 back multi is still 160 yeah
I don't think the tumour change affects the scouts at all actually
hop on r8d2 babe
well you could previously kill them with a sniper shot to the back + knife slash to the front at the same time, no?
because the back damage gets applied after the tumour gets damaged or something
where is chill dude when you need him
I saw some shit was going on and thought "yeah I don't wanna"
best day I've had in a while let me tell you
its only gonna get worse
owo?
i believe that since n-scouts technically have limbs instead of tumors, you are right that the change didn't do anything. They can still be killed with sniper + any special damage booster
🪣
.t bucket
||This is my bucket. There are many like it, but this one is mine.||
||My bucket is my best friend. It is my life. I must master it as I must master my life.||
||My bucket, without me, is useless. Without my bucket, I am useless. I must use my bucket true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will …||
||My bucket and myself know that what counts in this war is not the rounds we fire, the noise of our burst, nor the smoke we make. We know that it is the hits that count. We will hit….||
||My bucket is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its sights and its barrel. I will ever guard it against the ravages of weather and damage as I will ever guard my legs, my arms, my eyes and my heart against damage. I will keep my bucket clean and ready. We will become part of each other. We will ….||
||Before God, I swear this creed. My bucket and myself are the defenders of my country. We are the masters of our enemy. We are the saviors of my life.||
||So be it, until victory and there is no enemy, but peace!!||

I was wrong when I said that, I had forgotten we literally tested it and I still said the wrong thing
but it doesnt matter now ig
cuz tumours arent really diff than limbs anymore I think?
they should behave pretty much the same ye
hm
Is the extra one damage gone on tumor break @narrow gulch
wait do tumors not break anymore or
this is a big deal
They don’t have a damage cap
ah
they still break
does it make a difference for guns like Burst Cannon or just for Sniper?
but they just dont cap single shot dmg anymore
burst cannon on host
sniper for all
interesting
If you deal 125 damage to mom tumour do you get 126 damage still
This matters more than anything to me
LOL
I liked the extra one damage
should be yes
it only applied to host so
real
solo boss kill should be a lot easier now
in exchange Sniper feels absolutely horrendous to use
the only issue i had with it was the delay and all i wanted them to revert
I wish we could make yellow syringe work for sniper
even with that the reload is just so long
imagine instant killing mom
^insane
pablo one shot sniper when
Just give Immortal a massive tumor.
Honestly that would be much funnier. A very small tumor that shifts position constantly.
Shooting it causes pablo the deflate like a baloon flying out until out of air
Just leave that idea somewhere for modders
(and wish them the best of luck with implementation)
Modders response to that:
I still wish they would provide basic polish and properly align reload animatian and sounds
It feels off
The sound is either delayed or... I dont know.
yeah i know what u mean but i tend to ignore it for my sanity's sake
i can't wait for 10cc to fix the view model for revolver !
Would they ever fix that?
why did they, anyway?
it was completely fine before
Likely whoever it was that changed the reload initially
And they likely didn't realize the view model looked different.
And it's absolutely disgusting.
Any avid revolver user irl would not hold their hand that high up on a revolver close to the Hammer
When it’s in the relaxed state, it looks so fucked up 😭
Gtfo devs didn’t use a reference when they added new animation 💀
I'm going to laugh. If this was adjusted using the Mechanical hand torso
Guys how bad could it be
Terrible
wait really
shit well guess ik where I’m diving tonight
I knew GTFO players would be jumping on helldivers
may democracy be with you 🫡
What we're trying to do is something where, It's like very scenario... depends on the scenario. We're not trying to make like a, like | There's always this. | It depends on the situation, but they also means it gives us some freedom to say, we were trying to implement this and we fucked up. So we can sort of exclude that for awhile and put it on the back burner. And then we can move into this other space. So its all about trying to give us a bit more freedom to fuck up basically, because we fuck up a lot. We need to be able to fuck up and still be able to deliver on stuff.
wtf are you on about?
💀💀💀
are you Jimmy Payday?
I heard so much about you from John GTFO
mostly negative things, though
"and we do fucked up a lot" -WOLF
@narrow gulch S replacement fair enough i just wanted to do something different, i dont think hel rifle belongs alongside hel gun because it isn’t quite as universally useful as hel gun, sniper into bosses deserves higher but all around i think the placement is fine, bc, autopistol and pr sure but i choke is not good. I think dmr and carbine are absolutely top tier picks.
yeah chokes kinda
guh
it feels like it should be good but its just not unfortunately
the main reason I think dmr carbine just dont deserve to be in the top tier is
compared to hel revo and hel shotgun, they just dont compare
like its just not even close
im starting to think ppl just suck with hel rifle and then rub off hel gun bias on everyone despite them performing pretty much the same if you play well, while each being better at different targets (though the gap between targets has been reduced a bit on hel guns end cuz of the recent ammo buff)
ammo buff is still really funny
problem with choke is its competing with hc for the single target 30 damage breakpoint special and it loses out in almost every way. I feel hel gun is generally good for everything and hel rifle is better or worse than it depending on what enemy ur facing.
also you will rarely make use of the extra pens over hel gun
never*
aha
the extra pen is never considered seriously
idk some tiles, typically reactor tiles sometimes maybe but thats it
nah, the most you get out of it is avoiding pen bug
lol
4 pens are really rare already
hel gun gets more small kills per mag than rifle if u aim good
hel rifle obv better for chargers
hel guns is much better for all the fodder pretty much
yeah
me and tru discovered that the hard way on our r6d1 duo attempt
shadows youre not hitting head anyways, dont give me that argument
shooters you are probably sacrificing pen to get a headshot
wasnt gonna make that argument
and then that leaves all the harder enemy types
in which hel rifle is better
now, fodder IS most of the game
but personally I kinda dont care about that
does hel rifle one shot nightmares? surely on tumor
gotcha
ic
the gap on giants and chargers is kinda closed a bit by the ammo buff but charger one shot is too nice
now dont get me wrong, I do believe hel gun is better still (especially now)
but they are definitely same tier imo
I think you can take hel rifle on pretty much every level and you will still outperform most weapons if you play as well as you would with hel gun
I dont get why ppl just
dont want to
I like to hel rifle my teammates 🤑
putting choke and pr on the same tier as AR is just painful to see
true
@narrow gulch about dmr, I think it competes with hel revo in some situations. Reactor holds, large open tiles, solo or even duo play (fuck shooters), you can reliably get 6 kills per mag at basically any range with on point aim
tbh slug also doesnt deserve to be a throw pick but its not worth discussing cuz its mf slug lmao
yeah but so does hel revo
shooters is literally the only thing I can give dmr over it
we can also just briefly mention how many ppl absolutely despise dmrs scope
dmr beats little everything at killing shooters
thats very true but im mainly considering the stats
the extra mag is nice but hel revo reload just kinda invalidates it
with high res scope tho i think its far less offensive
there is also the problem of having a scope period at close range
i use accurate crosshair now but iirc default unscoped dmr circle is rly shit so being "forced" to use the scope at close range is ass
see heres the thing
that just doesnt matter
the point is you dont have to deal with that on hel revo
period
yeah
like, fucked close range you dont have to deal with that + hel revo pen will just save you for free
Shooter answer is good tho
it is but when is the last time you started an alarm and went "kill the shooters first"
there is always a worse enemy on the way which id rather be prepared for than the shooters
i will admit the high placement of dmr also comes from personal bias
We should tier lists tier lists for gtfo
i do think that all things considered hel revo is definitely the best primary still
(also im very glad you are arguing over dmr and not carbine)
ahaha
actually so based
mmmm i do think carbine is good but i dont realllyyy enjoy using it that much
also is ar actually that bad i havent used it since r7 came out
yes it sucks ass
would be nice if it got buffed in the next patch aha oh wait
i dont understand some of the balance changes at all why did hel gun need more ammo, why was slug, short rifle and AR untouched
just chalk it up to more pick rate prolly
no way hel gun pickrate was low

nah they take neither till the carry says theres chargers on the level
pickate is one of the worst ways to decide what needs to be buffed/nerfed
Balance on pick rates alone is big smart
Its so funny when people who have amounted to nothing in this game complain about gun balance all day like their life depends on it
very awesome and cool thanks jewelrycountry
thanks for the input jewelrycountry 👍
surely it gets boring at some point right
discussing the same guns over and over
knowing nothing will change
i was an optimist at one point
Its like talking shit about that one person you dont like
Nothings gonna change, but its fun
den of wolves will deliver us from boredom
I hope den of wolves allows u guys to develop a personality
Buff scatter
Nothing else to do :(
read manga
I hope it gives you something else to yap about
is that ur attempt at flame
from the looks of it u sit here and chat here every day
Crazy
Still gonna be complaining about scatter in den of wolves ngl
is disappointment really better than boredom
More stuff to complain about
Like it does so much fucking damage I just don't get why
And they lowered the falloff range now
Its like 10/10 time you take it on every mission
Else it would be obsolete
Ike I just don't get it
Not to mention when I jump around and hold left click with it it makes dank sounds
How do you feel about sniper change actually tho. Is sub 35 coming soon with it
Dude who cares about sniper dude
machinepops
The machine pistol is so strong
i checked the stats
Name another gun kills 3-4 sleepers PER MAG
Mp is very good fun
machinepistol boss damage is insane
With a sweet ass reload speed
Very worth using
Not to mention it has the word MACHINE in it (pronounces MA CHEEEN)
There's a reason machine gun and machine gun are the best special guns
it got an extra 2 damage on tumor pops as host, you are obligated to take it now
Peter have you seen the hel gun AMMO BUFF
this ammo buff really changed the meta i think
having a gun like hel gun have MORE AMMO
anyways the game is in a really sorry state right now
Shoot the entire game up
I was really hoping for some nerfs to the MACHINE series of weaponry with the final update
I SOLO A TIER LEVELS BUT I THINK THE GUN BALANCE MAKES NO SENSE
peter what are your thoughts on the repeated buffs towards the low rpm machine gun?
was it maybe too much?
Like really feel the best loadout is honestey
4 machine pistol 2 machine gun and 2 machine gun
Like maybe you throw in a dmr or PDW some games?
For shooter control and shadow giant kills
Honestly a huge problem right now is tools
I mean do we REALLY need a bio?
There aren't any shadows on this mission
And we can just take PDW or precision rifle
Very useful
I'm thinking we do a strict overhaul
For alarms mostly
Maybe we buff sentry
burst could use some more juice
Yeah can we get a mega buff on the burst sentry please
Like for tools I thought we could add one where if I point it at a terminal it sucks out the logs and saves it on the main menu screen to read at your leisure
LOL
Or maybe one that counts how many bullets you shoot vs hit so I can stop having to manually write them all on my spreadsheet
Functionality should be added to the hacker tool
Right now I use a Talley system I'm fairly sure like 65%~ accurate
Whcih is a passing grade but i would definitely think a tool would save me some time on my runs
Well tbh it's hard to remember what my last run was
I spend most of my time hear talking about gun balance
But I don't remember when I last opened the game was



