#gtfo-spoiler-chat

1 messages · Page 317 of 1

errant vigil
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I’ve seen like two streams with that happening and a friend that said that happened too

fringe surge
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i've had babies spawn on the first failure
so I guess I should have expected that

mortal granite
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first failure spawn baby

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3rd failure spawn extra snatcher, i think

fringe surge
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Never had more than 1 failure in a run
so would not know
but it's a fun objective

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lots of ammo in the side areas so resources isn't too much of a concern

mortal granite
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i underestimate the terminal location

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i didn't know that it even choose the last terminal on both zone

fringe surge
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it can even choose the one where the main terminal is

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so in total

mortal granite
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i know that too

fringe surge
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9 terminals

mortal granite
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and one on the vaginnnia

fringe surge
mortal granite
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we found out the hard way

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"i predicted all the terminal, don't worry guys"

fringe surge
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question about E1's 4th code
when the immortal spawns,does he spawn waves on him

mortal granite
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failed the third sequence, spawn extra snatcher

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teammate have little to no experience against snatcher

fringe surge
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just shoot it PirateSimon

mortal granite
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ye, they did

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they just get snatch a lot of time

plush basin
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I've heard the punishments for failure are random

mortal granite
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it is?

plush basin
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Seems like it with the conflicting reports. I think we failed it twice on the first code across two different runs. First one we just got some junk, but the other one we got a mother which surprised us

solemn wigeon
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Forgiving?

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Cry about it @plush basin

plush basin
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😘

solemn wigeon
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No starbucks for you now

plush basin
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I don't even drink covfefe

solemn wigeon
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Zamn

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Apparently my air con for my car has run out

plush basin
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You'll need to go to the mechanics and get some more cold air fitted

solemn wigeon
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I did 3 months ago

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It seems to have disappeared

mortal granite
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just got a smooth D1 overload clear

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wandering around, sometime kill snatcher

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should be 15 snatcher before it turn off

solemn wigeon
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sheesh

kind swan
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Idk. The last I cleared D1 after patch ( was awful ) but yeah that final objective area feels way more forgiving than before patch

mortal granite
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we unironically clear the snatcher error out

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we were waiting at the last area for snatcher, but none of them came

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we got 3 out 4 terminal in zone 194

candid sundial
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whats b2 secondary objective?

plush basin
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collect four pot noodles GLPs

candid sundial
fierce laurel
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slurp

main trout
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no spoilers wtf

empty ingot
hallow lark
vocal geode
solemn wigeon
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Ye, its spoiler chat. He wants to see spoilers

kind swan
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spoiler: your dad comes home with the milk but he leaves saying he finally escaped the gulag but now he need to get that dub

uneven thunder
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POV your dad comes home but you climbed to the top of the map after getting teleported to alpha one to avoid twenty chargers

errant vigil
mortal granite
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@solemn wigeon

silver flare
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is there any upcoming extention?

keen rampart
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Maybe.... but even if, it will take a long time Until then

ashen citrus
silver flare
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they should fix multiple buges on this rundown

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bugs*

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like annoying bug on c3

ashen citrus
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i think this is a bug fixing rundown atm

silver flare
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and sync subtitles

keen rampart
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@silver flare there are so many Bugs that has to be fixed... but i feel most of them will stay like many Bugs

mellow cairn
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pretty sure the devs are still on vacation

prisma zodiac
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Why not take hammer/spear and melee them?

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you can practice quite well on b1 (if you go in with bots)
Takes like 3 mins at most

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id either recommend a tutorial or a simple -> smash head with full charge approach

mellow cairn
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on head?

hexed vapor
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Probably too far away, or it got mad before you hit.

mellow cairn
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weird, a full hammer charge on head should kill the scout

hexed vapor
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Not immune.

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Don't go from behind unless you intend to cause feelers to extend (and you need to wait a second for this animation set).

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You want the scout to walk at you.

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You're aiming too close to the base of the head, and it's counting as body.

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You want the top 2/3rds.

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Furthermore, you flick down, which is bad.

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Yes, and the equivalent from behind.

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The main thing, though, is that you don't want to be hitting the base of the head.

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It is, but the damage is redundant on hammer.

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Only matters for bat and knife.

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And if you want occi I would always sprint check them.

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It's way safer.

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It's redundant on spear too, but go for it.

kind latch
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any tips for c3 overload? how to manage the waves coming in while clearing the rooms for the terminal bit?

hexed vapor
hard horizon
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Does anyone know why the chat is broken in-game lobby MM?

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I got frame drop lag spike suddenly

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to 0

queen field
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level ?

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D1 ?

hoary musk
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Hey so on D1 we took the path with the error alarm, got to the terminal and disabled the error.
Then i typed in override security command on that terminal thinking we were done with shooting but it spawned chargers in our faces and we died.
Now i see in a video they never typed that command in and the path to Main still had its alarm removed entirely.
What is the override command on the error terminal even for?

deft kiln
hoary musk
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I don't understand?
And is it supposed to ignore spawn rules?

deft kiln
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the override command gets rid of the class 10 shadow, whatever vid you are watching had a bug where they get to skip the alarm

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and as far as i can tell the spawns are like that

hoary musk
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OK thanks,
While I'm at it, the security lock down doors past the zone with the error terminal, I assume they become available afterwards for resource gathering?

deft kiln
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during the scan

uneven plank
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D1 is a crock of shit

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there's a spoiler

hoary musk
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I've been through it on the mommy path before, the objectives are phrased very confusingly, I don't see anyone completing this blind without heavy checkpoint use.

Mommy path was raw pain and this charger spawning on top of me thing seems kind of annoying.

mortal granite
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for d1?

royal lichen
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y u no first do disable class x area scan and immediately deactivate_all_alarms after? :)

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<tap forehead meme>

fierce laurel
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my team first tried D1 with hardly any difficulty

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theres not much to the mom portion than just stealth

mortal granite
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we just did mom room last night

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it was just, chilling and poking baby

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we also accidentally kill all the snatcher that spawn, making it spawn literally 0 snatcher when we got to the last objective

kind swan
errant vigil
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Birther is a joke with new hammer

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Even Pbirther

edgy vapor
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In D1 when does the first checkpoint scan door open? The one In the big room with the error and class 10 alarm doors

errant vigil
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After you do the Class X or disable the class X by doing the error path

hard cape
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Is there a new type of enemy? I was doing C2 with matchmaking team. And there is a chicken that gave me 100 percent infection. I never saw that before, so this could be an easter egg thing and I somehow triggered it?

strange junco
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chicken that gives you infection?

mortal granite
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the guy was using mod/cheat to summon it

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it was an unused enemy

hard cape
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okay so that is a cheater/summoner

mortal granite
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it just the devs testing stuff with enemy and leave it in the game file

kind swan
mortal granite
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mm is the perfect place to do so

errant vigil
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People modding in official server but it's client sided so no one knows

kind swan
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I called out a guy just a few minutes ago because he was using a Gavel and he left the match 30 seconds later

hard cape
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lol

kind swan
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ping everything mod + unlimited fogs

mortal granite
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"guys, there is a bug that make you invulnerable and have unlimited ammo"

errant vigil
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classic GTFO streamer phrase

kind swan
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you technically will have unlimited Hammer

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😏

hard cape
kind swan
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well modded features*

hard cape
mortal granite
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it's the old hammer model

kind swan
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pinging everything is in the game technically but the devs said that's too easy and make it so we can only ping select items

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ye

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slightly different stats

mortal granite
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ping everything help you a lot

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you can just ping shadow without bio

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ping stuff through a deep fog that you can't see

kind swan
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old hammers have 4 dmg on no-charge swings instead of 3 like the current one

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allowing chargeless occiput kills on strikers

hard cape
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so why they delete the gavel. sounds so fun

kind swan
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balance

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nerfing etc

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Gavel techincally is a cosmetic hammer

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but all old hammers were stronger

mortal granite
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there were 4 hammer but it just a reskin

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now we have another type of hammer

kind swan
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ye

errant vigil
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old was stronger except for stagger

kind swan
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lock breaking as well

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need full charge

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current one needs at least half charge to be able to break physical locks

hard cape
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okay I see. will recommend devs bring them back

kind swan
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most people want the cosmetics back.

mortal granite
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i think the guy just want to old hammer back but didn't know the damage also increase

kind swan
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i doubt the stats will ever come back though

mortal granite
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call me naive

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but i just think of possibility

kind swan
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also old hammers don't just cancel when you press shove

errant vigil
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they do

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But it was a different shove

kind swan
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what I mean is. you still shoved versus current ones cancelled but you didn't do the actual shove

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it just pulls back now

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this is one feature I like about the new hammer imo

hard cape
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So the current one is better. I don't have to risk waking them

kind swan
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QoL of the new hammer I like

errant vigil
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It's new stagger is arguably op

kind swan
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ye

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partial charging staggering a striker

errant vigil
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I think it's pretty stupid

last gust
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doesn't r6 onward hammer charge faster?

kind swan
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slower isn't it? or is it the same

last gust
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when I used a cough mod to play some r5, I could've sworn hammer charged slower

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soloing giants also seems easier in r6 onwards

errant vigil
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it's about the same just a lot more forgiving in R6+

last gust
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was also under the impression that the max damage of hammer is unchanged, but they tuned min damage down, which removed occi tap

kind swan
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ye

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20 still 20

last gust
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oh, and with r5 hammer there's this weirdness where, depending on what a hammer hit glances off of, when you hold left mouse to charge anouther hit the input gets swallowed

kind swan
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ye

hard cape
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still haven't beat r5 yet. got to try beat them

kind swan
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old rundowns timing with consecutive hammer charges needed actual timing

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versus now it's much smoother

last gust
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far as I'm concerned, it just felt bad

kind swan
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depends. old hammer was nice if you were used to the timing and etc

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also because bunny hopping existed

last gust
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but wasn't an issue, because I was just kinda holding shift + w all the game and getting away with being bad at managing r5 hammer charge

kind swan
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and slowdown going through enemies didn't exist back then

last gust
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^that too

kind swan
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walks through enemy and just taps his occiput

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Ironically My scariest attempt was Syringing and sprint jumping through a Giant and hitting his occi

hard cape
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that could make this rundown so mach easier. they have to bring that feature back

kind swan
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it was an intentional nerf because

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kiting :v

last gust
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this rundown is already too easy

kind swan
errant vigil
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making rundowns even easier

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no thanks

kind swan
last gust
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I honestly don't think it's meaningfully harder than r6

kind swan
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the only thing I miss about R6

last gust
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like the easier tiers are harder I guess

kind swan
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scatter gun existed

last gust
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but I think the C and D tiers in r7, optionals included, are about equivalent to things like r6d3pe, r6c3pe, etc

kind swan
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hm

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R6c3pe is kinda meh imo

last gust
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I liked r6c3pe

kind swan
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oh yeah I liked it. but it feels iffy to me when people say it's hard

last gust
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I think the r6c3pe duo and the r7c3pe duo are about as hard as each other

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though the latter is more annoying because reattempts require you to slog through the melee section

kind swan
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at least R7C3 has a Gimmick at the start

last gust
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after grinding the c3 duo for some time, I'm really really sick of the gimmick at the start

kind swan
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lol

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the pain of seeing syringes being used on giants

last gust
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the fun part to me is learning all the timings and how to divide up the work and manage them

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there is a checkpoint before the protocol part, which would've been perfect for learning the level

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but checkpoint like 2 times and the level starts to fall apart

kind swan
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mhm

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bughell

last gust
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1-room spawns, 0-room spawns, non-directed spawns...

errant vigil
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C3's gimmick is having a cfoam launcher without having a cfoam launcher

kind swan
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drugs

last gust
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I also really enjoyed learning the r6c3pe duo, but I didn't have to ride a checkpoint for that one

kind swan
last gust
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I'd kinda just prefer if they had've put the melee gimmick in a different level and let r7c3 be a heavily run-based level where you drop in and familiarize yourself with the schedule

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the gimmick's not even a source of difficulty

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I've solo knifed the melee section

hexed elm
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E1 is very dissapointing, especially with how amazing the start is

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Right after the class 5 it just goes downhill

hard cape
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it's amazing until you have to do it 20 more times

hexed elm
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I still think its really cool, the reactor is just really boring for everybody but the poor bloke who brought bio tracker

errant vigil
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The curse of reactors on E1s

hexed elm
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Thats just poor level design

hard cape
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they should make new patterns. Im kinda bored with bio scan and uplinks already

hexed elm
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Like if you arent the person doing the stealth it feels like a b teir

errant vigil
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The rooms to stealth aren't even that bad

hexed elm
turbid cliff
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Clearly not going anywhere

hexed elm
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They can be if you get unlucky

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Especially for the last 2 codes

errant vigil
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last one is the only hard one imo and that's only if you don't spawn block

hexed elm
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Fuck did the developers forget how to design respawn rooms again?

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Silly 10 chambers

hard cape
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they are just a branch of payday2 game devs. with that low number of labor we can't expect too much. except for elden ring

hexed elm
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That point is true in the case of bugs, but bad level design is still bad level design, and the reactor on e1 isnt that great sadly

last gust
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it occurred to me recently that 10cc are owned by tencent

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who also own a lot of very strong netcode pedigree

hard cape
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nice

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tencent can just copy and paste another gtfo

last gust
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LoL, valorant, that studio that the cannon bros (i.e. makers of ggpo) started...

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you'd hope that they'd try to share tech and expertise between subsidiaries

hard cape
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With tencent owning gtfo, you can get helgun when you pay 10 dollars. hell rifle when you register as a vip

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I used to intern in tencent. it's their company culture to copy and paste

last gust
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hasn't happened so far

hard cape
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ctrl c + ctrl v

turbid cliff
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The tencent deal was announced like 1.5 years ago

last gust
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to be fair, gtfo is built upon systematized mass asset reuse

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which is fine, imo

turbid cliff
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And low employee thing is a past excuse

last gust
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I bought that excuse for r6

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not so much for r7

errant vigil
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it's vacation issue not an employee issue PirateSimon

last gust
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my suspicion is that 10cc are putting a lot of their current resources into a new project

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(i.e. not gtfo)

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which would make sense when you consider that gtfo is a not-very-popular game that has been engineered to kinda be maintainable by a skeleton crew

hard cape
#

with low employee there is elden ring

errant vigil
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huh

last gust
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i.e. can't possibly bring in enough money to justify having 50 staff working full time on it, unless it suddenly blows up in popularity

vocal geode
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I mean Mark's how I found out about the game even existing

hard cape
vocal geode
kind swan
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seeing Markiplier using query/list in another game because of GTFO made me laugh

mortal granite
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there is?

kind swan
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I dont remember the name

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But the game where you're in a submarine in a Blood ocean

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Story wise a Terminal was added to read on the Lore

vocal geode
kind swan
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Ye

prisma zodiac
last gust
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but at that point you're talking about two very different games, really

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the one that newbies play and the one that experienced players play

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and I would've thought when people asked for a more difficult rundown, they would be talking about closer to peak difficulty, things for vets to be challenged by

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I don't personally gain much from watching noobs struggle in c1

obtuse surge
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combat vs awake giants would be a lot easier for new players if the giants actually show up in their real position

hard pollen
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B2 uplink?

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I don't get what they meant?

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Any explaination

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never seen before in my case

hexed vapor
velvet flower
# hard pollen B2 uplink?

UPLINK_CONNECT 8.8.8.8 to start.
Terminal will prompt: use Y08 to verify.
Leave terminal you'll see the following on you HUD:
X01:able Y02:acid Z03:aged X04:airy Y05:army Z09:bend Y08:bird
Then you need to input UPLINK_VERIFY BIRD
Repeat last step several times

hexed vapor
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High difficulty can be fun, as well, even if it's not above and beyond.

last gust
hexed vapor
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They're not gonna make a rundown that's peak difficulty all the way, and I don't even think that would be very fun.

last gust
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oh, what I meant wasn't "they should make the entire rundown hard"

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quite the opposite

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the term "peak difficulty" might've been poorly used by me there

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I meant I thought people wanted the harder tiers (D and E in particular) to be harder, at least substantially harder than r6

hexed vapor
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I mean, I think they did?

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And I think D and E-tier in R7 have generally been a disappointment.

last gust
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I don't think they're much harder

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if even at all

hexed vapor
last gust
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oh, I misread your first comment

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I'm too tired

hexed vapor
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I think D-tier is harder, tbf, but not by that much.

last gust
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I'm not even sure thinking about it strictly in terms of tiers is right

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if I pool together the challenging stuff in r7 (b3pe, c2pe, c3pe, d2, e1, arguably d1 overload?) and compare it to a pool of the challenging stuff in r6 (c2ex, c3pe, d2ex, d3pe, d4) I feel like they're of similar difficulty

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certainly they're comparable for duos

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which I think is part of the problem: 3- and 4-man is kinda cheating in both rundowns

hexed vapor
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Naw, true duo was kind of cancer for the harder stuff.

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It was only fun on levels that were already easy.

last gust
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each to their own, I had a lot of fun duoing r6

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I'm actually having a lot of fun duoing r7 too

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like it's kinda gruelling at times, but I still have some game left in r7

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feels like the vets 4manned r7 in a week and just... kinda disappeared?

velvet flower
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That's basically the expected result for the rundown design.

atomic escarp
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An argument might be made that R7's maps, especially early ones feel a bit less... "repeatable" than R6 but that may be just me

olive shoal
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personally i think r7 has more replayability than r6 but

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not by much

atomic escarp
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I had no issue doing R6's C2 like 3-4 times

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But no way I'm going to do R7's C2 more than once

hexed vapor
last gust
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true

hexed vapor
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Not to mention, E1 isn't particularly grindable when it's a bit of a letdown and super boring.

mental saddle
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clear expansion, hibernate, repeat is pretty common in games in general

olive shoal
last gust
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I love r7c2

olive shoal
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OH i remember now

plush basin
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I'm not sure if I had less other stuff to do in R6 but I played through the R6 levels a lot more than I have with R7 so far

olive shoal
#

that ones kinda cool i guess

last gust
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I know it's a divisive level though

atomic escarp
olive shoal
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some of them bore me to death

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im probably never touching e1 ever again

hexed vapor
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I feel like I'm replaying R7 much more than R6 tbh.

atomic escarp
hexed vapor
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R6 I think I just hated the PuG experience for w/e reason.

atomic escarp
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If you can take out a sector 100% and the map feels more or less complete anyway just why add it

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They could take out C2 and B3's secondary and put them together forming another map

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and the two maps would feel just fine

last gust
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its length feels pretty much fine to me

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like I guess it's on the longer end

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I just don't have a problem with that

atomic escarp
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Yeah it's probably just that it doesn't appeal to my tastes I guess

last gust
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I like the journey, and I think they used that length well

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secondary's also a chill wind-down after overload

plush basin
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C2 feels like a stealth skill check for normal dense rooms, scouts, and then giants

hexed vapor
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I like B2 and C2 both for their stealthy areas.

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Lots of clusters

hexed vapor
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Replayability in GTFO is a bit weird.

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Personally, I find that I gravitate towards expeditions that are on the harder end but don't require too much coordination.

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(another thing that's great about D2)

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Which I think was something I wasn't big on in R6, lots of levels that weren't that hard but if your teammates were just a little too useless it was super frustrating.

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Although with a consistent duo partner, you could def replay pretty much anything.

mortal granite
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this rundown is actually more enjoyable than r6

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r6 in rng wise has almost to none

wary olive
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r7 replayability <<<<<<<<< R6 D3PE

hexed vapor
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You need to see the light.

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R7D2.

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Three times an hour.

wary olive
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d2 is pretty fun but i end up having to go for code 80% of the time

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then it becomes not that fun

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although the best part is extraction i guess

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i much prefer rogue mom spawns than snatcher though

hexed vapor
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Pull the tanks.

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Ez

wary olive
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true i should do that more

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does triggering the penalty wave by stepping out of the checkpoint room after you input the terminal command make the extraction waves bigger?

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someone told me it does the other day

mortal granite
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it's too big

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the penalty just make the wave double the amount

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you'll be shooting a lot

hexed vapor
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I think the penalty, if it goes on too long, can also become something of a surge, although don't quote me on it since I haven't checked.

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I've just noticed you can get constant enemies w/out wave spawning sounds.

mortal granite
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holding the bridge is good but

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it literally let them spawn from the back (when you plug in the trojan) and the tank/mom room