#gtfo-related-questions

1 messages · Page 2 of 1

minor fractal
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I think I'm starting to see why people say R5E1 was really hard, though. Wtf, how do you people function if your full vet team can't handle packed giants?

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Don't mess up, or fall back if something goes wrong.

distant ice
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instructions unclear, teammate stuck jumping against a wall in deep fog

minor fractal
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You only really need 1 rep to fight late rooms, though, just repel a hallway and hold there.

tardy ingot
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melee was boring and broken

minor fractal
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Just MG everything.

distant ice
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but r2 mg didn't have back damage

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kekw

daring fog
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r5 e1? wasnt the biggest problem the first real bigger scan?

minor fractal
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Imo disinfection alarm and shadow stealth were the hardest parts of R5E1 alongside maybe the final surge. First surge was hard, definitely, but didn't really feel that way since it was so early in the run.

craggy pier
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6 shadow scouts in room a was pretty funny

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got it once back then

minor fractal
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monkaS

daring fog
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peak stealth

craggy pier
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r5e1 but people complain about how getting 1 hybrid during error ended their run

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hammering it 4 times on the head is really hard

minor fractal
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Bro, I couldn't believe people ran sniper for that specifically.

daring fog
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but r5 e1 error was chill----

minor fractal
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Really pilled me on the fact that hammer kiting was way too overtuned if it was getting abused so much in PuGs even though they weren't anywhere near the skill cap.

daring fog
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well biggest thing with r5 being harder is cause since then its just been cake walks mostly

craggy pier
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if we didn't complain about r5 hard, maybe r6 will actually be good...

daring fog
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r7.5 or r8 will be easy af from the trend we having atm

noble sierra
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R6 is easy kinda because it's 1.0 and need to be relatively beginner friendly. Difficulty will probably go up since then until reset in some point.
R5's difficulty is really blocking beginners when you throw a mother on A-tier and giant charger error alarm on B-tier.

craggy pier
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The giant charger was also on B1 high/main

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While mother, at least, was in Overload

distant ice
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A1 was way harder than any previous A1 as well pre-nerf

tardy ingot
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pre nerf r5a1
aka „respawn“

noble sierra
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^ respawn A1 zones with potential room with 15+ sleepers.

craggy pier
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Yeah it was like all cocoons, it also made it way too slow

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especially considering it was the first map with waterway or whatever it's called

tardy ingot
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r5b1 pre nerf was also ridicolus

noble sierra
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R5 is fine C-tier and below, but yeah R5A*/B* might block too many beginners.

tardy ingot
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the hsu zone (bbc error) had bbcs and a scout

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the biggest „issue“ with recent stuff difficulty wise is lack of optional objectives and also (imo) lack of reactors in a way

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r7 with 1 reactor Sadge
5 levels with no optionals

craggy pier
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I disliked the fact that R5C3 was a double terminal (and the first of its kind IIRC)

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You had to redo way too much shit to get to the double terminal

tardy ingot
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i mean double terminals can be fun

craggy pier
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In order to get familiar with it

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tfw i can't one try expeditions and an obj variant that requires 2 people working together

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i am very sad

daring fog
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its very annoying for people that play solo cause of .... network and stuff like that

noble sierra
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I'm quite satisfied with the number of optional objectives R6/7.

tardy ingot
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actually a thing that bothers me in some beginners

Checkpoints only amplified the issue of

„Need to first clear“

craggy pier
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I mean, I'd been okay with placing one double terminal at the start and one where it was

neon gust
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🐸 🐸

craggy pier
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ovl is a choice

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:))))

neon gust
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You cant makw it fucking scream door that so dirty lmao

daring fog
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which is the reason i went and did r5a2 PE on every matchmaking run i did just to teach people

neon gust
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If it had a build up it would be cool and all but goddam my man

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You open overload and it was a fuck you to little daudas

daring fog
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still funniest was that you only needed to pick the item up and not bring it to extract

neon gust
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Good level tho

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Had a lot of fun in r5a2

noble sierra
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In R4/5 extreme/overload aren't really a "choice" because you need them to unlock later levels.

craggy pier
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yes because you HAVE to do a2 ovl, every other ovls?

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nah don't do them

tardy ingot
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i mean the r4/r5 system was way better in preparing people for later levels

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r6 its so much brickwalling

minor fractal
dry pumice
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Which one was that?

viscid wolf
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they arent meant fot beginners in the first place

neon gust
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It was 2 every like 35 seconds

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You had like 45 ammos in main

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Exagerating of course

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But most were like 4 uses if i remember correctly

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Add to the fact you had sniper and hel rifle/gun

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The equipment really ofset the difficulty

viscid wolf
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prenerf is a different story

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also it was still way too hard even post nerf

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my friends couldn't beat it

craggy pier
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there's like 4 uses on spawn, 2 use or 1 use of ammo iirc on sidezones but you open 1 usually so, 4 use after class 4, 2 use inside charger zone

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i think

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don't forget buffed dmr, 16 shotting big chargers

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pistol with da stagger

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hec, even dtr was bussing

turbid horizon
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does med efficiency affect disinfect packs

distant ice
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someone said yes

white kettle
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what tools are you guys running for C1

distant gate
mossy aurora
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Devs back from vacation yet?

distant ice
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No

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It's not even august

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Give it at least a week or two after that

distant gate
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New patch plz

fringe pelican
craggy pier
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d1 ovl to start

fringe pelican
icy nacelle
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He means patched as in fixing the issues with Overload, not adding Overload. circSoon

fringe pelican
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What are the issues with overload? too hard too easy? the issues are not very obvious to me

icy nacelle
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The number of ||Snatchers|| spawning as a result of the Overload can vary. AFAIK 1 Seems to be the intended amount but it can end up being 4 (or more?) instead which is just absurd.

distant gate
icy nacelle
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Mhm.

static kestrel
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after beating the first alarm for c1 solo, is there a specific strat for the error alarm? or jus fight it?

distant gate
static kestrel
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perfect

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thanks for telling me

mossy aurora
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Shotgun sway bug

rigid sinew
mossy aurora
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Or gigachad always host never client player

north palm
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Shotgun sway bug?

north palm
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Wow, that's goofy. How'd that get in?

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Probably related to the conal blast attacks, I assume actually

cobalt pollen
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i wonder if the intended version was supposed to be shooting at center of the screen or from the model's barrel

mossy aurora
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It shot at the center of the screen before R7, like the DMR still currently does, and it seems like doc was unaware that shotguns now shot from the barrel direction

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So it's probably not intended if they didn't even know about it

north palm
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I wonder if that's why I have a 100% CQC miss rate with Shottys, because a light tickle from a shooter proj causes your gun to kiss your own toes. ||Not actually 100%. terms and conditions may apply, ask your doctor||

mossy aurora
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That might just be aim punch which is a different thing from the swap aim being different now

turbid horizon
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How many HCP shots to kill a big

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From fromt

weary mesa
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4

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if just body

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actually should be 4 either way

dry pumice
turbid horizon
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Ok, ty was a bit confused on how the math worked for damage calc

weary mesa
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HS is 33 damage omegalul

turbid horizon
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Body is 30

weary mesa
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I know

turbid horizon
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K ty!

dry pumice
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120 HP

weary mesa
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huh

dry pumice
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Yep, 4

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In perfect 8m range of course

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any single shot outside of 8m will require to shoot him some extra

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or you know... Switch to melee and bonk the guy

spark wolf
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its immersion men

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the flashlight and the shot gotta go exactly where the gun is pointing

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it rly just not fun to play the game if it's unrealistically aims where you aim

cobalt pollen
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having bullet coming from the barrel is a niche detail

mossy aurora
soft crater
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Or revo high noon

sinful shore
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is there going to be another free weekend anytime soon. I just missed the last one

distant ice
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Unlikely

floral pecan
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It is why i am a shotgun fan, well rounded for everything

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The fact you can whip it out and take out like 6 small guys in about 2 seconds feels good too as a safety net

dire glen
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hey whats the easier way to finish d1 main

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should i do both class 10 alarm

floral pecan
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I'd get it to 5 @dire glen

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The annoyance of that level are ||snatchers||

cobalt pollen
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preferably class v

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unless you think you can conserve enough resources to go through both class x

craggy pier
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the easiest way is

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you do error, do the override command, dea both alarms

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then lower the class x charger to class 5

distant gate
spark wolf
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you can also do it if you mostly kite for the shadows

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which isn't that hard because they're shadows

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the second one is where you rly want the ammo and you'll have quite a lot of it if you didn't skip any

unique sage
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Is the place we're in is a research facility?

topaz anvil
unique sage
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Thanks.

tardy ingot
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isnt it both?

daring fog
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mining facility being used as research facility

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wasnt that it?

vivid kayak
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It is a bit of both: it originally was a mining facility, but they discovered some artifacts and investigated further

daring fog
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and kinda our prison

grizzled widget
unique sage
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Ok, didn't know it exist.

grizzled widget
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we've got tons of community resources over here. when in doubt about the lore, #gtfo-lore can explain. we've got several professionals in the fields of biology, and about two dozen lore-crackheads that frequent the channel

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this is just about all we do.

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community resources and way-too-in-depth research

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case in point: 16th century ancient mayan/colonial spanish medical doccuments, the libro de chilam balam de ixil.

sinful shore
mossy aurora
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Devs still on vacation?

dry pumice
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That's a long ass vacation

rigid sinew
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I've been in vacations for 2&1/2 months PirateSimon

drifting mauve
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Well it’s 4 weeks of vacation

ruby wasp
daring fog
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still rather feel like calling it hiatus then vacation

distant gate
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Don't EU workers get more vacation days than US workers?

rigid sinew
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sort of

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well, I'm pretty sure the there are some nice vacation laws in Sweden or something idk

floral acorn
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.fi and .se are typically 30 days a year (saturdays count), 24 summer 6 winter, so 4 weeks summer 1 week winter annually.. mmv

icy cave
vital sierra
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it's the law

rigid sinew
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that sounds pretty nice

soft crater
daring fog
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sniper melee*

mossy aurora
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devs have at least booked airplane tickets back to sweden?

thin stag
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anyone knows how gtfo precision damage is calculated?

desert falcon
thin stag
desert falcon
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Knife would be: 5.5 full charge dmg x 1.5 full charge precision multi x 2 sleep multi yeah
so 16.5 x whatever multiplier the enemy itself has

silver fable
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keep in mind that scouts do not count as asleep for the purposes of this calculation

thin stag
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i guess gonna check it out

silver fable
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otherwise knifing scout occi would not be as sweet

thin stag
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just out of pure curiosity

silver fable
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(because knifing scout face would also work)

thin stag
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Well, i know what kills what, but still curious about the numbers that each weapon deal

silver fable
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oh unless you meant you already had the numbers but wanted to know how they work

thin stag
wide fiber
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Hello guys i just bought the game to play with a friend. I just wanted to make sure i understand from the FAQ, if there is absolutely no way to play previous rundowns, does it mean we can't get the full story and lore unless we read the wiki ?

silver fable
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apparently there's a website that has a bunch of the lore on it

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also you could talk to the modded guys about previous rundowns

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.t modding

uneven gulchBOT
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GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

silver fable
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maybe the #gtfo-lore people would be your best shot to find out where to access story

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oh and a few youtubers (e.g. Professor Scaler) do lengthy lore summary videos

wide fiber
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Thanks i will have a look. I'm late to the party, the subject must have been already discussed plenty of times, but it seems strange to not let players access all created content

silver fable
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it is strange, but there are reasons

vital sierra
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the content is still there

silver fable
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new rundowns are free, to date the only in-game content the devs have ever charged for is the initial purchase of the game itelf

vital sierra
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it just get upgrade and fix from time to time

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you're basically playing some of the tile in older version

silver fable
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that's a pretty obscure way to interpret "all created content"

vital sierra
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enemy is still there

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if you play in this rundown, and then you go back to rundown 1 or 2

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it's a big gap with a lot less gameplay

silver fable
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you can't boot up the current version of the game and play r6a1, for example

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(why do I need to give examples? this is silly)

vital sierra
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like, if you want to go back, go ahead

daring fog
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which we aint allowed to say

vital sierra
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if you still think like that, you're stuck with them then

daring fog
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nah been warned by the people here once already cause of talking about it

vital sierra
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we'd moved on

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don't have to stuck with that thought process for 2 more years

daring fog
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half a year ago lol

silver fable
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anyway, @wide fiber modders have ported old rundown content to more current builds of the game, and you could ask them what it took to do, but my understanding is that it's a non-zero amount of work, and that work would be cumulative as they do engine updates and release new rundowns

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considering that new rundowns are free, losing access to the old stuff is the tradeoff the devs offer

soft crater
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fix bugs plis

daring fog
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2120 hopefully

dapper nimbus
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before the end of the game's cycle

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Or when Star Citizen launches

distant gate
grizzled widget
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if you just want to read the logs themselves, the notion.so database is also in the pins there. that is where we archive all previous and current logs from every rundown.

soft crater
drifting mauve
wide fiber
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Thanks for your answers everyone, i understand now Rundowns are not only new maps but real updates of gameplay

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I will have have my first games tonight, can't wait to discover the game

drifting mauve
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goodluck man

spice breach
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wtjac

daring fog
cinder loom
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how to find the glp-2 cannisters in c1

noble sierra
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Use terminal,
LIST GLP
LIST GLP ZONE_xx
QUERY GLP-2_xxx
ping GLP-2_xxx
are commands you might use.

daring fog
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list glp e_xx for shorter

shrewd ermine
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does bots in this game have aimbot?

mossy aurora
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Yes

shrewd ermine
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noice

distant ice
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i wouldn't say they do

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their accuracy is anywhere between pretty damn good and miss 5 hel rev shots point-blank

daring fog
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so same accuracy as the sniper sentries on snatcher

distant ice
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That's a different problem

daring fog
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still better aim that what i met here in lfg

gritty gazelle
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What do the small red pinpoints on the biotracker mean

craggy pier
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@gritty gazelle same as a white circle, just a bug

gritty gazelle
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Alright

distant ice
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Not necessarily white

obsidian vault
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hello has anyone managed to solo D1 where you have to do the timed sequence? and if so how did you manage it?

past mesa
obsidian vault
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so the terminals can be in the same room then?

obsidian vault
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tyty

ancient solstice
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the biotracker triangle on enemies is like half a meter to the the right for me on every enemy pls helpz :/

stoic breach
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known bug. pray it fixes itself]

dim skiff
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Question

vital sierra
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yes

dim skiff
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Thank you

ancient solstice
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instructions unclear, what god do i pray to??

vital sierra
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the warden

daring fog
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Rngesus

mossy aurora
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Vacation ended yet?

distant ice
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I think the devs will state themselves when they get back from vacation, like the previous years

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Not tired of asking the same question yet?

daring fog
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no still waiting for the r7 bug fixes to hit

distant ice
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Good luck

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I'm still waiting for r1 bug fixes to hit

fathom mesa
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Does marking with biotracker makes sentry turrets target those invisible sleepers?

fathom mesa
soft crater
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It's recommended to have all of your graphics settings set up before going in. Changing mid-game is bound to give you some sort of visual bug

craggy pier
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you can also shadow kite for timed sequence

ancient solstice
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ty sir that explains it

fathom mesa
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What does " - " mean next to COMPLETED under rundowns?
is looks like this:
[ C1 ] "Monster"
ARTIFACT HEAT: 77%
COMPLETED: [1,-,-,-]

dry pumice
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I. E.
[4,2,2,1] means
I've beaten the level 4 times, out of which I did one run with secondary, one with Overload, and then beat both simultaneously.

mossy aurora
daring fog
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which has one of the easiest fixes possible they just dont want to introduce ^^

neon gust
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Well if it was easy then they woulda done it a long time ago

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That bandaid fix even tho its solves some of the problem, does introduce some side effects

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Like bots not been able to get hit by melee attacks and some people on steam reporting sleeper going through walls or something like that

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I like ums and all that shit but gotta be fair

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It aint easy

tardy ingot
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b-b-b-but is perfect fix uga
Devs obviously just hate community uga duga

like, if you hate it that much and think fix is perfect then be happy, because it litteraly is giving you progression even if you use it now lol

distant ice
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You shouldn't need mods for the game to be playable

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I don't know how hard a fix has to be for it to take over half a year

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And what kind of thought process you need to not even consider reverting to old way until you figure this shit out

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But this convo has been discussed plenty before

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And why would people on steam report on mods?

rigid sinew
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nobody even does that lol

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unless you are clearly using cheats

rigid sinew
distant ice
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Indeed it is only in mccad

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It's not even part of the fix, just an extra

neon gust
neon gust
neon gust
dry pumice
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Hmmm.

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There are 2 whole community made fixes for a large gameplay problem, and yet official game implemented 0.
Feels... Weird.

stoic breach
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They're not perfect fixes, and 10cc have already stated they tried similar fixes and aren't really that happy with them.

weary mesa
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I mean one of them made bots not take melee attack damage

weary mesa
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Also the other one feels like it gives desync attack to the host and doesn't actually fix it

silver fable
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^Not in my experience

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i.e. my duos teammate uses the fix in games that I host a lot, I don't notice a change

rigid sinew
silver fable
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also seems unlikely from the standpoint of how the fix works

silver fable
silver fable
rigid sinew
silver fable
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I think NRS did a GDC talk on how much work it was to backport rollback netcode to Mortal Kombat X

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certainly not trivial, but worthwhile to improve the studio's technology base before going forward with new projects

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I would expect an actually good fix for GTFO to require a similar effort

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I haven't messed with the modders' fix yet myself, but duos partner reports enemies going through walls, hanging off ledges, etc

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I think he also mentioned stutter

weary mesa
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That was the thing 10cc fixed

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But it cause the bug

noble sierra
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Fighting game netcode is much more complicated nowadays since rollback mechanism.

weary mesa
silver fable
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The details seem to differ though, I don't have a great understanding of the FPS netcode situation

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I've mentioned here before that Valve has a paper on their implementation

rigid sinew
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though keep in mind they don't rely on P2P for any of the games they have made

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so I would assume stuff changes completely in different aspects

noble sierra
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CS did rely on P2P

silver fable
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My understanding of the solution Valve describes is that it's a hybrid approach

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i.e. some things (e.g. AI scripting) is evaluated by a host

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but most of the game logic is simulated in lockstep, a la P2P

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And yes, it'd be a major change for gtfo to take a similar approach

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but you're probably not going to get a responsive real-time FPS experience out of any kind of iterative improvement or fixing of the current approach

vital hawk
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can someone explain the terminal event in d1

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i'm so confused

vital sierra
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middle terminal send out verify command to other terminal

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get to other terminal and verify the command

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go back to the middle terminal to confirm the command

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the TLDR version ^

vital hawk
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u just split your team then right?

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theres no way u can run back in like 20 sec

vital sierra
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yup

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always has 1 guy at the middle terminal

vital hawk
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the middle terminal is the one where u start the sequence right?

vital sierra
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yes

vital hawk
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thanks mate

vital sierra
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it will be the start and finish

vital hawk
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ok

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how many times do you have to do that?

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the verify/command thing

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comfirm

vital sierra
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it wrote on the terminal

vital hawk
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ok

cyan nacelle
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I found a way to play 6 rundown, but due to the constant server sync, the game is not saved. Does anyone know how to solve this problem?

noble sierra
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Due to #rules 13, your question can't be answer here.

weary mesa
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Also the constant server sync is on purpose most likely so you can't get past drops and cheat apparel

weary mesa
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Probably something they wanted to implement a while ago

obsidian depot
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playing old rundowns MonkaChrist

vast bronze
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I would like hear some opinions on the machinegun. Does anyone use it often? If so, how do you think it compares to alternatives?

I've found it to be especially fun to use (especially with damage boosters) but can't get quite as much ammo efficiency out of it as with other weapons, even though I'd like to believe I have reasonable recoil control.

obsidian depot
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Machine gun is pretty stronk this rundown

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Damage buff definitely tipped it over the edge

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That thing even shreds giants at close to medium range

vast bronze
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True! Especially with damage boosters, it almost feels like you're playing DOOM when shredding giants.

obsidian depot
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Mostly because heavy AR got pretty sizeable nerfs as well

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But tbh Hel shotgun feels a little too good for the crowd control niche

vast bronze
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Oddly enough, crowd control (when SHTF) is the one place I found the machinegun lacking, due to a very specific reason.

distant ice
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mg is too powerful rn

vast bronze
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That is aim punch when facing large amounts of enemies at close range, as that results in a lot of wasted shots, but the wind-up means that releasing the trigger will allow sleepers even more time to strike me before I can start firing again. It also feels like that aim punch couples with the recoil, resulting in HUGE crosshair displacement.

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Seriously, I've found myself go from aiming at a stiker's head to aiming at the ceiling in one boop.

obsidian depot
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The niche of the gun is for waveclear and if you're waveclearing you don't really need to release trigger

steel valley
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use hipfire to mitigate aim punch

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  • spread staggers
obsidian depot
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Just aim in the general direction

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If only there were a team of players who could help balance and tune guns before they get released to the public pensivewobble

vast bronze
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Consider this: the precision rifle has good enough hip-fire accuracy to kill strikers slightly outside their attack range, while not suffering from aim punch because you will not waste any shots, given the semi-automatic nature of the gun.

neon gust
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Are you using using machine gun: yes no

Are you hipfiring: yes no

If no why not lmao: (answer here)

obsidian depot
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Because chokemod stronk

neon gust
vast bronze
obsidian depot
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Playing games for fun weirdChamp

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Couldn't be me

neon gust
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You talking like you gettings thise numbers

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Kekw

obsidian depot
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I'd rather complain about the game state

neon gust
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Another spreadsheet dweller

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🐸

vast bronze
neon gust
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And your comparing a rifle to a MACHINEGUN

vast bronze
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Practically, not mathematically.

neon gust
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One its more suited to long range and the other for cqc

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Wich makes no sensw

vast bronze
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That is exactly it. I'm saying that in my hands, the rifle seems to outmachinegun the machinegun no matter how much I try!

steel valley
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mg takes 6 bullets to bodyshot kill a striker

#

6 kills per mag seems pretty rough

neon gust
#

What im saying your comparing apples to oranges

obsidian depot
#

With my aim it's probably 3

#

If you round up

vast bronze
neon gust
#

Positioning?

vast bronze
#

If I am simply aiming at a tight door with enemies flowing through it, the machine gun is definitely a treat.

neon gust
#

Or you just a auto sentry in disguise?

#

I dont know, what the problem is when it comes to machine gun but i can guarsntee you, your probably using wrong, learn to control the recoil and keep alway time your charge up

#

The charge up its not bad at all specially if you precharging like a crackhead every couple of seconds

#

You can ads if theyre further away and once they get close your right click and start hipfiring

#

Good damage and stagger if you in a pickle and by yourself

#

I will say they buff in damage was a little too much 🐸

#

The mag increase i get it, its a machinegun but damage gawdamn

obsidian depot
#

I think it needs more buffs

#

Should give it over penetrating rounds

#

And give it faster rof on spin up

#

And give it tracking like the smart pistol

vast bronze
#

Jokes aside, thanks for the feedback. I can already consistently kill enemies in 4 shots at short to medium range, but aim punch still throws me off completely when everything goes wrong.

neon gust
#

Aliens be like

vast bronze
#

More practice required, I guess.

neon gust
vast bronze
#

Absolutely! I just meant specifically that it feels twice as punishing on the MG. Rightfully so, I guess?

neon gust
#

Positioning its king in this game
From funneling with hel weaponry
To know how to cc with machinegun
To dmr swapping targets

neon gust
#

😂 😩

vast bronze
neon gust
vast bronze
#

Not saying it's wrong, I'm saying I'm trying to figure out how to use arguably the most fun gun in the most fun conditions 😄

neon gust
#

2 man i can see not having firepower, even with bots since theyre somewhst bugged

#

But thats why you have tools for

#

1 sniper sentry can be the difference in r7b3 overload

mossy aurora
#

Hel machine gun

#

I would argue that aim punch is more punishing on shotguns than machine gun

distant ice
#

have you tried using your legs

#

you can avoid attacks you know

#

and if you do get in trouble it might be time to switch to primary since as you said charge-up can fuck you over

neon gust
mossy aurora
#

thermal on hel machine gun but its sniper scope zoom level

fathom mesa
#

why fall dmg is so easy to get

obsidian depot
#

prisoners have a calcium deficiency because milk is hard to come by

dapper compass
#

also they have like 50kg of gear on their back at any moment

fathom mesa
#

Whats the deal with small chest with "Surprise" in D1?

vital sierra
#

it's a bug

#

where there isn't enough place for the box to spawn

fathom mesa
#

but its locked box

#

and one is in the wall

vital sierra
#

this happen when instead of spawning 6 uses of medpack, you get 3 2 uses med instead

#

yup

fathom mesa
#

we got 2 4use med packs tho

vital sierra
#

when you have a 6 uses med pack, the bug disappear

fathom mesa
#

or 4use and 2use

vital sierra
#

so it an 8 uses med zone

#

i didn't look into it that much

#

but in my run, it was max 6 uses of med

fathom mesa
#

Do you happen to know what pulse does other than be annoying sound?

distant ice
#

stamina indicator

#

you slow down as it rises

fathom mesa
#

Can you oneshot black scout that moves kinda faster and has rhino like head?

minor fractal
fathom mesa
minor fractal
#

You need two hits otherwise.

minor fractal
fathom mesa
#

high caliber cant and that thermo sniper?

minor fractal
#

HCP = High Cal

fathom mesa
#

ah

minor fractal
#

Thermo sniper does way too low damage.

fathom mesa
#

i knew thermo can kill normal scouts so was curious

minor fractal
#

It relies heavily on its precision multi for normal scouts.

fathom mesa
#

do i need to hs into back of the head, just head or just back is fine? with HCP

minor fractal
#

Just back, there is no head crit on chargers, everything counts as body.

#

Also, shotguns and HCP require perfect back damage.

fathom mesa
#

ah thats interesting

minor fractal
#

So if you don't have the perfect 22.5 degree angle you won't kill.

#

No damage fall-off either, and all pellets must hit.

fathom mesa
#

so i need to be very close like in melee?

minor fractal
#

For pump, definitely.

fathom mesa
#

what about hcp

minor fractal
#

You can be a bit further w/ HCP and choke, but it's risky.

#

When in doubt, you can double-tap w/ choke since its RoF is so good.

fathom mesa
#

okay we already alarmed one in d1 cuz we tried precision(termo sniper) in back of the head but its good to know that everything counts as body hit on them

minor fractal
#

@fathom mesa C-foam is probably the most accessible kill method.

#

and is what most experienced players use.

#

Freeze the c-scout, melee from behind twice before it unfreezes.

fathom mesa
#

whats the enemy that hs like bubbles on them and spikes

minor fractal
#

You can do it solo, as well, as long as you're on top of it.

#

Tank.

fathom mesa
#

not worth killing ig

minor fractal
#

The sleeping ones, def not.

#

If you're used to fighting them, they're not that bad really, but they do waste ammo.

fathom mesa
#

first time i see them

#

2 of them

minor fractal
#

Yeah, you're meant to sneak past them.

#

in D1

fathom mesa
#

i managed to kill that black striker with HCP once out of 4 times

tardy ingot
#

charger*
Normal charger gets 1 shot anywhere within 8 meters

charger scouts (as already said by ray) need a back shot in 8m range within the 22.5 degree angle

fathom mesa
#

how can u tell 22,5 degree tho

distant ice
#

learn by feel or pray

silver fable
#

it's a flanking bonus, what matters is where you're standing relative to the direction it's facing

#

where the bullet lands doesn't matter

#

if you're standing at a somewhat side-on position from it, it won't matter if the bullet lands right on the spine -- it won't count as full back damage

craggy pier
#

man's out here shilling p rifle when it's probably the worst gun in this rundown

#

and you just feel

#

this is defo not perfectly horizontal but i still got the kill

craggy pier
#

you know what's sicker

minor fractal
#

Range undervalued.

craggy pier
#

revolver

#

by the time you finish p rifle reload, i already did 3 revolver reload

#

:^)

minor fractal
#

Different, but not better necessarily. Not unusual to have slow reloading specials, either.

fathom mesa
#

okay ik how to kill them eveyr time, just shot in them in the ass with HCP

craggy pier
#

boosters shouldn't be mentioned, but the fact that i can slap a muted special dmg

#

then start to kill chargers in 2 shots with rev

#

is just based

minor fractal
#

Booster addiction 😔

fathom mesa
#

revolver needs shot i nthe back of the head of normal scout to kill, kinda garbo

craggy pier
#

blame gtfo """"balancing"""" team for not willing to give it 1 more dmg

minor fractal
#

Imagine shooting scouts.

craggy pier
#

wow

#

a special that can kill scouts

#

it's such an incredible achievement

distant ice
#

revolver is plenty strong without that 1 more dmg

mystic finch
#

Hi, quick question, let me know if this is the wrong place to post this. Is there a way to play previous rundowns?
me and my friends would love to play previous rundowns if thats possible. This game is so much fun but we missed the older maps

uneven gulchBOT
# mystic finch Hi, quick question, let me know if this is the wrong place to post this. Is ther...

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

minor fractal
dry pumice
#

the what

#

So modding is "fine", but rundown modding specifically is a big no-no?

#

Seems arbitrary

minor fractal
#

It kind of is, but it is what it is.

#

Modding rules were relaxed, but old game version rules have stayed.

#

They're not really the same, anyway.

distant ice
dry pumice
#

Ah, interesting

#

Well? Did anyone remake any?

craggy pier
#

it's still really strong yes

#

but that 1 extra dmg hits quite an amount of breakpoints

minor fractal
#

Not always true to the level design, and there's usually a lot of nostalgia associated with the old layout/marker seeds.

distant ice
craggy pier
#

old rundowns are CLEARLY mods, despite you're just using an older version of the same vanilla game

#

I REALLY enjoy misleading people into modded discord server, where their answer is more or less the same here

#

it's SUCH a GREAT use of their time for a simple answer

distant ice
#

if you want to emphasize the sarcasm use italics or something so my inner voice doesn't scream at random points

craggy pier
#

too bad

#

anyways, i don't really think it's that broken, because the only practical breakpoint for 15 dmg is chargers and big chargers

#

or body spamming big strikers i guess

minor fractal
#

It's really good chip damage as-is anyway.

#

Being able to take a low accuracy option in a pinch is really strong when it synergizes with every Main weapon.

craggy pier
#

i guess breaking giant limbs by one shot is also too good

#

but you can probably lower the stagger multi for it

#

:^)

distant ice
#

stagger multi won't affect limb breaks

soft crater
#

KannaSip yes

gloomy harness
#

Am always lose at the end of C1

#

Only can Find 5 GLP-2

#

How can I find all 9 GLP-2

vital sierra
#

all glp zone has 3 glp

#

try using terminal to ping where is it

gloomy harness
#

Can i ask how to use it to search ?

#

I'm not good at using terminal

vital sierra
#

LIST GLP ZONE_XXX

#

PING GLP-2_XXX

#

A B C
A: for command
B: for either zone or item
C: for either zone or item

dry pumice
# gloomy harness How can I find all 9 GLP-2

You are given multiple power cells.
There's 2 paths, each with 3 zones in them. The game gives you a choice between either pushing shallow in both direction, or committing to one until the end (prefferable).
Each zone has 3 GLPs in it.

Use
LIST GLP ZONE_XXX
(xxx - number of the zone you are / the terminal are in)
command on a terminal to find specific GLP's numbers.

Then input
PING GLP-2_XXX
(where XXX is a unique number of the thing) to ping it.
You can add -T at the end of the command to continuously ping it, but it will do only while you are a terminal - so someone else will have to find it instead.
Pinging makes a sound, as well as shows a short-lived UI marker on your screen that tells you exactly where it.

gloomy harness
#

I'm solo with 3 bot

#

lol

dry pumice
#

Unfortunate. Terminal still runs the commands while you are standing near it - enter the ping command, exit the terminal and just look around without moving.

#

Then just push in the direction of the ping. If it's too far away - try pinging something closer.

#

The optimal tactic for this level is splitting the squad - something you can't do with bots.

#

1-2 guys stay behind with turrets and hold the line, 2-3 guys push forward to find the objectives and loot, 1 guy acting as a supplier to whoever stayed to hold the line.

#

It's an amazing tactic that works way more often than one would expect and helps with so many levels.

gloomy harness
#

Ah ok

ruby wasp
#

Be it reactors, alarms in large rooms, error alarms with enemies coming from specific spots, etc

dry pumice
# ruby wasp this is the base strat for literally anything that requires to defend a spot tho...

Well, it says something about GTFO as a game that here its actually almost mandatory. Most games of this sort - L4D, KF, yadi yada - usually end up with the entire team clumped up in a single spot doing the same thing (defending / rushing).
(And to be fair - L4D is specifically balanced to prevent separations with all the grabby special infected).

In GTFO it's amazing how useful the split-up is and i haven't seen any game where it was either this useful or required.

daring fog
#

doesnt mention going full team in on c1 xD

craggy pier
#

he doesn't talk about pdth strats

daring fog
#

havent seen any level where it would actually be required

north palm
dry pumice
# daring fog havent seen any level where it would actually be required

C3's 2nd half comes to mind, particularly optional rooms with resources and bulkhead keys.
It's not so much that its "required" - you can git gud your way out of anything - but the idea here is that instead of having to fight with enemy wherever they catch you, some people stay behind in tactically advantageous spots and just hold the horde there while the looters can work in peace and quiet.

D2 also comes to mind because you really don't want the entire team come in into the optional zones and wake up everything in there as you try to defend yourselves from incoming waves.
Now, you CAN brute force you way through, as i personally observed as i participated in "DOOM-style run" where we killed absolutely everything, but that's really not how that level is supposed to be played, because do you really want to fight the Big Mommy and deal with that load of BS when you can just not?

dry pumice
viscid wolf
#

you get to set up both zones

#

less cell lugging

dry pumice
#

I'm just not a particular fan of the idea of trying to fight your way back through the hub room

#

Unless you do 1
Then you retreat and push the other 2 in a row

viscid wolf
#

the waves hasn't stacked yet

#

its very manageable

north palm
# dry pumice Any particular reason for that? Room size, enemy placements?

Multiple reasons.
Split side Vs Mono side:

  1. lets you put in 2 cells right at the start, leaving you only one remaining to worry about after the !@#$ starts hitting the fan.
  2. Both of the final sides are gigantic pains in the asses compared to the other zones. 16 is a 2-level monstrosity with a tonne of closed sightlines that you can get swarmed around, 19 is like 5 or so rooms of lockers and boxes, and a terminal that is not easy to get to. Also, the defending sightline into that chamber is piss-poor at best, or leaves you vulnerable to having waves spawn inside the zone.
    15 Vs 18: Largely personal preference, but I prefer navigating 15.
  3. The main hub room is more open and easy to see where mobs are, A is a long corridor that is easy to defend both from the infiniwaves, and from pulling B for a quick clear.
  4. Because of the room divider, gunfire and defenders in A will not aggro the contents of C, D or E when you are going for quick and quiet clears looking for GLPs.
    18 has neither of these advantages, and the terminal is in a non-ideal spot.

Whichever of the two you decide to do, however, you should first go into the opposite side's first room first, so you only have to cross the hub room during the 4-mob tier, which is a joke compared to the alternative. Thus, 17-> 14 -> 15.

dry pumice
#

Hm, i always suspected that final rooms are extra pain in the ass to justify 2 different paths...

north palm
#

I'm skeptical it was deliberate, but they definitely do not work out in favour of the clearers in 16, or the defenders in 19.

daring fog
#

wait you need to loot in c3?

north palm
#

You need to loot in everything except a1

daring fog
#

lemme find a team for hammer only c3

dry pumice
# daring fog wait you need to loot in c3?

You do if you're intending doing overload. You need every bit of ammo you can get to survive the uplinks, as i've experienced running out of everything while doing 1st uplink.
And of course you need to find the bulkhead key to begin with.

daring fog
#

already did overload hammer only though...

dry pumice
#

The shit you can get away with S-tier teams i suppose.
Not a viable metric though.

spark wolf
#

its just the blood door

#

and sleepers

static kestrel
#

so im in c1 again and i solod the first alarm but the error alarm kicks my ass before i can even find the first 3 gpls

#

what exactly is the trick other then going in guns blazing?

#

or am i just not guns blazing enough?

static kestrel
#

no bots

#

im solo

dry pumice
#

Oh. Fully solo.

#

Not my expertise.

static kestrel
#

yeah im a masochist

north palm
#

Consult T-Panie? Tpenie? I don't remember his name... He's soloed every level iirc. I know he's done Monster for certain

static kestrel
#

t nenpi

#

idk where to hit that guy up

north palm
daring fog
#

we also had someone else here but he got banned cause the mod team aint too good lol

static kestrel
#

but i jus cant get ut

#

it

north palm
#

Don't look at me, my whole crew hasn't beat C1 yet.

static kestrel
#

oof lol

viscid wolf
#

what's c1

#

I'm stuck on R5A1

static kestrel
#

sounds like fun

daring fog
#

stuck on r10e15

static kestrel
#

i could ping the legendary solo player no wAY

daring fog
#

badger sadly is banned or he could help xD

static kestrel
#

man

#

can i like stream my run

#

pro players tell me wtf to do?

viscid wolf
#

u need to find a pro first

static kestrel
#

easier said then done

spark wolf
#

KITE

static kestrel
#

whos actually good at gtfo lol

viscid wolf
#

oh Wesley

#

Wesley is a pro

spark wolf
#

wave of 3 u can just melee them

static kestrel
#

yeah but clearing the zones mid way is such a hassle

#

idk wut to do i just shoot everything

#

AND sometimes a giant spawns

spark wolf
#

shoot whenever you're in trouble

daring fog
#

mostly melee and shoot when really neccessary

static kestrel
#

i feel like in trouble the whole ride lol

#

im*

spark wolf
#

keep playing until that's not the case anymore

static kestrel
#

SO mUCh WoRkkKK

daring fog
#

you want to solo a game the devs never planned to be soloed

dry pumice
#

Yep

craggy pier
#

you want to solo a rundown that is the most anti solo rundown to exist

#

where to beat more than half the expeditions, you basically have to spawn cap giants or shooters

mossy aurora
#

what makes it so solo unfriendly in your opinion?

dry pumice
#

Jerry would be my first guess

#

He's 2 steps away from being L4D's special infected

icy cave
dry pumice
#

Also that

icy cave
#

Yeah and the snatcher

#

altho it's so easily staggered

dry pumice
#

As long as you see him coming

#

And not get ass-grabbed while shooting 10 strikers trying to eat you

craggy pier
#

what makes it so solo friendly in your opinion?

icy cave
craggy pier
#

in relative

mossy aurora
craggy pier
#

i started in r7

#

why are you asking me

mossy aurora
#

😮

#

🤯

icy nacelle
#

Because.. you're the one who said it was the most anti-solo rundown?

craggy pier
#

you clearly know more than me

mossy aurora
#

😔

past mesa
#

D1 is kinda annoying to solo just hard to make progress until rng goes your way

#

Same with d2 if cell spawn sucks the run is just kinda dead

neon gust
#

Imagine soloing a static difficulty design game that balance around 4 player coop

strong maple
#

Just out of curiosity is it realistically possible to solo a tank?

vital sierra
#

yes

#

but you need be higher than the tank

strong maple
#

gotcha thanks

viscid wolf
#

or slowly wither it away when it screams every one in a lifetime AlfaThumbUp

craggy pier
#

i can show a clip of a funny tank solo kill

sonic parrot
#

any1 know how to find the depressurizer in zone 96\

tardy ingot
#

ping with terminal

#

or look at the big thing in the middle of the room with a ceiling and look at the signs on it

#

first thing is generally how to look for stuff tho ariHyperNod

soft crater
turbid horizon
#

does infect resist affect IIX syringes

stoic breach
#

I don't believe so. I stand corrected it does.

soft crater
#

Imagine not being a caustic main

crisp fable
#

Hello me and my friends want to play b2 and we saw that theres a secondary obj do we get anything for completing it?

stoic breach
soft crater
#

Drip

#

Assuming it completes one of your cosmetic markers

vital sierra
#

he invented the vaccine

craggy pier
#

Do I have to complete all expeditions in order to host an E1 lobby?

craggy pier
vital sierra
#

all main

vital sierra
#

what do you guys call the code in uplink

#

the X08 thingy

dapper compass
#

A key I think

#

kinda like dictionaries in programming: with a key you can get a value

verbal zinc
grizzled badger
#

when will steam achievements be added?

craggy pier
#

never

daring fog
#

same day any of the r1 bugfixes actually get implemented ^^ so r20 at earliest

verbal zinc
#

Gas trap deployed

dapper nimbus
grizzled badger
#

:(

dapper nimbus
#

Spoilers: Star citizen releases by then

grizzled badger
#

damn

dapper nimbus
#

Yeah

#

You get used to it 🙂

still sandal
#

Question: Is there any other weapon than sniper that 1shots scouts?

desert falcon
#

all single shot special weapons can do it actually

#

so all specials except Machine gun and Heavy AR

still sandal
#

nice! Thanks ❤️

desert falcon
#

👍 for some you will need to hit the back of the head from relatively close range tho (like the revolver)

verbal zinc
#

you can MG a scout but it takes a bit of practice 😄

desert falcon
#

ok yeah ^^

still sandal
#

cool, trying to figure out how to beat those rooms with 3 in the same area xD

#

We arent the best at doing the melee thing ^^

desert falcon
#

you could try to foam them to get a feeling for it first if you want

still sandal
#

Want a map with a good savespot before one so you can practise. Always happens when you are like 2 hrs in a run and dont wanna die xD

dapper compass
#

B1 has a scout rather early if you need practice

still sandal
#

Cool! Imma check it out

noble sierra
#

B1 scouts lie behind a class II alarm. For solo C1 could be a better choice, 3 scouts in Z23. If you want a checkpoint before the scout, C2 may be your best bet.

craggy pier
#

An argument in favour in B1 could be that B1 scouts are alone

#

while that's going to rarely be an "everyday" scenario it might be the best entrypoint for newbies

viscid cypress
#

I played c2 with my friend and two bots. But bots don’t scan although we are scanning;; how should I do? Is this a bug?

turbid horizon
#

If you’re talking about the team scans at the beginning, sometimes the bots will run out of them to melee an enemy, I usually stay near the back of the scan circle to try to keep the bots from doing that

#

Which scan is it, out of curiosity?

viscid cypress
#

Oh thank you.. I’ll try this

#

First scan

turbid horizon
vital sierra
#

if the bot still do that, it is recommended to kick them

#

and then respawn them after scan, or during scan if you're confident that they're fixed

viscid cypress
#

Oh I didn’t know that..

#

Thank you

midnight nimbus
#

has game gotten any new content since release besides levels? 🤔

dry pumice
#

We got whole 3 new weapons in R7 (for now) and a new enemy

#

2 new enemies, actually

latent obsidian
#

and a new environment

daring fog
#

1 new enemy and 1 taken from modded ^^

distant ice
#

taken from modded is a stupid argument, you can't know what and when devs thought of

#

some ideas are common

#

and some modded ideas are taken from stuff that already exists in the game in some form (possibly unfinished and unused)

daring fog
#

i cant say if the devs even do anything except add new stuff and bugs lol

distant ice
#

well the ||immortal|| specifically has been referenced in the game since forever

#

if there's some bs going on let the mod author call it out instead

open fossil
#

given the fact the community seems to view modding as the second coming of Christ for not just content but also bug fixes you'd think the very idea that the devs could've been inspired by something modded would be well received, rather than viewed negatively. Even if it's not necessarily true

mossy aurora
#

what encompasses "modded" is quite diverse though, you have stuff from really difficult vanilla style rundowns to amogus skins and frankensteined together enemies

distant ice
open fossil
#

I suppose the more silly or miscellaneous things would be discussed on the actual discord server for it

icy nacelle
#

Also said loud people probably don't like the idea being inspired by mods because it means it's less "original" and thus lazy, which would be a meme though because the idea of something like ||The Immortal|| is certainly not something unique strictly to GTFO Mods.

open fossil
#

true, not the most groundbreaking idea for an enemy out there

mossy aurora
neon gust
#

Sector 11 and deep dive my beloved

rigid sinew
#

play Solo Trials SantonianWhatElse

#

it fun

neon gust
#

Fatal experiment more like, fatal shit

#

PirateSimon PirateSimon 🐸 🐸 🐸

#

Atleast the 1 one

#

Havent played part 2

craggy pier
#

deep dive my beloved

rigid sinew
#

FE:2 is fine, just a bit hard and kinda gimmicky, but that's fine since that's exactly the spot it's trying to fill

neon gust
rigid sinew
#

facts

craggy pier
#

mr scarlet best mod creator, not biased

rigid sinew
#

it's still fun doe

neon gust
#

But yeah depending on what you like, content its a hit or miss

rigid sinew
#

You should try ExabyteArboretum by cheese, it's pretty vanilla if you ask me

#

and it's also unfinished PirateSimon

daring fog
#

only time i find mention of the immortal so far in the logs and stuff was this rundown though

spark wolf
#

if calle is back does that mean other people are also back

mossy aurora
neon gust
rigid sinew
topaz anvil
compact wind
#

can the high cal pistols one shot a charger scout

soft crater
#

To the back within 8m

#

Just make sure the angle and position you are to it's back is correct otherwise have fun with the wave and woken room

compact wind
#

choke mod shotgun can as well right?

#

is it easier on choke mod or high cal

viscid wolf
#

choke

#

u can spam it with choke

viscid wolf
#

fire 2 shots into the back or 3 in the front to reliably kill

lost flame
#

We're in zone 23 in C1, and theres no terminal that we can see, is one guaranteed to spawn? (for the fog)

steel valley
#

yep

#

entering the zone, it's up the left stairs

#

through the door up there

#

and in that next room it's sort of below the stairs

lost flame
#

we just found it, yeah, thank you, it was hidden (after we cleared every single other room in 23)

#

thanks anyways

icy nacelle
#

Ye it's kinda hidden.

lone pecan
#

is sniper sentry worth bringing if it's the only tool you have? ex.: a solo run with no other tools.

viscid wolf
#

burst is better

open fossil
#

Depends on which expedition you're running at the end of the day

stoic breach
#

However, on expeditions like C1, CFOAM shows it prominence since you're most likely giant kiting because the rooms are super easy to kite with and to cfoam behind you.

minor fractal
#

Burst kills faster, but sniper is more versatile if there's bigs or chargers.

unique sage
#

Will we get weapons skins in the future?

ruby wasp
#

Who knows

#

That's probably not the priority of the devs atm

dry pumice
# unique sage Will we get weapons skins in the future?

Based on how obvious a feature that is - we might eventualy. But not until they give us access to modular weapons instead of rundown specific builds.

Would be weird to unlock skins for weapons that get removed from the game next update.

grizzled widget
unique sage
#

Ah.

noble sierra
buoyant quail
#

maybe a noob question but something i've wondered for a while but never got a clear answer about; how come giant mothers are called "pMothers"?
Additionally, aside from i'm assuming more health, what other differences are there from a giant mother and normal mother

dapper compass
#

according to the wiki the amount of baby spawn goes 20->30

daring fog
#

it was called pmom first time it appeared ingame iirc

#

though who can know with the devs wonky naming sense

desert falcon
buoyant quail
#

aah I see, thanks!

daring fog
#

wiki also only has it as pmother sample though cant read the close up of it

lofty pendant
#

who do i unlock e1. like do i do the "golden" missions first to unlock oorrr

desert falcon
#

all main objectives

lofty pendant
#

ok so golden

#

thanks

desert falcon
#

every mission for E1

#

but no need for bonus objectives

daring fog
#

all main missions even the non golden(story) missions

dry pumice
dry pumice
craggy pier
#

Phat?

dapper compass
ruby wasp
desert falcon
drifting mauve
#

Prime Mother huh

viscid wolf
#

prototype?

spark wolf
#

pogger

viscid wolf
#

phat

spark wolf
#

pilk

distant gate
#

phun

turbid horizon
#

Anyone know how bots do with Pablo?

#

Like if they try to melee or shoot him

craggy pier
#

bots like to shove when there are 10 strikers incoming so i assume yes

surreal wraith
#

how long does it take to charge a full spear hit?

tough echo
#

I'm kind of confused when it comes to rundowns, do apparel unlocks persist through the wipe?

mossy aurora
#

unless the devs decide to change the way it was between r6 and r7

grand isle
#

How much longer will the rundown 7 last for?

weary mesa
#

months

obsidian depot
#

past trends have rundowns usually lasting for 3-6 months with their extensions

grand isle
#

alright thank you

obsidian depot
#

r3 omegaLUL

soft crater
#

Otherwise 5-6

vital sierra
#

R2 being 2 months

cobalt pollen
#

in what scenario, would deacon unit missing alarm be used

#

is it a cut content, or is it used somewhere i dont know of

#

(just thought of the question after re-listening to the all gtfo alarm sounds on youtube)

daring fog
#

r8 is suppossed to hit this year if not even summer if the timeline can be trusted xD

#

though id rather have some much needed bug fixes so most lobbies dont break from single enemies

open fossil
#

going to have to see when r7.5 drops before I even begin to imagine when r8 would be hitting

daring fog
#

noone said 7.5 will even happen

open fossil
#

They've been pretty consistent with EXT every since it was first added though

#

has almost become a staple sort of thing

daring fog
#

they´ve also been pretty consistent with bug fixes in patchnotes that never happened to actually get deployed/work so

open fossil
#

right. So consistent in different ways. Still a valid point then

daring fog
#

we will see in 3 month when we get the next dev response xD

vital sierra
#

when is the gamescom happen again?

open fossil
#

"In about three weeks" yea?

#

Wed, Aug 24, 2022 – Sun, Aug 28, 2022 is what google is sayin

vital sierra
#

they are back from vacation

#

they can release a patch and then go gamescom

#

or, well, they focus on r8 and go to gamescom

open fossil
#

Sense of time is shot, how long as r7 been out for?

vital sierra
#

1 month

open fossil
#

yeah, given their track recorded we're unlikely to see much in the coming months then

#

but then again, things might change. Only time will tell

vital sierra
#

we are almost, 2 months

daring fog
#

so round about rundown 2 duration now?

open fossil
#

R2 was about 2 months n like 11 days

silver fable
#

At this point I would expect R8 to arrive in December, and the existence or non-existence of R7.5 doesn't really shake my confidence in that very much

open fossil
#

given the fact we received a patch on June 27th though, says something. Maybe... not sure how much upkeep the devs have done in the past

gilded jolt
#

They do like 2 patches when a rundown comes out and then just start the next rundown/extension most the time lol

latent obsidian
#

Seeing as they committed to R8 on their rundown coming out this year hopefully they have some leeway and even with some delays it would still release on time. So hopefully without problems it could come out November or earlier

vital sierra
#

well, r7 come out in june

#

so that gave them a lot of time to do r8

#

if we want to know when r8 come out

#

check your calendar for "vacation"

#

and the release should be at least 2 week before vacation

silver fable
#

personally I'd be all for them re-engineering their netcode (and whatever foundational state/system stuff ties in) to robustly address sniper melee and whatever's going wrong with checkpoints, and release R8 next February or something

vital sierra
#

their netcode is kinda fine

open fossil
#

Not that you can really go off previous rundown release times. Since given the style of the game it's sure to change. But R6 to R6.5 was 4 months. while R6 to R7 was 6 months. Gives somewhat of a time window atleast

silver fable
#

screaming for content gave us an unsettlingly broken rundown that had new bugs, regressions, and no fix for sniper melee, right before a long vacation

#

and I get the desire for more content, I really do

#

but I'm over it

silver fable
latent obsidian
#

Would be nice to just have a level pack and fix sniper melee

daring fog
#

netcode would be better if it wasnt packet based host sided stuff

vital sierra
daring fog
silver fable
#

I doubt the issue with the netcode has much to do with the transport

open fossil
#

Gunna be honest. I don't really crave more GTFO most of the time. Just complete the rundown and then.. play other games

daring fog
#

for some of the checkpoint and door opening bugs it has

#

cause it doesnt check if it already received a package for it from host and sometimes than also uses the package from client

silver fable
daring fog
#

thus spawning 2 or more immortals in e1

open fossil
#

like I get wanting more of a game ya like, but it should be pretty clear what sort of release model GTFO goes by now

daring fog
#

cause the trigger is on door opening and with lag during it it leads to multiple packages with the door opening trigger being processed after each other by the host

vital sierra
#

i haven't seen a single person send their log file when checkpoint bug happen

#

so you can't really determine that it was the code

silver fable
craggy pier
silver fable
#

eventual consistency and all that

daring fog
#

yeah if they had high level netcode that deals with that

vital sierra
craggy pier
#

I haven't seen the bug where bots get in and out of scan yet I'm sure it happens

vital sierra
#

there was no log file send to detemine it

craggy pier
daring fog
vital sierra
#

i just see these thing and immediately link back to payday 2 bug report

#

bug happen, pls fix

#

no info

daring fog
#

and the last time i sent parts of a log it was ignored so why would we post it here when we can just look at it ourselves if we have enough common sense and coding knowledge to understand it

vital sierra
#

but did you look it up yourself?

#

like mccad, he literally look it up themself and find the sniper melee bug and how it happen, and got us the fix

open fossil
#

what

daring fog
#

in my case it was the sound engine trying to write and access ram addresses that were reserved for other stuff which normally should be checked before writing about it

open fossil
#

with like, two question marks attached

daring fog
#

and that fix still wasnt used by the devs

#

sniper melee fix is a single line of code

#

doubling the rate packages are processed

vital sierra
#

they were in the convo when the fixed was not completed

#

which was version 2, the fixed was completed in version 3 and finalized in version 4

daring fog
#

yet where is our fix?

vital sierra
#

because they've gone vacation when version 2 came out

open fossil
#

not the slightest clue what any of that means, so imma sit this one out

daring fog
#

snipermelee has an easy fix the devs didnt implement yet and probably wont since it gonna be shelved on the low priority list like the cfoam bugs

vital sierra
#

yes, i love putting word in other people mouth/thought

daring fog
#

never did that so sure if you want to do that

dapper compass
#

Speaking of log files, where are they situated ? %appdata% ? I remember having a checkpoint bug once and idk if logs go back this far back, but i'm still interested in reading the log files

silver fable
dapper compass
#

blobthumbsup thanks

#

oh it keeps everything, perfect

vital sierra
#

you have playerlog.txt and GTFOMASTER/CLIENT.txt

daring fog
#

%appdata%/localow/10 chambers collective/gtfo/

#

though crash logs seem to get overwritten sometimes

vital sierra
#

i would just, do this

#

there we go

#

like

daring fog
#

would also be fun if the crash logs would be permanent .. from 2 crashes i only have the latest in crash log

#

both from the same run in different areas

vital sierra
#

i haven't had a crash, yet

#

maybe because i put texture size to lowest

daring fog
#

e1 sound engine keeps crashing me and another crash further than that

#

which i cant find the log cause it got overwritten

vital sierra
#

texture size eat your ram up a lot

#

imma jump to d1 to test that

#

E1 only give me like, 3GB of ram usage

#

and only to 5GB when i do reactor

daring fog
#

i keep crashing on the exact scream of tank spawn ^^

vital sierra
#

maybe verify game file

daring fog
#

very fun if you lose a run to that

#

verify didnt help

vital sierra
#

oh...

daring fog
#

main reason why i dont host e1

vital sierra
#

i would tell you to get another fix from mod, but i don't know if it worked or not

#

i just don't have that issue

#

see this checkpoint bug report

#

it would be helpful if there is a log file attach to it

#

the game was smooth for him as well

#

also, D1 eat 7GB out of my ram

dapper compass
#

Sadly I can't seem to find the exact log

vital sierra
#

that's ok

mossy aurora
# craggy pier So everyone just makes it up?

His point isnt that people need to send their logs to prove that checkpoint bugs exist, it's that sending logs helps understand why those bugs occur and thus lets you know how to fix it. Some checkpoint bugs, especially the more game breaking ones, aren't reliably reproduceable

daring fog
#

worst one is host getting kicked by reloading checkpoint leading to endless host migration

craggy pier
#

Is it intended for d1 overload to have more than 2 scouts

cobalt pollen
#

scout spawns are random so yes

vital sierra
#

it could spawn 5

cobalt pollen
#

you can get a run with no scout or more than 2