#patch-notes
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GTFO ALT://Rundown 1.0 DEVIATION
PATCH - 2022-10-20
Change List:
GTFO ALT://Rundown 1.0 DEVIATION
PATCH - 2022-10-21
GTFO ALT://Rundown 1.0 DEVIATION
PATCH - 2022-11-02
Change List:
GTFO ALT://Rundown 2.0 INFECTION
RELEASE - 2022-12-07
Change List:
GTFO ALT://Rundown 2.0 INFECTION
PATCH - 2022-12-21
Change List:
GTFO ALT://Rundown 3.0 VESSEL
RELEASE - 2023-03-02
Change List:
GTFO ALT://Rundown 3.0 THE VESSEL
PATCH - 2023-03-09
Change List:
GTFO ALT://Rundown 3.0 THE VESSEL
PATCH - 2023-03-23
**BUG FIXES **
- Fixed bug where ALT://R3D1 had a missing audio log
GTFO ALT://Rundown 4.0 CONTACT
RELEASE - 2023-04-27
Change List:
GTFO ALT://Rundown 4.0 CONTACT
PATCH - 2023-05-09
GTFO ALT://Rundown 4.0 CONTACT
PATCH - 2023-05-25
- Updated backend to implement improved way of storing Player Progression data
GTFO ALT://Rundown 5.0 REBIRTH
RELEASE - 2023-06-15
Change List:
GTFO ALT://Rundown 5.0 REBIRTH
PATCH - 2023-06-21
GTFO ALT://Rundown 6.0 DESTINATION
RELEASE - 2023-09-14
- PDW slight damage decrease (was missed in the patch notes above)
GTFO ALT://Rundown 6.0 Destination
PATCH - 2023-09-25
GTFO ALT://Rundown 6.0 Destination
PATCH - 2023-09-28
- Fixed a few wrongly rotated shelves that lead to some resource boxes to be inaccessible.
GTFO ALT://Rundown 6.0 Destination
PATCH - 2023-10-25
- Fixed bug where the lights in a couple zones were unintentionally changed
- Fixed bug where Sentries were unable to aim at Chargers bodies
- Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
- Updated silhouettes for players behind objects
GTFO Rundown 8.0 Duality
RELEASE - 2023-12-08
Hotfix for language problems is live
GTFO Rundown 8.0 Duality
PATCH - 2023-12-14 (Mild spoilers in "Leven Design Changes" and on second page)
GTFO Rundown 8.0 Duality
PATCH - 2024-02-14
Missing from the Bug Fixes:
Fixed bug where Host and Client did different amount of damage to enemies when shooting their tumors. Host now does same damage as Client.
GTFO Rundown 8.0 Duality
PATCH - 2024-03-07
- Fixed bug where extra damage was dealt to enemies when destroying their weak spots.
- Upgraded Terminal commands hashing algorithm to SHA256.
GTFO Rundown 8.0 Duality
PATCH - 2024-06-04
- Fixed a game crash that occurred on startup when a player's username reached the maximum character limit, including emojis
- Fixed a bug that allowed some START commands to be executed as a client when the host was nearby
This channel will contain a change log of the updates to the game.


Alpha 1 2019/10/29
Fix for "Network Error: No Connection. You need to have an online connection to be able to play GTFO"
Alpha 1 2019/10/31
Fix for bug where you could not share resource packs
Fix for bug where you were unable to revive teammates
Various stability fixes
Beta 1 2019/12/03
Two new expeditions
Two new Warden Objectives
One new Subcomplex: "Refinery"
One new weapon: "Combat Shotgun"
One new tool: "Sentry Shotgun"
Fix for combat music getting stuck between sessions
Fix for auto completion of last objective
Fix for the worst cases of framerate stuttering
Fix that makes "Exclusive Fullscreen" mode more performant in some systems
General frame cost optimizations
Memory optimizations
Various bug fixes.
Beta 1 - Hotfix 1 2019/12/03
Fix for a crash that could occur on reactor level terminal.
Beta 1 - Hotfix 2 2019/12/04
Fix for reactor codes getting out of sync in B1.
Fix for weapon not being able to fire.
Fix for ready status not getting synced in lobby.
Some crouch / melee animations fixes.
Slight post effect update.
Early Access - 2019/12/09
Made it possible to kill enemies in glue without them waking up as soon as they take damage.
Made it possible to kill scout in glue without it triggering.
Attempted fix where enemies auto wake up after opening a security door (Aggregated moving while opening door)
Added a new way of joining lobbies by sharing the lobby ID
Various other bug fixes and tweaks to some of the expeditions to play better.
Hotfix - 2019/12/12
Change list:
Fix for bug where C1 & D1 sometimes didn't spawn their extraction circles.
Fix for not being able to change Expedition without leaving the lobby.
Fix for A1 Security scan not being able to be reached.
Fix for several player stuck-bugs.
Fix for some spelling errors.
Patch notes - 2019-12-19
Change list:
- Potential fix for clients not extracting correctly & not getting completions.
- Added basic controller support.
- Added fallback fonts for Cyrillic, Korean, Thai, Chinese and Japanese characters.
- Target framerate option will show "infinite" instead of -1
- Vertical FOV setting will also print the horizontal FOV you will get with the current aspect ratio
- Added settings for crosshair opacity and enemy hit indicator opacity.
- Improved placement check on various surface types for sentry gun and trip mine
GTFO RUNDOWN 002 - INFECTION
CHANGE LIST - 2020-03-31
**New Features: **
- Added new warden objectives
- New subcomplex: Dig site
- Updated all weapon sounds.
- Added new reload animations
- Added new on-screen liquid-system
- Warden Community Challenge
- New Enemy variations
- New Gear & Consumables
- New surprises in-game that will most likely kill you ```
> **New Gear & Consumables:**
```- Burst Rifle
- Machine pistol
- Updated Machinegun
- New resource pack
- New consumable
- Updated model on all resource packs ```
> **Bug Fixes:**
```- Fix for Sentry Gun being able to be placed in a door.
- Fix for players being able to enter a ladder through a thin wall.
- Added a check so that you cannot stand up when crouching under something.
- Enemies will no longer just walk after their head explodes.
- Fix for melee weapons being able to hit things behind the camera.
- Fix for not getting expedition completions correctly.
- Fix for Noise-system. Mines & Sentry Gun amongst other things now generate noise.
- Fix for music queues at end screens not playing as they should.
- Fix for HUD-elements getting stuck on screen when restarting.
- Fixed a bug where enemies would wake up instantly after opening a door and shining your flashlight.
- Fixed a bug where you could have a resource pack left on you with 0% left in it.
- Fixed a bug where you couldn't see any lights in the elevator going down.
- Fixed a bug where the shotguns didn't have any tracers in multiplayer.
- Added separate setting for scaling mouse speed when aiming
- Clamped mouse and gamepad look speeds to never go below 10%
- Fix for dialog system not working if you play more than one time without restarting the game
- Enemy pathfinding optimization.
- Performance tweaks & optimization.
- And many many more ```
Weapon tweaks & balancing:
Pistol:
- Slightly decreased range
SMG:
- Tweaked recoil behavior and visuals
Assault Rifle:
- Slightly tweaked recoil behavior and visuals
DMR:
- Increased fire rate
- Shorter recoil
- Shorter time to aim```
**Burst Rifle:**
```- New weapon!
- Mid-range rifle with a three-round burst ```
**Machine Pistol:**
```- New weapon!
- Close range, fully automatic spray n’ pray type ```
**Shotgun:**
```- Increased ammo capacity
- Increased fire rate
- Shorter recoil ```
**Revolver: **
```- Slightly increased ammo capacity
- Slightly increased damage
- Updated recoil visuals```
**Machine Gun:**
```- Redesigned weapon: Now with a high fire rate and large magazine size```
**Sniper Rifle:**
```- Greatly increased ammo capacity
- Greatly increased damage
- Shorter recoil ```
**Combat Shotgun:**
```- No changes```
**C-Foam Launcher:**
```- Increased efficiency```
**Mine Deployer:**
```- Increased trip mine base amount```
**Bio Tracker:**
```- Increased tagging capacity```
GTFO PATCH NOTES
HOTFIX - 2020-03-31
Change list:
- Fix for Warden objective not giving a HUD update when picking up carry item that is objective.
- Fix for Infection/Health warning sound getting stuck in loop.
- Trimmed the threshold for Infection/Health warnings.
- Fix for issue with sounds and Alt-Tabbing out of the game.
- Enemies spawning behind a "Bloody Door" will spawn on a line behind it instead of bunching up.
- Fixed a spelling error on B1. ```
GTFO PATCH NOTES
HOTFIX - 2020-04-02
Change list:
- Possible fix for "Only host gets extracted" / not getting completions.
- Fix for Enemies spawning in the roof.
- Fix for multiple throw-sounds triggered when you throw something.
- Fix for not being able to drop Carry items while moving.
- Fix for Power Generator sound loop for being "on" is playing even though there is no power cell in it.
- Made sure all Audio sliders defaults to 0.75 instead of different values.
- Trigger success / fail sounds stingers in an new way to make them always play.
- Fix for looping weapon sounds getting stuck when you enter any menu / win / fail screen.
- Fix for you being able to use your weapon when you get downed carrying a carry item.
- Fix for no enemies behind a certain bloody door in C2.
- Increased exit scan time on B4.
- Key Cards are removed from the terminal system when picked up.
- Possible fix for "Insert power cell, Hold E" that can get stuck on screen.
** GTFO PATCH NOTES**
BALANCE PATCH - 2020-04-09
Change list:
- Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions.
- Balance tweaks on B1, C1, C2 & D1
- Updated and cleaned log files.
- Fix for win/lose sound cutting off when you return to lobby.
- Fix for impassable door on D1.
- Several bugfixes in regards to carry-items
** GTFO PATCH NOTES**
** PATCH - 2020-04-23**
Change list:
- On screen liquid effect tweaked.
- Bounce light, post processing & lighting calculation tweaks.
- Fixed a bug where certain lights didn't turn on correctly on level generation.
- Fixed a bug where ragdolls of enemies would occasionally flip out.
- Gave the Sniper one more mag in total ammo.
- Lowered the amount of damage the Sentry guns does from behind.
- Continues improvements on textures & models.
- A lot of "in the background" tweaks & ground work for future updates.
** GTFO PATCH NOTES**
** HOTFIX - 2020-04-24**
Change list:
- Fixed an unwanted weapon tweak in regards to weapon damage multipliers.
GTFO RUNDOWN 003 - The Vessel
CHANGE LIST - 2020-06-11
Note: Update size is about 600 MB's
New Features:
New Subcomplex: Lab
Added 7 New Expeditions
Added Steam Trading Cards
New surprises in-game that will most likely kill you
New Gear & Consumables
New Enemy Variations
Bug Fixes/Improvements:
Map now auto-centers on Player (You can disable this in settings)
Added Friend ID code on Settings page (Press ESC when in level to see it)
Fixed ability to duplicate items (e.g. Power Cell)
Carry items (Power Cell, FRT, Cargo..) are removed from the terminal system once they are picked up
Fix for text-chatlog not being reset between games
Fixed spelling error (verifiction)
Fix for friendly fire crosshair getting stuck
Added a delay to the REACTOR_VERIFY fail sequence
The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
Fix for Hack Tool not available when pressing 7 / going to Hack Lock
Fix for Settings file resetting when updating
Various fixes for safe spots & exploits in levels
_ _
Weapon Tweaks & Balancing:
Removed "Rundown specific weapons" from Rundown 2
Burst Rifle
Machine Pistol
Machine Gun
Added "Rundown specific weapons" from Rundown 3
Bullpup Rifle
Carbine
Rifle
Burst Cannon
HEL Gun
HEL Rifle
General
C-Foam Grenades reduced to max stack of 1, reduced chance of finding in expeditions
Pistol
Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20m)
Faster and more balanced recoil
Faster reload speed, from 2s to 1.5s
Shotgun
Reduced ammo capacity
Reduced magazine size
DMR
Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size
Combat Shotgun
Increased damage
Increased magazine size from 10 to 12
Slight decrease in max ammo
Assault Rifle
Increased ammo capacity
Revolver
Increased ammo capacity
Sniper
Greatly increased damage
Reduced ammo capacity
** GTFO PATCH NOTES**
** PATCH - 2020-06-18**
Note:
- Update size is about 100 MB's
Change list:
- Fixed a number of behind the scene crashes.
- Fixed so the Neonate machine sounds match the animations.
- Fixed a spelling error "wan" to "want".
- Fixed to the Hacking tool doesn't clip through your hand.
- Increased syringe model size by 20% when finding it in the world.
- Added setting (in "gameplay") to hide the needles of the syringes.
- Fix for enemies climbing through the floor in certain places.
- Slight tweak on A3 ending waves (was unintentionally a bit too hard)
- Fixed a spot where players can get stuck in D1, zone 389.
- Added reload sounds to HEL rifle.
- Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.```
** GTFO PATCH NOTES**
** HOTFIX- 2020-06-18**
Change list:
- Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.```
** GTFO PATCH NOTES**
** HOTFIX- 2020-06-25**
Change list:
- Small fix for Warden data collection```
GTFO Rundown 004 - Contact
CHANGE LIST - 2020-10-22
Note: Update size is about 2.2 GB's
New Features:
- Added Matchmaking Alpha
- Added Host Migration (Peer To Peer)
- Added In-Game Voice Chat
- Added sectors with optional objectives in each expedition
- Added sector based score system for rundown progression
- Added Data Center Environment
- Added New Enemy/Variation
- Updated Unity Engine to 2019 LTS
- Updated the Expedition Success Screen
- Updated the Rundown screen for Layered Difficulty
Gear & Consumables:
- Added new Consumable, you'll need to discover this yourself ;)
Added Rundown 4 Specific Weapons
- Auto Pistol
- Heavy Assault Rifle
- Choke Mod Shotgun
- Machinegun
- Auto Sentry
Removed Rundown 3 Specific Weapons
- Bullpup Rifle
- Rifle
- HEL Gun
- HEL Rifle
- Shotgun Sentry
Bug Fixes:
- Performed Network & Game Optimizations
- Added weapon switch animations, tweaked reloads & sounds
- Added status Watermark
- Updated bounce light rendering system
- Updated glass & c-foam shaders
- Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
- Fixed ready button when drop-in joining, to be able to choose your loadout
- Fixed striker weak spot that wasn't removed correctly when head was
- Fixed collision issue on mothers that made one of the weakspots difficult to hit
- Fixed game crash caused by HTML formatting. Note- This will prevent typing <, >, = in chat
- Fixed bug where the Drop Prod is missing after loading into expedition
- Fixed Host Revive bug where host reviving would not give 20%
- Fixed bug where player inventory above head was out of sync
- Fixed bug where scouts would not be alerted by mines
- And many more various bug fixes and enhancements.
Weapon tweaks & balancing:
- Added Weapon Multipliers "stagger" & "precision"
Pistol:
- Increased damage
Assault Rifle (Malatack LX):
- Increased ammo capacity
- Increased damage on body shots
DMR:
- Slightly increased ammo capacity
- Slightly increased rate of fire
Shotgun (Semi Auto):
- Slightly lowered effective range
- Slightly reduced rate of fire
Combat Shotgun:
- Slightly increased spread size
- Slightly lowered effective range
Revolver:
- Increased damage on body shots
Sniper:
- Lowered damage on body shots
Burst Cannon:
- Increased damage
Machinegun (Techman Veruta):
- Lowered damage on precision shots
- Slightly reduced ammo capacity
Burst Sentry:
- Increased ammo capacity
GTFO PATCH NOTES
HOTFIX- 2020-10-22
Change list:
- Fixed a bug where Push to talk was triggered when writing in a terminal. ```
GTFO PATCH NOTES
PATCH 2020-10-23
Change list:
- Fixed an issue where Warden objective items & keys where dropped on the ground instead of being given to the host when a client leaves the game.
- Fixed an issue where a player would loose their consumable pickup after leaving & rejoining.
- Fixed an issue that prohibited players from certain regions playing without getting the "No network" error.
- B2, Fixed Warden objective text.
- C1 fix, bloody doors spawned to few enemies.
- D1 fix, removed flying egg-sacks.
- D2 fix, removed obsolete bulkhead keycard.
- Fixed a number of behind the scene crashes.
GTFO PATCH NOTES
HOTFIX- 2020-10-24
Change list:
- Extreme sector now works again on D2.
GTFO PATCH NOTES
HOTFIX- 2020-10-27
Change list:
- Worked with Matchmaking service partner to identify a rare scenario that lead to their service being unavailable. Both parties have implemented changes to prevent the scenario from recurring.
- Fix for player stuck & holes on C1.
- Fixed unintentional nerf on Pistol semi.
- Fix for bad rotation on locker spawn in D2
- Fix for behind the scene crashes.
- Some minor graphic and spelling errors.
GTFO PATCH NOTES
PATCH- 2020-11-06
Change list:
- Big optimization pass.
- Server migration should be more stable, not kicking back to lobby as much.
- Fix so that you can't use a bulkhead key on a bulkhead dc that has no doors left to open.
- Fix for not being able to ping large bulkhead door
- Added navmarker with skulls to bulkhead doors that you have unlocked with a bulkhead door controller
- Fix for navmarker not showing up on placed sentry-gun.
- Fixed so that you can voice chat from the terminal again.
- Moved voice chat push to talk to LeftAlt as default key.
- Fix some lobby issues in regards to matchmaking.
- Fixed a bug where enemies attack through doors.
- Fixed a bug where the clients didn't send their correct crouch state to enemies.
- Hacking will look a bit different as a bi-product of the optimizations```
GTFO PATCH NOTES
PATCH 2020-11-19
Change list:
- Fix for stuttering issues.
- Added IME (Input method editor) support for the text-chat.
- Fixed a terminal in D2 what had a broken voice log.
- Fixed Copy lobby ID not being visible on the settings page during a game.
- Some behind the scenes crash fixes. ```
GTFO Rundown 004 - Contact://Extension
CHANGE LIST - 2020-12-16
Note: Update size is about 115 MB's
New Features:
- Added 4 new levels: A3, B3, C3, E1
- Added new scan type
- Added logs to terminals & lab monitors
- Added new matchmaking options for specific tiers or all unlocked expeditions.
Gear & Consumables:
- Added new standard weapon: Hel Revolver
- Added new sentry: Sniper Sentry
- Added red glow sticks!
Bug Fixes:
- Fixed ability to place tripmines through doors
- Fix for the Cryo model being shown when holding a Cargo in First Person
- Fixed bug where swapping weapons would cancel firing a burst weapon
- Fixed tank hit box and smoothed out its behavior
- Fix for C-foamed enemies causing issues with hit-reacts
- Fix for enemies having no collision with C-foam if joining a game in progress.
- Various other bug fixes
Weapon tweaks & balancing:
Sniper
- Precision damage increased
- Ammo decreased
- Magazine size decreased
Autopistol
- Slightly increased damage
GTFO PATCH NOTES
PATCH- 2020-12-17
Change list:
- Fix for player model disappearing in the end of the elevator ride.
- Fix for old aim toggle bug where you would stop aiming as soon as a teammate switched weapons.
- Fix for issue where you could not use the melee-shove button (C) while sprinting.
- You can now switch weapons while hacking again.
- Fixes for being able to cancel a burst with jump and sprint.
- Fix for not being able to switch from melee while holding/charging melee.
- Fix for melee not being canceled properly when starting to climb a ladder.
- Environment fix for stuck spot on A3.
- Added option in Voice Chat settings for disabling playing a sound on Push To Talk.
- Fixed map panning when map is opened if movement keys are held down movement keys need to be released and pressed again for panning to begin.
- Fix for door blades visible in the environment after opened on certain places.
GTFO PATCH NOTES
PATCH- 2020-12-18
Change list:
- Fix for not being able to interrupt melee charge up with the shove action.
- Added proper sentry gun name to loadout on success screen.
- Fix for being able to initiate hacking interactions through doors.
- Fix for a cheese-spot in E1.
GTFO PATCH NOTES
PATCH- 2020-12-27
Change list:
- Fix for not allowing weapon switching at anytime when using melee weapon.
- Fix for multiple cheese-spots.
GTFO Rundown 005 - Rebirth
CHANGE LIST - 2021-04-29
Note: Update size is about 650 MB's
New Features:
- Updated: Intro videos
- Added: Warden Artifacts & Boosters
- Added: Floodways Environment
- Added: New dangers to The Complex
- Added: Flashlight Activity Indicator
- Added: Terminal: Expanded the AutoComplete on more possible keywords
- Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
- Added: Terminal: Distance based PING command
- Added: Intel button to Rundown Menu
- GUI Settings: Primary Display setting in Video Settings
- GUI Settings: Button to reset Gameplay & HUD settings to default
- GUI Settings: Ability to enable/disable & scale UI Components for player
- GUI Settings: Option to enable/disable Hit & Death indicators
- GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
- GUI Settings: Added: Flashlight HUD indicator under Inventory
_ _
Bug Fixes:
- Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
- Fixed: Settings Menu 0% shown consistently
- Fixed: Laptop Terminals can now be player pinged
- Fixed: Flashlight turning off on sentry placement or replacing consumables
- Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
- Fixed: When starting then stopping to chat in elevator, UI now works as expected
- Fixed: Menu sliders now use their whole range
- Fixed: Bio-Tracker can no longer be given tool refills
- Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
- Fixed: Join in progress crashes
- Fixed: Auto-Completing Objectives (Cryo bug)
- Fixed: Normalized S1 scan speeds for 1-3 players
- Fixed: Watermark/Server Sync not always showing
- Fixed: Matchmaking settings now save on disk
- Fixed: Removed delay from end of hacking minigame
- Fixed: Sentry Accuracy Issue bug
- Fixed: C-foam will no longer pass through steel doors
- Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
- Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
- Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
- Fixed: Terminal bug where you could do instant PINGs
- Fixed: Where shooters couldn't hit you if you looked up/down
- Fixed: Continuously shaking screen when you opened the menu after a melee hit
- Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)
Returning Rundown Specific Weapons
- Machine Pistol
- Burst Rifle
- HEL Gun
- HEL Rifle
- Machine Gun - TechMan Arbalist V
Added Rundown 005 Specific Weapons
- Heavy SMG
- Double Tap Rifle
_ _
Removed Rundown 004 Specific Weapons
- HEL Revolver
- Auto pistol
- Carbine
- Heavy Assault Rifle
- Choke mod shotgun
- Machine Gun - TechMan Veruta XII
- Burst Cannon
Weapon Tweaks & Balancing:
Pistol:
- Slightly increased staggering effect
Machine Pistol:
- Increased body shot damage
- Slightly lowered ammo capacity
- Slightly smaller hip fire spread
DMR:
- Increased body shot damage
- Increased fire rate
- Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
Burst Rifle (Rundown Specific):
- Increased clip size
Shotgun Semi:
- Slightly increased ammo capacity
- Slightly increased range effectiveness
- One shots chargers
Combat Shotgun (Rundown Specific):
- Slightly increased staggering effect
- Increased body shot damage
Revolver:
- Slightly reduced ammo capacity
Sniper:
- Increased clip size
- Slightly increased ammo capacity
- Increased delay between shots
- Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
_ _
Hel Gun:
- Slightly shorter charge up time
- Increased ammo capacity
- Increased over-penetration
- Increased body-shot damage
- Adjusted hipfire aim circle to fit bullet spread
Hel Rifle:
- Faster reload
- Increased damage
- Increased body-shot damage
- Increased clip size
- Increased over-penetration
- Increased ammo capacity
- Adjusted hipfire aim circle to fit bullet spread
Machine Gun - TechMan Arbalist V:
- Increased fire rate
Mine Deployer:
- Reduced max capacity from 10 to 8
UI Polish:
- Added hover effect when mouse cursor is over a weapon or booster slot
- Menu Bar selection will now light up
- Improved the Weapon Selection UI
- Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
- Renamed "Objectives" page to "Objectives and Boosters"
- Increased blood on screen when the player is downed
GTFO HOTFIX NOTES
HOTFIX - 2021-04-29
Change list:
- Fix for bug that caused boosters with just one use left to disappear during a game session if a player joins in progress.
- Fixed Warden Objective text in A2, B1, C1
- Tweaked Artifact visuals
GTFO PATCH NOTES
PATCH - 2021-05-12
Change List:
- Tweaked the Artifact emitter sound
- Increased... I mean lowered the Artifact pickup sound ;)
- Added alternative muffled versions when another player picks up an artifact
- Improved Sentry Gun placement on gratings
- Increased spitter retraction times on c-foam and flashlight
- Updated shape on aggressive artifact
Bug Fixes:
- Fixed issue where Big enemies would not properly jump down ladders
- Fixed issue where the NAV info was missing when querying doors
- Fixed a lot of level design issues including stuck spots, cheese spots, out of bounds, shy lockers looking into the void or the wall..
- Fixed numerous crashes and exceptions
- Fixed many misspellings of some Booster names and descriptions
- Fixed issue where some Boosters had a different name and descriptions than what their effect was
- Fixed Booster condition "Security Scan" staying active after last scan completed
- Fixed scan that could travel into wall on A2
- Fixed issue with scroll bar from settings screen being rendered above "Retire to lobby" popup
- Fixed issue where you could 'press any key' outside of terminal
- Fixed issue where the punch sound effect was global
- Fixed issue where certain character voice lines only played when that character was host
- Fixed issue where Leaving and Rejoining caused Lights and Fog to not be in sync
- Fixed issue where cocoons are not synced in same place for all players
- Fixed issue where you could spontaneously fall through floors
Level Design Changes:
A1:
- Lowered overall respawner presence
- Slightly tweaked Extreme sector plants pickups total per zone
- Slight tweak on number of scouts in Extreme
- Increased respawn timer
- Lowered % of enemies that are re-spawned
A2:
- Added Warden messaging around picking the hisec crate up
- Fixed errors in regards to logs on A2
- Increased respawn timer
- Lowered % of enemies that are re-spawned
B1:
- Tweaked the difficulty on the HSU rooms to better match B tier
B3:
- Lowered respawner presence
- Slightly tweaked enemy amount behind the bloody doors
C1:
- Slightly lower the amount of hybrids in Hub rooms
- Added more Bigs to the Hub rooms
- Slightly lowered % of enemies that are re-spawned
- Added a team scan on the Uplink (level specific)
- Added a delay on the extraction wave
C2:
- Removed enemy respawners in the generator cluster zone
C2 Overload:
- Reduced the amount of enemies in the scan fight overall
- Reduced the amount of boss enemies and made the spawning timing more predictable
- Fixed a bug where Boss enemies would spawn at the same time
D1 Extreme:
- Removed some enemies of a specific type from the second zone of the Extreme sector
- Added an enemy to the third zone instead
GTFO RUNDOWN 005 - Rebirth://EXTENDED
CHANGE LIST - 2021-06-23
Note: Update size is about 230 MB's
New Features:
- Added: New Expeditions
- Added: New Warden Objectives
- Added: Sound Effects to all global popups
- Added: New 3rd person movement animations for Pistol & Rifle type weapons
- Added: Single click to prepare and select Boosters and Weapons
Other Adjustments:
- Adjusted Booster popup audio
- Tweaked the Rundown Intel popup
- Some slight performance optimizations
Added Rundown 005 Specific Weapon
- Standard Weapon: Sawed-Off Shotgun
Bug Fixes:
- Fixed issue where flashlight would not shine in certain spots
- Fixed issue where the scroll bar wasn't moving with the scroll list smoothly
- Fixed issue where the menu slider can scroll from outside horizontal boundaries
- Fixed issue where players can close equip items window by pressing the right view panel
- Fixed issue where you could turn off a wave during a terminal uplink by inputting the UPLINK_VERIFY command twice
- Fixed issue where you could semi-lock a terminal by spamming the Enter key
- Fixed issue where you could do the same Terminal Objective more than once
- Fixed issue where the "Zone #" text floats in front of the wall
- Fixed issue in C2 where the scout could phase through a wall
- Fixed issue where the Fog Repeller Turbine was not working correctly for players who join in progress
- Many fixes for level related bugs and cheese spots
GTFO PATCH NOTES
PATCH - 2021-06-28
Note: Update size is about 240 MB's
Bug Fixes:
- Moved State of Truth Audio Log to E1 where it belongs
- Moved B4 disinfection station to now be accessible
- Fixed various Level Design bugs and cheese spots
- Fixed various typos
- Fixed a few exceptions
GTFO HOTFIX NOTES
HOTFIX - 2021-06-28
Note: Update size is about 240 MB's
Bug Fixes:
- Fixed bug where the layout of some expeditions unexpectedly changed.
GTFO PATCH NOTES
PATCH - 2021-07-06
Change list:
- Fixed various cheese spots on A3.
- Fixed issue with Password hints being unavailable after too many wrong passwords.
- Fix player being unable to interact with Audio Buffer terminal if player exits terminal while the terminal sound device is restarting.
- Fixed a bug where you could activate multiple Uplinks at the same time.
GTFO HOTFIX NOTES
HOTFIX - 2021-07-07
Change list:
- Fixed bug where an alarm was missing in C3
GTFO PATCH NOTES
PATCH - 2021-08-23
Change List:
- Updated back-end logic for new players
GTFO PATCH NOTES
PATCH - 2021-08-27
Change List:
- Adjusted internal lobby privacy setting so that lobbies can only be joined via a Lobby Code, Steam Friend List, or via Matchmaking
GTFO PATCH NOTES
PATCH - 2021-10-28
Change List:
- Added limited edition Halloween glowsticks
GTFO PATCH NOTES
PATCH - 2021-11-12
Change List:
- Removed limited edition Halloween glowsticks
GTFO 1.0 CHANGE NOTES
RELEASE - 2021-12-10
Change List:
GTFO PATCH NOTES
HOTFIX - 2021-12-10
Change List:
Fixed bug in D1 where you couldn't use the terminal command to start the final fight after using a checkpoint.
GTFO PATCH NOTES
PATCH - 2021-12-16
Change List:
Accidentally left off the list but absolutely worth mentioning:
Tweaked light intensities for shooter, big shooter and hybrid projectiles to not be as overwhelming in dark environments.
Improved quality of directional light shadows, most noteably in outdoor areas
Added impact effects to shooter, big shooter and hybrid projectiles to improve their feel
Fixed bug where boss was unintentionally visible from certain areas in C1
GTFO PATCH NOTES
PATCH - 2021-12-21
GTFO PATCH NOTES
PATCH - 2022-01-21
GTFO PATCH NOTES
PATCH - 2022-01-27
GTFO PATCH NOTES
HOTFIX - 2022-01-28
GTFO Rundown 6.5 - Destination://Extended
RELEASE - 2022-04-12
Change List:
GTFO Rundown 6.5 - Destination://Extended
PATCH - 2022-04-14
Change List:
GTFO Rundown 6.5 - Destination://Extended
PATCH - 2022-04-20
Change List:
GTFO Rundown 7.0 - Rise
RELEASE - 2022-06-16
Change List:
GTFO Rundown 7.0 - Rise
PATCH - 2022-06-27
Change List: