#ai-feedback-discussion
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1 goat between 1 adult and 2 sub adult carnos is negligible at best. Better hope you know where 3 more spawn, and they're actually there.
They need to fix this issue asap, I cant even wander far without dying of starvation š
As impossible as this sounds, you all need to remember carnos can pick up boars just like deers now. Their weight got reduced
probably the boar was half eaten by compies
their weight got reduced but it's still higher than the deer's lol
this might have been the case
no it was most likely from 80-90% to adult
if that makes a difference at all
gotcha
its still crazy how little food deer/boar give, at first I thought people were exaggerating
i do think there needs to be a nerfing into the ground then build back up phase with ai, theyre certainly comfortable doing that approach with ai spawns and carno bleed resistance so why not take that approach with ai.
that actually makes a BIG difference between those numbers, you gain most of your weight during that time, so even like a 4% difference could be 400kg difference for a carno
why should that be impossible... a carno of almost 2 tons could easily take a full grown male boar in its mouth, easily... its like a father carrys his little toddler daughter
How do you hunt frogs and chickens, especially around North West? They are so difficult to spot.
Because boars used to be heavier and gave more food, as they should, so carnos couldnt carry them
@warped lake
#ai-feedback message
The food problem is mainly one of carnivore overpopulation. If you donāt want the challenge, then there are still herbivores to play š
Ehh fair point. I'm just not interested in Herbis for now since there's nothing interesting for me to play.
Honestly I'd play Anky if it was in the game but ehh.
I actually like to play carnivore as well, but just because I like combat, and carnivores grow so much faster and easier. I canāt waste so much time on a game.
I like Combat as well, but I just don't want to waste like, 30 minutes waiting for a spot to open on official servers so I tend to do Unofficial. Sometimes it's populated sometimes it isn't. The problem with AI scarcity is on Low Population servers mainly, hence why I made the post, however I do see your point don't get me wrong you're also right, Carnivore population was always high.
i know no matter how much food they give a carno should ever have been able to carry a boar ever since
Has anyone got a handle on where Chickens spawn in the map? I'm playing ptera so mobility is not an issue
If the dev's focused on building nonsense things like human structures and flying fish, instead of fixing AI and optimizing the game, Farewell fellow islanders lol
If anyone is wondering, yall know the mud pit by canyon? if so, on the hill behind it, on the other side there is another field right before it hits the tree line. I relize alot of goat spawn there if anyone is wondering hungry as a carni.
i know they made food decrease faster so I hope thats helpful
@cold plume boar is smaller and lighter than utah but i agree
@sweet cipher did you find it or did you kill it?
Someone kindly killed it for me and then ran off without eating it!
2 Weeks without any update on AI fixes. That's pretty annoying. Give us at least some infos. Frogs have to be fixed, they are swimming in the rivers most usually. Crabs won't spawn at all when dead Turtles are around, and yeah, fix the flying fish, please. Can't be that hard, no?
I agree the AI does need some fixing. I have seen alot of those beauty flying fish.
@warm pewter that is the most scumbag thing Iāve heard people do in this game. The worst part is that other players want a friendly herbivore simulator and are enjoying this.
In relation to my AI feedback on Ants. [I know these are not ants but the nesting material]
I would love be giant insect ai's that clean up dropped fruits like the compies for herbivores
Arthropleura 
yea blame the toxic herbi players for that. No wonder everyone is complaining about not enough AI for the meat eaters. Ive seen tenno heards do this multiple times in NW area on both sides of the river
@red crow a boar gives my utah about 60% if I dont go away and let compies eat from it
Boar are insanely strong for a utah, even adult ...
@median holly boars run away from adult utahs lol
And if you dont manage to kill a boat as a 80% then its your fault
@reef hollow I have been thinking about Elephant AI. They'd be a great challenge for carnivores and could even chase off certain herbivores if they get too close.
With the chasing off herbs part making it so they stay away from nests may be a good idea but I like that
Also to prevent herbie players from having extra security
or the aspect of herds with AI, typically you would never see, singular animals. they would need to be within a pack, this way you can have baby AI and adult mixed AI .
Gives packs targets to hunt down as well
pls add more ai especially shcooling fish i cant find anything i might starve to death as a ptera.
i can literally survive easier as a carno compared to a pteranodon because i can acutally get something to eat
Is it just me or are all the schooling fish swimming in the air?
Anti-gravity fish
sounds like a lot of our AI issues should be addressed in Update 6. Dev blog mentioned flying fish going away and it makes sense that ai would get tweeked with gore coming on to the scene.
I hope so, Ptera is super hard to play as right now with the fish bug. Does anyone know any areas that seem to have consistent "non-bugged' fish? Or do you need to just get lucky
Just go to the beach and live off turtles
even if the fish are flying, you can catch them from the water below, its just hard to see the bubbles
So if you see flying fish that means you should be able to catch fish somewhere below/around where they're flying?
yeah generally, just a bit more difficult and may take a bit
Thats a good idea i like it
@compact flint What? You want the worthless goats nerfed?
The only AIs that take a little effort to kill are deer (fast enough to run from the smaller things other than juvi Carno), boar (fights back against small things) and rabbits (burrow). Goats are completely helpless, that's why they go extinct like 2 minutes after the server restarts.
is it a deer then?
something i hunted was sooo fast i couldnt get it as carno even at 45%
You hunt deer by using the charge. Then you can catch them, even if they are your first prey.
@hearty horizon what exactly are you suggesting ?
There is actually a button that lets you outplay boar 100% of the time as juvi Utah - the pounce button. It doesn't magically teleport you behind it but it does magically teleport you at its flank, which is good enough. Also boar are really slow now and you can usually run from them just fine. They also no longer chase you forever.
didnt update 5 make it so boars arent able to hit if you pounce them as juvi utah?
@azure zenith Why are you hunting fish as a raptor?
Try to find something else than fish, Iām taking what I have
Go to nw plains
....fair argument
Center has most ai and center is of course full with Dinos who wonāt let me live one more minute, so itās difficult (counting NW center too). Itās also a pain to hunt AI in the forest as you donāt see anything that is further away than 2cm. Canāt say how many times Iāve fallen into rivers and off cliffs because I canāt see beyond the bush in front of me
So I found out why pigs and other ai are despawning in minutes. The compys are able to eat the dead ai even if they are nowhere near it. I also found out that compys do not spawn if the ai dies from bleed damage. If you are a Utah, pounce a pig til stam almost gone then just lay there and regain your stam. By time your stam is back the pig will have bled out and no compys will spawn. You will get much more food from it and the pig will be there for full amount of time.
Isle ai irrelevant
Like potās ai is relevant
@warped lake You do actually get nutrients when you spawn in. I am not even sure if this is actually a good thing, because you are supposed to collect nutrients, not reap the rewards from the start (get parents for that). I would rather like it if you started without nutrients but had some "grace time" before your diet state starts dropping.
Otherwise you are completely correct. There needs to be more small AI and those small AIs should occur in places where you are more likely to go as a juvi and less likely to go as an adult. The low hunger you start with is likely just a remnant of the diet mechanic test that never got removed for some reason. It still works out, but only because hunger drain during growth is busted.
Alternatively you could actually start with one nutrient type only, but more of it.
Collecting nutrients is fine and I like the buffs from them, but now that you mention it, it makes sense that we don't get nutrients at the start. However the beginning hunger really needs to change for the better. Kind of hard to get a surviving jump start without being lucky/finding AI or a corpse. I just think that the starvation at the moment really kills the game for newcomers.
They start you with hunger to encourage you to immediately go on the hunt. The problem is not enough/buggy/OP AI. I am watching and waiting for a stable ecosystem to start playing again. Herbi life is boring without a little carni play to spice it up a bit. So i cant even try to play right now. There have been several times in the past where AI was nice and you could find food, so I think they appreciate the need for ai they just have bigger fish to fry at the moment pushing out updates and working on other features of the game. It is likely AI will be hashed out in the future and make the game viable to play.
Update 4 had good AI. You could find deer and boar in the deep forest and it was actually pretty nice having them there. However I don't know if a new day/night cycle is that important since we already have one that's decent looking. In my opinion, gameplay should come first, then comes the aesthetics of the game. In the current state playing the game is really hard without proper AI.
nw and south
How is AI spawned in evrima??? Is it time related or player condition or what?
usually after restarts
but they do respawn passively iirc
I saw fish pop up right in front of my deino so I guess there is some mecanics to keep the population of AI but not sure how it works and what it is based on
Honestly i like the idea of predatory fish, but idk what fish goes for a 6 ft gator
@reef hollow is that a sturgeon perhaps? I was actually thinking it would be a great hunter even tho it would make no sense, I was gonna mention a sturgeon but the problem was that it likely wouldnāt attack deinos, due to the size and weight.
no that is alligator gar and goliath tiger fish
how did you get sturgeon out of either of those
A sturgeon has a suction face much like a stingray.
Bullshark
@glad tangle If that is added it will promote roster creep in the long run
Sorry, whatās that?
basically when playable get overshadowed because theres so many. Like for example, Pentraceratops doesnt get play because its irrelevant and you might as well play Triceratops, or theres so many options you wouldn't think about playing it.
Well, thatās going to happen regardless. They plan to add 56+ playables
"plan"
??
@glad tangle the only issue I have with it is it would be an empty player slot. Carnivores already have trouble finding people to eat and having a player that even if you could catch and eat would only give 2% hunger would be bad IMO
@carmine locust that's a good idea I like it.
Thx
I have an idea that I am seeing that could be very cool, I really would like that when they officially release the dilophosaurus it would be like the one in Jurassic, I don't know how that design compares to anything with the membranes, it is the head of the dilo, it is simply epic
I met a special chicken yesterday. For some reason it kept following me. We hid together and ate together. After a while the chicken disspawned or something :( It just disappeared. This was the best ai bug. I want more friendly chickens.
@desert galleon that just takes away the need to hunt other players
If an AI buffalo gives all nutrients and a stego gives one or non then I ain't never spending the effort to kill a stego
how do u find elite fish as a flyer
stealing them from deinos is the only way afaik
yes, atleast make the 3 call a hissing sound when the frill opens up
@dense wadi That's the case with all land carnivores. You need to get lucky with spawns in order to survive normally.
Ew
@wintry linden goats give actually 5% hunger to a carno if you swallow them whole, I looked at my food percentage before and after eating a goat cough

š
Did i experience a glitch maybe, or do AI's have a respawn timer now?
I was roaming fields for AI, i killed a boar, and even before i got to take a bite, another boar just dropped down from the sky on top of my head. Was that a very well timed respawn or was it a glitch? It was like that boar i killed, immediately respawned at the same spot it was killed.
@kind glen Iāve never experienced that before, thatās super strange
me neither xD that's why i posted it here. So i guess it wasnt a respawn then ?
i had 2 other guys witnessing it aswell. So it wasnt because i was tired or anything xD
Maybe it just respawned super weird
Because they usually just spawn normally on the floor

Sounds more like a glitch though
So ig have fun with flying boar 
Yea maybe, you know when compys spawn after you kill something, they drop from the sky aswell. Maybe the game were mistaken a boar with compys... IDK XD
Is it me or are there no bullfrogs anywhere?
Brings a whole new meaning to the phrase "when pigs fly" š
i always find at least a small amount of bullfrogs at swamp, not just the river where everyone is, but also at the other lake.
I struggle finding frogs as a Pt, but as a croc swimming along the rivers I find them fairly often. Think it's just easier to see them from below.
You can also find frogs at oasis/trash pit (though they tend to get scared off or eaten because it's a popular landmark)
aight thanks
@sweet crow i saw at least 10 deer southeast over a timespan of 1.5~ hours
and a couple of chickens aswell
I'm in that area all the time and still have yet to find anything other than some dead fish in the short river. Once in a great while, I'll find a deer, but rarely.
@pure sail it doesn't just happen to dryo. My teno made a chicken friend the other day lol
Actually pretty sure it's a bug that needs reporting. I think (without knowing for sure) it's probably code similar to the boar that runs up to attack dinos nearby, except the chicken is missing attack animations/damage/hitbox so it just follows you around
AI spawning needs to be increased significantly, and put in more areas of the map. Especially south-west!
hmmn today i spawned as a carno in night time around center, me and another carno bum rushed some feeding pteras(3 mature) so I could eat, with the new awesome nv and trying to eat as the pteras are hellbent on killing me and carnos are trying to defend
Sometimes it can be the depravity of being a juvi that can make it fun for the grown ones. It can be a little frustratingbut for the time being im a fan of the way it is.
ive also taken out a goat with two juvi utahs, we were on voice chat and it was hard, but two juvis frothing over the scent of blood was pretty fun
yes we couldnt catch it but we could plan and ambush it
I just stopped playing after ragequitting falling into that pathway/pit south west of new rock arch on north beach, if it was easy everyone would play it
agreed ai should have basic needs so they dont just stay in the middle of the forest where nobody can find them or swim out into the ocean
It would be cool if they gave them their own diets so they'd migrate around the map.
Though I'm not sure how pheasible it is.
I think they could at least make them have to drink and eat.
this type of AI you are talking about would be more like fixed NPCs (which never despawn) and besides that a lot of heavy script, it would certainly have an impact on the server's performance, which already has difficulties in very populated areas
@lone vessel how bout arapaima?
that would be better yes
and it could try and attack baby deinos and dinos that cross
Water snakes wouldnt be a bad idea either
I was thinking bullsharks
think you gotta have a croc to get it for you they are the only ones that can get one
Steal them from deinos or take a risk and jump into the water to kill it. You cant pick it up tho so you have to grab off pieces
so that means a starving carno could eat 20 goats ???
yeah
if you find 20 goats si
A whole 20 goats fits in a carnos stomach
Thatās a lot of goats
Indeed that is alot of goats for a medium sized carnivore
In fact, you can eat goats more cheaply.adult carno can hold E to get 5% food from a goat and then pick up the prey to swallow it,then you get more than 10% food.ļ¼such solution suit every corpse at 3 to 6 percent of your body weight.As an adult carno,only goats meet this requirement as ai.ļ¼
Wild solo carno that avoid popular locations need to learn to live frugally
But that's not an excuse for carno players to compromise, we still need more food and AI.
Carno would have starved to death in 45 minutes, whereas Utah would have gone straight to adulthood after only one full meal before it needed three nutrients.
Can you feel that if you don't eat for 5 minutes, you lose more than 10% of your satiety?
I don't really see the benefit to having AI companions, it draws far more attention to you and only really benefits carnivores who find you. Not to mention that nesting AI would have to then go and find their own food or rely on you to get it for them if they aren't programmed to move from the nest, and if your hunger is going down faster because of the amount of AI you've "recruited", it'll make survival for you, and by proxy them, impossible when you're fully grown. The nesting mechanic plays more into the realism roleplay aspect and doesn't really provide a reason to add AI into the mix - nesting is supposed to be a nice challenge for two players, not a player and an AI that is already programmed to do everything correctly. Honestly, it's a nice idea in theory, but I feel it would be more of a burden if introduced, and could likely cause a lot of entity lag if malicious players join and recruit tons of AI.
Only time I'd wanna see "AI companions" is in the case of large players standing still in the open for a long time and having one or two tickbirds land on them lol
Well you would have a cap on the amount you are allowed to recruit plus it helps balance out the small guys especially since they are focused more on large numbers. Something like the troodon for example, might have many players at first, but if food balancing and just actual fun gameplay balancing isnt done right for all the dinos, then those numbers will start to die down overtime. It would be nice to have an Ai or two to follow you around to help you with your hunts or to defend yourself.
Hypsi for example, its not like you find a bunch of hypsi players, lets say you are able to put a pack of 3 real hypsi players together (which is pretty hard to find). Well if each of them had 2 or 3 Ai companions to form a pack of 6-9 Hypsis, it would make running around the trees and living in little tree nest societies much more fun
Hopefully through good game design, the game will naturally encourage players to start playing the mid-smaller tier dinos when the high tier starts getting played to much (through difficulty of growth, limited food, etc). Even then though, to have a "living" eco system, you need much more little guys then the big ones and I don't think there will be enough to still have that feeling. So I think having some AI companions for them would help create that living ecosystem feeling
Imagine what happens when they release rex
I reckon rex should automatically spawn in if too many larger dinosaurs are on a server.
Imagine it, 60/100 players are Carno and 20/100 are Stego (70/100 Medium-Apexes), Rex appears as a challenge to fight and/or survive. Once the number goes down past 50/100 in large dinos and people either change dinosaurs or leave then the Rex wont reappear once it dies.
Automated population control that adds to the gameplay loop of fighting and surviving
Kind of like a server event where a threat to the island appears and whoever beats it get buffs or a perk once they reach Elder!
What if rex is actually a creature balanced for play and not some sort of OP thing that can wipe out an entire server ?
I was basing my suggestion under the assumption Rex was AI only
But it could be a Hypo if Rex will be playable!
I don't like the idea of AI spawning for the sole purpose of killing players
How fair is that ?
I see your point.
I mean, I can definitely see it happening as an Unofficial Server Event/Challenge thing
On unofficials yeah
why the hell would a thylacine hop like a kangaroo they were runners like dogs lol
I like the idea of more AI but most of these just don't make sense
ą² _ą²
Actually, they do hop. For some weird reason, they can stand on their hind legs and hop, the tails help counterbalance.
Most of the time they are quad walkers
they can, but they're not primarily hoppers
also what would thylacines bring that would benefit the game?
and also fruit doves
and salamanders, while cool as hell, they are just worse capybaras when it comes to survivability
they give less food, and are more aquatic
Carnivorous AI? And fruit doves can be AI in trees that animals can climb after.
thats all the differences
what would thylacines even hunt?
and fruit doves won't give food to anything bigger than a juvie utah
Anything smaller than them?
Maned wolves are better
They are omnivore so they could realistically survive in The Isle, scavenge alongside compies and be fat enough to escape predators
Man, Maned Wolves are such a bad name for those animals.
I assume they're called maned because they have much longer hair at the nape of their neck, like horses
But no, they're not wolves ifaik, though they are canidae
I like to call them Stilt Dogs.
^ i made a suggestion about that lol
they run really fast
as fast as deer iirc
which is 70 km/h
I know you did I was there and we had a discussion about it
Can we talk about why chickens run as fast as bunnys? XD
I dont even remember it lol, mb
They do???
Yes, they hella speedy
And most annoying for rabbits: they just hide in a hole RIGHT before you hit them
@olive sluice There are rabbits, frogs, crabs and chickens for juvies to catch
yeah I know, but I never see em.
(Ive only ever seen rabbit as an adult carno, the other two... not for a long time)
Lol you try catching a rabbit as a juvie.
Frogs are okay but are often on the water or mud pit, so you can't kill them there or the body may become inaccessible.
This leave chickens and crabs as the only fully accessible food sources to juvies. You're only really going to eat crabs if you go to the coast and avoid any plains interaction, which is a viable way to play but also exceptionally boring. You also might as well just get a turtle instead.
Chickens are perfectly huntable though, just hard to see if they aren't the white ones. You could run around for a while and no even have one spawn.
@rotund reef oh yeah btw, i didn't want to change the boar or anything, that can stay its fine for older/bigger carnis
I meant ADDING something for juvis/small carnis
Oh okay. What would you suggest? Capybara or tapir? Or something extinct? Still I think that is what the invisible goats, chicken, and deer are for.
capybara and tapir would be way too much free food
Well right now there is not much need to go into forests. Herbis can be seen easily on the plains, so carnivores stay there mostly. Capybara, for swamps, tapir for forests. Dangerous AI in the swamp could include Titanoboa. Tapir are a bit on the larger side seeing how they are bigger than boar. Most animals do fight back, like how the boar do in game. I am glad to see that the boar will automatically run if an adult carno is after it vs fighting. Capybara do fight constrictors in real life, sometimes loosing, but sometimes biting a hole through the snake. I think the point here however is food for the smaller carnivores. Deer and actual goats should serve that purpose, if there were more numerous rabbits/hares, maybe add some proto mammals since most were smaller medium sized. Not too sure what the aim is adding current animals on this platform while the gameplay is dinosaurs/pre-Holocene animal gameplay centered. So I would recommend using either in theme, other animals from the era, or use extinct animals if the purpose is to breath life into them. Oh and there are copies when there is a kill, but they should have them roaming around to in groups, in the forests, or by the coast/waterways...what ever. That would be easy but quick food for smaller predators.
The game takes place in modern times so modern animal AI is what makes the most sense
Also for tapir and capybara, you forget the fact that dryo is literally bigger than the biggest snake to ever live nowadays. And tapir is nowhere as fitted for fighting as boar. I'm completely against the idea of AI being free food for anything. Everything should take at least some form of investment, and something that at least ressembles a hunt, to kill.
Agreed. In South America, the largest constrictors do eat deer and capybara, I think hypsies and dryos would still be in danger if that were introduced, even young Deinos being in danger, though a fighting food for the larger ones. I did see somewhere a request for food for deinos. What would you suggest in terms of modern animals that would be good for young and juvies that would fight enough but not too much realistically? Make the deer more aggressive? Oryx from northern Africa that have been introduced to the US are known to attack larger military vehicles, even tank like ones with their 6 foot long horns. That may be something for the larger dinos to go for, but those would probably be more aggressive on here than the boar if done realistically. Bison perhaps, smaller gazelle, or pronghorn? Javelina are native to Texas and the surrounding regions. They are a wild like pig that is smaller than hogs and not as aggressive. Thinking now, a bison herd would be kinda nice, if a group of raptors are required to crouch to get up close and sneak, and make the bison quicker so they have to work together to get one. Possibly same for the other herd animals. Have bull bison be aggressive when the herd is attacked and try to defend it. There could also be longhorns which were a were a wild cow for a while which were so aggressive and feared that a battalion marching through during the time of the Mexican American war were routed by just a couple. Killing a few Americans while they peppered it with shot and it still walked off as though nothing happened.
I don't think AI needs "more variety" for smalls right now. It's more their commonality and behaviour, and the amount of food dinos need to eat to fill up, that needs to be changed. I heard AI numbers were tweaked last update so there are a lot more rabbits, chickens and frogs than large AI like deer and boars, but in order for them to be viable to hunt without overnerfing them, they would need an actual awareness mechanic and limited field of view. As for AIs to add for variety, I wouuld like to see monkeys and maned wolves, as both of them would add more life to the island but also be realistically able to survive there as well.
Yes, I think that is a good point. Life. There are sounds to make the island sound like it is alive, even monkey sounds. But other than the rare enough AI for food, there isn't much else. I often roam around the entire map just exploring, the pterodon allows that to be done easily enough, but even when I use another dino, there are often times that It goes an hour and I encounter no one unless I go to the main points of interest like Center, or NW, or the crossing between. I see that players are supposed to give life, but If someone is searching for a safe place to nest, there be food enough around to do so, otherwise, it can't properly be done unless it is close by all the other dinos. I think I recently saw a flock of birds unless I was mistaken. Birds tend to give off warning calls to other animals if there is a predator around, a mechanic for monkeys in a forest to do this, or even have birds do it in game. The maned wolf would do what other than add a little vibrancy? Hunt other AI? Hunt the smaller lone dinos too?
Birds fly off in flocks out of the forest whenever a large dino 1-calls, but they are non-interactive. Maned wolves would mostly just work as scavengers, like compies. But they are quite a bit larger so they could also be a threat to hatchlings, and even raid nests.
Monkeys would give herra something interesting to hunt when there are no hypsis around
can you somehow write to admins if you were killed by a hacker?
Not the right channel to ask about this
im glad animals wont just become submarines any time theyre near water, i get that some animals do swim to escape predators but well the ai never needs to come back so it just doesnt.
Hello, before I give feedback on AI. I was curious to know if it was possible to eat the jumping fishes as a young raptor or carno. In my experience I was unable to.
No. The jumping fish are just visuals that help alert flying ptera to fishing spots in the water. They can only be accessed by pteras
I see. that is peculiar, thank you.
i wish i knew that before biting at them trying to catch them as a young deino for like 5 minutes, it used to be that way that both deinos and pteras could catch them.
@winter laurel Turtle is viable for NE since you spawn on the beach. The beach is bsically direct north from center and if you go round the mountain you can reach it from NW. If you spawn south you actually spawn near trashpit but the south beach is reachable before you starve.The only spawn where you can't reach the beach is SE
So.. 𤷠I only know cause I go all the time. You are about starving by the time you can do all of these except NE but you'll live just fine with any
SE spawn is literally just a bad spawn unless you're a herbivore
But I feel like "you can do it before you starve" isn't the same as "you should be encouraged to do it because it's a good gameplay mechanic"
I know, that's why I said it's boring. I'm in favour of making sure there's more huntable small prey for juveniles but the info has to be accurate on the situation or it risks just being exaggerated.
Is there something going on with the fish ai? Ive swam for an hour now and have found 1 >.>
@pure breach There are no AI stegos, you've been killed by players
i see why he got confused tbh
stego mains on no rule servers really just be acting like boars with extra steps
Frog spawns are fine they r just hard to see as a PT. Just grew a deino and they r literally everywhere
i delted that comment
i mean like they basically are ai they are dumb as rocks
@olive sluice islanders vid was scripted btw
wait really? the entire thing? :0
the first part I knew for sure was-- but damn
That makes sense then cause I've never seen players do the things they do in that video
I acted a lot of parts in it and ye the entire things was scripted
oh wow neat haha
Thanks for letting me know
I think, there should be dryo AI, because players dryo are extremely rare (it fells like one player per server), so it is difficult to catch it, or just found. Why they was deleted as AI?
@restive oriole boars are like that irl, they just attack everything so it makes sense
Itās so annoying though
Rather this game be fun then realistic for stuff like that
Try placing you nest out of reach from them then like in forest or something
@rotund reef I agree with what you said about the boars (there's a reason we never go out in the forest at night in my village) but no for hippos. They're african-only species and would be free food to most semiaquatics, while being nothing but bothersome AI deinos to terrestrials.
The Rabbits drag along the ground, I tried to get a video but I missed it, but it dragged backwards and vanished 
It's a magic 
Can you sneak up on goats and boar? Or do they automatically just either chase or run away?
Cant sneak
You cant sneak up to them... duh
Sure thingšš»
Its like you get in their radius and they either flee or fight so yeah makes no sense at the moment
they have an aura of vision rather than a field of view lol
Yeah as they were saying, the AI currently runs or fights no matter what you do if you get within a certain radius of them. Crouch walking with a bush in between you to block field of view? Doesn't matter.
It's one of the reasons hunting as a spawn is so hard-- deer are faster than both spawn Utah and carno, so because you physically can't sneak up on them, you just... Can't catch them for food unless you have an adult nearby willing to help. And boar have an insane blood pool and pretty easily murder spawn Utah's and carnos (but the Utah's are more likely to try because of their diet I've noticed)
@storm cloak pretty sure its just line of sight right now for detecting AI , since they dont call and you cant smell them untill theyre dead
The question was about how AI detects yo, not the other way around
And the answer is : it automatically detects you as soon as you are in range
Ahh i misunderstood
carno has a special ability...
another hint: makes you run faster...
would like to see more and in forests as well. would like to smell them while they are alive too.
Pretty good spread of ai after restart. Saw some frogs, lots of big fish, small fish pools, deer, chicken, rabbit, hog. Saw some compy too. All ai dont seem to respawn well as the server ages after restart. Is a shame makes the game empty and boring to play. Had a pretty big carno starve to death. Game is boring and kinda unplayable without AI.
I disagree. The game is built on player interaction.
The game is boring without player interaction, if you are going to spawn as a Carnivore then you agree that without player interaction you wonāt survive.
I see AI as a crutch for fresh spawns, you shouldnāt be relying on them.
Plus spawning on an empty server as a carnivore is a death wish, at least not till they add bigger AI.
i think the AI is there to provide players with an alternative way to get their diet
cause the game isnt in perfect equilibrium. sometimes you justcant find a player on your diet, and then when you do theres 10 of them in mix pack yknow?
It really depends. AI should mostly be for hatchlings and spawns, but there are some instances (low server pop) where AI are important for carnivores. If everyone is hiding in a bush afk growing, what is a carni supposed to eat?
That being said, AI spawns are uneven. Right after reset they're ridiculously common, but after that you have little chance of running into one at all. And it's impossible in thick forest, which (combined with most herbi diets not being in forest) means that forests are just food deserts and nothing goes there
I would be okay with rare but consistent AI spawns-- 1-2 found consistently somewhere in each field, as well as more commonly (because they're harder to find) AI in forests. Not really enough to support carni populations, but something to supplement.
Also AI logic to return to their spawn if they wander off (by being chased, etc) after they stop being chased for X time
And stuff like chickens should be more common around spawns (to feed spawn dinos) and rarer elsewhere. Chickens (imo) are great in terms of food amounts already-- they'll fill a spawn/baby up, but they give so little food to adults that tbh they aren't worth the effort to chase down
Player interactions are exciting, but are not reliable for food or populating the map. The game feels really empty and boring even on a full server. The map doesnt need to be smaller just need more moving living animals in it. Smarter tougher ai is of course the end state, but i would settle for just something to eat atm. If carni is not viable then there goes the excitement of playing herbi. If you play carno or utah right now what you gonna eat? Deino, carno, stego? You are going to have 1 or 2 carnos running around and all the rest starve. Until the 1 or2 carnos starve.
carni main source of food should not be other carnis.
brachio AI when
As a pachy/stego player I avoid the center completely and do a long walk through the forests between my food sources. I think carnivore players just spawn in the middle and wait for the bored grown herbs to come to the center looking for a fight.
There is literally 0 threat of bumping into a deino while crossing any river thatās not around the center.
If the carnivores all didnāt spawn in the same place and wait for herbis to come to them and spawned around the map I doubt the map would feel so empty.
As for the migration system and AFK growers, I really hope it curbs that problem, I despise an afk grower more than anything.
My stance is the same though, if you are spawning as a carnivore you need to be able to rely on AI spawns on AI spawns, but the older you get you need to focus on actually hunting.
when i hunt i specifically go to common feeding zones where they get diet and wait
i think you should have a choice. PVP is a fun challenge and will feed you longer, but PVP alone is not viable for carni big and esp small.
I think you have the wrong game to focus on PVE especially in the current state.
When larger AI dinos are added to Evrima I would be happy to agree with you. But in its current state, you are doing yourself a disservice by not actively hunting other players as a carnivore.
I have never struggled to find food as a carnivore as a fresh spawn on Evrima.
Mostly spawning in the south region and the north east
I have. Also I think the point isn't that AI should be most of your diet, but rather that right now finding players is rather hit or miss, as there's no reliable way to find herbivores you haven't seen (footprints and blood only really work after you're already chasing them). Smart herbivores don't do a lot of hollering
And so AI supplements that, especially at night
Really I think scent mechanics could use some polish-- both for carnivores and herbivores. You could do a lot with it to make it a much more integral part of survival than it currently is
Imagine if dinos gave off a scent that isn't really noticeable at first, but the longer they stayed in an area (eg afk growing) the easier it is to follow?
I think removing the ability to smell a pack of carnivores as a herbivore will already improve that
That exists for megapacking and mixpacking though
Or just allow scenting like wolfquest to allow tracking at distance. Would help even solo carnivores find food at night or in jungle
Then at short (read sight) range you Transition to tracking with footprints, sight, sound, and blood
To prevent scent from completely negating the benefits of foliage
Except this allows for carnivores to have a homing beacon on herbivore players. Which as a herbivore player isnāt really fair.
Itās like playing a game of hide and seek but the hiders all have a siren that goes off if the carnivore goes too far.
@carmine locust 7 seconds after being noticed is enough for a rex to ambush birds
Or even an anky
Kk 3 -4 secs? Itās just rn the ai is impossible to catch as a baby Utah
1 second would be way enough
@winter laurel I liked your recent ai suggestions, particularly when it comes to detention. Imo I think the devs should definitely use far cry primal as an inspiration with this. That game has a great detection system setup, allowing the player to hide in foliage and stalk.
What are you spawning as? Ptera and Deino are not a problem. Carno and Utah are. As a lone utah you arent likely to survive. Maybe as a Carno depending.
I play as Utah when I play with my friends otherwise I play herbivores
Or we can have both aiās
@quartz swift i think they allready said abaut pterodactylus to do that
they could make the tenos spend more stamina when they run I'm tired of facing tenos like meat and that they follow me for 10 thousand years without being canceled they are supposed to be prey not predators and act as such for God's sake or that they remove their bleeding one of two because you can't escape from them I would appreciate it and I don't think I'm the only one with this opinion only when they run is good the stamina they have when they attack I would say they should increase it a little
The map is massive, making it difficult to find players, especially when theres a 100 or less
I've never once had an issue finding other players. And I spend most of my time away from the hotspots. You won't come across a new player every minute, but I see enough to not be bored and stay full on food
frogs are super rare and give no food they shouid atleast make that there are more frogs for juvis and diets
The hierarchy of power in the isle universe is about to change
was not expecting so many people to rally for my monkey idea
I am a simple man.me see monke, me click ā
@smoky python utahs are so easy to feed and live off AI. just go to south or northwest. And nighttime is not unfun. As a juvie, its actually pretty cool. I was able to get food 50 meters away from me cause it couldnt see me. If you are starving as a utah, thats on you
Nope, I was around South-SW for 2 ingame days
Not a single AI, not even a bullfrog around the SW rocky river or mudpit
while I agree itās easy to feed and live off of AI the problem is when there isnt any AI anywhere. And no, Nighttime is not fun. Congrats you had a good experience with it, but itās already hard enough to find other players and especially AI when you rely almost entirely on sight to find it. Unlike players that (even though theyāre already hard to find/kill), Atleast make some noise if they even do. Most if not all players I know log off when itās nighttime especially if theyāre a carnivore.
At the very least AI could make some sound like in legacy, they donāt make any noise whatsoever unless youāre close enough to hear their footsteps or if you startle one.
Ok, so how much AI is there? And how tf do you get stuff like deer or boar as a new carni? Boars fight back and deer run impossibly fast (even for carno) and hits donāt connect, or the deer literally does a 360 degree turn in a instant
Get lucky and find a corpse/bullfrog/chicken or rabbit
Or kill another Dino near your size, center usually has something
Where are chickens bullfrogs and rabbits? How do I find womb
Em*
Or fish
Bullfrogs around rivers, chickens and rabbits good luck lmao
your best bet is probably to start at center and find a corpse if there is one. Or spawn as carno or smth, die, and run back as whatever you wanted to grow as for Atleast a full stomach beforehand
It isn't
Fish jump out of rivers, fly close to the surface and hold RMB to skim the water
Ooooh ok thabks!
I was left clicking lmao
And I just go over where they are jumping?
O damn
Well I found a frog, killed it and it sank
And now there is a catfish
Is there a way to dive and catch it?
And carry it
Nah, ptera can't do that
Really?
So are catfish only for deinos then?
And thatās dumb pteras canāt carry anything lol
Unless you find them on the shore
A little tip (though a bit late). For ptera spawn NE/NW and fly north to the beach. There you can get turtle and crab, and if you fill up before you hit 30-something percent, it will give you enough diet to grow to adult with perfect diet before you have to worry about chickens/,bullfrogs
as a gator player, i find it extremally hard/boring to find anything. I live off a diet of fish. I cant catch land ai so fish is all i eat unless the maybe 1-2 players i see a day decides to drink or cross a river I'm in. No one wants to fight a gator and it shows because i can sit and chill on a bank with 3-5 carnos right by me and they wont even bother to attack me. So adding in ai dinos that actually go to waters edge drink or swim or more aquatic ai would be great. I also feel like adding in apex ai dinos or ai packs would serve the game to make it scary not only do you have to watch for players but dangerous ai as well.
@pliant shore do you not know how to press shift or how do you manage this? You can kill them with juvies
when i do press shift they still find a way to sense me and run away
You can easily catch up to them, i do not know what your problem is
I don't know either..
You might be an older juvi. Thanks to the current state of the game and the lag, struggles growing to the diet mechanic, etc, it's difficult to catch up with AI. Especially deer. I've seen fully grown Utah struggle to catch deer before. AI sensing is at a distance and no matter what, you will be sensed and they take off. Juvis struggle to keep up with all things. That, coupled with hitbox related issues, often makes it even more of a struggle to actually catch or attack them. I have been on top of AI before, bit, and watched the hit fail to land. This was recent. We can run all we like, but AI aren't fun to try and keep pace with.
I see where both sides are from. I don't think it truly needs slowing, but likely some level of sensory range adjusted and/or the hitbox getting fixed up.
Yeah I think the real issue is the detection mechanic for AI. It should get some TLC, ideally factoring in things like size, speed (walking/running/crouching/standing still), wind, and line of sight to determine the trigger distance for the AI (when it flees or tries to fight)
Agreed.
I think the devs need to make it so the ai can only see in front of it and at the side, and if you make a sound it will sense you and run. I don't think it should be that hard to catch ai
Same. I've played for 6 hours straight without having a single dinosaur come to drink or cross the water. Then you get pairs of cannibals cruising around just looking for other deinos to kill because they're bored. The only thing that will come to water is an adult stego because nothing can kill them 1v1. And young stegos always have adults body-blocking for them.
ai should absolutely have needs imo even if they dont actually need water oxygen or food their programming should have it set to go to plants and play an eating animation or go to water and play a drinking animation, no actual values properly calculated for those things to save on resources under the hood, but generally anything to make it so ai doesnt just stay in the ocean forever if it gets chased in there or just hides in an inaccessible area or behind a rock somewhere where its omniscient detection radius doesnt detect movement.
Ah yes
the 20 cm spider that kills dinos
MAKE IT BIGGER
No send that spider back to primal
@pliant lichen Dude in the game dinos are sped up compared to irl and ai animals are slowed down
@raw mesa Bees were confirmed I think two devblogs ago
I hope just not the "honey makes you faster" part
ą² _ą²
I believe Filipe also confirmed beehives, lemme find that rq
Alright nvm I'm too lazy for that
I see
@kind tide I wouldnāt say brachiosaurus but maybe just a sauropod my favourite would be diplodocus or giraffititan
Oooo ok ok pog
Actually even tho it is late still super useful, in #offtopic-discussion I needed help, getting a new laptop xD
Or well at Black Friday I will
Legit found something, exact same thing with a i5 instead of a i7 (cores?) for 600
Vs the 800 from before
interested to see ai after gore update...
why the chicken was following me?
I think, not 100% positive, that theyāre trying to attack you XD
There's a thing with rabbits being impossible to kill
Especially as carno, I'm able to ram them and then they somehow manage to get Into their borrow and then die.
To get to the other side?
how is it possible my mouse does not work in absis x
No... That chicken was following me. First I ran to a Bush, the chicken follows, then I went to my nest, follows And follows
experienced that too today, kinda weird
@limber edge i could never agree with anything more than this. The problem comes from too many players playing as carnos and not enough herbivores, if the team absolutely has to add AI dinos then itās got to only be Herbi AI.
Personally I would leave AI as it is, as a herbi i barely run into carnivores and if I do itās a lone Utah running towards the center. Carnivores need to actually play the game instead of sitting and waiting for food delivery.
I'm glad you agree.
I generally find that on the servers theres an over abundance of stegos. Which of course nobody can kill. It would be interesting in the future if they did at carnivore ai but not with the mere intention of attacking you if you aren't moving that's just inconvenient.
It's a touchy thing. Carnivore ai would make being a herbivore slightly more interesting but it could also be incredibly frustrating if not done right.
I think more frustrating then anything. Imagine just minding your business and a player comes by, you have a scuffle you survivor maybe. Find a free to sit and heal up your bleed, then suddenly AI jumps you and you are dead in a hit, could work the other way too. Jumped by AI you win, the blood calls a pack of player carnos and you are dead anyway. It just makes playing a herbivore even more unfair considering the player base is pretty much 70% carnivores
I think it would be fun for lower population servers to actually have some incentive to grow If theres other carnivore competition and prey. Again, it would have to be done right.
I think the issue is overpopulation of carnivores.
Being a lone omni I can survive in areas with relative ease, even a carno. But it's lonely and boring.
But you start getting groups, over hunting, and just players killing for kicks. Granted all official are no rules, you can do this freely. But it takes a toll on the system they are trying to build. I think it's a lack of herbivores to be the prey.
The current roster punishes players for being prey over a predator. AI can't keep up in carnivore saturated areas.
It would be more beneficial to add back carnivore AI that was a large garbage can cerato that would only spawn if the amount of gore in a zone was too high. It would also push off carnivores from the area? It's a hard fix
@wintry tiger The pack of wolves would lose instantly. A wolf is 40 kg max, Omniraptor is 450 kg.
Yea it still could be a cool idea or maybe they could attack small herbivores
What small herbivore ? Even a dryo would need an entire pack to kill it
Galli?
@sleek creek yo, there's ptera AI now?? or is that the ptero?
for some reason when i pressed enter it went out of full screen and i cant make it fullscreen again, i searched up what to do and it said when i press enter again it should work but it doesnt can any one help me get it back (btw ive already tried alt+f3)
Same for me.
And Alt+Tab makes all tabs go out of fullscreen (Isle and the one you're tabbing to)
will dryo AI return when gateway is realesed?
The black and red ones are ai pterodactyl
yeah I know them, I got confused cause they called it Pteranodon so I thought there was also Ptera AI now - which ive seen now there is not lol
ive seen the weird little birds come whem you kill something now idk what tjey are
but they are super annoying
They're Pterodactylus
the point of them is to be annoying HAHA
so if you find them annoying then the devs did their job well I suppose >:"D
weirdd things
@quartz swift
You can grab frogs while flying if you time your attack correctly. Crabs as well.
why do my settings keep changing to epic when i cant run them on epic
@late axle Yeah but its just annoying because of the hitbox and frogs are small enough that you should be able to skim when they are annoying
Has anyone else had this problem.
Sometime when you kill ai with a bite or ram, they do the scampman and just start ragdolling in a single direction, you cant catch them and when they stop you cant eat them.
Did the same for my gameplay to check, is it that you remove it from EPIC, play, log off and then log on the next day? I've found some games, including the isle sometimes bug and re-checks the entire settings or it just re-checks entire setting completely after having logged off. Anyways, it did change to epic for me as well, quite annoying.
yea, sometimes ive bit the body and it resets the body, only worked like 3 times though
thanks bud
It would re-check epic randomly when joining servers. Like I would join and it would be on high I leave for some reason then when I join back itās on epic
Huh, could be that it has been programmed to re-check everytime you join a server. You could take it up to devs to check it out as it could either have been programmed to be like that, or is an error by their account.
Question has anyone else noticed the ai spawns seem to be placed badly?
Makes it difficult as a carnivore to go and nest in different areas because it seems whole plains just lack Ai spawns
@final lake Wolves and bears wouldn't work at all as predatory AIs. A full pack of wolves stands no chance against one omni, and bears would be complete fodder to pretty much anything
You underestimate how big and buffed up dinos are in this game
Fair point I was basically just thinking we need more aggressive ai besides boars
Unless the plans have changed, we're getting carnivore dino AI back some time in the future
Ok like velo and stuff good that was basically what I was wanting
@vale patio Goats are found to the east of southwest spawn
On the plateau looking hill
ty
AI need routes and things to do. they need to look for certain foods in their spawn sectors and also go to nearby water from time to time to drink. They should have more code as well when not being chased. Like AI deer traveling together in small herds with a buck not to far away only splitting apart when they're being chased around their sectors. Boars could fight each other and travel together as well. I mean as more AI come into the game more life and a feeling of ecosystem will make the game a little more enjoyable and not so bland.
I feel like devs saying they removed flying fish in a patch is like when Minecraft devs say they removed Herobrine every update.
Lmao
Imma say this in this channel cuz i don't know if there is a channel for suggestions but I feel like they should at snake ai
Yes, ai feedback?
#ai-feedback is the channel for suggestions and feedback related to ai
ok
What I canāt understand is how land AI can be eaten by land predators, yet the land AI canāt be caught by Deinos
It can? I've never been able to catch land AI. It just doesn't take damage.
I've definitely caught the wild boars as deino
so all the deino players aren't enough i see
No lol But Unless they are smart ai meh
@normal void Maybe if it was a different specie of croc that was smaller. Fighting ai deinos would be pretty bland. It would be like adding ai rexs when rex and trike releases/before the rest of the roster is added
on update 6.5 add AI saltwater crocs
They are letting the fish fly so that they have a real apex predator on official servers
ai cocaelanth
@willow belfry and lets make them playable to so we can continue on the tradition of murdering juvis and hatchlings with it
Yes, and this isn't really the channel to discuss it
i think boar is much to op cuz its turn is just not normal as juvie u cant fight a boar normal if u r not an omni
boar is already nerfed to oblivion, you can land bites on its arse without it able to respond due to the poor turn radius already
i am begging the developer gods to not add rex as a ai
shouldnt be able to attack you while you are riding its arse...makes sense.
I also noticed that juvie Deinos canāt grab small fish anymore
They can, you have to bite the schooling fish near the surface of the water not by the bottom of the river
how? im currently trying and its not working
Juvie has a higher chance of catching them than sub or adult, but it takes some tries. I known it works on the current version because I've done it
you are lucky then lol
@merry locust you know you aren't the only person who plays this game, right? There's other people and other dinos besides carno
@outer tapir Itās my opinion, based on my experience. Besides, Utah and Deino are even easier to feed. If you want getting food to be mind-numbingly easy, just play a herbivore
@ancient tulip The game takes place in modern times. Therefore, modern mammal ai are more immersive to the setting.
I still think cenozoic ai are better as a substitute, but I see you point
SInce 2 days I kind find any deer no matter where I am. Are they extincted or what?
You need to know where to find them
Deer spawns at south, NE and North north west
Like the mountain at NW
Cera is coming next update
Is the ai still stupidly dumb?
afaik yes
it would be cool if there was one AI Trex that ran randomly walked around all over the map, could be like a world boss
This aint Day of Dragons bro 
lol
@glad tangle bro u fr disagreed with yourself 
tf you mean
How can you guys never find ai I'm anyways drowning in em
@glad tangleexaxtly!
I think it would be really cool if in future updates the AI became more advanced, to the extent of being able to play as a carnivore completely offline. Like ceratopsians migrating across the map in large herds. It would be really cool if players could live alongside the AI as well, like if i were a stego the other AI would protect me.
I like that idea very cool and interesting
@wanton rivet dryo, carno, and teno were never ai dude. 
Yes they were, for a short time
There was also utah AI at one point
Wait maybe teno and carno were never implemented in the main branch
I donāt remember there ever being carno or teno ai
And they are also already playables, so making them ai as well would be frankly stupid.
Well there was dryo AI and utah AI at some point
they were
I dont remember carno, teno and omni AI existing, but I do remember the dryo AI
Their Ai wasn't that bad tbh
So maybe you just didn't notice it
Either I didnt notice or I didnt play while they were around
If the carno and teno Ai were so good, why were they removed?
That doesn't make sense
They weren't good; they were briefly available during a public stress test in order to test them out
They were removed because they were unfinished and the modern animal ai were prioritized for diets and the release of update 4
Ah
the suped duper ragdoll on carno kills is kinda funny ngl XD
@pallid moss turtles spawn plenty on the coast beaches north east is where i had the most luck so far š
by the port i dont really see any
its just that's where a lot of pteros nest
I think the problem is that there are 2 animals for every 15 carnivore dino players.. so
Geez I wish crabs were still a thing since I've been a Petra for the last 3 days, not 1 crabs seen on the coast
i seen 1 thats abt it
I saw 1, recently. Way in the ocean water. lol
forgot crabs and frogs you have a 1% to see one of theese
its hard look for a deer.. imagine a crab xD
I see lots of Frogs, but I've never seen a crab
yeps there are a little bit more frogs on southeast
I like the idea of certain herbs being more centralised so species are more likely to be found at certain locations in the last #ai-feedback post.
Edit: However, with the current limited number of playable dinos, more varied AI should be implimented. once the games sorted and there are many more dinos etc in the game, you can limit AI more in favour of more types of dinos to diet on.
AI should give more Food % for Adult animals. As a adult Carno u need to eat 10 deers or something for full Stomach and much more Rabbits: Other Idea: we need bigger animal like a cow.
Increase ai spawn if thereās not a lot of people in the server or the game knows that thereās literally no one around you
nah low food encourages pvp makes it more interesting after all its a pvp survival game right š
yessssssss
how to be spino
just a bit more i mean im a carno and no Players close and then no AI near... i find 2 deers or Pigs and im not even half full... AI should fill u to max 50% or something
I do think more realistic based ai would be nice (WQ is a great example) deer that are actually in small herds etc. But I don't think the AI spawn rate should be increased all that much. To be honest, if you know where you're looking it's incredibly easy to find ai, I haven't had a problem with it in forever.
You can call "bs" I guess, I said I myself haven't had an issue finding Ai in forever, this includes full servers and empty servers. Last I had an issue was maybe 3 updates ago, you just got to look in the right areas, maybe you don't know all the ai hot spots.
so it's not just me, i was playing for hours yesterday in a small group of carnos, we found ai easy enough, but for some reason we only ran into like 14 people, 5 of which were just pteras. This was on a full NA server btw
We even traveled through center and went to northwest, maybe 3 people at northwest and 4 people we found in center. it was dumb
@graceful gorge I'm pretty sure that AI probably doesn't have a bleed pool... They're a lot more resistant to bleed than similar weight dinos across the board. You can waste several adult full pounces on a deer, or you can bite exactly twice... Implying they don't handle damage the same way
@steady rune What would a mountain lion or wolves ever ambush ? A hypsi ?
Even dryo is larger than the biggest thing these can realistically take on
All Juvies, a lone sub/ young adult raptor etc.
They wouldn't stand a chance against most juvies honestly
The only way wolves could work would be as scavengers
Bears and lions would be dead on sight
Currently they can't even kill a boar, I can't see where you base your balance claim
Boars in TI are 300 kg
Wolves are 40 kg max
Wolves form packs and can hunt bigger animals, I m sure they can make it work and be a fun encounter, if they even consider the idea.
Players exist to hunt other players, I don't see how wolves could do it better.
If they target afk players, they are unfair and boring because they can see what a normal player couldn't. If they don't they're useless.
It's not who does it better, it's the bigger picture of making the new map alive with all its different biomes
Also the biggest prey wolves can kill in packs are deer, which are around 80 kg on average. Much smaller than a dryo.
Then why not do it with animals that could realistically survive alongside dinosaurs then ?
Like monkeys (although they've been confirmed to not be coming), lizards, snakes, birds or bats ?
They can indeed put more, as they see fit. I just mentioned some bigger examples , chill
Wolves in packs can take down bison what are you talking about?
They only target the young, old and sick among animals that size. And how many wolves does it take to kill one bison ?
I feel like the point of the feedback was missed. They want some predatory AI that will hunt players. What, specifically, does the hunting is up to the devs
You said a pack of wolves, a pack wolves is still a pack of wolves and a one ton bison, old or sick is still a one ton bison, bro just chill, if youre the type of person that cant admit when they are wrong then dont bother having discussions
And wolves can reach up to 175lbs or twice of what you said, 40kg isnt a max it common but there are definitely plenty of wolves larger than that. Stop using quick google searches as absolute fact
@vestal zenith these are not prehistoric times we are playing in, its actually kind of like the 90s or some time around that
Really? Back to my search for a prehistoric themed game.
we are also getting humans
but dinosaurs will still be a main focus alongside them
and the AI are just placeholders
we will get dinosaur AI
Modern animal ai will stick around
nvm
The models are placeholders, the animals themselves aren't
But yea, dino ai is still planned
@vestal zenith where the heck did you hear that this game was in the prehistoric times??? like??? humans??? human structures??? the entire gateway??? the entire lore??? it even says that this is happening somewhere in the 90s and if it would be happening in the prehistoric times i belive that there would only be dinosaurs that co-existed... well for example stegosaurus didn't co exist with carnotaurus at all but that kinda dosen't matter lol
game crashed and lost my dino, really shitty there isnt something about saving hours of work if a game crashes the body needs to dc too please!!!!!!!
lil salty atm
Somebody found you in this time and murdered you
i understand that, wish there was a way crashing removes dino
broooo yall gotta do something about AI spawning like yesterday its absurd 15 minutes of playing AND NO AIs wtf
Do the AIs stop appearing once you grow into an adult? I was on a nearly empty server running around the map with my carnotaur growing it. I was from sub adult to adult without seeing a single AI, not even rabbits or chickens.
I ended up starving and without a single nutrient. Is that normal or does the game force you to hunt players?
There is no such thing as AI spawning near you
You just gotta visit the right places
I was using a map to know where the AIs spawn. Is called Vulnona.
I was roaming around for more than an hour and starved to death because nothing spawned, absoluptly nothing
Idk about you guys but I always find so much ai, tbh I would even go as far as to say there's to many
I might be the only one starving to death š
I think so š
ai doesn't give that much food at that point so you're better off hunting players
It's better off that way, people shouldn't expect to survive off ai purely. Also an Omni can get well fed from a boar and sometimes a deer depending on the amount in ur group
yeah, small pack hunters should be an exception for the most part since larger dinos require a group to kill, and sometimes finding a group is hard
@worldly vine "Cannibals" are planned, but as playables, not AI
I think he meant it more so as just other humans (ai) who try to kill you
Except once humans are added people are going to cani as much as any dino
So there isnt a point to doing that except making life harder
I don't like the idea of AI humans
Yeah it doesnt make sense
If there is one thing that shouldn't appear as AI, it's humans
We dont have full grown carnos or stegos running around as AI
Is there a way to fix the boar ?
As a person who spend most of the time as a juvi utah, boar arse attacks are getting annoying af.......
U see boar. You run up behind it and bite its arse. You win......*snap back to reality and see that its boar's arse that bit you.....
Well at least deadly farts from legacy is back with the boar lol
Lol š
@cloud comet Rabbits already have burrows, and I think turtles already flee to water (at least they try)
The rest would be cool to have
I wasnāt sure if they fled to them though so I listed it anyway haha
And yeah I think giving the ai animals some extra depth could be good to provide clues to what kind of escape or hiding mechanics you might see players use
I'm all for AI that isn't free food but instead something that could believably survive on the Island
Yeah most of them just run away from you at the moment. Granted they shouldnāt be difficult to catch, just have an extra layer to them so itās just a matter of being faster than them
Ai should require some work to catch, not just running straight behind them
But for that they would also need an actual detection system so they don't just see you as soon as you enter a certain range around them
Make Aiās stop break checkingš¤£
They always hide and are not to find already
Istg deer love break checking me xD
Same! And it's always when I'm just about to catch up to get a good bite in!
Mhm!
Like dryo Ai of Update 2
It was hard to catch them, but it was a lot of fun š
I think ai's should like be fun to hunt like ... Instead of just 1 hitting it give you something to enjoy as your hunting.
@jaunty egret pterodactyls šššššš
What ya mean by this m8
u made every paleontologist cry
I spelt it wrong?
@slate siren Agreed, boars are ridiculous. Especially when playing a juvi raptor and getting hit by a boar that is looking in the opposite direction and standing perfectly still.
why there tons of ai when i dont need it and then none when im desperatly looking for them lol
adding on to this even tho im a week late, but boars shouldnt be able to almost kill a utah lmao
Omnis may be strong but boars are tanky and hurt. Those tusks aren't just for show
I saw a video of a boar tanking a 30-30 to the head
ik but no shot a boar shouldnt be able to kill a utah LMAO
An actual utahraptor? Oh yea. But Omni is much. MUCH smaller than a utah.
At maximum estimate utah weighs 2,200 pounds. Omni weighs 1,000 pounds or so
ye idk hwy they changed it to omni
Because they plan on adding a more realistic utah in the future. Omni was changed because it's not very reflective of the real animal, and on top of that for lore reasons (given that the dinos are genetic monstrosities made by humans and/or a computer as per the lore)
why is AI feedback SOOOO QUIET FOR SUCH A LONG TIME I MOSLTY SEE AI FEEDBACK IN GENERAL FEEDBACK WTH
For the comment about alligator gar being a fish that hunts juvi deino, let it also be an elite fish species
@jovial wadi replying here but yeah, or they should spawn from a minimum number of one for deers and maximum number of three or four. For goats it should be 2 at minimum and up to 4 maximum so its still balanced
I really hope they will improve their behaviors also because for now i saw roblox games with better AI for animals..
deer herds should be minimum 6 max 14 and in each of them there has to be a male deer
I think thats waaay too much considering it should still be balanced
But for stuff like crabs on the beach that sounds like a better number
why would it be unbalanced
because too much prey in a small area gives more food for the carni's
or devs should reduce the amount of food given by the ai's
Deer herds should be minimum 1 and maximum 4
Or make the AI much more dangerous... That's how wolf quest does it. Deer and elk spawn in massive herds, but the only feasible solution to get food is to single one out. Why? Because the deer don't want to die, and they will kick and head butt and trample to not die. Hunting is extremely dangerous, so the predators must plan carefully or die. No free lunch
Well, it could be something interesting in the future. But i think they first need to improve aggressive AI such as boars, like they need to act more naturally
A mouse would be impossible to see
I mean have you seen how boars behave in the wild? They're menaces
They are. But i think they should get some improvement like almost any other medium-sized ai. They should need to do some animal stuff and not just roaming around as robots. Well i know thats easier to say than to code but i hope they will get an improvement in the future.
True. I'd imagine actually see boars competing with playables like Avaceratops
@lethal cipher theres way to much ai rn. I personally can't walk like 10 meters without hearing an ai call.
I miss the days of limited AI, where if you saw a fully grown Rex/Giga then you know that dude is a straight up murderer
Guys, I killed a boar and this happened. He mutated XD.
I had that same bug. I reported it but it happened every time I kiled them with a headbutt
Not a bug itās the boar turning into a hypo
Well, here it's not big cats and herbivores generally have more of a flee reflex than carnivores, so it's true that the deer run away.
Especially when something arrives that is 2 times larger and stronger.
maybe rather buffalo or wild boar which would then rather than a deer.
Then really put in other AI like in the past with the AI āāraptors, for example, or other types of dinosaurs.
In the water you could add a kind of primeval shark (I'm sure there's a type of dinosaur I don't know) that swims around and attacks nearby Crocs.
Instead of just simple fish.
In the country just the Raptor AI and the Trike AI? (don't know if that was a trike back then) just more aggressive and better.
Or possibly. more comps that spawn and then attack you.
And in the air, probably. also something for the Pteras.
Or just if it should correspond to today's time more, then something more aggressive like wild cats or something more steadfast
**So with the exception of a juvie running up, I could also imagine that the deer would attack more than flee.
depends on the deer. elk and moose can be quite aggressive, and will stand their ground, especially the bulls and cows with young calfs. Doesn't need to be specifically deer, though... my point with wolf quest is that all the AI is genuinely dangerous, and you need to be selective about which one to hunt, and strategy to minimize your chance of death. AI in wolfquest can quite easily kill an adult wolf. AI in the isle should be quite capable of killing the adult dinos as well, not a free 1-shot snack
thats true
oh and thanks for the game, i don't know that yet. I'll get one.
A bear would also be something as an opponent in the Isle š
I think they should add organs to AI animals, to help keep diet going.
@solar thistle I don't think that's an ai suggestion...
You're welcome! It's an interesting game, especially at the harder difficulties. I really like the way their AI works, and the scent system
dryo ai could be the solution to this, if you don't set up a good ambush angle for the hunt, they will outrun you and starve. But if you ambush it properly and dont give it time to accelerate you get a meal
for a more hostile ai i suggest two Ai omni's that spawn as a tandem and hunt the player as a tandem. small dinos should run to minimize injury but something like a carno can hold its grown but still have the chance of death
That resonates with so many of the players on this game
<@&933486433342222376>
@keen estuary I mean we are getting a playable monitor lizard. Megalania
True lol š
Ummmm weāll actually, its more of a komodo dragon than a monitor lizard š¤
Komodo dragons are a type of monitor lizard.
Fair
Ummmm we'll actually, its more of a monitor lizard than a komodo dragon š¤
Since monitor lizard describes all species in genus Varanus, and komodo dragon describes only a specific species (Varanus komodoensis). Megalania (Varanus priscus) IS a monitor lizard (because it's in genus Varanus), but it IS NOT a komodo dragon.
woah
"Since monitor lizard describes all species of Varanus, blah blh blah" ok nerd š¤š
Normal the isle
Nah bc then people can hunt a bunch of boars and get a perfect diet
Would make people super lazy
And could literally grow anywhere and get good diets, like I understand organs from real people but with ai's people could eat a bunch of crabs and get all 3 diets from it's organs. At least of they did that make it increase super super small or only have like 2 organs u could grab
I feel like AI animals should be on list of all 3 diets when you are juvie.
They are for carnos, at south they have goats S diet boar Dots and deer bar
Ai is so uncommon though
it was usually between south and center by the swamp river
but AI is almost non existent this update
im not sure if they are just being killed too quickly after spawning or if they arent respawning at all
I think we should be able to smell AI and everyone, but at least omnivores, should be able to sniff while walking.
Feedback
I ran around with a galli and beipi and 3 servers and they were empty besides me and i never saw more then one boar and a rabbit
I agree with buffing the AI spawn rates, though I understand the concern that people could safely grow by just eating AI. Perhaps include more AI with no diet values, so that dinosaurs aren't starving but also aren't getting rewarded for catching rabbits all day.
I would also like to see AI spawn in groups. In my time playing I have seen 1 goat, 1 boar and 1 rabbit. Boars are aggressive so maybe they can stay solo, but a random goat or deer is just that, random. Having them in groups will also make them easier to find for players
please add back dryo ai from old evirma 
Yea, I have a hunch it's just ceras eating literally everything, because while the devs can be pretty dumb sometimes, I don't think their stupid enough to reduce spawns even though with usual spawns people were having trouble finding them
its really not, before it was the carno groups eating most of AI, but u could still find them where they spawned
the thing is when AI is scarce the spawn camping is unbearable, ive joined many servers this week and plains are empty while juvie zones always have groups hunting there
Fair enough, I have noticed a lot of adults where I usually go to hunt
Yeah I was about to ask about how to find AI better since I use the maps and look, but the only AI I seem to run across in any sort of "reliable" manner are boars, and as a juvie its usually me running away from them. Any deer or rabbit or frog I've seen I always accidentally found or saw when not hunting, and each of those have been like 1 or 2 of those species I've seen. Haven't seen a goat yet at all.
i recently discovered that boars are killing the other AI, thats why are so rare, plus the body will dissapear soon due the Scavengers AI Compi and the little ptera.
Carno can get 13% satiety from wild boar, while cera can only get 6% satiety from wild boar, which makes cera unable to survive by eating AI animals.
That.. explains a lot.
no wonder I havent been seeing AI. Someone ingame said maybe the boar killed a deer and I was like "Huh?" but now I know its true
After the update the numbers of ai decreased like 90% xD
When you dont need ai, theres ai. When you do need ai, there is none..
Im finding it hard to tell what sounds are Ai or Ambient. I know for Boar and Chick is obvious but for rabbits and deer i am lost. Is there away to silence the ambience with a call or something to pinpoint the ai?
@limpid mountain What prehistoric times ? All the dinos we have are from different periods or outright don't exist, and the game is set in modern times
sure, let's put in elephants and lions next
These wouldn't fit
@limpid mountain the game is set in the 1990s... Think Jurassic park. Genetic researchers (Apollo Engineering, aka AE that we see in all the loading screens) bioengineered dinosaurs using a sentient super computer to study them and try to make the ultimate killing machine. The boar, deer, goats, chickens were brought to the island to feed their "assets". But then the computer went rogue, dinos got loose, and all heck broke loose
Which is why there's modern farm animals all over the map and abandoned human structures
There's even a radio tower you can walk to behind south, you can see the lights flashing at night
Someone said to nerf to boars? if anything buff most of the ai's.
A small carno or cera can kill a boar-
They were complaining that they as troodons couldn't kill a boar... bruh idk abt anyone else but ive done the testing, as a lone adult it only takes u 4-5 pounces of venom
the strength of the AI doesn't matter, when it breaks movement/sight logic freely.
They need to ground AI's capabilities. Also How are you landing a pounce on a boar, It instantly 360's to you, and lands an attack every single time, before you can even land the pounce, Most of the time it only takes 1 attack to kill.(troodon perspectivE)
I really have no idea which channel to ask about this but has anyone noticed that foraging is bugged? I cannot dig up frogs at all on beip or galli and keep getting either crabs or compies
@livid jetty You said that AI is gonna get revamped? That would be so cool. Do you know what they are planning on doing with it? Are the farm animals placeholder ai? It always breaks my immersion when I am playing & I rung into a goat/chicken.
The computer going rouge thing reminds of A.M from i have no mouth and i must scream
@dusk coyote According to my observation, the AI generation mechanism seems to fail occasionally until the server is restarted.This may be the reason why sometimes I can't find any AI.
Read the latest devblog
Why was the humans remove the game ?
They're staying on unofficials for now until they are more fleshed out
Every unofficial server owner can disable or enable them however they like, you need to find a server that has them enabled
Sadly I'm not too knowledgeable on unofficial servers so I don't know which ones have humans enabled
where's a good place to find goats?
1000x this. I can't count the amount of times I've pounced at a boar only for it to immediately turn toward me and hit me a minimum of one time (sometimes twice if I get stuck on its face). Hunting boar solo is near impossible, and in a group is still dangerous as they can and will switch targets from the troodon they're currently chasing to the one about to pounce. It almost feels luck based when hunting boar imo.
This is just an observation here - I think I know why other AI besides Boar is hard to find. On multiple occasions I've seen boar chasing down other AI and killing them. Couple that we Ceratosaures' endless hunger, this is why AI is terrible. IMO - Devs need to dial back boar aggressiveness to other AI. Ceratosaure's enless hunger is a different topic.
even then the AI spawn rate is atrocious but if the boars are also aggro killing everything thats not helping xD
You also have Troodon going around killing ai just to spawn Compys to eat
@final dawn that is besides the point though, it doesn't make sense for boars to be so aggresive attacking stuff like fully grown stegos deinos carnos and ceras
Why is AI attacking Herbivores? I never see any AI when I need them, one time in my life I spawn as a Stego I run into 2 Boars 
ikr? Boar should be running for its life at the sight of a raptor or anything bigger than it xD
Please add 10x more AI. As a Carnivore it's impossible to start somewhere else than Center as you will starve to Death before you encounter any AI. And in Center you will get killed way to quick
fr fresh spawning with any carni rn is hell
The only Carni where it's impossible to starve are Deino and Ptero. Those also allow to do some exploring because you can always feed on AI and the rivers are filled with fish (AI). On land however it's absolutely bonkers that you have such a huge map but you can't explore it because you can't find any AI. Frogs for example...I've never seen one, ever
i agree
All Ai should not give diet all players give should only give diets and we neeeeeeed the Balenced diet to have all combat perks please :). Also utah need a little more bleed
The Boar AI is absolutely insane. They attack my 100% Stego on sight. Of course, given that some players do that as well...
Yes, boars just hate everything
Itās because humans have a bug that when they die they can crash themselves and everyone around them.
2 things needs to be fixed ASAP
1st: make AI spawn more regularly, i hardly can find any AI beside fish at all, almost has a feeling small AI like chicken, rabbit, frog and crab dont spawn at all
2nd: make AI be detected more easily, IRL hunters such as lions and tigers mainly spot ther prey via scent, but in game you have to rely on your eyes only, what is absolutely insane because you cant see anything in forests, and cant even spot a deer or boar in plains tall grass, finding a rabbit or chicken is impossible
Damn right, i always wanted to be able to scent every single creature especially when they are moving fast
Increase AI spawns, but make hunting harder with either fast speed or quick turns. This would make not being able to get a meal based on skill and coordination rather than just running around aimlessly, especially with the smell mechanic being useless when it comes to tracking
Also adding aerial ai can add to the ambiance like imagine you stumble on a carcass and some birds are eating the corpse also making birds circle after a kill can serve as a marker for if a dino has died
No it shouldnt Boars are extremely aggressive and stand up for themselves and are known to kill wolves and even leopards occasionally, but no it shouldnt chase deinos and fully grown stegos and crap
I am going to second what Glory said, wild boars have killed black bears, while that may not compare to a human sized raptor, they definitely wouldn't run, but it is odd when they chase down a pack of raptors, but that's just the AI being wonky and not registering multiple threats
Guys why does a boar attack my full grown 6 tons stego? š I can`t believe that this would really happen.
They are some stubborn, hyper aggressive assholes, thats exactly what my dad said everytime he came back from boar hunting lol
I can attest to how aggressive boars are. Heard a story from my buddy of him havin to hop up in a tree here on Oahu because it charged at him. Boars are mean.
ngl boars need a dmg buff but only if they fix its attack hitbox
We really need a little more AI spawns in the NW. Everytime I play a carno I run across a few board and if iI am lucky a few deer. I go to the areas I know they are but still. I need to be able to grow a carnivore somewhat without having to go center and steal food lol.
THERE IS 0 AI AND NOT ENOUGH PLAYERS SCATTERED AROUND THE MAP
The only way I can grow anything is by scavenging left over bodies and bones because there is simply not enough AI to be able to play properly
There is literally nothing on NE and NW big forests but 0 food and water. Only thing what u can count as food is grass, and there is also a ocean so u can die from dehydration in it 
Anyone know what happened to amar0ks old dryo AI?
He made it during a stream and it was all working, I think it was update 4 or 5, the dryo had different personalitys (Skittish, Brave, Annoying and a couple more), I never noticed it get added to the game but I'm sure the frame could be used to apply onto our current AI, I mean Amar0k was literally working on AI dynamically hiding in bushes and sneaking up on you, where did this all go it was so cool???!
There seems to be a problem with AI boundaries. We have a report of AI swimming out to sea in numbers at -599,466.488, -160,274.792, -30,151.959. Might be why NE/NW suffer from a lack of said AI. Of course, we have elite fish swimming onto land and air, but we assume that is well known.
Ai also ends up hiding in rivers, Compys for the most part are just found randomly swimming along the rivers, then I've had occasions where a boar has just been chilling underwater, I go to get a drink and the boar just erupts from the depths to try and murder me lol...
Specifically NW is where I have encounter boars hiding in rivers, twice it has happened to me
I died to a boar, then that same boar raced across the map to hit me a couple times, chase me, then run.
God i wish they made better ai
The boar ran across the map to chase you? š¤
Across the map...
Boars hide in the rivers waiting in the damp and dark of the river bed, lurking in preperation for an unsuspecting troodon to approach... Parched for water the troodon is desperate... The boar makes its attack and emerges from the water letting out a mighty oink, the troodon is terrifyed by the sudden appearance and immediately goes into fight or flight... Troodon chooses fight and launches itself at the boar, the troodon ejects adrenaline pumping and prepared to go in for another attack after landing, while the troodon is lingering in mid air after eject the boar acquires a rush of adrenaline and performs a never seen before instant 360 flashstep no scope, the troodon is more than a meter away at this point but it doesn't matter... the Boar is to fast and its flashstep incomprehendible. The boar instantly kills the troodon.
@hidden urchin GERRY NOO
And, after succesfull hunt, boars leave the body there, to atract more and more dinos... It will attack even the mightiest of creatos... The Boar is fearless even against a Dieno, while it might be killed, it will come back.
IT always comes back
@glad tangle the thing is ur not at the right spot. the goats only spawn in north east and south lemon hills. if u go there they are everywhere fr
Noice
I've been spawn killed by them lol
I've never even seen a boar lol. Only ai I have ever seen are 2 deer and a chicken.
Says alot about the state of AI rn
Also are there A.I dinos?
No for some reason idk why people don't wany dryo ai
I don't mind seeing Dryosaurus' AI running around the Isle, It does add more to the life of the Isle. Just like If there Is birds even smaller Ptera's flying around that could be prey for the now flying Pteranodons. Sure we got compys, but they only appear when there Is a dead body.
Most, if not all, players i have played with since ai dryo came in update 3 (or update 2 whichever 0.5.12.08 was) all liked ai dryo and could never understand why they were removed?
(unless they were causing lag or something? )
Wandering all around for dryo prints and then chasing them around in the trees etc was so much fun as utahs. And the ai dryo back then were in more remote places as well, like back south east fields, north east forest, north west trees up behind nw rock and up towards mountain overlooking north west beach pond spawn and ai dryo around north west beach pond spawn and out in the fields by west beach where docks is now all way to south pond - which made wandering more fun as well.
Dondi was on na1 the first day of update 3 (or update 2 whichever 0.5.12.08 was) checking out the new evrima ai dryo (the first evrima ai) and was so proud of ai dryo being in the game finally - we all were - miss the ai dryo ...
@languid plank I replied to you in the wrong channel and the reply got deleted so here is my reply: The crabs also always end up disappearing into another dimensions anyways and the frogs can rarely be found in swamps, if ever. All I ever find are AI compies swimming around in water in packs of 5-10, bugging out.
@primal kiln , why? are you able to actually hunt bots?
@cerulean forge Move the feedback here. Better than the feedback channel.
The group I was with today of like 6, spammed sounds. Or atleast the kids did. Ended up getting the whole family eaten by raptors
I don't think the species matter as much as the player behind it in this sense.
Ah ok. Which server were you playing on if you don't mind me asking? Would love to play on a server that has more players playing other dinos other than deinos
Today was eu3. I don't remember the other times tbh. Why don't you just ping me in #evrima-eu next time you're up for playing something more diverse.
having muscle spasms , recovery for this problem ?
You have to just wait it out. Ideally you shouldn't be eating members of your own species unless they're on your diet, otherwise you get muscle spasms from cannibalism
You could also just sit down
Again: Waiting it out
evolution happening in front of us, i'm speechless...
Which dino is on the left?
Teno and stego
whats the best area to spawn for carni Ai? I'm tired of starving as a carno bc no ones online
hui
There seem to be a lot of boar in the foothills between Center and South spawns, so that's an option. A lot of goats too, though they're not on a carni's diet.
North West is optimal, North East is my second choice
ive noticed lack of AI spawning
no deers, rabbits or chicken spawn on AU2
a boar runs away from a fresh raptor that pounces it twice
but not a full grown troodon after 3 pounces?
Boar definitely run away from adult Troo after you've gotten in 3 pounces if you did it correctly
might have messed up then thanks for confirmation. I guess a baby raptor 2 pounce is more than a full troodon 2 pounce though?
Troodon only needs to tap-pounce on things to make full use of its toolkit (venom), rather than staying latched on, and you have to make sure to wait for the indicator that you envenomated your target (the auto chatter after a pounce) before pouncing again, otherwise you cancel out the venom you previously applied and reset it. If you get in 3 venom pounces, boar should start running away. At that point you can do a longer pounce that will bring it down
yea I get that. But Im asking an adult troodons 2 pounces aren't enough to cause a boar to run when a baby raptors 2 pounces are?
Are you counting full pounces or just tap pounces in both cases?
taps
I haven't played omni much this update but generally omni is larger overall than Troodon
Im not saying the boar should run from the troodon either
I'd have to go and test it out
just found it odd the boar ran from the raptor
Maybe even tap pounces do a lot more damage for omni, I believe troodon tap pounces (aside from when venom is active in the last stage) does very little damage, aside from a small damage over time effect
Boar are kind of a weird AI tbh. They'll run from a troodon but charge head on at a full grown Teno or Stego just cuz and get 1-shot by a tail slam/spike lol
Yeah, Troodon has low pounce damage unless its done 3 stages of venom, which then increases Troo's pounce damage afterwards
gotcha. I guess I was just really surprised considering hunting a boar as a solo troodon can be risky but as a child raptor its laughable
Honestly Troodon can hunt boar solo pretty easily as long as you don't get hit with the current latch bug that lets you take damage while pounced
yea once you get the hang of it it's easy enough. Just found it interesting via the omni
Haven't tried Omni yet but I got nothing better to do so I'm hopping in to test it. U6 was horrible though since even an adult Omni had trouble taking down boar solo unless you found a rock to sit on out of the boar's reach between pounces
I usually start center and don't tackle boar first thing. But I did NW and found one so I figured why not and was surprised it ran after 2 quick pounces. I just followed it and bit it for a minute straight after
I think you might've gotten a boar that someone already took a bite out of cuz I'm definitely not having the same experience lol
I've pounced a boar a good 20 times now and its still very much aggro
That makes more sense to me if that's the case. Might have been a left over boar
I just tried it myself again as a mid and it didn't run after 2 pounces (at 65% growth)
so it had to be
rofl, thanks for testing/confirming!
May as well give fish wings at this point theyāve been trying to evolve out of swimming for so long why canāt we just let their evolutionary development begin
@calm flax that is, very much the wrong channel for that particular feedback
it's good that everything is reported about the AI,
In the Ai Feedback channel.
Like increased spawn rates.
This is often posted.
But increased spawn rates are useless if the spawn itself doesn't work. As my pictures showed.
That needs to be fixed first.
Then you will automatically find more and maybe that's enough. Until you can set increased spawn rates on servers.
Curious why my feedback got an x? Surely it can't possibly be a good thing that AI are spawning in each other instead of being spread nore evenly in their spawn radius. This is probably a big contributing factor to why they seem so scarce now.
You can easily do some digging look through whom as reaction to all X's over like four post and no check marks. Which I did instantly, uh but they seem to frequently put xs
I was on mobile at the time due to a net outage and wasn't familiar with being able to check reacts by holding. So strange though, I'll never understand those who blindly x feedback lol
they're probably only reading your first sentence and disagreeing about spawn rates or something. You've raised a valid issue
I wish I could have recorded it, tbh. Imagine my surprise coming across a random boar that appeared stuck/broken only to realize it had multiple heads from every boar stuck in the singularity being in a different state of idle, then all 4 "exploding" out and running the second I got close enough to get attacked.
I honestly wonder if this is why some AI like rabbits, chickens, crabs, etc are nowhere to be found, especially coupled with a different bit of feedback about the AI being either invisible or under the map.
POV mode crazy
has anyone seen Pterodactylus Ai i swear they disapeard from the game in this build
@edgy gazelle Is that meant to be a suggestion for an AI?
No, just something I wanted people to look at tbh.
Well
Do you have that text copied/saved somewhere?
Something close to a suggestion
I do have it saved in Google Docs.
Because if it isn't about AI or for new AI, it doesn't belong in thay channel
oh okay
Wait, so where can I put it in?
Is it a suggestion for the game?
Not sure if this is the right place for it but last night I experienced something really odd with the AI. It was directly after some glitching issues that forced me to relog so it may be connected but I had a point where the AI just stopped appearing for me. I could hear it in the usual spots all through center and NW, but they just weren't showing up. I relogged again after this to quickly test if it was on my end and one or two boars turned turned up, but nothing for deer.
Sorry if this is a known issue and I just haven't looked far up enough to see it discussed, just wondered if others have encountered this
you can report this as a bug in #š-evrima-bug-reports-š if you truly think they were invisible, but AI have been made a lot more scarce
Have devs mentioned what their short and long term plans are for AI with respect to sustaining Dinoās in game? What do they want for/from our experience in game, how does that line up with whatās being constantly asked for in AI-feedback?
Because right now itās a pretty predictable, years long pattern of meat churning at āCenterā. Every map, every iteration of the gameā¦and it seems to be at odds with what many players want and even what the devs imagine the experience to be.
So whatās the plan for AI, Iād love for the devs to articulate what they imagine the game world to beā¦is this it? And if not, how do they plan to get there.
Because as Iāve seen it all these years, the failure of their ecosystem is going to short-circuit all the grand plans they have for the gameā¦and goes against a lot of what the player base seeks to experience in game.
Is it me or trashing is not working any more?
hold bite button and drag mose quickly. Also these channels are better to ask in #isle-discussion
tysm
@native gyro What dino would have 20% of its stomach filled by eating a snail ?
you can eat more then one snail to fill it up to 20. a herbivore doesnt eat one piece of grass to fill it to 15/20 does it?
do you like the overall idea of it or?
Not really
I don't think carnivores should have a "free food" option whatsoever
Finding food isn't that much of a problem for them right now
no if you are in center/northwest then you find plenty. but you cant suvive in south/east or other places where no one goes. and certainly not nest
Yeah that's because Spiro is bad
thats why i suggested what i did in the ai feedback to make it possible to survive in all places not only in center or northwest
center has become a deathmatch area i think
I'd rather have a correctly designed map (currently in the works) rather than even more free food for carnivores
By picking carnivore, normally you kinda agree to the terms that you're gonna have to fight other players
by having limited AI spawns you also restrict all the carnivores into only going to hotspots though, they can't go elsewhere since they'll starve
which makes hotspots even worse
agreed, if the ai spawns in gateway will be the same then it will be spiro 2.
it doesnt matter what map you make if you have such a shortage of food around the map then players will go only to hotspots
AI could spawn everywhere, but not be free food
its not free food, you still have to look for it only if will be nice if you dont need to look so hard for it so you dont starve. so nesting also will be more attractive and it also helps players survive outside of center/northwest. then it would be a littlebit less busy on the hotspots. and i can be a baby carno for once i never was one
It won't help for nesting since there is no way any adult will gain substantial food from eating bugs
And only specific dinos should be able to eat those
well it was just a suggesting
i mentioned insects, snakes and snails for example its about the idea that its a little easier to survive as an adult carno/cera
maybe if its easier to survive then nesting also becaomes more frequent
Hmmm I don't think carnos and ceras have any trouble surviving
i assume you can suvive on your own as an adult carno or cera in north east, south east or south
I assume you understand these playables are meant to be pvp, and not survive off lizards
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hopefully we see some AI in gateway. Doesnt make too much sense to spend time for AI in Spiro. Sprio had decent AI a few times over the past few years, so it has been figured out in game before.
I agree with your feedback.
I think the devs want more AI, but that means better network code and tech. I'm no game dev, but to stream all these entities to us while have a stable ping could prove difficult.
That's the problem AlikeMaster2 is getting at, they don't spawn around enough places or at the same rate as many herbivorous foods. It's easier to avoid starving as a herbivore because finding food isn't as difficult. Why should herbivores by allowed "free food," as you put it, but not carnivores? Isn't that an unfair balance?
Compare the number of carnis to the number of herbis on an average server then come back about those "unfair balance" concerns
If the amount of carnivores was low enough that AI didn't need to spawn as much to feed them, there wouldn't be any complaints. I've played both. There's a clear difference in difficulty when it comes to finding food.
Yes, herbis have an easier time finding food and that's the only thing they have going for them compared to carnis.
Fair balance shouldn't mean "herbivores have everything equal or harder to carnis" to me
And? How does this refute the point that AI spawns need to be improved? This just means other parts of herbivore gameplay need to be improved as well. That doesn't mean carnivores should be abandoned.
I don't feel like carnivores are being abandoned at all... I would like more AI spawns as well, but that should come with AI being less dumb and harder to kill so it remains interesting.
I agree with that. AI acting more realistic would be nice.
And that doesn't involve adding snails for carnos to keep well fed when nesting
Yea. I think snails, bugs or other very small animals would be a reasonable scource of food for hatchlings and small juveniles, but it realistically wouldn't do much for an adult carno and I don't think it would make sense for it to be apart of their diet.
@silver raven @mighty plaza For a deino its pretty easy to survive. Maybe not to hold a perfect diet all the time but you can survive easy on only fish. You know there are always some fish close to you if you are hungry so you wont starve so easily. And still its really fun to play it, you can choose for pvp of course but you dont have to do it to survive. So for example If there were plenty ai on land for a fully grown carno/cera around the map the same way like the fish in the rivers spawn for the deinos then i think it would be easier to survive for a fully grown carno/cera and more fun to play. Im positive that hunting herbivore players will still take place and it will spread the players more around the map instead of stacking in one place. i do agree with bubulblu that it would be nice to see some ai that fights back to keep it interesting for the adults. and yea blackhawk maybe also a good idea to add insects for the juveniles. it would be great like that as long as you can find them easily, like deinos can find fish in the river. It would be a great addition to the game. it would be much more fun to survive outside of the hotspots.
good point, but i hope in the future ai spawns are more frequent like fish in the rivers for deinos.
The fact deinos are so easy to grow is actually a problem
Mfw 8 ton crocodile is an easier and more forgiving experience than dryosaurus:
@vapid pendant iirc spawns are still as good as the rest of the updates, they just keep goin into the wood
bro write a whole srory in the hope that someone will read it and you forgot to write the title
What does this have to do with ai discussion? If you don't have anything usefull to say then it's wise to stay silent š
i know i'm like the 200th guy to say this but spawning in and immediately getting two shot by a boar that spawned near you sucks i think?
I wasn't even trying to hunt it or fight it just spawned in as a teno and got rocked before i could even do anything
Boars woke up and chose violence š
I feel like the reason why you hear things from so far away is so that you know there's something nearby, I always assumed hearing AI from a fair distance was intentional since it can be hard to know a deer/boar is close in the forest.
The chicken though making no noise when it runs I don't think is.
never happened but atleast the reset time is quick xD
@brave urchin Real frogs are actually faster than those in The Isle
But also much smaller
Why do we keep providing the same AI feedback as if the devs are paying attention? Itās the same request over and over again and there doesnāt seem to be any indication the devs careā¦
Why donāt we add spawnable ai? Pot has burrows for small animals you can rut out to hunt.
Galli can spawn a compy by digging on certain nodes
It's just not very very useful because the compy doesn't provide diet and herbivore food sources are abundant and easy to find
Hope they can add some more. I think raptors would benefit from that as well as troodons
Ask in the server text channels homie
@pure spear I get that maybe the boars shouldn't be so aggressive, but they can kill a pteranodon on the ground fairly easily because they weigh a lot more, at least in the game, and are a lot bigger so it makes sense. Especially if they hit your head.
I mean the weight totally makes sense. Its just.. I've honestly been killed MORE by Boars than any other players... Its ridiculous. I shouldn't be fearing AI killing me that zones in like a hawk before I could react as an adult... Honestly just hate how squishy Ptera is. Wish they were a bit more heavy just so they don't get sneezed on and get crippled the moment you land
@stiff moat what's the point of adding a knockdown attack if the AI can't then capitalize on it? Also... you're imagining that AI have the same complex controls and mechanics as players, which (looking at current AI) seems like a long shot.
I like the general premise, though. The changes i'd make are: when doing the push attack, it should last long enough for the AI to do at least 1 normal attack, pushes have a long cool down so that they are not spammed by AI, the bite attack shouldn't do enough damage to 1shot Omni if it gets knocked down. I want AI to be challenging and rewarding to fight, not a free meal for all carnivore adults, but not unforgiving of mistakes either.
Also I'm guessing AI dinos aren't going to have diet mechanics, although it would be lovely if they had a stamina mechanic (looking at you, infinite run deer)
sounds like a lot better of an idea u came with there
Frogs in game jump like they have cleats on their feet for perfect traction and force output. They have the endurance of a gazelle, the rarity of a unicorn and seemingly enjoy random grassland/meadow habitats instead of bodies of waterā¦while reproducing asexually, because youāll never find one within a mile of another.
i just had a whole carno body deleted by compys wtf
@olive tendon They don't buck. They do a little dance I guess, but it doesn't reduce your stamina. I've pounced them as juvi raptors and troodons and they can't shake me off, they only do that as an animation so it doesn't look like they don't care. Even if it still kinda looks like that. š
@viral prairie The game takes place in the modern day
Oh WHOOPS XD forgot that it was like, a simulation
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Not a simulation, just genetically engineered creatures
IIRC dryo ai is still planned, I know for a fact dino ai in general is
i was thinking
There were tests of teno and carno ai about 2 years ago
ik that
Well, not a "simulation" but a simulated environment
@grizzled plume poor birdies
Bruh I know pachys arnt at there best atm but
But wtf is this
I get my head fractured my leg fractured my body fractured. I cant see cause im blind. I cant run cause my legs fractured im out of stam cause when I try to limp run I eat through stam sooo quickly
pachys are trash by themselves but if a group of them catch you alone its gg
Well that's why they travelled in packs
You know what's better than that?
Getting attacked by a bigger Cera
escaping
then a Gallimimus finishes you off for fun and you can't escape
let me tell you sum, I was playing pachy 5 hours ago and came across ATLEAST 10-17 utahs and killed one and managed to survive, mums soul
Damn I ever see Utahās
@onyx oriole The only problem I have with this is that if people find a whole herd, they'll just kill them all. Like if a herd of deer are crossing a plain, you can kill a whole bunch of them even if you don't need to eat that much, so you'll have food for a long time.
That's why AI needs to not be easy kills
@snow ether I'm not sure why you put it in ai-feedback, but beipis can gain stamina underwater. I'm not sure about if you can while holding onto the ground, but you can if you stop moving.
Beipis are faster than crocs on land, at least as adult.
Beipis also only lose stamina really fast underwater as adults. They're not meant to always be in water, like crocs, but still be close by to water. It's safer for juveniles to stay in water though, because they're really slow and weak on land.
And why should beipis be able to eat in water? No food except fish and crabs spawn in there, and you can eat at the top of the water.
Oops!
Wrong area, but I don't feel that works for what beipi is supposed to be. Semi aquatic and squishy*
@tropic yew I agree with this, but it's not like deer and will let you stay on it's tail biting it, but when you get too close it does an alt attack and tries to fight you off, then runs again.
i suppose so
I know it was posted a bit ago, but I just saw this feedback. "Add big 10 pound toad at swampy areas and make them be as dangerous as boars are for deino and juvi enrichment" This sounds like an amazing idea that I hope gets created at some point.
@wind ridge there is nothing wrong with the ptera and fish catching, It's just they're hitbox and your hitbox
i didnt want say nothing about hitbox, its when you go up in the fish and didnt appear the comand to catch it
Thatās the hit box for the fish and ptera
@flint vortex Not sure why you said that in ai-feedback, but what is 10 moth? You mean October?
ye
Boar no longer aggro, they should be at least able to defend themselves from baby omnis
wrong animal. not toad should be river otters. as those legit will kill crocs and gators irl š
@proven pewter I don't think gen 1 is really gonna care about some little leopard.
They would care because leopards are tasty
True
@merry locust it's just the first iteration just so ya know
Still, it also sucks if youāre playing teno and you think youāve found someone but itās just a bot
Most likely the teno ai wonāt come with gateway but on a later date as stated by Filipe
#ai-feedback-discussion thoughts on this idea?
Rabbits could spawn out of a plant a herbivore starts to eat and they scatter, maybe they get attacked by nearby boar or something else. In general, give herbivores something casual to fight off but simultaneously promote carnivore's hunt.
Ideally less or the same amount of AI we have now but more specified means of spawning them to make a cycle for the ecosystem of dinos.
An example I think of would be a teno or stego is truing to eat in the south. Soon as it does, depending on the age of what's eating, something from a chicken that pecks light damage easy to kill can spawn if they're a juvenile or something. If it's an adult, maybe a boar or two can attack. As a result the herbivore is forced to run or kill what spawns. Thereby body is now on the ground and can be used for scent for nearby carnivores on their way to the migration zone itself. Means the herbivore has to decide between taking its food and eating it elsewhere or preparing for a possible fight. Carnivore then has to look for a meana to get to the newly made corpse or looks around for the herbivore if they can take it, or if it can kill them.
I'm also prolly repeating myself but I think the point is mostly made.
@merry locust without teno ai carno , cera and large omni groups would not be able to survive, one boar hardly keeps a carno going so a group needs a large amount of food, when playing as a group of 2 adult carnos and one sub we would find teno ai when we were all around 50-30% hunger and without teno ai we would not have been able to find enough food to survive with the new stamina changes so remove teno ai is not a good change
You make a good point. But it would be better to replace it with something that isnāt a playable so I donāt end up running across the map looking for another teno only to find a bot. Or better yet, make herbivores more interesting and viable to play so their population increases. Fighting other players is a lot more interesting than slaughtering AI
That would be useful and is most likely planned for the future but itās easier to use the ai code from like deer and put it on a teno model rig for current medium carnivores and tyrannosaurus which is soon to come
Another thing is that it brings more caution when playing carnivore not knowing if the player is real or ai
personally wish the ais weren't also playable. it'd be cool if they were something that looked remotely similar, but maybe were a bit smaller ( to encourage player to player interaction between carnis and herbis ) but i personally never liked the ai also being things you can play too š¦
how can i play in the gateway map ?
You can play it by playing it.
They meant how to access the stress test
@mighty wave Unfair for the other dinos. They don't get to spawn in a family, also thats the whole point of nesting.
Thats just one of the disadvantages with spawning in.
IS it me or can ai Teno not be drowned
Use this code in betas 3jf881Aeu4jZl1oP0771dkeL
@fallow spoke imagine your a hungry cera on the verge of starvation, your in the plains and see a boar far in the distant, you are running to the boar with a smile on your face, just about to go into its player detection radius, You weāre 7 seconds away from a meal that will last you another 40 minutes, Just as your about to step into it, the Boar despawns ššššššš
Ik itās not that deep I just felt the need to make it deep
....I mean id be shocked if you could see it and the radius wasnt large enough to detect you by that point
Just for thought
I think also on the flip side though, you're a starving dinosaur and you can't find food because there's AI stuck in some forest on the other side of the map because an hour ago someone ran through there, but the map is currently at AI capacity so nothing spawns for you
Long story short, I get the idea and it makes sense to me. Also on the side of preserving server resources it makes sense to despawn unneeded assets
ok dude what the freak
??