#ai-feedback

1 messages · Page 1 of 1 (latest)

spice pulsar
#

There should be a lot more ai, and not just in the center of the map. Occasionally I'll find one boar or deer in a field that isn't the southern part of central grasslands. I can't remember the last time I saw a frog either. If there's not enough ai to support just one carni, that's a problem.

Making the ai corpses give more food would also help the issue.

shadow apex
#

There are a lot of places where ai is non existent on the map, the plains next to the swamp river has no ai, the plains behind swamp have none too. Add more locations for ai to spawn

Also increase the amount of ai that spawn in a area, they are animals which should be plentiful

lone urchin
#

I had an idea that some may not like, but would probably be more in favor with devs. There is a game called rust. The more players in a given rust server, the more generated loot spawns. This may prove to be a beneficial mechanic in the isle to compromise players and devs. The more players in a given server, the less AI spawn. The less players, more AI. This would keep the player v players that the devs want I guess in a way, but support dinos when there are less players on.

valid cairn
#

Chickens, rabbits, and frogs should all spawn in groups of 3-5

crude moth
#

So not only was ai decreased....the amount of food they give was also decreased.....
Wow.....dumb idk why the devs did that....

spice pulsar
#

I'm not sure if this is already a thing but if an ai creature spawns and it's chased away from the area around its spawn, it should gradually make its way back there so it's not lost in the forest somewhere. Like frogs being chased away from a mud pit/swamp or a deer being chased from a field into a forest. Eventually those ai creatures could make their way back to their respective spots and players can more easily find them.

cerulean hollow
#

it's almost impossible to survive as a carnivore nowdays since they decreased both ai spawns and food, i have died by starvation so many times now cause of that, how are u supposed to survive as a juvie when u spawn in since u can't rlly hunt anything except for other juvies, it's also hard to nest cause u have to feed the babies.

limber dragon
#

My 2 cents on the current state of AI creatures:

  1. I like that it's more difficult to sustain fully grown large-bodied carnivores indefinitely on a diet of pure AI, especially if there is food competition. I am not a huge fan of the constant juvie starvation though.

  2. Small AI creatures (chickens, crabs, frogs, etc.) need to be a) MUCH more abundant and b) easier to actually find when you are still comparatively small (sub 100kg, for example), because your camera is just much lower to the ground. Most of a young carni's life is spent staring at discoloured pixels on grassy plains in the hopes of having spotted a rabbit in the distance.

  3. The weight on many of the smaller AI creatures is super unintuitive. A 120kg Utah can't run while holding a rabbit, a fully grown Ptera can't lift a single crab, etc.

  4. Sneaking should allow you to get a lot closer to AI, so you can actually get the jump on a deer or rabbit before they bolt off at mach 2.

  5. Placement of AI could use some work to be more intuitive. As a young carni, I want to sneak through reeds to ambush frogs on the edge of the water, I want to check lesser-known jungle clearings for small critters foraging under fruit trees, I want to hunt crabs that are actually on the beach and not swimming half a mile off shore.

narrow cave
#

there needs to be an across the board halving of the ai's sensory range maybe reducing it to two thirds if you still want ai to be very difficult to hunt, but largely players cant sneak up on deer like at all and ai seems to have its senses overtuned to such a degree that theyre just constantly running and thats probably why people just arent finding them/theyre occaisionally a ridiculous distance out in the ocean.

vital idol
#

make ai easier to locate, if they stay with reduced spawn amounts and hunger. many ai spawn and walk off/get chased into dense forest, where they remain for all of eternity without making a single peep louder than some heavy breathing and little quiet grunty sounds. (or in the case of rabbits, purring like Utahs)
one way to fix this would be making ai generate a cloud of scent like corpses do. this would make them spot-able in dense forest. DO NOT make them come up on the compass though, because being able to just smell ai from miles and instantly hone in defeats the point of hunting one down. but making it so you can actually see them when they're not in the open with a scent cloud would be nice!

whole totem
#

Don't make more ai spawn,it's still very easy to grow a carnivore. There's no need for it to be a boar hunting sim

tulip mantle
#

Increase schooling fish spawn for pteras along center and in the northeast. I don't even go to those areas of the map when I'm chilling as a ptera anymore because it's just a starvation sinkhole.

austere grotto
#

I think that when AI is created, its footprint can be created in a large or medium range around it. If you lock it, it will gradually lead you to the location of AI. If you don't do this, since AI creates entities when there are players around, it means that you have to be close to AI in the forest to find it, as if it had just grown out of the ground. Mechanisms such as creating AI footprints by the system can simulate what AI has come a long way.

sour thistle
#

Again like everyone is mentioning: The Game Currently consists of looking over a field->scanning for food->nothing->crossing the field to reach a hill->looking over a field->scanning for food->nothing.

And when i do find food, as an adult carno especially, i eat it. It is nearly the size of me and gives me only +9% hunger. And then i continue to starve.

Moral of the story: increase ai spawns please.

Make the food hard to catch not hard to find. Example: Rabbits running to burrows so only small dinos and witty dinos can catch them using an ambush. And when you do get them it’s REWARDING not just a “+3% hunger”.

wide ruin
#

Much like a lot of people said above, AI needs an increase in spawn rates and hunger gain. If I'm a Utah and I catch a deer the same size as me, I shouldn't get like 5% hunger but it should decently fill me up. I have no problem with prey being hard to catch, if anything I encourage that, I want to be rewarded for my hunt, I don't want to run like a maniac after my prey for an incredibly small hunger gain.

Another thing is that if you're a juvie and you just spawned in, you don't have a lot of hunger to start in the first place. You don't have nutrients either to help you get a bump at the start, you're basically like an abandoned puppy on the street with nothing. If you see a frog or a rabbit and you're a juvie, you're lucky, but if you come across a deer or a boar, you're forced to either fight, chase endlessly or keep starving, and even if you do choose to fight the boar, you will die in 90% of the cases.

Overall I think the game turned into a starving simulator again. Sure the Dino VS Dino (Player vs Player) sounds amazing and honestly realistic, but how can I reach the stage where I can defend myself if I can't even stop starving as a juvie? This is especially true for Low Population servers. I think the game isn't ready for an AI decrease when we don't have a lot of AI to begin with. Compare the size of the map to the AI Roster. Thank you for reading.

red ridge
#

Im done playing this walking stravation dinosaur game!! Petition for the devs to make a minor update to fix the AI. Cause I’ve been running and walking all over the map searching for just an Ai and what do I find a frog? A rabbit? A chicken? Damn stress

vital idol
#

increase boar food amount, it's currently less than deer despite being much larger than it overall.

timber ermine
#

Boar is almost the same size as a utah (if not fatter and with more mass) and is worth less than half of a adult Utah's stomach capacity.
It is less than a quarter worth the food it used to be. Who thought of this?

If you don't want players to eat AI this badly, then remove AI and focus on other balancing measures for the ecosystem. Fat L 👎

light sail
#

maybe make ai spawn more around nests/hatclings,to make the nesting experiance not pain and suffering and useless

glass rapids
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Was playing utah all day and no AI whatsoever. And the AI that did spawn was rabbits that walked into the fuckin ground lol. Oh yeah, forgot the ONE boar that came running out of the treeline for no reason toward me. I hadn't even seen it at that point. One boar throughout a good 3-4 hour session.

ashen star
#

Well could be nice that u dont fly under map and drown when u jump on rabbit as juvi utah 🙂 pls can ai bugs be fixed and yes ai spawn is sad 😦

viscid mantle
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Next time we get a UI pass, please change any diet description referring to "All Land Biomes" or "Water Biomes" or "Ubiquitous" to something more specific. I approve of the change for Tenontosaurus radish diet requirement that says they are in the northwest portion of the map, because even though they spawn elsewhere, they certainly spawn there.

Right now there is nowhere that "certainly" spawns boar, chicken, or frogs. It's just unhelpful and a frustrating experience for new players. Thank you.

Also, please re-enable bullfrog to be transferred automatically to adult pteranodon's mouth during flight. If you don't intend to enable it, at least allow ptera to swim at its normal speed when grabbing something light enough to fly with.

slate mirage
#

Bring back old ai spawning system I died as a 50% carno because I could not find any large ai just chickens and rabbit (they gave me no food)

mental shale
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as a juvie utah or juvie carno its extremely hard to get food, rabbits are way too fast and go underground so theyre unable to be catched and chickens are fast aswell, goats are even too fast for sub adult utahs, compys are just a quick snack before starving again.

boreal bluff
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The boars shouldn’t run from everything they should Agro on Dino’s that are smaller than them or the same size also make the ai more abundant I hardly see any within a 3 hour session when playing as a Utah it was hard to just find anything to eat without getting lucky and finding a dead Dino

brazen wolf
#

It would be great if Ai came to the water to drink so deino could hunt more often.

light sail
#

why does deer run away from my baby dryo lmao

slate mirage
#

Add herds of deer and goat

severe forge
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I've found two boars in 2 hours of running around the map from one end to the other and both times I've only gotten two full bites before the body despawned. I'm an adult utah. Also after I killed the boars I heard small eating sounds and saw compys 10ft away so idk if the compys are eating it before I can but you guys broke boars completely. Take them off utah diet til they're fixed.

floral summit
#

make it so compsognathus doesnt devour an entire fresh killed AI within seconds of me looking away

mental timber
#

this is how much an adult boar filled me up (from empty) as a fresh-spawn utah. please let large AI provide a reasonable amount of food

crude moth
#

Please put the AI back to where it was so we aren't starving all the time......PLEASE ASAP

rich abyss
#

pls put AI's on map, checking on net the best spot for AI's and there is nothing. only sea turtles can be found at beach without searching for 1h. this is just devs wasting players time. insert sounds for AI's aswell, unless for we heard them from a distance. when you juvi you only see grass. i want play the game not look for Ai's
all my fresh spawns are feed by my old dead spawn... looking for AI as fresh spawn is pain... better you die then you go back to your dead body.

fast veldt
#

has anybody pushed for the ai to be tracked on the scent bar? i think that'd be a great help for that food issue.

prisma wren
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Have AI make distinguishable sounds. Having them make distinctive calls like in Legacy with the Avaceratops made hunting AI easier, fun, and skill based, but now in Evrima I can't tell if I'm hearing an AI or in game ambience. I don't even know if AI make calls in Evrima, I've never been able to tell whether its ambience or AI.

spiral scroll
#

Not enough ai spawning to stay alive during slow hours with few players. Small creatures that provide little food should be spawned in bulk.

wary knot
#

Please if the Developers could read this and fix it, it would make the game more popular: Add more AI spawns, aswell as lower the time it takes to grow.... Dying to starvation is the #1 killer in this game and its annoying, you spend a literal 16 hours growing to 78% and die to lack of AI or even players. I spent 16 hours growing and died to starvation because the game lacks any sufficient AI or Player spawns. You find 2 AI and then no more spawn for hours and its like, how can you play a game if you cant even eat? Whats the point of investing days of your life if you just die in 5 minutes because the lack of AI spawns? Even servers that say "HIGH AI COME JOIN!!!" have 1 AI for 100 players to share... its not good mechanics and if the developers are more worried about rushing a game for money, it wont last long.

vital wadi
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Need more AI spawns on the map. Ive ran from NW to Centre and all the way SW without seeing a single AI because the carnos have either eaten them all because they need food every 20 minutes or the Herbis have killed all the AI so they despawn and the carnivores all starve to death. (yes this is a thing btw seen it first hand multiple times) Food is a MASSIVE issue right now

night sequoia
#

Playing as a Dryo is lonely since its not a very popular dinosaur. Not sure if any Dryo AI exists currently in the game, but it would be really cool if in the future they traveled in small packs of 2 or 3, maybe around the central plains to look for sunchoke and agave, that Dryo players could join. The Dryo player could be the lookout for its little AI herd, 4 calling and triggering the AIs to run if we spot a predator. Perhaps player Dryos could also nest with AI Dryos. This would add a unique gameplay mechanic to the Dryo that could make it funner and more popular to play!

spice gazelle
#

Increase AI spawns as a whole is something Ive heard and I agree, but also, increase Fish and Frog Spawns by a lot in the swamps, especially frogs and small fish.

This would give Pteras more to do and also add a reason to go to the swamps as a deinosuchus, and potentially helps future semi-aquatics too.

You could do the same for other AI too. More deer spawn around forests or whatever biomes are added, boats and rabbits found in fields, something like that.

frank anchor
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I panicked when I saw this in the stream on the right side and thought they were giant beagle-sized ants/insects lined up for an army. Before realizing it's the nesting material. However.. I wanted to suggest making them an AI source for carnivores and something to eat fruit rotting on the ground. Right now herbivores can collect food and carry it away with no issues. But if it were to attract ants? Well.. no more stock piles for humans either.. [Can't post picture here will do in discussion]

gilded bear
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Boars are now 5 bites for an adult utah and give 14% food. A small teno that can be one shot by the boar will fill me up completely. Rabbits now give as much if not more food. Something is wrong. A boar used to feed 3 utahs. I know you want to nerf it but there has to be a happy medium between feeding 3 adult utahs and only giving 14% to one utah.

drowsy kite
near magnet
#

How did my 68% Carno, eat 1 whole deer, 2 rabbits and still wasn't full. I still starved to death. The deer didn't even give me half food, I doubt Carnos stomach was that massive it could fit a whole ass deer and still be starving. That is ridiculous, I could only imagine the hell trying to feed another mouth, Carno has been the worst experience in this starvation simulator.

quaint spear
#

Reasons why AI is crucial to carnivores (cause some people still don’t get it):

  1. Players who know they are about to die will drown themselves as a final act of spite to deny food.
  2. Herbivore players have a nasty habit of corpse guarding.
  3. In addition to #2, herbivore players often form mega herds that are impossible for solo carnivores to combat.
  4. Juvie carnivores are too weak to hunt fully grown players.
  5. In a large map, it can be difficult finding other players to hunt, especially in low-pop. servers.
  6. Less important than the rest, but having more AI brings life to a seemingly barren map.
    Perhaps in the future, there can be more aggressive and dangerous AI to hunt for adults, as opposed to flooding the map with free snacks like goats and deer.

Edit: I forgot nesting

coral notch
# quaint spear Reasons why AI is crucial to carnivores (cause some people still don’t get it): ...

I 100% agree with this, having different levels of AI for different life stages for food would make the game even if it is a dead server more engaging and fun, this is just an example but bunnies could be more of a juvi type food while elephants are AI more for adult apexes or large group predators, do not do this so much to it just feels like an mmo but more variety of stuff that fights back harder that gives more food would help

knotty oasis
#

Alright
i have noticed the issue isnt much that there is low AI, but that we cant find them. Whenever im wandering inside the forests i can find AI in odd places nobody would ever go to.
Then i remembered U3. I used to hunt dryos deep inside the forests because i could find them by their calls and footprints (at that time they used to be a straight yellow line of footsteps with a mist)....
So, how about giving AI calls just like dryo AI? that way we dont have to constantly worry balancing with quantity, also....it makes it so much more fun to hunt, hunting dryos used to be a blast. Another thing is letting us track them efectively, maybe leave some footprints leading towards the AI? even if its just a clue that it is around, not necessarily that it stepped right there...
Not only that, but that is a solution to AI spawn aswell. you could make them spawn inside the forests rather than always at plains because we must see them.

woeful pond
#

large enough pteras should be able to skim the frogs out of water, or if the idea is to force them to land in water to get them have the bodies float immediately and give some kind of water takeoff

spice elk
#

i've already reported it once before but this issue with utahs pouncing a rabbit and getting dropped through the map needs to be fixed. it's happened to me twice.

jaunty fossil
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there is like nooooo food as far as ai goes for carnivores in evrima!!!! thats why everyone tries to kill all the fresh spawns its not fare the herbs get soo much food all over the map but when i play as a carno i have nothing to eat an im to small as a fresh spawn to attack a adult stego i mostly play as a herb because i starve to death or get one shot by adults pls add more ai food or even add more new ai like dryos or ava

gilded bear
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All AI should count towards nutrients for carnivores. I don't see any reason gameplay wise why a deer or chicken shouldn't count towards nutrients for utahs. It is the luck of the draw of what type of AI you come across. It seems there are 3 deer for every 1 boar. With boars now being on carnos diet the other AI should be on utahs diet.

quaint spear
#

To go with what I said earlier; AI should be brought back to U4 numbers and spawn rates, but instead of flooding the map with just freebies, we bring in stronger and far more aggressive AI in the future that will attack or even hunt down players and are capable of dealing serious damage or even killing fully-grown players.
Jungle: Southern Cassowary, Jaguar, Silverback Gorilla, Indian Elephant.
Plains: Hyena, Indian Elsphant, White Rhino, Buffalo.
Ocean: Mosasaurus, Mako Shark,
Swamp: Green Anaconda (or Titanaboa), Kaprosuchus, Jaguar.
Coastal: Southern Cassowary.
Not only could this list give carnivores a challenge for their meal, but it actually makes the game more engaging when there are little players to be found, and as I said earlier, brings life to large map where players often get bored from inactivity.

hot compass
#

More chickens and frogs for ptera please. Since there are no hypsi AI and not many people play hypsi, it's very hard to fill that slot. I flew all over the map for over an hour and only found one chicken and one frog. They need to be out in the open since ptera doesn't usually walk through the forest. Ptera should be able to pick up and fly with chicken carcass. Fingers crossed we have a return of dino AI soon - I really don't like having non-dino AI.

terse arch
#

The abundance of AI needs to return. Every time as a land carnivore I have to run all across the map just to find one boar in places that are clearly boar spawns. Same with other AI. It is so much harder to find food now and I pretty much had to live off of turtles on the beach anf even other Utah raptors as a utah. If these AI are in our diet then they should be much easier to find. Also, boar DeShawn within just a few seconds or under a minute. Before the update, they used to be able to last a pretty decent amount of time. When I finally found a boar after hours of searching it despawned before I could even eat it and I ended up almost starving to death and having to regrow my entire Utah again.

And don't get me started on carno life. As a carno I can rarely if not never reach adulthood because there are just almost no AI around to eat. And when I do find an AI, like a boar or something and eat it, it only manages to fill up a mere fraction of my hunger and before I know it I start starving yet again. The only carnivores I can actually have a decent time surviving as are the Deino and the Pteranodon.

median widget
#

On an unofficial server, I got teleported to areas outside of the current playable boundary and AI were spawning. Some areas include fields normally inaccessible and islands outside the forcefield that had both turtles and crabs on them.

Unless AI are influenced by players being in the area... Why are they spawning out of bounds normally inaccessible? Assuming the AI functions where there can only be X amount of them on the map at once, surely them spawning outside the play zone must affect their numbers?

frozen egret
#

There are no fish to spot as a ptera now... not that you need to find any right away but now if you have followed a whole river across the map without not a single tiny fish....

wide ruin
# median widget On an unofficial server, I got teleported to areas outside of the current playab...

Very controversial request/fix for the problem listed above. I am aware that most of the people will HATE my opinion, and I am well aware of this, so I will post 2 suggestions to fix the issue.

The way I see that this problem can be fixed, is 2 ways:
A) Return the AI spawning system like it was with Legacy, but increase the radius significantly. Don't let AI spawn a few yards away from the player, but a fair amount of distance away. I'd say that if the AI 1 called (if it was possible) that you could barely hear it, or you'll have to randomly come across it to hear it or track it. It will also encourage carnivores to sniff the footsteps of the AI to find it, instead of just sprinting for 10 seconds to find it. The AI in Legacy was really easy to find because it spawned too close. The spawning radius was too small and needed an increase for the hunt to be awarding.

B) Much like with Plants where they have designated spawn locations, the Devs can make an invisible boundary for specific AI to spawn. For an example, Rabbits can spawn at the Center where there's a lot of tall grass, Boars could spawn at the forest edges where there's both bushes and grass, while Deer can be found in the deep forest sections of the map. Frogs in swampy areas of the map, fish in the rivers, and turtles and crabs on the beaches. In theory this way of AI spawning is already in place, since Crabs, Turtles and Fish are already spawning where they are supposed to, but mapping the areas out could fix the random AI spawning where they shouldn't be spawning, like out of the playable area.

I am well aware that 99% of players hate the Legacy AI spawning, I prefer Evrima spawning myself, but the more feedback we give, the more ideas we can give to Amarok and other Developers on how to fix the issues we're experiencing with the game. Thank you for reading my suggestions.

coral notch
#

either make AI go back to how it use to be or make the hunger drain slower, there is no point to make carnivores living vacuums if there isn't enough around to eat and things despawn so fast where if you kill something or there is other things getting killed around you it will barely sustain you because you do not get all of it from it

narrow cave
# terse arch The abundance of AI needs to return. Every time as a land carnivore I have to ru...

now not only are they swimming out to the ocean to avoid player but also spawning outside the playable map? i wonder if this could be the case for schooling fish as well, there needs to be a serious look into ai spawning and senses ive long since felt like the senses of many ai are too good and it causes them to just constantly be on the run the second they detect a player has entered their radius regardless if they actually have line of sight or can hear the player calling or running around.

but now theyre apparently spawing outside of the playable space and likely reaching some sort of spawn limit by doing so leading to the scarcity carnivores are experiencing, both issues of the overtuned senses on some creatures and ai spawning outside of the playable map need to seriously be looked into.

strong carbon
#

Keep ai as currently living animals only with exceptions being compsognathus, pterodactylus and any other non playable dino around dryosaurus size. The dinosaur ai we had before was horrible for gameplay. They had infinite stamina so they could chase you for eternity and they never missed their attacks so it was impossible to dodge them. The carnotaurus ai we had before would chase smaller deinosuchus players into the water and infinitely swim over them because they had infnite stamina. The deinosuchus player had no escape because of the carnotaurus ai swimming at the speed of light so the deinosuchus was forced to just sit at the bottom of the river and drown or die to the terminator ai. I don't know if this is a universal opinion but for me the allure of The Isle is the player made ecosystem. The dinosaur ai takes away from that allure.

verbal wagon
#

Deers need a slight speed nerf
Atleast 15% so babys are acually able to eat something and dont need to rely on allready dead bodys, maybe even lower Boars Hp or increase the Chicken/Rabbit spawns

static light
#

Boar kill baby utah before having a chance too run... like gross. I recomend giving utah the ablility to jump behind the target, left arrow left right arrow right kinda stuff. You guy stay sexy out there 😉

cerulean hollow
#

We need to have way more kinds of AI dinos plus generally more npc animals

fast steppe
#

nerf boar blood endurance because its a tank rn for juvies

fossil gulch
#

Nerf the big fish, literally took 25+ bites with Utah juvie - and cool if the dead things in water could float to the surface of water, so you'd be able to grab it as a non-water dino

zenith spruce
#

2 boars 3 deer and a goat shouldnt give a carno 40% hunger, on top of that AI are non existant an hour after server restart.

ivory dragon
#

Decrease the AI's player detection range if the player is crouching, right now walking, spriting or trying to sneak up to AI is literally the same since they can see you all the same.

stone acorn
#

Ive got a couple things here:

1. make smaller slower ai for juvis to hunt. Ai is very hard for juvenile dinos to hunt whether its from them fighting back like boar or being faster than them like rabbit (in the case of fresh spawn utah) or too bug for significant damage if they somehow get lucky enough to catch up. Smaller ai like the frogs we already have in game would be very beneficial as its already easy enough for carnivores to starve as it is with the new ai spawns which brings me to my next point...

2. Increase the ai spawns back to where they were in Update 4 or at the very least increase them a little so that carnivores can actually find food. I know theres something in the works for ai to be more better for low pop servers but since its not releasing any time soon the ai should be reincreased until it is complete. This also helps smaller dinos and solo dinos to survive when their prey is bigger than them and or in a bigger group and as everyone knows is still an issue in a mega pack/mixpack.

wide ruin
#

After playing the game for 2 hours, I saw a boar and a deer up in the northern part of the map, however everywhere else was like a barren wasteland. For now, as a fresh spawn, you will have a really hard time catching the deer or a boar since the boar just 1 shots you as a small Utah (didn't test with Carno) and you'll barely be able to keep up with the Deer as a Carno.

Like I mentioned before a few times, the fact that you start with barely any food when you're a fresh spawn and the fact that you have no nutrients what so ever really impacts your chances of survival. I got extremely lucky that I found a corpse of an unfortunate Stego player to fill up my hunger as a fresh spawn Carno. After some roaming, I found a Deer, which I had a small struggle with because the Deers sprint speed was same as my charge speed and it has infinite stamina. Is it annoying? Yes, but it felt GOOD when I killed it. I want that to be for every AI that players hunt. I want the hunt to be challenging, however I don't want to be starving 90% of the time that is spent looking for an AI or a player to hunt. The deep forest part of the map should also be full of life, with either lizards (Hopefully they get added soon) or bunnies and other small AI. It just feels soo dead when you're walking through it.

Summary:
A) Increase the Small AI number.
B) Increase the hunger fresh spawns have at the start.
C) Give us some nutrients when we start.

I'm down to have a discussion about this, as I'm interested in what the community thinks. And before some PVP guy comes to me and tells me to "Play Herbi", if I wanted to play a Herbivore, I would, but I won't. Carnivores are at a bad position right now, and we need more AI. There's a lot of small population servers that are just sitting empty and people don't play on them because they CAN'T survive. Not to mention, if you're a Solo player, you will have a hard time surviving. Hopefully our feedback is taken into consideration. Thank you for reading.

uncut jasper
#

I've played Ptera for the past 3 hours, and have only found 3 fish... I've scoured the entire map and would really like to not have to sate my hunger by scavenging and turtles...

severe sparrow
#

I would like to provide AI feedback but there’s no AI

remote venture
#

Small nutrient ai for ptera is super hard to see while flying (frogs, chicken, crab etc.) and there needs to be a better way to spot them, maybe a sight ability that highlights small ai?

cerulean hollow
#

Bring back dryo AI no one plays dryo anymore literally the boar population is probably higher than the dryo population

lethal warren
#

Ai rates are so low I live on the beach as a carno to eat the turtles because they feel like the only ai that have decent spawns

vivid kraken
#

For when dinosaur AI appear again (like the upcoming Carno AI etc etc)
I feel like there should a marking on the AI dinosaur (color wise, maybe like a human branding or something, different pattern, or they travel in groups and are all 1 general color) that lets us know it’s AI
Cause like
I 100% see myself trying to talk to the AI by accident

zenith spruce
#

The biggest and really only issue (excluding performance) is food and AI. AI is very rare and gives little food, not counting the 5 minute despawn timer? This wouldn't be a problem if body camping wasn't an issue or if growth times were faster. Now I don't want growth to be faster, but raising AI spawn rate or amount of food given would be a god send and make the game much more enjoyable. Hunting is a nightmare because most herbivores chill with stegos making food much more difficult to acquire. Not even counting body camping. So in all the BEST way to fix the issues stated:

  1. Buff carnivore hunger overall, Deino slightly, Carno quite a bit, Utah a decent amount, and Ptera a decent amount.

  2. Increase AI spawn rate by a lot since you run out of food fast and get little food from AI

  3. Heavily increase the amount of food given from AI to make it a full meal instead of a lottery snack

  4. Somehow make stego less of a threat for herbivore megapacks to improve the hunting experience for carnivores

  5. Allow carnivores to smell AI

I believe only one should be added but IMO 5 and any other one is a great option.

hot compass
#

Now that the latest patch has been released, I can say I really like how the fish jump out of the water. That plus the rings make them easier to see from above. The big fish look spooky under the water. Great job! Now if only we could get dryo AI back... Please?

cerulean hollow
#

We do really need more AI on the servers it has happened before where I’ve been on a server with not many players and starved to death a few times because AI are so hard to find that we have to depend on player kills.
I like the idea of them only being in specific areas but maybe they need to be marked on the compass so we can locate them and we definitely need to be able to track them I’ve lost a few before cause they’ve outrun me and I could never find them again.

brazen wolf
#

AI Should come to the water to drink for water carnis to grab and actually be able to reliably work on their diets

cerulean hollow
#

Hey, I think we need more AI

slate mirage
#

Add more kinds of ai (lizards, be hives / bees, birds more insects

heavy plank
#

We need dryo AI back, Nobody ever plays dryo anymore. TI_DryoDisap

silver bluff
#

Compy should be an AI on the map that doesn’t just spawn/despawn with corpses, they should be running around

stark tapir
#

I think there should be predatory ai fish that hunt juvi Deinos, but have a low spawn rate. Like velos from legacy

crude moth
#

No ai is spawning.....can't hear ai can't see ai can't smell ai....when one does spawn (very rare)...it barely gives any food WTH 😡

coral notch
quaint spear
#

Having compy’s feast on a corpse when food is scarce and bodies disappear fast is just rubbing salt on a wound.

zenith spruce
#

Make AI have a general spawning spot within a certain distance of a nest (for carnivores). Not like a bunch of AI around one nest but maybe 2-3 AI at max within a 50m radius around it. Im asking this because I assume AI will never be fixed and its impossible to nest as carnivores right now (without starving). It would also be cute to watch little babies try and hunt xD

cerulean hollow
#

I understand and agree with the reasoning behind Compsognathus not being a playable and all, I 100% do.

But bear with me… why not make Pterodactyl not only an AI critter but also a playable? Having a no-grow pterosaur would still be dope as F even if you’re small as h. Maybe it’s just my bias towards the fluffy flying rat.

But I don’t know, I do feel like The Dactyl would be a worthy option as a playable, even if it’s just very shallow gameplay, just for the trolls, for traveling, exploring, and being witness of the island being alive.

slate mirage
#

Make dead fish wash up on river banks so dinos wouldn’t know if it’s a free meal or if a deino is baiting a fish

brazen wolf
#

More AI around the map, AI that comes to the water to drink and cross more often, and fix bodies not floating please 🙏

I've played survival games where ai spawned around you if you reached a certain point of hunger and you had to find them by their calls. This might also work for the isle if the game can't handle tons of ai just spawned in at all times

inner light
#

starving to death before ever finding ai to eat is something that needs fixed. adding loud audible sounds like in legacy to ai would help find them and know they are in the area.

marble beacon
#

I would like to suggest larger ai... maybe something like Buffalo that feeds more and gives all nutrients, but takes a bit more to take down.

quaint spear
#

Dinosaur AI need their own unique skin, or set to default only.

Having randomized skins for AI will only create a sense of mistrust with players and will prevent or hinder attempts at group forming among mixed growth stages. A juvie player would not trust an f.g. player with the fear of them being a an aggressive AI.

gloomy bear
#

So the frogs in the trash pit. I like the concept, however, being a ptera and killing them usually results in the frogs becoming inaccessible as they sink below the mud instantly

spring comet
#

Please increase AI spawn or decrease the rate at which carnivores's stomachs empty at. I built a nest today and me and my pack couldn't find any food and I would have died if they had not found a deer which only gave me 20% food (yes I am salty I just wanted to enjoy nesting). Also make it brighter unless the nightvision update is coming this week, I literally fell of a rock and died because I couldn't see TI_TrooBruh

devout river
#

Please add ai fish to the sea and please make crabs lighter.

primal epoch
#

We need more ai in the forest. Not only on the edge of it or open fields. It's much more exciting to hunt in the forest i think and irl you find deers,boars also in the forest.

glass lance
#

I think the lack of AI spawns would be a lot less difficult for utahs if they started with at least a50% full stomach. As it is now, utahs just spawn in and die in 20 minutes to starvation and there's no chance to get better at hunting or try to find new areas to search because you're dead before you find them

I have grown several deinos to 100% but my utahs never get anywhere near that anymore

median widget
#

Compies eat bodies when they're not even near them. Killed a boar and barely got to eat any because 5 compies spawned, and despite being too scared to get close to me while I was eating, I could very clearly hear eating sounds coming from their models 7 yards away.

Isn't the point of compies to clean up bodies that are left to rot? Why do they even spawn the second you kill something, anyway? I'd rather have "packs" of compies hopping around the map to give hatchlings/juvies something to scrap with than have my food stolen by ghosts, lmao.

tough slate
#

More AI spawns

quaint spear
#

https://www.youtube.com/watch?v=tR4ZoI7i7ns
THIS is why AI is so crucial to carnivores. Megaherds/mixed-packers are barely touchable, and this video perfectly shows it. Any reasonable individual can't expect a solo player to go up against that mess.
I'm not saying to mess with the herbivore food drain (like ya'll did with Carno for some reason), but just give carnivores a solid alternative. Bring the AI spawns and food gain from eating them back to U4 levels. Anyone who thinks solo players can go against those numbers is delusional.

I murdered some mixpackers, megaherders, and a sub stego all with one carno... okay maybe with the help of some other chads too.

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Tags:
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▶ Play video
zenith spruce
#

bruh how a goat give a carno 10% hunger. You are going to tell with a straight face that 10 goats will satisfy a carno for 45 minutes? (Im aware its 5%)

solemn crane
#

Better have more ai spawns or better hunger system

opaque thorn
#

Agree with more AI, the carni gameplay will be more reliable. The start is often a pain, your stomach is empty and it is coin flip for the rest of your session.
The old mechanic in the isle legacy with AI spawning behind you was interesting, because it ensured a player to play with a certain backup of food, but it was sometimes a problem in terms of gameplay: if you heard AI you were able do determine the area of an hungry dino close to you.

The same or a variant of that procedural spawn could be an idea in my opinion.

In any case there is my wish-list :

  • More AI overall and in all places if possible (make almost all the map playable)
  • AI near the ocean (almost impossible to survive here), ocean proximity should be rich in terms of flora and fauna
  • Value/develop the PvP encounters besides the backup with AI (value the diet with pvp hunting)
  • Set a standard skin for AI ? I don't know because it is really interesting in terms of decision making, high risk high reward (randomness of the skin should add hesitation to engage a hunt or not), to ensure a more casual gameplay for a larger public I would say yes for a standard, no for advanced decision making process.
  • Compies spawns after a timer included in a certain scale, starting after the death of the dino/AI (random timer in the scale, to make it organic)
  • Small herds of AI (e.g. herd of boars, goats and chickens should be implemented, theses animals are rarely alone)

I was also thinking about a process of non-sedentarization (e.g. killing all AI in an area makes it spawn further away), but to build a nest you need to settle down for quite a while, and grow your babys. Maybe decent timers in areas could be okay I guess.

wooden timber
#

Did i experience a glitch maybe, or do AI's have a respawn timer now?
I was roaming fields for AI, i killed a boar, and even before i got to take a bite, another boar just dropped down from the sky on top of my head. Was that a very well timed respawn or was it a glitch? It was like that boar i killed, immediately respawned at the same spot it was killed.

solemn crane
# opaque thorn Agree with more AI, the carni gameplay will be more reliable. The start is often...

Agreed
To add onto it in favor of a more interesting and challenging gameplay the ai should also get upgraded in behaviour and combat situautions like charging in on a carnivore which is trying to kill the whole herd so there is a little risk to it example boar herd of 3 to 5
Also a bigger ai for adults to battle or decide if they dont take that risk and go for a player trying to group up or something
Of course the "big strong" ai should spawn rarely and in areas where they make sense and could be in proximity to a ai herd which would lead to fun interactions and offer more to servers which are not that populated
And please look into bigger servers 150 to 200 to give more life and player encounters
And for my last suggestion make the forrests more alive with archeopteryx ai or alike to hunt while hiding or playing around the forests
And to the community have a nice day and stay strong on the isleTI_DeinoMischief

slate mirage
#

Herds of ai instead of finding one single rabbit

void helm
#

Please add more overall ai spawns since it is getting really old dying of hunger everytime your a adult since there is no food as a carnivore in a server since the herbivore players are hard to get to and will usually be in a far away part of the map

hot compass
#

I'm wondering what the reasoning is behind having close to no AI in the entire southeast section of the map around the swamps? Sad to see such a large part of the map dead most of the time.

zenith spruce
#

Make AI spawn chance decent but no hotspots so they spawn all around the map even in the jungle, and allow carnivores to smell them so we aren't blind 90% of the time.

undone fiber
#

Please make ai do things that look natural, rather than very scripted looking, uninteresting prop

stoic plume
#

Make ai at least call once or twice every 5 min, even if theres an ai in the jungle your passing by you wouldnt know since you are running other places for food and wouldnt wait to listen to hear if they are around

paper loom
#

I do miss hunting AI based off sound and I did like how AI seemed to spawn after you reached a certain hunger level in legacy. I will say its been interesting forming tactics to catch a deer xD as a younger juvi though. But sounds would be so nice 🙂

Thanks!

steep void
#

Since we have herbivores AI of nowadays (deer for example) in the game, maybe we could have carnivores AI of nowadays too. I know that this can be a little bit stupid and the AI are just a source of food to the carnivores (mainly to juvies) so it can make their life a little bit easier, but as always life isn't made of beautiful flowers and its not easy to survive. When we have something, that thing always has his good part but also his bad part. So we need some AI that are food to the carnivores (mainly juvies) and some AI that are threat to herbivore dinosaurs (mainly juvies) AND competitors to some carnivore dinosaurs (and a threat to juvie carnivores too). You can say: "But we already have the boar that attacks everything that is smaller than him" and you are right, but its only 1 AI that does that and isn't a competitor to the carnivores because its omnivorous. And by the way, if we had carnivores AI and maybe the spawns could actually have in forests and be increased, this would give more life to the game and be a great way to stop the afk grow, because it will make people actually play the game instead of just eating until they fill up their stomach and go hide in the forest to grow with no problems. This carnivores AI should be programmed to attack anything that is smaller, the same size or a little bit bigger then them, but have a higher chance to attack herbivores then carnivores (because they are normally the main food). Some could be in packs like for example lions, wolfs and etc. and others alone, like for example a leopard. Other thing, when you add biomes, in each biome should have the animal that belongs to that biome, for example the biome of savannah, it should have lions, elephants, giraffes, hyenas and etc. I think that adding carnivores AI would make the game be more difficult (because of what I said before) and increasing the AI spawns would give a little bit more life to the game.Thank you for taking your time to read my suggestion :).

vocal solar
#

Make chickens not follow dryosaurus players? Kinda annoying, since they zoom to your location.

storm phoenix
#

Why am I still being chased down forever by boars? I though you'd fixed the issue

slate mirage
#

Ai shouldn’t run from herbivores unless they are attacked

pastel yacht
#

why do the rabbts sound like utahs idle sit? lol

wary pike
#

We should be able to sneak up on AI, it doesn't make any sense that I can crouch walk directly behind a deer thats grazing, and when I get into a certain radius around it it immediately bolts away no matter how stealthy or from what angle you come in at

empty pier
#

Ai should make sound, just like in legacy

hazy apex
#

Boars should be somewhat easier to bleed out. A full raptor doesn't kill a boar with a full pounce, and juveniles can't kill a boar before starving even if they manage to pounce it (which for a juv is a feat in itself). Considering that boars are some of the more frequent AI over the small critters, they should at least be doable for those who are skilled enough to pounce it multiple times without getting one shot. Stegos are easier.

orchid temple
#

fix the ai give then noise or be able to sniff them cause its imposible to find them at night time with the nightvision now

restive crown
#

We need ai to make some sort of call sounds to be able to spot them at night like in legacy

brazen wolf
#

AI should come to the water to drink.

livid urchin
#

Add bigger fish for deinos, like a sword fish that'll attack juvenile deinos but swim away from adult deinos just like boars

devout yacht
#

oh that would be really cool, but isnt a swordfish saltwater? So would it just be in coastal?

quiet hatch
#

ai should not see you if your in a shrub i have died by a boar before wean i went afk for 5 min in a bush

quiet sage
#

I rly don't think there enough ai in evrima. I was playing as carno so I couldn't go to were everyone else was till I was fully grown so I had to feed off ai, I only killed one animal but eventually I had to look for food in my main area and a pack of 5 raptors found

topaz heart
#

AI deer is broken. Even If I crouch behind it, it will start running once I get in a certain range.

Deer are too fast to catch up to once they start running so I see it as crucial to get that pounce (or if ur a carno, the charge) in before it notices. Can't do that tho. Cause of their broken detection.

Also not enough AI

hollow urchin
#

Ai hunting in the dark is pointless they don’t make noises Ai needs a whole fix take legacy Ai and remaster it make them try to find diets or travel to nearby food and have them have calls because if you can’t see AI then your a dead Dino it’s rare to find AI but your saying Herbis can eat grass whenever they want 💀 legacy AI is very good they spawn near the players and distribute sounds while environs had random spots around the map which 50% of the time nobody goes to those places please fix and don’t brush off feedback

narrow cave
#

well there goes the deer i quite literally need for my diet, off to go meet dr livesey and the soviet pirates on treasure island since nobody plays dryo and deer will literally never drown or come back to shore once spooked into the ocean, please do some kind of dumbing down on their senses or at least make them go back on shore if they dont detect a predator nearby for long enough.

sweet acorn
#

Trying to survive as a carnivore is practically impossible when you seriously can't find ai most the time. It just doesn't spawn. I've ran across center and up the river and found nothing. This isn't normal and its making the gameplay miserable.

alpine osprey
#

finding AI in the dark is like a lottery i am now to a point where i just log off when it gets night and just come back in daylight hours

crude moth
#

More ai it's a walking starving sim again.....
Ai needs to make noise
Carnivores need to at least smell ai
Ai runs even when you're hidden

It's almost impossible to survive as a carnivore barely anything to eat for juvis and adults can never get full and end up starving....

slate mirage
minor moth
#

I noticed that in some places in the central and southern grasslands there are sometimes bots, but in other parts of the grasslands there are never any bots, as well as in the forests (at least I didn't find any there).
So having animals screaming like crazy out of nowhere just to be found wouldn't make sense to me...

but maybe an improved tracking system for carnivores would be ideal (with some visual or sound effect, that would direct the hunter until he was in a certain radius of the prey, and from that distance the players should search on their own).

mystic harbor
#

The lack of AI is really killing the survival portion of the game for me because its less survival and more running seeking out food. I notice little to no AI spawns at night time or if they do spawn I'm not hearing them make any sounds I just starved to death as a carno 3 times in a row over the span of one in game night.

tacit stag
#

Was just playing as a juvi Utah during the night. I had spent most of my night searching for Ai in a spot I know Ai spawn and found nothing, was about to starve and the only reason I didnt die is because a deino decided to give me some fish they didnt want.

Please make it so AI make noise during the night and up the AI spawns, the game is turning less into a survival game and more into an Running around simulator.

pseudo forge
#

Please bring frog spawning back to mudpit. They're nearly impossible to find now.

undone fiber
#

As a matter of fact, can frogs just spawn around any body of water now? Would make more sense for it to be hanging around at these areas

green rock
#

Please up the AI spawn second time I die of starvation because there is no AI around, first as a carno and now as a Utah

tulip seal
steep void
#

Please, increase the AI spawns. Many times I had to walk kilometres just get some food and there was a few times I didn't find any AI, only dead bodies of other players being guarded by other carnivores or even being camped by herbivores. I had to be ultra lucky to find a dead body alone. In night is even worse because you cant see a lot and the herbivore players are all mostly in packs protecting each other or hiding in the forest and for solo carnivores that is such a pain to deal. So: **1- **We need more AI on the open field. **2- **Some in the forests. 3- They have to make some sounds to be easier to locate, specially on the night (and to give some life, because the game feels dead with the big silence). 4- Maybe, the less players that are in a server and in certain locations of the map, the more AI spawns.

slate mirage
#

Give herds of hypsis and dryos with about 5-10 members for dinos to kill but once you are spotted they run away so it is challenging to hunt them

versed cedar
#

I saw someone else suggest this and I've been wanting this for a very long time as well. Ai companions for small tier dinos. Dinos like hypsis, dryos, and troodons should be able to get Ai troodons/hypsis/dryos to follow them. Maybe Hypsis could start with being able to recruit 2 and troodons 1, and through accomplishments and the perk system it would increase the cap that they are able to recruit. For example, when these dinosaurs make a nest, it increases recruitment capacity by 1. They can also get more via perks.
(You could also make a downside being that with more ai following you, it makes your hunger go down faster and you have to eat more

slate mirage
#

Plz add Herds / clans of any Dino smaller than dryo (including dryo) these herds should be around 5-10 dinos and would be a good food for medium and small carnivores but once you are spotted they run the to nearest jungle so it is a challenge to hunt them

proud grotto
#

i would love to be able to play as those tiny carnivore AI that clean up bodies around the map, make your health based on group size so one player controls 5-7 tiny dinosaurs with one centralized dino as the controller, itd be such chaos and a lot of fun

fallow dome
#

I think the Ai is fine now. I find so many of them (7x goats) and there glow in the night. Its realy nice now. (idk if you guys changed some think but its good now)

devout river
#

crabs and chickens are way to heavy, a pteranodon should be able to fly off with them.

storm rune
#

I find ai spawn to be incredibly unreliable, even causing recent runs to waste a tremendous amount of time due to not finding anything at all and starving. Maybe there is an easier way to find ai that I do not know about, but having start with little food and utah's not getting any dietary benefit from eating their kin leaves a nasty taste in the mouth

ripe vector
#

Honestly there needs to be more AI in general. On low pop servers. There isn't ever enough AI to feed the carnivores. Expessially Petradon, most of it's diet IS ai.

cerulean hollow
#

AI Spawns are still broken. Very empty, but better than it was before 5.

daring shore
#

Make AI Vocalize from time to time, if increasing the amount of spawn is not an option. Since that makes hunting somewhat gratifying instead of just frustrating. A lot of in-game hunting happens after hearing other players communicate, or just generally vocalize.

cyan patio
#

It´s impossible to see any ai during night which will always lead you to starvation, please make it so it´s a bit easier to find.

gloomy bear
#

There needs to be AI specifically for fresh juvies. I find myself always spawning in the NE because I know I have a higher chance of survival there with turtles or crabs, as they are slow and don't fight back. but since a lot of other players spawn there for the exact same reason, I find it better to just hope to find a friendly adult (ha friendly.)
I know Rabbits and Chickens should fill this niche, however they are usually too fast, and too infrequent for juvies to reliably catch. Especially considering you start out a few minutes from starving. Maybe change the ai so you can actually sneak up on them, instead of them magically knowing you are approaching when you get within a certain threshold of them. It would encourage the need to actually plan a hunt, use stealth, and increase the chance of catching these fast prey items.

coral notch
#

I personally do enjoy if the playable dino AI will be the same color as players because the entire point of this game is never letting your guard down, if you die because you thought that player was an AI that would be hilarious, but also not knowing if it is player or AI would be part of the fun too always putting you on edge

bright heath
#

I feel like AI spawns should depend on how many people are in the server. If the server is full, then ai spawn will be low but reasonable. If there are low player counts like in the mornings for the NA servers, then the ai spawn should be higher. I dont think this flat spawn rate stuff is good. I think it should depend on the amount of people in the server

steep void
hot notch
#

AI need to make sounds and give more food for utah packs and carno. Carnos hardly survive the night cuz you need infinite food while there is nothing.

slate mirage
#

Add birds that fly low in jungles, it could be ambience for herbis but for Utah sized canis it could be a free meal edit: also maybe tropical flightless birds on the forest floor in medium size groups, the birds that can fly could also sit in large groups in trees perfect for food for herra (when added)

median widget
#

Once again asking for every type of animal to have a "subtype" with a different behavior/biome to make the environment feel more alive. Subtype of each as follows:

Crab: Coconut crab found in palm trees. They would knock down coconuts that pachy could eat, whereas ptera hunting them would need to peck them out of the tree.

Boar: Domestic pig, fodder for humans in the future. Risk/reward of poaching them from said humans, as they'd be in groups by human settlements vs scattered around.

Chicken: Rooster that sticks around hens, periodically crows, actually attempts to fight back against small threats instead of running.

Deer: Bucks/stags that herd alongside one to three does. Will attempt to fight back by goring and kicking small predators.

Turtles: Snapping turtles in the river shallows. AI that will actually prove a difficult hunt for young deino, with bites causing bleed, a tanky shell, etc. Also gives ptera another turtle option that provides a challenge to take down.

Goat: I honest to god have never seen a goat in-game, lmao, but having mountain goats that are specifically found around high altitudes would make those areas actually worth going to.

Elite fish: Some sort of large, aggressive fish (freshwater sharks?), bigger than the existing elite fish that spawn. Again another AI that would actually fight back against younger deino, while also providing a meal worth something to adults so they don't have to drain the entire river of fish to feed themselves.

Schooling fish: Tropical fish in the ocean to give ptera more reason to stick around the coast. I never really see them there as-is, especially nesting.

A lot of these suggestions incorporate the AI roaming in small "herds" vs being sprinkled around haphazardly; even something as simple as having them spawn in groups (like RDR2 for example, spawning animal AI in groups of 3 or more) would breathe a bit more life into the environment and feel more... Natural + encourage pack hunting strategies.

split falcon
#

Related to post #general-feedback message

BRANCH: EVRIMA

ADMIN REALATED

FEEDBACK:

AI COMPIES
I have noticed that compi AI did not spawn on the dead bodies that still have a name tag on them.
The bodies where there for ages until they finally de spawned . They had been killed by other players so they had not been slayed but compi's did not spawn even if players had left the area. Maybe this is useful information.

trail drift
#

there needs to be more AI , i was in the northwest and found like tons of pumpkins for non carnivores but needed to starve because there was not a single AI

haughty otter
#

i know its been requested before, but i cannot stress the urgency of adding more AI vocalisation within a certain radius, or at least bring back AI spawning when hunger in a carnivore is low, especially when there's a playable dinosaur of which 90% of its prey is AI (ptera). I have been playing it more frequently and I've never been able to fill out my S nutrient because I just cant find any frogs or chickens, I fly too quickly to see them and I risk getting jumped if i stay too low to the ground. already dead hypsis are hard to come by and some players provide a really good chase, but it's not like you can just get up and go and look for AI bc they either don't make noise or don't exist on the map

slate mirage
#

Entire boar gave my 70% carno 21% food? Umm what plz fix this

oak panther
#

I have a few AI ideas:

Tasmanian Tiger: Carnivorous, they can hop like kangaroos, and are insanely popular animals. Recently killed off by Humans, this would be a cool way of introducing AI that was cloned by AE before they officially started on dinosaurs.

Octopus and Squid: They can live in the ocean and in tide pools, being great food for semiaquatics and (future) aquatics.

Marine Iguana: Herbivorous and semiaquatic, they can live on the coast and graze on oceanic plants.

Mangrove Monitor: Venomous and semiaquatic, this monitor lizard hunts fish and small animals. They can be prey or predators, depending on your size.

Giant Salamander: Salamanders are underutilized in video games. Enough said.

Fruit Doves: Fruit eating birds, bright and colorful, they can sit in trees as food for climbing or flying animals.

Capybara: Semiaquatic and adorable, capybara can swim in rivers and live in the deeper jungles.

Tapir: These trunked animals eat fruit and leaves. They can feed in the undergrowth of the jungle and provide a lot of meat for a lucky carnivore.

Heterosteus: A placoderm, basically a living, carnivorous rug that swims. It can provide to be a threat in larger rivers.

Bats: Bats have a large variety, from the blood sucking vampire bat to the giant flying fox, they can fill different niches, from dropping and eating fruits or drinking the blood of animals.

slate mirage
#

Ai that should be added for ambience and for carnivores of small size / juvis to hunt

Birds
They land on jungle grounds and peck around until a dinosaur comes within a 5 meter radius of them then after 3 seconds they fly up into the trees so you have a chance to grab one or 2 and then dinos like herra can get them in the trees (they come back to the ground after 15 mins of the attack)

Monitor lizards
Large animals with a venomous bite around the length of a fresh spawn teno, they can climb trees so baby herras won’t be safe but for adult utahs and 30% carnos it can be an easy meal (can be found in jungles and mangrove swamps)

Dryo
Can be found in herds of up to 10 and live in large jungles they run when a dinosaur comes within a 10 meter radius of them but you have a 5 second opportunity to grab one before it runs away

topaz heart
#

There should be AI for juvi carnivores to hunt.

Deer would be fine if you could actually sneak up on them and get a pounce (if ur a raptor, which I was), but no matter what you do, once you get in a certain radius of them, they run.

Boars are just a bad idea. I tried to kill one, a fight to the death if you will, I got two pounces on it and the third one failed, and it killed me. That is just not viable for a young carnivore to take down. Especially alone.

And yeah, no, I didn't really want to go out scavenging cause its kind of boring, like really boring. I've done that too many times already and without anything to even hunt as a juvi, it really is just a waiting game.

So yeah some AI for small carnis and juvis to hunt would be cool. AI That works like deer and boar but on a smaller scale, so you have to fight them or catch em before they spot you.

EDIT: Yes I'm aware that rabbits, chickens, and frogs are a thing. I never see them.

(Side note also, LOVE the new night vision. Also super good during the day too when ur in a dark jungle)

slate mirage
#

decrease spawning for boars and deer around center and south and increse the spawns where people dont go that much to encourage more movement and spreading out

autumn breach
#

Bring back spawning near hungry carnivores like in legacy, make ai have sounds we can track to hunt it like Oros and Avas used to. For such a sound based game the ambient noise is quite loud and the deer and other ai are silent.

lusty lagoon
# topaz heart **There should be AI for juvi carnivores to hunt.** Deer would be fine if you c...

I think most of this is good, other than the changing of Boar. I think they can classify as prey for higher tier, like Carnos, not for Raptors. Goats should be added to the never seen pile. I have seen one frog before. Scavenging is a fact of life to survive. Something to possibly refine some of the AI like Deer. Deer in forested environments that have clearings tend to be smaller in size but herd more readily, while white tail and mule deer tend to be larger in size in more arid conditions but not travel in high numbers. I am imagining a lone carno or raptor going after the group and finding it challenging when they all scatter and zig zag unless focused on one, while a group in pursuit could offer its own challenges and advantages with strategy.

livid urchin
#

Why can't A full grown Ptera fly away with a Crab Or Chicken? Look how small the Crab is compared to my ptera and your telling me I can't pick it up and fly with it?

slate mirage
#

Make it easier for juvi utahs and carnos to take down boars

lusty lagoon
# slate mirage Make it easier for juvi utahs and carnos to take down boars

Thats what the deer are for. and I assume goats if they exist other than on the diet preferences. The boar seem like they are for daring utahs, or sub adult carnos. Seeing how I have starved as a carno before going from NW to center looking for food, sounds to help identify where some AI are would be nice.

median widget
# lusty lagoon Thats what the deer are for. and I assume goats if they exist other than on the ...

Juvie utah certainly can't catch deer. Since sneaking means absolutely nothing and they outrun you the second you get within their detection bubble, you have to be insanely lucky and make one run into a wall and get stuck so you can kill it via death by 1000 bites.

It's very clearly not made to hunt them. The only thing utah can really hunt until its midway stage are chickens, frogs, and crabs, one of which is hard to consistently find, the other is even more elusive (or gets stuck in mud, swims into water, and becomes inaccessible), and the last is found in one location. Goats... I've never seen one, ever.

This leaves juvie utah with virtually nothing it can hunt itself unless it gets very lucky. 90% of the time you end up scavenging and sitting around until you grow big enough to actually hunt, which just isn't riveting gameplay tbh. I cannot speak for carno juvie as I don't play it.

Note that I feel like boars are fine; rather juvie utah should have its scope on what it can hunt widened. If it were able to actually sneak up on and pounce deer, that could be a fun and rewarding hunt. Same goes for sneaking up on and pinning rabbits before they get a chance to burrow. As it stands right now, both are faaaar too fast to even hope to catch.

molten forge
#

Deer should be in groups more often, but there's a big chance of it being alone. If the deer are bred in a human controlled enviorment I'd assume it's in a fencepost where they all interact with each other so maybe if deer HAPPENED to come across each other in the wild after being let lose I think they should group together. It would be fun to chase a herd of deer. But only like 1 or 2 small herds in a server /shrug

drowsy roost
#

Everyone says it because it's true. AI vocalizations, more frequently spawning small AI for small carnivores and for Pteras to fill their ever elusive S diet. I fly around the whole map and find 0 chickens and 2 frogs. Deer and boar are visible from the air so chickens need to be also.

alpine heart
#

I find it odd and kind of immersion breaking to find three boar within 10 feet of each other, after searching the whole right side of the dump puddle river to find food (found none) . I really think AI need to be more evenly spread out.

grim cliff
#

tiger
a large cat that lurks in the forests, they can swim moderately, but that doesn't mean they are safe from the jaws of the giant deinosuchus. they are a dangerous threat to certain animals wandering in the forst alone or young, but the biggest threats to this big cat is an adult carnotaurus or utahraptor and a sub-adult or full-grown adult deinosuchus, which are capable of outmatching a tiger by speed and strength respectively. this animal provides an okay amount of food, normally 21% food to carnivores.

jaguar
a medium-sized cat that will often within forests where rivers are present, these cats pose a big threat to infant and juvenile deinosuchus, often coming out of nowhere whenever the young crocodilians are basking on land, however, if a deinosuchus is lucky enough, it can escape through rivers even with the cat following it, but if the jaguar finds itself in deep water, the deinosuchus will be given the upper hand to kill the jaguar. this animal provides a mediocre amount of food, normally 15% food to carnivores.

enhydriodon
a giant otter that lives in swamps and large rivers, they pose a threat to young deinosuchus and pteranodons of all ages. however, sub adult and adult deinosuchus are the only threats to this animal in the rivers unless it leaves the water, which may make it an easy target for land carnivores as the otter isn't very speedy on land. this animal provides a decent amount of food, normally 25% food to carnivores, but this animal is also part of the deinosuchus's diet, as it will provide proteins.

baiji/yangtze river dolphin
a freshwater cetacean that can be seen breaching out of rivers and large bodies of water, like elite fish, they are normally docile and passive, but the predator of this animal is the giant deinosuchus, it even falls prey to younger deinosuchus as well. this animal provides a decent amount of food, normally 19% to carnivores, but this animal is also part of the deinosuchus's diet, as it will provide carbohydrates.

coral notch
#

adding flying fish to the ocean would make it seem a lot more alive and would make Pteranodons go there much more https://www.youtube.com/watch?v=bk7McNUjWgw

Flying fish can make powerful, self-propelled leaps out of water into air, where their long, wing-like fins enable gliding flight for considerable distances. It appears these Flying Fish are in a no win situation, picked off above the surface by Frigatebird's and devoured underwater by the Dorado.

Taken From The Hunt

Subscribe to the BBC Earth...

▶ Play video
lusty lagoon
alpine heart
# lusty lagoon In Texas, hogs tend to be found in large herds together, but they are very mobil...

I do get that stuff will herd up (boars and such) but it’s not supposed to do that in the game yet. all the AI not just specific ones will end up in one spot. The reason it’s annoying is because there’s absolutely nothing for so long and far and then out of nowhere you find 5+ Ai. In that case it was 3 boar, it’s just weird to see that after having such a barren map. I don’t mind groups of animals I mind a barren map. I think it would be great for them to be around water also.

unborn fjord
#

Fish in da ocean🐟

stone acorn
# median widget Juvie utah certainly can't catch deer. Since sneaking means absolutely nothing a...

I completely agree with this. utah juvis can barely hunt alone. I legit survived one time by dying over and over. How does this make sense you ask? Well I hunted a bore next to all of the north west spawns so no matter how many times i died I could go back and keep attacking it to avoid cannibalizing myself. Luckily a boar carcass can get you to basically adult without losing all your nutrients so from there you can hunt whatever without caring about your diet very much cause it's maxed from fresh spawn to full adult.

More ai needs to be added for the juvis to hunt. Deer you cant catch, boar one shots you and shouldn't even be thought of as a meal for juvis anyways, rabbits are too fast for fresh utahs, frogs and crabs are almost impossible to find. Chicken are basically your best friend until you have diets.

hazy apex
#

That seems like a really tedious thing to do considering you'll live if you just go kill a turtle on the beach. The turtles are totally killable for a juvie utah, so you don't even need to find a crab.

But I still stand by that this is an exceptionally boring way to play and more hunt able options should be available for juveniles in the open. Idk if this fixing the invisible chicken has made it any better or not, I haven't really played since the new patch

spiral osprey
stark lance
#

When they add climbing they should add Squirrels as an AI prey source. It should give about the same food amount as frog to chicken range, but is rarely on the ground. This will give juvies that can't climb a small chance of another food source, while giving the climbing predators and even pteras something to chase out of the trees for food. Maybe they could even make small chittering noises to help alert players to their presence.

rotund bluff
#

have ai tenos in heards and other ai animals too

pseudo forge
#

Is it just me, or are crabs and turtles almost impossible to find along the beaches now?

Also, I want to add, fix frog spawning and spawn more small AI for juveniles.

cobalt magnet
#

Lately Ive noticed a few things since the last patch. First of all, the jumping smaller fish now jump in slow motion for me, and at times swim above the water, so we have flying fish again, just not flying as high. Also under water schools of fish will at times be all glitched together having seizures for me.

mortal geyser
#

increase AI spawn and ways to detect them, mainly for small AI like chicken, bullfrog, crab and rabbit, in fact i never seen a single rabbit in the last month and only today saw a single chicken

slate mirage
#

We should get taco and Oreo ai soon since rn non of the ai vocalise so it’s just a case of running around, also tbh I won’t mind if u just take the Oreo and taco ai from legacy and put them straight into evrima without any major changes since they were pretty perfect as they were 🙂

solar stag
#

There ain't no way I just hunted a boar for the full time it took me to starve, constantly pouncing it when my stamina was decent again. As a Utah, this was.
It cannot be, that the boar has enough blood to survive extreme bleeding for so long (15min). Even as I am dead I still hear it is alive, that is crazy! I literally started hunting it like a minute after I spawned in, it is not possible to kill boars this way. Like, genuinely, it is not possible to have boar as a food unless you somehow manage to bite it. Which is hard, lightly put.

fickle needle
#

Can boars not kill anything that’s half it’s size or any herbis, seriously have been spawn killed by these things

lusty lagoon
#

Not sure if this is the place, or if this is a fix, but I keep having boar die 50 percent of the time when I approach them, even as an adult carno. I don't mind it too much as a juvi, but it is unneeded as adult. Just add goats to the plains, or forest or some place that carnos should be roaming.

topaz heart
#

Normally there isn't much happening in the Isle that's very interesting- it's usually very devoid of life. It'd be cool to have more PvE aspects relating to AI at some point.

https://youtu.be/1yDyaNGYsVc?t=268 -- [ timestamped ]

There's a section in this video here where a bunch of Pteranodons are seemingly nesting, and anyone that comes through the valley is swooped at. This thing almost seems scripted, I've never seen players actually do this (let alone seen players nesting at all)

It would be cool to have AI dinos for reasons like this as well. Just, things happening in the world that players wouldn't normally do unless roleplaying.

kindred edge
#

Currently, if a ptera is fishing, if they try to scoop a frog or elite fish in the water, they slam into nothing (like hitting a tree) and fall into the water. I don't know if this is intentional or a bug, but it definitely feels weird, especially when both those things are on the diets of pteras.

bold lodge
#

i think if a server has less than 10 people playing AI dinosaurs should spawn

fickle needle
#

Make boars less aggressive towards herbis and pteras, I really hate the fact that I have to be careful where to put my hypsi nest because they’ll murder all my babie

slate mirage
#

Taco Oreo and Ava plz it would make the game better having 2 ai that are slow so good for juvi utahs and carnos and Ava that is fast but dosnt fight back (when it’s added it shouldn’t fight back) for large dinos

warm fern
lusty lagoon
# fickle needle Make boars less aggressive towards herbis and pteras, I really hate the fact tha...

To counter, Boar in real life eat anything and everything they can, including small animals. So they are a bit realistic in this. One reason why as a human, IRL, you never want to get too close to wild hogs/boar, these incidents sometimes make the news. Plus I think boar may be snacks for the future dinos too. unrelated, since there is a cool down time on messages here: They could add hippos to the game with realistic aggression and attack capabilities. Enough that they can take on deinos in their sections of the river, but smaller one being food for the deinos.

ornate pollen
#

Re-add Dryo AI TI_dryoAAA nobody plays this animal so atleast give us back the basic fleeing AI

hot compass
#

It would be great if adult ptera could scoop frog out of the water same as fish.

jade field
#

please increase AI spawns around nests, deino nesting when there is no elite fish left is difficult

neon talon
#

please increase spawns everywhere... it feels like I'm playing in a post-asteroid impact dinosaur game. extinct dinosaur survival game

solar stag
#

Please decrease the boar blood pool, it can really be bleeding until juvie utahs die of hunger and still not die.

verbal wagon
#

More balanced AI spawning

Theres alot of deer, turtles and boar running arround, never you see chickens, goat or even just a crab.

turbid valley
#

Fix rabbits. I don't like watching my food fly into space and then materialize behind me before manipulating atoms to form a burrow and disappear. Seems like the burrowing is the problem, since all other AI is fine. I'd suggest just taking away the mechanic until it functions properly.

trail perch
#

Can we get some AI to spawn at night? and maybe call some?

ancient flame
#

I am curious to know how AI detection works, would it be possible to implement a FOV for AI?

golden escarp
#

AI pretty good after server restart, but dont respawn in older server.

pseudo forge
#

I've been to the beach a few times, I never saw a single ai animal any time I was there. Not even crabs or turtles. Can you guys please fix this?

slate mirage
#

Either add an ability for dinos to sniff ai or add taco Oreo and Ava back (idm if they are the exact same as legacy) since they vocalise and are easy to find

coral notch
#

I think having AI vocalize sometimes would be good but make it much more rare than legacy, in legacy it makes no sense for something to vocalize every 10 seconds but every couple minutes so you at least know there is AI in the area would make hunting AI much easier

subtle furnace
#

i love the amount of ai in the game and how localized they are its fun to look for them. i do wish the rabbit will get a fix soon (they fly off in the sky). i really hope that you will never ever add more ai. i like that how when the ai is aten you gotta hunt players and i like being hunted as a herbivore. solid fun gameplay

nocturne belfry
#

have AI fight back more. animals like deer and goats absolutely have an attitude and can cause significant damage. if you want your AI to be spectacular, take a note out of wolfquest's book. i want a deer to smash my skull on the ground if i'm a juvi utah.

rough quarry
#

make bots respawn more often

solar stag
#

Please up the AI spawn rate near starving/very hungry dinosaurs. I was at goat hill 2 separate times, SE spawn and at trash pit, nothing spawned and I starved, again.

slate mirage
#

Some ideas for new ai

Snake ai
Can climb trees
Moves slowly
Hard to spot
Only found in jungles
This can be used mainly for baby utahs to hunt since rn they can’t hunt any ai. It’s found in jungles since no one really spends a lot of time in them rn, only thing that makes the snake hard to hunt is it’s camouflage

Bird ai
Stay on the ground but when spooked fly up and land in trees
so maybe we have these birds that live in large grounds that peck around the forest floor and when you are spotted after 7 seconds all the Birds fly up into the trees giving you a window to bite and catch 1 and once they fly up into the trees they can become food for herra

Squirrel ai
Same as birds

Dryo ai
Plz add it back it was good food for small and medium carnivores and if you do add it back maybe add it in groups of 3-5

storm phoenix
#

My favorite part about the rabbit ai is when it burrows before I can even land a hit on it, or when it dies under the map

spiral osprey
#
  1. AI seem to either have a huge blood pool for their size or no blood pool at all (eg dying to damage alone). Not bad for adults, but for baby bleed heavy dinos (primarily Utah atm, though others apply as well), it means that larger AI are ridiculously hard to kill in a way that players of a similar weight aren't. (Arguably adult players should be harder to kill for juvis not easier, but that's for a different post.)

So please consider changing AI blood pools.

  1. Give the AI more complicated detection code.

Right now AI detects a nearby dinosaur the instant they reach X distance away. That makes it pointless to strategize to hunt ai-- either you're fast enough, or you aren't.

It would be so much more interesting if the AI detection code took multiple factors into account: lower chance of detection behind the AI, when crouching, when moving more slowly, when further away, and when the AI is already in fight/flight mode (eg if a deer is in a blind panic, maybe it's not going to notice another crouched predator ahead of it until the predator bolts out of cover). Ideally even foliage or hills would affect detection.

This would allow hunting strategies that would give juvis especially a better chance at their first meal, but it would also benefit larger AI later in dev, which might be hunted by full adults

cerulean hollow
#

Having Ai nest and raise their own young. Could be an interesting thing for players. In an update, ai will be raiding our nests so we would like to have a chance to return the favour 😁

hot compass
#

Frogs seem to be bugged. If you try to carry one as a flying ptera, they appear below and behind you, even though it looks like it's in your beak. When you try to carry one out of the water, same problem, they lag behind and sometimes are so bugged, even though you can see them by sniffing, they're not really there. Also, it would be lovely if subadult pteras didn't move quite so slowly whilst carrying a frog. It's like molasses in winter.

neon talon
#

how about making it so the game spawns more AI? smart AI is the same as regular AI and dumb AI... there is literally no difference

fiery cipher
#

bring back the velo as the hatchling nightmare it used to be on legacy but maybe make it uncommon to find and leave the boar as the cute little terror it is. It is a fun challenge for fresh spawn utahs to get a boar as their first kill, it is amusing to get run down by an ai as a baby stego and adds to the challenge since you can not get away it teaches you to be aware of what is around you and makes getting to an adult harder and more fun. Would be fun to have a few more aggressive ai and ai resembling player dinos you can group with and interact with by 1-4 calls, mating requests etc. but can not chat or use advanced communication.

crude moth
#

When I find AI I'll be sure to review it for y'all......until then....don't play bc you'll starve unless you're a deino then I can KOS and eat all the fish u want 👍🏻

solemn crane
#

Please add more Ai in general and give them unique traits so that they dont feel like generic flee/fight animal
Also they should be in groups if they are that kind of animal

solid hamlet
#

Dinosaur ai quicklyTI_DryoDisap

storm gust
#

What if AI could breed in some way, like where if there can be male and female AI they will breed and have a certain amount of children and they would grow within maybe 5-10 minutes and spread out around the area they were conceived somewhat. AI will still spawn in but they can breed so there are more around and babies could also get food from AI without the need of adults to kill it for them and also the adult will still be around the baby AI to protect them so its a bit more of a challange. And maybe AI have a timer for how many times they can breed and make kids so it doesent cause lag issues.

rotund crescent
#

small insects for juvis to hunt, this will give them enough sustenence to keep them going for a bit longer. maybe even make it so hatchlings can eat them so they can hunt something and it will help them if their parents have gone to hunt. but make it so the insects dont actually give any hunger, just stop starving for a little bit.

fickle needle
#

Maybe when ptero comes out the might go to a deino that’s sitting and clean their teeth like some modern day birds

agile merlin
#

Dear near impossible to catch with a fresh spawned carno or utah.
boar one shots too often make some babies pigs for the boar so theres something to kill if you're smaller.
chompys are silly they often get stuck in water.

trim yacht
#

Crouching when hunting AI should help hide your presence so you can actually catch a deer or other fast AI that won't murder you when you fresh spawn.

unborn fjord
#

Add dinosaur AI and get rid of the mammals, I don’t understand why’d you get rid of my bio taco, oro, velo too!

coral notch
#

Having groups of 10-20 seaguls at the coast where they are all walking around where as a carnivore you try to pounce or bite within the group to get one and the rest fly away I think is a neat idea, it would add some much needed ambience at the shores and near them, it could also be in ptero diet where they can try to get them mid air as well.

dark fulcrum
#

Deers can detect any predator, no matter the size, even while crouching. Please take a look at that, since it's unkillable for juvies due to it's speed

slate mirage
green skiff
#

Sea turtle nests that hatch on nights occasionally so small animals can get easier kills and in quantity’s?

hardy shell
#

If you can grow and then maintain adulthood entirely on AI, then there are too many AI.

tranquil stratus
#

add seafish. the seafish should be in the diet of the pteranodon because pteranodon already eats crabs and turtles (that are at the sea) then why not add seafish to catch?

atomic pulsar
#

There just needs to be more AI density everywhere, but particularly in the forested areas, so a carnivore could actually feasibly survive in that environment

primal epoch
#

Bring back the Ava, Taco and Oreo with the same sounds as in Legacy. Make them spawn in the forest so we need to hunt in that area too.

fickle needle
#

i think the boar ai needs some tweeking, for some reason it will run after baby pachys even when a super dangerous adult pachy is almost right next to the baby, i get boars are aggressive but are they really that dumb that they'll attack babys with the big parents almost next to them

jaunty fossil
#

Pls add either more ai or make it so our food last longer!!!!...

as a carno (i spend most of my time JUST walking) to find food an if i dont find cause it does not spawn i starve... or if i do find it i hardly get anthing an it runs out again

i wanna hunt an then have time to relax (i wanna Explore the map) an just chill when i nest

ive never seen most of the map cause (i dont have enough food to leave)..plus

I feel as if im stuck going to the same places for food i dont wanna stay in center or nw all the time!

fickle needle
#

Here me out, monkey ai. They’d be on herra diet and could also potentially steal food like oranges and the upcoming banana from herbis to somewhat combat stockpiling

marsh lion
#

Get Dryo ai back in the game. There wasn’t much wrong with it, I can understand the devs for wanting to improve on it, but still. Having dryo around helped with the immersion imo, you could always here them calling out.

halcyon wagon
#

more AI spawn

woven aurora
#

Brachiosaurus ai

primal epoch
#

AI must spawn in greater numbers!

spice gazelle
#

Please give carnivores a way to find AI easier like how herbis can sniff them out. I literally just spent 2 ingame days from full hunger to 4.87 unable to find a single AI and having nighttime be useless outside of “your vision is now limited and the game is boring for x amount of time” didn’t help at all. My own child sacrificed himself so I could eat, so I cannibalized my kid because I couldn’t find any food. No bullfrogs, no elite fish, nothing. I was a utah and I was that desperate.

At the very least make AI produce sounds, they don’t have to be very loud but make them like legacy AI.

jolly crane
#

Delay larger AI items until later ingame. Tenonto, carno, utah, stego and deino AI etc isn't needed yet. Ptera, dryo, hypsi and maybe pachy could be alright choices.

willow river
#

More ai please bring back the carno ai and tenonto ai! Map is dead need to fill a lot of ai to make map more look like alive otherwise still a walking dino simulator

shadow tinsel
#

Make it so ai can only sense you when you are in front and at the side of it. unrealistic when it can sense you from so far away :/

lethal scarab
# willow river More ai please bring back the carno ai and tenonto ai! Map is dead need to fill ...

We really need more AI in this game. Especially for carnivores. Having to run around the map forever as a carno or utah hoping to find something you can eat is super-boring. Even worse if you're a deino. I've played for 6 hours straight without getting a single chance to lunge at prey, only to be killed by cannibal teams who are just cruising around killing deinos because they're bored and there's nothing else to do.

hearty burrow
#

I just think that having ai drink water would be cool so deinos have more fun and have them seek food and water.
I like the idea of small game Dino ai but I wouldn’t make them playable because you can’t breed can’t interact and they just do they’re own thing

unborn fjord
#

Add Mesothalae to act as legacy’s velociraptor it only stays in thick jungles and can be noticed when you see it’s silky burrow if anything lurks to close it will pounce it and attempt to kill it with it’s high damaging bite the optimal baby killer, but a tasty snack the older you get as ptera, troodon, Herrera, Megalania, and Titanaboa would have it on there diet. of course you'd have to upsize the 20 cm spider

hazy girder
#

I think the goats stopped logging in because they are waiting for the new patch update…I haven’t seen a goat in two days.

hushed agate
#

idk if its just me but rabbits faze into the ground if u kill them while burrowing

cerulean hollow
#

Ai feedback, where the hell are they? I look around for an hour and the only thing I find is a frog floating down the river. Suggestion, have more AI. TI_BigBrain

devout mirage
#

animals are way to fast

cerulean hollow
#

The chicken doesn't spawn properly. I didn't find one for a long time even after taking advantage of the possibilities provided by the map. As Baby Utah, I can't drop much "loot" (food) like this if the server is, say, empty and there are no bodies.

cobalt magnet
#

Please make it so rabbit doesnt turn into jesus the almighty and fly away. Also please keep rabbit from immediately burrowing within 0.1 milliseconds.

Basically rabbit made itself op with bugs XD

forest thicket
#

Add more deer in center, this is crucial for the carno as you need to travel to very quite places.

unborn fjord
#

Okay hear me out can we get bees? They’d attack you if you attack there hive and do very low damage they will not stop until you have left the area of there hive, if you attack their hive long enough you can destroy it and can eat the honey inside eating honey makes you run faster.

sharp viper
#

Why does a pig only give you 38% food i mean im only a 72% carno not even an adult and the carno is not even that big so why does he need so much food?

merry geyser
#

Ok, i found something weird that is not realistic. It's like big deer runs when he sees a baby hypsi. Like how is big deer scared of little hypsi?

merry geyser
#

And maybe can we get something like if something comes close to AI and the dino is a lot smaller then the AI like baby hypsi then the AI just igonres him, but if he bites AI then the AI will attack? (Only if the dino is a lot smaller than the AI.)

regal trench
#

I think the animals should have distinguishable features, like sounds and scents you can pick up on. you know actually give you the feel of the hunt. especially for the smaller animals. give you a better chance at not starving from the jump. Also it would be nice to actually be able to stalk your prey, like use signs of alertness that the animal ai you are hunting gives you that they think they heard something (aka you) as you are sneaking up on it. and the closer you get the easier you are heard. or even seen. and using those ques you can either try to get extremely close for a pounce, especially for smaller animals like raptors and such, which were ambush predators. even the T-rex was an ambush predator. the set automatic distance the animal run even if you are unmoving and unheard, combine with the it being the same at night as day kind of makes a huge aspect in a small feature feel like its missing something, that will make the dynamic of the game feel so much more!

half thunder
#

Please add more ai spawns and rabbits burrowing into the ground is really annoying

tranquil stratus
merry geyser
#

Yea put some fishes in ocean tho pls.

lost adder
#

Hunter: Call of the Wild has really good and dynamic animal AI the devs should use for inspiration

delicate pine
#

Add flying birds( it can be any kind) for Pteras to try n catch in the sky :3

cerulean hollow
#

Perhaps if egg eating is ever introduced, compys could have nests with few eggs. And to debuff fresh spawned utahraptors, compys could defend their nests in groups of 4

lofty ledge
#

Compsognatus can hunt baby dinos, you can run or fly but its good for AFK players (Baby Utah: eats, wait in the forest and grows like 40-60% more), so they dont stand still and grow because they will have to escape from the compys or kill them (Also with Pterodactylus)

sweet acorn
#

Why make it an inconvenience to people to want to AFK grow. Just programming something specifically with the intention of annoying the player.
If I'm playing the isle most times with my diet I choose to go and keep my diet and food full when I'm engaged but if I need to step away from my computer to go and make a sandwich I dont want ai dinosaurs coming to kill me. Instead of adding an inconvenience to the players add incentive to continue engaging with the game..

sudden solstice
#

For my experience, it feels as though there is a limited amount of AI that runs out before the server has to reset. Sometimes it feels like there's too much AI, then the next server I hop on there's nothing but adult Canros roaring and cannibalizing.

zealous path
#

Add more ia because when i am a baby utah the ony way to grow is to find other player corpse cuz unless that i never find iz exept 2,3 frog or 1 pig wich is impossible to kill when u just spawned

final thistle
crystal sinew
#

It’s been said a lot that sea fish need to be added which I totally agree with the only problem with it is the fact that you already have 2 stat and 3 stat there so to stabilise it the sea fish shouldn’t be a perfect diet and would make players only want to use it as a back up or just make it 3 stat because who cares, none the less they definitely should be added either way, please.

ancient flame
#

Can AI have an FOV so you can sneak up on them?

cunning bough
#

Compsognathus can clean deinos tooth like in concept art

slate mirage
#

On gateway there should be massive dense forests with more ai than the plains

patent solar
#

add more ai or just increase spawn rates. also allow ais to spawn in populated areas like center

fathom crest
#

I feel we could have more hostile ai but also ai that could give good food and nutrients in the coast so I propose having coconut crabs that would spawn in and near the coast and would feed on coconuts, juvis and small Dino’s, it could also climb up trees so Herrera, hypsi and possibly huvi megalania would have to be careful when up a tree

ionic lance
#

The rabbit sounds a little too loud for it’s size when hopping.

urban stream
#

The deer runs away too quickly after a long distance from Ptera when flying, its a bit weird👍

neat breach
#

It could be a good idea of packs of wolves it could be cool seeing a pack of rapters and a pack of wolves attacking each other

steep glade
#

sorry if said already but this maybe server lag issue or not but the rabbit doesn't actually go into its burrow, itll run to it but then either stand on top of it or do a little hippity hop circle around it

regal trench
#

one of the things i would like to see especially for the raptors since rabbit is part of our diet. the ability to be able to sniff out the rabbits hole since they tend to go underground in the first split second you go near them and they are fast. with the overgrowth and such make hunting them almost impossible. that or a very distinct sound that rabbits make.

pure steppe
#

Ptera AI is like a randomly turning paper plane.

It is beautiful watching those graceful creatures turning in 90 degree angles in the sky, as if they are playing imaginary Pac-Man.

mighty fjord
#

Need more frogs and chickens please NA servers all of them

crude moth
#

The ai is better now I'm not constantly starving so I appreciate it and I love the fact that u can't watch your back while drinking and eating just like irl

graceful crescent
#

Just got spawnkilled by a boar NW spawn area. Couldn't do anything.. from loadingscreen into death screen.. would be cool if you at least had the chance to get away or be protected until you can actually see your dino and move.

ionic lance
#

Taking damage and bleed from wild boars when attacking from the backside or flank of them, no where near their head. Not sure if intended.

hot compass
#

I haven't found any frogs, and I'm wondering if they're up among the stars like the elite fish. So far I've flown with elite fish above the palm trees in the swamps, and run next to them as they swim through the grass. Are the frogs in the sky too? I think the flying fish are amusing, but it could be making life hard for those who depend on them for food.

cerulean hollow
#

One thing I find sort of weird is ai behaving the same way to everything .. like a deer running away from a baby dryo or a boar charging at a full grown steg.. it doesn’t make sense to me?

slate herald
#

love how the ai makes noise now, but reduce the volume of boars. it sounds like they're right next to me but in reality, they're like over 5 rex lengths away from me.

hasty frigate
#

second this. increase crabs

pure steppe
#

third this. make crabs bigger

slate mirage
# pure steppe third this. make crabs bigger

Make crabs bigger and increase their spawns BUT you could add different types like instead of thin skinny ones maybe large armoured ones and maybe coconut crabs that give a ton of food but fight back

golden escarp
#

the way the boar fights and squeals when you pin it is very cool and immersive.

ornate hawk
#

can we get the bigger AI from legacy? Right now carnos are the biggest carnivore playable but im sure there will be more to come. Right now the biggest AI to get are deer goats and boar and a full gorwn carno eats them in what 3-4 bites the trike AI in legacy would feed you for a while

cerulean hollow
#

Swarmed by compies upon spawning as a baby teno, ended up on below half health, wasn't a nice experience.
I do not like that, I want change.

hasty frigate
#

EDIT, meant to post on general feedback, apologies

saw this on steam forums. about same species cannibals
https://steamcommunity.com/app/376210/discussions/14/3735205021130452052/

"when two wild male deer engage in mating rituals, fighting for a female

There are times when the antlers get entangled, and the victor walks around with the dead deers head attached to live ones antlers

I do not believe yours, is the solution

HOWEVER!!!!! I think there is leeway here.

What could be done is, the aggressor that attacked same species(not on diet) could get a debuff.
This debuff would mark them to any other dinos in this area for a time, to either hunt them down. Or avoid them entirely
I have seen this in other online games, and has worked quite well to shun the toxic behaviors associated
Much like Priority Target system in board games"

One solution: make in-species fighting nerfed so that it is more like dominance instead of straight up attempting murder. Ex: a deer can gore a wolf but he can usually be stopped by another deer because that's fighting fire with fire. Two pachys butting heads should not cause serious injuries, like rams. In-species fighting nerf, or new challeng...

flint shell
#

we need jurassic crabs as a dino so we can play with it lol

hot compass
#

Coconut crabs would be awesome and scary.

ember hull
#

maybe compys could swarm and jump on small to mid-size dinos and slow them down and attack them.

cobalt jackal
small blade
#

Bucks will fling once i hit them as carno, they fling for so long, then i cannot eat them.

green skiff
#

Make frogs be able to be grabbed by Ptera when skimming

wicked panther
#

Also here to report that bullfrogs are like, nowhere to be seen. Found one at center near the cliffs, but none in swamp and none when flying all across the map along the rivers. Also, yup, seen Elite Fish becoming land-based hovercraft. Also find it impossible to try to catch a chicken as solo Ptera, they're just too darn fast. Adding on to that that I haven't seen a single crab through combing the entire beach, and the sea turtles don't respond to my hits, been a very frustrating play as a flyer.

fickle needle
#

please can we have monke ai that steals herbi food and small carnivore food to stop stock piling, also herras could hunt them

brave plinth
#

why would rabbit not be on pterra diet? please take elite fish off and make it rabbit instead..

weary niche
#

pls make crabs bigger and make them spawn more they are so rare like the frogs

hazy vortex
#
  1. Too many boars and deers everywhere, more chickens and frogs, please.
  2. Frogs need to add more food and nutrients for pteras. They are so hard to find and they just give a tiny amount of %.
  3. My fps drop massively around AI.
  4. Why do combis attack fully grown dinos? It just seems unnatural and they don't pose a threat.
  5. Ocean fish please
ember hull
pure steppe
#

Pterodactyl AI serves no purpose. Its movement looks awful. It doesn’t eat on corpses the way it did in the trailer.

prime acorn
#

pterodactylus needs a lot of polishing and it doesnt scream and give away position like stated multiple times that it would its also rough around the edges when it comes to spawning and eating otherwise for the most part it works

fathom shuttle
#

Carcasses on the beaches should attract crab AI as scavengers.

stable ice
#

I think that elite fish and normal fish should definitely spawn in the ocean, maybe it could be released with 6.5

unborn fjord
#

Could we get bugs for the atmosphere?

cerulean hollow
#

Rabbits and Chickens should give more food than 15% for a 50% grown Omniraptor

young wren
#

Makes AI movement similar to legacy, they shouldn’t stop and turn in a sudden, instead give a gradual turn

somber wraith
#

Am I the only one who has seen flying fish?

pure steppe
#

Pterodactyls flying sometimes too low and in straight lines. They literally look like paperplanes sometimes. Their flight does not look dynamic, but rather rigid.

lyric charm
#

Only i think the AI's are too quiet to hear,what about their mating calls, some realism please ?

clever mantle
#

Suggestion to hire marine biologists because I'm not entirely sure how accurate this is to reality TI_Wheeze Jokes aside, I saw two and the one I did manage to hit disappeared upon impact, very strange

spice pulsar
#

Maybe I'm just unlucky or everything else in the server has eaten them but I have not seen a single frog for 40 minutes. I've gone up and down rivers on my ptera. If frogs are getting scared or wandering out of rivers, make it so they 're more likely to stay in rivers or very quickly return to them. If that's not the issue then bump up spawn rates for them.

timber badger
#

I believe the footsteps of rabbits are far too loud, rabbits barely make a sound on soft grass! It sounds like a dino is running nearby!

bright heath
#

Please give us back the cuddly compies from before update 6. I hate dealing with these murderhobo compies that are willing to kill your entire extended family for a bite if meat

weary niche
#

please add some insects that would look so cool like meganeura or some other prehistoric bugs or modern?

fickle needle
#

Maybe add more fish ai to make rivers feel more lively and less empty, also some predatory fish that could hunt juvi deinos

spiral osprey
#

Great job with the animal calls-- it makes it much easier to track the AI, especially for small guys like chickens and frogs which are extremely hard to see, but a critical source of food for juvi carnivores. I also think the deer are smaller now? (I was playing stego for the first time in a while so maybe I was just bigger than I'm used to lol) in any case, I like the changes. However I did have a weird situation where a boar ran up and tried to maul my 2.5T stego... It was 2 shot. Feels like the AI should not have decided to try to kill an animal 5x bigger than itself

topaz heart
#

The AI doing calls has been absolutely fantastic, thankyou
Not only does it make it so you can actually find them now, but it adds a little more to the world/makes it sound more alive

prime prairie
#

I think frogs and chickens should be more common. It's really hard to fill that part of your diet as pteranodon. Also, pteranodon cannot catch elite fish, so maybe remove that or add some way to catch them.

stoic shale
#

Maybe make chickens bigger? They seem weirdly small but it may just be perspective

true venture
#

Crabs are very rare too. technically a shoreline would be litterally crawling with crabs. and yes there just are not enough frogs. Also I still keep finding AI spawned in the wrong spots. Now that we can hear them Im finding AI UNDER the map!

vital idol
#

I feel like AI is currently too bold? Having pigs and compies fearlessly run up and attack me as an adult Carno. The compies will just relentlessly keep attacking as well, it's as if they're asking to die.

astral light
#

Maybe add more kinds of ai such as predatory ai like wolves and bears and stuff which could add more hostile ai that could maybe hunt other ai and players, just imagine how awesome it would be to see a pack of wolves fighting a utahraptor

timber hemlock
#

Just one thing, Where did all the fish go? I have been playing as crock recently and i would travel alot, and i never find fish, the only fishes that i find are the ones for pts and jesus fishes

untold plover
#

I can’t seem to be able to catch fish as Ptie atm whatsoever. You can fish in a Ai spot for more than 10 mins without catching anything.

onyx bone
#

Would be nice if boars, deer, maybe goats as well had more of a visual indication of damage/bleed done to them the way that dinos do with "slash marks" or something. Probably spent 15 minutes trying to kill a boar as a lone juvie/sub omni with bleed and I honestly couldn't tell if it was doing anything beyond the visual blood drips. Took so long to kill it that I had to go scavenge/hunt something else because I would've starved before I came back and managed to kill it, but there's no real visual indication to how close to death AI are which makes it more difficult to gage the situation until the AI just drops.

cobalt magnet
coral finch
#

more tropical animals because its an island

geckos: baby food
vultures: more scavengers, and will spawn in the mountainous regions of gateway.
iguanas: also baby food, but feisty
dart frogs for the new poison system, and maybe humans can use their poisonous mucus to tip arrows, like some tribes do irl.
ocelot: why are there no dangerous ai in the forests?
vipers: they are everywhere in the tropics.
tarantulas: also everywhere in the tropics
monkeys: prevalent in tropical rainforests (adding onto the monke suggestion, scroll to read)
electric eels: common fishies, stuns its smaller attackers and takes a small amount of health
piranha: there are no dangerous fish in the game (even though theres sharks, arapaima, and catfish, but they cant attack you)
they will act mainly as scavengers, but will also attack small animals that enter the water.
river dolphins: if we have river sharks then why cant we have river dolphins too?
parrots and other tropical birds: the island really feels dead and empty without birds
all sorts of creepy crawlers, for the same reason above.
MOSQUITOS: no game has these flying tubes of destruction, they will be great if an illness system ever comes
rodents for smaller playables, like troodons, juvies and gallis

i will add onto this as a video later, i want to show a range of species from the mentioned animals above. ones that will make sense. (if the max discord character limit is reached.)

jovial kelp
#
  1. We need more AI in the rivers and in the ocean. Deinos can barely survive on fish which gives them only 1 type of diet and 3-5% of food. Also no point of going to the beach since there are only small AI with awful spawn rate. Since deinos can't always catch something big as players because they can't chase them and have to stay in water they need more AI in the water and it should be something else not just fish.

  2. Increase spawn rate of chickens, frogs, crabs and turtles. Chickens, frogs and crabs are very rare and for some reason you removed frogs from rivers, i managed to find them far away from water on land and it's just weird. Bring frogs back into the rivers, please. Chickens are hard to find and they should to spawn as much as rabbits. Turtles used to spawn a lot before update 6 but now you can't find any of them on the whole beach or they spawn in the water where you can't eat them as a ptera.

slim knoll
#

Herds would be awesome maybe even a male to protect and babies to cause mothers to protect. Outer areas seem lifeless shame waste if you ask me

supple oracle
#

Just died as carno, i was starving, i found deer, rammed him, he died, and then slowly his body stretched and he floated away, and i died from starvation, my general feedback is, can you fix this?

late moat
#

Organs plz for ai perhaps that's already in the works hope so. Be nice if ai had limited stamina like in legacy also the need to drink water so deinos can eat. most players will find safe areas to drink hopefully that won't be so bad when gateway comes out but itd still be nice to survive on an empty server. Maybe when the dino ai comes back itd make more sense for them to have to seek out water from time to time.

dense granite
dense granite
#

I did notice that Deinos don't have a diet for goat/deer/rabbits/boar which should be on their diets, if it drinks water then it should be on the platter. I've actually killed these near rivers and its discouraging they aren't a diet.

primal epoch
#

Bring back the Ava, Psittacosaurus, velociraptor and Orodromeus! And let them make the same sounds as in Legacy.

fickle needle
#

Muskelunge ai that hunt baby deinos

delicate cosmos
#

Boar lil OP [Evrima] Also, i have never encountered a goat [so make em less rare or give me tips to find them.

halcyon wagon
#

uhhh can we make it so AI doesn't randomly disappear or float away? i was just fighting a boar and ran off a bit to regain stam, and i came back and it had just...disappeared.

raw scarab
#

Make bunny's acctually go in there hole cuz they just be chilling near itTI_LetsGo

jade quest
#

I dont remember where the bug report place is, but ill submit one later when i find it. My only big piece of feedback is the flying fish? Like has anyone seen those fish that just... fly directly up in the air.

winged flint
#

To add to the prior comment. I've seen a lot of walking catfish. And they arnt the species that are supposed to walk. They are very common in the swamps and don't even serve as a food source cuz they don't take damage :'(. Pls tell the fishes to stop trying to evolve. They need to stay in the water.

swift linden
regal wraith
#

AI need routes and things to do. they need to look for certain foods in their spawn sectors and also go to nearby water from time to time to drink. They should have more code as well when not being chased. Like AI deer traveling together in small herds with a buck not to far away only splitting apart when they're being chased around their sectors. Boars could fight each other and travel together as well. I mean as more AI come into the game more life and a feeling of ecosystem will make the game a little more enjoyable.

bronze crane
#

Add insects in fallen logs and make dryos able to eat them it would be cool

unborn fjord
#

Birds we hear them when we 1 call in the forests so why can’t we see them? Easy food for Petra’s, flocks on the ground could be a chance for Julie’s to get a meal too.

cerulean hollow
#

It'd be nice not to be attacked by Scavengers the very second a corpse falls, just feels too soon for a swarm of compsognathus and pteradactylus just appear, at least like 1-5 minutes of time between the second a body drops and the first appearence of scavengers.

spiral osprey
jagged vigil
#
  1. Have ai scavenger spawns other than when bodies drop
  2. Put the scavengers on some diets (maybe Ptera, juvi Utah)
  3. Increase compy damage output. Atm, even if you are a fresh spawn Utah, they don't seem to do anything.

Combining 1 and 3 would allow scavengers to provide more challenge to smaller creatures as well as potentially prevent afk growing. If done right, this wouldn't be too annoying, nor would it kill the player if they had to step away for a few minutes. Adding 2 to the mix may decrease the annoyance factor, as well as possibly provide a bit of realism.

prime prairie
#

Why do scavenger ai attack nests? There’s no reason for them to do so. Just make them nest raiders that try to eat eggs when the parents aren’t looking

mystic spindle
#

Give us the ability to scare scavengers away from nests either with our mere presence or 3 roar. Currently they just suicidally charge straight in even when the parents are around. Imagine how ridiculous it would look if a rat tried eating eggs from an hawk's nest and was completely unfazed by momma bird standing right over it.

pale glacier
#

ocean fishes for ptera TI_ProudPtera

prime prairie
#

Pigs are too hyper aggressive. They should not attack large players and should not randomly chase every player for no reason. They should run away if something much bigger attacks it, and fight back if its attacker is roughly its same size or smaller.

slate mirage
#

Add Ava Oreo and taco back so if you get hungry you can track them down from their load calls this can also increase movement around the map

fair current
#

I feel like they should at snake ai

keen rover
#

Add Baurusiquids (terrestrial crocodylomorphs), Smilosuchus and amphibians (from the Triassic period such as Phytosauria and Trematosauridae) in swamps as AI to add a difficulty larger for semi-aquatic juveniles to grow. More fish like Rhizodus and Onchopristis in rivers as AI to have more aggressive fish in rivers. Improve the AI so that it acts interactions between IAxPlayer and IAxIA separately from the migration system (where the dinos would spawn according to the player number on the server, since this AI would be to leave the game alive even with the players).

blazing pulsar
#

Add the ichthyornis and rhamphorhynchus, a seabird and a pterosaur as AI to make it difficult for pteranodon to care for nests and growing juveniles

hazy vortex
#

AIs haves eyes in their butts, apparently. And they can even see through murky water surfaces. It doesn't matter if you sneak or run, or which angle of attack you choose. They ALWAYS notice you. It's frustrating and unrealistic.

swift linden
#

I would say adding new AI would be less priority than doing damage scarring to see how far the AI is from death, since damage is just a texture overlay it shouldn't take long to implement and you got the code on dinos already for it. Also implementing stamina for a realistic way to tire AI out by chasing them for an easy kill. This shouldn't apply to turtles, since them getting tired at sea will just get them stuck in place or drowning like land dinos would make it a loss again with no sea dinosaurs to eat the body. To make deinos less aggressive to players, even if a little, you could add drinking spots for AI and set up ambush opportunities. Same with eating, but that's for carnivore convenience. This would pair well with @hazy vortex 's suggestion of making AI less omnipotent. I think this all is pretty realistic TI_DeinoOWO

uneven coral
#

They could also add Thalattosaurus, Proganochelys, Pleurosaurus as AI in rivers, swamps and seas as part of the diets and give some problem to juveniles in these places, as well as increase the interaction between AIxPlayer and AIxAI.

keen rover
#

The nesting system of pterosaurs could be replaced by the way it is presented in the prehistoric planet 2022, with them depositing eggs in the ground and covering them with leaves twigs earth/sand (on the beach), in which they could add some Didelphodon (like AI) for forested areas (they would also serve to eat the eggs of other animals that use the burrow system to make nests). On beaches, add Mesosauridae, Tanystropheidae (as AI).

solid pulsar
#

Is there ai's on swamp? Cause i only saw 2 flying fishies in the sky. Maybe adding some spawns on swamps for big ai's on swamp

cerulean hollow
#

PLEASE fix fish walking around

tough gulch
#

I’ve noticed that frog ai that are running don’t produce any sound, although they do make a walking noise, so this could be fixed, as it makes hunting them as pteranodon nearly impossible.

green skiff
#

Ducks, geese on the water for dienos to ambush, and omnis to try and jump in to get them

wind verge
#

rabbits are extremely loud or is it just me?

solid pulsar
#

When you move slow maybe some ai's could not see you unless you attack them or stop crouching

haughty gull
#

Could AI stop to flee (deer, rabbit, goat) or attack (boars) herbivores dinosaurs? It's a very weird situation because herbivores are technically not a threat for them.

solid pulsar
#

When ai's taken a lot of damage they start to flee very fast but stop when got out of stamina leaving blood trail to themselves

urban stream
#

Someone let the frogs out,TI_Wheeze they be on mountains and middle of fields, anywhere except river banks. Can we have them stick to the water source?

solid pulsar
#

Give reason boars to fight, their babies. They will not be easy prey for baby carnivores to catch but will be fatty enough to fill hunger to 70%

fickle needle
#

Make it so ai can get leg break, and other status effects so stuff like sub pachies can defend themselves against boars

pale glacier
#

i would love to see a fishes in ocean for pteras TI_ProudPtera

solid pulsar
#

Birds and fishy scavengers pls

tough narwhal
#

Little Crocs in water?
That can hunt then the Little Babys

the croc is for exemple a black caiman

covert coyote
#

Desperately need more ai spawns cause when walking around the map in places that aren't center or north west it is literally barren

solid pulsar
#

Make scavengers appear faster in places with a lot of corpses, cause entire server was crashed cause of dead bodies

covert coyote
solemn crane
#

Please add dino ai with unique behaviour to spice things up

cerulean hollow
#

More forest unique AI for smaller predators to come this will give species like Herrerasaurus, Rugops, Monolophosaurus and Troodon an alternative hunting playstyle than having to venture out into the open grasslands where most food is which as of now and get absolutely dominated by the larger and more competitive carnivores that are better suited hunting in the open.

This will also further expand forest diversity rather than being a very dense but lonely environment to live in and make small tier dinosaurs as a whole more viable with the upcoming migration systems and Fiddlehead, Dulse, Russula, Papaya, Jackfruit, Cashews, Banana & Brazil Nuts for herbivore diets.

Some AI ideas for Forest: Anteaters or Tapirs, Musky Rat Kangeroos, Armadillos, Tortoise
And as an addition on top of this, Dynamic Birds and Butterflies that you see fly across the Canopy layer within forests just to make it a bit more alive.

hasty fiber
#

Rabbit seem to be immune to pachy headbutts. They get knocked but take no damage?

lucid basin
#

Pls make the ai animations smoother or slower, because sometimes you cannot calculate where the ai will be next and u git like no chance to ride a boar just because the reason, that it'll port around and always hit u, however u'll do it

hearty pollen
#

soemtimes when hunding deer or goats, they stop dead for 3 seconds, continue moving then turn away and do this evey 20 seconds

astral brook
#

reduce the amount of rabbits that spawn and replace it with more chickens and frogs, they went extinct after update 6 dropped

undone fiber
#

Perhaps Male deer can be added as well? In which they can actually fight back

zenith spruce
#

Readd dryo AI and maybe taco back?

stuck night
#

add more ai in the map, meaning more deer, hogs, rabbits…

final igloo
#

I have been seeing flying fish as a croc

viscid locust
#

is it just me who thinks they should add ai crocs

grave rivet
#

idk about you but somethings wrong here... flying fish are becoming increasingly common imo

half thunder
#

Add avaceratops ai into evrima

wild relic
#

please add more wild life!!! its so empty everywhere!! ):

rancid oasis
#

BOARS.
Well boars are really too strong, not because it takes fully grown raptor to pounce it, lose ALL stamina and then the boar is dead. It's simply because If I don't pounce it, the boar does damage from every side of its body and front & back, it doesn't have to turn towards my dino so Hit and run tactics don't work on it. Thank you.

uneven nova
#

please fix the floating elite fish glitch thing

pale glacier
#

Dodo ai and new fish variants in oceans TI_BeiPog

slate mirage
#

Add hypsi ai that 1 call since rn small ai give little food and large ones fight back or run to fast to catch. Adding Ava, oro and taco could also help

fossil steppe
#

Ocean fish

stoic whale
#

I have an idea, yk how irl deers are in herds? Idk about boars and rabbits but maybe (a rare chance) they could spawn in herds of 2-5, and the chance of spawning will be increased when carnivores nest

dawn apex
#

OG ai back please, i'd like to see ava, taco, velo, and oro make a return please

sonic umbra
#

Make it to where scavengers like compys show up after a few minutes if something being killed. As it is, compys show up almost immediately after you killed something and it really doesn’t make any sense because if they could make it to the body that fast you’d see them literally everywhere.

cerulean hollow
#

Ava, taco, velo, and oro please :)

astral python
#

Higher spawn rates of ai like deer and board. Once a field is cleared out, they're all gone for too long and starving to death doesn't seem as realistic with such little prey around. THere's not enough player base in each server to keep a diet up most of the time.

wild relic
#

raptors should be able to eat goats, I don't understand why they aren't part of the diet, when they obviously can eat them. also more ai spawns please, it's extremely rare now to find food as carnivores.

formal kindle
#

The boars being able to hit you immediately no matter what angle you come from and do a decent amount of damage is really getting old

fossil steppe
#

Please make boar only attack you when you're in front of them, and not when you're in a certain radius where they just run up to you.

past sparrow
#

the younger carnos mainly experienced this issue but using ur right click attack to strike AI has been causing them to fly uncontrollably afterwards would be great to see a little patch up with these AI.

night geyser
#

The dear spawn needs to be higher i was running around looking for a dear for a good 20 mins

tranquil stratus
keen pine
#

Please change the boars back to how they were before update 6, I feel like the fact that they ran away from things that were too big to fight made them more realistic, and the combat with them was better too, they didn't have this weird circling motion when they chase you. TI_TenontoLove

silent edge
#

Much less AI please. I can keep a full grown carno alive on just boar and deer if I stick around oasis. It takes the fun out of hunting if it’s not needed to survive

twilit pivot
#

There is no AI on the edges of the map, please change that, it can break the game fun, I wish there was something to discover in every corner of the map. (also meet other players ) I hope it changes in the Gateway map. (look at the picture at general-feedback)

ripe ore
#

Replace the current ai with cenozoic mammals. I think it would make the game more immersive with the whole prehistoric creatures setting.

jovial thistle
#

Ai Suggestion- In U7 or U8 (Somewhere around when Gateway Releases) You should readd Dryosaurus AI, and also add Pteranodon AI. How will this work? Well the Dryo AI will spawn when there is under 5 players in an Area, lets take the Spiro for example, the Warehouse/Port Area. Since there is less then 5 players about 2-5 AI will spawn across that region. Now How will Ptera AI work? Well it would spawn in regions like Coastal and Rivers. They will fly around the coast/riverbanks, Maybe even fishing (But not actually catching the fish, just doing the fishing animation) How will they spawn? Well Ptera AI should spawn in an Area of 2-3 or less players and they would spawn in a group of 3 and fly around together. They could also maybe scavenge for nearby Corpses. Also if for example some ptera players fly into the area of the Ptera AI I would recommend the Ptera AI to just despawn, or in a clever way make them just automatically go in the direction of the ocean and fly out of the map, then despawn. Also the dryo AI will walk around the Selected region and graze, if the selected region is near a river. They should go over there and drink from time to time.

Also the AI will 1 call everytime a player goes into their region, just once though. Also the AI should despawn only if its their own species in the area.( For dryo AI). For example if a dryo enter the area, the dryo ai will somehow need to despawn.

pale glacier
#

increase frog spawn pls TI_BeiPog

young olive
#

this has been said probably a thousnad times idk but when you hit boars from behind, they are not supposed to hit you

cerulean hollow
#

With the addition of beipi, I think increasing frog spawns would be good for juvis and subs to grow easily.

uneven nova
#

more crab

quartz sky
#

So little crab

cerulean hollow
#

Fish fly out of the water umm yeah

heavy sequoia
#

Ai bodies seem to like spazzing out. Here my boar is slowly becoming one with the void

sick path
#

If you kill a deer with the Carno charge/secondary attack, its body ragdolls and slides around everywhere.

lapis pecan
cerulean hollow
#

There should be Dino AI that spawn in the boimes there supposed to both carni and herb so your not always alone and can always find something or someone mabye you can court with the AI? The herbs would run or attack if you come to close as a carni

stoic whale
#

Yk how irl deer and possibly boars traveled in herds? It should be like that in The Isle. Not over 5, just 2-3, depending on how much the food the ai gives. This can be an uncommon/rare chance of spawning, but when nesting the chances of herds spawning would significantly increase, depending on how many nests and pack members.

pearl knoll
#

It would be amazing if AI spawn increased based on how many players are on the server. If there are only 30/100, more spawn would help the people who are on and trying to grow. Instead of just starving and never being able to grow anything larger than subadult.

kind lintel
#

I want to believe

lethal bloom
#

Or try the desert fish!

earnest gale
#

Add back Dryo ai 🧍

glass rover
#

nerf boar

cerulean hollow
#

add fish to the ocean ( schooling fish at least ), crayfish at swamps & rivers for ptera's or baby deinos, ducks at swamp that will also fly away ( for deinos and maybe Beipi will be able to kill and eat them? ), will make the ocean, coasts, swamps and rivers more alive with AI and more food sources for Pteras and deinos, also can add various "AI" nests in the future if there will be dinosaurs who will be able to eat eggs ( bird nests, sea turtle eggs buried in the sand/in a small whole in the sand etc )

sick path
# cerulean hollow

YEAH LIKE THAT, sometimes its slower and just sort of crawls away from you, but either way you can’t eat it which sucks

narrow mica
#

crabs and frogs are non existent now. add more pls. also would love to see more ai in swamps, theyre the coolest areas on the map for deinos to reside in, yet are the most unsustainable.

lucid bluff
#

add back the teno ai, carno ai, dryo ai

marble girder
#

Boars don't attack juvis when they sit down, fix this

devout rapids
gray island
# devout rapids and turtles too they're basically non existent which is annoying because they're...

I think the issue with turtles is that sometimes all the turtles are all on one beach or the other, the southwest and northeast areas specifically. Also, you have to fly quite a ways from the waterfall at northeast to find turtles, to the point that it's more like north center. But there's usually some on the map, at least in my experience. (Would be nice to have more spawn points up by the waterfall, but I suspect that's done so we have to travel away from the waterfall to find food.)

devout rapids
jaunty karma
#

Crabs are nearly impossible for me to find now. Doesn't matter how I comb the beaches. Also, make bullfrog spawn more frequently. I look all over for them too.

lethal arrow
#

Why are sea turtles a deino diet item if there isnt a single river that leads to where they spawn. (No i do not count the one with the waterfall as it traps you). The dehydration risk for deino to get seaturtles is legitimently not worth it. just give them something other then seaturtles. They cant really get to the seaturtles thanks to isla spiros abysmall layout

cerulean hollow
#

add more spawn with more animals.

  1. For example, spaw deer in groups of 4, just like boars, living in a herd.
  2. Introduce new large animals, as a lot of the time you starve while running around like crazy looking for some food.
    It seems a bit real that in a forest, for example, there is not a single animal. And you can almost pass the map from north to south that you find 1 goat, 1 chicken, 2 rabbits and 1 boar.. And once you hunt them, either you move to another map or you starve.
gray island
wanton lintel
#

i cant find a single fish :o are they removed orsmt?

void hearth
#

Would be nice to See the Ava return as AI, maybe some other AI Dinos with a bit of meat on their bones. I think the idea was brought up ages ago (cant remember) but having AI such as <50% grown Tenos that are friendly to herbs but run from carnis would make for decent food and some Dino life on the server that isnt trying to KOS you as soon as you spawn in.

devout rapids
#

If not already implemented, AI should spawn depending on your dinos diet needs. eg. if you need lines as a carno, deer should spawn.
i was growing a carno today and i only ran into one deer when it was the only thing i needed in my diet (travelled from south to center to nw, all around the map basically). basically, please just either make AI spawn more often or whichever one is needed to fit your diet best.
i also agree with those suggesting ai to spawn in herds. that would def be good

acoustic sparrow
#

Ok, bear with me bc this is gonna be long

Ai should be

  • a way for juvenile or tiny tier carnivores to survive solo
  • a way to add more life and movement to the game
  • serving some sort of other purpose that couldn’t be done/wouldn’t be fun to do with dinosaurs (ie scavengers)

Ai should not be

  • a crutch for bad player spread
  • a crutch for bad carnivores
  • a replacement for player-on-player hunts

suggestions/changes i would make

  1. the most interesting part of the isle is that carnivores have to hunt players to survive. if carnis are able to survive solely off of ai, this removes that dynamic. bc of this, i don’t think any ai larger than the boars we have rn should be added.

  2. both to make the island feel more alive and to allow juvies an easier chance at finding food, small ai (chickens, frogs, and rabbits) should have a greater spawn rate.

  3. lastly, the greater issue at hand is that 50% of players on a server are in one spot (right now, the rocks in northwest). To make for a more enjoyable experience for everyone, players need to be more evenly distributed across the map. move the herbs first and the carnis will follow. This can be done by changing herbivores diets, for example putting all of pachy’s diet around the coasts, or tenos diets in the swamps. now carnivores know where a certain species is going to be most of the time and will go there to hunt them. some animals could still be nomads that are incentivized to move across the map, but i think centralizing some animals around certain biomes would greatly improve player distribution.

void hearth
#

Maybe have it so every say 3/12 days, baby deer/boars/goat etc have a chance of spawning alongside their adult variant, with more AI spawning in a further 3/12 days. This could give some progress of time and could also be useful if seasons are ever planned to be implemented. Plus boars will mess up some Juvis, so having young versions to a patient Juvi gives them more food to hunt.

amber pulsar
#

add a medium size herbi as an ai something like an ava or dryo would be perfect

void hearth
#

In certain Areas (NW) alot of bodies are just left to rot, so it would be nice that as the bodies are left without eating, more compys could spawn to reduce the litter and potential FPS drops. 3 is fine for a single body, but if there is 5 bodies right next to one another with 0/1 player, maybe 10 compys show up at once and removing some of the smaller bodies, could do it so they leave one body of each diet if there is too many.

cerulean hollow
#

Any or all of this AI stuff may already be a thing. 🤷‍♂️

More follow points. AI follow point to point but the amount of points needs to increase. Update the path more frequently at least. 🤷‍♂️

Add attack animations. More animations in general. 🤷‍♂️

AI attacks need to somehow pause the AI animal so players can try to make moves on them without taking ghost damage. 🤷‍♂️

Bleed percent chance becomes a variable-variable. A random percent chance to apply bleed. The range can scale with any given variable. Player dino weight, growth%, etc... 🤷‍♂️

Chirps, grunts, moos (sounds) - quiter-than-"broadcast" AI sounds should be triggered when entering within a certain range of a player. Then within an inner range distance from a player the AI makes default idle sounds and broadcast calls alike. Each AI will just switch state globally, for everyone, until dead becomes True. Waste of resources potentially having AI spawning in low population areas as they do... This will at least help people locate them. More eating, more growing, less AI buildup which means more freedom of resources, more bones for other species to take advantage of which means addition of variety to gameplay, etc. Of course this is an on/off initial trigger with a cooldown. 🤷‍♂️

AI speed becomes variable. 0 to 100 not [0, 100]. 🤷‍♂️

Min/Max turn radius per AI. No more insta turns.

Camera X and Y roll and pitch based on X and Y movement speed. Limits can be set. I just realized this is dynamic camera related, not AI related. 🤷‍♂️

Player dino line of site should orient to camera direction until idle for x amount of time, then prompt idle animations.. Also not AI related....... 🤷‍♂️

Idk dude 🤷‍♂️

cerulean hollow
#

Just fix the fact when I charge any AI animal, especially deer, please fix the corpse going Yippee-Ki-Yay and flying over over the horizon to never be seen again

cerulean hollow
stiff summit
#

I suggest to you should get rid of the moose sounds from the deer it confused me so much I thought I was going to see a majestic moose.

ornate pollen
#

At the very least let Dryo AI return just make them somewhat rare its an animal that is literally the least played in the whole game rn and that population probably wont go up very much even after 6.5 so having most of the dryo pop be AI atleast would add a bit of life

jolly hollow
formal kestrel
#

am i the only one who thinks the boar AI is a bit too strong? it can kill a baby omni, baby teno, and has almost killed my adult pachy many times.

fathom tulip
mellow hedge
daring grail
#

Idk If others have been seeing this too but every now and then when an ai is killed one half will be dead while the other continues to run. It goes on for a while just running in a straight line. It covers the screen with its stretched out body, and i've seen this most commonly with deer. Please fix because this makes the ai not edible :<

wild anchor
#

If you intend to keep the modern animals ai, then it would be nice to add in the biomes that fit in gateway some Very Rare spawns like a bear or a small pack of wolves or even a mountain lion, that would ambush dinos that entered their territory (ofc only If there is a chance of success for them). It would be fun to try to escape or even fight such a battle, by winning even maybe acquiring some perk bonus, or just enjoying a bit of food as a reward. This could counter even the extended periods of afk in bushes etc, as such predators can sniff you out. I m sure with a bit of brainstorm you can evolve this concept even more as you see fit!

coarse pulsar
#

Goats and chickens? In prehistoric times? Come on.

obtuse parcel
#

compys attacking nests doesn’t really make sense and it’s also horrible for herbivores. they can’t get rid of the corpses so it attracts predators and dooms the nest and it’s family.
remove the compys attacking nests to give herbivores a fair chance at nesting

devout rapids
#

^^ or give herbivores the ability to drag corpses away from the nest

fierce fox
#

Oceanic fish ai, Atlantic mackerel, Bluefin tuna, Yellow tang, Mahi-mahi , Lion fish, Rooster fish as examples. They would help flesh out the ocean and add a sustainable ocean lifestyle to deinos and pteras.

hot raven
#

Foxes or a small canine?

cloud root
#

cows or buffalo?

cedar hamlet
#

some slow ai for juvis. only slow thing there is a boar and that thing can attack its 360 with a single attack. even if u bite its butt he will hit you somehow idk how tho... something slow like taco from legacy please.

fair current
#

snake ai would be nice

charred stratus
#

How about bug ai's that can annoy and even drain the characters stam through being a nuisance, that in order to get rid of them, you have to roll in mud. This would just be something random, like being places that are very humid such as swamps maybe or could be anywhere, but the other idea is where players like bird type dinos or small dinos could come over and climb on you, eating them.

hoary marsh
#

Canibals!they hunt humans then and kill small dinosaurs

cerulean hollow
#

Deers dont break check

jade vessel
#

Yeah I mean.. that makes total sense. (It is actively swimming in a straight line. Never seems to die either.)
(I see this often always recently.)

primal epoch
#

Bring back the Oro,taco and ava from legacy and let them make the same sounds. I love the old legacy music when I play evrima it makes me feel like Im really playing the isle. And when I would hear the old ai sounds it would be an amazing addition to this nostalgic feeling.

cobalt magnet
#

Make it so a boar cannot bite/hurt you from its butt. I've had to many times where I've bitten a boar on its backside and it does it's front side attack/bite/thrust or whatever yet it registers on me who clearly went to it's back side and bit.

fading burrow
#

Give ai animals extra mechanics;
Boars - charging that can knock you down if you’re small enough
Deer - dodging
Rabbits - hiding in burrows
Crabs - hiding in sand
Turtles - fleeing to water
Chickens - climbing up rocks and small trees
Goats - climbings rocks and steep inclines
Frogs - hiding in mud pits

solid juniper
#

Maybe Gallimimus for ai of mid sized carnivores and itll help improve a galli players escape if they hide in small ai herds

dapper halo
#

the fish fly. it's hilarious but. yeah.

quartz venture
#

An American bison would be nice to add

It would be a nice edition for large carnivores like carno to get food if there is little players on the server
It would also be good to make them spawn in herds and make them only aggressive if they are being attacked because if they were pure aggressive like the boar then they would just kill every helpless juvie they find. and they would act as a herd to ram the predators that are hunting them and not just be a meal on wheels, and it can help feed larger carnivores without making it easy and making a good challenge and forcing packs of things like raptors to work together as a team to take them down.

boreal egret
#

There should be an option to have boars in a large pack, like actual boars would, and have mamas with their babies so there is more to chomp. But make it so they’re peaceful when left alone but if you mess with a boar the pack will try and attack you. So observe how many boars are in a pack and attack wisely.

still gorge
#

Please fix this little thing , when you kill a AI , sometime the body go far away without any reason , there is nothing to stop them to go away .

solemn crane
#

In general more interesting ai that will require some tactic and dont feel lifeless and simple like rn

tranquil stratus
# tranquil stratus yay i'm back! i really expected it to come in update 6 but no so i am gonna say ...

i have to be back the 3rd time 💀 add seafish 🐠🐟 ai and with that the sea has to be bigger so the pteras will actualy fly all over the sea and catch fish like sardines or something and then when they catch the fish they can just land on the nearest land like the tiny islands that are outside the border and as i already said the tiny islands have to be accessible because the sea is already bigger and that addition would make the coast not just turtles swimming in a tiny space of water. and if seafish added we don't need anything like 1shotting pufferfish but i think the pufferfish would be more interesting for the fishing system and the pufferfish should not stun you but you shouldn't eat it. i think that the pufferfish🐡🐡 (if you eat it) should drain your health and not just kill you unless you are already very low on health.
UPDATE: wow there will be fish in gateway i don't have to post it the 4th time 💀

copper imp
#

Please bring Dryo ai back

sudden moth
#

please reduce the amount of ai on the servers.
it's stupid that you can't walk 50 meters without seeing an deer, boar, goat or an rabbit
it makes growing way too easy and simplifies afk growing way too much

restive rock
#

Minor ai changes such as:
-boars being able to buck when juvi Utah pounces, but decrease boar's speed
-deer ai having more health
-compy doesn't spawn so much it lags the game
-add birds flying high as food for pteras and if added other flying predators

muted cove
#

Arowana and Arapaima as AI Fish

austere grotto
#

The weight of wild boar is only over 100 KG, but it has more than 300 health points. The young dragon has a high risk of hunting it, but it provides only a little more food than the deer. Either it should fix the mistake of unequal health and weight, or it should provide more food.

dusty shoal
#

Add turtles and ducks to the swamps for deinos, as well as more fish spawns. So much unused space in such a beautiful environment 🐢🦆🐊

cobalt magnet
#

Repost: Make it so a boar cannot bite/hurt you from its butt. I've had to many times where I've bitten a boar on its backside and it does it's front side attack/bite/thrust or whatever yet it registers on me who clearly went to it's back side and bit.

cerulean hollow
#

There are more fish flying in the air than Ptera players, please fix that :3

dark wolf
#

have ai like deer's travel in groups and spawn more, that way players have more to hunt and the animals don't run out so fast so the player starves.

left grove
#

Flying fish..
Flying fish everywhere TI_GalliConfusion

zenith pagoda
#

please make ai espasaliy boars respond to you and not stand and then randomly take 50% of your health away

ember hull
#

Maybe ai pterodactyls could have swarms (5-10 of them) that attack dinos near or eating a body. But only have it happen if the dino kills one of them. And maybe they do the same damage as a Hypsi?

slate mirage
#

Why do compys and dactyls attack but do no damage ? Make them do like 1 damage so if you are low after a fight they are kinda a threat

umbral brook
#

Make the pigs run away from nests please. Hypsis cant do anything about them. Pigs can almost 1 shot a hypsi. Even if you try to lead them away from the nest for some reason they are attracted to herbivores that they are programmed to kill so they will sit there and kill all of your babies...

quartz venture
#

decrease the speed of boars. every time I log in as a baby tenoto I always get chased down by a boar that is faster than me and I cant do anything about it which makes boars instant death for baby tenotos or even baby dryos. or at least make baby tenotos faster

uneven nova
#

fix the ascending fish please ;)

compact warren
#

Leave the Flying Fish 👀

tranquil stratus
#

increase frog, non flying elite fish (why do i have to say this 💀), turtle, crab, rabbit and chicken population and i don't mean a little i mean at least 15 times more than today.
And we need rabbits on ptera's diet and goats on omni's diet.

glossy fossil
#

be nice to have a few NPC dinos,

proven coyote
#

Add flying AI, not just the lil pterodactyls, something like archeopteryx or so that flies around like a bot, or maybe something in flocks like heron or general birds, that would be pray to playables

serene sable
#

make the pigs less blood thirsty

winged flint
#

Keep pigs from entering spawn areas. I got spawn killed by them so many times.

lyric skiff
#

Please add crocodilians like the American alligator to be in swamps and they could grab juvies and small adults as well as be on deinos diet

fickle needle
#

Predatory fish like alligator gars to hunt baby deinos

vague gulch
#

Give ai the need to drink water, it might make for more hunting opportunities for Deinos.

rich reef
#

Stop AI from being able to see you if ur underwater as a deino-have lost many hunting opportunities bc land dinos can see that the AI is running from what they can't see

tawny charm
brisk spruce
#

add dodo ai

hallow chasm
winged knot
#

Make it so that some AI are weaker and can stumble when running away like in WolfQuest

safe quarry
#

Ad capibara ai

cobalt magnet
#

Add more variety and realism in A.I.

Deer - In the spring deer will usually hide their fawns in the tall grass, while foraging by themselves.
Add small herds, not too huge as we don't want to give the carnivores an unfair advantage, though it would seem much more realistic to see a couple deer with a buck. let's see different gendered A.I's, example: Bucks (they have antlers, if you really want to get fancy you can even add when bucks shed their antlers.)
It would be nice if you took the time to add detail color wise for deer so they aren't all the same exact copy and paste. Make some pelts slightly darker or lighter etc.

Goats: Goats are known to be herd animals, and they are another A.I. often seen alone on the isle, give them a group of 2 or 3, and again add gendered differences between males and females, add color differences/variations

Boars: For Boars adult sows and juvenile males and females commonly travel together in groups called “sounders,” while boars (males) are typically solitary. This would be a nice detail to add, and again add gendered differences/variations in color.

Another nice thing you could add is making it so A.I. can stumble/slip/trip when being chased, or have the slight chance to do so like In wolfquest, or when your about to kill a deer or buck as a raptor or a smaller predator make it so when the deer can no longer run it fights turning around kicking/bucking/ using it's sharp hooves etc like In wolfquest. Also, let the male A.I. have worse additudes, bucks are going to be more harsh/non friendly then deer, etc etc.

grizzled snow
#

Add small mice for Pteranodons

tawny charm
#

Ai's like deer, boar and goats need gore

candid hamlet
#

Please let more ais spawn. The Spawn Rate is too small.

wheat iris
#

I wouldn't mind fixing the hitbox of boars. Keep them dangerous for Omni. Also later down the line. I wouldn't mind an upgrade as animals grouping up. And maybe some ai fighting back

glacial karma
#

It would be a good addition for chicken to have nests with like 3 to 7 eggs.
like every 5th chicken that spawned.
for example eggscavenger like oviraptor and galli, so there is a slight chance for them to have there egg diet.
just a idea 🤷🏻‍♀️

cerulean hollow
#

Whatever time the isle takes place in and where on earth the island is would determine what kind of animals would naturally inhabit the island we play on and personally i don't think you find many chickens, rabbits and deer inhabiting an island and living by themselves. I think we should have ai of animals that would ACTUALLY live on the island, like parrot ai, monkey ai, snake ai, crocodilian ai, tortoises/turtles etc. Maybe when tribals are out then it would make sense to see farm animals. Plus, if you compare the size of the farm animal ai to the size of the dinosaurs the animals are unnaturally huge

dawn apex
dawn apex
# glacial karma It would be a good addition for chicken to have nests with like 3 to 7 eggs. li...

making nesting grounds more useful could be an option
having "abandoned nests" spawn at nesting grounds with 1 or 2 eggs inside of them would help keep oviraptor and gallimimus fed until people have an incentive to nest
these abandoned nests could also vary in size like you could get unlucky with a troodon nest of very small eggs or find a single gigantic stego egg

another idea is Ai hatchlings, typically creatures like sauropods would've laid thousands of eggs and then left for them to raise themselves, so finding a small group of hatchling brachi's would be a possibility

zenith owl
#

I don't know if it's been mentioned already, but crabs are currently very hard to find. I don't know if it's because I'm looking in the wrong places (the beach) or if it's not working as intended.

twin sparrow
#

Make boars attack other AI too. Pretty weird that they will go after a huge stego that will definitely one shot them, but just let a deer chill.

finite aurora
#

Alligator gar AI that can grab juvie crocs and juvies crossing rivers and thrash them or arapima can swallow fresh spawn babies

fluid leaf
#

Allow deinos to eat underwater, it's a pain when as a juvie deino, you've got to chunk the body until you're full.

charred stratus
#

Instead of boars, goats, ect the modern day animals that have yet to exist in that time period. That's unless you plan to introduced the more advanced humans. Can you go back to using the primitive prehistoric AI we had in legacy. The velo tech would be a great way for juvies to combat train when fighting others players, but give them a challenge. Though we would need a variety which makes me ask also about the potential of bug ais such as huge dragon flies, scorpions, and other potential flying ai especially for the petra. This in turn would present the ability to give petras a challenge but also reasonable ability to test their reflexes when catching things in the air so that when the quetez or what ever is released. People have already got the basic feel of how to properly fly. Catching fish is just not enough, and becomes boring, we already have a challenge with animals on land but what about air AI?

charred stratus
#

Could we have this including horseshoe crabs as AI at the ocean for aquatic Life when developing official ocean dinos? Another should take into concept of fish of course.

amber pulsar
#

Ai mammals need to act more animal like and need to do passive activities like grazing,bucking,drinking water(for the deino players) and laying in shade. ai should also interact with each carni differently for example, a deer might run from a carno but the deer should fight back against the juvi omni since they are in a similar weight class'

gloomy plover
#

more frogs

fossil steppe
#

Remove the boar's ability to attach from behind.

cerulean hollow
#

Give AI the chance to spawn with kids, like the chicken has a 1/5 chance to spawn with 3 chicken juvis, would be pretty cool, could also implement ai mating

unborn fjord
#

Sea turtles should come up every 5 days to the shoreline to lay eggs each night 5-10
This would be a nice snack for pteras, gallis, utahs, and troodons
The burrow the eggs lay should be open to raiding by smelling only gallis, pteras, deinos and maybe Ava.

rotund iris
#

AI animals shouldn't be able to notice and run away from Deinosuchus if it is underwater.

lavish pivot
#

Some kind of large ai fish that could be 3 dot for aquatics, could be like an underwater boar, bully baby deinos and could kill beipi but is food for the chunky bois

amber pulsar
dapper seal
#

The new map has many wide rivers and other bodies of water. Why not add more variety to the underwater environment by adding large aquatic AI like river dolphins/turtles for deinos and other semi-aquatic boys.

For the idea above, I would take the alligator gar, they can be quite large.

dark wolf
#

maybe give them more of an awareness system. like when you enter its line of site it will run or when you make a noise it will look around

amber pulsar
#

give server owners full control over ai spawn rate and what ai spawns in. For example, if i owned a server i can set the ai spawn rate to 2x(double the base ai) and make it to where ai boars wont spawn in, so other ai will take their place

solemn garden
#

So I am aware there is going to be more Dino AI coming and I really hope that this means that we are expected to see more AI running around. At the moment the game feels dead even with a server pop of 80 - 100 players on. Increasing AI and having them as herds migrating would be great, and add a sense of life to the servers. Also adding in growth cycles for them and have them be different sizes would just add to the experience.

limber cypress
#

Make another AI or something to fit the diet DOTS (carnivores)

In some playables (carnivores) i see 4 S diets, 4 Line diets and just 3 Dots diets. Its a small change that can be a big difference to have some variety in this

rocky iron
#

The AI is nearly silent compared to legacy. Giving people the opportunity to properly hunt ai via audio cues again would help make the world sound alive.

surreal hound
#

I havent got the new cera update for the isle evrima i mean the 6.5 upf

bronze crane
magic jolt
#

please put more fish with diets

austere grotto
#

Cera seems to get very little meat from AI. I think cera can fight and plunder, but it shouldn't mean death if it doesn't.

solid hamlet
#

Give AI MORE MEAT!!!

verbal tapir
#

i was chasing a deer as a cerato on the test servers and its head was doing 360`s, idk if thats a update thing or a stresstest server thing

unborn fjord
#

Instead of pterodactyl on the shore make seagulls steal your food and peck at you instead they are more annoying than pterodactyls because the POOP on you after eating there full making them want come back for MORE. They can’t go inland though.

hot raven
#

A monitor lizard would be a good idea having the ability to climb trees, steal eggs, be able to swim, and have the ability to inflict venom on smaller players.

balmy dune
#

how is it that i dont find any ai for food, end up dying as a result, then my whole group end up dying from the same situation?? why are there not more ai in the game?? please add a bit more so that it is possible to survive as a carnivore without having to rely on other players. it should be possible to survive as carni, except maybe deino, i dont know lol, without having to fight other players

finite aurora
#

Ai feels very bland and dumb. Boars should drink, eat, rest etc. Same with all ai. But with deer and goats, have them run away from things bigger then them. But they will fight back from juvies and small carnivores when cornered

amber pulsar
#

give server owners full control over ai spawn rate and what ai spawns in. For example, if i owned a server i can set the ai spawn rate to 2x(double the base ai) and make it to where ai boars wont spawn in, so other ai will take their place

copper palm
#

Have the ai spawn in different areas of the map or have a similar system to legacy ( where it spawned around players if they’re low on hunger?? iirc) Currently there’s only a few set locations where you can find ai and all of the players hang around there. Going outside of these areas means you starve to death.

This makes the game very repetitive and the map incredibly hard to explore. Bringing back legacy’s ai would probably be for the best anyways since they’re actual dinosaurs and not random mammals. Sound cues too. There’s just a lot to be desired

finite aurora
#

Horseshoe crabs?

idle belfry
#

I recently saw that Titanoboa was scrapped for playable, but hear me out: Titanoboa AI.
An AI big snake could spawn in a hidden spot and just sit there, becoming essentially a bear trap for any small dinos that happen to walk a little too close. It will ignore creatures over a certain size or in a group, and flee if something too big starts to attack it. (snakes don't have a lot of physical defense)

I think this could be even scarier than Rex AI because you won't see it until it's likely too late.

fossil steppe
#

I randomly see fish stick their heads out of the water

stray pollen
#

Boar chase is too long, it still chases you once out of sight. Please fix this

worn oyster
#

Boar swims/chases in water and swims extremely fast, I dont know if this was intended but it was very surprising lol

fathom lynx
#

Fish keep flying

unique kraken
#

A couple things I might suggest:

  1. The boar is OP for some reason. As an adult Omni, it takes way too long to kill it, whereas a deer is easily taken down.

  2. Can there be more ai for the predators? Like more of everything; like deer, boar, and rabbits, just running around. I don't want to have my only source of food being another player. The Kosers are annoying as it is and I don't plan on joining their club.

earnest comet
#

I think intime the mammal ai's like boars and deer could be replaced with smaller herbivore dinosaur ai, would add to the feeling of the world

amber pulsar
#

Bring back avaceratops and dryo ai for diets, and boost the spawn rate of ai because they are few and between. Or at least give us the ability to smell them

final sluice
#

needs a bit of an increase in ai, ive been running around several locations and only managed to find 1 deer while i was starving to literal death. i think it would benefit for a slight increase of ai to help those who need it and esspecially to hopefully increase it not only for official but for unofficial following it. i also believe it would benefit those of us who are starving to death before finding any ai if any at all. i also think another benefit is, it would make for a funner gameplay, in 2 seconds i have managed to find nothing and get bored quickly, and ive never been so bored on the isle before so it would help everyones gameplay. and finally it would be more realistic since one deer in one world is not realistic at all you must admit.

cobalt flare
#

Basically since Ive tested 6.5 there are a lot less AIs walking around on land (atleast thats what it feels like)... I think it's alot easier to stay alive as long as you're playing a dino whose habitat is in the water since the AI there is much denser. On land, the amount of AI is far too little, since the area is much larger and more players roaming there.

pale mirage
#

Definitely they need more ai and something else besides a chicken for a Cerato can catch

radiant mantle
#

Please bring back 6.0 AI rate / respawn
We want to be able to look at a player and just go ''oh, im not really hungry right now'' instead of having to be killing players all the time because u cant find anything to eat.
I see players camping spawns at this point because they know there will be food at those places.

I see a cycle in evrima each update that goes: good AI, scarce AI....over and over again

pale bluff
#

we are an 80/80 server and the ceratos are starving in large numbers with us.
since the 6.5 update, it seems to us that the entire AI has been reduced again.
Yes, you can find them somewhere else now, but the amount is no longer the same as before.
is this maybe an issue? Haven't read about it at patchnotes.

our private server would be very happy about either an AI controller with which you can control the population of each individual AI.
or please bring back the state of update 6.0.

tiny geode
#

Definitely could use more Ai creature spawn rate. Constantly on the verge of death with nearly nothing to eat.

solid hamlet
hard orbit
#

Ai shouldnt look back when it runs away. It looks unnatural. There is a reason why they have eyes not in front but on the sides of its head. No deer looks back when it get chased lol

tranquil stratus
#

ain't no way the fish is still flying 💀 ain't no way there is not a single ai 💀
why is the ai super unalive (no fractures, lack of animations, no eating, no drinking, sees you crouching in a bush behing you)
FIX THIS

golden escarp
#

Had to cannibal to survive the other day as carno. Got me to thinking if AI was available i would never see that feature. I want / like AI, but think it is kinda fun to be forced into starvation and cannibalism from time to time. However losing a 3 hour grow to starvation and not sighting any food is super lame/ game killing.

fickle needle
#

Frogs seem to not exist again, maybe make ‘em a little more common

austere grotto
#

Cera will get about 6% satiety by eating a wild boar, while carno will get about 13% satiety by eating a wild boar. For cera's body shape, the satiety by eating a wild boar seems abnormal. Please repair it.

upper mist
#

Like most people asked since last update and before that, increase the AI, the swamps are just dead too, Fish flying everywhere, and not 1 goat or rabbit or frog, i like the look of the swamp, but as troodon/Carno and other stuff i died of hunger there, MORE ai would be nice, like boars/goats

earnest comet
#

echoing the call for more ai abundance, seriously idk if the actual spawn rate is this low or if they just get lost somewhere but there needs to be more ai in general

formal oxide
#

they should despawn quick tho, to not create more lag

shadow notch
#

Ai needs to spawn more often
I have played several hours yesterday and only seen a single ai. Everybody is forced to kill any player they see and nesting in a sligtly safer spot as Carni is pretty much impossible

fast tree
#

Make some slower AI for juvies to catch, so they won't be garunteed to starve if they're too slow. Or make the prey have stamina that as it runs out, slows them down.

formal kindle
#

Can you make the pig hitbox make sense please?

woeful shadow
#

Ai spawns are messed up, I can't seem to find much ai as juvi, also (might just be me) but I feel like the boar AI is too aggressive, like I was a juvi deino (in a river) and it went into the river to attack me and followed me for a while lol. I have also never seen a bullfrog in game XD idk what they even look like

strange pond
#

Compy ai is busted still They just gather around riverbanks and when they do somehow reach a corpse most of the time they just stand around in idle animation. Deer ai is somehow even more busted this update as well. I get only one dev works on ai but how does it not improve (or even degrade) after so many updates since they were added?

fading pine
#

I used a biepi to test this but i went to 3 servers with less then 5 people and on each of them I spent an hour swimming up and down the rivers to all ends of the map and only once did i find bubbles and it was always crabs never frogs.

torpid grail
#

Maybe have some larger carnivore dinos as ai for the larger predators to eat and give smaller ones something to avoid. Could be fun having ai that is a little challenging, could have them in a certain area or something.

viral bear
#

right now the boars are killing the Other AI, why not make them to run away instead stand still ?

edgy whale
#

I'm not sure if this is still on the roster for eventually being added, but I remember there used to be conversation about herds of herbivore AI. I still think herds of herbivores as ai bringing some natural life to the vast empty plains currently heavily populated by carnivores would be cool.

sage willow
#

Nerf boars, it took two of my friends and I over 40 minutes to try to and kill a boar as troodons (it was bleeding the entire time, being bitten, and pounced) yet it still didn't die. Eventually it one shotted me and so we gave up. About a minute after we gave up a full grown cerato came over and killed it (it took two bites even after all the damage we had been doing for the past 40+ minutes). It was easier for me to solo kill a teno as a troodon than to 3v1 a single boar. Please nerf them

narrow thorn
#

I know people have mentioned uping the ai count a lot, but if ai stay this scarce, maybe add boar to the cerato's diet? I've found so many boar but hardly any deer and being a lone juvi cerato it's hard to find any diet unless I try to scavenge off a body someone is already guarding and just end up being a baby again. I get hunting other players, but having to constantly try to find people as a juvi, or even an adult and run into a large mixpack then be killed, it can be exhausting at times. And if it's just you and a friend, nesting as a carnivore is nearly impossible with lack of food.

austere grotto
#

When the number of players is small, the number of AI generated seems to be very problematic. I wandered around a grassland for a long time and didn't find any AI. I used the playback function to observe a large grassland and there was no AI.

errant fulcrum
#

I kind of wish that the AI was small unplayable dinosaurs like in legacy. The mammals are just so immersion breaking. Perhaps they are just placeholders? I'm not sure. But there was definitely not goats & pigs in prehistoric times XD Also I would like to see crabs be a bit more plentiful it is so rare to find one on the beach. That is all.

wind sinew
#

This game isnt set in prehistoric times though, there are human structures in the map

glass rover
#

make boar apart of cerato diet

flint shell
#

Ai spawns are messed up, I can't seem to find much ai as juvi

dusty knot
#

Switch deer being on ceras diet to boar being on ceras diet, it just makes more sense to be boar then a deer.

tender meteor
#

fix the ai spawns and spawn rate TI_DeinoBruh

safe quarry
#

Maybe add ant nest or other insects nests and add insects to some dinos diet , ( like gali and troodon)

quartz remnant
#

I cant sneak up on a boar before it 360s and runs towards me, can we please sneak up on ai.

marsh matrix
#

^ thats gonna be a real fun behavior if it makes it all the way to Trex, I can;t wait for the full time sprinting t-rex with 360 no scope capabilities.

earnest comet
#

as a temporary solution before ai is revamped as said in the devblog could we just get a temporary update that increases the spawn rate of ai

median widget
#

Fish randomly bleed and then behave eratically, zooming off at insane speeds, sitting at the surface vertically, not reacting when approached, swimming backwards, bleeding endlessly, suddenly snapping direction, etc.

Schooling fish are sometimes invisible beneath the surface.

https://i.gyazo.com/3b4f99b866db894d646fc01b9432d6c2.mp4
https://i.gyazo.com/39c9f48fdc30aac2f227c554197fc557.mp4
https://i.gyazo.com/607ed985afd20a24fc0d89f1d59ada31.mp4
https://i.gyazo.com/27f6e1e0004e6470e4ec1aa69dddeed8.mp4
https://i.gyazo.com/5fbf9b92bac536f3a9890b3cf9b2bb3a.mp4
https://i.gyazo.com/006d92bd3588d2011940b14308f9828d.mp4

bold lodge
#

fix the god darn pterodactylus ai

alpine zinc
#

AI needs to spawn more frequently I can’t find anything

crude moth
#

It would appear that ai imo was better before the latest update... now it's a starving sim....

radiant mantle
#

Rabbits are found at super random places atm. Not to mention how little nutrient it gives.
Seen 2 on that rocky ravine by south-center, frozen, not even moving when i got close, and 2 at random empty forests.
Its impossible to nest this update....only if you have a pack hunting for you
and even so you would have to go all the way to the body to eat.
Its time against nutrients gameplay

brazen cypress
#

buff frogs

zenith pagoda
#

fix so that compy can swim and not just standing around the body(they might just stand around cus im to close but then please make them run arround instead)

dire ice
#

the goats, rabbits and chicken seem a little out of place. Why not smaller dinos instead?

marsh flicker
#

more frog

feral hatch
#

are the frogs on speed?
Ther should be a bit slower or not jump continuously when they want to run away so little juvis can get them

flint delta
#

more crab

finite aurora
#

What about ai like a howler monkey or lemur

mellow hedge
#

just echoing the complain about AI, I've been playing for two days straight and 9/10 times I die of starvation, I havent encountered a single rabbit or sheep, only one deer and had one server where the Boars seemed to just be spamming like crazy (death sentence for a juvie cera anyway)

tranquil stratus
#

absolutely every turtle ai i've found so far has it's flippers glitched into the ground and for that result it can't move. it is like a vegetable that makes sounds

radiant barn
#

There’s barely any ai. How am i going to eat as a baby raptor

soft hare
#

add herbs AI
just make it behave like animal bots for now and thats fine.
-hypsi, dryo and galli could behave like chicken
-teno, packy and stego like boar

marsh matrix
#

even in water boars can 360 attack, with no slow down.. way to strong

pulsar orchid
#

um the deer in my game have randomly been becoming farries

wooden pasture
#

Frogs do not give Nutrition to Gallimimus from Foraging

nocturne agate
#

Maybe make boars a bit less aggresive, it doesn't make sense for a boar to charge and try and attack a 2 ton fully grown ceratosaurus.

eager lotus
#

Adding birds as ai so it offers more to the life on the island gulls seem like the most reasonable as they can also scavenge and be aerial prey for the pteranadon

tender meteor
#

can compy walk/run sound get turned down some? hate thinking im about to get ambushed but its just compys lol

deft star
#

Now that playing as Carno is harder would be nice to pump up a bit the amount of AI spawn. 1h+ roaming the map to find literally none.

fast reef
#

Compy's tend to run or spawn at a corpse, and then stand there. If you are an adult anything, and attack near them(like intimidate), they dont run away scared, they stand there, ready for death.

obtuse parcel
#

deer ai is very broken and doesn’t run away affectively. i was hunting a deer and it just laid down while i was biting it instead of running away lmao

i noticed a slight improvement on compy ai tho so that’s good

final venture
#

bring back dryo ai i loved old evirma 🙏

mortal geyser
#

still very hard to find bullfrogs, should spawn more often at water

chilly oasis
#

More AI spawns would be good to avoid a "starve simulator" but also for ambience. I also feel like having AI accompanied by brood would be really neat as well.

For example an adult mother Boar (a sow) giving regular food with three piglets that give very little food but they squeal and run away when mother is attacked. Just a really cool addition I think. Scale that to most of the AI.

slate flame
#

there needs to be more ai

mortal geyser
#

add small herbivore AI in game, literaly no one plays as dryo or hypsy and both are on diets

covert linden
zenith pagoda
#

Make boars teratorial or something like they run away if the are alone and attacking and you fight back so you have a survival chanse

cerulean hollow
#

pls better spawn of ia

dusky pine
#

i think the ai spawn rate is no too bad for most animals

tawny charm
#

There is a real problem with the number of ai's spawning and how founding one is rewarding.

Today, I tried to grow a carno and a cerato it was fine to the very first part because i was lucky enough to find some small ai to survive, but then, it became nearly impossible. The problem is, there is not enough AI to feed on and when you find one, they give not enough food to survive. I ran for nearly an hour on each gameplay to find something to eat, the most of the time, i encounter other players herds so i ran away, and when i found AI, it was only boars (wich are not on cera diet for a reason), no deers at all. And the thing is : the boar is the best food source for carnivores, and yet they give only about 15% food to a fully grown carno and 7 damn % to a fully grown cerato, so now, i know. Cerato is meant to be a scavenger, so it can eat on carcass which is not the case for carno, but seriously, 7 ? That means you need to eat at least 14 boars for a cerato and 6 for a carno, which is far too many if you consider how much of them are spawning in the game, i couldnt try with deers since i dont find any of them. While herbis can prevent from starving by grazing, even if its bad for their diet, there should be a real balance for carnis food.

You should increase AI spawning to the bare minimum to permit carni to survive, OR you should increase the number or food % given by them. And i do agree that eating AI should not rewards the player, but know what ? Diet system exists , so if you want players to hunt much more other players than AI for rewards, if you consider to listen what i wrote here, maybe, reduce diets and nutrients given by AI in the favor of food % ? Or idk, but seriously, find something.

left ravine
#

Prevent compies from entering water, to reduce body lag and this:

cursive notch
#

^ Would be nice if compies actually did their job and cleaned up bodies too. Cant count how many times center is littered with corpses until server restart comes around

earnest comet
#

please more ai

dusky pine
#

Give AI two radius, if no player is inside the outter radius the ai contiues as regular.
If you enter the first radius the AI stops making sound and tries to conceal itself.
If you enter the second zone the AI does its reaction be it fight or flight depending on the AI .
this way the AI will feel a bit more natural.
Also make the hogs attack box just its face cause small raptors and smaller juvies even though they can outskill the AI they still die because it has like an AOE attack instead of a regular attack.

amber pulsar
#

boars it eat small animals

charred stratus
#

This is a long shot, but can we have this for a AI in the swamps, and other places involving water that would attack and eat juvie dinos? Super cool and also could be a water challenge for dieno babies.

gaunt grove
#

Make AI smellable in a certain radius. It gives players the opportunity to find AI without the help of external maps like Vulnona. It can help juvis grow, since most of the time, juvis just eat whatever leftover body they can find instead of hunting themselves. So making AI more accessible would motivate players to hunt rather than scavenge.

safe quarry
#

Add ant nest , it could be in gali and troodon diet

cerulean hollow
#

Maybe seaguls huntable and more flying ai, since Isle will probably have humans and already has deer and boars why not normal birds? Mayybe optional animation when you lay as dieno there is a chance for birds to clean your mouth, that would be a nice detail.

And maybe more big AI? Boars and deers are... Well, kinda small when you grow up. Maybe other type of dino, traveling in packs that run away when they spot you, but regroup some time later and migrate?

I think this would be cool, to make players actually hunt not run fast, dienos would need to hide underwater not stay above if they want to eat... devs could add that bigger fish don't feed big dienos as much, bc you can survive to 100% only with big fish...

Plus every ai has a diet bc you would want to hunt ai not players / eat corpses

Edit: Newest AI could be horses, they are bigger than deer plus really fast, posing an actual challenge to players

Maybe even some sort of big birds that stay close to water like pelicans...

topaz heart
#

SO happy to see some progress on the AI !!! (regarding amaroks recent stream)
Disappointed we wont be able to sneak up on them though with crouch?? (so long as you're not seen) Kinda makes hunting them less interesting.. and borderline impossible for some (ambush predators)

Anyways yeah AI is great this game so desperately needs it cause damn the world is so devoid of life- especially life that behaves more like animals- and having AI animals that ppl normally never play unless its for a joke (looking at you hypsi).

finite aurora
#

What about tropical monkeys like lemurs and howler monkey for herrera?i think it would be fun leapping tree to tree chasing a lemur as herrera.

tranquil stratus
hazy girder
#

Spawning single AI is such a disappointing and uninspired mechanic. It’s not immersive, it comes off as half baked, throw away content.

We need AI herds. Challenging herds that migrate across the map. Upon reaching the end or being consumed, a new herd replaces it and starts its trek between new points.

They shouldn’t be simply walking meals. There should be several types. They should require team work…some are fast, some are tanky, some dangerous, etc. Getting yeeted by the herd should be a real possibility.

There are game trails…use them, forests…use them, huge empty parts of the map that aren’t Center…use them. Deer that isn’t Bambi wandering around looking for its mom would be nice. Adult deer as apart of a group, some with horns, that use them. Groups of boars, kangaroos, I don’t care…some other dinos if needed. Just make the island feel more alive…not just Center.

fallen thorn
#

The fish are flying

autumn coyote
#

while i do love the idea of dinos having to roam to get specific diets, I am not a fan of the current spawn rate of ai. On official servers it seems virtually impossible to find ai

cerulean hollow
#

frog

finite aurora
#

More frog and crab so pt and others can actually get their diets

silver knoll
#

Just more AI please, some ai dinos would also be nice so the world feels more lived in

frigid pond
#

Feel like ai should spawn in groups of three, the only terrestrial AI that makes since being alone is the rabbit. Boar, deer, and goats travel in groups.

fallen thorn
#

Haven't found a single one of these things as Ptera

quick steppe
#

herds of ai (like real ai instead of just following a track or jump in the water to die and such) would be nice and an bigger range of dinos on evirma aswell and try to fix flying fishes in the middle of the map.

royal isle
#

add some heard animals like emu that fight back when you atack them and if you are a bigger dino they run.Or maybe with the migration update we could see big herds crossing rivers for deinos to eat

willow vine
#

Please greatly increase bullfrog spawn rates along waterways and mud pools. They should be fairly easy to find, especially in swampy areas, not a needle in a haystack. Also remove bullfrog from Deino diet once they are out of the hatchling/juvi stage, by that point they give so little food it isn't worth it.

cerulean hollow
#

More ai, sometimes i need to run half a map to find something to eat, and bullfrogs are so rare that i seen only 3 during my whole game hours, they should be much more comon.

Deer are so hard to find when i see one its like seeing a pink sheep in Minecraft.

Boars, just you know... Are Underwater idk if boars in the Isle have fish DNA or something, but its strange as Boar emerges from the depths of a river to kill everyone in sight.

Goats- same thing. They are rarer than finding a diamonds irl in your backyard, even rarer than seeing a TRex ( Irl or course )

hasty fiber
#

I heard that you won't be able to sneak up/hide from ai and I hope that changes in a quality of life thing. It would be nice for preds to hide in bushes and wait for an ai juvi dino to stray too far from a herd and pick them off cause realistically, most preds won't challenge a fg healthy herb especially if its an ambush predator. Plus not being able to hide in bushes or lose predator ai in the forest makes it hard for certain animals if they have less stam or are slower than their pursuers. Already you can be chased to death as a baby cera or stego with boars if they wander in your radius while you're eating or something.

Also I feel like this is a no brainer but I also hope ai get stam, water and hunger bars so they have reason to move around the map and also will help minimise that endless chasing or running the boar and deer have going on.

daring pollen
#

I have a fully grown carno and i have almost starved to death 5 times do to not being able to find players that are easy enough to hunt alone or find enough ai to fill me. The ai can be great when your growing because it will full most juvis stomach but it can be hard to kill. But on the other hand adults such as the carno or cera its hard to find enough ai to fill you when your starving and cant find players. It would be great if you could add bigger ai or more food points to the ai or even giving just a little more food points to the adults.

cursive imp
#

I have seen a exactly 2 frogs since the new update pls add back the lads frogpog ( and they spawned in the most random area while playing a Dino I can’t eat them)

restive quartz
#

As a baby Carnivore/Omnivore, the survival sucks, you're a scavenger if you're lucky. At the very least, there needs to be a way to track the living AI through the scent system.

For example let rabbits/chickens/turtles/crabs/frogs leave tracks like the other animals, and have all near by appear when sniffing, so you don't have to have the scent prompt "Q" from being right on top of the tracks to smell them. Or have an aura around the actual animal that indicates what animal and where they are. (e.g. orange = chicken, purple = bunny, etc...)

Or let their scent be noticeable in the air within a certain range. For example if you've ever played X-Men Origins: Wolverine. using his feral sense shows you the path to go.
http://guidesmedia.ign.com/guides/14267360/jolie_molie/01_029.jpg

grizzled horizon
#

There needs to be a more frequent way for the AI to spawn on the Isle. Why?
Well, not everyone wants to take risks all the time. I do like to explore the Isle and I'm still finding new places to see, but I end up starving and just dying because there Is no way other than sounds with a lot of luck being able to find the AI. The Island Is bigger than what a 100 players(official servers) can fill out or even roam close together, I want to fight as a carnivore with others. But the struggle to have a "Territory" that I would stay In as I love the area and how It feels, with It being less disturbed for wanting to hunt without being always being stalked.
I feel the lack of spawns and where AI can spawn, I can understand If It's some realism you devs are going for, but why are the AI even always walking alone? Boars do at times travel with their family and such, deers might have a baby living close or a herd of deers with a male that got huge antlers looking for danger. But again It's a game, It takes time to make sure the coding works and doesn't bug something else. It's fair, but I do hope that we can get some more AI spawning and spawns around the Isle. There Is so many places around the Island that Is lacking AI for carnivores It's so sad, Is It because you devs want to force the players to go looking for other players? Again, not all carnivores attacks just because they can, only when they feel threatened or someone new enters their territory and wants to take over the rule.

TLDR;
More spawns, more frequently spawns, more AI! Compys have to roam around to find meat? Dryosaurus heck even other herbivores that's playable, but make them a rare spawn I don't know.

Anyways, I do love the game and exploring the new Island Spiro and I can't wait for more dinosaurs to release for us to play.
But please do something about the AI, there Is nothing worse than having to die to starvation since I can't run half the map to even find players when exploring or just enjoying the game.

dusky raft
#

Add velociraptor as ai

thick wave
#

Frogs, crabs and compys give Gallis and beipis basically no food and no diet so there is no point in looking for them

frigid pond
#

we need more AI and in more places

steep hound
#

We necessary need more AI (deers, boars, birds etc.). If i can spawn in another place than center as carnivore its 2% to find something to eat. Its really hard to find something to eat and survive... Center actually is a place to deathmatch. There is nothing to do outside of this area. There are a lot of dinosaurs. We need something that will encourage to move far away.

agile marlin
#

Crocs, ptera and herbis are the easiest to grow because they get plenty of AI but playing using carnos on land can only find one deer or rabbit once until you die of starvation. how is that balanced?

rigid spear
#

Add Dryo as ai

fading stone
#

Change the aggressive boar ai killing other ai that do not properly have a flee response from boar like they do players.

It's causing everything to be more centered in the map since Cera and carno don't wonder nether are the other players who are looking for fights. I don't agree on other things on how there stats are but this is A.I suggestion.

marsh matrix
#

I'm here again to yell about broken boars.
fix boar turning, and attack CD. Boar currently have infinite sprint, Turn on a dime, and have almost 0 Attack CD. Any creature not big enough to pin it can't fight it. Even if you bait out an attack, and turn instantly to do a pass by, it can hit you once, EVEN POSSIBLY TWICE before you are out of their attack range again.

you cant sneak up on them cause they have 360 degree vision, so ambushing is impossible. Infact the boar ambushs you most of the time.

and if you do manage to get behind it, It instantly changes its target to you, and will hit you with an attck before it even turns.

Idk how many times ive been killed by a boar fart as a troodon, but its getting silly.

Bring back the old boar AI, atleast it didn't cheat.

hearty trench
#

Please change how often you can take a bite from deers and pigs, at deer ok it's a thin, agile, non massive animal but the pigs (for those who don't know your dead if you crash into a wildlife pig with a car)? fr? you only find them once or twice if your lucky and then as examples as Cera you can take one bite and it gives 5% thats just too little at that spawn rate

frail vapor
#

please make it so that boars do not hone in on adult dinos........ they already have the ability to sense where you are which is stupid

willow vine
#

Please make it so it is possible to sneak up on AI, it would make it a more enjoyable experience to try and stealthily sneak up on something rather than always have it just sprint away from you once you get close.

soft hare
#

add hypsi and dryo as bots and it should be perfect

dapper locust
#

Nutrients from AI, small amounts but enough to make playing on quiet servers bearable. Not all servers are full 24/7. I dont have many friends, dont make me suffer in game too.

supple storm
#

Add more different AIs for smaller species, and fresh juvies. Like some bugs, bees, birds to sneak up on. Thus, abandoned newborn dinosaurs could find something to eat, and other small dinosaur species too, when there is no meat nearby. Not to mention that it would diversify the local fauna.

cunning loom
#

This guy.

jovial radish
#

It would be interesting if scavenger AI like compy spawned in different amounts, with particularily large groups being brave enough to start swarming players that get too close to the bodies they surround, pouncing on them and everything. I wouldn't have them be much of a threat to most, with it mostly being a way to just make it feel more alive as they make a lot of noise while your cera shrugs off compys as it eats. But they could possibly be hazardous to smaller dinos and humans. They should also actually help clean up bodies.

timid epoch
#

i have gotten two spawns in about6 hours of gameplay... the AI needs to be increased

marsh matrix
#

Fix Compy spawns or Put turtle and Deer onto Troodon Diet. I killed 4 turtles and 2 deer, and got 1 Compy spawn. I'm killing all this food for nothing, and every one else is complaining about AI being gone. Nah troodons just killing it all trying to get a snack.

obtuse ginkgo
#

increase ai spawns lol

unreal gyro
#

Leaving the more "common" AI to see, nowadays the puppies only eat carcass remains and don't look for AI often due to the lack of it, also make it spawn more often as is done after a restart, but in the middle of the game. An example of this is Sapo, it is very difficult to find him after the restart

mortal geyser
#

increase AI spawn, increase small AI (bullfrog, chicken, rabbit) spawn rapidly, add small (and maybe medium) dinos as AI, make AI detected by smell (almost impossible to detect AI in the tall and thick vegetation by vision only)

cunning yew
#

moderately increase the likelihood of compies and pteros coming to a body, and also increased the amount of them that come, so that they effectively clean up any body that isn't being eaten by something.

fluid hill
#

Boars are WAY too aggressive towards smaller animals

marsh tangle
#

For when Gateway comes out greatly increase ai spawn rate because with a larger map PVP will be way less common causing most carnivores to die more often to starvation. I dont know about everyone else but currently my main source of food are other players.

rugged blaze
#

please give swimming animations to deer, chicken etc.

zenith pagoda
#

fix the mamals like giving them organs and skeletons and ofc full set on animation and a proper ragdoll so they arent blikning after death or hurry up with the dinos replacing them

misty mantle
#

make it so you can bite a goat while chasing it as a carno, instead of forcing you to headbutt it

severe talon
#

bring back dryo ai

limpid pollen
#

Carnivores should be able to track moving AI (Deer, rabbits, boars etc..) if they're nearby in order to get the drop on them by sneaking--akin to how RL predators would hunt. So far, there's such few AI that playing on servers that aren't at max capacity of players could spell starvation for most creatures and I think that's less realistic. Make hunting possible and rewarding please.

rare sail
#

It's not fun any more. You just can't get the nutrients full with the AI. Because the nutrients you get from the AI are too few. The time it takes to find new AI again destroys the progress of the last meal. Since the nutrients only count towards rotation when they are at 100%. Why don't you do it like back then, that as soon as you eat, the nutrients also work at 20%?! You have negative values all the time and the growth takes even longer than normal. Something has to be done about it immediately! Because that's no fun. The AI is also not audible enough, it hardly screams and is therefore even more difficult to find. Sometimes the background is louder than the AI. The range in which the AI can be heard is also far too small! Conclusion: The AI is not audible enough. Far too little AI in the world / too few nutrients from the AI / the AI brings too little food.

dark meteor
#

make ai do something else than just running around the map

modern summit
#

More Peds (Fishes or something els ) in the sea so that you can eat and see more under water 🙂

unborn fjord
#

nerf boars speed it silly how I can be minding my own damn buisness as a juvie cerato than all of a sudden a boar runs up on me and I cant do jack because its faster than me

obtuse ginkgo
#

increase ai spawn rate

pale bluff
#

It would be cool if the AI ​​was there too 🙂
In the photos I would be standing in front of a rabbit and a goat.

In the background you can also see that there would theoretically be enough AI, but it only exists as a lettering.

Please fix this ❤️
and please invent an Ai slider for community servers that scales the number of Ai on the map.
Maybe from 0% to 150% for empty servers.
So that a Cerato can probably survive 😄

jaunty karma
#

for the love of dinos, please up the AI! cannot survive as cera at all! 😦

turbid osprey
#

Please make AI spawn rate increase.

empty moth
#

Increase ai spawns

jaunty karma
#

i've watched boar kill other ai, and sometimes i can eat the body the boar kills and sometimes i can't.

severe talon
#

make it so chicken ai calls out at sunrise

quartz venture
#

this was a well, liked post the first time I posted it so I will post it again ' An American bison would be nice to add

It would be a nice edition for large carnivores like carno to get food if there are little players on the server
It would also be good to make them spawn in herds and make them only aggressive if they are being attacked because if they were pure aggressive like the boar then they would just kill every helpless juvie they find. and they would act as a herd to ram the predators that are hunting them and not just be a meal on wheels, and it can help feed larger carnivores without making it easy and making a good challenge and forcing packs of things like raptors to work together as a team to take them down.

median widget
#

AI nodes need to be in clusters around areas-- not 1 every several miles. I watched as 4 boar spawned in a single spot, all fused together into one entity until they "split apart" upon seeing and running after me.

(The 4th is unpictured because it was further in the bush.)

This could very well contribute to why AI seem so scarce... They're spawning inside one another and getting stuck instead of spawning more spread out.

wicked grotto
#

why is a bullfrog in the middle of the highlands? You can barely see them at all in tall grass (I've almost never killed and eaten one in my diet) so they should stay relative to water areas and not wander into the middle of highlands.

soft totem
#

There’s absolutely no AI in NA 6 and our carnos are struggling

viral zodiac
knotty marlin
#

would suggest to add current dinos as AI for example stego,gali for carnos, atm current ai for carnos is just like 1%, you barely find any food and the food you find dont give enough food to keep you up to find another before you starve to death.

outer nova
#

Here is what i think would make ai better:

  1. Increase ai spawn rate
  2. Make boars easier to kill for juvie dinos (I literally die every time by boars when I’m playing omni, carno or cera, they are too op)
  3. Make ai give more food and nutrients for adult dinos

Hate on me if you think I’m wrong :/

cinder jewel
#

I think boars are ok actually, they are challenging bc they are food for sub/adult playables. It looks hard bc juvies are forced to go for them bc boar is: a) visible, b) noisy and c) aggro while small AI is not only hard to spot but also to catch.

Juvies should go for small AI, but right now its safer using the size advantage for scavenging around adults and just skip AI hunting phase completelly. Bc juvies can't see above grass, are low damage and too slow compared to AI. Even if you can find AI and try a bite, chances are they will just vanish forever in the jungle or tall grass, bc you can't track the (very sparse) bleed marks.

My 'fix AI hunting phase for juvies' suggestion:

  1. update small AI blood drops to be more frequent
  2. make AI a little slower when running from juvies but a little faster when running away from sub/adults
  3. make small AI spawn away from hotspots
  4. program small AI to keep coming back to certain spots or routes
  5. program small AI run into bushes/burrows and teleporting to distant bushes/burrow when running away from big playables and boars, to prevent unecessary respawn cooldown
  6. program AI to group up in herds, coup, rabbit fields etc
  7. make juvies/small playables w AI diets hear AI calls that other players can't hear
  8. dinamic diets that change when you grow, with more AI in juvie diets and less in adult
  9. add general juvies as dietary option for troodon, ptera and juvie carnis as a way to incentivize competition even if there is enough AI
  10. make pteras, troodon, hypsi and maybe beipi not be targeted by the Gateway bees so juvies still have to keep an eye out for predators besides other juvies and also can hunt small playables
zenith spruce
#

Tapir AI. I think we need this

lucid bluff
#

make the boars slower or neutral, a baby teno cant run away from a boar if it sees the teno 😭
boar is aggro to everything small so please fix it 😭💀

robust frost
#

Water deer? umm, idk what to say

uneven roost
#

Yeah idk how many times i starved to death as a juvie because there was nothing to eat in my spawn area

agile haven
#

Please give the deer a kick or stomp, and affectionatley call it "deer boxing". Irl deer can F up other animals by just stomping the life outta them, it'd be a very unique and game changing addition

cerulean hollow
#

if your gonna have deer boars and rabbits swim more often than they are on land, give them some legitimate swimming animations

obsidian chasm
#

iknow im reaching but, wouldnt it be cool to have ai herbivores packs, and maybe also increase the ai spawns the less players are online so that the adult dinos dont die when the server population is below 50

and make them also grow bigger and deadlier but also make them able to give diets

random shard
#

AI should scale with player count and be configurable. On nearly empty servers there should be a lot of AI to interact with both passive and aggressive types. As people start filling the server the numbers should fall off. This gives people who are seeding servers something to do and also can be used as learning tools.

quiet fern
#

I spawn as a tenonto and as soon as I spawn I die by a boar😭😭💀

errant ruin
#

There should be more AI spawning with less people in the server. Very frustrating running around an entire map trying to find literally any kind of ai and when you do find one. It's typically a boar that one shots hatchlings.

unkempt charm
#

I saw the last live, and will there be artificial intelligence of large dinosaurs? So I think there should be a singleplayer mode.

unkempt charm
#

Go more faster with the AI´s, i need all AI´s, tenonto, dryo, beipi, hypsi, and all other, cool

solemn rivet
#

Add monkeys Ai that climbs trees

  • as a diet for Herrera
  • makes the tree canopy feel more alive
rapid glen
#

you should add a Lifestock system. so players that played their Dinos for a certain time, they are rewarded and If they log out, the dinos stay online. like you needa grow a few Herb or Omnivores to are allowed to play a Suchus or smaller Predators. A Carni should always be a Player but all others should populate the servers. Nesting must get a Bigger part of the Game too.

like a point system. If you growed a stego, you can give it to the server and then you get points to spend for growing carnis. This way the map should get more alive and the AI Dinos could get managed from admins.

tacit merlin
#

Some sort of BOSS AI to hunt:

🦖 Once in some time there would be Strong and Huge AI spawned in special locations, some of it would be aggresive (let's say like T-Rex or Giganto) and some others would be fine unless you attack them (Diplodocus, Supersaurus or other huge and strong herbivores that can easily protect themselves)

🦖 There could be some sort of annoucement that the Boss is spawning

🦖 Boss Hunt should be challenging and risky for dinos - that would make players be more strategic and maybe a good way to start groups for hunting.

🦖 The additional challenge with that would be that not only our species wants to hunt down the Boss - so we also have to be aware of other dinos showing up.

🦖 When you hunt the boss it could give some additional temporary buffs, so other species could not easily hunt when you and your group is injuried after the fight.

🦖 Boss gives a lot of food and nutritiens, but after some time its body can easily interest other Dino species, so that would end up in even more action to protect the food.

That makes a nice way to some group hunting that isn't that easy for all dinos, some challenge that is risky, but can get you with a lot of food - more action for the adults than just keeping small ones, also more PvP trigger around Boss Hunt area. Also for the herbivores - defense and vigilance required in case of an aggressive Boss. This sort of additional made some good changes in survival games, for example my lovely old Wolf Online 😛

fickle needle
quasi dirge
#

Increase AI spawn and done best game

primal epoch
#

ai should spawn in greater numbers around the map! I tried to survive as a Carno in north east. I didnt want to spawn in center because that is where almost everyone goes these days. I made it to full adult but only because i made trips to the beach up north and ate all the sea turtles. This is because there were hardly any ai around! and when i did found a deer or a boar then it hardly feeds my Carno. The devs dont want that players stack up in center but how can you grow at any other place when there is such a shortage of food. You are forced to go to center and eat juvies to survive as a fully grown Carno. Because you know there is always something to eat there. But its so busy there that my fps drops from 144 to around 30. And i got the RTX 4070 ti.

vital cedar
#

ai should have routine, and act as realisticly as possible (mean by that like a player), hunt only when hungry, drink, having rest spot, and thing like that. Maybe nest also. AI should not be like the dumb boar actually seen in the game. This should maybe say hire an AI programmer, but you know, why not ...

frank anchor
#

AI boar should get a range of aggression according to diet. Carnivores would get it pretty defensive. Herbivore less so until they try to go up to it.

Otherwise keep the beast to wean out the competition. I love watching a stego baby get run down as it FAFO.

slender girder
#

I would love two things from the AI. I would like larger AI that can provide food enough for larger predators and in numbers that can support the player counts (or specifically spawn one nearby if you're starving). I would also deeply appreciate the AI only being aggressive or running only depending on your species and the threat you represent

frank anchor
#

🐦- Adding flocks of birds/pteros that you can rush and grab (like the fish) when they're congregated on the ground.

Bonus if they are in nesting grounds to indicate to players in a "natural" way that this area is unique. And makes sense when those pteros come back to snack on your lil dumplings.

smoky vortex
#

so, there is no AI spawning in NA3, barely a deer in an hour gameplay. Please increase AI spawn.

half fable
#

More Ai spawn increase, so alot more ai placed in there natural habitats, like goat and deer put in the plains I guess deer I jungle/forests with boar fish in water obviously, maybe ai birds to catch to like a sparrow or something like that

cerulean crescent
#

Increased AI spawn rates

elfin vine
#

Please increase AI spawn rates.

stark moss
#

Increase AI spawn but only for smaller creatures. I don't find frogs, rabbits, crabs, etc very often, and when I do it barely brings my hunger up. Boars are fine, but maybe increase deer AI spawn because I don't find very many compared to boars.

cerulean hollow
#

Spawn rate should defo be increased bro i keep dying of starvation if im not playing something like a deino or a ptera

full eagle
#

AI like boar and chickens have the same problem with their sfx (kinda like how the Hypsie did)
It'll sound like it's right next to you, when in reality it's like half a forest away

Please fix this 😭

viscid citrus
#

upping AI spawns and adding smaller dinosaurs such as Pscittaco or Microraptors to hunt would add a ton to not only food options, but making the world feel alive

unborn fjord
#

Decrease boars speed it is insane how I can get jumped by a boar that is straight up body camping the corpse of the least juvie it killed and not be able to jack about death itself coming towards me at the mediocre pace of 20mph

umbral heron
#

It could be cool if the ai dinosaurs mimicked a player thats playing that dinosaur. So for example a raptor ai spawned and mimicked the playstyle of an already adult raptor. So we’d have some variety

hasty folio
#

again with ai spawn rates, please increase

boreal walrus
#

spawned in swamp, seen 1 frog. frog hopped the same speed as a baby raptor running with an infinite amount of stam. couldnt even get close as a baby croc, ran out of stam and died from hydration. this needs to be fixed, maybe unplug from the PC and go to a real swamp and see how the frogs are

lament oar
#

So playing a carnivore is very much a feast or famine playstyle in Evrima. You either run across the map and play starving simulator, or you are overfed and just sitting around munching on snacks that you may or may not have even killed.

The problem lies with the Ai. The times you're overfed are generally times when players are involved, which is in the center, where most players tend to gather and fight and leave behind piles of food. Trouble is, more often than not, you end up joining the menu if you play a young dino trying to eat some scraps.

The Ai spawns in general are atrocious and the Ai don't provide nearly as much food as they should. You really telling me with how big these boars are that they aren't completely feeding my Cerato, but only about 10-15% of their hunger bar? Come on now, the boar is bigger than my stomach and I'm eating every bit of it.

So if the food yield from A.I. isn't gonna provide, then at least up the spawn rates of the Ai so we have more food to hunt instead of like 1 boar in a 10 mile square radius.

stark moss
#

This wasn't my idea, but I saw somebody else mention adding bison and thought that they'd be a cool addition to the game. Don't make them easy to kill like a boar though, but they give way more food. They can travel in big herds across the map, and if a carno picks one off the herd when there's no other food they won't starve.

empty heart
#

Lower the amount of compy spawns? they polluting the river 😄

molten onyx
#

I think currently ai will 100% see you once you get into a certain range, whether or not you are trying to be stealthy, use trees and bushes for cover etc.. I would give ai a dice roll on whether they detect you or not, 80% chance lets say, similar to how players much not see you at first. Then add modifiers to whether the player is crouched/trotting/behind foliage. If crouched and behind a bush approaching an ai, i'd give them a very low chance of detection.

steady sleet
#

having clams that could be dug up by ptera or some other beach dweller would be cool

umbral heron
#

instead of adding a deinosuchus ai add purussaurus ai. its slightly smaller and could be easier to detect when drinking. deinos wont have to worry too much since theyre bigger, stronger and tankier than the puru, but it would still be a threat when at low hp or if youre small. also removes deinos future problem of attempting to communicate with another deino only to realise its an ai, since there would no longer be need for deino ai.

little lichen
#

Consider adding dinosuar AI in the next few updates.
Currently the AI that exist are little more than small snackables with not much to them. In other words, they are boring to interact with. Maps often feel dead outside of hotspots because of this. And this has be a reoccurring issue.

Dinosaur AI coming out soon that are semi threatening and also interesting to engage with may help partially with making the game feel more alive.

past flame
#

I can NOT believe that I can be three shot by a boar randomly while recovering stam as a full grown PTERA. couldn't fly off had a 20 bite... and despite trying to make it back off with a few bites it still killed me... I get boars being hostile towards juvis or chicks but when your an adult I shouldn't be mainly be killed by random hidden boars that attack me the few times I land...

umbral heron
#

Instead of carno ai add abelisaurus comahuensis ai. Its a smaller carnotaurini (carnotaurus family) just slightly larger or same size as a cera maybe. Maybe it could be slower and ofc have less hp and dmg but be more resilient to bleed and run for longer than a carno. In case its gonna have carno on its diet it wouldnt be much of a threat, however if caught on low hp you mgiht have trouble with it. Its not gonna be able to ram due to having no horns but itl have a chance to use a push attack when your close to it. This wont do much, maybe hit an omni down but also pushing it away so the omniw ont get hit while downed. This attack would be omnidirectional aswell but very visible and has a long attack pause before it can bite or push again. Its gonna be different than fighting a carno but not so different that it could qualify as a new playable species. (its either this or we get a regular carno ai) Ping me in #ai-feedback-discussion if u wanna talk about anything with this

(if you only agree with the text below react with 2️⃣)
Make ai have a slight delay since once added on the server theyll constantly run at the speed of the server aka 0 ping)

woven marsh
#

for when i am runing and i see chicken the cicken does no have wing animation like glitch?

upbeat ingot
#

a good idea for the in game local or world chat would be for only the same species to be able to read and chat with eachother

fathom dock
#

Make boars not chase random AI around. I get they are supposed to be a challenge to juvies but this is ridiculous. I've seen two boards chasing a chicken and another one chasing a goddamm deer. Make them don't respond to other AI!

cerulean hollow
#

More deer

severe epoch
#

All current/future dinos to have AI variants in game, Bring the world to life etc maybe on a ratio to how many players are currently logged in 2 carno and 2 herb per 1 player or something

orchid quest
#

goat does not even exist anymore. also why are they just terribly reskinned deersTI_Trollge

solar fiber
#

I like the options of AI but in certain areas theres almost nothing. in water, southeast has little fish. on land, northeast has few AI anything

vast geyser
#

More of the AI need to give diet benefits to those who can catch and eat them. (for the growth buff at least)

quiet void
#

Let us take organs from AI just dont make them as nutritional as player organs

stone acorn
#

please please please fix fish!

The small schooling fish give more food than an elite fish to an ADULT deino which isn't right. Elite fish should give at least double a schooling fix not less food. some Schooling fish give about 5% diet and another gives over 6% and one even give mrope than 8% while elite fish give closer to 4%

cerulean hollow
inner iris
#

I was playing the game for 2 hours and didn't find any AI... I find it stressful since I'm new to the game, and I've been wandering around the map, not finding anything. I suppose that the spawn zones are very separated from each other, making the simple action of eating complicated. if the concentration of AI were increased a little, it would be great.

unkempt charm
#

AI dinosaurs

thick crest
#

Ai should be more available, and only fill stomach maybe and not give buffs.

nimble stag
#

Please add flocks of birds or small pterosaurs flying around so the Pteranodon can do something other then just flying around and picking up fish, Maybe add a big Pterosaur AI so the future Quetzalcoatlus has some challenge in the skies, Like a Hatzegopteryx it'd add some detail in the sky, Of course the future Quetzalcoatlus would be able to take it down, Possibly improve the Flocks and Pterosaurs AI aswell so they're not mindless birds flying and attacking.

austere burrow
#

Make frogs slower please. Even as a fresh spawned utah i couldnt catch a frog because its to fast. Big Carnis dont need them at all anyway.

sudden solstice
#

Add big birds for Ptera to hunt in the sky, monkeys in trees, lizards sunbathing on rocks, and big rats in human strutures

snow belfry
#

is it just me or cant i find any boars and deers when i actualy need them when im starving, but when i am just walking in the forest with great diet and hunger i hear them anywhere. this is like the 3rd time i am almost dying of hunger because i cant find thoes Ai and its realy frustrating. Delta river for example should have both deer and boar in the same area but cant find anything.

Up the ai spawn rate plz ❤️

steady sleet
#

Not fully sold on this idea so I wanna see what yall think
When Carnivore Hatchlings hatch from a nest, bug ai spawns around the nest that they can eat right away, they would not give diet, but they would allow parents to go out and get food without worrying about their offspring dying as soon as they leave.

golden escarp
#

Be able to smell AI. Be able to see tracks.

rich reef
#

Add big 10 pound toad at swampy areas and make them be as dangerous as boars are for deino and juvi enrichment

high isle
#

Ai should be abundant it’s not fun at all walking for an hour without seeing any signs of life

fossil steppe
#

Currently ai is spawning depending on how many people are on the server. The problem with that is if people are playing on a server with around 30 people, the ai spawns severely less frequently.
I would suggest changing ai spawns depending on the player's hunger. Or just keep the same ai amount no matter how many people are playing.

drowsy token
#

Make more of all the AI be on more of the Dinosaurs Menus..

half sentinel
#

Bring back dryo ai plzzz

spiral parcel
#

Make AI louder again. After the last big update AI was made a lot quieter. I understand it was possibly too loud but they’re so scarce at the moment anyway it would be nice to be able to hear them so we know where to look.

smoky vortex
#

Bring back more AI spawns of boar/deer, I prefer to enjoy the game without the forced hand of PvP. Also, more ai in general, my buddies troodon starved to death, how does that even happen?!

dawn apex
#

Replace most mammalian AI with dinosaur AI

I would like to see the capabilities of making like a little dryosaurus herd, or AI nesting, you could find different ages grouping together such as a diablo and her little ceratoplets.

That or change the model of the AI, none of them fit an aesthetic, there's a European boar, mule deer, domestic chicken, and wild rabbit
I suggest giving them a more tropical island feel by using examples of tropical variants which would all enhance and kind of immerse the tropical island setting
(Asian wild boar, Axis deer, red jungle fowl, Sumatran striped rabbit)

bright gate
#

when herra is released, add bird nests in the trees for an easy meal for babies

tranquil axle
#

needs some more ai's to hunt. even empty servers have little to eat in my experience

crude lance
#

Ai herds

stark moss
#

Whenever you're in a forest, and you hear AI and go toward it, no matter how slow you're going or if you're crouching, they'll always see you when you get close enough. I think it would be a lot better if when you're crouched they can't see you until you get closer, if you're in foliage there's a smaller chance of AI seeing you, and if you're not moving and crouching it's an even smaller chance.

So if you're out in a field and crouching, the AI won't be able to see you as well, but they're going to see you before you can catch them because there's no bushes to hide in. If you're in a forest, however, then if you're crouching and in bushes their detection radius goes down and there's a smaller chance of seeing the predator.

Also please give AI animals ambient animations, like sniffing, and swimming animations. 😁

hazy girder
#

Let non-apex herbivore players be AI herd masters. If some AI is powered by and through player clients, maybe it can reduce the server demand for more AI entities.

Allow herbivore players to earn and grow AI herd mates who are controlled client side. They receive server updates through the player(not separate server entities) client and number crunch for behavior on the client’s computer. The player can limit herd sized based on their computer’s performance.

The herbivore player has simple commands like move herd here, follow me, defend area, attack. The herd mates then perform the tasks between grazing and alert animations. AI herd mates would need to grow from juvie or sub-adult to adult. AI herd mates can never be older than the player and can only be earned after the player has reached sub-adult or adult themselves. The AI need not be super smart, but they provide a bit of a meat shield, act as a force multiplier and increase the bio-mass in game for hopefully at reduced server resources.

It also provides increased player interactions, new and interesting player experience for herbivores and a distinctly different and asymmetric approach to both play groups.

stark moss
#

In my opinion playable dino AI shouldn't be added. If it's a playable it shouldn't be AI as well. I don't want to see teno AI walking around instead of players, and I think it'd be hard to actually make them work.

copper bloom
#

for ai make it so the small dino ai like pachy ai runs from say a cerato and bigger

dawn apex
#

Different oceanic fish, now that gateway is soon
It would help liven the deltas and coast lines and prepare them before any major aquatics or a beach goer arrives

hazy sedge
#

New fishes in the ocean,and try fix the bug when ptera try fish in lakes and didnt get it even he is up it, he got a lot vulnerable to deino atacks

cerulean hollow
#

I think it would be really fun to add human AI, They would mostly spawn in old human facilities, would run away from most dinosaurs, or maybe tranqualize them. If the human was strong enough, and the dinosaur was light enough, the human might carry them and even put them in cages, which of course could be broken out of in time. They would walk around the area of the buildings, even in the wild. The humans probably wouldn't be much of a threat towards the dinosaurs, and once the humans are completely finished they would become playables, with all of the same mechanics I listed earlier. And of course, servers could turn off human AI, and offical servers wouldn't have them at all, speaking of AI, keep dinosaur AI, they are really needed and crucial to carnivores' diets.

copper palm
#

The teno ai needs to tailslam and kick more when things are behind it. Also have them spawn in lil herds with occasional juveniles

nimble stag
#

Improve the AI system, where AI actually interacts with each other and eat and drink and deer fighting with each other for territory, it’s gonna add way more detail to the game and make AI better in general, Instead of all of them just mindlessly walking around and boars attacking on sight, Not sure if you’ve played red dead but have you seen those 2 male deers stuck in between each others antlers, Put that in the game aswel so it gives carnivores a chance to grow/easy meal

quiet sierra
#

Since we are doing AI dinos let's ditch the deer, rabbits, chickens, etc and just AI the Dryo, hypsi, and ptera.

I know there are some people don't like it but if you could give them a distinct skin or a standard response to calls we will know whether it's a human or AI.

If we can't get 200 person servers then AI dinos is the next best thing.

mortal latch
#

it would be nice to have some sort of a IA dinossaurs pack, just like the fish system where they usually spawn in groups or a bunch in a few locations, boars (besides the african) usually live in packs, just like deers are commonly seen in small groups... same could happen to rabbits and goats

oblique sundial
#

Buff ai spawn rate at spiro??? I've starved 7 times and NOTHING has spawned. Or if it did it was a boar and i died to it sine i was a baby? Oh and there was a deer which i couldnt catch :)

austere grotto
#

Two dinosaurs fought, one of them died and the other was seriously injured. When it was resting, the pterodactyl ai attracted by the corpse ended it. Who else thought it should be a scavenger?

old cradle
#

pterodaktylos its to overpowerd. i die always if i eat. im always juvie

oblique sundial
outer mason
#

Perhaps Pterodaktylos should only be attracted to rotting meat to stop the bird AI from immediately ganging up on anyone that just survived a fight

bold thorn
#

I killed and ate a deer as a raptor and it made me sick. Intentional or bug? Also fish seem to be more bugged than previously. I’ve seen large schools of fish floating in the air near the surface and was unable to bite them as a raptor.

final copper
#

Tenontosaurus ai doesnt take poion damage as troodon in gateway

copper palm
#

make teno ai more difficult to kill. They behave as meat trucks atm and are stuck in an infinite running loop instead of fighting back, which isn't good. The game feels less of a survival game if you don't need to kill other players to survive even as a group of carnos or ceratos (which tenonto ai feeds) as the ai is just a tons' worth of free food. Make them decently challenging to bring down and perhaps help each other if you attack.

For baby tenos: They tend not to run away and just stand there(?) make them behave like the currently adults with their crazy jukes and quick bursts of speed. If possible make baby tenontos run to the closest adult

prisma bramble
#

Pterodaktylos could be a little less aggro, or at least only chase you so far.
It would be nice if they flew a little lower sometimes too, you need to jump as an Omni and that's a huge waste of stamina right after a fight.

marsh matrix
#

i just got three shot by those little bird scavengers.. why are they so strong, I even killed 2, and the other one didnt even care about its life, and just kepted attacking me. These ai shouldn't be heat seeking missles bent to kill a juvenile who just hunted his first meal. It feels aweful.

celest cypress
#

Tenonto AI is too easy to kill, some stand in one place and wont move, only buck

fickle needle
#

At most ptero should do 10 damage, and that's at absolute most

split mist
#

Today I’m finally spilling one of my top AI wishes. (Besides river turtles).

A large, predatory cat NPC. Leopard, Jaguar, Cougar, anything. Anything that could make sense in the environments on Apollo’s various islands of doom.

In terms of the NPC itself… a force of nature to be reckoned. A rare and deadly sight that strikes fear into The Isle community. More than boars. A truly carnivorous and bloodthirsty creature with aggro similar to a dim witted but persistent ARK creature. If it sets its sights on anything living, it will not stop until either it or its prey is dead. What’s that? Medium theropods are several times larger? Cats don’t care. Cats find ways. Cooperative, coordinated strikes, hit-and-run stealth tactics, or, against similarly-sized opponents, just brute force.

They could even be in opposition to boars, resulting in spectacular battles.

Also, one more thing: They would be a nightmare to humans, and probably even those orc guys.

cinder jewel
#

(horde test) I COULD FINALLY CATCH A FROG thank you regular speed gateway frog 🙏 🐸

stark moss
#

I haven't run into any on the ST, but from what I've heard, teno AI doesn't even fight back. I think they should still run from bigger carnivores, but try and hold their ground as well. If something's tailriding them, they can quickly use an alt attack to try and scratch whatever's behind them, and then try and run again if they're getting low health. From what I've heard they also stand still and let you attack them sometimes, and don't fight back big carnivores at all. (But also don't make them as aggressive as boars.)

Just don't make them free food. 👍

silent edge
#

Remove teno AI, it just doesn’t work. Completely immersion breaking to have this thing just stand still while I kill it. Stick to small animals for AI

solar torrent
#

Tenos ai is so silly, they runnig away from fresh spawn cera or just bugging and staying on one place until somebody kills him. Boars sometime go to afk too

true wedge
#

I honestly just encountered a Teno AI that seemed invincible. Myself and like 4 other Ceras who were 50% or better spent the better part of 30 minutes trying to kill it and nothing. Probably bugged. (This was on NA2 Horde test)

finite cosmos
#

Don't know if this belongs in bug reports, but the hitbox on the small teethy things (idk the name sorry) seems to be a biiit too far off? I barely got the chance to run from it before dying here and there have been multiple instances of this happening but I was able to grab a replay (ignore bad crop)

somber badger
#

I miss Ava as AI 😢 . Also, I would love it if AI were all dinosaurs and not actual animals. #bring-back-avaceratopsAI

brittle stone
#

these new flying ai seem way too powerful, getting one on you at night is a lost battle from the start for a young carnivore

copper palm
#

consider changing the teno ai to some other random animal thats designated for AI. It's annoying playing teno and hearing teno sounds but its not a real teno

stark stratus
#

Similar to above but instead of removing the teno ai since proper ai tenos implementation will be cool. Make them have slightly different sounds so you can tell the difference between ai tenos and player tenos. - from a teno main

vale orchid
#

I like the idea that AI is passive and runs away if you're a carnivore but attacks and is aggressive if you're a herbivore or omnivore. The current issue with ai might not even just be the fact there isn't enough, but rather people can't find it often enough. Having AI spawn in herbivore migration zones as an annoying but weak enemy would be a good way to signal carnivores where an AI carcass is to eat as a result of the herbivore defending itself. This also would promote players finding one another and fighting to eat it or each other for their diets. Overall I would love hunting as a carnivore to feel less like running blind in the dark and more like you're going to migration zones to hunt players OR find AI. We need means of creating corpses that aren't just from starvation and bloodthirst, but rather a means to congregate players together for similar purposes. Herbivores defending themselves to eat their plants slowly, carnivores then picking up on that trail from what the herbivore fought off and either eating the AI or deciding to pick on the herbivore that's still munching on plants if it's fast enough or has the stamina to take it on. Maybe rotate these zones faster to keep movement between them as well? Spawn AI so long as a herbivore is in the area trying to eat plants to try and maintain a carcass at almost all times. This way it's less likely a deino just eats up every new AI spawn a herbivore kills and there's almost always a carcass or two in the area.

umbral brook
#

Please reduce the damage the little bird things do please, my baby galli died in 3 hits... theres no way to fight against something so small that does a 1/3 of your hp per hit. you may get a lucky hit on it but really you cant jump that high to kick them so you're forced to run and they chase you for far too long.

split mist
raven schooner
#

Increase of fauna Ai, some of the jungles tend to not harbor the Teno ai and can make carnivore life hard unless they make their way toward the open fields of the island.

harsh oar
#

we need more bots

shadow sparrow
#

Please please we need more AI especially on gateway, I died 3 times for starving… to survive you have to kill same species and get debuff.. this is making me thinking about going back to Evrima

vale orchid
#

Read my post above too, I think it's that AI needs direction to fit in the ecosystem

west patio
#

Really love the map - but have found already massive zones with no AI, no players and no boars etc - feels like the game is only to be spent on the migration but this is such a vast and beautiful map but ive spent 2 nights now walking and meeting no one and nothing and dying of starve.

A massive brilliant swamp, intelligent use of the wallowing mud to create a great setting but nothing there, literaslly nothing, i swam across 50-100m of water and a croc didnt even get me.... not a boar or ai dino in site to hunt

same as well the next night, spawned NE plains and went on carno migration and then vered off as it looked beaut and interesting, followed a path for hours near the large round human settlement - met nothing and no one, no boars and died of starve with 2 carno friends

LOVE THE MAP but the ai needs x50 pop increase and a reason to explore this amazing map else itll just be people following one area like enrima when everyone sits at NW rock.

nimble stag
#

(gateaway) Surely make those little ptera things non aggressive to things way bigger then it, its so weird

dawn phoenix
#

Weaken the birds that come for corpses, they shouldn't be 5 tapping a carnivore after a fight.

vale orchid
weak mulch
#

AI SUGGESTION

The AI animals should be replaced by small AI dino species. This would help the small creatures, which are almost never picked, making the environment more lively. For frogs, fish, elite fish and crabs, since they are important to deinos and the omnivores diets, maybe replace the models with prehistoric variants of those creatures, since we know they did coexist.

I also want to address the problem with big AI dinos. Since the year isnt 2050, it will be very hard to make AI's which can match the skill and experience of human players in combat. This means that big animals which rely on fighting, rather than fleeing predators will be very easy meals. The biggest AI dinos i would have would be in the weight class of a pachy.

If you do add AI dinos, make them able to group and follow migrations, as well as do basic functions.

tawdry tulip
#

One message removed from a suspended account.

zenith spruce
#

More AI, or a way to find AI easier. They really only make sounds when your within 3 yards of them so making them louder or smellable would be nice.

timid oracle
#

Instead of causing damage, maybe the ai ptera’s should just cause a bit of bleed?
It still makes them something that needs to be dealt with, but they won’t be killing things way bigger than them that way

trail portal
#

New gateway map AI:

The new flying bird AI are way too overpowered. Playing a Pteranodon in Spiro takes a good 100+ hits to kill a full grown dino, not sure how something 1/4 the size can do what feels like 10x the damage. If they're going to be dive bombing powerhouses, they need their hitbox size increased so they're atleast attackable.

hollow cipher
#

I understand that Gateway is still in the early stress testing phase. Some more AI dinos around the migration zones would be great. If the server is not full the migration pretty much means nothing for carnivores as there is nothing around

hardy rock
#

more and more AI

crude lance
#

AI should migrate and have to manage water and food just like a player

cerulean hollow
#

AI in gateway not dying anyone else experiencing this

languid cliff
#

Smelling Ai (boar,rabbit,deer etc…) at a distance would be nice

silver kettle
#

Very difficult to see AI like chickens in the foliage, I mean next to impossible. If we could see their footprints like when they run it might be easier to spot them

crude lance
#

Bring back velociraptor ai

jade lake
#

4 days ago I was playing as omni on the gateway stress test, my pack and I came across 2 teno AI in a jungle so we killed one easily and by easily I mean that the Teno AI did nothing to fight back, it just didn't move and stood still as we killed it. This could be a bug or a problem with the AI because the Teno became stupid in the jungle and I fought a Teno AI in the Northeast Plains area and it was fighting back a lot better than I expected.

Also nerf the Pterodactylus, their hitbox is way to small and they hit way too hard to be considered a scavanger.

nova bramble
#

Pterodactylus shouldnt do damage. It should just wait around for people to leave and then eat the body. Maybe do tiny bits of damage to scare a young carnivore away but from what I have seen they shred through anything that makes a kill.

hidden quail
#

plz let the ptero work as comp, they do too much damage and too agressive. I think only let scarvenger attck unadulte dino will be better.

unreal nova
#

Bring more small AI, that a fresh spawn carnivoire can survive on (not even thriving) but surviving. Like Dyro AI, baby Tenos, ... or let them forage for insects until a certain age. Anything. The map is just too big to rely on finding scraps or a pack.

digital gazelle
#

i love being seriously injured from a battle, and then dying to a pteradactylus...... (why do these deal so much damage/ attack)???

hybrid lion
#

The Teno ai "family" you spawn in with is monstrously annoying from my experience. it seriously rips away a lot of the experience if youre in lone survival and its royally scuffed that you have to deal with this full adult teno standing on top of you if youre not fully grown and trying to hide

unreal nova
left marlin
#

add a feature to Elite Fish AI in which they attack any creature smaller than them since IRL fish will try to eat anything smaller than them.

wanton hemlock
#

They should remove teno AI but add like boar,mb fox monkey

past flame
#

Wish there was a better way to hunt AI then just running around the map HOPING praying that you hear a boar, chicken - etc. Like seriously? Give us something, tracking, scent.... Better calls. Or fix it all together and CREATE BETTER SPAWNS.

lavish belfry
#

Add a radius to AI to detect players within a moderate vicinity, and if there are no players present for 15 minutes, the AI despawns. This will allow AI to spawn in areas they can be interacted with reliably at a higher frequency, and avoid them running off into the jungle never to be found.

vague bronze
#

I think that there should be an increase of the spawn of the AI. I've been wandering through the center/north east of the map for a few hours and I found only about a few of them. Also, I feel like the detection radius is too big, since a boar saw me across an entire field just as I was coming out of a forest.

late flame
#

Put AI from Dryo or Hypsi, leave the wild boar AI in herds of 3 to 5 members to increase the amount of food, put antlers on the deer to make them look prettier, seagulls AI on the beaches to bring more life to the game, sharks AI in the seas to be aggressive and make it difficult for deinos and beipis to swim on beaches... dolphin or shark carcasses on the beaches to increase the amount of food on the map ( the diet that the shark gives would be lipids, while the dolphins would be protein )

Or simply improve the AI ​​spawns around the map, as starving is boring, it would also be cool to be able to sniff out AI footprints, we need more bots 🙂

worldly moss
#

I feel AI could be given favoured habitats where they are more likely to spawn. This would give players something new to learn and would allow for adding more AI as players would be likely to run into each other in these areas providing pvp tension and value to the game. It would also provide the map designer more tools to push players towards each other organically (eg: putting a common boar AI spawning area on a migration path so herbivores players are likely to run into carnivore players).

upbeat roost
#

WHY do no ai spawn??? was looking around till half stomach to starvation to death. Not a single thing spawned in.. AI spawn rates need a tweak.

errant drift
#

Ptero's are a nightmare. Was a 29% cera and had just killed 2 omni's in a fight that left me injured only to die to ptero's that I could barely see due to the darkness. I am sure there is a version of them that isn't terrible but I went from having the time of my life (hyperbole for sure but it was fun beating those 2 players) to very sad as soon as I heard the flapping and there was nothing I could do in my vulnerable state, not even flee. They should be a pest not a true threat in my opinion

loud gate
atomic hull
#

The “birds” are way too powerful

cinder jewel
#

Now that I can catch frogs it isn't in most animals diets anymore 😦

digital gazelle
#

I cannot believe how insanely hard it is for carnivores (especially adults) to find any sort of AI! I can never find AI on carnivores, or they all spawn in one area, and I always find AI as a herbivore! I have lost 2 adult ceras and 1 adult carno on Gateway to JUST starvation.

brittle stone
#

these damn birds. they shouldnt be able to one shot you, even as a fresh troodon... maybe two shot but even then thats strong

lean steeple
#

nerf the birds c:

willow river
#

We need more ai bots. equal amount of modern animal ai and tenonto in every area spawns in the gateway map. I died starvation not fun. also the ai bird killed me with massive damage. its punishing players after hunting and its frustrating.

warm sky
#

I dont think Ai tenos are a bad idea at all but i almost starved to death as a troodon because it never runs out of stamina and since i was slower and did not have stamina to keep hunting it i had to eat a frog instead to keep myself from dying. The ai tenos should either have stamina or should be a lot slower

proper hamlet
#

More ai for Carnos legit end up starving every time

spice scroll
#

**1. Make the larger AI (Boar/Deer/Goat) render further out than they currently do. **
I don't know the distance the larger dino AI renders at (tenos etc), maybe them too.
This would enable one to visually search for them from good vantage points rather than trawling an area by running through it.

**2. Model the frequency of AI vocalizations, the clarity of the vocalization vs the background and its volume on the Boar. **
With the possible exception of the chicken, I don't think the others make noise to reliably be picked up on and tracked by noise.
Rabbits and goats I don't really know because I don't hear+see them often enough to know confidently what sound they even make.
Deer can sometimes be identified and tracked. But more regularly one hears a call once, didn't quite pinpoint where it came from but then never heard a second one as it presumably walked out of range before another call. Or ran into one randomly without ever having heard it make a noise.

stable plinth
#

Honestly for most carnivores the hardest part is not starving immediately after spawn.
you are usually too slow to catch deer, too small to fight boar and AI spawns are ridiculously low anyway
another option is scavenge around center but that just gets you killed by a pack of ceras/omnis most of the time and you have to get lucky to get some diet and out alive.
just more AI in general would be good.

nova bramble
#

boars are way too agressive. they should only attack when provoked or eat what they kill

subtle aurora
#

bees need some work, I've spawned as juvi a couple of times, i go to the sanctuary, i get the diet, and i leave ASAP well soon before becoming big enough to be attacked, but no matter how far I am from the sanctuary the bees attack once I've hit enough growth, and you can only get rid of them by logging quick and coming back in, sometimes they kill me before i can get back in. Curious to see if this is happening to other people as well.

rose raven
#

I'd be cool to see large beetles/worms/caterpillars in sanctuaries for juvi carnivores not to starve. They can just be sitting on branches or fallen trees or be dug up around logs if there are low server populations.

ripe salmon
#

Not enought ai at all for carnivore, it's kinda hard to find them, if they spawn and kill them as juvenille is also very long and hard or impossible sometimes

split mist
#

Make Tenontosaurus AI and all future playable-creature AI only use their default skins. The whole "Not being able to tell who's a player or AI" thing is both a bad idea, and one that doesn't even work. Basically, separate players from AI, and remove a lot of confusion in the process.

stuck void
#

LOL boars in the stress test are all just chilling and walking in the water at water way in the big dam

rare stratus
#

we need more Food for Crocs...

My colleagues and I have now noticed after 16 hours that if no player is online the man can eat, there is a lack of fish in the water. There are always some, but there are far too few

vernal dirge
#

Ditch the modern day animal AI and replace them with Small to Medium sized dinos (eg. Hypsie and Dryo) and other Mesozoic era animals. eg. The Beelzebufo, Giant Insects and other early mammals/amphibians/reptiles. (Even if the Isle is set in the modern day, like Jurassic park, the current AI still feels out of place and lacks polish.) 🙏

unreal nova
#

When Teno AI follows you as a Teno, they are weirdly "on edge" the entire time. They make me nervous! Also, it would be nice if you could tell them to not follow you anymore. Hiding becomes pretty impossible and they attack all other herbies, which is really not helping.

median widget
boreal cloud
#

AI spawn in weird inaccessible places and they also frequently traverse the ocean and collect on surrounding islands. How do I know this? Well, I took a Galli and I explored a lot of the surrounding islands and the coastlines and learned that tonnes of Tenos in particular are spending a lot of time as semi-aquatic creatures. They will frequently stay in the middle of a bay, and then if anything, even a galli spooks them, they will turn around and camp the bay again. Swimming far out into the middle of the bay and never ever dying cos for some magical reason, they're never ever running out of stam.

This same magical infinite stam pool (which I must admit, under the current circumstances, made me quite jealous, teehee) is the same stam pool which, coupled with their lack of aversion for trans oceanic travel, has led to many many many of the tenos traveling to peaceful islands off the coast of the main island.

This would actually be great and pretty cool except that no player, carnivore or otherwise can survive on those islands because there are no water sources.

In conclusion, I propose correcting the AI behaviour in general so they aren't spawning or traveling to inaccessible locations, OR... making some of those inaccessible locations more tenable to your player base by, perhaps, adding drinkable water sources among them.

fickle needle
#

make it so a carcass has to be a certain size for pteros to spawn, that way you will still be capable of surviving as a solo juvi

golden escarp
#

The isle is depressingly lonely at least a hour of play and i ate a few frogs the rest were players. No sighting of ai or pigs or goats or deer. I can see myself starving in gateway. Places that felt like i should see a deer or pig were just empty boring.

minor blade
#

AI Seem to continue to spawn on you into adulthood (I had the same 1-2 adult tenos I found on spawn continuously spawning on me at random after losing them) as a juvie they were continuously following. Ideally I think they should show disinterest in you once you've been grouped with another player/herd and not stick to you. I know the behavior itself was unintentional but this is an issue I've run into with it where they can become a detriment to other players in my group if they come near me

past flame
#

The AI seems to die the moment we get out of render distance. They die and then become undead puppets getting flung around. Can't catch unless you time it right and grab it before it flies off and rag dolls everywhere... What is this???

abstract snow
#

Can you maybe ask the AI teno to stop trying to escape the game via the ocean? I watched 2 wander off into the ocean and then get stuck in The middle of the ocean. If they’re trying to make their way back to Spiro though I’ll join 😂 adding onto this - they weren’t chased. I was a Ptera watching them just literally wander into the depths lol

nimble haven
#

Why do the AI tenos have unlimited stamina? It's almost impossible to catch one unless it glitches on a rock or tree or something.

cerulean hollow
uneven fog
#

Please add AI Fish spawn to the Lake in East Plains

lament granite
#

The birds have the most consistent AI but are simultaneously the most annoying new addition. I think they are atleast funny. BUT. Being a carno and getting free food from a Teno AI that's just running in circles like a moron or standing still was...interesting- then getting on as a troodon and having the same AI stand perfectly still, before spamming tail slam till every troodon on the planet is dead- it just doesn't work right

prisma bramble
#

AI bird things:

Their spawn timer needs to be increased or maybe only a single spawn at first.

Could even start with one, then more as it rots. Or, if the first 'scout' doesn't die more would come to the safe body, maybe after it makes some calls

crude lance
#

Ai needs to spawn for frequently, with this new stam system it’s impossible to constantly rely on them

unique wharf
#

PLSSSS PLSSS can we have fish spawn in the west rail access pond

lapis verge
#

Why full adult teno AI? It takes like 30 bites for a full adult raptor to kill one. With the stam changes you run around looking for food, you start to take damage from starvation, you find AI but you have to chase it and pray you kill it before your time runs out. What was wrong with the Dryo AI that worked perfectly fine? Full grown teno is a bad idea for AI. I won't even get

brazen cipher
snow sequoia
#

Nerf ptero

thick wave
#

Ai tenos following you as a baby teno one calling isn’t the best thing when your that vulnerable

sharp raven
#

burrows full of ai dryos or taco if it ever comes out, small tiers such as velo to about utah crouching size could fit into it, these would be part of the map sometimes empty with scents you could follow to find the herd of ai spawned somewhere else or smth.

prisma bramble
wild anchor
#

i killed 3 sub ceratos as a carno, then instantly i got an error so i had to log in again, after 3-5 minutes that i managed to get in server, i saw all the bodies had been turned into bones and 4 compys just chilling next to them.... Like seriously? nerf the amount of food they eat, its insane!

lament sphinx
#

I think ai tenos need waaay better pathing, ended up getting stuck and after 10 minutes i finally took it down... very anticlimactic, maybe give them some defence mechs of some sort? My bite audio broke as well 💀 kept making my bite sound loop over and over again, had to log to fix...

glacial gust
#

ptera ai seems to be spawning underwater @ water access

twilit peak
#

Add AI in the water for Deinos to eat. Not sure what it could be but Deinos are in a terrible and pathetic state right now with this massive map and complex waterways that are mostly deprived of life.

winged coral
#

Please reduce the speed at wich the pteradactylus?? devour a corpse, i just withnessed 3 birds working down a stego body faster then a pool of piranha, also i would like to note that, even tho its good performance wise, its not very nice as a fresh spawn to see AI ruin your oppertunity to get some diets, and its worse when it happens twice, so please let it take a bit more time before 3 tiny birds somehow magicly consume a entire corpse 100x their size in 2 seconds. That was absurd to watch, and painfull too as i couldnt scavenge

abstract lagoon
#

Get rid of AI teno (or remove the organs from AI) until they're ready, they're just a lot of free food right now. Plus they're just more strain on performance currently. Slightly increase the rate of which normal AI spawn; boar, goat, rabbits, chickens & deer. Frogs are good though, we got frogs. 👍

feral spruce
zinc agate
#

It seems like some of the rivers are not level..meaning if I fly 'uphill' as a Ptera, it is difficult to fish cause I am 'diving' into the 'rising' water level and keeping level is a challenge since tapping space cost stamina

dull path
#

Not sure deer are supposed to do this lol

tight star
#

The turtles and crabs do not move anymore. If either is at the edge of the ocean on a beach, it can fall down into the ocean, becoming useless.

brittle stone
#

frogs dont stop ribbiting when youre carrying them, makes it a little hard to hear whats going on around you, also its supposed to be dead

smoky vortex
#

Can we not have the deer so hyper active when being chased? Especially with how long it takes to regen stamina now as a carno.

brisk yarrow
#

I just had a terrible experience as a fresh-spawned Teno. Where three AI Tenos proceeded to follow me and result in a very very chaotic death involving a Deino and Carno seeing a buffet. Can they please not follow players? Or at least not without being 2 called?

regal grove
#

I think it could have the option of rollback or unstuck. Now with so much stone there are some places that the dinosaur obviously passes through, but it gets stuck
I just lost a full stego that took me hours to grow because he got stuck in a space that he could pass through, but he simply lifted his paw and didn't walk anymore. And it's not the first time that this happens, that you visibly go through the place or that it's not a hole but you go through and get stuck and this is very frustrating, even more so when they are dinosaurs that take time to grow and you have to simply wait. die of thirst or hunger because there is nothing to do

midnight bay
#

please add momentum loss when turning to ai, they change direction rapidly and it looks crazy

...also add momentum to ai instead of them just taking off at top speed

primal epoch
#

Some positive feedback here for the Devs: I love the fact that there are a lot of frogs spawning near rivers after the update so you can always find something to eat as a juvi carnivore. And i also love the ai Teno´s and the fact that they give organs. Loving the ai herds also Good job Devs!

surreal galleon
#

Speaking about AI tenos: i really love the fact that they follow players (yes i do actually althoug some dont like it) the only thing that would be really nice is that they really just followed you if you two called them to prevent them being annoying etc. (also it seems like they actually react to sounds/have to see you first to run away, if thats true, its really nice!) Good Job with the AI really hope for more dino AI to come in the following updates!

pale bluff
#

beipi and deino find almost no fish in the rivers or lakes.
As an Beipi, I lived 100% only on swamp mushrooms.
which was also quite boring.
I think double the amount of school fish and elite fish should be enough: there are almost none there at the moment.

ivory island
#

Drastically decrease tenonto AI's damage/likelyhood to attack

agile fiber
#

Spawn in more AI. I am playing starving simulator

winged coral
#

those tiny birds need to be reworked, they consume bodies fast and more then their bodys could possibly contain, i assume the idea is to help with performance, so i think it would be better if those birds only come to rotten food... lets be real THATS what needs to be cleaned up, and dont worry about the ones in the river, the deinos will clean that, and cera's will clean "fresh" food if left around.. those tiny birds, are NOT needed for fresh food cleaning.

Yours sincerely - a angy juvi waptor

restive quartz
#

Living creatures in general needs to be able to be tracked better using the scent system. I get if this wouldn't work for Players, but all creatures have inherent smells to them. So maybe some sort of territory marking system to at least let you know an animal is in the general area?

rose shoal
#

i have 2 issues with the ai.

  1. spawn more AI. period.
    i feel like i'm playing a starving sim half the time due to the stam changes.

  2. those tiny pterry's need to either wait longer before showing up after a kill, or only come when the kill spoils.

they are straight up food thieves and make it less enjoyable to spawn in solo than before they existed due to the fact they punch above their weight and eat more than their stomachs can hold.

slow ether
#

Ai Tenos (even in Packs) run from Beipis. Fells a bit too much..tbh.. should either ignore those tinys (wich could be abused so thats not that great maybe) or have a aggressive behavior to scare em off. (opinion)

hallow relic
#

more ai needed and migration should ensure atleast 1 or 2 dinos would cross the water to reach it as it's just deinos eating deinos at this point.

next forge
#

spawn more little AI (deers, goats, boars, rabbits), most games I died (when I didn't die to fall damage or after breaking a leg because of it) is because I starved!.
I played this game for 10h and can count on both hands how many times I've seen the mentioned animals. Only heard deers, but never saw one yet though, also never saw a rabbit yet. Also let them run around in packs/herd, at least goats and boars move in herds.

brittle stone
#

add oxygen and stamina to ai tenos please

they can sprint/swim forever, and dont drown when grabbed by a deino, gets a little frustrating XD

naive spoke
#

If Ai tenos didnt call as much, and were a bit more rare than how often i do see them lol I also think dinosaurs we cant play would be best for ai ❤️ 😄

lament wagon
#

Put more AI on the map, it's already boring, starve to death

kindred silo
#

hypsi and dryo ai would be great considering you don't see many people playint them that often

calm pond
#

please. please add ai for carnivores in sactuary like sanctuary mushrooms they give all thrr diets like mice or smth

glass surge
#

Why does every Ai run away from a troodle?
I am a wee little baby
While back in evrima, boars would try to wreck me.

forest snow
naive token
#

Please make teno ai only follow you if you 2 call and stop following when you 3 call. As a baby teno I can’t escape them and they keep one calling!

winged coral
#

i dont think the little flying ai , should come to food so fast, let them only go to rotten food, because it is kind of a pain to nest, and watch the food u dropped and saved just be gone because of ai(that magicly appears, they are not even around the food, they just 100% always spawn, wich is a bit too much, let them be in the enviroment or something, but at least let them go for rotten food only please, and not after things like boars i drop for the kids.

ionic lance
#

compies are behaving very well this iteration ^^ love the way they scatter when I come for a corpse, and peek in now and then to see if I'm still here. they'll even steal bites now and then which is a really nice touch! love compies 💚

lucid tartan
#

Okay hear me out add more types of ai like bears, elk, bucks (male deer), wolves and sheep to make the island more life like and playable

zinc agate
#

Please re-check fish pool location spawns.. I keep finding them on land quite often

haughty lark
#

need mroe boar & chickens etc.

winged coral
#

Allow AI to bleed out. I just saw 3 raptors die to an AI teno, because they tried to bleed it, and had no more stam and were forced to resort to raw damage, and the teno aimbot made short work of that 💀 .

earnest token
#

Would love for the ai not to have seemingly infinite stam. You simply can’t chase down a teno ai if it runs forever, especially if your something with lower stamina

vapid oxide
#

Make it easier to track AI. Once you just happen to run into it, it's impossible to find it again once it runs off, especially if you're something like a Troo. Can't be heard most of the time, hard to spot, cannot smell, bad spawn system = starving carnis.

vapid lake
#

I hear that ai tenos follow player tenos, but have yet to experience that, they just ignore me. I suggest making it where you can 2-call and group with ai tenos maybe so they’ll stick around? Then maybe 3 call to tell ‘em to fucc off? TI_TenontoLove

olive pawn
#

Already mentioned before I imagine, but pls nerf fg AI Tenos' stam. They literally run on (what seems like) infinite stam, so if you like to main Cera (like myself), and solo? Almost near impossible to catch, let alone kill one unless it gets stuck somehow. Your only chance is if you're already in a group, in which case you can actually corral them and have a decent chance of killing them. Example: I was bouta log out, when I spotted a FG Teno, just to have it outrun and outstam me, and then I have to rest for God knows how long to get my stam back, and STILL not be able to catch it.

limpid sage
#

As a hungry Carno i managed to kill 3 deer that were eaten in front of my eyes from these little birbs and so I had no choice but to starve to death. Also, getting stuck in some random places is kinda my hobby now, can we do something about this ? Thank you for your time ! PS : Nerf birb

zinc summit
#

I spawned in as a Tenontosaurus and there were two adults and one juvi , i wasnt hatched . And they followed me . If thats supposed to happen , thats really cool .

hot ether
#

Why do the ai teno run from a fresh spawned dryo?

coarse tendon
#

I wish there was no AI of playable dinosaurs. AI should only be of unplayable creatures. The AI (of Tenos) is also terrible.

bleak hedge
#

Spawned as fresh juvi deino noticed AI teno swimming, got into water went to start biting it and it zoomed, like they are quick swimmers and just run from you. Bit it 10times (maybe more) and sadly didnt die escaped to quick

limber inlet
#

Nerf AI birds and small dinos pls.. i notice if u let them eat from a full adult stego body for example. 2-3 small ai can eat all the body in 1 min. I mean all to the bones.. not ok. :c i was shocked when i saw and i was like." Meh let them eat..it funny. And after 1 min my deino was still hungry bcz of those little nightmares who ate a 4 tons big fella..wataf...man :c

marble fog
#

Pounced on a boar twice as an Omni and it left no blood trail. Also as an Omni I pounced on an AI teno gave it bleed and it just continued to run forever without bleeding out or running out of stam. Also you can’t smell AI until it’s already dead which makes it pure luck that I stumble across them

wraith cargo
#

pls let the carnivors smell ai its so frustrating to walk around finding nothing to eat and no player and dying cause of a empty stomach

agile haven
#

The ai birds do WAY too much damage even for adults, half of them fly over the hit box so you can’t even kill them until they land and just have to let them keep hitting you beforehand. They also spawn for no reason sometimes, like in the middle of a battle and attack both sides??? Or just walking and all of a sudden five ai birds are swarming me. These birds need heavy nerfs stat

warm estuary
#

So you nerf our stamina to the ground but the AI have aq infinite stam pool, maybe that should be tweaked a smidge

I watched my friend get the life beaten out of her by a AI tenontos tail slam probably like 8 times in a row and the same tenonto ran away from me for about five minutes straight

tribal wigeon
#

I love this new update of the starving simulator. No, but seriously. Either increase AI or let Carnivores smell them. Especially on halfway empty servers it's sometimes impossible. I also still don't get why as a baby you spawn in with an almost empty stomach? WHY?

silent edge
#

Keep the ai spawns as is, and change Teno ai for a non playable creature. Carnivores should be a challenge to keep fed

manic cloak
#

AI have infintite stam after u nerf are stam to the ground nice one

nova bramble
#

remove that little annoying bird thing. it ruins the game. you get a perfect start as a juvie with all 3 diets then get ripped to shreds by them

main topaz
#

once I found a Rabbit as a Troodon, it didn't move in the forest and stayed there waiting to die, free kill, never found one ever again after searching carefully through forests.

green marsh
#

I have no idea if this is the right place for this, but since it's AI related, please remove Goat from the Pteranodon's diet and replace it with the Compy. Or just add Compay in general, it seems a little odd that Compy isn't already in there. Even if it slots into the S diets instead of having another // option. I just feel it'd suit the Pteranodon more since the rest of its diet is smaller than grass creatures. Please and Thank you

flint delta
#

moar ai presence on the map

gaunt grove
#

Make Hunting feel like Hunting again.

Hunting in evrima feels like scavenging as there is no way to actually track AI. The only way to find AI is by blindly walking around, hoping to run into something and when you do, it doesn't feel rewarding since its purely luck based. It doesn't require you to actually use the mechanics of the game like directional hearing, scent and tracking footsteps. It's just luck and that is unfair, unrewarding and boring.

Legacy at least felt like hunting since you were able to track AI down using their calls and directional hearing. I was hoping this would be expanded upon in Evrima (It used to a few years ago with Dryo AI that would call out regularly) but then you made AI practically completely quiet, not smellable and sparse.

limber inlet
#

need more AI interaction and presente for water creatures.(deino) for example some of us love to lurk the samps... i really die by hunger there... we need some AI becouse not so much players prefer to come here.. Also making more species AI will bve great

prisma bramble
#

No idea if you modified how the birds worked without an update, but it seems they disappear faster which is nice 😄

safe quarry
#

okay , here are some things i would love to see:

  • bird nests ( they would have eggs and ptera could steal them)
  • ants/ termits nests , just some bugs nests , it would be a trodoon , gali or something else diet
  • snake ai
  • maybe something that lives on trees for ptera and herrera?
cerulean hollow
#

No way pterodactyluses should be able to eat 2 full grown omni bodies to bones in a few seconds, make them eat corpses slower

floral radish
#

Maybe decrease the teno AI aimbot a little, and make them have some kind of tailslam cooldown or give them limited stamina
Been slammed at a literal 90° angle a few times, so these changes would really help

cobalt magnet
#

It would be nice to have some more Ai around the map. I've gone through, fields, forests, crossing multiple rivers and looking around a couple lakes without a single Ai to ever run into. (Even the God Ai Tenos that never run out of stam.) Thus I end up starving most of the time.

It's kind of annoying going through multiple areas of the map and not finding a single Ai, except the frog on occasion.

I've only found herds of Ai a couple times whereas I've found AI God tenos dozens and dozens of times, but only in migration zones. We need Ai spread throughout the map.

jaunty gyro
#

all AI counterattack a player who is going to attack

prisma bramble
#

AI birds flying after Deinos get stuck in the water. They should probably lose target once they are underwater

granite scroll
#

i just witnessed a few ai pterodactylus and compies decimate a juvenile teno corpse i had just killed 15 seconds before. i watched as it went from a fresh corpse to bones in just a couple seconds. i'm not exaggerating lmao. please do something about the rate in which ai show up and devour corpses, this is ridiculous.

late flame
#

Add stamina to Tenonto's AIs, he runs infinitely and doesn't even suffer fall damage

viscid spruce
#

I'm a new player. I just spawned twice as a Ceratosaurus and died of starvation as an infant twice following the highlighted red area. There was no ai npc food to be found. Food spawn rates for Carnivores needs to please be increased. It's very frustrating to want to play a cool meat eating dino and die because there is no meat to be found and no explanation of where to find it and no npc's to provide it. It feels like a spawn and die walking simulator instead of a dino game

cerulean iron
#

I’m not sure if this was intentional or not but I was playing as an adult bepi and I was just attacked and chased into water… by a chicken…

floral radish
#

Somehow chickens seem to make boar noises sometimes, i saw several chickens stuck somewhere making the usual chicken noises and then suddenly: boar grunt
There was no boar around
Just the mimic chickens
Maybe a boar sound slipped into the chicken AI
(And the issue of them sometimes T-posing is still around)

dusky orchid
#

Please put more AI on the map, This game is at the point where everyone has a meta strats. "Herbs" camp hot spots. raptors take repeat paths to migration. Stegos are unkillable and nobody will dare attack them because we all know why.. Dienos grab anything when full grown. There really needs to be more AI in the map. Carnivals cannot find the right food most times due to the way AI is set and where they spawn. A new play could never get a carn to 70% and stay there on full diet. Its next to impossible for some carnivores to stay alive unless you camp a spawn. Which is boring and ruins gameplay. IDK need more AI running around so we can actually grow a dino. Solo Apex carns are impossible to grow at a new player level. You just hit 50 then starve, Due to being pushed away from your hotspot to something bigger who was camping a spawn or has a group, And unless you have a map up with 2 monitors tabbing in and out, GG you just getting lost walking into a mountain every turn. Make the capability of growing a dino a little easier by adding AI's so carns can actually play the game, Instead of it being a Bush camping walking death simulator.

spring coral
#

Please make a way to tell ai teno families to go away when you spawn in with one as a herbie, happened last night and a friend and I had to kill them all to finally be rid of them. Only for that to attract a predator to us and kill me.

atomic hull
#

Please add more ai, in some places you can survive forever with the amount of ai, and in other places you starve to death constantly

sharp yew
#

oddly enough had a boar spawn on the Dam by the ocean. very unusual. figured it may be worth mentioning

nimble stag
#

The fact a small tiny bird that was specifically designed in nature too scavenge for food and not literally 4 tapping a cera that was 78% growth after a fight with omnis is just stupid at this point, a bird that size shouldn’t even be trying to attack something 10 times it size, the game is unplayable and just isn’t fun anymore

vapid lake
#

NA1 Deino eggs cookin ❤️ public.

70% incubation so almost ready!