#general-feedback

1 messages · Page 3 of 1

sleek loom
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no dryo ai,just make another creature that gives the same diet as dryo,honestly dont like the idea of playable dino ai because how easy it is to confuse ai with a player

steep jasper
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Ok I think hatchling/juive raptors should go back to not being able to pounce untill they are fully grown, because the amount of bleed they do is just ridiculous im so tired of losing a fully grown patchy or teno to one of those annoy little turds. and scent should not be too obvious, im also tired of getting sniffed out while in the middle of bloody nowhere because of those crazy diet icons.

maiden flax
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Smaller, more frequent quality of life updates. Like removing or changing night vision asap with people having seizures and/or becoming violently ill. UI updates, optimization and bug fixes.

devout plover
# steep jasper Ok I think hatchling/juive raptors should go back to not being able to pounce un...

Them being able to pounce isn't the problem. Juvies being able to pounce is a good thing, it allows players to practice utilizing it rather than only getting to use it at 100% and ending up dead because they don't know how to use it properly.

The amount of bleed/dmg they do while pounced should be tweaked, not the ability to pounce in the first place lol. Pouncing is great for combat against other juvies, ptera, ai their size, etc.

Again though, their bleed and dmg definitely needs to be looked at. I feel like it's not scaling properly, just like how weight doesn't seem to scale linearly anymore.

(which it should, because atm it feels like legacy all over again with being useless until the last 10% of your growth, effectively resulting in sudden "jumps" of viability... Wasn't seamless growth supposed to fix that?)

sonic snow
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Alright, so I've noticed a few things. My full grown Teno just passed away after a long fight with another Teno who went agro, I was all in for a fight, but then raptors came in. Cool I'll fight you mix packers bring it! Right!? Fun fights! The thing is though.. the timer for spawning in needs to be fixed, or another thing which I'll get to after this. First of all, when I killed the raptor every single time I did the same babies came back and restarted my bleed which slowly killed me, the only reason I lost was due to this bleed. To prevent this you could raise the timer, or considering a fresh spawn is very close to a new born only 15-16ish percent higher when it pounces you it shouldn't cause bleed, or if it does you bleed very very slow. When they pounce you right now it just starts over the bleed you got from them when they were adults even after you've had the plus sign for a while. Just saying, that's a way people kill others as raptors by constantly coming back, it's extremely unrealistic and I'm sure most know the annoyance of it.

Edit-

Also bucking you have to buck forever to get fresh spawns off, a baby should be much weaker then an adult so why does it have a grip that's 10 times stronger?

ancient plover
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It would be most useful if you privided what time it is for each server.

cosmic coral
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Night time is horrendous to play with the current NV, most players just go afk for the night and wait it to pass. Not to mention its night most of the time , due to recent sever restarts. Also preventing in someway herbis to guard corpses for so long, would not be bad, as it is common practice. ✌🏼

ancient plover
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Your current NV wouldn‘t be that bad if it would only be for mercs. The reason why dinos can use military night vision goggles is beyond me. I know you‘re trying to come up with cool new stuff especially dmIV, but think back when we had the scent balls which was then replaced because we kept telling you that its taking a dump on fps. Not telling you how to do your job devs or saying you don‘t listen to feedback, just a friendly reminder that always trying to re-invent the wheel might not always be the optimal solution.

misty flare
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if wallowing isnt coming back, can you let wallowing beside rivers become possible whilst raining? (whenever weather is added)

sand cobalt
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Hello, I noticed one problem in the game related to light and shadow in the images in the game.
The thing is that I am a person with sensitive eyes, and for me it is painful to look at the game for a long time. It has to do with the shadows, they are quite dark and the other part of the image is bright. I hope that in the future the developers will make a moderate color correction, where the shadows will be neutral.
Because of this I have to play with third-party programs to improve the image.

hearty heart
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For everyone: STOP talking about how NV is bad right now. We and the devs already know that. The devs said when they released update 5.5 that just implemented NV in the simplest way so we could at least see better in the dark and they also said that NV will have improvements in update 6.5 because of the release of troodon. So stop complaining about NV. Be glad that at least you can see a little at night. It's better to have something than nothing. Give suggestions so maybe they can use in the future when they start working on update 6.5 instead of just saying bad things about it. Always complaining of how bad it is, its starting to be annoying.

somber terrace
# hearty heart ***For everyone***: **STOP** talking about how NV is bad right now. We and the d...

Or the devs could just stop reinventing the wheel for mechanics that literally dont need change. I dont see what was wrong with legacy night vision aside from the fact that its radius was too short, expanding the radius fixes alot of the issues seen and we dont get epilepsy inducing outlines.

This is a problem of commitment, the devs say continually that they work on mechanics that either dont need work, or are worked on for a tiny bit and then left by the wayside because of too early implementation (diets and humans most notably) or are introduced incomplete as a result of their dependency on other mechanics in order to be compatible.

You devs need to figure out what your game is going to be, we've had mechanics be introduced and then removed, dinos scheduled for introduction which are apparently complete? (troodon) and then not introduced with an update that exploits new mechanics, night vision in itself was designed for dilo and troodon to my knowledge and where are they? theres no point introducing something if we dont have the dinos that can exploit these new additions.

fading knot
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New NV isn't that bad tho
Apart from the fact it causes seizures for some people

devout plover
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Utah-on-utah pounce needs some serious counterplay to give the person being pounced a decent chance, and ESPECIALLY to prevent getting ganked by your own group-- tbh it should auto-kick you from the group if you're pounced long enough to cause bleed.

Just lost a utah along with three other people (all at the same time!) that I was playing with for two hours because, for whatever reason, the other four people in our group activated like sleeper agents and pounced us all at the exact same time. As in, animations were synced and everything.

By the time you get out of the pounce you're practically a dead man walking, even though I left the group myself and scrambled away into the underbrush I still bled to death from being pounced an entire stam duration. There's 0 counterplay to your own group deciding to kill you and the answer isn't "trust no one" if you're playing a group animal, in a group, and worked together with said group without a hitch until they all decided to gank half the team.

Upon getting pounced by someone in your group for several seconds, you should be kicked automatically so you can't be endlessly followed once you manage to get free. Also, bring back legacy's "you can't die from bleed if you're sitting" mechanic, because it rubs salt in the wound tenfold to get away from something like that only for the game to decide nah your blood fell out, better luck next time.

quiet ember
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Pteranodon should have more stamina while flying or at least give him more stamina when he reached adult.

deep mist
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When they add apexes make all Carnivores have apex meat in their diet (maybe give a buff when consumed) to help control the population of the apexes. this way not many apexes will make it to adult hood. (Talking about Rex, Giga, Spino etc)

wooden latch
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NV isn't good & I hope it isn't the finished product.

Instead of leaving us with something that looks & plays terrible...

---Revert back to old night time lighting until you have a FINISHED nightvision.---

oblique olive
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I feel like pteranodon should be able to carry crabs/chickens/frogs while flying

robust badge
sage gazelle
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Please remove the audio of what ever area you was in when you died that plays in the respawn menu, its just plain annoying, especially when people call spam after killing you. . . . replace it with the game music, thats decent to listen to. 🙂

patent grove
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Display on the server select screen which server we already have a dino on. A small dino icon next to the name would be enough, but if possible it would be great to see what Dino it is, it's growth stage etc by hovering over the icon. Would help people who only play on officials (like me) a lot cause we often have to hop into different servers to avoid queue times

humble island
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We need more ways to support the game monetarily. The current merch store is, honestly, kind of sucky.

hot holly
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One message removed from a suspended account.

modern stump
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there are some dinosaurs that will be added in the game, which you can't know how they will be treated, acro and alberto for example, you can't know how their skills will be, even because they are similar, same thing with bary and the sucho, they are very similar, because of these things I wanted you to show us some abilities of them or how they will work, because you can't speculate anything about them

leaden igloo
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A really cool ability for ptera to have would to highlight any ai creature within a certain radius, since ptera is the only creature that can fly and since it’s diet mostly consists of ai (except hypsi). This ability makes sense for ptera to have and I hope it gets implemented in the QOL update

safe shore
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I made some stats and abilities for minmi based on the concept art. However, my full suggestion is long so I’ll be splitting this into parts, I'll reply with stats and additional notes after.

  1. Burrow: Minmi has the ability to burrow like many other creatures. I would also like it to be strong enough to face-tank anything small enough to enter its burrow, so it can defend itself and its babies. However, one idea I have had for its burrow to make it unique is to allow it to have an aquatic burrow. Full explanation here: #general-feedback message
  2. Semi-aquatic: Minmi should swim like the inverse of beipi, it sinks naturally and can manually swim up. It would also have good oxygen to counteract this though. That way you can sink to the bottom to escape predators and eat food, but still surface for oxygen when you need it.
    3: Hunker-bunker: This would function similarly to anky’s hunker/armor lock move, you immobilize yourself but are basically impenetrable. You would bury yourself in the ground to hide and protect yourself temporarily from threats. Then you would be able to burst out of the ground to quickly escape.
  3. Thick skin: As shown in the concept art, minmi would have venom resistance. However, I’d like to expand this to practically all damage types. It would have a flat damage reduction across most of its body. The head could be 1x, body is 0.75x, etc, so that all body parts have damage reduction compared to normal. This would help minmi be able to tank a few hits while running, since it lacks a lot of damage and mobility that other dinos have.

Overall, minmi would be a small tank using its many tools to escape from most threats rather than just running or fighting.

gaunt spire
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is para/shant going to be walking on 4th and running on 2? would be such a nice detail!

narrow vine
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add pachy parry back, was a GREAT way to play fight, duel, and just waste time(while creating noise for some carnis to hear)

bronze niche
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Gonna be blunt here, I want something cool for the Albertosaurus, it makes sense for a tyrannosaur to have an ability to get through armor, and I want the ability to be more engaging/intuitive than “armor go crunch cause strong bite.”

So I propose that alberto do what tiger sharks do with armored prey like sea turtles, it locks on with a grapple, and shakes its head back and forth to saw through the armor, dealing heavy damage and bleed through said armor, giving creatures like anky a predator that they don’t want to just tank through it but have to actually actively deal with. This of course is something that isn’t very pleasant for any other creatures that get grabbed by it, letting alberto have that usual tyrannosaur approach of “don’t let me get ahold of you, or you’ll regret it.”

Basically I want an anti armor/antitank ability and I think alberto is a good candidate for it.
This is just a very basic version of the idea so what ways can anyone think to expand on or polish it?

raw maple
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Deliver more quality of life updates. A lot of bugs are updated when there is a large update, there is absolutely nothing wrong with fixing things in small, unimportant updates. These could deliver optimization, bug fixes, etc

somber terrace
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Make Utah's unable to pounce creatures from the front. It's game breaking in terms of immersion to see a Utah pounce you from the front with no repercussions and then magically end up on your side, it's also game breaking in terms of combat dynamics as you only have a second to get a free bite in or counteract with a pachy ALT, theres unfortunately not much you can do as a teno or a stego against this other than wait or bait out bucking or get one of your friends to come and swat the fly.

(P.S. The jiggle exploit no longer works anymore so you cant bait utahs into pouncing into you and then falling through you because they're not able to hit your hitbox, this has been fixed since U4 and was the only real way of preventing utah pounces from the front with the exception of just running or out maneuvering them.)

ancient plover
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Discord Egg / Nesting Channel - Currently people post the egg availability in the general chats atm. It gets lost in the chat's often times due to many conversations happening all at once, I feel a channel like this may / may not be a popular opinion but it'd be a nice option for those seeking to nest,be nested in / have a group to play with right away via nesting/egg channel without having to scroll so far.

tribal hound
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A large night-vision radius (similar to size of Legacy) or a brightened nighttime for admins when in spectator mode would be a huge help for spotting hackers and rule-breakers on servers with rules.

grand ingot
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Add Herrera for update 8

glacial shell
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This isn't a suggestion regarding how to do NV, as far as I'm concerned the current system is beyond repair.

If we are to be relegated to the current system (or any system of NV) for half our time in game for the sake of a few creatures that have stellar NV at the cost of a dramatic aesthetic downgrade and the frustration of even knowing where you are or where you're going, I'd define that as a horrendous and unworthy tradeoff.

Perhaps you can cook up some truly staggering NV in the future that outweighs it's drawbacks with it's benefits, but this is far from it and such a system would take much more time and creativity to generate....so until then, can we either do away with current NV for the sake of prior night lighting (4-4.5), or dramatically alter the ratio between night and day so we can actually appreciate the graphics of the game for the majority of our gameplay, because interacting with current NV is more of a chore/inconvenience than diets are.
It really does help that, for many (myself included) it can cause headaches or seizures.

ancient plover
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Ok I have a pretty crucial proposition: It would be good if the devs had a means to provide feedback to the community. I see alot of repeated feedback regarding improvements and bugs, and I feel we need a place for devs to respond. So I would like to make a suggestion: the devs could use Nolt.io. It's a website which has feedback templates to rank ideas and mark them with tags such as "Like" "reject" "planned" "researching" "upcoming" etc. and it still has a means for us to vote. It would certainly cut down on the repeated suggestions and would help us know how to shape our ideas better because we will know what the team is going for. To put it simply, feedback is not only important to the devs, it's equally as important to us too.

hollow bronze
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Please fix the lightning
it's way too dark, and during day way too bright. Night vision doesn't help 😶

worldly bloom
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Please do an optimization in the game soon

we want to play but the FPS does not exceed 10

pleaseeeeeeeeeeeeeeeeeeTI_Cry 😭 🥺

tulip jewel
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• Pachy requires more bleed resistance
• Pachy Damage should be higher
• If none of the above is implemented then decrease in growth time as it shouldn't be higher than a Utah which will give you more bang for your buck (time).

somber terrace
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Pachy needs a bleed resistance buff, but an increase in damage im abit iffy on - i dont ever wanna see U4 pachy again because that was just not fun. I do think the matchup between utah and pachy now is onesided in utahs favour and pachy could do with having significant buffs in that match up to make it scary to fight against as a utah, the problem being it's bleed resist being awful which means sustained fights almost always result in death.

I think that bone breaks to the body or leg would mean that you couldn't pounce as a utah, or just make pounce debilitated by these factors to the point where the damage is too low or the stam drain is too high, which makes sense given the leg and body is broken; it's hard to maintain balance on a creature when your ankles are caved in.

hallow ocean
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Deino foot prints could really use some sound reduction. A) with such low profile to the ground it doesn't make sense that the foot fall would be that loud B) Out of all the dino roster, the deino seems to have the loudest sounds, alerting it's presence

stable hedge
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The tracking system must be fixed it's totally useless right now.
If you mark footprints you can't even track them down becouse it's so bad

icy steeple
runic ibex
#

We should have seasons and weather in the isle in the future

trail saddle
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With the coming of the Beipi soon™️ I felt this deserved another revisit.

With the onset of deeper, wider, and more ample bodies of water with future map updates and the addition of semi-aquatics, it is imperative that water environments are able to provide shelter and the ability to hide from predators for semi-aquatic players.

1. Allow movement to only be detected at the surface of the water as it is disturbed. This allows players to find shelter/safety along the bottom undetected. Mind you, these players will still eventually have to surface for air, which would then be detectable, and it does not prevent players from still perusing the bottom depths in search of players attempting to hide. Having movement only being detectable at the surface merely provides smaller players from having a real opportunity at avoiding large predators.

2. A "mud/muck kick" mechanic could be introduced for select playables like the Beipi or juvenile Deino. Perhaps triple tapping SHIFT at the water bottom would kick up a temporary mud cloud under water, which would act as a quick smoke-screen and allow opportunity to escape. It'd also add a fun and challenging measure of "cat-and-mouse" and create another layer of underwater play.

solar bridge
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Make it so coconuts give a little bit of water. Currently only 1 of the 2 coasts has a water source unless you consider trying to make it up the cliff to the north east river a viable water source for the northern coast. IRL coconuts have water so it only makes sense that it would give pachies a small amount of water when they eat it. i'm not saying like "fill half a pachy's water with 1 coconut" im saying give somewhere between 5-15% water when eaten. And same for any species that will end up eating coconuts.

polar pier
# somber terrace Pachy needs a bleed resistance buff, but an increase in damage im abit iffy on -...

How about just a damage buff and alt attack priority over utah pounce. The one thing that made the pachy v utah match up so fun update 4 was that both pachy and utah could kill each other if one messed up. Unless they nerfed pachy bleed res no reason to buff it. Even if pachy is supposed to be the utah counter it do it in a way that doesn't buffs players who can't hit a utah mid air. Doing this instead would add even more skill. In short buff pachy damage and make its alt attack about to knock a utah mid pounce. Buffing bleed res when least from what I know it was untouched is just boring and takes fun away from the match up.

copper patrol
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Regarding the nesting aspect, I think it would be really cool if parents could pick up babies until anywhere from 20-35%, it would depend on the dinosuar. This would help with traveling. One time I nested as a Utah, and when the babies were about 18-ish percent, we had to move due to food issues. The babies were so slow, it took us about 7 minutes just to get to The edge of the NW, and by then, food was becoming much more of an issue. I feel like carrying babies should definitely have some drawbacks, though.

Depending on the age of the hatchling or juvi, there could be a speed debuff, and you would have to do a short animation to pick up/ put down the young dinosuar. This will keep people from abusing the system, but in the case of combat, will make it more risky to pick up a little one, and run away. This could create more of an edge when fighting to protect them, but will also make it to where you can't abuse the ability. I feel as for the parent, you could make it to where they can't attack, and have less flexibility when carrying a hatchling or juvi.

On the topic of food, I do feel as everyone Is getting more used to the hunger drain, it's not as bad now, but I do still think the ai should be increased. A carno is quite susceptible to starving, especially when alone, due to the very quick metabolism, and this has me worried for future, larger dinosuars, as a carno is a pretty small, and lightweight dinosuar compared to even something like an allo and cerato. I feel like at this rate, nobody will be able to play as a larger dinosuar, and it will be a lot harder for other people to grow due to the larger ones. At this rate, something like a Rex would never be able to sit down, and they would have to constantly kill players to even be kept fed, as finding AI really isn't reliable, and the player-food probably wouldn't suffice for very long.

safe shore
# safe shore I made some stats and abilities for minmi based on the concept art. However, my ...

So for overall stats, here is what I would do:
Weight = 300 kg
Biteforce = 35
Turning = slow (something like stego)
Speed = 30-40kph
Stam+stam regen = average
Oxygen= 2-3 mins, 1 min regen
Growth time = 45 mins

Gameplan for encounters:
Most encounters can be easily escaped by using its abilities. Minmi can run into the water to escape terrestrials, hunker-bunker to hide from large threats and defend from smaller threats, or run into its burrow. There are only a few dinos that can counter its abilities:

Those that can dig up burrows: Against these, minmi’s hunker-bunker is likely useless and burrows can be easily destroyed (unless it has aquatic burrows). So minmi would likely have to either run into the water or use its burrow as a temporary distraction and use another exit to escape.

Burrow invaders:(unless minmi has fully aquatic burrows) If something decided to follow minmi into its burrow, it would have no way to stop them. That is why I would recommend giving it a decent bite force, so that minmi would be able to face tank anything that tries to invade its burrow, but not normally fight them otherwise.

The only dinos that minmi may have a direct issue with are spino, bary, and deinocheirus (cherry). Spino has been shown to likely dig minmi out of its hunker-bunker, which means it may dig out burrows too. Also, since spino can dig minmi out and allo can dig out burrows, bary and cherry may also get that option, since they also have large, strong claws that would allow them to dig out burrows. That would mean minmi’s only option to deal with them is to run away and live somewhere else. However, this will not always be an option, especially if they all get that ability. That is why I STRONGLY suggest not giving any semi-aquatics the ability to dig out burrows. They can give them the ability to dig minmi out of the hunker-bunker, but that is still risky. This would at least leave minmi with the option to run to its burrow or maybe outrun them on land.

quiet sequoia
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Utah's arms are pronated which is something that shouldn't happen, Would be great if they were snapped back to their natural position.

primal axle
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Could someone check on the herbivore diet respawn rate? I've been wandering the swamp as a tenonto looking for mountain ash for almost 2hours.
I feel like if the swamp was packed with tenontos overgrazing the place, I would hear them screaming constantly, but there appear to be no other tenontos and no tenonto food. I find this problem to be a very common occurrence, it can get frustrating trying to grow a new dino.

chrome rampart
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I would be greatly appreciated if you fix the issue where you randomly disconnect for no reason, i just lost my carno to a dc in combat NA 4, stop making new stuff and fix the problems you already have.

deep cloud
#

an actual series of trail cams you can access in-game?

maiden flax
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Remove the seizure inducing night vision.

vague meadow
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Yea I everytime I hit x this wear white outline appears can you get rid of it suck just bring back the regular night vision thank you don't want to keep logging out everytime is night

kind kettle
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make it so some foods you can get a little bit of water from, because of the overeating mechanic there is not really a way of abusing it in any way. Just make coconuts and some fruits give some water

radiant anvil
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Please hurry up with the smaller map so that player encounters are more numerous since we have only a few playables and small servers still

ancient plover
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If you take a closer look at what happened with the ST playing NV when it came out and compare it to the thousands of people giving feedback about how they are suffering from health issues because of it, then the logical approach would be to analyse how useful your concept of stress testing really is. While you were testing it you made some new improved iterations because you listened to your stress testers, right? So what is the actual issue here, that you were not able to foresee that the public would receive this NV so badly? I can‘t care much but because of the fact that I pity you devs and your repeating misconception of feedback from your stress testers, I need to tell you that you gotta do some serious re-structuring of efficiently testing your builds before it gets released to the public. Because this is unacceptable.

lament nova
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New night vision looks great! Can't wait for release! 👌

chrome anchor
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Curiously came here for similar feedback.

The last Devblog news mentioned that climbing in the works, but there's one major problem I've personally found with our jumping roster of dinos that's really holding them back from being more fun. There are so few areas we can actually climb/jump onto on the majority of the map that actually matters. Who cares if I can jump when there's nothing cool or fun to jump on?

There are so few truly unique areas, and most of the places that do offer something cool or unique are located off in some corner nobody uses or has any reason to stick around. They're basically "easter egg" locations which is cool and all I guess for a quick glance and then leave, except most of these scenic locations are off somewhere with no food, no water, and difficult to reach. Why should I find these cool spots if I'm going to die of thirst and hunger just to glimpse them for a few minutes?

One thing I'm really hoping to see with having more jumping and climbing dinos, that I've always wanted to see more of tbh, is ravines and caves. As it happens, I've been playing another game that had just such an area, and I found myself thinking "Wow, I wish this area was in The Isle".

Really hoping to see somewhere with a labyrinth of ravines and crags, with multi-level "islands" of rock and earth, big climbable trees, "bridges" of rocks and logs across some of the gaps, in some places close enough together to jump the distance, caves/tunnels... basically, a big, natural parkour paradise for dinos like Hypsi, Hererra, Utah, where survival comes down to who uses the terrain best to their advantage. I honestly wouldn't even care getting killed and eaten if the chase was fun.

Right now its just "run, juke, hide in a bush, crouch & hope nobody finds bush and spam bites to death" because 95% of the playable terrain is more of the same. Cookie-cutter open, flat, boring where only Carno and Teno thrives, or at best, a decorative-only backdrop.

ancient plover
#

Please let the beipi look more realistic, it looks more like a robot. I think it's a shame because everything is actually pretty. And please please add a feathered velocirapor later or at least let's choose if the Utah is feathered or not. Don't talk about update 6 directly but sometime in the future when there is time for it.

rugged portal
#

Instead of placing us at the center of the Night Vision Circle, like how it was in Legacy, can you instead place us at the end. Could even make it more Oval like.

Being able to see further in the direction we're facing while becoming more vulnerable to our sides.

somber terrace
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Map design sucks.

It's boring seeing the same old jungle when you are entirely capable of adding other biomes because you've shown us these said biomes. Break the mould with the next map and add a lot of varied areas for us to play in as this will tie to gameplay and contribute to the development of an actual ecosystem as opposed to people cramming themselves into a hotspot due to the way the map is designed.

fierce atlas
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I dont know if its mentioned before, I would love to see more water puddles across the map. I marked some places where I think are a good places. Maybe that could be linked with a weather system, so the puddles fill when its raining and gets empty when dinos are drinking out of it. I think with more water spots there is more "movement" all over the map and u can see all the beautiful places without getting stressed to dehydrate.

glacial shell
#

Alright, quick QOL post:
Deino's tail should move more when it swims, currently both the adult and juvenile forms of deino have a comically "limp" tail when swimming and I'd like to see that changed (especially considering this is a rex sized gator, that tail should be A'wagglin).

So I present to thee, denizens of islecord, a display of pure waggle, to represent the caliber of wig-waglo I'm lookin for.
Note: Only pay attention to the tail and back legs, the front of the body obviously looks ridiculous)
https://www.youtube.com/watch?v=Y-tXdlYHPig

dull portal
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When Server crashes or reset maybe make it so it will be mid day instead of mid night?

muted trellis
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Better bleed resist for carno cause omfg is it annoying to die in 5 seconds as a grown carno to blood loss.

gusty summit
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just real quick question, when will the trailer for "The Isle", offered on steam get updated? All screenshots/pictures look outdated too but not as badly as the video.

cunning quiver
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Add a way to suicide other than attempting to find a cliff.

kindred narwhal
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Maybe Dilo's venom could also reduce range of your NV? TI_DiloSip

oblique olive
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Nights need to be shorter, even with night vision the games not as fun to play at night.

robust badge
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cant give the screenshots from dondis stream of the new night vision concept higher praise much more natural for an animal with color vision and easy on the eyes, leave the current night vision for human tactical gear of some kind that way its not forced onto players with photosensitivity and we're golden, and leave the feature of it being able to spot players hiding in bushes easily just make the night vision goggles expensive to requisition or hard to find, gotta give the humans something at night so it isnt all just death because literally everything can see better than them lol.

lone trellis
#

PLEASE reconsider this, i know alberto is one of dondis favorites, but allosaurus vs alberto has some of the most potential to be one of the most fun interactions in the game. depending on what size of allosaur you go with, it can range from smaller than carno to nearly alberto sized. and while many people know me as an allo fanboy, i genuinly am putting that to the side right now, and just want these two to have a very fun, very skill based matchup.

earnest sedge
#

This is arguably more of a balance feedback thing, but it kinda pertains to how matchups are treated in general

Generally speaking, when it comes to animals comparable in size, I think we should attempt to balance their matchups evenly and make skill the deciding factor

Things like carno v teno, cerato v bary, dilo v pachy, Apex trio vs each other, and yes, allo v alberto, we should try to balance them around being a pretty tossup fight. imo this is far more fun and rewarding than “X beats Y” matchups

kind kettle
#

absolutely love the new changes being done, new night vision is much more to exactly what I wanted and it looks like other people feel the same way. the new upcoming parts of the map, fog and other weather looks great too, keep up the great work. I do wish to have the trello updated so we actually know what is coming up next because it feels like everything is out of order at this point

agile galleon
#

I just need to say this. THANK YOU! The new night vision is phenomenal. Realistic, good looking and good for photosensitive players. I understand it would've sucked to make a whole shader just for it to be highly disliked but I'm very pleasantly surprised to see this admittedly better overhaul of night vision. Thanks guys. Peace ✌️

glacial shell
#

Mirroring what is said above, thank you for the new NV, it both looks much nicer, more natural, and I can actually look at it without my head exploding :D
Well done!

flat sparrow
#

Just want to say, I’m super excited for humans and this new map we’re getting, playing as a human is going to be super scary and I can’t wait!
Just look at these screenshots.

The night vision also looks great, way easier on the eyes and more visually pleasing.

fringe patio
#

new NV, new weather, new map portions all look quite wonderful. thank you for the changesーexcited to get my hands on them.

deep fjord
#

The new night vision looks really atmospheric! Like it a lot. So glad they noticed our feedback and changed it.

lunar mantle
#

If it's not too difficult, it would be great for Ptera to have a dynamically shifting NV radius based on how high up it is, and of course other factors like age and diet too! But it'd be great to see anything below me while flying over the plains, or rivers.

blissful wyvern
#

Thanks for the dev stream. Much nice things have been shown and information about the why you do things the way you do.

Can't wait to have the next update to play with

deft pike
#

Flight revamp for ptera

Currently, flight feels a bit too robotic.
A way that I believe would be good to fix this is, make it more mechanically complex and interactive.

"How can you do that?"
Well, for starters, make the turning be more natural, and not just instantly turning 90 degrees to whatever direction you chose.

The interactive part comes in with the ascending and descending controls.

Ascending

When ascending, your pteranodon starts flapping its wings, and with each flap, your dinosaur goes up X meters, and then that value gets bigger and bigger (2 meters for the first flap, 3 for the second, etc), and, as your dinosaur gets thrusted up with each flap, it loses stamina, at the same time as your dinosaur flaps. Ptera has a total of 10 flaps before losing stamina.
(Ex: i hold space for 5 seconds, my ptera flaps twice, i ascend roughly 5 meters in total, and lose 20% of my stamina)

Descending

When descending, your pteranodon closes its wings like in the image to go down, and gain momentum.
This momentum can be carried upwards, where your ptera will NOT flap its wings to go up (Not until there is no more momentum).
(You can gain stamina in the descending state.)
You can combine this with the ascending motion to replicate many different types of flight, and even manouvers.
(ex: flying like a swift or sparrow, by repeatedly ascending and descending to gain more and more momentum for when it is needed)

Soaring
Soaring should let you gain stamina, even if it is to a very minimal level. We've already seen air currents in dmIV's channel, where they move the ptera upwards. Perhaps these could also boost the stamina gain, as long as the player is IN them.

TL;DR: Make flying more interactive and mechanically complex, as it would allow for many different styles of flying and consequently create a higher skill ceiling, while also not feeling like flying a plane or a drone.

vague bay
#

Suggestion: Make it so it shows which dino is saved to which server so if anyone forgets they dont have to go through server to server to find out where it is. I circled a good spot where you could put the dino for that specific server.

maiden mountain
#

Once again back, the diet system (imo) needs work. To have three diet options as a stego is nuts, one spawning mainly near swamp while the other is north west is even crazier. Id rather stick with one and wait.

Allow some of those plants to do it for you, but with less gains, do it right and next thing you know people have a better diet but the percentage of diet food is falling faster than hunger, so naturally, you want to keep it up.

sonic plank
#

Suggestion: Models need a slight tweek.

After playing the game for a little while and also seeing others play, I just can't overlook the fact that Utah and Carnos tails are just way too floppy. If you could give their tails a little bit more stability to them and make them more rigid it would look 10x better when you are playing them. Running around and seeing a tail wobble around in my face really ruins the gameplay for me as it makes them look like they are made out of rubber and its quite irritating.

normal peak
#

Just wanted so say thank you for listening to us and making the night vision look so much better. Hope it is out soon.

somber terrace
#

Night vision radius for carnivores should be higher across the board compared to some big herbivores, little herbivores should have the maximal size in terms of night vision radius. Other than that the new effect looks alot tamer and similar to legacy's NV which i like.

stiff veldt
#

Here’s what NV should be for the current Dino’s ingame from poor, average, good, amazing

Utah: average
Tenanto: good
Dryo: amazing
Hypsi: average
Carno: poor
Stego: poor
Ptera: average on land, amazing when flying
Deino: good
Pachy: average

open shell
#

New NV looks much better good job you guys

hearty heart
#

If you release the better NV before U6 (because I think you should, since the community wants it now), bring with it optimization of the game too please. When I'm with like 10 people, the game just starts lagging like crazy, going to like 2 or 5 fps with 130+ ping and I ask to my teammates if they are lagging too and they say "yes". Its ridiculous to play with that. So please consider doing an optimization to the game :(. Its really needed.

celest coral
#

Optimize the game, al I'm gonna ask for at this point.

mortal marlin
#

just saw draft of the new nv:
please, god do not give us just a lower contrast version of legacy night vision. because that's all it is. no one asked for legacy night vision back, with a hard cutoff of vision that's just like a weird unnatural flashlight around your character. that's all it is.

just because it's 'better for light sensitivity' doesn't mean it's good. the new version is hard to navigate with and super muddy. that isn't scary, that's just frustrating. night shouldn't just give you a reason to log off the server or lay down and watch YouTube for 30 minutes.

vocal trellis
#

My feedback is short n sweet here. Give us the option to chose our audio output. I want to let youtube play for my husband on one screen/set of speakers, while the game audio goes to my headset.

left stratus
#

ass riding is a boring mechanic and I am glad that Evrima doesn't abuse it ❤️

sick juniper
#

The new night vision looks great. It's visually appealing, and video friendly. It takes the best parts of both legacy's and our current night vision, making it vastly superior to all previous versions of nv. Overall this is nearly exactly what I thought night vision should be like. Once the eye light reflection/glow is back in it will be perfect.

lunar mantle
golden wraith
#

I want to drop in and say that the new night vision looks much better than the current one, especially now that it's easy on the eye and you can actually see something. It gives off such a horror feeling at times and is a good upgraded version of the legacy one. Thanks for listening and changing it completely!

arctic gyro
#

Please in the name of Odin and all the Gods add a SERVER RESET TIMER.

gleaming rapids
#

Ngl idk how many people have recommended this but we need The Isle Vc. Imagine just chilling and you hear haws music from the water as a Croc just pops outta nowhere. Imo I think this would be a really good feature and might make the game more popular aswell

patent edge
#

The new NV looks incredible.

Very comfy on the eyes, but with horror movie vibes

plain bolt
#

The game needs an optimization please!!TI_Succ TI_Succ 😭

cunning marten
#

Let humans pet Hypsis. That is all.

zenith goblet
#

(after watching last nights stream)
I feel like ya'll don't get it enough, so GOOD JOB. The environment looks so much more realistic, the fog adds a beautiful atmosphere and the new night vision is looking significantly better. The foliage is gorgeous, the preview map layout looks so much better than what we have currently, and from human perspective, the dinosaurs are terrifying (a good thing). Dondi's sneak peak of what's to come gives so much more hope and excitement for the future of the game. It's just a shame we can't see the true beauty with anti-gamma on. Please consider doing more dev streams so people have something to get excited about once in a while and so that we can see more of the process and hard work involved into creating EVRIMA.

fathom silo
#

So how about we have diverce night vision, for example most dinosaurs and reptiles should have average vision but nothing spectacular those being- utah,dryo,pachy and deino, but some would have a bit better vision or lets say advanced not quite nocturnal but close those being - hypsy and ptera, and then we have the very bad at night the ones which need glasses- stego and carno, due to their status as kings at the moment a bad night vision will replace them during the night with other playables.

carmine wren
#

please optimize the game cuz its impossible to play atm feels like i m back to 2003 playing games at 10 fps

frail dome
#

I just wanted to say that, while the game development has been slow, the game looks amazing. The animations are amazing and flow so well, and the foliage is beautiful. The graphics are a bit icky, but I am sure that it will improve within a few updates! The new NV you guys showcased is amazing as well, and looks much better than legacy's. Thank you to the devs who have brought this game to life. You deserve so much more appreciation.

However, some suggestions. Show us (the public) things before releasing them. Don't show too much, but do show a little bit more gameplay, pictures, animations and mechanics. If you're gonna announce new mechanics that can change and help something (or do the opposite), show us what it looks like, or, if that's not possible, tell us in a detailed way what it might do for the game. Things like that can help better feedback (I think...). But, I think we've been fed enough from the stream, and don't need anymore until next phase 3.

This is all I wanted to say, the game is amazing right now, even though it's not perfect. You devs are amazing, keep it up, never give up!

warm nest
#

Hide nametags when pressing F10 to hide HUD please 🙂

last garnet
#

New NV looks great! I think it's a lot better than the current one. It's easier for my eyes and more natural looking. When the old NV is replaced with the new one I'm able to start playing the game again 🙂

violet hollow
#

Just a quick idea I wanted to throw out there it would be neat if when Barry or sucho somes out that they would have a water sense similar too deino but only when they dip their nose in the water so that they can easily locate elite fish and give them some defense from deinos when fishing.

devout plover
#

New NV looks amazing, but I do have one suggestion which only applies to semi-aquatics:

Keep the white outlines only underwater to highlight geometry, and even then, lower their opacity so they are not so bright. Just enough to faintly see. Fishing at night has always been an awful experience even prior to the darker nights, where you'd have to crawl along the bottom of the water and stare up to see fish silhouetted against the top of the water. It just felt super clunky and weird.

Otherwise you'd be biting blindly at the blue rings in the water unbeknownst if it's a fish or a fully grown deino in the dark.

Which is why the outlines have been an absolute godsend underwater at night, giving you a general idea of what you're looking at in the darkness. It's not as disgusting to look at as all of the highlighted foliage on the surface either due to the underwater landscape being fairly barren.

https://media.discordapp.net/attachments/178687458832154624/1017669653188841503/unknown.png?width=719&height=569

https://media.discordapp.net/attachments/178687458832154624/1017669687825420328/unknown.png?width=472&height=569

deep cloud
#

bumping this up

unreal kernel
#

Remove Utahs Pounce Priority. i never understood why utah can pounce and latch onto a carno while its charging at them, and how they can pounce when a pachy heatbutts them. It just doesnt make sense, doing this will make it so they wont have to nerf bleed because it would be harder to do now. And its just better for the game honestly.

native karma
#

Hi, is there a chance to nametags to be more sutil? sometimes they kill the good views. I'td be good to see the dinos next to you and not so much the nametags

hard elbow
#

I apologize if this has already been mentioned or talked about, but I think it'd be interesting to add an antidote mechanic to herbivore diets.

I was watching a documentary mentioning some herbivorous dinosaurs possibly having to acquire antidotes (special plants, minerals, charcoal) to negate toxins in the local plant food sources. I think this would be a nice addition to the herbivore gameplay loop in Evrima if there were rewards for doing so. For example, maybe some food sources could contain a higher quantity of nutrients, or unique effects, but at the cost of side effects that must be cured with these antidotes.

sweet moss
#

Maybe be able to see “%” on Health

tender tapir
#

Ik update 6 is close so maybe this could come in the QOL but could we have more fractures and sickness. When I say fractures I mean a possible punishment like how a carno rams something larger than itself it’s takes damage but instead maybe it gets a broken horn or when a Utah pounces something it has a low chance of getting a broken claw or tooth other dinos that could have this kinda thing is stegos with their thag, pachys head and pteras wing. The sickness part would just come naturally over time but you could catch them more common in larger groups / herds or if you spent a lot of time near mud the sickness would be bad but not life threatening but maybe some could be but it would be very rare to catch them some examples are, common cold, vomiting virus(idk the name) and infections these could also be cured with salt lick giving them more use edit: idk if these are planned or not so if they are then I just wasted time typing all this)

livid nymph
#

Not a fan of this circle of light with nv, just makes it less enjoyable causing people to sit in bushes or log out waiting for day, night would be so much better if they just made it a bit darker and had it look like moonlight lighting up everywhere, including the ground

tough heart
#

i think it would be cool if dinosaurs could get a tail fracture when getting hit by a pachy ram in the tail, maybe it could reduce turn radius or something like that

robust epoch
#

Make 200 slot server pls

vast bobcat
#

Once again we have a circle of light, a spotlight if you will, of NV. Idc how much better it looks, in practice, it looks so bad. How a raptor can only see 10 feet in front of its face at night is absolutely beyond me.

twilit junco
#

Ik this is not relevant for the current build but when it comes, humans using iron sights should not get a zoom (Maybe a 1.2-1.5x but nothing major for ironsights).

As for scopes, it would be cool if the scopes were more like this https://i.ytimg.com/vi/rilWuZy8-tw/maxresdefault.jpg
With 2 different renders, one to zoom inside the scope and the other for everything else to stay the same with a little blur. I've heard this can be a lot more taxing on systems so if that's really the case then I understand not doing it, but nonetheless, would be really cool too have.
Realistic/harder aiming helps with the horror feeling and just another thing to make guns a bit more balanced against the dinos. The difficulty of hitting a dino running around (especially in crucial spots like the head) is increased, which in return also increases the horror in combat situations and makes them feel more immersive.

upper orchid
#

Whatever you do with the night vision please do not remove the outlines, I think the outlines are awesome. In one video, I think by Kav I could see that the outlines were still there but rather faint, it would be nice if they were a taaaad stronger but other than that its cool.

I personally liked it before the change but this night vision isnt bad either, a bit close to legacy. I honestly really just liked the outline variant, but everyone else seems happy and i dont dislike it so its good!

muted cedar
#

I’m loving the new NV from Dondi’s stream. I absolutely love the daytime fog, new lake, new foliage, and the weather as well. The game with the fog looks horrifying to play and that’s exactly how it should be. It feels more immersive with the weather now and foliage, like I’m actually in the game. Seriously, good job devs.

lunar mantle
#

I've noticed that the movement feels a little robotic when changing direction via keys. Both from an inside and outside perspective. I'm not sure if that's to help players predict or discern other players' movements or if it's a limitation of the software, but it would look and feel great for all the animations to have transitional animations, or maybe procedural animations based on input. The "Advanced Locomotion System V4" for Unreal 4.14 - 4.26 makes it look easy, and it's probably difficult to implement onto all the dinosaurs, but I feel like you could adapt it well and it would make all the movements all the more fluid for HOPEFULLY not too much performance.

It would also improve the feeling when playing on gamepad!

Link: https://www.youtube.com/watch?v=ru1--3wP-F8

Well, as the saying goes, "If you love something, set it free"...So I did. Please enjoy the biggest update yet :)

Store Page - https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1

Discord - https://discord.gg/wYYMHFu

Music - https://soundcloud.com/popeska/i-believe-2

▶ Play video
distant sedge
#

As a long term Deinosuchus player, i have some critiques i think should be tweaked to either balance or fix the creature. Deino is in a weird, boring place in my opinion at the moment because it only has narrow back and fourth waterways to traverse and is limited by (what i consider) unfit terrain for the creature. Deino is fun to play at times and id go as far as to consider it OP at the moment, but its still boring in most other regards.

Theres no ponds or small lakes to take claim of and that forces you to unwillingly run into danger of other deinos which isnt fun and shoudnt be a common interaction. The trade for their safety of these lakes would be traversing across exposed landscapes, but they should only be enough to support a single family of deinos before they are totally depleted, so we dont have another south pond incident.

I also believe that the carnivore diet system should be tweaked to support whatever the majority of players on the server are using, that way you can fill your diet without having to worry about tracking and killing a creature that may not even be present on the server. I mean why is ptera even an option on the Deinos diet list.

I also want to discuss cannibalism and how it is unfit for a game like this. Yes crocodilians have been seen doing this in the wild, but it is not done without a specified reason. Whether that be because extreme starvation or territorial disputes, there is usually a reason for crocodilians to have any form of fighting. The Isle should not totally discard cannibalism, but should instead steer it in a direction thats only useful for dire situations. Deinosuchus has a horrible issue with Cannibals because theres nowhere to flee and fights devolve into who left-clicked first. Players will often just act cool until you turn your back and that isnt fun for gameplay. However it may be, cannibals should be deterred from eating other adults, but should be rewarded by eating newborns, so grown deinos dont suddenly die

odd berry
#

Please give humans the ability to have proximity chat. I would love to sneak up on someone and hear their reaction. With this ofc give the options to mute someone. Idk i think it would create a lot of unique experiences. Imagine hearing something coming up behind you and having to hold your breath hoping itll pass lmao

devout plover
#

Hypsi is in sore need of a better camera. It's a small, fragile animal that can die in one hit, yet half the time it can't see over the grass in front of it. Its maximum view distance feels like it's being held back at a halfway point imo, give the poor thing better fov so people can actually play it as something other than a throwaway animal.

Alternatively, make its spray actually useful. Perhaps give it two variations? A close range "shotgun" spray that functions like an aoe cone if you tap the spray button, then keep the "long range" snipe if you hold it? Currently there's no point in spitting at anything because it forces you to come to a complete halt as you attempt to aim at something likely right on your tail. If you didn't have to aim at super close range it might be a bit more useful at its intended purpose: Blinding predators and allowing the hypsi a chance to escape.

crude lance
#

Footsteps need to be louder it’s either not in the game yet or rlly hard for other players to hear footsteps from really anything especially Utah or smaller

native silo
#

Thanks for your hard work. I would like to suggest Cerato as the next dinosaur to finish after Troodon and Beipi, we kind of need another large land-based predator, we've been stuck with Carno for 2 years.

solar bridge
#

Im the positivity fairy! I think the game is coming along really well. I love the new take on night vision that was previewed. Its much easier on the eyes and i believe itll make the game much scarier. I also really enjoy the low visibility for humans as it is realistic and very well done. The dino models are also very gorgeous and you can see the really hard work put into creating their sounds and animations. Each creature is very well thought out and i enjoy the uniqueness the evrima version has feom the legacy version. I first started playing in 2020 and when evrima came out i really saw the potential for an amazing recode of the game. The game has grogeous and im really excited to see how far you go with your new creatures and all future mechanics amd maps. Well done devs because the work youve done, i personally, find amazing! Keep up the great work 🙂

fluid delta
#

Please revert the new NV to what it was shown in the stream =c Why did ya'll make it more black and white and decrease the range by a little.. =C (From the stresstest servers, it changed earlier today than what it was in the stream and the first stresstest test) It looks worse imo..
I dont know if its cause of the anti gamma mechanic, but pls =c

tender tapir
#

To be able to friend people on steam in game like legacy. Also the option to hide ur fps in the top right of ur screen

turbid goblet
#

Maybe add this plant called Sumac as a food for certain herbivores but poisonous to others. Could be great cover for very small herbivores like Hypsilophodon. They tend to be found in large clusters.

hot charm
#

Birds and Crocodiles have a complimentary relationship in real life where birds clean the teeth of crocodiles which helps prevent infection for the croc and in turn, feeds the bird.

I feel like this general idea of a complimentary relationship between Ptera and Deino should be added. (Not cleaning their teeth, but semi relying on each other)

Ptera already has to rely on the 0.01% chance that a Deino will be nice/dumb enough to leave an Elite Fish around that a Ptera can eat for their diet as well as hope that Deino aren’t stalking around near frogs, meanwhile Deino has nearly everything under the sun in their diet with more than enough ability to kill every other Dino in the current roster with only Stego as a challenge.

I feel like Deino should have one nutrient changed to Schooling Fish so that Ptera and Deino can have a reason to help each other (since Ptera already has to rely on Deino for Elite Fish anyways and Deino only leave them out as traps)

muted trellis
#

Back in the screenshots of the whole introducing the color system for dinos, they had blue accent male marks for the stegos.. I think that bright male blue should be brought back because it honestly was the coolest looking thing ever when paired with black and not only that but blue can go with almost any other color :)

flint violet
#

NV Outlines:

Stupid quick, stupid simple. It’d be nice if those of us who like the lines could have a potential toggle to use to enable subtle outlines even if there’s no outlines by default.

sudden void
#

You know what I've been thinking for weeks, what would add peace and environment to the game would be to put 2 or 3 AI titanosaurs as fillers walking around in the grasslands and see, how beautiful it would be.TI_Gasp

civic spade
#

i love the isle;)

stone hull
#

most male skins have the detail colour on multipe areas of the body, I would like too suggest that players can choose which areas show detail colours on their skins, for example male pachy has detail colour on its head, back and tail so could we potentially get tick boxes and choose which ones show E.g only show detail colour on the tail. Im not brilliant with wording but hopefully you can see what I mean.

vapid hollow
#

Give humans a flashlight that has 2 functions, 1 is a range of 20m of narrow light and 2nd is 10m of wide spread light

polar carbon
woven otter
#

Two problems I faced:

  • on the one hand, it's the first time I've played a pachy for 3 days and I still have problems when I want to eat Oranges. Indeed, my dino eats well but satiety and nutrients hardly increase!! or not at all!! Which means that I have to try to eat oranges for 15 minutes to only have some percentage of gain...

  • The other problem is at night... Not to mention the fact that the sun sets at 3 p.m. in the game and it starts to get dark at 5 p.m. (I don't know if we're in the poles for that. ..), the night lasts far too long and the night vision is not efficient enough to see anything! Every time I log in it's dark. I think it's a brake to accreciate the game. When I play I want to see what I'm doing and where I am. Especially since the game is beautiful, beautiful colors, graphics, landscapes and that we can now modify our skins, I want to see that all the time!. So it's annoying to have installed this system where you can hardly see anything at night. It was better before. We really need to improve this system so that we can see better at night and ESPECIALLY that it lasts less time.

lusty wave
#

I absolutely looove the sounds of this game, distant dino calls are absolutely amazing, as well as the ambient noises! I just wish there would be.. more?
I swear I remember that at one point there was more ambient sounds, like birds singing, now the game is almost soundless at some places (NW for example with no players is just so very quiet)
Also would be neat to have option to select how ofter then music plays? I love the music too, but wish it would be more frequent, too! ^^

jagged geode
#

BRANCH: EVRIMA

ADMIN REALATED

FEEDBACK:

Admin names
When someone dies their name gets stuck on the body meaning their new body has no tag.
This can be quite difficult to figure out who the players are. Hopefully this is something that can be fixed.
Until the body is cleaned up and even then it can take quite some time until someone gets their name tag back on their current character.

AI COMPIES
I have noticed that compi AI did not spawn on the dead bodies that still have a name tag on them.
The bodies where there for ages until they finally de spawned . They had been killed by other players so they had not been slayed but compi's did not spawn even if players had left the area. Maybe this is useful information.

SUGGESTIONS

FEATURE: ADMIN RELATED

1 ) Having no global can be hard on admins too. If people need help they have no way of telling you if they are not in your discord.

2 ) Add possibility to make the body de spawn time less to 0.
People also are looking into just learning how to fight.
I'm currently hosting a small server where people can practice but cleaning up the bodies is a pain and makes the server crash when u can't keep up.

OR Make a deathmatch map where u do have the de spawn option to set it to 0 or 1 second.

NOTE if there is already an option to do that please let me know the code to put in the file ( gportal does not show it )

CHARACTER

FEATURE SKINS

I know that some color swaps shouldn't maybe be added and i'm only one person ofcourse
But i would love more blue's into carnivores! It would be quite cute if we could make a replica of raptor Blue ♥
I'm sure more people would agree 😄

I hope this helps
Much Love Miyu

austere birch
main sleet
#

The new NV showcased on stream looks nice. Far better than the one currently in game. It feels far more real while also being a lot easier on the eyes and less likley to cause headaches.

10/10

cursive kiln
#

How about adding FSR at some point?
It always helps a ton in games. Red Dead Redemption and Animalia are examples, they added it as an option and it increases the fps drastically, not to mention the quality it gives to the graphics.
DLSS is great but only works for higherish graphic cards.

flint violet
#

Stress Test Nightvision:

It's another shorter one. During patch 0.9.91.03 nightvision had incredibly subtle outlines, slight color, texture, and seemed to be a decent bit brighter. While I don't speak for everybody, it seems that people prefer this style of nightvision compared to the one in patch 0.9.91.05, which had less saturation, was darker, has no outlines, etc.

As a compromise, I hope to see the saturation, subtle outlining, and texture from patch .03 being combined with with more subtle lighting of .05's patch.

Either way, it's a huge improvement. Bravo.

ancient plover
#

Last thing the new nightvis needs is the glowing eyes

tender tapir
#

Unstuck button that tps you 20 meters but only works if you wait 1 min

stiff veldt
#

This might be a nitpick of mine but I don’t see the point of losing sight of group member name tags after a distance. I’m fine with the no talking after a distance cause that’s reasonable. But I think allowing us to see group members across the map would be very helpful

This could also bring back the player option menu in order to invite friends quicker and find them easier. I just don’t see the reason to keep this away when we can already see the nest site from miles away. So why not name tags?

native maple
#

Why nest? There’s no motivator. You get a weird hybrid blotch skin, and it’s a lot of work for the parents to keep all diets full. It’s better to just spawn. You know what you do? 25% growth bonus! That’s all it would take. People would be nesting their friends and eggs would be more sought after if they knew that there would be an actual upside to nesting. I understand having full diets for hatchlings, but just add a 25% default growth bonus overall if ur nested.

ancient plover
#

Give dryo a "detect" ability. Like a meerkat when it stands up and looks for danger. (Maybe even instead of burrowing?)

brave crest
#

give herrera an ability (if not just a resistance to) to counter fall damage

as a creature that will be jumping off of trees, cliff and very tall structures it might be smart for herrera to have an ability

when animals like squirrels, pine martens, cats , etc jump for a tall area, be it a roof or a tree branch if they miss their jump, what they do is they spread out their body almost like they create a parachute and slow their fall

(this is how squirrels can survive falls of 100+ feet onto solid concrete with minimal damage)

I suspect that pteranodon will be on herrera's diet and with that, theres going to be a lot of jumping out of trees to snipe them mid air and then painfully going crunch on the ground

if not an ability to reduce fall damage, a resistance would help but upon landing, herrera could do one of those tactical rolls and get back on its feet, think it'd be cool and if it works for a hyper intelligent ape then it might work for a reptile

white turtle
#

I feel like PT should be able to grab small animals ex (rabbits. Hypsies. Small crocs ) ETC

fast valley
#

It was a good try but please bring back the old night vision, it's just so much better and SCARIER. It didn't need to be changed. This night vision is just annoying.

tough heart
#

ptera should be able to climb around, up and down the tree/cliff it is latched onto

pallid finch
#

A smattering of random QOL suggestions based off of feedback I read in this channel:

  1. implement the old nightvision for aquatic animals when they are under water, as in @devout plover's suggestion, but make it a setting that is by default OFF. Players can choose to enable it if they'd like to help see things under water at night, but are not forced into it if they have photosensitivity issues. Ideally, this should be paired with general photosensitivity accessibility features, including a confirmation box, eg "This feature may affect individuals with photosensitivity. Are you sure you want to enable [graphic setting name here]?" to prevent accidental toggling of the feature.

  2. An addition to @jagged geode's admin related QOL features: since global chat has been disabled, allow a whisper to admin feature. this could be used with the command structure: /adminwhisper [message you want to send]. The message would be sent to any online admins in the server, who see the message in a different color from regular text, and a format like: "Adminwhisper [Player Name Here ( Steam ID if desired)]: [message sent to admin]". Admins can then respond using the same command, using -[playername] to send a return message to the player and communicate. After the first message, the command remembers which player the admin is talking to, and the -[playername] option can be omitted in further chats until switching to a different player. This would allow admins to communicate with and assist their players anywhere on the server.

  3. The unstuck button by @tender tapir. If implemented, the unstuck command should teleport players forward 20 meters, but set you to 10% HP to prevent abuse. The command should have a cooldown of 1 hour. This will help players get more immediate help if they get stuck, while making it extremely bad to abuse during combat. Finally, this could even be implemented with a combat timer (cannot use if damage taken from attack recently)

warm nest
#

Steg nutrient being moved for deino. There's no reason to attack them as we can just eat fish instead, why risk it?

scarlet igloo
kind kettle
#

this night vision is MUCH better but I think the older night vision (after some tweaks so it doesn't hurt peoples eyes) could be cool for something that has echo location or for humans in some way

orchid folio
teal badge
#

Bring back being able to swallow meat chunks and small dinos while moving. Having to to stop moving just to eat something super small is just annoying. It also makes it so if you snag a meat chunk or small body from a large group or a bigger dino and try to eat it while running away you just stop in your tracks and give the dino you successfully stole from time to hit you. If running and swallowing food is too much at least allow us to trot and swallow food.

tardy valley
#

Not sure if this has been suggested already, but I think there may be a way to keep the current (public) night-vision. Keep what you are working on now, it is near enough perfect. But for certain animals (e.g. small carnivores/herbivores. Or even juveniles) make it so that the outlines from the current NV are in the far distance but not as prominent as before. It would make for much more enjoyable night-time hunting. Seeing something in the corner of your eye as it scurries through the distant foliage.

I really hope this makes sense to everyone reading. I have been thinking about this ever since we first saw Dondi's stream.

kindred narwhal
#

More players on one server

main sleet
#

For the new night vision, make the glowing eyes light dependent.

If there is a light source to reflect (such as human lighting or torches), they glow like irl animals eyes do when reflecting light. When it's just NV without a light source, their eyes don't glow.

vital shadow
#

Should alternate skins/models become an option for the Dino’s, would love to see something similar to a Sue reconstruction for the rex

jagged geode
worldly bloom
#

Please do an optimization in the game soon

we want to play but the FPS does not exceed 10

pleaseeeeeeeeeeeeeeeeee:TI_Succ 😭 🥺

shadow aurora
#

Add a small chance to get a boost (growth boost) or attack bonus or health bonus if u get nested in by parents with perfect diet.

If you take perfect care of your nest (temperature for example), it increases the chance slightly?

lucid venture
#

https://youtube.com/shorts/j3Q4QW59z5s?feature=share I hope this the plan for the sucho's courtship animation this would be so cute

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kind kettle
#

please keep cerato with the round eyes like on the render, do not take time out of your day to make the eyes worse like carno, looks bad and slit eyes give no advantage to anything about 3 feet tall

untold maple
ancient plover
#

PTERANODON PATTERNS

Let Pteranodon's face remain darker even when it reaches adulthood, it looks very very good on the smaller juvies.

river current
#

Fix Lag make the game optimized.
My brother and I cannot even Play the game despite having average Gaming PCs.

vagrant hound
#

Bump

neon pewter
#

My Opinion the map is just not fun to play. The map in update 2 was very good and fun to play, many exiting spots beautiful swamps and more unique spots to explore. Bring it back TI_DeinoOWO

prime pollen
#

When you kill your own species and don't need it for diet (herbies killing herbies) you get a nasty, permanent debuff.

tender tapir
#

Instead of herbis picking up a small amount of plants why not for stuff like MA, oranges, mango and sumac they pick up an entire branch

ancient plover
#

Firstly, I want to say thank you for the development you've done so far devs. Secondly my suggestion is: pease may you nerf the Stego's tail attack? As a utah, one swipe from its tail and you are dead and the range of its hit box reaches is a lot further than it should. Thank you 🙂

twilit haven
#

Its been nearly 3 years , and still to this day in a fight a lot of people get 4 fps max

foggy wyvern
#

Might look cool as a pattern option

tribal crown
#

Please fix the growth rate. The fact that you get most of your weight at the last 10% of your growth makes no sense and isn't balanced at all. It should be smooth, linear. Maybe have a starting weight and a max weight and use the growth percentage to determine where your weight in between those.

Example:

Starting weight: 100kg
Max weight: 500kg

Current growth: 50%

Formula: ((Max Weight - Starting Weight) * (Current growth * 0.01)) + Starting Weight
Result: ((500 - 100) * (50 * 0.01)) + 100 = 300kg

calm vapor
#

Make Herbivores get sick when they hang around corpses. This will prevent corpse camping by Herbivores and encourage migration.

hot spear
#

Give herbivores so type of penalty for killing those of the same species, Wold make more realism and prevent stego/carno mega packs

hot holly
#

One message removed from a suspended account.

fierce atlas
#

I wish we could pick up our hatchies and juvies and carry them 🥰

civic canyon
#

I don't know if it's for troodon or dilo venom to be hallucinogenic and what is planned for it but it would be cool that you experience real nightmares while on the influence of it.
Like creepy white eyed shadows popping out of bushes, a deformed gloomy version of the environment (like maybe trees being covered in blood or organic things, seeing things that aren't here like AI running away as we chase them, dinos from the same specie that look like another one), maybe even horrific dino calls or whispers (for humans) letting the player be like "did you hear it ?" and no poisonned ones be like "what the no?", playing on sounds so you think you are followed but you are not, hearing footsteps but there is no one. Maybe colors alienations (but ok with photosensitive people) could be a thing too.
I don't know if or how it could be technically possible but here are some ideas i was exploring.

pallid vigil
#

Love the game, but its really frustrating when you log on as a dino you are already starving. Wish they would maybe make it halfway hungry but still time to get to food.

tender tapir
#

When nesting maybe your food and water go down much slower? Irl some parents don’t leave the eggs/ nest and when I was playing I left to get food and one of the baby’s killed all the others. Maybe this could only work at nesting grounds so they have more of a use

robust badge
#

maybe have blood on your face for carnivores and tail/horns for herbivores release some sort of scent predators can track you with until you wash it off by drinking or swimming or the blood dries and flakes off overtime. this might be a better counter to indiscriminate sport killing than some artificial debuff and its fairly realistic, most animals in the wild will try to clean themselves after eating or fighting off/killing something so the blood doesn't draw in something dangerous.

left lotus
#

Would like to see this run make a return if possible. The one shown off in recent streams looks a bit awkward to me TI_AlloPopcorn

radiant anvil
slow peak
#

just a funny little thing i thought of. It'd be cool if small dinosaurs that are able to reach the top of buildings, like ptera, hypsi, utah, dryo, etc., recieved some sort of small buff from resting on a solar panel, maybe slightly quicker stamina regen or something, because the animal is resting in the heat. im not sure how realistic this is, but what i do know is that it would be funny.

kindred narwhal
#

Pindown ability for TRex on smaller dinosaurs (Throw them on the ground and break their neck --> oneshot)

copper pond
#

Was wondering if there is the possibility of Titanoboa? Would be really cool to slither around in the jungle, maybe climb trees? maybe be vulnerable for a bit after swallowing? Also! it would be cool if Deinos and the Titanoboa would have to bask in the sun for a bit because they are cold-blooded. Forces Deinos out of the water to regulate their body temperature. Also history says Titanoboas also spends time in water, maybe allows Titanoboas to slither in the marshy lands? this is just an idea, i know yall are already busy, keep up the great work.

twilit junco
#

Yeah the idea of Deinos basking would be cool. Maybe make it so one of the deinos diet bars (or some sort of buff, regen, etc) is tied to basking for a long time in the sun.

cobalt quarry
#

the new night vision is a lot easier on the eyes and brings back the horror element that existed in legacy. this was a step in the right direction for the vibe and overall health of the players. seeing the previous night vision idea make a comeback in a more refined way for humans, as an option for seeing in the dark, would be great

vital shadow
#

Some text next to a selected server displaying the creature you have on said server as well as the progression of the creatures growth

ornate willow
#

Love the new night vision

hard elbow
#

Better on the eyes, but I can't help but feel the intensity should be a lot greater? I think being stuck in night vision for each night cycle warrants letting us see details in the area around us, not just "allowing us to see" if that makes sense. The effect is quite foggy, put it that way.

robust badge
#

as others are saying the new night vision is excellent, but keep the outline night vision in your back pocket and refine it for human tactical gear, even keep the ability to spot things in bushes with it just make it considerably rarer than say a flashlight or more expensive to requisition from your employers in apollo.

devout plover
night bolt
#

I love how the new nv is visible with color and yet still have the nighttime experience for the animals, I can't wait too see how it will differ for nocturnal specimens, and how spooky it will be for humans TI_DangerRex

hallow cliff
#

Yay, the night vision looks amazing, and my frames are up - perhaps from removing the duckweed? I don't, but I love these improvements. THANK YOU!!

candid umbra
#

The new night vision is great, don't get me wrong. But why is it already night time at 8 PM? I feel like day time should be at least twice as long as night time.

civic canyon
#

Carnotaurus actually are kind of hard to deal with their hunger. (Raptors are fine).
With that fast drop, it maintains carnos hungry so they don't megapack easily and it regulates the population quite good but i feel like you can't allow you to nest with that need of meat everytime so i think it amputate a bit of their gameplay ?

A thing i noticed while playing raptor and carnos is that their hunger drop even while eating. It makes things weird like being eating and seeing our hunger bar drop a bit even so. Maybe while eating, the hunger should stop dropping and freeze until we finish our meal ?

fluid halo
#

Baby Utahs pounce should not do insane amounts of bleed, it's a joke at this point. The amount of Juve carnos or fresh spawn carnos I have lost just because they can latch on

carmine wren
#

Good job on the new NV, looks much better now!

exotic bone
#

New NV is a massive improvement and ty for listening to the community. This was needed and makes the game fun to play at night time once more

mint rampart
#

Grouping System
So there is a little problem for solo players. (In that i mean, players that don't join the game with rl friends) The game is a little bit frustrating for someone playing alone, if they don't find a random pack of their species quickly they have a hard time to defend themselves and survive, and even then there is still cannibalism. If my friends don't have time to play with me, i barely ever play, because its just not fun and basically a series of unfair deaths.

So i was thinking of a way to help those "solo" players, find a pack quickly, besides the often suggested "bring back global chat".

  1. There is the nesting button right? Why not make a grouping button too? Where people can find each other (maybe even spawn close to each other) and then start their journey together. Yes sure, you can use discord servers for that. But i think the game should mostly be playable without the communities efforts creating additional platforms outside the game.

  2. Maybe there could be a waitingroom, if the waiting list is implemented for servers, this would be a wonderful way to enhance that. Throw players on the waitlist into a textbased "chatroom" they can find groups while waiting, look at available eggs or just chat and then drop in together once it's their turn to join the server.

desert jacinth
#

playing dieno at night is a nightmare now, dienos are scared of water now lol

small egret
#

I would like to suggest a few things I think would improve gameplay:

  • Please fix feed boxes for dead animals/players and plants. It is so, so very frustrating to have to struggle to eat something that no animal in RL would struggle with because they can see exactly where their food is and just eat it. And when survival depends on filling up and getting yourself hidden again, time is truly essential. We need to be able to do the same and eat as simply as eating is in RL. Myself and many players I talk to feel like we are more often running into bugs with being able to eat, or we look like we're eating to ourselves but our food isn't filling up (and other plays do not see us eating). Please make the "hit boxes" (I don't know if these are the right terms) for plants bigger, too. It's crazy I have to put myself in exactly one tiny, tiny position to be able to eat and I have to struggle to find it.
  • Please bring back an hour-long day so we can enjoy scenery more. (but also thank you for the new NV which is better than the outline type). However a longer day is more pleasant to play in, and its crazy we already need to enable NV by 17:00 in game time because it gets SO dark, and stays that way until almost 7 am in-game time (around 5 it starts to brighten but at 6 everything suddenly gets very dark again!). I think this will especially be important when weather is implemented; if it is too dark too much this discourages most players. Also, deinos need night vision underwater.
  • If players spend time building a nest but no one hatches, can you make it so we can log off and one of us logs back in our nest spawns back with us? I'm not sure if this would be easy to implement, but I think it would be nice.
  • I want to second the idea of having server info available in our player menus, so I know if staying on a server is worth it or not. Even if its just number of players and nothing else, it would be really nice!

Thank you and know that I appreciate your hard work!

vernal cosmos
#

Aaaah still no performance update. I swear if this goes on i want my money back. Its been so long and the performance is still just the worst!!! I dont get how performance cant just be the top priority?

Rtx 2070, ryzen 7 2700x, 16GB ram, b450 motherboard for the ones who wanna know my specs

blissful wyvern
#

New Night Vision is really good : **efficient **, not bad looking (shades of greys and faded colours) and VA panel friendly.
And the night is anti-gamma as well. Even if it's not final, congrats.

*I can't speak for deino players unfortunately tho. *

high crag
#

I like this new night vision but think it should be a little brighter on screen

round lichen
#

So far with the new night vision, I'm missing the horror eyes from legacy

lethal tide
#

The night vision greatly improved but what I liked the most was your attitude. The dev team clearly changed their positioning getting back to the community side. You can check on this disc, and even on the hateful reddit, how things changed. It feels happier and excited. Ty for that ♥️

Also, 2 suggestions:

  1. QL: some unfc svs use extra sites to manage dinos you have on their net. Do something similar to the ofc ones, but without sites. Eg, join Sa1 leads to another UI ingame where I chose one from all dinos I already have there or a new one (not duplicated) and then login

  2. For the distant future, create a social need for some dinos. With playful sounds and animations that keep social dinos happy and give buffs

viscid topaz
#

I have a dino suggestion for evrima, i'm not sure if i put it here or not. anyways the dino i think would fit in the game and be fun to play is Gigantophis Gigantophis. A giant snake. as a baby they can eat like fogs, small fish. once it grows it can eat chickens-small dinos than to bigger things as they grow. they could have bad site but can see heat somewhat.

harsh stream
#

make pls the FPS better we dont can fight with 25 fps

hollow bronze
#

Thank you for the new NV! Looks good! :)

devout plover
#

Have the server check if a ptera was latched to a tree upon loading from a crash, if at all possible. I was clinging moments before NA5 went down, loaded back in, and immediately crunched and broke my legs because the game dropped me from the sky while loading.

Something like that could prove absolutely disastrous once full climbing is implemented if there's no protocol to ensure climbing animals don't get slam dunked into the ground if the server goes down.

sullen prawn
#

Add back the outlines during night vision for aquatic creatures when underwater

ancient plover
#

amazing work with night vision ❤️

sage gazelle
#

ah yes, loving the door security cams on our heads. lol the other NV was fine, just needed adjusting, if the Dino's can see this well, i hope that humans will get a craftable motion sensor or something, because the pvp between Dino and human just became 99.99.9% Dino.

lunar mantle
#

If there was a way for the game to detect gamma settings from the video card or display output, maybe you could program a blank screen showing in the case that someone raised their gamma above a certain point, deterring users from raising gamma to gain an unfair advantage and balance things better. And also implement in-game brightness settings in case people NEED the screen brighter, but ultimately destroying any cheating via-gamma adjusting. "you want the black-point raised? how about all the way?"

ancient plover
#

The new Night vision is 100x times better than the previous one. It doesn't gives you headaches, it doesn't gives you epileptic seizures and you can see + gives you good horror-ish vibes.

lament hawk
#

new night vision is lit af

novel cloak
#

I second whinny's opinion, Good job! and really fast response

civic canyon
#

To prevent carnos from being stuck, why not add them a mecanic that allow them to step over dead tree logs and littles rocks by maintaining space bar. It could use stamina to be effective ?

fathom turtle
#

The new NV is way better! Thank you! Would be cool if the range of view would increase a bit tho. BUT thank you for changing it!

manic mica
#

I played today through 2 day and night cycles. I have to say, gj - this is a lot better.
(playing as dryo if knowing that helps at all)

I was getting a small headache from what seems to be a blur effect around the grass when you move around, though?
Is there a setting that could lower or get rid of this? I've seen our dinos seem to have after-images to simulate the motion, those themselves don't seem to be a bother, just this weird grass one. A couple of my friends were having issues with it too.

The light/white flush over the foliage gets a little bright in some instances, kinda making it seem like I turned up my monitor brightness all the way; but that and the grass blur are the only things so far I was having issues with.

I was also expecting to see a photosensitive/epilepsy disclaimer in the loadup, as I was told it was planned - so I would just like to add a reminder that it would be good to have that added.

Ofc, whether or not I have an epileptic response is yet to be seen (I usually have them at night if not immediately triggered), but with the previous iteration I had only looked at it for a few minutes, whereas with this I played for a long while and prolly coulda played longer too - so there's certainly improvement.

frigid moon
#

Hey, I don't know if anyone has addressed this issue before, possibly I'm wrong.
But I would like to ask why the Deino nests are built high like the Carno Nest? Isn't that common with crocodiles or other species that the nest is dug? Would it be possible to incorporate that into the game?
https://i.imgur.com/OXhzsV1.png

woven otter
#

Great for the new update! On the other hand, I don't really agree with the time of day that has been reduced! It's already dark too often and too long in this game!! The best would have been to touch only the night and leave the day as it was. As a reminder, it was dark at 3 p.m. before... I'll see what this update is worth, but honestly daylight saving time seems very low to me now.

somber terrace
candid umbra
#

Okay this carno cannibalism really needs to be looked at. I don't know if it's because they're always low on food, or what it is. But i literally cant grow past 50% on carno, before dying to my own race.

mellow iris
#

I strongly believe this NV enhances the game. GREAT JOB on the rework. Its a step in the right direction however this doesn't mean that it doesn't have any downsides. While this update may have improved the Pteranodon's playability during the night drastically as compared to the previous patch, its counterpart the Deinosuchus unfortunately did not get the same love. I truly believe you guys did not put enough thought into the Pteranodon and Deinosuchus as much as it should have upon their respective releases, especially in its playstyle during the night or gameplay in general. But the main reason as to why the Deino is lacking this patch is simply due to the lack of visibility while playing as a Deino underwater. I think most Isle players can agree that this has been an issue during the past but in this patch it sheds light to the problem further. There are instances where finding your prey even upon killing your prey is nearly impossible to find or to feast. Surfacing as a Deino during the night is what you would expect, nothing needs to be changed here. I also believe that Deinos should be able to eat any fish they wish not just big fish. This would highly benefit young Deinos. As for the Pteranodon, you can now see the surface of the water unlike in the last patch. But I do think it is time that the Pteranodon's stamina is reworked and is given diving animations and maneuvers in the air. By doing this, it would allow the Pteranodon to perhaps hunt for the upcoming Beipisaurus while the maneuvers in air would encourage air dogfights and dodging trees or landmarks. Let's just be honest here, the Pteranodon's stamina is absolute ****. To combat this, I think the Pterandon should be able to regain stamina in small increments whilst its gliding/flying in the air. Lastly, something needs to be done with the Ai. In legacy the Avar ENCOURAGED player interaction and conflict because it made sound, in Evirma the ai don't make any sound.

tender tapir
#

Idk if this is already planned or isn’t but here is some music feedback, idk if you can modify to music so a certain track plays where a large carnivore is near or something to make it spookier or maybe when nesting you get light calm music Cus rn I think the only good time a track comes on is the pvp one sometimes I’ve been hiding in a bush from carnos and the music is making it sound all lovely when realistically some tense and creepy music would fit. Idk if this is possible but if it is plz add it

sterile whale
#

I am not sure if the new night vision is a april fools joke :p ... Or a bug ... But the difference was that i see a grey film in night vision... The trees are bright as hell. the wider away ground is black and in the near ground i see without night vision as much as with it...

jolly quarry
#

We really need Cerato as soon as possible. Troodon and Beipi will be popular for a couple of weeks but then people will drop them. Cerato will be good competition for Carno and Utah and imo bigger animals are better to add if you want to change up gameplay.

crystal sail
#

I just want to say Thank you for all the amazing work!!

cold mulch
#

New night vision is amazing - 10/10 :)

bleak valley
#

had trouble with visual trailing with nvidia dlss turned on, turns out evrima currently has an older version of nvidia dlss, i manually put the latest patch in the install directory and it runs a lot better, might be worth shipping the latest patch of dlss

sick juniper
#

Pounce Improvements
Here is a list of ways I think the pounce mechanic can be improved

  • Bucking needs to be more reliable

  • If the raptor is far heavier than its prey the raptor should be able to kill it instantly with its toe claw.

  • When pinned the prey should be able to struggle and kick off the raptor and.

  • When pounced and being ridden, depending on the weight difference, and number of raptors currently pouncing it, the prey should slow down and use more stamina when sprinting.

  • When bucking, other raptors can't pounce on its prey.

  • The difference between the raptor’s and the prey’s weight should influence stamina consumption when bucking and stamina consumption when being bucked off.

  • Raptors that are juvenile and under should not be able to inflict bleed on anything that’s considerably larger than itself.

granite wing
#

possibly up the steggie growth slightly? its so hard to grow one and your so slooowwwwww. im not talking insane but maybe the 1st 40% could be upped to like 150% growth rate or something

trail wharf
#

Nightvision looks amazing! Some people might disagree but removing night vision from water feels like a great choice, makes camouflage effective in the water again and puts gators back to the snap-at-anything-that-moves gameplay I enjoyed. Also loving the corpse detection fixes!

ancient plover
#

Bring BACK Underwater NV, I cant see AT ALL.

autumn chasm
#

I totally agree with basically everybody: The new night vision is infinitely better than what it was before. Thank you!

flint seal
#

The new night vision looks good.
Eating is still an issue though.
As a pachy I have issues with eating oranges, I have to constantly adjust for every single orange. That’s annoying.
Same goes for Raptors; you never know where you can eat. There is always this tiny little point where you can.

ancient plover
#

Add in a sickness/disease mechanic to allow for us to smell dinos who are affected. Dinos and indeed animals today have amazing smell. They can pick up so much information so much so they always know who is weakest. In addition to this, adding skin affects that would represent one's health status in different ways. This would I think compliment the first idea.

rain bluff
#

Tracks are really useless, i've never found anything by following tracks, I think they need a buff.

hollow heart
#

would love to see a mechanic that would allow interspecies grouping, perhaps something that can be enabled on a server by server basis. Not NECESSARILY carnovours mixed with herbis, but at the very least herbies and carnies being able to group together to see each other's names and chats ideally.

Edit: no one cares if you're anti mixpack lmao

mental relic
#

Carno is in a weird spot atm, Its viable in the sense it can fight almost everything on the island so it has no problem getting food when its available, but Its hunger drain needs to be slower so when food is not available I'm not starving within 10 minutes we need some downtime between hunts for carno because right now your always looking for a kill and it can get tedious. I get it should be hard to maintain because its the terrestrial apex predator but its a bit to hard right now. bodys also do not provide enough food as of now and that also needs to be changed.

stiff veldt
#

I feel like because Carno is more tall than big it’s fine to have a faster hunger drain but should require less food so you still need to hunt often but can afford to fill yourself easily

frail dome
#

i'm not sure if this is a good idea, but for group animals (example, troodon, utah), maybe we could have some sort of an AI pack generation!
this AI would be either really dumb, or really smart, like actual players. you'd come across them and either die to them, or join their pack if you're the same species. they would hunt and be somewhat coordinated.

a second way could be like this. AI dinosaurs roam around, and you can find them as they will broadcast. once you find them, you can court and make a nest and invite players to join with the help of AI, and you can make a pack (assuming you lived til adult by hunting juvis and smaller AI), if you are the same species of course.

now, another thing. AI wouldn't spawn as often if there are a lot of players on (at least 50) in your server. and they wouldn't spawn very often if there are a lot of your own species, so you can actually mate with a player instead.
this is in the future when dinosaur AI is balanced, and implemented in game without many issues.

celest vault
#

add ambient music for when two assets of different species are close at night. It would ONLY play if it's just two assets not near any other player, and gets louder as the two get closer. Would add a tinge bit more of horror to the game.

ancient plover
#

Bring back herbivore mix grouping, I'm 99% sure that used to be a thing in the olden days of the isle, or at least a way for different herbivores to communicate to eachother.

toxic pike
#

I don't know what happened since the new night vision, but the game feels like twice as empty as it did before. I don't wanna be like, a sour sport because I love this game, but even on a full server I barely found anyone outside of like 2-3 people in the Hotspot areas.

upper jasper
#

If styraco is kept in the games current roster, maybe it’s main attack could use a sort of build up/wind up mechanic with the horn stab. It starts off doing its base damage and as it builds up the styraco’s speed steadily decreases, the build up speed (the charging of the attack) slows down, and the damage+bleed of the attack increases until it gets maxed out. Once maxed out it reaches horrifying levels of damage and bleed, being able to insta-gore utah or even bigger sized animals. This would give styraco a high risk-high reward sort of combat style and separate it more from the other ceratopsians, being a glass cannon. The attack could still be spammed but using the windup should generally be more encouraged and better overall in most matchups. This mechanic should be unique to styraco to actually make it a more unique playable but having another playable or two share a different style/variant of this mechanic could work, as it’s likely that with the unnecessarily large roster that it’s gonna be difficult making all the playables unique from one another.

devout plover
#

Potential fix for the inability to easily eat plants and corpses:

Give players a sort of auto "lock on" for bodies. In this proposal, bodies would have two different hitboxes. Hitbox A, outlined in red below, is the true "eat" hitbox. Hitbox B is the buffer hitbox.

Upon holding E near enough to the body to be inside the "buffer" zone, your dinosaur starts auto-trotting (or running, if holding shift) close enough to Hitbox A to properly eat, sort of like typical dynamic magnetism that modern games have.

For bodies that are super close to each other i.e a utah and carno body overlapping, a utah would first need to drag away either the good meat or bad meat to avoid accidentally locking onto the wrong body; you have to do this regardless in current gameplay so it would not be too much of a hinderance.

This system would also work the same with ripping meat, which currently is a massive issue. Ripping meat chunks is supposed to let you grab food and run, but currently the hitbox makes it almost impossible to do it in a smooth, reactive way. This double hitbox system would potentially allow players to "hit and run" a body properly.

Red dead 2 gif examples of the same system below for a visual on how it works. It allows the player to smoothly move/adjust themselves toward the item and eliminates the issue of having to awkwardly shuffle around and line yourself up manually.

https://i.gyazo.com/db33b4b77adafc1954822e0844a8a45b.mp4
https://i.gyazo.com/22c7836890e0da000a5f9b81cea83a49.mp4
https://i.gyazo.com/0df279f9f3ced792aaad8c40ef7dfa5e.mp4

tawny oracle
#

would maybe be a good idea that if a player kills one of its own specie not deino and carno but the other ones to get like white scars so if you encounter a cannibal you can see it from the white scars and have a chance to get away because now they invite you to a group wait for the right moment and kill you or if herbivores kill other herbivores they get similar white scars because im getting severe trust isseus in this game

small egret
#

I write this not knowing why duckweed was removed from swamp, but please, please bring it back so the swamp looks like a swamp? The only "problem" I ever noticed was, if you're playing a pteranodon it's very hard to see frogs. However there is an easy fix for this: let pteranodons see blue lights around the frogs just like deinos do when sniffing.

thin grove
ancient plover
#

Improve AI - make it so AI runs away or attacks players by sight and sound not by proximity. So allow foliage to hide us from their sights and make creeping reduce sound detection.

hearty heart
#

I think carno ambush shouldn't deal damage if it doesn't knock down the target. For example: A lot of times when a carno ambushed me as utah and hit me on the tail but didn't knock me down, it dealt some damage(sometimes depending on which part of the tail is, it dealt more) and let us say that doesn't make sense. I remember one time when I was being chased by 2 carnos as a utah and none of them bite me but hit my tail with their ambush(it didn't knock me down) 3 times and my health went down to almost 60%. Does this make sense? I don't think so. If you could make the carno ambush deal damage only when knocks down the target would be perfect.

drowsy ferry
#

Idk if anyone else agrees with me, but I'd much rather ditch the whole anti-gama thing and make the game beautiful, but have the admins put a lot of focus on addressing hackers and gama users. On official servers I've been running into so many bleed hacking carnos, or hacking canni stegos. It's rough! Would be nice to include restoration of dinos if you have proof you died to a hacker. Idk, it's a difficult problem with gamma users, but it's sad to see the devs depressed over not being able to make their game look beautiful.

crystal creek
#

Give every dino one attack that cancels out utahs aimbot pounce, for carno i recommend giving it a quick headswing that can stagger things up to 500 kg and works like its alt-bite, however it knocks over utahs while pouncing if they get hit before the pounce lands and dinos under 300 kg, it does 75 damage

fast valley
#

New night vision rocks

dusty nimbus
#

add a ticket system to the discord to streamline bug reporting

sage gazelle
#

I haven't been able to find tracks as a carnivore for a long time, were they removed? like other than blood, there seems to be no tracks what so ever, is this intentional?

crystal sail
fading void
#

I feel that the range of NV could be increased as the diet improves (more so than what is current.) I.e. Perfect diet- 10ft (New- 12ft)

south thicket
#

Honestly don’t understand why day time has been shorted people have been asking for hour day and 30 min night since legacy lol

split veldt
#

a boar bigger than the utahs torso gives 50% food.... i feel like thats too little for a boar, imagine the poor carnos

sleek abyss
#

Mixing diets for apexes and mid tiers herbis.

Teno, and pachys should share the same diet as Stegos. This would create competition for food among the herbivores. Causing potenial fights that may lead to life or death decisions. Mix herding with apexes among herbis would be at most lead to a more tolerable level rather.

minor fossil
#

Suggestion for diet:

Herbivores should have like 1 AI that is specifically made for them to eat, it would fill up all 3 diets a little, but would be a rare find and not really give any food.

Same for carnis, but they should have a special plant that they can eat for the same effects.

In real life, deers eat birds alive if they need it for their diet and carnivores will chew on some grass if they feel like they need it.

It wouldn't be anything crazy and could definitely be very late in development, but I think it would be a nice touch and something to help you grow, even if it would be rare to find.

chilly rock
#

I highly suggest night vision being turned back on for Deinos underwater at night cause how are we suppose to see? It doesn’t have to be op vision it can be what it was before this recent update, and no nv underwater at night hurt my eyes and make it impossible to see anything. 😦

pearl raft
undone valley
#

it still impossible to find food as a utah bb litterly everything runs faster then you or kills you 1 shot

muted trellis
#

Suggestion #1
Right now there is no current option to go "Albino" so I think you should be able to go all bright white for any creature.. (exmpl: deino or teno kind of albino) I think it would be nice to see some more love for albino creatures<3

same for melanistic things, right now you can really only go dark purple or brown and it's kind of tedious :c Customization isn't meant to be tedious, it's meant to be easy and accessible.. Also I doubt it would be hard to just make 2 new colors and put them in the game that are white and black :I

Suggestion #2

Please for the love of god why are there so many bushes at the edge of cliffs.. I feel like you shouldn't have to live in fear of cliffs after growing for 6 hours straight because of the ridiculous amounts of foliage that are right at the edge. :(

Not to mention that the trees cause shade.. Shade = less sunlight, therefore the bushes should be SMALL not large. :)

Suggestion #3

Merch! I notice that a lot of stuff doesn't come out quickly like ex. path of titans or saurian due to spending so much money.. I think actually looking in the merch channels and actually putting out these ideas would really help BENEFIT the team on how much money they make and give everyone the merch that they have been waiting for!<33

graceful burrow
#

If not talked about yet or are working on, do you think you could make it where Therizinosaurus and Ceratopsians can break horns and claws and you can watch it grow back?

deft pike
#

***Megalania stats ***

- 1050 hp/kg
- Reduced headshot damage + bleed and fracture resistant in head area
(100 N attack would deal 75 N on head and 1000 bleed would do 500 on head, essentially giving its head a 2100 bloodpool)
- No "weak" spots

Mobility and juvie stage

- Good sprint speed (42 km/h as a juvenile, gradually slows down to 35-38 km/h as full grown adult)
- Mediocre stamina (45-60 seconds)
- Good water speed (Faster than teno by a bit)
- Dive capable (3 minute breath timer as juvie, gradually reduces to 1 minute breath timer as adult)
- Group limit of 3
- Can see underwater poorly
- Is a cannibal
- Can climb (Up to ~60% growth)
- 100/100 rot resistance, resistance starts somewhat low in juvenile stage at 30/100 (see: https://discordapp.com/channels/401464048610312193/401481371249541120/1000915621808177272)
- Eats all organs without consequence

Combat stats/attacks

LMB - Bite (90-100 N damage with equal bleed values)
RMB - Venom applying grab (Deals 450 damage with a full stamina bar, drains 10% stam per second, applies venom with whatever effects it should have)
ALT + LMB - tail whip (100-175 N with CC/knockback )
Venom effects - Doubles the bleed, and makes it drain twice as fast. Cannot be healed with mud. If player wallows in mud or goes in water while intoxicated, the bleed will last longer.

TL;DR: Megalania, although not the fastest for its size, should not be something to be messed with, as if you provoke it enough, it can punish you in many different ways, be it with a nasty tail whip or a venomous bite.
Survivability wise, megalania is quite viable, as it can climb in early life stages (puts it in direct competition with herreras) and dive underwater whenever it wants to, whether it be to hunt or to flee from predators.
This animal is strong both offensively and defensively, with a venom that takes action in very short periods of time, and no weak spots on its body.

Discord

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sick juniper
#

It would be cool if your creature's pupils would dilate when night vision is activated

tender tapir
#

Re work the tracking system Plz rn it’s hard to use in Dense jungles and it’s hard to tell if ur close to ur prey, to make it better maybe make the footprints more common instead of 2 footprints every 5 or so meters and maybe the footsteps get brighter and larger the closer you get to the thing your tracking

woven otter
#

The new night vision is finally pretty good, I'm happy with it, and the day/night times too! Pleasantly surprised.

On the other hand, already that before I did not find that the game was optimized especially when you are in the center of the map, since the last update I have fatal errors, which obviously often happen in the middle of combat.. Which is rather annoying... It is absolutely necessary to correct this problem.

zealous scroll
#

So like most people, I am immensely happy with the night-vision! It looks amazing and is greatly improved compared to the old version! Heck, I'd even say the Deinos look more terrifying at night now than they do in the Day!
I just have two problems! First is the FPS, I have no idea whats going on but every server i play on, I am combating insane Ping and low FPS.. I know its not me, because before the update I was fine!
Second is the crashing... I spend 2 hours growing a full-grown Deino, only for the game to crash.. sometimes multiple times in 10 minutes, and when i return my Deino has been killed.
I've been with this game for a while, and have seen many bugs, and have stuck through alot of development, but this has made me consider uninstalling many times. 😭

light garnet
#

i think we need more colours in the game for plants. Like some idk flowers or so. At the moment its all green and brown. Only the food for the Dinos has diffrent colours. Make it maybe on the new map?

open shell
#

Really good work on the new NV, it looks ace. Good on you for trying something different with the first iteration but this version is a winner, for me. I haven't tried playing Deino with it yet so can't comment on how it works underwater.
One small suggestion, something brought over from Legacy is reflective eyes of dinos while in NV mode - it was really atmospheric and would work well here I think.
Really anticipating where the game goes from here, keep up the good work. Cheers.TI_LetsGo #Rexgang

sick raptor
#

Give credit where credit is due. The new night vision is a thousand times better, I would say even better than Legacy. I also noticed better FPS with this update so good job with all that.

gleaming gull
#

NV is cool but man the fatal error issue right now... makes the game unplayable

tranquil harness
#

I have been loving the new evrima update, but I have found it hard to find mates to nest with. I think it would be vital to add a 5th mating call so that players looking for mates can tell if someone is calling as a general broadcast or looking for a mate. I think that dinos should only be able to use it once they have reached the age where they can mate with other players, and the calls should vary depending on the subjects gender. I feel like it would help a lot for people who like to nest, and it would help to increase the use of the new mechanics and add more interactions between players during gameplay.

hearty stone
#

Hi!

I just wanted to say that I really like the new NV and I appreciate yall working to incorporate something better than before. This new night vision actually gives me horror vibes, and I got startled a couple of times coming across other dinos as compared to the last one. I am looking forward to if you add the NV eyes like before. Thanks again! ❤️

civic moss
#

New night vision is much better, Ty 🙏🏻

deep goblet
#

Those concepts?? Fantabulous. Keep up the amazing work-- I hope to see more of that new style in the future!!

kind kettle
#

I love the look of Alberto and the crest has been growing on me, only thing that still bugs me is the neck, it is cartoonishly long and it makes it not look like a tyrannosaur, otherwise I enjoy it (edit: I realized this is not part of the design and is tapwing)

craggy tree
#

The concepts are well-made, but I wish they gave us a little more about future gameplay- especially alberto’s, which hasn’t given us any idea of what’s unique about it.

inner shoal
#

Hi guys~
Really want this game to be more unknowable and explorative, because right now you're just wandering around the map, killing everything and feeding your appetite
1.I'd like to add a "? "icon to the list of things I smell.It represents something you can smell vaguely, something you might be interested in.Examples include dino that don't move for a long time,heavy injury dinos, rabbit hole, abandoned smelly nests, and some objects that will be added in the future.(Exploring the icon could be pointless, or it could hit the jackpot)
2.Hopeing can smell more blood. You can smell dinos that have just been in battle ,dinos who are still bleeding.And maybe the blood on the ground will last longer?(Blood stains can be washed with water,we already have it)
3.Dinos that lived long and saw a lot could smell more (or any other sense in the future?) (Related to # 1, for example, when you smell a badly wounded dino many times and see it, the next time you smell a badly wounded dino ,it won't be "?" Icon, a more accurate icon will replace it)

sage gazelle
#

The new NV is just Gen Z Vision training wheels, none of the creatures need to see that well at night, its more than 10x what they showcased a flashlights range to be and as bright as an electronic Door cam with NV on it. . . . . the other NV was fine, needed adjusting but was fine.

civic canyon
#

I don't know if it is planned but for a future QoL, it could be cool to have a panel of emotes like shaking to relax, stretching, ask for playing or joyfull to add some positive emotions communication tools too.
Il love the idea on the baryonyx concept art of scratching trees too.

heavy shale
#

When pterodactylus AI gets implemented, it would be nice to see it landing on big herbivores like stego or sauropods to eat parasites. Maybe they fly away when the herbivore attacks or something like that, just to add more interaction with the enviroment.

arctic gyro
#

Congrats Devs. New nightvision is just right. Great change gotta give credit where credit is due that military NV was nope. This one is on point. Hats off.

solar gulch
#

dryo's in my #tolltallynotbias oppinion Dryo needs its burrow back in legacy it was dryos only defence but in Evrima it has the dodge but sadly simply does not have the abylity to get away for sure which its legacy counter part the dodge is NOT a get away tool it is a prolong the chase tool other than that dryo has to hope it either has more stam than the preditor or the preditor sponaniously dies or cringe after getting juked alittle to hard. Burrows could even be worked into nesting as it would be a safe place for a dryo to nest from the majority of threats atleast.(yes ik burrows are coming im just more stuborn than the rare and nonexistant dryo main ;)) TLDR: I am once again reminding u about burrows

orchid folio
#

Can dondi please announce his streams in #stream-announcements ? That channel exist for a reason

The other thing is, if streams arent announced, then let us atleast rewatch them on twitch

Dondi said he dislikes people, that share his streams, but how else should we rewatch them?

Dev streams should always be accessible. Its really questionable to not announce them, make them not rewatchable and being against others sharing them somewhere else

If you dont ping the stream in #stream-announcements , then please make them atleast rewatchable for us -.-

stoic crystal
#

Idk If anyone feels the same but is it just me or are customizations really.. limited and boring compared to other games. I understand the goal is realism but of all the creatures who would have decently brightly colored skins would be reptiles. I was really looking forward to the new skin system compared to legacy’s but I was overall unimpressed. I appreciate everything the game has to offer sofar but that’s always been my one issue-
Now I don’t mean make all the Dino’s neon or anything, but I think a little extra color would definitely add a nice new aesthetic with a little less of the boring traditional grey dinosaurs from Jurassic park and make customization more enjoyable for players! “examples of brightly colored animals that are still realistic”

agile galleon
# orchid folio Can dondi please announce his streams in <#722211012891377664> ? That channel ex...

This, It's not fair for people on the other side of planet earth either being a sleep or doing work or something that can't wait both when they don't get pinged and can't rewatch the streams to see the content they've been patiently waiting for. Literally all I want is for the streams to be rewatchable instead of immediately gone forever after it's ended except for people recording them which for some reason isn't allowed

ancient plover
#

Make AI corpses not despawn until it has been consumed. I specifically have this happen with boars. I know chicken corpses remain so I think boars should too.

jaunty swift
#

This ocean or whatever this glitchy distant object/ visual glitch is needs to be gone. Completely ruins immersion and looks doo doo

vague nova
#

Can you show us phase 3 of things they’re actually close to being released

tender tapir
#

where is isla velada meant to be? could we possibly see cold snowy and harsh winters or will it be to warm of a location? if it is in a location cold enough we could have snow that could be hard to survive but for dinos with feathers (ovi hypsi) they could keeo much warmer

stiff veldt
#

Make wallowing a general thing, use diet patches, or mud areas that aren’t necessarily mud pits be wallow spots

It should also go back to riverbanks because it allows for deino to have more chances of food

tepid silo
#

I feel like we should be allowed to choose to have the old or new night vision like a gameplay option I honestly loved the other version better than the new

deft pike
#

I fixed my megalania stat sheet after some feedback I received. It isn't invincible now, and it runs slower than Mach 1 speed. I made changes to the attacks, and I added other abilities, which were suggested by @pallid finch .

EDIT: I COMPLETELY FORGOT TO ADD BURROWING AND BURROW RAIDING IN THIS, SO HERE IT IS:
Burrowing works the same way nesting does. The mega has to repeatedly interact with the burrow sight to dig it out. Once dug, the monitor lizard can go inside to escape danger. Megalania burrows have one entrance.

Burrow raiding- megalania can both dig out other animals burrows and enter other animals burrows. To dig out a burrow, it uses it's burrowing mechanic-- repeated digging on top of an existing burrow will result in opening up the burrow.

For entering burrows: burrows should have a size radius of animals that can enter, proportional to the size of whatever animal created the burrow. Eg if a juvi megalania dug the burrow, an adult megalania cannot use the opening to enter the burrow. But for example if a dryo dug a burrow, a juvi megalania would enter with room to spare

grave dune
#

add glowing eyes for night time like hyenas to add creepyness to the night

orchid folio
flat sparrow
#

Yes, make streams rewatchable, post them to your YouTube channel or something, it isn’t fair to the people who couldn’t make it to the stream.
let everyone have a chance to see your work

whole lance
#

Can future concept art actually show us unique things about the Dinosaur instead of just showing it existing and killing things

kind kettle
#

doing forums instead of the current systemfor feedback, it will combine both feedback and feedback discussion together and you can put preset reactions on it, it would be a LOT better than what we have now, this is from the shatterline discord and I like it a LOT

flint violet
#

Elders:

So with the recent QnA stream I've been in afew talks about the elder system. Previously, it seemed like the elder system was going to be a system that was optional, where you can actively choose to opt into it. Now it seems like the elder system is something forced with the option to die. I'm personally not a big fan of this route as it just seems like an anti-fun mechanic that's fairly draconian, the illusion of choice being that "oh I can choose to die whenever" when I'm playing at such a significant disadvantage during the final phases of the elder stage and able to lose that potential elder perk at any time. I'm hoping that some of these suggestions below will be tried out or tested in hopes of a more fun system overall.

The Elder Checklist:
Simply put, I'd like the system to reward players for playing their character correctly and keeping up with how their character is supposed to be represented in the world. You actively choose to opt into the system by playing your character correctly, which would include: keeping up with your diets, keeping up with nesting needs, not overpacking, cannibalizing, no mixpacking, or atleast visiting your preferred biome, etc.
This would work in tandem with a profiling system, which would gage how well you did in all aspects of your dinosaur's life, and comfort/affinity system, which would allow your dinosaur to actively interact with the world itself to provide a general checklist on if you're eligible for the elder system. You can actively ignore it by deviating from your intended gameplay at various levels depending on what you are.

Elder Stage:
Once you're an elder, the idea is to simply survive. You're not playing a game where you're going around with nothing to lose anymore, if you die from any other means other than old age, you lose that elder perk that you've been working hard towards. Overall, I'd like for it to stay true to the original plan, being that you're relatively stronger in the beginning but your power wanes over time. Elders could be more impacted by things like diets, but, please, I'd like to stay away from turning the elder stage into a UI simulator where you're constantly managing individual nutrient levels to balance them out, etc. If you play the game as intended you should be fine, barring any external effort to stop your rise to power and glory.

Comfort:
This isn't a system intended to be a "I'm in a storm, time to literally die", it's moreso an avenue to provide players small, easy to do, objectives that allow for players to interact with the world around them in the way their character might do naturally. So for instance, a Triceratops might want to occasionally sharpen it's horns by carving into a tree. Or a Quetzalcoatlus might want to nest at a much higher altitude for particular nesting benefits. This way, you can properly gage how well an animal has played their role by seeing a checklist of how well they maintain their "comfort" along with other systems like diets, nesting, etc. It all ties everything together.

Strains, Perks, and Rewards:
Perks are broken up into two kinds, regular perks and elder perks. I don't have enough space to belt out perk suggestions but I do hope that elder perks are not only particularly significant but also act as currency for things like strains. For example, if I wanted to become a Hyper, I'd choose a particular elder perk pathway that I've earned for that species, in the process looking more and more like a hyper, and then consume them to become one. Since these would be otherwise permanent for their species, it's a good way to encourage replicability. Beyond that, it'd be nice if other rewards included things like colors, patterns, and potential character customization cosmetics (like diffo horns and stuff) for elder milestones, so that you can visually see if someone is actually stronger than you.
https://pbs.twimg.com/media/FcI1r2TagAANiep?format=jpg&name=4096x4096

odd sequoia
#

im just curious, especially as i see the seaturtle on the deino menu, are they planning on making it possible for the deinosucus to live in the ocean?

brave crest
#

instead of only ONE turtle species, why don't we get these big boys in our swamps, a little danger to small aquatics but a snack for spinosaurus and deinosuchus

agile galleon
solar bridge
#

Can i just say it really REALLY sucks that all the stream are around like 3am for me so i never get to see them. Best i get is youtubers taking small clips from it and posting it as their content. At least let us watch the stream after its done cause its so not fair to those not in the same time zone OR are busy and cant watch it

weak zealot
#

There should be AI for juvi carnivores to hunt.

Deer would be fine if you could actually sneak up on them and get a pounce (if ur a raptor, which I was), but no matter what you do, once you get in a certain radius of them, they run.

Boars are just a bad idea. I tried to kill one, a fight to the death if you will, I got two pounces on it and the third one failed, and it killed me. That is just not viable for a young carnivore to take down. Especially alone.

And yeah, no, I didn't really want to go out scavenging cause its kind of boring, like really boring. I've done that too many times already and without anything to even hunt as a juvi, it really is just a waiting game.

So yeah some AI for small carnis and juvis to hunt would be cool. AI That works like deer and boar but on a smaller scale, so you have to fight them or catch em before they spot you.

Also yes I'm aware that rabbits, chickens, and frogs are a thing. I never see them.

this is a repost from AI feedback

trim dome
#

Hi! Not sure if this is in development or planned already but I wanted to put it out there. I think an AI callout system similar to Legacy's would be very helpful to a carnivores hunt, as right now it is incredibly difficult to find any AI by just random chance.

feral sparrow
#

sad to see all of these feedback channels and not one of the devs or anyone of importance communicating with their community. servers/game constantly crashing. pvpve combat that's nearly unplayable due to inconsistencies. when the patches are dropped they say it's based on "community feedback" but the amount of feedback given on what's actually patched is nowhere near the actual complaints on forums and discord. not to mention the amount of "patched" things that don't actually fix anything. at this rate, I would be ashamed to be a developer of this game or anyone of importance within the company/team. I'm in no way a developer in my own rights but at least I have integrity in what I do professionally. uninstalled the game until you guys can actually take pride in what you're creating and actually listen to the community and feedback and most importantly, fix the servers so people can actually play consistently if they're feeling like a masochist by chance

mellow pasture
#

please fix easy anti cheats, its being a big problem since the big update droped with the frame drops and false positives on the game's DLL's (also preventing the game from launching on geforce now and yeah IT IS the dev's side and not nvidia)

thin grove
#

Just a suggestion regarding AI spawn and general population. Depending on how large or small the player base is for a creature will determine how high the chance is for AI of the same species to spawn. For example, there might be a lot of uthas on a server so the amount of AI uthas spawning in would be quite low. Animals like teno, which a lot of people doesn’t seems to play as too much to my understanding, would have a high AI spawning. The main idea would be to stabilize the general population of each species for a healthy ecosystem.

pearl glade
#

I dont know if this has been already suggested:
Currently nesting is just fun. It doesnt give any real benefits. Here are some ideas to make nesting more beneficial:

  • Only if you have spawned in a nest you get a unique pattern for your skin which normal spawned players dont get.
  • Players who spawn via a nest have a chance to grow +10% bigger and thus also make slightly more damage. (max growth is randomized between 100% - 110%)
  • players who spawn via nest on nesting grounds get a constant +10% growth boost
tender tapir
#

Realistically what’s the point in walking if everyone trots so maybe make it so your stam goes up faster or something while walking or something when it should be used more than trotting

inner shoal
#

Hope we can smell blood stains by hold Q for a Long time,and blood stains can be washed by water.(👍TI_DeinoPathetic

mint rampart
# agile galleon This, It's not fair for people on the other side of planet earth either being a ...

gonna bump this, cuz it's important. Especially after Dondi voiced his dislike of people recording streams and reupload. A lot of people miss out on the content and there is simply no other way to make it accessible for half of the globe if the streams are not rewatchable. It's unfair. What are devs expecting? Of course people will reupload if the devs don't give the community a fair chance to watch the streams. Even just letting us rewatch it for a few days, heck even just one day and then deleting it, would help a whole lot.

cold sentinel
#

So, hear me out; What if, in the future certain carnivores could grab targets by holding RMB and shaking the mouse to deal more damage to the target at the cost of stamina.
Other than dealing more damage this would do different things for different dinosaurs, like if a Rex or an Alberto does it they do fractures but if a Giga or an Acro does it they apply more bleed, making apex fights more engaging for both the apex players and the other players watching them fight.

worldly bloom
#

please optimize EVRIMA I bought the game and I can't play it because the game is very poorly optimized my setup even though I'm a gamer doesn't run EVRIMA even though I run several games with the recommendation requirements much higher than THE ISLETI_LetsGo TI_Frown 🥺

jagged geode
#

BRANCH EVRIMA
FEATURE ADMIN RELATED / ADMINPANEL

KICK
I have the feelings this did not work for me?
Ive tested it out on serval people but they where able to stay in game

BAN
Add a manual ban does not show up in the list.
Neither does a normal one?
Maybe some feedback on how to or are there other people with this issue?
Ive tried it out on serveral people but no luck.

DM
People do not get the dm i send them?
Tried out on admins and normal players alike they did not receive anything
NOTE
This is a very valuable feature and i hope this gets implemented soon 🙂

Announcements
You need to click Twice to get the annoucement on, and when u make a new annoucement the old one is "remembered" and if your not paying attention you are posting the previous one alone

SPECTATOR MODE AND ADMIN MODE

Swticing between different features like Show players, show alive ai ( these work ) but the rest seems not to work yet 🙂

SUGGESTION
make a way to let players communicate with players
OG POST IDEA by ICEANDI SUGGESTION 2: #general-feedback message
It really remains a pain that u cannot communicate with ur players or your players with u
Worst case a global im saying because not being able to communicate correctly will cost players over time

trim dome
#

Oh that was the other thing I wanted to talk about : a global chat would be fantastic as not only would we be able to talk to everyone on the server (instead of needing discord to do that, not everyone has discord and not having an ingame way to communicate stunts community growth) but moderating would be significantly better with the direct communication outlet, as well as keeping players engaged with the community when they can’t find players ingame. And a separate herbivore and carnivore chat would be great as well, so parties can share locations without being hunted/being revealed from a hiding place. And I’m aware the current system is distance based within your group, but honestly its such a hindering mechanic to have my communications not go through to my group when playing. And it doesn’t even let you know you’re out of range so you have no way of knowing if your group members saw your chats or not. I suggest taking that mechanic out completely as it’s not very practical and makes communication messy and causes not only ingame issues but community issues as well. A simple group chat would work perfectly. To summarize : there would be three chats. Global - Diet(herbivore/carnivore) - Group

tender tapir
#

I think pachys calls may need an update, it’s one call looks and sounds like a 3 call, it’s f call sounds like a 4 call I don’t think they really add up

stable pendant
#

Why is there never any carnivore players in the north east, south east or south west? Its always centre and north west where everyone plays! Such a waste of map space!

fathom silo
#

I think the legacy pachy sounds were perfect,so i am a bit dissapointed how it sounds now

hollow heart
#

Hey just a quick one devs!
Thanks for making a game that's good and fun and has content and isn't lame boring poopee like DoD
:D

lunar mantle
#

A few suggestions:

  1. Salt licks stop nutrients from falling for 2 minutes. Non-stacking (you can't spam licks and get infinite nutrients)
  2. Storms should force Pteras to fly low. Not grounding them completely, because that would be a death sentence, but not so high that they could see the trees pop out underneath them as they fly. Maybe under 1000m until the weather forces them to glide down.
  3. IF lightning can strike players, nothing below the size of an adult Utah can survive a strike. Different species gets varying degrees of damage. Also make it so only players who are outside the cover of trees, rocks, buildings and caves can get struck, and even then it's a 1 in 10,000,000 chance every minute spent exposed .
  4. IF weather can affect health, make it so healing speed and player speed is slowed by 0.5% every minute spent exposed to heavy rain and storms. (0.5% in rain, 1.0% in storms)
  5. ADMIN: Toggle Global chat per server

EDIT: 2 A. OR stam drains faster the higher you fly.

gloomy otter
#

Not a lengthy proposal as the only thing I don't like with nesting is that I don't have the option to use my custom skins. So, how about a checkbox under each skin where you can designate one of them as your nested skin? If you don't have a skin selected you take on the random parental colors, same as we do now.

ancient plover
#

Discord Egg / Nesting Channel - Currently people post the egg availability in the general chats atm. It gets lost in the chat's often times due to many conversations happening all at once, I feel a channel like this may / may not be a popular opinion but it'd be a nice option for those seeking to nest,be nested in / have a group to play with right away via nesting/egg channel without having to scroll so far.

So far it's like if ppl post eggs / looking to nest - it always is swept away. The gens chats are busy so perhaps put like a min/or two min slow mode as well on the egg /nesting channel so ppl see it!

placid spruce
#

Would be cool if there was a call only for mature dinos that acted as a mating call. Also if it sounded slightly different between male vs female and possibly be louder/stronger depending on if you have full diet or not.

kind kettle
charred meteor
hybrid tundra
#

please make the lighting in evrima more realistic, theres no way that there is so much sun shining on trees in the morning but the ground is PITCH black with no light reflect at all

vestal dove
#

Along side the Stream mode feature that hides your server name, Maybe add a feature that hides players names in groups when recording/streaming, but they dont actually disappear for the group members in game.

brave crest
#

950 JDJ aka the Anti Apex gun, for a high caliber death machine that is incredibly rare

green smelt
#

Add an in-game mechanic for a STEP-up. Especially for carnos. Where you can't jump, but you could place one foot a few centimeters in the air for it to place onto another platform. This would help with carnos climing rocks on the waterfall or just when they get stuck in tiny holes like this.

small egret
#

There really needs to be a serious debuff to people who canni other players for no reason -- when herbies, pteras, and other non-cannibal dinos canni another player, this is 99% of the time due to someone just griefing. Make it so if they kill another player of their species, their stam, food and water all get reduced and capped by half, in the same manner as if they threw up, but worse--cap it for a long time. At least an entire 24 hour in-world cycle. Something to discourage griefers. By doing nothing, it seriously punishes your good players and lets the bad ones get away with bad behavior. Your own rules encourage good sportsmanship, and such an in-game consequence also means no admins need to do extra work around the clock, the game takes care of it for you. This would be a big improvement to quality of life for the decent players.

heavy shale
#

Add a "cancel" button when joining a server, sometimes i get stuck on the loading screen and it would be nice if i can just cancel it instead of having to close the game.

heady gazelle
#

I have asked for this in the past but since the devs will soon be working on weather update I am going to restate it
I would really love to see the rain scattered around the map or move in waves instead of covering the whole map
Could also feature different types of rain patterns and maybe mist aswell
Just please dont let the rain cover the whole map at once <3

inner shoal
# small egret There really needs to be a serious debuff to people who canni other players for ...

I can feel you but your suggestion not very reasonable.
I think it's better if one species can smell (or don't need smell)the same species's blood of another very quickly, so you can be prepared.
This makes you have to drink water to clean blood from your body (herbivores don't have blood on their mouths, which makes them have to go into the water to clean blood, making herbivores more punished for killing other herbivores)
And the deinosuchus would be happy, tooTI_DeinoBruh

molten vigil
#

pls stop my pteras from dieying every time game crashes D: I beg

fierce wraith
#

When you guys add weapons for humans can you please add any weapon that can use .557 TREX rounds? I mean its IN THE NAME guys cmon its a given. I beg you dino devs make my wish come true

raw quiver
#

Idk if it will make sense for anyone else.. but why wouldnt Pteradons be opportunistic scavengers? it makes no sense why larger dinos arent on its diet when they can kill a baby carno for instance. I see no reason why we are limited to Ai almost entirely when we should be encouraged to play with other players and take risks. I cant see why we have to forgo a large teno body in favor of a frog that other players kill constantly and leave none to be found. Unless yall fix AI spawns please put more dinos on our diet.

hearty stone
#

Hi yall!

I'd like to see a little more interactions we could do while our dinos chill around and wait for wether their hunger to drop to migrate, or are waiting for nests, or simply waiting out the night. It would be cool to do the sleep animation without safe logging us, have us hold h while sleeping or something. Perhaps cool dino interactions like utah tug-o-warring over a piece of meat, or carnos and pachys butting heads. Something silly to do with friends and add a bit more realism to the game whilst waiting for our next action.

hot spear
#

Remove 40-50% of foliage in forests or replace with lower lying shrubs

Make natural paths trhough like game trails, high amounts of diet helpful plants appear hear forcing herbivores there, helps with migration and give predators new hunting strats

mellow pasture
# mellow pasture please fix easy anti cheats, its being a big problem since the big update droped...

Adding some additional feedback (small rant) i dont know why the devs are so adamant about keeping EAC on the game, it ruins the experience by making the game unplayable(game crashes, not able to launch the game since the service is always working even when the game isnt running, frame drops, false positives resulting in "accidental" bans) also its the most infamous anti cheat because of the horrid performance and efficiency(also banning inocent people while the real cheaters runs rampant)
The beta should just go back with BattlEye that works like a charm on legacy

glacial shell
#

My suggestion is simple, fliers aside, lightning should never kill the player, nor should it be remotely common for it to strike players. Even with methods of reducing chances of being struck, you should never straight up die.

We already have mercs with firearms to act as random progress deletion||TI_Succ ||, we don’t need the weather doing so as well.

Fliers should be at risk at an altitude roughly 2 “forest tree heights” above the ground, but that’s only in an effort to make their relationship with weather more meaningful aside from just wind or rain reducing their performance. Can totally be balanced after if needed.

ancient plover
#

Please reposition the eating interaction on corpses. Currently you have to aim for the legs to eat but it should really be on the main trunk of the body imo. The current position can be unreachable from time to time, especially when the limbs are curled under itself after dragging. Thank you 🙂

radiant anvil
#

Want to suggest looking into audio more like getting more information out of it if possible
Example a dino is hurt badly they produce a hurtful sound not in a way that everyone on the map hears it but so that if you listen closely and track them down you can find them better
If you have any ideas let me know

drowsy ferry
#

Hey devs, PLEASE do one quick easy fix and make it so hatchlings or juvies in general cannot destroy nests!!! A lot of trolls hatch just to destroy your nest then leave. It's very sad and annoying. Thank you so much!!!!

cold cipher
#

This is just a small lil detail but.
The blood icon cant be seen in CHR, screen and it would be nice if you can a more easily see all the fractures on your body. Tats all 🙂

fathom abyss
#

Group Size limit and Nesting aren't working well with each other when you play as Teno. Assuming it's the same for Utahs. You usually start nesting when you are already 3-4 people. Mom, Dad + 6 Eggs + Group.. it's a big organizational mess that dealing with feels like bad design. Standing in the open, everyone 2 calling just to get into the right group .... 2 suggestions:

  • Remove the group size limit entirely but make it so you get automatically removed from the group once you are out of range (when name disappears) for longer than 5 minutes
  • Or: Make it so juvies don't count towards group size limit at all.
sick juniper
#

QoL Suggestion

With all interactions, such as eating, drinking, wallowing, courting, etc. you should be able to hold the key for a second and you continue the interaction automatically. To stop the action you would have to tap the key once or just move.

The reasons for this is because it can be very uncomfortable to have to constantly hold down a key for long periods of time, especially for things like eating and drinking, which you do quite frequently. It can also be annoying to accidentally let go of the key in the middle of the action and have to restart.

cedar tide
#

Prestosuchus Suggestions

These ideas here, I have made over a long time, and I believe they can work for replacing rauisuchus and showing people the face of that clade of running crocs, Prestosuchus.
SIZE MATCHUPS
First off, size range wise. Presto is a larger animal, able to brawl with the likes of cerato, teno dibble, etc no issue, but has trouble with larger animals like allo and Alberto, but thanks to armor on the back it ain’t helpless, allowing it to tank long enough to escape. However this armor doesn’t protect its sides or belly, leaving it vulnerable from attacks from this regions. This is a much better situation than raui is in, who lacks the armor or size to hunt more than ai and juvenile animals.
MOVEMENT
Speed wise presto is also a better pick, due to its long legs and better structure for agility. This would allow it with some tweaks to gallop in a similar motion to bears, putting it around the same speed range as tenontosaurus, with great endurance thanks to its plantigrade foot structure. These same traits let it’s crouch be faster and quieter, letting it stalk prey from the underbrush. This is opposite of the short legged biped raui.
ATTACKS
Attack wise it’s size and quadrupedal body structure allow for a wide range of attacks if added, from claw swipes, tail sweeps, shoulder bashes, and bite and thrashes,
But for this particular suggestion, a strong bite with minor bleed would do it well, along with a bite and thrash that pins And executes smalls and rips chunks off of larger animals. Pair that with a shoulder bash and tail swing ala pce cerato dealing staggers and it’s in a good spot.
This is better compared to rauis minor bite and small size.
ABILITIES
And abilities wise a good sense of smell and good nv clarity but bad range helps it be a good all day long active hunter, allowing it to interact with a broad range of playables. Along with the capacity to eat roots and other small plants making it a semi omni of sorts

wispy forge
#

The bleed mechanic should have a weight factor built into it.
Utah packs have a tendency to respawn after dying and have made hunting/surviving as other creatures extremely difficult against them. The gameplay is unfair.
Juvenile utahs are able to keep bleed from healing by spam spawning and returning to their pack to reapply bleed regression.
I think that if the weight of both the animal inflicted by bleed, and the weight of the animal inflicting bleed are factored into the mechanic, the pounce will not be so over powered and inescapable.
The same should go for bucking. it should not drain an adult carnos stam to shake off a peewee little utah baby
For example, a fresh spawn Utah can not APPLY bleed to an animal that is quadruple+ its own size, so** if the animal had a healed bleed icon, the juvie can not re-apply the regression**.
However, if the animal is already bleeding, the juvenile can keep the bleed from beginning to heal. Of course the juvie creatures could still be annoying but they are not extremely harmful unless accompanied by adults.
This should balance out the pounce a bit and help with the complaints people hove been having with it lately.
Here is a link to a YouTube video. it demonstrates what i am talking about.
Not my video!!
https://youtu.be/s8PvY8mGxns

I would say I hope they fix it but im 99.9% sure it wont be xD

▶ Play video
crystal sail
#

Pls fix utahs magnetic pounce

mellow palm
#

Can we get actual patchnotes for balancing changes with actual numbers (i keep hearing from people that the safe stego size is 90% for a deino grab and this was changed recently from 78% but i can't find ANY notes reflecting this change) most games do this, especially survival game balancing changes, thank you

kindred narwhal
#

Ok this might be stupid and annoying to play against, but hear me out. TI_DiloSip
What if at max stacks of Dilo's venom, instead of dying you would get paralyzed falling to the ground not able to do anything. Paralysis would last about 30-60s, which is enough to get "eaten alive" (picture) but not long enough for getting trolled by dilo's by perma stun and no kill, also your friends could help you if they are still standing!
What do you think guys? TI_Dilothink
Edit: Comodo dragons also eat their pray alive when it collapses from the infection, this is what inspired me

robust badge
old sky
#

A neat suggestion I have for lightning is that, while it should never randomly strike a player, I think it'd be fun if rarely, the game would send a lightning strike near a player, but never on them. Reasoning? Just as a rare jumpscare TI_Troll

Could even have it do checks for other nearby players or belongings (eg; nests, items, etc.) So that it doesn't strike something important next to you TI_dondiSmile

untold maple
#

Was thinking for the fractures and any damage dealt it could show like the examples shown to make it easier to see what had happened without having to read through all the text

(Taken from wolf quest)

ancient plover
#

Please make Carno and Utah feeding and drinking a little faster. If not both at least implement this for the Utahs. Gameplay is pretty fast paced for the most part, so this improvement would only compliment.

kind kettle
#

GUNS/AMMUNITION part 1 this one is dedicated to ammunition
calibers of ammunition:
for humans, guns are defiantly going to be a big part of the game but ammunition is always a strange subject in games, you can go from using the word "ammo" and use that for any gun in that game to being the level of escape from tarkov where you have 30 different ammo types for every single caliber. I personally think that there should only be a few ammo types to not overcomplicate things. lets say we have .22 longrifle, 9mm and 12 gauge. depending on what region of the world you are in you would want to use 5.56 which is the most used in the west or 7.62x39 or any other AK derivative for anywhere else for the highest tier guns in the game. That would keep it to the more common ammunition in the world so it would not overcomplicate things for people who lets say don't know much about guns. maybe a more less known ammunition that originates and or is standard in the region that the game is taking place as well

ammunition variation:
I think something like this in this game would be good for a small amount of variety and would be good for situational pourposes and lats say if you are late game human wise rather than just having a LOT of the same ammo being the late game, you have every type of ammo for that caliber, rare or not, to take down more situations. One way is to have 2 or 3 different ammo types for each caliber, each one would have HP (hollow point, which does more damage to flesh and is VERY bad against armor, so better against Utah), AP (Amor piercing, much better against something with armor but does overall less damage if against no armor, better for Strains/Anky) and FMJ (Full metal jacket, would be the in between of Hollow Point and Armor piercing and is a bit more general). most would have all 3 but some larger calibers may just have FMJ and AP. This would add variation but would not be too complicated (non-lethals and weapons are for next post)

river heath
#

When Galli is out, I think that it would be nice if the 2nd pattern for the skin is one with feathers.

wispy wadi
#

Would love to see some more uses for salt rocks soon. So far, it seems like an (almost) useless feature.

stable pendant
#

I LOVE the relaxing music that plays now and then in the isle. Reminds me of watching sunsets. Lovely job devs. Please keep it

modest island
#

please remove plant-life from cliffs so we don't go careening into the brush and break our legs and/or die. Not every cliff needs plants on them.

heavy shale
#

Make small speed variations on eating animations, random iddle actions (like scratching or yawning), make random on wich side your dino will lay down and stuff like that to make the dinosaurs feel more alive.

pseudo timber
#

Make the hyperendocrines for some at least more skinny and malnourished. As hypervores like the hyperendocrines are always on a caloric deficit.

pliant gulch
#

Can we get something like Pattern C: A is pattern A of the dinosaur (but with feathers) and Pattern C: B is pattern B of the dinosaur (but with feathers)

umbral kiln
#

So because nobody seems to care for a long time now, and nobody seems to understand, so I show you guys what I mean.

As you can see I took 2 pictures, one from Legacy and one from Evrima from a relatively close day state. The Evrima one has so dark values that I can barely tell what is happening by default, the darkest color is present all over the picture, and it's close to full black, meanwhile you can actually see things in legacy even when it's not the brightest daytime. To represent Evrima's lighting, I darkened the values under the original Evrima picture, that's how it would look like if Legacy had the Evrima lighting, and brightened up the Evrima next to it so we can see how it would be almost optimal ( I say almost because I can't even brighten up the thing without the darkest parts stay black which is hilarious, If I did that the picture would be almost white on every other part and the darkest still black 😂 ) So to put this in contect: I have an old tv as monitor and it has a function, which is when I look at a dark enough screen it darkens itself even more. So in legacy it's all right, however in Evrima, at daytime in a shadow area it darkens itself ^^

The second picture is from a recent Dondi stream, it's obvious what I've compared it with and what you should look at..because in the stream you can't actually look at anything anyways...

So what am I trying to say is the game is so dark I don't even know how you manage not to see it.. I'm sorry but you try to fight with gamma users by darkening the game even more but in reality you just should make so we can see by default... even at night yes.. it might not be realistic sure but at least the game would be enjoyable and you wouldn't fight with the gamma users because you wouldn't have them~

glad jackal
#

would really appreciate tips when you pick your dinosaur on where your food is most abundant on the map before spawning in

stone trout
#

How about... optimization so the people that used to play the game can play it again?

frigid night
neon pewter
#

Currently deino is Fine as it is, you can ambush and you can fight everything in the game( good deinos can fight stegos 1v1) but as soon as there are more apex sized Dino’s and there are more Dino’s at all deino needs to get a huge biteforce buff.

lusty wave
#

New NV is awesome and much better for eyes, good job on that!
However, would be nice to have NV in underwater too, rn the game is so dark at nights that its very hard to navigate/see things from underwater perspective and it forces you to be much more on the water surface, instead of doing sneaky lunges due the low visibility when the camera is underwater TI_Succ

brave crest
#

Man eaters-

most creatures, animals do not eat humans, some find us unappetizing other realize that we'll retaliate
but after most creatures eat one human or find a corpse they realize we're on the menu

some creatures,
deino, quetz, ptera, etc most scavengers/opportunistic hunters wouldn't take any debuffs as they have really no preference of what they eat

creatures like utah, troodon, dilo, carno , etc (anything that sees humans as a good enough meal) would technically get a debuff, because when creatures eat a human, they realize it's easy prey.

In the Isle, What would happen is, human is now one of your diets for a set amount of time be it 5 minutes or 15, with each human you eat restarting the clock

this would make players decide, if you continue to be a man eater, theres a bounty on your head and most other food doesn't give you any buffs
But, waiting out the timer means you could lose all your % in that diet, but you have a more diverse variety of prey to eat to fuel it rather than one prey item

crystal sail
#

Quick idea me and my packmates had (btw it isn't rlly important, it can wait until Quality of Life update): When you pair with another dino it would be nice to have their name shown in a different color. Only you and your mate can see it, and you can also pick which color you want to see your mate with, either while making a skin or after courting . You can disable this through settings or group profile. Also would be nice if we got same gender couples, these ofc wont be able to have eggs, its just for players (like myself) who would like to see that in the game. Ty for reading!

fallen jewel
#

add some infectants like ticks
when u travel across long grass ticks can attack and infect you
and then little playable dinos like moros intrepidus can clean you from that

idea by Blorus#7888

hearty karma
#

I think many people have been complaining about spawnkill, and I have had this painful situation many times. I had a fullgrown carno, just joined the server, and stego kills me, while my game is still rendering, I couldn't run away (no movement) and die. I think it will be a good idea to give invincibility to the player who is joining the game, and block his movements (to exclude cheating) for about 20-30 seconds (time can be reduced after rendering optimization). Or add a buttom to unblock your character after the end of rendering of the map.

turbid goblet
#

In the future please add trees like this for Herrerasaurus. Would be a great place for sleeping.

stable pendant
#

Can we please have a small onscreen Map as soooooooooo frustrating u keep having to stop to then press tab and alt and then put cords in. Or a quick button you can press that shows your location?

bitter cove
#

All I want to say, after seeing more and more larger carnivore concepts….please dont make small/low tier dinos non-viable. I feel once bigger dinos in general are added…the smaller ones will inevitably stop being played. I rarely see hypsi and dryo. And after pachys nerf Ive started to see less of them…because they arent viable to play as much now. Its apparent that a vast majority of people like the stronger dinos. And when you do see someone playing a low tier, its because they like it. And unfortunately the ratio of which people play something because they like it vs because its viable…is 1:8…so please in the future make everything fun and viable. Not just “Im big and bad so Im gonna play this to win” I can see it happening so easily. Dont want another legacy where practically everyone was rex/spino/giga, or trike/shant…I know yall are going to make it hard to grow an apex or even mid/large tier, but it really wont stop a surplus of them.

flat sparrow
#

I really like the music in The Isle, but I wish there was more opportunities for it to be triggered, I have some ideas

-if the player is something small and they’re near a large predator
•this should really make the player fear for their life, especially if they’re a human
•to help not give predators away, music could trigger when the player is crouching and near something big.

-when an egg hatches
•same thing should happen when the player hatches.
•should be joyful

-when you’ve successfully killed something
•prideful, accomplishment type music, could even resemble a slowing heartbeat.

-when you’re chasing something down
•should not trigger when following packmates
•could be seen as a precursor to the combat music
•could be triggered by pressing Q on footprints

-when you’re near death
•should not trigger when in combat
•could be triggered when an animal is laying down, trying to stop bleed, but the numbers make their death inevitable
•somber, slow music. could resemble a slowing heartbeat.

-when you die.
•music should differ depending on the situation

-just flying around as ptera (or Quetz in the future)
•care free

Combat music should easily transform into “you died” and “you’ve killed something” music.

undone quartz
#

Not sure if this has been mentioned here but utahs can nest on the rock in northwest plains near the water fall, it feels somewhat overpowered to be able to nest on a rock

charred meteor
#

Make it so that you can see how much blood is pooling out. IE the more bites you land you can visually see how much blood they are losing.

kind kettle
#

add a kill self button because there are so many stuck spots, make it so you sit on the esc menu and wait 30-60 seconds then you can select to kill yourself so it is not abusable and even if it is that long it is MUCH faster than starving to death at a stuck spot

ancient plover
#

Feathered Utah or velocirapor pls

hybrid garden
#

So, I hadn't been north in a while, but I just realized that the northern creek going through the Jungle Gully has been completely dried up. I flew along it and now it's just a depressing sight of what once was. I remember especially the wide turn by the field just after Bumpy Crossing as being a hotspot for stegos to clash with deinos; now it's just sad to see that place.

This was not what I had in mind when I suggested that deinos had a hard time travelling east-west across the map. I made a post last year (before the map change) remarking that the absence of fish on the long journey between the western rivers and the swamps in the east (a journey which back then was only possible for deinos via the Jungle Gully) made it hard for deinos to get around before starving and that it might be a good idea to explore alternatives. But when the devs implemented the Cut (central river going through the heartland Lemon Fields) a couple of updates back, they for some inexplicable reason apparently decided to just remove all water from the Jungle Gully creek, making dead sure that no one would go there ever. No deinos for hunting, no land creatures for drinking.

Why is this? You dont need to completely depopulate one area just to make another area more attractive. Deino-traffic through the Cut was always going to be popular no matter what. I know that it was hard to traverse because the waters were shallow, but the creek offered yet another way for deinos to explore, albeit in a challenging way, as well as another location for other creatures to drink. It was a beautiful narrow body of water which now is nothing more than a barren muck trail.

I want to know if there are any plans to restore the north creek to what it once was or if it is just supposed to be left like this. Or seeing as how this is a feedback channel, how about just a suggestion to open up the tap again and refill it?

devout plover
# hybrid garden So, I hadn't been north in a while, but I just realized that the northern creek ...

Adding onto this, I'll never understand why this area was drained. The whole issue was that it was too shallow, allowing players to avoid deinos by drinking there instead of using a river... So... Why not just, you know... Deepen the water?

It could have been a really pretty area with deep river rapids-esque water, yet instead it was dried up. The primary areas Jace has spent time working on (pocket falls and the gully) both became unusable because of how closed-off and inaccessible they are to most animals. It's unfortunate, as they're some of the coolest locales on the map.

nova oyster
#

Should not receive fall damage when falling into water deeper then head height

placid spruce
#

Ptera should be able to do a fly-by grab of a meat chunk from a body. They're always a one hit kill by everything so give them an opportunity to snag a bite. Of course there is still the chance that they could crash into the body or anything around it so they're not completely untouchable.

random herald
#

Do you guys ever plan on doing official Steam deck support it already runs extremely well it just needs default controller layout redone or added controller support for in the menus

celest vault
#

Make it so Titanoboa can suffocate prey through squeezing if it is ever added. Kinda like modern large snakes, like boa constrictors and such

stiff veldt
#

How to balance Titanaboa (if it ever comes as playable)

To make it simple, it will work similar to Deinosuchus lunge but with this it’s a squeeze. It’ll rely on draining the oxygen from the preys bar. While it can use the squeeze on land Titan is pretty slow on land making anything that sees it free to walk away.

But how will it actually catch prey? To be simple it will be a glass canon but as stated not with raw damage but by draining the oxygen bar. Titanaboa should never try to fight anything in a straight fight bigger than a Utah as it shouldn’t be able to take many hits while being able to deliver heavy blows to targets with a squeeze. For the sake of the game it’s being given the ability to climb up trees as ambush predator. This will help it if it must go deep in the jungle to lunge down and constrict. However it will also be semi aquatic giving it two ways to ambush prey.

Titanaboa cannot directly eat bodys but will mostly have to swallow food whole (will not be able to throw up). While it’ll be able to swallow rather large bodys it cannot swallow everything. For things too big even for it, it should simply be able to grab meat chunks to eat.
The standard bite will only be 50 because it shouldn’t be encouraged whatsoever to fight but can still kill small things in a fight. The growth time will be 3 hours because of the power you possess with Titan

This gives the same almost instant death as deino but is a much more frail and balanced version as if a titanaboa messes up. It’ll most certainly die to anything that sees it.

kind kettle
#

please make it easier to get to the South beach with Deinosuchus, this is some of the most fun I have had in a WHILE with Deino

wispy forge
#

A-- I don't think that swallowing food should lock players in place.

B-- I also think that Pteras should be able to fly with chickens. chickens are very small animals, the ratio between the two creatures is large enough to assume that a ptera can fly with it in mouth. Albeit maybe it would cost stamina to do so. just a thought

C-- Maybe in the future, the sewers can be opened up, it would make for an interesting path to take as deino, creepy one too.

vale merlin
#

Died twice now to that bug where it kicks random people out but not all 2 adult utahs gone now

radiant anvil
#

Please fix places where you can get stuck like with a teleport or something only for that this would help prevent so much frusttration and unnecessary deaths
Your admin team is not able to do so especially in time so it would be better to give a tool to the players

agile galleon
#

Pressing any of the movement keys should cancel a swallowing animation.

thin grove
#

First of all, I just wanna go and say “BUMP” to this suggestion. Really good one! Go check it out.

Continuing on this however is to only apply this mechanic for the walking locomotion alone (Z walk). Currently, no one really uses walk as they could simply trot to go faster. So the idea I replied to would be perfect to improve walk. Plus, it could be really handy for defensive combat.

radiant anvil
#

Dont get me wrong I dont want carno to be overpowered but I think a slight buff for the alt bite in speed would be a great idea like really only slightly! I think stamina consumption is fine as it is

shell mirage
#

give a little buff to growth for players nested in to give more of an appeal to nesting and being nested in

nimble kiln
#

after i got this bug by accident, i realized: what if this could be something similar with humans?

ill start off with the fact that non-nested dinos have some sort of tracking by humans, or do not have an advantage, which is already confirmed

i think there should be some sort of tablet or pc you could approach in a base and look at the dino's stats. this menu looks oddly like a tracker already, especially with mentioning the dinosaur as "asset" and saying "mating status". this seems sort of, ill say, robotic? automated?

im thinking of when you open the tablet/pc, you would get a selection of the species that are in the game at that moment, and have little arrows to switch between the individual specimens! if there are no players on, let's say, dryosaurus, or they are all nested, it'd say "No assets found." or have all the stats errored/glitched out. of course, the panel would show the nested one's info as normal.

i was thinking of a map showing the (general) area of the player's location, similar to how you see the spawn locations in menu, the regular stats (including eggs gestated, mating status, diet status, injuries, etc.), and the location - but the specific location would only be updated every 10-20 minutes or so, maybe even longer, so no dinosaur would stay sitting in 1 place if they wanna live. the menu would also show when the location was last updated. i selected the area the little map could be put in! (just to clear things up - yes, the tablet/pc would be inside a human base at all times, i was thinking of a tablet on a stand, not one you can bring with you!)

in general, i think this will bring some negative opinions, as their nesting spot may be revealed - but that's the point! this will add a lot to the game's genre, which is horror/survival! you will need to pick out nesting spots more carefully, where no other species other than yours can sneak up on or reach. let me know in #general-feedback-discussion if you think something should be adjusted!

lone trellis
#

Since the last post was about human tracking with chips, I was wondering how it wouldn't be as op as looking down at a tablet for 2 seconds and knowing where everything is. You should only be able to view it on a screen inside a human base that you cannot move. So yo use it effectively you'd need to effectively it communicate long distances with radio communication. But you risk making noise and detection whenever you get told

sudden sand
#

Suggestion: User controlled character speed:

Explanation:

The characters speed would be able to be more finely selected.

Instead of walk, trot, run, the player would be to increase and decrease their characters speed by percentage increments, using the mouse wheel or other keys.

Stamina drain would be adjusted accordingly depending on what speed the character is moving at.

Think a bit like playing a aerial combat game and adjusting a throttle accordingly to your needs.

At first this would take some time for the player base to get used to but would ultimately lead to a fascinating hunting and travelling dynamic.

The most skilled players would be able to adjust there speed to manage stamina and help themselves escape/kill their predator/hunter

In order for rapid adjustments (stopping etc), the same sliding system that stops characters momentum by pressing on the opposite direction of travel would still be utilised.

sick raptor
#

QOL: Add an option to turn the menu sound theme off or down.

It becomes an annoyance after a while especially because most people play the game on max volume and also the fact that we have to spend a lot of time on the menu when trying to join a server.

normal wasp
#

Bugfix EAC / Proton:
Please add support for Photon / Linux on Evrima. The isle legacy works perfectly with photon emulator. On Evrima, EAC prevents us from playing. Currently we can see list of servers normally, but we can't connect to it.

pallid finch
#

Can we get an audio rework?

There's several issues with the volume of noises throughout the game. Some calls, like stego calls, are extremely loud, and carry extremely long distances (even the spawn baby size!). Others, like pachy's one call, are for some reason ridiculously quiet and barely carry any distance at all, to the point that pachy players use their 3 call (aggressive) as a substitute 1 call because it carries much better!

Then there are the footstep volumes. Carnos (1800 kg at 100%) and tenos (1600 kg at 100%) are for some reason EXTREMELY stompy even when walking/trotting, to the point that you can hear them coming before you see them at night. This makes sense if they are running, but walking/trotting should probably be a LOT quieter. For example, an adult male giraffe tops the scales at roughly 1900 kg, and you barely hear them when they walk or trot (but of course you can hear them quite loudly when they gallop). An adult male asian elephant can weigh about 5000 kg on average (females average 3500 kg) and their walk/run is pretty quiet too. Its not unreasonable to expect that dinosaurs in a similar weight class to these living animals probably werent significantly louder when moving around than these existing animals

Given that the game will be adding MUCH bigger creatures (deino at 8T and stego at 6T are on the smaller end of the apex lineup with things like Rex, Giga, shant, bronto, trike coming), it would make sense to make these relatively lighter dinos a fair bit quieter, and leave the loud, stompy, hear-them-coming-from-a-mile-away footsteps for the heavier end of the roster. It would also help carno (which with its charge and slow stam regen seems like its designed to be an ambusher) sneak up and set up an ambush, as even its crouch walk is quite boomy

orchid folio
#

Magna Suggestion

I know magna’s got scrapped by Dondi, but I think that was a mistake and there is still a good use for them in the game. After completing elder, which was said to be incredible hard to do by the dev´s, you get an elder perk, which is a perk you will keep for every future version of the species, you just got to elder with, as reward. For some playable´s you could also choose to play a strain for a short time instead (not all though).

My idea was that after getting EVERY elder perk and completing elder again, you get a new option. You can now play as a magna. Lorewhise magna’s are the perfect sustainable organism and nature´s answer to strain´s and this would perfectly fit to my suggestion. With each successful life you get better (more elder perks) until you can’t get any better and are the perfect sustainable organism. This would not happen very often, because every server has their own progress. If you unlock an elder perk at eu2, you wont have it on eu3. So you have to get every single elder perk on the same server. A magna would be something incredible rare to see and also adds to the horror part, because you know the magna is really good at their creature.

It would allow players that managed to survive the elder experience so often, that they got every single elder perk, to earn something great. In future they can play magna’s after finishing the elder stage. I mean after unlocking every single elder perk, what are you going to do after finishing elder? Just die and get nothing anymore?

I don’t want to talk about balancing, because I think that needs to be tested by QA and stresstester´s, but here are some thoughts/idea´s. Magna’s should be as strong as a prime elder or slightly stronger and have limited grouping, so they can’t be used to help others to get to elder. They shouldn’t be able to nest, have other group limits, there can only be one magna in a group and magna’s should be able to group with juvi’s or elders.

There could also be an achievement for unlocking every single elder perk, that is hinting at magna’s and an achievement for playing as a magna for the first time

edit: Also feel free to give me feedback in #general-feedback-discussion to further improve this suggesion

ripe belfry
#

I think that Pteranodon should have more variety with its aquatic hunting. Don't get me wrong, I love the skimming idea, but I feel Pteranodon should have more. I believe Pteranodon should get a dive and water take off.

With a dive, it can hunt after bigger fish or even baby aquatics more easily, and can use its powerful wings to help push itself and float back up. It then can, while swimming on the surface, use its powerful wings to hop and push itself into the air from the water, as a sort of aquatic take off.

Dive Pros: You can swim after larger fish and young aquatics that try to escape, and can give more variety when hunting sea, river, or lake based animals.
Dive Cons: You aren't super fast while floating up, so it is a gamble. You can be attacked by larger animals who might see a Pteranodon as an easy snack. You'd also need a larger lung capacity for Pteranodon.

Water take off pros: Instead of being a sitting duck, you become more of a diving bird, like gannets or cormorants. Pteranodon has powerful wings, it could push itself out of the water and start flying from the water, instead of wasting time trying to swim to land.
Water take off cons: It takes a ton of stam to use, and should really be used as an escape option. Even then, it should take up a wind up with you moving forward, using more and more strength to take off, until you finally fly.

This video has what I am talking about, if you wanna watch it https://youtu.be/WHzX5T5PjBE

Created by David James Armsby.
https://www.facebook.com/davidarmsbyartist/

This film is set 85 million years ago in the Niobrara Formation and follows a group of Geosternbergia (Pteranodon sternbergi) trying to hunt during a thunderstorm... but there are dangerous creatures in these Cretaceous seas.
This is the fourth short film in my "Dinosaur...

▶ Play video
vague nova
#

Ptera latch has no purpose. It should be able to gain stam at a slower rate whilst latching onto a tree for example. To expand on this,it should be able to move up and down,and left or right on whichever surface it’s latched onto to actually give it purpose.

ancient plover
#

People that nest should get some kind of buff/reward (The Parents) there is no incentive to actually nest which is why not many do it. You can say pack size but thats inconsistent In my experience it has highly increased my chances of survival to 100%. Obviously have some kind of system so players dont just have kids for the buff and run

flat sparrow
#

I agree that, other than looking cool, the ptera latch has no purpose.

You can’t gain stamina from it,
I don’t even think you can eat while latching,
Any mechanic in the game needs a purpose otherwise it could be seen as a waste of resources
If it’s purpose is just to look cool, then that seems rather weird as sometimes the latch isn’t even properly flush with the object the ptera is latching on.
Also it doesn’t even work half of the time.

In the future I’d like to see pteras latch be more than just a visual thing, give it some pizazz, make it actually useful.

old spear
#

The games (evrima) optimization isnt that great. I wish that could be fixed. So that you dont need a NASA computer to run the game.

plain bolt
#

Please optimize the game TI_Succ TI_Succ 🥺

round phoenix
#

I’d just like to say I really appreciate the streams and information lately. Thanks yo those who help get us that and to the people putting them out 😊

agile galleon
tender tapir
#

Add fish in the ocean for pteras to catch rn they can only get turtle and some crab and I go to the beach and find 2 pteras when there should be way more

thin grove
#

Could these work for parasaurolophus?

ancient plover
#

A - make carnivores look more threatening by have saliva hang from their jaws when 3 calling.
B - Allow certain creatures like the Utah to be able to carry their young up until a certain size.
C - so nests are more important, make it so newborns have to stay in the nest or they get too cold and die. This goes away when they turn juvi.
D - Add more interactions for players
E - allow Carnivores to track ai through scent and sound, this would be especially helpful at night.

sweet badger
#

A setting to change stats in the profile page to alternatives such as pounds and mph would be a nice addition (Unsure if this is on Old Version but i didn't see the setting anywhere in evrima settings)

uneven sail
#

New spino model is EPIC, pls don't change it. Safe one 👊

ancient plover
#

Implement first person view 😊

gaunt sedge
#

Little QOL thing to be able to have more interactions between other players.
Like how pachy should be able to knock heads (idk if they can still do this, but this is what I mean)
currently Utah can pin you half a second without damage which is a fun thing to do with friends, maybe Ptera can gently peck at each other. Carno maybe could gently bump you with their horns.
Cause idk sometimes you're just standing there with your friends or your lil babies and you can't really .. DO anything. Add something interesting

cobalt quarry
#

reduce fall damage when falling into water. legacy already has this feature.

near swan
#

Grime Build Up
How cool would it be to see an elder not only covered in scars, but dirt too? Dinosaurs should have a 'preen/clean' action, which could be used to keep your character's skin vibrant and clean off wallowed mud/blood from meals. Not cleaning yourself off would allow yourself to be grimey and dirty. This could either make your dino really smelly, or not smelly at all. This would immerse players more with a new idle emote but also increase individuality between herds/packs with similar skins.

olive blade
#

Adding/working on more features for the game should be completely paused or put on hold. There's too many bugs in the game that needs to be addressed, such as:

  • Fatal error happening over and over in the middle of fights (making you waste hours on hours on hours on growing constantly)
  • Not being able to eat from dead corpses, unless you're standing in the perfect spot (making you spend twice or even triple the time you would normally, trying to eat anything, resulting in you taking too long and getting ambushed)
  • 10 FPS as soon as there's 5+ dinos in the same spot (not sure if this is poor optimization or everybody having shite ass computers, but properly the former)
  • No warning/save when server resets are about to happen, resulting in you disconnecting in the middle of action (if you dont know the specific times) AND granting you a rollback, splitting you from your pack and losing progress
  • Utah raptors getting stuck when pouncing especially deinos, making you waste stamina and giving the opponent a window to oneshot you with no effort
  • Pteros getting bugged when trying to take off, making you unable to fly until you drop off a ledge or go swimming (making you SUPER vulnerable to any predators)
  • Same for raptors, but are fixed by pouncing (should still be fixed properly tho...)
  • A bug when you're picking up food from the ground or off a dead corpse, making the food disappear and causing you to be unable to refill your belly by eating anything afterwards, untill you relog.
  • Not refilling your water when drinking, until you reposition yourself (making you waste soooo much time and giving deinos a much bigger chance of killing you in the process)
  • Grouping function not working in many cases, frustrating all the players involved

Message is now too long. But one word: UNPLAYABLE

clear fossil
#

the first time i played with night vision i thought it was horrible, those white lines on the black screen, but since its last update, the one we can currently use, this beautiful, dark but visible, scary and suspenseful, really a great job

scarlet fractal
#

You cant see underwater at all at night as a deino

mossy bolt
reef siren
#

pteras should have a reliable way of hunting elite fish. currently you either need to get lucky and find one on the shore (its probably deino bait) or peck at from above until it dies then dive into the water risking your life and getting a chunk then repeating the process. maybe make it so they hunt them like ospreys do in real life, obviously without the talons

flat sparrow
#

I agree with mama Bubbles in that ptera’s should have a reliable way to get elite fish, my suggestion is to have smaller elite fish that aren’t exactly grown yet. Those smaller elite fish should be able to be skimmed for like other fish.

Or, allow us to actually be able to skim for elite fish, but when we actually grab one it takes a lot of effort to fly away with it large stam drain, a specific struggle animation.
This mechanic could allow ptera to carry larger things, like chickens.

lethal elm
#

Please optimize the game. In every server I join, I get 12 frames or less, and no, it's not my pc. Even in servers with no people in it I lag horribly.

And add more ai maybe? Juvies who don't have a pack just starve and their bodies just cause more lag. Also remove any foliage near cliffs. Not every cliff needs a cliff.

No one wants to grow for hours only to fall off a cliff because they can't see anything. That's not survival, that's just unfair gameplay and poor map design.

Also maybe add leeches to the swamps? Could be snacks for baby deinos and pteras. They can be the big leeches, like sort of Ark sized leeches. I mean it sounds unrealistic, then again, hypo dinos exist so 🤷‍♀️

hot holly
#

One message removed from a suspended account.

thin grove
#

Growth changes,

Each growth stage right now has different viability. That being said, juvenile usually being the least viable. My idea is to adjust and experiment with this for a better joy factor for each playable animal as well as possibly being used as an act of balance.

If it was unclear of what I mean, it’s basically 25, 50 and 75% not being necessary. At least not for every animal. Some creatures may grow quickly from juvenile to sub adult and some having a longer time from subadult to adult.

This is present in the legacy branch and in my opinion one of the very few things I strongly believe legacy did right with.

In general, I think a diversity in growth stages would be neat and I do not see why this wouldn’t be a feature in Evrima.

pearl raft
#

Some Ideas for immersion 💡

-Make Nicknames only appear for a short while when sniffing.

[Nicknames ruin immersion and this is a nice way to keep em in]

-Make Friendly call (2) only availible when looking straight at a member of your own spieces, kinda how courting works.

[nothing more immersion breaking like a dinosaur saying "hi" by 2 calling a different spieces]

-When humans are introduced, and i think this one is harsh... Make them not see individual skins. Make Mercs only see each dino with their default skin, depending on sex

[I don't think you'd stay immersed and on edge, seeing two Tenontos, one black n white and the other light green, sorry.

manic mica
#

Yet another update, and it still hasn't been added.

PLEASE add the photosensitive/epilepsy warning/disclaimer I was told by PunchPacket would be added to the game.

Ths box right here that y'all put in game - I look at every. single. time thinking it's such a warning, when it's not.

Yes, you made a NV that is better than the original and less risky for those who are photosensitive or epileptic - but I myself still get some headaches (I've also had some "auras" since my epileptic episode from the initial release, which I had stopped having a long time ago with my meds... so... that's nice), and a friend of mine gets sick for days at a time after playing Evrima still.

You still need to have it. There's no reason for you not to have it, outside of pure ignorance, honestly.

You said you take it seriously, but have still failed to add this important disclaimer, despite a member of the Dev team (and the one person we are meant to go to if we have a serious concern like this) telling me it would be added. Back when I talked to him, he even said he thought it was already with the art team.

solar bridge
#

Please, please, PLEASE. Give us some optimization. The max people i can be around without fully dropping frames is 4. Not to mention all the people that go mass slaughtering drop those frames further because of how much lag the bodies give. And this is saying something cause i can play other games like ark with no lag. We've all been begging for major optimization fixes for i wanna say over a year now. I get doing small ones for every update but we need optimization patches inbetween updates DESPERATELY because its so hard to play even for beefy computers

pseudo turtle
#

I'd love to see a more active/live way to track coordinates. I know that a dinosaur seeing longitude/latitude isn't "realistic" or "hard core" and I'm also aware that there are coordinates listed in our dinosaur growth chart, but not having easier access to a live read of your coordinates makes navigating and meeting up with people almost impossible.

Adding a little read-out of coords to the compass while using scent would be phenomenal.

plain gyro
#

Can we get a feature that shows us how many players are on the server right now? Maybe next to the servername!

dull portal
#

maybe give the HP The % meter like we have with stamina/food/water/Diet? nothing game changing but would be nice to be able to see what ur Hp is on exactly

native patio
#

the game itself is good only the balancing is very bad and the textures like stones very unreliable a stego oneshot you simply from the beginning of the stone to the other end because the tail goes through the whole stone. I've already lost a lot of dinosaurs and you don't get them back from anyone if you die from a bug, I think that's pretty weak

ancient plover
#

Please alter the minimum height value in which Utahs can jump without having a leg fracture. Jumping off a 6 foot hill really shouldn't cause injury. They have been estimated to have been able to jump 10 feet in the air. They are nibble creatures with musculature legs so hills should be no problem 🙂

past fable
#

In all honesty, the only 3 things the game needs at the moment are

  1. Fixes for the servers. The hide empty button still doesn’t work making it harder to find servers in unofficial. Also lots of servers say they have room to join but I get a server full error. Happened just now. Said 90/100 but full? Strange
  2. Optimization/FPS fix. Still occasionally have massive fps drops to about 10 FPS and lower and lasts a good minute or so. But it’s becoming more rare. So not too bad of an issue
  3. New Dino’s!

The game is amazing as it is and I look forward to all content coming. Very excited! It’s quickly become one of my favorite games I play it all the time

tender tapir
#

Change leg fractures from saying “legs fractured” to left leg fractured” or right leg fractured” it bugs me how it says both legs are fractured yet you can walk same with body fracture maybe change it to rib or rib cage fractured ?

stable pendant
#

Why are corpses despawnig?? Please stop this happening as we could make a big kill that took time and effort and would last us ages and you just take is away from us. That's really bad

radiant anvil
#

Make carno less hungry its just insane how much food you need and how fast it decreases you have no chill as carno TI_Succ TI_Cry

lunar mantle
#

I think the dinosaurs AND AI both need more "transitional animations" when moving.
I've noticed that a lot of deer n stuff just drift and slide and then break into running animations after moving a meter away, and I think it'll help feel a bit more fluid to add turning, skidding, and bounding to the deer animations. And I think something similar for the other AIs.

For the dinosaurs I feel like dynamic turning when trotting or running needs to be established.
Playing on gamepad makes it very obvious there are only 8 directional inputs and no gradients of direction to provide smoother turning.
PERSONALLY I wouldn't mind a slight delay in input for the sake of smooth animation when running, but I'm not sure about everyone else's feelings about that.

I also think giving the head animations an "ease-in" or slow-down animation to the larger animals would feel more seamless. Maybe a tad bit of overshoot and shaking for the Elders.

And speaking of additional animations, I'd like to see some destruction animations for the digging of roots for plants! Just a model replacement popping in and falling to the ground, or like how the nest builds you could animate the plant being torn down slowly until the model disappears!

terse citrus
#

move the lilypad in the swamp back onto the surface, so you can use them as attended as a ambush place.

old sky
young glen
#

I tend to base my experience in the Isle off of the sounds around me and sometimes it throws me off when the same audio is spanned across different things. I mistook a rabbit for the sound of a Utah. The growling sounds of a Carno when charging sounds like a young Stego puking. Sometimes I think I hear a Utah is sleeping, but it's actually just a Ptera's 2-call. I can never tell when an adult Tenonto is F-calling or 2-calling.

It'd be nice if there was more distinction with some sounds because I easily mistake one thing for another thing. I want to know what I'm hearing and not the same audio clip of purring or growling in different contexts.

marsh linden
#

Bring back the mechanic that let pachy Joust each other. I believe it was update 3 where if 2 pachies headbutted eachother, they would rebound off of each other, and one would take a submissive stance, while the other took a dominance stance. Im mystified why this was removed, and if you do it now both end up with bodybreak.
This led to kind of cool entertainment where sometimes you could find people playing in basically a jousting tournament.

earnest path
#

Idk if this has been posted before, but I would love to see more aquatic creatures in the future. Way in the future I would imagine; Mosasaurus, megalodons, and plesiosaurus I'm sure are favorites amongst many. The water mechanics, visuals and physics are already class A, best I have seen in a game in a long time. I think it would add a new community of players if they hear they could grow their own and play something such as those. I could only imagine what the team could do with the underwater environment. Adding some AI prey like smaller sharks or something of the like. When/if humans are added I could see very fun gameplay of humans hunting a megalodon to sell to a distant company for better hunting equipment/equipment in general. (Distant future thoughts)

fiery tusk
#

Great update, zero sense. Fixed bugs that nobody cares about. With the fact that during the battle 15 frames, or even less, permanent friezes. What are the other big requirements? Do I have to play on a thermonuclear computer? You are engaged in the most real nonsense, your game needs optimization, it's not just a wish. This is a need that, if not closed, you will have a meager end. Why don't you get such a meager piece of information

copper patrol
# radiant anvil Make carno less hungry its just insane how much food you need and how fast it d...

Related to this, the carno is a very low mid tier, if even that, and it's already that hard to keep your hunger up? Carnos are ambush predators, and they scavenge, they shouldn't have to hunt every five seconds to stay fed. This actually has me nervous for the future. If this isn't fixed, I can only imagine what life will be like for something as large as a Rex, or even a cerato for that matter. If the carno's hunger drain is that high, I can only imagine what future larger carnivores will have to deal with. It won't be survival anymore, It’ll be massacre everything I see, or starve. This is a big problem, that doesn't seem too bad now, but as the game gets more dinosuars, the fun won't last very long.

timber fossil
#

At gore update I would like to see something like once you get wounds from a fight for example you can slowly heal by just sit and rest but also give you a opportunity to lick them. With this you would get a healing buff. Is a way to get some realism into that and you will be able to do more than just sit and die from boring while it recovers.

gilded turret
#

Thank you for fixing the search bar! It’s much easier to find the servers now! A little tidbit that could be helpful would be an “Everything” tab when searching for servers that would show both official and non-official. It would help as it would remove an extra step when searching for non-official servers! You could just search for the name of the server you’d like instead of having to switch over to unofficial then type in the name. Yes it’s small, but it’d be appreciated! TI_MinmiBongo

ancient plover
fair dust
#

Call the new Utah “Omni raptor” since it’s new and changing the OG Legit cover art creatures name for something fan made is kinda wack. And we can call the new raptor the Omni raptor or make it fit in and call it pyro raptor or literally any raptor. Or don’t add it at all because it’s useless. Unless it’ll come out fast to feed our drooling mouths inbetween updates. it’ll be fine as a skin for those realism roleplayers. And please isle add your movie monster like spazaz to it don’t make it some boring chicken 🙏

ancient plover
#

For the gore update, hopefully blood in water can be tweaked, right now it is a few bright particle effects, but clouds of blood in water that get larger if blood is continuously dripping into the river would look better, if it doesn't take too long or cause lag

deep cloud
#

Can the gore be jelly like when eaten? as in the intestines and other inner parts except bones could move around as if they are wiggling around

lyric crescent
#

In order for my idea to work each every animals height in which they break there leg would need to be increased. Instead of JUST breaking a leg every animal will just take damage upon falling from a medium distance height. Also when going down slopes you will go down faster and vice versa for going up hills.

mental relic
# ancient plover https://youtu.be/miQ4CoOseZ4 Some really interesting things in this video that w...

People are really down voting this because its POT, path of titans is a horrid game don't get me wrong but the idea for the courting here is good and makes it much more of a process then just hitting N, I think our current courting should be the last stage of a mating cycle, this video has some good ideas don't down vote it because you don't like the game, the courting we have now is fine but more depth is always welcome. Nobody is saying make it exactly like the video the suggestion is just to maybe take some small idead to improve what we have.

past fable
# earnest path Idk if this has been posted before, but I would love to see more aquatic creatur...

They said they plan for DLC at some point. Make the aquatic Dino’s a DLC. With a completely separate map. People who host servers can choose the aquatic map. And that map has the aquatic Dino’s to pick from. So it’s a whole separate dlc and map and everything. So it’s a choice to play a aquatic life, or a land life. It’s something I’ve thought about for a long time and would LOVE a aquatic dlc soooo much

half elbow
#

the ability to check how many players are on the server during the game

ancient plover
#

Oviraptor's proposed egg eating niche is very tropey and not terribly innovative, so I propose an alternative: durophagy.

Eating bones (specifically bone marrow) could be a source of lipids and protein for the ovi's diet as opposed to eggs.

In fact, having both be parts of its diet may be interesting (as well as possibly eating shellfish like apple snails, clams or crayfish)

In the case of a bone, an Oviraptor may be able to open or weaken it by tool use (e.g. hitting it against a rock, or hammering it with one against a surface such as a tree trunk or another rock). It swallows up the chunks afterwards, or cracks it further with its beak.

old sky
#

A simple suggestion for future diet plants; corn. Humans have settled on the island for a good while, so seeing corn wouldn't be too odd. I think it'd be an amaizeing addition for diet plant variety! Also.....maybe let Maia prefer it TI_Pog🌽

thin grove
#

Stampedes and trample,

During a “flee” while running into a forest or with several animals in your way. You should have to focus too much on avoiding these assets in order to effectively get away. For that, I think some animals (mainly dense built herbivores) could have a high trample to simply knock off or break things in its way. These things would be environmental assets like trees or other animals smaller then you.

Overall, I think a stampede/high trample system would create epic yet intense senses that could bring a more horrifying aspect of herding herbivores. Possible AI herbivores would stick together when fleeing, running the same path and just doesn’t give a shot of what in the way.

Imagine this for example being in the game: https://youtu.be/x__EVvWUT3A

NM

Scar lures Simba to the gorge and instructs him to wait on a rock for a "marvelous surprise" which Mufasa has planned. Scar gives the signal to the hyenas, and they start up a thunderous stampede.

This is a property of Walt Disney.

#TheLionKing

▶ Play video
fierce pasture
#

Marking Territory

Dinosaurs can go up to a tree or something like that and mark it as territory and It will be saved as a waypoint so you know the way there if you are far away.

ancient plover
#

Change spawn regions to key locations such as near Utah Rock (near being the key word), swamps, plains, beaches, nesting grounds etc. rather than NSEW

sturdy glacier
#

We need more organes, i dont think 4 organes are enough for this "Major" update.

ancient plover
#

The games optimization and overall performance is awful. I get decent fps for periods of time with extreme dips in fps at times and when I get into any real sort of pvp it also drops in fps an awful lot. Its not a hardware or network issue on my end. I am running a AMD 5800X3D, a 3090ti for a GPU, 32gbs of ram running at 3600MHz with a Samsung 980 pro for a M.2, with a 1440p monitor, and I have 1gb internet hooked up via ethernet cable. The performance issues in the game are completely unacceptable for a game that has been in early access for how many years now?? Yes I know Evrima is mostly a rebuild but thats been out for how many years now? As a long time player I am wondering if you guys even care anymore. The updates should be focused on making the game run smoothly instead of whats currently being given to us. What good is a new dino, new game mechanic, etc if the game runs awful? A lot of the performance issues seem to come from the map itself and you guys have confirmed that to be the case yet that was how long ago?? A common theme seems to be that you guys focus on the wrong things and it just creates set backs. The original map was so big that you would have needed multiple servers to run it so we ended up with what we have now which turned out to be functionally bad and a bad performing map . I know you guys can do better than this. You have an extremely loyal fan base for this game show us that you care about your game and its players by fixing the performance issues .

polar pier
#

The isles roster needs purged. We need a stable official roster instead of all the 60 or so playables that overlap hells. I have no issues with them adding more filler playables as an option for community servers to enable but we should focus on important and unique playables before adding filler. No matter what anyone says there is no way in hell they are gonna make no niche overlap and play style overlap with over 60 different playables. It also doesn't help that some of them seem to just be thrown in for shits and giggles. Examples being Sty, Pachyrhino, Sucho, Taco, Mono, ava, and hell as much as it pains me to say it magy and accurate Utah. This game is gonna have massive overlap if the roster isn't trimmed or at the very least separated them into release and free DLC playables.

nova gale
#

Put directions on ALL the diets. Example: Add directions description like ; North west swamp/ East swamp - Just like its described in the other diet.

Its very unfriendly for the user who don't want to use ANY third-party tools, to navigate the map and to find locations. And don't have any idea where stuff are located on the map (like ''swamp'' - how would new people to the game even know where this is supposed to be, and the people that don't want to use 3rd party tools)

undone quartz
#

So I think ptera should be able to pick up bullfrog and fly with them, after doing research a bull frog averages 1.5kg maybe less and my ptera weighs around 40kg at full growth so why can it not fly with a bullfrog? I understand it needs to be vulnerable at times but picking up a sub 2kg food item should be a thing I can do without needing to dive into a swamp or river to then be stuck in the slow stride because of the frog.

past fable
#

At some point a dunes/desert part of the map should be added. Similar to the Disney movie dinosaur. It’s dangerous to migrate cross, but it ends at a nesting grounds/feeding area if you make it across. There would be no food, but there are small bodies of water scattered in the dunes. Or instead of bodies of water, like in the movie maybe you could dig for it at certain spots where the ground looks crusty and cracked? Idk. I think a dune section on the map would be cool. It’s like a high risk high reward migration spot for herbis. And maybe some more dangerous ai Dino’s could spawn in the dunes too like raptor packs or something of the sort.

hot charm
#

Just a few observations about Ptera;

-After new update Ptera seems to have frequent fps drops when turning, approaching other players and ai, landing, and other quick movements that I didn’t notice pre update or post update with any other dino

-Ptera should have a weight adjustment or something that will allow it to fly away with Frogs as well as grab them from the air like they can with Compies. It feels so cool to swoop down and grab something and then fly away with it to eat on a high rock, but currently it can only be done with Compies and the rare times you find a Hatchling. I feel like if you can one shot it from the air, you should be able to grab it from the air (probably with Chicken and Hypsis being an exception)

-Add Utah to Ptera diet as baby Utahs seem to be a favored prey amongst Pteras that know how to hit their pecks and it’s a slight bummer that Hypsi is the only player Dino that gives diet.

radiant anvil
#

Please fix the performance it got even worse for me now especially in combat
2060 dlss performance ryzen 5 3600 6-core 16gb ddr4 ram
Like that you cant fight or enjoy playing the game capped frames to 60 and they almost steady at that until more than a few dinos are in proximity and fighting

TLDR: Fix performance pls

grim bloom
#

Add diving for ptera. I dont see why a creature which relies quite much on fishing cant dive underwater. Obviously dont make its breath bar too long, but just make ptera able to dive under water.

turbid warren
#

Bleed levels, they would work like this:

Level 1: If you get bit by a small or medium sized creature, you will get lvl 1 bleed. It's normal bleed, there is nothing more to say.

Level 2: If you get bit by a large creature (or a medium ceratopsian), you will get level 2 bleed. It will bleed you out faster than level 1 bleed, but there really is nothing else to say.

Level 3: if you get impaled by a trike, slashed by a theri, or something of that scale, you will get Level 3 bleed. It will bleed you out much faster than Level 1 bleed, and will deal 0.001% health damage every 15 seconds

latent blade
#

A way to for dinosaurs to group with humans. Kinda like keeping them as pets. However dinosaurs that group with humans will have a collar or something that will ping every so often and make a decent amount of noise that would keep them from hunting properly, encouraging dinosaurs to prefer to kill humans unless that human or group of humans is proven to be a better source of food alive.

They'd be able to leave a group with a human, however to avoid it being abused, they wouldn't be able to rejoin, or at least not for a long period of time.

I got a friend who would prefer to be a human and I'd prefer dinosaur. I'd be epic if we could like not kill each other if we want to, with some kind of detriment from choosing to do so it's not too overpowered.

worn hill
#

It would be awesome if Pteranodon got the ability to grab and drop bones to break them for nutrients in the gore update. This is something bearded vultures do and could be a great way to have bones be a dietary boost.

full hawk
#

it woul be cool if they added a new spawn in system that could balance out the scales right now, because currently the only dinos really getting played are stego utah carno, so something that could maybe balance out the scale is you always spawn somewhat close to another type of your dinosaur, that way it encourages people to play dinos that can get lonely

arctic lion
plain oriole
#

We can't wait until update 9 for a quality of life fix.

We need that update now. The devs cannot keep getting away with adding new mechanics and dinosaurs when we have broken mechanics, poor balancing, optimization and performance issues, and more. You pretty much need to play on NASA's computer to play the game comfortably.

raw quiver
#

please give us the ability to highlight AI, Virtually 75% of AI goes untouched because they are impossible to find in forests. Either highlight ( in a general radius) or sniff out similar to old scent ability. Pteras especially suffer since its nigh impossible to see chickens from the sky unless they are out id direct open. and thus open to get eaten by everyone else.

flat sparrow
#

When feathered ai or playables get killed or bitten there could be a flurry of feathers flying everywhere.

I’m not sure if any of you guys have seen the carnage after a cat kills a bird, or a dog kills a chicken, but there are feathers literally everywhere, and while they’re killing the creature feathers go flying.

This is just a visual particle effect thing that I think would be a really nice touch to the gore update, killing a hypsi or chicken and having feathers plaster to your mouth from the blood TI_Perfect

Something that’s not necessary, but would be cool to see

hearty stone
#

It would be cool if we could have a preferred option when it comes to egg genders. A lot of times, you might not get the gender you want when being nested in - it can be a bit of a deterrent instead of just making a juvie on your own.

Implementing an option to choose preferred nested gender would be a cool addition. So you dont have to get someone to slay you to try again.

ancient plover
#

I have an idea depicting a more in-depth system for animal AI and the criteria which determines whether it will elicit an attack or a flee response. The boar is the prime example for an aggressive/defensive AI, and it will not hesitate to run at you if you're not a formidable size. In contrast, ungulates and other smaller creatures will flee no matter what.

Now, for aggressive responses, what if it was not only based on one's size but also your threatening presentation of threat, and/or the amount of allies you have with you in a given proximity. One adult raptor for example makes a boar flee but three adolescents are not seen as a same threat.

For deer I think it should stand its ground and kick out at babies and juvi raptors unless of course there are a load of them to which it would get overwhelmed. Of course it may differ between each creature, I'm just using raptors as an example but you get the jist. I'm also thinking ahead of the game as I know there will be more kinds of AI added in the future and they may hang in groups of different sizes. That should be interesting and it would certainly play in to this concept of power struggle.

All in all, do with this concept what you will. Thoughts?

normal veldt
# ancient plover Oviraptor's proposed egg eating niche is very tropey and not terribly innovative...

I have to agree with this. If devs are not going to change the diet please at least consider decreasing the hunger speed for ovi. There has not been much nesting now like there was the first release of the mechanic. Hopefully it will increase with later updates and there will be a more steady number of nests, but my point still stands that there won’t be enough to keep an ovi fed with the current hunger rate that evrima has now for the dinosaurs.

tender tapir
#

Would be cool if Isla velada looked something like this ( a concept i drew) first off it’s more island shaped, I noticed that V3 and spiro were quite circular so I made it more natural. Some new additions are creek/ stream ( like rivers but shallower and calmer so much safer for croc attacks, mangroves by the coats and redwoods

teal badge
#

I'm not sure if it is fixed on Isla Velada but ever since the Update 5 stress test the foliage rendering has been horrible. Plants will only render in when you're super close to them which makes it like Legacy where it was only really safe to hide in one type of plant since people can just walk away from the bush you're hiding in and see you perfectly fine once it derenders. This makes hiding harder and honestly makes the game look uglier than it would otherwise. Before people say it helps with performance it doesn't I have the same amount of frames as I had in Update 4 when this wasn't an issue and the plants rendered from farther away. Please fix this problem sooner rather than later if it hasn't already been fixed. https://imgur.com/a/tKiR2xt

glossy hare
#

Add sandbox to evrima

flat sparrow
#

Everyone likes to have a choice, especially when it comes to skins.
Before you nest in, you could have a color pallet given to you based on what your parents colors are, there could even be a few colors that don’t match up with your parents as a sort of mutation.
This screen would look a lot like our current skin creator screen, except the colors available are reflective of your parents.

This would allow players to at least have a choice in what they look like when nesting in, and could even make colors between siblings more diverse.

I’ve seen a lot of hatchlings just up and jump off cliffs because “I don’t like my skin :/“
Maybe giving players a choice in what they’re skin looks like could help stop that problem.

solar bridge
# flat sparrow Everyone likes to have a choice, especially when it comes to skins. Before you ...

I agree with this fully. It was even a problem in legacy and i had A LOT of my hatchlings jump off of cliffs or ask us to kill em if they had "ugly" skins. Being able to have even a small choice of your skins would be awesome. Skins are a big thing players want control of and i've seen parents pick colours that would otherwise make vomit babies as i like to nickname em just to spite their hatchlings.

So allowing hatchlings to pick from the colours their parents have would be beneficial as they'd have more say in what they look like.

Another thing with nesting would be changing the pattern. when more patterns unlock babies should also be able to choose between the 2 patterns of their parents. obviously right now that is pattern a and b but with unlockable skins eventually coming to the game this could prove more beneficial.

split veldt
#

The foliage seems a lot brighter than the rest of the enviroment, not sure if this is the anti gamma issues again but it looks a bit weird

astral basin
#

Gameplay Mod Ecosystem.

as the title says, I thought of a game mode that would allow server players to develop their own ecosystems. there would be in the server at the beginning of the life of the server only a few places limited by races. the different species will have to reproduce so that other players can connect but only in baby time. At each connection we could have a geanolgic tree which would indicate our ancestors and descendants until our death. In addition there could be a section where a professional explains the behavior of certain groups and the population. like in a documentary! In short, it's the start of a good idea, I think!

vagrant hound
#

Give our spino bigger sail

undone zephyr
#

Put everything aside, and optimize this game that requires a freaking NASA computer, I'm sure this has been requested alot, But it seems you guys arent fully aware of how big of a issue this is yet.

cedar tide
#

Dragging Overhaul

In the world of The Isle, specifically carnivore gameplay, it has become increasingly obvious how lackluster the gameplay is. There are few dynamics that make the gameplay fun, at least compared to an herbivore. However, this is where the overhaul for dragging comes into play; providing carnivores with another dynamic they can utilize to engage in the environment.

Dragging, currently, is pretty much a useless mechanic unless the food is on the bank of a river. The stamina consumption over time and sluggish speeds are the main reasons why it is so useless. It’s almost always more efficient to just eat it on the spot, without letting players choose to drag it to a more secure spot because they may be afraid they’ll just lose the food item.

To start off the overhaul, let’s address the two main problems, and then add the dynamics:

Dragging speed - Sluggishly slow. Makes dragging a complete pain.

Increase the dragging speed x2. This will make dragging less of a pain, and let players get the body to a more secure location way faster.

Stamina consumption - Entirely unneeded. No point in dragging if it literally shits on your stamina.

Entirely remove the stamina consumption, or heavily reduce it. There’s literally no point to this mechanic, since you aren’t moving incredibly quickly to the point you’re exerting energy to drag something. It’s just not a good idea.

Now to the dynamics, which will make these two rebalances shine:

Dragging/carrying bodies, meat chunks, etc. to foliage - This idea has surfaced for quite a while, and adds such a level of dynamic to carnivore gameplay, that I’m surprised it hasn’t been implemented yet.

When a corpse, meat chunk, gore or anything flesh related is nestled into foliage, have the scent either
• Be reduced significantly for a moderate period of time
Or
• Be removed entirely for a moderate period of time

fluid delta
#

This is probably not the best idea,
but if the devs really don’t see a problem with update 5-5.5’s balance with Utah specifically, not minding the other Dino’s that need balancing (not it’s bleed, but the magnetism/how they teleport and pounce recovery), then at least increase the growth time for them temporarily.. so it becomes a slighty bigger of a hassle for people who only play utah to abuse its strength in Up5-5.5.. (since it’s the majority of utahs right now due to heat maps proving that lately)
I can imagine **a lot ** people will be extremely upset if Up6 comes soonish and it has 0 balance or performance fixes..

Utah is currently the easiest and the most brain dead creature to play as right now, when it’s supposed to be one of the more skilled, by being a small nimble rat that is also a glass cannon.. currently there is little to no risk playing Utah,
I acknowledge that good utah players exist, but the only reason that utah population spiked out of nowhere is due to people wanting to kill with little to no skill.. TI_Succ

Small-medium Utah packs currently get to choose they’re fights in almost every scenario.. and I think it should be the opposite since they really should take they’re health into consideration.
Of course a good carno, teno, stego or anything else can fight off Utahs if they’re skilled enough, but currently with utah practically taking no skill to fight things and not having a risk of missing a pounce and being punished, it makes it unfair for the entire roster except pt and deino cause they have safezones like water and air.. TI_Succ

I did say in my previous posts, y’all listened and revamped the night vision and made a lot a lot of people happy, that’s proof y’all can listen to the community and have something good come out of it.. maybe take more advise on more things TI_Succ ✌️

Maybe y’all are scared to mess with balance and the mechanics again incase y’all mess up Utah’s pounce again, it has a lovely (not) history of being broken.. but what we have now is also not okay.. TI_Succ
I think Dondi or Filipe once said, and don’t take this for fact, that they don’t work on or prioritize balance changes cause the community is so split on wanting this and that.. and I see a very simple solution and I’m sure so do others—

Polls/votes and asking the community once and for all some questions and have them say yes or no. (If y’all worry that some people wouldn’t vote/speak up, then imo, with dondi’s chilled out personality, they shouldn’t matter.. clearly it wasn’t that important to them to just quickly vote and continue with they’re lives. But thankfully the majority of people in feedback channels actually really really care for the games development)

Or simply take the majority of people saying “please change this”, cause I would bet money that there’s a significant split between people who want the balance fixes, and the ones that don’t..

You guys won’t be ever able to please every single one of the community, that’s just the truth about a big community, especially on a game like this.. but it would be heaps better to do at least something than nothing at all..

normal peak
#

i know this may not be popular opinion, but forcing the idea of migration without having something about the environment change (season, spawning ratios, ect) feels more like a forced mechanic to making hunting easier than something immersive on the herbivore's part. I think migration is a good idea for more player interaction, but make it engaging and immersive to include it. Feels like "oh the map is a bit too big lets just make people stay in specific spots"

plush pond
#

Bring back global chat. make it an server option.

brittle scaffold
#

Please fix NA7's server stability. It's been practically unplayable for months now.

charred meteor
#

Please fps fixes. my friend can play legacy smooth as butter, but evrima? 3 fps lowest settings. Why? Excessive foliage on areas that are LITERALLY inaccessible, the whole map of evrima is 4x the size of V3, which is fine, BUT WHY DO I HAVE TO RENDER SOMETHING I CANT PLAY ON? Please just make the unplayable parts of the map water or something until we can play on it.

winter hatch
#

please fix the utah face pounce... i was teno and they pounced my tail tip and was on my side. that doesnt make sense they arleady have really powerful bleed. it doesnt make sense how they pounce your face or your tail tip and its a full pounce it should be locational based

late arrow
#

Jaw fracture: basically reduces your damage by 15 to 25 percent depending on what Dino you are using

civic canyon
#

Not an urgent one but it would be cool to have that half-water half-sky line when camera is half in the water like that. I don't think we got it in evrima and i don't know if it is possible with the 2 differents view from above and underwater tho! That was pretty cool, especially for screens anyway !
Non semi aquatics will not see underwater of course.

agile galleon
#

This is a bit of an odd one but please for the love of all in this world that is good, don't give Tyrannosaurus Jurassic park / Jurassic world sounds, in my opinion, the broadcast would be much better as a deep rumble that echoes really far, it would be horrific to just be walking in the jungle or plains and hear the deep vocalizations of a rex just booming through the air. Even if not that, which I'm perfectly ok with, I wouldn't be mad if it wasn't the deep rumble thing but I really just don't want altered jp / jw rex sounds and I think everyone else doesn't either. I don't remember legacy that well as I didn't play it often so I don't remember the sounds that much either, as well as that I never played or encountered rexes but if I recall correctly, the broadcast and threaten were literally jp rex sound effects. friendly and help call I think were fine.

frail flint
#

why when i punch they are biting me even when it should not be able to fix thes pls game breaking to play raptor atmo

ruby gale
#

When your group members are far away, their name tags disappear. Can it be like legacy so the name tags dont disappear?

stiff veldt
#

Whoah I didn’t know we got early access to Cerato……in all seriousness did the Carno head fracture. It’s jaw clips through the head and looks bad. Make it’s jaw a little limo going down a bit.

Also head fractures in general are already punishing for the player, why does my head need to shake every two seconds. It’s unrealistic and looks weird

ancient plover
#

The quality seems to have greatly decreased. I tried to play last night and I noticed that the water was changed which I did like a bit. It's not as plastic looking as before but still doesn't look amazing as it has an orange like tint all over the water. But I have all of my settings on cinematic and epic but the game looks as if I have all of my settings on low. Grass hardly renders, everything is really blurry and ugly, lighting isn't the same, I just couldn't play it longer than 10 minutes. Before update 5 the game looked much better. Please change it back

ripe ruin
#

Would it be cool if there could be a hearing mechanic were when your sniffing you can also detect sound, but not on the top, more like the scents were before update 4 but there's a symbol that shows you exactly when and were a sound is happening, so then you could find players easier if you could visually see ai's like ptera and compy to find other players and food, or just all other ai's to help find them because right now they have no scent

teal badge
#

I'm not letting this die because most of everything I said is still currently a problem. What I said about pounce not working aging not too well (honestly works a bit too well with impact pounce imo) Also fix the skewed growth stats. Gaining half your adult stats in the last 10% of your growth is ridiculous

karmic raven
#

optimise centre, please and ty

radiant anvil
#

Please add a better tracking system
Since I was asked to be more descriptive here you go
In my opinion the current tracking and scent is way to simple so add a more fine tuned and interesting system for example you could see blood pools visibly and if something runs in the woods like over sticks you see it marked if you tracked the footprints etc. Just dont leave it as boring and simple as it is now😴

grand ingot
#

Add pooping mechanic, would had realism and maybe play a role in hunting, like u see or scent poop, then you know something is/was around

flat sparrow
#

Ai needs to either make noise or be able to be smelled.

We have the sense of smell and hearing for a reason, yet we can only find live ai by sight alone, I feel like this needs to be changed to make finding ai easier, and a little bit more realistic.

Finding Ai By Smell
Same as how you smell to find food as a herbivore, you hold Q, and symbols pop up.
Their symbols could be basic, just a boar head for a boar or even the nutrient symbol since different animals can be on the same nutrient though I think a symbol representing animal species would be better, just so players know what they’re up against.
Dead ai smell could be the same as it is now.
This will also help playables that have small AI as nutrients since these can be hard to see.
I honestly don’t know why we can’t smell for ai, it seems rather weird that a herbivore can smell for leaves but a carnivore can’t smell something alive and actively putting off smell.

Finding Ai By Sound
Now this one is tricky, no real animal will just go about and make a lot of noise, especially if it’s prey, but a baby that’s lost its mother? Now that’s where the sounds come into play.
Fawns, boarlets, kids, and chicks could make noise when separated from their mothers. Even separated adults could make noise.

This will probably help with those “There’s no ai!” Feedback posts

ancient plover
#

I agree with Vivid's above suggestion.

Now onto my suggestion: please please please pleease add more AI 😓🙏 Many players including myself really need more in game. I just ran around the map for like 30 mins and during that time I found 1 boar...which I could not kill coz I was too small.

scarlet fractal
#

Utah doesnt feel nearly as agile as it did in legacy, the jumping feels stiff and doesnt go very high at all anymore

delicate lagoon
#

In the new map there should be vents troodons can break into to be able to ambush humans or get away from predators

vagrant hound
civic canyon
#

Finding footprints actually isn't really visual and you can miss them by just passing by. How often i stop myelf because i saw the [Scent] popping to catch footprints while walking around but didn't saw them at all before that. Maybe having a perfume for the first footprints could be great and then continue on the actual directionish track system we actually have. Maybe the track system could be improved by finding hints of the passage of an herbivore too. Like footprints of course, but also scenting broken sticks or musk on trees to add visual variety and help into the forests by seeing a kind of more visual trailish thing ?

AI could have that same mecanic.

tough heart
#

i think ptera should be able to fly with stuff up to 20 kg since it can fly with a 17 kg juvie utah on its back, it just should be very slow or take alot of stamina

regal meadow
#

add a live playercount

fading stirrup
#

If global chat isn't added, could we please have some kind of local chat we can switch between for more than just your own species. (Herbivores)

blazing fable
#

Can we get lower mouse sensitivity? Can't go under 2.5 and dpi switch is a decent fix for now but it sucks when you have to open menu or alt tab.

radiant anvil
#

Please add more social interactions of some sort this could provide more gameplay between fights gathering food and if you just wanna spend time with your herd/packTI_L TI_Cry TI_HypsiLove

winter hatch
#

please remove the patato death spots on the cliffs... in thic bushes where its if you get to it you cant get back up you fall to your death bc there is no other way up

old sky
#

A fun and somewhat immersive suggestion for humans in the future; Allow humans to use journals or recordings that others may find.

Imagine finding a corpse and on it, you can read the person's journal and see what they did before dying, or perhaps a video recording that shows what happened. Maybe they recorded something useful? Maybe it just adds to the immersion. Either way, I think it'd be a fun little feature that could even have some actual use such as writing down To-Do lists for instance.

plush pond
#

Slay or kill command for people who get stuck. Let them wait 60 seconds to avoid exploid

undone crater
#

For the love of god add a queuing system, tired of playing the connect lottery to get into NA 1

devout plover
# cedar tide __Dragging Overhaul__ In the world of The Isle, specifically carnivore gameplay...

This dragging overhaul is so desperately needed. It's even more useless than trying to grab pieces of meat in a pinch, tbh. Moreover, players that CAN jump should be able to even if not as high, even if just to vault weirdly unstable pieces of terrain.

Also: What would be incredible is bodies rotting while being dragged. If you're just hauling a carcass around long enough for it to rot, or if it's already rotting, imagine things like the corpse tearing in half from decomposition, organs spilling out, possibly even the body part you're holding tearing from the rest of the corpse.

Not sure how that would affect performance, but since bodies are already planned to rot and gore is supposed to be individual pieces it'd be neat to see things rip away while being dragged.

ivory bear
#

Bring back the northern lights, it makes waiting out the night prettier

tender tapir
#

At port (legacy) we had a water trough and a large collection of water for dinos to drink at, maybe put something like that at new human bases?

vernal cosmos
#

still cant play this game properly because of the extremly bad performance. Please for gods sake can we finally try to fix this

kind summit
#

Human survival ideas
They could find or make fishing equipment and try to get food that way. Humans could also cook the fish on fire and boil water to make soup or just clean water etc...

blazing sandal
#

I’m afraid that the system requirements become too high and the game will not run proper on lower end pcs

charred meteor
#

Please raise carno hunger drain, or make AI give it more food. Carno is in a REALLY good spot right now, but its hunger drain is the doozy. Especially when there's not many players on the server and you have to rely on AI more.

ancient plover
#

Make corpses modular in a sense to allow adolescent and adult preds to rip off limbs and, in the upcoming update, organs too.

timber fossil
#

It would be interesting if Humans spawn on a parachute like PUBG style.

crystal sail
#

Can we have something similar to this lighting pls

storm badge
#

I think that juveniles should be able to be grabbed, carnivore juveniles anyways. It's able to happen in a lot of other dinosaur games and it's very much realistic. Juveniles are much slower than adults and because of us having to wait for them to catch up, it takes longer to get to places, while in a realistic ecosystem, the parent or another guardian can just pick up the baby and go.

ancient plover
#

Make Dryos hitbox a little bigger please. Almost impossible to hit anything even if you are on top of it. Thank you

kind kettle
#

please do something like freds Utah for Utah V2 eventually, one of my favorite Utah designs

sleek abyss
#

Please turn off Anti gamma 🥺 makes the game look bad ass hell.

celest coral
#

At this point leaving the game feels like the best thing to do, I got kicked for absolutely no reason due to fatal error, got stuck on the loading screen for the past 30mins and entered eu1 only to find out that I actually somehow landed in an unnofficial server. I know the devs are probably busy with some other updates but I'm sure that before the devs think its plausible to fixing this fatal error, the visual glitch on the amount of people in the server, and performance, many people will leave and either go back to legacy or just quit the game all together. I want to be as respectful as I can but its getting annoying how these issues get either worse or new with each hotfix.

This is much more frustrating than getting in game and dying 5min later cause at least, you can respawn and hope for better results. Can't even play with friends who are in that server. Can't even give proper feedback cause out of 6 hours, 3 of em are wasted on the damn loading screen

rapid burrow
#

I’d love if they added in the metal sound affect you would hear headbutting metal objects, or some other wooden objects. I find it satisfying

ruby kite
#

I think before adding in all this cool stuff (other than stuff that's already almost done), the game or map or rendering should be optimized.
What i mean by that is, when going through parts of the map, fps drops like crazy and jitters all over the place, especially around other people.

I say you should work on optimization first because I think when you add all the ai, or effects or humans, it will sort of overburden the game in certain areas center.

Now, don't get me wrong I have absolutely no credibility or knowledge in programming or anything of the sort, but i think making areas of the map not have that 5 to 90 fps jitter would help a lot before adding these awesome things in the next updates

The fps drop around other people is probably a connection thing with the server and not a game thing, but this causes a lot of issues centered around the combat of the game and takes away enjoyment or satisfaction of a fight. For example, I could be running from someone and be well ahead of them and then die when they hit because even though i am far ahead of them on my screen, i am right in front of them on their screen. Dying via this kind of way due to latency is probably the only thing in the isle that actually gets me riled up and ranting for a couple of min. (This could just be me, but you get what i am saying)

limber lake
#

Hello. I've got three suggestions for dino calls in the isle (not sure if they've been suggested before. If they have, sorry)

  1. There should be a mild threat call/animation for all dinos. Not like the 3 call that says "Fight Me!" but something more along the lines of "I don't want to fight you, but I will if I must" or "You're in my space, get away." Just some sort of call to use, maybe in a situation where you don't want to be mean but you want to be left alone. For example, Utah could bare its teeth with a low hiss. Maybe teno stomps it's foot and snorts in agitation like horses do.

  2. A mating call. Unlocked at fresh adult. It would differ for most dinos, but I could see carnivores such as rex or carno having a low rumbling that can be heard for miles, but only for creatures of the same species. Since this frequency can only be heard by the same dino, troodon can't mimic it. I think it would give some more depth to the mating process of the dinos.

  3. Speaking of troodon (I haven't really followed much of the troodon development, so maybe this is already in the works) I would love it and think it more realistic if troodon could only mimic adult smaller dinos (dryo/hypsi) and juveniles of bigger species (like juvi teno or juvi carno) but not the adult calls. So, not a full grown carno/teno/Utah call since troodon is so small. It just wouldn't work. Since you're using juvi calls, it could be a good lure for bigger prey since someone big may come by looking to help (or hunt) the juvis, or for smaller juvis/dinos that are wanting to pack up with the nonexistent juvi that the troodon is mimicking if that makes sense

fresh pelican
#

Please let us sit in water agaib. if we wanna be ding dongs and risk ourselves to deinos then we should. If its deep enough to cover our heads but not begin the swimming animation, have our o2 meter show up and start drowning.
Also, more emotes and the ability to play the courting or bucking animation whenever.

austere comet
#

add mod support to legacy or add legacy dinos to envirma

bitter cedar
#

Can you please normalize\automate\standardize the expectations for a 5 minute warning banner at each and every restart interval? It seems absurd to have server admins exist or the restart automation to exist, but not the announcement. Expecting users of all ages, playing frequency, and non discord users to know when restarts are happening or risk their Dino dying is just bad by design. The admins should just be a little more responsible for their players than that.

hearty prawn
#

Optimization. I didn’t buy this game to not be able to play it. It’s already bad enough that it’s been in “early access” since 2015.

stiff veldt
#

I can understand mechanics over playables, but it’s been almost an entire year since pachy, I think taking almost a year to put one playable in is a bit too long. Like it’s fine to focus more time on mechanics, but you have to sprinkle in Dino’s every little bit. Please spend a bit more focus on giving us something new to play because all those mechanics get boring fast if we play the same thing over and over

jagged geode
#

let evrima support discord bots again - right now admins have tons of work of people switching over to evrima and or legacy but have a point balance that they can use for evrima - grows need to be done manually which makes it harder on admins. I believe that bots where supports before and I hope they once again will - I get you want people to play the game as intended but in the end it’s a choise the player should be allowed to make 🙂 ❤️

summer pumice
#

Human night vision is just a flashlight? Probably already have this planned. But thought I'd toss this out there anyway.

This would make more sense for the mercs, but I don't know what you'd do for tribals, but I guess torches would work.

This would be a good way for dinos to find you at night. Makes night even more scary as a human.

vagrant hound
#

Add the isle music to spotify steam_happy

latent blade
#

We need an optimization update a lot sooner than later. I don't think my PC will make it to update 9. And a lot of people are completely unable to play even though they meet the minimum requirements.

I personally would prefer to wait for new content till after I can play the game better than Google slides quality.

tender tapir
#

U know those small birch forests with lots of low foliage from legacy, I would love to see large patches of them on Isla velada

old sky
#

A less-serious Discord suggestion. Now that our current Utahraptor is being renamed to Omniraptor.....shouldn't this emote TI_utah be renamed to :TI_omni:? TI_TrollTI_TrollTI_Troll

dull portal
#

Just wanna say i found my soul mate thanks to this game id rate it 10/10

Not the right channel. Probably yes but i dont know where i should say it

leaden igloo
#

Day 1 of asking for the quokka to be ai in the game 🥸

ancient plover
#

Allow unofficial server owners to have more control over their servers i.e. the speed of day to night cycles, hunger and thirst meter drain speed etc.

kind kettle
#

having bary and/or sucho right when the new map or map expansion comes out with better water ways I think would be a really smart move, giving deino some type of competition for food, actually being afraid as a juvi deino so it is not as boring and, they would be decently balanced for the current roster. I just think it is not the best idea rn because water wise in the current map is not the best

winter hatch
#

when more dinos are added to the game. I really suggest tweaking the deno because. 1 stego is supposed to get wiped by rex right but irl alligators aka denos have a by far stronger biteforce than rex.. 2 if a stego is on land yes deno shouldn't be ale to drag it bc its got the weight and back legs to fight but while in the water how am i not able to grab it. like take me for example or anyone, if your in the water and your 140 ib and your friend or dad or whatever is 230ibs and starts to swim you can hold him and carry that said person. i know this bc first hand iv done it when i was 15 even more so when im gator hunting that animal 15 ft is ezly close to 800 more pounds or more but you can hold them and pick them up to the water surface. things weigh alot less in water. how can I not drag a stego as a 8 TON gator under the water. 3 gators irl are mostly night and day hunters they rest in the day. I'm from Louisiana and have gone gator hunting they are more active at night. they are night creatures and have great nigh vison. why am i only able to see barley past the bank of the river...... ? 4 a 16 17 18 plus foot gator has literal bullet proof armor and skin. only way to kill it is to shoot it behind the head. how does a few spears with grantit good muscle power behind it hurt the 8 TON deno! makes no sense.. please update at some point. thank you

tranquil acorn
kindred prism
#

Please please please give us a queue... Waiting over 30 mins continuously trying to join any of the NA servers that are completely full is SUPER frustrating....

wraith mirage
#

give maiasaur perks when they nest im evrima when they are added.

torn mesa
#

Add a search bar for the server select screen so you don’t have to scroll for ever to find the server you’re looking for

tender tapir
#

When humans are added there should be cameras left in lockers or some sort of storage in the bases / facilities and once you find them you could setup these cameras in trees and in low bushes once they are all setup you could go back to a base and watch what’s happening on these cameras like an early warning system so you can prepare for an approaching dinosaur

ruby gale
#

humans should have the ability to change their clothes when customizing them (the humans) before you spawn in. I recommend this so that humans will look more diverse.

vernal cosmos
#

Please optimize this game more... Got a rtx 2070, 16gb ram, b450 motherboard, ryzen 7 2700x.. I should be able to pull of 50-60fps..right? WRONG! In teamfights i consitently fall down to 5-10 fps which feels like a diashow and makes the game UNPLAYABLE for me. I can play almost every other game with at least normal settings perfectly fine usually around 100 fps. The isle tho? Max i get is 50 for a few secs or up to a minute until i drop again to 30 or less. Havent played for months because the brutal lag just hurts my eyes

cold sentinel
#

Please add AMD FSR, it would really help people who have lower end graphics cards.

civic canyon
#

So, being more into explanations for that. It would be great to see some fixes about the lighting in the future update, especially at night when all the bushes are bright green and don't take the whole lighting into consideration. It really break immersion in the game and deteriorate the esthetic of graphisms. I think it deteriorates the hard work putted into modelisations, texturing and ambiance too.

marble owl
#

FPS fix before anything else plsss

stiff veldt
#

What is the point of the horrendous weight scaling. It makes Dino’s useless till 95% and it needs to be like how it was before. Please fix this I don’t know why it’s been this way for almost 3 months

I sure love a 70% Utah getting one shot by Carno

untold sequoia
#

take off respawn cooldown or at least lower it that is SO ANNOYING you need to change it to like 2 minutes max

cobalt quarry
#

bump to a previous post. optimization needs to be taken seriously

sonic flint
#

personally I think the pink mud is ugly, can yall make it brown again? I think it would hide deinos better too

plain wagon
#

any cahnce we could get a better system in playing with friends like we had before where you searched username and were able to locate each other better

real steppe
#

Option that would let people to modify their HUD so people can make it smaller for better immersion, or bigger if someone want, people that record their gameplays and dont want this hud on their videos could just make it smaller and crop the video like youtuber (Willieconka) does

proven spade
#

Fix stego hitboxes, their tails reach entirely too far from where they throw it, making it unfair for how close others have to get and even more unfair on how far they have to run in order to not get hit by it

worthy plaza
#

A small suggestion for when the game reaches a more developed state, and is ready to implement some little extra features.

A system that adds some sort of increased calorie drain (food, water, and possible faster nutrients drain) when sprinting for long periods of time for apex predators and apex herbivores (I'll explain why I say only apexes for now later in this post)

This would do a few things. Firstly, it would give larger animals an incentive to use stamina wisely, instead of running around and just sitting down once they're tired worry free.

Second it would allow for larger predators to choose their prey wisely. For example, you could run down a baby tenonto as an adult rex, but would it really be worth the energy spent chasing it? Ambushing would be a much more effective strategy, as it uses less energy to catch prey

Third, it might reduce the numbers of players who like to use the larger herbivores (and carnivores) offensive and defensive capabilities for homicidal tendencies. Like right now, many stego players will go out of their way to run up and interrupt a fight between two other completely unrelated animals. With this system, they could technically still do that, but at a greater risk to their overall energy levels.

I realize many people probably won't be a fan of this little idea, but I personally like it, and think it would be a nice touch to help the game feel more like an animal environment

torn mesa
#

When bigger carnivores come out, maybe add bigger ai

brazen crystal
#

option in a server to avoid be killed by own species is just damaging peoples content

frank sky
#

Just a thought having tier/ perk in the skill tree release to allow players the option to see a cannibalistic dinos differently on a scent check.
Also give the same kind of perk/skill just to help people who want a more pvp oriented play style to avoid being spotted or less time the further you spec into it to hide the scent check cannible mark.

thin grove
#

Water combat,

Right now the only combat option you have while swimming is biting, which may favor predators like carno (which has a decent bite force itself) but for animals like tenonto makes it pretty vulnerable in the water.

For that, I think it would be cool if certain animals would have a defense mechanism while swimming being water combat.

A good example would be tenontosaurus itself (as it’s suppose to have a aquatic nature to a certain extent). My idea for that would be it using all of its limbs to fight creatures below it self and tail slam the surface to stun creatures. The splash of the water from that attack would also be a factor to disturb other animals.

All and all, this isn’t just equipped for tenonto. I think some creatures should be able to perform kicks to better fend off aquatic predators. That’s the general idea at least. What do you think?

fair dust
#

Add more mud pools to the actual swampy areas, it just makes sense

pallid finch
#

so I just got the client fatal error mid fight... maybe its not fully fixed

lofty wadi
#

Feels really bad for mixed pack herbis to kill your juvi utah for simply existing

tender tapir
#

Some things I think the night vision rn is lacking

Glowing eyes
Like in legacy this can be used to make the game more horror and night would be more scary

Rn NV doesn’t work with deinos underwater but idk if that’s a thing that needs to be changed since it can help other dinos at night drink and have more confidence that they won’t get instantly killed by a deino

kind kettle
#

Having some sort of tracker bullet and/or siren nonlethal would be great for humans. Hunting Bigfoot has something like this where you shoot them and they are tracked for a while and I think this would be handy if there are apexes in the area, the human can tag it to know where it is if there is a digital map to stay away from that area, same with the siren. Some type of nonlethal that implants a siren on it so people can hear it far before it is close enough for it to hear it normally and avoid it.

stable apex
#

Would be great if hypsi's camera view could be higher or something, it's so uncomfortable for now, you can't see anything but only grass around you.
And it's also too hard to spit in someone, your target always moving very fast and you can't spit in it's face because the area of your spit is very small. Sometimes you need to run and use all your abilities to escape but you just can't. Hypsi's spit is kinda useless in the most of the situations because it's not usable, you must be a sniper to do such an actions

solemn wave
#

Add global back So i can calm down my enemeis

agile dawn
#

Why are the devs harassing content creators? Some of us have a life and aren’t able to see the live streams from twitch and specially for the fact that we’re not able to access it after the live stream. How are we supposed to get decent updates info for the game if you keep threatening content creators with copyright infringements? They are literally keeping your playing community in the loop and also advertising your game to the public for free. Stop shooting yourselves in the foot and grow up.

tender tapir
#

Some things I think would be good for ambience

When it starts becoming night your dino yawns

When a carno rams something like a Utah it can also be thrown forward since it’s being hit by something at hight speed

Just in general more bird and animal noises

fading knot
#

Simple Sonic ability idea for Para : Held 3-call dazes EVERY dino except other paras standing in a set radius around it, kinda like a head fracture (without the long-lasting effects). Could even deal some small amount of damage if you're very close.

pure gazelle
#

Better fixing of the graphics to allow more players to play more smoothly and maybe optimize the foliage better because it’s horrendous to load good pc that can run games like farcry6 at medium to high but can’t run the isle at low

torn mesa
#

Flying bird ai to add more ambiance

runic oasis
#

Can we get an official response to the awful performance that has been in the game for over a year now?

It has not gotten better, multiple patches have talked about improving performance, but the state in which this game runs is awful for almost all PC's, no matter how good your specs are. For you to constantly work to improving is great, but we have not seen improvement in months.

Everyone knows about the issue, the developers definitely have read more than enough people complaining about it, and enough time has gone by. When is this getting addressed and/or fixed?

winter hatch
#

tenos drown way to slow and how so much stam please nerf. you have to be full full stam before grabing them

drowsy lintel
#

wallowing in mud should clean the blood from your face

woeful topaz
#

Sorry about that mistake SuperLunary. My bad. I would like to throw out the idea of a remastered V3 map when Isla Spiro is completed. Don't get me wrong I really like how Isla Spiro is shaping up but I also like the shape of V3. A re-design of V3 with Isla Spiro's tree's and vegetation (during a different season) would be really nice to see. Anyone else agree??

ruby gale
#

This might be controversial, but adding a mini map could be cool.

fading stirrup
#

Weather/seasons

I think a snowy season could be a nice feature to the game later on, and adding snow blizzards to the game could be fun with all the other natural disasters.

Once it starts snowing the dinosaurs and ai’s walking in the snow will leave footprints, making it somewhat “easier” for predators to track (not too easy) and for food you’d have to dig through the snow to get it. The rivers would still be rivers but swamps and ponds would be somewhat frozen.

I think it would be fun both migrating and hunting in a snowy blizzard. 🌨

tidal fable
#

I think it is kind of weird that a 8ton deino has trouble dragging a 5 ton stego into the water. However I also think that a 8 ton croc easily grabbing a 5 tons of angry hot-blooded dino from land into water looks ridiculous. With the addition of buoyancy I think that deino's grab can be slightly tweaked. I believe that on land a stego has more then enough strength, weight and footing to resist deino's grab, right now it stuns stego a bit, which is fine. However in water where the stego and other sizable creatures (to a extent) loses both there footing and weight advantage, deino should reasonably be able to grab and drown them. It could be more difficult(possibly the cost of stamina), but it should be possible. In this way, stego still reign supreme on land, deino can't just run out an grab them. Yet, stego can't mindless go into the water without some fear of crocs possible grabbing it, increasing deino's threat when migration route come in a way.
It is kind of buff for deino, but I believe it is better then a number increase.

steep plover
#

More water sources to southern beach and plain areas.

ember merlin
#

I think that a lot of the good parts of giga should stay in evrima. Its fast trot and high bleed are great for giga but overall, it wasn't too interesting in legacy (at least for me). Its sounds and model were awesome but it was just kinda fodder for rexes that had more than 2 braincells. I think that giga in evrima should cause real dread in players if they see it (not a status effect like irl dread).

I think if giga is an absolute bleed monster with the best mobility of the big three apexes it can really be scary and an option for people to play and enjoy so that 90% of the servers aren't just rexes. Another idea I think would work would be maybe having higher night vision than the other apexes. Nothing crazy but just better.

ancient plover
#

Why dont u guys add biomes from the concept art they look cool

outer ledge
#

Being able to smell ai as a carni..? Maybe? Kinda hard to hunt sometimes

real patio
#

__Optimization __needs to be taken into consideration. Please for the love of God.

craggy juniper
ancient plover
#

I would like if as promised, optimization worked on. Like many people stated above, how are we going to beta test / early access test your game if most players cannot run it? Stop adding new things, as that is making the game worse off lag wise...

sand sparrow
#

Optimization Because i can walk into plains and go from 60 to 10 fps than back up to 30 than to 15 than to 60 like please fighting is impossible

ancient plover
#

Plz make diet different on different dine for example utah have stego diet for the 2 lines diet and for deino it's 3 dots diet something like that and like same for herbis like for dryo maybe agave for the 2 line and pachy for the s diet just something like that plz

fresh pelican
#

My suggestion is this:
Instead of the current bleed animation (Which frankly looks like the blood is dropping out of the dino's butts) Why not we implement a 3 layer system that would be similar to the scarring system we currently have. We would still create blood pools under us but instead of just having blood drop out our butts, we have a cosmetic appearance of blood and blood dripping depending on the severity of the wounds? These would only go onto the body and wouldnt affect anything else so as to make it easier on the animators and digital artists yet enhance the overall look and feel of wounds?
Below ive made some (rather crude) pictures of what im talking about. First stage would be simple red lines indicating first stage of damage, then as the character gets more and more damaged the blood would slide further down their bodies and as they heal the reverse would happen with blood lessoning.
Blood would still pool on the ground and if by chance we still needed a visual blood dropping icon it could go at either the front of the chest or somewhere near the head? Instead of.. ya know, out their butts. As ive mentioned.
Waddia think?

modern drift
#

Can we please get something on optimisation. Getting 10 fps in a fight is frustrating, can't get nothing done whatsoever. Watching my FPS bounce from 60 to about 30 just by simply looking north makes me wanna cry in my pillows at night, don't even get me started on center. Get yall are busy, i understand that. But pls, something atleast.

civic canyon
#

Maybe an idea for the new Velada isle for the update about weather :

I know different biomes were talking about but as some people mentioned, a** seasonal weather** could be a thing.

For example : Tropical part in the south of the isle (or wherever tropical plants are) switching between dryness and monsoon and a spring,summer,autumn and winter thing in the north of the isle (or where fjords and redwoods are.)

It could add some graphics variety and a form of "non-always-the-same-environment" thing but also be useful into migration system, suggesting dinosaurs to move to other lands where some diets they were searching in the actual area are anymore or stay in the same area but have to adapt their diets when seasons are changing to deal with the temperature, or humidity, dryness, snow, etc.

For example, i move into the tropical area during dry season to search for A,B or C nutrients but the season is switching to monsoon. I can chose to move, to get my A,B,C nutrient elsewhere from others areas and seasons or i can stay in the tropical monsoon and search for new nutrients like D,E,F to adapt my buffs and have a better swim speed or a non-debuff due to the humidity.

The place of the nutrients can also change a lot when seasons are** switching**.

For example, having bushes nutrients in the forest or into fields in the dry tropical season but when it is switching to monsoon, having to search for algaes in rivers or caves mushrooms. Or going to search for mushroom in autumn, strip the bark from a tree in winter, going on the beach in summer to search for watermelons or fresh bushes in fields in spring.

I know that type of content is a big amount of work to put into place and may not be a priority neither at the moment but can add significant variety and life to the world of The Isle.

ancient plover
radiant anvil
#

So as I didnt see it for a while now
Please fix magnetic pounce to head and tail it makes no sense jumping into a literal weapon be unharmed and still get the pounce off... I just cant believe this is what youre game will be like any longerTI_Succ TI_Cry

edgy gull
#

Pls fix de th' when turns a time 4 battle with smone, game suddenly goes veeeeeery lagy

ancient plover
#

Could Ansel possibly be supported in the future? I know a lot of people like myself who really enjoy taking "wildlife pictures." I believe it would give The Isle a unique charm. TI_HypsiPlead

charred meteor
#

Please playables... Mechanics are important, but the game gets so stale with only 9 playables, maybe give us playables with simple mechanics and add to them in a future update. A lot of people want to see their legacy mains with seemless growth!

gentle spruce
#

sandbox

past fable
#

Running and pouncing at the same time as a Utah. The pounce is a little weird atm. When running at full speed I shouldn’t hit a complete stop then jump a couple inches. I feel the pouncing could be more realistic where if I’m running I pounce mid run through a smooth transition and for a farther distance rather than stopping to stand still for a split second then jumping the same short distance. It makes it extremely hard to pounce anything during a hunt unless they’re standing still. The faster I’m running the faster and further the pounce should be. Just a random thought

tender tapir
plain oriole
#

I think we need a decent portion of the QA team to focus on game balancing, or we need official balance testers who play on death match servers, battle it out, report their findings, then devs balance stats based on combo attacks, bleed, bone break, etc. Or simply test how long it takes for a dino to go hungry or thirsty.

Even then, all of this could be avoided if a statistician did some magic and calculated health, attacks, bleed per second, hunger per tick, then balanced accordingly.

old sky
#

I am in agreement that something needs to be said, or else people will just keep saying over and over to optimize the game. I myself have seen when devs like Punch come in and explain how optimization isn't just a "poof, it's optimized" kinda thing, it's over time. Plus there's no point in focusing on optimization right now since larger updates afterwards will likely just break it all again.

But the main problem is that not everyone is present in those moments in Isle Discussion when a dev comes in an explains something important like that, so they miss out on useful information. I'd say at the very least leave a pinned message in here even though many ignore pins, but at least it's something for everyone to see explaining how optimization works.

crisp kelp
#

I just wanted to say thank you to Bryan for showing us a flat side view of the Austroraptor model. This helped clear some confusion some of my friends had about the model, they thought the head of the model was too big when it was revealed on the 27th devlog. Once I shared this screenshot from the stream it really helped clear the air that it was just the perspective that was making the head appear larger than it actually was.

Again, I would love to see more flat side views like this be used in #isle-phase-three or devlog model reveals as it really helps clear things up in terms of proportions and perspectives.

ancient plover
#

Main Menu Volume slider

kindred fox
#

Either.
Prioritize the release of the allo, or alberto.

Or

Temporarily remove the stego. It is annoying starving because you “happen” to run into a body camping stego or an agro stego.

Please & Thank you for you effort and being attentive

Just to elaborate, this is feedback from playing when evrima started up to now. It is hard enjoying a game where pay more with “time” for less than half the power, which is playing a carnivore, when you can pay less with more power

thin grove
#

I am currently in production of a Natural instincts mechanic but I haven’t gotten too far on it yet. This image explains what I want for it. If you’re interested and think that I should further develop it, react with ✅. If you believe this won’t work or generally not interested, react with ❌. Any sort of feedback would be appreciated and so with some ideas on how this could work in a effective way.

left lotus
#

Would love if the Austroraptor’s shoulder feathers were extended further down like in this edit so they don’t stick out so harshly TI_DeinoOWO

faint drift
#

For Carnotaurus, if... , I would switch ''boar nutrient'' with ''deer nutrient'', since boars hold more meat and it is easier to find Pachys and Tenos than Dryos. Unless it was built to make ''lines nutrients'' scarce, for ... .

tender tapir
#

i was looking through old concepts and saw this i thinks its a utah basking but it may not be but if its is a utah basking then here is a mechanic to come with it so maybe some dinos need to bask in the sun for more energy so basking will give them stuff like stam lasts longer and special ability's will take less stam, but this also is effected by how long you bask so a long bask could give you better buffs and a short bask will give you less and not as good buffs. some basking locations i think could work: large spots of sunlight in forests and large rocks

agile galleon
#

In the rigging stream for Austro, Austro had slit pupils like utah and... come on guys, really? It's so "Hollywood-ised" and cliche + slit pupils don't even make sense for a raptor, semi-aquatic nonetheless, to have slits as pupils. It looked SO much better and more natural as a circle, same applies to Troodon as well but ¯_(ツ)_/¯

Edit: I have been informed that it is easier to animate with slit pupils and that there is a chance that the round pupils will return in later production so sorry if I am being ignorant and dumb, cheers mates.

steep plover
#

Color genetics
When the generations of dinosaurs change, add possibility to get new colors and color marking mutations that occur randomly on dino lineages that have been around and continuing longer. These would be for example albinism (all whites with pinkish skin and eyes), melanism (black pigmentation) and piebald (white markings and trails all around the body), would be cool ones.

Overall I think long lasting lineages (or player created bloodlines) would add crazy amount of fun and excitement to the game with all the special features you could get from a) breeding this bloodline ingame as a project with your friends b) that would be more rewarding with stronger genetic side of the game and also with the possibility of color mutations - and why not some minor physical mutations also during the generations. 8)

I have been breeding out a lineage of dinos with my friends on one of the official servers and it is super fun, tho it would spice things up if there was possibilities for mutations. We are at the generation 6 right now. 😄

wind mason
#

dino species
I suggest remove the carch in future species list, it's too similar to giga , just let the acro replace it ,than use the torvo to fit acro’s previous position ,after all torvo is really an hunter with great speed in short distance but acro not

quasi coral
#

Holding 3 calls, better effect of intimidation/threatening display

Also like death animation,
Bleeding out: Crouching, sitting, standing, walking, running

tawny onyx
#

Ability to hold baby crocs in the patriarch or matriarchs mouth like crocs IRL

stiff veldt
#

Not gonna lie, the herbivores got gutted in terms of color options. In future updates please add more colors that aren’t different shades of green, brown and tan.

Carno and Utah have great colors. While Dryo is basically all slightly different green and blue

brave shell
#

Animals that don’t chew their food should have gastroliths as a part of their diet.

charred meteor
solid ingot
#

I suggest for the tracking system it should be a bit more realistic as in how to ground is affected by how fast the dino is going. if someone were to be tracking a carno for instance if the said carno is running away full speed then its tracks would show up alot more often and someone can easily find it but if the carno is trotting then it would be like it was before the update and still relativly easy to find but maybe a little more tweaked, if carno is walking then it would be like it is now quite hard to track bc the grass/leaves etc is not as "Disturbed", I think it would make more sence and add some realism to the tracking system because right now its is way too hard to track stuff unless it is bleeding. not sure how easy/hard it would be to implement but if its possible i would def want to see how that would affect tracking
(and ofcourse crouching dinos still have no prints hence the ground isnt being as affected as they are walking)

ancient plover
#

deinosuchus should not have pteradon as part of preferred food, the croc is just too big and ptera is like a chicken, the nutrient and diet doesnt go up not even a centimeter, for like it doesnt matter seeing how they do not have preferred food at all as juvenile deino, also as sub deino you got preferred food but the ptera doesnt do anything to your food by that time of growth as sub to adult, it might be just a place holder i keep thinking and telling myself seeing how there isnt many good sized dinosaurs in the game yet for deinos

dreamy wave
#

Would it be possible to have announcements 5-10 minutes before a server restarts? And maybe a reminder when 2 mins are left? It’s a bit annoying to often lose like 15 mins of growth/game because of restarts

shadow schooner
#

It might be stupid, but i think that pachys should have a bigger cooldown on their head attack.

ancient plover
#

Looking forward to the upcoming gore system and the new corpses. Given this, I have a simple idea which I'm sure the team could easily incorporate. Having ai that is not necessary aggressive but is a nuisance - like how a coyote is to a wolf. So having a dino that will be a pain when you are eating. Something a little bigger and more annoying than compys, like trying to bite your tail, your heels or steals your meat as you feast. It would be an interesting thing that's for sure.

iron briar
#

Can you please make it so us low-end PC's can play with out lag, low fps and really high ping (aka 2 fps and 120 ping)

hearty heart
#

The game in terms of balance, content, graphics and etc. is good. The only things that we need is more playables and improvements on the performance. With that the game becomes perfect 👌 TI_Perfect

kind kettle
#

Can the devs stop doing slit eyes unless you are going to put some extra spice on it like Troodon, it looks bad and generic. In all of the renders it starts with round eyes which look amazing then the devs take time out of their day to make it worse giving them slit eyes, Carno is a big culprit of that. Carno's eyes are for some reason turned 45 degrees forward and it just does not look good, round eyes would fix that. Please stop giving things slit eyes unless they are very small, slit eyes do not give an advantage to something above the head height of 3 feet so things like Cerato and Apexes having it makes no sense at all as well. (edit: I learned Bryan uses slit eyes for animation so I took back what I said about austro)

full galleon
#

How about starting the dinos with 1/2 hunger, instead of empty?

kindred prism
#

I’d like to see more situational awareness for sound. It’s almost impossible to hear something coming up behind you at Mach bananas until it kills you or by some miracle you turn your head in time. You should be able to hear something’s feet pounding into the ground as it comes up behind you closer than when it’s right on you.

cobalt quarry
flat sparrow
#

I’ve been seeing a problem with Utah/Omni ever since U5 came about, fresh spawns can pounce on things hundreds of times their size…

Now I know this might anger the Utah/Omni mains but a fresh spawn has zero business pouncing on an entire adult stego, (or anything that’s more than 4-5x it’s size) my suggestion is, when a small Utah tries to pounce on something way out of its league, it gets knocked back, similar to how Utah can fall off if it runs out of stamina while pouncing.

This would stop those hard to hit fresh spawns from making you bleed continuously, especially if you’re in or near a spawn area.

Also… realism, which I know the game isn’t exactly going for but I mean… it’s literally a baby… why is it able to pounce on something so large???

deft pike
#

Deino doesn't really need buffs right now, but just like stego, when other dinosaurs that may pose a threat on land to it come, it should get atleast 1 more ability.

That ability is a charged bite, which, when fully charged, deals a whopping 800-1000 damage and bleed, with light-medium fractures.

When the button is held (alt + rmb), deino opens its mouth and emit hisses every now and then, just like how gators do when threatening something to stay away. Deino can only move backwards in this state, and can stay in said state for any period of time until the button is released.

When the button is released, deino snaps its mouth shot at near instant speeds, at whatever direction you aimed at in a 180 degree radius.
The speed at which the mouth shuts closed depends on how long the player has held the button. (After 2-3 seconds the damage and speed of the attack are at their max and will not go up any further, however the player is able to stay in this stance.)
Players can cancel the ability by pressing LMB or by moving forward.

This ability cannot be used offensively, and is supposed to be used when in a defensive stance on land, due to the fact that deino can swim away from most threats on water.
This also allow deino players to have a more immersive experience if given the opportunity.
(Also allow deino to just walk backwards without this ability, even if its just useful for dragging things underwater)

glass owl
#

Suggestions:

Announce when a reset is going to happen in game.
Bring Deino bonebreak back or something equivalent to make it at least somewhat even to steggos.

stiff veldt
#

With diets being reworked in 6 spawn hatchlings with half food and but keep diets spawn as they are. This way you can still get boosted growth as a child and you get to start with the new diet slots

hasty horizon
#

The new devblog is good and leaves me hopeful the update will change the game significantly with migration & gore giving way for greater amounts of player choice. I'm glad that there's some much-needed community suggestions taken on board in the post especially the re-work for the Dryo dodge. I do doubt it will really make an impact on the amount that its played as opposed to something like burrows, but it was a much-needed rework and I'm glad the Dryo is getting some attention TI_HypsilWow

hollow sorrel
#

I get the whole anti gamma thing but should the early mornings be this dark with blue sky?

teal badge
#

Make it so every dino has the same selection of greens browns and tans for their colors. A uniform camouflage that works on all species would be nice for the sweatlords like myself lol. Deino has a very nice light green that no other dino has and I was sad to see I couldn’t use that green on other dinos. Also maybe give every dino the same base display colors like legacy. So every dino would have a yellow, orange, red, blue, and green display with species specific ones also available like it is currently.

(Note I don’t mean every dino would only be green, brown, or tan. They would just have more of the green, brown, and tan shades to choose from along with their current color selections)

stable pendant
#

Can you please stop being able to see everything when u log in as juvis hiding can't hide as ppl are using it to find them in bushes

halcyon phoenix
#

I've recently started playing a bit more of deino as it's an animal I haven't really given a chance. It's fun overall, but one of my main gripes is having to tear chunks off of things over and over and over again. Having to swim up and down, as a juvie especially, is just so tedious. It'd be awesome if bodies could float to the top, which I remember that being an intended feature, instead of having to do this incredibly boring process. What should've been at most a minute eating turns into five or more. Please look into this to make the experience more enjoyable 🙏

alpine heart
#

I feel that Cerato would have a very aggressive bucking animation.
What if when Cerato is bucking, if u hit the jump button, the Cerato will slam itself into the ground in attempt to forcibly get the attacker off. It would be directional.
(For ex, if a Utah is on the right side, Cerato will throw itself to the right. Vise versa for the left. If there is a Utah latched on the right and left side, it will pick a random side)
If the Cerato lands on a attacker, it would do serious damage if attacker was small enough. If the attacker releases before the Cerato can throw itself, the Cerato would land on its side and take a small amount of damage.

If the attacker is of larger size, such as an Allo, this would work differently. A full adult Allo would be too big for a Cerato to land on, so throwing itself on its side wouldn’t hurt the Allo, but knock it back. Giving the Cerato enough time to get up, and have maybe a second head start to run.

This defensive maneuver would NOT work on Apex animals. The largest animal this might work on is maybe Alberto, but even then that’s pushing it.

radiant anvil
#

bump

sick juniper
#

Tracking System Feedback

The Isle’s current tracking system is similar to the tracking system in The Hunter: Call of the Wild. Although this type of tracking system works well in THCOTW, The same can't be said about it in The Isle.

I believe the reason for this is due to the difference of perspective and pace of the player. In THCOTW, this tracking system works well, because it was designed for a human character in first person. The distance between tracks, blood, and droppings are at a comfortable distance from each other relative to the player’s perspective and movement speed, but you still have to take the time when searching for the following clues.

In The Isle, this system would work well if it was for the Gen 2’s, but for the dinosaurs that are in third person, and are able to move considerably faster than humans, it just doesn't work. Because the footprints are so far apart, and because they don’t stay on the ground for very long, the player is forced to move fast if they don’t want to lose their prey, and the fact that they are so far apart makes it far more likely for you to completely miss the next set of track.

The devs’ goal is to make animals feel like animals, but this tracking system does not support this goal. As it is now, it feels like your animal use their eyes, rather than their sense of smell to track. As an animal, you shouldn’t have to look for footprints, blood, or dropping in order to track prey. You should be able to smell the creature’s scent, blood and droppings from a distance, and then try to hone in on their general location from there.

civic canyon
#

#general-feedback message

To add at that, maybe some animals could scratch trees to cover their track.
Like the baryonyx concept art scratching tree.

sage mirage
#

really should put a timer on when the server will restart, this is happening multiple times where im in a fight against like 2-3 with other ppl in my group and then i am afraid to log back in because idk if the other players will go back in and then im stuck 1v3 and will just die and lose my dino that i been growing for hours. We really need atleast a timer IN THE GAME that can show how long left we have until restart or something cause its very annoying with this random disconnect

arctic gyro
#

There should be a system in place where the game keeps count of all your kills, damage taken, damage inflicted, eggs laid, how many hours you're alive for.. and also have unlockables after getting to a certain kill count (for carnivores) or hours survived, damaged absorbed (herbivores and carnivores), distance covered. That would be a good way to raise the stakes and make the game more realistic. Maybe unlock certain colors as rewards for said achievements, color patterns, feathers in some cases...

noble wren
#

a icon that shows that you have a dinosaur in a server

autumn skiff
#

A queue system for Envrima official servers
Make the filters save when refreshing on Envrima
A favorite tab for Envrima

inner plume
#

stego swing should be less damage when swinging in water, since its against resistance

glacial shell
primal moon
#

New environment/biome idea: beach sand dunes
Beach dunes would be a really fun environment to have with ambush hunting and new plant species for diets. A possible mechanic could be that when you are going up a dune it forces you into a slower animation or walk similar to mud that we already have in the game. You can then have an animal that is specialized in dune hunting where they don’t get the slow down debuff when running on dunes say a long-legged animal like a theropod species.
Maybe there is a specialized path to get through the dunes without going up and over them, this could be a fun spot for predators to take advantage of migrations.

tender tapir
#

In jwe2 certain small-midsize dinos can climb fences so it would be cool maybe if Utah could pounce a fence at a human facility or have a pounce charge up to climb the fence

mental relic
#

every dinosaur should be able to deal a fracture or be able to immobilize prey once they lose enough blood or health, I'm not saying they should have pachy fracture power but it only makes sense for lets say a carno to break a utahs body off a charge based on the speed and where the carno hits the utah. Or if a teno slams a utah right in the body with a tail slam that should be a body fracture or if a teno kicks a utah in the leg it should also be a fracture. Deino should be able to fracture things with its bite because if how large its bite force is. Utah after enough pounces on a teno should be able to immobilize it due to the fact the tenontos leg and body have been being clawed at constantly and also the fact it has lost a fatal amount of blood by the time its at that point. The same can be said for the entire roster. Everything should have some way of slowing down prey and making them weaker as they die. It makes no sense to have a carno running around at full speed after being wacked in the head by a tenonto tail or any other playable carno size or below for that matter. adding these new consequences for being injured would mean players have less of an incentive to go on a killing rampage. I'm not saying things should be limping once they are below half. but more of a near death thing because right now players have no way of knowing if they are about to secure a kill now and after a certain amount of blows to an animal its ability to move should be seriously limited. This would go great with the gore update since the devs have stated they want the carnivores to feel like they are killing their prey. I think seeing them not be able to move as they bleed out or have a broken leg would really help that Idea.

The troodon concept is what gave me this idea with venom wearing the prey down. At some point the same effect should happen to every animal before death. It shouldn't change the tide of a fight it should just let players know their prey is on the brink of death, more an immersion thing for most predators.

manic scarab
#

What can we, the players who want to see this game shine, do to potentially help it become to game we all want to play? I want to help development occur faster. (I know a lot of players have an issue with the current development speed and release date of things).

charred meteor
#

for some QOL changes maybe readd the word that told you what stage you were in. Yeah I know everyone already knows but it would like cool. Maybe only have it in profile data under Asset Age.

brave onyx
#

A [g to grab] larger bodies for deino would be useful. Similar to how carnos drag a teno along the floor as teno is too big to pick up, a deino could drag a stego corpse. However since stegos are quite heavy, the giant gator could only be able to grab and pull it backwards into the water or somewhere safer. Since stego is quite fat, it would obviously be slower than for example carrying a teno or carno or maybe even drain alil bit of stam but the ability to relocate your hunted prey away from others players ( especially other gators ) should put you in a safer position. Tired of stegos camping my hard earned body at the river side.

ancient plover
#

Babies should not be able to destroy nests ... griefing is rife

ancient plover
#

Can u make stepping on water not be so loud you can hear that from like a good distance
And make staying still underwater take oxygen slower
Also #Bringbackglowingeyes

real patio
#

BUMP. OPTIMIZATION

ancient plover
#

Perhaps like in this concept here, you guys can add full-body skeletons, skulls, and other bones as part of the map that just lay around here and there, (meshes) sometimes underwater in the rivers or lakes as well. It would be good to add a more horror aspect of the map with that, since that is what you guys are kind of going for with the dinosaurs.

mellow pasture
#

Bump

viral arch
#

Please add a super simple function to see what asset you have going in a server; I.E. Utah 65% Male
It's a bit frustrating to have to join into servers just to see what I had going there, since it takes me a moment to connect.

ancient plover
#

Could you perhaps bump the starting hunger to 50%? I'm tired of dying within minutes of spawning as a carnivore bc of lack of food.

ancient plover
#

dmIV talked about scent range in the latest devblog:

Speaking of detection from far away, I also added support for increased corpse scenting range by species. This will be heavily utilized by the Ceratosaurus, which will be able to sniff corpses out from very long distances

Pteranodon’s diet should, in my opinion, be expanded upon to make it be able to eat decomposed carrion, and to scent it from very far distances.

drowsy lintel
#

pressing n should play the courtship animation/sounds regardless of if there's a potential mate next to you (though it shouldn't allow a single person to nest without pairing first, obviously)

tender tapir
#

When burrows are added dinos around the size of utahs should be able to jump and push the ground in where they think is a burrow (I definitely didn’t get this idea from the polar bear and seal burrow from frozen planet 2) but it should only work 1/10 times so maybe there are signs of a burrow but not a 100% confirmation there is a burrow acc their

solid ingot
#

As shown in the video/images the devs sent us for the nesting update there were some scenes that shows the babies in the nest begging but theres one thing that ive noticed myself is that you cant feed your kids in nests bc it says "Press "E" to manage nest" meaning you cant feed them, So my suggestion is that what if once the nest is 100% incubated you dont need to manage nor can you actually manage the nest and another thing i figured out is that you Dont need to keep your eggs warm after the nest is 100% and it can get to the -100 degree and be completly fine, so why do we have to manage the nest if its already -100 degrees?
It would defenetly add alot more realism to the nesting and babies being able to get fed in the nest as it is quite weird having your kid run away from the nest enough just so you can feed them. Now they can still head out of the nest and get fed but i think it would be nice if they can also get fed in the nest just to add cuteness and also realism

sleek abyss
#

Can we have stego as the 3 dot diet for Deinos? 🥺 RN there is no incentive to really hunt stegos as it can be solved with either fish or turtles and its not really as rewarding as it should be killing a stego

cinder grail
#

We need a "I'M STUCK", BUTTON.

(Which re-place your dino few metters near, with a cool down).

nimble kiln
#

let me get my opinion out there - everybody considers pteras "scavengers", but they don't do much scavenging, do they? i think that along with update 6 (gore), pteras should be able to get some sort of diet from the less nutritious organs of a corpse!

if the diets are gonna be similar to what they are now, i think it should be the lines equivalent, since at this moment you either have to go across the map for turtles or risk your life for elite fish

im gonna give you an example, let's say, a utah pack kills a pachy, they eat all the nutritious organs then leave, then the pteras can finish off the body

noble wren
#

a vertical lunge ability for the deinosuchus, the way this works is you have to hold alt and look straight up while under water and press LMB. useful for catching pteranadons for example

ancient plover
#

Ping us on discord before you restart a server. i just lost 30% growth, food, water and a safe place due to an unannounced restart. now im in a dangerous place, im starving again and yeah... pls...

agile galleon
#

I saw this in an old video of the isle and I was just thinking, why was it removed ( The character info on the right of the UI ) It was amazing, it showed the creature you had on the server, stats, growth. It would've been SO convenient to not have to load into a server to see if you have a dino on it or even worse, load into the wrong one, unknowing that you didn't have a grown dino on it. Please add it back, it fitted well, was useful and just makes the server screen a metric ton better!

ancient plover
#

The AI detects you too quickly, I can't hunt at all so far. I thought that crouching would help, but it still detects you.
Edit: I'm a newer player, and just haven't been able to do anything due to starving within the first few minutes.

graceful wigeon
#

Group chat should make a come back. Having everyone of the same species in your vicinity be able to hear your conversation really discourages same species combat, as you couldn’t ever plan an attack without others of your species knowing. Not to mention, it’s useful for a variety of other things such as making decisions on whether or not you want to allow someone in your group

noble stirrup
#

Tips on screen.

I think it would be beneficial for players to get Tips on screen that tells them certain controls and helps them to get started. The tips would be somewhere where it doesn't bother the player, like top right corner of the screen in a box or something.

Example of a tip: "You can carry meat from a corpse by pressing "x" button on your keyboard/controller."
(X button being the button which the player/game set for carrying prey/meat)

The player can also enable and disable the option in the options menu. I honestly don't think this has a negative side, as both experienced players can disable the feature if they know the game enough, and it will help new players/returning players to grasp the controls easier. It would also give the player dinosaur based tips, for an example how to pounce as a Utah or how to Charge as a Carno. I know they are well known dinosaurs and controls aren't complicated, but I think it would be a nice little feature that could help newer players learn the basics easier.

If this is already a feature, let me know and disregard my post, have a good day.

tender tapir
#

Can we have different channel for different dinos skins eg:
Pachy skins
Teno skins
Stego skins
Dryo skins
Hypsi skins
Ptera skins
Deino skins
Utah skins
Carno skins

Sometimes I don’t wanna look through tons of Utah and stego skins to find a rare hypsi or dryo skin

wide hedge
#

I think it'd be neat if we could make new colors when breeding! And, if we could keep the skin we have as an offspring if we like it :D

stiff veldt
#

For nesting skins, allow babies to choose between the colors of both parents or a random (surprise) button for those who want that

crude lance
#

bring back ambush speed boost? could just be me however I like the idea of having a boost of speed if you see a predator/prey and want to run fast with a boost of speed maybe with some tweaks like it doesnt just go away if you stop running for a split second etc. just wondering if its just me or if we like the idea of some form of split second burst of speed.

torn mesa
#

for the migration system maybe make so that herbis with similar diets travel together, for example teno and stego have there diets in simiar places, though it would make much more sence to have some smaller herbis fallowing a group of one large herbis species

polar verge
#

Can we have an official death match server?

charred meteor
thin grove
#

Now when you have 3 human “models” with each in different tones of pigment or originates from different countries. The only human genetic trait left would be a character that originates from Asia. Basically, add Asian guyTI_Troll

agile galleon
quasi coral
#

Last time I talked about how 3 calls could be held, ima talk about it again. First with the feature how about some creatures have a cool visual effect, such as stegosaurs flushing blood into the plates to create an intimidating red color, just a thought.

tender tapir
#

I have an idea for a ripening system for plants with fruit (MT melons oranges mangos cocos) so maybe when weather and seasons get added plants with fruit on only become edible in one season eg: mountain ash only becomes ripe and edible in the autumn so that’s when you migrate this can keep dinos in one spot for longer and then they all migrate to we’re there food is when it’s ripe

lunar mantle
#

Adding Cosmetics with unlockable perks and/or playable dinosaurs!

As an example; earning cosmetics for playing the game and achieving milestones.
For instance: "Perform 20 successful charge hits as Carnotaurus in one lifetime to unlock the "BROKEN HORN" Cosmetic", "Perform 50 charge hits for the "Longhorn" Cosmetic"
or "Perform 100 successful dodges as Dryosaurus in one lifetime to unlock the "Muddy Feet" Cosmetic"
"Perform 50 successful ambushes as Omniraptor in one lifetime to unlock the "Glowing Eyes" Cosmetic"

Of course the cosmetics wouldn't be too crazy and you could adjust what you'd need to achieve to unlock each of them

cinder grail
#

This might be crazybut: TI_BeiPog ---A POOP SYSTEM: ----

Hear me out:
Others can sense this and recognize the species whos comes from. (fresh poop is detectable) so You don't want to stay near of it.
The "need" comes after a while of ate. maybe once or twice a day
You can hold it for 1 minute or 2 minutes (or even 3) to choose where to... or even if comes up in the wrong moment (as hiding in a bush)

This will help Dinos to be awared of existences. And also add immersion and fun traking.
Poop is always funny. Even cute.
What u think?

crude lance
#

What happened to having separate help and danger calls that’s a great idea to just have a help call and a danger call especially for pack or herd animals

tender tapir
#

More shades of green brown crème and black colour options plz for herbis like dryo has blue and green nothing else

marble jay
#

Can we have the option to have the sleep animation separate from the safelog function? It would be great to be able to put my dino to sleep without having to log out. Maybe sleeping can add a buff to healing but the danger of it is being prone and not being able to get up quickly if attacked.. or no buff at all is fine, I just wanna watch my dino be cute and sleep.

noble wren
#

better biting mechanic that lets you hold onto things if you hold left mouse button, for example a dino could hold onto a body part or the body itself if they land a successful bite on the other dino while holding lmb. the drawback is the more you resist their movement and hold the bite the faster your stamina drains

ancient plover
#

Litterally make rex less op rex is to op man 3 allos cant even take it down normally we have to do special steps to take it down

copper patrol
# noble wren better biting mechanic that lets you hold onto things if you hold left mouse but...

I feel like with this the one biting should risk fracture depending on what they're biting, as well as a modified buck system for that occasion. For example, if a Utah were to bite a stego's leg and hold onto it, it would be likely to get a fracture when the stego would buck, and stomp down it's foot. Along with this, if it's a Utah, it could tear more at the flesh, causing the stego to bleed a bite more. It could be high risk, high reward. I do feel like with this system, it could only be done by smaller dinosuars, to larger ones. Like, let's say in the future, a troodon did this to a carno, the carno would shake off the held bit, and depending on where the troodon was bitting- let's say it was high up the carno's torso, if that happened, and the carno shook it off, it should fall to the ground, with a short stun, and be susceptible to being crushed by the carno's foot. This mechanic would definitely need a lot of tweaking to make it balanced, and not just a death sentence to either side, but I think it would be cool to see.

charred meteor
thin grove
#

Heavy breathing animation if under 20% stamina,

A very simple suggestion but has potential to change combat in a way. Judging by the title, if a creature suffer from exhaustion (less then 20% stamina left) it will do an animation in its idle position where the creature is slightly hunched, the tail and head being a bit lower to the ground and with a heavy breathing.

The main idea of this if for opponents to spot weaknesses in their enemy (as stamina takes a HUGE role in combat) and take better advantage of the situation. To be honest, this may favor in the wrong way so depending on what you think of this idea, you know how to react.

dreamy wave
#

Honestly fps issue needs to be sorted. I died several times in fights mainly because of massive fps drops going on for the entire duration of fights . Especially fighting utahs vs carno (being Utah or carno). My impression is that the drop is worst when playing carno for some reason, which sums up with the low mobility that carno now has and everything becomes really a bad game experience

brave crest
#

If we could lady and the tramp intestines that would be amazing, two dinosaurs pulling from either side

mental relic
#

Random lag spikes need to be fixed asap, its honestly more of an issue then fps, the whole server becomes unplayable and goes up to 500 ping as some points. At least with the fps you can just leave the area and get better fps but you cant run from the lag because its server wide, needs to be fixed as soon as possible.

north scaffold
#

I noticed that the Isle in the past has suffered from an overabundance of apexes and underpopulation of smaller roster members in the past, so I'd figure I'd give an idea on how to fix that. Symbiotic relationships between species, specifically between apexes and small tiers, could be a great way of shifting the populations of servers more toward smaller roster members.

By having apexes rely on small tiers to operate at full effectiveness, it adds another layer of information players need to learn before they can play apexes effectively. In addition, having apexes rely on certain small tiers for optimal play means that they will be inclined to help them out in return, thus making small tiers more appealing.

One example of how this could be done in the current roster very well is with Deino and Ptera. Ptera already relies on Deino to get elite fish, so this seems to be a natural foundation for a mutualistic relationship ingame. Certain birds have been known to clean croc teeth in real life, so perhaps Ptera could clean Deino's teeth. For Ptera, this could perhaps give them a bit of food, maybe even fulfill one of their diets, and make Deino's more inclined to share some elite fish with them. For Deino, perhaps having its teeth cleaned could increase its bite force a bit, as well as make drowning prey slightly less stamina extensive (Of course to balanced this out, you could have a Deino thats gone too long without having its teeth clean have some slight debuffs to those two stats.)

If this mechanic sounds a bit complex to benefit two members of the roster, I'd like to remind you that it can be reused with future species. Ptera could perhaps clean the teeth of multiple different species, and later on other roles could be assigned to other small tiers. Maybe a dino that eats the parasites off the skin of apexes to apply buffs/remove debuffs? Who knows, but its something I think is worth consideration.

ancient plover
#

I think when your bleeding you shouldn't be strong i think the lower your blood is the slower and weaker you are and not just slow in speed but bite speed too there would be indicators that you have low blood such as head not straight up for a carno as an example

And your stamina will eventually degrade like vomitting it'll have a limit

leaden stirrup
#

Please add a Ramp for Adult Deinos to get back to the northeast river in case they're new to the game (ahem) and go exploring in the ocean and realize they can't get back to the river since there's just a bunch of cliffs.

devout plover
# ancient plover Could you perhaps bump the starting hunger to 50%? I'm tired of dying within min...

^^^ This. My god, bump up fresh spawn hunger. I don't care if we start with the same nutrient amount (or none even), but please allow us to start with more food.

This isn't as egregious of a problem if you play solo, but it's an actual nightmare attempting to play with friends who don't play nearly as often as I do and don't know the map directions/where to reliably get food. Cut to me juggling their coordinates with mine scrambling around to find them as something that can barely see over grass, and by the time we all band together our hunger is in the red.

Especially bad as something like a juvie utah. Every single time we've had to immediately book it to the coast, because trying to hunt a boar on an empty stomach as a fresh spawn means you do the latch->sit->latch->sit dance until you starve to death and the boar still lives.

[2] And as a totally unrelated thought, why not bring back fake-limping for select few species, i.e omni? Something with enough intelligence to open a door with its jp-wrists should be smart enough to fake a limp as a hunting strategy. Fake-limp actually got a ton of use back in the early days because you could have one pack mate out in the open limping while everyone else watches and waits for someone to take what they think is easy bait.

This could also be huge for family groups with the same/similar skins: Imagine utah/omnis hunting a group of pachy. One gets hit and has a fracture. In the chaos of the fight, a pack member with a similar skin feigns injury to hopefully confuse/divert attention away from the actually hurt raptor.

It's a risky option, but one that could be huge if successful.

solar gulch
#

ive noticed that for all the current evrima dinosaurs nesting is generally the same and have the same nesting style a round nest of either sticks or dug up earth when nesting can be so much more or less depending on the dino a nest could be earth built but have sticks to help keep the eggs warm for longer allowing the parents to be gone for longer or it could be a burry and forget about nest where the pair burry their eggs in the ground and walks away leaveing the young to hatch out ready to survive either as a group or go out on their own. additionally nest dont haft to be a circle they can be an oval or a trench dug into the ground, i dont think nesting needs a change to its core but it could be something so much more

kind kettle
#

Since everyone is talking about how much food you start with as a dino, with the current diet system I would say keep it lower but since the diet system is getting revamped I think it should be bumped up a bit at least for carnivores since herbivores have grazing. The state of the game rn is just spawn north east to eat turtles or hope there are dead bodies in center you start so low, increase it by at least 10% because it would give you enough time to find AI to eat

cinder grail
#

(Last post about it THANKS FOR READING):
TI_ParaBaby temporal POOPTI_ParaBaby (descriptive, contructive post)
............................functionality:.....................

  • acknowledge existences without spoting
  • adds environmentation
  • encourages social wonder or prey tracking.
  • Crocs could skip this feature, or water can be a senseless spot for everyone. (more opportunities for crocs).
    ........................Mechanics:.......................
    a warning (icon) appears, and you have an amount of time to choose where to (2 or 3 minutes maybe)
    In land, it will disappear after "5" minutes and just happens twice a day, maybe (?).
    Being Types: herb-poop / carni-poop
    ..........................Opinion:........................
    Its a natural behavior. adds inmersion, it's cute to include it, and funny to happen. (it even wont need animation, just a drop)
    ..............................................................................
    Have a good night/day
rancid frost
#

This is an old feedback I made but it's something that could really improve on how admins interact with the players, which is a problem i see that many community server struggle

Admins would have three types of chats

Global chat: Admins can see everyone's messages as if it was global from legacy, admins could type in this channel and every player would see what the admin wrote without needing to be close or be the same specie as the user.

Local Chat: As for local chat, it would work the same like global chat but with local range, no big difference.

Staff Chat: Every admin or staff member could speak on this channel, this would improve communicating with other admins since you wouldn't need to ask them over discord or steam, which can be a tad frustrating from time to time

Local and Global chat should also have an option to be toggleable, for example; toggling it to "Admin mode" would function as explained above, and switching it to "User Mode" should work as if the admin was another player, without being able to see everyone messages and etc, just how it works right now in-game, only same species chat, this is so that if the admin wants to play with friends, wouldn't be able to speak to everyone or see what everyone else are saying

hallow cliff
#

Since it's clear there's no intention to fix the unfinished rocks and other places where a player can get stuck (such as -358,-697), please give us an unstick button or even a suicide button?

rustic condor
#

I would love to see different weather conditions, like rain/heavy rain, tides perhaps/ storm surge , Morning fog ,
Lighting and maybe fires ?

agile galleon
thin grove
#

Triceratops remodel? Or at least some small model improvements to the current one? The PK trike model looks more dense, muscular (in a way) and “armored” rather then with slim skin and being fatter as Isles trike is. Could some of these visual attributes shown in PK be a good inspiration to Isles triceratops?

lunar mantle
#

Tutorial Mode + Map!

The idea is to welcome new players and maybe give hints to current ones in a controlled environment! Pop-up hints will display after players perform a certain action or once they enter the next area, depending on the task required.

For example:
Hint Pop-up! "Episode 1 - Movement and Scenting". As a juvi (30% growth maybe), you scent to find food and water, after they fill on food and water they get a little check ticked off on their screen.

Then another Hint "Episode 2 - Hunting and Hiding! Listen out for an Apex heading your way!" (40% growth) You see an Apex dinosaur appear and you must run and hide. It growls and stomps away. Checklist update! You head out to relax a little. Maybe have another drink.

Pop-up! "Episode 3 - Combat and Fleeing!" (60% Growth) Uh-oh! Time to run! it's BACK! You flee to the next area after a scrape from your attacker. Pop-up! "Find a mud pool to wallow in and stop the bleeding!" After a quick respite you hear a few AI dinosaurs! (You hear a juvi Pachy that wants to fight!) The player suffers a fracture and takes down the Pachy. Then you get the pop-up "Lay down and rest to heal your fractures!" Checklist update!

"Episode 4 - Courting and Nesting!" (90%-100% Grown, and Female) An AI of whatever species you chose to play comes along and initiates a courtship, and you begin building a nest! Hints appear as the challenges arise. "regulate the nest or eggs will rot!", "Fend off scavengers from your nest!", Checklist update!

"Episode 5 - Environment and hazards!" A storm comes along and you must guide your juvis to shelter, avoiding cliffs, falling trees struck by lightning, and enemy AI! Checklist update once you reach shelter.

"Episode 6 - Survive to Elder" You begin again as a Juvi but starting off in the EP6 Area on the attached map. Make it to Elder and fall asleep. Checklist update! Congrats you unlock a cool new thing to put on your dinosaurs! (Maybe a unique colour or cosmetic maybe?)

noble wren
#

a chat filter that jumbles all of the letters and makes them unreadable if a dinosaur types something in chat thats not the same species as you. the more you hang out with the different species the less intense the filter will become (toggleable server option)

ancient plover
#

we need carnos hunger drop rate to slow down. especially as an full adult its nearly impossible to keep yourself fed for 5 minutes, not to talk about nesting which is just not possible with this drop rate. youre basically always near starving as carno and even if you manage to catch something itll give you little to nothing. or make ai spawn more frequently because at this rate its no wonder everyone refuses to nest as a carno as they 24/7 roam around in search of a snack to save their lifes. also slow down despawning of carcasses. you can kill a stego. like a full grown massive dinosaur and itll still despawn in like 20 minutes. in my opinion large corspes like that should lay around wayyyy longer. maybe only despawn when theyre fully eaten. its just a pain in the a all in all

stable pendant
#

Hello, sorry I did not see a reply about when logging in you can see everyone as the bushes don't load immediately. This is not on when needing to heal This needs fixing ASAP please

tawny nexus
#

Hello, I played a carno that was full and I faced a group of pachy, I could not do anything! I wanted to attack one and run away but it was not possible
The carno clearly does not have enough stamina as an adult, it empties at a crazy speed while it is a runner.

cinder grail
#

Hi, this idea might be already around your head (and for late develop) But:

-----TI_DeinoLurk LAST HIT or INSTAKILL animationTI_DeinoMischief ---- (1v1 - Not doable at crowd fight)

Of course, this may come after fixing the issue of physics in dead bodies. Corpses already struggle a lot with physics, Drag should be pre-animated as well i guess. (Devs surely have thought already) But its cool to be able to say something here sometimes. The game is a beautiful promise to wildlife lovers.
TI_babyPara Have a good day.

solar gulch
#

dryo's in my #tolltallynotbias oppinion Dryo needs its burrow back in legacy it was dryos only defence but in Evrima it has the dodge but sadly simply does not have the abylity to end the chase for sure which its legacy counter part does, the dodge is NOT a get away tool it is a prolong the chase tool other than that dryo has to hope it either has more stam than the preditor (which it often doesnt) or the preditor sponaniously dies or cringe after getting juked alittle to hard. Burrows were needed by legacy dryo and are still needed by Evrima dryo.(yes ik burrows are coming im just more stuborn than the rare and nonexistant dryo main ;)) TLDR: I am once again reminding u about burrows

jolly quarry
#

Rex needs to be bigger! Real life Rex was big and bulky but The Isle's Rex looks malnourished compared to what it should look like.
Also add lips as an option because it look much better.

rigid scarab
#

What hampers the experience the most for me, is the jitteryness in combat and just traveling sometimes. Not sure what to call it, lag? Not worth it to play when the fight you die from is just nonsense. I would like these types of issues to be the priority. New content would be much more exciting if it can be dropped into a game that already plays smoothly

bold needle
#

Allow Pteranodon to skim the frogs from the surface of the water! It's great to see frogs back in the waterways but they're mostly Inaccessible to Pteranodon. Going into skim mode and contacting a froge will allow the Ptera to take it in it's mouth, similar to fishing.

teal badge
#

Can we get the tracking system overhauled please. The tracking we have right now is very RNG based. You can see a dino run in the woods or a bush, smell for tracks, and have nothing come up. Or when you do find a set of tracks you highlight them and you follow the indicator for which direction they went sometimes there will be no more set of tracks even though the indicator says otherwise. I recommend bring back the tracking system that is in Legacy or the one we had at the release of Evrima before the Update 4 stress testing but mixed in what with we have now.

First off the tracks shouldn't just show up automatically, you should be forced to sniff for the footprints to show up and for blood to make its particles.

Secondly, 100% of the tracks should show up. The sets of tracks we have currently are very inconsistent and will not show up a lot of the time even if you just saw a dino run by.

Third You should still be able to highlight individual dinosaurs' tracks. If this seems like it would be too easy maybe get rid of the indicator for the direction. That would make it so the player must look at the footprint decal to know the direction.

Finally, bring back wallowing on the mud texture so you can reliably have a way to hide your tracks and mask your bleed if you're being hunted. Having the tracks not show up because of the player you're hunting actively doing something to get away is less painful than having them get away just because of RNG or the tracks just not working correctly.

round plover
#

give rex and utah new calls (Rex 1 and 3 call) (Utah 1 call)

Why? They sound and look like they were ripped straight out of Jurassic park. Rex and utah both had iconic and much better sounding broadcasts before they were changed to JP

crude lance
#

what ever happened to implementing a new "danger" call a warning call the devs discussed it while evrima was in the making i think a danger and mating call would be good additions

ancient plover
#

(Charge bite mechanic)

Charge bite mechanic for carnivores with strong bite forces to make the game balanced you will be able to Charge your bite while the Charge time wont be long (1 or 2 seconds) because that would make it stupid but there will be a Charge meter on the screen if thats full you can unleash your full bite force you can still just click and bite but the bite would be a bit weaker this is meant to make the game more balanced so dinos like the T-rex will be more balanced and cant just kill dinosaurs like allosaurus easily in 2 hits but with normal bites allo would survive 2 and die at the 3rth one but with the full Charge it will break its leg at the 1st bite and die at the 2nd one

ancient plover
#

Bring back the old 'extinct' screen after you die, instead of just waiting blankly for a few seconds. It doesn't have to be the same one, but something like this would be cool to see from the old days of 2015-2017

agile galleon
blissful oracle
#

You should add a gryposuchus to the game, it would be like a smaller dieno with a faster growth time and faster movement speed in water, and it also has a thin snout with more teeth everywhere so it would inflict less damage but more bleed and it would eat mostly fish (and be able to grab the smaller ones)

drowsy lintel
#

increase call cooldowns, i dont enjoy hearing pteras scream for 15 minutes straight while flying in circles above me

weak zealot
#

I hear people complain about the performance of this game here a lot. Then I also hear you guys brush it off as the computer not being powerful enough, a lot.

Now, yes, I imagine that has to be true to some degree... The Isle is a massive multiplayer game with a gigantic map, so it would be taxing to run- and it's also still in beta/in development, but I also believe this game just has terrible optimization.

My computer is not fantastic but it's also not terrible. I've had to cap the frames at 40 and it still drops to 6-7fps sometimes (a lot)- my computer also just sounds like it's going to take off when I'm running this game. With these sorts of frames honestly, I'd call this game unplayable.

I've seen people with hefty computers play it and the best frames they get is 100 or just over. That's it.

I'd love to see some better optimization for this game sometime so people without NASA computers can play it.

timid dew
bold needle
#

Add an 'auto-walk' key! With the migration system coming, players are going to be traveling large distances more often. As a result, it would be a really nice QoL feature to add a 'cruise-control' function that allows the character to walk (or run) forwards without holding down W for hours. I think a feature like this is important for games with large open maps. Obviously pressing any of the movement keys would cancel the auto-walk.

A simple thing, but I think it would go a long way (pun intended)

viscid gale
#

Idk if this was mentioned before, but it'd be neat if Para had a larger chat distance due to its crest and generally being a noisy lad, this wouldn't be it's ability but something on the side that could inhance the experience playing Para

dusky glen
#

Please make it so tenos and herbivores in general can't follow blood trails, it's literally a death sentence to be hit by their alt attack, they can just track your blood trail and follow you until you're out of stam then kill you

I'm fking tired of being tracked down by tenos it's the 3rd time in a few weeks it's happened and it doesn't make sense why they get the same blood sense as carnivores, this shouldn't even be a problem to begin with and it wasn't until some idiot thought it'd be smart to give them the ability to be able to track blood in the last update

Even worse is stegos or tenos coupling with pachys, they'll go around in pairs looking for things to kill, pachy breaks the leg or body tenos/stegos goes for the kill and there's no way to hide once you're hit cause again they can just follow your blood trail, especially for carno which has a stupidly low stam there's no way they can run far enough to get away

ancient plover
#

add sleep animation without having to log out

tender tapir
#

Maybe hypsis venom can only be washed of in rivers? rn if you spit at something (and hit) then they can just wipe it off so if your in plains u can’t really run so maybe if you hit something it becomes blinded but an indicator will show u were the closes water is? It can give hypsi the chance to get away and the Dino can run to the water and wash it of

brave crest
#

Because of dryo's new forward strafe, it would be nice if they could dive into burrows/safety

stable pendant
#

Can we see different battle scar marks on the same species of dinosaurs please instead of the same old ones. Every dino recieves the same scars in exactly the same places. Should only scar where bitten Especially noticable on deinos

jolly quarry
#

Why does Omniraptor exist?
Devs have said that they're going to make an accurate Utahraptor with feathers but why would you then keep the Omni. Utah and Omni are going to be the exact same so it's pointless in having both. They both have the same weight, height, abilities. They are the exact same. So maybe just make feathered Utah as an option when you pick Omni or delete Omni.

jaunty swift
#

Add support for the new Intel GPUs XeSS tech when it releases.

graceful wigeon
open shell
#

How about a button to respawn once you die instead of instantly being back at the character menu. When killed in combat I'd like to watch the dino I've just spent hours growing being eaten by its killer! Rather than automatically be brought straight back to the character select screen, let me linger with my pain and watch as my beloved dino's entrails are ripped from its corpse!!!

charred meteor
#

Optimization needs to be a priority. My friend can run legacy crisp as a can be with decent FPS, but evrima? Lowest settings, lowest resolution, and gets godly, as you can see godly frames. Not just him, if you dont have a godly 4k setup with a $10,000 GPU (exaggeration obviously) then you get the worst frames possible. Please optimize, why update the game if we cant play the updates?

radiant anvil
#

Suggestion: Events in the future on halloween christmas or whenever
For example a Troodon vs humans event in pitch black night maybe 50 vs 50
Juvi Fight Club: all dinosaurs are juvis and fighting in an arena or something

kind kettle
#

absolutely love the new idea for diets and cannot wait to see the buffs and combinations. I am also happy that faster growth will no longer be a major part of diets because the point of the game is the experience of growing, speedrunning through that feels like it makes the game less fun but having you have to choose better growth OR the other buffs reward the people who want to go through the longer growths which I think is a good idea, this will also make this diet system a lot more viable when there are a lot more payables in the future having more things be for different slots, this is a really good idea, keep up the great ideas

old sky
# drowsy lintel increase call cooldowns, i dont enjoy hearing pteras scream for 15 minutes strai...

Related to this, I'd say just fix the currently in-game anti-spam filter to actually uh....work TI_Yikes What I suggest for it is this:

  • Prevent the call meter from immediately refilling the second after you call. Currently by the time your call ends, it's already refilled, making it useless.
  • Have the meter drain more and more if you spam calls quickly enough (similar to stamina decreasing more and more if you jumped repeatedly in legacy)
  • Have meter regeneration speed be based on the amount left. Less meter left = longer regen.
  • Finally as a fun little detail, maybe allow drinking water to more quickly regenerate the meter? TI_ParaBaby

Also related to calls, please allow the call intensity (tap/hold) mechanic to make tapped 3 calls much quieter like hisses or low growls whenever the mechanic itself is finally fixed please I'd really like to just warn something to back off without screaming my lungs out for everything to hear.

trail prism
#

Be able to eat underwater (deino)

okay, hear me out, im so sick of having to wait for the fish to float up, only for sometimes the fish bugging out and flop back, I cannot eat underwater as deino, which is stupid since crocodile-like species essentially can eat underwater.

modern turtle
#

Do you plan to add Sauropod type dinosaurs to the EVRIMA version?
Like this Apatosaurus - Diplodocus - Brachiosaurus
Titans walking on land 😮

flint seal
#

Every update, there is one slightly overpowered playable. Before the last update it was Carno, now we still see a ton of carnos, and a ton of Utahs.
It would be really interesting to see statistics of how many people play each playable the prior week.

cobalt quarry
#

megalania concept looks AMAZING. please do let climbing as a juvi be one of its special abilities, lost over time with growth. it'd add so much fun to juvi gameplay

jolly quarry
#

Bary looks beautiful.

left lotus
#

The bite inflicted by the Mega on Magy seems to have injected it with a hemotoxin based on the blood trail it’s tracking in the next drawing. I’d like to see this put on Dilo instead, keeping the bleeder role from Legacy while working logically in tandem with hallucinations (blood loss = less mental clarity, susceptible to hallucinating), and would also make Dilo venom a threat during the day, since as far as we know, hallucinations are the only effect of Dilo venom and they have been said to only occur at night.

For Megalania’s venom, I’d want to make it the most robust and scary out of the 3 venom users. It would induce necrosis, rotting away the flesh and boring holes in the dinosaur over time which would deal direct damage, similar to legacy bleed. When injected at the legs, it would slow the opponent down over time and leave it susceptible to being tracked, with Megalania being able to scent it’s own venom regardless of where it is injected.

deep cloud
#

Perhaps Megalania can be somewhat semi-cannibalistic. Meaning that only the young will give nutrients whilst eating an adult will be similar to a utah eating a utah. This could work in that only the strongest of megas survive whilst also giving the adults a snack from their own brood.

tranquil acorn
#

If the goal is to make Cerato a corpse guarder, and also to clean them. I feel that the corpse should give off something to also keep things like herbis from body guarding a Cera off it. Cause obviously Stegos are unstoppable currently at least to a cera and the stego should have some insentive to not go near decomposing corpses. My thought was that maybe add a system where as the body becomes more rotten and harder to eat for some creatures, being near it makes them sick like they will puke making them weaker if they engaged in combat to body guard because they would have less food and water and stam and would have to wait a bit for the debuff to go away
Now obviously carnis should be able to stand around bodies more than say a stego or a teno for example, so making herbis get sick faster around decomposing bodies I feel would be such a relief and give an insentive for herbis from annoyingly guarding a body they have no purpose or reason to protect other than to deny a carni food it worked to kill
Which to me doesn't sound very "Immersive".
And btw if this suggestion seems unrealistic to some, this is a game. The games goal is to be immersive, immersion and realism are pretty different things
And I feel like if a game mechanic should focus more on the games experience rather than how "realistic" it is.

brave crest
#

spitting in a creature's eyes while climbing should make it fall, when climbing is added

agile galleon
earnest trellis
#

Anyone else think the baryonyx model looks kind of cartoony. Looks like its made out of clay TI_DeinoBruh

ancient plover
#

Incredible job with the Bary! The model looks stunning and I love the colors, very excited to play as it

Megalania concept art is fantastic too, defintely showcasing that this big lizard will be no pushover, also looks hella fun to play

sleek sapphire
#

honestly? Kinda love the bary, which is weird considering I hated the original concept. I don't know exactly what changed besides the claws, but honestly that bary kicks ass.

gray sleet
#

megalania my beloved

our prayers have been heard and the big lizard responded, we now have concept art of the large reptile

everything i have asked for, (aside from the tailwhip but that was confirmed by kissen a while ago) has been shown in the concept art, from juveniles climbing trees and potential grappling to good swimming and tracking

this is a wondrous day, thank you devs for giving malnutritioned Smaug a life on the island

silver root
#

In regards to spam calls, a lot of people focus on Ptera being one of the big nuisances, I agree. But we also have a problem with how LOUD & frequent Stegosaurus calls are. They're so loud (much louder than Ptera), and players spam them non stop once they're 100% adults (because Stego is almost virtually unkillable, so no consequences to spam calling).

The last time I played, I couldn't hear anything, as a Deino, because we had about 5-8 Stegos, maybe more, non-stop spam calling. Their calls not only carry super far, but they are so loud, they've actually made my ears ache before. Causing me to have to turn my volume way down (15-25) or even have me take my headphones off because I can't stand it! THEY ARE SO LOUD! Me and the guy I was playing with, couldn't hear approaching footsteps to the water , nothing! Every single time we focused to listen, our ears were blasted with Stego calls.

FOR OVER 30 MINUTES! They did not stop spam calling. That's ridiculous. It's impossible to hunt stealthily or play the game in a pleasant manner with this nonsense. Give Stegos a threat, some dino that might actually hunt/combat them or fix the spam call problem. Heavens almighty, please save my ears before they explode.

twin dust
#

Oh god, Wheat's back. A few comments about Baryonyx. Because I am nitpicking piece of garbage but when I am not really. Anyhow, Baryonyx now has colors and the more I look at it. I still quite like it. But I have a few nitpicks I need to point out.

1. The tip of the lip seems misaligned.

If assuming the mouth is to be full closed, the weights by the tip of the snout are off, revealing some teeth. It's not a grand issue, not nearly as bad as Utah's buck-tooth issue in its current model, but something I noticed if its mouth is supposed to hide all teeth. This is can fixed easily, or is a non-issue.

2. The tail looks very odd

This is probably a result of the lighting used for the shot but if its not, there are some texturing issues I see around the tail. The seams are very obvious.

Overall

I still quite like the design, the anatomy is mostly on point, the claws are great, and it's looking forward to be one of my favorite playables yet. That is my current feedback on it.

tribal hound
#

As a small QoL change, I think we should be able to pick up food and then walk and eat at the same time. Maybe not run and eat, but definitely should be able to walk and eat.

thin grove
hot holly
#

One message removed from a suspended account.

cinder grail
#

📥 TI_MagyShock The PICK UP object or INTERACT's "hit box" should be increased or something.
Sometimes I have to dance over a fruit 🍅🦎 to finally see the hint. TI_REE

mellow pasture
#

Bump

pearl raft
#

Megalania concept art feedback

Mega looks good, it has a derpy look to it, the humpback gives it a sleezy old man feel and i'm hostely on board with it.

It's behavioural stuff is exactly what I expected and wanted.

A ravenous brute to animals around similar size as show with the Sub Teno.

It is shown as a good swimmer, which is understandable since it' modern living relatives are also great swimmers.
Invading burrows and a possible venomous bite are both great.

One thing i can't wrap my head around are these two sections where it struggles to follow a Herrera up a tree, yet manages to climb for a Hypsi nest.

My theory is that Megas (as suggested by community) will be climbers in their juvenile stage. After all it is easier to make a nieche for animals very similar to those we live with today.

After all good job.

tribal quest
#

This game is becoming unplayable because, even in a server with 0 players, I get at max 20 frames. And that’s only when I’m not moving and my camera is facing the ground. On top of this the graphics get fuzzier with every update. I think it’s something to do with the ambient occlusion or rendering but it’s painful to look at. Pls optimise

small egret
#

I had a thought to help stop herbivores--mainly the stego--from body camping, and I think it would go right along with gore. Who knows, maybe you're intending this already. Introduce a mechanic where the smell of a corpse will introduce a debuff if an herbivore hangs around it/in the close vicinity for more than one minute. A debuff that will get worse the longer they stay (maybe as the corpse rots it gets worse?). This way the carnivores can enjoy their hard-earned kill!

bronze lagoon
#

I bought The Isle during legacy before that was fully developed, now I'm playing the 2nd version of the game (evrima) based off a purchase I made for the 1st version of the game. The game is definitely worth a lot more now than what I paid for it then. I personally would like a cosmetic DLC that expands colors and patterns on dino's as a way to help inject cash into development, but think it would be a fair and equitable way to gain some money without unfairly giving a competitive advantage.

flint seal
#

I would prefer slightly shorter nights. The new night vision looks a lot better than the outlines, but I’d prefer to play most of the time with a beautiful colourful scenery.

civic canyon
#

I don't know if it is something possible but maybe giving male baryonyx alpine newt color vibe for their marks would be great ? All of the actual playables except hypsi's have back or heads marks to differenciate males from females so, it may be cool to add different variety of marking like belly marks ?
Edit : Or Northern fence lizard marks inspirations too !
https://cdn-s-www.ledauphine.com/images/103305B7-BFEE-4F16-9E41-F67E05A50BF6/NW_raw/le-triton-alpestre-male-est-plus-colore-que-la-femelle-1470254700.jpg
https://inherpatlas.org/media/1150.jpg

gusty egret
#

Gotta say, the Baryonyx model looks pretty sweet. The dip in the back seems alot less noticable which might just be the angle. Overall it looks pretty solid with all its textures and skin.

My only grievance is once again, still the lips. alot of people really seem to like it, and while it doesn't break the design for me, it's enough to irk me and stops the design from being 'perfect' to me. Though I dunno how reasonable it is to actually change something this far into development, at this point it'd probably be relegated to some future customization feature or mods. Other than that, it's definitely grown on me alot more since it's initial concept reveal, looking forward to actually playing it some day.

twin dust
#

To follow up on what Jaffad said on that. If there's still the possibility of model edit variation, there should be consideration for a lip toggle for most creatures. It wouldn't mess with their hitbox and allow more customizability for everyone. I say most creatures, but exclude creatures who would be impossible to have lips. Aka: Every herbivore, Pterosaur, Spinosaurus, and Deinosuchus.

Here's a shoddy example of what I mean for Baryonyx. Skeletal reference: Dan Folkes

copper patrol
# small egret I had a thought to help stop herbivores--mainly the stego--from body camping, an...

I agree with this for the most part, but I think with this, herbivores should be able to move bodies. It's happened to me, and I'm sure others too, but sometimes when I'm nesting, I'll get a little rat who likes to destroy the nest, and then we have to kill it. Or perhaps a predator attacks near where I'm nesting or chilling. If this were to be implemented, I feel like a lot of players would be annoyed by things like this. So for in those circumstances, I think the herbis need a way to drag, or maybe cover bodies with dirt or something to maybe make it to where you have to be closer to scent it and cause debuffs?

kind kettle
#

thoughts on the bary
I personally enjoy it quite a bit, my main criticism was the weird dip in its back and the fact that all the claws were big while it's signature thing is having 1 big claw and it looks like both of those were fixed. The other 2 claws look reduced slightly and it looks like the dip is gone, I enjoy something being lipped for once, yes you cannot lip spinosaurids but Baryonychins you can so the lips on this is possible and it probably had it, I wish you guys did a little more with the crest, comparing it to other skeletals it's really nerfed, I am still confused why the tail is segmented, the tail is really the main thing putting me off. Otherwise, it's great! I'm excited to see thing lad in the game

somber terrace
#

Barys face looks weird. I think you could expand customization options alot more to include the option for lips to be toggled, feathers to be toggled and so on. Other than that it looks fine for the most part.

stuck locust
#

Make Baryonyx look more like the Concept Art

heavy shale
#

When a dino grabs a meat chunk from the floor the animation looks great but when its tearing out a chunk from a body its weird to have the same animation, looks like the dino just grabs a piece without any effort.

charred meteor
#

AI needs to make sounds or show up on the scent bar. Carno hunger drain also needs to last longer. A whole jungle we cant explore

radiant sedge
#

Give us feedback on our feedback in some form or another.
It would be nice to know if our feedback is being seen at all.
Maybe a trello board with ideas you devs like and would consider implementing,
or dislike so we don't need to constantly repost the same ideas by 100 different people - Or even tell us in the monthly blog post the Bugs that were fixed, balance changes etc, so we can be excited about it instead of beating our head on the keyboard in the feedback channels.

example of the above idea: I've seen a dev of a smaller game use Trello to keep track of all the players ideas that he liked
and players were allowed to 'upvote' on trello the ideas THEY liked, and the dev would prioritize those features based on the feedback in the next update.
It would be nice if you Devs could follow our player feedback more closely.. because a lot of us are tired of the unbalanced, stagnent gameplay.

robust badge
#

like how you fixed the barys claws and weird back when you made the model vs the concept art please consider getting rid of megalanias bogdanoff plastic surgery addict chin or at least toning it down a bit, i like the hump though as it makes it look like it has a strong neck for thrashing and tugging at prey but it is a little overdone in the concept art.

sleek sapphire
#

bump

leaden igloo
#

Please bring these videos back for future dinos

neat mural
#

So a suggestion with those tutorial videos and how they could be implemented in the game:

Afaik, the lore is that these dinosaurs were created and put on the island in the first place. The youtube channel already has a few amazing videos that look like trail camera footage. I think having a similar thing with the tutorials would be cool. Have a VA act as a scientist explaining the processes while showing the controls on screen during a video. It would be a good way to expand on the lore without adding anything we wouldnt already know. I figure you want the story, if any, to be told through the environment so this shouldnt harm that idea this much. It would just make the tutorials more fun and can help keep the games theme

twin dust
#

Make. More. Tutorials

I cannot describe how amazing the tutorials are. Please please please, make it a policy from now on to have these types of videos available for Players to look at. Especially when new mechanics are introduced, have them at launch of the update to teach them not only how it looks but how to perform it.

I also can maybe see a playlist of how to perform Creature Abilities optimally.

Examples
Carnotaurus Charge: How to activate and what's applicable for. Who it works on and who it doesn't.
Stegosaurus Tail Jab: Show off that it's mouse orientated and you can't just swing it to cover distance.
Deinosuchus Lunge: Instruct to hold Right-Click and drag prey into the water to drown them.

We desperately need tutorials as a whole.

mellow pasture
#

EAC and optimization issues still arent fixed despite multiple feedback
this is just baffling at this moment, we dont get any posts regarding these two huge issues and seems like they're avoiding them on purpose.
No announcements, and definitively not a single hotfix

vague nova
#

Can we get better pattern B design for cera please. Ours looks…😬

cinder grail
#

Maybe 🐦 Seeing some Birds: flying around, or away from trees, time to time. 🌴
Maybe even stepping over huge dinos back to clean your skin. (Asking too much maybe lol)
..............off topic comment below..............
I hope they add ankylosaurus TI_Gasp again

thin grove
#

Customizable thrill patterns for ceratopsians,

Very simple but very beautiful. Allow players to select a desired thrill pattern with any skin that doesn’t necessarily have to be tied to a specific body pattern. Basically, you can go with any body pattern you want as well as select a thrill pattern individually. This would create more fun for players when customizing their ceratopsian character.

Note that thrill patterns would mostly be visible on male specimens.

mild pasture
#

I'm new to the game and I enjoy it enough to afk and grow a dino while I work or be a micro baby dino and yell at my fam to feed me, but the FPS issues make it virtually unplayable at times and I cant fight because the game acts like its going to crash and I'll end up hitting allies instead (or they hit me). As everyone says, OPTIMIZE please. my friends godly computer struggles to get playable frames on all low settings.

lunar mantle
# lunar mantle Tutorial Mode + Map! The idea is to welcome new players and maybe give hints to...

Boosting the Tutorial Mode + Map!

But also, the animations for the leaping fish looks a little too smooth and automated, like they're floating through space... I feel like a few environmental animations could be tweaked to really make the landscape come to life. For instance, if the map could have a gentle wind using a difference cloud map of wind intensity sweeping over the terrain, that'd be neat!

mellow iris
#

A pooping mechanic would be noice. No need for a hefty explanation here other than it would be useful for tracking.

idle flame
#

Having a meteorite crater on the new map or future maps would be sick and an overall neat place to come across when exploring.

crude lance
#

like to see pupils of dinosaurs dilate in the dark look rlly cool and to make sure it doesnt go unnoticed add a realistic effect of the light coming off of the retina of the dinosaur almost like legacy but not quite

tender tapir
#

I saw a thing about Barry having a crested newt type skin (for its plain pattern) and I think it would be cool to also have other dinos default skins based off of animals that live a simpler lifestyle as the dinos eg: spino maybe a toad skin or quetz maybe condor or bald eagle

crisp pagoda
#

So, uh...are there going to be in-game tutorials on how the different mechanics work? Video tutorials are great, but players shouldn't be required to tab out of the game and watch a video on YouTube just to know how to control their dino. If not a full tutorial mode like previously suggested, maybe the tutorial cards that popped up in the top-left of our screens like we had in Legacy: just a brief summary of what actions our creature is capable of performing and the controls needed to perform the action, what foods/nutrients our dino needs and where to find them, and tutorials relevant to courtship and nesting show up only when we reach full adult growth

(and preferably some tutorial that we can disable in our settings or something that's just easily ignored if we know how to play a specific dino already, not something we'd be forced to go through every single time we start a new dino)

median canyon
#

With the release of those new tutorial videos, I hope one gets made for the diet system. It feels like almost every time I log on, there's always those 1 or 2 players that have no idea what diets are, and how they work.
From how complex the revamp of diets sound, I think an ingame tutorial is very much in order

green smelt
# thin grove

I think this is great and absolutely perfect. I'd like to add on that the Isle should also take inspiration from the island they made and put certain AI on it depending on where the island is located. You could have lore/info behind your island making the game more entertaining and eye-catching so people will dig more into the game to look behind the lore

onyx tusk
#

Don’t make ai super abundant or free like it was in legacy. Everyone wants the game to be super easy. I know it’s not fun to starve but the game should be about player vs player at least until ai is more realistic. Maybe increase hunger so players have more time to hunt and hunts are more rewarding with more food.

terse kite
#

New Player Experience

  • An essential component to players learning the game, whether it be about mechanics, strategies, or the basic controls, NPE is a great way to keep players into the game, since it’s intended to be “hardcore survival”. However, to truly help someone learn, it should be through a multitude, and I mean a multitude of different tutorials, tooltips, and tips in general, much like Evolve. I will go more in-depth into this process, starting with tutorials:

Guides/Tutorials

  • These are the more important, grandly essential ways to supply information. Regarding tutorials, let’s discuss how they should be given:

Main Menu > New Tab below settings: “Tutorials”. > Tutorials > 3 different organized options V

Basic Tutorials, which contain basic information on things like controls, features, etc.

Advanced Tutorials, which contain more advanced information on things like creature attacks, abilities, etc.

Creature strategies, containing informative strategies that were given to the devs by the best players of that playable, to help other players become skilled at that specific playable.

But I also have ideas on how you can let players know about the tutorials:

Once a specific “context” is given, corresponding to a tutorial, a notification and tutorial pop up (will be displayed at the top left corner of your screen like legacy) will appear, letting you know the basics of that context, whether it be about a mechanic, scent, etc.

For example:

  • If two Utahs, both opposite genders of each other, walk up to each other, and can court, if they’re both new to the “server”, a pop up will appear for both of them displaying two images about courting. It will also state:
    “Hold N while close to the opposite gender to begin the courting process; the first step to nesting!”

Pop ups like this can be disabled in settings.

radiant anvil
#

Decrease carno hunger drain
Its an ambush hunter which currently cant rely on ambushing pls do somethingTI_Cry

cinder grail
#

-🥤 Drinking animations are a bit absurd🥤 -
No animals raise their heads to swallow, even giraffes 🦒 can suck
water with no problem. Even snakes.
ASLONG IT HAS LIPS OR CHEECKS it can suck TI_DiloSip
.................................................................
Right now Deinos are the only accurate drinker in some sort. (except that they don't drink inside water as they should)
I hope they change this animation in the future.

Keep on the good work!.

untold maple
#

I think a skin altering implication to the nesting would be nice, aka when hatched the babies will be offed a screen to either leave the skin or edit it but they can only alter the colors they have making them light or darker or having the other parents colors to pick from so 2 colors to pick from for each category this way people aren’t hatching and being upset with a possibly vomit skin but ofc if they want to keep the skin they can and can just keep it? They will still have parents colors but this way they can work around any weird colors or at least get a choice. If not this atleast getting a picture of both parents when clicking on the selected eggs u want to nest in as to see what the parents look like if u like the skin or not as well as there diet.

agile galleon
# vague nova Can we get better pattern B design for cera please. Ours looks…😬

||I've stopped the bumps because I've been told that it may cause problems|| But on the note of this, I feel we're in need of a pattern three for the skin system, I've seen some phenomenal ideas for other patterns for creatures, I really like the design with the colour on the lower neck and above the arms so maybe something like that and ik there are many many many design possibilities.

TL;DR for the lazy folk: I'm requesting a pattern 3 / more patterns

kind kettle
#

My thoughts on tutorials:
tutorials are 100% needed in a game like this, it feels like this game is eventually going to be the tarkov of the dinosaur games and my big thing about tarkov that I do not enjoy is if you do not have 20 tabs of the wiki up you are doing it wrong, you should be able to learn a game through experience and in game tutorials. Having some sort of tutorial even if its just panels showing how the diets work and how some of the controls are and ect, that would exponentially make new players stay on the game more because including me it feels I have mostly learned this game from other people

drifting cipher
#

Please whenever a Stego is eating a pumpkin make it eat all of it instead of just 1 and you have to move around and eat the others separately.

quaint scroll
#

As you asked for it: I like the videos. They are really helpful and provide all the relevant information.
Ingame, however, I think it would be better to have the information in text form, simply because skimming through a list or a text is a lot faster than watching a video if you're looking for a specific piece of information.
I kinda like the "journal" idea, even tho the thought of a dinosaur pulling out a tablet to check something is kinda funny - jokes aside, maybe having a key to bring up a "info/help" panel with the most important controls/mechanics and a little popup when you join saying "press key for help" rather than having popups for every single action you can perform (especially when those popups are huge and with pictures or stuff that could be death in this game xD) and the full tutorials with videos accessible from the main menu and/or esc menu would be my approach to it so you can either get a quick reminder/overview while running around or more in-depth information while hiding in a bush scared at night.

rose spindle
#

(I don't know if it's a thing or not but I don't think it is) A pachy should be able to headbutt a coconut tree to knock some coconuts down if there aren't any on the ground

wraith mirage
#

idea to promote nesting and such. Give perks to the people that do nest, like give them less hunger degeneration or less water degeneration. In order to keep these you'd have to take care of your nest, and hatchlings. I barely see anyone nesting on servers.

open shell
#

The video guides are great, very professionally done. Keep them coming!

fresh pelican
#

More visual tells for a dinosaur's gender.
Having sexual dimorphism just affecting size doesnt really help at all. Same thing with patterns and skin colors since theres so many- and going to be even more- options.
We need to have more physical diversity on the models themselves.

Example would be to have perhaps the female pachy keep their longer, thinner horns at the back of the head.
Stegos already have their different back plates.
Maybe carno males can have longer, thicker horns and a more square head?
Utah males can have larger eyebrow and muzzle bridging?
Maybe dryos females can have really round/shorter heads and a shorter tail? (tbh dryo is kind of a hard one to figure out since its such a plain looking animal with no defining physical features)

Ya know, stuff like that.

radiant anvil
#

More love for dryo I know burrowing will be a thing but maybe give him some unique gameplay purpose other than dodge flee
I'd say a cool jump with those strong legs you could charge and maybe kick in mid air
Or just a kick
Or just a unique jump or alikeTI_Cry

lunar mantle
#

Unique colour palettes as DLC!

I saw a few ideas on here already but I really liked the idea of making bright and unnatural colour palettes purchasable!
That way, people who don't want to pay can have the standard colours, while people who do pay can have more unique colours!

I had the idea to introduce metallic colours as a DLC.

you could easily sell a pack of 4-8 colours for a few bucks on the Store Page! You could even have exclusives for a species, or a YouTuber's custom colours!
Granted I see the issue that "If you didnt buy the pack, you can't use the skin code" limiting player customization behind a paywall, but at the same time they still have plenty of options to express themselves!

OR during an official server event you could have "Catch the Golden Dino" and whoever kills the super fast and zero fall damage dinosaur (Played perhaps by an admin) wins a metallic gold display colour for that one species they were playing as. So it's only for that one species and limited to the display colour in the palettes. And to make it last a while, make it a "Top 10 players this event" situation, so you can give a few players a chance to win!

upper orchid
#

I looked at the invite tutorial and I have to say, well done! To the point, easy to understand, perfect for what some one needs. Especially interesting that I have seen recently people ask for tutorials, so either you guys were already working on it, or the response time to that request was like a snap. Either way, good work.

kind cairn
#

Please allow carno to cancel its ram by right clicking. The current method of cancelling your ram (aka walking then sprinting again) slows you down and is annoying, especially if you just barely miss your ram.

stiff veldt
#

Here’s how I imagine perks working:

(No one knows how many perks you’ll be able to get in a lifetime so let’s say it’s 5) but the premise is that you’ll get to choose perks based on whatever diet path you choose at the time of being able to get perks. However if you don’t have any diets whatsoever at a perk point you simply won’t get a perk and will have to get more from nesting

The perks you’d get would be a little bit later into the game to encourage you to start the diet system. The first 3 perks you would get would be during growth.

First perk can be picked once you hit the sub stage

2nd perk is at the fresh adult stage

3rd perk is once you got the full adult

The next two perks you would need to be able to go into Elder would require nesting. Successfully hatching a child and raising it to be able to feed itself grants you one perk of your choice. So you would have to do this at least 2 times to be able to get 5 perks in order to go onto elder

lament ruin
#

I'm not a big fan of the skins.
I'm sorry to say that a lot of the dinosaurs look pretty similar in colors and patterns.

Plus it's kind of...odd? They look a bit like someone painted on them.

They are a bit unnatural.

Sorry if i seemed harsh, it wasn't my intention.

native basin
#

Sound Feedback:
What I see would increase the immersion is the difference on the volume of sounds depended by damage input. For an example, an adult will scream loud by a huge damage input (carno to utha) and low volume on small inputs (juvenile/hatchling to adult)

idle wadi
#

I have a 3080 and my frames are just absolutely awful at times. This just shouldn't be happening.

lone ibex
#

Idea for resolving species in-fighting or "cannibals":
There's a big divide in the community involving people who kill everyone and everything regardless of species or diet, versus people who want to play the game as most people do and pack with their own species and team up and only hunt opposing dinosaurs. I propose a change where the more of your own species you kill (or the more herbivores you kill as a herbivore), the more pale and scarred your skin becomes. No, it's not realistic, and it doesn't make sense. It is still a game, and we can still make stretches for game balance and playability (and we already have). It doesn't have to be skins either, there are a variety of things you can do that have the same affect. You could give players who kill a lot of their own species a scent that increases in strength and detectability the more they kill. You could modify their animations to make them walk slightly differently. You could change the way their calls sound, for example, making them raspier and more hoarse. The system would help people who don't want to be cannibalized know when to avoid a player, but also bring the fight to the players who are seeking it out. It's basically like an announcement to everyone saying "I'm hostile and I'm looking for a fight". Players who want to take that fight will engage them right away and people who are not interested in fighting their own species can immediately know what kind of player someone is by looking at them, and avoid the headache of having someone kill you when you wanted to be friendly. I think the change would be mutually beneficial for everyone. Except for the people who cannibalize solely through using deception to get the first hit, and run when someone tries to fight them first, but I doubt anyone cares for players like that (nor should they be accommodated in any way). It's just an idea, but I think it could resolve some of the problems that divide the community in a non-invasive way.

desert cargo
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I know it has been said 1000 times but I will say it again because developers are simply not giving any update on this:
The games' performance is absolute trash. I have a good PC and the most FPS I get is 30, if I am lucky 40. As soon as you even look at something it feels like it drops to nothing, and forget fighting. Especially in places like center or swamp you would be stupid to engage any fight at all.
I get the game is demanding and stuff, but it cannot be that it is that demanding. I play games with better graphics and have better FPS. Here I struggle with lowest setting.

So please, developers. Instead of new playables, new sounds or AI's (Although those are also wonderful), I would rather wait half a year to play with an optimal performance and enjoy the game.

runic lagoon
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^ In that same sentiment, I'm terribly worried about the migration system coming. We already have performance issues, let alone having systems in place that will make people want to congregate more, exacerbating the performance issues 😦

wintry venture
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It could be nice to copy coordinates to clipboard with the Streamer Mode ON, thanks 🙂

flint seal
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The game really needs optimisation.
Currently the following occurs:

  1. Ping suddenly rising up from 120 (already extremely high) to 250 and sometimes even max of 800.

  2. Raptor jump sometimes gets teleported back on ground and then further jumps will no longer work, unless one goes swimming, or falls somewhere down, or does a pounce.

  3. fps suddenly drop down from 60 to 3 fps. GPU usage drops from 40% down to 20%, while CPU (1 kore) suddenly spikes from 70% to 95%.

civic canyon
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The tutorial videos are really welcomed ! It is quite clear and can help beginners and even people who are playing and don't really know how to nest. I think others will pop later for diet and migration too ? They will be welcomed too. Thank your the time and energy you put in them in any case.

I think explaining all things, like specific-dino related things however break parts of discovering it while playing as we do now and is kind of a killjoy for me.
For people who want to know more about some species before choosing their dinos anyway, why not including in the choosing menu some actions of the dino we are clicking on ?

Ex : I go to herbivore, i click on the tenonto panel and see its shape running, then another animation about it kicking, then another animation about it tail slamming. It gives a preview of the skills of the dino and let people with an idea of gameplay, without explaining all from A to Z.

I talk about this type of solutions for some suggestions i saw on the feedback channel asking for videos for species specific abilities. It can be a middleground for the 2 points of views.

mental relic
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T-rex vs Trike should be a fiarly even battle with trike maybe having a slight advantage because its a well built defensive herbivore. But a couple things I would like to see to make the fight look really awesome would be trikes horns breaking off and rex being able to do that by biting them, We all know rex is going to have a grab ability to hold onto its prey while doing damage. But if that attack misses and ends up landing on the front frill of the trike I think it should grab the front of the trike player and to break the rexs grip the trike should have to hold E and have a chance of losing half a horn in the process. I will post the videos below that gave me the idea and I think if it was similar in game it would be really cool. It would be really neat seeing a trike with a broken horn or to so people who see it know its survived some serious battles.
https://www.youtube.com/watch?v=wMZ4qyxE9-I
https://www.youtube.com/watch?v=0rzFKD78it0

An excerpt from "Last Day of the Dinosaurs" featuring the mighty Tyrannosaurus rex vs. Triceratops and Ankylosaurus in the most epic dinosaur fight ever!

NO COPYRIGHT INFRINGEMENT INTENDED! FOR EDUCATION, DISCUSSION & RESEARCH PURPOSES ONLY!!!

▶ Play video
sick juniper
#

It would be cool if you could interact with the computers found in human structures, like you can with the terminals in GTFO, and be able to type in commands to to do things like lock/unlock doors/gate, access lore related files and audio logs stored on specific computers, etc.

wispy forge
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it would be cool if the '/stuck' command worked. I think that it should be considered and put into the roadmap. it is very annoying to die of starvation or dehydration because you cant get unstuck.

whole lance
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Give sucho a cool ability that would make people want to play it over spino. Like pulling deinos (that are small enough) out of the water. Or maybe pull a big one out that might be a threat to them. And then multiple suchos kill it on land so they are safe to go in the water.
I'm worried that sucho won't be played nearly as much as spino so I hope sucho gets something that really makes it stand out. (Tbh I don't really know if my idea is good or not but I would like to see what others think about sucho and what it could do)

wispy ice
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This is an idea ive had for awhile, quite random, but possibly humans could have their own hunting stands out in some places and at some times maybe deer could walk by them, and humans could hunt them and boar, other animals for food?

kind kettle
spiral crane
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Okay, courting dance/ritual animation for Gallimimus, now just hear me out:

Galli mating ritual should look exactly like this https://youtu.be/xVBqSJmHajg?t=84

Pink shins, shiny feathers, can’t lose.

The end result might not be as smooth and slick, but this ostrich does have some moves…

Discover more beautiful and bizarre animal performances like this with #TheMatingGame. Find out more 👉 https://www.bbcearth.com/shows/the-mating-game

Subscribe: http://bit.ly/BBCEarthSub

Watch more:
Planet Earth...

▶ Play video
radiant anvil
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Please make forests feel more alive with adding ai to it and nutrients so they are worth going to and hunting in for herbivores and carnivores

pearl raft
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When courting, make it so that male player has to do the shimmy shimmy first, and only after the animation ends is the female player able to perform the accept animation.

Would also be neat to have spieces have a "looking for mate" call. This could depend on the individual playable if a male or female does this.

tender tapir
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I remember seeing the troodon pounce animation and i found it strange since it looked a lot like utahs so here is my version, a troodon pounces and instead of staying in one spot and Biting it crawls around the Dino (on its back and head and sides) and once it’s found a good spot it clings on and lands the poison bite meaning instead of the poison happening instantly you would have to wait for the poison to be injected then you can hop of the Dino

fierce dune
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We all know both stego and deino was a mistake to add this early on, both are pretty much unkillable (or they could be killed but it would require a huge utah pack to kill a stego) so I think when they are done with both bary and kentro that they should replace both deino and stego with bary and kentro. This would make the ecosystem more balanced and wouldn’t have two literall gods roaming around. And some people say that deino brings the horror element but bary could kinda do that to just not to the extent as deino is able to and if we replace deino and stego then they don’t need to add big things early on like ai rex, allo, Alberto so on so it’s a more balanced ecosystem

kind kettle
# fierce dune We all know both stego and deino was a mistake to add this early on, both are pr...

The Deino part I do not agree with because it is waterbound and cannibal so they are fine, Stego is an issue. Stego has been a huge mistake to add and won't be balanced till Allo/Alberto and even then who knows, probably wont help too much. When Kentro releases it should replace stego until another apex comes into the field unless they add something like Omni where it is bigger but its niche is to kill things bigger than it to balance out Stego, but it is not looking like that so I think replacing Stegosaurus with Kentrosaurus may be a good play until a propor apex comes along, or hell even when the Rex AI comes in.

somber terrace
# kind kettle The Deino part I do not agree with because it is waterbound and cannibal so they...

Deinos gameplay is boring and has little activity with the rest of the roster, nobody wants to bother with the risk of having their prog deleted in two seconds, so they go to safer spots.

Deino absolutely is a problem for the game, we've had two map remakes for it, both of which have actively made the game even worse to play, and we're getting a new map which will have to accommodate for it as well. It is just a terrible playable in every sense and actively hurts the game with it's inclusion at the moment. The focus should be on not having any outliers and if you're going to replace stego, you'll have to replace deino as well. Otherwise it's the same issue but in reverse.

balmy burrow
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I searched and couldn't find anything easily about this in the channel, but:
Would the devs be open to adding some sort of marking territory into the game? Whether scratch marks on trees, or scent marks? It would be great to know where you or others have been should they elect to mark territory. Maybe it could have some buff to out yourself like that, making the risk worth it to act like your dino.

Nvm found a few posts finally by Now a dead account#1850

ruby marten
hollow heart
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Suggestion: Vulcan Api support if possible and additional graphics customization options such as more anti-aliasing methods, render distance, lighting options, etc

I also suspect that one of the major causes of low frame rate is the water under the map that's always rendered. I ran an offline server and modded all the water out of the map and my fps almost doubled.

lunar mantle
# lunar mantle Tutorial Mode + Map! The idea is to welcome new players and maybe give hints to...

The idea behind the original post I made was for the map to be flexible. It may change slightly for Ptera, Deino, or Beipi, but generally the encounters would stay relatively the same. Low-hanging clouds that act as a barrier for Pteras, and perhaps a connecting river for the aquatics from one area to the next, making it so much easier to traverse. And a change in AI animals to suit the abilities of the Player's choice of animal! A smaller bone-breaker for the Ptera, and a larger one for Deino in the Combat Chapter, etc.

jolly quarry
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Maybe have some animals fight for mates instead of just dancing?

ancient plover
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I 100% agree with removing stego, and replacing it with another small to mid-sized herbivore but I think that Deino could stay with a size, stat and gameplay adjustment, until larger creatures get added in. A 4 ton Deino, still being able to drown anything in the roster (if stego gets removed, which it wont but we can fantasize) while not being ridiculously owerpowered. An acceptable damage nerf to 350 N would make it more scared to wander on land, but it should have more stamina and be a lot faster, around 30 km/h. A buff to the thirst drain would also be a great addition. This "reworked" Deino, would still make people feel scared of the water, be a threat to every playable, be faster with more stamina and a longer thirst meter would allow it to scavenge on land, which would make it more vulnerable. I know that they wont remove Stego, and I have no idea how to make stego more viable, but with my suggestion, one of the problems would be fixed. Ps: I know everyone wants to play the big bad dino, but its just ridiculous that they added a water T-rex to the game, when they wanted to only add small to mid tier playables.

pallid finch
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Let's talk growth. These screenshots are from my utah grow earlier today. If the full weight of a utah is 450kg, why is it less than 1/4 of that weight at 56%??? At 87%, I was still under 1/2 full adult weight.

I am okay with non-linear growth, but this is a little extreme. Its no wonder why people afk grow, as this nonlinear growth makes it extremely dangerous to try to fight literally anything unless you are 90+%. (Also, its a little silly that I can nest at 80% while being less than half the weight of my partner). And this isn't only a utah problem. I have noticed it applies to most dinos in game

somber terrace
# ancient plover I 100% agree with removing stego, and replacing it with another small to mid-siz...

Removing both Deino and Stego from the current roster is a better idea.

Deino players can't have their cake and eat it, Deino is just as unfun as stego at the best of times even with propositions and changes, it's just annoying and ruins the map consistently.

Why the need to add two apex / pseudoapexes into the game in a predominantly mid-tier line up in combination with not changing their stats hardly but nerfing / buffing the stats of creatures that already played well and were balanced was the great screw up that made this game crap since U3.

viscid gale
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I was thinking for a while about the state of the hunger and food values and how quickly your Dino's stomach empties, it would be nice if while sitting, standing still or walking, your stomach has a slower decay rate, this would work with update 6 because of the removal of the juvi "no preferred food" causing Juvis to move around alot more. For those that can't find food or want to nest, giving them the ability to hang around an area without starving would be nice,

if y'all have a point that could counter this feel free to ping me in the discussion channel

crisp pagoda
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Adding on to the pile of people asking for some optimization in Evrima so we can actually play the game

hot hornet
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Idk if this was intentional, but deino when it has a leg fracture has a really jittery moving animation, like it shakes a lot when it moves and that’s it. Otherwise it has just a limp foot when staying still. Nothing really concerning, but maybe a cooler animation would work in which it really looks like the deino is working to move and isn’t just possessed. XD

tired shadow
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Sleeping to help players conserve their food and water and to slow bleeding. I think it would add to a more balance to creatures that unnecessarily starve because their hunger drains too quickly or for aggravating moments where there's zero food in the region. It would also promote more realistic group behaviors with groupmates taking turns keeping lookout.

kind kettle
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feedback from the devs will help when the community is ripping each other apart when it comes to getting rid of some playables

outer mulch
viral remnant
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Herbivores should get debuffs if they hang around a corpse for too long. It makes them sick alike capping their stam, hunger, and water like what overeating does to you.

drifting cipher
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When you swallow something small you shouldn’t stand still to swallow it

bitter trellis
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Give back the blue tints the old night had, it was so beautiful

tender tapir
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Maybe when you swim across a river your water goes up a little it’s annoying when you cross the river then need to turn around and drink

quick stratus
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Please make the forest to a place of nature. For example add puddles where juvies/hatchies/small dinos are able to drink from and please add huntable AIs (larger insects, frogs, lizards, snakes, bats) there for the dino kiddos. It's natural that juvies would choose areas where they're safe from bigger dinos, imagine komodo dragons, the juvies are able to climb on trees to prevent being eaten by adult monitors or other predators.

ancient plover
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i hear moths fly around when standing still in grass - thought it was IRL lmao, anyway gj with that cool sounds

cinder grail
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TI_magybuff SKIN REPUTATION DisplayTI_ProudPtera :
"Succesful survives" or inter-species "takedowns" unlocks cool optional aspects as a broken crest, scars, or who knows what.
Or as @lone ibex said for infamy
...................................(offtopic comment below)...................................
Evrima needs ceratopsian so baddly btw. 😦

safe light
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Bring back wallowing at streams for a high risk/high reward of instantly stopping bleed damage. I know this was changed not long ago for our current method of locating a puddle to stop bleed, however fights never happen anywhere close to the mud puddles. Infact, for months i thought wallowing was taken out of the game altogether. i enjoyed the risk of deino attack near rivers for a fast cleanse of the damage over time bleed debuff during a fight for my life. If this is just not possible to bring back, can we get an official reason/info on why it was taken out? with the current method, ive seen an increase of "hit and run"/harassment attacks followed by immediatly running into a bush or forest to hide/heal bleed damage causing a pvp environment less on cooperation (protecting someone while they run to a nearby river to wallow) and more avoiding fights when they take minimal bleed damage. I don't mean any disrespect nor am I trying to start an argument. just joined to speak my peace. TI_TenontoLove

tender tapir
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Plz optimise the game I should be able to get 60 fps but I usually get only 10-20 the game is unplayable and when update 6 comes out the game would 100% need optimisation

hot hornet
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Maybe an unpopular opinion, but I feel that carno needs to have its bleed resistance un-nerfed just a bit. Right now a single Utah pounce can drain a carno to half blood, without it even running the whole time. Not to mention the baby utahs are capable of keeping bleed on it with little risk due to their tiny hitboxes. Not to say that we should go back to U4 bleed on carno, cuz that was still a little strong, but maybe some sort of happy medium in which carno can actually fight a small pack of utahs.

scarlet nexus
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I don't know if this is the right place to state it or if its already been mentioned before, but evrima servers (at least from my knowledge EU) have been particularly difficult recently. A lot of rubberbanding/lag even when ping is low and fps is high. Also there's been more crashes than usual

faint parrot
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I think that when it rains it can fill puddles and raise the water of the river a little bit 💧

tender tapir
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Idea for better ambience maybe we could get deeper caves and if you call in one bats fly away making night pitched noises

charred meteor
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Please re-add the deceased screen, and make it last a bit longer than it did in legacy. It really made you feel like you died and everything flashes before you. This would fit even better in Evrima, maybe add some touch ups but it would be a very welcome change

kind kettle
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I am pretty sure the over-exponential weights on all of the animals are the thing ruining not only the balancing but the amount of food you get too. A lot of people have talked about how you get 50% of your weight at the last 90% of your growth which makes a lot of animals balancing really scuffed where you are very weak until you get to 90% but, if the weight and amount of food you get out of them are dependent on each other than that is why you get absolutely nothing out of juveniles or young sub adults, please fix the growth to be a little closer to linear. I do agree that exponential growth is a good idea but it absolutely should not be to this extent, because of this carnivores get nothing out of dinosaurs unless they are fully grown and it makes it so carnivores just have to vacuum juveniles nonstop to survive.

rare geyser
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It's quite bad that you can fill all nutrients with one kind of food as a young juvie, and then you suddenly can't. It seems quite unfair to be punished like this when you can't find food fast enough. It would be better if there is a transitional period. For example, until 30% growth you don't need specific food and above 60% you need the specific food to gain any amount of nutrient. In the meantime, eating the wrong food still fills the other nutrients, but less, depending on the phase between those 2 growth percentages

obtuse python
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An unstuck button is desperately needed.

@true quiver It's a suggestion, so yes, it's in the correct channel

true quiver
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wrong channel 💀
more lakes for deinos to dwell in. not swamps, lakes. big ones, too, with lots of environment within them

@obtuse python that was about my suggestion in #phase-three-requests LMFAOOO

ancient plover
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There should be a report system that isn’t relying on a discord admin and several people screaming in chat. Have an f7 button to report someone who could be an exploiter or wrongingly killing their own kind, except for carnos i think

timid plaza
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The optimization of this game is absolutely terrible and makes it nearly impossible to fight.

tender tapir
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Concept for human bases, in JWCC there are these tunnels under the island so I think it would be cool for dinos the size of utahs or smaller to be able to get into these tunnels. The tunnels can be used by humans to travel from human facility to human facility so utahs could enter them at a human facility

manic osprey
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A suggestion; when two fully grown ptera's are fighting, don't have a single headshot instantly kill you. The amount of damage pteras do to eachother vs the amount of health they have is comically disproportional. Even just a tail or body shot will take literally like 1/3 to 1/2 of your health

cinder grail
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Not sure if this one is a feedback but:
Night time is not very enjoyable somehow TI_DangerRex . It needs something.
I let that part to you. Maybe a better sky display, idk TI_Dilothink

proven spade
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Servers need more optimization, ping, the lag, rubber banding, extreme fps drops, small patches of focusing on this reoccurring problem should be fixed asap

gilded turret
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If there ever is a sandbox map for servers to choose, it’d be awesome if it was the skin selection screen’s map! The area surrounded by the huge fencing alongside a barer river and such would look super cool and would be a great smaller map for testing and such.

full holly
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I could really use an icon to let me know when I get my leg fractured

shell wren
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A better animation for picking up food. I Just dont like when the creatures headbut the corpse and reappear with a piece of meat

pallid finch
# full holly I could really use an icon to let me know when I get my leg fractured

In conjunction with this: improved UI. What I mean:

For the character panel:

  • an icon showing blood pool level (similar to the heart icon for health and foot icon for stamina)
  • display diet and percentages
  • display food and hunger
  • display percentages for all when hovered over with mouse
  • status effects - negative status effects show up in a different color/bold to stand out from all other effects. Eg Leg fracture should be displayed in BOLD and in eg red or similar.
  • alternative to above: have separate sections of the status panel for buffs, debuffs, and passive effects (stuff related to diet, etc) to make it easier to see what's going on

For the HUD:

  • Add a simple broken bone icon to the HUD to tell players they have a fracture somewhere. They'd need to go to character panel for details about location, severity, etc.
timid dew
bold ridge
#

what about a small growth bar going up the right side of the other stats or even encompassing all the stats

tribal crown
#

The Isle OST on Spotify and other platforms like that would be great. Would love to be able to listen to them all while writing ❤️ I'm loving Bryan's stream right now, the music is ❤️

charred meteor
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Carno hunger needs to fixed, it just sucks man, it discourages me to play the game. Carno eats a crap ton, one goat = 5%, That is ABSURD. Carno's hunger drain is around 35-40 minutes which is already INSANE. But combining this with servers that have 0-50 people, very rare AI, and bad stamina. Makes it a vaccum that has a hard time vaccuming. Carno is supposed to be an ambush predator, and if im not always on a body, or always stalking someone, its VERY difficult to ambush somebody effectively. Not to mention, I dont want to ambush and fight all the time! I want to experience the beauty of the jungle and listen to the sounds of the ambient birds, and nest as my favorite dinosaur for crying out loud. SO I have come up with a few solutions for this. (Only 1 or 2 not all of them)

1 - Increase carno hunger drain exponentially

2 - Increase AI ALOT

3 - Make AI make noises and appear on the scent bar as the diet they give you with a little additional icon letting you know they are alive

4 - Give the jungle a reason to enter so that the whole map is populated instead of the plains (ie making herbivores diet deeper in the jungle, but im iffy on this one because i know the migration system is coming so take this with a grain of salt)

🔢 - All of the above

Please take these into consideration devs, i think carno is in a great spot right now, i just want to use the mechanics YOU implemented :)

ripe belfry
#

I would love it if you guys took after some real world predatory birds when it came to feathered carnivores. Maybe the feathered Utahraptor could have the head fan that flares out while sniffing or roaring or something like that. Really give it some personality.

kind kettle
# kind kettle I am pretty sure the over-exponential weights on all of the animals are the thin...

Kinda a part 2 of this,
When it comes to dinosaurs and even animals in general, Sub adult stage is where you bulk up a lot. Going from juvenile to sub adult is where you should get proportinatly slower and gain much more damage, the juvenile and sub adult stage at the moment is almost the exact same in the game at the moment, there needs to be an S curve with the weight compared to the growth. Hatchling/Juvenile should consistently go up almost linear then going from juvenile to Sub adult the weight should shoot up the fastest where you get your bulk, Then it is much more gradual from sub adult to full adult and that would make the food balance and overall dinosaur stats more balanced and make sense

jovial tangle
#

So if a carno rams you while you're spawning, you're completely glitched, unable to turn or move to the side, and locomotion animations stop playing at all, basically game over. I could say that someone should take a look on that but maybe, just maybe, would be better if you just make characters invisible until the level and everything is loaded to prevent this. I mean, more than 2 years and we still have the same issue spawning, completely exposed and floating while everything loads, being an easy target for anything around and unable to do anything. And you could also add a loading screen or fading to prevent players from watching all around while spawning.

fair dust
#

Optimize the game for update 6

median crag
#

It seems as though trees that are far away lag the game more then trees up close. One can stand in the jungle and get 30 frames, one can stand in the plains and look at the jungle and get 5 frames. Might suggest lowering the quality of far away trees more

stiff veldt
#

Enforce rules on officials about mixpacking because it’s an issue with the community and many people are tired of it. If people wanna mixpack just ban them from officials. Or they can play the game normally knowing if they mixpack they’ll get banned

I will say I don’t think it’s bad if people are hanging around and just chilling. But when they actively carebear and help others hunt it’s a problem

agile galleon
#

Please allow streams to be rewatched, people are waiting for content that they can't see because they are sleeping, have work or other responsibilities and quite frankly, it's not fair.

scarlet nexus
#

Suggestion: Add to servers which dino you have on that server as a dino name and maybe growth %

somber terrace
#

Why do you devs persist in constantly changing systems that had worked better in the past than they work currently? Seems like again you just want to change everything for the sake of changing it.

Between:

Tenonto calls sounding pretty bad now compared to what they were before.
Utah calls being worse than the previous utah calls, (you can't really hiss anymore)
Night vision release.
Pachy calls. (You can hardly tell which call is which because all of them sound so damn similar)
Stego balancing (was perfect in U2 minus the tail hitbox)
Carno hunger drain (was perfect in U3 - U2.)
Carno bleed pool (was perfect for what it was in U2 - U3 - U4)

And the elephant in the room. GROWTH. Why in gods name was growth changed so that you get most of your weight at 90%? You've literally just encouraged AFK growth and done the opposite of what diets was meant to do, encourage active playstyles. Nobody will risk their prog if there is no power dynamic to the growth and right now, you're literally useless until max - which wasn't always the case.

These are just a few examples, and i'm probably missing a few but you get the point.

U2 actually had an interesting gameplay dynamic because:

  1. You weren't useless. You had some power behind you depending on what you fought and could actually hunt stuff.
  2. You had to pick your fights alot more carefully than you do now, it's not a matter of "oh i can faceroll this guy because he's not fully grown" like legacy. A 85% carno could still severely injure a 90% or 95% carno if not careful.
  3. Diets wasn't in. Hunger was drained fast but you weren't worried about optimizing your diet since diets didnt effect growth.

If you have a good thing, stick with it and dont make arbritary changes to a feature that throw it off balance. The community should be the ones to tell you if something is balanced or not for the CURRENT roster, the future roster is irrelevant to the game since they're not actually in, so we have nothing to gauge off.

dusky glen
#

Is it really that hard to add a simple notification on server restart? It's such a small and easy fix but for some reason you haven't added it yet, please, add it

lapis sluice
#

Please look into the jumping bug. It's breaking gameplay for pteras especially - game will bump you and you'll no longer be able to jump/take off unless you swim or fall a short distance. It's happening to all creatures with a jump ability, and is very prevalent with this abysmal performance and insane ping.

novel cloak
#

Hey, i've just had a horrible experience one too many times, i would like to suggest that Babies, (Newborn Dinos) not being able to destroy the nest or even start murdering the other babies, to me it does not make sense and is just a horrible way to ruin anyone's nesting experience, i don't know if u've already got plans for this i just wish to be heard.
I really like the game, and look forward to new updates!

boreal kelp
#

Megalania should not have a septic bite, leave that for cerato. It should instead have an anticoagulant venom like in modern Komodo dragons, and all this needs to appear in game is just having high bleed capabilities, nothing complicated like what’s coming for troodon or dilo. Megalania should be a great (if not the best) bleeder for mid tiers and above average tankiness to help, at the cost of speed and stam. However I think it’s speed should be somewhat on pare with apexes assuming they also will be fairly slow, to at least give them somewhat a chance to escape. Megalania will likely be a good ambush predator that will have to stick to the trees and avoid exposing itself to larger dinosaurs. Smaller dinosaurs (around allo size and smaller) may have to think twice before attacking, cause even if they do win in a fight, they may end up with life threatening bleed, especially if they can’t reach a mud hole on time.

ancient plover
#

Let's be honest, there's not much to do in game atm. As a frequent utah player, it is especially obvious. When you are fed, watered and have formed a decent pack we mainly just sit about chatting (or fighting carnos). That is fun for a time but it gets pretty quick. I have two proposals for this:
A: Add more social interactions like, digging, burying a small stash of food for later, a few more resting positions, more friendly interactions, being able to play tug of war with someone using a wayward stick perhaps etc. Those are some ideas I can think of that will at least expand communication. Especially important for the utah as it is a very social dino and yet not much communication atm.
B) Add a skill system which you can level up in. Not entirely sure what skills to suggest but the point is to have something we can work towards that would benefit gameplay. Atm the only thing there is to work for is growth, but once you are adult, there's nothing else if you know what I mean.

Those are my selection of ideas, there may be some ideas that are good, some bad but take what you want from it, adapt it etc etc. 🙂

dreamy wave
#

Could it be a thing to introduce dimorphism based on gender for some playable? Maybe it could be done just for bigger dinos from teno/carno onwards? For example for carno having something like Male as they currently are and females slightly smaller and slightly less bite force but a bit more agile and fast? Similarly for other dinos.
Don’t know if it’d be a good or a bad thing to implement, but I place the comment as food for thoughts mainly.
I thought it could be an easy way to basically increase the playable roster without really adding new dinosaurs, and in this way it would also be possible to have better feedback on the dinosaurs because they would be compared with more “playables” in some way.
But, on the other hand, I’m also not fully convinced it would be a good idea

solid pagoda
#

Make it so in the future Deinosuchus parents could carry their children in their mouth like modern day crocodiles

kind kettle
#

still think magy needs a redesign, the dewlap does not make any sense and is an eyesore. it should be more focused on the top of the neck not all throughout. The baby model is a million times better looking because it does not have the dewlap at all. Another reason why it makes no sense for the dewlap to be that low if everyone's reason for it to exist is "sexual dimorphism" than why is most of it at the main place where carnivores will want to attack, where it is at, it is begging to get it ripped off and it's main way of getting females is gone. I would have went with air sacks because personally if anything had them, sauropods had them and I am not talking about Prehistoric Planet air sacks I mean ones going out of the skull because the holes on sauropod skulls could bare one out of any other dinosaur, and it would look much better than a dewlap. Another thing, why is it always slouched down??? sauropods kept their heads up for a reason it is begging to get headshot, it would be better if it was more upright then when it gets fractured it puts its head down so you have to do something before you can just headshot it whenever. I am also not a fan of the skull at all, it does not resemble a sauropod at all besides its mouth.

fierce dune
#

Instead of removing the dewlap magy has because I quite like it I’d rather they go a little more crazy about magy’s osteroderms to give it a much better armored titanosaur impression, the elder model for it looks good enough for that and I would make the elder model the base model (especially the osteroderms but not the old man look) but I’d also give it more osteroderms on its tail to look more like an kanabo, imagine a carno or cera getting hit with that it would not look pretty (and while we are on it prob give it bigger legs for both running and stomping)

copper patrol
#

I have no idea if this has been said, confirmed, or denied but I really hope most- if not all, of the dinosuars that are going to be added won't be admin only, and will be available to the general public. I don't know about anyone else, but in Legacy I didn't even get to play as half the roster, because so many were admin only, or if you happened to get lucky with some coins in certain servers.

stiff veldt
#

Remove the stam drain on dragging bodys, if you need to bring it long distance you’re going slow enough there’s just no need to use that much stamina, just makes the mechanic more frustrating than anything

old sky
cinder grail
#

Sorry for the 2x1:
1 - Increase mud layer perk time, or mud pools existences. (they are hard to find and last nothing) they also looks cool.
2 - Maybe an icon for Night vision?. sometimes I forget is on, in daylight.
.................
Have fun

quaint saffron
#

So recently I went on an exploration mission to a swampy kind of area and was gonna post imgs and suggest environments like that to be added, but the gateway is pretty much what I expected. Great job! the last image posted in isle phase three is the best imo

upper orchid
#

Oh man, the new map looks great! It genuinely feels swampy in the areas that are swampy etc etc. I love it. I just hope that gateway isn't too tiny compared to the current map.

agile galleon
#

Loving the new map so far guys, honestly, well done, it's gorgeous and I think it will have a much better gameplay layout than Spiro which is always a plus.

civic canyon
#

Gateway looks very promising and full of life. I hope there is a lot of little paths and things specific to different areas ! Thanks for the share ! (I hope the bipedal / quadrupedal switch thing will be a thing for Spinosaurus too ✨ )

graceful wigeon
#

Gateway already looks much more interesting. The changes in elevation with those rocks make it especially interesting. Little things like that add so much more to an environment, because instead of it just being flat, smooth hills- there’s actually more ways for you to utilize your surroundings. Great work!

neat zealot
#

pls make it easier to eat. rn you can be spinning around in circles around plants trying to find the "hold E to eat" prompt for sometimes minutes

gaunt sedge
#

Please consider adding more ambient flowers, blooms, and colors into the new maps/environments you are making. And I do hope weather makes an appearance sooner rather than later

hardy iron
#

Why is there so much lag in these servers lately. I have low ping and I keep lagging. Come on guys start cleaning up this stuff. I don’t care about the content wait just want to play a stable game.

green smelt
#

not sure if this counts as general feedback, but after switching from evrima to legacy then back to evrima, these are the only servers that show up for me

ancient plover
#

Please improve loading in. I'm always entering server hovering in mid air for at least a minute or two. The ground, foliage and rocks take ages to load in too.

#

Please consider adding the letters back onto the compass. I am dyslexic and struggle to tell right from left. I've tried everything to get better at navigation, but I am completely disabled when vulnona is down. Possibly it could be an accessibility setting! Maps and navigation are something people with dyslexia often struggle with.

gilded turret
#

While the new lighting looks nice, the older lighting was much more dramatic and gave absolutely BEAUTIFUL sunrises and sunsets. Please bring it back, as well as the old ambiance sounds from U1-U2.. they were delightfully nostalgic and exactly what reminded me of Evrima, just how peaceful and alive the jungles felt. Some other things that could make the map feel more alive could be simply adding fireflies in the swamps, butterflies in the fields and dragonflies in the jungles, similar to legacy in a sense. Other than that, the new map is looking wonderful!

woven otter
#

I don't know how long it's been like this but I created a Stegosaurus a few days ago. And I noticed that the stegosaurus have more endurance than before (and this is cool) but on the other hand they are also less resistant and also do less damage!! Especially against deinos!! I find it a shame because now the deinos are much too strong, nothing can stop them...
I also noticed that now the stegosaurus tail swipes are much harder and slower. Before I remember that looking in front of me, I could hit, but now I can barely hit on the sides... I don't know if it's buggy, it looks like it anyway, because sometimes I hit looking at one side and it hits the other... I think we should rebalance the thing either by making the stegosaurus more resistant or that it can hit harder. And above all that he can aim more correctly.

ancient plover
#

I wonder for what you guys need a Trello .
If you never update it anyway. I check it every 2 days and nothing changes. Unfortunately, I always hope that something new will come in, at least the percentage of dinosaurs will increase. Not even the new dinosaurs are all listed, which may already be ready or something. Please update the Trello all 2 weeks or at least every month ones . 🙂

tender tapir
#

Rn carno is a glass cannon it has a powerfull bite but it’s bleed resistance is appalling same with its stam it’s food drain stops it from nesting or healing for long periods of time. Rn it’s the apex land predator and should be that way not a thing utahs can bleed out with ease

Edit: carnos food drain should be similar to deinos or the same a large predator wouldn’t need that much food (also body’s should give may more food a entire Utah should fill up a carno and a boar shoulf give at least 60% food)

kind kettle
#

I am very glad that hadrosaur Quadrupedal and Bipedal switching is going to be a thing, it only makes sense for them

maiden lance
#

better stable frames for rtx 3060 graphic card and below

lucid sonnet
#

https://youtu.be/xUuCVTu8sQA?t=181
Death
So when your dinosaur/creature eventually dies of old age I think it would be beautiful for something similar to slowly start playing like this music in this game, to add to the dramatic, bittersweet ending of ur dinos life until all u see is light as u slowly fall in ur eternal sleep. 🕊️ ☁️ 🌟 🤍 💛 🌈
Maybe the music can start playing and want u to go to a certain place to lay ur final rest on, away from others. Or u can simply just lay down and wait the music out until u see the light.

This is a longplay of The Plan. This free game was developed as a side project by Krillbite Studio.
A fly ascends to the skies, pondering the pointlessness of its brief existence.

Steam page: https://store.steampowered.com/app/250600/The_Plan/?curator_clanid=39235514

Developer: Krillbite Studio

#theplan #freegame #theplangame

▶ Play video
faint parrot
#

I was wondering when you guys start working on the para you could make the sounds realistic because the most scientific sounds of the para are so cool and it would be really cool if their real sounds could be added

vapid mirage
#

Can Brian Philips enable his twitch vod available i will be very interested in seeing how the models of the dinosaur we play with are made.

crude lance
#

please make spatial audio/locational sounds more direct in the direction its coming from sometimes footsteps aren't loud enough to hear them until their right there and it is overly hard to make out where sound are coming like footsteps roaring etc and its one of the things that made legacy so immersive

mental relic
#

Can we please go back to this lighting and ambient sound
https://www.youtube.com/watch?v=TVOKCfY0eTk

다음 영상은 에브리마 사운드 vs 레거시 사운드 입니디
그 뒤로는 재밌는 디아일 영상으로 찾아오겠습니다!
Next Video is " Evrima Call VS Legacy Call "
Intro & Outro Song = Last Summer - Ikson

Discord
Edward#8717

0:00 인트로 & Intro - Last Summer - Ikson
0:09 유타 & Utah
3:50 카르노 & Carno
8:45 힙실로포돈 & Hypsi
9:35 드리오 & Dryo
12:40 테논토 & Tenonto
17:10 스테고 & Stego
21:35 아웃트로 & Outro - Last Summer -...

▶ Play video
polar pier
#

This is feedback on the map. Please for the love of all thats holy do not connect every single body of water. It leads to deinos being horribly balanced because with something like deino you have to let the map nerf it in some way. Adding a couple lakes (like how you guys did with bepi lake) would fix this issue. Deino gets hella flak because people think that it makes the map worse because it has to account for it. I personally disagree. Main reason being if you are gonna give deino the ability to one shot all small tiers and most mid tiers it better be hard to grow. Rn its just eat AI fish sim and is wayyyy to easy. When im playing deino I should be living meal to meal and while downtime should still exist a deino should almost always be trying to take advantage of any food in the area(whether it be a corpse by the waters edge or a dryo that slipped or stepped to close to the water). This would also encourage poeple to actually use deinos ability to cannibalize smaller crocs instead of just allowing groups of ad 8 deinos to survive with low effort. Deino can still work without having 7 million rivers and ways to get to bodies of water. Its about time we see the croc play like an actually croc instead of water rex rp playable.

somber terrace
# polar pier This is feedback on the map. Please for the love of all thats holy do not connec...

I like this suggestion, it actually adds some gameplay in terms of competing deinos and gives them their intended cannibal niche.

I would also like to see more mud ponds spread around the map for deino to sink into and actually be an ambush hunter. Interconnected lakes and one single stream is a bad choice for gameplay.

Personally i'd also like to see deltas, and the implementation of actual underwater biomes to make the underwater space less empty, whether or not gateway is already accounting for this idk. There should be a myriad of swamps, lakes and other things for deino to take advantage of and actually make for compelling gameplay as opposed to AFKing with fish and sitting around in mega packs just RPing or chatting all day.

That of course comes with a few tweaks, as someone who dislikes deino, there should be a few changes.

  • Watering holes/small lakes for mid-sized or small deinos to hide in would be a great addition for the game, acting as a safe space for herbivores and opportunitys for deinos to nab some smalls. (We've already seen that you've experimented with flooding in U3 early launch, so watering holes could potentially be consumed as more things drink from them. Infinite water should be reserved for lakes or swamps hence the risk and reward.)

  • Counterplay should be made available to the deino grab, and the inital stamina cost for Deino's lunge should be increased. Creatures can engage in a tug of war if they're caught, with the stamina drain for the deino being reduced depending on:

It's weight vs the targets weight.
It's dietary condition.
How deep the water is.
How much stamina the target has.
The target's dietary condition.

As for diets, malnutrition should be a physical effector, so your dino looks more withered and stuff if it's deprived of it's diets for extended periods of time; as well as effecting it's strength and such (IDK if this is already confirmed)

Just some food for thought for an otherwise broken animal that needs help.

prisma sparrow
#

This is just a suggestion but I thought it would be a cool idea to share I have been really into it lol.
An intimidation bar. I'd say it would give small dinosaurs like hypsie and dryo to sort of have a small chance ,obv not fighting back to the death, just a small sorta "back off" thing that actually works. For example, there would be a moving bar where you'd have to stop perfectly multiple times in order to win an intimidation. So lets say a carno would be harder to intimidate, but a ptera would be easier. Therefore, during an intimidation if you are the intimidated you get a boost of speed to get away whereas the one that isn't gets a boost of strength to take you down or such. The intimidation should definitely stop you in track but other dinosaurs cannot get involved, for example in a herd and those members should already be intimidated by the sudden approach of a predator unless small should be unfazed. Having to stop an animal in its tracks to intimidate would have to have the prey stand still and be able to see you at a certain distance, stop both you and them and have this intense idk battle of intimidation before actual fight or such starts, prey can win an intimidation and charge whereas the predator would back away when intimidated. A draw would give both the players the decision where you're free to move and decide whether you both fight or one backs off. Also giving the fact other players cannot get involved it could be like if a player does get involved the predator would attack (strength as well) and thus give all the herbivores an escape buff (like speed). And, using this I believe there should be a spook mechanic when you do lose an intimidation or the herd gets a predator ambush they have a sort of trembling motion or screen at the beginning where it scatters the herd a bit more. Also it should all depend and vary within species.

still lance
#

I would love to see the spino in evrima have the default skin or pattern b, be the same as the spino in legacy. It has a great color scheme and the pattern on the sail is great. It looks natural and cool at the same time. If not the default at least have an option to recreate that exact same style

cinder grail
#

OPTIMIZATION TECHNIQUE (idea): 🏂 🔧
I see when many Dinos on screen (specially deinosuchuses) frame rate drop a bit or a lot.
🔍- Maybe you can make other dinos run in low framerates specifically, in order to improve framerate of yours. (?)
🔍- Also doing very low poli-farAway-models (if they are not already present)
...........................................
Examples of games that does this:
Resident Evil remakes (with far away Zombies)
Fornite lobbies (with other players)

kind kettle
#

swap N and X as default, N being night vision feels like a no brainer

edit: already have it binded, still feels like a no brainer for new people coming in

idle flame
#

Not sure if this was ever discussed or the idea was already suggested but I think a sort of "take down" mechanic would be amazing for dinosaurs to be able to do when a utahraptor tries to pounce at something's face and that something times a bite just right so that it chomps into the utahraptor's body and shoves it into the ground. This mechanic, I think, would balance utahraptor's pounce a bit and give the utahraptor players more to think about before they commit to a pounce because as it is now, utahraptors can just sort of pounce anything's face and just teleport onto their side making it pretty easy to land one. Plus, I've noticed that the pounce often prioritizes over many other attacks, so, as it is now, you can't really hit a utahraptor out of a pounce (at least it's very rare and even if you do so, the utahraptor generally still gets the pounce, anyway) even when you predicted it was coming. Now you could just move aside and punish that way but sometimes that isn't possible and I think a take down mechanic would just be awesome and feel amazing to be able to do. Obviously not all of the dinos would be able to do it, just the larger ones like carno, allo, cerato, etc.

tender tapir
#

Rn optimisation is the thing that would really help the game I should be able to run the game on 60 fps but i get 10-20 and at certain spots it goes down to 1-5. When update 6 comes out this will probably get worse so update 7 or 8 should definitely have optimisation or the game is just unplayable

tender cradle
#

Give an updated roadmap report on fridays again, the last in-depth report was over a month ago. It's the most objective way to show actual progress on the playables and more

boreal kelp
#

Building off the new revelation that switching between bipedal and quadrupedal will be returning. I think this could open some awesome possibilities for several dinosaurs coming, but in particular hadrosaurs like Maia, para, and shant. Both stances could be help for different situations, but what I’m thinking is focus a quadrupedal stance on combat/defense and bipedal on speed. Quadrupedal stances could have a larger variety of attacks, such as a ram and/or kicks (just one leg kicks for these large hadrosaurs not a horse style kick like teno is what I’m thinking). Bipedal stances could still have attacks that could be viable in certain situations, but the main focus is faster running speed, a better option if the best choice is to retreat. And if two stances allow for different attacks, this could open up for a high skill gameplay style that I think could add a little more action and depth to hadrosaurs, and actually make them more viable and a desirable choice for players.

mental relic
tender tapir
#

I remember in legacy sometimes you could see dinos from very very far away like one time I avoided some rexes and then saw them from far away so maybe adding this to evrima would be cool like maybe if your on top of a hill (gateway island map) and you may be able to see large dinos from far away / down the hill

civic canyon
#

It would be cool if Spinosaurus had a bipedal/quadrupedal stance similar to a Ark thing. Changing stance would be a [H] (rest) timer.

Bipedale stance : It would be a slow-movement oriented stance that could allow the Spino to use his claws and take down his opponents as shown in the concept art. Combat oriented skills like bites tho.

Quadrupedal stance : It would be a manoeuvrabler-movement oriented stance that could allow the Spino to use his tail to stun and take a flight. It would be a slightly faster stance than the bipedal one. Like a cross-country truck it could allow him to be more efficient while wandering but couldn't afford to be as effective in combat.

Interest ? : At the beginning, Spino is a very specific fish-hunter that also hunt on ground for little preys even if his predilection ground is water.
In the Isle, he will have to fight tooth and nail for his grounds as Deino are way more efficient in water and Rex and Giga way more efficient on ground.
His bite is quite off of range compared to a deino, a giga or a rex and his cruising speed is below them too. I guess he will be less efficient into water than a deino even if its a better element for him than earth. So giga and rex can take him down on land and deino can take him down into water because Spino is slower than all of them on their predilection grounds.

The point here is that the Spino begins his journey with a big malus on earth and into water due to that.

So, in the end, his best advantage is that he can use multliple grounds and take advantage of that as a tactical element to help him win a fight against a similar apex or take flight an easier way. That's why a stance switch can be useful and can add into the spino gameplay as a strategy-oriented dino more than another rex-like playable.

NB : (Also, having him walking on his webbed paws like a lizard 🦎 and not like a gorilla would be so sweet too).

flint seal
#

Days should be longer and nights shorter. It’s a game and supposed to be fun. Nights are interesting, but definitely not fun.

onyx agate
kind kettle
#

Referencing S.T.A.L.K.E.R. for human gameplay may be a really cool idea, stalker I think is the perfect balance of hardcore while still being able to figure stuff out on your own

ancient plover
#

For NPC animals it would nice if there was a lock on mechanic. It would especially help during instances where you chasing them into dense forest biomes. It is so easy to lose them and that wasted opportunity could potentially cost you your life.

So yeah, that would be great, and perhaps in addition to this, adding a white outline around the creature to distinguish it from everything else.

obtuse python
#

Server Que waitlist. It's really not fun to have to click and wait for a couple seconds, then click again until connection doesn't fail. Its basically, do this blindly and hope for the best with no indication if you'll get in. Talking about Official Servers obviously

ancient plover
#

Discord Suggestion: Opening tickets. I've been stuck in NA5 for over 24 hours and have heard nothing from staff.