#balance-feedback-discussion
1 messages · Page 329 of 1
I went against a group of Tenos with my carno family and they evaded us by using their tail slam to kill one of us and swimming away
Groups are obsolete
Skill issue 
Tell me a 1v1 situation instead
Maia loses to allo for so many reasons and even then it’s bulky enough to kind of defend itself
1v1 carno died not too difficult
Post patch?
Yes
So 60/40 Allo favour
Sound familiar?
Yes post patch
Only way carno dies if it facetanks tenos ass
And sometimes it works cause kick doesn't mark half the time
Allo and carno are completely different you’re removing the nuance
Yeah carno can just facetank at times rn.. but thats a problem for another day
Hitboxes
What nuance
The size and speed is all that is required for the comparison
It's simple balance
The slower creature should win
Not that
You’re simplifying it far too much
Thats literally as simple as it gets
By that standard you’d want Nagy to outrun an allo
I am simplifying it so it's easy to understand
There's a reason people hate it
I can see why you had to simplify it 
No it dont
Diablo wins easy
-If carno was able to outbrawl Alberto and Allo(both animals that are slower than it), it'd be mega dumb. The point is that it's the RULES OF ENGAGEMENT. The faster individual controls whether the fight happens or not. The slower animal, regardless of weight needs some means of defending itself. Which is why Magy is bad.
Tenoto by design SHOULD be able to kick a carno's ass if the carno fucks up and the tenoto plays well enough. The tail slam should absolutely be something to be worried about and not joked about or laughed at.
We can't give Tenoto camouflage or heavy armor, or burrowing so how does it defend itself against opponent's faster than itself? It fights back against animals close to its size( C a r n o), as it has to still remain true to the animal and character. Which all matches up for Tenoto except that they've screwed up on the number's department for it.
Diablo FUCKS allo, i dont know what you're on about
And, get this, its slower than allo!
Only in legacy
Diablo isn't even in Evrima what the hell are you on about
Ceratopscians, even at Diablo's size are hard little buggers to take out considering the only weak spot for most predators is right behind the horns and guarded by a mixture of bone and keratin.
Is this because they downsized it?
ei: their neck. Attacking the ass cheeks and tail should do very little because it's just bone and fat and nothing vital.
That means they change its stats so your point is null
It is confirmed
It’s still slower regardless
Its not in evrima currently
How do you know?
It's not even close to done, so dont use it as comparison
I know neither is allo
Are we still fucking on about this?
You just used allo as a comparison
Pretty much
Somehow...
Blunt pls list the reasons in a neat order of why teno should stay the way it is right now?
Its just endless bickering
Explain yourself
Because it defends itself just fine. The only difference is that they removed a broken game mechanic where you could kill a carno with ease
Other than that the change is almost non existent
Okay I'm scared of #general-feedback now 
The mechanic is not broken
Scout should curbstomp heavy and soldier without having to dodge while heavy and soldier can only use melee(with no random crits) while scout does the same damage as them(65 per hit), and the heavy and soldier both hit slower.
Dealing with carnos is the same there’s just more of them now
It does not defend itself just fine.
Kick never works
And
Slam costs too much and does very little
Arguing against numbers isn't a good idea. There's a reason why there's more carno's than before. And Tenoto has entered an objectively bad state.
You’d still want more after it’s kick was fixed though
The slam isn’t the only way you should be attacking a carno
I proposed a change to slam to make it worth using
That just waters down to a skill issue at the end
Right now it's not worth it
It’s very worth it
I would much rather use all 4 moves
I think it’s claw attack could use some stuff though but that’s out of the reg
Blunt.
An actual argument 
"Skill issue" 
How so? It hits for terrible damage and takes up 10% of stam
ok
You can still kill them with it the damage is literally fine
Play smart carno dies
The damage would be fine if it didn't cost so much stam for a little stun
Good carnos lose to good Tenos
The damage is bad for the stam cost
Either lower it by a good amount or give it some fracture daamge
It's not a skill issue if it's objectively garbage. Tail slam should be the highest source of Tenoto's damage with the kick ideally being a stunner, or get away(since you can use it while moving)
But it’s not garbage at all. And the devs wanted the opposite of that
You have several attacks at your disposal but you only want to spam tail Slam until whatever’s next to you dies
It works the other way around which is fine
Numbers say otherwise. That and they wanted the kick to actually be used. NOT be the main source of your damage. Your point falls apart as a result of that.
The purpose of so many attacks is to be flexible
Ask one
and adapt.
Sure thing Logan
Or you can just use common sense that you clearly lack. '
Yes Logan so sorry
If you really don't want to give slam the ability to fracture just reduce the stam cost by a lot and fix kick
It would sway the matchup back in tenos favour, and make it not garbage in a 2v1
It shouldn’t win those anyway
No, but it shouldn't be useless
Can we agree on that?
I’d like if had more stationary capabilities like standing on its hind legs
It already isn’t
In a 2v1 definitely
Even 1v1's rn it kinda is
It's hard to quantify since kick is broken
Not at all
Look at other video games and how they handle similar attacks and mechanics. TF2, Dark Souls, etc, etc. Stationary heavy attacks with long winds up do a lot of damage. HOWEVER they are usually proportional to some capacity. If it's a huge amount of damage for the balance set up(take Ludwig holy blade from BB), it's charged R2 has a noticeable wind up and charge with a brief moment of leaving the player standing there.
This attack uses around 60-80% of the player's stamina and leaves them exposed if they miss it. However if it lands it can quickly change the way the fight is going.
Now if the attack did say, 60% of its damage but had the same wind up, delay and stamina cost it wouldn't really be all that worth it. If it did the same damage as a single saw cleaver swing.. It'd be kinda pitiful.
Definitely is
Carno can outdamage tenos non-functional hitboxes
And in a 2v1 teno runs out of stam very quickly because it is dealing with 2 opponents
-I have no idea what games you play, but I'm just using Bloodborne as a solid example of stationary stamina heavy attacks. Generally speaking most games follow that idea. An attack should generally be rewarding if it lands. Heavier hitting attacks like that are more punishing if they miss. Fast light attacks are much more forgiving due to their lower individual damage.
Tbh I would give kick the same damage and stam cost as pre patch tail slam
Since it has poor range it would not be broken
Teno flat out shouldn't be attempting to fight the 2v1, not really sure what you want it to do there.
It has the raw sprint stam advantage
Water speed
Using jungles and trees
It still turns better, especially when carnos mobility buffs only help its low Velocity turn rates, still turns like a truck in a full tilt.
In terms of the 1v1, I can level that a tail slam stamina buff could be viable, giving it more uses overall, but aside from that, it is kinda a learning curve
All of the above relating to the 2v1 also applies to the 1v1, teno has options in both cases
In a 2v1 it should be able to hold them off so it can try and escape
Right now it just kinda crumples
And it does
Or you should just run.
You have pretty much everything in the mobility department over carno minus raw speed
Just because carno is faster doesn’t mean you can’t run away 
Hows the discussion going? I had to go do other things other than bicker on islecord
Carnos agility has been buffed now so that's not all that true
Cause the 'walking turn rate' also applies for drifting for some reason?
In an ideal world, Tenoto shouldn't HAVE to kill the 2 carnos to live another day. But well.. that rarely happens. As even with around 5-10% of their health most players insist on fighting.(not much to do outside of fighting really)
I agree teno should try and run from 2 carnos
From personal experience I've had no issue avoiding carnos using environment, but I'm not gonna deny that it has become far more challenging
But trying to run never really works
Especially because every body of water is infested with deinos
At the same time teno shouldnt have to completely rely on environment to survive an encounter
Was 1v1ing a carno, it facetanked my ass since kick doesn't like to register, then 2 more came out
During the fight I was moving towards the river so I eventually got there and tried to swim away just to get eaten by a deino
In theory it works but deino disagrees
Well.. at least you denied them a meal
Chad move 😎
I just felt kinda bad but also kinda good
Can't the carno's just track you anyway?? With the new scent mechanic and what not.
Pretty much
New scent is OP as shit
Teno trots and regens better
Either wallow in mud or go in water
But yeah scent is busted
If they added Riverside mud again I would think this problem would be much easier to avoid
I personally like to throw off my trackers by running in pointless directions so they cant tell which way i went
I do a lot of zig zags and circles when I run, works p well
I lost 4 carnos as a pachy doing that
Nice
I can maybe sorta see that working fine. Would make it a more readibly available resource to help out.
Riverside mud was good but also kind of busted
Anyways, yeah I won't deny the fact that teno kick hitbox is wonky
It could def use some improvements
Its a race against time for the predators to kill their prey before they get to a water source
I think the mud mostly hurt Utah.. and give Deino food time to time.
Likewise tail slam itself could use a moderate stam use cut
And once they get there, completely gone
So it was just frustrating
Negated bleeders as well
^
And 1 hit cancels it's affect iirc
It was intended
Wallowing remains even if hit yeah
I stand corrected
Bc it made no sense for all your wounds to magically reopen from one bite
True
Pteranodons pecking you and you die to bleed 
I'm not saying you're wrong but how
Anyone else somewhat feel like wallowing sorta favors the more defensive animals sometimes?
Almost happened to me
Was at like 2 blood left and a ptera kept nibbling at me
Another teno killed it
Stego's taken advantage of it for awhile now.
No, it really shouldn't. If you're 1v2 you shouldn't be winning that fight fullstop. You should run and hope that they either run out of stam or that you have water close enough to lose them.
Tenonto is intended to have a lower growth time than Carno, it's a smaller animal than Carno, the idea that it should be handling 2 predators larger than itself is just preposterous.
a good teno player should be able to fend off 2 carnos that are utterly garb but it doesn’t have the dmg nor stam so the carnos can now just tank a few tail slams and keep spamming m1
Depends on how good that Tenonto is - if one was really good with it then Tenonto technically has enough stamina to pull that off
then again - I doubt anyone is that good
Yea it does - Tenonto kills a Carno with 5 headshots now
agreed
It should be lowered and idk why it wasn't... AGAIN
pachy dmg on carno needs to be reverted rather then doing 5% dmg and a body fracture to then which a carno can just out run and stam it anyway lol
I don't know what's so hard to grasp about this - if you lower the damage output of a skill that takes stamina you just have to lower the cost too, yet the devs refuse to do that
Idk about Pachy dmg, I don't think that was even changed?
Body fracture decreases Carno's runtime to 30 seconds
it was
I don't see that in the patch notes
if a pachy misses 2-3 headbutts it’s won’t outrun a carno
Oh yea, the stamina cost there could be touched up too
I agree, you shouldn't be sentencing yourself to die by using your abilty
But yea idk why you think the damage was changed, there's nothing in the patch notes about that
i think the turning is shit combined with the awful up my ass camera too
Yea the turning was really bad when I took a look at it
Pachy damage wasn't touched
sure feels like it
Only values changed were turn rate, tap ram cc, and buffs to its hunger/thirst
And ofc juvie speed/stam
took 6 headshot full charges to put a carno in the hurt
I personally think that perhaps either its stam/stam cost or/and turn rate should be touched upon
If your expecting a pachy to kill a carno then your only going to disappoint yourself
Well, I'm not sure what you mean by "in the hurt"
It does, but truth be told it needs to get the fracture and back off
Of which it's struggling to do due to how ram is designed
Which in of itself needs improvement
I could get behind reverting the changes on the turn when holding ram, given carno can actually turn to counter
and sometimes the hit reg doesn’t work
Also - I'm not sure if this was addressed but I have a feeling that Pachy still sometimes phases through its opponent
Yeah, ram as a mechanic is funky
Correct
yea this happens when you attack as a Pachy at point blank
Because reasons that annoy me
I think Utah has the same issue with its pounce
if you use it at point blank you just kind of stun yourself
When doesn't utah have issues with pounce tho 
i floated in the air and almost died as utah
it doesn't register the thing in front of you
and just throws you on the ground, I think it's an issue both with Pachy and Utah
eww
but the drowning something then it teleporting bug is just dumb
i drowned things and the body would tp 50 feet away on land
Luckily that's been figured out and reported
Tho on terms of pachy
There is a feature that either didn't make or is bugged
That or a value is set too low
Since pachy ram is meant to still deal damage/fracture w/out cc being applied, meaning tap ram could theoretically still snap a carnos leg, you'd just miss out on the cc
The only exception to this would be self staggers, so simply raising tap rams self stagger to not apply against carno sized animals could help eliminate some issues
But ultimately the flaw is with how ram itself works
Phases through animals half the time, leg fractures almost never happen despite hitting the leg
@light aspen I think you might be doing things really inefficiently as a herbivore tbh. You shouldn't struggle to maintain a perfect diet at all after you first reach it unless you're doing something wrong.
In my experience although herbivore diets are definitely more annoying now due to at least two nutrients being separated by the whole map
the way it works now is a herbivore has to make a ~20-30 minute long trek in the very beginning right after spawning
and then afk the rest of the growth
I've barely moved on my Tenontos after I reached the perfect diet
maybe i actually am 
Do you want some tips on how to do it to not worry about losing the perfect diet?
well, i didnt see a nutrient map untill today, maybe that was all because i wandered around them a lot
It's not just about knowing where the nutrients are, it's also about knowing how to... "handle" them
Let me write to you in DMs, I don't want to say it here lest it gets patched out
do you mean getting it higher than 100%?
Yes but not just that
I too wish to know this secret
@wise obsidianI'm trying to DM you but discord is wonky
will there be anything done about, carnivores and herbivores mixpacking. Just got jumped by 15 raptors, 4 pachys, and 2 tenos
i don't know how it would be possible to do anything about it but its irritating
As an intelligent Animal, Utah should be able to determine his pray stats like its hunger, thirst, current health and blood level. In this way we can ballance this creature, at least they will know that they have to run away faster from carno than normally.
Are you guys memeing?
if your talking to me then no, i just got jumped by the melting pot of the isle, don't know about the other guy
Are you trying to make utah TI's Megalosaurus? Because Bob already has that. And hell no.
Oh no, I'm not talking about you
I'm talking about Utah being an intelligent animal
well it is theorized that troodons and raptors were decently intelligent because of their pack tactic or just the way their brains were wired, don't know how true that is though
Xray vision
well thats not right
You can determine as human if other Animals are exhausted etc, basically by its breath, so what are you Talking about superman vision
You're talking about utah being able to see stats in real time. Breath sure, thats a given, but bleed percentage? Thirst? This isnt bob
Utah being able to sense bleed bar in some way would be cool
Thirst and hunger sensing not needed
Oh boy, I sure do love playing not Carno now
The moment I grow a Teno I get ganged up on by 5 Carnos
I love this community
Step 1. Pick any herbivore in the selection screen
Step 2. Spawn in starving for food
Step 3. Attempt to make a 30 minute trip towards your diet food area to get a buff that carnivores get anywhere in less than half the time.
Step 4. Megapack of 10 carnos rolls up
Step 5. Brass music DUN DUUUUDOOOOOOO BMM BMMM BMMM DUN DUN return to selection screen
The gap in difficulty between carnivore diets and herbivore diets is fucking insane now
So in order for me to get all my nutrients I have to travel literally the entire map, meanwhile the carnivore just spawns in and eats a rabbit and gets the same shit I worked so hard for
What server doe
EU2
Holy land that repels carnos omw
I was on EU2 the whole time yesterday and today
I mean - that is a Carno there, I simply killed it
I guess it depends depending on server, NA servers are a nightmare
Logged in onto my teno and it wasnt even 30 secs until a carno found me. I thought it was only one, until 2 more showed up. Props to the last 2 ambushing though but i also promptly died
Havent seen a solo carno since
there were like 2 of them I think? One of them just ran around, it didn't even want to pick a fight with me, this one tried and as you can see I gave it a one way ticket to the land of eternal hunt
How was using tail slam and kick?
I kicked it in the face and then tailslammed it
Is tail slamming still viable
I honestly was a bit surprised the kick landed
yea tailslams are ok
they do less damage but they seem to still hurt
in general I do believe that Tenonto needs a bit of a buff
the stam cost for the damage dealt is too high imo
but the animal isn't unplayable by any means
also note - I was landing headshots with the slam
I'll grow another this patch. See how it goes. Most of all i just want its old damage back honestly
I don't think it should have its old damage back
Why not
that damage was way too high
it allowed it to pack an insane patch after landing any CC
this animal would outright obliterate every animal smaller than Carno if left off with that amount of damage
Nerfing Carno's damage output down to 175N was the right call
nerfing Tenonto's damage output down from 360N was also necessary
animals of this size shouldn't be dishing out that much damage
I most likely dont relate because as carno i killed tenos very easily, even when stunned for a little while, pre-patch. It seemed like a reasonable amount of damage done
pre patch I've gone 1v2 and 1v3 against Carnos and won those fights as a Tenonto
and tbh - I'm hardly all that good with Tenonto
I'd say that it first of all has a skill floor
all the others can be played by any Joe Schmoe really
Tenonto requires you to at least have a decent grasp of both the game and the animal itself lest you fail with it miserably
however that is no justification to make it absurdly good
which it very much was
I'm not sure, it's somewhere between 200 and 300 I think
imo it should be at around 300, that's my opinion
slightly below perhaps - 290? That's what I'd put it at
and decrease the stamina cost to ~7-8%?
My entire play on teno is thrown off now because of the buffed kick and the nerfed slam
I'm unsure of what to use as my weapon. One has high stam cost, the other has a shit hitbox
Kick still needs some fixes from what I've been hearing, people have said that it doesn't land properly, I haven't had such issues but
it needed some buffs for sure
meanwhile the slam needed some nerfs
I'd also personally make Tenonto able to walk backwards
I'd really allow all the animals to do that I've got no idea why that isn't a thing in this game
That might not happen that soon because they already coded the movement
Yea which combined with the fact that we can't walk backwards is just incomprehensible
Even if you cant walk backwards at least they made it easier to turn around than clunky legacy
yes but that doesn't say much
they should've learnt their lesson from legacy and allowed us to move backwards
there are so many issues caused by the lack of backward movement in this game
Idk. If filipe comes in isle discussion sometime you could ask him if moving backwards is planned
It's not
I'd have to convince him that it's important to add it
but as it is I know that they don't play on making it possible to move backwards in the game
Ah. That idea may be out the window then
which is a giant shame
nah, the devs just need to get convinced to it
there's multiple issues that the lack of backward movement causes in the game
it makes a tonne of the fights much dumber
and plays into killing your opponent and going full in rather than retreating
If they are convinced, they'll have to remake an entirely new moveset, or add Button + WASD if its even that simple
And then new animations
with animals that have front facing attacks like Carno and Deino(but it will also work for all the ceratopsids really and most of the theropods) you never want to retreat
the person that gets the first attack off wins the fight
backward movement is far more important than the dumb courting animations they are currently working on
lack of it literally makes a tonne of the match ups rely on "who gets the first bite off"
you can never retreat if you're in a mirror match up with those animals because the person that tries to retreat will just end up exposing their back to the opponent, stopping the attack and that makes them auto-lose the fight pretty much as long as the other person is competent enough to stay on them
this will be the case with very many animals
It depends sometimes
sometimes
The attacker makes a mistake, which happens regularly
idk what kind of mistake they can make aside from missing their bites or clipping so much that they end up attacking the tail while their opponent hits their body or something
It depends on the dinosaur, but if its a carnovteno fight, the carno turning around to make space opens up an opportunity for the teno
oh no, I'm talking about mirror match ups
Which is directly what your argument is actually
meaning Carno vs Carno and Deino vs Deino
Tenonto doesn't work like that at all
it's not one of the animals I had in mind there
Is it because its one of two that can defend its backside?
That too, this really only applies to the animals that have front facing attacks
or whose strongest attack face their front side
you just don't want to retreat in a fight like that because you're exposing your back and your opponent gets free hits off
it might be worth it if you know that they got the first hit off and you believe you can have a chance at escaping
either way it's really dumb and honestly far more brainless than even legacy combat
not exactly, in legacy there are things you can do due to how the attacks register there
and lack of collision
the combat there is... questionable perhaps
Yeah but thats hitbox shenanigans, not exactly an intentional game feature
but not quite as dumb as standing one in front of the other and having a bite-off
It's not just hitbox shenanigans it's about how the bites register during animations
you can do stuff like doublebites and so on there
Are you referring to rex spastic head
Nah
so the way that attacks work in the legacy is that
the whole animation of the attack causes the hit to register
as in - you need to make the contact with the bite socket during any moment of that animation to receive the damage
Oh, wait, do you mean the attacks dragging? You bite to run through an opponent early just as your bite ends, and then another to basically bite them twice
more experienced players use this to make contact with their opponent at the very end of the animation and then start another attack while still making contact with them to cause double damage
yes, you can call that attack dragging I guess
I do believe I found a solution to our carno overpopulation 👌 I posted it in balance feedback and I feel hyperintellegent lmao
Ok ive heard of it then, but i assume its just how the game was built and your attacks werent meant to drag or anything
@glad ginkgoIt could work, although one of the QA members created a rather extensive idea as to how to make carnivore diets be less of a freebie during the early stages of the growth, your idea seems neat too though
idk about whether that was intended or not
but tbh it could've been changed at any time really
What was the QA member's idea?
I dont think the devs were aware or anything, they probably just made some hitbox adjustments and then it came to life
ooof, I'd have to dig it up, he posted it in Isle discussion
You could just type it out if you remember it all
Nah, i don't remember it, I just remember that when I read it I thought that sounded ok to me
I've pinged him but he might be afk, I will see if he gets back to me
Cool
Also - they were aware of it, they had to be
Basically this happening or not is determined by how long the duration of the attack is
in Evrima it's just the moment when a dinosaur clasps their jaws
in legacy it's the whole animation from beginning to end
You mean like having pachys stay North West and the coast and Tenos staying in swamp. I like the idea of them migrating to each food group. Especially as a herd. I think that's what the devs wanted and right now it doesn't work but once nesting is out I think we'll see more of that
just terrible way to make people move imo. forcing people to run 30 min back and forth on a scripted path is boring and anti open world. something like food depleting and growing back later would be better to prevent area camping. but either way it works mechanics interaction needs to be more frequent and the user needs more freedom in choosing their path
Agreed, I don't like the current diets one bit
Play pot at that point lmao
dondi must have looked at PoT forcing people to do boring fetch quests to grow and added that to the isle for herbivore players out of spite
Idk I find PoT's quest far better than... this
what do you think of my idea in general, id like feedback
Ive put some thought into specific areas for specific dinos and I think it would be a better system than this.
I think its a great idea
i actually find pot fun

Stop
bro really said pounce is bad #balance-feedback message
pot is currently more fun tbh, basically herbivore gameplay lol
Why is pounce bad? I haven't played Utah yet but I fought a trio of them as a Carno and I didn't notice them stopping when they dismounted.
they also haven't died when they missed it, although they did take quite a bit of damage
it just buggy again
What exactly is bugged about it?
It seemed to work just fine for the Utahs that I fought
floating in the air lol
it just doesnt work at times
they broke it again
When it doesn't work does it just cause you to stun yourself when you should've latched onto something?
like you start zooming around and phasing and you stop pouncing automatically
mostly happens when you pounce teno or pachy
at least for me
I'd have to test it, I might grow a Utah in the next couple of days and check what's up with it
but I suspect it's the same old set of problems
pachy is more rare than dryo now
Nah, I've seen more Pachys
my juvie utah got bullied by 2 dryos but i managed to pin one somehow lmao
last time i fought them i 1v2ed them as carno
even as a juvie utah adult dryo cant kill utah
poor pachy
only 1 Dryo throughout all the time since the patch dropped and I've seen quite a couple of Pachys
i seen more dryos than pachys (real)
I've seen only one Dryo so far
ive seen 2 pachys in the last 20hrs i played
tbh carno only needed easier ram
Nah, Carno didn't need an easier ram
pachy turn can be reverted, or atleast tuneed
it needed better turn while standing, that's it
i tail rode the poor thing
Pachy turn definitely shouldn't have been touched though
old pachy was fine, just needed a dmg immune window and stun after 1 pachy hit it
so you cant keep on headbutting over and over
Old Pachy wasn't fine at all lol
it was fine
not even close, the only nerf it didn't deserve was the turn rate while ramming
idk how they reached the conclusion that that was the thing about it that needed to be nerfed
idk about that, two of my acquintances are playing them right now and they seem to be doing just fine from what they've been saying
its damage hasn't been touched
for Pachy's size it does
but iirc its damage output depends on how long you charge it
tested it and headbutt only deals 10%
How long have you charged it for?
full charge
Because that seems like way too low
idk, it was weird
that does sound weird because Pachy's fully charged headbutt dealt over 200 dmg from what I recall and I know that they haven't touched it
doesnt seem like it lol
it's nowhere in the patch notes and the QA have confirmed that the damage output of Pachy wasn't tinkered with
its weird
might be a bug
yes, like the no reg bug too
tbh bugs like these are really problematic if they ever occur because the devs don't let us know how much damage those abilities are actually supposed to be doing
i think pachy is dogshit rn idk\
so it's just a lot of guesswork
stop that
what
is wrong with finding pot fun
ill admit quests need to be more fun
it isnt but rn it is lol
a game besides bob to cope on
@fresh laurel you want a utah to be able to pounce in mud??
yea
rn mud camping just counters utah like nothing lmao
should at least make you still have to think more
i mean pouncing onto something while its in mud sure, but not pounce while youre in the mud

as long as the dinosaur in mud still feels somewhat scared of a utah pack
but yeah, pouncing while the thing is in mud sure, utah would be so busted otherwise
not really...
you would still have the hp advantage lol
like if utah could pounce in mud carno would prob just walk down utah since they both cant run and kill utah
just find it dumb how hard mud counters utah lol
utah is the only carnivore that doesnt benefit from it at all
you have deino chilling fine in mud
and stego tail swing
idk man
im saying how utah is the only meat eater who cant benefit from it
utah would be really busted..
and if anything gets countered
if nothing can use thier ability then it shouldnt either
would be busted because you are staying in mud?
i killed a carno in the big mud pool easily, just wait for it to get thirsty
BBOOOOOM BIG BRAIN
yea except if you have lower thirst...
if you both need water...
and hoping carno needs thirst is not exactly a viable option
they rremoved bushes pushing utah off, i think its fine now
its funny how almost every thing that kinda big can camp mud to just say no to utah
for now.
i have no prob hunting rn lol
im not saying utah is bad at hunting
i know but about the mudpool thing
im saying mud just counters it pretty dumb
unless every single prey item you hunt is near mud 24/7, it's really not that huge an issue
mr rex
idk man rarely happens to me
Also pachy suffers more in mud than utah so if it climbs into mud you kinda just win
new name...
sonic this take 
mud is fine, utah is fine
So specifically the only two animals that benefit from sitting their asses in mud are carno and maybe stego?
mainly carno since it can actually utilise its powerful bite
everything else can just be bit to death
utah trying to face tank teno in mud (real)
you literally do more damage than it can
but yea allowing more special moves in mud in general would be better...
naw
then utah would be countered in mud more lmao
hp advantage sir
if you're solo hunting a teno then ???
if you can aim pounce well then prob not
Dude. You have your speed massively decreased
You'd get fucking destroyed on dismount
alt attacks?
Especially when biting's effectiveness is vastly increased in mud as the other animals can't use their bties
allowing that maybe?
Then utah gets shredded faster
Because pachy and teno have far better alt-attacks
I have literally waited for pachys to wallow so I can bully them as utah and they can't do jack in the mud lmao
same lol

All your suggestions make utah worse in the mud
Utah is literally really good in mud right now unless against specifically carno, stego or deino (deino being rare due to the massive thirst drain)
Also I genuinely don't think utah should even be trying to hunt carno but 
well we know utah is able to kill carno if good
but my main point is its kinda weird to have like 3 or 2 of the roster just completely benefit from mud like this
And a carno is able to fucking school the utah if he knows how to deal with it. A good utah vs a braindead carno will lead to a dead carno
Carno can still win and survive
carno could win
same with utah if they know what they are doing
its a pretty fair fight depending on number of utahs if both dinos know what to do
It literally has a fucking massive runspeed, utah's pounce relies on hitting large, slow-moving targets. If the carno is smart, the utah will not be able to hit the pounce and get fucked
you can try having 1 or 2 pack mates try and get carno to drift while you get close enough
or you could do the weird face tank pounce and land it
still don't think utah should be hunting an animal it not only struggles to even catch/attack while said animal can fucking obliterate them in one use of their ability
to be fair carno landing ram can let it beat most of the roster
land ram on teno usually decides the fight
i like most changes, just think that the diets = growth thing is lame. Growth boosts should have less to do with diets and more to do with more interesting factors, like territorialism in some animals. Also a buff where pachy can hold the ram indefinitely and cancel it whenever it wants would be cool, considering it has a weaker turn radius when charging ram, a change i like
i really dont like the turning, that combined with the close cam
honestly, i think diets could be way more interesting if they were more focused on physical stat buffs and were separated from growth entirely. Juvi carni diets and more have been dumbed down specifically because of this shitty growth tie-in
cam should be an option
I like the turning and the cam personally. Turning makes sense for how the move works and the cam requires more focus and awareness
I still think the ram should be able to be held indefinitely if they're adding a turn debuff to it
i feel like youd have to be really immersed to enjoy pachy now which is def gonna lower the player count in the future
Would make the charged ram also be a "threaten" or warning display to get people to fuck off
well maybe not lower but i dont see pachy being much fun in time
ty for ur thoughts btw
Alt-bite still slaps hard
lmao
Love the alt-bite into downwards facing ram combo on utah
meh, rather tap charge the head for fracture
at least i can still hurt utahs really bad
I mean, tap charge does same damage as downwards ram iirc
faster tho
idk
The 2x stam drain is fucking brutal
body still feels ass to me
ran down a pachy with it
should deal self harm, broken ribs after all
I think it does if you jump?
nah man, head fracture brutal enough as is
putting pressure on ur broken jaw?
it fucking halves your damage atm
would be nice tho
considering carno can stil take out a pachy with one
cuz it heals mid battle lol
it used to make your damage a quarter but that was nerfed because it was insane
silly
Doesn't half anymore
Unless they reverted it
Yea it does?
Thought they nerfed head fractures
They did
Unless they reverted it
It used to fucking quarter your damage
No?
Yes
It was half before
Whatever floats ya boat man but I’m saying what I tested
I really don’t care enough to get into an argument where I literally tested the values but whatever
@cosmic geyser no, not again teno being able to vanish half of the health of a carno because it tail slam it twice after stunning it with a first one
And if to that you add bone fracture then if after the 3 tail slams the carno gets a leg fracture the carno is basicly dead because of one mistake, but if teno miss a slam he just get bited once and still have 90+% of health
Teno can't run, you dumbass
Basic balance
Teno has no say in terms of fight happening or not
He can only fight back
Even if carno's hurt, he can still safely pester teno and stay close
During UP4 Teno v Carno was fair and balanced
Carno could still do it, and Teno could still kill carno
@alpine plover
@cosmic geyser but what you asked for is teno being better than prepatch, also there is no necceity of calling me dumbass
If you can only fight back and not run, you should have major advantage over attacker
It was fair and balanced in 1v1 scenario
So the predator has to always have the disadvantage, or cant catch it or cant kill it
Not fair
Carno overpopulation has been always a thing
I know
Ever since it got added to evrima
Overpopulation will get fixed with cerato
^
But till then, we gotta do smth
And honestly I really doubt devs will prioritize cera over troo
well, Troo is next confirmed playable
The "we can wait for solution in next update" way of thinking fails in terms of The Isle
Yes , and confirmed doestn mean any other playable wont be added before
cause updates are slow
Are we supposed to play Carno Simulator till they add cera? No
During night update animator will have time to make playable animations as they dont have anything to do with night and night vision update
We need alrernative/placeholder solution first
Nerf could solve the problem but it would make another one, so nerf is not an option
A mild nerf would work fine
I might've went a bit too far with fracture shit in my suggestion indeed
I prefer they give teno its prepatch stats
the problem is that when you say nerf carnos what devs understand is: make carno shit and buff al herbivores till they are broken op
Cera in 2 years 
Your lack of faith disturbs me
🎫
30km/h is kinda ridiculous if u think about the inseam of its long legs. I mean even i run faster then that. Maybe u missubderstood something and it whas ment that it dont NEED to run faster then 30km/h, but that its not able to is rly ridiculous.
Vicariously
It's been a long time since we know raptors (dromeosaurids) arent fast compared to the fast dinoa
It's not jut a matter of leg length. It's a matter of muscle, body mass and proportions. Also, if you do run over 30 km/h, congratulations, you should apply for Olympic games, cause that's very impressive for a human being.
Well its not rly impressive, Top speeds from Footballplayers are 34km/h, so if u do continuously sport, everyone is able to do so. And leg length is one of the most important factors in being able to be fast, thats simple maths. And, with that body of a Raptor, its superlight Bones, where do u think comes the weight from ?? Of course most of it comes from its Legs and the msucles....Legs most likely the heavyst part of an creature whos going on 2 Legs.
Muscle doesn't always serve to go faster. And I don't know where you get those 34 km/h from, the average hhuman running speed is around 18 km/h, up to 24-25 for athletes.
According to most recent studies, irl Utah was strong, bulky and designed to hunt the biggest prey around by overpowering them. It was an apex predator in its place and time. If it did run fast, there is no evidence for it.
Erling Haaland (Borussia Dortmund) – 36,04 km/h.
Alphonso Davies (Bayern München) – 35,95 km/h.
Maxence Lacroix (VfL Wolfsburg) – 35,75 km/h.
Kingsley Coman (Bayern München) – 35,68 km/h.
Rabbi Matondo (FC Schalke) – 35.66 km/h.
Thats to ur knowledge about speed
Are those people on the "average" part of the spectrum ?
I know some athletes can run insanely fast, but that's extremely rare, even on highly trained people standards. Besides, that's not really the point.
Yeah...Standarts....keep comparing an killing mashine whos gotta fight for his life in every single second of it life with western civilizations couch potatos
I'm not comparing utahraptor with humans
I don't really know where your discussion is going, it wont change anything, devs dont care bout physics
That's true
They nerfed it by 180 not 100, the teno tail slam damage was literally halfed
Some mod told me otherwise so I just stuck to what he said
You told me to check by only landing head shots and it still took 7 hits
180
Tbh I never tried that, but even I'd it took 2 shots it wouldn't matter cus it still takes 10 to kill a carno
Also how are you so sure that uit does more than 180?
Did you try?
How many hits then?
I tested like 7 times and it was always the same result
This guy gets it ^
How much does it do?
I think people are around right in saying it does 100 less than it did before
260ish?
Honestly just making the stam usage lower and fixing kick wills allow teno to move around more which would me nice
how do you know?
The 180 number came out because someone said it took 10 hits to kill a carno
If it is 260 it would take 7
did it take 7 body shots?
it was me
it took me 10 body shots
I tested 7 times and always got the same result
7 head shots
How many hits to kill a Utah?
didn't check on utah
I can do it now tho
If it's 3 body shots it's damage is 150 or higher
If it's 2 it will be 225 or higher
if it takes 3 then I'm right and it does 180
Exactly 300?
somewhere around it
not more than 330
not less than 280
probably 300
it took 6 body shots for carno
Alright, there's a lot of misinformation in this channel - 10 bodyshots killing Carno means that Tenonto deals MORE than 180 damage(we know that it does somewhere between 200 and 300 but that's beside the point)
Kick would have to do more than 300 to 6shot a Carno with bodyshots
You might've hit a neckshot or a headshot though so idk
Utah dies to 2(tailslam) bodyshots, that's confirmed
it can though
no it wasn't
and... that's how it is now too
picture from yesterday
U4 was barely not balanced
Teno just had slam and it was boring and could technically 1 shot carno sometimes
Which was dumb
The matchup itself was close to ok
Like
1 carno could do it if they are smart and 2 can do it much easier
if Tenonto was good it could fight off multiple Carnos at once
it wasn't balanced, it's as simple as that
Perhaps you are correct
anyone that says that Tenonto was balanced in update 4 is delusional
I'll concede to that
the fact that people were saying "I can 1v2 Carnos as a Tenonto now, this match up has never been this well balanced" pretty much says it all
Because yes - Tenonto could 1v2 on that patch
Hell it could 1v3 in certain situations
I've never killed 3 Carnos at once but I did fight groups of 3 alone at once
on more than one occasion
so yea that was not "balanced"
Can it though? It's much slower and any loss of stam is detrimental to its combat capabilities when it gets caught up to
And water is very situation, and since teno isn't really a semi aquatic it's not always gonna be beside a river and teno cant outswim a deino
It can get to a forest but tracking is extremely good rn so if the carno's want they can always find you
yep, I tested it and it took 3 body shots for utah
Then you hit legs or tail
I would suggest more, as that figure isn't accurate
How much is it?
Wave said it was ~260
Aiming just ahead of the legs and performing multiple tests, I've been two shotted and two shotted utah
We can give you the value remember
Cant
Honestly if you're not somewhere in the vicinity of the water then you're playing the animal wrong. The one plant that grows the furthest from the water on Tenonto's diet is radish but it's still close-by the river.
Though that itself is starting to cause massive heaeaches
Someone has to go, be a Pachy and then let a Tenonto slam their back and take a screenshot
post it here and I will count the pixels and calculate how much damage it does
Also - Tenonto DOES need a buff
the stamina cost for the tailslam right now is just preposterous
It was near radish
It took a while to get to the river but when I did (try) to escape a deino ate me cause teno isn't fast enough to escape deino
I'd go with 15 personally
I would also say 15
not sure if I wouldn't go with the same cost as the kick
adding more dinosaurs to this game is never going to fix balance or overpopulation issues. Ever. Really don't understand why people think this. lol
since they iirc do the same damage now
Kick does slightly more
Doesn't kick do more?
- bleed
alright in that case tail slam has no right to cost more than kick
I'd go with it costing as much as the kick does for now
I'd say give it 15 slams, fix kicks hitbox and let's see how itd balanced from there
They shouldn't overbuff it
Just change it a little at a time
My only cause for concern on tail slam stamina changes is the cc tbch
Teno had always been in a weird spot of having to blend such a long reaching attack that also has cc, and decent damage output
But I don't disagree after current looks
A stam rearrangement would benefit
Fair enough, I mean maybe let's go with 15 for now
it is a really potent combo indeed
Yes, it will fix carno overpopulation, and obviously it wont fix balance issues, I mean, how is adding more pieces to an equation going to make it easier? I never said that
The combo rn is slam, kick then claw when it runs yea?
I personally did kick into tailslam tbh that was just bad because I could've kept on kicking but oh well, worked just fine for me it seems
Personally I only use slam if they're out of range of my kick
My personal style is to play pseudo offensively and spin n kick as they turn away from me
I was landing headshots though so the Carno seemed to be melting
Yea slam isn't as good for DPs anymore compared to kick
honestly i just want tail to have some utility. If kick is damage, stun and bleed at the cost of moderate stam and limited range, claws are bleed and quick damage with a low stam cost at the cost of no stun, tail should be a long poke tool with decent damage, stun and MAYBE fracture at a high stam cost. The fracture immediately gives it utility without making it spammable, and if you just spam the thing hoping for that fracture, you might just die
ok, I'll test again, Idk why you and wave have such big difficulties believing that it does 180N
@primal folio and nerfing carno is less of a solution than adding another mid tier
Ah yes. So everyone who plays carno will play cerato instead. Again, adding dinosaurs to this game has never helped with balancing dino population. Legacy is a shining example of that.
probably because he knows it doesn't
I don't believe it because I know what it is, and I've tested it
Kinda have to in order to make sure it isn't bugged
Yea definitely
god imagine QA testers knowing stuff about the game they test lmao
but why does it take 10 shots to kill carno when I test it?
isn't it weird?
I dont care legacy, carni is most played cause there isnt other options, but dont worry, I understand you are the kind od people that needs to see to believe
for starters - if it dealt 180 damage you WOULDN'T be killing a Carno with 10 tailslams
bro
Imagine QA knowing the general damage ranges
carno has 1800 hp
it also has constant HP regen
yes, do you know how hp regen works in this game?
Before you can throw out 10 tailslams it will have regenerated quite a bit of hp and you will need AT LEAST one more tailslam
By the time you land all of those tail slams, it's regained at least 1HP, making it require another slam
^
it was on a server I have admin on so I wasn't in a real fight, I told my friend to stand still and I slammed
cool, doesnt stop the hp regen
what does that have to do with what we just told you?
its not like your friend standing still decreases HP regen lmao
so?
It still doesn't change the fact that you need 10 slams
it means that the tailslam literally doesn't deal 180 damage
it does prove it literally can't be 180 damage tho
Yea therefore it does more that 180 then
It has to deal more than 180, we know that it does more than that so stop spreading misinformation
legacy is a nice example of many things, not sure why you wouldn't use it as an indicator of trends, but you do you. I know exactly how this playerbase operates, so expect to see a million ceratos instead of a million carnos. And how is carni most played cuz there are no other options? There are far more dinosaurs in Legacy, so that comment doesn't make a lick of sense. Unless you meant Evrima?
does carno regen 180 hp in the span of 10 seconds?
no, but it can regen 1 HP
It doesn't require another 180 health to keep living
1801 - 180 x 10 = 1
carno isnt dead
so let's say 9 slams if that is true
the ENTIRE point being made here
is the fact that it isn't 180 damage
that's literally fucking it
Just go test it again
well then it means that it's 185
awesome
maybe 200
just pull another number out your ass
XD
it's not more than 200
Well first weeks, there will be cera overpopulation like it will happen with troodon first weeks, allo, trex, etc... If another mid tier is not an option, then what is the best option, that doesnt include a carno nerf (cause he is ok)
it is
but tell yourself whatever the hell you want man
i wont stop you
just letting you know as an informed source that has a responsibility of testing all values within the game, you are spouting outright misinformation
well let's say that it does 260, why does it take 10 hits?
simple. The hitboxes in this game are very jank
They have weird things going on behind the scene
Probably hitting leg somehow
You can't see it but they are odd in how they act
so do head shots count as body shots?
No, carno definitely needs to be reverted back to the stats it had prior to this patch. Should not be turning on a dime when it's the fastest land dino in the game. They had no reason to even touch anything on carno outside of hunger values. The nerfs to pachy were more than enough to balance our current roster. Carno never struggled to hunt anything, so the turn radius adjustment should have never been done.
no
It's the isle
hitboxes and hurtboxes are weird
Headshots count as headshots
still took me 7 hits to the head
You just hit body
I knew, it had to be nerfing carno, better try fixing your skill issue, preparch carno is shited by solo pachys, better buff the herbis to prepatch state, and new mid tier will solve carno megapacking, remember my name
seeing how much people are complaining about actually having to travel as a herbivore really saddens me
It's not that you have to travel
It's that you have to travel basically the whole map as a baby
And baby carnivores don't
That's the problem
then the issue is not that herbivores have to , its that carnivores dont
for some damn reason the current carnivore diets were deemed "good enough"
even tho they are absolute garbage
The issue is carnis have it really easy which leads to overpopulation
agreed ^
I dont know what is the problem in saying what they really want is a nerf to carnivore diet, not a buff for herbi's
I know you think this a gottem, but it's not. lol I rarely even play carno. It's the most boring dinosaur in the roster, next to stego. Easy to grow, easy to kill and easy to play. No frontal lobe required. And I have never died to a solo pachy as an adult carno. Pachy was useless and slow. You can easily bait out its charge. Ironic you're saying 'skill issue' when you were clearly dying as a carno to solo pachys lol Now that I'm thinking about this, not sure why I'm debating this with someone named 'dinofan343'
I guess accepting your envy is not a good feeling
i got no issue with that part of it , i actually agree 100% , but those who are just saying herb diet is bad because they have to move now are stupid
its not moving thats bad, its rarity to the point where exploring is punished cause you didnt follow your farming route that is fundementally wrong
I didnt said the pachy thing was my experience, also is obviouly you didnt played carno much becauss you would know prepatch carno wasnt good for a carno, it had the power of a fast cerato, but as I said wait when we get cerato and you see the carno megapacks dissapear

Ok lol, its you the one that cant kill carnos now because they can turn faster
yes because if you had another carnivore that shits on carno it totally wont just replace the problem with another one
he doesn't understand that
timmy thinks game balance is 'YEP ADD DINOS!'
that's why we have legacy
Yeah, it should be cerato or bary, being cerato cause is more finished, also is a different niche, so it would just give more options for mid tier player, obviously im not saying somwthing like allo
whatever dino you choose is irrelevant , you add anything that isnt exactly a 50/50 match with carno and everyone megapacking with carno atm will just swap to insert carnivore here
or worse , they will mixpack with both
adding more dinos will NOT fix the problem
oh god this convo is happening again lol
gonna cry?not everyone is a nerd in this game
dinofan really still thinks adding another animal will magically solve the carno plague
Ok, yes, the problem is you think carno megapacking is caused by the buff, when the buff is just better turning, the problem would be the herbi nerf not the carno buff
more like not everyone is all that good at thinking
nah their recent stat buffs were not really the cause , had they left it exactly the same but changed the hunger you would see megapacking anyway
Better than think a nerf would fix it, it only would cause another problem, if your solution was buffing herbis I would be ok, I mean, why nerfing carno? Better buff herbis
its stupid easy to grow and you have nothing to fear being the fastest , of course everyone is playing it
Then the problem is growing not the buff
it's also the largest theropod in the game
release Allo and you will have everyone playing it
release Alberto and everyone will jump on that
release Rex and... you get the idea
combat balance has a big factor on roster diversity in a server. i dont care much about carno's changes but with that and the herbivore nerfs, plus the diet problem, carno has exploded in population. that is just objectively true
simply adding another dino wont solve the problem
Ok, while your solution for carno megapacks is not nerfing carnos then I'm ok with it
it will either just transfer the problem to a new dino, the new dino wont be good enough to fix the problem, or we'll just have megapacks of carno and the new dino eating eachother and everything else on the server
i do love dinofan's intense fear of his main being nerfed
indeed
I'd argue that their diets need improvements but you get a number of people who think it's ok to have fresh spawns make their way all across the map
Just give them their prapatch stats
with how the game gets balanced can you blame him?
i dont disagree with him, i think things should be stronger, not carno weaker
Every single time the equilibrium somehow gets swung way too hard the other way
It's like... we can't have that many balance changes all at once
some people who are THAT desperate to be forced in to moving are ok with it, but the rest of them are hard pushed over to the carni faction because they essentially get a free ride to adult
Is the only thing I'm saying, carno is right, juat buff herbis
the free ride to adult isn't a given
putting aside all the megapacking and diets problems , carno did not need any changes to its previous patch with maybe the tweaks to the charge , why the devs felt the need to make the supposed to be fast yet not agile sprinter agile again is beyond me
ok, its a free ride unless you spawn next to spawn camping bush hackers which happens to both factions
And why i want i knew playable is because I want cerato
I haven't had much more trouble growing Tenonto than Carno
they were about as difficult and I had to move with both about as much
idk maybe I'm really unlucky with Carno or really lucky with Tenonto
but with Tenonto I basically had to walk for 20 minutes to then sit for the rest of my growth every time
i barely have to move from where i spawn at southwest before i afk in a bush by the cliff of on the beach
When i tried growing on that beach I ended up seeing just one turtle spawn there
and left the area
The problem was that when people asked for carno buf devs understood: ok that means buffing carno and nerfing herbis to the ground, because instead of just one change and testing, they have to implement all the changes at once
Idk it didn't seem like a good spot at all
unlucky i guess, i see a lot of turtles. there are especially ones spawned a bit further down against the rock space that often get missed by other people
and just a teeny bit north from that beach i always find boars
At the same time with Tenonto it's literally just spawn in the north west, eat radish, go south east and sit afk for an hour
it is a big trek but once you make it once you really don't have to move for the rest of your growth... like at all
at the same time with tenonto its make a long trip for the last diet buff, vs carni take 20 steps to kill an ai or eat one of the many bodies left behind by the roving murder hoards
I think it might be worse on Pachy and Stego since I don't think they get to spawn on top of their plants
i find lots of dead carnos just laying around, they really do just be killing eachother en masse
I've never found a dead Carno that I haven't killed myself
Hmm... I don't like that spawn point
I pretty much always spawn in south east as Carno
i almost always spawn there at the river separating south from center
plentiful food, some bad luck if bush hackers are there but i see them by swamp river too
That's the southern spawn point?
yeah i spawn in the south/southwest or what ever region area
Yea, I know which one
on both utah and carno i have great luck there, as pachy i used to grow there too
I hated it since update 4 since it seemed really hard to maneuver around that area, I almost never spawn there
the area near the river itself definitely is frustrating, past that its pretty easy
the river just seems annoying to me
The entire area of south is busted for growing carno right now lol
yea, it's the river part
lots of big rock walls and dropoffs close to the river
past that I don't have an issue with that region but the river part gives me a headache
if i head northwest rather than straight north from that region there is an easier access river but its a longer trip by a handful of minutes, plus theres a shallow spot at that river that i can dodge deinos with unless that got removed recently, because i havent been there recently
I agree with that tbh
It's mostly cus herbies are hard to grow and stupidly weak
So nobody plays them
Poor guy, he gets bodied by carno
Even pre patch a good solo carno could kill a good teno if they're patient
Now you need no skill to kill a teno
Yeah, the carno needed to outskill it, like teno now
It should be the other way around
Teno should have the advantage against carno in a fight
Yup
But it was absurd before, thank to the stun, after one slam teno could hit othe two vanishing half carnos health with no effort
Now teno doesn't stand a chance unless it's a pro player
If the carno was stupid it could do it in 1 stun
There is a middle ground between Teno killing carno in two slams and teno being unable to fend off one
Give teno less stam drain on slam now
I think the best course of action right now is to mess with tenonto’s stam cost for attacks and passive stam regen
Yes
Because buffing it’s damage again puts you right back at square one
I love the new fight style for teno
Give it 15 slams since it's weaker, it also allows teno to escape 2 carnos more easily cause it can run for longer after using an attack
Teno can be good if slam wasn't so expensive
No, i kill carnos easy, maybe cause i main carno and know all weak spots
But it needs some buffs
And IF KICK ACTUALLY WORKS
The thing just can’t attack rapidly enough to defend against carno right now, which to be fair, carno should have an offensive onslaught playstyle
Also the kick
Tf did they do to it
It was always that bad
All they had to do was speed up the old animation slightly and increase the damage
The kick I mean
How'd you manage to grow in the first place?
