#balance-feedback-discussion

1 messages · Page 329 of 1

spare badger
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It shouldn't be 50/50

ripe furnace
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I went against a group of Tenos with my carno family and they evaded us by using their tail slam to kill one of us and swimming away

wise obsidian
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Groups are obsolete

wise obsidian
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Tell me a 1v1 situation instead

ripe furnace
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Maia loses to allo for so many reasons and even then it’s bulky enough to kind of defend itself

ripe furnace
wise obsidian
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Post patch?

spare badger
ripe furnace
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Yes post patch

spare badger
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Only way carno dies if it facetanks tenos ass
And sometimes it works cause kick doesn't mark half the time

ripe furnace
wise obsidian
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Yeah carno can just facetank at times rn.. but thats a problem for another day

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Hitboxes

ripe furnace
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It’s not a good comparison

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Skill problems

spare badger
ripe furnace
ripe furnace
wise obsidian
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Thats literally as simple as it gets

ripe furnace
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By that standard you’d want Nagy to outrun an allo

spare badger
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I am simplifying it so it's easy to understand

spare badger
wise obsidian
ripe furnace
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Diablo is slower than allo and loses

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What is your argument for that

wise obsidian
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No it dont

spare badger
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Diablo wins easy

mental roost
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-If carno was able to outbrawl Alberto and Allo(both animals that are slower than it), it'd be mega dumb. The point is that it's the RULES OF ENGAGEMENT. The faster individual controls whether the fight happens or not. The slower animal, regardless of weight needs some means of defending itself. Which is why Magy is bad.

Tenoto by design SHOULD be able to kick a carno's ass if the carno fucks up and the tenoto plays well enough. The tail slam should absolutely be something to be worried about and not joked about or laughed at.

We can't give Tenoto camouflage or heavy armor, or burrowing so how does it defend itself against opponent's faster than itself? It fights back against animals close to its size( C a r n o), as it has to still remain true to the animal and character. Which all matches up for Tenoto except that they've screwed up on the number's department for it.

wise obsidian
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Diablo FUCKS allo, i dont know what you're on about

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And, get this, its slower than allo!

ripe furnace
spare badger
mental roost
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Ceratopscians, even at Diablo's size are hard little buggers to take out considering the only weak spot for most predators is right behind the horns and guarded by a mixture of bone and keratin.

spare badger
mental roost
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ei: their neck. Attacking the ass cheeks and tail should do very little because it's just bone and fat and nothing vital.

spare badger
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That means they change its stats so your point is null

ripe furnace
ripe furnace
wise obsidian
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Its not in evrima currently

spare badger
wise obsidian
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It's not even close to done, so dont use it as comparison

ripe furnace
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I know neither is allo

wise sparrow
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Are we still fucking on about this?

ripe furnace
wise obsidian
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Pretty much

spare badger
wise obsidian
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Blunt pls list the reasons in a neat order of why teno should stay the way it is right now?

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Its just endless bickering

spare badger
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Explain yourself

ripe furnace
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Because it defends itself just fine. The only difference is that they removed a broken game mechanic where you could kill a carno with ease

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Other than that the change is almost non existent

wise sparrow
wise obsidian
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The mechanic is not broken

mental roost
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Scout should curbstomp heavy and soldier without having to dodge while heavy and soldier can only use melee(with no random crits) while scout does the same damage as them(65 per hit), and the heavy and soldier both hit slower.

ripe furnace
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Dealing with carnos is the same there’s just more of them now

spare badger
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It does not defend itself just fine.
Kick never works
And
Slam costs too much and does very little

mental roost
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Arguing against numbers isn't a good idea. There's a reason why there's more carno's than before. And Tenoto has entered an objectively bad state.

ripe furnace
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The slam isn’t the only way you should be attacking a carno

spare badger
ripe furnace
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That just waters down to a skill issue at the end

spare badger
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Right now it's not worth it

ripe furnace
spare badger
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I would much rather use all 4 moves

ripe furnace
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I think it’s claw attack could use some stuff though but that’s out of the reg

wise sparrow
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Blunt.
An actual argument TI_TenontoCry
"Skill issue" TI_HypsilWow

spare badger
ripe furnace
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Play smart carno dies

wise sparrow
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The damage would be fine if it didn't cost so much stam for a little stun

ripe furnace
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Good carnos lose to good Tenos

spare badger
mental roost
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It's not a skill issue if it's objectively garbage. Tail slam should be the highest source of Tenoto's damage with the kick ideally being a stunner, or get away(since you can use it while moving)

ripe furnace
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You have several attacks at your disposal but you only want to spam tail Slam until whatever’s next to you dies

spare badger
mental roost
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The purpose of so many attacks is to be flexible

mental roost
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and adapt.

ripe furnace
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Sure thing Logan

mental roost
ripe furnace
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Yes Logan so sorry

spare badger
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If you really don't want to give slam the ability to fracture just reduce the stam cost by a lot and fix kick

ripe furnace
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That’s fine

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I don’t mind a stamina change

spare badger
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It would sway the matchup back in tenos favour, and make it not garbage in a 2v1

ripe furnace
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It shouldn’t win those anyway

spare badger
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Can we agree on that?

ripe furnace
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I’d like if had more stationary capabilities like standing on its hind legs

ripe furnace
spare badger
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It's hard to quantify since kick is broken

ripe furnace
mental roost
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Look at other video games and how they handle similar attacks and mechanics. TF2, Dark Souls, etc, etc. Stationary heavy attacks with long winds up do a lot of damage. HOWEVER they are usually proportional to some capacity. If it's a huge amount of damage for the balance set up(take Ludwig holy blade from BB), it's charged R2 has a noticeable wind up and charge with a brief moment of leaving the player standing there.

This attack uses around 60-80% of the player's stamina and leaves them exposed if they miss it. However if it lands it can quickly change the way the fight is going.

Now if the attack did say, 60% of its damage but had the same wind up, delay and stamina cost it wouldn't really be all that worth it. If it did the same damage as a single saw cleaver swing.. It'd be kinda pitiful.

spare badger
# ripe furnace Not at all

Definitely is
Carno can outdamage tenos non-functional hitboxes
And in a 2v1 teno runs out of stam very quickly because it is dealing with 2 opponents

mental roost
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-I have no idea what games you play, but I'm just using Bloodborne as a solid example of stationary stamina heavy attacks. Generally speaking most games follow that idea. An attack should generally be rewarding if it lands. Heavier hitting attacks like that are more punishing if they miss. Fast light attacks are much more forgiving due to their lower individual damage.

spare badger
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Tbh I would give kick the same damage and stam cost as pre patch tail slam

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Since it has poor range it would not be broken

wintry mountain
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Teno flat out shouldn't be attempting to fight the 2v1, not really sure what you want it to do there.

It has the raw sprint stam advantage
Water speed
Using jungles and trees
It still turns better, especially when carnos mobility buffs only help its low Velocity turn rates, still turns like a truck in a full tilt.

In terms of the 1v1, I can level that a tail slam stamina buff could be viable, giving it more uses overall, but aside from that, it is kinda a learning curve

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All of the above relating to the 2v1 also applies to the 1v1, teno has options in both cases

spare badger
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Right now it just kinda crumples

wintry mountain
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Or you should just run.

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You have pretty much everything in the mobility department over carno minus raw speed

ripe furnace
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Just because carno is faster doesn’t mean you can’t run away TI_Troll

wise obsidian
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Hows the discussion going? I had to go do other things other than bicker on islecord

spare badger
mental roost
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In an ideal world, Tenoto shouldn't HAVE to kill the 2 carnos to live another day. But well.. that rarely happens. As even with around 5-10% of their health most players insist on fighting.(not much to do outside of fighting really)

spare badger
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I agree teno should try and run from 2 carnos

wintry mountain
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From personal experience I've had no issue avoiding carnos using environment, but I'm not gonna deny that it has become far more challenging

spare badger
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But trying to run never really works
Especially because every body of water is infested with deinos

wise obsidian
spare badger
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In theory it works but deino disagrees

wise obsidian
wintry mountain
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Chad move 😎

spare badger
mental roost
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Can't the carno's just track you anyway?? With the new scent mechanic and what not.

spare badger
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New scent is OP as shit

wintry mountain
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Teno trots and regens better

wise obsidian
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Either wallow in mud or go in water

wintry mountain
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But yeah scent is busted

spare badger
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If they added Riverside mud again I would think this problem would be much easier to avoid

wise obsidian
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I personally like to throw off my trackers by running in pointless directions so they cant tell which way i went

wintry mountain
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I do a lot of zig zags and circles when I run, works p well

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I lost 4 carnos as a pachy doing that

spare badger
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Nice

mental roost
wise obsidian
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Riverside mud was good but also kind of busted

wintry mountain
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Anyways, yeah I won't deny the fact that teno kick hitbox is wonky

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It could def use some improvements

wise obsidian
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Its a race against time for the predators to kill their prey before they get to a water source

mental roost
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I think the mud mostly hurt Utah.. and give Deino food time to time.

wintry mountain
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Likewise tail slam itself could use a moderate stam use cut

wise obsidian
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And once they get there, completely gone

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So it was just frustrating

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Negated bleeders as well

spare badger
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They nerfed it so that you still bleed when wallowed

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You gotta sit as well now

wintry mountain
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^

spare badger
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And 1 hit cancels it's affect iirc

wise obsidian
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No i think they fixed that

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Unless im remembering wrong

spare badger
wintry mountain
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Wallowing remains even if hit yeah

spare badger
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I stand corrected

wintry mountain
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Bc it made no sense for all your wounds to magically reopen from one bite

spare badger
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True

wise obsidian
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Pteranodons pecking you and you die to bleed TI_Troll

wintry mountain
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The bleed wallow relationship needs work

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Bleed itself needs work

wise obsidian
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I'm not saying you're wrong but how

mental roost
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Anyone else somewhat feel like wallowing sorta favors the more defensive animals sometimes?

spare badger
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Was at like 2 blood left and a ptera kept nibbling at me
Another teno killed it

mental roost
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Stego's taken advantage of it for awhile now.

hollow canyon
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Tenonto is intended to have a lower growth time than Carno, it's a smaller animal than Carno, the idea that it should be handling 2 predators larger than itself is just preposterous.

half girder
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a good teno player should be able to fend off 2 carnos that are utterly garb but it doesn’t have the dmg nor stam so the carnos can now just tank a few tail slams and keep spamming m1

hollow canyon
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Depends on how good that Tenonto is - if one was really good with it then Tenonto technically has enough stamina to pull that off

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then again - I doubt anyone is that good

half girder
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no it does not lol

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the stam cost for its ability is outrageous

hollow canyon
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Yea it does - Tenonto kills a Carno with 5 headshots now

hollow canyon
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It should be lowered and idk why it wasn't... AGAIN

half girder
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pachy dmg on carno needs to be reverted rather then doing 5% dmg and a body fracture to then which a carno can just out run and stam it anyway lol

hollow canyon
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I don't know what's so hard to grasp about this - if you lower the damage output of a skill that takes stamina you just have to lower the cost too, yet the devs refuse to do that

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Idk about Pachy dmg, I don't think that was even changed?

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Body fracture decreases Carno's runtime to 30 seconds

half girder
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it was

hollow canyon
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I don't see that in the patch notes

half girder
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if a pachy misses 2-3 headbutts it’s won’t outrun a carno

hollow canyon
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Oh yea, the stamina cost there could be touched up too

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I agree, you shouldn't be sentencing yourself to die by using your abilty

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But yea idk why you think the damage was changed, there's nothing in the patch notes about that

half girder
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i think the turning is shit combined with the awful up my ass camera too

hollow canyon
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Yea the turning was really bad when I took a look at it

wintry mountain
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Pachy damage wasn't touched

half girder
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sure feels like it

wintry mountain
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Only values changed were turn rate, tap ram cc, and buffs to its hunger/thirst

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And ofc juvie speed/stam

half girder
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took 6 headshot full charges to put a carno in the hurt

hollow canyon
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I personally think that perhaps either its stam/stam cost or/and turn rate should be touched upon

wintry mountain
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If your expecting a pachy to kill a carno then your only going to disappoint yourself

hollow canyon
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Well, I'm not sure what you mean by "in the hurt"

half girder
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i want it to hurt the carno

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not kill.

wintry mountain
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It does, but truth be told it needs to get the fracture and back off

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Of which it's struggling to do due to how ram is designed

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Which in of itself needs improvement

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I could get behind reverting the changes on the turn when holding ram, given carno can actually turn to counter

half girder
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and sometimes the hit reg doesn’t work

hollow canyon
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Also - I'm not sure if this was addressed but I have a feeling that Pachy still sometimes phases through its opponent

wintry mountain
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Yeah, ram as a mechanic is funky

hollow canyon
wintry mountain
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Because reasons that annoy me

hollow canyon
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I think Utah has the same issue with its pounce

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if you use it at point blank you just kind of stun yourself

wintry mountain
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When doesn't utah have issues with pounce tho PU_PepeCringeZoom

half girder
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i floated in the air and almost died as utah

hollow canyon
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it doesn't register the thing in front of you

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and just throws you on the ground, I think it's an issue both with Pachy and Utah

half girder
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the game is so boring rn it’s unbelievable

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only fun dino i’d say rn is deino lol

hollow canyon
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eww

half girder
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but the drowning something then it teleporting bug is just dumb

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i drowned things and the body would tp 50 feet away on land

wintry mountain
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Luckily that's been figured out and reported

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Tho on terms of pachy

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There is a feature that either didn't make or is bugged

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That or a value is set too low

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Since pachy ram is meant to still deal damage/fracture w/out cc being applied, meaning tap ram could theoretically still snap a carnos leg, you'd just miss out on the cc

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The only exception to this would be self staggers, so simply raising tap rams self stagger to not apply against carno sized animals could help eliminate some issues

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But ultimately the flaw is with how ram itself works

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Phases through animals half the time, leg fractures almost never happen despite hitting the leg

hollow canyon
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@light aspen I think you might be doing things really inefficiently as a herbivore tbh. You shouldn't struggle to maintain a perfect diet at all after you first reach it unless you're doing something wrong.

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In my experience although herbivore diets are definitely more annoying now due to at least two nutrients being separated by the whole map

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the way it works now is a herbivore has to make a ~20-30 minute long trek in the very beginning right after spawning

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and then afk the rest of the growth

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I've barely moved on my Tenontos after I reached the perfect diet

hollow canyon
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Do you want some tips on how to do it to not worry about losing the perfect diet?

light aspen
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well, i didnt see a nutrient map untill today, maybe that was all because i wandered around them a lot

hollow canyon
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It's not just about knowing where the nutrients are, it's also about knowing how to... "handle" them

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Let me write to you in DMs, I don't want to say it here lest it gets patched out

light aspen
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do you mean getting it higher than 100%?

hollow canyon
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Yes but not just that

wise obsidian
hollow canyon
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@wise obsidianI'm trying to DM you but discord is wonky

elder steppe
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will there be anything done about, carnivores and herbivores mixpacking. Just got jumped by 15 raptors, 4 pachys, and 2 tenos

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i don't know how it would be possible to do anything about it but its irritating

torpid dragon
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As an intelligent Animal, Utah should be able to determine his pray stats like its hunger, thirst, current health and blood level. In this way we can ballance this creature, at least they will know that they have to run away faster from carno than normally.

hollow canyon
#

Are you guys memeing?

elder steppe
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if your talking to me then no, i just got jumped by the melting pot of the isle, don't know about the other guy

wise obsidian
hollow canyon
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Oh no, I'm not talking about you

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I'm talking about Utah being an intelligent animal

elder steppe
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well it is theorized that troodons and raptors were decently intelligent because of their pack tactic or just the way their brains were wired, don't know how true that is though

wise obsidian
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Thats not the point

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Theyre trying to make utah use superman vision

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Lmao

elder steppe
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?

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heatray vision, what do you mean

wise obsidian
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Xray vision

elder steppe
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well thats not right

torpid dragon
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You can determine as human if other Animals are exhausted etc, basically by its breath, so what are you Talking about superman vision

wise obsidian
fresh laurel
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Thirst and hunger sensing not needed

hot lintel
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Oh boy, I sure do love playing not Carno now

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The moment I grow a Teno I get ganged up on by 5 Carnos

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I love this community

sinful cove
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Step 1. Pick any herbivore in the selection screen
Step 2. Spawn in starving for food
Step 3. Attempt to make a 30 minute trip towards your diet food area to get a buff that carnivores get anywhere in less than half the time.
Step 4. Megapack of 10 carnos rolls up
Step 5. Brass music DUN DUUUUDOOOOOOO BMM BMMM BMMM DUN DUN return to selection screen

hot lintel
#

The gap in difficulty between carnivore diets and herbivore diets is fucking insane now

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So in order for me to get all my nutrients I have to travel literally the entire map, meanwhile the carnivore just spawns in and eats a rabbit and gets the same shit I worked so hard for

hollow canyon
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Idk why my experience in this game is just so much different to yours

wise obsidian
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What server doe

hollow canyon
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EU2

wise obsidian
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Holy land that repels carnos omw

hollow canyon
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I was on EU2 the whole time yesterday and today

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I mean - that is a Carno there, I simply killed it

wise obsidian
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I guess it depends depending on server, NA servers are a nightmare

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Logged in onto my teno and it wasnt even 30 secs until a carno found me. I thought it was only one, until 2 more showed up. Props to the last 2 ambushing though but i also promptly died

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Havent seen a solo carno since

hollow canyon
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there were like 2 of them I think? One of them just ran around, it didn't even want to pick a fight with me, this one tried and as you can see I gave it a one way ticket to the land of eternal hunt

wise obsidian
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How was using tail slam and kick?

hollow canyon
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I kicked it in the face and then tailslammed it

wise obsidian
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Is tail slamming still viable

hollow canyon
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I honestly was a bit surprised the kick landed

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yea tailslams are ok

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they do less damage but they seem to still hurt

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in general I do believe that Tenonto needs a bit of a buff

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the stam cost for the damage dealt is too high imo

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but the animal isn't unplayable by any means

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also note - I was landing headshots with the slam

wise obsidian
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I'll grow another this patch. See how it goes. Most of all i just want its old damage back honestly

hollow canyon
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I don't think it should have its old damage back

wise obsidian
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Why not

hollow canyon
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that damage was way too high

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it allowed it to pack an insane patch after landing any CC

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this animal would outright obliterate every animal smaller than Carno if left off with that amount of damage

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Nerfing Carno's damage output down to 175N was the right call

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nerfing Tenonto's damage output down from 360N was also necessary

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animals of this size shouldn't be dishing out that much damage

wise obsidian
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I most likely dont relate because as carno i killed tenos very easily, even when stunned for a little while, pre-patch. It seemed like a reasonable amount of damage done

hollow canyon
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pre patch I've gone 1v2 and 1v3 against Carnos and won those fights as a Tenonto

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and tbh - I'm hardly all that good with Tenonto

wise obsidian
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Teno is one of those dinos with a skill ceiling

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Probably the only one

hollow canyon
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I'd say that it first of all has a skill floor

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all the others can be played by any Joe Schmoe really

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Tenonto requires you to at least have a decent grasp of both the game and the animal itself lest you fail with it miserably

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however that is no justification to make it absurdly good

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which it very much was

wise obsidian
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If it was 360N then, how much is it now?

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The slam

hollow canyon
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I'm not sure, it's somewhere between 200 and 300 I think

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imo it should be at around 300, that's my opinion

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slightly below perhaps - 290? That's what I'd put it at

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and decrease the stamina cost to ~7-8%?

wise obsidian
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My entire play on teno is thrown off now because of the buffed kick and the nerfed slam

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I'm unsure of what to use as my weapon. One has high stam cost, the other has a shit hitbox

hollow canyon
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Kick still needs some fixes from what I've been hearing, people have said that it doesn't land properly, I haven't had such issues but

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it needed some buffs for sure

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meanwhile the slam needed some nerfs

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I'd also personally make Tenonto able to walk backwards

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I'd really allow all the animals to do that I've got no idea why that isn't a thing in this game

wise obsidian
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That might not happen that soon because they already coded the movement

hollow canyon
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Yea which combined with the fact that we can't walk backwards is just incomprehensible

wise obsidian
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Even if you cant walk backwards at least they made it easier to turn around than clunky legacy

hollow canyon
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yes but that doesn't say much

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they should've learnt their lesson from legacy and allowed us to move backwards

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there are so many issues caused by the lack of backward movement in this game

wise obsidian
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Idk. If filipe comes in isle discussion sometime you could ask him if moving backwards is planned

hollow canyon
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It's not

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I'd have to convince him that it's important to add it

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but as it is I know that they don't play on making it possible to move backwards in the game

wise obsidian
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Ah. That idea may be out the window then

hollow canyon
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which is a giant shame

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nah, the devs just need to get convinced to it

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there's multiple issues that the lack of backward movement causes in the game

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it makes a tonne of the fights much dumber

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and plays into killing your opponent and going full in rather than retreating

wise obsidian
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If they are convinced, they'll have to remake an entirely new moveset, or add Button + WASD if its even that simple

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And then new animations

hollow canyon
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with animals that have front facing attacks like Carno and Deino(but it will also work for all the ceratopsids really and most of the theropods) you never want to retreat

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the person that gets the first attack off wins the fight

hollow canyon
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lack of it literally makes a tonne of the match ups rely on "who gets the first bite off"

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you can never retreat if you're in a mirror match up with those animals because the person that tries to retreat will just end up exposing their back to the opponent, stopping the attack and that makes them auto-lose the fight pretty much as long as the other person is competent enough to stay on them

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this will be the case with very many animals

wise obsidian
hollow canyon
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sometimes

wise obsidian
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The attacker makes a mistake, which happens regularly

hollow canyon
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idk what kind of mistake they can make aside from missing their bites or clipping so much that they end up attacking the tail while their opponent hits their body or something

wise obsidian
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It depends on the dinosaur, but if its a carnovteno fight, the carno turning around to make space opens up an opportunity for the teno

hollow canyon
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oh no, I'm talking about mirror match ups

wise obsidian
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Which is directly what your argument is actually

hollow canyon
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meaning Carno vs Carno and Deino vs Deino

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Tenonto doesn't work like that at all

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it's not one of the animals I had in mind there

wise obsidian
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Is it because its one of two that can defend its backside?

hollow canyon
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That too, this really only applies to the animals that have front facing attacks

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or whose strongest attack face their front side

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you just don't want to retreat in a fight like that because you're exposing your back and your opponent gets free hits off

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it might be worth it if you know that they got the first hit off and you believe you can have a chance at escaping

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either way it's really dumb and honestly far more brainless than even legacy combat

wise obsidian
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I'd say akin to legacy combat

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Bite each other till one dies

hollow canyon
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not exactly, in legacy there are things you can do due to how the attacks register there

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and lack of collision

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the combat there is... questionable perhaps

wise obsidian
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Yeah but thats hitbox shenanigans, not exactly an intentional game feature

hollow canyon
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but not quite as dumb as standing one in front of the other and having a bite-off

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It's not just hitbox shenanigans it's about how the bites register during animations

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you can do stuff like doublebites and so on there

wise obsidian
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Are you referring to rex spastic head

hollow canyon
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Nah

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so the way that attacks work in the legacy is that

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the whole animation of the attack causes the hit to register

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as in - you need to make the contact with the bite socket during any moment of that animation to receive the damage

wise obsidian
#

Oh, wait, do you mean the attacks dragging? You bite to run through an opponent early just as your bite ends, and then another to basically bite them twice

hollow canyon
#

more experienced players use this to make contact with their opponent at the very end of the animation and then start another attack while still making contact with them to cause double damage

#

yes, you can call that attack dragging I guess

glad ginkgo
#

I do believe I found a solution to our carno overpopulation 👌 I posted it in balance feedback and I feel hyperintellegent lmao

wise obsidian
#

Ok ive heard of it then, but i assume its just how the game was built and your attacks werent meant to drag or anything

hollow canyon
#

@glad ginkgoIt could work, although one of the QA members created a rather extensive idea as to how to make carnivore diets be less of a freebie during the early stages of the growth, your idea seems neat too though

hollow canyon
#

but tbh it could've been changed at any time really

wise obsidian
#

I dont think the devs were aware or anything, they probably just made some hitbox adjustments and then it came to life

hollow canyon
wise obsidian
#

You could just type it out if you remember it all

hollow canyon
#

Nah, i don't remember it, I just remember that when I read it I thought that sounded ok to me

glad ginkgo
#

Yeah it's not a college essay I don't need MLA format with sources lmao

#

RIP

hollow canyon
#

I've pinged him but he might be afk, I will see if he gets back to me

glad ginkgo
#

Cool

hollow canyon
#

Alright, nvm I found it

hollow canyon
#

Basically this happening or not is determined by how long the duration of the attack is

#

in Evrima it's just the moment when a dinosaur clasps their jaws

#

in legacy it's the whole animation from beginning to end

glad ginkgo
#

You mean like having pachys stay North West and the coast and Tenos staying in swamp. I like the idea of them migrating to each food group. Especially as a herd. I think that's what the devs wanted and right now it doesn't work but once nesting is out I think we'll see more of that

hollow canyon
#

That's the idea to a certain extent, yea

#

at least I think

rich fractal
#

just terrible way to make people move imo. forcing people to run 30 min back and forth on a scripted path is boring and anti open world. something like food depleting and growing back later would be better to prevent area camping. but either way it works mechanics interaction needs to be more frequent and the user needs more freedom in choosing their path

hollow canyon
#

Agreed, I don't like the current diets one bit

spare badger
#

This 'gameplay' is really boring

#

Just this over and over

fresh laurel
sinful cove
#

dondi must have looked at PoT forcing people to do boring fetch quests to grow and added that to the isle for herbivore players out of spite

hollow canyon
#

Idk I find PoT's quest far better than... this

rich fractal
#

what do you think of my idea in general, id like feedback

glad ginkgo
glad ginkgo
dusky surge
half girder
#

pot is currently more fun tbh, basically herbivore gameplay lol

hollow canyon
#

Why is pounce bad? I haven't played Utah yet but I fought a trio of them as a Carno and I didn't notice them stopping when they dismounted.

fresh laurel
#

whats with finding it fun...

hollow canyon
#

they also haven't died when they missed it, although they did take quite a bit of damage

half girder
#

it just buggy again

hollow canyon
#

What exactly is bugged about it?

#

It seemed to work just fine for the Utahs that I fought

half girder
#

floating in the air lol

fresh laurel
half girder
#

they broke it again

hollow canyon
#

When it doesn't work does it just cause you to stun yourself when you should've latched onto something?

fresh laurel
#

like you start zooming around and phasing and you stop pouncing automatically

#

mostly happens when you pounce teno or pachy

#

at least for me

half girder
#

u float in the air and drop down

#

thats what happened to me, almost died

hollow canyon
#

I'd have to test it, I might grow a Utah in the next couple of days and check what's up with it

#

but I suspect it's the same old set of problems

half girder
#

pachy is more rare than dryo now

hollow canyon
#

Nah, I've seen more Pachys

fresh laurel
half girder
#

last time i fought them i 1v2ed them as carno

fresh laurel
#

even as a juvie utah adult dryo cant kill utah

half girder
#

poor pachy

hollow canyon
#

only 1 Dryo throughout all the time since the patch dropped and I've seen quite a couple of Pachys

fresh laurel
#

i seen more dryos than pachys (real)

half girder
#

carno didnt need the turning buff

#

sad times

hollow canyon
#

I've seen only one Dryo so far

half girder
#

ive seen 2 pachys in the last 20hrs i played

fresh laurel
#

tbh carno only needed easier ram

hollow canyon
#

Nah, Carno didn't need an easier ram

half girder
#

pachy turn can be reverted, or atleast tuneed

hollow canyon
#

it needed better turn while standing, that's it

half girder
#

i tail rode the poor thing

hollow canyon
#

Pachy turn definitely shouldn't have been touched though

half girder
#

old pachy was fine, just needed a dmg immune window and stun after 1 pachy hit it

#

so you cant keep on headbutting over and over

hollow canyon
#

Old Pachy wasn't fine at all lol

half girder
#

it was fine

hollow canyon
#

not even close, the only nerf it didn't deserve was the turn rate while ramming

#

idk how they reached the conclusion that that was the thing about it that needed to be nerfed

half girder
#

well, rip pachy now

#

free food ig

hollow canyon
#

idk about that, two of my acquintances are playing them right now and they seem to be doing just fine from what they've been saying

half girder
#

killed like 5 so far without taking dmg

#

turn + cam + shit dmg to mid tier

hollow canyon
#

its damage hasn't been touched

half girder
#

headbutt to a carno should deal massive dmg

#

feels like it, weird

hollow canyon
#

for Pachy's size it does

#

but iirc its damage output depends on how long you charge it

half girder
#

tested it and headbutt only deals 10%

hollow canyon
#

How long have you charged it for?

half girder
#

full charge

hollow canyon
#

Because that seems like way too low

half girder
#

idk, it was weird

hollow canyon
#

that does sound weird because Pachy's fully charged headbutt dealt over 200 dmg from what I recall and I know that they haven't touched it

half girder
#

doesnt seem like it lol

hollow canyon
#

it's nowhere in the patch notes and the QA have confirmed that the damage output of Pachy wasn't tinkered with

half girder
#

its weird

hollow canyon
#

might be a bug

half girder
#

yes, like the no reg bug too

hollow canyon
#

tbh bugs like these are really problematic if they ever occur because the devs don't let us know how much damage those abilities are actually supposed to be doing

half girder
#

i think pachy is dogshit rn idk\

hollow canyon
#

so it's just a lot of guesswork

half girder
#

eat coconut, grass, plant.. become free food

#

-2hrs

dusky surge
fresh laurel
#

is wrong with finding pot fun

#

ill admit quests need to be more fun

half girder
#

it isnt but rn it is lol

#

a game besides bob to cope on

#

@fresh laurel you want a utah to be able to pounce in mud??

fresh laurel
#

rn mud camping just counters utah like nothing lmao

#

should at least make you still have to think more

half girder
#

i mean pouncing onto something while its in mud sure, but not pounce while youre in the mud

fresh laurel
#

as long as the dinosaur in mud still feels somewhat scared of a utah pack

half girder
#

oasis mudpool is abit busted

#

needs to be smaller lol

fresh laurel
#

eh

#

kinda

half girder
#

but yeah, pouncing while the thing is in mud sure, utah would be so busted otherwise

fresh laurel
#

you would still have the hp advantage lol

#

like if utah could pounce in mud carno would prob just walk down utah since they both cant run and kill utah

#

just find it dumb how hard mud counters utah lol

half girder
#

it counters most things lol

#

not only utah

fresh laurel
half girder
#

being able to pounce in mud then teno should tail slam

#

and pachy alt bite

fresh laurel
#

you have deino chilling fine in mud

half girder
#

and stego tail swing

fresh laurel
#

you might be going to far there bruv...

#

ik...

half girder
#

idk man

fresh laurel
#

im saying how utah is the only meat eater who cant benefit from it

half girder
#

utah would be really busted..

fresh laurel
#

and if anything gets countered

half girder
#

if nothing can use thier ability then it shouldnt either

fresh laurel
half girder
#

i killed a carno in the big mud pool easily, just wait for it to get thirsty

#

BBOOOOOM BIG BRAIN

fresh laurel
#

yea except if you have lower thirst...

half girder
#

one stay other go?

#

switchy

fresh laurel
#

if you both need water...

half girder
#

u solo hunt carnos?

#

man utah is op

fresh laurel
#

and hoping carno needs thirst is not exactly a viable option

half girder
#

they rremoved bushes pushing utah off, i think its fine now

fresh laurel
#

its funny how almost every thing that kinda big can camp mud to just say no to utah

half girder
#

for now.

fresh laurel
#

like having a good bleed hunt going?

#

yea no mud was near sorry bud

half girder
#

i have no prob hunting rn lol

fresh laurel
half girder
#

i know but about the mudpool thing

fresh laurel
#

im saying mud just counters it pretty dumb

dusky surge
#

unless every single prey item you hunt is near mud 24/7, it's really not that huge an issue

fresh laurel
#

mr rex

half girder
#

idk man rarely happens to me

dusky surge
#

Also pachy suffers more in mud than utah so if it climbs into mud you kinda just win

fresh laurel
#

new name...

half girder
#

sonic this take TI_LUL

fresh laurel
#

?

#

what take

half girder
#

mud is fine, utah is fine

dusky surge
#

So specifically the only two animals that benefit from sitting their asses in mud are carno and maybe stego?

#

mainly carno since it can actually utilise its powerful bite

#

everything else can just be bit to death

fresh laurel
#

utah trying to face tank teno in mud (real)

dusky surge
fresh laurel
#

but yea allowing more special moves in mud in general would be better...

half girder
#

naw

dusky surge
#

then utah would be countered in mud more lmao

fresh laurel
half girder
#

switch utahs

#

duhhhhh

dusky surge
fresh laurel
dusky surge
#

You'd get fucking destroyed on dismount

fresh laurel
#

true...

#

anyways back to pounce for mud

dusky surge
#

No

#

Dumb for only utah to be able to use it ability in mud

fresh laurel
#

alt attacks?

dusky surge
#

Especially when biting's effectiveness is vastly increased in mud as the other animals can't use their bties

fresh laurel
#

allowing that maybe?

dusky surge
#

Because pachy and teno have far better alt-attacks

half girder
#

bro..

dusky surge
#

I have literally waited for pachys to wallow so I can bully them as utah and they can't do jack in the mud lmao

half girder
#

same lol

fresh laurel
dusky surge
#

All your suggestions make utah worse in the mud

fresh laurel
#

im just saying ideas

#

not exactly saying my final thought

dusky surge
#

Utah is literally really good in mud right now unless against specifically carno, stego or deino (deino being rare due to the massive thirst drain)

#

Also I genuinely don't think utah should even be trying to hunt carno but TI_HypsiShrug

fresh laurel
#

but my main point is its kinda weird to have like 3 or 2 of the roster just completely benefit from mud like this

dusky surge
#

And a carno is able to fucking school the utah if he knows how to deal with it. A good utah vs a braindead carno will lead to a dead carno

fresh laurel
#

good utah pack vs good carno

#

i would say pack wins

dusky surge
#

Carno can still win and survive

half girder
#

carno could win

fresh laurel
#

same with utah if they know what they are doing

#

its a pretty fair fight depending on number of utahs if both dinos know what to do

dusky surge
#

It literally has a fucking massive runspeed, utah's pounce relies on hitting large, slow-moving targets. If the carno is smart, the utah will not be able to hit the pounce and get fucked

fresh laurel
#

you can try having 1 or 2 pack mates try and get carno to drift while you get close enough

#

or you could do the weird face tank pounce and land it

half girder
#

rex what do you think of pachy rn

#

want to know ur thoughts

dusky surge
#

still don't think utah should be hunting an animal it not only struggles to even catch/attack while said animal can fucking obliterate them in one use of their ability

fresh laurel
#

land ram on teno usually decides the fight

dusky surge
# half girder rex what do you think of pachy rn

i like most changes, just think that the diets = growth thing is lame. Growth boosts should have less to do with diets and more to do with more interesting factors, like territorialism in some animals. Also a buff where pachy can hold the ram indefinitely and cancel it whenever it wants would be cool, considering it has a weaker turn radius when charging ram, a change i like

half girder
#

i really dont like the turning, that combined with the close cam

dusky surge
#

honestly, i think diets could be way more interesting if they were more focused on physical stat buffs and were separated from growth entirely. Juvi carni diets and more have been dumbed down specifically because of this shitty growth tie-in

half girder
#

cam should be an option

dusky surge
#

I like the turning and the cam personally. Turning makes sense for how the move works and the cam requires more focus and awareness

#

I still think the ram should be able to be held indefinitely if they're adding a turn debuff to it

half girder
#

i feel like youd have to be really immersed to enjoy pachy now which is def gonna lower the player count in the future

dusky surge
#

Would make the charged ram also be a "threaten" or warning display to get people to fuck off

half girder
#

well maybe not lower but i dont see pachy being much fun in time

#

ty for ur thoughts btw

dusky surge
#

Alt-bite still slaps hard

#

lmao

#

Love the alt-bite into downwards facing ram combo on utah

half girder
#

meh, rather tap charge the head for fracture

#

at least i can still hurt utahs really bad

dusky surge
#

I mean, tap charge does same damage as downwards ram iirc

half girder
#

faster tho

dusky surge
#

speed doesn't matter if they're knocked down TI_HypsiShrug

#

I also LOVE the body fracture buff

half girder
#

idk

dusky surge
#

The 2x stam drain is fucking brutal

half girder
#

body still feels ass to me

#

ran down a pachy with it

#

should deal self harm, broken ribs after all

dusky surge
#

I think it does if you jump?

half girder
#

nope.

#

tested it

#

also head fracture.. should deal self harm if u bite something

dusky surge
#

nah man, head fracture brutal enough as is

half girder
#

putting pressure on ur broken jaw?

dusky surge
#

it fucking halves your damage atm

half girder
#

would be nice tho

#

considering carno can stil take out a pachy with one

#

cuz it heals mid battle lol

dusky surge
#

it used to make your damage a quarter but that was nerfed because it was insane

half girder
#

silly

alpine plover
#

Unless they reverted it

dusky surge
alpine plover
#

Thought they nerfed head fractures

dusky surge
#

They did

alpine plover
#

Unless they reverted it

dusky surge
#

It used to fucking quarter your damage

alpine plover
#

No?

dusky surge
#

Yes

alpine plover
#

It was half before

dusky surge
#

Whatever floats ya boat man but I’m saying what I tested

#

I really don’t care enough to get into an argument where I literally tested the values but whatever

keen plover
#

it was 43.5N damage before- which is a quarter

#

Idk about current pachy

alpine plover
#

@cosmic geyser no, not again teno being able to vanish half of the health of a carno because it tail slam it twice after stunning it with a first one

#

And if to that you add bone fracture then if after the 3 tail slams the carno gets a leg fracture the carno is basicly dead because of one mistake, but if teno miss a slam he just get bited once and still have 90+% of health

cosmic geyser
#

Teno can't run, you dumbass

#

Basic balance

#

Teno has no say in terms of fight happening or not

#

He can only fight back

#

Even if carno's hurt, he can still safely pester teno and stay close

#

During UP4 Teno v Carno was fair and balanced

#

Carno could still do it, and Teno could still kill carno

#

@alpine plover

alpine plover
#

@cosmic geyser but what you asked for is teno being better than prepatch, also there is no necceity of calling me dumbass

cosmic geyser
#

If you can only fight back and not run, you should have major advantage over attacker

#

It was fair and balanced in 1v1 scenario

alpine plover
#

So the predator has to always have the disadvantage, or cant catch it or cant kill it

#

Not fair

cosmic geyser
#

Carno overpopulation has been always a thing

alpine plover
#

I know

cosmic geyser
#

Ever since it got added to evrima

alpine plover
#

Overpopulation will get fixed with cerato

cosmic geyser
#

^

#

But till then, we gotta do smth

#

And honestly I really doubt devs will prioritize cera over troo

undone rapids
#

well, Troo is next confirmed playable

cosmic geyser
#

The "we can wait for solution in next update" way of thinking fails in terms of The Isle

alpine plover
cosmic geyser
#

cause updates are slow

#

Are we supposed to play Carno Simulator till they add cera? No

alpine plover
cosmic geyser
#

We need alrernative/placeholder solution first

alpine plover
#

Nerf could solve the problem but it would make another one, so nerf is not an option

cosmic geyser
#

A mild nerf would work fine

#

I might've went a bit too far with fracture shit in my suggestion indeed

alpine plover
#

I prefer they give teno its prepatch stats

cosmic geyser
#

But teno does need a buff/carno a nerf

#

Might be

alpine plover
#

the problem is that when you say nerf carnos what devs understand is: make carno shit and buff al herbivores till they are broken op

alpine plover
ripe furnace
#

🎫

cyan arch
#

30km/h is kinda ridiculous if u think about the inseam of its long legs. I mean even i run faster then that. Maybe u missubderstood something and it whas ment that it dont NEED to run faster then 30km/h, but that its not able to is rly ridiculous.

ripe furnace
#

Vicariously

alpine plover
slim dragon
cyan arch
# slim dragon It's not jut a matter of leg length. It's a matter of muscle, body mass and pro...

Well its not rly impressive, Top speeds from Footballplayers are 34km/h, so if u do continuously sport, everyone is able to do so. And leg length is one of the most important factors in being able to be fast, thats simple maths. And, with that body of a Raptor, its superlight Bones, where do u think comes the weight from ?? Of course most of it comes from its Legs and the msucles....Legs most likely the heavyst part of an creature whos going on 2 Legs.

slim dragon
# cyan arch Well its not rly impressive, Top speeds from Footballplayers are 34km/h, so if u...

Muscle doesn't always serve to go faster. And I don't know where you get those 34 km/h from, the average hhuman running speed is around 18 km/h, up to 24-25 for athletes.
According to most recent studies, irl Utah was strong, bulky and designed to hunt the biggest prey around by overpowering them. It was an apex predator in its place and time. If it did run fast, there is no evidence for it.

cyan arch
#

Erling Haaland (Borussia Dortmund) – 36,04 km/h.

Alphonso Davies (Bayern München) – 35,95 km/h.

Maxence Lacroix (VfL Wolfsburg) – 35,75 km/h.

Kingsley Coman (Bayern München) – 35,68 km/h.

Rabbi Matondo (FC Schalke) – 35.66 km/h.

#

Thats to ur knowledge about speed

slim dragon
#

Are those people on the "average" part of the spectrum ?

#

I know some athletes can run insanely fast, but that's extremely rare, even on highly trained people standards. Besides, that's not really the point.

cyan arch
#

Yeah...Standarts....keep comparing an killing mashine whos gotta fight for his life in every single second of it life with western civilizations couch potatos

slim dragon
#

I'm not comparing utahraptor with humans

alpine plover
#

I don't really know where your discussion is going, it wont change anything, devs dont care bout physics

slim dragon
#

That's true

carmine patrol
#

They nerfed it by 180 not 100, the teno tail slam damage was literally halfed

dusky surge
#

Not true

#

180 is thrown around all the time, despite literally being wrong

ripe furnace
carmine patrol
#

180

dusky surge
#

Why not try

#

Hitting a utah

carmine patrol
carmine patrol
#

Did you try?

dusky surge
#

Because I'm QA. It's my duty to know.

#

Also because I tested, yes

carmine patrol
#

I tested like 7 times and it was always the same result

ripe furnace
#

This guy gets it ^

spare badger
dusky surge
#

I think people are around right in saying it does 100 less than it did before

spare badger
#

260ish?

#

Honestly just making the stam usage lower and fixing kick wills allow teno to move around more which would me nice

spare badger
#

The 180 number came out because someone said it took 10 hits to kill a carno
If it is 260 it would take 7

carmine patrol
carmine patrol
#

it took me 10 body shots

#

I tested 7 times and always got the same result

#

7 head shots

spare badger
#

How many hits to kill a Utah?

carmine patrol
#

I can do it now tho

spare badger
#

If it's 3 body shots it's damage is 150 or higher

#

If it's 2 it will be 225 or higher

carmine patrol
spare badger
#

I think so yes

#

Test kick while you're at it

carmine patrol
#

I tested it before

spare badger
carmine patrol
#

not more than 330

#

not less than 280

#

probably 300

#

it took 6 body shots for carno

hollow canyon
#

Alright, there's a lot of misinformation in this channel - 10 bodyshots killing Carno means that Tenonto deals MORE than 180 damage(we know that it does somewhere between 200 and 300 but that's beside the point)

#

Kick would have to do more than 300 to 6shot a Carno with bodyshots

#

You might've hit a neckshot or a headshot though so idk

#

Utah dies to 2(tailslam) bodyshots, that's confirmed

hollow canyon
hollow canyon
hollow canyon
#

picture from yesterday

spare badger
#

U4 was barely not balanced
Teno just had slam and it was boring and could technically 1 shot carno sometimes
Which was dumb
The matchup itself was close to ok

hollow canyon
#

No, it wasn't anywhere close to ok lol

#

I was fighting off 2+ Carnos at once

spare badger
#

Like
1 carno could do it if they are smart and 2 can do it much easier

hollow canyon
#

if Tenonto was good it could fight off multiple Carnos at once

#

it wasn't balanced, it's as simple as that

spare badger
#

Perhaps you are correct

hollow canyon
#

anyone that says that Tenonto was balanced in update 4 is delusional

spare badger
#

I'll concede to that

hollow canyon
#

the fact that people were saying "I can 1v2 Carnos as a Tenonto now, this match up has never been this well balanced" pretty much says it all

#

Because yes - Tenonto could 1v2 on that patch

#

Hell it could 1v3 in certain situations

#

I've never killed 3 Carnos at once but I did fight groups of 3 alone at once

#

on more than one occasion

#

so yea that was not "balanced"

spare badger
# hollow canyon it can though

Can it though? It's much slower and any loss of stam is detrimental to its combat capabilities when it gets caught up to
And water is very situation, and since teno isn't really a semi aquatic it's not always gonna be beside a river and teno cant outswim a deino

#

It can get to a forest but tracking is extremely good rn so if the carno's want they can always find you

carmine patrol
wintry mountain
#

Then you hit legs or tail

carmine patrol
#

I tested 3 times

wintry mountain
#

I would suggest more, as that figure isn't accurate

spare badger
#

Wave said it was ~260

wintry mountain
#

Aiming just ahead of the legs and performing multiple tests, I've been two shotted and two shotted utah

#

We can give you the value remember

#

Cant

hollow canyon
wintry mountain
#

Though that itself is starting to cause massive heaeaches

hollow canyon
#

Someone has to go, be a Pachy and then let a Tenonto slam their back and take a screenshot

#

post it here and I will count the pixels and calculate how much damage it does

#

Also - Tenonto DOES need a buff

#

the stamina cost for the tailslam right now is just preposterous

spare badger
wintry mountain
#

How many uses ideally, Aken

#

Ball Park number

hollow canyon
#

I'd go with 15 personally

spare badger
#

I would also say 15

hollow canyon
#

not sure if I wouldn't go with the same cost as the kick

primal folio
hollow canyon
#

since they iirc do the same damage now

wintry mountain
#

Kick does slightly more

spare badger
wintry mountain
#
  • bleed
hollow canyon
#

alright in that case tail slam has no right to cost more than kick

#

I'd go with it costing as much as the kick does for now

spare badger
#

I'd say give it 15 slams, fix kicks hitbox and let's see how itd balanced from there

#

They shouldn't overbuff it
Just change it a little at a time

wintry mountain
#

My only cause for concern on tail slam stamina changes is the cc tbch

Teno had always been in a weird spot of having to blend such a long reaching attack that also has cc, and decent damage output

#

But I don't disagree after current looks

#

A stam rearrangement would benefit

hollow canyon
#

it is a really potent combo indeed

alpine plover
spare badger
#

The combo rn is slam, kick then claw when it runs yea?

hollow canyon
wintry mountain
#

Personally I only use slam if they're out of range of my kick

#

My personal style is to play pseudo offensively and spin n kick as they turn away from me

hollow canyon
#

I was landing headshots though so the Carno seemed to be melting

spare badger
dusky surge
#

honestly i just want tail to have some utility. If kick is damage, stun and bleed at the cost of moderate stam and limited range, claws are bleed and quick damage with a low stam cost at the cost of no stun, tail should be a long poke tool with decent damage, stun and MAYBE fracture at a high stam cost. The fracture immediately gives it utility without making it spammable, and if you just spam the thing hoping for that fracture, you might just die

carmine patrol
alpine plover
#

@primal folio and nerfing carno is less of a solution than adding another mid tier

primal folio
hollow canyon
wintry mountain
#

I don't believe it because I know what it is, and I've tested it

#

Kinda have to in order to make sure it isn't bugged

dusky surge
carmine patrol
#

isn't it weird?

alpine plover
hollow canyon
spare badger
#

Imagine QA knowing the general damage ranges

carmine patrol
#

carno has 1800 hp

dusky surge
hollow canyon
#

Before you can throw out 10 tailslams it will have regenerated quite a bit of hp and you will need AT LEAST one more tailslam

dusky surge
#

By the time you land all of those tail slams, it's regained at least 1HP, making it require another slam

hollow canyon
#

^

carmine patrol
hollow canyon
dusky surge
#

its not like your friend standing still decreases HP regen lmao

carmine patrol
hollow canyon
dusky surge
spare badger
#

Yea therefore it does more that 180 then

hollow canyon
#

It has to deal more than 180, we know that it does more than that so stop spreading misinformation

primal folio
carmine patrol
dusky surge
spare badger
dusky surge
#

1801 - 180 x 10 = 1

carno isnt dead

carmine patrol
dusky surge
#

the ENTIRE point being made here

#

is the fact that it isn't 180 damage

#

that's literally fucking it

spare badger
#

Just go test it again

carmine patrol
dusky surge
#

awesome

carmine patrol
#

maybe 200

dusky surge
#

just pull another number out your ass

carmine patrol
#

XD

dusky surge
#

i'll guarantee it's still wrong

#

because i know the value, and it's not that

carmine patrol
alpine plover
dusky surge
#

it is

#

but tell yourself whatever the hell you want man

#

i wont stop you

#

just letting you know as an informed source that has a responsibility of testing all values within the game, you are spouting outright misinformation

carmine patrol
#

well let's say that it does 260, why does it take 10 hits?

dusky surge
#

simple. The hitboxes in this game are very jank

#

They have weird things going on behind the scene

spare badger
#

Probably hitting leg somehow

dusky surge
#

You can't see it but they are odd in how they act

carmine patrol
#

so do head shots count as body shots?

primal folio
# alpine plover Well first weeks, there will be cera overpopulation like it will happen with tro...

No, carno definitely needs to be reverted back to the stats it had prior to this patch. Should not be turning on a dime when it's the fastest land dino in the game. They had no reason to even touch anything on carno outside of hunger values. The nerfs to pachy were more than enough to balance our current roster. Carno never struggled to hunt anything, so the turn radius adjustment should have never been done.

dusky surge
spare badger
#

It's the isle
hitboxes and hurtboxes are weird

dusky surge
#

Headshots count as headshots

carmine patrol
spare badger
#

You just hit body

carmine patrol
#

I'll test again

#

just to be 100% sure

alpine plover
old hull
#

seeing how much people are complaining about actually having to travel as a herbivore really saddens me

spare badger
#

It's not that you have to travel
It's that you have to travel basically the whole map as a baby

#

And baby carnivores don't

#

That's the problem

old hull
#

then the issue is not that herbivores have to , its that carnivores dont

#

for some damn reason the current carnivore diets were deemed "good enough"

#

even tho they are absolute garbage

spare badger
#

The issue is carnis have it really easy which leads to overpopulation

old hull
#

agreed ^

alpine plover
primal folio
# alpine plover I knew, it had to be nerfing carno, better try fixing your skill issue, preparch...

I know you think this a gottem, but it's not. lol I rarely even play carno. It's the most boring dinosaur in the roster, next to stego. Easy to grow, easy to kill and easy to play. No frontal lobe required. And I have never died to a solo pachy as an adult carno. Pachy was useless and slow. You can easily bait out its charge. Ironic you're saying 'skill issue' when you were clearly dying as a carno to solo pachys lol Now that I'm thinking about this, not sure why I'm debating this with someone named 'dinofan343'

alpine plover
#

I guess accepting your envy is not a good feeling

old hull
rich fractal
#

its not moving thats bad, its rarity to the point where exploring is punished cause you didnt follow your farming route that is fundementally wrong

alpine plover
primal folio
alpine plover
#

Ok lol, its you the one that cant kill carnos now because they can turn faster

old hull
#

yes because if you had another carnivore that shits on carno it totally wont just replace the problem with another one

primal folio
#

he doesn't understand that

#

timmy thinks game balance is 'YEP ADD DINOS!'

#

that's why we have legacy

alpine plover
old hull
#

whatever dino you choose is irrelevant , you add anything that isnt exactly a 50/50 match with carno and everyone megapacking with carno atm will just swap to insert carnivore here

#

or worse , they will mixpack with both

#

adding more dinos will NOT fix the problem

sinful cove
#

oh god this convo is happening again lol

naive pond
sinful cove
#

dinofan really still thinks adding another animal will magically solve the carno plague

alpine plover
hollow canyon
old hull
#

nah their recent stat buffs were not really the cause , had they left it exactly the same but changed the hunger you would see megapacking anyway

alpine plover
old hull
#

its stupid easy to grow and you have nothing to fear being the fastest , of course everyone is playing it

alpine plover
hollow canyon
#

release Allo and you will have everyone playing it

#

release Alberto and everyone will jump on that

#

release Rex and... you get the idea

sinful cove
#

simply adding another dino wont solve the problem

hollow canyon
#

I mean herbivores definitely need buffs

#

that's a given

alpine plover
sinful cove
#

it will either just transfer the problem to a new dino, the new dino wont be good enough to fix the problem, or we'll just have megapacks of carno and the new dino eating eachother and everything else on the server

dusky surge
#

i do love dinofan's intense fear of his main being nerfed

old hull
#

indeed

hollow canyon
#

I'd argue that their diets need improvements but you get a number of people who think it's ok to have fresh spawns make their way all across the map

alpine plover
hollow canyon
dusky surge
#

i dont disagree with him, i think things should be stronger, not carno weaker

hollow canyon
#

Every single time the equilibrium somehow gets swung way too hard the other way

#

It's like... we can't have that many balance changes all at once

sinful cove
alpine plover
hollow canyon
old hull
#

putting aside all the megapacking and diets problems , carno did not need any changes to its previous patch with maybe the tweaks to the charge , why the devs felt the need to make the supposed to be fast yet not agile sprinter agile again is beyond me

sinful cove
alpine plover
#

And why i want i knew playable is because I want cerato

hollow canyon
#

I haven't had much more trouble growing Tenonto than Carno

#

they were about as difficult and I had to move with both about as much

#

idk maybe I'm really unlucky with Carno or really lucky with Tenonto

#

but with Tenonto I basically had to walk for 20 minutes to then sit for the rest of my growth every time

sinful cove
#

i barely have to move from where i spawn at southwest before i afk in a bush by the cliff of on the beach

hollow canyon
#

When i tried growing on that beach I ended up seeing just one turtle spawn there

#

and left the area

alpine plover
#

The problem was that when people asked for carno buf devs understood: ok that means buffing carno and nerfing herbis to the ground, because instead of just one change and testing, they have to implement all the changes at once

hollow canyon
#

Idk it didn't seem like a good spot at all

sinful cove
#

unlucky i guess, i see a lot of turtles. there are especially ones spawned a bit further down against the rock space that often get missed by other people

#

and just a teeny bit north from that beach i always find boars

hollow canyon
#

At the same time with Tenonto it's literally just spawn in the north west, eat radish, go south east and sit afk for an hour

#

it is a big trek but once you make it once you really don't have to move for the rest of your growth... like at all

sinful cove
#

at the same time with tenonto its make a long trip for the last diet buff, vs carni take 20 steps to kill an ai or eat one of the many bodies left behind by the roving murder hoards

hollow canyon
#

I think it might be worse on Pachy and Stego since I don't think they get to spawn on top of their plants

sinful cove
#

i find lots of dead carnos just laying around, they really do just be killing eachother en masse

hollow canyon
#

I've never found a dead Carno that I haven't killed myself

sinful cove
#

i find a lot of them near the river

#

usually

hollow canyon
#

Hmm... I don't like that spawn point

#

I pretty much always spawn in south east as Carno

sinful cove
#

i almost always spawn there at the river separating south from center

#

plentiful food, some bad luck if bush hackers are there but i see them by swamp river too

hollow canyon
#

That's the southern spawn point?

sinful cove
#

yeah i spawn in the south/southwest or what ever region area

hollow canyon
#

Yea, I know which one

sinful cove
#

on both utah and carno i have great luck there, as pachy i used to grow there too

hollow canyon
#

I hated it since update 4 since it seemed really hard to maneuver around that area, I almost never spawn there

sinful cove
#

the area near the river itself definitely is frustrating, past that its pretty easy

hollow canyon
#

the river just seems annoying to me

versed rune
#

The entire area of south is busted for growing carno right now lol

hollow canyon
#

yea, it's the river part

sinful cove
#

lots of big rock walls and dropoffs close to the river

hollow canyon
#

past that I don't have an issue with that region but the river part gives me a headache

sinful cove
#

if i head northwest rather than straight north from that region there is an easier access river but its a longer trip by a handful of minutes, plus theres a shallow spot at that river that i can dodge deinos with unless that got removed recently, because i havent been there recently

carmine patrol
#

It's mostly cus herbies are hard to grow and stupidly weak

#

So nobody plays them

#

Poor guy, he gets bodied by carno

#

Even pre patch a good solo carno could kill a good teno if they're patient

#

Now you need no skill to kill a teno

alpine plover
slim dragon
#

It should be the other way around
Teno should have the advantage against carno in a fight

spare badger
#

Yup

alpine plover
#

But it was absurd before, thank to the stun, after one slam teno could hit othe two vanishing half carnos health with no effort

carmine patrol
spare badger
slim dragon
#

There is a middle ground between Teno killing carno in two slams and teno being unable to fend off one

spare badger
#

Give teno less stam drain on slam now

versed rune
#

I think the best course of action right now is to mess with tenonto’s stam cost for attacks and passive stam regen

carmine patrol
versed rune
#

Because buffing it’s damage again puts you right back at square one

carmine patrol
#

I love the new fight style for teno

spare badger
#

Teno can be good if slam wasn't so expensive

alpine plover
carmine patrol
#

But it needs some buffs

spare badger
#

And IF KICK ACTUALLY WORKS

versed rune
#

The thing just can’t attack rapidly enough to defend against carno right now, which to be fair, carno should have an offensive onslaught playstyle

#

Also the kick

Tf did they do to it

versed rune
#

All they had to do was speed up the old animation slightly and increase the damage

spare badger
#

The kick I mean

carmine patrol