#balance-feedback-discussion

1 messages · Page 213 of 1

cosmic pelican
rich locust
cosmic pelican
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A 3t rex barely does fracture damage

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Besides, the last thing rex needs is even less competitors, its already overpopulated as heck because barely anything can stand up to it

limber delta
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yea a 3t rex can't even fracture a 100% pachy in the first pin, pachy might need fracture resist mutation, but that's extremely common for pachys to have (bc friendly fire exists)

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Cera is decent but definitely not op. They're also pretty skill reliant compared to their competition (rex, allo, bluetooth bull carno)

vale brook
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i cant say ive ever thought about using the bone break mutation as pachy because of friendly fire

you may have put me on

limber delta
vale brook
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maybe its because im a solo player 90% of the time, pachy group play is less in the front of my mind

hmm

limber delta
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I also play solo usually but sometimes I see randomers and join em, that's why I don't go for it on my first life

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Pachy is fun but I still miss when they could stun slightly larger creatures like pre-rework carno

cosmic pelican
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U6 pachy making teno unviable because it could stun it infinitely and was fasterTI_Yikes

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I was there... and it was misery

limber delta
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maybe if it was combined with the huge prime weight of today then it'd be op

cosmic pelican
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If it stays the same weight as it is now

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Kinda crazy to think about ngl

limber delta
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Definitely doesn't feel good trying to fight a cera or something and getting bit every time because pachy stuns itself for like 0.5 seconds after hitting a ram

crystal stream
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The isle pachycephalosaurus are commonly found in forested regions or areas with plenty of rocks. Experts suggest this is because of the predator and prey relationship between them and Carnotorus. Carnotorus thrive in open areas due to there fast speed and agility however pachycephalosaurus are not completely helpless. There are numerous reports of severely injured carnotorus still walking around with what looks like broken bones some being so severe that the animal can no longer move. This brutal act of self defense is what keeps what seems like helpless easy prey into a risky endeavor for carnotorus

junior jay
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Thats the parry

thorn mountain
junior jay
spark hull
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FIX FISH

calm nimbus
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I wanted to expand on the pounce/pin rework with Omniraptor too but ran out of space sadly

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I'll save that until the next 6 hours

autumn zephyr
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Or might only work when standing still? Im not sure

rugged verge
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fix your game i have crashed and lost so many dinosaurs by your buggin game

ruby ledge
ruby ledge
trim falcon
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#balance-feedback message I think that cera being unpinnable with its charge bite activated is a little stupid imo, if the cera is in a bad postion and completely side on, charge bite shouldnt save it.

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If its pinned from the front/ towards the head with its charge bite active then it should do more dmg than it would without when fighting back

plush mulch
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I am curious what the devs idea of balance is. Are they thinking Time to age, availability of food, and pack size limits are balanced against Prime Elder stats/capabilities? Because if you are..... your math is wrong in quite a few areas

calm nimbus
trim falcon
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I think that frontally ish 100%, but from the side it should do absolutely nothing for it

calm nimbus
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Yes, because right now there's literally nothing Cera can do in that matchup

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Or even if it gets forced in a confrontation, theres no counterplay other than jumping in water where its infested with Deinos

trim falcon
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Yeah

worldly timber
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rex has their mouth open when they about to crush while they stand still

finite shadow
junior jay
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Your not talking about buffing cera speed right?

calm nimbus
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I don’t think necessarily buffing Cera speed would resolve the issue in the matchup. Given Cera’s role as a scavenger brawling bully

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What it needs is essentially respect from Allo, enough where Cera can injure, inflict sickness or put up a damaging fight if an Allo decides to really finish one off

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Allo’s pin just obliterates that dynamic right now

cosmic pelican
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Or just nerf allo speed?

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Only reason it needs to be as fast as it is is because of prime and sub rex running 40+ kmh

calm nimbus
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It’s kind of an ambush hunter, an Allo needs speed to escape the Apexes like Rex

calm nimbus
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Yeah if there’s no pin involved somehow

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Or in water

cosmic pelican
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Even if there isnt, adult allo is faster than peak prime cera and facetanks it

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Cera is just cooked either way

calm nimbus
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That’s why the charge bite should just armour through pin

junior jay
calm nimbus
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It should be the main deterrent in brawling against Allo’s, Teno, Maia

cosmic pelican
calm nimbus
junior jay
junior jay
calm nimbus
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99% of encounters are average adult Cera and Allos

junior jay
calm nimbus
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That’s an irrelevant point, since the core issue is the matchups of both adult playables

junior jay
junior jay
calm nimbus
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Allo should not be one/two shotting Ceras from a similar size tier range, especially since Cera is a brawler type

finite shadow
junior jay
finite shadow
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Allo keeps its adult speed till it’s like 3.5t is pretty ridiculous

junior jay
finite shadow
junior jay
finite shadow
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Yea that’s what solo grapple is

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Not hard to get cera down to that with allos bite speed

junior jay
finite shadow
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The fact that allo still has a good chance of solo grappling it which does the same as a pin makes it a valid point

junior jay
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Pin and grapple are different you have to work to get a grapple pin is free

finite shadow
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I understand that but with allos bite speed it ain’t hard work

junior jay
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Depends on cera

calm nimbus
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We’re not asking for Ceras to 50/50 Allos. We’re asking for counter play. Options to ensure that in a matchup. Allo has a healthy respect for its direct competitor

finite shadow
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I wouldn’t say direct competitor

junior jay
finite shadow
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Cera and allo in an open field the Cera should really stand little chance

calm nimbus
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So trees where Cera cant climb, rocks where it can’t jump. Maybe water if there’s no deinos around

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When ceras niche is a tanky brawler that eats rotting corpses

finite shadow
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Tanky on a body

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It is the body brawler not brawler

calm nimbus
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Point stands even

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Kind of ridiculous that Allo slams so much of the roster excluding Apexes

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Which I suspected it would

finite shadow
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The moment allo starts messing with something around its own weight it gets smoked

calm nimbus
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Not really because of the pounce, it’s pretty crazy

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They just made it a giant raptor

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They melt sub rexes so hard

finite shadow
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The pounce doesn’t even do that much bleed or damage anymore its grapple that carry’s allo

finite shadow
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If you pounce a good maia or dibble you will end up infront of them and lined up for a stun

calm nimbus
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Well forget Cera then, keep it abysmal atp

finite shadow
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All we gotta do is remove Rex ambush speed so we can be more flexible with allo and ceras speed then just give Cera the speed advantage and adjust allos speed curve and Cera is now fine

calm nimbus
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I’m not sure they will. They could nerfed it by requiring a crouch or limiting seconds of the speed boost

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But the speed boost and ramming pin from Rex is just ridiculous

finite shadow
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There’s enough Rex sized bushes and choke points throughout the map atp It really doesn’t need it, also have to consider allo wasn’t given ambush speed due to the fact it was considered too problematic for balancing but rex gets his due to favouritism

calm nimbus
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Which is kind of silly

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If I had my way, pounce/pin would be parry’d. Cera can use Charge bite to avoid aggressive harassment. Rex would have a short ambush time that dies down in speed.

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As well as a reworked pounce for Raptors

calm nimbus
junior jay
cosmic pelican
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Even if we exclude peak prime, god forbid an allo finds you when youre past 90%

cosmic pelican
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87.5% actually ☝️ 🤓

junior jay
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88 has better Stats than 87 so its Peak In my books

lucid lark
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@steep echo herraras have a wimpy bite force, one of the slowest movement speeds in the game, and extremely terrible stamina management, probably the worst in the game total, it’s combat effectiveness is basically zero outside of its pounce. If anything Herrera is in one of the worst spots it’s ever been in because of this update.

steep echo
lucid lark
steep echo
lucid lark
steep echo
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You have to consider the other creatures in its weight bracket

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If another carnivore like troodon catches it off guard on the ground, the herrera should have the disadvantage

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But the bite speed gives it no room for punishable errors

lucid lark
steep echo
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Yes I am saying that

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It's got the turn speed, the same running speed

lucid lark
quick pendant
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@steep echo
the difference between deino and herrera is that deino is 8-13t, and herrera is like 250kg, the bite speed dealing like 30 damage or so (i cant remmeber) isnt that big of a deal because unless you are a troodon, beipi, or a dryo you can just 1-2 shot a herrera

limber delta
vale brook
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^ i dont understand why a herrera should have to hunt things significantly smaller than them exclusively from the trees.

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especially when currently, troodon/dryo can mess him up BAD and i cant imagine the matchup is super favorable with ground rework PT

vale brook
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#balance-feedback message

id much rather them just implement mechanics that can a) reduce mixpacking and b) not be heavily abused. which is alot harder than it sounds

but OSA's are already stretched so thin as it stands, to the point where it feels weird to start banning people for playing a specific way, when there are a multitude of options for players to choose from to avoid that specific playstyle to begin with

bitter iris
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@unique dagger they plan on it

vale brook
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oh em gee its me!

finite shadow
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Cringe lackeys

eager saddle
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?

thorn mountain
slim dragon
thorn mountain
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someone should put that in the reddit see what happens

bitter iris
eager saddle
thorn mountain
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I still hate how they adding that back, but maybe it makes herra better in some way with climbing

bitter iris
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Idk I like it, bucking is not good enough on its own

thorn mountain
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like it wasnt even EVER used, id rather them just make bucking good

bitter iris
thorn mountain
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more like "oh damn I cant hunt anymore"

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like thats what I hated

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if they amde it so you actually had to be top speed for like 2-3 ish seconds and then to run into a tree or rock to knock them off that would be cool, or not to just drop them to the ground and instead just do the dismount.

bitter iris
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Not really, raptors could still hunt when it was a thing and allos have more hunting tools, claw swipe. Like I’ve won fights against maias without using pounce, not because I just didn’t want to because I didn’t need too

thorn mountain
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imagine if we just you know, made trike or dibble get stuck on a tree if they used their flip attack and hit a tree, that would suck. Also raptor cannot use claw attack all it can do is literally bite without pounce

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its so stupid, invalidate a creature because there is a literally object near it

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raptor was shown in jungles, so was allo, but both cant even play there without just not working correctly

bitter iris
thorn mountain
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can we literally just say its not fun

bitter iris
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Also I think your momentum idea could worked

thorn mountain
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and it cant be abused by turning in a circle as you lose speed

bitter iris
bitter iris
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O damn

stark ether
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I really feel like ptera being able to attack playables should be the norm. The average seagull can do some pretty violent fly-bys to anything near its nest.

Rather than cripple ptera, just give all playables a better way to attack up.

I’m sure this will make balancing quetz a lot easier as well.

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Like the sweatiest pteras being able to safely peck a carno to death before was awful, sure.

But so is a ptera not being able to interact with 90% percent of the roster in a meaningful way.

The only reason they could kill stuff safely is because nothing has attacks that go upwards unless you have jump.

spring willow
crystal stream
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Jst use z turn

spring willow
# crystal stream Jst use z turn

rage bait lol, ill give u 30 mins to get me in an open field as ptera, and ill play a small playable of your choosing, its literally not possible as a ptera main with too much time on this game :S

crystal stream
faint swallow
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make growth progress less time

bitter iris
open flicker
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#balance-feedback message

if you’re dying to a Maia as anything smaller, skill issue I’m ngl, Maia is so slow, sluggish at turning unless in quad (which means it is slow speed) and takes a long time to speed up to its max speed. If anything Maia is underpowered imo, and I don’t play Maia btw. Every time I see a Maia I think free food, no matter what I am playing. Idk how you’re getting no attack window because they’re so dang easy to kill it’s crazy. I can’t say I’ve ever died to a Maia tbh. I can kill fg ones on just about any carnivore in the game

Everything smaller than it can just zig zag to avoid it, it’s turning circle is horrendous unless in quad which means you’re faster than it anyways and when was the last time you seen a 10 pack of maias 😂

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Probably the weakest herbivore in the game if you ask me (excluding the unicorns) only thing they have going for them is the ability to run away from threats

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#balance-feedback message

rex has a significantly long animation for a crush, you can bite it like 3+ times as a dilo, or land an easy pounce as allo, troodon and Omni.

Me and 2 other mates have easily killed 3-4 tonne Rexes as just 3 troodons, the crush is already very punishing for missing believe it or not. I think allo is the bigger problem tbh.

From a herbies perspective this probably feels very annoying, idk I haven’t played any big herbies to take on a Rex yet; but a cd would just lead to a Rex waiting for the cd to come back before going in again since it’s faster than trike and I think Stego also (not 100%)

hasty coyote
# open flicker https://discord.com/channels/401464048610312193/778350260027129865/1487547728400...

You havent fought a good maia then, stance swapping can negate like 70% of its mobility issues. You can drift in biped, swap to quad mid-drift, accelerate to near max speed quickly, swap back to biped, and get back on their tail in seconds. Its def not as effective against hyper mobile tiny stuff like omnis in a 1v1, but it it only needs a single hit to combo into death. But the main victims are stuff like teno and cera, who are small enough to get bullied but not fast enough to escape. Not to mention if there are multiple maias they can easily cover your escape plans even as a small and shrug off any friendly fire.

I do agree most maia players are not the best with it and we def don't need to balance them around having 10 of their own species at any given time. But anyone who knows how to play maia can tell you its def too strong atm. Personally, the main issue is just the damage. It has higher damaging attacks than diablo and enough cc to stun or knockdown anything it should be fighting. Meanwhile, anything it can't fight, it can easily just run from since its faster than an omni at adult.

However, a growing maia is def incredibly weak because they are just so slow for so long for no reason.

stark ether
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Maia just needs better scaling. Stronger and faster as a baby, and only as strong as it is rn at peak.

open flicker
# hasty coyote You havent fought a good maia then, stance swapping can negate like 70% of its m...

Well really herbies shouldn’t be killing other herbivores. That’s just a player issue, but teno and cera can both outswim it so it’s not like they have NO option, even if this isn’t always available.

Also yeah it might be very strong with a very good Maia player, but I’ve killed 4 tonne Rexes as 2 Troodons, does that mean troodon is hyper op and needs nerfs? I don’t think so 😂 if you’re significantly better you’re going to win regardless most of the time. I don’t think Maia is fast enough to mean it’ll just win vs things like a good Omni pack, only win if the Omni players are worse, which is how it should be

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Personally I haven’t experienced the damage, being something insane, but I think if you’re getting hit by a 4 tonne Dino as a 600kg Omni you should probably be dead. I wouldn’t expect to be living that

trim falcon
# open flicker https://discord.com/channels/401464048610312193/778350260027129865/1487199503244...

I personally wouldnt say significantly long but yeah, the main thing is them being able to do it again almost immediately which leads to ridiculously annoying fights yk? you need to continue baiting the crush immediately after that animation is done mostly, and with the servers being how they are, you will get pinned even when they only hit your tail making it extremely risky.
ofc rex fights in general SHOULD be very risky but this is just too much.

because rex is able to spam it constantly it creates a very unfun environment around it and screws herbies WAY more than carnis . it just takes 3-4 crushes or less to fracture a trike and stego and it can do that within 10-15 seconds( a bit longer with stego since you have to bait swings or else you die to bleed). It being that agile paired with being able to spam crush makes it horrible, atleast imo.

trim falcon
open flicker
trim falcon
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and esp for the ones where you need to switch stances

open flicker
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i still think if being really good covers up most of the weaknesses of a dino that's not bad tbh. like i main troodon and theres not much i would lose to unless i stuff up, realistically a good few troodons can kill anything in the roster, i dont inherently think that's a bad thing tbh. I think i would call the dino unbalanced only if bad players are killing everyone with it

trim falcon
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yeah

vale brook
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troodon is held back by the fact it only requires 1 mistake to lose though lol, thats why its not bad

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maia is one of the tankiest non apexes we have, one of the fastest, one of the highest damage dealing, alongside having generous CC conditions

open flicker
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what fight exactly do we think maia has too much damage in?

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because like a teno can pretty much one shot a raptor if it lands a nice tail slam and that's a fraction of the weight and i never seen people say nerf teno

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i doubt a maia is just one shotting allos

vale brook
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tenonto is not running those animals down lol

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maia is

i dont see where the confusion comes in

stark ether
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Maia is a bit like rex where it is both faster and stronger than some playables.

The primary difference being Maia has terrible turning and has to land an attack to combo off of, rather than just 1 button.

open flicker
# vale brook maia is i dont see where the confusion comes in

Maia is not running anything down with its turn radius though, what exactly is getting run down? Everything that’s slower than it turns far better 😂 if you’re running away in a straight line against a Maia you just don’t know what you’re doing

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And it it stance swaps it loses all its built up speed making it slower until it swaps back, in which case you can just zig zag again

stark ether
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There are movement techs skilled maias can use to turn better, but they do have a limit. It’s still clunky

open flicker
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Idk how good a Maia player is, if you’re being caught by one as an Omni that’s skill issue end of story 😂 you wouldn’t see me in a million years due to that, and if I did I would be laughing at how dumb I was not complaining that Maia is op lol

open flicker
keen plover
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They're very solid as adults and horrifying as an elder. When there's more than one, you're pretty much guaranteed dead as a mid tier. You're not escaping or fighting them lol

open flicker
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Honestly just feels like everyone wants herbies to be clunky messes that just get rolled by carnivores 😂 who would play them then? The incentive of Maia is the fact that it can on occasion run down carnivores. Nobody complains when a Carno is killing an Omni and Maia is essentially Herbie Carno 😂

keen plover
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Maia is speedy and grows quickly. Already goated in the survival aspect. It doesn't need to be as powerful

open flicker
keen plover
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I'm talking about mid tiers lol. Diablo, sub rex, cerato and allo

open flicker
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Allo possibly yeah, but again if it’s a Carno killing them no one would have a problem, we only seem to have a problem when it’s a herbivore doing it

keen plover
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Elder Carno does kill adult allos and yeah, it's in the lamest way possible

open flicker
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Even matchup at the worst, easily allo favoured

open flicker
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And they’re in the same tier, maias should have a chance

open flicker
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You should die

keen plover
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I don't mind solo allo dying to 2. I think the way it dies is lame and needs work. Same with diablo, it just dies to 2 lol

open flicker
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I mean yeah, but still it’s not like you don’t have a chance

keen plover
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What chance

open flicker
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Your turning is still slightly better, you deal tonnes of bleed so they might not be able to keep chasing

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Right click can be used to dash out of the way of their charge, use the forest basically

keen plover
open flicker
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Do people just forget about the map? Use the map to your advantage that’s why it was put there 😂

open flicker
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Far more Stego players than Maia players, why? Because Stego absolutely slaps anything 1v1, that’s what’s op, not Maia lol

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And I don’t think “easy to grow bc herbivore” is justification for them being significantly weaker, the whole incentive to playing a herbivore is survival off food is guaranteed

keen plover
open flicker
# keen plover Lol man. It doesn't need to be gutted. Just nerfed in its cc and damage. Again, ...

Diablo is less weight than a dibble tho, dibble can stun something twice its weight why can’t a Maia stun something less than it, it only makes sense. Yes it’s annoying for dibble but really they shouldn’t even be fighting that’s more of a player issue. Nerfing it bc of this is like what happened to pteranodon because players used it as a scout, and most players just have to deal with it being garbage now bc of it

keen plover
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There is no world a diablo is ever killing a maia without the maia resting. It's not even a threat

open flicker
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If Diablo is the only suffering party in this 1v1 it just makes more logical sense to give Diablo some form of cc immunity like when holding right click for example.

But even so I don’t think Maia should be balanced around 1v1 bullying of smaller herbivore species it really has no reason to fight anyways, instead of focusing on the carnivores that will actively try to attack it

hasty coyote
# open flicker Well really herbies shouldn’t be killing other herbivores. That’s just a player ...

even if herbies have no reason to kill others, that doesnt mean they shouldnt be balanced around that fact. Otherwise you will have trolls exploiting it because theres nothing stopping them except morals (which they lack).

Though they can escape via water, water being their only option isnt great tbh. Especially when maia can kill them in only a few good hits and does not have much trouble landing those hits.

Also I'm not saying we should nerf things based on the best player vs the bad player. I'm saying we shouldnt balance around the bad players. All it takes is a little practice on maia to learn how to handle it, its just that most players don't have the practice nor have the want to learn. Not to mention the fact maia doesnt generally attract the people interested in pvp (as it isnt "cool") and generally attracts the type of player who rather runs away. Hence why most maia players can barely control it, and balancing around them would be like balancing around the average omni players who die to the first alt attack.

And yeah, a maia vs a pack of omnis is going to be based on the number of omnis and skill, but thats not the issue. The issue is maia being as strong as a diablo but as fast as a omni. For context of the damage, its back kick hits twice for a total of 450, its stomp deals 500, and the stamp attack deals 450. Meanwhile diablo's attacks are dealing 275-350 or 450 with the gore. Even if its realistic to deal more damage at that size, its not particularly fair.

hasty coyote
open flicker
open flicker
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Removing that against creatures that are smaller than it is like removing pachy headbutt stun on smaller creatures than it lol

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Just doesn’t make. It should be able to bowl over something half its weight with ease when it’s running at it at 50kms

hasty coyote
# open flicker And the stagger shoulder barge is quite literally the entire selling point of th...

Firstly I don't think the shoulder bash is the selling point of the dino, the fact you're 3.8 tons and the speed of an omni is the selling pint. We don't have many large dinos that are more about fleeing, which alone makes it unique, but its kit also allows it to stand its ground well against smaller targets.
The cc threshold can be reduced enough so that while adult, it can only stun up to like 2.8 tons, so it can still stun allos without the need to stun diablos. Though imo the stomp is what mainly needs the cc nerf since it allows maia to just spam stomp diablos and stun them repeatedly while clipping though the head to hit the body. And since stomp deals more damage while maia has more hp, it can kill a diablo so long as it doesnt keep hitting the frill

open flicker
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Even with spar stance the Diablo can always back up whereas the empowered stomp locks Maia in place so you could force a frill shot this way, as well as being able to right click block the damage

hasty coyote
# open flicker Removing that against creatures that are smaller than it is like removing pachy ...

Firstly, they did do something incredibly similar to pachy. Its ram used to stun targets up to nearly 4x its size. But that was removed because, similar to maia, it allowed pachy to stun things in a way that was unfair for the target since pachy was much faster.

Second, no one is saying maia needs to lose all cc and damage in its kit. It just needs some of its numbers reduced a bit so that its not so large of a problem. Personally my main gripes are with stamp and stomp dealing too much damage and the cc thresholds being a bit too high. Like just make the stomp not stun diablos+ while being the same age (adult v adult and prime v prime) and prob make the stamp go back to like 250 damage and the stomp deal 350. That alone would help with a lot of the issues.

keen plover
open flicker
# hasty coyote Firstly, they did do something incredibly similar to pachy. Its ram used to stun...

yeah, but it wouldnt be able to one shot omnis again, which again, teno can pretty much one shot an omni if it lands a stun, i dont see why maia shouldnt be able to, regardless of it being faster than one. Pachy was stunning things significantly bigger than itself, which was a problem, it still stuns anything same size or even slightly bigger, full knocking anything significantly smaller as well. and pachy also breaks bones, so the stun isnt even as necessary whereas maia does not, so what will the shoulder charge do exactly? just be a lack luster damage attack not worth using unless bullying something 1/3 your weight? that doesnt make sense to me tbh

keen plover
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The standing shove also staggers them

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Running shove staggering is fine imo

open flicker
hasty coyote
# open flicker I just don’t see a Maia face tanking a Diablo; again I could be wrong I haven’t ...

most of maia's alt attacks don't deal the heavy damage, its heavy hitting moves are generally tricky to hit on an omni since they are on the front, but they arent tricky to hit a diablo with. Although diablo may have some ways to deal with a maia, the fact this matchup is even close to begin with is the problem. One of these is a defensive bully designed to be slow but excels in 1v1s, the other is a more flee based herbivore who uses its bulk to tank some hits while it gets out.

open flicker
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but im talking like full speed sprint i think it should 100% be able to stun

keen plover
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yee the one with the unique anim where it sort of scoops up

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need to be full speed for it

hasty coyote
open flicker
hasty coyote
open flicker
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especially with congenital which 99% of them take

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i think regular stomp should stun anything up to like 1.5-2t

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anything more youd need a max charge

hasty coyote
open flicker
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maybe even less tbh, i dont think stomp should stun a cera or carno actually

hasty coyote
lyric bolt
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@livid plaza u fr think dibb too strong or this just ragebait hahaha

lyric bolt
autumn zephyr
warped zenith
#

@lean hawk it's very easy to invent values when you want, dibble does the same damage (in fact more with the trash) weighing only 3.9 tons, a dino with 5 ton does hit you with the body, with all the logic in the world it should do a lot damage, if you complain about why maia weighs so much, dibble also weighs too much, cera too, the only one really closest to his weight is the maia, if they lower his weight I don't see it as bad, but it wouldn't be the only one who would have to lower his weight. Dibble has a stun in its most important attack and then another attack that takes too much damage from you (it kills carnotaurus with oneshot XD), rn I think maia only has 2 attacks that can stun, a side kick with very little range and the double kick which is only from the back, if you realize all the herbs have stun (something stupid but ok), maia is very slow attacking and if you try it you will realize how complicated it's to play and attack with maia, they will have windows to attack you, believe me, a lot, the problem is that maia has come out without a carnivore that can really hunt him, allo can kill him but it is very difficult for him to hunt him, that is the difference, if they continue to release good herbs with new and fresh mechanics that work perfect but then they release a carni every 40 years and on top of that can't kill or hunt much and in addition to that we add that dino is bugged and unfinished after several months and on top of that copy and paste his only "mechanic" so what is going to happen is that all the herbs are very strong, it's evident, they have no competition. The group sizes, if you look closely, none of them make sense, 5 ceras of almost 2 tons are 10 tons approx, that is, you should start crying bcs although you can go with another rex, going alone is normal and that weighs at most 12,300 tons, there are many more like that, the size of the groups doesn't make sense rn, I have already complained and the only thing the

warped zenith
# warped zenith <@206120323270180864> it's very easy to invent values when you want, dibble doe...

@lean hawk community alleges is: "that it really doesn't matter bcs they don't use it or you don't see 10 maias or on unofficial servers they change it", besides being a stupid answer that doesn't solve anything, for that adjust it now and that way the game will be better and balanced, It makes no sense that a dibble can play perfectly alone and if 6 are put together directly they are immortal, if you want there to be 6, make them need to be 6 to defend themselves, that is, nerf the dibble for example (btw for those who probably complain that they are social dinos, trike is a solitary animal, it isn't social, and they have 4 in group, so we are talking about the game also being governed by making it more fun too, and not It's fun that there are 6 immortal dibbles attacking all and very aggresives). The values of weight are also wrong, Idk which calculator you did it on but you aren't even close to the weight of the trike, ima you only play unofficial and that's why you think that the trike is 2 in the group, if you read when choosing a character, you now get the max of the group of each dino, and trike is 4, that is, it is 50,000 kg, also compare the damage, it's the same as what I told you before with the ceras, 5 ceras have almost the same weight as a full grow rex, but they don't have the same dmg (although cera dmg is very high xD), also 3 carnos have 5,400 kg, they are supposed to fight against ceras but they have 9,000 kg, it is too much difference, you complain that 6 dibbles is 23,400 kg but if you fight against 10 maias, 6 dibbles will surely win I think and 1 maia vs 1 dibble usually wins the dibble, plus it's more easy to play dibble, is the maia really the problem? or are they other things? at least I invite you to try the maia before speaking

tropic falcon
#

Holy wall….

cosmic pelican
spiral ledge
cosmic pelican
#

Yeah thats also true, allo is super easy to play

spiral ledge
#

Crtl + v of Omnis pounce and fast bite

stark ether
#

It’s unfortunate that allo rn does best with either a facetank or pin, and isn’t built to do anything else.

If they actually have it a kit to do like, claw swipe hit and runs, it would have a better matchup vs Maia and a worse one vs dibble, which is what’s needed.

spiral ledge
#

I am allo player but allo what needs is to be hard to be played , vs dibble should be like 75/25 in favor of dibble

#

I mean allo can decide to fight or not

faint robin
#

Same goes to trike vs rex btw

spiral ledge
lean hawk
# warped zenith <@206120323270180864> community alleges is: "that it really doesn't matter bcs t...

Regarding the invented values, the Trike one.
That is correct. I edited it to fix the values and make it clearer overall.
I mostly play on unofficial servers with pack limits there was my confusion.
I am impressed that you combined that information :D.
i respect the friendly mindset. :)

Dibble is not a good comparison.
Its kit focuses on knockdowns with headshot trash or normal auto attacks, with stance switching for mobility (while knocked down as well ofc).
The first option leaves you stationary, creating a large window of opportunity for counterattacks.
It has to slide to be effective in combat where Maia is dangerous all around with CC on all its attacks you don't even have to only stand in front of it like dibble

im far from thinking that dibble is balanced or any dino atm in the game to be honest

I never complained about Maia’s weight specifically.
The concern is the combination of its weight, speed, damage, and crowd control, which gives it a bully-like presence.
It is not the defensive mother; it behaves like a high-speed predator, chasing down smaller targets with running stuns and lethal follow-ups, making it difficult for smaller dinos to escape.

I dont know if it needs it own predator but what i think that it should still be balanced for the current state of the game

Basically, I do not care how they balance that.
If they buff everything else or tweak the numbers until they fix the rest, that is fine.

And please format your stuff.
My eyes are bleeding.

TL;DR:
I never had a problem with the weight specifically.
Maia’s power comes from the combination of speed, damage, and crowd control, not just its weight, making it quite strong and oppressive, mostly for smaller and mid-tier dinos, while being free to choose or run from every fight that might be considered unfavorable.

icy blaze
trim falcon
#

I don't have any experience playing/fighting troo so I can't say anything to it

warped zenith
# lean hawk Regarding the invented values, the Trike one. That is correct. I edited it to fi...

keep in mind that it is easier to fight and get together between dibbles than between maias, you really don't need to drift, besides if dibble puts his ass against the wall, will have half the fight won, or between companions. As I told you, Maia doesn't have cc in all her attacks, I really think that only the double kick in the back is the only one that can stun you, taking that into account, if you don't chase them they will almost never be able to do that attack, if you expect them to attack they won't really be able to do that attack, the damage is the same as dibble, that's why I tell you that it doesn't really have spectacular damage, in fact if we count the trash of dibble, maia has much less damage, I have already explained that really only 1 attack affects medium/large sized dinos, but the speed does It's a problem, doesn't make sense, it should be nerfed but it's true that if you are a small dino ( you have 40% grow or so) their attacks are going to pass over you, they aren't going to be able to hit you easily.
Maia runs at 46.9 km as an adult, it's a lot, but in the same way, almost all dinos run more as adults, dilo with 47.5 km and utah runs at 46.8, yhey basically run the same so if you see maias far away it's difficult for them to catch you, if in some way you have them close, it takes so long to reach you that you have surely found a stone to be safe, but it is true that it makes them very aggressive (especially if you are prime and they are still adults, ur speed is a very low), cera is the only one that would really be in trouble but with its excessive damage (has more damage than maia) and its spin which looks like it's 1000kg (spins too well) shouldn't be a problem.

warped zenith
# lean hawk Regarding the invented values, the Trike one. That is correct. I edited it to fi...

All dinos should have a predator or dino that can confront them, a carni that is up to the task of being able to kill a maia, but the maia can kill it too, something like the rivalry between rexes vs trikes but let it be 50/50, but it doesn't make sense that he could be very aggressive and even kill carnivorous dinos for pleasure simply bcs it is almost impossible to escape from him if his speed has already dropped, even rn the trikes are so boring bcs almost nothing can kill them that they start trying kill people even with the worst speed in the game XD
what they have to fix is also the size of the group and if they want to leave groups elevated, it must be bcs they really need to be in a big group, otherwise they are simply going to be 10 maias trying to kill the entire server bcs they run a lot.
And regarding the last thing, I like that it isn't fragmented like in the books, leaving it as you have left it seems like it was done by chat gpt many times XD

hasty coyote
timber tusk
finite shadow
calm atlas
#

pls rework AI fish quantity for Deino its unplayable....

faint robin
#

@twilit seal trike running flip hitbox also seems to be too small, not hitting rex tail in 90% cases

timber tusk
finite shadow
#

All that hinges on Rex not being so absurdly speedy with ambush speed

twilit seal
#

Like you hit the rex tail, hp goes down from 100 to 97% but it doesnt make a noise

faint robin
#

Might be the case then

#

Sometimes smaller stuff just ignores it tho, but might be desync

twilit seal
#

Yeah since we cant reall see the hitboxes like the devs can it can he hard to tell

#

My main gripe was the stego literally having no headshot hitbox

#

Ive tested it on several dinos that have cc as well, and checked logs, you can hit the neck or spine hitbox but never the head

#

Makes stego indirectly buffed and harder to kill by anything thats not a rex because you have to further go closer to the tail to get a hit for example as a cera, and miss out on the 2x damage

faint robin
#

I also see thrash being wonky

twilit seal
#

And galli just cannot hit anything

faint robin
#

It can miss things right under it and can go far behind or to the sides

twilit seal
#

Yeah but thrash hasnt gotten fixed since trike release

#

The hordetest patch was the only update we actually had some intended hitbox changes i think but that broke more things

faint robin
#

🥀

twilit seal
#

Like the diablo flip was too large and strong and its pretty good now, but could be a tad bit larger

#

It gets awkward not to hit when you see your dialo flying at an opponent during the attack thats cleary inside your hitbox

bitter iris
timber tusk
finite shadow
slim dragon
#

<@&933486433342222376> First time seeing that one

#

Who the hell wants cracks of windows software

bitter iris
#

Oh and ai feedback and discussion

limber delta
#

@placid yew sanctuary camping is pretty much the only thing herrera has rn bc it doesn't even have enough damage to kill adults and 90% of low tiers are utahs that will pin and one shot you as soon as you hit them

also it's the only real predator of sanctuary troodons which are a MUCH worse issue for juves

hasty coyote
#

@indigo rain There are 2 main issues with the kingpin idea:
1: it wont stop or lessen mixpacking much unless its on par or stronger than mixpacking. And if thats the case, it just makes a new problem thats potentially worse to deal with.

2: it makes solo play even worse as now not only are you hindered by being outnumbered most the time, you are also hindered by the group being even stronger than if they were all solo. Its just making the power disparity even worse.

(also as a side note, you didnt add any mechanics that stopped it from being used WITH mixpacking. Additionally, the solo player exclusion allows them to instead have everyone overpacking just go solo and not stop the buffs)

indigo rain
#

1: possibly. I'd actually much rather deal with 6 allos than 2 carnos, a cerato, and an allo, because you know their weaknesses and can exploit that, compared to a mixpack covering all of their weaknesses, is the idea. but that is personal preference.

2: yes, they will be stronger, and admittedly that is an issue. I'm not sure if the answer to that would be to buff solos in some capacity, but I've seen how that plays out in POT so it's definetly a mixed bag.

In regards to the last- I WOULD include solos, but unfortunately I've already seen a bug used to detect solo players using the mixpacking (red dinos) symbol, so I wanted to avoid that. There's unfortunately no good way to discourage mixpacking beyond making it not as viable as other methods of play, so that was my attempt at it

onyx lichen
#

@mossy glade Herrera has too much survivability, it has an ability to escape everything just by being near a climbable surface or a high fall, its adult being just as fast as Adult Troodon and Dryo doesn't make sense. Troodon and Dryo actually needs that speed since they don't have an ability that can guarantee their safety like Herrera

lucid lark
limber delta
limber delta
#

@hoary spade the bleed pounce is indeed bugged, either a genuine bug or the devs accidentally made the value too low, as currently it does almost zero bleed. The pin and the damage pounce however isn't bugged so that's your only realistic option of damage to most targets. Much worse vs large targets but there's no alternative sadly. When you pounce hold LMB for damage pounce

random stump
#

#balance-feedback message they nerfed the bleed pounce so it does less bleed and damage then the damage pounce if im not mistaken

twilit seal
#

Yeah just use damage pounce and delete things with free 5k damage

hoary spade
#

yea thing is raptor doesnt "delete" anything bigger than it is 🙂 its a bleed and wait it out scenario all the time, and pray you dont get got in the process, but if theres no bleeding targets out, then there is only get got 🙁

vale brook
#

realistically, you're never going to get 5000 damage off in one pounce but even a fraction of that is pretty crazy

hoary spade
#

i guess i just need more friends to push some pin mechanics while hunting to make it feel abit more playable

twilit seal
#

Have you never realized that it has different attcks for both holding lmb and rmb

#

It deletes everything including stuff bugger than it is lol, its not a waiting game, its a 5k damage melting game

#

Its not 5k bleed damage its 5k health damage stuff like teno dies before you reach half stam while latched on

viscid mica
#

Cuz with just 2 or 3 you can easily shred the health of anything smaller than a dibble, and even than a dibble is well within your capacity to kill

#

Now I don’t think 5k still applies and if it does only at peak prime

#

The bleed on pounces is insanely bad rn

#

No point holding RMB or neutral pouncing

#

You can bite to bleed out but that’s a lot harder

carmine shell
#

i dont understand why devs keep doing these game and vibe destroying changes and not care about actual things they can do to improve the game

#

there's 0 corruption but also 0 management

#

a lotta skill but less brains

#

only time will tell and maybe these words will look like it came out of an absolute goober next update but i doubt it as of now

slim dragon
#

What are you talking about ?

carmine shell
#

i am talking about how i keep seeing mostly unwanted changes and rarely real things people ask for and would improve game

#

for example i dont think anyone suggested removing the heartrate healthbar

#

and devs didnt give any reason to why they removed

#

they just might be testing us or smth

#

but i think we can blame it on poor dev management?

#

ig we gotta theorise on why these happening

obsidian yacht
#

indie game players when the indie game they play is developed like an indie game

steep echo
carmine shell
carmine shell
#

ur right they can do whatever they want, afterall im only stating my opinion

#

i'd value community first if i were to be an indie dev

slim dragon
#

That's what they all do at first

hasty coyote
carmine laurel
hasty coyote
onyx lichen
vale brook
#

#balance-feedback message @viral tiger both rex & allo have animations of them charging up (rex has his mouth slightly open while crush is charging, allo literally bends down and gets his claws out) and omni is getting the same thing

other than that i really dont know what you mean Shrug

versed sable
#

is it just me or are maia alt attacks just completely broken rn

cloud ember
#

Unpopular opinion but megalania doesn't belong in this game because it didn't live anywhere near any time periods with dinosaurs lol

slim dragon
#

Also the game is set in modern times so none of it matters

cloud ember
#

Ik but still dinosaur time periods

vale brook
#

as long as humans are a thing within game & lore the time period shenanigans mean nothing

mint star
#

unless it’s been changed recently

cloud ember
#

With the expectation of ptera and Deino all playables are dinosaurs

carmine shell
indigo rain
#

You are canonically playing as a human EIP trapped in a body that only superficially looks like a prehistoric animal. Timeline accuracy is going to be the least of your worries. Maybe there will be realism servers with limited rosters once modding is in, but for the base game megalania is the burrow hunting "apex". Nothing else is as large as it that can go underground.

autumn zephyr
crystal stream
#

Not many ppl like pounce but what would you replace it with

slim dragon
hasty coyote
cloud ember
hasty coyote
# cloud ember So is the boar and deer but they aren't playable lol

I don't see your point? it just shows that "time periods" don't matter. Especially once you look into the game's lore at all and see its more of a jurassic park situation. Hence why theres human buildings, there will be playable humans with guns, and strains are things. If you want to ignore all of those, then just ignore megalania too. I'm sure there will be plenty of unofficials that curate to specifically a dino survival sim and take most that stuff out.

versed sable
#

would it be viable to give maia a buff when it has babys since para is basically going to be a bigger version and have the whistling ability i think maia should also have somekind of passive to keep it viable as a playable cause i noticed apexs get more attention then smaller tiers and i dont want to play a apex simulator

hasty coyote
# versed sable would it be viable to give maia a buff when it has babys since para is basically...

Firstly, I think maia's main difference from para will be that maia is REALLY fast. Maia is faster than even an omni, which is insane for that size. Unless they give para some terrible attacks or have some heavy mobility costs to use its attacks, I doubt it will be anywhere near as fast relatively as maia is. Maia already has some problems with being able to run down certain smaller targets who can't dodge as well as the very small dinos. Unless they make para unable to turn at all, there are many mid tiers who have poor turn rates, allowing para to bully them if its speed is high enough to catch them and it has any combat potential.

Secondly, maia does have a buff for its babies. When the babies are nearby their parents, they get a 5% stam regen boost. Which tbh is practically nothing, I agree, but it does have a mechanic that can be worked with at least.

Third, maia is already really strong in the right hands atm as adult, though its growth is really bad for some reason. So buffing it even more in its current state is already risky depending on the buff. I'd prob wait to see what they nerf (or if they nerf) maia before trying to give it buffs around babies.

cloud ember
whole wren
#

Just saying if we’re not gonna make rules on mix packing than at least fix it to where we or all of us can get in a group. But run around with a mix pack and it’s aloud but yet I can’t group with them? Figure it out shouldn’t be that hard.

warm cloak
hasty coyote
hasty coyote
whole wren
hasty coyote
# whole wren Not really hard to police the rules on mix packing as long as you have evidence ...

Firstly, they would have to have admin surveilence on every server 24/7, kinda hard to go into past reports if it doesnt show the server name nor the name of the players. Even if it does magically have both, its not hard to fake them or have a troll that intentionally follows you around to get you banned. And if you implement rules to stop trolls, then the mixpackers themselves can abuse them.

Theres just a whole host of issues, and most unofficials can get away with it because they're unofficials, but officials cant really get away with mistakes like that. (not to mention the fact that most trolls have alt accounts or ways to pirate the game, so banning only stops regular players who arent doing nearly as much harm)

twilit gorge
limber delta
steady orbit
#

can u everyone tell who i can do invit a group in the game... im new

hasty coyote
steady orbit
hasty coyote
steady orbit
vale brook
kindred barn
#

tbh allos does have an animation for the initaition of the pounce but you can just skip it

#

troodon is the "sanc hunter" you can't remove an intendet mechanic for the dinosaurus :/

slim dragon
final terrace
slim dragon
lucid lark
final terrace
slim dragon
stark knoll
eager saddle
#

Deino is just atrocious to play for many reasons, I dont think the groups are the issues

final terrace
# stark knoll So then you can get eaten by the bigger, solo croc instead?

The goal of adding a rare apex predator isn’t for it to dominate everything, but to disrupt static groups. It should have a realistic chance to challenge a duo of full-growth Deinos that are camping, without being invincible, and, of course, a full-growth Deino could still take it on. It’s about creating dynamic risk, not creating an unstoppable monster

final terrace
stark knoll
#

I fail to see what this would change, people would just overgroup and camp as the even bigger croc

eager saddle
#

okay but hear me out right. What is an ambush predator supposed to do when it can't camp?

stark knoll
#

Prime deino aready exists

final terrace
slim dragon
stark knoll
hasty coyote
final terrace
# stark knoll But we already know officials won't do that

If adding a rare apex predator isn’t possible, a reasonable alternative would be to reduce the number of Deinos on the server. Currently, even in the most remote rivers, there’s almost always a full-growth Deino present, making it extremely difficult for solo players to grow. Lowering their population would act as a proper nerf, improve balance, and make solo progression more viable

hasty coyote
# final terrace That’s why there could be a strict limit on these predators just 1–2 per server ...

If there’s only 1-2, all that means is that someone is just going to camp the slots and effectively just act as a 1 man pair of deinos. Or worse, it just pairs with another deino and becomes an even stronger duo.

Unless you have constant admin surveillance over the 1-2 player being the mega croc to stop them doing anything, they will just play like a bigger deino and nothing more. Which means it’s just going to cause all the same issues as a deino, except it’s simply just better.

lucid lark
hasty coyote
#

Ironically, if you want to make duo deinos not kill every solo deino they find, you have to make deino much easier to sustain and grow the population. As was shown in spiro, when deino was super easy to grow, you would generally run into swarms of like 5+ that were chill. Because any canni deinos would be killed by these groups and any chill deinos would join the groups since there’s enough food to sustain them all.

However, that itself also comes with a whole host of issues as now the 13.5 ton invisible 1-shot is super easy to grow and sustain.

indigo rain
#

The main issue people seem to run into is that starting a playthrough is extremely hostile to enjoyment in general.

I dont think deinos being highly cannibalistic is the problem. It makes sure there are just few enough that players will be scared of water, but willing to risk drinking. This then makes the ecosystem semi-sustainable and gives interaction.

Its when you start playing that you are left with borderline no interaction, and its a luck of the draw on food.

No dino should be unable to start a playthrough. If the ecosystem lacks a specific animal, anyone playing it should be able to climb up relatively easilly. If there is a lot of one species, you will naturally compete for available resources.

Your competition should be other deinos, and other aquatic predators like austro, barry, sucho, spino, or even deinocheirus taking a threat out.

But you should always be able to start over confidently. Even on empty servers with no competition, sometimes a deino will just starve.

I do think and hope that austro and barry will add some life to the aquatic side of things, but unless they can fish like ptera, or the fish ai are fixed, the bottom of the food chain will remain fundamentally broken and thus regardless of what you are, the start of a playthrough will remain hostile.

hasty coyote
#

Also austro was shown with the same fishing mechanic as ptera.

indigo rain
#

Exactly. And good- that means at least austro will be survivable even if fish are broken.

scarlet atlas
#

Please remove ptera falling when attacking bigger pteras and animals

#

yall expect a bird that is 1.80 m tall not to even pick at other dinos?

#

at this point just add a bird that can latch to other birds and drink their blood

#

or add quetzel asap

hasty coyote
thorn mountain
faint robin
#

https://youtu.be/vZR3nTWk7RY?is=L2Ay_MPoXdk2rO_Z rex doesn't care about trike front at all
So damn abusable

#rex #theisle #evrima

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limber delta
spiral ledge
#

the same dondi said they would develop clawsipe and it is the same from day 1 with same bugs

limber delta
#

Like yes let me run directly into the larger prey my bleeding attack is designed for with absolutely no way to turn

#

That totally won’t get me killed

spiral ledge
limber delta
#

Tbf it can belong in the game with some buffs such as removing the damn locked direction

#

Maybe give it extra bleed too but less damage

spiral ledge
#

i mean the clawsipes needs better animations , one good point would be if you can do standing still

bitter iris
thorn mountain
#

hmmm I see something this person wants.

#

they want better stam so they can just peck infinitely

bitter iris
#

I think he should be able to peck a little bit bigger, like anything in juvi stage

#

But ya both of those suggestions together are bad ideas

limber delta
# thorn mountain hmmm I see something this person wants.

tbf i think ptera stamina might be getting buffed after dondi embarrassed himself refilling his pteras stam like 3 times during his showcase of its animations just trying to move around for a few minutes

but definitely not just for pecking reasons

fossil wave
#

ptera IS weirdly boring rn.

vale brook
#

well it is missing half of its rework lol

slim otter
crystal stream
#

Ngl I want yalls take on this but adult allo without pounce is actually super fun and fair imo and that’s coming from someone who plays dibble and Maia

#

Elder isn’t because it can just face tank stuff with the super fast bite

#

But adult allo can’t because of dibbles cc and maias speed

#

If yall ever get the chance def test out allo adult v adult dibble and Maia super fun and fair matchups imo

junior jay
finite shadow
keen plover
junior jay
#

Why would allo even need to hunt something tiny and Also omni bleeds out In like 10-25 sec if hit by claw swipe so it could hunt smaller dinos

keen plover
keen plover
#

Carno can. Done it many times

#

Cerato has bleed res and is fine. Maia has an insanely large blood pool

junior jay
#

Then the allo wasnt that good at tracking

#

Maia cant be pinned anyways

keen plover
#

Grapple exists though

junior jay
#

And allo claw swipe 1 shots lot of the Small dinos

keen plover
junior jay
keen plover
#

Yeah but grapple lol. Solo allo struggles sure? But pairs can easily pin them. Which makes pounce a good tool

#

It's the only way you can hunt them. They shrug off everything else

keen plover
# junior jay Cant if the prey simply turns

Ok? The point was that allo with just claw swipe isn't hunting them. Grapple is what allows you to hunt them. You only get them if they stick around to get hit more than once

junior jay
#

Small tiers get 1 tapped Or bleed out really fast

finite shadow
junior jay
analog mirage
#

They made bucking take no stamina for a reason

analog mirage
#

Lower stamina makes you easier to pin, why add a system that actively makes you easier to pin

junior jay
limber delta
analog mirage
#

I’ll be real with pounce you don’t even need pin to kill most things. Raptors damage & allos damage are both solid enough that they do the work for you pretty well

All you need to do is just increase the threshold requirements for grapple

#

Bucking is in a really good spot outside some input issues and bugs.

#

The hate for pounce is kinda unnecessary. Like Pinning yeah grapple needs changes. But
there’s no reason to remove it

limber delta
#

sadly the game is being powercrept with unfun stuns, huge damage and unpunishable turns and attack. If you don't have at least 2 of these 3 your dino essentially sucks in combat.

Allo is having to compete/combat/face off things like dibble, trike, stego and rex. stego and rex for one are completely unpunishable via allo without pounce iframes. Dibble and trike are somewhat punishable but if you fail to do it, you're losing at least 1/3rd of your hp, so it's safer to just pounce

crystal stream
#

The animation needs some changing but it really isn’t that bad only reason why I said we shouldn’t need it is because of other ppl

junior jay
lucid lark
#

I feel like allo is a missed oppurtunity for a wounding system that they could utilize where instead of the grapple/pin, they could have a quick grab and slash targeting parts of the body, making it take more damage at that specific part, basically creating a weakness they, and other allos could exploit with cooridination.

hasty coyote
limber delta
hasty coyote
#

Plus pipe dream of having the buck duration be based on a number of variables rather than just rng. Like the target’s and the pouncer’s stam, species, hp, etc.

warped zenith
#

@elder fox I only play on official servers and there are no hackers as they say, I invite you to try it, obviously you can find some, they don't disappear, but it is totally viable to play the official ones, the problem is that some have a ping that is too high bcs yes, regarding the ai issue, the solution isn't that you can't die from it, the problem is that the ai almost everything appears in the southern part of the map, there are 30 bugged ai in a place (or area), the same as delta, that's why you see ppl in the same place, bcs the ai doesn't appear anywhere else place or it is much more complicated, if they fixed the poorly made parts of the map, eliminate part of the forests since they have added too much forest becs yes without being clear about a structure and they added spawn from there in more places (in addition to fixing its intelligence) there would be no problem

pseudo dawn
#

remove other trex, and keep me

bitter iris
#

@steel belfry carno is op if anything at the moment. We need things like dilo, dryo, and trike to get more balanced

spiral ledge
steel belfry
bitter iris
# steel belfry How exactly is it good? I mean I played as a sub adult Carno and did just about ...

Well first he’s a small game hunter, not ment to punch above his weight. Though he can fight things a little above his weight too, like cerato and teno. He is the fastest carnivore in the game and does good damage and stun. I don’t really know about the croc, he’s must have been a big juvi with high bite force or cheating but you really shouldn’t be loosing that unless he’s bigger than you thought.

steel belfry
#

Something interesting though, the carno can actually stun not only things it's size but anything 50% heavier too, meaning if push comes to shove you could in theory Try your luck on something bigger if absolutely needed

bitter iris
#

But a croc that weighs only like 1 ton can have the bite forces of around 300 iirc

steel belfry
bitter iris
#

Also hit boxes are very funky at the moment so you could have just not been hitting it

bitter iris
steel belfry
bitter iris
#

Your good

junior jay
steel belfry
finite shadow
#

@stray mountain this is how allos pin currently works

stray mountain
#

What about Omnis?

#

Maybe it could also have this with stamina, except the stamina ramp up doesn't stop

finite shadow
junior jay
dusky surge
#

I’m not sure what’s confusing about it

frosty orchid
#

"The actual sense" needs elaboration maybe.

#

Argument in favor of the leg break in terms of "actual sense": The Rex is mounted upon the prey, pressing down on them so that they can't move, and it takes their legs' strength to even remain standing/upright and not belly-pressed to the ground. Plus their instincts are to move away, so, their feet are clambering on the ground against the force of the stronger Rex who's pushing them back down, resulting in damage to the things that keep them upright - their legs.

Argument against: The animation is viewed from over the shoulder and looks more or less like the Rex is hunched over the prey chewing on their back/spine, so it takes a bit of a leap in logic to see that causing the effects of a leg break.

faint robin
frosty orchid
limber delta
#

@steel belfry carno has decent playrate and it can kill adults easily up to about teno/cera where it can still win but is at a slight disadvantage. Why are you playing carno and complaining about its strength? Strength was never the reason to play carno.

You don't want to play carno. You want to play a 56km/h cera.

#

teno is prob the only dino larger than a utah actually in need of a buff rn and only to its prime weight. Everything else either needs bug fixes (dilo venom and allo's pounce) or nerfs (rex's entire kit)

steel belfry
limber delta
#

but yeah sometimes I'll play carno just for the speed, it's fun asf to be able to pick your fights even when 100%

steel belfry
limber delta
#

carno's stuns are weight dependent so that'll be why I assume

steel belfry
junior jay
#

This "animal" would get cooked #phase-three-requests message
@hallow jungle
1.1 tons and 27-30 speed it cant run it cant fight if some thing big comes around
Also devs tried to make a titanoboa before but it didnt work out

hallow jungle
junior jay
hallow jungle
indigo rain
# stray mountain What about Omnis?

I think ramp up already exists on both allo and omni yeah. I recall Dondi talking about it on stream ages ago, and tap-pouncing also isn't a thing now because of it.

carmine shell
#

@slim dragon why do u think my balance feedback is wrong

slim dragon
carmine shell
slim dragon
#

The brain isn't a raptor's only vital organ

And trike is way too far beyond omni's league to warrant it surviving such a dumb mistake

indigo rain
#

"It should only be fatally wounded" = the raptor is dead. Fatal = dead. Doesn't matter if you flail around for 5 seconds after getting your stomach impaled; its just quicker and easier to send them to the respawn screen.

limber delta
#

either way... it wouldn't really save you from a trike anyways since you'd still get stunned in front of something that can one shot you 😭

indigo rain
#

Yep

carmine shell
#

but think about the unfair desync...

#

and plus what if the trike was on the verge of death anyways

#

and plus what if you were a pro prime and rather would realistically get a leg break plus 50% of hp gone if you landed on a trike head

hasty coyote
# carmine shell but think about the unfair desync...

the game shouldnt be balanced around bugs
plus you knew the risks of fighting a trike and could have decided not to. Its over 10x your size and would 1-tap you with a basic attack for landing on its face anyway.
plus its only 1/4th of its body that would cause the issue, and thats the danger zone anyway. You still have 3/4ths of a 9-12 ton behemoth as a tiny raptor that you can easily reach and pounce on.

carmine shell
#

this is true ^

hasty coyote
#

I do understand it can be annoying, but the issue is caused by nothing more than mistakes and hubris.

limber delta
# carmine shell but think about the unfair desync...

trike is honestly so massive that if you pounce behind it, anything short of 100ms is saving you from any desync of pouncing on its face

desync is moreso a problem in shorter, harder to react damage sources such as alt bites

carmine shell
#

honestly what happened to those epic raptor dodges when in isla spiro times, you'd watch vids of extremely sweaty solo raptors destroy a bunca carnos with like their uncomprehensibly milimeter precise dodging

#

these updates truly killing the game because of how many bugs 😭

#

a wise programmer told me before its near impossible to program a reliable code foundation that surely wouldnt break after updates

stark ether
#

Man those videos were my favorite, a lone utah slowly, expertly, whittling down a carno over like 10 minutes, avoiding death by like an inch dozens of times because of how precise the movement was.

#

And now it’s just “I pounce in the general direction of the enemy” and they either win or lose because no carnivores use their basic attacks anymore.

#

Everyone has crazy pinslop, knockdown, or stuns.

keen plover
icy blaze
#

@tardy peak #balance-feedback message yes please!!! whilst tenos kick hitbox is so terrible small that you cant hit something even when its standing inside of you sometimes. teno seriously needs some love desperately

limber delta
# carmine shell honestly what happened to those epic raptor dodges when in isla spiro times, you...

It's not just bugs but also the devs have in their not so wise balance logic decided to make pretty much everything be near unpunishable and/or one shot you

Back in U6, carno turned much slower, had worse stamina, and had to actually charge up its stun by accelerating. Now? Carno can literally out-turn a prime raptor trying to loop around it while at the same time spamming headbutt stuns in place with such a high attack speed the raptor literally can't punish it.

And that's just one example. Cera now instant-vomits raptor in a single bite, maia's back kicks can ora ora ora so if it misses it can just throw out another with no safe gap. Rex has a stun on an alt attack (used to be pachy exclusive), stego has power swing (as if it wasn't op enough), dibble and trike both have incredibly strong stuns that true combo into an attack that almost always one shots anything barely smaller.

They dummified the game and nerfed most of the combat skill out of it. Now it's just 'if I'm bigger, I win'.

I've seen roblox dino sims with more skill.

hasty coyote
limber delta
hasty coyote
limber delta
#

same with stego swing. It doesn't actually do a 180 to attack you, it's moreso just a convenient bind for a different attack

pastel ferry
#

nerf rex

stark ether
#

Most fights are all about doing X thing that guarantees a kill

Stun attack into instant kill attack

Fracture them so they’re helpless

Grab them

Pounce them

Pin them

Bite them to kill them with clones(?)

What happened to just… hitting them while they try and hit you?

#

I miss when dodging and aiming mattered more than once or twice during a fight

frosty orchid
#

Yyyea agreed on the "where's the FIGHT?" sentiment.

It's like a card game where you only get a hand of three or four cards versus seven. And two of your opponent's cards are often pounce and pin||slop||.

I really like the Maia brawling because it's so multifaceted. Wish I could play a carnivorous/omnivorous brawler in the same vein.

rain edge
#

I think the hitbox should still work while being pounce, as a stego i can clearly see my tail hitting my assailant, it's just doesnt make sense to go through them without any damage, this will also reduce people simply being pin slop

finite shadow
frosty orchid
#

@vestal pewter When drinking, position the length of your body parallel with the water's edge, so you can run away quicker, rather than having to turn first lest you be running into the water.

There are also many safe ponds. Safe, because no slow arse deino is waddling out to them; they prefer contiguous waterways.

#

I will eventually, but I have never died to a deino. I treat the interconnected freshwaters like death soup.

limber delta
# stark ether Most fights are all about doing X thing that guarantees a kill Stun attack into...

and most if not all of these things are near unpunishable or avoidable

Take allo pin for example. Wanna know what happens when it misses? Maybe a huge stamina cost, huge cooldown? I mean, it's a literal one-shot attack, surely it has a huge cost right? Nope, 1 second endlag and like 5% stam and then it can just whip another one out.

Bigger dinos need much worse frame data and turn so they can actually be punished. I'd expect this frame data from a raptor, pachy, herrera, troodon etc, but a 3T+ allo? wtf?

twilit seal
#

I mean the whole pvp environment got “worse” and simplified not only cuz everything has some sort of cc now, but also cuz desync has gotten so much worse over the years

limber delta
#

in the past it was universal across all weights and based only on hunger. So if you were smaller than cera and had full food you could actually afford to fight traditionally

frosty orchid
finite shadow
frosty orchid
#

Oh I thought they meant tailslapping as the pouncer is still airborn.

tropic falcon
#

@winter night look up Vulnona map

finite shadow
#

Or just learn the map

dusky surge
winter night
#

@tropic falcon thank you so much.

junior jay
autumn zephyr
#

#balance-feedback message
I feel like just increasing dilo's agility is such a bandaid fix, the new venom effects we ve seen on troodon could just work better on dilo, just make dilo a lot harder to see, old nightvision was perfect for dilo, so maybe that kind of envenomated view could help dilo a lot

wispy condor
#

<@&933486433342222376>

autumn zephyr
#

What are the baby para reacts for 😭

steep otter
#

Why does rex still is busted

hasty coyote
# steep otter Why does rex still is busted

Because they haven’t done any balance changes. Plus they did say they wanted to fix most of Rex’s bugs before balancing it (hopefully that means they are balancing it in qa before the ht and not after)

glass harbor
tardy wind
#

#balance-feedback message @pure kite

The hit reg unfortunately has nothing to do with the hitboxes being a problem, if you test it on good connection they function as they should. It comes from desync on the player’s end. It’s just typically noticed more on creatures like Pachy and Stego because of the way their attacks work with having a lingering hitbox through the animation

broken walrus
#

#balance-feedback message

@open ingot I agree with most of this tho removing the leg break over all is a tad much. While I think it DEFINITELY needs some hard nerfing I don’t think it should be completely removed. I think making the push a leg break would be cool kinda like if you feel and tripped and sprained your leg only this time someone shoved you hard as hell. However I do agree that leg breaks causing most dinos to become utterly helpless is a bit much. This includes the glass bones debuff. I think you should still be able to do your full moveset but have some sort of set back. Like for example carnos can trip and fall. Or less speed = less dmg and or turn rate. Trikes are much slower or cost more stam to use big moves etc. but as for leg break = your 100% screwed esp as a dino that can’t flee makes it a tad over powered.

open ingot
# broken walrus https://discord.com/channels/401464048610312193/778350260027129865/1493462497292...

Im glad you responded I did have other reasons as to why I want this change though. I didnt mention smaller dinos for reason tho because the leg break from doesnt really affect them in anyway. If a large Rex were to chomp a carno its likely going to die instantly or be pinned. Leg break doesnt matter much if your dead in 2 seconds. This is was also a push to help the newer apexes to added so they dont have to deal with the same issue the apexes now do. It will help the longevity of the game in the end and as it stand Rex truly does not need the ability to break your leg. Its more than fast enough to catch you via its trot or ambush speed, ridiculous damage output, and is an absolute tank. The only I could see Rex keeping it Leg break is if it got a large overhaul on its own and it works differently and in my opinion that's not worth the work as removing it entirely from Rex would just be easier considering it so strong already.

This also comes from another standpoint as for people constantly complain the Stego and Trike need more fracture resist when thats not the root issue Body fracture is managable to play with while leg fracture just arent doable. This would enable Trike players to play and fight more often as it stand most of them just hide their back to a wall when 2 rexes show up not because their bad but just because but just cause what other choice do they have?

For the most part we agree though from what I see I would really like to see this change go through I really believe it will help the current apexes in the game.

broken walrus
# open ingot Im glad you responded I did have other reasons as to why I want this change thou...

Yea I agree with most you said. It was definitely a problem in legacy even with having giga spino trike etc. tho i believe your right it may be for the prep of other apexs. That being said we aren’t getting any new crazy apexs soon unless you somehow counted the quetzal. As for the removing of leg break the only issue I see is

A: the complaints from rex players

B: the re-coding that would need to be done as remember packy also has leg break capabilities tho not HALF as annoying thank god (used to be hell on earth during release)

open ingot
# broken walrus Yea I agree with most you said. It was definitely a problem in legacy even with ...

I agree with the coding but as for the complaint from the Rex players is just a silly thing. Rex losing leg break will only force the players to play better as they don't crutch on the mechanic of breaking the leg for another player. Mind you it will make for more interactive and fun fighting between Stego, Rex, and Trike. Its much better than leg break simulator. we dont speak on old pachy please bad memories :(

junior jay
#

#balance-feedback message
@open ingot
I dont agree with this cause rex wouldnt have a chance against trike and stego if it had no leg break
It is literally what rex was made to do and it's rex's win condition for those fights along with pin

open ingot
# junior jay https://discord.com/channels/401464048610312193/778350260027129865/1493462497292...

Cant agree, Rex's damage output is more than effective enough to get the job done saying they dont stand a chance doesn't make sense, body fracture will still be a problem so its not like a stego or trike can chase them down. You don't need a leg break at all to kill stego or trike. Especially if you have a duo who can help you stun lock them using your shove which unfortunately people dont know that is something you can do.

junior jay
#

And for that "stun lock" its either a bug or it isnt real

open ingot
# junior jay Against 2 rexes you should loose if your playing trike, steg And both stego and ...

I still dont see your point rex can still 1v1 a stego just fine without any help removing leg break would jist make the fight last longer and not make the stego defenseless, and as for Rex v Trike sparring still massively favors Rex while rex also massively outspeeds and turns Trike if you use your shove while on a trike side it stuns them and you can get free bites. I fail to see how it makes Rex stand no chance against them?

junior jay
junior jay
#

Same applys to stego

open ingot
# junior jay Maybe i wouldve agreed with this 2 months ago when update dropped but not anymor...

I cant agree Rex still does ridiculous damage output, all you need to do is bait out trike and stego while they are body fractured and play around wittling their stamina away. Saying rex doesnt stand a chance against Trike and Stego without it tho doesnt make sense, a body fracture is still a massive problem especially for stego. I havent played with spar for a while so if they did change it ok thats fine but Rex still out turns, speeds, out stams trike.

#

The real issue is that leg break that a thing Rex crutches on to hard when in reality its more than well equiped to kill the other apexes with out it.

junior jay
open ingot
junior jay
#

Dont know what there really is to explain rex just gets destroyer without bonebreak

open ingot
junior jay
open ingot
junior jay
open ingot
open ingot
#

#balance-feedback message @carmine shell thats fair to say but isnt the core issue as to why the change should happen the speed isnt one of the problems, the removal of all of trikes attacks and the mobility of the stego is largly the issue

junior jay
open ingot
# junior jay I didnt find any "evidence" In your feedback

My evidence is that the effect of leg break to trike and stego. trike loses all of its attacks and spar mode while stego loses all of its mobility i explained that it also makes rex 1v1s a race to who can break eachothers leg first which is frankly very boring. wht other evidence do you wanna know if you have any question. Mind im not biased toward nerfing rex into oblivion

junior jay
#

stegos mobility isnt its strenth its strenth comes from the powerswing

#

and on top of all this leg break isnt even free you will likely get hit when trying to apply it

open ingot
open ingot
limber delta
#

Rex’s overpowered state is more about its matchup vs the entire roster than just stego/trike specifically. In fact stego actually does pretty good vs rex.

Main issues that make rex far too good rn is its diet, speed, agility, frame data and food drain

open ingot
limber delta
junior jay
limber delta
#

For example Rex’s crush bite only having like 40 frames of end-lag if it misses is frame data

open ingot
# junior jay good stegos will play the bleed

you do understand that fighting a stego is supposed to be hard right just cause your a rex doesnt mean it should be easy to kill stegs or trike and leg break just does make it easy. as it stand rex can make plenty of mistakes and stego and not be punished for it because of stego having its leg broken same with trike

limber delta
open ingot
junior jay
#

thats why i dont agree with the remove leg break its whats rex was meant to do and it just kinda sucks to remove a whole part of its kit just for balance

open ingot
junior jay
#

even deino wins rex in a facetank competition

open ingot
junior jay
#

300 damage for 9.3 ton dino is very little

open ingot
open ingot
junior jay
#

it doesnt have a higher bite force but it wins the fight (facetank) due to higher weight and dps

junior jay
open ingot
open ingot
junior jay
junior jay
open ingot
#

Hyperbolic hungry rex at peak prime does over 800 dmg if you didnt know

junior jay
junior jay
open ingot
# junior jay for example trike

Ok but it takes more stam to use and is explain why rex should lose leg break even more. If you can gaurantee leg break that quickly thay shouldnt it make sense that rex doesnt need it?

junior jay
limber delta
#

That p much sums it up

open ingot
# limber delta Rex’s overpowered state is more about its matchup vs the entire roster than just...

Rex isnt supposed to have a match up against most of the roster, carno and cera shouldnt be fighting a rex simply put. and leg break doesnt apply to them because if they can be pinned already they will just die instantly. take it as the same logic like this a beipi shouldn't try and fight a prime omni thats just dumb idea same thing for 90% of the roster Rex is in its own tier of its own. i agree tho its diet and its speed is definitely a problem its to easy to grow and way to fast for its size but ignoring leg break and saying its not problematic is just not true because all i hear are complaints from players that trike and steg need more frac resist when the core issue itself is just the leg break itself

junior jay
open ingot
# junior jay what about sub rex it doesnt 1 shot carnos/ceras

depends what sub if the rex is 4 tons it will likely just pin it instantly. and even then a sub rexes dmg is comparable to 400 to 500 dmg is completly depends on the size of the sub rex. even then you dont balance around sub adults it doesnt make sense to. balance should always be balanced around the adult version of the dinos.

junior jay
open ingot
# junior jay you spend more time growing than being adult nowadays why should balance be focu...

i mean thats true but the devs have always balanced around the adult versions, it wouldnt make sense to make a large balance change based off something like a 60% maia or dieno jsut doesn make sense. unless that portion of the creature life has drastic change for ezample 40% rex as high speed running 56Kph they would could balance thier otherwise thats just to much work to balance off the not grown version

hasty coyote
#

Namely where it’s 1 ton and nearly 60kph

open ingot
junior jay
limber delta
open ingot
open ingot
junior jay
limber delta
open ingot
hasty coyote
open ingot
hasty coyote
junior jay
hasty coyote
hasty coyote
open ingot
hasty coyote
open ingot
hasty coyote
#

All the balancing around it would need is to reduce the peak speed to plateau at like 47 or so. That way it can still be slightly faster than the smaller things, but it’s not going to instantly catch back up even with its bad turning

limber delta
hasty coyote
hasty coyote
junior jay
#

accept it can turn

hasty coyote
# junior jay same with carno

Carno 1-taps atm because it can spam the headbutt, which is its own problem. Without that issue they would take like 2-3 hits to kill. And 2-3 compared to 1 is a MAJOR difference.

junior jay
hasty coyote
open ingot
#

idk i dont see it as being that large of an issue. only problem is the rex pin dmg you can still fight 40% rexes as omnis ive done it personally and i wasnt even prime rex as little to no agility at there speed stage and they also cant jump which i feel people never take advanatge off. a 600 kg rex with speed vs a 600 carno the carno will actaully win due to the fact it can stun the rex and the charge does massive dmg. its pretty simple postition your self in a way where you dont allow urself to get pinned

#

thats the best you can do rn but the pin dmg bug needsa fix getting pinned by a rex only slightly smaller than you dying in 3 seconds doesnt make sense

open ingot
limber delta
open ingot
livid linden
#

this- i was pinned by two allos anyway

#

either they hacked their weight higher or mias just fine being that much weight

hasty coyote
livid linden
#

yeah my point still stands

hazy abyss
#

rex tail riding trike in legacy??

limber delta
hazy abyss
#

its an heavy skill issues

#

trike turns better than rx with its walk

limber delta
limber delta
hazy abyss
limber delta
hazy abyss
hazy abyss
limber delta
hazy abyss
#

It cant ride few dinos

limber delta
hazy abyss
hazy abyss
limber delta
hazy abyss
hazy abyss
# limber delta you literally said skill issue

You allowed him to do an sneak attack on you; you could clearly hear and perceive him, avoiding the attack. You bear some responsibility for letting yourself fall into this situation, and even if this happens, it's a single specific scenario.

limber delta
hazy abyss
#

He just needs to turn around you till it reaches your tail

limber delta
#

skill issue. Just don't let it get behind you anyways according to you. Because any scenario where it gets behind you is clearly a skill issue and you should've had grass mod and esp

hazy abyss
limber delta
hazy abyss
#

You shouldnt use your stomp as an trike

#

Dibble couldnt do anything on other hand

hazy abyss
limber delta
limber delta
hazy abyss
limber delta
hazy abyss
limber delta
#

ur argument is that, if one side plays absolutely perfectly, never ever gets taken by surprise, with the help of literal game modifications, and has completely perfectly precise positioning, then it can avoid a rex getting behind it exclusively in a 1v1, therefore rex can't tailride trike because if it ever does, even for a few bites, then it's a 'skill issue' and 'muh scenarios'

#

I hope you realize how ridiculous your hill you're dying on is.

hazy abyss
# limber delta ur argument is that, if one side plays absolutely perfectly, never ever gets tak...

Im not saying he should've played perfectly, but he's completely incompetent with triceratops, because, for some reason it took him more than a second to react to the rex(while he was alredy on the fight), not saying that you need to be perfect, but getting tail rided by somenthing that turns slower than you is an skill issues.
That would be the same as a Carnotaurus being chased down by an Stego, unless you stand still for about 3 seconds, it simply won't happen, it's not a plausible situation.

hazy abyss
limber delta
hazy abyss
# limber delta ur argument is that, if one side plays absolutely perfectly, never ever gets tak...

I'll be direct about the rest of what you said, you don't always need "cheats" to be able to see a T-Rex, hear sounds and observe opponents is literally an essential part of the game, you can't eat bots without it. In both cases, the T-Rex only managed to tail ride because of a mistake by the Triceratops, which, in a general context, is unlikely and almost never happens.
If we consider specific scenarios like 2 Rex, I can also balance the game and consider 2 Triceratops. You always consider situations that favor one side and you picked videos with clear errors.
You don't need to be perfect, just decent.

limber delta
# hazy abyss I'll be direct about the rest of what you said, you don't always need "cheats" t...

"I'll be direct about the rest of what you said, you don't always need "cheats" to be able to see a T-Rex, hear sounds and observe opponents is literally an essential part of the game, you can't eat bots without it."
"What if the trike notices you, what if it has an herd, no grass mod, what if the trike sneak up behind you instead??" -You

"which, in a general context, is unlikely and almost never happens." genuinely made that up. These were the first 2 clips I could find of legacy trike vs rex 1v1s.

"If we consider specific scenarios like 2 Rex, I can also balance the game and consider 2 Triceratops. You always consider situations that favor one side and you picked videos with clear errors." Except this isn't 'does rex always tailride trike perfectly in an equal matchup no matter what?'

You asked, and I quote: "rex tail riding trike in legacy??", as if it was an impossibility, and I answered (boiled down): 'Yes, under certain circumstances'. You ever so wisely stated that those circumstances are indeed circumstances, congratulations.

autumn zephyr
#

How did yall get so deep into an argument about LEGACY of all things 😭 😭

#

Let legacy die bro as buggy and unbalanced as evrima is it no diffs legacy

hazy abyss
junior jay
hallow spire
#

If ppl want to give their reasons for liking or not liking the idea of trees knocking off omnis, im all ears

thorn mountain
limber delta
thorn mountain
#

it will make things like allo, raptor and troodon useless, mainly omni mark my words

#

allo atleast has claw swipe, omni is based off getting long pounces off, with collisions, it makes it just get knocked off and die immediately

#

troodon is pounce and jump off so it atleast has something

limber delta
#

kinda off topic but not really but the bug that randomly makes pounce victims not able to buck, usually due to the bind being overriden by things like grazing, IS bad for the game and absolutely needs fixing

thorn mountain
#

but yea, I bet once collision comes back allo will get people asking for buffs

thorn mountain
limber delta
#

you just sometimes get 'oh huh this prime rex that clearly has played the game long enough to know how to buck isn't bucking, guess we get a free win'

hallow spire
limber delta
#

@copper beacon ur right that herra has a problem with food, I personally would like it to have significantly reduced food drain, but the reason herras are basically kill on sight for most players is that if you see a herra on the ground and choose to let it live, that could very well come around to bite you in the ass in the very next minute, regardless of if it actually needs to kill you for food to survive or not

copper beacon
#

@limber delta the issue's i always run into is the AI dont path around areas with trees really at all, usually sit around much too far to pounce from a tree and just getting to a tree close enough, even when jumping or crouching almost always spooks the animal. Trying to do all that while other carnovores are around just makes it all so much more difficult.

limber delta
copper beacon
#

@limber delta well yeah id still expect other carnis to still try to kos a herra, but it would make it less annoying if a single adult herra didnt 2-3 shot adult carnos or allos for their own sake and still somehow get the AI to path towards a herra to reduce starvation frustration.

fossil wave
#

#balance-feedback message

I'm not sold on this but rex has Problems and I think it should eat a TON of stamina and go a lil slower.

If tou want Rex to be Ambush AND Trot down your prey over long distances the way it is right now the game should really make you weigh your options. Is this a "stalk them across the map" encounter, or an ambush, and then force you to commit to one.

#

Getting rid of murder sprint would certainly force rex into a better position than we're it is now where it's overtuned but nerfing it into a genuine ambush might be the best of both worlds.

hasty coyote
#

@cobalt dagger by the very nature of mixpacks, you can't

#

any tools you give a species to get around mixpacks will then be used by said mixpacks to catch that species and other species

#

(not to mention that generally just makes the species op af which then causes other issues)

dusky surge
#

as don so adequately said

#

lmao

cobalt dagger
#

Mixpackers COULD keep a herra around just to chase and kill other herras, but... By then, the herra in the tree is more so just having a herra v herra fight and anot a fight with a rex because the rex mixpacking with the herra can't really help or engage.

#

AKA I'm asking for more escape methods that involve isolating rather than hiding. Terrain swapping and stuff.

hasty coyote
# cobalt dagger Not necessarily. If you give an animal the ability to enter an environment onl...

then the mixpacks just have species to get into those environments too. Plus theres only a limited amount of said environments, and thus a limited number of species who can access unique ones.

Prime instance is jumping. Say you make cera able to jump now so it can escape mixpacks. Well now the mixpacks can have ceras jump on rocks to force the previously safe species to get down. The more species you add to the new environments just means that the mixpackers have more species that can access those environments, thus making the previously safe species no longer safe.

cobalt dagger
#

Jumping on rocks, entering water or exiting water, climbing trees, flying or gliding, having a higher tolerance for falls and hopping down something, are all great ways of evening things out.

cobalt dagger
dusky surge
#

quetz will exist

cobalt dagger
dusky surge
#

god, generation 1 humans are gonna exist lmao

keen plover
#

You were literally safe. You were hidden though in your example. That's good enough

dusky surge
#

if your solution is to give everyone a unique movement state on the level of herrera, i think you'll quickly find you run out of options fast

cobalt dagger
# hasty coyote then the mixpacks just have species to get into those environments too. Plus the...

"Prime instance is jumping. Say you make cera able to jump now so it can escape mixpacks. Well now the mixpacks can have ceras jump on rocks to force the previously safe species to get down. The more species you add to the new environments just means that the mixpackers have more species that can access those environments, thus making the previously safe species no longer safe."

I wouldn't give jumping to cera per-say but even IF they did have this, the worst thing the rock-sitters could face is the biggest things that jump, and NOT the rex also mixpacking.

hasty coyote
# cobalt dagger 'Mix packs will just carry those species too.' Check herra explanation.

check my latter explanation at the end:
the more species you add to those environments, the more species the mixpackers can choose. Like if they give omni climbing to now escape the new species who can jump, now herreras arent safe in trees. There are a LIMITED number of environements, and the more species you add to those environments the less safe they are.

hasty coyote
cobalt dagger
dusky surge
#

^

cobalt dagger
hasty coyote
#

which mixpacks can disregard because they use speed too

cobalt dagger
#

You see a rex can trot up while you're fighting the carno

#

You're never actually free of the rex.

hasty coyote
dusky surge
#

no matter what you do, the mixpacks will use the same concepts against you

keen plover
#

😭 What additional tools can you even give cera and teno

#

You're dead in a field, sorry.

cobalt dagger
#

Yes I know but you really think rexes can't eventually walk and catch up? Rock or terrain swapping, EVEN if they have that same creature on their side, is superior to fleeing.

dusky surge
#

also... swimming/jumping? teno can outswim carno and rex by a country mile, you HAVE the very features you want in that scenario

vale brook
#

i think their swim speed is a decent tool, just conditional

cobalt dagger
dusky surge
#

and teno's trot easily outpaces both rex and carno

cobalt dagger
#

Yeah that's why Teno is in a better spot

hasty coyote
#

the only difference adding more "escape gimmicks" does is lessen the utility of said escape gimmicks for anything smaller.

keen plover
cobalt dagger
#

I was saying in my feedback 'cera has no options' because I'm not sure what options it has

dusky surge
#

swimspeed, again

cobalt dagger
#

Rex swims really fast, you sure about that one?

dusky surge
#

its incredibly fast in the water, and also, agility, corpse buffs

keen plover
#

Cerato is a marginally slower swimmer than teno

keen plover
dusky surge
cobalt dagger
#

Rex has overtuned agility too and honestly this is a rex problem and not a mixpack problem because rexes catch ceras

dusky surge
#

cera's agility is also better than rex, significantly so

#

i've tried rex, the agility is way overhyped, nowhere NEAR cera level

#

i'd say its middle of the pack, the only part of the agility that's insane is the agility it has while murdersprinting imho

hasty coyote
#

I literally ran circles around a sub rex as a sub allo

cobalt dagger
#

I dunno, it doesn't really matter though. The cera has to hold his ground a little at least to fight the carnos and the rex will catch up and most definitely catch him in a crush if he doesn't turn tail and actively flee. I've had rexes chase very close behind my ceras and even though cera can turn fast, you have to get way too close to turn sharp enough to out-turn the rex and you never wanna get close to a rex.

#

That sounds like a kinda bad sub rex.

dusky surge
#

also i'll be honest, atp, your problem is with prime rex, because for some god-forsaken reason, they made that thing's murdersprint faster than cerato's runspeed, on top of the weight

you don't need to add more features to deal with that, you just need to kneecap the problem at the source. Prime Rex is genuinely abusrd

cobalt dagger
#

Perhaps you're right that it starts with rex.

dusky surge
#

prime rex is genuinely a problem

cobalt dagger
#

Although I would still like to see more things like dryo burrows, aka 'only this size can enter.' Yes mixpacks will just keep small things around, but that's better than fighting the whole mixpack - instead you only have to fight whatever fellow smalls they have.

hasty coyote
dusky surge
#

it is honestly where i think the vast majority of the "rex OP" mindset comes from, because typically rex is well balanced throughout its growth, with only some standout problems (like certain ages of sub-rex being near unescapable for midtiers)

#

then elder rocks up and it becomes a god

cobalt dagger
#

I don't like that rex is so fast when young that nothing can catch it if they try to chase and kill it

vale brook
#

i kill for the day juvie crush damage becomes not bugged

#

i KILL

cobalt dagger
#

Other things like steg and trike have to hide as babies because they are neither fast nor strong

#

But Rex for some reason has the freedom to run away from it's problems when young unlike other things.

dusky surge
cobalt dagger
#

Even carnos aren't their proper speed as babies, and yet sub/juvi rexes are faster than carnos

cobalt dagger
dusky surge
#

make rex forced to engage rather than taking a note from "every other baby bushgrows and AFKs so should rex!!"

cobalt dagger
#

Yes, making everyone else stop bushafk grow is the best solution.

dusky surge
#

rex has the slowest hunger and thirst drain in the entire game and it's absurd

#

that's why "beach turtle farming" is so viable

hasty coyote
# cobalt dagger I dunno, it doesn't really matter though. The cera has to hold his ground a litt...

thats the core issue with mixpacks, they cover each other's weaknesses. Giving more dinos more tools to "combat" mixpacks only gives those mixpacks more tools. It may help the specific dino you're giving the tools, but now that dino can be used against others. So overall its just a net negative against mixpacks because they will just make the most optimal mixpacks and now stomp things that werent given extra tools.

And if we give the whole roster extra tools, not only will that likely cause some balance issue, we are just back to square one.

cobalt dagger
#

But ultimately no one will stop bushafk'ing until they are able to exit the bush 'safely' aka they have a back-up escape option if they need it.

dusky surge
#

you never have to leave for a drink of water and you barely have to eaat

hasty coyote
cobalt dagger
# hasty coyote thats the core issue with mixpacks, they cover each other's weaknesses. Giving m...

I really don't see how this applies to escape routes or things like dryo burrows.

Dryo burrows - an environment only certain small sizes can enter - of course yes mixpackers will still bring smalls to enter the burrow. But this way at least your troodon or other solo small only needs to fight whatever fellow smalls the mixpack brought with them, and they are totally isolated from the stego the mixpack has.

A burrow does not, that I am aware of, make the mixpack any bigger. Instead, it separates the sizes of creatures, the combat that happens within must only be of a certain size.

Then this applies also to swimmers, jumpers, flyers, climbers.

dusky surge
#

but, again, doesn't this also apply to having speed

cobalt dagger
#

No, it doesn't.

dusky surge
#

you move fast away, only the faster members of the mixpack are there

cobalt dagger
#

Speed does not provide proper isolation.

#

You can't log out, you can't hold your ground for a little too long if you need to. Sometimes thanks to bleeding it's important not to move too much.

dusky surge
#

it literally does in my experience

i quite literally beat a mixpack of gallis and a stego as a teno because i could just walk away from the stego and pick off the gallis

cobalt dagger
#

Well that makes sense, I agree speed isn't useless.

#

But I don't think it's as good as a herra climbing a tree.

dusky surge
#

sure, but not everything can have a "climbing tree" alternative

cobalt dagger
#

And yeah I get they're gonna just add herras to the mixpack, but that's fine. The important thing is, now the herra only needs to worry about the fellow herra, and not the stego or the rex.

cobalt dagger
dusky surge
#

i genuinely don't know how you expect that

#

i think speed is exactly the answer you're looking for

#

carno can survive literally every and anything because it's faster

cobalt dagger
#

I think speed is one part of the answer

#

But I certainly don't think it's enough and not as good as a terrain swap

#

I think some creatures could have better fall damage resistance and use moving down a cliffside as a way to isolate

#

Maybe then make these isolations follow certain tiers

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For example it's too big to jump then let it fall further than a stego can

dusky surge
#

also already the case, lighter creatures can survive larger falls than smaller creatures

#

so a cera can fall further than a stego or rex

cobalt dagger
#

And yeah I get it, they'll just keep other fall-further'ers, but at least now it doesn't have to fight whatever can't take the fall.

dusky surge
#

and then you can also throw on the fall damage mutation if you really wanna go cliffdiving as a last resort, god knows i do

cobalt dagger
hasty coyote
# cobalt dagger I really don't see how this applies to escape routes or things like dryo burrows...

burrows may be a different story, since they can only be used defensively, but theres a limited amount of things we can give burrows

swimming has the same issues as speed, its just a different version of speed. For instance, allo has no escape plan atm from like a horde of ceras with a rex chasing it. So they buff allo to now outswim cera, but now that means allo can be used to prevent other dinos from swimming away.

well maybe we give allo the ability to jump then, but now its able to easily bully omnis and other jumping dinos off rocks and now is used to prevent rock camping as an escape.

well maybe we give allo climbing then, welp good luck herreras and hypsis, and anything else on rocks.

perhaps for some reason we allow it to fly... yeah nah.

dusky surge
#

also imma be real

burrows are a plan until megalania exists, that is not an animal you can "reasonably fight" as most burrowers

#

then megalanias will be on mixpacks as burrow clearers

#

force the prey out or kill them in their homes

hasty coyote
dusky surge
#

burrows are not meant to be "full safety", they're "extra safety"

#

same with climbing when stuff like quetz, gen 1, or megalania (again) exists

cobalt dagger
# hasty coyote burrows may be a different story, since they can only be used defensively, but t...

Climbing and flying, swimming and running with speed, they're all forms of speed, escape, ect to me.

We just need to make sure they all layer in per power.

If a buncha weaker things gangs up on one stronger thing, well... To be honest I think that's proper. It should take a lot of weaker things to kill a bigger thing, bigger things should be slower but stronger and weaker things faster but, well, weaker.

hasty coyote
dusky surge
#

or diving, when you're down in the water and oh my god that megalania is back

cobalt dagger
dusky surge
#

i'm shocked you think BoB does this better lmao

#

i literally build the "kills this specific animal" build and win

cobalt dagger
#

How much do you play that game? Things have ways to get away.

dusky surge
#

it quite literally gives you the ability to custom construct something like a para remover

dusky surge
thorn mountain
#

what is even hppening

dusky surge
#

and BoB also gets away with it because you can literally send a turtle into orbit by pressing and holding RMB, which isn't really something you can do here

#

and that's one example

cobalt dagger
#

I appreciate that, for example, rex can kill a snake but snakes can terrain swap to trees, snakes spit on changs but must ambush them because chang is faster (but if they get the ambush they kill it, and ambushes can be hard so in my eyes that's fair, likewise the rex must ambush the snake on the ground) and the rex mostly needs to get into the water to make chang's life much much harder at killing it, so the chang's goal is to consistently and reliably deal enough chip damage before rex gets into water.

Rex escapes chang with water, snake escapes rex with trees, and chang escapes snake by keeping an eye out. I appreciate that they have a way to live and a thing to fear.

#

BUT.

Isle has better combat systems and more fun combat.

WHEN IT HAPPENS anyway. Finding players to interact with is really hard because they're all bush-afking.

hasty coyote
# cobalt dagger Climbing and flying, swimming and running with speed, they're all forms of speed...

yeah they are all forms of speed, and as such they have the same issues as speed. All they have to do is get one dino who can do that better than you, and now you can't escape with that method (or other methods depending on the type, like climbing is better jumping and flying is better climbing)

And yeah a bunch of smaller things can take out a bigger thing, but the smaller things already have these escape tools. The ones you would be giving escape tools would be the big things. And the big things would only need these escape tools from the smaller things who can chase it, the same smaller things who need those escape tools to deal with the big thing.

cobalt dagger
#

I agree that BOB is a totally different game and that how they programmed it won't work here. So instead, we have to use pre-existing methods of escape that already exist in the isle, such as swimming and running.

cobalt dagger
hasty coyote
# thorn mountain what is even hppening

gallus is arguing that there should be tools dinos have to escape from mixpacks. we are arguing that many of them already have forms of this, and adding more only gives the mixpacks more tools to abuse.

cobalt dagger
#

I think you over-simplified my argument and properly simplified your's with that description

#

I'm arguing that there should be more layers of 'speed' or isolation between tiers. (For the purposes of helping mixpacking be more bearable)

#

And I'm arguing that instead of shutting down the idea of adding layers we should instead try to brainstorm new layers or concepts before we chuck that out the window.

hasty coyote
hasty coyote
cobalt dagger
# hasty coyote then what escape tools are you even going to give them that arent already in gam...

Layers of fall damage and layers of jumping come to mind. Burrows of varying sizes could help some too. Mostly I think I want to see fall damage resistance looked into more as a utility in balance or as a 'layer of speed' for non-jumpers.

'Fight more escape less,' indeed, but maia still needs to escape rex. Which is why it runs faster, but my point being is that you still need layers of speed between big maias and even bigger rexes.

Layers of speed could be swim, climb, fly, I don't think maia should fly of course,
But I'm sure we can think of something. I think what I want is for you guys to be like, 'that's a good idea for weaker things to be able to escape bigger things, but we don't have any ideas,' but it kinda sounds like you're saying 'there's no way it could work so your idea is crazy'

#

Maybe there isn't a way for it to work, perhaps, but I think there is a way.

We could improve upon the concept of certain creatures getting stuck in forests. I kinda don't like that stegos can't FIGHT in forests, I think that's dumb.

But carno used to get kinda stuck on random stuff and loose momentum in forests. I don't want carno to loose momentum in forests. But maia should, maybe? And that could be a layer of speed to help ceras escape maias, for example?

#

Maybe we could look at a few other creatures who could or should get a little stuck on things, especially for future playables. I hear Para is gonna be fast. Maybe getting stuck on random stuff in forests would help smaller things escape para?

#

But I used teno and cera as examples of how Teno has way more layers of speed than cera does.

#

This is good for Teno and teno is actually in a pretty good spot right now, in my opinion.

#

And I play more teno than cera because of that.

#

Anyway, I need to go to bed soon. I've more or less made my point, 'we need to think of something' not to claim I have the answer yet or that anyone does.

But I don't think it's good sitting the way it is now and I think that if we richly layer different levels of power with different levels of 'speed' that it will help the mixpacking situation and make things more bearable.

hasty coyote
# cobalt dagger Layers of fall damage and layers of jumping come to mind. Burrows of varying siz...

heres the issues I'm seeing, you're trying to make big things be able to escape from smaller things, which causes the following:
1: smaller things now have even less reason to be played, as the ease of escape is one of their main appeals
2: smaller things now have less escape options
3: mixpacks now can cover additional escape options with larger creatures, thus meaning smalls have an even harder time with mixpacks
4: there are a limited number of "layers" you can use, especially before they start becoming way oversaturated, and especially on the larger species, causing smalls' escape gimmicks to be less useful and unique.
5: smalls are now even weaker as larger targets can now use one of their escape gimmicks to just avoid any group of smalls that may be a threat
6: Most species already HAVE weaknesses and lesser "escape gimmicks", but they don't matter against mixpacks because the mixpacks can just use them too.

If you're just trying to make small things have an easier time escaping big things, they already can easily, because many of them have speed and escape gimmicks. But it doesnt matter because an even tinier thing has speed and escape gimmicks against the small creature, which means mixpacks just use them to keep up. The only 3 outliers are rex (because prime is just op and goes too fast), maia (who burns stam really quickly, swims very slow, cant track, and can be juked), and carno (most of whose targets have full on escape mechanics, and carno can't swim)

junior jay
#

#balance-feedback message
@cobalt dagger
Its like not even possible To balance the game around mixpacking
Theres too many combinations and balance shouldnt be made around People teaming

#

Its just not good game desing

bitter iris
#

First it’s unrealistic to not get knocked off by a tree/rock. Also for beginners who don’t know how to get them off have been dying from not knowing to buck (mainly a tutorial problem tho).

Raptor is really strong right now, he has absolutely crazy damage and almost no stam drain. Before when he could get knock down by trees he had to watch his stam, and be ware of his surroundings. It would be even a risk to change position while pounced. When things were camping (which not everything does) you can wait out their water/hunger or just chip away at them. Watch their heads and when they turn get a hit or a pounce. Old raptor was just better I can say that as I used to be a raptor main and others raptor mains agree. I think the best thing for raptor right now is to increase stam cost, lower damage and buff bleed for pounce also buff its normal attack speed. Remember as raptor you can always change to the back slot to not get knocked down by trees.

Allo will be fine using his claw attack. @hallow spire

warped zenith
cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...

Goodmorning.

Well, I thought I was understood, but clearly I was not. Let's go down the list...

  1. I already said I don't want to make medium things escape in the same ways or with as many ways as small things. If a small thing escapes by climbing it's imperative a bigger thing is not given that same method of escape. It's really frustrated to describe that this is not my goal more than once and to have you continue to claim that I want things to have the same levels of escapability when that's not what I'm asking for.

I mentioned/asked for different ways of escaping more than once. And then, sure, let the smaller things use ALL the ways for all I care, just so long as levels of power are also given different layers of escape or speed.

  1. Falls into point 1. Let cera or whatever do something that isn't the same as the other smalls and we're peachy. I already described this more than once though and It's really really frustrating to have to state that this isn't my perspective over and over. 'What should cera do then?' I don't know for sure but I bet you with enough time and thought we can find something for cera-sized things. Yes, it already has some options like swimming, but I'm saying that we should layer these levels of escape more deeply. That means providing more areas where they could swim to or use swimming, or maybe making more of the map have variable cliff heights that species of different weights could hop down and not be followed by the bigger thing who can't survive the same fall.

Part of this, a large part of this, falls into map design. But because I'm asking for terrain-swap forms of escapability for species of different power, everything involving terrain swap will require map design to cater to it.

  1. Mixpacks will be able to do everything they can do, yes. But like I already said before, I can't stop the mixpack from mixpacking with a herra, but at least now the solo herra only has to fight climbers and not climbers + rex.
cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...

And only fighting the climbers is a huge improvement over having to fight the whole mixpack.

That's why we're looking at forms of terrain swap escape options for creatures of different sizes. They should not all have the same method and smaller things should have more methods than bigger things, but by giving smaller thing terrain swap options it puts mixpacks in more situations where 'well, one of us can climb the tree but not the whole mixpack' and effectively isolates them in a way relative to combat.

I already described this though and it's really frustrating to describe it again. It all boils down to, you think I'm saying this: 'Cera should have escape options like raptor does!"
But what I'm actually saying is this: "Cera should have a way to escape rex and carno that is different than the way raptor does so that raptor can still escape cera"

#

Please address my actual point rather than assuming I want to give all non-apexes the same escape options.

spiral ledge
cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...

I agree there's limited layers of escape, and that's why I'm calling us to try and think of more layers. In fact I think speed is currently really tight with only super slight differences in speed between some playables and I see this as a problem too.

Like, some species SHOULD have close speeds, like cera and teno. But raptor and cera, raptor needs to leave cera in the dust.

The speed difference between mudersprint rex, allo, cera, teno, diablo, and anything between rex and cera, the speed there is super tight. We need to space them out a little, by 3-4 full points of speed instead of 0.5 speed differences. The speed difference between raptor and cera I believe is a good sweetspot for things of different power levels - Cera is still fast, just can't catch raptor. Teno and cera are also perfect because they're the same size, so they don't need the speed difference.

But anyway. I'm making a call to brainstorm new layers of escape options. Then, permit smalls whatever escape options; they will get what the mediums have, and more unique only to them. Then, give mediums some (but not all) of what the smalls have (So that smalls can still escape mediums but mediums can escape apex), and then apexes don't get to jump or climb or whatever usually.

This is highly simplified as playables aren't really so cut and dry as 'small-medium-apex,' so we need more layers specifically so that we can better match the many layers of power that exist in the isle.

But largely. What I really really want, is more escape based on terrain swap. Things like 'you just can't climb this tree.' Because this puts mixpacks in a situation where only a certain amount of their members can engage with you, and you have the freedom to log out if they are camping your tree. Running away doesn't always give you the freedom to log out, especially if they have esp.

bitter iris
cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...
  1. This is just repeating everything else said in 1 and 2.
    I already said I don't want mediums to be able to do everything smalls do, and I 100% want smalls to have their own unique gimmicks.

'If we don't give mediums what the smalls have, then what do the mediums get?' That's why I'm saying we should brain storm. I've had a few ideas but I bet you other people can think of more. Ohhh, adjusting trot speeds and putting some more mud flats or shallow water on beaches for example, maybe we could design some mediums who can trot faster and trot away if they get to any expanses of shallow water like the beach. Like, I know we already have that, but what if we balanced things with that in mind as an option for one of the mediums?

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Balancing with this in mind is what I'm talking about when I say 'balance with mixpacking in mind.'

bitter iris
cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...

Yes the game devs are already trying to do what I'm describing, which is give smaller things a way to escape. And yes, mixpacks just carry one of those species with them. But it really does help if you can climb the tree and the rex can't. The mixpack still has a mixpack but fighting tree-only things is better than fighting the whole mixpack. So, rather than saying 'it doesn't matter,' I would say 'It doesn't get rid of the problem but it helps a bit.' A rex-sized bit of help because a rex-sized problem is lost when you climb the tree. Or stego sized, depending on what the mixpack has.

But yeah the devs are already aware of what I'm describing and trying to do it. What I'm asking for that's different is to think of new options so that mediums can have ways to escape DIFFERENT from the smalls.

I really really hope this all makes it clear and you don't continue to assume that I want cera to jump or otherwise have the same exact escape options as raptor and herra. I want them to have different ones, and then 'what would they be?' I recommend it as food for thought for us to think of. Fall damage resistance and more access to cliffs of perfect heights to use fall damage difference on the map, or shallow water on beaches to benefit trotters and then balance trot speeds accordingly, I think these are good places to start for the medium species.

cobalt dagger
# hasty coyote heres the issues I'm seeing, you're trying to make big things be able to escape ...

" But it doesnt matter because an even tinier thing has speed and escape gimmicks against the small creature, which means mixpacks just use them to keep up."

And this is why running speed alone is not enough.
This is why you need a terrain swap.

Yeah, they can keep up, trot you down with the bigger things, never let you log out. But if you climb a tree, only the thing your own size can get you, and it doesn't matter if the stego walks up to the tree, there's nothing he can do to engage with you, and if you kill all the smalls they send your way by some miracle then the mixpacking stego has to just watch as you log out.

Meanwhile running away doesn't let you do this because of your own description in quotes, and that's why I'm asking for us to think of new terrain swap methods. Maybe we could make more little islands out in the ocean for swimmers like cera to swim between and then log out on?
Or we could make trees that let cera-sized things slip through but not prime-rex-sized-things because they're too close together.
Add more cliffs that ceras can survive the fall but not a stego.
Islands that a cera has the stamina to swim to but a stego or rex with full stamina will drown before it reaches the island.

This is just me throwing out ideas and brain storming. I'm sure given more time I could think of more, and I bet we'd have even more if we all pitched in and tried to think of good balanced ideas.
Instead, I feel frustrated because I feel like you're shutting down this concept before giving it consideration and/or continously misunderstanding me and that's really annoying. Probably not doing it on purpose of course but it's still frustrating nonetheless.

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And then yeah a huge problem for all of this is also just how OP Rex is in terms of denying other species' escape/survival options. Faster than xyz while also stronger or, able to out turn and sit behind trike, ect.

cobalt dagger
# junior jay https://discord.com/channels/401464048610312193/778350260027129865/1494143177030...

People will team and if you don't take that into consideration when designing something (ex: they let things eat eggs and then let parthenogenesis but didn't realize stego mixpackers would lay eggs for their rex friends, then they made a mixpack-based balance by removing nutrients from eggs for that purpose. So to say, the devs already balance the game in response to mixpacking.) then you're gonna have huge problems.

Mixpacking is gonna exist and balancing around it is the right thing to do in my eyes or else well, then you'll have herbis feeding rexes with eggs and whatever.

ruby ledge
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the main issue in my opinion is that no matter what you do or give to help regular players, you also give it to people who choose to mixpack. DinoShrug no way around that.

junior jay
cobalt dagger
# junior jay i meant balancing fights not growing/survival

Balancing fights follows the same logic but it's not that hard, just make sure smaller creatures have terrain swap options faces against bigger creatures.

For example of what I want, Raptor can jump on rocks. Make sure bigger things can't - this is part of mixpack balancing in mind, knowing they'll just use a bigger thing to jump on the rock to kill the raptors or chase them down. When a raptor is safe on a rock, the stego and whatever can't trot it down or use esp to find it while it's logging out, the raptor is Just SAFE until the mixpackers send another jumper up.

But at least now the raptor only has to fight the other jumper, and the stego still can't really engage unless the raptor gets down. This is a terrain-swapping method of escape.

The devs already balance this like this too, because they already do keep in mind mixpacking when balancing, or usually do but fix it later if they find a problem sometimes.
For eggs as well as combat.

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But I'm asking, in my feedback, for us to think of more terrain swap options or making terrain swapping more accessible for those who can do it. Ex: Cera can swim pretty good, we should add some islands that ceras can swim to but stegos with full stam will drown before they reach it. Then ceras can flee and try to logout on this island. If the mixpack has ceras they may send them too but at least now you only have to deal with the ceras and not the ceras AND their stego friend.

Terrain swap options break up species.

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Climbing trees, switching between water and land, flying, hopping on a rock, all are ways to make yourself simply inaccessible to xyz species and makes it so only certain species can continue to engage with you.

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We should try to think, or brainstorm, more versions of this.

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Dryo burrows are a good future way to add another layer of terrain swap.

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Anyway now I have to go get ready for work and eat lunch.

junior jay
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how does that help with mixpacking at all they could just have for example QUETZ

cobalt dagger
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So far those only exist in sancs, and rarely.

But they could add more.

junior jay
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then what about the apexes they arent immune to mixpacking and also whats stopping the mixpack from having the same specie as you but 2

cobalt dagger
junior jay
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but theres the problem its impossible to balance them

cobalt dagger
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Also apexes still come in different sizes, and different speeds. Look into fall damage resistance for them, xyz can survive this fall but abc can't.

cobalt dagger
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Why the heck do you wanna give up on balancing things???

junior jay
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it is possible to balance the game just not around mixpacking

cobalt dagger
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No it's not impossible to balance it around mixpacking, just create more options that isolate species via terrain swapping.

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Islands only xyz can swim to, caves only xyz fits in, tree climbing, flying, different fall damage with cliffs only xyz can survive falling off of, make xyz trot faster then make a mud flat where they can trot away and log out...

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This is just what I thought of in the last 24 hours. I'm sure we can do better especially if more people think about it than just me and for a longer time.

junior jay
jovial apex
junior jay
uncut umbra
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@jovial apexPlease do not bypass the chat filter.

cobalt dagger
# junior jay but like if they just get deino, rex, cama (in the future quetz) thats 4 playabl...

Anti mixpacking mechanics are far more abusable than terrain swapping.
A smaller faster thing can chase a bigger slower thing and force it to endure a debuff, and actual mixpackers will just separate as long as needed until they find you and gang up on you.
I'm mystified why people jump me when I ask for more versions of terrain swapping but the famous 'debuff mixpackers' that the same people don't like either can be said without getting jumped.

Also Quetz is not gonna be on the same combat level as rex and trike and things that I'm aware of.

junior jay
junior jay
cobalt dagger
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They will probably still follow the 'If you can't fight it you can run and if you can't run then you can fight' concept they attempt to apply to all creatures so I'm not dreadfully worried.

junior jay
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prolly not for quetz it will be more go to certain biome to avoid

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(forest)

junior jay
spiral ledge
bitter iris
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What do you dislike about claw

spiral ledge
bitter iris
# spiral ledge vs a good maia you can do it because with a bug he can stun before you hit the ...

Vs a good Maia you cant do anything. I’ve fought pretty good maias who know some tech and canceling, and the good movement but that’s just Maia having way to much going for it when they are good enough.
Against a good stego you can’t do anything alone but if it lets you bait enough to get below 60 stam then you can win. Allos agility is fine it’s more about set up before the attack than during. I like going to there back diagonal, getting as close as I can, and running forward in a straight and clawing their face. Before I like to do the same move just stay slightly out of distance to learn how they react and make them think I won’t go in when I do. You don’t need agility you just need set up and know when to go in.

Against a trike it’s really good but you kinda need 2 people unless the trike is really bad. Wait for it to get in defense stance then work around and get free claw.

Are you asking for claw to allow movement during? I honestly don’t think it needs it, it does enough bleed already and he is faster enough for it to work

cobalt dagger
# junior jay and that rule has already gotten broken rex>dible

Yes but I have faith they will fix it somehow. I know Dondi wants every species to have some way to stay alive.

Right now that rule is broken, but I believe it will in time get fixed, it will just be fixed in the way the devs are most satisfied with. Perhaps changing speed levels are not in their desires, maybe they just want to think of an alternative method of escape? I dunno. But I doubt they think everything is perfectly balanced.

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Maybe we can help by brainstorming ideas rather than giving up on balancing the game.

cobalt dagger
torn egret
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I think too many people expect this game to be about “fair fights”
This is not a PvP game. It’s survival.

limber delta
torn egret
# limber delta what exactly is this referring to btw?

How apex’s and the mid tiers+ have overwhelming advantages usually,
I think the convo overall from before was talking about removing Rex, but it really doesn’t solve much “removing” the biggest tiers.
More balance imo would be to make it more challenging to get prime as you play larger Dino’s, make starvation a larger threat, make stamina more unforgiving etc.
I think people don’t like losing to things outside of their control, whether it be to “better” Dino’s, bad positioning, lack of diet/food, etc
If that makes sense.

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Few players seem to like being in the woods etc, despite how dangerous open areas are nowadays for example.

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Yet bush camp for ages

limber delta
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and in terms of survival, they need worse diets and increased food drain. Rex has such a big diet list I wouldn't be surprised if they added dirt to it.

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I also think foliage is too large in size. Namely the massive bushes in south plains and delta. I think reliable bushcamping should be reserved for carno sized predators or smaller. This would encourage large predators and prey to be more creative in their positioning

torn egret
# limber delta I mean I guess? But you could easily say the same for ppl who think troodon or g...

I can see that.
But at the same time, life isn’t fair, and this game definitely isn’t lmao.
Troodons are strong af against slow and hefty targets, but a lot of Troos aren’t the best at staying alive or not pouncing teammates 🤣
Grapples need a rework overall for sure.
It shouldn’t be an early fight “insta win”, should cost way more stamina for Allo to even stay latched, bucking is getting reworked too so that helps.
But Omni needs to be more of a bleeder than a damage dealer as well imo. But I think the bleed system overall should change as well to accommodate them,
What you said about foliage, 💯
It’s too easy to hide, and no one should be able to just rest or hide in a bush unless you are tiny af. Using bushes around you to hide is fine, but not use it to hide yourself with no sound etc. (hiding behind, not in to say it simply)

Diets should be far more “restrictive” for apex’s imo.
And some things you shouldn’t get diets from imo if they are too small for you.
Ie, a weight threshold for the organs to even get nutrients from them, and a changing diet list as you grow.
Ai shouldn’t be on a players diet list forever once you get to allo+ in size. (At least sub adult sized)

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Sorry I responded in an essay 😂

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Wanted to touch on each of the points you brought up tho

limber delta
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yea no problem much better than when 'those' types of people say 'haha lol skill issue', prepare for an essay of my own lol.

But overall I think the gaps in overall combat viability between different weight tiers does need to be reduced considerably, not enough to make it 'fair' by any means, but enough to make skill more of a factor when hunting or being hunted.

Take pachy for example. Back in U6 it had the ability to stagger larger targets, but with a limit (you could stagger carnos, but not stegos). But currently a full charged ram does zero cc in the same weight gap and instead just stuns pachy instead (due to ram end-lag). I'd like to see a middle ground, where pachy charged ram staggers things like cera and carno for even just half a second, but to not make it too strong, the stagger doesn't disrupt active attacks, so you can't just ram into a cera bite and get away scot free. This wouldn't make the matchup 'fair' but at least skilled pachys would be able to overcome the weight gap with precise positioning and timing rather than just being statchecked

Statcheck is a key word I want to use a lot in these topics. I would like to see less statchecking in the game, and more matchups based on timing, positioning, and skill. Teno vs cera is a prime example of this. Allo vs basically anything smaller than it, eeeeh not so much. Being able to throw around a one shot move with zero punishability for missing it isn't exactly engaging gameplay for either side. At least utah's weight class is so mobile that missing a pounce gives the prey just enough time to punish (utah vs pachy for example).

torn egret
# limber delta yea no problem much better than when 'those' types of people say 'haha lol skill...

And that's a MAJOR part of the issues too.
The balance for survival can make PvP more challenging.
Pachy not being able to stun bigger targets is rough tbh, And I'd prefer if they only had a cooldown between another Ram, so that we could justify a stun.
Otherwise people would pack up with pachy just to stun lock and beat things to death.
Matchups plays into this too imo.
Raptor and Troo imo do better against larger targets, Carno against their size and smaller,
Cera if theres a body near, Allo does too well against most things cause of its bite speed and pounce rn.
So alot of things need to be toned down to be just as punishing to miss sometimes, but also just general speed and mobility work could help alot

limber delta
# torn egret And that's a MAJOR part of the issues too. The balance for survival can make PvP...

Oh pachy's old stun had a cooldown, not only did you have to back up and charge up your ram again, but even if you had a pachy teammate perfectly time a stagger right after your's, the second stagger wouldn't apply because there was a small global cooldown for the target

Slightly off topic but you mentioned it, allo needs that damn bite speed gutted by at least half, autoclicker merchant

torn egret
# limber delta Oh pachy's old stun had a cooldown, not only did you have to back up and charge ...

100% lmao.
RN, I think Allo and Rex are on "easy mode" just to get players to try them.
I am Praying for a reckoning, where the game gets more difficult is several ways, from bite speed, bleed being harsher, stamina rework etc.
JUST to curb the ridiculous amount of players relying on these one trick pony strats.
Allo could be SO much more than a big omni, but that's all people play it as. 🙁
Rex just needs to not spin fast af, and stam costs need to be higher if its supposed to ambush AND brawl.

limber delta
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they made rex spin so fast including stuff like both of its alt attacks that it feels even more unpunishable than a left turning rex in legacy did