#balance-feedback
1 messages · Page 10 of 1
I do Grow-Tracking on our Server so i have to play each Dinosaur.
Troodon and Deino seems to have big problems to survive. depends on there spawn-places.
Troodon: he is to slow except for chicken. And chickens are not in the near of his spawnplaces. He also grows to fast to survive this.
Deino: Spawn at damlake
schooling fish and elite-fish you miss everywhere. i died until i reached one of them. he does grow also to fast to survive this. second try: i found one elite fish at river-delta-MZ.
of cause it can be bad luck. I just wanna chare this🤗
Add more incentives to nest.
Nesting was the only way to get more mutations in the past, but now that you can entomb, that incentive has severely diminished. On top of being unable to nest at 100% growth, nesting feels kind of useless, and it feels like most pack-dinos specifically are less fun as a result.
IMO you want these pack-dinos to be more fun to play so that bigger predators can have something to hunt which isn't AI.
I would like it if old dinosaurs didn't loose their speed. Speed is extreme important to both predator and prey and even simply for map travel.
Speed is important to balance, that's why speed mutations were removed. I understand baby dinosaurs being slow because they are babies and growing still, and I understand being an old guy too, but I feel like from a gameplay perspective, in a survival game, living longer should reward you and not punish you.
But the speed loss is probably the worst.
I comprehend old guys shall probably always be weak but I think the speed nerf is too much because of how speed impacts balance so deeply.
How is allo faster than a troodon? how is rex faster than a troodon? troodon should be one of the fastest due to its size.
also give teno prime more weight
Remove allo pounce from the game. Its some sort of unfunny joke. Makes every allo interaction the same, its just pin to win. Pinning is the worst thing to happen to the isle as it makes gameplay unfun and there is no skill expression when playing dinos that pin.
How is allo available to play but bucking is broken is just beyond me. Be more creative. Make allo a bleeder or give it the ambush capability its supposed to have. Remove the pin and give it a better ability. At the moment allo is just omni 2.0 but bigger and more broken. Disgusting.
The pins are way too rewarding right now. In a game where you spend 8-12 hours investing time into growth, a simple click with a pin ending it all is so underwhelming, having to watch your perfectly healthy animal get slammed to the ground and mauled by something you couldn't have outrun, with 0 counterplay is insanely boring. If they stay at all they should be ways to end a fight that was already going to end a certain way, it just saves both parties time, have it be based on remaining health/stam. If you've got something down to 3'rd or 4th screen and you're still healthy, pin away and save both people time, but in a fight with 2 healthy animals a pin at the start of a fight should not mean instant death.
Pins should be finishers, not substitutes for actual attacks. Why ever go for multiple bites, when a pin does the damage of 5+ bites without the risk of missing after the first one? The way pins are right now should be the gimmick of a single, low combat weight playable, not a widespread plague.
Remove allo pin and pounce. I'm tired of an allo latching onto me and slowly eating my health away over the span of like 45 seconds and killing me. Pin is just unfair and is such an annoying way to lose a ton of time you put in a dinosaur.
Learnt the hard way today that apparently, Rex’s alt rmb takes up almost no stamina!
And has such a high stam regen that they can alt swing spam and lose almost no stamina while just stationary fighting!
Rex is overtuned imo, and could really use some overall rebalancing for mobility if its alt attacks take up suck a small amount of stamina, and can regen incredibly fast like that.
Buff Teno prime, there's no difference between frail and prime, 2 tons will be good
Let troodons get diet from rotten meat and bones like cera and deino. Fits their scavenger role and eases the pain of them being so slow as a juvenile. Also assume that would help server performance by being another tool to remove corpses.
You know there's something substantially wrong with pteras speed and stamina economy when its both the fastest animal in the roster but simultaneously feels like it takes ages to get anywhere. The obsession with ensuring ptera gameplay is at minimum 50% sitting is extremely bizarre.
give prime teno a larger weight buff
Teno REALLY needs its buff now,how is it balanced that even smaller dinos got more weight gain when teno got laughable 229 kg gain in Prime version? And in Cera vs Teno Prime fight Cera simply deals MORE DAMAGE and ALSO weight more than Teno,how is this balanced now?
At least 2 tons for Teno or a little more would be more fitting
You CAN`T give 1 side both advantages which is damage and weight
give boar back to troodon diet pritty hard to get perfect diet
Rex's murder sprint isn't an ambush tool, it's used more like a jet fighter's afterburners. Looks like I need speed right about now, better hit the space bar!
You should be required to meet the right conditions for murder sprint, like what we had in legacy with crouch, and needing >60% stamina so you can't use it while exhausted.
Fix trike vs rex
Rex wins 100% of the time because you can inflict bone break damage by doing crush on the trikes skull which you should not be able to do.
And as everyone know after a trike is bone broken you are just a walking piece of meat.
Please fix this ASAP.
Rex should NOT be able to kill trike like that, it literally just needs to land two crushes on the trike and then it's gg for the trike, whreas the trike needs 10+ hits to kill it. Trike should realistically win most of the time but right now it's just a walking rex snack
I think rex is just too mobile for it's size. Imo, a rex should need to ambush a trike in order to get the upper hand. Needing to only run around in circles feels goofy and unfair against what should be a defensive tank in trike.
OMNI NEEDS A BLEED BUFF ITS SO LAME RN - Up the Bleed Please
Rex should be strong, however what we have currently is absurd. It's easy to grow and the other apexes, including it's "rival" Trike, don't even compare when it comes to fighting. Rex isn't an ambusher at this point, it's a "I run you down, I tank, I crush, I pin, I win." playable. Please nerf Rex, be it it's stamina, it's speed, or it's crush; genuinely anything at this point.
allo pounce/latch rework
Make it so the dino that allo is latched to takes bleed dmg depending on how fast its moving
Standing=low bleed
Walking=medium bleed
Running=high bleed
Also nerf the normal dmg on allos latch
These changes would not apply to pin Or grabble
This would help allo to hunt big game and engourage group play
Also this would be More True to the concept Art as allo is seen draging against a para while doing bleed with claws
THESE CHANGES ARE ONLY FOR LATCH
(edit: this would Also stop the "all pounce at the same time" cause the dino could just stand still and buck. These changes would Also make allo less off a omni clone)
Dilophosaurus Slide
Dilo’s turn radius and movement style is similar to Carno or Allo, yet even though these two larger animals have amazing slides to assist with their lack of mobility, Dilo, a lighter animal, does not have a meaningful slide. The only way to get even a slightly better agility as Dilo is to crouch right before you turn and that is a bit immersion breaking. In its current state Dilo is just not agile enough to be viable solo, and aside from mob facetanking and clone spamming, its underperforming. Carno headbutt not stunning anymore when its stationary is very good news for Dilo but it still needs that extra agility to be a more responsive playable.
If we dont want to get rid off the pin for some reason, Make it so that the pin is only used to finish off an animal that will most likely die anyway.
Allo and omni should both be affected by this. Below i presented a logical way of how pins should work in the isle
Allo and omni can only pin when ALL of the following factors are met:
- prey has low stamina (20-30%)
-prey is low on health (20-30% health) - the dinos that are pinning, weigh more than the prey ( about twice as much as the prey)
Numbers can always be changed but something along those lines would make pinning more fair and would only act as an execute.
I agree with most of what you said, pin shouldn't be a general mechanic, but shouldn't be for low weight playable mechanic either. Generally small playables are light and fast. They should not need something like a pin, because pin is best against playables that are faster than the hunter itself. Most smalls/mids are able to keep up with their prey's speed. I think there is nothing wrong with only Rex having the pin mechanic, but his speed needs to be tamed a little bit. No more 15 sec of ambush speed (perhaps reduce it to only 8 seconds) and no more almost 40km/h speed. Pinning still should be nerfed, but its absolutely the weapon of the big playables that are slower/can't run as much.
Give boar to troodon diet they need it back
Short version: Buff for teno - but in it's escapability. Allow teno to become semi-aquatic? Consider making teno jump a little higher (20% higher?) and survive 20% further falls than it currently does.
As more and more large playables are added, it's not realistic to nature to give teno a fair fight against rex and other rex-ish-sized carnivores. Instead, as a 'fast-looking' herbivore, maybe we should consider looking at how it escapes things.
I think making teno become semi-aquatic would be fantastic. This would give sub-aquatic things like deino more to interact with, and it would let teno 'pick it's fights' by picking it's terrain. I don't think we should nerf it in any other way to compensate, particularly most semi-aquatics right now are kind of LOCKED in water-jail. (Beipi, deino, cannot live far from water.) Maybe teno, should be as aquatic as herra? Free from permanent water life. But it has the option, if it needs it, to escape.
In fact I think we should look into the possibility of Teno not being the strongest herbivore, but consider teno becoming an 'all terrain' herbivore for the sake of it's fun-ness. If we improve it's jump just a bit that will help it in rocky environments. It description calls it agile, so maybe a 20% increase in how far it can survive a fall would be nice too.
Rather than making teno faster or stronger maybe we should consider making it flexible, agile, and all terrain. That's kinda what the animal itself looks like it should be, too.
This does mean tenos might dive underwater to escape raptor packs, but then at long last deino will have something in the water worth hunting that's not another deino. I think that's a good trade. Raptors can still try to pin the teno before it gets to the water so it's not like raptors can never hunt it.
why does rex regenerate stamina twice as fast as everything else when its sitting? remove this it makes rex even more op than it is
Allo’s pounce needs a rework. I suggest that when allo pounces it latches on to the opponent greatly slowing it but doesn’t do enough damage/bleed to kill it. Using the pounce would take more stam so they cant just spam it.
This would allow allo group play to be a lot more enjoyable. Instead of just pinning, you would slow the opponent so your teammate can get hits easier. While solo allos would use its other tools (which are still super good).
This would make for a cooler group play mechanic, get rid of the pin on it and wouldn’t take too long to set up. (Open to feedback)
Pin escape mechanic
After you have been pinned for 2 seconds
Pressing space bar Will Allow you to escape pin
stamina cost 30%
This would not apply to grapple (multiple dinos pinning you together)
Also Allow dryo to use both of its charges to escape pin this can be done instantly (this idea was made by @frosty pasture )
Also give dryo immunity frames when using dodge thanks
...
Carno charge should still inflict damage even if you self stun. There's still momentum behind it.
Please for the love that's all good finish getting rid of combat mutations, in no universe should ''Tactile endurance'' and ''Eat to gain health'' (or whatever its called I keep forgetting its stupid name) still be existing, they're easily abusable still and in no world should herbivores practically have infinite stam basically.
I know some herbivores stam is just awful, if that's just the problem then just tweak it to be better instead of having a broken mutation to compensate for it.
Fish/spearfishing rework
Make it so schooling fish no longer scale with whatever is grabbing them.
Add 3 new ai
Make the New ai spawn naturally
River
Small - schooling fish/current spearfishing fish
Medium - medium sized fish (new)
Large - elite fish
Apex - apex fish (new)
Ocean
Small - Baby turtles (new)
Medium - crab
Large - Adult turtle
Mud
Small - clam
Spearfishing:
Depending on your size you could get bigger fish
Example: a spino (Adult) could get small, medium, elite, apex fish but Ptera (Adult) could only get small and medium fish.
In addition to letting Herera eat clams (along with Troo and Austro and so on), I think it’d be neat if you switched it over to being an Omnivore, but with its vegetable diets limited to only fruits, berries, and/or roots.
It would help the ambush player stay alive between hunts, would make the Omnivore tab look less empty, and would be a fun reference to how confusing Hererasaurus’s classification has been, historically. (Also, the last three dogs I’ve owned LOVE cucumber and pumpkin, so it’s not that weird for a “carnivor” to round out its diet with some fruits 🥒)
I also think it would be good to add Compies to its diet, but I think Compies should be added to SEVERAL playable diets, like Galli and Ptera, so that’s an issue for a different picture.
Double trike's damage
- Make rex less agile and make it so that trike can't be fractured from the front (make it so that rex is for good players so they are still at the top of the food chain but hard to play)
2.Make juvi rex food drain a bit bigger so you can get more diets
Make something about rex bone break. Got bone break first crush in defense stance near the head against one full grown rex as a prime elder 11T trike with bone break mutation that is not normal
Allow teno to dive underwater like herra. It would be really cool if it was given water plants to eat.
I agree, they should do the same for ptera as well since they can’t kill anything themselves beside ai chickens lol
2.1 ton prime teno please 🙏
I have a concept I would like to introduce: an implement of a "stress" mechanism in the The Isle: Evrima that creates stress on Dinosaurs that are around other species that they would not typically group with. In the real world, animals experience stress when around a predator or when in social groups that aren't natural for them, which can cause them to be weaker, louder, and less able to heal. In The Isle, the stress from being around a different animal would result in loss of stamina, increased noise level, and decreased healing rate compared to if you were in your natural social group. This creates an incentive for players to form natural social groups or establish a symbiotic relationship with other animals (such as one animal warning other species when there's danger), while restricting mix-packing and increasing the risk and reduced rewards associated with mix-packing. This also maintains the realism and immersion of the gameplay design by keeping with the goal of The Isle being a survival simulation, as opposed to simply a free-for-all (or team) game.
If anyone would like to ask for an example on how it’d work don’t hesitate to ping me or DM me.
why on god's green earth was rex added so early? too many players pick rex and its impossible to exist anywhere without several on my ass at any given moment. gave us no time to appreciate allo and has really left the game quite unbalanced.
Right now not caring/not knowing about prime gets you punished and I hate that. Not everyone wants to do half a dozen arbitrary quests just to not get punished end game. Prime should be a thing for those who really want to get into it, but not getting it shouldn't punish fertility, speed, stamina, ect.
Make Rex growth time down to 9h but make it a lot harder to grow. I would like to see Rex being hard to grow with a dense growth time rather than being easy to grow with a grindy growth of just eat afk repeat. Give them something to fight for other than just time.
Please make it so speed is not lost with age.
Surviving longer shouldn't punish us so much, survival time should be rewarded in a game focused on survival!
Reduce the requirements or change them to be more nutrient based for the elder system. I play the isle to play a horror survival game not a quest simulator like path of titans
Nerfs and fixes
Carno:
Make headbutt take 5% stam
Adjust the cc so that carno
So it Doesnt do same cc while Standing and running
Reduce carnos headbutt hitbox up time
Allo:
Reduce bite Speed by 50%
Omni:
increase bite Speed by 50%
Rex:
Nerf agility
Put conditions to ambush Speed
Dilo:
Increase agility
Rework clones
Ptera:
Increase stam
Fixes:
Fix pounce bugs
Fix sparing bugs
Fix dilo clones
Fix rendering issues
Fix decync issues
Fix hitboxes
Fix omni pounce values
Add escape pin menchanic
I have a problem with the population of carnivores vs herbivores in every single server. herbivores are always out numbered. Its ridiculous. Solution? A population cap of carnivores vs herbivores. Giving the herbivores a fighting chance to live longer than 6 hours. smh thats the only balance issue i have. I guess there is always a thrill of hunting. For some reason no one wants to be the hunted.
Remove damage mutations (hemomania, accelerated prey drive, hypermetabolic inanition)
I’m specifically a fan of the needing >60% stamina idea, it should also cost about 40-50% of the stamina bar for a full sprint. Doing something like an ambush for a predator in real life is extremely exhausting and it’s usually an all or nothing tactic, missing it would almost certainly put the Rex at a major disadvantage. This still leaves room for an actual engagement where the Rex will have to choose between ambushing or a traditional fight
I wanted to add to this:
Buff Dilo crouching speed I dont know why its still so slow, its not like Dilo ambushes are a one shot kill.
Reduce Dilo footstep sounds. Pachy has been buffed to the same size yet its completely silent, making it a better ambusher. It always confused me why Dilo must be so loud, hell even Stego is quieter than a Dilo when running. The size/footstep sounds seem a bit inconsistent, there were talks of all footstep sounds scaling with weight so hopefully that will make things consistent.
Clones: Also, I feel like back around when Dilo first released clones were the best iteration of they’ve ever been. They could be killed by preys attacks and would vanish, but they also acted more realistically. They would always 3 call first and then charge the prey. This gave room for the real Dilo to sometimes act like clones (standing still, 3 calling and then running to bite) to confuse the prey and get another bite. This was by far the most fun and interactive version for both Dilo and its prey. The issue with that is that they got countered by everything. They wouldn’t get to pret that was around rocks or water. If we could get a middle ground of the new and this old version, I think Dilo would be in a perfect state. I also think that if clones were actually more consistent and proved to be too strong, they could be reworked to something like: they have a longer cooldown/dont regen stacks unless the real Dilo gets a new bite on the prey. This would make it more interactive and force the Dilo to be more active instead of sitting back and spamming clones.
https://medal.tv/games/the-isle/clips/m0JSKOtc84bk_gXZA?invite=cr-MSx6SFQsMjc4MjIzMjAw&v=86 Why does a 6 ton rex have no chance of escaping a slow 12 ton prime elder, this is ridiculous and makes no sense. These stats just cater to more prime rex hackers as well. The older rex gets, the slower and less stamina it should have.
Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle
I feel like a lot of the prime and frail elders are kind of similar in the way they scale.
Almost everything gets a speed boost, as well as an HP increase because of weight.
Would it be possible to decrease the top speed some dinos get, as well as decrease the difference from 100% to full grown at 75%?
Some animals are not really affected by prime, like Troodon. But the frail version makes it borderline unpleasant to play, depending on matchups. Same with Omni, where they will get run down by Rex and allo.
A lot of people feel like they “need”Prime or the game is unplayable because of the scaling differences in benefits.
Not all primes/frails should be the same either, some could use more speed as a reward, where others should be fine with just the added weight, damage, and wading/swim speeds.
Smaller playables don’t get to enjoy Prime for as long as larger Dino because of grow times, then almost are forced to entomb to keep playing.
Could some primes end at 100% with a slightly higher top speed than the FG, even with the reduced damage? Maybe hit them with higher stam costs to balance (depends on Dino ofc). And let frails not be crippled by speed and damage.
I wish elders were better at their “abilities” like pounce, special attacks, but needed more work to keep playing at the same level as their peak.
Extending the time someone is “prime” isn’t the right way to go, as it should be diet based imo. Better your diets through prime, the closer you get to the 95% grow before your degrade.
Age comes after us all, but some things are too strong for too long, and may need longer/shorter times in their peak.
Pounce is damned bugged, sometimes it doesn't register and you stand there tanking an alt attack getting you killed
I would love for apex vs apex fights to last longer. I feel like 10 minutes is the ideal maximum time and 2 minutes should be the minimum.
So I’ve taken some feedback into consideration, and I’ve realized one of the main problem with mix-packing solutions is that players often find loopholes, I’ve came up with a list of some alternatives that I think would possibly work and would get rid of the “dip-in-dip-out” methods. It has to be an automatic detection, not player-controlled: stress triggers should be system-driven, based on proximity and species type, not on player actions like toggling alliances. That way, players can’t “opt out” or exploit manual controls, hence getting rid of the “dip-in-dip-out” method. Persistent effects to reduce continuous usage of mixpacking: stress penalties (stamina drain, slower healing, louder calls, etc.) should linger for a set duration even after leaving the mixed group, maybe 10-20 minutes or how the developers see fit. This also prevents “dip-in-dip-out” methods where players briefly mix-pack and then escape said penalties. The stress would scale by species relationships with one another: instead of a flat penalty, the penalty should scale with how unrealistic the pairing is. For example, apex carnivore (T. Rex) + herbivore apex (Triceratops) = maximum stress. Smaller carnivore (Omniraptor) + mid-tier herbivore (Maiasaurus) = moderate stress. This prevents players from abusing “low-stress” combos to bypass realism. Don’t show exact stress numbers to players because if they can see the math, they’ll min-max it. Instead, I want to opt for the stress effects that feel organic (e.g., “my dino seems more tired, more noisy”) so it’s harder to exploit. This one should be obvious, but no positive buffs for mix-packing because stress should only ever be negative. If there’s any way to turn stress into a benefit (like triggering adrenaline boosts, which I hope is a future update ), players will abuse it. Keep it strictly punishing. Finally, onto my last point, symbiotic exceptions only: the only “safe” interspecies interactions should be predefined symbiotic pairs.
Wouldn't it make more sense if people nesting with parthenogenesis could only produce females? In context, this would be a buff, sure, but also more realistic and way less complicated than the current situation.
Give us the option to remove pins on some dinosaurs in private servers so that we can have fun combat. It was done with alt-turning I don’t see why it cant be done with pins
elder entombment perks (model change skins etc) 🙏
Increase pounce cooldown for allo
150 - 175 kg prime beipi
Stegosaurus balance right now is crazy good. If you know how to play, a Prime Stego can easily destroy a solo Rex, and even can protect itself against 2 Rexes if it manages to use the environment properly.
Basically I wouldn't touch anything about stego except one thing. The Growth curve.
While I said a Prime Stego is very capable of standing it's ground due to it's bleed being ridiculously strong and due to the staggers, Adult Stego is basically nothing. There is 55% weight increase between an Adult Stego and a Prime Stego. That is absolutely ridiculous. Stego should be minimum 7 tons at 75%, but I would prefer 7,5 tons, so Adult Stegos aren't a walking meatbox for big rexes, you are an adult after all.
This isn't a quote on quote buff, it's just growth curve change. Stego needs to pick up more weight as an Adult.
Give Teno more weight,
remove Pin from such a big animal like Allo and Rex (maybe pounce as well),
Remove the Ramspam from Carno,
Make troodon faster,
Nerf Rex speed
Make the rex and trike face off even and be based on skill not on the animals themselves bc rn trex is just too strong compared to the trike
rn trike is underwhelming with is stunning capabilities trike can stun up to 80% of his weight on his standing still shove attack and up to 99% of his weight on the running shove attack i think increasing the max stun on the running shove attack to 130% of your weight is gonna help out trike a lot for how slow it is thru out its growth and especially against prime rexs if the trike is 75% adult because if it cant stun it its just free food and throwing 10 hr down the drain just because it cant fight back or run from it and it would make it so the rex would need to think how am i gonna attack this trike insted of he going he cant stun me so i can just run in and take the first hit and then im gonna be behind him and only gonna need 2 crushes witch he can do before the trike can turns around to face him again and then the trike is gonna be leg fractured and then he cant fight back. And pls make prime rex slower 34kmh normal running speed is to much for something 12t+ when a 4t rex is only around 32kmh normal running speed
Buff stego adult weight from 6 tons to 7.5 tons (keep prime stego the same weight as it is now though) this way adult Rexes don’t just get a instant free meal against adult stegos and have to actually work for that pin. Right now adult Rexes can just pin adult stegos to death, it’s not fun for either party.
Can the group limits be looked at again? Cerato and Dilo have the same group limit as trike, and neither are the top dogs of the island anymore...
Buff hypsi to be able to scrap with troodon to make their interactions more entertaining for both sides instead of "oh hypsi explodes". Its rather underwhelming when troo can just be a heat seeking death missile on the ground that hypsi cant see coming, and its underwhelming for troo to get an instant happy meal. I think a longer grow time wouldn't be a bad trade for this too.
TLDR: buff hypsi hp a bit.
You can't have rex be the same speed as cera to catch it (To hunt cera), then have allo faster than rex (to hunt rex) and then have cera be faster than allo (so cera can escape allo) and have all three be possible.
Slow down both rex and allo. Rex needs to hunt via ambush, it needs to strike players who are sitting or eating, or just off guard like how stegos sometimes ambush things the same way.
Make rex slower than allo, and allo slower than cera.
DEINOS SHOULDNT MAKE SOUNDS WHEN GOING UNDER OR ABOVE WATER UNLESS FROM LAND DIRECTLY
I was playing on a free admin server and testing out rex vs stego.
Apparently when rex bites you enough you get some kinda 'glass bones' debuff where you are more easily broken? My stego became unable to raise it's tail for any form of power swing.
I am not sure why Rex needs so many buffs. Being able to regen stamina while walking even though he's below the 60% threshhold, the murder sprint, the speed, the pin on small creatures...
The fractures, the damage, the head butt and knock over,
Rex is too good at killing small things,
And too good at killing big things,
It should be good at one or the other but not both!
Why does rex get to walk to regen stam when below 60% but not beipi, dryo or troodon? Game balance wise I feel like these ought to have this as a way to compensate for being small and 1-shot to everything.
Rex is so very competent even as a baby because of all these cool moves and stamina friendly features when compared to other species. And it has crabs on it's diet - why does it have crabs?? Why is crab not on omni's diet but it's on rex's diet?
That and it can crush/pin stego from the tail. Even if stego whacks it and stuns it, Rex will begin the pin animation and then get interrupted by the stun but then still deal damage and bone break to the steg for the milisecond of pin animation that was intiated. Allowing rex to just facetank the steg's tail with crushes. Now this was in free admin and I'm sure the rex would bleed out afterwards as punishment for trading 1 hit for 3 hits, but it's sad that a stego can do everything right and then only 'take the rex down with him' and not be allowed to continue living should the rex simply be a noob and crush the tail over and over resulting in both their deaths. (The steg to damage and the rex to bleed.)
The rex should have to respect Stego's tail and out-manuver and go for the head instead.
I would place a cooldown like 3 or 4 secs for stego to power swing its just spamming it and thats it
I think stego is in a really good spot right now overall
The only issues are:
-
Tiny trees interrupting swings
-
The “sit to not die from bloodloss” mutation allowing rexes to facetank from the rear (shouldn’t be on any apexes imo)
-
Weight scales really strangely between adult and prime, a 50% increase that should be distributed more evenly across growth
-
The only nerf I see being relevant, assuming the above “buffs” are taken care of.
Stego being able to raise tail instantly for power swings is an issue imo.
I’m all for stego being unapproachable from the rear, but even if a rex ambushes a stego, stego can currently react near instantly with power swings
It should take a couple more seconds to go from the tail down/travel mode to the tail up/fight mode.
If a stego sees a rex coming, the rex has to find a way around the tail or it should lose, badly.
If a stego doesn’t see the rex coming, it should get an opportunity to land a bite or two or a crush while the stego gets ready to power swing.
I’d much rather see rexes actually trying to ambush stegos or go for the head, rather than the current “can I kill you and sit down before I bleed out” brawls
Sub Trike should be 32kmh right now it cant run or do anything against rexes. Give Trike a better turn radius. Trike should have the upperhand in sparring so 60/40 (kinda skill based.) Reduce rex speed and if a rex is using murdersprint and stops running murdersprint should stop rn it doesnt work like that stegos tail seems to instantly have no cooldown after being pinned it should be the same amount of time when it raises its tail normally.
Please add enemies for Rex, he's too unbalanced, and he simply doesn't have any enemies in the game right now. Spino or Giga, it doesn't matter, but we need one of the following three options:
- Adding Spino or Giga.
- Fixing Rex's stamina, or better yet, his pin, since if he pin someone, it's a guaranteed kill.
- Changing bleed, or rather his buff, since Rex simply doesn't care. This could take a very long time, and the risk isn't worth it since he kills you in a very short time.
Teno, Teno, Tenooo.... 🎶 Teno needs more weeheeeeiight!
OMNIRAPTORS
-fix bleed
-fix bleed
-fix bleed
and
-fix bleed
please and thank you
in my opinion is the Rex too strong no one can challange him
Can u guys pls doing something against the mix packing or isnt there something u can do?
Perhaps similar to rex applying Glass Bones, stego and other select dinos that are much more reliant on bleed could get a Grevious Wounds debuff they apply to enemies that disables the Traumatic Thrombosis mutation. This way the mut still applies for specific encounters, but can't be abused against others.
Why does bucking do aboslutley nothing. Fix that
HERRA : YR HEAD BLOCKS YR VISON A LOT-FIX? make it invisible when zoomed in?
Small rex shouldnt be so fast.
Fix trike vs rex / diablo vs sub rex
You can fracture by doing crush on the skull which makes it impossible to fight rexes. This is a huge problem in the game right now so fix it ASAP!!!
Lower allo attack speed. He can face tank Diablo
rex body buff
🤠
You know how creatures become pinnable when they are on low health and stamina because it simulates how they have become weak? Well shouldn't it work the other way around too? Creatures that are low health/stam (or a combination) should not be able to pin
If diablo has a group limit of 6, animals like dilo, cerato, and other things <1/2 its weight at full adult should have group limits of no less than 6.
4 dilos weighing like 800 kg is ridiculous when i can have 6 diablos weighing 3 tons
https://medal.tv/games/the-isle/clips/m25jOBGZV1gf6NIZo?invite=cr-MSxQdzgsMjc4MjIzMjAw Thrilling gameplay. Please change pin
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Allo has still way to much bleed. even with entombed bleed resistance its insane. also he is biting way to fast. whil raptor for example is so slow. you seriously gotta do something with this.
also why is rex such a fast swimmer? did you ever look at its arms? 👀
^ allo does bite too fast for its size how ever it’s bleed is fine just seems super insane because of its attack speed.
(Rex is historically known as one of the best swimmers gang arms don’t make something a good swimmer)
Ptera: buff the damage just a tiny bit so that you can at least (try) to fight back.
Allo is unbalanced
Remove Allos ablity to hold itself onto things like Rex, Giga, Shant etc. Instead of it holding itself onto, it should slide down causing the same amount of bleed but removing its pin from thing that should be to tall for it to pin.
Ruduce allos bite speed so it can only bite once every 2-3 seconds. Right now it feels like one bite per second.
Increases Growth time: It feels like allo grows why to quickly. I think that as a large mid tier it should take 2-3h to sub and 2h to adult.
Rex need some love
Rex swimming speed needs a big buff.
A FG rex should not be able to be pinned by Allos.
Over all
Please stop adding Apexes and instead build up the food chain.
We still need More midteirs for herbs and Carnivores.
Polish the game so it's playable right now it feels like you trying to use a plastic straw to move something heavy. Its moving but the straw is breaking.
triple pteras stamina regeneration since it cant attack anything bigger then a mouse
Idk if anyone remembers this but omni used to be punished for missing a pounce with a missed pounce animation. I was thinking if allo pounce is going to stay why not punish allo for missing pounces that way allo can’t spam pounces
Swap raptor’s and Allo’s attack speed. Very simple fix for both dinos.
Carnivore growth speeds are currently very out of whack.
Only carnivores whose growth time makes sense at the moment are Rex and Deino (Deino due to restrictions in gameplay).
Why do Allo and Cerato take only 2h 5min to grow on average while Omni and Dilo take ONLY 20 minutes less?
Why does a Carno that weights half an Allo take twice as long as an Allo to grow?
This is not balanced, not the mention Ptera, Troodon and Herrera... also around a 20 minute gap from Omni and Dilo.
I propose at least changing Cerato and Allo's growth speeds to match Carno's or be more in line with Deino altogether.
As well as looking into either lowering growth time for the small tier or making smaller medium tier growth time slightly longer (for example current Allo growth time).
EDIT: typo
**Improved Trikes + Dibble Stance Swap UX **
- Maia can use "Ctrl" or "Space Bar" to swamp stances.
- Allow Trikes and Dibbles the same comfort of "Ctrl" or "Space Bar" to swap stances.
This makes the process of swamping stances more uniform and consistent across the game and an overall a smoother experience.
Edge Case: When in Spar State "Spacebar" is being used. There is a few ways to solve this one, one idea is to make it so you can't change stances while in spar mode.
Buff Beip's prime elder back to 250kg, It would help it control the population of smaller dienos and fight small predators like herra
For Pachy, I think it's quite unfortunate that even successful hits have a self-stun. Even quick tap headbutts will mildly CC & stop you from moving for a short time. It feels like you're penalized for using your main ability, and the result is usually that you can't deal damage without also taking damage. For comparison, a similar-sized pouncer (omni) does not receive self-CC at all, even on missed pounces. Carno and cera can spam their special abilities without any consequences at all. I don't mind there being a cooldown on headbutts, but at least let us preserve momentum and keep moving smoothly after attacking -- maybe some skill expression where proper timing of your turn results in a slide/drift rather than stopping you short? -- the current mechanic feels janky and unresponsive.
Please improve Stego controls, when you try dojng the running swipe it sometimes does a side swipe resulting in you being a free hit.
Yesterday i figured that you can parry Allos pounce pretty well with the Teno kick and i freaking love it. PLEASE never change this as long as the Allo can pounce!
(Also Carno now is even more fed than before with this
and its perfect
Sorry Carnos, you just have to play it better than spamming your ram)
Teno still needs some love tho, especially weightwise.
I was a 60% maia and I'm pretty sure a 50-60% rex rolled up. I tried to outrun it because I saw it coming but it caught up with me after a few seconds. When I realized it was catching up I stopped and tried to kick it since clearly running was futile, and it tanked a buncha back kicks and killed me.
It didn't even use crush to break my legs though I'm sure it could have tried. While I should probably have a disadvantage in combat vs a rex, if I can't outrun it and I'm too big to hide and It's able to facetank my kicks and kill me, what am I supposed to do to stay alive? Maia isn't that slow, too. If I had been a cera or a teno or even a raptor who lost his speed to age, my life would have been even shorter.
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Standing flip should stagger rex as well (rex can stagger trike while standing, why trike can't do the same?) Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
buff carno and teno. carno needs either fixed diet or more weight. teno needs more weight or speed so it wouldnt get killed easily by more than 1 allo. rex needs to be way less agile and maybe a little slower (especially not fg rexes they can outrun an allo and many diffrent things it can still kill easily even tho rex isnt fg but for example allo is 70% and not fg rex that can pin it down or do heavy dmg and there is more of these examples and someone even mentioned it outrunning 60% maia)
Rex is way to fast still in adult and certain other stages. There is a stage where midtiers cant fight nor outrun it. What tf are they supposed to do? You really have to make it slower so you have a chance against it.
If rex is able to crush through bone then deino should be able to do it aswell because irl crocs can crush through bone and deino was even stronger so
In my experiences with Rex and Stego, I think the fights are fairly balanced but as a Sub adult Stego trying to escape a Prime Rex, you're pretty much just dead regardless. My suggestion for balancing this would be that Rex crush attack doesn't just last forever and pin until it's target is dead. Rather, the crush animation lasts around 3-4 seconds, and most likely leaves the target fractured. This gives sub adult stego a chance to at least defend itself because it can't even run away, and fighting isn't an option either because crush currently outright kills.
Edit: I don't think everything needs to be able to outrun the Rex. Rex needs to eat too. I just think Crush doesn't need to last until it's victim breaks free, but rather it's a set duration meant to try to fracture bone.
I'm including it here again, because it has to do with balance.
We need larger plants for the Trikes to eat, please.
All the plants were introduced before Trikes existed. Consequently, the Trikes' massive appetite wasn't taken into account. Please add more and/or larger plants. Most plants and fruits have little effect on the Trike's stomach and diet. Furthermore, there's hardly any food left for other Herbies.
I think we should slow down rex, and make it turn slower.
All ages of rex need to be slower, but juvi and sub rex are uniquely oppressive to midtiers. They should be slowed down to a max speed of 40 to reduce the oppression on mid tiers.
They need to not be capable of catching up to something they can also perma-pin. If they want to perma-pin a midtier it needs to be via ambush, they should not be outrunning them and then pinning them.
Adult rex should probably be 1 or 2 points slower and prime rex should have a lot less extra speed over normal adults.
I follow this player, and actually many others.
I also add: you should adjust, nerf a bit, the rex agility. No way it can turn as fast as a cerato, if not better. They should not be able to literally turn around a trike with ease.
Rexes need speed adjustment. Subrexes are slower and less agile than prime rexes, making them very weak against prime rexes. A prime rex can easily kill rexes of most sizes for as long as it wants. Rex speed adjustment is needed!
ACTUALLY FIX trike vs rex, in the new update you said "Trike no longer receives fracture damage from being bit in the face by rex crush" but this is not true it still gets fractured and still gets stunned by the rex, FIX THIS https://youtu.be/AzZD11Y-fRs
Trike still gets fractured on head, not to mention that a rex literally just used crush from the side on the tips of my horn, and somehow delt bonebreak damage, yall had one job.
https://medal.tv/games/the-isle/clips/m2SfHXkWvWx6ADN-t?invite=cr-MSxER1osNDk0MjkxNTIw&v=22
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Glass bones feels like an unnecessary addition. Beyond further encouraging you to entomb, what are stego and trike supposed to do about that after investing in osteo mut? What do you do after you survive a pachy attack when young and now have to deal with a permanent and severe debuff through your life? Past adulthood sure, you're old and don't heal very well, but this seems like an addition that does nothing but make the game more punishing for punishment's sake.
I think we can live without this debuff. Rex can bonebreak as needed already, as can pachy.
**TRIKE IS SM WORSE THIS PATCH ITS HORRIBLE!!!! **it was already bad but now its upright impossible to 1v1 a decent rex. not only can rexes cancel a missed crush now, but u get glass bones so quickly, within only 2-3 crushes. making rex break all of trikes bones in only 2 crushes. then trike is just flatout screwed. trike can lowkey still be 80% health and the rex can be 30% health for example, but as long as the trike is broken the rex wins no matter what. how? rexes simply abuse the crush stun cooldown, going in, stunning trike with crush, walking out, repeat. and trike cant do ANYTHING. why? because the crush stun cancels out any of trikes attacks it tries attempting. seeing bone frac dmg on its head being fixed gave me hope. but trike is flat-out horrible now.
To add to this, its not even realistic to have that. If you think about it, it should actually be the opposite. If your creature is healing from multiple fractures, their bones should be rebuilt way stronger than before, similar to muscular hypertrophy. Its an unnecessary debuff overall.
I think Glass bones should only trigger after 30 or so fractures in a lifetime not after 5 or so succesful fractures from a pachy of any size fg frail, juvie or peak prime
or even just from a rex it should really not be that early, pachy exists folks and it hits fast (especially with these weirdly consistant frame drops (which WILL get you killed) with a strong pc averaging 40-60 fps on higher graphics)
This basically means that if a pachy couldn't 1 hit fracture you already it certainly can now, and a rex oh don't get me started on how easily that will be for a rex...
Replace allo pounce with a "rend" where the pounce is short 5 sec or less, and does a few raking thrashes but allow other allos to pounce at the same time to extend duration or full pin. This would prevent allo from riding a rex in the middle of a field , differantiate allo from raptor and requires coordination to grapple at the same time.
+damage
-more stamina drain
-Limited duration
I agree with this wholeheartedly
It’s like you devs intentionally added glass bones because you knew rex would benefit from it. We don’t have a similar system for bleed, knockback or venoms. We know you think rex players are so bad they need every handout just to exist but trust me they don’t suck THAT much, you don’t have to baby them.
For my suggestion: just remove glass bones from the game. Admit it was a mistake and take it out. Better yet add the opposite as a mechanic, bones becoming stronger the more they’re broken (but temporary so it can’t be abused)
The main issue with Rex's ambush speed is that it's Not an ambush, it's just a race car with a Nos button that you can hit whenever you want. I think it would work better if it was like legacy ambush, you had to crouch for a certain amount of time before you got your ambush speed boost. That would make it an actual ambush
Nerf rex frac dmg in combination with it's stun it's way too easy to crush someone and the fact that all playables are broken after max 3 crushes doesn't make it better.
Under apexes we want long lasting fights and not 1 crush and a second on oops the stego is broken and now with the debuff "Glass bones" it just became even more stupid. So everyone that defends itself against a rex gets glass bones which is just great really.
Make it that you get glass bones when you have poor diet but not when you have 1 fight with a rex.
what exactly was the purpose in making the rmb pounce hardly do bleed anymore? if there's a lmb pounce that does solely dmg and no bleed, most would think that the other one would be the opposite. whyy is rmb pounce almost exactly like the normal one, if not a little bit worse? the only thing that makes sense to me is that it's because omni is meant to be a pack animal, but honestly i think it makes it harder for people who want to just play as duo / trio and not a massive pack just to bleed someone out.
from my understanding omni is meant to be another bleeder. it doesn't really do enough damage to the larger creatures of the roster, leaving it to rely on bleed, but how can you rely on that anymore if it's... pretty much useless rn lol
Tf is this glas bones nonsense? Ure trying to ruin ever players fun and make the game as much punishing as possible? As if the rex isnt already op enough
Nerf prime elders, they just worsen the meta gaming problem. They'r significantly stronger and faster than a normal playable, which translates "You arent prime, you will die" (Unless you stay AFK in the corner of the map until u reach 100%).In the current game, they literally replace the normal adults due to the gap between them. Its also absolutely frustrating to get them, as even when you do 4 of the 5 tasks, you wont get any kind of reward for engaging with the system, but they are also easy enough to get, while being too strong compared to the current "normal" elder, and that ferments a problem, as when you dont get one, you will be frustrated because everyone else is a prime, but when you do get a prime, theres nothing special from it, You are just the average. So either make the curve from frail elder to prime elder less pronounced so primes do not matter that much, giving adults a chance to fight properly against prime elders, or even better, keep their stats, but make them exceptionally harder to get in order to accentuate that that specimen is an exception as it should be, not the average as it is right now.
I'm glad you guys are focusing on bug fixing and balancing first, but lets take the first step together.
- Remove ANY speed changes that is tied to Elders. Be it negative or positive.
First of all, this introduces an extra layer of balance issues that is even hard to manage with the current roster, now imagine if all the dinosaurs will be released. Once a dinosaur reaches it's adult speed, it should stay the same, no matter what. Increasing speed while also getting heavier and stronger goes against the general sense of any balancing, and the harsh speed decrease also feels terrible and once again, it creates extra balancing issues.
The buff of being heavier and having stronger biteforce is more than enough for Prime Elders, and also the nerf of damage after the falloff is more than enough correction. Just literally don't touch speed if it's not necessary.
This is the first and biggest step towards a healthier balance environment.
The whole pinning concept should just be thrown into the trash bin. Forget this “Fight Back” mechanic being added. I’m not optimistic about it.
The last thing any person playing a competitive survival game wants to do is spend literal HOURS trying to survive just to watch some bigger dino pin them down and kill them with nothing to be done about it.
Yeah it’s a survival game. But it’s still a game, and people want to have fun competing or fleeing. Not just dying due to bad mechanic and imbalance.
All dinos at elder should get slower to balance the fact they are heavier if they are bruisers like trike,r ex, stego and deino, but faster if they are somehting designed for sprinting like a dilo or a galli (longer legs = higher speed_
Something that I find annoying about playing as a juvinile rex is that almost all other juvinile carnivores weight and damage far out classes your own within minutes of them spawning. This causes the issue where sanctuary life is pretty much immpossible because even if you stay out of sight and avoid others juvis when you inevitably have to go eat something a cerato, carno, allo, etc who barely just got to the santuary one or two tap you. Now this leads to the only consistent way to grow past juvi being to avoid sanctuary and other juveniles and try to live of ai pretty much afk growing which is incredibly boring. My proposed solution then is as follows, make rex grow to about 80-120kg (whatever is most balanced) within the same amount of time a cera grows from 35kg to 120~ kg (which is like 5-10 mins I think). Then once it reaches this weight have its growth rate go back to normal so that it stays at around that weight untill its time for its first growth spurt.
For herraras, it kinda feels like they have one of the rougher experiences when trying to prime, particularly getting around the map, so perhaps a reduction in stamina cost for sprinting could be helpful, or even possibly just putting them in small tier requirements to achieve prime.
Suggestions for balancing the game: Remove rex!
Aside of all jokes, for real, you should rethink about glass bones debuff. It is unecessary and makese surviving more punishing, even more then already is (and it is punishing).
For example if you manage to reach 100%, even if prime, you are very weak so you are punished for surviving already.
Rex can easly crush you over and over. Trike suffers Rex too much already (before the last patch) but now it is even worse.
Rex is too agile, too strong and can just abuse the crushing.
TL:DR nerf the followings:
Rex agility;
Rex crushing;
Rex should not animation cancel but it should be punished for missing.
nerf allo bleed
Hypno confirmed that Glass bones is supposed to work based on the number of times you got fractured, not based on fracture damage so it’ll be fixed whenever that’s fine.
What I would like to see is similar things for Venom & Bleed
remove glass bones its completely stupid, unrealistic, and just anothey way to make rex even more op than it already is
Dilo venom!
Give a slight bit more time to hit a hallucination before it hits you so that it's actually worth while to try to do that. Being able to fight the hallucinations back is what makes their venom more 'fun' than a flat damage over time.
Please make clones recharge on bite. The amount of clones that you recharge per bite can be up to whoever thinks it should be for balancing. I understand venomous animals like snakes will bite things and then back off and let them die, and we're trying to reflect that with dilo; And that should be the case for small things like a baby teno. But for big things like say, an adult maia or something, or an adult diablo, or stego, it makes sense that one should need to land multiple venomous bites.
If clones are recharged on bite, then they would bite the stego, summon their clones and wait and let the clones do a bit of work and then go for another venomous bite. So, kinda the same idea - bite and wait - but over and over because the stego is too big to go down in just a few venomous bites.
Additionally, if we could track dilo venom separately per dilo, that would be nice. Right now, if a dilo venom's something, the other dilo next to him can summon clones on it. (But why?) The presence of another snake does not make the snake that bit you more venomous. To recieve clones/damage from a dilo he needs to apply his own venom to you.
On the same note, people still escape dilo clones with rough terrain, which makes dilo useless without it's venom. (Also if a snake bites you jumping on a rock doesn't save you from the venom! ) Here is my recommendation - If the clone doesn't reach it's target in X amount of time, have it disappear into smoke. If it disappears into smoke and it never bit the player, then apply damage to the player when it disappears into smoke, of the same damage it would have done by biting. If it bit the player or the player bit it, then it should not deal damage upon becoming smoke.
Following the recent rex vs trike fix:
"Fixed tyrannosaurus being able to fracture diabloceratops/triceratops body and legs through their heads"
This feels like a good step in the right direction for balance, and I appreciate the change.
That said, I think there’s still some additional balancing needed in the trike vs rex matchup. At the moment, the trike can still reliably damage or even kill a rex that is positioned behind it when the two bodies are locked closely together. During testing, I’ve managed to kill rex players who were mostly behind me simply by thrashing my horns.
It feels inconsistent with the intent of the recent fix. If a rex can no longer deal effective damage through the trike’s head/horns area, it might make sense that the same logic applies in reverse — the trike probably shouldn’t be able to land strong horn damage on targets that are clearly behind it.
For context, I don’t play rex at all, and would always choose a trike over rex — so this isn’t coming from bias toward rex. I just think it would help overall fairness and consistency in the matchup.
Bleed, stamina, and bucking reworks.
Currently, there are only two carnivores that actually deal a substantial amount of bleed. Herrera, and allo.
Raptor does an ok amount of bleed for its size, but relies on pack size to do anything with it, and at that point it’s better to just grapple.
Stamina isn’t really a resource for carnivores as much as it is a limiting factor, especially when damage is tied to attacks like Troodon pounce, and most abilities like claw swipe for allo, lunge, etc.
Big herbivores have an absurd amount of stamina to defend themselves, and a wide range of attacks to defend.
Bucking currently is nothing more than a set timer to get something off of you, and costs no stamina and lets you immediately attack once you let go of “E”, and you can buck while running away.
I bring these 3 things up because of how they are linked in fights, survival, etc. as well as how buffed they got for the larger herbivores to deal with an overtuned Rex (which will hopefully be dealt with later and no reason to buff other things once it’s properly balanced.)
Stamina costs are generally fine, but regens are quite high and encourage players to camp instead of running.
Stamina also affects bleed time (as does diets, water and hp). Raptors have to deal damage then bleed if they want consistent results.
Bucking is on a timer, and if someone latched, it does not slow your ability to turn, just your speed.
I know some will say, “You just want Troodon to be a bleeder!”, or that I somehow want fights to be unfair when against pack animals. I actually want bleed, stamina, and ability interactions to matter in fights, and prevent people from relying on pins/grapple.
Can we bring back stamina costs for fast getup, have bucking cost stamina based on targets on/weight of pouncers, and have a passive stam drain while something is latched on to you? (I would argue for larger stam cost for pouncers here)
And make water/rain increase bleed, or bleed time to heal.
Buff trike turn radius
Prime elder buffs compared to adult stats need to be designed to fit the individual playables!
-
mostly medium to large playables; brawlers/fighters:
-speed nerf
-power buff (weight & dmg)
Examples: Rex, Trike, Stego, Diablo, Cerato... -
mostly smaller playables; "defensive" nature; dinos built for speed & fleeing
-speed unchanged
-weight/health buff
Examples: Dryo, Beipi, Hypsi, Galli, Maia, Tenonto(?),... -
mostly smaller playables; "offensive" nature; dinos built for speed & hunting/ambushing
-speed unchanged
-dmg buff
Examples: Troodon, Herrera, Omni, Dilo, Carno,...
Prime elder bonus speed needs to be removed for ALL playables; prime elder stats at 100% should not be punishing compared to adult stats
Reduce damage across the board, apart from maybe gimmick playables like Herrera and deino. I would love to see more brawls and longer fights, opposed to the fast fights we have right now, where you lose a dino you grew for multiple hours in a matter of seconds.
I don't know if Allo got a nerf on it's stam, but it can barely run. It gets out of stam way too quickly.
Allo's issue wasn't running, it's the pounce and pin.
galli's sprinting kick costing 5% stamina is kinda crazy when similarly sized animals can 1 shot it for the same price (omni pounce), significantly reduce, if not outright remove the cost of attacking while sprinting
remove glass bones
good god please remove glass bones. it's so unnecessary, and although i've only tested this in a free admin server, it seems to me that you can have just one fight with a rex, maybe two, and if u get fractured in those two fights i guess you can kiss your bones goodbye for some reason. it's a really unimportant debuff that truly only seems to benefit rex, and i suppose pachy, as bloodthirsty as they are. considering the fact that this is pretty much a survival horror 'fighting' kind of game, i think most people would like a fighting chance if a rex attacks them. if they manage to survive, why should they be punished with an absolutely diabolical debuff that will only worsen their chances of survival next time?
The game doesn’t need glass bones debuff to be “Fixed”.
It needs to be REMOVED.
Not to mention, this game seems to want to aim at semi-realism and bone Fractures
A. Don’t make you limp like you fell from a 5 story building, and
B. Heal back stronger, not weaker.
This concept is ignorant, a mistake, and completely unfair because some dinosaurs don’t have any option but to defend themselves against much faster dinos wanting to pick a fight.
Take. This. Debuff. Out.
It was a mistake to ever add it.
Remove biting the heads of pinned creatures to kill them faster. Its already pinned to the ground.
Add bonebreak to pachys Alt attacks
Remove glass bones theres literally no reason for this thing to exist in the game other than to make rex more op than it already is and to make surviving more punishing than it already is
- Nerf the crushing of the rex;
- Nerf the agility of the rex;
- Buff trike turning radious;
- Make trike able to SPAR or STRAFE even if leg fractured (since rex can just TWO bite crush your bones).
- Rex should lose the FACETANK vs a trike (literally lost to a rex facetanking my 85% trike);
- Stego should be immune to pin thanks to its plates (it is a natural defense);
The dev team should completely stay away from long lasting and permanent buffs and debuffs, here is why;
Debuffs like Glass Bones punish players who survived a dangerous encounter. Being skilled enough to defeat or escape a threat shouldn’t result in punishment.
This debuff also incentivizes players to find new ways to be a nuisance in game. I can only imagine players picking pachy in groups for the sole purpose of going around trying to inflict fractures for amusement. People like to grief in this game, we see it all of the time.
Receiving Buffs from surviving battles would also be a very bad idea for this game, as it would undoubtedly result in friends attacking each other just enough to eventually get those buffs, thus making their dinosaur even more battle ready.
Buff and Debuffs are a very bad idea, I don’t think they have a place in this game without being abused or misused.
Let ptera attack dinosaurs again and also give it a tighter turn radius.
Or at the very least let us attack things 5X our wieght (225kg) so we can fight back against herra's when we nest and hunt juvies for organs.
Make ptera flight better. As it stands its near impossible to hunt anything small while in flight, I and every Ptera ive seen can only get rabbits if they are trapped against a cliff, where u can just land and hit them once in the back. You also don't have the option to hit anything much bigger than you. Used to nest and harass anything near my nest but now i cannot do anything at all. The combination of not allowing you to bite anything bigger than, and turning like a bus, forces me to be a spearfishing spectator which is no fun. There were ways to counter old pteras harassing you, any dino that looked up I would ignore as dinos that did that could bite old ptera out of the air, or just run to a forest and the ptera flies away
Hypsi's Prime stats are a joke. I know there are like 3 entire hypsi mains in the game, but come on. +3kg of weight on a 20kg dino, +0.3 bite force at peak, and these egregious speed stats:
Adult (75%): 39.6 km/h
100% Frail: 30.6 km/h
100% Prime: 37.8 km/h
Peak Prime (79%): 39.9 km/h
In fairness, you should never be getting frail on a hypsi due to the small tier Prime leniency -- but the fact that peak Prime is only 0.3 km/h faster than fresh adult is a bit absurd, especially given the huge buffs that other dinos get to weight and damage -- difference being that those animals can actually leverage those buffs. Hypsi gets approximately nothing it can actually use, except to avoid the punishment of being frail. I've said it before and will say it again, I think hypsi's base ground speed should be faster across the board (45 km/h adult please), and/or the Prime buff should be significantly increased so it actually feels like a benefit.
But beyond this, prime stats in general are inconsistently applied and often nonsensical for the lifestyles of the animals, especially for small and midtier animals. Beipi, for some reason, loses its speed but gains no weight. Galli gains weight but its pin threshold multiplier makes the weight buff irrelevant, as they still get onetapped by omnis. And so on.
allos being able to pin something much larger than themself if the animal has low stam / low health is actually such a joke i wont lie. i forgot the exact math but i DID just watch a video of two allos pinning down what looks like a prime rex, so if that's somehow not a problem then i really don't know what else to say. being able to pin something with low health and stam really only makes sense for rex in my personal opinion. still pretty unfair but i suppose you were close to losing that fight regardless-- that's just its own thing that has its own problems, but that's not really what i'm talking about.
allos are still overpowered. their bleed is good i'll give them that, but their bite cooldown is insanely short, and being able to pin something that's like five times their size if they have another allo with them is just as insane. it makes it way harder to play as any other dino because to everyone else, why play cerato or omni or another herbivore if i can just play allo and pin basically anything if we get them lolw enough? honestly i don't think pinning something with low stam should even be a thing, but idk maybe people don't agree with that.
overall, i seriously believe allo's pin threshold or whatever needs to be heavily nerfed. god forbid there's three allos in a pack and there's another allo with them, because if they all manage to pounce a rex that rex is as good as dead. all that time spent on growing gone if the allos stay on long enough. even if they don't kill you from pouncing you that whole time, it's still a really inconveninent and boring stalemate just watching your dinosaur flail under them, health and bleed ticking away because they won't get off. lowk just remove pin entirely
Please remove speed debuffs for elderly dinos, for both prime and frail. Speed impacts balancing so much! The damage nerfs and other nerfs are bearable but the speed debuff is not. Let elderly dinos be weak in other ways but not speed.
is glass bones a skit? hopefully it’s a temporary haha because i haven’t noticed a single person advocating for a mechanic like this ever. 😭
anywAy give ptera a dive attack
Increase rex bite force and if it would make the animal to OP nerf its agility.
purge this from the planet
Can we make gastronomic regeneration only work for actual dead players instead of ai too, also nerf its value. I think gastronomic regeneration should be helpful only after you win a fight and you are low. so you can’t just get kicked away from the body from anything smaller than you. And also to slightly reduce healing time.
If we have to debuff the old, instead of losing speed with age, just increase stamina consumption a tad. Primes shouldn't get the stamina penalty, they're in peak condition after all - **but they also shouldn't be faster. **
This just takes more thinking on the player, not spamming and taking fights into consideration for. I think this will feel more fair.
Losing speed really does throw balance into the wind.
Is it weird to anybody else about how fast everything in the game is?
For those of you that speak freedom units like I, take the kilometers per hour divided by 5 then multiply by3 and you’ll get a rough estimate.
So 45 kmph is roughly 27 mph.
30 is roughly 18.
Speed is a major balance of this game, but I feel like a lot of things are too fast for the stamina consumption they have, as well as the regen.
This is more about abilities, like ambush for Rex, and overall run time.
Raptor, dilo, troo, and Herrera on the carni roster and dryo, pachy, teno, and Maia on the herbi roster all barely have advantage for run time and regen for the fights they come up against.
Raptor, dilo and troo especially tend to suffer in longer fights because they need their speed and agility to create openings, and if they have pounce, they often can’t do much after they do chase a target down due to passive stamina regens, and the general camping that happens against them.
What I think would be interesting, is if a herbivore does see carnivore’s approaching, they can get away relatively easily unless the hunters are able to track efficiently.
But if they do manage to get a little burst of damage and bleed going, prey often just runs away, and is able to rest, heal, and regen stamina and heal while the hunters are still looking for them.
I dislike nerfing regens across the board, but maybe increase the thresholds, or stamina regen of smaller hunters.
Active bleed maybe slows stamina regen, or at least should last longer to make tracking easier.
The only problem would be with Dino’s like Rex with its absurd regen, and allo with its high bleed damage on swipe.
Tracking has gotten a lot easier with the new blood color, but the ability for things to run away and/or hunt down is kinda imbalanced.
Maia could use longer run times and maybe top speed, but then it just stomps other slower Dino’s its size by just running them down.
remove glass bones
Add the Raptor Allo Pouch feature so that when we rub against a tree, wall, or any structure, the enemies fall. Currently, enemies are climbing on top of us, and we just press 'E' and wait, while other members of the pack can shoot from the ground. This is a game exploit that needs to be fixed immediately!
Bring back the ability to knock off OMNIS with the Environment
Rex shouldnt be able to turn so insanely fast with alt attack PLUS the hitbox that is huge. was it in balett or why can it turn so fast? change that. its unrealistic.
Look, something has to give here because this just doesn't feel right.
This current state of T. Rex seems way too powerful against these other dinosaurs.
I understand that we're talking about an Apex Predator, and that we're talking about the most iconic dinosaur in history.
I also understand that this dinosaur is particularly weak through many stages of it's life cycle; a very very long life cycle.
But let's break it down. The model of rex turns slow while walking, but while running, it actually becomes incredibly maneuverable during a battle.
This is a problem for several dinosaurs that have quite literally no option but to stand their ground. It's been tested. Some of these herbivores simply cannot run away.
Okay, so running isn't an option. Let's look at the fight interaction.
Stego: If you aren't prime, you're dead. End of discussion. You can't fight it, you can't run from it. Back to the selection screen for you.
If you ARE prime, you might win, if you're skilled and don't panic when you get fractured. You WILL be fractured. Enjoy your victory with Glass Bones.
Trike: Oh look, the historic rival to the rex. You're dead.
Have you ever tried to turn a school bus without wheels? If you're playing Trike, you're about to.
Enjoy being thrown out of Sparring Mode every time you get crushed, which is about every 5 seconds considering the cooldown is roughly 3.
Enjoy be staggered when being crushed in the face, those horns and face plate armor are just for show.
Guys, let's consider investing some time and energy into looking into modest nerfs to this Rex. I am NOT suggesting that it should be nerfed into the ground. It's still iconic, and it is a playable that is supposed to make people afraid. But we can pump the breaks a little on how frequently these crush attacks can happen, and how frequently these crush attacks can fracture. Give these other dinosaurs a fighting chance at least.
Right now, this game is not The Isle. It's more like a T. Rex simulator.
As a baby troodon chasing a pure white chicken through the woods, I was slower than it until right about 33% and about 6-8% of my hunger bar left, and only just barely faster at 34% and fast enough to keep up and bite at 35% but I killed it just in time and would have starved if I didn't have a chicken near by.
Please increase baby troodon's speed and maybe small ai. I think more small ai like fish and chickens is better than rex-feeding boars all over the place.
Concerning some TLC for Troodon
-# Give troodon the ability too dig for crabs in PZ's on land (similarily too Beipi who can sniff and dig for crabs in the water)
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. Standing flip should stagger rex as well (rex can stagger trike while standing, why trike can't do the same?) Right now trike vs rex is heavily rex sided even head on. Trike's head armor does nothing when rex runs circles around it and can't be stunned.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
Buff dilo turn radius. Currently, every other carni (including big T) has better turn radius. I don’t understand the logic of it having a worst turn radius/agility compared to cera/carno. Especially considering that they’re both basically double its size. Carno can just run it down and infinite headbutt to death, and cera isn’t even a possible fight (even the subs are annoying to fight). Also reduce the sound of its footsteps please. It sounds louder than an almost 2 ton cera when it’s adult. Even when it reaches sub, it’s only 400-500 kg which is pachy/raptor weight yet it still sounds huge
Remove that bitespam from allo. How is this so fast and omni for example so slow.
T-Rex pin should one of these things, if not all or multiple; (Allo too)
- Cost more stamina to use
- not be able to work from the front of a dinosaur, especially any Ceratopsidae/crested dinosaurs that protect the neck from EXACTLY THIS SORT OF MOVE for a reason
- should allow creatures to wriggle free instead of only waiting to die, which is how it currently works in any situation you'd actually encounter it
- the enemy should have to be exhausted for it to work, currently it automatically works due to how Rex weight is calculated. OR, have it require them be at 50-40% stamina.
- have the target require being injured, if not low on stamina, by a significant amount, maybe 50-30%, though a finisher is a little awkward.
- let it NOT work point blank at a button press, have it be a charged up move with windup
Allo and Rex are the only pinners who DON'T have to wait for co-ordination or low stamina/health for most encounters, instead they just win. AND they are given pretty strong extra abilities (bleed and bone crush) on top of their strong chassis/base moves and stats.
Rex is an ambush creature, in theory that's why it's footprints are so slow. Let pin work from behind, then. A T-Rex should not be able to tank sprinting into a Trike or Dibble's horns without a care. Is it so strong simply because the developers are afraid of not making the rex good? I don't know.
This is needed to be addressed desperately. The fact we are even arguing "skill issue" when all it takes is a button press to kill the entire roster outside extraneous perfect scenarios or an inexperienced rex or allo is absurd.
Balance suggestions for Rex :
-
Nerf Elder Rex speed at 87% from 33 to ~27–28 km/h. At least elder Rex should be slower than Adult. The heavier thing should have slower speed.
Which is equivalent to “buff” trike’s turn radius. As long as Trike gets nuclear damage on thrash, there’s no reason to buff its turn radius. -
Rex population control: adjust its diet.
Remove some animals from Rex’s diet. Right now, almost everything is on Rex’s diet list. The result is you see the Rex army everywhere… we want diversity in the game. -
Increase Rex bite force from 700 to 900.
This is also straightforward: Rex has the lowest attack frequency in the game. As compensation, it should have a much stronger bite. However, the damage of crush can stay at 700 as long as it causes 3000 frac damage. So you can use crush to disfunctioning your prey and use LMB to cause damage.
Can we chill out on these thunderstorms a little? Every 5 minutes real time It's raining in game. This is obnoxiously frequent.
Increase Rex's Crush damage to 1000.
Reduce Rex’s Fracture damage by 50%.
Young rex is SO FAST, how is growing rex supposed to be hard if it's able to run away from all it's problems? (That and this rex is able to to catch raptors! And it weighs more!)
Make Rex normal attacks do more damage and less bone break and his crush more crush and less damage and make Rex only be able to use crush while ambushing. This would make him actually use ambush and normal attacks (also nerf his speed)
baby ceratos weighing not even 100 kg should not be making sub allos weighing 800 kg puke in a SINGLE REGULAR BITE.
Make hypsi be able to use his defensive while walking/running without stopping because they cant overrun mostly of the others dinos on a open field and its already difficult to aim while running from them.
Please give DILO some LOVE!
It's regularly one of the LEAST PLAYED CARNIVORES because it's so hard to grow.
There have been many light improvements suggested: (Select ONE or MULTIPLE)
A) Faster Crouch Speed
B) More Silent Footsteps
C) Slower Food Decay (No Carnivore is harder to grow on NO AI Servers)
D) Faster Healing (We take an eternity to heal)
E) Tiny Jump (Teno can jump and it weighs more!)
F) Improve our Night Vision?
G) Longer Venom Boost Time window
H) ANYTHING
I know what some people are thinking BUT Merlin the CLONES?!?
- Here me out we don't get clones until 50% which most dilo are dead long before then. Especially on servers like Pieds.
- The clones rarely ever work. I don't know how many times we've seen a patch saying "Clones Fixed" when we later learn they've been broken for the past few patches and nobody realized this because nobody is playing Dilo.
- Rocks, Water other environmental I dunno these clones are dumb and never seem to hit their target.
- The only person who knows the clones are bugged will be the Prey who will never report if they're broken or glitched.
Attached is the latest stats during Peak Playtime on Pieds NA Saturday Night. edit
In the end I'm just asking for something a lil more then "Dilo Clones Fixed" anything more. /endrant
Pin and more need to change.
This is possibly the worst thing about this game and as you can see from the many upvotes about this topic and pin to be changed, majority agree.
What separated this game for me from the others was how different every fight could feel, now its the same. Mainly for the 2 powerhouses than dominate the island. Allo and rex, a rex " ambush " is NOT as a ambush when i can see it from 100ft away and get to running but it can catch me bc of how fast it is and how long it goes on for. Thats not a ambush at all thats just purely making the apex predator of the island a speed demon. Just for it to catch dibble, teno, stego ect and pin them. Cant do anything about it just pray its a nice person who lets you live. That is not striving for dynamic/interactive gameplay at all. ( We call it ambush speed when it doesnt even need to ambush you lol )
Allo falls under the same fate, its just a pin simulator and no one can do anything about it, allo pinning a poor cera or teno who was simply eating/took the wrong turn ect. Pin needs to have a way for the people to get out of it ( and im not saying let a teno get out a prime rex pin but let it have a chance to run ), there has been many good suggestions about it and is CLEARLY something people want changed, its up to you to **listen to your community. **
( Side note Teno getting the short end of the stick in weight/speed for pirme also is a topic that needs to be discussed in my eyes. Baring in mind tenos current weight for prime is the same weight it was before getting nerfed to 1.6tons, you have to do all those tasks, time ect just to get a stat nerf everywhere else but be back at your old weight? )
This post is also in general feedback.
**Thank you for reading **
Nerf Rex speed slightly/buff Allo speed slightly.
Got my Allo killed by prime Rex just ran me down, didn't need to ambush or nothing.
Pin doesn’t need to be entirely taken out, it just needs to be reworked.
Right now, the game is mostly pin to win with 4 playables capable of pinning. In a game that is supposed to have great PvP and be highly skill based, it feels insulting that the meta right now is literally just right click and sit there. As a solution, I propose that pinning not be removed, but instead turned into a situational skill that is high risk high reward. Make other dinosaurs have a counter to pin that makes fights unwinnable for dinosaurs able to pin if they just go for the pin every time they enter a fight. Instead of making it oppressive and impossible to fight against, make it highly situational and risky to pull off. Most fights pinning shouldn’t be possible, but in that 1% of situations where pinning would be the right move would not only be more skill based but it would actually feel rewarding to players if they manage to pick the right time to pin.
For example, consider making pin take tons of stamina, like so much that in 5 seconds the pinners are completely drained. Their pins deal lots of damage and subdue the target, but if they don’t time it right when the target is low enough to be killed before their stamina pools run out, they’ll be vulnerable when the target gets up. Or, if they do time it right they risk leaving themselves susceptible to ambushes once they have their kill.
This solution brings skill back into pouncers, as groups have to be wary of stacking on top of the target too quickly in case they accidentially pin too early, forcing them to have better communication as a group. It also makes them consider timing and strategy to execute a pin correctly so they cannot be run down and massacred if they mess it up and the target gets up before dying. It turns pinning into an extremely risky play even if done right, because if something is watching or appears while the pouncers are regaining their stamina, it leaves them extremely vulnerable.
Nerf rex speed and its prime elder speed it needs to be slower than adult. prime elder rex should be 27.9kmh but adult rex 28.5 just to give stegos and sub trikes a better way of escaping instead of being dead on sight
Please for the love of everything, give Hipsi the same climing as Hera. You intend for it to climb, yet we can only hold and jump which to me is stupid. It makes it WAY harder for NO reason.
please please PLEASE buff teno weight and speed when it's prime. overall just give teno more love. it is unfair how easily it can be walked all over now because everything else got a weight and speed boost but not teno. allo is so buggy and not stable too that it isn't contributing anything to the game but bugs and anger. allo pounce is buggy, Omni pounce is still buggy. overall I feel like mechanics could be worked on more, focused on. instead of doing random things like new grass
nerf rex ambush speed Thus the ambush would be more of an ambush, nerf it to 8 seconds so the rex use this im a ambush and not for and not to reach small animals over long distances
give dilo a slide
+1 to this. It is so infuriating when you're starving, trying to find food, but its been raining for 10-15 mins straight and you cant hear anything. You wait for the rain to pass, just for you to get a 5 minute window to find anything before you're completely deaf and nearly blind again. This update feels competely untested
I SUPER agree with this person.
A Rex killed my 85% prime trike by simply crushing - IN TWO BITES - my leg so I couldnt turn anymore (it is already slow enough) and then he simply started FACETANKING me. WTF? A rex facetanking a trike?
Rex should not be able to facetank a trike and win but he should be highly damaged. This should be the end of that (stupid) move to go face to face vs a FG trike.
Please fix these things as many people are already fed up with Rex.
Trike should not get fractured so easly (two rex bites) and should actually be very resistant to that.
Also, please, remove the double click attack of the trike, it is useless and waste of time.
Balance changes: First, Rex should get a cool-down on its crush ability and also its turn radius should be lower. Rex, needs a nerf in its speed, and also rex shouldnt be able to pin more than 30% of its own weight thus and we should be able to free ourselves to at least run away. Stego needs an natural defense against attacks from behind and against pinms due to its armour, where is the realism there? Also, tenos prime weights need to be buffed to at least 2.5k tons best would be 2.8 tons. The elder system only rewards the real apexes which is highly frustating. Please rework the pin system!
Nerf rex's stam, it can run for way too long atm
just thinking about allo and how buggy it is, and the fact it has the same type of feet as a cerato, carno, trex etc. so how come it can magically pounce? i dont feel like a pounce for allo is realistic and if so, then it needs some rework. prime teno being slower than everything basically now, i feel like the speed should be raised a little bit along with the weight to a ton or two. the only mid sized herbivore and one of the first at that, and it's dogged on like this. consistently. it doesn't deserve that. and not everyone wants to just play rex and have a full server of apexes all the time. the game is so unbalanced its almost impossible to play AND enjoy any tier smaller. for one because of the bugs each of the new dinos have and two because well theyre just broken down more and more to compensate for the new additions. not caring about the other dinosaurs previously or thinking about how stats to each dinosaur is going to affect the overall playerbase and gameplay.
I don't think a rex should be as agile as it is when running. Mobility should be one of the downsides of playing an apex, in my opinion. That way people who enjoy having more mobility would be inclined to play the smaller dinosaurs. But it's just my opinion at the end of the day.
Rex, the powerhouse of the island should not be catching almost anything it wants and those said creatures cant fight back against it or run.
Rexs ambush needs to be a ambush, shorten the time it can be in that speed state for. So if i do see a rex from 100ft away and run it cant catch up to me and 1 shot pin me like it can now.
Side note: Pin still needs to be addressed like the entire community is begging for it for months.
List of rex adjustiments:
-
Make prime rex(trike and stego too) not gain aditional speed at peak prime, and keep its adult speed, so it does run at 40km/h
-
Give rex more damage on its atacks crush and bite but reduce fracture values to a fair amount (alternatively make so only crush can fracture animals larger them 6 tons and bite and headbut does not deal fracture damage to animals that large) also give crush a resource count like dilo clones or dibble/trike spar charges, so he cant just spam it and takes more skill to aim. Or make the cooldown between crushes longer, like old carno headbut
-
Decrease its agility a bit, rex was the most agilite large therapod irl and its fine he is agile for its size in game, but currently he feels like a 12ton ceratosaurus
-
Fix the bug where rex randomily ignores stuns
-
Make so headbutting dibble/trike/stego/kentro defensive structres do damage
-
To make rex more of a ambush predador, make so ambush speed can only be used at 100% stam, but when using ambush rex crush deals increased fracture damage and will execute small prey
-
Remove its ability to regen more stam them any other dino when trotting, does not fit him, but keep the extra stam regen when sitting
Trike
-
Buff trike stun treshold on running flip to 1.30x, but keep the knockdown treshold the same, currently if rex is just a tad bit larger them you its a auto win for him, since if you cant stun him you pretty much cant kill him, when rexes can stun trike with crush they can still just run away, trike cant.
-
Give trike Alt CC, its one of the slowest alt atacks in the game, its easy to bait out and leaves trike vulnerable for a very long time with no Real power behind it ( it deals the same damage has a regular LMB pretty much ) make so trike can CC targets up to 1.15x its size with alt and knockdown targets 0.80x its size
-
Make Hold LMB stun treshold larger to 1.20x time trike size, it already leaves you open for 4 seconds if you miss.
Fix allo hit box being almost impossible to pounce as omni while the allo is pinning something.
**Rex needs to be nerfed, but you need to be careful with it. **
Most players who are complaining to be stomped by Rex are usually not experienced enough. I've seen way too many videos, and experienced way to many fights in proper environment (aka outside of test servers) to see what's happening. I've seen Trikes getting continuously baited into Trashing, then when they die, they are coming to write an essay of how trike have 10% chance to survive. Same with Stegos..you can see Stego players not even being able to hit the direction they want to, just to come here to say, Stego is weak.
With people only DM-testing I have one big issue. Anytime I see a fight, it's mostly happens on open area and they ignore a very important and often critical element of combat. The use of environment. Both Trikes and Stegos gain a massive survival chance boost if they can manage to use their environment properly, which isn't that hard granted how Gateway designed. Now that Trikes cannot get crushed through the head (at least it didn't happen since the previous patch), its even better.
Regardless, if you see hundreds of players complaining about a certain dinosaur, there is definitely something fishy.
What do I think Rex needs?
- Rex can run for way too long, and combining this with the speed boost : essentially it can mostly just spot and run down things. Reduce it's running duration by 10 seconds
-** Nerf the speed boost duration. However the current state of this is a multi-factorial issue**.
It comes from multiple things : 1) Peak Prime speed 2) Running duration 3) speed boost duration. Assuming you guys don't want to remove the speed changes tied to elders (its a fatal mistake to not remove it), you need to reduce the speed boost duration from 15 seconds to 8 seconds. But once again I need to mention this. *15 second speed boost is massively broken on a Peak Prime Rex, but it's not broken at all on a 100% Rex that has the speed of 28km/h. *Once again, the idea of elders changing speeds creates an extra layer of balancing issues that nobody wants.
- Only Crushing bites should do fracture damage, but leave Crushing mechanic functionality the same. It needs the stagger, otherwise Rex will simply just get traded and punished even after a proper bait.
-** Slightly Nerf ONLY the running turn radius. **
There's couple of things to mention here. First, I don't think walking or trotting turn radius should be nerfed at all. If you get baited by a trotting Rex, that's on you. I agree that the running turn radius at least needs a slight nerf, cause it's just way to agile and once again, combining it with it's speed, it can dance around pretty effectively.
Why I said only slight nerf to it? Because that's the strongest tool of Rex and if it turns like a Truck, it will get massively outplayed by both Stego and Trike. Essentially if we really want to boil down Evrima's combat, the main parts are :
- CC
- Baiting (trigger attack CD/Recovery CD)
- Spacing
Yes, there is damage/weight etc, but with similar weight class, it doesn't play as big of a role as the other 3 I mentioned above. Why Rex is really strong right now?** Cause it's speed and turn radius allows it to be the most efficient in Spacing/Baiting. Simple as that. **That is it's strongest tool, and if it gets overnerfed it will be nothing. Both Trike and Stego can massively outdamage the Rex, so without being able to properly bait, it's mostly as good as dead. Especially if you go against actual players who use environment as a tool.
Also just to mention this. Many people say Rex should be an only ambush predator and it shouldn't walk up to things. With that, I wholeheartedly disagree.
None of the animals should feel completely comfortable in an open space, unless it's herded/massively oversized (sauropods).
(Btw ambushing grants you only a crush and bite, against a creature that can tank 10+ of those)
Rex should NOT be able To stun a trike with legbreak on the head
Concerning HACKERS for the foreseeable future.
-# The current branch of evrima is racked full of hackers. Even with players signaling staff of hackers on (XXX) server. There's never any response from online staff, no action announced or taken, which leaves a lot of players hanging out to dry. Hackers will always be here, and developers leaving players hang, just proves the lack of care.
A MINOR solution
-# My suggestion to lessen the blow for players is to lose (growth) instead of your dino entirely. I know of two games that do this, I will only name one, Path of Titans.
-# This suggestion was made to help with hackers. No one wants to lose a double or triple entombed rex/stego/trike/etc to a baby trike/dibble or maia one shotting them.
https://medal.tv/games/the-isle/clips/m5a78IXBS-3gZ-9As?invite=cr-MSx2UWQsMjA4NzQ0Mzcx&v=31
6 Views - Watch The Isle Trimmed Clip 1 by CHINTO and millions of other The Isle videos on Medal. #theisle
please please please fix carnos cc damage. the fact players are rewarded for just clicking a button and whacking its head up without any prior charging or cooldown hurts my soul. being face tanked by a carno as a prime cerato is just bs. i face tank and he just flicks his head and oop im down oo im back up again nope youre down again. this is so op please fix it. the fact they can also do this charge with full cc damage in water is also...like wtf??? its supposed to be a charged attack that was the whole purpose of it :/
Remove Speed changes from the Elder System. All playables should keep their Adult speed.
Lots of balancing.
I think it’s safe to say the game is super unbalanced right now with Rex easily out running and pinning stuff to dilo not being able to get away and super annoying juvi speeds. I feel the only real playable characters right now are Rex, allo, raptor and maybe carno.
Carnivores
Rex- needs a speed nerf
Dieno- better weight curve (1 ton as sub adult)
Allo- grapple and pin nerf
Carno- no standing ram
Cerato- damage nerf on charge or instead slower on charge
Dilo- agility buff
Raptor- damage pounce nerf and bleed pounce buff
Herra- juvi speed buff
Troo- juvi speed buff
Herbivores
Trike- bone strength buff
Teno- weight buff
Dryo- extra dash for now
Omnivores
Galli- attacking hitbox buff
Biepi- weigh to 250
Overall
Remove speed changes from elder system.
Work on latency and pinning from tail.
Make trees work for pounced playables.
Nerf stegos speed gang, people go stego to kos, if you want it this strong then make it slow and not capable of chasing down all apexs
I've noticed the speed differences between prime rex, allo, and cera is tight, with only 1-2 points of speed between them if not less.
But As we add new playables, won't a lot of them need to be slotted in somewhere slower than cera and faster than rex? Maybe not the semi's, but giga needs to be faster than rex (Or giga gets facetanked by rex and dies) and cera needs to be faster than giga. (Or cera gets facetanked by giga and dies.).
I know we plan to add more than just giga.
I recommend we adjust speed values so that there is more than just 1 or 2 points of speed difference between things so that there is 'space' to slot new species into the balance. Such adjustments can wait to be made when said new species are added, but at some point we might need adjust the speeds of all creatures to give a little more wiggle room.
Buff rex crush to do double the dmg and bb dmg of the current1
But lock it behind ambush Speed
Also make it so ambush can only be used After couple seconds of crouching
Nerf turn rate and stam regen
Small Speed nerf like 2-5 km/h
Change ambush cooldown to 1 Min (no idea what it is currently)
These changes would make rex a ambush predator and not some over sized cera with pin
DO NOT DO THESE NERFS WITHOUT BUFFING CRUSH
(edit: Also ambush should stop After using crush)
Tyrannosaurus Max Speed & Ambush Speed Suggestion
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Reduce Tyrannosaurus ambush speed by 50%
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Adult Tyrannosaurus max speed should be 31 km/h at 75%
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For Prime Tyrannosaurus, max speed should be reduced to 29 km/h at 87.5%
This change would make the game more balanced, and Prime Tyrannosaurus would no longer be able to easily chase and kill Adult Tyrannosaurus.
Buff Herrera stamina regen / stamina pool / speed.
It is a baby killer now but cannot stay in sanctuary. Cannot even one shot FG dinos and it took like the entire growing time to be able to reach prime. The stamina ends in a blink of an eye and you literally run 10 metres because of how slow it is.
Make these changes or add different prime requirements for these kind of dinos.
- Nerf Rex Agility;
- Nerf Rex speed;
- Nerf Rex crushing bones;
- Buff trike turning radious;
- Buff trike bone crushing resistance;
- Rex should be damaged facetanking a trike;
- Add some sort of skill to the dryo (to hide or run faster);
- Buff slighltly damage of Ptera;
- Buff pt agility just a little;
- Give us back ptero AI when holding a fish;
- Change the pin giving a resistance for like 1 minute after being pinned, same for stuns and stuff. Sort of CC resistance;
- Remove fruits from plants and make them being able to eat at once or fix fruits😂 ;
- Remove glass bones;
- Nerf a bit the penality for being 100%. Let us enjoy the game and not being punished for surviving.
- Buff slighltly dibble speed (like a tiny bit);
- Buff troodon juv speed a bit;
- Stego should be pin immune thanks to its plates.
Rex made every single big dino a waste of time since it can kill everything with no issues at all.
I almost quit - as a new player - when I got pinned to death by a rex with my FG frail stego (not knowing about prime stuff). Should not be a thing tbh.
Pin-slop needs to go, at least in it's current form. The two newest carnivores both use the same mechanic to a degree, it's stupid. I just watched a video of a guy hunting stegos with an allo and it looks so bad compared to what it was before, Dondi mentioned that he wanted skill in combat to be the largest determiner of the outcome, and that was how it was before where you had to look for opening, had to bait attacks and play with your target, the risk was real but the fights were fun. Today the three most played carnivores besides cerato all use pin or pounce, it's ridiculous.
I honestly miss the old utah-carno rivalry in spiro, yes it was lacking in a lot of ways but the fighting was still marginally better than just pinning to win and pouncing was reserved for one species and that species could die from only one or two bites, allosaurus has the same mechanic with absolutely none of the downsides which gave utah combat texture. Everything started to go down hill with the introduction of pin for omni, it barely got any positive feedback from the community but it became the norm and accepted as there were still risks involved with fighting when you're only 450kg. I also have to mention how absolutely ridiculous it is for a 2.6 ton animal to be able to pin on to the side of anything at all while completely ignoring gravity, immersion is completely thrown out the window (I thought the current pounce was meant as a placeholder till allo got it's own spin on the mechanic, seems that is not the plan anymore?)
Anyways, pinning (at least for rex) needs to be remade to fit the nature of the game, in theory it is really cool and in a way it's kind of realistic, but is it fun? Does it sacrifice gameplay? I personally think so, and it seems like a large part of the player base thinks so too.
Dilo and Herrera need some love.
Even with Dilo's venom working, it still has the issue of horrible agility, extreme fragility and is extraordinarily loud, especially for its size. When dilo was the third largest land carnivore and a genuine threat, I could understand a lot of these drawbacks, but now dilo falls into the small tier and is murdered by nearly everything. Even other playables with bad agility, notably carno, have a slide that essentially allows them to do constant 180's while dilo has to awkwardly turn around, making combat on it feel extremely clunky. I know venom is being worked on, but perhaps giving it a slide or agility buff and lowering the noise it makes could also be in the cards. Because it's venom is so strong, I think it's fine staying as fragile as it is otherwise
Herrera on the other hand is in an absolutely horrible state. Before the addition of Rex, trike, allo, Herrera could someone combat a lot of the roster, and playing as anything outside of a Stego or dieno made you want to look up at the trees every now and then just to be safe. Now, it feels like over half the server is playing things Herrera couldn't dream to touch, not only are they faster than Herrera on the ground, they also pin it instantly and it's just game over. The implementation of prime also destroys Herrera, as Herrera's awful stamina and low speed makes traversing the map slow as hell, and Herrera has a quick growth time making it even harder to get to all the patrol zones and mig zones whilst having to find a perfect diet. I think it's strange how much easier it is for larger animals to reach prime than it is for Herrera. I propose buffing Herrera's land speed/stamina and giving it the same small tiers prime requirement would be fit as right now it seems more likely to see an adult prime Rex than it would ever be to see any Herrera's
Teno and galli now both handle most problems the same way - By running. While both are equipped with the speed to do so, Teno's playstyle should be DIFFERENT.
It would be different, if carno and raptors and dilos were more common...
Adjustments to balance the roster so that all carnivores are able to survive (not just allo and rex ) would make teno life less monotonous.
Rex needs a complete speed curve overhaul.
I will tell you how Rex growing is right now. You spawn in, you are small and slow. You are hiding, because basically anything that spots you, will kill you. You start to pick up a lot of speed as you grow until you eventually reach the point what we call speed demon phase. Weirdly enough, you are still pretty small and fragile, but you can go anywhere anytime, because basically nothing can catch you ever. Then, you start gaining weight towards your sub-adult phase, eventually reaching a point of being pretty decent in size, but way to slow compared to Rexes that are literally double your size. So you go from slow to being uncatchable to being dead if spotted by a Rex twice your size, even if they are far away.
I have no problem with the starting speed, but everything else has to change.
You should probably reach the peak of your speed at 44% Growth. It doesn't need to go any higher than 46km/h, anything above that is overkill and even 46km/h is perfectly enough to escape any danger if you are playing properly.
So peak speed : 46km/h at the growth of 44% ( You are still pretty light here)
As you go towards sub, obviously you start to gain weight so you don't need insane speed to survive. You should probably gradually go down from 46km/h to 33km/h until 60% Growth.
As you eventually grow heavier and stronger, you would also sacrifice some speed to achieve your final version of yourself (Adult/Prime),** so at 75% your speed would reach 31.4 km/h**
and AFTER THAT, NO CHANGES IN SPEED. Doesn't matter if it's Prime elder or frail, if its 78 or 100%. Just simply no changes. *The final speed is basically the middle road between the current Elder Prime peak speed and Adult speed. It's not too fast, not too slow. It can still catch faster playables with proper ambush, while not being able to run down things. *
Obviously all of this needs to be considered with a nerf on the speed boost.
Duration nerf from 15 seconds to** 8** seconds
Your speed during boost should be **34.8km/h **.
Can we get dilo slide?
The fact that allo and rex are the majority of what exists means that all other non-apex species have to either run or hide.
Running and hiding gets really boring after a while. You get jumpscared by a rex a few times but after that it's just annoying or you see it from miles away and don't let it catch you but it's still boring. What if we want to fight instead of run all the time?
While there should be some things you have to run from, it shouldn't be the case that you ALWAYS run because EVERYTHING is a rex and the only thing that can possibly challenge rex is other apexes and on rare occasion allo.
To make this clear I would not recommend to buff trike at all maybe some small tweaks, but he is in a good state rn, I play trike a lot and a 9.5T trike literally wins against a peak prime Rex if the trike is against the wall, the Rex literally can’t do anything against the trike (if the trike has good environment)
I only recommend nerfing Rex a lil.
I would recommend y’all to make Rex in genenal slower, idk maybe to like adult speed (maybe even 1 km/h slower than adult)
next thing is agility, rex has basically better agility than a cerato which is fine but I think y’all should make it a lil worse when the Rex is running so people actually learn when to use the run and when to use the walk.
next thing is the bonebreak ability, in my opinion it’s fine except for trike, Trike needs a little more bonebreak resistance, maybe make it so the Rex needs like 5 crushes to break a trikes bones.
Nerf the ambush ability duration, nerf it to like 8 sec, also make it like legacy so u need to crouch like 3 sec to be able to activate it, bc people use it as a speed boost, not a ambush…
Bugfixes:
Trike bug (needs to be fixed): if the trike is a little bit a above the Rex bc the environment is uneven then the Rex can just crush trikes head idk if the devs already know this but just to make sure.
Rex also has a known bug: when he gets stunned sometimes he just gets a side stun that isn’t even 1 sec long, kind of annoying if u finally gain a stun and then u cant even really put damage into the Rex, sometimes Rex also gains a crush with crazy range when the sidestep stun happens idk how u trigger it but its crazy.
If I didn’t forget anything I’m done talking abt this, y’all can always tag me in the balance/general feedback discussion channel!
Buff herrera juvie speed
Buff herrera stamina regen
Herrera cant kill anything anymore if not prime so, please, give us the chance to run without taking fover😢
Juvie troodon needs more speed too
Remove tails from rex crush and allo pounce its over rewards objective misses and makes it insanely easy for desync hits.
Day 112 Requesting a mutation that stops things from one pinning u or pinning u at all, yall wanted to add Elders and slow their speeds when they get to that stage and now every medium dinosaur gets one pinned by an Allo or a Rex, put something in to deal with it like please, this isn't fun anymore
And fix how when allos pounce us we can't get them off when we use trees
At 45% rex weighs a bit more than 900 and runs at 57 speed... Isn't that really overkill? Not only is it faster than carno but it's WAY faster than carno. Plus at this weight there's a lot of dilos, raptors, pachys, young carnos, young ceras, ect ect a lot of things it can pin and kill and also outrun.
Not to mention pretty much nothing can 'hunt' this aside of ambusing it and even then, do you WANT to alert this demon of your presence?
I think we should make rex never faster than a raptor - raptors should always be dangerous to it/It should have to fight, not flee, to protect itself, and if too small to protect itself from a raptor, it needs to hide like all other babies.
How can a rex be faster than a Galli? Lel....
Please nerf it!
Im definetly getting hate for saying this but I think this should be addressed.
Please change the one click win for larger Dino’s such as Allo, Rex and Deino. It’s no fun playing smaller creatures to just get pinned crushed or grabbed for 2 minutes to die not being able to do anything.
I played a Dilo which has venom, why can I bite an Allo that pounces me till death and apply my venom to it? As a Stego why can’t I swing my tail applying bleed to a Rex when getting crushed?
I know apexes and larger Dino’s are supposed to "dominate" however if no one plays smaller Dino’s than where is the fun in just fighting Rex V Rex Allo V Allo etc.
I know people hate the idea of skill checks but I think having something like spam space bar increasing your odds of breaking free or dealing damage to your opponent would atleast make you a harder opponent rather than a free meal. Maybe add something where one needs to hit W, A, S, D when prompted to increase your odds of getting free or draining your opponents stamina faster.
Currently it’s no fun at all to play the Isle just because everything just gets a oneklick win.
Sorry for the rant but I needed to adress this for my own sanity.
I'm not sure if it's just me, but I have not enjoyed the elder system really all that much so far. Which feels funny, because I'm one of the few players who plays the game somewhat as intended- I mostly mind my business and act as scared as I should be and don't make stupid risks.
Problem is, for players like me, who also like to nest, that means that we take our time, because there are nutty insane mixpacks and one-trick ponies everywhere. Okay, skill issue, so I play safe. However, it now feels like there is no longer any 'playing safe' allowed with the addition of the elder system. At least, not really.
Sure, you can grow that way, but you won't have had any fun by the time you have to engrave your dinosaur because you'll have spent too much time hiding to have gotten prime or to have found a mate (if you're male or just didn't want to use up a mut slot) forget having enough time to actually find a nesting spot and raise your babies and maybe even start a second nest? It just won't happen.
I mostly play as smaller animals, and as a galli one time I died of old age waiting for someone to join my nest, and even if someone had, I wouldn't have been able to even do anything for them because I had to put all of my energy into nesting that whole growth cycle and wasn't able to get prime and as a galli I slowed down so much a teno was faster than me. Elder system feels more balanced for the dinos with longer growth times, but for the smaller dinos it feels way off and jarring. I think it needs some revisiting.
T-rex needs nerf ASAP.
This is 2nd time he caught up to me as Ceratosaurus and killed me in 1-2 bites, extremely fast and mobile, totaly unfair dino.
If the Carno is only focused on smaller things, then give him less health, because how can I defend myself when i play a small dino, is also difficult to runn away because hes faster than everything
It's like a Cera on steroids, but with specialized atacks for smaller dinosaurs
i disagree because if Carno has less HP then he wouldn't be able to survive ANYTHING bigger than it. Even though its a baby-killer, it needs that to live, Ceras can EASILY kill a carno, Allos can just pin it, and rexes can just, be faster than it at 45%
Hey, I think it's time someone brings this up. The Omniraptor buff.
More bleed, more damage, more stamina in the pounce. Able to nearly kill a stego with full stam in neutral pounce?! It was beautiful. PERFECT, I'd even say. It made Omniraptor actually fun to play as it was now actually a small predator capable of taking down larger prey than itself, whether it be alone or in a pack. It was, I dare even say, a threat; which is a good thing. And yes, making the omni a bit more squishy—as an adult cause it's max weight as prime elder got increased as well—was a bit aggravating BUT worth it given the advantages it received.
So it irritates me to see that y'all nerfed omni again and practically made it the way it was before...just with more stamina this time. Like giving it more stam helps with the little dmg it can do. I therefore ask for you guys to return Omni to its former glory and once more make it a good carnivore, rather than the dirt version it currently is now.
Please make the Cera's hit box a little smaller. They always get a hit on me when they shouldn't. Ok maybe its just me lol. Also I agree with the guy above. Bring back the omniraptor bleed! lol
Ok but if you are a pachy, troodon, omniraptor or dilo, a cera can easily kill all of the dinos, Allos can just pin it and rexes can just, be faster than it at 45% the same Arguments like yours
I think the smaller dinos need more health then or the carno need a dmg nerf
Personally, I dislike how everything in this game is based around damage, and weight equaling HP.
What ends up happening, is that players are now trying to buff and Nerf things off of health and damage they deal.
And this is causing a lot of fights to feel kind of boring because it’s just about who can do the most amount of damage quickly. And this obviously favors the larger creatures.
Healing mutations, and damage mutations need to be rebalanced, because the larger your bike force is, the more the scale with not only in two months but also because it’s a percentage based system.
With a lot of dinosaurs, already having a natural bleed resistance, very rarely do you find targets that are bleeding out during fights. This affects Herrera and raptor the most, and Troodon (which I personally would like to see cause bleed resistance to drop when a target is in stage 3)
Regardless, the bigger you are the more these buffs assist you, and it tipped the balance to everything bigger.
Even if you’re fighting something of similar size, nothing feels like it’s more than just a fighting game where it’s about who can click better and faster.
I don’t want combat to turn into what it was in legacy, but right now it’s all about who can click the most, tank the most damage, and makes fights feel like they are not as dynamic as they could be.
Could we bring back how stamina affects bleed resistance, not just bleed time?
Can we decrease the general attack speed of non-alt attacks to encourage more kit usage?
And can we limit what mutations each Dino can get?
Not every herbi should be able to get reticulated kidneys and tactile. Just like not every carni should have access to traumatic thrombosis or bleed resistance, and reduce/change how the damage mutations scale.
Death by bleed should be a more common occurrence in long drawn out fights, and healing while fighting needs to get looked at as well, (gastro and passive healing)
instead of adding more apex dinos that completely destroy the fun of the game add more medium/dinos to balance out all the dinos currently ingame dinos because rexes are way too op for the current state of the game where no one plays trike and sub-adult rexes can kill all the fg dinos (teno, allo,dibble, or even pachy and a couple more) and its just because they are big enough to pin all of them but not big enough to be slower than them. something similiar happened when trikes were added they overthrown stegos and now no one plays them because they cant even run away from a rex and can get killed by them easily. and we need a lot more herbis because people dont play herbis not because no one likes herbis but because herbis are just too bad and there is so little to choose from the herbis we have ingame (stego, trike, maia, teno, pachy and thats all the playable dinos i didnt count hypsi, dryo etc because of obvious reasons)
Increase the gastroliths effect please
give us back a bigger prime beipi it not gaining weight at all is ridiculous in what way was that a balance problem? 😂 it was so much more played when it was 250kg
Do not Buff trike just nerf rex 
After seeing different players have success on both Triceratops and Tyrannosaurus Rex when it comes to combat against each other, I decided to watch some documentaries on this match up because I just find dinosaurs to be interesting and cool.
What I found actually shocked me, gave me a lot of hope for this match up, and some new eyes for the balance of these dinosaurs in this game.
Historically speaking, some things to note:
1. Triceratops might have actually been less of a social grouper and more of a lone grazer.
2. Although Triceratops was a primary food target for the Tyrannosaurus, it is believed that T. Rex rarely ever engaged large or adult trikes due to risk. Instead, it is believed to have hunted the young, old, and sick, being an ambush predator with great mobility for it's massive size.
3. Triceratops was a heavy and large quadrupedal herbivore that is believed to be Surprisingly Agile for it's size, capable of fast and tight turns to face threats. "Perhaps even more maneuverable than a Tyrannosaurus Rex".
4. The Tyrannosaurus Rex was believed to be Surprisingly Agile for it's size, capable of turning twice as fast as other dinosaurs of similar mass.
With these historical facts in mind, I don't actually think the the T. Rex needs turning nerfs in the game. It was agile.
I DO believe that the running speed can be looked at, because in this game the dash speed is just a bit to strong against dinosaurs that should be able to escape it.
I believe that the Trike in this game does NOT need more forward running speed. However, I strongly believe that backward running capability needs to be incorporated into it's sparring mode as well as SLIGHT buffs to horizontal movement and Turning capabilities in sparring mode.
These changes not only help balance the game and the match up of Trike vs. Rex, but they are in fact historically accurate as well.
remove glass bones
Rex and Trike have several other imbalances in ther kit:
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Rex can stun a peak prime trike while also not being at peak ( needs to be only 11.9 tons)
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Trike can only stun a rex when he is at 12.3tons
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Elder weight curve for both is diferent, Rex reaches 11tons before even hitting 80%, trike needs to grow much more to even Cross 11 tons and at 11 tons still Cant Stun a 12ton Rex so the changes of a trike stunning a rex and much lower them the oposite.
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Crush can me done while moving freely, even while standing still, trike has to RUN a certain distance before he can ( when he even has the weight ) to stun a rex ho is not only faster but more agile, so the slower animal has to run and hit the more agile animal while the more agile animal does not even have to hun, can hit crush and still stun trike even from inside trike hitbox
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Trike with a broken leg even if it has 90% hp and a rex with 10% will still kill him since he cant do ANYTHING even when rex uses crush on him from the front.
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Rex can pin a low hp trike, trike cant even knock rex down to the ground anymore
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trike has lots of atacks that leaves him open, even Basic hits like HOLD LMB ( that does notting in a fight besides leaving you open)have massive end lag, rex only has missing crush that leaves him open and even that, sometimes while he is at crush posture he does not get stunned, meanwhile rex can hold crush and move freely while being super agile
https://youtu.be/keZ4EcL9HBM?si=kQnB83ROM3DFcjrb
18:04 and 19:13 - rex stuns trike with head crush.
19:17 - rex fractures trike with bite to the front
Video is 4 days old.
At least actually fix trike's head armor already.
#TheIsleEvrima #TheIsle #PvP #GroupFight #NoRules
All fights in this video took place on official servers or No Rules servers, so mixpacking was allowed.
In the final fight, all Rex bites landed directly on the Trike’s head.
Because of that, it doesn’t make sense for my legs to break from those hits.
The armor also didn’t seem to work p...
Please nerf the pin mechanism for rex kt should be 30% of its weight and for allo 35%. Rex is completely overpowered right now
Give rex crush move a higher cooldown. You can spam it to bonebreak any target which is way too unfair.
I feel like carno charge should do fracture instead of bleed(bc its more of a blunt force thing), chances of fracture increases with the distance of the charge.
Carno feels like a glass cannon with all of the glass and none of the cannon. may as well tickle whatever you're fighting to death. Its incredibly easy to dodge carno's attacks, and it should be significantly more punishing not to do so.
i think audio in isle is very underlooked upon, it has so much potential to the game yet nobody cares. the two biggest problems i have to list out for audio right now would be:
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- every dino has equal hearing
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- audio is impossible to find out where it came from without headphones (possibly with aswell)
think about it for a moment, it would benefit the game so much to use the audio to its full potential. here's the arguument section of the feedback:
- audio is impossible to find out where it came from without headphones (possibly with aswell)
ima talk abt rex but DONT dislike-bomb me just bc rex gets 1 benefit. in my defense, im talking abt the version of rex that's completely balanced after your feedbacks. when you hide in bushes, it's not really possible to see outside a lot, that makes complete sense as your character's eyes are literally surrounded by dense bush. your way to spot a prey outside should be listening to the noise they make. rex especially is a scientifically proven dinosaur to have such a big brain dedicated to critical sensory input such as hearing. now imagine an adult rex following its prey from a distance in the dense forest via listening. rex won't just be able to run towards it, that'd be the same as a deinosuchus going to the surface of water from afar and sprinting to someone drinking or it should be like this to force the rex player to be strategical and patient like a true ambusher. just imagine how many ways rex could be ambushing with its accurate hearing implemented?! here is a random situation:
- its the darkest time of night. your prey is has been headed to one direction, assuming it'll stay on that direction, you as the rex go around the prey while using your hearing and trying to stay far enough to be unseen. you get ahead of your prey, enter his path and wait for him to come to you as your prey is still in that one direction he's been walking.
END
well, deciding which dino should have what level hearing & 2nd issue i stated will take a lot of feedback and hordetesting and btw this is a repost from general feedback
Rex should remain strong but harder to grow up.
Swimming should not take 2-3% of your stamina per tick as anything, it is not this exhausting to swim 20 meters, herrera could swim better if it used common sense rather than acting as if it was raised by a human while it learned to swim, and slow swimming should take so much less stamina, it really is not worth slow swimming for how little to no difference it makes in stamina cost compared to fast swimming, this really affects small to medium sized creatures a lot and it is bad.
Hypsilophodon starts losing speed immediately after reaching adult. Pretty sure it's the only one.
U must have ur reasons for each dino having different growth % to leave sanc, but i find it odd allo needs to leave at like 80-85 kg
It'd be nice if maybe we can reduce the amount of dmg that tails take again? There's been quite a few times I've been put on wounded from someone simply biting the tip or around the edge of my tail (be it chasing me or a lucky hit) and just wearing people down by tail shots.
It could be do part of Desync yes, but I know for a fact there's been a few times I cant blame it on the desync but soully on the fact that tails shouldnt be taking massive dmg like the body.
Reduce rex fracture by damage by 30%, so he has old values at the end of the HT where even when trike face shield was still broken it was more of a fair fight
4500 fracture damage on crush to -----> 3125
What if young dieno has an ability that calls fish, similar to ptera and austro. These fish would give zero diets, but would help prevent the dieno from dying to starvation before it is big enough to hunt. A large problem with dieno right now is there is just no fish or food, and because of how slow its growth is and how small it starts out as, dieno can't hunt and has to rely on scavenging, especially due to fish barely existing. With how dienos hunting is supposed to work, it can really only target things half its weight most of the time unless it gets lucky and catches something swimming. The fish ai would be small and not large enough to sustain a full dieno, especially if u made it take around the same amount of time ptera's fishing does
Bigger animals should have to leave sanctuaries earlier, and im happy to see that with allo relative to carno/cerato
The Dilo vs Carno matchup from a survival standpoint could use some addressing.
As it stands, if you're a Dilo, and if a Carno sees you, you're basically as good as dead. You'll lose the fight against it because you're smaller, you can't jump, and you can't effectively juke the Carno because of its drift. Dilo is just a Carno victim with no survival counterplay against it. There generally shouldn't be any case where one playable is just doomed to die if spotted by another, but here we are.
You can't say that either Omni or Pachy are Carno victims, because they actually have counterplay against it. Both can jump, they can jump on rocks to evade Carno, and in Pachy's case it can also fracture Carno's legs and run away while the Carno is crippled by the leg fracture.
One of three things should be done:
- Buff Dilo's agility so it can actually juke Carno
or 2) Give Dilo a drift as an alternative way to juke Carno
or 3) Give Dilo a jump, even a small hop like what Tenonto has would suffice
I'm aware there was an official reason for Dilo to not have a jump. It was to prevent it from just sending out clones in an unreachable spot, right? Unfortunately this comes with the consequence of not having any real counterplay against Carno. This is why I mention even a small hop would suffice, it doesn't need a high Omni-like jump.
Give teno prime more weight.
Please make it so animals stop looing their speed when they hit 100%. 100% allos are caught by rex and 100% tenos are caught by rex and allo, and there's no counterplay other than afk in a bush (because that's the best way to hide.)
Following up to this, Carno probably ought to get a nerf as well.
Nerf its charge hitbox, and maybe also make its charge cost more stamina so it could be possible that a Dilo could make it run out of stamina before dying.
Also, why does Carno charge do bleed? Are its horns supposed to gore you or something? Eh, I'd almost rather remove the bleed from its charge, so that way Carno would have a reason to use bite again instead of just purely using charge during fights.
To add to this, I think the main issue that needs to be addressed is southern plains, its a hotspot for rex and a cakewalk to grow there. I believe introducing a few herbivore migration zones to the area could help in mending this issue, Rexes are strong (as they should be) so i don't think they need a nerf, but the lack of competition in certain areas is leading to an influx of rex players and huge nesting groups of Rexes, there is no counterplay to these groups, I would love to know peoples thoughts on the topic and if there's any points that I have missed.
stego needs a nerf, that playable is beyond broken. insane bleed, power swings fast enough to where even if he gets baited by a rex he can swing again in a nano second and stunning the rex, broken hitbox, filled with bugs that makes you power swing even more, and no mid tiers can even come close to fighting it after the stamina changes. can use one of the most broken mutations in the entire game (tactile mutation), dominates sanctuaries, (the moment a stego comes to a sanc no baby even gets close to being the same power, broken sub stage to where you can even fight a prime allo... etc etc,... shall I go on? nerf stego power swing speed, fix the bugs, and remove tactile mutation
Stego should have a small recovery if it misses a powerswing only 1.5-1.85seconds tho but only do this if they slow down rex because right as a rex if you bait a powerswing and go for a crush you get stunned and so does the stego but the stego gets out of stun quicker giving the stego another free powerswing BUT only make this change if you slow down rex
Im gonna be honest, from a pov of quite new player, Rex almost made me quit.
Honestly the PIN to death is something wich is completely stupid and should not exist. My 84% allo has been pinned to death from a smaller Rex (like around 65%).
What did you think when you released the rex?
- agility;
- strengh;
- tankyness;
- pin;
- speed;
- fracture damage;
Can the other dino play or this became just a "feed a rex" simulator?
Nerf the rex.
I’d love to see some stamina changes. With Herbis having a crazy stam amount and regen, could we bump up the small to medium playables run time?
It feels like the things we are hunting have infinite stam when they run, and a lot of the smaller stuff feels too slow and can’t chase, let alone escape from playables with only 30 seconds more runtime or less.
I’d be ok with longer regens across the board to let us run a bit longer, or have a lower sprint cost.
(Adding now that dryo and Gali seem like fodder, and PT can be hard to manage stam wise and feels slow to some players though I’m ok with it personally)
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stub rex with standing flip and rex could use some nerfs.
For Allosaurus
remove pounce, go all in on bleed. Make swipe less wonky / more mobile and put most of the bleed into the swipe.
Reduce base attack speed a bit, but give it (slightly) more damage per hit.
Might need some QoL to make up for losing pounce, mostly against bigger Targets.
those 2 are hanging together
Bleed system:
Maybe make bleed tick down faster, but add a short delay before it starts regenerating again so it’s not just a straight nerf/buff. Overall, bleed feels like it could use a light rework .
Thanks for the game fixing guys btw :)
why is 100% galli 34 km and runs as if its walking? this doesnt make sense
So you've added a permament debuff to carnivores that fight and get broken in their lifetime. So are you gonna add "scar tissue" to animals that survive attacks ? Or is the glass bones just a wierd system to avoid fighting rexes and pachies
Give the Carno less stamina that an omniraptor can fight back because right now its just dodging and finding a save rock. If the carno had less stamina i could waist his and if he has no more stamina i can atack him because he cant ramm anymore
Remove Rex ambush or increase ambush stamina consumption/ambush time.
It really doesn’t need to be faster than a dibble for, what, 15 seconds?
Rex has pin and bonebreak - players should choose their ambush spot carefully instead relying on their ambush speed to catch up to its prey in seconds.
Why can a deino grab and drown another deino? That doesnt make sense. At least make it so that it is a stam fight or something. But drowning seriously doesnt make sense
Please give the gallimimus its previous kick hitbox. It was not oppressive or problematic before and now you’ve made a rarely played dino even less desirable. There is no reason a full grown Gallimimus cannot kick a fully grown Troodon while both are standing still. It’s nearly impossible. Please fix it 😭
Herrerah changes I think will make the playable better:
-Have it so you can regenerate stamina while latched to something.
-Have it so you can move sideways faster when holding shift when climbing too.
No idea if this is read or not but here we go:
The new change to Trike where getting crushed on the head puts them in sparring doesn't also work for dibble.
Dibble just gets pinned when crushed on the head by a slightly bigger rex!
Add it to dibble too!
i saw this suggestion at one point and honestly i think it’d be nice to put into action
nerf dmg across the board
i dont mean make it so a cerato can survive five bites to the face from a rex. i just mean i think it’d be nice if fights lasted longer. i miss the 10 minute almost cinematic like fights i used to have in spiro with raptor v carno or cerato v raptor(s), it made the game fun and even if i lost, i wasn’t upset. it gives a fun adrenaline rush without the fear of “if another one pounces on me this fun fight is over”. that and apex fights seem to be way too quick. i don’t think it’s aalll that fun knowing that if u decide to engage a fight with a trike as a rex or vice versa, you can’t decide to back off like an animal naturally would u know?
i might just be yapping and this may not be a good take but i think it could be something to consider
flight balance
ptera
decrease stam stam pool (30%)
increase stam regen (200-500%)
increase fast fly speed
quetz (not out)
stam pool: extremely huge
stam regen: extremely slow (current ptera´s or slower)
fast fly speed: medium
glide speed: fast
this but make allo get knock off like tf you mean not allo it's the most disgusting one
Here are some changes that would be nice:
1:Make troodon easier to grow and less punishing.
You can die very fast when playing troo.It makes sense it should be a little bit easier.Buff its juvie speed and/or nerf the hunger drain.
2:Nerf Rex.
A trike vs rex fight should be 50/50 and the winner should be the better one or the one with the in game advantage(terrain,position,ambush).Trike or stego should not be a little snack for rex.
3:A idk how many tons animal should not just hang on the side of another animal.It looks so bad and takes away the realism.Allo had potential to be such an interesting playable.Now its just an overgrown omni.
4:Nerf Ai
No big carno should be able to live of Ai until he reaches his fighting age.
5:Fix queues
(Sorry for my broken englisch lol)
Why can a juvie rex smaller than me pin me and insta kill me?... 1 bite and its over... I think the rex pin is too OP. Its like deino latch but on a faster, stronger dinosaur adapted to land. If you run by the wrong bush youre dead. Its like land deinos are back but worse. Ofc just my opinion but I think rex pin should be altered in some way.
700 biteforce for a rex is really low but rex in general is op especially because it can basically spam crush. I want a rex rework
Make Rocks/Trees work again to knock off Pouncers,the addition of the old bucking system and allo change
This is an update to my old post to where I discussed aspects of it and changed some opinions of mine and made some Updates.
- Pouncers get knocked off trees and rocks, omni, troo and allo.
- Bring back the old bucking system, which would that when you buck you drain the stamina fast of the opponent and they will need to jump off, forcing the pouncer to think when using pounce and needing to play differently.
- The reason on why I have changed my Opinion on allo is because I can agree the biting speed is way to fast and should be slowed down, and also that the pounce is quite lethal and drains barley any stam (old bucking would fix this), and that they don't really use any other attacks in there arsenal. Honestly Imo I would just prefer if they removed the Pounce due to the fact that the claw attack Ideas are much more balanced and makes allo more unique Instead of it being an oversized omni, but The pin can stay due to the fact what It can pin by itself can easy run away if it spots the allo, and the allo needs a way to keep it's prey (Once it get's the jump on it) to stay in place after the ambush.
Buff cerato
IF YOU THINK this is about cera winning the fight as in killing the allo then you failed to read this properly
Cera is not supposed to win against allo, assuming both are same skill level, but for most of its life cycle it is not only weaker than allo but also slower than allo, also they both have similar stam pools
This isnt a dig on allo vs cera but mostly cera vs dinosaurs around allos size for the future. cerato is supposed to be a body bully, firstly, regarding the body buff, most bodies if not all are eaten almost instantly after combat and by the time any cera roles up the attacker has already had their fill and left
Allow ceras to smell bodies as soon as they drop unlike other dinos and give it a new symbol to make ceras able to identify bodies that have been dropped for NO longer than 10 mins, maybe even different symbols so cera can identify the exact dinosaur that body is, with ai being an exception, sniffing would still work as normal, needing to do 1 whole animations worth to further identify the exact animal that body belongs too
Also allow cera to deplete nutrients again, preferably up to diablo size, then with a steep drop-off for higher weights, acting as a deterrent for larger dinos to think twice about fighting as the reward/organs may not be enough to fill them up
its not about making cerato some monster powerhouse, its about giving it more defensive capabilities for anyone who decided to fight one, if your an allo and you get the jump on it then yes youll win
- allowing cera to deplete nutrients is fine as half the time cera has no bile to use
Can you please add some diets from AI to the deinosuchus? I dont know, at least either deer or boar or turtle. It is very hard - near impossible - to find fishes so having one of the previous in the diet would make possibile to survive in the early stages.
pin countering :
I got 3 ideas
1 - 80%+ stamina, you are much harder to pin, galli cant be pinned by a solo omni, carno/cerato by smaller subrexes/allos with a small % growth diff on them.
2 - A mutation that makes you more resistent to being pinned
3 - what another guy said, where pinning something from different angles would result in different levels of fighting back. E.G, pin a beipi from the front, die. pin a beipi from the back, 0 damage. Pin a cerato (with bile) from the front, get forced to puke and it runs off changing locations based on the animal. stego from behind? some damage. side, where it can swing its tail the best? alot of damage, bad choice. front? no damage. etc
Troodon foosteps are to loud
increase dilos agility to just slightly higher than carno
Allos bleed is completely overpowered, it needs to be decreased
why can a 50% rex pin a fg Teno? thats rediculous. give Teno more weight. Jeez
Juvie rex is visually confusing strength wise.
rework for gastronomic regeneration
carnivores
As it stands gastronomic regeneration is super over powered but also needed in many ways. It is a super effective way to heal after a fight so you can defend a body but also it can be used in fights which can cause them to feel unbeatable or cheep. You can run away and eat a boar then come back with full health and continue with an advantage.
I suggest that you can only heal from gastronomic when you eat organs but it will give you more health. This would allow you to heal after a fight while also avoiding constant healing of ai or a big body.
organs
If this is added a slight rework to organs would be preferred but not needed. If big dinosaur can swallow a smaller dinosaur in one bite then he would also gain nutrients and health from the organs that would have been inside it. Also smaller playable like troodon should be able to “go into the dead dinosaur” to eat organs or just pull bigger organs out.
herbivores
This is a lot more simple. Just make them not gastro heal from grazing. (This may already be a feature)
closing
I believe these changes will allow fights to be more interesting while also giving carnivores their right to guard their body’s. Though it might be a good idea to ease into this concept with keeping body’s as healing tools just less than organs.
(Open to suggestions or criticisms)
reabsorption is a bit to op right now with how much it rains, i havent drunk once thoughout my time growing
Remove the elder system until its fully balanced / fixed. It makes no sense to punish players for playing with frail elder and I think prime elder should be a rare exeption within the game rather than the rule. I feel like the system would work so much better if instead of becoming a frail elder you just stayed as a normal adult dinosaur and then if you were willing to do the tasks needed for prime elder you got it. It feels silly basically forcing players to do the tasks rather than giving them the option to do them.
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs.
Make trike actual hard matchup for rex, not the cow tipping it is rn.
Give Teno prime more weight. wish nr drölftausend
Can you guys like actually do something about rex? Every fifth suggestion is telling you it’s op and to fix something about it.
Trike and deino are balanced apexes, stego is a little overtuned but nothing gamebreaking, meanwhile rex is so op it makes all the other apexes look like fodder.
Doesn’t even have to be grown to be op, so it gets to cop out the biggest weakness of apexes, so can you guys actually do something about it instead of ignoring it? You’ve done several balance patches since rex’s inception, so we know it’s not a matter of delay, you’re just actively choosing to not balance rex.
When utahs were seen as op because of their ridiculous bleed numbers, you hotfix nerfed that, yet rex gets let off the hook? I’d unironically prefer the utahs be strong instead because at least they have predators. Rex just runs around at 50km/h+ until it’s big enough to be pretty much immortal if it has basic awareness
Oh and it gets FASTER in prime? Who the hell thought that would be a good idea? It seems rex is the ONLY dino you want to be able to live permanently even though you’ve explicitly stated you don’t want dinos to do that. Who the hell is green lighting this favoritism?
I think a severe reevaluation needs to be in order on two things.
Speed at life stages for some dinosaurs
And what some attacks are better for vs others
Point 1.) This is especially a problem in younger deinos. Younger deinos are food if a bigger one sees it, that's just a fact. They cannot escape, because they are slower both in the water and on land. At least make baby deinos more swift on land, so that they can run out of the water to get away.
Also, I hate rex. Despise it. But I can agree that subs should not be getting run down by primes.
And the more glaring issue is point 2.) The habit I've seen appear of giving one move on a dino all the love, or over-tuning of every attack. Key examples of this are
- Allo's claw swipe doing bigger damage and bleed than bite (pounce is dependent on latch time so irrelevant)
- Carno ram getting cc, big damage, and big bleed
- All of rexes attacks dealing fractures
Game balance 101 says you do not overload one attack, because it then defeats the purpose of every other move in something's hit. Maia is a good example of how combos should work. It has weaker cc moves, and it can then follow up with a big damage stomp or kick. Meanwhile, we have carno that might as well not have a bite. Ram should be the low dmg stun move, and its harder-to-land bite should do bigger damage and/or bleed. Why? Because you have to work harder to time your attacks and position to followup your combo completion. It adds a much-needed level of skill to a dinosaur. If you're bad at the playable, you shouldn't still outplay someone who is better at their playable because yours is so overtuned that it takes no skill.
Please make it so creatures do not loose speed at 100%/elder OR let them loose speed but don't let it make them faster or slower than another species (make the speed loss far smaller to achieve this.).
Allo and cerato should not be getting run down by rex. The stat falloff is ridiculous and punishes players for playing the game. There should be NO stat falloff, period. So totally sick of everything being designed to funnel straight into rex's mouth. Big strong apex predator and doesn't have to work for an ounce of it.
Give Teno more weight and speed when prime. how can it be that it cant even run from a group of ceras
allow omnivores to pick up small dino bodys (real players) and swallow them
Herrera PRIME ELDER at 100% needs to be slightly faster.
Alot of people would argue back that it is arboreal (tree climber), and that it should not be on land constantly, thus saying it should stay this slow. Its correct that they should mostly spend their time on the trees, and they do and still would (even with the speed buff), because they arent persistance hunters but ambush hunters (have lower amount of stamina than other land based carnivores and hunting in quick bursts).
-They lack stamina
-But still should be fast enough to make it back to the tree to jump back eventually a few more times
As of right now, prime elder herrerasaurus at 100% runs at about 37.7km/h, making it slower than both Allo and Cera during the age of around 75%.
Conclusion: Herrera doesnt need extreme speeds or the exact same speed the 75% adult herrera has (45km/h), but just enough so it can be faster than midtier carnivores, but still slower than smalltier carnivores: Putting it at lets say 40.5km/h or so would be optimal (dont take this word for word).
Elder should be an option not a forced mechanic
Rex is a weird one balance wise.
Sub Adult: Sub adults are fast but dont really got the damage yet, but the headbutt is pretty abusable combined with the speed and the turn radius. Therefore figthing species the same weight is usually a pretty easy fight if u just keep charging them frontal with the headbutt. But its low damage balances it out kinda ist just pretty annoying.
Prime Rex: Now heres where the balance gets wild, from my experience the Elder Rex is both too fast and too agile. I havent played it myself so I can only speak from the preyed upon vision but being outrun by a bigass Rex as sub Allo was a ...unique experience.
Thats my two cents from the experience I made the last week, I have not looked at any numbers so its a highly subjective view
Dilo is so bad, less agile than most of the roster, can't land hits without getting hit almost. Give it a slide and sharper turn radius.
galli stam reg is terrible especially compared to how many kicks are missing because the hitbox is so terrible. please give galli some love
The grow time on Rex is heinous, please make it where you don’t have to devote an entire day just to grow one
Could we add some more responses for Troodon?
It’s almost a chore to make it over to SP and west rail, and I don’t like being semi confined to one half of the map.
Swamp is such a fun place, but it seems like the sponsor, encouraging us to stay on the Eastern half of the map
(Edit here)
Would love to also have working ai on the N and NE beaches too,
Nerf Herrera bleed. A 40% Rex can bleed out from one herra pounce.
Dilo hitbox is actually so broken sometimes i stand in somebody and my hits dont register
Rex ambush sprint needs a rebalance of some sort. Rex's ambush sprint, as the name implies, should be used to ambush and catch things that aren't paying attention or are off guard. It should be good for closing short distances, but not for pursuit. I don't think Rex should be able to run things down that it normally cannot with the ambush sprint, it's unfair and completely disregards the balance philosophy of the game, "if you can't fight it, you can run from it" and vice versa. It shouldn't have an ability that just makes it faster.
I just died by jumping into water from a distance that should not of killed my teno at the HL lake, I've also had the same thing happen with a cera with a drop that was even shorter than that. it was like I barely had any health and so the tinniest trip killed me, but i was full health on both.
You guys should add an adrenaline feature, if multiple things are attacking you, and your low, temporary HP buff and slight damage increase whilst being attacked? It'd make the solo experience a little better.
FALLING DOES TO MUCH DAMAGE Especially from short drops. It should be cut in half.
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs.
Make trike actual hard matchup for rex, not the cow tipping it is rn.
Also head armor fixes doesn't work at all. Rex still stuns trike with crushes to the head
Why is rex impaling itself on trike's horns actually stuns trike?
500 rex buffs. Give allo an alt-pin that insta-turns and pins any dino (except rex ofc). Oh and instead of fixing utah stunning itself at random points during pouncing just make it instantly die instead
What about Trike/herbivores being about to tableflip Rex/carnivores too? I thought, as pinning is a "fun" carnivore mecanic ? Herbivores could have their own fun too, I think. Instead of waiting to die, pinned down for 60 existential seconds. Just sayin'. So let's say, two maias, same size/weight needed as to pin an allo, could just tableflip it and stumble on its face for ages too ? Only fair.
Allosaurus change suggestions:
Nerfs:
- Decrease its bleed damage by a bit
- Heavily decrease its attack speed
- Pin on smaller creatures only lasts for around 8 seconds at max (no one likes to watch getting pinned down for 20 seconds till they die without a chance to escape)
Buffs:
- Heavily increase its stamina pool and reduces stamina cost while running (making it the endurance hunter it should suppossed to be)
- Changing its claw attack where it doesnt lock you into running straight forward and potentionally right into the preys attack
- Increase its trot speed
- Adding ambush speed momentum just like the rex
Hah don’t nerf rex trike is cow and trike trash attack in head 5000dmg not normal good player on trike beat rex remember this NERF ATTACK TRIKE NERFF
Nerf the stegos pls, everyone is using them to hunt rexes cause their bleed, speed an stam, cannot hide from then, they go up to 9 tons, way more stam than even sub rexes...
Suggestion One.
Maybe give ptera a stam regen(half resting/latched rate) when gliding above a certain hight? In exchange for less glide speed at that hight.
Suggestion Two.
Tweak the peck hitbox more generous so catching rabbits a little easier, balanced with a slight reduction in damage for peck.
Thanks,
A bird lover.
Remove trike being able To stun lock rex to death
I dont get why rex should get nerfed if they dont remove this too
(edit: i guess People like stun locking then
)
Buff rexes speed to 50 km/h when prime elder ans buff its damage to 1200 per bite also it should be able to kill stego w one bite if it hits its head. Also it needs a better bleed resistance like cera. These would ensure that rex is actually strong and not slow and weak. Right now rex feels weak and slow.
Make Rex can 1 shot trike and have bleed like stego please and add charge like Carno and charge bite too please
Been thinking about the hatred that the elder system is garnering and thinking about how i've seen enough statements of how the Prime/Elder system does not incentivize the high-risk high reward, skill check style. I think that there is a compromise to be had here.
I want to suggest we implement a divergence idea of how Frail to Prime works
Frail: Does not 0 out your growth % after 75% to allow those who are on frail dinos an increased growth timer to hit that entombment faster, BUT in return it does not upgrade your Mutation tiers. You stay at T1 mutations for each frail mutations. You get them faster but their potency isn't as good. Prime stays essentially the same giving it a difference in playstyle vs. Frails. This will give some mercy to the frail dinos to get to that next life.
fix allo pounce, there's no way you alt attack to back and he can pounce your face and see him attached to the air 👍
How I’d like to buff Ceratopsians
These would apply to Dibble, Trike & any future ceratopsians
1: Alt attacks have CC (similar to Rex & Pachy). There should also be less endlag with alt attacks
2: While in Spar stance you have a stability modifier due to being planted on the floor. Meaning ambushes are rather valuable when trying to take on ceratopsians to get CC in before they can react. (Something I’d also change is making it so stability also impacts grapple)
3: The Blocks should have an “absorbed damage” mechanic. Where while blocking, any attack onto your head plate can increase part of your next head swing (press or hold Lmb attack).
4: Sprint Lmb attacks should produce a “knockback effect” where animals stumble backwards, giving yourself a bit of room between you and your opponent allowing for repositioning. This can be applied to other animals & their attacks.
allo's bite speed should be like 1/3 of what it currently is
Rex balance suggestion
Juvi
Juvi Rex should be hard to grow but right now it’s pretty easy. After around your first hour you are strong enough to kill lots of things in sanc. This is because of its crazy crush damage for its weight. Once out of sanc you have the speed and strength to out run and kill lots of things. He should be weaker in sanc stages and slower for the rest of juvi stage. Instead of 57 mph peak it should be 47. Lastly increase hunger drain, 1 boar can fill over 50% of hunger.
Sub adult-prime
Sub should have more stam than prime with slightly more speed or same speed. Prime Speed decrease so it can’t out run a diablo.
Attacks and abilities
Rex will now only be able to use crush while ambushing with possibly some buffs to crush depending on how strong his bites are. To compensate for loosing the consistent stun his hold rmb will get a knock back/knock over buff so he can stun other apexes long enough to get a bite in. His bites will also get buffs to suit his new build. This will allow him to play as an ambusher and use more of his unique kit instead of just crush. Also this will draw out fights because some Rexes will wait for ambush again to try to land another devastating blow.
Other apexes
Trike will be able to stun Rex with a standing flip and maybe also a bone resistance buff if need (test on hordetesting). Stego will get a speed debuff so Rex can out run by a small amount (remember Rex will be getting a speed nerf and crush requirement in this scenario).
overall
I think this suggestion will allow Rex’s kit to be more unique while leaning into its ambush and balancing Rex. Rex is a complicated creature and will need lots of testing to get it right don’t matter what but I think this is a step in the right direction. I am would love to see feedback on this post feel free to @pseudo spoke
Remove tactile endurance.
Allo ideas
Idea1
Make allo smaller and weaker but Buff Speed and agility
Give it Standing claw swipe (bleed scales up with speed)
Idea2
Make pounce reduce pounced dinos turn rate
Would make allo good In packs
Idea3
Replace pounce with ambush speed
IDEAS ARE SEPARATE NOT MEANT TO GO TOGETHER
If you want to keep rex faster than other species in its weight tier as it grows, it has to be weaker than them.
Having rex be faster and heavier and able to pin X competition as it grows is wild.
Stronger and slower, or faster and weaker. Alternatively you could also nuke its stamina and mobility, but you need to do that to the adult first, and then trickle down.
Can’t have your cake and eat it too.
Introduce mutations that has both positive and negative consequences, for example:
- Jogger : Increase your stamina regen while trotting by 10% but reduces your stamina regeneration while resting by -15%
The point for double edged mutations is that you can make them stronger if you introduce a trade off for it.
Cannibalism needs to be more of a lifestyle.
If you’re a cannibal, you can only get diets from your species.
Meaning no diets from organs from dinosaurs outside of your own type.
Make it a truly solo play experience, where you can’t group, nest, etc.
Or decreases your damage to other Dino’s, or increase vulnerability to those outside of your own species.
Cannibal is a crutch rn for players, and has become a hinderance to other players.
Since it’s free and has no negatives, it’s a must have for a lot of players.
It should still have the requirement of killing/eating your own species, since muscle spasms is a part of the negative, making prime a lot harder to achieve. I’m fine with the mutation carrying over, but why make it so easy and have no repercussions?
buff dryos speed so u cant be pinslopped by omnis
I've noticed the post about giving Pteras a stam regen while gliding and as much as I think it is a good idea I would like to counter that.
Currently the flying feels ok. Short flight times means planning a route which gives you a little more to think about and adds a layer of thought to moving around everywhere. Great.
If you need to go anywhere in a hurry it isn't happening. We'll get 2-3 minutes flight time (90% of the time, elevation depending) and spend a further 5 mintues resting in a tree. When you really need to hunt a balanced diet this can be very detrimental thus I beleive the stamina bar should stay at the current value (Or a minor increase at most) with a significant buff to the regen while resting. Lets have that rest timer be less than the average flight time.
I know that some people might not like this because rex buff but imo its bite speed is too slow. Make it a bit faster so it doesnt feel like you fall asleep between bites. Problematic are its other mechanics, not the bites. They just feel artificially slow.
I cant say it enough how allo is extremely unbalanced. Speed+ Bite force+ Pin ability+ Theres literattly nothing othe rdinos cna do. They should be able to climb on the backs of full ceratos and carnos. 1 v 3 is way to OP.
Stego is flat broken rn stegos dont get the stun thing they did before and now they can spam him rexs they do absolutely way too much damage and deal absurd stupid amounts of bleed yet allos and omni bleed is worthless rex isnt rex it feels like a sub apex because legit every other apex just absolutely bullies it stego and trike take no skill to play and ive seen good rexs die to inexperienced stegos and trikes stego should lose to a rex on most terms trike vs rex needs to be an actual 50 50 and not the stupid 80 20 that it is 80 being the trike its so ridiculous and all the carnivores get so nerfed to the ground yet all the herbis just get to be oh so strong yet whenever rex is an actual rex then its such a problem like nerf stego and buff rex and buff omni and allo bleed
Give dryo immunity frames when using dodge but increase dodge cooldown to 15 (from 10)
As someone who really likes the bleeder playstyle I still feel like the actual bleeders need to actually be able to detect blood and bleeding targets.
Im not a fan overall of the small blood dots which are supposed to be the blood trail but I guess thats what we're working with so far.
Now after some Brainstorming with a friend about this, we came to the following idea:
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Let Bleeder dinos smell blood dots in their vicinity without having to smell first, this range would be quite small but I dont get how a dino thats supposed to hunt by endurance and bleeding their prey cannot smell blood even if its standing directly on it.
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Let Bleeders be able to smell heavily bleeding targets in a certain range, with the range expanding the more the target bleeds.
Too often did the prey run through some bushes just to sit inside a big cluster of bushes bleeding heavily while the allos or raptors run around cluelessly hoping to get stuck on the prey to find him. This would not only build more pressure when bleeding against a bleeder playstyle dino (which would cause healing your bleed being more important than just getting away only) and would also push the bleeder dinos more into its niche.
Of course the range aswell as the needed bleed to get smelled by the bleeders would need some balance testing but I think it would be a cool addition and define the playstyle of these dinos more clearly.
I get that it sounds overpowered at first which is why I thought about making this an optional mutation for bleeders only, where they have to actively sacrifice a mutation slot to be able to do this (but bleeders having this naturally would make more sense)
Of course thats not the perfect solution (even though I think even with better blood trailing this would have its place in a small scale) but its the only idea that really came to mind with the current bleeding we got.
(Not saying the bleeders are bad (if u can even call raptor a bleeder at the moment lol))
200kg Prime Elder beipi.
I agree with this
Carnivores should get a red highlight on actively bleeding creatures (but not ones healing from bleed) while smelling. No clue why it isn’t already a thing, as it’s already implemented as a mechanic in the game via troodons and would be such a convenient QoL fix.
Don’t let troodons have it though as it would overlap with their venom indicators, or simply have the venom indicators take priority over the bleed indicator so troodons only smell bleeding if the target isn’t envenomed.
Fix Steg being able to attack when studded.
Allos pounce should not be able to hold onto larger/tall things for ever, a 10seconds max. Latter on when large sauropods come it should not be able to even jump up to the sauropod.
Rex stomp attack for small dinos
Allo's bite speed seriously needs slowing down. Why does allo bite faster than troo and omni?
Omni and troodon should get faster bite speeds. Would incentivize the "dogfighting" playstyle over just braindead pounce everything to death.
Allo should bite slower but get its maneuverability back. It's so cheap and lame by comparison to just rush in, facetank bite spam, and rush out. Mastering the swivel movement (that rex still has for some reason??? Make it make sense lol) and the slides should way compensate for a slower bite, and slow the pace of fights in general. Would allow for better positioning/openings to use its very powerful clawswipe as well.
Sanc camping herras need to be dealt with.
I think it’d be neat if we replaced Allo’s pin with a Carno style knockdown for any animal that Allo is heavy enough to pin, requiring smart Followup for Allo players to actually land a kill and giving their small prey one last chance to escape if the Allo flubs it.
It could even still pounce on stuff it can’t pin too, so it can still be a problem for Rex, Trike, and eventually Camara.
Pteranodon should have one of its base line foods (Schooling fish, crab, clam) take up at least one other nutrition type instead of all 3 being just on one spot
rex ambush speed is insane pls nerf it , a 12.3 ton carnivore running at 40mph that can one shot many things under that weight is not good balancing
Imagine wokring hard for something. Youre having fun, almost died a few times but your skill kept you alive. Youre having a good time, fighting feels fair and exciting. Then the one time u walk thru a bush a thing better than you in every single way releases a button. Then youre dead. How is this adding to the game experience? Its not fun for the rex or the one dying. Its not fun to kill, its fun to fight. How is being afk in a bush holding a button engaging? How is insta dying with no single way to fight back engaging? It just isn't.
Prime Rex definetly needs a nerf.
It should not be this agile while being this fat. Its just as agile in the turn radius as an allo which weigh like 1/4 of his weight
Also I feel like the headbutt behind him animation is a bit too fast it should be a bit slower and heavier
Gallimimus :
1️⃣ - Return the bleed to its attacks
2️⃣ - Attacking while sprinting shouldnt cost stamina
3️⃣ - It shouldnt have a bypassed pin limit, where it is pinned by animals smaller then itself weight wise
If none of the above :
make it 80km/h cuz it cant fight anything and let it accelerate instantly
2 ton prime teno.
200 kg prime beipi.
👌
Increase stamina cost To all:
Alt Attack
Special attacks (Teno kick, crush, etc)
Add stamina cost To trikes thrash
Remove tactile endurance
Remove rex's insane stam recovery
Slower speed, longer recovery on Alt attacks if at 0% stam
Currently fighting anything feels like you and they have infinite stamina
You dont even have to think about stam when fighting and the old tactic of tiring your opponent is basicly nonexistant since most Special attacks only take 5% stam that can recover In 10 seconds
This should be changed so combat would be More tactical and you would have to think of when to use attacks instead of just spamming them
I’d like to add a stamina drain to the Troodons venom.
Obviously the fog needs to be changed as well since it’s super oppressive imo, but I know it is bugged.
But rn, targets the Troo is going after have a lot more effective stamina than they do, since stamina can be regenerated at almost all times.
I’m thinking either:
stamina steal, where a Troodon can get back 1% stamina on a successful hit, stealing 1% away from the target. And maybe 1% per 5 seconds stolen, while the target loses about the same.
Stamina debuff, where stamina costs are increased while envenomed and decreased regen, or a passive drain of stamina, (1% per 3-5 seconds) to keep get them running to cover, and to help with bleed damage over time since stamina affects your bleed timer.
Or, increasing bleed as if you are trotting while stationary, or sprinting if you’re trotting.
Doing this would mean more tactical behavior to deal with Troodons, without inherently making them a threat you can’t deal with.
It’ll also help Troodon players fight larger targets, and not require 30 minutes to whittle down a targets hp because of the current damage focus.
Making it more engaging, more fun to fight as a Troodon, and preventing certain playables from abusing their “infinite” stamina. It’ll make bleeding out to Troodons more common, and imo help shorten the fights in general.
Please make it so dinosaurs don't loose speed as they age or become 100%. Right now cera can outrun rex, unless he's 100% and then he can't because he becomes too slow. Loss of speed damages balancing.
More time alive should = more power (or more ability to stay alive), don't punish the cera for staying alive longer.
Please do NOT add cannibal mutation to baryonyx and austro. Canni mutation in this game kinda ruins it for carnivores.
buff hypsi stamina, current hypsi stamina is atrocious especially since u need to jump to climb
Unpopular opinion: I think Rex should stun itself when it tries to use the crushing bite on Trikes horns/frill (basically if it does it face-to-face)
Nerf trike attack it’s not normal thrash attack 5000 in head
I believe that smaller dinosaurs might take a little longer in their 80% to 95% development stages.
If you get hurt, the pain takes a long time to disappear, and that's something to consider when you lose your peak.
These days you spend more time rushing to activate the elder.
It would be nice to have more time to enjoy ourselves.
I'm even talking about tenontus or ceratus.
Allosaurus is way over cracked right now. I thought Allo was supposed to be a bleeder but instead feels like it has strong bleed and raw damage with very few downsides. The pounce mechanic especially does not feel balanced at all. It creates situations where there’s little counterplay, even when Allo is out numbered. Between bleed stacking, high damage, mobility, and pounce pressure, Allo is dominating in everyway. From my experience, it’s making Evrima not fun and borderline unplayable in its current state.
Pachy should be an animal that fractures you to be able to escape. It shouldnt be able to run down carnivores and tank all their hits and kill you then have enough stamina to chase your friend down aswell. As cera I had full stamina when they ambushed and fully charged bit them thrice, I didnt stand a chance, then they chased my juvie over all of south plains. Something needs to change
Please nerf Allos bleed SOME, there's no way prime peak elder Tenos should be bleeding out to one alt attack and one claw attack TO THE TAIL with bleed resistance to boot.
Not asking for much, just not were they can just use two attacks and thats all it'll take to fry a herd of Tenos or anything for that matter.
Currently all of the apexes feel untouchable to mid tiers like allo
Allo was made to hunt big game but it just cant In the current "meta"
So i suggest nerfing some of the apexes
Stuff like
Rex turn rate and Alt attack
Stego powerswing spam
Trike hitbox
Don't think it's a good idea, mainly cause this can create a ton more scenarios where due to desync someone will lose it's 8+ hours dinosaur.
Though, I would say that Rexes shouldn't be able to stagger Trikes with Crush from front after they're legbroken. Since the fixes I was never able to crush them from front when they are in a good shape, but still being able to crush them even head on after they're broken ( when you could actually get on their side very easily) is bad.
well raptors shouldnt die for pouncing on trike head then
plus i think a raptor could survive that with at least half their hp gone instead of instakill
and could make prime elder just take 25% dmg as punishment since they're just PRIME
rex on the other hand honestly reveals their belly by trying to crush on a defensive stance trike HEAD. i might even go as far as to suggest an instakill if the trike does thrash to a rex's belly but absolutely no, instakills are never fair.
if you cant even attack a dino thats 15kg heavier than you in the air as pteranodon it just needs its weight incresed. to at least 90kg base (before prime) you cant reasonably fight anything on the ground except fresh spawn dinos and some of them you cant even fight despite being growing for close to 2 hours. it's a bit ridiculous. almost all the pvp aspect of the dino has been ripped away.
Yes i know it's still in the works, but without a weight increase i dont see how faster attacks will change anything, you will still get pinned by troodons, raptors and allos that have been growing for 10 minutes as your hr+ grown pteranodon, and lets not forget, troodon is on pteranodons diet... we are supposed to hunt them supposedly.
Make rex being able to use crush only while running (make it hunting abillity, not something that can kill everything even when you are losing a fight)
Allos bleed is way too strong, it needs a nerf. also, deinos super lunge grab should be fixed, as I shouldnt be grabbed from 203984 meters away from the water
Okay hear me out on this one here
Some sort of "scarring" mechanic where if you get a lot of bleed or are very wounded and don't actually properly stop it heal and take care of your dino you get some sort of Temporary but relatively long lasting affect that you have to heal off in some special way that is visible and has an affect like making it easier to wound you there again or take more bleed if hurt there, possible add like head wounds that make vision a little blurry
I think this would make the constant endless murder of the larger carnivores at least have a slightly longer cool down for how often they can take out entire packs of other carnivores
A way to heal it would be like prolonged mud wallowing or for semi aquatics scratching on sand and underwater trees or just adding more accessable mud for the semis
Allos bleed is not allat anymore, any lower and it’s better off using its bite to kill stuff. People need to learn their dinosaur and its weaknesses like teno having poor bleed resistance while moving.
what they should do is improve clawswipes able to done standing and while running like now but with better animations ,
slow down the bite from the 1.5 sec that is now to like goes to 3 secs but instead of 175 , does 235 why? to prevent allo to die from cera it is a nerf that allows allo to still alive and Nerf a LOT pounce , i mean a allo shouldnt be able to kill only from pounce , he should need to combine claws , with bite and pounce should work like a tool to win time to bleed the prey
Nerf rex. It's too agile, too fast, deals way too much fracture dmg which fully disables it's main opponent (trike) in 4 hits and stun locks it if rex gets behind (it will get behind cuz of too crazy agility). Trike should be able to stun rex with standing flip and rex could use some nerfs.
Make trike actual hard matchup for rex, not the cow tipping it is rn.
Also head armor fixes doesn't work at all. Rex still stuns trike with crushes to the head
Why is rex impaling itself on trike's horns actually stuns trike?
highlands sanctuary path is too wide, there's always child predators around due to how easy it is to hunt the babies, so there's almost no point on staying there not even a second
Pachy needs some adjustments, full grown prime Pachy can't break FG Prime Cera even after 4-5 hits, Cera needs 4 bite to kill Pachy on the other hand.
Raptor still needs adjustment, we tested bleed mechanic on fg prime rex against 2 raptors, we pounced him 3 times with full stamina waste and Rex's bleed was 50%. In real fight it's not even possible to spend your stamina to 0 three times and wait for it when you will have full stamina again.
Hear me out, mutation to help prevent being pinned
Let Troodon, Herera, Beipi, and eventual Austro fish for Clams in mud and eat them. I don’t think they can even eat them, based on my “testing” with randos I meet.
Herrera is neither suited to reasonably achieve prime nor does it benefit from fg prime much at all. This needs fixing.
First, herrera is one of the hardest species to get prime on:
-It grows quick meaning less time for requirements
-It starves VERY quickly meaning infertility is harder to avoid and perfect diet is harder to achieve
-It’s kinda slow on land for its small size and fast growth speed, making map routes more tight
Additionally, herra is arguably the worst dino to have fg prime on. The elder system in general is ill-suited for glass cannons but in herrera’s case it’s extra punishing as it doesn’t benefit from additional hp or weight nearly as much as it benefits from speed and damage.
Fixes:
- Have herrera need one less prime requirement like many other small dinos
- Considerably reduce the damage and speed lost in prime elder.
I understand fg prime isn’t supposed to be permanently survivable, but this won’t cause that to happen. It’ll simply give herrera a more even playing field compared to other fg primes. Even if fg prime herrera isn’t fixed, it should at least be more reasonable to achieve.
The scaling in this game definetly needs to be looked at.
- The weight to size ratio is very off for alot of playables where 1t looks like 3t meanwhile 3t barely have a noticable size difference to 1t.
- The damage scaling is weird with some playables getting damage spikes way too early. this should scale more based on the growth.
- The speed/agility to weight ratio is ridiculous. I get not every dino can have a universal agility multiplicator BUT having a freshly nested trike have a turn radius of a truck while a 12t prime rex have the agility of an adult allo is ridiculous. So the turn radius should also scale while growing and getting more weight. Of course the speed should also affect the turn radius, so a full sprint carno has obviously less of a turn radius than a trotting carno. Overall the turn radiuses/agility of the dinos feel VERY inconsistent with some having insane agility while others feel like driving a school bus
Nerf rex.
An apex is supposed to be sluggish and generally immobile powerhouse that punishes severely anything it manages to catch of guard. Most current apexes (trike, stego, deino) fit this description, but then we have rex.
Currently T rex is not an apex. It's a 10 ton cera with pin and bonebreak.
It really has no business turning this good. Also, the alt attack is so fast that it looks goofy.
Prime rex is also way too fast. Nerf ambush
Make it so a player can get out from under a group pin.
I think adding more dinosaurs to Carno's diet would be a huge improvement in his quality of life because Carno doesn't have that many options, being a dinosaur that's quite big compared to Trodoon for example, which is much smaller than Carno And it has many more options; I think adding Dilo or even Dibble would be a great improvement.
Change or remove crush on juvie rex. Im literally running around, oneshotting juvies/subs the same size as me.
I also think rexes scaling when its younger is quite off, I'm not entirely sure if its a visual issue or bug but juvie rex should not be able to crush when its that young, I thought it was supposed to be hard to grow a rex but it doesn't seem so, it shouldnt be paper weak but it also shouldnt decimate everything it sees, it's also visually confusing when im playing as something thats bigger than it and it looks puny but it starts hitting me like its a fg rex? It also should not be able to run down a dibble as prime or adult, its way too fast for its size and has the agility of a cera, if u can't fight it, you can run from it, but thats not the case for some of the herbis.
Prime/elder changes
Adult to elder should take the same amount of time as freshspawn to adult
Remove prime Speed buffs
Increase Speed for 100% grown Small playables (troodon, Herra, dryo, hypsi, etc)
Fix rex trot Speed at prime
Focus More on performance
Rex is a +40km/h 12T pinner and fracturer with cera’s agility who has arguably the best juve/sub stages in the entire game
Meanwhile this is utah after several years of being in the game https://youtube.com/shorts/ghSkJfFrNnU?si=GRVUIZP5_CqIviHb (this case it was a bugged pin but that doesn’t even have to happen to cause utah to stun itself btw)
Do I even have to say anything else
I personally feel like everything this game moves way too fast once you get to mid tier and up.
And it’s not just the top speeds, but overall acceleration and deacceleration.
Small things like raptor and Troodon are meant to be very nimble and agile, but can’t seem to run around anything in the game.
Rex can leave sprint and immediately get a faster turn speed , and then immediately go into its top speed right there after
Slowing down the top speed of dinosaur across the board, would also help with desync issues like carno landing a ram attack from a body length or two away.
Also, by adding an acceleration and deceleration you can more accurately affect turn speeds which would already help with balancing.
Drifts on larger carnivores would be more commonly used to aid in chasing a target, instead of just letting go of shift momentarily.
To put into perspective, Troodon and Rex reach their top speed at the same time.
Some Dino’s need more/less time before they hit their top speed to escape/hunt but not everyone should be as nimble and mobile. A lot of balancing could be achieved by just making things slower, and feel heavier. Some herbivores like teno have crazy good turn speeds. But not everything should be able to benefit from immediate acceleration and deceleration.
Rex should turn like a 12T dino not like now that turns like a 500kg dino , it is not fair for the rest of the carnivores ( Allos , ceras , carnos) , all finished been a meal for rex , because why you are gonna play other dinos if rex have everything?
As a cera Id rather see a big pack of allos than 1 maia. Its speed, weight, stamina and knockdown is insane. I was peak prime and it 3 shot me. My entire stamina bar was drained but it could just keep chasing. I think something needs to change in this dynamic
just nerf rex son 🙏
Give Herrera and Pteranadon small tier prime requirements
Better yet, just make prime requirements more based on the animal rather than a general rule of thumb
The problem is, and although I agree that Dino’s should have unique prime requirements, it would cause players to relearn the system entirely for each Dino, force more data mining etc.
imo, all they have to do, is make it so that the migration zones and patrol zones that will help you qualify for prime are only the ones your Dino would naturally be in.
One of the main problems, is that players have a set roof that they take that allows them to quickly knock out the prime requirements. On the whole point of the requirements was to get people to play and engage in the Dino’s lifestyle more, people have found ways to cheese it.
If they were going to give it unique requirements, it would just be isolating proper MZ and PZs one would be in.
A lot of players run along the coastline to get a bunch of the patrol zones, leaving a majority of the map pretty much empty.
If they want prime to be the perfect example of a Dino, and it’s growing stage, they just need to limit them to the biomes they were designed for
Not all the Dino’s should have coastal pzs, and just entering an area with food active makes it very easy.
Rex and Allosaurus need nerving desperately
Buff Troodon juvie speed 🙏
Most feedback that ive seen here is about rex nerf's so maybe we could nerf rex
Like nerf the turn Speed and see what happens yall can always revert it
Make rex crush cd equal to stego stun cd please bcuz he can just spam it and u cant defend as a stego 😭
Buff Pachy
make prime rexes speed 25 km/ h not 29 also nerf ambush speed make that dinos can fight back when rex pins them similar to bucking, buff allos speed and stamina drains too fast and rework allos pounce
Can we give more spawns to Troodon, Herrera, PTs, Hypsi, pachy, dryo, and deino?
Troo is kinda stuck to the eastern half of the map.
PT could use a Nlake, swamp/SP, and delta spawn.
Herrera could use an E lake and NJ spawn.
Hypsi and dryo are kinda rare across the map already, but seem to get hotspots as spawns.
Deino should be spawned in areas it can get diets from fresh spawns as well as fish, but just need the ability to be in more areas of the map. (Perhaps a buff to water drain to help, or ways to access the entire map)
The more spawns available, the easier it would be for certain playables to grow, explore, and engage with the entire map.
42.8/43 kmph pachycephalosaurus.
46.8kmph dryosaurus/troodon.
Maia is the most dangerous predator of all (but shouldn't be), change my mind. In legacy it could kill what it couldnt run from (utah could also hop on rocks) with some exceptions (non survivial dinos such as acro). Now it can knockdown things slower than it and hit it a few times to kill it. It should be relatively tanky with its weight but being able to chase down carnivores that cant fight back is just unreasonable. Bring back skillfull, long fights. The adrenaline of spending 40 min hunting something. Learning specific techniques to fight different things. The feeling that dying is okay cause you did your best and next time youll use what you learned. Now its not fighting, its just killing. Everything is fast and not as skillfull or fun to play. This applys more to rex, dieno pins and stuff but dibble and maia aswell with their knockdowns. Difference is, we can run from the dibble.
Rework Allos RMB to a grapple mechanic where Allo bites down and latches its teath in the targets flesh. If the target is a certain weight threshhold, Allo can drag it where it pleases. If the target is above the threshhold it's just a tug of war kind of situation. If the target is abbove Allos weight it just gets slowed down. The target can escape by bucking. This encourages Allos to work together and would still include some counterplay (contrary to the current RMB).
Why does rex's crush only do 1k dmg when it can 1 shot dinos below 5 tons via pin
So i suggest Buff rex crush dmg to 2k but lock it behind ambush
Also so that the fights arent just a waiting game for ambush lets remove ambush cooldown and lock it behind crouching for 5 seconds
increase ambush run stamina cost and reduce ambush time to 8 seconds
nerf turn rate
And now we got a rex that needs skill and a brain to use
These changes would Also engourage rex players to use their other Attacks cause rex has a lot of em but only uses two 99% of the time (crush, bite)
Glass Bones Debuff seems to be bugged. I got it after the very first crush from a rex as prime stego, Osteosclerosis didnt seem to have any effect either in this regard.
Lots of players complain about rex’s pin, without properly understanding why the pin is so frustrating, specifically for playables like diabloceratops, who are basically walking burgers for rexes due to three things
- Being slower than a rex
- Being much lighter than a rex
- Less agility to actually avoid crushes, and even if they do, a rex can still catch up anyway
Playables like diabloceratops suffer because of this, so I propose that Rex gets a rework(basically a nerf lol) to how its ambush speed works
Keep the speed the same, but only for about 4-5 seconds. After those seconds pass, have the rex gradually start to get slower, until it’s ambush is cut off and placed on a cooldown of around 10 seconds, with a cooldown of 15 if it misses a crush bite. The intention with this rework is that ambushes have to be more calculated and timed, so that other playables don’t simply become run-down fodder.
Open to discussion :)
I've heard a lot of different views on one of the main things players see in the game.. Mega packs. I've died to plenty and so have many many others. For some players who don't like to play in large groups (usually mega packs are 6+) it makes the game feel very unsatisfying.. especially when being chased down by a mega group of 3 rexs, 4 allos, stego, and 2 trikes.
I've turned to many different people about coming up with a possible idea to share and we came up with 2.
- Make food spawn less around players with the 'Mega pack' symbol.
Add code into the game that registers a herbivore and carnivore in close proximity and reduce all food spawns for those players to encourage fights/hunting.
- Lessen all overall damage with people who have the 'Mega pack' symbol.
Make damage reduced by weight class given a certain base number.
Example: 8 rexs (actually happened to me) jumped a solo rex. They obviously stood no chance and died. Add the debuff 'crowded' on all dinos based on weight class, when in an overcrowded area their biteforce and overall damage drops, speed and weight stays the same.
Say rex is a base 850 biteforce. for every 1 rex over the normal pack limits of 2, drop the bite force by (for easy numbers only) 50 damage. Measured by time spend in close proximity?
So 8 rexs still have the 9.5kgs OR 12.3kgs and keep their speed but for each +1 over pack limits drop by 50 biteforce. The mutation Hypermetabolic Inanition still works as normal so, 850-50*6. Making base bite force for overpacking rex (if over packing by 6), 550. Giving the not overpacking player a chance to fight back.
Hypermetabolic Inanition mutation works AS NORMAL.
Of course this works on ALL dinos not only rexs and is measured by that dinos weight class given the requirements/mechanics in the game
Remove pounce from allo. Its not fair what it can do in a pack against big things and especially with how buggy it is. When they can pin its certain death and its not even fun for the allo players themselves. Not immersive nor skillfull at all. The fact something so much bigger than an omni can pounce is beyond me
Carnivores shouldn't be able to have more than 1 diet obtainable through AI. If they only provided 1 diet, then that will make the incentive to hunt other players more viable. Some carnis can just live off AI and I don't think that should be a thing.
Dibble is fine i just this minute tested it and rex slowly catches up to dibble with ambush then it cant prime rex is faster and im prime rex and i couldn't catch them and i was fairly close rexs speed is legit just fine even when i was absurdly close i still didn't catch it ambush and crush lunge included its not the rexs speed its your awareness thats the problem
Hi, give prime Beipi more health pls. It stays at normal Adult amount.
Remove glass bones or make a way to heal it off it feels like a negative for winning a fight with a rex as a herbi
further solidifying, a not even peak prime rex (like 80% or less) can already insta glass bones a fresh prime stego
After finally trying out the Rex Im already absolutely amused how ridiculous this speed is.
Im at 45% and at 57km/h... I can outrun almost EVERY other dino at this point. Sure speed is my only chance at this growth but Rex shouldnt be easy to grow (and things that are more speed focused like a carno dont even reach this as prime afaik).
Kinda feels like Rex got overtuned on purpose... Like no one could set this up to this speed thinking yeah thats balanced, while ALSO giving prime rex the turn rate thats only beaten by small tiers and again thinking yeah thats balanced.
schooling fish should be on a deinos diet.
fix the elder system it is so dumb i have done pt prime 8 times in the past week and not once on unofficials and officials i do everything and still no prime jus put a notification in game saying you filled a prime req and how many reqs you have to fill cs i did 6 reqs and still didnt get it on the pt i mean how do you expect anyone to play when the reqiurements make no sense even when you do them completely right so tiring after a while pls fix the game
Any dino that can pin down should only be able to do it for a certain ammount of seconds for the other to have a chance
Raptors are ridiculous currently.
Instead of bleeding something to death in a pack they straight up deal so much damage with a pounce that once youre pounced without a rock nearby you're basically defenseless and depending on your size either dead or heavily damaged. This damage is so high that they can easily 100 to 0 things bigger than themself with a single pounce.
So most importantly, FIX BUCKING and also nerf raptors damage heavily and push it back into the bleeding playstyle. (and please for the love of god improve the stam reg on raptors)
https://youtube.com/clip/UgkxGt2pATH3cy1Z4sOHK9YHVqZsaCSL45wL?si=azitSm1Sx_4YQkBs
(Yes there mightve been more options than runnning but with seeing the second raptor just waiting for a chance to pounce too I couldnt do much besides run, and with bucking not working at all I just kept on running, either way wth is this damage)
i think the key to fixing the rex and trike matchup is to reduce the crush ability's angle of attack
currently rex can instaturn to crush at almost 45 degrees
this is impossible to counter as a trike even if you are turning to the best of your ability
reducing the crush abilitys angle of attack will genuinely make the matchup more skillbased
i would also remove stun if you are hit on the tail by a CC ability
i would also decrease damage on rex and trike to bring it down to level with other apexes and make the fights last longer overall
Please make older deinosuchus slower than younger ones. If not in water, then at least on land.
I'm all for the difficulty of deinosuchus and its steep growth curve, but right now if another deinosuchus that is larger than you sees you, it's over. No opportunities to escape since they will outspeed you on any terrain, and next-to-zero chance to defend yourself.
I'll not ask for balance changes beyond this for the species, because I believe that austro and bary (along with the inevitable spinosaurus) will provide more interactions and food sources at all stages of growth, but I think the balance and survival theory utterly ignores a growing deinosuchus. The larger, untouchable adults should have to successfully ambush the smaller deinos, not simply outmatch them in every aspect.
Since deinosuchus is practically the only dino that cant go out and get proper diets and food, it should have all playables and AI on its diet since its the only dino thats actually at risk of starving
Omni and Allo are in a horribly op place right now but I'll focus on Omni since that's the one I've been playing the most.
First off, Omnis new rmb pounce makes no sense, it deals less damage and less bleed than idle pounce, what's the point off it? And with rmb pounce gone, Omni has basically gone from a bleeder to a straight up bruiser, a latched Omni can deal up to 5000dmg in a single pounce when using lmb pounce, that's absurdly op and hardly makes any sense. If a raptor with full stamina pounces you and there are no magic rocks or trees around and your magic rng bucking doesn't buck em off you're simply dead.
Why make it so that only some trees and rocks can knock off allos and omnis, it makes sense that the small banana trees can't do it by why don't the big palms knock em off, it doesn't make any sense from a gameplay or realism perspective. And simply makes Omni braindumbingly easy to play and even more annoying to fight.
And why did we remove every penalty from Omni? Even if you were to find a tree that knocks of an Omni or an Omni misses a pounce it doesn't even stun them, at all, whilst a pachy or allo that's recently pounced or rammed gets stunned for at least 2 seconds from missing, it's inconsistant and stupid.
Bring back consistantly being able to knock off Omnis and Allos with trees and rocks, nerf Omnis absurd lmb pounce dmg and bring back its old bleed rmb and make it generally more of a bleeder like it used to instead of an absolute shredding machine and make bucking actually drain the omnis stamina instead of just being a rng minigame.
Once again stating the obvious, but herraras need one of the prime requirements dropped if you intend to keep its speed and stamina as terrible as it is.
Rex is good at almost everything Atleast nerf 1 of these from rex
Extremely good turn rate
Low hunger drain
Speed (prime)
Bonebreak
High dmg
Gains lot of Weight at prime
Insane stam regen
Insane trot speed
Pin and knockdown (only one that has both)
Best dino at each growth stage (accept hatchling/freshspawn)
Bonebreak
High dmg
Alt knockdown attack
Ambush speed
Fast sit up
Almost everything is In it's diet
Pachy should have a stronger opportunity to fracture bigger Dinos. Its a glass with low health that is easily fractured, it should atleast be a glass cannon that can be good at what its supposed to be good at
Allo should not be getting run down by Rex as hilariously as it is now.
I know you can’t touch Rex’s speed by much, but at least make allo more mobile or faster than Rex.
Getting sprinted down even without ambush and being unable to juke or dodge the Rex is crazy.
Almost toying with the idea of giving Allo a “murder sprint” just so it can outrun Rex, and use it to catch prey. But this could just make allo busted ofc, so I’d prefer if Rex lost ambush when it let go of sprint, and let Allo get a few kmph to not be Rex fodder, and maybe 15-30 seconds more run time.
Ptera regen adjustment
Now that Ptera is unable to peck people to death without falling to the ground, I hope it's regen speed can be increased, akin to Dryos fast regen. I think Ptera stamina consumption is fine, it's the regen that's an issue.
I don't see why it shouldn't anymore now that the threat of being pecked to death with no counter isn't an issue now.
Dynamic Elder System
The Concept:
What if the Elder stage reflected how a player lived their dinosaur's life? Instead of a static "checklist" of locations or a binary buff/nerf system, the Elder system should reward specific activities performed during the growth and adult stages.
The Problem:
Currently, reaching "Prime" status can feel like a chore (e.g., visiting specific areas multiple times, maintaining a perfect diet). Furthermore, the result is too binary: you are either fully buffed or fully nerfed. It doesn't feel like a natural evolution of your specific journey.
The Solution: Activity-Based Milestones
Think of it like a real organism: if you exercise and eat well throughout your life, you’ll be a healthy, strong elder. If you are sedentary or malnourished, your body will reflect that.
In-game, this would work through "lifestyle tracking." For example:
-Distance Traveled on Foot: Increases Stamina or Stamina Regen as an Elder.
-Distance Sprinting: Slightly increases Movement Speed or Acceleration.
-Total Damage Taken/Survived: Increases Resistance or Health Pool (reflecting a scarred, toughened hide).
-Diet Quality (Total S-Tier food consumed): Influences final Weight/Size and Healing Rate.
Visual Logic (Examples):
Python
if total_damage_received >= dino_threshold_tank:
elder_resistance_buff = True
if total_distance_sprinted >= dino_threshold_marathon:
elder_stamina_buff = True
Why this is better:
-Unique Builds: Two Elders of the same species could have different strengths based on how they were played.
-Immersive Growth: It encourages players to actually live as a dinosaur (hunting, migrating, surviving) rather than just "AFK growing" in a bush to tick boxes.
-Fairness: You only get the buffs you "earned" through your playstyle. If you spent your life running, you’ll be a fast Elder; if you spent it fighting, you’ll be a tanky one.
Bumping this message vote on it
you guys have made herra a fisher, please give it a swim speed that allows it to survive if anything sees it try to fish
Take a look at the balancing. Something really dont make sense for evrima's standards.
- Why can allo bite so fast??? not even omni has this luxury? It does crazy DPS with this.
- Bleed all around is too strong.
- Rex has every buff and cc possible to it (quick turning, bone break, glass bones, throw, sprint), while also having lots of HP for being an Apex. (Right click to kill, really? in a game which teno had to time the tailslam against carnos back in spiro?)
- Stegos can spam and be in defense forever.
- Pachy stuns itself even on successful hit.
Remove pounce from allo. Something that big shouldnt be able to pounce and where did u even get the idea from? It can pounce a stegos back, how is that possible? And it is way too ez to use on things bec u dont even have to be close and the bleed is too strong. Most unfair dino in the game
Buff Dilo turn speed, or at least let it slide a bit more.
Compared to almost every other dino, Dilo turns like changing direction too fast is against company policy.
Few dinos that need rebalancing:
Carno - Ram spam, Standing Ram doing cc
Rex - way too good turn radius, trot speed and stam regen
Allo - multiple allo's being able To grapple basicly anything, attack speed too fast, doesnt feel like a big game Hunter
Dilo - turn is too bad and clone spam sucks
Troodon - venom fog too strong
Teno - gets screwed by the prime elder system
Trike - hitbox all over the place, thrash should take stam
Ptera - increase stam
Other changes that People have been asking for:
Rework pin thresholds
Remove speed buffs from prime
Make pin's less opressive
Increase plant diet amount
Fix lumen
Fix performance
Fix sparring (rex v rex and trike v rex)
Fix crashing problems
Fix trike being able To switch stances and lock rex In to a endless circle of pain
i just got a quetions, why glide do not recover stamina? its nonses that a flyer can not just GLIDE, its just frustrating. i stay more time in the trees or on the ground revocering stamina than actually flying, i really love ptera, but i can not play it anymore for his stamina system, its boring and painfull just what the world around u that can literaly just go way more farther than u and u can not do anything about it, u cant hunt, u cant fight, u can fly, u cant trravel half of the map without sitting or step in a tree to stay still for like 5m to recover stamina. plz. do somehing.
I won't suggest anything new. I'm here to remind you about the problem with the hitboxes in this version of the game, which cause the dinosaurs' playing style to change too much. And in a bad way. We all know about the frequently occurring problem with the ping of the game. And due to the growing desynchronization between players, the shortcomings in the size of the hitboxes only exacerbate the difficulty of the gameplay. Please pay attention to the hitboxes (and in some cases the rotation speed of their hitboxes) of the dinosaur data:
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Carnotaurus (his hitboxes are excessively huge for someone with such a narrow head with small horns. Hitting 1-2 meters around yourself while running alongside is just crazy. He's already heavy enough to turn over targets with his battering ram)
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Ceratosaurus (The hitboxes of its body, on the contrary, are extremely small. Also, the speed of its reversal is too fast in one place. He can easily bite you and immediately turn around 180 degrees on the spot so as not to get hit in the head. Some might say that this is due to its short legs and long body, but then why is Dilophosaurus so humiliated in its turning speed?)
3)Hitboxes of the tails of dilophosaurus, omniraptor, troodon and gallimimus. They're too wide. During the turn, when the dinlsaurus's tail goes to the side, its hitbox remains in place and is easily bitten by Carnotaurus or other predators. It's not normal that even with excellent ping and fps you get punished for being nimble and making turns.
4)Trike and Rex. Trike's hitbox is too wide, Rex's is too long. Rex bites the head, but bites through the back and legs. The trike hits the horns from the body but hits the head. It's weird, and I don't think it should be.
Please make it so creatures do not loose speed after 87%! (If worried about rex being too fast: NERF REX SPEED)
Make the game distinguish between bone break caused by other players and bone break caused by falling.
Glass Bones should only apply when a player takes excessive fall damage, not when the damage comes from another player.
Make any and all bites register even if im a Hypsi and bite a Rex I want my 2 damage
can we have the deafening waterfall in the skin creator removed....its so loud
Bumping this message vote on it
CARNO SHOULDNT TAKE AS LONG AS IT DOES TO KILL OMNIS Especially head bites, carno basically has to brawl things it doesnt ambush, even tho omnis head is so tiny compared to carnos jaws, dilos too, carno is so much bigger than omnis and dilos should be able to kill them faster either by damage or fracture on headbuts to things 3/4 its weight or less...carnos were solo hunters prob* they think, the damage should reflect it.
The problem with getting slow as you get old in the isle is that things which can't fight a rex (Most creatures) that are normally faster than a rex (Most creatures) become slower than a rex at the end of their lives.
Which means seen by rex = dead with no escape, hiding is the only option.
So instead of running around and having player interactions, they afk watching youtube in a bush from 87%-100% so they can entomb.
Please discourage afking!
By making their little lives viable!
If they can outrun the rex (By keeping their natural speed) they will perhaps play even if they have less damage and other stats related to it.
rex vs trike changes to make the fight more fair
in its current state rex wins 70% of the time (if equal skill)
if the rex is good enough it can ride trikes butt till trike has bonebreak
so to fix this first issue would be to nerf rex turn rate
-nerf turn rate by 20%
second issue in this fight is that rex can stun from sides of trikes horns/face
this could be fixed by simply making it so when trike blocks its head is immune to crush from all sides
-make trikes head immune to crush when holding block
general rex issues:
stam regen is too good
trot speed is too fast (prime)
quality of life changes:
make a little icon near stam bar that shows if your in spar mode (ceratopsians) and if crush is active (rex) if you disagree i would like to know why in balance-feedback-discussion
My two cents on mutations:
So when I heard mutations were coming I was really looking forward to it, hoping it would enhance different playstyles.
But sadly at this stage it just feels very underwhelming. Theres a few cool mutations that get used from time to time but most of the mutations are literally some must have buffs.
Instead of just buffing base stats or even buffing things under conditions (like more dmg on a bleeding target or low health target) I was hoping it would enhance different fighting strategies not just base stats.
So every dino would have its own unique set of mutations (some mutations going across species when the same playstyle is possible, just different scaling).
Im so tired of just taking the same basic must have mutations every time (and with how powerful they are you really feel it if u dont, like the 15% (way too high wtf!?) bleed resistance you REALLY feel this).
Lets look at an example:
Omniraptor:
possible Playstyles: Bleed, Agility, Brawler (bit tankier, heavier, slower and more raw dmg less bleed).
mutation ideas bleed playstyle: being able to smell bleeding targets in a certain range, more base bleed damage, in general more tracking related mutations (optional muts that give stats for groups)
mutation ideas agility playstyle: less stam usage, more stam regen, more speed (coming with the downside of less raw dmg and bleed)
Of course thats just very basic ideas that could be build upon. Basically you can choose a playstyle through the mutations. Important for that concept is that every mutation will have debuffs for a different playstyle.
So if you wanna play bleeder Omni you will naturally have less raw damage, maybe even a bit less weight.
If u choose the brawler playstyle you get less bleed, get heavier but slower, worse stam usage.
Basically enabling the player to choose a playstyle
But seeing how the mutation system got build upon with the entombing system I also doubt that mutation will change much at this point...
Buff Tenontosaurus elder from 1.8 tons to 2 tons
Currently, I feel that the Apex are in a rather unpleasant state of balance, so I'm bringing some ideas that I believe would generally improve the experience and balance of the ecosystem:
Rex:
- Decrease fracture damage in general
- Increase base damage and crush damage
- Reduce the speed of the prime state (as it does for Cerato and Allo)
- Slightly reduce its turn radius when running
- Make it possible to activate Murder Sprint only before starting to run (this will be more like an ambush and not a jet fighter using Afterburn)
I believe that making Rex less reliant on fracturing his enemies and dealing more raw damage would be a good way to improve his gameplay, just as reducing the speed of the Prime stage would make him more balanced.
Trike:
- Improve turn radius in general
- Bring back the old stationary flip attack
- Bring back the old/pre-Rex Hord Trashhold to knock down enemies (90% for stationary flip and 110% for running flip)
- Make it possible for ceratopsids to enter sparring even with Leg Fracture
- Prevent Trike from being stunned by Crush with leg fracture if hit in the head
Currently, the Triceratops is in a delicate state, where for most it is well balanced, but against the Tyrannosaurus it ends up becoming very unviable. I believe these changes would make it a much more challenging target without making it impossible to fight, but I feel that the nerf it suffered after the release of the Rex was unnecessary. Currently, the Triceratops becomes extremely vulnerable if fractured, so I think these changes would help it fight even better while still giving it a disadvantage.
Deino:
- Decrease Prime State trot, running and swimming speed
Stego:
- Reduce Prime State speed (same as Rex's suggestion)
- Increase stun recovery time
- Decrease bleeding caused by its attacks
I think too many things one shot. With one shot I include things like pin, crush, deino lunge and knockdowninging something and needing 1-2 quick attacks to kill it. Back in the day you dared to fight cause you could usually leave the fight in some kind of way. Now it feels like a mistake isn't a learning experience but insta death. I long for those 10-30 min fights that had your adrenaline going. (ofc not every fight should be like this, a raptor getting a horn straight in the face shouldnt be easily shrugged off lmao). Those fights felt fair and it was okay if you died, you learned something and fairly got bested by your opponent. One hit (especially tail hits) didnt insta kill you and getting hit by a teno on the tail wasnt a knockdown. I feel like the game doesnt intent for fights to last more than a few minutes at most, most things just kill, not fight. (Ofc my opinion and Id love to hear feedback)
Omg buff juvi troo speed why is it running 12km/h
Apex carnivores shouldn't be able to have more than 1 diet obtainable through AI. If they only provided 1 diet, then that will make the incentive to hunt other players more viable. Some apex carnis can get 200+% growth speed off AI and I don't think that should be a thing.
Prey that is pinned down should have to finish the get up animation before they can attack
Currently for playables like rex the prey (lets say trike) can hit instantly After pin before the rex even gets a chance to move away
Herraras need higher bite force, it’s absurd that it takes a drop attack and 3rd of a stamina bar of bites to kill a boar at 45%
After again losing HOURS of gameplay to a Rex that just outran me and ended up pinning me from the front I can once again say
NERF REX SPEED AND TURN RADIUS!
I saw him 100m away already and even chose a very good pathing (or he chose a bad one) forcing him to either lose me or sprint a long distance, still he catched up to me had more than enough stam left (while mine got burned so crazy fast in not even half the time and resulted in pinning me from the front (like my horns are made of plush) and didnt even hit me so he was like 2m off to the side pinning me down
Sure its an apex but this is still a game... and the BIGGEST Apex carnivore of the game having a pin mechanic is a ...wild decision. You know without it you could actually have a chance (without this ridiculous speed ofc) of getting away if he missed (or u tanked) his bite which is already very unlikely but pinning is already frustrating enough by raptors and Allos and from a pure balancing standpoint I cant really get the thought behind it 😅
Rex just has all the CC he couldve gotten, he can Pin, knock over, bone break and even grab when small enough... that plus the charge and the high base amount of speed makes it able to kill EVERYTHING pretty easily while also hunting most things down without ever having to rely on ambush tactics.
So the pin should either be locked to ambush attacks (together with the charge) to push it into the playstyle more or removed altogether.
Rex has enough CC possibilities with the Bone Break AND knockdown he can do, no need to enforce oneshot kills for a dino that oneshots most the roster by raw damage anyway.
Also dont ask me how but a friend of mine found a way to charge up the crush bite without having the open mouth at all which makes it less punishable when missed (with this desync + hitbox unlikely to be missed but still)
Bring back trike's standing flip animation, increase it's standing flip's CC multiplier to 100% its weight. Increase running flip CC multiplier to 1.3x it's weight.
Fix rex stunning trike to the head if slightly above or below or to the side of the trike. Or if trike is broken.
Fix trike's thrash reaching too far behind in some instances.
Nerf rex agility and crush cd slightly.
Better stuns would help trike against rex a lot.
Lowkey, nerf troodon:
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it shouldn't take the same amount of pounces to apply the same venom stage to larger species (ex: 3 pounces on fg trike for 1 stage, 1 pounce on pachy for 1 stage, 1 pounce on a juvie for 2 stages etc)
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fix the fog, impossible to see anything due to the flickering
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slot switching should've been omni exclusive, its weird seeing troodon just teleport around you, at least give it an animation
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just like current allo and omni, remove face pouncing. all pouncers can pounce the side from a pretty frontal angle
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fix pounces parrying alt attacks, whats the point of predicting when they will pounce if it gets cancelled
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just buff juvie troodon speed as compensation
its an easy playable, with not much counter play from preys side aside from predicting dismounts, which is in control of the troodon. If terrain worked with getting them off, sure, they would be maybe balanced, but 30 min growth to be the hardest matchup of larger playables, is iffy. Yes its a one shot, but anything is a one shot, but they take longer to grow
I think there should be more y prey
Remove the ability to Change Alt on Or off In control settings
With this reset every1s control settings
Why?
Because it breaks the game it Allows certain dinos to bite faster, animation cancel, move while using Standing attacks
FIX BUCKING!
Its SO annoying just watching the pouncer eating u alive while u can do NOTHING. Im not a fan of smearing them off against trees (since theres trees everywhere) but with the only mechanic thats exclusively against pouncing just not working at all every pouncer is just boring af to fight.
Pouncing doesnt seem to consume alot of stamina aswell, Ive seen raptors just pouncing through all their stam which takes ages (raptor running costs more than pounce I think?!)
I just fought 2 Allos as a not even sub rex, I killed one but the other was pouncing me for basically the entire fight and in the last minute I just stood there hoping his stam runs out. Im not even mad I died Im just mad I didnt even have the possibility to fight back even though I was cleary in the same weight class as they were just because the bucking mechanic has been bugged for eternity by now...
just fix allo grapple, please.
Buff Carno's weight. Make it clash with dibbles instead of outright being completely countered, they should still be able to hit and knock over smaller ones, and only take damage when hitting the heads of dibbles/trikes/patchys. A fully grown carno should still be able to knock down a sub 70% dibble but only while hitting the sides. It shouldn't be able to knock it down by hitting its head unless it is significantly smaller.
As Rex reaches late juv - young adult the range at which its footsteps are heard from should start increasing significantly until fully grown.
This will give small dinos a better chance at creating distance and outstamming it.
It shouldn't affect the Rex's ability to catch big dinos like Trikes and Stegos, so if a Trike can outstam a Rex then increase the Trike's stamina drain while running.
Lastly, decrease the frequency of fog events, but make them last longer and block more vision for certain dinos.
Make stealthy dinos benefit from this, as if adding a "golden hour" for them to hunt. Raptors, Dilos, Trodoons should see better in the fog, and Dilo's clones would work as if it were night.
Let me know what you agree/disagree with from these :D
Rework beipi spawns
Currently beipi can spawn in locations far away from the water such as cliffs or in locations like North Lake which is an awful spawn for beipi as by the time you reach the sanctuaries you're starving and have lost all your diets; I have lost many beipi entombs to this awful spawn as there simply isn't a sanc near enough to North Lake for juvi beipis.
Beipi should also spawn in the water, not on land like it is currently, similar to deinos and spawn in more appropriate spots for beipi diets like South Swamp and the River Delta. There is so many times where beipi cliff scaling as a juvi occurs because of the beipis weird spawns for a semi-aquatic species
Fix The Omni
Not only do you have to worry about getting hit on your screen but on theirs as well.
If you land a pounce it shouldn’t randomly stop working, like it sometimes does.
Fix the bug where sometimes the pounce doesn’t work and you just freeze mid air causing you to get killed.
I’ve noticed that sometimes after you land the pounce you can still be hit, it’s a small window but still, you shouldn’t take dmg from them.
.
Bring Back The Bleed
Increase Omni’s bleed again. It should be a bleeder not be a brawler.
Targets couldn’t use water to get away as they’d bleed out faster. There was urgency on the target to either get away or fight. Now they’re perfectly happy camping water and stalling
What’s the point of having 3 different pounces if 2 of them suck? Bleed on the Omni is garbage, the mix isn’t worth it, the quickest and best one is dmg.
Lower the dmg pounce a bit and buff the bleed..
Extras
Make trees knock the Omni off.
Fix rocks not knocking Omnis off, sometimes it doesn’t sometimes it does.
Entombing should require successfully nesting and nursing a baby. You've removed one of the main reasons of nesting with the entombing update.
(edit: I agree this is stupid, entombing should be a way for solo players to keep progress, I just want nesting to serve a greater purpose other than rp or helping friends)
Too many creatures are only able to survive by hiding.
This would be OK except the best way to hide in this game is to stay still in a bush and do nothing and never get seen in the first place. That is the optimal way to hide.
Please either change how we hide so it's less boring or make more creatures able to survive without it!
Please rebalance Nocturnal and Photosynthetic Tissue.
Both currently seem to grant the same 5% bonus, but Photosynthetic Tissue gets far more uptime since daytime is twice as long as nighttime. As a result, it ends up being effectively twice as valuable, making the two mutations significantly unbalanced.
Maybe look over all mutations stat wise again.
i get that rex is meant to be strong and imposing, but why is it so easy to grow and why does it have so many things going for it? trike v rex should be an even fight but it feels like the amount of effort you need to put in to playing trike compared to t rex is so much higher in terms of pvp
Dinos shouldn't be punished for hitting 100%. Especially prime. And they should still be able to nest.
CARNO VS OMNI Why is the match up for 1 carno and 1 omni practically almost even? You can head shot an omni 2x and yet it does no fracture damage to its head considering the difference in size? Omnis head fits in carnos mouth! Omnis can pin even though stamina and blood is full. So why doesn't carno cause CC to omni considering the massive size difference (((besides the knock down because 90% of the time you dont see omnis getting knocked by carno - which we all know why))) which is wild because carno is so loud in bushes its hard to ambush anything. Its always a hope their IRL distracted so the head but actually charges up and doesnt miss because if they hear your INSANELY loud steps (which they will) dodgeing is cake. While rex is literately quiter than a feather. And unless your max entombed with all damage muts the omni will get up after the head butt and get away cause your dps is to low for a knock to get you a kill unless your max entombed. Omni has 2 CC, the latch and pin. It has the cc advantage.
I second this, another benefit to hitting prime could be the ability to nest at 100%, whereas frail elder could go infertile. It's pretty dumb that you just suddenly aren't able to nest. Either this or taking prolific reproduction should also allow nesting while 100%, as of right now theres two nesting perks that are completely useless once you hit 100% growth on most dinos. Some dinos like ptera only have the possibility of nesting a single time because of growth rates and how long it takes to build a nest also, which is another problem
Edit: On top of this it also forces sub-par nesting, where we nest because we have no time, instead of waiting for ideal situations like having good diets, at a good nesting spot etc which is another problem. Babies are also just worse versions of entombed dinos since theyre usually getting 1-2 perks and not the full 3-4
please make troos fog only on the ground, as a troo player i find myself somehow feeling bad for my prey 😭
Make a little icon near stam bar that shows if we are
- holding crush (rex)
- spar stance (Ceratopsians)
- defencive stance (Kentro, Bary, etc)
- power stance (stego)
Different solutions to pounce/pin
1 make trees and rocks work again
2 nerf thresholds especially for grapple
3 make unique ways to escape pin (cerato using bile)
4 make it harder to land (hitboxes/not working for tails)
5 fight back mechanic
6 get rid of pin
Players should not be able to stun/stagger/knock down other players while they have stun/stagger/knock down immunity from being stunned/staggered/knocked
(I'll be referring to all of these as stun moving forward to keep this concise).
What do I mean by this? When talking about specific match-ups, Rex specifically leverages this incredibly well in it's match-ups against Stego and Trike (More so Stego than Trike). Rex in the current state of the game can rather easily tank a hit from Stego that would cause the Rex to get stunned then use the time it has with the stun immune window to stun the Stego with crush and just pummel it before needing to disengage the Stego when it recovers, but at that point, the damage is done as Rex only needs one good entry to cripple the Stego. Rex can also leverage this to similar effectiveness against a Trike albeit not quite as easily (But still more than easy enough if the Rex knows what it's doing).
In general, this pretty much means that a playable can be punished from getting stunned by... Getting rewarded if they have the agility and/or speed advantage to allow them to leverage a stun opportunity. Seems really counter-intuitive. I'm sure there are some other examples of how this can be exploited by other playables in certain match-ups in the roster but it's the most obvious with Rex Vs Stego/Trike as Stego and Trike are both forced to take that fight. I have other issues with how Rex has a lower skill floor and ceiling with more tools when compared to Stego and Trike but this issue goes beyond just the current terrestrial large tiers and Apexes.
Dilo and Dryo could both use some love. Dryo really just needs burrowing, or something else like to add to its kit (diving, piling up scrub turkey mounds, or something else that lets it avoid the many predators it can’t outrun). Also farming. It’d be fun and cool.
As for Dilo, I just think it needs a little more flexibility to compete with some of the bigger predators in the game now. It’s not fast enough or stealthy enough to escape or compete with Allo. It’s not terrible, it just feels a little left in the dust by all the changes that Allo, Cera, Carno, and Omni have gotten over the last two horde tests. Maybe let it jump, to get away from the grounded carnivores? Maybe give it a really slow climb, for truely unexpected beach ambushes? Burrowing? Burying corpses for later?
Even just letting it drink salt water by default would give Dilo a little niche.
Allosaurus controls feel very floaty for 2.5 tons. Consider drawing out its run acceleration and the angular velocity in its drift. It looks like it's about to break its own ankles.
Either remove pin or add a real way to deal with it, this game features reptiles, why is there no detaching and regrowing tail mechanic, eye shooting blood, projectile vomiting, or secreting poison / mucus from skin as a means of escaping pins?
Ptera got absolutely showered in your hate while balancing.
Im looking back with nostalgia at him being the spectating dino from above and an absolute menace to baby dinos if its a skilled flyer.
So seeing him nowadays is pretty sad... his stam usage while climbing is ridiculous, the gliding speed is a joke (would be ok if we could regen stam while gliding but being this slow + the stam use to climb wth)
The stam regen takes ages and actually rivals the raptors stam regen time (while not really being a danger to 95% of the players)
Please give it some love, it should be an agile flyer and a menace to the few babies that just spawned in (and are unaware enough to run open field)
I actually liked the danger from above, it made the world feel like everything wants to eat you no matter if its in the air, water or on land.
Give teno prime more weight or /and at least more speed
Change/Remove Rex Murder Sprint
As of right now its just a free speed buff that you can activate whenever, and doesn’t reduce turn radius either. It has no increased stamina penalty, lasts 15 seconds, doesn’t require you to be crouching to activate. It is literally a free speed buff.
Here are some changes I recommend:
- completely remove ambush speed, a real ambush that is set up doesn’t need the extra speed boost in my experience. The rex should be patient and approach while staying quiet, so maybe reduce crouch sound.
- require crouching to activate it, and make it cancel when the rex stops sprinting. Reduce duration from 15 seconds to 5 seconds, this is more than enough time for a rex that successfully sets up an ambush.
- reduced turn radius when rex has ambush speed active so the prey has a chance to dodge to the sides if they react well enough. The rex player should be able to cancel it willingly with pressing space again prematurely.
This would solve many balance issues, such as diablo, cera and allo being run down by rex even if its a badly set up ambush, but also gives younger apex herbivores a chance to escape as well if they spot the rex early enough. This would even make room for allo speed to be nerfed to 38-36 kmh with better agility and slightly more stam, but it is a seperate suggestion.
Fix Croc Elder, every other dino in the game falls off and has a reason to entomb besides just mutations. Dieno loses around 10 bite force from the crux of prime to 100% and literally gets faster. This just gives us 100% crocs more reason to stay at 100% since there is next to no debuff for being old, and after entombing a few times your main mutations are already good enough.
I say this because in most cases a younger prime can win if they play correctly and avoid taking as much dmg, since the trade off for staying 100% is usually speed and dmg. In the dienos case you cannot win the fight as a perfect prime vs a 100% prime since the hp pool is so massive compared to a minuscule loss of 10 bite force.
Bumping this message again vote on it
Changing stuns and knockdowns to have different core purposes?
Right now they all function about the same, keeping your opponent locked in place, the only difference being duration. With stuns being short duration, and knockdowns being long duration. But maybe stun should work differently to let the stuns have their place as a mechanic without adding to the "knockdowns being too punishing" problem.
What if stuns worked more to control your personal space by temporarily stopping the opponent from being able to attack, but still allowing them to move and get away from you to recover? That way if you're really close to something and it wants you to back off, it uses its stunning attacks on you, making you unable to attack for 3s. (or whatever timeframe, just an example) The aggressor can choose to back off and think about their next move, or stay close to maintain their positioning but risk getting more hurt or even knocked down by a stronger attack
That way knockdown type attacks still function as the heavy hitting, you-messed-up-now attacks that they are intended to be without a bunch of smaller attacks doing their job but faster or for less stamina, while stunning type attacks work more to reposition during a fight and give the players some time to think without making it into another instawinslop attack lol. It would also let it be an additional way to make fights last longer, because right now a lot of the fights are so risky to even consider because of how punishing every playable's attacks seem to be.
Dying for the 5th time as a croc in south plains at 70% grown ish of starvation, no fish spawn. Seems like there is 2 options there, up the rate of ai fish spawns, or half the servers, with dobble the population of people on each server. Please look into it, I really don't wanna play anything else than deinosuchus. Much love.
FOOD SHOULDNT ROT SO FAST Increase its life by 2x
Just pinslopped like 4 juves as a big juve utah in sanc, including a matching pair of 2 dilos barely smaller than me. That aside, I actually ate all the bodies, since my utah starves so quickly when on perfect diet. I can only imagine what it's like to keep diets up as a herra who has to actually use skill to get its food.
In case the suggestion wasn't clear: growth rates shouldn't increase food drain, at least on smaller creatures who currently have to constantly eat just to not lose all their diet
Please for the love that's all good in this world get rid of Tactile endurance and Gastro regeneration, these two are the most BROKEN mutations I have EVER seen in this game and have seen so many Herbivores abusing it to just endlessly chase others.
PLEASE get rid of ANY combat mutations that are easily exploitable like that, its not ''skilled'' and its not fair.
Remove Pin mechanic from Allosaurus entirely
decrease peak prime maias speed to 40kmh and decrease peak prime rexs to 36 (as in murder sprint)
Nerf Pachy Weight to Pre-Rex Update Stats
Currently Pachy is incredibly oppressive with its fractures, high weight and speed. Most carnivores I come across completely avoid pachys unless they are solo, majority of carnivores I see are more willing to fight a stego or trike than a pachy group which just doesn't really make a lot of sense given pachy is not an apex or a sub-apex.
With the current new pachy weight there are now large groups of pachy kill squads travelling the map just killing everything they see. Even before the update to their weight pachys were oppressive and threatening but nowhere near as much, I'd still see skilled pachy groups pre-update fighting cera groups fairly but now it isn't a fair matchup at all and pachy dominates the majority of fights.
NO fish to be found at all
Make Rex less agile, it has such a high turn speed for such a big tier which makes it very easy for it to dodge trike attacks. Also give crush a cool down, charge up time or lock it behind its super speed. Just do something and make it lesss spammable.You can even increase the damage output of it a bit in return.The murder sprint from Rex should also be activated not just my pressing a button it should be locked behind crouching for a few seconds which not only would make it more balanced but also actually make it more of a ambush mechanic.Also give Rex a higher biteforce at around 950 or a bit more, no way the animal with the highest biteforce ever on land has only 700 at 9.4 tons but an omni has 65 at around 300 kg. Especially considering the Rexes slow bite speed it makes no sense for it to only have 700. You could also argue to reduce its fracture damage in return.
make cera easier to bone break me and my friend are both over 3ton rexs and we are fighting 4 ceras we pinned all of them for like 3 secs and where biting them and then we are just dead and they are just standing like nothing happened they need to be nerf because even a peak prime pachy can barley get a head fractur or any type of fractur i just dont understand why they are so like god like it just doesnt make sense to me and it feels like they are just way to good for what they are to tanky for 1.9kg
Something I've noticed based on playing nearly every dino now is that large dinos can just cheat the elder system for free.
What do I mean? Well the elder system in its current state is intended to do 2 things:
- Encourage running around the map and engaging in interactive gameplay to get prime elder, otherwise your dino gets frail and is nerfed.
- Force your dino into a permanent debuff shall it live for too long (I as well as much of the community hate this, but that's not my point rn)
Large dinos, such as stego, trike, deino and rex, can sort of just ignore this system and play almost identically to how many players played before the elder system, afking most of their life and then pvping at 100%.
A utah, dilo and pachy, have the exact same prime requirements as rex, stego and trike. And it is a lot harder for them to do the 'do' requirements (visit 2 mzs, 4 patrol zones, sanctuary as juve etc) than it is for rex to mess up the 'don't' requirements (never infertile, never muscle spasm). And deino? It gets a requirement for free.
I have to run around the map like a professional speedrunner as utah to get 5/10 requirements, using vulmona and everything, and never stopping even to have a fun fight, meanwhile on my first stego playthrough after the elder system, I got 6/10 without even trying. I was afk for at least 80% of my sub adult life!
So, large dinos get prime way too easily, to the point they don't have to be nearly as active as smaller ones and get to just afk most of their life, completely bypassing the intentional of the system in the first place.
Now for the second part, which is much easier to explain. A 100% prime stego, trike, deino or rex, are infinitely more viable than 100% prime of any other species due to how important weight and hp is, especially at their size. A 100% prime herra is pretty much just a straight nerf over 75% herra. Not the same for large dinos, who don't get punished for living permanently.
make it possible for animals to defend themselves..i wont be standing there watching my hard grown cera die..in the real world animals defend themselves all the time
Dieno should not suffocate so fast when grabbed by other dieno. Dieno are muscular and should be able to struggle/drain stamina to break free of dieno grab. Larger dieno completely outclass smaller ones with little counter play, even trying to escape up on land rarely works. Add more AI herbivores or way more elite fish
Now idk about anyone else here, but I have noticed that Maia grows much faster than carno or cera. I think it would be more fair to have Maia grow slower due to being a larger dinosaur.
Make rex's mouth open and show it is charging a crush, both to alert the target and to inform the rex itself that it is about to use that ability.
Pounce/Pin Rework?
Been away from the game for some time and did a bit of studying. Recently thought through some mechanical concepts on the drawing board has led me to think of some design "adjustments" in order to properly and fairly implement mechanics rather than just "removing" them as some suggest, which guts a lot of development time. Mark of an artist/chef/crafstman is you work with what you got.
Rex: The pinning Monster
The Rework for Rex's pin is more of a simple one. A Rex's pin would be more of a windup, a charge that can be briefly seen coming. When the pin attack happens. It strictly can only happen if the Rex's attack hitbox is aligned with it's head and at the end of the attack. That way you can't run and pin by just ramming through the bushes. While also adding that during the "windup". Rex can be parried by equally powerful Apexes. Which would have a punishing damage multiplier and a small stun, Apexes can parry in a small window if a Rex recklessly charges for a pin.
Can be parried, must snipe with Pin
Allo: The Giant Raptor
Allo's an interesting case where a lot of the concept art showcases a blended mid tier grappler, capable of punching up it's weight class because of it's stature. So to include the grapple ideas within the mechanic rework. Allo would initiate a "pounce/pin" on a target. When it does, it actually does little damage/bleed initially. While briefly pounced, the animal being pinned soon regains the ability to damage back, which forces Allo to disengage (unless there's a massive size discrepancy). Allo would then have to re-engage to pounce/pin. Incrementally the window grows larger where the victim is pounced, as well as the damage/bleed. Until ultimately Allo is ramping up damage/bloodloss. To balance the mechanic, Cera can no longer be pinned if it has its charge bite active. As well as the same parry/aiming rules applied from similar sized creatures/etc. Making pin more of a tool, and having more respect of others.
so carno is kinda boring rn to play as and fight because if you want to play carno at its best its just spamming left click to headbut
carno imo should have the headbut when standing still barely charge, have it charge a small amount when walking, and it charge like normal when running, this will still help it to stagger omnis or gallis at most without being able to stagger cera, and ofc the headbut wont do a ton of damage
and add a small cooldown to the headbut, like 3 seconds or so
in exchange, make carnos alt bites or maybe even regular bite deal 50% more damage to targets that are staggered, and 100% more damage to targets that are knocked down
this should make carno more fun to play as where your stuns are more important than just spamming headbut, and balancing it out a bit
Reduce herrerasaurus' bite speed to reduce direct combat effectiveness, lunging something from any height advantage should be the more effective option. I liked herra being strictly an ambush predator like deinosuchus, but players get caught in this trap of spamming the mouse buttons without being punished for timing their hits like other creatures.
I could imagine that there would be nothing, bar rex crush, that could hold back a land deino if it had a bite speed like herrera.
Make ptera a threat again instead of the spearfishing spectator it currently is. Out maneuvered by everything small that your suppose to eat since current ptera turns like a bus and cant even hit anything medium/large or you just fall to the ground, current ptera is literally useless and no threat at all
Prime Teno Buff
Bump prime teno to 2.1T
Bring back rock and trees being able to get off Raptors and allos. Bucking does not do a good job and getting things off.
Prime/adult Rex's being able to instant pin prime Dibbles, Sub-adult Stegos, Sub-adult Rex's and Sub-adult Trikes should be changed.
You barely see these larger herbivore out in the open anymore until they are prime which ruins so many interactions, have you noticed the decline in these sightings? it's drastic since the introduction of pinslop. Battles that would usually take place between these herbivores and other carnivores barely do anymore because it's too risky for a Sub-adult Stego or especially Trike to be seen in the open, nobody wants to lose 10+ hours instantly. It causes players to have to hide in a bush/at the edge of the map only moving when needed. You used to see Sub-adult Trikes and Stegos just walking by or chilling and now its pretty much gone. These Herbi numbers have dwindled. It's not even fun as a Rex player either, I want hunts that actually take some thought to approach. Sub-adult Trike can't escape at all! It's too slow and if you increase it's speed it just because super OP against other things.
It's not balanced or fun for anyone. Just make the pin threshold higher so these interactions don't take place. This would change the echo-system for the better, Rex can still hunt the sub-adults but it just takes a bit more effort. It might not make too much of a difference 1v1 but if there are a 2v1 or a herd of Sub-adults it would make a difference as they would be able to somewhat defend and the Rex would actually have to think about the fight and would be more fun for both parties. Rex players who think it's fine in these specific examples should ask themselves how does this mechanic affect the echo-system. Keep the Rex pin but for smaller dinos, crush in fine it's just the pinning in these examples.
make trikes hitbox more accurate (stop hitting behind it)
reduce rex's turning when walking/trotting/running, no reason a 12t rex should be able to hit a 180 in half a second
Carno should get a buff — it’s way too weak right now. Ceratos are running in groups of five, and Carno should at least get a bit more weight so it doesn’t get stunned so easily. Its stamina also needs a small improvement because it’s really bad, and the bleeding is terrible too — it bleeds way too much. It takes like two bites from a Cerato and is already almost bleeding out. Why do they buff Cerato so much, but every time they improve something on Carno, they nerf it right after? Carno urgently needs a weight buff!!!
And Carno at 100% elder is dealing way too little damage — 125 damage is very low, and its speed should be at least 50 minimum.
Let us hold E while being pinned/grappled for a chance to escape at the cost of some stam.
(a animation for this would be sick as well)
Those with 0 stam shouldn't be able to escape, this way people watch their stam better and don't just get a free ticket out after wasting so much.
Fix trike trash hitting everywhere around their bodies. New players are going to randomly get one-shot while being behind or not even close, without being able to see or understand what hit them. At least give it an indicator, if using RPG/Fantasy game logic. "Realism" btw
Please don’t add any more pins to the game. Under any circumstances
Make a passage from south pond towards swamps that is not a one-way ticket down that steep mountain, so it would be more pleasant to patrol beaches from swamps all the way to the pit. You can slide down one way, but if you want to go west, you can either take a very long swim below the cliff, or go all the way north through the sanctuary and lagoon. There is no reason for this ridiculous obstacle to needlessly torment players. Main reason the new beautiful waterfalls see almost zero traffic and players still hang around older but open and familiar areas like west rail or the legendary rock near north lake.
Bring back dibble "G" cancel 😡
Consider giving 100% dinos something over 88% dinos. Makes very little sense for not even the weight to change at all.
A slight thing I'd personally change with pteranodon is making the peck in the air calculate if a target is heavier than 5x your weight or not, and if so, drain stamina when you hit them, instead of knocking you out of the sky like we have now. I think this would be a good way to keep pteras from just harassing bigger creatures without immedietly killing them unnecessarily. Would also make hunting smaller targets less punishing if for some reason you attack something that happens to mathematically be much heavier than you are.
Just Imagine a World with out the stupid PIN mecanic, its totaly clear that the devs dont play the game otherwise they would not allow a 1 buton kill ability, if your under 8t, a big t rex can just 1 tap you without have any chance.If you really want a PIN mecanic do it like a 1-3 sec stun. This will balance the game alot more
You'd expect Cera to be a rather easy and chill carnivore that gets played a lot, since it can eat everything. But I find it hard to grow solo, and I rarely meet other Ceras. You mostly have to scavenge when you grow, especially when you want to get all three diets, because AI doesn't give alpha. But this means running around a lot. And since your smell range is huuuuge, but you have no indication how far the food is away from you, you often run across half of the map just to find the food is gone. And hunger drains rather quickly, so you are always busy. I don't see how nesting is possible like this. Omnis and Allos can "right click to win" against you, and you can't outrun anything bigger than you, either. The body buff is nice, but since most fights happen spontaneously when you bump into others, it doesn't really give you an advantage. Legacy Cera was one of my favorites since it was fast for its size and had a great turn speed. It wasn't strong, but with skill, it was a deadly mid tier. But Evrima Cera feels like a chore, and you die a lot to fights you can't win or avoid.
Maybe give Cera a better ability to shake off Omnis, slow hunger drain, give a corpse distance indicator, and do something against Allo's overpowered pin.
What is the point of rex being able to pin ? Just a one-shot no counterplay mechanics that brings nothing to the game, same for allo, if you are 2 allo, you can ping a lot of things, and again, oneshot someone in a game where you can loose hours of progress, that is unhealthy
If you're gonna keep pin slop around at least add some sort of cool down to it or something, like a really 'really' long cool down, just a suggestion, A lot of people hate it' its such a cheese mechanic.
Add like some sort of loading bar that depends on the stam and usage of it.
right now, theres not many consequences to rex missing pin/crush.
I believe to help that, we need bigger cooldowns and possibly making them different keybinds. It's almost impossible to fight rex as anything smaller than it because it can spam the pin/crush with no big cooldown to have any real consequences to missing. It leads people to completely avoid rex entirely, even in packs because theres no reward in making the rex mess up and miss pin. If you make the cooldown bigger to 10-20 seconds atleast, it can make fighting rex actually possible for anything smaller than it, and it can make rex fights vs other big things more interesting due to it needing rex to think more critically about how to fight.
If you make Pin/Crush into 2 different keybinds, it can help smaller creatures fight it since you can make pin cooldown longer than crush also leading to even more interesting interactions.
Allo is also part of this problem, they should also get a bigger cooldown for pounce to not make it spammable, It's not a raptor. Raptors should be the only creatures that can use pounce frequently, its the raptors main way of getting damage.
I believe pin should be in the game unlike some other players, just not like this. Pinning makes fights super uninteresting with almost no cooldown leading to worse quality fights for everyone.
make grow times overall less time
Nerf dibble, it can knock over any mid tier carnivore which makes absolutely no sense especially for dinos that are in its weight range. (All the dibble mains be hating)
Maia is significantly overtuned overall.
Nearly 50 km/h fast,
that on
5,000 HP/Weight, (how btw on that weight)
Dealing an excessive amount of damage and a stun attached to basically all its important abilities.
Having almost no attack window for the attacker.
On top of that, it has a pack size of 10, which totals 53,500 kg.
As reference:
Trike full group weighs 50,000 kg in comparison.
Diabolo full group weighs 23,250 kg in comparison.
Everything smaller than itself will get run down and trampled for sport.
Like, are we good?
Have you tried catching a rabbit on pteranodon? Impossible. Take it off the diet and put compy on it
(idk why it isn’t already on it)
Let pts eat rot / bones / etc and all ai on diet. let it scavenge.
Nerf some of maias damage a bit but keep its cc levels and stun the same Maia is a bit overtuned rn
Personally i dont mind when dinos get older and get weaker but i feel like when dinos get older they shouldnt get slower i feel like they should keep its speed but they should get tired abit easier/have less stamina or regen slower compared to primes thats just my opinion on it because technically you are still weaker but you can be smarter with your actions and some dinos rely on sprint speed so much and them getting weaker due to sprint speed being reduced can make the dino unplayable
Please make the weight difference allowed for ptera to peck to at least 80kg, as prime elder ptera (60 kg) i cant even peck an AI turtle without being knocked down. Golden eagles are capable of lifting juv deer & mountain goats, and they're much smaller than ptera.
Make pinning require more skill somehow, someone who is pinned should have at least a way to escape (unless it’s a massive weight difference) and pinning should not be that easy as well
Pin / pounce cooldowns??
Rex ambush speed should be less fast.
and teno should be way faster even when 100%
Why am I unable to knock animals latched onto me? Trees don't work, rocks don't work, mountains don't work? What a stupid mechanic if there's zero counter.
Tried bucking holding E, didn't even attempt to buck.
I think u should keep the same speed when ur prime around 100%, because there is a horrible decrease in speed when getting older which messes up the balance, or at least make it not as punishing, because I feel like it it forces you to entomb but some players rather not have that playstyle and put a lot of time growing something just be punished when reaching a high growth. or possibly instead, each time u entomb u could gain a slight amount of speed back when ur 100% grown to encourage it more.
Dilophosaurus:
Reduce stamina consumed by sprinting, increase bleed resistance slightly, increase diet options
Don’t wanna speak too soon on this, but looking at the Troodon venom changes on the recent Dondi stream, can we PLEASE not have venom that renders the victim completely blind? Especially on the first pounce stage at least? ESPECIALLY on a creature as easily accessible as Troodon? Trolls and mixpackers would just have a hay day with it. Fogging up the ground was fine enough, and not overwhelming.
AGAIN, don’t wanna speak too soon on it, don’t even know if it’ll make it to the game. But if it does, I have a strong feeling it’s problems will outweigh any benefits
I have a thought about the complaints concerning Rex and Allo:
Both of the most CONSISTENTLY praised scrappers in Evrima (Carno and Ceratosaur) rely on a unique mechanic to cripple an opponent (charging into a knockdown and Bile respectively), that REQUIRES intelligent followup to actually get a kill.
Both of these playstyles are GREAT. They’re always interesting to see pitted against eachother, they have great synergy against Teno and it’s varied defensive moveset, and other less varied but equally valid playables like Dibble and Maia mesh well, having counter play while still being vulnerable to these two well tested, generally beloved carnivores.
The way I see it, their core concept could be applied to the other theropods, big and small, in the roster. People complain that Rex’s Crush and Allo’s Pin are too overpowering and the there is no counter play once they have you, because that’s true. They are brutally powerful apex predators after all, and I don’t think just nerfing them is the solution. Eventually we will have Sauropods and Ankylosaurus who will take those attacks the same way a Teno takes a Carno charge, and Rex and Allo won’t feel quite so bad to die to…
But I think the solution that would feel best for the least amount of labor would be to treat Rex’s and Allo’s unique mechanics more like Carno and Cera.
Instead of having Rex automatically kill anything it can crush by tossing it, have the Crush serve as a knockdown that requires at least one more of its bone crushing bites to actually finish off a target (and THEN throw), so that their prey has at least a chance of escaping if the Rex player fails to capitalize on the opening.
And for Allo, do the same. Replace its Pin with a Knockdown that opens up the target to a flurry of bites or claw swipes, but doesn’t leave them complete helpless.
The end result would feel more familiar, like fighting Carno or Cera, but robust versions that take on bigger prey and general hurt way more.
I'm so tired of pin-slop. Also, please work on the hitboxes.
raise pteranadon stam please
Unsure which category it falls under so posting it under balance as well;
Can we take a look at the hitboxes please? Ever since the hordetest going live it seems they have been broken even more. I’m not even counting desync, from the top of my head these are some of the problematic ones:
- stego doesn’t have a head hitbox against attacks that don’t fracture, the main weak point of the stego is nullified unless youre a rex (easy to test, attacks don’t land on stegos head)
- galli kick hitbox is basically nonexistant, can’t hit anything
- trike attacks, especially when bonebroken, seems to have crazy reach behind
- rex attacks, especially alts, seem to have further reach and hit before the animation is complete
- prime teno tail slam hitbox seems inn-accurate, longer reach
- diablo running flip hitbox was nerfed because it was obviously too big and dragged, but now it is a bit too small and seems inaccurate
- pounces seem to have superior magnetic range and often latch even from the front
- carno headbutt has too great range
- maia since its release had problematic hitboxes, sometimes hard to hit but also hits from far/with the wrong cc values (side kicks having the same stun range as back kick)
There are probably other hitbox issues that I haven’t experienced as well, it would be nice if we could get a complete overhaul to fix inaccuracies
Balance Change Ideas
Cerato:
- Vomiting on a corpse boosts the chuff buff range for a short time
- Charge Bite movement speed happens instantly instead of when fully charged
- Charge Bite charges slower if running
- Charge Bite charges faster if not moving, turning counts as not moving.
- Charge Bite charges faster is Chuff Buff is active
- Charge Bite charge speed is not affected by Trotting/Walking
- Charge Bite has an overall longer charge time (Because of changes above).
- Reduce the cost of using alts while swimming
This makes Cerato's role as a corpse bully more encouraged as it makes the manual vomit more of a defensive claiming tool rather than a rotting tool to get bacteria faster, the charge bite changes are to make it harder to use offensively as a hunting tool and make it much stronger as a defending tool, reducing the cost of Alts in water is so it can be more of a menace in water since it is suppose to be one of the better swimmers that isn't semi-aquatic
Maia:
- When in Quad you get increased stability
- Bucking while in Quad is more likely to force dismount
Gives Maia's quad mode more viability when it needs to go on the offensive against things with CC or pounce like Allo and Omni, making it slightly harder to be pushed around, even when against things like Carno at a smaller size
Nerf utah’s and allosaurus’ pin stamina drain drastically (about 10% stam per 3 seconds) and buff bucking so utah and allo pounce have appropriate counterplay (such as bringing stam drain pounce back to them).
As compensation, give them a passive that increases the bleed damage dealt to larger targets (like an offensive bleeder version of congenital mutation).
This will take less power from their pin and more into their bleeder playstyle.
Increase trikes turning speed in crab mode or deacrease rex turning speed , i only know one player that using some trikes sliding Technics can out turn rex
Nerf rex speed and ambush duration by 10% and PLEASE add a way of fighting a pin. Im on the brink of ditching this game entirely because of the severe lack of balancing. Spending so much time and effort growing a dino just so I cant run from, nor fight some dude who chose a broken creature and "held left click".
Some quick Diablo changes
Diablo should be a little bit faster to avoid Rex easier.
When Diablo does a flip attack and hits the opponents tail it shouldn’t knock it over but instead stun it. (I think this should go for almost all knocks)
Diablo will get a slight thrash damage increase.
Other playables to help balance out Diablo.
Rex will get a speed nerf.
Allo will no longer be able to rmb on Diablo head and it deal damage to Diablo, instead allo will be damaged.
Reason for the changes
I think this will allow Diablo to not be a Rex meal. For Diablo to not get face tanked my allo (if it doesn’t work an attack speed nerf to allo may be needed). This will also help 1v1 vs Diablo so they can actually get around the him if played well while making it more rewarding if diablo lands a hit.
I have a suggestion on pouncing /pinning opponents.
Right now if you get pinned you die, no escape, no nothing.
I'd like to suggest something like "ultimate tackle" in the tekken games" which functions like this:
Once you get your opponent to the ground (pin them), you gotta choose between 2 attacks. Let's say left click or right click. (can also make it 3 different attacks if you feel a 50/50 chance is too good odds)
As the defender you gotta press the correct button that the attacker presses to escape, if you press the wrong one, the pin attack continues and you gotta guess again which one they do.
Can also do something else, but right now the "pin of death" sucks, and needs to be modified in some way at least.
If pteranodon is expected to be a ground fighter, it’ll often be fighting small allos, Rexes, and omnis, all of which can pin it currently, even while looking half its size.
This is a problem; I have over 1000 hours in this game and I STILL get pinned by Dino’s who I think are lighter than me. It’s incredibly hard to tell, especially for pteranodon because they are so light, despite looking 2-3x the opponents size.
This makes sense, it’s a bird; who has hollow bones, but in a gameplay sense it’s a miserable experience. I think ptera not only needs a weight buff to be viable on the ground, but also shouldn’t get a size increase, so that it becomes easier to tell who is too big, and who isn’t.
I think it’s totally fair for a pteranodon to be able to kill any Dino that’s been growing for 10 minutes, when you are a 2hr long growth. And currently allos, and Omni can both just kill you even when they’ve been growing for only 10 mins.
For balance sake, when austro comes. Give Prime elder Beipi extra weight. Or Beipis already dying population will become less than hypsi which idk how less than 0 is possible but here we are.
Leg fractures should affect swim speed.
The Allosaurus should have AMBUSH SPEED
Non-Juvie Herras camping sanctuary should lose all landing abilities if they land inside the zone.
No reason my ~30% dino should be pancaked by a sky torpedo with claws. ty
remove allo pounce and bind it's claw attack to rmb instead and add ambush, it would give allo more of an identity as a bleeder instead of "big omni"
Obligatory Herrera needs to be dropped into the small tier for prime requirements for obvious reasons.
Create a health bar or something we can check our life status
Please remove death pinning. Also, Allo needs to be changed. Doesn't feel natural to pounce on things. Needs new attacks for its bleeds.
A possible idea to encourage same-species grouping over mixpacking.
The main strength of mixpacks is that they are stronger than normal packs. So, what if instead same-species packs were more encouraged?
The hope is to reduce mixpacking, while also neutering overpacking, while giving solos more ability to react to and survive these groups. (Yep, very idealistic... Bear with me.)
I will use the term kingpin for this suggestion: a kingpin being the leader of an in-game group that is buffed in some way shape or form.
A kingpin will have more vibrant colors and possibly a slightly larger model to differentiate them and make them stand out, thus making them both a target and a strong opponent for rivals.
Kingpin only applies in groups of 3+ members, encouraging nesting and removing this from "apex" species.
Changing kingpins requires either the previous kingpin to die, or to be swapped, and takes 5-10 minutes for the buffs to take full effect, making it not very useful to do mid-fight. You could also lock the option if you are wounded or bleeding to prevent changing mid fight entirely.
Same species packs being near one another will cancel out the kingpin buff of each other, and maybe even afflict negatives, to discourage overpacking. Solo animals will not trigger this effect, preventing it being used to find solo players.
You could also add more leader-based mutations so players can opt into building around being a pack or herd leader, which goes hand in hand with nesting.
This is coming more from an angle of "reward proper gameplay, while discouraging improper gameplay". I highly doubt this would solve everything, but its an idea.
I really dont understand why Rex should get bone break AND pin slop, one or the other is fine but both? It already has tons of dmg to boot along with a knock down/stun head shove? AND a murder sprint? Why does it get so much? Sure its a apex but man is it so over tuned, it even turns like a ballerina for something its size. It can also just trot down most things and when your only option is to log out just to escape one, what can this overtuned monster not do?
I really dont think Rex deserves bone break when it already has pin slop at its disposal at all times in its growth stage. 
Herrera Balance Ideas
- Reduce Adult Speed from 45kmh to 43.5
- have it get an easier time getting prime like smaller dinos like Troodon and Dryo
- Increase its threshold to carry and grab
- Allow it to drag corpses up trees
- Increase its hunger time
Herrera's adult speed feels too high for with how it can just avoid nearly everything just by being near a climbable surface so it being just as fast as an adult Dryo and Troodon feels too forgiving for it. Herrera isn't really able to travel because of its stamina so going to migrations and patrols for prime can be difficult to do. Allowing Herrera to carry food easier and drag up trees so can claim small corpses would be an interesting ability for it to do. Herrera's hunger drains too fast for something that is an ambush hunter not really made to travel but instead stay in a place waiting for something to come by so increasing its hunger time would help with that.
Prime Elder trike or even just regular trike, should be significantly heavier than rex. Maybe the word significantly is too much. Trike in any form (Prime or non prime elder) should at least be 1T-2T heavier than rex. If you want to keep the rex as he is today without changing his bone break then make trike heavier.
Its already balanced since it cant do anything against most dinos once they grow to around 50%. The only way that you kill anything after 50% is if they are stubborn and staying in your jump range. Its almost similar to the trike since the only fights you have are straight ambush on smaller dinos or if they stick around.
Making it more difficult would take away any enjoyment playing imo
Deino should not be able to drown other deino. Why cant the grabbed deino use his oxygen like normal?
i think raptors could use a little bit of love, not sure if the bleed is bugged atm but the bleed rates are pretty crappy, i spend my days trying to nest a decent raptor pack together, and i go 10-20 raptors strong, but the likeliness that i make it to see the pack do some work against bigger dinos or the fact that the pack can actually survive a allo showing up and relieving his boredom on the nest has yet to happen, in a situation where everything bigger than u cripples you in 1 hit, and collects the kill on the 2nd hit and also vs dinos that have cheating aim bite technology, we either need to be tankier or actually be a threat when its like 8v2, also it can be abit mayhem when a pack is involved, so decreased dmg to friendly targets would be pretty cool too, unable to pounce eachother kinda things.
Remove the fracture from the Rex's bite. If you want the Rex to become an ambush predator, but you're worried that the prey will be able to escape from it, let it only deal fracture damage to victims that are smaller than or 50% of its own weight.
And, God, remove the instant death from falling when the Rex throws you out of its mouth. Let the fall damage scale like the normal fall damage. If the Rex wants to kill you, it can slam you to the ground. If you are thrown up and you fall, you may die immediately or break your legs. It depends on how the Rex acts. The image of the "execution" by the Rex will remain.
Rex is an ambush predator and applies bone break to make sure fast prey cannot escape after the rex ambushes it.
But I see no reason for Rex to bone break things slower than itself, such as trike. (Balance wise; realistically it makes sense, but realistically I don't think rex could be realistic within the isle's ecosystem and also be properly combat balanced for game-balance reasons.)
Pinging so you know I’m riding off your idea.
More pack related mutations? Like extra bleed damage % per member for omnis or improved stamina per X
Buffs that scale based on Dino and directly benefit being within limits. Just I thought. (Can make the mutations only available if your in a pack with X members for X amount of time) 
Make rex turn slower , buffing trikes turn speed will make it hard for ceras and allos to fight it.
Nocturnal/Photosynthetic Tissue Buff idea:
- Increases Bleed/Fracture Regen and resistance too
- Nocturnal value is slightly stronger than Photosynthetic (Since Nights lasts half as long)
The mutations being a multiple healing/resistance mutation would give it decently good viability, it would benefit all species in some way
With the Mutation currently being only 5% and isn't constantly active this wouldn't make it too strong as to keep it active at all times you would need to use 2 mutation slots but if it is too strong then it could only increase regen
Maiasaura should run at >40km/h by the subadult stage. Troodon should start life running at 23km/h, identical to dryosaurus.
teno kickhitbox should be bigger. sometimes you legit stand with your butt in somethings face and you dont hit
Make static meat spawns like burrows or fish more common, make deer/boar less impossible to kill as smaller juvenile carnivores with the small time frame that you have, or give smaller juvenile carnivores more time on hunger to start with. Any of these three helps prevent unavoidable deaths from spawning in swamp or a similar ecological dead zones.
Raptors breaks the laws of physics
You probably don't know what I'm talking about, so answer me this, can you know when it's going to pounce before it does? no, and that why it breaks the laws of physics. this also goes with troo, and with rex and allo, you know when it's going to pounce, so how to fix, just add a animation for them. pls.
Nothing above 50% growth should be allowed in sanctuary, until then just grief troodons like I'm being paid.
if they dont want ppl afk growing why not just make dinos that sit in one spot stink when they dont wash themselves via mud or jumping in water. have sitting in one spot too long act like you getting bo from being lazy and not washing yourself.
Rules in mix packing is what we need to set in place that way we can make it enjoyable not running up on 4+ Rex’s that’s grouped up with 3 Stegos
Nerf allo, bleed attack is too OP. It's just hit and run, hit and run. It takes no skill. It's just frustrating when two prime allos hit and wait until my prime stego bleeds out at 60% of health.
teno needs damage reduction on its tail, it gets destroyed by allo, cera in a 1v1 cose their bite does so much damage and all they go for is tail shots, espsecially allos which can face tank tenos kicks whilst biting the tail and win
A mutation that reduces the negative effects of old age, but is extremely weak without entomb buffs. So, it starts off very low (like 2.5%), but scales exponentially with entombs. This will encourage people to entomb more rather than sitting around at 100% age at 0/3 entombs.
0/3 entombs: 2.5%
1/3 entombs: 10%
2/3 entombs: 20%
3/3 entombs: 35%
Let's say I lose 10km/h and 50 biteforce from old age (compared to 88% growth) usually, this mutation at 3/3 entombs will reduce 35% of that debuff, meaning I only lose 6.5km/h and 32.5 biteforce.
Again, this is to encourage entombing, and stats will still be lost even at 3/3 entombs so this mutation doesn't become op.
Hi, i think dilo could get a rework to make playing it more fun and balanced while also at least for the most part getting rid of the issue that the clones keep getting bugged in some way
basically, my idea for the rework is the dilo venom should just do dmg overtime mostly, it could be made so an x amount of bites do x amount of hp and the level of fog scaled the dmg, so for example if you bite someone with purple fog he takes 2x the amount of your biteforce dmg over some amount of time. However, to keep the clones working so the dilo isn't boring and that game mechanic isn't wasted, it could be made so they work mostly as a distraction.
i think when dilo sniffs it should be able to see its clones as a small fog like thing, or an empty dinosaur outline like the one you see when you sniff while someone is affected by your venom, this way you could see if the clones actually spawned or not and you could plan your attack so when the dino gets baited by your clone you can attack it from other side, to make them a bit more realistic it could be made so that they deal a slight amount of dmg (like 10 dmg when the dilo is fg), so the target pays attention to everything instead of fully ignoring the clones
That, but maybe as a base multiplier,
so you don't have to waste a mutation slot. A mutation slot can give up to 25% defense or damage (congenital and hyper)
That's too precious to give up
A mutation specific for Pteranodon which makes flying up cost less stamina, because I personally think when you fly up as a Ptera you lose stamina too way fast. Most of the time you don't see Pteras flying up that high (Above trees) because stam will get lost too fast and then you have to wait 5 mins for stamina to be full again (unrealistic). Modern Birds fly up really high in the air and I don't think they get tired that fast. And you could add a new animation for Ptera while in the sky, while hovering Ptera can do a spin which gives him a speed boost, because he's slow while hovering.
pinning / grab should have a unique little "minigame" to it where the prey must mash a button or similar to escape the grasp of a dino, and weight will affect this game aswell, just a thought. if not js make it possible to waste their stam faster or something similar to make a game more "fun" rather than starin at my screen and hopin i can get away / fight back. ( deino, rex, allo, troodon, omni )
oh and a second suggestion would be to make tracking way better and easier for players, a little skill issue ik, but having it bright blue or being barely able to see in a forest is torture. a cool idea would be very old evrima where the little scent particles come to u or its straight up like legacy isle.
swallowing a creature whole should give u percentage based hunger as in if a rex swallos a omni whole, it should give 45% hunger back since omni weighs 450, and rex 10 ish tons to 12. (if ur 12 tons should give 26% hunger then)
if u js sit still for over a certain amount of time u should get a speed nerf for lazyness lol, to troll players who afk grow and get caught doin nothin.
i think all carnivours should have ambush but not too busted if u get me.
Clarify Pteranadons use case:
Currently, with the destruction of the Pteras combat ability of anything except fresh spawns and juvies, Pteras basically are incapable of combat. This is honestly fine if the devs want to go with the 'opportunistic scavenger' archetype for the Ptera, however; this is currently largely impossible to do in game. As you can only hunt juvies your best place to hunt is in/near sanctuary as that is where the fresh spawns go for food. This is fine and dandy, but you can't hunt there as a Ptera due to all the buggy map geometry/weird downdrafts that exist around almost all of the Sanctuaries on Gateway, and by the time a Juvie leaves Sanctuary its usually too big for you to kill it. So if it is intended that Ptera being a baby-killing scavenger like the Troodon, it can't do it. Pteranadons peck might as well be removed currently for how useless it is. The only kills you can get currently are on juvies who are too stupid to realize you can be a threat, and that only works the one time.
Bucking Change
My ideal scenario is to make Bucking not RNG like it is now but make it reliable. The idea is to make it stamina based on the person Bucking (not the pouncer) and could even use regen thresholds
So as a hypothetical
1: when 60% and above: will throw off between 3-5 seconds
2: when 40% and above it’s 4-6 seconds
3: when 20% and above it’s 5-7 seconds
4: below 20% is 6-8 seconds
Conclusion
Still a bit of randomness to it preventing players from auto hopping off before a buck, but rewards good stamina management and adds another level to grapple/pounce which is noticing how long it takes to buck, how many attacks someone’s used or how much they’ve ran
OPTION FOR CARNIVORES TO AVOID DEATH FROM HUNGER Currently how the game is broken nobody plays in OFFICAL unless they like to being rammed by cheaters. Un-Offical Servers sometimes have to many players for AI to spawn which make it really hard when species are unbalanced and everyone just goes to delta instead of using the entire map. I hate always having to go to delta it seems to me everyone goes to delta when their hungry which has turned the game into a really tiny map for those that want to survive in the whole map. Please add a temporary way not to die of hunger for those carnivores that want to use the whole map.
can you release balance patches instead of doing huge patches every few months, trike has been unplayable since rex's release
Trike doesnt need a big hitbox , that is unreal , what trike needs a better kit to defend from rex , I mean we all know is more easy to do this , i have no words to describe this , this is not the path that must be followed to do things right , 4 months after the update and this things still in game .... This is unbeliable from a serius team with more than 10 years of experience
https://medal.tv/es/games/the-isle/clips/mtBXN72ToDFQnz4N6?invite=cr-MSw2R0EsNTk1OTc3MDg4&v=6
Mira Amazing Hitbox !! puta mierda de juego publicado por xoricillo y millones más de The Isle en Medal. #theisle
Buff the less used Dino's like Carnotaurus and such, they are used less for a reason, and it's because there's no reason at all to play them, the carno specifically, despite its size and charge ability it is basically locked to hunting juveniles because of how weak it is, a juvenile Deino can genuinely solo a sub adult Carnotaurus. Am I saying make it amazing? No but let it compete with other predators it's size at least.
Pounce/Pin vs Bucking
Currently Pounce/Pin is an insanely strong mechanic that grants both invincibility from the prey you're pouncing and you can deal massive damage/bleed, I suggest to make a balancing decision that tilts the balance towards the Pounced animal.
Introduce a Ramp-up mechanic to animals that are capable of pouncing. What does this mean?
Pouncers needs a bit of time before their pounce does it's "Normal" damage, to simulate getting through the prey's thick skin and actually causing more damage as the wound gets more deep. (this is like a realistic explanation to the mechanic)
Example:
Let's say, pounce does 150 dmg/ tick right now instantly (just a random made up number)
After the introduction of ramp-up mechanic, your pounce would do only 75 damage for the first tick, 100 for the second tick, 125 for the third tick and 150 for the fourth tick. Now you reached the normal pounce damage and it's stop scaling here.
This might not solve every issues with pin and pounce, but definitely would be something that helps the prey's item.
Addition:
You can also do stamina ramp-up, except it doesn't stop the stamina drain at the normal levels. Meaning, if you are that devoted to pounce for 6 years, it's going to consume every bit of your stamina.
Honestly raptor shouldnt die from pouncing trike head, it should only be fatally wounded, maybe with a body fracture. You'd need to get your brain pierced to die immediately and a raptor who sees it's gonna land on some horns will keep theirs away.
Adding to the discourse on improving the Prime/Elder:
I would rather that instead of Primehood being binary yes/no as it is, it should be a system of degrees.
You know how we try to keep all our nutrients up at max so that we grow as fast as possible? The system should look at those nutrients' fulfillment levels and bank those values, multiplied by your current "Growth Rate Increase" % value, as a kind of points investment into the corresponding stat bonus normally granted by the nutrient's fulfillment, multiplied then again by your 1%-100% growth stage for the actual stat bonus yield.
That makes it so that frailty or primehood is defined by how you actually lived your life, rather than if you met some arbitrary arcadey quotas, and the exact nature of your frailty/primehood is more specific and personal so a dino that always kept their Proteins and Lipids full would be a little different from one who always kept their Carbs and Lipids full for example.
more weight and speed for teno prime
More weight for prime teno
make prime dilo faster
remove glass bones, its ass that i got the debuff fighting one rex as a prime stego
It seems like rex is the favorite child, it does not fit its role at all, its just a killing machine that can for some reason run down dibble with its stupid speed, why is its ambush speed that long, is it a pursuer or ambush? What happened if you cant fight it, run, if you count outrun it fight, typa deal? Fighting trike as rex is incredibly unfair well im fighting an oversized omni with bonebreak and pinslop
This is so unfair. I get that I'm 1v4ing rexes, but the fact that they can give me every fracture in the game, and pin me to death is incredibly unbalanced. Remove rexes ability to fracture.
Pinning should also require more stam to use on a 1v1, especially the closer in size/weight the prey is to the carnivore.
why cant they add like a way to dodge deinos, its impossible to drink without getting killed
make dilo heavier
A few suggestions for balancing the game:
Mix packing: This is an unfair exploit for large groups to dominate areas in servers and make the game undesirable to play. In a normal situation there would be a fight for food with different species in proximity but because of mix packing, now you have a variety of attack and defense it greatly out numbers any individual player or grouped players chance at survival. >my solution: Have a timer set for mix packing groups that lowers stamina or regen or even attack bite force if 2 different species of dinosaurs are in a certain 200m area and are not actively engaging in dynamic gameplay (as in taking damage). It will also create a faster gameplay if people know there will be a deduction in stats if there is a 30 second timer. To determine who gets the penalty, code will need to be implemented where an arrow is placed on in each dinosaur(player) and direction and speed will be calculated so the person 'hunting' is the one who gets the penalty. I know a few clans who do this and quite honestly is making the game undesirable to play.
Eating organs from same species, specifically rex's and the carnivore mutation should NOT exist or at least if they do exist, then a debuff happens for every same species consumption they feed and it is compounding. Allowing dinos, specifically rex's to go on murder sprees and be all but invincible is causing the game to be unbalanced and people are not wanting to play other dinosaurs because of this, or resort to mix packing.
What in the name of hitbox. Please fix them, because pachy can touch the tip of your tail, stego can be 1m below you and you'll still get smacked. It's really unfair
Resting get up Change Idea
-
The speed of you getting up depends on how much stamina you have, the more you have the faster but if you are low the get up is much slower
-
Resting then doing a quick get up shortly after resting pauses or reduces stamina regen for a time
Resting quick get up has no downside which makes resting in the middle of fights not as vulnerable as they should be
Give dilo better turning
Groups are too OP, remove them, or at least the nametags. They can spread apart for miles and let each other know if they found something, the rest will then just bolt over to their name tag. If ppl wanna pack, they should learn how to communicate and use calls effectively, keeping closer proximity and better environmental communication to stay together. Individual players get hunted by groups who spread apart to find kills, name tags being a crucial aspect to kill solos in a realistic game.
It’d be real damn nice if there was a map.
make prime dilo faster because its just a bigger raptor without anything that makes raptor good
Increase Herrerasaurus movement sounds. They should be loud when setting up and getting in position and then silent once they are in their trap.
Idea for trike vs rex matchup
Aside from bugfixes, I feel like this matchup would benefit a lot from
-nerfing rex's agility (this is for overall balance not just this matchup)
-removing trike's ability to just go out of spar lock
This allows for a more skilled "rock paper scissors" type of 1v1 in which the trike has the perfect advantage it should have against a rex, because trike can just attack the rex in spar dealing headshot damage while the rex deals reduced damage to the trike, so it has to flip the trike, and if he fails, he gets flipped instead and punished
Please nerf rexs pin and crush hitbox , he can crush trike from front (not side of the head) and can pin u from 2m away
Remove dilo drones. Replace with venom or poison that does tick damage over time. Can be cured like sickness.
We really need to slow rex trot down. I know that it's kind of a use at risk on the official servers for mix packing but the amount of rex mixpackers that just follow until a rex trots you down is ridiculous
make dilo have a faster getup speed so it doesnt get oneshot by maias and tenos and also not lose 80% hp after one carno knockdown
Buff prime Teno! 
See a lot of video’s recently in regards to balance and thought I’d throw my hand in the mix as a long time legacy fan and Evrima fan.
For starters I’ll start with cani group.
Rex - Rex’s ability to have so much stam with the added mobility like ambush and decently high trot and sprint speed makes him a little to much of a force to be reckon with. While I don’t think his speeds NEEDS to be changed, he could use a nerf in the stam department that better equates to his size.
Secondly his bone break capability. While I’m a huge fan of the bone broke even from legacy days I find it odd how punishing it is to simply fight a rex risking almost immediate bone break, even with the mutation that resist bone break. While I have no issue with the mechanic itself. I do have an issue with the fact that Rex can bone brake on simple normal left Click bites. On legacy it made since due to the fact that rex only had a left click bite. But these days rex has Crush and as well as a head butt. I think making it so that crush and the head butt (If a dino is small enough to be fully tipped over) actually risk bone break. As the normal left click doesn’t allow for much of a punish for missing a bite and instead allows rex players to simply follow up with another bite before being punished properly. The left click already does a devastating amount of damage and I think it should be left at that. When a player uses the rexs crunch ability it has a inherent risk. After the animation is played the rex is stuck in what seems like a “recovery” phase from using such a big attack allowing players to make a punish for missing a attack with ample time. Adding the bone break off of left click makes using the crush ability more worth while with having a risk to missing such a punishing move.
Take for example trike players. Currently the Rex both out speeds and out turns trikes, which I think should be the way that Rex is able to move however, I think that giving the Rex the capability to bone break while already out maneuvering a unfair fight. There are many videos showing that Rex can actually just sit behind a trike during the entire fight without allowing the trike to turn around and due to leg break they can’t ALT + Left click either to quickly turn around.
Trike - as for trike which I love, I find that at times it can be a little over the top. As I said before, the current thrash mechanic allows, you to hit things that aren’t even close to your horns as far as hitting things that are completely behind you. And with the trike having the thrashes, it’s most devastating attack. It doesn’t seem fair that a Rex player or anyone for that matter should be punished for simply trying to get behind a trike. And as much as I don’t wanna see a Nerf to it because it’s the greatest thing on earth I think that having mutation in which damage is converted to stamina, makes trike, almost utterly invincible to fatigue. back on legacy, constantly headbutting, and chasing your opponent was punished heavily with stam drain. However, on Evrima, it seems like the trike never runs out of stamina, especially if you have a mutation with your stamina of regeneration threshold is lower. I don’t think I’ve ever been in a single fight whether fighting smaller dinos or as big as Rex have I ever run into an issue where stamina became a real worry. As for Rex V trike fights things are in a weird predicament Rex players claim all the time that trike players Trash does too much bleed and damage while also having an unfair hit box which I can totally understand as even I think it’s a little crazy how I can hit a Rex that isn’t even in my body. While trike players, such as myself complain constantly that Rex can continuously stun trike players or leg break, simply for riding the tail of a trike. Without allowing any capability to headbutt. And having to exploit the thrash mechanic simply to get Rex players to move away. (Will post more on cooldown)
Quick and simple. Remove T.Rex ability to SPECFICALLY break your leg.
I don't mind personally the Body or head break i feel if you allowed it to happen to you than you should be punished for it.
This more of a balancing out for Rex, Trike and Stego
3 simple reasons
1: Logically Rex is far to tall to even reach for the legs of Trike, Stego or even another Rex, if you truly look at the body proportions of a prime elder Rex to a Prime Stego or Trike, the rex would literally have to drag it head in the floor to even reach the legs. This is btw the weakest reason i have
2: It is Completely unfair and Unbalanced Current REX 1V1s are a game of 0 skill its all about who can spam bites quicker and crush more to force the Broken leg after that it is very game over theres nothing you can do and quite frankly its not skillfull at all and is a boring playstyle, For TRIKE this terrible thing once you are leg broken, you cant run,ALT attack, use spar mode, or even use ur strongest attack your thrash, this leaves trike players a sitting duck and its not fun for them whatsoever, similarly Stego suffers this same issue on a small scale when you are leg broken you can still power swing but that is it you are sitting duck for a rex that knows what hes doing and eventually your likely to die. The biggest thing for stego is thier mobility in a fight against rex going out to nerf it mid fight is just unfair for the stego. Lastly this promotes a very tunnel vision mindset of just spam crush I personally cant last time a rex decides to use their shove and its honestly sad an entire portion of the Rex's kit isn't even being used.
Why this change would be beneficial
It makes the 3 apexes more fun, fights will last much longer . It increases the skill gap for players to not rely on a mechanic that Rex shouldnt even have. Truly what the point in playing Rex if every fight ends cause your opponent cant even move/use most of their attacks? where's the fun in killing a helpless player?
its not fair that rex gets to be the fastest dinosaur on the roster for 15 seconds whenever they wish and break the legs of whoever tries to flee
Remove glass bones. Absolutely unnecessary and punishing for no reason.
Buffing teno to a minimum of 2 tons when prime.
Carno goes from 1300kg to 1800
Cera goes from 1450Kg to 1800 kg
Allo goes from 2600Kg (2.6 tons) to 3600kg (3.6 tons)
It makes no sense that Teno only gets 1600kg to 1800kg a 200 kg diffrence makes it basically pointless to get prime. Minimum 2 tons up to make of 2.6 tons
Perfect number between 2.2 - 2.4 tons
#HelpTeno 
Fix allo already. Been through hordetesting and been out for months. And its probably the most unbalanced thing this game has ever seen.
It has a stupid fast bite speed, high dmg, high speed, good turn radius, high bleed, a stupid pounce and of course it had to have a pin as well.
This is getting stupid at this point, especially since the players have increased drastically lately, its sad to see little to no balancing for a while.
Allo shouldnt have the same stuff half of the roster has, but combined in to 1 dinosaur. Make it just a decent bleeder like it was on Legacy. Instead of just a massive raptor, with a SMG mouth.
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Allo ponce should punish your stamina you if you miss.
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Reduce the amount of bleed from an allo. I was full grown prime dilo. 1 slash and that was game over. Only took 20% health.
To be fair I wouldn't care about the bleed if it didn't have a pounce.
why is pt a 5/5 prime requirement?
troodon, small about 2 hours of growth gets 4/4. sanc, perfect diet, no infertile, no muscle spasms.
beip, small and about an hour or 2 for prime, 4/4.
Pteranodon about 2 hours- 5/5?
most my time is spent RUSHING if i wanna have some speed, bite and carelessness in prime pt. i used to play pt a lot, but never understood why a small tier needs 5/5 prime requirements. the mz/pz should be removed from pt. i literally cant do anything post spawn other than fish, rush to sanc, fish again, search hard to find scav bodies for perfect diet (where i fail most the time as i cant find it in time) you removed the other pt spawn so i cant get to tacos that fast. on top of those issues, even if i use mz/pz for scav search its just about as good as normally searching. no one wants to leave organs anymore due to prime requirements
prime pt is unplayable until you get into sweaty areas of gameplay
Reduce maia's prime weight
Maia being 5.4 tons and running around 49kmh seems kind of odd and creates some balance issues.
make carno headbut have a 1 second cooldown
allo pouncing a baby trex is insanely idiotic no offense, pounce should be reanimated
Might be a hot take but don't bring back Omni getting knocked off trees, ik it makes sense but just fix bucking and PLEASE make it far more reliable than it is now.
Omni is at it's BEST when using bushes to ambush and using trees to evade better. If it came back, now u have trees, rivers, rocks, hills, cliffs, and mud to camp and counter their ONLY ability, that's basically the entire map. Omni can hunt in open plains but that doesn't mean it should, it's size makes it far riskier. It's a low tier and hunting is a waiting game for Omnis, your hunts can be out in the open for a very long time. So it doesn't take long for multiple bigger predators to see u from far away and interrupting the hunt or taking the kill. I'd even prefer my stam being knocked into oblivion from bucking than have the entire map be against me using pounce in the first place.
It makes a lot more sense for Omnis to hunt in wooded areas as much as possible for more discreet and easier hunts like Troodons.
all prime need nerf speed , rex 12ton can run 33km , and 40kmh with sprint boost....
Full agree, the mechanic was also extremely buggy and unfair for both sides.
Feedback: Keep the tree/rock 'feature' out of the game, and just buff bucking. Maybe make it drain stamina of whatever's pouncing you.
Bring back a middle ground for the scrape countermeasure to Pounce: let victims sprint past objects to inflict a small mix of health and stamina damage to the pouncer.
Multiple consecutive ticks of scrape damage knock the pouncer off, number depending on a comparative factor of the victim and the pouncer's weight.
Remove the pin mech from allo. Something that big shouldnt be able to do it and the fact it can pounce a stegos back says it all. Theres no skill to it and it even is boring for allo players themselves, no challenge and u cant even escape the pinslop. let it be a bleeder or something instead that isnt an enormously oversized omniraptor
I seen this video about mix packing and their idea was to add a stress system for the mix packers after some time I thought the idea was pretty neat
Most playables seem to hit a top speed at a younger stage before becoming slower in adulthood, (prime aside). This property, understandably, does not apply to swimming, but it creates an odd play experience for the cannibalistic Deino, who becomes increasingly more visible, but must somehow escape it's faster older kin.
Since Deino is predominantly an ambush predator, perhaps an increase in the amount of stamina spent while sprinting as it reaches its larger sizes would offset its speed and strength, giving the younger ones time to dash away.
i think its unfair either way. Being able to scrape people off was unfair for the pouncer, while not being able to is quite harsh for the victim
I think it'd be better if being scraped just increased the stamina loss of the pouncer, or did a set stamina percentage loss with a cooldown, but not something that completely disables one party's ability to fight.
I had a suggestion for the Herrerasaurus.
The Problem
Herrerasaurus struggles with food scarcity, leading to starvation and forced attacks on dinosaur players. The arboreal hunting style creates positioning disadvantages when approaching ground-based prey, and desperation driven conflicts create a "kill on sight" mentality from other dinos, preventing ecosystem cooperation.
Solution
Add a Prey Vocalization ability that allows Herrerasaurus to mimic NPC calls (boar, deer, goat) with a cooldown, luring prey into ambush positions. This gives Herras a consistent food source, reduces starvation deaths, and mitigates the need to hunt dinosaurs. This could further be balanced by reducing damage to larger dinos while maintaining or increasing damage to NPCs.
Outcome
Herras become NPC hunting specialists, can only take down large player dinos with group cooperation, while being only annoying in singular numbers. This should keep herrerasaurus interesting, rewarding and fun, marketable as a buff, not a nerf, and reduce the frustration other dino players may have with herreras. This would make Herrerasaurus feel like an ecological specialist rather than a threat to all dinos, improving both gameplay and community perception.
Just so i can see the community opinion on this proposal
Remove murder sprint from rex
Short version: Consider mixpacking when thinking of balance changes and provide species with escape options when faced with mixpacks.
I saw a 2-carno 1 rex mixpack as a teno. I hid and they didn't see me. But what can any solo do against that? Even a group of the same species would probably get whooped by that.
I also hate that the best way to hide is staying in a bush and not moving. That's boring! I had to stay still in a bush for super long and even log out because the bush was in a field and there's no way I could leave without them seeing me. I entered a field because that's the best way to see rex from far away but what do you do if he has two pet carnos?
I don't like that logging out and/or afk in a bush is the best way to stay alive.
I am thinking, if you can't add something to nerf mixpackers, perhaps balance the game with mixpacking in mind? As a solo teno I can jump on rocks, rex can glitch through them but if you fix that then I'm peachy (bored as I sit on a rock and log out, but safe.)
But if I was a cera and they found me I'd be dead with no options.
Could we give other creatures some form of escape option to deal with this situations?
New knock off trees/rocks mechanic
Running against trees/rocks would knockdown pouncers (at Max speed)
Walking/trotting against trees/rocks would kick off the pouncers (no knockdown)
When Standing/turning against/inside a tree/rock pouncers would auto switch to a safe pounce slot (kicks off allos cause they cant slot switch)
These changes would semi-prevent tree/rock camping while still getting to use environment to your advantage against pouncers
First time here to sorry if this suggestion is Absaloute Ass but here
What do people think about the idea of having Biomes on the map that are only accessible of dinosaurs of certain sizes or tiers?
So for example, an area that's similar to the size of a sanctuary has trees or rocks that make it so only smaller Dinos can pass though and it creates an area for smaller or slower small Dinos to grow without being victims from a rex or an Allo
Meanwhile it creates an opportunity for small carnivores to shine and have their own area to predate without the competition of large carnivores
I feel like this could help create or encourage more variety in Dino selection and also allows juvis to grow and only worry about carnivores that are closer to their size
Edit: food wouldn't be unlimited so it wouldn't be a case of them never leaving but rather a place to visit for temporary shelter from large carnivores or competition from large Herbivores
I think the raptor’s pounces should be reworked:
• Bleed pounce: deals decent bleed damage, but no direct damage (currently: more direct damage than bleed, both being very low).
• Neutral pounce: prepares a grapple (currently: a bit of damage and a bit of bleed).
• Damage pounce: deals 1000 total damage, with 10 damage for every 1% of stamina used (currently: around 4500 damage, but it takes a very long time to build up).
make dilo 1 km faster
make dillo 1.5 km faster instead
Summary of my thoughts on allo (only dino that is underpowered and overpowered at the same time)
Down's:
-Allo has way too bad agility for a pouncer it cannot juke or bait out attacks
-claw swipe is death sentance due to is restricting your movement
-pounce bug/decync screw over allo when trying to pounce
-cannot fight apexes if they cant pin them
Up's:
-Can destroys every non apex dino that it can catch/ambush if In a pack via facetanking
-can pin every dino In the roster if In a big enough pack even worse due to grapple math
How do we fix these issues?
Nerfs:
Fix grapple math
Reduce bite speed
Increase Alt bite recovery time
Reduce Weight to [Adult] 2.3 tons (only if devs are willing to Change model size)
Lock solo pinning behind ambush does only a knockdown if not In ambush
Buffs:
Increase agility
Add ambush (activate After couple seconds of crouching should apply to rex too)
Buff bleed resistance and health recovery
Claw swipe rework
Can now use claw swipe while Standing still
No longer forces allo in a dirrection
Dmg and bleed increases with momentum
Max sprint=current claw swipe dmg and bleed
make it so the extra bucking percent mutation can be on carnis
Increase the amount of stamina it takes to use rex ambush. Right now it's just being used as a turbo booster mid fight.
Make it easier to find packmates for species with low populations.
Here's how I recommend we do it: When you are in a group with someone but you are too far away to see nametags, calling causes your nametag to flash.
I recommend you allow a nametag flash for ungrouped players who call, if their species population is low enough. If you don't want to be found, just don't call.
If you don't want a nametag flash, ungrouped players could have an icon flash instead or maybe the nametag could simply say the species name that you are playing.
Make this flash occur outside of audible distance so that more distant players have the choice to meet up.
i think imo trike and stego need nerfing the blood loss from there attacks are op,too strong
Just a few things I’ve noticed over the last month.
Allo is giga overtuned, it’s dps is extreme despite its staggeringly high bleed, its entire right click needs a complete redesign both mechanically and conceptually, under no circumstances is Allo a small enough animal to enter a “pounce state” where it cannot be hit or reached while latched, stego swings literally go through it when pounced. The fact that Allo even has access to the back pounce slot of any animal is an obscenity.
Dilo is both undertuned and super annoying, its matchup with Omni sucks because pounce is extremely oppressive, and dilos venom is so inconsistently effective that it stops feeling like venom at all. Dilo lacks the agility or stun options to contend with animals in its own size range, and lacks the agility and damage potential for things much larger than it. It’s just such a jank creature that feels super odd to play as and against.
Teno prime needs a significant buff but that’s been talked to death so I won’t even go into it.
Rex is generally too fast at every stage until it hits 100% frail prime.
Seriously….buff Dryo dodge to the moon, genuinely make it do damage at this point, it’s such a useless ability given Dryos already good turning, and dryos alt attack has zero context where it’s useful given everything it could ever fight will just use its lack of movement to pounce pin or stun it.
Herrera drop shouldn’t lose damage unless the Herrera loses weight.
Make Beipi even a little bit relevant. This is primarily a map design issue where Beipi just has so few environments to engage with meaningfully but it also just gets statistically curbstomped by everything in the game and its land agility isn’t nearly good enough to hold its own against any combatant besides literally 1 troodon.
Otherwise you did good with stego, trike, Maia, pachy, kind of carno, kinda of cerato, and deino is just a fat spectator mode that randomly one shots someone which I guess is fine for a gator.
make dilo swim faster because it has big arms
Can we get a mid stage for bone break and increase the amount of hits for the full break?
Apexes are getting disabled too fast from Rex but reducing fracture damage may just make it not be in use. I think a mid stage fracture can still allow Rex to keep his gimmick and also allow other apexes to not be “disabled” so fast.
For example a light leg break would slow opponents and still allow them to use alt attacks, this will let Rex work around them easier to land hits or run. A light head fracture would decrease vision less and slightly slower attack damage and a light body fracture would just be slightly less stam than a normal break.
I am open to suggestions and criticisms
Please emphasize the concept of stronger things being slower than weaker things when balancing adult dinos.
Exceptions for weaker things who can escape by flying or climbing makes sense, and baby things should always be disadvantaged so that growing is an achievement.
allos pounce is op i jus died to 6 allos on my rex adult, buck does nothing, i even hit a allo point blank range with a face bite when he pounced me,but he didnt get hit he only latched on and they drainded me of blood
make gali prime heavier so it doesnt get pinned by prime raptor
Nerf T rex. Why can the strongest DPS and one of the tankiest playable also catch, stun, and bonebreak EVERY mid tier and other apex. Not to mention run in head on to a triceratops and win. Get rid of its speed OR pin OR stun OR bonebreak. There is 0 reason it needs to have it all. (Explain your downvote if you care enough about the game to do so)
Rex should not and does not need/have pin, 15 sec long "ambush" that outruns dibble and costs little to no stam, remove "glass bones" Why does it have bone break on all its attacks? It shouldn't be that fast and agile at its size while its main counter can do jack, remove the ability to break legs, it realistically can't even reach the legs of a trike or stego without becoming a worm and licking its toes and its not fair to the only apexes that can fight it, body and head fracture is fine. How come rex gets this overtuned bone break ability but deino, who had a stronger bite force and could easily shatter bones has a poopy abiltiy, It's not fun playing the game with the "favorite child" of the game.
I think the raptor’s pounces should be reworked:
• Bleed pounce: deals decent bleed damage, but no direct damage (currently: more direct damage than bleed, both being very low).
• Neutral pounce: prepares a grapple (currently: a bit of damage and a bit of bleed).
• Damage pounce: deals 1000 total damage, with 10 damage for every 1% of stamina used (currently: around 4500 damage, but it takes a very long time to build up).
I think mixpacking / overpacking is game breaking and pretty nonsensical. Trikes shoudln't be strolling around with rex's and allos shouldn't be running point on kills for rexes making escape and fighting both impossible. there should be systems in place to benefit and encourage groups that make sense, IE same species / herbivore groups and systems in place that punish groups that don't make sense, perhaps debuffs of some type IE speed etc. Also, I think it may be questionable that rexes have the ability to group up at all.
mixpacking whether on community or official is lowering player count daily. find a way to rid mixpacking, iknow its easier said then done. i support you devs
buff teno
You need to improve pteradon
Either by increasing the stamina pool or draining less.
Even just increasing the glide speed would be an option
Currently you do like 5 flaps and your half stamina doesn't regen so you have to land. It's literally a bird it should be able to fly faster or longer periods of time...
Obligatory drop Herrera prime requirements to the lower tier for obvious reasons.
And to spice it up, their diet should probably also have more carnivores on it, since that is their gameplay, which is primarily hunting carnivores using bait, unless there’s some secret herbivore food rework that somehow compliments herreras gameplay loop.
give the victim a chance to defend themselves when pinned
fix buck to ge pouncers off,make big ai for community servers, disable mixpacking in overall game. slow down ai and reduce their stamina,lower ai reaction time so they dont run when you are 60feet away, add snow blizzard and rougher weather storms
I think we should nerf the rex’s ambush speed, because not only does it one-shot everything except stegosaurus, triceratops, and deinosuchus, but it also runs for 15 seconds at 40 km/h!!? (Faster than a prime allosaurus: 39 km/h)
(Maybe I’m talking nonsense then, sorry)
Prime Galli needs to be a bit more heavier than prime omni.
Galli ought to have its bleed returned to its attacks, as well as being somewhat heavier then an omni, rather then barely heavier, should still be utterly mauled by a pounce it doesnt buck off, but it should be able to buck off said pounce assuming the omni is similar growth %.
that or double gallis speed and give it access to the old speed mutations because its just a run away animal atp
I don't know if it is only me, but on private and official servers I've joined fish are FUBAR for pteros. The spawn rates seem fubar especially with crocs and seems gimped artificially to hinder and favor certain playstyles. Like the lack of fish in the ecosystem, their limited spawns, and like them floating up into the atmosphere the longer a server is live (and seemingly drawn into physical terrain based on where players are at, so fish are on server, but they have warped into terrain, into atmosphere, etc) is asinine and REALLY frustrating. I get having AI trigger based on like player populations but it is so stupid farked, it is frustrating when some like navmesh limitations on where they can spawn and be drawn to is needed.
Like this game is magnificent, but some core isht is broken and needs to be fixed and kinda inexcusable so many years in. It all works, why are fish spawn floating into terrain meshes and vanishing the longer the server is live? It force breaks progression so you are forced to pvp, or find carcasses. That sucks. I disagree my species will be forced into only those limited roles for evolution.
Fish are broken, seafood is broken, gastropods is broken. They don't work for pterdons and it is hearbreaking if you aren't present for a fresh sever AND char start to mooch benefits then pvp...l and many of us don't even want to PVP. We want to fish. We want to mutate to drink seawater and hunt turtles. We want to dive and target and pierce deep sea fish and have the ability like most sea fishing birds, to LEAVE THE WATER if we have the right mutation.
Something is serious broken and dysfunctional with the science and mechanics behind how pterdos are now in the mix.
Disrespectful. Can we keep fish in water? Spawn more gastropods and make it a minigame or something like scooping fish? Maybe give us a chance to hunt birds the crocs can't reach?
A server I'm on told me spawn rates are 3x. Yep. It isn't on her. I've watched as fish spawns slid into the ground, and floated up into the air where we can't catch...starving us avian and forcing crocs to be more mean.
Some elements of dev feel "cunty" and "pretentious" this far in. Appreciate occasional dev diaries and updates, but it feels off and not enough in addressing core pain points felt by many in community. Being real. Love yall, but ungh.
I'm done venting. Sorry If I sounded too butthurt. My dino-underoos are in a tight bunch and I want more, though appreciate what you've done to date.
Nerf pins and knockdowns
-increase the Weight you need to be to knock something down/pin
Why?
Every playable for the past year Or 2 has been given a pin Or knockdown
Past few playables:
-dilo /
-herra knockdown
-diablo knockdown
-maia knockdown
-Trike knockdown
-rex pin/knockdown
-Allo pin
Future playables:
-Austro /
-Kentro knockdown
-Bary knockdown
With these rates this games pvp Will soon turn into a cc based combat and without nerfs you Will be watching your dino get knocked to the ground and insta killed EVERY time you play
Give trike priority when sparring with Rex idk who in the meeting said Rex should be smacking around a trike like it can plus make it so Rex can’t crush trike through its face
change how deinos grab works to be more of a clamp or pouncelike thing, where you can resist the movement of an animal based on your weight relative to theirs, and instead of pinning when they're low stamina, bleed, or you're larger, you lift them up like you do currently. This shouldnt be doing much damage, its a hinderance/control tool, not a kill button, thats what drowning is for.
e.g., a 200 kg herrera is leaving the water and is already grounded, a 100 kg deino can clamp it and attempt to drag it back in, but its more likely the herrera (being heavier) will drag the deino out. a 200 kg deino can clamp it, but this is more even and the herrera is still likely to get away as the stalemate continues until the deino runs out of stamina (it shouldnt cost stamina to be clamped), a 400 kg deino is going to lift the herrera as they do currently and be able to walk back to the water with it, and a 600 kg deino is going to be able to lift the herrera and run with it, any larger and the herrera is oneshot
as opposed to currently where if you play deino you only ever bully small animals, which is boring for deino and most players seem to despise the behavior of "Hide in water and then smoke something 1/10th your size" or "Hide in water and occasionally bully small animals off of carcasses" as cowardly
If two deinos clamp something and their weight adds up to be enough to pick it up, allow them to both deathroll and tear the thing apart (two 300 kg deinos catch a fresh adult omni in the water, for example)
https://youtu.be/gmLmq2HovX4?si=3YRibY8_nrJ641sy - this video is great at explaining how to change the pinning mechanic in the isle (as it is stupid and unfair in certain circumstances) suggests a new latching style and stun.
Let’s be honest: Pinning in its current form is basically animation jail. It’s slow, it breaks the flow of combat, and it takes the "fight" out of The Isle. In today’s video, I’m proposing a massive overhaul: The Two-Phase Pin System.
From "The Mirror Match" minigame to "Anti-Gank" logic, we’re breaking down how to turn an instant-kil...
I like all the mechanics of the Allosaurus! I ask the developers not to listen to players with little experience and to base their statements on the entire gaming community! Your efforts with the Allosaurus weren't in vain. You just need to fix its shortcomings. Players with little experience are asking you to kill its gameplay, and don't listen to them! You did the same with the Deinosuchus, and now many are asking to make it playable again, like on Spiro Island. I like pinning down my victims, I like hanging on them. This is a long-term development team effort, and there's no point wasting their time on what newbies like evrima are writing. It looks questionable when the Allosaurus hangs from its victim's side, but when it's on its back, it's a fantastic idea, just like pinning down small dinosaurs. Don't listen to their opinions about the Rex and its fracture. The Rex turned out to be a very beautiful dinosaur with excellent mechanics, just like the Allosaurus.
I like this game for its survival horror genre. And players who don't know how to play want to turn it into a walk with dinosaurs.
Either remove Alt biting In water from allo, rex Or add it to every playable
Keep the game More consistent
Prime adults should not get speed buffs. It's throwing the balance of the game out of wack.
If two deinos can grab the same target and drag prey base on their total weight, then the elder deino should not gain weight after 88% growth.
This is regarding Allosaurus' grapple/pounce mechanic, not Troodon, Omni, etc.
At current, I find the grapple mechanic too uninvolved and doesn't give prey (Tenonto, Maia) a fair shake. Instead of the 'latch and wait' approach, it should encourage interaction through a skill-based, high stakes struggle.
Tug of war?
- If you've not vastly outweighed your prey upon latching: the mini-game should have the predator counter-steering against prey's movement; if your prey turns left, you have to pull right to maintain your grip and keep your bleed damage stacking.
- This would allow prey to actively resist. They're still bucking, but can make it harder for the predator to stay on by out-maneuvering and draining the predator's stamina.
- I imagine animals like Tenonto and Maia could utilize directional kicking to encourage the predator to let go early.
I feel this approach helps make mid-tier combat feel far more involved and provide a more rewarding experience for both the predator and the prey.
Get rid of frail elder entirely and make the adult stage last until at least 85%. Its annoying to be forced into doing fetch quests if you dont want to be punished for making it to adulthood
TL;DR Change ptera resting stam regen to 0.45% per 1s.
As a newer player maining ptera, ive noticed the stam consumption, stam regen, damage output, and hp are all weak. I understand theyre supposed to be hollow bone flyers and devs are striving for estimated realism, but this dino seems to lack in every department. A complete overhaul could overtune it and make it op, only to be nerfed into a worse place than it is now.
So, i suggest start by tweaking small numbers like the ones mentioned and adjust from there. Right now, my biggest problem is spending almost more time resting than i do flying (i glide over 99% of the time). I understand the devs dont want flyers to get across the map in one sitting, for balance, but there's definitely room for creative solutions to remedy this dino's problems.
As far as i can tell, stam regen is roughly 0.33% per 1s while resting (depending on current % as well). I suggest changing it to 0.45% per 1s, so that overall flight time is increased.
Nerf pinning, not to the ground but enough to where it's a lot less prevalent.
Add something to make pinning/being pinned more interactive so its more skill based rather than just holding down buttons on both sides
Allo balance and animation rework idea:
Instead of allo latching and floating onto the side of large animals, I recommend instead that it just bites and digs its claws in where ever while it's feet stay on the ground. If the prey is moving then the allos feet should skid and make dust as they are pulled. Rather than a pounce latch, it could work more like sparing, with the bigger of the two having more ability to drag the other.
Prey can still buck them off or now, if it wants, prey could drag them to a cliff if they aren't careful.
Prey moving and sprinting while an allo is digging its claws in should cause more bleed to the prey, and prey should be slowed down per weight of allo. If prey stands still then less bleed happens.
More stamina is consumed from allo if prey sprints. More allo on could be more like co-op sparring, instead of a pin they could have more push and pull ability or be harder for prey to run.
This makes allo less oppressive because it can't just pin big things and Prey can counterplay them by sparring back/make allo less like raptor and more like co-op sparring but not from the front.
And while prey can fight the allo while it latches it bleed while it does so prey goal is still to get allo off, but now cliffs and hurting the allo via sparring it back to hurt it enough to kill are options.
Also it makes more sense for allo to have its feet on the ground than to float on their side like the pouncers.
Stam recovery on the smallest dino's is still way too low can we get that at 3x faster please and thank you.
Pls return back the great true pteranodon stamina regen
It's only a lazy unthoughtful way to prevent pteras being a "radar" for players.
It only makes more people quit the game.
Swap tenontosaurus and ceratosaurus' prime weights.
2.1T teno
1.8T cera
troodon is in a really terrible spot. why did you make it so you can still see it even with venom. so now its slow AND you can see it. why do you hate it so much
Troodon haters gonna hate because they cant stand a small animal with their apex.
its been said a dozen times, there needs to be some downside to pouncing, pinning in particular. I shouldnt get to throw out my instakill move with 0 thought as to what im hitting and from where, face little to no repercussions, and then immediately throw it out again.
Deino doesnt have this issue, because when a deino misses its grab, everything in the area knows its there and its going to be 30+ minutes before it gets another chance to eat.
Omni doesnt really have this issue, because the only thing that it instantly pins (that anyone really plays) is galli, and galli ought to be buffed so that that doesnt happen.
Troodon doesnt have this issue, it doesnt pin anything, its pounce is purely a damage tool.
Rex and allo on the other hand can spam their crush/pounce, face no downside for it, and immediately run off. the one time they cant do this is against trike and stego, in which case if they MISS (which is near impossible against an almost stationary target) they MIGHT take significant damage, and for some godforsaken reason rex doesnt even have to try and get around the weaponry of stego or trike, and can crush straight into their tail/face respectively without being punished whatsoever.
at the VERY LEAST, if NOTHING else can be done, or until something else is done, put a long cooldown on these attacks.
why is kentro so slow at 100% ? its borderline unplayable please buff its speed
Make Allos bite-speed (when spammed) less like a machine gun... get at least some milliseconds of cooldown on it - like every other dinosaur
DEINO Shouldnt be faster than smaller ones when your bigger for more than 5 secounds on land.
I think... Hypsis should be able to hold onto other herb dinos for a ride, if they can climb on a tree, go up a big hill why not do that, had ppl i game with ask about this
Instead of giving larger species pinning just make it a short attack for them, one that'll apply the bleed/dmg that's meant for it and then the animation cancels itself, the victim(s) will be stunned temporarily and then also receive a stun immunity for X amount of time to defend themselves and retaliate, the attacker can also receive a cool down on their attack for X amount of time.
For example instead of Allo latching onto the sides and staying there, it'll just apply the dmg/bleed and automatically jump off. (or like how troodon works were you have to jump off after applying the venom)
In Rexes case it'll just do the crush bite, stun, and from there apply the dmg instead of actually pinning the victim.
That way you're not just sitting there watching yourself die from something you couldnt even run from or fight back, and I honestly think Omnis are the only thing that deserves to be able to pin something down for long period of time because they're glass cannons and need teamwork to kill most things.
(If this was already suggested just ignore this then.)
Ya'll need to take away the rubbing off of Pouncers on trees/rocks.
Omni's are in somewhat of a decent spot now that opposers have to actually use the Buck mechanic. And there's trees and rocks literally EVERYWHERE.
You also have a mutation that makes bucking better. But prior to the current build (Not the HT, the one out currently), it was never chosen because any time anyone saw an Omni, they immediately ran to a tree or rock. That isn't fun gameplay. 95% of the map is built against Omni. And at that point, people will just choose Allo.
Please keep it the way it is now and make things actually have to buck people off and encourage the use of the bucking mutation.
If you're going to keep it how it is in HT, then the person rubbing a pouncer off needs to take a huge load of bleed damage from the long sharp talons dug into them, since at that point they are forcibly TEARING the attacker off.
Something has to budge here in balance or Omni is just going to go back to and stay a joke
And, if this doesn't happen. Everyone against it needs to realize you're going to see far more Allo. Which is the far worse option between a few Omnis being shaken off or you being shredded by a 2 to Allo once the Omnis swap to the better choice
For trike:
Switching into spar mode should have a 1 second cooldown.
Also, hold LMB is almost useless now, please add a stun to it. Otherwise Rex can just circling around in front of trike’s horns. Make trike can use hold LMB to stun Rex even if it is leg broken. If stego can stun Rex with broken leg, why can’t trike? Trike is apex and cause a much more time to grow than stego. It deserves a better defense ability.
Have the beipi the ability to learn2fly by allowing it to construct a bobsleigh and a kite and it can carry it ontop of a mountain and ride down and jump and ride many distances. And eventually it could like get a pulse engine jet or something the more it practices.
in the new hordetest you removed troodons defensive damage while being pinned. i really think this is stupid since now troodons are even MORE vulnerable to baby rexes, omnis, and allos.
if its ok for a 800 kg rex to go 57 km/h and 1 shot omni then its ok for galli not to be pinned by an omni of the same growth and do bleed with kicks that dont cost stamina.
rex should receive significant bleed if trying to crush a kentro in defensive stance , deal some damage to the kent and then be forced off and have to sit leaving the kentro to be able to run away. This would mean rex could still ambush a kentro and crush , with no dmg done to a rex, them if caught of guard ( they wouldnt be in defensive stance)
The speed debuffs at 100% elder just make the game less enjoyable for everyone and should be changed into other forms of debuffs. They effectively just make carnivores unable to catch prey (and thus starve) and make everyone die on sight to something 2-5x their size that is now faster. While this does make you want to entomb as a smaller creature, it does practically nothing to larger dinos as they are already slower than most things. Additionally, they just encourage you to hide for the last 5-10% of your life afk in a bush until you can entomb. Which means that there are far fewer opportunities for players to hunt a larger species who is old and weakened. Overall, the speed nerfs technically accomplish their job of making you want to entomb, but they also come with negatives that other methods would not.
Instead of the speed nerfs, they should nerf your overall survivability and quality of life at 100% and beyond. That way staying at that age is difficult not because you suddenly have instant death scenarios, but because all interactions become more difficult. Thus still encouraging entombment while allowing players to still interact with the game at that age. Here are a few alternative nerfs that can be used instead, preferably all dinos have some general debuffs and some specific debuffs for their species:
-increased diet/hunger/water drain or reduced max diet/hunger/thirst
-decreased water/hunger gain per tick (making you take longer and be vulnerable for longer)
-reduced diet ratio from food
-decreased stamina, hp, and bleed regen rates (keeping you weaker for longer after a fight)
-reduced jump height
-reduced walk/trot speed
-increased stand up and lay down animation length.
-reduced underwater vision
-reduced O2
-increased fall damage
-reduced night vision
(These next few would only work with certain dinos or need to be incredibly small. Otherwise they can cause the same issues as the speed nerfs)
-reduced turn rate
-reduced stamina
-reduced swim speed
-reduced stun/knockdown thresholds
-reduced stability
-increased bleed vulnerability or increased time to heal bleed
-increased incoming damage or decreased damage resistance (like ceratopsian headshots)
-reduced fracture resistance
-worse bucking
This is what I have gathered so far on Kentro balancing:
1: Kentro needs a slight speed buff, just enough that an adult Rex can’t just run it down.
2: Allo needs to have its bleed nerfed or Kentro needs to not be pinnable by Allos and Omnis, or both.
3: The Kentro’s reflect stance needs more work.
4: Rex crush vs a standing (adult) Kentro should result in some kind of damage that punishes the Rex. I’m thinking horrendous bleed that gets worse the longer the Rex holds the Kentro. Rex Crush vs a flipped/headbutted Kentro should work normally (emphasis on should).
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Number 2 needs both, theres no real reason on why kentro should be pinned or pounced on without taking insane damage and bleed or simply getting the omni pouncing on trike head treatment It's own tail literally swings and phases into its side, so it can just sweep off anything on it without the need to buck.
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Allo needs its bleed nerfed, its stupid pounce removed, idk why we added it, and its dumb bite cooldown increased, can facetank pretty much anything that isnt an apex.
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Kentro shouldnt only have passive bleed, but stagger anything that bites its spikes, it should be a very punishing herbivore if ur not careful. Should also not knockdown and be able to oneshot other kentros without consequence, its blood pool is also really buns.
Though its 100% speed is just absurd, but thats mostly a general elder system flaw.
Change entombment so that reaching frail elder qualifies you for it even if you die before 100%. The current system just encourages players to hide in a bush for the last part of their growth, leaving entombed corpses in dead zones of the map where nobody will find them. It’s only natural since nobody wants to lose everything at the finish line.
Making entombment achieved at the beginning of a Dino’s decline turns frail elder into a fun “wind down” stage. Instead of stressing over staying alive while becoming extremely weak, you can play more casually. You will still probably die, but you at least get to have some fun seeing how far you make it as an impaired Dino.
Since frail elders get heavy speed and damage nerfs, it’s unlikely that players would be able to abuse this by suiciding frails into younger dinosaurs. This also solves the issue of frail nerfs being too “harsh” since dinos that reach frail aren’t punished for dying frail, which is a fair trade off for their debuffs.
have kentros defensive stance result in nothing but heavy reflect damage & bleed to any attack hitting the defended side that isnt a ceratopsian headbutt (frill). (ceratopsians should still not be doing any real damage to the kentro hitting the defended side)
kentro currently struggles extremely with matchups like allo and maia, which it cant get away from and which kind of just dog on it with little to no counterplay. Being able to hunker down like a porcupine against such opponents would be good.
(would also mean sub rexes need to ambush kentro instead of just shift + m1ing into one, unless they want heavy punishment.)
Kentrosaurus Balance Feedback
- Shoulder Check Attack should only knock down dinosaurs that are smaller than itself.
- Power Swing stun range should be increased by 3x.
- Defensive Stance Attack damage should be increased to 300.
raise dilo agility (give it a slide)
Kentro‘s defensive stance should deal more damage and bleed.
As a slight compromise, maybe slightly increase the amount of time it takes for Kentro to switch which side it’s defending. This would encourage group playstyles, like standing back to back
give cerato little bit more weight ( literally all can knock him down )
Nerf allo and rework / remove pounce
Make Herrera only require 4 prime requirements instead of 5. Every time I have played them it seems like it's nearly impossible to get prime with how slow Herrera runs especially as a juvenile, it grows pretty fast and the trees are a major slow down as they can drain stamina very easily. Kind of same idea as Deino but instead of being confined to the water you are confined to the trees.
todays list of HT balancing feedbacks
1-kentro bleed res is very bad plz buff
2-defensive stance feels worthless but I assume its broken atm so instead could you make its attack do able while moving?
3-kentro stomach should not be this vast
4-early grow rate is extremely slow compared to everything else in its weight range and makes its juvi extremely painful for no good reason please make its grow rate more in line with things its rate Ie carno, cera, and teno
5-kentros attacks stam cost is abit high considering stegos have less of a cost I dont see why kentros need to be so high
6-fix allo attack speed
7-less balancing more bug doesnt seem like much if any reflection damage is working
8-the end lag on the eating needs to be fixed you get stuck for like 2-3 seconds which is AWFUL
make trike faster so he can beat rexes better
buff trike running flip stun threshhold from 100% to 110% trike cant stun 1 kg rex bigger than him but rex can
The bulimic dinosaur thing should probably be changed in some way.
Dinosaurs deliberately puking just so they can fill their nutrients and grow faster is silly. We have Gastroliths to help with this process, but dinosaur eating disorders shouldn't be a thing to aspire to.
Consider some sort of penalty to accompany the practice.
Instead of punishing them for puking, just make gastroliths immediately erase some percentage of hunger so that people have a faster, non-puke method to drain hunger without draining nutrients.
Kentro Rex interaction
aight this gonna be a hot topic as I know rex mains will hate it.
AHEM,
Make crushing a SUB+ standing kentro do a set amount of damage that depending on the size of the kentro and size of rex could either kill, maim or seriously hurt. For this damage to apply the following conditions should be met.
1.must be standing or in defense (we could do and / or, OR have it apply more damage when in defensive stance)
2.If the kentro is stunned or sitting crush will apply as normal
3. Damage will scale with size and ONLY affect the use of crush everything else will work normally on how it should interact ie rmb stun lmb damage all applie fracture damage
4. Kentro WILL NOT be immune to the crush damage if the rex is big enough to kill it instantly or over a set time it should apply as normal that UNLESS The rex is small enough and kentro is big enough that it attempting to crush kills it
5. Have the damage ONLY apply on the initial crush so if the kentro isn't big enough to instantly kill it it can still be crushed to death as normal and just apply a set damage value to the dummy violently slamming his fleshy upper jaw on spikes.
To further explain why this interaction isn't game breaking rex has a handful of other options to attack a aware kentro rmb, altrmb, etc. Rex does not HAVE to crush, it can throw it down than crush or bite it to death its got tons of options beyond 1 move and 1 SINGULAR DINO have 1 niche counter to ONE MOVE is not game breaking it just forces players to THINK before they attack. I believe I've set extremely fair parameters for this counter to apply and be countered.
Aight thats it from me rex mains feel free to riot and hate my very exesitence for suggesting you cant just spam 1 move on the entire roaster others find fault or give suggestions if you give a good one I could edit or change this. Have a good day chat thanks in advance for reading through all dis.
But if we increase the Dilo's agility, we should also increase the Troodon's, because the Troodon already struggle to survive against a Dilo, which is already faster than it. So if the Dilo becomes even more agile than the troodon, it would break the balance
If it isn't meant to be fighting allosaurus or sub rex, kentro could probably do with a little more speed to safely get away from things significantly larger than itself or prevent hard cc as someone suggested above for a crush interaction.
I would also like to point out that it would be nice that, if keeping it moderately defensive is the goal, having it stopping the sprint or slow it down during the tackle could work to make it less of a chasedown option to then finish people off with the tail as they get up. It's fun and with the speed it has it is not very problematic now other than with canni fights, but having a dibble like knockdown for a creature whose main power is in the rear doesn't feel right.
How the F is it possible that a small tiny rex can stun something way way bigger than itself. A prime dibble in its peak. the F? what is this BS?
Also Teno is such a victim. finally DO SOMETHING to it. More speed, more weight more dmg whatever. Teno also needs a bigger Kickhitbox. its terrible!
game feels more like run from trex simulator because its impossible to tell wether the rex im looking at is 2 tons (fightable) or 6 (will 1 shot me if im not stego/trike/rex/deino), you can never get crushed even once if you want to live. please fix
what would be great for balance is if the ESP/walling and unlimited stamina cheat was fixed so these a-holes can stop cheating, i have not seen more rampant cheating in game than this one.
please make it so venom doesnt fully blinds you like it currently does, dying to an enemy you cant see is too frustrating
Would be nice if other Raptor sized dinos could also have some kind of jump. Totally cool to have the raptor jump higher, faster, more, further than anything else, but once they get on a rock during a fight, they become immortal. Also, not being able to jump over a one foot log as something like a Dilo makes me want to cry.
Aside from Kentro’s reflect not being very good that Dino is pretty excellent from the little testing I’ve been able to do, both as and against it.
It really needs a more substantial defensive reflection tho, and some kinda CC resistance threshold increase during that stance so it doesn’t get entirely invalidated by half the roster when it attempts to hold its ground. Like a carno charging or an allo pounce into kentros spikes shouldn’t even remotely benefit the attacker.
Its lack of speed is more of an issue with rex being overtuned and too fast at all growth levels for this roster so thats just a Rex problem. I’m fine with Kentro being slow as long as its defensive capability compensates for that.
Once again pointing out the obvious, herreras prime requirements needs lowered to 4.
Gastroliths should drain more hunger, they aren't really useful at the moment
I believe that if deinos like Troodon or Deino get a free prime condition on the fact that it is quite hard to get em, can the Ptera also be included in that?
They dont see sanc and the invisible walls in many of them makes it sometimes hard to dangeroud to get condition.
As smaller Pt its hard to get a chicken, rabbit or Taco for diets.
since allo is meant to be a megafaunal hunter (attacks things larger then itself for the most part), and is well capable of bleeding out anything smaller then itself with a single successful hit (claw swipe), id like to reccomend a few changes.
1 - change its pounce to be a giant slaying tool, as oppossed to a general purpose kill all button for animals smaller then itself.
For targets within its current pin range (1850kg or less for prime elder allo), pounce would knock down the target entirely, doing significant damage and giving an opening to apply bleed. Still heavily punishing, but you have a chance
For targets <90% of its weight, but over the 1850 threshold (prime cerato, for example, is 1950) a stagger, also doing damage and giving an opportunity to apply bleed and force a fight, but less so.
Targets above 90% are latched as normal
This allows you to go more wild with the effects of the pounce, as you dont have to worry about it turning into the cerato-annihilator 5000
Unlike rex, where its """pounce""" is meant to be used against smaller targets, and omni, whos pounce is a general purpose damage tool, only really being used to instakill animals too nimble to be reliably whittled down (galli), allos pounce is moreso there to stack bleed and maybe pin a large animal with multiple allos, and isnt really all that much better then just clawswiping whatever you're looking at once, MAYBE twice for cerato, and then following it till it drops 20 seconds later.
2 - Add anything bigger then allo to allos diet. currently that would mean deino, rex, and trike, but in the future would add sauropods & ankylosaurus, as well as spino, para, acro, shant, etc
Give Teno prime more weight and speed especially when 100!!!!!!!!!!!! OR remove this speed gain/speedloss entirely. keep the speed dinosaurs get at 75. anything of this.
(Why do this channels even exist if theyre anyways getting ignored.)
https://vm.tiktok.com/ZNRbHFLp2/
This guy made a very cool pounce and crush rework idea
After fighting 2 Allos as a duo Dibble and Kentro, I can safely say as per usual Allo is ridiculously overtuned still. Pounce aside, it has such a high health-pool that it can run in, face-tank while biting you 10 times with it's ridiculously fast bite speed, heal off the bleed with Traumatic Thrombosis and rinse-repeat til' you're dead.
Allo's bite speed is absurdly fast and NEEDS to be slowed down, as well as Traumatic Thrombosis needing to be removed (which in all fairness has been stated by the devs as the plan)
make gali baby feed animation faster because it takes like 8 seconds to get foo
Lets get a mutation for prime elder slot for being able to breed still at 100% so we dont lose value on prolific reproduction for small and mid teir dinos. Rexs and trikes dont need this but the smaller ones should be able to produce as often as they like.
Give Rex a special prime requirement where it needs to kill at least one 450+ kg adult Dino. Rex is a Dino made for experienced players, so there is no reason you should be able to get prime without accomplishing at least one noteworthy player kill. Especially since Rex becomes deadly very early in its growth when Juvi Rex starts growing to its peak speed.
Dibble simply murders kentro with no counterplay right now. Kents aren't fast enough to outrun them after a certain point(honestly at all though, considering a sub dibble is faster than a fresh prime kentro and can knock it flat) and their defensive stance doesn't prevent them from simply being knocked over entirely by dibbles that can catch them.
I haven't seen the slow down as kentro deteriorates to old, I've heard it gets worse than prime teno slow down so that is pretty scary, but I think it might be prudent to give them just a tiny bit more speed in general if their porcupine stance can't protect them from the things that no contest kill them. After all, if you can't fight it, you should be able to run from it. If you can't run from it, you should be able to reasonably fight it.
Thanks as always team! Everything else in this horde test has been magical, you're doing amazing!
Make everything related to weight.
Sounds:
e.g. Step loudness should scale with weight.
Brush rustling sounds should scale with weight.
Water splashing sounds should scale with weight.
All dinosaur sounds, including calls, should scale with weight.
Diet by weight [debatable, but at least it should spawn a similar weight class AI, e.g. if you are 50kg, chicken and rabbits will mostly (emphasis on mostly) spawn close by]:
Under 100 kg: rabbits, chickens, tacos (barely anyone has tacos as a diet option, and even more should, as it is a "static" food source).
Under 200 kg: deer.
Over 200 kg: boar.
Turtles and crabs are too specific as diet items and involve a certain lifestyle that the dinosaur should make sense for. They don't follow the weight rule.
Give pteras the ability to eat rot and/or bones.
It would allow them to play as more of the scavenger type they usually are played and depicted as.
Might also encourage more pt gameplay when they dont starve to death so easily or have a better chance for prime requirements.
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Allo bite speeds to fast, the bleed on its bites are also stupid high.
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Kent defense stance needs to block dibble run or standing stun/flip. it would be a logical counter that honestly stego should also be immune to & for some reason isnt.
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Kents reflecting bleed seems, ineffective? unsure if it scales with age.
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This one might be a hot take, kent fg hp bumped to 1,900 while prime elder to 2.5 Let it fight allos easier as a prime.
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The calls are still broken. I clear as day can hear a cera chuffing/3 calling but the moment it 1 calls it sounds distant & faint. I believe dinos pre trike/rex have this issue Which is a lot This ones more of a bug then a balance thing.
Now for some great things in the HT. Love the new map forest brushes used to change up the entire map with out actually remodeling the landscape. while ptera's running animation looks unholy & gross tbh its nice to see some buffs to the lil man. The eye changes are neat & look forward to customizing the colors. Kents C pattern is chefs kiss. the lighting & dilo changes along with troo was much needed & can finally be the night terrors they once were when both were first introduced in thier respective HT's.
Kentro could definitely use some buffs in it's current state. It's so close to being perfect, but a few improvements would really help it solidify itself:
Stat-wise, it absolutely needs a speed and prime weight buff. Putting Kentro up to 38km/h by default (not accounting prime) would allow it to be faster than Dibble in adult stages, as well Allo. Kentro currently gets pretty much obliterated by Allo due to it's own low bleed resistance and Allo's high health-pool (also partly due to Tramuatic Thrombosis essentially allowing Allos to rarely worry about the bleed). Allos should be encouraged to land an ambush to get a Kentro bleeding SO it has to stand and fight, rather than it just being physically unable to run from a pack-hunting predator that already has the weight advantage.
For the prime weight, anywhere from 2.2 - 2.4 tons would be a much more comfortable spot for it.
Another QOL balance change for Kentro would be allowing it to move while using it's defensive-stance attacks. To compensate, I think it's movement speed in defensive-stance should be a bit slower. Getting locked in place with basically every attack on a small end mid-tier feels a bit overly punishing.
my balance changes(very tuff, trust)
Rex:
- Murder sprint speed boost 20->15%
- Murder sprint is now holdable and chargeable, you cant run while doing so, you start with 25% the duration and goes up to 100%, you gotta hold it for 5 secs to max it
- Prime is no longer faster than avrg rex
- Pin hitbox adjusted so it wont pin stego´s tail anymore
- Removal of those followings creature from diet:
crabs
rabbit
sea turtle
hypsi
beipi - Edited:increase his hunger and thirsty by 20-25%
- Edited:reduce his diet gain by 20%
Allo: - The pounce rework video lol
- Left click bite speed reduced by 20-25%
Dillo: - Speed increased by 1.5 km overall
- Pivot speed increased by 10-15%
- Maybe addition of small jump?
- Edit:heard dillo is better at HT bcs of some bug fixes, in that case we may not need these changes
Stego: - Pivot speed reduced by 10-15%
Kentro: - Speed 34.3->37~ km/h
reposting link to my Rex kentro suggestion to keep it fresh
If kentro gets more speed then teno definitely needs more speed. otherwise we see kentros going for a teno hunt when theyre already in a bad spot tho
i almost got 3 shotted by a cera as a 1.5 ton kentro?????(body shots mind you) can we nerf cera or smth, their 2nd charge bite vomited me which let him also get a 3rd
** Allosaurus Attack Speed Issue**
- Reduce the attack speed of Allosaurus so that it is at most equal to Ceratosaurus attack speed.
- Increase Allosaurus bite force from 175 → 200.
- Increase its alt attack damage from 220 → 250.
Just starving for the 15th time as a crocodile not enough AI that come to the water. when you can One bite a bore, and it does absolutely nothing. It’s kind of crazy…… And I only ever die from starvation or other crocodiles because guess what they are starving you guys need to figure this out waste!!! of money.
Kentrosaurus Balance feedback
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First off, buff its speed to ~37 at fg, and ~38 at peak prime. Currently kentro has absolutely no chance of escape against diablo, as it is not only faster than adults at prime but also has more running stamina.
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Buff prime weight to 2100-2200, only a 250 kg increase is too little, this would help its matchup against maia and allos, which currently don’t even get stunned by its highly punishable power swing attacks
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Bleed/Health regen could use a buff
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Buff defense stance stability, weirdly it only provides a resistance against other kentros, but not against other forms of cc, such as teno tail slam or kicks, maia attacks, diablo flip
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Fix hitboxes, not only its power swing attacks are too short in range (it seems like the range extends from base of the tail to half of it, and the actual spikes dont hit) , but just like stego it has a nonexistant headshot hitbox to most attacks (which is meant to be its weakest spot)
make prime gali 700 kg
Can we like,, turn down or just remove the river sfx entirely from the skin creator tab.
I dont want to keep getting my ear blasted when all im trying to do is make a skin b4 joining any servers.
Buff prime teno and beipi's weight perhaps 

Make it so speed doesn't change after 75% growth for all species!
Make it do speed doesnt change after 75% beside dyro and gali
Rex is too powerfull and abilities need to be nerfed. Just had 5 of a group get one or two shot and wouldn't leave us alone as they knew they would win in a fight. Either that or make other dinos like raptors take less damage from them. Whenever I see a Rex I know the fun has ended. Theyre not even fun to play against. Just get insta killed.
Rex is too OP, even in early stages. Able to oneshot alot of mid tiers as a "small" rex. Bonebreak meta/gameplay is also so boring, there is barely any counter play and the general rex player doesnt have to perform as well as a trike/stego atm.
adding a timer to the leg fractures to show how long is left would be cool..
make kentro a bit heavier so it doesnt just get pinslopped by a 3 ton rex( you need to be below 2.4 tons) heck even buff it to 2.2-2.3 if you must, but a 250kg increase is too little meanwhile cera gets a 500kg increase while teno only gets a mere 229kg increase , also buff kentros 95-100% prime speed, a 100% prime kent is only slightly faster if not the same speed as a 100% prime rex and for the love of god DO NOT nerf dibbles speed because its faster then kent then its ACTUALLY just a rex hamburger
pinning a kent should do a huge amount of damage to the creature doing the pinning, you just jumped on a pile of spears thats a stupid thing to do.
allo attacks way too fast my omni bugged i couldnt move and he bit me 4 times in 1-2 seconds
one of the biggest issues with rex is that it becomes a proper viable playable at like 400 kg, where its speed jumps to 45+ km/h. other apexes have to hide constantly from everything and only take fights that they're SURE they can win until they're multiple tons, but a rex is out and about and winning fights after 20 minutes.
kentro defensive stance is horrible and needs an increase to its damage reduction and stability
kent really needs that speed buff i just got mauled by 3 ceras and there was quite literally no way i could escape nor defend myself due to their being 3 ceras
Buff Beipis damage outputs & bleed outputs.
Reason? Because it does not get any benefits from being prime elder and its not a juvie bully when it gets pinned or one shotted by most creatures. I personally would suggest buffing bleed & damage outputs to balance it out as it only weighs 90kgs at prime & frail.
A possible way to tweak kentro: speed buff, but if it goes into power stance it is slowed akin to cerato. That way it can't just invalidate diablo or other species it outspeeds and bleed them to death. If you act like you want smoke you're going to get smoke, is the thought.
**Kentro HT Feedback **
**Prime weight increase **
Increase Kentro Prime from 1,950 kg to 2,400 kg
-Gives the capability to stun a target up to 3.7 tons
-Prevents Prime Allo from face-tanking Prime Kent
-Improves its defensive role, survivability, and deterrence
**Stamina adjustment **
Reduce Power Swing stamina cost from 8% to 5%
to be more in line with the rest of the roster and his larger relative, Stego, and Better stamina economy
Video Example of Allo face tanking dismantling Kentos
https://youtu.be/-7fINRYVBVU?list=LL
https://www.youtube.com/shorts/RvaQywDgEzs?feature=share
#shorts #theisleevrima #theisle #evrima #kentro #kentrosaurus #allosaurus
server: https://discord.gg/pYHFgQkSYE
#shorts #theisleevrima #theisle #evrima #kentro #kentrosaurus #allosaurus
server: https://discord.gg/pYHFgQkSYE
Kentro HT Feedback
Kentro has some really great mechanics and is very well designed, but is underperforming in a lot of matchups mostly due to some negative stat balancing and some SLIGHT mechanical tweaks that could be implemented.
Combat - Overall, I'm super happy with it's combat. The hitboxes are a little small but theres a lot of diversity and space for skill expression which is great. I just have a few suggestions:
Give a higher stagger threshold for the power swing. Currently Allos dunk on Kentro (largely due to Allo balance) but the fact that Kentro can't stun it when it's fully grown is a big contributer. Plus, Cerato's chargebite negates the stuns which lets it just trade with higher damage thats easier to hit.
Drastically improve the reflect damage as it currently does barely anything. I'd also like to see the defensive stance attack be usable while moving, but as a tradeoff slightly reduce the trot movement speed while active.
Stats - A few stat tweaks are definitely needed, as it struggles with a lot of matchups that shouldn't normally be an issue.
Speed needs to be increased to around 38km/h+ for base adult (going down to about 36-37 at 100% prime). Kentro NEEDS to be faster than Diablo for obvious reasons, as well as being faster than Allo. I feel Allo should have to succeed in an ambush and apply bleed to encourage Kentro to hold its ground. Kentro being a fair bit smaller justifies this plenty and encourages strategy for Allo.
Prime needs a weight buff between 2.2-2.4 ton. Only gaining 250kg is just not enough.
Overall, I absolutely love Kentro and I can't wait to see it solidified better in the ecosystem. It being VERY defense heavy feels like a breath of fresh air after Rex and Allo and I think it's a really healthy addition to the game.
Please look back at kentro balance wise. Its been a fun experience so far but its unresponsiveness in combat is really discouraging. Over here ill only mainly go over how it performs in combat, others have already pointed out potential flaws in stats.
TWO instances of standing there waiting for my attacks to do something. For some reason kentro has to wait 3 seconds between initiating the powerswing stance and actually doing a power swing, and in said power swing it needs to take its time in both doing a hop and slowly recovering from the attack. as well as having a period where you cant do anything after the running shoulder shove (shown in the clip).
These are the main issues holding it back right now. It feels too unresponsive and slow in its actions, feels like im fighting as a slow large trike, and not a small lanky stegosaurid. This makes kentro incredibly easy to just facetank to death, and even when using its kit as what seems to be the intended way (knocking them over with the shoulder dash and using your mobility based attacks to your advantage) its still too unresponsive to even go for a followup in the long while an ALLO takes to get up.
This is all aside from the issue where its defensive stance is completely useless. even if not shown in the video, previous experienes and other clips show It does no reflective damage whatsoever, nor does it deflect damage at all, or if it does its too negligent or easy to bypass to ever be useful. Not to mention the defensive uppercut isnt worth it much as well.
Proposed solutions? Make kentro's attacks faster in recovery, and more responsive, specifically the shoulder alt attacks and power swings. even if it means getting a damage nerf so it isnt dealing more dps than intended, as well as get rid of the terribly long period of transitioning into the power swing stance before you can actually attack. Otherwise i think kentro is really interesting so far and im excited to see how it progresses throughout the HT
Nerf allo's bite speed. It is already a very great damage dealer, a very great bleeder, a pouncer, so why give it machine gun speed biting? It just makes it extremely easy to use in facetanks, and its just overall unfair and unfun for the others.
Beipi should get an acceptable prime elder for its size, rather than none at all. Not necessarily the hilarious 250kg one we had, but maybe something like 140 so it can actually afford some trades and it doesn't feel like it is incapable of brawling as it should within its weight class if not a bit higher? It would be great if it can at least tank an austro kick without getting sent back to the character selection menu
Also, please nerf allo bite speed. It's so stupidly fast and it defeats the whole point of pouncing if one can just win any trade with anything other than good large maias and apexes
buff tenos weight it gets lurked murked and put on a shirt by cera and allo simply because it gets the least amount of weight increase compared to other animals in its size range (also for some reason it get insta pinned by allo)
why stego and kentro main source of damage gets staggered by any foliage on the map while all other dinos can just phase thru them? either remove the stagger or add it to all dinos
Based on the existing mechanics in The Isle, the Kentrosaurus could possesses a passive ability which inflicts bleed damage on any player (herbivore or carnivore) that attacks it.
This bleed effect won't take place when hitting the weak spots (head and behind shoulder spikes)
This change would reward defensive playstyles.
Make the Kentrosaurus a more formidable opponent against large predators.
Add strategic depth by encouraging predators to avoid direct bites. 
What do you think?
Allow pterosaurs to regenerate stamina by gliding. If terrestrial playables can regenerate stamina by walking it seems only fair that pterosaurs can regenerate it via gliding, especially if the stamina regenerated via resting remains the same.
(my app crashed as soon as I tried posting this so the emoji didn’t post right lol)
DRYO BUFF
Yeah I understand that's a bit strange to talk about this little guy during kentro hordtest while all others are arguing with each other about allo and kentro balance, but that’s the whole point - no one talking about the fact that dryo was unplayable FOR YEARS
Right now dryo feels sort of... useless? A lot of people would say that it’s because this is unfinished dino and it will get burrowing mechanics.
I would say unpopular opinion: burrowing would not fully fix dryo, it would still be unenjoyable to play if devs would not buff it.
1. SPEED
Current adult dryo speed is only 45 km/h, meanwhile adult omni speed is 46.6 km/h . How is dryo even supposed to outrun omni? Yeah I understand that dryo is more agile but this doesn't really help because of the broken pounce hitboxes so it's practically impossible to dodge it. I don't see any problem if dryo will be the same speed as an omni so other carnivores like dilos and carnos would still be able to hunt it, it would be fair because dryo have chances to escape and other carnies have chances to kill it.
2. Growth (subadult stage)
Dryo needs only about 45 minutes to get adult, that's doesn't sounds a lot right? It is. I mean dryo is practically unplayable as subadult because it is even smaller and slower than adult (80kg and 40 km/h) and it's dodge (RMB) have lesser distance so it's useless before hitting 65%-70%. I grew a lot of dryos in past few month so trust me, you can't play this dino normally before hitting at list 65%. So technically to grow dryo to adult you need just 45 minutes 30 of which is afk. That makes dryo soooo boring to grow.
I think it would be fair if sub dryo would reach speed of around 52 km/h (like sub omni)
Please please PLEASE nerf Allo, I'm so sick and tired of this mini Rex just dominating and killing everything with barely any effort, just face tanking most creatures until they stacked a uncurable amount of bleed on you, no fear, no thinking, no nothing, a playable like that shouldnt just get to do whatever it likes.
make gastro refreshable
Kentro
Kentro could be a little bit faster, and it's responsiveness could be a bit more reactive for follow up attacks after knockdowns.
READ THE WHOLE THING IF YOU WANT TO PRESS ✅ /❌
Make hunger drain scale with dinos Max size and increase hunger drain speed
- Rex > 30 min (Adult)
- Troodon > 1.5 hour (Adult)
Why:
Makes growing apexes harder
Discourages over packing, cause of limited food
Example: 6 rexes cannot sustain them selfs cause of higher hunger drain
Increases player interactions
Encourage players to play different species cause of smaller playables having More chill food drain while apexes have to be looking for food 70% of the time if they dont have a body
Discourages mixpacking
Cause of again limited food
Other changes:
Remove grazing
Reduce amount of plants spawning In patrol zones by about 20%
Increase food amount gained from corpses/plants by a lot
Example: 1 dryo should fill a full carno stomach
1 dryo should fill 5 full troodon stomachs
Adjust stomach sizes to be a bit More realistic
My idea to balance rex out: Prime rex shouldn't run at 34.5kph. Nerf their sprint speed to 26-27kph. Keep their Ambush speed but with reduced duration, rn it is 15s, so i think 10second should force rex to play more careful.
Buff to rex: with their speed being reduced, i think we can buff their bleed resistance.
Why do we need this nerf: Rex gets behind trike fairly easy because of their speed and agility. But i think reduced speed should also limit their agility as they cant get behind you as fast as they do right now. Also, i believe with this nerf, rex will have to be more careful in open as they are not as fast as they do and it is much more harder to escape other apexes.
PLEASE NERF REX GLASS BONES IS SOOOO ANNOYING I WIN 1 FIGHT AND IM DOOMED THE NEXT REX SHOULDNT OUT RUN A 3TON HERBIVORE THERE SOO MANY BUGS THAT ALLOWES IT TO BYPASS STUFF JUST PLEASSEEEEEE NERF IT
Make Rexes attack do less leg bone break. It’s attacking from above would it make sense to body break first? Leg brake are honestly the most boring break. For everything except stego your dead while if you have a body break your head break you have to play more smart and running would be harder instead of just death.
Please buff Kentro, its a pitiful excuse for a playable right now, its defense stance...Useless, the dmg? Useless, its just to squishy compared to everything else and Carnos can literally just spam charge them to death, not worried about the spikes/bleed, I mean why would they when they got two mutations that completely nullify the whole purpose of a ''bleeder class''
This playable is nothing but fodder.
Either remove the bleed mutation that prevents death from blood lose, or buff Kentro some more.
so new dilo venom needs to be changed it might as well turn off my game and say good bye to whatever i'm playing please nerf it if yall need proof that's its broken dm me it's gonna be a nightmare to run solo atp
Allow a struggle mechanic to break free from deino clamp, especially if you are of comparable size to the deino. The fact that deino can just camp and get constant zero-effort meals without any risk is really broken.
I haven't played the kentro hordetest yet but I see a lot of people complaining about reflect damage not being enough.
So, I feel like smaller things like raptors could theoretically reach their head between the spikes to bite the body, but realistically a rex would be forced to puncture the roof of his mouth.
What if the reflect damage scaled to the size of the enemy? Doing a higher percentage of the enemy's health the bigger they are in respect to the kentro?
What percentage of damage is up to whoever would be in charge of balancing.
Stego running swing needs to be re made in terms of controls, far too often do you swing a regular powerswing when trying to attempt a running one, am I forced to use alt to aim it? it results in clunkiness which gets you killed, just sucks to die to controls and not an actual fight skill.
Pin attack on kentro issues
I think its quite stupid that a t rex can just use its pin attack onto a kentrosaurus with no concequences whatsoever. Like I mean, look at the back. Its covered in spikes for a good reason.
Kentrosaurus is like a literal porcupine, with the plot twist of the porcupine not having thousands of small needle like spikes, but instead around 20 giant keratinous flesh penetrating spears.
And its still normal for a predator to not get hurt trying to hug that with its jaws?
The only fair thing towards this, is if the kentrosaurus gets attacked with the pin to its lesser spiky neck and head, or the kentrosaurus is actually vastly smaller.
IMPORTANT NOTE: This shouldnt only apply for kentrosaurus. Anything that has any form of defense from any angle should get corresponding use of it, and it doesnt matter if the animal is in a defensive stance or not, its still a very dangerous body part.
(Dont take the image too seriously, dont take it literally)
Reposting again #balance-feedback message keeping it further fresh as it relates to the above post ^
After playing my favourite herbi (Kentro) for a while, achieving prime, getting into a couple fights. I gatta say, it feels great! I believe just speeding it up a bit and fixing some inputs not working for some attacks at different points would make this playable perfect.
Besides that the new map and graphics just blew my mind, the game looks beautiful and runs perfectly for me (besides the desync) !
nerf rex ambush so it isnt faster than peak prime allo
pinning honestly ruins entire play sessions. its extremely entertaining and exhilarating to get into desperate last stands (e.g, playing say.... diablo, and 5 ceratos come out of the woods and bolt for you.) Sure you still usually die, but theres some chance, some fight, and its fun to see what you can do before you go down. Having fight after fight of skill experession and hail maries and safe plays from both sides is an excellently fun gameplay loop.
What isnt fun is getting pinned by (insert #) omnis, because the moment they get bucked off, they can jump back on.
What isnt fun is getting pinned by an allo because you were slightly below its weight limit
what isnt fun is getting crushed to death by a rex because you slightly underestimated its size (it was 2.5 tons instead of 2! bye bye midtier!)
herrera and deino deaths are jumpscares that happen because YOU screwed up. YOU ate from a body under a tall tree. YOU ate the gatorbait on the rivers edge. YOU swam across without waiting to see if anything popped up to breathe.
There are dozens, if not hundreds, of suggested fixes for these. some are specific to certain animals (#balance-feedback message) and some are entire video essays based around fixing the issue (#balance-feedback message)
It is utterly will-shattering to die, instead of in some drawn out engagement, or even a short, violent brawl, or even near instantly from a herra or deino, to instead just be pinned by 2-4 omnis, 1 allo, or 1 rex, and die without anything you can do about it.
Please, for the love of raptor jesus, do something about the state of your game. Everyone has to constantly play in an extremely specific, boring manner, to avoid getting killed without any counterplay by rexes, allos, and omnis. its sad, its lame, and it sucks every ounce of fun out of the game.
please add like a stress meter like beast of bermuta cause i feel like with t-rex and pt you can just run down anything this goes for most faster things and t-rex/trike i've been mixpacked to many times i just think there needs to be some sort of anti mixpack pack system i would rather there be a failure of a anti mixpack then nothing(right now).
I would second this, but for the sake of realism it does make sense to have the larger predators overpower the smaller prey, however..thinks like Kentros, maaaybe not be able to be pinned by troodons while in Sanc? And perhaps instead of pinned instadeath, if the disparity isn't over a certain amount make it punishing for the predator, e.g. you pin a pincushion maybe they take a bunch of bleed damage and only pin for a second. The realism is falling off with each new dino, balance is getting skewed for lack of solid mechanics, nevermind all the janky hitboxes. Get the basics down before adding more dinos?
a method to escape a pin pounce? instead of just standing there watching as you die while yr dino looks like its struggling. maybe an escape that costs a very heavy amount of stamina but also reduces the opposer's stamina. making it so theyre less likely to charge into a fight unless they and you have full stam.
Make trex turns far slower when its running. Its an ambush predator, one that weighs almost 10 tons during adulthood, and the last thing it ever needs is fast turning during sprints.
T rex just feels far too agile for its size, and its quite unfair when you try to fight it with any other species on the island that isnt triceratops.
I like the idea in new devblog that you will be able to enjoy prime elder for longer time but i still dont like when your dino is getting slower and has lower bite force, so i suggest to completely remove elder system or make elder system feel alive, i mean for prime elder you are just running across map and doing random tasks like mz and pz instead prime should feel like you actually earned it or at least make it when you hit adult let players chose if they want to stay as adult and never lose speed and bite force or become a elder ( well at least they listened to their community and now prime will lasts longer but it doesnt solve entire problem)
Since austro is around the corner, can we please get the beipi weight buff, if not for normal beipi PRIME ELDER BEIPI GETS NO WEIGHT. please let him gain weight so he can at least hold his ground againts austro. I don't want beipi to just die when he sees an austro that is no balance
Make it so that if you successfully hit a dilo hallucination it'll disappear. Right now they seem to always bite and do damage regardless of what you do. I feel like the hallucinations should also only work at night.
I don't know if this is the right place to submit this. I'm fairly new to the game and love it. I've been playing the Dryosaurus and having fun, though death is common. So I was wondering and based this idea on the poison dart frogs since I usually play brightly colored... is there are way to implement a toxicity buff into them? like as babies they are so toxic, it would kill other young predators. Then as the get older they lose the toxicity unless they eat certain plants. To keep it fair... their color could indicate the level of toxicity they contain. Bright is deadly, dull is a walking snack.. or running usually in my case. Older ones wouldn't be lethal but but they'd have a predator thinking twice. Thank you for listening. Back to game play. 🙂
galli kicks should be free, more reliable (fix the hitbox, you kick through things and do no damage more often then not) and do bleed
cant even kill babies with how bad the detection is
if it really has to cost something .25% stamina, maybe .5%, is far more reasonable then the current 5% cost.
change the way pinning works, its not fun to spend 6+ hours then get pinned and die with 0 counterplay
Pins should only work when an enemy is either in an execution range health wise, or a sub 25% stamina value.
The current pounce mechanic really needs to be either heavily reworked or temporarily removed. Right now, it feels like one of the weakest gameplay systems in the game.
The biggest issue is that it requires very little skill. It often comes down to pressing a button and immediately gaining a huge advantage, which removes any sense of challenge or depth. Mechanics like this make the gameplay feel shallow and unrewarding over time.
There’s also almost no counterplay. The player being pounced doesn’t have meaningful ways to react or fight back, which makes the interaction feel unfair rather than engaging. Good mechanics should allow both sides to make decisions, not just one.
Another problem is immersion. The way pouncing looks right now feels unrealistic and awkward. Seeing a larger animal latch onto a smaller one without any real struggle or reaction breaks the sense of realism the game is going for.
Overall, the mechanic lacks an actual gameplay loop. There’s no interaction beyond the initial input. Adding something like a struggle system, stamina management, or a simple skill-based minigame could make it much more engaging and balanced.
At the very least, it would be worth disabling the mechanic temporarily and observing player feedback. In its current state, it doesn’t add meaningful gameplay and ends up making encounters feel less skill-based.
The fact Kentrosaurus can be pinned and pounced with no damage to the predator is not only ridiculous, but not believable. If you wanted a smaller stegosaurus, Hesperosaurus might have been a better pick for its current kit. Kentrosaurus' spikes are nothing but cosmetic.
I'd like to see raptors be either thrown off with some damage or impaled- the same with a trikes horns. Same with allos attempting to pounce. For pinners, the spikes on kentro should either void the pin and throw them off or do heavy damage- since they're chewing on giant spines.
Cut down on the punishments for death. I get the intent is for the game to be "Hardcore", but it's difficult to get invested when everything is a timesink that can be erased with a single death. The Isle tries to sell itself as a rogue-like while completely missing what makes rogue-likes good. In rogue-likes it's fun to die and start all over again because you can still benefit from failed runs in some ways, like unlocking new buffs for the next run. In The Isle, entombments are an all or nothing system where you either get to 100% to bring your muts to the next life or die and lose them all.
When you factor in how even a single entombment requires a full life that can take hours even as the smallest dino, its no wonder few people care about them. There's a plethora of unfair ways to die, from being pinned, oneshot, grabbed, ganked, etc. And then there's also game bugs, crashes, exploits or hackers that can wipe all your progress with you being unable to do anything about it. Entombments as a system simply aren't feasible for anybody who can't afford to sink endless amounts of time into the game.
Make entombment loss require multiple deaths, deaths at large weights, or do a one death = only losing your most set of entombments. Add some sort of safety net. It's not about making the game easier but making it worth participating in. Entombments are the core gameplay loop, they should be friendly enough to make players WANT to play with them. Instead of how it is now, where most players would rather pause growth because they have zero desire to participate in a game mechanic that feels like a rat race.
make regular dilo 48 kmph and prime 53.5 kmph and nerf the new venom
if you wont fix the balance issues of pinning, a mutation that causes those pinning you to take increased stamina drain when doing so, so that if you run em around a bit before getting pinned they might run out of stamina and get off you, would be nice
Should be carni, herbi & omni, not just one
To knock pouncers off on trees/rocks, you should have to be running full-speed. As it stands in hordetest, all something has to do to be immune to omnis is stand by any solid object and there's nothing omni can do. They get to watch tree/water/rock camping simulator. Please either adjust knockoff conditions, or work on bucking to make it more engaging and reliable, rather than just invalidating a creature's entire ability.
Omni has one of the worst bite speeds in the game and gets hit from 50 miles away. Using bites only is impossible against many opponents. This somehow feels like it has gotten worse over time.
^just give omni its bleed damage back and or a considerable amount more than it can currently do and it fixes this problem or at least makes it less devastating to omnis hunting capacity
The bite force and pounce of Allosaurus need to be strengthened. The bite force of Allosaurus should be 200N, and there are too many bugs in pounce.
For a several months people talking about same issues.
-Allo bite speed must be reduced make it big chunky bite that deals big bleed but let people have a opening for fight or run.
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Raptor deals massive dmg but very tiny bleed? Just reverse it. Make dmg less and do bleed much much more. Devs said that was a bug but they never fixed like allo bite speed.
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Maia has huge buff recently, but teno forgotten just free food for anybody, give some love.
I feel like devs stop reading all these and do what they want, it isn't too hard to change bite rate or fixing bleed "bug" on raptor they just doesn't care guys, Sorry.
Fix the rollback
An perfect diet still affects rapid aging. They may have shortened the aging process, but the impact of diet hasn't been completely eliminated. For example, I didn't have any diets, I aged very slowly, but when I got an perfect diet, I started aging noticeably faster.
Increase 100% Prime Dilo speed a little bit its speed gets nuked at 100%
Nerf allo’s bite speed and remove its water alt bite and the water alt bite from Rex or if not give all the other carnivores water alt bites too since there’s no reason Rex & allo can have it but the others don’t, also the nerf to allo’s bite speed is relatively easy to make, it shouldn’t take so long cmon yall, you guys nerfed bite speeds before yall can do it again.💀
nerf pachy's damage and fix their hitbox
Please change the mechanic so that as Kentro, you don't bleed out completely from just 3 Allo bites, bites! Not claw attacks, even as i had the bleed resistance mutation.
Increase allo's bite force from 175 to 200.
Decrease allo's bite speed by 50%
Don't know if people will agree with me but maybe pachy's chance of fracturing should be nerfed. By this I mean the fracture damage. Maybe less fracture damage should be inflicted with just one bonk and it should take a few more until the person actually get fractured. You can get fractured too easily especially as omni. Pachy's speed doesn't help either at the moment.
Please make it dinos keep their speed at 75% for the rest of their lives after.
why tf does raptor have a damage pounce its literally a bleeder?
A suggestion to increase nesting rates before oviraptor releases; make it so simply being a 'nested specimen' fills a prime requirement. i.e. even after you entomb, it will continue to apply in your next lives. It gives a simple advantage to being nested that people will want, without it being entirely necessary to achieving prime. Just a little extra reward... to feed oviraptor :p
Galli attacks need a larger hit box at ground level for crabs, frogs n such
Been playing a lot of carno. If it's going to be locked into being a Rock Paper Scissors dino that wrecks small tiers but can't do much else, then it should have a little more stamina as an adult. I don't think most people know how easy it is to run down a fg carno. Balance wise, the dinos it is supposed to prey on get charged and nommed too quickly for stamina comparisons to matter. They usually get away through breaking line of site or hiding and not getting thier prints smelled by carno's aweful scenting.
please fix the hitbox bug with rex where u can hit trought head on rex and trice
buff trike - prime trex can fracture PRIME trike's bones literally in 2 bites, this is crazy, or make so that trike can break rex's bones too so it will be fair
gg after 2 bites is really not cool
rex mains stop spamming ❌ , let people play another dinos if they want pvp too, dont be egoists
Change Dilo venom to DoT instead of “damage via hallucinations.”
The main reason is that the hallucinations are notoriously wonky, sometimes working, sometimes not. DoT venom for Dilo would be 1) easier to balance 2) couldn’t be exploited by hopping onto a rock to avoid hallucinations and 3) the venom wouldn’t have to rely on the hallucinations to work to…well, work. They would then serve as purely a distraction mechanism.
Please buff baby troodon's speed
It can't chase anything its size let alone kill it.
Like, 5-7 alt bites to kill the chicken? Seriously?
Bring back the Old Carno. Carno is too OP when it can stun you and too weak if it cant stun you. Give Carno the ability to stun things Larger than itself (example Prime Teno is 29g heavier and cant be stunned). Bring back the Charge system the longer the charge the Bigger the dmg and higher the Stun(Very High dmg and Full Knock down stun if its sligthly heavier on a full charge). Make the charge hit box smaller and has to Hit the body for a full knock down if it isnt a full charge only the small stun and medium dmg, if its the beginning of the charge it does no stun and almost no damage. Give the charge attack abit of a longer CD or Like Dilos hallucinations a Ablity icon with limited uses so it cant be spammed. slightly Decrease Carnos Normal Run speed with very slow stamina drain but increase its charge run speed a lot for a higher stamina drain. This would result in a Carno that is still a Small game hunter but can still somewhat fight things its own size. This would also make Carno rely more on Ambush as the First charge may or may not Decide the outcome of the fight.
- Tyrannosaurus Speed Balance:
- Remove the Tyrannosaurus ambush speed.
- Increase Adult (75%) speed to 31kmh, and make Prime and Frail gradually decrease in max speed after 75%.
- Reduce the Tyrannosaurus turning speed while running.
NERF ALLO POUNCE SPEED
Allos should not be dashing, like th that's almost teleporting when it's juvi, and an insane dash when its adult?
Please make it so dinos don't get so slow past their prime, in fact I think 75% age's speed should be the speed dinos keep for the rest of their lives and not decrease. Give old guys different debuffs instead but not speed. Debuff their damage or something, that might help fights last longer.
When playing as Dinosuchus, there's no food, and it's much harder to get nutrients. Others on land have a ton of meat and bots on the nutrient list. What's missing from Dinosuchus? Fish don't appear, and schools of small fish don't provide satiety, and those are rare. And despite the fact that I played with Efficient Digestion and Enhanced Digestion. Bots don't need to drink water at the edge of the shore; they can't be found. For the rest of us, there are plenty of bridges and crossings and safe places to drink water.
There are 2 dinos who die of starving within 3 minutes from spawning, it's annoying that for Troodon and Herrerosaurus you are sentenced to starve if in your proximity isn't already a dead body (or in case of herrera some fish).
Thus i would like you to increase food decrease rate for Troodon and Herrerosaurus at least to be able survive 10 minutes for a chance to get a chicken or a fish.
Hordetest dilo has a ranged weapon that also completely eradicates its victims ability to use their eyes. Genuinely you might as well unplug your monitor fighting dilo now. It would be more interesting and a lot more skillful if you kept the venom fog/vision as done in hordetest but removed the clones damage. Making them viable distractions while also requiring dilo to have some skill behind it instead of just getting something purple stage then spamming rmb from 100 meters away
How would yall feel about stam cost increases for Allo and Rex for the pins/grapple?
I feel as though Allo doesn’t have a high enough stam cost for its latch, let alone for its pin/grapple.
I did mention in another post that stam costs should go up a bit based on target size, but I think having it cost more would be better to keep Allo from over relying on pins/grapple for kills.
Rex as well, since if it is attacking a smaller herd/pack, it should be possible for the rest of the pack to escape. But then again, it could backfire if the Rex runs out of stam.
But overall, the ability to pin and crush a bunch of people in a single fight is a bit unfair, but I also don’t want to leave a group that successfully hunted to be left high and dry if the group they are fighting decides to not leave and get revenge when it might be better to move on.
Feels like it should be a give and take for stam cost, and shouldn’t just overwhelm players
Why are stegos so op
if a rex activates its ambush and sprints, then the ambush should stop prematurely if the rex decides to stop sprinting.
Adjust sound made by playables, small dinos - silent, heavy - loud, with adjustments for different species(bipedal and quadrupedal)
Why did kentro get so much weight now and teno still didnt get anything.
Sleep as either 1) a necessary mechanic or 2) an animation for funsies.
Sleep as a mechanic: This would make sleep a necessity for gameplay. Certain carnivorous dinos would be nocturnal, Dilo, Troo, Austro, Omni and Ovi, while the others would be primarily diurnal. All herbivores would be diurnal by default. Sleep would function like a meter, the more full it is the more tired your dino is. Naps can keep it low. But if you stagger your sleep schedule just right, you can stay awake at certain times of night too, useful for predators looking to hunt at night or herbivores that want to travel by moonlight.
Sleeping would lower your metabolism, so you lose less food and diet while you sleep, but growth rate stays the same. It’s a risk for reward thing, because your camera vision would naturally decrease while sleeping, so choose your bed wisely. Deinos would be able to sleep underwater.
Lack of sleep can cause your stress levels to rise to the point where you become infertile and susceptible to injury. But a well rested dino is more energetic, stamina decreases slower and your attacks are stronger.
Change the knockdown hitbox. It's stupid being knocked down by a trike or a carno when they hit you in the tail.
Let ptera grab more fish at a time when using skimming
Quetzal suggestion — soaring mode + aerial predator mechanic
So Quetzal is confirmed for Evrima and I've been thinking about what would make it feel different from just a bigger Ptera.
The basic mechanic:
Add a soaring mode toggled by Z (same key other dinos use to walk). Quetzal stops flapping, loses speed but slowly regens stamina. Holding RMB lets you zoom in, scanning the ground for prey.
The altitude system:
Stamina regen scales with altitude but with a twist. The longer you stay airborne, your "safe zone" threshold slowly drops. Early on you regen high up and drain low. But over time that threshold shrinks until even mid-altitude starts draining you, forcing you to either land briefly to reset it or stay dangerously low and visible. Could be shown as a small separate bar next to stamina, something like a "fatigue" indicator.
What it changes:
Right now danger comes from sides and below. Deino at water, Herrera at rocks. Nobody looks up. Quetzal circling overhead, nearly silent, then diving changes that completely.
Balance:
Forces Quetzal to make real decisions. Stay high and safe but slowly lose your window, or come down to reset and risk being spotted. Rewards patient hunters and punishes players who never check the sky.
change the way herrera leap tooltip interacts by making it snap to the center (reticle) of your screen. ive had several leaps that looked safe, only for the altitude difference of dragging my camera up to where the tooltip was off screen, and got fractured legs.
Give teno more weight and speed
Allo balancing idea (not pounce related)
-Extremely nerf the regular bite speed so that it bites as fast as a cera
-Increase the damage and bleed significantly on the 75 degree angle alts where allo swings its mouth like an axe
-Give the claw swipe more mobility or utility (either let allo use the swipe even when standing still or increase the turning while swiping radius)
Dilo venom on the hordetest is by far the most miserable experience I've had to date in this game. One bite sends you to the void, 2-3 more bites consigns you to inevitable death via ranged "magic" attack (in a game filled almost exclusively with melee fighters) that's supposed to have unique and interesting counterplay but doesn't. I strongly urge this mechanic be reevaluated and adjusted to be an overall less frustrating experience for the person on the receiving end of the interaction.
Please make it so that dilo clones are earned on bite and not over time, so that more clones are acquired via risking approaching and biting prey more.
The two changes I think would help make Cerato feel like a true “Defensive Carnivore”
1: charge bite slowdown effect should happen instantly, rather than being a few seconds after usage
2: Ceratos acceleration should be cut down (a 25-50% reduction) when it uses the charge bite, and should linger for 2 seconds after charge bite is let go of
TLDR: Ceratos charge bite will feel a bit more defined to slow it down, while keeping its power. You use the charge bite defensively for holding your ground, while keeping Ceratos speed as it is to let it avoid the things it can’t out brawl
To add to that, a change i personally would like to see is the bodybuff being tied to the manual vomit, giving it an actual purpose.
Right now cera gets an extremely potent buff shortly after something drops in a fight.
I think it would be nice if bodybuff would only apply to bodies that have been manually vomited on (have the glow effect) rather than any bigger body in the vicinity.
Make Triceratops stronger than Rex
It might be worth adding different stagger types. Sometimes you’ll get hit with a stagger and you’ll be stuck for three seconds or more being unable to move, which enables free damage to be dealt to you.
And there’s the stagger cool down, which is supposed to allow players to reposition and back away if they need to stagger their opponent again, but many players will just take the next hit that should stagger them instead.
Locking someone into a stunned stage should never be a thing, but having some knockback might allow players more time to get up and move away depending on what the hit is. Ie a stego power swing if it can stun a Rex should push them back away a bit more to prevent another 2-3 hits unless the stego repositions to hit again, but at the risk of the next attack on them still not stunning the Rex, or they can move farther away so that their next swing after the stun cool down would put the Rex into another stun.
That’s just one example, but would allow certain attacks to create distance instead of just being a quick little stun lock.
CERA BILE CHANGE
Not much to say I got hit by a cera 20 minutes prior and its bile IS STILL HERE. This is a insane cera buff as it means any hit of bile feels like indefinite debuff as any next hit of any cera vomits you as the bile effectively never decays. Please revert this change to putting it on a natural timer like troodon venom and dilo venom the previous way bile functioned time wise was completely fine. This change is excessively punishing to players fighting cera and significantly over rewarding to ceratos.
Rex.
As it is currently i believe it's unbalanced.
Juvenile Rex - Reaching top speed of 56 kmh, meaning it can outrun nearly every single carnivore even in their primes = survival is easy once you are "Food" that can't be caught.
Sub Adult Rex - Speed decreases, yet it is still fast and now with the abillity to "Ambush", meaning...
it can now catch up to Carnos, Raptors.
Oh and ofc, it's weight reaches 4+ Tons right at the beginning, making it able to PIN down other herbivores/ carnivores and instantly kill them.
Adult Rex - Slower... until it uses the "Ambush" and then it reach speed of 43kmh, making it slightly faster than a prime Allo.
A death sentence, without any chance of escape...
Bone Break - Takes merely 2 - 3 bites, and any dino, including Trice, Stego, Deino is unable to commit any of their "HEAVY ATTACKS", or use 90% of their moveset entirely.
Making the fight against them in favor of the Rex 99% of the time.
Meaning no other Dinosaur in the isle currently is able to fight a Rex 1v1 and win, unless it's another Rex.
Which is odd considering "REALISTICLY" that wouldn't be the case.
with the Triceratop being heavier than the Rex (which it is in the isle... by merely 0.2 ton.)
and ofc, how could i forget...
Deinosuchos bite force is suppose to be twice the bite force of a Rex.
Maybe giving it a chance to actually deal damage.
But no, it isn't.
So a Rex in all stages of life, is superior to every single herbivore / carnivore in the isle.
and at a certain point, it can even swim in the water without being touched by anyone.
Basically the ruler of the land / water and everything else.
with all due respect, as it stands, why would anyone choose anything else, if we can't even compete with a rex.
Any other Apex's, herbivores and carnivores alike are useless against a Rex.
P.S.
I'm a loyal Legacy player, enjoying evirma so far
But if this continues, what's the point if Rexes just dominate the isle no matter what
Thank you devs, pls fix
This will be a controversial take but I believe juvi rex is the most well designed juvi in the game. Outside of the boring bush camp phase when you're a fresh spawn, once you hit the speed phase it becomes one of the few juvies where you can roam about without worrying about running into an unwinnable encounter. Rex growth is the first time growth actually felt interactive and dynamic, where roaming is a more optimal playstyle than sitting in a bush. Instead of nerfing juvi rex so it becomes yet another bush sitter, please extend this design philosophy to the other dinos in the game.
I know this may be a tall order, since dinos like juvi trike obviously can't be made as leggy and fast as juvi rex. (Juvies that do have leggy models should be as fast as if not faster than their adult equivs) But there are still ways it could be done. If you look at juvi rexes speed as a "Temporary ability" it loses in adulthood, the simple solution is to give other juvi dinos temporary abilities. Like allowing juvi Omniraptors/Troodons to climb like Herrera. Giving Juvi cerato/tenoto better swim speed and maybe even diving. Allow juvi trike/diablo to invade burrows like Avaceratops does.
There's a whole myriad of options here for making juvies better, and Rex is an example of what should be done for the rest of the roster.
please let us remove pounces on trees and rocks again, its been bugged since the big update and is an unfair game changer in combat.
Quetzal suggestion — soaring mode + aerial predator mechanic
So Quetzal is confirmed for Evrima and I've been thinking about what would make it feel different from just a bigger Ptera.
The basic mechanic:
Add a soaring mode toggled by Z (same key other dinos use to walk). Quetzal stops flapping, loses speed but slowly regens stamina. Holding RMB lets you zoom in, scanning the ground for prey.
The altitude system:
Stamina regen scales with altitude but with a twist. The longer you stay airborne, your "safe zone" threshold slowly drops. Early on you regen high up and drain low. But over time that threshold shrinks until even mid-altitude starts draining you, forcing you to either land for some time to reset it, or stay dangerously low and visible. Could be shown as a small separate bar next to stamina, something like a "fatigue" indicator.
What it changes:
Right now danger comes from sides and below. Deino at water, Herrera at rocks. Nobody looks up. Quetzal circling overhead, nearly silent, then diving changes that completely.
Balance:
Forces Quetzal to make real decisions. Stay high and safe but slowly lose your window, or come down to reset and risk being spotted. Rewards patient hunters and punishes players who never check the sky.
Boost Pteras stamina and stamina regen, that thing is already harmless, let it fly longer and more often.
Remove the mutation that allows you to sit and be able to survive bleed no matter what or nerf/rework it, it just makes it that the best way to fight against bleeders is to face tank them and end the fight quickly and then sit down immediately to not bleed out.
Something needs to change about Carno‘s charge. Little to no cooldown, bleed, high damage, and the ability to knock over smaller opponents even when standing still. The fastest dinosaur in the game does not need all this when spamming RMB
I’ll be honest: standing charge should just be removed. Charge damage should scale with how long you’ve been charging for (and maybe gradual increases in speed when charging to accompany it), and charging should no longer deal bleed so Carno has more of a reason to use its bite.
Don‘t we all miss seeing Carno fight by dashing in and out of the battlezone? The good times… when there were actual consequences to missing your charges and you had to always keep an eye on your stamina. Let’s bring those back.
Please make it so that once a dino gets their 75% speed, they do not loose speed after that. Big things like rex don't die to raptors because they can't outrun them, but lots of small things like raptors and ceras get outran by big things they cannot fight when they become elderly. And because they are small they also become elderly incredibly quickly.
Please adjust pin weight limits, or just fully remove it.
I would love to actually have longer fights instead of watching a cut scene of my dinosaur getting killed, it's not enjoyable.
Also, perhaps think about making it so Stego can't be pinned from behind while it's tail is up (within weight limits of course), Trike and Dibble would benefit from this as well if they also couldn't be pinned from head-on.
Something needs to be done about the giant raptor packs on most of the official servers. I just got chased over an hour down the river to north lake holding my ground against about 32 raptors the only reason I died was beacues I jumped off the waterfall hoping to land right. My trik was at 68% and met the prime reqs. If it was less maybe even two groups I would not care but I stayed up over and hour trying not to die while logging out and um ya. It's a great thing the carnos are faster then raptors though. I have no idea if any of them where cheating because there was so many raptors. Maybe make the raptor food options smaller so their more likely to take the cannibal mutation? Maybe they'll try other dinos to play? Also the goats don't walk they just glide, I have never seen one walk.
Balance Dibble stance swapping / Attack weaving
DONT REMOVE IT THOUGH its basically the only skill expression
Make Allo's weight lower. Attack speed is like Herrera/Dilo, bleed like Stego, run speed is like Cerato, and weight is like Diablo too OP. If you wanted to make a second Raptor, make it lighter. It's not normal for Allo to just trade HP and then wait until the victim runs out of blood. He should be afraid of getting hit back to make the fight fun and not so easy. This will also make the fight more balanced against Kentro/Teno (give Teno HP and damage buff T.T)/Cera (also, why does prime Cera have same speed as an adult Allo who is easy can just overwhelm them with objectively too fast bites?
Upd. Honestly, I'm not against any nerf to Allo. He absolutely needs a nerf; he's too strong in everything. I think lowering his HP would make him more balanced, but reducing his attack speed and claw's bleed also works. Just please don't leave him like he is now. He's a boring op, dino rn.
Give carno fracture on LONG charges (6+ seconds of charging), right now carno is just an inferior version of juvi rex. Due to the nature of how a charge attack works, you often need to waste time turning around to hit whatever you knocked down. Which means carno can only land one, maybe two free hits after a full knockdown. Even if you land a perfect ambush, most smalls can still get away easily by running into bushes or hopping onto a rock.
Comparing this to other dinos, most herbs have hard hitting heavy attacks they can punish a knockdown with, while other carnivores like Allo, Rex, and Omni can straight up pin and kill confirm something small. Carno is just lackluster in comparison, a clear example of a power creep victim. Considering the charging time required + difficulty of landing such a charge due to its poor turning, carno should be rewarded more for landing this attack. Adding fracture to long charges makes sense (Its a blunt force attack), and makes chasing down smalls afterwards easier by preventing them from jumping, blinding them, or draining their stamina. At the same time, this still gives smalls a chance of escape, compared to a zero chances pin attack.
**HT dilo can not release into the main branch. **
- Upon first stage, the target becomes practically blind. So blind that the clones aren't even needed. the damn thing can't see you.
- The clones deal as much damage as if you were to bite the target yourself.
Instead, lower the clone damage by 75%. Give us more power to control the clones in cool ways, so we can strategically co-operate with them instead of them just being overpowered missiles that do a lot of damage.
Vision should be restricted, but not to the extent that it is now. Take some inspiration from troodon.
^fix the vision so it’s not the shadow zone so you can attack the clones and half the problems fix itself from there
Try adding more food. Herbivores have plenty of options for what and where to eat, but carnivores are at a disadvantage. Sure, they can hunt players, but on servers where almost nobody is online during the week, a goat isn’t enough to feed a large dinosaur. It’s not about getting completely full, but about giving players on weekend servers a fair chance to survive.
Reduce Rex’s ambush sprint time from 15 seconds to 10 seconds.
more speed for herra on elder prime stage, 37 km isnt enough to even run away from allo
Juvie cera is a no-go. Every big juvie-cera in sanc is practically its own bossfight.
Most juvies get thrown out of sanc at around 180kg. Cera can get close to 300kg IN SANC.
It's just too strong as a juvie to be in sanc. Should get thrown out earlier
Bring back no AI servers for hordetest, they brought out the good in the eco system and gave us servers where carnivores actually had challenges.
make fish spawns more consistent because my 50% deino with all prime reqs starved after searching all of the swamp
Carno's horns function as a battering ram, not a bulldozer. Remove the horn strike from his position. Alternatively, let the opponent's strike of comparable weight and size stun/drop the Carno. It is not as stable.
I'm okay with bigger rexes having faster trot speed than smaller ones but faster sprint speed should be impossible.
^
Honestly just shoot prime rex in the legs and gut it of any additional speed it gets as a prime
HT Balancing overview
Gonna list off some feedbacks in order for the mass newer people each will be numbered feel free to click any number you like the checkmark for all or X cuz you hate them all.
1-reduce allo attack speed on base bite
2-add a short cooldown on charge for carno and/or make it so charge only gains power when carno is running and reduce its power when not running significantly
3-some looks at kentros hitboxes and when they activate or how wide they are could be used they seem to hit really far to the opposite side almost immediately giving a lot of free hits.
4-remove Rex prime speed increase so adult and prime are same speed
5-increase peak speed juvi Rex stam drain to make it a little less difficult to evade
6-buff kentro bleed res
7-fix the blinding effect dilo/troodon has so you can atleast somewhat see
8-buff omnis bleed damage
9-buff teno prime size
That’s it for now more to come probably like what you like hate what you hate thank you for your time 
Short version: Between select species of vastly different power and grow time, create more difference in speed where reasonable and balanced so that new species added can be in-between them speed wise.
The different in speed between some species needs to be increased. Not for all, just some.
Teno and cera should keep their speeds close to the same, but creatures of vastly different size, power, and grow time - Like rex and cera - should have different speeds. And they do, but the speed differences between a prime allo, an ambushing prime rex and a prime cera, is CLOSE. Like they're all such close together speeds in spite of them all face tanking and pinning each other with no hope for the smaller one if it can't escape or get numbers advantage.
And what about all the new stuff we wanna add?
Surely we want to add things bigger than cera, and smaller than rex? Looks like we have a lot of things in between cera and rex sized planned. How will their speeds slot into that balance?
We need more speed wiggle room. Some creatures should have the same speeds, like teno and cera and more. But some things, like rex and cera, and rex and allo, need different speeds for the sake of balance, and I am certain there will be cases with the new species we add that we will need to separate them by speed; not just with our current roster but also new species vs new species.
Go back to dilo's fog venom.
Nerf allos bite speed this is ridiculous.. also we need to turn the pounce a little down or remove it all together
Prime rex is exactly as it should be, apart from it being able to absoluuutely baaatter trikes. It fractures them too easily. It should be a 50/50 but right now rex has like a 70/30 advantage solely due to the fracture.
Apart from that , keep rex as it is. It's not overpowered at all apart from it being able to fracture large things too quick.
People quickly forget that "strongest in the game" doesn't necessarily mean "broken and unbalanced"
something will always be at the top and whatever that is will always be accused of being "broken"
^ Rex is not fine as it is because it is too fast, catching things smaller than itself that have no chance of fighting back. There need to be nerfs that stop it from catching prime Allo and cera and more.
+1 to the above, an animal that can just run down half the roster and onetap crush them to death is broken. The murder sprint is a free speed boost that I don't think should exist, since it has nothing to do with ambushing at all if you can just pop it in an open field without consequence.
Also, I'm glad to hear that glass bones got nerfed(?) but I suggest considering a rework: Glass Bones applies as normal, as a debuff, after 5 fractures. Surviving for X amount of ingame time with Glass Bones active removes the debuff and replaces it with a buff that strengthens the bones instead (modest improvement, maybe half-value compared to Glass Bones' negative effect). Because IRL, broken bones generally heal stronger, not weaker than before. Plus, it sucks to be indefinitely punished for surviving an encounter. This way, you still get your "hardcore" experience, but there's also a reward for survival
Dienos being cannibalistic from the get is terrible
Nerf maia's damage, its too strong for how big and fast it is, no further explanation needed at this point lol.
Trike need it's hit boxes changed it's butt can 3 shot a Rex which i say let Rex 3 shot trike with normal hits i mean seems fair
Changes for Pteranodon;
buff weight,
buff stam regen (ground+air),
buff running speed,
buff ground agility (turning),
buff headshot damage,
give PT ability to swim underwater,
make ground to air transition smoother and vice versa,
let PT peck anything up to 1 ton (prime Omni is 650kg, Prime Pachy is around 800kg, Prime Dilo is around 900kg) so giving PT a weight buff and letting it peck anything up to 1 ton isn't bad.,
I really think PT should be more than just a spectator Dino and should actually have it's own niche in the ecosystem. It can already be a menace to some juvis in sanctuary (hordetest) but not as bad as troodon and can also be easily killed. Currently PT gets wooped by Troodons but really it should have more of a decent rivalry with them, both competing for access to hunt juvis in sanctuary, it would also mean that a feud between PTs and Troos would give juvis a chance to take advantage of the distraction and hide/get in and out.
PT should be able to swoop down and hit Troodons without falling out of the air and PT should be a real threat to Troos just as Troos are to PT. A rivalry between Troos and PT would be really interesting, not everything has to be about the big Dino's. I also thing that PT should be a threat to almost every juvi, currently even most juvis are a threat to a prime PT and even with the slight buffs in Hordetest it's still outgunned by most juvis.
Since as far as we know there will only be 2 flyers in the game (Quetzal and Pteranodon) they should be comprehensive in their gameplay and actually have a decent niche in the ecosystem not just for show.
Overall I just think Pteranodon needs a decent all round buff to make it something fun and interesting to play.
Current pin mechanic is busted something needs to happen.
Pins and grabs are probably one of the biggest reasons why no one wants to play smaller things and the fact that rex pins most of the roster and so does allo is why people are hating it more than they ever did on Omni.
It's just that, even if you can outrun something (and in rex's case sometimes you can't, + add on to that loosing your speed as you age causing a rex to catch you anyway therefore forcing you to hide in bushes so one doesn't see you and watch youtube until you get to 100% and entomb)
But if you CAN outrun it... It can still like, guard whole areas. You pretty much have to move because a rex can stalk you and trot you down and just come get you when you drink or eat, so you have to move from the area completely. I mean, if I was a raptor, and a stego entered my area, It can one shot me yes, but it doesn't have the same ambush speed or busted hitbox when using crush and it's a lot harder for it to knock me off a rock.
But allo and rex are more nimble, more fast, run longer, and if you continue to 'live' around them they'll get you eventually, when drinking or typing because they're so much more mobile.
And it's frustrating to die without combat. Most people wanna die in an epic battle where their own skill has a chance to turn the tide. Instead, having to play hyper-alert and never stopping to type to the friends you play with or even to stop and sniff the roses and look at the sunlight filter through the trees, it gets exhausting. That's what made it annoying to play things who could be pinned by raptors and the only reason why herra was still played was because it can get those 'stop to sniff the roses' moments by chilling in trees.
But anything that was pin-able by raptor as an adult but that had no way to escape raptors wasn't really played all back then, galli and beipi were there but they were rare. Now all species are in galli's shoes; Don't get pinned as long as you run.... But where's the epic battle? Where's the fun skill based pvp?
Rex feels way to fast it need its speed dropped I mean as like non fully grown cuz this thing shouldn’t be outspending a prime omni
Buff trikes' agility
I think at some point it may be worth adding back the stam cost for non alt attacks to some Dino’s.
Some Dino’s like dilo, allo, and Rex have incredible dpm. Dilo has its venom clones, allo has a high bleed, and Rex has other attacks in its kit that it would use if there was a higher benefit.
Allo has a fast bite speed because of the shorter animation, but leads it to be able to face tank a lot of opponents its size as well.
Raptors, Troodon, and carno have lower regular bites, and have other parts of their kit to use more. But the larger carnivores don’t need to in some matchups.
It might help with trike vs Rex fights, allo vs dibble and Maia, and dilo against creatures its size.
Promoting the use of their main kit would be better for balance and punish spam.
But it would only make sense for some carnivores, and not really the herbivores because most herbivores can only defend themselves with attacks that consume stamina.
This would make some matchups better and more survivable.
Should it be the same 2.5%, I don’t know, maybe a 1.5-2% cost would be enough.
Allosaurus pin should be switched to that hatchet bite thing and it would make the target turn slower and deal some bleed
Rex Should not be able to pin and break bones of a deino, when im 13.5 tons and a rex is only 13 ton it shouldnt be able to pin me and give em glass bones
After 2 separate instances of losing to dilos in the Hordetest, it's absurd that this hasnt been nerfed since the venom change.
Overall, venom is a fundamentally flawed mechanic. It either makes dilo busted strong, or horribly weak when it doesnt work. It's full of bugs, the clones are uncounterable and the blindness you get is absolutely horrific. While I think the mechanic should be removed and re-worked entirely, at the very least it needs to get some minor changes:
Bring clone charges down from 3 to 1. You should ONLY get damage-dealing clones after biting the target. Passive clones should be visual only and should not deal damage.
That's my rant for the day. Dilo is horribly unbalanced and it needs to change.
I think if clones are acquired through biting, that this is enough damage control. It means dilo will do 4x damage on each bite after applying venom, but troodon does like, 10x after it gets it's venom working? Something like that. I think 4x (Per bite and no more damage from magical extra sources) is an ok damage increase ONCE VENOM IS APPLIED. Make venom harder to apply/take more bites to apply to balance this better.
make hunger times based of dinos max size
small dinos > slow hunger drain
big dinos > fast hunger drain
bigger dinos have much more force behind them and they should use more food to stay alive than smaller dinos also apexes are way too easy to grow rn
Make a debuff that discourages mixpacking between carnivores and carni/herbi packs
When around creatures of different species for too long you get a natural "Aggravated" debuff after about 5 minutes.
Which this debuff can make your stomach and water drain faster. So that the longer you are in mixpack willingly (ei maybe not fighting) it will start making your dinosaur agitated with nearby dinosaurs
reduce food decay on herrera. you literally starve to death looking for food, especially pre-75%.
Fix Not being able to buck when being pounced. fix tree hit boxes not kicking off Allo/Omni
dilo's clones doing damage is some weird harry potter bs, remove that ASAP, or give dryo fireballs if we gonna be wizards.
Short version: If a pinner looses 30% of their health before they finish the pin/kill the victim, the animation should get interrupted and give the prey a chance to run again.
Played pachy with someone, an allo ran up OUT OF NOWHERE and pinned me, and my buddy was WAILING on it trying to break it's leg while it pinned me for a good 15-20 seconds? It never got off, never broke it's leg and never cared and went to go kill my friend afterwards.
I feel like the tier/grow time/size different between allo and pachy isn't enough that it should warrant ignoring all damage while pinning your friend. Perhaps the pin animation could get interrupted if a certain percentage of damage is taken? Like, if 30% of their hp is taken (1/3rd) then it should interrupt the pin animation and the pinned should get another chance to run away? AKA your friends can knock them off of you IF your friends deal damage equalling 1/3rd of their health.
Bumping this up because it’s more relevant than ever with how dilo is currently ^
significantly increase the terrestrial speed of young herreras & deinos, as the former cant get far enough to fufill prime requirements & not starve, and the latter is often forced to sprint inland to eat some rotting pig carcass.
(deinos should drop off to current values at 100 to 150 kg, its only there so that you can get a first meal since elite fish will just kill you. herreras should drop back to normal at ~50% growth)
i think we all agree on hating the herreras oneshoting every dino that is not a tank
and also most of the herrera mains likes to fall into one enemy just to chase him and play with the bleeding he has, but this is so hard since the hera stamina drains so fast
so my suggestion is to make the hera more like an active hunter instead of relying only in ambushes
for that i think the damage should be a little nerfed, to avoid oneshots
in exchange, the hera would have more stamina to chase the prey once he did the first jump
i dont care if the stamina is by giving him more total stamina, more stam regeneration, or making him waste less stamina by jumping or by running, but at least give it some ways to chase bc rn it wastes all the stamina if tries to chase the prey
in that way, the hunting would start like now, being an ambush and making huge amounts of bleeding, but the prey would have a chance to escape and survive
in the other hand, the hera will have to chase the prey after starting the hunt, and now would have enough stamina to jump over trees or just run behind the prey to jump again or just make him run until he bleed out
it would make the hera gameplay funnier bc wont be reduced to just stay in a tree close to a lake or a bridge, making him move, jump and play with the bleed
and also will be better for the rest of the dinos bc they wont be oneshoted only for being distracted in a bad timing, they would have chances to survive, or at least would make the hunting funnier than just a scare jump and after that going to the dino select menu
Buff troodon juvie speed
Nerf kentro adult speed by a small ammount
Allo bite speed nerf
Dilo venom darkness nerf
Buff teno max weight
Nerf rex ambush speed
Fix pinslop
Increase the hearing radius of a running carnos footsteps.
They're fast, that's great, the trade-off to that is that they can run the view distance in a very short time, and then instant grab hypsis and pts, the current sound radius of their footsteps is just a 'welp I'm dead' even if you have done proper scouting because of how fast they are.. Niche complaint, but there needs to be some counterplay between the different tiers. It's the view distance itself that is the problem here, you can have a running carno beelining down the beach right at you, and think you're relatively safe.
**Kentro balance: **
I was thinking about real life porcupines and how they work, and why things like lions don't desire to eat them. Well, it's because of lasting pain of course, and the trouble to eat the porcupine without that being inflicted. I was thinking of this because rex both outruns and also pins Kentro.
So, here's what I thought of. First of all if you bite the sides, belly or head of kentro this wouldn't happen; But if Rex crushed kentro directly onto defensive spines or bites directly onto the spines in defensive mode, I think he should get a long-term debuff for it. What kind of debuff? I dunno, 'sore mouth' or something indicating the roof of his mouth was punctured. Realistically I think it would stab into his massive olfactory organs (nasal/nose area) so maybe reduced scent range and reduced damage because it hurts to bite or move his mouth?
To prevent this, rex would need to bite Kentro's head, which is less spiky.
Rex can still idiotically crush right into the spines if he wants to but if he does then I think he should get kentro's own version of glass bones and debuff his damage and smell, for probably 20-30 minutes. This is to replicate the long-term pain that porcupines threaten their predators with if those predators don't approach them carefully.
I think this could potentially scale with the size of the predator and the kentro. Maybe small kentros wouldn't apply this; perhaps Kentro needs to grow a bit, like how dilo must grow to earn it's venom. Also if the predator and the kentro are the same size, I kinda think for example an omniraptor could reach his head between the spines to bite the body. So this might only apply to things massive compared to the kentro. Same sized? Then Kentro must fight as it does now.
I also think that when pouncers attempt to pounce a kentro's spikes they should take damage like when they attempt to pounce a trike's face. Pouncing on the unguarded side or head should work like normal though.
IMO Hunger shouldn't decrease at a static rate, but based on various circumstances your animal is in, such as condition and activities. doing things that would be less calorically intensive, like resting or standing still, would cause your hunger to drain slower, whereas things that are more calorically intensive like recovering stamina, health, and blood, gestating eggs, or moving around a lot, would provoke increased hunger drain. maybe even being in certain states, like vomit sickness, muscle spasms, and any future diseases, should have an impact on your hunger drain. normal travel (trotting around the map) should give hunger drain about on par with what we have now.
This would benefit ambush hunters such as rex, deino, and herrera, who (aside from one notable exception) are in a bit of a rough spot rn. it'd take less hunger to sit still on a tree or in a bush or under a riverbank and wait for prey to come to you, rather than to go out actively searching for it. plus, hopefully it'd decrease randomly aggressive behavior, as players have to ask if the stamina or health they'd spend attacking someone is worth it, knowing it'll cost them hunger to get it back. it'd also give players a more reliable, albeit less effective, way to drain hunger faster; literally working out like you're trying to lose weight would cause you to get hungry faster, allowing you to stuff your face with more nutrients.
It'd need testing to see stuff like the specific values and whether nutrient decay should also be affected
Short version: Nerf prime rex ambush speed and DO NOT nerf teno size/diablo size
I heard the devs are planning to make teno and diablo smaller, but also faster.
Please don't make teno smaller! I think Teno's 75% speed and it's 75% size is OK. In fact I think teno is OK in all ways except prime size which should be increased.
Diablo I don't have much opinion on, I think it would need to be faster than allo to not insta-die if it was made smaller and then once it's faster than allo it would be murdering cera... So... I kinda think Diablo should be left alone too.
Instead, can we just help these two survive by slowing down rex? Teno and diablo aren't the ONLY things dying to speedy rexes. Ceras and allos are becoming rex fodder too!
Diablo and Teno, These two's survival problems are mostly rex and slightly allo, and they share these problems with allo, cera, and pretty much everything else on the roster. You can help them survive better by also helping cera and allo survive better by making sure rex can't outrun things it shouldn't.
Speed increase for juveniles
The juvenile phase is currently the most miserable part of The Isle, yet it’s also the phase most players spend the majority of their time in.
The game added diets and now the elder system to discourage AFK growing, but never addressed WHY players AFK grow in the first place: juveniles have almost no counterplay.
Most of the time, if something larger spots you, it is also faster, stronger, The interaction is already decided before it even starts. A juvenile Allo, for example, is realistically never escaping a full-grown Rex.
Juveniles should not be so fast they are uncatchable but they SHOULD be able to have a chance to escape
A speed increase for juveniles would turn encounters into actual chases instead of guaranteed deaths, reward awareness and movement skill, and make the early game far less frustrating.
Right now the juvenile loop is basically:
spawn → hide → get spotted → die → repeat.
That’s why so many players only grow during low population hours or avoid interaction entirely until adulthood. The early game needs actual counterplay, not just hours of hoping adults don’t see you.
Change Rex growth stages to be closer to Trike growth stages, currently Rex takes around 3x longer than Trike to get from juvi to sub-adult I have issues with the pinslop in this game but Rex is essentially useless during it's juvi stage and because it starts off really slow you and juvi growth takes so long you basically have to hide in a bush, eat AI, vomit repeat for a good 5 hours+ (depending on diet). It incentivizes AFK'ing, you can literally watch Netflix or something while you grow which maybe some people are fine with but it seems really counter productive to gameplay and player interaction.
The sub-adult stages of Rex could be pretty cool because at that stage you have quite a lot of matchups against various other playables on the roster, going from around 2 tons to around 6 tons give or take, it means you could have some really cool battles BUT due to the fact that the juvi stage alone takes so long (comparable to medium-ish dinos reaching adult) it's not worth the risk of dying, so again it incentivizes avoiding player interaction until you can pin the majority of the roster.
If the juvi stage of Rex was a lot quicker you would see a lot more sub-adult Rex's fighting/interacting with players and trying their luck. Currently Rex is incentivized to hide and live off of AI for a large portion of it's growth which can get super boring.
Playing Rex at the sub-adult stage has so much potential for fun because at that stage it has the most matchups against other dinos, at that stage it can't pin everything so there is actually more skill involved in playing it and the matchups are pretty balanced against equivalent weighted dinos. Rex is a super interesting dino because it has matchups and would have potential rivalries against nearly every dino in the game because of how large it gets, but due to it's weird growth pattern it never really reaches that potential.
Adding on to juvi stages of all species being boring...
We need to address why juvi hides (No escape options) but we also need to address why hiding means bush camping. There needs to be alternative hiding methods other than bush camping. Make hiding an interactive and interesting mechanic.
Here's some ways you could do it:
First you need something that stops afk in it's tracks. I recommend that if someone sits still or stays still for more than 15 minutes, you will smell their scent where they were sitting, it shouldn't say what species but it should indicate what size of player. I recommend the scent icon looks like a squashed bush, the kind of flattened bushes or flattened grass that happens when irl animals sit down and smoosh the vegetation under them. Icons of varying size and design indicate creatures of varying size.
Allow more things to hide on the move. Add some more bushes of low heights, where the foliage isn't dense at the bottom of the bush, and patches of these. This means juvies traveling under them can see but things above can not, so small creatures can see each other in these but big things can't see them. Make these patches big enough for small things to travel through them but narrow enough that juvis will run into each other while traveling to their migration routes. Because small things can see clearly under these bushes, they won't want to afk because another small thing could find and kill them.
Add more dense foliage that doesn't have bees like sanctuary so that bigger juvis have a place to be in that is hard to maneuver for adults. You could make those twisted sanctuary palms in a few patches with no sanctuary, just some cycads growing in a random patch in the jungle. Put some ponds in them for future semi aquatic juvis to fight other juvis in these psuedo-sanctuaries.
Give juvis some escape options. Baby trikes could burrow like avaceratops. Let little ceras/tenos dive. Let little raptors climb hypsi style.
I think rex speed is and isn't a problem right now but i have a idea for people who thinks it needs a nerf
Rex speed should be nerfed until reaching about 80% prime from 4 maybe 5 tuns it will go down to 27-28 which is it's lowest rn before prime and at about 6 tons till prime i think
Apon reaching 80% prime it will get up to 33 which is it's max speed(without ambush) so if it ambushes you it doesn't just starve but it will have 2 ambushes now (stam reserve ambush) boost speed to 36 km so that it can keep up and your not just gone will use 1.5x stam cost of running and will last for 10 seconds
The ambush speed of the 2nd one will but the normal 10 km boost can run at 43 km for 5 seconds will use 2.5x sprint stam cost so it can catch things but you need to be close so it can ambush but not just sprint things down across fields
Please do tell me what is wrong with this it is just a idea that will prob put rex in the gutter but people say pin slop rn so nerf it's mobilty keep the pin it has to work to get to you
Please do not increase Rex's speed at all, it needs it's speed nerfed.
The fact that sub rexes outrun and also out stam and also pin things like cera and teno and facetank allo down is nightmarish.
Sometimes young rexes are more oppressive than the older ones and because rex grows slowly they stay in this stage for a long time.
kentro feedback
After playing as and against updated kentro enough I believe some adjustments should be made to keep it competitive but not excessively so in the environment as following.
-kentro attacks too fast for its high damage
-kentros cc on its shoulder checks should be reduced while maintaining a higher one on tail hits
-kentro needs significantly higher bleed res
-kentro bleed damage should be reduced abit considering it 3 taps a prime cera easily as a regular adult
-kentro should have a lot less reflect damage when laying down
Ty have a good day
Before the normal LMB attack animation finished, trike should not be able to turn into spar mode. Buff the LMB attack in spar mode, for example, hitting Rex’s legs could cause 1~2 second stun.
The current LMB of trike in spar mode is almost useless. I appreciate the time and effort you put into creating these animations, but please make them useful in actual combat. If you think it is reasonable for trike to attack while moving in the spar mode, just remove the current LMB attack in spar mode and replace it by normal LMB.
Would it be a good idea to introduce a system where, if you reach the 3th entoombment, your dino stats Don t fall off at elder and you just stay as prime? Sor of a reward for surviving. Perhaps just add some prequisits to that to stop people from just hiding in a bush for hours like hunting other c at least sub-adult dinos for carnis
The issue with adult/prime Rex right now is being able to pin 2-3 dinos in succession. Either make the insta pin deplete way more stam so it can't pin multiple dinos in a row or tie the pin to the ambush sprint so it has to wait for ambush to come back before being able to insta pin, then make the crush without ambush weaker by nerfing the pinnable weight. Issue solved, Rex is still able to ambush effectively and hunt but Rex has to be way more strategic in picking prey to pin, and if it does run in and pin a dino in a pack/herd it then has to defend with other attacks rather than just pinslop.
nerf rex bleed heavily
Hordetest
POV: you got bit by a dilo ONCE during the BRIGHT clear day WITH nightvision on.
This isnt a fair fight especially since the clones actually WORK now and do so much damage without being avoidable. Imagine 4 of them, thats not winnable, youre forced to watercamp and escape instead of fighting and thats impossible for most slower things. We should be able to see at least 2 bodylengths if not more infront of us more clearly instead of simulating herbivores vision at night.
THE ISLE BALANCING OVERVIEW
Tis me I’m not really gonna post a lot of changes here more so address the current stigma this is from my opinion and is not factual but experience based I understand not everyone will have the same experience as me considering my time in the game is significantly more than a good chunk of players. Take everything with a grain of salt and let us begin.
REX
Need I say more? EVERYTHING is currently being balanced around Rex not around things their size or Dino’s they’d actually be fighting or fearing it’s all about Rex. While I don’t mind Rex being the Micheal Myers of the isle at-least Micheal wasn’t sprinting as fast as things 1/10th its size. Rex’s speed has created this weird energy of “if it’s slower than Rex or close it speed it needs to be STRONG” which has resulted in some horrible balancing choices leading to a bunch of silent monsters while others have been forgotten as they’ve become barely effective to play in the wake of Rex like dibble and teno weak and forgotten. Rex across all grow stages is pretty dominant there at every few growth parts were it’s susceptible to anything short of its own ego, insanely fast juvi with incredible stam, high power and decent speed sub unrivalled and fast adult. Only threat to a Rex IS ANOTHER REX. Over all Rex is too relentless as a large juvi and too fast as a adult+ only time anything can really threaten a Rex’s existence beyond its own hubris is between the sizes of 2-5tons.
Now that we got the core of the problem let’s talk about the resulting problem
AS a result of Rex being so powerful that any half brained peanut can run a server as it let’s talk about resulting balancing choices
Rex’s might has led to many Dino’s being left neglected or simply far too strong but the community barely acknowledges this as all eyes
are on the king of Dino’s.
Dibble used to be a force to be reckoned with now barely holds its own against a allo let alone 2 ceratos
Teno same deal it’s lost a ton of viability as it’s simply far weaker than everything its size both feel like pachy did before its recent change, just. Barely. Viable.
Than we have the opposite end of things feeling extremely strong for their weight range
Allo biting at the speed of sound
Carno with a ram that can decimate anything below 2.1T with ease
Cera with so much bleed res, stability, damage and just over all good across the board very few things can challenge it.
Maia with incredible damage for its speed and size.
(not mentioning dilo as the vision being void is a confirmed bug and can’t create a fair assessment until it’s fixed)
And that leads to the newest Dino kentro.. while I think kentros good it’s design feels all over the place it’s got no bleed res making it a free hunt to a competent allo, defensive stance is bunz, is slow allowing Rex’s to dominate it with no counter play YET SOMEHOW manages to be imo one of the STRONGEST playables, high cc, extremely high damage, high bleed, free bleed on reflect, hyper fast attack speed. Yet NO ONE wants to acknowledge those. simply. Because. Rex.
All in all what I’m trying to say is the current balancing scheme is painfully flawed it’s too heavily centred around a playable that should barely be a concern to a vigilante player of most of those. Yet its mere existence has caused for many others to be in a weird state of both having many extremely powerful creatures and many forgotten ones. Simply I believe a complete relook at Rex first and foremost is required think about what you want it fighting and hunting adjust it to be more inline with that vision and than adjust everything else the same way.
Once again this is all my personal biased opinion thank you for your time in reading this word vomit and have a good day. 
dilo is supposed to be faster than raptor but its 100% is slower than raptor make dilo 100% prime 44 km and nerf the new venom
I mean Rex is fast, has a pin, big. Notice how noone complains about trike. Reason being Trike isnt good at everything how Rex is. I think pins are dumb on anything but raptor but I guess lets hope devs can do some good nerfs/changes.
Make dinos slightly beefier and deal slightly less damage across the board- for good reason.
Fights are over too fast 90% of the time and allow for almost no expression of skill from players, or time to learn and gain skill for new players. This actually forces a lot of new players not to learn patience and good strategy, but instead to abuse methods like pinlock, spawn camping, cc locks, bite spam, and even using lag itself to avoid taking hits- because a single hit is often death against anything that looks marginally bigger than you. These all make the encounter feel both unengaging and unfair for both predator and prey. I appreciate the hardcore nature of the game, but it’s functionally removed combat from the equation.
Combat doesn’t have to look like a 1v1 western standoff either- it can look like a hardcore survival struggle if it’s designed that way, and IMO it’s going in an amazing direction design-wise, esp for an indie studio- y’all are blowing it out of the water. It looks triple A. There are still more mechanics to be added, the mechanics that do exist will continue to evolve, which is why I simply propose to adjust the values of the health/weight to be increased and damage to be lowered to allow these struggles to be dragged out. I don’t know how to do the math, but if done right, it should offer players more active gameplay time without interfering with how those mechanics function on a basic level. It would also allow players to interact with these mechanics more, understand them more, and maybe even get to like them a little bit more.
Make all the Apex carnis (Rex, Giga, Spino) similar in strength and power but in slightly different ways so that one isn't just completely dominating the other and that skill is the main factor in the outcome of a fight between these titans. Of course environment and situation plays a role too but making these matchups a sort of "clash of the titans" type deal would really make these rivalries exciting.
Nerf Maia’s dmg or its healing rate. Both those stats are high so one of them needs to be nerfed, Maia is already very fast it doesn’t need them both.
Trikes bleed should be bigger, these horns are massive
i think the group size of the carno should be 4 instead of 3, bc carno struggle sometimes against other bigger dinos
Hi, I know the QA is looking at this, hopefully he sees it and the devs do something about it. Currently, the Trike has a bug that prevents the Rex or another Trike from doing anything and keeps it from exiting sparring mode. It's a really annoying bug. there is another bug and This causes both the Kentro and the Stego to attack faster than they should
FG Deinos Hunger Issiues and Related Currently Deino gets hungry way to fast, in 1 day youll lose more than half yr hunger, which is insane for a camping dino, (because lets face it were all mostly camping at delta) where your only steady food is other deinos which is a terrible source currently because of how fast deino gets hungry. In reality crocs can go months without eating, just a referance for an idea. The water ways are currently not map expansive enough to justify deinos hunger and lack of prey. Gaining water with rain perk really hurts deino along with all the safe spots and dyhdryation reduction. More AI for deino should be fixed or added to justify deinos hunting life looking at more than 90% other deinos.
All my proems as an OMNIRAPTOR MAIN, are in this video. I urge the devs to watch this, Fix pin slop, fix lag correction.
https://youtu.be/-R-bkLrqW1I?si=SEGDPxEFlwpTaCKu
Omniraptor isn't the real problem.
The Isle is slowly creating an environment where players naturally gravitate toward the safest and least interactive strategies possible. Pinslop, chain CC, compressed punish windows, lag correction, desync, bite spam, and disappearing opportunities for skill expression all connect in ways that are hurting com...
the only, and i mean ONLY playables this should apply to are deino and herrera. at the very least they both just need a more forgiving hunger drain. herrera's awful hunger drain is weird for a creature intended to be sedentary.
Yea hunger drain needs a fix . I’m not even a croc main, just play him once in a blue moon and how fast hunger goes down and the BIG LACK of ai accessible from the water is insane
Nerf rex's aceleration, agility or/and speed
Pvp and player interactions feel extremely dull
In games current state if you see a player you either
Run = if they are bigger
Chase = if your bigger
Fighting happens very rarely cause if they are bigger they can pin you Or just stun spam you to death
In legacy you could fight as any specie against any specie (accept the REALLY tiny 1s) making game feels fun and interractive
Im not saying bring back tail riding just go In with a More open mind set when balancing not "im bigger so you cant beat me"
Also i think the game needs bunch of nerfs to stuns and pins it isnt really fun being unable to move for 0.5 se every 5 sec During a fight
In short have a More open mind when balancing and dont think like smaller dinos cant beat bigger dinos and nerf stuns, pins and dont give them to LITERALLY every dino like this might be the biggest problem heres a list of the past playables that have pin Or knockdown
Herra 1
Diablo 2
Maia 3
Trike 4
Rex 5
Allo 6
Kentro 7
The past SEVEN Dinos have gotten pin Or stun like why.
Why do we make People unable to move During fights why.... 
(edit: so i forgot to mention what nerfs would be good so i guess either increase the stun, pin thresholds Or increase stam cost Or both)
allos currently don't have to use their claw attack most of them time because
- Bite attack speed is INSANE
- Bite bleed damage is INSANE
- Pinslop
Now i'm gonna make a viable suggestion to both nerf the bite attack speed and the bleed it does so players can depend on claw attack rather just spam left click, they both need HEAVY nerf
for the pinslop, just remove it but we all know you guys won't so just do the above
I hate that 'If they are bigger = run' and 'if they are smaller = they run'
I want combat! Chases are cool but there's TOO MANY we need more viable combat that's lengthened. I understand the game shouldn't be only combat but these chases are often futile with prey being totally unable to properly flee or escape and only ends in death.
Non-combat player interactions like nesting can't happen if we're getting jumped and dying all the time.
Please please please nerf allo's machine gun bite speed. Watching one absolutely spam it on a maia who's full-on back-kicking it in the head and it just facetanks the whole way through spamming LMB bite.
Dilo changes
Coming from someone who likes to play Dilo and mained it for a bit back when MZ was herbi jail.
NERFS
LET PREY SEE! what it fights, just not as far away as normal but give it a body length of blue radius around itself. Dilo venom should still harm long-distance vision because this helps dilo escape carno.
CLONES EARNED ON BITE!
Venom is where the damage comes from. More venom = more damage, less venom = less damage, and venom is delivered by bite. Clones should be directly connected to bite, it is both fair and realistic.
PREY SHOULD GET A FAIR CHANCE TO HIT CLONES before they hit you. Because it makes it more interactive and fun and makes prey less helpless, but also it means clones are actual bait and not something prey ignores, giving dilo a chance to make a move when prey is attacking a clone and gives purpose to dilo controlling when clones spawn. Dilo should still be allowed to have 3 clone charges because this lets him decide - 3 clones at once? Or, one at a time? Or 2 at once, then one later?
To make sure prey can hit clones, make them run up, THEN scream, then bite, then disappear. Prey has a moment to hit it while it hisses, make it run up first makes sure they can see it.
DILO WHO HAVE NOT BIT THE PREY SHOULD NOT BE ABLE TO SUMMON CLONES. This is realistic; if there are two rattle snakes and one bites me and the other does not, the first is not 'more venomous' because another one is nearby. Make dilos have no clones by default until they bite something, this way every dilo has to land a bite if he wants to land a clone.
BUFFS
Sitting on a rock should not save you from venom if a rattle snake has already bitten you.
After a clone screams, if it can't find target after x seconds, it should disappear and damage should happen to the prey, punishing it for not attacking the clone. This way, if a clone spawns but cannot reach the target, the damage is still assured so long as the prey ignores the clone.
Buff Dilo Agility
Prime Teno could use a buff. It seems to struggle into matchups it used to be good against (Prime Cera/Carno) Weight and damage buff would be awesome! On most of the servers I play on it seems Teno has a very low player base. Which is a shame because I love its play style and aesthetic.
Dilo rework suggestion
- increase the amount of bites needed to envenomate prey
- buff venom visibility by a lot (ht dilo)
- every dilo should apply venom fully by them self
- venom should stack when multiple dilos have envenomated you
- bites give dilo clones (do not regen passively)
- Clones now spawn opposite of the dilo
- dilo clones now do same amount of dmg as the dilo (before only did Adult dmg)
Venom rework
Stage 1
- Lower visibility
Stage 2
- Every 15-20 sec venomated prey Will hear dilo footsteps run around them for 1 lap
Stage 3
- Dilos footsteps Will be delayed by 0.5 sec (for the envenomated prey)
- Able To spawn clones
These changes would really encourage pack play and improve the confusion based play style
gali vs omni used to be good with the gali being a lot heavier than raptor so it couldnt pin it but now even with prime gali is lighter than prime raptor. make galis prime heavier so it means something more than just a speed boost
Pinning Needs a Real Escape Mechanic
The current pin mechanic needs serious balance work because being pinned with no meaningful way to fight back feels awful. Losing a dinosaur you spent hours growing because another player triggered a mechanic where you can’t do anything is not good gameplay. It feels less like being outplayed and more like getting locked into a death animation.
Pinning should still be strong. I’m not saying it needs to be removed completely. A successful pounce or pin should reward good timing, positioning, and damage. But there needs to be an actual counterplay system for the pinned player, especially if they are healthy, have stamina, or are close in size/weight.
Right now, the biggest issue is that pinning feels way too one-sided. Once it happens, the victim often has no real way to escape and is almost guaranteed to die. That is frustrating because survival games should punish mistakes, yes, but they should not completely remove control from the player.
If I die because I got surrounded, ran out of stamina, ignored positioning, or let myself get jumped, that is fair. If I die because I got pinned by something slightly bigger than me and could not do anything meaningful afterward, that feels cheap.
There should be some kind of escape mechanic, such as:
- A struggle minigame where the pinned player can fight back if they react properly.
- A stamina-based resistance system where the pinned player can spend stamina to shake off the attacker.
- A timing-based escape window where pressing the correct input at the right moment reduces pin duration.
- A weight/health/stamina check where stronger or healthier targets can resist longer.
- Another mechanic that gives the pinned player some form of active counterplay.
The important part is that pinning should not be a guaranteed “you got caught, now you die” button. It should be a dangerous mechanic with counterplay. The attacker should be rewarded for landing it, but the victim should still have a chance to survive if they play correctly.
A good version of pinning would feel like this:
- The pouncer lands the pin and gains a major advantage.
- The pinned player can struggle, spend stamina, or time an escape attempt.
- The attacker has to decide whether to hold, bite, or release before running out of stamina.
- The pinned player’s size, stamina, health, and timing affect their chance of survival.
That would make the mechanic feel intense instead of helpless. It would still reward ambush predators, but it would stop pinning from feeling like unavoidable cheese.
The Isle is at its best when fights feel skill-based, tense, balanced, and brutal. Pinning can fit that style, but only if both players have something meaningful to do. Right now, the pinned player is often just waiting to die, basically forced to sit back and sip tea while watching their dinosaur get killed. That should not be acceptable in a game where growth can take hours.
Please add a proper escape or struggle mechanic to pinning. Strong mechanics are fine. No-counterplay mechanics are not.
I don't know if it's laziness or creativeness problems but so much dinos having pins is a problem. No reason why you have to give so much pinning and then add no counterplay to pinning. There has to be counterplay to a mechanic so easily used imo.
More weight, speed, damage for Teno please. I want to see more Tenoherds again.
The Elder system kills the entire payoff of growing.
In a survival game, the core loop should be:
survive the brutal vulnerable phase → earn a long rewarding adult phase.
Right now in The Isle it feels like:
80% growth grind
10% actual adult gameplay
instant decline/reset
That’s not even biologically accurate either. Real dinosaurs spent huge portions of their lives in their physical prime after surviving adolescence.
A T. rex didn’t finally become massive just to immediately become weak. Maiasaura maintained peak strength for years after maturity too.
Adult should be a stable “prime” phase for a large part of the lifecycle. Elder should feel like a rare late-game achievement for dinosaurs that survive exceptionally long — not an immediate punishment for finally reaching Full maturity.
Most adults already die naturally from fights, starvation, dehydration, or mistakes (cliffs) anyway. The sandbox already controls population without needing forced rapid decline.
Suggestive changes to balance:
1️⃣Allo’s pin should be mainly for damage, nerf bleed ever so slightly.
2️⃣Allo’s pin position looks stupid, needs rework.
3️⃣Allo’s bite is mainly for damage, nerf bleed.
4️⃣Allo’s claw attack is mainly for bleed, keep damage the same.
5️⃣Allo’s pin threshold should be higher, its pinning things it shouldnt be.
6️⃣Reduce Allo’s bite speed slightly.
7️⃣There should be a way for players to somewhat have a surviving chance when pinned - Add a counter to the pin! (you don’t know the pain until you’re sitting there watching 6 hours of your life being taken away from pinslop)
8️⃣Reduce rex’s ambush speed time (Rex was an ambush predator, making it run long distances is stupid) OR even reduce its speed overall and keep the ambush the same.
9️⃣Rex’s increase in prime speed needs to be completely thrown away (what was you thinking?)
🔴Rex should have a cooldown as of right now the amount of dinos it is able to pin right after one another is ridiculous.
🟠Slightly buff dilo’s health, I watch that little guy get flattened 10 seconds into most fights.
🟡Dilo’s venom is currently turning players screens almost fully black, needs a fix.
🟢Galli should be heavier at prime.
🟣Deino’s hunger depletes too fast, reduce hunger depletion.
🔵100% prime deino should not be able to be pinned by Rex.
🟤Diablo’s prime is 32km at 100%, unable to outrun Rex even without ambush, needs a slight increase or Rex needs a nerf in speed.
⚪️Trees should be able to hit Allo or Omni off, it’s a literal object colliding with them.
fix gallis hitbox
Remove allo's and rex's water alt bite, it is not needed for their kit. and if you guys dont wanna do that ok fine, but why doesnt the other carnivores have access to it as well? 🤔
Kentro prime 100% is also unable to run away from an adult rex (without ambush) increasw the speed since it runs 29km
Be More consistent
Examples
- Only allo and rex can Alt Attack In water
- Kentro does not have a frontal Alt attack
- Hypsi doesnt have any Alt attacks
- Some tree branches dont have "rails" to keep herra and hypsi centered
- Stego power swing takes 5% stam and Kentro 10%
- Rex regens stam faster than every other playable when walking
I did post this in general feedback but got told to do it here as well.
My suggestion is to give Tenontosaurus a claw dash, tied to mobility and more bleed.
I see it working out if there is animation lock and end lag as it plays out. Limit its offensive potential so you can't use it repeatedly in a chase, short bluff charges only. I wouldn't want it becoming a repeat of maiasaura's stamp.
The same could be said for Kentro's shoulder check.
The game will never be truly balanced if a 30% population of herbivores has to contend with a 70% population of carnivores, especially not the way combat was designed. The game feels designed to be experienced from the herbivore standpoint as the 'horror' standpoint, as that is the prey perspective. If you want the game to be horror, there needs to be less carnivores running around the map compared to herbivores, or at the very least a better balance than there is currently.
It isn't healthy for the game environment either, as carnviores rely on these herbivore populations for their gameplay experience to remain high quality. You can't have the immersive experience of stalking or hunting a large herd if the server is packing a whopping 75% carni pop with 50% being solely omnis and allos and another 20% rexes alone, add onto that that not a single player knows how to not KOS an entire herd to leave some for the next carnivore even if they aren't that hungry... herbivores just die the second they encounter a pack that CAN kill them. At the moment, if I spawn in as a dibble or a teno I'm essentially food the second I'm seen, and with the populations they way they are, I am tripping over omni, allo, and rex packs every corner I turn. It breaks immersion, and makes herbivores feel like they only exist to feed these playables, especially when their attacks are slower, harder to aim, and typically have a much higher skill floor to wield effectively in comparison as a result.
People have always preferred carnivores in this game, I've played for almost 7/8 years, but right now it feels like herbivores are just almost nonexistent in a way they didn't used to be, even in evrimas early days. I'm not sure if it's just the development cycle where it is at the moment with pin being too powerful, or just the influx of new excited players who just want to play hyper-aggressive, but the game doesn't really function without an herbivore population.
Please increase the amount of creatures that are on allosaurus diet. It's very hard to survive with so little on its diet, and most of the things it eats aren't even on its diet anyways.
Prime elders shouldnt get a speed buff
Full grown prime rexes and prime deinos should be able to carry and move any size corpse. A thrashing living Dino I understand not being able to lift over certain weights but a dead one shouldn’t be restricted for these giants
My idea on how to make trike more enjoyable/balanced. Be more linear with his speed he currently gains his top speed at 33% growth 28kmh at 115kg and by the time he is 50% he is 3.5t and down to 26kmh witch i feel is way to slow because of the other threats on the island like fg stegos allos and (rexs that are 3/5x) your size witch are all faster then you and stronger and i think giving it more speed thru out its growth is gonna make it a lot more enjoyable. How i think the speed should be i think its fine from 25% growth up to 33% growth/28kmh and after that i think it should go up to 30/31kmh at 50% growth and then it should start going down so when you are at 60% growth you should be down to 28/27kmh and then it should start going down a lot faster. I think trike could really use a cancel button on his thrash attack, this is how it should work so on the tharsh attack has 2 hit registrations when you putt your head down and pull it back up so if you hit (x) button on you keyboard at any time before or when the first hit registers it will make it not have to finish the animation.I think it could also use a slight cc increase on it running flip attack bumping it up to 1.15/1.2 of its weight instead of the 0.99.And i have 2 more ideas these are just my preference giving it a faster trot speed to make it more funn to play because when you reach fg the only thing that really wants to interact with you is rexs witch makes it boring to play and your so slow its painful to travel the map and giving it a faster trot speed would make it funner to travel the map and by balancing it you could give it less stamina and make som of the attacks drain stam,numbers put running stam from 80sec down to 55sec and make som of the attacks drain 2.5/3% stam. And giving it its old legacy 1 call back but not by replacing its currant call but making it function like rexs paleo call i think it would add a lot of nostalgia back and its just a really good sounding call.
I think deino should have every playable In its diets since it Kinda eat everything
(except semi-aquatics)
deino should not be able to spam its underwater lunges to the point where it outpaces a beipi, and especially not an austro or a bary. i think it should get a major speed decrease for its underwater lunge (not its ambush lunge where it leaps out of the water) in accommodation for austro and bary otherwise they're both gonna get mauled in the most unrealistic frustrating way possible
buff kentro and Stegos swing speed this is literally overkill after the bug fixes, a kentro cant even do 2 swing in a knock (It will get facetanked by allo easily now) and a stego is literally useless against rex now
Gastronomic regeneration should be nerfed to oblivion or borderline removed.
I got down to wounded after fighting a trike on official, but with gastro I got up to full health? just by eating?
What would have taken me 30+ minutes to regen, took me seconds to regen because of a mutation.. It's broken
Let pteras peck without stunning itself, just make damage scalable to pecked dinos. Anything over 1 tonn receives 0 damage and no bleeding, because of thick skin ofc. Give pteras at least chance to hunt other players or be at least annoying for giants. Now it's just a harmless drone with bad battery.
Same with traumatic. If you win againsr a kentro or stego and was gonna bleed out untill you can just sit and not die. Unfair to bleeders.
Please revert the stego nerf on hordetest, I don't see why stego needs a nerf to anything that helps it combat rex. (You could nerf something so that makes mid-tiers able to combat it, letting mid tiers stand a chance is cool, but don't nerf how it fights rex) I think we should be nerfing Rex, not stego.
I think if gastro regen doesnt get deleted it should get a rework that it either boosts your healing rate for a short amount of time after you ate something or that it gives better healing boost based on the amount of food you have
Prime Maia's speed gain isn't proportional between stances, and it really should be.
46.9 --> 48.6
is a 3.5% increase.
35.2 --> 42.2
is a 20% increase.
Keep stego's current tail swing speed but increase its damage so that it can keep its counterplay against rexes but also be more vulnerable to allos or raptors
the new dilo venom is quite frankly ridiculous how am i even meant to combat this ?? i might aswell just stand still and watch myself die , the clones do insane damage with no counter and i quite literally cant do anything. Please fix this im trying not to sound like a cry-baby but this is ridiculously unfair. mind u they envenomated ,blinded, me in 2 bites ( 3 sub dilo)
Give pounce a charge that gets used on dismount (so you don't get it back while pouncing) and give allo 1 charge and omni like 3 charges OR 1 charge with a much shorter cooldown. Also have pin auto buck it's like the worst thing about fighting allos
For all adult dinos, please keep them at their 75% speed. When things get old, they get outran by things bigger and stronger than them with no ability to fight back or flee.
But big things can still fight, they were already slow so it doesn't hurt too much to get slower.
Getting slow when old hurts midtiers and small tiers, and they get old fast because they age fast.
We are all so tired of seeing the same boring mechanic for every predator. Every predator has the exact same gameplay loop: RMB pounce/pin = win. Like why? Why can’t we get something unique for each one?
I’m really tired of the same repetitive and unfun mechanic for every carnivore. Come on. Give Allo more claw-focused gameplay instead of just “RMB and I win, yay.”
Rework Rex. Make it actually hard to play. Give it challenging gameplay instead of the same lazy “pin and win” mechanic.
And lastly, Austro. I know it’s still heavily WIP, but that doesn’t change the fact that you all AGAIN did the same thing and gave it the same annoying, buggy pounce mechanic.
A much better solution would be giving it more leg-focused gameplay. For example, let it leap onto a target and use its claws to shred the legs, causing massive bleed, before jumping off again — instead of the CTRL+C, CTRL+V Omni pounce mechanic.
decrease the cooldown between austros bites
This, and also increase cooldown on allo's bites 😁
Give Autro a higher fall height resistance and a higher jump (maybe a double jump, maybe) and a quicker trot speed
Hordetest
I know its a work in progress, but if this is something everyone else can see too, hiding underwater is impossible lol. (they appear around you)
buff pteranodons weight already. if it does not work out you can always revert it.
Buff beipi weight to 125kg
Buff beipi prime 195kg
Austro adjustments...
Adult weight 250 kgs
Prime weight 450 kgs
Regenerate stamina while swimming (without sprinting)
Better trot speed, leave its running speed and stamina consumption alone.
And we will have a semi competent small tier good for something other than rock-warming 👍
make austro trot faster and lower the bite cd
austro having a herrera dive but from the shore into the water for going after fish and other semiaquatics would be fire and significantly more entertaining then "small omni with the ability to swim". It doesnt have any real ability in the water, and it'd be nice if it had a tool for fighting in the water as well as its on land pounce, instead of just the latter
Stop implementing a pounce mechanic to everything even if it's "realistic", raw pounce should be something unique to Omni where Omni has the ability to kill things way larger than it, troodon has venom.
Austro and Allo pouncing on targets is just straight up unrealistic, a dinosaur with fish as it's primary diet and a 2.7 ton carnivore hanging unrealistically vertically against things larger than it? Not to mention straight up pinning, I'm fine if it's things significantly smaller but when you're of similar size and all it takes is 2 pouncers and there was nothing you could do? Not very fun for either party.
I am well aware of how much can still change in regards to asutro, and I am austros number 1 fan, so even in its current state I am super excited and greatful. Starting with what is really good; its pounce damage and bite damage is right where it needs to be, which I think is super impressive on release. I also think the model and the vocalizations are wonderful, and its animation are also really good. I also think the fishing mechanic is great, though I wish it had multiple diet options available within this mechanic ( make clams b or y diet?), as due to its problems I will mention later, is has a horrific time securing non schooling fish diet unless you win the lottery finding non deer/boar ai. To get to its problems, its trot speed is way too slow period. It also is underequipped in both the water and land, which I think is fine considering its jack of all trades nature, but I think that its running speed it a little too poor, as even just trying to full sprint from spawn to a sanctuary, I grow too old before I even make it there because of the incredibly slow move speed. As a carnivore with most of its diet being terrestrial, it is too low hp and low speed to have a glass cannon hunting style, so either shift it away from being an obligate terrestrial carnivore, or give it an actual chance on land. If it is not an obligate carnivore, then give it the ability to more consistently secure diets in a pve manner, and make it feel as though it can actually escape to water or to land depending on the nature of its predator, as currently it struggles with both. It also feels incredibly disappointing at the lack of interaction betweens its fish based lifestyle and its special mechanic (pounce #4), which ideally should be combined oty make it feel unqiue.
Pachys need balancing. ONE pachy just wrecked my squad of 4 omniraptors. That shouldn't be possible. I am the only survivor and now I have glass bones. Not only is it too easy for them to apply a fracture, it's seemingly impossible to pounce on them. I have been playing omni for awhile now and I've gotten pretty reliable at pouncing, but I always fail to pounce the pachys. In this case, the pachy got pounced by all of us at least once but still trampled us.
Increase the stam cost for allo and omni pin
lower deino biteforce because austros cant fight them without being threeshot or even oneshot and also because they shouldnt be two shotting eachother. also because beipis cant fight deino
can you please fix the bug or wahtever it is when you approach water and your dinosaur spazzes out. its happened with every carnivore i play as and its gotten me killed.
Nerf allos bite speed, increase the stamina consumption of his pin ability, increase allos stagger time since it’s too short.
An indicator for corpse grabbing that lets you know if you'll rip a chunk of meat off, drag the body slightly, or actually pick it up.
edit - for clarity this does not apply to grabbing live dinos as a croc etc. it applies to dead things you want to either pick up and run with, or to rip a meat strip off.
Austro feels great so far, but its walking speed is slower than a crab, and I expected such a light animal to be a slightly better jumper.
It doesn’t have to out-jump Dryo and Hypsi, obviously, but a smidge more ups would be choice.
keep steg how it is or at least leave 180 cancel or else itll basically be useless against the other apexes
Austroraptor falling damage is ridiculous. It break bones/dies to falls that much heavier, featherless dinosaur barely get any damage. It's a small, light, feathery animal that even tries to flap it's wing. Perhaps it should be literally the best against fall damage.
I suggest adding young Deinosuchus to Beipiaosaurus’ diet.
The idea is to increase competition between semi-aquatic species and diversify gameplay around water bodies. At the moment, Beipiaosaurus and Deinosuchus often share the same environment, but their interaction is limited: Beipiaosaurus mostly avoids crocodiles, while young Deinosuchus mainly fear adult Deinosuchus and aggressive AI. Young Deinosuchus also have a food problem during early growth stages: fish and frogs do not always spawn reliably, and Deinosuchus does not have a separate mechanic for getting food from the bottom or surface of water like Beipiaosaurus or Pteranodon. Because of this, early Deinosuchus gameplay can feel passive and dependent on random food sources. Adding young Deinosuchus to Beipiaosaurus’ diet would create a clear interaction between the two species. Beipiaosaurus would get a new meaningful target near water, while young Deinosuchus would have more reason to group up and choose water bodies more carefully. This suggestion is not about adult Deinosuchus. The diet value should be limited only to hatchlings and young individuals, so it does not break the balance or turn Beipiaosaurus into a threat to adult crocodiles.
Rex needs nerfs. How about we start by reducing its bonebreak. Trike becomes defenseless once its leg is fractured and it just happens too early into the fight right now. Also increase trikes subadult speed. Maybe to like 30kmh. It is screwed if an adult rex spots it.
Austroraptor trot speed is to slow for how fast it gets stamina back plez increase trot speed
Improve the Austroraptor's feather mechanics!! Why does the feathered dino break bones and die when jumping from small heights??? Why did you add a big feathered tail? Are the wings feathered? If they're of no use! The dino is very crude! After running for a bit, you sit for a long time and regenerate stamina. The gameplay is literally "run a bit, sit down, and regenerate stamina." For a first tier, the dino is very slow and immobile.
Gastronomic Regeneration change suggestion: Eating or full hunger could add a percentage boost to your natural healing regen speed
How about gastro regen scales with locked health regen? i.e. You get more out of it after resting for a long time than if you ate immediately after a scuffle.
If Austroraptor is semi-aquatic, then it needs to increase its swimming speed and vision range in water, the ability to jump out of water onto land/jump like a beipiosaurus.
Since he is semi-aquatic and hunts small animals, his diet could be increased (for example, adding Pterodons, Troodons and possibly goats/deer).
And actually fix some bugs, like fish disappearing and stamina loss when the Austroraptor is on the surface of the water.
(I don't speak English, I use a translator. Everything I offer is my personal opinion, but I would like to see this in the game)
Give Autro the unique ability attribute to use it pouch in Water and latch on to targets
astro shouldnt cost stamina to swim normal ( not sprint swimming), should swim faster when shift swimming ( litterally cant escape a croc with hydrodynamic and perfect reflexes even 2 ft from shore), and see better underwater. OR it should be faster on land and have reduced sprint stamina costs( its light af). Or both of them. And in the future, an interaction between ins pounce and its ability to fish or fight underwater or both should probably exist. Should also be able to access more of its diets with its fishing mechanic, since that is the only current reason to play this species over all of the other options that do each things significantly better.
slightly nerf the turning speed of rex, and make rex's crush take charges to use like how trike and dryo and dilo have charges to use their abilities OR make it have a cooldown
im loving austro so far, but it definitely needs stamina improvements. i feel like as an adult i can run for one minute and then i have to sit for five. such a lightweight raptor should be able to get further with a full stamina bar. swimming also costs far too much stamina for such an aquatic dinosaur.
Austroraptor is great, i currently have played it for 10+ hours so far on the testing servers. Although here is my thoughts about it; its trotting speed is too slow, and its fall damage resistance is bad for something that looks so light-weight.
After the huge Kentro, stego nerf i think some dinos need buffs/nerfs
- Kentro increase Adult speed by a little
- Kentro increase 100% speed by a lot
- Allo increase bite cooldown to 1 second
- rex Decrease prime trot speed
- rex Decrease 100% speed (prime)