#balance-feedback-discussion

1 messages · Page 186 of 1

crystal stream
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Sounds great but I never asked if you have fun with it I’m saying it’s a lame and stupid idea and playable

dusky surge
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easier to feed off its actual intended prey, way more fun to traverse and hunt with, etc

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it clearly isnt because people, like me, genuinely enjoy it

crystal stream
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I have a feeling once more playables comes out carnos getting left behind

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I mean the small game hunter meal plan is going to get old esp when you have allo which can hunt larger and smaller r things whenever it wants

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Idk could be wroung can’t tell the future

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But it’s fair to assume

dusky surge
crystal stream
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Oh boy can’t wait to hunt th new protoceratops as my 1.3 ton carno sounds like a blast man

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Can’t wait to become the most braindead playable and run around the map forever looking for anything small enough so my crappy playable doesn’t get dookied on

dusky surge
crystal stream
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And then once I find it I’m going to miss most of my charges because I’m trash then proceed to do fifty zigzags while fazing through him to kill and then do it over and over again

dusky surge
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eh

crystal stream
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Like oh no I can’t hunt a galli as my allo what will I do

dusky surge
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i mean... you can play it but i'd probably still prefer carno personally

crystal stream
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That’s cool you can play carno and ill quit the isle

dusky surge
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cool

crystal stream
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Play pot or some shish

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Nah but fr we need a better dinosaur game

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Pot ain’t going to cut it

keen plover
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nah carno is pretty cooked with how some creatures just grow to large sizes quickly. Juvi's also have sanctuaries. Everyone plays mids + most of the time as well.

crystal stream
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I ligit can’t play a game with this version of carno it’s so damn sad

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Completely ruins it

cobalt dagger
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I haven't read everything, just the surrounding messages.

If you make it able to hunt teno, it WILL be able to hunt Cera. Because Teno is the tougher of the two. Both basically have CC right now, but Teno's tail is longer than cera's face, and teno's bleed is more devastating, which carno is weak to.

It can also already hunt cera or teno when carno has a numbers advantage.

I don't know why people underestimate how powerful speed is in this game. But speed lets you run away when you're solo or out numbered, live to fight another day - Or live long enough to find friends, and then come back when there's 7 of you. (Yep I've seen groups of 7 carnos.) No cera or teno or carno or dilo could survive 7 carnos, probably not maia either. I mean, my maia died to 7 carnos but I'm a bad maia. But I doubt a good one could get out alive either.

Speed + Numbers = Death and carno is both incredibly fast and has perfectly respectable weight and damage. The ONLY thing that can outrun a megapack of carnos is a galli.

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As it is, solo carno absolutely destroys solo dilo and raptors if they don't jump on a rock on time. It's an hour of that player's life gone. I like to play a lot of dilo and I used to be able to dodge it, but now that it's got this better turn rate I can't dodge it even if I'm playing something nimble, like raptor. They just forever chip your tail away and chase you into the forest because their better acceleration and turn radius allows them to manuver in trees now.

I'm pretty sure carno turns better than dilo at this point.

crystal stream
cobalt dagger
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Wait, you're fine with it's reduced weight and damage?

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I thought you wanted it to be able to hunt teno again.

crystal stream
cobalt dagger
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Well, I agree with you. I actually feel carno is OK right now. It's sure annoying to get killed by them as raptor or dilo, but I feel that is the price Raptor pays for pinning everything smaller than itself.

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Dilo, I guess that's the price it pays for 700 hp, 85 dmg and venom? Dilo is still incredly fast.

crystal stream
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I feel like Carno jst ruined the game for me

cobalt dagger
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But 700 hp, venom and good damage combined with good speed for 1 hour growthing and eating sea turtles...

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That's a good deal... So I can't be mad if carnos hunt them I guess.

crystal stream
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Carnos jst so braindead I can’t even play a game with its current form in it

cobalt dagger
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As in, it takes no skill to hunt with it?

crystal stream
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Pretty much yes

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If your going for the intended target

cobalt dagger
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I think it takes a bit of skill, maybe less now that it's turn rate is increased. But it's probably not much like teno combat skill level, or maia.

crystal stream
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Teno v Mia would be so damn fun for Carno but instead the game chooses to directly hinder there player base so ig it’s jst not for me

cobalt dagger
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Oh you want to fight big things, and I assume also have it so those big things can't run away from you

crystal stream
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I want it to be a fun matchup for both parties

cobalt dagger
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Well Maia is both physically larger and also grows longer. If carno could catch up to it, AND kill it, I'd be sad.

crystal stream
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Mia v Carno current isn’t that bad rn

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Carno is jst so underwhelming with its dmg and overall performance

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As much as I don’t want to ig I’m playing pot

maiden temple
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lol as if that is comparable

crystal stream
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Usless someone makes a good dinosaur game for once and a jp clone in a game

maiden temple
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arcade-y combat with tailriding as meta vs skill based encounters that can go either way

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I doubt anyone will make a good one, it's a niche BUT I'd love if JP did

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With that budget and reach it would be very fun

cobalt dagger
# crystal stream I want it to be a fun matchup for both parties

I used to main Teno back on Spiro, when carno was big.

The 1 v 1 was fun with them... But I almost never got that.

Carnos would dance around me, feel me out, realize I knew what I was doing after 30 seconds, and bail.

I'd wander around with no fights, until numbers situations. I once had 3 carnos put their dumb faces in my tail, bite it, bite each other due to layering, get kicked in the face and tail slammed in the face, and still kill me. No skill, just face tanked the most dangerous part of me. And I died. Can't out run them, too big to hide, skill means nothing because I hit all my shots perfectly (since they let me.) They probably bled out after killing me if I had to guess. We probably all died or something, or at the least they HAD to be hurting.

But as you ask for fun match up for both sides... Getting out numbered like that and dying to sheer numbers to a bunch of unskilled goobers face tanking my tail, is not fun. But that's what happens when something had speed advantage. The same exact thing happened to my teno yesterday and 5 dilos who, didn't face tank me, they tried to play smart, but I kicked em... sadly they bit me before that and I am confident their venom stacks with groups now.

steep gazelle
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Carno is in really bad state. Many of those who think he's fine are just Carno haters that don't want to have any trouble dealing with him xd

crystal stream
maiden temple
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Besides, as a solo player it's virtually unplayable since solo servers were closed

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But that's vastly off topic

dusky surge
crystal stream
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Cry abt it

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Idk how else to put it

cobalt dagger
# crystal stream Your outnumbered you where going to lose

Yes, and I'm telling you speed deeply impacts numbers.

You told me you want it to be fun for both sides - I'm telling you speed advantage means teno won't have fun because teno won't get 1 v 1s, it will get ignored until it's out numbered. (Same story for cera.)

maiden temple
crystal stream
maiden temple
keen plover
steep gazelle
cobalt dagger
crystal stream
maiden temple
cobalt dagger
crystal stream
cobalt dagger
crystal stream
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Otherwise I’d jst go play seige or smth

steep gazelle
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Like, leave Carno limited to things smaller than 1t, but remove the main weapon (Auto-Hit) that actually made Carno a fear for those things? At least I hope there is an increase in damage to the charge to compensate for those who really know how to play with it

maiden temple
cobalt dagger
maiden temple
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I am so not interested in biting a cera to death, that would take ages and a ton of stam

keen plover
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or being a raptor and 3 gallis show up

maiden temple
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It is much better now though, I can reliably get away and I know they won't just walk to get back stam, they'll have to sit if they chase me until reserve

cobalt dagger
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Or like saying I'm a raptor and 4 dilos show up.

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The difference is whether or not you can escape the 'that's only death' match up.

maiden temple
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Teno can handle carno groups, always could, sometimes you just needed a bit of help from terrain TI_LUL I do miss 1v1s with brawler carnos but it is what it is

cobalt dagger
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In a game where survival is the goal and you are rewarded power via adulthood for staying alive, speed and escaping matters.

maiden temple
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Devs have their vision as to what they want carno to be, I assume allo will take the brawl approach of old carno

keen plover
cobalt dagger
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Speed or escape methods are super powerful right now.

cobalt dagger
keen plover
cobalt dagger
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That is not possible anymore; in current version, cera faces the fate you mention, as if they both run until dead out of stamina, the tenos can alt-attack it to death

maiden temple
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Alt attack cost stam on spiro

keen plover
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you also had the charge bite slide which added endlag to your ability

keen plover
crystal stream
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Plus use the wall or water to increase survival

cobalt dagger
crystal stream
maiden temple
crystal stream
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Numbers should play a factor

keen plover
cobalt dagger
maiden temple
crystal stream
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A teno herd is pretty much untouchable rn

keen plover
maiden temple
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Only a herd of pachies/dryos/hypsis isn't

crystal stream
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It’s a numbers game

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Tbh carnos at max could be in pairs

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But ik that would never happen

cobalt dagger
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I'm trying to outline speed's impact on number's situation.

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I'm not saying carno should be slower though. Only trying to help you guys see that speed WILL = numbers advantage.

crystal stream
maiden temple
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I think being in 3s is balanced enough for carno

crystal stream
cobalt dagger
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I like current carno the way it is.

crystal stream
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If they buffed carno it should be 2

crystal stream
maiden temple
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It never felt unbalanced to me

cobalt dagger
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Pack limits are only suggestions for all species it seems.

crystal stream
maiden temple
crystal stream
maiden temple
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I'm comparing to brawler carno, which I enjoyed. Where charge wasn't your main weapon at all times and you had to sprint fast enough to activate it

dusky surge
maiden temple
cobalt dagger
# maiden temple It's not as fun to play honestly

I've seen more carnos than I've seen in a long time, they look like they're having fun. But yes, the playstyle changed. Rather than being a creature which can engage with animals it's own size at it's own terms or flee at it's own terms, it became a creature which must be either extremely skilled, cautious, or not engage with those of it's own size until it has numbers. Raptor is actually similar.

I know you guys think it's not fun, but judging by how many carno's I've seen? I'd say people are having fun.

dusky surge
crystal stream
dusky surge
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350 damage is nuts, far better than the bite force

maiden temple
crystal stream
dusky surge
crystal stream
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Or the fact all you do is charge with current Carno

maiden temple
crystal stream
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Jst without cc

maiden temple
dusky surge
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ehhh, not with carno, no

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carno's bleed damage is so low its effectively not worth the effort

keen plover
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Depended on the update

maiden temple
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Plus, getting around tenos with kite and bite was much better than trying to charge them. Good ones will always catch you

keen plover
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when carno was agile it was 100% worth using bite

maiden temple
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It is worth it, bleed affects resource regeneration which was very important

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It wasn't about bleeding them down, just getting as much advantage as you could

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Plus it made people move less

cobalt dagger
# maiden temple It just doesn't feel like a good solo pick anymore, so it became pretty dull to ...

I mean, if you want to solo things your own size yeah it's a bad solo pick. Same can be said for raptor. But like raptor gets devastating (and slightly unfair) pins on anything smaller than it even as a solo, carno has a much more fair ability to take down raptors and dilos and things smaller than it. Both carno and raptors are fantastic solos - Both for kills and for survival.

But not for big kills.

In my mind, much bigger carnivores (that might have less speed) should be better suited to large solo kills.

maiden temple
crystal stream
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I never got to play older Carno so was it more fun

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It looks more fun

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And sounds more fun

keen plover
maiden temple
crystal stream
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No after gateway

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Mb

cobalt dagger
dusky surge
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imma be real i just never understand why people liked old carno

it was extremely poorly designed, with weaknesses that made no sense or were just thrown on, like a weakness to bleed (making it vulnerable to the MANY small creatures that did bleed), low stam (making it struggle to pursue ANYTHING for long periods of time, despite being a PLAINS ANIMAL), etc

and what it compensated with was the least fun attack to face in the game, a 350 damage nuke moving at a speed far higher than anything with instant CC against tenos

so carnos sucked at hunting anything but tenos and ceras, while small game didn't really fear it at all

crystal stream
keen plover
crystal stream
maiden temple
dusky surge
dusky surge
crystal stream
cobalt dagger
dusky surge
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it got changes every second update because they had no idea how to make it work

maiden temple
crystal stream
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There the smae size

cobalt dagger
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That's more or less what I mean. There are players who complain carno can't kill stego too though.

crystal stream
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Wasn’t the Stam changes happening around when Carno had bad Stam

maiden temple
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Teno is the pinnacle of balance, I just wish gastro and tactile weren't in game so the fights would require more thinking and less spamming

cobalt dagger
# crystal stream Well where not that

I find it funny because no one ever complains, 'the deino won't come out of the water how can I hunt it.'

Watch the balance feed back long enough.

maiden temple
cobalt dagger
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Well then it will be, 'how do I hunt deino' instead of 'it won't come out of the water let me kill it'

maiden temple
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'I have to exit water to fight deinos, but they can stay in water, they should have to follow me!'

cobalt dagger
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True we might see that one

maiden temple
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I imagine most semi aquatics will be better suited for land combat since there are far more land dwellers and deino will stay the strongest thing underwater, so I can already see this with my third eye

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unless we get a megalodon winkwink

cobalt dagger
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On that note. I would actually like it if there were opportunities for rex to hunt deino. I was thinking, in real life, if it were to hunt a large crocodilian of the correct size to take as prey, it would probably attempt to ambush it while it was sunbathing on the shore.

But the isle's deino has no reason to sunbathe.
I was thinking maybe it could get like, a 5% swimspeed buff for a generous amount of time, like 30 minutes, if it sunbathed for like 5. Then, the deino can think, 'do I risk sitting on the shore where I could be ambushed, to get the extra speed so I have advantage against canni deinos? Or do I risk the canni deinos instead and avoid the shore?'

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A small, little speed buff makes a huge difference in survival so it would be enough that deinos would probably sunbathe.

maiden temple
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I'd say we need floods. This way deino players could travel to another water cource and the rest of the roster could interact with the huge croc on land

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And then we need draughts that shrink water sources (getting rid of safe drinking spots), to do the opposite TI_MinmiBongo

cobalt dagger
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I think, rather that floods that the deino would still be swimming in, we should just have more puddles with GREATLY increased fish for herra, deino and PT to enjoy.

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Floods are still cool though-

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But with more water, deino can puddle-hop more easily instead of dehydrating between water sources,

crystal stream
cobalt dagger
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But animals could hunt it as it migrates, and new players would die of thrist less because their chances of wandering into water or smelling water would be increased

maiden temple
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Oh nah, floods would just create puddles and slow down deino's thirst depletion in my mind. Not like full extra swimmable areas

crystal stream
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I jst found this guy

cobalt dagger
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Wow, a mole?

maiden temple
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That's cute :3

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The tiny paw awww TI_MinmiBongo

dusky surge
cosmic pelican
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Worse than that, he didnt account for ceras stability modifier while charged biting, making its effective weight 1625kg, meaning if carno is able to knock down a cera thats fighting as it should, it will do the same to teno.

keen plover
cosmic pelican
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Well yes thats true, but carno has no reason to be knocking over tenos

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Also carno knocking over itselfTI_Frown

keen plover
keen plover
slim dragon
cosmic pelican
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@molten helm if omnis pounce was made even more stamina efficient (you can already stay latched for 4 mins if you use the correct type), it would be able to kill carnos and ceras with a single pounce using either dmg, or bleed.

molten helm
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But pullling “e” you can get omnis of you right? Or maybe give a mutation that if you aren’t in a pack you have less waste of stam.

crimson crater
maiden temple
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If you're playing a solo raptor you'll have to be opportunistic. Stalk your target, it will eventually fight something, fall or take damage in some other way to give you an upper hand. Attack then and there

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I don't understand the need to fight on sight on even ground, it's really not the kind of game to do that

dreamy wadi
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Please make raptors bleed better, currently it is the worst out of the playable, even bepi does better bleed, or trodons which are considerably smaller.

thorn mountain
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thats kinda just flat out wrong lmao

dreamy wadi
thorn mountain
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thats not a opinion its just facts

dreamy wadi
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To much emphasis on pack play, most of raptors are better just with friends playing coordinated, when u play with randoms it is kinda worse than being alone.

thorn mountain
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5 raptors that neutral pounce a trike can get it down to 20% bleed.

cosmic pelican
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Along with 1125 damage

thorn mountain
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you cant do that with beipi or troodon

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raptors also should be coordinated and you can do that through calls if you and your pack are smart enough ive done it

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like if they arent thats on them.

dreamy wadi
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mate u talk like u are some sort of genius, most of players pounce like crazy and i never found randoms to be useful, they always get in the way if not pounce u instead of enemy

dreamy wadi
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sure

thorn mountain
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or atleast smarter than you.

cosmic pelican
dreamy wadi
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u sound big headed not genius to me

thorn mountain
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lol

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ok buddy boy.

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if a raptor can succeed in a pack then I dont see whats wrong with it especially if it can hunt what its meant to hunt

dreamy wadi
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exactly, so why emphasis so much on group play when most playerss dont know how to play, there`s also no tutorials on anything, u have to figure it all out

thorn mountain
dreamy wadi
thorn mountain
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you want raptor to get a bleed buff cause you have a skill issue?

cosmic pelican
thorn mountain
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if I along with many other players can succeed with raptor and kill stuff like trikes and maias and dibbles then I dont think it needs any buffs

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also why not put it in balance feedback lol

keen plover
cosmic pelican
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In some areas of the map its doable, places like west access and the new savannah only have trees that cant knock you off, except for a very few, that are also far between.

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And if the prey decides to buck instead, thats still a win for the omni since it wastes a lot of stamina

keen plover
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Troll mechanic lol

cosmic pelican
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The mechanic specifically made to counter pouncers benefits the pouncers more than the victim😊🥰

molten helm
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I don’t think so when trees knock out a pouncer the screen is bugged so you can’t do nothing they need to fix the trees and the camera of the pouncer.

dusky surge
dreamy wadi
thorn mountain
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not the discussion one.

cosmic pelican
thorn mountain
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devs aint going to see anything here lmao

dreamy wadi
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mate stfu u chatting just so u give urself some importance, just go mind ur business

keen plover
thorn mountain
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cant be civil

dreamy wadi
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No i just think kids like u aren`t happy with the game being fair and like their prefered playable to be Op and the rest easy to kill

cosmic pelican
thorn mountain
dreamy wadi
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the ammount of bug when pouncing and everything else , the raptor is very weak, it might be strong with a good pack with players that know what to do and how but if u play with randoms it is crap.

thorn mountain
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so

dreamy wadi
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So then why make a point about something when u should know full well that raptors are dissadvantaged.

thorn mountain
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the bugs are the issue not the bleed?

dusky surge
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raptors aren't that disadvantaged tho lol

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they're very strong if competent or properly grouped

dreamy wadi
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the bugs, the bleed, the friendly pouncing and so on...

dusky surge
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the bleed is really good what

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a few raptors can efficiently bleed out trikes

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which is NUTS given that Trike also has bleed res and 9500 bloodpool

dreamy wadi
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u cant expect everyone to know raptor, so then why bet on they good performance as a group so much when most players don`t even know most of its mechanics?

dusky surge
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why cater to the lowest common denominator? it'll just make actually skilled raptors incredibly unfun to deal with

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you get seen by a comptent raptor pack with buffed bleed, might as well just die there lol

dreamy wadi
dusky surge
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they don't have half the punch up capability raptor does

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also what's the harm in having a dinosaur take skill lol

eager saddle
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is it ''omni needs more bleed cuse I can't rely on randoms'' time again? One of my favorite shows TI_AlloPopcorn

dreamy wadi
dusky surge
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raptor exceeds the efficiency of others in groups, that's the point of it

dreamy wadi
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Diablo slides on land and so its mobility is crazy, also hitbox is massive , hitting u 100 yards away from him, also its u even if u in his back and suff like that.

dusky surge
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also are you using ` instead of ' lol

dreamy wadi
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I thought we got over the group thing, most players have no ideea how to play and playing as a group in that case makes it an awful challange

dusky surge
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dibble's mobility also isn't all that imho, it's slow for its size and has had its drift notably worsened

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not to mention its standing turn is awful

molten helm
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I think dibble shouldn’t knock over a player for just hitting him on the tail.

eager saddle
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that's with every playable tho

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you just shouldnt get stunned/knocked over by the tail period.

eager saddle
eager saddle
molten helm
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Oh thanks now I know that it’s because of my ping

slim dragon
crimson crater
maiden temple
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I didn't test in a while but bleed feels decent on raptor, I don't have to reapply it too often after a good pounce even if my target z walks/stands only

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That's with targets that aren't full on food+water+stam though, could use some testing on a clean sheet

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Knowing the difference of default pounce bleed vs right click bleed could be nice too >.>
People I used to test stuff with quit TI_Limmy

gloomy edge
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@cobalt dagger i think you are mistaken about dilo and carno, as well as how they fare against each other. One big thing i think people are missing in this game currently is sticking to your role, and staying in your best suited environment. Dilo can easily take down carno, as long as it can stay in dense cover, exactly where carno doesnt want to be. The opposite is true in open areas, where carno can stomp dilo any day. I think the point of the game, and the lack of rules with it, are meant to make you play to your dinos strengths, and choose the environments your dino is best suited for. Venom is a perfect example of this. Dilo is weak (in comparison), it cant take much damage. It needs to hide and ambush to be successful. Venom is perfect to trick players in dense foliage, yet it is very easy to tell what is and isnt a clone in an open area. Carno on the other hand, needs vast open areas to succeed. If there are trees, its charge is hindered greatly, making it much harder to fight. Dilos imo really shouldnt try and play together, they should be more solitary hunters, that converge together to take down larger prey. As such, venom as it is is perfect for the role. (Though it should be possible to destroy clones)

cobalt dagger
# gloomy edge <@199933665835220992> i think you are mistaken about dilo and carno, as well as ...

Carno's new agility allows carno to thrive in dense cover. (Inspite of it's advertisment as a plains dino.) Dilo's lack of agility means it never thrived in dense cover; I know what you're saying about roles, but I think you mistake dilo's role: Dilo thrives where it can use it's nighttime sight increase to it's advantage. While forests are darker, they are also so full of bushes that it doesn't matter what your night vision range is if there's too many bushes and trees to see anything anyway. Dilo also can't jump, so catching jumpy prey away from rocks or heights is important (also present in forests) and lastly, dilo turns VERY badly, worse than carno, can gets stuck MORE on trees than carno does in this current version, so dilo in a forest is abysmal.

Also I've been killed by clones and I'd say it's easy to tell what's a clone and what isn't because clones just beeline you and dilos play with more caution. The other thing about clones and open fields and all that is that venom's fog makes it so that in a forest, one gets a foggy forest and the dilo gets a forest which is still decreased visibility, but in a field, one gets thick fog and the dilo gets perfect clear vision. I sorta mained dilo for a while and still come back to it and there is BY FAR more hunting success in a field.

I USED to only use forests to escape carnos but now carno is so agile they kill you in forests, well more importantly your dilo will get more stuck on trees than them. Your best bet is to use your close-to-their-own speed as dilo, as well as greater hp than raptor, and hope you can out-stam the carnos.

rigid tulip
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Ngl raptor is the best animal in the game but only when you have a large group of well coordinated people, full stamina, perfect terrain and no third partying

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No other creature is as reliant on external factors as raptor is

cobalt dagger
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Well, dryo...

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I think dryo relies on groups more than raptor...

rigid tulip
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You realistically get 3 minutes max of actual fighting before something finds a cliff/wall, dense group of trees or ceras come and kill everyone

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That cant really be fixed though

cobalt dagger
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That's still more battle impact than a group of dryos would have though, isn't it? I can't be convinced that raptors vs enemy with trees is actually less effective than dryos vs enemy with trees

rigid tulip
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I wasn’t making any kind of statement about dryo i was just saying how raptor actually is to play typically

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A lot of waiting not a lot of playing

cobalt dagger
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Oh, I was arguing about how there is something that relies more on extra factors than raptor

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But to be honest dryo is the bottom of balance right now

rigid tulip
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I suppose troo is the same way

gloomy edge
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I strictly only play dilo, so i agree its turn is worse. But as for the rest, i disagree. The venom fog is good in fields, but its even better in the forest, as you can crouch ip to your target out of the fog much easier

cobalt dagger
#

Poor thing can't do anything, not even the special feature it was supposed to do.

rigid tulip
#

Any kind of dino that pretty much has to pounce to win means that terrain can make them unplayable and a third party = death

#

Because stamina has to be used to do damage

gloomy edge
#

Carno is bigger, and catches on trees much easier than dilo

rigid tulip
#

This isn’t the case with raptor though if you’re good enough you can chip someone down with your puny 5 second cooldown bites

cobalt dagger
rigid tulip
#

And its actually very good at that, just one mistake and you’re dead though with new knockdowns

cobalt dagger
gloomy edge
#

Dilo is thin, and can walk straight through plants that give away your position by moving without so much as a touch

rigid tulip
#

In a 1v1 in an open field omni is by far the most skill reliant and highest skill cieling dino in the game

#

In an open field with a group and no trees its the most braindead “just dogpile on and pin because more of me less of you”

cobalt dagger
# rigid tulip Any kind of dino that pretty much has to pounce to win means that terrain can ma...

I do wish raptor was less 'pin' oriented. Like, the pin is DEADLY but you need a lot of conditions to make it happen and without pin, raptor is really bad right now.

Pounce-to-pin is ugly, it's 'we win because we have numbers and terrain,' and then without it Raptor's balancing is ugly, er to say it either gets absolutely wrecked OR pins you and absolutely wrecks you and there doesn't seem to be much skill on either side.

rigid tulip
#

I would say its without a doubt the most difficult carnivore to play because every major hunt has extremely high risk

gloomy edge
rigid tulip
#

No matter what the scenario is

cobalt dagger
rigid tulip
#

Even if you’re winning by a longshot. It takes 3 ceras to showup for your pack of 10 to die

#

After they have no stam from pouncing a target

cobalt dagger
#

Yeah cera vs raptor is real bad for raptor

rigid tulip
#

And that’s understandable

cobalt dagger
#

I do wish that vomit wasn't just a cc on smaller things

rigid tulip
#

Its just that in every single raptor hunt of actual large game like they are intended to hunt you get anywhere from 20 seconds to 3 minutes of gameplay before someone shoves their butt into a cliffside

gloomy edge
#

@cobalt dagger its a stealthy dino, you need to rely on crouch a lot more. Dilo crouch is SUPER low for a reason

rigid tulip
#

Then it’s just luck and cheese

cobalt dagger
#

I watch ceras attempt to ambush and kill raptors, HUNT them. I think the 'goal' would be for cera and raptor to avoid each other, with ceras only showing up to 'body bully' raptors, if talking about ecosystem goals. But ceras outright hunt raptors

rigid tulip
#

And 1-2 people die to glitch

#

Honestly cera’s hunting raptors is understandable and fine

cobalt dagger
rigid tulip
#

An extremely good raptor can 1v1 using the wounded mechanic which is based

cobalt dagger
rigid tulip
#

I would say a raptor is a pretty good size thing for it to hunt

cobalt dagger
#

The issue I see with that- I heard they said would be the 'honeybadger' of the roster but actually honey badgers hunt things like snakes and don't really scavenge dead bodies as much as say, vultures do.

rigid tulip
#

If it gets to catch it off guard thata such an easy meal

cobalt dagger
#

Catching it off guard would be 'notably opportunity'

#

notable*

rigid tulip
#

Their biteforce gets so low when they’re deeply wounded

cobalt dagger
#

Brb to get food

gloomy edge
rigid tulip
#

As raptor dump your full stam bar in a dmg pounce on them and then trade hits and it dies

cobalt dagger
rigid tulip
#

One of the few interactions left in this game thats extremely fun and rewarding to someone who sinks time into getting good

#

Love that kinda stuff

lethal shale
#

i miss omniraptor's old idle animation

just without the broken wrists

gloomy edge
#

I suggest to play slower and more attentively, and baiting dinos with calls

uncut trellis
#

@simple shard I think the reason behind why they made Juvi Troos so slow is because they already start so small, and when they were faster they were basically invisible, lighting fast rats that were a nightmare to catch. Trolls had way too much fun with them.
Outside of the Juvi speed nerf, Troos have a ton going for them now, especially with their reduced stam cost in pounces.
I think fixing the Juvi Troo issue you brought up will come down to how they implement insects, rats, and other small ai that Juvis should be hunting anyway instead of scavenging corpses

steep gazelle
uncut trellis
steep gazelle
#

25km It's a good starting speed considering its fragility and low dmg

uncut trellis
hasty coyote
#

The reason it got nerfed according to the devs was that it didn’t make sense since it was so small to move that fast.

uncut trellis
uncut trellis
dusky surge
slim dragon
#

Having a group doesn't do much for dryo's survivability
What are they gonna do with a group ? Fight back against omnis ?

dusky surge
#

^

#

honestly hypsi benefits more from groups because it gives them a nest which ironically acts as really good shelter, not to mention they can spit more because more total food

simple shard
vital valley
frosty hinge
#

Yo guys where is the Rex ?

steep gazelle
frosty hinge
#

U guys said that 2 months ago lmao

cobalt dagger
dusky surge
#

i mean thats hardly a comparison

cobalt dagger
#

I agree, but someone stated that Omni relies the most on external factors to kill and I brought up dryo as an example I thought was more so.

Or even Beipi maybe.

#

I mean Omni gets to pin things smaller than itself, dryo or beipi fighting something smaller than themselves is more engaging.

steep gazelle
#

@cobalt dagger Dilo doesn't need to have more survivability against something that specializes in killing him

#

Dilo currently has a high survivability, and can even kill a Carno very easily

cobalt dagger
#

Dilo does have high survivability in the fact that it can outrun everything except carno.

I do agree also that carno specializes in killing Dilo.

A dilo can't easily kill a carno though unless that carno is bad. Unless we talk about numbers situations, in which multiple dilos ganging up on a carno definitely gives dilo a better chance, but that kinda applies to everything.

In a 1 v 1 between equal skill I definitely believe the carno to have an advantage. That's alright, I don't want it to loose that advantage, and I don't think these changes will cause that advantage to be lost.

I'm more looking at the fact that when an omni encounters more than one carno, and when a dilo encounters more than one carno, there is some small chance for the omni and no chance for the dilo.

And I try to move things away from 'no chance' into 'small chance' situations. I believe dilo should have a small chance, not a big chance, but not no chance.

#

I'm looking at 'chance to escape and live' not chance to kill.

#

I think everything should have a way to live. Not everything needs a way to kill. Well, except, some things DO need a way to kill since they eat meat, but not all eat meat so not all need a way to kill.

#

I also think these changes benefit carno more anyway. He should probably already have better trot and stamina in my opinion.

I wanted to pair these changes with the aforementioned dilo nerfs I suggested above about venom.

#

I guess I should add that in the feedback.

steep gazelle
#

I would agree with your suggestion to give Dilo more survivability against a Carno if Dilo wasn't completely unbalanced how is it now

#

But I agree with giving Omni more survivability and increasing Carno trot speed.

obtuse ocean
#

Thats cus carno is crap, not cus dilo is any good. Still one of the hardest to play. Same with cera, i just facetank it, dont even care about getting hit by it.

steep gazelle
#

Dilo has an extreme where he is extremely dependent on his venom, as he doesn't even need to get close to his victim to cause damage

#

Dilo needs his venom to become more interactive with the victim, a reduction in the sound of his footsteps, and perhaps a slight improvement in his turn radius

obtuse ocean
#

Yea, but you still need to get the venom in and let it stay. If you took away the clones, it would need some insane buffs.

#

Omni and teno can easy avoid it, by just a rock. Maia can just put its but into a rock etc

vital valley
#

Raptors already hard counter dilos, making them outrun it easier is beyond stupid

cobalt dagger
hasty coyote
#

imo, just make the clone less oppressive, make dilo not stomp louder than a trike, and potentially give carno venom vulnerability

Now dilo can easily make the carno blind and then run away, doesnt even need to be purple, stage 1-2 can give dilo enough to escape. And dilo has a solid amount of hp to tank a lot of tail hits, so it just needs to break los, get out of the fog range, and carno instantly loses it.

rigid tulip
#

unless you 2v1 something then its the most peak combat this game has to offer honestly

viscid mica
#

Well all except the BJJ king

rigid tulip
#

there is nothing like killing something that can one shot you lol

#

their 40-50 mistakes vs your zero mistakes

crystal stream
#

Plains hunter carno? or small game hunter carno? Pick one

crystal stream
#

Plains hunter carno would be cool if they give it a headbutt ability slight size and weight increase but slight reduced turning and a very very VERY slight Stam nerf the headbutt would be like Maias body slam when it’s going fast able to do cc when going fast enough its max should be slightly above its own weight or small game hunter this current one we have

crystal stream
#

Forgot plains hubter carno should have a very very VERY slight speed nerf to and acceleration that way it can’t instantly charge from standing completely still like dibble

#

Because it has two and not four legs

slim dragon
dusky surge
#

i love the idea that apparently an animal can only have one niche at maximum

spiral kindle
#

@cobalt dagger Carno has the same stam as Dilo , Carno outrun's it aswell since it's faster , They alr buffed carno's stamina in the trike update get you're facts right

cobalt dagger
spiral kindle
#

carno used to be 2 mins 15 seconds before the buff

hasty coyote
#

Dilo only out stams carno when carno charges

spiral kindle
cobalt dagger
#

I believe you that carno got bufffed but I haven't noticed a nerf on dilo stamina.

hasty coyote
#

Which is common tbf

hasty coyote
cobalt dagger
#

But there's no point arguing it because I should just have a friend test it with me

spiral kindle
#

But if u wanna do it then go ahead

cobalt dagger
#

I don't have a lot of friends that play the isle, but I also kinda just check the changelogs to see that. (Ofcourse there's the issue of shadow nerfs and shadow buffs)

hasty coyote
spiral kindle
#

Isle dev's barely put any changes on the patch notes

hasty coyote
#

Which is really annoying

cobalt dagger
#

Yeah, that's weird. Not sure why that happens

hasty coyote
#

Prob Don wanting people to stop metagaming

#

Which is gonna happen reguardless

spiral kindle
#

I hate it how they got rid of seeing the % of you're hp all because of that mentality

#

didn't really change much it's just annoying

#

like u can still tell what hp u are on roughly but u will never know the exact %

hasty coyote
#

Which was the point. So you can’t just be like “I’m at 67% hp, therefore I can tank 2 more attacks and live at 1% hp.

crimson crater
hasty coyote
#

Especially more recently

molten helm
#

why dilo is faster than omni

obtuse ocean
#

Why not ?

steep gazelle
crimson crater
indigo rain
#

@cobalt dagger there is actually a (objectively stronger) herbivore/omnivore exclusive mutation that increases the sound of footsteps by 50% and lets you turn your head more when eating and drinking. Hypervigilance

cobalt dagger
indigo rain
#

Calls are loud enough i personally dont see the need to buff herbivore hearing further. Its honestly ridiculously easy to detect predators. Vision wise, if it was changed, id imagine that herbivores would get a wider FOV at the cost of their long distance vision blurring at a set distance. Meanwhile carnivores get a smaller (ie the current fov) but clarity at range

#

That way carnivores would be able to creep closer much like many do irl, before ambushing.

#

Anything tracking related however is a slippery slope and theres a reason herbivores cant track prints. Between blood spots and hypervigilance however a teno can track a cerato relentlessly

golden torrent
#

why is omnis speed 34 with photo at like 99%

dusky surge
#

because you are a senior

elfin night
#

Do they handicap your speed THAT badly?

#

I haven’t played this HT yet

dusky surge
#

yea uh

#

32km/hr dryo

#

lmao

#

i messed up the prime elder stuff and watched my lil dryo decay in front of me lmao

stark knoll
#

I hope one day they can find the time to add frail elder models, or maybe just add the starvation shader so I can really feel decrepit

elfin night
#

That is actually wild

elfin night
#

What a nerf

And you just get the senior decay for messing up the diet?

dusky surge
#

uh idk

stark knoll
#

For not reaching prime elder

elfin night
#

Yeah so

dusky surge
#

i dont know how to reach prime yet i've never done it

elfin night
#

How do you reach prime elder. No clue?

dusky surge
#

i keep explloring the map rather than focusing on surviving

elfin night
#

I see

dusky surge
#

upside: i found a new structure

downside: my galli has no diets and will likely decay into obscurity

#

new structure is sick tho

#

its like a JWE2 enclosure

#

its HUGE

golden torrent
#

Didn’t they say the elder stuff was like opt in sorta thing

dusky surge
#

death is an opt in, everything gets old

golden torrent
#

Bruh so like if I grow my trike and get to 100 my stats are gonna be horrible then and I just gotta regrow it…

faint timber
#

@uncut trellis I said in the past that we should strengthen Carno because Juvi Trex will be very dangerous. I think I really said the truth. If the old Carno was here, Juvi REX would be anti-REX and the Trex lineage would be protected.

dusky surge
#

what

uncut trellis
dusky surge
#

i mean

it is

#

like it isn't even a "should be" moment, it just is

#

especially with the charge changes

uncut trellis
faint timber
dusky surge
#

so whats the problem lol

#

the issue is that juvi rex can move way too fast lol

golden torrent
#

Bruh they better tweak the elder system

dusky surge
#

yea that's what the horde test is for

golden torrent
#

Guys we all gotta complain abt it 🙏 🙏

slim dragon
golden torrent
slim dragon
#

That's like back when people asked to be able to lock their growth as a 40km/h sub deino forever

elfin night
#

I know that making juvies useless is bad but there should be a middle point between just fodder (which sadly most juveniles in the game are) and making it a powerhouse that obliterated everyone

#

60kph 900kg rex with a pin TI_Yikes

haughty grotto
#

@uncut trellis they wrote on the patch notes that they're aware juvie rex is overtuned

rigid tulip
stark ether
#

Poor troodon as well, imagine a trike just out-aging them

uncut trellis
#

@lone badger Rex was broken in legacy cause it was the only Dino that got bone break. Evrima functions way differently than legacy balance wise. Rex is already meant to be an executioner esk Dino. For anything smaller than it, the game plan is literally to just avoid it.

lone badger
#

@uncut trellis ohhh i see, fine, i understand now, just let me ask something, if rex is meant to hunt everything smaller than it, that in paper have sense to me, what do i do if i have something (anything) bigger (if introduced) and suddenly a single rex breaks my legs or body and goes nearby to heal, while i aproach at a crippled speed with that bigger thing...and then decides to return to make more damage and fracture....now add "gastronomic regeneration", "epidermal fibrosis" and "cellular regeneration" to that rex for example, not to mention that pin thingy that it has now...

#

its a matter of time that happens the same that happened to legacy, servers overpopulated with rexes while a few players run trough the map hopping not to encounter or be ambushed by them

#

im sorry but in my opinion its not a rex problem, its the fracture mechanic that is the broken one

#

and by the way, it is still the only dinosaur that has that mechanic with a different name and works exactly the same

#

and the only effective thing that you had to kill a rex "safely" (not counting the horrible hitbox issues) in legacy was the dilophosaurus because you were smaller than it and more agile but mainly because the dilo had the bleed damage that bled it out....for the rest of the rooster you did the same mechanic with the rex, you bite, you break, you heal a bit, you kill

uncut trellis
# lone badger <@553451971663626240> ohhh i see, fine, i understand now, just let me ask someth...

I honestly am not sure and it probably depends on the species

  • Stego is easily the most vulnerable, it has the dmg output to kill a rex, but Rexes head slams seem to be enough to knock it over, and it’s even pinnable, and ofc gets fractured like you’ve described. If it were up to me I’d make it so Rex can’t pin a Stego if said Stego is in its power swing stance
  • Spino and Cheirus will probably be more than capable of brawling a Rex, as long as they face it and time slashes correctly, they’ll be fine
  • Trike has an armored head and can keep Rex at bay as long as it faces it and charges it when it approaches. Rex won’t be fracturing its face
  • Anky can fracture the Rex back, and I doubt Rex will be able to fracture Anky if it attempts to bite its armor
  • Shant is tanky as heck, and can flatten a Rex if it chooses. On top of that, it’s faster.
  • Cama is implied to have armored legs, honestly wouldn’t be surprised if it’s too difficult for Rex to fracture
#

Those are just my predictions, but I agree landing a fracture on another apex shouldn’t be nearly as easy as it would on a mid tier and such

uncut trellis
lone badger
# uncut trellis Pachy has fracture my dude, Anky will have fracture, Homa will too, Shant is imp...

fine, i really hope that the thing you are predicting/suggesting in that list, that looks good (players will have to test), is being included in future patches and releases, but the thing now is that the only thing that is released and being played and tested is the fracturing rex, the rest....predictions, perhaps is a lack of trsut in devs or perhaps is the ghost of leacy rex haunting me i dont know, but i really really hope that the experience dont get ruined for everyone just for that mechanic

#

and the pachy has fracture but its not a rex and its killable by most of the rooster even having that

uncut trellis
# lone badger fine, i really hope that the thing you are predicting/suggesting in that list, t...

Again, rex is meant to be a grim reaper. If you’re caught it’s gonna fracture you, and probably commit the scenario you’ve described. This is intended and I’m personally fine with it. However, I don’t want pin to be available for Juvis, and honestly neither for subadults. This should be an adult exclusive move, and players should have to earn that by reaching adult first, until then, they’re just generic theropods with generally high dmg outputs, but sucky stam and agility

stark ether
#

So long as they keep Rex weaker than things its own weight while it’s growing, it should be fine as adult considering that it’s optional to fight as anything faster unless you get ambushed

lone badger
uncut trellis
faint timber
#

My only problem with Rex is that it is a pin opp and Juvi Rex speed, other than that I don't have any problems right now.

obtuse ocean
faint timber
#

As long as there are not two people, there is no problem.

obtuse ocean
faint timber
#

I'm still small but I can fight Rex that is my size or a little smaller than me

cosmic pelican
obtuse ocean
faint timber
#

NAH I'D WIN

obtuse ocean
#

Now a rex with low stam behind a stego, thats bad for rex lol

cosmic pelican
#

Rex can also trot down stego so yeah

faint timber
#

If I become an adult, there will be no problem (of course, if there are no 2 Rex, then there will be a problem)

obtuse ocean
faint timber
vale brook
#

teehee wrong chat

obtuse ocean
faint timber
cosmic pelican
#

Yes

dusky surge
#

huh, neat

#

however, ambush is still a garbage idea for rex or in general lmao

elfin night
#

WAIT

#

Rex has fractures??

elfin night
#

Why, why did they have to do this to my most hyped apex

#

Wasn’t enough with heavy cc, alt attack cc, a pin and a throw

#

Also fractures 😭 😭

cosmic pelican
#

Also fun fact, sub rex currently peaks at 60km/h, while being 800kg and being able to pin anything smaller and doing fractures to them lmaoo

elfin night
#

At least they buffed stego so it isn’t just Rex fodder but come on bro, what’s that powercreep.

If Rex has all of that and trike a 6k damage move, what are Spino and the rest going to have

elfin night
#

Now imagine strains being as much of an spike to apexes as they themselves are to everything else TI_Troll TI_Troll TI_Troll

#

I support asymmetric balance but come on

#

Rex just seems to have everything in its favor

obtuse ocean
elfin night
#

Although I wouldn’t say its speed is bad AT ALL lol

#

Not only juvenile and subadult

#

But also the adult one running as fast as a dibble

uncut trellis
obtuse ocean
uncut trellis
#

And don’t even think about outrunning ambush

obtuse ocean
uncut trellis
#

Rex can keep up with stego

obtuse ocean
uncut trellis
#

Honestly stego should just be capable of fighting Rex in a 1v1

uncut trellis
obtuse ocean
uncut trellis
#

Stegos power swing should also stun Rex on headshots

obtuse ocean
#

rex is on par with trike, not stego

dusky surge
uncut trellis
uncut trellis
obtuse ocean
uncut trellis
#

Like if the matchup is undoable for one, ideally it should be able to run away, but stego can’t run away sooo

faint timber
#

There is no need to escape the stego. If Trex can't hold the adult stego, there is a possibility of gaining the stego and I think Rex can hold it.

obtuse ocean
uncut trellis
obtuse ocean
#

I think they mention that in last dev blog, dangers will always be lurking no matter what you play

uncut trellis
uncut trellis
obtuse ocean
uncut trellis
obtuse ocean
uncut trellis
obtuse ocean
faint timber
#

What kind of balancing is this? What a ridiculous balancing act! I am stronger than all of them!

faint timber
#

Don't you ever test this animal? I slaughtered the biggest of the men, then a little one came and held me and I couldn't do anything. Is this balance?

obtuse ocean
# faint timber

off, 3 rexes have they made them that easy to survive food vice

faint timber
#

I am 5 tons. Why can little ones hold 5 tons?

obtuse ocean
faint timber
#

Are you kidding me? They can't knock me down with just one bite. This is ridiculous. He's not an elder or an adult. How can a brat rex knock me down? I killed the biggest of them in three hits. The others were low. One velt came and knocked me down. This is ridiculous.

obtuse ocean
faint timber
#

My question to you is, if a stego can hold even a small rex, why would I want to grow a stego? It's a waste of time.

obtuse ocean
faint timber
#

They already played very badly, I was winning low diff until they fixed it.

#

At least let them headbutt me. Look, if they had killed me with a headbutt, it would have been okay, but killing me with a pin is ridiculous.

obtuse ocean
#

But that rex you see the head off, his big ?

faint timber
obtuse ocean
#

The one you barely see at the bottom

#

just the head

faint timber
uncut trellis
obtuse ocean
uncut trellis
obtuse ocean
uncut trellis
obtuse ocean
grim moss
#

They buffed trike that can one shot Stego to match rex in power

#

That means rex will be as strong as trike

#

And so it's ggs for stegos if rex see em

#

They weren't included in balancing

faint timber
maiden temple
haughty grotto
#

@rigid tulip i agree with most things except the overpowered one
its actually pretty fairly powered, except i think its way too fast in the late juvie stage
the balance is in the growth time
it takes wayyyy longer for rex to reach 450kg than for raptor to fully grow to 450kg
same with teno - teno will become an adult much faster than rex takes to get to 1600kg
so its fair for them to be evenly matched at the same size range because the rex put in much more time and effort to reach it

rigid tulip
#

I still dont like a baby pinning and crushing things

#

But the growth time is a fair point.

obtuse ocean
#

So babys/juvis etc shouldt be able to use its strengths? Omnis cant pin, herreras cant jump and deinos cant grab? Even tho its still fair value compared to when they are grown

vale brook
#

the juvies can have it, sure. they need to practice with it on AI

however, i dont think a fresh spawn juvenile rex should really be giving me much trouble via fractures or a "crush"

#

id really prefer if Juvie Rex's "crush" was more of a mauling action

obtuse ocean
#

Not sure if i agree,your taking the strenght from playables. If you spawn in as a deino the same time i spawn in as a herrera i dont think its unfair if you can grab me

#

Im not sure about juvi rex speed,but i would guess a omni or teno would be able to run away from it if they spawn in at same time?

rigid tulip
#

But i agree i dont like omni’s pin feature at all whatsoever but it will stay in the game because pins are a concept that will stay

#

Cc seems to be the main thing in combat going forward

keen plover
#

old carno movement 💔

crystal stream
dusky surge
dusky surge
#

Have you tried HT carno

crystal stream
#

Old charge was better that’s the point

dusky surge
#

New charge is really good

crystal stream
#

What a dmg buff

dusky surge
#

No

crystal stream
#

What is it

#

Ok…

#

Still probably no where near what it should be if anything might be more buggy and annoying to fight and watch

dusky surge
#

It can now knockdown extremely effectively and can headswing from a standing position

#

It also no longer autohits

thorn mountain
#

I love how people 1: complain about carno and desync then the devs give carno no more desync issues no players say its bad?

#

You as a carno can literally stun or knockdown something without even needing to charge up

#

but thats a nerf I guess

#

you cannot please this community I swear

lament geyser
lament geyser
#

i have a gaming laptop victus RYZEN 5000series GEFORCE RTX

lament geyser
thorn mountain
#

i saw what you said

#

you should be able to run it

lament geyser
#

i can its just when i put in thr settings i should for the pc its meh

crystal stream
#

Hold up they may have cooked a lil

maiden temple
#

Istg this machine overperforms everyday

#

#balance-feedback message|
I like most of these, having an incentive to nest would be great for everyone. Growing in a big group of babies is more fun

haughty grotto
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@candid herald Im not sure what you mean. I think it's just you.
Too many pin attacks? Literally just omni, rex and upcoming allo but I won't count that cause it's not here yet. 2 pin attacks are "out of control?" Most dinos are bigger than Omni and require a lot of coordination with a grapple, arguably the most difficult ability to successfully perform in the game. And rex's thing isnt even a proper pin, it's more of an execute button for smaller targets at the cost of almost it's entire stamina bar.

There's already way more rams/tackles/knockdowns in the game. Carno, teno, dibble, trike and rex itself has a headbutt knockdown too which is very useful and underused at the moment because people don't know how to use it properly and they rush to use their crush when they dont have to be wasting their stamina.

So no, I disagree with you, I think there's a good balance of each type of offensive ability in the game.

rigid tulip
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Im telling everyone we are getting severe cc creep in this games combat and it will eventually lose a massive amount of its skill expression

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https://youtube.com/shorts/LaqaSK3X5WI?si=O-FJe0uGvPcmJJZn look how many more opportunities for individual player errors and successes to make impacts in this fight when you remove most of the cc

my discord : https://discord.gg/tAepDtMmEt

#theisleevrima #theisleevrima #evrima #legacy #theislegameplay #theislegame #dinosaur #dinosaurs #dinosaurgames #ceratosaurus #theislenews #theislefrecnh #english #dinosaurs #gameplay #dinosaursbattle #dinosaurvideo #dinosaursvideos #survival #survivor #survivalgame #survivalskills #survivalgames #om...

▶ Play video
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Significantly more fun. You feel like you actually deserve the win.

faint quail
# rigid tulip Im telling everyone we are getting severe cc creep in this games combat and it w...

i seriously agree with this.

as it stands, theres no downsides to missing attacks (alt attacks are a big issue). sure, youre animation locked as it happens, but thats not a deterrent.

if i have an ability that deals high damage or cc's, or has an added effect, there should be downsides to using it to deter from spamming - see teno slam / kick, cerato charge bite, dilo clones, utah pounce / pin, carno charge, etc...

if i miss one of these attacks, there should be an opening for my opponent to attack me for being bad. this would incentivize opportunity for skillful recourse in combat. the amount of absolute cc being added through pins, which you have no counter for, is boring and feels bad on both sides.

im not sure the direction this game is taking, but its not the game i remember having hours of fun on.

faint quail
# obtuse ocean So babys/juvis etc shouldt be able to use its strengths? Omnis cant pin, herrera...

yes. babies dont have the strength, skill, or experience to properly make use of their adult counterparts skills.

its dishonest to compare a baby rex pinning an adult of similar size to a baby herra being able to jump. a more fair comparison would be closer to a baby herra trying to leap from a tree and land on something to hurt it. the baby herra wouldnt have the coordination or weight to properly land on and hurt something, just as a baby rex wouldnt have the strength or experience to pin an adult species.

does that make more sense ?

runic depot
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also its not like abilities being taken away with growth is a new thing, megalanias concept art shows it losing the ability to climb as it ages

crimson crater
obtuse ocean
faint quail
maiden temple
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Fair value would be equivalent of what it can handle as a baby. It can't pin an adult, but can pin another juvi if the weight difference checks out.

Baby dinos should be able to use their kit, because survival and fights don't start at adult stage

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I have far more fights as a tiny teno than I do when grown for example. Losing my stunning tail would affect if I can survive an encounter against something around my size TI_Limmy

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Taking away important cc/abilities from smalls encourages bush growing more than anything else

faint quail
maiden temple
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Pins and grabs should be a stam check imo, if you catch someone who was full stam it should give you trouble, if they were low it's a meal

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It rewards playing smart

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We were supposed to have wiggle for deino grabs and stuff, idk if it was abandoned or just never meant to be xD

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Raptor vs raptor was also criticised for being way too one sided

faint quail
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i fundamentally disagree with anything having pins tbh, as it discourages skill based combat. omni can be an exception bc it makes the most sense on them, although i still dislike it.

making it a stam check is still not skill based, although an argument can be made to playing smart. game knowledge and being cautious should be rewarded, but so should being good at the game. pins dont reward being good, it actively rewards being bad.

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bit of a different conversation on that one tho

maiden temple
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It rewards choosing your targets well, learning what you can pin and when is still something you'll have to do as you explore. Pins would be fine if you can wiggle out if you have enough stam or fight back while wiggling

faint quail
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which currently you cant get out of being pinned

maiden temple
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Since it's not a fighting simulator mechanics that simply end your life should exist, but it's unreasonable if the matchup is pretty equal when it comes to stats

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Like raptor vs raptor in this case

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When something can end you this quickly when you're small the skill lies in avoiding that fight imo, and for them it's finding you

faint quail
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what type of game it is could be argued on, but i know its dondis game and his vision. whether its good or not.

maiden temple
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I see it as a hardcore survival first, then everything else I can think of on top of it. Makes it easier to accept some mechanics this way I guess lol

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That said I dislike both apexes for being giant stat walls TI_MinmiBongo

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I wish allo was the next addition to somewhat counter stego, but nahhh

faint quail
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ive always known it to be a dinosaur survival fighter. i played a lot in legacy, and remember being able to outskill people using the dinos base mechanics. it wasnt perfect, and i agree that we can and should expand from that. but i feel it takes away from being able to utilize your dinos skillset when you can be one shot without consequence.

maiden temple
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Honestly seeing legacy and skill in once sentence doesn't sit right with me. There was no skill needed to tailride or look directly up to hit people you shouldn't have

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I find evrima far better for matchups

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Despite mechanics that feel unfair at times

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Also, kiting is far more superior now. I can kite well enough on raptor to punch up without needing to cheese it

obtuse ocean
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I mean you can fight a trike as cera, but saying trike is op cus you facetanked it. Wouldt be fair

maiden temple
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The other dino game has matchups where even the tiniest of playables can reliably challenge apexes even 1v1, and it doesn't feel good at all TI_Limmy

faint quail
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there were ways to avoid being tail ridden, much of the same tactics are still employed in evrima. as for looking up to hit people, i never knew of that. i did say it wasnt perfect.

i think evrima has done a lot of things right in terms of matchups, and it very well could be the limited roster we have that makes the game feel the way it does. a lot of the fights i have feel fair and balanced, whether i win or lose. but there is encounters between different dinos that still could use balancing.

maiden temple
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Yeah sometimes all you can do is die, especially if ambushed at just the right time

obtuse ocean
maiden temple
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Most of my deaths - apart from cheaters ofc - feel justified enough. Can't speak about trike nor rex, but anything besides these feels good to fight with/against

obtuse ocean
maiden temple
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Stinky cera getting too much love is a thorn in my side, but at least I can avoid these

maiden temple
faint quail
# maiden temple Yeah sometimes all you can do is die, especially if ambushed at just the right t...

see, this is a time where i would say thats reasonable. sometimes youre in the wrong place at the wrong time and cant react fast enough.

but something like getting pinned mid fight because the omnis finally hit all their pounces doesnt feel reasonable to me.

it doesnt feel good either, whether you are the omni or are getting omni'd. id much rather the pounce be more akin to a higher bleed application attack, where you still have to run in and bite to deal higher damage.

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its boring to sit on the side of something and wait for your stam to go down

faint quail
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that was frustrating, not fun, and didnt make sense.

maiden temple
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They're a bit too easy to play atm

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I've had my share complaining about pin needing a counter like I mentioned before, I want it in game because it's satisfying to use but it can have some counterplay without making it unfair to the person pinning

faint quail
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i will say this in favor of pin

the only thing i love pinning is a herra trying to climb a tree LOL

maiden temple
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TI_LUL yesss

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I like ambushing gallis, a food I could not otherwise get myself

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and baby stegos that 1 call too much, but I think they just want to be eaten

faint quail
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im sure there are ways to make pin feel better for the one being pinned, but i know that not everyone will be happy with whatever ends up happening

maiden temple
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We'll see what happens TI_MinmiBongo

round schooner
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i feel like pin is bein added to the wrong things. i.e. rex. like maybe that shouldn't have a pin but rather just a big charge bite for a break/fracture cause it's already strong enough without it. just my personal opinion though

rigid tulip
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Wait for allo

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Its just going to be what current growing rex is except thats the creatures design

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Fast, larger than all the mid tiers, with a 100 to 0 pin

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Assuming nothing about its concept is changed before it gets released

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Which hopefully it is. I was looking forward to a jack of all trades predator or a pack hunter that would take out shants or trikes and stegos. Or an ambusher with a devastating axe jaw attack

thorn mountain
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@eternal vortex late ping but to see other stuff play no ai servers. The abundance is AI makes rex easy to grow and you also see less trikes

stark knoll
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@steady flax The times in each stage are super fast right now since the devs need to test entombment

steady flax
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Did u dislike it just cuz I talked about what the growth time will be like on the public branch?😂

stark knoll
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No, I think that everyone eventually becoming weaker than a normal adult is fundamentally good for the system. I just think a lot of the frail elder stats need fine tuning, especially the speeds

steady flax
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How? As a “normal adult” you get to keep your good stats for 30-60 minutes. How is that good for the system? It would be different if the time frame before getting nerfed was hours longer. But it’s so short, it can take freaking 30 minutes just to find food. It’s a ridiculously short amount of time

dusky surge
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they literally already answered this like, 3 messages ago

steady flax
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Excuse me😂

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That answers nothing lmao

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You’re telling me the time frame before getting nerfed is also sped up?

stark knoll
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"The times in each stage are super fast for testing"
"That doesn't address my complaint about each growth stage being too short"
?

steady flax
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I never said the growing stage is too short

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The time frame AFTER you get to elder and getting nerfed is too short

stark knoll
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Adult, prime elder, and frail elder are growth stages

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At least, I consider them to be

steady flax
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Ah, I did not

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If they increased the time frame on how fast u get nerfed then that’s different. The way dondi said it made me think he only increased the growth stage until you’re 100% grown.

livid spindle
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Speed is too important for creatures. Changing the speed at will will upset many balances. The speed of aged cera will be reduced to 30, which will make it even caught up by creatures as big as rex, and its strength is weaker than normal cera. Although it doesn't directly kill you, it is almost like this. This is the reward that a player gets after playing for 2 hours.

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This is quite contrary to the theory of a game. Players are forced to participate in such a cycle. To experience growth repeatedly, I think you can encourage players to choose another way to play and get rewards, instead of this way, players will soon feel depressed. If this changes, the gap will become very large. Elders should not increase their speed when they become bigger, which makes the game dominated by elders. Ordinary creatures can neither defeat them nor escape them. Later, the elders will grow old again. This is equivalent to telling players that when you reach the peak, go to fight.

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Then when you get old, you will die soon.

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Some players may not have time to grow up again and again. Before, an adult dinosaur could let him play for several days.

terse yarrow
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Hello, I want to report a serious issue I’ve been experiencing in Evrima. On the official E4 110-player server, I encountered a small dinosaur that was able to one-shot me instantly. This has happened to me more than once with the same type of dinosaur, which makes me believe there is a widespread one-shot cheat being used. If these kinds of hacks are not addressed and prevented soon, I will unfortunately have to stop playing and uninstall the game until it feels fair and enjoyable again. Please take action against this problem as it is ruining the gameplay experience for many of us.

rigid tulip
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If we got to keep our mutations then we would have an objective to work towards besides survival and getting kills however that isn’t the case

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Each previous run you do is inconsequential. No matter how perfectly you play or how many times you entomb you will be punished

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Entombment was thought of by the community as a goal to work towards besides surviving and yes it is however this reward for the goal is temporary and not only is it temporary it forces you to lose things no matter if you achieve it or not

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Yeah its a cool concept for an animal simulator i suppose however this game is quite big and quite popular and takes a lot of investment of time. If you take away hard earned progress at a flat and indiscriminate level then you will make a vast majority of players feel robbed and feel as if their decisions are pointless

livid spindle
# rigid tulip Yeah its a cool concept for an animal simulator i suppose however this game is q...

think old age can be slower, less aggressive and bigger (but it is enough to reduce the speed by about 10%, if it is reduced too much to make it look like another species). It should be another way of playing instead of a complete punishment. Elders can be stronger on this basis (but not faster, speed is a key thing in this game, so don't change it at will). If possible, I hope the elders system can be more changeable. The more tasks you have done when you are young, the more rewards you will provide. It's like the rex divided into 9.3T and 12.4T now. If it is dynamic, it can also be: 9.6T, 10T, 10.7T and 11.5T. Those are elders who have completed certain tasks but have not become complete.

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Aging and elders changed the speed at will. Let a 12-ton animal run to 35KM/H, while a 1-ton animal only has a speed of 30 km/h. This is crazy.

dusky surge
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@steep gazelle honestly i still think 50 is too fast

i'd prefer like, around 45

steep gazelle
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Of course, this is assuming that he won't cause as much damage and have as much offensive capacity as he has now in ht

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But, if they are going to maintain all that damage capacity (pin/grapple and fracture) 45km would be a good speed.

thorn mountain
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@floral wyvern you will have your playable for probs 5-7 hours before even starting elder, also prime elder will be alot longer too probably. So when its actually released you will feel like you have had a full lifecycle instead of just grow till elder then die.

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so like growing old and weak imo wouldnt be such a bad thing as it is rn

obtuse ocean
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Or just dont engage in the system ? You can just choose when you wanne engage in the process or system whatever you wanne call it

thorn mountain
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huh?

obtuse ocean
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You think elder will be as now ? Like you need to be elder

thorn mountain
vale brook
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dying of old age, entombing and prime elder is the choice

not elder itself

knotty temple
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@faint robin @stark ether @steep gazelle any reason why you would vote no to nerfing the CC duration of herbis , as the knockdown clearly lasts FAR too long. Do you just prefer the herbis to be dominant?

steep gazelle
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Rex has already arrived and has proven to have more "problems" such as the herb knockdown, such as Pin/Grapple, Knockdown and fracture

indigo rain
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Carno has spam knockdown, bleed, and drift. Good luck if one finds you

knotty temple
golden coral
slim dragon
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It isn't possible to entirely remove knockdowns, as that wouldn't make sense

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An omni getting tailslammed by a teno cannot possibly remain standing

knotty temple
golden coral
knotty temple
golden coral
# knotty temple you can spam it and the hit box is broken so you can knock people down without h...

If it's an issue with hitboxes, or performance, or anything else like that then it's a separate issue and the knockdown and it's times are themselves fine. And the whole "messing up" isn't entirely accurate, because the herbis most of the time can't avoid or otherwise catch up, compared to most of the carnis. So of course they can "mess up" more, whereas the carnis have the ability to avoid messing up entirely, so they suffer more when they do mess up. It makes sense.

knotty temple
hasty coyote
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I can agree that we could use an overall reduction in cc, but it does make sense for a lot of dino's kits. Pachy relies on its high cc, teno's cc is fine. So I think those 2 should stay the same. Carno prob shouldnt have much cc against larger targets, but def should have it against smaller ones. Diablo and trike's running attack could def have a lower threshold or at the very least a stam cost. Preferably, make diablo more cc heavy while trike focuses more on raw damage, with its knockdowns being punishment for getting hit by a heavy attack or losing a spar. Cera's vomit causing a stun thats duration doesnt make sense per species is really annoying (aka some species get stunned for 4 seconds and others for like 0.5 seconds and it has no ties to their size or speed). Pins should have some form of break out for similar weight species (or just higher requirements to pin), but omni's group grapple is fine. And they def need to try and turn down the amount of cc in future dinos, if everything has stuns, no one plays the game.

golden coral
# knotty temple Still completely unbalanced. If I’m fighting you and you’re defending , the figh...

If I'm the one that has no choice in taking the fight, it makes sense that I hold the advantage. And I don't really see an issue with long fights, though it depends on what is up against what. And you can mess up, just not as much, or against the same kind of attacks. I think it's fine that some attacks will be a kill if you get hit by them, after all, we do have oneshots for larger playbles vs smaller ones already on normal attacks. A knockdown + follow up is just the same, but you do have the potential to get out of that one at least.

knotty temple
knotty temple
golden coral
hasty coyote
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omni does kinda suffer from cc a lot more, but thats because its a glass cannon. Its meant to be taken down by a single combo from a larger dino, because its damage and speed are really good for its size. If you want to play more safe and not deal with dying to a single combo, fight things in your tier. Pachies are prob the exception but thats mainly due to fractures being op.

golden coral
hasty coyote
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or again, you can just avoid the larger 1-combo dinos and just pin to win against anything 1kg lighter, while also being faster and just as, if not more, agile.

maiden temple
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Both teno tail slam and pachy hits are avoidable pretty easily on raptor, pachy rewards you with a free bite after it misses as well. It takes practise - especially learning how to bait them out and their limitations + stam use. You'll need persistence

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I don't think landing a tail slam on a raptor should only stagger it, given the size difference but it doesn't have to last as long.
It could have an adjusted stamina cost but the only reason all herbis can spam their abilities rn is because tactile is a thing (although it can't be relied on against a raptor as much, except when you get an occasional headshot in)

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Also forcing an artificial cooldown on abilities is the worst thing in existence, unless I can visibly see the cooldown count down (-10 to immersion). I time my attacks, not rng them

indigo rain
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Herbivore knockdowns being as long as they are is honestly going to end up being a requirement because carnivores can now increase their damage drastically with mutations while herbivores cannot on top of increasing the efficacy of gastro and making their stomachs larger to eat past being full.

knotty temple
indigo rain
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yeahhh i wouldnt really gague any idea of balance off of Petis. Great server, but at this point it plays the game entirely differently from officials

hasty coyote
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like mutations are notorious for being horribly balanced

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looking at you speed mutations

indigo rain
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yes. however every carnivore has access to those mutations; and its not like carnivores dont also have cc options such as omni pin, cerato puke, carno knockdown and stagger, rex pin, herrera stagger (which is can just avoid being in a fight entirely by staying in the trees), deino grab, etc etc

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also, i currently have 70% increased hearing range on a hypervigilant galli on third gen. I do NOT want to find out how busted a teno with that mut would be at hunting bleeding carnivores >.>'

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can hear things in the walls lmao

hasty coyote
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balancing around the having combat mutations causes the literal antithesis of the purpose of mutations (which mutations are also just causing themselves): You are forced to take X meta build or become fodder to someone who took the meta build.

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the better option is to rework or remove the combat mutations so that they arent must-haves.

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and then also fix the cc issue separately

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because balancing one op thing with another op thing (or a a heavy nerf in a different aspect) is how we end up with current pachy, where its complete fodder other than leg fracture allowing it to bully literally anything to death.

indigo rain
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I agree. Unfortunately there is no sign of them being removed if ever sadly. :/

At the moment, taking into account what each dino is capable of, cc is a little excessive on both sides but its not like a skilled player cant also bait out a long animation and cheeze the hell out of someone. I've watched an omni solo a maia with bites as well as solo a teno in two diff fights just by baiting out the animations.

I've also been a teno nailing a carno in the head with my tail over and over again to pin it in a crevice so it would starve to death while the 6 other carnos couldn't reach me because what else could I do in that situation lol

Its complicated to say the least.

hasty coyote
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a lot of that kinda seems like skill diffs (and prob an issue with carno's knockdown animation being 3 years long), which are common and fine imo. You can't balance things to be equally good in everyone's hands unless you give 0 player agency.

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but so long as all players have options to survive an encounter, then its fine. That maia could have just ran away, used better terrain, or simply hit 1-2 kicks to survive. Same with the teno, minus being able to run away. The carnos could have chosen to not engage, or wait to engage with more favorable terrain.

My main issue comes with when you simply DONT have an option or the odds are so stacked against you that there might as well be no option. Like speed mut cera literally running down pachies.

rigid tulip
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yes the players who gets hit should be punished but so should someone who misses. Thus creating openings. Fights should not be short and based on who lands their one shot ult nuke first. The name of the game should be maximizing skill expression in every matchup.

rigid tulip
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maia and dibble are luck based fights essentially

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with their hitboxes and every move essentially being a guaranteed one shot

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they have to make around 50 mistakes while if you make one you die

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which I am fine with, but perhaps just make it more consistent and make the herbivore's descisions more impactful than "im gonna spam my attacks the entire fight until I one shot you"

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teno has PERFECT hitboxes

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literally elden ring style hitboxes

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most balanced dino in the game by far and everyone should honestly look to it as an example of what all playables should strive for in balancing

rigid tulip
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assuming you arent solo for the carno ofc

thorn mountain
slim dragon
junior wagon
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What do yall think of letting Deino's lunge be used as a deathroll mechanic when the prey in the water is too big to grab in the mouth. The bucking mechanic can be used for the prey to release from the death grip and this is close to how real crocs would attack their prey in water when they aren't able to drag it down to drown.

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To me it's just crazy Rexes and Trikes have no fear in the water once they are FG under normal circumstances.

eager saddle
obtuse ocean
junior wagon
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The only time this is not working for the trike is when you have a smart croc that bites and dives below their hitbox

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and they got a big hitbox

slim dragon
junior wagon
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Whoever runs out will lose, this is the deathroll mechanic where Deino cant grab the prey fully but can fight it

dusky surge
junior wagon
junior wagon
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it should be able to grab 10 tons imo, more closer to 70% of its body weight but atm default value is 60% and is the same for Elders

slim dragon
junior wagon
slim dragon
junior wagon
wheat moth
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@abstract yew please think about why Rex has bone break in the first place

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It’s to be able to deal with x prime dinosaurs. A Rex for example can’t kill a prime dibble or prime Maia in one crush due to not having enough damage. Bone break solves that

dusky surge
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why would a rex need to kill a prime maia or prime dibble in one crush

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that was never a problem that needed solving

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just... attack more than once lmao

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im actually partially convinced that comment is satire because the concept of "it needs bone break because otherwise it might potentially not be able to instantly murder a 5.4 ton mega herbivore" sounds more like a parody of rex players than a genuine concern

wheat moth
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You can not attack more than once when they’re faster than you. That’s why you ambush them in the first place… ambushing them makes them unable to react fast enough to escape hence why crush one shots them. Now, if crush can’t one shot them, and doesn’t bone break either, they’ll just end up escaping after tanking the initial crush that didn’t kill them. Bone break solves this and makes them unable to flee after tanking a crush pin attack due to their weight buff in their prime

wheat moth
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My problem with bone break right now is that it’s over tuned. An adult Rex has no business bone crushing an adult stego or a trike if the trike is low enough health. Make bone break harder to use on stego and above, while keeping it the way it is for Maia and below for adult Rex. Juvie and sub Rex however need their bone break reduced. Juvie shouldn’t bone break and sub Rex should only bone break 50% of its weight or if the enemy that’s getting crushed is 25% below its weight and is in wounded status. This right here makes Rex very balanced

dusky surge
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rex has murdersprint, a headswing to knockdown and stun prey, a good trot speed, EXTREMELY slow hunger drain as an adult, high damage on bites and whatever else it may need, all on top of the pinning crush attack

fracture is just "oh fight's over i win" on literally anything because a fracture is just instant death for most things, hence why it feels ass for anything to deal with on top of EVERYTHING ELSE rex has

wheat moth
# dusky surge rex has murdersprint, a headswing to knockdown and stun prey, a good trot speed,...

Rex needs to be able to one shot mid tiers when it ambushes them and pins them. If it can’t do that then the mid tiers will simply tank it and escape. Rex is too slow to sprint after them after they get up and flee. The only reason you caught them in the first place is that they got close enough for you to ambush them and you ambushed them to where they couldn’t react fast enough to escape

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And Rex is not one shotting prime x dinosaurs, hence why it has bone break. So they can’t tank the initial crush and be able to run away

dusky surge
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honestly for my money i still have a bigger problem with murdersprint than fracture tbh

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murdersprint is by far my least favourite part of its kit, its just a crutch for not actually being able to ambush things

wheat moth
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And I disagree with that. Having murder sprint is necessary to be able to catch things that aren’t literally point blank on top of you, which most things won’t be. Especially when that 9.4 ton beast sounds like a truck when sprinting, everything will be able to react fast enough to run away just from hearing the running footsteps without even seeing the Rex if he doesn’t have ambush speed

dusky surge
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if you're ambushing, i'd expect you're doing it from a hidden position

wheat moth
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Which you will be even with murder sprint

dusky surge
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not using a speed boost to compensate for your inability to do so

wheat moth
dusky surge
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the idea that not having an arbitrary speed boost would suddenly make rex oh-so incapable of ambushing is laughable and frankly just kind of a skill issue

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its not like rex is snails pace without it, it still easily outpaces other large animals sans murdersprint

wheat moth
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It’s not a skill issue lmao, with how loud his running footsteps are, it’s needed for things to not be able to literally run away without seeing the Rex if the Rex isn’t point blank on top of them. Like I said, you still have to ambush correctly, wait in a bush and have patience. You still got to do the work to actually ambush stuff

dusky surge
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and you'd still have to do the work without the stupid murdersprint

to me, it presents a brand new balancing problem that every single creature is gonna have to deal with

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every single new creature's speed values gotta account for rex murdersprint to make sure it isn't fodderised

wheat moth
# dusky surge every single new creature's speed values gotta account for rex murdersprint to m...

And? Rex stamina is super bad, besides, now that you mention it, murder sprint isn’t just there to ambush stuff. Murder sprint can help the Rex deal with giga/acros that try to face tank the Rex then be able to run away after dealing enough bleed. Rex will most likely be slower than them base speed so they’re able to do that, with murder sprint they can’t face tank a literal brawler and be able to run away after that

dusky surge
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it already has tools to deal with that?

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headswing staggers and allows it to punish

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every single other brawler is fine without murdersprint

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so this only serves to prove my idea that rex murdersprint exists to cover skill issues, since literally every other brawler type animal can simply use its attacks to punish rather than a "speed up button"

wheat moth
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No point in arguing when the playables ain’t even out yet anyways. I gave out my opinions as to why Rex has bone break + murder sprint and I’m thankful the devs don’t listen to this community when it comes to balancing because lord have mercy if it did. Lots of salty people mad that Rex caught them ambush range and now they want to nerf it to the ground lmao. Literal deino complains all over again since Rex has similar playstyle

dusky surge
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Oh I haven't been caught by rex yet, I hated murdersprint well before this HT

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I hated it since legacy had ambush

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It's just not a very good mechanic and feels antithetical to what an ambush actually is

wheat moth
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Fair enough, we just have different opinions on the playable ig and it all comes down to what the devs think

crimson crater
# wheat moth No point in arguing when the playables ain’t even out yet anyways. I gave out my...

can’t blame people for being mad, even if you were to hypothetically spot the rex in the short time frame it comes running at you, you wouldn’t be able to get out of that situation, deino has a lot of glaring issues and the only counter to it is to abuse the environment, no wonder people complain, it isn’t fun for both parties. now look at herrera who is an ambusher that’s well done, it dosen’t rely on speed even though it attacks from a great distance

cosmic pelican
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Now thats some herrera propaganda if Ive ever seen one

wheat moth
crimson crater
wheat moth
crimson crater
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it isn’t 36 anymore

cosmic pelican
wheat moth
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Oh wtf

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I don’t like that change

cosmic pelican
dusky surge
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neither, feels like it was explicitly made to make sure they're rex food (and the AI dibble nonsense isn't helping either)

cosmic pelican
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Ambush speed rex is like 1-2 kmh faster

maiden temple
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Did anyone try stego on hordetesting yet with all the rexes roaming around?

rigid tulip
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It should at no point in its life be faster than a teno tbh

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I think its max speed should be exact teno speed

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Or pachy speed when its smaller than pachy only

viscid mica
carmine tundra
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@cobalt dagger 2 people disagree with you lol, im inclined to agree with you
juvi rexes are meant to die it just should happen

cobalt dagger
cobalt dagger
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Well, also provided it had weak damage state too.

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stat*

carmine tundra
keen plover
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I can see asking for a slight speed nerf, but you're also forgetting carno is still faster than a juvi rex with charge. Carno is still the fastest dino in the game

steep gazelle
junior wagon
keen plover
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Carno is faster than Juvi Rex

thorn mountain
quick pendant
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@knotty temple im curious why you think pachy's knockdown of all things is too good, it can literally only stun omnis and lower which is fine and pachy is kinda meant to be aggressive especially, because if you get ambushed you are put in a horrible position being that squishy, if anything i think pachy would be cool to stagger opponents when it fractures them (not kockdown, just a stagger) up to 1300 or maybe bary weight when that releases to be balanced, since pachy vs ceras and carnos if they are avg or better they can easily kill you when you are stunned after a hit, the stagger wouldnt allow for free damage or anything unless you are in a group of pachy's and would only to be able to somewhat safely fracture without dying because of stun lock cough cera vomit cough (and you can only stagger on a target 3 times unless they heal, so you cant stun lock really)

hasty coyote
quick pendant
hasty coyote
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basically made any dino just fodder to a prime elder of similar size, and the moment you start getting frail you become fodder again

quick pendant
# hasty coyote the speed is not my issue, stuff like a 900kg pachy thats faster than an omni an...

i mean theres also for reference a maia that is barely les than stego weight, i like the system and if they slow down the eldering it will be harder to reach the prime, and prime is generally harder on small-er dinos because of their fast growth, and after the prime time of prime elder the only good thing they have is weight and lose a lot of speed and damage i think, but pachy being 900kg might be a bit much i agree, maybe mor like 750 or so but 900 is a lil nuts

hasty coyote
# quick pendant i mean theres also for reference a maia that is barely les than stego weight, i ...

My issue ain’t with how hard it is to get prime elder, my issue is how powerful you become. Because people will find the meta Strat that makes it easy eventually.

The main issue is that a lot of dinos are getting WAY too strong buffs for prime, and frail elders are getting way too weak. Speed should not be touched for either of them, because that is THE deciding factor on if you live or die, even the 5% speed boost mutations can ruin entire matchups, but these speed changes are insane. Weight requires careful consideration, else you get Omnis pinning pachies, pachies flipping ceras, ceras who can face tank tenos, etc. health and damage can be changed, so long as it ain’t way too far. You could even give dinos specific buffs/nerfs for their species, like Omnis counting as more/less weight towards grapple, dilos having extra/less venom charges, etc.

But the current implementation of just massively boost/nerf weight, damage, and speed just turns certain Dinos into gods and others into fodder, so you’re either prime elder or fodder to one.

quick pendant
# hasty coyote My issue ain’t with how hard it is to get prime elder, my issue is how powerful ...

what i meant was yes some of the changes are too much for the speed, but if they slow it down like they intend to when eldering there will be a way bigger reason for it to be good, and after prime elder your stats will drop off somewhat (prime elder) i agree that some is way too much, like a pachy that is 900 is too much, maybe more like 750ish sounds good to me etc, but eldering shouldnt be bad especially as a prime elder and its gonna be slow so it will take a long time to be a strong prime elder to make up for the power difference, so idk i can only really have a say based on how slow they make eldering, and yesh normal frail elder is horrendous they need to make it somewhat better so it still encourages entombment without making you have to entomb pretty much

obtuse ocean
# hasty coyote My issue ain’t with how hard it is to get prime elder, my issue is how powerful ...

When you touch speed you also loose some of that survival aspect of the game, that should be rewarded. Choose not to engage in a fights/run away. Feels bad if you come around a corner and its just rng if something can just run you down from afar. Its fine dying to something that can just straight up kill you, but people should have the tools not to make that happened if you make good decisions etc

regal valve
dusky surge
hasty coyote
# dusky surge im fine with frails being slower, but i despise prime elders being faster

I’m incredibly tentative about that, maybe slightly slower. But not to the point that you’re slower than something like 2x your weight like now, it’s just forcing people to afk the last stretch of their life. I would much rather nerf their stam by a bit and their stam regen. So you’ll have a chance to escape, but it’s still much worse than a regular adult.

hasty coyote
steep gazelle
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Rex should reach a top speed of around 45-49km throughout its growth

regal valve
junior wagon
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Carno gets rundown and so do raptors, its a lil funny to see but I wouldn't want to be the carno or raptor

steep gazelle
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49 is a good speed, maybe even less is better due to its crush damage capacity

regal valve
steep gazelle
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If Rex continues with all this damage capacity even at such a young age as Juv/Sub, his maximum speed should be 46km

junior wagon
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you break every bone on the poor rex with enough pachies battering the poor rex

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you may lose one but that rex will die

regal valve
steep gazelle
junior wagon
regal valve
junior wagon
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roughly

regal valve
steep gazelle
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Rex still needs a lot of improvement and balancing and I highly doubt that this will happen as it should. It seems like they want Rex to be strong since Juv and easy to play xd

junior wagon
steep gazelle
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"Press a button and let the game do everything for you"

regal valve
junior wagon
regal valve
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Now i get that Apexes should be on a league of their own, but that's ridiculously op

junior wagon
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i was able to hold my ground against a FG rex as elder croc 9.2 tons which was interesting, he thought biting my tail wwas a good idea. eventually got him to red and he backed off iwas still green health.

though juvie rex shouldnt be so fast at least capped at 52 tbh.

rigid tulip
rigid tulip
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terrifying

summer lichen
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I spent all that time typing feedback and a mod just deletes it?

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6 hours to repost in FEEDBACK so some MOD just said I dont like your idea I guess. GG.

stark knoll
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That had nothing to do with the game's balance, I can dm you the content of your post

summer lichen
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I wanted to make a suggestion to the game developers, show me a better place to do it then instead of just instantly obliterating something from the playerbase who took a lot of time to write it.

stark knoll
summer lichen
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Are you gonna give me my post back as well I did not save it as I did not think it would be deleted within 5 seconds

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I also disagree, I think it could lead towards game balance / developement when the information is coming from a paleontologist from the UNIVERSITY of London. Which is why I put it here.

stark knoll
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Ok but how would that help the in-game rex

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Your post is just saying "watch the vid" as opposed to saying why it would be beneficial to the game

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Plus the rex is.... right about to release. Not a lot of wiggle room for major changes

viscid mica
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@steep furnace front pinning trike is desync

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It can’t front pinning FG trikes

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But with how bad the testing servers lag is rn it can certainly look like it

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Rex pinning trike all together is some goofy tbh as Rex can just run in circles out turning trike and hit the side crush

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It’s something mad goofy fr

rigid tulip
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rex being able to pin trike is such a joke

wheat moth
thorn mountain
rigid tulip
wheat moth
viscid mica
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@bitter rose fish Ai been bugged for a minute in main branch evirma

viscid mica
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@onyx lichen I explain it well?

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75% wader when your base speed is 25% faster is nutty lmao

onyx lichen
viscid mica
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Otherwise that was my next point

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But I felt explaining a extremely likely result of keeping this current system was important

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Because that exact thing is what happened to BoB officials with the infinite grow

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@hushed ibex based

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Unless they make changes to Rex pin math so it can’t delete stego with a single button

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I’m down but if they fix that than na just be a dps off which I believe stego should be able to win