#balance-feedback-discussion
1 messages · Page 186 of 1
easier to feed off its actual intended prey, way more fun to traverse and hunt with, etc
it clearly isnt because people, like me, genuinely enjoy it
I have a feeling once more playables comes out carnos getting left behind
I mean the small game hunter meal plan is going to get old esp when you have allo which can hunt larger and smaller r things whenever it wants
Idk could be wroung can’t tell the future
But it’s fair to assume
wouldnt it still be fine because there will always be new small animals or juvis for it to exceed at hunting
Oh boy can’t wait to hunt th new protoceratops as my 1.3 ton carno sounds like a blast man
Can’t wait to become the most braindead playable and run around the map forever looking for anything small enough so my crappy playable doesn’t get dookied on
allo won't be half as good at catching up with them, because carno is fast as hell comparatively to everything else
And then once I find it I’m going to miss most of my charges because I’m trash then proceed to do fifty zigzags while fazing through him to kill and then do it over and over again
Allo is jst better
eh
Like oh no I can’t hunt a galli as my allo what will I do
i mean... you can play it but i'd probably still prefer carno personally
That’s cool you can play carno and ill quit the isle
cool
Play pot or some shish
Nah but fr we need a better dinosaur game
Pot ain’t going to cut it
nah carno is pretty cooked with how some creatures just grow to large sizes quickly. Juvi's also have sanctuaries. Everyone plays mids + most of the time as well.
I ligit can’t play a game with this version of carno it’s so damn sad
Completely ruins it
I haven't read everything, just the surrounding messages.
If you make it able to hunt teno, it WILL be able to hunt Cera. Because Teno is the tougher of the two. Both basically have CC right now, but Teno's tail is longer than cera's face, and teno's bleed is more devastating, which carno is weak to.
It can also already hunt cera or teno when carno has a numbers advantage.
I don't know why people underestimate how powerful speed is in this game. But speed lets you run away when you're solo or out numbered, live to fight another day - Or live long enough to find friends, and then come back when there's 7 of you. (Yep I've seen groups of 7 carnos.) No cera or teno or carno or dilo could survive 7 carnos, probably not maia either. I mean, my maia died to 7 carnos but I'm a bad maia. But I doubt a good one could get out alive either.
Speed + Numbers = Death and carno is both incredibly fast and has perfectly respectable weight and damage. The ONLY thing that can outrun a megapack of carnos is a galli.
As it is, solo carno absolutely destroys solo dilo and raptors if they don't jump on a rock on time. It's an hour of that player's life gone. I like to play a lot of dilo and I used to be able to dodge it, but now that it's got this better turn rate I can't dodge it even if I'm playing something nimble, like raptor. They just forever chip your tail away and chase you into the forest because their better acceleration and turn radius allows them to manuver in trees now.
I'm pretty sure carno turns better than dilo at this point.
Carnos fine the way it is bruh
Wait, you're fine with it's reduced weight and damage?
I thought you wanted it to be able to hunt teno again.
Nah bro that ship has sailed bruh carnos to long gone
Well, I agree with you. I actually feel carno is OK right now. It's sure annoying to get killed by them as raptor or dilo, but I feel that is the price Raptor pays for pinning everything smaller than itself.
Dilo, I guess that's the price it pays for 700 hp, 85 dmg and venom? Dilo is still incredly fast.
I feel like Carno jst ruined the game for me
But 700 hp, venom and good damage combined with good speed for 1 hour growthing and eating sea turtles...
That's a good deal... So I can't be mad if carnos hunt them I guess.
Carnos jst so braindead I can’t even play a game with its current form in it
As in, it takes no skill to hunt with it?
I think it takes a bit of skill, maybe less now that it's turn rate is increased. But it's probably not much like teno combat skill level, or maia.
Teno v Mia would be so damn fun for Carno but instead the game chooses to directly hinder there player base so ig it’s jst not for me
Oh you want to fight big things, and I assume also have it so those big things can't run away from you
I want it to be a fun matchup for both parties
Well Maia is both physically larger and also grows longer. If carno could catch up to it, AND kill it, I'd be sad.
It should take skill to take down a Mia and the Mia should use skill to take the Carno down
Mia v Carno current isn’t that bad rn
Carno is jst so underwhelming with its dmg and overall performance
As much as I don’t want to ig I’m playing pot
lol as if that is comparable
Usless someone makes a good dinosaur game for once and a jp clone in a game
arcade-y combat with tailriding as meta vs skill based encounters that can go either way
I doubt anyone will make a good one, it's a niche BUT I'd love if JP did
With that budget and reach it would be very fun
I used to main Teno back on Spiro, when carno was big.
The 1 v 1 was fun with them... But I almost never got that.
Carnos would dance around me, feel me out, realize I knew what I was doing after 30 seconds, and bail.
I'd wander around with no fights, until numbers situations. I once had 3 carnos put their dumb faces in my tail, bite it, bite each other due to layering, get kicked in the face and tail slammed in the face, and still kill me. No skill, just face tanked the most dangerous part of me. And I died. Can't out run them, too big to hide, skill means nothing because I hit all my shots perfectly (since they let me.) They probably bled out after killing me if I had to guess. We probably all died or something, or at the least they HAD to be hurting.
But as you ask for fun match up for both sides... Getting out numbered like that and dying to sheer numbers to a bunch of unskilled goobers face tanking my tail, is not fun. But that's what happens when something had speed advantage. The same exact thing happened to my teno yesterday and 5 dilos who, didn't face tank me, they tried to play smart, but I kicked em... sadly they bit me before that and I am confident their venom stacks with groups now.
Carno is in really bad state. Many of those who think he's fine are just Carno haters that don't want to have any trouble dealing with him xd
I don’t like the ability’s and combat but atleast they do dinos justice
Recent patch disagrees
Besides, as a solo player it's virtually unplayable since solo servers were closed
But that's vastly off topic
i quite literally play carno more than ever since the changes, im hardly a hater
i despise cera infinitely more
Your outnumbered you where going to lose
Cry abt it
Idk how else to put it
Yes, and I'm telling you speed deeply impacts numbers.
You told me you want it to be fun for both sides - I'm telling you speed advantage means teno won't have fun because teno won't get 1 v 1s, it will get ignored until it's out numbered. (Same story for cera.)
That's very sad! I've had toooons of encounters and amazing fights, it was so enjoyable that most of my hours have been spent on teno on spiro 😄
When did you play?
You act like I actually want to play pot but is much rather play it than this
You're not forced to play games so that's a want yes 😛
I feel like this is not a really good example idk? This is a very common thing and will continue to be so.
I didn't say that about you, you might be the exception. But most of them are just players who don't want to learn how to play against Carno and prefer to nerf him at all costs
Right as Cera was added, actually.
But I guess by then people started to realize tenos could be dangerous and play careful. I also try not to body camp or kill babies so I probably don't PICK as many rights as some people do, which reduces the amount of fights I have in total.
Being outnumbered doesn’t have to do with speed as a teno I can outnumbered all the time
Aw yeah it was just bad timing honestly, it's about where I had to stop as there was no escape from ceras ;_;
Common thing is why it's a fantastic example of numbers advantage and 'if we wanna talk about a fun match up for both parties' then you need to look at how unfun that match up is. If you don't care about fun then there's no point in mentioning it.
A good Dino game is hard to find
Funny enough I tested, cera and teno back then had the same run timer and same speed but teno trots faster. So teno kinda can escape from ceras back then and still now as well.
Otherwise I’d jst go play seige or smth
Like, leave Carno limited to things smaller than 1t, but remove the main weapon (Auto-Hit) that actually made Carno a fear for those things? At least I hope there is an increase in damage to the charge to compensate for those who really know how to play with it
I raced friends, in a perfect scenario I could get away, but these just don't happen
Get away is the best hope when there's numbers. Right now though, in current version, because teno can use some of it's attack on no stam now and because it walks faster, it can actually chase ceras to death if it wants to.
I am so not interested in biting a cera to death, that would take ages and a ton of stam
That's like complaining about being a solo cerato and 3 tenos show up. 😭
That's an unfun matchup for cera
or being a raptor and 3 gallis show up
It is much better now though, I can reliably get away and I know they won't just walk to get back stam, they'll have to sit if they chase me until reserve
Well except at least on spiro, those two had the same speed and same run time, so they could run for their lives.
It's more like complaining that I'm cera and 3 carnos show up. Because you can't outrun carnos.
Or like saying I'm a raptor and 4 dilos show up.
The difference is whether or not you can escape the 'that's only death' match up.
Teno can handle carno groups, always could, sometimes you just needed a bit of help from terrain
I do miss 1v1s with brawler carnos but it is what it is
In a game where survival is the goal and you are rewarded power via adulthood for staying alive, speed and escaping matters.
Devs have their vision as to what they want carno to be, I assume allo will take the brawl approach of old carno
teno ran faster and had a higher base run time (cerato just had an easier time getting triple carb diet so it had more run time).
Speed or escape methods are super powerful right now.
This is true but it also couldn't attack on 0 stam, mostly, so if you as the cera ran like no tomorrow until both of you were dead out of stamina, you'd win the fight once you were cornered.
alt attack took 0 stam lol. You'd be blendered by 3
That is not possible anymore; in current version, cera faces the fate you mention, as if they both run until dead out of stamina, the tenos can alt-attack it to death
Alt attack cost stam on spiro
you also had the charge bite slide which added endlag to your ability
but you could use it out of stam
Teno is stronger than Carno no matter if you get outnumbered it is what it is
Plus use the wall or water to increase survival
Right now yeah, except when there's 4 or 3 your teno will die.
Welp then you die
If you regen enough back yeah, I could not spam it. It took time
Numbers should play a factor
Nah in 6.5 you could alt attack when out of stam
I agree that removing the impact of numbers would be sad. I'm saying that we need to acknowledge how speed and numbers interact.
After cera I assume, that's when I byebye'd
A teno herd is pretty much untouchable rn
Cerato release yeah
Only a herd of pachies/dryos/hypsis isn't
I know but saying that you lost a solo teno to a pack of carnos is a reason to nerf Carno
It’s a numbers game
Tbh carnos at max could be in pairs
But ik that would never happen
I did not say that's a reason to nerf carno. You told me you wanted a fun match up, and I'm trying to talk about match ups that were not fun, that happen because of the speed difference.
I'm trying to outline speed's impact on number's situation.
I'm not saying carno should be slower though. Only trying to help you guys see that speed WILL = numbers advantage.
Yeah Carno still can do that all the stronger Carno would do is make the 1v1 more fun
I think being in 3s is balanced enough for carno
Current Carno yes
I like current carno the way it is.
If they buffed carno it should be 2
Cool
It never felt unbalanced to me
Oh but you know they'll overpack anyway
Pack limits are only suggestions for all species it seems.
Ik that’s why I didn’t really want to say that even if in a perfect world it would work
It's not as fun to play honestly
Not as fun to fight as teno you mean
I'm comparing to brawler carno, which I enjoyed. Where charge wasn't your main weapon at all times and you had to sprint fast enough to activate it
i honestly think its more fun to have more agency over movement than what old carno was, which felt extremely bland in combat
Old one felt much clunkier, that's true
I've seen more carnos than I've seen in a long time, they look like they're having fun. But yes, the playstyle changed. Rather than being a creature which can engage with animals it's own size at it's own terms or flee at it's own terms, it became a creature which must be either extremely skilled, cautious, or not engage with those of it's own size until it has numbers. Raptor is actually similar.
I know you guys think it's not fun, but judging by how many carno's I've seen? I'd say people are having fun.
nah, 1.8 ton carno relied on charge even more imho due to its nuke level damage
I don’t understand how you can think that combat was bland and this current is better
350 damage is nuts, far better than the bite force
Yeah entering the fight with a charge was the best way to get a good outcome, but then you could just kite and bite
Ok so what about dibble or Stego are they not supposed to use there ability’s either
nah, biting was never worth it imho. you're missing out on knockdown and far better free damage
Or the fact all you do is charge with current Carno
It just doesn't feel like a good solo pick anymore, so it became pretty dull to me
Jst without cc
It's always worth it to make your opponent bleed..
ehhh, not with carno, no
carno's bleed damage is so low its effectively not worth the effort
Depended on the update
Plus, getting around tenos with kite and bite was much better than trying to charge them. Good ones will always catch you
when carno was agile it was 100% worth using bite
It is worth it, bleed affects resource regeneration which was very important
It wasn't about bleeding them down, just getting as much advantage as you could
Plus it made people move less
I mean, if you want to solo things your own size yeah it's a bad solo pick. Same can be said for raptor. But like raptor gets devastating (and slightly unfair) pins on anything smaller than it even as a solo, carno has a much more fair ability to take down raptors and dilos and things smaller than it. Both carno and raptors are fantastic solos - Both for kills and for survival.
But not for big kills.
In my mind, much bigger carnivores (that might have less speed) should be better suited to large solo kills.
I can murder so much more on raptor, I'm not a silly one
I never got to play older Carno so was it more fun
It looks more fun
And sounds more fun
missed out on peak
Way more fun if you're thinking about a big brawler with a charge to top it off, but it was way clunkier than now
I got to play it a lil before gateway
No after gateway
Mb
Probably because pin is cheesy.
But I'd say the population of carno's biggest solo prey (dilos and raptors) is higher right now so as a carno you'd have plenty of available prey. Half-grown ceras are out there too.
imma be real i just never understand why people liked old carno
it was extremely poorly designed, with weaknesses that made no sense or were just thrown on, like a weakness to bleed (making it vulnerable to the MANY small creatures that did bleed), low stam (making it struggle to pursue ANYTHING for long periods of time, despite being a PLAINS ANIMAL), etc
and what it compensated with was the least fun attack to face in the game, a 350 damage nuke moving at a speed far higher than anything with instant CC against tenos
so carnos sucked at hunting anything but tenos and ceras, while small game didn't really fear it at all
Tbh larger animal should feel a bit more clunky
Used to be more agile while running and trotting. Could brawl and bait decently and had charge as a backup tool to either open or end fights. Had a run up so it wasn't an immediate use case
I think you jst don’t like old carno
I pounce mostly, not pin although when I find a stego small enough I'm always happy to munch 
i personally don't like carno being a brawler, it just completely counteracts carno as a concept imho, it should be more pursuit oriented since, again, plains animal
Personally
i dislike it because i found it abysmally balanced
Seems pretty balanced to me
I think people just wanna hunt big stuff and know they can catch it or run away if they're loosing. Which is CRAZY FUN (I'm a chang lover on Beasts of Bermuda: Run up to any poor rex that can't escape me, fight it all I want, maybe I won't get the kill, but it's chance of killing me is low so I can engage free of worry) but I don't think it's balanced or fair for the slower side.
it got changes every second update because they had no idea how to make it work
Yeah I'm not disagreeing with its purpose, I see the vision for it. It's just not as fun for me personally since I got to play it in a different style
Bruh you keep saying big stuff where taking about teno here
There the smae size
That's more or less what I mean. There are players who complain carno can't kill stego too though.
Well where not that
Wasn’t the Stam changes happening around when Carno had bad Stam
Teno is the pinnacle of balance, I just wish gastro and tactile weren't in game so the fights would require more thinking and less spamming
I find it funny because no one ever complains, 'the deino won't come out of the water how can I hunt it.'
Watch the balance feed back long enough.
Wait until bigger water dinos are out, it WILL be there

Well then it will be, 'how do I hunt deino' instead of 'it won't come out of the water let me kill it'
'I have to exit water to fight deinos, but they can stay in water, they should have to follow me!'
True we might see that one
I imagine most semi aquatics will be better suited for land combat since there are far more land dwellers and deino will stay the strongest thing underwater, so I can already see this with my third eye
unless we get a megalodon winkwink
On that note. I would actually like it if there were opportunities for rex to hunt deino. I was thinking, in real life, if it were to hunt a large crocodilian of the correct size to take as prey, it would probably attempt to ambush it while it was sunbathing on the shore.
But the isle's deino has no reason to sunbathe.
I was thinking maybe it could get like, a 5% swimspeed buff for a generous amount of time, like 30 minutes, if it sunbathed for like 5. Then, the deino can think, 'do I risk sitting on the shore where I could be ambushed, to get the extra speed so I have advantage against canni deinos? Or do I risk the canni deinos instead and avoid the shore?'
A small, little speed buff makes a huge difference in survival so it would be enough that deinos would probably sunbathe.
I'd say we need floods. This way deino players could travel to another water cource and the rest of the roster could interact with the huge croc on land
And then we need draughts that shrink water sources (getting rid of safe drinking spots), to do the opposite 
I think, rather that floods that the deino would still be swimming in, we should just have more puddles with GREATLY increased fish for herra, deino and PT to enjoy.
Floods are still cool though-
But with more water, deino can puddle-hop more easily instead of dehydrating between water sources,
But animals could hunt it as it migrates, and new players would die of thrist less because their chances of wandering into water or smelling water would be increased
Oh nah, floods would just create puddles and slow down deino's thirst depletion in my mind. Not like full extra swimmable areas
I jst found this guy
Wow, a mole?
Ohhh I see
how to solve the cera issue = add a new issue lol
Worse than that, he didnt account for ceras stability modifier while charged biting, making its effective weight 1625kg, meaning if carno is able to knock down a cera thats fighting as it should, it will do the same to teno.
tbf if a teno tail slammed or kicked it would be immune to the cc. Cerato would immediately have a worse time though
Well yes thats true, but carno has no reason to be knocking over tenos
Also carno knocking over itself
Well there's a reason why it isn't doing that rn. But in a scenario like that, the counterplay would be obvious
Herd up
Joke or 😭

@molten helm if omnis pounce was made even more stamina efficient (you can already stay latched for 4 mins if you use the correct type), it would be able to kill carnos and ceras with a single pounce using either dmg, or bleed.
But pullling “e” you can get omnis of you right? Or maybe give a mutation that if you aren’t in a pack you have less waste of stam.
why would u want the pack oriented hunter to have enough stamina to fight things way above its pay-grade? the stamina is fine if you’re using it as intended
That kind of limiting never works, they will still pack, just won't join the party
If you're playing a solo raptor you'll have to be opportunistic. Stalk your target, it will eventually fight something, fall or take damage in some other way to give you an upper hand. Attack then and there
I don't understand the need to fight on sight on even ground, it's really not the kind of game to do that
Please make raptors bleed better, currently it is the worst out of the playable, even bepi does better bleed, or trodons which are considerably smaller.
what?
thats kinda just flat out wrong lmao
And that`s your opinion.
Raptor is a bleeder not a damage and yet it does very little damage to any playable. the enemy dies of damage dealt rather than bleed.
how is it my opinion if its staight missinfo?
thats not a opinion its just facts
To much emphasis on pack play, most of raptors are better just with friends playing coordinated, when u play with randoms it is kinda worse than being alone.
5 raptors that neutral pounce a trike can get it down to 20% bleed.
Omni has a pounce variety that can bleed out fg trikes in 3 pounces.
A full neutral pounce deals 3375 bleed damage.
Along with 1125 damage
that
you cant do that with beipi or troodon
raptors also should be coordinated and you can do that through calls if you and your pack are smart enough ive done it
like if they arent thats on them.
mate u talk like u are some sort of genius, most of players pounce like crazy and i never found randoms to be useful, they always get in the way if not pounce u instead of enemy
I am some sort of genius
sure
or atleast smarter than you.
That sounds more like random players having massive skill issues instead of omni needing a bleed buff :/
u sound big headed not genius to me
lol
ok buddy boy.
if a raptor can succeed in a pack then I dont see whats wrong with it especially if it can hunt what its meant to hunt
exactly, so why emphasis so much on group play when most playerss dont know how to play, there`s also no tutorials on anything, u have to figure it all out
its a pack animal it should use group play it shouldnt be good as a solo and be able to take down massive animals (it can kill stuff its size and below though)
ok mate tahts ur opinion and u should keep it for urself, im addressing this prob to devs not u..
so lemme get this straight
you want raptor to get a bleed buff cause you have a skill issue?
This is already insane stats for a single pounce, it aint getting buffed thats for sure
if I along with many other players can succeed with raptor and kill stuff like trikes and maias and dibbles then I dont think it needs any buffs
also why not put it in balance feedback lol
tbf it's also a skill issue allowing an omni to even deal that much neutral pounce bleed. It might as well not even exist lol
In some areas of the map its doable, places like west access and the new savannah only have trees that cant knock you off, except for a very few, that are also far between.
And if the prey decides to buck instead, thats still a win for the omni since it wastes a lot of stamina
Troll mechanic lol
The mechanic specifically made to counter pouncers benefits the pouncers more than the victim😊🥰
I don’t think so when trees knock out a pouncer the screen is bugged so you can’t do nothing they need to fix the trees and the camera of the pouncer.
i have a big head to attack predators
Dude you don`t even know what world u live in nevermind anything else, this is BALANCE-FEEDBACK so what are u on about?
like the actual one where you suggest stuff lol
not the discussion one.
devs aint going to see anything here lmao
mate stfu u chatting just so u give urself some importance, just go mind ur business
Benefiting is one thing. Current buck is downright useless. Suicide ability.
somebody is a bit mad ay
cant be civil
No i just think kids like u aren`t happy with the game being fair and like their prefered playable to be Op and the rest easy to kill
Yeah 😔
Last time I used it was when I got jumped by 2 omnis as a carno on the beach, 0 terrain to knock them off with and no water nearby, so I had to buck.
I wasted so much stamina trying to get them off they ended up grappling me before they ran out themselves
I dont have a prefered playable I play everything lol
the ammount of bug when pouncing and everything else , the raptor is very weak, it might be strong with a good pack with players that know what to do and how but if u play with randoms it is crap.
so
So then why make a point about something when u should know full well that raptors are dissadvantaged.
the bugs are the issue not the bleed?
raptors aren't that disadvantaged tho lol
they're very strong if competent or properly grouped
the bugs, the bleed, the friendly pouncing and so on...
the bleed is really good what
a few raptors can efficiently bleed out trikes
which is NUTS given that Trike also has bleed res and 9500 bloodpool
Never forget ^
u cant expect everyone to know raptor, so then why bet on they good performance as a group so much when most players don`t even know most of its mechanics?
why cater to the lowest common denominator? it'll just make actually skilled raptors incredibly unfun to deal with
you get seen by a comptent raptor pack with buffed bleed, might as well just die there lol
like it is with dible, carno and so on..?
they don't have half the punch up capability raptor does
also what's the harm in having a dinosaur take skill lol

is it ''omni needs more bleed cuse I can't rely on randoms'' time again? One of my favorite shows 
it isnt about bleed there, its about how easily OP some playable are and others require a lot of skill and in this case coordination in order to get to the same level of efficiency as other do.
raptor exceeds the efficiency of others in groups, that's the point of it
Diablo slides on land and so its mobility is crazy, also hitbox is massive , hitting u 100 yards away from him, also its u even if u in his back and suff like that.
also are you using ` instead of ' lol
I thought we got over the group thing, most players have no ideea how to play and playing as a group in that case makes it an awful challange
dibble's mobility also isn't all that imho, it's slow for its size and has had its drift notably worsened
not to mention its standing turn is awful
I think dibble shouldn’t knock over a player for just hitting him on the tail.
that's with every playable tho
you just shouldnt get stunned/knocked over by the tail period.
Ping difference go brrr
you cant
then find better people?
that's not the playable's fault. Why are you buffing a playable because the playerbase is bad at it?
True but it feels that way cuse of LAG
Oh thanks now I know that it’s because of my ping
Ironic, coming from someone who wants omni bleed buffed to compensate for lack of skill
omni is objectively the best bleeder in the game, just takes time to apply the bleed. that’s kinda the whole point of an endurance hunter
I didn't test in a while but bleed feels decent on raptor, I don't have to reapply it too often after a good pounce even if my target z walks/stands only
That's with targets that aren't full on food+water+stam though, could use some testing on a clean sheet
Knowing the difference of default pounce bleed vs right click bleed could be nice too >.>
People I used to test stuff with quit 
@cobalt dagger i think you are mistaken about dilo and carno, as well as how they fare against each other. One big thing i think people are missing in this game currently is sticking to your role, and staying in your best suited environment. Dilo can easily take down carno, as long as it can stay in dense cover, exactly where carno doesnt want to be. The opposite is true in open areas, where carno can stomp dilo any day. I think the point of the game, and the lack of rules with it, are meant to make you play to your dinos strengths, and choose the environments your dino is best suited for. Venom is a perfect example of this. Dilo is weak (in comparison), it cant take much damage. It needs to hide and ambush to be successful. Venom is perfect to trick players in dense foliage, yet it is very easy to tell what is and isnt a clone in an open area. Carno on the other hand, needs vast open areas to succeed. If there are trees, its charge is hindered greatly, making it much harder to fight. Dilos imo really shouldnt try and play together, they should be more solitary hunters, that converge together to take down larger prey. As such, venom as it is is perfect for the role. (Though it should be possible to destroy clones)
Carno's new agility allows carno to thrive in dense cover. (Inspite of it's advertisment as a plains dino.) Dilo's lack of agility means it never thrived in dense cover; I know what you're saying about roles, but I think you mistake dilo's role: Dilo thrives where it can use it's nighttime sight increase to it's advantage. While forests are darker, they are also so full of bushes that it doesn't matter what your night vision range is if there's too many bushes and trees to see anything anyway. Dilo also can't jump, so catching jumpy prey away from rocks or heights is important (also present in forests) and lastly, dilo turns VERY badly, worse than carno, can gets stuck MORE on trees than carno does in this current version, so dilo in a forest is abysmal.
Also I've been killed by clones and I'd say it's easy to tell what's a clone and what isn't because clones just beeline you and dilos play with more caution. The other thing about clones and open fields and all that is that venom's fog makes it so that in a forest, one gets a foggy forest and the dilo gets a forest which is still decreased visibility, but in a field, one gets thick fog and the dilo gets perfect clear vision. I sorta mained dilo for a while and still come back to it and there is BY FAR more hunting success in a field.
I USED to only use forests to escape carnos but now carno is so agile they kill you in forests, well more importantly your dilo will get more stuck on trees than them. Your best bet is to use your close-to-their-own speed as dilo, as well as greater hp than raptor, and hope you can out-stam the carnos.
Ngl raptor is the best animal in the game but only when you have a large group of well coordinated people, full stamina, perfect terrain and no third partying
No other creature is as reliant on external factors as raptor is
You realistically get 3 minutes max of actual fighting before something finds a cliff/wall, dense group of trees or ceras come and kill everyone
That cant really be fixed though
That's still more battle impact than a group of dryos would have though, isn't it? I can't be convinced that raptors vs enemy with trees is actually less effective than dryos vs enemy with trees
I wasn’t making any kind of statement about dryo i was just saying how raptor actually is to play typically
A lot of waiting not a lot of playing
Oh, I was arguing about how there is something that relies more on extra factors than raptor
But to be honest dryo is the bottom of balance right now
I suppose troo is the same way
I strictly only play dilo, so i agree its turn is worse. But as for the rest, i disagree. The venom fog is good in fields, but its even better in the forest, as you can crouch ip to your target out of the fog much easier
Poor thing can't do anything, not even the special feature it was supposed to do.
Any kind of dino that pretty much has to pounce to win means that terrain can make them unplayable and a third party = death
Because stamina has to be used to do damage
Carno is bigger, and catches on trees much easier than dilo
This isn’t the case with raptor though if you’re good enough you can chip someone down with your puny 5 second cooldown bites
I've never seen anyone who let a dilo crouch up to it. Most just attack the clones and dilo alike.
And its actually very good at that, just one mistake and you’re dead though with new knockdowns
Surely you've had situations where your tiny dilo can't fit through trees it visibly should be able to?
Dilo is thin, and can walk straight through plants that give away your position by moving without so much as a touch
In a 1v1 in an open field omni is by far the most skill reliant and highest skill cieling dino in the game
In an open field with a group and no trees its the most braindead “just dogpile on and pin because more of me less of you”
I do wish raptor was less 'pin' oriented. Like, the pin is DEADLY but you need a lot of conditions to make it happen and without pin, raptor is really bad right now.
Pounce-to-pin is ugly, it's 'we win because we have numbers and terrain,' and then without it Raptor's balancing is ugly, er to say it either gets absolutely wrecked OR pins you and absolutely wrecks you and there doesn't seem to be much skill on either side.
I would say its without a doubt the most difficult carnivore to play because every major hunt has extremely high risk
Yes and no, i use foliage much more than trees, and honestly have never yet had problems with trees during combat either. Sure you get stuck running in a straight line, but you learn to avoid
No matter what the scenario is
That is definitely not my experience, and it's feet are crazy loud.
Even if you’re winning by a longshot. It takes 3 ceras to showup for your pack of 10 to die
After they have no stam from pouncing a target
Yeah cera vs raptor is real bad for raptor
And that’s understandable
I do wish that vomit wasn't just a cc on smaller things
Its just that in every single raptor hunt of actual large game like they are intended to hunt you get anywhere from 20 seconds to 3 minutes of gameplay before someone shoves their butt into a cliffside
@cobalt dagger its a stealthy dino, you need to rely on crouch a lot more. Dilo crouch is SUPER low for a reason
Then it’s just luck and cheese
I watch ceras attempt to ambush and kill raptors, HUNT them. I think the 'goal' would be for cera and raptor to avoid each other, with ceras only showing up to 'body bully' raptors, if talking about ecosystem goals. But ceras outright hunt raptors
And 1-2 people die to glitch
Honestly cera’s hunting raptors is understandable and fine
I very much disagree about dilo being successful at stealth without it's venom, but to each their own.
It's because I believe even with bushes, it's too big and movement is too visible, and finding players within a forest is awful if they don't move. If they are moving, it's unlikely they are just conviently located by bushes for you.
An extremely good raptor can 1v1 using the wounded mechanic which is based
Well in my book anything can hunt whatever it wants if it tries but I think the devs have specific ecosystem plans/niches for things, I am pretty sure they want cera to be a scavenger and kleptoparasite, defensive-based and less of a hunter except during notably opportunity.
I would say a raptor is a pretty good size thing for it to hunt
The issue I see with that- I heard they said would be the 'honeybadger' of the roster but actually honey badgers hunt things like snakes and don't really scavenge dead bodies as much as say, vultures do.
If it gets to catch it off guard thata such an easy meal
Their biteforce gets so low when they’re deeply wounded
Brb to get food
Then use the edges of the forest, next to fields. Many dinos go in a lil for food, or want to cross from one area to another. Theres no need to hunt in the deep forest, and even then, id stick to trails for a good ambush
As raptor dump your full stam bar in a dmg pounce on them and then trade hits and it dies
Oh, I do lurk on trails though. OK NOW I will get food.
One of the few interactions left in this game thats extremely fun and rewarding to someone who sinks time into getting good
Love that kinda stuff
i miss omniraptor's old idle animation
just without the broken wrists
I love hunting the edge of fields, i enjoy 1 calling and watching bloodthirsty carnos come to the “dinnerbell” before i ambush from the bushes
I suggest to play slower and more attentively, and baiting dinos with calls
@simple shard I think the reason behind why they made Juvi Troos so slow is because they already start so small, and when they were faster they were basically invisible, lighting fast rats that were a nightmare to catch. Trolls had way too much fun with them.
Outside of the Juvi speed nerf, Troos have a ton going for them now, especially with their reduced stam cost in pounces.
I think fixing the Juvi Troo issue you brought up will come down to how they implement insects, rats, and other small ai that Juvis should be hunting anyway instead of scavenging corpses
Troodon juv could run at 100km/h, he has no biteforce and no health to cause damage and hinders literally nothing, practically not even bots xd
It wasn’t a legit threat yea, but it was a trolling machine, it did not need to be that fast for how easily it could hide
I agree that it was fast at 39km, but being as slow as are now running at 14km is not good either
25km It's a good starting speed considering its fragility and low dmg
That’d probably be a fine speed yea, but I still think the real problem is how carnivores start overall
The issue before was that the juvie Troodons would burn stam by holding on. Now that it’s no longer a factor, it can only be an annoyance at best. Like even juvie hypsi spawns faster, can spit, and is even smaller.
The reason it got nerfed according to the devs was that it didn’t make sense since it was so small to move that fast.
I’m ok with Juvi Troo being faster than it is now, but it shouldn’t be as fast as it was
Legitimately how I imagine Quetz vs Carno/Cerato will go down
nah, solo dryo is absolutely fine
high stealth, insane agility, great stam, it can def do well on its own, its biggest weakness is it has very little depth to its kit
Having a group doesn't do much for dryo's survivability
What are they gonna do with a group ? Fight back against omnis ?
^
honestly hypsi benefits more from groups because it gives them a nest which ironically acts as really good shelter, not to mention they can spit more because more total food
I agree. But juvie troodons can be ignored. They do no damage, no bleed. trolling is only thing but normal players wont be trolling. As for the little AI. frogs are disabled also crabs which were already hard to find. So scavanging is the only thing left to get food.
It's entirely useless before poison though, if anything they should run at 60km/h BEFORE venom so they can actually move. Currently you have to die 5 times in a row to starvation before you get south plains spawn to scavenge
Yo guys where is the Rex ?
Rex? Oh, Rex is coming out soon...
U guys said that 2 months ago lmao
Oh I was claiming that 2 omnis against a dibble with terrain are more effective at hurting it than 2 dryos with terrain. Otherwise, I agree with you about dryo's upsides.
i mean thats hardly a comparison
I agree, but someone stated that Omni relies the most on external factors to kill and I brought up dryo as an example I thought was more so.
Or even Beipi maybe.
I mean Omni gets to pin things smaller than itself, dryo or beipi fighting something smaller than themselves is more engaging.
@cobalt dagger Dilo doesn't need to have more survivability against something that specializes in killing him
Dilo currently has a high survivability, and can even kill a Carno very easily
Dilo does have high survivability in the fact that it can outrun everything except carno.
I do agree also that carno specializes in killing Dilo.
A dilo can't easily kill a carno though unless that carno is bad. Unless we talk about numbers situations, in which multiple dilos ganging up on a carno definitely gives dilo a better chance, but that kinda applies to everything.
In a 1 v 1 between equal skill I definitely believe the carno to have an advantage. That's alright, I don't want it to loose that advantage, and I don't think these changes will cause that advantage to be lost.
I'm more looking at the fact that when an omni encounters more than one carno, and when a dilo encounters more than one carno, there is some small chance for the omni and no chance for the dilo.
And I try to move things away from 'no chance' into 'small chance' situations. I believe dilo should have a small chance, not a big chance, but not no chance.
I'm looking at 'chance to escape and live' not chance to kill.
I think everything should have a way to live. Not everything needs a way to kill. Well, except, some things DO need a way to kill since they eat meat, but not all eat meat so not all need a way to kill.
I also think these changes benefit carno more anyway. He should probably already have better trot and stamina in my opinion.
I wanted to pair these changes with the aforementioned dilo nerfs I suggested above about venom.
I guess I should add that in the feedback.
Dilo can practically face tank with carno to put him in the purple stage, then just run to a forest and dodge the charge while spamming clones.
I would agree with your suggestion to give Dilo more survivability against a Carno if Dilo wasn't completely unbalanced how is it now
But I agree with giving Omni more survivability and increasing Carno trot speed.
Thats cus carno is crap, not cus dilo is any good. Still one of the hardest to play. Same with cera, i just facetank it, dont even care about getting hit by it.
Dilo has an extreme where he is extremely dependent on his venom, as he doesn't even need to get close to his victim to cause damage
Dilo needs his venom to become more interactive with the victim, a reduction in the sound of his footsteps, and perhaps a slight improvement in his turn radius
Yea, but you still need to get the venom in and let it stay. If you took away the clones, it would need some insane buffs.
Omni and teno can easy avoid it, by just a rock. Maia can just put its but into a rock etc
What the hell has dilo done to you bruh
Raptors already hard counter dilos, making them outrun it easier is beyond stupid
Yes, I agree that dilo is currently broken. And I am aware dilo can facetank a carno and then spam clones. But if the carno alt bites the dilo will be VERY low once carno hits purple, and with new agility I seriously doubt the dilo can avoid getting rammed or it's tail chipped to death for the last of it's HP, even in a forest.
imo, just make the clone less oppressive, make dilo not stomp louder than a trike, and potentially give carno venom vulnerability
Now dilo can easily make the carno blind and then run away, doesnt even need to be purple, stage 1-2 can give dilo enough to escape. And dilo has a solid amount of hp to tank a lot of tail hits, so it just needs to break los, get out of the fog range, and carno instantly loses it.

I was talking about carnivores. As omni any third party or terrain just completely ruins your hunt. Otherwise it is a pretty stupidly broken thing to fight. Every hunt on omni kinda feels like a cheesefest. Either your side or theirs
unless you 2v1 something then its the most peak combat this game has to offer honestly
Based
Me personally thou 1v1 with a troodon as anything under 3T is such a baller experience
Well all except the BJJ king
there is nothing like killing something that can one shot you lol
their 40-50 mistakes vs your zero mistakes
This also sounds perfect
Plains hunter carno? or small game hunter carno? Pick one
Plains hunter carno would be cool if they give it a headbutt ability slight size and weight increase but slight reduced turning and a very very VERY slight Stam nerf the headbutt would be like Maias body slam when it’s going fast able to do cc when going fast enough its max should be slightly above its own weight or small game hunter this current one we have
Can’t be both because there very different
Forgot plains hubter carno should have a very very VERY slight speed nerf to and acceleration that way it can’t instantly charge from standing completely still like dibble
Because it has two and not four legs
It can and it is
Carno is specialized into hunting small game
In plains
It's what makes the most sense, as plains offers no cover for its prey and no way to break line of sight
i love the idea that apparently an animal can only have one niche at maximum
@cobalt dagger Carno has the same stam as Dilo , Carno outrun's it aswell since it's faster , They alr buffed carno's stamina in the trike update get you're facts right
I'm very confident dilo has more stamina than carno and out-staminas carno, in fact last I checked it has slightly more stamina than omni too.
both have a run time of 2 minutes 35 seconds wich is lower than omni
carno used to be 2 mins 15 seconds before the buff
Dilo only out stams carno when carno charges
Stamina wise but not distance wise
I believe you that carno got bufffed but I haven't noticed a nerf on dilo stamina.
Which is common tbf
Yes, charge is just as stam efficient as sprinting
But there's no point arguing it because I should just have a friend test it with me
Ppl like me have already done tests months ago
But if u wanna do it then go ahead
I don't have a lot of friends that play the isle, but I also kinda just check the changelogs to see that. (Ofcourse there's the issue of shadow nerfs and shadow buffs)
Yeah a lot of changes recently have been shadow buffs/nerfs
Isle dev's barely put any changes on the patch notes
Which is really annoying
Yeah, that's weird. Not sure why that happens
I hate it how they got rid of seeing the % of you're hp all because of that mentality
didn't really change much it's just annoying
like u can still tell what hp u are on roughly but u will never know the exact %
Which was the point. So you can’t just be like “I’m at 67% hp, therefore I can tank 2 more attacks and live at 1% hp.
last month or just in general
Ever since don started being the head of balance, the change logs got a lot more vague and leaves out like 1/4th of the balance changes at least.
Especially more recently
why dilo is faster than omni
Why not ?
Dilo is faster, Omni is more agile
so that it dosen’t die at the sight of a raptor pack
@cobalt dagger there is actually a (objectively stronger) herbivore/omnivore exclusive mutation that increases the sound of footsteps by 50% and lets you turn your head more when eating and drinking. Hypervigilance
Yeah but that's a mutation and therein takes a mutation slot. With no mutations required, carnivores track AND have better night vision on average over herbivores.
Of course, herbivores get to eat grass. But I whether that's a buff or rarely sometimes even a nerf varies per the ai accessibility and migration zone/patrol zone glitchiness.
Calls are loud enough i personally dont see the need to buff herbivore hearing further. Its honestly ridiculously easy to detect predators. Vision wise, if it was changed, id imagine that herbivores would get a wider FOV at the cost of their long distance vision blurring at a set distance. Meanwhile carnivores get a smaller (ie the current fov) but clarity at range
That way carnivores would be able to creep closer much like many do irl, before ambushing.
Anything tracking related however is a slippery slope and theres a reason herbivores cant track prints. Between blood spots and hypervigilance however a teno can track a cerato relentlessly
why is omnis speed 34 with photo at like 99%
because you are a senior
LOL REALLY?
Do they handicap your speed THAT badly?
I haven’t played this HT yet
yea uh
32km/hr dryo
lmao
i messed up the prime elder stuff and watched my lil dryo decay in front of me lmao
I hope one day they can find the time to add frail elder models, or maybe just add the starvation shader so I can really feel decrepit
That is actually wild
fr
What a nerf
And you just get the senior decay for messing up the diet?
uh idk
For not reaching prime elder
Yeah so
i dont know how to reach prime yet i've never done it
How do you reach prime elder. No clue?
i keep explloring the map rather than focusing on surviving
I see
upside: i found a new structure
downside: my galli has no diets and will likely decay into obscurity
new structure is sick tho
its like a JWE2 enclosure
its HUGE
Didn’t they say the elder stuff was like opt in sorta thing
no
death is an opt in, everything gets old
Bruh so like if I grow my trike and get to 100 my stats are gonna be horrible then and I just gotta regrow it…
@uncut trellis I said in the past that we should strengthen Carno because Juvi Trex will be very dangerous. I think I really said the truth. If the old Carno was here, Juvi REX would be anti-REX and the Trex lineage would be protected.
what
Carno should absolutely be a threat to Juvi Rexes I’ll say that
i mean
it is
like it isn't even a "should be" moment, it just is
especially with the charge changes
I know that
Yes, I said this long ago
and carno is a threat to juvi rexes
so whats the problem lol
the issue is that juvi rex can move way too fast lol
Bruh they better tweak the elder system
yea that's what the horde test is for
Guys we all gotta complain abt it 🙏 🙏
I think providing constructive criticism works better in general
They could add something like an opt in system for it u know or just change how much stats u lost instead of 45%
Ew
That's like back when people asked to be able to lock their growth as a 40km/h sub deino forever
I just saw the stats and that thing is unstoppable
I know that making juvies useless is bad but there should be a middle point between just fodder (which sadly most juveniles in the game are) and making it a powerhouse that obliterated everyone
60kph 900kg rex with a pin 
@uncut trellis they wrote on the patch notes that they're aware juvie rex is overtuned
Ah ok, that’s good to hear
imagine you're a raptor pack and you fight something and it backs into a wall and waits for every raptor to become useless old men because their growth time is faster than the large prey 💀
Poor troodon as well, imagine a trike just out-aging them
@lone badger Rex was broken in legacy cause it was the only Dino that got bone break. Evrima functions way differently than legacy balance wise. Rex is already meant to be an executioner esk Dino. For anything smaller than it, the game plan is literally to just avoid it.
@uncut trellis ohhh i see, fine, i understand now, just let me ask something, if rex is meant to hunt everything smaller than it, that in paper have sense to me, what do i do if i have something (anything) bigger (if introduced) and suddenly a single rex breaks my legs or body and goes nearby to heal, while i aproach at a crippled speed with that bigger thing...and then decides to return to make more damage and fracture....now add "gastronomic regeneration", "epidermal fibrosis" and "cellular regeneration" to that rex for example, not to mention that pin thingy that it has now...
its a matter of time that happens the same that happened to legacy, servers overpopulated with rexes while a few players run trough the map hopping not to encounter or be ambushed by them
im sorry but in my opinion its not a rex problem, its the fracture mechanic that is the broken one
and by the way, it is still the only dinosaur that has that mechanic with a different name and works exactly the same
and the only effective thing that you had to kill a rex "safely" (not counting the horrible hitbox issues) in legacy was the dilophosaurus because you were smaller than it and more agile but mainly because the dilo had the bleed damage that bled it out....for the rest of the rooster you did the same mechanic with the rex, you bite, you break, you heal a bit, you kill
I honestly am not sure and it probably depends on the species
- Stego is easily the most vulnerable, it has the dmg output to kill a rex, but Rexes head slams seem to be enough to knock it over, and it’s even pinnable, and ofc gets fractured like you’ve described. If it were up to me I’d make it so Rex can’t pin a Stego if said Stego is in its power swing stance
- Spino and Cheirus will probably be more than capable of brawling a Rex, as long as they face it and time slashes correctly, they’ll be fine
- Trike has an armored head and can keep Rex at bay as long as it faces it and charges it when it approaches. Rex won’t be fracturing its face
- Anky can fracture the Rex back, and I doubt Rex will be able to fracture Anky if it attempts to bite its armor
- Shant is tanky as heck, and can flatten a Rex if it chooses. On top of that, it’s faster.
- Cama is implied to have armored legs, honestly wouldn’t be surprised if it’s too difficult for Rex to fracture
Those are just my predictions, but I agree landing a fracture on another apex shouldn’t be nearly as easy as it would on a mid tier and such
Pachy has fracture my dude, Anky will have fracture, Homa will too, Shant is implied to, I doubt Cama won’t fracture, Cheirus should fracture imo, and rhino (unconfirmed) could also be a great bone breaker
fine, i really hope that the thing you are predicting/suggesting in that list, that looks good (players will have to test), is being included in future patches and releases, but the thing now is that the only thing that is released and being played and tested is the fracturing rex, the rest....predictions, perhaps is a lack of trsut in devs or perhaps is the ghost of leacy rex haunting me i dont know, but i really really hope that the experience dont get ruined for everyone just for that mechanic
and the pachy has fracture but its not a rex and its killable by most of the rooster even having that
Again, rex is meant to be a grim reaper. If you’re caught it’s gonna fracture you, and probably commit the scenario you’ve described. This is intended and I’m personally fine with it. However, I don’t want pin to be available for Juvis, and honestly neither for subadults. This should be an adult exclusive move, and players should have to earn that by reaching adult first, until then, they’re just generic theropods with generally high dmg outputs, but sucky stam and agility
So long as they keep Rex weaker than things its own weight while it’s growing, it should be fine as adult considering that it’s optional to fight as anything faster unless you get ambushed
i respect your point of view, i personally dont agree and i said what i had to say and only hope the game doesnt turn boring, time will tell
There are worse issues than the games balance imho
An adult rex should never be able to hold an adult stego. This is ridiculous. I'm growing 1 stego and I'm still alive. I haven't fought a rex yet, but if a rex can hold me, then it's unfair. By the way, if it can't hold me, I'll probably win.
My only problem with Rex is that it is a pin opp and Juvi Rex speed, other than that I don't have any problems right now.
You have the option to run away from it right ?
Run away? Rex, I don't think so. I will fight to the death.
As long as there are not two people, there is no problem.
Then you should die, rex should kill a stego. if you have the option to get away.
I'm still small but I can fight Rex that is my size or a little smaller than me
Stegos speed got buffed to 30kmh in the HT, but adult rexs ambush speed is nearly as fast as a dibble
yea, but thats ambush. Thats fine, still need to get close enough
NAH I'D WIN
Now a rex with low stam behind a stego, thats bad for rex lol
Rex can also trot down stego so yeah
If I become an adult, there will be no problem (of course, if there are no 2 Rex, then there will be a problem)
I think you gonna have a bad day
Maybe I'll win
teehee wrong chat
Yea, maybe let us know : P
I will send you a photo
as an adult?
Yes
U can see the other rex I crushed got a leg fracture, and probably a body fracture after the 2nd crush
Why, why did they have to do this to my most hyped apex
Wasn’t enough with heavy cc, alt attack cc, a pin and a throw
Also fractures 😭 😭
Also fun fact, sub rex currently peaks at 60km/h, while being 800kg and being able to pin anything smaller and doing fractures to them lmaoo
At least they buffed stego so it isn’t just Rex fodder but come on bro, what’s that powercreep.
If Rex has all of that and trike a 6k damage move, what are Spino and the rest going to have
I saw that lol
I can’t be the only one thinking the apex inflation might be an actual legitimate phenomenon
Now imagine strains being as much of an spike to apexes as they themselves are to everything else

I support asymmetric balance but come on
Rex just seems to have everything in its favor
No, it has crap stam crap agility crap speed. Its big it makes alot of sounds, and it needs more food.
Good to see they kept the bad stam and agility to force ambushes
Although I wouldn’t say its speed is bad AT ALL lol
Not only juvenile and subadult
But also the adult one running as fast as a dibble
Do you honestly think a stego can outrun a rex???
Yea i hope, depends on how close the rex is. Within ambush range, ofcourse not. But rex running after a stego and getting low or zero stam is gonna be bad day for rex tho
As it currently stands that’s not the case, even Rexes base run speed is faster than stego
And don’t even think about outrunning ambush
Yea, but can it keep up? Stam wise
No, but it doesn’t need to cause its trot speed is also faster
Rex can keep up with stego
Need to see, not sure how much longer a stego can run after rex has zero stam. Rex also need stam to take it down
Honestly stego should just be capable of fighting Rex in a 1v1
That’s true, but a smart Rex won’t just run after a stego once it sees it, it can just trot over, using no stam, and wait for an opening to pin it, probably can even afford to tank a power swing
Yea depends, but i hope rex crush a stego given the chance. But i do not want rex to just trot it down tho
If it were up to me, Rex shouldn’t be able to land crush on a stego if said stego is in its power swing stance
Stegos power swing should also stun Rex on headshots
Yea, will need to see. If rex can easy trot it down, stego needs something. But again, a smart stego seeing a rex using all his stam trying to catch it. Should be a dead rex
rex is on par with trike, not stego
on headshots?
no, in general
I’m sure that’ll be the case, but I recall dondi saying the Dino’s are balanced around what they can do, not around actual player behavior
Wouldn’t be opposed, but I think the stun resistance in power swing stance is more important than this
Yea and he said, fights are not fair. Some will destroy given the chance, alot of people want fair fights so they can just 2v1 with ease
I know that, but every species should still be capable of surviving, and one species shouldn’t be so heavily oppressed by another
Like if the matchup is undoable for one, ideally it should be able to run away, but stego can’t run away sooo
There is no need to escape the stego. If Trex can't hold the adult stego, there is a possibility of gaining the stego and I think Rex can hold it.
Yea sorta true, but i think no matter what you play. It will be playables you want nothing to do with. Meaning you need to make sure of your surroundings. Like a bad stego player going in dense area where it can easy get ambushed is prob a bad move
We’re talking about how stego should handle Rex
I think they mention that in last dev blog, dangers will always be lurking no matter what you play
Sure, but I wouldn’t want a playable where I know just getting spotted by a certain dino likely means game over. Like say Dryo, it’s fast but it’s not faster than carno, sure it can’t take on the carno but it at least has a shot at escaping, so it’s not a game over on sight issue. Stego doesn’t have this
Ofc, I doubt a fresh adult stego would be capable of handling an elder rex, even with the changes I proposed. And there’s always spino (stego should be faster than that though)
No, we agree there. If rex can with ease trot a stego down, it will def need to be able to defend itself. But i hope rex takes a stego down given the chance, you want stuff to hunt others. I hope rex hunts acros without any fear if given the chance. Now rex can be much worse off against a pack of dilos then a acro etc.
It would almost certainly be matchup dependent yea, stego should still be killable by Rex and vis versa, but sometimes that might just mean hunting in groups.
Honestly if acros can take out camas, I can’t imagine them not taking down Rexes, though that all depends on how it’s choke attack works
Yea hunting in groups is an advantage normally, but rexes shouldt fear much. Not stegos, but i hope trikes beat rexes if its a head on fight with ease tho.
I don’t think Rexes should fear stegos, but they should be hesitant to take one on
Yea, but acros are prob much more effective in hit and run , bleed etc. Slower fights, and taking bigger stuff down. I hope rex hunts every spino giga and acro it can if given the chance. So they dont constantly just avoid each other
What kind of balancing is this? What a ridiculous balancing act! I am stronger than all of them!
I know they are all stupid but how can they make me fall when they hold me? How ridiculous is this? I am heavier than all of them.
Don't you ever test this animal? I slaughtered the biggest of the men, then a little one came and held me and I couldn't do anything. Is this balance?
off, 3 rexes have they made them that easy to survive food vice
I am 5 tons. Why can little ones hold 5 tons?
True, it shouldt be a cakewalk. And if your in open terrain and see a rex coming at you, and run over to an area where you have terrain advantages it can also change.
Are you kidding me? They can't knock me down with just one bite. This is ridiculous. He's not an elder or an adult. How can a brat rex knock me down? I killed the biggest of them in three hits. The others were low. One velt came and knocked me down. This is ridiculous.
I mean i love solo playing, and hope they make it good. But darn, 4 rexes i woulda turn the other way lol
I was much bigger than them and when they first attacked I taught them a lesson and then I counterattacked. And you know what happened, a devil much smaller than me caught me.
My question to you is, if a stego can hold even a small rex, why would I want to grow a stego? It's a waste of time.
Yea i dont think thats fair either, if it pinned you
They already played very badly, I was winning low diff until they fixed it.
At least let them headbutt me. Look, if they had killed me with a headbutt, it would have been okay, but killing me with a pin is ridiculous.
But that rex you see the head off, his big ?
black ?
Since you're talking about the third Rex, he's also smaller than me, that's a mistake, he's too low.(eril)
A spino should be capable of holding its own imo, Giga should have a harder time
Maybe, even tho i think rex will have a very clear advantage over it on land. Since spino will have the water advantage, it cant have all : P
Tbh the only advantage spino would have in the water is speed and agility, Rexes bite force won’t change. Well I guess Rex still wouldn’t be able to land a crush either
Yea but spino dmg will change it water, atlest they hinted to that
It’d probably like a reduction in ticks or something if I’m to expect anything. But higher dmg output would make sense
Yea, i just they mention it about bary can dish out high dmg in water and spino will have something similar. So i can be wrong
Ye I play Stego I understand
They buffed trike that can one shot Stego to match rex in power
That means rex will be as strong as trike
And so it's ggs for stegos if rex see em
They weren't included in balancing
Fix this, my dinosaur will have died in vain
#balance-feedback message
That does sound underwhelming, what about other stats (or just other elders outcomes)?
@rigid tulip i agree with most things except the overpowered one
its actually pretty fairly powered, except i think its way too fast in the late juvie stage
the balance is in the growth time
it takes wayyyy longer for rex to reach 450kg than for raptor to fully grow to 450kg
same with teno - teno will become an adult much faster than rex takes to get to 1600kg
so its fair for them to be evenly matched at the same size range because the rex put in much more time and effort to reach it
I still dont like a baby pinning and crushing things
But the growth time is a fair point.
So babys/juvis etc shouldt be able to use its strengths? Omnis cant pin, herreras cant jump and deinos cant grab? Even tho its still fair value compared to when they are grown
i think to a degree they need to be lessened in terms of impact
the juvies can have it, sure. they need to practice with it on AI
however, i dont think a fresh spawn juvenile rex should really be giving me much trouble via fractures or a "crush"
id really prefer if Juvie Rex's "crush" was more of a mauling action
Not sure if i agree,your taking the strenght from playables. If you spawn in as a deino the same time i spawn in as a herrera i dont think its unfair if you can grab me
Im not sure about juvi rex speed,but i would guess a omni or teno would be able to run away from it if they spawn in at same time?
With an omni there are very very few targets a juvenile can pin however an absolute infant rex can seriously pin major players in the roster
But i agree i dont like omni’s pin feature at all whatsoever but it will stay in the game because pins are a concept that will stay
Cc seems to be the main thing in combat going forward
https://youtube.com/shorts/2xX6q_D6ETY?si=gA7-yhAsnvTjDnt7 thoughts? Don’t ask why I was on yt shorts idk either
why would charge be the example they used 😭
old carno movement 💔
Well it is kinda its main ability that made incredibly fun so
Carno now: Chargespam (bad)
Carno then: Chargespam (good)
lmao what point is being made
Charge now sucks
Have you tried HT carno
Old charge was better that’s the point
New charge is really good
What a dmg buff
No
What is it
Ok…
Still probably no where near what it should be if anything might be more buggy and annoying to fight and watch
It can now knockdown extremely effectively and can headswing from a standing position
It also no longer autohits
I love how people 1: complain about carno and desync then the devs give carno no more desync issues no players say its bad?
You as a carno can literally stun or knockdown something without even needing to charge up
but thats a nerf I guess
you cannot please this community I swear
i love everything about evrima and i know the devs are working on making it better thats why i dont judge. i just cant play evrima that much as it requires a somewhat powerful pc.
what pc do you have?
i have a gaming laptop victus RYZEN 5000series GEFORCE RTX
forgot to reply
i can its just when i put in thr settings i should for the pc its meh
Wait what
Hold up they may have cooked a lil
Runs fine on my 3060 laptop lol, just needs some help from DLSS obviously 
Istg this machine overperforms everyday
#balance-feedback message|
I like most of these, having an incentive to nest would be great for everyone. Growing in a big group of babies is more fun
@candid herald Im not sure what you mean. I think it's just you.
Too many pin attacks? Literally just omni, rex and upcoming allo but I won't count that cause it's not here yet. 2 pin attacks are "out of control?" Most dinos are bigger than Omni and require a lot of coordination with a grapple, arguably the most difficult ability to successfully perform in the game. And rex's thing isnt even a proper pin, it's more of an execute button for smaller targets at the cost of almost it's entire stamina bar.
There's already way more rams/tackles/knockdowns in the game. Carno, teno, dibble, trike and rex itself has a headbutt knockdown too which is very useful and underused at the moment because people don't know how to use it properly and they rush to use their crush when they dont have to be wasting their stamina.
So no, I disagree with you, I think there's a good balance of each type of offensive ability in the game.
Im telling everyone we are getting severe cc creep in this games combat and it will eventually lose a massive amount of its skill expression
https://youtube.com/shorts/LaqaSK3X5WI?si=O-FJe0uGvPcmJJZn look how many more opportunities for individual player errors and successes to make impacts in this fight when you remove most of the cc
my discord : https://discord.gg/tAepDtMmEt
#theisleevrima #theisleevrima #evrima #legacy #theislegameplay #theislegame #dinosaur #dinosaurs #dinosaurgames #ceratosaurus #theislenews #theislefrecnh #english #dinosaurs #gameplay #dinosaursbattle #dinosaurvideo #dinosaursvideos #survival #survivor #survivalgame #survivalskills #survivalgames #om...
Significantly more fun. You feel like you actually deserve the win.
i seriously agree with this.
as it stands, theres no downsides to missing attacks (alt attacks are a big issue). sure, youre animation locked as it happens, but thats not a deterrent.
if i have an ability that deals high damage or cc's, or has an added effect, there should be downsides to using it to deter from spamming - see teno slam / kick, cerato charge bite, dilo clones, utah pounce / pin, carno charge, etc...
if i miss one of these attacks, there should be an opening for my opponent to attack me for being bad. this would incentivize opportunity for skillful recourse in combat. the amount of absolute cc being added through pins, which you have no counter for, is boring and feels bad on both sides.
im not sure the direction this game is taking, but its not the game i remember having hours of fun on.
yes. babies dont have the strength, skill, or experience to properly make use of their adult counterparts skills.
its dishonest to compare a baby rex pinning an adult of similar size to a baby herra being able to jump. a more fair comparison would be closer to a baby herra trying to leap from a tree and land on something to hurt it. the baby herra wouldnt have the coordination or weight to properly land on and hurt something, just as a baby rex wouldnt have the strength or experience to pin an adult species.
does that make more sense ?
also its not like abilities being taken away with growth is a new thing, megalanias concept art shows it losing the ability to climb as it ages
#balance-feedback message sounds like power creep, and pachy’s base weight got increased so it isn’t just an elder thing.
Nope, cus your saying they cant? You can grab,pin,stun,jump, stun as juvi if its fair value. Meaning all these playables are usinh their strenghts that they will as adult. Does it make sense now?
i dont know what youre trying to say with "fair value".
does a baby human have the same capacity to perform fine motor control as an adult ? does it have the same capacity to form coherent mental thoughts ? does it have the same capacity to utilize its full endurance ?
does any baby animal have the same capability as an adult counterpart ? not to my knowledge.
Fair value would be equivalent of what it can handle as a baby. It can't pin an adult, but can pin another juvi if the weight difference checks out.
Baby dinos should be able to use their kit, because survival and fights don't start at adult stage
I have far more fights as a tiny teno than I do when grown for example. Losing my stunning tail would affect if I can survive an encounter against something around my size 
Taking away important cc/abilities from smalls encourages bush growing more than anything else
i can agree that a baby rex should be able to pin other babies, as it does still need to eat.
however, that doesnt change my opinion over a baby pinning an adult. adult animals also need to eat, and some of the are small and rely on eating babies. they shouldnt get screwed just because of a weight difference.
Pins and grabs should be a stam check imo, if you catch someone who was full stam it should give you trouble, if they were low it's a meal
It rewards playing smart
We were supposed to have wiggle for deino grabs and stuff, idk if it was abandoned or just never meant to be xD
Raptor vs raptor was also criticised for being way too one sided
i fundamentally disagree with anything having pins tbh, as it discourages skill based combat. omni can be an exception bc it makes the most sense on them, although i still dislike it.
making it a stam check is still not skill based, although an argument can be made to playing smart. game knowledge and being cautious should be rewarded, but so should being good at the game. pins dont reward being good, it actively rewards being bad.
bit of a different conversation on that one tho
It rewards choosing your targets well, learning what you can pin and when is still something you'll have to do as you explore. Pins would be fine if you can wiggle out if you have enough stam or fight back while wiggling
which currently you cant get out of being pinned
Since it's not a fighting simulator mechanics that simply end your life should exist, but it's unreasonable if the matchup is pretty equal when it comes to stats
Like raptor vs raptor in this case
When something can end you this quickly when you're small the skill lies in avoiding that fight imo, and for them it's finding you
what type of game it is could be argued on, but i know its dondis game and his vision. whether its good or not.
I see it as a hardcore survival first, then everything else I can think of on top of it. Makes it easier to accept some mechanics this way I guess lol
That said I dislike both apexes for being giant stat walls 
I wish allo was the next addition to somewhat counter stego, but nahhh
ive always known it to be a dinosaur survival fighter. i played a lot in legacy, and remember being able to outskill people using the dinos base mechanics. it wasnt perfect, and i agree that we can and should expand from that. but i feel it takes away from being able to utilize your dinos skillset when you can be one shot without consequence.
Honestly seeing legacy and skill in once sentence doesn't sit right with me. There was no skill needed to tailride or look directly up to hit people you shouldn't have
I find evrima far better for matchups
Despite mechanics that feel unfair at times
Also, kiting is far more superior now. I can kite well enough on raptor to punch up without needing to cheese it
Yes lala the teno said it very well what i meant with fair value. So juvis fighthing juvis would still be using their strenghts. And its a survival game, you can die and its nothing you could do in a fight. The mistake was already done before it happend etc
I mean you can fight a trike as cera, but saying trike is op cus you facetanked it. Wouldt be fair
The other dino game has matchups where even the tiniest of playables can reliably challenge apexes even 1v1, and it doesn't feel good at all 
there were ways to avoid being tail ridden, much of the same tactics are still employed in evrima. as for looking up to hit people, i never knew of that. i did say it wasnt perfect.
i think evrima has done a lot of things right in terms of matchups, and it very well could be the limited roster we have that makes the game feel the way it does. a lot of the fights i have feel fair and balanced, whether i win or lose. but there is encounters between different dinos that still could use balancing.
Yeah sometimes all you can do is die, especially if ambushed at just the right time
Agreed, played alot of legacy aswell. Legacy was good for its time👍
Most of my deaths - apart from cheaters ofc - feel justified enough. Can't speak about trike nor rex, but anything besides these feels good to fight with/against
Yea,pot. You litterly won every fight cus of numbers and no fear of dying lol
Stinky cera getting too much love is a thorn in my side, but at least I can avoid these
Yeah the lack of real penalty for dying makes the fights very low quality most of the time 
see, this is a time where i would say thats reasonable. sometimes youre in the wrong place at the wrong time and cant react fast enough.
but something like getting pinned mid fight because the omnis finally hit all their pounces doesnt feel reasonable to me.
it doesnt feel good either, whether you are the omni or are getting omni'd. id much rather the pounce be more akin to a higher bleed application attack, where you still have to run in and bite to deal higher damage.
its boring to sit on the side of something and wait for your stam to go down
you shouldnt have to avoid them, depending on what you are ofc.
i tried fighting a lone not even grown cera with a dilo group the other day. it went a little bit like this:
bait attack, run in and bite, get tail bit and throw up, repeat.
that was frustrating, not fun, and didnt make sense.
They're a bit too easy to play atm
I've had my share complaining about pin needing a counter like I mentioned before, I want it in game because it's satisfying to use but it can have some counterplay without making it unfair to the person pinning
i will say this in favor of pin
the only thing i love pinning is a herra trying to climb a tree LOL
yesss
I like ambushing gallis, a food I could not otherwise get myself
and baby stegos that 1 call too much, but I think they just want to be eaten
im sure there are ways to make pin feel better for the one being pinned, but i know that not everyone will be happy with whatever ends up happening
We'll see what happens 
i feel like pin is bein added to the wrong things. i.e. rex. like maybe that shouldn't have a pin but rather just a big charge bite for a break/fracture cause it's already strong enough without it. just my personal opinion though
Wait for allo
Its just going to be what current growing rex is except thats the creatures design
Fast, larger than all the mid tiers, with a 100 to 0 pin
Assuming nothing about its concept is changed before it gets released
Which hopefully it is. I was looking forward to a jack of all trades predator or a pack hunter that would take out shants or trikes and stegos. Or an ambusher with a devastating axe jaw attack
@eternal vortex late ping but to see other stuff play no ai servers. The abundance is AI makes rex easy to grow and you also see less trikes
@steady flax The times in each stage are super fast right now since the devs need to test entombment
Im talking about once it’s fully released. People will have to grow up to 8 hours to reach full adult. The devs know this and still chose to nerf us no matter what we do lol
Did u dislike it just cuz I talked about what the growth time will be like on the public branch?😂
No, I think that everyone eventually becoming weaker than a normal adult is fundamentally good for the system. I just think a lot of the frail elder stats need fine tuning, especially the speeds
How? As a “normal adult” you get to keep your good stats for 30-60 minutes. How is that good for the system? It would be different if the time frame before getting nerfed was hours longer. But it’s so short, it can take freaking 30 minutes just to find food. It’s a ridiculously short amount of time
they literally already answered this like, 3 messages ago
? Tag it
Excuse me😂
That answers nothing lmao
You’re telling me the time frame before getting nerfed is also sped up?
"The times in each stage are super fast for testing"
"That doesn't address my complaint about each growth stage being too short"
?
I never said the growing stage is too short
The time frame AFTER you get to elder and getting nerfed is too short
Adult, prime elder, and frail elder are growth stages
At least, I consider them to be
Ah, I did not
If they increased the time frame on how fast u get nerfed then that’s different. The way dondi said it made me think he only increased the growth stage until you’re 100% grown.
Speed is too important for creatures. Changing the speed at will will upset many balances. The speed of aged cera will be reduced to 30, which will make it even caught up by creatures as big as rex, and its strength is weaker than normal cera. Although it doesn't directly kill you, it is almost like this. This is the reward that a player gets after playing for 2 hours.
This is quite contrary to the theory of a game. Players are forced to participate in such a cycle. To experience growth repeatedly, I think you can encourage players to choose another way to play and get rewards, instead of this way, players will soon feel depressed. If this changes, the gap will become very large. Elders should not increase their speed when they become bigger, which makes the game dominated by elders. Ordinary creatures can neither defeat them nor escape them. Later, the elders will grow old again. This is equivalent to telling players that when you reach the peak, go to fight.
Then when you get old, you will die soon.
Some players may not have time to grow up again and again. Before, an adult dinosaur could let him play for several days.
Hello, I want to report a serious issue I’ve been experiencing in Evrima. On the official E4 110-player server, I encountered a small dinosaur that was able to one-shot me instantly. This has happened to me more than once with the same type of dinosaur, which makes me believe there is a widespread one-shot cheat being used. If these kinds of hacks are not addressed and prevented soon, I will unfortunately have to stop playing and uninstall the game until it feels fair and enjoyable again. Please take action against this problem as it is ruining the gameplay experience for many of us.
There’s not really a risk and reward system anymore. Because rewards are completely temporary. Think tarkov except each run you have to start out with only a pistol, no permanent player progression. There is no point to actually play the game besides fighting still. Gameplay loop wasn’t successfully added
If we got to keep our mutations then we would have an objective to work towards besides survival and getting kills however that isn’t the case
Each previous run you do is inconsequential. No matter how perfectly you play or how many times you entomb you will be punished
Entombment was thought of by the community as a goal to work towards besides surviving and yes it is however this reward for the goal is temporary and not only is it temporary it forces you to lose things no matter if you achieve it or not
Yeah its a cool concept for an animal simulator i suppose however this game is quite big and quite popular and takes a lot of investment of time. If you take away hard earned progress at a flat and indiscriminate level then you will make a vast majority of players feel robbed and feel as if their decisions are pointless
think old age can be slower, less aggressive and bigger (but it is enough to reduce the speed by about 10%, if it is reduced too much to make it look like another species). It should be another way of playing instead of a complete punishment. Elders can be stronger on this basis (but not faster, speed is a key thing in this game, so don't change it at will). If possible, I hope the elders system can be more changeable. The more tasks you have done when you are young, the more rewards you will provide. It's like the rex divided into 9.3T and 12.4T now. If it is dynamic, it can also be: 9.6T, 10T, 10.7T and 11.5T. Those are elders who have completed certain tasks but have not become complete.
Aging and elders changed the speed at will. Let a 12-ton animal run to 35KM/H, while a 1-ton animal only has a speed of 30 km/h. This is crazy.
@steep gazelle honestly i still think 50 is too fast
i'd prefer like, around 45
I think this would be a rather slow speed for him, and would drastically decrease his survivability. Something around 47-50km seems to be ideal.
Of course, this is assuming that he won't cause as much damage and have as much offensive capacity as he has now in ht
But, if they are going to maintain all that damage capacity (pin/grapple and fracture) 45km would be a good speed.
@floral wyvern you will have your playable for probs 5-7 hours before even starting elder, also prime elder will be alot longer too probably. So when its actually released you will feel like you have had a full lifecycle instead of just grow till elder then die.
so like growing old and weak imo wouldnt be such a bad thing as it is rn
Or just dont engage in the system ? You can just choose when you wanne engage in the process or system whatever you wanne call it
huh?
You think elder will be as now ? Like you need to be elder
it should be
yes, elder is not a choice
dying of old age, entombing and prime elder is the choice
not elder itself
@faint robin @stark ether @steep gazelle any reason why you would vote no to nerfing the CC duration of herbis , as the knockdown clearly lasts FAR too long. Do you just prefer the herbis to be dominant?
I don't disagree with your suggestion, I just don't agree that this should only be for herbs
Rex has already arrived and has proven to have more "problems" such as the herb knockdown, such as Pin/Grapple, Knockdown and fracture
Carno has spam knockdown, bleed, and drift. Good luck if one finds you
I actually agree with this, i just didn't have perspective from other dinos. i think ALL CC's should be shortened. as an omni main i think you should be able to shake off our pin as well
Isn't part of the point of a knockdown and similar to allow for a kill confirm? If you shorten the times, you might not be able to get off enough damage to get the kill.
It isn't possible to entirely remove knockdowns, as that wouldn't make sense
An omni getting tailslammed by a teno cannot possibly remain standing
No, it should not be a free kill. Or if it is that way, then you should only be able to knockdown maybe once or twice during a fight
Why? It's not as if you can't, at least in most cases, avoid being hit and thus being knocked down in the first place. If you do get hit, you should be punished.
you can spam it and the hit box is broken so you can knock people down without hitting them. You should not be rewarded for that . It’s incredibly difficult to kill herbis that can knock down and the margin for error as a carni is incredibly small. You as an herbi can mess up in a fight over and over again then get rewarded with a knockdown and free kill.
If it's an issue with hitboxes, or performance, or anything else like that then it's a separate issue and the knockdown and it's times are themselves fine. And the whole "messing up" isn't entirely accurate, because the herbis most of the time can't avoid or otherwise catch up, compared to most of the carnis. So of course they can "mess up" more, whereas the carnis have the ability to avoid messing up entirely, so they suffer more when they do mess up. It makes sense.
Still completely unbalanced. If I’m fighting you and you’re defending , the fight can last 30 minutes and as the attacker , I cannot mess up one time?
I can agree that we could use an overall reduction in cc, but it does make sense for a lot of dino's kits. Pachy relies on its high cc, teno's cc is fine. So I think those 2 should stay the same. Carno prob shouldnt have much cc against larger targets, but def should have it against smaller ones. Diablo and trike's running attack could def have a lower threshold or at the very least a stam cost. Preferably, make diablo more cc heavy while trike focuses more on raw damage, with its knockdowns being punishment for getting hit by a heavy attack or losing a spar. Cera's vomit causing a stun thats duration doesnt make sense per species is really annoying (aka some species get stunned for 4 seconds and others for like 0.5 seconds and it has no ties to their size or speed). Pins should have some form of break out for similar weight species (or just higher requirements to pin), but omni's group grapple is fine. And they def need to try and turn down the amount of cc in future dinos, if everything has stuns, no one plays the game.
If I'm the one that has no choice in taking the fight, it makes sense that I hold the advantage. And I don't really see an issue with long fights, though it depends on what is up against what. And you can mess up, just not as much, or against the same kind of attacks. I think it's fine that some attacks will be a kill if you get hit by them, after all, we do have oneshots for larger playbles vs smaller ones already on normal attacks. A knockdown + follow up is just the same, but you do have the potential to get out of that one at least.
Actually agree to every single one of these points.
I think you should play carnivore for a bit and get some perspective. Go play Omni for a week straight then tell me your perspective
Maybe you should try it the other way around too then? And I have played omni, way back when my potato laptop could still play, and it was one of the most mindlessly easy playables in the game. Even at the point in Gateways history where they tried out the limited pounce angles (only sides, not front or back) it was perfectly fine to play as.
omni does kinda suffer from cc a lot more, but thats because its a glass cannon. Its meant to be taken down by a single combo from a larger dino, because its damage and speed are really good for its size. If you want to play more safe and not deal with dying to a single combo, fight things in your tier. Pachies are prob the exception but thats mainly due to fractures being op.
Unless omni is slower and less agile these days, it shouldn't be difficult to avoid getting hit by anything larger and slower at least. I could see struggling vs a carno, maybe even a dilo since it's perhaps surprisingly fast, and troodon, also being agile and hard to see things. But teno and + size, shouldn't really be that much of an issue to avoid.
that is pretty much the point. You lack the hp to tank a hit, but you have the agility and speed to avoid getting hit in the first place. Which is why it does need to get punished hard when it does make a mistake.
or again, you can just avoid the larger 1-combo dinos and just pin to win against anything 1kg lighter, while also being faster and just as, if not more, agile.
Both teno tail slam and pachy hits are avoidable pretty easily on raptor, pachy rewards you with a free bite after it misses as well. It takes practise - especially learning how to bait them out and their limitations + stam use. You'll need persistence
I don't think landing a tail slam on a raptor should only stagger it, given the size difference but it doesn't have to last as long.
It could have an adjusted stamina cost but the only reason all herbis can spam their abilities rn is because tactile is a thing (although it can't be relied on against a raptor as much, except when you get an occasional headshot in)
Also forcing an artificial cooldown on abilities is the worst thing in existence, unless I can visibly see the cooldown count down (-10 to immersion). I time my attacks, not rng them
Herbivore knockdowns being as long as they are is honestly going to end up being a requirement because carnivores can now increase their damage drastically with mutations while herbivores cannot on top of increasing the efficacy of gastro and making their stomachs larger to eat past being full.
true. I suppose i didn't take into consideration that i play on petits pieds server and almost all of the carnivore mutations that buff damage are nerfed to the point where it only gives you 2 or 3 more extra damage. So from my perspective omni is not a glass cannon, more so just.....a glass. lmao
yeahhh i wouldnt really gague any idea of balance off of Petis. Great server, but at this point it plays the game entirely differently from officials
to be fair, thats a mutation issue, not a carnivore issue.
like mutations are notorious for being horribly balanced
looking at you speed mutations
yes. however every carnivore has access to those mutations; and its not like carnivores dont also have cc options such as omni pin, cerato puke, carno knockdown and stagger, rex pin, herrera stagger (which is can just avoid being in a fight entirely by staying in the trees), deino grab, etc etc
also, i currently have 70% increased hearing range on a hypervigilant galli on third gen. I do NOT want to find out how busted a teno with that mut would be at hunting bleeding carnivores >.>'
can hear things in the walls lmao
balancing around the having combat mutations causes the literal antithesis of the purpose of mutations (which mutations are also just causing themselves): You are forced to take X meta build or become fodder to someone who took the meta build.
the better option is to rework or remove the combat mutations so that they arent must-haves.
and then also fix the cc issue separately
because balancing one op thing with another op thing (or a a heavy nerf in a different aspect) is how we end up with current pachy, where its complete fodder other than leg fracture allowing it to bully literally anything to death.
I agree. Unfortunately there is no sign of them being removed if ever sadly. :/
At the moment, taking into account what each dino is capable of, cc is a little excessive on both sides but its not like a skilled player cant also bait out a long animation and cheeze the hell out of someone. I've watched an omni solo a maia with bites as well as solo a teno in two diff fights just by baiting out the animations.
I've also been a teno nailing a carno in the head with my tail over and over again to pin it in a crevice so it would starve to death while the 6 other carnos couldn't reach me because what else could I do in that situation lol
Its complicated to say the least.
a lot of that kinda seems like skill diffs (and prob an issue with carno's knockdown animation being 3 years long), which are common and fine imo. You can't balance things to be equally good in everyone's hands unless you give 0 player agency.
but so long as all players have options to survive an encounter, then its fine. That maia could have just ran away, used better terrain, or simply hit 1-2 kicks to survive. Same with the teno, minus being able to run away. The carnos could have chosen to not engage, or wait to engage with more favorable terrain.
My main issue comes with when you simply DONT have an option or the odds are so stacked against you that there might as well be no option. Like speed mut cera literally running down pachies.
the problem is that someone can just spam the cc the whole fight and not get punished
yes the players who gets hit should be punished but so should someone who misses. Thus creating openings. Fights should not be short and based on who lands their one shot ult nuke first. The name of the game should be maximizing skill expression in every matchup.
teno is the one herbivore that when you are playing as omni hits you when you should and doesn't have opressive cc
maia and dibble are luck based fights essentially
with their hitboxes and every move essentially being a guaranteed one shot
they have to make around 50 mistakes while if you make one you die
which I am fine with, but perhaps just make it more consistent and make the herbivore's descisions more impactful than "im gonna spam my attacks the entire fight until I one shot you"
teno has PERFECT hitboxes
literally elden ring style hitboxes
most balanced dino in the game by far and everyone should honestly look to it as an example of what all playables should strive for in balancing
the one you say it could struggle against are honestly its best matchups
assuming you arent solo for the carno ofc
#balance-feedback message only valid thing is the cera rebalance but you did it the wrong way also wth is the manger????
"Cera needs a rebalance"
"Buff other carnis and nerf herbis, don't touch cera"
yea
What do yall think of letting Deino's lunge be used as a deathroll mechanic when the prey in the water is too big to grab in the mouth. The bucking mechanic can be used for the prey to release from the death grip and this is close to how real crocs would attack their prey in water when they aren't able to drag it down to drown.
To me it's just crazy Rexes and Trikes have no fear in the water once they are FG under normal circumstances.
Whenever I see “cera is OP so buff every carni to the same level” I die a little on the inside. Just nerf cera then😒
I dont think deino needs that, it already got alot of stuff on its menu. I dont think its smart swimming trying to fight a croc as trike, but crossing a river shouldt be a problem for a trike
Ya they can cross fine without being bothered which is crazy to begin with, then the other part is they can hold their ground in the water and pretty much kill crocs especially where the water is shallow.
The only time this is not working for the trike is when you have a smart croc that bites and dives below their hitbox
and they got a big hitbox
There are barely any species in the game too big for deino to grab
It's okay to have 10% of the roster that you cannot oneshot
The mechanic I'm suggesting is a fighting/sparring mechanic in water where stamina is a key factor for croc and prey.
Whoever runs out will lose, this is the deathroll mechanic where Deino cant grab the prey fully but can fight it
deino has the largest elder in the game at 13+ tons. It can grab and drown swimming adult trikes and rexes
it REALLY doesn't need more than that
13.5 tons atm can only grab 8.1 tons so that is incorrect.
it should be able to grab 10 tons imo, more closer to 70% of its body weight but atm default value is 60% and is the same for Elders
Default value is 50% and that's plenty enough
Unless it has been buffed in ht, in which case it should be reverted
It's always been 60% an 8 ton croc can grab a 6 ton or under
Only in the water
And in that situation the threshold is 75%, not 60%
you are right i had lower percentage
@abstract yew please think about why Rex has bone break in the first place
It’s to be able to deal with x prime dinosaurs. A Rex for example can’t kill a prime dibble or prime Maia in one crush due to not having enough damage. Bone break solves that
why would a rex need to kill a prime maia or prime dibble in one crush
that was never a problem that needed solving
just... attack more than once lmao
im actually partially convinced that comment is satire because the concept of "it needs bone break because otherwise it might potentially not be able to instantly murder a 5.4 ton mega herbivore" sounds more like a parody of rex players than a genuine concern
Brother
You can not attack more than once when they’re faster than you. That’s why you ambush them in the first place… ambushing them makes them unable to react fast enough to escape hence why crush one shots them. Now, if crush can’t one shot them, and doesn’t bone break either, they’ll just end up escaping after tanking the initial crush that didn’t kill them. Bone break solves this and makes them unable to flee after tanking a crush pin attack due to their weight buff in their prime
If a Rex ambushes you, you’re gonna die. How it should be. A rex is slow and needs a lot of food to eat. Damn sure if a 9.4 ton beast ambushes and pins a mid tier he deserves to die in one pin, or gets bone break after that if they don’t die
My problem with bone break right now is that it’s over tuned. An adult Rex has no business bone crushing an adult stego or a trike if the trike is low enough health. Make bone break harder to use on stego and above, while keeping it the way it is for Maia and below for adult Rex. Juvie and sub Rex however need their bone break reduced. Juvie shouldn’t bone break and sub Rex should only bone break 50% of its weight or if the enemy that’s getting crushed is 25% below its weight and is in wounded status. This right here makes Rex very balanced
rex has murdersprint, a headswing to knockdown and stun prey, a good trot speed, EXTREMELY slow hunger drain as an adult, high damage on bites and whatever else it may need, all on top of the pinning crush attack
fracture is just "oh fight's over i win" on literally anything because a fracture is just instant death for most things, hence why it feels ass for anything to deal with on top of EVERYTHING ELSE rex has
Rex needs to be able to one shot mid tiers when it ambushes them and pins them. If it can’t do that then the mid tiers will simply tank it and escape. Rex is too slow to sprint after them after they get up and flee. The only reason you caught them in the first place is that they got close enough for you to ambush them and you ambushed them to where they couldn’t react fast enough to escape
And Rex is not one shotting prime x dinosaurs, hence why it has bone break. So they can’t tank the initial crush and be able to run away
honestly for my money i still have a bigger problem with murdersprint than fracture tbh
murdersprint is by far my least favourite part of its kit, its just a crutch for not actually being able to ambush things
And I disagree with that. Having murder sprint is necessary to be able to catch things that aren’t literally point blank on top of you, which most things won’t be. Especially when that 9.4 ton beast sounds like a truck when sprinting, everything will be able to react fast enough to run away just from hearing the running footsteps without even seeing the Rex if he doesn’t have ambush speed
if you're ambushing, i'd expect you're doing it from a hidden position
Which you will be even with murder sprint
not using a speed boost to compensate for your inability to do so
The speed boost is for dinosaurs not be able to react fast enough that are 2 meters away due to hearing footsteps. You still have to ambush correctly to catch things. If you don’t ambush correctly you’re not catching anything even with murder sprint
the idea that not having an arbitrary speed boost would suddenly make rex oh-so incapable of ambushing is laughable and frankly just kind of a skill issue
its not like rex is snails pace without it, it still easily outpaces other large animals sans murdersprint
It’s not a skill issue lmao, with how loud his running footsteps are, it’s needed for things to not be able to literally run away without seeing the Rex if the Rex isn’t point blank on top of them. Like I said, you still have to ambush correctly, wait in a bush and have patience. You still got to do the work to actually ambush stuff
and you'd still have to do the work without the stupid murdersprint
to me, it presents a brand new balancing problem that every single creature is gonna have to deal with
every single new creature's speed values gotta account for rex murdersprint to make sure it isn't fodderised
And? Rex stamina is super bad, besides, now that you mention it, murder sprint isn’t just there to ambush stuff. Murder sprint can help the Rex deal with giga/acros that try to face tank the Rex then be able to run away after dealing enough bleed. Rex will most likely be slower than them base speed so they’re able to do that, with murder sprint they can’t face tank a literal brawler and be able to run away after that
it already has tools to deal with that?
headswing staggers and allows it to punish
every single other brawler is fine without murdersprint
so this only serves to prove my idea that rex murdersprint exists to cover skill issues, since literally every other brawler type animal can simply use its attacks to punish rather than a "speed up button"
No point in arguing when the playables ain’t even out yet anyways. I gave out my opinions as to why Rex has bone break + murder sprint and I’m thankful the devs don’t listen to this community when it comes to balancing because lord have mercy if it did. Lots of salty people mad that Rex caught them ambush range and now they want to nerf it to the ground lmao. Literal deino complains all over again since Rex has similar playstyle
Oh I haven't been caught by rex yet, I hated murdersprint well before this HT
I hated it since legacy had ambush
It's just not a very good mechanic and feels antithetical to what an ambush actually is
Fair enough, we just have different opinions on the playable ig and it all comes down to what the devs think
can’t blame people for being mad, even if you were to hypothetically spot the rex in the short time frame it comes running at you, you wouldn’t be able to get out of that situation, deino has a lot of glaring issues and the only counter to it is to abuse the environment, no wonder people complain, it isn’t fun for both parties. now look at herrera who is an ambusher that’s well done, it dosen’t rely on speed even though it attacks from a great distance
Now thats some herrera propaganda if Ive ever seen one
The Rex isn’t faster than anything except stegos and above. Ambushing mid tiers is a must since they are faster than you. If you see the Rex you’ll be able to escape unless you’re in his ambush range that’s literally a one second sprint before the others can react
with murder sprint it’s faster than dibbles
Ain’t dibble 36kmh? Murder sprint is around 34-35
it isn’t 36 anymore
It got nerfed to 34.2kmh
Literally got nerfed just so it can be rex food
neither, feels like it was explicitly made to make sure they're rex food (and the AI dibble nonsense isn't helping either)
Ambush speed rex is like 1-2 kmh faster
Indeed, the most satisfying thing to fight with and to fight against, but you have to actually test it out yourself to know 
Did anyone try stego on hordetesting yet with all the rexes roaming around?
It should at no point in its life be faster than a teno tbh
I think its max speed should be exact teno speed
Or pachy speed when its smaller than pachy only
If Rex doesn’t eat a big nerf soon imma start a riot about why we need HT pachy back 
@cobalt dagger 2 people disagree with you lol, im inclined to agree with you
juvi rexes are meant to die it just should happen
One of the two people who 'disagreed' was actually myself, I always put both a check and a x on my own comments to give people something quick to click on.
oh
valid
I agree although if it was raptor-speed-when-raptor-sized but unable to pin it's own size and therein would get pinned by raptors I would tolerate that balance.
Well, also provided it had weak damage state too.
stat*
i mean i feel like the max speed it should be is 45
I can see asking for a slight speed nerf, but you're also forgetting carno is still faster than a juvi rex with charge. Carno is still the fastest dino in the game
Rex Juv/Sub 60km, Carno with charge is 58-59km
Rex subadult will always destroy Carno atm due to speed and power.
With speed mutations it's that fast. Base though it's 57.3km/h at its fastest point
Carno is faster than Juvi Rex
#balance-feedback message this is the worst take ive ever seen.
@knotty temple im curious why you think pachy's knockdown of all things is too good, it can literally only stun omnis and lower which is fine and pachy is kinda meant to be aggressive especially, because if you get ambushed you are put in a horrible position being that squishy, if anything i think pachy would be cool to stagger opponents when it fractures them (not kockdown, just a stagger) up to 1300 or maybe bary weight when that releases to be balanced, since pachy vs ceras and carnos if they are avg or better they can easily kill you when you are stunned after a hit, the stagger wouldnt allow for free damage or anything unless you are in a group of pachy's and would only to be able to somewhat safely fracture without dying because of stun lock cough cera vomit cough (and you can only stagger on a target 3 times unless they heal, so you cant stun lock really)
tbh, I agree with the current implementation, its probably the worst balanced mechanic I have seen. The concept of the mechanic is great though, it just needs a lot of adjustments.
oh yeah
i heard they have the eldering process sped up in ht to test the mechanic easier, so i think they intend to slow it down a lot on final release
the speed is not my issue, stuff like a 900kg pachy thats faster than an omni and knocks down adult carnos+ceras is my issue.
basically made any dino just fodder to a prime elder of similar size, and the moment you start getting frail you become fodder again
i mean theres also for reference a maia that is barely les than stego weight, i like the system and if they slow down the eldering it will be harder to reach the prime, and prime is generally harder on small-er dinos because of their fast growth, and after the prime time of prime elder the only good thing they have is weight and lose a lot of speed and damage i think, but pachy being 900kg might be a bit much i agree, maybe mor like 750 or so but 900 is a lil nuts
My issue ain’t with how hard it is to get prime elder, my issue is how powerful you become. Because people will find the meta Strat that makes it easy eventually.
The main issue is that a lot of dinos are getting WAY too strong buffs for prime, and frail elders are getting way too weak. Speed should not be touched for either of them, because that is THE deciding factor on if you live or die, even the 5% speed boost mutations can ruin entire matchups, but these speed changes are insane. Weight requires careful consideration, else you get Omnis pinning pachies, pachies flipping ceras, ceras who can face tank tenos, etc. health and damage can be changed, so long as it ain’t way too far. You could even give dinos specific buffs/nerfs for their species, like Omnis counting as more/less weight towards grapple, dilos having extra/less venom charges, etc.
But the current implementation of just massively boost/nerf weight, damage, and speed just turns certain Dinos into gods and others into fodder, so you’re either prime elder or fodder to one.
what i meant was yes some of the changes are too much for the speed, but if they slow it down like they intend to when eldering there will be a way bigger reason for it to be good, and after prime elder your stats will drop off somewhat (prime elder) i agree that some is way too much, like a pachy that is 900 is too much, maybe more like 750ish sounds good to me etc, but eldering shouldnt be bad especially as a prime elder and its gonna be slow so it will take a long time to be a strong prime elder to make up for the power difference, so idk i can only really have a say based on how slow they make eldering, and yesh normal frail elder is horrendous they need to make it somewhat better so it still encourages entombment without making you have to entomb pretty much
When you touch speed you also loose some of that survival aspect of the game, that should be rewarded. Choose not to engage in a fights/run away. Feels bad if you come around a corner and its just rng if something can just run you down from afar. Its fine dying to something that can just straight up kill you, but people should have the tools not to make that happened if you make good decisions etc
Agreed, Elders should not be faster than adults imo
im fine with frails being slower, but i despise prime elders being faster
I’m incredibly tentative about that, maybe slightly slower. But not to the point that you’re slower than something like 2x your weight like now, it’s just forcing people to afk the last stretch of their life. I would much rather nerf their stam by a bit and their stam regen. So you’ll have a chance to escape, but it’s still much worse than a regular adult.
Yeah that’s my issue, it removes all agency from you because “well this guy is prime elder, so you just die”
Yes. That's why rex need to have a reduction in his speed
Rex should reach a top speed of around 45-49km throughout its growth
49 might be a lil too much, considering it get's it's highest speed when it weights like, 800 kg iirc?
Roughly ya, but 50-52 is fine, Rex does not need to be insane in speed, it already has bite power goign for it.
Carno gets rundown and so do raptors, its a lil funny to see but I wouldn't want to be the carno or raptor
49 is a good speed, maybe even less is better due to its crush damage capacity
Honestly if it was as fast as an Omni when it reaches "prime juvie" it would be fine, at least Omni has the agility and stamina advantage and Dilo could escape (Pachy however...
)
If Rex continues with all this damage capacity even at such a young age as Juv/Sub, his maximum speed should be 46km
well a pack of pachies can definitely mess up a sub rex, solo pachy shouldn't even have a chance
you break every bone on the poor rex with enough pachies battering the poor rex
you may lose one but that rex will die
I was talking about "prime juvie" rex (which is at like 45%). ofc sub rex should demolish pachies
Pachy should be able to go 1v1 with a Rex Sub, since it is currently 20km faster
juvie rex ~1000kg with high bite force its pretty deadly but soft target
when does rex get to 1 ton btw? 50%?
roughly
I see
How fast is it at 50% if u remember?
Rex still needs a lot of improvement and balancing and I highly doubt that this will happen as it should. It seems like they want Rex to be strong since Juv and easy to play xd
it was like 56 almost 60 with photo unless they nerfed it
"Press a button and let the game do everything for you"
fair and balanced
seems like they only changed some stats but left speed from the unofficial ones that older rex model they used
Now i get that Apexes should be on a league of their own, but that's ridiculously op
i was able to hold my ground against a FG rex as elder croc 9.2 tons which was interesting, he thought biting my tail wwas a good idea. eventually got him to red and he backed off iwas still green health.
though juvie rex shouldnt be so fast at least capped at 52 tbh.
42 is a good speed for its highest ever
we could probably see an allo that outruns raptor with elders being faster plus stacking photo
terrifying
I spent all that time typing feedback and a mod just deletes it?
6 hours to repost in FEEDBACK so some MOD just said I dont like your idea I guess. GG.
That had nothing to do with the game's balance, I can dm you the content of your post
I wanted to make a suggestion to the game developers, show me a better place to do it then instead of just instantly obliterating something from the playerbase who took a lot of time to write it.
Are you gonna give me my post back as well I did not save it as I did not think it would be deleted within 5 seconds
I also disagree, I think it could lead towards game balance / developement when the information is coming from a paleontologist from the UNIVERSITY of London. Which is why I put it here.
Ok but how would that help the in-game rex
Your post is just saying "watch the vid" as opposed to saying why it would be beneficial to the game
Plus the rex is.... right about to release. Not a lot of wiggle room for major changes
@steep furnace front pinning trike is desync
It can’t front pinning FG trikes
But with how bad the testing servers lag is rn it can certainly look like it
Rex pinning trike all together is some goofy tbh as Rex can just run in circles out turning trike and hit the side crush
It’s something mad goofy fr
rex being able to pin trike is such a joke
I mean if the trike is low enough health I don’t see why it shouldn’t. After all a trike can knock down a Rex and win in 3 seconds
#balance-feedback message this is a crazy statement 💀
how about we stop making fights with the largest highest hp and longest growth times dinos be based on who lands the win button first
Exactly and that is why they have the sparring mechanic. I don’t see an issue of Rex being able to pin a trike that’s low HP (it takes 4-5 crushes to make the trike low enough HP to be pinned anyways). One good headshot attack can instantly knockdown the Rex + trike is better in head on fights and can push the Rex away to the point he can get knocked down.
@bitter rose fish Ai been bugged for a minute in main branch evirma
@onyx lichen I explain it well?
75% wader when your base speed is 25% faster is nutty lmao
Yeah, might want to mention how the stacking also allows you to be so strong that Frail Prime Elders will be stronger than regular Prime Elders
They put a word limit on that chat 
Otherwise that was my next point
But I felt explaining a extremely likely result of keeping this current system was important
Because that exact thing is what happened to BoB officials with the infinite grow
@hushed ibex based
Unless they make changes to Rex pin math so it can’t delete stego with a single button
I’m down but if they fix that than na just be a dps off which I believe stego should be able to win
