#balance-feedback
1 messages · Page 8 of 1
I believe dryo should recieve some form of buff to survive fights (I run from larger creatures.) Considering their build it makes sense for them to be faster, because everything that has dryo on their diet can easily catch them.
I'm a dryo main, I've killed plenty of troos and Juvie raptors. But for larger critters even with good dodge use its near impossible to escape some carnivores. Carno for instance, I've found even when mid dodge they still damage me with their charge even when I'm visibly far away from them (yes I know it might just be lag, but it's still frustrating).
I feel like either : dryo should recieve more dodge charges, like they had prior. Or the dryo dodge gets a distance buff allowing them to go further.
Dryo just needs something, anything until their burrow arrives. I feel like the numbers of speed or dryo dodges would be an easy fix.
Can quick get-up please be given back the stamina cost?
I seriously don't understand why it was removed in the first place. It makes normal get-up completely obsolete, and honestly takes skill from combat
Instead of Troodon's venom level cooldown on poisoned prey going from 0-1-2-3-0, it should go from 0-1-2-3-2-1-0.
If Not any more venom coming back into the prey to increase the level again.
Increase the speed of Troodon Juv to 23km and Maia Juv to 30km.
Troodon being so slow initially is kind of clumsy, he is completely harmless and this only makes it even harder for him to grow. Even reaching smaller AIs, the speed of the Troodon Juv should be at least higher than 20km
And juv Maia being so slow makes his survival very difficult, where he essentially needs it. Maia is currently so slow that he will only be faster than an adult cerato at 80% growth...
(Hordtest)
Pouncing needs to not drain the stam of a MUCH larger target.
Currently, even a fresh spawn troodon latching on the side of a full grown stego will cause its stam to drain like its sprinting if it decides too walk, and even more if the stego decides to run. Currently this isnt too bad since it would cost more a LOT stam from the pouncer than the pounced, so it would generally end up being minimal drain (unless its on a deino, whose stam just gets melted).
However, with pounce now costing practically nothing as long as you don't deal damage, pouncing is now net positive for the omni even with bucking for a 1v1. Now factor in a pack, and now omnis and troodons are stam nukes. This on its own isnt the worst change, since they trade dealing less damage for burning stam, so its just a new tactic. The issue arises when you account for the fact fresh spawns nuke stam just as much. So now you can just send in a fresh spawn omni, or troo if they decide to revert the speed nerf, and just have them nuke the target's stam repeatedly. This is incredibly toxic for the game as a whole, and especially since we now have some big slow apexes who are gonna struggle to hit the gnat that melts their stam bar unless they camp a tree.
Thus, the stam drain needs to be based on the weight difference, similar to how it already affects the target's speed. For instance: If the total weight of the pouncers are less than 10% of the weight of the target, then the target does not get the passive stam drain. That way juvies can't just be used to drain stam, and larger targets (who generally have low max stam) don't just get stam nuked by a single omni or troodon.
Can we give Deinos a fat reserve that can give them an extra 30 minutes of life IRL after their food runs out? Fish don't give enough food and player encounters, beside other Deinos, are so scarce that long term survival for a 6-8 hour grow dinosaur is painfully low.
as a teno player and lover, its kick needs to be nerfed....
Please can juvi omni eating/swallowing sound be tuned down a little (maybe by 20%?).
What happened to deinos night vision underwater? Last time I played this they could actually see underwater. Now you just have to go afk at night.
To add to this, also a speed increase for juvie dibbles. Poor thing starts at 12km/h, barely gains speed the bigger it gets and it grows slowly. Traveling is very painful
In terms of balancing, especially with the new Apex's in line about to be added, Is there going to be any adjustment to the current rosters matchups?
I say this because of 3 (Carnivore) playables:
Carno
Raptor
Troodon
Carno with its current charge and weight makes it only viable for things it's size and under. (Struggles due to its turning and bleed) It being a small game hunter will only keep working if if the mid-small tiers stay playable with the new big bois coming in. Or allow it to actually go after more FG maias and Dibbles. (Dibble is too difficult right now for Carno even 3v1 if its FG because of hitbox stun etc but that's a diff topic)
Raptor is getting love with its teased elder stage which I think is gonna help alot. Pounces got some love, but with alot of collsions like bushes trees etc, it's just difficult to use the unique mechanic. I don't know if increasing the bleed damage will compensate for its slower bite speed, (Dilo and cera have crazy dpm and bleed because of current bleed system) Or maybe reeworking how Raptor deals bleed damage or the stacks it can create etc can help it take down larger prey.
Elder already is great love for Raptor, just some more pounce usability and/or bleed on the slow bites can help.
Troodon is my fav lil gremlin. But its just weak to desync and pounce dismounts. (It's already gotten some love through the HT, but the venom and pounces could use a bit of "Flavor love" imo.
I would like the venom to have differing effects from Dilo, both visually and mechanically. Since Troo has to risk life and limb for every attack, there should be a higher reward for successful pounces. I would love to see higher blood loss to targets in stage 3, the ability to extend stage 3, and instead of just a black foggy wall, blur/shake the camera depending on stage. Making it harder to see and target the troodon. (with obviously stronger venom like Dilo at night)
Make Cerato's Charge Bite either increase stamina cost while sprinting or pause stamina regen instead of just actively draining a small amount of stamina, the current stamina drain punishes corpse defending more than hunting when it should be the other way around. The 2 ideas suggested doesn't punish corpse defending as much
Let Troodon change his position like Omni can when he's stuck to prey.
He needs the skills to control his landing point.
You can now throw him off cliffs, bounce him off walls and kill him, or simply wait until he jumps right into your attack.
Improve the changes made to Cerato if you didn't want it to be a mini apex.
- Increase stam cost for charge bite
- Make speed reduction constant when using charge bite
- Remove 99% infinite bleed
-Make damage mutations not affect charge bite
I don't know if it's fixed in the horde test, but I was just knocked down as a carno by a maia and after the animation for me to get up was finished, I was still soft locked for an extra two to 3 seconds, that gave the maia enough time to get a second ground stomp off on me.
I think i should be able to move once the animation for getting back up is finished, not 3 seconds after that
Buff Omni’s bite speed to be at least on par with Herrera, omni bites as slow as a DEINO!!!! that’s ridiculous 😐
Edit - either make all the small tiers bite slow like Omni or make them all bite fast like dilo or Herrera, just have it be consistent 💀
it does need a bite speed buff but not to the extent of a herra. its dps would be so insane and unbalanced.
Teno needs a SLIGHT stamina nerf at the minimum, teno is so cracked rn and easy to play, it just deletes everything it touches. 😂
Reduce Herrera's ground movement speed to like 43.5, it is just as fast as Troodon and Dryo with the ability to escape everything just by being near a Tree or anything that it can climb making it feel like there is little risk
Give stegos a semi-nerf where if they swing their tails in dense wooded arears or near large trees, they get stunned, thagomizer burying into the soft wood of said tree and thus causing them to be stuck for to two or three seconds before twisting their tails away. This will create a disadvantage in forested areas and allow for predators to use the terrain to their advantage.
Don’t nerf Herrera it’s in the perfect spot rn, getting killed by a hererra is usually just really bad luck or a skill issue on your part so it’s balanced.
make dilo clones disappear after you kill the caster there is no reason i should be punished for winning a fight
Crocs need a buff to get more food from fishes..
Besides the weight factor I think it would be good if kill feed logs across multiple servers are analyzed ( starting from subadult to adult ) before deciding how long a particular species will take to become a full grown elder.
This should balance high % survivability dinos against low % ones (ideally updated every new patch)
teno's kick needs a nerf and the tail slam needs a very heavy buff. the kick basically handles all fight scenarios and there's not a single fight where it's better to use any other attack than the kick.
kick is - mobile, does bleed, highest damage output, and shortest cooldown.
tail slam - higher knockdown threshold ...... (which in many situations doesn't even help because many animals are halfway through the stun duration by the time ur animation completes) and that's about it.
kick should be reserved for fights where it's actually imperative u move around and lash out simultaneously like when fighting packs of dilos/omnis etc.
tail slam should be mainly reserved for near equal sized targets dealing heavy blunt damage in a short time frame like it was years ago.
nerf baby and juvi stego dmg and bleed
PLEASE remove gastro heal
- It encourages body camping by herbivores as they dont want the carnivores to heal and possibly keep attacking the rest of the herd.
- Its very unfair if a group of carnivores have a herbivore trapped and are just swapping in and out to heal and continue fighting nearly instantly, encouraging less skilled tactics such as face tanking then moving away to heal rinse and repeat.
- Your at a disadvantage without it (same for photosynthetic tissue/nocturnal) meaning if you want a somewhat fair fight you have to sacrifice your 2nd mutation slot.
- It feels unfun to play with or against and just doesn't make sense considering "REALISIM".
Maybe if the devs want to keep it they should change it to a passive healing boost for a duration after eating not straight health meaning carnivores can use it to recover faster from fights but not instantly be back at full health.
Give deino some kind of death roll or thrash attack against things too large to grab, maybe 1000 damage just to stop it from getting bullied in water by trikes and other apexes.
Please for the love of god show my boy the hypsilo some love! It's so painful to get one-hit and also be slower than almost everything. Especially a carno... Almost three meters per second slower?.... ☠️ Just drop the hypsilo climbing update idec if it's the most broken and buggy mess to have EVER existed I NEED TO BE SQUIRREL.
nerf dilo clones, the damage they do and the "cooldown" they have between summons is insane
i think herrera just needs a minor speed and maybe an agility nerf
i agree, its balanced, but it doesnt make sense to move as fast as a dryo or troodon, despite being much more adept to climbing rather than ground movement
this'd just make herrera feel much more connected with its niche as a climber, not to mention that herrera's so fast that its sprint animation is ridiculously sped up to the point that its just outright ugly.
i think a nerf to about 43kmh would be fair, while still keeping it relatively speedy on the ground.
I like the deathroll/thrash idea, but 1000 damage seems like too much. I would rather it be like Omni where it takes a lot of stam to keep death rolling and you do damage as you roll/thrash. I haven’t played deino in a while, so I can’t say anything about its damage, but maybe a bit less than its bite for each damage tick.
Whatever big thing you grab should also be able to fight the deathroll/thrash by holding E, which would reduce the damage from the roll and increase stam drain from both the croc and whatever it bit as it tries to escape the clamped jaws. Like holding E to buck off an Omni raptor.
Yeah i didn't mean to be final on the damage i just meant to give it some sort of thrash attack to help it against some of the upcoming big boys
Makes Troodon Pounce hit head-on too.
The ability to pounce head-on would give Troodon more flexibility in hitting and make Troodon pounce to Omni's Pounce more distinct.
The ability comes with the high risk of being killed with a single attack if Troodon's timing is poor.
Please, I beg you, devs...
Increase the stam cost of Cerato's Charge Bite
Make the speed reduction instantaneous when using charge bite
Remove the 99% infinite bleed
Make damage mutations not
affect Charge Bite
And decrease the time for the "vomit sickness" status back to 5min and not 30min-1hour like in hordtest
DON'T RELEASE THE CERATO TO PUBLIC BRANCH IN A MUCH WORSE CONDITION THAN IT WAS ALREADY IN
Trike is too weak considering its growth is more than twice a stego's, stego has too good of a chance against it.
Trikes alt attack speed is too slow. A Lil buff will be great
Pleeeease buff maia, its play style is sooo good but it feels incredibly weak, i know its intended as a “pack” playable but realistically no one is going to play packs of these, make them stronger! 
Just an idea for a potential dilo poison rework:
When a prey is final stage envenomated dilo should be given the ability to run while crouching.
Final poison stage could create a thick cloud like fog (of darkish colour)on the ground and rocks so when dilo crouches it would be very hard to spot him.
Dilo should be able to spawn illusions more frequently that deal no damage and run at prey from random direction in crouch mode.
I think this would make dilo a more unique playstyle and an absolute terror night time.
Could there be some general “nerf” to some of the larger creatures sprint to trot transition speed?
With cera mostly, the ability to go in and out of top speed seems like something pachy, raptor, and troodon should have as a hunting advantage.
But because of general speed and mobility being so high across the board, it seems like there is no true mobility advantage for the small Dino’s.
I know most players will complain about any mobility or speed nerf to herbivores and buffs to carnivores, and I’m also one of the ones that liked the old punishing stam system because it forced players to actually try, instead of constant spam attacks and turns to counter pounces or other smaller carnivores attack abilities.
remove PZ, make herbs move along map, not making a solo hotspots in the map
remove mutations, make fights fair and 100% hability
come back with the fish percentage feeding for deino( cause the most deaths of deino are hunger), or at least make schooling fish a permanent diet, not needing to rot them
please for the love of all things holy buff pterodactyls literally every dino can 1 tap us. at least give us a bigger variant allowing us to pick up smaller dinos and drop them (costing more stam ofc)
Add Dilo back to Carno's diet.
Carno, the small game hunter has Dibble and Maia on its diet which weighs 3 times as much as Carno... Yet not Dilo
Also the gastro healing mutation needs to be removed. Reasoning #balance-feedback message
The photosynthetic and Nocturnal speed mutations need changing or removing also since they're meta picks that disrupt the game's balance
These are all basic and obvious things that can easily be fixed, not sure why it's taking months/years
The above, and also remove tactile
SUM CHANGES?
Pachy
- Speed 42.sumth 43.4
Its barelly as fast as cerato, give it sum love
Cerato
- Charged bite Stamina cost increased by a good amount
Broken
Carno
- Removal of diablo from diet
- Addition of dillo to diet
Uhhh.. the small game Hunter should eat small things?
Dillo
- increase the gap beetwen a clone and other
So many clooneees😭😭
Omni
- Speed slightly increased
Slower than dillo for sum reason, make it as fast peharps?
Maia
- Speed scalling at low stages increased
Free meat for ceras until sum good growth
Uuhhhh.. rate it
add dilo on omni's diet
its every dino with the carno their charge hitbox is wild
Please nerf Dilo its way too noob friendly. the ability design is offensive. Not just bad it's makes me feel like leaving this game on the shelf.
Balance regarding Trike
Overall trike is in an ok spot though I feel there are a few things about it that should be changed/added to it
1: its damage while fairly strong, seems just a bit too low for something that’s 9.5T. An extra 100 base damage to each attack would be plenty just bumping its power a smidge without being overkill
2: this point leads into point 3, but trike should not have as high of a CC range as other ceratopsians like dibble. Its horns should be designed for impaling rather than flipping and knocking over (though they still can). Change it’s stun range from 2X own weight to 1X own weight. This change is primarily to cut off smaller trikes from just stunning things far larger than them while still allowing adults to knock over or stun things smaller than them.
3: Trikes block should have an impale attack. While holding rmb block, pressing lmb thrusts your horns forward to impale anything in front of you. It can deal around 1K impact damage immediately killing smaller stuff like dilo or Omni, while anything that doesn’t die in one hit will enter a forced “grab” or “spar” where the trike can walk forward pushing whatever is lodged in its horns in whatever direction applying the “impaled” status effect (animation varying depending on the size of the animal).
When impaled you will drain blood much faster and upon being released your bloodpool will not heal for about 25% longer than normal. You are released whenever the trike lets go of the block. During the impaling Trike has a passive stamina drain of about 3.5% per second. However bleed only goes down as long as the trike is moving which means you have to stay walking to force blood loss upon the impaled victim. Note that you cannot run during impale
Why Impale mechanic?
Impale should help differentiate dibble and Trike as playables allowing them to deal with predators a bit differently from each other
Suggestion regarding Mixpacks
Mixpacks, most of us hate them, especially the bigger tier mixpacks such as Stego, dibble, Cera, Carno. Not the Bepi and deino type of mixpack.
Today I decided I would try giving Herra a go on the officials, on the first server I spawned in the South and when I get to the heart of South plains, all I see is a bunch of stegos, ceras and Dibbles huddled in a big group hug next to some poor dead Teno, and like 7 Carno/Cera freshspawns, their 2 calls being spammed at and all. I chose to server hop and same thing I encountered again.
This is becoming a serious issue, it's not just small mixpacks anymore it's a whole clan of them, reminds me of the legacy clans and groups and massive mega mixpacks.
Potential solution?:
•Make it so they can be sniffed from far far away, instead of the usual red Dino icon that shows up around groups, make it green or some other colour, indicating that it's more that 1 species near eachother. This icon should be visible almost instenaniously after sniffing to any other player, maybe a delay if farther away, I suggest this icon be sniffable from 100 meters and above.
•Eliminate Ai Spawns after the "Mixpack" icon is sniffable, making AI not spawn in a 100 meter Radius around the Mixpack, and even after they separate, ai wont Appear for quite some time, let's say 30 minutes, this eliminates regular players sticking around and being at risk while also forcing the Mixpack to potentially sacrifice eachother to survive, and/or make them touch some grass and proper exploring around the map for the first time.
@ me at the Discussions channels and feel free to argue with me.
(Screenshot from today, couldn't catch them all in one, there were Dibbles and a few Carnos, 3 stegos you see in the screenshot, Cera and lots of freshspawns)
Carno has a stun lock problem, especially when standing up after getting knocked down. My friend and i got knocked down by a maia (skill issue), but then after standing up we were both soft locked for an extra 3 seconds allowing it to get 2 stomps on us. Then the maia just knocked my friend down again, literally couldn't do anything to escape and he died.
I don't know if it's carno's animation or something but this soft locking stuff sucks in combat.
Tested this out with ceras earlier, getting fully knocked down. Cera's don't get soft locked for 3 seconds
Can't really understand why devs are constantly ignoring the biggest problem of The Isle balance for so long, there were tons of feedbacks asking to delete broken mutations, Gastro , Photo , Noc , dmg boost muts , and ofc Tactical. Those mutations are must have , you don't need to take anything else except those or you will be in disadvantage, and just for the record - The isle is a survival game, not a fricking FPS were things like META exist . But you ,devs ,have managed to add meta to the Isle, pls stop ignoring the problems with balance in mutations and fix it already its not really that hard , just delete those muts .
Day 2 of Suggestions regarding Mixpacks (+Improvements)
Due to Trike coming soon to the main branch I've seen more and more Mixpacks (large ones) on the officials, Everywhere. Me and many others suspect that they're Clans from legacy migrating to Evrima, especially with Rex being closer than ever to Evrima now.
Specifics: A new enhanced sniffing system regarding sniffing other players, based off player numbers and weight.
•Herbivores (only) herds should indicate the normal red icon only.
•Same with Carnivores (to their own species), red Icon.
Number of players needs to exceed 4 and the 450Kg weight, and would only appear after a period of time, let's say 10 minutes.
•Now if it's 2 different species (2 species of herbivore doesn't count) only herbivore-carni or two different carni species that are near eachother count, it would show an Orange Icon when you sniff, this being sniffed farther away than the current red icon when sniffing on players, this can be triggered when let's say ceras are fighting or mixpacking with dibbles.
Main point:
•Heres the main factor Ive been getting to, if it's more than 3 Species of Dino's, this time exceeding 3-6 players Whom are above 450kg and have been near eachother for let's say 15 minutes, it would trigger a Green icon, being able to be sniffed almost instantly after you sniff, a delay if farther. This icon should be sniffed from 50-100 meters away and (not necessarily) disable AI spawns within 50-100 meter Radius of The "Mixpack". This gives players whom otherwise wouldn't know there's a mixpack, to continue at their own risk, or leave. In which most cases many don't get that luxury. This (plus including the disabled AI spawns) gives Mixpacks (or forces regular players whom are NOT necessary Mixpacking, but have triggered the green icon to hunt OTHER players) a hard time, even forcing them to separate or kill eachother to survive.
This was for when carno was 1.8 tons, its not that anymore remove the absurd stun softlock
I hope that the hypsilo climbing update will also be coming with just a bit more fall damage protection. I feel like they should take less fall damage than a herrera becuase of all their feathers, lighter weight, and lower health, but maybe that in itself would be unbalanced idk. Our other tree climbers can definitely survive much longer falls though.
Where are the changes in pachy? It needs it, it's in a bad state currently.
- Increase pachy speed to 43km
- Decrease the stun time when missing the headbutt and also hitting
- Increase your Head Damage Resistance to 80%
- Make it cause a Stun whenever a fracture is caused on things like Carnos and Cerato, being a limit of 3 Stuns (Body, Face and leg)
adding to this, I also hope that spitting a herrera out of a tree will cause them to take significantly increased fall damage, or at least break their legs or something, to stop them from immediately climbing back up the tree to attack the hypsilo (and soon to be their tree-top nests) - since the hypsilo would almost immediately run out of hunger if they needed to spit multiple times, leaving them with no way to defend themselves or their children :')
Same goes with pteranodons fly-by pecking us out of trees.
Iframes for dryo dodge 
Herra: More stamina drain while sprinting (Its a bit excessive, how long you can run), stamina regeneration while motionlessly hanging from the a tree. (shocked that it does not regen at all), and to balance it: Ascending requries stamina.
seriously, either reduce juvie trike speed or buff juvie dibble speed. getting constantly run down by overly aggressive trikes because u move at the speed of a crippled snail is not fun
Allow the Carnotaurus to take down the Teno and the Maia. It's illogical that they're on the diet, but they're almost impossible to kill because they can't be taken down. In addition, the amount of bleeding that the Teno causes is uneven.
Stego op in terms of damage why is trike a beast with horns on its head that are way longer than stegosaurus's thagomisers doing less damage especially when trike has its whole body weight behind those horns trike does a base of 500hp when stego does 1000+ not even accounting for its power swing which does crazy more its just weird how stego is this damage beast when trike should be doing so much more damage then it. Either nerf stego or buff trike
Buff Troodon's venom DoT effect. Make it last longer and buff its damage. Get rid of the limited vision hallucination effect, to make Dilo's venom more unique.
Let Dryo FARM! It’s a fun but painfully incomplete dinosaur as is, and if burrowing really so impossible, something like this could give it an easier to implement niche, that could at least let it avoid danger geographically.
increase carno bite dmg
it is really a slow biter.....and the gap is huge
it should have a bite of at least 160 ish
Decrease the duration of the stun and knockdown animation that Carno suffer. Obviously, don't make him like Omni, who recovers very quickly, but at least he shouldn't be 3 seconds of animation and then another 2 seconds without being able to move.
Add a bite cooldown on successful bite 1-2 seconds to allow some breathing room for dinos being chased
Or perhaps add a stagger on hit like 0.5 seconds - 1 second max to allow that bitten dino to flee perhaps slow movement of biting dino by 30% give a small piece of food which doesnt effect food level but gives diet of that dino if it is apart of your food group
Would be interesting to balance raptors to make them quite stronger, but reduce the pack amount to 5-6, like, it's almost impossible to coordinate 8 people to make it a fair battle against anything, literally have to overpack and make even more numbers, let's say it like just spamming raptors
Trike feels in a very good spot RN in its agility, just needs a slightly damage buff to 700 damage and its fine.
Cerato HT Change Suggestions:
- Change the stam drain while charge bite is active to either pause stamina regen or drain stamina faster while sprinting (The current stamina drain is very minor and just punishes defending more than hunting)
- Make the speed penalty happen as soon as you activate charge bite instead when it is fully charged (Can be abused to attack as soon as its fully charged so you won't suffer the speed penalty)
- When the charge bite attack is used the speed penalty stays for a couple seconds (Like 1 or 2 seconds) before you get the normal speed back, if you cancel the charge bite instead of using it the effect will not happen (This would be a nice way to make it harder to hunt with as it makes the speed penalty feel more impactful)
Solo dibble is unviable due to cera groups so just slightly buff dibbles spar turning speed to help it.
Just flat out make hypsi immune to fall damage since the little thing is a squirrel equivolent
please let us reset venom tier 3 timer on troodon with additional pounces, even just an extra couple seconds from each pounce could be a nice start
Remove or lower the Stam cost from Dibbles block, the extremely slow movement already punishes it enough
I like the Ptera changes, but I see zero reason to remove the old stationary take off, the one where you held down space. I like that the birdlike running takeoff is gone, but at least keep the other one.
Rocks n Salt
Make gastroliths slightly increase recovery rate from vomit sickness.
They currently serve no purpose once adult, and salt is often too far away to be worth it.
Gastroliths should not invalidate salt. Lose remaining food faster in exchange for faster vomit sickness recovery.
As for salt- allow salt licks to pause the loss of one nutrient in exchange for faster water drain (or something)
Let Carno stun/ knock over teno and cerato, even if Carno weighs less than a teno I’m sure something that close in weight running at 50km/h slamming into it would at least stun it, not make the Carno stop like it just ran into a solid brick wall
make multichambered lungs give stamina 10% below threshold instead of 5% so its actually worth the mutation slot
Allow Omni to jump 100 feet in the air and ko carnos. I rest my case
HT Cerato
- Increase stam cost for charge bite
- Make speed reduction constant when using charge bite
- Remove 99% infinite bleed
- Make damage mutations not affect charge bite
These changes will be good as countermeasures to charge bite spam, especially since it received 3 buffs in the hordtest.
Regain some bacteria from pukeing would be a sweet addition. Since cerato only gets it from rotten mean (not even bones as you finish the rotten meat) it should have at least a chance of getting some (not much) bacteria at the cost of food and water maybe.
you can hate me now 😄
Please reduce the amount of bacteria cerato deals on each bite. I feel like every time I get as much as nicked on the tail I instantly vomit.
Trike gets its gore attack animation cancelled when it gets hit by ANYTHING. It shouldn't be interrupted unless the attack has enough stun to stagger/flip the Trike
A little buff for Maiasaura could make it better not in terms of damage and speed but a little more control and a faster reaction time would make it a little more new player friendly and easier to use it wouldn't be a lie to say that it can barely handle animals that are 2500 tons smaller than it especially the Ceratosaurus which can take extremely sharp turns and has high damage has a chance of killing a Maiasaura just by turning around it in my opinion Maia should be able to turn faster especially in quadruple mode and accelerate a little better in bipedal mode making such a complicated dinosaur so cumbersome to use only makes players suffer (I don't know it's a bug or not but Maia stubbornly doesn't change stance even when I press the button especially while moving I think this needs to be fixed)
Make it so Hypsi can spit and sprint seamlessly. It shouldn’t stop it mid sprint
Hypsi climbing sucks, can barely go on a tree branch, it needs to be able to climb horizontally ASAP! 😐
Pachy Balance/Rework Ideas:
- Increase Pachy's base speed to 43 km/h (To make it faster than speed muts Ceratos)
- Make Pachy stun animals under 2 tons whenever a fracture is caused (Head, Body and Legs)
- Make Pachy's ram not end automatically like Cera's charged bite
- Instead of taking 1x damage on the head, Pachy should take reduced damage, around 0.5x
- Remove the self-stun after a successful headbutt and reduce the stun when missing an headbutt
- Give Pachy sparring, not necessarily as a tool used in combat (but if it was I wouldn't complain) but rather as a fun way to fight other Pachies
- Make Pachy fracture-resisten by default to avoid fracture while sparring with other Pachies (ofc it will still get bone-break by falling from an high place or if attacked by a larger predator that has bonebreak)
Diablo hordetest slide nerf should be adressed. It makes it almost unplayable
Hypsi stats update:
-Make hypsi or it's spit deal 7 damage. As of right now, hypsilophodon can't do damage AT ALL, so my idea is to make them a litle bit more powerful, so they can at least protect them from small dinosaurs. This change will allow pack of hypsis at least have a chance of protecting themselves or their young from pteranodons or small hererrasauruses. -Make hypsi spit deal some sort of venom. Not like troodon or dilophosaurus' one, but that after some time of hitting into attacker's face with many spits, his screen will become more pixelated and blury, what will allow hypsilophodon to run and hide from attacker
Carno Momentum Mechanic
Essentially it’s to make Carno even faster the longer you let it chase you. Making the fight more difficult for smaller animals the longer it’s on the run.
Carno has a token system with its drifts. Each token grants it a 2% boost to its run speed with a maximum of 5 tokens or a 10% increase to speed. You gain a token every time you drift and run again in a small 2 second window. Which means the more it keeps drifting things trying to juke it, the faster it’ll become. However if you stop running you will reset those tokens and will have to restart
Why?
This is to feed off of Carno constantly drifting and running again for a charge when hunting smaller animals. Which makes it much more difficult to juke the longer you are trying to fight it. However for larger animals like Cerato and Teno who don’t really care too much about just running away from it, this doesn’t really impact them at all. This also adds more of a skill ceiling to Carno meaning people who time drifts will reach rather fast speeds
Gives hypsi the ability to climb in all directions, just slowly so that jumping is still his main movement
Why does Stego do 75% of a same weight dino with it's swing it's obvious stego is overtuned even though it has the most headshot multiplier in now way should one move do 75% of damage to something it's weight a key example of this how a running swing could 4 shot a trike with running while trike takes alot more hits to kill and has horns way bigger and larger then stegosaurus's thagomiser
day 19428 of asking for a juvie dibble sprint speed increase. every juvie in the game including stuff like trikes and stegos get an animation speedup as juvies, except the poor dibble who starts at 13km/h and barely gains speed as it grows
Some ppl in here might disagree with this but idc its the truth, Carno needs Another rework its just in a weird spot rn. 🤷♂️ "small game hunter" LOL
Consider adjusting Carno's growth time accordingly to be more in line with Cera's and replace Maia with Dilo on it's diet for //. Then it's golden.
Study comes out that carno had a very muscled neck, likely to support larger horns than previously thought.
Larger horns likely served a purpose beyond simple mating displays
Translation: it probably used them while hunting
Devs read this and immediately decide "muscled neck" = "throat goat".
"ITs a smAlL gAmE HunTeR sO iT shOulD bE AblE tO SwAllOw ThEm wHolE" is not a worthwhile rework to Carno. It wasn't even a small game hunter irl
Change carnos mating dance to the one from prehistoric planet for vibes
Dilo's footsteps are way too loud, especially for a 700 kg dino that is supposed to be a stealthy night time terror. It baffles me that this has not yet been fixed. If you actually want Dilo to be THAT loud, then let's be fair and buff its weight, then it would makes sense. Or, reduce its footsteps sounds so that the overall design of the dino is not flawed, even if it means nerfing its weight.
Cant say this enough but please, i beg. Dilos are such a no brainer, It took one Dilo, ONE. To bite me THREE times, no more no less, i ran to a spot they couldnt get me, but the venom ALONE, got me to red, this was during the day. Edit: I survived only because i went on a crate on the Human structures, 1 more hit from the venom and i was dead. (i was a fg cera)
Pachy buff pls!!! No one plays it anymore because people hate it 😭
Increase speed to 43-45km
Head damage resist should be much higher
Cause stuns on hit after breaking a bone
Hordetest maiasaura has a painful speed curve as it grows, I'd have liked to be at least 30km/h by 30-35%. Maia's a runner before they're a fighter.
Wader Mutation Buff:
Currently the Wader mutation is just far too niche to ever be worth picking up over more universally beneficial mutations, even as a Beipi or Deino you’re much better off getting things like Increased Inspiratory Capacity, Hydrodynamic, or Photosynthetic Tissue if it’s a speed build that you want.
The only time it really ever sees consistent use is in niche “semi aquatic” Cerato/Maia build, but this isn’t very popular for obvious reasons.
Current Wader:
- Less hindered when wading through shallow water.
- Value: 25%.
Suggested Buff:
- Less hindered when wading through shallow water, gain the ability to sprint on mud.
- Value: 25%.
This buff would make Wader a very useful mutation for certain playables while still keeping it niche, if allowing anything to sprint on mud is too strong there could be a drawback such as higher stamina drain while running on mud in comparison to running on normal terrain.
Wader allowing you to sprint on mud could be extremely useful for playables like Beipi who could now comfortably nest on mud away from predators (unless said predator also has Wader), and in the future it could also be fantastic for Austro (for the same reason as Beipi) and Oviraptor who could steal eggs from nests that are in mud.
Make dilos venom wear off faster the lighter the creature.
Cerato Charge Bite HT Feedback/Suggestions
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Change "Passively losing stamina while charge bite is active" to "Increased Sprint Cost while Charge Bite is active." Actively losing stamina punishes defensive play more than offensive/hunting play, if you are playing defensive then you aren't gonna move a whole lot likely just standing or trotting until something gets close and actively losing stamina is just gonna pressure you to stop charging so you don't waste stamina, but Ceratos always sprint using charge bite when hunting so this would help it be better at defensive plays and make it harder to hunt.
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Make the speed penalty happen as soon as Charge Bite is activated instead of when it is fully charged. Making the speed penalty only happen once fully charged makes it easily abusable and spammed, you can time when you Charge Bite to avoid the speed penalty to get the max damage and barely suffer the speed penalty
Remove the 1.25x stability bonus that Cerato has in Hordtest, (Since Cerato already has stability when close to body)
I understand wanting Carno to be unable to hunt big things of +2t, But Carno can't hunt and not use his charge on something that literally weighs the same weight? That's stupid.
Cerato's stability bonus is fine. Its a defensive animal and now with upcoming bigger creatures it needs this to survive.
The only problem its always had is its offensive and harassment capabilities. Increase its stamina cost when doing these actions because the current 'drain' is negligible and kicks in way too late.
DILO AS A PLAYABLE IS NOT ENGAGING ENOUGH
At the moment Dilos whole gameplay is to get a few bites in especially at night and then right click until your opponent either runs to the water and/or they die.
My suggestion is to make Dilo as a playable more convoluted by making it more involved in the whole hunt which makes the dinosaur more engaging to play but is also viewed as a more interesting opponent with a higher skill ceiling.
This can be done in many ways, my suggestion is to shorten the time the last stage of venom lasts depending on the dinosaurs weight, and also make the Dilo start with only one clone which he can get more of when he bites an opponent which is in the last stage of envenomation.
Improve stamina for Pteranodon and Hypsilophodon, they consume a lot of stamina for everything despite being so small.
Can carno have a slight speed up of it's left click attack. The time between attacks is ridiculous. I'm not saying to make the thing a buzz saw, i just want to do more than one attack in 3 seconds. Like an attack every 1.5 seconds. and an alt attack every 2 seconds.
It's especially stupid when trying to fight teno or cera cause the only thing that carno can use in those situations is ram, half the time I still stun myself on teno despite being 100%.
I just stunned myself on a teno and that damn thing chained attacks together faster and better than a kung fu master. Took me from full health to dead in 6 seconds cause i was stuck on it next to a tree.
I’m okay with current Carno but a small health and dmg buff would be nice
On land, Beipi claw attack is on LMB and the beak attack is on RMB. It's the other way around in the water. Could you put the same button for each attack, both on land and water ? A nice and small QoL fix. Please and thank you.
Okayyyy so a few things regarding Ceratosaurus
- Remove bacteria applied to targets when bitten
- Add ability to coat itself in its bacteria. When a creature bites (and only bites) a cera when it is coated in bacteria, they gain bacteria in their stomach and will vomit if the level matches their food capacity as it does currently.
- To coat itself, the Ceratosaurus must have full bile as it costs 100% of its bile. Bile is slowly chipped away when bitten by attackers. Optional, but bile could also behave similarly to mud and wash off in water.
This basically means that predators and bite-based attackers are discouraged from hunting cera but it’s prey isn’t punished for defending itself like a teno kicking or a stego impaling the cera. Right now, ceras “defensive” ability is just “you get to stun people when you spam attack them” and that leaves a pretty rotten taste in anyone’s mouth that’s ever fought one. By changing it to something that punishes players for their own decisions, i.e, biting the cera repeatedly, it makes for a much more viable defense mechanic instead of trying to cram things onto charge bite, a more offensive mechanic, like stamina drain and speed reduction. Just my slice of the cake. It works just like paralysis on miragaia in path of titans (don’t kill me for making the comparison)
Pteranodon in the Horde Test feels both better and worse to play at the moment.
Turning is way tighter, which I like, but the rest of the changes feel like pretty painful nerfs so far.
Most tricky, the drop while gliding is a lot quicker than before, which makes skimming a huge waste of stamina, since you have to press jump about twice as often to maintain the correct distance from the water.
On top of that, stamina consumption to gain altitude feels a lot more punishing. I’ve played a ton of Ptera on the main branch, so I know good routes that I can take while only consuming half of my stamina at most. Those same flight paths are notably harder to take in the Horde Test.
Added to that, stamina regen doesn’t feel any faster at all. It feels like Ptera might just have less stamina total, so that I’m actually spend more time just resting on rocks and trees.
Having new attacks on the ground is nice, but no one is going to realistic use those without knowing if they’re any good. Still slow, and I don’t want to waste a full-grown Pteranodon testing it and just dying.
At the very least, Pteranodon’s single press takeoff is a pretty painful thing to lose. In HT, you have to flap multiple times, which is awkward visually and playably, and it completely messes up the previous ideal strategy of dropping out of a tree without flapping, holding jump briefly to glide without using any stamina. Now, trying this results in flapping and wasting stamina like a normal takeoff.
So overall, it feels worse, minus the tight turning in the air, which Pteranodon didn’t really need. It’s nice, but the other changes don’t feel worth it, as a player who almost only plays Pteranodon.
^
On that same Note about PT the cost for the take off is significantly higher with how many times you have to press space before it kicks in. If your gonna stripe it of all other forms of take off having one that isn't insanely punishing at minimum would feel a lot better.
Add in a way to escape or fight back during pins. Taking away player agency feels awful. Once you're pinned, there's nothing you can do and you have to sit there and just watch your dino die.
Give the player the ability to struggle against the dino pinning them that drains stamina from both parties of course, but more from the dino pinning while its trying to keep what its pinning pinned.
It would give more interactions between players instead of just sitting there waiting to die because you can't do anything to save yourself.
Increase juvie/adolescent trikes turn rate, it’s too poor atm for when it’s so small and makes navigating through places like sanctuaries frustrating
Trike only take one minute set to regain 100% stamina.
And recover health extremely fast.
Make it normal , like other all playable.
On the topic of balancing ptera's flight and making it more "dynamic
Kissen says "we're 'revisiting' flight to make it more dynamic"
What they really did was just buff ptera's turn rate, so now it can turn on a dime.
She adds "you'll be able to develop higher level aerial skills*
really?
Not only does the buff of turn rate NOT contribute to flight being more dynamic what so ever,
BUT IT'S NOW EVEN **EASIER** TO FLY, AND THE SKILLCAP IS EVEN **lOWER**
so in reality, they have not made flight any more dynamic, the stam regen is still horrid, it's even easier to peck things form air now (which is something they wanted to remove, but they just made it easier)
So the balancing of "ptera invincible pecking machine" has now become backwards, and flight is less dynamic than it ever was
FEUIWHIUELHGFEWUHUFIERHUIEGRGHAEWUGHFPWEGfpfqegbcwuldsblbq98h98y89Y783RYFEWUPBFEW
Why is juvie trike able to go mach 5 while dibble is stuck with horrible speed all throughout its growth ? Because they share food sources you now have juvie trikes running down juvie dibbles because they are unable to run away or fight back
Buff juvie dibble sprint speed
And on that note, buff juvie maia sprint speed, its a slow meal on legs for 80% of its growth
An idea how to make gastro usseless in some matchups(almost all) and make bleed more dangerous .
If you are bleeding , you cant regen hp in any way .
Current HT patch, Dibble feels off, here's what I think can change that:
- Buff Spar Turn Radius (Dibble feels too sluggish for 1-1 confrontations)
- Buff Juvenile Maneuverability (Adjust Dibble Speed Curves To Be More Inline With Trike, where It's Fastest at Sub adult and lowers to FG speed for the rest of the growth)
- Add More Spawn Locations For Dibble (West Access For Example)
What about an amendment to Accelerated prey drive?
For raptors, troodon and other small playables, this mutation gives very little benefit as it ONLY applies to actual bites. Not to pounce/latch/venom damage.
- Add the buff damage to ALL damage dealt, (excluding Herrera Drop and Dilo venom cause thats also busted), to make this a meaningful mutation.
- Could there be a possibility where "low health targets" that are larger than you give an additional damage buff based on size?
Giving raptor and troodon packs a better chance to large targets.
https://www.youtube.com/watch?v=FrNjlIcmf7A
Rex's "unique" crush ability is just an omni pin
good job @devs
Honestly what happened with Herra in the ht? Please fix its bugged out climbing before moving the ht to the main branch?
Gallimimus changing cardinal directions with WASD causes their speed to drop because the turn is too sharp, unhindered turning can only be achieved by use of the mouse. I'd suggest they get the same treatment as other sluggish turners like maiasaura and carnotaurus, creatures that don't break stride, by making a keyboard-controlled turn soft enough to not cause a hiccup.
Bring back that attack that dibble is capable of doing when in sparring mode. It could be a bug, but it could also be a shadow nerf.
This makes Dibble even more vulnerable along with the terrible way of doing the thrash attack with the quick double click.
(public branch) (hordtest)
the ceratopsians in general have had a lot of control issues due to binding 6 separate attacks to different variations of left click. So here is my idea of a slightly revamped control scheme so that certain attacks are not used by accident at the wrong time and so the controls are the same no matter the stance:
lmb = basic attack
sprint forward + lmb = sprint attack
alt + lmb = alt attack
hold rmb = block
(all of the above are the same)
hold lmb = thrash (easy to use to quickly combo)
alt + rmb = spar attack (out of the way from most attacks so you don't get stuck in long end lag by accident)
alt + hold lmb = heavy attack (hard to use by accident, but easy to use when needed)
Additional control bind options: tap rmb (careful of this one, I know plenty of people tap rmb to toggle into spar quickly), alt + hold rmb (very out of the way combo)
(These controls can be swapped around as needed, but this is the best layout imo)
With these changes, diablos can much more easily decide what attack to use at the right time, rather than having to put in extremely specific controls just to pilot the dino how they want to pilot it.
P.S. manual alt attacks being the default would help a LOT of new players in general (especially once we get a tutorial that can just tell them to try using the "alt" key with attacks)
Ceratosaurus bacteria/vomit: Currently (both live and ht) animals that get hit by the bites of cera get a portion of their stomach depending on the weight filled instantly with a yellow icon indicating bacteria, which makes you vomit, ie get cc’d (unable to attack/run), lowering your food and water and you get the debuff called “vomit sickness”. After this there is a ~40 second cooldown to before you can vomit again, getting ccd and leaving you open for a follow up attack.
My suggestion is that bacteria build up should be gradual. The amount of bacteria gained from a single bite can be the same, but it just takes for example: 10 seconds to get to 25% of your stomach, which you normally would ge instantly. Additional bites can speed up the process, ex: 2 quick bites fill up to 50% but in 10 seconds instead of 20. This way, a cerato cannot go in freely without any danger knowing its prey is going to puke in next bite to utilize the cc. This is also in line with the most recent buff bacteria received, as inflicted bacteria now depletes at a much slower rate from prey stomach.
Furthermore, I believe a creature that already has vomit sickness should be immune to puking. Vomit sickness can be a tool to stop camping and make it a ticking clock for the prey, but the addition of a cc, combined with the priority of vomiting cancelling ongoing attacks mid way, deviates it from its intended use in my opinion. A creature that has already puked cannot camp terrain for long, the ceratosaurus dont need to get free 2 hits every 40 seconds. Personally, myself and people I play with, if we know the prey has puked and camping, always wait out this cd, charge a full bite, just run in blindly and get out safely without putting ourselves in danger.
crocs should not easily be able to pick up and carry 3Tonne animals without even having to drag it. There is no way its neck muscles are strong enough to lift it off the ground and walk it leisurely into the water.
Not to mention that struggling barely seems to make a dent in their stam, its just a prolonged wait for the loading screen
Make Rex a natural cannibal like cera and deino, at least in the beginning of hordetest, just for population control sake and tbh everyone's going to be rex, so the only way to get diets then, will be AI, and we know that will not be enough for Rex to grow at a good pace. I know this is ahead of time, but i like to avoid things instead of having to deal with them.
More in-game info about damage numbers and attacks. All we have now is the biteforce of the dino, which is not going to help us know which attacks deal how much damage.
Nerf Trikes Health Regen / Blood Regen.
When fighting smaller stuff aka not Stego and Rex , Trike has over 11k+ effective hp when camping / fighting i think this is a little bit too overtuned considering how tanky Trike already is and could use a slight nerf. (Especially the Blood regen)
Due to the performance issues Troodon has been abit difficult to test and play but I’ve noticed afew things that I think are important for Troodons longevity and capacity for the future
1.fresh spawn is far too slow with new Ai combat animations your only real option is to painstakingly grind out a deer or goats hp (boar will 360 no scope you) and it takes for ever especially since you are slower than both of them so you have to wait for them to stop moving. 20km would be more than enough to effectively 1 survive other players (a fresh spawn trike is faster than you ….) 2 not spend 3 years chasing something around.
- Undo pounce damage nerf, while the pounce stam improvements have been very useful the damage reduction makes them practically pointless as the over all damage output is the exact same. Thus rendering the stam change worthless.
These changes well help secure troos specialty as a glass cannon and provide it with enough utility and power to remain a threat in numbers.
Solo Pin Rework
We all know solo pin from grapplers like Omni (and soon Allo) are the bane of anything smaller than them and it’s really unfun to have a raptor pin you with no counter play. This is an idea I have to rework the math entirely which would apply to Allo as well, though I’ll use Omni as the example here. This is to help make solo pin less of an execution and more of an edge in fights. Keep in mind latch for things larger than you remains the same
The Rework
1: Pin has 3 seperate slots now with behind, side and front
If pinning from the front you can only pin something 50% of your weight and below
Pinning from the sides allows you to pin 75% of your weight and below
Pinning from the back allows you to pin 100% of your weight and below
However keep in mind if you cannot pin something from the front or side when you try to pounce you’ll just latch to the back or the side as you normally would when a target is bigger than you
2: Pin Duration is now dependent on the size and Stamina of your target. Once you exceed the stamina limit you will latch normally
You can pin something 100% of your weight until 85% stamina
You can pin something 75% of your weight until 75% stamina
You can pin something 50% of your weight until 65% stamina
Anything smaller than 50% of your weight can be pinned regardless of stamina as they are far too small
Conclusion
These two threshold modifiers will heavily impact how long and how big of something you can pin and allows for pin to be much more based on skill with how close you are getting before sprinting at your target and where you are latching to your target
This should hopefully mitigate the nightmare annoyance of current solo pin for grapplers to be more of an edge tool for fights rather than a raw execution win button
For God's sake!! The Dibble lunge hits things 8ft in front of its horns!! You're dead and you're so far away your body isnt on its horns.
Pters Stam is out of this world long especially for new players e.g when Rex and trike releases every 9 year old is gonna see this game and go wow but let’s say they know the control for pc, there gonna spawn in as Rex and go oh I need food and well do what they can to run around the map soon to starve to death, but wait there’s something else at the bottom of the carnivore roster a pter so that’s what they play, doing what any new person does they fly and press W and shift and look there goes all your stam in 10 seconds so they sit down and sit and sit for ages Saying this is boring is a understatement it’s a waste of time people wanna play this game for fun it’s not a obligation and this isn’t just for kids people who play the game don’t like pter because of how damn long it takes to regenerate stam .
What I think Pters stam should be like.
Pter should have a stam regen of about 2 mins and a half with normal/average states with good diet 2 mins with great diet 1 min and 45 seconds and with perfect diet 1 min and 30 seconds with bad diet 5 mins when low on hunger/water 4 mins I think this will work being rewarding if u try and get perfect diet but if u don’t there and be consequences
How long I think pter should be able to stay in the air and how fast stam should drain.
Pter should be able to stay in the air for about 4 mins and 30 sec seconds when gliding, 1 min 30 seconds normal flying and the same as is when sprint flying on land it should be able to run for 1 min
Hypsies climbing
Hypsi should be able to move with W ,A,S and D by doing miniature hops, around trees and should be faster then herra .
A little bit more about hypsi
Hypsi should be a omnivore or have a mutation that allows them to eat small Ai like insect lizards and rats when they come out and termites when they come out and also crabs and schooling fish✅

Juvi and sub trikes are way faster than they should be, especially when compared to dibbles
Hypsi should also be able to eat bee hive in sanctuaries, having a 33.3% chance of getting stung and a 10% resistance against bee stings.also once the nests are destroyed or eaten any player in the area can sniff out sanctuaries for 5-10 mins giving herbivores a chance to get full diet while carnivores the chance to hunt baby players and I think there should berrys in tree that fall when a hypsi walks on the branch with for 30 seconds and 15 running ,gives all 3 diets that other and since now other herbivore or omnivore can get it hypsi would be the only one able to make them accessible to other herbivore and omnivore players also hypsi can pluck them off branches but they are rare only in trees in migration zone
carno buff, tbh i dont care if my idea is the buff, it needs something as it is soooo bad and near unplayable in its state. i think a cool mechanic to add would be fracturing, yes this is gonna be contraversial as i can already hear people saying "oh then why would you play pachy" but theres a reason. basically to get on with it your ram will deal low fracture, if the prey is small enough like below a certain threshold of weight compared to your (for reference ig like 33% of carnos weight and lower) you will deal medium-high fracture, so you can fracture with 2-3 light charges to the same part (the prey would most likely die by this point), if they are about 66% and lower (or 75% depends balance), then you will deal a medium to light amount. mainly omni and dilo maybe is the main idea, so like 4-5 light charges to the same part, and if a dino is equal weight and lower to the carno, it will deal low fracture so a lot of charges in short to fracture. if the dino it charges stuns the carno upon landing the charge (includes cera stagger resist on corpse), it then deals high fracture (yes, high. as rather than smaller creatures, these creatures will take the entire charges force straight to the bone with no stun/stagger, so its realistic, and a risky play as you can get punished heavily by the target. forgot to mention the fracture of course scales based on the charges charge, so the heavier the charge the more the fracture damage. maybe change these numbers around a lil but this is the mian idea to work off of. it should be able to fracture prey imo, this can help balance it out a lil to compete, and of course it wont make pachy useless as pachy already deals massive fracture damage. and carno would be more of a repeated blows type of thing.
Dilo on carnos diet please
More speed for Troodon please. A land carnivore this small can't have the same speed as Herrerasaurus, a carnivore that is capable of climbing. Reminder that the weakness of Herrera is supposed to be its ground speed. Its weakness is what is considered "okay" for Troodon.
I posted this in general but this seems like a balance thing. Hypsi needs their spit to work in a small area of affect (like a cone shape) around the face. The current iteration requires targets to be sitting still (which incentivizes the gameplay of trolling nonthreats like grazing herbies). Even in the concept art for hypsi, you can see it whipping around to spray a carni in retaliation. Hypsi spit cant even be used in chase because you have to point it on the targets tiny eyes and if they move AT ALL left or right you lose the lock and die for stopping to spray. I can't count the times I had a threat appear and I spent all of 5 seconds lining up a spit before im noticed, and killed. This will let Hypsis blinded spit actually serve a purpose
The ceratopsians need their CC tuned down.
Dibble: With Diablo I don’t see why it needs to stun things 2X its weight, it should really be 1.5X (so 4,500kg as max stun range) to be a bit more fair
Trike: With Trike I’d propose it shouldn’t focus so much on high CC lowering it all the way to only 1X own weight (you’ll still stun things smaller than you) and this is primarily to stop younger trikes punching up so much.
Instead Trike should get some sort of mechanic involving impaling that works as a semi spar mode dragging things along, which also causes bleed to take 25% longer to enter the heal state
If the Speed Mutations are staying than as an alternative make them 2nd slot only mutations instead of all slot mutations, that way you can't use it along with other OP mutations freely
Please replace Maia with Dilo for // on Carno's diet.
I'm not sure why the small game hunter has Maia on it's diet list when Maia is massive compared to it; it's charge cannot knock down Maia unlike other things in it's weight class.
Buff the range of deino's water sense.
With Apex Juvies having fast animations (we saw how fast they want to make Juvie rex and Juvie trike doesn't feel far behind), I really feel it's time to balance the speed of the other Juvies, like dibble , Maia and troodon
Why are apexes constantly getting the preferencial treatment when way weaker playables move at the speed of crippled snails as Juvies?
I know a lot of people say that troodon is good but it isn’t very strong solo and especially as a baby and with the invisible Kamehameha that boars do when attacking u from 2 meter away and not being able to hunt anything besides deer and goat if u can find one ,that’s why I think troodon should be able to swim like herra does Able to dive and has school fish on it’s diet , still should have same swimming animation even under water also the mix packing on officials makes troodon almost impossible to play
I made this Suggestion a bit ago, but I think that it probably fits better in this Text Channel, so here it is again:
My proposed changes to Hypsi Climbing (Which I think is already great, but could still be better) as a Hypsi Main:
First of Just general Big Fixing and making it smoother. I know you're going to do this anyway, it's Just fairly essential so I'm adding this in anyway. It's currently fairly buggy, any slight overhang above you pushes you off the obJect, flinging you into the air and typically making you fall to the ground, the aiming reticle can barely be aimed most of the time, and overall the experience could be improved.
Some Left and Right Movement while latched, or Jumping to the side that can work around corners. I get the benefits of not letting you turn, and it is good to keep some amount of skill required for Climbing, but it's very annoying to climb up a Tree only for a branch to be Just too close to you, or to be climbing up a large Rock face and for some reason not being able to move to your sides. Either movement that can only go left or right or the ability to aim your Jump reticle to your sides and have it actually work, would be nice. I understand the intention behind not giving you much free movement, and I do like there still being difficulty involved in Hypsi Parkour, but in practice it currently Just doesn't feel good.
(Note: I'm less certain on the left and right movement thing now, but I've left it in either way.)
Let Hypsis Climb underneath things, or at least on the bottom of overhangs. As well as it Just being fun and useful, it is also incredibly annoying that as soon as something even slightly slopes in the wrong direction it becomes inaccessible to you, and will propel you off whatever you are Climbing if you try to Climb on it. Making slight overhangs not completely stop you from Jumping onto them might solve this problem though.
dilo changes to make it more interactive, make it so dilos that have applied venom on a dino that has tier 3 venom, will silence their own footsteps alongside the clones, or that clones make the same noise as dilos running to make it more like a whos who type thing, and make stage 3 a lot shorter, so dilos have to run in with the clones and get a bite to keep the venom active, so the opposer has no way to tell which one is the real dilo, and the real dilo has to play more risky to be able to kill its prey
Just nerf cera. Its bite - too powerfull and its turn...
I came here to say this too! ^^^ Cera is way too overpowered for what it should be. Its bite is insane (which is ok on its own) but adding the barfing so that it can get another bite off while also making whatever you got sick pretty much out of the fight is kinda crazy. Its turn and explosive range of motion makes it almost impossible to fight without a big group and is honestly way too much for how huge it is AND a damage debuff near a body which is almost always. I definitely dont think it should be nerfed to the ground but do something at least.
cera has: innate bleed and fracture resistance, a smell radius 3x larger than the next closest carnivore, the ability to make other dinos puke up their entire stomach water/nutrition content with 1-2 charged bites, insane agility/turn radius, quiet footsteps for being 1300kg (compare cera footsteps to dilo, way too quiet(maybe dilo is too loud)), the ability to spam its charge bite with 0 downsides, the ability to eat rotten meat and bones, a body buff that can make it potentially 2x tankier..... the ONLY con of playing cera is that its slow in a straight line.
add vr for the humans, so you can play as the humans in a vr headset (just cuz its scary)
Galli needs bleed back even if it’s reduced. Doing tiny bits of damage doesn’t really do anything to deter predators and any random raptor can pin and kill you no matter what. The fact that if a Carno happens across you you’re basically dead 100% of the time makes it almost pointless to grow
make it so when vomiting you dont have to trot/walk, since its kinda annoying (cera nerf). and on top of that make it so cera cant apply bacteria with charged bite so if you want to make a dino vomit you have to use normal bites/alt bites instead, since ceras just spam charge bite. also make some sort of change to charge bite, as of rn it isnt much of a charged bite as u can use it non charge and still do the most damage in your kit, therefore make it an actual charge bite and have the damage start lower than all other attacks, then scale up to more damage, also charge bite should apply very low bleed so its built soley for damage, and if u wanna prioritize vomit/bleed you have to use normal bite/alt bite
Cerato doesnt need to run and charge bite in defensive manners. Consider take it away for a hordetest Update to see how it does.
Its capable of dealing with others to Bully off corpses and defend its food without it.
It surely lacks survival chances against herbies then, but not being meant to actively hunt it can still avoid every Herbie Aggression as it can now.
Speaking from a mainly scav/Bully perspective with the current roster. May it will change with other Dinos been added. For now its fine without it.
Edit: my mobile keeps correcting stuff it shall not. So im sorry for bleeding eyes reading this..
Just a cera for quite a while being honest atm.
You can downvote me now. ':D
Well, it's about time to make Maia able to change stances when making sounds (Call F, 1-4 and pain) just like dibble can enable and desable sparring mode.
One of the main reasons why Maia is "weak" is this, it makes everything more confusing. When you think you've changed your stance, you haven't... And this prevents you from doing the combos that Maia should do with your numerous attacks.
Buff Troodon's dismount, it is very vulnerable to correctly timed alts (mainly to long range ones like Teno) and downward slopes it make easy to catch them the moment they land
Maia’s attacks need a decent damage buff. Its two highest damage attacks are its stomp (175 base damage) and its rear kick (200 base damage). Now they can knock things over (usually not Cera tho cause… yeah) but this isn’t special amongst herbivores. Teno and steg do the same with either much higher damage and/or bleed added on.
I recently discovered thanks to the quick guide that Teno which is 0.42x Maia’s weight does more damage with its rear kick + bleed and almost as much damage with its forward alt claw attack + bleed. And Teno can also do that rear kick while running without breaking stride. Maia on the other hand must completely stop and go into its slower quad stance by which point most carnis have moved to your sides.
This makes Maia a dino with sluggish attack speed and a decent health pool but with very little damage to actually defend itself with. Not only do you do less damage than something less than half your size but you attack slower, turn slower, and don’t have any bleed or break attacks so besides maybe Carnos that only use their charge most carnivores have no real reason not to attack you relentlessly.
i did make like 2 other cera nerf posts but cera on main branch is out of hand, #1 bile nerf, make it so bile takes more bites to build up and its over time rather than instant plus make it so when vomiting you dont have to walk/trot since on a comparison note between carno, cera has a better stun attack by far since u dont have to spend any stam to stun or build up distance either, just gotta click and stuns for the same amount of time as a max charge kncokdown (plus charged bite does more damage i believe) and bile is such a strong thing even with these nerfs (also if you didnt know cera can make a carno vomit just by biting its tail 2 times when near full stomach), another nerf is to charged bite, make it an actual "charged" attack since rn its yes scales damage based on charge, but when you start charging it should be lower damage than any other attacks in its kit, lets say it starts at 100 damage, and nerf the charged bite max damage a tad bit like 25 - 50 or alternatively make it take longer to reach its maximum damage, and make it so bile can only be applied via normal bite and alt bite, but not charged bite so the charged bite is more of a main damage, and the normal/alt bites are for outlasting your opponent, this will by all means still keep cera at the top of the carni chain (excluding deino) currently, but just some balance changes to make up for the dino built to be defensive, has better offensive power than a dino of equal size that is entirely built for offense
Cerato needs more attention before it can be released with these changes to the Public Branch.
The current Public Branch Cerato is already in a very out of whack state, but the Hordtest one just made things much worse. The changes to be made to make it balanced with these changes are simple: Simply increase the stam cost of charge bite to 0.50% and make the speed reduction constant while using charge bite.
Well, it could still be better revised by making the 1.25x stability bonus only occur every 4s as well as the stam cost, but the best thing to do is to make the 2 "nerfs" more severe.
Reinforced tendons on hypsi still takes a TON of stamina for the hold jump. Hypsi is just a fun dino that exists to be food for every dang carni. I'm glad climbing/latching to trees will be added but please reduce the jump stamina cost for the hold jump IF you have reinforced tendons because no point in getting it if it doesn't minimize stamina cost for the hold jump.
i think the worst problem with rex being added, is that it's just gonna be like legacy where all players are gonna be rex or some sort of apex, and you will rarely see most other playables. unless they put some sort of limiter on apexes (like how petits pieds stops allowing new spawns as a dino if they have a high population) or at the very least make most if not all apex carnivores cannibals to help reduce their numbers and allow more oppertunities for smaller tier dinos to kill juvi rex's or apexes in general. i think it would be better to see the limiter on each apex so the entire server isnt one apex (also this excludes nesting, so you can still get nested when the dino is max pop)
Diabloceratops is perfect, good damage, good health while still having its weaknesses just an all around great dino to play, it’s fun, well made, just the perfect PVP dino in my opinion.
Some ideas for reworking pounce (and especially pinning) into a finisher move rather than an instant win button
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Most animals get the ability to retaliate against a pounce, BUT retaliation is only possible when pinned from the front, and different animals may still deal different retaliation damage. Pinning someone from behind means they cannot fight back. Retaliation damage is affected by the "Wounded" status (if it isn't already).
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Pin damage is based on the target's remaining stamina, and also costs less stamina to maintain if the target is low on stamina. However, on an animal with full stamina, pin damage will be very low (but will still be enough to kill targets with a big size difference, such as omni pinning a dryo)
My reasoning with those changes is to nerf pinning in a way that still allows to use its full power when used properly. It becomes very effective for catching an opponent running away, but much less so in the middle of a fight.
I know cerato vomit sickness is supposed to deter people from wanting to fight them and use to their advantage - but some of the dinosaurs vomit animation is FAR too long. Herrerasaurus gets bit on the body once (in my experiences, if the cerato is 30%+ with some bacteria and you land a body hit on a herrera, they will vomit), and it takes atleast 5 full seconds before it can run. To try to save itself it just has to jump frantically and hope the ceratos miss their bites while they are still in their vomit animation. It's honestly ridiculous. A small dinosaur shouldn't take a full 5 seconds to vomit since it is at such a heavier disadvantage compared to how long it takes some of the bigger dinos to vomit before able to run once again. I'm not saying reduce the time of the vomit animation for all dinosaurs; but please if you consider it, start with herrera.
the take down animation for all dinos are way to long. It takes for ever to get up and you almoste death instant. Make it a bit faster to get up and run from the fight or make the fight fair.
Dear god.. Please dont release HT to live branch before this is fixed, or fix it before rex is released,
This was the only thing BARELY keeping cera grounded from spamming charge bite in hunts or chases (Even then, the community mostly clearly agrees that 0.5% per second is too little)
So, lets get into the finer details:
Cera is supposed to drain 0.5% stam (Tested by community on the change release) per second when holding charge bite, 0.1% per second when standing/walking/trotting BUT-
A fg cera on 100% stam, standing, walking or trotting, holding chargebite for 20 seconds, only gets you to 99.5% stamina
A fg cera on 100% stam, sprinting, holding charge bite for 20 seconds gets you to 81-82% stamina
BUT,
A fg cera on 100% stam, sprinting for 20 seconds WITHOUT holding charge bite, ALSO gets you to 81-82 stam
I tested maybe the devs didnt mean continuous stam drain when holding charge bite, but stam drain on charge bite activasion, thats not the case either-
This means that its either 100% bugged, or taken away in the latest few HT patches
If it was taken away.. why, the community already deemed it too little, and it was a good step towards balancing cera, even with the speed nerf, stam drain on initial change, and the other 3 changes cera got still kept it in the ceratorex territory, there were still PLENTY ceras soloing or duoing trikes and things they shouldn't- this shouldnt be taken away
(Tested in the latest HT version V:0.20.105, x5 growth)
Could the Raptor pounce on smaller, pinnable things be a little more accurate? it feels like me playing any small tiers like herra, galli or even dryo gets pinned from 5 meters away and i think its because the latching system thinks the tails count as a hit, it should be the body they register the pounce at, this way i think it may fix the issue of raptors pouncing everything smaller than them from 5 meters away.
Troodon should either get more physical damage early on, or venom at 36%.
Im not asking for more max damage on the troodon, as the upcoming stamina rework is more than enough.
But even at 30-40% growth, it just can't survive anything that can attack back when it does 1-3 points of damage on a bite, and maybe 10 on a pounce (no venom).
Would help with some of the upcoming ai being able to fight back, and help it fight smaller things earlier which could make it more fun and can start hunting ai a bit earlier too.
Edit
OR, be able to do extra damage, either venom or bleed, while latched on a target like raptor does. (Works with upcoming stam rework but could be too much depending on how its done.
All in all, Top tier herbivores seem super overtuned. I feel everytime i log on with Good pvp'rs, we are forced to have the majority of our party be herbivores or we get folded. Patchy's feel extremely overtuned, Stegos feel fine with damage but feel super overtuned with how little they are punished with stamina consumption, can stay in a fight so long by doing nothing but standing there and being a threat, and while carnivores have great abilities like venom for dilo's, or takedowns for raptors, i swear theres more games coming out, and fights i witness coming out of just herbivores demolishing.
This is not a fanboy that just gets mad because i play carnivore, i play all. Carno, herbo, and omnivore. And out of the three i play, and spectate herbivores are uncontested. Just some thoughts! If evirma stays on track and does appropriate balance patches for specific dinos across the board, buffs, nerfs, im sure this will be adressed.
I first played legacy way back and have been on and off playing evirma between other titles. This is my synopsis of the game as of the last 4-6 months.
I want the game to feel like a proper dynamic and powerstruggle, not just the simple, let me play stego or patchy and insta win (It is not these 2 faults but rarely do i see them loose to anything, which can be said about alot of the herbivore packs. No one food chain should dominate)
how about limiting how many species can be on at one giving moment? basically so you dont have 30 ceratos on one server at a time. etc. i think this will be especially important when T-Rex comes out
please for the love of god, do SOMETHING about canni megapacks. it kills servers. it kills the game. it kills me.
There is a problem with players pretending to be friendly with their own species, only to kill them as soon as an opportunity arises. Could there be a disease or penalty for players that are cannibal, but aren't playing cannibal species, and don't have the cannibal mutation ? Maybe the disease would apply a small nerf, that builds with each cannibal kill. This would make such unsporting behaviour less profitable.
make cera not get body buff when exclusively on other cera corpses, it kinda ruins fights #1 and it makes cera an insane pack hunter for a scaveneger. because getting a buff from your teamate dying is kinda dumb and the ceratosaurus is supposed to be able to defend corpses they find/killed, not their lost ones and the buff allows a cera pack to kill larger herbis really easily (it already kinda can) or atleast make it so they cant get a body buff from ceratosaurus corpses for a timer (like 5-10mins after they die)
can the dilo get a lil tiny nerf of maybe just 1 km/h? is just too overtunned right now and he can even run faster than raptors, turn fast, bite twice as fast as any other dino, making it have 85x2 bite force, making it get "highest dps" in game for a mid-small sized dino. Won't say anything about the dmg, but jsut a slight nerf to the speed...
buff deino night vision, doesnt make sense that a primarily nocturnal animal has bad night vision
Triceratops Hitbox Issue
1-)FLIP (Hold LMB)
2-)TRASH (Double Click)
While using these two attacks, the hitbox affects Trike’s entire body, which causes it to knock me down even when I’m behind it. This issue can also happen with Diablo, but it’s more problematic with Trike. Therefore, I believe this should be fixed before these are added to the Evrima version.
Undo this, and please buff dryo.
It's funny how the herb that depends on its speed to escape from predators that can easily hunt it will only be able to achieve this speed at its 60% growth.
Not to mention that this reduction in the Troodon Juv's speed was extremely exaggerated. Up to 36% (% where it dies of hunger) it runs at only 33km, even though it is literally no threat to anyone due to its low health and damage and lack of Venom. If they had at least already put the small AIs in the sanctuaries, this wouldn't even be such a big problem...
Ptera needs to sniff wind tunnels, more AI's on beaches and more spawn locations. Maybe better stamina regen too
Add a mutation to hypsi (and I guess all climbing dinos?) that allows it to gain stamina while latched.
the Troodon and Maia juvenile speed nerfs were completely unnecessary and frankly should not have gone through to live branch. please revert them.
I don't even have words for this, dryo nerfs? really?
reduce the sound of bushes (specifically fg stego sized since its louder than any other noise i have ever heard in my life) i like it loud and it definitely shouldnt be quiet, but atleast save us our ears but holy is it deafening, like i might go deaf because of the noise, and a 2 ton dibble makes the same noise too
1.Dilo clones do a lot of damage and dont die on first bite, what it make realy hard to fight them.
2. The clones walk under water is not the best think to have a chance somehow to fight.
3. The clones spawn in walls and be stuck maybe look into this ^^"
New Ptera take off is not intuitive, difficult and looks janky. People wanted a buff to its stamina or a remake on how draining stamina while flying works, not takeoff remake...? I cant even see how this would improve in any aspects the playable, why was this changed?
Omniraptor needs a buff to the pounce, with all the counters every dino have (rocks, trees, and a lot of vegetation that stuns) i think omnis at least should avoid hitting eachother while pounching on the same target, like giving an immunity to the pounce to the omni who is already attached to the target, they could use a little stun animation for the player who tried to pounce but hit his omni friend who is already attached, this way omni pack could base their playstyle more on the pounce mechanic and avoid annoying mistakes that are more often than not just desyncing or lagging, considering the state of the game i think this would be a nice little buff.
New PT take off sucks, visually, mechanically, all around. We just wanted a buff to its Stam and flying.
Trike’s growth scale is outrageous. Being already 2.4 tons at 18% growth and nearly 5 tons at 36% makes no sense. This makes trike fairly easy to grow and already being too big to be grabbed on land by a croc at only 30% growth, how does it already gain more then half its total weight at such a small age? I think it should be more similar to deino where it starts packing on most of its weight at fresh adult stage
Deino is in a terrible state:
Water AI is completely dead on official servers. Just spent three hours growing a deino. In the entire time of rolling up and down river delta and near water access, I saw one pack of schooling fish, and ZERO elite fish. The only reason I survived three hours is because I found a carcass of a presumably starved Deino that I was able to eat, after eating that, I didn't find any other food except for a few small meals near the water, until I starved.
I also saw no players drinking in this area of the map the ENTIRE time. I think it REALLY needs to be easier getting to other water sources as Deino. AND there definitely needs to be more food for them to survive.
When you hit near FG, schooling fish and elite fish do virtually nothing. And many times you're at such a point of starvation, that even taking the trip on land to a more popular hotspot is basically suicide at that point.
Love Maiasaura, great design and mechanics, lots of fun to play. My suggestion is that he needs a moderate dmg buff on stomp and minor dmg buff on rear kick. Again, awesome dinosaur, but he currently hits like a wet noodle.
Stamina drain on ptera seems absolutely abysmall at the moment, and I don't comprehend why; pteras are not a huge threat to other dinos, so why should they take so long to interact with the rest of the map? A couple of us just spent 30 minutes looking for food only to find new rocks and plains where our jungle was. 20 minutes regening stamina, 10 minutes flying - there really should be something to encourage the player to not just sit down and regen stamina. There is no interactive gameplay in this mechanic and often results in myself doing other things like watching youtube or scrolling on my phone, when I would rather be playing the game I have open.
Make it so that cera gets the 1.25 stability multiplier at least halfway into it being fully charged or after it's fully charged where it starts losing stamina instead of it being instantly activated upon use, seems a bit too op to run up to a teno and use it last second to negate the stun
until we get more and more semi aquatics, perhaps the optimal choice is to brung back the U6 spiro land deino, also for the sake of juvenile/subadult viability without getting walked down to death, as well as also giving some small stegos and trikes proper competition
It’s wild how you guys buffed cera again, cera has officially became cerato rex, please nerf it, good cera players are finna have a field day now. 😭💀🤣
Cera balance changes were not it.
the stun resistance isnt so terrible nor the faster charge to full
the problem is that the speed reduction isn't instant and the stam cost in negligible as it stands the change was a significant buff allowing cera to out right tank tenos and get the highest damage much faster by the time the speed reduction actually activated they are already on you.
please make speed reduction instant
Please fix carnos stun its recovery is so slow for such a small and weak hunter
It's about time to nerf Dilo, right?
Reduce the duration of the 2 initial phases to 45s during the day and 55s during the night, 1min during the day and 1min20s during the night for the purple stage
Or just put any time that is less than 10 minutes (Current overnight duration of all 3 stages together)
Charge Bite Change Suggestions
Main Suggestions:
Stamina Cost - Make the Charge Bite only increase the stamina cost while sprinting instead of just passively draining stamina, the current stamina drain feels too minor and shouldn't punish defensively plays
Speed Penalty - Make the speed penalty happen as soon as Charge Bite is active or scale with how charged it is instead of until it is fully charged, it is abusable to time it to get max damage and ignore the speed penalty (Video shows this)
Optional Suggestion (If Charge Bite still feels too strong this a change idea)
Additional Speed Penalty - When Charge Bite is used the speed penalty stays for a few seconds, (Like 2 seconds) so its harder to use it as a hunting tool and chase things running
Stability Loss - When Sprinting (Unaffected by Trotting) using Charge Bite you lose the 25% stability, makes it harder to use offensively against things like Tenos
So i don't know if its a bug or just a quirk of the new update, but trying to get raptors off of you is an effort of futility now. I was bucking for 20 seconds and tried scraping this raptor off on 5 different palm trees and nothing got this adult raptor off me. He didn't even change positions to avoid the trees, he just phased through them. Is scraping raptors off on trees just not a thing anymore.
It should be, I had to continue fighting 3 other raptors and a mix packing teno with a dude latched onto me like a tick because the trees aren't treeing. We give trees 2 jobs, produce oxygen and scrape off annoying raptors, they can't fulfill half of their purpose.
The whole point of gliding is that it is effortless for a flyer. So why doesn't Ptera gain stamina while gliding, even if it's just a little? Ptera was so fun to play when it was first released. Now it is not just unfun, but borderline unplayable.
Make trike's turn radius better, 3 ceras if not 2 can kill a full grown trike. I've tested it with many players that are experienced on trike and diablo, and it is always the same. The trike dies with one of the ceras. This is NOT worth 12 hours of playtime
I would take more reliably sourced thermals in place of buffing the stamina; I like the idea but you can't really detect the thermals atm so it's purely based off knowledge, which is really punishing for new players.
Remove this double tap to trash or make it a setting like manual alt attacks, idm if they make sure ceratopsians cant spam their charge but when alt attacking and instead of doing my alt attack i do my trash that takes ages to complete and for how long the animation is really doesnt do as much as id want it to. The worst feeling is when you are about to hit something and you do the trash and completely stop so if they could make the trash a different button, revert how it was before but with the ceratposian flip changes or any of the sort itd be very nice
A fresh spawn troodon latched onto a fullgrown dibble should not drain the dibbles stam while it walks (since bucking didnt get it off and it just kept pouncing back on) they weigh like, 2grams
since carno is now nearly useless against ceras, make carnos trot faster than cerato, even just by a tiny amout faster. ceras can easily catch up to carnos because of their insane tracking and faster trot speed
increase the spawnrate of AI. specifically water AI such as those little fish jumping out of water, elite fish but especially crabs, frogs and turtles. its literally impossible to find them. beaches used to be full of crabs and turtles on spiro, now i dont see any
PT turns like raptor used to and Raptor now turns like PT used to, both feel horrible to use now
Maia speed apparently below 50-55% is this low; lower when you are smaller! Apparently it jumps from 29KM to 40.8KM once you hit 60%. This means every maia below 60% is basically a free lunchbox on wheels! 😭 EVERYTHING can catch it and maia right now does not have the dmg output to fend off predators. If you won't give them a decent dmg buff, PLEASE for the love of god give them some sort of speed buff when they are still young and vulnerable. This is the reason maias are basically non existant right now - anything that finds them below 60-65% are eaten becuase they can't fight their attackers or escape them.
buff pachy by a small amount but it will make a big difference to help with its balancing, so to start its basically about on how for a glass cannon based creature its does good damage and fracture is really good, but also for a glass cannon for reference omni, it has no good opening on any dino larger than itself, it should either when using the bb attack be able to stagger up to 1300 kg, or if you break any bone of a target it will stagger the target, but if you break the leg of a dino (maybe max at like 1500 or 1300) it will get knocked on the ground, and if a dino does have a broken leg, you will be able to stagger/knockdown the dino more easily/now be able to (for reference if you break the leg of a carno/cera (non body buff) you will now be able to stagger them at all times with all of your staggering attacks, or even knockdown depending on the balancing choice
Can we please get a buff for troodon dismount?
I really appreciate all of the buffs it’s gotten this ht! You guys really made troodon viable again! And now this is the last thing keeping it from perfect viability.
Cera is not the only culprit of this, Omni, Teno, Maia and even dibble/trike are able to do it and it’s easier to do than you’d think.
Dying this way is just.. sad.. there’s nothing you can do about it and it’s all because troodon jumps off too slowly.
Cera should only gain it's stability multiplier after holding charge bite for over 5 seconds
Hello, in the wrestling mode in trike and diablo, when I start dragging the person in front of me, I think it is very ridiculous that the person being dragged stuns the person dragging by just holding down the left click. Or if something like this is going to happen, it should be in trike and not in diablo. This could be something that shows the difference between the two. :/
Carno still needs some changes.
Reduce the % for the 2nd mutation to 33% as it was before, not 45% as it is after this update
Remove the weakness to bleed, Carno is no longer the 1.8t monster. It seemed to have been removed in the early stages of the trike horde test, but I noticed that when I got to the public branch it's still the same thing
Need a re balance bad no way playing the apex predator and be taken down two hits, Js nerf the herbies or buff all predators
cera needs like a .5 or 1 second buff after charged bite ends that increases their weight to prevent knockdown after the bite finishes. Your new charge bite i assume is specifically to cancel dinos like tenos who if they just time their tail hits and kicks slightly late after your bite ends, still knock you down. This seems to make the bite a 50/50 shot to prevent knockdown which i assume is not the point.
Gobbler Carno and Weight
After playing around with the HT changes to Carno with playable performance I can say that Carno is in an ok spot now. However I want to bring up Slightly increasing Carno’s weight to around 1,550kg or 1.6T. Let me explain why
It’s not because “Big Carno better” or whatnot, but rather that there is the potential for the Gobbler Carno mock up that was shown which may or may not come at some point. Due to the original suggestion it would perhaps require a slight increase in size to function. Which I believe the gobbler Carno idea is a rather fun idea all around. But also because Carno had its damage on its bite and charge reduced ontop of a speed reduction which are fine changes on their own as I don’t believe Carno should ever prioritize higher damage, but all it really got in return was a functional charge that isn’t restrictive (though I will point out that charge not doing high damage is a good change).
A Slightly higher weight would help if they do decide to go with the gobbler Carno idea and would not really affect its interactions with Cerato and Teno that much. Yes in theory it does have higher health but this is negated by the fact that A: Teno can stagger or Stun Carno with its tailslam and just negate charge, and B: Cerato has a stability multiplier during charged bite which makes it effectively immune to Charges CC
(On a side note Carno and Cerato sharing the same weight is a bit silly to me but that’s more of a personal opinion)
TLDR: slight increase in weight to 1.550 or 1.6T to help with potential implementation of the Gobbler Carno idea, which doesn’t affect Cerato or Teno as they both have tools to deal with it perfectly fine
Maybe some sort of temporary knockdown immunity after being flipped around for certain creatures? Obviously something like a 6 ton trike shouldn't be winning vs fg ones, but being perma stun locked with zero chance of fighting back or even escaping after one hit is a pretty miserable experience.
AI Changes please, as Carni is much much harder and we dont talk about The Crocs, there is less less food. Thats unbalanced. Nice to have more Water but you have a lesser chance to get any Players as Croc, and the fish spawn is too low.
Tikes time to get up after being knocked over is terrible. getting hit 5 or 6 times while standing back up and your quite useless..i get trikes are quite powerful but thats free kills for stegos on trikes. Just slighty faster stand up time would be nice
Stego can currently out-tank trike.. lol.
Bad balance, gj
diablo, cera. the 2 gods of the isle. please the rein must end... i cant take it anymore. dibble can turn on half a dime and knock down all animals besides deino and trike. cerato can ALSO turn on a dime but also has phenominal stamina. i belive that cera could maybe get a stam running nerf and then give it a faster trot so it can still partrol yk?. dibble. make its flip attacks take stamina
1: Freshspawn (not nested) troodon still too slow. it should be at least 18km/h. Make hatchlings 13km/h.
2: Dibble shouldn't be able to knock down other playable to tail hits.
3: Pterandodon turning radius is too tight and the takeoff mechanic is cumbersome. Just make it hold space and have it do an animation for flapping. Also, why do they not have a way to see thermals?
4: Not being able to latch with 0 stam, but not regenning stam while latched and above 20% stam, unless you are a Pt? Hello?
It has to be added for the stego to stun the trike too, it's unbalanced just the stego being thrown from one side to the other. Like, he's big and strong, right? both are apex
Revert Ptera flight takeoff or add an opportunity for players to use both.
Add a visual scent finder for thermals and downdrafts.
Give pteras the option to pick up small prey.
Increase AI spawns for beaches back to were it was before patch.
this suggestion is based on someone elses post (@toxic prairie) but slightly different. read their post first but basically i'd rather carno to be 1.5 tons, which is less than what they said in their post and this is still supposed to be for the "gobbler" carno. they should make carno be able to swallow a lot larger prey whole, not sure the weight but maybe any dino like 300-350 and less, maybe less idk. and make a rework to swallowing dinos whole, so if you swallow a dino whole, (maybe specifically for carno) you gain all 3 diets, and a decent amount (maybe only if they still have organs inside of the corpse or something idk) but i felt like the swallowing whole method is an overall flawwed mechanic and allowing to gain more diets by being able to swallow whole would be nice, and would be fitiing for carno given the idea is to swallow large prey whole, and since its a "small game hunter" being able to get a diet benefit from killing smaller dinos will be important to carnos "intended role"
Buff carno speed
Not sure if this is a bug or not
As we know cera got a 1.25x stability buff while charging its bite, which puts its weight around 1625. Additionally, it has the stability buff from the chuffing if there is a nearby corpse.
Normally, a teno slam knocks a cerato down if there is no chuffing buff. Since this change, while cerato is charging a bite, slam doesn't even stun it let alone knock it down. In theory, 1625 is within teno slam stun range. With corpse buff, cera once again becomes resistant to knock down by tail slam, but always got stunned.
Now, the funny thing is. If the cerato has a corpse buff AND charges a bite, it still gets stunned by a slam. Which means the stability buffs dont stack, but the higher stability buff (2x? from corpse buff) takes priority and it still gets stunned. Which makes me think the no-stun-charge bite is a bug.
Either way, teno slam is even more useless in this matchup, with its long cooldown, low damage, and now the less cc duration so I personally dont recommend using slams against ceratos.
PS: idk what some people are on about, carno still stuns a charge biting cera with or without a corpse nearby
Something I noticed when balance testing. For some reason, Diablo looses stam when activating block, but trike doesn’t? I never got why block costs stam in the first place but either both should cost stam or (ideally) neither should
nerf cerato. everything about it doesnt need to get nerfed, but it has so many good things about it i cant see a reason to play any other carnivore. bacteria, charge bite which does like 500 damage if hit at the correct time and takes about 4 seconds to charge up and ridiculously good turning radius and stamina. there is pretty much nothing that can counter cerato currently, dibble cant catch it and carnos most of the time end up getting stuck on them and throw up, then die because cerato does an absurd amount of damage. it has gotten to a point where i have met multiple people quit this game due to cerato being too overpowered, its ridiculous how much love cerato gets
Maia in its current state is quite nice with the faster attack speeds and cooldowns while being not overly problematic if you time the attacks right when fighting one
However; while maia is overall fine, their twos issues ive encountered that definitly create more issues that i find to make maia a lot more powerful than it should be with one being tied to one of its main movement options and the other being weird on wether its a issue with hitboxes or something else.
The Two issues are:
- Maiasaura having a super fast drift which allows it turn quickly on a dime after a short run with no delay to get back into moving again.
- Its Running stun attack knocking down creatures on the tail
while i think the running stun landing stuns and the likes on the tail could be a slight issue thats not directly tied to balance itself but other external factors, the fast drift causes issues as it makes the nearly 4 ton herbivore who is faster then a couple of the smaller animals able to turn on a dime is highly problematic.
So i recommend possibly fixing the issue where it stuns on tail hits and also nerf the drift turn
put some more dang fish in the water for croc's....
Cerato is unplayable now. It not in anyway shape or form a bully of corpses nor is it even enjoyable to play.
nerf dilos venom
Change Ai spawn distribution
Currently the system has highly adverse effects and is extremely un beneficial to the ecosystem of the isle. Ai spawn in hordes around large groups of full grown dinosaurs while fresh spawns and smaller under grown creatures couldn’t get a chicken to spawn on them even if they tried. The system practically favours and supports over packing and mix-packing while indirectly knee-caps people who want to play solo or follow grouping limits set by the devs.
Thus in response I propose the following changes to Ai spawn system.
1 - The larger number of Dino’s in an area will reduce the chance of Ai spawning depending on the if they are (?)% grown
2 - if the number of Dino’s above (?)% in a set area (basically render distance or what ever value the devs use to determine this stuff) is high AND the species is diverse Ai beyond fish (for now) cease to spawn to encourage either changing area or engaging in combat
3-If the Dino’s grow is below (?)% and the number of players in the set area is low it significantly increases the chance for Ai to spawn
4- if the player is relatively close to fresh spawn and not nested or friend code spawned (unless both are fresh) significantly increase the likely hood of small Ai like chickens, frogs, baby goat,boar and deer spawning.
5-give things that require or feed primarily on fish a AOE that causes for fish to spawn for more often if they are present and increase significantly the more there are (don’t need to increase number that spawn just likely hood of them spawning [baby deino count but after like 20% they got options and don’t need small colony fish]) this would be primarily for beipi and PT were PT would benefit the most as PT have horrible starting experience tbh
These changes would help the ecosystem a lot and reduce the ease of mix-packing and over packing.
Crocs have become unplayable, there are no elite fish, and finding normal fish will fill your stomach a bit, but not when you're fully grown. So my conclusion is that Crocs is currently unplayable, and that urgently needs to be changed.
make it so trike isn't able to spam flop you. not that fun to watch your trike being killed without being able to fight back because someone is running back to spamflop you.
the rest about spar is good, but as soon as you encounter a guy that knows how to spamflop. you will be laying on the floor watching your trike that took long to grow just die
Allow thermals to regen pteradon stamina while interacting
More thermals around the map
Increase the height on the thermals to be useful for reaching further parts of the map; a thermal near highlands sector/west rail access would vastly improve our ability to scour the map
The trike needs to be fixed, they are creating infinite fall combos because it has no cooldown, this applies to all dinos, the trike infinitely combats any dinosaur on the isle currently, this makes it extremely broken, as it leaves the person unable to do anything, which I think is not the objective of the island.
Remove the ability to pin someone while pouncing their head as you should only be able to pin someone from the side or back
The stun from knockdown seems far too long to recover. I only play omni and taking two hits as it is kills omni’s so it seems a little one sided
TLC for Tenonto and Pachy. Just about everything got some touch ups in some way shape or form. (Dryo will be getting burrowing and Deino a kit adjustment) But these two dinos have remained about the same since their debut and could use some small changes to bring them up with the rest of the roster. Nothing huge necessarily, just things that will make or keep them balanced and maybe some QOL animations / passive abilities, etc.
Cera is still the overpowered menace it's always been, and even stronger since the update. Cera is not a "corpse bully" or a scavenger, but the current apex carnivore on the island.
Cera has: insane stamina, a super small turn radius, a very fast trot speed, the largest carnivore smell radius that is 3 times larger than the next carnivore smell radius, natural bleed and fracture resistance, the ability to eat rotten meat and bones for diet, potentially 2x tankier than its actual HP with body buff, a body buff that triggers off their fallen packmates with potential to abuse gastro and their innate cannibalism to eat their fallen packmate to heal with 0 drawbacks WHILE getting tankier, a spammable charge bite that does ridiculous damage while BARELY slowing them down, a normal bite that still does very good damage, a fast swim speed and the ability to alt bite while swimming, bile that makes you insta puke while losing your stomach contents and water and nerfing your stamina while stunning you off just a bite or two, meaning any fight with a Cera leaves you with almost no food or water if you chose to run away, now a stability buff that means carno and teno can't stun you, as well as for whatever reason very quiet footsteps for a 1300kg dinosaur when compared to dilo footsteps.
If you want Cera to be a scavenging corpse bully, make it slow down to 35 km/h when running with a fully charged bite and/or add a cool down to its charge bite. Once a Cera takes speed muts, it's now faster than teno and pachy, meaning the only drawback of Cera, it's straight line speed is even less of an issue for the dino.
Honestly ever since the update i feel like theres currently only 2 most played playables, Cera and Trike, with trike i understand, but me whom mains carnivores like Carno, dilo and deino, sees no reason to play anything else other than cera, Insanely op and as stated above, needs a rebalance. (all i encouner is ceras and trikes at this point.)
Cera is to strong.
Raptor needs a rework. It's weak and buggy.
Trike hitboxes are scuffed.
Stego hitbox is scuffed.
Carno charge hit box is scuffed.
Herbies in general are too strong.
trikes running attack needs to consume around 3-5% stamina upon activation . it's way too opressive in fights and literally just opens doors for them to chase stegos or even each other down and bank on getting a lucky tail shot that knocks the target down.
give troodon same climbing ability as hypsi and give omni raptor ability to climb big trees up and down but not as well as herra or hypsi. (if they can pounce, should be able to climb trees especially if animals like grizzlies are able to and evidence shows both species being capable of climbing. would also make more viable playing when large tier dinosaurs are introduced)
The deino nightvision underwater is not good at all, it just makes the game unplayable at night since all you’re doing is being underwater, meaning you can’t catch anything and starve if you are big enough as a deino
As deino Nobody can See anything, Trike is to OP He swimm (67% grownt) and kill easy 2 FG Crocs, and Not croc can kill IT, ITS crazy pls fix this Game ITS Not balanced so Not playeble
Possible idea for Dilo clones to add more dynamic counterplay and use
Calling back to Legacy with dilo's identity as a bleeder, have it that the clones, rather than doing direct damage, cause a "frightened" effect on the prey, causing an audible heartbeat for 5 seconds. This heartbeat is audible also to the dilos, allowing them to know when this effect is happening. While the prey is "frightened", all bleed damage is doubled in effectiveness as the heart beats fast.
This adds considerable more strategy than just "clone spam". Each clone represents a status effect and if timed correctly can be used to cause the prey to bleed at rapid pace. The prey can also choose to run, potentially outpacing the clones/dilos, but increasing its risk of bleed, or stand its ground, forced to take more bites and more venom, but slowing the rate of bleed.
Overall, it creates a more dynamic engagement for both parties and turns dilo from a "clone = win" to a dynamic animal with a unique combat strategy.
Ceratopsian Flip/Knockdown Mechanic Costing Stamina/Victim Stun Resistance
What I’ve noticed during this update is that (mainly) trike has the ability stun-lock its opponents - whether that be another trike, a stego, or any other creature. This makes it virtually impossible to fight back OR escape should you get caught off guard by a trike player.
I believe that the flip/stun/knockdown mechanic should drain a significant amount of stamina, like a stego’s power swing. That way it is still incredibly useful and deadly in fights, but cannot be abused easily… and realistically, who wouldn’t be a little tired after flipping something as heavy as a dinosaur over?
(Courtesy of input from other players) - If stamina drain isn’t an option, I believe the victim who got flipped/knocked down should have a stun resistance period where it cannot be knocked down again. This prevents stun-locking and gives the victim a chance to flee.
pteranodon has a tonne of downtime, the new changes are all great for it especially the new takeoff and turn radius, but the problem is you can still hardly hunt players, and cant do absolutely ANYTHING at night. i feel like they should have REALLY GOOD night vision and made nightime hunters for fresh spawns.
also their damage needs a slight buff imo, 20 base dmg on a 45kg dino equates to nothing when used on anything bigger, so a buff to say 40 bite force wont change much (i assume the weight based damage calculations are still a thing), but this will allow ptera to actually hunt things that are closer to its size range (or even on its diet) like troodon, or hell even rabbits.... even give it a specific reduction in damage vs bigger dinos so it cant be annoying if that is the reason its damage is so low at the moment, so it wont be out there killing FG raptors and such
Right now ptera is basically a pve dino instead of being the freshspawn and nest terror it should be. fresh spawns should be looking to the skies in horror when they hear a pteranodon 1 call, but right now it's irrelevant, and i think that takes away from the playable, esspecially with their growth time being longer than some like a troodon for example.
Either Cerato needs that nerfed again, or teno needs to be made heavier, because this is not how it should be. teno should not be an easy prey.
Revert the stability buff on cerato while holding right click or make the right click significantly more punishing to the ceras stam
Cerato urgently needs a nerf on charge bite
``-Remove the knockdown immunity, leave only the stability bonus (And make it work correctly according to Cerato's Weight, Increasing the weight to a maximum of 1600kg)
-The speed reduction should be applied instantly and constantly while the charge bite is active.
-increase stam cost from 0.20% to 0.55% every 2s with charge bite active
-Damage mutations should not affect charge bite, only bite with LMB``
These changes will be as countermeasures to the 3 buffs Cerato received in the last update:
``- Reach charge bite maximum damage much faster
-Constant 1.25x stability bonus on charge bite
- Can use charge bite infinitely ``
If this is done, it will prevent the Charge bite spam that it currently has, giving 350+ damage to the Cerato completely free and without any consequences.
Mutation Change Ideas
Gastro (Rework): Increases heal rate but drains hunger and diets faster until Stomach is at half or one of the diets are at 0%
Wader: Also works in the Mud
Infrasound Communication: Make a leader mutation so all group mates can be affected
Tactile (Rework): Stamina Consumption/Cost decreased for a limited duration when hit
Nocturnal/Photosynthic Tissue: Remove from the game or at the very least make it a 2nd slot exclusive
Featherweight: Let it decrease the sounds of foliage
Changes need to be made for Pachy and Tenonto, as stated before, especially now with all these Cerato buffs and with Rex creeping around the corner, these two might need some changes to help them survive a bit better. Tenonto isn't in the worst spot but it is starting to lose the balance battle between it and Ceratosaurus, so I don't wanna know how it will do against a large juvi/small sub rex at this rate. But overall it might be alright.
Pachy however, as we all know needs some love. Fixed to its sparring, shorter self stun duration, perhaps alt attack while running or unlimited charge hold (If Cerato can do it why shouldn't Pachy?)
Oh my god nerf cera. Please. These buffs on cera are just making cera players invincible and any other dino dead. The devs need to get over their cera bias and MAKE THE GAME BALANCED!
Apparently jumping a Cera from the max height limit of Herra 4 times direct hit doesn't bleed the Cera out.
2 herras spot afk Cera
2 herras jump afk Cera at the same time from Highlands tree
2 herras repeat, 4 direct jumps in total
Cera comes back, Cera run
2 herras track, 5 min pass
2 herras find Cera, healed bleed
2 herras try to jump, puking for 5 seconds kills them.
2 herras punch air
Drop kick pc
I gotta admit, i grew a cerato just because the devs forced us to incase we want to have a fun viable carnivore experience, and i was just in a 1v1 vs a trike and i had 0 bile, and still he puked 1 time, is this intended? Also, if i eat rotten meat and it fills my belly for 0.01% or 10%(the max amount) it always give 1/4 of max bile stored which also seems an error, the playable is so op meta broken and it still has hidden buffs/bugs.
Carno and Cerato have a huge problem after this update, where whoever lands the Charge or Charge Bite first simply cancels the Damage of the other attack.
Ex:
Cerato hitting the charge bite a few milliseconds early and canceling the Damage and Stun of a regular Charge and a charged charge for 3s
And a Carno hitting a charge few miliseconds early (without being charged for 3s) and canceling the charge bite damage
Fix this. Make them able to exchange bites and charges. Of course, in the case of Carno having charged for 3s, he should still stun Cerato before being bitten,(An attack that causes stun should take precedence over one that does not. )just like it was before.
About ptera
- The new takeoff mechanic is good not great. It makes running takeoffs easier but standing takeoffs slow.
- Auto circling is a good addition all around
- WHY IS SPRINT SPEED NERFED ? Sprint speed used to offer pteras the opportunity to glide more efficiently, now that's gone.
- Better turn radius is certainly nice for forest flying and circling back for more attacks on dinos, but feels too fast (maybe just need some getting used to it)
This is a dumb take but I thought I'd mention it anyway lol. I believe that maia should be able to stun a stego using its trash attack while running as it doesn't sit right with me that dibble can stun it while being only half of stegos Weight but maia weighing almost a ton more than dibble can't stun it in any way even though most of maias attacks are centered around it using its body weight as its only weapon. I know maia ain't supposed to be able to fight a stego but I feel as it should be able to stun it at least as dibble can but not do nearly as much damage.
A major part of how cerato is too powerful is due to its extremely high agility, since somehow it is just as agile as omni, only bigger. This takes cerato out of its niche as a corpse bully and hyena/honey badger niche and turns it into an ambush style, extremely agile hunter, like a bigger and stronger omni with vommit and a corpse buff.
To properly put cerato into a hyena or honey badger corpse bully / small brawler niche, it would be better to make cerato less agile so they must focus on standing their ground and fighting off larger animals that the can handle, but still able to run away from something too big. The vommit mechanic is designed to deter Dino’s from fighting it unless they are desperate which fits into this niche very well, and if the agility is decreased largely, there could even be a buff to vommit sickness to balance it.
However I would suggest that the speed nerf if the cerato is charge biting becomes instant, as it can cause issues with ceras spamming the bite to deal damage while staying fast
- Increase Ptera's stamina regeneration massively, it's one of if not the slowest stamina regen in the game at the moment, and since Ptera can't regenerate stamina while flying, it's extremely dependent on it to move across the map
- For the same reason, i think that Ptera's stamina drain while flying should be reduced by a lot
- Revert the way momentum worked while sprinting or while diving in the air
- Make Thermal Winds more common and make them show up when sniffing
Increase troodon juvie speed again
i had this idea i wanted to share:
Give dinos that are supposed to hunt in bigger packs (omni troodon) the ability to smell or sense others from their species, making it easier to group. similar to the symbol that shows you a big group of dinosaurs near (the 3 red dinosaurs on the scent bar)
this would close the gap a bit between coordinated people communicating in discord and normal "solo" players
it wouldnt make those dinosaurs any stronger than they are right now, but it would make it easier to find 5+ other "random" players and staying together even if one of them leaves the group for a while, without having to 1 shout all the time and giving away your groups position to everyone
the bad thing about this would be that its easier for cannibals to hunt their own species i guess, but i would say you can do that kinda easy right now anyways with 1 calls (there it doesnt matter that u give away position to a big solo herbi for example)
Omni's uniqueness
Playing the game for a long time and watching videos on how to improve, i have noticed omnis unique style of fighting, which was through bleed, is not even used anymore. The damage pounce is what needs to be used to most of the roster as its much more viable. The bleed is really really dissapointing. 0.6% ~ bleed drain per tick on a 1300kg dino for a full bleed pounce...? really?
Bleeding out and exhausting your enemy used to be really fun and was perfect for raptors as they are nimble and work as a team. The bleed was so nerfed theres no reason to use it anymore and just leave omnis playing like any other carnivore.
Bleed used to be a scary mechanic you had to be careful of. You had to watch your pool and judge wether its better to run or think of something else so you dont drop dead while trying to flee. Nowadays i barely care about the bleed pool... its been ages since i bled out. I dont even associate raptors with bleeding out danger anymore...
The damage pounce isnt bad, its a good addition, but bleed should be more appealing.
Nerf ceratosaurus absurd damage and dps RN, charge bite is way to good of a hunting tool, 4 ceras can wipe the floor with a full trike... with should not be possible at all, at this rate allosaurus will be cerato food, and rexes will get bullied and killed just like trike is currently rework this dino it has way to manny gimicks
why is cerato nigh immune to bleed 🥀
- I think this island should be inhabited by more animals (AI), both to give small carnivores the chance to eat their first lizard or mouse, a crab on the beach or an upside-down turtle you know, and second to create a more realistic, lively and varied environment AI only; otherwise the permadeath system becomes no sense, continuing to starve and making the game unnecessarily difficult, not fully enjoyable.
- Ambient sound should be added for the same reason as above; in the middle of the forest without even the sound of a fly is not acceptable for a game like this. A slight background sound would be useful, based on the biome of course.
- The sound of the dinosaurs' voices should match that of their footsteps in relation to distance (To me the sound of their voices is too loud compared to that of their movements).
- The sound of the bushes should be recalibrated for the size of the dinosaurs; my little newborn Trodon makes a ridiculous noise in the bushes.
- It would be really “beastly” to have a “physical” combat system to get a "real" feeling of biting a piece of meat from enemy or being hit or bitten by enemy, perhaps a kind of resentful impact? I don't know i leave the best interpretation to you, it's just a premature idea. (This is the imagination idea to make a profound change to combat system in order to make it slower and more strategic maybe more micromanagement; i think that because in a permadeath game i would like to retreat if necessary during a fight, and my wounded and bleeding opponent should not be able to pursue me even if he is not fractured; it should not be convenient for him. Just animal istinct.
Carno still needs some changes
``-The time for a Carno to heal from Red to Green (Resting) is a bit exaggerated for something weigh 1.3t, Is like 30 minutes with perfect diet.
Reduce this to somewhere between 10-20min
-And reduce the knockdown and stun time for Carno. Carno takes about 3 seconds to get up and another 2 seconds remains standing there unable to do anything even though he has already gotten up.``
Trike attacks as Juvi are WAY WAY too slow
your tiny do little to no damage your alt cant even reach all the way behind you its just not fun to play
Lower how many kills are needed at Night to unlock the NV mutation.
Needing to get 5 kills at Night to be able to get the mutation is a lot, and is more difficult since it is a 2nd slot exclusive mutation which can be difficult for certain playables to unlock
about the trike stun lock spent the better half of 5 hours growing a trike to 40% g then just to be killed by another trike that was full grown that can repeatably stun lock me on the ground i couldn't move nor fight back he killed me and a full grown trike the same way just kept stun locking so no one could fight back how is that fair and not been delt with yet
Maia's footsteps are too quiet.
I was just tackled by a Maia running at full speed without hearing his footsteps.
Trash doing 2000 per tick might be a too extreme, even more so with the knock down damage buff. I agree that trikes damage needed a buff (600 was too low), and its 900 now, which is more than i expected it to be buffed to. Its an apex, it should be one shotting things and thats not my issue.
But trash attack, if its going to be this high, should deal less than default attack damage imo if the target is not knocked down. Having 2000 base is a little too much, considering it can one shot a stego on the head even if its standing up. After all this is a huge buff in apex fights and I dont think losing a fg stego (or a rex) because of one slip up is fair. It can cost you the fight and make you have to run, but shouldnt cost you your life.
stunlocking should probably just not exist in general
something doesnt scale right on Cera debuff.
a FG cera with "Photosynthetic Tissue" Mutation is WHILE chargebite as fast as a FG cera running away without Photosynthetic Tissue.
So either the debuff is not 10% or Photosynthetic Tissue ( 5% speed boost ) is somehow scaleing different on it.
Ty for reading and answers are welcome.
I never liked adult omniraptors being able to steal your stamina by simply being pounced on you - even if it was considered a small percentage so I'm glad this was removed but at the same time, acknowledge how much of a blow this is going to be to raptor players. I wanted to suggest an alternative(s).
First option being ~ Second Locked Mutation: Able to pounce creatures larger than you with less stamina drain while latched (let's say 15-20% value).
Second option: Give omniraptor a larger stamina pool if you are completely eliminating them draining some stamina from their enemies. This will balance it out a bit now that they will be able to do more dmg/bleed with one pounce. Their enemies will still have the option to flee and potentially get to a better defensive position without being completely helpless but now having to calculate their next moves with the risk of bleeding out and/or dying from dmg pounces if they aren't careful.
Trike changes are a absolute win, the animal feels like a proper apex now and something rewarding if u make it to adulthood and is properly powerfull for its size and grow time, very good change, and i hope rex is just has hard to grow, takes just has long and and also feels powerfull
I am happy to see issues the community have complained about get addressed in the recent patch, but the raptor not draining stam from its target I hope is just a temporary thing until after rex when the devs will have time to rebalance it because draining stam is very important for raptors to be able to hunt effectively
nerf trike back to 600 damage pls
900 is way too much (Stego is now one hit for trike)
one thrash attack is up to 8000 damage xd
I would genuinely love to see feedback on this because I'm not a super experienced cerato player myself, but why not make its vomit only affect other carnivores, and prioritize it dropping food, nutrients, and water and less stam? This would make cerato less of a pain as a hunter and less effective against megaherbivores, but keep it further in line as a corpse thief and something not worth fighting as a rival carnivore around its own size and somewhat larger (obviously adult rex should not be losing bodies to a cera duo lol)
trike is 10 tons, it's not a diablo... make its flip attacks take stamina especially now since it has insane damage. there's no reason a trike needs to use its stamina for anything else other than combat anyway it's a defense oriented animal.
one thrash attack from a trike kills stego now, a knockdown from a trike or dib does increased dmg on all other attacks while youre down, and just instant kills you. the only thing that can survive a knockdown into a thrash by a trike is another trike (50% hp) and a deino (10% hp on a hs)
I was thinking, instead of Elder Deino, maybe it should just grow very, very, very slow with no help from diet, and there is no size limit. This would be more realistic and that's how modern day crocs are. I think the damage limit and other things should be how the elder is though, but capped at that.
Possibly, once it gets to a certain size, it will only get weaker the older it gets.
ik i worded it weird so ask me if you are confused about a certain part
In short: Deino should have the stats of it's Elder, but it doesn't stop growing, VERY slowly though. Diet won't speed up growth.
Increase the speed of Juvi Troodon
Increase the stam of ptera
half the thrash damage for trike, currently you can do upwards of 9,000 damage on a headshot with the knockdown variant, which in addition to the attack needed to knockdown does more damage than a trike has hp to most dinosaurs, with certain others (stego) being able to take upwards of 12,000 damage from 2 inputs
which is frankly, a little absurd
I’m glad Trike got damage buffs. The thrash just might be a bit TOO much considering it’s a 2 hit attack. Ideally base Thrash should do 1,000 per hit and knockdown thrash should do 1,500 per hit. Just to keep it a bit more balanced
It's so simple to make the Cerato balanced with what it already has currently.
After the last update, Cerato takes 2s to reach maximum damage and 6s for the cost of Stam of a ridiculous 0.20% to occur and also for the reduction in speed to occur, which makes no sense at all, as it is written that the cost of stam and reduction in speed occurs when It reaches maximum damage, as stated in the Patch Note.
The speed reduction also doesn't work properly. Without the speed mutation, the speed goes to 36km (10% of 40km/h) but when using a speed mutation, the Cerato's speed goes to 39.9km/h, Whereas it should be 37km/h with the speed mutation (10% of 42km/h).
Instead of making the charge bite less spammy, you just make it even more spammy and more beneficial to Cerato with every update...
i have two suggestions regarding trike; first being trash damage is too high, i think most of the community agrees on this so i wont extendt on this issue, second is i suggest removing trikes ability to stun other trikes so easy, now the best pvp strat against other trikes is to run around looking to hit one of its 2 weak spots and repeat, many times its luck based or hard to coutner due to hitbox issues, another trike can charge at you and somehow land a stun, imo it was more fun when we didnt know how to stun trikes and had to use other strategies
How about this, instead of buffing deino vision underwater, you change the smell-sense. Holding Q underwater pings fish similarly how a dilos venom illuminates a dino, holding Q underwater is a wasted talent, if you aren't gonna buff our vision, buff the already in place characteristic by showing what's near us while we are swimming blind in the blackness
https://youtu.be/UGK7Fe1W1rM?si=VFUA8bIgYo1VgB_a some of these changes- well, almost all of them are a neat thing. I totally stand by them as a neat positive, however I would like to talk about something that is going to need attention sooner or later.
Stegosaurus might be suffering from powercreep with trike nuking it down and subadults that can knock it over being such a problem, and then all of the upcoming issues in regards to new apex additions such as rex, spino, acro, giga…
Stego has been in a very solid position for most of evrima’s history solely because of how much larger than everyone else it was, but with trike and even fights with other stegos or dibble groups, it is evident that it isn’t well equipped to deal with the things that actually are the most concerning. It is a glass cannon, yet next to the new trike, it just looks like glass when each of its attacks takes away a tenth of the stamina bar while doing like half of the damage a single stam free lmb can do, while also having zero bleed resistance, the double damage multiplier, zero cc resistance, subpar agility as it lacks a drift etc…
Not saying it should have all of those things, but it would be appreciated if it could actually be a viable and useful glass cannon apex that isn’t brutally powercrept by everything else, as it remains stuck with a kit that was built around dealing with land deinos or ceras at best. We need something capable of dealing with rex or even fresh adult trikes if the player skillful enough, not a bully of small creatures who folds against anything large.
buff/rework Stego for proper apex treatment
Deino also suffers from this, but has a confirmed rework and is meant to be targeting things smaller than itself in a completely safe medium. Stego is out there being a glass cannon who gets outperformed by trike everywhere but in fg speed and early game. Its kit relies on being able to kill threats as opposed to anky who could incapacitate.
Run stegos, run.
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i love how the devs just completely disabled stam drain from omnis pounce instead of actually balancing it
baby omnis didnt need to suck away a fg deinos stam, but i also dont think a dilo should be able to walk and regen stam with a fg omni on top of them.
consider making stego significantly faster then trike, as oppossed to barely faster (as it is currently) so that it doesnt have to spend 70% of its stamina pool to the trikes 100%
would also solve the issue of sub adult trikes being .1 slower then it (seen in the video) and still dogging on it
Make Deinos stamina regen faster, 5 minutes is absolutely insane
Cerato Feedback
The Cerato Changes are great, while I can understand why people are hating on it I do think its a step in the right direction. The Charge Bite use to be a very OP Tool that Cerato had with the only downside being that it was loud, the changes actually gives it a downside being that it moves slower while fully charged (Should happen when Charge Bite is active instead of fully active) and stamina drain (Which is only impactful if you are in a situation where you can't regen, let it increase sprinting cost instead). The Stability is an amazing effect for it to have as it makes it harder to push around even for how slow it is, especially around a corpse to help you steal corpses from other playables including the newly buffed Carno which can Stagger you away from a corpse, it actually makes it fulfill its Niche as a Corpse Bully much better and gives it a harder time hunting, and needing to eat rotten corpses to get bacteria is great, not only does it encourage Cerato to scavenge but it also gives a bigger purpose to the manual vomit
STEGO REWORK
stego's damage is undermined insanely by its weight which makes it extremely vulnerable to crowd control, it cannot do anything against those large targets that can stun it because it's slow, fragile, sucks in group defense and its turn radius is absolutely garbage. if trike beats its ass like this already i can't imagine rex who's faster, will ALSO presumably one shot it if the damage stats for crush are 2800, and can stun it. stego needs to be changed, it should be a giant defensive wall not something that can just be tossed around by similarly sized or larger animals.
MY suggestion is -
BUFF stegos weight to 8.5 tons (this isn’t outlandish since it still takes 2x dmg to the head and is primarily a solo fighter)
ADD a “stabilize/brace” ability where a stego can tap ctrl to widen their stance and increase their stability for a short period becoming an effective parry to pushes or shoves from carnivores like rex. The window for it to effect should be short, requiring precise timing. In fights against push heavy dinosaurs like triceratops this shouldn’t negate their stuns though.
Don't buff stego since he already is very strong against any carnivore, just nerf trike and make the matchup feel more skillfull.
slow down the metabolism of deinosuchus
remove pin vulnerability from the game. it is not a fun mechanic at all, should not be a thing on galli, nor a smaller troodon somehow pinning an adult.
Trike can oneshot a Stego now. How is that balanced? Nerf trike again.
Carnos charge hit box is so large it’s insane, it is way too big for no reason
buff ptera weight so it can carry whole tacos while flying
Make it so that Troodon can eat rotten corpses, thanks.
Aiming to let Carno (And teno too) still be able to fight Cerato without making Cerato less vulnerable to things like Allo and Sub rex.
Make Carno and Tenonto ignore the stability that is granted by body near Cerato, but still maintain 1.25x stability for charge bite and damage reduction near a body for Cerato Against a Carno or Tenonto.
(For those who don't know yet, Cerato after the last update is immune to Carno's charge and Tenonto's kick and tailslam, even if it's close to a small body)
nerf triceratops damage, it's too unbalanced now
Pteranodon is a TINY playable, the smallest in the roster, yet has one of the longest stamina regen times.
Why? Who knows.
It can’t fly more than a few metres off the ground without losing its entire stamina bar, why? Who knows.
But we have wind thermals! I’m yet to see one, only seen a slipstream in a few days of playing, intentionally setting out to find them.
Pteranodon should be able to sprint around the map, zooming where it wants, flying often and frequently, not limited by some air currents, or stamina draining like hell, or needing to stay low to the ground for WHAT reason? Is it unbalanced if it flies too high???? Makes no sense.
Leave this air current system (mostly) for quetz, who flies slower and has more issues moving around the map, and make the SMALLEST PLAYABLE IN THE GAME, actually nimble as it SHOULD BE.
the movement changes are in the right direction, but the new momentum changes, as well as sprint change are terrible.
Make holding shift viable and not a pretend bait button that only bad pteranodon players use, because right now you may as well remove it.
(And yes I know pteranodon rework isn’t finished, I am adding this for further insight into its development and hoping this ISNT the final arial movement system we are settling for)
"I understand that Triceratops has such a high-damage ultimate skill to deter enemies, but I believe this move should come at a greater cost, especially in stamina, because it looks very strenuous. Previously, Deino could actually fight against Triceratops, but now Deino absolutely has no choice but to flee. This is also worthy of Triceratops' 8-hour growth time and status. Additionally, I hope the 360° attack of Triceratops and future Rex can be faster but consume more stamina, making it very costly for small animals to casually attack their rear. This will truly make them afraid instead of biting Triceratops freely. However, if abused, it would quickly deplete their own stamina. When stamina is insufficient, the 360° attack animation should slow down, and its damage output should be significantly reduced."
Having global stun durations lengthened is a MASSIVE nerf to omni. It’s fine to get the stun resulting from an enemy attack, but there is no reason that omni should get the new stun duration when pushed off a pounce by terrain. Especially with how inconsistent terrain hitboxes and desync make avoiding the terrain stun. Instead, it should at least return to where it was before instead of the instant-death 5 second stun that happens in this latest patch.
Potential suggestion for stego once rex arrives.
For stegos over 50% of rexes size, have a couple of their plates snap off when a rex tries to use its crush on them. This would cause the crush to fail, and give the stego one chance to flee.
This would only work once, as the second crush would then work fine due to the defences being gone.
I think using a considerable amount of stamina while flying is fine, as it makes you be more mindful and planning of what you are doing. But the stamina regen for ptera shouldn´t be several minutes! Its just tedious and makes you spend most of your time not playing the game and waiting for stamina.
ptera should have 5 billion years of stamina or it should take like a minute to go from empty to full because the video game is meant to be fun and flying around for like 30 seconds then regening stamina for 10 minutes isnt fun
i think its time to Buff Pachy with the same update Rex is coming out ASAP
Let the trike be as it was before
Reintroduce Omniraptor/Troodon Pounce Stamina Drain with Weight-Based Scaling
I'd like to suggest the devs reintroducing stamina drain on Omniraptor/Troodon pounce, but in a more balanced and intentional form that takes into account the weight differences between the pouncer(s) and the one being pounced.
The core mechanics of the reintroduced pounce stam drain would be like this:
- The target's stam drains based on their base sprint stam usage if the target is moving.
- The relation between the pouncer(s)'s weight and the target's weight determines what percentage of that base sprint stam usage actually gets used up.
- If the pouncer(s) are below a certain weight threshold of the target's weight percentage, then there is no stam drain at all.
This would be a much fairer implementation than the old stam drain or completely removing it because:
- Large herbis aren't unfairly vulnerable to small omnis and troos, and apexes like Trike are only marginally affected
- It encourages teamplay and coordination from omnis and troodons to gain any benefit from neutral pounce when facing large prey
- Creates a soft counter for herbis when they try to run to campy spots while still engaged
- Creates a natural ramp up to the omni grappling threshold, as opposed to it being all or nothing
https://medal.tv/games/the-isle/clips/kAiDC27mfd74O6W3l?invite=cr-MSxPME0sNzk5NDk3OTE
https://medal.tv/games/the-isle/clips/kAklE3ZU1857y8iod?invite=cr-MSxQUm4sNzk5NDk3OTE
nerf trike range
Watch Range bugadaaaaaassssooooo by 30Fram3s and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
Watch Range parte 2 by 30Fram3s and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
Before u release rex and allo or any other dinos, please focus on all the hitboxes that are bugged or not the same shown by their animation, u did good on stego powersing, just a few more like maia, pachy and dibble left.
The new stun for omni is ridiculous. As a relatively light and low-health carnivore that relies on agility and speed, it should have one of the quickest recovery speeds in the game. Its original recovery was perfectly fine.
It should not be taking 5 seconds to recover like some 10-ton herbivore, laying on the ground like it has the luxury to take 3 more hits. People complaining that they cannot land a second hit after knocking down a omni, is a skill gap and nothing else, I hate to say it. One kick or stun should not lock a omni into an unavoidable death.
I believe that recovery speed should scale with weight, except for special cases.
Make Carno more capable of hunting small things, as it should be for a "Small prey hunter". Carno's "prey" currently (Dilo) has more ability to hunt a Carno than the opposite should happen.
Also decrease the time for the carno to recover from red to green health screen. Is like 20-30min now, this for something that weighs 1.3t... Trike recovers 1-100% heath in 5min.
Reduce this to 10-15min
Also, an obvious thing to do is to add Dilo back to Carno diet. Why was dilo removed from the SMALL PREY HUNTER diet???
How Can I be so stunlocked as omni? Should be one of the Most agile and fast creatures out there, weak like a glasscanon (as it is).. That stun leangth makes Raptors for real oneshot. If herbivores dont want to be hunted this Game Mode or Concept is futile.
OMNIVORE buff/CARNO buff weight/REDUCE heal on trikke/MORE end game content idk like quest with small buff/rethink migration zone etc/REMOVE smawp or rethink/more ia for deino/ADD mega predator like t-rex/giga/allo for balancing the game a bit
I think Trike doing more damage on some of its attacks is fine but I don't really think its thrash should be onetapping a stego thats knocked overit feels like it takes out a lot of enjoyment in apex fights
(its current damage will be able to onetap a downed rex to the head aswell if people don't consider stego an apex)
Do you guys hate pachy? I know it isn't the most played dinosaur and everyone is looking forward to being big fat apexes that deal loads of damage, but can you please give pachy SOMETHING? It now takes MORE bleed dmg as if it already wasn't handicapped with its lack of speed, unable to continously hold wind up ram (why can cerato hold their stupid bite infinitely but pachy can't hold ram?), and how it seems you want people to play pachy just to be a walking meal. The stun pachy also gets after ramming something is diabolical. 😭 You can't be a hit and run herbivore (hit and run as in, hit an attacker and attempt to flee) if you don't get the chance to flee because you have to exchange one ram for 2 bites of whatever you are fighting AND are usually slower than that predator.. AND there is no gurantee you managed to fracture them. PACHY LIVES MATTER. GIVE MY BOY SOMETHING, PLEASE DEVS.
Cerato can attack way too quickly, they can make several consecutive attacks in a second by spamming charge, and they have no attack cool-downs compared to anything else, this just makes cerato way too overpowered for its niche and with the added buff to ceratos charge bite speed and the knockdown buff it is just unbalanced
What's yall thoughts? I think when stegos tails up it should do less damage for the speed of the hits
Dilo should be slowed down, why is it faster than the speed hunter omni and only a fraction smaller than carno? Make it make sense.
One message removed from a suspended account.
Dont you think the Omniraptor knockdown nerf is too cruel? Omniraptor already has very low health and being caught on the ground usually means it's probably dead or it will survive with very little health left and will retreat from the fight only if you're playing carelessly you won't be able to hit it before it gets back up but now getting knocked down means you definitely died yes I understand that you are trying to help new players but shouldn't herbivores be hunted and killed by carnivores in some way the strong point of hunt animals is that they have high damage to protect themselves but low hit rate at the same time on other hand the hunter animals it is the opposite yes if they are not careful they have to endure heavy punishment but this heavy punishment should be an unsuccessful hunt must of the time not direct death at the slightest mistake
Knockdown buff
-# There is 0 appeal to play a lower tier if you will get 100% killed with no chance of scape by getting hit ONCE.
-# We pick lower tiers for its agility, speed and learning curve. A herbivore now can get 2-3 free hits by being successful one time.... pretty much a gueranteed kill. They dont need it.
-# All these people who play lower tier to learn them and challenge themselves will just migrate to higher tiers as you can at least survive one knockdown. Whats the point of playing Omni if you only have to be stunned one time by the enemy and lose 2 hours?
-# Ive been an omni main since update 3 and genuinely this time is unplayable. I was fine with stun for missing pounce, i was fine with adding scraping omnis off with terrain, i was fine with bleed nerf... but jesus christ this time with knockdown buff is really bad. It feels like herbivores are much more favored sometimes....
-# Ive always thought the knockdown time needed a global nerf, not buff. Carno and teno for example could really get up much faster.
-# This mechanic isnt bad, but the execution is not very balanced right now...
While I do acknowledge that trike in no way should be beatable by a stego, I would like to do this little follow up post about how stego is currently overshadowed by trike in its own niche and things look so grim with rex coming soon.
The goal of the following change proposals would be to make it so that stego still remains as a solid apex herbivore within its role, but without being an oppressive pick hunting down other apexes, but who can still fend off attackers with sufficient skill, which is to be expected from a creature with one of the deadliest dinosaur weapons we know of.
(This is not accounting for any combat mutation, as we all know they’re better off gone)
-
Upsize to 7.5 tons and increase in growth time to be more or less a bridge between very long growth time apexes and the more mundane picks to prevent it from getting burst down in an instant by every higher end apex
-
CC multiplier in the head on powerswing, allowing it to discourage blind trading by stunning Rexes or gigas with a headshot that encourages good aim and pointing up rather than blind spamming on someone’s body
-
Powerswing stam cost reduction to 5%, 8% on the running one
-
Increase in bleed damage dealt
-
Faster running acceleration and some adjustments to the running turn radius so it is better equipped to dodge certain blows or a bad ceratopsian charge if played correctly (although attacks would be way harder to pull off since trike has sparring and the static shove), while still keeping no bleed resistance and the x2 headshot multiplier that could reasonably be applied to the neck as well considering how small it is.
can we make the knockdowns shorter again? its so hard to kill any herbivore with a knockdown now. and EVERY SINGLE ONE has some form of it, except for hypsi. please, make it shorter.
Pleas add more AI in the water FROGS / FISH SCHOOLS / ELITE FISH i lost my 85% deinosuchus and die starving in north lakes on EU6 due to lack of AI really feels bad and west of effort and time ! #ai-feedback-discussion
About Trike's Trash
- Fix the hitbox of trash (right now trash's hitbox extends to the Trike's back legs iirc)
- Reduce massively trash's damage if the target ISN'T knocked down ( about 250x2 or 300x2 damage so Trikes have to use 2 braincell and not spam the trash as the primary source of damage)
- Reduce a bit the damage of trash when the target is knocked down ( about 800x2 so it doesn't one shot a Stego but will still force it to surrender and flee)
this ain’t balanced chief
Ptera growth time is way too long for the pitiful Dino you get in the end…
Worst Dino than dryo and hypsi yet takes longer to grow?
something needs to give carno vs cera why is it so 1 sided between the faster walk speed same stamina the throw up mechanic stoping you for draging the fight out and relying on carno regen carno feels so weak. Carnos should atleast knock ceras to the ground on chrage
Give stego a stability bonus while in the power swing stance, similar to cera's during charge bite
Please nerf carno charge it soo annoying that it can just spam as many times as it want with no consequenc
With 2 Herbie Apex on Land we really need a Carnivore thats 2-3Tons for Roaster balance. Theres Dibble, Maia, Trike and Stego all being at least twice the Size/weight of current Carnivores (without Deino which is chained to its Water). Sure a Pack of Cera/Carno could fight those but after all with Apex Herbievores we should have at least Mid-Sized Carnivores to even the tides a bit.
Don't let the Trike be able to knock over a Stego. They are both Apex Herbies that shouldn't be able to be knocked down by one another. 2 Full Grown Stegos can be easily killed by 1 Full Grown Trike.... They only reason I lasted a couple more shots than my teammate was because I had the Mutation to take less damage from larger species. Make the Stegos a bit faster so they can run away at least but a 50% Trike can kill a Stego and out run one. The system is broken for Apexes.
The knock down duration change respectfully sucks.
I get wanting to give things chances to punish, but it’s at a point of absurdity. Forget punishing it’s a down right execution to be hit by anything that can knock you over right now. It’s especially bad for the smaller things. It looks goofy cuz you lay there like a new born baby for ages any knock down is garanteed death to basically the entire carni roaster.
I think I can confidently say a lot of players out right avoid tenos, Maia, dibble, steg and trike right now. Not because they are stronger or bigger simply cuz a single buggy hit will result in an impossibly long get up that is garanteed to let them kill you.
It’s not fun and ruins the experience against things that can knock over. Now imma go abuse pachy for omni and dilo bullying while the knock down timer is 3 years 
I rlly cannot wait for gobbler Carno, my only thing that I’m worried about with gobbler Carno has to do with it being a small game hunter although not my favorite idea for a 2 ton animal, I don’t mind it but having it physically incapable of hunting things like teno which is in its weight class would be very disappointing ik carnos whole “Neich” is to hunt things smaller that it but please don’t make it like current Carno where if the teno has any sort of brain Carno almost always loses unless the tenos smaller or jst rlly bad I’m not saying make Carno stronger than teno but make it at least possible. A solo Carno if skilled enough should be able to solo a normal teno player. Ik It’s asking for a lot esp since I don’t hear a lot of other people mentioning it but when making gobbler Carno please at least consider Carno v teno being even somewhat viable
fix the Ptera, it's take off and land mechanices are just awful....take off and landing should just be a single button press each, i.e. jump and hold it to take off and ctrl when next to the ground to land....
Also holding Z to slow down should give a "landing indicator" when close enough to an object to cling/land on like jumping and climbing for the Herra and Hypsi making lading in trees a more viable option for the only flying creature...
Increase the water ai spawn, deinosuchus will starve with no chance of survival
Ptera needs reverted on the majority of the flying changes done this patch. Give us back the use of momentum for speed. Give us back the ability to time tapping the space bar with flapping to reduce stam loss (as our airtime is at a FOURTH of what it was unless we fly low and happen to be in specific areas with air vents which are significantly less reliable than just having stam reduction on the kit). And PLEASE lighten up the turn radius. The current iteration feels clunky, hard to control, and heavily reliant on wind tunnels/air vents.
Remove the Mutations Tactile and Gastronomic Regeneration.
1.For the longest time I've never understood how a crushing Cera bite would give you back stamina, we can all agree that it realistically is the other way around.
2.Eating should not just be able to heal you, especially instantly, imagine being a Cera, on red HP, nearly dead and crumbling, but you find a large corpse and heal in less than a minute by eating, how is that realistic?
Both of these mutations are impossible irl and should be removed, these 2 mutations is all players choose, no diversity at all, eyeing the speed mutations too.
The Pteranodon changes suck all the fun out of flight. The turn radius is nice and tight, but every other change is a downgrade as far as I can tell. The speed is lower, the momentum is gone, the stamina in flight is way worse, and it’s just not fun anymore. I haven’t tested its damage, but unless someone says it’s double or triple, than a couple alt bites aren’t going to make a threat to anything on the ground. I get that some people complained about the slow turning feeling too mechanical, but the lack of momentum genuinely makes it feel more like flying a machine than a bird. The momentum before was close to perfect.
So it’s just as fragile as ever and has basically had its flight time cut in half, while also losing the ability to play at all with momentum as a way to preserve stam. Honestly, please keep the turning and the new attacks, but please revert the rest of the changes. Pteranodon didn’t honestly need to be fixed.
i dont understand how getting hit in the tail tip still knocks you over, makes 0 sense to reward people with bad aim with that kind of advantage, especially considering that if you get knocked over now its a 100% death because it takes 5 years to get back up. Remove this please.
Deino is too weak now. Give him more bite force so he can do something and give him ability to grapple. Grapple would work like Omni grapple, now deino cant grab even 6.2t trike, there will be only more apexes that deino cant grab and deino dont have anything to eat already. If 2 deinos would lunge at trike they should both attach to him and bring him slowly under water, maybe not just grab him, trike still could move but just drag him under water and maybe add some more water AI bigger than Elite fish so deino can survive a little longer without a real meal
Pachy rework
Changes that must be made before, are simple and will make Pachy gameplay much better:
``• Greatly reduce the stun time
• Increase the damage reduction on the head that Pachy has to 60-80%, as it is rarely attacked at this point and it is a very small hitbox, but when attacked there is almost no difference in the damage reduction that Pachy currently has.
• Increase its speed to 43km
• Increase Pachy resistance to bleeding``
Changes that are harder to make, but still need to be made:
• Make a stun occur against dinos like Cerato and Carno whenever a fracture is caused (Body, head and leg), as Pachy is extremely vulnerable when using its headbutt, especially on a Cerato
Too many water bodies from which players can drink water without fear of being attacked by a deinosuchus. Is this survival? With each patch, deinosuchus is getting worse and worse to play. In the current patch, for example, many new bodies of water were added in which even a small deinosuchus does not fit. And the spawn of water bots is even more broken, with full online, it is impossible to spawn water bots. Something needs to be done about this.
The degeneration of hunger is fine for the most part. However a small amount of balancing and attention is needed to make it have depth.
Why not reward players for eating to their limit? Have a grace period before the hunger actually goes down. Some might find it nice that it immediately goes down so they can make use of the temporary nutrients they may or may not have from moment to moment…however as someone who is totally enthralled with the world and the universe you guys have built id much prefer to enjoy it a little more rather than always be worried about the ticking clock on me.
Atleast this way (given that there is scarcity of food at the moment) I can make an effort to search for enough food to fill me up in exchange for a brief period of time to observe my surroundings and think of a plan. If not then atleast for the beginning as a fresh spawn.
Trike's hitbox for the alt-attack is absolutely crazy and hit's you almost every time even though it absolutely shouldn't. Not only that, look at the dmg indicators for this anabolic-tuned dino. At 9.5 tons this is the dmg, now compare it to a crocs 8ton 500 biteforce for example.. Something like this should never be allowed into the game with these stats! This needs to be reduced, and hitbox needs to be fixed.
yo old mate, when are you guys going to fix swamp and croc gameplay?
Best version of trike we have seen well done devs don't change the damage the only thing that might need tuning is how fast it heals compared to ther species. ✅
why am I taking a nap after I get kicked in the face? hello? WAKE UP!
I like the damage trike now does, it really feels what an apex should do and the animal in itself with those horns, except the thrash attack, i'll give the example of the stego mains, being able to wombo combo a 6k animal with no counterplay, feels the same as being cc'ed for 5 secs by any herbivore as a carnivore, UNFUN and DISMOTIVATING
Improved Carno's charge mechanics🍃
✨ Against similar or heavier dinos:
- hit at legs = slow debuff for a few seconds + 1.5 seconds of stun
- hit body = stun for 1.5 seconds
- hit tail = nothing new
- hit head = 2.5 seconds of stun
✨ Against lighter dinos:
- hit at body plus legs = knock back, and depending of the charge time, a knock down (not sure if this already happens, I couldn't find this info)
- hit at the tail = nothing new
- hit head = knock back, and stun for 1.7 seconds (lower stun compared to heavier dinos to give the smaller dinos a chance to escape or counter)
WHY?
Because the game uses physics, so, in theory it should have consequences.
e.g: if a 1,300 KG dino hit with speed of 50km/h in a dinosaur leg, body or head, something should happen.
It would improve Carno's kit, but also would open space to give other dinos an improved kit. (like allo, trike and rex already has)
ik lots will disagree but imo herras should have a new stam based clinging system, so that when they get on a wall they cant stay there for infinite time, makes it a lil more fun and makes it so they cant just inf camp
Please fix cera, it is ridiculous that carno cant even hunt its own weight class, since cera now has the overpowered stun resistance. As a carno you can efficiently only hunt omnis or dilos now, since no one plays the other smaller dinosaurs. And also barely people play Teno. Let carno be able to charge bigger dinosaurs heads and tails and get stunned while charging the body, like it was on the spiro map
Can someone tell me why a Teno is faster than a cerato? like I get realism or whatever but I just got ganged up by a bunch of Teno with ZERO chance of escape, I wasnt even doing anything, i was tryna get a drink and all of a sudden im playing ring around the rosey with 3 Tenos, and when i try and run, they keep catching up, and why is their frontal attack hitbox so big? like they werent even touching me and I was still getting damage, and yeah ik ima bouta get flamed for "your a cerato js kill them!" I like to chill around herbs, not kill them, most other herbs are just fine around me if im chill about it. but god damn Teno somehow kill me no matter what, Omni, killed by Teno, Cerato, Killed by Teno, and youd think the saying "if you cant beat them, join them" has any value in this situation, youd be wrong, EVEN AS A TENO THE TENO'S STILL KILL ME!! I'm not asking you to buff Cerato or nerf Teno attack, just reduce their speed by like... 3-4km and the problem is solved, also keep in mind, the cerato is a predator, not the Teno.
the knockdown is simply too long..im not even gonna play cuz i know this is gonna make me scream
I’d like to suggest a new movement ability for the Troodon that could really enhance its gamplay and make use of its agility and parkour-like behavior.
Suggestion:
Allow the Troodon to run along walls for a short duration, similar to a wall-run or scramble. This ability could:
Activate when sprinting and jumping toward a wall at the right angle.
Let the Troodon stay on the wall for 1–2 seconds max.
Drain stamina quickly while in use to prevent abuse.
End early if stamina runs out or the player jumps off manually. it would be great to escape from others because now it can only use its speeed. if Balanced with the stamina drain, it wouldn’t be overpowered but would reward skilled movement and timing.
Ptera should have one of the best stam recovery, Reduce recovery time to 1min40s. Would this be Op and unbalanced? Obviously not.
Would this make Ptero better and more attractive to players? Obviously yes.
improve the tracking system, i don't feel like carnivores really are incentivized and rewarded for tracking and finding their prey, it's more like go to hotspots, camp spawn points/sancs and happen to see in the open a big herd of herbivores or the spam callers, would just make it look more like survival, also we should be able to sense if the animal has an healthy diet/ is hurt or sick(incase of coming to the game), footprints would also make sense to last longer unless it's raining(it encourages people to actually pick the mut that reduces the time footprints are left and use mudpools, when was the last time u saw a mudded herbi? heck, even carnis are rare)
Troodon, this is one of my all time favourites to play within the game, however while i believe the troodon is in a very balanced place rn i think some minor changes are needed some optional others needed
the running speed of the juvi, why it was lowered to what is it now 14? 15? is beyond me not only does this make starting a troodon incredibly hard not only for scavenging but now u can no longer catch up to chickens or rabbits or even a goat so ur forced to scavenge but 9/10 you start to starve before even arriving at the food or something spots u and get a nice little snack, so while im not saying return the old speed (tho that was good considering u are usless below 48% growth) at least give us somewhere in the realm of 25-35KMH
next suggestion i know that troodons kit is built around pouncing, but why? the venom is in our mouths not our claws why does our bite not induce venom? because in my experience playing troo using my bite in anyway is entirely useless as 15 dmg doesn't help all that much and if it doesn't re apply or increase a venom stack whats the point (i cannot remember if the venom ups the bite dmg or not i shall test shortly cause i forgor)
now this one is entirely fuelled by my own frustrations but troodon is a glass cannon right it dies in 1 hit and has really good dmg potential in packs and solo if you have the skill for that, but i dont see a need why the troodon should have a headshot multiplier? the only place i have found a troodon to not be 1 shot is the tail and only if you have congenital so while im not saying "give us congenital for free" just why have a head hitbox when its useless? especially when you delatch from an animal and they alt and can time it right for some reason they hit ur head not ur tail or body but ur head dealing... too much damage. and before anyone says it when u fight a baby in a sanc its typically dead in 1-3 seconds its not a fight its a slaughter XD
Remove the safe drinking spots added through the map. You already have a massive, unsued river system with nothing there as is, on top of west swamp that nobody ever goes to since no PZ or MZ really goes over it, there doesnt need to be 7 watering holes added aroudn the map. It isnt fair for Deinosuchus players who must thrive off of eating (elite fish, when they spawn after 5 business days) players. The deltas and highlands have become the main area to play Deinosuchus in, as the majority of players that are going to places around SP, or water acces - can safely drink at a puddle nearby (thats too shallow for anything to hide in) or exploit water drink at "the rock" at water access, (you can shove your head into a rock and drink through it). Please im begging you guys to take another look at Deinosuchus gameplay. Maybe go onto official or community server just to grow one and see how tortuous it is right now in its current state. Its EMTPY, EVERYWHERE. Before it was thriving in places like north lake, SP, Highlands.. Now with these safe spots, players would rather avoid contact altogether by going to safe spots or exploit drinking through stones as mentioned earlier. Im urging devs to take another look, Deinosuchus is an extremely important part of the game where fear of drinking and where to drink play a huge factor in the gameplay choices people may make. Its unfair that there was all these updates for land animals and absolutely nothing for Deino. besides the cool lunge animation, and terrifying to see when you're the one being lunged at, a visual improvement is not enough. Please look into this..
My reccomandation:
Remove west swamp, add a valley / foresty area where the delta may run through it extending all the way up to SP (add a small waterfall inbetween to seperate territory for deinos) a connecting river system would increase deinosuchus activity and add a new area of the map for players to grow, and gators to easily find eachother to fight. Ty
please fix Carno Hitbox
Herrera shouldn't be as fast as troodon
Increase AI spawn
Hear me out. Pachy buffs or changes with the upcoming parry/sparring fix?
omni new IA ?'
honestly i dont even know if the omni knockdown for 5 sec is a bug or an intentional change
its so ridiculous that i really want to submit a bug report but dont want to waste time of debuggers going through actual bugs
but still... surely it cant possibly be an intended change right?
i truly dont know but whoever is reading this please fix it
Steg needs some kind of tail attack it can use while moving. All current tail attacks cancel movement for the animation. I suggest allowing jabs to the sides be usable on the move, limiting full directional control for jabs to posting up. While it feels clunky to have to stop for a quick swing at something, that isn't the primary reason for this suggestion.
Where steg is going to be as far as apexes go, it's not going to be a viable tactic to post up and try to tank hits anymore, especially if the damage trike has been given holds and rex is damaging at similar levels.
While steg is kind of a sub apex and shouldn't win in a 1v1, it needs some kind of adjustment to its kit in order for it to have a chance at surviving long enough to escape, or making it a slightly harder/dangerous target for apexes to attack solo. This gives it a little more utility while not making it overbearing, especially considering the heavy stamina costs of swings and moving at the same time.
The stun locks being fixed is good, but the recovery time on all dinosaurs overshadows it, at this point the only things you have to worry about getting knocked down by, doesn't even need to stunlock you to kill you in one to 3 hits, such as dibble and trike.
Omni and Dilo looks like they're taking a nap mid fight, Cera deserves it, Carno is as ridiculous as ever and the rest is the same story.
People will avoid playing smaller tiers due to this and switch over to something better and bigger, such as Cera whom barely has any downsides.
https://youtu.be/zALlSFF8DVI?si=Ctiom5zGUdMFkZ8Z
This has to be one of the most horrendous changes i have seen in a long time.
I ask All of you who agree that this change is bad, to make a bug report on the official Isle Discord. In hopes of getting this fixed! Its what the herbivores did when they reported the Raptor Stamina Drain, and it got fixed almost instantly, lets see if this also wil...
Pteranodons new stamina system is miles worse than the old one. Momentum is no longer preserved when diving from heights, you can't slowly "crawl" your way upwards in shallow angles. Pteranodon overall is just more of a misery to play as. Not to mention the clear changes in AI spawns, especially fish.
Stegosaurus Moving Tail 'Flick' Suggestion
Reposting this one from a few years back, as I feel it's even more relevant now that stego is very clearly meant to be moving away from apexes, rather than towards them. Stegos current attacks are either designed around standing your ground, or in the case of the sprinting swing, actively charging your target. When your most powerful move is designed around a charging offence, that's sending completely the wrong message to the player controlling the stego.
To encourage stego to move away from apexes, as additional moving tail flick could help it try to defend itself while running away from the source of the danger. This attack could function while walking or running, and have a narrow (45 degrees?) arc behind the animal. It could also do less overall damage than the current tail stab in order to compensate for a faster animation speed (Fig 1).
The combination of stegosaurus' slow speed, and the entirely rear arc of the moving flick would prevent this attack being used offensively to chase down carnivores or other herbivores. If the stegosaurus attempted to attack an apex animal head on, its exposed head would cause it to quickly be killed (Fig 2). Likewise, if it attempted to chase down a predator or another herbivore, the limited attack arc would prevent it from succeeding (Fig 3).
Upon an encounter with a larger predator, the best option for a stegosaurus would simply be to run away, using its tail to continuously force the attacking carnivore to keep its distance (Fig 4).
Reduce ceratos charge bite damage from 500 to 350 and adjust its bile so it can only be applied through a fully charge bile bite on the body or head not on the tail. You should only be able to vomit 2 times during an encounter with a cera and be able to run during the vomit amination but not use any attacks or abilities.
allow hypsi to regen stamina while latched, make hypsi not take fall damage. They literally weight nothing and take so much fall damage
Cerato's are too easy to use no drawbacks nerf them they are way to easy to use. Alt bite should not be able to be held indefinitely. nor be able to spin in a circle while charge biting. Takes no brain cells to use a cerato
** Increase The Time To Kill (TTK) **
With the latest changes to Triceratops it feels like the game is heading in the opposite direction. What makes this game so great is that you are growing and experiencing life as a real animal in an increasingly beautiful and realistic world, you should be able to experience, meet and learn from past actions and mistakes instead of meeting the wrong dinosaur who potentially kills you in just a very few number of bites or knockdown then thrash.
To make this game more realistic, less like a pvp lobby and indulging as a specific dinosaur, I believe this game would benefit from a higher time to kill after you have grown your dinosaur for Several Hours. Which means either lowering damage on attacks, increase health or lowering the small time between bites many dinosaurs currently have. (Many dinosaur already have a good time to kill, and many others do not)
To make it even more interesting, make the damage and injuries you received matter. So you think twice before interacting with this dinosaur because if you got hurt a bit too bad, you are in a very bad position.
Checkout acronyms bleed video actively bugged for raptors right now
how are you meant to play deino?, rely on the charity of land carnivores?
finally the trike is worthy of respect and finally a dinosaur that can be played solo, balancing strength with skill well, eagerly awaiting the duel with the rex, APEX MUST BE RESPECTED no balancing with weaker animals, at the moment the only threat to a trike is a group of stegos, diablos and another trike. Of course it is not 100%, it needs a correction in the hitbox with the downward horn attack. Congratulations to the developers, great decision.
lower the Trike grow time because jesus christ... I know it is an apex herbivore, the strongest one by far but 10 hours with perfect diet is outrageous in my opinion. No normal employed person with a life playing this game in their free time has that kind of time. Even if you do, dying anywhere in the process is incredibly demotivating and the leading factor for why I abandon the game for months at a time.
This leads me to a second point; if you must have dinos with an irl growtime of over half a day, please implement rules for official servers. Dying to a hungry carnivore while out for water is one thing. Being constantly Kosed by other 2 calling herbivores, mixpackers and hackers is just tiring.
There are so many options to fix this. Decreasing overall growtimes for example. "oh but then there would only be apex dinos running around" then make the game actually interesting for smaller creatures. Even with implementations of migration zones and diets, any herbivores that sizes "gameplay" still consists of afk growing in a bush, because it is the safest and only way to actually get somewhere with your growth and thus actually go out, explore the map, fight others and test out your dino without being instakilled. Or simply add a sandbox mode again where you can just spawn as any dinosaur and just mess around. I really dont understand why this was removed from the game at all.
remove grazing. herbivores dont HAVE to do anything at all and hunger is not a problem. if you remove grtazing and increase the value of plants herbievores would need to fight for food making mixpacker/overpacking for herbies alor more tame. herbies like trike would be almost forced to be solo or duo, patrol zones would also be used alot more. maybe make grazing SLOW ur food consumtion or something just dont make starving immpossible.
you could also add those red/blue bushes around for wondering herbies. like one every 200m
please just do something fro the bug of when someone like a omni pounce, and the pray go near the tree, u are stuck like Cant move and u die cause u cant do anything, i was blocked for like 5/6 seconds and i had take 5 free bite and die
I think y'all should make fruits, nuts, and vegetables more valuable. Cause rn, the main food source I would go for as a stego, trike, maia, etc, would be the tree/plant itself. Cause typically not only does it give decent food, but it gives decent diet as well vs the fruits or nuts, or roots, coming from the plant. But, I would like to suggest a change in this. For carnivores, they can get diet from other dinosaur's organs. Right? I think the same should apply with herbivores, but with plants. While the plant itself can give more food and maybe less diet, you can get more diet but less food from the root/fruit/nut growing on the plant.
Now whether this is different for smaller dinos is unknown to me, but I at least think this would make the products from the plants more beneficial for herbivores of all sizes, rather than eating the plant only and letting the fruit/nut just lay on the ground.
https://medal.tv/games/the-isle/clips/kB5LwN2ZevO88ry32?invite=cr-MSxWamwsMjI0MjIxNDEy please fix this already. If cerato is near a body he is immune to carno charge.
Watch Untitled by Zyzz_LG and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
atm its not fun to play and i take kind of a break from the game because i have never experienced such an unbalance in this game than since the latest update with the trike.
an already op dinosaur is getting buffed even more with damage (trike). another alltime favourite is also getting buffed (cerato) whilst other dinosaurs like troodon that has it already hard against this big ones, is legit getting it legs broken. even playing a teno or carno isnt as fun anymore due to the cerato buff and people only playing this anymore. trikes and ceratos are everyhwere rn. i feel like there is nothing else anymore. it really is not fun.
why not paying attention on the dilos which clones are still buggy instead for example. they never work properly. either they dont appear at all or they do even appear after the dilo is death or you dont even have to send them.
please do something about this incredible imbalance that is there rn. it is sosososo uncomfortable to play rn.
reduce the amount of playable trikes on the servers or something. i dont know, just something
is it just me, or the rex from the "hacker" video walks and runs more silently than dilo? can dilo get his feet padded or does he need to crouch all the time to be an actual normal predator?
same here, and the balance changes have made raptor unenjoyable + new bugs came already out, it seems like its getting no love at all pounce is still bugged for me personally also not fun in the current state sadly
Make Sanctuary Mushrooms icons appear on the scent bar
I know this might get a lot of dislikes but I’d like to propose it because I truly think it’s what’s best for my baby boy Carno my idea is completely reworking the charge system making it sort of like mia in a way instead of that clunky current headbutt where it goes straight through you it acts like dibble knock down or trike clicking the charge will let your Carno head butt and hit small things that being said the time it takes to build up a efficient charge should be greatly reduced now this is we’re I’m sure people will disagree but for the love of god bring back Carno cc it would make it feel so much more fluid and overall more efficient esp against larger opponents a 1300 kg or hopefully more animal running straight into you moving at even a fast jog should do some sort of stun or stagger esp against small things this should hopefully keep it more than a capable small game hunter while also cementing itself as a somewhat versatile mid tier
plz dont forget this no mater what i do i always starve (im not even asking to make more players have to drink at deep water) Just more elite fish and fish so i can play the game. or a large buff to deinos hunger bar
edit: plz understand me persnaly i would love to see all the small puddles removed and all the rivers and lakes connected but i understand that is a hot topic. so im pushing something that is less aggressive to players of other classes
The 7 "watering holes" added through the map should all have percentage of thirst able to replenish before depletion - only things like heavy storms refilling them up overtime, this way with no AI spawns in the water and the unfixed, exploit drinking and additional safespots at literally every hotspot isnt abused to the extreme and people actually have to fear when they drink
hitbox of carnos still to big when there charge. there hit the tail even 2 meters away. how can we doge this if we think this distance should work and bam hit. pls i love carnos but pls look over this hitbox thx
Hello. I am really passionate about dinosaurs and I think this is the best and most developed dinosaur game I have ever seen. I am not able to play the game because I don’t have the money for those super-powered pcs so I wanted to contribute in a different way. This will be a suggestion on how to make the sparing mode in ceratopsians a little more balanced as all you have to do is keep your head towards you attacker and, just like that, you’re nearly invincible because you take almost no damage to the head.
Some of you may know that recent examinations of ceratopsian frill bones have shown small cavities (empty spaces) near the surface of the skin where there is believed to be major blood vessels. During a conflict, ceratopsians would rush blood through these blood vessels into their frills to appear brighter and more intimidating.
My suggestion is that while ceratopsians are in their sparing mode and during their aggression call, their frills should become much brighter, just to the point where there is a noticeable difference. While in sparing mode, the ceratopsian damage intake will not change, but what does change is the blood loss. Due to there being so much blood in the frill, a cut would cause incredible blood loss. the only way to stop this blood loss is to remove the blood from your frill, and back into your body (exiting sparing mode).
This change would give a high-risk high-reward aspect to both parties of this conflict so you will have go take a more strategic approach to the hunt.
The attacker’s high-reward is that it can aim for the head to hopefully get that increased blood loss if a bite is landed. Its high-risk aspect is the extreme damage that would be received if they don’t land the bite.
The ceratopsians high-reward is the defensive capabilities that the sparing mode gives it. Its high-risk aspect is the blood loss from being bit in the face, being forced to leave sparing mode.
Thank you for reading.
buffing trike was the worst thing that could've happened. I get it was a very strong dino and is supposed to be among the strongest but there was no needed buff. It already took a whole squad of ceras to even contend with a trike. should have waited to drop trike with rex and allo
We need a pachy buff, it doesnt make sense that pachy cant stun cera and carno, im not talking about knocking down, just a small stun what gives you options to do something, i know that cera and carno should be able to kill a pachy easy but thats no sense that a hit with rmb doesnt stun nothing, they can keep biting and running without a penalty after the hit :D
its a sunny day, in a clear lake, and this is what i see as a freshly spawned deino. with night vision on. please fix this
Trike is the worst thing that everr appeared. I cant even list up the times i got killed by a trike trash while biting the tip of his tail, being 2 cera lengths in front of him and still getting hit/killed, trike charginf to the right while im standing left and still im the one always dying. You guys really need to fix this hitbox because it makes this game unplayable. As a fg cera you get 3 tapped by a 30% trike thats not even close to you and still hits.
Part 1
Suggestion: Instinctual Strain System – Soft Deterrent for Carnivore-Herbivore Mix packing
Summary:
Introduce a psychological tension mechanic to discourage long-term mixpacking between herbivores and carnivores by simulating natural animal instincts. Rather than hard rules or bans, this system creates escalating stress and bloodlust effects that eventually destabilize peaceful interactions.
This maintains emergent gameplay while pushing players toward more realistic behaviors over time.
Core Concept
When herbivores and carnivores are near each other with line-of-sight, they begin accumulating an internal meter:
Herbivores build stress the longer they’re near visible carnivores.
Carnivores build bloodlust the longer they’re near visible herbivores without hunting or eating.
These effects build up organically and slowly, giving space for short encounters or watering holes — but will eventually result in breakdowns (panic, aggression, etc.) if players try to co-exist too long.
Detection Logic
Line of sight required to trigger buildup (prevents using this as a radar for hidden players).
Distance matters — closer = faster buildup.
Objects like terrain and foliage block stress/bloodlust growth.
part 2
Herbivore: “Prey Stress”
Builds over time when carnivores are visible and nearby.
Tiered Effects:
Mild: Slight stamina regen penalty, nervous idle animations.
Moderate: Muffled hearing, hunger/thirst increase, slight vision blur.
Severe: Panic cries, delayed inputs, brief movement stutter or flee response.
Stress Reduces When:
Breaking line of sight.
Lying down, hiding, or drinking water.
Staying near same-species herd members (herd bonus lowers buildup rate).
Carnivore: “Bloodlust”
Builds over time when visible herbivores are nearby but the player doesn’t hunt or eat.
Tiered Effects:
Mild: Red UI pulse, growling idle SFX, tail flicks.
Moderate: Lunge “twitches,” narrowed FOV, heavier breathing.
Severe: Forced lunge attempt, brief player control loss, cooldown/fatigue after resisted lunge.
Bloodlust Reduces When:
Eating or hunting reduces the meter.
Breaking line of sight.
Lying down or sleeping slows buildup
Hoping Rex will Be able to run faster and longer than trike or trike will Be The actual Apex hunter 🤣
Tail knockdowns didn't feel fair in the past but now it really has to be addressed. No more tail knockdowns please
Fix Swamps!!!
anything deino over 50% cant fit in 90% of the swamp. making the area utterly useless. there is no activity and no reason for anything to ever go down there. just a death trap for deinos
** Ceratosaurus Is Still The Unambiguous Hunter He Is Not Supposed To Be**
The latest changes to Ceratosaurus had a very two positive changes, that bile/bacteria can only be obtained from rotting corpses and that the RMB can be held indefinitely.
However the rest of the changes goes against Ceratos intended playstyle which is to be a corpse defender/make prey die from dehydration using bacteria gained. The stamina drain on the RMB has NO effect when hunting and only punishes the Cerato when displaying his mouth when defending a kill. And the speed changes also have NO effect when hunting since it only effects the Cerato if the RMB is fully charged. The stability changes also makes the matchup between Cerato and Tenno now in favor of the Ceratosaurus with no apparent drawbacks.
My intention with the feedback is to convey what I and many members of the community already know, that the latest changes to Cerato was well intended, however not very well executed. Now I have no idea if the developers are happy with the current state of Cerato but it is a fact that it is not in the ROLE that the dinosaur should be in. Im not saying nerf or buff Cerato, Im saying that it is not in the ROLE it is supposed to be in.
My Ideas For Possible Changes (Not Included In Voting, Only Possible Changes To Be Discussed)
The Stability increase should only be in effect when the corpse buff is in action.
The speed decrease should be instant when holding RMB.
Remove the stamina drain when holding RMB.
Decrease Damage on RMB and LMB Therefore force Cerato to use Bacteria Gained and make prey die of dehydration like Intended.
With Tyrannosaurs Rex Looming on the Horizon I wanted to take a moment to discuss some important things I absolutely Believe Rex should exclusively have access to in the form of mutations And those are Padded Feet and Specialized Ligaments, Bite force, and its roar . Why bring this up new research suggest Tyrannosaurus had less of a boom to its step, Then modern pop culture suggests. Evidence states being a ambush hunter it was quieter allowing it to get within range before its prey hears it allowing it a higher chance of a successful hunt. Point being for the first the boom step has got to go we are way past that in Research and Evidence by paleontologists study of T Rex feet.
Secondly I mentioned specialized ligaments in T Rex feet and ankles a Extremely in depth study also suggests that T Rex had specialized ligaments allowing it to maintain a faster walk or run speed over a longer distance. I am not saying the mutation has to be busted what i am saying is these two mutations should 100%, be on there.
Thirdly a final Mutation Rex and its bite force Rex had a bite force on the anterior teeth of 29,510 to 53,725 newtons of force in the posterior teeth which translates to 12,900 pounds psi bite force. Why bring up this T rex should have a fracture mutation, obviously it should be chance for the sake of video game logic and balance and depends where you bite head= head fracture body= body fracture and hips= leg fracture. I am not saying give it leg break like in legacy even though with a mouth that big you are breaking something it was not video game balanced. You call the Mutation Fracture force or something along those lines.
Finally Its roar we know it did not roar like a lion or tiger. Its actual broadcast is so much more terrifying then the metal scrapping roar from Jurassic park. I think its high time we leave that behind and embrace the broadcast it higher chance then not actually made. This wouldn't be a mutation but more like a design choice tested via horde test etc.
Finally balance and growth. Tyrannosaurs should be hard not insane but hard. I also feel it should be able to feed on its own species without consequence. My evidence is the fact that T Rex skulls have been found with evidence of fighting amongst there own kind via bites on face and towards the nose of the cranium and even lower jaw. It also should be tough to bring down. A solo rex should not be able to take two or three trikes, that isnt even in the realm of possible even for the Irl Rex. Players should have to be forced to play smart and not just boldy walk on the plains with no care alone. Rex was a ambush hunter jungles are its playground. I am thoroughly excited to see Rex appear on the game for its official release not the left over code rex that is walking around.
Raptor pounce is still annoying and doesn't work.
Never an option to struggle and get out, doesn't spend next to any stamina for the raptor, etc. They can just jump you and if you arent big enough to sprint into a tree and knock them off, you just have to stand there and do nothing until they bleed you out because you ALSO can't hurt them while they're latched on.
Here's my idea:
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If a raptor is latched to a dino, a third dino attacking the latched dino should instead give ALL damage to the raptor that is attached. Makes it possible to help your friends and also keeps you from essentially stabbing your friend in the kidney just to peel off a tick.
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I don't even care if you can't buck out because it's broken and doesnt give a prompt. If there's nothing you can do about the pounce, speed up the process and just let them snap your neck or kill you immediately, whatever. It's not fun to sit and watch your dino do absolutely nothing for a full minute and a half until you finally die.
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FINALLY, please for the love of god increase how much stamina the pounce requires and how much stamina it spends to REMAIN latched, regardless if the dino is bucking or not. It should be a FLAT amount of stamina usage that decreases for each additional raptor that is latched to the same target.
- This last bit makes it more of a team-game for raptors, makes it more reasonable for the target to defend themselves against solo raptors, makes it a "EVERYBODY GET THIS GUY" situation which is way more intuitive for the raptors as well. If you slap a kind of coat of paint on it like we have with the glowing venom stuff, maybe lean into the raptors having an easier way to tell if their target is getting winded or not (or something, idk), and you got the start of a pounce that doesn't make everyone involved miserable and confused.
has dryo bleed been removed or is it glitched or something? please fix it, dryo is underplayed as is, it doesnt need one of its very few defenses removed. it also should be able to use its alt attack while moving
under water i can not see when dark and or rain. cloudy me and my brother amd and nivida
Never make Rex or any upcoming large carnivore a natural cannibal unless it is necessary, please. Those things should be reserved to a select few, kept to the minimum since otherwise we would have another cerato situation where the majority if the population of a server is food due to the large carnivore bias. You could perhaps lower the threshold of corpses needed for the mutation for some upcoming creatures, but it shouldn’t be a walk in the park to grow one by just betraying randoms and getting free diet.
I Think the graphics and performance used to be way better in the past. From my experience the light distrubution used to be much nicer and natural,you also used to have a way more realistic approach on the Graphics. I dont know what happend to them. Right now its all more pale and doesnt look stunning anymore. People used to "wow" at great Graphics but now it jst seams to be average i know the dev team is not big and theres a lot that needs to be fixed like fish ai spawns or deino night vision etc. But pls try to adjust the Performance again you need a good/great computer now days to run the game smooth without stutter and good graphics. Back when they looked better it was much nicer playing on low performance and still getting a great visuell look.https://www.youtube.com/watch?v=ffg38PKdDsg This video show cases how the game used to look on high graphics compared to now when i run it on my pc ( i have a really good pc ) i dont get anywhere near this feeling. I know! its cinematic shots but this just doesnt look like the game looks rn. It used to feel like a great Unreal engine 5 game with every ascet to it. Please Make graphics great again . Also please try to remove the Visual tearing/pixel fog on some plants it looks horrible. I know its for better performance but there needs to be other adjustments.
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
None of these ceratosaurus mechanics make sense. Why would, out of all the other dinos, a ceratosaurus give you bacteria? And why, ffs, would it gain X% damage reduction while near a corpse. It just seems ridiculous and completely unrealistic. Having a buff cerato in the game is an insult to paleontology. My suggestion is to remove these baseless mechanics. At least remove the damage reduction, it makes 0 sense.
If Pteranodon is going to stay this slow and stamina hungry, it’s gonna need WAY faster stamina recovery.
It was fine before, since we could manage stam in the air using momentum, but now it needs one or the other changed.
It would be nice if we could get a growth buff for small dinos (Ptera, Hypsi, Beipi, Galli, Dryo, Pachy, Omni, Dilo, Troo)
With Carno down to 2 hours growth, it seems excessive some of these dinos have similar growth times and more difficult growth curves. More small tiers would hopefully be played and make adult and it would also make the game more accessible for casuals.
Buff the Troodon, give hil his speed back and another buff too. Its way to weak
I know Rex's stats and gameplay is not finalized to any degree, so all of what I've seen in videos is taken with a grain of salt.
That said, I'm saying this to bring awareness to its current issues so the devs can avoid the current (extremely easy) Rex meta.
Rex's pin ability is cheap.
It's just a recycled ability from omni (and dont get me started on allo's pin). No enormous predator needs any chance to completely immobilize its prey, especially not ones just as large as itself. Rex has enough bite power to do just fine with normal attacks. However, its throwing ability is great imo.
Alternative Rex Ability
Instead of a "you're already dead" ability, try something like a charged bone-break. It takes timing, similar to cerato's charged bite, but if landed properly (and especially on a vital point), it can cripple/fracture the prey to force them to fight back. For the prey, this is more of a consequence rather than an unfair advantage. At that point, it's entirely your fault for not being vigilant enough to notice a multi-ton predator charging at you.
This also gives trike and stego a fighting chance, rather than just being stunlocked and helpless. I believe that if you're not "big game", then you really won't have much to worry about regarding a fg Rex.
Most other players are also faster than Rex, anyways.
Ensure Rex's stamina and speed encourage Ambush hunting.
It seems like this is the case currently, with Rex only being able to sprint in short bursts. We do see a lot of players naturally using treelines to catch their prey off guard, which is great.
I'm not sure how loud Rex is for all types of movement, but to further encourage ambush hunting, its crouch/slow walk should be nearly entirely silent. Maybe even add some infrasound vocalization varieties to allow rexes to communicate as they're stalking someone without being overtly heard. (refer to elephants)
Raptor needs to NOT be slower than allosaurus. Im not sure if the allo in hordetesting is as fast as the official release but it is faster than raptor currently. I am not sure if the devs just hate utahraptor or what but that is just outrageous. Allo should be just slightly slower than raptor, or make raptor slightly faster than allo. Raptors are more streamlined.
Give ptera more hp, like make it have the same as troodon or something, it would still get oneshotted by anything bigger than it but I feel like ptera shouldnt get two hit by a young herra, I mean seriously, ptera is getting given better/new alt attacks for what? To fight a juvi hypsi? (maybe you would win)
Just to be clear this wouldn't help if you crash into something because you get stunned when that happens you would get bitten like 4 times before you can stand and another 2 before you can fly
Stego is in need of some serious buffs in the next HT not necessarily to fight off and harass trike or rex, but to be a viable creature that doesn’t get outcompeted even in its very niche and has more agency to survive than pachy, since at least pachy as it is now (which needs buffing as well, as well as potentially doing some rework to the fracture system in order to prevent its stats from getting completely butchered to make up for that) has a chance to escape everyone in the right scenario, but stego is gonna get ran or walked down by rex from any distance without even a chance to use water or jumping up a rock
And of course, we all know this (or at the very least all QA know) that “just group up bro” to make something viable is not a valid argument since that is strictly outside of the player’s control and nothing is balanced around dealing with groups. And of course, no one will want to play the thing that dies without a group, so therefore there will be no groups of that in the first place
Stego powersing currently isn't stunning creatures of the size of fg trikes or rexes, that needs to be fixed if it's a bug or buffed if it's intended, since without cc stego will not be able to outrun a rex or fight it with a sliver of chance
Would like it if there was a system to prevent spamming RMB as any grappler until you get the pin on smaller creatures. I think every successful evade should be a small victory to capitalise on. Anything from:
- Pouncing (and missing) a lot in quick succession used incrementally more stamina per lunge, breathe between your jumps
- A second of slower running speed after a miss, or slower turning speed after a miss, the prey can make more distance
- It could all just be made simple, and increase the cooldown between them
You'll last longer as a predator if you space your pounces in between just regular biting
Dont make ava an ai, big ai will only make it easier for Apexes to grow causing them to be overpopulated, and if theyre deadset on having a larger AI think of some other either similar sized ceratopsian like Zuniceratops or some other species, ava has so much personality in its concept and i feel like itll be wasted if its religated to ai as it will have a very unique place in the whole burrowing ecosystem thats shown in the concept art. (plus look how cute bro is running down ol mate)
Pachy Rework/Buff
Changes that must be made before, are simple and will make Pachy gameplay much better:
``• Greatly reduce the self-stun after using the headbutt
• Increase the damage reduction on the head that Pachy has to 60-80%, as it is rarely attacked at this point and it is a very small hitbox, but when attacked there is almost no difference in the damage reduction that Pachy currently has.
• Increase its speed to 43km
• Increase Pachy resistance to bleeding``
Changes that are harder to make, but still need to be made:
• Make a stun occur against dinos like Cerato and Carno whenever a fracture is caused (Body, head and leg), as Pachy is extremely vulnerable when using its headbutt, especially on a Cerato
Adding to this thought. Before it got nerfed, Ptera’s slow stamina regen made sense, because it could cover MILES on half a stamina bar, but now it has to land way too frequently.
It was just a joke before that Ptera had to spend more time resting than playing, but that actually feels accurate now.
If it’s stamina regenerated at least twice as fast, Pteranodons would be MUCH more active on the map, landing and taking off constantly, instead of hiding for fifteen minutes and only moving around for three or four.
That boost in activity would be better for both the Pteranodon players AND all the playables that hunt them.
trike's growth scale needs a rework. currently as an apex, yes it takes long but its fairly easy to grow considering it already weighs nearly 4 tons at 25% growth which doesnt make much sense. the growth scale for the weight needs changed because being only 20-25% and already being able to kill almost anything as well as being too big to be grabbed by a croc at such a young age makes it too easy to grow considering its an apex and it already has it easy with food spawning wherever it goes.
deinos food depletion rate decreased would be nice and more realistic
Deino should play more like it is endothermic/cold blooded. Give it much slower food decay but in return it needs to manage body heat with basking/cooling down to get aces to quick movements such as lunge and running/fast swimming. My initial thought is that it needs to bask one time a day and it needs to eat every 3 in-game days. This solves deino just watercamping for the entire growth cycle, and it also mitigates them starving to death if there is no pray moving close to water. This heat management minigame should give Deino gameplay more depth and strategic choices.
I know a large part of the community are not stego fans, and thats ok because it used to be op. Hopefully soon rex will be added but when it is, stego is literally just going to be food for it. I think there are 2 possible buffs for stego that make sense and are not completely op, but will make it strong enough sometimes to be able to fend off rexs.
- A passive regeneration buff that could either be for stam, health, bleed or all 3 but only while in the sun. This would not only be a stego buff, but anything with plates or large spines (spino too) cap the buffs at around 10% because anything more than that would be broken, as it is essentially a free trait.
- An active intimidation buff that can be activated whenever and boost your attack. Stegos plates will brighten up (or spinos spine) at the cost of speeding up your nutrient drain. Maybe this ability could also be extended to trike/dibble, but only the active ability, and that might be a little strong on them. Maybe you could pair it with the first ability aswell and make it so you need to sit in the sun to charge the ability, but still keep the nutrient drain
I wanted to reference this post because alot of people seem to want the Troodon in a "better place" compared to where it is now.
My take:
Troodon as it is now is fine, and I think further buffs to its base stats could lead it into the "broken" category.
45kmph is nice and speedy, it has fantastic mobility, and the pounce rework, (directionality and increased distance/height) and reduced stam cost already help with fighting potential.
IF ANYTHING, buffing Troodon should be a last ditch effort. Frankly once infinite alt attacks are removed and stam drain added back and balanced, more people will be able to "enjoy" playing Troodon.
Troodon only suffers because it's pounce is the soul of its hunt, yet can just get alt spammed into oblivion by anyone.
If anything for dismounts/stuns with objects, make it so that you can't shove 1/2 of your hitbox into a rock to "save" you from pounces. (it'll help raptor mains too)
Collisions should affect everyone, but it's abused by those that clip their hitbox into an object.
But that's it. Troodon is fine as it in now.
The pounce thing applies to Raptor, allo maybe etc, since collisions with objects only punish pouncers.
Allo Concerns
I have no idea on what the stats on allo will be when it comes out but one thing that worries me is it's speed and stamina.
On one hand, if it's faster than Cera it can be safe to assume that Cera is good as dead with the pinning mechanic, even with bad stamina all it needs is a good ambush spot, run at the Cera when it gets close and win which is well played for Allo but annoying as hell if your Cera is forced into hiding all the time.
Instead of the Cera apocalypse it will be the Allo apocalypse, a better predator than Cera in every way and possibly more.
I just wanted to put this out since it seems its a possibility that it all ends up unbalanced for a lot of smaller tiers, let me know on your opinion
Dilo venom changes
Current dilo venom is unskilled and unfun to use, so i have an idea to make it funnier and scarier to make the gameplay more inversive and help isle to be a more horror survival experience.
The stages will keep the same: 1st green 2nd green and purple
But every stage your dino will be more paranoic, hearing random calls, steps, even huge steps like if a rex would ambush you but its all in your mind and screams. (current venom issue is that it makes people easier to hear dilos steps + dilo clons steps doesnt have sfx so its easier to locate the player and clones are just a pain annoying all the time with no other purpose than dealing damage)
1st stage first fog appareance like it is now, but will eventually hear calls and dinos walking near you
2nd stage fog stays like the 2nd stage in game but the voices are louder and more frecuent, you start to see some dilo shapes that dissapear when they get close to you.
3rd stage now dilo can use its rmb atack which is the laugh, every time he uses it clones will appear but will do differents moves , instead of them going in a straight line , they would start circling you and eventually atacking , some clons will still go towards you when others will just observe or circle you, the voices and steps will get very disorienting every rmb for some seconds
(not dealing as much damage as it is now bc this change is to make venom usefull for baiting atacks and create openings for the main dilo getting damage on it instead of spaming clones and do nothing)
Imo this would make dilo gameplay a lot funnier to troll or kill people, this could help making human experience even more terrifiying in a future and would be more fair to the dino affected by venom as dilo clons wouldnt delete its health
please nerf dilo clones, its such a cheap way to fight
Please disincentivise mixpacking/megapacking in a more profound way. Doing either should (after a period) net anyone within the pack a net debuff.
Megapack debuff should be increased food consumption (not increased hunger drain, but literally eating more and gaining less) so that they have to keep moving, forcing them to disperse through travel or necessity. And it cant just be a small amount, it has to be significant enough that it causes problems and has to be considered.
Mixpack debuff should be just a bit more. Mixpack members should receive the megapack debuff as well as increased damage taken from all other dinos. Maybe that damage increase should start low and increase over time until carnis cant help but take a bite of their herbi packmates since theyre so hungry or herbis cant help but give into the paranoia of "when are the carnis going to turn on me?" I know this can be abused (carnis stalking too close to a pack of herbis until they do a lot more damage than normal), but i think the food consumption debuff might be sever enough punishment that it outweighs the value of being a glass cannon towards a specific group. It also opens up the option of being ganked by another group that stumbles upon the smell of a mix pack looking for a meal that goes down a bit quicker.
I understand that people think this is "just how i play the game," but it's going to get worse when the big fellas start being added. It also sucks in general to just spawn into the game for the firs time and get kicked to death by 5 tenos, 2 carnos, and a diablo because their group has had no natural enemies for so long that they got bored and you were unfortunate enough to be in their path.
Nerf trikes healing
Currently a full grown trike can heal to full hp from critical (under 10%) in around 3 minutes while sitting with perfect diet. For a 9.5 ton creature this is ridiculous, and to put it in perspective: a full grown stego heals to full from critical in around 7-8 minutes while sitting with perfect diet, with it weighing 3.5 tons less than trike.
the fact that trike can basically heal it's entire health pool twice in the time that stego can heal once is just plain unbalanced.
Trike already has insane damage output, maneuverability (for its size) and defensive capabilities, adding an extremely fast heal time (THIRD fastest in the game btw, only losing against beipi and hypsi)
Is way over the top and makes it basically impossible for anything that isn't another trike to outlast it.
The only perspective I can see with giving it this kind of heal is that it's slow. Yet, stego is only ~3 km's faster, and has basically twice as long of a heal
I haven't seen many people bring this up but to me trikes healing has been horrendously busted since its release and I think it needs an increased heal time badly
trike is way to fast for how big they are
About trike speed I'd say
Give Pteranodon it's momentum back when flying fast and make stamina regeneration 2x so fast.
It’d be nice if a few more carnivores could eat rotting meat, especially small ones that feel like a scavenger niche is the only way for them to eat big playables if solo, like Troo and Ptera.
Give us the ability to choose our spawn location again, no one was complaining when it was a thing.
As a raptor main..im not asking much but I do believe raptor bleed should be more of a threat if anything. PoT made this very mistake and made raptor pounce almost useless and nerfed raptor bleed to the ground that its just so weak...I mean its a raptors thing to bleed..its what the animal does..and to see troodon Nd others bleed be very more impactful is a slap in the face...we have a huge sickle claw for a reason. Bleed pounce should do a heavy amount of bleed. Since its so easy to get a raptor off you just by using a tree..most raptors use pounce situationally now and only stay latched for 2 seconds at most. We need some sort of reward for being able to stay latched longer then 3 seconds..even if it was designed that the longer you rmb in a pounce the higher the bleed value applied would make sense. Or if anything and thats not an option at least adjust the stamina usage of omni
These are the changes To Deinosuchus that I am proposing as far as diet, in light of the recent fish drought. Every dinosaur playable should be on its menu, for reasons it had a bite force that rivaled Tyrannosaurs by a huge margin (12000 psi for Rex estimated) and(23000 estimated for Deino).Rex would be on its menu if the two lived together spino would be on its menu Deino was way heavier. Pretty much any Dinosaur that walked up the the lake or river was on its menu.
All Ai should be on its menu because realistically a deer would still give proteins and boar since it is fat lipids or carbs etc. A deino is very limited for mobility on land as it should be so chasing after deer and boar would be out of the question. Instead like they used to they should come to drink water on occasion. (Personally i usually push them in a river if solo or have a teammate scare them to me or kill because of the recent fish apocalypse). These changes also suggest a uptick in bite force not until rex and all the other big carnivores come into play. When Elder Deino comes in I would imagine when the buff happens. Spino vs Deino should not be one sided. Spino's bite as much as I love paleo Spino for its characteristics had a far weaker bite then even a rex or giga for that matter. It should not bite harder then a Deino that is so disingenuous. But it has arms that are strong and could pin deino if the deino isn't careful. So again it shouldn't be one sided. That is all my suggestions for balance in the future ecosystem.
Just nerf trike and Rex lol
Let troodon face pounce as it’s so small anyways, I imagine it could latch to anything’s face easily
Increase Dilo's crouching speed. It almost goes backwards when you are crouch walking. How and why? No clue
Allow stego to stun rex/trike. it feels odd seeing such large spikes(bigger than both trike/rex's head) have no feedback from whats getting hit at high speeds
Trike: Changes nothing besides letting a stego get away incase a trike somehow got ontop of it as all hits to the trikes head would just waste stegos stamina. it can stun then run as after the trike is unstunned it will knock over the stego and thrash it, instantly killing it. or it trades the stun on trike for being flipped and lives the encounter barely then runs away. high chance the stego dies anyways to a headshot thrash in the case of trading stun for flip
Rex: THIS IS SUBJECT TO CHANGE AND IS ASSUMED BASED OFF OF A OLD VERSION
Currently stego can't run from a trex even from 10ish stegos away and then dies.
in its current state trex can just ignore stegos powerswing even if it approaches stego from the back, eat 3 powerswings while running towards stegos front and then be at the stegos head (all powerswings would hit the rex's tail at this point if at all) and use crush instantly killing it(assuming crush will act like trike thrash in terms of strength). stego CANNOT TURN during and for a bit after using a powerswing, using an alt does not turn it enough and animation takes too long.
Stego is actively punished for timing its powerswings and just for existing atm, letting stego stun rex would allow it to land multiple headshots, probably 2-3 before the stun is over and would force the rex to actually have to think instead of ignore the giant spike going through its body multiple times before crushing the stegos head and killing it.
If rex keeps its flip on stego or it turns into a stun on stego, the case will be the same as trike. stego either stuns and can make the rex think twice, or stego trades a stun for being flipped and then most likely just dies anyway to a crush on its head as it cannot run fast enough in this situation
How unbalanced do u want to make the game? Why can trash attack from trike be cancelled? Why is trike so damn op?!Nerf that thing!!! Ofc all the people that hate a good gameplay will choose x now smh
I think it would be alot more exciting for the herbivore class if grazing gets a little rework.
Imo removing grazing completely would not be fair as carnivores would get a huge advantage from herbivores having to fight each other more frequently but what about if every ~ 5 square meters of grass has a specific amount of grass available until it gets depleted followed by a cooldown until it grows back.
I think this would massively enhance the survival experience and also prevent unrealistic numbers of herbivores hanging around in one spot
Giving Pteranodon fast regen would actually ONLY improve the game for EVERYONE now that it’s been needed in so many other ways.
adding onto this:
i think that grazing could also slowly lose its effect when used over long periods of time.
for example, if a herbivore is exclusively grazing over maybe 20-30 mins the maximum capacity for grazing would decrease and continue decreasing untill a regular diet is followed.
let's say that a stego has been grazing for 20-30 mins without eating any diet plants, its maximum capacity for grazing would reduce every extra minute it spends without consuming diet plants, and could reach a point in which it cant graze anymore and must seek real food out. The grazing capacity would then reset after ~10-20 mins of having a regular diet
ofc the times and values could be changed but this could be something to minimise people exclusively living off of grass
Change migration zones to be for nesting and growth speed increases(at the risk of others being there)- not for diet. I believe pre-MZ spiro had the best balance as far as herbi diet spawn and encouraged players to learn and utilize the map in a creative and difficult way.
It meant if you wanted a specific diet you had to know where it was, know how to get there, and it kept players moving in search of their food. You could just say 'let's go check swamp for mountain ash' and that would've been a real reason to move your herd(and potentially cross paths with and benefit carnis)- now it feels as though migration has been reduced to either sitting and waiting for an MZ to change or for the group to get so bored they go find a PZ and get bored there too. I understand PZ was supposed to be a fix for MZ being too restrictive towards player movement, but I feel as though if you're going to allow players to explore and live anywhere this way, you may as well just return the plant spawns to how they were.
It made the landscape feel real and alive- you would find certain plants only by the water's edge, or only in swamps, or only in plains, perhaps if on gateway only in high elevation. It allowed for new player's intuition to benefit them. It made carnivores learn where the herbis liked to go- perhaps you'd find a stego in parts of the map you wouldn't find a dibble, and to find them? You have to KNOW where to look, and not have a mechanic politely point you to exactly where they'll be.
I don't hate MZ but I think the game was healthier before it in a lot of ways. I think the mechanic shouldn't be dashed either- I'd like to see it reworked and player choice be restored.
What Ptera REALLY needs
Ptera has been all over the place since gateway launched, and it’s rarely ever been in a good spot in my honest opinion. Its stam regen is still horrible and this sentiment has only grown in this latest patch. Ptera may have gotten a buffed flight turn and flying in place, but its momentum has been axed, flight sprint doesn’t have a noticeable speed increase, and flight time was nerfed heavily (I tested it, could fly for over 30min before, now can fly for only 11.5min, probably a combo of stam and loosing height faster than before).
Now Ive NEVER been a fan of its 4min stam regen, but even I’d admit it was at least bearable knowing it could fly for as long as it could, but now that’s gone.
Why does Ptera even have its stam regen in the first place? Is it just that broken to have a flight mechanic? Is it not being put in enough danger? Is it too easy to be a scout for mixpacks? Assuming these are the reasons, here’s some alternative solutions:
- Let ptera dive underwater for fish instead of skimming, putting it directly in range of semiaquatic predators. To ensure aquatics can easily find Pteras, add a fish migration where fish spawn more in certain rotating zones like plants for herbis. Of course also allow Pteras to take off from the water
- Adding to the top point, Pteras may not fill a lot of hunger, but they do fill diet, providing an incentive to hunt them
- Make it so organs don’t provide nutrients unless they come from a diet species (a needed change for all carnis imo), and don’t put larger herbis on Pteras diet, instead have it rely on fish and small tier Dinos. Poor diet would lessen flight speed. Now Ptera is being punished for deviating from its intended fisher niche. Yes I’m proposing to ditch a scavenger playstyle for Ptera (more fitting for Quetz anyway)
- Don’t like Pteras pecking at larger dinos? Give all Dino’s upward attacks! Quetz may necessitate this anyway
There’s the real solutions imo, can we buff its stam now?😁
when rex is officially released i believe that stego with its frontward power swing should be able to stun a rex as to give a solo stego a chance to escape it because currently how it is now (i know that its a really old version of rex but still) with rex being decently faster than a stego, stego has no chance of getting away if a rex gets within a certain range.
Cerato is very clearly not in the spot it was meant to be in, something that was supposed to be the "body bully" has turned into the most efficient hunter on the current roster. This needs adjustment.
i think pachy needs a buff towards weight and speed
ran around for over an hour growing and fighting through numerous fights and carefully avoiding every threat i could sense as a diablo. reached 45% growth. whilst walking through the forest a trike gets up out of a bush and runs towards me and his clearly significantly heavier body and smaller legs outpaces me by a wide margin and he chases me down and stunlocks me. In what world is this good gameplay? I am a subadult creature who weighs 1800kg and this 2500kg softskulled baby just runs up on me and stunlocks me to death without me having any option for counterplay. I had full stamina and a speed mutation.
I think troodons growth time should be lowered by 10-15 minutes, or just down from 55 mins, to 40,
For only one reason-
Growth time balance, while this shouldn’t apply to balancing EVERY dinosaur, cause other factors like speed and strength is equally important, it’s demoralizing to grow something, just to know that you could have spent 10-20 more mins for something wildly stronger.
(Like the Omni and dilo situation, dilo grows only 20 mins longer than Omni and is SIGNIFICANTLY stronger).
I think troodons should be lowered because if we look at stats and growth time alone, 2 troodons should fairly fight 1 fg cerato/carno, as 2 troodons are 2 hours, and 1 cera/carno are also 2 hours of your life, but we all already know it’s gonna be unlikely for 2 troodons to solo a competent cera or carno, of course sometimes even 1 troodon can solo them or bigger, but then the skill gap needs to be large, here I’m talking about equal skill.
With a growth time decrease to 40 or so minutes, It would be more fair for said troodons and theyre prey that a cera/carno would then IDEALLY require 3 troods, 4 for teno and so forth for others-
Edit: On top of this change, troodon would be more rewarding to play, its already incredibly fragile, even with the buffs, it can get 1-3 shot by certain fresh spawn juvis, this change would help people get into troodon more as its an incredible dino, but dont think its fair to grow for basically a whole hour to be killed by a juvi, or be completely outclassed by something that grew just 20 mins longer than them)
There are also other dinosaurs that struggle with this balance, speed wise, run or fight wise, or just this amount vs that amount of dinos, but I’m making a troodon feedback post first to see how it does 
After having played The Isle again the past two days, both as carnivore and herbi of different species i can say that the pin down ability some carnivores have, is way too op.
If the target is at 100% health, there should be just some chance of them getting away and not be killed with 3 bites. With that ability, there's no fighting, no strategy, jsut sneak up on the victim from behind and secure a kill before you even touched them. It takes away from the fun of both being the hunter and the hunted.
Pachy is a complete joke right now. Your RMB ability, the headbutt, actually hinders you by stunning yourself?!? Which should have been changed a long LONG time ago. Besides the headbutt, Pachy does not have any real supporting damage options except for the semi-abysmal alt attack, which you cant even use while sprinting anymore!?!?! Just one of the countless changes have indirectly screwed over Pachy. It needs a medium level damaging option to pair with the headbutt
I get that balancing Pachy is tough because in its weight class, it dominates, and I am not denying that, but over 70% of players are playing Carnos, and Ceros which is a tough battle for Pachy which is a separate problem altogether not saying to nerf those two they serve their purpose. Still, Pachy desperately needs a buff to be at least somewhat viable or worth playing. Right now, it is borderline useless and just frustrating as hell.
This might be too big of a change to be realistic, but what if we replaced dying of hunger with a “starving” state that severely reduces a playable’s max health and probably stam, while give just enough of a damage or bleed buff to make a desperate solo charge possible but risky.
Dying of thirst should stay the same, but the frankly CONSTANT issues with AI and Fish spawns not working as intended or fully breaking makes survival as any small/ juvenile carnivore very hard and frustrating to deal with. If it’s impossible to implement foragable meat like clams, or make fish actually appear in the game, then maybe remove the punishment of death for bad AI and replace it with a debilitating debuff state that at least gives players a few options other than die of starvation.
It would also give ambush hunters like Deino and Herra the option of actually staying put for hours on starving status, so they can more reliably get a kill without constantly giving up their hiding spots.
Maybe not realistic for this game, but it wouldn’t make a survival game like this easier, just more playable.
Dryo platypus venom. 
Make carno bigger
Dilo 700kg 2 legs Maia 3.8 tons 4 legs, then why do they run at pratically the same speed on 2 legs and for the same amount of time using 100% of their stamina? I think the devs just don't give as much care and attention for small and tiny tiers at this point compared to bigger dinos.
Deino can already overeat, but there's no real benefit to it, since it doesn't do much for your nutrition.
The background of the stomach hex should fill as you gorge yourself (similar to Cerato's bile), giving you a temporary speed and stam nerf, but allows a gradual increase (digestion) of nutrition.
Just gonna make it short and sweet, I myself am a cerato main. I think I probably will be as long as it's in the game. But cerato right now, and imo, I think in the future as well, is way too good without a corpse, and hunts a lot of the roster way too easily.
All I suggest is to lean cerato much more into the defensive, corpse-bully animal it is supposed to be. It was intended to have "drawbacks" as a hunter, but right now it's a powerhouse even on it's own, and giving it a corpse is just making it a boss fight.
I'm not asking for much, but I think a lot of people would prefer some changes to make it less offensive-based and encourage players to actually stick near corpses and BULLY things off of them, and seek out to scavenge, instead of hunting other players. A lot of players actually consider cerato one of the best hunters right now, sometimes even the best anti-mixpack animal. I just think this heavily contradicts the idea of the animal, having a lot of drawbacks as a hunter, but shining out when it utilizes it's tools to defend itself and it's food, rather than chasing things down and fighting them to death the way it currently does.
i shall keep this short i love omni it has been a fav of mine scince spiro however i feel like it is a joke of a animal rn i can barly do anything in a fight for my packmates bc 1 pounce halvs my stam and what im out of the fight. The omni is suppose to be a pressure animal and yet the herbies can just heal while im stuck with no stamina what so ever now idk what should be done to fix it or even if it will ever get fixed. But it really saddens me to see omni in such a weak state like if a omni is half stam your just dead a hour gone for what that is if hunger docent get you first bc you use your stam to get to the poi but have no stam for hunts. rn omni just feels like bush camping simulator and i absolutely hate it i beg you pls fix this.
Pachy stun wasn’t even broken at all on its own. Only in groups was it a problem where pachy would run around in packs stunlocking every dino to death. If it is just added back and then given some sort of somewhat longer cooldown on the stun then pachy could successfully hit say a cera and stay at full hp and run off. As it stands now a pachy essentially ALWAYS has to trade to defend itself. Which is obviously very much not ideal for a small herbivore that isnt even fast.
I’m not sure if this is a bug or intended but I’m really hoping it’s the former:
When a trike charges another trike and does the flip attack, both trikes go into animation. One trike will have his horns locked into the other trikes body, while the other trike is put in animation where he’s getting pushed away. The trike that’s getting pushed can usually deflect the attack by holding right click at the cost of one spar bar (or if no spar bar is available, he uses it at the cost of stamina). Well there are ways to always knock down the trike player and to where he can’t deflect the charge attack what so ever.
If trike uses spar mode ——> charges forward ——-> does the flip attack ——> leaves spar mode as he does the flip attack ——> the opposing trike now can’t deflect the charge attack and will be knocked down 100% of the time with no counter play. I don’t think this is intended and I’m hoping it gets fixed.
This also works for trike vs Rex. If a trike does this against a Rex the Rex won’t be able to use his headbutt deflect attack and will be knocked down 100% of the time too. This makes it so that Rex is unable to fight a trike that exploits this and he will end up losing 100% of the time, it’s very dumb imo.
I know that Rex is in a very buggy state and wasn’t intended to be playable at the moment in the first place, but the fact that this issue is also an issue for a officially released dinosaur (trike) makes me worried.
I just wanted to put this out here to inform you of the current issue if you’re not already aware.
While the pteranodon buffs were very good for it, it also made them more aggressive which makes it more obvious that there's really no counterplay to a hunting pteranodon as a creature that can't jump or has no area of effect attacks. If the ptera is good at knowing exactly what height it needs to be to hit you without getting hit in return, and currently running into trees is not very punishing, the only defense of the creature is hoping the pteranodon messes up, that's not a very good balance. My solution would be on creatures that cannot jump, holding space while biting results in an upward facing attack which has a much more vertical hitbox in order to hit flying targets. This will be especially useful once we also get larger flyers in the game that will require less precision skilled in pteranodon. This would be especially helpful on things like carno which bites downward, or dilo whose bite hit box is like a single pixel lol
Cerato is still currently one of the best carnivores in the game due to how free its charge bite is which only promotes it to use it as a hunting tool. This is what should be done
Ideally this is all I’d change with Cerato
1: Charge bite slow down effect is present at all times
2: remove the stamina drain on charge bite, instead give it a 4-5% stamina activation cost on charge bite.
RE: Rewarded for playing defensive because you can just regen that stamina back, punished for using it actively for hunting because of the stamina costs
3: revert the time for max charge bite damage
^^^^^ Say 👏 that 👏 AGAIN ^^^^^
Any "nerf" cerato has received since gateway released has managed to instead make it stronger??? It has the ability to one-shot an adult raptor with a head-hit from a fully charged charge-bite, which may I remind everyone, it now reaches that threshold SOONER and can hold it INDEFINITELY. Cera no longer has to keep timing in mind when it comes to using it's most powerful tool (charge-bite) because as long as it maintains distance until the bite is fully charged, it can close in and dance as long as it needs to find an opening to land. Cerato is a pseudo-apex in capability scale right now. It's probably trike's most efficient predator. I'm all for rex having competition, but it's not cerato's place to be that.
give troodon juvie the speed back.
The diet system needs to be fixed, when I eat something I don't get enough vitamin, sometimes I don't even get it at all, the diet decreases too quickly and it is uneven to the decrease in hunger
The recent unannounced change to Pteranodon's peck kills the playable. Being locked into your movement while pecking feels absolutely terrible and you are locked in for way too long.
This was a Grinding Gear Games style triple nerf and PT is now in the worst state it has ever been.
I would add that deino weighs like 1 ton at 30% ish i think? while having 8 tons max, something similar for trike would make sense
Ceratosaurus ability to cause puking is a massive problem for smaller dinos. They essentially get one shot puked and then this causes them to be stunlocked into death. Essentially cera’s simple left click bite functions like how tenonto’s difficult to land tail slam does or how carno’s charge does in this way. With no stamina investment and with 10x ease of landing. A pachy shouldnt be puking unless it is already close to dead. Same with a dilo. Something should only puke if it intentionally challenges the corpse bully or if it is getting close to death from it. Cera’s puke is literally better than old carno charge which was removed for nuking everything smaller than carno. It doesn’t take stamina, it has no predictable path of travel, yet guarantees essentially the same level of damage. AND debuffs the enemy and makes jt to where they essentially cant even run. If anyone complained about carno charge back in the day they have even more to complain about with cera today. (Not necessarily defending old carno charge just using it as an example to point out how broken puke is yet how normalized and accepted this brokenness is) I was recently playing pachy and charged a cera and hit his leg. He turned around promptly and simply just bit me once and i puked. This cera gets rewarded with taking the vast majority of my pachy’s health and stunning me and debuffing me and essentially preventing escape only just by virtue of him left clicking ONCE. When I had a full stomach btw. This is 10x more broken than isla spiro carno charge and im tired of pretending its even remotely acceptable that cera can make anything at all puke in even less than 3 bites.
Remove all cc abilities like shoves/knockdowns/bile from affecting dinos by hiting the tip of the tails of their targets
Post-Trike update thought (general thoughts but from a Dilo perspective, just letting you know off the bat) -
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Cera is completely broken vs. anything smaller and probably in general, there's no reason why it should be able to make a full grown Dilo vomit with a single hit (which is does). It does way too much damage for how agile and tanky it is and for the fact charged bite doesn't have a time window anymore.
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Dilo clones are somehow even less consistent than before the Trike update, which is added to the fact it turns like a Stego and crawls like a snail.
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Most nights on Gateway seem to for some reason be very foggy and rainy, to the point where often Dilo's nightvision advantage is basically pointless since the fog makes it unable to see more than 5 meters ahead.
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West access is so much worse than vefore the update, it was such an amazing place to fight in beforehand with all AI spawns - now those are extinct (ironic, yes) and the area just seems like a jungle with shorter trees instead of the smaller ridge plains I've loved so much.
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For the love of god revert whatever was done to AI.
Honestly, it feels as if just adding Trike without changing anything else would've been way better for both balance and player experience.
how is a dieno suppose to survive. there's no food. fish somehow isn't apart of the diet. the sound is so off. and you have all these little ponds so again HOW IS THE DIENO SUPPOSE TO SURVIVE. without the help of sacrfices from friends.
make knock coldown like it was before the last pach, it is way longer now. it is almost a death sentance to be knocked right now and i will give examples. If a galli is knocked by a carno charge, the carno have enough time to altbite it 2 times and we all know carno bite speed is kinda slow. A raptor for example, as soon u get knocked down or rubed off in to a rock or tree u are dead and because of this the raptor gameplay had transformed in to "if u want to fight, just don't get hit", i will post one of the many clips i have with this and i will post a link to a more detalied video about this
personal gameplay:https://medal.tv/games/the-isle/clips/kAAorJObl3s2LmmBL?invite=cr-MSxBRkMsMzYyNzAwMzA2
video link with more situations:https://youtu.be/zALlSFF8DVI?si=rbwTXwDCn9XEuBRt
Watch 2 business day knock cooldown by cimpy and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
This has to be one of the most horrendous changes i have seen in a long time.
I ask All of you who agree that this change is bad, to make a bug report on the official Isle Discord. In hopes of getting this fixed! Its what the herbivores did when they reported the Raptor Stamina Drain, and it got fixed almost instantly, lets see if this also wil...
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Decrease the time takes for to recover from a knockdown for everyone who had their time increased and MAINLY for Carno, Maia, Troodon and Omni should recover from a knockdown much faster
please increase the spawn frequency of fish AI in evrima there are NONE. Deino is literally unplayable because of that, it's already hard due to it's high growth time. before i even find food outside the water, I die of thirst, if i don't I just log off since it gets boring after hours of looking for food outside of the water and waiting for your stamina to fill up.
Please give dryo a kick like galli it’s peck is hard to land on troodon because of its small hitbox actually landing it on something that small and fast is almost impossible ik dryo already can kick with its alt but you have to be standing completely still you never want to stand still when fighting troo as dryo
if a cera eats food that isn’t in its diet it gets nutrients anyway if the food is rotten. Make it not do that what the hell
Nerf ceras body buff
by at least half, the moment a small raptor dies next to the Cera the hunt for a pack of raptors is over, it's like a dark souls boss fight, you also cannot charge ceras with body buff as Carno (at least while they're charge biting I think?)
While you may argue that it's a corpse bully, I don't like that they get so many cons the moment a body is dropped, even after a body has rotted they have body buff. And if the ceras chose to keep hunting after your buddy is dead and you can't really get away from the body, it's just extra buff to kill the entire herd of herbivores.
Not to mention the amount of times I've encountered Cera hackers, and it's ALWAYS Cera, they're either low-key location hacking (which is common) or the Tokyo drift Cera going Mach 20 and sniping everything the moment they're losing a fight. Or even worse, a Cera that instead of a 150 bite force, they increase it by 200 or 250 so they have a massive advantage over everything else and also staying more low-key and not ever getting caught. I've encountered at least 10 of these types of Ceras in the past week and it's just depressing losing my 2nd gen Carno to such hacks.
fix the jumping mechanics. on the one hand, it is very inconsistent to hit against something to get rid of the attack.
and on the other hand, when you fall, you get stuck in the tree. or you see that you are still on top of the dino, but in reality, you fell down but you can't move and you die.
I have come to spend about 100 meters trapped on top of a dino without being able to do anything to finally be teleported to the starting position. it is so frustrating that directly for me it is no longer an option to play with the omniraptor.
As a 100% pachy with a full stomach a cera that was barely big enough for me to no longer knock over made me puke in one bite. This is absolutely insane
Nerfed juvie troodon speed. Ok, fine. Give it something he can kill at this stage, bring back compys. Or PLEASE remove the bloody east lake spawn for him.
Just give Juvie dilo and troodon venom so they can at least do something. Maybe just make a weight limit to what they can envenomate until Sub adult
please oh please fix diablo... it is just way to overpowerd, hitbox doesnt make sense at all, for example i got killed by being hit on my tail (didnt even hit me at all) and it flung me sideways? the horns never hit u and u still die, its just broken, just absolutely broken so fixxx it please
Balance carni's. The only carni that can stand up to most herbis is the croc but that comes at the cost of never being able to leave water or move across land at any decent pace. Sick of being perma stunned, run down or 1 shot just for trying to attack a herbi, as predator dino's should be doing
I use to LOVE The Isle (Even with old map) way more player engagement, at least Carnivors (especially crocs) could survive. Feels like the game is forcing a herbivore playerbase and PVP with a map thats way to big and player base/count that is to small for current map size. I have given up on Croc gameplay. The following suggestions are just my opinion:
1: Increase AI spawn (For All Carnivores)
2; Herbivores also have a struggle to find the correct diet food (Big Herbivores barely feel the food they eat)
3: Fix Night vision (mostly you sit and wait till you can see, nice way to play a game ?).
4: Give crocs access to all water areas including dams even if by underwater channels. (Most players avoid croc areas as they know the spawns and then minimum AI food available)
5: Let us choose where to spawn (Running to your friends and dying of hunger on your way there, aint fun anymore)
Nerf herbies or up carni, now people play on herbie like on carnie bcs carnie totaly nerfed and cant kill nothing if no 1000 vs 1.
UPD:
Ye, put up crosses small grazing guys i will just take Trike/Diablo/Stego and will kill u on herbies if u do all for predators stay in this useless condition like now, u will cry that "herbie cant kill herbie it is not honest", all honest babies, u just dont give to people who want plaly predators any options
Please fix the herb knockdown hitboxs and the cooldown its and instant death sentence, hunting anything that isn't alone is almost impossible.
I feel like raptors are too good at killing smaller things and not so good at killing bigger things, and as far as I know, they are supposed to be big game hunters, so I'd suggest making the pounce damage be percentage of health based, meaning the bigger the target, the more the damage/bleed applied, and this can be balanced around with numbers and stuff like, the more raptors pouncing a big target, the bigger the percentage becomes, obviously, the numbers shouldnt be TOO big, but big enough to actually punish the prey that allows the raptors to actually pounce it. I feel like this could allow for raptors to have a much better chance at hunting big game that doesn't respect them enough and actually make the pack hunting more interactive
revert trike dmg changes, i know its a apex and its suposed to be OP but stego is also a apex and shouldnt get 1 tapped. trike is still insainly strong but more balanced
This is more of an inconsistency and no thought was given probably to this but, doesn't make any sense that a 350kg dilo footsteps sound like 1 ton+ dinos, and a fg stego walking barely does any noise, a big herbie would never have padded feet while ambush predators are even to this day equipped with them, might be more examples of this, but dilo footsteps are way louder than they should be for it's weight and speciality
Make a quick-timed event for when you get pinned by an omni, rex or allo. So you aren't just DEAD from someone holding rmb on you.
one shots are not fun. especially when we all know desync is a major problem. combat is now you get stunned and are instantly almost dead because you cant get up or as the herbivore you get pinned by raptor or you are puked by cera and can't do anything about it. I understand that this game is meant to be realistic but clutch moments, skill expression, and counterplay is the ONLY thing that makes any pvp balance more fun. Combat is completely a game of rock paper scissors. Outcomes are determined by numbers, weight, and stamina. Not by individual player skill expression. This is exactly why everyone loved evrima more than legacy in the first place. Because the little guy could punch up, and because combat had more depth and every decision you made in it was impactful. When a teno and a carno faced off, a teno would land a well timed skillshot of slamming the charge and claim the advantage or a carno would juke charges to make the teno waste stam and land a charge to give itself the advantage. Now carno just repeatedly charges back and forth at the teno chipping away at its hp whilst the teno attempts and attempts to land a stun and once it does the carno is locked in a stun animation so long that the teno player can sip a coffee and post on twitter before he lands his followup shots. How is this in any way better? Or lets take the example of raptor vs teno. Raptor vs teno used to be where raptors would jump on and try to avoid attacks and then bleed it out while the teno was pressured to be more and more agressive as time went on. Now the raptor doesn't have enough stam to even use its pounce unless its in a group. The raptor bites the teno 45 times and if it dare mess up ONCE it is stunned into a complete one shot death. OR the teno gets pinned with no say.
As a fg carno i fought a fg cera and 1 SINGULAR BITE on the tail made me vomit, what is this? Fix this for gods sake make it actually take more than a SINGULAR BITE to make another mid tier puke
dinos that work on pounces are ass. like omni or troodon. u have NO chance in actually killing something without a PACK.and by pack i mean 7 omnis. 🤦♂️
omni is bad cuz its meant to bleed out ur opponent. but how can u bleed smth whne u cant even pounce for 10 seconds, u have to run around to get a good spot to pounce in. pounce (jump) cost stam, running, and allat stuff.
so why dont we just make it like dryos ability.
nerf cera. that stabilisationbuff is annoying. especially as teno. doesnt even make sense, why can u send a carno flying with it and a cera just doesnt care. i get it with the tailslam maybe, but the kick, come on. PLUS the hitbox is weird as hell. i kick it in the face and the middle of the body, its legit inside of me standing and i do not hit. that doesnt make sense at all
I think maia stomp should be more destructive for the stamina it costs.
change that stupidly insane hitbox from the trike already
remove the ability to pin someone while pouncing them head on, but instead do slightly less then double of its bite force but cost double the stam.
Juvi Troodon seriously needs a buff.
You start out at 3kg but your animation speed makes you think you are 100 times as heavy.
Because of this you are terribly slow and pretty much unable to do anything.
- you can't hunt anything
- terrible trot speed -> bad at scavenging, because you can't cover a decent area while sniffing
- terrible run speed -> if you manage to find a body and it's guarded you can't steal anything, because you just die
- and finally if you actually manage to find a non-rotten, non-guarded body chances are high it's boar - which isn't even on your diet list for some reason
It's one of the most awkward starts of any playable and it's for one of the smallest.
If Troodon really has to be a glorified hatchling at this stage, make it an actual semi-self-sufficient hatchling and start the juvenile at a higher growth at least.
Bone break for maia stomp in biped stance? IIRC legacy had bone break for maia and it makes sense that a 3.6 ton roid rage cow stomping a 450kg raptors ribcage
Stego getting up animation is not showing properly for players around or it simply gets up in 1 sec like way smaller dinos, fix this, make it take longer than Maia's but less than Trike.
ptera should gain 1% stam for ever 5 seconds its gliding in place and when diving it should hold its momentum because as of now it doesn't and instantly returns to normal speed for some reason after diving 100 meters
Dilo changes
`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage or 2 stage.
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Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.
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Also decreases the sound of Dilo's footsteps. (But only if these changes above are made)``
This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo
Where’s all the skill based fighting I understand it’s not a fighting game but a game to have hunting and some PvP elements should take some skill otherwise what’s the point of getting good at it just for you to lose almost everytime because it’s jst straight up unfair this game needs better balance instead of jst buffing one side of the fight and destroying the other I know some dinosaurs shouldn’t be able to fight every Dino but having some dinosaurs be so restricted is not good for the general gameplay or balance what’s going to happen at this pace most people are jst going to play the stronger thibgs like legacy
At this point I feel like these arguments, like the isle not being a fighting game, or justifying bad balance for realism sake, and such are just excuses to justify the games poor balance. I don’t mean for this to sound rude or anything, but this honestly what I think when I hear these statements. If the game had more to offer than just growing, walking around, and combat, maybe I’d get it. But right now the most engaging thing about the isle is player interaction, which is 90% combat.
I’m not saying the core of the isles combat should change, I don’t want it to. I still want matchups to be heavily situational, but I also want combat to feel fair. And the prevalence of “win buttons” as of late is getting frustrating, such as pins (I know retaliation attacks of sorts will be available for some species which is good), trikes thrash buff, the extended knockdown times, etc, etc. I get that people should be punished for being careless, but there comes a point where it’s too hard to not die if you engage in combat, when said combat system is not executed properly, which is what isle combat feels like as of late.
Big pachy buffs right here but first off increase it's base speed to 43 or 42.5 from the current 41.8. Second let pachy stun everything it can fracture but only if it gets the break when it hits giving pachy the chance to stun it's hunter 3 times maximum. Again I know these are some big changes but I think it would help pachy out a lot making a lot more deadly to challenge.
Putting this here since it's kinda rebalance to a mechanic that plagues players
Make it to where rotten meat fills your stomach with bacteria before it makes you vomit similarly to how cera's bile bite works. I think it's be worth it now since bile no longer instantly vanished after a few minutes and it can make players susceptible to ceratos if they are not careful. It will also allow some players to not starve when they find only a rotten corpse to eat
also airbrake doesn't slow you down for more than one second, ptera instantly goes back to full speed, which makes pecking anything on the ground significantly harder. Also it no longer benefits from less stam use based on ascent angle. Meaning sprinting and flying vertically somewhere will consume the same amount of stam as slowly increasing in altitude. Which just seems like less player control over how their stamina is used overall which is not great.
Cera can dish out damage so easily with literally 0 consequence, any high output attack, either it be carno, trike, teno, omni, has some drawbacks.
Trikes thrash causes trike to be stuck in place, allowing for free bites for their attacker if done incorrectly or accidentally
Carnos charge, has a long build up time and reduces turning speed, also its loud
Omnis pounce, drains stam, can be knocked off using trees, allowing for a relatively quick death from a large opponent
ceras charge bite ? it has no consequence, a 10% speed nerf and stamina activation cost if i remember correctly just isnt enough
Ceras charge bite is used wayy to freely, for a playable which wholes gimmick was supposed to revolve around body bullying, not all out elaborate hunts
*in a nutshellceras charge bite is too easy, I have been a victim of it, and as well as causing countless deaths with it
Give charge bite a higher activation cost, or a decent stam drain per tick
OR an actual decent speed nerf, something like 20%, or have no speed nerf and nerf its accelertion by a good 40%
These percentages are just examples
Maybe a bit of both
Charge bite can be used too willy nilly, with 0 drawbacks
Who tf decided to lower the time it takes for charge bite to charge up dmg
Cera is not an all out brawler, its not what it was designed to do
Bacteria is supposed to be a deterrent, and NOT to be used as an extra weapon
I have to add, if you think charge bite is hard to use, then what on earth are you doing with cera 💀
for Maia i think the stomp cooldown after a push should be shortened as it is almost impossible to hit another dinosaur after you push it.
Dibble hitbox on charge is busted.
Carno hitbox on charge is busted.
Trike hitbox on gore is busted.
Cerato shouldn't make you vomit with 1 bite.
Troodons need to be kicked out of sanctuaries by bees at 100% growth.
Stego needs louder footsteps.
Herrera needs a speed nerf so there's more risk when you leave your tree.
Slightly buff hypsi damage, 3 full grown hypsis should be able to hurt a lone troodon
I have to add,
Maias stomp does 300dmg if I remember correctly
This is a 3.8 ton animal
assuming that atleast half of that weight, so 1.9 tons is being throttled down onto its opponent, lets say an omni, its going to get absolutely fcking obliterated realistically.
anything smaller than a cera should be getting 1 tapped by maias stomp
This is like the average man (90kg) being stomped on with the applied weight of around 378 kg (756kg) total
This doesnt EVEN add the speed which that force is coming down onto you.
Imagine if that was you, and this isnt just an object being placed ontop of you,
its coming down with a decent amount of speed, this isnt going to break your bones, its going to turn you into fcking mist.
I know this is a game, and I know that its not going to be perfect
But it would be nice to have attacks which made atleast a little bit of sense
Since trike can 2 tap a a steg, god forbid what it will do to an unlucky allo, well anything big for that matter, I think its reasonable to buff certain attacks which look like they would kill something with ease
Dont get me started on pachy
A fully charged ram while sprinting too the head would clobber mostly any mid tier or smaller attacker
Rex shouldn’t have pin in its Juvi stage
Disclaimer: I know it’s in early stages
In summary, it’s potentially unfair against other small tiers, and I doubt it even needs it to be effective. Fast speed possibly nearing 50kph, higher than average bite force when compared to other species in its size range (Omni. Dilo, etc.), and even a head slam attack that will almost certainly stun.
Pinning imo is just another win button, but I think it can work well balance-wise if it takes effort to achieve. For Omnis and Allos, it’s about coordinating effectively to bleed out and pin a larger foe. For Rex, it should be about growing to the point where you can achieve this. IMO, pin should be unlocked in adult stage, as the subadult stage presents similar issues but for mid tiers.
fix carnos hitboxes, it somehow has a bit of his head hit box on the tip of his tail so dibbles and literally everyting can knock carno down just by hitting its tail
The AI appears far too infrequently. 1: As a Deinosuchus, you have no chance anyway because you only have a 5% chance of finding fish. 2: Everything else, like boars or deer, is very, very rare. 3: Turtles and crabs are also rare because they only spawn in one spot and aren't spread out. 4: As an example, finding a buried crab underwater is also only 10% possible.
Faster recovery for carnos after getting knocked down
Reduce stamina cost for Maia's attacks, it is ridiculousl how much stamina it wastes just fighing one cerato
Desync makes tail hits reducing in knockdowns incredibly frustrating and confusing for players. Please consider making players immune to knockdowns and staggers from tail hits, and only be subjected to them when hit in the leg, body, or head.
Carno Feedback:
I feel like the current right-click mechanic makes the Carno a bit too easy to play. You can just hold right-click and it hits everything in front of you with little effort or precision.
Why not make it more interactive, like the Cera’s attack ?
For example: hold to charge, then release to strike. That would require better timing and make fights more skill-based and engaging.
Omni is in a terrible spot rn, the knock down time takes so long to get up that if you get knocked down by anything your dead, and the pounce gets countered by trees, so Omni can only hunt juvi’s pretty much, so what I’m saying is at the bare minimum revert the global knock down times for all Dino’s so people stop getting one shot combo’d
Pachy buff? Please?
Nothing too difficult to do...
-Increase speed to 43km
-Increase bleed resistence
-Decrease the self stun time he suffers after using a headbutt
-Increases the damage reduction it has on the head to 60% (like dibble/trike)
Just that and the gameplay with pachy will become 10000% better.
There are serious problems with deinosuchus balance in the game right now.
First of all, I want to mention the most important problem of the current patch, which has been traced for a very long time, and there is no activity at all from the developers on this issue.
Lack of fish spawning.
New reservoirs have been added at the edge of the map, which do not even fit a small deinosuchus. This is not survival at all, but a kindergarten for land dinosaurs.
There are also, in principle, incredibly many places on the map from which you can drink without fear of being attacked by deinosuchus at all.
These are the two most basic problems of deinosuchus unplayability. As a veteran of deinosuchus and the game in general, I do not understand this logic and do not approve of it. You might as well have left Deinosuchus out of the game.
Considering that I can relax and get high on the rest of the dinosaurs. On deinosuchus: the slightest mistake or a minute of inaction is worth a life.
I want to urge the developers to either answer why they discriminate against deinosuchus so much. Or for them to solve this problem.
decrease speed of dinos based on the damage they take during the fight.
for example tenon or maia fighting a cera, if by any chance the cera gets the upper hand after a long fight making the tenon red health, the tenon can actually decide to run away at full speed which can put all the efforts in trash.
we need to apply debuff speed according to the severity of damage you take during fight, offerings balanced fight for slow predators also.
example: any dino that is redhealth will have 30% speed debuff
orange health 20%
yellow 10%
I’m gonna wait to see how it performs, but Carno having to “activate” its charge attack while it’s already charging? I don’t think Carno needed it. It’s already struggling with power creep and this just makes charge unnecessarily more complicated.
allow troodons to change positions when latched on like raptors, its not fair, fattys like trikes camping the cliff
I'd like to see the "Infinite Alt attacks" go away across the board, OR, have far less damage, slower animations/longer windups, or increase penalty on blood loss.
Currently, Raptor and Troodon are the only Carnivores that are reliant on one ability.
The pounce itslef is ok* (since desync, collisions, stam thing is gone I believe for now until rebalance, etc)
But the problem is that they are the only ones that are punished when out of stamina. Troo cannot envenomate w/o the pounce, and Raptor alt attack is nice sure, but it cannot defend when out of stam, while anything larger than you can spam forever.
The infinite alt attacks just gets out of hand.
Let hypsi be able to alt bite because rn it can’t for some reason.
I want to say that Carno in its entire life has been balanced around an ability that hitscans for you as long as you ran in a general direction, and hence has always needed to be toned down in many ways on multiple occasions
Now that charge is finally being made a proper ability you have to time (which is a good change) please properly go over Carno again with all of its stats, CC and such to ensure it actually makes the playable balanced and not half baked
Rex as it is growing should be inferior to everything that is in its size range. A 800kg rex shouldn’t stand a chance nor especially be able to wombo combo a fully grown 700kg dilo. A 1500kg rex shouldn’t be killing a cera, etc. Otherwise this creature is literally just ALWAYS goated. A 3 ton rex should be fearing an allo. In order for apex growth to actually be hard it cant be a literally fully viable predator who outcompetes other dinosaurs as a baby. Make its stuns and bite force scale massively with later stages of growth please and leave them comparitively weak at earlier stages of life (ESPECIALLY the stun) Or we will have the equivalent of a lion cub destroying a mongoose or honey badger because they are the same size. I think everyone can see why that is not a good thing for the game.
Fracture tiers could be fairly useful in order to ensure that not only creatures like pachy can get more use out of fractures or be allowed to perform better across the board with a much less overpowered ability, but also lead to perhaps a deeper layer of combat if there are not only playables who specialize in dealing very high fracture damage, but also those that might cause minor injuries such as some hadrosaurs or even camara or magy
Bring back legacy night vision. Night vision on every Dino besides Deino is crazy good rn
Please get rid of the ridiculous raptor bite cooldown and make it up to speed with things in its weight class
troodon has the same issue so fix it too
Troodon shouldn’t be swept off during pounces by dinosaurs that hug trees or terrain
It’s so small and light that it could just squish against it and remain latched in the aftermath.
Alongside this, being able to switch sides to not be forced to jump into walls or off cliffs when dismounting like Omni would be nice, thanks
Featherweight could afford a buff in the form of making your footsteps quieter on top of leaving a shorter trail, encouraging more stealth based gameplay both defensively and offensively.
This would make it fit as a counterbalance to Hypervigilant, which can be used both defensively and aggressively to hear players moving around nearby.
Cerato needs a nerf. It is insane how much love this thing gets. It is by far the most op playable in the game, stupidly agile, insanely high stamina, very fast trot speed, insane bleed resistance, deals a LOT of bleed, best scent range in the game, fastest swim speed of any dinosaur (except beipi), only land playable that can alt bite in water, literally immune to carnos charge as long as it keeps it mouth opened near a dead body, body buff, ability to make things vomit, it cant vomit, best tracking in the game, can infinitely charge bite with no real drawbacks (the stamina drain it got a while back is laughable). WHY does it need to be THIS op? please make it more balanced, it deffinitely needs a nerf to its stamina and charge bite
let galli swallow bigger stuff because then it can actually get some food from the meat it eats. that or make it get more from frogs and compys
I feel like a mutation similar to Reniculate Kidneys for carnivores that allows them to eat rotten food like Deino and Cera would be great. Get it by eating enough rotten corpses and enduring the sickness.
I would love to agree with this and deep down I do, but trike needs the same adjustment, rather than singling rex out.
Trike gets immunity from the entire small tier roster after like a couple hours of play time, and then it's just a long stretch till adulthood which doesn't really change its dominance except against stegos.
In general, apex juvies and subadults should be weaker than other species adults of equivalent weight as they grow.
Omniraptor is currently one of the weakest dinosaurs in the game. He can do absolutely nothing while solo. His main ability is pounce and it is practically useless without a team. You deal so little bleed that even if you spend half your stamina on pounce which deals bleed, it will deal barely 20% to a constantly running carno. That's damn little. even dinosaurs that are not sharpened to apply bleed apply it better than the omnirator..
and now a regular pounce will do more damage and bleed for the same stamina than its upgraded versions. it's just absurd.
also any other predator is able to fight off herbivores (which are now simply dominant, even without taking into account water stones and huge groups even with mixpack and cheaters) in solo. dilo - at night, cera - with the bacteria in the stomach. omniraptor can not really do anything. he spends a lot of stamina on pounce without getting practically any benefit from it in battle.
his attacks are slow, this often makes all his maneuverability useless, because even masterfully dodging attacks, you can't bite more often than your cooldown.
Also, the Omniraptor spends an inordinate amount of stamina to move around the victim while it is pounce on it.
and also the omnirator is extremely bugged. for example - you can't jump on the back of a tenontosaurus. you will simply be thrown off.
if you try to fight with diabloceratops or trike, you can see that they are terribly maneuverable for their weight class. especially diablo. during his sparring mode, he is able to sprint, he does it especially quickly to the side - up to the diagonal. I think that during sparring, such dinosaurs should not be able to sprint - they are quite maneuverable and just walking.
in short - omni needs more bleed, less cooldown on bite, (also less cd on jumping off the pray too) less cost to switch your position while you pounced on pray.
diablo and trike should not have sprint while sparr mode.
Dynamic night vision: Instead of having a toggle it should automatically adapt to the light conditions over time. The thought is that it should add more immersion, give some strategic choices during combat and allows humans to blind dinosaurs if the dinosaurs are looking directly at the torch, camera flash, etc.
Alright then, why can Troodon kill Cera, Carno, Tenonto, Trikes, and Diablos even though it's like 50,000 times smaller than them? Isn't that a bit of a contradiction? Or what? Why the hell does this logic only apply to Omni? Why can Troodon do it then?
something bothers me about the cera its supossed to be tanky to the price of being slower but then why the hell can a teno and other herbivore that are 2 times its size outrun you and bite your tail to death because if you dont run you end up being stunned and killed. So far all of my cera gameplay ended up being killed by a teno or maia riding my tail because they were a tad bit faster honestly make the cera faster or slow down the herbivore
PLEASE NERF THE DAMN SPEED/STAM OF HERBIVORES IT TOO UNFAIR HOW AGRO HERBIES CAN BE
Troodon off spawn has got to be the most useless carnivore. it isn't fast anymore, it has a weak bite. the only thing it can even hope to kill before 20%-25% growth are chickens and turtles. Please make troodon actually be a threat to SOMETHING in the early stages of growth. even if it was just given some speed back it would help with hunting ai and players.
omni needs to be faster with smaller hitbox or be a little tankier WHATS THE USE OF BEING ULTRA AGILE if i cant outturn a carno when it charges me a carno could just run at me and charge me and i take a good amount of damage either that or give omni a dodge ability like dryo has Verdict: Omnis are underpowered
CERA needs a small nerf way to OP
Balancing idea for: Deinosuchus
while playing the deino for quiet some time on gateway (disregarding current ai) i would like to see a couple changes to benefit the playstyle deino works best in
since deino is a amphibious ambush hunter the current hunger system is lacking... often times deinos have to fall back on cannibalism since they dont have the time to setup an ambush on gateway
my idea for solution:
50%-100% hunger takes the same time as currently the full grown deino hunger bar
0%-50% hunger bar takes 2-4 times the length of the current 100% hunger bar on the other hand to punish deinos for not securing enough food their stamina bar will tick down to 75% and stays there until 50%-100% hunger is reached
on top of that the oxygen could also be done in a similar style
50%-100% oxygen is the current not mutation oxygen bar 0%-100%
0%-50% is the the same amount again however that time the stamina tickles down to 50% until the deino player replenishes his oxygen
additional:
since the above is a huge buff i would like to see a nerf on the grab mechanic to punish certain behavior of crocs and further get them in the ambush position...
if a deino successfully grabbed a dino the player can as example spam A and D to slowly free himself if setup correctly a dino that got grabbed on land can free himself before getting dragged deep in the water however if you are currently drinking it takes too long and you will drown before being able to do so
I’d nerf Herras run speed from 45kph to about 42-43kph, just to make it a little more vulnerable on the ground. I do think Herra is a bit too easy to survive as is
Maia Buff
Currently, the damage Maiasaura is outputting to dinos while in combat is outrageous, its attack most used for combat, the stomp, is often described as very powerful, i mean, a 3.8 ton creature swinging its weight on its front limbs in a crushing manner would realistically kill anything smaller than a carno/cera. And i mean, for comparison, imagine the average human male (78 kg), having a 230 kg (approx. 3x 78kg) ball of metal thrown 5 feet in the air onto the human, it would HURT. Not to mention in a combat situation, a maia would be extremely stressed and pumped with adrenaline, with all the muscle and raw strength of a maia in distress, it for sure could one shot an omniraptor with its stomp. now i do think this change would suit maia as its a quite low stam dino, so it being in a fight, would run out of stamina quite fast, so for compensating it should have a damage buff to punish whoever would be aggressing the maia, especially in a last resort situation where the maia is being easily and cheaply bled out while out of stamina.
while ideally yeah, i feel too many carnivores are in a difficult place to really nerf too much, . id like to see food changed first than make too many changes to characters that already feel underpowered and risk making their already difficult and frustrating gameplay loop even more, rarely do i find many dinos get caught out in the water anymore and i think the above nerf of stamina was okay but the oxygen and the added escape mechanic on the grab are a bit too much in my opinon
I think all the balance complaints can be narrowed down to how big of a toolkit a dino gets. I think we should focus on asking for smaller add ons, instead of nerfs. The big target right now is cera, but it isn't the first. At the moment cera just has the most options. Not only does it have good health, turn, and speed it also has a big toolbox for players to have fun with. It has bacteria, dead body buffs, great sent range, and charge bite. It can easily sent and walk down nearly any dino it wants if you know what you are doing. Where as other carnivores just have a pounce, or a charge. I think the balance ideals of survival would be better if there was more a focus on expanding toolkits over changes that cause pvp nerfs. Cera is fine, it just feels overpowered because it can do so much more than other dinos can and everyone and their mother seems to play it all at once in giant mixpacks or mega packs. So when you get killed by one it leaves a bad taste in your mouth.
i actually agree that’s like the only carnivore i feel is actually somewhat strong i feel i see way too many compared to other dinos, it is enough i do think some small nerfs are deserved but the main nerf i think we all want is making other carnivores more viable. i honestly would like to see them focus more on small dinos and medium to small sized dinosaurs to give a better early game for smaller dinos and even better younger stages on larger ones. maybe some base scent increases for smaller dinos or something to help them stay around people and do better early im not entirely sure whats needed but i dont feel i should see THAT many ceras. trex should give it competition but i think we should focus on making a lot of the carnivores just better overall to get more players playing them before adding any more.
Fix pter stam to these requirements. Perfect diet=1:45 great diet=2:00 good diet=2:20 balanced diet=2:35 bad diet=3:00 and poor diet= 4:00. because pter is light as paper and can only kill baby troos,Hypsi and dryo maybe baby herra. And if considered pls add in next update or hordetest
After playing this game for a long time, I came to a disappointing conclusion about the balance among medium-sized dinosaurs. We're talking about the Ceratosaurus. Compared to its peers and other medium-sized dinosaurs, it has a faster rate of mass gain when it's small. When the carnotaurus weighs no more than 100 kg with the same growth rate, the ceratos, even though it can visit children's shrines, already weighs more than 200 kg, which I sincerely consider unfair. All dinosaurs in the evrim experience great difficulties when they are small, so why does the ceratos have such a rapid growth rate even as a baby, and at the same time, it is already capable of learning buffs from corpses nearby and using a charged bite? In my opinion, the balancing of ceratos should not start with its attacks, but with its growth rate and mass gain. This is critical now, because even adult troodons and dinosaurs that are much older than ceratos should somehow be humiliated by baby ceratos simply because they have too much mass for their size.
There needs to be counterplay to carnos, because as it is they create a toxic meta where the only viable playables are ones that can juke it (raptor, barely), tank it (herbis), or brawl with it (cera). Dilo, notably, can do none of these, so it's basically a death sentence if a carno has any idea of where you are on the map. It's not interesting to play against, it's just boring. It should still be the king of its niche, but the combination of speed, hitbox, and damage is overwhelming.
Furthermore, it's also boring to play as, whenever I try it out my gameplay consists of "does weight =< mine? yes? lol W+M2. no? lol W+M2 (in the other direction)"
Probably mentioned a few million times here. The ptera is unplayable. The turn radius is nice but its way to sharp, making it like you play need for speed instead of a bird. Turn radius should get bigger as the bird growths bigger. Next the stam...... birds have amazing stamina irl, so why is the stam of the ptera so bad? Pressing 3 times on spacebar drains your stamina faster than a v6 diesel from 1990.
Suggestion:
Make the turn radius sizes based. Small bird can maneuver faster than larger birds....
The stamina needs to be increased to atleast 150% of the current. Also when gliding the stamina should be increasing which makes only sense because thats how birds do it these days... rest in the air for migrations.
honestly everything but the stamina regaining on gliding i can agree with
Please Please Please add austro to evrima and update the austro in legacy to have more bite power bc i should be able to kill an ava on my own it shouldent be 30+ bites
When you start as juvie, especially troodon, Omni raptor, dilo etc.. finding food is incredibly hard. Especially now the deers can kick your head in and kill you in a single blow. Don't get me wrong, I love the challenge, but the starvation comes too quickly.
Suggestion:
Remove the starting diets from juvies as they spawn. This will give the juvies some extra time to find food that's either diet or not. There is no need for carbs at the fresh start.
Omniraptor suffers from an intense amount of bugs, but more than that, I have noticed on servers that police hacking and mixpacking that it is extremely overhunted by carnotaurus. While it has a clear niche as a pack hunter, its interactions with certain other dinos make survival, especially adapting to situations, incredibly difficult. You often find yourself spending a long time and making a lot of noise killing prey, leaving you lower on stamina and vulnerable to third party attacks from carno, ptera, cerato, troodon, and herra. (Even managing it well and keeping it above 60% still means an enemy can have a lot more stamina than you to burn)
As such, I want to suggest Omni be keyed more into playing as an endurance hunter, not just to be able to hunt more effectively, but also adapt to having to leave targets or move locations at the drop of a hat to avoid predators. This can be done any number of ways, but here is one suggestion I feel would fit its kit:
Omni should be better at tracking than most others; able to leave a hunt to dodge a predator, and then chase back after its original target. Ideally this would take the form of tracks being increased in frequency and lasting longer, while its scent radius for bodies is smaller than most predators, encouraging an active hunting lifestyle.
Omni should spend slightly less stamina running, and or have a much faster trot. This will allow packs to roam the map and adapt when rivals they cannot compete with enter an area (carno/cerato/dilo packs), while not overtly affecting their damage output.
Omni is a small predator that has to move fast, kill fast, and keep watch for itself and its pack on an island that will only gain more and more deadly opponents. Likewise, expanding its diet roster would be a great way to encourage them to act in an opportunistic fashion as roaming hunters that adapt to anywhere and everywhere on the island; with mutations further enhancing the niches certain players enjoy.
Please make dilo clones stop spawning after death. what the point of killing the dilo if the clones still come after you after the creature is dead. This has happened too many times. you can’t even hit the clones before they hit you. it’s a guaranteed death.
Dilo after years is still incredibly overtuned. There is no room for a risk free magical spell caster in this game. It needs engagement, it needs to have risk in its moveset, it needs to not be able to do thousands of damage as a spectator.
The changes to Pteranodon have made it much less fun than it previously was. The increased stamina cost of most actions in flight along really hinder the gameplay. Sprinting at all while flying has now become a trap for inexperienced players- it uses far too much stamina that must now be saved exclusively for gaining altitude. The five-minute stamina recharge time is overly harsh and out-of-place on this creature now with how stamina intensive gameplay now is.
The gameplay of flight right just follows the same loop:
- Gain as little altitude as needed to reach your destination to conserve stamina
- Point the camera in the direction of your destination
- Wait, hands off keyboard.
If thermals were more common, were more regularly available, or even discoverable via the compass system like sanctuaries or migration zones, this wouldn’t be as much of an issue.
As for fish and AI spawning, the rates have been reduced too much. I personally have not seen a single crab in the all of my gameplay since the update, and schooling fish have been reduced to the point where one can fly all the way from Water Access to the Riverdelta outlet and not spot a single place to fish. This makes playing as a fresh-spawn very difficult, as you are too small to kill a boar or a deer.
The addition of using G to circle around is a great QoL upgrade, even if the turning circle seems a bit small.
I 100% agree with this, apexes should feel like an entirely different gameplay experience on its own; The hardest difficulty. Not everyone should be able to just pick them up and play, you need to learn this game and build a strategy in order to grow them, while not just making them so hard to play it’s not even enjoyable. I should feel rewarded for making it to 100% on an apex (P.S. please make cera a genuine scavenger again I’m tired of this thing being a hunter in every server)
Elder Omni SHOULD NOT be capable of solo pinning a fresh adult Pachy.
If that means nerfing elder Omnis weight or buffing fresh adult pachys weight, or both, so be it.
make more lipids spawn in jungle areas (for herbi food) cuz only papaya spawns in jungles which gives lipids, and it doesnt spawn often and doesnt give that many lipids for your herbi diet, cause most herbivore food that spawns in jungles is protein, and sometimes carbs, this doesnt only apply to jungle areas as most areas ive been as a herbi has always lacked 1 diet and has 1 that is 90% of all the food around, just balance the diet spawns more all around the map so its easier to get perfect diet
Please consider allowing hypsie to climb on a manner similar to herrera, it's very annoying to be forced to only jump and it makes sitting on branches almost impossible
Fix Pteranodon.
Fish are nonexistent, small AI are impossible to find, and you have less stamina than a wet noodle. I have not reached my third mutation in several irl days of trying.
Literally unplayable.
Decrease the amount of time that a target bleeds from 1 minute and 30 secs to 1 min. The total of bleed let it be the same, so it only does it's thing faster. Why? When was the last time bleed was our death cause? Also safelogging takes 1 minute, so why is a mechanic similar to hp bar such as the bleed bar get negated 33% by a button, plus we have many known counters, for example, terrain camping(the less u move, less bleed), mud, natural 10% bleed resist from perfect diet, +15% resist with mut if need be, people also suggested a cool idea of licking tm8s to reduce or stop bleed drain if that gets in it's another strong counter, #makebleedgreatagain
this but also fix its lingering hitbox after its headbutt attack, its a nightmare for small tier dinos
why does deino grow like rex why is it so light early on i get back then it was to heavy as a baby but still make it have like 250 kilos at 10% not 80
I would like a small Maia buff. Maia means "good mother lizard," so it would be cool if Maia got a damage or knockdown buff near juvies or nests.
If we're honest, it's harder to protect your babies with Maia than with any other dino. And I don't know if the name "good mother lizard" makes sense at the moment.
Improve deino underwater night vision, even if it's not much, it'll be appreciated, because we ain't seeing anything rn if it ain't like 40 cms below the water's surface which makes it feel wrong and bugged
second this, feels extremely limiting esp as a deino, submerged, in pitch darkness to not see an inch infront of you, or detect players/ai spawns wading into water due to complete darkness.
Please make West Rail Access as a Spawn Point for Cera
The turn radius is awesome and is insanely helpful when getting close to objects like large boulders or closing in on terrain changes, I agree with everything here except that, if the turning angle changed as it grew it would feel jank to move around with when going between growth stages
I know people complain about this a lot, but dear God, you have managed to make Ptera stam even worse. I rested to full stam (Which took me 5 minutes from half stam), took off from a tree with 2 flaps and barely travelled up the river in SP, and was already down to 78 stam. I do not frequently tap space, I don't sprint, I literally just glided after takeoff and I'm already in need of rest. What on earth. I used to be a ptera main but I honestly just don't want to play it anymore, it's stam regen stimulator with absolutely no payoff.
Deino needs to be reworked. Currently the only form of population control is another deinos slaughtering babies and giving them such bad player experience that they eventually give up and play something else. This is an absolutely horrid player experience for both sides, the baby is nothing but a snack and adult gets absolutely zero challenge on a PvP interaction. Once you have managed to grow not much changes, you are a bully to literally everything but a single playable only at their prime while you get to effectively OHKO anything that is doing nothing but consume a limitless resource that they need to survive. Having zero counterplay is a horrible experience.
Following someone's else's suggestion, a tug of war between any animal that can survive the initial bite and the deino would be a much better system, it makes absolutely no sense for a deino to lift almost anything into the air and have their way with the body for free. Allow the defending animal to pull inland, mass and stamina being the determining factor if you have a successful hunt or not. This would severely affect deino's effectiveness on water so to compensate drastically buff the land speed to ~20km/h, reduce the out of water water consumption massively and allow them to lunge forward on land as they do on water. As it can now hunt on water and land it doesn't need to be a cannibal anymore to alleviate the issue with baby crocs. I believe this would massively reduce the pain of both fighting with and against deino.
dilo still spawns clones after its death. and the clones are never able to be hit without being hit back. there’s no counter play to clones other than hiding on a rock or other super lame ways of avoiding them. if an omni also head pounced a cera you get vomit sicknes/vomit. How can a fg omni get vomit sickness after not even being bit. these interactions are just a few of many that make no sense just more headache for players
buff carno weight nerf carno charge
Fractures for Rex, at least on the headbutt
It would be nice to bring back legacy trike speeds for its trot and sprint.
Everything else in evrima has had a speed buff, while trikes have had a significant speed nerf. Combined with the even larger map, this just makes playing trike extremely dull and unenjoyable.
pachy is hot garbage rn, you see a carno consider yourself dead, because you cannot even defend yourself, stun doesnt exist, sure you can still fracture it, but it doesnt matter when he can still bite when i shatter his legs, and if i dont get a leg frac first try, im just gonna get bitten before i do since stun isnt a thing anymore for things bigger than pachy
Give pachy stun on the target when once landed a hit it has broken a bone it doesn’t make any sense that a carno can bite a pachy after having its legs or back broken
There are just so many nerfs needed for cera for quite some time now and I don’t know why nothing has been done about it. It’s not a Rex or anywhere close to an apex. But no let’s nerf other dinos so it’s easier for cera
nerf cera, theres no reason that if it holds his mouth open it suddenly becomes a brick wall, i got bitten by a 40% cera as a fg carno and he made me puck in one bite, theres no reason why the dinosaur who was meant to be very good around bodies, suddenly becomes the apex carnivore on land. bring back the little dive with the chargebite and reduce the bile gained after getting bitten, i shouldnt be bitten once or twice and puke immediately. carnos cant even ram it anymore, or anything thats meant to stun withing that weight class, cuz its almost a guaranteed puke since you cant stun it if the no skill bum is holding right click the whole fight.
Back in the beginning of Spiro, Pachy was an absolute terror. In groups: death sentence to anything that wandered in. To be completely fair though, I would be entirely ok with all of the new stuff being reverted pre-gateway when pachy had a mild nerf and fit comfortably as a brawler with omni and a good defensive combatant to carno (especially timing your headbutt with their charges). I would say though, instead of leaving pachy to the way it was pre-gateway, bring down its damage output a bit while keeping its fracture on every hit. Fighting carnos is one thing - it should only be allowed to maim/cripple, then run for its life. (Kinda how they have Maia right now with Crowd control and very little damage output). In regards to omnis though, pachy was the only thing that could go head-to-head with omnis on equal/fair ground. Both could demolish each other and the skills of each opposing player truly shined between this match up. A good pachy could hold its own. A good omni could hold its own against several pachies. But with the pin mechanic now added, pachy REALLY needs to return to the way it was - fast on turns, quick headbuts/recovery and its ability to headbut in the direction it looks while also instantly fracturing on contact.
It seems so incredibly unfair that cera gets an instant charge bite (hence on the CHARGE part) almost instant now with no cool down whether it lands or misses and can just keep doing it, whilst the pachy is punished for every attempt at its very own (and ONLY) skill set to larger predators. (The bite is useless unless you’re fighting a hypsi and the alt attack is only viable against omnis which it can knock down..maybe dilo too?).
As for cera and dilo being added to the roster, personally I just eat the headbuts as cera and down pachies like their potato chips. As for dilo - morning combat is tricky, but even then, you can run pachies down and bite them to death. Nighttime is a whole diff story that I kinda feel is more of a dilo issue and not pachy. Dilo is powerful at night and honestly I think we all hope not to run into one, get bit, and then listen to it laugh in corners whilst we die lol
TL/DNR: Return pachy to Pre-Gateway but minimize its damage output. The need to fracture and run is more desirable than damage output given its size/weight class. It’ll fit a much needed niche for smaller targets like omni/dilo who dont’ have a comparable herbivore to balance out the roster. (Sure, there’s galling, but bleed was removed from it and one omni pins it soooo….)
Enable alt-look for the spar mode on ceratopsians. Looking around with your mouse makes you turn unnecessarily and switching to and from spar mode is also an annoyance
why the hell do dilo clones still spawn after the dilo dies, i killed 2 dilos and their clones kept spawning in till i died, fix this sh
Deer kick deals bleed, but dryo and galli kicks don't? 
I think the best way to handle the cera issue is just buffing carno to be able to knock them over. That or just tweak bile to not stunlock you.
My ideas for deino balancing:
Please increase fish spawns. Right now, some ponds are just, never gonna have a deino, because they cannot survive/starve within the pond. I don't even play deino like ever but I just drink care-free in some ponds I know can't have deinos, because of no fish. Forget safe drinking spots at highlands lake, I don't need it, I have deino-less ponds to enjoy.
It's my belief that enough fish to feed ONE adult deino, and only one, should spawn within a pond. They would need to make player kills for more than one deino to survive.
Then, please increase the amount of small ponds on the map. Right now, as a new player as any creature, sometimes you spawn in and just can't find water and die of thrist. Make water smell from a further distance for deino to find new water body and for new player to find water to drink. Add small ponds more frequently, NOT interconnected bodies of water or rivers or underwater tunnels.
I want them to be isolated ponds that deino can reach, IF he travels over land. Here's why: If a raptor pack or anything at all wants to even DREAM if hunting a deino, it would need to come to land. If they are crawling over land so they can get from pond to pond, then raptors or rex could think about hunting them.
Please place the extra, and hopefully plentiful ponds, close enough that deinos can successfully travel between them without dying of thirst - Consider increasing the time they can go without water?
And then places like delta river or a lake should spawn enough fish for more than one deino of course.
Reduce the waste of stamina of the Omni when it launches to other players. Even if you’re so skilled with Omni you can’t keep fighting with a carno because of the stam.
Nerf dibble hitbox, dibble hits your tail and it magically teleports them to your body and has you stunned for a long time whilst if other dinos like teno pachy carno hit your tail, you can shrug it off without stun or a huge amount of damage
Dilo balancing
Right now, dilo seems to helplessly die when it encounters more than one carno, and then also to everything else it gets a few bites in and then THOSE things helplessly die while it just laughs at them to summon clones.
Well, both omni and dilo have it rough, but omni can climb rocks and turns much much better than dilo. With Carno's new turn radius, Dilo is doomed when encountering a carno unless it strongly outnumbers it.
So here is what I think could help.
I strongly believe dilo venom should not stack; if you land no bites but your pack-mate envenoms the animal, you should not be able to spawn in clones. Think of it this way; One dilo has applied one dilo's worth of venom, so the damage should be also one dilo's worth. You should not be taking damage as if two snakes bit you because two snakes are there when only one snake bit you.
Then additionally please make it so that dilo clones are earned by landing bites. Let's say you reach stage 3 venom on something, you now get 3 clones. After you use them up, you need to bite again to get another one. If, realistically, each bite is carrying venom, then I imagine this makes sense. More venom for more damage. If you want more damage - more clones - you need to land more bites.
I am not sure what to do for dilo and carno to be honest, as carno needs no more nerfs but dilo needs no more buffs. However I may edit this message later if I can think of something.
Bring down trikes knockdown thrash from 3,000 per/h to 2,000 per/h. Or in other words from 6,000 total to 4,000 total + headshot multipliers. Being able to effectively deal 9,000 damage (with headshots) in a single attack is a bit much imo
Heres my idea for how to add stealth as an important factor in the game, for any dinos that would want to use it. Hope you like it!
Dont know why there is so much hate to the troodon from the devs? WHy make it freaking slow. Its already hard to scavange food. Even harder if a snail passes you by and you spawn in the middle of nowhere. Takes 9 suicides to spawn at a hotspot where there is food to scavange!
I thought of a way dilo and carno could interact better that might be ideal. Please think of these changes along with the dilo venom nerfs I mentioned 2 messages above this one.
Buff Carno's stamina but don't make it as much as omnis, and then nerf dilo's stamina down to where it's the same as carno's.
This way, omnis can out-stam dilos, which gives them a better way to hunt dilos, and a new way to escape dilos. Then omnis can also still out-stam carnos as they currently do.
Then buff Carno's walking speed. I mean. It has such long LEGS why does it not USE them??? Carno should have a better trot anyway. (Helps him if tenos are trotting him down anyway)
But then move dilo's speed closer to carno's or otherwise find some way to make them the same speed. That means when a dilo sees a group of carnos, or a carno encounters a group of dilos, so long as they start running they won't catch up to each other. Because they are the same speed, and the same stamina.
If they are both silly enough to run until they have 0 stamina, let the carno walk much faster so it still has an advantage.
This also means if the carno breaks line of sight and is being tracked, if it can it can use good stamina management to walk to both cover distance and also regen.
It also means if a solo carno is hunting a solo dilo, the hunt is not over when the dilo runs; He just has to catch the scent trail and track it, and manage stamina and use the better trot to track it down.
THAT OR, ambush it, if both are the same speed then if dilo runs and carno runs after it, it will still be able to bite the dilo as it's running and kill it so long as it uses it's new good agility to stay on the dilo's tail. Dilo's agility is bad, maybe even worse than carno's, so I think that would be possible.
Fix that unrealistic trash hitbox from the trike where it kills you with its butt. didnt know the trike has horns on its butt tho
I was unable to hit this herrerasaurus from this spot, and I think it might be because their, or my, "centre" was obscured by the branch they were on, a bit like a diabloceratops trying to swing their head through the railings of a bridge. This works fine for creatures that would naturally have their bodies and weapons be obstructed by natural formations and human structures, but not for narrow and precise projectile moves.
Carno Charge hit box has a crazy range i was fighting one as omni raptor was pretty much side on with it and some how still hits me with chargh bite a nerf would be alot bettr
Currently advanced gestation is very hard to justify even on matriach builds, to fix this please add the effect of hatchlings inhereting a 4th mutation still randomly selected from the parents. Just like prolific reproduction the mother gets nothing out of it but provides a benefit for the children
I wish that we could adjust diet/food again. Most herbies take one bite out of a bush and it’s gone. I notice this especially when playing Stego a bush 3x the size of my head is gone in one bite and I only get 2% diet by the time I reach the next bush that is already gone.
Same for Carno diets, Carnos diets are ver limited I feel like and they deserve more food options on their diet.
And I don’t understand why raptors don’t have chickens on their diets anymore.
So I wish we could look at foods/diets again and maybe ajdust how much food a bush gives and what Dino’s/AI are on Carnis diets.
Cerato is a problem. A big one.
It has been way too strong for a long time now, and every "nerf" comes with plenty of shadow buffs to make up for it.
If you want a balanced carnivore for its weight class, this is what you need to do.
Charge-bite should have the small lunge returned. It made this move punishable when missed. As such a strong ability, enough to one-shot an adult raptor to the head (keep in mind with a reduced time frame for it to reach max damage now!!!) it should be punishable when missed. I can't think of a reason why it shouldn't be.
Increase the stamina consumption of charge bites. If cerato has to actually bother to take a glance at its stamina bar, it's by default forced into a defensive position if it wants to use its most powerful ability. Normal bites, which are still plenty capable on their own, would still allow for a pursuit playstyle while evening damage output.
Reduce speed and turn radius while charge-biting. This very strong ability should be hard to land. It should not be out-maneuvering raptors in a pursuit fashion.
For the amount of bile that cera deals right now, I think these are perfectly fair changes to ask for. It gets a free stun from a single bite in most cases. Any cera I've ever fought spams charge bite. It's unfair and simply not fun to play against. It needs to be looked at. Even one of the above suggestions implemented would do wonders. Otherwise this thing is going to be 1v1ing rexes, and that's pretty insulting to rex.
How Dilo should be reworked
1: hallucinations can only be spawned when dusk begins, but will persist into day if target is already envenomated (fog effect still happens during day)
2: if you attack a hallucination it will be destroyed
3: biting the target regens one hallucination (the hallucination timer is increased to 45 seconds per charge to compensate)
4: laughing spawns the hallucination exactly where you are (you’ll see a faint white outline for a few seconds as the dilo), however they stay dormant until you 3 call. Gives the dilo more room for choosing where it goes in and out knowing where they spawn
5: Fog will randomly play dilo calls
6: hallucinations have louder footsteps to mask the real dilos ones
Legit fix Omni.
Getting knocked off by a tree but being stuck and or still in the lacked animation only to be killed without even knowing you were knocked off is game breaking and should be hot fixed.
Prime example
https://youtube.com/shorts/9RZHQpr1caw?si=kYs9eYFotI9mSsPS
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#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...
I noticed carnivores can track footsteps and herbis cannot.
I don't think we should let herbis track footsteps, but I think it would be interesting if they had something else special going for them, just like how in real life many herbivores have better fields of vision or something.
You would not BELIEVE how many times I avoid a predator in this game because they're dumb enough to 1 call or make vocal noises while typing in chat. (Especially raptors.) What if herbis could hear vocal calls, be it their own kind or carnivore calls, from further away? I recommend this only applies to calls; If the carnivore wants to sneak up on the herbi, he simply needs to be wise enough to keep his mouth shut. But, if they wanna howl at the moon instead, I feel as though herbivores could be sensitive to that.
The perfect pachy rebalance
1: fix all the game breaking bugs around ram
2: buff pachy’s speed to somewhere around 43kph, so it has a larger speed gap from cera and can outrun a speed mut cera, but is still slower than Omni even with speed mut.
3: make leg fracture no longer disable alt attacks and attacks that lock you in place (like tail slam)
4: Add stuns on fracture. So pachy gets at most 3 stuns on larger targets.
5: remove the self stun on hit and on miss on ram and the attack block after hit.
6: ram should be able to start charging and be released from any angle other than looking straight down (still only sends you straight forward when released).
7: make ram actually usable on hills, so it doesnt just stop all movement or send you airborne off the hill.
This should be a good baseline that fixes many of the major issues pachy faces along with removing the core reason pachy is allowed to just bully any dino to death with leg fracture. If there are still issues with certain interactions, here are some additional options:
If body fracture is still weak and/or pachy need an easier escape: make body fracture reduce turn rate while sprinting.
If pachy still has issues killing other smalls: make headslam(ram straight down) deal increased damage to knocked down targets
If leg fracture is still an instant death sentence: leg fracture only reduces speed by 20% (leg fractured carno is still under 40kph while sprinting)
If head fracture is too good at reducing damage: head fracture disables tracking, causes your camera to start turning side to side (like you were moving your mouse), but only reduces damage output by 25% or no longer reduces damage output.
To add on, since pachy gets punished for literally defending itself as intended since its speed is too utter dog to run away from ANY carnivore, I think pachy should stun its target 100% of the time UNTIL a fracture of any kind is inflicted
This means that pachy can actually defend itself, and do damage to its opponents
Once that fracture is inflicted pachys survivability greatly increases, as well it can actually run away now
No this isnt OP as if that pachy continues to fight, chances are its going to loose, why ? well because it cant stun as a fracture has already been inflicted, meaning that any attempts of attacking will cause in a trade, making continuing the fight near pointless for the pachy unless in a group, as it should be
im tempted to say that this immunity to stun once a fracture would not apply for head fracts and body fracts and only for leg fracts, as even with a body fract, a cera and a carno can still run down a pachy with relative ease,
why only leg fracts ?, well because the pachy cant be chased down of course, so now the pachy has 2 options, run and be free, or fight, and since it cant cause a stun anymore, its most likely going to loose, and lets be real, if your playing cera/carno with a broken leg, YOU SHOULD NOT be loosing to a pachy no matter what
this means that a pachy cant go around soloing playables more than twice its size, but it still has a good chance of survival, but this also means that a group of pachys are actually a threat now and not just a free meal, yes ''free meal'' is an exaggeration but you get the point
so lets recap
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pachy can defend itself
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pachy now actually has a chance to run away
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it doesnt need to trade to do anything
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its attacker will not get blizted to death like theyd used to in the earlier iterations of pachy
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everyone lives, and everyones happy
for the goons who like to jump to conclusion, obviously this is aimed at carnivores above 1 Ton, e.i. - cera, carno, etc
Why raise cerato's group limit to 5??? Realistically it should be 3. That's carno's is, and it's arguably worse than cerato right now.
If Cerato's group has been increased, also increase Carno's and Dilo's group. Please stop buff Cerato, it is already too strong in it's current state.
The cerato limit is 5? When playing on herbivores as massive as Ceratops/stegosaurus, encountering a group of four ceratos is fatal 70% of the time. They just drive you away, taking into account the buff from corpses, accelerated power attack and poison. Have you made a group of five individuals to make life more harsh? So they're constantly taking away all the food! You can fight a group of raptors against a diablo, kill, and after a couple of minutes, as always, there turns out to be a group of at least 3-4 individuals who brazenly devour corpses. And you can't do anything against them unless you're a carnotaur that's being nerfed again (by the way, I don't mind, since carnotaurs are really weak predators, and they don't have an emphasis on hunting large individuals).Simply because there is no predator contributing to the dismantling of this group. Rex is not suitable for chasing this type of dinosaur, because the latter again calmly walk around and aggressively drive all the remaining species of animals. It's generally impossible to play herbivores against them, especially now, with the current cerato limit. Please return at least the previous limits.
Pls stop buff cera..
Cera is currently at the level of Dibble and Maia.
A Cera has absolutely no place at that level.
Allo belongs there, not Cera...
And now the group size has been increased to 5. I'm just wondering why? Why does Cera have to be buffed in every update and not nerfed?
Or make your Maia and Dibble easier to play.
Because Maia and Dibble require skill, unlike Cera. And especially Maia. As a Maia, it's hard to hit your attacks, and you do ridiculously little damage and if you don't hit everything the stam is gone so quickly. While as Cera, you just have to run in circles and spam RMB.
What I also find incomprehensible is how a 3.8-ton Maia can run into a 1.3-ton Cerato at 49.3 km/h and not knock it over?
Just because he screams a little, he gains the resilience of a Super Saiyan?
(i know its your game and your decision and i dont want to be disrespectful)
but please stop bullying us with the Cerato
SIXTY kph.. with Carno’s bite force, AND a pinning attack?? Are Dilos, Pachys, and forkin Gallis expected to just die??
Why is peak Juvi Rex faster than Galli?? Nothing should be that fast
Edit: I posted unaware that the devs were aware of this, mb
Fix fish ai or just remove deino from the game, no point having it in for people to starve after 4-6 hours due to insufficient food for deinos that size;
Deino mains are starting to leave the game because they keep wasting hours on end on a broken mechanic that has had no attention regarding to be fixxed
Fully aware about #ai-feedback, but its clear noone looks at that as its been spammed there for months
i know its been said a million times at this point, but it needs saying again.
nerf cera.
its ludicrous that i can take 1 tail bite and throw up. i shouldnt even take 1 body shot and throw up. cerato has gotten all the love since its release, and has been apex since its release.
lower the bile application, and have regional bile multipliers [i.e. biting a tail applies less bile]
make charge bite require more stam, and make it have an animation stun on miss
cera is too strong as is, and you go ahead and make their group limit 5. shame.
maybe something for rexes right and left clicks so that the basic left click bite is more punishing to miss, so that rexes actually use their rmb to defend themselves against smaller more agile creatures instead of just for roleplay
How I honestly think Quetz vs Carno should go down (should the Quetz choose to face the Carno on the ground), I’m sure yall get the point😆
im really sorry and my apologies in advance, but is really nobody going to say anything about the fact that the fracture mechanic rex is back from legacy and if it comes to live servers the game is going to be doomed?, probably the new players dont know but legacy the one who played legacy for a long time know what im talking about
this new elder system makes the game having no balance at all. some of the dinosaurs will never be able to reach elder. lets say croc. it cannot wander arround. troodon is growing fast af it will grow to fast before it can reach everything and so on. its absolutely unfair. no balance. terrible. also what are u supposed to eat after ebing adult. only grass to not get diets in and not grow?
getting punished for being adult. id rather have it like it is now. grow and live on for as long as you can without turning weak and being a meal on legs.
Teno's weight as prime elder (1,825) feels very underwhelming compared to the hp changes in other prime elders, who gain almost half again if not more hp. Especially since teno is built around fighting rather than fleeing.
With the Elder System I'd suggest reducing the negatives of being a non-Prime Elder for fast Growing Playables (Tiny Tiers in general, but especially things like Hypsis), it seems like it's going to be too punishing for the relatively small amount of time it takes to reach it for them.
rexs bone crush and pin should only apply to dinos that weigh the same or less than it
First off: rex is completely overpowered throughout its whole life cycle. If we want an apex to be actually hard to grow and not the only picked dinosaur it must be slower and weaker than something within its size range until its adult. A 600kg rex should not stand a chance against an adult omniraptor. A 1600kg rex should not stand a chance against a teno. Otherwise this dino is essentially multiple viable high tier dinos in one. Please remove its ability to pin things until it’s actually at its apex size. It makes no sense that a baby lion could ever kill a honeybadger just because they are the same size.
Furthermore: with the elder system we all expected deeper optional ways to play the game. However as it stands this system punishes you for growing an adult dino. Whats the point of growing my dino for hours if the moment i reach adulthood i simply begin to lose my capability? That defeats the entire point of growth. Reaching adulthood should feel like an accomplishment and reward, and so should becoming an elder. However as it stands you have anywhere from 30 minutes to a few hours to actually play the game as a fully capable dinosaur before you lose everything. This will kill the game if it remains. Undoubtedly. Nobody wants to get off of work and sit down and grow a dino for 5 hours only for it to become pathetic in 1 hour. And then grow again. What is even the point of the survival gamemode at that point? Its just torture with no reward. There is no longer any incentive to actually play.
We wanted a gameplay loop of developing our character and having impactful decisions so that our dinos could become more valuable, not less. Instead of adding a gameplay loop, the former one was essentially completely destroyed and replaced with something that has no reward or incentive or player pleasure within it. Yes you can entomb and stack mutations which is WONDERFUL and we all love but THEN WHAT? Those entombments become completely worthless anyways.
While I’ve been enjoying my time with the new HT content, there are somethings I wanted to provide some feedback on both Rex and the elder system
Rex feedback:
- Lower the damage of younger growth stages
- Fractures should only be available to subadult or older individuals (or atleast make it harder for juvenile rexes to build up fractures)
- lower the growth time for juvenile and adolescent stages slightly so actually getting diets is feasible(the fact people are forced to make themselves throw up just to fit more food into their system to build up nutrients is insane)
- Improve the stamina of juvenile and subadult Rexes
- Make crush cost more stam to initiate
Elder System Feedback:
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The standard 75% to 87.9% regular adult stage should be the longest stages of any playable giving players more time to get the appropriate requirements done to reach prime elder and also avoid servers being oversaturated with elder stages
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Failed elders being allowed to entomb and keep some mutations should stay even if it is a bug as it incentivizes players to not just throw their dinosaur off a cliff if they failed
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Elders should match the speed of their regular adult counterparts (with maybe the exception of Galli and Carno being faster). Decaying Elders should not be miserably slower than their regular adult counterparts (like decaying elder dryo) and should only be slightly slower at worse (but keeping some of their increased bulk when they were prime elders)
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Servers should save your entombs rather than completely deleting all your hard work if you decide to spawn in as a different playable or die after entombing. The Current consequences of dying after a successful entombment your elder being the lose of several hours or days of hard work and having to start from square one is such a punch in the gut and really ruins the grind for getting prime elders in the first place
Remove combat based and speed mutations. They were already not great for balance and on top of the fact that they get buffed when going into your next life, they are just problematic for balance.
Ptera should have a drastically increased stamina regeneration. It's maximum stamina isnt that annoying, however the downtime after flying is gratuitously long.
You know theres something seriously wrong when rex has a better stamina economy than ptera does
Reposting this. Please make Pteranodon fun at least.
Ptera needs to recover stam while gliding regardless of stam level. If the Dieno can recover stam while swimming (not sprinting) the Ptera can while gliding....
Lake vs River. seems like they could both do with some balancing
How Elders should be balanced:
1-Not an option
2-Only acceptable nerfed stats are Biteforce, health, health regen, blood regen and fracture regen
3-Prime dinos should not get any stam or speed buffs for the same simple fact that speed muts are broken, If u change speed and stam stats u break the playables balance
4-Elder stage should always be the same time and not affected by diets
5-Adult and prime should have the minimum amount of time the same as the time it takes without diets to reach 75% with the species u are playing
6-The better diet u have the longer u remain at adult and prime(example: 100% growth bonus gives u 2x the normal time of adult or prime)
7-Requirements to become prime should have the final deadline at the moment u will start to turn to Elder
8-Primes need to have an incentive to nest, or else they feel like they are wasting their prime time
9-Like older people need less food so should Elders have a slower hunger drain
10-Optional-Elders and Primes should have slight tells in their calls that they are elders and primes and/or body features easily recognizable at around 50m maximum
Only elders should be deteriorating as it was said in earlier dev blogs. Full growns loosing their stats over time is just unenjoyable and unfun gameplay.
why does juvi rex have such a chokehold on every other juvenile(and similarly sized FGs) in this game? apex growth was supposed to be difficult but how can that be when you can just onetap everything around your size by pinning/fracturing them willy nilly?
why would i play a mid tier with a much more difficult life growing up (e.g maia, who turns and runs like a snail for most of its growth) when i can just pick the one that can eat everything its size without even putting up a fight AND grow up to be a several ton apex? growth time is really the only deterrent if you want to play tyrannosaurus because it performs shockingly good in its own tier for all its life.
every carnivore below rex has to hunt and put themselves in danger for their food, meanwhile the apex gets to have an instakill button when its the same weight as them growing up? i have no problem with adult rex having this ability, but not juvi rex. its pin/fracture requirements should be heavily heightened until it gets near apex status to put it on the same playing field as all other playables. something that turns that formidable when full grown should be BULLIED by the ecosystem growing up, not coddled.
Old animals seem to be too weak, especially for smaller animals, they basically become weak and slow. This is almost equivalent to killing them, and even unable to avoid animals much bigger than themselves. This makes larger animals seem to be better than smaller animals in an all-round way. Even if you can be born again, what can you do? You will grow old again soon. Rex in the old age can still deter many animals, but how can cera in the old age survive at a speed of 30km/h? In addition, many times it takes some luck to grow up successfully, so if you are forced to regenerate by aging and start from the smallest, you may just die and get nothing in the end. Compared with this one-off reward, perhaps there should be a long-term reward, which can be used by the player when he plays this species many times as a reward for his specialization in this kind of creature.
still need to increase fish ai spawns. in several hours of playing deino the fish spawns since the trike addition have been abysmal
Is it only me or is the amount of pin attacks which 100% to 0% you getting out of control?
I mean if it's what the devs want okay. But personally it just feels terrible getting pinned by something and then having 0 counter play and multiple hours of growing are just gone. Especially when the attacker is just slightly bigger than the person getting pinned.
I'd prefer having rams/tackles which cc you leaving you vulnerable to bites and kicks, so the enemy player actively has to do more than just to press 1 button.
Make Rex canni.
If pachy gets to be almost 1000 kg as an elder, elder raptor should get brought back up to 650 kg.
why is the younger rex so insanely fast. there is no chance of escaping it. its already so strong and as a teno for example you are doomed. no chance of escaping
just a suggestion, it could be fun to give elders a way to keep their stats normal or closer to prime? for example nesting, traveling, having good diet, could all resore/maintain stats. It would be nice to have a way to enjoy the dino i spent 6 hours growing without stressing that ill soon become slow and useless
Give pteranadon a small amount of bleed against ai back seeing as it can no longer harass stuff for very long. Would be useful for tracking stuff like boar
The battle between large animals ends too quickly. Just one oversight, and you lose hours of effort—especially for Rex, where a single successful hit can end the fight.
Generally, even if the target is slightly smaller, you can defeat it, though you might worry about getting injured. But now, that concern is almost nonexistent—when Rex takes down an animal just a bit smaller, it barely gets hurt.
You’ve mentioned that this scenario is realistic—if a larger creature catches you, you’ll be crushed with no chance of escape. But does this same realism apply to other animals? For example:
Would a Carno grabbing an Omni have the same effect?
How could a Dillo dare to bite something much larger than itself?
Why would a Stego’s head remain unharmed after a Deino’s attack?
If only a few species possess this kind of "realism," the game would undoubtedly become dominated by just those select creatures.You need to find a balance. While the Rex can indeed pose a massive threat to smaller animals, battles shouldn't end so quickly. For several days, what we have seen is not a hearty battle between apex, but more similar to: eat small fish the big fish.
Rex shouldn't both bonebreak and pin same sized animals in any way. Its already faster than fg trike, deals tons of dmg, can cripple things and now insta win? 3k+ dmg+pin+crippling move is way too much. Thats some very uninteractive gameplay.
adolescent maia needs a speed buff. it's just rex fodder for 90% of its life bc u can't fight or outrun them😭
Hypsi should be able to regen stamina while latched on trees.
It already suffers from movement restriction while in trees, being able to just go up or down and not move to the sides (like the Herra). This in combination with lots of trees (specially on swamp) no having branch collision, makes the hypsi tree experience a bit lacking.
Rex doesn't need to cause fractures in his attacks.
Rex's fracture worked on the Legacy because there was a huge lack of mechanics, so the fracture helped Rex due to his poor agility and speed but, in evrima, rex has several attacks like the two variations of alt attacks and his ability to cause pin/grapple and high damage.
Rex causing a fracture only makes fighting him less interesting, as Rex will win pretty much any encounter, even against something like a Trike. Fracture in attacks makes Rex unnecessarily strong, making it impossible to counter it, and making his fights against slower things completely unfair.
I'd like to say something in regards to the aging process u have for the elder system. As of right now you get punished for having a good diet as an adult and age faster, something that I think would make sense is having the diet influence in the opposite way once u reach adulthood meaning you will age slower if you had better diet and giving u more control over what you want to do with your current playthrough. I enjoy the idea of having to play differently as an elder creature and I don't have any issues with base elder being weaker but I do think it would be better for player satisfaction if at the end of prime elder growth u are still as strong or stronger than base adult but in different ways/advantages and disadvantages. elders should be bigger but more sluggish or less athletic than the base adult states. Similar to how omni gets slower but stronger in different ways
juvie and fresh sub rex are insanely OP atm, extremely fast and way too strong. its too easy to grow a rex when it shouldn't be. sub-adult rex's ambush is also too long and fast that you could run down a sub trike from a far distance. giving trikes a small chance of survival unless you grow in the corner of the map.
Cerato ruins the ecosystem for other carnis stop buffing it, it needs culling. Too strong in packs too easy to survive to adult. Rework the thing to be a corpse bully and not just a bully bully
I like the plan of the elder system, but forcing the players to choose entomb cuz your dino is unplayable after reaching 90% is not right. When an adult Troodon getting older becoms so slow u have no choice but to entomb.
If the stats wouldn’t be that much decreased, it would be perfect. You could stay as a simple adult with slightly reduced stats or choosing elder with better stats but as its getting older as weaker but not so weak that its unplayable. I think the main problem is the running speed after getting old.
- after reaching adult or prime stage as elder you shouldnt get older and weaker that fast. We have the least time of playing the best part of the dinosaur and it feels unworthy to raise them.
make carno havier
Young rex shouldn't be able to overwhelm others. They are fast, which will make them become a super carno. Young rex should be a running hunter, and visually they are also very thin. There is no reason why they can do this and other carnivores can't.
maybe its just cause its new, but all i see are rex and trike. there is basically nothing else happening
so i am now an elder pteranodon and for some reason the stamina drain when just slightly climbing gets so atrociously bad that its just unplayable. why is it still a thing to sit around 70% of the time cause the stamina regens so bad and drains even worse even when just slightly climbing and no sprinting at all. finally give pteranodon some proportionally good stamina-usage and regeneration cause the way it is rn is nothing but a disappointment. Also the whole new take-off thing is just ... why . Wasnt needed at all and it never works smooth but spazzy and looks wonky. its really a tough one just to enjoy playing pteranodon lately. please make it great again guys!
Please lock rex pin ability until it is subadult. Juvenile rex is meant to be a prey item and easily killed but a juvie rex can kill a raptor with pin in literally 2 seconds. It already has its speed and bite going for it, it doesnt need pin. Pin allows baby rex to be unkillable for the mid tier hunters when mid tier carnis can easily overwhelm things like teno and dibble. The pin is just too op for a creature so small and makes no sense that a skinny little rex around size of a fg omni can pin the omni and kill it in 2 seconds. It should be the other way around.
Nerf juvie rex , they do insane amount of dmg and have a speed of racing car
still saying the eldersystem makes everything so unbalanced. the elder troodon is so slow. it can even get catched by a dibble. and its also with other dinosaurs. all of a sudden the fastest dinos are slow. or normal adults of fast species are slower than some prime elders from slow species. thats just unfair imo and absolutely no balance. getting paranoid on this game now
I'm liking most features about elder balance, but the speed specifically is a really big issue.
Prime elders end up being able to effortlessly run down and kill what they want with absolutely 0 counterplay. Likewise, frail and old elders end up completely unable to escape anything, and so are incentivised to just afk in a bush until they can entomb.
I like the large sizes, weights, and attack power. It's just the speed in particular which completely removes all semblance of balance.
Why did y’all devs think nerfing our Dinos shortly after reaching elders was a good idea? The incentive to grow your Dinos now is to get prime elder and then entomb yourself to get better stats. No one wants to grow a Dino for 3-8 hours (depending on which Dino) then entomb and grow yourself again for 3-8 hours. Even once you get the better stats you will still get to frail elder 30-60 minutes after reaching elder no matter what you do. So what’s the point now?
Adding on to this, I feel that requirements for elder should either be significantly more lenient for animals with fast growth (and especially ones with fast growth and relatively immobile juveniles), or that there should be a near-global grace window for all animals upon hitting "full adult" (~75% growth) that lasts roughly an hour or 3, to allow animals that grow very quickly while playing in the intended way to actually earn their prime elder without going substantially out of their way to achieve as many tickboxes in the short time they have.
why is juvie rex faster than a fg carno? in what world does that make sense?
Rex shouldn’t be running 60km/h while having a fracture and pin ability . At least give it to sub-adults/adults . It’s broken
Rex juv/sub max speed should be 50-51km, 60km is faster than carno charge and gallis perfect diet. This makes no sense
Make Rex be able to fracture only prey that’s 50% of its weight and give fracture ability to sub Rex and adult
Rex's suppression skills hurt too much. I seldom see Rex use his mouth. He just uses this skill again and again. If at first he doesn't succeed or kill the target, he will continue to use it. Since this skill can cause fractures and crush enemies with less health. Perhaps Rex's strategy should be to use it to fracture the enemy, then try to reduce the enemy's health, and then use this skill to overwhelm the enemy. Instead of just using this skill to solve the enemy under any circumstances.
Rex shouldn't be able to pin a trike from its head, only from the side or behind it would be good.
Same for fractures.
No point in having big sharp defensive horns if rex can just charge my face and pin/fracture me
If a rex charges INTO a trike's face, it should be impaling itself on the horns - Definitely shouldn't be pinning a trike from it's face. If Raptor gets damaged by trying to pounce onto trike face or diablo face, maybe rex should be damaged for attempting a pin on the face of a trike?
I just noticed that with the elder system, you get up to 25% less damage from larger species through your mut as carni.
As a herbi, you have no defense or attacks to compensate for that.
So, soon, dibble maia teno will just be AI fodder for Carnos omnis, dillos, and ceras, without much ability to defend themselves...
(when u fight raptor pack as maia u need to stomp a raptor like 4-5 times and that agaiunst 6-8 raptos? maia have no stam left after like 15 stomps and no garntie that u hit everything.
would be cool if we could get an herbi attack or defence mut. or the mid tier herbis can only hide and run away in the future
Troodon has been thoroughly shafted with the past updates, and they both struck the same chord.. speed.
Troodon being a tiny tier, means it's only real defense and core offense is it's speed since it's too weak to tank a hit or fight for a body.
Please buff juvenile Troodons speed or give it some lifeline mechanic that allieviates it's abysmal snail super speed
Please loosen up dibble because it soooooo disbalansed! Elder dibble can catching up sub adolt rex so do it slow.
I never thought I'd say this in The Isle, but... aging is TOO realistic. (apart from the fact that you're only an adult for like 2 minutes...) I mean, the age when you're about to turn to dust. Yes, animals grow old, get slow and weaker as their age. But this is a game where every player puts many hours of playtime into it, only to be rewarded with being weak and slow. It makes sense that yoz get a little weaker, but it shouldn't be this extreme.
Nerf herbivores (tenonta, dibble) (damage)
Reworking Herbivore Crowd Control & Knockdow
The current knockdown mechanic for many herbivores, such as the Pachycephalosaurus and Tenontosaurus, is creating a significant imbalance in gameplay. While intended as a defensive tool, the mechanic has evolved into a disproportionately punishing offensive weapon, particularly when used by mixed-species groups.
Disruptive Gameplay Loop: A single, well-timed hit from a herbivore can lead to an extended period of vulnerability. The knockdown duration is so long that it allows multiple members of a pack to land free hits, often resulting in an unavoidable death for the victim. This turns what should be a skill-based encounter into an "easy kill" for the attacking group.
Fueling "Mixpacking": The effectiveness of the knockdown is greatly amplified when different species cooperate in mixed packs. A carnivore can herd a target toward a waiting herbivore, whose knockdown ability can then lock the victim in place for the carnivores to finish them off. This dynamic makes combat feel unfair and discourages organic, species-based interactions.
Herbivore Aggression and Boredom: A common sentiment is that the raw power of the knockdown ability encourages herbivores to be overly aggressive. Since their primary objective of eating is easily accomplished, and with the lack of meaningful mid-game content, players often resort to seeking out combat. The effectiveness of the knockdown provides a strong incentive to engage in these "rambo" playstyles, shifting the herbivore role from a defensive one to an offensive one.
Proposed Changes:
Replace Knockdown with Stagger: Change the effect of powerful herbivore attacks (e.g., Pachy charge, Tenonto tail slam) from a full knockdown to a brief stagger. This stagger would visually and mechanically stop the target's movement and actions for a very short period (e.g., 1-1.5 seconds) but would not force them to the ground.
Momentary Disruption, Not Disablement: The stagger would provide enough time for the attacking herbivore to land a follow-up bite or reposition themselves but would not allow a prolonged beatdown by multiple opponents. This makes the ability a true crowd control tool rather than an instant death sentence.
Encourage Skill, Not Spammability: The cooldowns and stamina costs of these abilities should be tuned to make them impactful, but not spammable. This forces players to use them strategically, such as to escape, break up a chase, or create a momentary opening in a one-on-one fight.
I would love if Rex was a little more silent when resting, especially as a juvenile. People can hear me sitting in a bush from so far away and it's gotten me killed quite a few times already, sigh.
nerf dibble rex and cera. Dibble specifically just has massive damage and cc with comparatively no downsides at its size range. Cera is the all around most versatile carnivore and doesn't fit its corpse bully role. Vomit is an opressive offensive mechanic especially because of how easily its applied and reapplied. Rex is significantly too fast to have such lethal cc for the vast majority of its life and it should be harder for it to kill a trike with its pin.
Please change Rex crush (pin portion) math to be inline with deino at absolute max.
Rex isn’t small being able to insta kill anything half its weight or below is all good. But I think anything over a 4-5 hour grow getting one tapped is just ridiculous. It shows 0 concern for both parties enjoyability there is nothing fun about getting insta killed by something after spending HOURS growing just to barely have reached FG and get 1 tapped.
In conclusion please re visit Rex crush (pin part) math so that the one shooting of stuff that is by no means small stops and large creature fights aren’t single button Enders. (I’m genuinely scared to grow stego on HT as I have a feeling it will be pointless)
this has probably been said by dozens of other people but the rex is insanely broken https://medal.tv/games/the-isle/clips/l1FF6q3DPX0CIrnVJ?invite=cr-MSxKOEksMjI3NjY0MTA2
Watch Untitled - Copy - Copy by kahunas and millions of other The Isle videos on Medal. Tags: #theisle, #theislestrategyhorror
Cera needs a rebalance, because Cera was designed as a corpse-crusher, but it has become the main predator of the island's ecosystem. Therefore, it is necessary to buff the damage and stamina of Carno (Omni and Dilo should also be buffed in terms of stamina), and to nerf Dible (his damage and health) or, in particular, to change the mechanics of knockouts. Rex can be left as it is, but Trike should be debuffed so that it deals at least 1/3 more damage than its normal attack.
Deino's mouth tolerance should be debuffed to 1.5 or 2 tons, and it is very difficult to get Prime (maximum lifting of 3 tons) (Elder will lift 2.5 tons).
You can also make safe water for Tier 1 (mini caves), as well as water in the manger, which will dry out from time to time, which will encourage the hatchlings to leave the manger occasionally.
please tone down rexs speed, it should not be at any point in its lifetime faster than a fg carno
Rex crush does not need bone break. It's insanely strong already
Adding to this comment ^, I believe bone break on Rex is fine other than how over tuned it is right now. Juvie Rex has no business bone crushing, sub Rex should bone crush things that are 50% below its weight, or if they’re in wounded status, then 25-30% of its weight. Adult Rex should not be fracturing a trike what so ever, even if the trike is in wounded status. Having Rex be able to fracture similar weight dinosaurs is pretty bad imo. Prime Rex however should be able to fracture wounded status adult trikes/rexes.
Pinning attacks should give very difficult QTE (quick time events) where if you successfully hit a few of them before dying you can break out of the pin. This makes it so getting pinned isnt always a death sentence, but instead theres a very small chance a player can break out and be either pinned again or escape (of course depending on size cause if an omni pounces a troodon its ggs)
Rex should never at any point of it's life be faster than carno, and probably never faster than raptor either. 'But what will young rexes do if they encouter carno packs and raptor packs??" Growing an apex should be difficult, and I feel young rexes are the most justified things to die on sight to packs of other fully-grown but smaller species of carnivores.
troodon nerf is stupid, i cant even keep up with most juvis so population control is crazy and hunting is hard. Beg we buff the speed and increase the stamina, these little things only weight 60kg and i feel like im 3x that
At least let baby Rex lie down silently. At that size, hiding is their best defense, and it has good coloration and a low profile for staying hidden.
the elder system is the worst add to the game I've ever came back and seen.
to me dilos gameplay loop is kinda boring, not to say its bad at all, but it plays too passive and you just win, i feel like a couple of changes could make it more fun to play as and to fight.
- make dilos venom wear off quicker (like 33% quicker when purple/last stage) to encourage weaving in between clones)
2.make the clones have footstep sounds, like a >40% grown dilo sound so you can tell the difference between a real dilo and a clone, without it being too obvious and can still confuse people
3.fix the problems with dilo spawning and terrain issues like having clones not be able to go on rocks (clones not being able to swim is fine to me)
thats all i really have to say, i feel like these 2 simple changes can keep dilo good, but more exciting to play and fight, this also counters the boring 3 bite to purple stage, then get pelted by only clones for like 5 minutes straight and die with no way to stop it besides getting on a rock because the clones dont know how to walk on rocks, this would be a good start to test and see if this woul make dilo more fun and still be balanced, the only thing i can think of that they might need for this is changing footsteps around, i feel like making them have light step might be obvious to notice between a real dilo and a clone, so maybe making the footsteps the same as <40% dilo footsteps if the light footsteps are too obvious and easy to differentiate, but i think it would be fine as light for now to test
After playing Rex last night for several hours I can say with confidence that its just far to strong. It has me wondering why I'd play anything else like Carno, Cerato, Omni or any other carnivore for that matter.
Rex gains weight and speed extremely early in its life, it has pin, a knock over, insane damage, it can out run a galli, carno and everything else, what I thought were suppose to be the two fastest dinosaurs in the game, cant even best a fresh sub rex. Its hunger last about 1 hour and half nearly making it so that its extremely easy to just fill up on something like a boar or deer and just go sit in a corner somewhere until you need food again or big enough nothing will mess/catch you besides other rexes, or like so many other rex players are doing right now and just camp the Diablo AI spawn and having 10 or more Rexes feed off them.
On top of all that it has the ambush and bone break as well, its like, seriously why play anything else when its better in every kind of way and if you DO play something else you have no choice but to sit on the other corner of the map as far away from them as possible or just die on sight.
Its health regen and bleed is insane as well, going from deep orange to full health in only a matter of minutes.
All and all, even tho its hordetest, the Rex has far to much going for it and its leading to the problem of it completely ruining the ecosystem, even after its future release from HT if it continues being the way it is..
Rex should get it's bonebreak when it reaches Sub-Adult, not before
Either Make the Crush ability on rex be usable against Dinosaurs 50% of its weight (more or less) or take away the bonebreak ability it has, it may not add for realism, but right now, youre just dead as a rex of the same weight completely in the favour of the one who lets go of Left click first, on top of that young rexes are also way to powerfull against other things their weight at that stage.
For the most part rex is good. Some things i think make sense to be added
Not being able to pin trike from the face
Not being able to bone break anything heavier than a stego
And nerfing its adol speed from 60-53.
Otherwise i think its perfect. I see people complaining about how its “to OP for mid tiers”. Your cerato should not stand a singular chance against a rex.
Hello, this is ruthless and so unrealistic. I’ve been trying for 2 hours now to find food for my crocodile but it’s impossible — nothing at all, whether it’s frogs or fish! He was at 30% and now I’m dead. Thank you very much, it really makes me want to play again just to be frustrated and die for nothing!
They should make it to where you can sniff an smell AI. thats what dinos did they sniffed an could smell, hear, and see their prey
I feel like Rex’s crush needs to be changed with how it interacts with animals its size
With smaller prey I think it’s fine but I’m worried every other apex is going to get bodied by it unless they all have some crazy super attack like Rex crush or trikes gore because I’m sure the Rex will probably out run and outfight anything else otherwise
After some discussion and reviewing of mutation stats from entombment especially multiple times I would like to petition the devs to review the % of some of the muts specifically mobility, damage and healing ones.
After seeing the exact effects I can say whole heartedly GOD PLEASE NO. The stacking and speed, damage and healing capacity one can reach insane levels. There is no world where a cera having the potential to outrun a first life galli is ok. Allowing for such insane increases to those 3 functions will result in horrible clan dominated servers where groups will get each-other to 4x entombment and be practically invincible on which ever official server they decide to haunt. You’ll practically force people to play unofficial or die to the super speed deino level damage cera that also can’t be slowed by water is never hungry and takes significantly reduced damage from anything even .1 bigger than it. The level of absurdly op one could achieve even just after 1 or 2 entombments makes anyone who plays this casually aka has a job extremely unenjoyable forcing them into servers that turn off those function or simple remove the elder system entirely. Some people like myself still want to be able to fully enjoy officials and the elder system without the concern of a practically invincible god speed Dino deleting us the moment it sees us because it’s so insanely strong.
All in all my suggestion is as follows
1.Under no circumstance should mutations that effect speed, damage or healing capacity stack
2. The same above while allowing them to improve after entombment only allow 1 such improvement and make it far more limited than a simple double.
By following the 2 basic rules it allows for entombed Dino’s to be objectively stronger without allowing them to soar to heights so ungodly so that a fresh FG could still reasonably escape or fight a multi entombed FG.(no expectation you’ll win just that it isn’t so extraordinarily stronger it’s impossible.)
i know this idea will recieve poor attention due to the long reign of stego but i feel like a 75% stego (100% in live) should be able to stagger a 75% rex with power swing, with how extrememly rex favoured the match up is
I think a nerf to Cerato's damage output generally, but also buffed considerably around bodies to compensate might help fix Cerato.
Cerato is overtuned, pretty much everyone can agree on that. It has so much going for it and I wish the other playables would have an interesting kit like Cerato does. It can do TOO much and it's oppressive. But I don't think buffing Carno or Dilo is needed to fix the issue; Rather, Cerato needs an actual, genuine nerf.
IMO, it shouldn't be doing a lot of damage on its own, but when near a body is when its damage output should skyrocket. It could also scale with body size in relation to Cerato's weight, so Ceratos don't carry around baby omnis for absurd buffs. Example of what I mean:
No body: 75 bite, ~150 charge bite
Small body: 100 bite, ~175 charge bite
Medium body: 150 bite, ~300 charge bite
Large body: 225 bite, ~450 charge bite
Or something like that. That way its inclined to stay close to bodies before moving on vs being all terrain killing machines with no downsides like they are right now. It's supposed to be the scavenger corpse bully, but it gets all the perks of being that AND being one of the best dinos for hunting and combat as well, which doesn't feel fair.
Idk. Late night suggestion after soloing 3 adult Pachys as a 80% growth Cerato. It would have been considerably more difficult and fun if I wasn't able to just run them all down and cause massive damage with my normal bite
To add to this, additionally I don't think Prime or frail elder should have anything big to do in terms of running speed, maybe for both frail and prime elder it should be 15%-20% decrease/increase in speed, I'm fine in my attacks being weak, that's what a granny is, but speed being taken away? That's just instant death and part of why players think being an elder is useless.
make elder actually optional, sometimes i wanna enjoy just the basic adult life and not go into elder and become weak and slow as hell, rn is just "oh u spend 12 hours growing a rex but u didnt visit pzs, mzs or sancts so u just become weak" cant actually enjoy adult
Please allow things to use alt attacks once their leg is broken.
When something is leg broken by a pachy this means the pachy can't just tail-ride or ankle-ride it to death anymore.
When a trike is leg broken by a rex, this means the rex can't just eliminate all of it's defenses and ability to spar in one bite anymore.
Part of me is worried that what happened on Legacy is coming now to Evrima.
Smaller playable dinos like Omni, Troodon, and Dilo (to some extent) are likely going to be rare as larger dinos are introduced with far more "playablility".
The Elder system is a great way to help Smaller playables reach a level where they can actually survive.
Raptor is losing its ability to whittle targets away because of how bleed has its own "heal time", and with the risk with pouncing.
Dilo is not agile, but will always be at risk with Larger predators like the Carno and Cera, especially with the buffs they have since received.
Troodon is viable for targets under 1.6k, where they can take out organs, have enough prey items that diet isn't an issue, but being able to take down targets is difficult now due to damage to HP disparity.
The 2 problems imo that are causing this are the current mutations and how they benefit the Larger Tiers better, (Tactile, Congenital, speed/damage mutations)
The next problem stems from "difficulty".
Pack limits have always been ignored by players looking to play Carno, Cera, and Herbivores. Causing borderline unplayable scenarios for alot of players.
In order to try and help with this I have a few ideas I'd like feedback on.
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Allow for damage mutations to apply to Pounce damage for Raptor and Troodon. This makes the little time some raptors have to pounce do a bit more, and helps with whittling targets with alot of HP
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Have bleed damage heal slower for targets over 1800 KG. Current bleed and health regen are tied, but often takes forever to get benefits from bleeding.
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"Special abilities" Like pounces, venom, bleed, need buffs/ reworks to deal with larger targets. (The longer you are in Stg3 or put into Stage 3 multiple times, it increases venom damage, or new Bleeding "wounds" have increased heal times)
I DO NOT want everything to have a "fair" playing field, but I don't want the small stuff to be lost beneath the Apex Trampling that's coming.
Cerato is way too oppressive in the mid weight class, it has such high damage output on top of a microscopic turn radius at full speed that lets it play like an aggressive bully instead of something that is supposed to mostly be a opportunistic scavenger and body bully
Dilo should be far more self sufficient. Currently it's basically forced to group up but unlike raptor's, your gimmick doesn't encourage groups since anyone who wants to spam clones needs to get at least one bite in.
I propose that to combat the reliance on teams while not making packs unbeatable we severely buff the capabilities of a solo dilo while nerfing those of a group.
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Make the venom stack far faster similar to troodon, taking 3 bites during the day to get to the third stage and a single one during the night.
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Reduce all clone damage and the third stage poison duration (50% to 75% reduction to both) to force you to have to reapply the poison much more often.
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Only allow the person to get the prey to the purple stage to spam clones at it, the rest of the gang can still try to sneak in for normal bites
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Possibly allow the dilo who got the poison in to see very faintly see the range of the black mist and to faintly hear the steps of your clones so if you are skilled enough you can wait for a clone to spawn near you and use it to sneak in
I believe this set of changes would make solo dilo playable while not making a pack totally overpowered. With the addition of rex but especially allo, dilo is finding itself having a very hard time to do much of anything even at night unless you have a whole squad, at which point the prey stands next to zero chance which is also rather unfun to experience.
Let Troodons choose to eat large organs in place...
...if we cannot lift them out of a body.
This could mimic the behavior from trailers with compsognathus, but with players instead. It also means troos could take more time at a corpse trying to get the organs (diet) we want and, due to staying at the corpse longer, other creatures can come up and grab us in addition to the corpse - making for a varied meal at best, and a fun grass rat infestation surprise at worst (sprinkling horror into the survival).
Addendum:
If we could more accurately grab pieces of food based on where our heads are in space, this could be a huge realism boost and help the concept. Sort of like how herbis have different animations for grabbing plants off trees and bushes of differing heights, but just the ability to grab pieces from the organs in the first place would be awesome. Not a dev, but I imagine similar logic to "if body too heavy, take a scrap when pressing G" could apply to organs still parented to the corpse.
It’s actually harder to join the game than it is to survive in it. Sitting in a queue for 2 HOURS , only to be slapped with “DISCONNECTED FROM QUEUE,” is not gameplay — it’s psychological torture. At this point, the login screen is the real apex predator.
And even if you manage to crawl past that boss fight, survival is a whole other mess. Carnivores are left starving because there’s barely any prey to be found. When food does exist, it’s instantly wiped out, making every session feel less like survival and more like slow death by boredom.
This isn’t difficulty. This is frustration layered on top of bad server management. If the game is going to be this hostile before I even spawn, why should I bother staying once I’m in?
Rex causing fracture is so unnecessary.
When he "released" to unofficial servers, no one considered that he would need this to be able to handle smaller or same-sized things, and why? Simply because the crush is already absurdly strong, just by dealing around 3000 damage and Pin.
Remove the fracture entirely or just put a good limit on it, making it so that fractures can only occur in creatures about 40-45% of the Rex current weight
Rex should 1. Only deal fracture when it reaches sub adult+, 2. Only be able to pin fg stego as fg rex when hitting the head, this adds more balance and keeps the ambush rex the desirable goal, and in rex vs stego 1v1s rex wont easily just 1 shot the stego like it does, also I dont think there's any reason rex should like 2 shot trikes either
I don't see people mentioning this enough but, carno is really broken and op right now, even if it's a bug.
Based off my experience where I got prime elder on carno somehow, first try, I'm over here knocking ceras flat, decent sized Maia's and even decently sized Stego juvies, I don't even have to run past, just spam charge at close range and it does most of the work.
I then played Teno, and a prime elder Carno showed up, I was nothing ordinary, just a fresh adult Teno and then I get knocked over FLAT at close range, with a single charge. I opted to swim which saved me.
Short: I don't doubt at all that it's a bug, but it's getting a bit old, the sooner people learn about Carno, the more players will be playing it.
Give pteranodon its momentum and altitude-based stamina drain back. These just added to the depth of flight and the skill ceiling of the creature. There was zero downside to these things and they had no impact on balance besides making the playable more fun and raising the skill ceiling.
Also just buff its stamina across the board in every way. It feels lame and laughable to play. I expect freedom as a pteranodon more than any other animal yet I worry about stamina on it more than I do stam intensive land animals such as raptor. I understand how to fly properly but forcing myself to climb altitude, rest and then stay high up my whole time as this creature just so I can not have to sit for 5 minutes is just nothing short of tedious. This creature in reality lived on the seaside diving down to catch fish and flying back up the cliffside. You have literally one of those in you as the isle’s ptera before you have to sit for 5 minutes. I know many people who play ptera to do work on the side or watch youtube because of how long its rest takes and how inactive the playstyle has become. Shouldn’t we strive to make this creature one that feels like a sense of freedom and interacts with the environment heavily? Isn’t that the entire point? And besides It’s not like buffing its stamina is going to make it stronger in combat in any way. A good ptera player will continue to peck repeatedly anyways and will have no difficulty staying on you. I’ve chased baby rexes through the forest for nearly their entire stamina bar with ease as this thing. Nothing is going to in any way get victory over it via stamina. And theres no argument to be made that “the stamina changes make it have to land and be vulnerable” when latching stamina regen exists.
In conclusion: all nerfs and removals of mechanics of ptera aren’t just unfun, they’re pointlessly so.
So AI on horde test is completely busted. I know I’ve been spamming this but seriously I have grown a lot of Rex’s on multiple servers and now on horde test it’s just not working, things like AI dibbles or gallies straight up spawning on cliffs or running to nowhere and disappearing to never be found again and not calling when things getting close or simply not respawning. I know I’m not alone I’ve been canni’d 4 times since 10am. So I’ve literally put 13 hours in today so I can tell you it is for certain broken. The devs need to know because it simply doesn’t give the ability to “test” the new dinosaur if you can’t even grow it because every time your near anyone they’re starving and they go to canniabalize I get the “get good” mentality and can totally get behind that but when an entire system isn’t working as intended then it simply needs tweaking or adjustments. Things like Taco’s calling out and constantly running to them or seeing them then getting to them to literally disappear it’s crazy not to mention digging the mounds forever to either have nothing and checking 4 to 5 at a time sometime or them constantly be rebuilt magically. I understand being a animal and hunting and listening to the environment but the deer, boar, turtles HAVE got to be spawning in one place and piling up because it’s fine for a hour or two after restart then gradually gets worse. I was just talking to two separate groups of Rex’s of 2 and 3 (not unexpected) in HT and each of them are sharing the same experience. So please dev’s hear this and fix or look into before applying this HT to live branch. Thank you for reading if you end up very much appreciated.
I know you want players to manage their stamina well and punish players who don't manage stamina well. But sometimes, others will impose this situation on you. I think it is unreasonable for players to be punished for this situation.
I have some very large concerns in regards to the state of balance around Teno right now. To start off with: Teno has problems, and is not the problem. Nor are the other dinos I will mention. My issue is with how skewed things ended up and made the environment effectively too hostile for it to survive well without playing like a sweatshop camo expert.
Cerato and Teno have had a very 50/50 matchup for a long time, and I enjoy it and would like to keep that. That is the angle I am coming from for this comment. Likewise, Carno and Teno is more 60/40 in Teno's favor if they are of the same skill level, which is good to encourage carnos to focus on their niche more. Multiple carnos against one teno then puts it heavilly in carno's favor, as they can manage its attacks and cc more effectively.
Right now, however, with the advent of mutation stacking and rex, Teno has now effectively lost that 50/50 balance it had with cerato, and the changes to carno have skewed balance in carno's favor heavilly as well. Finally, rex is able to outspeed teno at various points in its life, and pin it fairly quickly as well.
In all three of these cases, the predator will be fast enough to potentially run the teno down regardless of distance if you don't have a rock to climb onto.
In all three of these cases, the predator will outpower the teno from damage, as the herbivore cannot stack damage mutations like the carnivore can. In cerato's case, it will also out swim it.
Teno does not get the choice to run away from any of these. Plus, camping a rock is not good gameplay.
Originally, I had assumed mutations were considered at their "max capacity" when playing in Evrima. Seeing them stack like this is incredibly fun but also incredibly terrifying because it throws all of the base balancing you guys do on the dinos out of the window.
I love the game as is, but I also feel Teno's in a bit of an awkward spot right now, and not very sure how to address it unfortunately.
Elder Prime Teno must be one of the weakest.... why is it gaining only some sort of speed, but just +5 on bite force, and ONLY 200kg in weight..... teno Prime needs a buff in my opinion to compete with carno and cera... at least on the weight... make it minimum 2 tons, if not even 2.2 please
troodons new fresh spawn run speed is like 12.8 km/h, has anyone else thought that its dumb that you can be outran by a diablo stego, trike, and pretty much anything else as a fresh spawn?? even the ai is faster than you. i think it should be buffed to 20-30 km/h, around abouts the same speed as baby pachys
(i dont know which channel to post this in which is why its in general and here)
To add to this, its unfair how carno gets the best treatment, Carno goes from 1.3 T to 1.8, 500kg more, thats too op, cera is at a good 1.6, 1.3T carno is a powerful foe against a 1.6 teno already especially in groups, i got attacked as a 1.8 teno by a 1.8 carno, IT KNOCKED ME FLAT at close range, if there hadnt been a lake for me to escape with, id have been dead.
You need to improve the fish spawning in the rivers. It's not possible for a crocodile to travel up and down the river without finding food.
Animals won't come to the river to drink, and you can't chase them because you're too slow.
What is a crocodile supposed to eat if there aren't even fish?
troodon nerf is stupid, i cant even keep up with most juvis so population control is crazy and hunting is hard. Beg we buff the speed and increase the stamina, these little things only weight 60kg and i feel like im 5x that
Teno's night vision is one of the better for herbis and If there was a cliff in front of me I wouldn't see it. Isn't there some way that we can allow herbivores to enjoy night time while still giving carnivores in the advantage in night vision? There's not even any carnivores around me to take advantage of this, there almost never is (Because most of them prefer to hunt when they can see, too), it's just me and the boring darkness, alone.
Edit: The issue here is that shadows are too dark which is sometimes an issue in daytime too. The moonlight makes things visible but my baby teno spawned into a forest and that break in the trees ahead was a cliff.
add a tremble effect to some heavy blunt attacks. if it doesn't make sense for a target to be totally stunned from an attack due to size similarity it'd at least help if you could worsen their motor control temporarily if you aim a hit to the head perfectly and take off running with that headstart.
Dilos need there venom befor 50% growth pls. Dilos abiliy is the venom, but when we get it so late its hard to kill players. only living from Ai is kinda borring and you need luck to find some. (HT feedback)
As others have recommended, bring back the old map style where safe spots and crossings were non existent and people actually had to cross rivers. Make Deino's food source come back if you can't fix, or add more fish AI. Cause at the moment, speak to any croc main and they will tell you the same point where the map lets people completely ignore Deino.
The safe spots have to be extremely limited and I personally believe there should be no bridges. If you want to keep human structures, easy just make the bridges blown up. That is all Deinos could ask for cause there is no big AI for Deino and it's forced us to kill our own kind to survive or log off which is dumb gameplay.
diablos needs their slide back as right now carnivores sush as ceras and small rexes can get around them with ease and not much the diablo can do about it even with alt attack please give back the good slide in hordetest as the trike has a better slide then a diablo right now and it makes it so much harder to defend myself as a diablo
(problem is in hordetest)
Maias weight combined with its speed is too powerful of a charcter. I understand that it has very bad movement but the fact that it weighs 3.8 tons while running as fast as a raptor is simply too powerful in the current state of the game. combine that with its stamina and it makes playing as a solo dinosaur living hell. i think its weight and power with its atttacks are completly fine but you cant give something that much speed while being that powerful.
juvi rex 27% gets two shot by deer? How do you expect anyone to be able to grow a rex solo if they cant even kill ai? This is ridiculous.
Gives Troodon his venom from the start.
He's too small, weak, and slow to hunt AI, which is far larger and faster than him.
He's currently starv to death before he can get his venom.
you should be able to hear carno walking above 65% . they are far to quite for being such a large dino. since we can hear Cera when they are bigger and Rex juvi and 45% when they are walking/ running
please fix carnos infinite charge standing still
Update to my last post about rex I have now FG a stego and discovered that 2 left clicks and I physically cant do anything back to him very fun please reduce rexs crush capacity its op
(sub note rex is stupidly quite walker ngl bro spawned from the eather on me and made 0 noise)
give rex its crush ability at sub adult stage
i feel like rex should gets its crush ability at sub adult stage because first of all it deals unimagineable amounts of damage even as a juvi and it seems even balancing it didnt worked very well and honestly rex getting its crush at sub makes it even harder to grow so we dont see alot of rexes runnin around only the toughest ones
Change the prime elder system. It needs to be mobilized in the best way possible. I don't understand why a dino needs to be weakened. I think it should be like this. Bring back the old growth system. 100% dino should be considered an adult. Let's have a growth system that has its own time and is not tied to the elder diet. Remove prime elderism. Let's replace prime elders with only elders. Let's keep their damage and speed constant, and their stats unchanged. If fully-fledged elder dinos want to entomp, there should be an option. The animal's speed and damage decrease after about an hour, and then they can entomp. It shouldn't be easy to entomp and get stronger mutations. But it doesn't make sense to me that a dino's stats decrease when I don't want to entomp.
give us a chance to escape pin..
it feels so frustrating when i play a 3 ton trike and an rex a little bit bigger then me pin me and i have 0 chance to escape and just rip my hrs of grwoing with 1 simple attack...
make rex vs trike fights more challenging for the rex, trike is supposed to be a powerhouse where even rex has to be careful but with the current rex he can just charge in face first do 3 crushes and thats enough to completely kill an adult trike
The tail hitzone takes too much damage or the hitboxes of more vulnerable hitzones linger behind your creature too far.
This is especially bad on dilo which has an enormous tail and I don't think the mitigation provided by the tip of the tail is covering nearly as much of the tail's total length as it should. A sub adult cerato bit the air behind the tip of my tail, on a server where I had a stable 25 ping, exactly 5 times and I was brought down to critical HP.
My elder dilo at the time had 970hp roughly, the cerato couldn't have been hitting for any more than 100-130 with a 1x bodyshot multiplier, and again, he was biting the air behind the end of my tail so the mitigation should've been effecting the damage. At an absolute maximum where every hit was landing for bodyshot numbers I would've lost between 500-650 HP, which is frankly impossible anyway and would've left me with a solid third of my HP remaining and yet I was in the final stage of the red.
So to reiterate, something is extremely wrong with hit detection, this isn't anything new it just feels particularly overt compared to the usual hitbox weirdness.
What dilo needs is a rework to have more interactive venom and be less of a one trick pony that completely relies on whether or not the AI of the clones is working. This has been said ad nauseam, but it’s just not interesting to have a playable who completely relies on click spam to play because otherwise it has to trade and even dilo vs dilo matchup is one of the most mind numbing ones to ever exist
Why is Cerato so mobile in the game? Based on the idea of making him a scavenger and a bully, I don't understand why all the recent changes to Cerato are the opposite of that idea. Just think about it -
- Cerato is as agile as the Omniraptor, and it can instantly change direction by 180°, but it has a heavier and longer body than the Omniraptor.
- Cerato grows very quickly, gaining a lot of weight, and compared to the Tenontosaurus or the Carnotaurus, it grows like bamboo, outgrowing both of them, not to mention smaller predators or other herbivores, which gives it almost complete immunity in the nursery, as it is an omnivorous meat-eater that can eat rotten meat and bones. He doesn't need to grow so quickly to feed himself (after all, no one else eats rotten meat, and there are always plenty of bones on the map). Due to his heavy weight and rapid damage growth, he transforms from a simple scavenger into a true bully with no control in his category. Even the young Rex suffers from Cerato, just think about it!
- During a charged bite, the ceratos slows down by 10 percent, but in the game, this is not enough to prevent it from keeping up with the ceratops while using its charged attack. It's crazy. The only discomfort the ceratos experiences while using its charged bite is when it catches smaller predators, and even then, it can easily compensate for its agility. The ceratos' animations are very fast, which is completely different from the "scavenger-bully" style. With the introduction of the Elder System, almost all adult dinosaurs on the map will be slower than the adult ceratos, which grow extremely quickly, causing their mischief to outcompete any scavengers.
Its mobility, agility, and incredible growth rate (not to mention its ability to drain players' stamina through a bacterial bite) make Ceratos a true apex. Rex will be worse than Ceratos in terms of killing --_--
Please do not nerf elders (prime or not prime) so hard. The concept that, say I have two primes, but one is a prime who's 87% ( a prime in their prime) and then I have a prime who's elder 100%, the fact that let's say, two cera, the one who's survived for less time gets to kill the one who survived with more time?
More time survived should = to power.
Time and effort put into maintaining survival should be rewarded as part of the gameplay loop, but in a cannibalistic species the fact that spending time and work staying alive debuffs you seems really bad.
I suggest we can keep the fact that elders are weaker but make it a lot more slight than it is now, or at least not impact their speed while retaining the other impacts.
Carnos new Headbutt mechanic need a Rework, its way to OP that it can spam that headbutt AND Stun with no Momentum
juvi and sub maia being the same speed/slower than a stego but rex at juvi being able to outspeed a galli is pretty ridiculous. especially since maia relies on primarily fleeing for survival.
Being a frail elder needs to be less punishing. Some of these playables have such a massive amount of loss in speed and bite force that they just end up as fodder. An elder non-prime rex loses a whopping 300 biteforce and around 2-3 km in speed. Smaller creatures like pachy and teno are even more affected by this.
A game mechanic should not override the skill of a player; right now, becoming a frail elder dooms you no matter what kind of player you are, from casual to sweat. I get that this is kind of to even the playing field a little bit and to force replication, but with how overtuned it is, gameplay is reduced to sneaking around in bushes and scavenging if you are a carnivore. That's not fun gameplay for many people. Maybe reconsider how heavy the stat nerfs are, or remove some nerfs entirely. If I can't fight, I should be able to run.
Either remove or change bonebreak and pin on rex's crush. It shouldn't bb nor pin a trike while already being faster. Trike is supposed to be dangerous for rex yet rn rex can break its leg head on, then just pin and insta kill it. Too much uninteractable kill tools for an already op apex.
I remember devs said they don't want trike to be overshadowed by rex yet it is rn.
Legacy 2.0
I know I've seen this already mentioned, but give Carno headbut while not running some form of cooldown. What's the point of having a left click when you do more DPS by just holding right and clicking left mouse button?
omnis fall resistence seems... very low? the same fall that killed a freshspawn omni only got a freshspawn cerato to orange hp
adult rex dmg needs to be nerfed, why does it take about 3 bites total from a regular adult rex to kill a prime trike. if you arent next to a wall youre doomed against a rex. Yet again rex is just overpowers everything with their damage, bone break, pin, and speed.
make rex vulnerable to bone break and stuns during crush from trike and to a lesser extent, stego's power swings.. it'll make it still viable to hunt other apex's as rex but it'll be much riskier and less braindead
please just add a /kill command, some dinos are legit impossible to kill off fast. Spawning in as a herra or a troo and getting a horrible spawn location only to not be near water or any place thats HIGH ENOUGH to jump off from is infuriating. Like you CANNOT survive up on the northern side as a troo. You spawn and there nothing, barely any players, no ai, nothing. Just add a /kill command or let players choose between certain spawn points for each dino.
Dilo venom lasts too long with too little engagement.
As an adult Teno, a sub-adult Dilo bit me once and never engaged with me again throughout the hunt, and I died to venom. Any attempt to bite the clones to prevent them from biting me first always resulted in me getting bit back.
I understand it lasting longer at night, but never needing to engage more than once throughout the hunt isn't ideal for either party. This leads players to undoubtedly try to "cheese" terrain due to the lack of counter-play outside of "don't get seen" by something that sees far better than you.
Prime elder Weight for some Dino's seem a bit unfair, a prime Carno can knock down a prime Teno at close range (both 1.8 tons) which seems unfair that Carno gets 500 extra kg but Teno only an extra 200kg. Same with pachy, 900 kg in total but Omni only about 600kg, both start at nearly the same weight at 75% growth.
This just forces Tenos to always run away instead of fighting and omnis be forgotten or never played. (More payables are affected but these were the only ones I had experience with)
anti aging diet:
good diet = aging 25% slower from 75%
perfect diet = aging 50% slower from 75%
A prime dryosaurus that has reached 100% growth gets their speed dropped to 39.7km/h (from 45km/h at adult, and 50.4km/h at peak prime).
If that's how much it drops when I lived my life to its healthiest, then I don't like to think what my speed would drop to as a frail elder. I was under the assumption that prime elders are only a little worse than adults at the end of their life, but 39.7 is much worse.
Just died to a 2 ton or higher stego running through bushes making no sound from footsteps or the bushes themselves, bug sound?
Make diets change with growth (this is already partially implemented via sanctuary mushrooms). Allow for juvies to have Ai on their diets they need it. With the most extreme example being Rex. An adult tyrannosaur has no business getting nutrition from turtles and boars
Carno needs its charge fixed. It’s wild how it spams and knocks while spamming. Not much needs to be said about it. Just fix the spam and the rest resolves itself.
I have now played raptor again after a long while and noticed with the increase of bleed resistance due to diets and mutations the bleed a raptor gives you is so minmal. Me and two other people pounced a tenno for 3minutes and he still had 100% bleed after the fight and meanwhile we had lost most of our blood from him scratching us.
So I do wish that we could buff Raptors bleed since that is more or less their only thing they can do besides pinning (which doesnt do alot of damage).
I dont know what you all think but I would like to hear your opinions.
Make Dibble Slide 180 Degrees Again. C'mon, seriously? Turn radius in/out of spar is garbage and the fix is to nerf it's slide? It's not even 90 Degrees like Trike's slide, it's less than 45 degrees. Absolutely ruins Dibble in terms of combat viability. Revert immediately.
unironically have an admin go around and /slay peoples dinos if they're blatantly mixpacking at this point its incredibly old. getting jumped by 2 carnos a cerato a pachy and a sub rex is beyond unfair and shouldnt be a thing
Make Rex's alt just a bit slower since I have to hit there legs and the hit box is Smaller I almost always get hit as omni because I have no time to get out of the way so maybe make it the between the old alt and this one, also omni has a pounce bugged that makes you stand just letting you know
Why does Rex ambush speed make Rex pretty much impossible to hear it coming towards you? Carno charge makes carno twice as loud yet it's a similar tool. It shouldn't be this way. How is this balanced?!
I don't understand why every time I pounce, whether I miss or not, the raptor stays still for many seconds and I end up getting killed without being able to move, the raptor remains still, I don't know if it's a bug but It doesn't look balanced
baby troodon cant survive without an adult, chickens are faster than u, every ai and playable is faster than u, why nerf troodon when cera exists
Triceratops shouldn't be able to Rake the ground in front of it and hit you from behind that bug/exploit needs a patch they should not be rewarded for exposing there backside or neck in a fight.
Sub Rex ambush footstep sounds are completely silent. I thought this issue would’ve been fixed since its leak from a few months ago, but nope, it’s still there
I hate having to wait for a patrol zone to spawn and it's kinda goofy.
I would prefer if we just allowed herbivores to have all plants on their diet at all times.
I think every biome of plants should have one rare nutrient and one common nutrient, the way // is rare but existent in river delta. Which nutrient is rare or common should vary per the biome, such as how // is common in highlands and that should stay, then make S rare in another biome, ect ect.
So then we could change it so that S is kinda rare in plains plant biomes, the way that // is rare in delta, that way there isn't one place that has everything perfectly so they never have to move, and every place has some kind of thing in abundance.
Herbi can still smell migration and patrol zones as a way to find high plant density, but with all plants on their diet they no longer have to wait for a plant to become nutrients. Kinda weird for an herbivore to sit next to a banana and WAIT to be able to eat it, isn't it?
Let herbivores see if another of their species is activiating the migration zone, to help them group up and make the migration zone into a meeting ground. Let it double as a meeting point, as many herbivore can be so under-played that it's hard to find others to team with. If it's a canni herbivore, well they can't see your exact location, only that you are 'somewhere within the migration zone' which is kinda vague. It could show a number or like, a tally system for how many of YOUR kind are in the migration zone, so if you're already in it and the tally goes up by 2 instead of the previous 1, then you also know one of your kind entered while you were already there.
I think we can all agree that a juvi rex should not be able to bone break something many times its own weight. I think the ability for a rex to bone break should be unlocked at a certain age rather than accessible at all times. Cause for a 30%-40% or so rex to be able to bone break, say, an adult maia, is utterly absurd. It makes no sense considering the weight difference and the fact that, to me, a rex at that age wouldn't have the capability to break bones yet due to it being so young. Rex is only known for it's bone breaking might because it's an adult, not when it's young. Otherwise, having something able to hit 60 km/h (with photo) AND have the ability to break the bones of something multiple times larger than itself is broken.
But those r my thoughts.
It seems like prime elter deino is very hard to obtain right now. I think this is great and should stay that way. Grown Apexes should have the luxury of not having to worry that much when drinking, but a rare prime elder will still give them some sort of fear of the water, especially when swimming. That said, it should be a rare beast, as losing an apex to an instakill will be pretty annoying. It alone can really shake up the balance.
Nerf rex deino cant do anything to so stegos the pin is just to op an 9.5t deino can be pined by 9t rex idk where the sense is
a cooldown on the rex crush would be great. this promotes carefull use of it which promotes using it for ambushes alot more than this.
also make it use alot more stamina if missed. like 10% per missed crush. this makes it more of a ULT instead of something you can just spam
From the looks of recent allo development its going to be yet another dinosaur that pins down things smaller than it and makes you die to a cutscene. This is unoriginal as rex and omni already have it, and it dumbs down combat gameplay and makes counterplay a rare sight. This may be seen as a hating feedback comment but this is just an honest observation: people don’t want more pinning. It is not fun, it is not unique, it makes the game more one dimensional and less skillful. However the allosaurus does look beautiful and the sounds are great 👍
Change Trike and Rex growth to be enjoyable, but fair to everyone. This can be done by making the extremely weak, frail, and slow growth stages faster and slow it down once they get about either halfway or a third to adolescent. It is incredibly terrible to grow as these animals, and unlike other playables, you genuinely cannot do anything for hours if you arent lucky. It takes about an hour or two just for a rex to kill a boar. This is unlike other playables and makes the gameplay miserable. I am all for long growth stages, but not when the stage you are most vulnerable at is way too long and you are forced to sit in a cornor for hours before becoming somewhat able to defend yourself.
Nerf rex crush. It has too much in it. Shouldn't be bonebreaking nor pinning a fg trike.
[Horde test]
Rex shouldn't be able to spam crush bite, and instead should have maybe 3 charges it can use and no more until they recharge, just like with Carno ram few updates ago, Dilo hallucination charges and or like Dryo dodge charges.
The crushing/pinning bite attack should instead work as a last effort/killing blow and not to be able to spam it as even Rex's normal bite is very powerful on its own.
This would solve a lot of other ongoing opinions such as the damage output of the crushing bite, as they wouldn't just spam it away if the charges were implemented.
Let me know your opinion on this here if you have any^^
https://discord.com/channels/401464048610312193/778350416831709314
Troodon Venom Change Suggestion
Changes:
- Remove Hallucination Fog and fake vocal effects
- Have Venom increase the cooldown for alt attacks
- Have Venom increase the stamina consumption rate
Reasons:
The Hallucination Fog and Fake Vocal effects are pretty useless for something meant to hunt in decent sized groups, Troodon is already very evasive thanks to its size, speed, agility, and is even harder to see at Night supporting the Night Terror Niche so the fog is just helping it where it is already extremely strong in and doesn't need any help with being harder to see. The fake vocals are useless in decent sized groups too since they're already extremely loud and spam calls, all the effects do is support hunting during the day and in solo or small groups which is not the intended playstyle for Troodon to thrive in.
Having the Venom increase cooldowns for alt attacks would make Hordes stronger allowing them to be better at hunting, Troodons usually rely on groups to bait attacks to create openings for each other to allow them to have an safe way to land pounces and punish the target for missing an attack on a playable that is 1 shot.
Having the Venom increase the stamina consumption rate would make it harder for targets to just run as soon as the venom reaches stage 3 to avoid being punished for sticking around and not taking the full damage and help Troodon where they struggle most being chases.
Nerf carno ram; needs to have charges, a carno should not be able to spam ram repeatedly. Maybe get rid of its stun effect? EDIT: I am referring to HT carno
How much damage and how much bleed damage a dino takes depends on its weight. This is distributed fairly for every dinosaur. Why not the Cerato? Why can it take so much more damage than its equally weighted rival, the Carnotaurus? It simply doesn't make sense. And with the body buff, the damage he can take is even more increased dramatically. I thought the Cerato was a corps bully and scanvenger, not a tank looking for a fight. If he's with a body he should have the current buffs as far as I'm concerned, but if not he should be able to withstand just as much as others in his weight class.
Horde Testing rex
I see a lot of people complaining that rex is too op or too weak but as someone who's played both sides I have mixed feelings about it.
On one hand, rex has the crush ability since the start, which is insanely op against other juvies twice the weight of the rex, the speed it gains later on is also not very ideal for anything that comes across the rex, being able to kill fg ceras at that size if skilled enough.
On the other hand, rex has horrible stamina, I'd argue a little bit better than Deino. I've found myself throughout my gameplay being chased down to 0 stamina and getting killed by fg stegos or trikes which were in a herd. In about 4 hits by the way as a fg rex.
I say get rid of rexes crush ability until it gets 40% or so growth, to compensate give rex a massive stamina buff and make it's top speed as a juvi somewhere 45km more or less (at least not 60km) until it gets its crush bite. As an adult however I think keep the bone breaking but with slight nerfs (you need to crush a large target like 6 times for example to bone break, or more), the agility stamina and speed of current fg rex should remain the same, rex is often alone (on no AI servers) while herbivores more often with many others.
This video shows the flaws and also skill based gameplay from the player. A lot of people are saying the trike fight wasn't fair, and I do agree which is why I said to nerf the bone break, but the trike barely fought back even before it got bone broken. The prime rex fight was the primes fault, they wasted all their stamina and wasnt exactly the best player. All and all let me know what y'all think.
https://youtu.be/pqME5ZrZZ8E?si=_sIKh9AwQF3OzI-F
I had to take on the challenge of growing a rex to prime on a server with no AI to hunt, and doing it alone without any help. Was eventful as always, the goal is 100%. Enjoy.
00:00 intro
00:23 journey to sanctuary
00:54 baby hunts
02:09 near death experience 1
03:11 journey north
03:57 jumpscare
04:29 annoying birds
05:43 back at delta
06:15 n...
Do I really need to say more? Improve Deino's night vision and/or give him the ability to see movement in the water (like glowing waves). If he can't see anything underwater, then at least he can see movement, because real alligators can precisely locate their prey by feeling the slightest movement in the water.
To make dilo venom more engaging, and to make dilo less of a one-trick pony:
Please make it so that dilo clones are regained ON BITE and not over time. The clone biting you is symbolistic of the venom dealing damage. More venom should be needed for more damage. To apply more venom you need more bites. That should make sense. This means dilo can't bite once and then sit back and watch you die.
Dilo venom clones should not stack in groups. If a dilo wants to summon clones, it needs to land bites, regardless of whatever it's team mate is doing. Fog however; three different bites from three different dilos should make vision foggy. This might help a group escape some carnos hunting them. Fogged vision is one of dilo's main defenses when it needs to do something other than run.
Whenever dilo cannot envenom something it always becomes a really bad. It relies on the venom too heavily, because it's agility is so bad and it's bite hitbox can be a little funny.
Bites either don't register for mysterious reasons (like how small creatures can nibble dilo's toes IN FRONT of it and they can't bite it no matter how hard they try!) OR bites DO register and dilo dishes out this insane 85-damage-a-pop rapid-fire MACHINE GUN BITES.
Dilo is supposed to hit and run, I don't see how he needs machine gun bites, it just allows it to rapidly facetank creatures close to it's own size which, as it's normally very fast it doesn't even need to.
I recommend that we slow down dilo's bite speed a little but look at and improve upon what it's bite hitbox looks like, the fact that small things can nibble it's toes and it can't retaliate easily is silly.
I also think if we slow down dilo's bite and make it so he has to land bites to summon clones, we should give it an agility buff so that it is capable of getting in, biting and getting out. Omni should still be far superior in agility.
The weights of Carno and Teno should be swapped. Currently Teno feels too strong in-game and Carno feels severely limited from the low weight. It is already balanced with poor bleed resist.
make it so you still get your 4th mut at the end of you frail elder state as a reward for making it that far. not having your 4th mut makes entombing not really worth it not being able to get your full potential
Reduces the requirements for Tiny Dinos to become Prime Elder.
They grow too quickly and can barely meet the requirements If at all.
Perfect nutrition. Sanctuary as a juvenile. Patrol zone. Migration zone.
Two of these are appropriate requirements for Tiny Dinos.
They are the weaknesses in the game. No reason to make them even weaker than the others, who kill them instantly anyway, even as Prime.
Grazing should work like an reverse gastrolith instead of being a infinite food source for herbs.
Not sure if this counts but, rex should not be able to pin anything through a crate or rock. Was hiding in a crate from a rex and he went behind it and pinned me through it haha
T-Rex balancing... in SO MANY aspects.
Please reduce the size of the T-Rex hitboxes. T-Rex attack hitboxes are insanely large. Being able to pin/headbutt/stun from too far away (sometimes as far as 20-30 feet away) is not realistic and makes them nearly impossible to fight (i am not talking about desync... there's nothing you can do about that).
This balance request includes not being able to pin something that is more than 2/3 your weight (just like being able to grab prey for a Deinosuchus). A Juvi T-Rex should not be able to pin a FG Carno or Cera. If you can't be reached by a T-Rex foot, then you should not be able to be pinned by a T-Rex.
It is impossible to escape if they can run fast enough to trigger a Flux Capacitor (source: Back To The Future). The ground speeds of many dinosaurs is out of control.
I cannot be sure if what I have experienced is cheating or how it should be since these types of things have happened more than a dozen times in the last week on multiple dinosaurs facing a T-Rex.
I was thinking about the issue with rex pins and the lack of realism with how stego's pin animation looks like it should be able to whack Rex in the face but it just, doesn't?
I was also thinking about how many people have complained about pins and stuns overall for all species.
But I think it would be a shame if we removed all the coding and content that went into pins and grapples as their mechanics and animations.
So here's what I thought of. What if we allowed animals to attack while pinned, but ONLY if they have stamina, and attacking while pinned costs considerable stamina for each attack? I spent some time thinking about what this would look like.
Let's say, a raptor pins a carno just barely smaller than itself, the slow damage of the raptor's pin would not suffice against the consistent damage of the carno's bites and that the raptor would die if it continued the pin.
But it only means that if the carno had good stamina, if it had low stamina it wouldn't be able to attack and would die or die after a few attacks/however we balance it to consume stamina per each attack.
This also means though, if a raptor pins a fresh spawn cera, though it might bite back all it likes, a raptor simply doesn't have to care that much about a freshspawn. So you wouldn't need to try and drain the stamina on all pin-able targets, just on pin-able targets who are close to your own size.
I want to say if something normally wouldn't attack while swimming it shouldn't be able to. So if a deino grabs a swimming stego then it can't use it's tail while grabbed when swimming.
By making it so pinned creatures are able to defend themselves at the cost of grave amounts of stamina,
I think it will make situations like pins close to the pin thresh-holds (raptors pinning targets 1 kg lighter than themselves) feel less disgusting.
Perhaps these shouldn't apply to raptor grapple, or pounce to pin, else one stego swing would just kill them all and then grapple becomes useless.
I'm worried that the entomb is being abused. If you see a large group of carnivores coming, you can simply entomb without a fight and essentially lose nothing—you actually win. The carnivores, on the other hand, get bored because they can't have real fights anymore. Imagine a pack of wolves circling a deer and it simply falls down dead. I know it'll take longer to grow older and all that, but you can still take advantage of it. And conversely, you can feed your carnivore friends this way, which might even boost mix packing.
raptor pounce bugs have been in the game for far too long. this should be top priority for bug fixing
There is something rotten with the lifecycle stages as many discourage player interactions or even all active gameplay.
This leads to players "skipping" them and hiding away, reducing effective player count ("empty slots" not participating).
Elders may make it worse: while reducing "piled up adults with nothing to do" it makes players "skip" more often, especially if prime elders will be strong and common.
Hatchlings are fine. They are about only interacting with the right players.
Juvies are the worst as they bounce between "free kill that dies immediately if spotted" and "permanently zooming around, gone before you can interact". Good ones (like Omni) are okay when bigger but too "zoomy" when small. The bad ones would feel better inside sanctuaries, as their lower speed makes for better interactions... if their fast growth rate did not make every growth tick an insane power spike. Sprinting all the time and almost never having to slow down harms gameplay a lot, too.
||In "feels good to play" I would rank juvi Rex the highest - slower early growth allows a stealthier approach, lower stamina makes it less "zoomy" early on and fast speed later allows you to play more actively without dying on sight.||
Subadults - many are fine as basically mobile, weaker adults. But some are just a straight downgrade from adult (like Diablo) and are just "free kill that dies immediately if spotted 2.0".
Adults are the reference here.
Prime elders could be problematic if too common or too strong as they can downgrade both adults and subadults to "hide away and avoid interactions or you die" stage, which would be horrible, relegating most of the server population to mostly "empty slots".
Frail elders are an issue, because they are just too weak to play actively. So you do as in progression - get food and water asap, sit in a hiding spot until time runs out. They should be weaker, but strong enough to at least have a chance to survive.
Mix-packing priority
I understand that things are higher on the priority list, but the mix-packing issue has made officials borderline unplayable and ruins the experience. It's been an issue for months.
I'd argue that a system being put in place is incredibly important currently, sooner rather than later.
Buff Deino bite force from 450-650 to match that of Rexes and Trike. I don't see how an 8ton gator with massive teeth and jaws cannot match the same bite force as Trike and Rex ~850-1000. This is definitely an oversight especially considering the fact that Deino's irl bite was stronger than Rexes.
Please give back Herrera's and Beipi's underwater vision!
I think diablo shouldn't be able to knock stego outta power stance or really stun it or deino it feels kinda cheap to me and ik diablo is 3 tons but stego wouldn't stumble its whole body with a simple shove and it feels like diablo can just run stegos over constantly Till it dies and with deino it would inna more realistic stance be way too tough and heavy for a diablos ram to mean absolutely anything to it
Rex was supposed to be a slow ambush predator, yet the thing plays in the complete opposite manner. That's an issue. I'm pretty disappointed that it doesn't feel like I have to strategically hunt as the thing at all, can just walk at anything big enough for me to want and then spam pin it till it's dead doesn't matter. I'm also confused as to why it needed bone break, it already had an extremely powerful pin. How come it needs a crutch to give it a free win if an ambush fails? Shouldn't it's gameplay be rewarding to skillful and patient players? How does bone break reward skillful or patient gameplay if I can just fight as recklessly as I want then leave and sit down to heal once I get my bone break in? Feels a little bit like legacy all over again and that makes me sad.
make cc make u move slowly for a second not completly stop you, besides if your knocked over, then u should not be able to do anything. but only for a second. a game mechanc that stops players from moving is bad. objectivly. also do something with pin thats messed up to
Can pls the raptor get some love? Pounce bugs everywhere, 4 year stun, so u are dead if get knocked down, grows as slow as a dilo (which is almost 2x in size) need to be 8 for a balanced fight against 3 of any other species, but can't since every single one is overpacking, the only mechanic it has considered "op" is the jump, until a pachy comes to your same spot and headbutt you out of your rock, and the bleed is quite useless (did like 50% of stamina in bleed pounce to a dilo both 100% adult, he ran while bleed lasted and healed it before bleeding out). Basically the only way to hunt is either find a really bad player, someone afk or make it 2+raptors vs a solo player. It doesn't really need a big buff, but maybe better bleed, higher stam, bit more speed, fix the pounce bugs, or even make the stun not last like 6 whole seconds before u can even move, literally any single one, and jsut one of these things wouldmake it so less frustrating. I post a photo of the dilo and raptor average based on a quite reliable page so everyone understands that it's really not fair talking about numbers. Also u can hold e to realease the pouncing stuff, even have a mutation for that, the tree stuff feels way unfair.
ppl are right pls nerv the speed of the juvi-sub rex and dont let them brake bones befor hitting subadult.
was not able as full galli to run away from a tiny rex and he broke my leg by the first bite.
Let the Venom species start with Venom, but their strength is based on their weight.
They start with a low effect and increase as they grow.
This would also fit well with the Elder system, where you, as a Prime, also have a higher weight.
Almost all species can use their core function from the start.
My feedback for the rex is: the crush right now IS ABSURD!
in my opnion Since the crush immobilizes and fractures, it should deal much less damage than a normal bite to have an strategy during the gameplay.
it could be like that: if the bite deals 1,000 damage, the crush should deal around 500.
at most, rex should only fracture the leg only for creatures that are 40-60% of its size to make escape impossible, not an full adult trike.
in my perspective for now in the hordetest The Battle for Survival of the apexes is... just sad.
the damage level is too extreme the fights only last a couple of seconds; it doesn't need to be that high. It's ridiculous that an apex creature, which takes a long time to grow, can't last 10 seconds in battle for survival.
for now There is no strategy, no need for caution.
The only apex that is perfectly balanced in my opinion is Deino and Stego.
Almost all of the trike's attacks leave it completely vulnerable, the animation intervals take too long, against a Rex, stegos and even other trikes the only thing worth using is the normal headbutt, and the Rex has a really cool kit, but the fun is short-lived because of the problems mentioned above.
Reduce sub-adult and juvi deinos stamina drain on land at lower food fullness
When we adding seaturtles to deino diet?
Stego Running Power Swing should be able to stun a Rex, which would create better matchups for the apex balance in the game. This is because the Stego would need to take more risks while doing it, since Running Power Swing costs 5% more than the normal Power Swing, giving it an extra trade-off. (Currently, Elder Stego can stun up to 11.6 tons; if this is adjusted to 12.3 tons the max weight of an Elder Rex specifically for Running Power Swing, it would not have much impact on the other balance aspects of the game.)
Cerato Manual Vomit:
Currently the vomit feels very underwhelming to use, you need to waste your diets, food, and water just to increase the rot speed of a corpse for 1 minute before you need to vomit again, it feels pretty useless since it only really works on tiny corpses and defeats the purpose of using it to claim a corpse.
Suggestions:
- Increase the Duration
- Anything that isn't Cerato will start building bacteria in their stomachs from a corpse that has been vomited on
- Eating from a corpse that has been vomited on will give less diets to everything except Cerato
- Corpses that were vomited on will become the rotten symbol to anything that isn't Cerato until the effect is gone
The changes will make manual vomit feel a lot more like a useful tool and makes it feel more like a corpse claiming tool
Carno ram range. They don't even have to hit you to deal damage, they must have hit you to deal damage
Rex Balance Thoughts:
So after experiencing the rex on hordetest, each growth stage, matchups etc, I wanted to make a suggestion as someone who has experienced all sides of rex encounters.
First off: Bone break should be removed until sub adult stage, where rex unlocks ambush ability. Pin/stun and damage should stay the same. Rex bite force is extremely underwhelming until rex is close to full grown, for example a measly 170 at 3 tons which is around 50-55% growth.
Juvie stamina should be buffed until the high speed is reached. For a juvie thats not that fast yet it does have horrible stamina. The 60 km/h speed stage is not problematic as people make it out to be. Rex does not stay in that stage for long and is 800-1000 kg at that stage, which cannot really fight mid tiers if it didnt have bone break. When rex reaches 1300-1600 its already down to 45 km/h.
Overall rex agility in each stage of growth is fine. Stats are fine as well. The reason rex is oppressive right now is because just like trike before, its able to utilise a bug abuse which is cancelling the self stun on crush, therefore resetting its cooldown and spamming it. Another thing that should be changed is the bone break chance on crush, if the target is similar sized or bigger it should at least take 3-4 crushes to fracture an animal, which shouldnt be easy if the spammability was fixed. Rex needs the bonebreak to reward successful ambushes on targets that cannot be pinned and in groups, as it uses a lot of stam and leaves rex vulnerable. Most of the roster is easily able to get away from ambushes unlike people make rex out to be if they are actually paying attention, as rex has really low stam and even with ambush speed reaches around 35-40 km/h.
Another thing is Rex v Rex combat, which is ultimately a combination of G spam and instant bone break being the deciding factor instead of skill. Perhaps this will feel better if sparring was fixed but, sparring honestly makes things even less interactive. The instant bone break in 1-2 hits simply ends the fight instantly for whoever has better latency. I do hope with the crush changes I suggested this would also feel better.
Lastly Rex bleed resist could use a buff, for an over 9 ton animal it drains extremely fast. I get its probably supposed to be its weakness, but its still a huge animal with a high blood pool.
Growing a Rex is a pretty difficult task in a proper survival setting (no mixpackers helping you etc) and it should reward players that reach adult. I feel like most people dont understand how an apex carnivore is supposed to be. Stegos and trikes have been untouchable for so long and now theres an actual threat to stop them from being so careless about their lives, and theres already complaints about how OP rex is even though they never grown one. I do think trike should win in a face to face, but a rex that can get behind its defenses should still be a threat.
Remove Rex's bone breaking ability, he's already strong enough and a very good ambush creature
change the grow times. For all dinos. Some of us dont have 12 hours to grow a dino because we have jobs and lives and just want to come home and be able to play a game without having to spend half our life on it or have to compete with the people who do. over five days ive been growing a rex with the little time ive had and managed to get to 50% only to get merked by a grownup all because they have no life and spend all their time on this game. Its pathetic and turning me off the game to be honest. Were not all jobless
I encountered a bug where my Pteranodon got locked into the fishing pose at night nowhere near water, and it got me thinking about vultures sunning themselves.
Sunbathing as a mechanic could help a good few playables a way to relieve some tedium with a way to interact with the tedium, rather than just buffing a stat under the hood.
I’d like if flying playables could buff their stamina or regen by sunbathing, and I’d love to see the few cold-blooded playables get unique buffs from sunbathing, maybe helping Deino players stay alive. In both cases, the cost for the buffs is that you have to come out of hiding to do it.
Carnos changes to charge are definitely a bit over the top since there’s no real punishment to spamming the headbutt (making the need for it to be manual useless) and the addition of using a headbutt while trotting/standing is fine imo but it does need some changing
1: 5% stamina cost for using the manual headbutt so that using it over and over will drain your stamina punishing you for continuously using it carelessly
2: With the trotting/standing headbutt completely remove its cc so that your use of cc would be when you hit it while running
3: when charging while running, using manual headbutt brings you down to trot speed, allowing for easier follow up attacks or letting prey get away if you mess up
4 (maybe): increase sprint time a smidge to give it more room to actually leave encounters when it needs to while the other charge changes make it riskier for fighting carelessly
I don't know what to think about the mutation "Congenital Hypoalgesia
(Reduce incoming damage when fighting larger species)".
If a raptor entombs itself 3 times, it has 25% reduced damage from larger species.
Just like Cera or Carno.
How are you supposed to have a chance to win as an actually stronger herbi, like Maia or Dibble?
Yeah, I know...herbi are strong...but Maia, for example, barely does any damage...and now you do another 25% less damage without being able to counteract it with a mutation.
Right now, as Maia, Teno, and Dibble, it just feels like you're just growing your dino as fodder for Cera, Carno, and Raptors.
I think that rex needs a small cooldown for its pin attack, since you can just spam crush at a trikes back, sure Alt attacks exist but it does hardley anything, all it takes is 2 pins to a stego and it's dead, stego needs to be able to stun a rex with power swing, and then again once you've got a broken bone from rexes pin it's game over, no power swing, and the ridiculously low health on stego is still a problem, I get they said they were gonna kit out stego after rex and trike came out, but stego should be 6.5 or 7 tons, and I know everyone complained about stegos overpowered-ness or whatever before but it feels like it should be an apex, it's almost like the Bad Animal situation with anky, it can't outrun a rex and can't kill it, and also it's never 1 or 2 rexes, the only times I encounter them are in Highlands and there's like 4 of them
HORDETEST PETRA
- The new camera and movements feel great and cinematic BUT it's also much harder to hit and attack people.
- I'd say I've gone from hitting about 30%-40% of the time on attacks to 5%-10% of the time.
- Crashing into my prey and nearly dying has also gone up to like 40% of the time.
- Love the new spearing mechanic will be great for Petra not to starve cause of crocs eating all the fish.
HT 0.21.132 Rex crush dmg
The video speaks for itself. 2 crushes got me to orange as a peak prime pachy(88.1% during the fight). I suspect if I didn't have fracture resistance on my 4th slot I would of been bonebroken on the 2nd crush. I also have cong
Nerf rex crush dmg, this is insanity
Why can a rex use crush while head fractured? but herbivores entire kits get disabled with leg/body fractures?
Firstly, rex crush is bugged. pressing G cancels the animation meaning it can be spammed faster than intended. Secondly, one of the things that was most enjoyable about rex in legacy was the sub stage being a lean built, good stam and well rounded hunter. As a sub we cant compete against other grown rexes, we should not be simultaneously limited to lower speed and crap stam the same as the adults. It leaves no room to escape if you come across an adult which is ridiculous given you also cant just tank a fight with them, so you just die. Sub rex should be faster and with better stam, but be lighter than it is currently with the weight ramping up towards the 65-75% mark. 45-65% rex should be an agile hunter as it was in legacy. It makes for a more enjoyable experience as rex otherwise you get to 50% and its just russian roulette as to wether you meet nice or mean adult rexes and given the quantity of food we have to eat from that point on, the only viable food source is the dibble ai meaning you have to be in the same area as adults. Its also not like hiding is a viable option when youre 3 tons XD. So youre just screwed all round.
In the latest update, you buffed the ceratos. Let me remind you, the old ceratos on the hordetests weighed up to 1300, now its default weight (just an adult!) weighs 1400. This is crazy. Ceratos is one of the easiest dinosaurs to become a prime elder, - it gets all the nutrients from the bones, fulfilling one of the most difficult conditions for becoming a prime predator. The old Cerato Prime weighs 1600kg, how much will the new Prime weigh? 1800? 2000? Previously, he ran 45-42 km/h as a Prime, but now, with the new weight, he is a direct competitor to all the Carnos and other medium-sized Dinosaurs in the game. He does not need fast-acting bacteria or any bacteria in the game to be strong and kill everything. Another Cerato buff... I've said everything, and there are no more words.
dilo rework, ceras +1 (5 total) group, 50 more weigth, a single troodon dealing 3k from pounces... Some love for raptors pls? With one pounce our max dmg output is around 1k and usung all the stam, and are never able to to it because of trees and walls. It's by far the hardes and weakes carnivore in the game
Normal rex adults or similar size rex should not be able to pin grown diablo or trike from the front while they are sparring 😭
Can you please nerf Cera?
Nerf her mobility, she's too nimble for her weight class! Excuse me, but this is total nonsense, stop buffing her! She was designed to be a scavenger, why is Cera so mobile, why did she need to be given +1 party, why did she need to be given +100 kg of weight? She needs to be nerfed!
Ptera Problems
look i understand no animal should fly forever and needs breaks but this is insane.
Bird also "chill" mid air by just gliding and that can be used ingame to alos recover some stamina while gliding.
If thats to much to ask? then please give it alot more max stamina AND stamina recovery. This guy is so useless u cant enjoy it as a passive/neutral playeable bc it doesnt have the stamina to actually enjoy a trip and its also not a hunter nor scavenger as u cant kill anything (also not with alot of skill) and u can steal food as ur stamina is bartely enough to get u off the ground.
Please have a serious look inta ptera and his stamina.
(Also the new take off mehcanic is bad imo pls revert it)
They don't even want the Ptera to PVP or stay in a position to be able to watch other players either bro, they don't care about our stamina issues and they don't care about what we can and can't do compared to other dinos, it's been proven by the sheer amount of complaints coming from the Ptera playerbase that get completely ignored in order to pursue "grounding" the Ptera to account for the POTENTIAL scouting potential of the dino :/ they hate Ptera, the only way to make the dino better is by allowing it the freedom to do what it's already been able to do since release but they're just going to make it worse at flying regardless
Buffing cera while all the complaints about rex have fallen on deaf ears is crazy work. I understand an apex carnivore is supposed to be strong but when it absolutely dumps on the rest of the roster, including its "nemesis" trike, it's not fun anymore. All I see is rex. There is nothing to hunt but rex. If you try to play solo or even in a duo, any life stage of rex will be there to destroy your progress. Ecosystems made up of players aren't perfect but it's by far the worst we've ever had it.
As far as I recall, there were plans to not even have rex on officials, only community servers. But those servers will absolutely nerf it too, or keep it from being a common playable. When you know for a fact that a playable will be nerfed in some way on a community server, I think it's telling on how awful it is to play against.
reduce rexes max speed to 50kph instead of the broken 60kph it gets at a juvi/early sub, to balance that make sub rex lose its speed slower while growing to sub and adult. Limit rexes crush so it can only pin anything under 50 to 60% of its weight and remove its bone break mechanic and only give it back when it hits fresh adult because juvi rex does not have the jaw strength to break bones. IIf anything else please just nerf juvi rex, it should not be 60kph and have bone break and knock down and pin starting from like 500kg to 2 tons its absolutely busted against anything while only being a juvi.
Rex's crush needs to have a cd like carnos old ram or have it where it just doesn't cause fractures I also think juvi rexes speed should be nerfed, yes juvi rexes SHOULD be fast but they shouldnt be the fastest creature on the roster
(HT) The new growth speed on Trike is good.
It feels like i don't need to sit in a bush for hours before i can actually move around the map and defend myself now.
The slow juvi happy meal life is over, so thank you Devs.
-Decrease Rex's crushing bite damage from 3000 to 1500;
-Rex's should only pin targets half the Rex's weight (similar to Deino's grab);
-Decrease Trike's trash damage from 3000 to 2000 (when the target is knocked down) and from 2000 to 500 (when the target is standing);
-Increase Adult Deino's bite damage from 500 to 700;
-Increase Prime Elder Deino's bite damage from 600 to 900;
-Drastically increase Ptera's flight stamina;
-Drastically increase Ptera's stamina recovery speed;
-Make health and stamina recovery scale with weight (the heavier you are, the slower you recover health and stamina).
Please buff troodon juvi speed how it was awhile ago
If they put cerato at 1.4 tons let Carno match that or even go up to 1.6 or 1.8, especially with the new click charge if cerato goes up to 1.4 tons without any Carno changes it’ll ne ridiculous
Thank you, pteradon, another playable made utterly garabage and unenjoyable for absolutely no reason, thank you devs
dont get me wrong though, it looks cool
PART 1
I know this might be an unpopular opinion regarding Maia, but as it stands in it's current state it is quite disappointing in comparison to other playables and with the introduction of T-rex, Allo, and with Ceras constant buffs this year Maia will struggle a lot more then it already does. Personally for me it's sad how Maia currently falls into the "hadrosaur = bad" trope, where they are just seen as easy prey for countless carnivores.
As Maia stands, currently it's got low damage output for it's size, unreliable sources of CC (crowed control), no real way of protecting itself as a juvie or subadult and in the current horde test juvie stego becomes much faster in a shorter amount of time then a juvie maia, it's also missing trampling which was supposed to be released alongside it last year but it never did. I also understand that buffing Maia to much can make it into an unstoppably powerhouse like how it was during it's own horde test were it could bully almost any playable, that is not something I want for Maia either.
although giving Maia a few tweaks here and there could make it shine for the time being until it's able to trample it's way through gateway once that's released.
PART 2
I have a couple suggestions that might help Maia feel more viable:
- Maias quad stances only purpose currently is to allow Maia to use a secondary set of attacks that apply cc to small dinos such as omni and gain more agility (turn radius). it would be nice for quad stance to be even more combat focused then biped stance and allow it to have slightly lower Stam consumption when using attacks and running and also have it's over all dmg slightly increased. this would allow Maia to conserve stamina a bit more easily considering almost all of it's attacks consume stamina and have a better use for the quad stance over all.
2.Maias knockdown ability during biped while sprinting is quite unreliable, most times I try to knock something down while sprinting it will instead do a shoulder shove and I've notice this happening several times even when sprinting in a perfectly straight line. all I ask for is to make the sprinting knock down ability a bit more easy to use since it gets confused with the shoulder shove a bit to often making this ability unreliable to use.
3.As a juvie, Maia should have some speed given back to it I think the speed reduction nerf it got a while back was a little to harsh, it's currently to slow and only until you've reached fresh adult are you able to properly run away or protect yourself.
4.this is probably going to be the most controversial suggestion on my list but something I've noticed with most of the playable roster we have is that they are able to apply ailments such as fracture, bleed, bacteria, and venom. Maia is one of the few that isn't capable of applying either of these. my idea with this would be allowing Maia to have the chance to apply fracture with it's stomp when the target is knocked down and 50% of Maia's weight.
These are my suggestions for Maia I hope you all take kindly to them, suggestions 1-3 are my main points. and the 4th suggestion just being a little thought but not something that is needed for Maia.
How does it balance that Rex has all his abilities from the start but the tiny slow Troodon starves to death before he even gets his venom?
isle devs just hate pt huh can't even kill the ai that are on my diet with the hordtest changes
the Hypervigilence mutation is quite nice on certain species, but I think it needs to be changes from a herbivore exclusive mutation, to a generic mutation although only given to species of a certain weight range (Small tiers) like raptor, ptera and troodon feel like they should 100% be included in this. troodon being one of the smallest playables has to be on high alert at all times to even survive and this mutation as an option would be great.
Also i dont see why a stego or a trike needs this perk available to it.
Bottom line take Hypervigilence perk away from mid-large tiers and give it to small tiers herbivores and carnivores alike
rex crush should only work on things 50% weight or under + make it have slowly recovering charges (slower then dilos hallucination charges by a significant margin) so that its an opener/ambush tool and not a "spam it at small stuff" tool
Pins should punish the pinner as much as the pinned if done in a way where the victim would feasibly be able to retaliate. For example, if a trike or deino is pinned while facing a rex by its crush, and likewise stego by the tail, the pinned victim should deal directional damage based on their main weaponry. Ie: a trike is going to stab at the rex's belly (or just parry the rex like it does omni. Yes i know it kills omni but you get the idea). A deino is going to bite and try to break a rex's leg, and a stego is going to use its tail to slam the rex in the side while the rex gets a mouthful of its back plates.
This will encourage proper ambushes from behind or in front of certain prey items, rather than the current situation where the rex just runs up and crushes without thinking.
Make rex have to crouch for a few seconds before they can use ambush sprint, this would encourage actual ambushing instead of just getting chased down as soon as you are spotted.
It worked good in legacy and with how op rex is already it needs this nerf, and it's a AMBUSH predator but half the time nobody actually sneaks around.
Plus, getting ambushed makes for some scary moments.
an adult Stego doing a powerswing into a 6.8 Ton Rex and stunning it for 5 WHOLE seconds and instakill you in a combo probably is perfectly balanced for this community , for a playable that takes half the growth time , seriously check on the values , Stego has always been the easiest and most OP playable in the game and it was well known since it was hunting Trikes.
plz make canni mut easier to obtain for rexes specifically
Just make rex a cannibal please, would incourage them to be a lot more careful and not make huge groups to dominate everything like how they do with the dibble ai on delta. Seen groups of up to 8 rexes just eating everything without a care in the world
Cerato needs some basic stat changes. For a corpse bully scavenger, it's too flimsy and too fast, and for how fast it is, it's too tanky and deals too much damage. I think that it should have the damage stay the same, but increase the health pool and decrease the speed and also the stamina to an extent. I'm okay with it being tanky and brutal, it should be able to punch above its weight, but nobody plays it as intended, they just run around and click on stuff. I think a lot of cera players don't even know that they CAN eat bones.
I dont play a lot of omni and to be honest, any time i play any other dino i find them to be a bit of a joke. Theyre pathetic. Any half decent player on every other dino thats even slighlty bigger than omni can mince even a good player. They need some love. Everything else is getting it, omni needs some too.
I think make omni the only or one of the only dinos that can regenerate stam from 0% while trotting. I say this because their whole meta is built around stamina. pouncing and getting a less than five second pounce is useless but any longer and you go past 60% putting you out of the fight because now you have to run away and sit or stand still until you are back over 60% which is ridiculous. Getting a pouce, especially on the likes of stego, cera or carno is fairly difficult against even a mediocre player. Im not an amazing cera player but ive minced omni packs on my own. Omni should be able to harrass its prey, thats how theyre meant to kill. This would make for much more diverse and interesting fights and allow an omni pack to make some bigger threats sweat a little
I think omni could use some real improvements like speeding up the bite cooldown, it is BAD, a 10-15% faster bite cooldown would be much better already but it could use some tweaks to it's hitbox (this isn't about bugs for the moderators) for biting because it is high effort no reward compared to the low effort high reward dilo for example or even the cerato, but I don't see how making Omni so excruciatingly slow as a PRIME specimen should be fair, it's an animal that is to maintain speed if it wants to survive, sure eldering is sped up and all but that isn't the point, pachy for example has 900ish kg, but Omni only gets to 530? that's only 80 kg! How is that fair? it makes no sense for ANYTHING at all to become older and heavier without really getting heavier, nor for something becoming elderly to (almost) double in weight, even though Omni a pack hunter shouldn't mean that it cannot stand its ground on its own, my conclusion is again a 10-15% reduced bite cooldown (this means it bites slighly more often) and an increase to anywhere between 100 (bare minimum) and 150 kg through eldering as prime elder. I am not saying I know how to balance your game better than you do, I am here because you ask us for our opinions and our takes on how we see the balancing as it is.
I think the bite force of 100% prime elder dinosaurs should be at least as much as Adult bite force.
Nerf rex crush attack. Has too much going for it. Shouldn't pin nor fracture a trike.
Herrera gets kicked out of sanctuaries too early in its growth IMO. This is both in and out of hordetest. By the time you've found and eaten a chicken AI and made it to a sanctuary, there's a good chance you've outgrown it already and will get swarmed by the bees while hunting other the juvies, despite being only 50 kg at that point. I think Herrera would do better if it could stay in sanctuaries until 100kg. Not full adult, but more time to experience the sanctuary lifestyle before needing to move on
It makes it difficult in the hordetest as well to get prime elder on herrera, since aside from the rexes and ceratos everywhere eating all the fresh bodies everywhere else, you can't easily hunt in the sanctuaries while young to get your diets up like the other carnivores can, you can't travel well as a juvie because of how slow juvie herrera is, and as an adult it's too late
Pin is obviously busted OP but I think an aspect of it that isn’t discussed enough is its hitbox, it’s absolutely gigantic.
I’ve observed this far too many times to write it off as a server side issue, I’ve legit watched a player to the left or right of a Rex by a factor of multiple meters get vacuumed into their pin attack several times now, you don’t even need to hit them with your teeth, the air around your shoulders is sufficient lmao
This game is in a terrible spot rn, Why is there MZ and PZ if they aren't gonna spawn AI. Walked around MZ for 2 hours, found/heard no AI then died of starvation. Loosing a 12 hour rex is the worst feeling specifically if you loose it to hunger. Make the AI spawn 10 fold and/or fix the broken mechanics that you haven't for multiple years. Stop working on stuff that nobody cares about. Every month we get dev blogs of the team working on Bugs and human structures(NOT GAME BUGS, Bug AI). Fix the game and accept criticism. I've read thousands of feedback messages and I'm wondering why this is even a tab because you don't listen. OPTIMIZE, your making a game for the consumer to enjoy so listen to the consumers. Doesn't take long of reading in this tab to see that people want optimization. We wanna see this game be the best it can be.
make ptera able to carry anything below it's weight, and regardless of whether this is implemented or not, anything it CAN carry should also be put in it's mouth when it's killed, like every other dino in the game, why is this NOT a thing?!?!
Should be able to fly past baby herras and things like that and snatch them if you kill them with the hit, it only makes sense
Dont let pinning/crushing be a death sentence. There needs to be some level of a chance to escape or turn the tables.
And the bone break is too much like legacy and that was painful.
A challenge is fun, fights are fun. But not when they last seconds with an opponent equivalent in size.
Also example: watching an adult rex pin an adult deino…and the deino cant attack while pinned when it clearly could bite the rex makes no sense. Give pin/crush some challenge.
If you are going to let things pin others the same weight there needs to be a cautious factor for the oppressor.
As it stands, it feels like there isnt enough to combat pin in even a slight margin.
Love the mechanic, dont love that its just a death sentence for something of equal size.
Its just not interesting, its brain dead for lack of a better term.
Please tweak it a little in some way.
I read all these comments about pin but then I see dilo roaming around since years being a magic spellcaster doing thousands of damage risk free from miles away and I don't feel bad anymore.
Clearly the game is favoring mechanics to help predators secure kills successfully, and it all cancels out at the end of the day as they themselves will be victim to it as well.
I think reducing hunting/killing success rate by nerfing abilities is not the way to go. But if you're gonna do it, do it for everything not just pin.
If ya'll want longer fights, advocate for a game-wide damage reduction so that securing kills takes longer, stamina management is more important, etc, rather than making an ability intended to kill just straight up not kill anymore.
It just seems really odd that rex should be standing there with minimal/no stam after a successful pin but the target just survives and runs away afterwards.
Something I don't understand about this game is how 'realism' is used as an excuse for horrible game balance.
Rex is an excellent example.
Rex is an apex. It is supposed to be hard to grow because when you finally get to adult, you are extremely powerful. With advantages come disadvantages, however. The goal is to make the juvenile stage and sub stage hard so you have a difficult time even getting to that adult stage.
As someone who has gotten to 70%+ rex at least 2 to 3 times on a no ai server, rex is not difficult to grow. It has quite literally every single tool it needs to survive. At every growth it has an ability that can 2-3 shot every single other dinosaur in the game at the same growth or even slightly bigger than it, giving it the edge in basically every fight if it can land that crush. ( its not hard to land crush either )
If rex is supposed to be difficult to grow, why can it counter its predators in every single stage of its growth?
Example: I'm assuming juvenile rex is intended to be weak to fast predators such as Utah and Dilo, but at around 40-45% it can run at 50-55 km and weighs as much as them. If juvenile rex is not intended to be hunted by them.. what is it supposed to be killed by to make its growth difficult?
Example: Fresh sub adult rex. When you weigh 1300-1400 kg as rex you run 60 km. How in the world is that fair? How does that make rex difficult to grow? You can kill everything you weigh the same as AND your faster. If a big juvenile/fresh sub rex sees you as a carno or cerato, your basically dead unless you break line of sight.
I don't need bring up late sub rex and adult rex because they are intended to be powerful. You have to grow for at least 5-6 hours to get there, and that power is deserved because at that point your too slow to catch anything and have to rely on strategy.
We need to nerf crush to make it what it actually is. A CRUSH. If it's going to do bonebreak, make it so it does extremely minimal damage and high bonebreak. I think it's fair considering that if you break their legs they cannot run anyway, securing the fight for you.
Big juvenile rexes ( 40-50% ) is the turning point where you are set up for success. You don't have to hide anymore, because the only thing that can kill you when you get to this point are other rexes due to your speed and damage output. If you don't want to get rid of juvenile rexes speed, remove crush until your at least 50-55%. It's not fair you can run after and crush a cerato/carno and it cannot move because it is trapped in place due to something it cannot run away from.
If I'm being honest, I think I never bit once the entire time I grew rex. There's no need to use rexes alt bite, alt headbutt, bite, headbutt, if I can just hold one button and let go and win the entire fight.
I think, as a little buff to smaller creatures such as Troodon, Hypsi, Dryosaurus, and whatever else may be added to the game, the Light-footed mutation should be changed to reduce the noise made by footsteps rather than reducing the length that footsteps remain on the map. Being hunted by Troodons, at least in my opinion, isn't all that scary, regardless of what you're playing as because you can hear them running around you. By changing this mutation, I believe that it would not only buff all smaller creatures in the game but also make Troodons more feared, if not even just by a little bit
as it is, stego is just meat for rex. It either needs to be able to outstam rex. as is, it cannot.
Increase rexes stun for missing crushes and when using the crush, since trikes main attkac (thrash) is nowhere near as mobile as rexes main attack but still does the same amount of damage I dont see how thats fair, esspecially since rexes crush does cc as well
Give Rex a reasonable cooldown between crush ability. Im talking like 30-40 seconds. I have not seen a single rex utilise its normal bite or headbutt ability. Its all just spamming crush which for pretty much everything on the other end of it is a death sentence. Ive pinned and killed 50% dilos with it still in my juvi stage which is stupid. There should be a reasonable stamina punishment as well. How is it rex pin stamina drain feels less than omnis pounce drain.
Carno headbutt it's pretty much broken right now doin crazy damage and having nearly 0 cooldown and no trowback on the normal bite making it completely obsolete, at least it needs a longer cooldown from one headbutt and another just like the bite
Please slightly lower the turn delay that ptera now has, its absolutely diabolical
Troodon, beipi, and young omni can all kill each other if they're Pin down.
They can successfully defend themselves or kill the attacker.
But if a small rex does it to them, they die instantly.
That doesn't seem fair.
Ptera stamina. A Problem since Ptera's release....
Stamina of Ptera is nerfed presumably so it has to land more often, opening opportunities for it to be killed. The problem however, is that when ptera does land, theres numerous rocks, trees and cling spots to safely regain stamina.
So i in reality, all this is doing is making the playable more unfun. But ptera scouting?! Yeah, people are gonna do it regardless, same as mixpacking. The playables fun shouldn't be the consequence because of playables like this.
Ptera is actually less inclined to land on the floor because of the stamina changes, since taking off and gaining altitude are the main killers of stamina, making it better to land as infrequently as possible. In reality Ptera having BETTER stamina would result in MORE time spent on the ground, contrary to what most might believe with initial assumptions.
Please Fix PT night vision and stam. It is simply not fun at all you feel punished so much in this game already I just wanna fly around a little bit sometimes not sitting around half the time.please!
can you guys like actually nerf cerato before buffing it again? It has received 3 buffs this year ( one of which attempted to nerf it but buffed it way too much in compensation).
Rex should not be able to Break Trikes Body and Legs when it comes straight from the front.
Have you, the developers, tried getting a perfect diet on Troodon in HT without cheating? It’s almost impossible. It runs too slow. Slower than its prey, and even when it gets fast enough to catch something (if by some miracle you haven't starved to death yet) it can't kill it unless at 60% growth or higher. That means it has to scavenge… but it can’t eat rotten food and it can’t pull organs out of bodies. How is this fair? Why is Troodon so slow when it’s so harmless for so long? Why can’t it pull organs out of bodies? How is it supposed to get prime elder without breaking the 4th wall by having other players or friends feed it? Playing Troodon right now is torture until its an adult. It’s a one bite snack that does .50 damage as a fresh spawn. I’m honestly trying to wrap my head around the speed reduction and I can't find any logical excuse for it. At least before the nerf Troodons were fast enough to steal bites from what other dinosaurs had killed but now they’ll just get murdered if they try. Please, at least revert the speed changes to the literally harmless baby troo.
Remove Canni Rex mutation and just put rex on rex diet.. Or just remove it completely, not having rex on rex diet & allowing rex to eat its own organs. All its doing is causing mass PVP wars and endless killings of fresh spawn juvis.. Enticing people to kill one another just to get an all white skin is kindve dumb..
If you care about actual behaviors of the Trex based of most recent studies, its been proved rex wasn't an APEX as "it didn't solely hunt / eat other T-Rexs. They hunted & mainly killed Herbivores together & actually portrayed habits of dominance like Tigers & Lions." Rex was an Arc Predator @ the very top of its food chain. Not having to rely on hunting / eating its own species.
Rex also needs its hitbox / distance fixed for Pin. When you evade a rex, No matter what size it is.. There is a slight delay and even though the rex missed you completely, they are still able to land pins on you when you're 5-10+ feet away.
Also Cerato with fractured body while crouching does 1 million steps per second, as its bugged. It needs to be reviewed and fixed.
i realy like the new flycam it smooth on the PT but, yeah hunting with it is not realy possible. I was trying to hunt a troodon and this smol dinos turn is so sharp that is nearly impossible for a normal PT player to catch this.
can we toggle it on and off would be a bether option i think 4 all.
btw the big turn is to mutch too and the hitbox seems like not right on point right now.
Remove the sub-adult requirement for Troodon to get its venom. This might have made sense when it was nimble and you could pick your spawn points, to stop packs from zerging down targets, but as it stands there is no reason to keep this requirement. Troodon juveniles are slow, and with the size of the map and the random spawnpoints, there's no way any fresh spawn Troodon would get back to the fight in time. With venom, they can at least contribute to a fight by stacking the venom, and a solo freshspawn Troodon would at least be able to fight smaller AI and not be completely dependent on being lucky enough to find nearby corpse leftovers.
The elder system is overall an amazing addition to the game, but there are plenty of major balance issues with the current stats of the implementation.
1: Most prime elders are overpowered. Namely, they have some insane stat buffs that will ruin matchups on top of getting major speed boosts, which ruins even more matchups. Stuff like 910kg pachy that is faster than adult omnis and even dilos, able to knock down carnos, all while having nearly 2x the stamina of most other species. They should be stronger, but the current stats literally just makes most adult dinos fodder to at least one prime elder.
2: Old elders at 100% and frails just become fodder with the speed nerf. While I agree they should be weaker, the speed nerfs are WAY too excessive and just encourage you to afk the last portion of your life. You become slower than things over 3x your size that you have no chance to deal with. It simply forces you to die, whether by entomb or because something large just decides to put you down. Its not like you are fodder to things your own size or smaller either, you still have decent fighting chance against them, though you are weaker. Its mostly that the speed nerfs are excessive.
3: Entombment has made all of the combat mutations even more overpowered and painful to deal with. Before they would give a slight edge in combat, but now they give a MAJOR advantage with max entombs. Like a prime cera with max speed mutations is AS FAST AS OMNI. Combat mutations already have a LOT of issues, and this has only made them 2x worse to deal with.
All of these issues basically make it so you are either prime elder, hiding in a corner, have a group, or you get run down by a prime elder. This just limits interaction substantially and make the game less enjoyable for all involved.
Stego and Trike had its weight scaling slowed down. They now take longer than rex to gain proper weight past 100kgs. What is the point of this decision? People continue to talk about about how unnecessarily powerful rex is, and now you make all the apex herbivores complete fodder. This further encourages bush camping.
I genuinely want to know the thought process behind this. So far, it looks like the apex carnivore is being catered to, because herbivores, apex or not, are all weak and flimsy and only exist to be eaten by carnivores, right?
I think instead of increasing the power of mutations with entombing, this system should be just like nesting and allow a selection of more mutations WITHOUT the increase.
This new system will make it incredibly hard to tell between hackers and players with max entombing because of speed mutations.
So players who are dedicated enough to get a max entombed dino will just be spam reported for speed hacking.
This is a major issue when hacking is so prevalent in the game, as well as it making the hacking problem SEEM worse even when players are dying to just genuinely good players.
Sub Maia needs a speed buff, its just rex fodder
On this note:
Seriously, please, just remove the meta stat modifying mutations
The question of "was that cerato speedhacking or did he just entomb 3 times with speed muts" or "did that rex have some kind of damage immunity or did he just have congential" should not be questions people consistently ask. With the report button being added too, all this will do is clutter the admins with false reports as mutations have people dying too fast or too slow, or moving well beyond what they should be, or instantly healing in seconds after eating, especially with new players simply not understanding how this system even works
Now, personally, I'd prefer a rework to outright removal, something to make them more survival oriented and less stat-oriented, but if removal is the quickest fix then just do it please. It's getting harder and harder to detect cheaters when movespeeds, damage numbers and healthpools are so circumstantial
Increase dibble speed at adult/elder and bring back it's good drift.
It's very easy for a rex to catch up, (even with speed mutations) and with the drift nerf I can't even try and dodge attacks, or turn quickly to face them before they get a bone break on me (for sub rexes that can spar with dibble).
Please remove fracture from crush and make it less spammable.
Crush is so incredibly strong that might as well remove all other attacks. Nobody uses them and why would they? Why wouldn't you use the attack that does insane damage, pin AND bone break AND can be spammed. Crush makes every other rex attack redundant
Rex should not reach a bite force higher than 100 up to 2 tons. In return, make Rex grow faster until the subadult stage. This way, you will make the balance in the game better.
Small (smaller than omni) species should have more functionality and advantages over large species to keep player counts constant.
-Spawning with others from menus
-already good playable as juvi
-Easy food acquisition from anywhere, like AI digging
-Instant access to abilities upon spawning
-Extremely fast stamina regeneration
-Extracting organs from large corpses
-More attention to balancing requests and mechanics.
Being small should be an advantage in the game.
But it's more of a disadvantage.
Which can be seen in the low player count.
You have an easier time in the game when you play a large species.
Small species should have more advantages to compensate for their small size.
When you're small, you're at the bottom of the food chain, and players accept that. But it should also be worth it.
Rex can pin 4x its size…? Why? Literally a 400-600kg juvie rex pinned 1.5 ton trike from rear….
Push dilos speed to later during growth
Polarize dilo (& troodon) into their role as night terrors more by changing their night vision and worsening their v ision in the daytime.
Attached image is dilo in the woods around midnight, not even raining. Id like to see this look like midday does for diurnal creatures for dilo and troodon. on the flip side, if a dilos out in the middle of a field during mid day and its not raining, blur its vision somewhat. not to the point of complete blindness, but just so taht something in the distance is difficult to see. like a mild nearsightedness. (will go away if in the woods or raining or morning/afternoon, same way most animals see fine in the woods at night as long as its not raining or midnight)
Why can a rex pin dinos much heavier than himself and break their bones after one crush literally doesn't make any sense and is not healthy for the game.
Like why would I want to grow a trike/stego when I'm useless after 1 crush attack anyway ???
lower rexes max speed to be inbetween raptor and 49 km and buff its stamina
I'm not asking you to strengthen deinosuchus anymore. At least just slow down his metabolism even more. That is, he should starve at least 3-4 times slower than Rex. I think everyone will agree with this and it will be closer to realism.
What was the point of making cerato heavier than carno (when carno is the heavier one) and increasing their group capacity? Cerato was a good playable before all those changes, maybe even op. Revert the changes, they weren't necessary
Can troodons get a speed buff pls as juvis. I was not able to catch a rabbit as juvi even withPhotosythetic Tissue as first mutation. The rabbit run me out of my baby stam and turn like crazy how can baby troos can live when there is no other food around? And let us pls get big organs out of bodys.
Make nights a bit shorter but significantly nerf the night vision of most big herbivores. Make them almost blind during peak darkness. It brings back the horror aspect of the game and gives raptor and dilo packs a better chance at taking down big herbivores like Trikes, Stegos and Maias.
Cater mutations to be more towards your choice of how you survive rather than just a flat buff. Some cause problems because of this. Here's a few examples of mutations I would change, and how I would change them:
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Photosynthetic Tissue/Nocturnal: These mutations give you more speed and faster locked health regeneration. I would say this strongly correlates to an animal who is deciding to survive using flight over fight, and as such each tier of this should also reduce your max hp and weight by 10% to enforce that behavior. (Max 10% speed/regen, and 30% reduced health/weight)
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Gastronomic Regeneration: This mutation allows the player to break the rules of locked health by eating. While it is limited to your stomach, you can also control your stomach by vomiting or eating gastroliths, or just take Heightened Ghrelin. As such, this mutation should prevent all other forms of healing and force the player to operate around using this to heal hp, as they are operating on a different "system" to heal with compared to others.
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Congenital Hypoalgesia: Change this mutation to only reduce the damage from larger species when hit on the tail, and you no longer make pain sounds, get knocked down, or stunned when hit on the tail. This will remove the cheeze of fighting something slightly larger than yourself to get a massive damage reduction against them, as well as give it some more interactions with stealth play.
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Accelerated Prey Drive: Change this to 'Adrenaline Rush' and give it to all species. All animals should be capable of lashing out in desperation when their health is lower.
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Advanced Gestation: Change this to 'Adaptive Parent' and add that your nest building is much quieter and faster. This would make this mutation more impactful than simply egg convenience. (Also please fix the stick bug where others can smell your nest)
pls get rid of the crush attack of juvi rexes or make the damage lower.
juvi rexes kill more subs and adult dinos then adult rexes (my felling)
Heavily Nerf the rex's crush ability . It takes only 3 crushes to literally kill anything
it seems like every time someone posts in here calling for a buff to troodon, the post gets ZERO downvotes. the community is pretty united on the idea that troodon is kinda useless and needs a buff (or several buffs lol). please give our little ankle biter SOMETHING so that it's fun to play again.
please update omniraptor diet, not sure why crabs is a no go
make the crush attack only work after running in ambush. would encourages players to ambush with rex to get a crush in at the beginning of a fight, and fixes how broken the crush attack currently is
Make Rex vs Trike a fair matchup . It literally 90% on rex's side with how op the crush is
If Rex is going to stay off officials when it gets updated to live branch this is less of an issue, but honestly Rex is a very poorly designed animal from the ground up.
Pin is a discussed topic so I won’t go into it much, the ability does insane damage, has an insanely large and inconsistent hit box, and its fracture is overkill.
Beyond that, Rex stands as the best example of bias in the roster we’ve ever seen. It has the most competent and well rounded stat distributions throughout its growth, tailored specifically to its success, and maintains dominance over animals relative to it in size at all levels of growth.
Fractures are a fundamental to why Rex is so absurdly unfun to have in the game, it requires the bare minimum to access them. Fractures lack levels, they were going to have levels back when they were first added but that’s since been abandoned. The meta of the game is and always will be so overwhelming movement based, the ability to break a leg is unmatched in terms of value beyond simply instakilling your target.
Pachy is a relatively small animal, and it needs to charge up a heavily telegraphed rearing headslam that only does relevant damage if at a full sprint to fracture at all. Landing this requires a similar animation commitment to Rexes pin and costs stamina. Even if landed the attack can stagger you briefly which leaves you open to retaliation.
I do not want pachy buffed, I’m just describing the high caliber of effort and risk that goes into landing its strongest attack.
Rex at the same size, achieves the same value as pachy due to it having innate fracture on its bite at all growth stages.
But…
It doesn’t self stun.
It requires no charge up or telegraph beyond basic movement.
It does higher damage relatively.
It does bleed.
It can reapply constantly.
Fractures should remain on an ability only, or bites need to have a higher cost, like stamina.
As it stands Rex is roster nepotism personified and needs to be foundationally reevaluated.
Let's bring back the old growth system. It's more visually appealing to be born at 7% and reach 100% rather than being born at 25%. 100% growth is the end of adulthood, and after 100%, there should be an increasing aging without a percentage value. The prime elder system adds new experiences to the game, but for someone who hasn't reached prime, or has become prime but is starting to lose prime status, the speed and damage decrease this much can make them even weaker than their adult self. Let's at least have their speed and damage be at the same level as their adult self, and let it take a really long time to become a full elder. This makes the entomp system in the game harder and forces us to think about even the smallest details before entering a fight.
why does carno have the most insane range for its headbutt, like its gotten to the point to where i just give up when i see a carno especially as a troodon, i turn hard to juke him and he just one taps me from 6 feet away, his attack wont even be close at all and i just die instantly... 90% of the time i die its too a carno hitting me like this. not only that hes the fastest thing in the game so theres literally zero escaping him. it just ruins the whole experience when i see a carno and know the dude is secretly saitama and hes going to punch the air and kill me.
On horde testing, when envenomated by a troodon, you don't get the black fog on the ground, but rather everywhere with the middle of your screen being an exception, where you can still slightly see your surroundings, but still you're very blind. The darkness follows you no matter where you go as well. (This was during the day as a rex, screenshot credits to youtuber Mombie)
rex alt attack is WAY too quick
Rex pin shouldn't take stamina or health into account. I end a fight with a carno and a rex that is barely 1/4th my size pins me just because I was on orange HP and no stam
the hackers are so prevalent on your servers that its unironically become a balance issue. get to banning
Spawning as Troodon feels terrible!
you are so slow that everything can catch you
your hunger drains so fast you have <5 minutes to fill up with your diet to have a chance for prime.
please increase movement speed slightly and reduce hunger drain after spawn.
I'm surprised that no one is talking about this. Wild boars are quite cautious animals with an excellent sense of smell, but they only become aggressive and predatory when they don't have enough food (which is enough on the island to feed a Triceratops or Stegosaurus weighing not 100-200 kg but 6-9 tons). So why, then, do wild boars, as soon as they see a baby dinosaur (which, forgive me, weighs more than 90 kg and should not be so attractive a prey as to swallow it whole, as many herbivorous animals do in the wild (deer that swallow mice, horses that eat baby birds, etc.)), immediately rush at it in a fierce and insane attempt to kill it? You're going to introduce an elder system so that players can consciously rebirth, choosing to preserve their own mutations and complete their life cycle, significantly increasing the value of dinosaur hatchers and juveniles, but you're not considering how they'll survive. It's completely unfair and cruel when your reborn baby Triceratops/baby Rex/baby Stegosaurus/baby Deinosuchus in the swamp/other long-growing dinosaurs are simply killed by wild boars. They spawn where the reborn players spawn, being twice as fast and dealing massive damage. They have absolutely no motive to kill, but they do. An adult boar dies from 2-3 well-placed throws from an adult herrera from a tree, and you make it so that these death machines can see you from miles away and chase you until your last breath, running in and making a horror movie even for those who are hiding in a sanctuary - It's insane. Make the boars more cautious and less aggressive, so that you can only escape from them by appearing in the game. This game should not be a horror movie about a pigsty..
Baby rex should not have pin
give trike a smaller and extremely stamina intensive type of ambush to punish poor positioning but not be enough to run down everything
Carno is constantly getting changes and improvements to his dash abilities.
Meanwhile, Dryo still has the 2-stripe limitation for his dodge jump since he was released.
At least removes the limitation for him.
Nerf diablo a 3 ton dino shouldn't be able to do a 180º spin and let's not even start to talk about his hitbox fix it .
The Pteranodon should regenerate stamina while gliding as long as you have over 60% stamina.
carno hitbox needs to go away. it is dumb to see myself getting hit from 5 inches from a charge attack from a carno. also the charge attack needs to be nerf. too much dmg
HT feedback: Carno maybe shouldn't be able to spam their charge when standing in place. I thought they had to run for it? Rght now they knock you down and just spam it. No chance to get up. You're just dead. Makes it very discouraging to keep trying.
Rex and trike should feel like a real clash of titans. It should feel like either could tip the scales of the battle if they fight their fight skillfully and play their cards right. It should last long enough to become a spectacle to the smaller animals around it. A battle of two legends should not be over within less than a minute. Please tweak balance between rex/trike.
Rex audio range needs some serious work the distance at which they make noise is tiny. give them a over all larger range a sizeable buff to stompies plz.
Stop with the speed modifiers. Remove speed modifiers from mutations/remove the speed modification that is tied to Elder, be it negative or positive.
Troodon's hunger drain is faster than their trot speed and can barely catch food on their own before they reach adult stage
It need a gameplay overhaul or easier to access food with nutrients for the elder system that wont feel outdated and neglected
They get too few nutrients from food aswell before they are filled up making it too hard to get a perfect diet
The nutrients drain too fast too and the mutations does nothing for their already low stats
Everything goes too fast and they are too slow for it to be balanced experience
So I've been 2 hours in as juvie rex already, I see fresh popped stego appearing right in front of me
I do a crush attack, take some distance..
Come back in, Stego hits me once, i'm stunned, hits me a second time with its fast tail swipe, I flee
Health went deep red, ran 15 seconds to take cover, bleed dropped to 40% until it stopped.
I know rex is supposed to be hard to grow, but that's downright hilarious.
2 hours in and you can't even fend off/hunt the smallest of thing that just spawned when it's not even supposed to be in your tier? I understand Stego is a glass cannon, but that's too much.
Make the juvies weight matter more at least.
In Legacy, 2 hours in as a juvi meant being able to fend off an adult omniraptor...
Speed mutation stacking is a little bit comical. Actually no, it's very comical.
Its hilarious to see a cera running at like 46/47 catching up to raptors.
Blurs the lines between speed hacking and what's actually just an in game busted mechanic.
Its so immersion breaking just looking at it.
can we buff troodon please, playing troodon on the hordetest was a MISERABLE experience, it is damn near IMPOSSIBLE to get prime elder troodon and even if you do get it, the stats completely SCREW you in the first place. it really only benefits large dinos like actually where was the thought process in this decision.... ah yes lets make every dino get big and slower including the smaller ones where that is there ONLY advantage, like what is the point of entombing and going for a max prime elder as troodon if your just going to be a larger slower target that can get outran by almost anything. you can either increase the troodons speed or dont touch it at all with elders, and i get it that messes up your realism but the biggest mistake i see with games that love realism is when they prioritize realism over fun.
Been playing on hordetest no ai server for a few days now, and noticed the crazy amount of full grown rex groups, rexes just sitting in groups of 4-5 routinely as FULL GROWNS, how are they genuinely able to do this on a no ai server and survive? Rex hunger drain when full grown needs some serious nerfs, there shouldnt be big groups of players running around as rexes, this will ruin the experience of evrima
If people want to play in big groups like that they should be forced to play smaller tier dinos like a 5 pack of ceratos, not be able to somehow survive as 4-5 rex groups.
make the bees in sanctuary hurt WAY MORE, these fullgrown just rush in snack you and run out. WAY MORE damage.
probably hot take: I dont think the elder system should include a nerf to your character. Especially if youve gone through the trouble of raising a 10 hour creature, multiple times through prime.. investing 40 hrs of time to a creature, only to have the game ultimately Nerf you and tell you to stop playing iit because "time" has passed.
I think "weak elder" is a bad idea, and should be removed completely. There should be Normal, And there should be Prime.
Reasoning: You should be rewarded for doing, Not Punished for playing.
weight gain needs balancing for things that get 3 times their weight in just a matter of minutes, because that is literally not possible in nature, you cannot triple in weight ever in a single month let alone a few minutes
The Trike's trash hits dinos standing behind it.
We have been "hunting" trikes today and a couple of times we have been hit by a trike's trash while standing behind it, it can also happen after the initial trash when it pulls its horns back up, if you're attacking its tail during either the downward up upwards part of the trash it will hit you for what feels like full damage.
It seems as if the trash is just a circle/area of effect and everything inside it during either stages of trash will get hit. I do not know if this is intended but it feels kinda bullroar that the trike can kill attackers standing behind it with an attack that especially on the 2nd stage (when it pulls its horns back up) is absolutely a forward attack.
I have not done testing yet to work out how close you can be without being hit by it.
Herbivores completely lack any 'good' defensive mutations whilst carnivores have many.. many.. MANY offensive mutations, entombing on carnivores SHOULD increase your ability to attack but the same should be said defensively for herbivores
(more focused on apex fights / similar weight classes )
I feel like adult/elder Rex might be a little too fast and agile for the size of the animal it is. Maybe it would be better introduce a similar turning radius that you gave to maia.
Believe me, I really don’t wanna see any animal in the isle turning like a bus. (I still feel bad for maia’s turning radius to be nerfed to that extent.)
Though the fact that some rexs can quickly maneuver around trikes and stegos, hitting the weak spots before the herbivore had time to even react. It’s really starting to feel one-sided with these encounters. It’s even worse when most herbivores have to deal with Megapacks from rexs.
For the crush attack, I think it would be better if rex only gets that when they reach mid sub adult. This way younger rexs are more heavily relied on their speed, when they get older they become more slower but stronger which in doing so will unlock the crush attack. (At least with this rexs won’t feel to abusively powerful during its younger stages.)
Also, please don’t let rex pin down animals that are heavier than themselves. I’ve heard cases of young rexs that weigh around 880kg to 2 tons being able to pin down animals like sub stegos and adult maias, especially with adult rexs being able to pin down elder trikes, half of the time.
Have it so that rex’s pin down threshold works the same as omni’s. Being able to pin down animals that are ONLY lighter than themselves. And maybe if you want them to pin down animals heavier, then have it so that they can only do that when the animal is out of stamina.
yeah so why is baby rex faster then charging adol/sub carno. fix that asap
huge issue with rex is its viability as an apex. whereas stego and trike can only come out of the shadows and really begin to hold their own in fights or escape other species at sub adult, rex can do that at literally like 20 minutes old. its entirely insane and im happy its limited to hordetesting and will (hopefully) be fixed
make replication send us back to the skin creator screen where we can then change skin gender etc. At first time it copied my dino, and then it went and changed everything to male and reset the skin (i assume this is a bug), but if not it's pretty dumb i cant make use of prolific reproduction and such because im default set back to male.
Also just being able to alter the skin and such after playing one dino for ages is always a plus
Dilo is night hunter isn't it? Problem is carnos who can see well as dilos at night. Making dilos useless. Hp,bite force, abilities are good. But make them faster at night or reduce carnos night vision please
i feel like the elder system should be changed so its not so important it sucks growing a dino that takes 12 hours of straight gameplay with really good diet just for it to become weak and i need to grow it again dont get me wrong i love the elder system and the entombing buffs but it should be way less stat drop off and possibly less prime buffs i really think entombing should be optional not required
Reduce the pin damage, what ever gets pinned just disintegrates and tyrannosaurus should only be able to pin things like 50 percent of the weight like deino.
Get rid of ALL speed modifiers. Mutation and elder related.
Speed is often the deciding factor to survival in this game. It's being able to get away from things stronger than you. Every creature should be able to either defend itself, run, or hide (herrera jumping up on trees for instance, you could count as 'hiding' or a different type of escape)
but once you have creatures built like tanks (stego, rex etc), opting into speed buffs... well. Suddenly you can't run, and you can't defend yourself either.
It breaks the game, imo.
reposted from general
=> Overall nerfs
D - The omnipotence of mutations
The game is losing in balance due to mutations that break this thin existing balance between speed/size/damages/hp for all dinos.
Speed mutations should not exist, as they make a dinosaur faster than their naturally and genetically faster-intended counterpart.
Those dinosaurs were given a certain speed for balance-motives. Over-shadowing those reasons with such mutations break the entire balance. Especially with the entombing system that pushes this behavior to an extreme.
PVP mutations (speed/damage) should truly not exist, as they encourage PVP behavior instead of PVE.
Yes, in nature, some individuals indeed were faster than their peers. But that was such rarity, it should not become a trend as it is.
It makes dinosaurs lose their charming strengths induced by their body-design and genetic to the meta choices of players in mutations.
Mutations in itself are a good thing, but not all are necessary/proactively useful for survival.
nerf pin requirements for rex crush (it can literaly pin a full hp and stam grown deino and he cant do anythin about it)
prime Troodon and Dilo should have stronger venom
These are my two suggestions for the balancing of the Elder System:
✅ ❌ = the first suggestion
1st suggestion:
Frail Elder: Same stats as an adult of the same species
Prime Elder: slightly stronger stats than Both Frail & Adult stats
👍 👎 = the second suggestion
2nd suggestion:
Frail Elder: slightly weaker stats than the Adult of the same species
Prime Elder: same stats or slightly stronger stats than the Adult of the same species
I feel like as a prime Elder, it should be more rewarding and not just be like, oh in the end you're still weaker than an adult, it should be at least equal stats or slightly stronger, but that's just me.
Only two pin mechanics have been added to the game and they are already both extremely tiring and frustrating to play against and completely break balance for everything smaller than them while also reducing fights to win buttons. Please no more. Rex and omni being the only pinners is already more than enough.
**Rex's pin is objectively unfair and unbalenced in it's design and should be removed or atleast reworked. **
Adding a little bit of context, pin itself, is a OHKO mechanic against lower weight players, balenced by being used on small tiers. OHKO mechanics suck. A notorious cheat even involves instanty killing other players in a single bite / action, sound familiar? Rex being heavier then the majority of the roster means it can pin and OHKO the majority of the roster in a single action as if it were cheating, which is just insanely unfair.
I want to clarify here that I'm not saying pin is cheating, just that it's unfair, and without pin, Rex is still plently viable as a playable overall and as the apex killer thanks to crush, ambush and its trot whilst being more fair and balenced.
i think the health regen should be removed from nocturnal/photosynthetic they are by far the best mutations in the game and cellular regeneration is so slept on because they give health regen anyways. Since theyre taken almost exclusively for the speed, the health regen is just an add on that should be removed so the mutation has a higher trade off compared to other options.
Vomiting should have almost no effect on water retention.
Food stays in the stomach for about 1-7 hours.
Water only stays in the stomach for about 25 minutes before it comes out and is stored primarily in cells,blood.
It doesn't make sense that you should lose so much water and be pushed to the brink of dehydration just because of vomiting.
Cerato currently isn't played as it was intended. So many people just pretend it's a legacy allo that I think a lot of cera players don't even know it can eat rotten food and bones. I've been attacked by adult ceras with no bile, and I've seen ceras hunting in areas that were having frame reductions from all the bones and rot.
To combat this, I have a proposition to encourage players to use cera as the scavenging corpse bully it was intended to be.
Number one I think needs to be listing bones on their diet menu as giving all three nutrients like they actually do, instead of not listing them at all, and maybe also listing rotten food in some way as well. This would let new players know that these things are, in fact, on the menu for them and eliminate confusion when the game has previously taught them on other animals that rotten food and bones should be avoided at all costs.
Secondly, some changes to ceras mobility. A big reason why so many people hunt and don't scavenge is that it's just really really good at it. It needs to be slower and much less maneuverable. Cera should be standing on a corpse alt biting and turning in place to keep attackers at bay. It should not be an overgrown Omni without pounce, running down dibbles and maias. Even 5 or 6 kph less speed and a few feet wider turning circle and it wouldn't be able to slip past dibble and trike defenses and attack their rears without fear of retribution.
I would've said as well to give it a bit more health to make it more able to survive the things that can still outpace it, but cera just got a weight buff so I don't think that's necessary anymore.
With allo coming to fill the niche of medium-large pack hunter, I really think these changes are in order to differentiate their niches more clearly and give them different play styles so when the rivalry comes each has their own strengths and weaknesses to play to.
Rex should never be able to pin more than half of its own weight.
When pinned, spamming attacks should increase the amount of damage to the pinning DIno by a percentage, giving the pinned dino some ability to fight back. I know they already take damage, but it seems like static amount, and the player can't control it, and it feels bad to just watch your dino die. Could also grant the pinning DIno extra damage to kill quicker, but let the players determine if they win or lose... This should also apply to yoinked dinos in the Deino's mouth
let dibbles and trikes talk to each other, we're both ceratopsians
First and foremost, this is a survival (technically survival/horror) game. Many players treat it like a Mesozoic Battle Arena, but I understand that is not the intent. The objective is to survive. The tagline is "Survive The Isle" not "Fight The Isle" after all. I'm no stranger to surviving in the game, and I've been playing since Legacy. However, I feel like the smaller ground-based carnivores in the game need a helping hand, as the cards are very much stacked against them due to the prey items they are meant to fight, namely Troodon and Omniraptor. Troodon has been discussed a lot, so I won't mention it. But Omni is another story... This is based off of Hordetest experiences.
OMNIRAPTOR
This dino needs some help to fill out its niche and behavior in the ecosystem. An Omni CAN survive on only current AI creatures, but I imagine most people don't play them with the desire to eat deer/boars all day. While it's a creature based around the idea of teamwork, it can't adequately fend off anything attacking it aside from animals smaller than itself, and running is only an option for a time around mid-life due to many things just being faster, stronger, and heavier all at the same time. This isn't helped by the fact that it has one of the SLOWEST bite speeds in the entire game, making chasing down anything with bites difficult, making pouncing the best option, which is its own problem. Giving Omni a quicker bite speed allows for easier persistence hunting of smaller prey.
Omni pinning is basically fine due to the requirements. Pounce is difficult to pull off effectively due to desync/ping, often bugs out even if you do land one, and is countered by casually brushing against any tree or rock, often even if on a back-mount. Also bucking, but I guarantee 70-80% of pounces aren't removed by that mechanic. This means landing a pounce is often largely ineffective and unrewarding to begin with, and on top of that, the stamina drain is immense for a relatively small damage or bleed payoff, requiring multiple mounts and losing stamina in the process against an animal that can likely 1-2 shot you.
Omni doesn't need more health. It's fine to be built like a glass cannon and around ambushing or persistence, but it's just made of glass without the cannon part right now. Personally, I think pounce damage/bleed should be increased to reward landing and maintaining a pounce, or latched stamina cost should be decreased. Heck, have the latch cost slowly increase over time as if you're getting winded, meaning hanging on deals way more damage, but gobbles stamina if you hang on for too long. This would allow a solo Omni to not suffer so badly against things on its diet it's supposed to be able to hunt. I mean, really, LOOK at that foot claw. It should absolutely deal plenty of bleed if even one of those things jumps on you.
I'm not saying to make solo Omni easily capable of downing anything in the game. That would be dumb. It's primarily designed as a pack animal. However, compared with the roster of creatures it is made to hunt and compete with, I feel like Omni needs help, especially after buffs to animals like Carno, Cerato, and Pachy. Arguably, it's the carnivore that needs the most help right now, and with Allo coming in the near future as well, the competition is going to get even worse. So, changes now would be better than later on.
knockdown and stun need to be adjusted for dino size, smaller dinos being stunned less long. For reference i just lost an entombed bepei to an aggresive gali, who landed ONE KICK after taking like 8-9 scratches, and off that ONE kick, he landed another FOUR. This is beyond stupid, you may as well make the kick one shot, it would be far less annoying thats for sure.
Scale the CC down, i dont see any reason a bepei of all things should take 4 years to stand up, getting hit once is already losing like half your HP. This goes for all the smaller dinos like raptors, troodons etc.
make maia the biggest thing rex can pin
decrease trike and rex damage output by alot, stego doesnt need a dmg nerf since all its attacks take like 15% stam. but trike and rex both have these insainly strong attacks that cost almost nothing, rex crush deals leg break for the price of like 1 stego powerswing.
also remo0ve leg break from rex, thats ridoncules. make it into a body break instead. drains stam instead of put you in a wheel chair much better, objectivley gng
make pt able to stay on other dinos like carno, and if they be able to shake it off with no stamina cost if they don't want it, i can not be the nly one that wanted this for a while now :)
Please rework night vision into a hybrid of the modern and old versions, let everyone see a small circle around them with the range and clarity dependent on their night vision and then the modern version layered on top for outside the circle, with the clarity decreasing as distance increases
Deathmatch on HT would go so hard. People test things and give more info/proper feedback and get a real grasp of how balanced things currently are in HT without having to spend 4 hours growing just to get pinned by a juvie rex and/or killed by a hacker. 💀
Add debuffs to groups of dinosaurs that shouldn't be together, put it on a timer- "If X dinosaur is within Y amount of meters to Z dinosaur for A amount of time, then X and Y dino receive the debuff" Forces these mega-mix packs to split up, I've seen 4 trikes and 3 Rexes with 6 ceras all chilling and killing solo players or actual pack players it's getting annoying.
If I had to make the debuff I'd make it hormonal with removal of special abilities, increased thirst and hunger decay alongside a reduction in Damage and damage resistance. Forces the area to become devoid of any and all food sources (AI included) and becomes a very easy to sense megapack icon with a yellow glow instead of red. It would force the players mix packing to either split up or turn on one another to eat. And if they think about ruining the eco-system and using it troll then the debuff effect gives players who haven't broken the rules a way better chance to kill them.
I'd also make it so mixpackers give 2x diet to any non-mixpackers to incentivize their immediate destruction.
The debuff applies to "All herbivorous and carnivorous players who can not pack together, and have not engaged in combat with one another, Juvies and adolescent dinosaurs are exempt when in Sactuary, MZ, or PZ."
Just an Idea, not a particularly good one, but an attempt to deal with Mixpackers would be nice. I know the devs can only do so much about cheaters and hackers though without switching their Anti-cheat altogether.
pins in general honestly need a rework, rex's is a horrifyingly awful offender, but stuff like omni getting to 1 shot gallis is also pretty unfair, considering you'd assume that would be an even fight, and not a "I pressed 1 button so now you die" Perhaps a gradual slowdown from current speed to stopped (at which point you are pinned), so that theres at least a CHANCE to try and buck off the omni or get to a tree
give pteranodon standing stamina regen when gliding with over 60% stamina
Balancing is utter wack atm with elder system especially for mid tiers, and apex, such as the damage is weird on trikes being able to 1-2 tap eachother at prime no matter their age/stats, diablos only going to 3.9 tons instead of 4.5 and can nolonger even compete with stegos but still being able to spar with prime rexes who can just pin them even whilst in a spar?, stegos being able to be 2 tapped by prime rexes if they get fractured whilst prime rexes can just trot down everything big enough to where they actually care about, even other rexes who are sub and in theory should be able to get away and are just unable to cause of trot speed being faster, whilst ambush speed for larger rexes stays the same all the while their fov is MASSIVE and just able to see half of the damn map from a bush, meanwhile pachys can just wack everything down with almost no repressions just cause the stun is insane whilst doing gaurenteed fracture unless its above bloody 3-4 tons or unless its a carno, just cause carno can now practically 1 tap by stun locking stuff thats under 2700kg at prime cause of the weird rmb thing and can still outrun most things even at frail prime cause it goes 50 odd whilst still having enough damage to do the rmb thing.
Just feels like the whole thing is too fast paced and most of the prime is kinda blind % increases without actually looking at how it affects matchups and how gameplay can be altered and all the while heavily favors larger dinos rather then most smaller dinos who take less time to grow and barely get rewards from the elder system, unless its specific creatures (herra, pachy,carno, deino, stego, trike, rex) who gain double stats from said elder system and keep said stats with no downside even at frail due to their mechanic being revolved around weight, whilst other creatures just get MASSIVE stat drops cause of them relying on speed that drops heavily after hitting peak prime to the point that even babies of trikes and diablos can outrun them
A 50% rex can't escape from Elder Diablo. You need some fixes so the horned devils can't just stab you because they've taken a liking to you. You're like punching fodder.
the elder system is great but some things need some changes, some elder frail dinos dont get affected at all, trex, deino, trike, stego and all the powerhouses, while other ones do get affected, make primes actually last, i was elder prime carno for 5 minutes before my stats started dropping, elder rex should not be faster than adult rex. it needs some balancing but overall its a good concept
There is only one think I can say about Rex' Crush ability and that is the ability to grab and throw or slam, now slam is okay I suppose but that's not what I am after, it's the throw that's bothering me, how does throwing a raptor with no fatal speed used in the throw kill an animal as agile and lenient as an omni or EVEN a deino into the water at mach negative 10 (it throws everything so slow I could grow a whole new deino to prime elder before I het the ground or water surface(exaggerated but still)) and very de-immersifying especially with a herrera with the best fall damage resistance in the game, it should be removed because it gives a false and unfair sense of hope of surviving or should be made so it will never kill the held animal unless fall damage resistance allows it to die or take damage from said height.
Let's bring back the old growth system. It's more visually appealing to be born at 7% and reach 100% rather than being born at 25%. 100% growth is the end of adulthood, and after 100%, there should be an increasing aging without a percentage value. The prime elder system adds new experiences to the game, but for someone who hasn't reached prime, or has become prime but is starting to lose prime status, the speed and damage decrease this much can make them even weaker than their adult self. Let's at least have their speed and damage be at the same level as their adult self, and let it take a really long time to become a full elder. This makes the entomp system in the game harder and forces us to think about even the smallest details before entering a fight.
animals with large weaponry on their arms should probably be extremely risky to try and pounce unless you go for specific areas those limbs cant reach. (back on theri, or hump and rear on deinochirus), in the same manner that its a little risky to pounce a ceratopsian considering if they turn at the wrong time you'll impale yourself.
why do we have a literal mage/spellcaster in the game. Remove dilo clone damage. Buff their venom damage in general if they need the extra damage
Make prime last longer, i was prime elder carno for 5 minutes, and some dinos dont even get affected that much by frail elder, why would anyone entomb an apex, you dont need to cuz ur still a powerhouse
Where is the balance in this ? Im a prime elder dilo 988kg and this carno looks smaller than me maybe an adult im not sure but i should be able to do more than 2 bites... If carno is gonna be able to knock down smaller targets while standing still it should have different values for running and standing still knockdowns.... no cooldown on that thing is crazy too
So, carno’s headbutt attack. It’s a perfect attack for the exact animal carno is.
However of course it does need a cooldown, especially when it’s towards smaller animals like pachy, galli, omni and dilo. The moment they get knockdown, almost half of the time it’s pretty much game over. Perhaps have the cooldown somewhere between 3-4 seconds.
This way it’ll at least give the smaller animal enough time to recuperate and the headbutt to feel less excessively fast.
I think the stat distribution for elders needs to be reigned in. Frail elders are far too weak, and prime elders far too strong for how common they are. A 40% loss in bite force is absurd, and the loss of speed is utterly crippling for most animals.
Revert the ''getting up'' times for things when knocked over, im not sure why this got changed but its definetly not working as intended. In no world should a 60KG troodon, or a Omniraptor or Dilo who are meant to be ''speedy and agile'' take 10-15 seconds to get back on their feet after being knocked down.
Troodon is pretty terrible just now from a fun standpoint. Spawning only in east (which is a total deadzone) whilst having a starting speed of around 13 km/h and the only AI in the area being crabs leads to you running for 50% of your life just to get to delta sanc to hopefully see a creature or find another body. Increase troodons base speed to atleast 20 and it would be a much more enjoyable experience
- Pteranodon's stamina should regen a little faster imo, it takes very long.
revert pteranodon's take off it was perfect and no reason to change it honestly feels like a bug do the devs even want us to play pts i thought they where supose to be scavangers not just food for other players
why is my sub adult trex slower than an elder prime rex? this doesnt make any sense, nerf elder prime speed ffs, max it should be is 29-30
Rex alt attacks turn Way too fast If It attacks It's sides or back, and to top this off It Can alt Attack again at the same speed like a pachy can, which is unbalanced, also we don't know dmg numbers unless we test and who Has time for that, but an headbut from a rex and carno should Deal less dmg than their bite, Since their purpose is to CC not outdps their bites, leave that for pachys
Troodon should be scavengers and unaffected by rotten meat and bones
Better stamina options for Ptera would make it a much more active and visible playable.
Prime Galli should be 615 kg.
535 kg is normal, and 560 kg is prime. That's just a 4.7% increase in weight.
Which makes him the only one who doesn't even reach +14% in prime.
Makes him 615 kg, which means he's gained +15%.
14%~15% is the average for the smallest gains.
what the hell did u guys do to pachy?
it lowk needs an TLC
why is this game around one shot battles
why does every creature have a pin or an attack that stuns another creature and they have no way of fighting back, i understand that its meant to be realistic. of course a trike horns into the head is FATAL. but its no fun when ur minding ur bussines and then a trike kills u in a second, or allo, its kit is bite + pin. no fun in these fights because theyre all about. "oH i PrEsSeD a BuTtOn NoW dIe".
which is no fun, the isle was fun before, because there was no bs like pins and one shot dinos, the isla spiro was way more fun cuz or maybe am just being nostalgic. of course all of the new mechanics are AWSOME. but the bugs and horrible balancing makes the game less enjoyable.-
I don’t get why the patched Diabloceratops is so broken! No mid-tier dinosaur stands a chance against it. Once it knocks a dinosaur down, it’s an instant one-hit kill. Do you even know how insane its attack speed is? Three Ceratosaurs can’t take down just one of these things, and even four Tenontosaurs don’t stand a chance. You guys have no clue what you’ve made—there’s zero balance here. You die in a split second, and no one’s gonna play any other dinosaurs anymore. All you did was make this brain-dead, overpowered stat monster that even a total noob can play!
(HORDTEST) Rebalance the power budget of Rex a bit. Increase base biteforce to make its regular bites more damaging and reduce its reliance on crush. In the meantime, make it so that rex can only pin targets with crush that are either flipped over or below a health value equal to half of its maximum weight (perhaps multiplied by the animal's current stamina percentage).
nerf the dam raptor pin ability! its a little crazy 1 or 2 raptors pin a full grown cera.
sub rex shouldnt be slower than elder prime trex, rex is the same speed for most of its life after sub adult until prime elder, sub rex should be max 37-38kmph and after 6 tons it should become slower. i got ran down by an elder prime trex as a 4 ton trex, love how i couldnt even run away
Should we fix the sound of Dilophosaurus' footsteps? It doesn't make sense for a 700 kilogram animal to make such a loud noise.
As reply on the one above, also rework troodon footsteps.
Why can i hear a troodon from all the way across the map with its footsteps? Why is a 60kg animal louder then a rex or dibble walking about
I know the devblog said there will be some changes to Rex's Crush attack, and that's great. But the changes need to be significant to make Rex balanced.
-
Rex will only be able to cause Pin and Bonebreak on things up to 50% of his weight (like Deino)
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REMOVE Pin on creatures with Low Health/Stam/Bleed. Rex doesn't need this to hunt anything.
Rex should get bonebreak only when it reaches adulthood. Juvenile and sub rex should not have it
nerf the damn cerato "scavenger" (preferably into the ground)plus make troodon able to eat rotten meat and bones we are missing a proper scavenger and troo could fit that role
Herrera seems to have got the short end of the stick with the new underwater effects as it cannot see at all similar to other land based creatures. I think it should have under water vision similar to beipis given it has fish on diet and can dive under water. Its very disorientating when you jump into water and cant find which way is which. TLDR: Give Herrera Beipi underwater NV so it can see
Plants should give more food.
PLEASE fix troodon juvie speed, it makes absolutely ZERO sense for something that weighs NOTHING to be slower then literally everything else in the game, you cannot run from anything because its 13kmh, you cannot fight anything because you have 3 biteforce, and you cannot hide from anything because for some unwordly reason troodons are LOUDER then a sub trike/rex.
Make 👏 it 👏 make 👏 sense 👏
Baby troodons did not hurt anything at the speed they were before, other then being pesky little mosquitos there was no real danger, now we cant run/hide/fight and you're essentially dead second something spots you.
Corpses should give way more food, you should be able to chill for some time if you killed something the same size as yourself.
Heres an idea. Add spawning AI fish to the game so that deino's can eat something.
taken from the recent devblog - "Anti-Air Commentary: Pteranodon can only attack heavier players on the ground while they are hovering in airbrake or they will knock themselves out of the sky." why do we insist on continually nerfing a playable who already has almost zero interaction with other players
Prime Trike should be able to knock down a Prime Stego but it can’t now in HT. Idk what happened with the implementation of the Elder System but Trike seems super weak compared to Stego and Rex. Giving it more weight should be okay or making Thrash briefly stun just like crush does could work fantastic so it doesn’t insta lose to power swings.