#balance-feedback-discussion
1 messages · Page 145 of 1
As a herbie i stand in one place while around carnies kill each other for food because they know going after me is a waste of time or a surer death sentence lmao
playing a herbie in the isle is like playing in spectator mode
How so? Simply because you don’t have to hunt for your food?
cuz i also dont get hunted for food
You sure as hell do get hunted. And you might think otherwise also due to the current state of evrima with the roster. Biggest land carnivore we have is cera, which even then isn’t really meant to be on par with teno in terms of power. Things will be very different when rex and allo release
Just look at legacy for example. All herbivores were reliable prey as a carnivore if you were more or less within the same “tier” or size threshold
if Allos are not faster than tenos and with the same or less stamina the bigger carnis wont change anything. A prey needs to be in some sort of viable disadvantage, holding W is just too strong
it is in a viable disadvantage
if the allo grabs it, it's dead
that's a pretty viable disadvantage
The quickest way to kill off a dinos playerbase
its not a guarantee lmao
death should be due to your misplay, not "oh that's the form of death guess my time is over"
if you need to be faster or stronger then youre just not good at being a prey species
that's EXACTLY how prey species work tho?
For most players that will be a guarantee. How many would pick that dino? It would be niche
prey doesn't evolve to not be superior than their predators in respects
prey evolves to be faster, stronger or something else
Teno is popular because you can run from most threats and fight the ones you can't
otherwise it doesn't get to contunue
This
which is how pretty much most creatures should work
While I was growing my Diablo I did in the highlands but didnt go to lake cuz I KNOW there will be ceras there. I remained in the waterless highlands and went to the river for water. It wasnt certain death altho a pack of ceras are faster and waaaay stronger than me
the evolutionary arms race doesn't just apply to predators
something being faster and stronger than me did nothing but make the play exciting
a pack of ceras being a threat is fine
a single allo being such a threat that teno can do nothing but pray is uh, not so good
carnivores evolve with it at the same pace
indeed they do, so they have advantages too
for instance, this tenonto keeps escaping me every time i get close
so i evolved the ability to hold it in place so i can kill it
seems fair to me
the tenonto has ITS survival strat (flee and make distance)
allo has its hunting strat (hold it in place and maul it to death)
the tenonto can survive, the allo can hunt
both are happy
just because its faster and stronger than you is not a death sentence
that is objectively a death sentence lmao
well its not
what exactly does the teno do then
stick by the river and fear the 30 allos in the server 🗣️
like i need you to enlighten me on what the tenonto does
Migrate smarter and choose its location better
Why can't allo do the same
go in places where it can lookout
When an allo sees you, what does a tenonto do
it has a early run
Oh so it presses w and shift
but smarter
ah
cuz its faster than you
it presses w and shift with LUCK instead of not with luck
How do you press w smartly
so pretty much the average player is going to pick something else
^
Since they'll die quickly as teno. Pretty much killing off the playerbase
and then we'll have a lot of easy allos (because they don't have to play smart) and no tenontos (because why play that when allo is everything tenonto is but with less thinking and stronger)
Mfw stealth exists too even if you are vastly slower than the thing you want to eat
Bro, not everything has to be running in a straight line in the open or hit trading
you press it towards hills so you lose line of sight and stuff. Im not gonna make a tutorial rn
exactly
why cant the allo avoid line of sight for its ambush
ambushing is hard i guess
why does the herbivore need to do all of the thinking in the engage, and the predator not have to consider its plan of attack
carnivores need to do way more thinking even if theyre faster and stronger lmao
What???
A herbivore knows how its gonna run away, the carnivore needs to predict that
????
w and shift after it becaues you're stronger and faster
and i've already cracked the complex code
Nope
you w and shift towards the herbivore
until you reach the herbivore
then you kill the herbivore
I am not doing on how to escape preditors tutorial in this discussion lmao
But its fun only if its hard
well, if the answer is "just don't get seen or ever interact with a predator" then i'm sure the tutorial isn't very deep
herbivores always have the advantage of distance
I am certain that cera has to think so hard and be extremely competent when fighting a juvenile 900kg dibble
no they don't if the allo, y'know, ambushes

because uh guess what that's what they're supposed to do
Prey doesnt need to worry about ambushes if it you know.. opens its eyes
At all times
although it is true that most carnivore players walk around waiting for food to walk into their line of sight and then run in a straight line at it, that shouldn't be their only gameplay
So true lol. Many carni players are terrible in this regard
and thinking where and when to do that. Which rn isnt really a skill, cuz youre faster and stronger
faster and stronger?
am i missing something
sometimes carnivores need such things as
strategy
critical thinking
plans to overcome weaknesses (such as a lack of durability, power or speed)
an understanding of their kit
and not "oh that's a teno cool i was getting hungry anyways"
if im a teno i am stronger than anything slower than me, and faster than anything stronger then me, so i dont need to think too much when going to eat or drink
if allos are faster I would think A LOT where and when i eat and drink
How about we make diablo faster than cera. That would still be ok right?
i would think that i'd rather be playing allo lol
Mfw you are attacked by a pack of dilos or omnis
because at least allo is good
can you imagine being slower than one of the most anticipated dinos in evrima while also being weaker
I genuinely don't think there would be a teno playerbase
if im an allo i am stronger than anything slower than me, and faster than anything stronger then me, so i dont need to think too much when going to eat or drink
if im a teno im allo food so i'm just gonna play allo
And you are completely ignoring and not even addressing when I tell you that this is also a roster issue because the strongest land carnivore we have rn is cera while maia, dibble, stego and teno exist in the game rn!!
It’s not an inherent game issue with herbivores being “too easy”. It’s just that nothing really other than groups can threaten them. Just look at legacy for example where we had a complete roster despite being far less mechanically complex, all herbis were consistent prey for someone if they didn’t watch out or play properly
You are literally not even talking about that argument. You are biasing that stance with the current incomplete roster of the game
im not ignoring it, i addressed it many times. Diablos unlike tenos have predators
what lol
Yet diablos are still viable
Dilo?
WHAT?
Dilos and ceras
dilos can also hunt tenos wtf
Dilos maul teno when they work
Omni, carno, cerato, dilo, troodon, deino: Am I a joke to you?
lmao what are you talking about
ok lets not add troodon
A pack of dilos can hunt a solo teno sure, but not a herd of them
and a pack of dilos can hunt a herd of dibbles?
they can
nah just baiting lmaooo
Not a chance what
what are you on about
how the hell are dibbles losing to dilos but not tenos
its gonna take a ton of time but its a waiting game
either those dibbles are hot dogwater or dibble's damage really is that ineffectual
usually it wont happen cuz of outside factors
and it's not with tenonto???
sorry why is tenonto exempt i'm not gathering here
what does tenonto do that makes it diloproof
they just cant do a herd of tenontos
cuz they are fast lmao they can more effectively protect each other
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Okay, elaborate why the quick drifting sparring stance facetank oriented ceratopsian with free cc is actually easier to hunt than a teno that is half its size.
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If teno has this problem but dibble doesn’t, then why is it a problem of the entire roster whose role is intended to be a prey???
dibbles can literally construct a literal shield wall how are they less effective
dilos are faster than both dibble and teno i fail to see by what black magic tenonto is immune
One at a time ladies
Because tenonto is clearly op
like honestly you're giving teno a lot of credit for nothing
I am honestly not cuz i go out of my way to kill smaller (number) packs of dilos with it when solo
If dilos get hunted by tenos that is completely on them
I can't blame them
If you are easily dying to something faster and stronger than you then thats entirely on you
Dilos can destroy tenos if they are playing in the same way as the dibbles you are imagining inside your head
Equal comparison
Teno can only ran down fresh spawns and small juveniles which even can just juke it
Are you baiting, brother? Or are you genuinely clueless and deadset?
I am giving honest feedback as a herbie
its boring in some species cuz i am stronger than anything faster than me and faster than anything stronger than me.
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Packs of smaller things still pose a threat and they can be more common than same species herds because omni and dilo are popular playables
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You are still not accounting for the incomplete roster as if we quite literally do not have any medium sized land carnivore designed to actively hunt things down
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Dibbles when competent and in the same number are much tougher to take down than tenos and it is not even close
The only redeeming thing as an adult herbie is that you could possibly nest
i think getting killed with no way to consistently fight back is boring 
Couldn’t it be that you are falling into confirmation bias or extremely limited anecdotal evidence after playing with teno once or twice?
its not about teno but go on
^ also this, your idea of locking herbivores into unwinnable matchups (as in both fight or flight) is total dookie
If you need to be faster and stronger then thats a skill issue
Then why is dibble fine but teno isn’t?
And maia is also prone to predation
i dont see why all the skill needs to be on the carnivores
i dont need to be faster and stronger. i just need to be one of the two so i can have a consistent method of survival
What’s skillful about being forced to keep 90 meters of safe distance just so you don’t get ran down and die with no counterplay vs a carnivore much larger than you?
both need skill. that's the point. carnivores need to know how to attack, herbivores need to know how to survive that attack
consistent is the big problem
I want more adaptation factors
consistent is the opposite of the problem
I never said faster AND stronger, I always advocated and will keep advocating for one or the other when talking about adult playables
there are
growth, health state, stamina amount, location, predator/prey animals
I want... MORE
i dont see why thats a bad thing
Growing is the only exciting time in herbie play (cuz you are actually slower and weaker) and you need to nest to have a fun late game which due to population reasons is not always an option
because games lose fun value when you lack counterplay to such an extent that it's just "welp i die"
The counterplay: don’t get spotted ever and always keep a 100 meter distance with the predator twice your size
Just further pushing herbivores into isolated areas that no one uses
Great idea to make a one sided matchup so that carnivores now have to kill each other since over half of the roster is either hiding all the time in some random corner of the map or no one plays them because they were made deliberately worse
Spiffing plan, tens of thousands of dollars down the drain for the devs

Just because some playables like teno are solid picks
if thats the only way you can
Honestly, I agree with that strategy to an extent. It's why I always disagreed with the "if it can't run, it must fight and vice versa" mindset.
Sometimes ya just gotta not let the scary monster with teeth get within killing distance.
The trick though is ensuring said killing distance isn't absurd, else you create a sense of "you just die if it sees you, period"
Like just as a made up example, let's say Allo is super fast but has awful running stamina. Ava is not strong enough to fight it nor fast enough to run away, but it's got a helluva lot more stamina than Allo. So as long as the Ava pays attention and doesn't let the Allo get too close before it can run away, it'll be fine. Even if the Allo saw it and tried to catch it, it'd tire out too quickly.
Just gotta use yer eyes and ears.
Fail to do so though, and yeah you just blegh. And that's on you in that situation.
ava could also just have a burrow tho
so it still has a tertiary option
i don't think the "run and fight" applies if there's a teritary option
for example, can't run or fight, but can burrow? you don't need to do either as long as you have that
i made this suggestion 100%
herbie doesnt need to be faster than something that is stronger than it
Yeah that can also work.
It doesn't have to be Ava of course, I just used it as a random example huehue.
There are other ways
If you made allo 5kph faster than teno like in that hypothetical above, that’s very much the only way it would have
but if your ONLY OPTIONS are run or fight, then you'd better be able to do one or the other
otherwise why pick that animal
especially if carnivores are expected to be able to do both
the example was purely for maths sake lmao i wasn't suggesting anything with that
you jumped in and participated without context
Weird example to propose if it doesn’t support your point but sure
I mean, it's never really JUST either run or fight since there's so many animals and situations.
You can run from this one, but can't from this one.
I still say as long as you can pay attention and not let the things you can't tussle with nor run away from get too close to get ya, it's fine.
Correct
i didnt know the exact numbers of species so i threw random numbers, i didnt realize how close to the real thing i was
But the way it was worded above it was…bruh
yea but see that just encourages people to play something else that DOESN'T HAVE the "instadeath predator"
see the issue? you aren't adding more to the animal, you're taking away players because players would prefer to rely on their own skill than their luck
Like it just sounds nonsensical to make herbivores/omnivores on purpose like that by default
5km/h is average human walking speed
I don't really see it that way honestly.
If peeps prefer one thing over the other, more power to em.
If the animal in question has fun and interesting gimmicks and abilities, it'll be fine 😛
Also agree with this. If the killing distance is excessive it is awful gameplay for the most part because having that sort of gimmick is not really appealing for gameplay unless you have other ways to escape like for example agility, climbing or swimming
Yeah it's not really "relying on luck" if you uh....
pay attention.
But "ambushes" :c
ambushes exist. the concept that you can just spontaneously be immune to them is as amusing as it is strange
That's just the nature of ambushes though 😛
lmao there it is
carnivores should put effort into being unnoticed
the game provides tons upon tons of active cover
so do i
i personally feel the carnivore should have to put in work to take down a herbivore. it's a hunt, not a meal. you gotta put in the work of killing it first
i enjoy carnivore for the challenge
i don't like the idea of easy meals
and i like even less the idea of losing a prey option because no one plays it because it consistently dies if spotted by x predator
i want a varied roster, not "meta picks" and "troll picks"
Ambush speed boost or making prey more vulnerable artificially just feels like a carnivore crutch. If an allo wants a teno, it better make a good ambush taking advantage of the entire jungle and tall grass it has at its disposal, or camping at a patrol zone or near a plant the herbivore will go to
Which is why I stressed before that it's really important to ensure the killing distance of a predator in this scenario isn't absurd, else then it does become "you just die if it spots you".
If it's done right though, just pay attention and you'll live 🤷
but that's not always possible. you have a set FOV, the need to rest, eating and drinking, etc
i think it's a big ask to also go "well if x carnivore is in this range you are basically dead give up"
i think there's a lot of opportunities given to carnivores already and would rather they learn to capitalise, rather than have the game provide an easy out of simply entering the right range for an efficient kill
Like going back to the Ava and Allo example (again, just made up stuff here), if Allo had plenty of stamina AND speed, then yeah Ava paying attention wouldn't matter much because it'll just catch up anyways.
But in the ideal scenario of Allo running out of energy really quickly, then the Ava has a safe distance of sorts. It sees the Allo over there because it payed attention, and can get away in time. If the Allo tries to catch up, it just tires out.
What if we all just play hypsi and dryo and make cute noises and no one has to die <3
yayyy :3
:3c
Well, guess we'll agree to disagree then 
I like the idea personally.
we have night time where herbis lose vision, we have bushes and forests, we have eating and drinking camera lock, we have a need to rest, so on
there are so many varied opportunities for carnivores to take these advantages that i find the concept of also adding on a "death radius" feels like it's granting the carnivore the win
it just feels like the strategy is gone. you have already gotten all the tools to enter that range easily, it should at least be a struggle to deliver the killing blow
there will always be strategy when you're in pvp
and again, it's also a matter of overall player popularity. if a dinosaur has such a matchup, and it feels unfair to the player (which it absolutely will because most players like having their time respected with an animal that is sufficiently capable of fending for itself), they will simply... stop playing that animal and move on to something more reliable
So basically dryo, hypsi? They're practically extinct
I am a canni dryo
hell, not even, because those animals don't instantly die when a predator is in their range
those are an example of poor mechanical depth basically not being worth the engagement
you can like what you like but most players have a significant respect for their time investment and don't want to deal with matchups where they feel entirely helpless, even at the peak of their growth and power
you might enjoy the extra challenge, but players want challenge that they can at least know they can handle with their animal's kit and stats. if they feel that there was nothing they could do, they're going to want to play something else
you're alienating the entire rest of the playerbase from that animal just for your own enjoyment, and ensuring that animal will never be popular
which, imho, is rather unfair
Is that not the situation with dryo though? I've heard that the dodge thing only delays the inevitable with dinos like omni
dryo's insane agility can allow for some crazy plays but you're also not wrong
it is actually one of the animals which is helpless if an omni gets within its killing range
which, honestly, would be FINE
if it had a burrow
Noooooo >:(((
honestly the idea of "needing prior awareness" is valid, imho, if you're a burrower
Or a climber since it is functionally the same as a terrain that others can’t really get to
^
It’s fine for galli to obliterate herra since herra only needs to be aware and be able to climb just in time
Except they're NOT a burrower, because they can't burrow. Id agree if burrowing was in the game, but as is, dryo is a walking dinner bell
nobody is suggesting a simple change, its a suggestion of a direction
yes, you are doomed if they enter your range, but you have the tools to avoid that encounter and are rewarded with a consistent escape option if you are pre-emptively awate of a threat
then you're alienating the entire herbivore playerbase
pretty bold for a game like this
Not alienating nobody
There are mix of changes that can be done to make it good
Yeah i am people too
I go to work and dont get to have 5-7 hours to grow a diablo
but not the core majority
the core majority want to be able to either fight or flee
consistently
Honestly I'd qualify burrowing climbing and swimming as "fleeing", as functionally it accomplishes the same thing- keep away and end the encounter without combat
^
^^
true. but it's a different component
it's a different approach
but yes, it works as such
i am asking for more different approaches that lets niches be functional
which there will be when we get stuff like a completed dryo or hypsi
or something like protoceratops
Eh... Not really? Sure, rather than faster horizontal movement speed it's a vertical movement but it's not all that different
animals which don't just run or fight but actually do more
there are things like stamina differences, possible other new mechanics as well
i can agree herbivores can be boring but if your idea went through i think i just wouldn't play them anymore lol
i think our two most unique herbis STILL not being finished is a big problem tbh
dryo and hypsi?
Id like at least hypsi to get climbing - after all, it's been in game with herra for a while now
yea
fair
Dryo really needs burrow, but they claim they're having difficulty with the burrowing system, which I guess is fair
spending a few hours to grow a teno only to realise someone spent those hours better by growing something bigger and stronger than me that i can't run from or fight?
yea i ain't feeling like teno anymore
my choice shouldn't feel like the wrong one
i want my death to feel like my mistake, not just "unlucky"
^ that's what most people do. Especially since in the isle most things take literal hours to grow.
yea
i do think herbies should have shorter growths
that doesn't solve anything tbh
I dont think herbies and carnis should be treated as equals
honestly it just cements their place as food than actual playables
grow fast to feed something quicker
Yeah thats my idea when i log in as a herbie
yea no
the only reason i dont like it is cuz of the growth time
Even so, carnivores are already more popular, and would become even more popular if playing herbi was relegated to cosplaying food for the carnivores
^
Carnivores are more popular cuz theyre more fun
i would rather play something with agency rather than glorified resources
and making herbis less fun would solve this how
Carnivores have an active gameplay while herbies have passive
its making their gameplay more active
yea... they're herbivores. that's kind of what you sign up for when you pick one
you say you don't want them treated as equals yet you're treating the herbivores as something that needs to play actively
yeah but its even more so when carnivores dont even hunt you
I concur. Carnivore is more fun because hunting requires strategy and planning. Herbivores need mechanics that also engage their players. But I don't think making them grow faster achieves this
despite the whole point of herbivore irl and otherwise is that they aren't that active. they're primarily reactive
Unfortunately this is not a sentiment the vast majority of players share, especially those who are especially fond of herbivores. They want to play an animal in an island that feeds on plants and is prone to being attacked by others that eat, but they are just as valuable as carnivores.
And from a meta perspective this is the same. Devs don’t spend literal hundreds if not thousands of hours of their finite lifetime and the lead dev doesn’t spend thousands upon thousands of dollars just to make a significant chunk of the roster designed to be food for someone else
so actually we're making carnivore AND herbivore less fun
carnivore needs to strategise less because herbivores are easier to kill
herbivore is played less because they feel like they were scammed out of their time when they die to something faster and stronger with them with nothing they could do
wow, two birds, one stone
neither side wins
I doubt that my opinion is unpopular cuz I see it in the way herbies play. They go out of their way to put themselves in danger and get the "bloodlust"
If herbies dont get hunted they die anyways because they go and kill themselves
and thats not an unpopular event
I'm agreeing with you...
There are a lot fewer herbivores which should be mean they would have a lot more fun because more carnivores means more danger? well thats not the case at all
Almost every adult herbies life ends in suicide
Yes cuz they're bored. The game needs to give herbivores something engaging to do. Currently the only thing that really engages (on either side) is combat (or taunting/running away). The isle isn't particularly deep on other aspects of gameplay. And combat occurs more for carnivores because you're kinda required to to keep alive
Where are you getting those numbers from?
And again, I say, if that were true
couldn’t that be true just now because we have to specialized big game hunter large mainland carnivore at the moment when there’s 4 giant herbivores and only cera can more or less deal with them in groups?
I dont think separating them from the carnivores even more is the way it should go tho. Might as well have it be 2 different games at this point
Stegos end up killing themselves because the roster doesn’t have anything in land that can threaten them
Sort of the same happens to many dibbles
That's not what I'm saying... I'm saying the isle should develop gameplay that engages players that doesn't involve combat. In many other survival games there are multiple mechanics to challenge players even when they aren't in combat
Combat is wonderful and complex in the isle, but other non-combat parts of gameplay are underdeveloped and kinda boring
Dinos that don't require combat as part of their gameplay loop as a result become incredibly boring... Leading players to play extremely aggro herbivores
something I also thought about is species variation and server size. But this is probably not a balancing discussion. Idk how i feel about The Isle being super rich on species when servers can't support that many players
I think that could potentially be problematic tbh
Some dinos are as almost nonfunctional if they don't have a group... And with 100 ish slots and 40 ish dinos, that's about 2 dinos per species for the whole server IF they are perfectly distributed
when I am part of a big pack or a herd what I immediately think is " ok we are like 1/4* of the server right here"
Yup... And that makes it really hard for other species to get critical mass to be functional
I think troodon is really the poster child of requiring a group to function... There's not a lot a single troodon can hunt (outside of fresh spawns)
I'm worried that as more of the large side of the roster are added, not only will people be less likely to pick troodon they'll also be less likely to pick things at the size that's even feasible for troodon to eat. Could potentially be problematic... Guess we'll see
I once read a very good suggestion which I might try to bring back
Which is that of rotations
Which would work by having “only” 15ish playables at a given time in the character selection menu of officials or as an option you can toggle, in a way that all rotations are different and there’s always a server with a certain playable and it’s always coherent (so you don’t get hypsi, homalo, dibble and dryo paired with rex, giga, allo and spino) and these change weekly or biweekly
So that there’s a bigger chance of coming across some of your kind with such a huge roster
And if you survive as one and the rotation changes, you can just keep it
I know that suggestion
It's mine
Or maybe someone posted it before I did, but I don't remember it
Yeah it is yours
It is a suggestion. I can see how it works well if its done right but its hard for me to imagine what "done right" exactly means
I am talking about that one
Just like, you know
Create some “micro rosters” where relationships between species make sense
Such as having carno paired with any small game
Or rex with brawler herbivores
And a tendency for semi aquatics to be together
You know, other matchups could exist, but others would be incentivized
And then just make the diets sensible with those lists or just remove the species diet thing
The species diet thing has to go
It would be a bit tricky to make, but it would certainly be better than to have one troodon player at most in a server
I see no world in which it's still functional with a roster of 60 species
Or no protos or ovis
I wouldn't be mad if they tried that approach to this problem tbh. ideally servers and maps would just be big enough to accomidate but i understand the technical problems with that
Agreed, but how would you change it?
Option 1: Instead of listing species, list "types of meat" which are given by groups of species. For example, your dino would receive carbs from fatty meat, which is primarily obtained on large herbivores, while another carnivore would gain carbs from "tough meat" which is mostly obtained by eating medium-sized carnivores and small herbivores
Option 2: Remove diet lists from carnivores. Instead, every herbivore species will give a specific nutrient. For example, dryo will be full of lipids, no matter what's eating it. Could apply to plants as well.
Option 3 : Make carnivores rely exclusively on organs for diets, while having meat provide no nutrition at all. However, organs would give very few hunger and a lot of nutrients, making it necessary to eat both organs and meat from prey.
Option 4 : #general-feedback message
Lowkey agree
I like option 2, although herbivore diet lists arent really an issue, so minus the plants part
The idea of specific mutations affecting diets is cool too
You think herbivores changing what kind of plant they can digest every 30 minutes isn't an issue ?
To an extent though. I think it might become too complicated for newer players to understand, and what if an ecosystem or server doesn't have any of those smaller species. That'll become an even larger problem than the current diet system. However, I do like the idea of organs being primarily for diets and the actually corpse being for hunger. I think this way, people will end up finishing bodies. Then again, it comes down to if people are just going to continue killing ot get all the nutrients they need if it doesn't come from 1 body. As far as your second point, I think that every herbivore giving a nutrient to every carnivore could be cool, but might give more of an incentive for larger carnivores to prey on more smaller species when they most likely wouldn't go through that trouble realistically
Thats valid, though migration is a key point in player movement
^
I wish there was a better communication about those mechanics, I was so confused when i first saw my diets changing, i thought i was going insane
Completely agreed. The fact that theres no tutorial or hints as to what to do with the diets or really anything in the game makes it complex and hard to understand, potentially scaring players away
Some form of tutorial is still planned afaik
The issue is diets right now are contradictory with themselves. Dryo isn't on rex diet for example, but you actually still gain diet from its organs, but you gain basically no food from it. I think it's immensely stupid to have carnis pass up on a potential meal because it's "not on their diet"
Sure rex shouldn't hunt galli for example, but that's not because galli isn't on its diet, it's because galli is way too fast to be caught and it provides so little food for a rex.
Im sure it is, but it should be of higher priority imo
Player tips aids should be available tho. I ate gastroliths and wondered why i died of hunger so fast
Option two is reliant on the idea that all herbivores assigned to a nutrient are reasonably picked and played, but I guess that could be done with good post release decisions and balancing
It's less reliant on it than current diets :)
Which are, in my opinion, the worst iteration of how they could be
Exactly
With the current system as a rex you'll never want to hunt a galli because that's wasted stomach space
With any of the proposed reworks if you somehow manage to catch a galli as a rex you'd be properly rewarded for it, but that'd still happen super rarely because rex isn't adapted for hunting galli
Desperation would be the reason that a larger carnivore would go for a smaller species, but I entirely understand where you're coming from. Obviously like the bigger the organ, the more nutrients you would get so typically going for smaller species would be useless and a waste of time.
Also, the idea of certain groups of animals giving certain diets based on size is really bad for smaller carnis that arent able to take on a shant for instance
I feel like you didn't understand it fully
Something small like a troodon would not have the meat of animals it can't hunt on its diet
I kinda like the current one cuz it makes the game nicely predictable in some ways. What i dont like about it is that it doesn't work very well in practicality
The diet system itself is a cool and unique idea, it just needs to be tweaked or reworked to be a more substantial part of the game and a less complicated and contradicting mechanic
It's just a simplified version of current diets, and which hopefully makes more sense (but the bar is low tbh)
Ima read it again
like putting a a stego on a troodons diet feel so contradicting and just a waste of diet space
Yeah option one. It doesnt seem good for small hunters
Absolutely
However troodons shouldn't either see a vulnerable juvie stego and go "let's not kill it, it's not on our diet"
A carnivore should choose its meals on behalf of what is easiest to kill for it, while also filling its stomach
Not because of an arbitrary list
Agreed
no completely agree. Maybe the growth of the dinosaur would determine the diet it has? Bigger it grows, fattier the meat
Might be WAY too complicated but would be interesting to see and play around with
Troodon diet : Lean meat (obtained on small, runner animals), tough meat (as mentioned before), rich meat (obtained on brawny herbivores of any size)
And maybe each carnivore needs less of a certain type of diet to fill it out
Oooh ok. Sorry im kind if dense
I honestly don't like the idea of diets changing with age
It is a multiplier to their complexity and to how hard they are to grasp as a new player
So rather than certain kinds of mewt giving certain diets to all, specific carnivores get diet from certain kinds of meat
Yeah yeah ofc. Just a thought but it might make it even more complex to have each different "size" of dinosaur give a different diet
COuld become hard to differentiate between a meidum-large dinosaur
It's honestly less complex than have every single dinosaur give a specific type of diet depending of what's eating them
I mean, it would still require some UI element to know what type of meat will yield what you're hunting, but it'd still be ages better than the current iteration
Lowkey the diet system is just a pain in general
Like
Imagine you're a new player, you have orodromeus on your diet, but you have no idea of what an orodromeus looks like
I like the specific diet cuz it encourages the idea of dinos filling in niches but i get the problems around that. I think the system as it is rn sucks but i like the idea of it
I think an advanced menu would look cool. Like hovering over a species in your diet menu or even in a seperate like species list would be cool
In only works in a very limited roster, and with a very well balanced population
There is no way it will work with the full roster
Telling you where they typically are found and what they look like as well as weight and other stats
Rotations!!!!!
I need to not be the only magy player when it releases
You wont be trust. Ill be there with you LMAO
Like I wanna play minmi too but they wont be out for centuries
As long as they're weekly and servers are asymmetrical i think rotations would work fine
The only somewhat problem i can think of is that rotations need to be handmade and not random
Would promote people to nest too. Like if that dino isn't in rotation but people are nesting, then people are more inclined to take that dinosaur
So tell me if I have this idea rightish
Troodon Diet;
Lean meat- Small to medium agile animals
Tough meat- Someone large, meaty animals
Etc*
I don't think a single game makes their weekly character rotations random
Though, then comes the problem of certain dinos not coming into rotation for a long time
and a black market with real money for eggs
I just don’t want some playables to end up with 1% pick rate globally which is a real possibility
If they’re gonna make us wait for things that people will play like allo, theri or spino due to other additions, I just think it is necessary for them to have some system or incentive to make all dinosaurs played and not just balancing.
could promote humans more!
@slim dragon
Yeah that's it
Meat types or diet lists don't have to be exactly like this of course
But the same jist
I guess the idea is that troodons will hunt juvis and scavange from other carnivores for the bigger meat types
If people pay for that, uh
Good for those who can make money out of nesting idiots in
You could also theoretically have people pay you for carebearing them while they grow a rex, but I don't see people doing that often
#balance-feedback message why do people want maia to become a hunter so badly, no it doesn’t need to hunt tenos and ceras, its maximum should be a dilo pack
Everyone is attacking Maia, the kick will have a defensive benefit for Maia.
it should be good against omnis/dilos.
we already got a huge balance problem where 2-3 maias run around the map and kos everything they see, because we got only few dinos that can actually outrun them.
it doesn’t need a damage increase tho, it’s damage is more than enough considering maia also has 3800 hp
it can take million hits before it dies
Nostalgia of terror Maias
maia HT was crazy
The Isle under Maia dominance were dark times
- give maia its agility back
- make cooldowns faster
- fix the bug with the stances
- buff the acceleration
- increase the stomp damage
and in exchange make it so it can’t stun or knockdown cera/teno/carno with the shove. but it should be able to do so with the stomp/kick
and we’re getting an amazing omni bully that can only fight things cera/teno sized in quad where it’s slower, so basically only in defense
you may even increase the kick damage, it doesn’t matter anymore, since if cera/teno decide not to fight maia it won’t be able to chase and stun them, so we’re removing the “hunting” element
making maia good against big things in quad mode, good against small things in biped
@outer storm allo probably doesn't come with more than 2.8 tons
I never understood Allosaur appeal. I could never recognize it in legacy cuz to me it was literally a generic dinosaur
That's actually why I like Allo huehue. Generic bread and butter dinosaur.
evrima's allosaurus will be an omni so that better
If its 2.8 its gonna be very underpowered. It needs to atleast be able to 1v1 diablo or maia
It was the perfect dino in legacy because it was strong but also not too long to grow like rex
I understand why people would pick it, i dont understand the people who would claim that its their favorite dino
2.8 is not weak at all, mainly because the bleed damage will be absurd
Every time i saw an Allo in the distance I was like " i have no idea what this was" cuz to me it looked like it could be anything
it could be a cera, a carno(altho i rarely confused it for a carno), a young rex, a young giga, if its walking it could also be a sucho in the far distance
Also I am happy that we get to custimize our dinos but it makes ot really hard for me to quickly tell apart some dinos, especially carnivores
2.8 it can destroy Maia with easy, dibble should not lose to a Allo in a 1V1 most of the time anyway.
Some people will rage
But I think dibble should stand at least some chance vs sucho
Which leaves a single allo out of the question
The 3 ton dibble, of course
Dibble can fight much larger animals them it thanks to its stun
Ive seen dibbles solo stegos
Same
So its possible a dibble is able to kill a sucho
I think dibble should remain as the Herbi “mid tier” powerhouse
At least for its size
No one else in the herbivore mid tiers can do that besides maybe theri if you wanna leave it there
Theri is more of the large/semi apex tier
Dibbles are always in groups, good luck killing one, let alone preventing one from body blocking. Dibble players are generally degenerate.
Agreed
Theri is large-pseudo-semi apex tier
@finite shadow
3s to max is a insanely long time Maia isn’t even 3 to max
Carnos been 3s to max in the past, plus it’s not like you can’t bite to still deal dmg and drift to keep your momentum
Naaaa carno don’t need that much of a debuff nor does it need 55
It’s literally not a debuff it’s to incentivise players to be more aggressive and play around their speed boost
Na I like current carno beyond some minor kit adjustments I don’t think it needs a aggressive change like that
Nerf the cera. They can just charge every .005 seconds and it sucks
"Tanky"
half of carno's hp
dont fight em they are slow
700 kg dilo
450 kg omni
46.8 km/h omni
47.5 km/h dilo
85 N dilo bite
65 N omni bite
bite omni once, summon two clones, "Outskilled" (Faster, tankier, 1 shots you with ability)
if you are solo as an omni you arent a real omni smh.
i think fsh has actually blocked every single person on this discord, nobody can react to his messages
Except Lunary it seems
No I'm blocked too
My god
He really takes no prisoners
It’s funny that despite the VAST majority of people dealing with dilo FINE as raptor, the man is CONVINCED that it’s impossible
I think omni can win in a 1 on 1 against dilo most of the time
once you get a nice pounce stack up the bleed you can easily get away from it

it's a pretty simple, dilo wins with a tree, omni wins if there isnt a tree (I mean, there is a lot more too it, but that's roughly my experience in the matchup).
In a field dilo basically just has to run.
Anyone who dvs him is blocked bros got the majority of the people who view balance blocked XD
also new role?
Not everyone! 
dont worry, you'll be blocked by his next one in like 3 days
then he will truly have zero people reacting to his feedback
Yes definitely, I wonder if spino is also blocked for merely beipi reacting
Some people are just too dumb to even consider the slightest possibility that they may be doing something wrong I guess 
This guy is the epitome of garbage raptor mains 
Victim complex when a dinosaur is marginally faster despite being so inferior in agility and other secondary stats that matter in balance
Bro can’t trade or outrun something in a straight line: unbalanced and no way to deal with it
#balance-feedback message its hitbox is fine
bros how do i do that? tag a specific message from a channel
hold the message and an option for it will pop up
#balance-feedback message like this?
oh nice
anywho... Carno and Dilo having each other high on their diets is a wild suggestion. Carno players literally don't look pass a carno's eyebrows when making suggestions
ye
using "homo" as an insult in the big 25 to get people to agree with you
masterful gambit indeed
?
oh
just saw
Genius strategy
power play
so troo got ahadow worked again lol.
slower freshspawn speed, growth seems faster, but not seeing much in terms of damage or bleed rework (Not enough on the HT lol)
Git gud scrub
dude got primal gamer rage
I personally downvote the diet recommendations just because any player can receive all three diets from any other player as a carnivore, the diet list is kind of useless lol except as a fresh spawn I've always had a much easier time maintaining a carnivore diet than even a herbivore, because herbivores rely on the correct food spawning, would you as a player cannot really effect on your own. but as a carnivore if you know where the hot spots are you will be able to find all 3. That said it is worthy of note, just because something is on your diet does not mean you're intended to hunt the 100% full grown version of that, cano does not do well against adult Diablo but does extremely well against the juvenile and adolescent ones which I think is the intended use of that being on its diet
@finite shadow i hope you know this but carno can still stun teno its just harder to do and if you ram their ass you will take damage
#balance-feedback message simple solution to that would be to decrease its run time, your suggestion will just completely ruin it
@lethal shale Umm where is omniraptor tanky? 😂 If I think about the brawlers in the game raptor is very squishy. It already suffers massively from rubberbanding and weird hitboxes I feel like nerfing its weight by 1/3 would make it a little too squishy. Besides that it doesnt have many good matchups with the current roster anyway.
Just googled real quick a utah raptor was estimated to be around 500kg, so that would be the limit Id personally nerf it to 🤔
Omniraptor is a fake dinosaur, and utahraptor is going to be added as a separate one
“besides omni dosen’t have many good matchups with the current roster” can’t omni 1 tap 1/3rd of the roster?
Well if u take things like a hypsi and dryo into account yes but they get onetapped by everything else aswell.
But every bigger animal which would fall more into the raptors niche as a group hunter its very tough. Cera with its vomit stun lock is not a secret, carno with its instant charge spam and what feels like infite stam compared to raptor, diablo with its knockdown (+ weird hitboxes). Raptor is having a tough time imo.
Also if u look at whats planned for the next coming dinosaurs everything is way bigger than a raptor and I think if they dont do anything that raptor will become a rarity to see
i take things like galli into account
I knew that Omniraptor is a fake dinosaur heavily inspired by JP's Velocciraptor model, but didnt know they planned on adding the Utah raptor seperately so I figured it might be a good orientation
Yes galli is one of those matchups BUT imo if the galli gets pinned its his own fault most of the time. Either not being aware of its surroundings, getting stuck while running or something like that. Galli can easily outrun a raptor so making this matchup not oneshot will result in galli being unhuntable for a raptor.
But u sad 1/3rd of the roster I dont know many other "relevant" matchups that are this one sided.
(relevant meaning actually played playables who do have the ability to engage in PvP so no hypsis for example 😄 )
ye just anything 450KG and below
Theres not many below 450 kg tho 🤔 I dont have an exact idea of every weight of every playable but most under 450kg are very small and oneshot anyway
it’s only galli and juvies basically
And things like troodon, hypsi and dryo of course 😄
which are basically oneshot anyway since theyre small af
i mean yeah, but they’re all one shot anyway, or grow in no time, not to mention almost nobody actually plays as hypsi/dryo
dryo takes an hour to grow fym
and they will get burrow/tree climbing soon so it will be easier to avoid omni
it’s like half an hour lol
Glazedcwasso crying in the corner rn
IF more mid sized or upper low sized animals get added then yes the raptor would have many great matchups but from what Ive seen in the near future alot of big dinos are planned
nah, not even troodon who is less than half its size take that long
it’s 1 hour 5 minutes with 100% diet buff, you can do 200/300
with gastro and puke+salt lick in the game
i’m counting base growth speed
you have to be afk to grow dryo for 1 hour
Imagine min-maxing your dryo growth bruh
😎
Crazy work 😭
I think everyone agrees that some growth speeds are not balanced, maybe dryo is one of those
i grow tenos in hour and a half, puke + salt lick strat is amazing
Wannabe cerato gameplay
omg so true
btw did they remove the ability to puke as cera?
no, just spam m2
every small tier takes way too long
not working D:
weird
I logged into an old cera with full stomach and no diets but puking is not working 🤔
are you fully grown
45 mins hypsi growth to be 1 tapped by a 10kg troodon LOL
No
Why does hypsi even have pin vulnerability
42%
yea can’t vomit as a juvi
it’s like 30 minutes at most tho😔
not even tryharding
i’m honestly fine with tiny tiers growth time, i think something like cera/teno/carno should grow longer
not to mention bigger animals
fair, but i don’t really want that to be reduced, especially with 300% growth rate bonus in the game
Herrera should take longer to grow ngl
last time i grew an omni it took little over an hour
but it’s a bit rng since if you can’t find other juvies to take organs you will grow slower
9/10 you never get it, sanctuaries for carnivores is needed more than ever.
Rat ai save us 🙏
you won’t get 300 for sure, but something around 200 is doable, tho i agree with sanctuary ai
Alr didnt know that never tried it before 😄
Yes please! Sanctuaries have been so useless for carnivores since their release
And nowadays even for herbis at least in my experience 😄
my idea is to make juvie stage not just a short episode in dinos life, but to create a whole ecosystem with the juvies in giant sanctuaries, increase the growth time and make them spend time there surviving with other juvies
I had a similar idea thats why I made the suggestion in the ai-feedback channel which would just improve the juvi experience even with not many juvis around. I miss the juvi battles I had in the past they were some of the most fun fights I had
i don’t like an idea that i can easily grow a teno in an hour, it’s lame, i want an adventure, i want to spend time as a juvie engaging with other juvies in “juvie only” ecosystem
My only issue is that they need to fix how bad some of the attacks are as a juvie, like pachy ram just doesn’t move you half the time
yeah lol
that’s for sure
juvie teno feels clunky for some reason
To be fair, teno is one of the smaller dinos. So I think it having an easy grow is fine. Stuff like apexes should def have a long juvie phase.
I dont like the current system where u hit sub adult at 30-40% already and almost skip juvi entirely since u hit adolescent very very quick
fair, but i want universal growth time increase for everything, its just too easy to grow a dino nowdays
exclude troodons from that they already have a hard time until they reach their poison stage 😄
Eh, I can see that as like a sever option, but a universal growth time increase at this point would make some dinos obscenely long and hard to grow. Like good luck growing a juvie cera without plenty of abandoned bodies, free food ai, and never being seen by something bigger
Juvi stage is the easy part, you make almost zero sounds and can avoid most by hiding. The hard part is when u start getting into adole etc, stuff can actually see u : P
Yeah you’re small enough to hide, but not strong enough to hunt well, while also growing and DRAINING hunger. That should be the hard part.
yeah for sure ahah, troodons is fine
I am confused about the Omni vision
Yea, food and survival should def be hard. Hell i even have problem growing herrera now as juvi
Do you want it as a hit and run bleeder or as an overwhelming swarmer/gang upper
Well its a group hunter so a bit of both I guess. A big pack of raptors could swarm its prey while a smaller group would rely more on hit and run and bleeding it out. It also depends on the prey animal, swarming something like a stego which can potentionally oneshot a raptor is harder and needs a more cautious playstyle than lets say a teno which while dangerous is way easier to swarm as a group.
The former with few or no pack members and the latter with many
Also depends on if its a solo prey animal or a herd too
But in both cases it needs better stamina since thats its number 1 tool for fighting aswell as movement, and the bite cooldown is just unnecessary
And if u can believe people on this discord beipi has more bleed than omni which is ridiculous 😄
Yeah, if it’s remotely dark the herbivores just can’t see anything, and for an unknowable reason the sanctuary shrooms randomly can’t be sniffed. Why the change from everything but grazing grass? I dunno
Stop everything, the devs are doing their job completely opposite to what the community has been asking for. Oh, I love this xd
@lethal shale I heard ya out
But 3 omnis not being able to pin a cera or carno is too massive of a nerf to justify that weight reduction
wdym? i said their grapple capabilities would be the same, so even after the weight reduction, 3 would be able to pin a cera or carno
You want to decrease weight threshold to 75% instead of 101% then?
dunno the exact numbers, but whatever it takes for a 400kg omni to be able to grapple the same stuff a 450kg one can
yeah if the grapple capabilities are untouched, then thats fine
yeah 90% would be good
Raptors are laughable in combat. There needs to be something that makes them slightly more competitive. Pounce is main weapon, but with stam drain so fast, and being able to be glitched into trees/water, just seems like the smarter choice is just carno or cerra.

(I agree that getting stuck or glitched after a pounce should be fixed urgently)
The omni victim complex is insane brug
People need to do 1000 damage with a 60% stam pounce I guess
Or do not use their agility in combat
Which is part of why omni is such a popular PvP sweatlord pick in evrima
nah omni suffers, I know because I inflict pain upon them whenever I meet them 
Imma be real
I wouldn't mind some slight omni buffs like a little to the bite speed
but people saying it is unplayable or one of the worst carnivores gotta suck it up and learn to play
omni is still a consistent and reliable pick even for solo players

just fix bugs and it will be much better
yes. in fact omni is one of the best.
a lot of new players started to play evrima recently, i guess that’s why we’re getting more and more unhinged feedbacks that have nothing to do with the actual game
like man
everything is weak and “unplayable” when you start, you just need to learn, evrima combat is not just run and bite, it’s complicated
(sorry cera players)
as a solo omni you can take on stuff like most grown juveniles, sub carnos/ceras, herras if you catch them, even dilos with the element of surprise...
And then the grapple is crazy strong with coordination
exactly
it does its job JUST. FINE
Of course without accounting for bugs
not to mention everything >450kg just insta dies to you
it is not meant to go and kill a cera with a single grapple because that would be cheap as hell
yes, i’d say desync is the thing that ruins troodon/omni life the most
yeah, people just don’t realize that counterplay actually exists
tho is obvious tbh..
just walk away.
Omni is supposed to be a glass cannon ya goofball
you've to be very careful. Extremely aware of your own mistakes as every mistake could be your last one
it can't be the worst because troodon exists
True
Real
yeah sure, but when a Diablo can just mud pit camp 8 raptors, and due to slow stam regens/weak health the diablo wins even after being pounced 20+ its not longer a "glass cannon" just glass.
Why even try to hunt something anywhere near a mudpool
The same would happen if they were carnos, dilos or troodons
And dibble can only take 3 full stam damage pounces before dying
Aaaaaand pounces do slow down the dibble and passively drain stam even without bucking and with tactile endurance which is laughably strong
TROODON ISN- ISN- ISNT BAAAAD
(It is 😭)
just don't hunt mud campers
i see this game is still having the same issues
which are...?
cera is still needing a nerf
Cera needs to be executed via guillotine smh
somewhat, yeah
I don't think it needs much of a nerf honestly
Solution: add guillotine model to game in next patch 
I want to trust QA and the devs that they won't give in to the casual complaints and make cera garbage
because cera's kit as a whole really isn't that problematic. It's just a current roster thing and the charged bite mostly
Personally I think the vomit sickness just needs to be changed to not be instant so it’s a punishment to people wanting to fight them, not an in fight mechanic (unless the fight is long Ofc)
Based on how Utah and carno have both oscillated a lot, I don't have much hope
Make it so, ya know, it’s actually like getting infected(has to ramp up for a bit as it overwhelms your natural defenses)
at least carno isn't as terrible for the game as it used to be
and omni mostly suffers due to bugs rn
game will probably become increasingly balanced with more playables since omni and carno no longer need the tools to take on stegos
game currently is honestly a lot more balanced and bearable than it used to be 1-2 years ago, or like in update 3 or 4
just got out of a fight with 3 omnis as a 50% maia
I yearn for the biped mode turning to be brought back
I mostly played towards evrima launch (I started in legacy Ofc, but I’m talking about evrima) so the teno and Omni only era (horrendously unbalanced), then I played a good bit when deino dropped and then didn’t play for ages
just turn in quad and switch to biped after
So I’m not super familiar with the bugs of the just a couple years ago or so
OH YEA LET ME TELL YOU ABOUT THIS FIGHT
lmao
it wasn't just bugs, stuff like carno before its current state was terrible
apex carno was super toxic and broken
I vaguely remember Carno being a menace, but I think I had moved on from teno to deino by then, so wasn’t very affected
(Mostly remember due to all the complaining I saw)
it was a big problem
Early deino was peak (it looked like an alligator farm on good days) 
if you didnt group you were cooked
Either someone got the stego, or more likely the stego got them and you ate the fallen soldier.
The grouping days (not every day ofc) culled active (hunting) cannibalism because if you started attacking you got jumped.
I hated that map but deino did feel more interesting, though probably just because it had so many players at the time.
Rn I’d prefer to play beipi any day of the week
@lethal shale im gonna have to disagree. omni should keep its weight and have those buffs. in my humble opinion it feels like omni gets 3 shot by everything. its size is perfect for its niche. omni wont be able to pin near as many things
What won’t Omni be able to pin exactly?
Stuff that it can now and wouldn’t then
in fact it will be able to pin more
How so
@mild pumice It can already fly for 15+ minutes and it's still getting thermals next update, I don't think it needs more
unless using grapple it wont be able to pin carno cera or teno
it'll be able to pin more small tiers in the future
???
If you even read the suggestion you would’ve known that the grapple capabilities would remain the same
Whatever Omni can grapple or pin at 450kg, it’ll still be able to do the same at 400 kgs
Imo it just needs a stam regen buff
Ptera should not take longer to regen stam than the entire roster 😭
Eh
Galli has the same regen time as its sprint time, ptera's regen time can be less than a quarter of its flight time
wait I misunderstood...
ANYWAY. 400-350kg omni is more balanced and makes more sense for its niche, as well as model wise
like you're telling me omni is a whole 275kg heavier than herrera? no way
Yeeahhh but you also have to take in account how you need superior flight AND stamina management skills to actually be able to fly that long. Any mistake and you’ll burn through your stamina in seconds, which is awful for beginners who think pteranadon would be a good beginner (which imo as a spectator cam, it should) but it isn’t with how complicated flying stam management is
I don't think it's complicated whatsoever, genuinely
not at 350 tho. 400kg would be a unnecessary nerf to a already fragile playable.
Flying straight up will burn your stam, sprint flight will burn your stam
Well it’s not what a first time player excited to try a flying dinosaur because it seems easy would expect
flying for 15 in a glide isnt what im talking about. Have you tried engaging non ai... how much stamina did you need? how many times did you sit during that engagement?
Making it easier for beginners just makes it even more of a menace in the hands of anyone that can fly it
no other dino needs stamina to traverse like PT does
That's exactly why it's getting reworked to have better ground capabilities
AND better flight capabilities
It's being overhauled entirely
And even when you engage non-ai you can still stay in the air for ages
Excited to see what they do with it
Glad it can instantly fly now
why would the flight dino need to be better at ground, instead of being better in the air.... air currents doesnt address the pvp concern i expressed.
Because, like you said, you want the flight dino to interact with things. Everything else is a land dino
Ptera isn't built to be a pvp dino, either. We'll have to wait and see what its capabilities are once the rework releases
@mild pumice git gud. ptera stam is goated
also yeah what lunary said
doesnt matter cuz rework soon
#balance-feedback message do what balancecord does best and tear me to shreds :3
@edgy crow Maia already has a lot of difficulty hitting the stun while running and taking down a cerato, there is no need to make Maia even more incapable than he already is.
Making the bipedal mode spin better would help, it's no longer necessary to make Maia unable to take down Ceratos
that's what I said to do
"maybe make it unable to knockdown ceras so the matchup between them is more fair?"
no, because this one seems more fair
your omni one just sucked 
there's a difference between knocking down and stunning
knocking down is where the animal actually falls over and has to get up
stunning is where the animal gets shaken up for a bit
My god, you think I don't know? Maia can only take down a cerato if she uses her STUN ATTACK while running in a straight line.
I'M NOT SAYING TO REMOVE THE STUN
I'M SAYING TO REMOVE THE KNOCKDOWN
Bro
Maia can knockdown a cerato if she uses her STUN ATTACK IN BIPED MODE IN A STRAIGHT LINE. Why is this so hard to understand? Xd
That's what I'm talking about, removing the knockdown that Maia has, which is already very difficult to hit, would only make him even more useless.
Remove the part about "maybe remove the knockdown that Maia can cause to Cerato" and your suggestion will be greatly approved.
it'll still be able to stun tho
Yes?
so is the cannibal mutation fixed or jus on hordetest
@dusky surge May I ask why you don't like my suggestion?
i think ptera's biteforce is plenty given its size and niche, first of all, and frankly don't see why it needs more combat capability as an animal clearly not designed as hyper combative
well it's getting combat adjustments whether we like it or not so I figured at least the health buff was a good call for that
#balance-feedback message @dense current The cerato's charged bite should only be for defense, making it slower when using it and also adding a stam cost would help make it less op
i agree, i think it should be a defensive dino
I honestly don't know what went through the devs' heads to make Cerato so broken. It has a buff to resist bleed and fractures naturally and near carcasses this increases, It has a skill with 350 base damage and 450 if it has the 3 mutations, it has a vomit that reduces 80% of its status and it also has a stun
A skill with an overwhelming reward but no cost xd
#balance-feedback message @languid sparrow Hasn't Carnotaurus been nerfed enough? Xd
cera does need a nerf but you’re really exaggerating it in your feedback, it does not have good speed nor can take on a competent stego
He needs a nerf to his charged bite, add a stam cost and make him slower to use.
stamina cost seems unnecessary
No, it is necessary. Cerato has passive and near-husk buffs, an ability with high reward but no cost or consequence for using it.
Do you think this is fair and completely balanced?
slowing it down wouldn’t be enough?
One of these 2 suggestions would already be good, either the stam cost or decreasing the speed
stamina cost wouldn’t work on it
Wouldn't it be wonderful if reinforced tendons also applied to pouncing
it would solve the troodon and omni stam problem lol
just slow it down a bit when it’s charging, the problem solved
I agree with that, either that or it uses more stamina when charge biting
hmmm
#balance-feedback message people will suggest anything just to bring it down
cool-down on the charged bite ain’t it
yeah that makes cera too vulnerable
understatement
Make so when cera is charged biting it cant sprint at full speed, 35km max
post this in balance feedback, i like this suggestion
"buff" and "cera" do not belong in the same sentence #balance-feedback message
Exactly, why would we need a cera buff 😭
Tell me you only played cera and you suck at it without telling me youre playing cera 🤡
@outer storm why those 3???
If anything cera needs a few nerfs
Carno might need some tiny buffs but otherwise it works as it should
Ptera is getting a rework and even then it works just fine
#balance-feedback message damage muts already ONLY affect lmb attacks
No, man. Cerato has an exception, the damage mutations affect its charged bite.
can we see it somehow?
Cera is weak can barely kill a teno
???
Don't turn your in game incompetence into an objective game issue. Cera only needs 4 bites to kill a teno if all of them are headshots
and teno is meant to be a good brawler. Cera is a more defensive corpse bully that is also 300 kilograms lighter
of course teno is gonna have the upper hand
but even then cera can destroy it if it plays properly
it deserves no more privileges
You need atleast 2 cera's to kill 1 teno so I dont see how thats balanced
Teno can just alt left click and cera is done
In general carnivores in this game are much weaker than their real life versions. So not only cera but carno pteranodon all need buffs
We have 3 apex herbivores and 0 carnivores to match them which is a huge issue
alt left click? the claw attack?
3 apex herbis?
Sry i meant right click the tail slam
Yes
name them
Diablo miaia and stego obv
IM TELLING YOU, see the numbers instead of remaining deadset in some random malding
Cera only needs 4 bites. One, two, three, four!!! That's all you need with headshots and cera has crazy bleed resist too.
And the tail slam is just cc, barely does any damage as of now
We do not need cera, the easiest carnivore to grow by a long shot to be buffed when rex and allo is about to arrive and it can still very much hunt everything else effectively
what are your standards for apex?
saying maia is an apex is laughable
Cera getting 4 headshots is very unrealistic in general, do to teno's huge body hitbox and tiny head hitbox
real
Strong animal which doesnt have a carnivore match
alright then, 5 body shots and the teno now has vomit sickness AND reduced damage.
maia is extremely clunky to play, it is very difficult to hit ANYTHING when you're in biped mode because its turning is so abysmal
@worthy steeple 😭
Teno is atleast somewhat matched by cera (barely) but the 3 apexes completely dominate
Deino being able to one tap all of them technically:
Also, by that standard, apexes wouldn't exist ig since trike is gonna have rex as a match 
me when the pseudo medium sized scavenger can't take on apexes
maia DOES NOT completely dominate
in fact its in a pretty bad spot right now (although hordetesting apparently buffed it)
LITERALLY
Dieno
Exactly they are apexes
Provining my point lol
No
1300 kilograms and a dedicated kit to be a corpse bully and scavenger
Ofc it isn't gonna have an easy time soloing a damn teno bruh
explain to me how maia "dominates"
Deino absolutely does not count
No terrestial carnivore can kill it solo
yeah but you're ignoring the fact cera is not supposed to hunt
Cera, carno and dilo can absolutely maul a maia
dilos destroy maia
complete lie
two dilos can easily take on anything at night that isn't a very good dibble or an adult stego

are you just that bad/clueless or actually just desperately latching onto any argument
that post reminds me of the "cera should be an equal to dibble"
maia is so mid rn
Only when they outnumber
So what is supposed to hunt herbis then?
again tho, apparently it's been buffed on the ht
can't test it tho
and cera isn't meant to go soloing herbivores dedicated to brawling by itself
you could make an argument it is not really fair that the largest land carni is cera/carno and we have dibble and steg, but we are gonna get that fixed very soon
large carnivores
and buffing an already A+ or S tier dinosaur is not the answer
Such as?
dilo packs
omni packs
competent carnos at least in pairs
competent ceras
some good herras
trodoon packs
in the current roster
None of which exist in the game
and we're getting rex and allo very soon, followed by austro and more importantly bary
Notice how they are all "packs"
Allosaurus, Albertosaurus, Suchomimus, Tyrannosaurus, Giganotosaurus, Spinosaurus and Acrocanthosaurus
rex is like two months away from releasing fully into the game
And which of those exist?
all of them
To my knowledge all of said species are valid
So we will talk about it when it comes to the game
maybe making a cera capable of very easily soloing a teno is stupid and not good for balancing ?
just a thought
It's necessary for balance
jokes aside, rex will drop very soon
Sure bro
it literally isn't
It'll literally be in the current hordetest 😭
Ok but its not going to release into the actual game
yeah, because I agree that the largest herbivores dont really have an equal match 1v1
But buffing cera is flat out idiotic, I'm sorry. They can do their job just fine and even gang up on all herbis but competent stegos on their own and we really don't need it to be more prevalent
Cera already has like a 50% pick rate on average easily. No need to make the game far more unbalanced just because your corpse bully hyena cannot solo a teno easily
it will release after the HT has ended
source.
give it a month or two at most, and then all problems will instantly fade
Cera has a 50% pick rate because its the only somewhat decent land carnivore rn
I doubt that tbh. Most likely its gonna be a few months after hordetest before we see t rex. Dondi said himself he is very picky about rex
When rex, allo, and spino release than sure u guys are all right
But for now we dont have any carnivores to hunt herbis
insane lie brother
Herra is so much more viable in terms of survivability, omni and dilo both have extremely oppressive 1v1 or pack hunting abilities and carno is a total menace for anything smaller than itself
dilo is arguably more OP than cera
why the hell would they hold rex back after dropping it in the HT
dilo is a MONSTER in the current game and HT
dilo needs to bite you once at night and then it can just spam rmb nowhere near you to kill you through hallucinations
Im not talking about survival rate im talking about ability to hunt herbivores
I'd not go this far
Most players like to hunt so thats why they play carni
potential wise it absolutely is
dilo and omni are just as good as cera if anything
Dilo is venomous and supposed to be a terrifying hunter
its hypothetically far better than cera
I actually agree but most people still pick cera because dilo can be 1 shot by most things
and you are not talking about that when you say cera is the only decent pick
Being a good carnivore isn't just about how good you can kill 20% of the playerbase
Cera is supposed to be a defensive scavenger. But it is good at everything atm
realistically only stego and deino one shot dilo
again, you can sit back after getting purple stage and just spam rmb
also herra ig
Diablo?
diablo can kill it in a full headshot combo
you can survive getting knocked over and hit a few times
I dont think so lol
well
yeah you can unless it does knockdown into sparring double headshot
the numbers dont lie
if the dibble lands body hits it survives
I mean the dilo won't be able to keep fighting anyway
If u get hit by a diablo u are leaving the fight lol
either way, two dilos obliterate a single dibble at night with minimal effort.
Dilo needs to hit you dozens of times while diablo needs to hit u once or twice
that is so fake
dilo hits you once at night and now it can stand back and deal +1k damage spamming rmb with zero skill
Gonna main dilo then
what a meta slave lol
I just want herbivores to suffer
scrub gameplay
if the dibble sucks
herbis are more skilled than the average carni will ever be
Tell them to the stego+diablo*maia death squads
I would consider myself as one of the best dibble players
Sure bro
2 dilos are quite easy
in practice yeah, I didn't specify I meant stats
Average herbi gameplay is right click to 1 shot lol
like their damage
ah yeah
cera has to hold down a damn button
Atleast its not a one shot
oh yeah, it's a two shot! My bad
What animal can a cera 2 shot pls explain
cera: hold down a button and release it when you're close, win
herra: (on most basic level) sit on a tree one shot someone
omni: rmb and you pin someone, win
dilo: bite someone once and spam rmb for 3-4 minutes from literally 500m away, win
deino: run in a straight line with no care about stealth and rmb, win
dilos and smaller
Wrong on all aspects
anything that has 1k health or less
care to elaborate even though you didnt even know about dilo's ability
As someone who plays herbivore and carno, herbivore is easy mode lol
for basic survival yeah
Herbivores should have an easier time than carnivores
but dibble, stego, maia and teno have higher floor and ceiling than dilo or cera
Theres nothing to do as herbi really because the game is so easy
Opposite
they should be stronger than their carnivorous counterpart
Herbivore gameplay is supposed to be "prey" gameplay like in real life
but why
if herbivores are weak and not fun nobody will play them = no "prey"
Opposite actually. I know many people who like to play the "underdog"
oh god no, not this bs discussion again
If you actually want to turn playable characters with agency and the same value as carnivores into glorified resources for other players, just leave 
Maybe you should leave because thats the direction the isle is heading in lol
it's not at all
When rex and allo come out its over for herbis
and ig you will not try to support that with evidence
Lol wait till my rex 1 shots ur dibble
not at all? what makes you think that?
also, herbivores are usually always adapted to either defend themselves and overcome their predator or to simply run away.
mfw dibble is literally 6-7 kph faster than adult rex
The Isle legacy is a good example why carnivores shouldn't be stronger than herbivores
Rex will have ambush
More like the opposite
I think we should nerf carnis actually
I've to hold down 2 buttons to survive your rex
I am betting it wont last for long, so spotting it soon enough will do the trick
Legacy was balanced
carnis are lame normie stuff (other than herra, I love my scaly monkey)
Lol ill just pick green in skin creator
Get ready to be 1 shot
herrera is unique
Legacy had the worst balance oat
I dunno man but I think I can hear a nine ton predator charging at me
I can't wait until Rex is released so that cera is nerfed and stego is buffed
Im pretty sure rex will have more stamina?
💀
Or idk
btw
Not gonna happen broski
herbis will have the upper hand against rex
Stego can kill a rex in 3 sprinting swings or in 2 sprinting swings and a normal swing if all of the hits are head shots
If rex gets the ambush, it is an earned one shot
But herbis aren’t gonna be helpless at all. Helpless would imply that they cannot fight against things faster than them or flee when the opponent is stronger. And there’s no excitement at all in feeling helpless
Or that they don’t have any alternate option if they can’t do either, like how herra gets hard countered by galli but it can climb to escape
For example, subadult deino at 2-3 tons gets killed in 5-8 bites by an 8 ton full adult while also getting walked down by it. Theres no excitement there, just frustration if you feel like the game is wasting your time with a cheap death
Ok what about stego lol gonna be obliterated
Too slow to escape
It might be able to hold its own
Don’t see it that far fetched
Stego with its +2k damage cc headshot power swing wouldn’t look stupid fending off one adult rex
Still rex would win 60% of the time I think
If rex gets headshots and stego only gets tail shots
Also rex has a crush ability supposedly
Will likely be limited somehow
If stegos are garbo, sure I guess
Either way stego will more than likely have the tools to survive both rex and trike
that's why stego has to keep its head away from the giant jaws of a nine ton predator
if a stego is too silly to keep its tail between the rex and its head it deserves to die
But rex is supposed to be an ambush predator, so most likely it will have a head start
an ambush is never guaranteed
I really hope trike can easily overpower a rex in a head on head fight
So rex has to ambush trikes to get the upper hand
don't call me that
trike being datamined to be 2km/h faster than stego moment
I mean, if trike gets even worse damage reduction in the head than dibble (let’s say 50% reduction), it would imply that facetanking a trike and killing it would mean rex can put up with a trade vs cama or shant
Never gonna happen. I am certain trike keeping its back facing away is gonna win
Yeah I know, crazy
hopefully
If it gets the ambush as a predator that large, it deserves the kill ngl
But other than that I don’t think a random adult rex pulling up in the open is gonna be very successful at anything but dying to cannibals or kos trikes 



