#general-feedback

1 messages · Page 40 of 1

past depot
#

A way to boost migration usage of players

1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized

2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets

3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet

4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.

5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants

6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve

fiery mesa
#

AI food should only be for filling the stomach
As the title says, ai food should only be for filling the stomach if you are a carnivore. AI food should not be to fill your diet. or atleast fill it partially like 10%. reason: Since the last patch (AI food spawn fix) there are way to many cera and carno around because it is very easy to grow it now. Therefore ai food should not be used to have a good diet and a fast grow.

hybrid sentinel
#

the Pteranodon should have more stamina or stamina recovery I find my self sitting on rocks for 3/4 of the time while playing with Pteranodon

lyric spruce
#

Deinosuchus: Can we please have a slow(soft) entrance into the water(option) that prevents the massive splash sound for Deino please? Maybe like how you hold the "MOVE UP" Key to move slowly through the water be the way to slowly creep into the water, as well? (Of course only if the angle into the water is shallow enough!)

pure remnant
#

Can you add goats as // to carno? it's impossible to get the diet as you balanced the carno to be a "small game hunter", yet added the LARGEST Herbivore to that diet lol...

true wraith
#

Please repair the Raptor. He has no chance in a fight with bigger species. He makes no Damage.

balmy wharf
#

Add a Time out Log out on Character creation screen. It is currently possible to log into the game, never create a character and Horde a Logged in position untill server restarts. this is part of why all servers are maxxed ou and populations seem so small sometimes.

smoky mirage
#

Please Add Titanoboa as a playable dino. you seem to like adding unique dinos to play as and not just teh ones everyone knows. Titanoboa "Giant Anaconda like Srepent" would be a great addition

woeful zinc
#

Carno: perhaps tweak the sensitivity of the E to feed hatchlings i often find i sometimes bite the kids instead of feed them by mistake and it gets quite troublesome at times. Atleast for me. Could be because I am new to the game and I don't know if others have experienced it

bleak fable
#

i miss how diablo worked on its hordetest. Playing dibble now doesnt feel as good as it was

slender egret
#

Look to next HT see how servers handle 150 and if they do good push that number to mains to try and cut down the Que abit plus brings life to more of the map

quiet pewter
#

Please improve server scaling. We all want to play and not sit in a queue. We already have server owners going way above the recommended limits but that's still not enough.

For the game to be really enjoyable you want at least 200 players on the gateway map. Now we have servers with 235 slots, but those are getting insane loads at the evening. Queues are crazy. Please put some work into server scaling so that we can have more than 300 slots and also some larger Official servers 🙂

Queue is moving fast of course because of 235 slots, but still...

left plinth
#

It would be super helpful to have some kind of audible alert that you're through (or nearly through) a server queue. That way if you're AFK waiting on the queue you'll know immediately that it's time to start playing. A check box on the "position in queue" screen, to turn the alert on and off, would be ideal.

sly laurel
#

Suggestion: Dynamic Terrain Interaction Based on Creature Movement

It would be really immersive if the environment could reflect the movement of large groups of creatures. For example, when a horde of three or more Carnotaurus travels through an area, it would be great if the grass or foliage in that area showed noticeable signs of their passage. The ground could become visibly flattened, creating a "path" or trail that lingers for a short time, similar to how footprints are already tracked. This would add a new layer of realism and help players track large predators or witness the aftermath of a group’s movement through the terrain. Since we also have those little plants movement.

This idea could enhance the gameplay by making the environment feel more reactive and dynamic to the presence of large creatures.

Also for bigger Carnivores (speaking of T-Rex) this could be very helpful, as of for smaller dinos too.

simple birch
#

Invest in more server capacity(slots or amount of servers), right now the game is at a high peak that won’t last forever but it will fall even more and faster with the high queues making players demotivated from coming back to waste their time in a 30 min queue (just to get stuck in a bug that requires a relog). Also hiding away unofficials in a 2nd tab is really not helping the issue especially with the bad name that some unofficials in legacy has given most officials now days so please address that in the new UI especially as I’ve seen hints at officials taking the backseat in the future.

Keeping as many of these new players playing will be easier accomplished with more servers to not turn them away due to long queues in addition keeping as many of them will further spread the word and make the game grow even more which I think would benefit everyone.

placid tangle
#

Raptor weighs about 480 kg right? why do we take damage like a cerato? please raptor is a small/mid dino and should not take that much fall damage.

ornate lodge
#

Pleasde add lost connection protection. It's no fun to lose connection only to reconnect inmediatly and found yourself at the bottem of queue's last in the line. 30 seconths should be enough

marsh hinge
#

I dont know if this was made, but i think the food to stomach ratio should be done. The picture shows a troodon and a frog (i dont know how big frogs are compared to other dinosaur in the game) but I think one or two would be enough for the troodon to fill its stomach. Now this feels absurd, but i think it should come to at least a similiar size so it isnt like that you eat something very tiny and then you dont have to eat for extremely long time, but at the same time to not be starving every single time. Also, if this gets added, I think way smaller chunks of meat should be tore out of the body when eating, so its the same speed of filling up a stomach to for example eating a boar as of right now and eating a boar if this gets implemented (exept the boar will loose less food value than as of right now) and also, I dont think a dinosaur has a pelican's mouth to swallow such big pieces that the game has right now. But some pieces of food have much bigger food amount, like for example i tested out eating a stegosaur's heart on an admin server that was the size of my herrera's stomach, and it filled my hunger to overall 150%, which is maybe a little too much since i believe herrerasaur's stomach is larger than stego's heart. Enough of my yapping.

wide quiver
#

make gastronomic regeneration heal you from 1%hp to 50%hp

true axle
#

That would be nice to have a kind of influence on the babies gender when nesting. Like when nest is hot you would have more chance to have a female. Cold more chance to be a male. That could be something nice. What you say guys?

toxic flint
#

remove speed mutations entirely, so many dinos must take speed mutations if they want to stay alive, pachy and teno must take speed muts to avoid cera and now the ceras must take speed muts, same with carno and dilo. it makes the game less multi dimensional and encourages a 'meta' playstyle

cunning root
#

For the elder system I think that you should have nested first or u can't be elder so more people will use the nesting

marble owl
#

Remove combat mutations

serene helm
#

please make it so dryo can use dodge while eating, drinking and on mud

hollow summit
#

Add a new tab to the character profile that shows all familial relations. It could show mates, kids, cousins, grandparents, etc. It would be cool to be able to see how your family has progressed. It'd be one big family tree

amber heath
#

Just went to the gym, took a long shower, and wrote an entire essay while in queue. Thank you for queue times forcing me to be productive instead of playing videogames 🙏

tame plaza
#

Not a game suggestion but a Discord one. How about a 'Questions' channel where newbies like myself can ask questions and await the Isle veterans and experts to respond to as I've noticed a LOT of stuff gets ignored or drowned out in 'Isle Discussion' but I think a chat which is purely just for asking/answering questions about the game/techniques or anything would be good especially with the massive influx of new players

wicked ferry
#

The game has recently been improving a lot, and there’s many new and developing features which players love to see, please bring back more phase 3 posts, it keeps the community engaged and stops people from being concerned that the game isn’t having as much progress as it actually does, also players love to see even small things, like concept arts, new ai, or even mechanics in progress

pallid violet
#

Can it not rain so much plz

white lake
#

dinos who can climb or jump should be able to carry some corpses to the high spots. As an example it would be nice to carry a deer or goat on top a stone with Raptor. I know we can have a bite and carry it up but carrying an entire corpse could give more wild vibes, just like leopards

topaz patio
#

Idk if it can be done but lower ping for us northern folk would be nice

subtle egret
#

Tried to pick up pteranodon again today and it's still just as boring. I swear the only way I can genuinely enjoy playing that damn bird is if I have to do house chores, or if I have a crochet project going on because at least then I will have SOMETHING to do while I wait for stam regen. I have friends that started smoking more because they would use the ptera stam regen time to go outside and smoke a cigarette, just so they could be doing SOMETHING.

One thing that I will never understand, and I'd love a genuine answer bcs I don't keep up much with the discourse in this community, is why the devs have been ignoring this issue for so long. What is the problem with giving Pteranodon functioning lungs? It doesn't do any damage, it has no health, it gives predators no food, it's literally just a chill, spectating bird that enjoys pecking at people for fun and screaming a lot. If the answer is still "people use ptera as scouts" then make rules for the official servers for gods sake, and how is THAT bad compared to the hundreds of mixpackers, megapackers, glitch abusing, cheating players we all encounter every day? Has ANY other playable been balanced based on mixpacking issues?

Edit: Also, while i understand it's frustrating to be spotted by a scouting bird and overrun by 30 ceras, following fights between other players and trying to yoink their organs is literally the only fun thing you can do (other than pecking juvies) as ptera. Let people have their chill, wind-down, "i just lost my stego and now i want to grow something quick and easy"-playable

faint wing
#

An slight incline shouldn't bounce me into the air and send me down a mountain (and bounce me off walls like dino bumper cars)

wide quiver
#

add cera and dilo to carnos diet

quiet mauve
#

herbivores shouldn't be able to smell blood on the ground

past depot
#

add massive waterfalls shown on the image from prehistoric planet or in real life (first image prehistoric planet the other is IRL):

I feel this could be a really immersive and cool addition to the game having flocks pterosaur AI nesting or sitting on the cliffs. These will have ways of getting down from the cliffs from light and agile carnivores being able to jump on the cliffs catching the pterosaurs, there could also be fish in the lake bellow which could be more abundant than other spots there should be only 2 on the map being sort of a optional migration for any dino

Herbis would have a reason to go here by adding some plants found no where else that could store more food than other plants found in migration due to the abundance of water giving the plants a reason to grow large. along with the plants plus the fish it could lead to beipis and deinochirus (when it releases) to actually go there instead of their migration

hallow flower
#

Add goat in carno diet

vivid heron
#

Increase stam for Ptera

viscid mesa
#

The omni latch is weird, how can I as a omni latch onto another omni that is latched onto something? Either more sophisticated aim or just disable it all together, rn its just rng what the game decides xd really frustrating, pretty sure omnis would be capable of not killing each other

Edit: by the time you cancel fight is already over

Edit 2: focus the gameplay a little, visuals are stunning but the gameplay is really stone agy (no ai spawns, jank like omni latch, stuck in place not being able to move after falling down and having animations of being down and getting up (not sure if its inteded but no animations are played)) and i havent played for that long yet

ivory portal
#

Pteras should have a lot more stam, or use less when flying. Especially when they are younger. No carnis even go after them except for the occasional nest-raiders, they are chill dinos and shouldn't be sitting as much as they fly. Or better yet have them use stamina when they get into the air or go faster when flying but have a "walking" flying speed that doesn't use any stamina. (I loved just flying along rivers in the old map with old stamina, now flying feels like a chore because I know I'm gonna have to sit to refill stamina for 10 minutes because my Ptera is apparently too chunky to be in the air for more then 5 minutes if he doesn't glide from the highest peaks.)

vital axle
#

make NE lake a spawn site for more dino not just deino it has everyting u want as herb or carni.

frail pewter
#

There's some overlap on Herrera bone break icon showing it's safe to jump yet you still break your legs.

And while your at it the bone break icon could also change to orange/red so it would be easier to see the change under foliage

fair pine
#

Make an option to suicide to just be able to respawn every time you get spawned in swamp 🙏

wicked ferry
#

Could we have a new road map for the beginning of the year?

ancient fog
#

ADD A DESERT BIOME, More things to explore and to check out on could have new diet for herbis and could be a cool spot to just be camouflaged in and would be a sick migrations zone. This would also improve performance because a desert is quite barren so that means less vegetaion and less vegetaion is more frames. This could also introduce more diet for smaller dinos like trooden like snakes, fennec foxes, lizzards, scorpiens, and Meerkat.(You could add more modern predators to the desert too like maybe just maybe lions and more apexs) There could be some ponds and rivers where it could be a croc hotspot that dinos got to cross to get some diet just like in real like, just to give the deino SOMETHING TO DO.

paper hollow
weary hound
#

It is known that many people miss the old map. When it was smaller and nicer without unnecessary buildings. Does anyone know if it is still possible to play on this one? I am one of those people who is sick of the new map. Return the old map to Evrima, please😭

dense iron
# ancient fog ADD A DESERT BIOME, More things to explore and to check out on could have new di...

Wouldn't prefer a desert. But a more barren area i can dig.
Would love to see some more terraforming in the form of a chasm running underground.
Rocks/crystals that provide some illumination in the caves/chasm to prevent it from turning entirely pitch black. Ofcourse water. and perhaps even runs out to a river or vice versa.
If memory serves, a few predators would be there during the day and only come out @ night or simply remain there you can often recognize these ''nighttime only'' predators based on their pale-ish skin --> generation after generation they barely get any direct sunlight nor a need for flora colored camouflage.

lime dew
#

dilo clones should be disabled until they work correctly.
right now dilo can spawn about 10 clones at a time (for one summon of three), sometimes they are invisible, sometimes they are immortal. this mechanic should not be in the game as long as it works as it is now.

potent island
#

Cannibal Mutation too hard to get?
I spent 3 hours as a Herrera secretly killing and eating perhaps anouth 6+ Herrera throughout the life.
I was constantly with the Cannibal "debuff" of randomly biting the air, yet on the 2nd and 3rd unlock for Mutations the Cannibal Trait was nowhere to be seen.
Given how much I consumed I thought it would be a given to gain that trait, but nope!
(Maybe logging out resets it's progress?)

Maybe consider lowering the amount needed to be eaten? (Again I think lol)
((Or if locked to only be the 2/3 mutation, allow it to be unlocked on the 3/3???))

rigid scarab
#

Still too dark alot of the time. Have to turn on night vision just to see in the shade

queen cosmos
#

Last i checked Beipi cant grab the crab anymore after digging it out of the ground.
Or at least it's all of a sudden very hard to do so in my experience.

lavish panther
#

make a terminate button for if you're stuck, I'm stuck in a hole and can't get out right now; I have just started starving and am going to have to wait for like 10 minutes

slender egret
#

Listen we got a lot of giant rocks and mountains. But you know what we lack! TUNNELS so much opportunity to make cave systems and under water path ways! Diversify travel, nesting and combat experience! Plus like you can nuke lighting deep in caves and add that extra bit of fear for Dino’s with weak night vision!

smoky abyss
#

Ideas to make hunting more interesting by introducing advanced tracking

I do believe that actually being able to smell where other dinosaurs are would make the gameplay more engaging. Exploring remote areas would be more feasible and rewarding for a carnivore, since at least they could know if someone's around.
At the same time this scent should not allow you to pin down the location of other dinosaurs. When sniffing, you should get an indicator of a certain length that says "somwhere over there, from 100 to 200 degress on the compass, there is a dino". Within the indicator there could be a dino icon of several sizes. Size 1 - dinos within 500 meters (the line indicator should be much wider in this case in order to not allow you to pinpoint the exact location).
Size 2 - 500-800 meters (the line indicator is narrower).

median adder
#

Please revise current acceleration rates and with that introduce a global acceleration nerf. it would help the flow of gameplay and fights a lot better. it also might help with wanting a slower pace of the game that the devs been talking about

mellow sphinx
#

can we please stop the dibble stunlocking ? if timed right, a dibble can knock u down the moment u get up, effectively keeping u stunned until you die. Add a 3-4 second cooldown to being stunned

wheat vale
#

more sexual dimorphism for some of the species: for example... typically with birds-of-prey, females a bit bigger than males.... so as examples... male raptors could have longer jump, but females are slightly bigger with more HP.... or maybe female diablo are bigger, but males have longer spikes.... or male troodon don't grow as big but are faster... there could be any variety of differences between m and f on some of the creatures besides coloration..... maybe in some species like carno... the males are bigger... I'm not saying these examples should be how it is... but changing the gameplay a bit would add more variety to the playables than just cosmetic

hallow flower
#

why Schooling fish have a weight cap of 10kg? remove the limit, it is almost impossible to survive on an adult deino!

tulip coral
#

Herrera Lag/Jank?

Herrera climbing experiences a lot of rubberbanding while climbing or jumping, especially in any amount of lag superceding 90-100 ping. There also seems to be some issues with certain material types as well, like at swamp when climbing on the mud stacks with the trees, herrera will jitter back down and off of the upper material when climbing up. I just lost a juvie herrera because it teleported me back down to the ground to a boar i was running away from, this rubberbanding seems to happen whether there is lag or not.

mellow cosmos
#

I dont really think any dino should have a part of night where its pitch black. Rn maia is that dino though.. I understand wanting it to be a "dumb herd animal" but pls make it playable at night, especially dusk and dawn. Not sure if thhis is balance feedback but I felt this was more suitable. Thank you

solid tide
#

Appreciation post, thank you for the wonderful changes rolling in at top speed since you all got back from vacation. Im positive there's lots more in store (apart from just playables). Keep it coming ❤️

sinful ginkgo
#

Bring back old places from previous older evrima maps like Utah rock and Deinos pool

tough quartz
#

add back the slide to ceras charge bite

marsh hinge
#

Corpse decapitation: Players should be able to decapitate heads, legs, tails, arms and necks off of a torso. Why? This will make it easier for some carnivores to actually carry something to eat instead of meat chunks. This will also add a bigger gore aspect into the game. But depending on what strenght the species has and the size of the corpse, it can tear out the body part out of the torso: easily (makes noise but for short amount of time), hardly (will take some time and will make a ton of noise but will be done eventually) and nowise (impossible to do, the creature tearing the body part is way too small or the body is way too big).

zinc heron
#

bring back the heart hp

still dagger
#

I dont know how atm but a mecanic that punishes mixpacking would be kinda good in my opinion. And yea i already know many of u will disagree cause u all wanna play with Ur dibble friends and stego friends and carno friends and Utah friends and idk? What else can be in the mixpack Armys which run over the official Servers?. I mean the top Argument everytime for anyhting is the Realism, and so mixpacking isnt really a Real thing or atleast not between herbivores and carnivores. So i would suggest like a dmg over time tick if u are chilling to close and no one takes damage (cause we dont want These debuffs if there is actually a fight) or/and u gain a dmg debuff Effect like the one with the malnutrition or smth. Or maybe be creative abt thar using smth that annoys the players so much that they dont just chill half server wise as a idk whatever Clan somewhere. And if u wanna have those Clan wars or smth get a special Server with it cause there are a lot of solo players or duo Players which just get hunt down by a Pack of like idk 4 dibbles 2 stegos and a cera. Can be really frustrating. (Overall i have to state rq that its more meant to avoid strong dinos mixpacking like diablo cera and stego together, and not smth like a pteranodon with a diablo). But maybe im the only one that got that feeling i would like to know the opinion from u guys u agree or not?

umbral nova
#

Some of the mutations in the game right now need to have pros and cons. This is a very common thing in other games that include a "perk system" for a reason. It helps keep mutation selections more diverse and prevents a boring meta from dominating the game. Accelerated Prey Drive should give you 10% more damage to animals with low heath BUT you take 5% more damage from animals with low health. Photosynthetic Regeneration should have the opposite affect during the night and vice versa for Nocturnal. Efficient Digestion should make you slower at eating so it takes longer to fill your stomach. I dont think reworks like these examples should apply to all mutations though, such as Wader, Barometric Sensitivity or Truculency and all the mutations you need to unlock, like Reinforced Tendons, should stay the same because they already have a prerequisite in order to unlock them.

stoic willow
#

Please add more servers

dusk flint
#

add more servers 60+ queues is dumb

red glacier
#

More custom skins would be cool, maybe a custom pattern/drawing feature? Not sure how it would be implemented and obviously it might get unrealistic so it would need to be hashed out but I think it would be really cool. Nesting and getting different elements from both parents could create interesting, beautiful or funny combinations.

quaint echo
#

Add 30 minute afk kick timer. You shouldn't be able to go off doing whatever for a long period of time taking a player spot in the server, the maps already feel empty enough. 30 minutes is long enough where you'll be able to go do something for a short period of time, which is okay, because this game takes forever to grow a dino.

jagged snow
#

Nudge the river delta spawn points down from the cliff edges and closer towards sea level where it's easier to find the river crossings and trot-able slopes up and down the cliffs. You can imagine it's pretty cruel, especially to new players, that the first sanctuary zone you smell from that spawn area is barricaded by an immense wall of fall damage. The top of the cliffs are covered in dense jungle so you likely won't see where you need to go until you reach the edge, your course of action following that is heading left or right continuously until you can find a gentle ramp down. It's made worse at night or in unhappy weather.

This goes for most spawn points, but you want to be able to follow a path of least resistance somewhat directly between you and the sanctuary. West rail access has the same issue, and swamps to a lesser extent, where instead of a deadly fall you have to cross a lot of open beach and open water.

winged atlas
#

How I believe hypsi spit should look like:

sturdy cradle
#

I wish that scar patterns weren't just mirrored on each side of the dino. It looks a bit goofy.

tidal cave
#

Can F10 to hide UI also hide player names that are in your group? TI_L

proven atlas
#

Being able to turn on or off the group function while 2calling would be useful.

boreal hearth
#

Oviraptor, to support its niche of egg stealing, should be extremely good at navigating the map, so it can infiltrate nesting grounds. Thus, I believe that it should be given the ability to slowly slide down cliffs and jump off from them. The slide would behave similarly to when a Herrera holds ctrl on a climbable surface, except it would be unable to be stopped without jumping off or reaching a surface you can standon. Again, this would be useful for accessing nesting grounds that it wouldn't have been able to reach previously without taking fall damage or dying (e.g like the cliffs that overlook the delta).

fair pine
#

Let us choose where we can spawn

wicked portal
#

Can we please change the stamina regen perk back to carbs, lipids are way to hard to come by.

fickle scaffold
#

Wow, I'm not sure what changed performance wise but I have been able to play at a steady 60 fps so nicely and I haven't been able to do that in years with the isle, no frame drops for me yet, it feels so wonderful to play! Thank you so much!

wide quiver
#

let troodon move around while latched

worldly pike
#

So what’s going on with the whole mixpacking situation? (Did I miss something in a patch note?)
Are we going to try to find a way to discourage it? Add some debuffs? Something?
Officials have become unplayable. I spent an hour and a half getting into the server . I just spent 7 hours of my time trying to grow , just to witness a horde of mixpackers killing everyone and everything. Absolutely ruining what makes this game so amazing, It’s truly sad and discouraging for many players. Please devs, do something about this issue that has been going on for years. Ty.

umbral nova
#

Give pteranodon the ability to latch onto animals by holding rignt-click to do extremely low damage but cause bleed. Tbh you would probably end up dying if they buck you off in a 1v1 buf I like to play pteranodon as a scavenger and helping a pack of carnivores track their prey by making it bleed so I can try scavenge what they eat would be so cool

patent sigil
#

boost troondon damage when in a pack of 4 or more.

hexed sierra
#

Can we add like small caves on the sides of cliffs for like nesting as herra, pt or any other dinosaur that will be able to climb

nova gale
#

Add an server option, where servers can enable mix-herding. So herbivores & omnivore (like galli, beipi, mimi ect) can group like any other normal group, and talk in local to eachother cross-herbivore species and see eachother group names like any other normal grouping.

And also have the option for the server within this setting, to do individual mix-herdings. Example like: Stego can group with maia, and pachy. And tenonto, and galli and beipi can group ect. And server can choose to not touch the individual setting and leave it default for all the herbivores also to be able to group of course, so whoever play what makes their own groups ingame naturally when meeting up.

Would be appreciated and make herding much more convenient, fun and social again like in Legacy. TI_Hug

vital axle
#

nerf cera give heavy bite stam use, and make lame puke more delay now its free kill for cera if dino is small

acoustic perch
#

Deinosuchus need to get more than 0.5% food from school of fish. Impossible to play unless the server is full

fair pine
#

Add a stress system to prevent mixpacking 🙏

sonic flint
#

PLEASE optimize the game, it's unplayable for people with lower end computers

crimson willow
#

Please raise server number from 100 to at least 150 or 200 🙂

trail marten
#

110 on eu4 works very well, we could make other servers 110 and test 120 on some now to see if it still performs well
for the map size 150-200 should be optimal, if we can achieve it without performance issues

minor hollow
#

It is absolutely tragic that my dinosaur cannot sit in a space it so clearly fits (see first pic).
Thus i would request: a very cute, special animation for small spaces like these, where, if you lie down, your dinosaur curls up very cutely
Like so:

sacred haven
#

The player needs a clear indicator when they are envenomated. This way they can at least tell they need to stay on guard after killing a dilo, as I notice a number of people die simply due to thinking they are safe when they are not -because there is no indication they are still in danger. Bleed has an icon, as does bacteria, thus giving the player vital information. Please do something similar with venom to ensure clear game communication to the player so they dont think they were killed by a glitch but an intended mechanic.

vagrant drift
paper turtle
#

Consider merging the two mutations Xerocole Adaptation and Hematophagy together, and making the combined version an all-species mutation. For carnivores and herbivores, this would have no recognizable effect, but for omnivores, it would allow the mutation to restore their thirst upon eating meat as well, since right now they only have access to Xerocole Adaptation, which only restores their thirst when they eat plants.

gray sleet
#

Idea from @agile granite regarding Troodon.

A side effect of troodon's venom, that prevents the target from talking in local chat or using the F call. The idea being that the venom has turned the victim effectively mute, from the paralysis of the throat muscles. This effect COULD come into play at the first injection of venom, rather than at stage 3, but I think thats a gameplay balance decision for later on.

Gameplay wise, this would help isolate intended targets that have strayed away from their group, with no way to call for help besides their ingame calls, and allows for the Horde to engage silently.

Could this be abused? As of writing this, I can't think of many scenarios in which this system could be abused, except for fringe scenarios like mixpackers using troodons specifically to prevent a target from talking in local chat, but theres multiple reasons why this would be a waste of time for them when they could just use other creatures to outright kill their target.

Could the effect be sidestepped? Through external platforms, yeah obviously. Discord, for example. But for your average John Evrima? His tenonto is rendered mute and unable to contact his friends on the other side of the ravine that he's under attack unless he starts either spamming calls or sprints all the way over to them.

I think this could be added to troodon's venom as an alternative to the fog wall.

Against the Horde, noone can hear you scream.

jolly frigate
#

maybe instead of adding new dinos finish the unfinished dinos already in game like dryo (burrow) or hypsi

ancient fog
#

Make physical bones pop out your leg when you break your leg ingame. would add to the immersion and to the gore aspect of the isle.

marsh hinge
#

The game has became GREAT after the ai increase. People thrive everywhere and there is almost no risk of starvation in the game for carnivores anymore! I love this a ton. Thank you alot for this! Note: for some reason the people that downvoted me think that i am talking about the game not needing to have carnis at the edge of starvation, which i am not talking about. However, the only reason i found myself not starving to death is because i was lucky enough to encounter 2 packs (ceras and omnis) which i killed few members off of.

junior thorn
#

medium size carnivores like carno and cera should get a small jump to get out/on terrain. Is really goofy trying to climb a small rock as a cera and not be able to.

stable sigil
#

carno needs slight buff still 4-5 km too slow in my opinion.

paper hollow
#

Troodon dying to attacks that should not have hit, due to hitboxes.

They are little brats and die super easy, awesome love that but to be in a position where they would not get hit but still getting hit. This happens too often. Give the little dino a better hitbox.

If they do have a good hitbox and it's not lag, why do other creatures have a bigger attack box? (Not just Diablos, Cera, Deino, Stego but boars and elite fish as well.)

river pumice
#

the pteranodon should have better stamina recovery, because the only thing it's good for is flying, it can barely kill an omni, apart from the fact that its stamina, if it persists, can completely wipe it out in about 30 seconds .

Imagine a dinosaur that only serves to fly, losing all its stamina in 30 seconds, then recovering it takes more than 5 minutes

Could you take a look at this, please?

tame plaza
#

Give us some sort of feedback as to which of our suggestions/feedbacks are being considered because as of right now we feel as if the majority are being ignored and due to the rise in hackers, I'll post this again:

Create a ticket system for reporting hackers. There's a lot of frustration with them at the moment. A ticket system can be used so only people who can do anything can see it, i.e admins. The ticket system should include:
The reporters ingame username,
Players Dino
Suspects Dino
Rough age of suspect
Colours of suspect
Location and server of reporter and suspect

Practically none of that can be discussed on the usual pages and the current ways of reporting hackers, which also likely results in reports getting ignored most of the time, which in turn makes us feel like the current system is useless
You guys must have a system like RCON that shows some form of kill feed so you should know who the suspect is. I know for a fact you can set this up with little effort as we have a ticket system in my Discord channel which is a lot smaller than this one

copper badger
#

Developers, please improve the deino's night vision, at least in the water, another thing that also got worse as the game was updated. When the deino grabs someone by the mouth, he lets go at the same time, giving the dino a chance to escape, and also about the schools of fish, they are not enough to fill our bellies, even though we eat absurd amounts of fish, not to mention the nutrition part, where we have to wait 8 minutes for a fish to rot and give less than 0.5% of nutrients.
[13:32]
Everyone who played with me from Deino is disheartened by this, we ask that out of love for The Isle fans to improve this. thanks.

Halgor_ — Today at 1:50 pm

jagged snow
#

I reckon ceratosaurus bile should be locked behind subadult like venom is. A large part of it is dealing with vomit sickness in a sanctuary where there's only one type of vegetation, of which trying to eat it can trigger another regurgitation. A lot of your growth will be done by the time your sickness has healed and you can no longer benefit from the sanctuary mushrooms.

agile granite
#

When nesting gets further development, please add a Family Tree mechanic that would be accessible via TAB-menu, which could include this data of the descendants: nickname, gender, current growth, status of the dino (alive/perished), status on the server (online/offline), and also connections to their future mates that continue the bloodline.

As of the future nesting UI… I made a small concept. There are some key points:

  1. The field in which the tree is located is an infinite space that can be navigated using the cursor.
  2. To prevent this field from being oversaturated with information about your many nests, several family trees were added (each for its own separate nest). In the screenshot you see a horizontal list: "Family 1", "Family 2", and so on.
  3. For the same convenience from point 2, you can view the nests of your descendants by selecting a branch. In the screenshot it's "View family #...".
  4. "FAMILY TREE" menu would also include "REPRODUCTION DATA", which you see on the top.
  5. The data with a postscript "Of this family's nest" will only include data about your own nest. Descendants' nests aren't taken into account (harder to implement and keep comprehensible, also not very needed imho).

And a six point, last but not least, which explains the difference between family trees of those who were NESTED IN, and those who were just SPAWNED (outside of a nest):
6. If you are a simply spawned dino, you start your own family, thus your first nest will be in "Family 1". BUT if you were NESTED, your "Family 1" will be a full tree of your parents. When you create your first nest, it goes to "Family 2".

And a seven point (only for those who were NESTED IN), which will allow you to see your stepbrothers or stepsisters:
7. As said in points 3 and 6, your "Family 1" will also include a "View family #..." near info about your parents. It is logical that the first nest (family) of it is your own, and the rest are step-relatives.

tacit garnet
#

its clear that everyone wants a change in lighting, if you look up you get flashbanged fun.....

slate tree
#

If ai overpopulation becomes an issue for technical reason, maybe adding a playable whose diet is all ai, to serve as an ai cleanup in the ecosystem could be an organic way to keep numbers in check. I feel like a fast growing flyer, bigger than Ptera and faster on foot for catching deer and boar.

My first thought was Hatzegopteryx as Quetzal sized non-apex strength flyer, but I think some people want an apex Hatz. So instead, maybe Tropeognathus or Santanadactylus? Those beaks may have been used for fish, but they still look enough like walking trash compactors for it to work. A player could fly from biome to biome, cleaning up ai spawns ideally with Ceras overeating so that bodies aren’t left behind either. And a big flyer that’s fast on foot but slow to take off would be a great hunt for growing carnivore players who would rather eat playables than ai anyhow.

It could help the servers potentially, and it would give the carnivore players who hate ai something more interesting to hunt! Fully an ecosystem focused playable.

I couldn’t stop thinking about this idea, so I made a visual aid.

slow frost
#

I think it would benefit the game of it was made deck verified with complete controller support. Not only would it help us linux users but it would help people who struggle with noise and keyboard as well as give an easy way for us to play on our big screens in our living rooms

ionic tangle
#

Add some fog to distant land to hide unrendered trees.

hybrid sentinel
#

for the love of god please do something about mix packing I just lost so much progress because of it and it really gets on my nerves because you cant do anything about it so it would be cool to have something to stop them ruining the fun

crimson musk
#

Add some other aquatic dinos or atleast bigger fish that gives more than 5% food. Deinos are being starved lol

edgy flume
#

Ping in the server selection menu: 90 VS. Ping in the actual server: 176. Not sure how this is being measured in the selection menu, but could this be improved so it accurately reflects what the Ping will be on the client side?

ancient plover
#

The servers are not doing well, guys. 140 ping while I play, but the server list shows this server always around 30 ping. What's up with that?
Forcing me to go to unofficial servers.

primal ermine
#

Can Maia food values be scaled up, so the plants arent 1 bite for addults?

ancient plover
#

Take away the ability for dibbles to stun stegos. Dibbles are way to overturned for what they are supposed to be irl. Also bigger.

ancient plover
#

the NVIDIA DLSS Option is underrated to the point in which I think people dont even know about it. I enabled it and went from 30-60 FPS to 80-120 FPS game is a in such a playable state totally beyond what Ive ever experienced, and that 30-60 FPS wasnt even on high graphical settings. I have my NVIDIA DLSS option set to BALANCED.

hearty raven
#

To many AI its making the servers colaps , I allways have 50 - 62 Ping in NA servers. I got 140 - 165 right now, and every where I look 10 deer running

boreal hearth
#

With that massive pouch of its, Suchomimus should be very good at providing food for its children. Thus, me and @astral trail propose two unique mechanics for it to feed its young with. When it has hatchlings, Sucho should be able to vomit into its pouch. Then, it will be able to hold its mouth open, by holding a key, to let multiple hatchlings feed on the vomit at the same time. When its hatchlings become juvies, the parent will instead gain the ability to hold its mouth open when it has something grabbed (e.g a dead beipi or elite fish). The juveniles will be able to eat from this as well. This ability will wear off once the offspring become sub adults. This could be an interesting way to give Sucho a leg up in comparison to its peers in terms of nesting.

dense iron
#

There are 3 great idea's that could be combined into one grand addition to the game

1) Underground chasms to get more out of the same map.
*The caves are a nice start, now we just need it on steroids running under the island. *
i posted this idea some time ago and was well received (60+ ✅ & only 1 ❌ )

2) A.I. Clean-up system (scroll up to @slate tree ) --> great idea!!

**3) **Day and night cycle for A.I
It makes little sense that boars, goats and deer are just as active at night as during the day.

I would love to see some nocturnal A.I., more of a vulture type creature.
It would chill/sleep and hide in the chasms during the day but fly/walk out of the chasms during the night to clean up left-over food.
The Argentavis and Bearded vulture would be a great pick for this role.
They have a scavenging way of eating and are (only) hostile to defend the food it found on the ground (leftover boar for example).

minor hollow
#

it feels like everyone is so focused on adding in the large dinos that the small dinos are left behind - which is a shame, because the small guys are a delight to play!
i played dryo for the first time yesterday, which i had held off for so long specifically because i figured 'well, this dinosaur doesnt give me anything that another dinosaur doesnt, so why bother playing?' but it turns out. i really, really like dryo.
And it makes me wonder how many other people neglect playing the smaller dinos because they think they wont be unique or fun or whatever, leading to people hating them
Anyway, this ramble was because I think our dinosaur ecosystem could benefit from having our smaller dinos completed - give hypsi its climbing and dryo its burrowing and troo its mimicry. if we want more people to play the smaller things - which is needed for a balanced ecosystem (the largest dinos should have the fewest numbers!) we must give the smaller things something to make them just as fun as and wholly different than the larger things
Please try to complete the dinosaurs we already have in-game 💖

boreal kelp
#

Conceptual Allo stats

With Allo nearing completion and going into a balancing phase, I thought to post my opinion on how its stats could be. I’ll summarize them into a few key points. Also note this is NOT a manefesto saying this is the only way Allo can work, which is why opinions are appreciated.

  • 2.7-2.8 tons, all I know is it shouldn’t outweigh Diablo, save that for Alberto
  • ~38kph normal run speed, with a 41-44kph ambush (compare to Teno at 40.3kph). Ambush has a worse turn radius however, and assuming a target is paying attention, it can be dodged. Ambush must be used with coordination, as using it for the max amount of time could drain the Allos stam by as much as 50-70%.
  • ~250-275 bite force, with a decently fast cooldown (not cerato fast though) and high bleed
  • Generally average to poor resistances, but with exceptional regen, including health, blood, and fractures. More a callback to legacy than anything, but a neat little standout trait on an otherwise all rounder carnivore stat-wise
  • Pounce/pin, functionally the same as Omnis but appears more “lunge” like. Focuses on dealing bleed to larger victims, and pack members can pin a larger healthy victim if the combined weight of the Allos exceeds that of said victim (can be bucked off ofc to prevent this from happening). Due to their size however, only two can pounce a large victim at a time unless said victim is exceptionally large, they also must pounce the flanks.
narrow quest
#

20 plus minutes in the Highland lake alone as a Gator. Not one fish

gray sleet
#

Eventually when the pickup system is looked-over, allow certain species to grab things while moving, instead of having to stand still.

For example, an Oviraptor player can hold G while sprinting to immediately autopickup an egg without stopping. If this is instead set to the regular LMB where a bite will autopickup an egg, the player could miss their pickup due to desync/lag, whereas when holding a button, it registers the moment the actions overlap.

night inlet
#

add some form of indicator to the menu to show hoow dark it currently is (as some nights are darker than others) so we can check at a quick glance and know whether we have horrible night vision, or its just REALLY dark

steep trellis
#

Mix-packing has become even more frequent as of late, please find a way to discourage this behavior; it's becoming harder to hunt/evade playables you're meant to and they're incredibly hard to deal with. Mix-packing completely nulls balance in this game.

The "large pack" icon is not helpful.

"Just play on unofficials" There's no populated NA server with rules against it, if you want to play the game, you have to play on unofficials.

brazen mural
#

I was a 1 ton maia and this thing gave me like 3% food. The food values for some plants really needs to be adjusted. (i remember back in the spiro days, a single pumkin could give a fg stego 20-30% hunger)

bronze gale
#

Would be great to allow Galli to grab and swallow slightly larger things such as juvenile troodons or even be capable of opening up small corpses with its legs to pick up the organs. Right now it sort of feels like a glorified herbivore, more so than beipi since that one at least can rely on fishing. Would be cool to have at least one omnivore that doesn’t heavily focus on the PvE aspect of the game and is incentivized to some extent to do some hunting every now and then. Hell maybe even galli could have some small creatures in its diet since it is lacking in stuff like lipids which only has papayas

bright peak
#

They need tiBuff slightly the pachy,it no longer stuns,and when it headbutts it stops for a brief moment,i would say to buff its headbutt at least against bigger dinos.What im saying is the pachy is still a menace but it needs a slight buff,You are at a big disadvantage especially against multiple and bigger opponents

marsh hinge
#

Weather and waters: There should be some additions to weather and waters of the game. Stages of rain: I saw alot of people saying that the rain is way too strong and you cannot hear anything, so id say it should be made in 3 stages, and stage 3 would be the most uncommon (reabsorption would be its original gain only at stage 3. There also should be floods, so the game is more interesting, but they wouldnt happen so much (they would also be in stages). Another one of my ideas is the wind changing, sometimes helping ptera to fly but rarely making it fly more uncontrollabely, so it would constantly go to sides if way up in the air. Also, there should be tide and gulf depending on the time of the day and on the location of the moon.

devout kettle
#

Anyone else wondering if all the feedback is even being looked at at some point? No answer from the devs. Basically we dont even know if any of the feedback and suggestions here are properly read and addressed. I see many suggestions multiply times because nobody knows if the stuff is being looked at regulary. TALK TO US, PLEASE

simple birch
#

Mutations needs heavy reworks and needs to be a lot more gameplay dependent, maybe add smaller mutations and slots that you can unlock during your life(that might not save when you die as elder) that you unlock from different gameplay stuff

fickle scaffold
#

Pteranodon is the only dinosaur as far as I know that still has the stop-go-stop-go movement style from before trotting above 75% gave you stamina back. Every other dinosaur can smoothly manuever across the map without stopping every few minutes if they sprint-trot-sprint-trot except pteranodon, which makes movement a chore IMO. You can go far as pteranodon (like that one video of them flying across the map) but only if you go high and then glide straight/down for a long time without taking detours or exploring much- which isn't really how any pteranodon player wants to play I think. They want to swoop between trees and check out drama going on because they are like spectators in a way. The "Glide above the trees for a long time" playstyle is reaaally quetz's thing, not ptera. This is the main reason pteranodon is so frustrating to play because it's not really on the same level as the other dinos' movement flows are.

I think allowing pteranodon to go up/down with drastically less stamina punishment would help a lot, and allowing it to sprint for longer aswell. I feel like it really shouldn't struggle to fly up as much as it does with the size of its body and the damage it does.

sacred haven
#

Expand on the skin making menu by allowing players to test out their dino in a small arena with some flat ground, a tree, a rock, and some water and change their age at will. This will allow players to interact with and figure out their abilities and calls and how it all looks. Could even make it a small "scene" for picture taking for skins in different poses.

cerulean kernel
#

Allow people to roughly choose to spawn in any of the 4 cardinal directions if we arent going to be allowed to choose anywhere specific, i just spent hours again repeatedly drowning myself in the swamp as a baby croc just because spawning there is a hopeless endeavour with no ai or players to feed on.

sonic dock
ancient fog
#

Make it so carnivores in your own speicies can spar with each other say for food or just as a way if you and your siblings disagree with something, Something like the dibble could be certain areas where u can active this by holding a certain kebyind maybe on your tail and armoury bits on your body.

thorn crag
#
  • Ban ReShade: Just like Facepunch did in Rust;

  • Disable NVIDIA Filters: Disabling NVIDIA filters would also help;

  • Rework Night and Night Vision: It would be interesting to rework the mechanics of night and night vision so that gamma adjustments cannot be used to enhance visibility.

karmic sigil
#

thank you for making ptera great again, with attacking not taking half the stam away 🙏 (however stam regen is still questionable)

jagged snow
#

Pretty heckin' please can hypsilophodon spit while running and NOT break stride? It's not a good survival tool if it can't be used on the defense.

wicked portal
#

There is a certain time of day when the night vision is horribly headache inducing. These times are around the time of day that it becomes to dark to play without it, but also to bright to use it without being blinded. Not to mention the constant brightness changes that happen when looking in different directions while having night vision on. Such a headache inducing experience. Is there anyway we can get a 3 stage night vision command? pretty much just turning on night vision one key press at a time, instead of having the night vision automatically go full force brightness. It would be the same input mechanic, only you’d have 3 stages. 1 for low night vision, 2 for medium brightness, and 3 for max night vision. Tons of times I’m walking through the jungle and need the night vision but also don’t need it because it’s to bright, and I wish I could stop it right at the sweet spot where it’s perfect, without it being to dark or to bright.

nocturne tendon
#

fix server disconnecting soon or atleast add more servers, waiting for 40 minutes in a queue and then getting disconnected when you reach top 5 and having to repeat that process for about 2 hours to even get into the server to try to start your session is simply outrageous.

wheat fable
#

Can we get a /respawn or /kill command or something along those lines been stuck a few times and jsut had to wait till i starved

crystal vortex
#

give slider to the mutations menu so you can scroll down without a mouse wheel

dull panther
#

I don't know if this is possible or even worth it, but I'd love it if we could download legacy as a separate game so I didn't have to redownload back and forth to change between the two.

slate tree
#

A little while ago I went over a hill as mostly grown Cera and broke my leg. I actually really like this, since, if I had seen the drop I would have gone around, but I was being reckless. Seems like bigger creatures are more prone to breaks from smaller falls, and I think that’s a plus, actually! Good simulation.

river sparrow
#

Its far too dark at night, there should be starlight and moonlight at least..

ancient plover
#

Pet channel to show our pets. Maybe give a 5 minute cooldown or a pet discussion channel aswell or smth

soft sequoia
#

Need deino vision buffed it’s brutal at times in lakes🤦‍♂️

tough quartz
#

nerf cerato by making its charge bite punishable if it misses

solid tide
#

Please reduce elite fish kill threshold to 80kg and below.
And when they do so, the dino should actually die rather than become a spectator for the next hour.

gaunt totem
#

respectfully please do something about small inclines sending you flying if rex is gonna be added

covert wave
#

server lag is really bad recently. Please improve desync

dreamy axle
#

took a couple of month off but was still following the content etc. I just started playing again and was a bit dissapointed about the amount of lags, bugs and fatal errors that make it unplayable now.. i understand you have to prioritize certain things but if the game is fundamentally not playable it becomes very hard to stay motivated to try. love the game, just really need to get those things sorted

edgy helm
#

I don't know if it has been addressed but grazing as an herbivore is next to useless. I end up losing more food grazing and as an emergency solution its not effective. I frequently find myself migrating to zones and getting no food spawns in areas on the map that should have my food type. Could grazing at least fill me up a bit? It seems like it takes forever and the hunger still takes out large chunks faster than I can graze, while diet food items are so rare I can't really stay in an area to grow before having to move zones or getting nommed on even if the diet food fills me up.

signal sphinx
buoyant blade
#

Prolly been said before but we need more Dino’s im bored and playing other games

BUFF RAPTOR BLEED

craggy bridge
#

One thing I'd love to see later in the game is variety amongst the different types and sizes of playable dinosaurs and animals within the game. For instance it will be really cool if we could have more pterosaurs added into the game. I know a lot of people want quetzalcoatlus to be added to the game, and don't get me wrong I would love to see this magnificent animal in the game, however I would like to see more pterosaurs that are smaller or around the same size as Pteranodon. I think it would be interesting to add more pterosaurs as it would increase competition in the air and add new types of threats for pteranodons and other players. As well as it would be cool to have smaller pterosaurs to have a similar relationship as Troodon and some of the larger carnivores in the game. This request for more variety also goes with some of the smaller dinos like Troodon and dryosaurus. It would be nice to have more options in that department like velociraptor or to even have smaller dinosaurs like microraptor or archiornis with the upcoming introduction of insects into the game.

marble warren
#

A few of the migration zones I traveled to didn't spawn any herbi food.

Patrol zones haven't given me any problems except the food can bug sometimes.

I don't know if this is intentional or a bug, but there should be at least some food at migration even if not as much as patrol.

modern granite
#

Bring back Galli bleed

-Galli is really weak rn especially with how easily it’s pinned

tender prairie
#

Add the ability for Herrera to find little spots in the beach and dig up crabs.

Like how the Galli can find holes to dig for frogs

umbral nova
#

Add same-species respawn cool down. I was killed by a pack of raptors that I would have survived if they didn't constantly respawn and come back to make sure I bleed out. I killed like 5 of them as stegosaurus yet they still won. Felt very unfair.

There should be a 5 minute cool down after dying as a specific dinosaur before you can respawn as that same dinosaur. But also make it so you can select any other dinosaur immediately

silent holly
#

Could there possibly some reduction to the constant haze in the distance during the day? It's hard on the eyes and it's been causing headeaches on my part. It should totally be around in the morning and evening though!

calm minnow
#

Add stego power swing cooldown back to the game

wanton hedge
#

Add more ai and less plants

tired breach
#

I think that in order for the night vision to be more realistic and for you not to constantly switch the night vision on and off because it is too bright for night vision but too dark for day, the night vision should adjust automatically. I mean... real animals can't just switch on and off whether they can see well or not.

upbeat dune
#

There are days when I just can't log into specific servers until they are restarted...

soft sequoia
#

Get deinos vision sorted please devs asap it’s rediculous in lakes can’t see to hunt anything at all only thing u can see clearly are they feathers everywhere 🤦‍♂️

ionic tangle
#

Underwater vision for aquatic creatures should look like this imo.
Plus the river and lakebeds could use some more debris and foliage.

fair pine
#

Increase player cap to 150 🙏 (please the servers feel so empty)

livid tree
#

Make it so smaller dinosaurs regenerate stamina faster.

-# The whole point of playing a smaller tier is to be nimble and agile. There isnt much difference of a stego regen to an omni's.

unique dust
#

me and all my homies log out during thunderstorms, they sound realistic and great but i don't want my eardrums blown out and they are not fun

nova gale
#

Please look into maia and tweak it for the better in the upcomming update
Key points:

  • Make its back kick faster
  • have stomp take 3% stam, down from 5%
  • Reduse the stamina drain from running maia (it drains too much too quickly)
  • significantly reduse stamina drain on shove (it life depends on it)
  • slightly increase the quadpedal RMB headbutt damage
  • return of quadpedal stamina free alt attacks
  • Reduse maia water drain, it drains too quickly (as you fill up and stop drinking, the water is already dropping)
  • Fix the bug where maia cant switch between 2-leg and 4-leg stance when being bit
wicked ferry
#

Add achievements to the isle later on in development, obviously these wouldn’t be priority now, but in the future they’re a very fun aspect to add to the game

night inlet
#

A simple “report player” button when you die would go a looooooong way to help fix the hackers issue.

mellow wadi
#

Add more AI on land as food for carnivours

gaunt totem
#

add dilo and goat back to carnos diet, right now carno has no liable source of lipids and theres no AI on carnos diet that gives it lipids only a herbivore thats too big to kill, a dinosaur that nobody plays as anymore (dryo), and a dinosaur that isnt played as much compared to the other playables (gali)

soft sequoia
#

Deino defo needs fish when bigger as part of the diet it just dies out pointless playing 10 hours for that to happen all the time logged 3 times to wait on prey and nothing but stegos who can’t be killed from anything 🤦‍♂️

solemn hatch
#

remove AI from preferred food list for all carnivores after 50% growth. they should be encouraged to hunt real players to grow faster

stable sigil
#

bigger carnivore please tired of not being able to compete with some of these herbies...

marsh hinge
#

Small AI should be made more common and big ai should be less common, so baby carnivores have it easy but fully grown carnivores wont have an undending amount of food everywhere and would rather get more encouraged to hunt players. I also think those small ai's would travel into the sanctuaries for search of food just like player herbivores, and all ai should be given a much more sence making eyesight and hearing distance other than just seeing you from behind. AI also should be made more smart and have better pathfinding and having times when they rest to regain stamina or times to eat so they look more natural.

tranquil flax
#

Make gallis get more diets from frogs and crabs please. Thanks.

hasty condor
#

Make dinosaur slots so people can grow multiple dinosaurs and decide when to play them instead of having to kill off their current dino in order to play a new one

sacred haven
#

A small idea, but one that could make Theri all the more horrifying: if it stands still for 10 seconds (or some arbitrary number) it goes very very still, with only its head pivoting slightly with camera movements,instead of the usual stationary animations. Players often rely on seeing movement to detect others, and a theri being still at night with foliage around it might get mistaken for just another piece of scenery- thus acting both as a way to jumpscare others who get too close, or even as a mild defense against other apexes to avoid drawing attention until it can flee the area unnoticed.

tough quartz
#

make every obstacle knock off pouncing raptors why can they clip through buildings and rocks.

crimson musk
#

I just wasted about 1,5h swimming just to starve to death. Survival game my ass... no means to survive, didn't meet any players or any fish ai. You go to the most overfished rivers in the world and you will still find more fish than this crap. And why is the swimming speed so slow? Gators swim faster than this and Deinosuchos was a saltwater croc on steroids...

bronze vapor
#

Turn down the volume of the storms, its too loud.

bright peak
#

a feature that would be interesting would be for the size of a fully grown adult dino sometimes be bigger than smaller,for example if you get a very good diet for all your growth you grow slightly bigger only a very little bit,bc that would make the game unbalanced,for example you grow as a carno 50-100 pounds bigger or become slightly faster,IRL it was that way some dinos from the same species were bigger than others

tidal sorrel
misty zodiac
#

A server for each time zone where you get assigned a Dino at random, and have to play it till you die. You gain "points" of some kind for eating, growing and visiting areas of the map as well as visiting patrol areas and migrations and being part of packs for the pack dinos. With these "points" you can either buy a round of a specific Dino or weight the randomiser towards preferred dinos for a round or two.

As there will be other normal servers it won't detract from what already exists, but could encourage those who are interested to populate a server in a less weighted way towards the meta/optimal choices. I find sometimes people just need a small push to try Dinos they haven't before and find the fun in them.

No guarantee it would work in making the Isle more diverse in dinos, but I feel like it could encourage things in that direction and be very interesting to see how it plays out.

astral scaffold
#

Dondi saying on stream that people are upset about managing ptera's stam completely misses the actual problem people have with it. It's not that managing stam is too difficult, it's that the flight itself is really boring and having to sit down for multiple minutes to regen is even more so.

I'd love if the flight was hard, and it was gonna be in those early videos Adam showed, until Dondi himself made the decision that it should be a more "pleasant experience". So no, it's not the players' fault that the system you've made is underwhelming, and what little fun there is in it is sapped by the egregious wait time to be able to do it.

Make flight itself more fun and give ptera more to do on the ground so that it isn't a sitting simulator 50% of the time.

odd salmon
#

I think it's about time we had a Dev Q & A. Then we know what's being worked on and what isn't. Whose with me?

river sparrow
#

Allow troodons to eat rotten food and bones. Currently its hard enough to find food/groups

gritty arch
#

Since the point is to survive, it would be great of we could see an age on players. How many hours they have survived for. It would only count actual hours logged in surviving.

Then you see who the real old beasts are, have an aim of beating your previous time and also aiming to have a high number as prestige.

ruby kite
#

I think that all pouncing dino's such as troodon and raptor, should be able to move around on the dino they are pouncing and have a directional dismount. Since Omni already had that, I was under the impression that troodon also had those things, so I took the chance to pounce a cera near a cliff thinking i could just dismount to the side instead of off the cliff. I have done that with omni multiple times. I was sorely mistaken. TI_Succ

Either the game was being wonky that time or troodon does not have these features. Either way I think that troodon should have the ability to move around on the dino it is latched onto and also dismount in the direction the camera is facing.

I would also like smaller dinos to have a slightly higher stam regen as opposed to larger dinos like dibble or carno. That just makes sense to me, nothing crazy like regening a full bar in half the time, but definitely a bit faster than larger dinos. This would allow for longer hunts for tiny dudes like troodon or herrara and allow them to better keep up to something that can run a much farther distance than them. Like troodons trying to chase a tenonto. I also think this would address the sitting simulator type gameplay that happens for a lot of the really small dinos, like ptera especially.

nova gale
#

Yeah, Dilo clones has to go. (until balanced and fixed)
They're way too op and broken right now to be in game

vast whale
#

make a way to go in spawn menu when you are playing

next dove
#

Please adjust the font slightly so the letter O and D look different for nest codes, causes a lot of problems its nearly impossible to tell the difference ingame between them

sturdy cradle
#

Please do something about this ptera nv. This is ridiculous, I can't see anything. This ss is me, flying over NL, using nv. TI_Succ

drifting needle
#

Thank you for fixing the Deino turn in the water! Can we please also fix night vision? Gators are nocturnal and it doesn't make sense they are blind at night.

woven flint
#

Option for server owners to disable the skin menu so players are forced to utilise the default skin/pattern or a preselected skin/pattern for each individual species.

It was a lot more immersive knowing all members of your species looked the same back in early spiro days, and I feel like server owners should have some form of choice over what certain species look like in their server. Its an inexplicable sense of community being in a uniform group in an online game.

While it does take away the purpose of hatchling diversity and player creativity, I am sure some people would be happier knowing they have the choice to play on server with these limitations in place.

junior ore
#

Make a statistics menu and u can see your playtime on all dinos and how many times you died, killed, etc

stable sigil
#

revert carno nerf

quartz flax
#

please limit the amount of times you can one call in a row, spam callers are super annoying

worn cloud
#

just a suggestion, i feel like after allo we should get some sort of semi aquatic dino, the swamp feels so lifeless atm (maybe deinocherius)

visual canyon
#

Buff carno’s weight/size back to its original. Nobody likes to spend three hours growing an animal that can only kill ai and juvenile dinosaurs.
Bring back the Cerato/Carnotaurus rivalry, it kept populations in check and a healthy competition in the game’s ecosystem.

soft sequoia
#

Get rid of the swamps make it a massive plains for sauropods to be able to use as AI if not allowed to use ourselfs 🙏

brazen mural
#

Please bring back the old update 4 lighting back, it was peak.

open tundra
#

getting pinned is such a lame way to die. Some kind of counterplay is needed, especially since the game has horrendous net-code and desync. I legitimately think that every time I've gotten pounced, it's looked like it missed and I've then been held down by a raptor that's a few feet next to me until I die, with zero ways to defend myself or escape. It's just a terrible pvp mechanic. A quick-time-event or something would be an improvement, not ideal, but an improvement.

upper zodiac
#

Why cannot we have the same amount of administration to the official servers like we had in the legacy? Could you please hire more official server administrators to battle the hackers? It is disgusting how many cheaters are there in a dinosaur simulator/survival game.

keen gorge
#

Make the official alternative servers (2) or (3) of each region into Non-mixpackin servers, even if initially only in name until more regional administration can be achieved.

young plover
#

It would be a much better way to track dinosaurs when they bleed.

smoky horizon
#

Can we please do something about corpses in water? Being able to drag carcasses much larger than ourselves in water at least to the shore would be incredibly helpful. The past several herbivores I have hunted as a carno have chosen to pettily dive into the water, robbing me of my time spent hunting them fairly. Sometimes the corpses float, but you waste a ridiculous amount of stamina swimming out and back to shore to swallow. It's very unfair to carnivores. They're supposed to hunt herbies, but honestly other carnivores seem to be more honorable in fights.

opal basin
#

Deinosuchus Survivability Feedback

Considering swamps is supposed to be the place where Deinosuchus thrives, it feels to be quite the opposite.
Despite this place having a constant migration, I see no food options at all within the area, Including the AI only being schooling fish which give you a radically small amount.
Considering Deinosuchus is a crocodilian, It should have fish as a major part of its diet, Even sea turtles too. Them jaws make the perfect matchmaker for crushing shells.
And the hunger drain.. What is with the hunger drain? Again Deinosuchus being a crocodilian means that it should have one of the longest if not THE longest hunger drain in the entire game.
Nobody obliviously drinks from water anymore, Nobody goes to swamps. They all have figured out safes pots and ways to avoid us. Therefor that's why I think Fish should be a more major part of Deino's diet, For the sake of immersion too.

nova gale
# vast whale make a way to go in spawn menu when you are playing

Please, add nest tab (where you can see available nests and request) and also be able to send nest request from parent to player that request egg from the menu.
(So when you as player receive this egg request, you don't have to take time to kill your dinosaur. But your dinosaur gets killed automatic when you accept your nest request).

[To prevent accidents from people spamming requests to unknown people to kill their dinosaur by having someone accidentally click accept. The parent could only send request back to player of course if he already had sent in request for the nest himself in the nest tab menu]
We really miss how convenient the nest inviting worked in Legacy. And having to kill your dinosaur in current to Check for egg in menu, only to run into the big risk of there not being Any eggs isn't ideal.

Would also be nice to have a group tab posting like stat screen. So players could post their groups and other people can see this and join them from this menu. It would make finding people, and grouping up much more convenient. As so much time goes wasting by walking around endless hoping for Randomly and extremely lucky, running into the same species group and have room ect.

Having to rely on third party software is immersion breaking. And these systems mentioned above are quite fundamental things that should be in place to ensure flow of the game mechanics and secure the gameplay loop TI_Yay

valid marsh
#

put dilo back on carno diet

vagrant drift
#

Carno tweaks
Before you read this, you’ll want to know that dondi has already made his mind set on small game carno, and it doesn’t seem like It’s ever being changed before, so we might aswell adapt to this change by making it better suited to its niche.

Buff weight to 1500 or so, even as a small game hunter it should not be this light.

Buff it’s charge one way or another, maybe by making it insta knock down things that are below a certain weight, and reach max charge power in less time. One way to make this change more fair is by fixing the cracked hitbox please

Make it require less food to fill up its stomach and diets so it can live off of small prey easier

Maybe slightly buff its bleed resistance? As one of its main and most common prey items is literally a bleeder, it could be an adaptation to aid them in hunting said prey more efficiently

Perhaps buff its charge agility slightly, it’s way too terrible to steer for something that kills small and agile prey

Carno is already in a good spot as of now, with a very high skill ceiling that makes it rewarding to play as a skilled player, it still needs some tweaks and buffs in some places.

opaque saddle
#

Remove regional pricing to stop hackers buying cheap accounts everytime they get banned

harsh fern
#

Some sort of minigame while waiting in queue would be cool, like the dinosaur jumping, minesweeper, snake, etc, just something to stay busy

marble warren
#

galli growth time should be reduced so there is more flocks of them and prey for carnivores.

jagged snow
#

Replace maiasaura with dilophosaurus on the troodon diet. An adult is too large for any one of them to even pick out the organs, and their weight gain as juveniles is so fast that its place on troodon's menu can hardly be justified by only hunting the younglings.

vital axle
#

nights to dark its just anyoing at this point make it lichter seeing 1 meter in front of u is just dark simulator

chrome basin
#

A test map like in legacy to practice fighting and manouvering or even climbing :)

brazen mural
#

The new grass shown in dondi stream is great! ty devs.

umbral nova
#

I've spent alot of time thinking about the issue of mix-packing and I believe I've found a good solution. In my opinion, mix-packing is more than two different species deciding not to kill eachother and then never seeing eachother again. This game does provide completely valid scenarios in which is makes sense to form a momentary symbiotic relationship with another species. I've seen the idea of a debuff that gradually gets more severe over time if you are mix packing, but tbh I feel like that wouldn't really do much because anyone trying to attack a mixed pack won't be able to reliably assume how severe the enemies debuff is, which means they will have to gamble on the debuff being severe enough to win the fight against an already problematic mixed pack. So here is my solution...

Lightning.

For every minute spent within a certain proximity of a dinosaur of a different species, your chances of getting stuck by lightning during the next storm increases by 1%. This information will be completely hidden from the player. This percentage will start going down 1% per minute once you leave proximity of eachother. You won't officially be able to get hit by lightning until this number reaches 30% (this gives a half-hour grace period so that this system can't be taken advantage of). This percentage also goes down by 5% per attack dealt for the dinosaur that dealt the attack. Of this number should reach 100%, you will get struck by lightning during a thunderstorm unless you can find shelter from the sky until the storm ends.

But that's not all.

If your Dino gets hit by lightning it dies instantly no matter what. It also "cooks" your dinosaurs slightly, this will make your dinosaur cooked corpse smell amazing and have it's own icon on the compass as well as provide more nutrients than a normal corpse. Essentially making your corpse a huge target for any other carnivores in a large area. I don't have enough space go fully describe everything tho :(

finite beacon
#

Make carnos growth time match ceratos since they weigh the same or buff carnos weight and keep its growth time, something that ways the same shouldn't take and hour longer to grow.

turbid locust
#

no player should spawn within aggro range of a pig

clear lantern
#

Make Dilophosaurus's clones biteforce weight based instead of fully biteforce based

solid tide
#

I heard apparently server populations are not going to be increased any time soon?
That is very unfortunate.
It would be so healthy to have more life around, especially once larger dinos are released which travel more slowly and need to feed more.
If they're not meant to survive with AI, then give them more players to hunt. Cause with only 100 I can imagine you'd only have a reliable source of food if you stick to a hotspot.

slate tree
#

Encouraging Scavengers:
An important thing to reiterate, this isn’t a carnivore buff. Even mid sized carnivores like Omni would lose the ability to safely eat rotting meat and bone by the time they reach juvenile or subadult (bigger the final, the faster they graduate), but I think it’d help permanently small guys like Ptera and Troodon and Omni to get either or both permanently.

marsh hinge
#

So I saw this elder model for herrera, and it got me thinking of an idea. If you look closely, you can see that the elder model has a thicker neck (bigger neck muscles) than the adult model. And since hitting elder is like getting to a respectable age, i think it would be cool to make it have the capability to drag heavier bodies when climbing, just like a jaguar. And by that I mean stuff like subadult omni, since bigger stuff would be perhaps way too heavy, but you can give me your opinion in the general feedback discussion, and i would be happy to see it.

wintry garnet
#

Patrol zones currently are acting more as a encouragement to hotspots then something you use for food while traveling

  • The amount of food in each patrol zone is insane. I as a adult maia can sit in one patrol zone in the corner of the map my whole growth and stay at full food and keep 150-200% growth bonus easily and then stay there as an adult to get all my diets at 100% before going out into the world(or I can sit at a hotspot and battle things for hours and stay fed). Needless to say this should not be possible
  • The zones themselves either take forever to change or just don't change naturally at all. IMO the zones should be changing frequently as you wander around the map but not have that much food in them encouraging you to keep moving. Migrations should be where herbivores can find abundant food
  • The zones don't really matter its the diet it gives you that matters. If you get a patrol in highlands you can completely ignore the patrol and just go eat food from somewhere else in highlands
  • You can get patrol zones inside your current migration? I don't really know why you would want/need a patrol inside your migration considering food on your diet will already be spawned there

Migrations zones while yes should have way more food then patrol zones they have WAY too much food making herbivore life painfully easy and honestly kind of boring. Ontop of having insane amounts of food all the food usually spawns in a giant pile in the same spot every time even though the zone is huge making most of the migration have no players except for one single spot. A few days ago I was watching plants in my migration constantly respawning right in front of me and I could not eat them fast enough to deplete the zone again making it very boring when I don't need to move at all to survive. Below is a screenshot of like 4-5 bushes spawned on top of each other and there was way more food behind me. I grew to adult without leaving this small area in NE plains and my hunger never went below 90%.

While the way migrations/patrols/food values were not perfect during the first diet rework hordetests the game was at least engaging for herbivores as it was harder to find food. I saw a lot of people playing smaller herbivores because they had advantages over the larger ones getting food. Migrations/patrols changed because there was not infinite food in the zones making the game painfully easy for herbivores. The game truly felt more alive during those times for herbivores and hope we get something similar soon

primal egret
# harsh fern Some sort of minigame while waiting in queue would be cool, like the dinosaur ju...

Adding onto this, maybe make the queue more like a loading screen, with various interactable tips and data entries on classes and game mechanics. Sure, it could end up being repetitive for most players, but it could also give some players information they never knew they needed while waiting in queue, which could in turn make the queue screen a sort of warmup/trivia session before jumping in.

Alternatively, if an encyclopedia or something similar ends up being added to the main menu and/or in-game pause menu(s), then perhaps the queue could allow players to return to the main menu and check out some entries while they stay queued.

minor hollow
#

Hypsi should have softer footsteps
The only defense of the hypsi is to spit in the face of their attacker and hide
they do not have the speed to outrun anything
they pretty much dont have offensive capabilities
their one defensive ability does not last very long at all - moreso because you can just wipe it off!
even when idle, their breathing movement makes their entire body shift so much that it can give away their position
and they are so loud when running that you can practically track them from sound alone, even when blinded
surely something so small should be quieter

thorny plume
#

I Think we are slowly approaching a point where we need more Official Servers.
Seems like every Server is always full in the high Phase of the day and the ques get longer and longer.

tough quartz
#

maia currently does not live up to its name cuz it has nothing to make it seem more nurturing or protective of younger individuals, here are possible changes to fix that -

rage mechanic - maia should receive rage following any animal damaging their young. it should have a meter which at max, maximizes the damage output of the maia scaling to up to 1.7x dmg to the attacker (and their group if with one) once it is full

communal nesting - juveniles should receive a growth boost of 5% (up to 30% growth bonus) for every maia nest around them (max 5) all owners of these nest must be present for this to work to be symbolic of females in a group coordinating to heighten the survival of their offspring.

stealth - baby maias should be able to entirely collapse (manual) and camouflage following the 4 call of an adult in their group.

nova gale
#

switch Herrera Beipiosaurus (Line) diet, for Cerato. In no where times, do herreras get a beipi. Unlike cerato, which falls victum to herrera ambushes all the time

buoyant blade
#

buff omni bleed

ancient fog
#

MAKE THE TREX LOOK LIKE THIS, DONT REUSE THE LEGACY MODEL FOR THE REX PLEASE JUST REMAKE THE MODEL FOR EVRIMA.

scenic crow
#

Bring back omniraptor ambush speed bonus

mild tusk
#

Yo can we get some Server specific voice channels and an LFG channel. it'd cost literally nothing. People have to change their profile names so their easier to group with atm and thats...

elder mulch
#

Can we get a channel in the discord for people asking questions and have pinned information as a quick reference for new players? That way you don't have people asking about the same things or clogging up regular discussion channels.

worn tartan
#

please give a suicide option, put it on a 30 min cooldown or you cant do it when theres a player nearby (stop poeple opting out when being chased) or something, u removed choosing where to spawn, the last thing i wanna do is run from the very corner of swamp land to north ridge just to meet up with my friends and have to try and drown for 45 minutes on dinos like dilo where you cant atk to make stam go down and drown quicker

plain spoke
#

new grass looks so much better. good upgrade

sonic dock
#

The weather effects really hurt my ears and I have to lower the game volume a significant amount! Maybe the weather sounds are more distant or lighter?

hazy owl
#

put the spawns back

glossy lion
#

i just want the old enlarged meniscus back. Herrera height limit is just so boring, I don't even care if the damage caps to a height limit but just let me jump on stuff from not-that-obvious places - hunting zones for them are limited enough and if you are aware of a Herrera nearby you can always react after they jump 😦

white lake
#

big dinos should be able to hit trees to take down herra's, especially the thin trees. It could be either take down the tree completely or just shake it enough to drop down dinos from it. Imagine you are a 2-5 ton dinosaur and 10 kg tree is enough to cover your prey from you.

upbeat dune
#

A closed mutation has already been found in the game for understanding human writing - maybe it would be an interesting idea to also add a secret mutation for understanding the words of other types of dino?
It would be an interesting experience for both hunting and protection (Based on what the predator or prey says to their relatives in the chat).
A requirement for discovering a mutation might be something related to hearing other species talk many times.

errant shore
#

nerf deino pls, here's why, a 100% dilo get slowed when carrying a goat, a juvenile deino that is like 800kg grabs a 2 ton diabloceratops and grabs it to the water lika it was nothing, no debuffs on the move speed, nothing, the deino just grab something that is 2 or 3 times heavier and brings to the middle of the lake and kills u, dont make any sense for me.

fleet mulch
#

In my opinion, Herrera's sitting animation on trees is giving my position away. Either the tail, or the leg hanging is doing it. It honestly ruins camouflage for herrera. I think herrera should kind of hug the tree for sitting. It just looks cooler, and makes you blend in better.

brave crest
#

two part suggestion

  1. make it easier for herrera to hang from the direct underside of a branch or other structure (cave roof, ceiling of building, etc)
    this may just be a personal thing but I like to play herrera in unexpected places and use camoflague to my advantage, making myself beige and clinging to the underside of a branch makes you inconspicuous however it is a little hard to aim

  2. adding more elements to herrera's climbing tool set as well as making stalking as herrera more interactive would be nice
    having to thoughtfully sift through the canopy as to not alert anything below i.e plan out jumps to not rustle leaves
    as well as giving herrera better climbing, such as climbing side to side just adds more to its character as the all terrain ambusher
    if herrera has blood on its face/claws, while climbing a tree it should leave bloody scratch marks and while clinging or hanging blood should drip from its face and onto the ground in little splash marks
    this wouldnt be completely necessary however I do feel like it would add more to herrera's character and provide a nice horror aspect, what is worse than walking through the jungle and suddenly blood splashes on your face from above?

(just an Idea but, while crouching in a tree, herrera should use all 4 limbs to slowly and carefully make its way silently along the branch)

foggy wyvern
#

please.. fix the areas that drop your fps down to 10 and under, usually around treelines, forests mainly the one between west rail access pond and the path leading to it. it's not just myself, everyone around me is affected in
the same areas

ALSO FIX FATAL ERRORING WHEN I TRY TO TIMELINE JUMP IN REPLAY

snow crest
#

i saw the new trex development update video and it looks pretty complete so i don't think you'll want to make any changes, but i feel like this video found a very realistic looking trex that moves a lot like something of its size would, mobility and proportions in mind : https://www.youtube.com/watch?v=EIyzXfaAfB4

This is perhaps the most debated dino match up ever. Will the T-Rex successfully defend its crown as the true apex predator of all time? Or will the Spinosaurus come in and change things? This video will cover all offensive aspects of these two dinosaurs and enter the data into a combat simulator where both of these creatures will battle it out ...

▶ Play video
warped cipher
#

Fixing the bleed screen so it accurately reflects your health would be nice. Sick of having barely any blood on my screen and thinking Im still at atleast 40% hp just to get 1 tapped by a single nibble.

vagrant drift
#

Dilo venom overhaul

Make dilo venom do DoT, with more Damage caused over time the more the dilo bites the prey. Every bite will add a small amount of DoT which scales with venom stage, the DoT per bite stack and overtime begin to cause significant and dangerous damage. The DoT slowly gets weaker the longer the prey has went without a dilo bite to keep it high, so dilos will be encouraged to bite their prey frequently to keep the venom damage at a high point.

Alternatively, Dilo hallucinations are remade to only distract the prey and overwhelm them, instead of dealing damage, and they’d be remade to move in more erratic and natural movements to actually make them seem like the player moving, it’s too easy to differentiate a dilo and a hallucination. One way we could make the hallucinations move realistically is by making them clones of dilos around, they follow their exact movements in twos or threes, and could eventually split off to circle the player, or charge at them before vanishing. This would be a great way to confuse envenomated prey on which dilo to target and would actually make them distracting and overwhelming to experience, aswell as making it easier for the real dilos to land bites.

I’d also like to remake the envenomated effects. Instead of a magic fog circling the prey, it could very very gradually phase into darkness, with other visual or adible effects such as hue shifts, contrast shifts, exposure shifts, footstep audio, etc, all the more to make the venom seem even more psychological.

I think these venom changes to dilo would be great, making it more immersive, interactive, and overwhelming.

Hallucinating kentro concept art for funsies and attraction

nova gale
# hazy owl put the spawns back

Please make more spawns for spieces (some have only 2 and 3)
Even though the random spawn was activated over choosing spawn for officals, the choosing spawn shouldn't be left unfinished ect, when one of your goals is to make nice settings for servers to utilise to make tailored server experiences

marsh hinge
#

Herrerasaurus and basically every carnivore are very easily playable as of right now, because of the HUGE amount of AI animals. However, this suggestion isnt about that, it is rather about how herrera could live during the juvenile stages of life. Juvenile herreras are very incapable of jumping from tree to tree, and rather stay on the trees and sometimes hunt a few ai that come by that are really easy to eat. But I think growing should be made more fun for the herrera instead of just waiting for adulthood.

THE IDEA: Herrera during the juvenile stage of its life should have slightly webbed feet and could be partially more faster underwater than its adult counterpart, but not by a ton. It also during its juvenile stage of life could chill on the water surface, regaining stamina, and its main food would be schooling fish. This swimming trait slowly depletes once herrera is actually capable of jumping from tree to tree, and as of right now, the traits of the adult herrera that we have right now could be basically descended from its juvenile stage that have almost depleted and the adult herrera is rather for climbing and jumping. This life cycle is very similiar to that of a frog, exept appearance changes very slightly.

I would appriciate hearing your opinion in general feedback discussion!

minor hollow
#

What would be really cute would be if hypsi could sit on the backs of larger herbivores and be carried around
'But then if the herbis get into a fight the hypsi will just sit out of harms way and shoot venom at everyone' then make it so that hypsis cant use their attack while sitting on the other dino. 'Hypsi will use it to annoy and harass other dinos' give dinos a shake mechanic that has a 100% chance of knocking the hypsi off. If you want to be extra punishing then make it so the hypsi is temporarily stunned for a few seconds if it is shaken off instead of jumping off by itself.
Why would you want this?

  1. it would be adorable
  2. it gives hypsi something unique (and adorable)
  3. its surprisingly easy to lose track of other herbivores, mostly because we are so small we cant see over long grass and bushes. If hypsi wants to spend time around places where there are actually other people then you kinda need to be around larger herbis because you are waaaay too vulnerable by yourself. (I once managed to lose track of not one, not two, but ten grown stegos. (I feel like i should get a 'least observant player' award for this. How does one lose track of ten stegos? That takes talent.))
  4. it gives hypsi a high, safe place to perch and watch the world. Like a mobile tree
  5. did i mention it would be adorable
tame plaza
#

So after yesterday when 8 of us died to 4 hackers, I didn't realise how bad the hacking situation was with hacking. So on behalf of the entire community who aren't scumbags, PLEASE add more people solely for investigating and banning hackers.

We died to hackers that were reported 30 minutes before we encountered them, which let's be honest is a bit appalling.

So please give us a system through Discord, like the ticket system I mentioned before that let's us give better descriptions of what's happening when encountering hackers so we know our reports aren't being thrown to the side and ignored as the hacking situation is becoming a joke. EAC doesn't do hardly anything. Everybody knows this so you guys need to have more people personally dealing with it. I've had this game a little over a week and the amount of hackers I've encountered I've seen more than 1 for each day I've played the game. At least give us a /grow command if we get screwed by a hacker at the bare minimum.

Please do something more

vital axle
#

make diablo also have food in other zones then only HL when ur adult....NE lake needs a boost its a epic place , to manny people in boring HL

opaque saddle
#

For all the people who think there isnt too much AI 8 Ceras in a massive mixpack who can sustain themselves without hunting and only eating Boars.

modest marsh
#

Add a position check to reduce the /unstuck command cooldown from 500 seconds. I tried to get unstuck and got teleported on a ledge that threw me back to the same spot I was in. Or, at least reduce it, where did the 500 second rule even come from? If someone is starving and stuck they most likely will lose their dino.

If the player doesn't change position in 10 seconds, he is still stuck.

peak prism
#

pin needs a massive rework, really oppressive ability that requires no effort for the amount of reward given, it just exists to guarantee omnis the win against anything 450KGS and below. people are complaining about deino but at least its confined to the waters, omni has a similar thing but can chase things down with it. it isn’t fun being forced into an animation and losing control over your dino with no way out, you can’t run or fight back. getting tired of losing hours of progress to a click of a button. i’d be fine with it if it was actually used for ambushes but it isn’t, just a convenient win button that helps you win most fights

marsh imp
#

Soo i see many suggestions about the rex appearance or animation, to me the model is okay, not the best i have seen but okay. What i would like though and idk if its already the case or not is that an interesting sexual dimorphism rex could have is to make males basically the model we saw until now, and so the female model should be stockier, chubbier. Like the Primordial Tyrants Stocky Rex model we have in path of titans. (that is mainly used for females in realism servers like Arazoa). It will be more realistic and so it will give us a better model for rex that is supposed to be not the tallest, but the biggest apex carnivore. Spinosaurus being the tallest and Giga being taller/longer than Rex but slimmer.

(note that i'm not suggesting to change entirely the rex model, but only make the female stockier and i took an exemple from an other game)

⬇️

odd surge
#

Omniraptors are agile but fragile, they need a slight stamina increase, speed and reduced damage from falls. It's struggle against yourself, let alone with other dino's.

distant anvil
#

Ptera stam regens too slow, it should be faster or let it regen stam while gliding

simple birch
#

For immersion, gameplay and coolness adding environmental changes from dinosaur activity would benefit the game a lot. For example, at highlands lake, within the red circle there is usually a lot dinosaur activity, and for example muddied ground, some slight particle scent that lingers after they move, bushes maybe being deformed, grazed grass being shorter, also keeping fully eaten bushes around, bodies leave blood and some particle scent after being eaten, general stuff that shows dinosaur activity but also that shows previous precens of dinosaurs which will make the map feel a lot more alive and actually give people the feeling that this map is filled with dinosaurs, cus atm if you aren't hearing or seeing others you could be completely alone on a server and have the same experience, if dinosaurs will actually affect the environment now if a group of stegos has been drinking water and walking around maybe grazing a little before moving to their MZ you would now find some mud, maybe some scent particles around the water and the grazed area and some grazed grass if it was a group of carnivores then you would maybe have some blood from a eaten frog and such, and all of a sudden the map feels very alive and you can tell if players are around without their position directly being revealed. Ofc there will be a lot of limits due to technical limitations, but as many of these mechanics being added as possible would really help feeling imersied and if you can see other peoples actions after the map will feel more alive and less boring and dead like it can now as your only tell about players is visually or if they are actively calling or chatting, which not everyone does.

leaden hornet
#

Saltwater fish to involve the coast areas more in terms of food and population

primal egret
#

Carno is fine as it currently is.

bronze gale
#

Make it so that adult carnivores (at least up to a certain size threshold) get a progressive reduction to the amount of food they get from AI if they keep eating it continuously so that megapacks cannot survive solely hunting boars and deers while also not making carnivore early game pure luck like before the fix.

feral badge
#

Please remove the swamp Herrera spawn. The fish spawns in that area are completely broken and you'll just starve if you don't drown yourself for good.

nova gale
#

Can we please get 'dinosaur specific skulls and bones soon'. Been waiting anxiously for this ever since announcement of this feature, and teasers.
I've no idea where you guys are at it with this right now, but I hope it's just around the corner. As I see also multiple other people loning for this. So we can see the history of what have died ect

ebon fjord
#

Is it possible to show the server queue in the tab menu in-game? sometimes you need to relog to fix a bug or something so you look how many players there are in the server and it shows 99/100 so you think it will be quick but there's actually a 30 person queue

unique kernel
#

You guys really need to implement an in-game reporting function. If not now, it should at least be included in the upcoming UI update. This would greatly streamline the process of banning hackers. Please consider it.

peak laurel
#

WE NEED MORE EU SERVERS IN EVRIMA PLEASE. I DON'T WANT TO BE IN AN QUEUE WITH 30 PEOPLE ALL THE TIME

wide quiver
#

omni and troodons bite speed are very slow for its size.

thin grotto
#

we need some sort of spawn point on evrima again, i am sick of killing myself over and over again just to spawn with my friend

vernal creek
#

Give pteranodon organs and a skeleton model like everything else

night inlet
#

Nesting is really good for the babies at the moment with the extra free mutations however still suffers from the issue of parents only losing, thus many people opt to not do it.

I propose giving parents some kind of buff, for example having 5-10% extra damage while in a group with a child of theirs, or the same thing with defence if you’re a herbivore, or anything of the sort, there are plenty of different effects they could add which would make a lot of players more willing to nest

wheat vale
#

most creatures should be able to jump at least a little bit when they are babies/juvies... and ones that can't (or when they grow to big to) should be able to hold the space bar as a sort of "high step" option where they can walk over things that are at LEAST less than half their leg length..... its absurd that my 6ft tall dilo cant step over a 1ft concrete lip...

marble warren
#

Orange trees are very bad for eating, hard to get any food from them. Even my baby Maias resorted to grazing instead of oranges 💀

ancient fog
#

Add 3 types of every server Low Player servers around 60 players for people with lower pc stats and people who are just new to the game Normal Servers with 100 players and big servers with 200 players. Obv if you join the big servers it would be effecting your performance.

karmic sigil
#

bring this beautiful concept back

jagged snow
# peak prism pin needs a massive rework, really oppressive ability that requires no effort fo...

As long as pin works the way it does, I don't think any new playable below 450kg is going to be very survivable, not on land anyway.
Deinosuchus lunge and herrerasaurus pounce at least both need some set up and effectively only have one shot of success, the target can flee in the time it takes to set up your attack again. On the other hand, a raptor can keep right clicking at the target until they get it right, with a very good running speed and turn radius to close any distance made by the prey.

wheat fable
#

Start to decrease AI (plants/animals depending on species) spawns around large groups/packs forcing them to either break up or move elsewhere for food. The easiest way to play is to find chill players of your species and just sit there till grown and I have done this my self as there isn't much choice when they are in the area all the food is. Most I have been apart of was a pack of 12 Ceras all of various sizes with the odd raptor or something else chilling by us too. This usually happens by the lakes at west access and west rail access

tranquil moat
#

Getting stuck in terrain seems to be such an insanely common problem; The fact that it has it's own command and even that rarely works requiring admin intervention seems wild.

Give players a suicide option or 'buff' the /unstuck command. Sure both of these can bring some issues but will they really be as commonplace issues as getting stuck is right now?

fleet mulch
#

https://www.youtube.com/watch?v=rZJDUHJNFGU Teno's old 3 call was one of my favorite 3 calls in the game. I think devs should change it back to how it is in the video. It makes teno more intimidating, and scary. (3 call at 0:16, and 1:12)

Teno calls and how they sound farther away.
In order- 1, 2, 3, 4. Broadcast, friendly call, threaten, and help
The farther away calls are repeated thrice or more. Turn on subtitles to see what call is being done
Chapters:
0:00 First Person Adult
0:32 Farther Away Adult
1:47 First Person Sub
2:16 Farther Away Sub
3:48 First Person Juvie
4:18 Fart...

▶ Play video
proven pivot
#

Nerf Dilo speed. make it the same speed or slower than an omni.

spare slate
#

While we're at it, dilo having venom with no counterplay sort of sucks, can we get rid of that?

To be more specific; with dilo having the speed it does, it can bite something 2-3 times and then outrun all but about 2 dinos while sending mountains of clones that very often always do damage no matter what. On top of that, if you happen to be a carno or a galli and manage to catch up with and kill the offending dilo, the clones still won't stop. Try to go somewhere the clones can't, e.g water? You take damage anyway. Oh also they're invisible sometimes which also sucks
THE DILOPHOSAURUS irritates me substantially

sonic dock
#

Rework the way dilos venom works, it needs more interaction and an effect on your preys hud instead of only fogging up its vision.
Currently the clones are too broken and could be implemented in a more meaningful way

tough quartz
#

drastically tone down position shifting on a target while pouncing as a raptor. it's practically teleportation and doesn't require a raptor to actually think about where they should pounce bc they know regardless of where they pounce initially, they'll just be able to move around to the targets back/tail to avoid getting knocked off by obstacles.

dry pasture
#

When in a queue, waiting for a server, please display the server name you're queued for so that, after waiting for 30 minutes and forgetting what server you're queued for, we can be reminded and let our friends know to queue to the same server. As it is now, once you're queued, the only way to find that out is to quit the queue.

quaint echo
#

Make photo mode (F10) remove the visible group names. You aren't allowed to put names or chat in your screenshots in the channel, and photo mode removes chat, so it should also remove the names. It also just removes the realistic/cool style you're tryna go for when taking cool screenshots

lime plinth
#

Possibly add a water source around this area - from Highland to Lazy lake, it's very far. It would also give players an incentive to actually explore this area

versed wren
#

add permanent scars for when your bar gets to the red stage (picture is there incase you don't know what bar i'm talking about)

inland matrix
peak compass
edgy flume
#

There should be an integrated mechanic to control mixpackers and limit how frequently it happens. An example: stat debuffs that increase over time the longer people are mixing with players of other species AND even more severe debuffs for carnivore-herbivore players lingering close together without combat. Steggos and ceratos and diablos and deinos and all other large dinos that overpower EVERY other dino in the map should NOT be rewarded for mixpacking. The way the game is currently set up, there are only penalities for players who choose to play AS INTENDED.

brazen temple
#

I think an icon on the HUD when a gastrolith is being ingested would be useful, and to see when it goes away. Having to open up stats window to check on it in a game like this makes it harder to keep an eye on your surroundings.

night bolt
#

It's been a bit since we last have seen Tap's awesome behavioral concept art 👉👈

waxen geyser
#

According to the loud vocal minority, Cerato is not an overtly overpowered Dinosaur, it only appears that way due its its tendency to gather large death packs that are unstoppable force that Must ravage the lands just to survive starvation (and for the sake of fun, kill everything regardless)

I simply suggest that as a typically antisocial dinosaur from a balance standpoint, with its carnivorous nature and endless appetite, if a group of Cerato spend a majority of their time in the midst of Other Cerato, their size and full grow potential is Stunted, if Cerato want pack gameplay, they must sacrifice their one man army full grow state.

On what scale this occurs is not for me to decide, perhaps 2 Cerato sharing a space will grow to 95% their current full grow state, with UI elements depicting if they stay in this range, this Will be their maximum size, and continuing to drop off until finally, a Full cerato group is now balanced to an 80% sub adult state. In theory, they are still a devastating force, with their bile already in effect, and even their enhanced mobility of being a younger Cerato!

Turn the Pack Ceratos, into Pack Ceratos, reward those who stay Solo for their full grow cycle!

tame plaza
#

Remove the 30 minute cool down you seem to get when you watch too many of your F2 replays. It's an unnecessary feature not to mention annoying when you're trying to find a clip. Or give us the option to watch the replays elsewhere as currently the only way to watch them is ingame

tough quartz
#

bring back update 4 fov

dense iron
#

Bleed review.
How it works, how its applied and how long it takes to bleed something out.
How often bleeding stops compared to something bleeding out.

been playing all sorts o dino's but the raptor feels super-underwhelming. We had more then one occasion where we, a pack of 6+ raptors managed to pounce down 1 bigger prey by having 3 raptors leap onto it. we used that RMB motion on our backlegs to maximize bleed. even did it twice on the same target by switching raptors. so that's 6 full stam bars spend on hold on and press and hold RMB to bleed it to max. we kept stalking it after making sure it can't rest. however its bleeding simply stopped @ some point. and we had to engage it in combat once more.

I got only 135 hours in the game. died plenty of times. Causes: starvation - other dino - gravity - boar - thirst.

Dying of blood loss feels like getting an achievement at this point.

glacial dove
#

i haven't played deino for a long long while. i spawned swamp and have been playing for around 45 minutes. it's just so barren there's no one nearby who even wants to be in swamp, there's no elite fish to be seen anywhere and half of swamp seems to be these extremely shallow parts of water where it's hard for even a small deino to hide. when someone does visit swamp such as myself when i play other playable i avoid the large body of water all together and drink from these shallow spots. i feel the swamp extention that happened a little while ago was needed but not to the extent we have now. it's boring and lifeless

hazy solar
#

Bring back the old swamp it's so big, cant find anyone

inner gale
#

Add an “in-between” phase for corpses between being fresh and going rotten as a warning for hungry carnivores. A new indicator could also be added to identify corpses in this phase. Corpses in this phase would not fill nutrients, but also wouldn’t make carnivores sick. This would prevent corpses from being fresh one second, then rotten the next, leading to accidental and unfair vomit sickness.

marsh hinge
#

Megapacking and Mixpacking needs to be stopped.

I have made multiple ideas on how to get rid of megapacking and mixpacking, but all the ideas have just led to the mixpackers and megapackers have it better against other players. I also think that me and many of us have great ideas for the game, but they just cannot be implemented because that will just improve mixpacks and megapacks.

SUMMARIZATION: The best way to get rid of megapacks and mixpacks by what i concluded is to make them WAY more smellable depending on the size of the mixpack/megapack and would leave a giant orange trail above them letting everybody know more precisely where they are (only would work for megapacks and megamixpacks). Also big ai such as boars, deer, goats should spawn way less and rather chickens, rabbits and frogs would spawn alot more to actually feed carnivorous juveniles and small carnivores.

This would make everyone who at least sniffs sometimes know there is a giant hoard of dinosaurs that can be either mixed or same species, and with the lack of big ai, they would be led to either feed off one another, split or starve to death.

Note: Even tho there can be a carnivore hunting a pack, depending on the size of the pack thats being hunted and the size for the pack that is hunting, the system can acknowledge their presence as mixpackers in either ways, but of course, the less dinosaurs in one place, the less smellable they are, and the more dinosaurs in one place, the more smellable they are.

You can give me ideas or your opinion in the general feedback discussion, i would appriciate it.

trail sleet
#

Consider putting a "ping lock" on servers.
Players who are consistently above, lets say, 150 ping should automatically get kicked off from the server. This would also help with the desync issues, since someone with 30 ping would not encounter a player with 200.

Video as an example of why I think this needs to be a thing.

hallow star
#

Suggestion, mutation: PolaroidVision, you could see under the water surface.

zealous helm
#

Make pachy faster

brisk garden
#

Make boars not attack a 3 ton maiasaurus. Or in general things bigger than itself

hushed hornet
#

Buff pachys in someway, 4 pachys vs 1 cera pachys should do bare minimum very good dmg, and have better nv

next elk
#

Let Beipis eat normally from corpses of animals that are in it's diet, I'm currently starving because I can't eat the crab that I have in front of me

night inlet
#

Make pteranodon bigger, so they can actually hunt the things on their diet, pteranodon we have in game is like less than half the size of their real life counterparts.

This would allow ptera to actually hunt, be more terrestrial since they’ll be killing and eating bodies.

A growth time adjustment would be needed too but that’s fine.

ancient fog
#

Add some sort of mini game when it comes to fighting diablos or trikes maybe a reaction timed base mini game where if you latch onto the trikes horn so its not just a stand still and rotate game for the diablo and trikes. If you lose the mini game it could depend on who won if the carni won then maybe the carni gets a free strike on the diablo or trike? but if the trike or diablo won it could also be a free hit on the carni This adds WAY more skill to fighting, and yes only big carnis would be able to do this either the same weight or heavier. (DONT MASS DOWNVOTE HERBI PLAYERS ADD SOMETHING NEW AND FUN FOR CARNI PLAYERS)

nova gale
#

Can we please have the camera zoom out back a bit more (camera zoom in change Revert). The even more camera zoom in is quite harsh, and it does make traveling hard and seeing around yourself hard. As well as being glued into your dinosaur back is annoying and I believe I've heard some cases of people getting a bit motion sick of it.
Extending the camera view more up and away from the dino would be highly appreciated

opaque heron
#

I would really appreciate an "give up" button to kill my dinosaur if im stuck or tired by a certain experience. Was stuck so often and had to wait for 20 min+ just to wipe. Thanks!

dense sandal
#

Rather than have me die because I was chasing sounds rather than actual animals... could you possibly put SOME AI in the biomes they claim to be?! Its so annoying having to do a full marathon as something like a raptor just to die over and over and OVER again of starvation cuz the only thing close to food u got was an audio clip of a deer that never actually spawned in

devout vine
#

CAN WE PLEASE ADD A TIMER FOR REJOIN TO BYPASS QUEUE ON CRASHES / CONNECTION DROPS ASAP?! So tired of some glitch making it so you have to wait 15-30-45 minutes to get back in.

stark hamlet
#

Herbivores need something to do besides the usual migrate-drink-eat-repeat. Carnivores can move around and try to stalk a potential prey item. Ceratopsians have sparring and I think dibble's sparring will be quite different compared to trike's sparring. We need more of those entertaining mechanics. Pachies should be able to ram each other's heads without actually hurting the other pachy. Maias could push other maias around without doing too much damage either! A lot of animals engage in play behaviours! Be creative as it'd encourage players to play herbivores and even to form a herd!

This should (imo) be a thing for herbis and not for carnis, because they're already fun! While I do enjoy playing as herbis, the majority of players prefers to play as carnivores! Make herbivores peak again!!!

subtle sequoia
#

Can we get a official ca server here on discord

slender egret
#

Good morning isle goers I think it’s time we address the elephant in the room

Desync

I dunno what update but some time after Maia HT de sync and ping spike on officials has skyrocketed to unholy levels. Anytime combat begins it all goes down hill. The stuttering and random hits from 3 omni over is getting outta hand. From cera alt bites hitting you while mounted to carno charges that you’d swear were 2 miles out landing all the way to Micheal Jackson walking dilo groups it’s gotten far beyond a point of ok. I’d really love it if the devs took the time when they can to try and fix some of these latency issues as it’s made playing any sort of pack Dino a rather negative experience as you find yourself dying to stuff that weren’t even close to you.

Any sort of effort to see what happened and try and patch the issue even if just saying you know about it would be greatly appreciated TI_MinmiBongo

hazy solar
#

make pumpkins bigger and give more food like in spiro

somber idol
#

For the rotting mechanic I think there should be an in-between phase for edible to rotten. Sometimes you'll smell meat and it smells fine, but the second you bite it, it's turned rotten. Sure visual queues can tell you it's close to rot, but a scent icon to serve as a warning that the corpse is going to spoil shortly, would be extremely helpful.

vernal creek
#

Ways to make herbivore life more interesting:

  • play/spar/grooming options. this is also needed for carnivores.
  • comfort levels. can be raised by maintaining diet, finding shelter, relaxing through storms, playing/sparring, nesting, etc. we would have PVE elements to play with on empty servers or low population areas rather than a boring ghost town.
  • plant perks. have diet/non-diet plants spawn together everywhere, but with varying perks. a certain type of plant could give a small increase in things like growth rate, night vision, comfort, or other NON-PVP related areas. this would encourage the player to actually search out and browse on certain foods that benefit them, similar to how carnivores will turn up their nose at a body because it has no organs. migration zones could have special plants with highly coveted perks in high numbers.
  • make eating fun. instead of having a lengthy eating animation for a solid .005% of food, make foods grazable. large areas of a certain type of plant can grow in pretty flower meadows, and these areas could shrink as herbivores graze. in the same way, fruit can be depleted off of a fruit tree by just holding a button instead of painstakingly eating every single individual fruit. this would also make it more clear if patrol zones or migration zones are depleted, as the meadows would be mowed down to grass and sticks.
  • let herbivores move small corpses, perhaps with a shoving animation. this would let nesting parents maintain their nesting area if hatchlings/predators die nearby.
  • body debuff/buff. herds should suffer from drastically lowered comfort when excessively staying near killed packmates (5+ minutes), to avoid bodycamping. however, some parents (mostly mothers, but depends on the species) of killed babies should totally receive a brief enraged buff to their combat stats. if you kill my baby, i kill you. this should also apply to some carnivores with high social bonds, such as pack species.
  • ways to mark territory, such as scraping horns/claws through dirt or rubbing against trees. this would signal to outsiders a warning not to take their food, or a threat to predators by communicating the herd's numbers. this food patch is mine, it's for my babies, and i will fight you for it.
  • make megaherding difficult to maintain. flourishing meadows would allow more hiding spaces for juveniles and small tier dinosaurs, especially providing protection/nutrition for a herd's young and old alike. with extremely large megaherds, plants would deplete exponentially. these herds should not be able to dominate spaces without having to move to new zones constantly, and babies would be at greater risk.
  • patrol zones need to be looked at, as you can (currently) live off of them for your entire life by simply leaving and rejoining your group.
  • let herbivores overeat and get fatter and slower. this would allow more variety in what predators can hunt and eat. for example, a super fat teno may be able to take more hits, but can no longer protect her young because she's too slow. pick your battles, pick your diet, pick your playstyle.
  • drastic weather events. droughts, floods, fires, tornados, etc. make me pee myself from something other than a megamixpack of scummy players

Anyways make herbivore fun to play kthxbye

modest marsh
#

Add a brightness option and a toggle for auto exposure when looking down.

For people sensitive to monitor light it's hard to play with turned up brightness, but they inevitably have to at night when their monitor is on 0 brightness. If you have a monitor with extra options you can tune it for the game at night, a brightness slider would solve it.

Auto exposure could be an option, so when we get backshots from a Carno it's not like the clouds are parting before we even die. The second reason would be that it can get a bit anoyying.

odd surge
#

The pteranodon stamina needs increasing

astral lance
#

remove turtles from dilos diet

bronze gale
#

please 🙏

Consider more fish/AI spawning as well as more frequent migration/patrol zones/nutritious plants in swamps. It is such a pretty looking and large area that feels so empty because no one besides beipis, small deinos and the occassional stray herbivore looking for diet comes to visit it ever. And it also just feels tailor made for stuff like the upcoming austroraptor and baryonyx.

nova gale
#

Put Cerato and Dilo on Herrera diet

soft sequoia
#

Make a mix packing server so people that want to mix pack can do it in there only 🤷‍♂️

fresh barn
#

Carno Diet Changes

Carno's supposed to be a small game hunter, or at least, it's supposed to be, yet it has certain dinosaurs on its diet such as Diabloceratops, Maiasaura, and Tenontosaurus, which are all close to if not the biggest dinosaurs on the roster currently.

We could instead switch out these dinosaurs for different ones like Dilo or Taco, or maybe even Ceratosaurus to have it closer within its weight range.

slate tree
#

Adding some clarification and balancing.

Nesting > Rotting > Corpse Camping > Small Tiers and Fresh Spawns (which can come from nests)

Ultimately it’s about helping hatchlings & fresh spawns get a strong start, while encouraging full grown and big playables keep moving, encouraging encounters that will send some to the spawn menu to hatch again. Hopefully to keep the turnover of hatching/spawning, growing, nesting, and dying feeling organic and enjoyable at all stages.

So starting over doesn’t feel as much like losing.

potent rock
#

Would be cool to be able to eat an diablo and triceratops , the way the real T.rex did back in the days. By separating the head from the rest of the body. Just is there is some spare time for such animation ofcourse.

open tundra
#

so I guess they're just never gonna make ptera fun to play again? This stamina regen is laughable. Takes several actual minutes to get back to full. Have they even playtested this?

devout kettle
#

Small dinosaurs like pteranodon or troodon should not have the same stamina regen speed as dibble or stego. That's unrealistic and ridiculous. Regen must be higher than what we have right now.

ancient fog
#

Can we update the stegos hitbox? His tail SHOULD NOT be able to reach his head AT ALL the charged swing on the stego is WAYY TOO OP WAYY TOO, carnis ingame can barley beat a stego player, and since the stego 1 taps add some skill to it and fix the hitbox.

tidal saddle
#

Dilo's clones should not do damage, it is ridiculous that it can bite you once or twice, then get an army of clones chase you down to then bite you, friend was playing as pachy, so they all could just bite them freely as they can't outrun them and killed them instantly, it's just not fun and boring. I think the idea of having clones to distract or scare is good; but doing damage is ridiculous.

fringe leaf
#

Introduce a feature where, if any player in the server has eggs available for a species, players cannot spawn as a juvenile. Instead, they would be required to hatch from one of those eggs. Once all available eggs have been claimed, the option to spawn as a juvenile would return. This feature would encourage the use of eggs and create a more immersive gameplay experience

wide quiver
signal bison
#

Modern birds can easily swallow large food. I think ptera and beipi may have the same ability. It would be a fun detail in their gameplay.

fleet mulch
#

I think carnos should become cannibals again. There's not enough dinos for their diet anyways, and carno is only maxed out to 3 a group. Yes people might become toxic about it, and I think that's why it got removed at first, but this would probably help make carno easier to grow. Deino is only 2 a group, and carno is one more, so I don't see why carno shouldn't be a cannibal again. It's also really fun to fight carno v carno.

tough quartz
#

increase maias stamina across everything it runs out entirely too quickly

zealous oasis
#

give galli its bleed back carnovores should be punished for trying to outrun a galli when chasing it down
btw this will not make it op galli is weak as hell right now
poor acceleration, poor bleed resist, gets one hit by an omni pounce, low health pool, bad nv

acoustic arch
# zealous oasis give galli its bleed back carnovores should be punished for trying to outrun a g...

not to mention galli has RIDICULOUSLY slow health regen, on top of all that. it's incredibly fragile and needs SOMETHING in its kit to help deter predators endlessly chasing it down.

especially in galli herds, you should have the option to help your pinned friend out with a couple kicks that apply bleed so now it's more of a mindgame for the hunter and prey.

galli bleed doesnt even have to be anything crazy, just something to give the galli something that isnt a debuff or incredibly weak attribute lol

marsh hinge
#

I heard many people talk about this. The rain is way too loud. Another thing, small things make same noise equivalent to big things, like how the heck does a troodon make same splash noise loudness thats similiar in loudness to that of a stegosaurus? Please, fix both of these.

crisp cedar
#

Add more ai spawns to water you’ll go ages to the brink of death finding nothing to even snack on, especially in the swamps as no one goes there or slow down hunger as they can go ages without the need for food, make navigating the map easier for deinos as people know where to stay away from and where is safe to avoid deinos due to so many shallow areas aswell as safer areas around the map that near impossible to reach (cave tunnels to pass through the map to other areas or something), slow down land animals when running through these shallow bodies of water they shouldn’t have the same speed and should be similar to mud

bold locust
vital axle
#

give herrera better o2 and swim mobility its diet is fish so makes lot sense

cunning root
#

make hypsi and troodon and dryo growth time 30 - 40 minutes

soft sequoia
#

why cant we have the megafauna instead of just deer on the isle as AI i think it would be good

tame plaza
#

Can we have a channel for Discord server owners so we can share hackers. A lot of other communities have this feature and its a good way for us to not only share known hackers but also prevent these scum infiltrating and getting locations of players who are innocently playing ingame. As a discord server owner with a lot of Isle players, we were victim of a group of ingame hackers. Last night was chaos for us and we wouldnt want other groups, especially smaller ones to fall victim to the same people

clear depot
#

make a mutation where less stamina is used when running for carnivores or just make the stamina system better

warm tree
#

I have a bit of a problem with the forests in the game. I'm Brazilian, I've walked in dense forests. It doesn't happen that it's 4 pm and it's DARK to the point of having to use night vision to locate yourself in the forest and barely see anything, taking into account that we play simulating being an animal.

ALSO

It is not normal for a crocodilian not to be able to see in its proper habitat even with night vision. It is not normal for a semi-aquatic not to see properly in its habitat even with night vision. Yes, I know that night vision for some dinosaurs is bad for the sake of balance, however, balancing a dinosaur is not affecting its gameplay during a certain period of the day, but ensuring a balanced gameplay between all species, having its advantages and disadvantage not necessarily making him unplayable for some players. I know that several people stopped playing deino, beipi, among others PRECISELY because their vision both at night and underwater is bad, leaving an unpleasant experience to compare with other dinosaurs

fiery mesa
#

Cheat report channels for Official
As the title says, please add a cheater channel where you can report cheaters. (share screen vid).
Most reported cheats in the evrima chats get under snowed by other users talking.
A dedicated cheat report channel per region would be better and easier for the admins.

hallow ocean
#

Cannibal Mutation with Herrera feels Impossible:

Herrera: killed my full grown adult next to salt, at 7 stomachs worth before 2nd slot unlocked (yes...7). Fill up on herr meat, eat spoiled meat, vomit, salt, repeat. Canni mutation never unlocked, even after spasms. I'm not sure if it just doesn't unlock for some dinos but if more canni meat has to be eaten that seems a bit absurd.

hidden rune
#

I think we should really expand the scavenger niche- ceratos barely function as proper garbage dumps when they dont have access to every diet opportunity. OR make rot & bones more of a filling meal.

For other species, I think PTs should really gain the same diet benefits as ceras for rot & bones, picking corpses & scattering at the first sight of danger. Since they are a spectator animal, they should really be able to smell food from anywhere. Like vultures

For all baby preds, I think all corpses & ai should be avaialble to all species, so if they ever find an opportunistic meal they arent suffering. THEN as they get larger they slowly lose diets & become specialists.

These ideas would expand the scavenger niche/playstyle, incorporate more ai clean up, & allow predators more opportunities to not starve

icy steeple
#

add small AI on Sea-horse Island

plush gust
#
  • Photosynthetic Tissue and nocturnal mutations should be removed from the game as they significantly disrupt the game’s balance.
  • The rate of Congenital Hypoalgesia should be reduced to 5% or 10% because it greatly alters the balance between species in the game, and a 15% rate is too high.
  • Gastronomic Regeneration is one of the factors that disrupts the game the most, so it needs to be adjusted. A buff could be applied similar to the concept in Gastrollish, where after eating, there is a +25% faster health regeneration for 1 minute.
  • Tactile Endurance also severely affects the game balance. In this case, the dinosaur should gain stamina relative to the damage taken, but the stamina gained will gradually decrease and disappear within 10 seconds.
snow spruce
#

preferred food locations are plural in some places and singular in another

ripe remnant
#

Not 100% sure if this is the right chat, but oh well

The last update that boosted frame rate was better then any content update I've played for evrima, being able to actually run the game really smoothly has made me play a ton more and I've been enjoying it a lot more aswell great work, please keep it coming.

bronze gale
#

Player-Player Predation in Omnivores

While I greatly appreciate many things about the game and I like the direction The Isle has been taking for quite some time already with the construction of an ecosystem where every playable has its own niche, I still would like to leave my thoughts on a facet of omnivore playstyle.

It would not be far fetched to assume that something is already planned, but still I want to say that it would be a missed opportunity that all of the omnivore roster (deinocheirus and anything else planned, just showing theri here since it sort of made sense to me but ultimately that is up to the devs) was just a group of glorified herbivores. Other than having food that moves and you must hit once, omnivores are missing so much of the carnivorous side and they functionally work like herbivores since they are immune to hunger in practice and their food can barely escape.

It is fine for two playables to be that way, but what about spicing up omnivores by giving the larger ones actual predatory possibilities? Things along the lines of cheirus digging out player burrows or theri (just for the sake of example) getting a crouch to ease the task of hunting smaller playables and swallowing them whole, being rewarded with relatively good diet benefits to make up for a small food gain and the prey items being so much more nimble. And also creating a fairly interesting matchup since nothing else of that size would care about small game that much.

devout kettle
#

90 people in front of me in queue is insane. Maybe consider putting more resources in more and also more stable server. I'm tired to get charged and killed by a carno that missed me by 2 meters but still hits. Latency is insane in this game. I tested it with a friend that brought his laptop. We joined the same server and were curious how long it took for any action I did to reach his game on his computer. I don't know what ping that exactly would be but I would say it was almost half a second until I moved on his screen but the server said it was at stable 40ms. That would be a lie. No wonder we die when we are actually long gone

Also, what About the Food values? Why do we Need to eat 5 times the volume of the actual stomach sizes? For example omnie can eat several deer. 1 alone would fill it's stomach. Total nonesense.

Lastly, what's the point of taking smaller dinos like troodon and Pteranodon when you're literally a moving one-shot but dont have any Stamina benefits? A small troodon has to lay down as Long as an onmie? Pteranodons rarely being seen in the sky because they have to sit somewhere to regen. At this point the devs might as well troll us. Please look into it. We're not asking for much here.

proven pivot
#

Make deino lose significantly less hunger when laying down, as crocs IRL do this to preserve energy (because they're cold blooded). I recommend this because every time i get to full grown deino, even in river delta, there is not enough AI or things drinking to actually satiate me. Id say a reduction of 20%-50% while laying down.

marsh hinge
#

Sanctuary Bee Idea: Instead of the bees immidiatelly attacking you after you grew a little too much, a while before you will outgrow the limit, they will start agressively buzzing, telling you, its time to go, dont stay here or we will sting. But if you are already over the limit and enter the sanctuary, you will get immidiatelly attacked just like as of right now in the current game.

tough quartz
#

can maia receive something that actually makes it a better parent than other dinosaurs? parenting was its main focus in the concept art yet it still has zero mechanics to make it better at raising/defending juveniles/hatchlings

crystal sail
#

can we have some servers please?

quaint echo
#

I get the rain noise is supposed to impair your hearing, but it shouldn't be 50x as loud as every noise. I shouldn't need to turn my volume down so I stay sane, please, PLEASSE

median crag
#

omnivore mutation for stuff like galli that allows it to tear open corpses and eat the organs (not the actual meat)

vagrant drift
#

It would be much better if congenital hypoalgesia’s effect scaled with how large the weight difference is between you and your attacker

For example, an omniraptor would receive less damage from a cerato than it would a pachy, as the pachy’s weight is much closer to the omniraptor’s and the effect of congenital hypoalgesia would therefore be much less noticeable than against the cera.

This would make the mutation much less OP, so that a 95% grown carno wouldn’t have more health than a fg one by a long shot when fighting a fg cera because it’s slightly lighter than the cera and takes a whopping 15% less damage.

Basically, the larger the creature you are fighting is compared to you, the more the mutation takes effect.

-# And for those who aren’t aware, this is the mutation that decreases incoming damage by 15% from larger species.

serene helm
#

Would love this again for dev streams

wide quiver
#

reduce carnos growth time to be more similar to ceratos, or increase ceratos growth time to match carnos

low hornet
#

potentially lower the limit between unstucks, lost two promising dilos to multiple players falling in a crevace

shut fable
#

Mechanic Idea-add an exhaustion bar/meter, One thing that I always hate about apex/Carnivore gameplay is that no matter what if you are slower than what ever your hunting you will never catch them. This is also present in game like POT. My idea to fix this would be to add and exhaustion meter. The meter slowly fills as you run and the higher it goes the quicker your speed but more so your stamina deplete/recover. Now if you are uninjured this meter will cap at around 15-20% how ever if you are injured and running your meter will fill exponentially. What would this mechanic solve? Imagine your an allosaurus and your starving, you spot a maiasaurua you get an ambush and land 3 good bites (not enough to kill and not enough to bleed out). The maia darts away, normally you would never see it again and you would starve out however, with the exhaustion mechanic the maia wouldn't be as fast as normal allowing you to track it down and finish the kill. Also the more blood loss the faster the bar increases. Its my opinion that in a game based on realism a mechanic like this would allow hunting and tracking to benefit. If you have thoughts or disagree lmk in the feedback tab.

inland matrix
#

Adjust troodons pounce to use less stamina
Speed mutations no longer affect sprint speed, instead, it changes trot and walk speeds
Increase pachy sprint 43.8km (up from 41.8km)
Increase pachy weight 600kg (up from 500kg)
Increase teno sprint 42km (up from 40.5km)

nova gale
#

Can we please have lower volume of the rain. And also the removal of ''fake footprints running all around you'' in this rain? (its really makes it ten times worse when something actually comes around and is a threat, when you've been constantly faked with fake footsteps sounds)

boreal hearth
#

Make it so if you equip photosynthetic tissue, you cannot equip the nocturnal mut on another slot and vice versa. Being able to equip both for a permanent speed boost is absurd and forces people to waste two mutation slots in order to not be put at an inherent disadvantage.

sacred haven
#

I'm noticing a strange disconnect between server displayed ping in the main menu vs actual playing ping (Server displayed 50. Actual ping fluctuated between 70 and 120 when playing). Not sure whats up there- though assuming the weather might have some influence on the servers depending on location.

fleet jackal
#

in evrima, you should add frame generation in evrima! (frame generation can be turned on or off in graphics settings) i don't know if there's different modes for frame generation, i just know that it exists and it would be cool if a realistic game like this could have frame generation.

cerulean kernel
#

consider taking beipi off of deinosuchus diet to encourage cohabitation in separate niches.
this would also result in less starvation issues for deinosuchus and less deaths to elite fish from beipi.

runic summit
#

A new east coast server is needed. If you took the queue size for CA1, NA4, and NA5 you'd be able to fill up an entire new server and the queues would be significantly smaller

fleet mulch
#

Night vision is good for the most part, but at certain points in the night it gets way too dark. I sit and wait it out until it goes back to normal.

devout kettle
#

This fruit gave me 1,4% food value. Even tho it barerly fits into my stomach. Haha what's going on ?

ruby kite
#

Referencing the guy above me @devout kettle. I completely agree with him when it comes to the size of the ai or food source eaten and the amount of food actually gained being completely out of wack. I feel like if a carno at a whole boar, it should prolly be at least 50% food gained, just by the size of the boar alone. The same for a teno eating an entire squash or two, along with a stego eating entire pumpkins the size of a carno's head.

However, if you guys were to make ai and plant food source sizes correspond to food gained, I think that ai or those food sources would have to be balanced population wise or else It would be way to easy to survive.

If this change was made where food gained corresponds with the size of the food source, I also think that the food sources would last much longer, even if they were decreased in quantity and it would also allow people to go on their merry way instead of trying to fill diet by eating 40 small oranges and gaining maybe 5% diet or hunger. Same with cera or carno trying to eat ai, the ai would prolly last longer if their food given corresponded with the ai's size. It would also give the benefit of actually having time to go on a long hunt or have a few failed hunts before starving. I can't tell you how many times I have had to abandon a hunt or full send it because I can't sustain myself while trying to widdle down a herd or big herbie with the ai I can find.

The fruits and vegetable values are pretty dumb though, much worse than the ai example I gave.

I don't remember if you guys are adding larger diet sources for herbivores and carnivores. If you are, that pretty much addresses the size and food gained values of the fruits and veggies.

dense iron
#

Something between playable types and the mutation Social behavior that needs a look @ by my opinion.

It makes little sense to me that this mutation is only available for all herbivores. *i play both sides, I just like more realism in the game.

I would prefer it if the mutation is unlocked as a stage 3 mutation only, you're a full grown ''elder'' to be respected and thus more might follow you. now its a stage 2 herbivore only mutation i believe.
Then either:

  • Exclusive to some species on which it make sense on all 3 playables. Carnivore, herbivore, omnivore (realism).
  • Secret mutation you unlock by pairing up with someone. I can imagine it be nice if you're a parent or planning to be and with this you can still see your offspring after they've grown into children. Very often some babys get kicked out of the party once they reach childhood due 2 max pack size reached when this mutation is not selected.

Dunno how difficult the coding would be, But if it could be performed that the hatchlings will always get the other 3rd mutation from the parent, that would be amazing. a hatchling, aka not elder is not eligible to obtain the social behavior mutation from parent A, so you get the 3rd mutation from parent B.

u just gotta make sure parent A = party leader and doesn't die

vital hearth
#

...love dying as a croc when ZERO fish spawn in the area, yet again.

wintry garnet
#

If possible can carnos charge be made to not hit the tail of other creatures? I feel like it stops me from knocking things over even when I have been charging for a long time. Also I think it would feel better on the side fighting carnos because you will not be desync hit on the tail as much

My first charge that connects with the omni you can see it uses its tail as a shield and it does not fall over even after charging for a long time and colliding with its body through its tail.

versed wren
#

give galli it's bleed back

winged atlas
#

Okay so dinosaurs leave footprints in the ground... but they dont leave skid marks? So add skid marks when you drift :D

sweet yacht
#

Please update steam page.

There are new players all the time who don't know anything about evrima or how to switch to it.
People think that they are buying the wrong game or that they have been ripped off.

slender egret
#

I think values of some of the plants needs to be re-evaluated I’ve realized that dibbles hell even teno can almost 1 tap most bushes once Full grown and like… what are actually big herbis gonna do when every bush they approach is 1 shot for barely any food like stego already destroy patrol zone and migration zones. I can’t imagine more things their size or bigger having a good time only really being able to graze to survive it’s kinda funky.

boreal hearth
#

Make at least one species that has a "female display" instead of "male display". Many species of bird have females that are much more colourful than males, and it would help some species stand out from the rest.

foggy otter
#

maybe gali can save their party member being pinned on ground from omni by kicking them?

boreal kelp
#

Giving Spinosaur bites a purpose (Auto-targeting)

What do we know about Spinosaurs weaponry? They have long, thin snouts with cone shaped teeth built more for gripping than slicing. And powerful arms with giant claws. One thing I worry about is the claws overshadowing the jaws, rather than giving both specific functions that have uses in different scenarios. And I think I’ve come up with a way that can achieve the latter.
Jaws: Low bite force and bleed infliction. But a faster cooldown, and a mechanic unique to Spinosaurs that allows bite attacks to auto target an opponent. This is in some ways a callback to their ability to accurately aim for and catch fish like wading birds. In function, this is similar to elasmosaurus in BOB, where as long as the head is generally close to a target, the user can still hit the opponent without having to precisely aim. This gets most of its use against smaller nimble opponents, like a Bary defending against a pack of Omnis.
Claws: The claws are more or less the polar opposite of the jaws. Though they have a longer cooldown and smaller range, they are far stronger in both raw damage and bleed.

inner lantern
#

Nesting material for pteranodon needs to have a smaller radius/fix bugged nesting material

It takes more than 10-20 minutes to make a pteranodon nest because both parents’ stamina bars are always low or completely out while trying to collect sticks; the nest itself takes a lot of sticks to build and can’t keep nest warm for long

Edit: My game crashed while picking up a bugged stick; nest broken

fleet jackal
#

i was a pteradon and i was flying above the water of water access area and the reflections in the water were really big (of my dino) and even though i was really high??

bright axle
#

Deino should have large mammals on their diet list. Also make AI animals drink at waterside more often to alleviate Deino starvation issues.

brazen temple
#

I know there's a need for varied nightvision depending on dinosaur, but to make a juvie, blunder around all night, and then be chased and die all without being able to see where I am and where I'm going despite occasional eye flashes from the NV setting is a little ridiculous. Maia might need it's NV looked at again.

solid tide
#

Add a function to the beehives in sanctuaries to not only chase larger creatures away (the way it's currently done now) but also drop honey below them (edible patch on the ground) that serves as a small amount of carnivore food giving all diets, similar to mushrooms for herbis.
Should become completely negligible after about 100kg though.

scenic sphinx
#

Have carnivores be able to smell out plants, the plants will have some scent to them like the smell of a flower to attract herbivores so why shouldn't the carnivores be able to smell them, after all herbivores can smell bodies and this would help carnivores find areas where herbivores are present.

cunning root
#

The ability for hererra to carry babies on its stomach / back like a koala

weak vapor
#

Gastroliths should feel more effective imo

livid rampart
#

Add poisonous plants (for some dinosaurs they will be useful, for others they will be poison) and when herbivores sniffing an area, all plants will show a “?” sign. After you try this plant, it will show the nutrient and a beautiful prompt will come out with a sound saying that this is a healthy plant and that it contains some kind of nutrient.

deep tangle
#

Pteranodon initial flight Stam decrease. Just going into fly mode takes 15-20% of your stam. Also make Stam regen when you are gliding when above 60% stam

desert stag
#

I wanna play with my friends and be able to spawn at least kinda close to etch other, please let us choose where to spawn!!!

simple birch
#

Rework prolific reproducer, I’ve never heard of anyone unlocking it, it’s a way to convoluted process

fair pine
#

Add a "Weather Effects" option in sound settings so we can turn down the rain that is obnoxiously loud

somber wraith
#

What if Multichambered Lungs mutation allowed Pteranodon to regain stamina in the air? As long as it's stamina pool is above the 54-60% threshold. Would give that mutation a bit more purpose.

nova gale
#

Can we please just have this murkey kind of water underwater vision in day and night for semi-aquatics, also with nightvision? (Its just so much more natural, and awesome looking and working).

Current nightvision is just a black box for semi aquatics, and its not at all good gameplay vise.

<also please let us be able to dive with semi aquatics with the Crouch key as well as the ctrl. (for some people its very hard to only depend on the ctrl for diving, and would appreciate it very much the comback of use of crouch key also for diving down when held)

smoky mirage
#

On each baby dino, set in invisible non colidable object with a specific radius, set a random timer for a particular food for baby dinos to hunt to spawn, delete invisible radius at juvinile stage. let baby dinos be able to smell that specific prey. thank you.

devout kettle
#

So many good suggestions. So much good feedback...but guess what. There is no way on earth to know if ANY of these are even looked at. Nobody tells us, yes, we look into this or no that won't change. Nothing.
The same suggestions over and over and over again. Nothing changes, we're not even given any answer to our suggestions.
Every person that writes into this channel wants the best for the game and is investing free time to play it, test it and even adress issues in this channel. No appreciation, not a single message not even a devs reaction. When there is hordetesting, you thank all the People that take part in it. But us? That give you general Feedback to all of your Servers and more?
I'm starting to think 80-90% of the feedback here vanish into a void and is never been looked at by an actual dev. It makes me sad.

Devs, show us that you care about our feedbacks. A simple third reaction marker under the suggestions that shows if someone of your team has looked at it would be very pleasent to see. And encourages to keep giving important feedback. We dont even Need to hear your decision on it. Simply knowing that you are reading it would help.
Thanks!

hearty raven
#

vomiting to Cera bite should not be instant, one bite on a FW pachy its a slowdown for like 3 seconds... 2 bites and its over.. too OP
you should get sick and randomly after a few seconds vomit

carmine loom
#

Nests should have a rare chances to produce a melanistic or albino hatchling. Also, females should be able to pass on their hidden male display.

fleet mulch
#

While you're logging out, I think you should still be able to use chat, so you can say your final goodbyes to people.

vagrant drift
#

You should be able to unlock an ‘inherit’ mutation point to choose from every time atleast one of your offspring per nest **reach sub adult/fresh adult. **

This would provide a benefit for the parents, not only the children, and give a reason for people to nest more often.

Note that this wouldn’t be abusable as you would actually need to grow your offspring and raise them for the benefits.

tough quartz
#

to fix the food value problem make grazing the main source of food for most large fully terrestial herbivores whilst fruits/bushes are used for nutritional value. this could tie into a seasons feature and also force migration more effectively with dry areas of grass giving near ZERO food (also grass patches where u ate should shorten after consumption becoming inedible for some species). only areas with actual fresh grass would give around 1-2%ish food per tick with very slight nutritional gain at 0.3% per tick. this could also help carnivores in tracking down these herbivores as locations where its raining would serve as an attraction for larger herbis. not only does this fix the issue of having a 6 ton stegosaurus run around eating oranges for 1% of food per orange but it simultaneously gives grazing a function and removes it being a "stay alive" tool by preventing herbivores from just grazing anywhere.

grizzled night
#

sometimes you spawn into a tree, eventho you use /unstuck you get tp'ed sometimes into another tree around (or the same one) which makes no sense to me, might be too much effort but its quite cool if the spawns for a species is on one point, in every spot they usually spawn. or maybe lower the /unstuck timeline to 300 seconds. TI_MinmiBongo

true tapir
#

sleep without being forced to disconnect for immersion. However, the disconnection timer will start, and you will just need to press "Escape" and "Logout" to disconnect.

nocturne beacon
#

We need more severs! so tired of these hour waits in queue just to be kicked at the end sometimes, i dont understand sever's are full all time of the day we need more severs

sour plaza
#

I am pretty new to this discord but the first thing I noticed was, that it would be cool to have each region as its own category and then each evrima server as its own channel. This way the existing channels like #evrima-eu wouldn't be as chaotic with people looking for others and always have to mention the server or messages get lost in the mass. Hope this kind of feedback is allowed here. I also provided an example how it could look

fresh tusk
#

Troodon and Ptera were much more fun on Spiro. They feel castrated for quite some time.

real siren
#

change back Deino closing it's jaws when sniffing and resting at the same time or alter how it currently looks, it looks a little weird and too stiff currently in my opinion

marsh hinge
#

Ptera Snatching: Since ptera is capable of snatching fish, i think it would be cool for it to be also able to pick up organs, pieces of meat, tiny corpses and dead fish while flying. It would be really cool, seeing them snatch things like organs that are laying around while in flight. Of course, it shouldnt be capable of tearing a chunk of meat off a corpse in flight, that would be unrealistic and way too overpowered.

gloomy delta
#

add more spawns to troodon. i literally spawned in northern jumglu for 40 mins

second thing: devs who read this, try to do an new emote like "i saw this" to say to people that you read that and will see it.

smoky mirage
#

Make is so trees do not knock off people who pounched on you, its glitchy and OP, water knock offs are fine but i die more times from being glitched into a mountain, tree or get glitched on top of the dino i punced on. Just lost 2v1 us as raptors to a dilo cause he glitched us on a tree ffs

stray saddle
#

after you tap e to open a body the animation will continue to play till its open fully , should be helpful for small things like troodon

( have to tap e like 10 times to fully open a carno corpes )

peak warren
#

add a cmd that lets you get unstuck like / unstuck or smth

quaint echo
#

It is raining multiple times per day. It should not rain multiple times per day

stone ravine
#

make it so you can insta get back into the game if you unfortunately get disconnected in a bad spot... full grown stego gone becuase queue of 55 trying to get back in

subtle egret
#

There hasn't been a save-the-asthmatic-ptera post in a while so I just wanna make it clear that we all STILL AGREE THAT PTERA NEEDS A COMPLETE STAM REWORK

For clarification btw, we want pteranodon to be able to actually do things without having to take a stam break after each stick, fish, or quick peek at whats going on around it.

wide quiver
#

juvi-sub carnos run animation has to go, bring back pre 6.5 running animation

fleet mulch
#

Dilo's venom needs a nerf, ASAP. It's just rediculous that I got bit twice by a dilo, and the hallucinations are already starting to attack. I run to a mudpit, and now I'm just randomly taking damage until I die. You can't escape the dilo venom unless you run, but you'll just run out of stam. Please nerf, or rework dilo venom.

winged atlas
full bone
mint nest
#

is it just me? the servers aren't showing up, I've tried installing, verifying, and I am on Envirma

amber heath
#

Is the raptor pin stuck in place bug known about? died over 50 times in the past months and there is just no way its allowed to persist

supple mountain
#

Please let Maia switch stances if getting bitten

thick kindle
#

can’t believe almost nobody talks about this.

here’s the thing. it took the dilo 2 bites during night time to make my 100%hp teno lose 90% of its health. i was deep red after the attack. the clones were keep spawning and spawning without the dilo doing anything, it didn’t bite me even once after the first attack. it’s not even the first time it’s happening.

i get it, the dilo should be strong during night time, its a night terror, yes. but the balance should always be a priority.
currently its not fun to fight against the dilos and its not fun to fight as a dilo, because all you do is just spam one button.

imo the clones should be temporary removed from the game and added back when they’re working properly, when they’re not invisible, don’t do as much damage and the dilo can’t spawn infinite amount of them.

it’s better to temporary make one playable weak instead of making the rest of the roster suffer the buggy op mechanic.

i hope fixing the clones is a priority for you now🥹

silent holly
#

When a carnivore is eating food and the food spoils while you're actively eating it, could we please get an interrupt animation of some kind? So if the next bite is spoiled, your dino does a quick animation where it spits out that meat chunk. If you're not paying attention you'll keep eating and get sick, but if you are you at least have a chance to avoid getting sick when the meat spoils in your mouth.

maiden rose
#

Ai additions
I noticed that a big problem for large carnivores is that they don't have any large prey, its literally just boar and deer and that's it, and even then there's not much food from those, so i thought up some ai which could fill in the large ai so that they can feed our large carnis properly, i also picked ones which would also be usable by humans

Horse-Medium Ai, tameable by humans, same food amount as deer and boar, but they could naturally occur in herds of 3 or 4, when humans capture them could be used to carry supplies, it could also serve as an alternative to vehicles as horses could be much quieter and attract less attention, while also having less armor than vehicles
Water Buffalo-Large AI, tameable by humans, double the amount of food as deer and boar, 3 x damage as boar, could spawn within rivers and lakes naturally and also swim because funfact waterbuffalo can just swim like hippos, could also be used to help with plowing fields for food or for moving supplies
Donkey-Same as the Horse however they could have higher stamina and damage than horses, while horses are faster
Gaur-Large Ai, not tameable by humans, double the amount of food as water buffalo, 4x damage as boar, could spawn in jungles and grasslands, mostly a suggestion because Gaur appear in the skull island medias
Largemouth Bass-Half the amount of food as the channel catfish, won't eat Deinos making them easier and much more filling prey
Brown Trout-Same as the Largemouth Bass

spice temple
#

The Setting up a Dedicated Server PDF should be made into a google.doc so it can be easily updated as the game.ini is already out of date.

The file should also be remade to cover more then just setting up.

Eg.
Title - The Isle Dedicated Servers
Chapter 1 - Setting up a Server.
Chapter 2 - Game.ini (Better explanations of everything eg. what is VIP=, GrowthMultiplier= 0.1 - 10 is xxxxxxxx)
Chapter 3 - RCON (Merge this into the same file as one already exist)
Chapter 4 - Server hosting Rules/Guidelines (e.g dont name your server Official)
Chatper 5 - FAQ (Frequently asked questions)

dim jacinth
#

Add muta heal regen in water for aquatic lore

quaint echo
#

Less. Rain.

fleet jackal
#

the sun is just.. gone. And its broad daylight. (Evrima)

golden yacht
#

I feel like not getting any stamina from standing still (when stamina is fully drained) is a little weird. At least make it so you get stamina back slowly like it was in spiro

ionic tangle
#

After a rainstorm, add mist coming up from the jungle floor.

simple birch
#

Do without the AI zones(except like turtles and crabs only spawning on beaches), once I learn the ai zones, which you inevitably do when playing, it feels very easy to “game” these zones and just get free ai food in them

livid tree
#

Graphic Options

-# When you have no The Isle folder and start Evrima, even if you lower the graphics to minimum not all of it alters and its still more laggy and heavier than if you would have installed Legacy, turned all the graphics down then switched to Evrima. It seems there are settings in Legacy that saves for Evrima but we cant change in Evrima itself.

Please take a look!

queen wyvern
#

Make ai follow game trails and paths when not fleeing.

livid rampart
#

Upgrade the Galli running punch to stun dinosaurs between 425kg and 700kg for 2.5 seconds because it costs a lot of stamina 🙂

fair pine
warm tree
#

make ptera able to swim a little to catch fish, just like some birds do, also fix his stam recovery

fleet mulch
#

I think baby stegos shouldn't be able to use their power swing until they reach 45%-50% growth.

hidden storm
#

please stop carno from sounding like an asthmatic when he sits down. i love him very much but he is too loud. he snorts louder than a chainsaw.

sage zinc
#

In the tab, add some description about the ability your dinosaur have in game and how to use them. Also would love it there is some simple video preview of using the ability like the lost ark.
It’s not really the best to exist the game every time to check youtube videos and wiki for them. Especially for beginners.

narrow quest
#

Just General Feed back. Had an idea regarding group mechanics. Thinking of a way to remove the nametags. Could there be a scent system that let you learn people and mark people and places.? Instead of name tags, something on the compass or visual or both would be all that let you know friend from foe. like unique skins do already. Just an idea. Thanks for the Isle Dev-O's.

sly sierra
#

I wish there would be location scars rather than symmetrical scars that look quite bad. Or like dynamical scars.

supple mountain
#

Please let Maia switch stances if getting bitten 🙏

open goblet
#

I love the idea of nesting and whatnot but it seems mostly irrelevant in its current state? Could we add to their functionality and importance by making them spawn points for the same species for any player? The code idea is cool, but it would be nice to be able to randomly hatch into an existing herd or pack.

nova gale
#

Please fix pachy asap. Its been useless for so long, and really need to be fixed again. We miss it. Bring back the bone break, head break, back break and jaw and tail breaks it could do again. And get reid of the pachy self-stun when attacking (it was only needed for balance when omni got punished for missing pounce back in the day)
And let it sparr again with headbutts with other pachies without getting injured again.
Bring back Life to our beloved pachy Please TI_pachyTI_SpinoAAAAAA

sacred haven
#

AFK growing is still alive and well even after the changes to new spawns' stomachs growing and thus making you need to eat more. After a point, the initial pressure to find food goes away, and you will often see players AFK growing until they need to eat again, thus reducing the number of active individuals on the map and making it feel much less alive than it should be.

Proposal: If a player has been sitting for 5+ minutes in a single spot and have both full health and stamina, a scent marker should pop up on the compass to alert others of an idle animal in the area. This will give players time to hide and or heal a bit, before they need to move again. This also will not punish predators or hiding players who are crouched to stalk or hide from others.

surreal pike
#

Troodons should be able to switch positions while mounted, similar to Omnis, at the very least when they're fighting something small/not full grown. It's frustrating to play an already weak creature and have your prey turn the side you pounced on toward a wall. When you try to jump off (since you can't do so immediately after pouncing), you end up stuck for about two seconds in the same spot, making it basically a free kill. Worse, you actually pretty often get stuck inside the wall. I've seen teammates trapped inside trees, and I've personally experienced this many times. In such cases, you're usually killed or sometimes forced to use /unstuck, which doesn’t always work.

Troodons should consume stamina to switch positions, just like Omnis. If you want to keep this ability unique to Omnis, then Troodons should at least have a mechanic to prevent getting stuck when jumping off while facing a wall.

inner lantern
#

Please add in a genealogy or lineage tree for us to keep track of who are our immediate relatives, like siblings and parents.

It could be that if they die or their save is deleted then their name disappears on the family tree.

proven pivot
#

oh my god please dont just allow raptor to kill anything a kg smaller than it simply by pinning it. please allow us to fight back/buck while pinned, especially if the raptor is basically the same size as us. i just got killed by a juvi raptor on my full grown beipi and I gurantee you he barely had any weight on me, and if i couldve fought back he wouldnt have survived.

rapid sluice
#

Settings sound of rain plz 🤓

hazy glacier
#

I have heard of this possibly being a future feature(?) but it would be nice to have a friend invite system for fresh spawms when people would like to play with friends, especially for new players. Nesting sort of accomplishes this but neating requires a nest to be available, reliant on other players having put in hours and hoping that you have a decent start with said parents and family. Playing with friends and fresh spawn is a lot of averaging 2 hours of search and find with outside tools such as the maps available online to navigate, and hope you don't starve and puts them off the game. It could have a cooldown timer after a couple invites if you are in the same area similar to how the old respawn zones used to have when one person died too many times to avoid griefing. This may also help people use the nesting feature more since growing with a group means you can work on nesting a bit easier without the need for external tools. This would specifically be for same species not any species just for the record.

woven vortex
#

it would be nice if some of the human structure locations had water sources, they are so much fun to explore and i think it would be fun if dinos could hang there long term. Nesting inside as a small dino like troo would be fun

odd salmon
#

Fix this swimming animation on the rabbit

ancient plover
#

The dilo with its mechanics is very broken and buggy, sometimes invisible clones come and because now we can't attack the clones, we just wait for him, they come and that's it, we're dying easily to dilos, well, give him a nerf

fleet mulch
#

Cera's charge bite is extremely too loud. I can hear it from really far away. Please make it less loud.

tame moat
#

A while back in one of the devblogs we had been showcased the new AI changes, and with it had a glimpse of orange and some wonderful light blues for tenonto.

Me and several others were very excited, as we figured this may be signifying a much-anticipated color palette update for our boy, who has desperately needed it ever since the colors got restricted on spiro.

Unfortunately, we didn't see them make it in-game. TI_TenontoCry

Again I ask, please give us some love for teno's colors, it doesn't need to be bright blue! Oranges, yellows or even a few more reds!

Maia could use more colors, too! Please consider it TI_TenontoLove

nova gale
#

Please Improve the gastrolihtis:

  • Make it so when you eat the rocks. The stomach drains at same speed that you eat the gastrolihtis, and the gastrolihtis drain instantly constantly as long as you keep eating the gastrolihtis. Meaning, you can eat however much gastrolihtis rocks you want, and control yourself how much you want to drain of your stomach by just eating and not eating the rock. Making it much more simple, and understandable, than the current system drain in place for it
  • Add a visual on the stomach when eating the gastrolihtis, like the visual you currently have when your stomach is very close to full.
    Example: Add a rock rain texture going faint over the stomach when you're eating the gastrolihtis, so you see it's going in. (or anything visual really)
thin grove
#

Add a way to more easily leave a group.

Me and several others have been in situations where people add you just so they can easily kill you. Your name will always reveal your location so there’s no escaping. This could save your life.

sinful coral
#

We really need more herbivore food. Every time I go to migration there's hardly anything especially in swamps migration. Or the food is just glitched which makes you stuck in place unable to move

fleet jackal
#

give pteras lots of stamina and stamina regen faster.

tawdry sundial
#

We need to BAN hackers

boreal hearth
#

Like how Ptera has a toggle to switch between gliding and idling on the ground in the skin creator mode, Maia should have a toggle to switch between biped and quad mode. Just a little QoL feature.

dry remnant
#

Troodon Change Suggestions/Ideas:

  • Pounce uses charges instead of stamina giving it an easier time with chases by burning less stamina and encourages more coordination while also making it less likely for you or someone else to accidently pin a packmate, staying latched will still consume stamina and at the same rate it currently does (2% every 1.2 seconds). This will make Troodon's pounce more unique, making its playstyle easier, and helps with one of its biggest flaws

  • Remove the Hallucinogenic Fog. It's a very meaningless mechanic that just helps Troodon in one of its strongest areas which is being evasive just being overall unhelpful. Troodon is really good at being hidden and hard to spot thanks to its speed and size which becomes even stronger at night where you are strongest making you very difficult to spot, the effect doesn't fit Troodon's design where it mostly causes physical effects and the playstyle where you overwhelm the target with numbers instead of hallucinations

  • Give whatever's envenomed a visual effect to show you are envenomed (GlazedCwasso made a feedback talking about this and I think it works really well and gets the point across #general-feedback message)

astral trail
#

Swap the sexual dimorphism on Stegosaurus.

I figure it was done this way to break expectations and show sexual dimorphism isnt always "male be bigger and brighter!" but... female stego plates are so much better and the male color would be amazing on them. i cant justify this in any major way except it would just look nicer (in my unprofessional opinion)

proven atlas
#

It would be easyer for ptera to nest on cliffs if we didnt have to fetch so many sticks for the nest. And after each stick you got to sit for 5min to regain stam.

next elk
#

It would be dope if we got permanent scars or broken parts, for example a Dibble having a broken horn, a Stego having a broken plate, a Rex missing part of it's lips, excetera. It would be only aesthetics ofc, and maybe could remarginate overtime, but it could really add much more immersion to the game, and also show other players to not mess with you.

scenic sphinx
#

Nerf Maias healing speed, it shouldn't be able to heal faster than a teno when its 3.8 tons

solid tide
#

Omniraptor needs some love / tweaks.
In the current state, even medium to large packs have little chance against anything bigger than them due to the sheer amount of coordination and luck (of not getting hit with desync) needed, with zero margin for error or you're dead.
On the flip side, it's way too easy to kill anything smaller than you.

My suggestions:

  1. Significantly increase attack speed, it makes no sense for an animal this small and agile to have one of the slowest attack speeds on the roster (dilo gets 8 attacks in the same time raptor gets 3).
  2. Reduce growth time by 20-30 minutes. It's absurd that a dino this weak is only 20mins shorter to reach fg than a cera (timing comparison is with 100% growth boost).
  3. Allow pinned targets to buck the raptor off in a 1v1 pin. Leave grapple as it is. This will help counterplay with every species, including raptor canni situations.
  4. In exchange for this, reduce the chance of successful bucking.
  5. Collision with trees when latched onto prey should force a dismount (like bucking does) rather than dropping you stunned (read: dead).
open goblet
#

Hate to add additional whining on here but since sound is such a major part of game play and 1. not all of us have surround sound, and 2. some deaf people would also like to survive, I was hoping maybe we could see the compass at the top represent sounds instead of smells? And then maybe bring back the old scent markers. You could implement distance with it by using a style like ark where sniffing causes thin beacons to light up in the sky that are harder to see the further away you are. You could have the beacons be thicker or thinner depending on a particular dino's smelling ability. Could do something similar with sounds as well.

fresh tusk
#

Justice for tiny tiers! Simple stamina tweeks would do good.

Also where are compies? Bring them back, instead of that annoying microptera clouds that serve no real purpose. Or just remove them from troodon diet. Also things like rabbits and chickens, a staple of juvie diet, are practically nonexistent.

crystal pawn
#

Increase the duration time of the gastrolith buff after ingesting one, at least one more minute will be nice

steep trellis
#

Nights are supposed to be dark but...

  • It's genuinely not worth walking if it means I might fall 4 feet to my death because I can't see what the terrain directly under me looks like.
foggy wyvern
#

I must say I've noticed a lack of teeth on any of the herbivorous dinosaurs.. I know they aren't seen as much as carnivores teeth but I still notice the gummy dinosaurs when calling, eating or dead and it certainly looks odd, it would be nice if they were modelled with their proper teeth TI_Hurr how will they chew their food!!? :(

rapid orchid
#

the borders of sanctuaries could be a lot better, big parts of sancs are just accessible to everyone, would also be nice if they extended up so you don't have herras killing juvies for sport without being able to eat the bodies lol

ancient plover
#

Add food for carnis in sanctuary's

marsh hinge
#

AI ideas and more (VERY CONTROVERSIAL).

The problem: I think the AI has been a little overdone, because players can just pick on some ai that barely has any pathfinding rather than hunting other players (i get it, the game is in early access, but we and the devs should create solutions that are fair to actually keep the game balanced during the development). There also been reported megapacks that can keep up alot because of the big amount of ai that is everywhere.

An unrelated idea about this is that i dont think the biggest problem in the hunger based part of the game was lack of ai (even thought it kinda was), it was rather that the hunger was going down WAYY too quickly because of the very slowly regenerating stamina.

My solution:

Big AI animals should be very decreased and their spawning point should randomly change around areas so you dont usually expect them to be bugging out in one spot. Small AI however should be increased (mainly fish) so small carnivores would have something to eat, but once they grow up, they would have to actually hunt.

AI should also spawn much more commonly in migration and patrol zones, so there is interaction with carnivores and herbivores. Current land ai we have are all herbivores or omnivores, so it would make sence for them to be in patrol zones or migration zones for the same reason herbivore players are there.

And lastly, large amounts of dinosaurs in one area would be known by ai from far enough so the megapackers and mixpackers would have no other option than to split, starve or kill one another for food (kinda similiar to what i said in one of my previous suggestions).

If you disagree or have any opinions on this, please tell me in general feedback discussion (but dont write it in essays cuz i aint reading allat)

nova gale
#

Can we please get Cross-species-Herding setting in place?

  • For Servers to enable/disable as seen fit.

<This server setting would be an Option for Servers to be individually able to costumize the local chat species allowance to talk with eachother and mix-herd grouping in this setting.
^
Servers can then choose to enable this setting (and custimize the mix-herd limit and type of species that can mix-herd. Including local chat species that's herded to be able to understand eachother) which would as an example, make it possible for a stego to choose to group with teno, or pachy, teno, beipi. Or stego and galli only and vise versa ect.
<When this setting is on, they would all see eachother player-name like any other normal grouping, and talk in local chat with eachother.

<This setting would be really appreciated, and making mix-herding much easier, convenient and fun TI_HypsilWow which we're currently missing & if you lose someone in the forest thick bush currently nameless- its game over.. TI_Yikes

Edit: And No dear downvoters= Mixpackers and crazy mega-packers in offical servers, wouldn't be even get ANY advantages, if this what yall so afraid of they'd get by this setting because, devs wouldnt have it enabled in default offical serv obviously. TI_galli

open tundra
#

hypsi stamina regen is pretty bad tbh. Feels like a common issue for all the smaller dinos.

fleet mulch
#

I think deinos should swim faster through flowing currents.

lavish marlin
#

Please let us cancel the raptor pounce faster, right now killing your teammates seems to be like number 1 issue when playing raptor, also because most servers just have standard 60-100 ping.

open goblet
# open goblet I love the idea of nesting and whatnot but it seems mostly irrelevant in its cur...

Actually it would be way cooler to have players fight for mating rights in order to create respawn locations for themselves and their mates. Like, make it so that players can only find one mate, and it has to be someone who isn't already mated, giving you a few automatic respawns as motivation for nesting and also could add a nice courtship battle motivator too.

So like, when you die, you're automatically reborn in your nest with (maybe) one parent (your former mate). You wouldn't be able to mate with that same dino again however because they're already tied to that same spawn point. So eventually you'd have to go off and find a new one.

I mean, you could still let a few other players respawn there too, but this would let players who aren't in a huge group profit from nesting as well.

untold copper
#

I feel like rain should blow your cover by making bushes more transparent or wet - EVRIMA

wheat vale
#

add non-food related tasks/requirements for healthy dinosaurs... for example there could be a system that is similar to the 3 diets, but is for social/instinctual behavior meters that need to be filled or maintained..... requiring interacting with the environment or other dinos... such as rubbing horns/claws on trees, cleaning / grooming yourself or other, sparring, basking in the sun. Thse would vary between playables of course.

rotund roost
#

Y'all need to chill with the thunders during a storm. I'm gonna go deaf, reduce sound by at least 40-50% and frequency by 3-5x, getting a thunder breaking your eardrums every 15-30 seconds is not a great experience

hidden veldt
#

Mixpacking should be banned its so annyoing teaming with crocs/pteradons you literally cant do anything against that.

quaint echo
#

Add a mechanic that dissuades mixpacking, like a stress meter that leads to muscle spasms or smth. Literally anything as long as it dissuades mixpacking

ancient plover
#

Can you please make it so that there's a grace period to reconnect to the server if you're disconnected, so within a certain amount of time after being disconnected you reconnect automatically by bypassing the queue? I just waited an hour or so to get in, played for five/ten minutes and got disconnected (error code: 21) and now I'm stuck in queue at 26/28. It's so frustrating.

Edit: I feel like if FiveM RP servers can do it, so can The Isle.

small flare
#

Add pls the true sexual
dimorphism, not just the color difference, adult males should be bigger then females (idk about balance feature of this) but imagine trike herd with a big male leader and his smaller females. It will look much more realistic. Larger difference in size between herbivores and a smaller difference between predators.

pale fog
#

I think that one of the reasons that nesting was so popular in legacy is because the game had a much slower pace. You didn’t have to micromanage diet etc. herbi players could just chill/chat and nest.

Nowadays we have a fantastic mutation system that allows for really creative breeding. Creating sub lineages of animals that get stronger by getting more mutations etc. But the game is far less relaxing and requires more effort for nesting, perhaps even invest mutations into the endeavour.

So it’s difficult finding people who are willing to invest their time and energy into that.

So here are my suggestions for a way to incentivise people to invest in nesting.

  1. Add a permanent growth speed increase to each generation. So perhaps a 12.5% increase in growth for each generation for a total capped 50% growth increase by the 4th generation.

This wouldn’t be game breaking as it’s only growth. It doesn’t give you a competitive advantage. It’s no different than rocking up to another player that’s just bigger than you. Whether they got there faster or slower, in that moment it’s irrelevant.

  1. Add a parthogenisis mutation that allows female dinosaurs to nest without a male.

This means that those few players who are willing to invest their time in breeding are not blocked by the fast they’re a solo player.

What I think these changes will do will make nesting way more attractive, valuable and exciting.

Let me know what you think guys.

manic fox
#

Bring back FSR for AMD players😿

real inlet
#

Does anyone else feel that the distance of sounds isn't as accurate as Legacy? In legacy you could quite accurately gauge the distance of a dinosaur by the sound of it's call (how muffled or clear it was). Now it feels like you're right on top of it if you're anywhere within ~200meters. I feel like it could be improved.

For example just now I was on top of a hill and saw a baby Tenato at the waters edge about 100meters away and as he called I could hear his inhale like I was standing right next to it. Before that, while approaching his call, I continuously expected to see him around the next tree or over the next hill yet was still at least 200m from the beach he was laying at.

jagged snow
#

Make troodon, pteranodon, beipiaosaurus and hypsilophodon footsteps much quieter, they all get that bog standard 'stomping a pile of leaves' sound walking through grass once they hit subadult, the same SFX that every single small tier has.
Same goes for Oviraptor and Homalocephale and every other playable below 100kg.

maiden rose
#

Please add climb to Hypsi, Troodon, and young Omni

Hypsi needs it for better escape ability

Troodon needs it to enhance its pounce strategy and because Troodon is extremely small and needs a way to escape other than just running otherwise it just gets one shot by anything that looks in its direction

Omni needs it in its younger years from infant-sub because of similar reasons to Omni

As it stands these playables are incredibly frail and since a climbing system exists with Herrera it should be somewhat easy to implement to the rest

proven pivot
#

bro carno is so crazy weak rn lmao. just got bodied by a teno that was prob smaller than me, it was injured, and i landed so many heavy bites. please buff it

solid tide
#

I think the calls audio system has been tweaked this patch and has a few problems?
It was absolutely perfect in the Maia HT.
But now I experience dinos capable of near constant 1 call as if they have no breath meter, and they are unbelievably loud and echoing, despite being over 400m away, making gameplay incredibly frustrating. Most of the time it's a baby dibble or ptera. There should be a long cooldown after spamming 1 call a few times quickly in a row ("catching back your breath"). I think out of 20 minutes today, I spent 19 hearing these calls nonstop, louder than everything else including rain storms, hurting my ears, drowning out all other audio, making the game unplayable and causing several others near me to log off with me.
Please adjust and add the penalty for this constant spamming. To make matters worse, the ptera was part of a mixpack and it seemed like a tool to deter everyone.

left iron
#

Stop the stupid water nerf on deinosuchus while on land.
Allow them to last the same as any dinosaur.

Using simple research, they could live up to weeks on the land without drinking due to their ability to retain water. Why are deinos (which are already extremely slow on land) punished further by having a magical water drain that makes them useless when migrating?

slate tree
#

This would definitely need way more server end work than might be worth while, but it’d be nice if some scavenger ai sized creatures were “playable” purely for playing with friends when you really don’t want to play the creature and don’t want to be a mix packer.

They would almost need their own queue, and they would NEED to be too weak and/or slow to serve as scouts/tiny mix pack soldiers.

I also don’t know about food values for other players who manage to kill one. We wouldn’t want this to be exploited for food, but also, an unaffiliated player who manages to kill one of these should be rewarded with food. Maybe they should be totally new animals of a similar size?

twilit echo
#

A similar idea was posted by @quaint echo about a Stress feature. Below is my expanded one. Keen to know thoughts.

Mix Packing Solution: The Stress/Panic System

In nature, when predators lurk near prey, it becomes a test of resolve. Healthy prey animals can hold their nerve, standing united as an impenetrable wall of muscle and horns, locking out any sign of weakness. However, older, sicker, younger, or inexperienced individuals may panic, creating opportunities for predators to exploit.

To replicate this dynamic in The Isle, I propose a Stress/Panic System. This system would calculate stress levels based on variables such as growth stage, diet, group composition, and the presence of predators. The longer predators remain nearby, the more stress prey animals accumulate, potentially triggering one of three responses: Fight, Flight, or Freeze.
Mechanics

**Fight**: Prey in optimal conditions (perfect diet, no debuffs) would resist panic and function as normal, maintaining composure and defending themselves effectively.
**Flight**: Stressed prey might experience reduced attack damage, increased maximum speed, or lash out randomly (similar to cannibal sickness).
**Freeze**: In severe cases, prey could suffer from disrupted vision / muscle spasms, impairing their ability to respond to threats.

How It Solves Mix Packing

This system discourages mix packing by increasing stress levels for herbivores when in proximity to carnivores. Over time, the rising panic makes herbivores more vulnerable to external threats and less effective in supporting their carnivore allies. As a result, players are incentivized to group with their own species to maintain cohesion and survival.

fair pine
#
  1. Actually fix the game breaking bugs your community has been yelling at you about for literal years.
  2. Please release updates and content in a timely manner, this is wildly unprofessional for a studio with a single game in early access for almost a decade.
  3. Please get a better anti-cheat system/detection/actually hire people who can monitor and moderate.
  4. Fix the lighting, there is 0 reason animals that can see in the dark should be blind during not even a full sunset.
  5. Please EQ your sounds for the love of god the rain is deafening.
night bolt
#

A little rework for nesting:
Females can only begin gestating eggs when they begin to pair/court with a male. With this the female could be able to continue to nest if the male has perished or left the game, as long as she has eggs in the oven/ready

quaint echo
#

Make it so when you pounce into fish in the water as a herrera, you catch a fish. Fish catching is really inconsistent and this would just be awesome to have

umbral nova
#

Been playing this medieval sword fighting game called "Half-Sword" recently and one thing that I love about that game is watching the blood pour out of my opponent when I slash an artery. It made me wish this game had a similar bleeding effects, would add so much to this game

thin grove
#

Even though gastroliths is a common asset to Gateway. What if you could smell them like salt rocks? May not be necessary but for those (like me) who doesn’t know the map too well could be useful.

open tundra
#

Tracking prey is so weird and unreliable. Rework footsteps or something please. Playing a carnivore is so rng-based. And huniting AI is also so unappealing. I wanna track my prey, not wait for luck to be in my favor so that an AI just so happens to spawn near me and be visible or make a random noise so I get a free kill.

last gyro
#

Update to DLSS 4. Just came out, which is a major improvement both for visuals and performance, and will help everyone using an Nvidia RTX card.

vagrant drift
#

Give more colors to dinosaurs that are lacking!

specifically maia, teno, pachy, dryo, etc. Their skins are heavily restricted to a small amount of colors, and really limit on your ability to make nice skins. here is an example of how pretty teno could be if it had some of cera, carno, or omni's colors

weak remnant
#

Kill counter/tracker, so you can keep score of how many of each dino type you've killed

primal egret
#

This could end up being overpowered, but, I think that any creatures which have the ability to graze (Most herbivores and one omnivore) should be able to quite literally graze on gastroliths, stacking the effect's potency, perhaps up to four stacks at once, which would drain food a lot faster. While the same could be done for carnivores, I think such a feature should be exclusive to herbivores just to give them a little edge over carnivores when it comes to diet management.

I can't think of a tradeoff that would make this balanced, so if anyone has input on how this could be added and be balanced too, share ideas in feedback discussion and I can edit this feedback to add a method of making this proposed feature fair and not just free maximum nutrients all the time.

weary token
#

i think omni needs a buff three fg omni pounced on a fg cera should bleed it rather quickly so please give omni some love

little furnace
#

nerf herreras bleed...

tidal zodiac
#

Let me pee on trees to mark my territory

nova gale
#

Please Fix pachy. He's been left broken for too long. Also buff his speed km. And remove the self stun he do after each attack. And fix the sparrling not working correctly so he can spar between pachies without getting hurt

ancient fog
#

Clamp feature for deino? Was lit teased abit in the trailer when the deino was "clamping" onto the tenos and baby stegos head. not like the lunge but a high damage attack instead of having to lunge it just gives it abit of varitation. Could add to the deino because right now its kinda boring in my opinion

wheat vale
#

It should be faster to run and and grab loose meat pieces or organs that are already extracted and on the ground (not still in/on corpse), almost as fast as just doing a regular bite, instead of having to wait for the long grab animation.

somber idol
#

Either spawn points should be fixed, so there is ample food for fresh spawns wherever they are, friend spawns need to be setup, or we should be able to pick our spawns again. Hot spots are going to happen, no matter where fresh spawns are. Playing the how do I end my dinos life fastest game is lame.

inner lantern
#

Please make it so 3rd generation dinosaurs are able to inherit 6 mutations total from their 2nd generation parents,
making the total amount of mutations 9 when they’re an adult

quaint echo
#

Faster healing as you grow up, If you get a scratch as a baby it would hurt you a lot, but that should go away pretty quick as you double or triple in size

undone minnow
#

Pachy needs to have more than 2 spawn zones. Many other dinos have 5+ all over the map. Pachy only has 2- 1 at east lake and one at north ridge. The east lake spawn can also put you down on the island in the middle of the lake, which should not be an option for any animal that isn't semi-aquatic.

vernal creek
#

If mutations do not stack, don't allow hatchlings to inherit two of the same mutation. Just make the second one blank whenever this happens so that newer players aren't under the assumption that they have double the effect of a duplicate mutation.

tidal cave
#

Please don't forget about "Epilepsy Mode"

Currently the setting seems to do nothing to reduce the effects of flashing lights, particularly in strong thunderstorms where sometimes the entire screen will quickly flash brightly at night, exacerbated by the player's night vision.

I think for now it should have words next to it to say that it's currently not working or in a WIP state because it's currently not reliable for people who are photosensitive.

fleet mulch
#

Two things about stego:
1 - Their hitbox should definitely be fixed. It's really glitchy right now.
2 - I don't think they should be able to alt swing when they have no stam. Being able to infinitely swing is too op.

tame plaza
#

Can we have a way to view F2 replays without having to leave the server we are in because as of right now its a real ballache to view your replays, especially when you're hit with the 'available in 30 minutes' bug but even more annoying that you can't view them without leaving the game

green orchid
#

Stamina indicator to show when you need to trot, walk or rest to charge up your stamina. If your stamina is on yellow you need to walk or rest to recharge it. If it's on red you have to rest/stand still.

golden vault
#

Let’s make pteranodon bigger and give it a damage buff.

Pteranodons in real life have much larger males than females, so I feel like the females could stay the current size they are in game, and the males could double in size.

I think people tend to underestimate its massive beak, that thing is built like a harpoon, and it should be used that way. Its pecks should be able to impale juvis, and for larger small tiers, leave a deep wound that would deal high bleed.

This buff for ptera would make it a lot more fun, and lead to more interactions between them and herreras, giving herreras some competition and something to fear. Pteranodons would also now be able to actually hunt many of the small dinos on its diet, and finally be able to get more than just dots. I can also imagine pteras picking off fresh spawn deinos, much like the elite fish do.

Playing as female pteranodons would still have the advantage of being smaller and more maneuverable flying in small spaces.

It would also be really cool if they could latch on larger dinos, but that seems hard to code.

Second image was drawn by me. (Blood warning, pt impaling a small herrera)

karmic sigil
#

The rain noises are horribly loud and deafening, and it rains so much on this game. I can't play when it's raining it hurts

burnt anchor
#

I have 2 things I want changed back. Maiasaura calls are bugged and sound like wet farts now. Ceratosaurus broadcast has been butchered. please revert/fix both

smoky sphinx
#

just an idea but maybe with nightvision as herbi vision could get progressively worse with age? trying to survive and navigate as a baby (mainly for food in sanc especially) is hard and frustrating. especially with nights being so long. just an idea 🫡

vale violet
#

Anti-mix pack idea, after a certain time limit is reached the mixers start to hallucinate and take damage unless they disperse. The tweaking in this would be getting the right time limit and radius of separation

brisk salmon
#

everytime I get stuck I use unstuck it doesn't work then when I do it again it gives me a cool down. I can't even jump 1 inch to get myself out. every dino should be able to jump a tiny bit at least to get out of being unstuck....I have gotten suck so many times this is getting old. give option to die so you don't have to wait over an hour to die from starvation once you get stuck at least.

sick cipher
#

Can we please do something about getting stuck?!?!?!?! it makes 0 sense... go behind a tree and a tiny limb prevents me from going back...... how is it that my dino cant jump? furthermore,,, where is the /kill button so I can atleast carry on?

crude vapor
#

Please look into increasing the server cap for Official servers.

I am not just asking because of common, and justified, reasons people have shared over an elongated amount of time. Long queue's suck, but they're not the end of the world. A lack of server fullness also makes the game sort of tiresome and boring, but hotspots exist and not every moment needs to be action packed, and so on and so forth. I am asking because of the two apex creatures that will undoubtedly end up releasing sometime in 2025. Trike and Rex.

A multitude of people have left the game temporarily for multiple reasons, but primarily the balance of the game and the amount of playables. Apexes will no doubt reattract a LOT of people and, yes, I understand that Rex is not being enabled for play on Officials for awhile but once that is lifted a large influx of players will certainly flock to Officials and a long queue isn't going to stop someone as you can literally just do something else with your time while you wait. The more playables that get released, the higher the global player count will become and eventually the amount of people asking for a fix for server cap will increase exponentially. This could just be a niche perspective on my end, so feel free to disregard. I'm sure this has already been brought up amongst the team and likely stands lower on the totem pole as playables this year are likely going to take the spotlight. But I truly think this is worth discussing or at least mentioning publicly at some point.

Rex and Trike are going to make or break this game as they are timeless, classic creatures that will surely define Evrima and truly showcase how far everyone on the team has come since Legacy. On a moreso positive note, I'm very excited to see what you all do and I'm very happy with the state of the game compared to last year. Keep up the good work! TI_DryoFix

solid tide
#

I think we have officially reached the point where the game is 'at capacity' and the bottleneck is now server cap.
Even if more ppl buy the game, they literally can't play.
I understand earlier it was a want but now it's becoming a need to have higher pop counts (150 please?) on servers and/or more number of servers especially NA and EU which regularly have queues in the 60+ range. I ancitipate this will massively increase after rex and trike.
Some suggestions:

  1. There are a few servers I see (AS3?) which are always empty and can perhaps help cater here.
  2. Performance is pretty good compared to what it used to be, and I think given how unofficials can easily handle 200+, I don't think performance should be a barrier to 150. Please give us 150 per server.
  3. AFK kick after 5 minutes at the dino selection screen before loading in and after death. This is probably the easiest thing to have the queues go down faster.
  4. I may get hate for this, but if server funding is an issue then raising the price of the game by $5 won't hurt. It's already offering way more than these empty $60 titles nowadays, and is often on sale too. Right now I paid $20 to barely be able to play my favorite game due to massive queues. I wouldn't mind $25 and being able to play more often.

With that said, thank you for everything, trust you guys to make the best decisions. 'Suffering from success' is a good problem to have.

small stratus
#

please buff carno. And make it a cannibal again it fits his personality

deep tangle
#

Hackers have been getting crazy lately. I looked up Isle cheats and found some incredible easy and they claim they can get through easyanti cheat and that you don’t have to worry about getting caught because the cheats are designed to not be caught and I believe them based on how many hackers there are. This is a really big issue especially for a game like the Isle where you need to invest time into your Dino just to be able to lose it all to a loser who paid 8 dollars

ancient plover
#

more firefly fx. saw some in the swamp for just a moment, and then never again

fleet mulch
#

I want to talk about hitboxes.

  1. Hitboxes are really bugged atm. I've noticed it a lot with Stego, and Diablo. Those are the main ones, as theres still more that are bugged. Stego's Charge Swing hitbox is extremely op, and needs to be nerfed. Diablo's is just really weird and glitchy. This ruins gameplay for me when I'm trying to properly fight a Diablo as a carno.
  2. Carno's ram hitbox is a little crazy. I'm getting knocked down by a ram in the tail. Please fix this.
  3. Herrera pounce hitbox is also crazy. It takes a tail shot as an omni or something, and your dead.

That's all I have. Please fix hitboxes in the near future.

high linden
#

The dilophosaurus. Why don't the dilophosaurus phantoms work? We have already faced this more than once, and it had a very negative effect during the battles. Our comrades often die because people stand still and do not react to phantoms. The latter just stand there and don't move, and if they do, they don't do any harm. As far as I remember, phantoms can appear during the day, but in smaller numbers. But that doesn't mean they don't do anything at all. It's disgusting.

livid rampart
#

add scratchy animation when you stand for a long time or something like this

vagrant drift
#

give us some blotchy patterns like the blotches on this beipi's throat/neck

median adder
#

this goes for stuff in general not just dryo but please give us more colors. we cant even make this skin from the hunger pains video :(((((((

hidden veldt
#

Carnos hitbox is weird like he hits me when im 2m away pls fix that makes it almost impossilbe to fight a carno

iron holly
#

The amount that you have to eat of your own species as onmi to get the cannibalism mutation is RIDICULOUS.

You only have time till 100% since the CRAZY fact that you can only get this mutation before 100% on second slot exists.

You have to kill all those other omnis before you are even grown up. I ate 2 adults and 2 that were about 20 or 30 percent. I could not eat anymore since my stomach was full and there is absolutely no time to get this mutation.

It is way to much that you have to eat. You have to reduce the amount. This is just undoable.

Edit: the mechanic seems to be bugged atm, because after 8 stomachs of omni at 30% growth I did not see the cannibalistic mutation after getting the second slot…

frail pewter
#

Make attacks that normally stun/stagger knock down the target if it's resting. Now you get up faster by getting hit than normally getting up.

opal niche
#

i think the mutation where fall damage takes away ur stam before ur health should instead be the norm of falling. anything that is fg can take a tiny trip or a tiny slip and literally die instantly, let players have that second chance of you fell down and hurt yourself a bit, using stamina in the process. i domnt think it should be op but i dont see why it wouldnt make sense

keen frost
wintry ridge
#

Optimize the player characters, admin panel gets desynced every now and then

crystal sail
#

please fix performance, Im on low settings and get between 10-20 something fps TI_Succ

peak prism
#

Perhaps let Herrerasaurus be able to regenerate stamina while latched on a tree? the threshold could be 70% and above. i don’t think that this would be a massive buff to it, more like a qol thing. while climbing and moving around the stamina quickly stacks up even though it dosent sound like it on paper. there’s no proper management for it, and if you want to regain it back you waste even more unnecessary stamina getting up to a branch to rest on. branches and trees can be buggy and annoying to deal with, letting it regain some while clinged would make it feel better. after all semi aquatics for example can do it in their habitat

i know that herreras aren’t supposed to be jumping from tree to tree going crazy but even if you move a little it takes a decent chunk out of it (Z/slow climbing takes stam)

bronze gale
#

Put a sanctuary near the Highlands side that is on the way to West Rail. Many herbis or galli can spawn there and it’s pretty annoying when you may have to cross an entire region to reach one. It is flat out undoable as something like dibble/stego, or at the very least you will lose so much time compared to a herbi who just spawned in the northern jungle or east swamp

chrome basin
#

Some lower graphic settings apparently don´t make a difference in graphics at all. Please fix that, so that people who need more fps can actually boost it with lowering their graphics. (I think textures for example don´t change with different quality settings)

lost kettle
#

pachy should be able to spar like dibble can‼️

fossil rain
#

Please fix the "History" section of the game modes so we can find what we played last

candid lark
#

Please re add the ability to select where to spawn
(so i dont need to go to the other side of the map to meet my frend)

tardy rivet
#

Add a "are you sure?" prompt when pressing the logout button

balmy wave
#

fix carno hitbox, its not playable even if you are skilled in maneuvering

balmy socket
#

Make it so we can pick our spawn again. Running around starving as a juvenile because i got a very horrible spawn isnt fun. Cant even drown because i have years of stamina.
i starve 9/10 times because i spawn in a place nobody goes.

opal cradle
#

make it so you dont hear rain in the skin creator

green granite
#

FPS has been pretty bad since the last update. I’ve lost about 15-20FPS on average. Not sure what changed optimization wise, but it hurts. 😭

astral trail
glossy drum
#

I think it would be a cool touch of realism if you were to sustain lethal or near lethal damage, such as bleed or just being bitten a lot, pieces of flesh would go missing, or organs would begin to be exposed. Similar to the zombie models, but not decayed.
It is possible to survive a injury that could leave some organs exposed, and knowing how insanely durable these prehistoric lizards were, I'd say it is realisticly possible, though graphically challenging.

median crag
#

i like the smaller details like the regular boars, the babies, and the literal hogzillas that are about the size of deer

idk i figured i could make one thats less criticism then usual

crude vapor
#

Varying Weather Events

I think rainstorms are boring. I mean, it's just rain. It has its own cons, such as suppressing sounds and making the world darker. But otherwise... It doesn't really impede the player and extreme weather should be like that. I'm not talking about hurricanes or cyclones as those are unnecessarily powerful and would do more harm than good. But I think a variety of weather events should be introduced eventually.

  • Wildfires
  • Droughts
  • Earthquakes
  • Volcanic Eruption (If we ever had one)
    ETC.

It makes no sense that the only 'harrowing' event is a long rainstorm. This would not only create a lot more realism in gameplay, but it would enrich the difficulty aspect of survival in general. Right now, the only difficult thing is surviving to adulthood and hunting creatures for sustenance. There should be something else that adds that immersive fear factor to the game! Something to get people moving and force their hand into a situation that begs the question, "How do I survive?" I also think this would pair well with the upcoming elder system and add an extra layer of difficulty to achieve it.

Some Benefits:
(Forgot to Mention)

  • Wildfires could cleanse disease and burn up foliage in order to make way for new growth (more food).
  • Wildfires can also clear large areas where nesting grounds could be located and force large herds to actively move around, allowing opportunistic hunting to occur.
  • Droughts would also force creatures to migrate more often, causing a more competitive sphere to begin taking shape and create more natural contests of dominance between dinosaurs. (Effectively thinning the population of troublesome species)
    ETC.
proper sable
#

A chat for nesters/people trying to find eggs, sometimes when people are trying to find eggs, or are hosting eggs, the chat goes too fast, so then no one can see that someone is hosting/looking for eggs, and it causes them to say "(dino) eggs (server)" on every au, Eu, and na chat, which sometimes people get annoyed by it.

brave mist
#

just waited for over an hour in a 50 player queue and got all the way to #20, got disconnected from the queue and now i got to start over again

digital oracle
#

some fish spawns in the new extended swamps western region would be nice, spent an hour to just die to hunger as a deino

livid rampart
#

Add more random eating animation

wicked ferry
#

When ai Dino’s are re-added, they should only spawn with default colouration for the dinosaur, this helps differentiate between knowing if the Dino is a player or ai, but still also allows players to pretend to be ai if they want

quick estuary
#

Please reduce cera cd bite or remove vomit, just a damm 2 bites and puke, is terrible only see ceras in game, is so boring

pliant herald
#

Pls in admins painel add the option stamina

smoky horizon
#

Mixpacking and overpacking are becoming more and more common, and it needs a fix that is an actual implemented game feature and not just "that's against the rules" because officials don't have rules, and also because people still break rules. Hacking is "against the rules" and people still do it.

The best fix, in my opinion, is a "comfort" system or whatever name you want to give it. It would be affected by your surroundings, particularly the presence of dinosaurs not in your group. Carnivores, herbivores, omnivores, across the board. If you linger around dinosaurs not in your group and are not actively in combat/taking damage, then your "comfort" would drop. I really don't care what the penalty is, as long as it's severe. Decreased resistances, increased damage intake, disabled mutations while "uncomfortable," something along those lines.

It breaks balance on an entirely different level to have mega-mix-packs running around killing a couple low tiers because they're not balanced against one larger tier, much less several. It is unfair, unnatural to the game's flow, and will likely get worse as more dinosaurs are added.

If people just absolutely hated this and couldn't live without mixpacking, then make it a community server setting so those who wished to allow it could. But it should not be allowed to run rampant on official servers, unless of course that's the vision for the game.

Cerato is the worst for this because it's so stupid easy to pick up and use. Cerato has a very low skill ceiling. If you know what a charge bite and bucking is then you don't have to worry about much. Even carno with its brain-dead insta-infinite-charge requires a decent knowledge-base to master its movement. It's unpunishable unless you stumbled across someone spamming alt-bites. Charge bites should have the little hop at the end again so that missed ones were punishable. As it stands cerato can just bullet after its prey with its mouth gaping forever.

ancient fog
#

make it so community servers can model and add code to there servers, Can be rlly cool for servers they can make mods for there server new dinos something like Path of titans.

normal creek
#

When I launch the game I get like 80-90fps, but if I go into graphics every time and hit apply it boosts my fps up to 160+

sudden sigil
#

Dilo shouldn't be faster than a Utah/Omni raptor. Raptor's are meant to be speed demons, yet a dilo is meant to be a night hunter with high bleed. Not only that but it has decoys that can do the work for you... in what world is that balanced? Just make Utah/Omni AT LEAST faster than a Dilo.

sacred haven
#

I am regrettably going to have to point something out that, now that I see it, i can't unsee it:

The compass and the stamina/hunger/water meters are slightly different colors, and not the same color. Could these be tweaked in the new UI to be the same color to make it seem more intentional? Because right now this just seems to be slightly off for no intended purpose. I would not notice this otherwise, but they're just so close in color yet not that it drives me nuts now that I see it.

solid tide
#

I think we have officially reached the point where the game is 'at capacity' and the bottleneck is now server cap.
Even if more ppl buy the game, they literally can't play.
I understand earlier it was a want but now it's becoming a need to have higher pop counts (150 please?) on servers and/or more number of servers especially NA and EU which regularly have queues in the 60+ range. I anticipate this will massively increase after rex and trike.
Some suggestions:

  1. There are a few servers I see (AS3?) which are always empty and can perhaps help cater here.
  2. Performance is pretty good compared to what it used to be, and I think given how unofficials can easily handle 200+, I don't think performance should be a barrier to 150. Please give us 150 per server.
  3. AFK kick after 5 minutes at the dino selection screen before loading in and after death. This is probably the easiest thing to have the queues go down faster.
  4. I may get hate for this, but if server funding is an issue then raising the price of the game by $5 won't hurt. It's already offering way more than these empty $60 titles nowadays, and is often on sale too. Right now I paid $20 to barely be able to play my favorite game due to massive queues. I wouldn't mind $25 and being able to play more often.

With that said, thank you for everything, trust you guys to make the best decisions. 'Suffering from success' is a good problem to have.

royal junco
#

Add a way to mute the computer ambience in the main menu while you wait in queue.

primal egret
#

Have color squares in the skin editor palette show their color IDs when the cursor is hovered over them. The purpose of this would be to see which classes share exact colors for certain regions, as it is currently hard to tell with a lot of very similar ones that are slightly different. Now, of course, one could simply take screenshots and then use GIMP to see which colors are shared, but having that easily accessible in-game would be much nicer.

Also, speaking of skin color palettes... Herbivores. Please.

proud lantern
#

PLEASE! get a better Anti cheat system or more people that care for that cheaters. Its getting out of hand. I wonder how many times somebody takes care of that when it gets reported. i dont think theres enough people in all of the timezones to take care.

left iron
thorny plume
#

Every Server has 40+ que times pls give us more servers....

stiff veldt
#

What Migration starts when servers restart, the starting zones should be random, considering they only last for an hour or two it can be frustrating when you keep going to the same 2 places

hearty raven
#

Baby Herbivores should be able to sniff Sanctuary Mushrooms , finding them during night becomes impossible

jagged snow
wicked jungle
#

Every official EU server has a 30-40 queue right now! How about finally adding more servers or increasing player numbers. Not allowing your players to play the game is absolutely beyond me. Am I missing something?

austere wraith
#

We need more official servers/higher player counts per server. North American servers fill up long before peak play times start and don't start to empty out until after peak play times are over. 40+ queues have become the norm and that usually means waiting at least half an hour to actually play the game. Unfortunately there aren't many good NA unofficial servers so there's really no where else to go. We used to only see this kind of thing when new playables launched on Evrima, now it's everyday. If the server capacity issues aren't addressed by the time the next playable drops, hardly anyone will even get the chance to play it.

vernal creek
#

Perhaps look into a way of discouraging nested families from creating unstoppable megapacks? Herbivores are fine as they are, but typically if a carnivore has young, that young will eventually split off once it can take care of itself. In the isle we instead create massive packs of twice or even triple the pack limit. I have no actual ideas on how to tackle this (not without entire systems) so please feel free to throw around ideas in feedback discussion.

slender egret
#

Make Ai spawn less the more Dino’s above. X%+ in area and more on smaller number groups or smalls(young Dino’s)

This would force large groups to roam and fight reducing their numbers and make it significantly harder to grow have absolutely massive groups in the corner of the map to all FG than running down and destroying everyone else after they all FG.

carmine loom
#

Heal rates need to be fixed. There is no reason why heal rate should slow down once you hit 50% HP. This test was done on Omniraptor sitting continuously. It makes most healing mutations half as effective. While making Gastro even more strong by proxy. It wasn't always this way, just a couple months ago the curve continued as expected then hit a cap heal rate. It takes over 20 MINUTES to heal from 50% hp to full with contiuous sitting as a raptor with perfect diet no healing mutations. That is absurd. This can also be applied to other dinos with slight variation.

fresh tusk
#

Troodon growth process sucking meter is hitting absurdly high measures.

left plinth
#

Giving the player options to change the primary/secondary HUD colors would be great. It's not that i dislike the current colors, but in certain environments it could definitely be improved (can be hard to see the scent compass, diet levels, etc.)

wintry lily
#

Hi, could you maybe add a feature to mute or turn down the volume of the 3D Background in the skin creator? Its incredibly loud. I know that turning the 3D Background off mutes it, but I honestly want to see it. Its also really irritating that the ambience is already playing in the select screen. Thank you! < 3

shell mirage
#

Beipi’s turn in water seems to have been nerfed?

Please revert the turn nerf. Beipi didn’t really need it, and it only makes it feel more clunky. It needed a buff if anything, especially the breach height.

crystal sail
#

Please allow us to view eggs from people nesting in game without having to die and return to the seletcion screen!
Also, more servers or increased players per server would be great, the qeues are massive right now

wintry ridge
#

I know unofficial servers are not liked by some. But please understand that they are a BIG part of the community.
Please allow is to save some settings in real-time/live to the server.

  • Whenever a players ban gets removed it should reload/update the list again so they can join without a server restart.
  • Realtime VIPs update.
  • Realtime Whitelist update.
    These things can make unofficial servers more easier to manage for most of us.
    Especially now since alot of official servers are having a really high queue.
junior ore
#

fix pteras because i tried to hit it 20 times as a dilo and i couldnt hit it once and i kept getting spawn killed, the hitboxes on them are broken and they can hit me but i cant hit them at all

crude vapor
# smoky horizon Mixpacking and overpacking are becoming more and more common, and it needs a fix...

[Bumping this message with my own solution!]

Officials will never enforce a rule against mixpacking. By implementing gameplay rules in Officials you might as well be playing Unofficials because the concept of Official is to be unruled, freeform, etc. So by acknowledging this, we also acknowledge that mixpacking is acceptable under this standard. Fair is fair, no? This is where my solution begins by introducing a realistic and enriching concept that would effectively solve multiple problems under the same umbrella.

Intimidation/Comfort

What would a Comfort System do?

  • A Comfort system would add a comfort meter, bar, etc. (whatever you want) That dictates how at ease a dinosaur is. Comfort would be negatively or positively impacted by a number of things, but primarily diet, health status (so damage/fractures/etc.) weather, socializing, corpses, disease (?), and the presence of incompatible creatures. The comfort meter would increase if, say, you were uninjured, all 3 diet requirements were +25% fulfilled (or more), and you were surrounded by one or more herdmates/packmates of the same species.

What would an Intimidation System do?

  • An Intimidation system would inflict negatives upon the comfort meter of a dinosaur, namely because of being in close proximity to incompatible species. (Ex. Herbivores and Carnivores being within 2-3 meters of each other.) This would wear off overtime once you've parted ways, but if you encounter the exact same creature again the effect will worsen to discourage loopholing for mixpacking. Negatives effects could be debuffs to healing, for example. But other effects could easily apply. Elongated exposure to incompatible species could weaken the creature, and at the most extreme slowly damage OT. (But I don't recommend this, as it will be globally disliked.)

These two systems will naturally and effectively cull most instances of mixpacking without going against the nature of Officials. Open to interpretation!

minor hollow
#

Possible suggestion: the addition of a disease system
Other common complaints are about megapacking, herbi body camping and 'herbis are way too strong' (which they generally arent, most of the carnivore players just kinda suck + the current carnivores are rather small)
If you create a disease system in which:
You have a risk of catching a diease is normally either very low or zero
Proximity to carnivore species increases your risk of catching a disease (reasoning: being exposed to a rival species should increase stress)
If you are solo when you are a social species then your disease risk increases
If you overpack your disease risk increases (however I do believe that juveniles should be allowed to be part of the group, like how hatchlings are)
If you eat a species not on your diet, diease risk increases, more so if it was another carnivorous species
If a herbivore hangs around a carcass that has started to get flies on it and smell, then the disease risk increases (if the carcass is outright rotten the risk is very high)

DISEASE RECOVERY:
Recovery is expediated by having diet - the better your diet, the faster you recover and the less severe your disease is
By having a group (if you are a social species); the closer your group size is to the max, the faster you recover (however if you are over the group size your recovery is rate is decreased.)
By being in an area where there are few to no dinos that are not in your group (why? Because peace and quiet is better for healing + encourages players to move to quieter areas of the map)

THING THAT HINDER RECOVERY
Being around dinos not of your group
Group too large
0 diet, low food, low water
Low health or stamina

fleet mulch
#

I think carno's bite speed should be buffed. It's pretty slow, and I think it should be faster in my opinion. Maybe faster than it is now, but a little slower than it was back in update 5.0 or 5.5.

strong tundra
#

I haven't seen a lot of people talk about this, but I think it has a lot more urgency than most would think. The game needs a tutorial
When I first installed the game, I gave up after trying for 2 hours to understand anything at all, I was completely lost, I didn't know what evrima was, I just downloaded the game and hit play like you would any other, I think upon first running legacy there should be a popup explaining what evrima is and why it should be played instead, in addition to a very basic tutorial into the mechanics of the game when on evrima
The tutorial should encompass movement, an explanation on health and bleed, mud, alt bites, the stamina bar and diet system, among any other features and mechanics shared between all dinos. Dino-specific traits such as Cerato's bacteria effect, Omni and Troodon pouncing, among others shouldn't be included.
Why do I think this is so urgent? After initially quitting the game, I dropped it for months before giving it another try during break, I figured out what evrima was through trying to watch youtube videos and seeing a totally different game to what I was on, eventually I managed to get into evrima but every single little feature would take me weeks or months to figure out, mostly through accidentally tapping the right keys or through chat with my species, I've been playing for months and only recently figured out tapping e 3 times opens up a carcass, and that organs give better nutrition, for example
This doesn't seem like such a difference at first glance but I'm sure other players have had similar experiences to mine and I can't understate how important it is to have a basic understanding of what you're doing when you first get into a game otherwise it becomes a chore to play and people aren't willing to put the effort in if they get no reward

burnt path
#

I think after a really long rain storm rain puddles or small "pools" could form at random or wherever would make sense spots and then slowly disapear as people drank from them. This would bring new and interesting very short term drinking spots that would be very unrealiable but could be a life saver in a pinch or if you got lucky enough to stumble upon one. I feel this would be really interesting and bring more realism to the game without hindering people from stikll going to lakes and rivers for realiable but dangerous spots to drink. So as to not interfere with Deinos only source of hunting food.

solemn oriole
#

Let the playerbase know whether or not Prolific reproduction is functional. It's insane looking at how many people reference how much time theyve put into attempting it, only to end up more confused by the end of the attempt, having exceeded the "Requirements". This has caused misinformation about how to achieve the mut. Please clarify whether or not this mutation is functional! The thousands of hours of players attempting to get it should justify a clarification at the very least. The only reason i can think of for not letting us know, is it keeps people playing the game longer to essentially try to achieve an unobtainable mutation.

night lintel
#

Add interactive trees that Herrera's/Pteranodon/hypsi can use for nesting. In terms of digging out holes in the trees or pre made holes or broken branches that can be turned into a nest.

willow ridge
#

I came back to the isle after a long break and I'm growing my first Maia.

And, I'm noticing, something I've noticed before- It's very boring. I'm walking around and eating plants. The server I'm on has people, I'm in the Delta. No other maia, no other herbis, no carnis to hide from, and I've got a river I've drank from and also swam over to reach other plants without being grabbed by a deino.

It's almost as if I'm on an empty server even though I'm not.

Would it be possible to make it easier to find others of your kind, or a way to group up long distance? I'm playing solo right now and it looks like an empty, lonely world. I don't even see ai of any kind, fish or otherwise. It's like I'm the only animal in existence. It would be nice to have someone to talk to, at least. I don't need long distance talking maybe, but some way to see their nametag and walk to them. Maybe action would find itself along my travel.

I should add I'm in the migration zone.

gaunt totem
#

add a section of grouping that involves your children and the max amount of that section is however many eggs you can lay or make it so they stay in group until sub adult

marble warren
#

Gen 1 have Neanderthal variant

Not actual Neanderthal but something similar

Or maybe actual Neanderthal is cooler

foggy otter
#

traveled from delta all the way to water access, not a single fish spawn in a full server, as a deino the only thing I can find is 8-10 deer spawning at the shore and runs away while im in the water

near leaf
#

Dilophosaurus hallucination AI has consistently been very inconsistent with damage. Currently Dilo hallucinations will only run up to you and do no damage or even bite, and it is extremely easy to stop Dilo clones from even spawning in by just standing near a cliff, mud pools, and water (although water dosen't seem to as consistent).
I believe Dilo venom should just apply a damage over time every time you call a clone and scrap the clone actually doing any damage at all, but still have the clone bite.

solid tide
#

Please turn Forks Plains into its own separate migration zone.
In my opinion, this is one of the most beautiful and most underrated areas on Gateway and it deserves to have more life. It has everything - flat plains, nearby forest, a pond, a river, gastroliths and plenty of ai spawn.
I was happy to see the surrounding area reworked on the dev stream - excited for it to finally be released.

smoky sphinx
#

really hoping for AU hordetesting servers when rex and trike come out. would mean alot to the oce players to have a solid connection ❤️

cunning rivet
#

Give bary the ability to lunge out of the water, similar to deino. This could of course be used to ambush prey, but my intention is that it could be used to quickly escape the water when confronted by a deino, as long as it’s not too late…

The bary would have to stay vigilant to be able to successfully escape, keeping it from being too overpowered.

rotund roost
#

QOL for the Hypsi: Increase Hypsilophodon Speed to 42-45 Km/h. Currently it's slower than a Cera

minor hollow
#

One thing that i have found very frustrating as a dibble: I have juvies with me and their trot speed is faster than my walk speed but slower than my trot speed.
Suggestion: add another movement button that allows the adults to match the speed of their juvies. It would either be a slightly slower trot or a slightly faster walk.

wary marsh
#

Cerrartosaurs are to overpowered either nerf cerra or buff carno because like 3 cerras can kill 5 fg carnos

night inlet
#

a couple new mutations unlocked at half grown;

increase size by 10%, but lower speed by 10%
and
Decrease size by 10% but increase speed by 10%

Would add a lot of flexibility in playstyles as well as remove some of the staleness of every Full grown dino being the same size. This could also be done with lowering damage rather than speed, but i think speed is a more hefty trade off for the increase health pool

fiery mesa
#

Cerato vomit ability
Currently a baby cerato can make a full grown raptor/dilo etc vomit losing stam and all food instantly.
in my opinion this should, like the dilo gets venom at 40%, be available when the cera reaches a certain growth (30%/40%).

high trench
#

Long time since we have got any new concept art for a playble, show us more! TI_MinmiBongo

marsh hinge
#

(Idea about gore)
When a dinosaur dies, I dont think it should entirely stay in a position depending on which pose it died and fell to the ground. I think it should go into this shriveling position after death, like almost all dinosaur fossils are found in.

After being killed, the ragdoll of the dinosaur would be still quite stiff but still ragdolly, and it would fall in the direction where it was heading or where it was moving. The light would slowly start fading from its eyes. Its body would have little muscle spasms which will make the corpse move in the pose I talked about (only if the dinosaur isnt built like anky or so), untill the muscles slowly weaken, and the body just becomes the ragdoll that we have in the game right now.

Another idea is that after the corpse moved into its final position, it would become anchored until its interacted with, reducing lag.

ancient fog
# marsh hinge (Idea about gore) When a dinosaur dies, I dont think it should entirely stay in ...

adding to this, they could have jaw spasms and call spasms maybe a custom call from the air escaping to maybe prevent body camping? They could add a disease feature to prevent body camping too just so carnis or herbis cant just claim a body and camp it intill it despawns. this can stop the whole ai issue there is instead of limiting the ais. disease can maybe limit stam use stop hunger from going down for awhile but increase thirst like irl? obv mutations will stay the same because it doesnt depend on you being healthy to have a mutation in your genes, disease could also drain your nutrition's just so its more punishing to camp alot of bodys.(devs if you dont like the idea of having disease coming from a corpse because maybe limit it to around 3 bodys min to start getting disease from them?)

river sparrow
#

Hypsi food drains too fast, water drains too fast and should be able to climb and spread poison AOE, would make it a great support dino then.

next elk
#

Make Sanctuary Mushrooms bio-luminescent and make them show up when sniffing

nova gale
#

Add carrying of your young. Tired of losing sight of the young, and also making travel so much more of a problem.
Please let us carry our young children until big juvie or something, in our mouths and arms (depending on creature).

We've been waiting for carry mechanic of young for years 🧡 it's highly needed

zinc wasp
#

In my opinion the game is currently in a really solid position from a content/mechanics-perspective. Big issues are fixed or at least much better than they used to be.

I would assume you're already working on it since its obvious but now the focus really needs to be on Performance and Server Capacity.. My PC rarely has issues with games but The Isle makes it scream in a way that makes me wonder if it's morally acceptable for me to use it for this game. When I'm sitting I got 40 fps and when I'm in a fight its 20 or below. Would be great to see some improvement being rolled out soon.

Besides that the Game is fun and more Servers would be a useful Investment.

chrome basin
#

when you add sucho, please don´t change it´s 3 call or don´t change it very much. Imo it´s perfect

ancient plover
#

Cerato should have smooth transtition to charge bite when chuffing, same as in the “Hunger pains.” trailer

tranquil flax
#

Bring back gallimimus bleed please, thanks.

void owl
#

Would you consider removing the stam activation cost from Troodons pounce would be nice thank you.

sharp night
#

Oxbow lakes please thank you

gleaming gyro
#

Disable rim lighting. It makes it too easy to spot other players.

hybrid bluff
#

western swamp is incredibly boring and useless. one big, beautiful place to starve. not one single fish spawning anywere in hours..

eternal timber
#

I think need to do something about rain.. Yesterday I listened to sound of rain for 3 hours (there was no rain). Besides, because of rain, my friends and I have a lot of FPS drops 😦

river sparrow
#

Bring back patchy stun. Make it so it happens on fracture only. More balanced and rewards fracture hit.

devout kettle
#

If you kill something, it visually looks underwhelming. Like you give something the last hit and the body instantly stop in place and from the T-Pose it just drops to the ground. Ragdolls that behave a little more reasonable maybe? Or when killing something in full sprint make them actually keep their speed and slide over the ground till it's stop? Especially bigger animals like deino or stego look ridiculous when they die.
An upgraded radgoll system would be neat. Also small details like when a stego falls it's body blows a small dust cloud effect around it.

flat copper
#

We want more dino's to play with, plss give us the Allo ❤️

gleaming hatch
#

Pteranodon swim buffs:

Pteranodon needs some buffs to its swimming capabilities. Falling in water should not be as much of a death sentence as it currently is for a creature that’s intended to be living near the rivers and coasts of the map and primarily lives off of fish.

I’m not suggesting that it should be able to dive or even take off from the water, but it desperately needs some buffs to its swim speed, oxygen, and especially decreased swim stamina drain so that it doesn’t either drown from falling in water once or become crippled and have to rest on the ground for ages near the shore if by some miracle it does manage to get back to land after falling in the water.

worthy oak
#

Please fix the food value for herbies, eating a bush in a single bite and barely getting anything from it just seems wrong

sleek oyster
#

Carno is in a really weird spot right now. As a lifelong carno player, first dino I ever played on legacy and still my fav, I don’t hate it but…it’s not great. No one plays small tiers, and that’s what carno is kinda designed for. It would feel a lot better if we actually had something we could kill. Maybe it’s just a skill issue on my part idk, but I also have no idea how to fix that. That’s not my biggest issue however, my biggest issue is how it compares to cera. Cera demolishes carno almost every time in a 1v1, and usually you find more than one cera. Yes, carno can technically outrun it, but cera’s stam allows it to just run you down. I have died so many times because I have to run away from a cera and he just tracks me down later. It’s not fun because it’s basically like “Oh, cera saw me, I’m dead.” Now it’s not always like that, I can get away sometimes if I’m lucky and hide my foot prints as best I can but it doesn’t feel super fair. My biggest suggestion is a stam nerf for cera, it’s a body bully not a long distance runner

weary widget
#

carno buff, bring back carno to 1800kg, 55kmh, 175 bite force, IRL carno are minimum 1300kg, they can reach 2.1t. So 1800kg was pretty good, like, cera are maximum irl 1000kg, average is like 800kg, why carno so light ?! just bring back old carno, even with this buff of weight, make him less agile if it need, but a average carno IS NOT 1300kg.

brisk locust
#

When ptera has the mutation "Reinforced tendons" it doesnt apply to the launching jump, just wanted to notice you about that

marble warren
#

Enable reactions in #skins ! 😁

amber heath
#

from 3 Na west servers to 1....Back to 90 players queues, with the lowest being 50 players on an additional 30 ping.. Would it be possible to pull a hordetesting server from regions with much less player bases, rather than worsening the experience for the majority of the player base. With limited resources someone always loses, but doesn't make since to choose to deny the majority of players the experience of the game, rather than the relative few in near empty regional servers.

foggy jungle
#

Small animation changes that do not change gameplay but do help with other animations / imersion ( specifically in regards to the other suggestions about how weird death animations look ). While there is an audio cue, visible panting when low on stamina would be cool. When low on health, a visible hunch forward, lowered tail, and small quivering of the legs to indicate your dino is not feeling well ( on top of also panting ) / is exhausted. Mechanically your dino should still function the same so that being low HP isn't like an instant death sentence but such animations would make the death animations look a bit more natural rather than "Perfectly healthy and strong-looking though pale dinosaur is suddenly dead". A good example of this in action is red dead redemption horses when low HP / zero stamina have posture changes to reflect that and it looks pretty neat!

noble oasis
#

Started playing yesterday but got few suggestions:
1 ) most important of all (and what you probs heard a million times) Optimalization , the game is really not in a good state performance wise.
2 ) The world being more alive with more NPC animals, when not playing deinosuchus it was basically impossible to find anything to eat
3 ) Improve combat , both add more options , improve the physics and collision and make it more clear when damage happens on both sides, which also leads into what one of the people above said regarding more realistic deaths
4 ) possibly some more customization options ? Having a feathered option would be nice, being able to customize different body parts individually and ofc having a color mixer instead of few colors + brightness setting

woven vortex
#

Pteranodon needs changes. Obviously the stam regen time is a big issue but I think that besides that it should gain the ability to eat rotten corpses, or maybe have access to a mutation that allows it to do so. This would allow pteras to fill a scavenger niche which is currently only filled by cera.

proud lantern
#

The latest updates only gave us big dinosaurs. Give the smaller ones some love. Please bring out Austro or something before any new big ones.

slate tree
#

I keep thinking about the image of a Deino getting its teeth cleaned by a little Pteranodon, and trying to think of a mechanical way to make that reality. Deino and Beipi kinda have that dynamic, but could we encourage that in other playables with a mechanic?

This is the best idea I’ve had. No debuffs, and it applies to ALL mid-large tiers, so even Stego and Maia would have a reason not to kill little guys on sight. Hungry predators would still need to eat, but would have more of an excuse to relax when their bellies are full and they’d rather focus on regenerating stam for a bigger meal or nesting.

And if the buffs are mostly just for keeping diets longer, it shouldn’t encourage actual mix packing.

I dunno, just an idea.

edgy robin
#

There should be an affection button, kinda like giving a hug but for Dino’s

dusk onyx
#

Perhaps a new mutation that increases the weight threshold for picking up and dragging bodies.

fair pine
#

The combat music is beautiful. However, the game would really benefit from more sound design with new music/tones that can appear when entering different locations; and even when doing different things.

Examples like:
• combat: the drum beat (already perfect)

• Discovering or entering a new location “biome”: different rotating clips of music that best embody the vibe you’re trying to go for in these areas.

• time of day: a light melody can play at sunrise or an eerie tone could play as the sun sets. (These would be amazing mood indicators that better help the player get into suspense.)

• achieving something new: I.e. entering a new stage in life, or even when making a successful hunt. (Just things that would subconsciously enrich the players experience)

• make sure the music is purposeful: making the music more purposeful for times like these can really have a positive effect and create more Emerson for the players.

Ik it’s a long ramble but I can’t stress this enough on how crucial sound design can make or break someone’s experience. Especially when it comes to musical emersion. (The games Dino sound design is amazing, no feedback for that)

hidden veldt
#

Make some couterplay to croc its so annyoing that youre litterly just dead when a croc grabs you and you cant do anything maybe something like buckin

noble oasis
#

Buff croc by adding more animals that live in water so more dinos have reason to go there for basically guaranteed food

nova heath
# noble oasis Buff croc by adding more animals that live in water so more dinos have reason to...

this. I know people hate crocs because of the assassination effect... but in the current state... deino is a starving simulator. you have 90 minutes to wait for something big or have to kill other crocs else you loose your deino... i lost 2 adult deinos because of starving in Highlands and Southplanes... there were no other players NOR AI. even a login and seeking for AI and logout and wait for a server restart doesn't do the trick. i love its playstyle but its litteraly a starving simulator when your on the wrong server (unofficial server with 200+ players for xample... but even there its very hard since the rivers are mostly not conected)

desert cargo
#

Some positive feedback: I am impressed at how quickly y'all took action about the Omni pounce problems. Haven't tested if it works yet, but even still, it is awesome to see how quickly and transparently you attempted to tackle it. Good job!

bronze gale
#

Oviraptor special abilities

Although I am completely oblivious to anything the developers may have come up with for oviraptor’s unique abilities, but it just seems that there isn’t much going for it, and just being an agile land omnivore who can eat eggs doesn’t feel like enough to make it any different from current dryo (as in incomplete).

With that premise in mind, I would like to propose to make oviraptor double down on its wacky and avian appearance by making it akin to a mimic.

Similar to a lyrebird, it would have a handful of keys (ranging from 5-7 for example, no need to have 5 sounds) with two types of inputs assigned to holding and tapping the key. Holding it would make the dinosaur hear, allowing it to register the closest creature sound (or even manmade sounds like that of a car or gunshots?) within a certain radius, and allowing it to mimic the sound flawlessly by tapping the key. However, mimicry would drain more of that sound bar than regular calls, making it harder to spam, or it could maybe have those cooldown bars like dilo or dibble.

This would allow Ovi to utilize trickery in its favor for both defensive and feeding purposes, being able to mimic stuff like an adult deino near an actually safe river to keep the water source to itself, or making a boar sound repeatedly to lure a carnivore parent out of its nest. It could even have its own charm and mimic other playable sounds by default when courting.

This could be paired with a running grab, allowing it to waste stamina and slightly reducing its speed for a moment to grab something such as a very small creature or an egg without needing to stop and be locked in the slow grabbing animation. This could be balanced out by disallowing this from working if a parent is sitting too close from there, and also the stamina lost with the grab, threatening nests that aren’t being properly protected by both progenitors or lone tiny tier juveniles that are lured by an AI or friendly call in some bushes.

sacred haven
#

Some suggestions toward small changes that discourage Mixpacking:

Large sweeping changes will often be abused in regards to combat. Trying to afflict a group with debuffs will only punish players who are playing as intended. So, pick apart a mixpack by debuffing those who don't belong in the area they are in, thus reducing the variety a mixpack has to choose from and making it more manageable.

  • When you enter a migration, only certain plants are available. This means only specific herbivores should be present, and thus only specific carnivores with those herbivores on their diet should be present. (Lets ignore the Mass Migration for now)

  • If you are not a herbivore or carnivore that belongs in the given Migration zone, ie all the food is leaves to you (not bugged), or the herbivores dont give you diet and you cannot see the migration (this does not apply to patrols or areas outside both)- your dinosaur is individually highlighted with a marker to expose its location as you are an invader. Likewise, when invading, you gain a low, constant ambiance change that will aim to make players increasingly nervous, such as what happens to galli in the jungle because they dont belong there. This will then subtly encourage specific species to stick to their intended playzones and the areas outside of them rather than invading the zones of others.

  • If a player remains for an extended period in an incorrect Migration zone, they steadilly gain more debuffs, and the ambiance becomes more and more distracting. These debuffs stack, and do not leave immediately after you leave a migration, instead lasting for as long as you were inside the migration, and will not be removed after a logout or restart much like other effects. For example, if you stay for 10 minutes inside a migration you dont gain any benefit from (diet), the marker and ambiance might go away, but you could have increased diet/hunger/water drain by X% that lasts for 10 minutes outside of the zone, etc.

ancient fog
#

An Added Feedback channel, just to see what devs agreed on and might implement into the game.

devout kettle
# noble oasis Started playing yesterday but got few suggestions: 1 ) most important of all (an...

I don't exactly understand what's wrong with this suggestion. Every point is valid but for some reason people have some issues with it?
So that means y'all are happy with the current performance situation? Or the lack of AI situation? Or the fact that combat in the isle is literally just hit and run and watching t-pose dinos drop to the ground? Y'all don't want more customization options on several dinos? Only the deinosuchus statement is pretty wrong, as I think you're pretty much starving as every carnivore frequently. Deinosuchus is no exception
But I mean yeah that's your opinion guys. Your entitled to have your opinion but I feel like there is some personal issue some of you guys had with his suggestion. Maybe reflect on his suggestion and think again. I think he has good points.
Anyway I agree to every other point of his and find it a bit misleading and confusing that the suggestion is being seen as not valid by so many.
However I want to appreciate the devs work when I comes to new(ish) systems like the updated diet system, where we can actually choose what nutrients we wanna have. Or being able to move positions when pouncing as omnie.
The game is moving forward and I like it, even when the pace sometimes seems slow.

vital axle
#

Make the map more aquactic friendly, whole left side have 0 connections to right side of the map. right side is just a deino deathmatch dead place with 0 food or life. for future water dino its needs to change badly

vagrant drift
#

The fact that deinosuchus is literally intended to kill a beipi that rewards TWO PERCENT hunger is diabolical

It would make much more sense for them to have symbiotic relationships.

Beipis can wade on the surfaces of the water and lure prey for deinos, while they get protection from other predators including future semi aquatics. It just seems so much more beneficial for a deino to work with such a small creature instead of killing it with zero benefit.

Beipi is already basically extinct, there’s no reason to add even less incentives for it to play if it’s only ever going to be outclassed even more by future semi aquatics. Why not make it more interesting by reworking its playstyle to have symbiosis with deinosuchus?

rain chasm
vale violet
#

Purely aesthetic: Different species should have different colored eggs. Eggs have spots, streaks, some are blue, green, purple, go wild!

stark hamlet
#

Small tiers...No, not omni and dilo sized small tiers...small small tiers....Specifically dryo, hypsi, troodon, ptera, etc. Those playables should be way more common and not as rare as a shiny pokemon. It's not an ecosystem if the server population plays T.rex, triceratops, deinosuchus or giganotosaurus. There won't be too many small animals if you just keep going like this. An ecosystem consists of mostly smaller animals, some medium sized animals and only a few apex predators.

Solution: buff those playables! Make their gameplay more fun! Hypsi and dryo will get burrowing and climb in the future BUT I don't think that's enough to make people play them. Give them some love! It should be fun to play the prey too! Every small tier we've seen so far is quite social! Give them some kind of playing behaviour and just MORE mechanics to make each small species fun and good! The big boys will always have players! If small tiers don't get some attention...they will have barely any players left...

austere wraith
#

AI spawn rates need to be adjusted. Currently AI are so abundant that there is basically no difficulty growing carnivores. Before the most recent change, AI was rare enough that it couldn't be solely relied upon. Now there is so much that hunting other players has effectively become optional. I know lots of new players would complain about starving to death, but TI is a survival game, starvation happens sometimes. At the very least carnivores should have diets that change with their growth stages, so that juvies can gain diet from hunting ai, but adults have to hunt other players. Growing a carnivore gets boring when every time you turn a corner there is a boar, 2 families of deer and 3 goats wandering around.

coral pelican
#

Idea for Troodon venom:

Troodons have a tough time dealing with players who decide to stay and fight until the last moment. Once the prey hits third stage of venom, they can just book it and nothing can stop them. That's where I noticed that the shaking that happens to the creature seems to be an indicator and nothing more.

All that shaking has gotta tire your muscles right? What if once you go into third stage venom, all actions that take stam(alts, specials, running) cost double than normal. That way a player that chooses to stay and fight can't just run freely or they might become a sitting duck. Underestimating them could cost you your life. This also makes Troodons continuing to hold on after pouncing actually useful. All of this means you should either run as soon as you see or hear them or fight them and be prepared to possibly die.

woeful frigate
#

I really need to be able to spawn close to my friends to play together... Could you add this finally please? 🥺 (give this a little bit priority)

sharp night
#

can we give dibble 3 call some more bass or vibrato to reflect its increased mass from 1T to 3T

normal tinsel
#

Increase Diablo footsteps walking and running sounds since its not 1.6 ton anymore. Also it shouldn't surprise attack directly since its not a predator.

peak prism
#

possible solution for troodon
troodon struggles in the endurance department, it can’t keep up during hunts. opponents can just shift + W away the moment they start getting low on health, i feel like the venom shouldn’t be something you completely ignore and brush off.
so i propose giving troodons the ability to siphon a reasonable percentage of its prey’s stamina’s, replenishing its own.
(this can only be done when the opponent is stage 3 envenomation level to make it fair)
this would fix the biggest issue troodon currently is facing while adding onto more of its personality

marsh hinge
#

NATURAL DISASTERS

I think the game should add a few natural disasters, but of course not those that are way too overpowered like a tornado. Put in mind that when a disaster happens, by my idea, when it happens, its only one disaster anywhere on the map, and there shouldnt be any anywhere else on the map during the time of one happening, to not make a mass extinction on the island. Also to put in mind, I dont think they should be made very common for obvious reasons.

FLOODS:
Floods would have a chance to happen during very long rains. Lowland areas and areas with rivers and lakes will have it bad. But, if theres any body of water, and next to it is a relatively lowly placed terrain (compared to the lake water level), it could form a tiny river (perhaps something similiar to the concept of the river in the highlands).

FOREST FIRES:
Forest fires would have a chance to happen if a thunder structs a tree, and the fire spreads everywhere. It would force herbivores to move to more sustainable area to eat food from, since it most likely got burnt in the area, but at the same time it shouldnt be everywhere, to prevent mass starvation from herbivores. Herrerasaurs also would be forced to move somewhere else, because their homes got burnt.

DROUGHTS:
Droughts would happen if the temperature is way too high and it doesnt rain in a very long time. If there is a drought in an area, the ground becomes very dry, and semiaquatics would have a very hard time, and would be forced to move somewhere else.

distant anvil
#

Idea on how to buff pouncers : give them three charges on their pounce which cost no stam, then each subsequent pounce costs stam. This gives troodons the ability to apply venom safer, and can make playing troo as a solo easier. For raptor, it costs so much stam to be latched on. Perhapse it costs no stam to right click on raptor, but once you're latched on it costs stam to either bite or claw them.

dry remnant
#

Troodon needs some adjustments, the devs have been giving Troodon some buffs to help it, some were great like the raised Camera, increased Venom damage, and increased Durability (Increased Durability was sadly removed later on). But there were other "Buffs" that it got that didn't help it in the areas of need like what the recent adjustments did, they had Troodon's Venom cause the Hallucination fog effect which isn't useful for something that is already extremely evasive (And NV changes were in the same update as this so it just felt more meaningless), Fake Vocals which actually was a cool addition but not very useful since a horde is already very noisy and loud in hunts, and the last thing it got from that update is they changed the Key binds for dismounting.

Troodon is currently struggling in two main areas being the pounce and venom. The pounce is more difficult to use as Troodon, your hitbox is smaller so you need to be extremely accurate with pounces (Especially on smaller targets), it burns too much stamina making you more likely to give up on a hunt mid way through it, the dismount is very weak and slow keeping you in the air for a decent time while making little distance, and accidently getting pinned is almost always death. The Venom feels very underwhelming and easily abusable, the main mechanic of it is all Troodon attacks do more damage depending on the venom stage which is great but the only useful thing it has, everything else is either Minor (The 5 seconds of small DoT damage after a pounce) or useless (Hallucination Fog), and the best way to counter the venom is just not getting pounced by hugging a wall, or standing next to cliffs/water sources, even if you are envenomed just running is another great counter since they either burned too much stamina to apply venom or just gonna burn their stamina trying to do damage while you're envenomed

foggy tendon
#

Add a way for solo herbivores to change their patrol zone. On top of that, I've been playing maia for an hour and there's no migration zone, either. The patrol zone I do have only has 3 diet foods. Better than none, though.

eternal timber
#

I think it would be great if pteros could steal eggs and small dinos like troo or little omni. In addition, pter will be able to damage its prey by holding it in its paws, and then carry corpse to nest (I even made a couple of sketches, lol)

fast valve
#

we desperately need some more mid tier carnivores to be added soon, because of the way deinosuchus plays it isn’t a variable on land and on land Stego Maia and dibble are insanely tanky particularly dibble and stego which you literally cannot 1v1 and win as a solo carni player. Plus Cerato is so overused atm because there aren’t many larger scale carnivores.

brave crest
#

when troodon fog is active, especially on stage three there should be nearly constant troodon sounds to lend an extra helping hand to the attacking troodons
similarly, when african wild dogs hunt they are constantly chirping and chittering, not only to confuse prey and keep them unable to focus but to also communicate with each other, so giving troodon the ability to completely ruin their prey's ability to focus and concentrate on a single member one by one would greatly increase the chance a hunt will be successful
https://youtu.be/7i4Mw5LoSqg

Wild dogs make the craziest sound. It had to be recorded.

▶ Play video
balmy moon
#

I feel like a small part of the server issues are a bunch of abandoned corpses. Back when South Plains was a major hotspot, it was practically a buffet of rotting corpses from all the herbivores camping there, munching on whatever plants or grass was available and killing anything that dared looked at their megamixpack funny. However, I died often as a cerato because they usually percieved me eating the trophies of their kills as looking at them funny and would come to gleefully kill me then victory screech over my dead body. Some would even dance on my corpse.

Now, how to resolve the megamixpacks is a discussion is a dead horse (or a dead cerato in my case) that has long been beaten, but I propose a different idea:
Let Troodons Eat Rotting Meat.

Think about it, they're fast-growing, small enough to easily be able to vanish into the grass, and fast enough to outrun and dodge hyper aggressive herbivores of many flavors. As an added bonus, Troodons eating a corpse can accelerate its decay, effectively helping larger bodies disappear faster. Could eat on the bones too. Plus it would give Ceratos a competitor and encourage peopel to play the small little ankle munchers.

bright axle
#

Fix the unstuck feature so it puts you at the nearest spawn - also, more admins for non-NA regions. Shouldn't have to lose a fully grown animal to bad terrain hitboxing and have no option than to watch it starve while pinging an admin for help that never comes.

red rose
#

I think a cinematic camera would be fire (hide HUD and slightly further zoom) with a setting for the keybind, so every player can use it with ease. ik it's not that important but it would be easier to make video's/screenshots. (evrima)

foggy jungle
#

Combining two suggestions into one! Make all large bodies of water ( not the tiny lakes like the northern jungle one of course lol ) connected by some sort of aquatic friendly path, be it underwater to tunneling or rivers or something.. but also make it so that when it rains puddles form And they are drinkable ( though these would dry up after a bit of time with no rain ). that way semi aquatics have a way to traverse the map a lot more efficiently and get more player interacting as a result, but also land dinos that don't know the meta locations have brief periods of time where they can also drink away from potentially crocodile infested waters. This could also potentially help reduce hot spots even further, because there would be so much more drinkable water, players would not feel burdened by sticking to the areas where crocodiles are least likely to be found

amber heath
#

PLSSSSSSSS bring back a appropriate amount of boulders and larger, jump restricted rocks. It is the only way for something like raptor to survive a dilo encounter ( less stam, less speed), and makes other small playables with the ability to jump actually be able to use that ability to survive, and not just kill themselves with it to fall damage. Also adds map variety, and is a crucial micro-niche for all smaller playables with the ability to jump, and an obstacle for the otherwise "better" larger, non jumping playables.

finite beacon
#

it would be cool to see bary be able to repel deino lunges and pounces from omni and troodon with its claws just like how it does in its concept art, but the bary should have to keep his claws sharp by sharpening them on trees or rocks. also it would only be able to repel deino lunges from deinos that are 4 tons and smaller just because it doesn't make a ton of sense if it can stop an 8 ton croc

fickle rune
#

Some large carnivores can start eating there prey alive (deino would be able to)

slate tree
#

To reflect its theorized intelligence, let Troodon climb ladders 🪜

Not trees, just man made ladders. Maybe someday let them open doors when humans are more of a thing.

fringe bison
#

would love for them to fix fish spawns so i can actually play the game in the highlands

solid tide
#

I just wanted to say, for what it's worth, it would be so incredibly sad if all the hard work you guys put into rex and trike is only accessible for a small proportion of the playerbase, i.e community servers, whereas the rest of the players are either in extremely long queues in those servers, or on officials unable to enjoy the new playables.
I know there were talks of possibly bringing them into officials.
Please make it happen. Everyone deserves to enjoy them ❤️

bronze light
#

I feel like this has been said time and time again with no response, but it simply needs to be addressed; For the health of the game, official server player limits NEED to be increased. As things stand, the servers are generally at capacity, and if you don't want to be playing at 500 latency, you need to wait in a queue that is well over 60 players long at some points. You can't expect the game to continue to grow and thrive if people literally can't get into a server without waiting for well over a few hours (Provided you don't get disconnected and have to start from the bottom of the queue again), playing on a server halfway across the planet, or playing on unofficial servers, which come with their own drawbacks most of the time.

crude vapor
#

Migration Zones, Nesting Grounds, and Why They Should Be Symbiotic!

Currently, Migration Zones are the #1 reason why herbivores move around the map! In fact, I would go as far as to say that they encourage both diets to migrate in order to hunt and survive, respectively. However, something feels very lacking about migration zones. You don't have to migrate, so that sort of creates this question of why? Why are they necessary if you don't have to go? You can find all of the required nutrients in preferable spots that aren't miles away, and on top of which, patrol zones often satisfy the needs of many. Migration zones are usually only useful for larger herds of herbivores to take advantage of!

So, if they're only useful for herds, why not create more incentive to draw attention to these places than there currently is? First and foremost, wildlife all around the globe adjusts its lifestyle to the eb and flow of prey migrations. If they did not go where the prey is, they would starve! So the chances of carnivores following migration zones is very likely IF it's more of a 50/50 than a 25/75 chance of something actually being there! Let alone something they can manageably hunt.

My solution

  1. Create nesting ground locations where some migration zones will appear and have them exist simultaneously in order to encourage herbivores to travel in order to raise their young with an abundance of food.
    EFFECT: Carnivores will have the opportunity to hunt without relying solely on AI, chance encounters, or surveying hotspots over and over. Herbivores will have more of a purpose to fulfill and will be able to group up with like-species far more easily. (This could negatively affect Herbivore mixpacking, but this is a fact of the game.)
  2. Safer for herbivores to raise young, especially when higher tier carnivores release.
  3. Will create more player engagement and make the game feel less empty.

Open to interpretation as always.

harsh fern
#

More official servers would be nice, the queues have been decently lengthy recently, and I think adding another server or two per region would help lighten the load a bit

tough kettle
#

instead of gastro regening health make it regen stam. its more balenced and more realsitic than shoving food in ur mouth and regrowing a leg

woeful frigate
#

I would like to have something like "Egg Panel" during playing. I could see which eggs are available to claim. Who wants - can join and creator can accept. 👍

I often have problems to join to someone to play with... is hard to survive alone especially as a baby. This game is also a social and co-op game, not only surviving. 🫶

marsh hinge
#

TROODON VENOM IDEA:

When a target has 3rd stage of troodon's venom, hallucinations (ai troodons) will spawn behind the foggy area, which will then come inside of it, so the target cannot actually know which troodon is real or not. After the hallucinations are in the line of sight of the target (inside of the fog), they will start to randomly circle it, confusing it. The hallucinations would have colorations of the pack members and other random color schemes. HOWEVER: The hallucinations will be incapable of dealing damage, and would be only to confuse the target.

sick haven
#

trying to join a friend is troublesome but possible, AI food in certain locations such as the swamp. seem to be more scarce than others. The ocean feels very empty and could maybe use some fully aquatic playable characters

fading knot
#

Since people seem to still be confused about what troodon needs for its venom, please allow me to repost my own take on the subject :

Upon biting (normal or alt-bite) an envenomated prey, troodons drain a small amount of stamina from their target. The amount of stamina drained is inversely proportional to the target's size, meaning small creatures will lose a lot of stamina while bigger ones would barely notice it.
By drain, I mean that troodon would regain stamina by expending its target's. I believe this is a way to make troodon's venom more unique, more dangerous and also more stamina-based as many people have suggested before, without just making it a boring DoT stamina drain or somthing that increases stamina consumption, and requires troodons to take risks, as well as give use to their bite during a group hunt.

As for the "realism" explanation, because apparently there's people who care : ||Troodon's venom traps sugar and oxygen in the target's bloodstream within its own molecules, which clogs their blood vessels, increase blood pressure and make them both suffocate and suffer from hypoglycemia at the same time. Upon biting its prey, troodon can reabsorb the venom and process it, assimilating the oxygen and sugar for itself. Basically, its venom turns into a very potent energy drink upon reabsorption.||

slate tree
#

Big, hollow logs all over the place would be great for jumpers and flyers alike.

devout kettle
#

Small suggestions:

  1. Cracking noise when eating bones
  2. Water drops when you exit water (we already have a beautiful shiny effect on the body, let's elaborate on that)
  3. Different Stamina lock threshold for smaller animals (small animals should regain stamina significantly faster than bigger animals) that goes for pteranodon, trodoon etc.
knotty fog
#

Bigger server player capacity

jagged snow
#

A troodon actively latched onto a target postpones the stage dropping back to zero for as long as they're attached. They're still biting at the prey the whole time, I see it as still pumping in venom. Their timer resumes when target is unlatched. There's an additional purpose to keeping your grip and spending large amounts of stamina for the benefit of the group.
Just so the stage dropping isn't postponed indefinitely from constant tap pouncing, the effect has a grace period. You have to keep your grip for 1.5-2 seconds before you're eligible for 'stage freezing', still spending the same amount of stamina as normal.

I understand that troodon gameplay is meant to be a cycle of sowing and reaping your damage, though I'm anticipating a feature like this can only benefit the larger groups against the larger prey items.

thin grove
#

Tenontos greatest attack are located behind itself while it could have a stronger frontal attack. Perhaps by holding RMB and it could temporarily reer up to do several claw swings. Maybe not as much damage as a kick, nor can stun like tail slam but some damage and mostly bleed.

patent sigil
#

i was thinking that maybe All dino's have a different broadcast sound depending on your sex... males dino's broadcast has a distinct sound different to female's of the same species.

ancient fog
#

vr support for when humans are finished?

barren pelican
#

I was told on reddit that this is the place to request more official servers or a higher server capacity for NA. 5 server for the entire usa is not enough. a max player count of 500 in the usa is not enough. i feel like this is a financial decision and a poor one at that. i humbly request more servers or a higher server capacity because i like this game alot. but i have a job and a family and i feel like i got cheated out of my money because i payed to play dinosaur game not waiting room simulator. Last night i got home at just a little after 7pm and missed the easy opportunity to get into the NA servers on restart so i got in que at postion 47, i waited more than an hour to get in and then i got dc'd instead of joining the game and then i didn't get to play because i literally didn't have the time to wait to get into another game because i have a life and need to be in bed by 11 pm for work the next morning. i work at a company that sells servers they arent that expensive. please please please please please please do something about the server situation.
Thank you very much.

gusty egret
#

I'll try to word this as less of a rant, but decided to pick the game back up after a very long break, decided to try Deinosuchus and got this gem of a spawn point. (Credit to the vulnona for visual aid.)

I'd grown quite a bit here before realising I was trapped and to my knowledge had no way of getting out without either risking a trek through a jungle that I could hear players in, or a mad dash to the shore. The end result of the latter was dying dehydration. A spawnpoint like this really feels like an oversight, one that is basically a beginners trap and requires meta knowledge to know that you need haul ass out of there ASAP.

As for how you could improve this, any Deino that ends spawning here needs a clear way to actually get out, not necessarily easy or protected, just a clear indicator on how to actually get out. Even if it means having to take the long way around via the ocean.

ashen dome
#

Please fix glossy water and vertical lines on the side of the screen.

tidal zodiac
crystal pawn
#

More colours for male display on pachy 🙏

fresh niche
#

Tunnel rooftops are a deadtrap

hybrid willow
#

idea ima use trike as a example for it to add to the loop of the isle could make it where u gotta take care of ur Dino in other ways not just food and diet like trike u gotta sharpen ur horns to keep them healthy and ur rewarded with a bit of damage buff but if u don’t they could break and now u have a negative damage buff.

Another idea make it apart of the elder growth stage say im a trike and I’ve been a elder for a long time and to show im like pass my prime and u could make it where at a certain point during a battle ur horn break this can serve as a mild stone but also a realization of our mortality.

I can see problems with both so maybe a mixture of both or a work around or just throw this idea in the trash

crystal sail
warm tree
#

why yall focusing on releasing new dinos instead of making the dinos we already have more fun? i mean, its been a while since ive seen some pachys, hypsi, dryo or beipi. cmon, they are not fun to play bc they are just walk and die simulator. why not give them some mechanics? cmon devs, we have so many good sugestions for those kind of dinos, yall just need to listen to your community, thats all

stray basin
#

Finally change NV for Deinos ? How I AM suppose to HUNT like this ?

upbeat hatch
#

stop dibbles being able to stun lock stego in pairs

mellow sphinx
#

I feel like cerato is still way too good for what it is supposed to be (scavanger and corpse bully). While it's not exactly overpowered, its still too much a jack-of-all-trades. Extreme agility, decent bite force, a charge bite, vomit debuff, literally one of the best swimmers in the carnivore roaster, way too high fall damage resistance for something its size (for example a fall that killed my teno, the dino that can literally jump, only put my cerato on red), biggest sniff range of the whole roaster, up to 50% damage reduction around corpses.
Theyre the most predominant carnivore right now, at least on official servers they are literally everywhere. Their only weakness is that theyre cannibalistic and the biggest threat to a cerato is another cerato.
Some chances that I think should be made:
-reduce cerato swim speed
-reduce fall damage threshold
-charge bites should only be able to be used while standing or trotting, but they should do more damage to compensate for that (for something that should be a corpse bully, they are way too good at chasing things down instead of defending their prey)

ancient fog
#

body mounting feature for teras, maybe when u kill a small deino in water u can land on them and eat them

carmine siren
#

I think you should make a fatass patch where you fix at least some of the most mentioned balance issues/bugs, it would improve the gameplay by a lot, there should be some like that from time to time

forest pelican
#

should probably update your images on the game store on Steam since the images are all from Legacy

balmy socket
#

Make rain less loud, It's deafening to the point i can barely hear my own calls, it sounds like static in my ears lmao

slate tree
# stray basin Finally change NV for Deinos ? How I AM suppose to HUNT like this ?

I’ve said it before, but when the night vision is this bad, the optimal choice for the player is to log out.

Some players might not ever log back in, so it’s a very bad idea to deliberately build these kind of quit moments into the basic daily loop of the game (as in, every player playing this animal will definitely encounter this on a daily basis).

The player needs to at least be able to see enough to actually play the game, or they will turn it off.

quaint echo
#

LOWER THE RAIN NOISEE!!!!! PLEASE!!!!!! (all caps cause I CANT HEAR MYSELF THINK)

mental dirge
#

MORE SERVERS. WHY IS THIS SO IMPOSSIBLE?!?!

opaque briar
#

the game could really use more flying animals because ptero right now is not gonna lie boring as hell
you may add grabbing smaller dinos like in primal carnage

odd vessel
#

The Queue times are pretty rough at the moment. I absolutely love this game and want to play more. Please allow us to get in and enjoy the game we all love without having to wait an hour in a 50+ queue! Perhaps more servers or a higher capacity, or both! Please! 🙏🏻

wicked portal
#

I really think we need to have a better way for server owners to advertise their servers. I understand that we have the unofficial server community thread, but realistically, no one looks at it. I think if we as players love this game enough to buy a dedicated server for the isle, which I may add, helps take weight off of the official servers. We should have a better way of reaching out to our community without being penalized for it. We’re not enemies… it breaks my heart to see the official servers at 80+ Que per server, when there are so many great unofficial servers out there. People just don’t know they exist.

willow ridge
#

Hey there, I think it would be great if nesting gave something to the parents.

My idea is that if you nest, you will get 1 extra mutation for each time you nest a full brood, and those kids need to either log out or survive like 30 minutes (Or some other value you decide) before you are awarded your mutation, to discourage people from nesting and then just eating their kids.

The number of kids would be a set amount decided probably by whoever for balancing reasons. For example, let's say a teno needs to raise 4 babies to get it's next mutation, and it doesn't matter if it raises those 4 all at once or one at a time over several play sessions.

Then allow parents to unlock all extra mutations this way.

brave mist
#

Can deino have a little bit better nightvision underwater?

echo tusk
#

THESE QUES ARE GETTING OUT OF HAND THEY NEED TO MAKE THE LOBBYS BIGGER OR MAKE MORE LOBBYS!!!

edgy robin
#

The combat music is beautiful. However, the game would really benefit from more sound design with new music/tones that can appear when entering different locations; and even when doing different things.

Examples like:
• combat: the drum beat (already perfect)

• Discovering or entering a new location “biome”: different rotating clips of music that best embody the vibe you’re trying to go for in these areas.

• time of day: a light melody can play at sunrise or an eerie tone could play as the sun sets. (These would be amazing mood indicators that better help the player get into suspense.)

• achieving something new: I.e. entering a new stage in life, or even when making a successful hunt. (Just things that would subconsciously enrich the players experience)

• make sure the music is purposeful: making the music more purposeful for times like these can really have a positive effect and create more Emerson for the players.

Ik it’s a long ramble but I can’t stress this enough on how crucial sound design can make or break someone’s experience. Especially when it comes to musical emersion. (The games Dino sound design is amazing, no feedback for that)

bronze light
#

Put the more common AI animals such as Boar and Deer onto the Deinosuchus's diet, to reflect how real life crocs actively hunt them

Edit: I don't understand what makes this so controversial, it'd literally just be a win all around, Deino players get more things to get diet from, and the people who care for realism get a more realistic diet for them, who suffers here? the people who go after deer that are floating in the river and then get eaten by a Deino that was ignoring the deer because it wasn't on their diet?

night oracle
#

Restart/New Game Option. Often i find nothing to do and want to play another dino in the same server and try to find some ways to kill myself ( often that requires to sit afk to regen stamina for a while ). Option to quick select new dino while killing the current one please.

ancient fog
#

Change stam icons depending on what dino your are like in legacy?

fading knot
#

Hot take : I think there should be a weekly or bi-weekly rotation of selectable dinos on official servers, once more species are added. My reasonin is that with 50+ playable species, it's gonna be very hard to find someone playing your own species for packing or nesting, especially as one of the less popular animals. With a narrower selection, it would solve that one issue as well as provide some refresh of the meta every week or so, as species present on a server would change.

Ideally, every official server would be asynchronous in their rotation, so there is always at least one official server in your region with the species you want to play available.

Ok but...

  1. What happens when I grow a rex on my favorite server, and next week rex isn't available anymore ?
    -Nothing. You can keep playing as that rex for as long as it stays alive. The goal is to allow easier grouping, not remove entirely some species from a server. They'd just become rarer when they're not on rotation, as you'd only see survivors from previous weeks.

  2. What if dinos on my diet aren't on the weekly rotation ?
    -Carnivore diets need a rework, with or without species rotation. The problem would still exist if all 60 or so species are available and there's only 6 of them on your diet, all unpopular animals. Or if you need to remember all the 40 animals on your diet.

flint knot
#

Troodon ALT+BITE should do venom.

Why?
Alt+bite on Troodon is completely pointless, one of the discord members even said "if you're in a position to alt+bite as troodon you're dead anyway"
I was thinking, since unlike pounce being risk-free at the cost of a lot of stamina, what if we removed the stamina cost from troodon's alt+bites and gave them venom similar to pounce, since they are much riskier and have a higher chance to be hit and killed. And to encourage pouncing here and there, there'd be a longer cooldown on it than the pounce (and by cooldown I mean it just doesn't apply venom, still can damage). There could be a single charge-like indicator just like dilos to indicate that this is ready.
It would maybe be a helping hand to troodon lacking a lot of stamina to keep up with fights.

Although some people may disagree with this since there are lots of other ideas for a buff for troodon, I just thought I'd share mine.

regal glacier
#

I'm not sure if the devs see this and applies what is told here but, make the bodies solid when dead. Some dinos use it to hide or troll.

slender egret
#

Change how damage screens work, currently it’s not about how low your health actually is it’s about how much damage you take in one go in a percentile to your health which to me makes them completely worthless. I’d assume the point is to have a rough guess how low you are but some Dino’s like Maia insta screen 4 you even if they didn’t do that much damage for what ever reason. It’d help if you had the screens represent health properly so in combat you could have a rough guess without needing to check the colour health bar.

spark hinge
#

Please, return Carnotaurus to a somewhat more approachable species! Give it a little more weight like 1.5/6tons. restrain the ram ability. And make him a little more forgivable with its stamina recovery. Carno is based as a feared hunter, its style is ambush and short sprints. It would hunt on smaller prey, but should be able to withstand some damage from larger encounters. Now its nothing but weak and weird playing. You’re sleeping on an absolute gem!

cerulean timber
#

A good update for the game its dinossaur pooping too

pure oak
#

Someday, I want an Ice Age DLC, or winter style map, maybe some mammals that make sense? Saber tooth, Mammoths, woolly rhino. Could have Yutyrannus be the flagship!

primal egret
#

It's time to get rid of legacy. Evrima has more than enough, and legacy being the main branch continues to confuse players and drive them in the wrong direction. If not after elders are released, then when?

peak prism
#

tenonto is kinda in a good spot balance wise, but there are some problems with it that i’d like to address. increase the stamina on tenos kick from 2% to 3.5%. its way too stamina efficient and it can afford to be quite reckless, they can make multiple errors and suffer little to no repercussions. with this change they will be more cautious and preserving with the way they use it without making it too punishing.
revert the damage nerf on the tail-slam back to 150, its too low and the thing feels like a pool noodle

river sparrow
#

TLDR: GIve Ptera very good night vision and also recovery of stamina while gliding. Birds are among the most best visioned animals on the planet. And yes, that includes at night(especially for all the nocturnal birds).

Birds fly, and flying requires great eyesight for 3 main reasons: Flight control, spotting predators and spotting prey/food/water. From an eagle several hundred feet high, swooping in on a rabbit, an owl in the treetops at midnight spotting the mouse, to the pigeon picking the bugs out of the grass at dawn. Fun fact: Pigeons are comically called "Eyes with wings".

Theres the "Well bats are blind" argument ill save time by saying bats are not birds, they are mammals. To add to this I will concede that Pteranadons are not "birds" per-say, well they are to the extent that all dinos are related to birds though.

I am unsure about the Ptera itself and what its vision would be, but if we go by the logic that they are birds then they should have the best eyesight of all dinos, they should have telescopic vision, as well as great nightvision.

To add to this, the ptera should also be able to hover/glide indefinitely and regain stamina while gliding and not flapping its wings. "Kite birds"(eagles,hawks, falcons, albatross etc. (Which a ptera would be)), can hover in the air for hours on end and in some instances even days. They use barometric pressure, much like a para-glider or glider, to maintain and gain altitude.

cunning root
#

dilo should not deal as much damage with hallucinations to small creatures, one bite from a dilo as adult dryo and 1 hallucination kills me

stiff veldt
#

Hypsi

Hypsi imo is one of those playables that’s just there to be a fun little Tree sniper with friends. It has potential to be a fun gameplay but it’s just mechanics are very outdated/don’t exist

1: Obviously the first thing would be to get Hypsi climbing sooner than later, and hopefully making hanging tree nests could be a thing which would be a fun take on nesting

2: Hypsi spit is pretty outdated. The icon for where you aim should be more aligned to like Herrera where you have an icon to show exactly where you will spit at. However the spit itself should not be so streamline. It should in fact be more of a spread as hitting a moving target you are trying to get away from as something so tiny is near impossible

Along with this Hypsi spit should just not stop you in movement either.

3: Hypsi Jump is outdated as well and could use a few adjustments. hyper being able to charge a jump is neat and all but costing so much stamina feels awkward atm. I propose that hypsi jump should be by far the highest and longest jump in the game, letting it reach incredibly high places/jump great distances. As for the stamina, I feel the whole “use a lot to gain it back (which is broken btw) is kinda awkward and doesn’t make too much sense if you gain the exact amount back after.

I propose that the jump should cost 10% stamina but provide you with high stamina regen for a minute after jumping. Allowing you to potentially gain more than you lost

4: Just a few minor things but Hypsi should have much better fall resistance than it currently does. Also it would be neat if Hypsi when bitten on the tail had all of its feathers falling off instead of taking damage, taking a fair while to regrow

sick palm
#

Make it pls that we cant hit each other in a group, It would make group PVP easyer !

trail marten
#

Make maia go quad on ctrl and bipedal on space
it will make it simpler and easier to track

hollow niche
#

Could you please update the game's DLSS to the latest version, it's much more stable and performs better overall.

simple birch
#

it would be nice to be able to choose to sleep log to desktop or main menu

hallow ocean
#

Dilo Walk Volume

Please lower the volume of the dilo footfall during the *walk animation. Its current volume feels too loud for its weight & hunting style.

winter crow
#

Make the amount of sticks needed to build a nest relative to the creature's size. For example making a nest as a ptera is a nightmare with current stam regen. Smaller creatures should not have to gather as many sticks because their nest is smaller.

minor hollow
#

Two species of fish that should replace the current fish.
Polypterids are a family of fish also called bichirs. The family is 100 million years old. Some species can grow up to 1,2m long. They can breath air, walk on land and look very dinosaur-ish. This is why I suggest that these replace the elite catfish (and preferably that the coelocanths are put into the ocean.)

Imagine how cool it would be to have the bichirs migrating between the lakes by walking over land? (something they do irl i have been told.) These paths of fish could also show deinos where they need to go to get between lakes without dying of thirst.

SECOND
African butterfly fish should replace at least one of the modern fish that you have jumping about. African butterflies are a really cool, surface dwelling species that eats insects and can jump really high. The african butterfly fish is a living fossil from the late cretaceous period and would make a great shoaling fish!

river sparrow
#

Ptera stam regen rate is too low when resting on deck.

cunning rivet
#

bump carno up to 1.5 or 1.6 tons and put dilo back on its diet so it can actually get diet from being a small game hunter.

vagrant drift
#

if we wont get the old health bar back in the TAB menu, can we atleast get this little health indicator of your dino running you see when previewing what you have on servers?

timber nacelle
#

Make Maia’s footsteps quieter in quadruped mode. Z walking while walking on four legs looks like it should be delicate but the footstep sounds are extremely thumpy. Plus it makes sense since the weight of the Maia would be spread out more evenly

tough kettle
#

make it so pteras can pick up very small creatures like freshspawn omni. but then make it reduce stamina by 10 fold so you dont have much time to fly up and drop it

lime plinth
#

Bigger plants - playing Maia, Stego, or Dibble, i will eat an entire PZ's worth of food and my hunger bar will barely get to half
Also, auto-walk button, maybe? holding W for 45 minutes ain't fun haha

quaint echo
#

Hey, when you drop fish in tree branches as hererra it doesn't land on the branch, but hangs below it. This isnt really an issue cause u can still eat it and pick it up, but it would look better if they landed on the branch. It would be a nice little fix

gentle abyss
#

Fix Disconnects from the queues only to put to be put in the back of the queue again. ( The worst especially in super long queues )

gaunt totem
#

I know dlss isnt a top priority and from what ive heard dondi doesnt like fake frames but please release a hotfix for dlss i would like to use it again

shrewd falcon
#

I feel like a few of the dino species with the lowest population on a server could get an (optional) small growth speed increase / start with more of their diet filled when then spawn in.

Nothing game breaking but a small way to encourage more species diversity in a server.

A flat increase of growth speed would likely have a huge impact on dinos with especially long growth time so maybe adjusting the numbers based on this would help.

A better diet when spawning wouldn’t be as game breaking as it’s not guaranteed to last but is still an incentive to play that dino.

boreal kelp
#

Bring back fish rings

Years ago, the way pteras found fish was by looking for faint splash rings on the waters surface that showed where fish were swimming below. Imo this was a much more subtle and realistic way to find fish compared to the frankly awkward and buggy looking jumping fish.
But what I miss the most is how Deinos used to be able to imitate these splash rings by creating bubbles when sniffing underwater. I know pteras aren’t very filling to Deinos, but gosh I’d be lying if successfully luring in and catching a ptera using this method wasn’t one of the most satisfying things to do in the game.
(Sorry the pic below isn’t very good, best I could find)

low mason
#

Can we please remove the weight limit to pick up organs?

sweet yacht
#

Every attack from Troodon should trigger Venom effect.
They risk death as soon as they close to their prey, every hit is risky.

This would also motivate Troodon's to use other attacks besides punch more

peak prism
#

the venom from troodon should significantly increase stamina consumption, similar to body fractures. opponents shouldn’t be able to just book it the moment they start getting low. troodons need to hit 3 pounces in a period of 25 seconds until the poison disappears and you need to redo the process because you couldn't reach the purple state (all that drains an excessive amount of your stamina). the fact that the venom can be stalled out by just keeping your distance makes it worse. you’ll be doing whopping 40dmg while risking it all

vagrant drift
#

buff beipi's claw damage

i know it just got buffed, but six long claws slashing into something would deal more than 30 damage, thats like six kitchen knives slashing deep into your flesh at full force, which would deal at least 50-60 damage in my eyes

a weight buff would also be alright, maybe only when wet

distant anvil
#

Pachy really needs some love, its too slow to outrun anything dangerous, too weak to fight back, to little health to tank and stay to fight

royal heath
#

idk if this is the right place to say this but every since the new update my game freezes i have a solid 60 ping and a solid 60 fps and im getting hit from literally 10 feet away when i jump on other people as omni i somtimes just freeze in place and not able to move and i die. the desync is just horrible atm so i cant play as omni and its my fav

devout kettle
#

I was told by one of the server admins that somebody of the team is always looking at this channel.. and if something is considered to be brought into the game a third marker will appear. So.. with that being said there is not a single third marker since the last 2 months or so (tbh I have never seen a third marker at all, but I wasn't actively checking back then) BUT I've been watching EVERY SINGLE suggestions the last month (mostly consisting of the classic more server request) and it hasn't been confirmed. If the devs team can't confirm such an essential thing as the game literally being playable with enough servers, then what's the point of literally everything? Please correct me someone if I have missed that third marker somewhere, but I can't see one anywhere. It's a bit dissappointing and makes me feel like putting any feedback in this channel, doesn't make a difference. Out of all the good feedback it would be cool to hear that at least the most essential one (Enough servers to actually keep playing and testing) is being considered to actually happen. Could we ask for less? I think no, because then we wouldn't say anything at all.

ancient fog
chrome basin
#

increase the player counts on server to like 150 or 200. Or make them have at least 150 spots and increase a few of them to 200 to see if it works

karmic sigil
#

the replay feature is inconsistant, you'll need to wait 30 mins - an hour to watch them (which i understand) but once you quit the game and re-enter the game the counter just restarts and its back to 30 min - an hour of wait time just to watch a 5 second replay

cunning root
#

since maia is supposed to be a good parent it should be able to hold e once to feed multiple hatchlings close by

frosty olive
#

let maia switch stances when being attacked, it feels clunky and awkward to have to deal with tail riding if you happen to be in biped stance when attacked or ambushed, currently stance switching is cancelled out by the opponent biting you. also its alt attacks could use a little more speed.

graceful wigeon
#

Before we start releasing ridiculously powerful creatures, please get rid of the problematic mutations. These include:

  • Gastronomic regeneration
    • I don’t have to explain why this one is overpowered
  • Photosynthetic tissue & nocturnal
    • Like gastro, is also just a meta. It has been stated frequently in the past (and been ignored) how you’re practically “forced” into picking it, lest you face an inherent disadvantage.
  • Reabsorption
    • I personally love having this mutation, but it is so unfair to deinos and future semi aquatics that may rely on people coming to the water. If anything, it should be excluded from everything but semi aquatic species, maybe?
  • Tactile endurance
    • Prior to this mutation, a huge part of skilled combat was draining an opponent’s stamina. If you succeeded at this, you would be rewarded greatly (even though the victim could still alt attack with 0 stam, which I think is a good thing). Tactile endurance almost completely negates the need to manage stamina in combat. I think this really dulls gameplay.

Overall, I think the introduction of these mutations hinders your ability to have fun in this game. It eliminates your ability to tailor your mutations to your gameplay style. Instead, everyone is “forced” into picking combat mutations. I and many others would like to see a level playing field again.

tough quartz
#

give maiasaura a rage mechanic that scales when surrounding juvenile maiasaura receive damage or are 3 called at.

(feel free to discuss in general if ur gonna downvote or would like to add something.)

soft sequoia
#

Think the games coming to a stage we need some bigger carnivores and trike asap please 🙏

stray spade
#

Add 10/20 max players to the servers or add 1 more server for each region bc the que times are getting too long!. Especially with Rex/Trike and allo on their way

neat pike
#

More server admins or some other system to report, most cases im dead before a admin can even read my messege about a hacker.

vernal creek
#

how is any herbivore meant to reach these?? they don't fall down with any attacks

south pelican
#

Staggers and stuns should be dependent on more factors than weight. I made a post here about this a month back but I wanted to expand on it. I'll introduce several variables that could affect stuns, but not all of them need to be added. This is just a list of possible additions.
The first variable is health. An animal will be more prone to being stunned when they are low on health and vice versa.
We could go further and have fractures also make animals more susceptible to stuns. That would be a big help to pachy, who has suffered without a stun. Other problematic animals down the road like magy could also benefit from this.
We could also make status effects like dehydration, sickness, or diet impact stuns.
Finally we could make stuns dependent on the damaged region. For example, getting hit in the head is more likely to stun you than getting hit in the leg. This could force stuns to be more precise and dynamic in combat.
These changes could go a long way to make combat more varied while adding more importance to maintaining your creature. If you take good care of your creature, you can afford to be more aggressive. This also means being too aggressive can cause your creature to grow weak. It could help stop overly aggressive herbivores and mixpackers from ruining the game in a seamless way. It would also add an extra element to combat and even out the roster imbalances.

odd salmon
#

What's the point of this channel? You get loads of suggestions each day and the good ones get lost within the rest of them. There's no way you can go through each one without coming up with something. Surely the devs, you, have enough suggestions now. Personally I think this should be closed to suggestions.

pale leaf
#

** Ceratosaurus Changes** Cerato currently is kinda overpowered, it accelerates rly fast and the damage, bile and stam it has is very good, so i thought about some changes that can help balancing it while not fully nerfing it to the ground, Why not make his charge bite take about 2 seconds to fully activate instead of it instantly activating? Also, cerato back in spiro slowed down and did an animation when you bit with the charged bite, why not bring it back? You dont fully stop so it wouldn't be a problem if you're fighting something like a dibble, this is literally shown in Hunger Pains trailer so why not implement it in the game?

ancient plover
#

allow us to disable combat music. It's very annoying and can cause losses in fights. I like the background tracks that play through every once in awhile and I don't want to have to turn off all music just because I don't want to hear a specific track.

pine garden
amber heath
#

Use any method suggested by community or internally, but these queues every single day are UNACCEPTABLE Edit: How do you downvote this lmao

bold badger
#

are you joking lmao (in other words: please add back another na west server. it's actually ridiculous to only have 1)

inner citrus
#

Multiple biome specific ai in the future maybe? Creates more incentive to move around for diet and could in general diversify ai

gray jasper
#

Please add more na west servers this is crazy

chrome mantle
#

How about more servers in general since your game crashes so much and we spend more time in the lobby que than playing

boreal kelp
#

Balance changes I would make

Wanted to summarize what I would change. Just my opinions. Some honest critique would be appreciated.

  • Hypsy: Would like to see it instant grown at spawn again. I recall the change being due to mutations, but I think that can be solved by making all 3 open at full adult. (Hypsy can still grow very fast by eating mushrooms, spitting to drain hunger, and repeat, but still)
  • Pachy: Mostly about changing fracture rather than Pachy itself, that being headbutts can stun again, but ONLY on fracture infliction. This would mean Pachys have only 3 free stuns in a fight (one for each fracture type), enough to give them opportunities to hit and run for an escape, rather than engaging with a large foe unless in groups. Otherwise maybe a slight weight and speed buff?
  • Teno: Buff tail slam to 200 damage.
  • Maia: Slight buff to biped turn and quad trot. Speed up cooldowns for most quad attacks (especially alts and head bump).
  • Carno: Buff back to 1700-1800kg and 175 bite. I do overall think update 5 Carno was the most balanced and viable. This would mean a slight buff to turn radius, but also a nerf to accel (but not 6.5 slow). Accel nerf also means no instacharge, wouldn’t want an instacharging 1800kg Carno.
  • Cerato: Nerf max charge bite from 345 to 300 damage, also a slight nerf to bacteria infliction. (wouldn’t bring back the cooldown on charge bite, no cooldown would help against 1800kg Carno)
  • Omni: Pounce bugs and bad latency negatively affect Omni and its pounce more than other species. Buff to stam regen as well.
  • Ptera: Ik Ptera can fly for over 30min straight, I’ve done it. But I’d gladly take a reduced flight time if it also means an increased stam regen. Possibly around 2.5min instead of the 4min it is now. (I am aware of upcoming changes)
  • Troo: An increased stam regen would make pounce stam costs more bearable. Currently stam regen is 2.5min, reduce to 1.5min? Also has Omnis problems.
sudden fractal
#

the number of na queues is not working. either look into ways to add more servers, or at the very least add a system that detects when you are kicked from the game and gives you a 5 minute grace period to skip the queue and get back in. half of our time on this game is being spent sitting in 60+ queues right now! that is not fun gameplay

merry remnant
#

Maybe open the merch store so you guys can afford more servers

twin lotus
#

Make ptera great again by making it so that they can hunt babies and steal eggs

willow ridge
#

Allow people to make nests without mates. Not laying eggs without mates, just let everyone make nests any time they want to. No buffs, just for fun.

If it's a nest mound like deino or beipi, it will be 'done' in the stage when eggs are ready to be laid but without a mate it will stay in that state.

winged atlas
#

Could you guys pls keep the juvie rex broad and help call? they were so awesome

void dew
#

Add an aura that makes herbivores and carnivores when near one another for X amount of time lose nutrients.

opal niche
#

thank you for addressing lots of little yet annoying bugs in the recent dev blog. it is so appreciated

fallen heron
#

I feel like beipi should either get a smaller version of a pteradons nest or just get a completely new nest type. It feels a bit weird that the nest beipi has right now is bigger then itself.

marble warren
#

Friend codes should take some priority. They are independent of other content, relatively easy to code, (compared to other content) and will really help the experience.

slender egret
#

Let kentro and stego communicate in local as the are extremely similar ones just bigger and less spiky

Or make a mutation for similar Dino’s to talk to each other

foggy otter
#

please make ai such as frog "stay around the water source"
right now they just vanish into the woods/tall grass and never comes back
it is frustrating or ptera or young deino trying to catch any of them, plus frogs move super fast while on land compared to they are in the water

fair pine
#

Make fish bodies float to the top when they are dead, instead of sinking and falling through the map

boreal hearth
#

The Dev blog seems to suggest if not outright confirm that allo will get alt attacks in the water. Please rethink this. Allo isn't shown to be a strong swimmer: there's no indication it was prior to this point. Thus, it doesn't need a water alt attack. Allo having an alt attack in water also takes away from cera's unique water mobility and hinders it even more. If more playables get water alt attacks, then allo can reasonably have one. In this environment, however, it doesn't seem reasonable at all. It only serves to make cera more dull compared to allo.

vagrant drift
# boreal hearth The Dev blog seems to suggest if not outright confirm that allo will get alt att...

if allo gets water alt attacks and the rest of the roster doesnt, youre just stealing a strong water mobility niche from cera (which will always be barely played after allo and other mid tier carnis drop) and making it be played even less than it will be in the future.

its always good to keep ecosystems balanced and rich in variety, and i dont think giving a relatively underplayed (in the future) dinosaur's special niche to a well known and loved dinosaur that will already always be played over will be a good way to keep variety in the game.

if you guys were complaining about cera, after the allo megapacks release, cannibal or not, youll probably be begging for cera players to return. i dont think its reasonable at all to give one of what makes cera unique something to a playable that is already well known and loved by all dinosaur enjoyers.

topaz patio
#

Might be a ping or skill issue but I think some I frames after dismounting from a pounce would be nice. Like half a seconds worth so you have a bit of a chance to get away before you get one shot or forced to rest.

fringe hinge
#

Can you add the fluid flux 3.0 for UE5 by ImaginaryBlend in game ? Right now animals moving in water are fine but they're a bit disturbing cause water itself is super still (maybe you got it right for big deino but all others creatures aren't that visually dynamic) . As well blood in it would be very immersive ima just put it here.

digital oracle
#

Please lower the cooldown for / unstuck. I just used it to get out of a hole I had slid into for it to relocate me on the exact same slippery slope that led me into this hole, but with a 10 minute cooldown.

With the amount of untraversable terrain pits, cracks and waterfall holes that are not being fixed, this would prove really useful of an update.. especially considering the lack of ability to / kill

Sometimes you can be stuck in a cave inside a bunch of rocks after falling through said rocks, no ability to use / unstuck due to being able to move around, thus leaving you to wait an hour or more to starve, again, due to a lack of / kill command

Update: After my 4th / unstuck, I thought I got out to realise I was put inside the mountain further down and unable to get out of said mountain, thankfully I was able to drown myself here... (:

marsh hinge
#

Customization of dinosaurs

Many people including me were very happy once customizing our dinosaurs with different colors was a thing. However, I still feel like when being in a pack of lets say troodons, or basically any other dinosaurs, we all look exactly the same except with different colors.

My idea: Give us permissions to change body part shape, size, proportions and overall look on our dinosaurs, except very little, so they cannot affect for example being seen worse in tall grass or something like that, but at least enough so we all look unique, and not the same animal with only different colors.

edgy robin
#

The combat music is beautiful. However, the game would really benefit from more sound design with new music/tones that can appear when entering different locations; and even when doing different things.

Examples like:
• combat: the drum beat (already perfect)

• Discovering or entering a new location “biome”: different rotating clips of music that best embody the vibe you’re trying to go for in these areas.

• time of day: a light melody can play at sunrise or an eerie tone could play as the sun sets. (These would be amazing mood indicators that better help the player get into suspense.)

• achieving something new: I.e. entering a new stage in life, or even when making a successful hunt. (Just things that would subconsciously enrich the players experience)

• make sure the music is purposeful: making the music more purposeful for times like these can really have a positive effect and create more Emerson for the players.

Ik it’s a long ramble but I can’t stress this enough on how crucial sound design can make or break someone’s experience. Especially when it comes to musical emersion. (The games Dino sound design is amazing, no feedback for that)

Bellow I have included an example edit I made from a clip I got from one of the trailers. Hopefully this gives more of an insight on what I mean with the locational music that sets a tone when entering a new area:

ionic tangle
#

Please make the ambient sound cut out less.

nova gale
#

Can we please get the addition of atleast 2 character slots? (Being stuck to 1 character really sucks for all of us)

It's very tiresome having to kill off your dinosaurs, grown for hours maybe or nested ect.
Just to be able to enjoy one game session of break from the same dinosaur that maybe you play straight for 3 days (many hours at time) which is (Normal player time ig- and individually the playtime with same dino do swing a lot, as some even play longer, 5 days + ect)

But the same stands: We're In need of ATLEAST 2 character slots, so we can actually play some too normally and not only lose progress almost each time because we naturally need the break. (It's really frustrating wanting to play, but you're kind of stuck with not being able to go on the game then at all for times then when you only can have your one dinosaur, because you're in need of that slight 1 day break to just be able to do something else (like be a flyer instead of land- a water instead of flyer ect) and then go back to your main dinosaur again and be refreshed after your break, but you've not lost every progress you ever made. (Like losing your hours grow, play, or a nested dinosaur ect).
How it should be, and exactly why other games in this genre have character slots and exactly why some servers in this game, even make modded or something, server character slots (that's a bit broken or something, because it's not working properly). But yall get my point 💯
Thanks for reading ✨

chrome basin
#

Thank you for showing us so many new animations. Personally I think it´s great when you show us pretty much everything that has been done

sacred haven
#

A possible way to make the game in general more engaging and horrific at night: enhance sounds and smells at night for all diurnal creatures, especially while walking or standing still as you are being more quiet and can pick up on more details. This would help animals that cant interact much by sight with the world around them while not directly buffing vision, and if not careful can be used against them. (Thus less boredom/downtime as you use your other senses, even if unreliable)

Example: An interactive palm tree gets brushed against and a visual wavy ripple goes out from it and the cracking and snapping of branches in that area is more pronounced for a second; heightening your paranoia as whatever was there is most certainly gone, but now you know something is around and you dont know what.

When scenting, especially because you can see in the day, there is more reason to fear excess of blood and violence- a glowing red aura (or red tint to your vision) will show at the screen border and grow stronger if there are more and more blood drops present in an area; a highly visual warning for all players that the area is not a good place to be right now.

solid tide
#

#balance-feedback message

To add on to this, I think the following are consistent suitable group limits for carnivores:

  1. apexes and large tiers - 2
  2. mid tiers (allo, alberto) - 3
  3. small tiers (carno, cera, bary) - 4
  4. tiny tiers variable (dilo 5, omniraptor 8, troodon 10, etc)
gaunt citrus
#

I had a idea for Monolophosaurus so that it could use its snot more effectivley. Mono would basically function like a velvet worm. Shooting its snot at its prey to ensnare, slow down, or drain their stamina in order to kill them easily. Mono could also still leave snot traps around but instead of making you stink they can trap things around Mono's weight range. In order to escape the victim would have to struggle. In doing so though, they'd make noise which will signal that Mono that it caught something.

karmic sigil
#

please increase night vision, i keep falling off of so many cliffs

nova lark
#

As trike is still in development, now's the time. I'm referencing the latest devblog's animstions: please change how "jumpy"/weightless it is, specially on that gif where it jumps forward with its head striking up. An animal so heavy would never jump around so much, for example an elephant, even less a trike, that's even heavier. The trot is very weightless too. They should jump at all to begin with. This animations make it feel like a slightly bigger diablo, not like the apex tank trike actually is 😦

vapid siren
#

Idea for T. Rex’s special ability: fear induction. In lore the T. rex produces a special pheromone that it can release when it wants and upon contact with other life forms it would trigger their fear response. But to make it work in game have there be a temporary area around the T. rex that plays a 19 hz sound (t rexes are immune). This frequency of sound is impossible for humans to hear but prolonged exposure to the sound causes discomfort, anxiety, and even fear in general. People aren’t scared of the isle? So force them to be scared

void owl
#

Make Troodon be able to see the sanctuary on it's scentbar, no matter if it's an Adult or not.

primal egret
#

I still think that outside of rainy weather, the game is far too quiet. There's rarely any natural ambience, and when there is, it's far too subtle. For the most part, whenever weather is clear and other players are not calling out, an ear-piercing silence permeates the map, creating a feeling of emptiness. In a future quality of life update, I think some time should be spent making the world feel more alive and lived in, with the sounds of insects, birds, rustling foliage, wind blowing through trees, and more. Maybe even optional looping ambient music tracks as well.

charred raptor
#

Its raining way too much

low mason
#

Whenever baryonyx, sucho, or spino come out they should have the opposite ability to detect things underwater deino has, if something is on the surface of the water or drinking deino can sense it, so we should reverse this mechanic for the spinosauridae to aid in them hunting fish and deinos smaller than them or better yet see deino coming to try and attack them when drinking, to help encourage them from encroaching on deinos niche/gimmick they shouldnt be able to see these motion pings on the surface not that they would need it anyways, then again this may all be part of the plan anyways since it would be odd not to acknowledge the pressure dots both crocs and spinosauridae have on there skulls

tough quartz
#

as apart of the next patch please increase the knockdown weight range of maias stomp ability to 1800kg. it's entirely too small with the largest thing u can knockdown with it being a dilo. if tenos tail can knockdown a cerato then i'm pretty sure a maia slamming 4 tons onto a cera should have greater effect.

silver root
#

I keep seeing people asking for extra character slots for servers, oh just let me have 2, 3 or more playables saved on a server!

Please don't EVER add this, I hate playing games with multiple save slots, like Path & BoB. It takes away from the realistic/hardcore survival of the Isle. It turns Dinosaur survival games into more Arcade-like games. "Oh let me quickly swap to my good fighter/playable, so I can kill or help kill X Y Z"

It makes the obnoxious Discord groups even more so, Clans run rampant on other games because they control X Y Z area with multiple dinosaurs. Ex: I've had people combat swap to a stronger/better playable to kill me - usually while their buddy keeps me busy, so I can't escape/log.

People will always find a loop around, to revenge killing or making others gameplay miserable. Hell I'm pretty sure that's why random spawns were introduced, because people would keep respawning in the same area after losing and try to kill who killed them.

I love the Isle for the experience it gives right now. One playable until I die and grow again.

devout kettle
#

I'm very grateful to see all these new animations. I'm very happy to see the progress on all the new stuff especially the spawn codes.
However... the trike walking animation... doesn't look like it belongs to an animal as big and heavy as trike. It looks like a baby that has yet to figure out how to use their legs properly. Dibble Kind of walks the same although I don't think it's as bad because he is smaller. But still the wobbly walking animation is something I thought to be fitting for the juvie stage. Doesn't really look like an adult multiton animal that walks in all it's might.
But besides that, everything looks fine. I'm very happy to see we're moving forward

tranquil moat
#

If not more servers; Add a minigame to the queue screen, something like the offline dino jump game you get on google chrome.
Anything to make these queues less of a terrifying nightmare. New players and people with limited playtime will not be playing if they must wait in queues as long as the official servers have been having lately.

tranquil monolith
#

The planned "Pit Organ" mutation in the game has some conceptual issues. While its intended purpose is to aid in hunting humans, its ability to detect night vision cameras and goggles doesn’t align with how pit organs function. In nature, pit organs—like those in pit vipers—sense infrared radiation, detecting warm-blooded prey through heat rather than electromagnetic signals from technology.

A more fitting approach would be true infrared or heat vision. This would naturally highlight humans and other warm-blooded creatures while leaving cold-blooded animals—such as Deinosuchus, Megalania, and many Ornithischian dinosaurs—undetectable. Theropods and sauropods, believed to be mostly warm-blooded, could still be at risk. Additionally, this feature could add strategic depth, giving mud a new use beyond clotting wounds—allowing humans to mask their heat signatures, similar to Predator.

I hope this feedback offers some useful considerations. I love the game and just want to see it thrive.

soft sequoia
#

Herra is way OP for the size of them just lost a full grown dilo with 1 shot absolute joke that should never be the case 🤦‍♂️ suggestion is nerf them asap all the herra folk will put no but that’s guaranteed either that or bring something to the game that can hunt them in the trees and make them worrie about suhin

pallid finch
#

Suggestion for new preferred food types: scavenger and osteophage. The scavenger food type could be assigned a nutrient (carb/lipid/protein) and have the description that this animal can safely digest rotten and decaying meat. The osteophage diet could give all 3 diets, like current, and the description could say the animal has the ability to crack open bones for nutrition. This would help players know what they can safely eat, and in particular scavenger would help dinos like ptera who typically need to scavenge anyways, and the scent markers for rotten food could help encourage these species to clean up the server

proven pivot
#

nerf cerato why do i literally thow up the second i get bitten giving them ample time to heavy bite me. and theyre really fast.

silent vector
#

We need more fish AI! Just lost a Deino that took me all day to grow to FG. Only to have it an hour cause no fish spawns

subtle egret
#

Let us use skin creator while in queue ❤️ 🙏

karmic sigil
#

this isnt how dark 1 pm should be :')

slim torrent
#

So, i find raptor petty bad rn. Its not fun anymore to play as a raptor (At least not as it was before.)
It basically gets one shotted in every scenario

Vs Dibble, Vs Dilo (Even in a scenario set during Day, what I find baffling) Vs Cera, And even tho Carno cant exactly one shot a raptor, with the new Ram-Spam playstyle, Raptor packs dont stand a chance.

Its running stam is "Okay" but when you add the need to spend stam on pounce, pursue prey and evade hits it becomes irrelevant in the fight, so either your prey will escape or you will die.

"Oh but Raptor is meant to be played in packs so these weaknesses are covered." To actually find a pack you need people playing the animal, and it is impossible to always be on a pack. So why were raptor more popular in previous patches? Because a lone raptor was a relevant treat, it didnt need 5 or 6 people to be "Relevant". Why would I play as a raptor when i have dilos? which are a constant threat alone or in packs?

Raptor is too much reliant on a pack atm. The fact is that every other playable is insanely rewarded to play as they are meant to, and raptor is not.

ruby kite
#

Since it looks like a good batch of dinos is gonna be released in the next couple of months. I think after those dinos are released, older playables should get a bit of a tlc update. I'm gonna focus on the pvp aspect to specify

For raptor, i think it should get an alt + right click. This new attacks maybe would be like a mini pounce. This mini pounce would make the raptor jump at prey, land on its side and jump off again using it big claw to rip at prey as it jumps away. It would be a quick attack that would do a small amount of bleed and damage, allowing omni’s to continue bleed during a hunt and giving the prey more opportunity to punish the hunter.

Carno, i think also needs a alt + right click. This would again be a mini charge, where instead of charging, it uses it’s horns like dibble to slam or push away other dinos. This would also do a small amount of bleed and a bit less damage than the regular bite.

Deino, for the alt + right click, should have a grab and thrash attack, where instead of lunging and picking up, it would grab onto the leg of whatever its attacking and thrash back and forth. This would be a high bleed and small to moderate damage attack that uses a decent amount of stam. This would allow for it to better compete with larger herbivores and carnivores as they are introduced to the game.

I think teno already has a good number of attacks and not enough buttons for a new one, but maybe strangulation with it's forelimbs might be neat.

Pachy, i feel should have an alt + right click, but i can’t think of anything for it. Any ideas are welcome.

Stego recently got the charge hit that staggers and does increased damage, so i think its good for now unless anyone else has an idea.

Im willing to discuss more ideas or revise if anyone has suggestions.

I think that’s all the oldest dinos other than hypsi which is already gonna be getting some love.

forest pelican
#

More servers...they're all full; or increase player count per server.

marble warren
#

Have a key that toggles group nametags.

rigid jetty
#

Idea, different ”speacies” mixpack debuff, if carnivores and herbivores are closeby with eachother, they will get a damage debuff, after 5 to 10 minutes, the damage goes down every minute little by little

south pelican
#

ptera's flight movement should not be depending on the orientation of the camera

twin lotus
#

Add optional full ray tracing to this game for better graphics

left plinth
#

Improve the /unstuck command by allowing players to choose from /unstuck N, /unstuck S, /unstuck E, or /unstuck W so that you have a better chance of actually being unstuck vs. getting dropped right back into the same hole.

autumn cliff
#

When eating scattered fruit off the ground with a big dino, instead of clicking and holding for just one piece of fruit, what if that transitioned over to other pieces of fruit, like grazing but just for the fruit.

fair pine
#

Add bigger servers please

fleet mulch
#

When Rex eventually gets added, there should be a mimic kind of feature to make creatures think its farther away when its actually really close. Also like an elephant, you won't hear it unless it wants you to. Padded feet helped it walk silently when hunting for food. And apparently It's broadcast was like was like a duck noise, but it was so low, you could only feel the vibrations of the broadcast, but not fully be able to hear it. Please consider some of these features.

jagged snow
#

I'd feel better if the excessive stamina that juvenile dinosaurs get wears off much faster with age, and especially in the cases where top speed is higher before the playable hits adulthood. That last part applies most to pachycephalosaurus, dilophosaurus and omniraptor.

I was playing as an adult dryosaurus and under threat of being killed by two subadult raptors. I'm confident with evading adult raptors, they're barely faster and have less running stamina than me, but these subadult ones were >49km/h and have that extra running endurance. I was lucky enough in this instance that the players were very pounce trigger-happy, burning their stamina advantage pretty quick. But
If a predator I am up against is faster than me, so I can't shake it - if the predator is stronger than me, so I can't fight back - if the predator has more endurance than me, so I can't outlast it, then how am I expected to survive?

slate tree
#

I am genuinely looking forward to humans being in the game, if only so I can watch them scurry around while I have nothing better to do on a big herbivore. Servers will probably need higher play counts by then tho, so that Dino and Human players can both have high numbers around (like 100 each at least?)

edgy robin
#

We need a intuitive game Ui that helps new players know the core game mechanics. A tutorial basically especially since new people playing this game miss out on so much that this game has to offer.

nova gale
# marble warren Have a key that toggles group nametags.

I've made feedback on this Ages ago, and also seen others make it too through the years.
Please, let Groupname tags be invisible as rest of the HUD when in photomode (with the isle sticker) default f10.

Please, it's been years of us needing this, which is probably a small fix in shortest time. 🙏🏼

hybrid willow
#

If a dinosaur can’t pick up a body would be cool if it took two to work together and pick it up instead of dragging

south pelican
#

I had an idea for monolophosaurus to be able to disguise/diminish the scent of whatever it shoots snot at. Monolophosaurus would be immune to this ability. It's snot could help set up traps for nearby animals, thinking that their diet might be nearby. When they get to the diet the mucus would attach to them. This would let mono better track their movements. Mono could also use snot to mask the scent of its own meals so that larger predators don't find and steal it. Mono would probably have a good scent range, and would also eat rotting flesh. That would make it an animal that focuses on manipulating scent for its own benefits. They could potentially instigate fights by attracting animals together. From there they can mop up the remains and set another trap.

boreal kelp
#

Why and how Isla Spiro should RETURN

I’ve heard Spiro has gotten some work lately, could just be rumors but it has revived my interest in bringing back the old map. For a disclaimer, I AM NOT claiming that Spiro is well designed or even a good map at all, gateway is better. I am also only referring to the map itself, not mechanics associated with it like the old stam system. So why bring it back? I’m gonna be totally honest, I and a lot of other people are just nostalgic for it. However I do think Spiro did have some great pros that gateway doesn’t. Most notably that it was much easier to find people. For those who don’t know, the playable area of Spiro is about half the size of gateway. And most of the area consisted of open plains that were fun to trek through to find interaction, whether it be finding herdmates or some combat. I truly think that, with a few tweaks, Spiro could be a nice second option for people looking for scenic variety other than just gateway, or a map that better caters to combat/roleplay servers since it promoted more player interaction. It could simply be another option for community servers.

What should change about it?

  • Cut out the non-playable area: This is the most glaring issue about it. The map as a whole is too large, and the game still has to load the rest of the inaccessible space, affecting performance. I would suggest snipping out this unused space (I’m no computer whiz but this would improve performance right?). We could leave it there, but let’s also add a coast to what was originally the map border. End result is it looks like a smaller, but at least complete island.
  • Add Herra trees and new grass: Just a way to cater to Herra players, an obvious change. (The trees in Spiro have no collision on the branches.) Adding in the new grass is also a must (just gotta say how I love the new grass shown in the recent dondi stream).
  • Weather system: Bring in the weather system, another obvious change.
gaunt totem
sick haven
#

if i can spawn from the back end of swamps and swim all the way to top of the delta and back.. and not find any fish not even elite fish... thats a problem

boreal hearth
#

Get rid of Omni pin. Straight up remove it. If an Omni tries to pounce something the same size as itself or smaller, it misses. Simple. Omni pin is far too unbalanced in its current state. Quite frankly, it puts Omni on the same tier as Dilo and Cera in being overpowered meta carnivores. No other playable has a mechanic as prolonged and unfun as this besides Deino, and Deino is an 8 tonne alligatoroid. It is meant to hunt stuff smaller than itself. Omni, however... is a big game pack hunter. It does not need a mechanic to ensure it gets the kill on "small" prey because it's not specialised for that. It is meant to be pouncing on big game, slowly wittling it down. Besides, this "small" prey isn't even small. A Galli, or hell another Omni, two creatures around or the exact same size as Omni, are pinned by it. The potential for fun and interesting fights is instantly killed by this baffling mechanic. Additionally, there is no counterplay to it. You get pinned, you die. Unlike when you're pounced, there is no mechanic to fight off the Omni. You just die. You sit there for a prolonged period of time and watch yourself die. Not very fun.

In short, Omni's pin should be removed because it

-Doesn't fit its niche
-Is a prolonged instant death mechanic
-Affects dinos that are far too large, making it extremely unbalanced

Oh yea Troo exists. Remove its pin too. It's not genuinely overpowered like Omni's is. Just for the sake of consistency.

solid tide
#

Ah yes, after reading the above I am so excited to see reactions to allo pin when it's finally released. One of the best unique mechanics the devs worked so hard on just straight up removed?
Allow me to suggest something more concrete:

Omniraptor needs some love / tweaks.
In the current state, even medium to large packs have little chance against anything bigger than them due to the sheer amount of coordination and luck (of not getting hit with desync) needed, with zero margin for error or you're dead.
On the flip side, it's way too easy to kill anything smaller than you.

My suggestions:

  1. Significantly increase attack speed, it makes no sense for an animal this small and agile to have one of the slowest attack speeds on the roster (dilo gets 8 attacks in the same time raptor gets 3).
  2. Reduce growth time by 20-30 minutes. It's absurd that a dino this weak is only 20mins shorter to reach fg than a cera (timing comparison is with 100% growth boost).
  3. Allow pinned targets to buck the raptor off in a 1v1 pin. Leave the multi raptor grapple as it is. This will help counterplay with every species, including raptor canni situations.
  4. In exchange for this, reduce the chance of successful bucking.
  5. Collision with trees when latched onto prey should force a dismount (like bucking does) rather than dropping you stunned (read: dead).
forest pelican
#

In Evirma, the starlight in the night sky is dim to the point you'd think the advanced city of Atlantis is nearby. Also, there's no aurora. Legacy's night sky is a lot better.

tranquil flax
#

Please let us gain more diets from food or let us eat gastroliths until we reach desired food drain kinda like the opposite of eating. Similar to how water drain when we drink salt water. thanks

digital oracle
#

On Gateway, why is the South Plains pond on the bottom of the waterfall salt water? Never really understood this as it doesn't really make sense and would be more beneficial being fresh considering the influx of Deinosuchus players making it to the South Plains these days. It's almost a useless body of water.

unique harbor
#

Increase player count on servers for more player interaction. Make more "hot spots" for more player interaction. I don't want to sit for 2+ hours seeing no one except for a few AI. I love dying to people, it makes the game hard and more fun, hiding in bushes as a baby from big carnis is so thrilling. Dying to someone as a full grown stego sucks but it feels good because I get to play a new dino. I know spiro had a little bit of a clumping problem, but that was when I actually had the must fun. You're sucking the fun out of the game by trying to make it what YOU want and not what the players want.

finite beacon
#

Please dont let the allo pin be just like omnis, omnis having a pin isnt the worst given its size, it makes it terrifying to things that are smaller than it, but with allo I fear it being impossible to stand a chance if they can just press one button and win. If it can pin things up to half its weight (if it weighs 2.8 tons) it would be able to pin carno and cera and given how long it takes to grow both of those, I would hate to lose 3 hours of progress because an allo pressed right click once. Just please allow us to break free or fight back so that the allo actually has to use some skill when hunting/fighting.

My idea for allos pin would be that if an allo pins something, the person being pinned spams E or hold E to break free and if the allo does not jump off the animal on its own it gets stunned off, this stun should be kinda long giving its prey a chance to get a hit or 2 on the allo or get some distance and run, this method allows allo to keep its pin and have it still be a strong attack but not overpowered.

gleaming gyro
#

Make NPCs spawn further away from clusters of players, sick and tired of constantly starving to death because I'm the only person on one side of the map and there's nothing around for miles.

desert zodiac
#

listen , it popt already pro 200+ time here but please do something about the hackers/cheaters
we understand you wanna develop your game glitches but to be honnest the game is worse with hackers then without
if there were no hackers/cheaters the game would be better
try to find a system/way pls to prevent this
thank you!🙏 😁

vague nova
#

it sure is nice to be able to see underwater at night as a semi aquatic! seriously tho,a biepi should be able to see more than a black void underwater at night. its the same for deino. surely the two animals that spend most of their time in water should be allowed to see. Another small tier L in biepi's case 😦

hasty ivy
#

There are always more than 20 persons in queue all the time in every eu server, Could the size of the server be increased to accommodate more people?

sour plaza
#

Add evrima-as channel since it is part of the official server list ingame?

inner citrus
#

Lower the sound of rain or at the very least don't make it drown out every other noise. I get the rain is supposed to be loud but there is no reason that it makes you deaf to nearly every other noise

nova gale
#

Add ingame nesting tab - where parents can public their nest, and people can request egg from this nesting tab if parents has made them public. (When you accept this egg, your dinosaur would be killed automatic and you'd be taken to the egg screen menu to choose your gender as normal)
[As we know with the new UI, we get to choose gender of egg spawn which is awesome!]

But the nesting tab as suggested above. Would be epic to have now that nesting grounds and more nesting benefit are incoming 🤍

sweet yacht
#

gives hypsi the ability to eat (get diets) the red mushrooms even in the adult stage.
The increased stay of them in the baby zones would also benefit the young carnivores

jagged snow
#

Freshly laid eggs should be publicly available by default, not private. You should go out of your way to make them exclusive, not the other way around.
I was nesting with a player who had never done it before and they were wondering why we weren't getting any requests. I went to check if they made the eggs public, naturally a new player wouldn't know about this feature. They hadn't even known about the egg gestating screen, so I don't blame them for missing the small text indicating any single egg's availability.

There could be many cases where players are torturing their dinosaur, juggling between resource management and nest maintenance wondering why their efforts haven't bore fruit yet.

primal egret
#

I would really like to see at least two no AI servers, one for NA and another for EU, return. They usually had far shorter queue times, and a few more player slots as well. Keeping a few as permanent servers wouldn't necessarily solve the problem of queues being too long, servers being too few, or server size not being large enough, but would certainly be a dent in the issue. A small dent, but a dent nonetheless.

minor hollow
#

With hypsi climbing coming and the many requests to allow hypsi's to nest in trees, i would like to add a suggestion related to both of those things.

Masked weavers build their nests of the tips of small branches, too slender for most predators to climb. My suggestion is that hypsi be able to build a nest similar to the weavers, on the tips of branches that are too small for herrera to climb or else cause a herrera to fall out of the tree if they attempt to climb onto those small branches.

Perhaps the branch nests can have a different shape to the ground nests, more similar in shape to weaver nests than the current hypsi nest is - with an entrance that you have to climb into from underneath.
(edited: typos)

vernal creek
#

When omni pins a dinosaur, have the pinned dinosaur be able to do damage to the omni, similar to when they pounce a troodon or omni. This way, the pin would be more of a finishing move instead of always an instant kill.

This could scale with weight so that omnis could still decide to pin very small dinosaurs that do negligible damage to them, but those that are closer to their size would be able to do good damage to fight them off. For example, an omni pinning a 440kg dilo at full health/stamina would be heavily punished for doing so and would need to hop off early to conserve health, giving the dilo a chance to flee.

raw terrace
#

herbs shouldn't be able to graze forever, there is no reason why they should be immune from starvation. The reason animals migrate is that they need to in order to survive, not because they want a little boost on their stamina regen (and still, in the game you can just wait for the PZ or MZ to come back at you so even for that there is no need to move at all)

amber heath
#

another day, another 50 player queue...It is crucial for the games health to fix this nonsense. Everyday I feel less and less excited to boot up this game when I have to spend another hour waiting just to play it, if I don't disconnect and have to do it all over again. Edit: Isle just crashed at 8 in queue 🙂 guess not playign today

manic fox
#

bring back juvenile carno speed

marble warren
#

I never liked how many carno players used to swarm the game, BUT old carno was way scarier than new carno. As a small tier player, I honestly miss it. I don’t know what specifically to do, but I say, buff carno in some way and just compensate with longer growth.

vital axle
#

Make it so when ur game crashes to a error of the game ur dino is removed from the world, so not turn off ur pc or dc stuff just error. 2de time my deino dies on land thx to bloody crash

sacred haven
brisk orbit
#

I feel like some simple additions that help with accessibility would be great for this game as very often things aren't very informative.

I suggest adding little icons to the hud that indicate different things, they could be different colors to indicate abilities, debuffs, effects...

Some examples could be:

  1. Dibble combat stance/defense stance indicator
  2. Maia bipedal and quadropedal stance indicator ( as sometimes it takes a while and the turning animations are similar, making you a bit confused)
  3. Galli herd speed buffs
  4. Active mutation effects being displayed
  5. Stamina warning perhaps, for going over the limit to the fast regen when trotting
  6. negative effects other than bleed such as sicknesses or fractures
  7. gastroliths

These icons can be small, simple, but able to display things clearly as they are displayed in the menu. It can also help since you wouldn't need to open the menu to check all the time.

elder mulch
#

Change the code slightly so when you are eating trees with a lot of fruit, such as oranges, bananas, papayas, you can hold E so that your dinosaur will automatically start eating the next fruit. The goal would be to make eating these things less tedious.

lusty walrus
#

I think there should be more types of weather or events.
For Example:
DROUGHTS
Negatives of drought

  • Makes your dino more thirsty faster
  • Mud spots dry up into dry and cracked
  • AI and Herbi bushes spawn 60-80% less often
  • Dinos that are aquatic like Denios get thirsty significantly faster than land dinos
  • Some water evaporates causing some lakes and rivers to dry up
    Buffs of drought
  • Droughts can only occur in certain parts of the map
  • Still thinking but you can think of some ig
paper hollow
#

Add more colors to Beipi, I like to see more yellow hands and feet, lighter and brighter colours.

knotty fog
#

9 pm is the darkest time of the day, i dont think thats how it usually is

solid tide
#

^This video is like the isles subreddit condensed into 60min video format.

Don't get me wrong, a lot of valid points were made esp the new player section.

BUT... I literally am unable to fathom how someone can spend this much time and energy on something they dislike.
When I dislike something I literally stop caring about its existence and dedicate my valuable resources elsewhere.
Ppl out here in the YouTube comments and reddit saying how their entire lives and perspectives about life have changed because of how X specific thing was handled in the isles development... Like WHAT 🤣

I'm an avid gamer but this is too much lol, this is unhealthy and the highest level of toxic that a gaming community can be.
This is not YOUR game, it doesn't belong to you, and its unnatural to feel this ridiculously strong about it. You are there to be part of the journey and have fun on the way. And if you're not having fun, that is perfectly fine! Responding with a toddler tantrum isn't the way.

To the devs: thank you for all you do. Even the hundreds of hours that these "haters" have put in are a testament to how amazing of a game you have crafted and are continuing to craft.
It's an honor to make something that is heavily played by both fans as well as haters.

hasty marsh
#

Bring back old stam system, chuck migration zones (bc food should be widely available in order to explore the map), up player count.

Thanks I hope this helps!

tepid schooner
#

player list like in legacy

1 section for groups 1 section for mating pairs/families

twin lotus
#

Can you guys make it so that migration zones and patrol zones have gauranteed small ai spawns for carnivores? Its pretty disheartening to a new player who follows these objectives only to find no food in sight

quartz flax
#

remove troos visual poison cloud, similar to dilos, it actually deafens surrounding sounds and makes them easier to track running around. I would also suggest reducing the amount of noise they make running. A 180 kg omni runs quieter in brush and woods

floral seal
#

please just add dryo digging to evrima nowww its taking too long for a such a simple mechanic :')

radiant quartz
#

Sanctuary mushrooms could use a fix in their spawning, because as of now I have noticed that throughout the entire sanctuary, they only appear to spawn clumped together in one specific area rather than being spread throughout the sanctuary.

glacial dove
#

Pachy needs some well deserved love. I recently DESTROYED a full grown pachy as a sub carno around 60% grown. i feel the biggest thing hindering pachy right now is that it gets punished for using it's ability as for example raptor does not. raptors don't get stunned when they miss a pounce and pachy get a heavy stun that allows the enemy to get in a free bite, or free several bites if cera vomit is added into that stun lock mix. pachy also feels lack luster in the damage it gives off (I'm not sure i usually play larger carnivores) to me i feel it's headbutt attack needs to be boosted ever so slightly as this thing cracks it's hard skull into your body and it is equivalent to a tickle. please give Pachy some love, also give some attention to raptor i've seen some compelling feedback on the issues that playable has. thanks

fleet mulch
#

Tree's hitboxes (idk what they're called) are weird asl. I can't fit through ts even tho theres a massive gap in between me and the trees.

heady kettle
#

I think that species that need a group to survive, such as Omni, Troodon and Dilos, should have a bigger range of vocalization sounds. Surviving alone with these dinosaurs is extremely difficult and finding others on an extremely large map makes gameplay difficult.

quiet dagger
#

Tyrannosaurus Rex should become cannibalistic at the sub adult stage or stop being cannibalistic at this stage. One or the other since each have their pros and cons.

Sub adult and up being cannibals would help control the population on the server and prevent megapacks on officials how Dienosuchus is currently. Adult Rex’s wouldn’t be able to catch younger ones but can fight other adults and use the sparring system for epic battles.

One could argue that being cannibals until sub adult would also server to cull the population which I do agree.

I think either way this would be a cool addition to help with the theme that Rex plays differently throughout its life while you grow it.

royal berry
#

I don't know how this sanctuary is supposed to be helping Juvies, but I would suggest extending the bees further out so instead of just at the limit of the map of the palm trees, make it more like 6 feet perhaps but the closer they get the more intense the sting damage but provide only light damage as a warning. Kinda lie when one or 2 bees appear and then more as they get aggravated. Another problem about this sanctuaury is that EVERYONE knows where it is. You need to redesign it so that their is more then these capped low numbers. So instead of say 10 I am gonna guess their is. Build them into things like caves, underground like burrows, and up in trees ect. You're gonna have to spread them out as players are gonna continue to camp the heck out of this enviroment and sit on the outskirts close by waiting on a opportunity to be presented with a easy meal.

jagged snow
#

There seems to be this weird magnetism that kicks in when a dinosaur tries to dismount another, in the middle of a turn. Be it on the spot or when turning in a circle. I've noticed it many times but never really recorded it myself. I want to thank Aelius for this clip, it doesn't do a bad job of demonstrating what I'm trying to describe.
Notice how much slower the omniraptor is launched away from the target than normal. Easily slow enough for them to be caught with a bite (got lucky this time), it's a pretty costly mistake that the attacker has no control over.
I'd like it if the dismount wasn't affected by movement of the prey, but launched the raptor at a fixed, consistent speed.

lime plinth
#

when beipi runs out of stamina on the surface of water, beipi will be able to stay at the top of water
if beipi runs out of stamina below the surface of the water, beipi will drown
this doesn't make much sense, as beipi actively consumes stamina while latched to the bottom of any surface of water - they automatically float up to the surface unless the player actively guides them down
so;
allow beipi to float to the surface with 0% stamina

timber basin
#

I think this game is over. I've played 4,000 hours at The Isle. I sadly remember the old versions (3) (5,6). You have destroyed absolutely everything that made the game interesting and exciting. You've created a new map and migration system, but the players are still sitting in one place, which somehow forces them to spend 30 minutes each time just finding players, rather than playing only with AI. What if I want to play with a friend? So you've ruined everything here, removed the ability to choose a point of appearance, now before you start surviving together, you still need to spend time on "Shift W" on the extremely inconvenient and incomprehensible Gateway map, which is exclusively mountains, cliffs and forests, and it's extremely inconvenient to move through it, for example, to bypass the dome, you need to bypass first the cliff and then climb the mountain (good luck not falling), you also ruined your stamina (impossible to recover if you don't lie down) Good luck to all Stego and Teno in battle) I think this game is over and I'll give preference to Legacy.

placid nimbus
#

A lot of people have been asking for a secondary function for sleeping beyond logging out. I think It could be a cool idea to have 2 stages of sleep. Deep sleep and log out sleep. Deep sleep is the same as holding h, but after a time you begin to have much slower food and water drain at the expense of a much longer time to wake up and stand up, leaving you much more vulnerable. When in this sleep, you can wait out the timer and log out if you also want to. I think this would make sleeping a way to hunker down and conserve energy in times of scarcity or when waiting for someone to make it to your location.

swift whale
#

Add faster stam recovery when sleeping, as an additional function for sleeping instead of just for safe logout

twin lotus
#

Significantly reduce foliage density. The foliage is one of the main factors in the bad performance, so making it less dense would significantly boost fps. In addition, it would make the small tiers much more visually appealing, as your vision is no longer gonna be covered with green.

spare hull
#

Could we possibly get afew graphic tiles/images just to inform players what icons on the hub mean when playing the game for the first time. Things like migration, sanctuary and patrols (with the option to switch off in the menu)

lime dew
#

new friendly reminder that deino is in a terrible situation rn.

I saw in the last devblog that the problem of fish spawning in rivers and lakes will be solved. that's very good and I'm grateful for it. but it will be much better if together with the problem of spawning the problem of survival deino and fish will be solved. rn survival is impossible.

if I spawn on the north lake or east lake, there are almost never other players. fish almost stop restore hunger after 25% growth when deino is 770+ kg and has 80 dmg. after that, the player either prays for frequent spawns of elite fish or carries food from another account (my situation). or, when he sees that he's spawned somewhere other than water access, he just drowns. if I spawn anywhere other than water access or swamp, I become a literal prisoner of the lake because I don't have enough % hunger to get out of there.

I'm sure I'll get a response that it's a skill issue but no. there is no skill issue in the fact that the map is ~80% empty and fish only restores 0.3% of hunger. and yes, I agree that apex growth should be difficult. BUT. rn river is divided into three parts with a huge distance between them and players are only in two points (sp and hl), and they having very easy access to safe drinking areas. all of this reduces the game on deino to luck rather than skill.

besides, as I wrote before, it is impossible to survive for deino if there are less than 100 players on the server. even 100 players is not a guarantee that someone will drink where there is a croc (players of unofficial servers wrote that they starve at online 200+ ppl). as a player on eu 6 and 7 servers my deino just can't survive there because the online of these servers is always below 100, even below 50 (except weekends).
just a reminder that deino players should not have to wait for 100 ppl to play normally. they should come into the game when they feel like it. game is not a job to operate on a schedule.

pale leaf
#

More Taco AI colors?

tough kettle
#

for the love of god show some love to things like biebi and ptera. beibi doesnt even have a mud roll animation and ptera stam is so bad if you fall in water its a death sentence. the reason no one plays thoese creatures is cause they arent fun! fix this

ornate reef
#

I would like to see possibly changes in abilities with growth stages, for a real world example Komodo dragons are an easy grab, as the young ones tend to be very arboreal to avoid the adult Komodo's who live on the ground that would eat them, perhaps for the future other playable could have a function like this, as currently playing as a younger creature is essentially playing as just a smaller version, unless its troodon or dilo and it's playing as an almost useless version of its adult form. Maybe it could be made so some young car is can climb up to a certain growth, or certain herbivores are extremely fast and move bipedally while young. For the climbing carnis, this would add a new element to Herrera gameplay, as you could spend more time actively arboreal hunting for other animals instead of just ambushing stuff on the ground, for the herbivores these small fast moving juices would be unable be caught en up with by the larger carnivores that would try to fight them as adults anyway, but the faster small carnivores would be the main predator, targeting them before they get too big to tackle

vast eagle
#

Troodon should be able to shift positions like raptor for strategic dismounts.

hallow ocean
#

This area close to the west end of the swamp on the hill is a death trap and needs some attention. Once you get there you can't get out. Very frustrating especially because there isn't anything indicating that it would be a literal dead end.

chrome anchor
#

With Hypsi finally getting its much-needed attention to give it climbing, please also make sure to revisit its absolutely abysmal fall damage resistance.

This thing should have some of the best survivability for long distance falls on the roster (and it used to. No idea why you nerfed one of its only good survival perks in the first place), considering not just its size but also its extensive plumage that should realistically help act like a natural parachute.

There's no reason, period why Herrera should be able to launch itself from the heights that it can while Hypsi breaks a leg and loses 80%+ health jumping off one measly rock that's slightly taller than a Stego.

foggy otter
#

Personally, I would like to see a "step attack" added for Carnotaurus like a finishing move.
If the target gets knocked over, the Carno could step on it and deliver a heavy bite.

I know you can do similar thing like knock thing over then run back to do a alt bite ,but spamming charges in a straight line and then doing a 180-degree drift looks pretty goofy to me (like cera spaming their right click with their mouth wide open all the time)

agile granite
#

Feedback about a playable: Maiasaura. V: 0.18.123, Current Live Build.

Please, release a hotfix for Maia to the inability to switch stances if your dino is bitten, and consider adding a small indicator for which stance you are currently using. Half of the Maias are tail-ridden to death, because they can't switch to bipedal if they make hurt sounds from being continuously bitten to even the tip of the tail :( Stance switching shouldn't be tied to the currently used animation, it should switch independently.

gentle coyote
#

AU3‼️ 💯 PLS

steep rose
#

make the rain volume lower, no one likes having to lower their game volume every 10 mins cause it rains every few mins 🙂

minor hollow
#

Rather than have sticks only spawn in when building a nest, let them be collectable from bushes and trees.
As is, people can track down approximate locations of nests just by smelling twigs - not quite so bad when youre a big ol' deadly cera or deino that people grab eggs from the second they are available, but VERY deadly when you are just a tiny hypsi and some raptors or dilos decide to kill you and your entire family for lols.

paper hollow
#

Better being hit visuals.

Seeing that your hit connected would be huge, especially when the other dino has a good 'reaction'.

If there is then it needs fixing.

devout kettle
#

If you take a look into nature you'll find many animals that communicate in their own frequency, frequencies that others can't hear. For example whales can produce sounds humans can't hear. That is only one of many examples.
So how about considering adding specific ways to communicate or chat with each other while not every other species is receptive to the sounds.
That would make hunting more interesting as certain species can or cannot hear every sound you make as a predator. That would give predators a new level of strategy and tactic.
But same goes for herbies. You might be able to warn your fellow mates and your family without all the carnivores knowing that you're there.
Maybe para could be able to produce some sounds that only themselves and maybe some specific other species could hear? Just an example.
And of course we would still have our regular calls besides them.
Would do you think guys ?

burnt anchor
#

We already have mating dances but could we get more intricate mating rituals for larger dinosaurs? For example, Deinocheirus could do some sort of pairing dance that could be a spectacle for those watching on, similar to what Amazing Dinoworld did with the Deinocheirus mating scene. Considering the massive amount of developer time being put into Apexes later on, I don't think it would hurt to add a further layer of detail and awe to an otherwise cruel and horrific experience.

https://youtu.be/4S1vEzME7I8?si=TliLchFDZWvOGUs7

What is Amazing Dinoworld TV Show about ?
New fossil discoveries are revolutionizing the way we view these ancient reptiles. Marvel at these scientifically accurate, beautifully-rendered CG dinosaurs as we examine what years of hard science has shown us about how they once lived.

Credits: © CuriosityStream & NHK

#deinocheirus #mating #jurrasic...

▶ Play video
spare reef
#

more animations to sit sleep or like just chill:

gaunt totem
brisk garden
#

I think that only 100% omni should be able to pin 100% galli

unique dust
#

Want to fix hot spots? Either disable deinos or let them spawn everywhere including south plains. Spiro was good because nowhere was safe

spiral isle
#

I feel like bringing along a “snake” (Titanoboa) into the game would be pretty cool and interesting that can also be in the waters. It wasn’t a Dino irl but it was alive during that time where it was 42-47 meters long. Just thought of that and maybe one day we can see that but I doubt.

flint knot
#

Herbis should be able to smell sanctuary mushrooms please 🥺

-# ** ** (edit:)
Why?

  • When it's that extremely dark time of the night, it becomes unnecessarily difficult to find them whilst other carnivores are actively looking for you, sometimes I feel like it's just not worth the risk to get to a sanctuary
  • Lots of time wasted trying to find a few mushrooms, that thirst is going down
  • When herbivores have recently been to the sanctuary and ate all/most of the mushrooms, it's an entire waste, I ask myself why I even sniff out a sanctuary in the first place when this happens
  • I see more small carnivores at sanctuaries than herbivores very often, if juvie herbivores don't think sanctuaries as a good food/diet source and don't go, those juvie carnis also cannot feed on herbis, making sanctuaries very possible time waste both for carnivores and herbivores

I'm speaking with a lot of experience and speaking for quite a few of my friends, sanctuaries often are a big struggle!


vagrant drift
#

make it so species can have unique stamina regen thresholds to one another

a trotting hypsi or troodon should not be at the same stamina threshold as a 6 ton stego or 4 ton maia to regen stam while trotting

balmy socket
#

Bring back the trees like in legacy. Not sure why, but they definitely add to the horror aspect of the game. Something about that old legacy environment truly screamed "Prehistoric".

woven vortex
#

give herra a higher carrying capacity for corpses, so that it can drag corpses up trees, nothing too large maybe like sub omni/fg troo sized animals along with maybe ai goats. It would be cool to see herras drag corpses up trees like leopards and would help herras claim kills so they arent instantly stolen by larger animals.

runic onyx
#

Maia needs a buff, i get ganged up on by 3 carnos they do reckless attacks and they get hit almost all the time, yet i do no damage to them. Plus why do maia's waste so my stam on almost all there moves, and the nigh vision is just terrible. Please give maia some love and make it a worthy dino.

south pelican
#

Consider renaming beipi to a different therizinosaur and increase it's size. Beipi is simply too small and slow to interact with the roster and it will only get worse as bigger creatures get added. Animals like austroraptor will completely dominate beipi due to the size and speed disparity. I like it's general play style, it just needs to get a size buff to maybe 100-200kg. Then rename it to an appropriate therizinosaur like Neimongosaurus. That still makes it among the smallest animals on the roster, but at least it can shrug off some damage. If Diablo can double its size out of the blue, beipi could too.

wintry garnet
#

Let omnivores eat eggs off of the ground like carnivores can

proven pivot
#

give ptera way better stam regen.

brave crest
#

If you are grappling a dinosaur and they completely run out of stamina and are completely helpless against their attacker, the attacking dinosaur should just be able to use their remaining stamina that would just be used up replaying the same mauling animation as it slowly dies, to instead do a kill animation.
What would happen? if the prey item you are latched onto will die while you are latched on, the game will prompt you with something like "finisher" or "takedown" to which you can use whatever chunk of stamina that would be spent using the regular pin waiting for it to die, and instead use it all at once and kill the prey.

clarification: if the animal you are attacking will die/run out of health while you are grappling them, you can do this. If the animal will outlast your stamina bar and be freed from the grab, you cannot

This is NOT an insta kill, basically a mercy kill, similar to dilo eating prey alive, you won't have to wait for it to be over, you'll already be dead

tough quartz
#

please make this a threads channel. people downvote insanely good suggestions all the time with literally NO reasoning whatsoever which sends the wrong message. they see the first sentence and immediately press X. discussions being open under posts would prompt people to actually discuss why they disagree and leave room for the suggestor to rule out and concerns with their suggestion + its must cleaner than an additional discussion channel that not many actually look to. (the post above is literally an example, if u asked any of these people why they disagree it would be crickets.. not saying people shouldn't have opinions but justification and discussion should be necessary)

twin lotus
#

Add fsr3 support please

fleet mulch
#

I think troodon should get a buff when its night time like dilo does. Like dilo, it's more known as night predator, so I think it should have some type of damage, speed, or venom buff.

royal berry
#

Give more color options for the Maia, the orange nude colors look nice but well.....all I can see is a theme of pumpkin munchkin growing up. I miss the blues, greens, red for the male dearly.

jagged snow
#

I think ceratosaurus vomit is gonna need some tuning for large prey. They can't wait around forever for their food to rot, but they can't spoil a kill that could last in-game days for everyone else. My scenario would be compartmentalised rot-spots that only accelerate decay in the specific body part the ceratosaurus regurgitated on. Head, Neck, Tail, etc.

paper hollow
#

^^^
And let troodon scavenge the rotting corpses.

dry remnant
#

Make Infrasound Communication a leader mutation instead of a regular mutation, it is currently rarely ever used and isn't really useful in groups since its main way to be efficient is only to have 1 person speak or have anyone who talks have it applied, you will be at risk of being heard easier when someone else talks without it. It will be nice since it will add more leader mutations to the game (Currently there is only 1) and will be more viable in groups and ambush hunters

wicked ferry
#

Add a mutation that allows you to eat rotten meat, it should be an unlockable mutation to balance it, but for a Dino like ptera or Herrera it could be very useful to put yourself into a different niche. Using this mutation along with the one allowing you to eat bones, it would make a nice scavenger niche without choosing mutations that make it stronger or faster

twin pelican
#

Na needs more severs or higher population servers The queues are average 30-60 people. It take me an average 1 hour to get in if i am lucky.

astral trail
#

Move Troodon to Omnivore, and allow it to eat specifically types of mushrooms it finds around the map.

This sounds weird but it a) allows young troodons to profit off sanctuary mushrooms and b) would offer a unique niche for troodon within the Omnivore niche, primarily eating meat but dining on mushrooms on ocassion to fufill diet/food needs.

There are 3 mushrooms in game right now as far as I know (Sanctuary, Russulla, and Suncap ithinkisthename). Not a huge change for troodon, but one that could help the smallest carnivore in game have less of a hard time in the earlier stages in life.

narrow quest
#

BUY MORE SERVERS!

fresh pelican
#

Would be nice, if we could stop eating instantly like we can with drinking.
Sucks to be watching someone come at you, with plenty of time to escape save for the fact your sitting stuck having to go through these 'cute' little cease-eating animations.

frail void
#

Have small AI like chickens, rabbits, and frogs spawn near sanctuaries. Herbivores are heavily more incentivized to travel to sanctuaries in the early game due to the mushrooms that are almost always guaranteed to spawn, and can usually camp these areas until they are well off enough to travel to other parts of the map. Juvi Carnivores essentially have to pray that juvi herbivores are in sanctuary which over 50% of the time they are desolate and then have to run off and hope to scavenge an AI because they are to small to fight things like Boars, Deer, etc. Spawning small AI would make the early game on literally every carnivore significantly more enjoyable. Sanctuaries would still favor herbivores as they get perfect diet from there food. And it would create more player interaction between early game dinos.

slender egret
#

Increase colour options for some of the herbis, Maia and pachy have a sad pallet

fossil sierra
#

Please double the most popular servers, this is an absurd.

bright axle
#

Official servers need larger populations. The map is too big for 100 player cap.

woven vortex
#

please make dinos eyes closed when sleeping

lime plinth
#

When spawning in, there is a chance to spawn directly next to other players - I and other players have lost dinos due to this
i.e. spawning in after safelog as a Teno, directly next to three Carnos
Implement a system to avoid this - perhaps an option to go back into queue, or an option to spawn in an area nearby rather than the exact location if it detects other dinos nearby

twin lotus
#

500 is a bit much. I would say 250 is bare minimum.

mortal nexus
#

Make sanctuary mushrooms smellable
In the day,it’s really easy to see them because they’re bright red and all.Thats fine.But at night time,when you’re trying to grow a bby Maia or stego. You CANNOT see anything-including the mushrooms.So I believe that the best way to fix this is either give the mushrooms a scent or make them idk…glow in the dark

winged atlas
icy vortex
crude orbit
#

Bring back 15% stam cost decrease with the diets cause 15% stam regen is good and all but diets rn aint really that worth it anymore as a adult / fg

near edge
#

Allow things in a similar weight range as omni to wiggle out of a pin by bucking. Primarily galli, as it can still be pinned by raptors smaller than it. On larger prey, a random number of raptors can get shaken off to keep the fight more engaging for both parties. The current duration of pin is only fun for the raptors.

gleaming hatch
#

Oviraptor needs more to it conceptually

From what we’ve been shown, Oviraptor is shaping up to be a slightly disappointing future addition to the game, especially because it seems as though it doesn’t have much to differentiate it from the likes of Gallimimus other than maybe being able to carry two eggs at once (see images below) - but this isn’t even confirmed and is just speculation based on its concept art.

This feels like a missed opportunity as Ovi has the potential to be so much more than a creature that’s pigeon-holed into being just an egg thief - this isn’t to say that it shouldn’t be an egg thief, it should, however being an egg thief can’t be the only thing it does as stealing eggs is realistically going to be a very small part of the Oviraptor gameplay experience even after nesting gets improved. Here are a few ideas for potential Ovi abilities that could help it both with stealing eggs and surviving generally:

  • Slow falling: Being able to not worry about fall damage would open up so many doors for Ovi, allowing it to not only make getaways after stealing eggs but also flee from threats that it realistically would otherwise struggle to escape from (such as Omni, Dilo).

  • Smelling nests from very far away: Having this is the bare minimum if it’s going to be an effective egg thief, there’s no point in making it an egg thief if it’s no better at finding nests than other dinos.

These are just two ideas out of many that I’ve seen (others including things like mimicry, stealing human tools, climbing, quick grabbing eggs, etc) to help make Oviraptor stand out more, there’s so much that could be improved upon with Ovi, please don’t waste it by forcing egg stealing to be the entire focus of its kit when realisitically it’s not going to be stealing eggs 95% of the time.

inner escarp
#

A mechanic that I had been thinking about for some time and that could actually be used in the game to change the atmosphere a little than believing in what you hear is really what you think, with this suggestion, you will think twice before blindly following something that listen, or just run away

but let's go with the suggestion: Imitation.

When the dinosaur was born, it would come with the sound of its species and a gap of slots to be filled with sounds that it would learn by listening to the map. Some sounds are "more difficult" to acquire and imitate than others, and why are they more difficult? because you need to be close enough to get them without often being eaten by the dinosaur you want to imitate. And what is the advantage of imitating? create distractions, the person who is hunting you may give up if he trusts what he hears to make you live or you may lure him into a hunt as per the example below:

rotund roost
#

The migraiton zone should turn from a Bright Green to a Bright Red when sniffing, to showcase the amount of time it has before it will swap to a different zone. This will let players that just logged in, or are on the other side of the map to know when to move, how much the migration zone has left before it expires or to rush for the zone or wait for the new one to appear.

median crypt
#

Discord suggestion: Having specific threads for each regional server so that it's easier to discuss and interact with the region you're currently in, for instance if you're searching for groups or nests you can target the server you're in, at that moment instead of scrolling through several servers worth of discussion. :)

south field
#

add frogs to troodon diet. Very logical + troo gameplay is unsatisfying enough

opal niche
#

Gives parents more benefits and drive to nest. Maybe when elder comes to play you will need to nest atleast once to get to elder

balmy socket
#

When players first start the game, have a tutorial option or have a little info section on the menu which players can flick through to properly understand what things (icons, ect..) mean. It would really help newer players actually be able to get a good grasp at the game and not dig through the internet simply to try and get a basic understanding.

crystal sail
#

Maybe make it so that, similar to general feedback, you can only have an option between two emojis for phase three request posts, these being the tick and the cross, I just see too many people being hated on or having their requests being called trash and it doesnt feel very fair to them

south pelican
#

Give oviraptor the ability to grab and throw things. It's arms look dextrous and it seems like an intelligent dinosaur. It could grab eggs of course, but also rocks, sticks, and other small items. They could use a stick to distract parents from their nests while it grabs an egg. It could also be used as a low damage ranged attack if it was a rock. When humans get added, it could open doors and grab grenades.

true shard
#

EASY(ish) LIFE FOR SMALL TIERS
Small tiers include
Dryo
Hpysi
Troodon
Austro
Herrara
Bepi
And others to come
WHAT COULD THEY DO
Due to there small size and weight could allow them to sprint in mud,increase stam regen, take higher fall damage ,have a first hit buff where it decreases damage taken from a predator by 50%.
Hope you agree and sorry for the length of it

opaque briar
#

Deino should be able to eat deer and boar and get nutriens from it beacuse his ai diets are only elite fish and rotting school fish
this also would be realistic because gators irl eat deer and boars

devout kettle
#

A proper bleeding effect rather than just having a small blood pool spawn underneath you would be a great help in the middle of a fight, so you can quickly see if your target is still bleeding without having to slower down to smell.Simple blood drops would do.

tired breach
# inner escarp A mechanic that I had been thinking about for some time and that could actually ...

I like the idea itself, but there are a few points that you might have to rethink several times. It makes sense that you have to learn the sounds by, for example, staying near a dinosaur that makes noises. There are real animals that have learned to imitate only certain prey or something similar, but in a world of dinosaurs controlled by humans, that wouldn't work. As soon as you know which voices the dino is imitating, you just ignore those. That's why this mechanic requires that you can decide for yourself which voices are imitated. But there are still a few questions: for example, do you learn individual calls when you have heard several from different dinosaurs? Do you pick and choose, or do you have to choose a dinosaur that you can then use all of the calls? Both have their advantages and disadvantages. And you said that the dinosaur also had its own calls when it was born. Is there a button to switch between the voices? If so, can you then possibly learn more than one if you have to choose individual dinosaurs that you can switch between with the button? Where would the limit be? I like the idea a lot, but the implementation needs to be thought through carefully.

wicked jungle
#

how about finally adding more servers and/or increase player slots on official servers so we can actually play the damn game?

royal berry
#

How is it that you have designed the complexity of the Maia to where you have to be in different stand poses in which do different attacks in which I am going to assume which are 6. But the teno has but 2? It's so aggravating and confusing during combat that, even the turn radious on this creature even in running animation is just well.......like driving a motorcycle. You can make a carno turn a sharp turn but not a maia? You can do better then that. Especially since stego and diablo have a more superior then maia. Just what in the world is this dino supposed to do? Well other then run I guess. I would ask do a simple task of attacks that in which are similiar to the tenos, because I had fought a pack of utah's for example and put so many hits on them yet none of them died. And this was with them pinned down also.

chrome basin
#

Mutation Idea: Give female dinos a mutation to be able to nest by themselves. Sometimes you just want to nest but can´t find anyone/wanna nest by yourself. Maybe you´d need to unlock the mutation by gestating all of your eggs or something similar. That way it has a little bit of a drawback and nesting with two dinos would still be the best/primary option, but there would also be an option for solo players. I think male dinos would still be played that way, even if it´s just for the more fun colors. In legacy it worked the same and there were still a lot of males :)

marble warren
#

Nesting should buff the elder phase in some way. It could go by faster, dino could decay less, etc.

inner escarp
# tired breach I like the idea itself, but there are a few points that you might have to rethin...

That's the magic, it's not something fixed, it will depend on which places this dinosaur frequented, and which dinosaurs it passed by, and learned to imitate its children, it wouldn't be a fixed table for the species but always changeable, it would also having a mutation to acquire more than a certain standard number of children, which would increase the range of possibilities, inheritance of children I don't think makes much sense beyond the sound of the species itself, I find it interesting the fact that the player has to explore the world and depending on where he goes, he acquires these voices new ones and yes to answer your question if more than one sound was heard you would have the possibility of saving the ones you wanted, but in limited quantity, some sound could also be forgotten to put another in its place and there would be a menu specific to the dinosaur to make these sounds .

brisk garden
#

Maiasaurus needs to be buffed, one cerato is enough to kill a full adult maia because of her ,,agility'' and the damage that it does.

unkempt folio
#

Allow hypsi to climb onto the backs of other dinos and ride around on them like a mount

deep tangle
#

Putting some anti crash system into place so if the game detects that you crash, your Dino doesn’t stay in the game for 5 mins

harsh fern
#

I’m sure some sort of thing has been sorted out as an idea for a tutorial, but in case it hasn’t, I figure I’d put in my two cents.
Having the player load into the tutorial as say, a baby omniraptor, and have to experience and use different aspects of the game mechanics at different snapshots of growth would be interesting, for example, hatching out of an egg in a sterile incubation room and jumping off and on the desk to understand movement, a short guide to diets after a cut to a slightly larger growth, a guide to selecting mutations, being moved into a larger facility like the one at the docks and learning how to hunt ai and use special abilities, then being released onto the island to be guided to all the different scents while wearing a monitor collar or something by AE could be neat, and having the tutorial be a sort of experiment could help the player with both immersion and teach them the game.

young sigil
#

Could we get a specific set of keybinds for each dinosaurs, like for omni which keybind would be grapple for example or carno what keybind would be The charge attack. Sometimes The settings reset and trying to figure out How you had it before is sometimes a nightmare.

unique kernel
#

I'm not saying you should add an in-game map for dinosaurs, but if you did, I think it should be a fog-of-war system based on your creature's memory. The map would gradually fill in where you explore, but if you die and restart, your mental map is wiped.

For example, a fresh spawn raptor would have a completely unexplored map since it has no experience traveling the island. In contrast, an elder raptor would have much more of the map revealed, reflecting its time spent alive and exploring.

I think this strikes a good balance between realism and quality of life. It would also help new players learn the map in a way that feels natural.

sweet yacht
#

gives parents the opportunity to come back as one of their eggs.

If you die as a parent, you want to go back to your family straight away.

or players want extra to get mutations for themselves, which is the only way to get benefits through nesting for yourself.
would also certainly increase the number of nest players

fleet mulch
#

Why can teno's tail slam knock down a fully grown carno all the sudden? Also It's lmb alt attack does WAY too much damage. It does just as much as a kick to the face in 2 hits. Please for the love of God nerf tenos lmb alt damage. And also instead of tenos tail slam making carno lay flat on the ground, I think it should just make it stun you for longer.

amber heath
#

broken record here, but hope it increases the sense of urgency by repeating it. Please fix the server queue times via server number, server size, or both. Thanks

normal tulip
#

Can we please do something about the mix packing and over packing? I understand the mix-packers will come for this request but its ruining the game play entirely. A diabloceratops, stegosuarus, and tenontosuarus SHOULD NOT. Be able to just Team up and kill Carnivores

I dont understand why its still allowed, is it because people out vote this? Or is it 'Not a big issue'. "Oh, go on unofficial servers if you dont want mix-packing--" Well all the unofficial servers are Dead or are filled to the brim with players.

Again, with over packing, a group of 7 ceratosuarus's, or 5 Dienosuchus's is just ridiculous. and AGAIN. I dont understand why these issues havent been fixed yet, there have been so many complaints. And if the excuse for it is just to "Wait until the apex predators come", will only make this entire problem so much more worse then it is.