A way to boost migration usage of players
1: make game trails which can be found in migrations that directly take you to another migration without there being obstructions these can also have plants on them to let migrations be able to be made for longer distances without starving (will go into how this can work with larger creatures next) so then carnivores can stay on the trails to catch stray juveniles these will intersect one another to let it be still randomized
2: I feel like this would be super good, make migrations activate when 1-3 people of the species have entered them (this is for the timer of the migration) this will make it that when you get to the migration it would not be changed instantly (seen a lot of people have this issue) this would make it so the slow herbivores won't be worried about having no food when finally making it to the migration specifically no diets
3: equalize the number of diets in each migration example is swamp it has a lot of S diet but not a lot of lines and dots which can lead players to not be able to keep their perfect diet
4: make it so when one of the diets have been all eaten the migration will change to a different spot. Yes the new diet system has kinda helped with this so you don't have to use your other slots to just survive but that does not solve the issue fully.
5: Make diets give more, I know this a thing being resolved with bigger plants later on but right now at least give them more food and diets for stuff like steg and dibble so people don't get mad about how little food they get from plants
6: make it so ai spawns more frequently in migrations so carnivores can still go there even if no herbis are around and not starve









how will they chew their food!!? :(
which we're currently missing & if you lose someone in the forest thick bush currently nameless- its game over.. 

