#general-feedback

1 messages · Page 41 of 1

solar gulch
#

please for the love of Dryo give us Burrowing back Dryo Strugles so much compared to dinosaurs that are meant to be on equal standing as it (bepi does more dmg and can flee to water to escape land carnivores and Troodon just out dmgs Dryo entirely with its pounce and small hitbox) Burrows would solve all of Dryos problems and would make it perfectly balanced, as of right now Dryo is to slow to out run predators and to weak to fight back both of these problems would be fine if Dryo had Burrowing but Right now its just a matter of Persistence for carnivores to catch a Dryo because they have no way to end the chase unlike every other small tier dinosaur that has all of there mechanics its dodge only prolongs the chase not end it even hypsi which is still missing its climbing mechanic can end chases with its spit and a good hiding spot.

TLDR Dryo NEEDS its burrow to properly survive the Isle as right now it just get bodied by everything and has 0 way to escape

balmy socket
#

Teno does the most bombastic stunlock ever, I WAS the teno and I felt bad..

topaz patio
#

Way too much jungles imo. The reason SP is such a hotspot is because you can actually see more than 2 feet in front of you

paper hollow
#

Custom maps.

Let us make custom maps plz.

odd vessel
#

Please give us more servers or higher pop cap. If you don't snipe on the restart it's easily an hour + wait to play

vast eagle
#

bring back the ability to pick your spawn. All people do anyways is kill themselves and keep spawning until they get the spawn they want

twin lotus
#

Agree with @topaz patio but I also want to suggest that instead of just making more plains, we need more biomes and variety. Currently we have jungle, swamp, plains, and highlands. (Costal is irrelevant). We should also have a fall area for more color variety instead of just green everywhere, and a mountain with a snow biome would be even better

remote robin
#

fully grown deino shouldn't lose all its stamina when getting pounced by a fresh spawn omni.

tranquil monolith
#

Not really anything substantial, just feel like elders could have some more customization. Even if its something as simple as scars that you can choose to have on your body, maybe a fracture crest or horn too. Just something to think about.

buoyant lava
#

molotov all plants stego's eat, let them starve

rapid wigeon
#

possibly a mini map to aid in navigation, or even just a compass with long/lat in the same region as the scent wheel.

iron peak
#

allow parasaurolophus to communicate with the local chat by making sounds audible only to other parasaurolophus

devout kettle
#

Yesterday when playing, the rain was so loud that I couldn't hear if I hit my target or not. The fact that we don't have ANY feedback whether or not we hit our target besides the sound doesn't help either.
The sound of the rain cancels every other sound. When the rain slowly disappears you can hear that every other sound is more quiet than before for some moments.
All the sounds should remain the same volume and the rain shouldn't be as loud as it is.
I don't know the internal testing processes but it's common sense and shouldn't have been brought into the game like this in the first place.
And as I mentioned, please give us some sort of hit feedback other than just a sound the other dino makes. Maybe a very small camera shaking effect or something similar.

proud lantern
#

Give the big boys a task.
What i mean is like stego and dibble.
I am not surprised that stego and dibble players are so damn agressive and annoying the soul out of people. First time i got a fg stego and it is boooooooooring. So sooner or later you are searching for beef. So maybe there could be kind of a task for them idk. Only migration zone they have is swamps x.x
Give them something to do so it doesnt get boring. Idk a certain type of plant they gotta search for or something.

woeful frigate
simple birch
#

Add so you can “gesture” the calls or at least friendly or threaten in case you want to make sounds, would be nice for group invites

sly nebula
#

i know a bunch of people already said this but pls tone down the damn rain. i have been on for an hour and it it has rained 3 times already with just a bit of peace in-between. this is so damn annoying and i am actually worried for my damn ears. the rain does not benefit anyone. i don't mind the rain usually but for the past few updates it has been A LOT.

nova lark
#

If humans will ever have tasks/objectives, please consider adding non-lethal guns too (tranquilizer ones) and the objective of getting samples from XYZ species It would be very fun, both for the hunter and the dino player would not loose its dino, only maybe a few seconds of being still on the ground (or tied, if there's weapons such as boleadoras)

(Now, when you (dino player) have to stand up, there will be time where the gatherer could just kll you, or another human, or that YOU could kll the gatherer... There should be a feature to avoid this... For example, a short time of immunity for both, OR make the dino immune to human damage while kn the ground, and that the time is long enough for the gatherer to escape (10-15s?).... Or maybe other system, idk, theres many ways to do this)

tranquil rock
#

**Summary **Alter the herbivore grazing mechanic to such a way that reintroduces the prospect of starvation to herbivores.

**Body **Evrima has a "mega-herding" problem where large groups of herbivores (too large for any reasonable pack of carnivores can possibly handle) seem keen to gather and protect each other with impunity and without fear for survival. My solution: create pressure to compete for food for large groups of herbivores by making them vulnerable to starvation if they happen to eat all the nutrients in their area.

ExtraI believe that this mechanic should operate like this: After a limited amount of use of the grazing ability, the herbivore would begin to see deminishing returns on raw food aquired. Eventually the grazing ability will become useless, until the herbivore is able to find and consume a substantial amount of nutrients part of their diet.

quartz portal
#

Give us an "Instant Relog Button" (skips the queue to "rejoin the server")

An option until you've fixed the many bugs that causes dinos to get stuck, or plants not dissappearing from the Smell Interface, and other bugs that require you to relog in order to be fixed. Imagine waiting 20 minutes in Queue just so you get stuck in a little branch, the unstuck command does nothing, so you have to relog but you cannot instantly rejoin because of the queue, and you can't Sleep since you're bugged so you leave yourself very vulnerable. And getting fooled by the smell mechanic especially as a herbivore is really annoying, and the only way to fix it is to relog.

Please, we need this!

south pelican
#

It would be nice if you could see the lineage of your dinosaur. It would show who your dinosaur's parents were, grandparents, etc. It would further encourage nesting and would be a nice addition overall.

forest pelican
#

Quite a wishlist but would be great to have things like: high winds, lightning strikes, earthquakes, wildfires, meteor showers, etc. Anything to keep the environment interesting instead of only storms. Maybe seasons as well in some parts of the map?

peak prism
#

apparently troodon got a shadow nerf to its pounce dmg, stage 2 deals 60 (used to be 80) and stage 3 deals 100 (used to be 120).

please revert this, it was unwarranted for. troodon stats were never a problem, it worked as a glass cannon and had a high risk high reward hunting style. it just needed better endurance not nerfs

sharp mango
#

this, but limit it to one species of Carnivore as a gimmick. This would be cool to have on a new dinosaur, or as a buff to Troodon (since Troodons were supposedly uniquely clever), but letting any dinosaur do this would be game breaking and also just doesn't really make sense biologically.

hidden pulsar
#

Server Family trees that show living and deceased members of your bloodline on a server would be wonderful since it's hard to track sometimes just with discord

swift whale
#

It would be great to know if developers are reading our suggestions and whether or not they agree. Therefore, why not leave an emote for "read and accepted" and another for "read and denied" that only the developers or the person responsible for reading these suggestions can use.

fair lava
#

Time to change the default branch.

night oracle
#

Zoom In Option like in DayZ?

true cypress
#

Remake thenyaw and/or v3 on the new engine

fresh shoal
#

More Servers?

wintry garnet
#

Diablo sparring QoL control feedback

  • Crouch still enters sparring stance (since more things are getting sparring maybe have its own spar stance keybind in the options menu)
  • Left click while sparring is instead the normal attack diablo does outside of sparring allowing it to do the held down LMB attack in spar stance and the downward gore attack
  • Right click is the spar attack it has now
  • Space bar is the block

I think if diablos control scheme was something like this it might make using spar stance in combat feel more fluid while also keeping all of its attacks in the stance so you don't need to constantly be switching between them if you want to use different attacks. No more accidentally doing the spar attack instead of a regular hit

odd vessel
#

Please add more servers!! We either have to snipe the restart or just give up and play another game 😓

red dove
#

A mutation for female dinos.
This mutation requires the mechanic to allow females to lay eggs without males but the eggs are simply just not useful.

  • Female dinos can unlock this mutation by gestating multiple eggs and laying them without a male. The mutation gives the dino the ability to produce eggs without a male. After multiple attempts the female will eventually be able to produce eggs on its own that can be hatched.

The counter to this mutation is, you can only produce half of the amount of eggs you normally could and it takes x2 the time to gestate for the ability to lay eggs without males.
------

tall ginkgo
#

Rework the river system in gateway. The current system seems sort of chaotic and sprawled out, making it harder for semi-aquatic playables to enjoy the rivers (especially considering around 50-75% of the rivers are completely empty). Perhaps adding things such as underwater tunnels, more rivers that allow semi-aquatics to traverse across the map, so there are no "barred" or "blocked" ponds for playables that cannot traverse long distances across land.

normal tulip
#

Maybe there should be some sort of reward for being able to survive so long?

a system where you are able to passivley develop better senses in a 'memory system'. It would ofcourse, only apply to certain things like, Diets/foods (Increased range of being able to see where they are after encountering that specific diet/food multiple times), Species (the rate you pick up foot prints and being able to ROUGLY determine the age of the player.), surroundings (Developing a sense of direction, or in other words, you can see if your going North, northwest, west, southwest, south, southeast and east. Additionally when you return to a location where you have been before, it will toggle a Title that will come up. Say you have reached west access 4 times, when your enter the west access zone you will have a title pop up on your screen telling you that your at West access. This title will fade away after a few seconds)

To develop memory is generally pretty passive since most of the time it's gained from just surviving and naturally smelling for food and scenting tracks left from other players, or as i said before, returning to a specific zone/area multiple times in your lifetime.

ONCE YOU DIE all of your memories will be erased, memories CANNOT be passed down through generations (I think it would just be broken and the reward of surviving so long would be meaningless).

You will be able to access your memory to see your progress in your status Menu, it would be a new category that would go under your mutations and character category.

As memory is developed over a certain diet/food, species, biome, ect, you will fill up a bar that goes from 1%-100%. In filling this bar, you will reach certain stages (25%, 40%, 80%, 100%) you will gain a 10% scenting range buff for every one of these stages. And at the end if you even manage to get to 100%, you will receive a 60% buff to your scenting range.

You are NOT expected to make it to 100% which is why there wouldn't be a nerf.

gentle dawn
#

More servers would be amazing i try to play every night but if i miss restart i just have to pass on playing all together! like right now q is over 50 players. 3 servers for NA is not enough especially when a year ago there were 6+ servers full every night

fleet mulch
#

I've noticed that when I get bit on the tail by a carnivore, I get some bleed damage from it. I don't think you should get bleed damage from a tail bite, that's just not very realistic.

jagged snow
#

Troodon pouncing another latched troodon should just harmlessly bounce off the one who's late to the party, or shift them to a different spot. In the hunger pains video, its demonstrated to be a all-in pouncer when that final stage hits. It's a far cry from what actually happens in game, everyone needs to patiently wait their turn for a large free spot or risk getting a four second stun because they clipped another nighttime nibbler.
Something like this is hard to pull off without error.

rigid jetty
#

Mutation idea: The less health you have, the more damage you deal (secret mutation after surviving red heartbeat atleast twice) ”only avalable on the second last and last mutation slot”

soft frost
#

Add more servers waiting an hour just to MAYBE get on a server is insane

brave crest
#

If we are really deadset on making pteranodon more terrestrial can it please be one of the early versions of sexual dimorphism shown in game? Parasaurolophus was the first shown case in the Hope. trailer with just general differences in crest and body size between the male and female

the pteranodon we currently have is a pushover in terms of its land abilities, dies in one bite, cant attack anything, cannot do anything and there are so many other ways to make pteranodon cool STARTING with making the male their true authentic gigantic size
Male
pros: heavier (+) more health, does more damage, can effectively hunt small game such as juveniles or potentially attack even things like herrera if they feel risky, would be able to carry heavier weights to bring food to safe places, better terrestrial abilities
cons: heavier (-) takes longer to take off (must do the runway take off or use lots of stamina) needs more food, poor flyer (in comparison to female), is a bigger target

Female
pros: lighter (+) takes off quicker, is a better flyer, more agile, easier to control, has more flight stamina
cons: lighter (-) much less health, less damage, cannot carry heavy things, prime target for small predators

More additional changes would be made to differentiate the two
for example:
**female **pteras are much more aquatic, can take off from the water and can dive beneath the surface
Male ptera have the ability spear small creatures on their beak like diablo or stego
This would allow both sides of the pteranodon playerbase to be happy, for those who want to be more aerial and flight based, they would play female pteranodon and for those would rather be in the fray, landing and attacking, taking over corpses from small predators and protecting a rookery, they can play the male.

6 feet tall 20 foot wingspan? male ptera was a juggernaut

hollow summit
#

Improve Omniraptors tracking. I feel like it would fit Omni perfectly if it had a better sense of tracking than say a Cerato (which has impeccable tracking). Omniraptor is quite the hunter, and should track things with relative ease. I suppose smelling groups of dinosaurs from further away or increasing the distance which footprints and blood show up. Obviously it shouldn't be too drastic, but I think a change could be nice.

ruby kite
#

Im loving the new rain sound for the storming. Instead of being deafened by constant white noise, I now get scared Shtless with the thunder. I was drinking water and thought I got lunged. lol Awesome sauce

sterile plaza
#

assign simple icons to each mutation in the mutation select screen, then also put that icon over the hexagon or "slot" once u have selected. This would make it simple and ez to check which mutations you have

hidden pulsar
#

(Kinda a big Ask) Would like to see a more natural looking combat system that looks less like trading bite animations for something more dynamic and natural looking like bites triggering a sort of localized grapple and counter grapple struggle.

south pelican
#

I'd welcome a desert map. It would be interesting to see how playables adapt to a map with different challenges. It doesn't need to be soon, but eventually it should be added.

simple dagger
#

just a thought but Troodon ending up dead to 1 cerato/carno bite is more than fair, HOWEVER when half of those are caused by desync, it gets a bit frustrating; paired with the slow speed, low stamina.

Why not create a small passive that allows the troodon, if hit by an attack at more than their HP that would kill them, let them leave instead at 1 HP with a broken legs animation for 5 seconds and bleed that unless you sit down in the next minute, kills you?

Troodon can then be finished by a second bite, tracked by blood and killed anyway; but in cases where desync caused it, it would be a second wind and reduce frustration

marble dawn
#

I'm sure this has been asked before, but more mentions to it would definitely help devs and other people see the concept and talk about it more-

Please, please PLEASE 🙏 Make baby AI animals spawn semi-frequently nearby Sanctuaries! Starving is one of the most frustrating ways to die within a survival game, especially when mechanically it wasn't your fault cause you couldn't find food, no matter the "luck", it definitely ruins gameplay experience for long time and newcomers when there's not a single AI or smaller player dinosaur nearby!

Sanctuaries are supposed to be helpful for baby animals when starting, that's what they're designed to do- however, now that baby herbivores are allowed to entirely skip sanctuaries, and head into migration and patrol zones, baby Carnivorous animals are stuck literally picking at scraps, chasing the behind of anything they can find, which isn't a whole lot. Baby AI animals such as piglets, fawn, and all the other baby animals spawning nearby sanctuaries would at-least help baby carnivorous animals eat/last a bit longer early one without taking the role of a bottom-feeder 😅
-# if anything to last a bit longer after the stage of hatchling, I've died multiple times today from being super unlucky, all before I even grew past the point of hatchling 😭

spark hinge
#

My suggestion is to make a few changes to the map.

First- connect all the rivers with the highland lake. And create more rivers that go through the jungle (something i really liked about spiro). Makes it more logical for the water to spring up high in the mountain only to split up the further it goes down. It would make stuff much more interesting! Then.

A mangrove forest near coastal areas or the swamp could give the smaller (semi) aquatics a cool place to hide in for when larger species predate the waters.

And at last! A desert, create a desert on the gateway map. This could make gameplay much more interesting. Gives other species more opportunity to hunt.

sterile venture
#

Maybe it's too late already, maybe you've talked about it earlier but I'll add that anyway. And I can't stress that enough. Make your elder system achiveable ONLY for full adults who has raised at least one of their infants to the full adult stage. It's their time now. You are an elder and you've earned it. Not only does this makes everyone nest as soon as the patch drops but also it gives you a purpose far beyond you achieve the full adult stage. Now you NEED to raise but also protect your infants for a longer period of time to become a gigachad.

wild delta
#

Add shaking tree for big / charging dinos that will make small AI / Climbing dinos / Fruits fall

edgy robin
deep tangle
#

I have noticed that when Pachy uses their alt head butt that after the headbutt animation, there is a couple secs after where you can still get headbutted which feels awful to get hit by when you are trying to go in for an attack

upbeat hatch
#

give stego a passive where its plates prevents carnivores from jumping on its back allowing it to get the chance to brush them off

karmic sigil
#

can see absolutely nothing as a Carno in 9 PM with night vision ON, fix your game

south pelican
#

The beach, ocean and islands deserve a facelift. Not only do they lack detail, but they lack purpose. There isn't much reason to go to these places. There's a lot of unrealized potential here. Also, give the ocean some proper waves.

sweet yacht
#

Alternative option for feeding babies.

You can choke out a larger amount of "food" and place it on the floor for the children so that the children can eat independently.
that would cost you 5-10% stomach contents.

Carnivores can hardly stand to be at the nest all the time because they have to hunt for food for themselves and the children.

And if you have, for example, 8 children at the same time, it's an unfunny mechanic to feed each child individually

warm tree
brave crest
#

Grabbing/dragging needs to change
creatures are much more powerful than we give them credit for and overall I think the dragging mechanics are a little outdated

The african leopard is at most for large males 130 pounds and is able to drag young giraffes and rhino's up trees, of course this is on the individual but the average for each of those as NEWBORNS are between 100 and 150 for a newborn white rhino and 100 and 200 pounds for a new born giraffe
that means leopards can drag something over 100% of their body weight up a tree, and its not just that, more powerful predators such as tigers can drag twice their body weight around 550kg or or 1,200 pounds

lets use omni as an example 450kg almost 1 thousand pounds (992) I can definitely see it dragging something twice its weight, not without genuine struggle but the ability to just move or hide your food is very important
Herrera at 175kg is around 385 pounds, combine its exceedingly powerful legs with strong neck and back muscles required to quite literally throw yourself at prey, I would not scoff at herrera being able to drag something 250kg, about 130% of its weight

Just for comparison if a large leopard wanted to drag a large newborn giraffe (just for easy comparison) it would be 150% it's weight

just seeing a corpse hanging from the treedrops I feel would offer a more ominous feeling and allow for those who look up to see the signs of herrera activity, if the herrera gets sloppy

clever sail
#

My problem with Cerato

Cerato was meant to be a body bully and scavenger, while also being able to hunt small and or small-mid tiers. But right now it's bullying basically everything on the roster with a few exceptions, so I have an idea as to how to fit it into the niche it was meant to go in:

  • Make charge bite drain stam over time, for example, activation = 2% stam, and then forth 0,5 - 1% stam for each second of charge, and 2% upon biting.

I think this would do it good, since it doesn't nerf it to the point of being useless, but giving it the actual strengths it needs to be able to fulfill it's role in the isles ecosystem, being a body bully/ half scavenger. Cerato as it is right now is way too oppressive. And while I can see how some people might find this a bit harsh, I think it's needed to keep cerato from hunting things / taking fights it's not supposed to. And I'm sure at least a few people share the same sentiment.

Scratch this, outdated opinion lol

inner citrus
#

Tweak dibble knock over hitbox. I don't think I should get knocked over because it grazed my tail

hidden pulsar
#

Carno is far to fragile for a pred of it's size, even medium sized herbivores feel unthreatened, needs to be at least competitive in a fight with a Cera or dibble.

flint knot
#

It'd be awesome if the "Mixpacker smell" was enhanced:

  • Mixpackers and Overpackers have different icons instead of using the same icon.

  • The icon they display is different colored depending on how high the severity of this situation is. (Orange to Red)

Why?
Mixpackers and overpackers, whilst they both gain the same position revealing debuff, are different situations. Where in some situations, a lot of Stegos could be very dangerous, and in some situations, Ceratos with Pachies could be more dangerous. It'd be quite helpful for the local islanders to know the severity of the danger they're facing.
I think making this a thing might make mixpackers/overpackers more endurable for those who dislike facing them!

Love y'all!

buoyant lava
#

show east and west when smelling

fleet mulch
#

In my opinion, if you're a certain dino hanging around another certain dino, you should get a slight buff. Now this buff wouldn't be too crazy or anything, just light. For herbivores it'd be like if a hypsi was around a stego, they would both benefit in getting a buff, or if a beipi was around a theri, they could get a buff. It would be different for carnivores though, like if a Pteranodon was around a deino, they'd both benefit in a buff.

I got this idea from Marvel Rivals. If you were to be a certain character, and someone else was a certain character, both players would get a buff from it. For example, Groot, Jeff, and Rocket all get a buff if 3 players played as them.

I would like to see this come to the game because in real life, animals benefit from other animals. For example a shark, and remoras benefit from each other in some way, or birds sitting in Crocodiles/Alligators jaw and clean their teeth (Like deino, and pteranadon)

This would also benefit the game because it would encourage players to hang around different species, and make big packs like dinosaurs used to.

edgy robin
#

I bring some hostal and even inner land design examples that I think could be good inspiration for map design improvements! And not to mention it would be really nice to see different biomes with smooth transition zones between them

Here are some links to videos I found that have good ambience:

https://youtu.be/ooT-kb12s18?si=5DWO97zmnMcUgHBR

https://youtu.be/UJ_t1Mjdv3w?si=faujj-NNzkPzYCge

https://youtu.be/Pmx46RKsAl0?si=rAigPZ-8Bvbo1-V4

https://youtu.be/GvMbI-DQyyw?si=jqdSo6AmZj_-LTsd

https://youtu.be/OVPScvEuNug?si=DAVnQsro4Mkh3haw

https://youtu.be/7guxJjGKwbA?si=3YCIvy3-WkSFFzES

this would be good to add for later or something to work on in the background

Tech demo showing billions of triangles at zero cost, with Nanite and Lumen, on RTX 3070, in UE5.
Using the Nordic Coastal assets from Megascans, with gravity simulation for some rocks.

Follow me on Instagram: https://www.instagram.com/parall.peak/
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My personal Nordic scene created entirely using Quixel Megascans
Unreal Engine 5 Lumen and Nanite with 8k textures
Sun and sky with volumetric fog and clouds
Video resolution is 5k
#UE4 #UnrealEngine #ue5 #realtime #megascans #quixel #nordic #videogames #realism #rtx3090 #lumen #nanite #future #8k #landscape #hdr #realtime
Project on Artstation...

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My personal Nordic scene created entirely using Quixel Megascans
Unreal Engine 5.3 Lumen and Nanite with 8k textures
Sun and sky with volumetric fog using physical based lighting values

#UE4 #UnrealEngine #ue5 #realtime #megascans #quixel #nordic #videogames #realism #rtx4090 #lumen #nanite #future #8k #landscape #realtime #artstationhq #vid...

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Discover how to create stunning biomes and dynamic paths in Unreal Engine 5 using the power of PCG (Procedural Content Generation) and splines! In this comprehensive tutorial, we’ll walk you through the process of building immersive environments, including lush landscapes, diverse biomes, and customized paths that bring your level design to life...

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Today we will be taking a look at the development progress of Biome Generation as a way to easily create and change biome variations and eventually, place spline based biomes!

Note: Devlogs are intended to show the early development progress of future systems, discuss problems, learn, teach and have fun! All features are a work in progress and...

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brave crest
#

mercenary gameplay loop

Spawn then go to an outpost with a working terminal, receive a quest from whoever you work for afterthought? IN gen? go do whatever they wanted you to do (research a dinosaur, kill a dinosaur, harvest samples of stuff, retrieve an AI for testing etc) You get money for that, you can buy more advanced things like helicopters, large weaponry, ammunition resupplies, generators, electric fences, cameras, tranquilizer rounds that you can use for the bigger quests to receive more money

buying would be separated into 3 categories
Structural
Anything having to deal with upgrading bases
Fences, generators, cameras, motion detectors, lookout towers, spotlights, barricades, clean pipes, ventilation systems, replacement grates (to keep rugops out) hydraulic doors, and anything related to keeping a base up and running
Weaponry
Anything to deal with firearms, including vehicles because its my list and I can
Helicopters, humvees, trucks, tranquilizer rifles, shotguns, snipers, pistols, rifles, smgs, flash grenades, flares, dinosaur bait (specialty tailored for all 3 nutrients anything desperate will come immediately), dinosaur food (incase you have one captive for research)
Survival
Anything that is essential or improves chances of survival in the event of an attack
Food rations, ammunition, gasoline, clean water, ghillie suit, knives, kevlar and helmets, scent masking spray, infrared goggles, night vision goggles, red dots, lasers, backpacks, watches, etc

Extra human suggestions:

While holding a firearm, ALT LMB to pistol whip stupid dinosaur
if the gun is two handed like a shotgun or large caliber rifle, you can use this as a shove to push back an attacking dinosaur
Alternatively, if the weapon as a bayonet you can stab them

shining a flashlight in a nocturnal animal's eyes should flashbang the sucker and give you a good opportunity to send them back to hell

short plume
#

remaster region 2

silent vector
#

Please for the love of all things the Isle. Turn the bloody rain down! It’s so frikin loud I can’t hear anything in game or out of game. In game volume down doesn’t even help at all. Plus on half the servers we do not need a hurricane every five or less minutes!

narrow grove
#

More scientifically accurate dinosaurs, like how biep fossils don’t even show that it’s semi-aquatic, how raptors wrists are, etc. Would love to see our current dinosaurs more accurate and future ones accurate as well. I like the featherless raptor look but it just ain’t right

(Make them look more scientifically accurate. This isn’t about gameplay but rather the look of the dinosaurs themselves.)

sharp gull
#

i really believe omniraptor should have better stam, or at least have two different bars for stam. 1 stam bar for pouncing, and then 1 stam bar for sprinting/jumping.

maiden sleet
native mulch
#

please im begging ya'll to add npc scent icon whenever we sniff. just like in real life where dino can scent anything

gentle echo
#

Here is my idea for Rugops, I call this

Weaselgops

  • Make him very agile in a weasel-style way. He has advanced auto-object-avoidance where he bends his body before going with his feet
  • His alt attacks incorporate his bendiness, instead of turning around fully, he bends his body, attacks, and returns to where he officially was facing
  • Let him squish himself into areas he normally wouldn't fit, like pipes, tunnels, etc.
  • Rugops has a sort of knockdown resistance, instead of being knocked down, when he gets flung he rolls with the momentum and gets up immediately
  • Let him swim a decent bit better than most other dinos
  • Omnivore, but he can only eat fruits, encouraging him to live in jungles rather than plains
  • Able to enter Sanctuaries
distant carbon
#

Every 5 days and nights in the game, a nesting area, visible only to the species itself, a place where they look for a pair to have their young (this can also be the breeding season). valid only for non-cannibalistic species.

edgy robin
#

Can juveniles have more vibrant looking skins like this? AAND THEEN THEY start to morph into whatever colors and patterns players choose but they all start like this

devout kettle
#

Am I the only one that feels like we're not really biting something when attacking as carnivores? It feels like a punch, like a hit. You click and other than you applying damage and bleed to your target... nothing really happens. It's not like an actual bite where you would be able to hold onto the flesh. Pachy's attacks feel justified because that are actual hits. But everything that has a mouth and sharp teeth that are supposed to be anchored and sunk into your opponents flesh, shouldn't it feel different? Other than a bleed stat?
Feels underwhelming sometimes.
The base attack of animals with theeth should work out differently from animals like pachy. I think only applying bleed is not enough.

vagrant drift
#

Hypsi buffs and stat/ability reworks

Alongside climbing, I think hypsi is very very very in need of stat buffs

It’s one tap by troodon, if pounced it drops dead, not even time to play a pin animation, it’s slower than cerato, which is absolutely absurd, and its agility is mid as hell for how small it is.

These stats were understandable when hypsi used to be insta-grow, but now that you actually have to grow it like any other species, it only makes sense to give it sensible stats like anything else around its size range.

What I’m proposing is simple, 40-50kg, 5-7 biteforce, 42-44kmh, much greater agility, less jump stamina costs, extremely high fall damage resistance (maybe even immune to death by falls?) and make its spit ‘cone shaped’ to make it easier to land spits from a distance, allow it to spit without needing to stop with a semi-auto aim that just barely helps you guide at the nearest target to your aim line.
-# I would not complain if hypsi got slight recoil damage to being pinned, so it does not die from 5 minute old omnis that pin it like troodon does. Keep in mind this would not help it with larger predators like Omni or troodon at all, just small fresh spawn Omnis.

Not to mention its spit ability is heavily outdated. Unlike RMB to aim and LMB to shoot as most species, you need to release RMB to shoot and use R to cancel, which is extremely outdated and weird compared to others like stego power swing.

How that hypsi actually needs to grow, these stat buffs would make it way more worth the grow and the play session, making it less than a troll dino and more like a dino for you to chill out and enjoy playing as when you want a calmer playstyle.

Hypsis on tree nests pics for hype and stuff

scenic sphinx
#

Dyanmic diets:
This is a system where the animals diet requirements change over time, this would involve it changing from each stage of life and it would only apply to the large carnivore assets especially the apexes with a few possible herbivore exceptions.
An example of the only added species it would work on is the deinosuchus and is based off how alligators (its closest extant ancestor) diets change over time in real life:

Hatchling: Most of these will be small prey that can be commonly found around or in water.
Protein:
Elite fish, Insect AI (future addition), Pterodactyl.
Lipids:
Bullfrog, Beipiaosaurus, Compsognathus
Carbohydrates:
Goat, Troodon, schooling fish

Juvenile: At this point the deinosuchus can be less dependent on aquatic species.
Protein:
Elite Fish, Omniraptor Pteranodon, Pachycephalosaurus
Lipids:
Beipiaosaurus, Herrerasaurus, Dilophosaurus
Carbohydrates:
Goat, Troodon, Gallimimus, Deinosuchus

Sub adult: Deinosuchus diet transitions to a mix medium and small sized species.
Protein:
Elite fish, Omniraptor, Pterandon, Tentosaurus
Lipids:
Beipiaosaurus, Dilophosaurus, Ceratosaurus, Diabloceratops
Carbohydrates:
Gallimimus, Deinosuchus, Carnotaurus

Adult: Deinosuchus mostly preys on medium and large species at this point with a few small abundant species.
Protein:
Omniraptor, Pterandon, Tentosaurus
Lipids:
Dilophosaurus, Ceratosaurus, Maiasaura
Carbohydrates:
Deinosuchus, Carnotaurus, Stegosaurus

I think this diet system will allow apexes species such as the future Trex to play different roles in the ecosystem of the isle as they grow like it did in prehistoric times instead of being relegated to scavenging off the diets it would hunt as an adult and it would make players less likely to form huge packs as they are able to hunt species around their size as they grow.

simple birch
#

Why not IP, hardware and everything ban cheaters? Sure they can circumvent stuff(everything can be circumvented, that's how they hack in the first place) but it inconveniences and makes it harder for them and i feel like not slowing down and screwing over hackers is a missed opportunity

primal egret
#

Enable Infection Mode on official servers every last week of October as a new annual Halloween tradition! Would be fun.

quartz flax
#

please make a weight limit for sanc, really annoyed that prey that is twice my size can take refuge in sanc yet i cant - omni

marble lodge
#

PLEASE fix the falldamage issues. I've had these issues since like months. Sometimes you fall 20m and you dont take damage and several times now, i have fallen less then 2 meters and it instantly killed me. Just a minute ago, a dilo i had which had just turned blue health, fell down a cliff less then half his own hight and instantly died. I've had the same thing happen with a cera a month ago. Its so frustrating.

midnight hinge
#

I feel like sanc mushrooms should glow again. Especially when half of the herbi rosters' nv looks like this (I'm sitting ontop of a mushroom and still cant see it)

gaunt totem
#

make a fg rexs hunger last like an hour and 20 minutes but make it require a LOT of food to fill it

edgy robin
#

This bad boy if still planned to come down the line could be a mix between Kentro and Diablo.

And some Ai takedown animations!

dry remnant
#

Cera's manual vomit mechanic being used to claim a corpse could be expanded on, because it doesn't take effect until the corpse completely rots. Make it so corpses that were vomited on by Cera reduce how much diets you get (Deino and Cera being exceptions to this) to help it feel more impactful towards using

median lichen
#

Please create more servers or increase player capacity. The queue and wait times are far too long.

ionic tangle
#

Imo the swamp is too large. Reduce it's size and add a saltwater marsh since the ocean is very close. The water would be shallow enough for something like a Carno to walk through, but before you say that everyone would drink there, making deino gameplay even more of a starving simulator than it already is, remember that the water is salty. That means only dinos with the saltwater mutation can drink it.

deep tangle
#

I just wanted to give some love to the blood screen that shows when your hurt. Watching it slowly get darker and disappear in some areas to make such a satisfying flow

neat pike
#

A couple of official servers with like 150-200 people that can be on it, or shrink the map. map is to big for so few players, feel like the only place i ever meet other players are at HL,SP and east planes. atleast untill ai dinos comes to the game.

hazy lake
#

the isle should be a game that can be played on more devices, it would increase profits and players

sonic jasper
#

Day-time Lighting right now is very harsh and hurts to look at, can this be toned down?

stray spade
#

Its lowkey too op Cera and Deino can keep eating without any repercussions. Saw a cera clear 5 bodys just so nobody else could eat. Its really not fair nor realistic

brisk orbit
#

hi i've been playing maia for some time ( after initially thinking it was quite bad post-hordetest ) and my opinion has changed, although i still think it could use some quality of life changes or just small buffs:

  1. stance switching in my opinion, needs to be more clear ( perhaps an indicator that shows, i've made a suggestion about this ), perhaps a louder sound that makes it more clear as sometimes you really can't tell if you've switched until its too late and also some animations ( turning ) in quadropedal stance for example looks as if you're in bipedal. furthermore, if you're taking damage, you can't switch stances and i think this should be changed

  2. alt attacks, i think alt attacks are okay as they are now, the kicks are great though the front attacks are extremely slow, low damage, punishing to the point where if you do use them in a fight, it's probably a missclick or you're just inexperienced and you'll just get heavily punished. possible changes: buff the amount of damage they do for the amount you're punished OR make them less punishing but keep the damage and speed the same. I think the second change might be a bit better cause it can also support speed changes to the attacks, since it really is kinda annoying when you do it accidentally.

  3. maiasaura. so the last change is regarding this dinosaur's uniqueness. i think this dinosaur should get** a special ability, a small buff that increases its stats ( not by much ) whenever they are around young herd members**. this should work both for male and female in the same way as sometimes ( might just be me ) i feel like it's pointless to play maia as a male but yeah. also, this buff/ability **should automatically be disabled in big herds, especially big cross-species herds **as it can get really really annoying and strong. perhaps herds of up to 2 big maias and several small ones ( disables as the little ones pass adolescent stage ).

simple birch
#

A possible fix for the herbi bodyguarding would be to allow herbis to drag bodies and making bodies that a herbi can drag debuff them over time(this would only affect herbis that can move the body), this might not work for all herbis as some have like no ability to drag(say anky or bronto) but for the ones that can it would be cool. Now ofc it might be exploited in some ways, so if a body is really light compared to a herbi it would not be affected(say so no one has ran up to you with one), possibly if a carni has moved it recently a herbi wont be affected by it. Ofc make it a server option, maybe even disabled on officials but for unofficials that are moderated enough i can see this helping a lot

edgy robin
#

More small-medium Dino Ai fro food and for fleshing out the ecosystem!

jagged kestrel
#

More NA servers as a priority before anything else. There are 7 EU servers and 3 NA servers. The AU servers barely have pop most of the time.

heady kettle
#

When a pachy hits a tree, there should be a small chance of a herrera fall from the tree 👀

hollow summit
#

Bring in more fish types, each giving different diets. Also, make them move around more. Seeing migrating fish flopping off waterfalls and moving around bodies of water would be nice. All fish giving the same diet seems a little bit outdated now, and different schools of fish or elite fish should give different diets. I also think that when oceans are finalized schooling fish should absolutely shroud the corals, and elite fish groups should swim in the deeper areas.

brave crest
#

grabbing and dragging seriously does need to change, theres no reason why my fully grown herrera should have to drag something maybe less than a 10th of it's body size

swift whale
#

Increase the amount of food the gastrolith drains to 0.30 instead of 0.10. Consuming gastroliths is a function that does not negatively affect any other player and only benefits everyone, so it needs an increase in consumption to fulfill its function successfully

jagged snow
#

Allow beipiaosaurus to regenerate stamina while clung to a riverbed. It's hooked into the ground, it's not spending energy acting against its own buoyancy.
Alternatively let it just regenerate stamina while paddling underwater as it does above water, just like deinosuchus.

plucky cipher
#

250 player servers. this is a good amount to have good player engagement.

boreal kelp
#

Night Vision tweaks

For the record I do really like the new night vision conceptually. But over time I’ve come to recognize some flaws and I wanna voice them.

  • Stencil highlights: The stencil highlights are a neat idea. However, if their purpose was the better spot movement, I don’t think the current iteration is doing that job well. Most Dino’s have an extremely short stencil range, and you won’t spot attackers with it unless they’re very close. Also, personally, it gives me the wrong feel. It doesn’t look or feel natural as if it’s actually an animals night vision, it looks man made. Sometimes I wish I could toggle the stencil highlights separately from the exposure, just so I can get this natural feel.
  • Brightness inconsistencies: Not sure how else to refer to this, and this issue is most prevalent in species with great NV, and during sunrise/sunset. But when you look up, the exposure on the ground will darken. This is fine and all, but the transition is sudden and sharp, and the margin is far too low. I could be looking straight ahead and the ground will be dark.
  • Underwater: This has been said many times, but water should not be pitch black for semi aquatics, especially Deino (Deino in general should have great NV).
  • Constant dependence: This is more a lighting issue than NV itself, and is probably the most obvious point. But oftentimes, certain times of day that ideally shouldn’t require NV end up achieving the opposite. The general lighting and shadows in the game are often dark, just so dark. Even a cloudy day can be too dark to see without night vision. End point is that no player should have to use NV during the day at all, no matter the weather even (unless it’s an extreme thunderstorm). But again, this is about fixing daytime lighting and overly dark shadows.

Hope these are taken into consideration, visuals of course are very important

left iron
#

Fix the 6 hours stamina regen on fliers. They're basically useless anyway, at least let them regen stamina faster.

marble warren
#

Buff stamina on pteranodon.

edgy robin
#

250 player servers please! It really makes a difference and extremely enjoyable. Movement on the map happens a lot and you are almost incentivized to move around

spice scaffold
#

It was awesome hearing the rex 1 call again, thanks for the stream 😄

tulip grotto
#

Here is an idea for a scarring mechanic that wouldnt be too development intensive (I think).

When taking damage from fighting, the dinosaurs already receive wounds on their bodies in the form of those scratches, so an easy way to make scarring is to make a few of those scratches stay on your dinosaur with a different colour than before (pink/tan for scar tissue isntead of red for bloody wound, so it would only require a recolor).

Make the amount of scars you get dependent on the damage you took, so it would work as follows. Everytime your healing increases your health past a certain threshold, one of the wounds stays as a scar; so for example, if you get wounded to yellow health, you get one scar once you heal back to blue health. If your health drops to orange, you get one scar when healing back to yellow and a second when healing back to blue, and 3 scars if you heal back from red.

The scar location could just be picked randomly on the body, since the wound location is already random anyways as well. This would mean that no complicated localized damage recognition would have to be implemented and could be a simple extension of the already existing injury visual.

lime plinth
#

Holding Alt while pressing W (or other keys) allows your dino to move in the direction of the alt key while moving the camera -
Pteranodon doesn't do this -
Allow pteranodon to hold Alt to get the same effect as all other dinos

young sigil
#

Bring this sort of Biome back , there is so much jungle and tropical plants this would be a nice change and conifers and ferns were around as well back then

fresh forge
#
  • Redwood Biom
  • Fish AI Arowana (Swamp , Lakes , Rivers)
  • Fish AI Arapaima (Swamp, Lakes , Rivers)
  • Fish AI Onchopristis (Ocean, River)
  • Fish AI Dipnorhynchus (Ocean)
  • AI Horseshoe Crab (Beach, Coastal)
  • AI Ammonite (Ocean)
fading knot
#

I think I'm just going to post ideas for a diets rework until I run out of them.
Today's idea : Diets rework for both carnivores and herbivores which absolutely doesn't take niches and migration system into account !
-Every dinosaur, AI and plant gives a fixed nutrient, no matter what is eating them. If dryo gives S for something, anything eating a dryo will get S diet. Same goes for plants.

-The nutrient amount provided by different foods is affected by their type : Herbivore dinosaurs give 150% nutrients comparend to their food value, carnivore dinosaurs give 100% nutrient value, and modern AI gives 50% nutrients. Eggs give 200% nutrients compared to their food value. This also applies for plants : Highly nutritious plants, like fruits, give 150% nutrients value, while roots give 100% and "regular" plants only give 50% nutrient value.

-The dinos different diets become "diet-related abilites", listed in the character menu. Here are examples :
Scavenger : Allows the dinosaur to gain nutrients from rotting flesh and bones. Also makes it impossible to vomit.

Piscivore : AI fish give 150% nutrients instead of the regular 50%.

Egg-eater : Eggs give 300% nutrients instead of the usual 200%.

Cannibal : The dinosaur will not get debuffs from eating its own kind, and gets 50% nutrient value from meat of their own species. (I think being a cannibal deserves a nerf as currently it is a massive buff to a species' ease of survival)

I didn't think of herbivore diet abilities right now since herbivores have no diet identity in the current roster and with the current diet system.

My reasoning behind the changes : I believe the diet system as it is now is needlessly complex and hard to remember, as well as very restricting in some cases, and it lacks coherence. However, I am aware that this rework is more geared towards carnivore playables and would require additional changes in order to fit within the game.

midnight latch
#

an ideea for the elder phase
as ur manny scars form ur past battles are getting more and bigger with each battle, once u got so manny scars on u, the bleed that u get when something attack u, u will bleed more and more each time. i see it as a not so brutall nerf once u get ur elder rank and because of that in the end u will subcome to ur injuries and rest in peace after a life of war:D

barren pelican
#

it would be great if there was another upscaler available besides dlss. my girl has a new arc card and cant use upscaling because there is only dlss, no fsr no Xess. also if FSR was in the game every gpu could use upscaling

neon folio
#

Make Beipiao spawn in water. Right now it spawns in the middle of the jungle far away from water.

cerulean kernel
#

rebalance suggestions.

as many many many people have pointed out, Cerato is much much too oppressive right now.
Reduce the amount of sickness inflicted per charge bite and cap it at max 25%, this would also stop the cheaters from making everyone instavomit.(Scavenger/bully/apex/allrounder/tank.... how does one dino have all this and not get considered overtuned)

Carnotaurus is a joke playable currently, too light to knock anything over and barely has enough health to survive a single fight even when in its favor.
doesn't feel like its worth bothering with as a player.
so increase it weight and allow it to feel like playing a predator not a frankfurter on legs..

hollow plaza
#

Make a buff for dinos nesting
At the moment the only interest to make a nest is just nothing but make babies
It is really rare to find a nest and it can be cool if we can have like one more mutation if your babies goes juvi or something
That can increase the number of nests , make a sense of eggs diet and egg thieves

tough quartz
#

please don't give triceratops a gallop run like maia and stego

hot sluice
#

Please add optimization to the game or restore fsr otherwise the game is almost unplayable pc burns and fps are so low it's a massacre

tranquil flax
#

Please add more Pteranodon spawn site. Thanks.

fleet mulch
#

Make this channel, and the other feedback channels a post type channel. I think this would be an easier alternative. Also players can comment, and explain why they do/don't like the idea.

deep tangle
#

I actually really like storms but I think they are way too frequent

marble warren
woven summit
#

Why is there no fish at this location?? fix pls -7,414.056, 80,899.186, 29,578.701

narrow quest
#

Carnivors Are nothing to Fear! 🙂 Tenos and Stegs and Diablos are all better fighters with no reason. Comparable or better Stamina. Herbivores end up fighting each other because they are so untouchable they get bored. And to hunt a pack, as a pack,,,, or even as a solo... its essentially impossible to single out any strays. Only to not be able to touch the body anyways because the others wont let you. Also, all this time you may be attempting a hunt, ANY other carnivor around is more likely to wait and attack YOU. The Herrera is an OP little trash dino that provides no food and can ruin the days of any of the carnivors with just one jump. Ceras and Carnos need to do more damage. They need to be a threat to the herbivors. A Neck biting mechanic would be really really nice for them and not something that only the T Rex might do... Point in short - Carnivors all need a buff. And a neck bite that would nearly assure a bleed out making one v ones nearly suicidal for any herbivore. Hope to see good things coming. And bad things going.

flint knot
#

Allow juvenile herbivores to sniff out Sanctuary Mushrooms please.


(also I'm colorblind, so if you saw mushrooms in the video and I didn't, it's the reason I ask for sniff)

fallow remnant
#

lack of NA servers is unbearable, bring back na1 and na3. que times are 1-3 hrs of wait time

paper hollow
#

Add overflow servers for the area's that have consistent ques.

lament lichen
#

increase severs from 100 ppl to 120 ppl or more

distant geode
#

put a respawn button for if your stuck

bold remnant
#

TI_DryoFix TI_Ping It is necessary to fix the dinosaurs' diet and hunger, as the fish do not satisfy almost any of the deinosucus' hunger, and in addition, on Isla Spiro, he managed to get a 3-point vitamin, not only like the deinosucus and the food, but other animals too, the gali and the orange for example, he eats the orange and does not fill anything, so I ask you to please fix this. TI_Ping

marble lodge
#

they should have a cooldown for stuns. have it be 2 seconds or anything but losing fullgrown dinos in a stunlock because two dibbles just happen to be in the same spot is so stupid

balmy socket
#

Buff herbivore night vision, every herbi i play feels worse than legacy isle

manic fox
#

Bring back juvenile carno speed
nowadays juvenile carno is completely useless
Utahs, dilos and pachys can catch and murder a juvenile carno

nimble pelican
#

Prolific Reproduction (Female Only)

Your babies have increased health and stamina regen. Your babies require less food and they grow faster.

How to get:

    Theory: You need to have created & Nested/Incubated/Raise 5 individuals to Juvie as a Female.

So someone has to properly explain how this mutation works

Dear Devs please shed light on the darkness, it is a learnable mutation...
WHAT HOW EXACTLY
Just a clear definition as with other learnable mutations

That would simply be more helpful than any wild theories.

Or is the entire mutation buggy?

full bone
#

queue is to long

elfin pier
#

If it's possible, larger official servers (150, 200 people) would not only help queue times, which are getting a little ridiculous recently, but also populate the very large island of Gateway in interesting ways

amber heath
#

The only lines diets spawning in my teno's migration are brazilnuts in trees.... please let all (or atleast a few more) herbis knock stuff out of trees, or dont spawn only available diets in trees

junior lake
#

I just have one ask of this game if you crash or dc from queue can you please add prio for the dcs so the people that get dc or crash don't have to wait another hour to get back in the server please

hollow summit
#

There should be a range for pouncing to pinning. If an omniraptor pounces...say a Galli from like the tail area then that shouldn't pin it, but it should leave it off with some bleed. I think actually aiming for the torso or head is how pinning should work. Currently you can be pinned from pretty far, and you won't even be on top of the thing you're pinning.

swift whale
#

Give the troodon a nighttime buff just like the dillo has, a buff that increases the duration of its poison would be great.

warm pendant
#

Just tried to join all 3 of the NA official servers and there is 181 people waiting in queues just for those 3 servers. Make more servers

solid tide
#

Incr server slots to 150 please.
Wouldn't mind mildly decreasing the AI cap to help make this happen (as long as spawn rate/radius stays similar).
Would also not mind paying $25 or $30 to play my favorite game more often rather than $20 to barely be able to play it.
Also please implement a kick for those afk at dino selection screen for 5 minutes.
Just pls make it happen. Game is capped at the moment. Can't imagine how much worse it'll be once rex trike allo are out.

minor ledge
#

Either make Carno 1.6tons OR
Lower Cerato group limit to 3 aswell..

maiden plover
clear rampart
#

You should be able to put the eggs back in the nest. I mean why bother chasing after the egg thief if you can't get the egg back :D

brisk depot
#

I love that since the last update i feel theres more ia no i dont starve so often and i even manage to advance to 100% growth once

brave crest
#

Better AI dinosaurs
Going off a concept from Ecos La Brea, small AI dinosaurs would spawn in bushes, reeds or wander around a certain area predetermined by the devs to avoid useless amounts of AI on the corners of the map.
AI spawns in these bushes and carnivores can use scent to locate their general area and crouch to begin a game of red light green light with the prey item, occasionally prey will lift it's head to look out from predators and if you move during this time you run a 500% chance to spook the AI. Different carnivores are better equipt for hunting different types of AI depending on their Diet or how they run away.

AI would include the smaller skittish section of the roster that is usually able to be killed in one shot or can be stunned and taken down easily. Beipiaosaurus, Dryosaurus, hyspilophodon will all spawn in aforementioned bushes, reeds, or other underbrush deemed suitable, the only larger AI I would be comfortable with is galli, which could spawn on set paths as a sort of fixed migration.

The only two dinosaurs that get an unconditional stealth boost when stalking are deinosuchus when in water and herrera when in a tree/mid air, the other two that get buffs are troodon and Dilo when at night
the reasoning for this is that currently when herrera or deino get too close to AI, no matter how camoflagued or stealthy they are they will always be detected, however this does not make them completely immune to this.
For example: if herrera jumps from tree to tree while prey has it's head up the alertness bar while rise, if herrera pounces prey and they have their head up they have a chance to dodge, and if deinosuchus surfaces then prey will immediately realize its location and flee.

Large AI will follow set paths to Need Zones, similarly to Call of The wild, travelling on a set course throughout the day and can be caught in their route if memorized properly. Ambushing them while they sleep, drink and eat are good ways to secure a meal

severe folio
#

hud color customization

bright axle
#

HUD needs to be less transparent and have different colours for the on-screen elements, for readability. Also please put % amounts and exact HP amounts on the game screen so we don't have to press TAB to check our stats.

wary marsh
#

Please fix optimization there is no reason why i cant run this game on max settings and get above 20 fps

vernal creek
#

Make dinosaurs run out of breath much faster if they're detected spamming their calls. Anything for pteranodon to stop shrieking and circling above random players it doesn't like. It's incredibly annoying.

sacred haven
#

This would take a lot of work (animations) but changing the idle animations of a dinosaur that has muscle spasms would be great to see down the line. As it stands right now an infected individual just randomly bites with no other tell as to whether its the player biting or if the dinosaur has the muscle spasms debuff. Something like fullbody twitching and drooling from the mouth would be visibly fitting and suit the horror vibe.

kind wind
#

separate audio setting for weather would be nice feel like the rain in game is genuinely deafening unless i turn sfx to like 10%

wicked portal
#

Can we please have a better way of advertising community servers please… rather than just posting them in a thread no one ever thinks to look at… so many good server host out there, myself included but a huge majority of people don’t even know they exist… 😒

timid radish
#

add more servers

finite beacon
#

please make the sanctuaries mushrooms glow again or allow players to sniff them, it is extremely hard for me because I am colorblind and cannot see any form of red and the mushrooms being red are almost impossible to see because to me they are the same color as the leaves and grass around them

past depot
#

some beaches on spiro were amazing like the so called turtle bay. We have almost nothing that looks like that on gateway and the beaches are just sand and saltwater. So my feedback is to give beaches a reason for people to go to them. Use stuff like rocks, small shallow bits of freshwater so its livable (only in a select few areas), there is so many things they could add to make beaches cool and unique areas for players to live and explore

blissful coral
#

Hello everyone, good evening!

I would like to suggest something that could make this amazing game, THE ISLE, even better. Currently, I am playing as a Deinos, but it has become nearly impossible to hunt in areas with little dinosaur activity. But that's not all – the fish spawn in the Deinos' lakes is taking forever... it's like it takes a century! Also, it's impossible to find food at night. The ocean becomes completely dark, even with night vision turned on!

And this isn't just my experience – I’m speaking on behalf of more than 5 of my Deinos friends who play on the same server. Would it be possible for the admins to take a look at improving underwater visibility for Deinos and reducing the time it takes for fish to spawn?

I’m not asking for an easy fix, because I know the game is difficult, but it’s really tough in areas with low dinosaur movement.

Thank you in advance! 🐊🤝

livid rampart
#

Make all Maiasaurus hits 1/3 faster and the delay between hits 1/3 less

rugged beacon
#

make this game actually playable
most players are hackers and its been like that for a long time
ban their hardware or improve the anticheat system
please and thank you

wicked ferry
#

Add skulls to skeletons! They look amazing and would help determine the species of a decayed corpse

neat parrot
#

The menu sound is too loud

lapis mauve
#

https://www.youtube.com/watch?v=c2SkOZcJ5e4

Any chance of adding the monorail back to evrima? It looked so good

Finally the server was open when I had free time so I logged in and went on exploration as a hypsi! I found lot of interesting strucktures you to see!

Join as Youtube member and get VIP Producer title and your name mentioned in the start of the video! Join my Dirscord and tell me you have joined and you will get VIP role in there!
https://www.y...

▶ Play video
woven vortex
#

I think it would be fun if you could pick the color of your glowing dewlap as a male herra while the females stay green. Or you could make it so that it matches the male display color while the females stay green.

vagrant drift
#

Hypsi buffs and stat/ability reworks

Alongside climbing, I think hypsi is very very very in need of stat buffs

It’s one tap by troodon, if pounced it drops dead, not even time to play a pin animation, it’s slower than cerato, which is absolutely absurd, and its agility is mid as hell for how small it is.

These stats were understandable when hypsi used to be insta-grow, but now that you actually have to grow it like any other species, it only makes sense to give it sensible stats like anything else around its size range.

What I’m proposing is simple, 40-50kg, 5-7 biteforce, 42-44kmh, much greater agility, less jump stamina costs, extremely high fall damage resistance (maybe even immune to death by falls?) and make its spit ‘cone shaped’ to make it easier to land spits from a distance, allow it to spit without needing to stop with a semi-auto aim that just barely helps you guide at the nearest target to your aim line.
-# I would not complain if hypsi got slight recoil damage to being pinned, so it does not die from 5 minute old omnis that pin it like troodon does. Keep in mind this would not help it with larger predators like Omni or troodon at all, just small fresh spawn Omnis.

Not to mention its spit ability is heavily outdated. Unlike RMB to aim and LMB to shoot as most species, you need to release RMB to shoot and use R to cancel, which is extremely outdated and weird compared to others like stego power swing.
Its spit effects are also very lacking, they should not be able to be brushed off easily like water, that’s a hot load of highly acidic stomach juice that could really damage your eyes. What I’m proposing is to have more long term effects, such as blurriness, distortion, etc to overall make hypsi’s main defense tool much more worthwhile and actually useful at deterring predators.

How that hypsi actually needs to grow, these stat buffs would make it way more worth the grow and the play session, making it less than a troll dino and more like a dino for you to chill out and enjoy playing as when you want a calmer playstyle.

Hypsis on tree nests pics for hype and stuff

topaz patio
#

Playing juvie isn't very fun. You can't do anything aside from scavenge or sit in a bush after scavenging.

edgy robin
#

Having random corpse/skeleton spawns like the one shown on the image. This would be a good way to get some good quick food from the small Dino ai and it could also provide useful nutrients for some Dino’s. (Sorta like the mushrooms for herbivores)

So even though these corpse spawns are uncommon they are desired when found. Also it would give a good nutrients and an opportunity to use the different skulls modeled.

That is if there isn’t already plans set for these skulls asset’s already that is

fading knot
#

Another diets rework idea : In order to make diets remain relevant once adulthood is reached, have diet quality affect stats not only for galli as it is now, but for every playable.
Playables would be divided into categories, each of them having a buff that is relevant to their niche and gets stronger with the quality of their diet. This change is meant to replace combat mutations as a whole, not work along with them.

Sprinters : Dinos such as Galli and Carno get increased sprinting speed with diet quality.

Brawlers : Dinos such as Diablo and Cera get a slight damage taken reduction, and improved health regeneration speed.

Generalists : Dinos such as Omni and Teno get increased stamina and faster stamina regeneration.

Damage-dealers : Dinos such as Herrera and Stego get slightly increased damage on all of their attacks.

Of course these are just examples, and the actual categories and the stats they effect would be up to the devs. I believe these changes would be less problematic than combat mutations, since there is no reason ever to not go for a perfect diet as anything, as opposed to combat mutations, which are supposed to be a choice but end up being necessary due to being meta.

umbral talon
#

Make it possible for dinosaur ai nests to appear on the map for players to select during character selection.

This would allowed a more survival type gameplay for players who enjoy a more hardcore survival aspect as they would have to hatch and survive without the help of parents or pack mates.

Could also be beneficial for egg thieves and baby snatchers too.

stuck pulsar
#

the current stamina system is awful, please just let stamina regenerate

deep tangle
#

Could you add an option to disable Sprint toggle. I find it to hinder me and stop me from having complete control of my movements

livid rampart
#

New mutation for everyone: ADRENALINE - when the red pulse is reached, the blood stops flowing (but does NOT heal) and the speed increases by 20% for only 1 minute

crisp knot
#

change the ai spawns to be spawning in highly dense areas to more remote areas to encourage people from congregating in 1 areas and encourage exploration. when i try to play as any carnivore i usually starve from lack of food, pteras are unbearable to play because you're forced to be in hotspots for fish and corpses (pteras spawns are usually incredibly far from hotspots). maybe do it like legacy where if you're starving ai spawns increase or when you're nesting.

primal egret
#

To make up for its low damage, Maia's headbutt attack (RMB while in quad stance) should potentially do a small amount of blunt damage while trotting and more while sprinting, essentially making Maia a battering ram. Less effective at fracturing than Pachy, but more reliable for repeated hits. Just an idea.

plush pilot
#

Fix the mixpacking issue, theres absolutely no reason why this thing should be allowed to the game. All the servers atleast in the EU region have been a mixpacking nightmare lately wherever you go. The reason? You guys dont wanna take a stand and make it a bannable offense, and the result? Toxic gameplay hindrance behavour from braindead kids going around the game thinking this is some short of PoT PvP game ruining the experience for a major number of players. From a new player perspective why would a brand new player to this god forsaken game continue playing if he keeps encountering this short of behavour? Server queues are dreadful cause you deny time and time again to increase them. Thus people have to go to unofficial servers to avoid the massive Queues, Toxic Behavour, Hackers and so on. There is no way community servers do a much better job than official ones. Fix the god damn game, its time to take a stance.

tepid dirge
#

The Isle has the highest average player count it's ever had and NA has 3 less servers than it did a year ago. Please add more.

brave crest
#

Troodon's pounce needs a few necessary changes to make it feel more smooth and useful in a hunt

  1. So long as troodon will have the same pounce mechanics as omniraptor it should be brought up to standard, aside from the initial pounce venom infliction, if troodon chooses to stay on the prey they should be allowed to use the same kit as omni, either biting prey with LMB for pure extra damage to utilize the 3x damage boost of the venom or hold RMB to bleed prey, preventing prey from camping water, mud or other crevices that nullifying troodon's abilities
    troodon should also be able to switch pounce slots while on a creature for a more favorable dismount as currently you are unable to hunt prey that chooses to camp mud, water, or cliffs.

  2. troodon's bite should also be able to inflict venom on prey, considering just how dangerous latching onto prey is as they can time alt attacks, or have friends wait until you delatch to just instantly kill you, troodon's pounce is still safer than biting prey and so a successful bite should be rewarded for the troodon's ability to actually hit a bite without instantly being killed. This would also help with the stamina management problem, troodon relys on it's stamina more heavily than most creatures in the game because without it, troodon literally does not do dany meaningful damage, allowing troodon to bite prey to inflict venom I think would help it's hunting ability specifically in the jungles of evrima with all the underbrush.

  3. troodon's venom should have a lingering tracking ability to set it apart from dilo's venom, because a lot of troodon hunts end with either everyone dying or the prey just running away because it's faster than troodon (maia), Troodon's venom would either highlight and directly point troodon to the next set of tracks or add an icon to the scent up above to the dinosaur they are tracking similar to how snakes do.

if you have any other ideas or don't agree with these ones tell me what i should change.

south pelican
#

Either every playable gets a strain or nothing gets a strain. We shouldn't be giving preferential treatment to the playables that are already popular. It's just going to make servers even more heavily skewed towards the most popular dinos like Rex, spino, giga, omni, quetz, etc. and I'm not saying each playable needs 3 distinct strains with unique abilities, but a general strain like magna could return. It offers a balanced increase in stats and increased hunger drain, but isn't starving all the time. They could get a light bullet resistance too, if humans become too strong. Normal dinos could also beat them if they play smart. This change is here for two reasons. The first is to help even out the roster in terms of content provided. The second is to lessen the impact of strains. If everyone gets access to strains, it will be less frustrating to be on the receiving end of a strain. This general strain will have less op stats and abilities too, which is also better for balance than the godlike strains we have now. Finally, just because every playable gets access to strains doesn't mean strains are more easily accessible. They should still be difficult to obtain and volatile, short term power spikes.

fleet mulch
#

I've been thinking about carno for some time, and noticed that it had the perfect head for sparring like dibs do.

junior ore
#

please make more official servers if you can, it would help alot and people would be able and want to play the game more

jagged snow
#

Enable triple-E-tapping while swimming, for terrestrial carnivores.

radiant flint
#

Gallimimus is getting very few nutrients I think the game would be better if he gained more nutrients

light garnet
#

the mushrooms in the sanctuary need to be more in the sanctuary. Ther spwan most likely at the outside or close to the end of a sanctuary and moste of the time on the same spot.

slate tree
#

CLAMS

I think that a very helpful food source for small and young carnivores would simply be freshwater and saltwater clams.

  • Could spawn in and near water as a forageable, the same as how Galli and Beipi do now

  • Different playables will be better or worse at digging them up

  • Beipi and Austro would obviously excel at digging these up, Pteranodon would struggle a bit, and anything bigger than Cera would really have to spend time digging

  • As many as there may be, clams are small, so only smaller tiers like Beipi and Austro and Pteranodon would be able to fill up on these

  • Mid to large tier carnivores would probably only dig these up to keep from starving to death

  • There isn’t enough food for a small Pterosaur currently, so a food source like this would be needed for an addition like Dsungaripterix Weii. I would LOVE to see more Pterosaurs in the game, and they don’t get much more unique than Weii

  • Their fossils have blunt, molar like teeth, ideal for crunching mollusks and like clams and crustaceans like crabs 🦀

  • would also make some sense as an omnivore, with nuts and berries on its diet, along with small fish and insects

  • Weii would be the poster child for clams, being the fastest at digging them up besides maybe Beipi

  • Since it’s staple diet is something that would need to be foraged for, give this guy a really FAST takeoff to get away from predators

  • They were smaller than Pteranodon, so they wouldn’t offer much food for anything other than tiny carnivores

  • Ideally they would spawn in with the improved kidneys, which would let them fully inhabit beaches alongside Protoceratops and regular beach visitors

alpine rivet
#

The Dilo should have more vibrant colour options, I'd love to make it look like a poison dart frog

naive viper
#

If possible I think there should be more CA servers, the wait time keeps getting longer and longer and it will help with that and the ping for people like me who aren’t really close to many other servers so ping is kinda an issue

proud lantern
#

throw out ceras out of sanctuaries earlier. theyre way to big for them before they get thrown out

ionic lance
#

** OMNI BALANCE CHANGES I THINK ARE NEEDED**
theres many issues with pounce, since u can pounce omnis that are already pouncing a dino, i think this should be reverted to like what it was before, if u pounce at the same spot a omni its pouncing your pounce just gets cancelled.

why?. as it looks fair in some cases, the actual pounce can be very messy when pouncing together smaller targets like pachy, if a omni is already pouncing that pachy even if u aim to a empty slot to pounce u will likely be pouncing each other as its far easier to hit the pouncer than the pounced.

this also can be fixed by reducing the hitbox of omni when pouncing so u wont pounce each other unless u aim directly at it.

solid tide
#

Omniraptor needs some love / tweaks.
In the current state, even medium to large packs have little chance against anything bigger than them due to the sheer amount of coordination and luck (of not getting hit with desync) needed, with zero margin for error or you're dead.
On the flip side, it's way too easy to kill anything smaller than you.

My suggestions:

  1. Significantly increase attack speed, it makes no sense for an animal this small and agile to have one of the slowest attack speeds on the roster (dilo gets 8 attacks in the same time raptor gets 3).
  2. Reduce growth time by 20-30 minutes. It's absurd that a dino this weak is only 20mins shorter to reach fg than a cera (timing comparison is with 100% growth boost).
  3. Allow pinned targets to buck the raptor off in a 1v1 pin. Leave grapple as it is. This will help counterplay with every species, including raptor canni situations.
  4. In exchange for this, reduce the chance of successful bucking.
  5. Collision with trees when latched onto prey should force a dismount (like bucking does) rather than dropping you stunned (read: dead).
proven pivot
#

either add more servers, or increase server cap with the release of the rex/allo/trike/austro. its completely ridiculous you have to spend half of the time that you need to refund the game waiting in a queue so you wont even know if you like it or not (and its ALREADY slow paced.) honestly adding more servers with a higher player count would be best.

also, since player count IS going to skyrocket with these new additions, you likely wont have much of a choice or your game is going to bottleneck.

and yes, I have no doubt they can afford it.

fallow remnant
#

Add more NA servers (day 2)

full bone
#

they should lowkey add nmore NA servers

severe karma
#

I suggest to bring back (or improve if already in) this watery wave effect from legacy when you were peeking your camera underwater.

This effect prevented camera clipping glitches which are a problem on evrima that allow players to see underwater clearly.

crimson gate
#

Make the rain A LOT quieter, its just bs in no way its so loud that i cant even hear myself talking irl. And where tf does it rain every 20mins? Make the rain in some Areas and not for the whole server.

late gale
#

There is a server that right this moment has 113 people in the queue. All others worth playing are above 50. When I see this, I start googling what other games exist that are similar to The Isle that I might try instead. I can't imagine I'm the only one. For the love of anything, please add servers to the game. Look at all the people who want to play your game right now and can't. How many are going to go elsewhere instead? I don't understand how this isn't being addressed after many months of being relevant?

marsh hinge
#

Omniraptor Remodel + redesign ideas (controversial)

A remodel or a redesign were neither planned, but I have ideas for the omniraptor if it will ever get remodeled and redesigned.

First thing to get clear, by my opinion stats of the omni should stay the same.

Head: Many people dont know, but utahraptor actually had a jaw that was slightly angled forward, which would give the omniraptor a scary look (shown in the picture). I think it should mainly have lips (picture of a utahraptor drawing) and forward facing eyes, to make it look like a scary predator that it is (the picture of the tyrannosauroid has a similiar forward facing look)

Body: I think the body should look powerful, yet not fat looking. I dont think it should have feathers as the realistically depicted utahraptor, but instead it should have only fuzz in a similiar style just like in the pictures I sent with unique coloration patterns. The hands of the omniraptor should aswell have the realistic shape by my opinion.

I think these design ideas would make encountering an omniraptor much scarier, and it would actually feel like you are near a powerful and a smart animal that even if you are bigger than it can damage you pretty well.

None of these drawings are mine.

lusty flower
#

Unpopular opinion, Reduce fall damage when falling literally 2 feet while yellow and then dying...

soft fiber
#

Pteradons stamina is scaling really bad, its taking really long for a kinda small dinosaur take get it max xD maby take a look on that and fix it ?

woeful frigate
#

📌 We need "Delete my dino" option in menu before We join to server...

stable idol
#

I dont know if it's already on the table but I would love to see more about the pteranodon like diving attack with high speed for more damage. Also grab little body without landing.

hollow summit
#

Give certain dinosaurs different stamina thresholds. Certain animals should be able to get stamina back better than others. Some of the larger dinosaurs should use their stamina more conservatively while smaller swifter ones use theirs in different ways. Stego shouldn't have the same stamina regen as a hypsi per se.

marble warren
#

Pteranadon should be able to snatch up small juvies and hatchlings

wicked portal
#

In all honestly, I feel like ever since the mutations system came out, the game has felt completely broken. Maybe we should try removing them again to test it out?

tiny badge
#

Add a mutation for nesting:
Motherly Instinct (female only): Mothers should gain a 5-20% damage boost around her hatchlings/juvis only if they are nested be her
Fatherly Patorl (Male only): The father of the hatchlings should gain a 5-15% damage boost around the nest only which makes it so he can protect the nest while the mother protects the children. If the damage boosts aren’t realistic then they should gain some boost around their hatchlings/juvis so they can protect them more easily.

tame plaza
#

Can we fix the Dilo clones, they either spawn and do nothing or they are invisible and kill you (If you're prey) ... Dilos currently are both awful to play against and play with. Either your clones do nothing OR invisible clones take you out. The only thing more useless than Dilos now are Raptors. Please either fix ASAP or remove Dilos til they you can cook up a fix

stiff veldt
#

Let players type while walking/trotting to help with communication. Having to stop to type can take time and disrupt the flow of combat/traveling. Though to counter people using it to just tab out and walk, just make it so it cancels if nothing is typed for 5 seconds

bright axle
#

Autowalk toggle button please; my hand hurts.

boreal kelp
#

Color Pallet

This color pallet from around update 4 was imo the best the isle has ever had. Not TOO much different from now but a little more vibrant and saturated while still feeling realistic.

native mulch
#

add global chat (in official server) perhaps?? (kinda boring you know, talkin in a local with your own species. especially when you are all alone)

fleet mulch
#

Please, for the love, add more official servers, or up the player count. Every server has a queue of over 50 whenever I try to join them.

agile radish
#

Potential ideas to help differentiate the Suchomimus from the other Spinosaurids planned for The Isle: the usage of Mud in different separate ways while still using the ideas proposed in the conceptual artwork and hopefully within scope in regards to other planned mechanics other species have planned for the future. Its a bit out there for many but if my Monolophosaur shooting blood idea got tweaked and adapted then anything's possible.

near edge
#

Give deino and future water dwellers the ability to kick up silt. This would dim the vision of everything nearby, somewhat like the hypsi spit. This would be useful for smaller things trying to escape and giving a more realistic feel to an underwater fight between larger things.

Call it a skill issue, but I find it hard getting around the map as a growing deino. I feel like as soon as I get into a river, some larger deino runs me over. If I could kick up a cloud, I might have a small chance of escaping. If its possible to make persistent clouds without tanking performance, it could be a neat way of tracking things underwater.

edgy robin
#

Please add the white goat ai with the t-Rex release

whole topaz
#

There needs to be some kind of indication once an egg is spoiled for carnivores, it’s so sad to be eating them getting so much diet then leave for a sec, come back, and throw up your guts eating the same thing

next kiln
#

I suggest tweaking and fixing the dinos you have in game and finishing all of their abilities before bringing more dinos that will just be incomplete like others already

plucky cipher
#

improved character camera angles so tat it's easier to see your character, or at least have new camera angle optiond.

vagrant drift
#

Swap Teno and Maias swim speed

Maia has no business swimming faster than Tenonto when Tenonto has been shown and showcased to be a strong swimmer and swamp dweller, while Maia has not. Not to mention Teno’s body is much more streamlined, and the paddle shaped tail would help it swim much better than a Maia could.

surreal panther
#

bring Carno his past weight and height, you nerfed him too much, he wasn't that small in real life

cunning root
#

pachy needs a buff

maiden rose
#

Allow Ptera to regain stam as it flies so long as its not flapping its wings

Currently Ptera until it is an adult is completely unusable for its main mechanic, flight, unless you get lucky
Flight drains a large amount of stam, and for a baby Ptera who just spawned in with half hunger which will drain ever more quickly as you're forced to just sit there for long periods unless you us Z walk you'll either be caught by a predator or starve to death, then when you regain your stam your stomach will be extremely near starving
The solution is that Ptera once it achieves its first flight should regain some stam so long as its gliding around
If the issue is that you want ptera to be killable and forced to the ground more often, the way stam regenerates will already force that even if you provide this
Stam starts off really slowly and then speeds up as you go on but this gets interrupted should you move and then it restarts
This means airborne stam regen will always be super slow
Even if its just a few inches its needed
And making it a mutation would not be a proper way to solve this issue
Baby Ptera unless spawned right next to a river can't fish, so you have to find ai, but baby pteras stam is gone before it even sees a goat
So you have to be lucky enough to be around another carnivore that has already killed something, be lucky enough that they dont see you, be lucky enough to sneak up and grab some food and get away with it to eat it, and be lucky enough that nothing else saw you in that moment
This isn't enjoyable, at least to me
I play ptera to fly around, catch fish or small ai, and just hang about
These three things should be your baseline experience, and being on the ground and starving should be what happens if you're unlucky, and then other players can take advantage of the opportunity presented before them, or you get super unlucky and starve
Instead its the opposite, where you're lucky if you get to do the 3 things ptera is meant to do

tough kettle
#

When austro raptor comes out make it so that it and omni can comunicate somewhat. have some words go throught but others not, since they are both raptors.

karmic sigil
#

decrease that painful heavy rain noise for the 124789 time

floral narwhal
#

Can you please add a kill command? to self kill in slow and painfull situations? you can add a cooldown to it too but sometimes it would be so useful not to just wait till you starve to death inside a rock or something...

fading knot
#

Not really a diet rework, just a slight change this time :
Diet quality could affect a playable's visual size, between -5% and +5% model size depending on diet quality. This would NOT affect health, weight, damage, stamina nor movement speed. I feel like it would address the visual variety many people want, without making it random or making it affect stats.

This would probably be redundant once the elder system is added, but I felt like I should post it nonetheless.

Also uh, yeah, it'd mean playables could shrink in size throughout their life as their diet worsens. Not that immersion-breaking imo, especially in a world where dinos gain tons of weight in the span of hours or eat four times their body weight in a single meal.

crystal pawn
#

Taco as playable. Please?

shrewd falcon
#

The audio for footsteps is a little unserious I feel like I should hear something as big as a stego long before its right behind me.

zealous vector
#

can we add deer and boar to the deinosuchus diet they would naturally eat those animals, goats are more land bearing, but it would be helpful since the fish spawn rate is so low. designate them the same diet that way people cant just get perfect diet from ai as to not decetivize hunting other players as intended. the map is big and the
non-deino players are all huddled up mid land on official servers

half comet
#

Since the amount of planned omnivores is quite small I think it'd be fair to let either galli or beipi eat player meat (it would fit beipi more in my opinion). I feel letting omnivores hunt for food which isn't ai would be quite fun and would make them stand out more from other playables cause currently most people see galli and beipi as glorified herbivores. They could be quite limited in how they are allowed to interact with player corpses like not being able to open up bodies or drag them. Their limitations could vary from species to species with something like galli not being able to rip off chunks from bodies while something like beipi wouldn't have a problem with it.

quartz flax
#

please fix nv so its not affected by sunlight, often i have to stare partially at the ground to not get blinded by light adjust, doesnt happen when its off

deep tangle
#

I really think Dilo is too loud with walking and running. For a 700kg animal, they sound just as loud as Carno or Cera which are 1300kg. I think their sounds need a little tweaking

full bone
#

Add more NA servers

warped jacinth
#

This is less feedback and more a suggestion or a request I suppose. Please do something with the coastal islands!! Tenos, beipis, pteras and other carnivores can all reach these (the furthest one is of course a bit limited so I understand if it stays left blank) but nobody ever comes here because there is no food that can spawn on them. I think adding a pz that maybe spawns less food then a main island pz but still spawns SOME food would be really nice and actually allow a coastal ecosystem to develop :D If these areas are instead being reserved to be a sort of human spawning point that makes more sense as to why they are so bare atm but even at port there are patrol zones for food which allows players to thrive or hunt there.

glad socket
#

add more na servers everyone say it louder we gotta make it known it doesnt make sense why theres so many unused official servers but bareley any na servers

thick axle
#

Hey Why cant the Official Servers be 150 Max Player - The Ques just lately are insane

tribal jasper
#

Hey, lovely people. I have a tiny-tiny suggestion about rules & guidelines for discord.
I do not know whats the issue exactly, but I know Im not the only one with this bug\lag of discord. For whatever reason it does not always show the channel description.
And while I've read the initial rules channel, I did not find any hint for any other additional rules for specific channels, hence used text in screenshot channel.
Maybe you could add just a heads up to maybe p.5 "posting rules"
something along the lines that channels have their additional\specific rules IN THE DESCRIPTION of the channel. Be sure to read those.
As in many servers I saw the additional rules being posted as pinned messages etc.

One slap on a wrist is enough to get the idea\see where's what. But that pointer would really help to skip that "slap on the wrist" moment ^^"

sweet yacht
#

gives each dinosaur indicators for speed for swimming.

and fly or climb if possible.

There are different ones for each dinosaur, so we should also know the numbers, not just those of land

brisk wave
#

game needs better mesh or needs to have an unstuck button that works, playing 2 minutes to get stuck in a rock and have to watch my character starve to death for 10 minutes or more is not a fun time. I refunded for this reason.

supple mountain
#

Could you add back na6 and na7? The queues are too long we need more servers pls

devout kettle
#

It's the same thing over and over again.

  1. We don't have enough servers to keep playing and testing your game.
  2. The rain is to damn loud, it should be simple to just tone down the volume no? Also the rain cancels out other sounds. Literally making other sounds more quiet than they were before ?? That shouldn't happen.
  3. Stamina of ptera and other smaller dinos is not manageable. Why am I forced to sit as long as a Stego when I'm a trodoon or a ptera. It doesn't make sense.
woeful frigate
#

📌 Egg 🥚 Panel/Window📌

  • You can open the egg panel during playing and check for available eggs. In menu or when you press a button.
    Not only when you are dead in spawn menu.
  • In the egg panel I can see which eggs are available for capture. Just like before.
  • If you take over one egg and the owner accepts it, your current dinosaur (for example) just dies instant or must go to sleep for 30s.

✅ This solution would make it easier and faster for us to find someone to play with and expand the herd (nesting). Sometimes it is very difficult to meet the target group in the game.

✅ This solution would eliminate the "wait time" for egg in the menu like 🫏 .|| (just a waste of time).||

✅ This solution will make the game finally more social! Especially for herd dinosaurs.

TI_babyPara Nesting would finally make more sense and more activity!

🔔 Additionally! You can add notifications about egg availability for those who select this option.

gaunt totem
#

can we give sub adult carno fg carno animations please?

merry cave
#

Change the shade of the distant jungle floor texture. It's much brighter than it used to be, and it looks extremely odd when you look at the distant grass texture at the same time. This color also makes it so that the transition from normal texture > distant texture is way uglier, because the normal texture is brown, and you can very obviously see it fade from one to the other.
The distant highlands texture is also not the same shade as the actual floor, the distant gravel texture also looks extremely weird and makes the volcano very ugly from far away, especially compared to how it used to be, and the mud texture got the same treatment. (The gray spots on the swamp pic are meant to be mud, not dead grass.)
Change it back to where each material looked unique from far away, instead of reusing the same texture but with different colors for all of them.
The vulnona map, in the final pic, is a perfect example of how the various materials used to look.

south pelican
#

Add fasolasuchus and gigantoraptor to the planned roster. They're unique and fit in well with the other mid tiers.

queen wyvern
#

Adjust the height of most of the very large ceiba trees in jungles to display the huge sheet-like root buttresses more. This would not only really contribute to the deep jungle feel, but also allow smalls and highly maneuverable playables to better escape predators by dancing around and hiding behind the roots.

fleet mulch
#

Please bring back juvi carnos old running animation. The current one is just goofy, and makes you slower. Also do this for sub carno too.

tough quartz
#

more circular pupils on predators please

serene helm
#

Courting animations don't get the attention it deserves, I just want to say they are awesome!

fringe leaf
#

Put some feathers on Gali it’s just kinda a J-park copy

fallen peak
#

Allow Hypsi to shoot its spit while running. This will allow Hypsi to use its ability meant for escape, while escaping.

dense oriole
#

Achievements 👀

edgy robin
#

Let preta climb and perch on trees and have the ability to climb up and down the trees while hanging on them

full bone
#

increase the player cap on servers

slender fractal
#

Please please introduce a "Save my spot" mechanic, Im so sick of crashing or getting a random bug that has nothing to do with my system or internet just something at fault with the game then losing my spot in the server or even in the queue. I just had to relog because of a bugged piece of meat and lost my spot in the server and am now waiting in an 80 person queue, this mechanic would also help players with lower end systems if they crash they are given a grace period of like X minutes to reconnect or their spot will be taken. I also just had a friend who was sitting in the queue and got randomly disconnected at #2 spot, their system is fine and meets all the requirements of the game to play and now they have to sit through an 80 person queue instead of having a place holder. With the isle being so buggy as is the game and player base would benefit SO much from a system like this. Similar games like Rust have a system like this that works great. Thanks.

plucky cipher
#

100 player server and a 200* player server option

flint knot
#

If Rex comes out, can we have a low-tone paleo gurgle as tapping 1-call, and the roar for holding 1-call? That'd be cool asf

marble warren
#

150 player cap

hollow summit
#

I think that Omniraptor could use some attention. First, it’s oddly sluggish and easy to tire out for being a quick nimble animal. Second, its bite speed is absolutely atrocious. Dilo gets off a good 8 bites in the time that Omni gets 3. I think that its bite speed could maybe be doubled and its tracking should be a little bit further as it fits the bill for that kind of thing. I also think its stamina regen should be buffed.

south pelican
#

Implement mod support and steam achievements

tame moat
#

Gastro desperately needs to be reworked as it is rn. It is not exactly encouraging when you are fighting a large pack of carnivores, gravely injuring them and then watching them run off to eat at a corpse and come back at full health. It should definitely just significantly boost health regen when sitting, but not directly give you health.

Many of the meta pvp mutations(speed included) need to be checked out and changed. It can enhance the "dino deathmatch" feel of the game which is not what you want. 🥲

edgy robin
#

There should be an “attention” mutation for both herbivore and carnivores. This mutation could enhance sounds, movement and any other sensations needed to either get away or hunt other players.

livid rampart
#

Cera need debuff

devout kettle
#

Right now there is no reason to take any smaller agile dino we have in the roster stamina wise.
The stamina regen system doesn't really differ from bigger animals like Stego. You can get run down as a trodoon by something like carno or omnie, which defeats the whole purpose and hunting style of smaller carnivores.
African wild dogs main hunting strategy is to run down and exhaust bigger prey until they are to weak to defend themselves.
We don't have the option for such a strategy because all animals have the same horrible stamina stats. Regardless of big or small.
I like the idea of having to manage your stamina better but the way it was done couldn't have been much worse. It made certain other animals in the roster unplayable. Cough ptera
please change the stamina system and give smaller animals the chance to fit in their niche

sweet yacht
#

Makes the day brighter, you shouldn't have to turn on night vision just when you're in the shadow of a tree

remote robin
#

being pinned down by (solo) omni shouldn't be that long.
give us a mutation or sumet to shake free if we are of similar size

stone path
#

Change Branch to Evrima, it's showing Legacy with this new change. Not good.

median adder
#

I think it would be a good to change herreras speed. with it starting out pretty fast on the ground as it needs to scavenge things and get around to places (especially with random spawns and all) but then as it gets older it gets slower and slower land speed.

As it gets more powerful with its drop attacking it gets riskier with less land speed. this would add more risk and skill to herrera overall instead of just spam dropping anywhere on an animal

vernal creek
#

Make it to where you are able to outrun a dilo clone so that it won't do damage to you (alongside biting them to make them go away). This will work on draining the stamina of dinosaurs to help with dilo's garbage stamina, as well as help the victim from feeling like they're powerless to defend themselves against clones that they can't hit because of weird buggy ai.

cold raven
#

The Isle Map (like Vulnona/Gateway) but always Auto-Update to the latest version.

inner fiber
#

Nesting in Trees

With Herrera around and Hypsi being able to climb soon making nests in high places such as trees or certain trees seems like it would make sense from a balance perspective.

floral narwhal
#

I think it would be good to spawn in the game with less hungry since you have to travel and find food with a small slow dinosaur with no health and no bite force no defense no attack just easy to die again and again. Most of the times when i spawn in with a Herrera i don't find any food and just starve before i can do anything... in the swamps no food ( very rare to find fish or frog. ) in the forest mostly no chicken maybe a pig but it can kill me so easy... it is just a game of starving to death 6 times before i can have a good start where is players and food available...

old sky
#

Re-submitting some polished Dilo feedback since it's been a few months FilipeApproves

Dilophosaur hallucinations:

Before I continue, I'm aware that AI can be an absolute nightmare to work with, so take these ideas as a "if feasible, it'd be really cool if-" kinda thing.

Dilo's hallucinations are...not exactly ideal right now. Not only can countering them be frustrating (if not feel impossible at times), but their identity being purely "me spawn, me do damage, repeat" seems a bit underwhelming for an animal who's meant to mess with your creature's mind. So what if hallucinations (aside from being more than just Dilos) came with randomized behaviors? Maybe they'll make noise, maybe they'll charge you, maybe they'll just circle you. These behaviors would not only add some variety and immersion to them, but make them more convincing as distractions as well. Is that the REAL Dilo circling you? Or a decoy?...

Examples of some hallucination behaviors could include:

  • Circling victims
  • Random sprinting
  • Standing still and watching
  • Chasing victims (like now)
  • Faking various calls
  • Keeping a distance from victims (eventually attacking after long enough)
    Regardless of the chosen behavior, all hallucinations would eventually attack the victim either if they get too close or after a set amount of time to keep Dilo venom reliable for hunting.

Again, I know AI is hard to get working right. But if these ideas could be done, even if only partially, I think it'd make Dilo more enjoyable for both Dilos and prey alike. TI_DiloSip TI_dondiSmile👍

deep tangle
#

So I really think there needs to be swimming speeds along side lands speeds. This is most important with Deino as I have no idea at certain stages what speed I am compared to other growths. This is important information for players to have to understand what options they have in a situation. Should they swim away or try to run away on land?

nova lark
#

Please add a way of knowing when (and how many) eggs are available when playing in a server. Currently there's no way of knowing except k1ll1ng your dinosaur to see IF there is any. Or you have to use third party stuff like discord to look for it.

trail saddle
#

Another revisit.

**Crow A.I.
**
Crows are the only species of bird to live on all continents of the world, aside from Antarctica. They not only survive wherever they are, but they thrive and easily adapt to their surrounding conditions.

Crow AI would not only give visual appeal to the skies, return some nostalgia and "horror" back from the days of Legacy, but also now serve functionality.

  1. Crows may circle an area in sky briefly to indicate a carcass lays below untouched, giving a brief indicator of the general direction carrion may be located.
  2. Feed off of carcasses in competition with Compys, and cackle when Compys steal their meal, vicariously alarming nearby predators/scavengers that there is a meal in the vicinity that is not being eaten by a large predator and is going to "waste" by way of Compy AI.
  3. Building off this, perhaps crows scatter when significant danger lays claim to the body, which could signal other nearby predators that something large has taken the kill and to be wary, or ready themselves to challenge.
  4. Alongside Compys, crows act as "cleaners" for the server, eating more than just carrion, but also any fruit, nuts, vegetables, etc that may be sitting for too long untouched by players and causing server "lag".
  5. Crows also simply could act as a small meal for juvies who want to stealth pick off a Crow as it feeds off of carrion, fallen fruit, nuts, etc.

tldr;

  1. If anything, Crows are just cool and would make nice ambient A.I., and, because of their wide-spread range, would be viable on the island. And nothing says "survival horror" quite like a Crow cawing on a dark night near a carcass.
quiet heart
#

Could you maybe upp the server size to 150 cause whenever i play on a server as deino i only see 1 or 2 other creatures (usually other deino’s) over 2-3 hours of playtime.

surreal sun
#

It could be a good idea to make the AI spawn system more similar to legacy, while also keeping that part where different types of AI spawns in different locations and making AI spawn more frequently in a patrol or migration zone.

elder relic
#

Reduce new-spawn hunger rate. Tried to show some friends the game and they kept quickly dying due to lack of food. I understand there may be technical constraints on AI spawning, but there is no reason that new players should be dying so quickly.

Maybe a limited time buff for 20 minutes that reduces hunger spend?

torn iris
#

Change herreras icon where the fall will break your bone to red or it shows a message saying that your too high and will get injured if you jump. Or both ig

It's like impossible to see the icon from how far the distance is anyways.

We don't need to change the icon all we need is for it to be coloured bright red which is enough already but if you wanna be generous you could add a warning text or something.

woeful frigate
#

Higher camera view when we are playing as hipsy. It is impossible to see well in tall grass or bushes.

swift whale
#

let the owners of unofficial servers change dino statuses and other things. Give them more access to your own server for obvious reasons. This would help to differentiate server from server and it would be the server owner's choice whether or not to change the status of the dinos

devout kettle
#

Shadows are to dark. When the sun rises and everything turns orange, you are still not able to see anything without NV. In fact most of the time you have NV on because regardless of the time of day once you look into a shadow you're not able to see properly. The game is to dark. And NV is to inconsistent. When part of the sky is visible everything else becomes incredibly dark.
Lighting has to be improved

proven pivot
#

Put carno back to original weight so there’s actual competition with herbis like teno and dibble. It shouldn’t be as powerful or in some cases weaker than a cerato

plush wharf
#

Need more NA Servers

fallow remnant
#

Bring back more NA servers!!!!!

amber heath
#

61 player queue in the middle of the day. PLEASE add more player slots and/or more servers

solid tide
#

Increasing server slots to 120-150 would be better than increasing numbers of servers, as would help add life to the giant map.
Can't imagine large tiers / apexes surviving with just 100 since they'll be restricted pretty much to only eating fg adult dinos and won't get anything from AI or tiny tiers or juvies.

Two birds with one stone.

marsh hinge
#

Not so talked about things of looks.

Nobody talks about this, but i think some things should get added in animations. Things like starting to climb as a herrera, start of pounce as an omni/troodon, start of getting lunged by a deino, and more have the problem of not having an animation, or having it but you can just barely see it. Please add these.

Another thing. Inverse kinematics. Not specifically talking these should be used on feet getting aligned with the ground, but instead for example tails aligning with the ground (and herrera tails aligning with branches), or when grabbing a piece of something that is tiny and making the jaws align with the objects, etc etc.

fleet mulch
#

Please add a sanctuary somewhere in the circled area. Hate spawning in there, especially at west access, and cant get to a sanctuary in time.

mild stone
#

heres a barely thought through idea for reworking Congenital Hypoalgesia
it lowers the threshold for the wounded status and makes bite force less reduced from having low health

late gale
#

Today's the day. After being continuously killed by hackers, I think I'm done. Hacking ceras make this game no fun. I know anticheat is a hard thing in today's gaming world, I know it can't be perfect, but with zero progress made, I can't continue to spend my time playing a game that allows people to see where you are despite being 3 hills away hiding behind a rock. They walk right to your bush in a straight line without line of sight to even have seen where you went, let alone which bush you hid in. Nothing can fight them, they get a single bite on your tail and now you puke your guts out. When the devs can begin to take this seriously I will try again, but until then my feedback is the game is too full of hackers playing dinosaurs that are too OP while others are left killing their friends due to poor hitboxes. I want to love this game, but it just isn't enjoyable in its current state. :/

slate tree
#

I definitely wanna draw something to this effect, but when humans are added, I hope their gameplay loop is more than just shooting and surviving.

I personally love the idea of tracking and data collection. Humans could catch and tag dinosaurs with trackers that show their pathing while the tag is still active, with longer lasting tags being harder to attach without fully subduing a playable via traps, fishing rods, etc…

If humans were to receive resources in exchange for data, blood samples and pathing (territories) it would be more interesting than just lighting up every Deino with an SMG.

edgy robin
#

Adding visuals when choosing the mutations in short clips under or above the description. Kinda like how other games have in their skill trees. It would be more intuitive that way, especially since visuals tend to be more effective. Adding specific Icons to each mutation trait would also be very helpful for those that have a harder time reading.

queen wyvern
#

For many female patterns, instead of just replacing the male detail color with whatever is behind it, preserve the patterning with one of the other colors that would make sense (example images below). Obviously this isn't necessary on all playables, especially those showing sexual dimorphism in their model, but many species suffer from actually having worse camouflage or uglier patterning on females, which should be rectified.

dense oriole
#

More of a connection to my dino(s), pretty broad statement but a few examples could be:

  • (Strays slightly from the realism) Ancestral Echoes: Ghostly footprints or scent trails of past (same species) dinosaurs played by the user, appearing in key locations where they made important kills, nested, or died.

  • Stat Tracking Per Species: A page in the UI displaying highest survival times, most successful hunts, longest migrations, etc.

  • Personalised Death Recap: Instead of a generic death screen, show a mini-stat log: “You survived for X days, travelled X miles, made X kills, and fought in X battles.”

  • Titles & Badges / Profile Screen: Unlockable titles (e.g., "Scarred Veteran" or "Enduring Alpha") that can be displayed on a profile screen for certain accomplishments.

  • Scarring & Battle Marks: Persistent damage, such as scars or cracked horns, could appear on dinosaurs that survive major battles, carrying history on their bodies.

I'm sure other players could branch this better than I have, but just the foundation of having a personal connection to each playthrough would be nice. I understand that the Elder System takes a step into this direction- which is great.

  • Oh, and achievements may create more of a personal tie? Perhaps?
fringe leaf
#

MORE SERVERS! 80 PEOPLE IN THE QUEUE IS RIDICULOUS?! NOT TRYING TO WAIT 2 HOURS GET IN THE SEREVER , JUST FOR THE SERVER TO RESET AND WAIT ANOTHER 2 HOURS!

hollow summit
#

Add a timer where being in the select screen too long kicks you out of the server. I believe that this would reduce queue times and there would be people actually playing the game rather than Afking

full bone
#

increase player cap to 150/add more servers

wet trellis
#

MORE NA SERVERS

cunning rivet
# queen wyvern For many female patterns, instead of just replacing the male detail color with w...

To add onto this, I wonder if it would be good if females got their own, desaturated display colors, might be hard to get used to but females for the most part could use colors already present in their palette, such as the flank and especially marking colors so that people could choose to leave it the same color. Some species could have for example: red males displays and blue female displays, or species where the female’s display is brighter than the male’s.

Credit to @merry mountain for the images

jagged snow
#

Troodon and dryosaurus could be made to run at 46.8-47km/h as their default speed without upsetting the game balance.
It's very obvious I chose this number because of omniraptor's running speed, but omni can run much faster than this in its earlier growth stages where it'll have no trouble keeping pace. A fully grown omniraptor's attention is better spent on bigger targets than these two, I assume that's why the speed graph was made the way it is, it's big enough in its adult phase that it doesn't need to run from everything. A subadult raptor still has the ability and the justification to run them down for food, an adult would only be fighting for effectively scraps.
Also the animations also don't look so awkward on these two when they're sped up (unlike herrera's even at 45km/h).

hollow frost
#

I think that the rate of intake for food/hunger given to a herbivore while grazing should be reduced and slowed down based on the weight of the herbivore and their stomach size. For example, an adult stego would have to graze a wide area of land to accumulate a sufficient amount of recovered hunger; in accordance with the player’s negligence in upholding their food gauge. In these specific circumstances, it would incentivize the player to behave immersively, in that the player would have to engage in long-durated sessions of grazing to secure their chances of mortality. This would help to mirror behavior akin to real-world herbivores in-game. This also could be beneficial for adept carnivore players who are patient enough to find or wait for opportunities as such to catch players grazing off guard with the camera lock system. This would also aid in deterring herbivore players from afk growing apart from the diet system. It also just gives herbivores something to do other than sitting around, going to migration zone, or tryna bash in some other player’s brain. In terms of real life, large mammals have to spend large portions of time grazing to eat enough grass to become satiated, as grass isn’t filling or nutrient dense in small amounts (Refer to zebra, cows, etc).

floral hazel
#

can we have rainbows back? 🙂 i loved them when gateway first dropped

fierce topaz
#

It would be really cool if one of the domes had a prehistoric environment recreated. Like maybe a carboniferous forest with giant horsetails, clubmosses and ferns and such. maybe even some specific AI like giant dragonflies and aurthropeura or something.

dry remnant
#

Muscle Spasms Rework Idea:

  • Causes that body shaking effect like Troodon's Venom
  • Increases Stamina cost for alts and other stamina consuming attacks or increases the cooldown for attacks
  • No longer causes the random biting
  • There will be 3 stages and each stage will have the effects be stronger
  • At max stage sprinting will now also be affected by the increased stamina consumption
    Right now all the Muscle spasms do is randomly make you bite which is really small and feels more like a minor annoyance than your body is not feeling right, this expands on the idea that your body doesn't feel well and you not eat that again and just rest up

Insanity Rework Idea:

  • Causes the same effect as Gali Paranoia
  • Hear random sounds like bushes shaking, footsteps, and water splashing,
  • There will be 3 stages with each effect being stronger
  • at max stage you will begin hearing fake calls of abilities like Omni Pounce, Carno Charge, and Deino's Lunge
    Insanity currently doesn't really do anything, the idea is that the more insane you become the stronger you begin to lose your mind, last stage is the strongest with it becoming more often as you descend into madness

Expanded on this idea #general-feedback message

quiet nova
#

One thing that should be changed is that players shouldn’t be able to attack someone in their own group or party. If they want to do that, the attacker should have to leave the group. I recently started playing, and I quickly realized how frustrating it is to be attacked by someone on your own team. You can't even escape because they can track exactly where you are. It just doesn’t make sense, and it would be an easy fix.

plucky cipher
#

unique skins for females, different from the male skins and vice versa

odd lagoon
#

Fall damage rebalance so a 3ft drop doesn’t deplete half or more of health

hidden pulsar
#

add rewards for accomplishing different achievements like reaching 100% growth or blinding a T-rex as a Hypsi, spending time in the swamp ect, like new Patterns and Colors, maybe variant calls.

slate tree
#

Let herbivores fill their whole stomachs by grazing, but make it take FOREVER, like long enough for your Diets to deplete completely.
It’d be neat to see herds of herbis grazing non stop instead of lying around waiting for fresh spawns to stomp.

fleet jackal
#

Add sound quality options in the sound genre in settings and also add RTX resolution options in the graphics genre in settings, like low, medium, high and epic.

tough kettle
#

omni raptor is good as it is exepct one thing. health. i was playing as omni and i was aprox 30% grown. and i see a maybe 10% cerato. and i land at least 10 hits and a pounce worth 70% my stam and i get 4 tapped. i would love if omni got a speed nerf or something in exchange for being more durable. cause it is stupidly fragile and expect for bleed it has no real advantage. and i know im bouta get hit with "just git gud" someone shouldnt HAVE to master a creature for a CHANCE to win against a player with no skill on something that omni is ment to hunt.

sweet yacht
#

gives carnivores the ability to play "tug of war" with meat and bones that they hold. Maby hatchlings and juvis can with sticks as a kid's game and practice for adulthood

if someone else is carrying something that you want, they can fight over it and it would be a good social interaction that is currently very lacking in the game

barren pelican
#

there should be a demo with a 4 hour time limit on it for new players. By the time i got into my first game i only had 30 mins to decide if i wanted to keep it.

fading knot
#

Diet NOT diet-related feedback !
This time I have a suggestion regarding the health meter/icon/numbers whatever. The visual thing that lets players know (or not) their health. First of all, I'm a supporter of the removal of the heart icon. It served basically no purpose in my opinion, apart from min-maxing health numbers, but you also needed to open character menu to see it. So completely useless for casual players who don't try to meta their health, and not so useful either for pvp enthusiasts, who then NEED to open character menu to gauge their health.

Then, the "blood screens" we have as a main form of gauging our health aren't clear at all. In fact, they're exaggerated on purpose so players feel threatened when they begin to lose health and consider abandoning the fight.

And lastly, we now have the "pulse" meter which indicates health in a not-so-minmaxable way, but factually only serves as another heart icon limited to 25% increments.

--ACTUAL SUGGESTION HERE--

So, my idea is to make the pulse meter work in gradients rather than having 4 stages, and to make it appear for a short duration whenever we take damage. This way, the pulse meter actually becomes truly indicative of your dino's remaining health, but unless you have quadrichromatic vision or tab out of the game and use a pipette tool to check what health% corresponds to your pulse meter's color, it's not accurate enough to be metagame'd.

Also I feel like no one should ever be forced to open the character menu in the middle of a fight to access information relevant to the fight, so if a health meter has to remain in some way, then it needs to be readily available when needed.

The health meter could also turn purple when you've been poisoned, like in Resident Evil games, and has the added benefit for venomous hunter that their prey no longer knows how close they are to death. Because poison is so painful you believe you're constantly at the brink of death.

devout kettle
# slate tree I definitely wanna draw something to this effect, but when humans are added, I h...

Wanna talk about this suggestion. In short.. if humans don't have this type of depth I personally don't want them. One of the greatest suggestions I've seen in a long time.
Make them not necessarily hostile to dinosaurs.
Don't give them much reason to kill dinosaurs except for being in immediate danger. The whole idea of keeping them alive to collect samples and stuff is neat. Make humans get rare resources in exchange for the samples and similar. That would create a great healthy dynamic between humans and dinosaurs other than just brainless killing.

lusty tusk
#

we need an in-game player reporting system.

Even if you’re only able to access it from Replay, we need a way to be able to report for hacking that isn’t just having a message buried on Discord.

carmine lion
# hollow frost I think that the rate of intake for food/hunger given to a herbivore while grazi...

Building on this, I think that an herbivore should be able to fill their stomach up to full by grazing but receive no diets. An adult steg should have to graze for longer to reach full, due to stomach size, and I think can help with the food not scaling since the bushes don't give enough and by the time you find another bush, your hunger has already dropped significantly.

I think carnivores should also have something in place where they too can fill up their stomach on like honey or something but also receive no diets.

AI has been better and more prominent but for baby carnivores that spawn in, they have to try and scavenge or run down a really fast deer or goat or get deceased by a baby boar or adult boar. Insects/smaller lizards/aquilops/Tethyshadros might be good additions for them.

vagrant drift
little furnace
#

bring back spawns bruh

hidden veldt
#

Get more people on youre team or something there is like 0 support for this game.

placid nimbus
#

Beached whales or sharks that can be rarely found on beaches. Would give food and diet, and gradually rot away. More people would then wander beaches besides fresh spawns and random herbivores in a patrol zone. Of course the beaches need more then just this, but it’s a start

dry remnant
# dry remnant **Muscle Spasms Rework Idea:** - Causes that body shaking effect like Troodon's ...

Expanding on this concept, the Muscle Spasms and Insanity can also be caused by Troodon and Dilo's Venom instead of only being obtained by eating certain stuff (Cannibalism and Mushroom sickness) so it is very likely that you will never get this debuff if you know what you are eating, with Troodon causing Muscle Spasms and Dilo causing the insanity it would make encountering them happen more often and turn them from a "easy to avoid" to a dangerous effect if not paying attention to your surroundings to what's nearby

Muscle Spasms and Troodon's Venom:
Troodon's Venom seems to cause physical effects such as your dino heavily shaking and skin getting darker so the effects would make sense for Troodon to cause it. How it could work is the Muscle Spasm stage will be determinded by the venom stage with stage 1 Venom causing stage 1 Muscle spasms and Stage 3 Venom causing stage 3 Muscle spasms.

Insanity and Dilo's Venom
Dilo's Venom causes hallucinations so it would make sense for your dino to start to go insane after being attacked by things that aren't really there. How it could work is that while envenomed your dino starts to become insane with each stage increasing the process of which you go insane unlike Troodon's where the the debuff is tied to the venom stage, with stage 1 slowly making you go insane while the max stage speeds up the process thanks to the hallucinations attacking, fake vocals, and fog surrounding them.

Healing and After Effects
Both effects won't just disappear once the venom wears off, it will stick around and slowly heal if no longer envenomed making the venom still feel dangerous even after it disappeared, it encourages you to heal and gives the feeling that even though the venom is gone your body is still suffering from the effects it caused. This will also give more personality to both Troodon and Dilo's Venom and gameplay design while still allowing them to perform their roles as night terrors.

trail marten
#

thanks for eu8 !

astral lance
#

Let dibble turn off and turn on spar mode with spacebar like maia does with biped and quadrup

marsh hinge
bold blade
#

The current map feels way too big—about 80% of it is empty, while the remaining 20% turns into overcrowded deathmatch zones. The migration system sounded great on paper, but in practice, it doesn’t really work. Players just spawn in hotspot areas and stick around because moving elsewhere usually means starvation due to the map’s size.

A smaller map with random spawns would really help spread players out. Also, scattering resources and AI's all across the map would encourage herbivores to keep moving. For carnivores, adding a hunger and growth debuff if they stay in the same area too long could push them to actually hunt and migrate instead of staying at hotspots.

flint knot
#

We need a bigger debuff than just revealing locations for carni and herbi together mixpackers, whatever it is, please, the official servers are literal deathmatch.

Why not just play unofficials?
A lot of the servers have a lot of features that push people away, some make people outcasts that infect other people as outcasts if you hang out near them (this happens when they break rules, yes, instead of banning them, they're outcasts, their location is revealed at all times and people are allowed to just go kill them), or giving people the ability to get a full grow every 5 minutes and be able to choose exactly where they spawn for paying the server (this server also has no rules by the way, it's just deathmatch but more intense), or having way too many rules (you can't keep fighting if you don't attack for 60s so you can't bleed them out etc etc), it's really difficult to find an unofficial server that makes it fair for everybody.

What do you suggest then?
I suggest that the more they hang out, similar to how Hypsi used to be (it used to be born as adult but gain bite force over time instead of growing up further) a long time go, I suggest we reduce the damage output of mixpackers depending on the severity of their mixpack (such as perhaps ~25% reduced damage if big carnivores are with big herbivores, and if theres even more, this number gets increased to a cap of ~85% reduced damage) and name the debuff "mixed species discomfort", to really encourage the players to have a more realistic playstyle where random clans or territories of big mixed species are not attacking everything on sight.

It's been really fun with The Isle, and I don't mind the mixpackers as much as the next guy but there is a limit to how much one can endure. When a quarter of the server teams up together and starts raiding places and hunting down every single living thing, and/or starts baiting people in with fake friendliness or corpses, it makes the gameplay truly unenjoyable.

naive viper
#

More stuff in the ocean and frogs in the swamp please

willow ridge
#

Hey I noticed that jungle migrations never have enough //, or lipids.

I intentionally looked up 'fruit high in lipids' and the internet told me Avocados.

Maybe we can add avocados as another lipid source? They do live in jungles, irl.

stark hamlet
#

Please get rid of that weird shine dinosaurs have (no, not the wet effect.) It makes the animals look less realistic. I dunno if this is a bug or was intended but I don't like it. Here are some images.

The animals look really off with that weird shine

tough quartz
#

aquatic animals such as bary, beipi, spino etc. should be able to create a slipstream for juveniles following closely behind them in the water. this should make swimming cost 0 stamina for the juvi and give them a subtle speed bost.

late linden
#

Add a little indicator on the stomach hexagon (in the stomach or next to it) like a tiny orange pebble that shows while you're "ingesting gastrolith" that disappears when the gastrolith us done so you don't have to open the tab menu every time and maybe make it flash or fade when the gastrolith is almost done

manic fox
#

Bring back juvenile carno speed
nowadays juvenile carno is completely useless
Utahs, dilos and pachys can catch and murder a juvenile carno

fleet mulch
#

IMO, migration zones should give small buffs to carnivores. This would encourage carnivores to move out of hotspots, and to different areas on the map. Also probably need some herbivores migration zones to match with the carnivores migration zones, and add a higher ai spawn chance.

jagged snow
#

Can you make human structures and caves that are hidden from natural light incredibly dark without nightvision?
The tunnels in particular look amazing at night time with the electrical lights failing to purge every shadow, and every possible hiding place. It would be good for ambushes if it was this dark in daytime as well.

This should apply to burrows too, nocturnals allowed only!

ancient fog
#

please add a Hypo Server option. Maybe an official server that has hypos that you can grow in? Or maybe make it an option in community servers for if they release them again.

azure gulch
#

i really feel the ability to switch to first person view mode would improve the immersion of the game the cam lock view that's currently in game adds nothing rather hinders game-play due to the unusual angle. i love the standard view and free-look for most situations however when using bushes to approach a target you can completely loose view of the target due to your own body blocking the viewing angle adding a first-person view would remove the body and allow you to find the right view through the bushes. side note as a new player to the game i have falling in love with it keep up the great work

limpid narwhal
#

I'm sure this has been requested before, but can we get an in-game map? I know there's a web version, but switching back and forth is inconvenient, causes lag, and can be risky if you get attacked in-game.

prisma valve
#

QoL change: Please set the Status Report as the default page in the Profile window every time you open it.

Currently, if you close the window on the Mutations page, and then re-open the window, it opens on the Mutations page. It would be a lot more helpful if the page reset back to the Status Report every time, as that is the most useful page. The Mutations page isn't as important to re-visit once a mutation has been set.

hollow summit
#

Maybe add some cosmetic mutations. Whether it be secret patterns, colors, or physical differences it would be nice. Like if a rex were born lipped, if a raptor was born with a round pupil eyeball, if a Spino was born with a paleo accurate tail…stuff like that would be cool.

slate tree
# devout kettle Wanna talk about this suggestion. In short.. if humans don't have this type of ...

Exactly.

If the human gameplay loop winds up resembling something close to Phasmophobia or Lethal Company or something like that, where gathering data, photos, samples, or special resources are rewarded with services resources (like reinforced doors and barricades), better weapons (ideally non lethal stun prods and stun grenades), or even funny luxuries, like comfortable chairs and better coffee; doing it like that would honestly draw in tons of players who might not otherwise be interested in a Paleo game.

It could not only be fun, but fantastic tuber/streamer bait to roll in the cash!

sinful coral
#

pls more offical NA servers :(( (West)

late viper
#

Bring Back NA Central Servers Plz 🥺

lime plinth
#

Auto-walk button? My hand gets tired holding W for 2 hours straight sometimes :)

plucky cipher
#

adding a heartbeat sound that slowly gets faster and louder when your in critical health. the sound would increase in speed and volume the closer you are to death and slow down and decrease in volume as your health begins to increase. it would be similar to the sound you hear as you are about to drown, but this one could help indicate your health status so you know just how much time you have left before you die.

fleet jackal
#

Add antistropic filtering in the graphics genre in settings. (i don't know if i spelt antistropic right).

edgy robin
#

Death animations! Something cool to look at as you die or kill something

sharp siren
#

raining is too loud

hidden pulsar
#

fall damage needs to be dramatically reduced for Carno, when at speed the slightest speedbump or ditch not even a real fall kills you from near full health.

thin grove
#

I wonder if lagoons would be a cool environmental addition around coastal areas. As I understood it, they are shallow areas of water separated from larger ones by sand or coral reefs. It would be cool if they could provide some needs (part food) for aquatic/semi-aquatic animals, especially those who lives near the coast. Not to mention that they look neat.

pallid dove
#

Diet % on hud while can be seen when pressing tab and checking the percentage, is hard to tell at a glance at times. Do I have 20%, 80% or am I full?
This happens to me usually when its darker and especially with grass in background. I'd suggest a brighter color, maybe yellow? Or maybe the color could be picked manually. Maybe would be cool if you could customise hud colors overall in the future.

fresh vine
#
  • Add a jump quick release progress bar for jumping able Dinosaurs, to allow them to chose the preferred jumping height (allow for more pouncing / jumping control).
  • If so, make the spent stamina match the jump force chosen by the user.
  • Reduce / remove the fall damage taken by Dinos from medium heights. Sometimes, you get badly hurt / killed jumping / falling from slightly elevated terrain (like, jumping from a small bump on a slope hurts you way more than it should - especially if you're a jump-able dinosaur)
neon folio
#

Get the former stomach system back. It's irritating that I can't fill up all my diets to 100%. And the need to eat so often is making me crazy!

Just wanted to test to see how people react to it. I got me answer now.

sacred haven
#

Adding mangrove trees around the coastal section where delta meets the ocean could add a unique area for small to medium creatures to interact with by weaving between the roots while still providing the larger river routes for deinos and other apex subaquatics to traverse between swamp and the riverlands further north; as well as possibly a chance at a snack while travelling between migration zones.

marble dawn
#

While I don't want to be another person within the community here to bring back up this video again, despite some factors of information gameplay wise being not fully explained and out of context/having a bias, I think there are valid points here that are important and to consider.

https://youtu.be/NQ2b01yemCY?si=UYtk5rLXR-StwqSc&t=1726

My biggest criticism that I agree with is lack of New-player tutorials/information; I'm sure this is already planned or have been talked about, but incase it hasn't been given much thought, there are very valid questions, problems, and ideas here that I can attest and agree upon, as these were similar issues I had myself, along with friends when we first played The Isle.

as well some other valid points that are sparsely thrown around not as easily organized within the video are also very valid to consider, such as stamina system being confusing for general gameplay (without reading or outside info*), Ecosystem and general gameplay balance (referring "gameplay balance by specifically resource and time management) ((Additionally, this is something that'll most likely be fixed later on within the game's development of course, but still is valid criticism to consider)), Early game Food management is a very big and valid point that's given which I myself and surely many others can agree is definitely a pain at times, and maybe some more that I can't remember as of writing this atm

While this video definitely has some points taken out of context and displayed for comedic affect, I think its also good to consider that there are VERY good points given and isn't something to ignore merely because it says arguably objective faults of the game in its current state. This video has been shared within the server a good amount of times for both constructive sake, and as well trolling, but We as a community should be able to view and take the criticism, understand and form an opinion that helps everyone both playing now, and future overall ❤️

Zenny Talks about the dinosaur survival game; The Isle, a game that has been in development for over 10 years and has been ruining his life for the last 5!

Twitter: / zendrecdus
Discord: / discord
Patreon: https://www.patreon.com/user?u=9691848
Merch: https://zenny-merch.creator-spring.com/

Artists -
Art For This Video: Content_Stolen...

▶ Play video
shrewd falcon
#

Gave Dryo a chance and it is REALLY FUN! Dodging and weaving through foliage and jumping to safe spots from predators feels so fun. Getting into small scale battles with juvi carnivores in sanctuaries that feel just as chaotic and fun as battling as a bigger dino.

There are some things that I would change to make it feel less clunky: The ALT attacks look dope and the damage is fine but having to stop moving to use them makes it too risky a lot of the time. Maybe there could be a way to combine the dodge with an attack to act as a lunge or kick attack?

Also not being able to use the dodge ability while holding food is minor but still shocked me when i wasn't able to jump away from a charging carno.

tough kettle
#

i have said this before. CAVE BIOME!

here are some things id love in a cave. underground sacntuarys with blowing blue bees That work like normal sanctuarys but are just underground. make there be small lakes in caves that semi and fully aquatic dinos can reach through the ocean. and AI like bats for small things and bears for larger animals. And if you stay in the cave long enough, eat bioluminescent bugs and critters or bioluminescent plants for herbis you unlock a mutation or skin that makes your dino glow blue. And make there be a reward so people go down there. for herbis add really nutrient rich plants that give alot more nutrients than above ground plants. make the underground sanctuary mushrooms give more nutrient along with that. And in the cave walls add little pockets for ideal nesting spots for herras. therefor its a high risk high reward place since its so inclosed and all types of things are trying to get the nutrient rich resources there.

twin lotus
#

Temporarily remove patrol zones as they are currently broken and promote herbivores to stay in 1 spot and never move around the map, making a 100 player server feel like 30 players. There is a reason petit pieds just disabled them on their server, because patrol zones are terrible for the health of the game.

proud lantern
#

the amount of times it is raining lately is way to much. lower this please (or is it just eu8) x.x

edgy robin
#

Featuring art and concept art in the loading screen before loading into the game and also while waiting in queue, Having it filter through different works.

tender juniper
#

a lot of hacks are starting to appear on the servers, especially in SA, and this is ruining the game for a lot of people!

ebon briar
#

Add kill death history, like any other pvp game. The players don't need to see it, but it will make cracking down on cheaters a little easier for admins if they can see who the player is complaining about. You could even have the kill count in the dino bio, wear it like a badge.

ancient fog
#

Add more LORE, This game i think has quite abit of lore potential. maybe something on why the dinosaurs were made? Or a vhs horror type series that could bring traction to the isle therefore more moolah(money for the devs)

plucky cipher
#

zoom in feature, focus feature , camera tracking feature (to create slow or fast pans) and slow mode feature for replay.

paper hollow
#

Fix the swamps. it's pretty much a death sentence. food doesn't follow any rhyme or reason for not spawning.

simple birch
#

If MZs put players in equal amounts in each MZ, so if you have 10 omins, 20 ceras and 5 dilos and you have 2 MZs og 5 omnis, 10 ceras and 2.5(so 2 in one and 3 in the other) dilos. I think this would make players go to MZs more cus they'd know they wouldn't get to a MZ with a bunch of stegos they could never attempt to hunt, but will get a diverse zone of players. Ofc some smart algorithms to make sure carnis can get their diet and that you don't have 10 zones and 10 players but a decent amount of players in each MZ. Depending on population it might be wise to concentrate species that are intended for groups and trying to get male and females in equal amounts so that you can nest. Possibly have these algorithms as a server config in case having 100 pop is to little for such a system but i believe it could bring huge benefits to players that play on high pop servers and want to have more dynamic hotspots that move around and give a more even player spread.

Fine tuning is a need for this system and making sure MZs have biomes that fit all species is important but as i said it could bring a lot of upsides if it can spread players across MZs(and thus the map) more evenly as you know there will be a large variety on the MZ(as much as on the server!).

pale tapir
#

add tree hollows for ptera/other tree dwellers to nest in, and could function how the burrow system would. nesting is a dangerous feat when hererra can get anywhere ptera can. herrera could reach into the hollow like a tree monitor would, and if anyone sitting too close to the entrance they'd get grabbed and pulled out of the hollow.

jagged snow
#

Every playable should fight back against a solo (and solo only) pin. If you're at 10% health left because a pachycephalosaurus got the better of you, you're setting yourself up for failure if you try to continue the hunt.

It's a shame that the same doesn't apply to being in a pin animation. You're holding your prey down but if they were winning the fight until now, you shouldn't get to turn the fight around with right click alone.

deep tangle
#

Better system to monitor, ban and prevent cheating. This game I dare say is the worst game ever to come across cheaters because of the time investment that’s a core feature of the game

dark fulcrum
#

imo growth should be related to eating food or exploring new regions. afking shouldnt be the most effective way to play the game.

fringe leaf
#

double the AI

hollow summit
#

Make baby dinosaurs only able to smell sanctuaries on the compass again. It’d enforce herbivores going there and then carnivores going there to learn to hunt them.

edgy robin
#

Jump while crouched for jumping Dino’s. It doesn’t make sense that you need to in-crouch in order to jump. Dino’s should be able to jump at a moments notice while they’re crouched the same way they can take off running.

Specifically for Dino’s like Omni that are like the panthers of the isle. (Even making it a special mechanic would be really neat that lets the Dino jump higher in the air)

swift whale
#

Reduce the cost of Trodoon's Pounce from 5% to 3% or 2.5%. Unlike Omni, Trodoon's Pounce is the only useful and damaging attack.

stray saddle
#

Constant rushing water sound in the skin creator from menu its quite bit annoying if your looking to just make skins for a bit

forest pelican
#

Stupid hackers pretending not to know where you are for a little while all while they stalk you when no way they've been seeing me hidden. Hackers are a true burden to this game, fix it please... This is why I don't play multiplayer games.

lusty tusk
#

I can use all of my stamina to get very high in the air as PT and divebomb the ground beak first without even getting fractured but a fall from a branch can kill me. This should be fixed...!

heady kettle
#

Dinosaurs should have a greater diversity of animations for actions such as eating, sniffing and drinking. The animation being the same for everyone is a bit strange for me 👀

flint knot
#

Again, asking for "Save My Spot" feature, please!

My computer crashed during playing Carnotaurus earlier today. Almost to adult, with a few of my friends.
I opened my computer and rejoined the call, and they said I was alive.
Not a few minutes later, I get in a queue of 37 people and when around ~24 I watched from my friend's stream, getting my Carnotaurus dragged into the lake and killed. It was sad that I didn't get to die in a proper fight even though I went through all that growing with my friends.
This was the first time I got killed by the queue and immediately got me understanding why a lot of people want a "Save My Spot" feature as well.
As long as your dinosaur/character is active within the game due to a recent unsafe disconnect, you should not have to wait through a queue!
Thanks for hearing out.

bright axle
#

Servers need 1) idle disconnect for players sitting on the asset selection screen and b) 5 minute grace period for DCs so you don't have to get stuck at the rear of a queue each time.

bronze vapor
#

maybe give ca its own chat. eu, na, au, and sa all have one.

hidden pulsar
#

Just wanted to say thank you for all the new official servers and great job, still would like to see higher capacity but you guys deserve a thumbs up once in a while👍

merry gate
#

DEVS, LET BEIPI EAT FOOD OFF THE GROUND AND MY LIFE IS YOURS!!!!!!

tame plaza
#

Please, fix the hitboxes on the Dibbles Shift + Leftclick and Carno charge hitbox as they are ridiculous. The fact these 2 Dinos can hit you despite being noway near you makes them painful to fight as anything smaller than a Dibble. People claim Desynch but it happens waaaaay too consistently to be desynch.

rustic kayak
#

More ai food is a must. Dibble and carno hit boxs make them extremely OP. Rains to often. Hitting "enter" to open chat window sometimes forces the game into windowed mode as well as lowering the resolution to 1080p...

carmine loom
#

make stego be able to fly i dont like walking

vital axle
#

hire more people to work on the game takes to long for new updates and playables 😉

nova gale
# flint knot **Again, asking for "Save My Spot" feature, please!** My computer crashed durin...

I want to add onto this a alternative option if you devs don't want "save my spot option". And that is:
If a player crash, have their dinosaur that remain in game, seek cover alone in the closest two bushes (that's together) and minimum 10 meters away from water.
That would help the crashed players have their dinosaur a tiny bit more safe,less risk of being a free target in the open. But a crash would still offer the 'risk' for your dinosaur being in game for that x time it is like you devs seem to maybe want

sleek cliff
#

**Sparring **needs to actually be a part of the game, not a gimmick. Especially as Trike approaches release.

  • From a distance, the thunder cracking noise of sparring is so cool. But thats the extent of its use. Its about as useful as Herra's Dewlap.
  • When doing it you gain nothing. Where's the hidden unlockable "Sharpened horns" mutation that causes extra bleed after e.g 10 minutes sparring? Just throwing out an idea, a fun incentive, anything...
  • "Its used for PvP". Ok, so i went and found the best dibble v dibble i player know, and asked him to teach me. His answer: Circle around and hit the other Dibble's side, dont spar. 😭

Thats all, have a nice weekend everyone 🙂

nova crest
#

Make heavy rain quieter so i can hear people in voice chat without turning my sound off entirely

sacred haven
#

Thank you for the additional servers! The queues are shorter across the board and I personally have 4 new servers under 50 ping to choose from when playing. ❤️

placid nimbus
#

Troodon should have its fall height before damage increased. You often fall off a small boulder and break both your legs when you don’t weigh much at all. I think last time I checked Omni and troodon have the same fall damage resistance. Troodon should def have more

tough kettle
#

im gonna stick on the trend of biome ideas so heres another! and the best part is no other biome has to be removed. im looking at you east swamp.

THE REDWOODS

the redwoods would be where i marked on the map. It would have holes in the trees for pteras to nest. but there would also be herrars to steal and eat thier eggs. a massive river would flow through it leading into swamp. the normal ai would spawn there. It would be beautiful to see a quezal flying over above the trees while pteras nest.

next biome

BAMBOO FORREST

its...kinda self explanatory.

vagrant drift
stray spade
#

No reason frogs should be faster then 21km per hour xD. Please make them a lil slower for fresh spawns like herra and other dinos that have it on their diet

nova gale
# hollow summit Make baby dinosaurs only able to smell sanctuaries on the compass again. It’d en...

Addition to nesting parents about baby-sanctuaries:
When two parents nest babies, have the parent for as long as the babies can smell sanctuaries, and be able to smell the sanctuary.
This way its easier for the parents to locate sanctuaries for their babies and migrate with them there. When the babies grow out of being able to smell sanctuaries, the parents also lose the ability to smell them until they've new batches of children ect

calm saffron
#

Please add more player slots, for example, increasing to 150 on the official servers. There are too many people in the queue, especially now that the game has gained traction with big streamers like Summit playing it. The map is also quite large, so a higher player count would help create more action and improve the experience.

vital axle
#

remove anyoing puke on cera there broken already

fierce dirge
#

Please buff raptor, its already dificult to kill anything if they play normaly but when they go next no water, hill or cliff it becomes a miserable experience

ancient fog
#

Add an option to the chat ingame to select emojis. TI_magybuff

quartz tiger
#

Add a dedicated text channel for eggs/nesting. Currently, people announce that they are nesting in the the text channels depending on what server they are nesting in mixed with all the other messages of the channel, this makes it a little hard to notice them. Adding a text channel directly for announcing that you are nesting and on what server would make it much easier to find where to join 🙏

swift whale
#

decrease the damage on Cerato's charged bite to 250 or any number less than 300. Cerato has his charge having 350 base damage and 452 using the 3 damage mutations. What's the point of a dino that weighs 1.3t giving almost the same damage as an 8t deino?

hidden pulsar
#

Alow us the option to watch our bodies a little longer after death give life statistics of our dinosaur, a map to show our path, and names if somebody killed you.

plain gyro
#

Improve Herrera UI so you can see where you are jumping if you are going really far. From great height your indicator disappears into the bottom of your screen, making you have to guess where you are going. (hope this wasn't mentioned before)

ionic tangle
#

Please, PLEASE make the underwater lighting and vegetation look like this.

simple birch
#

as adult having low/no diets should have some kind of punishment, right now a herbi adult could kind of do anything and just graze, thus a mega herd is super easy to from and stay with even if food is low because just keep yourself stocked with grazing and with the big herds you dont rly need the stat buffs as the numbers are enough

left dirge
#

map is too big and there are too many obstacles like cliffs and mountains

fleet mulch
#

In my opinion, troodon needs a buff. Troodon is the one of the, or if not the worst carnivore in the game. It can't really do anything, and it's venom is useless. Please buff troodon, and maybe give it a buff when it's night time, like dilo has.

narrow grove
#

Maybe some more sit options just for visual appeal. Like allow some dinosaurs to sit, lay down regularly, and possibly lay on their side or curl up without falling asleep. It would just add a cute touch in my opinion!

sacred haven
#

Have male detail color vibrancy depend on nutrients. A healthier male will then stand out compared to a weak male.

heady kettle
#

A mechanic where hatchlings/little juvies could climb onto an adult's back would be very interesting. It could be used to migrate with the babies or carry them from one place to another 😄

stiff veldt
#

The swamp should have more Gastroliths in it. Also the migration zone in swamp should utilize more of the land in this area

wicked ferry
#

Increase the saturation of default skins, the desaturation worked fine in legacy but with tropical vibrant maps, it makes the default skins look unnatural and dusty especially compared to other Dino’s

cloud hollow
#

Playing deino is no longer survival, its a progressive path to starvation. Please make it playable again.

past depot
#

make it so migrations are actually useful and so patrols aren't just better in every way

I think a good way to make migrations useful is making plants larger and have more food on them, and patrols have smaller plants and less food so only the small tiers can live off a patrol and make it so patrols don't instantly respawn and take 10-20 minutes.

this could make migrations the better option and make patrols the source of food while you are migrating, this would also stop the megaherds that just sit in one spot and grow

quartz portal
#

Add a voice channel creation bot of your choice. (join2create feature)
Make 1 category for 2 max members, 1 for 4 people, 1 for 6, 1 for 8, 1 for 10 for the respective pack size limites and 1 without limit, or however else you see fit.

This allows members to create their own channel, which they can only change the channel status of, usually the server and dino they're playing will be in the channel status.

Benefits: Really easy to set up, doesn't require adding any roles to members, doesn't give members any new permissions. There will only be as many channels as needed, since the created channels dissapear once everyone leaves the channel, so no more bloat of 16 General Channels, looks much more organized.

Downsides: ...literally nothing...

This way, I for example, can finally play with a small pack of Ceratos, without 10 other people joining the channel and ruining our focus.

sweet cairn
#

General feed back regarding ecological dependency and a system that could be implemented to help every player cycle through the ecological system.

It'd be nice if corpses created plant life over time. To counter the carni set up, have it so it only spawns plant life after there are no players to "trample" new growth.

Additionally, having corpses make their way to the river, coast and lake edges would promote either Deinos to eat the corpses and waste the nutrients, or when a Deino or other animal dies, they wash up naturally too. This would make it so if you see a corpse by the shore, there might be a chance it wasn't a plant by a Deino to lure you in, but rather a natural occurring event.

Additionally, Migration zones and Patrol Zones are overlapping, so for carnivores keep patrol zones, but only populate them with small AI animals, acting as more useful way to survive for early game and make plant spawns in Migration zones higher than now, but having migration zones work based on location in proximity to the player, so like, four active, two visible within player view.

Lastly, having a non playable AI like a Mosasaurs stalking the outer rims of the ocean to make the Ocean waters more dangerous, but having sea bass or other life out there as a risk/reward system would be a good reason for people to get the salt water perk.

vale violet
#

Far ahead: Meglmania nesting: it doesn’t seem the type of animal to watch over and care for its babies, so I suggest a different way for it. Bury the eggs in a burrow, they gestate on their own and become publicly available, they also lay extra dud eggs for the hatchlings to eat for a first meal, after that they are on their own.

swift whale
#

Remove meta mutations like photosyntec, nocturnal, hemomania, accelerared prey drave and hypermetabolic

solid tide
#

Stego tail attacks don't have a desync issue but also a hitbox/trace issue - it's way too big and extends way beyond where the tail physically is, even if both parties are standing still.
Yes desync is a problem with every playable not just stego - but that is a separate issue.
Please reduce stego tail hitbox/trace to its actual physical boundaries.

Also reposting this from earlier: it's strength progression should be exponential (like deino's) not linear.
It's dmg and HP should be primarily gained beyond 50% growth. It currently does not have a vulnerable stage. Juvie stegos shouldn't develop proper spikes and tail muscle strength that early, but in game they do 1000 damage at a v young age.

jagged snow
#

Northwest of the map needs more sanctuary presence, and some existing sanctuaries need more fresh water presence, in addition to the nudging of spawn points nearer or to less hindered routes for juveniles (something I've suggested before here #general-feedback message)
No one uses the southwest sanctuary because there's no water and because it is so far from all existing spawn points. The south-plains sanctuary is much more favourable to even the spawners at west rail access, and is barely a further distance walked. There could be a better landbridge between west rail access and its closest sanctuary to make traversal way easier, baby dinosaurs make for terrible swimmers.

meager light
#

Seeing alot of 10 man mixed groups in private discords. People are circumventing the Grouping System and mixed dinosaur packing, by just using Discord and 10-15 manning on a server. Its actually ruining the game, because no one can get past, these groups that OTHERWISE, SHOULD be killing eachother.

modest crater
#

Make Hypsi a better Climber than Herra

As a prey animal it should be better at moving through the trees and be able to escape these tree top predators.

This will make Herra players focus on ambushing these skittish little dudes with more caution or they will loose their possible meal.

This will also give Hypsi more going for it since Herra can at least hunt/fight things, Hypsi is an animal that needs to always focus on flight or it will become a meal.

When a player is going to consider what climber they want to play they will almost always go for Herra. Letting Hypsi climb better will give more intensive for players to play this speedy tree top dweller since the trees will be safer than the ground, but they still must be aware of their surroundings since herras can always one shot them.

This sounds like a fair trade off and would lead to some fun and funny interactions between Herras and Hypsi’s

Hypsi will never really be able to fight Herras so giving them the upper hand in escape would be beneficial and more fun for Hypsi players

Have a awesome day y’all <33

shrewd falcon
#

Would love if there were some more social animations /interactions for the less solitary creatures other than just courting.

Things to make you more attached to your creature and group. It would make it all the more sad when that creature is killed.

For example:

Certain creatures being able to carry their babies in their mouths or on their backs.

A ‘dino hug’ for mating pairs where they brush against each other etc.

Small scuffles between pack members while eating from the same carcass

Proper sparring for pachys and dibbles etc.

tough quartz
#

diablo doesn't need to be 3 tons if it's going to be this agile with seemingly no drawbacks. + this weight is too conflicting with other ceratopsians that are going to be added

finite beacon
#

Cerato Rework:

Ceratos charge bite should cost stam the same way a tenos kick or stegos swing does, also the cerato should not be able to sprint at full speed while charge biting, but to make up for these changes make the charge bite do more damage and be more of a "back off, you dont want to come closer" type of thing. It should be used as a defensive attack to steal bodys from other predators and it will be able to take bodys from things bigger than it like allo and stand a chance if hunted by something bigger and faster.

brave crest
#

Ptera changes

I would make the downward peck directional as in like 180 degrees below ptera, currently one of ptera's biggest predators are herreras and with really little ways to get them to shoo. With herrera's 175 health and ptera's 20 damage pecks it only takes ptera around 9 bites (not to include headshots) to tell a herrera to go away and making the head follow the camera would make it a lot easier to hit them when they are on rock faces or trees to get them away from your nest

Because pteranodon relies so heavily on AI for its diet, it should be able to forage like the omnivores to dig up things like frogs or crabs. This gives predators a window to attack it and also makes finding diet as ptera not such a pain, adding more interaction overall

the stamina cost of everything does seem a little steep, i suppose I can understand the emergency take off taking a lot of stamina but it goes to 100 to 0 so fast, its the same will jumping, running on the ground, flying upward, etc
just like how herrera had its jump cost reduced to make it a more active fun playable, can we cut ptera a break and reduce the stamina costs for even minor adjustments to flight?

ptera and other fliers should be able to regen stamina in the slipstreams, I understand why ptera can't regularly while gliding it needs to land eventually, but with how high up the slip stream was in the short showcase combined with the stamina cost to even get up their, I feel like ptera should be able to regenerate as all it's doing is opening it's wings, the wind is doing all the movement and carrying ptera.

let ptera shuffle side to side when latched on to a tree or wall just to be able adjust it's take off flight path

full tapir
#

As a maia, deinosTI_DeinoPathetic are the top predator and I never have a chance when I end up in the jaws of the Deino. Naturally maiasTI_Ping are a duck billed water dependent dinosaur and making it so that they are defenseless near water is contradictory. Maias should either have a sensory ability when it comes to mutations or get rid of them completely. Maias only strength is if there are more than one and this makes it so we have to be vocal (which is realistic) which attracts more predatorsTI_sucho . Also add vegetation in the water that maias can eat so that it is more realistic.

hollow summit
#

Only animals specialized for eggs should eat them. Things like Troodon, Galli, and Oviraptor. It doesn't really make sense that a deino gets nutrients from eggs.

winged atlas
#

these light shafts look a little too intense

ionic glacier
#

Very enjoyable experience on the first day. Immersion into a "Jurassic Parkish" experience is 10/10.
2nd day after the honeymoon... a honey-doo list is quickly brought to your attention.

If the devs are reading this; my wish is to not focus on your long-term playerbase & focus on interfacing with new customers.

Seeing 3rd party websites contributing to the upkeep of the game is honorable; although in a world where I can ask "Siri" to order me doordash.... incorporate the information & present it more easily to new-comers. IE: Skill Panel w/ ability descriptions In-Game, Interactive Map on the OFFICIAL "The Isle" Website, etc. Shouldn't need 3 monitors, reference links to wiki, and 3rd party map to learn a new game

dark fulcrum
#

territory system idea:
you can mark your territory by peeing. doing so will drain some stamina and food so you cant just spam it. you must stay within a certain radius for it to be active. it will faint after a certain time has passed, like 15min, so you will need to remark it for it to be active again.
when within your own territory, other creatures can smell you but you gain benefits: Faster stamina regen, lower Food Consumption, Faster Healing.
If you leave your own territory while the smell is still active, you will be debuffed so the new conqueror is able to chase you down and punish you for trying to be dominant. That debuff could be more visible footsteps or slower speed.
( There could also be a buff for when you push someone out of their own territory but this could be abused by teaming players. )

pliant galleon
#

Carno hit box is too wide

steep flower
#

Remove hypsi growth, or make it like 2 minutes. Maybe if the climbing gets added and hypsi becomes better then it could be longer, but right now there’s just no point.

autumn cliff
#

Herrera should be able to gain stamina when floating in a body of water much like beipiaosaurus. They do not move unlike other species who are force to swim forward even when there are not making a movement prompt. They are able to dive and simply float naturally.

sweet cairn
#

So, I'm sure it's been talked about before, but any development towards closing the gameplay loop of hitting old age and unlocking a permanent perk in the server for that dino (if this is still the case) would be a welcome addition to the available information. Incidentally, having more and more mutations added to diversify game runs would really fun and give you guys something small and tangible to work towards between new playables being released. A note: If you do go through the life of a dino, make the player have to choose a server perk and allow them to replace them. This would be incentive every time a new perk is released, to have players jump into the game to earn it. Whether that's only with surviving and dying of old age, or having to unlock them via in game requirments, like hidden mutations you already have in the game

devout kettle
#

I think our Ptera could need a scale up. He is smaller in the Isle than he was in real life.
And just for the record, making him bigger doesn't mean making him stronger. Although in real life he is estimated to have weighted around 50kg. Which I think would also be totally fine.
I know the Isle's dinosaurs are not necessarily meant to be paleo accurate. But I think it's a shame taking magnificent giant flying reptiles and scaling them down for absolutely no reason.
Also maybe tweak his stamina regen. It could be a bit higher, he is very small and fragile.

What do you think?

half comet
#

let galli pick up and eat juvis and hatchlings that are small enough for it to swallow whole. There's no real reason not to let them do it, most galli players spend their free time kicking juvies anyway they might as well get a treat sometimes. Even in it's glance sheet it's alluded to the fact that they eat unwatched hatchlings. (Also please make more glance sheets, they are so cool)

fleet jackal
#

add dynamic reflections in the graphics genre in settings!

fleet mulch
#

Omnis should definitely get knocked off if the dino its latched onto is running through bushes. Maybe not immediately, but if it runs through a bush a couple times, the omni gets knocked off the back.

unique forge
#

Hire more people, so the game updates faster!

mental raft
#

Please add permanent scarring like in Pot. Would make the game more immersive and would help differentiate induviduals of the same species more.

ancient fog
#

give dinos an option to ram the omni on there side into a rock if they can.

wet roost
#

explain to me why there arent more servers ? i have to wait each day for 10-30 people in front of me ?

golden vault
#

These seem to have gone missing from here with no explanation so I’m reposting them because they are concept art meaning this is how I want them to look in the game. (This would fall into the suggestions category.) But anyway, these are my concepts for elder and juvi bary and juvi spino.

eager iris
#

Remove mixpacking add debuffs to dinos who are not the same species and stay next to eachother for extended periods of time debuffs like stam reduction damage reduction hunger drain just anything mix packing ruins the game

proud lantern
#

the amount of times it is raining is really a problem. please turn it down asap

zealous vector
#

make a sound slider in settings for weather volume, our ears will thank you

nova nacelle
#

Add more playerslots, the game is reaching peak playercount. And its kinda impossible to join offical servers right now. An increase to 150, or even 125 would help a lot!

hushed swan
#

More player slots or more servers. I tried to play at 2am last night and 2pm today, and every NA server has a que that never moves.

old sky
#

TL;DR: Slightly reducing rain frequency with a bigger focus on varying the intensity of rain showers might be worth considering. ⛈️⛈️⛈️

Agreeing with the above rain feedbacks: rain can be quite tiresome, especially with how loud it can be (which I know is intentional to mask certain sounds). However with it's frequency right now, it quickly loses it's charm and becomes more of a headache (literally huehue) than a feature that adds life to the island. And I know I know, "it's a tropical island, what do you expect?" But the point still stands that many, including myself, find it more annoying than engaging.

HOWEVER while I think a little bit reduced overall frequency wouldn't hurt, it'd benefit more from more varied intensities. Right now, rain almost always seems like it's a downpour/quickly leads to a downpour. Having light showers be more common with the more violent thunderstorms being less frequent would not only be more gentle on the ears, but make storms feel more interesting! It may also help balance rain-related abilities more in the future. TI_dondiSmile

wintry garnet
pallid finch
sacred haven
#

More weather options, such as:

  • mist (low to the ground, only in the morning, muffles sounds)
  • fog (fully airborne, muffles sounds)
  • hailstorms (damage over time, requiring cover to be found in caves or forests)

I know droughts were considered at one point and the fog is an old one; I'd love to see it make a return for more variety visually even if functionally theyre pretty similar save for the hail.

tough quartz
#

give us sandbox servers please

pale leaf
#

Idk if this is planned, but having voice chat when humans come to the game would be incredible, this would def make people want to play as humans often and overall make the game more immersive.

tough kettle
#

make there be a setting for certain dinosaurs to either make them more 80's movie or more accurate. for example make the raptors have a setting to make feather taggable. or rex have a more humming noise or a roar. i would love to play as a raptor with feathers.

fringe leaf
#

In the lobby before you click to the servers, a map explorer of the current map would be cool

vernal creek
#

Taking damage while safelogging should leave you asleep, but reset the safelog timer. This way, attempting to combat log while tanking hits would be punished, and would not allow the safelogger to instantly wake up and react. As an example, a pack of three omnis (me and two others) were battling a stego, and he literally just logged in front of us because he knew our bites would not be able to kill him fast enough. Which is ... Frankly ridiculous.

jagged snow
#

Not sure why hypsilophodon jump has to have so much jank when herrerasaurus gets along fine with a standard, single button press, single set height leap. Messing around with this weird stamina-debt (that's what I'm gonna call it) where you exhaust 30% and only get like 90% of your lost energy back under certain conditions is so unintuitive and punishing.

How about I press spacebar as hypsi and I leap up to whatever its current maximum is, with the usual 5% stamina cost it has for a regular jump.

toxic oxide
#

How about a place holder so when the game glitches and you have to restart you don't have to sit in que forever again. The fact that I sat in que for over an hour to now have to go right back into a que is insane.

hidden pulsar
#

I would like to see more frequent bug fix patches between content updates

gaunt totem
#

I know its not top priority like raptor pouncing causing crashes but please release a hotfix for dlss bug

fleet mulch
#

Give Dilos a lower pitch broadcast when it's night time. It makes Dilo actually sound like it has it's night buff, and makes it more scarier.

topaz marten
#

Can we add East Plains spawn back? It feels dead and really unused compared to hotspots like Highlands & SP.

wicked ferry
#

Add back the slight movement forward back to the end of ceras charged bite, it’s a very high damage attack and it shouldn’t be possible to have no effect after attempting such a large attack

lean parcel
#

Add skin customization option when you're waiting in que. So when you're in a que of 50+ people, you can still do something productive for your dino.

wet trellis
#

We lowkey need more NA servers. Theres like a 40+ que on every server.

solid tide
#

We need more slots more than we do more servers.
All the above ppl asking for more NA servers don't know that we got 4 new NA servers in the past week and the queue didn't budge an inch.
More slots will also allow for more life on the huge map.

In addition, I strongly suggest giving a highlight announcement every month listing down some unofficials (as suggested by @vivid agate) for ppl to be more aware of, because its really weird seeing people be willing to wait + complain about hour long queues but be unwilling to try unofficials. Most people don't know/read #unofficial-isle-communities everyday. There needs to be a better way for outreach.

dry remnant
#

Issue:
Do something about Herbivores body camping, it sucks not being able to eat something you killed (Or your packmate that was killed if you are a cannibal) and just being denied it by other herbivores (Especially Stegos)

Suggestions:

  • Make it so if a Herbivore is around a corpse for too long it vomits
  • Have the small scavenger ai start attacking herbivores for being too close to a corpse
    (Don't vote because of the suggestions they're just suggestions, vote for if you agree that it is a problem)
severe folio
#

permaban kappachungus crosspackers

quartz lynx
#

increase pteranodon's stamina regen and/or decrease its usage while flying

tranquil flax
#

Please make crabs slower, they run so fast and zigzag too much. Thanks.

twin lotus
#

Prevent carnivores from sniffing migration and patrol zones. Those serve no purpose to them anyways, so it just confused new players who think that following the icon will lead them to food.

marble warren
#

Dryo needs more skin options unless he should just stay a little green guy

normal cave
#

i know we can download the old map but i need it in the main game because when i install the map the new dinos cant get played

fading knot
#

The more I've been thinking about a disease system, the more I like the idea of it. I think a well-made disease system could add another layer to survival and immersion, while also alleviating some behavioral issues players complain about like megapacking, mixpacking, or corpse guarding(however, the system I'm about to suggest's main goal would NOT be to prevent or alleviate these issues, it would just work against them as a bonus to its main purpose, which is providing a new form of challenge to players that is not related to food)

So, What are diseases ?
There could be a list of diseases in the game, each one of them providing specific debuffs. I don't think diseases should be lethal, but being heavily sick would dramatically reduce your chances of survival. For example, a fictional disease named "dinosaur flu" would reduce the affected player's top speed and damage dealt, while also increasing their damage taken, according to their severity.

How to catch diseases ?
Diseases would NOT be random. Every disease would be tied to one hidden bar, which determines its severity. Those bars increase whenever a dinosaur is in a disease-prone environment : near a rotting corpse, swimming in murky waters, but also : diseases could spread. A sick dinosaur would slowly transmit its diseases to other nearby dinosaurs. Diseases under 50% severity would have no effect on your dino, however, they can still be transmitted to others.

How to cure diseases ?
Every disease would naturally heal itself over time, and much faster if the dino is resting. Salt licks could also contribute to healing from sickness faster, like they do with vomit sickness currently. There could also be special plants which cure disease when eaten (also edible for carnivores).

*PART TWO: * #general-feedback message

sweet cairn
#

General visual cue for Stamina regen would be incredibply helpful at a glance. Even applying a tint of the colors to the Stamina bar when it reaches the thresh holds for changing how to recover it ould make everything more helpful

devout kettle
#

We got more servers. I love it.
But for some reason players are flooding the game.
We need even more. Queues are better but still long.
Also I know it's technically a big problem right now but 100 players on this gigantic map is not enough.
To make the map feel alive you'd need at least 200-300 player.
But let's start with 150 maybe? Would be very pleasant to see at least

nova gale
#

Legit been saying it forever. And finally a video taking up the same matter. Here is how to drastically reduce, and most likely very well doing solution to mixpacking and only kos,mass killing ect issue can be fixed. Without having to add tons of ingame punish mechanics that could backfire and harm the normal player. Bring back sandbox deathmatch so all the pvp hungry people can go take their frustration out there instead of on normal survival folks trying to play the game. 👍
https://youtu.be/TQt2UcgMRBM?si=7ofLhDjxONLK_D3m

ancient fog
#

add deer diet to herrera?

fallen yacht
#

The sky is very bright, but the rest is very dark. Please adjust

wise tulip
#

playing a lot of Pteranodon I now hate the #1 call, its been grating but I think its always been really bad.

cold raven
#

More servers or more slots to prevent situations, where you have to wait more than 30 minutes to join a server.

stray spade
gaunt jasper
#

Incrase the server sizes to 125-150 and for each region add 2 more servers and that will make it so you can have bigger servers with not to much lag and also no que with a more populus map as at the moment there are alot of dead zones

tough spruce
#

So I heard that you plan to take stego and swap for kentro. PLEASE leave stego alone it’s my favorite Dino and probably the best herbi to play right now PLEASE

meager spire
#

we need bigger servers it will help with 40 ppl queue's and servers where it seems like there is no one around

red dove
#

Cool mutation for anyone.
Get bitten by a cerato multiple times and survive after throwing up and you get a mutation that stops you ever being sick from ceratos again.

hushed arch
#

tips that pop ups for new players with 3< hours of play time

solid tide
#

We need more slots more than we do more servers.
All the above ppl asking for more NA servers don't know that we got 4 new NA servers in the past week and the queue didn't budge an inch.
More slots will also allow for more life on the huge map.

Another thing that will really help is an afk kick for anybody on the dino selection screen for more than 5 minutes, cause ppl wait there before spawning or after dying way too long. Other unofficials have implemented this, it's an easy fix, and their queue goes down 2-3x faster.

In addition, I strongly suggest giving a highlight announcement every month listing down some unofficials (as suggested by ceta) for ppl to be more aware of, because its really weird seeing people be willing to wait + complain about hour long queues but be unwilling to try unofficials. Most people don't know/read #unofficial-isle-communities everyday. There needs to be a better way for outreach.

onyx dew
#

Terradactyl

Make them regen stam just a little bit quicker. Evrima is big and has alot of terrain elevation almost everywhere, it drains stamina really quick and regening it takes ages

chrome basin
#

Please add a deathmatch map and mode. It could be as simple as the test map in legacy, maybe with a few more things like climbable objects for herreras and some water for the water creatures. Could be great for practicing movement, combat and just how to play the game and would also be a lot of fun to just test out every dino without having to grow it every time

swift whale
#

add a stam cost for the charged bite of the cerato, not a very high cost, but an initial cost and one that drains according to the time holding the right button. Having such high damage from its charged bite, the minimum would be to have a cost to it like any other dino has to its abilities.

devout plover
#

I haven't touched the game since the lighting update that added the atrocious adaptive lighting. It's far too extreme, changing from too dark to see if you're looking even slightly up, to overly bright when you look down.

This means you're subjected to a lightshow of dim/bright/dim/bright just trying to maneuver around the map, nv is almost a requirement at all times, and it looks awful. I'm not even particularly photosensitive and the nonstop adaptive light hurts to look at, ESPECIALLY in a game where you need to have your head on a swivel and look around for the slightest hint of other players.

Please tone it down lol I beg

Edit just for added context for why I know it's still in this state: Metta's latest videos reminded me exactly why I haven't touched the game. Her troodon video was particularly bad in regards to the new lighting... which is a shame, it's one of my favorites to play.

naive viper
#

Please make it so you can pick the general area you spawn in please I’m tired of spawning across the map of my buddy or spawning where I can’t get to where I want to go

buoyant lava
#

Over eating mechanic

Problem:
Dinos can eat unlimited corpses like their stomachs are black holes
-> This is unrealistic and means some dinos just eat all the corpses in an area and fucl off into the sunset like they didnt just demolish 5 adult carnos
-> This also means starvation is even more common, because some dinos get all the food they need and more, while others get none. This makes scavenger gameplay harder then it should be

Solution:
Over eating debuff
This debuff will **only **occur once they reach max stomach capacity (max hungure) and continue to eat more. The side effects of this will curve exponentially, so overeating a little isn't problematic for the player but its still important to watch it.

To keep track for the player, maybe have the stomach start filling up with a different color to indicate the severity

Side effects:
Reduced stam, speed, muscle reaction (turning speed reduced). Kinda so the dino will feel more slugish, like you are after eating a big meal

**This also has deeper implications for growth strategy. **Do I eat this corpse which increase growth rate by 30%, or try to hunt something that'll give 90%?

This is just a general idea, not everything above has to or should be included, just my thoughts and different possible ways this can go.
If you think this is a cool idea please upvote

proud lantern
#

troodon should be able to take out organs from bigger animals

proven pivot
#

Carno head but should have a chance to do bone break like pachy does especially for things smaller than you.

zinc wasp
#

Mixpacking seems really common currently. If you see a group of carnivors its basically a 50/50 chance its a mixpack. Shouldnt be this common in my opinion.

wet trellis
#

I feel like increasing the player capacity on servers would help with not just ques, but later in the games development it would leave room for more dino diversity.

severe trench
#

Please can the elite fish not be able to gobble down full grown Bepis? There’s no defense and sometimes your attacks glitch and you end up in their mouth anyways with no escape

pale leaf
#

Yk what would be nice? Dilo being able to laugh without exclusively having someone poisoned, maybe with a different sound, prob bc some people might get confused, but just being able to laugh at anything whenever you want would be so cool and scary at night.

pastel silo
#

I’ve been getting tired of leaving a full server with a long queue and joining back for a new pz, I don’t know if anyone else will agree with me but for herbivores there should be a button when you press tab that basically says get rid of pz so that I don’t have to sit in another queue for an hour

gaunt totem
fringe leaf
#

MAKE the server count 150 this will do 2 things. first, it will make the queue be better. Second, some people are complaining about the server being lifeless so this will be good since there’s more people

fading knot
#

Part two of this suggestion : #general-feedback message

How does it alleviate corpse-guarding ?
The dead corpse of a dino can still transmit the diseases it had when it was still alive. On top of that, corpses start transmitting a special disease, which I'm just gonna call "corpse rot" whenever they begin rotting. Carnivores would be naturally more resistant to both these effects than herbivores and omnivores, since they need to hang around dead corpses for sustenance, but they would NOT be immune to them. Which means that, as a carnivore, you can safely eat from a sick individual without falling ill yourself, but if you want to keep said corpse for later, you'd want to stay some distance away from it, in order not to catch some unwanted diseases (unless you're a cerato : #general-feedback message). Regarding nests, I think the easiest way to prevent having a nest ruined by a nearby corpses would be to allow herbivores to move corpses around, and have the size of a corpse determine how much corpse rot it inflicts on nearby dinos and the range at which it does.

What about mixpacking ?
Different dinos have different resistances to disease, and they can transmit them to dinos of different species. Yeah it's a kind of proximity debuff, but one which can be tuned on a per-species basis in order to prevent abusing and griefing as needed. For example, a slow dino like stegosaurus would be very resistant to many diseases, so the dreaded "tiny omni debuffing a stego for its mixpacker friends" could not happen. Also it would require the abuser to be sick prior to starting to grief others. Also, some diseases are easier or harder to transmit than others. As an example, the "corpse rot" disease would be completely non-contagious on living dinos.

Part 3 : #general-feedback message

fleet mulch
#

There should be a zone for nesting, like migration zone, but it's for nesting. It offers diet, and gives faster egg incubation.
The reason I want this in the game is because there is hardly anyone ever nesting. This zone would encourage more people to want to nest.

amber heath
#

Very good change adding more NA servers..... but every single one of them has over 50 player queue still.... great step in the right direction but its still not enough

opal niche
#

Put stego back on dilo diet

odd lagoon
#

Add an ambush mechanic to Cera so it has a chance to actually hunt dinosaurs.

My idea of how it’d work would be:

  1. start from a crouched position
  2. Use a charge (similar to Dilo venom or dryo boosting) to sprint. Would increase speed by about 25% for 2-4 seconds. So about 50km/h for adults.
  3. Give it a cooldown of 30-45 seconds so that the meta for Cera isn’t just crouching and sprinting over and over. It should be a situational ability to help juvies hunt AI and adults ambush other dinosaurs.
  4. Similar to dryo it won’t cost extra stamina to perform the charge as it gives little benefit other than actually being capable of catching up to other dinosaurs.
heady niche
#

86 Person Que should be illegal

vernal creek
#

Add a better AFK kicker on the main menu to encourage queue to move more quickly

bright axle
#

Reduce volume of some of the dino calls when close. Dilo nearly burst my eardrum yesterday.

fossil siren
#

more servers more servers more servers and more servers please

pale badger
#

Place holder system for queue. Waiting over an hour in a queue and getting disconnected when your finally 1 in the queue is just awful.

edgy robin
#

Have hippy sit more like a bird

shrewd falcon
#

Is there something that can be done to deter herbivores from playing so aggressively?

I don't know what the alternative is but It feels like every herbivore player is out for blood at any moment.
I feel like in theory most herbivores should fit loosely into two main playstyles: evasion/running away or playing defensively and entering combat if necessary. Combat shouldn't be something that is encouraged as such but something to do to defend yourself when needed.
Right now I feel as though I am being hunted as a carnivore.

spring karma
#

make it so dibbles dont knock you down with a tail hit

frozen solar
#

I feel like the sound in general for evrima isn't as... easy to use in a survival setting as it was in legacy. Maybe its because the sound designers switched between then and now, but in legacy I could hear the distant rumble of a large dino's footprints from far enough away to hide or run if I was paying proper attention, and no matter what direction I was facing I could easily pinpoint how far away it was and where it was coming from. It was a thrill suddenly hearing the scary rex ambush stomps coming up from behind you and panic sprinting in the opposite direction lol

In evrima, it feels like sounds are a thousand miles away when they're really only across a pond, then suddenly within a certain threshold the sounds get really loud and footsteps and calls start sounding like explosions. It's also nearly impossible to hear things running up directly behind you in the game, and I'm not sure what causes that issue but it has gotten me killed multiple times. It's like I can't rely on my ears in this version of the game, and I miss being able to do that.

fleet mulch
#

When creating skins, I think you should be able to change the time of day, and be able to turn on night vision. Just so you can see what your dino looks like at night, and with night vision.

twin lotus
#

More servers is not important, more server slots is. 100 players isn't enough for spiro, and its abysmal for gateway. Especially considering that atleast half the population is AFK, it makes the map feel dead.

flint knot
fading knot
#

PART 3 OF THIS SUGGESTION : #general-feedback message

And overpacking ?
Obviously, being near many other dinos means higher chances of catching diseases. However, every player has a resistance to diseases carried by their family members and their packmembers. In other words, if your teno friends catches the dino flu, you'd probably still be fine as long as you don't hudddle against them until they're cured. However, if a random teno not in your group comes around with dino flu, you'd have much higher chances of catching it as well.

So it's just a new way to punish players ?
YES. However, most of it can be controlled by the player, and avoided by taking decisions. I think a game being fun doesn't come from it being easy, or rewarding the player often, but to give them the means to take decisions, overcome obstacles and their acts having a meaningful impact on how their playing session turns out. I don't think it's unintuitive or far-fetched to ask from players to stay away from piles of rot or target visibly sick members of a herd to increase their own chances of survival. Besides, many survival games require players to manage diseases on top of food and hunger, so it just fits.

But it's not diet-related feedback !
Um, uhh, having a good diet increases your disease resistance ! Done.

forest berry
#

Set Growth to 0 should set the Player into Egg State

sweet cairn
#

I think if you want to use music, have the music cues signify something. I've been eaten alive while a calming background ambient song plays and terrified of NOTHING while a tense stinger starts playing for no reason. As it is, I have the music turned off. It's incredibly nondiegetic and non-sequitur for the world you inhabit.

tranquil flax
#

Make frogs spawn in all biomes please. Thanks.

past depot
#

make a semi aquatic sanc that is a mangrove forest (could even add new fish in the sanc

hushed arch
#

add fish and sharks to the seas along with more turtle and crab ais

steady stump
#

add graphics setting prime, is frustrating going to any individual server and having graphics set to highest again to where i lag like crazy, and have to reset them low and re-boot/start again for each individual server

edgy robin
#

Death animations are needed to make kills more satisfying. Instead of having your dinosaur instantly die and rag doll, a small animation of your Dino either struggling to break free or the predator making a killing bite would be excellent to see. (The people that don’t like this idea are the same ones that just wanna play a kill simulator)

Another thing that should be added is a heartbeat sound effect when insured, getting progressively louder as your player health becomes significantly worse. This could give you a audible indicator to your dinosaurs health and how close you are to death. Louder and faster heartbeat = the closer to death you are and the slower and dimmer the best = your health improving. Or at least having the sound before you’re about to die similar to when you’re about to drown. As shown in the clip.

dapper flint
#

add more ways to get mutation points, they have so much potential so it seems limiting to not be able to get that many

lime plinth
#

Oranges should give a small amount of water upon consumption, they fill such little hunger, might as well give them a perk so there aren't a million oranges lying around

spark hinge
#

Isn’t a little too ridiculous how Cerato’s are able to track you down across the entire zone? As a full grown Carno who does know how to manage his stamina, I still got tracked down and just destroyed by a Cera that blatantly decided that my play has come to an end..

Seriously, I wonder. There was no way to escape this at all..

Any suggestions on how to prevent this? Or should some elements be nerfed?

fleet mulch
#

Give Pteranodons a gliding mode. This would be accessible by pressing CTRL, and can be switched back and fourth like dibble and maia. They can regain stamina while gliding, and this would really help with Pteranodons stamina issue.

devout kettle
#

Improve the ragdolls and deaths please. Seeing a deino or Stego cripple and crumble when dying breaks the immersion.
Nothing complicated, also nothing you HAVE to watch. Just a small mini animation and ragdolls that actually take movement and speed into account. If you kill something in full sprint you shouldn't have to run back because it just stopped in place because it switched to neutral t-pose and dropped to the ground.
Big immersion breaker.

nova nacelle
#

When the migration zone is about to end, there should be some kind of indicator. For example, 10 or 20 minutes before it disappears, it could start blinking slowly and then gradually blink faster as the time runs out. It would save countless hours of frustration from reaching a migration zone just as it disappears.

stray spade
#

Thank you for the EU8/9/10 but this doesnt change the fact that the map is so big that u rarely find people outside the hotspots. Please increase the playercount on offical servers to 125/150

deep tangle
#

Not to add pressure on this obvious issue but hacking in this game is probably one of the worst I have seen. People have a lot of interest to hack in this game because they can ruin hours of lots of people’s time for only like 5 dollars give or take. If you look up “The Isle hacks” you will lots of options to choose from, this is clearly either easy for people to bypass security systems or something else. Please prioritize this issue as when the game gets bigger and stronger dinosaurs and more people coming into the game, more people that will cheat and ruin times for others

exotic ore
#

Successful bites should give more feedback, such as a "meaty" sound. Some dinos give audio cues when hit, but with others it is impossible to tell.

drifting pawn
#

Please make the human-made roads on the map less obtrusive, less visible. They stand out a bit too much, looking like maintained roads outside a town. Make it more "reclaimed by nature", barely visible, overtaken by vegetation.

gaunt totem
#

change carnos stun time makes no sense after i got knocked by a dibble that i cant run 0.5 seconds after standing up

proven pivot
#

let troodon eat rotten meat, and let it pick up meat while still moving. as in:no pause animation for picking up stuff.

fiery raven
#

STOP letting Other Dinos Team Up 2 Ceras And 2 Carnos Should Not Be Teaming You Chose That Dino You Kill Others NO TEAMING! Unless Its You're Own Kind.

sacred haven
#

Alongside interactive foliage, perhaps more environmental elements can be added to take into consideration. Maybe some of the larger thicker bushes slow you down when moving through them. Maybe some (obviously different models and the like to make them visible) thornbushes or brambles do a small amount of damage and reopen wounds. Things that make the player consider their environment a bit more closely, and that they can use to their benefit in both defense and offense alike!

For example a diablo could spar-shove a predator into brambles, or a panicked galli might make the fatal mistake of running into a bush that slows them enough for the omni to get that pounce off before it can escape.

fleet mulch
#

Vomiting shouldn't make you stop mid sprint. Change it to where we keep running when we vomit.

turbid locust
#

buff pt stamina and/or stamina regeneration when sitting

mortal summit
#

stop forcing me to spawn on the north side of the map i just had to kill myself 3 times in a row its anoying the entire side of the map is nothing but long fences and mountains stop forcing me there

alpine gazelle
#

Introduction of a crash priority system - nothing more annoying then crashing in a key moment then being stuck in a 30 person queue.

fringe leaf
#

A live lobby would be cool so you don’t need to keep refreshing when the servers are coming back online after a wipe

brave crest
#

Maia might be one of the worst herbivores right now
If its turn speed, acceleration, and alt attack speed were even slightly buffed this creature would be much more viable
I understand maia is supposed to run from predators but spending what 3, 3 and a half hours to grow something that big that can't fight even in a 1v1 with something that isnt even in the same weight class as it?

if it weren't for all that blubber, maia would be complete troodon fodder, even now troodon is still very capable of taking down a fully grown maia

clear lantern
#

Revert Carnotaurus back to 1800 KG please.

junior birch
#

Turn down the sound of the rain PLEASE

trail bluff
#

Remove Deinosuchus spawning in swamp

keen junco
#

An option to switch between Legacy and Evrima without updating every time (not sure how feasible this is but would be a nice option)

flint knot
#

Theriosuchus AI
It'd be so cool to see these absolutely tiny Deino wannabes swimming around swampy areas in the map. I'd love to imagine them attempting to ambush but dealing a very low amount of damage!

slate tree
#

Just starved to death three times in a row without seeing a single other player or AI creature, and on a completely full server. I agree that increasing server sizes would help, but it might also be helpful to have fresh spawns spawn closer to where other players actually are. I spawned WAY north all three times, as a Dilo, and trying to travel south to actually find anybody just wasn’t doable without anything to eat.

I’d also say that adding Omnivore Foraging to EVERY carnivore would mitigate this as well.

proven pivot
#

FIX FISH SPAWN. im tired of spwaning in on deino and not finding a seing fish in the swamp.

hollow summit
#

Whenever humans get bucking I think the bucking should be like a choke. If a something small pounces a human, the human should be able to pull whatever is pouncing it off of it and have that as a window to fight back.

drifting pawn
#

Please make night vision an integral part of every dinosaur's sight (some better, some worse), gradually automatically adapting their eyes to the night as the sun sets and slowly returning to normal with sunrise. Instead of an instant 'turn on / turn off' button on demand - like modern-day commandos with night vision goggles. These are animals, so having a mechanical, switchable NVG-like system feels unnatural and silly. Dinosaurs should experience a more natural transition instead of NVG.

vernal creek
#

make spamming 1 call lower your breath meter until you actually start losing oxygen, and make the regen for it extremely slow. if you want to sit there and spam 1 call for HOURS, you should die for it. there is absolutely no reason to spam broadcast infinitely.

ocean pasture
#

i just flew between these 3 patches of water for 3 day cycles, i got 0 fish spawns. please change

gaunt totem
bright axle
silent kite
#

Kinda impossible to hunt frogs and such as a small pt (and damn hard as a big one)... given that the diet system is an important part of growing your dino in this game I'd like if they could forage on the shoreline for things like crabs and frogs to make it a little less tedious.

oblique scarab
#

Fix carnos ram hitbox, it damages you from so far away. Not even tail hits.

humble pecan
#

Mix packing needs attention. I know it’s going to be difficult, but these crazy mixes especially carnivores with herbivores is getting out of hand.

ancient fog
#

more vibrant deino skins?

brave crest
#

Give pachy a new attack or buff it’s health

You cannot insist that it is a glass cannon when it does not have the damage to discourage attackers

  1. If pachy is insisted to have a self stunning, mediocre damage attack that leaves it open for attack, it must have the health to at least fracture predators. One carno or Cerato alt bite is nearly half pachy’s health, if pachy gets bit once by Cerato and pukes, it will die. If pachy cannot hit carno’s leg hitbox which is really difficult to attack, pachy’s chance of survival is incredibly slim

  2. Give pachy a new better attack and update how fractures work

The default ram’s cost should have an increased stamina cost and damage output, as well as causing major/severe fractures (what we have now + if hit again multiple times in the same spot, effects worsen)
While running, if pachy holds lmb if will charge, and if it hits a creature it will deal minor fractures and be able to maintain it’s speed to run away, however the opponent will only suffer minor fracture damage and can still catch up to or retaliate against pachy, if pachy lingers

ionic tangle
#

Even though lakes should be clearer than rivers, this just doesn't look good. The second image is how they should look imo.

marble dawn
#

Please let me hold E to consistently let me eat Gastroliths, I hate holding E and needing to press it again and again just to eat another rock 😭 Let it work as if it was anything else E key-press related 🙏

silver bloom
#

As a new player I find it very trivial as to why this is not a quality of life improvement already but I would like to see in an game map added the game.

Having to alt tab and use a very outated map has gotten my killed so many times.

devout kettle
#

Hitboxes..... latency......server stability...... Hackers.

It's great to know we're getting new mechanics, new systems and new playables.
I personally can't wait for allo and trike.
Also I like the concept of rex being very diverse in various growth stages, fitting into different niches throughout growing.

But.... I already know that my favorite dinosaur or a long awaited feature/system I finally get to enjoy won't save me from deep frustration and grief because of the issues mentioned above. It will take all the fun out of everything new we will get. EVERYTHING.

The issues mentioned above affect every single aspect of the game.

Please address the issues above and consider them as very high priority problems.

I know working on these is a pain, but they are as important to get rid off as they are a pain to resolve.

Keep up the work, you're doing great! 💪🏽👍🏽

marsh hinge
#

Small tiers such as hypsi, dryo, herrera, troodon, beipy, etc should have much larger stamina regen than bigger tiers. I dont really know how long does it take for each species to regen stamina, but i think small tiers should usually have much larger stamina regen (unless they are not quite built for running and doing other stamina taking activities) than bigger tiers.

Why i think so?
Small tiers already have their hunger drained faster than bigger tiers, and giving them more stamina regen would improve their gameplay and make them atleast a bit more capable at what they are ment to be good at. However, it shouldnt be improved massively, but just enough so its good.

sacred haven
#

Instead of plants vanishing entirely when fully eaten, have them leave a scentless, leafless model behind for 5 minutes or however long the footsteps last, before the plant then fades away. This way both herbivore and carnivore players will know something has been in the area recently, allowing them to better decide whether to search in or leave an area for herdmates or prey alike.

As it stands, you can enter a field with no plants at all in it and have 0 context as to the maia herd that just passed through and mowed down everything. This reduces interaction between players and discourages players from going outside of hotspots to look for others.

dusky stone
#

How about something added to help when characters get stuck like a option to move the character slightly to get them unstuck or a respawn option to give up the character and choose a new one/different dino

native vessel
#

Make dienos spawn in the swamp more often with fewer spawns in the lakes, so much wasted terrain and nice part of the map where they belong

naive viper
#

It’s a big ask but It would be cool to have more water systems on the map it’s a good way to spread the dreinos out so there’s less canabalism and please increase the fish spawns or add something else deinos can eat besides each other

glossy rune
#

I know it’s been discussed before in the past, but I believe it’s still possible and worthwhile to add the Titanaboa.
Which while of course it would be a way more complicated creature to rig and animate and all that but I still believe it would be very cool to have and possible to make in the isle even if it is in the future.
Not to mention it’s already been done in another dinosaur survival game, Beast of Bermuda, though of course it’s not as realistic and very advanced as it would be in the isle but it’s still a pretty dang good Version of the titanaboa in really Any dinosaur game in general that I can think of to date. The only other Titanaboa in a dinosaur game that was the best before BoB’s Titanaboa was ARK Survival Evolved’s one.

Though either way I think it would make a very fine addition to the collection of creatures within the isle.

rustic mountain
#

Right now the problem with mixpackers is clearly out of hand, each day at least one mixpack will be on server . Peopel are coming up with some good decisons to that stuf but obviosly there only one way to fix that issue. Creat a REPORT chanel for such situations , add just one rule , one simpel rule ,NO MIXPACK,also its gonna make catching cheaters a bit more ez.
P.S
I know that there are not enough admins , but problem is realy taking over the place , back 2 years ago I rarely found any mixpackers but now , I dont even need to look for them , they are allways somewere near.

sharp mango
deep tangle
#

When humans come into the equation, I think it would be sick for there to be popcorn and other snacks on the floors that dinosaurs can eat

nova gale
#

can we turn down the 'wetness look' of the dinosaurs again please? I'm no where near water, my dinosaur isnt wet, and it has not been raining. But it still look like silicone.. Please just turn it down some

ancient fog
#

When humans release instead of mutations make it called "traits" and those traits can maybe make you see more in the dark maybe it can make you have more stamina maybe a trait where you can climb trees? Just mutations but for humans.

vagrant drift
#

Make dilo hallucinations more unpredictable and sudden, would make them much more hallucinationey and terrifying than they are now. Do nerf the venom in return though. Even now it’s way too OP.

this is a bug but gives an example of what I mean

visual marlin
#

Increase server capacity. Even if its just 50 more.

timber basin
#

Once again, I am convinced that the developer is not playing his game. Question. WHY CAN'T I CHOOSE A SPAWN POINT AND PLAY WITH A FRIEND? IT IS SIMPLY IMPOSSIBLE TO MEET, YOU APPEAR IN DIFFERENT CORNERS OF THE MAP, AND THERE IS ENOUGH FOOD FOR 2 SECONDS.

fringe leaf
#

It rains to much! It rains like everyday. How about down the rain too like once every 4-5 days. If you wanna make it rain everyday how about just make it rain like that in the swamp, not hating on it , it verg realistic and cool it’s just too much cuz you can’t hear crap

meager glen
#

Not enough herbivores or real player prey playing in the game there's very little challenging prey to catch as carnivore. The game is mostly full of carnivores because herbivores just aren't as fun, maybe make a reward system or a goal the herbivores have to complete to add more real competition to fight for as a carnivore.

fleet mulch
#

Not saying there aren't enough, but maybe hire more Devs. Just feels like the game is going to take years to be fully done with, but more devs would make it go faster. Anything like game programmers, artist/animator, etc. I know there are already people like this, but maybe more will help the game progress faster?

dusky stone
#

How about a map since everybody uses a third party one anyways. Also more ai in non poi areas cause everywhere feels kinda dead space otherwise

lime plinth
#

Sitting / laying / sniffing / etc animations get predictable, is it possible to mirror the animations so that there's a little more variety?
i.e. sitting down, dinos always face the exact way. mirror the animation, possibly?

mortal summit
#

its awesome yall give a warning for server restarts but it was wile i was fighting a cera and had vomit sickness now i will have to come back to low food and water and hurt and the cera is about to disapear. Please make vomit sickness go away faster or more warning on server restart carnos prob going to die now.

unborn lake
#

In my opinion, the map is too big for how fast stamina drains. It takes a very long time to find anyone or anything to eat. And when trying to catch AI, stamina drains so fast you may as well starve to death. Also the boring herbivore gameplay results in herbivores luring other herbivores over just to kill them.
I say this with love 🙏 pls create a smaller map. That way, people can choose between gateway servers and servers with a smaller map based on their gameplay preference.

nova gale
#

I think dibble sparring need to be looked at right now. The recent patches has seemed to make it worse, and to this point right now almost doesn't work how it should.
It's teleporting the dibbles into eachother right after it seems like freeing your dibble. And it also seems to 'prevent' you from moving freely like should, like going out of head lock and running backwards and forward ect. Because right as you get free, it just teleport you back into headlock even if your opponent is 2 step further infeont of you.
Also seems like the animations between getting thrown down or trampled in sparring, seems to not play properly because of the teleporting bug thing, and you're just sparring on feet and then without proper animation warning, you're on the ground flat..

Something definitely happen since the last patches, and I hope this is locked into and fixed ASAP before the trike comes in game, because I truly wish and hope for trike and rex sparring (between eachother and rex and trike each on their own with their own species) will be working how it should 💙

woven vortex
#

troodon should not take that much stam to buck off for such a tiny creature

silent kite
#

The difference between the 250 player unofficial server and the 100 player official servers is night and day when it comes to running into players in non-hotspot areas of the map. I was playing a pt and was seeing dino's literally everywhere on the map while flying around on a 250 population unofficial server. I'd like to see one of those heatmap studies yous did on spiro done on your gateway maps with comparing a server with 100 population to a server with a 250 population server.

bitter stream
swift whale
#

Adjust Carnotaurus's growth time to match Ceratos or increase its weight to what it was. Carnotauros has 50 minutes more grow time than a Cerato, almost the same grow time as a Diablo

vale violet
#

More interaction between the very large dinosaurs and the very small. Like cleaning big carnivores teeth, hitching a ride on the back of an Anky or deino. Clinging to the side of a sauropod, a bunch of small dinosaurs following a large herd to eat the plant scraps they leave behind. Etc.

fallen peak
#

Bring back Maia's old stun. With Maia's slow attacks and bad agility, Maia needs to be able to stun a enemy long enough for it to actually punish it. And it just doesn't make sense logic wise how a Teno's tail slam can knock down a Carno, but a heavy kick from a Maia (more that double the Teno's weight) only stuns it.

toxic oxide
#

Fix the damn fish and spawn rate for food for crocs spend over an hour looking for stuff from the swamp north and nothing, finally find a fish and then get killed by another croc.

hollow summit
#

Make different backgrounds for the character select screen so that you can see it in different areas/lighting. Would be cool to see it in a dark building, or at night, or in the bright sunny day by a waterfall, or in the highlands and such. Also adding a time of day bar would be cool.

deep tangle
#

When more and more semi aquatics start going in, I would also like to see more things underwater other then blank space and rocks and grass. More inter-kit pathways or tunnels or things to go in or around. I think it would help liven up the waters instead of it feeling barren and boring

broken osprey
#

Good morning everyone, would it be possible to establish the percentage of nourishment that the various fish found in the rivers give, given that yesterday with the deinosuchus I risked dying twice, given that they give a maximum of 0.40% hunger each?

twin lotus
#

Maybe if you stop using nanite and instead use dynamic LOD's for vegetation, the performance would be much better.

woven vortex
#

would love some more patterns with speckling like on this ptera

tight notch
#

did they even increase the ai spawns ? ijust died of hunger in the swamp like isnt the swamp supposed to have fish for crocs to thrive? like pls make the game more playable in the swamps

nocturne tendon
#

reduce hunger drain for all carnivores. at the moment ingame, as a carnivore you almost never have time to do ANYTHING because the food drain is so incredibly fast. why would you implement nesting when you have enough food to barely even last 20 minutes when you have to feed babies???? and you need alot of food for deino, cerato, carno and it would just be so much easier to actually enjoy this game instead of constantly having killing as a task. would be nice to actually not even need to eat juvies or smaller things out of kindness, because your not starving.

bright axle
#

All the water gain mutations need to be reduced in effectiveness - reabsorption should be "halves water drain'', and the ones that let you gain water by eating should be either 5% or removed to make Deinos a threat to players. Also Gastro/Water gain from food needs to be banned from Cera mutation list, thanks. Anything that can't vomit from overeating shouldn't have a way to ignore game mechanics like drinking and health regeneration by eating infinitely.

real arch
#

Idea for the elder system:
First of all being optional to go elder or not.
If you decide to go elder you would gain stat increases, for an example fg Deinosuchus 8 ton and 500 biteforce, and elder deinosuchus 10 ton and 600 biteforce. The tradeoff would however be that you have to maintain maybe a diet of atleast 100% as a baseline. So at 100% diet you would have those full 20% weight and biteforce buffs, but as you dip under 100% you would loose stats, and not just the extra gained from going elder, but you could go lower than a normal fg has. So if you have only a diet of 60% maybe you are down to 6 ton and 300-400 biteforce, to simulate that without proper food you are starving and getting weaker. Keep in mind diet and hunger drain is not 1:1 so you could starve normally while still having 100% diet. They could also update your model to make you skinnier if you start going under that 100%, that would be a bunch of extra work tho. But if they did it would help because then a group of Omnis could see an elder Carno in the distance and think: He looks skinny, maybe we can actually take him, he must be weak. This would give the elder Carno an opportunity to get food, that might otherwise flee because of his elder status, and at the same time drive players to use the weakened elder as an opportunity for easier food. All stat changes and values would obviously have to be tweaked to find the right balance of risk and reward.

peak prism
tranquil flax
#

Make Carno max group 4 please, thanks.

hushed igloo
#

Can we nerf the cerato vomit sickness? One bite shouldn't take away 75% of your water

ionic tangle
#

Add potoo bird AI in the future.

gaunt totem
# tranquil flax Make Carno max group 4 please, thanks.

i said this a while ago but there should be a section of grouping that involves your children and the max amount of that section is the max amount of eggs you can lay or make them stay in the group till sub adult not on first mutation

visual flare
#

Genetic Pigment Mutations!
-# (Please hear me out guys, I’m a sad sad Bio-nerd)

We should be able to “Earn/Achieve” Pigment mutations in the base game and this is how I believe it should be implemented!

  • How Would these be achievable?

    • You’d ideally earn them by being nested in! There would be a % chance to get pigment mutations, but would be increased if one or both of your parents had that mutation!
  • How Would you keep a mutation? Dinos don’t save after death!

    • Once a pigment mutation is unlocked, you’d be able to create a new dinosaur (of the same species) with that skin! The option would be in the “Skin A/B/C” drop-down menu and would be renamed as what mutation it was!
  • What Mutations do you think should be added?

    • Albinism, Leucism, and Melanism to start. Then hopefully have other additions like Piebaldism, Erythrism, Xanthochromism, and maybe even Abunsim and Axanthism! There really are tons of Pigment mutations in the world.
  • Why do I believe this Idea should be considered?

    • Honestly there are a lot of reasons I think this could be a really good idea. Beginning with it would improve the Nesting System by drawing more interest in it (I know people already take interest in it from stat Mutations) but this would increase it even more! A lot of other people enjoy pigment mutations, and I don’t see a way that this would hurt anyone in any way. And overall, it would just be really cool and I think people would enjoy it.
nova gale
# fallen peak Bring back Maia's old stun. With Maia's slow attacks and bad agility, Maia need...

Please, continue to fix maia in upcoming patch. The holiday rush was understandable, but maia shouldnt be abandoned as it is right now.
(No i am not talking of reverting nerf on maia to make it a anything badass killer. But simply asking for it to be able to defend itself again, like it could in the HT- not the bad spot it is like on relase to live).
I've included some changes that i think would be really welcomed because they're really needed, and truly hope maia can come back and be loved again by many. Hate seeing it abandoned by players on release.
TI_maia

  • Faster attack reaction on back kick
  • Like the message I've pinned, maia should be able to stun long enough on things down with the shove, and back kicks ect
  • and possible Faster attack reaction on most attacks (as they suffer from being too slow In reaction)
  • A slight increase in damage on back kick (a heavy sauropods back kick should be feared)
  • Still have stamina drain from running, but change it to be less punishing (current Maia struggle to run short distance before stamina level already dangerously low for a creature made for running)
  • Slightly decrease or remove the stamina usage on shove (Maia life depend on Shove)
  • Return quad mode stamina free alt attacks
  • An visual indication when switching Stance
  • Increase the speed in which maia switch between stance
  • fix the bug that prevent maia from switching stance when getting hit-bit
  • adding more color options (Blue, green, reds possibly)
  • change the stammina cost to Stomp to 3% from 5%
  • Keep the slide-turn cap in bipedal, but slightly increase the reach to better the turn-around with it again- as maia depends on it for swift defence backwards against chasing carnivores)
  • The Quadpedal RMB headbutt (was nice addition, but it need slightly increase its damage and Faster attack reaction)
ancient fog
#

I know yall gnna prob mass downvote this but.. INCREASE DILOS STAM. TI_LUL

naive viper
#

On a biological standpoint considering crocodilians of today the deino should have a very slow hunger drop crocs of today can stretch out a couple meals a year because they don’t move much so I think it would be cool to have a considerably slower food drop for deinos that don’t move much

devout kettle
#

I wanna be able to lay down without having to log off. That way I could regenerate faster and rest more efficiently. The tradeoff would be that I need significantly more time to get up.
Also it would increase immersion if you'd see some animals lying down somewhere to relaxe instead of sitting.

lilac garnet
#

I have an idea, if voice to text chat was a thing. You could speak into your mic and it would come out as text. Instead of having to type which leaves you open to attack and no way to defend.

wild silo
#

add AI fish frogs snakes to swamp the only thing to eat there is dead gator

warped jacinth
#

Can we let beipi's below 49% eat crabs the way they can eat fish? (if placed on the ground they can eat fish regardless of size) its weird to have something be on your diet yet even if you're with an adult that is trying to feed you them you have no way at all to eat it. Totally understand if beipi's arent allowed to forage for crabs until 49 but if they find one or are given one by an adult they should be able to eat them.

vagrant drift
#

change the dryo's M1 attack animation to a bite than a peck

even though dryo is a runner and isnt really meant to be biting/pecking at all, a bite would still do much more damage than a peck. If you think about it, a little boop with a smooth, harmless snout would do nowhere near as much damage as a whole bite with a sharp beak.

im not suggesting any buffs or nerfs for the time being, just an animation tweak

flint knot
#

Detection Formula for Mixpacking

Note, this is not a debuff idea, this is an idea on how to DETECT mixpacking


I tried to represent a simple formula for anti-mixpacking, this was the way I could think of that would be the least exploitable xD
Whatchu guys think of it lol

What I'm trying to accomplish is a way to detect the mixpacking, debuffs could be anything decided later on

What's represented in the video is basically:

  • If player A attacks player B, and player C also attacks player B within an X amount of duration, player C will start gaining discomfort stacks (if their species are different than the previous attacker, this is considered so that herbivores can still make a herd without this effect), at first, the discomfort stacks don't do anything.
  • When the system detects that this player is constantly attacking the target another player is attacking, and their species are suspected of mixpacking, after a specific amount of repeats, eventually, the attacker (player C) will start gaining their debuffs.

Additionally:

  • As for how the discomfort stacks are lost, player C must stay far away from the fight, and I don't mean go far and come back, STAY far and heal their discomfort over a slight time OR if they get hit by player A, which causes them to lose stack(s)
velvet trail
#

Just fix the rain audio it simply does not need to be as loud as it currently is and waterfalls as well, they look great and would make cool POI if the were bearable to be around.

lucid violet
#

New Mutation idea: One Shot Protection (aka OSP) or "Resisting Death" / "Fortitude" / "Indomitable" / "One shot resistance" whatever other cool name you could call it haha

Available for small creatures such as Hypsi, Troodon, Bepi, Dryo(?) and any other creatures that may come that are able to be one shot. This does not include hatchling dinos of bigger species etc. Either have it be a only 2nd or 3rd slot mutation to prove you can live long enough to actually obtain it or make it a hidden secret unlockable.

If making it unlockable and a secret mutation I have two different ideas on how it could be unlocked.

  • First Idea: Make it so that the dinosaur unlocking the mutation has to survive a near death experience. Be it fall damage, nearly getting killed by a boar or something, it would just make sense it's unlocked this way but this is super exploitable for mix packers so I am honestly against this way of unlocking it.
  • Second Idea: Have it be locked behind nesting for both male and female dinosaurs to have it in their last slot. When these creatures initially pair starts the unlock process and after the first nest hatch and raise to juvi then both of the parents can unlock it and pass it down to their kids. Maybe call it "Bonded Pair" - (cringe but can't get one shot cause ur sooooo in love, /joking , but becoming a parent or something makes you stronger. IDK)

Including a cooldown somewhere between 5-30 Minutes would also help prevent this from being abused.

How does this make the game better?:
Larger creatures realistically wouldn't spend the energy to hunt down and kill smaller creatures, although it happens a lot already and that's fine, this would hopefully deter carno/cerato/deino or even allo/rex from actively chasing down things that don't give them food. This at least gives those players some kind of a chance of survival, not by much just a little bit of extra luck of living. A lot of smaller dino players don't exist and being one shot by pretty much everything plays a big part of why. I know that by adding a mutation like this we'd likely be able to see a lot more smaller creatures, a lot more nesting of said smaller creatures with a wider diversity of creatures being reached in a server.

vale violet
#

Change the Bepi nest to something more like a beaver den, something you can swim into. It seems with herra, and deino, and soon austro bepi needs to be able to make a safe space, even if that space is easily destroyed if found

south python
#

The spawn rate for fish and bullfrogs is just way too low for how populated the servers are, we need some sort of scale that increases spawn rate when other players are around

brave crest
#

If creatures like pteranodon and troodon have compy naturally on their diet they should be able to dig to find them, like omnivores

ornate reef
#

I think restricting dilo and troodon from getting venom till later is counterproductive to gameplay and just encourages afk growing, cerato, Herrera, carno, all other carnivores accept these two get access to their mechanics from the moment they spawn. Realistically, venomous animals have their venom at birth and i see no reason as to why dilo and troodon shouldn't. Even with the argument that it's annoying for a small dilo to envenomate larger targets, it also grants the dilo some defensive opportunities, plus cerato from birth can make you vomit all over the place

fringe leaf
#

fix mix packing! its the most annoying thing ever put some rules up against it!

clear lantern
#

Maia genuinely needs to do more damage. not anything else, just damage. it actually sucks that a 3.8 ton BEAST cannot do more damage. (also it has to many controls.)

golden hill
#

Can you focus more on adding new dinos rather than those human-structured buildings.

stark whale
#

ptera needs to regain stam immediately. who cares about warm air currents. it's boring having no stam to fly around, you don't do enough damage to harass anything and you die easily, whats the point of not having stamina to fly longer and quicker

royal berry
#

Make this section of water deeper.

upbeat moat
#

Lower the pin threshold on omniraptor so it can only instakill things up to 50% of its weight. This should apply only to normal pin not grapple

minor hollow
#

Do we know how austro is going to carry its babies? Because i would like to suggest the jacanas' method

ancient fog
#

ADD VEHICLES LIKE HELICOPTERS AND CARS THAT YOU HAVE TO REPAIR AND MAINTAIN AS A HUMAN THAT YOU CAN USE TO MOVE AROUND THE MAP, YOU NEED BIOFUEL WHICH YOU CAN CRAFT OUT OF STUFF FROM THE FORREST(maybe scraps left over from humans that left the island)

twin turret
#

this is a small thing, but a way to see the queue before joining the server

slate tree
# ancient fog ADD VEHICLES LIKE HELICOPTERS AND CARS THAT YOU HAVE TO REPAIR AND MAINTAIN AS A...

I’m gonna jump off this one to say again, that human gameplay would probably feel best if the main loop was data and sample gathering, rather than just killing dinosaurs. Let humans gain cash/points for attaching trackers to dinosaurs and mapping home ranges or gathering blood samples and such, then cash in those points/cash for resources to either shore up defenses or repair/maintain vehicles, drones, coffee, fishing tackle, etc…

hybrid minnow
#

I'd like to see a Megaraptoran like Austrovenator or Maip. Even if it's the last one, those theropods are incredibly cool and the only theropods hunting primarily with their arms!

swift whale
#

bring back the old carnotaur as a "test" that will only last about 2 weeks for the community to decide which will be the definitive carnotaur. Even because the current carnotaur can barely face a Cerato that has a brain

paper hollow
#

Flash flooding and rising water will add a dynamic feel to when it really poors, especially if new temporary streams connect different regions, swamps become lakes and mud pits become swampy.

twin tulip
#

a desert in the map would be quite nice with maybe some holes in the ground to hide in, tree stumps to go in and maybe 1 small oasis would be quite interesting to see what can live in the desert as it is also dangerous due to the open spaces.

fleet mulch
#

Make this channel, and all of the other feedback channels a post channel like in the picture below. It would make it easier for people because they can explain why they do/don't like the feedback given. Just makes it 10X easier in my opinion.

lime plinth
#

Quieter rain? I find myself dropping my game volume by 1/2 due to how loud it can get - I understand it's supposed to block calls and footsteps, but there must be a different way to do so

amber heath
#

Devs, your are goated for adding more NA servers and thank you wether you saw the feedback about it or not. However, fixing the issue has made your game playable for more people, which is just making a 50 player queue on every single server the norm again. Please keed adding more severs, or better yet increase the player slots per server, as the issue that you've taken action to resolve persists despite your good efforts

hushed igloo
#

Discord feedback:

Please add sub channels for official servers so it's easier to see who's in what server.
ex:
#evrima-na 1
#evrima-na 2
so forth...

keen junco
#

An auto walk feature?

tardy schooner
#

You won't put any rules against carnivores mix packing and it's the biggest issue I and all of My friends have with this game. Can't recommend it to anyone since I know once they have a grasp on the game it'll just be frustrating when they start dying to mix packs. All you have to do is give a sickness or a debuff to carnivores and herbivores who stay in the same vicinity for too long without fighting each other. Just saying if you could find a convenient way to deter carnivores mix packing it would go a long way.

fringe leaf
#

Make the big aviary/biodome be a dessert inside

gaunt totem
#

when rex is added please make a fg rexs hunger an hour and 15 but make it require so much food to fill, so that when you kill something like an adult triceratops theres time to nest with your partner and you wont constantly be on the run for food (under assumption devs are going to make rex require a lot of food

flint knot
#

Omg thanks for the new servers! I haven't played for a few days and having no queue was nice to be greeted with!!

opaque crown
solid tide
#

Please turn Forks Plains into its own separate migration zone.
In my opinion, this is one of the most beautiful and most underrated areas on Gateway and it deserves to have more life. It has everything - flat plains, nearby forest, a pond, a river, gastroliths and plenty of ai spawn.
I was happy to see the surrounding area reworked - excited for it to finally be released.

gleaming lion
#

I think the game's visuals would experience a dramatic improvement if shadows were brightened up a bit (softened) and contrast was lowered slightly. The game already looks really great, however one spot that suffers has always been shadows. The harsher, darker, heavily contrasted shadows result in a visual style that, while definitely an Isle staple for the longest time, is overall less authentic and a bit hard on the eyes after longer sessions of play.

There's a reason the artificial human lights look as good as they do at night, and that has a lot to do with the softer shadows they cast specifically on the player dinos. I personally think this nice effect would translate very well to the natural lighting, especially as natural lighting is very noticeably softer than artificial lighting in the real world

jade spoke
#

Increase stam on pteranodon 🗣️

nova gorge
#

More things for deinosuchus to eat, the ai spawn don’t touch the hunger on the fully grown ones, near impossible to keep these fed unless at south plains

devout kettle
#

The game is way too dark. Everybody is running around with NV on because we can't see in the shadow, even if it's in the middle of the day and the sun's shining.
The Lighting and contrasts are unrealistic.
Improve the lighting.
Make the day brighter. Make the shadow softer and less dark

thin grove
#

I feel like this is obvious but if you’re going to bring back the old ambush mechanic (crouch to get a speed boost), at least give it a cooldown. Besides, I hope only a few predators will get it and not all like in legacy.

lapis mauve
#

The Map feels a lil' empty sometimes.
There are areas (besides the hotspots) you can walk for 30min+ and still have not seen any sign of life.
And I think this problem will even get worse when the biodomes can be entered.
The outside world will be such a wasteland, you will see EVEN LESS players then.

Think about that...

scarlet stratus
#

On Spiro, Deino had turtles on its diet, but could only get there as Juvi and was then later with more grow trapped at the beach.

Now turtles are no longer on the diet. but it is much easier to get to the beach.

It would be an advantage for all Deino players on Gateway if they had turtles on their diet again.

soft sequoia
#

I think they should take the water mutations out or only give 1 so more has to drink cause as deino nothing needs to drink if they have two on and deino is struggling with this as of late either that or let deino as full grown have more from fish again

small eagle
#

her eis some gewneral feedback. You have the basis for a fantastic game, and when its able to be played without dealing with a myriad of bugs, all of which have been reported an nauseum in the bug reports, or without dealing with people blatantly hacking, its a great game. Unfortunately i PERSONALLY have seen no less then 6 instances of hacking tonight, that was so blatant its disgusting. I see it literally every SINGLE night I play. The croc I reported, which was just one I reported in hopes that it would be dealt with was one of the most blatant and obvious hacking examples I have seen. THAT DUDE WAS AT IT FOR HOURS TONIGHT! I HAVE SEEN HIM KILL 3 crocs PERSONALLY! Same dude, same skin...

I know people who are talking about quitting this game because its so out of control! I genuinely don't think anyone is doing anything about it. your anti cheat isn't picking them up. I understand this is a small game but it is RAMPIT with BLATENT cheating. Add the various bugs that have been here for month after month, that i have seen people reporting for months on end.... and I'm about to quit this game! Its that bad! I know in the grand scheme of things that seems like whatever.. but I KNOW I'm not the only one who feels that way! I have seen no less then a dozen cheaters over the last couple days, some of which are the same people who have been reported again and again and again!

But the second we call them out or god-for-bid post any locations of BLATENT cheating the admins here are quick to tell us not to. But those same people are active for hour after hour after hour with multiple people reporting them. Which means they are here to silence us for calling out where they are, but not actually deal with it in game. You are running off players! At a bad time when you are getting and influx of interest.

you might delete this like you did the last one I posted... But you still SHOULD hear it! Even if you don't like hearing it.

high rock
#

in every single game there are hackers ill use fortnite as an example if ur in a tournament or something on fortnite and die to a cheater u get ur points back but if u die to a cheater in this game u loose hours of ur life growing and then dying to a hacker so maybe if we clip the hackers killing us and they get banned u can re grow us so they dont have a point to kill people me and 100s of others are constant dying to hackers like me 5m ago i just did and 3 hours and a half i spent last night is down the drain. Or maybe u can ip track people and if there ouside of eu they cant play on eu servers same for NA and what not

jade spoke
#

Upgrade the combat mechanics. Maybe like a finisher where a dino would grab the neck and bring it down or just something. The sight of seing a dino just stand in the air and then collapse ruins the combat. You dont have to do it everytime maybe make it a keybind. Just think making combat more realistic like that would make it much better.

drifting pawn
#

Adding basic physical non-scripted interaction between the dinos.
Because combat is the core of the game and physics would improve its every aspect. Mass and speed should matter a lot, directly, not only through stats. It should also matter who has the high ground.

E.g. Sparring Mode shows the devs care and see the opportunity.

Dinosaurs should absolutely NOT 'clip' through each other like they do. Not hurting each other and often without even losing momentum. Because most similar mass dinos, when sprinting straight at each other and colliding, would terribly wound themselves, probably killing themselves by breaking their bones.
And if one is significantly heavier – the second should bounce off hurt, like a small child charging against a football player. Through game physics.

Sheer mass should be the main weapon of heavy herbivores - mass, stability of four supporting legs, tramplig, hitting with whole body, through the game physics, unpredictable and satisfying to use - and not just repetitive, artificial 'kick' script.

Bigger carnivores should not sprint right by each other jousting, with 70km/h relative speed, to make one tiny bite in full run as their main way of combat. It would be impossible to bite bigger opponent like that and it could break the backbone of the attacker. They would have to slow down to bite any bigger enemy in any meaninfull way. And the bite shoud interact with the victim, holding it down for some time, even if only one-two seconds. Biting should not be that easy, but when bite actually lands clean it should be impactfull.

Physics with mass and momentum is implemented for years, just not utilized:
https://www.youtube.com/watch?v=m3442rboLe0

Many games feature basic physical interaction - and here it would be crucial, elevating the whole gameplay to a completely new level, making combat WAY less repetitive, scripted, artificial, clunky, mathematical.
Far more believable, unpredictable, interesting, tactical, skill-based, satisfying.

this is what weight and physics will probably look like in the isle evrima
it was also said that the video is over exaggerated and it may change from now to when it is added
game = the ilse
PLZ LIKE AND SUBSCRIBE

▶ Play video
rotund burrow
#

Not sure if this has been mentioned yet, but was wondering if there could be something implemented where you could turn the rain noises down? Of course it shouldn’t be able to be turned down substantially or muted completely because I’m aware one of the functions of the noise is to help muffle the sounds of footsteps. I do find that the noise level for the rain, especially thunderstorms, is very very loud. Not sure if it’s the same for other players, but it hurts my ears a lot and I tend to play at a higher volume because I sometimes struggle to hear other people.

Maybe there can be a future adjustment of the rain audio in general?

Idk if this is a stupid idea or not lmao.

golden thorn
#

Increases to both turtle and crab spawn locations along the coast would be handy for a few species. I’d also look at increasing either the amount of bullfrog spawns and schooling fish spawns for lower local player counts. I’ve had countless times now where I’ve died to starvation because nothing would spawn and I didn’t have the energy to try and go hunt. I’ve run into other people in game saying that they are seeing the same issues with food spawns that are primary food sources for other type of carnivores when they aren’t traveling in large packs or lurking next to other large packs to get spawn rates to go up.

dusky stone
#

There really needs to be give up your character option for reasons like getting stuck and /unstuck does not fix the issue and it goes on a insane cooldown to try it again. Also some people want to try out a character and end up not liking it and cant find somebody to eat them or get stuck trying to get to the top of a mountain to jump off or they do not like the spawn they get. The fact is people are going to do what they got to do to move onto another option you shouldnt discourage people from playing your game because of lack of options and bad mechanics/terrible tiles that people get stuck in more frequently than you would think

wicked portal
#

Is there anyway we can get an indicator on our stomach that allows us to see when the gastroliths are and aren’t working. I know this is a small suggestion, but it would make it a lot simpler vs having to open your hub each time just to check if your gastroliths are still active or not.

full lodge
#

Hackers ruin this rare gem of a game. Till that's fixed, myself and 10 other friends are out.

true cypress
#

I love sitting for 5 minutes after running for 30 seconds 👍🏻 great job dev team its no longer a hardcore pvp game its a hardcore sitting simulator
Ive played this game for over 1k hours and ive noticed this game is great at changing things for the worst and keeping the game in a perpetual state of unbalanced meta gaming

ancient fog
#

an attack blind spot for stego like this?(the s is the head the o is the tail 🤷‍♂️)

gleaming gyro
#

ngl AU3 didn't need to be added, just divides the Australian playerbase more.

radiant flint
#

I think if they put more dodges on Dryo he could run away from predators more easily

north beacon
#

Idk if it's just me but ai seems hard to track down, especially in jungles. It's like you hear them really quiet when they make noise and then you run around in circles trying to find the ai because it's really hard to hear how far away they are or how close they are. Maybe make them significantly louder once you get closer or implement a call that indicates that they saw you and are running away (similar to avaceratops in legacy).

junior ore
#

let dilos be able to see hallucinations, this would allow them to time their hits better and know when to attack

carmine loom
#

There are so many terrible mutations. Wader, Infrasound, Augmented Tapetum, Trulency, Submerged Optical Retention. Please adjust them to be more fun! Some of them don't seem to work at all

proven pivot
#

We want more slots per server, if you’re going to do a server addition please prioritize adding more slots especially with the new playable (s) releasing.

fringe leaf
#

PLS READ🙏🙏🙏🥺
Cross-Species Communication for Herbivores

Currently, players can only communicate with others of the same species. However, herbivores with similar traits and lifestyles should have limited cross-species communication to encourage cooperation and survival.

For example:
• Small Ornithopods: Dryosaurus, Pachycephalosaurus, and Homalocephale should be able to communicate.
• Hadrosaurs: Maiasaura, Parasaurolophus, Corythosaurus, and Shantungosaurus should have shared communication.
• Since Tenontosaurus is slightly different from the other hadrosaurs, it should only be able to communicate with Maiasaura rather than the entire hadrosaur group.
• Thyreophorans (Armored Dinosaurs): Ankylosaurus, Stegosaurus, Kentrosaurus, and Minmi should be able to communicate.
• Ceratopsians (Horned Dinosaurs):
• Large ceratopsians like Triceratops, Styracosaurus, Diabloceratops, and Pachyrhinosaurus should be able to communicate.
• Smaller ceratopsians like Avaceratops, Protoceratops, and Psittacosaurus should have their own communication group.
• When Therizinosaurus and Deinocheirus are added, they should be able to communicate with each other, as well as with Beipiaosaurus.

fresh tusk
#

The sad thing is when got fatalerrored tf outta server and there is a queue of 30. Any chance to have a solution to let people back in, which didn't yet despawn in a short time frame?

south python
#

please fix the fish spawns there is something very broken with them, i just played deino and couldnt find any fish after circling for 30min around the delta and i also met a deino that said they lost their 100% purely to starvation from not finding any fish or ai

solid tide
#

Pls increase all server slots to 125 (i wanted to say 150 but even 125 would be such a big QoL improvement)
We got 10 new servers and they instantly capped
Can't even imagine how its gonna be when rex trike allo are out

The game got sooo much traction and sales lately, please give us the ability to actually continue playing. Literally suffering from success!

fleet mulch
brave crest
#

give prey grabbed by deino air bubbles that rise while underwater so that deino has a visual indicator of how close prey is to drowning and if it would be worth it

terse kite
#

Thank you for the horde test patch notes 🙏

It is MUCH easier to test and give feedback on the new additions and bug fixes when we have an actual point of reference to go from, please continue doing more patch notes both for this test and future ones!

fickle osprey
#

Please give Maia and Trike some better color variations. While I understand herbivore are meant to be more camo to their environment, I know that some may also argue that other species of herbivore and omnivore have flashier colors. Teno used to have decent coloration palettes but now it feels like newer playables are getting done wrong with color distinctions. This is also referring to the male display not being too distinct on other playables not excluding herbis or carnis.

cunning rivet
#

please give trike more colors... at least some greens and darker browns and blacks. I'd personally love to see a pale indigo male display like the beasts of the mesozoic trike shown in the second to last photo, i also think that more male displays in the cooler color direction would be fitting for this animal. Not to mention, allowing herbivores to be colorful too can bring more incentive to play as them.

slender tulip
#

Bring back old stamina system

nova gale
# fringe leaf PLS READ🙏🙏🙏🥺 Cross-Species Communication for Herbivores Currently, players ...

Please, along with the High customizable settings you guys will add for Servers. Please, include the Cross-species-Herding setting 🙏🏼

  • For Servers to enable/disable as seen fit, and further fullfill your guys wish to make 'server communities be able to shape, and tailor their community servers experience as wished' 🤍

<This server setting would be an Option for Servers Just like all the other settings coming to the Isle community Servers hands.
To be individually able to costumize the local chat species allowance to talk with eachother and mix-herd grouping in this setting.
^
Servers can then choose to enable this setting like any other setting they've available for the server, (and custimize the mix-herd limit and type of species that can mix-herd. Including local chat species that's herded to be able to understand eachother) which would as an example, make it possible for;

  • an stego to choose to group with teno, or pachy, teno, beipi.
  • Or stego and galli only and vise versa ect.
    <When this setting is on, they would all see eachother player-name like any other normal grouping, and talk in local chat with eachother. ✨
royal berry
#

Design underground passages for dieno to use to travel inside to get to other rivers at the center of the island.

magic creek
#

Public spawn code

  • They could add this option, you would have the option to make it public or not, once public it will appear in the list of spawn codes.
old sky
#

As mentioned above, it is GREATLY appreciated that y'all are giving detailed notes for the Hordetest. Helps a ton with testing things.

jagged snow
#

Allow dodging while holding food.

timber fossil
#

Light and shadows!
Another update and once again the ambient light in the game is still terrible. The ambient occlusion is too intense, creating very bright areas and very dark shadows.
Please focus on the basic stability of the game as the light because reflects on a good or bad gaming experience.
Not all of us have a control panel to constantly change the game light when we don't like it.
Note: This print was take at 18h with NV off

marble warren
#

I do not like the patterns B and C in the hordetest, I dont think they fit triceratops very well. Especially the splotchy one. The striped one doesnt really fit the big powerful look triceratops is supposed to invoke. It looks more like what a smaller carnivore would have. Orange and yellow also dont really fit trike imo.

I really like this old pattern from the devblogs though, it looks great. Bring that one in. Darker colors fit trike best, and organic natural colors.

Edit: and green would look good too

knotty fog
#

More colors for my boi Trike

thorn zodiac
#

i know it is the HT so nothing is final or finished yet but idk if its just me but trikes looks and feels like its too small head and its neck posture be weird, maybe lower its head a bit and make it bigger and it would look better?

tender snow
#

i think trike needs more vibrant colors for the male display and i think the trike should have more greener colorations for it

misty escarp
#

I love that were getting these new dinos and patterns but the colors you are giving them are so boring... So many oranges and browns. Please give us more colors... For all of the herbies

frail reef
#

To add to the posts above, yes, please give Trike more color options... or at least similar ones to what we had in Legacy. I just want to recreate my Legacy OG Trike (need more GREEN on the flank and darker colors in general). 🙏

split cape
#

Please give Triceratops more colors as it was in Legacy (with males more colors such as red or something)

modern granite
#

Stop full grown galli getting pinned by 1 raptor it's so boring

fresh vine
#

Please remove the Carnotaurus auto right click damage to AI / Players. It allows them to hit (and kill you if you're small enough) when charging randomly without even hitting you. Example I had was a Trodon hiding, the Carno was just running with right click pressed and killed the Trodon that he didn't even notice (he was running to some other thing).

Proposition : make it a release to hit button (like the Cerato charge)

willow ridge
#

Hey, I think we could add a playable fish if we picked one of the kinds that can breathe air and crawl on land.

A Dunkleostus seems like a cool one to turn into a air-breathing land-crawling fish.

*Here's how I think we could prevent it from being isolated from the rest of the game: *

  1. Make it able to transverse land reasonably:

By default with no mutations, it can sense when it will rain and for how long. Even though it gets thristy impossibly fast, it will be able to gain water from rain by default.
Give it the ability to breathe air but with an exceptionally long oxygen timer that isn't depleted by being deino-grabbed.(Can still be grabbed and still looses hp and dies, just make it take way longer.)
It has 5-minute thirst and has the ability to crawl on land, the animation should look like a snakehead fish slithering. A snakelike slithering animation for land movement.

  1. I believe Deino's ability to grab drinkers will make sure it's never unpopular. Give the fish a way to combat with the healthy deino population:

One on one, deino should be able to grab this fish. But make it faster than deino, and give it a large group size, so they can gang up on a solo deino.
HP, grow time, and damage could be similar to cera/carno/teno. Or maybe on diablo's level instead? Somewhere above raptor but below deino.
Give it bone break on bite, make it a big water pachy. Deino is pretty big so it wouldn't bonebreak immediately, but perhaps take 3 hits to bonebreak? No stun on hit.
To ensure it doesn't steal deino's niche with the bone break: Make the dorsal fin tall and noticeable, in fact make the dorsal taller than the image, make it so the land slithering is slower than a leg-broken dino of any kind.
Make deino faster on land, so if a solo deino sees several Dunkleostus it can flee that way.

  1. Food and sustainability: Give it a slow food drain, it has less ability than deino to steal land food. Allow it to eat all fish, and dig crabs if has problems after testing.
sleek gorge
#

For living on a tropical island with little open plains and more dense forests, Herbivores really do stick out quite a lot with their warm coloured coded selections. While not wanting to have 'environment blending' skins, it would really help the surviving part of the game if the more recent additions, such as Trike and Maia, had colours that worked better than the rather horrible shades they currently have. Especially considering how poorly young fresh spawn trikes load in being 90% white / yellow in an environment that's green. Just some minor shade adjustsments, its all we ask. Get some colour theory going, we beg

twin lotus
#

Please do not release trike on public branch without trex 🙏 The last thing we need right now is ANOTHER unkillable herbivore 😭

civic stag
#

O2 should go down slower for anything that isn't moving. Affecting Beipei and Deino.

sleek sapphire
#

This should be one of trike's patterns when it is eventually released. One of the isle's best patterns by far

ancient plover
#

Please fix trike's mega overbite ❤️

pearl current
#

Speaks for itself ngl. /Gen

snow spruce
#

on the hordetest, the diet icons are sometimes not lining up properly with the animal they're supposed to be for

green orchid
#

Keep legacy trike 4 call

fringe flame
# knotty fog More colors for my boi Trike

Please more colors for trike. I know the isle can be strict on what they want but I mean atleast give us ONE extra color other than Grey and orange, I mean c'mon man, we don't need 25 shades of orange to look like a giant dreamcicle with 3 sticks shoved in its face. What happened to pretty trikes with blue crests and dark patterns, or green skins to camouflage? I rest my case with this picture:

fallen wing
#

Buff the pachy in some way shape or form please. I understand it's a glass cannon however it's stun was changed so now when you hit a carno or Cera there's a chance you have to exchange attacks. And it's only affective move stuns you in place which ends up being a free hit and a mid sized theropod like cera, with a speed mutation is faster and almost as agile as a pachy, a smaller sized bipedal herbivore. It's becoming extremely hard to play as a solo pachy without a pack of 3 minimum.

smoky sphinx
#

Surely add oce servers for hordetesting considering we fill 3 servers now. 150+ ping is unplayable. if you want people playing these new dinos finding bugs and exploits why minimise the servers? let us aussies and newzealenders in on the action!

wraith heath
#

Herbivores such as Teno, Maia, Trike and others are lacking A LOT in colors. Please give them more colors and NOT variations of the same damn color. Trike has a TON of browns and oranges, Maia has a ton of variations of yellow/orange and brown, Teno has a ton of variations of brown and gray, Dryo has tons of variations of green and browns. We need more variation that just those colors. I get that dinosaurs probably weren't the color of a rainbow, but there NEEDS to be more colors than just those lackluster ones.

Edit: I saw a WHILE back that Teno had blue and a bunch of other colors in the one of the showcases for the pattern C skin. What happened to that? Where did those colors go??

Second edit: The carnivores have palettes that could be considered a rainbow. Don't skimp out on the herbivores y'all aren't fans of. There's a ton of us players who actually like them.

median crag
#

a way to get the extra 3 mutations without praying for other players to nest the dino you want to play when you are on

(elders maybe?)

slender egret
twilit echo
#

Collision and DSYNC are a death sentence for anyone not in NA and neighbors to the servers. Boars still auto hit in a 360 AOE. Impossible to test at the moment.

trim spade
#

It looks strange

halcyon quarry
#

I'd honestly like to see the ground under the new grass a similar shade to the grass. It looks less than ideal up close right now and is very sparse and thin like a comb-over on a balding man. And if there's any way to increase the render distance of the grass too... as the ground 50 yards out looks a bit like playdough

solid tide
#

HT phase 1 feedback

  1. New grass is incredible up close but terrible from afar. Needs some rendering adjustments. The ground under the grass needs better texture too, right now it looks like beautiful lines sticking out of flat textureless mud.
    From far away, it doesnt render at all, leaving a blank brown or green patch where anything hiding would be plainly visible.
    The first picture and third pictures showcase this problem. The second and fourth pictures are the same area when I run up closer, and all the lush grass suddenly renders.
    Please fix the LODs on various graphic settings so that grass is always rendered and can actually be used to hide, even if its minimally detailed.

  2. Love the new ai sounds and mechanics, however dead ai continues to make sounds long after its killed.

  3. This whole 'pounce momentum' thing and ragdoll physics when pinning isn't working. My raptor always knocks the target (ai or dino) far away when pouncing and then proceeds to 'pin the ground' at the point of initial impact. Looks really weird.

  4. Daytime lighting has become significantly worse. And I feel like night vision for all species has become even darker.
    Time and again we have requested for the contrast to be decreased but it continues to be increased. Light areas and sky are way too bright. Shadows and dark areas are way too dark.
    Looking up with night vision is terrible. It hurts the eyes and does not look good at all.
    Day time without night vision is terrible. Read that last line again, tell me how it makes sense.

  5. Raining with no sound, rain sound when there is no rain. Previously happened occasionally, now more often.

  6. Northeast delta is GORGEOUS. Please turn this region + forks plains into a migration zone.

  7. Dilo clones are broken OP again. One bite and thats it, you get thousands of damage for free. The clones chase you forever and are unattackable, uncounterable. Heavily nerf clone damage please.

Thank you devs, excited for all thats ahead!

tame moat
#

Just a few more options for most of the herbivores color palettes(trike especially) would make them much more enjoyable to work with. More yellows, greens, reds would be great for teno, maia, pachy and trike TI_TenontoLove

inner shoal
#

We have seen many kinds of night version.For me it's difficult to say which is the best.
So mabe we let different dinosaur have different kind of NV?Vision distance shouldn't be the only gap between species.

winged atlas
#

If omni had an alternative broadcast where it spams it's broadcast 3 times automatically, and then a cool down, I think it'll be a very unique mechanic

pallid dove
#

hordetest nightvision seems... yeah 😅

brave mirage
#

pz are not really there, i was in south swamp and went to east swamp without seeing any pzs. also i waited 30 mins for a pz and it never spawned (im on teno) Also there should be like 2-3 seconds to be able to hit a dilo clone to destroy it, instead of it hitting you no matter what on contact

finite beacon
#

The night vision is way too dark, I get that in the night herbivores shouldn't see that well to give the horror aspect of the game but I see 2 feet in front of me and is really annoying to navigate.

bright axle
#

More colours for all dinos.

past depot
#

When the trike releases to HT give us at least 1 AU test server 🙂

fading knot
#

Hey, I've got several ideas for a rework of dilo's venom. I'll post them in different parts so it's easier for people to vote if they only like certain of them.

REWORKING HOW DILO VENOM DEALS DAMAGE :
The hallucinations would not deal direct damage anymore upon hitting prey. However, they apply a damage bonus on the real dilo's next attack on the target.

This damage bonus would last roughly 10 seconds and is stackable when multiple hallucinations hit the target before the real dilo gets in for a bite. However, as long as the dilo doesn't attack, no damage is applied. The damage buff also resets once applied, so a dilo cannot spam 3x damage bites on a single envenomated target, and requires regularly switching between letting its venom weaken prey then attack it.

With this changes, dilo would become more interactive and risky to play, while retaining the heavy damage aspect of its venom, and the necessity to get rid of hallucinations before they can attack you.

light python
#

Hey,
So i just checked out the new trike and why is it's head so small and also raised? i remebered and found old dev blog previews and it has a different (better) skin and model in those. it looks like the head was bigger, the jaw was a bit thicker too and the body was more round? also the color choices for its skins are bland and sad. Please we need more colors and better skins man.

(also the baby doesn't look quite ugly enough to be a trike baby haha)

valid geyser
#

less stamina drain for omni when sprinting, its supposed to be a fast agile dino plz

patent grail
#

Now that the official model of the trike is out, I think a lot of people agree with me, the trike looks ugly with such a small head compared to the body, if they made it bigger and fatter as well as the crest, it would improve the design a lot, as it should be imposing from the front but instead it is laughable

scarlet stratus
#

big compliment for the face of the trike! I love the face, the size of the horns - it has lots of beautiful details.
But his shield is far too small. it would need at least half of his radius again.
With the male colors, it simply looks feminine due to its small size.

junior lake
#

Can we have a function that makes it so people can't combat log in the middle of a fight please and thanks

drifting pawn
#
  1. Carnivores should be able to HOLD the bite on the prey, wrestling the prey. Not only 'snap' the opponent with their teeth when jousting in a full sprint, for a fraction of a second, not even slowing down, when passing by each other, with combined speed of 70km/h.
    IRL it would only break their neck like a twig, while doing no harm to the opponent. Instead hold the bite and wrestle the prey, interacting with each other. Restricting their movements.

  2. Biting the neck should be difficult, requiring skill and positioning, but if happens - it should be a decisive advantage.

Lack of such interaction is the reason why e.g. Stego or any Ceratops are always able to freely turn around, even when they should wrestle in direct contact. When held bitten by the neck it should have restricted movements, and it should be the only real chance to kill such well protected and armed herbivore. Attack ceratopses vulnerable back, stegos front etc.

It will be even more obvious with big, strong carnivores like Allosaur and T-Rex coming.
Adding such physical interaction to combat would improve the whole mechanics dramatically in many ways.

woven flint
#

I came across this video and though it would be an interesting reference for a therapod coming to the Isle.

No doubt there will be some blur between the different therapods in terms of character design, so why not give something lile Acrocanthosaurus or Giganotosaurus the ability to just slam something into none existance because its cool. That is literally the only other respectable reason it should be added to one of the playables aside from making it distinct from the other therapods.

Who would not want just thrash something to unalive it, other than to rip organs out, I would much love to let the recieving prey witness its last moments being hurled into the ground before imploding on impact, thats COOL.

https://m.youtube.com/watch?v=mg7Qxr70IR0

Shot this video on May 1 2019 during our visit to the Columbus Zoo (http://bit.ly/2E1rLTV). Kevin, the red-legged seriema displays the natural downward thrashing behavior they use in the wild to subdue prey...similar to the sagittal striking behavior we inferred for their extinct "terror bird" cousins: http://bit.ly/2ViMhK8. It's probably fair t...

▶ Play video
near edge
#

Give all dinos that can knock fruit out of trees the ability to shake herreras out of thin trees. I can see the herrera sliding down a bit with each hit and losing some stamina. This should encourage them to switch trees. If they overextended and used too much stam, going up the wrong tree shouldn't go without punishment. Herrera needs to emphasize strategy and stealth instead of just being untouchable whenever they want.

solar gulch
#

hay whom ever decided to release Trike into the skins menue so we can see it even though its not quite done yet is a genius ik its not done but i like the idea of being able to customize skins long before its actually released

thin grove
#

My final Ceratosaurus feedback.

  • Only let it be able to gain bile by eating rotten flesh. You can vomit on top of a corpse to make it rot faster so I don’t see the issue why not.
  • Let charge bite deliver more bile to its opponent but will deplete the bile storage quicker. With creatures like Allosaurus coming up and it needs somewhat of a fighting chance.
  • Do not let vomit cancel your ability to run or fight. No one likes the idea of it being stun ability.
nova gale
#

Can it please be made that the group max limit, Makes difference between juvi-subadult and adult? And individually the servers can edit the limit like normal for each grow ect in settings.

So, a herd of only 4 adults (Max sat to 6 adults) doesnt get limited with not being able to invite their juveniles into group when growing from hatchling, because the game thinks falsy the group max limit is reached 😵‍💫 (But currently game doesnt differenciate between growths! except hatchlings..)

white lake
#

Feedback on Herbis and general parenting for both Herbis and carnis:
1: Herbis should play around with bodies, able to carry them, move around, etc.
2: Parents should be able to carry their children in their mouth, hand, etc. Till the baby becames Juvenile. That way parents can protect babies from danger.

tulip coral
#

Please save stream VODs

split steppe
#

HT phase 1:
I think trike looks really good and I like brown colors(pretty much all of my herbi skins look like brown logs if you saw them in the river you might mistake them for drift wood lol) so I'm probably biased, but I still think they look really good. However, I see alot of people saying the head looks weird and that there's not enough colors? But I'm biased and It looks good to me but it's not the first time I've been wrong on something.

The new tall grass is amazing, I was sneaking around as a galli in it and ~8 omnis just ran right past me lol, was an amazing feeling being able to hide in tall grass.

I wasn't able to check all the map changes but the ones I did see were amazing. It feels like you're slowly starting to add more "environments" instead of varations of plains and jungles. In particular the great falls, the new waterfalls like 4 of em or something, looked really pretty, good job!

ah and I understand it's probably temporary but the spawn code and egg UI looks a lil scuffed, but it's probably just to get it functional first.

vivid gust
#

ok all the new things on the map spawn code etc
they are very cool,
But why add a trike if we can't play with it? Why add a mechanic to the ptera if it doesn't even exist?
I hope you understand my point, I'm not trying to make hate on the game just saying my opinion.

fair raptor
#

The new hordetest is.... well.. I don't think its very good at this stage. I was in the server with the best possible ping and there was still a lot of lag and rubberbanding. The new grass looks cool but the rendering makes it impossible for a young dinosaur, or any dinosaur to cross without being spotted because for someone far away you appear fully rendered but the rest around you is like a blank canvas. I died a couple of times already just because people were camping those grasslands - mostly dilos and carnos.
Trike looks OK, also think the head should be lowered like it used to be on the old V3 version and the skins are sadly mostly oranges and greys, sad, because I loved making a white with black trike with blue markings. I would love to see more options for other herbs too, teno comes to mind!

young heath
#

I don't know if I was the only one with this issue or not, but I played dibble with 2 others on the hordetesting server and it was nigh impossible to find food. Patrol and migration zones spawn unreliably, having to resort to group remaking for them (PZs) to even have a chance at spawning.

Not only that, but when they do spawn, they spawn so little food or none at all. I had to end up logging off because there was legit no food. 90% of my dibbles life has been on the brink of starvation and grazing on grass.

tranquil monolith
#

The mutation Augmented Tapetum seems to be very hard to unlock, from what I can find online about it is that it is unlocked after killing 4-12 players during the night, that sounds achievable, however, the night is to short to hunt a decent sum of players, not to mention that the mutation from what it seems only unlocks for the second mutation and is unavailable for the third slot, might be a skill issue on my end, however I surly can't be the only one.

pliant bloom
#

Make a IN-GAME report system for cheaters. Hackers are way to rampant in this game to the point its suspicious if anyone actually puts an effort into getting rid of them. Path of Titans has report systems, why cant we? After dying make the death screen show what killed you, and who with a report button for specifically suspicious or downright blatant cheating behavior.

flint knot
#

Small Hordetest Feedback!

Yo! Loving the Hordetest, it's got some funny glitches lol. This one has to be my favorite.

I think It'd be nicer if Pterodactyl had a chance to appear at corpses instead of appearing every time theres a corpse!

-# Thanks again for the patch notes on the Hordetest!

left dirge
#

Make a setting to turn off auto exposure, it's very annoying to play with imo

stark hamlet
#

I like the current HT so far, but it'd be pretty neat if you could fix the lumen bug and optimise the current build as I went from 120-140 FPS (Live branch) to 60-80 FPS (HT) 80 fps may not be that bad but I lost 60-80 frames which is quite a lot if you think about it.

brittle sluice
#

the new trike model is really deformed and ugly. please fix the tiny head and short neck, everything is out of proportion. in the image the top is isle trike and the bottom is scientifically accurate trike. The isle’s trike doesn’t look like it would even be able to reach the ground to graze on grass or protect itself with that tiny frill. why did the model change from previous dev blogs?? it never used to look like this. i get the isle always tries to add their own flair to the dino’s and i love that, but the trike looks dysfunctional

grand lagoon
#

More EU servers. Each server has like 30 queue

bronze vapor
#

Give trikes and maia more skin color options.

devout kettle
#

Trike looks odd. His head and head shield is too small.
Also his animations doesn't do an over 9 ton animal justice.
He walks exactly like dibble. But dibble weights only 3 tons. (Dibbles trot animation is also too wobbly)
No big animal wobbles so much when walking. Big animals have their center of weight in a stable position when moving to minimize the risk of loosing balance. Dibble and trike jiggle their weight and tails around like they weigh nothing.
I think adjustments are needed.

bold blade
#

I see a lot of players asking for more colors for the dinosaurs, but I’m actually going to request the opposite to balance things out. It’s disappointing to roam certain servers and see dinosaurs with completely red or purple skins—this kind of extravagance belongs to games like ARK for example.

For a game like The Isle, which focuses on realism and a Jurassic Park-like atmosphere, it would be much more enjoyable to have a more limited and natural-looking color palette.

willow ridge
#

I think we can give more color options for trike and maia but make them in the range of green and brown and grey. Maia has plenty of red, white, purple, and yellow, the silly ark colors, but maia doesn't have enough of greens and browns and natural colors. Adding more flexibility to the natural colors seems like a step in the right direction.

However, I do have one exception; I believe the 'male display' of the trike, especially if it falls on the crest, should have merit to be colorful, as such a display on animals realistically would. Red looks awesome and looks like blood, but blood attracts a predator right? I've seen, whenever some animal wants to scare or shock another, they actually use blue, such as blue-tongued skinks. I think a bright blue of the same shade could be a male display for the crest of a trike.

cunning arch
#

short make rex have rex in its diet

fallow remnant
#

the ping in horde testing needs to be fixed asap, i want to help sort out the issues but this lag is unbearable to play

nova gale
#

Can we please stop getting colors washed out of dinosaurs?

Before we had best colors and so awesome patterns. Now it seems to be a problem where some dinosaurs gets washed out dramatically and now looks only the same and like mud.
Colors fit the jungle island gateway we have, and make for beautiful dinosaurs.. just see the awesome colored dinosaurs we had before! (Look at that blue trike, acro and theri 👀 )
||And no. More colors doesn't make the game beasts of bermuda. There's no neon colored bright dinosaurs in isle||

hallow ocean
#

Recent Dondi Stream (human gameplay):

Hi Don,

Thanks for sharing the human gameplay concept recently. Frankly, I wasn’t surprised because you are making the game you want and we are invited to play. I didn’t expect an elaborate experience or loop.

What I do hope though, is that there is a wide array of items and tools that will help humans stay alive. I hope that every human session is as different as the a dinosaurs. It would be great to see rogue like experience regarding loot (surviving the first hour with only flash bang grenades and a ration of food, etc). I look forward to making it to other outposts as an accomplishment. Thank you for not promising a recycled experience.

Additional aspects of dinosaur/human interaction would be interesting and provide more gameplay imo but I will still enjoy the simple act of survival and shotgunning a full grown deino in the head as it tries to migrate over land.

visual mesa
#

Can yall please make the raptor faster

proud plaza
#

While the albino look that gets put on the player after selecting the cannibal mutation looks neat, it would be cool if later down the line (as a low priority addition of course) instead of only a skin change, the dino's model itself suffered some mild changes and additions as a result of picking the cannibal mutation

Things like

-Dilo-like quills for a playable that normally would not have them (although it may be problematic due to it LOOKING like dilo)
-Slightly altered vocals
-Scale textures looking rougher/damaged/generally unhealthy
-The teeth being more crooked/exposed

I'm sure there's a lot more unique things that could be done about it but those are just a few quick ideas that came to mind

fleet mulch
#

Good things about Hordetest atm:
Grass looks amazing, and lighting also looks much better. Known bugs were fixed. Great job dev team.
Bad things about Hordetest atm:
No ai is spawning from what I've seen. Looked at beaches for turtles, plains for deer. Nothing. Also, raptors can pin things the same size as it now? That makes no sense. Just lost my 35% dilo to a raptor that was the same size, if not smaller than me. Please don't make this a feature. Ruins gameplay in my opinion.

vernal creek
#

The grass in the HT does not look very good. There are big mottled baldspots where it doesn't render, and it (as in the grass saturation itself) is pretty painful on the eyes. Maybe take a look at reworking that?

dense condor
#

Do something about people griefing

People who mix pack carnivores and herbivores DO NOT deserve the same privileges as the rest of us, they all do the same exact thing: kill people to kill people

This applies for herbivores that do the same exact thing

I found griefers, I notified the discord, and instead of administration doing something about it, my message got deleted

**Stop defending the griefers

Do not defend the griefers**

Do something about the griefers, don't penalize us for saying something about that garbage

fringe leaf
#

Trikes frill is too small . Make it bigger. And make it so you can independantly customize the frill and put like circle’s and stuff on it that’s independant from the body

wintry garnet
#

Beipis breach height as an adult feels like it was nerfed a few patches ago (feels the same in HT) and I feel it should be able to jump out of the water higher. I used to be able to effortlessly jump out of the water onto a lot of stuff as beipi and now I feel like I struggle to get on even the lowest rocks near the rivers. It makes beipi feel very very heavy and kind of just limits the fun for the animal imo

short kindle
#

The daytime lighting on the Hordetest is even darker now than before. This screenshot shows 11 am ingame time during a thunderstorm. Even with a storm you'd expect it to be decently bright at pretty much mid-day. I can't even see my dino anymore, it feels like I'm just constantly playing in night time at this point.

median crag
#

You could make some of the mutations alter colors to be of the more tropical and colorful varieties instead of just making them chosable if you dont like bright dinos (Perhaps a trike mut that makes the male display a brighter color, for example)

zealous kiln
#

I personally think the new grass is cool, but a bit too overtuned, in the sense that it is everywhere on the map, i think there should be places with normal grass and the new grass also render in a strange way

mighty dirge
#

horde test feedback

migration areas and shelters are broken, there is no food, so you need to solve this problem immediately, the herbivores are hungry!! (so there is no food anywhere in the nesting areas!)

ancient fern
#

Adding stats tracking to The Isle would make survival even more immersive. Imagine a Tarkov-style profile for your dino that tracks:

Age & Survival Time – See how long you've lasted in days or hours.
Kills & Combat Stats – Track how many creatures you've taken down, separated by species.
Water & Food Consumed – Log how much you've eaten and drank over your dino’s lifetime.
Distance Traveled – Measure how far you've roamed across the map.
Injury & Recovery Log – Keep a history of broken bones, bites survived, and recoveries.
Nest & Offspring Stats – If nesting is enabled, track how many hatchlings you've raised.
It would add a whole new level of progression, making survival feel way more rewarding. Would you want any kind of perks or traits that develop over time based on your stats?

cunning rivet
#

Albinism should be achievable for every dino, not just those that are able to get the cannibal mutation.

For cerato and deino, if they cannibalize extremely often, they could begin to turn white without selecting the mutation. The amount of cannibalizing done by deino to turn it white would have to be much higher than that of cerato or else every deino would be white.

For herbis it could work similarly, but just from killing those of the same species, as they wouldn’t eat them. If the intraspecific aggression mutation were brought back I can see that turning them albino instead, but I don’t think that mutation should be brought back.

Melanism should also be obtainable through a similar mechanic, perhaps for carnivores, eating animals that aren’t on their diet could unlock a diet expansion mutation, which would allow them to get diet from more meats than usual, and would turn their skin melanistic.

For herbivores, it could work the same, but an expansion of the plants they eat doesn’t seem like the kind of intimidating thing you’d expect when you see the black panther equivalent of a diablo, which is why I think melanism should be obtained through an unlockable omnivore mutation, which would allow herbis to eat bones and/or any creature small enough for them to swallow. Potentially, they could also be able to eat off of larger corpses, but to a limited degree, such as only filling 20% of the hunger bar much like grazing.

Personally I would like it if albinism and melanism became unlocked for the skin editor after a player obtains it in-game, though I don’t like the idea of rewarding cannibalism, but at the same time, cannibalism could be reduced if you only have to unlock it once to become albino.
If this seems too easy, only have it unlock for the species they obtained it as.

tulip coral
#

the spawn codes are sick, this is gonna be great for bringing in friends that are new to the game and just taking advantage of the social aspects of the game in general!

woeful hill
#

i cant never get any food as a carno in evrima afff

undone ore
#

The nightvision in the HT looks like hot garbage as a Dilo, im not sure if its the same for other dinos but i liked the old look better

nova gale
#
  1. can the FULL diet change color, or something when its FULL.
    Its hard to see the difference between 95-100%

  2. Please add a visual indication when Gastro Rock has been eaten and is active in the stomach (add grey rocks on stomach) + the gastro rock is way too weak, the food drain effect should be draining instantly and continuously as you keep grazing the rock.

deep plover
#

Allow galli to drown other creatures in water with its arms (not everything lol just things smaller than it)

ionic gazelle
#

can we stop getting rain while it sunny, its been raining 2 hours in NA 5 currently, and been this way for the past year.

south pelican
#

In the hordetest, I went to two separate sanctuaries and neither of them had mushrooms. This would be understandable if there were a lot of animals nearby, but it was just me there. Sanctuaries should have an abundance of mushrooms, since it's only valuable at the very early stages of a dino's life. I shouldn't be starving to death before finding a single mushroom.

edgy robin
#

Add this and the ability to lounge / jump while crouching

tranquil monolith
#

This gotta be pushable one of these days.

bright axle
#

Can we please have the ability to either queue for multiple servers, or see the server list while queuing so we can change if we need without losing our spot.

silent kite
#

Please re-allow troodons to be able to see through grass in a small area arround them... kinda getting slammed in the face by this new grass in the hordetest...

flint knot
ancient plover
#

I'd like to see a role in the discord called @Hordetesters where you get pinged/notified on hordetesting updates in #announcements. its just a free role that you can apply for if you want. I didn't know there are a hordetest out rn until a friend told me today, and i probably wouldn't have known unless he did. This would solve that issue that I and i'm sure many others have.

uneven spade
#

update the god damn footstep sounds why tf is a stego able to sneak up on me and kill me as a omniraptor? was literally sitting down in a server with 19 players so didnt think anything was really on and a stego walked up to me and my friend and was able to kill us laying down, me in one hit effing stupid bruh why wasnt i able to hear it sooner

sleek sapphire
#

The dinosaurs really need more colors. Like pretty much all of them. We don't need super ugly bright colors or anything but please, just give us more options because it is way too restricted right now

south python
#

Would there possibly be a way to make it where raptors that are part of the same group can't pin each other to the ground? It's super annoying and frustrating when I'm in a pack of raptors and we all go in and people are just barely missing and pinning our friends down on the ground. It'd be okay if they still did accidental collateral damage, just not a full on pin to the ground is all.

versed wren
#

more colors for trike please

thin grove
#

Something I think could be cool for Acro (when interacting with mid-small prey) would be if it could grab onto them and smash them to the ground!

It’s unlikely Acro will be built for speed and if it cannot one shot some prey, it sure won’t keep up with them. Once caught and it better be certain doom for the victim.

This would also add onto Acros reckless nature, a fine addition in my opinion. I’m also thinking it has the chokehold for large prey and this for smaller ones.

marble warren
#

neuro spino makes sounds by rattling its back

bleak fable
#

More colors for trike

tender snow
#

pts stamina still feels wack, its suppose to be a long distance traveler its stamina should reflect that. On top of that there isn't any real safe place from other players for the pts to land and regain stam they are still sitting ducks on the ground with no defence. I did make a suggestion however awhile back before any updates where made, to allow pt players to regain stam while clinging to trees and cliff surfaces. I feel this would be a reasonable middle ground option.

nova gale
#

Agmented Tapetum Mutations SHOULD be unlocked by herbivores too!
It should've a niche for herbivores to do, to get it unlocked without having to Kill anybody. The needing to kill, can be for the carnivores / & omnivores have both options.

  • Maybe herbivores should get the task of visiting 5 or x (depending on spices of herbivore and its movement) new free-choice lake/pond(fresh water) In nighttime- to be able to unlock this mutation.

(That herbivores and omnivores HAVE to kill people to unlock this mutations is wild, since herbivores should be able to not go around KOS people just to gain increased night vision. + the travel for new pounds in night time can make for hunting situations(opportunities) for carnivores)

astral trail
#

With this screenshot from Dondi, it seems the days of colorful palettes (like Dilo/Hypsi/Stego/Etc) are gone... atleast as the default options.

I'm hoping this ties into the 'unlock colors/patterns by playing the game' aspect they've talked about in the past, and if not, im hoping this suggestion puts it on their radar lol.

steep owl
#

I noticed that they have changed the graphic quality of the game THE ISLE a lot, but I noticed that the grass is very thin and really with the DLSS tegnoliga it looks very very very bad.
The graphic style of how the grass looks is very out of harmony with the game, very thin and very long, I like that the development team wants to give a face to all the foliage in the game, but I think this is not the best texture decision. Right now the texture of the soil is yellow and the grass is green. This gives the appearance that the legania is not boiling there and every time it approaches you you can see the popping. It is very annoying and detracts from the game's aesthetics.
and now to the important thing. The performance.
With these specifications the game ran at 60 fps most of the time in low graphics, it is not the best in the world but it was playable, with the percentage of the GPU and CPU hovering between 50 to 65% of the capacity. The laptop was not forced. That is appreciated, but when I download the (HT)
The graphics are at 100% all the time and the CPU is around 80% at 40 and 23 fps.
I hope it doesn't have that performance in the final version, I like the game and I don't want to stop playing it because I can't run it on my PC.

Sistema operativo: Microsoft Windows 11 Pro
CPU: AMD Ryzen 5 5600H with Radeon Graphics
RAM: 16.0 GB
GPU: NVIDIA GeForce RTX 3050 Laptop GPU

tawny owl
#

https://youtu.be/e2lEsg71JJU?si=sbTO4OIBeQ1om947 hi I was watching the video and just wanted to say I think everything looks promising, my only complaint is how the triceratops looks off having a real short neck.

Trike, new map updates, a lot of Quality of Life changes and more :D

in this video i show everything new or what changed in the update, including bugs!

👀Bem vindo! Welcome!👀
PT-BR / ENG

Watch my Evrima Guides: https://youtube.com/playlist?list=PLdvqZdnB0LRXw2S_uSlgjno_i8bE1LbIn
Watch my Combat Guides: https://youtube.com/playlist?list=PLdvqZd...

▶ Play video
fair raptor
#

New hordetest update:
Playing as a dibble. Only found Dots so far, nothing else, no S, no Stripes. No Shrooms at the sanctuary also.
Server performance seems a little bit better this time around, still some mild stuttering but not as bad as yesterday, but then again, were on a 84/120 right now...
Haven't seen many AI - no chickens, no deer, no boar, only frogs and Elite fish that killed my Beipi

sweet yacht
#

I like that the cannibal mutation gives you visible characteristics but becoming a complete albino is a bit over the top

boreal hearth
#

Make baby Stegos move bipedally. There's fossil evidence of it. It'd be pretty unique and palaeoaccurate, helping Stego to stand out from the other quadruped apex herbis.

(entirely @astral trail 's idea they are on funny cooldown)

dry osprey
#

Do something about the hacker problem it's getting out of hand

young sigil
#

please add some other colours, blue, green, PINK even and some dark blacks for the body just overall more contrasting and full colours🙏

plain birch
#

Can we bring back the ability to have both version Legacy and Evrima downloaded at the same time instead of having to uninstall and re-install everytime we want to switch, thank you

past depot
#

please do something about them hackers I got people who are thinking of quitting since its so common we have seen 4 today.

edgy robin
#

It would be great to have the long grass move whenever something something moves quickly through it and stand still when something isn’t moving .

nova lark
#

There could be a physical feature like the cannibal skin for herbivores that kills many of other herbivores (maybe the same canni skin, or another color), but def should be a clear warning on their bodies not to trust them, specially bc herbies trust other herbis to herd

bright axle
#

I think letting Deinosuchus lower water loss rate by wallowing in mud would be both immersive and good QoL change for travel over land for them.

upbeat moat
#

Bring back bad diet debuffs

vagrant drift
#

https://vt.tiktok.com/ZSMk7242u/

we really need tutorials in this game for each dinosaur

This guy lost a Herrera because he didn’t know how to deal damage while falling and I genuinely feel bad

TikTok

1017 likes, 31 comments. “Oxi ... Cadê O Dano No Gallimimus ?”

neon shale
#

Mia not being able to stance switch while being bit is the most annoying thing ever

onyx dew
#

Probably mentioned a 100 times before but plz plz plz make the sound lower or atleast dont set it under the SFX options that contains any other sound option.. The rain is just to loud..

rich sorrel
#

I hope devs will add 90FPS lock ❤️

ancient fog
#

make.. Cera's vomit chanced based? So u dont puke every time u get bitten by cera.

sour frigate
#

allow players to customize their fps lock to any value we want

quiet sequoia
#

Small QOL feature that I think would be neat in the future when the system is expanded

white lake
#

A suggestion for enrich PVE factor, Dino’s should be able to sniff each other (even different species) to get general information on their health, growth rate and gender. Just like animals sniffing each other to get to know them. This option can also be used to show affection to babies, etc.

floral tartan
#

We should get way more colors for dinosaurs, especially as display. Tropical animals, especially reptiles and birds tends to be very colorful

but if you don't really want to give us colors, at least let us have more variants of colors like brown or green, so you can actually make your skin interesting (still would like to have more colors though)

old sky
#

Related to the above post: More variety in similar colors would definitely be appreciated. Right now, it feels like 20 variations of essentially the same color with little to no significant differences, and many times the brightness and saturation sliders appear to do nothing at all. I can totally understand the distaste for dinos being too colorful, but currently it's starting to feel a bit too limited. Maiasaura and Triceratops are good examples of this, many of their colors being barely discernible from one another.

However, there should definitely be some exceptions for more colorful dinos. Creatures like Hypsi, Ovi, venomous/toxic animals (Dilo, Troodon, etc.), and perhaps sauropods I feel should be allowed more colorful options. Hypsis flashing their colorful tails for display or Dilophosaurs with bright yellow stripes to warn predators is pretty, unique, and even realistic! TI_dondiSmile👍

snow spruce
#

The changes to the skin creator ui cover up the forward arrow next to the randomizer button

hallow bobcat
#

open map by clicking on coords ingame

fringe leaf
#

Diabloceratops is too fast. It’s nearly as fast as a fully grown Ceratosaurus, despite being a 3-ton herbivore vs. a 1.3-ton carnivore. Its speed should be nerfed to better reflect its weight and balance gameplay.
• Stegosaurus should have thumping footsteps. Dilo has audible footsteps when it walks, but Stego doesn’t—despite being much larger and heavier. Stego should have noticeable thumps to make its presence feel more realistic

inner citrus
#

Carno weight increase? I believe it should definitely be larger than cerato.

atomic kernel
#

Bring back pachy's stun again, It's so underwhelming now

fresh forge
#

Dinosaur Pattern / Skins from The Isle 2016 Times

late gale
#

Change Cera causing vomiting sickness to a timer. If their bite is supposed to be full of bacteria and gross like a komodo dragon that can cause infections then it shouldn't be an instant effect. Maybe instead when you are bitten, it begins building up in your body overtime as the infection spreads and can/will lead to the same effects once it develops. But infections don't work instantly irl like they do now for ceras bite. Even venomous animals bites aren't instant and venom works on the body much faster than an infection grows in one. This would keep Cera as a body bully since there is no reason to stay and fight one when you will have sickness coming in 60 seconds or whatever the timing is, but also stop everyone else dying because a Cera nibbled your tail, and now you have to instantly stand still for several seconds to go through the animation.
Also I think resting should prevent the infection from spreading much the same as resting will stop you from vomiting when you have eaten too much.

modest pollen
#

regional pricing for turkiye

stray spade
#

Added 3 new EU servers yet still waiting 30min in queue just to get disconnected. this should be a sign for the devs to up the player count to 125/150 please

nova gale
#

Can we please get the Patrole Zones back up and working?
(Since a few patches back, it seems like Patrole zones just completely broke down).

They were spawning completely alright. When you spawn In 1 spot, you got patrole zone shortly after and if you moved to another location, and traveled, the patrole zone showed up perfectly at all the spots you were visiting along the way.
It was really seemles mechanic, and working very well, and made for great traveling and nesting and socialising.

Please Fix, Pz been so wanky and broken longer time now (since few patches back or smth).
Now it barely work. Uses extremely long time to spawn in, and many times, it doesn't even show up on the new spots you travel to or pass through!

  • also, the balance between the food need to be improved a bit, sometimes too little of 1 of 3 diets, and overflow of 1 other over the 2 others. When you finally arrive at planned nesting spot. You missing your ideal foods and taking the kids on a long hike when young, isnt optional. (It would have been more understanding if we could carry our young by now in mouth and claws and backs, which I truly hope comes soon!) But yeah, please pretties 🦋 Fix Patrole Zones Spawning and Food balance (not 1 or 2 more of one diet, and abandons of the third).. 🙏🏼
hollow summit
stark hamlet
#

The game finally broke its own all-time peak! Congrats! The Queues are already really long and it's not getting better when you release trike and rex. My suggestion:
please add even more servers and try to work on the server stability so each server can handle more players. The game will definitely get a whole lot more popular! Which is a good thing but we really need a long term solution for the high playercount. Great job as always and congrats!

burnt anchor
#

Some people have expressed their concerns over Monolophosaurus concept showing it as being an unfinished dinosaur concept. A stealthy tracker who uses their snot to track, trap and attack its prey; but what is missing? One word, corrosiveness. In my idea, not only will mono deal more damage to snot covered prey, the Mono will also be able to snot onto human fences and make a hole for the animal to jump through. The Mono could also snot onto human weaponry to destroy it; allowing the Mono to eat the human without worry. This idea turns mono from an impractical tracker into a specialized stealthy stalker, who uses its small size and deadly acidic snot to infiltrate human compounds and take them out one by one. When not around humans, Mono can erode the armor of Minmi and eat it without consequence. It can track Galli herds across the map, waiting till one of them strays far enough from the herd before striking. I don't know why no one has thought of acidic mechanics since they're relatively easy to implement and solve all of Mono's conceptual flaws. It helps it specialize in raiding human compounds and hunting hard to catch evasive prey that other Dinos struggle to see most of the time.

cunning arch
#

make rex have rex in its diet there will be to many rexes on the island so having rex in its diet will help the ekosistem

terse kite
#

There is something SERIOUSLY wrong with the game's lightning in this hordetest patch, its actually painful to look at the game

grave rover
#

Congratulations on surpassing 12,000 players. This is a new milestone and hopefully more to come and achieve.

Godspeed and hope you achieve greatness for times to come.

swift whale
#

reduce the sound of the troodon's footsteps and make it have its poison from the 1st mutation. Taking a hit kill from anyone is already the biggest disadvantage, so why does it have a high stam cost, makes a lot of noise and is still very difficult to grow and hunt anything when juv?

pale badger
#

I understand not wanting super vibrant color pallets on every dino, but can we stop just getting brown, grey, and orange -_-

vital axle
#

grass not loading in the horde test also terible ping up and down

frigid pivot
#

Make Dilo foot steps lighter sounding. Not as lightweight as omni but right now they sound as heavy as a carno and it is annoying to listen to.

full bone
#

Many players probably don't want a visual indicator that there cannibals. If you playing omni for example you'll likely just be killed on sight. Maybe make it optional?

brave crest
#

I feel like mono would be a lot more respected as a playable if instead of sneezing to hunt it spat venom like a spitting cobra

Able to blind and deal damage to victims that get too close would provide mono with a unique ranged ability that as far as we know is only seen with hypsi
We can also keep the original intended purpose of mono's snot as a tracking aid and simply make the venom also coat the victim in proteins that cause mono to be able to detect it

In the concept you already see mono sneezing directly into a teno's face to track and potentially blind it showing as how the teno reacted, the only difference in animation is that it has to open its mouth and venom arcs out instead of snot

tough quartz
#

please remove pounces interrupting alt attacks unless the raptor is close in size to the animal its attacking or get rid of it all together. a maiasaura or stego should not have their alt attack cancelled by a juvi raptor pouncing on their side.

edgy robin
#

I really think that raising the shoulder hump a little bit would bring the look the isle team is going for. Especially since it does look a little odd just because that section wants to slope down, but leaning into the hump in the actual model itself would be great.

timber fossil
#

Create a bug reporting system that is easier and quicker to report. The current system, even if you upload a video, requires you to fill in all the information such as the game version and bug description for example.
I believe that many people give up reporting because of the time it takes.
In addition, the bug report link takes you to the discord page, which also requires the person to have a discord account.

fluid helm
#

Ceratosaurus charge bite should get nerfed where every second they have their charge bite charging up, a quarter of 1 percent of stamina should be used up

warm tree
#

hii devs, can i see pls thank you

boreal kelp
#

(HT) This is a thunderstorm at NOON, with no night vision on. Irl thunderstorms are dark yea, but this might as well be midnight. Overly dark lighting is a major problem in this game that I don't think we talk enough about.

buoyant blade
#

the 7pm eastern server restart, is abysmal for trying to work a 9-5. make it 12am

jagged snow
#

Quieter footsteps for everything under 100kg, no more crunchy foley when you're running. There's no hiding when you can be tracked by sound alone.

buoyant imp
#

massively nerf herra damage when jumping off hights because there is no reason a herra should be able to one shot a max hp 40% grown certa for example

winged atlas
#

You've guys have made it possible to now change the genders directly in the skin editor screen, the next step is the ability to play broadcast animations

primal relic
#

I'm sure many mentioned before, but Trike's posture seems a little bit weird. It's like he's constantly trying to lift his head above the normal comfort zone.

visual marlin
#

Make a grace connecting for those who crash. I feel that if some server are less stable then others we should have some type of benefit if you crash due to server stability.

nova gale
#

Let us dive underwater from the surface of the water (swimming ontop of water) by using the Ctrl key AND the Crouch Key (so people can use both, or one of the two) Like we could before.

For some people the ctrl is too difficult and not ideel to use, and was very dependant on being able to use the crouch key aswell.

Please bring this back 💖 🥺

tender snow
#

ohh boy can my new spawn in mai not see anything. I'm currently right in the area of safe zone and i can't see the trees around me enough to navigate through an already difficult area. Can we please fix the visability for them?

paper kelp
#

Every time I come back to try this game there's an insane queue on every single server where across the globe where it's daytime. That is a big problem. I'm not gonna sit in queue for an hour to play your game, I bought it. Let me play please.

slate lance
#

Implement a mechanic so where when you hunt a carnivore player and consume it's stomach organ, you get a little bit of all of the diets from your hunt's previous meal.

hidden wedge
#

nerf herra unrealistically busted to things above 700 kg

next sparrow
#

Hi. Please consider having a dedicated test server instead of rug-pulling a major server on a Saturday night during prime time. I understand that it is only a single server, and not the end of the world. However, disrupting any portion of the player base during a period when most players cannot even access the game is careless at best— if not wholly negligent. Launching a test server is something that can be planned in advanced, if you choose to do so. Purposely taking a server down during prime time with no warning, when players are already sitting in 40min+ queues, gives the impression that the devs simply do not care enough to consider the community.

As a suggestion— being part of several community-run servers, I have found it is best to keep a dedicated a test server. This way the live servers are not cannibalized for beta testing. We would give a heads up on when the test server would be live. It was treated as an event, and the normal live service was not interrupted. Besides being inconsiderate, continuing to operate as the NA 4 server did tonight would cause the player base to erode.

FYI— I typed this while in queue (26 / 62).

swift whale
#

Reduce the growth time of Carnotaurus to match Cerato. Carnotaurus has 50min more cerato, almost the same growth time as Dibble.

topaz patio
#

I'd like to be able to track things using tracks. Could be a skill issue but everytime I fight in the jungle biomes I always lose my target because of how dense the shrubbery is.

fleet mulch
#

I love that y'all added more servers, one step in the right direction. Yes, it helped with queues, but it didn't help with population. The map is way to big for only 100 people to play in. The map just feels empty, and bland. Maybe up it to 150-175?

glacial thunder
#

the grass distance is so bad when you walk all the grass load in like a wave and its so bad even when im on max view distance

fringe leaf
#

150-175 people in a server

true cypress
#

Night vision has turned into no vision

smoky sphinx
#

Make AU hordetesting servers!! dont let 300+ people down

silver eagle
#

make the trex for evrima roar a little longer bc it would sound cooler

normal dew
#

Fix my poor boy Pachy. Just give him a stun back or rework the headbutt to occasionally get stuns or something. But he's a sitting duck with that anim lock after headbutting and not getting a stun...

frigid sierra
#

Can we get a queue prior or crash prior I hate crashing then having to wait in queue again 😭

tardy sedge
#

hey i know this is a place for asking for changes but please dont change anything about how herras are played right now they are easily the most fun dinos in the game and they are perfectly fair if you know not to stand around near trees and stuff. that guy complaining above me is just bad at the game and you shouldnt listen to him lol. edit: KEEP THE FOREST SCARY i like playing as a omni raptor and a herra and when im a baby omni i think its cool not knowing if youre being stalked as a young dino by a herra or troodon and its fun stalking babies and laying bait traps for people. this game isnt about being a chess player it isnt league of legends, make some of the dinos obvious threats to other dinos. not every dino needs to have a fair chance against every other dino. herras are fun because theyre weak and you have to have a ratty playstyle to do well.

hidden crown
#

Give us the HT Dilo fix
put the fix into "live" version of the game, so Dilo enjoyers can play the game and don't have to wait until the whole patch gets released.
(HT servers are unfortunately dead in EU + unplayable because of rubber-banding)

faint hare
#

Can you add a self kill hotkey? unstuck rarely works, queue is huge, would rather just like f8 die and respawn instead of waiting to die of thirst or hunger.

pale badger
#

Allow Herrera to cling and latch onto larger dinos.

I know a lot of people are not gonna like this and immediatly hit the red X but hear me out.

Herrera can climb literally everything, no reason I shouldn't be able to latch onto big fleshy surfaces. Even if it doesnt do much damage, and only applies more bleed. I think it would spice up herrera gameplay. Admittedly I don't think it's neccesary to add this feature, but I want you to imagine when sauropods are released in the next decade, climbing up a sauropod neck and jumping onto another unsuspecting creature would be the coolest thing XD. Just food for thought.

deep tangle
#

Love how being a cannibal now makes you albino. Props to the person that came up with that

cobalt crescent
#

Update Spiro more please 😭 I want it to be easier to play spiro again and i miss it so much!!! Gateway is so boring now :<

steady basin
#

give every male dinosaur every color for its male display and give them more base colors for every slot

hidden wedge
#

when tyrannosaurus comes out only give it body fracture or maybe head fracture why would it try to bite anything’s legs other than sauropods

solar gulch
#

this is at Noon on Na 3 east Hoard Test. so i ask, why the hell is it so dark in the woods during the middle of the day

plucky cipher
#

what happened to the sub adult trike horns in the model? i remember they had an up-curve to them, also i think female trike should have those smaller up-curved horns. sexual dimorphism

bronze gale
#

For the love of God, don’t make rex a natural cannibal 😭 🙏 if you want to control their population, simply make its growth very exigent

All this time with cera in the game as the most powerful land predator should’ve shown already why it is not an actually effective tool against overpopulation in a game like The Isle.

Not only diets are a player choice and humans are psychologically biased towards those who like them, thus resulting in cera megapacks everywhere in the game currently, but also the sheer amount of rexes and their own bodies in a server at a given time would imply that juveniles would get basically a free ride towards later stages of their growth since they could either scavenge (and be totally safe from adults and subadults thanks to their speed unlike cera) or hunt/betray even smaller juveniles which would be a rather simple task since people are as responsive as domesticated guinea pigs to danger when talking about cannibals and they would have the stat disadvantage.

Only case where cannibalism actually works is deino and only because other gators are very much the only thing they can eat in most places, so not a fair example.

autumn turtle
#

Can we please make the rain sound less deafening. i take my headphones off everytime it rains. its deafening.

haughty stag
#

If you play with Viewdistance Close, it should not be possible to see other dinos that are protected in the supposedly high grass. This makes it almost impossible to sneak up on them.

edgy robin
#

Can we get this stegosaurus skin?

flint knot
#

Mutation Ideas!

Advanced Attention (Herbivore-only, 2nd slot exclusive): While low on health, receive a natural audio cue when danger approaches.
Example: Hear crow cawing when you are really low on health and a carnivore enters a specific radius around you, this will have a big cooldown of course, this might make Tactile Endurance a difficult choice for Herbivore players.
 
Adrenaline Rush: Upon reaching critical health, gain a very temporary movement speed boost (10%).
This will last around ~3 seconds. The only way to unlock this is to reach critical (red) health twice. 

Scavenger Guts (Carnivore-only): Can eat spoiled meat at the cost of thirst.
To unlock this, you must eat rotten flesh worth your own weight!

Post-Traumatic Evasion (Herbivore-only): When a pack-mate dies in close proximity, temporarily boost your evasion instincts.
If you are running away from both the killers and the corpse at the same time, gain 5% speed boost and 35% reduced sprint stamina drain, this effect lasts for around ~15 seconds and the duration drains twice as fast if carnivores continue to be in close proximity of you.
past depot
#

remove speed mutations please! it makes mutations stupid since its a must pick for some creatures otherwise you are dead

clear depot
#

make raptor pounce hit box less stupid

hazy solar
#

NV in HT, its so dark even for dilos

nova lark
#

Please give trike more colors on the first markings palette. It's the main color over trhe body yet the colors are basically all grey or brown. This makes all skins look dull & dark, no matter which you choose. A few other lighter colors ( alongside the existing light grey) would be perfect, like warm yellow/dark yellow and light green

rustic mountain
#

Hackers , speed , htibox you name it , the problem is Easy Anticheat wont detect anything that is not "clear cheting", thats why , if someone really wants to cheat , there basicly nothing stoping , them except the Admins thats , why once again I will say that REPORT chanell should be a thing , it will make cathing cheaters esaier that its right now, nothing ruins a fun game more then cheaters .The isle has grown its has decent online , and has many cahnels about it on Youtube and other platforms , so its no surprise for me that cheaters beacame a problem , we need clear and ez way to report ingame situations like this. Its not about rules, its , about fair and fun gameplay.

nova gale
# deep tangle Love how being a cannibal now makes you albino. Props to the person that came up...

The new mutation Mechanic:

  • I was suprised to hear the new Albino cannibal mutation on making you look different, only work for players that can unlock the mutation in the kit. It shouldn't be like that
    The dinosaur changing skin to white Albino when it's behaving like a cannibal, should be for every creature in the game. Example: If you're a herbivore and specially aggressive around your space and food, and mostly a solo player disliking others approaching you. That herbivore if it has killed his own kind too much, he'll too turn Albino white and this, be a clear warning that "this guys, he's angry! Don't approach him or take his food! Better avoid him."
  • The Albino cannibal effect should start of on the skin as white patches (small to bigger over time), from the moment you kill/eat your own kind for the first time. This way, you can as a normal player, notice that there's something wrong with that player and you can only on your own choice choose to trust the cannibal when you see the white patches taking form on their body- which eventually will turn them into a full white Albino with red eyes like currently.
  • The Albino cannibal skin effect turning white instantly after x amount of bodies, with no prior white patches would look really weird. But a gradual transition since the very start, would feel and look really natural and cool, and also play a important part in game with communicating that 'there's something off with this dinosaur...'
winged atlas
#

I think a very cool detail for trike's spar idle is for it to slightly tilt its head to check if anything is still in front of it.
https://cdn.discordapp.com/attachments/875585635983949867/1343214795125428264/119b236be3404e8b3d675ee80d625a0bf596ed41.gif?ex=67bc75c2&is=67bb2442&hm=51d2a26b8dd3bb46352c688e20a02be3ca228ea4d2dc25dbed47af206c1b8a08&

Maybe not inside the idle directly, but it will be a separate animation that gets played randomly on top of this current idle, like omnis scratch animation

swift whale
#

Changes to Cerato that will not affect the way it fights against large herbivores but will make it a fairer fight with the current carnivores. •Reduce the damage of the charged bite from 350 to 300 •Add a little stam cost or a cooldown for the use of the charge bite •Make it so that damage mutations do not affect its charged bite as with all other carnivores

novel bloom
#

-New type of nest for little water dinos (beipi, austro)
-Nest can be stationary or mobile
-But dinosaurs of other species won't be able to walk on them (to avoid creating bridges over rivers from these nests.)

limber lichen
#

Sanctuaries are hard to navigate on dark nights with some dinos - to make a change that allows for herbivores to have weaker night-vision and make the nighttime a scary time - but still allow younger dinosaurs within the sanctuaries to navigate: glowbugs or mushrooms with a faint glow, thus the sanctuary is easier to navigate at night and it would make the ambience within a sanctuary feel a lot more lively and might communicate to newer players "This place is special/important"

serene helm
#

new grass is cool but the lighting is very weird

zinc vortex
#

put a tut for the first time you play the game

boreal dove
#

Nerf Cera's weight down to 1000kg and and increase it's damage mitigations from corpses.

Do that and you succeed in a few things.
-You encourage Cera to play more into its niche.
-You solidify Carno as a better option for hunting.
-People can still enjoy Cera's current playstyle and it's less overbearing to deal with.
-Bile doesn't have to be nerfed or tweaked because a 300hp decrease is significant enough that it should eliminate a large chunk of the advantage vomit stuns provide granted that it's only 1 or 2 Ceratos.

fresh forge
#

Redwood Biom
Pattern / Skins from 2016 times
Fish AI Arowana (Swamp , Lakes , Rivers)
Fish AI Arapaima (Swamp, Lakes , Rivers)
Fish AI Onchopristis (Ocean, River)
Fish AI Dipnorhynchus (Ocean)
AI Horseshoe Crab (Beach, Coastal)
AI Ammonite (Ocean)

buoyant blade
#

11am and 7pm are horrible times for server restarts.

idle prism
#

pls give more colors to teno, maia, and trike ):

bronze gale
#

Could we get some sanctuary near the highlands and west rail? So many herbivores and omnivores spawn around there and it sort of makes it a gamble compared to the rest of spawns as you either need to go all the way to a sanc in order to get a significant growth boost, even though survival in highlands or west rail is very much doable as anything.

Another option could be to put perhaps put a water source in the far south sanctuary that practically no one uses except some very avoidant gallis or dryos. Since they can move quickly to get some water after their growth is done. If so, it would also be good to have something like a river or even some lake not far from the sea so that deinos are still capable of getting there. Also would help to maybe take some pressure off the south plains sanctuary since growing there as anything but a troodon feels more unsafe than an active warzone. Especially stego and dibble 💀

peak prism
#

increase omnis bite speed, it feels clunky and it hinders its fast paced style.
no reason i shouldn’t be able to take an opportunity when it presents itself

tacit garnet
fleet mulch
#

There should be some type of mutation guide in the main menu. Especially for secret mutations. It just seems hard to actually figure out how to get the secret mutations, and I feel like there are mutations out there that haven't even be discovered. So I think adding a guide to the main menu (like y'all did with skin creator) would be nice to have.

drifting pawn
#

Make the damage more dependant on the Body Part you attack/bite (like a head, a NECK, a leg, a back, a BELLY, a tail). To make combat more skill-dependant, tactical, rewarding proper position - and less random spam-attack.

Biting e.g. Trice armored horned head should be useless. A leg/back - solid. A neck - perfect.
Making e.g. a bad T-Rex player even more helpless trying to get to the Trice. And making a good one even more scarry.

Rewarding skill, position, outplay, experience. Punnishing random spam'run in panic 🙂

solid tide
#

150 per server
Please invest some of the money from the huge influx of sales back to us to allow us to actually play our favorite game and have more life on the map
❤️

mental raft
#

Elder Gigas

To differentiate Giganotosaurus from other apexes, make Gigas much more formidable when elders. Adults are weaker than average apexes, but elders gains a nice buff in strength and possibly size. This makes going through the hassle to grow a Giga to elder much more worth it, and different from other apexes.

Encountering an Adult:

"Yo, bro, there's a Giga over there"
"How old?"
"Only adult. Let's go kick his ass"

Encountering an Elder:

"Is that a Giga I hear?"
"Yo shii that's a big grandpa of a Giga"
"Na bro we cooked fr fr Oh dear Isle Gods spare us fr"

Young adult Gigas would become risky to play and a target for other players. Elder Gigas would become more rare and scary. I feel like this would fit very well in the game.

carmine hemlock
#

make trike's posture and proportions much closer to the animated selection screen thing (or legacy trike), it looks significantly better than whatever current trike has going on

bronze wren
#

Add more mini POI along the roads, barricades, guard rails along cliffs, abandoned vehicles, cages, checkpoints, etc.

tough quartz
#

increase longevity of corpses of all sizes. i don't think a cerato/carno is eating an entire corpse 35% of its bodyweight in one sitting and still not exceeding 65% stomach capacity.

nova nacelle
#

Make Evrima the default version at startup. Too many new players ask every day how to switch or get confused about why the game looks different. This change would help a lot. I don’t know why this hasn’t been done yet, especially since Evrima is clearly your main focus.

obsidian reef
#

need even more servers

dusky stone
#

There is no reason we shouldnt have a spawn location choice instead of constantly killing our characters to eventually get the one we want. It would also solve meeting up with your friends to group up as well. Could even have it that if a certain location has too many dinos in it that spawn choice could be unavailable but you could still choose a neighboring location. Basically what im saying is if people are going to do it anyways then why discourage them from playing by making things difficult for no reason (for all the down votes please give feedback because i have lost friends to play with because it is basically run around trying to meet up simulator)

junior pier
#

Perhaps can add random filler fish schools so its not a waste of space being in the ocean

lyric island
#

lower limit carnos maybe x3 ?
x6 group limit isnt even a fair fight for x9 raptors or herra. Even dilos have no shot.

swift whale
#

Make a channel about the suggestions that were considered to be added to the game in a future update, so we will know if our suggestions really serve any purpose or if we are just writing for nothing.

simple birch
#

lag backwards every couple meters and had 100 ping on EU central from sweden while it wasn't even at 100 pop in HT, haven't lagged this much in ages

marsh hinge
#

I feel like some dinosaur designs for the game are kinda not it. Gallimimus just doesnt have a much of a into it like for example: tenontosaurus, herrerasaurus, austroraptor, etc. Tenontosaurus is a good example, with its visible rough skin parts, making it look like an animal that doesnt look squishy and soft. Please, keep up that similiar type of design.

south field
#

Please disable elite fish eating beipis, sometimes they spawn behind you and just eat you

fallen wasp
covert knoll
#

guys heartbeat sounds would be pretty cool (while doing demanding activities)

cedar lance
#

The troodon should have more stamina or spend less when jumping (pounce)

fringe obsidian
#

Consider letting players access the skin customisation menu when queueing?

Queues have gotten much worse recently (not complaining about that. I'm happy the game is becoming more popular)

It would be nice to be able to do something in game while waiting.

I've lost count of the times I've been sat in a queue for over an hour wishing I could get to edit some skins for when I get in.

obviously this is stupid and not a priority. If it is difficult to do in any sense of the word then brush it off. Just something I've thought about recently

inner citrus
#

Fix the compies in the horde test. I was waiting for my hunger to go down to eat a adult carno but they showed up and ate all of the body within 30-45 seconds.

radiant shadow
#

capitalize on your player count and release more dinos

warm tree
blazing stone
#

make it so that the envirma version is the main download. you can tell people to switch over later. theres multiple people obviously having troubles with this since theres nothing that tells you to do this switch unless you come in the discord and ask for direction

austere wraith
#

When the new nightvision system dropped basically everyone agreed that it was the best we've ever had in this game. As someone who has played the isle since 2016, I can confirm that firsthand. Being able to actually see at night makes it so that there's not an extended period of time that you can't effectively play the game, while remaining dark enough that ambush predators can still hide in the shadows and attack. The adjustments in the current horde test completely negate all that. Omniraptor is supposed to have some of the best night vision in the game after troo and dilo, yet I couldn't see more than 2 meters in front of me when the sky was clear and I was out in the open. Once it stared raining and got foggy I could see just about nothing and ofc I couldn't rely on my hearing due to the sound of the rain. If the night vision doesn't even work for playables that are supposed to see well in the dark, what's the point? The brightness of night vision on the live branch is much better than what we have in the horde test right now, since you can still play the game effectively at night even if it is still a bit too dark for some playables.

lucid violet
#

Allow Herra to Regen Stamina while above 60% during slow climbing/latching onto trees

twin turret
#

adding insects or critters, even if they're just ambient. Like little flies that ocassionally buzz around your dino then fly off, or little spiders walking around webs, or little bugs crawling on the ground. I know things like lizards and such are planned as food for smaller creatures, but insects as ambience would be cool too

potent swan
#

rainbow looks tacky in HT

winged veldt
# potent swan rainbow looks tacky in HT

I think it's pretty, BUT it shouldn't be so bright and concretely visible in the dark in the middle of a hardcore storm when the entire rest of the screen is black. That is not how rainbows work. It should be visible under certain conditions from certain angles, or above waterfalls where it's always misty so it makes more sense with physics.

past crystal
#

Make a server system similar to path of titans, a friend code system, we can use both maps, and dont need a Q

fleet mulch
#

I rewatched some videos from back in the 5.0, 5.5 spiro days, and oml. Perfect amount of plants for herbivores, good amount of ai that spawned everywhere, and really smooth gameplay. I'm talking 150 fps+, and below 60 ping. You would think as the game progressed, these things would become better, but no they've honestly gotten worse. Now a days, we get no more than 80 fps, but thats just outside of hotspots. Ai seems pretty hard to find as well, and the plant system is just weird considering you have to travel across the map to actually get diet. I don't really understand how patrol zones work either.

full bone
#

add more servers im tired of waiting multiple hours to play.. 76 in queue right now.

finite beacon
#

get rid of gastronomic regeneration mutation it is so op especially for ceratos (because it still heals them even if they eat at 100% food) it makes no sense that a something can get its butt whooped in a fight go kill a boar and get back to full hp like nothing ever happened, either nerf the mutation heavily or just get rid of it.

wet trellis
#

when or if sauropods get added they should be given the ability the break down the big fences. it should some stamina and when the server resets they can go back.

lilac peak
#

Make it so Raptors cannot be headbutted off when pounced on other dinos, or at least so that the dino gets fractures as a result of friendly headbutts

dusty jolt
#

Currently, you can only use spawn codes when you first spawn in as a juvi. Instead, spawn codes should be available even past the juvi stage. Similar to the unstuck command, the spawn code could have a long cool down after generating one, to avoid abuse. The code will last 5 minutes, like currently. This way, friends can spawn near you, even if you're already an adult.

tacit garnet
#

Add a tutorial

tardy sedge
#

make it so that if you forget to get your first mutation you dont lose the opportunity to get it once your second one becomes available theres no point to that like i make the mistake of waiting and now theres like no point in me waiting half an hour for my mutations because one of my parents picked a bad mute and i forget to grab one? like damn 4 mutations that matter for half an hour of holding up a server slot... like i guess its my bad but man thats suuuuper frustrating and something i feel is easily changeable

plucky cipher
#

let the dino tails follow physics when sitting so they lean up or down depending on the terrain

hidden wedge
#

isn’t stegosaurus to damn small compared to allosaurus in size (not mass)

slate tree
#

Fishing platform and tracking:

I mainly want fishing in the game cause I wanna catch fish, but also, tracking and blood samples could be easier to do to uncooperative players if you had a way to reel in player creatures close to tag, as an alternative to tranquilizers which would most likely get the Dino killed immediately by the nearest carnivore.

I love the idea of being able to set up semi durable hides and shelters when out and about, to hunker down in and observe the animals.

hushed igloo
bright axle
fading knot
#

I think damage numbers could use a few modifiers to spice them up in the future, and to give more options when it comes to balancing and edge cases in dino interactions.

What I mean is that some attacks would have a "modifier" that changes slightly how damage is calculated, depending on the target. Here are some examples :

"Crushing" attacks such as teno's tailslams, stomps, pachy's downwards headbutt and, overall, every attack that involves curshing the opponent under your weight. They deal extra damage depending on weight difference, up to 2x damage on very small opponents, but less damage to heavier opponents.
Reasoning : Some of the aforementioned attacks should be good at dealing with small tiers, but suffer from extremely low damage so they cannot be used to fight against large opponents. This would allow to keep their damage low against similar-sized and bigger oppnents, while making them properly efficient against smalls.

"Piercing" attacks would mostly involve damage dealt with firearms, maybe some other attacks like stego's tail attack as well. Piercing attacks apply multipliers twice, meaning a headshot with a piercing attack would deal 1.5x1.5x damage, so 2.25x damage. However, a tail hit with a piercing attack would only deal 0.25x0.25 damage, or 0.0625x damage.
Reasoning : Mostly to make aiming weakspots with firearms properly rewarding, without giving them absurdly high base damage, and also punish bad aiming.

I'm limited by the message size limit but of course there could be many more example of attack modifiers and their effects on combat. They'd just be an extra nudge into pushing a certain attack into the desired use, and add some immersion as well.

nova gale
#

Can we please have a

Improvement to underwater vision, environment and nightvison and stop it from being pitch black?

I am really excited for semi aquatics expansion very soon. But how can we enjoy that when half of your lifestyle as an semi aquatic consist of pitch-black water you don't even see where you're going in?

Please, fix this. Its been going on for too long. Its desperately need quality of life fix. ASAP 🫂

included some photos of what we're currently missing out of.. but, hopefully, it can make a full come back soon..

high orbit
#

Consider rebuffing or improving the carno in some way, there's little reason to use him over the cerato right now

plucky cipher
#

for the skin creator it would be nice for the dino model to be in those poses from their posters.

stark hamlet
#

Increase the size of Carno's model (just the model, not Carno itself) Carno is quite skinny and looking a bit bigger wouldn't affect anything.

It physically hurts me to see cera looking larger than Carno. Carno's slim model makes it look like 1.3t even if its model were a bit larger.

This would be visual change and wouldn't affect balance in any way

old sky
#

On the topic of skins, I have but a humble request for a future pattern....

...can Maiasaura get a cow-like splotch pattern one day please? Kinda like this pattern for Diablo? That's all. TI_Pog 🐄

fossil linden
#

please add actual impact sounds when landing an attack on another dinosaur, the dinosaur itself makes a little welp which is hard to hear. but add a thump, slash, bite sound effect when landing a hit 🙏

civic plover
#

This server should have a player help section, I’m finding it VERY hard to play this game and it’s ruining my experience

dapper roost
#

make cera 1000kg, that's realistic max weight 🤷
👇 = cera users

atomic sparrow
#

In my opinion, you should make the balance between Carno and Cerato a little more realistic. The Carno should be at least heavier and a bit bulkier.

vast vector
#

Please make it so that you can still attack, even if something is stuck in your horns (Dibble)

Yesterday a Dryo walked into a Fight with 2 Ceras, he got stuck in it, and I couldnt attack anymore and died!
(Ik I can use G!)

lucid swan
#

add a way for every dino to “lift” their head up higher than they normally are.

many playables already have some sort of stand up or head raise animation, and allowing them to do it on command would make their grab, bite, and possibly eating hitbox a bit larger vertically, allowing them to reach places they should be able to reach.

brave crest
#

More gorey/blood sounds when attacks land
Currently the two best I’ve seen are Herrera and Diablo but currently the game is really lacking in that intense feeling of death

the sound of Herrera’s pounce ripping through flesh is bone chilling and should be applied to more creatures as right now all we have is a hit sound

Hearing a rib crunch when getting kicked, charged or rammed, hearing the flesh rip when Omni pounces, and just being able to “feel” the damage being inflicted

I feel like if you bite something like a raptor on deino, it should sound like it exploded.
I want to hear all the bones crunch and snap as it turns into a meat ragdoll

This is a horror survival game after all

Edit: one last thing
If something like trike, stego, kentro, styraco, etc stabs something through the chest and one shots it I want to be able to hear the air leave their lungs as they gasp for air
The same applies for blunt force, if a raptor gets hit square in the chest with an Anky tail club, I want to hear it struggle to breathe under cracked ribs
Every fatal combative encounter should leave being a harrowing death and sounds you’ll never forget

misty delta
#

I'm not sure if mentioned before but, fish in the salt water parts would be nice 👌🏻

carmine lion
#

Idk if this is the place to put it, but a channel in the discord for players to announce to admins if there's a cheater/hacker and for players to announce when they're stuck.
This way admins don't have to try and scroll to find it and like for the different groups of servers so like NA servers get one, EU servers get one, etc. Or maybe just a way to submit the report directly in the game, like all of the game has an internal recording and then when submitting the report, they list who they were, what time, etc. And then an AI scans for that time frame and watches the player that was reported and bans them if they were cheating.

smoky sable
#

Please dont ever change the night vision we currently have. Its nearly perfect. Dont make it darker. Maybe tweak it a little but dont replace it.

topaz marten
#

buff mai it's currently one of the weakest on the roster and can barely defend it's self against others in HT it was perfect.

queen wyvern
#

Weather events like thunderstorms and normal rain seem to darken the game to an unrealistic extent in the hordetest currently. I sugggest either reducing their brightness impact so that daytime weather doesn’t ever make visual navigation very difficult, or reducing/removing the effect of brightness on the nv stencil/pulse effects.

strange hazel
#

Make it so that Deinos have to sunbathe on the shore to digest food. I think this could help the Larger Deinos especially since they would be able to survive on less food for longer periods of time, without having to consume as frequently. It reflects what we see in nature too, crocs can go weeks without eating and I think this could be an effective way to balance crocs need for food vs low player encounters.

winged vortex
#

New NA-E server. Its always full with huge que. plz send help

twin turret
#

remove photo tissue and nocturnal

opaque crown
#

Hey guys, wouldnt be cool if ptera could pounce on a dino like it does with a tree? Imagine it for a moment, would be a good idea to make ptera a little bit better in what pvp means

rustic mountain
#

I belive it wouldnt be a surprise for anyone , The isle is not noobs friendly , I am not talking about tutorials , Im asking for simpel , controls , here is the point , no one tells player how to open Tab and that there is such a thing , no one showes the player how to regen stamina there is no comunicates like "Bro stamina low! Press H to laydown" and yeah no one tells you that H is a thing , no body tells a player that Migrations is where you should go , and that sanctuaries are only good for Herbivores , no one teaches a player how to nest , what buttons should they press and on what growth they should do it , bassicly no one is telling new player , how to play the game , that problem is solved in legacy , oh yeah when you buy a game it will start like a legacy , not Evrima , steam page also dosent show anything , it has screenshots from 2018 I guess, so pls talk to a new player , and show what you have right on steam page.

proud lantern
#

Holy sheesh how long does the vomit animation of the dilo take? i experiened it for the first time. this is waaaaay to long. make it shorter

rain chasm
#

I know I'm the ten thousandth person to bring these up, but I want to keep adding straws to the camel's back. In light of the massively spiking player count, as well as the influx of new players who I have seen firsthand repeatedly confused:

STOP HIDING EVRIMA IN THE BETA MENU
add any semblance of a tutorial
increase individual server capacity

If all these new players responsible for the new concurrent player peak cant quickly figure out how to install, let alone actually play Evrima, you will lose SO many players

sleek sapphire
#

To add to the post above, please, for the love of god, update the steam page. I don't know how long it's gone without an update, but it doesn't at all reflect the state of the game. At least include a little blurb about Evrima and the development plan because right now unless a new player is actively involved in the community somewhat, they will have NO idea the game's development is no longer centered around the main branch and there is what is essentially a whole new game hidden away in a beta menu

jagged snow
#

Dryosaurus is gonna get burrow, I get why its 45km/h. Maybe I won't enjoy the kind of gameplay where it's absolutely necessary I retreat into my warren if I see danger, but troodon on the other hand is just so slow. It gets killed really easily, it gets outstammed really easily and it gets outpaced really easily. It really sucks that your prey can turn around and run when it starts losing and you just can't keep up.

languid plume
#

Saw people talking briefly about this before and didn’t read too much into the convo but unlockable skin customization/cosmetics

You would be required to do a task on a certain dinosaur to unlock different colorings/cosmetics, then upon dying, and going to redesign your skin for that said dinosaur, there would be more options unlocked.

Some examples/ideas for this:
• Getting salt water mutation as Teno, upon dying you would unlock a blue crest coloring
• If you die as a certain dinosaur enough times (can have a growth requirement before dying) you can get a scar customization ??

I think this would be a cool idea, and it gives the potential for more variety in skins (especially for Dino’s like Teno with very little colors lol)

red dove
#

miss when the game looked like this 🥲

flint knot
#

When we're playing species that don't bite as their main attack, I think we should instead see a different name in these stats, for example "Dmg Force:" or "Blunt Force:"
otherwise it causes a natural confusion as to "how do I bite?" or "If that's bite, how much damage does my main attack do?" as herbivores that don't have a bite

cobalt crescent
#

Allow plants to give more food to adults... PLEASE
bigger plants = more food

steady cave
#

maybe allow you to spectate players in other servers while waiting In queue.

if I'm in queue for NA 7 maybe let me spectate people playing in NA 5 while the queue drops down. I work untill 7pm est and the queue times at that time are 45 min to 1.5 hours. would be nice to have something to look at while I wait. I've tried going afk untill servers let me in but it's kinda sketchy to do when logging into a sever with a FG dino already 😅

grim lark
#

To add on to others saying make Evrima the main branch. Currently Steam is stating the developers haven't updated the game in 3 years.

brave crest
#

stego may need a slight size increase

Stegosaurus was about 11 feet tall not including the plates (14 at the largest)
triceratops was about 10 feet tall

Stego irl was about 6 metric tons at the most so all you'd really need to do is size the animal correctly stego is already 6 tons in game, not increasing the weight at all
and on the low end trike was 6 tons and reached a peak of around 10 tons, so a much heavier animal

stego should obviously be faster than it so it doesn't get gored by something at least 3 tons heavier than it, stego is currently running at 26 km/h so I think to be fair trike should be around 18-20 km/h still very slow but not as violently slow as maybe anky? also stego should be able to out trot trike so even if they are both out of stamina stego isnt forced to be loomingly walked down and killed without being able to do anything
but if stego even attempts to fight trike it should be instantly killed, its a fencer vs the kill dozer essentially

random karma
#

Add a mechanic to dissuade people from mixpacking on officials, specifically herbis/carnis. When a carnivore is lingering too long around an herbivore without attacking, their hunger drains more quickly. Attacking each other resets the timer or pauses it momentarily, this is so that longer, sustained hunts aren't inadvertently punished by this system. Mixpacking in general hurts the ecosystem of the game; make it punishable like the anti-cannibalism mechanic.

lean shadow
#

Alright, so we ALL can agree that stego players are rlly OP; especially when faced against a deino, or even 2! However, I have a unique suggestion in regards to this little dilemma.

So, this would work similarly to how the raptor's pounce works; how the combined weight of 2 raptors can pin something that weighs more than a single raptor. Basically, it would allow 2 deinos to both lunge toward a stego and "cling" to it—maybe one biting the leg and the other biting the midsection of the tail—and be able to pull the stego backwards into the water and drown it. This would give 2 deinos an actual fighting chance against a stego that is unwilling to go for a nice swim.
However, if the coordination between the 2 deinos is off, then the stego would be capable of freeing itself and punishing the 2 deinos. I.e. the 2 deinos try to go in opposite directions while holding the stego. Likewise, if a single deino tries to lunge at a stego, it would just function the same way as it does in the normal game; stunning the deino. So the 2 deinos would have to lunge with near perfect synchronization.

devout kettle
#

Respectfully..... the decision of keeping legacy as the main branch while all the new players are here for evrima but having no clue what evrima even is or how to access it is and will be a drawback in player count and will therefore hinder the game from growing. Not to mention the waisted financial opportunity to increase your income as a studio.

We understand you guys have the plan of properly developing evrima before making it the main branch but honestly at this point evrima is already much more developed than legacy mechanic and feature wise. And we clearly saw back when we only had legacy, that's exactly what the game needed.

So what's really the remaining argument of keeping legacy the main branch? Even steam itself has put a disclaimer on your steam page, that you've not updated the steam page in many years. That might mislead people that absolutely know nothing about the game, that the development has stopped and they shouldn't bother buying the game.

To me evrima has become the Isle. And legacy (while still accessable) should quiet literally be The Isle's legacy.

mental raft
#

(Just an controversial idea)

What if there was a separate server where damage and healing was more realistic (for instance, getting a stego thagamizer through your body would basically oneshot you) If you broke a bone, you would likely have consequences for the rest of your life. Maybe slightly slower speed.
Pachys would probably need to be nerfed. If a tail got severely injured, maybe you would have lower turn radius for the rest of your life. Maybe reduced sight from a head fracture.

This would be a more hardcore survival experience. The idea is to have more realistic dino roleplay, so one singular induvidual could not reign supreme over an area for ever, it would get old and injured and would get outcompeted by healthy youngsters.

This is just an idea i had in my head. Maybe it's not even fit for the right game. Just leaving some thoughts here. Maybe someone will find this amusing or useful in some way, and if that's the case, you're welcome.

solid tide
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Time and again I've seen ppl bring up mutations.

Depending on who you talk to, you'll hear that it's impossible to play without speed mutations cause "everyone takes them".
The next door neighbor will say combat mutations are meta.
Another in the crowd will say gastro, reabsorption and tactile give too much survivability.

Everyone will complain about the mutation they just died to, or one that most commonly inconveniences them.

Well, there's a reason we can only choose 3, and of course nesting is an advantage cause you can buff up your stats on multiple fronts.

I think there's a bit of individualization in determining whether you wanna prioritize speed or damage or survivability. Keeps everyone else guessing rather than every encounter being exactly the same.

With that said, these 8 mutations really do stand out as far more superior compared to the rest since they directly affect balance.

If they are to be removed, they must all go together.

But having them stay isn't really as insane as it sounds, due to the reasons I posted above. If everything is meta, there is no actual meta - it's just ppl complaining about a meta that doesn't actually exist.
Rather, other mutations should be brought up to a similar level of effectiveness so that ppl have an incentive to pick them.

nova gale
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Honest words; plz Leave Trike a massive boy as current no matter what, We love it 👑 Trike isn't to be messed with! and does not ever need any downsizing, its perfect!
Now imagine how big the Rex is.. and you see that in forest beside you... 😵‍💫

past crystal
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Instead of the current albino system for cannibals, I propose a different visual indicator. A dinosaur would be taking small nips separate from its normal bite... or scratching at its skin leaving scrapes all over its body. different than the damage ones we get, similar to the sores animals get when they are irritated by something. Cannibals shouldn't lose their camo skin. but they should be different and look a bit more insane. If anything that albino skin will make cannibalism more valuable bc ppl already try to get albino-like skins anyway.

if yall wanna implement albino or melanistic give the skins a 3% chance or something from eggs

drifting needle
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Please give more color options! It is sad how some dinos can be pretty, many colorful combos, and some are just various shades of brown or green.