#general-feedback

1 messages · Page 42 of 1

woeful hill
#

i would like to see a a lost of a limb or a tail too or a lack of vision if a bite damage the eye; for example if i lost the left eye. my left of monitor goes a bit dark.

vast vector
#

Remove Chickens, make them Dodos!
(Or make Dodos populate the Islands)
#DodoGang

latent salmon
#

Add an option to disable "Announcement" box on top of screen.
Why? Either for immersion or for streamers Because very very often, it leaks the server name. Which results of streamsnipers invading or it temporary blocks the view of compass.
So having an option to disable it would very nice. Thanks for considering it.

bronze gale
#

Would be cool to turn evrima into the main branch after the release of rex and trike. It's about time already, and the game is very much in a playable state with far more content and mechanical depth in survival than legacy ever had.

devout warren
#

I would love to see the size of blood puddles increasing with a higher amount of bleed damage on the target, for a more visual representation of how badly your target is hurt.

verbal garnet
#

i reckon deinos should survive without food for a longer time cos crocs in real life can survive months without food. at least slow the hunger bar a bit

fleet mulch
primal relic
#

Push Evrima to the main branch. I don't have the exact data but I'm pretty sure majority of the playerbase are now migrated to Evrima. Legacy would be still available in the legacy branch, so people shouldn't complain about it.

paper pasture
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Some sort of chart that shows the % of herbivore/carnivore/omnivore currently on a server. I'd like to know whether or not one is oversaturated. (or at least optional for unofficial)

limber crane
#

In my opinion, bones look too clean right now. When a corpse turns to bones, there should still be little bits of skin and meat left on them, and a lot more dried blood. Maybe they could then turn into the current bones over time, as if tiny scavengers have eaten even the last scraps of food.

tough kettle
#

make it so theres a benefit for carnivores to go into sanctuary. either that when they are babies they also eat the mushrooms (carnivores sometimes eat plants) or that theres pre spawned meat in there with the same benefits as the mushrooms. since its such an easy start for herbis and carnis spawn in a open war zone and have to partake in that.

warm tree
#

different patterns with different colors that you can unlock by playing. things like ''explore all the map'' and boom you unlock a pattern. it would be cool too if the community could make their own pattern and sent it so yall can choose, or maybe the server owner, something similar to the skins mods for legacy
some examples:

swift whale
#

•Make it so that the carnotaurus can hit the charge without being stunned by everyone in its diet when it is at 100% (except Tenonto's tail) and replace Maiasaura with Dillo

•To those who think that this would make it op, this would only let the carnotaurus get its diet as it should.

•Not even a group of 3 carnotaurus are a problem for a Dibble that knows how to play, so think before you vote. Or remove the dibble from the carnotaurus' diet because it's just taking up space for nothing.

edgy robin
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Within the character menu it would be great to have a character controls panel on the left hand side that show you the different mechanics, with tips on how to use.
I created a sketch and a concept that I think would be very intuitive and can be added to the new Ui. This way it won’t be as steep of a learning curve for new and returning players.

timber basin
#

This game is going to drive me crazy. When will you fix this Pounce? I understand that you and the players hate omni and are constantly making their lives more difficult, but not to the same extent.

wintry garnet
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Give galli a visual tell when its speed boost honk is ready to be used so it does not need to be spammed as much. Something like dryos dodge having the cooldown bars below the stamina. The bar would be greyed out if you are not close enough to another galli while running and will be grey while on cooldown.

acoustic comet
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the swamp is the worst thing in the entire the whole swamp garbage and its one of the biggest bodies of water for deinos and just a desolent waste yard of starving deinos and wasted hrs trying to escape the spawn

fringe leaf
#

Make stego have more loud foot stomps their like one of the heaviest herbys but make like no noise

merry remnant
#

please adjust the Nv on Hordetest

smoky sphinx
#

please make au hordetesting servers, why are we always left out?

balmy moon
#

HT Sanctuaries seem to be having issues with spawning mushrooms. I've been all over and I haven't found any in several of them. Could devs please take a look at them? (Ideally it would be lovely to be able to smell mushrooms)

deep tangle
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Update the steam page and make Evrima the main branch after Rex and Triceratops comes out. I think this is the best time in the games development process to make the change as Rex and Triceratops as the most popular and well known dinosaurs, therefore the most hype. This hype will draw in an incredible amount of players and we are already seeing many players coming without Triceratops or Trex even on hordetest yet. I know little about business or running a game but I think it’s clear that the right decision is to make the switch soon as there will be no better time. Thank you for reading

twin turret
#

please allow us to look at and read the mutations even if you havent unlocked it yet

maiden plover
#

Please find a different provider for your merch, the shipping is insane

livid ravine
#

The semi, ATV, and bike are good. It's a small and picky change but I think the UTV (4th vehicle) would be better if it had a bigger wheel setup. Right now it looks like its on 12 inch rims with maybe 26's on it. Get it up to a 14 inch rim and add 30-32 inch tires. Beefier tires would make it look a lot more aggressive. Sorry I work for an offroad dealer and it's just something that caught my eye.

lunar cove
#

you should be able to inherit more than 3 mutations, hence incentivizing people to nest more often

stark hamlet
turbid locust
#

if you accidentally pull one of your own eggs from your nest, you should be able to put it back inside. I dont think you should be able to do it if another species handled the egg, because it could fatally damage the egg.

meager light
#

Alot of people go to South Plains for the Plains View, so they can see animals, and other dino's without dealing with the Storms. This is something people don't even think about because it's never talked about either, but is definitely something that sit's in the back of everyone's mind's that play's into why they go there. I think additional Storm Audio stage's would be a good idea that are set at random so its not just pelting rain every storm unnaturally. (Which legitimately obfuscates ALL AI sound's TOTALLY and completely) Carnivore's will feel the pull to the South alot less... if they can get the same efficiency of finding food inside there smaller area's all of a sudden. People can attribute going South to other reason's but, I am humbly stern this is one of the major one's.

heady tangle
#

Nerf stegosaurus. Thank you.

dusky stone
#

Something needs to be done about mix packing..

plucky cipher
#

the plants with physics are AMAZING. they bring a new form of life to the jungle, especially while chasing or hunting something. adding more of thise physics to other plants like long grass would help give that jp2 raptor attack feel!

hidden wedge
#

increase stegosaurus overall size slightly not weight

flint knot
#

Whenever humans get added, an idea on how they might obtain their vehicles!

Keep in mind, this suggestion doesn't suggest anything toward guns, food and water supply, it's only for vehicle access.
And also keep in mind that humans are already planned, them having vehicles are also planned. This is just an idea on how they might access those.
-# If there was any typo or a mistake in the grammar of the picture, my apologies as I cannot fix it after I post the image


vast vector
#

Make a new Icon, so I can see if the Food would be Canni!

Some Bodys are so small, or decayed, you cant see what it is!

bright axle
#

Please fix Herra jump Icon to be more readable and accurately show if I'm going to break my leg please. 🙂 (red for break leg, actually showing it correctly on slopes if I'm going to break my leg)
Also, proper icon for schooling fish so we can differentiate them from organs.

dense marlin
#

Change the growth progression of animals. Now in the game all animals grow to the same mass regardless of the survival process. It would be interesting to make the maximum growth dependent on the nutrients consumed and migration zones.
As I see it: there is a certain time scale that is filled to 100% at a certain point. If the player has been eating all three types of nutrients all this time and has done this most often in migration zones, its growth continues evenly over time and sooner or later the animal, which should gain a maximum of, for example, 8 tons, will gain this mass. But if some nutrients were missed or life took place mostly outside the migration zone, and the growth time scale reaches 100%, the animal can stop gaining mass and remain, say, 5-7 tons. This would diversify the sizes of animals that have gone through their entire life path and would force players to move from place to place more often.
Make a buff to the nutrients consumed in migration zones.

upd1 What's the matter? Do you all like to live only by the southern river? So many crosses, my God.
upd2 Meanwhile, most of the island is just dead. If you're okay with that, fine.

prime halo
#

Too much merch dropping, not enough playable dropping...

...That said, I'm copping that mousepad 🤣🔥

summer bear
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In the future I would appreciate a sophisticated milestone system, where you do dino stuff like get to certain hard earn mutations, grow from juvi to elder, and stuff like that. Could be a big thing, if developed right.

sacred haven
#

I'm going to reccomend omni have the spawn in swamp removed. It is a plains animal and being forced into what genuinely feels like an incorrect biome upon spawn makes me concerned that this could set the standard for a new player in a not good way.

On top of dealing with probably the harshest terrain to navigate (little solid land, lots of wading and swimming to slow you down, lots of trees and wooden knobs to get stuck on or knocked off with), the only prey options are either not present or are a massive threat out of the gate to a fresh spawn omni. Sure, you can sneak up on and find plenty of ai prey, and I've survived there plenty of times- but that doesn't remove the fact that swamp feels like an undeserved hardmode as a spawn for omni, and likely only serves to frustrate and confuse new players. Everything in the terrain conspires against it being there.

hoary pelican
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I feel like some diets on some carnivores are just not very reasonable like turtles for dilo and dryo for cera. I would rather will have cera having turtles in a menu and dilo - crabs

ancient fog
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GUYS add a easter egg so if you find a propeller hat on the map you get a propeller hat for the rest of your dinos life, very hard to find but very funny if you do find it 🙂

nova gale
# limber crane In my opinion, bones look too clean right now. When a corpse turns to bones, the...

Can we please get a answer or confirmation on where bone progress is in the isle progression? And if its continued or to be continued work on, or scrapped or what?
We truly long for spesific species bones of dead dinosaurs, and have not heard quack about it for years..
Please, move it up in the prioritising, begging. Or atleast help out for the community wondering about it hardcore, where they're 🫂

It would've looked so dope seeing it come in with trike and rex, because of the distinct skulls. But understandable it sadly won't be in with em.

glossy remnant
#

So as a new player and having played some other dinosaur games, this one is my favorite by far. The gameplay loop is rewarding. The atmosphere and environment is gorgeous. Also, the price point is more than fair for the quality of graphic fidelity and the depth of mechanics. Looking forward to additional dinosaur and tweaks or balance passes over time. Would welcome more AI creature to smooth out the experience in between player interaction including more prey item for young carnivore in the dense underbrush.

chrome basin
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remove the small pterosaurs spawning on top of you if you hold food as a ptera please, it´s so unnessisary and in my opinion doesn´t add anything of value

hallow bobcat
#

You enable ur players using a map by copying the coords just add a map bruh makes no sense

burnt anchor
#

Use Pterodactylus as a means of keeping Herbivores off of bodies for too long, and in the future, for preventing Quetz from nesting at high elevations. Herbivore body denial has always been a huge problem in The Isle and I think using Pterodactylus as a means of naturally deterring them from bodies is a great usage for them; much better than randomly screaming in trees in my opinion

azure bane
#

why can deino regenerate stamina by swimming slowly, but beipi can't?

sonic quartz
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stamina mutations only unlockable by pouncers/runners, like how there's certain mutations locked per species. This can help alleviate the pains of Troodon/Omni pounce issues related to their hunting and overall gameplay. There's mutations seemingly for everything else, and the only related pouncing mutation is for Jump cost, which im unsure if that even counts as a pounce cost int he first place. There can be mutations specifically unlocked by doing what those pouncers/runners can. which would be pouncing. Pounce 50 times, reduce stam drain of pounce by 50% (can be less obviously, so it's not broken). Run for X miles (Running stam drain reduced by 50%. ..or less lol. )

dreamy plinth
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Please make deinos able to see underwater. Its pitch black and I can't see fish right in front of my nose.

stark hamlet
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Please remove speed mutations already. They're even worse than gastro and tactile endurance. Animals you should be outrunning can suddenly catch up to you. I've died to so many larger animals because they were faster than me/fast enough to get me. Pachy for example is in a rough spot. Even without speed mutations but speed ceras can comfortably chase down pachies as if they were a deer AI.
The cera outweighs the pachy and does way more damage. That'd be fine if pachy could stun on fracture....but it can't

The pachy-cera matchup is in my opinion the best example. But there are more of course.

In a nutshell, speed mutations are the worst of all combat mutations. They mess with the balance and make it hard for certain animals to thrive. In my opinion mutations should be small QoL changes. They shouldn't be like a META skill tree that lets you create a killing machine. Reinforced Kidneys, Enlarged (I forgor the name), Efficient Digestion, Enhanced Digestion, etc. are good examples what mutations should be!

near edge
#

Is it possible to set the ground geometry to emit weak light to help lighten up the stark shadows?(especially during cloudy weather. It is so dark) This shouldn't affect the brightness of the actual ground texture. Getting the engine to render light is resource heavy, and reflected light even more so. Setting up a secondary light source may be cheaper. It would just need to sync with the day cycle and fade in and out during dusk/dawn.

light garnet
#

in the HT i dont find any mushrooms ( let us sniff them if you make less of them in the sanctuary)
and i feel like food for herbis is rare now or its just the server ( HT EU 2)

low mason
#

Hey I think juvi carnos horns should just be nubs and grow/sharpen as they get older, kinda like the reverse of pachy, it would look alot better than the thin little paper knives it has as a baby

marsh hinge
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Ive seen the great AI works and improvements. They are great! But I think the many many AI that we have in the game rn should be reduced, small AI kept the same and all of AI being much smarter to not make them a very stupidly killable meal (but at the same time dont make boars turn so fast when theyre heading for you). This improvement I believe should also be added to the fish, since they dont go anywhere when a predator jumps them, which makes them probably the easiest meal in the game.

What I highly believe tho, is decreasing the hunger drain for every playable in the game. I know that it is wanted for the players to not run across the map with ease, but we quite cant with the stamina already. And exploring would be much much better if the hunger didnt drain every now and then as every playable. The map is wonderful, and I think many players dont know what it entirely truly is because they dont get to explore it before eventually starving out.

bold remnant
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Pachy has 0 resistance and is dying very easily, it would be cool to add resistance to his headbutt, and when he gives a headbutt he doesn't spend half an hour trying to get up

tough kettle
#

add a stress system to the game to prevent mixpacking. if you are near a creature that is not you're own species for to long. lets say 10 minutes. you vomit out of stress. and to decrease stress you have to leave the area for the same amount of time you were gaining stress. so people cant just stay near then walk away for a minute then run back. but this does not apply to hypsi dryo or beibi. or you could give them a symbiotic relationship like real animals have.

pearl sorrel
#

give hypsies the ability to climb trees and glide when hopping out trees

plain spoke
#

just about no herbivore food in the hordetest. someone should take a look at it

desert knot
#

as soon as an overpowered chea.t can be proofed ingame (damage.hack or instant-kill) then notify your community so that everyone can decide for themselves whether or not to take the risk of going into a server, instead of getting proofed while playing.

stoic willow
#

Please start doing hardware/IP bans. Once trike and Rex are released officials will no longer ever be playable with the hackers on the loose

lunar cove
#

i feel like there should be more life in the ocean even if its just some salt water ai fish, more turtle, grass, rocks etc.. whenever i go through it as a deino it just feels unimersive and not real

fleet mulch
#

Pachy should stun things when it headbutts
I'm talking about when it headbutts carno, cera, teno, etc. It used to be able to do this on spiro, but got removed for some reason. Pachy really needs a buff atm, and bringing this back would be perfect for it in my opinion.

tardy sedge
#

I feel like the player base difference on official servers between legacy and evrima is insane. I feel like if people are playing legacy, they're on a unofficial server. I'm merely just suggesting/asking if it would be possible to take down a server or two from each region of legacy so they have more server space to add more officials onto evrima. This would just combat the server queues and the driving away of people who just bought the game and loyal fans who don't want to wait an hour to play.

finite beacon
#

I think its finally time to update the steam page and make Evrima the main branch, every time you guys say you will switch it when its ready but how is it not ready? you dont work on legacy, its been almost 5 years, and Evrima is overall the better version and more popular. With the inclusion of rex and trike I don't see any reason to not switch it over. Its confusing to new players, to which I am now seeing more and more of in game which is amazing. So lets finally switch Evrima to the main branch.

topaz cobalt
#

I think that acro Instead of just dealing raw damage, Acro could have a powerful bite that slows down opponents or even causes a stagger effect. That way, it wouldn’t just be another big theropod relying on brute force—it would have a unique combat style that sets it apart.

gentle flume
#

it'd be cool if we had an indicator on the gastroliths and the time remaining until you must ingest a new gastrolith. docktor medic made this example.

viscid thicket
#

Can we increase river flows again but have it where it’s leading up to the waterfalls? Furthermore, I believe we really need to get a grip on the hackers. When more Apex’s come out it’s going to be extremely difficult to deal with them.

vernal creek
#

Can we get an achievements system? I really adore achievement hunting and would find it fun to mix up my gameplay to work toward a goal, such as another pattern to use. Personally I think the achievements should be discovered throughout the human complexes so that exploration is rewarded, but that's just an idea!

acoustic arch
#

HORDETEST FEEDBACK:

the bounce lighting on the Dino body is very bright and it looks really weird.

The night time is also incredibly dark as usual, and I had the misfortune of spawning right at night.
My baby galli was blindly wandering around, falling off cliffs and getting stuck on rocks. Half the time that I would be stuck on an object, it would be too dark to see that I'm stuck, and it'd take me a couple seconds of walking in place to realize.

There's also no food in either patrol zones or migration zones

fringe leaf
#

make the little flying things that annoy teradon playable for a areal foodweb

slate tree
#

I find it painfully funny that the busted Lumens in the Horde Test are objectively a better way to play than the default night vision.

These screencaps are two examples of Lumens Off and Lumens On, same spot and time for each sample. It looks bad, but I can actually see the ground around me, making it objectively the better way to play.

brave crest
#

Troodon venom should negate all healing properties for a time after being inflicted specifically to combat gastronomic regeneration

It quite literally punishes troodon the most out of all creatures and thus troodon should have a way to stop it

eternal yacht
#

Can we get a GENDER visibility thing on the server select screen where you can see your active dino?

boreal kelp
#

Trikes Nose

First off, I really like that trikes neck and idle animation were updated, looks a lot better.

But secondly, the nose. I’m not sure it’s intentional but the nose gets really inflated in some parts of the animation😆. Probably shouldn’t occur in the idle animation, but it reminded me of actual paleoart of trikes with inflatable noses. Just gonna throw it out there that’d it be cool in a courting animation, but I don’t NEED it. For the idle I’m confident it’s not intentional and should get fixed.
Anyways Trike and the HT are lookin awesome! Lookin forward to my three horn

primal relic
#

wouldn't mind a biome like this.

twin dust
#

Wheat's Initial complaint about the Three Horned Face _triceratops

Triceratops is looking to be super cool to play, but fellas, I feel so limited even with the colors given to me. It's more than Maiasaura but I know this isn't reaching the peak potential of color combos we can do. Some greens and blues would be nice? Just saying. And meanwhile, the eyes get have the entire color library. 😦

winged veldt
#

After the most recent update in the ht, maia doesn't trigger the sniffing animation while in the quadripedal stance, only while bipedal.

thorn portal
#

Make it to where austroraptor's would be able to pounce under the water, basically like an omni pounce but under water

tribal crown
#

44$USD to Canada for shipping for the Horde tshirt 😦 Why so expensive? I can't justify that, at all.

snow spruce
#

Server lag somewhat improved on 0.19.79 but with the newest hordetest update it's gotten quite bad again

deep tangle
#

Please add in settings the ability to turn off toggle sprint. Thank you

hearty raven
#

Geting Lines as a carno its impossible, add real Lipids diet for them, (make Omni into Lipids, Dilos and maybe an AI )

nova gale
# deep tangle Please add in settings the ability to turn off toggle sprint. Thank you

Please let us dive down into/below water (from swimming on the surface), with both the ctrl key and crouch key. [Like we could before a few patches back- so people that really struggle to make use of ctrl can dive down into water using the crouch key as well if needed]

Also, please add the toggle sprint (1 tap sprint auto on land) also to water. When playing semi aquatic, i do really miss the auto-run shift 1 tap key option. Always having to hold the keys down, get tirring at longer amount of times. Just like do on land, if the option hadnt been there currently. 💙

maiden plover
#

Sexual dimorphism in Utah?
Credit: @weird_dog_thing on twitter

hollow summit
#

I think more complexity to mutations, cosmetics, and gameplay rewards would be great. More unlockable mutations, unlockable cosmetics/visual mutations, achievements and goals, etc. Stuff like that would flesh out the gameplay even more. With Elders and humans on the way I can tell the gameplay isn't even done, but these would be great additions as well.

fleet jackal
#

In The Isle, the Stegosaurus currently stands as one of the most resilient dinosaurs in the game, often leaving players with little incentive to engage with or strategize against it. While its tank-like defenses are certainly an interesting design choice, this has led to an imbalance in the game's dynamics. The Stegosaurus' formidable armor, combined with its powerful tail swipe, can make it near indestructible in most encounters, resulting in an overly defensive playstyle that stifles the aggressive and competitive nature of the game. By weakening the Stegosaurus, the developers can create a more diverse and strategic gameplay experience, where players are encouraged to think more tactically about their choices in combat and avoid the frustration of facing an overpowered dinosaur that feels unbeatable in most situations.

Furthermore, the current strength of the Stegosaurus distorts the game's ecosystem, making it more difficult for carnivores to assert their role in the food chain. When a Stegosaurus can fend off nearly all predators with little effort, it diminishes the natural balance of the game’s carnivore-prey relationships. By slightly reducing its strength or making it more vulnerable in specific situations, such as against certain types of attacks or through more strategic targeting of weak points, the developers could restore this balance. This would allow for more thrilling and rewarding gameplay for both herbivores and carnivores alike, making each dinosaur’s unique strengths and weaknesses more prominent and promoting healthier, more dynamic interactions within the game’s ecosystem.

finite beacon
#

it would be nice if there was an auto walk feature, especially for when your moving a long distance it would be nice to not hold w the entire time

shell whale
#

posting for @astral trail

Ceratosaurus Charge Bite Rework (Alongside some other potential changes)


Ceratosaurus is a fierce predator within The Isle. It can hunt extremely efficently, it's able to rot bodies within minutes, its able to run for miles, and it grows relatively fast compared to some of its counterparts (Carno, I'm looking at you.) This sounds great! A fun playable that isnt a pushover. However, some things i mentioned directly contridict Ceratosaurus's role in The Isle, and I believe part of that fault falls onto its most annoying mechanic; Charge Bite.

Charge Bite is for all intents and purposes, insane. No cost of any kind, doubles your damage, applies HEAVY bacterial infection, but I think the main issue with this is the fact its offensive. It is not designed in a way that favors Ceratosaurus's niche and role within the ecosystem, which is meant to be primairly defensive of itself and/or bodies it comes across. The main issue that this stems from comes from the fact Ceratosaurus is able to run at a full sprint while charge biting. This simple fact directly turns Cerato from a "I'm standing my ground and I am FIGHTING." to a full on hunter that simply doesnt need to steal any bodies, or play extremely defensively.

So to change this, I would change the way Charge Bite works. I believe STOPPING Ceratosaurus from being able to sprint while charge biting is the way to go, alongside giving it a few little bounses.

Firstly, we dont want to kill Ceratosaurus' ability to move around its body and defend it from any angle it needs to. Ceratosaurus requires that, so instead of allowing it to full on sprint while Charge Biting, i think having a slightly speed boosted trot (with an agility buff around bodies) would make Ceratosaurus less oppressive hunting wise, while excelling at making it more defensive on the bodies.

On top of this, i'd also like to introduce an ALT - RMB attack for Ceratosaurus. Basically, an alt charge bite. I'm imagining you would charge up the bite, hold ALT before you let go of RMB, and then your Ceratosaurus would preform the bite. I havent thought of Stats for this alt-charge-bite, but I think it would be more ideal for it to be the same or near the same of the normal Charge Bite damage.

With these changes in mind, I'd also like to seperate the mega cerato groups we have right now. I'd like to accomplish this in 2 ways.

A) Reduce Cerato group from 4 to 3. Enough for 2 parents and a sub adult child (or 3 adults, either or. just something less than 4 lol.)

B) Introduce Ceratos 'chuffing near body' mechanic to also begin when near Sub Adult+ Ceratosaurus's outside of your group. This is ideally to solve the idea of megapacks of Ceratos, giving away their locations and generally making megapacks of them really annoying to be in. This chuff would not include the buff that comes with it when near bodies. Ceratosaurus, in my eyes, comes across as a pretty solitary creature that would prefer to either stay alone or only pair up with a mate. This, paired with the highly cannibalistic nature of Ceratosaurus, means a mechanic such as this not only potentially solves the Ceratosaurus Megapack issue we face, but also already fits into the highly aggressive Ceratosaurus we all know and love.

Thats all. If you have any feedback, please share it with me in #general-feedback-discussion ! No one wants Cerato to be nerfed into the ground, nor do we want it to be incredibly OP like it has been in the past. We want our Corpse Bully <3 (ping sammy in feedback discussion not me)

nova viper
#

A scoreboard with stats of players ect.. would be very nice ! Wanna see that K/D 😄

dawn willow
#

I was really hyped for 10 minutes when I read something about "Triceratops" in Discord, and thought to myself, yeah cool, maybe the Rex is there for testing too.
I installed Hordetesting, and nothing.
I uninstalled it again..

ebon basin
#

I wish we had a server status channel in the isle discord server. It would be great if we could see how many people are on the servers without opening the game etc.

tawdry lily
median kestrel
#

Would be nice if you implemented humans with some guns for that Jurassic feel, i know they exist today but they are not really playable in the sense of them being able to defend them selves. I know i would love both playing as humans and hunt humans as a dino.

plucky cipher
#

Specific sniffing animation for sniffing out footprints / blood trails when prompted to track. Similar to forging, having a direct way to track instead of holding Q and hoping that you'll be able to see trails of blood or footprints would be helpful. Some dinosaurs already have a bit in their sniffing animation where they sniff the ground, so having that bit on an animation loop for specific targeted tracking mechanics would be good.

edgy robin
#

With the new grass being implemented I think you should still keep the current grass type within the delta region. It would give some biome variety and i also really like how the blades of grass fold.

real siren
#

Make the nest code clickable to copy it like how the coordinates are. The font sometimes makes it hard to tell some letters apart

hot holly
#

One message removed from a suspended account.

fair raptor
#

I guess the devs are testing the AI spawns and plant spawns. I found food as a Dibble everywhere today and it made me really happy after starving for so long on Hordetest hehe - I also saw my first flying chicken and bunnies are back too. My only complaint about the spawns right now would be that they spawn very close to the player, often even in sight. There were some galli's with me and AI Compy's just spawned right in front of their feet 😊
With Trike around the corner I would suggest giving bushes and herbi food items in general more volume. Its a big animal. One bite from one item won't be enough for it I fear, unless more plants will spawn on that location from now on.
Grass and render distance is still the same with the latest horderest btw. Noticed very little improvement in server performance, with 24 people on my server around 10AM EU time, still some minor stutters and rubberbanding.

peak prism
#

Carnotaurus feedback

carno is somewhat underperforming when it comes to small game hunting, its charge does pitiful damage, most small tiers can tank a few before running into a jungle or jumping across a river.
perhaps a good solution to this would be to adjust the distance required for knock-downs to take weight into the equation, it should be able to knock over animals like herrera to omni from point blank range and take half a second longer for something like a dilo for example, the way its currently designed makes it nearly impossible to stun your prey because of how telegraphed and easy to dodge that attack is unless you ambush someone (which carno can’t do effectively).

another thing holding it back is the bleed modifier that makes it extremely susceptible to it, now that its smaller i don’t think that weakness is needed.
most small tiers are bleeders and can exploit this, they shouldn’t have an easy time against the thing designed to rush them down

past depot
#

can we get things like this on a larger scale at nesting grounds please 🙂 it be so fun to play around in

queen schooner
carmine siren
#

Mia is a complete dumpster truck, i'm not saying it didn't need the nerf but the nerf was too harsh. I suggest making it's attack speed faster. I personally think it's stomp should knock down things that weigh less than it and probably one shot omni, since it weighs almost 7 times less than the maia itself

flint knot
#

A suggestion for no AI servers, turning off AI should reduce all carnivores' hunger drain by around ~50%!
Considering their only reliable food source are now players

simple birch
#

hide spawn code with streamer mode so streamers dont get filled with spawn code requests

molten junco
#

add for trike more colors plz! ( Like that ) "Male Display"

latent vapor
#

A change on how dilos hallucination charges work! (also a nice lil addition) So right now dilo has a free win button if it lands like 2-3 hits on a dinosaur, it can just keep clicking rmb and you cant even do anything about it. But what if instead of regenerating charges over time, it still does it but at a slower rate, like persay 60 seconds for a charge.
But the way you can recharge them faster, is where the dilo has to BITE the fully envenomated target to get a charge back. This may sound abusable as in dilo bites very quickly, but the charge back on bite has a cooldown of 15 seconds before you can get another one back. For the 60second charge (the long way) it would be great to be able to see how much "progression" it has made. So for example if its been charging for 9 seconds, you can see the bar be filled up by 15%, same goes on for 30 seconds -> 50% charge, and so on and so forth.
And now the nice little addition to dilo could be where you can sniff your own hallucinations and see them with a slight contour around them, aswell as being able to see the radius of the fog. (It could be a circle on the ground which can glow subtly).

livid rampart
#

Spino's model needs be bigger

sacred haven
#

Took a swing at playing maia a bit ago and I was rather unfortunately very quickly reminded why I just don't play it: you're completely unable to see for the better part of the night, and its turning and movement is clunky to the point its physically uncomfortable to work with. It makes sense that this is needed, but when dealing with predators that both outspeed and outurn it immensly, it just makes it a virtually free meal that even juveniles will test their luck at hunting.

I suggest that the two stance system be tweaked slightly, and the animal's speed be made much more dynamic with its turning. This will make the dinosaur much more skill based, sure, but it will also give it better windows to deal with threats it cant just run away from.

How? Take this: if a Maia stood still, its alts and attacks and turning are the fastest, as its not moving anywhere and thus not about to run down anything to maul it in a broken fashion. Thus, when it walks, trots, and then runs in quad, and then runs in bipedal, its turn progressively gets worse as its speed goes up, reducing its ability to use its high speed aggressively. I feel this would at least at the bare minimum make it feel better to play while maintaining the current status quo balance wise if the devs are happy with where it is at. Because right now if this is the standard para is going to follow, I fear for my life being a walking billboard.

mellow sphinx
# sacred haven Took a swing at playing maia a bit ago and I was rather unfortunately very quick...

To add to this
Carno vs maia is extremely one sided. Due to how slow the Maia attacks are, the only way to land them is to preemptively press the attack button. However that just lets the carno bait an attack, turn around and bite the Maia , all while the Maia is still locked into the attack animation.

All of this wouldn't be so bad if the alt attacks wouldn't do such dreadfully little damage, or they would have a faster animation.

And since we are talking about alt attacks that only happen while standing still, this wouldn't turn Maia into a killing machine chasing down anything in sight

marble dawn
#

Why is daytime so dark? same with night time? I can understand it being difficult to see whats happening atleast 2-3 feet away from you during a heavy storm at night, but day time is almost always so dark without Nightvision, especially during storms or rain! Night time almost always stops one from seeing anything at a grasp nearby them, but it almost always depends*

Ultimately isn't that much of a loss if night time is dark, since its very vital for the Horror element of the game, and even then some animals NV are better or worse than others, so its not all terrible- but its absolutely ludicrous that you need NIGHT VISION during the day! Both Current and HT are like this currently and it just isn't right

leaden glade
#

I think some of the playables should have effects on their environments too.
Off topic. lol
Like imagine if dryo could build above ground and below, and the areas around them spawn alot of smaller ai like compy, crabs and bugs, which could encourage dryo and beipi mixing, (I'm ok with mutual relationships not direct buffs and benefits to mixpacking.)
Or hypi nesting areas cause alot of ground debris for bettter nesting etc
ALL IDEAS STOLEN BTW
Dude on yt (If I find it imma try to post it, was a cool idea) made a cool video about different ideas for the sub 120kg gang, including playables upcoming.
The goal is to make the game about dinosuar survival and open world feel, vs the dino fighting game meta that exists rn

fresh forge
#

Increase the Render Distance from the new Grass on Hordetest

wicked portal
#

Is there anyway we can possibly get rid of the “eat to heal” mutation. It is such a ridiculous mutation… one of the worst honestly. If we’re going for “realism” here… then this mutation needs to go. Whenever I get a bone brake or if I give my self a paper cut ext, I don’t just go eat a sandwich and become 100% health again. This is one of the most broken, UNREALISTIC mutations in the game. Absolutely ridiculous.

marsh hinge
#

When clicking on a server in the server section, it should say in what time is it gonna restart, so people dont wait there for minutes or perhaps sometimes hours in queue just to join a server that is getting restarted soon.

exotic ore
#

Make Omni pounce unable to latch on teammates. Omniraptor is literally unplayable with randoms because you grow it to 70%+ only to get teamkilled by another greedy random Omni that does not care that there are already 2+ raptors latched and he wants some of the action.

jolly frigate
#

make a chance for ai to drop organs or drop eggs please

steady stump
#

could add scents to living creatures when scenting. finding food that's dead is all well and good, but getting closer to other players / ai should increase the strength of scent of diet per type of critter. animals have scents, take piggies for example, they should be strong scent and easy to track by more than audio to get carbs. or say you're sneaking through a bush and scent, and suddenly notice incredibly strong danger scent of a fg carnivore that hasn't noticed your tinier noise/ scent as you've stumbled upon the tip of its tail, but the scenting gave you decent warning that it's in the bush

solid tide
#

I'm not sure when the time for whole roster balance adjustments is intended but I think timing the release now with rex and trike would be a great moment to do so.
There's plenty of things in the roster that make no sense overall, a few examples being:

  • omni with slowest bite speed in the game
  • stego with spammable instant far reaching tail strikes irrespective of where the animation or physical boundary of the tail is
  • maia dibble on carno's diet but dilo isn't?
  • dilo clones ridiculously OP in the hordetest, they are unattackable and able to do thousands of damage with no counter or escapability
  • stam regen for small dinos should be way way faster than large dinos
  • incomplete stuff like dryo burrowing or hypsi climbing
  • fixing pachys miserable state
  • carno ram and dibble horn hitbox v large and clips you even when not touching
shell mirage
#

I think desync and the servers in general need a hard look at.

I’m more often noticing attacks that don’t connect with models are hitting. Carnos charging and dibble knockdowns hitting 6+ feet away, Omni pounces pinning people from behind the omni, omni pounces fazing through a target to pounce onto an omni on the other side, attacks hitting after latching on, cera doing no damage on supposed tail hits yet still doing vomit, and so on.

These have always been an occasional issue, but it seems like they’re becoming more prominent now to the point where playing smaller and more squishy creatures is an utter pain because of it, and I feel actively discouraged from doing so because it’s simply a waste of time with nothing but disappointment expected.

tidal meteor
#

I think there should be servers with a higher player count, not too high of an increase though. maybe 125-150 since sometimes there is times where I rarely see a player. it would make it more fun i believe. It would increase hunting most likely, and fights.

devout kettle
#

I would love to be able to scent animals. Because in real life animals are also able to do that.

Surely we wouldn't be able to exactly pinpoint the location like we can do with corpses. It would rather be like a big radius where you know something is near. But you don't know where exactly.

I always find it weird that my predator animal cannot pick up scent of it's prey by any means(or the other way around)

There are enough ways to balance it. Like I said, you wouldn't be able to tell where somebody is. Just a general indicator that you scent an animal near you.

Maybe in the future we could get more fleshed out systems like wind where prey would be able position themselves that their scent couldn't be picked up from certain locations.

Just a thought because somebody mentioned something similar.

What do you think?

shell finch
#

I would like an option in the game to disable combat music, because i really like the soundtrack of this game so i always keep music on, but when i try to hunt something small, (rabbit as a troodon for example) where hearing really helps me (hearing footstep sounds) i always hate it when that combat music starts and I can't hear my preys footsteps so I loose it and starve

lone willow
#

Some Hordetest Feedack (EU2):

-Rubberbanding is still an issue, I have big ping spikes seemingly random? Feels as if it gets more when I run

-Grass loads in pretty slowly, hiding isn't possible with this rendering I'm afraid

-Transition times during night time are really dark

-Nightvision in general is pretty dark, even as carnivore (played carno)

sweet yacht
#

give Troodon and Pteranodon the ability to eat rotten flesh and bones.

clear depot
#

can you make the game less of a sitting and waiting simulator?

merry fog
#

Do something with hackers, maybe do admin recruitment for officials

ancient fog
#

Make this an official the isle emoji or sticker?

quaint cipher
#

Bring back V3 and Thenyaw. Not only are they some of the most iconic maps in the game, but they would also provide players with more variety regarding environments (temperate climate instead of all jungle)

wispy tide
#

a little dot in the center of the screen in admin mode would be very helpful for adminwarp. like Herra has while latched and looking away from the surface it's latched onto.

gritty sand
#

Just spent another 2 hours trying to meet up with a friend. He kept spawning on the outer reaches of the map, couldnt kill himself easily (why is there no 'reset' button?), and neither of us could find food on any of our journeys to meet each other.

  1. Add a 'reset' button to just instantly kill your dino, since we cant choose our spawns
  2. Add more AI food options outside of the main areas, they seem to be heavily concentrated in certain spots and everywhere else its just luck of the draw.
  3. (optional, probably contested): Let us view our location on the map, everyone already using outside programs (maps) to do so, why not just add it at this point?
    Thanks!
nova gale
#

HT FEEDBACK:
Can you guys maybe, make trike walk more normal? Currently it walks like it's in Pain.. it doesn't look the best..
He should walk with less limp

Referanse: https://youtu.be/2UuN0iOVfkI?si=7sWXwKXIpy5hxSr6

#theisleevrima #evrima #dino #theisle
#evrima #theisleevrima #dino #theislegameplay #theisleevrima #dino #evrima #dinosaur #theisle #theisleevrima #theisleevrima #evrima #dino #theisleevrima #dinosaur #evrima #shortsviral
#evrima #theisleevrima #dino #theislegameplay #theisleevrima #dino #evrima #dinosaur #theisle #dinosaurgame #gaming #dinos...

▶ Play video
pallid dove
#

A few hordetest stuff
-the new volcano caves are cool, but water seems undrinkable. Was standing in with my head literally underwater as carno and its still saying "water too shallow"

  • The new northeast waterfall particles entirely seem to clip in and out of existence depending on angle observed. Maybe could be divided into parts?
    -when leaving north lake going NW I had a sort of leaf particle follow me on the ground. At first I thought intended design, kicking up leaves as I was running, but on a dirt road? and the leaves seemed to fall down appearing right at the ground and then danced around never dissappearing if I stood still. Is that intended?
lunar cove
#

This is an idea i came up with and im sure others have done the same but i haven't seen anyone say it exactly. Some people are saying leaderboards or kill counter but id like to see an after-death action report. You die, you see the deceased screen and boom, theres all your stats from that life. Ai kills, player kills, how much food you ate, how much water you drank, how far you've traveled, how many days you lived, how many babies you've birthed etc.. then when you're done reading it you just hit enter or click a continue button and boom you're back at the dino selection.

fleet mulch
#

Make a hordetest feedback channel, so people don't have to state that they're talking about hordetest in this channel. Also I don't see why there shouldn't be a hordetest channel.

swift whale
#

add psittaco spawn in sanctuaries

untold ember
#

A little less rain

exotic ore
#

Pachy is dogwater and needs to be buffed. Cannot RMB a Cera without getting RMBd back only to find yourself stunned because Pachy vomits after just one hit. Make it take two RMBs to vomit or make it break bones after two hits, idc just do something with it

somber fiber
#

Playable aquatic creatures, such as Stethacanthus or Archelon. Along with a more fleshed out ocean biome

tough kettle
#

the ability to smell the sanctuary mushrooms. why cant we do this?

bright axle
#

Maybe a text channel in discord for people to post when they're nesting so everyone can see it instead of putting it into individual region chats?

wicked hatch
#

Please make mutations not able to be lost if you dont choose one after you get the next one unlocked.

limber zephyr
#

I don't know man, fix the game please, how is it this dark at 7 am ?

median crag
#

Some kind of reward for being a parent and nesting in other players to encourage people to do it more often, instead of just making an egg for their buddies or if they're really bored.

bitter knoll
#

Can we please have regional Horde Testing text chats in the discord for troubleshooting and easier communication between players to figure out if a bug is serverwide or client side? They can be disabled or wiped when HT is closed - but it would be super helpful other than wading through the current regional text chats (especially with the newly added official servers).

obsidian yarrow
#

Please more random aquatic food sources the ocean is empty as well as most of the rivers.

umbral wharf
#

Hitboxes need to be made small Stegos and dibbles getting kills and knocks off of tails is insane. biting at any dino from an extra half tail length away needs to be changed.

idle prism
#

Please make maia feel less terribly awkward to control 💔

wraith heath
#

No idea if this was reported on, nor do I know if this is also with Deino, but I don't think that the NV is supposed to increase dramatically while having your camera hovering over the water's surface

snow spruce
#

Server performance on the newest hordetest build is still quite bad. On HT NA5 specifically it's at least better but still not fantastic

hybrid sentinel
#

the carnos hitbox needs to be changed

hushed arch
#

let parents pick up babies by the mouth or adults takes juveniles by the mouth with consent (2 friendly call response like group invitations)

edgy robin
#

One thing that I think should be added is baby-specific skins. Similar to baby tapirs I think the baby dinosaurs should have a similar skin that changes into their chosen pattern/colors as they age. I just think it’s a shame that most of the juveniles look like a solid block of color.

twilit echo
#

On Official Hordetesting NA 5 - West and Official Hordetesting NA 1 - West I keep teleporting back to where I spawned in at 11.84% growth. No matter howe m ucch time passes I keep teleporting back. I've tried 4 different Dinos, Omni, Carno, Stego and Teno.

maiden plover
#

please make a new video when trex and trike release 🙏

calm vessel
#

Maybe a filter options for all severs that have active dinosaurs on them?

ruby kite
#

I think herbivore night vision should be extended by a couple of feet. They would still blind at night, but at least they will be able to see the ground they are walking on and be able to wander at night with knowledge they aren't walking in the void. I just want to be able to see if i'm walking off a cliff and see my personal space bubble so I can try to defend myself from agents of darkness. Unless it's storming and night time, that feels like the only time it would realistically be absolutely pitch black and hard to see for everything.

iron jay
#

maybe add Titanoboa where you can "climb" trees and ambush crocs and constrict them/your prey i feel like playing as a huge snake would be fun

sleek sapphire
#

Evrima's dinosaur calls have all been stripped of much of the personality they had in legacy. A lot of the infrasound stuff is great, but many of the calls sound too similar to each other in the sense that they are much more throaty and low, and sound a lot less unique than they did in legacy. I think it would greatly benefit the game for the dinosaur calls to have some of their original character restored to them. Every animal sounds way too grumbly/hissy now and it's really sad to see since legacy did the calls so incredibly well

vale violet
#

we need something to encourage carnivore movement. The herbivores and pick and choose what pzs they go too and ut gets them moving. As for getting carnivores to move around I don’t know, clearly ai placement and herbivore player movement doesn’t work as an incentive because the carnivores just eat each other in circles in the same locations

tawny galleon
#

deinos should so be able to carry their offspring in their mouths, like gators irl. would be such a nice feature.
-# and.. hypsi tree climbing when

lament elm
#

Could we possible make it so sea turtles can’t turn on a dime? Makes it incredibly hard to realistically kill one if every time you try to go for the head, the thing just swoomp and completely out turns you. Plus it just looks goofy.

queen schooner
#

Don't allow raptors to latch onto the front or back of a stegosaurus

It looks... so dumb. We have these protective plates yet raptor violently clips through them and bites the air above them to do damage, despite the fact the plates are programmed to deflect damage if hit? Even if it means stego only has 4 latch slots and raptors can't transition from one side of stego to the other, with the soon-to-be arrival of allo, rex and trike, I doubt that'll be a real issue. Raptor really should be going after creatures like trikes, maias or dibbles anyway, let stego have predators that actually make sense for it.

Sample images of the ridiculousness to prove my point

atomic ember
#

Swamps either need way more AI for Deinosuchus to eat or they just shouldn't spawn there. Each time I spawn in swamps I waste a ton of time looking for something to eat until I starve to death. Happens every time I spawn there. Can't even get north because you'll starve before finding anything. It's a huge waste of time.

dry remnant
#

Make it so tail hits won't kill you, getting grazed on the tail then dying doesn't feel or sound right, and tail hits for certain species will just mean instant death like Troodons

hoary pelican
#

Evrima Dilo such a bad swimmer. Please, fix it. It's not a carno with its tiny hands. Also real life dilo had very flexible spine and tail so it was a good swimmer probably. The fact that dilo swim so slow max it abusable for certain creatures to just run from it in water.

errant stump
#

give pachy back its stun

glad wagon
#

I've came back to the game after YEARS. Evrima was unplayable for me for a very long time, It was boring and it was destroying my PC. I am still with the same machine and the game is running wonderfully, the game feels rather nice to play and the ecosystem, altho not perfect, is there and its somewhat fun. There are things to be desired but I am overall happy to see the game in a very good state 🙂

fierce valley
#

ANTI CHEAT FOR SPEED AND BITE HACKS NEEDED.

light garnet
#

i like that you put off the mz and the pz in the HT (EU2) ( if you not did it its a bug there dont show up) and give us free room to move to the location the died tell us. But when one diet dont show up it a bit hard to get a perfect diet.

sweet yacht
#

hordtest feedback

Troodon has extreme vision problems with the new grass and not just as a juvenile.

You can hardly see anything and if you manage to find prey and fight with it, you can hardly keep an eye on it because of Troodon's agile fighting style, you have too much grass in the camera.

For a dino that dies with one hit, it's far too punishing that you can't see the prey clearly.

Troodon needs more field of vision

dry grail
agile granite
#

Feedback about a playable: Maiasaura. V: 0.19.87, Current Horde Test.

update. Actually it's both, any calls and damage... Still needs to be fixed :(

From my recent tests, Maiasaura can’t switch stances if it makes any sounds (like F-calls or hurt groans). Please, change that this Horde Test!

At first I thought that it’s a problem with intaking damage, but I was able to switch stances when a raptor was pouncing me (as playables don’t make hurt sounds during this iirc). Then after I noticed that I can’t switch stances if I was making a F-call at the same time, so I made a connection that it’s related to Maia opening its mouth, maybe it lacks transition animations? Imho, they should be added eventually :( Currently it only adds to the clumsiness.

covert knoll
#

add rex to skin creator

quaint cipher
#

Make Evrima the main branch so new players don’t have to switch when they buy the game, and update the Steam store page so it’s up to date with the current status of the game.

nova gale
#

Don't fix or change omni, and other pouncers that get momentary stunned by being hit by objects when pouncing creatures.
It make sense for the omni and other pouncing creatures to be stunned when hit by an object while on someone side in speed, and as well, the omni and pouncer should get consequences for not paying attention or choose to ignore, what the prey is doing and leading them to. If the omni or any other pouncer don't want to get stunned by objects while pouncing, well, get off before! Otherwise face the consequences of being rammed into a tree or torny Bush at 25km!

white lake
#

Same family members should be able to communicate with each other, like Trike and Dibble from the Ceratopsidae family.
Considering that we will have many dinos in the future, it would be a great idea for related species to interact with one another.

mortal rampart
#

The waterfall in skin creator is so loud, I dont see why we would need the environment sound in the skin creator.

swift whale
#

Reduce omni growth time to 1h25 with 100% diet, reduce troodon growth time to 30min with 100% diet and Reduce carnotaurus growth time to 2h05m (With 100% diet). Omnis have almost the same growth time as Cerato 2h05m, and carnotauro have 50min more than cerato, Which makes no sense to me at all

carmine siren
#

Ability to give heterochromia to your dino in skin creator?

clever token
#

STOP wasting time on minor things, people are getting tired of waiting. We all know that these mechanics change little in the game, we want more dinosaurs! And you players, stop asking for useless things! WE WANT MORE DINOSAURS!

brave crest
#

Apexes should be able to one shot each other or be able to do incredibly severe damage to one another

This would realistically create more competition for an already complex set of creatures and turn it from a numbers game into a game of skill

Knowing how to properly use mechanics such as sparring should be able to give advanced players an edge over those who attempt to use the creature in mega packs

For example: trike and Rex, either one has the capability of getting their spine crushed or a horn taken directly to the chest
But both have the ability to win in a spar
Rex can grab the frill, horns and face to throw trike around and grab onto the throat
Trike can also push back, knock Rex to the side and spear it through both lungs

The same thing goes for creatures like acro or spino and their prey like theri, deinocheirus, etc

If spino gets a hold on your neck it could do a jp3 neck snap but if deinocheirus gets a hold it could probably choke out spino or cut its throat

Acro can obviously grab and choke out theri but theri can also slash acro

Shant justs hits you once and everything inside turns to mush

The only two apexes who shouldn’t one hit kill are Anky and giga
And they should also be buffed appropriately so that they are not so easily pushed aside

One hit to the jaw from Anky would completely shatter it and prevent any further attacks

Giga is also a ferocious bleeder, so it only takes a few chunks out of its prey and then waits from a distance

Apexes should have the fiercest competition between each other
And should be regulated by their appetite for one another

Combined with long growth rates and several smaller predators that will eat young apexes, a fully grown one should be a sight to see

oak haven
#

Wtf is this ptreadon stamina. No one wants to spend 75% of there playtime just waiting for Stam to come back.

steady stump
#

nerf piggies, those suckers one shot so many things, example i attacked a piggy as a deino from behind and underneath as it swam in the water, yet it still somehow reached its tusks through dimensions unknown to gator kind to stab me one hit kill

limber lichen
#

Overall I'd like to see a little more of this sparring mechanic you've added for Diablo - it's very interesting and adds flavor, and potentially balance, to the game. I think it's particularly interesting for Pachys being able to headbutt and push others out of their territory, or potentially to allow them to "strengthen" their skulls/headbutts. Long story short, it could be an interesting way of developing new mechanics like claiming territory, and conditioning your dinosaur to suit the encounters it's lived through - similar to how you can access the saltwater mutation after forcing your dinosaur to drink enough of it. Also it could help cut down on mix/mega packing, if we were to assume you could challenge other herbivores for the local food/nutrients if you valued it more than their companionship. Overall, it's cool to see on the ceratops and am hoping we can see more of it as this game becomes more and more fleshed out.

simple birch
#

would be really nice to be able to kill or scare off the compies and petros from your bodies lol, have lost 3 of my 4 bodies to them now while biting them.

edgy robin
#

Takedown/death animations, specifically for the dying player so there’s at least something to see as you Dino is dying instead of going straight to the death screen.
More specifically:
-death from blood loss animation,
-death from drowning animation,
-death from falling,
and
-death from being grabbed animation (like squirming around before death)

I don’t think these would negatively impact players, especially if you’re already dead but it’ll give something to look at as you meet your doom.

twin lotus
#

Please add fsr3 and dlss 4

next lantern
#

Rework map, as in fix the many problems that people have by getting stuck and also maybe delete the human made things it will create a lot more immersion to the game without the human made buildings

hushed arch
#

why have trodoon in ptero diet if we cant even grab it by picking on it same as beipia. these two are unmatched to pteros

humble rose
#

Invest in having 2 admins that's paid to deal with everything in the servers, to hackers, unstucks and etc.

Them being payed as example:
1: 06:00-18:00
2: 18:00-06:00

Offer either already 2 of the admins or offer 2 new admins a pay for these 2 specific 'shifts' and therefor make sure that anybody in all servers have no issue getting help or to ban as many hackers as there nowadays.

It would make a lot of players happy to get 24 hour help and guidance and make it run smoother. Since that there's been an increase in hackers that obviously makes a lot of players unhappy/sad about playing the game since they will grow 8 hours just to get killed by a hacker. Also the very fact that the hackers have a long time before getting banned and therefor has lots of oppertunity for making more players lives harder.

In overall it would increase player activity and decrease a lot of negativity in the chat-rooms with the unstucks, hackers and etc.

The admins would naturally be sat to watch over the official servers chats to check for anything with hackers, un-stucks and to manage the general chat if needed.

hidden pulsar
#

make a Family tree screen so we can see who in our family bloodline is alive or dead as well as general location they were seen last

covert knoll
#

optimization tlc and my soul is yours

lime plinth
#

Allow spawn point to change each time you spawn -
There are times where you can spawn in the same location up to 10 times or more, depending on your luck.
It's no fun if there's someone guarding sanctuary - like a herra.

mild sparrow
#

The Steam description should be updated to mention Evrima, which would prevent players who don't follow the development from thinking the game has been abandoned.

swift whale
#

Carnotaurus diet

•Remove Herrera from your diet and add Cerato

•Remove Dryo from your diet and add Dillo (It makes no sense to have removed one of your main sources from your diet)
•Keep Maia

Adding Cerato to the Carnotaurus diet would in a way encourage hunting Cerato, as this is a "Plague" on most servers.

"Ah, but it doesn't make sense to add Cerato, Carnotaurus hunts small prey"
-Yes, but he doesn't need to stick to these to get a diet, so much so that he has always had Dibble in his diet and Maia was recently added. And not to mention that Cerato has the same weight as him, being his "rival" in a way (Being completely the opposite of Carno in terms of abilities)

_If you disagree, which I see no reason for, I would appreciate it if you could talk about it in discussion channel

_Carnivore diets are different from herbivores, they have a maximum limit of 4 per diet (lipid, carb, protein), so there is no way to just add instead of replacing those already in the diet. This can be proven when dillo was removed to add Maia, and take a look at the carnivores' diets and you will notice that they all have the same number of dinos/bots in their diet.

brittle widget
#

Played got stuck and died /unstuck doesnt work. 😦

devout kettle
#

Auto walk button please.

heady kettle
#

I think there should be a game mechanic where you can carry carcasses that are bigger than you if there are other omniraptors help you pull the carcass

hybrid bluff
#

more elite fish, less school fish

eager arrow
#

add scrollbar to chat. its really annoying for the chat to refresh/scroll all way down and display the newest msg while trying to read past msgs after being in a fight for example

nova gale
#

Add to your guys Merch store, Legacy Memorial Merch.
I'm sure plenty of players would love to have a piece of their memories of Legacy memorised through the pictures of Legacy.

A possible merch line to add once Legacy gets closed down for good, sort of like, Thank you all for starting your journey with us since The Isle started up, and through the many memories made through the Isle Branch known as Legacy. With honor of this time, and the start of a complete new era of The Isle with Evrima. We'd like to present the Isle Legacy Merch. Where you all can look back at what has been, cherish what we've come from, and embrace the future" 🤗

marsh hinge
#

I was eating a dead corpse that appeared to be fresh by the icon when i was smelling it. I ate some of it, and puked. It turned out, within that mere second, it turned into a rotten corpse. Please make it so that we can see in what time it will rot. Also after that i ate a fish, and my hunger didnt go above the yellow lines thing, but i still puked? Please fix this.

fleet mulch
#

Something in the menu called "Dinosaur Guide". For new players, this would be an awesome thing. You would have the option to click on each dinosaur. It gives a description, give tips on how to grow, combat tips, and just any other tips you can think of. I don't think the game needs a tutorial, but this. This is the missing puzzle piece in my opinion.

fallen yacht
#

thx for this new nice spot^^

woven vortex
#

if salt rocks can cure vomit sickness maybe drinking a little saltwater could have the same effect

deep tangle
#

Occasional whale sounds and maybe a whale coming out of the water for air every once in while far out of bounds

lapis zenith
#

Patch the ceras or make them more difficult to use. every server is flooded with them and they are way too easy to use.

oak haven
#

Not being able to spawn with friends, and the super slow stamina regeneration makes it very frustrating to meet up with friends.

flat silo
#

Stamina to be changed so it regens quicker or even more consistent?

plucky cipher
#

pachy sit animation but on its belly like the concept art

sterile phoenix
#

Anti-mixpack mechanic:

Herbivores and carnivores that are in close proximity of eachother for a prolonged period (like more than 5 mins) without receiving damage will suffer the following stacking debuffs-

Herbs become nervous and stressed- Increased water drain.

Carnivores become agitated and frustrated- Increased hunger drain.

After a certain point, herbivores and carnivores begin to suffer muscle spasms

Why spasms? Otherwise the above debuffs will simply be circumvented by large mix packs hunting people and guarding eachother while drinking.

Oh, and if you suffer with these debuffs long enough you become permanently infertile or even suffer a reduction in damage output 🙂

Private servers could disable this mechanic.

dusky parrot
#

RE: Speech to Text

For organic players that are slow on typing or maybe even using controller, it may be useful to allow them have somewhat an equalizer with a speech to text function when taking on a not so organic discord voice comm enemy squad.

Discord squads have the advantage of not having a sound que in addition to having focus on any battle at hand, but it would be okay that when the speech to text is executed, it can play the chat sound que.

And the feature may mitigate effects against of self conscious players use of voice, giving rise to a comfortable environment.

tribal tartan
#

I just wanted to express I am very happy for the new servers that were added for NA! The queues are not unbearable anymore! It has been great!
Thank you for listening to us NA players!

peak dawn
#

A visual cue for sounds (similar to how scent works) would be great at helping players find each other (yes, including helping carnis find prey), therefore increasing player interaction. Right now if let’s say I’m a cera and hear a teno call in the distance, I don’t have a reliable way to know which direction it came from. Ideally these would be big enough to only give you a vague idea of which direction a sound comes from, not letting you pinpoint exact locations; but there could be mutations to make it more accurate. Hunter: Call of the Wild is a great example of how this can be done.

brave crest
#

Activating pounce mid fall should not have a stamina cost. Opening your legs mid are doesnt cost 5% stamina, allowing raptors to make good work of terrain (i.e fall off stuff and pounce) should just be a very minor reward
Also raptor's pounce animation should have a slight falling arc for when you pounce something from an elevated point, the constant look forward while descending looks a little silly

edgy robin
#

Bring back the starvation texture

hollow summit
wicked ferry
#

Please add more dull greens and grass greens and browns that relatively match the environment of gateway. So many Dino’s are very orange and grey based and it would be nice to see more greens especially for ptera trike and beipi. Also adding more colours in general would be nice, but of course no overly saturated colours.

restive venture
#

It still rains for far too long and far too often.

trim spade
#

Release the triceratops pleaseTI_LUL

fossil sierra
#

Please consider make my lil guy Beipi 120 kgs with same speed and stamina, would be sooo more fun to play and interact with others dinos

autumn portal
#

Can we just bring back spawn locations

magic creek
#

HERBIVORES EAT EGGS!

In real life, many herbivores can demonstrate temporary omnivorous behavior, digesting everything from insects to animals as a way of obtaining nutrition. Birds are descendants of dinosaurs and exhibit similar behavior, including eating broken eggs or eggs that have not had offspring, or even eggs from another nest to conquer the nest for themselves.

Mammals, birds and reptiles show this behavior, cows/horses eating baby birds, birds eating eggs from other birds in nests without the presence of parents and crocodiles with constant cannibalistic behavior.

Why should this mechanic be expanded to Herbivores?

  • Most herbivores in the game have very slow growth, chicks born from a nest should be rewarded with better growth, among these ways eating eggs from the nest would be a good way, obtaining 300% growth and increasing the herd of Herbivores quickly, preventing players from getting bored with long hours of growth.
tall pilot
#

My ears get blasted by very loud waterfall sounds each time i open the main menu skin editor. if we could turn it down some that would be nice. 🙂

lucid violet
#

Make a channel specifically for nesting 🫶
Players can post their server and egg codes or ask to be replied to etc. This can be a specific just one channel or perhaps even making threads in the preexisting #evrima-na , ca, eu, etc!

fallow remnant
#

make horde testing chat channel under official servers, evrima-ht

fallen badge
#

bump the food spawn of fish in water access and the rivers connecting as playing a gator its just dying from starvation alot of the time

frozen solar
#

Idk just a thought, but Pachy feels like it could use a slight rework to its general concept. ATM it's kind of a grasslands prowling hit-and-run type, but it overlaps with a lot of the other herbivores. There's already a lot of water loving, grasslands loving herbivores in the form of Teno, Maia and Stego, (and galli and beipi for the omnivores)
But not a lot of herbivores that love to be away from the water, high on a cliff with little to no fear. I think Pachy would do well with that as its niche, and it lets at least one playable spend more time in the more dangerous cliff parts of the map (which are all over the norther edge of the island, but rarely travelled to)

  • Give it the highest fall resistance of the terrestrial dinos, so that it can live up to its reckless headbutting off a cliff without a care in the world lifestyle it does already but more effectively (not more than herrera obviously, but considerably more than omni for example)

  • Reduce its thirst drain to be as slow as its food drain, rather than faster like the rest of the playables. In a mountain goat survivalist tough dry climate style, it'd rarely need to go to water (unlike something like maia) and it has no business actually going IN water anyway (it has the slowest swim speed in the game lol)

hasty marsh
#

Would be cool if the new human facilities that have the dark, non-enterable parts were tunnels that connected to the other ones just like it nearby. Maybe it could be like sewers irl and maybe even go underground or through the mountains of highlands for human convenience. Sounds like something humans would do lol.

I think it should be considered to add the train back into the game. It could provide potential shelter places for nesting and weather (idk), and maybe a shortcut to another location, but inversely be a hinderance if the train runs randomly and your dino or human takes damage from it.

placid skiff
#

Ideas for Developers

I hope this post won’t be ignored and that the developers will at least consider it. I have a few ideas and am curious if anyone shares my opinion.

I was thinking about an animation of two dinosaurs play-fighting without causing damage, purely for fun. Just like dibbles spar with their horns, I think other dinosaurs, such as raptors, could enjoy having an animation as hatchlings where they "learn to fight" through playful interactions with another player. It would add a unique atmosphere to the game since that’s how it was in nature. Animals didn’t just hunt—they played together too. Is this important to someone focused on monetizing the game? Probably not, but I think adding such an animation would give the Jurassic Park experience more charm.

Skin diseases and molting for dinosaurs. I think introducing a small dinosaur that would do nothing except sit on another dinosaur and eat dead skin would be satisfying for some players and definitely original compared to other games. Underwater, there were dinosaurs that would visit coral reefs to have fish eat their dead skin and clean them. Personally, I’d be happy to have a spot somewhere on the island where I could wait for dinosaurs to come asking for healing. It would appeal to players who enjoy peaceful gameplay and helping others, and there’s no shortage of such players.

Since the game is focused on realism, I have a perhaps silly but serious question—why don’t dinosaurs leave droppings? Droppings that could signal their presence nearby.

Another idea.
There’s only one flying dinosaur, and it’s small. Why? Did you know there was one as tall as a T-rex that could use the length of its beak to strike a T-rex in the eye?

The ocean and islands lack life. There are no coral reefs. Adult deinos sometimes have nowhere to swim because the rivers are so narrow.

A parasitic dinosaur in the game. And I’m not talking about troodon. The satisfaction for this dinosaur would come from latching onto another until the host found someone capable of removing it.

I understand this is a survival game, but it’s about the survival and life of dinosaurs. Players lack activities, which means adults either fight or nest. They don’t have any side activities, and I think this causes them to attack others without reason, even when food is plentiful.

I also feel like the game is missing sounds for “frightened” or injured dinosaurs. Other dinosaurs could tell if one was injured, not just by looking at scars. Sounds would help here as well.

Developers constantly add huge dinosaurs, but no one is creating content for the 20% of players who want to play peacefully. There’s a lack of parasites, healing creatures, and something like an underwater dinosaur that could clean the water, making it clearer.

I know the community jokes about how long things take for developers to implement, but I’m still leaving this post here. Maybe a developer will see this in a few years
Thank you

wicked ferry
#

Please add a diving mutation, it would be so cool for things like teno or certain other playables that live around water areas, it would likely not be a good idea for any playable to be able to get the mutation but it would be amazing if it was added, also plants underwater for beipi and teno if it gets a dive mutation

quaint cave
#

We need a better system on reporting cheaters. Cheaters actively watch chats and will leave when getting reported, hence making it more difficult to ban them. Some sort of transparency is suggested too. I understand you cannot disloce whether or not someone has been banned, but disclosing that a decision has been made, is favourable. I suggest making a ticket system for reporting people to avoid hackers being informed of when they have been reported. Cheating in this game is getting out of hadn.

spare slate
#

I think an icon next to the stamina bar to indicate the current stance for our hadrosaurs would be great

tall mist
#

Please Add family sharing on steam to the isle so i can share it with my younger siblings

light garnet
#

2 thinks

  1. pls fix papaya or put it out of the game as long we cant eat it and
  2. Stego and Trike (for shure later) need bigger plants to eat. Give them extra plants to eat (only them can eat this plants)
woven flint
#

Deinosuchus Vertical Lunge

While its not a priority, I was thinking how it could be made, implemented and how to use it. Currently the RMB in water lunges in a straight direction to the area you're facing, but you cannot change the trajectory along the Y axis. So I was thinking if you could was able to do it along the Y axis, whilst retaining the relative trajectory to the direction faced by your camera, that way you could aim upwards which would be the first step. Even if vertical lunges don't make the final cut, this still also greatly improve underwater combat if players could lunge underwater in an omnidirectional way.

Then whilst the player is in a Lunging state, the player will negate the fact that usually they would align with the water's surface upon breaching, instead sending them through the air. Once the player is detected outside of water, the momentum of the player would rapidly decrease and the character's trajectory would change and begin to head back down towards the water in the same sort of curve of a Beipiaosaurus/Herrerasaurus, although far less quick and far less capable of sending the Deinosuchus nearly flying.

In my mind, I only picture a deinosuchus breaching the water no more than having its Hip come close to the water's surface. A problem that may arise would also be having it work alongside the Water-Terrestrial lunge, but I am certain that is already detecting whether or not the player is resting on the surface of the terrain underwater, likewise, the Vertical Lunge would detect the breach of the water without being in contact with the ground.

Was originally going draw up a concept for this, but didn't find a decent side profile Deino png sadly. I just wanted to try and put into words how I would go about implementing such a mechanic.

rotund roost
#

Add Cera to Carno's diet. Cera can eat Carno, but not the other way around. Eating a Cera as Carno will give you vomit sickness and all the negative effects it comes with it

lone trail
#

herrera should not be oneshotting a omni without 0 counterplay ...

delicate crag
#

Ceras are everywhere and barely seen any other carnivore. So i suggest making bacteria less per bite or something so they are not meta anymore.

I think the bacteria cera's bite give should be about 50% less. If , for example , your playing patchy and a cera attack you, you have 2 choices. run or fight. If you fight you will get 1 ram on him, but i wont do any real damage. the cera can then bite making you puke for 5 sec unable to run or fight and then cera kills you. If you run you will only be 1 km faster and probably ends up getting you killed as well like stam runs out and he can track you. Cera is just way to op which is why all server all full of them and each hotspot has at least 1 group with 3 of them.
And maybe buff patchy a bit , like giving him the ability to stun ceras and carnos for like 1 sec. and some more speed

wooden turtle
#

Why is there no way to report the hacking problems? there is no channel where we can report and send video proof of our deaths. Its very unprofessional in my opinion. I THINK that if they (if the devs read this) make a channel ( like every other unofficial server has) where people can report it we can reduce the number of hackers. Yes the argument" they arent always available" stands, but what about all the unofficial servers that do this and it works? I mean the little guys are doing better than the officials, because its actually keeping the servers clean of hackers. And the fact that we cant get re-grown because of a hacker, is also a problem in my opinion. Losing a stego, deino or dibble or maia means hours wasted to something that isnt even our fault. Yes its not the devs's fault either, but do something about it. # Make a reports channel with active admins who can ban these hackers.

brittle spear
#

barrel roll for pteranodons.

marsh hinge
pine grotto
#

Eating AI as a deino should be similar to grazing as a hebi. Almost always available to keep your hunger above 20-30% but doesn’t give you any nutrients. (cooking fish for nutrients is great, it gives away your position with scent and should be considered for elite fish as well). Currently you have to stay in populated areas so you can run into other deinos in order not to starve. Outside these hotspots it's generally too safe to drink as a land dinosaur. I want to roam wherever there is water waiting for something to drink.

heavy jacinth
#

replace the old pictures and trailer with evrima ones. it scares away new players

swift whale
#

Stop doing unnecessary nerfs. Most of the dinos in the game need a buff and rework, the only one that can be considered for a nerf is the cerato. In Maia's hordtest, Troodon had his damage reduced and now in the current hordtest he had his speed when juv greatly reduced. Why do you devs hate Troodon so much? Xd

granite finch
#

Need more servers for EU

static mason
#

Great work on getting rid of dead bodies faster to help with the ping. I appreciate any way to keep the ping down.

brave crest
#

Corpses should lose weight as they are eaten and body parts are taken off of them

This would allow smaller creatures to carry away dietary corpses to better locations like nests or hidden areas where they can eat in peace

Things that would benefit are Herrera, ptera, troodon, and most future small tiers
Once a majority of the weight is stripped from a carcass, being able to fly away with, drag up a tree or into a burrow would be a nice addition

vagrant drift
#

update the steam page and push evrima to the main branch asap

you dont need to wait until the game loop is finished or till elders are out or till rex/trike are released, its called early access for a reason.

hard dragon
#

Maybe add the isle v3 map from legacy?

median adder
#

Dynamic diets for carnivores would solve a lot of issues with cannibals

Cannibals are easier to grow because other players of ur species are an easy way to get nutrients and organs. BUT it also encourages fighting between adults which things numbers and makes the game more interesting especially for APEXES and dinos they are supposed to have relatively thin numbers and rival their fellow players of the same species.

THIS WORKS REALLY WELL FOR REX

Rex being a cannibal could make it too easy to grow, but would also thin numbers out at adult hood. Rex not being a cannable makes growing harder but also intentionally encourages mega packing when young and not fighting when adult. how to fix this?

make it so rex isn't a cannibal until its an adult. this way rexes wont get an easy start but will also help thin numbers among rexes and encourage fighting

mortal rampart
#

Make bleeders able to track bleeding animals more easily. Either by a wider smelling range and more clear visual or maybe like tracking footsteps where it shows a general direction the bleeder ran to.

twin lotus
#

Just wanna say the new screen status effects are really good nd help new players figure out whats happening to them so thats a big step in the right direction 👍

bronze vapor
#

the new vfx are nice but i'd suggest making them a little more static. there's already enough going on on your screen during fights, having dripping blood or green spots randomly showing up constantly while trying to also keep track of other dinos could be a bit too much stimulation for some players.

turbid locust
#

there is a weight and health difference between adult and baby pigs. but they seem to do close to or the same amount of damage. make the baby pigs do less damage, this would make sense. It would allow babies to attempt to kill baby pigs (instead of being 1 or 2 shot) which are usually guarded by adult pigs anyways.

deep salmon
#

I think the Omni Raptor could have a really cool movement ability that makes navigating the environment more fluid and fun. The idea is pretty simple: it could use its claws to slide down trees, kind of like how firefighters slide down poles. This would make it much easier to get down from high places without taking fall damage, especially in dense forest areas where climbing down isn't really an option.

It would also give trees a more functional role in gameplay, rather than just being obstacles. Instead of carefully finding a safe way down or risking a jump, the raptor could just latch onto a tree and slide smoothly to the ground. Maybe it could even work on rocky slopes, giving players a more creative way to traverse steep terrain.

To keep things balanced, it could drain some stamina so it isn’t something you can spam endlessly. And maybe it wouldn’t work on just any surface—only trees of a certain size or specific types of terrain. But overall, it would add another layer to movement and make playing as the Omni Raptor feel even more dynamic and unique.

sleek sapphire
#

Give quadrupeds a crouch. Even just something where they lower their body down to the ground a little more and make quieter footsteps. Makes absolutely no sense that they do not have a crouch or crouch-equivalent

magic creek
#

Herbivores can recover their diet when they eat their own eggs, as is the case by default with most of the game's cast.

boreal dove
#

Giga is looking clean. However i have a request that I think most Giga enjoyers would agree with.

Imma need Elder Giga to grow that beard that Legacy Giga rocks.

tranquil hare
#

Hordetest feedback

Extend the timer for spawn codes. At the moment the timer on the code expiring is way too short. Even with the low queue times on hordetest the code has expired before my group mate got into the server. With the queue times as long as they are on the main branch I can see people just camping in the selection screen, which sucks for everyone behind them.

In a perfect scenario I, personally, would want spawn codes to be available up until the point that you are an adult and can lay eggs. With the code itself refreshing every 5-10 minutes to account for area change and such. However I do understand the fear of this being exploited, especially on servers where grows are common.

Perhaps it could be tied to health in some way? Like the spawn code isn’t available unless your health is in the green? This could help dissuade people from trying to use spawn codes to keep a fight going. Or maybe make it so a spawn code only works for one person and then must be “refreshed” in some way (ie waiting some amount of time or having to call first).

I do think codes are a great solution, but at the moment it isn’t actually lessening the amount of time being spent running around trying each other.

terse kite
#

Great work on the new screen VFXs teased in the devblog! It makes the game feel a lot more immersive and helps give the player information without them having to look at 15 different HUD icons, i'm excited to see how they mesh together!

tough kettle
#

Stego should take alot more dmg to the head. Its head is tiny without that much armor. Making stego still a beast but actually killable when its in large herds. A stego should not be tanking 6 headshots from a deino with a head that tiny.

mossy dock
#

why is the map so big? When I’m on the grind I find no one for hours. The lack of interaction with the rest of the players is making the game way worse. The OG map was better than this. Fix the lack of interactions….

rigid ledge
#

man juvenile crock find 3 large fish catch them all and horde my stash... DC

next kiln
#

fix the range at which carno is able to headbutt from. Headbutts would be hitting from 5ft+ away from the tail when they should not close enough.

timid steppe
#

Buff the omnis stamina, in my opinoin they should not drain as much stamina as they do, It drains to much rn for their playstyle.

cunning rivet
#

If ai dinosaurs must be added, (which i really think they shouldn't.) Limit them only to empty player slots in servers. For example: a 100/100 player server would have zero ai dinosaurs (or maybe a few if it has to be that way,) while a 20/100 player server would have 80 ai dinosaurs. Those who don't want to put up with ai dinosaurs can play on full servers. Smaller community servers that may be struggling to gain players, would benefit from this as well. When a player joins, the ai dino furthest from any players would despawn, as to be replaced by said player.

Ps: up the player count for officials

raven steppe
#

Up player count on offical servers to 200

primal parrot
#

might be a good idea to frame cap loading screens (settings set to 120fps cap already)

obtuse wing
#

Not sure how feasible the implementation would be but is it possible to add an idea like a checksum to combat some of the hacking features?

From what i've seen the most egregious cheats in this game boil down to 1-shot kill, sliding/evasive movement, esp and revival.

again 0 informed idea about the games code base or what we're running off, but right now there's 0 legitimate method of 1shotting a fg stego/deino, so for example if max damage exceeds the possibility of (deino bite force?) then have a shadowplay of the last 5 minutes sent to a specific administration channel?

Sliding/evasion is more difficult because there may be movement players who can do things that seem impossible and i'm even less informed about what's possible here as a user - something to track the infinite stamina or 'inpossible client input' would be a step in the right direction

revival should be even easier, if the state of the user changes from 'alive' to 'decesed' to 'alive' send replay for manual verification.

Hardware bans would also go a long way, in a small community of cheaters its likely to be the same offenders purchasing new accounts and repeating the process, the more difficulty involved in circumvention the likelihood new script kiddies will pop up decreases greatly.

azure leaf
#

I am once again here to suggest-- that ALL playables have the same Male marking colors!!
I LOVE that each dino has their own group of colors, but I hate that a vast majority of the roster seems to be incredibly limited in regards to their male marking color;; while others are not. I think it would be kool and fun if all playables either shared the same colors or had at least some selection of BOTH cool and warm colors. (seeing as a LOT of playables just have reds and yellows, aka warm colors)

sour frigate
#

add FSR to Evrima for people with either Radeon GPUs or older hardware that cannot use DLSS

wicked portal
#

So now with Carno having a smaller size, It would be nice to have it's growth time decreased. Currently it still has the growth time it had when it was 1800kg.

wraith heath
#

Was reading the devblog and saw the "VomitScreenVFX Prototype" video. I wholeheartedly believe that VFX would work perfectly with Monolophosaurus' sneeze effect. If you get sneezed on directly by it, it shouldn't blind you like hypsi, but should have a clear indicator you're sneezed on and able to be tracked, the video is a perfect example of how it should look.

craggy bridge
#

I would love to see introductory videos for some of the new dinosaurs, like maiasaurus and other dinosaurs coming to the game similar to how Troodon, herrerasaurus, and diabloceratops had the game camera footage to help introduce them and their abilities.

primal egret
#

I know that it's an intentional choice that the game has no environmental ambience most of the time (Or at least that's what I've been told). But ear-piercing silence is nauseating, and does not make for a good horror experience. I think that in the future there should be at the very least a bit of an ambient soundscape, if only a very quiet one.

Until now, I thought that the absence of any sounds besides players and certain other things was a bug or an untintentional oversight. But upon hearing it's intentional?? I cannot stay silent with that in mind. Pun intended.

sharp perch
#

hypsi should be able to eat gastroliths, then spit them with spit attack and it do damage

bronze gale
#

This is meant to be just a proposal for the long term planning of roster additions. While I am admittedly biased towards all of these hypothetical candidates, I believe they could be reasonable implementations once those in the current queue are done, even if they are lower priority. Regardless, I am certain that any other choice made by the devs will be good.

Minmi

With the not so distant arrival of bary and austro, it personally feels like an enriching choice to consider any of the two diver herbivores we know of, but mainly minmi due to its smaller size and also its much closer proximity to the average size of the roster to avoid significant power gaps and possibly serving as a way to set up ankylosaurid mechanics like dibble/maia/bary do with their archetypes.

Megalania

As a creature hinted to do well in all sorts of terrains, this giant varan could potentially benefit the blooming alternate micro ecosystems, namely the treetops and the water, or also serving as a consistent menace for dryosaurus and other burrowers once said mechanic is finished.

It is a jack of all trades that I see as valuable now that the game expands its horizons beyond the ground, while also being a popular creature.

Gen 0/1

Like Megalania, the idea of a versatile creature (or more importantly, a seemingly skilled climber) that can move on more surfaces than the land could be a good addition to the lesser micro rosters that are slowly taking shape such as with pteranodon, herra and soon hypsi as enjoyers of the heights.

Furthermore, while this may be a bizarre suggestion, that is...the point? Part of the appeal of adding these relatively early would be to already set the dark sci fi tone of the game, as many of these amazing horror ideas never made it into legacy and it has been a while in evrima. This is why I find it wiser to consider these as a pioneer of sorts, since they appear to be far less complex than humans gameplay wise and easier to balance than strains.

timber fossil
#

QoL suggestion:
On server menu screen if you sort players make it from higher to lower by default, and ping lower for higher. Right now is on the opposite and I believe makes no sense, cause who wants look for a server with the higher ping, or a server with low pop? It´s need always to click 2 times to get it right

tough kettle
#

give gali its bleed back. no way a chicken does bleed but a fricking gali doesnt

rose pumice
#

stegosaurus should have gular armor like it did in real life, these where pebble like bony ossicles on the under side of the neck that would protect its neck.

mossy dock
#

Fix the stamina regeneration, put it back to the original regeneration rate. We shouldn’t need to wait 10 minutes to get full stamina back..

fleet mulch
#

I feel like carno's ram should deal bleed. Considering the fact it has 2 sharp horns on It's head, I don't see why it shouldn't. I'm not talking a crazy amount of bleed, but just a little. Also fix It's ram hitbox. The end of my tail gets clipped, and it does too much damage.

plucky cipher
#

bone crunch sounds

quick light
#

add other dinousaur species like T rex , Indominux Rex etc.

brave crest
#

Pachy should be able to stun in certain situations
When pachy was released it had few fun very charismatic “mechanics” that made pachy more fun that were removed when the ram stun was removed:

  1. pachy being able to stun a charging Carnotaurus head on
    This comes for two reasons:
    the first being Carnotaurus and especially carno’s charge is a really oppressive tool that does heavy chip damage especially to the lower tier roster, giving pachy the ability to punish improper ambushes would help it greatly
    Secondly, it added a lot of personality to pachy, while being so fragile a target, hunted by troodon, cera, and omni, the ability to go face to face with literal death charging at you gave pachy a lot of headstrong “sacrifice” kind of vibes

  2. Pachy should be able to stun on the first hit to a specific body part
    What currently happens is pachy rams, takes damage from successfully landing an attack and then has to run. Giving pachy the ability to stun on only unbroken parts would open pachy to successfully cripple an opponent, but then also be incentivized to run away as now the victim cannot be stunned, allowing it to fight back adequately

pallid dove
#

I had a ptera attempt to land on me as a diablo, would be cool if it could work in the future and he could stand/rest or latch on bigger dinos. Obviously there's more important things to implement but this seemed like a cool, intuitive interaction that could've been.

soft sequoia
#

I think it would be good if stego lost one of its thagomizers or both if it used them too much but can regrow like after a certain amount of time even ten mins or what ever. say it hits suhin one time then hits another two then the thagomizer is gone and it has to move on to grow back or it only has one left and then has to make a decision fight or flight 🤷‍♂️ at least until it can be challenged by suhin

frosty jolt
#

Possibility to sniff out a dinosaur of the opposite sex that wants to build a nest and start a family. I think it would make it easier to find a potential partner for people who play solo. In the dinosaur profile there would be a special option that must be activated so that dinosaurs of our species can smell us. Then we would display as a heart icon on the compass.

glass dune
#

it should remove chuncks from the animal after u eat it and make them easier to carry when you have ate out of them

marsh hinge
#

PIN AND POUNCE:

Pinning mechanic is extremely op. Not only do you gotta jump to the side of a certain dinosaur and wait for your packmate to do the same, but you can pin if tiny enough animals by yourself. This mechanic is extremely overpowered, and I have some ideas on how to make it more skillbased.

Pin escaping

Imagine a raptor pounces a big animal like a stegosaurus, and there are 2 or 3 other packmates to help. However, before they could even kill the stegosaurus, they would have to hurt it badly enough to be capable of pinning it without draining their stamina for nothing. But the thing is, if a raptor pounces a thing like a herrerasaurus, troodon, hypsilophodon, dryosaurus, there is no certain point of escape unless the raptor has very tiny bit of stamina.
I would like it to work in a way, where animals that are smaller than the one who pounces would have the capability of escaping the pin if it has enough stamina or health. So it will rather much more depend on draining out the prey's stamina or weakening it before pinning it, rather than just pinning it immidiatelly.
But now imagine an allosaurus pins a tenonto. What now? I think it should work for allosaurus aswell, where it should hurt the tenonto or drain its stamina to a point where it cant escape anymore.

More precise description of this ability:

  1. If a singular pounce capable animal pins something because its weaker than it, the pinned animal can die if not pressing space to escape. To escape, the animal would need to have at least some amount of hp (can be decided by developers), and at least enough stamina (can be decided by developers) to escape.

  2. If two or more animals pin an animal, it would not be as easy for it to escape, since if theres an animal that can hold one pouncing animal and would need two or more to be pinned, then it would take more stamina if it wants to escape. But if the animals wants to escape, it would need more hp and more stamina, since it can already +1 pouncers.

heavy jacinth
#

put the mutants (like reaper) on the diffrent branch. in my opinion it will ruin the game. some people agree with me, but some want mutants in the isle.

woven flint
#

Waterfall Mist Wind Currents

With the addition of a new series of waterfalls on the map, one MAJOR things has been absent for a while and which is greatly needed for the general ambience/appeal these waterfalls should have, and that is the substantial amount of mist and wind that comes from them. I should have attached a video from the time I visited a huge waterfall in Ghana (Wli Waterfalls) which was the lower.

I should add I've suggested something like this before, back when Pteranodons weren't planned to receive thermal vents and wind currents, so now would be the best time to add something like this. Instead of the wind particles being dusty, its more wispy and misty to emulate all the water particles as they're blown away from the waterfall. #general-feedback message

However as of now, wind currents are only visible to Pteranodons, so in this case, it should be visible to every species just as anyone who has visited such a waterfall would know of the sheer wind and mist that gets blown your way.

woven vortex
#

NOBODY plays dryo, which personally makes me sad because the thing is so cute. It also appears on lots of carnis diets which is essentially a wasted space because they are an endangered species.

I think that buffing dryo with maybe a speed boost and a liiiitttlllee bit of weight (nothing crazy maybe like 25-50kg, probably without increasing the actual model size) to help it defend itself from the troo onslaught.

this could be a temporary fix until burrowing is added for it as least.

simple birch
#

Where is the official dinosaurs roster? Some players are confused about what dinos are coming, especially now that more obscure dinos that most people can't identify are showing up in devblogs so actually having some place where all the confirmed dinos are shown would be nice(needed)

opaque briar
#

what do yall think about pouncing and bucking mechanic no longer being based by pure luck? I mean adding some minigame like in outlast trials arm wrestling for both sides so its skill based

hollow lava
#

hordetest performance issues are soul crushing at this point.... i just got caught by a cera... because i rubber banded so badly i didn't actually move from spot..... honestly.... to die like that as a troo.... jesus

hybrid acorn
#

am i the only one who notices that the dinosaurs are far too shiny? as if it were a slimy eel. especially when it's dark, the skin looks mostly white due to all the reflection. the dinosaurs no longer blend in well with the world. I've noticed this for a while but thought the devs would notice it themselves and fix it themselves. Unfortunately, it looks like this is not the case.
Here are 2 example screenshots, the carno is mostly white, due to the exaggerated shine. the troodon screenshot is older, still on the old map, and it looks much better when the skin is matt.

obtuse hazel
smoky sphinx
#

^^
so now seen as though there are 1 tap hacks back in the game, now might be the time to invest in some more moderators without so many strict application's who look after our servers as well as spacemew, who seems to be the only one consistenly on to help all of the AU Servers. this is of course unless you guys want to invest in better anticheats such as hw bans (or just a multitude of anticheats) to make it more trouble to bypass. how is playing with so many hackers let alone 1 tap hacks motivating for anyone to want to play this game. its a such a large problem at the moment and has been for a while with no sign of it getting any better at all...

edgy robin
#

Flying too close to the edge of the map and swimming too close to the edge of the map should trigger an Ai quest to prevent close you out of the sky and or a mosasaur to take you to meet the lord. This would be a good way to address players from 'flying to close to the sun' instead of having a force field that's glaring at you.
I've included some examples from spore and
GTA on how these games dealt with players going too close to the maps edge.

I just wanna edit a note here, people are acting like they go to the games edge every other day which isn’t the case but this would be more for those unfortunate souls that let curiosity get the best of them. Like that saying “curiosity killed the cat”

lethal linden
#

You shouldn't be able to attack under 5 percent stamina.

swift whale
#

Maia rewok/buff

Remove stam cost from double stomp Which he can only use in quadruped mode

Increase the stomp damage he has in both stances to 420, as it has an extremely high stam cost

Maia is a great playable character, but has a high stam cost for literally any attack. These changes are intended to make it more fun and also less useless.
Maia need buff damage, he weighs 3.8t, he is not supposed to be a dino that can be defeated by anyone. And not to mention that Maia needs to know how to play very well, he has to change his stance, use his attacks correctly, he is a dino that needs skill to use

glad light
#

Herbivores specifically Mira ( At highlands migration there is really no diet and me and our trio are looking around and theres nothing...) Highland migration could do more with some herbivores diet?

rich hollow
#

Triceratops and Maja colours

I would love some more colour variation on the triceratops and maja, like more greens, grayish greens, grayish blues perhaps even some more male colours like light greens, blueish or purplish colours.

It doesn't need to be something to fancy, just a bit more colours would be very nice.

sturdy drift
#

scent map should be displayed by default and the range should be increased when dino stops and smells

also there should be a sound map as most of the dinos did not rely on vision

this is true and realistic as dinos did not use eyes most of them hunted by smell and hearing more and had super capabilities

hidden pulsar
#

Played Troodon and Raptor a few times and think this one change would be a huge QoL change...but could just be a noob opinion but "pouncing another player in your group should still knock them down but do no damage or greatly reduced damage simulating play or the Raptor recognizing the pounced group member as a friend rather than continuing to tear them open."

surreal sun
#

Maybe further down the line, flesh out the old Isle’s progression system and make it an option for community servers

tough kettle
#

to prevent alt bite spamming add a similar system to ark when if you alt attack while you are out of stam and continue to do this you will vomit out of exhaustion. currently theres nothing stoping stego dibble or anything for that matter for just spamming alt attacks

sacred haven
#

Perhaps to accomodate for desync slightly to reduce the oddity of looking like you are being hit from 5 feet away, shift the hurtboxes in longer tails of dinos to instead be halfway up the tail. This way, it might make attacks at least look like they contacted some part of your body instead of open air during laggier fights. As far as I'm aware, hits on the very tip of the tail do no damage and only cause the sound to scare you, so this should not cause any theoretical balance changes.

unkempt folio
#

let baby deino have schooling fish on its diet. it can lose it when it gets older

merry cave
#

Sanctuary mushrooms should glow red or be scentable, so herbivores can actually eat them at night.

brazen mural
#

Hordetest: PLEASE raise juvi troodons speed its nearly unplayable now

shell finch
#

How would rauisuchus work in the isle?

Rauisuchus is probably one of the more difficult creatures to make work in the isle, (if it even is still planed to get added) but I think it could have a lot of potential if they implement him right, here is one of my favorite ideas:

Sewer rat playstyle

Rauisuchus isn't really viable, he can't even fight mid tiers and he doesn't look that fast either. So I think rauisuchus shouldn't be played like all the other playables in the isle, he should hide in the sewer or ventilation system of the human structures (this will probably work best in the G.U.T.S.) and live of of rats and possibly lone humans, if there are multiple rauisuchus. This would make for an interesting and unique playstyle that only really rauisuchus has.

Simple dive

A similar dive to herreras diving ability, good enough to help him, but not good enough for him to become an actual semiaquatic. This will help him to properly navigate the sewer system, and give him a chance to flee if there is a river, but no human structure nearby.

Ability to eat rotten food

Due to the harsh conditions and scarcity of food in human structures, rauisuchus should be able to eat rotten flesh to increase survival odds and possibly eat bodys humans have disposed of in, for example, trash compactors or something like that.

Final thoughts

I think rauisuchus could become a unique and fun playable if the devs actually add this playstyle for him. If you ask me, I think rauisuchus is still missing an ability that is unique to him, maybe some kind of camouflage to help him hide from humans and other predators. But all in all I think this sums up my idea pretty well. TI_MistakesWereMade

fringe vigil
#

diversify the landscape add more small stones like in the old map so you can rest in a safe place e.g. raptors. The game is unbalanced and the landscape is not very diverse this crap has been going on for months... hire more programmers if you can't handle it, in this map the game is limited to a few places because there are fish or animals and to survive the first stages of dinosaur development. I am disappointed with such a slow development of the game...shame

twin lotus
#

When humans and mutants and all other non dino creatures are added, give servers the option to disable them so that those who want to play a regular dino game still can

ancient plover
#

A map i know like dinos "dosent suppose to know the map " but its a game soo we need a map to cordinate ourself easly

hexed hazel
#

I have no idea if this has been suggested before but I believe adding a new game mode would be pretty cool. My idea for this game mode is** "eggs-only"**, for example, if you wanted to join a server as a new dinosaur, you could only join through someone's incubated egg. Yes, some may not like this idea because it restricts freedom, but it would simulate realistic populations that fluctuate based on dinosaur's demand and survivability. If a certain dinosaur goes extinct, well, it goes extinct (unless admins spawn as that dinosaur and resurrect the population). After all this is just a simple game mode that would diversify The Isle. Think about it

magic creek
#

TEMPORARY GLOBAL CHAT

In nature there are specific times that animals tend to communicate as there is usually not much ambient noise for this, this occurs in the late afternoon and early morning, in my opinion it would be a great idea to implement something similar in the game, however ChatGlobal is only accessible to their own species, so they cannot hear what other species are saying.

Conditions for ChatGlobal not working:

  • Rains
  • Dense fog
  • Other types of noisy conditions that may make communication difficult.

**Normal opening hours: **

  • 7H-12H
  • 17H-19H
    (In game time)

benefits: Larger encounters between members of the same species, as its duration is short, will not harm the players' experience, as it must be used quickly before communication is no longer possible, it would essentially function as a Chat to search for partners for expanding the herd, hunting and nesting, this system would be highly beneficial for animals that have great difficulty finding members of their species, such as Dryos, Hypsi, Beipi, Pteros and other animals, preventing them from feeling alone as a species.

Due to its short duration, it will not be possible to harass other players.

Extra bonus: If the Devs accept this option, animals that use chatGlobal for this purpose will issue their call 1 considering that Chatglobal is long distance, increasing realism

glacial sedge
#

ADD FSR

willow gale
#

Fix holes on the map such as -141,749.546, 474,555.68, 28,335.427, or give the option for unstuck, or the ability to suicide, or real time admins to assist; take a pick

cold raven
#

You added a few servers. The community says thanks for that. But we still have such 30+ Queues on any server. We need more servers or server with bigger playermaximum (120+).

reef mural
#

Why do we have an island thats 1/5 of the main island when there is absolutely nothing on it? Add some food for atleast herbivores!

vague nova
#

can pressing f10 finally disable group members name's to?

dusty hound
#

Optimize the game, I’d rather play a optimized game getting 100 fps like I’m suppose to than getting trike/rex

versed rampart
#

Make pachy fractures more likely to head/leg fracture, as of right now almost anywhere the pachy hits will result in a body fracture.

swift whale
#

Removing the 2 speed mutations (Nocturnal and Photosynthetic Issue) will bring better balance to the game, as well as making it available to dinos that were previously forced to use this mutation, 1 slot to use another mutation.

Ex: To avoid being caught by something that should be slower, as is the case with Pachy with Cerato

Dillos running faster than Carno, carno which has a speed of 49.5, dillos reaching 49.8 with Photo or Noc

Cerato running faster than Tenonto, although the two should be equal in terms of speed

_ The Isle is not an RPG game where you build builds and everything, each dino is strong and weak in different aspects. These mutations completely break the balance imposed before.

For those who are going to vote negative because they are already used to using these mutations, think about how many more slots you will have to place other mutations, let go of that.

lethal linden
#

Add this to the game

fleet mulch
#

Cera's bite to bacteria ratio is a little stupid. My tail will get clipped, and It'll fill half of my hunger bar up with bacteria. It shouldn't be like this. It should only fill like 3%-5% of hunger bar for regular, 8%-10% for alt bites, and 16%-18% for charge bites.

twin lotus
#

Add some pathways and traversable terrain in east swamp. Spawning in there is a death sentence.

vital hearth
#

water ways are kinda terrible. Not very many fun places to play with Croc.

carmine cloud
#

add bigger groups for deino

brave crest
#

different modes of sitting/laying down that having differing stamina gains to them

Sitting - default stamina gain currently
sleeping (without logging out) - takes incredibly long to get up and has reduced vision (black around your screen) but gives 4-5x stamina regen

Sitting has a free quick get up with no stamina cost
sleeping costs 15% as it should be used while sparingly to not be caught off guard

This would also make resting outside of combat less tedious, in moments of peace it would be nice just to be able to lay down, sleep, regen stamina quickly and get a quick move on
The use inside of combat would be dangerous as if discovered you open yourself up to take hits otherwise avoided if just sitting

edgy robin
#

Having this in game as a para skin would be great. Even if it’s a swifter para or be a more aquatic hadrosaur

turbid fable
#

Unreasonably dark underwater, bottom isn't that far from me and everything is pitch black

ripe hedge
#

give the Chinese their own servers or region lock them already

tough kettle
#

add taco to herras diet. its on every small-mid small creatures diet

tawny galleon
#

transition hour is WAYY too dark. explain to me what this is??

i understand that the whole point of transition hour is that theres no sunlight or moonlight, but this is ridiculous. although i was playing stego in that screenshot and stego has naturally horrid night vision, my point stands. this time is actually unplayable and i end up sitting in a bush till i can see again every transition hour, even as dinos with relatively decent night vision.

swift whale
#

Make a better function for sleeping instead of just safe logout
Make it so that when you sleep you recover stam faster. This leaves you vulnerable, because it takes a while to get up, so it wouldn't be something "op" that would break the game.

finite beacon
#

please remove the insanely loud waterfall sound effect in the skin creator so we can make skins with the background without making our ears bleed

fiery surge
#

Minor QoL request that I think could be a pretty easy fix?
Not sure if it's just me who cares, but would the dev team be able to make the "ping" column on the server screen default to 'lowest first' rather than whatever its currently set to?
It's only one button click, I know, which is why it's a super minor request 😂 but I feel like it just makes sense, I guess?

(I also have no idea what that would actually entail on the back end and maybe it's not possible. But just tossing it out there into the wind with some hope!)

chrome basin
#

Some more flat open plains would be cool. Or just a pretty flat open area in general (nesting grounds would be great for that too)

hollow summit
#

I think troodon venom should drain stamina. Each stage should increase the drain. In concept art it shows that the venom affects its prey by exhausting them and making them froth. Frothing would be a cool visual.

wild ledge
#

Deinos and Rexes/stegoes being almost the same weight is not accurate at all.
The Deinosuchus weights almost twice the weight of the largest trex. It also feels weird how stegos vs deinos is a thing, it shouldn’t be. Stegos vs Allos makes sense but against a primarily aquatic hunter with years of evolution for survival, it being the same weight as a stego and rex makes it completely inaccurate.
If a rex is 9.5 tonnes, deinos should be 12-15 tonnes. And the only competition deinos should and would have is obviously other deinos. Even in one river, barely 2 full grown deinos can tolerate eachother. It doesn’t make sense for other herbis to rival this dino too.

edgy robin
#

Ai herding behavior like this: where species exist within their diet regions ( if within migration zone the herd is larger & smaller group sizes within patrol zones)

bright axle
#

Specific icon for meat of your own species so we don't accidentally eat it - I can't tell what this thing is because it's in a bush and i can't drag it out as a Troodon.

hoary pelican
#

Dragging bodies in The Isle is horrificaly slow. Especially on species like Dilo or Omni. Please, add option to drag body faster if press shift button

thin grove
#

Add piranha AI to serve as cleanup crew in fresh waters. Like that of ptero/compies.

sullen karma
#

please make it so herra can regain stam while climbing, like ptera does where you can only regain above a certain threshold (maybe 25%)

clear depot
#

make maia knock down playables that are under 2 tons, it is so stupid that a 3.8 ton animal cant knock down stuff that are not even half of its weight

runic gate
idle yew
#

MIGRATION ZONES

Its hot topic since it has been added, but I think it still could be very good mechanic if made right.

I believe, if there would be more than one migration zone active at the same time, it would add easier time for herbis and carnis to obtain food.
Migration zones should be made only for few species that could coexist at the same time together with not big size difference.
For example: teno, maia, gali, hypsi should have their own MZ (and carnis that have them in their diet, should see only this MZ). Only one big tank should be added to one type of MZ, so it cannot overpopulate others and will not eat up all food, so for now lets add there Stego too.

Diablo, pachy, dryo (maybe trike too) and other more - tanky style herbis should have their own MZ, they could fight for food there, and be easy to track for bigger carnis. The same as above, only carnis with diet that has herbis mentioned in this MZ can see this MZ.

What if, for example, Carno has Teno and Diablo on the diet? Then MZ that it can see is decided by its growth, if it is solo carno or not, and how many other dinos it has in diet (For example, if carno has more small-medium herbis in diets, than it has big games, it will see only small-tier MZ's)

It would be cool to add nesting zones in possible MZ's spawns but im not sure how it could work. Like, if a MZ spawn, there would be some kind of space that would "show" itself after u arrive at MZ, that shows its good place to nest, gives parent some kind of buff for defensive stats and spawns more food nearby.

Also, adding more food variants for herbis, so they cannot eat the same food as big tiers would be nice. This way, stego would not go to tenos MZ and vice versa.

prisma harbor
#

clear frames became visible on the sides of the migration and procego

simple birch
#

This img shows swim speeds of different dinos, bepi and ptera should be buffed and maia nerfed, there is no reason for maia to be faster than the 2 good swimmers and as fast as a semi aquatic while also being super fast on land lmao

swift whale
#

Pachy rework/buff

•Increase its headshot damage reduction to 70%, as it is rarely attacked at this point, but when attacked I barely feel any difference in the current damage reduction that Pachy has.

•Increase its speed to 43km

•Make it stun dinos like Cerato and Carno with a cooldown, since Pachy is extremely vulnerable when using its headbutt, especially against a Cerato

_Pachy is a great and very fun dino, but running at only 41km and being completely vulnerable after using its headbutt makes it die very easily.

fleet mulch
#

Troodon buff idea
Troodon is probably the weakest creature in the game, with the most useless venom too. This buff can easily change that.
Instead of its venom doing absolutely nothing except limiting vision, and making your skin fade, it should also cause hallucinations like dilo, but not exactly like dilo. Also it should cause other dinos to have muscle spasms, or paralysis. Lastly, if your troodon group stays above 5 members, then make the dino eventually die from brain death.

upbeat imp
#

Give us the right to report players for cheating. TI_DryoOSHA

ancient fog
#

sleeping with your eyes open?? fix this please

peak prism
#

adjust the skin textures and light, it currently looks too smooth and glossy almost like the one of an amphibian, looks very peculiar considering most dinosaurs have thick skin and scales. i wouldn’t mind it during rainy weathers but even under normal conditions it looks very reflective.
skins used to be more matt here’s an example of before and after

autumn nexus
#

Mix packing is cringe but it is a form of content for some in the game. Its allowed and should remain allowed but at the cost of a debuff. Introduce a stress bar that builds up over time if you are spending long periods of time with a different species and more so for the opposing type (Trike & Cera example). As the stress bar builds up so does the severity of the debuff. Building up from 0% the stress bar should increase food, water and stamina consumption. At max stress a debuffed dino should receive around a 20% - 25% increase drainage. For same type of dino mix packing this should grow slower, maybe 30minutes to an hour to max (example, Teno, trike). If its a Carnivore and Herbivore it should be twice as quick, 15 to 30 minutes to max. It should take half the time to rid the effect or maybe introduce some activity that can help reduce it but not completely. A lot of people bait their own kind when mix packing and is quite toxic, there should be a small visual and audio feedback from a stressed dino making grunting or twitching of the body so other players have the ability to pick up on a potential traitor, this should become more recognisable the higher the stress of that dino. The stress bar should only start to climb after 15 minutes of being around a different dino. For people trying to exploit by leaving the radius of a mix pack if they re-enter the radius of the same dino and havent applied any sort of dmg to that dino then the stress increase should scale even quicker up and the intial timer does not reset. This should also buff the weaker smaller and quicker dinos in theory, allowing stress warfare on larger and more powerful dinos, making them more playable (but not intended feature) Thanks 🙏

covert knoll
#

please can you guys fix the weird reflective skin of most dinos? the weird blue glow around them , atleast with lumen fix it please it looks so weird and the game would look much better if it looked right

twin lotus
#

Ik its been asked a bunch of times but im gonna ask again. We need more biomes. Redwoods would be really cool, or any sort of temperate biome as a break from the endless jungle/swamp. highlands is good but we need more

oak haven
#

Give us faster Stam regen. This game had way to much afk time.

lime plinth
#

Remove speed mutations
Using 2 out of 3 mutations for speed out of fear of someone else taking those mutations and out-speeding you has got to go
Many dinosaurs seem to have speed built with these mutations in mind - for instance, Cera being .3 km/h slower than Teno
This not only makes it essential to grab those mutations every game if you want to try and catch some dinosaurs, but if they take it as well, it's a complete waste of mutations.
(bonus; it would make speed hacking easier to spot)

orchid flicker
#

these spawns are not random, people are spawning in the samee spots repeatedly, there eithere neeeds to be a rottation in the spawns or the ability to /die or hell even the ability to spawn near your friend... Obviously only can do that if your samee species but these spawns NEED to be adressed..... its getting VERY aggravating

golden zealot
#

For the love of God can we change this part of the map? It's a nightmare as a Deino to get past this waterfall because 1 it's certain death if you go over it and 2 the whole part after the bridge, the river is surrounded by a sheer drop on both sides which means there's no way ( as far as I know) to get around without dying of dehydration or death by fall. Even if there is one way that I don't know about, I really don't want my immersive survival game to devolve into having to look up one specific route because of bad area design. Am I alone on this?

frozen solar
#

I love the new caves that have been added, I always loved running around in caves in the isle TI_PteraHype
I do think there could be more to them though other than drinking water and being an alternate path. It'd be cool if the caves had cave-specific foods that herbivores could eat for nutrients that could keep them around for longer, stuff like mosses, lichen, and mushrooms not seen normally outside of caves.

tame depot
#

please bring back singing birds, insect noises like crickets chirping etc. on the old map you could hear that you were in the forest when you were in the forest. on the current map except for a few strange noises from animals that are not even on the map and the noises from the wild boars, goats etc. just from the sound i think im sitting in a room with a pig inside.

simple birch
#

Restrict or outright stop trike from grazing to prevent starvation(would be pretty bad to grow what I’m guessing will be the most powerful dino in the game) or preferably rework grazing so herbs won’t be able to us it to grow without risk or sustain mega herds on infinite pop

fossil rain
#

Fix Fall damage with heavier dinos, I should not be walking off a ledge with a carno with full health and dying to fall. Also fix sliding down hills.

quaint cipher
#

Release the updated game soundtrack on YouTube and/or Spotify

swift whale
#

Add a stam cost to the cerato in its charged bite, And make it so that can't use the charged bite with empty stam like it is with all the other playables, this make cerato players have to manage its stam just like any other playable in the game.

Carnotaurus was nerfed to stay in its niche (Small prey hunter) but Cerato was not nerfed to stay in its niche which is a scavenger that prefers carcasses Instead of hunting anything and everything that moves

And make it so that damage mutations don't affect charged bite like it is with other carnivores and their abilities in RMB

This would not make the cerato unable to hunt, it would just make it more balanced. The cerato will still be able to hunt slower or equally fast dinos efficiently.

orchid falcon
#

ADD stam for raptors or BUFFS the regen rate to be more fast PLEASETI_GarboSquint

mortal summit
#

The cera charged bite should consume stamina they should be able to do it 10-15 times max

shy tusk
#

new dinos pls

tacit garnet
#

make "agile" or "endurance" dinos less asthmatic, i litteraly can run for two minutes or either troodon or omni raptor and i run out of stam and gotta grab my inhaler, please for the love of god make these dinos feel like they are ENDURANCE runners.

soft trench
#

When I am a full grown Herre It would be appreciated* that my stamina would not drain to half when simply swimming 5-10ft away in the water. My weight is reduced by the water, yet it reduces my stamina more dramatically than if not in the water. Its really bad as an adult Herre swimming and I feel getting to 100% growth as a dinosaur to be punished with a stam debuff instead of a reward is hard for anyone to process as fun. I am sat down recovering stam more than anything at full adult.

quick sage
#

Please less oranges for herbivores. I sniff once and I see almost 100 carbohydrate symbols all over my scent bar because of the overrun of oranges in patrol zone and migration zone. They also are hard to eat for a good amount of food as a larger dinosaur and often bug out.

hidden wedge
#

please make dino’s unplayable if their population is to high in official servers then available when it’s lower tired of seeing 10 corny ceras every time i go to sp

bright axle
#

Less rain please. It's insane.

topaz lark
#

hey can we remove the ability of catfish to swallow 10% crocs whole? thanks

dry remnant
#

The Issues with Troodon:

  1. Unable to properly fulfill it's niche - Troodon's main niche is that it is a venomous night terror that relies in large groups to hunt big game, currently Troodon feels more pounce reliant than group reliant as that is the only way to apply venom and do meaningful damage, it can only be called a night terror because it has the best NV in the game tied with Dilo even though it performs mostly the same during the day.

  2. Lack of mechanics/abilities to support its niche - All Troodon has is the venom stage progress that encourages group hunting but that feels very minor when a solo can get stage 3, it doesn't have anything to encourage night hunting beside its superior NV.

  3. Meaningless and unfitting effects - Troodon's venom feels like it should cause physical debuffs instead of mental ones as shown in concept art and visual effects caused to make its venom unique from Dilo's, the fog is useless since it just helps Troodon where it is strongest being hard to see thanks to its small size and speed, it just encourages more day hunting, small group hunting, and mix packing instead of helping it where it needs and should be helped instead of where it shouldn't be good in, the fake vocals are cool, but are meaningless since a large group are already very loud and noisy and just benefits small groups.

  4. Underwhelming venom - Troodon's Venom should help it where it is heavily flawed like how Dilo has the fog to make it harder to see or know what is real or not which is a reason why the fog doesn't work for Troodon, while the damage boost is great for helping. Troodon still has big issues like needing to drop chase so quickly from losing stamina so quickly.

  5. Heavily pounce reliant - Troodon needs to use pounce to do any meaningful damage and it just burns stamina way too fast to do anything else, you can bite a fully envenomed target to do more damage, but that is way too risky since most things can just kill in a single tail hit.

tough kettle
# frozen solar I love the new caves that have been added, I always loved running around in cave...

to add to this (ive made suggestions for caves before)

-underground sanctuaries with glowing blue mushrooms and glowing blue bees.

-little dips in the cave in the walls for herras.

-underground ai like little bugs and bears

-and plants (like you said) that give more nutrient than normal ones.

-and in the ocean little ways to get to the caves on the main land for deinos and any other aquatic coming later.

caves have so much potential and i LOVE the idea

cosmic flame
#

I dont see why pinned players cant at least still be able to bite to discourage other raptors from biting your head doing extra damage while your unable to do anything

plucky cipher
#

make oviraptor cassowary bird height

reef adder
#

played the isle again for real this time after a few months, spawned in, its nightime, followed to the sanctuary location... nope cliff in the way.. followed along this cliff and now started to starve... 10 min later i finally get there and nothing to eat, and i die becuase of it! WOOPIE DOO!

Pleaseee make the night time not as dark so i can actually see.... i may have stand more a chance finding food if i was able to see? and make the food in Sanctuary's respawn and last longer, or give them a sniff icon when in side of the sanctuary!

edgy robin
#

It should cost more stamina running up hill and less running down hill+gain momentum

unique dust
#

a lose your voice mechanic to stop people from spamming 1 call

still schooner
#

dry/wet periods that either raise or lower the water levels around the map?

lilac peak
#

Prevent grazing when bleeding. Prevent gastro giving health back while bleeding.

normal dew
#

I don't know if this is a thing already, but having the food value you get per bite for carnivores be different based on whether or not you are eating an ai body or a player body. I say this because bigger carnivores like Rex are coming soon, and one of the devs was saying that part of what will limit the amount of Rexes on the server will be food issues, where hunting boars "just won't cut it" for an adult Rex. That is and should be true, but on the flip side, I fear player bodies not giving Rexes enough food per bite means they end up finishing them in a few bites and are barely satiated, turning them into constant eating machines like the old Hypo strains. I guess it would be nice if AI bodies like boar gave less food per bite than player bodies, like a Teno, so that a Rex would be much more inclined to hunt players, but also not have to kill like 5 to fill their stomachs. Just so they can also be animals and not just big eaties

tall island
#

You need to double the stamina regen of the Ptera... It literally changes nothing except make it less boring because I spend half my time tabbed out on this dino.

twin lotus
#

I saw leaked 10 seconds footage of the new pteranodon and I really like the flight changes BUT it still needs more stamina. It should not have to deplete 20% of its stamina just to take off, its silly and unrealistic. I agree with the above person saying it needs to be doubled, but in general it depletes so much stamina for taking off its silly at this point.

thick bay
#

Hi dev team. Many thanks for a great game. Will you please consider adding another official server in Australia. Queue times can be really challenging. And often the number in queue is great enough to almost fill another server. Please consider and let is know.

thin grove
#

Reefs.

I don’t know if you have realized this already but you devs have opened up a new realm of possibilities to further improve the beauty of this game. Reefs are a natural asset and a biome that provides a sight to behold. The abundance of beautiful marine life can offer something new we haven’t had before. Not only that but a new world to inhabit (for aquatics/semi-aquatics).

I’m not saying to make this happen now but when it’s ready, treat reefs with all the respect it deserves. The old concept art of reefs looks promising so keep the good work up 👍. Thank you for listening.

swift whale
#

We all know that Dillo has already been in the hordtest, so Please update evrima with a fix patch for dillo, leaving dillo unplayable for more months is extremely inconvenient for players

narrow quest
#

Ceras instant vomit is really cool. Keep this in the game forever.

quartz gulch
#

bro. WHEN I TYPE UNSUCK WHEN IM STUCK INSIDE OF A MOUNTAIN, IT DOESNT MEAN TO PUT ME INSIDE THE SAME MOUNTAIN AGAIN. IM SITTING HERE WAITING 2 UNSTUCK TIMERS LITERALLY DYING OF HUNGER

bright axle
#

Please make crocs receive more hunger value from food until AI is fixed? (at adult)

dense marlin
#

All animals have natural looking eyes, but for some reason Omniraptor has human looking eyes. It looks really stupid. Fix this, the eyes were more natural in legacy.

green lichen
#

the waterfall made me stuck not even /unstuck helped me, I had to wait till I died in the game I couldnt rest anything it kept clipping me until it killed me 🙂 [played as deino] Please fix the waterfalls they tends to stuck people.

bronze gale
#

Never add Titanoboa

hoary pelican
#

Hot springs and geothermal area concept
Considering that current Gateway have a volcano would be nice to have some geothermal activity area on this island (even if it's dormant volcano). But it won't be just additional byom for sake of diversity and beatiful screenshots but also will have specific gameplay features:
1)Hot spring geysers - pretty much should function same way as they work in Legacy except their water in the pools should do some small damage by itself not only when geyser "explodes".
2)Sulphur springs - ponds with not drinkable water but will let you heal locked health and health in general faster if lay down in this water (to prevent it from abuses)
3)Hydrogen chloride evaporations - clouds of gas which may cause character to suffocate if occasionaly find themselves in those. Supposed to be barely visible but smelleble if sniff. Should be easily escaped if player manages to reach high ground because hydrogen chloride is heavier than air.

serene zinc
#

WE NEED MORE PLAINS!!!

I can't stand walking around this map anymore and seeing only hills and forests, add more flat and beautiful areas like this to the map to give it some variety. (When I say flat areas I mean really flat areas, not what East Plains tried to be, I don't mean several hills with low grass but rather a flat region with low grass).

opaque wasp
# bronze gale Never add Titanoboa

Alternative:
If you can work the certainly annoying snake movement out, having Titanoboa as a slow environmental hazard would go hard

Edit: Unless you can pull of interesting gameplay!!

brave crest
#

Cerato bacteria should not apply to tail hits, only body and headshots

cosmic flame
#

Idea that i had. When a pachy headbutts a small tree has chance to knock latched herras and ptera off, or make them slide down the tree a bit with each headbutt

frigid nest
#

Just tried to migrate to the north lake on my Deino, fully grown just to starve because there is absolutely 0 fish or anything else then a 1 pig on a plain far away from the water..

There has to be at least fish in the water, its ridiculous xD
TBF there should be more NPC food sources in general..

dusky wave
#

add minmi

lofty silo
#

I want to make a suggestion. Please make letter in the compass, when dino use smell - to have N (for north) and S (for south)

umbral talon
#

Suggestion: Can we have a revival system for admins so that when players spend 6+ hours growing a apex or creature in general and we lose it to some cheater/hacker we can get it back WITH the mutations we chose AND the ones we got from parents?

I honestly don't mind grinding for the growth, but losing a creature forever that I've spent that long growing because someone wanted to cheat or hack is seriously irritating especially when I'm a honest player.

Thanks

swift whale
#

add dillo to the carnotaurus diet again, it is one of the main sources of diet for the SMALL PREY HUNTER

grizzled pendant
#

Add playable taco

Could have posion on his quills wnich only bigger dinos would be immune from but if not big enough they will basicaly make you bleed out (one quill means you will lose certain amount of blood if you wont remove it) and if you wont get rid of em you cant heal the bleed more of them means more bleed.

And be able to make traps that would slow predators down on distract them

marsh hinge
#

FAT STORAGE

Every time i play the game as tiny tiers, I feel like i am loosing hunger too much even tho i kinda wanna chill (this suggestion doesnt apply only for small tiers but all tiers). Fat saves, would be located where lizards and birds usually save fat. These would help players keep up without food for more time.

Fat saving would appear if you eat over 100% of your hunger, and the hunger bar will be yellow, and will turn green again once fat has been saved. However if you eat so much before fat has been saved, the yellow part starts flicking, you will puke just like how it is in the game right now.

The more fat you got, the more your dinosaur will weigh and the more slower it will be and stamina would regenerate less more. However, if you got very little fat or depending how optimal it is for your dinosaur, you can run as fast as a dinosaur without fatsaves

The dinosaur would weigh more, but the weigh would not effect factors such as the capability of stunning bigger things, pinning bigger things, lunging at bigger things, being able to deal more damage when falling onto prey as herrera, etc.

However, there should be an indicator showing what amount of fat is optimal and what amount of fat will cause slower movement and all that, before accidentally getting that.

dense marlin
#

All animals have horizontally closing eyelids, it looks unnatural. Perhaps you tried to draw a third eyelid, like modern reptiles, but you failed. It turns out that instead of a third eyelid, another horizontal pair closes. Animals blink their eyes as if they were from another planet

analog thistle
#

Underwater night vision, at least on Deinosuchus, is affected too much by the water shaders--they block the stenciling. This is with & without the water shaders (simply by tilting the camera up to the surface). It makes it impossible to hunt fish at night or in storms without using the aforementioned exploit (and water layers are too separated again, so you can look from the surface and see everything clearly during the day)

valid river
#

Can we have a “Terminate” button for servers we have an active file in? It could probably go with the “Connect” “Favorite” and “Discord” buttons when you click on a server

Too many times Ive wanted a new game in a specific server (usually for nesting and egg reasons) and have had to wait through long queue lines just to have to kill the playable I selected a while ago
Or have gotten stuck, and the only way to keep playing is to arduously wait for my playable to starve to death or die of thirst

It would just be a quick solution to a long time problem players have
Sometimes /unstuck doesn’t cut it and is only worth the wait if it’s an old enough dinosaur to wait that long; younger dinosaurs almost always starve before they can get unstuck

A do-over button, even

carmine siren
#

Fix diablo's hitbox, it can knock you down by hitting your tail tip which is straight up bs

twin lotus
#

Under Water should be much brighter. Its not realistic that I am swimming as beepy or deino and I cannot see more than 5 meters in front of me. I understand its dirty swamp water but still

median adder
#

make it so people get kicked out of groups (when group is over the limit) once they exit juvie or enter sub. (obviously different for each animal since a group of 50% carnos is a big difference then a group of 50% rexes)

errant stump
#

please add a few flowers to the map like in legacy

wicked bone
#

Please add a skins chat whenever players want to discuss a skin from the #skins channel.

modern wave
#

Server announcements:

The number of times I've been mid-sniff for a piece of diet when an announcement posts is freakishly often. It's almost like the game times it that way on purpose xD. It also interferes with orientation. I depend on my scent bar to get my butt where I want it to go. That being said, if there is any way to make the background maybe 50% more transparent, the announcements would be less annoying and less invasive of gameplay. Even moving the announcement down so it no longer covers the scent bar would be beneficial.

ionic tangle
#

On ht the underwater lighting is still terrible. Please fix this, it ruins immersion and makes it harder to see.

turbid locust
#

The river delta has holes in the dam that allows deinos to swim between fresh and salt water. My suggestion is to add some of these to the dam in water access as well.

fleet mulch
#

With Trike coming to the game, I think it would be reasonable to make bigger plants, and make them give more food when you eat them. Atm, plants don't really give much, and stegos go through whole patrol zones just to fill half of their stomach up. Maybe add fruits like apples, figs, and anything else that isn't already in the game.

neat cedar
#

Loving this game but currently I have 2 real issues. 1 - Dibble hitbox is out of control and has to be addressed. I dont want the Dibble to be frail or and easy target but having one knock my fully grown Cera to the ground by hitting 1 ft behind my tail should not be a thing. And as for Issue 2 please either make it rain way less or turn the noise down. It actually gives me a headache at times and does nothing but take away from the great experience.

random beacon
#

nerf dibble 1 dibble can take out 3 omnis, and 3 dilos

grizzled pendant
#

Idea for magyrosaurus new abillity that would make it actually interesting dino and it would let it "predict" threats.

So basicaly what if magy would be able to sense ground vibrations from stomps and etc like elephants?

It would make it very interesting playable and only fight if nesscary (that doesnt mean it will be weak)

This abillity would let it sense what type of dinosaur are near it and what size they are from ground vibrations it will be able to tell what is a theropod and what is a ceratopsian.

But it cant tell a diffrence beetween two theropods of smillar weight.

The heavier the dino the longer distance it can sense it from.

(Also it depends if dino is running/walking or crouching. If its crouching it will seem like its a smaller dinosaur due to the dino not apply much of force on ground).

I think magy shouldnt be fast but instead more tanky and have this abillity.

quaint cipher
#

Add in-game maps for humans when they arrive in the game. They shouldn’t spawn with it, instead there should be maps scattered around the island for them to pick up.

It would make navigating the island so much easier, and set the stakes for survival and looting so much higher.

weak umbra
#

might be good to make it so you can smell sanctuary mushrooms, due to most of the herbivores and omnivores having poor night vision, it can be really annoying to find mushrooms when its dark

tame moat
#

I'm not sure if this is intentional or not(I am praying it's a bug), but PLEASE do not increase teno's stagger duration(or buff dibble's stun at all). This was almost 5 seconds on the ground and was not very satisfying to experience.

hollow summit
#

Make footprints and blood change colors as they start to be untrackable. It'd be good to tell how close you are if blood started to turn orange or something when you smell it, or footprints start to get dark blue.

idle silo
#

More prey items for adult deinosuchus would be nice

lime bridge
#

PLEASE fix fish spawns for deinos. i get not wanting too many deinos but sometimes its ridiculous and i cant find any food

fiery raven
#

Yall Need To Fix The Mixpacking on ca1 2 stags 3 ceras and 2 dibbles in unnecessary! makes it inpossable to play solo

swift whale
#

Remove the stun that Pachy gets when he misses the headbut, just as Omni can miss the pounce without any problems, Pachy should also

bright axle
#

Please hire an administrative supprt team instead of relying on volunteers.

soft trench
#

Just want to give some feedback on the current Hordetest. I understand we need to improve server performance etc but the new ground doesn't look good aesthetically. Grass is great imo. Hit boxes also feel like they are way too large. Rain sounds are not as loud which is a bonus but the core of the game feels very unstable. Appreciate all the hard work going into it.

neon shale
#

90 fps cap setting

tough quartz
#

make trikes legacy four call its broadcast in evrima

maiden plover
#

Please @ everyone when trike is released on the hordetest

sacred haven
#

Male and female dinosaurs having slightly different vocal ranges from one another would be great to have. This can help with long range communication when looking for mates. Combined with markings and physical dimorphism, players will be able to both hear and see to differentiate one another accurately.

green orchid
#

Give baby/juvi mid tier dinosaurs the ability to jump. Once they go above a certain threshold(weight) they no longer can jump.

sonic sparrow
#

nerf the dibbles headbutt range

tardy finch
#

Add cenozoic mob in the futur

narrow quest
#

how much I want to enjoy a proper polished Omniraptor. And is it just me is the Dilo bite hitbox like way back in its neck instead of way out infront of its teeth like on the GOLDEN CHILD Ceras.

foggy otter
#

let herbivore hold E on a fruit tree to consume all the fruit on the tree
I hate jungle zones because how ridiculous it ask you press E again and again (and facing at the exact angle)to peel some banana one by one when I'm playing as a stego

oak haven
#

Stam regen is to slow. Nobody wants to spend half there time playing afk laying in a bush

edgy robin
#

Update the resting animations for these two! These give them some character and fit a lot better with them

marsh hinge
#

This game by what I heard wants to fix hotspots. But I feel like the hotspots were made intentionally, according to where i usually meet most of the ai, and resources. Dont expect people to not hoard on one spot when theres literally everything they need. Just make it so that resources are split and scattered everywhere around the map.

AI SPAWNING

I usually meet ai mainly only spawning near lakes and rivers, not jungles nor anywhere. Make it so that they spawn everywhere equally, but mostly deers, boars, and other bigger ai should not spawn as commonly near waters, to actually make players go and explore the map.

PLANT DENSITY

Plants (mainly trees) cover basically the whole map. I am not talking about palm trees, but jungle trees. Players tend to have hotspots where theres more visibility like plains, highlands, etc. Make it so that jungles serve more purpose rather than just being a scary places to be at.

POINTS OF INTEREST

This is very important also. People tend to go somewhere where theres actually something. I have explored the map in admin mode, and while there are some interesting places, there have been some empty spots with just jungles, plains, or anything. The map is huge, so please add more interesting places to be at. And yes, i know this is being worked on seeing the new hordetest part of the map.

tall pilot
#

when omnis pounce each other it takes way too long to let go, while it's really easy to let go on every other dinosaur.

queen maple
#

The stego is severly op and can hit a target from any angle including the front, with minimal delay in a hit, with high ping this can waste a persons time leading to people leaving ur game.

tulip crest
#

hell, even in my "favorite" tarkov, on the test server, they figured out to turn off all the maps except one, and they watched how the network code worked, registering hits. What are they doing here? stress test for server load with 100 people? Give us fg Dino(they asking to come on serv without AI) and teleport them to one place. They've never done this and they won't do it, just like a good PVP

summer bear
#

I would like to be able to bite while lying down and the animation to get up. This would counteract the problem of trolls who always come running at you while you're lying down. Like in real life, that would have been possible too.

modern wave
#

Halve the number of fruit per tree and double their values

lucid violet
#

Allow Galli to eat things that it can one shot, like Troodon and Pteradon ♥

royal berry
#

You know I was thinking that Dryo needs rework on it's attack, like give it the ability to blind it's attacker by kicking dirt in it's opponents eyes, and if you wanna get really creative, since you're working on the idea in allowing people to dig burrows, what if dryos could not only dig burrows, but traps for small players to fall into.

devout kettle
#

Bodies still don't give enough food, same goes for fruits. The idea was that a body or plant will last long enough that it motivates you to actually defend it.
Giving territorial gameplay a purpose.
Right now food values are still so low that you constantly looking for the next meal instead of defending your kill or your territory that has your plants.
Please increase the food values. The worst example of this are the orange bushes. Where you would eat every single orange and they barely give you anything for maximum effort to pick them out.

Food values need to be rebalanced.

wintry cedar
#

More maia colours

ionic tangle
#

The new cave system at volcano is quite cool, but I think the addition of glowworms and echoes would enhance the experience.

covert knoll
#

please remove this shine from feathered critters , ive been around birds my whole life , their feathers can be slightly oiled up yes but not so much that they shine

brittle spear
#

A unique colour set for female dinosaurs. If male dinosaur have male display set, than replace that with a set of extra colours that are more subtle but unique to females, to make it fair and interesting, because less people want to play as females due to limited colouration so it is harder to do nesting. Also it would remove an empty colour set that does nothing when selecting to play as female.

soft trench
#

Hordetest > Foliage moves when you are not touching it. For example, i run towards trees, stop my Dino but the game thinks i ran into a tree in front of me when i didn't. I stopped before it. This has happened since foliage physics released. Additionally, the sound is delayed when running and appears to be playing catch up with me a lot.

snow spruce
#

not sure if its possible or not purely from outside forces, but Anthony Casalena posting a HQ version of Acts of God made me wonder if it's possible to get the music from legacy added to evrima

naive herald
#

try to optimize more the fps on evrima, a lot of old players cant/ will not be able to play the isle again

analog smelt
#

Give us a preview of the playable's calls that we can select in the skin creator.

soft condor
#

Fix this horrible stamina regeneration or make it so we can sleep to gain stamina faster but it would not let you see just like you logging out

long beacon
#

Why they reduced speed for troo that rat should be faster there is no propuse to be so slow in juvi time 😭

dense marlin
#

One of the patches broke something and all the dinosaurs started to shine. I was sure that the problem would be fixed by you, but none of the recent patches have fixed this problem, as if everything is fine. Until players point this out, you will not see it.
Okay, let's do this:
Wow, look, your dinosaurs are shiny, as if they are wet in any weather. Please fix this.

The environment is all natural colors, but your dinosaurs stand out sharply. As if they were added through poorly made modifications, it looks so alien. Please, finally pay attention. We beg you!

glad light
#

Suggestion: Goat as lined diet

As a carno ages back we were able to get two lined diet from goats, ive recently started playing again as a carno as well and noticed that the goats was removed from that diet. I think it'd be great to bring back goat diet as dryos ,gallis are never seen and maias I dont see much either just the rare few and hardly able to get that diet now. Maybe re-implementing that would be good?

naive stream
#

Add global chat to official servers

calm vessel
#

A thought that just came to me. This could be a way to help with hackers and give an added feature to just the game play. When you get killed, theres a list of say the last 10 mins or the last 15 damage stats, (player name-dino type) hit for 100 dmg. Fallling dmg for 20, etc. so if there is any hackers that does crazy amount of dmg, its a way to report the name. And people can see how they died. And whats going on. And then a button saying, return/reborn or something to go back to dino making screen. Thoughts?

vernal creek
#

I would love it if the "male pattern" color chosen by the female was able to act as a recessive trait and potentially show up in her offspring

quaint cipher
#

Redo the steam storepage and make it up to date with the current state of the game.

Also make Evrima the main branch, so new players don’t have to look up how to switch when they buy the game.

It would make everything so much easier for everyone.

eternal turret
#

I’d like to suggest adding sub-channels under each of the official server channels (e.g., EU 1, EU 2, NA 1, NA 2, etc.). Right now, all players from different servers communicate in the same channel, which makes it very difficult to keep track of discussions and find people playing on the same server.

By creating sub-channels for specific servers, players would immediately know where to look for teammates or report issues related to their specific server. This would greatly improve organization and communication.

Would this be something you could consider implementing?

Thanks for your time!

hearty raven
#

There should be some king of reward in game other than just getting to full grown and waiting for something to kill you, and I don't mean items or anything like that, more like some distinguish call, something people can notice you have been a badass killing at least 10 full grown of your own spice or bigger, a louder One Call for example.

stray spade
#

Day 15 of asking the devs to increase the server amount in official servers to 125/150 atleast. Still waiting 30min + to get in the game and with Rex/Trike/Allo on their way its just gonna get worse. PS: why would yall touch troodon speed?(making it slower?!?) its the smallest lil thing that gets one shot by everything, touching its speed is gonna make it unplayable almost

edgy robin
#

Corythosaurus the swift semi aquatic, where it can thrive in biomes such as the swamp and delta to name a few

versed wren
#

Like in legacy, it'd be nice if you heard the sound of wind blowing around you the further you go up. Like on mountains/clifs

swift whale
#

Please buff troodon in this hordtest

burnt anchor
#

Devs listen up, Maiasaura is a failure. It’s too clunky to fight with due to its slow turn in place speed, most attacks don’t work properly and its stun isn’t worth it. Most people are fine with a Maia dying to 2-3 Ceratos or in the future, 1 Allo, but one Cerato? I can’t count the amount of times a Cerato has charged bit me to death because I can’t stand in place and turn to face him because of how slow I turn. It seems ridiculous that a giant hadrosaur 3 times its weight can’t even hit it with how clunky its attacks and Evrima alt turn is. I think that Maias attacks like its paddle, back kick, side kick and alt attacks have 1) hitboxes that are too small (example paddle can’t hit anything smaller than a Dilo) 2) have a cooldown that’s way too much (example alt attacks taking years to happen, kicks taking forever to happen, etc) 3) don’t do enough stun/damage to justify its existence (example, headbutt doing 50 damage) I think making its paddle have an increased area of hit detection and increased damage would help make its bipedal stance worth it to use. I also think that Maias turn in place radius should be reduced dramatically. A Maia should be able to face a singular Cerato without it running around it and biting its ass the entire time. I also think that Maia should have either increased damage and hit detection size for its other attacks, mainly its kicks and omnidirectional stomp. Its omnidirectional stomp is atrocious. It doesn’t matter if you’re fighting a single Omniraptor or a Cerato or a Carno, the stomp is way too hard to hit and all it does is 175 damage. The attack almost takes 5 seconds to happen; 1 to startup the attack and 2 to do the attack, and then nearly 1 second of you being able to do nothing. Lastly, the bodycheck (biped+rmb) doesn’t do enough stun. It only falters Cerato or Carno when I think it should knock them over. These flaws have persisted since Maia has been in Hordetesting and Maia just feels like a shittier Teno at this point.

turbid latch
#

Can we have more natural colours for dinos, or maybe if you eat certain foods your dinos colour will subtly change?

narrow quest
#

Herrera is a bad Dino. Lets have 10-30 players out of 100 sit up in trees and even if anyone gets them, let them be nice and small and fast to replace. The ultimate cowards" playable.

merry mountain
snow spruce
#

Two completely unrelated suggestions:

1- The ability to specifically turn off combat music (and maybe the more horror-esque tracks too) and just have the ambient tracks.

2- The ability to hide the watermark in the top right when the HUD is hidden

marsh hinge
#

Make it so that non semiaquatic animals cant smell corpses under water. I am tired of finding out that a corpse that i walked few hundred meters for just for it to be under water as a terrestrial animal. But once the corpse gets on the water surface, it can be smelled by everyone just like if it was on land.

jagged snow
#

Return beipiaosaurus' good breach verticality, for avoiding hits, reaching high cliff shelves and because it was really fun.

tidal elbow
#

Some things in this game are just frustrating. One of them is the difficulty of seeing the terrain at night. There are difficulties that are fun, it is good to overcome them. But the darkness of the night is unbearable. The player comes home from work tired and with few hours available to play, and then he spends two hours waiting for the dinosaur to grow, but finally die in the most ridiculous way possible, going to bed to sleep even more stressed. This overly dark night is no fun, it's the complete opposite of cool. Many times it's the reason why I stop playing.

tough kettle
#

give us a way to get the forth mutation on the tree. either through nesting or elder just its teasting me there.

lean night
#

Based on the animations and images released so far, the Allosaurus that will be implemented in EVRIMA will be the fragilis species, the same one present in The Isle Legacy version. In the older version of The Isle, there was a different Allosaurus model, which we informally called Saurophaganax to differentiate it. This model had a more threatening way of walking and running compared to the Allosaurus fragilis. Since this model already existed in the game, I suggest that in the future it could be added to EVRIMA as a second species of Allosaurus, enriching The Isle's fauna.

lavish viper
#

pls fix shadows, i cant see without using nv anymore. or my fame is pitch-black or super bright

brave crest
#

fix omniraptor collision with plants, its nearly impossible to pounce in forests or around bushes because of the prevalence of foliage with collision
I understand getting hit by a woody trunk or something of the sort, but small palm fronds knocking off a 450kg animal?

old sky
#

So about that Beipi breach TI_BeipiSquint 👈TI_Yikes

TL;DR: Please improve the adult Beipiaosaurus' breach height to be significantly better (more height + distance) 👏TI_HypsiPlead

Beip received some much needed and very appreciated buffs a while back, these being to it's damage, bleed, and swimming speed. However, it was also stated that soon after in the next Hordetest (at the time, the Maia HT) it's breach would be fixed so the adult has the best breach instead of the sub-adult.

Despite this, Beip's breach seems to not only be the same as an adult, but worse as sub-adult. Essentially breach as a whole has become significantly less interesting as now we don't even get a brief period of an efficient high-reaching breach. What makes it even worse is that the sub-adult is still better at breaching than the adult! Except now it's comparing mediocre to pretty bad unlike before. Please consider finally fixing/improving Beip's breach! It's such a fun concept and would only make the playable even more enjoyable to play! 🙏TI_BeiPog

patent scroll
#

Fix the Wizard Dilo. Shadows should not do damage.

severe karma
#

I suggest to disable Congenital Hypoalgesia for larger creatures, i can already tell that it will become a major issue along with the speed mutations for big animals during combat.

A 8 ton deino would be getting a free 15% damage reduction against a 9.3 ton rex which feels unbalanced and again it is a must have which is not good game design.

orchid falcon
#

Buff the stam regen rates for the raptor
Its really to long to regenerate some bigger dino have faster stam regen..

Or buff the amount of stam he have.

Also i see the pounce is really buggy so please fix the raptor..

plucky fractal
#

I think having a titanoboa in game would be awesome, could maybe finally be a good enemy against crocs, bc imo it's way to easy to play deino rn

fleet mulch
#

I haven't noticed how stupid bleed works, until I got knocked over by a dib from a tail hit, and ran for like 15-20 seconds. Half of my bleed bar was gone in like 15 seconds of running. This is honestly ridiculous, especially since it was in the tail. Dibble's bleed needs to be fixed.

magic creek
#

MECHANICS OF CARRYING PUPPIES

The Dinosaur in question is Allosaurus, this would be an exclusive mechanic of his, where he is able to carry his young to take him on his travels, as the speed of a young would be too low to keep up with its parents.

Benefits:

  • The baby becomes immune to attacks
  • The baby is able to keep up with his parents until he is finally able to follow them at a good speed
  • The restriction of raising puppies to a single location is removed.

All parents:

  • They are still capable of carrying out bite attacks in this condition, so a baby is able to witness its father's hunt in real time
    (Third image represents what a baby's POV would look like)

  • As they are sacrificing their arms to carry the cubs, ALT attacks are not possible and they suffer a slight damage reduction from their bite.

  • Activities such as drinking water will still be possible, but eating requires the puppy to be on the ground.

Grow
Allosaurs are capable of carrying babies up to 20%, +20% results in a reduction in the speed of the adult Allo, when the baby reaches 28% it will no longer be possible to carry it.

Additional information:
If a Deino performs a Grab against an Allosaurus carrying a baby, the baby Allo will fall in place and the larger Allo will be grabbed by the deino to the water.
(Orphan moment)

void knoll
#

Please remove the rain from the game it's unbearable!!!

deep tangle
#

I would love Titanboa to be in the game and I know they must be an incredibly complex animal to rig up but I think they could add so much to the isles ecosystem

proper sable
#

Having an "evrima-egg" chat, so people dont have to go through the fast-moving chats in all server chats in order to find eggs, they can use the "evrima-egg" chat to find eggs easier, Example. ( Na15 galli eggs!), you can just say what server and what dino.

woven vortex
#

PLEASE add a mechanic to discourage mixpacking

swift whale
#

Buff the Carnotaurus' weight to 1400-1500kg

edgy robin
#

For things like this, the horn area in their faces should become bloody, similar to when carnivores eat. I’m not sure if stegosaurus’ thagomizer already do this but it would really add a little something to it. / adding heavy bleed visuals to the dinosaurs body as well.

The jist of it it’s adding more damage effects to the dinosaurs, whether it’s you taking the damage or giving it.

strong pasture
#

Compis / AI Come too soon for the bodies. Atleast give the dinosaur that kills the other player a little 10-15m zone to PREVENT the Compis from coming too soon. Now obviously if we leave that zone/area then AI/Compis may come sooner or whatever the case may be. But it seems like our downed bodies got eaten up by the AI So quick the gastroliths didnt do the proper digestive work to eat them. So perhaps giving players a little zone against AI when the body is down is in order or increasing the time that they activate.

hollow summit
#

Give dynamic diets to carnivores similar to herbivores. As they grow their diets should adapt and change. This could either gain them more options or lose them some. At some point a troodon is not longer sufficient for a deino. This helps them grow properly, but also stops a carnivore from stumbling across something huge that is on their diet and getting a free pass to adulthood.

ruby basin
#

could you please enable fsr for amd videocards?

tough kindle
#

It would be cool to be able to pick from the parents (grandparents too) skin colors when you ask for an egg so you can make a unique skin or have it set to random if you wanted?

tranquil flax
#

Please fix brazil nuts or just delete them and give us another source of lines in the jungle. They stay in trees forever and ever. It is so frustrating.

fallow remnant
#

give us an option in settings to toggle sprint on and off

dusky stone
#

Mix packing mix packing mix packing it needs to change you got pachys breaking legs while carnos are running you down and stegas with raptors and everything else

quaint cipher
#

Add a pvp map (similar to dv testlevel in Legacy)

This will not only be beneficial for pvp-focused players who will have a safe place to let all their frustrations out, but also for new players who get a chance to learn the ins-and-outs of pvp in The Isle.

It’s most likely not a good long-term solution, but it’s something the game could really benefit from in its current state.

tardy finch
#

add cenozoic mob in the futur (megalania is a cenozoic mob)

fallen wasp
#

Buff Carnotaurus weight to 1350-1400kg

hardy cosmos
#

Please fix AI killing things and making them inedible. I can't count how many times I've followed a diet icon only for it to be broken as I starve to death.

brittle spear
#

Deinos carrying their babies to water in its mouth like real world crocs.

devout kettle
#

Rex's overbite looks a bit weird if you ask me.
Not saying we necessarily have to get a lipped version, tho I would appreciate one. But the overbite as it is right now is too much imo.
Some say, he looks "badass" with his theeth exposed like that but I think it looks goofy.
At least make his overbite a reasonable size and not almost covering his under jaw.
Consider it to be an option in the future. I'm not saying it has to change now or that it is important.
Just maybe give some of us that want to look different the option to have a different face.

nova gale
#

Please let diablo and other creatures like it, like trike and stego ect. That get their attackers when killed impaled on their horns, still be able to attack and defend themselves.
Each time you successfully kill your attacker, and impale it om the horns, it doesn't feel rewarding when all it does it leaving you very vulnerable and unable to defend yourself when the attacker is on your horns.
It seriously disable the animal, and this can lead to abuse from also the attackers, like abusing this defenceless moment on purpose and throwing "bodies" at the prey to destroy its ability to defend itself as it should properly, also when successfully killing off its attackers.. 👍

sturdy drift
#

please make the dinos real to the ones that lived and to the accepted research paper released by paleontologist, dino researcher,

here is something that's not accurate, deinosucus has a very slow growth rate like trex 25 -30 yrs to adult size.
it also can travel in land way better than estimated, also the bite force and size are higher in actual life.

stegos can hit hard but cant turn so fast or swing it so way out , game steigo is a bit unreal and overpowered

adult carnos are way bulkier than real life and game adults feel like it has malnutrition

also some dinos used to take out chunks of meat out of living creatures it did not always have to kill and grab

also some dinos had better night vision than others, and the food system is not realistic as it depletes way too fast than real life.

there are a lot of other things eg goliath specimen and trex sound new paper released

its a realistic dino game please make it more accurate as it would be great

high trench
#

Allow Dibbles Alt atack to knock down smaller animals, like pachys alt strikes knocks down omnis.

grim lark
#

Not sure if this has been suggested but I think the stamina system should be changed to make it so you get punished for missing and lose more stamina than if you land the attack. Landing an attack should use much less stamina and the attack recovery should be slightly quicker. Missing would take more stamina and take a second longer to recover.

late python
#

I think players who play Croco need more brightness underwater when is night, because you don't see absolutely nothing.

fresh forge
#

Increase the Render Distance from the new Gras on Hordetest

dense marlin
#

Why make animals with cannibalism skill a different texture? Why such a casual approach? Maybe we should remake textures for other mutations too, so that they can be seen from afar? What nonsense? Let the animal stay with the texture that the player made. No need to redraw anything.

It would be possible to do, for example, something non-obvious: abundant salivation. But repainting the entire texture is a super-childish decision.

rotund roost
#

In response to more Playables becoming part of the AI Ecosystem, all AI Dinos should be able to be discerned from players by adding a small but noticeable afterglow to them when using Night Vision

quasi nacelle
#

please add mega herbivore migration so all herbivores can go somewhere together which will help to create a eco system 🙏

rustic mountain
#

We have sanctuary mushrooms for herbivores , and omnivore , what about ading something like "Small bird eggs" on sanctuaries ground for carnivorse?

severe karma
#

Once again, i believe that increasing Carnotaurus weight up to 1.4 tons or 1.5 at maximum would give it enough health to reliably be better at what he already does, while NOT giving players enough confidence to take on larger creatures, deviating from small game oriented hunts.

Against other carnivores in the same weight range, Carno lacks a strong combat move such as cerato’s charge bite or dilo’s clones which leaves him with low hp and not that high damage in combat.

The hordetest small buffs were a good step but it needs just a tad more help. Additionally, that small increase in weight wouldn’t be requiered to increase its model size scaling which takes more work.

hardy cosmos
#

Allow herbivores to gnaw on bones when starving. Fills hunger like grazing and maybe adds a tiny amount to diets.
Herbivores irl will gnaw on dry bones for minerals and to get nutrients from the marrow.

quaint cipher
#

Bring back V3 and/or Thenyaw.

We’ve only ever had jungle maps in Evrima, so it would be nice to have a temperate environment with a North American vibe like we did in Legacy.

covert knoll
#

bring back diet night vision buffs , or atleast some mutation that increases your nightvision brightness by like 15%

fickle osprey
#

Please give more color variety to Trike, Maia, Teno. They lack greens, blue/grays and overall feel very blandly in terms of coloration comparison with legacy. I'm aware dinosaurs here are meant to be more camo but even their male distinction color is really lacking. Like...even carnivores, omnivores have FAR better options compared to those herbivore options.

stark hamlet
solid tide
hoary pelican
#

Please, open some East Europe official server. There is west, central, south and even north but no east.

ruby pendant
#

make the ai run in a straight line

junior thunder
#

Ai grizzly bears?

weary horizon
#

pls enable fsr frame scaling for amd users

compact atlas
#

Progression game mode for emvrima??? (Like back on the day)

turbid latch
#

Can we add titanboa, it would be so sick to have a snake in the game. (Also not my drawing, just wanted to find a concept art)

fierce spruce
#

decrease the sound of troodons footsteps 🫠

stray spade
#

Day 16 of asking the devs to increase the server amount on official servers to 125/150 atleast. Still waiting 30min + to get in the game and with Rex/Trike/Allo on their way its just gonna get worse

devout lodge
#

Troodon Speed nerf will legit push me away from playin it & probably this game to be honest..
(Edit: Spawn speed is nerfed to 12.9kmph in Horde test currently.)

Edit 2: Turn radius and turn speed also nerfed to the ground, kinda unplayable..

austere wraith
#

Please turn down/remove the running water sound from the 3d background of the skin creator, it's way too loud.

golden vault
#

Future Map and Mechanic Idea:

New Map: As gateway isn’t planned to be evrima’s only map, I propose the concept of a coniferous valley surrounded by snowy peaks. The valleys would look quite similar to V3 or Thenyaw. In the south, a large redwood forest would dominate. The northern part of the map would be much higher up, like highlands, and would be in a state of perpetual winter due to its elevation.

Inhabitants: This map would be inhabited by many creatures, some of which include: Utahraptor, Pachyrhinosaurus, Dryosaurus, Hypsilophodon, Quetzalcoatlus, and a new addition: Yutyrannus, which would replace Carcharodontosaurus on the roster.

Temperature System: Specimens will now have to regulate their body temperature, a task quite easy on gateway, but more challenging in the new map. Species such as Pachyrhino ,Yuty, and more will thrive in the snowy peaks, while a select group of the roster inhabits the rest of the map.

New weather events: This map would be subject to blizzards which would cause temperatures to plummet. Many animals would need to take shelter while the snow-dwelling species reign supreme. Heat waves would cause the snowy peaks to melt, driving the snow dwelling species further up the mountains as warmth loving creatures intrude on their habitat. Some other potentials include hail and avalanches. Blizzards and heat waves could be seasonal.

Below is a chart showing the potential size of the new map-exclusive animal. Depending on the size of allo, yuty could either be smaller or larger:

edgy robin
#

I seen a titanboa concept and making it Ai that dwells in the swamp and jungle areas would be cool

swift whale
#

•Removes the Vomit sickness stun that Cerato causes•

Cerato can already deal a massive amount of damage and the vomit reduces the victim's thirst and hunger by 80% and some stamina.

Cerato does not need stun to hunt or to repel anyone trying to hunt it, and can even hunt a stego/dibble just by making it vomit once and waiting for it to die of thirst/hunger.

lethal tide
#

Herb Herd
-Only herb bots
-Herb bots generally run away, only a few should fight back
-allow players to group herbbots
-make them follow player leadership so players could create pacific herds. Herbbots shouldn't join player fights
-alphas could lead a lot of bots to migrate, could nest to have player babies and could take care of their wellness

balmy moon
#

Give us Green Trike and Green Maia. Most of the map is green, I want to blend in

ancient plover
#

photo mode. some type of free camera. balance by only allowing the camera within a 20 meter radius and not allowing the camera to go through walls.

the games beautiful, i want to appreciate it more by getting some sick poses or just scenery for some pfps and stuff

wintry garnet
#

I imagine this is probably gonna change one day but some of the lights for human buildings are very useless. I get wanting to keep it a little dark but I feel like its almost at the point of why is the light even here if it only illuminates a tiny circle under it and its not that bright.

picture is one of the new HT tunnel entrance lights taken at night

grizzled pendant
#

What if more ai would be added?

Venomous Snakes

Good meal for playables resitant to venom/infections like deino,dilo,troodon,cera other dinos should avoid them its lethal for babies but only little annoying for bigger dinos but maybe some other dinos could hunt these snakes for nutrions and wait for the venom to stop working in snakes body to then eat it

Anaconda/boa

Basicaly a big snake with no venom but with his size it could kill smaller dinos pretty easily but anything heavier than 200kg could deal with it rather easily

Sharks

I think food in saltwater would be nice for crocs and up coming semi aquatic and also it could be some sort of threat to smaller crocs.

Also i think rare beached shark would be cool thing

Lizards

Small lizard as food for babies would be nice and make them spawn on whole map and be very common ai

Monitor lizard

These guys would be any actual threat for something that isnt 100kg and also they would be pretty good swimmers and challange to kill as smaller dino.

Why we need more ai?

I mean why not having a challange to catch something or kill it would be nice and not only hunt players for fun as something like troodon or herrera and etc.

Also i think when you pick saltwater build for croc it should be kidda rewarding bit more cause i heard ppl really struggle to get food like that so sharks should fix it. Of crose if ur not FG deino these guys are no joke i think for these guys to be challange to catch they should be weight of adult grate white from 500kg up to 1.800kg and if we include AE experimenting with them a bit maybe some could be even 3000kg

lilac garnet
#

I think that some dinos that are large enough to be grabbed but not carried by deino should be able to put up a fight to no be dragged into the water.

wicked ferry
#

Remove vomiting from seawater, (or atleast for semiaquatics ) it makes getting the salt water mutation almost impossible for things like ptera and there is no reason for it to be that hard, while also having to get both fresh and salt water, you also now have to get food and diets and salt licks? It’s not fair

fleet mulch
#

I think it would be reasonable to add a sanctuary in the circled area. Hate spawning especially in west access as a herbi, and not being able to make it to the nearest sanctuary in time. (idk if they did added one in ht)

tacit garnet
#

buff stamina or stamina regen

turbid latch
#

Can we make it so that maybe tacos (piscattos) go across all diets and only spawn in sanctuarys so that sanc is usefull for carnivores too, or just make a whole new ai for sanctuary (like lizards/dodos) for carnivores, just to make sanc fair for everyone.

gritty sand
#

Let you choose both mutations if you forget to choose your first, then get to the second mutation. As of now, you simply lose the ability to pick a mutation for the first slot. Doesn't really make sense, and should be a very easy change

dry remnant
#

Troodon is failing its niche:
Troodon's niche is a nocturnal hunter that relies in large groups to hunt efficiently by actively attacking the target with its venom as shown in concept art and videos shown on the YT Channel, currently it is failing at that with its current state

Does not encourage group gameplay enough:
Troodon's Venom pounce doesn't encourage group as much as it should, the only mechanic that actually encourages groups is Omniraptor's Grapple which requires more than 1 player to pounce something to pin a player larger than them, Troodon's venom works the exact same no matter how many there are.

Does not benefit at night as much it should
Troodon's only benefit at night is that it has the best NV in the game along with Dilo, it doesn't have anything else to support its role as a night terror, Dilo gets a venom buff at night which supports night hunting but Troodon got nothing

Mechanics fulfills the wrong niche
Troodon's venom pounce feels the exact same when performing during the day making it feel like every other ability in the game instead of being great at night.

The venom is not helping as much as it should and helping where it shouldn't be helped
Troodon's venom is very underwhelming atm, its only main use being the damage increase depending on venom stage which is the only part that can support its niche, everything else does the opposite. The fog obstructs vision which is useless since Troodon is already very small and fast making them very evasive, the fake vocals are cool but is useless and makes groups be less reliant since you can be distracted by fake calls, the 2 effects just benefits smaller groups instead of benefitting larger ones like it is suppose to

swift whale
#

Give the omni a faster bite, Its bite is one of the slow ones along with that of the troodon.

rocky zinc
#

I had a bit of a criticism about the Maiasaura ... While I really appreciate the work that’s gone into bringing it to the game, I can’t help but feel like it’s a bit unfinished in terms of animations and overall weight. Compared to something like the Tenontosaurus, its movements don’t feel as polished or grounded, especially when running or interacting with the environment. The combat also feels quite a bit clunky ... There seems to be a lot of time between when I'm able to attack? I don't understand why that would be the case if Maia is a more agile/faster dino.

It would be great to see some refinements to make it feel more impactful and immersive. Just wanted to give some feedback in case it's still being worked on!

I really love the calls however, it brings back memories of the legacy branch days. 🥰

calm cobalt
#

Greetings admins/mods.

(1) First and foremost, thank you for Asian servers. There are 2 AS servers (Mumbai and Singapore). The latency has been amazing, so thank you.

(2) Could we please have a dedicated official server chat channel for AS servers similar to #evrima-na #evrima-sa , etc. We currently don't have envrima-as.

Thank you.

valid marsh
#

Relative to how it looks, Omnis alt bite doesnt actually have a huge hitbox. I encourage the devs to try for themselves and see if all the clawing and biting itself fits the hitbox that is currently set.

cedar rain
#

I would love if semi aquatics have polarized vision where they see into the water well from the surface. This could help Beipi and baby gators not blindly walk into a lake or river with a full grown deino, or spino in the future, etc.

fervent minnow
#

more flying dinos for the future preferably a bigger one

wintry owl
#

Problem:
In recent experiences, mixpacking and overpacking have gotten out of control on a large scale. The game becomes frustrating when, as soon as you are growing, huge groups attack you as if you were meat in a river of piranhas. The most unsatisfying thing is to come back and see that they didn't even do it out of necessity: they don't feed on your corpse.

Proposal:
It is essential to sanction this type of behavior, as it generates an unfair and unbalanced gameplay. It is suggested to implement a system that detects the prolonged coexistence between dinosaurs of different species and penalizes them with a progressive debuff, making them unusable in combat.

In the case of herbivores, the rule should not be an exception. Only certain species should be able to coexist with each other in order to maintain a more realistic and fair balance in the game.

The only exception to the debuff would fall on dinosaurs with a static area, such as the Herrerasaurus, due to their difficulty in moving around the map.

Prototype penalties:
We have prepared a preliminary scheme of debuffs (yet to be adjusted) that would serve as a starting point for presenting this proposal:

  • Group damage reduction (mixpack) = 45% (base) + 2.5% per additional unit.
  • Hunger increase (carnivores) = 15% - 30%.
  • Thirst increase (herbivores) = 15% - 30%.
  • Speed reduction (mixpack) = 10% for the whole group.
  • Speed reduction (overpacking) = 5% per additional unit.
  • Growth reduction = 15%.
  • Forced skin change for those who live too long with other species.

This system seeks to discourage unfair practices without affecting the game experience for those who play in a balanced way.

lofty orchid
#

Not sure if this has already been brought up, discussed, or denied...but what about the idea of adding a way for players to smell out their prey, or other predators? When we smell, we can only find vegetation/corpses within a certain radius but as it should have been realistically, the various species would have been able to smell enemy predators or prey when within a certain area. To include AI animals.

plucky cipher
#

small speed boost when running down hill

gritty thunder
#

Add a mutation (Selective hearing) Lowers rain sounds 😭

chrome bolt
#

CAN WE GET MORE FROG SPWAWN RATES IN THE SWAMPS I ALWASY DIE TO THERE BEING NO FROGS AS A CROC

deep tangle
#

Alright I’m going to be honest, I don’t understand why Evrima isn’t the main branch. I have heard lots of reasons as to why, such as wanting the gameplay loop to be complete or more spread out playables but none of these matter when new players are getting turned away because of it. New players are so confused they either think downloaded the wrong game or did something wrong. Triceratops and Rex are on the horizon and with so many people coming to the isle each day, and way way more when Triceratops and Rex are actually outC I think it’s time. I actually think it’s now or never, and I mean never have a better opportunity to make the switch. So many players coming, so many confused, I wouldn’t be surprised if some new players just straight up refund the game because they don’t understand, not to mention that steam is basically saying that your game is dead and that you have abandoned it because there hasn’t been any updates to the steam page. I think it’s time. I think it’s now or never

minor hollow
#

Suggestion for a human task
In real life, grasslands are maintained via periodic fire burning. One task humans could have to complete would be to create firebreaks and then burn the grassland - this should have the specific goal of being done without hurting any of the dinosaurs in the grassland (i.e. firebreaks MUST be created and only 3 sides of the burning area can ever be set alight)
If humans do not complete the grassland burnings, the grassland area could dynamically change into veld and then forest, if left for long enough
The burnings would also encourage movement across the map, as freshly burnt grassland would not have the food to support herbivores but grassland that has been burnt but not in the near past would have much more abundent food
Alternatively, instead of dynamically changing into forest, unburnt grassland might have have one variety of diet available OR unburnt grassland cannot spawn new edible plants

woven flint
#

**New variation of Sanctuary **

Brief one, but if we could get a sanctuary that used some of the foliage present in the image, I would prefer to go here than opposed to the ones with cycads if I was playing as a maiasaura, the twisting cycads are such a pain when you're unable to jump and have the agility of a lorry and I often would go to a PZ or MZ instead just because my fat animal struggles to manoeuvre even while walking/trotting around a cycad thats placed in such a way that should let me through but doesn't.

Idea of sanctuary remains the same, place for juveniles, easy start to life and the bees.

This version would have more height, more denser foliage thus less visibility from prying eyes and more mobility at the cost of being exposed by physics foliage and having larger animals capable of running in and snagging a quick meal. I would happily take manoeuvrability at the cost of being more easily susceptible snagged by larger animals.

tall pilot
#

Put teno and dilo back on omnis diet.

ionic tangle
#

Add this haze to jungles

covert knoll
#

please give us more graphics settings , reflection resolution , GI and reflection quality , far shadow quality and near quality , near and far volumetric effects resolution , grass quality etc etc , water quality too maybe low would have no fluid interaction , medium would and high would make it 3d , and maybeee just maybe tesselation quality (terrain having 3d bumps and stuff) tree quality maybe too , anisotropic filtering setting would also be nice since thats the thing that usually takes alot of fps

ionic lance
#

add skulls to gore system that in a future Gen 1 can collect them to decorate their base or maybe use them as a hellmet

past depot
#

please make there be a spot of water here and add stuff to make turtles and crabs have decent spawns here its such a nice spot that never gets used and could be used for ptera,herra and hypsi nesting grounds 🙂 and also fish

hybrid acorn
#

I was on the Hordetest server today.

-The grass looks good in general, but the render distance makes it ugly again, you now have a very clearly recognisable render edge in front of you, like on the old map. why are the textures under the grass mostly brown? the hard contrast of green and brown makes the render edge even more visible.
Please fix this before you release it.

ruby granite
#

The game is somewhat unrewarding.
When you are full grown there isn't much you to do, other then just fighting. Mostly out of boredom.
Next to that, it's takes a really long time to get full grown. And mostly you just die when you are at 50% or earlier cause you encouter a bored big dino that has nothing else to do then kill every thing that moves.
Getting to 100% must be the thing you want, logical. And that it's hard to reach is understandable.
But maybe a way that little dinosaurs can do something to be less visible or so. Add extra camouflage or something in the dna string.
This way bigger dinosaurs are more attracted to each other cause the babies are harder to find.

rapid pumice
#

Plain and simple
An option for when you die to record, as a replay, the last 30-60s before death. Yes this will affect performance, but it will also help with cheater reports.

lofty veldt
#

Let us use tab while walking, drinking, eating and sniffing. And make it pop up faster so it feels more dynamic.

flint knot
#

Mechanic Idea for Stand-up Animations!

So we have fast stand-up (W) and calm/slow stand up (H), fast stand-up is usually always the better option and slow stand-up is only ever used in situations like "I'll bait them into standing up slow, then quick" or "I don't wanna alert my packmates"

So whilst resting your stamina recovery speed slowly increases, right? And when you stand up, the whole thing is instantly cancelled.

What if; If you stand up slow, you keep your faster stamina recovery speed for a slight duration, like it fades away instead of instantly disappearing

I remember the times in Isla Spiro it took stamina to quickly stand up and I thought why not do the opposite mechanic!

twin lotus
#

Fsr 4 is out and looks pretty good so I think the isle will benefit from it massively

cobalt trout
#

ptera body remodel so that the wings are more triangular since it looks like a u2 spyplane rn

marsh hinge
#

Add riverflow (speed of the water flowing depends on the width of the river, the thinner the faster), add waterfalls pushing dinosaurs at speed that depends on their weight, and add waves at oceans and big lakes (the bigger the lake, the more waves, but much much smaller than at the ocean).

I think these additions would be cool and realistic, and would fix those safe drinking spots at waterfalls where you can see through the water (waterfall wouldnt push dinosaur that much, would just prevent them from drinking there and wouldnt push them when resting there).

narrow quest
#

let me choose my spawn. Running with shift W as a juvi everytime is so anoying. half the map is empty of players and everyone knows it. I don't want to spawn and kill myself over and over just to save myself from sprinting like a zombie. christ. let me choose my spawn

real veldt
#

Disable attacking dinos you are in group with. Adjust the hitboxes.

vernal creek
#

When a dinosaur is grappled, either toggle its ability to use calls, or adjust its animations and calls to seem more strained/panicked. Currently, a grappled dinosaur calling makes the omnis jump off because they think that the grapple stopped working, and the victim's call sounds no different from normal. I think it would be much more immersive to hear visceral terror in its calls.

vital hearth
#

...love when first mutation doesn't register and then you can never get to pick it once you get to 2nd mutation. 🤡

naive barn
#

a confirm on the log-out button when you press it.

hushed arch
#

3 seconds after getting out of the water the game still thinks you're still in and keeps the particules

graceful heart
#

nerf the stego finally

whole cobalt
#

I think Carno is weak. It would be better if it was 1.5 tons instead of 1.3 tons. Carno really has nothing scary about it.

junior thunder
#

Huge insects in sanctuaries for juvi carnivores to feast on

cedar rain
#

Add what dinosaur killed you in your death screen. Sometimes you have no clue what killed you and are curious what mistake you made to die. Usually it's a herrera but if you are a small enough dinosaur, there are other options.

stoic willow
#

there needs to be more servers especially when new dinos get added for stress testing. waiting in 70+ ques is wild

eager arrow
#

grass and foliage looks absolutely gorgeous 🥹

simple birch
#

trike needs better trot movment or slide when trotting, it feels weird to be walking in such a wide circle

quiet sequoia
#

please do something about the grass render distance in HT, it makes the game look awful

nova gale
#

Devs, from the bottom of my heart.
Please, please. Do NOT, overnerf or change trike for the worse, like done with maia when released to live. Because of unnatural feedback, made from "carnivore packes of 40 trikes", and someone screaming "oh god no can't fight 40 trikes! It's too strong. nerf NerfNERF!".

Please, look at the feedback about trike. If any change is even needed. And only take weight in the normal, logical feedback that come from people playing in a 'normal' setting, and circumstance that will occour on normal server gameplay.
As in: no, in normal server not everyone will be a trike.
No, you won't encounter 60000 trikes normally.
And yes, it's dino hype right now causing big players to it. So please, don't change or nerf/or overnerf something based on unnatural feedback 💕

gritty sand
#

Can we add a friend/group smell icon? It'd be nice to be able to smell your group mates from further than the vision range (when you see their name) to group up. Doesn't have to be infinite range but normal max smell range

primal egret
#

Either one or two more no AI servers on the hordetest. No AI servers typically have shorter queues whenever they're present, so having at least three at once on any given hordetest could potentially help a bit with players who queue up a few hours to a day or so after the initial rush on day one.

night bluff
#

We need SA Servers in HT

brave crest
#

food needs to actually give more than one bite for trike

rotund portal
#

Fix the trikes turn radius a bit it kind of stops mid turn

flint knot
#

feedback: I LOVE TRIKE!!! Ofc it's unfinished and needs polishing but, it is adorable, devs did a great job chefs_kiss

-# keep in mind people that sparring is disabled on purpose due to a bug/issue!

here are few bugs I noticed:

Juvie Trike's 2-call is adult 2-call
4-call lasts longer than it sounds (visually you look like still doing the call for a longer time)
graze walking animation as a juvie; trike is constantly waving right and left
whilst doing the mud animation, letting go will nearly instantly stand up

love you guys!

plucky cipher
#

dust trails when sliding

merry cave
#

The baby triceratops sounds should come back from legacy... They used to be so recognisable with so much personality to them, and now they're just a yell. These 2 videos can show the difference: The live link takes you to a certain timestamp, and plays the new sound. The other video does the same, but for the legacy sound. You can hear how much personality was lost here, and it isn't just the mindset of "new = bad". https://youtu.be/sv_9CK8Qg9w?t=23 https://youtu.be/xId2calbpgA?t=8

swift whale
#

darken a little the ground under the tall grasses

spring nimbus
#

Egg sharing channels per region would be nice for clutter.

weak zealot
#

how many times we gotta say that pitch black darkness at night is bad game design. All it does is make ppl want to sit in a bush and wait it out or just log

It also causes motion sickness, straining to see anything

steady cave
#

a lifetime tracker would be cool, something to show how many days and hours real time your dino has been alive 🙂

sacred haven
#

Please consider some combination of both old and new nightvision to establish a bare minimum sight radius. Players are fine being blind at night; its not being able to see the ground within 2-3 feet of them that makes people log out or otherwise not interact with the game. As long as you can see a little bit of the ground, it gives you some form of direction and interaction.

wicked ferry
#

Please one day in the distant future (maybe as a DLC even) Add a prehistoric Australia based map. Ancient Australia had some of the most unique biomes and creatures and it would be absolutely amazing to see biomes such as ancient Australian rainforests, gum forests, Daintree rainforest, dry bush land, red desert, she-oak beaches, palm forests, and wollemi pine forests.

solid tide
#

I wanted to wait a bit to learn everything about the playable in a more natural environment before prematurely giving feedback but I think I can safely say one thing:
Trike, stego, rex or any other apex, should gain growth in a slow exponential way. That is, be weak and slow growing in the first half of its life and be rewarded with rapid weight and damage gains in the second half if you survived that period. Currently deino is the only one that has this.
If you make large tiers and apexes literally immune and busted OP so early in their life, that makes their own playstyle super boring and does injustice to small tiers. Being so much heavier and and stronger at the same growth time of a small tier (say, 2hrs of growing a cera vs trike) makes zero sense. An apex's power spike should come much, much later, and the first many hours should be very vulnerable.

turbid pilot
#

Fix trikes NV you legit can't see nothing

keen belfry
#

PLEASE buff trike nv

limber crane
#

I would LOVEEE LOVE LOVE for this owl-face looking frill to become a skin for triceratops! I really hope it gets used, it's so cool that it looks like an owl's eyes. It'd be a shame to see it go to waste

austere wraith
#

Increase the stencil range of nightvision at least enough so that you can see the ground beneath your feet and don't walk off of cliffs. I think if the stencil was at least reasonably sized it would strike a good balance between the legacy style nightvision that allowed you to see very well in a small range, and the new nightvision that allows you to see fairly well in a large range. As it stands now if your camera is zoomed out all the way the stencil doesn't even fully outline your creature (depending on the creature). I don't think that your nightvision should ever be so bad that you can't even see yourself.

fleet mulch
#

Hordetest is definetly going to need another server or two. All servers are 50+ queues, and it's probably going to take an hour or so. One was at 163 queue, and thats enough to fill up a whole server. All the other queues combined could fill up 3 or 4 more servers. Please add more servers🙏

wicked portal
#

um.... so... I am assuming with trike on the horizon... we will be speeding up stegos growth time? Because... yeah...

keen sinew
#

trike seems to be working well for me so far only issues ive ran into are glitchy background sound (it seams to be cutting in and out very quickly) occasional lag spikes (ping spikes up to 160 and then drops back down to my usual 30-40 this is on eu 1) awful night vision (cant see anything at all) and cannibal trikes plus i seam to have lost my 1st mutation when the server restarted

chrome bolt
#

Growth Protection Before PvP

  • Crocs under 50% growth can't attack or be attacked by other crocs.

-This lets smaller crocs actually survive long enough to grow instead of getting wiped out instantly.

This doesn’t stop PvP entirely but prevents big crocs from spawn-killing just because they’re bored. Would this be enough of a change without making people complain about "balance"?

nova burrow
#

Rework /unstuck so it works more consistently

leaden dagger
#

PVP in Evrima is really fun, though one thing I believe it'd benefit from is a more tactile feedback when you deal damage. Preferably a stronger auditory cue when you bite/hit someone. Such as the sound of teeth crunching through flesh, and bone, or a visual one like a subtle blood spurt.

fallow remnant
#

we need more Horde Test servers pleaseeeee!

smoky sphinx
#

give us au ht servers!!!

cedar lance
#

plants more bigs for herbis, we are eating plants with trike and its insuficient food for there

stiff veldt
#

For first impressions I like the idea that Trike just spends 4-6 hours in its sub stage with little change until its adult spike, that’s fine. However the Juvie I believe should have more time to be vulnerable. Currently Juvie Trike essentially goes straight over 1T your first 40 minutes and I believe should be in a more vulnerable stage for a longe period of time. Around an hour and a half or two hours

TLDR slightly adjust the weight-growth curve for Juvie trike

misty dome
#

i agree if youre adding big herbi's like trike and steggo that legit CANNOT gain food from PZ or MZ's unless they are solo atleast make the plants give more food than it currently does by atleast double

also why is the swim speed so damn fast??

median crag
#

A way to get organs out of large dinos as small ones (like troodon out of stego)

south pelican
#

The food values need to be rebalanced. Now that larger animals are being introduced it's becoming obvious that the food values aren't right. A 20% grown trike can mow through any plant in the game in like one bite, and get almost no food back. Clearly this needs to change, as it's very tedious to go from plant to plant and get measly hunger and diet returns. Imagine how hard it's going to be to fulfill hunger once camara and brachi come to the game. Instead of compensating by adding more plants which lowers performance, lower the plant count but make each plant give more food.

green granite
#

Make it so Dilo stays on Carno's diet as an adult. It's one of the main thing's you're going to be killing, the fact that it disappears is a little absurd. Remove Dryo instead if one must disapear.

dry remnant
#

Apexes shouldn't be allowed inside sanctuaries, that would make it too easy for them

echo escarp
#

Please for the love of God himself, fix the turn radius of the trike, or at least the speed/hit box of the alt attack because I would prefer not to be tail rode to death like legacy.

sacred rose
#

Add a semi-aquatic creature to rival the deinosuchus, [Kaprosuchus, Sarcosuchus, Spino, Deinocherius, e.t.c]

tacit garnet
#

(hordetest feedback) triceratops one gulp all plants, please give more food by plant

tranquil monolith
#

I’m enjoying the trike overall, but I find the run animation a bit off-putting. The hind legs appear too spread out, which gives it an uncanny resemblance to a bulldog about to scoot. It feels unnatural and slightly distracting. Just my personal take, but I wanted to share this feedback.

hollow summit
#

Make calls not affect other volumes. Roars dampening rain and music is juttery and awkward

violet hollow
#

Feedback for the Horde test definitely need more food on the plants almost impossible to sustain a grown Trike. Rex is gonna have an even harder time with no dino AI

twin lotus
#

I know its not done yet but so far this trike seems to be the same as from legacy. Not sure why we waited so many years for this. Even the turn radius takes you back to legacy combat. Excited for the sparring and new calls tho

magic creek
#

TRIKE

Increase the time to STUN/Knockback Trike vs Trike

  • During my HT, I noticed that a Trike that starts a confrontation first has a 99% chance of winning. This is because a Trike can knock down another Trike in a very short period of time. I was attacked by a Trike the same size as me (we were 50%) and he managed to kill me without much difficulty because he was able to knock me down after 3 seconds of the attack. I fell to the ground 3-4 times. The obvious result is that a Trike that starts a confrontation can easily kill another because its cooldown to knock down another Trike is very fast, killing without receiving many attacks from the Trike that is defending itself from the attack.

  • Don't forget that a Trike needs 3-4 seconds to get up from the knockback attack (stun). Maybe I'm complaining about the time when we still don't have the Trike's Sparring, but in my opinion and experience, it's a problem in the current state.

Bug (?): In addition to the previous fact about Trike Stun, Trikes can knock other trikes down by hitting the tip of their tail, an issue with the Hitbox zone apparently.

novel trail
#

I have crashed 3 times and the reconnect system hasnt worked for me at all. I've spent a total of about 5 hours in queue today with only about an hour play time.

steady agate
#

I really dislike most of trike's animations. Ceratopsians anatomically should not be able to move like that, and I know this game is "not realistic," but they are just incredibly offputting to look at. An 8+ ton animal should not run like a dog. The legacy's version (old, OLD version) of how it locomotion would've looked like was a little goofy, but it was the most anatomically plausible way it could've ran.
The way it tucks one of its leg under itself is also so bizarre, it looks like it's breaking it's bones.
The trot animation is so bouncy, it's bizarre. Again, an 8 ton animal.
Most of the animations dislocate the front limbs from the shoulder sockets, and it's so jarring.
The way the neck bends when it drinks also cannot be possible.

I understand that the animations most likely will not be overhauled, but whereas The Isle animation team always smashes its bipedal dino animations, the way ceratopsians have been animated is very very disappointing. I do sincerely these animations can be at least retouched. The surprisingly low quality of its animations really takes away from the experience of playing it... :(

quartz gulch
#

i feel like official server size should be increased. i feel like 100 players for how big of a map it is, just leaves too much open, uninhabited space

faint wing
#

death button
running around with a broken leg, unable to die or hunt waiting to be taken by starvation isn't my idea of fun
to prevent people eating their own bodies a timer that gets longer if used back to back could be an option

slate lance
#

We need unofficial HT servers with rules! This is my 6th time dying to mixpackers as a sub adult trike.

prime blade
#

the devs are doing awesome with trike i know it’s only in horde-testing so things may not be final
but i’m hoping the devs consider adding more variety to the colors
it’s virtually only brown with only orange male displays
some greens and blacks would be really cool :0!

rotund portal
#

PLEASE gives us more food/bites of food its actually horrible trying to get diet

hybrid night
#

trike is fire definently needs a little more hunger drain or more hunger

astral falcon
#

A better run animation would be nice 🙂 the current one looks to goofy for such a heavy animal

fierce swift
#

trikes and other dinos should have a major change in looks from 80-100% grown instead of looking the same for all of those %. so having major look changes in the start and at the end of the life cycle.

simple birch
#

Trike gets to big to fast, it’s really exploitable by mix packers who can grow a trike shortly and then feed it to their friends after just a short 30 min growth

thin grove
#

Potential Stegosaurus buff.

Now I’m only saying this if Stegos power swing won’t be enough to handle apexes. Many may not like hearing this because of the frustration we’ve had with Stego in the past… but please, just listen.

Stego is NOT gonna outrun any mega theropod. It just won’t be faster than them and is therefore forced to fight. I would say a small increase in size and weight (maybe 7.5 to 8 tons). Hopefully, this won’t be necessary but if it just cannot deal with apexes and it would likely need a buff.

clear mirage
#

The replacement of the current anti-cheat should in theory do nothing but benefit everyone, considering its an everyday occurrence that there is groups of hackers

vernal creek
#

Though Maia alt side kick looks hilarious, it's not very intimidating in battle and looks a bit off in comparison to other attacks in the game. Maybe tweak the animation a bit for more dramatic flair?

rancid frost
#

Now that the Trike is in the game, the Diablo needs a proper nerf, as it should have had from the start. The only necessary change is a weight reduction to make it more accurate to its real-life counterpart.

Diablo is estimated to have weighed a maximum of 2 tons. Since Trike plays similarly to the Diablo in terms of mechanics, reducing its weight would not only help balance the ecosystem (a skilled Diablo can take on two Ceras, or even four if it makes good use of the terrain) but also create a clearer distinction between smaller and larger categories (mid-tier vs. apex).

Additionally, with a weight reduction, it would make sense to shorten its growth time as well. If I recall correctly, it currently takes around 3 to 3.5 hours to reach adulthood, which would feel excessive. Reducing it to 2.5 hours would be much more reasonable along with the weight nerf.

crystal obsidian
#

fix spawns of Sea, river, and swamp life. It is terrible. And with the way the map is its so boring and playable as deino. Its taken the joy out of growing. There is not enough player base and things happening near water like it use to. There needs to be more fish and more speices in the water they can feed ib,

frail patio
#

PUT FSR , OPTIMIZATION PLS and FIX LIGHT

marsh hinge
#

Make it so that the server isnt always 70% or more filled with apexes after the main big dinosaurs get added. Give mid tiers and small tiers very interesting game mechanics, so that everywhere people go, they dont see 30 rexes or something fighting for a lake. Not saying big tiers shouldnt be interesting, but they should mainly be interesting in strenght mechanics (maybe sometimes being semiaquatic), but most definitely not as interesting in moveset mechanics, unlike mid and small tiers.

grizzled pendant
#

Homalocephale suggestion

To make this playable more interesting i think it should be able to walk on harsher terrain easier. For example if there would be rough angle that you need to go up or walk down homalo would have no problem but it would have his limits.

It will have option to slide down safely but it cant really climb.

It would make homalo be able to escape some threats easier and make it more interesting of a playable.

Pachy also could have this abillity but wont to extent that homalo uses it.

dense marlin
#

It would be great if the game didn't have dinosaur bots that the player can choose to play. Maybe replace the bots with something new, like a tenontosaurus with an iguanodon. Or make it so that if there are more than 60 people on the server, the large animal bots don't spawn.

bronze vapor
#

its probably been mentioned, but please please please make trike 4 call its 1 call. it sounds incredible and more of broadcast than the 1 call.

karmic sigil
#

Teno 4 call should be swapped with the 3 call, bark just sounds more like a threat than the scream

dreamy flint
#

Make it to where the trees lose their diet scent when there is no food on them, and add a scent to the sanctuary mushrooms.

wicked ferry
#

Increase food values of plants
In legacy a bush would have enough food for a fully grown trike, now a 20% trike can only take a single bite out of a bush, also fruit are way too small, a whole orange gives 0.5% diets and it takes ages to eat a whole tree, and it barely gives you any food, I do understand that it should be difficult to get diets but the current food values cannot provide enough food for the current or future ecosystem when even larger Dino’s are added

Some zones like west access are actually perfect but eating is so difficult, one orange does like 0.1 diets for an adult trike, and so does cashews, you need to eat only the bushes to get food

fresh forge
#

Increase Render Distance from the new Gras on Hordetest

limber zephyr
#

Maia need some models and texture update cuz rn it looks outdated

green orchid
#

Make trikes trot animation a bit slower when it reaches the adult stage. It feels like it doesn't weigh 9.5 tons. The trot speed itself is fine just the animation is a tad bit too fast.

lime plinth
#

Add larger plants
Potentially, add plants that can only be knocked down by larger dinosaurs - Diablo, Stego, Trike, etc. - maybe a tree that can get knocked down to access the fruit?
It would make gameplay a fair bit more engaging, and also add more food for larger herbivores to be sustained.
The current plants ingame can't even feed one Trike, let alone 2 or 3.

stark hamlet
#

the current performance isn't nearly as great as in the last patch. It'd be quite neat if you could look into performance again!

vestal idol
#

Hitbox on full grown Trike is severly bugged. Tried getting bites with Dilo directly center on him and they never landed. I have 30 ping on server as well so it isn't a ping issue.

pearl urchin
#

Trike's leg looks squished in the Resting Animation

cedar rain
#

It would be interesting if the two ceratopsians, Diabloceratops and Triceratops can communicate with each other in the in game chat

mild dust
#

Definitely need to increase the amount plants can give us , at 20-30 % only getting around 2-3% if we are lucky to get any sort of perfect diet !

I haven’t noticed anything else really . It’s good to see big fat Tony back in the game!!

devout kettle
#

Trike's trot and run animations

As much as I'm happy to have our big boi in the game, as much am I disappointed with the way he moves.
Trike is a 9,5t animal. The animations are not representing that at all. The animations from juvie to adult stay the same, they only get slower when he gets bigger.
Not to mention that even for the juvie stage the animations are not suitable. Skin weirdly twists and shifts around. His tail and back wobbles around in weird ways and anatomically/realistically he would dislocate every joint if the real animal would move like that.
Another thing is Trike breaking his neck every time you lay down and look to the sides. Also when calling and looking from side to side his crest clips into his neck. I've noticed he bends his neck in a way that's not possible many times.

Now his running animation, I don't think it's as bad as the trot animation but still, his hind legs are so spread out when running it feels off and weird to look at.
At this point I even like the legacy trot animation more than evrima's. Even tho legacy's trot was also not the best.

On the positive side I think the alt attacks and wallow animation (tho a bit slow) look great.

I can imagine animating ceratopsians might be challanging but compared to our bipedal animals in the roster with such good looking high quality animations it feels like a shame that one of the most iconic dinosaurs has such poor animation quality compared to the rest.

Let me clarify I know trike is WIP and a prototype and nothing is final yet, this is not meant as something that immidietly has to be fixed or might not get fixed/tweaked at all. I can imagine if they change something about the the general animation style of trike it won't be in the near future anyway and that is totally fine. But some adjustments would be nice to see sooner or later.

nova gale
#

HT trike feedback (so far without Rex test)
Trike feels very nice, good job devs^^ 💖

The positive:
Growth time feels nice, the weight gain and damage gain earlier on feels nice and natural, and fits trike very well. The total weight and damage is nice. And the swimming speed is nice and fun!

Only things noticing so far that can improve is:

  • Trike need the more colors (I've heard it comes, i believe)
  • walking-cirlce-turn is too wide, and should be a bit more 'better turn'
  • The turning-slide cap might be a little too much, and could do with a slight buff-increase in its turn-around % reach so it flows better and doesnt stop on a harch line kinda
  • The walk of trike, should be a bit 'stiffer' in animation (not movement)- because right now it walks like its a bit in pain/limp moment.
  • The bushes (diet food) for big herbivores like trike, NEED to give more food for big herbivores atleast- and the 1 individual fruit need to give more % diet. The bush is gone in seconds, and the fruit you eat for ages but only gain 1% diet.
  • And the line growing fruit far up in trees that can't be reached, either remove them or don't have creatures that can't reach or get them smell them. Its really frustrating going to a line, and seeing its this stupid tree.
  • The running Animation, need to be tweaked a tiny bit to make trikes legs more in. (He runs with his legs really spread out almost so he runs on his stomach)
  • Trike Crest could do with a slight size increase, his creast head is so small compared to rest
    But other than that so far, its awesome!
red plover
#

I really hoped and got the new horde test in, I got lost 9 hours in the forest with my trike to grow out, I was almost killed by a fresh spawn Cera with a bite, survived and finally started to go on an adventure only to die from another hacker and I'm not an isolated case, at least 10 other players have also described their encounters with hackers on the same day and almost all of them were identical. I ask for this problem to be worked on, as this greatly disturbs the game fun of the entire player community

astral quest
#

Add more, BIGGER plants. It's kinad hard to eat anything and get diet while playing as trike or stego with friends...

short kindle
#

Giving bad Night Vision to Trike is fine, but you should at least be able to see the outlines of the dino you are playing

opaque wasp
#

The fade in terrain textures look nice, but they shouldn't apply to sand. It makes the coasts and rivers look weird.

tacit garnet
#

more HT servers, some of us who may not have long to play should be able to get in a server within minutes not hours, no one wants to wait que and its gonna be worse when rex comes out

tame moat
#

It is a bit jarring for tail tip bites to chip a playable's health down a substantial amount or even be lethal.

It is equally as jarring to be stunned from your tail.

It may be good to tinker around with how tail damage works. It can be felt heavily especially as a tenonto since more than half of your body is just tail, especially difficult to avoid CC since the tail has a knockdown box on it.

Maybe experimenting around with preventing tail hits to kill, or perhaps making them only chip hp down to a certain degree, say orange screen and definitely disabling tail-hit stuns.

covert knoll
#

please improve trike turn speed , its just like legacy turn radius all over again

solar fern
#

add in a re spawn button for players to change dino. make it de-spawn the body so it cannot be abused to feed dino's

undone path
#

Trikes food drain when reaching adult should be slightly like 5% slightly less

I get that trike is a big boy and it needs to eat alot but i feel as if they need to slightly adjust its drain when you reach adult like you could eat an entire migration zone on your own and still be hungry especially if your playing with friends or in a herd

And yes i know you can graze on grass but grazing as an adult is a pain when the drain is literally faster and the only time its not is when ur hunger is really low and it shoudnt be a major change on the drain but just a slight little tweak to it

dusty marlin
#

Trike was well worth the wait! Thank you guys, keep up the good work!

ionic lance
#

Rework trike alt atack

It looks very weird, and has also a very unrealistic hitbox where it can hit turn from 180 degrees when the animation only turns like 150 degrees, making it very difficult to know if ur gonna get hit or not as even if it doesnt hit you visually it still can, rework the animation or adjust the hitbox properly

https://medal.tv/games/the-isle/clips/jPJ6zT7UhJeefB8eb?invite=cr-MSxYVVksMjI0MjIxNDEyLA

Watch I got cooked in 3 seconds and millions of other The Isle videos captured using Medal.

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quaint cipher
#

Update the steam page. It’s so outdated that the pictures and videos aren’t in any of the current branches (Legacy included)

Making Evrima the main branch is one thing, but keeping the steam page outdated like this means losing out on potential new players.

odd lion
#

Rework or improve the stability of the queue system, It kicks people out for no reason despite having stable and fast network connection. Certainly this could be looked into further.

solid tide
#

I think it's so funny that deino getting 0.3% food from fish received applause but a herbi apex in the same weight class (i.e trike) getting the same amount from plants is the most common complaint.
Everyone knows how that feels like now, eh? Such incredible bias.
I think this calls for a universal adjustment of food values , not just plants.
If you're gonna balance one thing, balance it for all playables.
It should not be any easier to grow trike than a deino.
--- from the point of view of someone who plays everything, rarely occasionally deino
(and btw can't wait for the biased ones to expose themselves with negative votes lol)

desert tartan
#

The amount of health trice has is just stupid. Little trice, same height as me (60% omniraptor) took half stam damage pounce and after that he just safe logged while i was continously biting his head.

rain ginkgo
#

So I think overall we can agree that it's nearly impossible to give proper feedback when hackers are a major issue even in hordetesting. I was asking opinions on trike and chilling with everyone as we grow. So far everyone is enjoying it just wish sparring to be enabled, to which I agree.
->Only thing I'd say is Brazil nuts should not be on a triceratops diet. It makes no sense in my personal opinion.
I would have loved to continue it but most of us were 1 shot or 2 shot by a pair of hacking ceratos. It's hard to give proper feedback when 1 major issue is not addressed and people can't even hordetest properly due to the circumstance.

hot oasis
#

A visual representation for ingesting gastrolithes would be nice, like a downwards arrow inside the hunger bar or something similar.

onyx dew
#

Really simple and already asked for hunderds of times... MAKE THE RAIN SOUND LESS NOISY... how hard can it be? It's just annoying when the rain sound is a 100% louder then anything else in the game. If i wanna listen to music while playing i have to turn the SFX all the way down or just mute the game... Plzzz

wary patrol
cobalt trout
#

have an option for herra's dewlap to be always be out, i feel like its a very unique part of its design that gets neglected because its tucked away most of the time, and when you extend it you cant even look at because it glows yellow

merry cave
#

Why was the neck posture reverted for the hordetest launch after being fixed a while ago? It looks odd and kind of like a dog's neck. You can even clearly see at the bottom of the neck that the model wasn't meant to be posed like this, and the mesh and material are incredibly distorted.

distant willow
#

INCREASE SERVER CAPACITYYYY 🙏 😭 🙏 😭 🙏 😭

primal egret
#

Trike's neck is bugged out again, could use another fix

neon bolt
#

Increase stam regen PLEASE

high harbor
#

Implement an Modding option to the Legacy branch

surreal harbor
#

trikes trot and sprint look a bit ugly imo, it should be more like diablos animations

spring nimbus
#

It would be nice if Omniraptors couldn't Pin other Omnis. Especially in group. A knockdown would be nice instead.

quartz solstice
#

please for the love of god fix the hacking issues that are now even on hordetests 💀

simple birch
#

the new grass looks great, my only issues are with DLSS the tall grass really messes with the AI, not sure if that is solvable or a limit on the tech, as well as render distance being way to short

sleek oyster
#

The trike food situation right now is a problem. I mean he’s big boy, he SHOULD need to eat a lot. However being able to eat everything in a kilometer radius and still not be full isn’t fair. The fruit trees half its size and tiny potato vines are not cutting it. This is going to get even worse when sauropods are introduced. What I suggest is larger trees and larger bushes that the trike can eat. The trees can, obviously, be raised off the ground so juvis aren’t able to just sit by them and grow off one plant. The bushes idk maybe make it so that juvis just can’t eat them because they’re not on their diet yet. Anyway, I feel like this could be a good solution to the food situation, which even if trike isn’t having a problem with (it is), it definitely needs to be fixed for sauropods Edit: clarification, these should not be common. Just a few per migration zone and they should rarely spawn in pz.

swift whale
#

darken the tall grass and the dirt beneath it. The new tall grass and the new dirt type are too bright

tall pilot
#

Nobody is going to want to spend hours growing apexes just to die from a hacker.
Something really needs to be dealt with already or you will lose a ton of players from this.

lavish viper
#

Fix NV/ shadows
shadows are way too dark

whole harness
#

Please fix the night vision. Literally pitch black.....

cedar lance
#

Should be arrange the data failure on the queue, its a really shame do 70 on queue be 1 and see a message that says... has been disconnected from the queue...

tropic kindle
#

What do you think about trike ?Actually a solo dibble, Cera and more can kill you easily bypassing trike... Trike is not so powerfull finally, alt attack is bad and turn rate is awfull. The trike is a Big potato with horn nothing more ...

honest flume
#

Nerf the Stegosaurus' tail whip by adding a longer cool down. It's too fast and powerful right now, almost too easy to just play as a Stego and nobody can kill you. Let alone when you have 2-3 of them together.

finite beacon
#

The plants should give a bit more, or atleast the bigger bushes and trees should, Trike is huge and should eat a ton but with the amount of plants there are and the fact that a single trike can eat multiple patrol zones and still not be full is too much, trike should eat a lot and there should be competitiveness for food in migration zones but a migration zone should feed at least 2 trikes maybe three instead of not even 1.

rain nova
#

anyone else seeeing MAJOR FPS issues since patch

burnt anchor
#

Trike in the Hordetest is very majestic as it is powerful. However, it turns like a truck and does deceptively high damage at lower growth stages. Maybe tuning the bite force down a notch or two for when it’s smaller and letting it slide turn to 180° instead of 90° would make Trike a bit better. Right now, it does a lot of damage when it’s too young and can barely turn around when standing still. When it’s running/walking, sure, let it turn like a truck; but when it needs to do a 180, let it do the 180 instead of a 90

mellow sphinx
#

Please more HT servers , 100 people queue on every server is crazy

cunning root
#

Change the grass back to the old grass, the new grass is ugly and not even shaded or coloured correctly. Look at a video from the horde test and not horde test, it's clear the old looks way better.

unkempt folio
#

buff deino to make it a true apex to challenge the trike hordes. i would buff it by removing its growth cap. deino continues growing until it cant keep up with its ever-growing stomach and starves to death

hardy cosmos
#

Give trike movement more like a rhino or elephant. An animal that heavy should not be galloping

grim plinth
#

i know trike just came out but the calls sound weird and closer than it actually is

hybrid night
#

been in a queu for 3 hours just wanna let yall know it might be a good idea to add a few more servers

upbeat sun
#

What is going on with the Troodon Speed? Troodon spawns and loses hunger so fast. And now it is also slow in the beginning. Combined with no spawn point to choose its really only luck if you starve or find something. Its ok that it gets faster the more you grow but the starting speed is way to less.

whole cobalt
#

The 2 calls of the baby trike make you feel like an adult and make a little extra noise. We should really feel like a baby

wicked portal
#

So diablo and trike reach sub adult around 33%… trike can literally body block deinos at what…? 10-20%… but a stego has to wait until like 77% before it becomes Deino proof…? Trust me I have no bias as I main both Deino and Stego… I just find it odd that something as big as trike grows faster than a Dino 3.5 tons smaller than it…? Is there a way we could possibly look into adjusting Stegos growth to be more on par with Diablo, Deino, and now trike? 33% sub adult vs stegos 53% sub adult is a huge difference… I actually like stego… so this is why I am asking if we can look into the adjustments. I know it doesn’t sound like a big difference… but trust me… getting ran down by something larger that has less growth time, doesn’t make sense to me.

dense dock
#

Good afternoon, to the developers, don't change the sound of the trike, it's beautiful s2

snow heath
#

Please put more servers on Hordetest, Trike and Rex are very beloved animals and that's why there are a very large number of players who want to test, waiting to play with more than 100 people in the queue is very bad.

severe karma
#

For the longest time now upon fully eating a plant it completely disappears out of existence, breaking immersion.

It used to just leave behind the dry branches with some small eaten leaves, you devs should check on this.

fathom sky
#

Please add more servers/increase slots in the hordetest if you can .I spent like 2 hours in queue because i got kicked like 2 times and the queues are so big(there was like 100+ppl).

brittle sluice
#

the trike animations are so unnatural please.... what did you do to my boy

signal bison
#

A trike was added to the game for hordetest, but I don't want to log in because my friends have already died in hordetest from the cheaterTI_Yikes
When will the problem with cheaters be noticed and finally become a priority?TI_MagyShock

covert knoll
#

turn rate aside , trike looks very cool and very fun , good job isledevs , cant wait for rex allo austro bary and kentro TI_LetsGo

severe trench
#

Is there any possible way that the developer team or whoever may be in charge of it can try to manage the hackers? I find them all the more prevalent now and they are incredibly frustrating and there’s not much we players can do against them

jagged snow
#

There shouldn't be an aversion to making new playables be terrible swimmers. Diabloceratops and Maiasaura surprised me, but I disagreed with the teno getting trumped by the hadrosaur with fat for a tail. I'm just as surprised by the decision to make triceratops, the fattest creature with the smallest legs and no tail, a better swimmer than pachy or dryo. Trike especially doesn't need to fear deinosuchus in its adulthood.
I'd actually push for protoceratops being the best ceratopsian at swimming. It has the large vertebrae on its much longer tail after all. But that would start with decreasing the speed of both diablo and trike.

hallow ocean
#

South Plains Water Fall:

Please add rocks or something to the south plains water fall to fix this spot.

nova lark
#

Please add more colors to the trike secondcolor options (the main color of the skin)

maiden quail
#

i think that its just stupid that trike have 600 bite force shown up but stego does only 40 like bite is his main attack

hoary pelican
#

Personally I would love to just rename Bite Force to Attack Power

shell finch
#

Please for the love of god, buff deinos lunge. I have seen so many trikes jumping in the water trying to kill adult deinos which can't do anything. With the addition of trike deino has been reduced to a mildly threatening juvie killer. Adult apexes should be a threat to other adult apexes. Buff deinos land lunge to 75% (6 tons) and his swimming lunge to 125% (10 tons) so deino has a chance against other apexes.

scarlet stratus
#

I know it's a lot of work, but it would be nice if the walking animation of the trike was completely overhauled.
His gait looks terrible: his lower back moves too much, his hips move like he has arthritis, and his deltoids are too stretched.
Unfortunately, it doesn't look very nice.

His shield is also too small in proportion to his body.

tribal crown
#

Love trike, but unsure how I feel about their running animation from the back, Kinda looks like a dog rubbing his butt on a carpet.

brave crest
#

Troodon’s venom should prevent default health regen as well as all forms of health regeneration such as gastronomic regeneration

It’s kind of just screwy that all of troodon’s progress can be denied by someone stopping and eating

twin lotus
#

As a carnivore biased player even im gonna admit trike seems really weak. With that turn radius im not sure it could 1v1 a cera tbh. Also the animations, especially the running animations are pretty bad, idk what else to say.

hidden jackal
#

Might want to buff the Raptors Stamina, after 2 pounces i immediatly go back to resting. Raptors stamina drains too fast.

brazen raptor
#

fix brazil nuts,we must harvest them from trees like coconut do

thin trench
#

We need an AUTO walk key , my middle finger hurts.

ruby kite
#

Could the three calls for the more ambush focused predators be more ominous and creepy instead of just loud and sudden. I think that would be awesome and scary at night.

Dilo and raptor for example could have loud clicks with pauses in between that build up into the loud portion of the 3 call. Building anticipation so to speak.

I think the three calls animation could reflect that building anticipation for the loud portion as well, where during the slow building portion, the animation would have them using minimal movement other than the jaw to click, with the dino full focused on where the camera is pointing. Dont know if that makes sense or if im explaining it right.

This is just an example though of what im thinking and this wouldn’t have to purely apply to just ambush oriented playables.

I just thought about it, but this could apply to tapping the call button and holding the call button to get that same result

wintry owl
#

Problem:

In recent experiences, mixpacking and overpacking have gotten out of control on a large scale. The game becomes frustrating when, as soon as you are growing, huge groups attack you as if you were meat in a river of piranhas. The most unsatisfying thing is to come back and see that they didn't even do it out of necessity: they don't feed on your corpse.

Proposal:

It is essential to sanction this type of behavior, as it generates an unfair and unbalanced gameplay. It is suggested to implement a system that detects the prolonged coexistence between dinosaurs of different species and penalizes them with a progressive debuff, making them unusable in combat.
In the case of herbivores, the rule should not be an exception. Only certain species should be able to coexist with each other in order to maintain a more realistic and fair balance in the game.
The only exception to the debuff would fall on dinosaurs with a static area, such as the Herrerasaurus, due to their difficulty in moving around the map.

Prototype penalties:

We have prepared a preliminary scheme of debuffs (yet to be adjusted) that would serve as a starting point for presenting this proposal: (image)

Other prototype:

If the game allows you to know which ''Steam ID'' is being used by which ''dinosaur'' it is very likely that they have a system that generates this information.
Program a system in the game that allows this information to work together taking this data to a calculation of approximation between players, time of coexistence between them, species. That when detecting a constant permanence begins to apply a progressive debuff.
-# Even as a second option of debuf is that it is applied in the instant in which these players approach, but in a gradual and slow way. That it collects information of the ID of the player with the other one, in case they move away trying to avoid the debuff.

brittle sundial
#

It'd be nice if Trike got some more color options. More greens and dark blues, and definitely more variety in the male display colors.

heavy grove
#

This is about the Hordetest:

  1. The map looks worse. The grass looks off, the floor looks has no details in the distance,
    The grass looks off, they should just bring back the normal grass cuz this bright green and the orange pathways just dont fit imo. The floor itself looks bad,it looks patchy.

  2. There is no AI.
    The only dinos currently are Trike & Cera, which Cera are canni Cera & Trike are canni trike bc there's no balance of dinos. Unless you can scavange as a smaller dino growing will pretty much be difficult.

  3. Canni Trikes
    Same as point 2 as to why it's ass, they are bored af sitting around growing they're resulting in attacking each other for fun or fighting over food because there is waaay too many trike with no carnis able to actually take them down...
    The Stun lock sucks ass, you can get stunned and spend a whole year standing back up because it's trike n it's fat af- sometimes the animation of being stunned doesn't even work in a proper fight between trike v trike so you're stuck spamming a button to work bc you dont know if you're unstunned yet. At the same time there are many incidents where a trike just rams you over with its butt
    Also-

  4. SERVER CAP OF 140
    Some people are getting 300 ping with 2FPS and its literally unplayable i know that it is hordetest but this is just a bit too much

  5. Trike movement
    I dont really like how the trike movement looks like the back legs are just too far apart and when u normally trot the head wiggles just way too much as the rest of the body.

simple birch
#

plz, a way to eat multiple fruits on the ground in one go, its not fun in any way to sit and click e on each fruit thats on the ground and getting 0.5% food

boreal stream
#

please add a suicide option even if there's a cooldown on it getting stuck in tiny cracks and waiting to starve sucks I've tried /unstuck and it did nothing now i have to sit here and wait forever

maiden plover
#

please add / move an au server to the hordetest when new playables are being tested

sour frigate
#

the grass is nice but it needs to have its range massively increased as people with it on the close setting have a huge advantage and it looks horrible

fleet mulch
#

Trike Suggestions

  • I think Trike should have gallop type walk/run like stego and diablo do. It would look better on him in my opinion.

  • It's night vision is ok, but is useless most of the time at night. Please buff the night vision.

  • Turn radius is terrible in my opinion. So slow, and can be killed just by riding it's butt. maybe give it a 180 degree turn, not a 90 degree turn.

  • Plant values, or bigger plants would be reasonable for Trike because it is such a big dinosaur, and could eat a whole patrol zone and only fill 40% of it's hunger. Plant spawns, and mushroom spawns should also receive a slight spawn buff. In HT, barely any mushrooms, or plants spawn.

  • I know Trike is big, but It is incredibly slow. Maybe buff It's speed by 2-3 KM/H.

That's all, peace

orchid falcon
#

Buffs raptor stam devs please..
Not the amount but the REGEN rate please.
He reealllyy need a buffs..

ionic lance
#

Mechanic suggestion

A future improve to the scent/tracking mechanic which i think would be cool to have in a future are excrements.

This could vary in amount, how frecuent you make them, and type (diarrea, normal excrement) depending ur diet, status (poisoned, sick...), and the time you spent in a place

This is mainly to find players easier, avoid afk growing or staying in the same place hidden for hours and encourage players moving, this excrements can be smell by a medium/short distance and depending how old the excrements are.

Types of excrements

----Normal---- these are defecated once every 15/30 mins if your diet its correct

----Diarrea---- if you have a poor diet (0 nutrients) you will become sick and have diarrea which makes your water drain faster and it can be smelt from a larger distance than the normal excrements

Both excrements can be seen just like the normal footsteps ,once tracked, glowing with a soft brown tone the only difference between them is the distance they can be smelt

This also could work for future venom mechanics that can increase the amount of excrements you make or even make you have diarrea

sorry if my grammar/spelling wasnt great.

ancient plover
#

give rex lips fr 🙏

#

Before releasing the other dinos try to fix the hitboxes , bugs everytime when i play raptor have jump bug i dont really wanna spend hours to grown than to die cuz of the bugs .

little fulcrum
#

on exploits;

your cheat engine isnt infallible, a report system is in order at this point. one better than just an iffy modcall half the players are unaware exist. id suggest a form similar to the bug report one, maybe something with the ability to share replays, directly upload files and recordings?

might be too late at this point, but easyanticheat is also kernel level and.. not even effective for having such high level access. looking into different options and improving in-game ways of recording and documenting (or even server-side detection) of exploiting would be best.

on optimization;

the isle DESPERATELY needs object culling, occlusion perhaps?
on a side note, something about the last update for the hordetest, 0.19.109 has majorly improved FPS for some like myself, while severely deprecating it for others. investigation into its interactions with different computer specs may help in figuring out the problem here specifically.

on gameplay;

patrol zones should refresh once another one is closer. remaking groups is no fun, and it wont even work when youre on your own. utah, carno and ptera need their stats to be 'reverted' so to speak. they were far more balanced back on spiro, and need the modern equivalency. if a deino can regain stam while swimming, a ptera can regain stam during flight. smaller creatures need to be more viable and easy than larger or nobody will play them, and they sadly become obsolete and waste all the time used making them.

on trike;

trike so far seems rather nice, but it has some key flaws.
first, gameplay wise. staying in a group (even just pairs) is rather difficult due to the food scarcity, turning definitely needs some tweaking, and its attack hitboxes need work. legacy animations were also shockingly better for it.

finite beacon
#

move some servers over to the hordetest literally every single server has a queue of 100+ people and the queues are very unreliable because a lot of the times people get disconnected from the queue and it takes like 2 hours to just play the game on the hordetest.

timber fossil
upper rampart
#

Please add larger plant food items and/or bushes, or increase the scale of existing food items such as pumpkins and jackfruit, it's next to impossible to keep yourself sustained as a full sized Trike without grazing, and you can't keep diets up either.

fickle scaffold
#

I really like being able to plays Dinos as they develop and are unfinished in hordetest in contrast to waiting for a finished product. If this could be applied again in the future for allo and others Dinos it would be great! It personally makes progress feel sooner and makes the community feel more apart of development.

Also, please remove humans guns until they are functional so they can be enabled on servers, I love the human aspect as they really add a sense of scale to the game, but imo they should be updated/released without their weapons (or maybe just with a spear/punches) until the intended looting system is in place.

cosmic flame
shy aspen
#

Pls fix trike alt attack the hitbox is too big

ancient plover
#

Add Ai in s swamps, ive been here for 45min and only seen one taco. ):

summer gorge
#

I'm having significant performance issues on the HT. Rubberbanding and tanking FPS. During storms it becomes unplayable. I've tried messing with the settings, but myself and a bunch of my friends are all having performance issues.

(Also, appreciate all the work you're puttin in)

white lake
#

I grew to a full-grown Trike, lived a long life, and then died. Here are my thoughts:

Positives:

  • You feel massive compared to other dinos, making the growth time feel worth it.
  • The walking sounds make you feel like a giant, adding to the immersion.
  • Reaching 4.2 tons at around 27% growth keeps you safe near water and makes growing easier.
  • You look like the king of the jungle.

Negatives:

  • Very slow and boring to grow, but expected.
  • Feels out of place in Evrima. Too slow, and its attack reaction time is poor.
  • As you grow, you become an easy target for smaller Trikes. Unlike Stego, you cannot fight back well due to constant stun and lack of agility.
  • Stamina drains too fast, making long-distance travel painful.
  • The size difference between growth stages is not clear. A 40 to 50% Trike looks almost the same as a full-grown one, making it hard to judge growth stages.

Conclusion:

  • Trike needs a lot of work. Right now, it does not feel like it belongs in Evrima and fits more in Legacy. It feels outdated and weak due to its lack of agility. Big changes and updates are needed.
viscid crystal
#

Reintroduce sandbox mode and some sort of small enclosed map so the game is capable of being played casually with anything over a thousand kilograms

crude vapor
# white lake I grew to a full-grown Trike, lived a long life, and then died. Here are my thou...

Adding onto this post with my own thoughts!

A big positive is that Trike is very strong! Even as a young Trike, you're more than capable of fighting off an attacker. However, I have some qualms with that strength. Why does Trike have half its biteforce at 20-25% growth? I don't believe that this is in line with making apexes difficult to grow as the team has seemingly been pushing for a while now. Like any playable, Trike's damage should scale overtime to incentivize the idea of eating well and maintaining your diets to grow faster. Trike also feels massive at 20% growth, which, in all honesty, isn't an issue as much as it's confusing to me because I feel like it should have a slower rate of visible growth.

Why does trike turn at the same rate as a semi truck? I understand the concern over balance considering Trike is quite powerful, but you should not be moving at a snail's pace in order to achieve that. I think it could do with a little bit of an agility buff. Otherwise we'll see a similar outcome when it comes to Trike vs Rex just without the tail riding. I would rather sacrifice some of that raw power, at least early on, than have to stop what I'm doing every single time I want to change direction without skidding and hold down my directional key for a few seconds. Out of combat, it's just an inconvenience. But in combat, this is definitely something to be concerned about. If not agility, then perhaps a slight speed buff for Trike attacks because they feel overly sluggish.

A few bugs trike has:

  • When a Troodon pounces on you as you're sitting down, it will die when you stand back up. (This could be a situational bug but it's happened to me twice, lol)
  • When Trike eats Papaya, the animation isn't fluid and restarts at the beginning every time.
gloomy crane
#

Footprints: I've noticed that some terrain will show footprints for every step and some terrain will show no footprints at all, no in between.
You leave footprints on every step which makes tracking imho too easy, as footprints are displayed right behind you they can also be very distracting and jaring.
The illumination of footprints is so high they almost act like candles at night, a reduction of illumination on these would help greatly.

plucky cipher
#

make it so that small dinos like hipsy can hitch rides on the backs of large dinos

midnight olive
#

I think redwoods soon or any other biome would be a huge refresh and even help spread players across the map more.

lime plinth
#

Add spots where fish can spawn in the ocean
In Hordetesting, I've noticed some wind streams that seem to directly lead Ptera players to the ocean
Additionally, there are many paths in the game that are very near the ocean
This can help multiple dinosaurs;

  1. Pteradons while migrating can find a place to stop and consume fish
  2. Herreras, with their slow Juvenile speed, can migrate to a spot in the map without waiting until Adult size
  3. Deinos while migrating to different lakes can survive longer
  4. Beipis, with very slow land speed, would gain incentive to use oceans to move

This would ease Hotspot issues as well.
To make this fair, give a small chance of gaining vomit sickness after consuming a saltwater fish, unless the player has the Saltwater mutation.

swift whale
#

I understand that the devs can make changes to the game as they wish, but there are certain changes, especially to the dinos currently present in evrima, that even you might find completely Unnecessary.

A great example of completely unnecessary changes that make no sense as to why they were made is TROODON:

•Reduced their pounce damage by 20% at all stages
•They made an extreme speed reduction when juv

Troodon is already a dino that doesn't have many players due to its fragility. Its difficulty in mastering and playing well with it should have its rewards, but no, there aren't any.
Troodon is a dino with an extremely high difficulty to play because he takes HK from anything, any mistake being his death.

•Revert all nerfs to Troodon, regarding its damage, its speed, and any other shadow nerfs they intend to do later.

tame moat
#

Maia feels a little too slow for a little too long on the hordetest after the juvi speed nerfs. Maybe a slight speed increase could do it some good in its late juvi stage. It cannot run away from trikes until about sub adult and still cannot escape ceratos at that point.

It encourages AFK growing until you can escape from your predators since you are essentially helpless if you cannot escape, especially if they see you and run you down on sight.

spark bronze
#

Either balance the game around mixpacking or eliminate it, the game atm isn't balanced around it
This is proven by the fact you're only meant to speak to your own species. Anyone using discord or some other vc to speak to another species is simply using a workaround to avoid this.

plain spoke
#

trike looks like its in pain while trotting and running. seems way too fast and really wobbly for a 9.5 ton apex. its running + lmb attack looks super janky too. maybe look at adjusting those at some point during the HT

tacit garnet
#

trike grows way to heavy too early, makes it impossible to fight young as they are constantly gaining so much health as they grow making their regen insane.

stoic willow
#

No one should get flipped when getting hit from the tip of their tail.

midnight hinge
#

trike's growth should be more similar to deino's, where they start weak and vulnerable but gain a lot of their power closer to or in subadult stage. right now, they get too strong too fast

severe karma
#

Might be a tad of a nitpick but Mud Pits should be sniffable just like salt licks.
While in a hurry to seal up wounds or stop bleed this may come in handy for newer players as guidance.

smoky sphinx
#

It would be super cool if life, you know. We could actually have more servers on ht and play in our own regions and stop with the 150 person queues..

queen wyvern
#

Significantly increase the number of pods a Brazil nut tree provides. It feels odd to find a large diet tree seemingly laden with flowers and nuts and then at most two pods fall, giving very low food for the size of the plant they came from.

barren panther
#

Could we please make omni faster than carno it's so annoying

flint basin
#

/kill command for when /unstuck doesn’t work, or you’re continuously getting bad spawns, or you wanna kill your dino to switch to something else

stray saddle
#

loosing 8-10hrs of growth because someone wants to hack the game is not fun and waste players time

( and ruins their mood )

hollow summit
#

Instead of plants just dissapearing they should look eaten like they did in legacy

red basin
hushed igloo
#

FEEDBACK SUMMARY

Here's a compilation of feedback I've found to be common recently, to make it easier for devs to see !

Add more servers / Increase server count from 100-150
Fix trike movement
Give trex lips !
Do something about cheaters (I feel for the people who spend HOURS on this game only to get killed by a spineless cheater)
Fix the food situation for herbivores

lofty prism
#

Various Hoardtesting Feedback
Overall I've been enjoying trike and this HT despite its hiccups and I look forward to what's done with it in the future to bring it closer to a more polished state but I do have some things to point out.

Trike:

  • When eating from some bushes with ‘e’ as a juvi the animation loop is not seamless when it repeats. At the end of the first animation my trike would snap back to the middle of the new one and continue this until I stopped eating.
  • To me both trotting and running trike seems very jittery, jerky, and/or janky. I’m not certain how else to describe it. It's more noticeable in running than trotting. The way its limbs move and spread out so widely looks very awkward and strange.
  • You are able to be stun locked very easily by other trikes and are unable to do anything about it as each stun lasts 2-3 seconds then you get caught in that loop. I was at roughly 34% growth when two other trikes around my size decided I would be their target. After I was knocked over from one of their running hits they got on other side of me to trap me and spammed their LMB attack until I died. Every attack locked me in place with that stun making me unable to defend myself or run away. I couldn't even turn to face one of my opponents to try and fight back before I died. Being stun locked isn’t fun for any playable and on trike it’s very easily to perform and exploit.
  • I don’t know all the spawning zones for trike nor its final ones but please make them elsewhere besides south plains, west rail access, or west access if its set migration zones allow for such.
  • It’s okay for trike to have horrible nightvision but I couldn’t even see the outline of my dino with it on. I was quite literally walking blindly as my screen was completely black.

Migration Zones

  • While they've received a huge buff in terms of food quantity which is great since trike easily eats everything in sight at later growth stages, the food in migration zones consist mostly of diets that can be eaten within 1-3 bites. Orange and cashew trees are the first that come to mind. While it definitely helps that we’re able to eat the tree it’s simply not enough and very tedious especially if you're a trike over 20% growth and beyond who can’t get as much food or diet from a single orange anymore then eats that orange tree in a single bite. Is it possible to survive eating every last bit of fruit that falls off and the tree itself? Absolutely. Trike in general should need to eat a lot because of how large it is. However I don’t think it’d hurt to add a few more of the larger, more plentiful blue bushes (dots diet) and red bushes (s diet) to be more readily available in all areas of the map where migration zones spawn. From what I’ve seen in both the live and HT branches, the mentioned red and blue bushes primarily spawn in swamp and river delta which so far (in HT) trike does not have a migration zone in either. This isn’t to say they don’t spawn in other places as I’ve seen the red ones in west rail access but they’re very sparse. Perhaps new food types altogether could help this problem. Overall, I can see this being a consistent issue down the line for similarly large herbivores and not solely trike.

Sanctuaries

  • While not all sanctuaries have the new grass surrounding them, those that do makes it extremely difficult to see the mushroom patches as they tend to spawn on the outskirts and blend in very well with the grass. They can be difficult to find as they are without the new grass hiding them. It’s been said before but I think it’d be a decent addition to allow juvi herbivores to sniff mushrooms in the sanctuary then lose that ability at the same time when they outgrow it. Similar to when they can’t see the sanctuary icon on their compass anymore they can't smell the mushrooms.
urban rover
#

Fix the carno ramming hitbox please, ill be a good distance away from the carno and its ram will always hit me, it needs to be fixed please

twin lotus
#

Just another post asking for 200 player servers. If petit pieds can do it you guys can too

finite beacon
#

When vehicles finally do end up being in the game please let us tip them over as bigger dinosaurs it would be so fun and funny.

grand patrol
#

I would Really like the Trikes walking animation to be as the one in legacy

upbeat sun
#

Troodon optimizing:
Lower pounce cost to 3% or adjust the jump mutation that the pounce cost is lowerd to 1.5%
Remove Boar from diet or change it to //.
Add Crab, seaturtle and Frog to diet (3 dot would be the best) These AI have the idle size for a Troodon.
Running speed as Juvi should be minimum 35km/h at the beginning.
Increase adult sprint speed. It is a 60kg runner/sprinter. I would like to see 50km/h but i think this will be too much. So maybe 50km/h with nocturnal/photosyntetic tissue?
Lower noises they make while eating running etc…

Just an idea: Because Troodon is so vulnerable and one mistake kills them what would you say when you pounce a target (5times for example or more) the controls of the target gets inverted because of the venom. So no dmg buff or something just the gameplay from you oponent gets tricky.

plucky cipher
#

please bring back whatever texture you used in legacy for the skins. it made it look so good. (i've included a comparison image from the legacy texture compared to the evrima one) also bring back the saliva texture when the dinosaurs would roar and the dead eyes texture as well for dead animals.

dark sun
#

Can we like- make mixpacker having some more punishment? like their hunger drain faster, they get tried easily or weaker bite

marsh hinge
ancient plover
#

add lips to theropods please for the love of all that is hly, they look stupid with that upper teeth showing

boreal kelp
#

The new Grass

There’s a lot to talk about in the latest HT, whether it’s map changes or trike that I’m sure deserve more attention, but for now I want to talk about the new grass.
Probably more than most, I have very strong opinions about the games visuals, as I think they have a major effect on immersion. And currently there is a bit to be desired whether it’s overly dark shadows and night vision that’s great in concept but could use improvements.
So on the grass, the previous grass had thick blades, making it appear almost distracting in a way, though it really is just down to appeal. The new grass, when done right, is easily a step up. What do I mean by that. I’ve wandered across the map in HT and I’ve noticed in some places the grass looks amazing, for example around the ponds above the new waterfalls or in the delta. However in many other places there’s little height variability, making it look a bit artificial if that makes sense. I’ve also noticed that the ground texture color often doesn’t match the grass color, making it harder for the grass to blend in, as well as making the render line stick out more. The grass also looks strange with night vision on (especially for species with good nv), and particularly when lumen is off.
I did want to share what I do think good grass looks like in the pics below. The HOPE trailer especially shows grass that’s very similar to the new grass, but used in a way that’s both pretty and natural, likely cause of improved textures and good height variability. I also have a pic from the first gateway stress test in early 2023, which has short grass that covered the ground better, and you can also see how a ground texture color that’s the same as the grass color helps the render line blend in.
I’ll simply end off by saying if the grass can look like these images from the hope trailer, I would instantly say to never touch the grass again cause you’ve reached perfection.

glossy drum
#

Overall i have to say the animations of the trike are pretty great, but i would love to see a small chang ore Correction of the current walk and maybe run animations. The walk could be more majestic and less wobbly.

wicked ferry
#

Add a way to tell if a meat chunk or organ is rotten, I was carrying an organ, put it down to eat and then after taking a single bite I lost all my diets food and water, I couldn’t tell because they look the same and have the same scent icon

It makes no sense that you can’t tell that meat chunks are rotten and it’s horrible to play

reef adder
#

Beipi should NOT. i repeat, Beipi SHOULD NOT be this easy to kill by being grabbed by a deino, and please buff beipis stam its actually so bad for traversing the map.

nova gale
#

HT feedback:
Trike does look quite small tbh. He could do with a model size increase, fg cerato looks like half it size on full grown trike.
The head-frill also could do with a size up, it's small compared to thickness of body

wild ledge
#

Give pteranodons more stam, while flying up and manoeuvring, maybe add little tricks just for fun too. Since they pretty are no danger to any dinos in the game, and can die to anything pretty quick too, giving them more stam will make it more fun. I feel like this dino is more for fun and relaxing rather than to survive hard. And for realistic purposes, finding food/water as a ptera is pretty harsh. Not that hard but still harsh.

fresh forge
#

Increase the Render Distance from the new Gras on Hordetest

sturdy drift
#

deinosucus should have more sneaky swim mode as it could just keep its snout out for air instead of the full head or body coming out...all crocs have this bump in the snout.... deino has it in the game but keeping only the snout out while sitting in water does not replenish oxygen and no way to keep swimming without having full body out or head out

cobalt trout
#

adult trike should dig for roots with its horns (imo)

orchid bison
#

Make mechanic that 2 deinos can grab something bigger. With trike being out, its impossible to grab it even in water

floral echo
#

Once a Trike reaches about 75% growth, it becomes very challenging to fully satisfy hunger and effectively improve its diet. This issue primarily arises because the available food sources are too small relative to the Trike's size, making them insufficient for proper dietary progression. This imbalance is also the main reason why most players struggle to reach a 300% diet. It would be beneficial to introduce larger plants or food sources specifically suited to grown Trikes or to adjust dietary values accordingly.

summer bear
#

Check this out:
I know every dino in The Isle is the same size and weighs the same when it's an adult.
But just like in real life, every adult dinosaur of the same species is not the same size and weight. Every dino is unique.

How about implementing that with the elder system, or my proposed milestone system (which has been well received so far)? The more you play and achieve in the game, the more you survive , the game give you unique rewards in the form of changes to weight, size and bite power? Not too exaggerated, it should still remain balanced, but I think the game should reward you for having your dino for a long time and for it surviving a long time in Evrima! After we all know best: It all can be over with just one wink.

What do you think?

covert sky
#

While the new grass looks amazing, it desparetly needs a smoother fall off when far away enough from the player, the current cut off feels incredibly jarring and just doesnt look good in general, especially when the ground itself is a differnt color from the grass (all settings apart from Effects on Epic)

I also feel the materials could be improved by bringing up the subsurface scattering a bit more to let more light through the grass, the backsides (that part in shader) of grass atm clash with the brightness of everything around it

Such a short cutoff distance to rendering the grass also makes hiding in it practically useless

whole cobalt
#

I want to say that the old grass looks better. The current yellow grass looks a bit bright and strange

edgy robin
slow oasis
#

Can you please add a slider in the audio menu to make the weather sounds quieter. Whenever there is a storm I have to turn the whole game down by 50% because I can no longer understand my members in the Discord.

weak zealot
#

I'm not gonna lie the locomotion animations for the trike are reallly.... really bad. Especially the run. I hope they aren't the final iteration but if they are then that's why I'm putting this here!

pine sonnet
#

Optimize the game please , this game can even handle 10 dinos fighting T_T

lilac widget
#

Trike animations really need a fix up, they don't feel right or good at all.

void igloo
#

Remove grazing from the game

warm tree
#

i still dont believe that THIS IS THE VISION OF THE DEINOSUCHUS, YOU KNOW THE CROCODILE? THE GUY WHO STAYS 99% OF HIS LIFE UNDER WATER? ... bro its not even night yet and i cant see anything and dont say that this is for sake of balance, because if it were, it would be LIMITED. A LIMITED VISION UNDERWATER and not PITCH BLACK. its just straight up BAD and UNFAIR.

AND DONT MAKE ME TALK ABOUT THE FISH SPAWN

karmic sigil
#

shadows in this game are weirdly TOO dark, please fix the contrast its way too dark again, was fixed 2 hordetests ago but here we are again

quick dawn
#

An ambient lighting system should be worked on/improved (I can't tell if there even is one with how damn dark it is) to give us--the players--less eye strain and be able to see a bit better without having nightvision on 24/7 (At that point just remove the toggle and make it permanent). The only senses that we can rely on are sight and sound, we can't smell, feel or taste the environment around us behind a screen.

edgy sierra
#

I would like to report a major issue in the Hordetest where Triceratops players are relentlessly killing other Triceratops, including juveniles and subadults, both in and outside of the migratory zones. This behavior has no survival justification — it is purely destructive and goes against the natural herd mechanics that this test is meant to explore.

Instead of forming cohesive herds and engaging in migratory dynamics, players are treating the test as a free-for-all massacre, exhibiting what many have called “carnivore syndrome” in herbivores. This disrupts the intended gameplay and makes it nearly impossible for new Triceratops to survive and participate in the test as intended.

I understand that controlling player behavior is difficult, but I believe some form of intervention or adjustment is necessary to prevent this from compromising the goals of the test.

unkempt folio
#

It is too easy / risk-free to grow an apex herbivore like trike. This is because "grazing" provides essentially infinite food, removing the threat of starvation and lowering the 'survival' aspect of the dinosaur survival gameplay.

Lower the amount of food received from grazing based on creature size and cause grazing to consume / destroy the grass, with a long regrow time for the grass.

cinder lark
#

There should be no more than 5-7 Full grown trikes at one time, however i have seen at least 20 in every server. Its way too easy to grow a full trike and there diet should be much more demanding. Also this influx of trikes being able to grow very easily is also causing ceras to thrive from the body's, making playing as any other land animal impossible. This also makes me worried for Rex, as even 5-7 Full grown rexes in a server is very unrealistic.

primal egret
#

Ambient firefly particle effects and frog and cricket sounds at night would make the atmosphere of the swamps a lot more... swampy. Consider.

Also... The Maia speed nerf is simply not okay at all.

potent swan
#

Footstep sounds in evrima don’t really match the weight

Even 1.3 ton creatures like Carno and Cerato should make much bigger stomping noises, let alone apexes like trike

At 6 tons, subtrikes still make almost no sounds when walking

This is both bad realism wise and balance wise

Adding heavier footstep sounds would make gameplay more realistic as well as making ambushing more skill based

winged atlas
#

I believe that triceratops's trot animation is indeed too fluid, and it has an exaggerated swaying in the spine. A simple fix would be to edit the curves in the animation software to a smaller value

radiant oriole
#

Fix your game. Anti - cheat does not work. Game is full of hackers. Everyone is getting done in by them and nothings changed. I just got a dibble to 96% to get ONE TAPPED and die from a juvenile cera. Enough said. Goodluck 👋

ocean tiger
#

Cheaters everywhere on hordetest which makes it completely unenjoyable, grew a trike to nearly fg just to get two hit by another trike that was like 5x times faster than me and teleporting around. Not going to play on official servers at all anymore for now.

royal swan
#

Trike is too weak currently...apex herb... but getting butt killed by 1 cera because turning is horrible and alt attack is so slow that he do 2 cycles around me while my animation finishes.

dapper roost
#

Add finishers. And what do I mean by that is the final shot will have a special annimation. for example ur carno/cera when headshot a teno that kills it after a long fight and u grab it by its neck and BOOM grab them to the floor with neck cracking sound as u tottaly break it with ur giant biteforce.
Also when killing a raptor with a carno charge I think it would be Very Cool if he just blocks them while raptor is on ground being hold by his horns and he's trying his last chance to escape moving like he is pinned and dying sligthly after. Somewhat close with dilo and also fresh spawn stegos and etc.
Also it would be very cool for dibble to the almost the same as carno but penetrating them with his giant horns while their air is heard going out of raptors( or other dinos it can put on ground ) lungs
For cera it could be if it kills with a heashot using his defensive that roaring or wth is it called ( i dont play cera ) it just smashed his opponents head.

marsh imp
#

I know that as been said a lot of times, but i really do think trike deserves a little bit of love concerning itts appearance, anims, and gameplay.

Appearance : First of all, i think we do all agree trike model seems a little bit odd, like its proportions are a bit wrong especially on the head that should be a bit lowered and somewhere between like 4-9% bigger, right now its posture is really off to me. The fix wouldn't even be a big deal, it just need to upscale the head a bit and lower its posture a little bit, thats it.

***Animations : ***
The running animation is so weird, yet its a bit broken and that has been said with much more details a hundred times but its still good to tell so we can be heared, please do the necessary improvements about it.

Gameplay :
Right now its pretty difficult to substain its food as a trike. That as been already said a lot of times too, just a quick reminder. But what bothers me the most is that its attacks are so slow, now i know its a strong and big animal, but it should be able to react a bit faster. Now don't get me wrong, that can be easily fixed by the addition of sparring so we don't know yet how fights will really renders in game. So maybe there is nothing to do about it and we will see really when sparing will be enabled, but i just would like to point out the fact that in that kind of game its never a good thing to see frequently such a massive and strong animal been defeated in 1v1 as an adult by lower tiers animals such as ceratos. Trike is very long to grow and yet it should be rewarding to play when you succeed to survive until adult age, lower tiers carnivores should be able to hunt it down by team playing like a whole group of ceratos but almost never or very rarely alone. Right now in that state trike reminds me of legacy, i hope it will not be the case when it will be finished.

cold raven
#

Queues 30+ ... We need more EU Servers = Thanks

upper island
#

can we please start fixing how fast hunger drains? as a baby trooadon my only options is to scavange or kill compies, one is extremely hard due to ceratos eating everything on the map and the other requires a body for the compies to spawn. this doesnt just go for troodaons this goes for all baby carnis, atleast with herbivores you can graze so you will never truly starve but with carnivores its Ethier scavenge (which its rare to find a body) hunt or die.

hidden pulsar
#

Full controller integration for menu screens TI_Austrant_L

midnight olive
opaque wasp
#

Also, bring back that troo walk PLEASE 😭 🙏

brave crest
#

troodon and omni should be able to get social behavior as a mutation

frail patio
#

why on the isle spiro has ray tracing and FSR ??????? PLS PUT SAME ON THE ISLE EVRIMA

solid tide
#

Day 87 of asking (read: begging) to please rework or massively nerf dilo clone damage so that they don't do more damage than a trike/rex/stego from miles away after just getting 1-2 bites with zero counterplay.
The post maia hordetest period was genuinely such a good time cause the lack of clone damage turned venom into an actual tool used to hinder, allowing dilo to actually make use of its bite speed and fast running. Now it's back to being ridiculously high free damage.
It's unrewarding. It's unskilled. I feel bad for anybody I envenomate while I watch them die from far away.

---from someone who plays everything including dilo

whole cobalt
#

The new grasses that come with the new patch need to be improved and adjusted because if your settings are not epic, the new grasses look very bright, very plain and very bad. Players who play with low settings will be very disturbed by this. While there was already a problem with fps, this happened. Frankly, better things could have been added instead of new grasses.

candid umbra
#

What did you guys think of making ANY AI attack you? As a 50% herra a baby pig almost kills me instead of running away? Logic? After that as a relatively small deino a fish comes SPRINTING MY WAY CATCHING ME IN HIS NOT BIG ENOUGH MOUTH and before I can get myself free I'm dead? Like that? I dont know no fish who eats crocs, Idk tho

ionic lance
fresh forge
#

Old Skins / Pattern from The Isle 2016 Time

half nacelle
#

Give juvi carnivores some kind of way to find food and diets without having to hunt or scavange.Right now , things like dilo are an absolute chore to keep alive because of thier low HP and damage when young.Maybe make small carnivores be able to eat honey from the beehives to gain nutriants?

dusty wraith
#

15 mins Queue and the Kick from queue :/

swift whale
#

make changes to this new grass and new terrain, it is not necessary to remove the old green grass and terrain and replace it with this one that makes the map look really ugly if you play on low config. Mix the old grass and old green terrain with this new tall grass, it is not necessary to put this orange terrain anywhere on the map

covert knoll
#

yall done broke ai spawns on ht fix it please

pale stone
#

I think the wind effects that only ptera can use should be kept visible for all dinos
one, cause they look cool anyways
two, it could confuse new players if a ptera suddenly gets a burst of speed in the air at a certain place, for non-ptera players lol

brave mist
#

Since we will be getting redwoods, could we have a section of it be a kind of burned forest biome?

serene zinc
#

I think the trike is getting too strong too soon, him being 4 tons with 25% growth makes this process much easier than it really should be.

peak cave
#

Be able to suicide yourself when you are stuck

mighty dirge
#

horde test feedback

1 water mutation is broken, my water didn't fill up when it was raining and that's why I died, you broke the mutation while trying to fix it!

2 denio can kill trike, add diet

3 denio bite speed would be good if it was increased (tirke would be good for fighting and with trex

4 damn swamp the worst and most disgusting place in the game south plans I died of hunger and thirst while trying to go (yes I died for a very bad reason I am ashamed of myself) (and also swamp is not nice at all fix it there is no one there is no fish no players dead zone it is a complete torture for denio it is not worth going to other players isla spiro south easy will never be as popular or beautiful)

other than that I have nothing to say DAMN YOU SWAMP

there is also a swamp image error >:d

And I repeat, when it rains, our water is damaged by the mutation that increases, it does not work, I should have bought a much more useful mutation instead of buying that one.

chrome basin
#

Thank you for keeping the old legacy trike sounds. They are iconic!

nova gale
#

There should be counter-play on these senarios, that currently make 'lmb click abilities' almost as a insta-kill. These being: Deino grab should be countered by the prey, perhaps stamina War? Like was the idea/and even in the game I believe a bit before.
A pouncing omni: omni when pouncing, if prey is bucking, it should be kicked off fairly quickly and stam drain on it, if prey don't know how to buck that's omni advantage, if it do, then it's a counter. omni pinning of pachy, galli ect should also be counterable, such as when omni pinning pachy, and all other creatures it pin, juvi ceratos ect. Omni should take damage and stam, if the prey click on their attack lmb to counter the omni pin.
And to throw it in as well cerato need some maximum-cap use on its charge bite until a cooldown, I've seen many good suggestions on it from people, and I bet yall have too.

hot oasis
#

Would be a nice QoL change if opening chat while pressing W could enable autowalk. Not having to stop to chat would be a big plus.

lone shard
#

add burrow for dryo

grand ingot
#

Devs should have wait a little bit longer before realeasing trike to hordetest. For now it is just a bigger dibble with different stats, bad animation and no mecanic . I suggest to not do the same with rex.

hollow summit
#

Trikes growth curve is kind of like the one on the left right now, but I think the right photo would be the perfect curve to give it. It grows so fast with so little consequences right now, and when it finally does stop its growth spurt it's already stronger than anything else in the game. It should be a challenge and a risk rather than a free apex grow.

fleet mulch
#

It seems like upping the player count on servers makes queues shorter, and way faster. I tried joining a HT server with a player cap of 120, and then I tried joining one with a player cap of 150. 120 cap had 31 people in queue, while 150 only had 3. The map is just massive, and needs to have at least have a 200 player cap. 150 sort of feels alive, but not enough alive. I feel like 200 players would really non hotspots be more alive.

cedar geyser
#

add evrima to gfn

marsh quail
#

Remove the damn hackers

plucky cipher
#

adding on to this post, here is another image comparison. the models in this game are one of the best that I've seen and i want them to be the best they can. If you could look into the legacy files and see what texture maps were used for the models that would be amazing. additionally, the black background with what looks like a spotlight from that first image should come back! the angles and the lighting was done really well.

nimble merlin
#

I love this game but it truly doesn't make a lot of sense when you can have 75 ping an a US East server an then have like 3 FPS like can we agree the game needs some optimizing

sacred haven
#

I've noticed for multiple patches now that sanctuary mushrooms do not seem to evenly spread out around the sanctuary. Instead they are often all in a bunch of 7-8 in one area at the edge of the sanctuary; likely due to how clumped up the trees are. Perhaps keep the trees tighter around the edges, and then spread them out a little bit more in the heart of the sanctuary to encourage spawns to be more spread out inside?

cobalt trout
#

bring back colors for nutrients in both scent and the little filled up bar (but still keep the shapes ofc [possibly as an option in the menu])

edgy robin
#

Ai fish should randomly swan in rivers and lakes even if there’s no semi-aquatic player there, rn I can tell that there’s something there because of the fish

placid nimbus
#

Trike sprint looks a bit strange and goofy, maybe make it a little less like spread out?

twin lotus
#

Can the ui be a little bit less boring maybe? I liked legacy's UI much better, with the more interesting designs and different colors, while in evrima everything is just green, or a shade of green, which blends in awfully with the green foliage, in a game with a green filter. Basically the ui should be different colors in my humble opinion

simple birch
#

Dynamic migration food amounts. I fail to see what benefit there is to having a static value of plant spawns. It just makes low pop savers feel bad with "over grown" MZs or if less players are herbi for a week well then herbis are even less fun as now you have unlimited food and no worries at all, and if the opposite happens and everyone playing is herbi? Well even if you compete with other herbs you're unlikely to fulfill your food. If the food amounts are always relative to herbi species and populations however then you’d always have a decent amount and you could regulate how much food competition herbis have with a few( server and/or internal) parameters

torn lark
#

Please try do something about hackers

naive zenith
#

Moon that is completely covered by Earth at night is very unsatisfying to play through as younger herbivores, being stuck without the ability to find nutrients and start growth boost in sanctuary without getting swarmed by everything small and on 2 feet without being able to see past 2 feet in front of me for the entire duration of the night period is disheartening at best.

pale leaf
#

Water drain reduction while strong rain.

finite beacon
#

get rid of gastro heal mutation, its so dumb that something can get hurt then go run over to food and get back to full hp and go back to what it was hunting, earlier me and a buddy were fighting 3 ceratos as trikes, we probably hit ceratos 15+ times but every time they got hit they would run away for 20 seconds, eat and get back to full health and come back, and there were multiple corpses so we couldn't prevent the ceratos from infinitely healing. Gastro healing should be removed or HEAVILY HEAVILY nerfed

midnight olive
turbid latch
#

Can we have a chat in queue so its not as boring waiting in a 30 person queue, instead we can talk to others waiting aswell?

brave crest
#

remove eye customization and give every creature its eye color back

dinosaurs in legacy had so much soul in their eyes, the baby blues of diablo were piercing
most carnivores had a mix of oranges, browns, blues and reds which gave them a soul, they felt like an animals eye

now the eyes feel so dead, just one big solid color

take dilo for example, blues and greens with it's own unique pupil gave the eyes almost a viperlike appearance
allo had more oranges in it's eye, making it feel ferocious, like a tiger's eye

Contrast that with the modern eyes of evrima, they feel flat with no depth, no soul, makes the dinosaurs look weird

tardy sedge
#

ADD SELECTABLE SPAWN LOCATIONS BACK. i feel like everyone just drowns themselves immediately when they spawn somewhere unlivable like swamps or east lake. i feel like there could be a lot more ai if the server wasnt full of rotting bodies in the ocean and lakes. like why remove something no one asked you to remove it makes literally no sense. i would rather roll the dice to spawn at south plains as a herra than run all the way over there, especially on a creature where i need stam to burn to get reinforced tendons. or a dino like troodon where i need ai to kill that takes a ton of stamina. the map is also too big for the player size too so everyone goes east lake and highlands. like river delta is beautiful but you only see it if youre a croc trying to go to south plains. either make it so you can pick your spawn in official or literally reduce the map size so you dont go like an hour without seeing a different player if youre not south plains.

candid berry
#

Add a kill switch, allow friends to spawn in the same areas. Other than nesting in...

white lake
#

It could be nice to see Trike and Dibbles be able to communicate ingame and group with each other since they are relatives. Also in the nature of today it's common. For example in Africa herds of various herbivores migrate together. And you'll see an area being grazed by a herd of zebra, giraffe, kudu, and other large herbivores

slate lotus
#

Add FSR 3.1

swift whale
#

Cerato with an ability with the damage of an apex(350 base and 500 with 3 damage mutations), that reduces your thirst and hunger by 80% and that stuns you at the same time as a knockdown with no cost or cooldown...

Add a stam cost and make damage mutations NOT AFFECT CHARGED BITE

hushed arch
#

AIs drinking. could be another way for deinos to feed or for carnivores to ambush.

quaint cipher
#

Make the environments inside aviaries unique to the rest of the island. This would bring some more variety to the world, making it more interesting in the process.

Desert, tundra, redwoods, temperate forest, arctic desert etc. would all work perfectly for this.

ancient plover
stoic willow
#

devs PLEASE get official server admins that could administrate the servers and deal with hackers. again for the millionth time ive got slapped by a hacker into oblivion, on a horde test at that. how can we test the game and its issues if hackers just ruin it for everyone.

mossy moth
#

Anyone else notice that the bees in sanctuaries dont guard the entire sanctuary, like the north east sanctuary has places where the bees back off even though you're in the middle of it. im also not sure how well the bee's damage does against adult dinos...like i've seen a ton of adult creatures such as, pachy and herra just run in kill things for a bit then leave and come back after 2 minutes and repeat. maybe buff the damage they do or make the bees follow for a distance after?

honest hedge
#

There needs to be a system put in place for new herbivores as you tend to have a lot of cannibalism/random aggression which can really ruin the mood. I am not sure exactly what could be done, best I can think is repercussions for those players or no/minimal friendly damage, but obviously those would come with their own issues and aren't perfect solutions.

fickle fulcrum
#

MAKE SOME SHOP WHERE WE CAN BUY VIP TO SKIP THIS QUEUE ITS TAKING FOREVER!!

hollow summit
#

Give cerato a 3 call and make chuffing auto only

past depot
#

allow beipis to eat turtles and elite fish 🙂

scarlet verge
# past depot allow beipis to eat turtles and elite fish 🙂

I like this. Killing an elite fish is a challenge, but its not nearly as bad as dealing with your first deer or goat as troo or raptor. That and being on elite fish's menu as <FG beip is a challenge. We should be able to hunt them as FG for diet, especially after all the diets disappear at FG.

final star
#

Spawning away from any Zones around and not having any AI spawn in is abysmal. up the spawns of AI or make a new one that doesn't 2 shot you just after spawning. like uping chicken or frog spawns so we aren't starving immediately.

inner shoal
#

Since the first top Creature come out,we now need some new move for this big animal to prevent Disturb from small creature.
(Have seen many big Trike killed by a Cerato because of it's bad turn ability.)
I'm not saying it's unacceptable that skilled Cerato able to kill skillless Trike,but big creature like Trike die from smaller creature like Cerato and Omni because of bad turning rate make me feel bad.It make me back to Legacy.
Most carnivores and two ceratops have no use for their bodies,legs and tails in combat.So they can't get rid off annoying small things.
I recommend we give them some very-low-damage but functional move to deal with disturbance from relatively very small creature.
Like:
Triceratop shake their body to knock down or stun Cerato behind it's back.More effective than alt attack but less damage.

glacial holly
#

bring back choosing where to spawn its depressing when u spawn at teh top of the map when ur tryuing to get to south plains or other areas

twin lotus
#

Start selling map dlcs to fund the game maybe

mellow sphinx
#

I feel like devs arent focusing enough on the things that actually matter and changing things that are perfectly fine (seriously, troodon did NOT need a nerf) Hackers are and have been a huge problem from the very start. Bugs, underpowered/overpowered dinos, these are all things affecting the core gameplay yet the devs are working... on grass. To replace the perfectly fine grass we had before. Please please listen to the community feedback and address these issues

livid rampart
#

Increase Maiasaura attack speed by 1/3 and decrease attack delay by 1/3

soft kayak
#

trikes hit detection is horrible especially while small

cerulean temple
#

playing animations for Dino’s
Would be cool maybe play fight and add scars after fighting or something. I don’t know just idea.

restive ether
# inner shoal Since the first top Creature come out,we now need some new move for this big ani...

I was pinned down and killed by 4 raptors as a FULLY grown cera because they held me to the ground and took turns pinning me down and took their sweet time biting my back while I couldn’t move nor attack back, 2 hours of prog vs just spawning in, add a move where big carnivores can do something against tiny things grabbing onto them besides shaking that takes 15 seconds while you still take damage

tardy finch
#

Adding more graphics setting and optimize the game (also rework graphics setting when u change a setting it feel like you changed nothing)

lunar cove
#

im sure this has been said a lot, and im not a dev by any means but, i feel like a /kill option would go a looong way. If they're worried about clutters of bodies or something just make it so you have to be full hp and near no one, and your body just disappears immediately maybe?

civic summit
#

make it so that theres a tiny, red option to "delete" or "wipe" your dino in this menu somewhere so when you join the server you can start as a new instead of having to manually kill it in game which often takes up way too much time. This is more of a better "/kill" that many people suggest and would probably reduce lag since it would wipe the dino completely rather than killing it

whole cobalt
#

I noticed something while walking with the Triceratops, of course I couldn't achieve full growth because of the cannibals, but when walking with the Triceratops at 40% its front arms are very fast but its back legs are slow, a disproportion is created and this causes a bad image, if this is the case even in full growth, please fix it, the walking animation in Legacy looks better.

edgy robin
#

I thought I’d clarify this.
Here is an image to illustrate my thoughts, with the elder system coming I was thinking what if the bar was your characters life span. With your life coming to an end when your bar becomes full. This bar can go up to like 150 with 100 being full grown and you get old after that. Reaching the dinosaurs max height and weight when it hits its elder stage and then getting weaker as the animal gets older after that. Your characters growth would also show progressively down a lot after reaching 100% , hitting your peak strength after that and becoming weak after that when your old old status.
Ik this systems been in development for a while now and if my suggestion is anywhere near the bullseye then I’ll apply to become a developer.

full timber
#

If you guys change the main branch to evrima, change the Steam screenshots and videos to evrima and show the evrima updates on the Steam blog this game will hit 20k concurrent players in no time. A lot of people on Steam click on the game and see outdated graphics and lack of updates which is not representative of the real state of the game. This is the time to act with the huge exposure the game is getting right now.

livid tree
#

Since The Isle is starting to produce merch, im sure if you made action figures of the dinosaurs it would sell like CRAZY. There aren't many "updated" dinosaur 3d action figures around, The Isle model style is gorgeous!

tough kettle
#

please remove the wierd shine the dinosaurs have. if they are wet its fine but if they are bone dry they are shiny and i hate it

upbeat moat
#

What happened with the material effects on dinosaurs that got introduced with Gateway? Like your dinosaur getting dusty or when going in water you could clearly see the water line on your body, right now your whole body looks wet even when not fully submerged.

What happened to those things? Please bring them back.

covert knoll
#

please add more volumetric fog to forest areas , and also add some fog to underwater so we can have cool views underwater like the second pic

dense marlin
#

I really like it when games have nice little details. Deinosuchus got a nice mechanic in one of the updates: if you surfaced in the swamps, it would be covered with leaves from the surface. Why did you remove this detail? Please bring it back, it looked simply amazing.

sturdy drift
#

Adult deinosucus should have the strongest bite in the game, as it is the true apex of the river and should even coexist with the mosasaurs in the ocean so.......just saw trike fighting an adult deinosucus....trike are just coming into the water and fighting deinosucus and winning this is so not balanced

if the game permits ..a lot of dinos with strong bite force should have mutilation capabilities like can tear out limbs or flesh by a single bite.

and crocs can even drag by limb and start a death roll.

no dino should be able to fight a adult deinosucus in the river while swimming and comeout fine( they should have near death experience)

In reality adult deinosucus would win over a adult trex in the river and would lose on the land as deinosucus should be the top of the food chain as a adult it has the strongest bitforce estimated all time and should take a long time to grow and be weak in small stages.

kindred spear
#

New player...few times now i created Croc - and today I#ll swim the whole river down..but not a single fish ti find...
no river is so empty as this one...

Northern Lake (no fish found) - down to plains river...no fish either. falling down the hollow waterfall (wounded xD), no fish...next bigfger crossway i lost my sense of humor and drowned my croc.

How can this be, not to find a single fish?
I get it, the game is unbelievable hard and rough...but if u cant fiond any food...

what do i do wrong?

(yeah, at the starting point there was a grwon up trice, but as bayb croc...nah^^)

white lake
#

It could be nice to see Trike and Dibbles be able to communicate ingame and group with each other since they are relatives. Also in the nature of today it's common. For example in Africa herds of various herbivores migrate together. And you'll see an area being grazed by a herd of zebra, giraffe, kudu, and other large herbivores

severe trench
#

I don’t know how much of a problem it’s seen as but personally I find random kos’ing especially with herbivores to be so common and incredibly heartbreaking. Especially if it took you a long time to grow that animal, I know that there are community servers out there that disallow kosing, however I feel as though in officials if herbivores, in specific, should experience debuffs for killing others of their species, or at least during testing times because I have found myself and others dying to my own kind all too prevelantly in testing servers.

They could be debuffs like: muscle spasms (similar to carnis so at least you know someone is aggressive)
Or quicker stamina stains, etc.

I love this game very much especially official servers but this is one issue that truly upsets me especially because unofficial servers that are popular enough with rules against kos-ing have such incredibly large queues which leaves me with officials for the most part.

main sleet
#

I've noticed that in the skin creator, the trike model goes Juvie -> Adult. While in the game, the trike model goes Juvie -> Sub -> Adult.

This results in the 50% growth trike looking different in the skin creator compared to how it looks in the game. (straight horns vs upcurved horns)

I feel it would be cool if this was implemented into the game itself, where there is a 50% chance of the player model going either Juvie -> Adult, or Juvie -> Sub -> Adult.

This would have no effect on gameplay, but would add a subtle visual variety to those animals with a seperate sub-adult model.

dreamy cipher
#

Get rid of the mutation that heals you when you eat, I was in a fight against 4 ceras but they just went to a body one by one and did eat/healed and I did die in the end.
(Same for faster speed at day/night game breaking/metta and against others you mostly die, a have to mutation sadly).

That mutation is game breaking, please take it away.
The only dino that maby can still have it is Hypsie/dryo that is not strong or fast and make so you can only heal to ex yellow health.

foggy pagoda
#

so tired of the AI seeing me from MILES away and running before i can even see them. Hear them once, run in direction, never to be seen/heard again.....

proud monolith
#

Its annoying when you are 70% grown deino and there is nowhere fishes 🙂

dire nova
#

give trike dibble alt attck speed up until 6tons when thy hit sub an it slows down as thy grow to adult

swift whale
#

Improved rendering of tall grass and new orange terrain, playing on low settings makes everything brighter and grass rendering is really bad

livid rampart
#

!! LET'S TALK ABOUT MAIASAURA !!
(if it needs to be upgraded to tier 4, and not like now - tier 3. After all, Allosaurus is coming soon and we need more herbivores comparable to the Allosaurus, for interesting fights and the Allosaurus was NOT bored)

  1. Often after stunning the enemy he does not have time to do a strong attack, so " Increase Maiasaura attack speed by 1/3 and decrease attack delay by 1/3. "
  2. Maiasaura's max damage is less than that of the Ceratosaurus. (340 < 345, considering that it weighs 3.8 tons and tier 4) , so " Increase Maiasaura damage (all attacks) by 17% (I calculated everything, and this is the golden middle) "
  3. Сonsidering that it weighs 3.8 tons, knocking-over dinosaurs up to 1.6 tons for Maiasaura would be logical, because it weighs 3.8 tons!
naive barn
#

ptera should regain stamina while gliding I feel like it should gain it very slowly but still gain it

red dove
#

Trikes movement animations feel off.
Feel like it should have a type of hippo / rhino trot or run.

steep trellis
#

Sinking corpses

It's often used to grief and it's quite frustrating.

severe karma
#

I congratulate you devs for the work on Trike hordetest so far BEFORE sparring but i’ve noticed the following:

Locomotion:

  • Some animations like the run cycle and look down LMB need to be revised because they look clunky.
  • Some call animations are desynchronized at early growths.
  • The neck posture seems off, it’s a bit too high.
  • Sitting animation squishes the hind legs.

Technical:

  • Stat scaling at early growth stages is extremely disproportional for an apex. You gain stats and size very quickly for little effort.
  • Improve hitboxes for charge swing especially.
  • Improve footstep SFX scaling, trike can weigh 4 tons and be unusually quiet.
  • Some missing SFX on the attacks, such as holding LMB.
  • Anti cheat engine is suffering some cracks and needs updating asap.
somber remnant
#

I've said this quite a while ago and I still think it would be really good to do something about it. You know evrima has a BIG potential but the development is slow or atleast I feel like it. I just wish devs did something about dor example fps. I ran this game on 20 fps on the LOWEST setting and that's crazy. So please could devs do sum bout this?

cobalt trout
#

maias sitting animation looks weird like why does it crush its own front leg while sitting

hoary pelican
#

Make pounce consume similar bars used for dryos juke and dilos clones and only consume stamina when you are already on the prey. Pounce is way too stamina punishing for raptor and troo players. I propose 3 pounce charges for troo and 2 for omni. That also will fix pounce spamming being somewhat OP against smaller creatures. Let this happen. Game of sitting because you don't have enough stamina to properly fight isn't fun on playables which have pounce mechanic.

vapid osprey
#

Make the Dilo Group Limit 5, I don't think it should be the same as cerato, because 4 ceratos is a much scarier force, and Dilo should not be the same as a cera group wise.

stray spade
#

asking the devs to increase the server amount on official servers to 125/150 atleast. Still waiting 30min + to get in the game and with Rex/Trike/Allo on their way its just gonna get worse. PS: why make troodon slower its so small its 1 shot to everything ...

winged current
#

Increase fish spawns, and spread them out more. No reason to travel along an entire river and dam and see no fish. Doesn't make sense🐟🐠🐡

humble arrow
#

At the salt lick areas with gastroliths, can they be separated a bit? You use them after vomiting, and having the accidental gastro surprise when trying to save your already reduced hunger can be a bit frustrating. Even just 1m would be enough.

foggy pollen
#

i dont think a dieno should be able to pick up an entire juv trike like wtf we gotta have a limmit with the dieno

versed scarab
#

A Trike shouldnt be able to stun lock other players just because they are bigger in size. Stun lock once or twice is enough but i got stun locked by an other trike to death which is not an fun experience at all.

ancient plover
#

Please my computer is actually dying. Please optimize your game a little better, if you do it it will probably bring in alot of players tbh. Bc not everyone has a super computer.

desert sedge
#

Use something better than easy anti cheat pls

lone shard
#

Make more eu servers maybe 20 ?

upper island
#

Make a fifth call a mating call maybe? it would be louder to the other gender, it would make finding a partner to nest with easier also while adding immersion

delicate grotto
upbeat sun
#

Please change the discription on Accelerated Prey drive! The correct form would be: Deal more damage to animals when YOU have low health. Also Hypermetabolic Inanition: The MORE hunger you have the more damage you deal. (so when your stomach is empty you deal more dmg) because this is how it works at the moment!

crude lance
#

I know the UE5 port really messed up a lot of the plans regarding audio improvements but I seriously think this should be revisited. Audio especially in legacy played a huge part in the experience and evrima is obviously lacking on that front. I think revisiting ambient sounds with brushing leaves distant calls fights birds and wind would do a lot of good for a sense of polish. Same goes for the animals though, similar to what was intended with dilo being able to eat prey alive. hearing animals from the forest screaming and wailing up closer being able to hear the flesh ripping or the blood gushing would add a lot of violence to attacks especially with things that can pounce like omni. Basically I just think good audio design does a lot more good than people might believe at first and makes the game feel a lot more finished overall.

dense marlin
#

The nights in Evrima are so harsh that even the stars are not visible without night vision. Seriously, the work of light and shadow urgently needs to be improved. The picture is juicy, no doubt, but the shadows are too dark, it cannot be that if we look at something towards the sun from a close distance, we will see nothing but a dark spot. It does not work like that. As if we do not look the way animals see, but we are simply being filmed from the side by a cheap video camera that cannot properly catch the light.

feral karma
#

Requesting a simple RCON command for slaying/kill a player in-game via their SteamID. There has been a lot of issues where there is no admin online and having just that small ability would be amazing.

jagged snow
#

Pteranodon's niche in water; while I don't think pteranodon should have straight up diving like herrerasaurus does, its kit would feel better with some dive-bombing inertia carrying it deep enough for fishing, followed by the player controlling its buoyant ascent. It should be better at swimming on the surface of the water and capable of taking flight at any point.

opaque briar
#

i feel like carnivore stamina pool/regen should be increased for more dynamic fights or faster trips around the map
right now i mostly play carno and raptor and their stamina drain is massive, raptor pounce and carno sprint is draining too much
yesterday i was playing as a carno and got in a 30/40s chase after a dilo and i lost 60/70% stam without using charge

brazen mural
#

please remove the weird glow from dinosaurs

vagrant drift
#

dryo should be able to use its alt attack on mud

viscid magnet
#

so here I tested the trike unfortunately I did not go to full adult but i know im 95% growth, I got killed by a big pack of cera I do not find it normal to have to put 2 hits or more to kill a cera 1 hit he should be in pain and the 2nd hit he should be dead the movement of the trike is too slow in combat we can not do anything.
for me the movements should be a little faster to be able to retaliate a minimum the development of the trike is not finished.

simple birch
#

If the new tab menu will have silhouette make one that grows along with you compared to adult (and your current growth stage mayhaps or all of them) instead of the current one that shows the(what i guess) is the biggest you get each growth stage, its doesnt really do a whole lot of anything

hollow summit
#

Bring back the Update 4 lighting. It was so beautiful and easily the best the game has ever looked. This combined with new grass would be absolute cinema.

soft kayak
#

Trikes run looks like he has diaper butt, I think it shouldnt splay his back legs out so far to the side.

Also could potentially do with a little more reactive turning but we’ll see if spar helps

topaz crag
#

Developers should beware users of mod menus are likely to kill the game. Growing a dinosaur takes hours of gameplay, and this kind of cheating ruins the experience for everyone.

weary seal
#

need thenyaw in evrima💯

marsh imp
#

Has been said a hundred of times and even by myself, but please do something about trike model/posture/animations/grow, yet it grows big so early and becomes so strong fast, it should grow faster at the end and way slower at the beginning to balance it. But about the model and everything else, what happened to the big boi !? It used to be almost perfection and now it looks so much weird ! (good model on the left)

left plinth
#

Let Herra regen stam while clinging to a tree or wall. Could be at a reduced rate or something, but to not recover any at all when just sitting still is a little odd.

ionic tangle
#

Please make the ambient sounds play more. It taints the experience when you're just walking in complete silence, not a single bird, insect or other critter calling in the distance.

glossy tulip
#

guys is it possible to give the dinos that can ram like pachey and carno and dibble a chance at ramming a small tree with a herra in there and it could slide down or fall

brave crest
#

aquatic shortcuts and pathways through the use of unground tunnels

Similar to the half filled pipes in docks, some waterways should have open pipelines that allow semi aquatics to traverse the map quickly
however these pipes are only fitted for ages below subadult, stay in area too long and you may become stranded and forced to go out onto land to go to a better water source

lunar cove
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Yes i feel like trikes are kinda balanced based off how long they grow, how much food they need to eat etc...

  1. I feel like maybe its just the HT and everyone else is playing trike but i feel like food is super scarce
  2. I get it when they one shot some bushes but i feel like other trees/bigger bushes should at least be able to be grabbed twice
  3. Besides the stun lock they can do multiple times their combat isn't bad and will definitely be better when sparring is added to them
twin lotus
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I heard someone say trike's animations are final and I seriously think you guys should reconsider that. Compared to evrimas other dinos, trike has the lowest quality animations aside from maybe pteranodon and deino, and its sad considering its an apex herbivore, and the isle was always known for great dino animations, but they definitely missed this time.

fresh forge
#

Increase Render Distance for the new Gras in Horde Test
Redwood Biom
Skins / Pattern from 2016 times
Fish AI Arowana (Swamp , Lakes , Rivers)
Fish AI Arapaima (Swamp, Lakes , Rivers)
Fish AI Onchopristis (Ocean, River)
Fish AI Dipnorhynchus (Ocean)
AI Horseshoe Crab (Beach, Coastal)
AI Ammonite (Ocean)

acoustic moon
#

I would like to see Herrera's given the ability to eat fish while floating on the waters surface, having to swim back and forth to shore each time is a pain in the butt.

median adder
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GLOBAL ACCEL NERF 🗣️🗣️🗣️ this would help SOOOOO much with the pacing of the game. also gives devs time to relook at all speed and accel stats and rebalance accordingly. especially with how the roster has grown

dry remnant
#

Troodon Venom Rework Concept:
Each Troodon has their own individual venom timer that lasts 30 seconds and only your pounces reset your timer back to 30 seconds, it does not affect the timer of the other Troodon’s that applied venom. Envenomed targets will take increased damage from Troodon attacks and will cause a debuff that will increase stamina consumption (Which will be affected by weight) of the target to prevent prey from fleeing by holding W+shift when things don’t go their way. When another Troodon pounces the debuffs stack but does not affect the timer of the other Troodon’s venom. Example: If you apply venom then another Troodon applies venom the effects will stack but your timer will not reset. If a Troodon’s venom timer runs out then the target will lose a stack and can only be applied again if another Troodon that doesn’t have venom applied, the target will not lose the venom if one of the Troodon’s venom timer reaches 0 unless all the timers run out. The max amount of Troodons that can affect the strength of the venom is 10 (Group Limit).

Visual Cue changes:
Targets that are Teal when you smell will show that they are envenomed by another Troodon, if they are glowing purple then that means your venom is still applied.
Targets will become darker and shake a lot more as the venom progresses.

Sound Que:
The sounds will still screech after every pounce the type of screech will play depending on the venom.
If 1-3 Troodons have envenomed the target they will play the small noise after every pounce
If 4-6 Troodons have envenomed the target they will play the Medium noise after every pounce
If 7+ Troodons have envenomed the target they will play the Loud Screech after every pounce

The rework will help Troodon better perform its role as a group reliant hunter, the current system doesn’t encourage group hunting since 1 Troodon is able to get the full effect of the venom but the change suggested will actually benefit more from larger groups.

pale leaf
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Bro, this main theme for The Isle is absolute peak, 😭 plz use it for the trailer when you guys move Evrima to the main branch of the game.

ionic kernel
#

fix disconnected from queue it is a seriously gamebreaking issue for the players its effected by

upbeat moat
tame moat
#

Trike should not swim as fast as teno in the water, especially since teno was originally intended to hang around water sources and rivers for a large part of its life.

Trikes(even the medium sized ones who know they're only 100 kg over the grab threshold) also tend to abuse their swimming speed to chase after deinos in the water with little to no consequences, which is silly considering deino is also apex tier along with trike and should be feared if you go into its element.

TLDR
Please make the big chungus a slower swimmer TI_DeinoBruh

hidden pulsar
#

More tiny Ai spawns for little guys like raptor and Troodon, spawning in as these little guys anywhere but south plains where they can scavenge is absolute suffering.... especially in swamps and east lake

swift whale
#

Decrease the % at which Troodon gets its 2nd mutation to 30-35%

fresh escarp
#

Increase the amount of plants and how much nutrition given. Can't even fill up as a trike

solid tide
#

A server flooded with trikes should have a hard time filling their diet.
An abundance of food to support dozens of fg apexes would create a very unbalanced environment.
That's like saying triple the AI and increase their food value when rex comes along.
No - these things should be assessed in a neutral environment not skewed by overpopulation of one species.
However, I will say it would be a huge quality of life update to have fewer plants but much higher food value so that they aren't gone in 1-2 bites.

quaint cipher
#

Add flowers around the map like we had in Legacy

neat arrow
#

Nightvision's in a weird place. Sometimes you can see everything, sometimes you can see almost nothing. I almost always have NV on whether its day or night. Change it to legacys system where if it was day and you used night vision it would be too bright to use.

timid coral
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A fix for when you're a Troodon and you get bucked off a Tenontosaurus you don't get kicked from the sever. Sever may think it's a fly hack or the the buck puts you inside the other players dino boom insta DC something me and three other friends are having this problem on different servers.

desert coral
#

my fullgrown tfrike is beign stunned by juvias and subs anyone else having this issue?

white lake
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Either smaller Trikes should not be faster than adults just like the dibbles. Or they should not be able to stun adults. In this setting %70 to 80 growth trikes can hunt down FG's with their speed boost, especially if there is 2 canni trikes.

weak zealot
#

As much as I love it, eat to heal is a pretty insane ability, especially when it comes to defensive, slow, herbivores.

Their entire strat is to hurt a carnivore enough to make it go away, since said herbi can't run from it, but here that doesn't work anymore. The carnivore can just eat to heal and jump back into the fight...

Herbi can't run away and its only line of defense is made useless unless it can catch the carnivore off guard and kill it before it outruns it to eat again.

I feel like this eat to heal mutation might need to be nerfed or just removed entirely.

tidal cave
#

Can we get gastrolith areas in the swamp, please? I havent seen a single spot of gravel in the entire biome, not even under large boulders or rocks.

flint knot
#

Could we switch from EasyAntiCheat to a different anti-cheat software? BattleEye is the next most reliable thing.
A game called "War Thunder" made this exact change in switching from EasyAntiCheat to BattleEye and they have been benefitting so far it seems!

The reason I ask for this is the amount of admin reliance we have and in some servers and at some timezones admins aren't always active! Which is totally okay. But putting a new layer of security, a more automated software-based one would definetly be a big aid in fighting cheaters!

acoustic arch
#

Plant values should be unique per herbi species.
It'll make balancing food values MUCH easier, and provide a MUCH better experience for all herbs across the board.
Every food source for herbivores should give a couple bites AT THE VERY LEAST to every herbivore Dino.

nova burrow
#

Make a chat in the discord for people who have nests and eggs, their messages seem to get drowned out in the chats

spark trail
#

MORE COLOR OPTIONS FOR TRIKE, holy lol not everyone wantsd to be brown, orange, or black and white. Thats literally all thats offered.

cedar rain
warped merlin
#

Please add another command besides unstuck like /retry /die /please dont make me wait till i starve...

median crag
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please stop making random poor balance changes and choices, like nerfing troodon when its already mediocre, nerfing dryo (way back in the day), making trike trot faster then stego (which it facetanks 0 dif), meaning it eventually catches it, letting dilo be anywhere near carnos speed, shall i continue?

shell furnace
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I don't know if it's just become more noticeable in the hordetest or if it's a new thing or if it's related to being tiny, but playing hypsi at night in the tall grass (or in bushes) makes the Q radar pulse flash on the screen every time it spreads out, which I do not remember happening before and which is less than pleasant on the eyes.

brittle belfry
#

Recently steam launched a system that will display a warning on early access games that have not been updated in a long time. This has resulted in The Isle receiving this warning because the standard legacy branch of the game has not been updated in over three years. With the Rex and trike on the horizon, this is the perfect time to move Evrima to the main branch of the isle and move legacy to its own separate branch. This change will remove this misleading warning from the steam page and hopefully mean new players are no longer discouraged from buying the game.