#balance-feedback-discussion
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why did you call carno the pachy of the isle if we already have the pachy of the isle
Pachy? Never heard of it
both animals suck ass btw and need entire goddamn overhauls because why are they like that
Both suck, but Carno is playable...poor pachy
Stun on fracture is all it needs, and it's good again
carno is literally in its most awful state ever and i seriously don't know why tenonto needed 3 seperate nerfs to tail slam damage but carno's charge stays exactly the same
I'd do a bit more but yeah :)
I still dislike slam
It's so telegraphed
update 4 was the beginning of the end where they did this
Sprinting Secondary Attack: Charge
Speed modifier increased.
Knockdown damage increased.
Stagger damage increased.
Cooldown removed.
same update where they nerfed its bite
this was another update where they nerfed tenonto
Maybe fix its stamina, but honestly it just needs to be able to bone break without losing half hp
I'd make it more cruel and let it turn Omni and eventually Dilo to paste quicker
Update 4 pachy my beloved. Omni matchup was perfect then :)
Already does it, unless the Omni is really good but that's only because they made Omni too good again, it needs some window of punishment
Dilo will probably melt, it doesn't have pounce
it should not be an animal they frequently consider
That's if they punish Omni, yeah.
If not, let Pachy hit harder :)
Wait. With the new stamina system...
If bleed ramps up, then Omni can't solo hunt equal sized creatures at all :O
Or even larger
wdym by ramps up
Requiring Omni to hold pounce to let bleed ramp up
Rather than tap pouncing
Yeah, should be a thing. Troodon is the one that tap pounces
Would make it so Omni hunts creatures smaller than itself solo
Which ngl, is what should happen
I feel like it hunting pachy at extreme difficulty would be fine
Yeah it's a possibility via bites
Baiting and attacking
Shouldn't be a "I tapped pounce you this many times, you're dead"
Yup, anything bigger than that should be near impossible for solo Omni instead of just difficult
Exactly. While fun to do as an Omni, hunting Carno's / Teno's solo is kind of unfair. Especially ones that do know how to buck.
Oh nah, if they don't know how to buck it should very much be possible to kill them even with ramp up
Not easy, but possible
i mean, we also have news that omnis will be able to pin animals larger than them so
Only in groups no?
Also technically they already did, Omni could pin Galli even when it was 525kg
but galli had a special exception
Not sure what your point is, they could and can do it if they want
It's nothing new
I still don't know how to feel about stego, I get the need for heavy hitting herbis but I also greatly dislike how easy it is to get absolutely decimated by them regardless of species. I run into the issue of getting stuck on their bodies when attacking being unable to move before they can get another strike in
I had a fully grown Cera and in a few hits from a juvi I was dead, I didn't have low health or a ton of bleed but it just ripped right through me.
I think why people are more so upset is that stegos are often incredibly aggressive players, often going out of their way to kill carnivores or even other herbis
they're keeping deino, stego has no reason to be removed
Agreed
sure, but if you die to a stego, that's ENTIRELY your fault
You can only get killed by a stego if you're willing to
like stego is the least threatening animal in the game to me
i'm more scared of dryos than stegos
Not when it's mix packing with a group of deinos and actively goes out of it's way to block you from food
That's a thing deinos can do alone
I just wanted my food man
i once had to face a "mixpack" of gallis and a stego vs my teno
the stego was so absurdly pathetic i actually laughed
Stego isn't adding anything to the mix
its actually worse for the mix
another deino would have more health, more bleed resist and would be less likely to friendly fire
mixpacking with a stego as a deino is worse than just adding another deino
Isn't deino also faster than stego on land ? Or was that fixed ?
pre sure that was fixed, thank god
The fact deino can run at all on land is jarring to me
It's also way faster than it should be in water but that's another issue
Even if it is worse, it does offer a distraction because getting grabbed by a deino is just automatic death
yea but another deino could also just be that distraction
Nah
stego is ironically one of the worst mixpackers in the entire game
I don't screw with deinos, their is no point
its so absurdly bad at collaboration, it's hysterical to think people want this to be a "herd animal"
Because that's what it is in real life?
there's not real proof for that, and in The Isle, it's utter garbage at it
no
just honestly just terrible at it
So what is the point of stego? Just big herbi? Does it have anything unique
honestly, no, it's really goddamn bad
like as an animal, it's arguably one of the worst in the game right now. The MOMENT a carnivore exists that is slightly larger than it, it will die (see: rex)
I probably would change my tone if I played as one, but in my experience I've only seen skilled stegos mix packing to do carnivore genocide
Which fair
It's fun
But I really don't know how to counter them or not get stuck on their fat flabby bodies
literally atm stego will die to the first rex that sees it
its getting new attacks and whatnot just because of rex coming to unofficials
(to be real, it should've had more attacks from the start but whatever)
So why aren't they getting rid of deino, I have literally only seen stegos kill deinos
no clue
Bruh at the very least there should be an option to struggle out of a deino grasp
yea and then you make deino worthless
it's a very difficult compromise to come to because you risk making deino just garbage
and as deserved as that is, i am not a fan of revenge balancing
Then no counter to deino other than culling them when small
or stego skillchecking them
Fr
I don't want to see stego go, they are very important, but i don't know how to even add to them
They have an incredibly basic paleoecology and, to me, fits a relatively non existent niche
Well one that exists in modern ecology
Maybe like a bull elephant or something. But not many herbivores live solitary or in very small groups
Maybe moose?
Rhino?
It attacks without exposing its weak spot....but anky also does it
That's not that unique, I mean features like Cera bile
If only the model wasn't created after they discovered stego had neck armour
That'd be fun
:I
You could technically make up anything for stego, since that's fiction
But that's besides the point I feel like
Kind off, but not really. You could make some believeble stuff for stego too
Give me an example of something that stegos do not do that would be within the realm of possibility that is believable but not cliche
I'm not a game designer
It's hard
they gave Hypsi blinding spit
What even is hypsi irl, cause fair point, but the rest of it's design is believable
I guess for now the most unique thing about stego will be the tail stances, since no other animal really will do that I imagine
I imagine they could do a territory system or male stegos are aggressive and have aggression when around other males
Things like un controlled swings
Resting for a period of time gives a stam deplet buff that wears down slowly
You know from the thermo regulation they do with their plates or whatever
There are things that may work but I'd rather give to other herbivores
Hypsilophodon is hypsilophodon
Very cute
Since it's hard to gauge soft-body tissues and such they're free to be speculative.
They're getting a big-ass, hyper violent uppercut swing attack
Which I welcome
Okay but where's the RPš©
wdym wheres the RP
Non combat features
its a 6 ton animal with a goddamn medieval war crime strapped to it
I wish to roleplay as a sentient morning star
And tail stances, so they can actually hit stuff that's higher than their tail
Okay but that's the same argument as what about the knives for teeth killing machine
I want wholesome dinosaur activities
Like sun bathing
You'll have duck for that, eating weed
Sun bathing stegos would interest me enough to play them fr cause rn there only purpose is to kill or be food
That would be hella cute
Exactly!
Increased stam regen in sun could be nice
Though they're doing that with mutations already
I saw that in the dev-stream omniraptor had an idle scratching animation and I'm curious if they're adding any additional smaller animations to help with immersion
Screw being food foder I want to be a 6 ton cat
I'm so God damn excited for sparring, all for the immersion bits
I propose one herbivore be added have the exact personality as the ai boars
I'm most interested in inter species sparring, as in young trike Vs adult diablo
Wonder how that'll look
That's just trike
No
I said young trike...
Tbh pachy right, mud wallow benefits
A young trike would be possibly bigger than an adult dibble
A trike won't spawn at larger than 2 tons
What are you talking about?
Juvi? Still young
So you're saying a freshspawn trike, not a "young" trike
If it's old enough to spar I'd assume at least juvi
A fresh spawn will be like 200kg or less, I meant a young trike
I don't think freshspawn trikes will even have developed horns if they're anything like how steg's thag starts out
I'd imagine sparring would have a % requirement, as much as I'd like to see younger species spar I'm not expecting it
You can see how it'll look in concept art of trike, lemme get it
I don't think I've seen the trike concept art
I have a proposition at least one sauropod has to be like one of those retrosaurs that couldn't walk out of water cause they too heavy
They can be the hippos against the crocs
A hippo niche would be hella cool
My god that's crusty
I do see what you mean though
I'm not sure though if that's meant to be sparring
or if they're just fighting
They're comparable size
So it's a young trike
For sure, genuinely didn't expect it to have such large horns that young
If it stays true that is
They're locking horns
Locking horns isn't exclusive to sparring, both species would likely use their heads to fight regardless
plus they're thinking about Dibble taking less damage to the head meaning it'll also be what likely takes the hits
Ok, tell me what sparring Is then
Sparring typically in the animal kingdom revolves around the same species simulating combat, be it for practice or dominance. Normally the purpose of sparring isn't to kill the other opponent. A fair example would be something like rams.
And why wouldn't that be what's happening in the picture?
Normally it's solely a dominance thing for mates and or territory.
Hey are we going to get sparring damage like broken horns?
Probably dulled horns, doubt they'll permanently break
Like incredibly rare but could happen as elders or what not
I don't think that'd be a very fun mechanic
They're two different species, they likely fight different outside of it all despite the similarities. Why would a trike "spar" with a dibble rather than just killing it? I just can't find examples of real-life species typically sparring with other species is all.
I would like to think of it as more cosmetic
Why would a dibble fight to death with a trike in the first place?
Because animals are dumb
Also, they're same genus. I'm pretty sure different species of foxes do do that
I don't think foxes "spar" they gekker which is typically more along the lines of playing.
They aren't, that's the thing. They won't fight to the death if they can
You have to keep in mind the sheer amount of animals whose defense is to just scream instead of flee
I've seen them punching eachother with their paws
Again playing, they don't have hands.
Dogs wrestle one another all the time playing
So dinosaurs can't do that? Also it definitely wasn't playing, more like bickering
This conversation is getting a bit strange though, I genuinely think we're losing plot here. We'll just agree to disagree, I don't think different species sparring makes sense and that's all.
I think it absolutely does, especially if they're the same genus
AI boars my beloved, best implementation of AI this game will ever see, it's all downhill from here (AI dinosaurs š)
They are beautiful creatures of spite and unparalleled rage
Considering this, Bison š¦¬
We need to commemorate them in an herbivore so aggressive and so evil no one will stop complaining about them. The carnivore suppresser
Just so juvis get wrecked
too big, me no likey
I want ceras to dread being born
Fair, it's a little bigger than I thought
Grizzly?
still too big
fave part of AI is the fact there is no universe a rex can survive off it
It's only 3x the boar weight
It's not that big
100kg Vs 300kg max, it could be even smaller, like 200kg
Yeah, boars are bigger than people think
Bison are over half a ton
Bisons can get over a ton
The largest can peak at 3000 pounds
That's why I think it's too big, but brown bears sound good
No lmao
Why?
I don't think apex predators fit in this setting
Half a ton is wayyyyy too large
Because the only reason they exist is because there's nothing bigger than them
...brown bears don't weigh half a ton
They weigh max 300kg
Yes they do lol they can get extremely large
Since a bear is pretty much the same size as an omni, it's absolutely screwed
Polar bears get to half a ton, brown bears are smaller
Where are you finding that?
That's peak
I'm finding that they range from 400-600 pounds
There are large disparities in bear weight due to land quality
And why can't we have a 300kg one?
Because they would be starved out
What?
Bears require large amounts of food intake
Yeah, but they're not carnivores
But besides that who's putting them on a freaking island!
Bears would be out-competed by everything on the island
Not sure why the land wouldn't have enough food, when it has enough for trikes
Do bears eat grass
And how boars aren't?
Itās actually hilarious how much weaker than something like in game Omni a Grizzly bear is
The power scaling of isle creatures is quite entertaining
Because boars can eat things dinos can't
And they're overall much more adapted to living with competition than bears
Fr, funny thing to think about. A polar bear vs an Omni tho-
Bears get bodied by wolves all the time
They're also (supposedly) faster to be able to escape things
Although in-game they're mind-numbingly slow
Omni dominates easily
No they don't
Omni pins polar bear
End on the fight
They literally do
What are you on about
Pachy is larger than your average polar bear
500kg is the top size for a polar bear
Average is smaller
Technically large males can get up to 700, but thatās like considering 13 ton trexes as the average
Arguably omni in-game is much heavier than it should be, but here it is
Omni also has the acrobatics of a 50kg animal
Largest polar bear was nearly a ton
And the bone density of tempered steel
Where's that 500kg coming from?
Browns bear in direct competition with wolves will absolutely fight if there is not enough food, and since there is little to no ai food to begin with the wolves in this case is raptors
Itās the average
Yeah, still can't get pinned
Still gets effortlessly destroyed
Omnis can solo carnos lol
And polar bears are slower than Pachys on average
Are we talking game mechanics now? Because I'm sure polar bears would have something decent then
Because an Omni sure as hell wouldn't touch a Carno irl
Well Iām sure if you implemented polar bears in game it would be duoing apexes due to poor valance
Omni is an entirely fictional animal, and real carnos are actually weaker than isle carnosā¦.so yknow
You're talking as if that's a fact
Real Carno is heavier, also there's a lot of fictional stuff in the game
Or large plains animals onto islands
Real Carno can sustain an astronomically less amount of physical damage before dying regardless
Yeah, why do we have trike even in the game? Give us Quetz and dwarf saurpods only
Real carno's face would look like the aftermath of an orange in a juicer after attempting not even half as many charges as isle carno can
Basically
Exactly my point
So then how does that make isle carno < real carno power wise?
Thatās the opposite of your point, irl Carno is far weaker than IG Carnoā¦hence why an Omni absolutely would be attacking irl carnos if it had access to them
I'm not saying that, they're not comparable
Why are people assuming my opinions?
Oh cry about not getting an overly large boar that would have been out grazed and hunted as a far easier prey by literally anything raptor or bigger
What?
You said that omni wouldn't touch an irl carno
Fluff said that isle carno was stronger than real carno
You proceeded to reply with stating how real carno was heavier, which I interpreted as you trying to say that irl carno was stronger. My apologies if I mis-interpreted you.
Yeah, and Omni irl would be weaker as well since in game stuff just isn't that realistic
Omniraptor actively doesn't exist
I know
Omni isnāt real, so itād be the same irl
It would fly when it pounces ignoring physics?
Up for debate tbf, a fictional animal may not even be translatable to irl stuff, im like a solid 70% sure that Omniraptor isn't biologically feasible anyways
You went to an extreme, but it's not a great arguement. Bison would be taken out and are know to be worn down by pack hunters what makes you think large pack hunters aren't going to choose the less dangerous animal to hunt down first before moving onto trike
Oh itās not, but if directly translated it would be directly translated
Fair enough
@coarse blaze bro your way too correct with stego I wish I could show every person who hates stego this
I'm not even talking about bison blud, you're arguing with no one
People that hate stego genuinely confuse me
I'm definitely not talking about direct translation, because game stuff and irl aren't comparable
Thereās so little to dislike apart from it being horrendously underdesigned and boring ti play
You were at one point and kept responding to my stuff and defending it
No, I wasn't I said so like 1 message after but you missed it
Oh sorry lol
I guess the issue is that there isnāt anything in reality to compare a genetically engineered bio weapon to with no existing genetic reference
Good that was cleared up
Like omnis bones could be made of some wild composite carbon fiber alloy that works with its biology for all we know :p
Would explain why itās ankles donāt explode when it jumps
Yeah, but I just don't want the theoretic scenario of Omni Vs polar bear to devolve into
"Omni doesn't exist so it can ignore physics"
Exactly
Well no it would be āOmni only exists in game so downgrading it to a realistic level to compare to a real bear makes senseā
Especially when the comparison is literally āin game Omni vs irl bearā
the thing i also like about current AI is all of them are EXTREMELY saurvivable in basically all ecosystems
Except chickens
Our rabbits are so overpowered that they can dig a full on burrow in seconds
Since they're domestic chickens
chickens have the "lay eggs like literal machine" survival strat
Chickens are good in jungles
We should get wild chicken models
Actually wild chickens run super fast, can fly and are very good at hiding
And that's their survival strategy
The reason theyāre domestic chickens is because they were once feeders that escaped when AE fell
So it actually wouldnāt make sense for there to be wild chickens
Domestic chickens don't really have a survival strategy
We should have elk they are small enough to be more believable and are in mountain so far tougher to get at
Unfortunately that's not the case for our Dinos, honestly Magy is one of the most fitting ones in the roster for the environment
yea but they're genetically redesigned
Everything is yeah
so they can kinda just exist wherever because they don't care
if they fail, AE updates them
All the Dinoās are generated by an All Powerful ToasterTM
in lore, each dinosaur literally is being updated like a goddamn piece of software
Making lots of offspring is indeed a survival strat
Omnipotent Airfrier
They went back to being wild, like released pigs do
They look like domestic chickens though
Well, no theyāre still domestic chickens so they obviously havenāt re-evolved to be wild
Also there is a difference between wild boar and feral pigs
We already have deer, a little too similar I think
Nah
Deer in game resemble white tail coming in at a max of 220 pounds elk come in at 600
Species dependent
Of course, but they still survive in the wild and even grow fur
We need cocks honestly
Actually feral pigs are much smaller and often lack specialization
And they need to be loud
The conversation about whether AI or Dinoās could reasonably survive the island in game is just so strange since theyāre either escaped feeders or are printed by an all powerful 3d printer
Like none of them actually need to be ecologically viable to exist
I want foxes in game now, fur farm escapees
Yeah but it's dumb af to have that large of an ai
Well agreed unless it can provide a reasonable challenge
Which it probably wonāt ever
I still don't believe in the "every modern animal on the island was brought to feed the dinos" theory
Because if so, why are there deer ? And boars instead of pigs ?
It'll to juvis if it's agressive, which is fun
Why not sheep
Well when I say feeders they could also be for the employees
not for the babys but for me
Same question
Why deer, and why wild boars instead of pigs ?
Bad continuity :p
Not every human being has to eat deer meat on a regular basis
You can farm deer
My grandfather had one
Or the replicator made them too lol
But not on an island lmao there are much easier to farm animals than deer
But WHY ? Why take the effort of bringing in something that is harder to domesticate, more picky and less efficient when you ALREADY have perfectly fine domestic animals ?
Farming on an island isn't any different than in outer city I think
Because they can, rich stuff
I genuinely donāt think thereās any more thought gone into it besides āitās an animal thatās modern to eat that runsā
Who the hell in their right mind would decide to farm deer to feed other animals instead of... anything else ?
That is a very bad excuse
Weather, type of plants, etc and they aren't a domestic and often cost more
Rich people do dumb stuff all the time
Having deer be a local species would just make a lot more sense
Deer are farmed so hunters pay for the biggest racked ones
Food isn't a problem, weather might be fair
I don'tr think the point of The Isle's lore is to show AE being a bunch of idiots who don't make sense in their actions
Or just also have them be replicated
I mean...they did fail no?
The godlike magical ai kinda revolted
Whether it was incompetence or not isnāt known at all
Why no cows then? Far more food, wide diversity of breeds, bigger than deer, smaller than bison
See
There's a difference between "playing God and failing" and "being too stupid to make decisions that make sense"
Cows are much bigger
AE being a well structured and functional organization isnāt really supported or denied
What're you talking about
We donāt have enough lore on them to know
Also what kind of hunter would come to the Island to hunt deer ? IT'S A SECRET PROJECT
Am I wrong?
On this island of dinosaurs I choose to hunt the white tails
Cuz Iām a trophy hunter
Yes you're average dairy cow is 1500 pounds
"Alright you can pay 10 000 bucks to hunt deer here on this remote tropical island, and don't mind the dinos trying to eat you, they're holograms"
Yeah, that's bigger than deer
That's what I said more reasonable than deer smaller than bison
Donāt worry about the atmosphereā¦.geography, and technology changing randomly at the whim of the edgy dishwasher
Tbh the kind of deer my grandfather farmed are smaller than boars
Almost all deer are until sambar, red deer, elk, or moose
Ye, fallow deer in this case. I'm not even sure for what they farmed them tbh, they also had horses goats and rabbits
Most likely for hunters and venison for restaurants
Probably
Not a whole lot of people buy from deer farms if you can hunt em yourself
Hard to hunt them yourself if you need a permit
I'm American for context
I'm European, you need to be a hunter by profession probably to do that
Here you need gun training a background check and an animal tag
Usually about 60 to 120 dollars depending on the year and wolf pop
An exotic deer like sambar would be believable though
And way bigger
Just add AI Yaks for no reason besides that it makes even less sense than a deer
For funsies
Hunting wolves is definitely not allowed here, they hunted them to extinction nearly back when people didn't care about preservation
Rip Taurus
Deer can live on islands but the ones in game look like whitetails and ruin the game feal
I wanna play as the deer
Currently AI use stock assets
Replace them with AI Terrestrial Cretixyrhina
Same here though we have to keep the population in check cause our deer have no predators with out them and when we kill large portions of deer the wolf pop goes down meaning they have to recover before you can shoot them again
And if deer pop is high we get overrun with wolves
Up where Iām at specifically Canadian Greys are invasive and overpopulated so hunting of those specifically has no limit
Same, hence why theyāre invasive lol
I did hear about deer ruining Yellowstone because they got rid of the wolves, that's what happens when we mess up the ecosystems
Yeah they kinda suck lmao, but if we have too many wolves they completely wipe out the deer population
Easiest way to manage it is through hunting
Kinda weird, but understandable if they aren't able to control themselves anymore because we messed up
It's not a mess up more of a misunderstanding
Thereās also a degree of the ecosystem itself becoming imbalanced on its own and needing outside intervention to be sustained
Deer live closer to the cities where wolves don't go
As always, our fault
Impossible to control the deer without preds, so we need hunters
Racoons are also thriving in Germany and Netherlands from what I heard
Because cities
And are driving out foxes from them
Yeah that's just how they work it's not a bad thing it just means we, as apart of out ecosystem, have to be the predators just the same as we always have been. Humans have been apart of the Shepards of the land for thousands of years
Okay and?
Orcas seem to be doing pretty good
They were ill prepared for a species with high intelligence that was rapidly advancing
I mean, we are just getting started at destroying their habitat. Give it time
And in time we will all be gone too and life will live on
We'll take out a lot of animals with us unfortunately
I understand the frustration of pollution but we to are animals and are no higher. How is it any different from mass extinctions? The great ocean collapse has been coming for some time regardless of pollution
Just like small groups of mammoths breeding themselves into genetic failures so is the ocean due to a lack of genetic diversity
It's different because we're aware were causing it, yes it's natural but it's also something that's being done by a species which can actually do something about it
Fr
An hour too late, but fair
Iāve barely been paying attention tbh
The world's dying and until the people want to topple the heads of the world nothing is going to change
I vote we immediately make motions to detonate the planet
People don't want to anyhow, they bought into the dream of self interest and will die in it
I don't think we have enough firepower, we can however definitely make surface inhospitable
I wish our annual plague killed us all
And block out the sun for lots of years
Nah thatās just a lack of conviction
Lmao the cockroaches will live
They can survive the āGreat Fracturingā
Iāll be riding the earth shard headed towards the next galaxy over
Carboniferous period part two?!
Iāll be a god to them, Iāll show them fire
They wonāt even know how to comprehend my greatness
Iāll invent Tetris
If we don't get the giant centipede in game I will cry
Let's blow up the moon
Deal
You know it's drifted several centimeters in the past decade
Well not that far, itās a 10th of a centimeter per year
It's drifting several centimetres each year, yeah
It's going bye bye every mimet
Itās actually drifting at least 5 meters per minute closer to the sun
I sped it up
Was getting bored
My brain is fried I have an interview in 2 hours what am I doing with my life
It's going at 3.78 centimeters per year, pretty fast
It's better than towards us?
Iām a surfer, letās get that orb closer
I want bigger waves
I vote we conjoin the great pyramid and the moon
I want the tidal forces to tidally lock us
Nintendo is a prophet
Can we do that one trend? Flatten the earth
Letās recreate middle earth >:)
Earth when we finally commit Atlantis
Get singing!!!
Think of a ton of space cosplayers using band equipment to invent physics
To make this isle related, add dinosaurs
Just read the jewelry prequel book where the sun is a tree at the render distance limit providing light to everyone that isnāt ugly whilst the shadowdemonlordofedge makes a mountain spider and some lizards to fight god
It aināt far off
I have to get ready for my interview I've been up the entire night and now have to go through a full day before the sweet release of sleep
My final words will be... Why're all the good minecraft mods still on 1.7 or 1.12
It's lame and sucks wiener
Honestly so true. Good like on your interview!!
if you want the actual answer, it's because 1.7.10 has pretty decent performance compared to other versions and is the closest you get to a blank slate before they went all-in on massive overhauls
That, and 1.7.10 had a HUGE gap without any updates, so during the time between updates, people made mods, which accumulated within that specific patch. Now, if someone wants to make a modpack thats compatible with their fave 1.7.10 mods, they have to make a mod that's on 1.7.10, making even MORE mods.
This was also the case with 1.12
Thank you! ā¤ļø
In gameplay I feel the hitboxes are very unstable (yes, from experience, but also from many YouTube films about the isle) so I think clear separation would be more effective, cause now it kinda feels like random hit generator.
Vomiting perfectly makes sense for them (in my opinion). You see they can feed their babies by vomiting, right? So they can do that. People complain about not gaining nutrients from overeating and THAT is ridiculous. Vomiting to overeating is natural behavior, and those creatures are built like they can do it (I'm looking at deino, which clearly can't). Also I gave my argument in the feedback.
I never mentioned for only charge bite to apply bacteria. I said the stronger bite the more bacteria applied. Just suggested that their regular bite might be not applying it and explained it in summary.
For agility I just wanted to give juvi and subs some advantage over the adults, cause now they are just weaker and slower, basically free snack. Every other specie youngs are faster than adults.
Like, all of those are just suggestions, I'm not saying every single one must be applied.
And having half stam is also pretty clear explained, as everything in my feedback, lol. I worked on it and started thinking for some days, it wasnt my frustration talk or something like that. Actually before it I died as a not full grown cera trying to protect juvies.
As I read you, which criticized my statement said you didn't even hit an adult so you don't know how to play it (I did.)
And @dusky surge says he is not even playing bigger dinosaurs than omni, yet you both step up to argue xd
THIS makes no sense to me. First try every aspect of playing (as I did) and then talk like you know everything? I don't want to sound salty, just I don't understand why do you even have an opinion about adult cera even though you've never played it.
i've played every animal, i just choose to play troodon and beipi now
Fair enough.
i've lived several lives as cera, some successful, some not, the overall animal just doesn't suit me. I find it disappointing as it ended up being this boring-ass stam hunter rather than the cool scavenger I was hoping (although, the way Spiro works doesn't really help me play the roamer I was hoping for)
since every corpse and player is condensed into centre like a can of tuna, there's little to do in the way of a roaming scavenger
perhaps Gateway will give me the opportunity to actually enjoy the animal
there's also the element of me really disliking being the current "best animal of the week". I didn't like playing carno or pachy in U6 because I felt they were too boring and easy. Now pachy just feels pathetic, same with teno (poor thing can't catch a break) and literally EVERYONE is cera.
Gateway would not change the animal, unless devs would add something to it or change it. But for sure is a good adding.
My feedback is all about cera being cool scavenger and not runner at all. As in devblogs is said, its a nomad, so its a walker not runner. That's why I wrote every my idea there, knew most would not like them cause cera is currently the fav and people like to be overpowered.
Gateway changes a lot because it (ideally) causes players to move around the map
Not having every goddamn body condensed into a single hotspot would do wonders for the game
And for cerato not being what it currently is, a centre sprinter who just runs around centre, eats corpse, chases thing, repeats
I'd also honestly rather animals like tenonto be buffed before cerato nerfed in such a fashion. The main nerfs cera needs are a penalty to its charge bite (be it stam or cooldown or what have you) and potentially a stamina reduction. That's it really, it's fine most of the time
I don't think if broken body buff and giving insane amount of bacteria by niping tip of the tail is neccesarily fine, but I understand your pov.
they actually fixed the tail nipping giving bacteria in Stress Testing
the body buff is also fine, since you can just leave the cera to its corpse
In current one or previous? Because for now I still gain bacteria this way
previous
Funny.
ceras used to literally be able to tail bite tenos to death. it sucked
they can still apply bacteris to the base of the tail, but not the tip
From experience I can tell, they still can, but.
I got situation as not full adult cera group of full adults started to chacing me and biting my tip tail, killed me this exact way.
So it's still a thing from my experience.
When I practiced a few weeks ago with someone else in here bile wasn't gained via tail-tip biting.
The problem is people don't understand how hit detection works. What you see on your screen doesn't matter for their bites hitting. They are getting your tail on their screen not the tip.
This game has plenty of bugs, so I'm not surprised.
worst ones imo being food bug and losing dinos on safe logs
I got it thank you for the luck
I still want vomit to not block attacks that donāt involve biting. why a stego canāt swing while vomiting or why a teno canāt kick while vomitting baffles me
Can you kick while vomiting?
it wonāt affect peopleās precious carno vs cera situation and itāll give stegos, tenos, and other future herbivores that canāt outrun it a much better chance
no. all attacks are cancelled and blocked, and you canāt run. only trot while vomitting
If you can't run or make attacks when you puke irl why should the dino
Why not cap how many times a dino can puke
As soon as the stomach is 3/4 empty it should stop
Like puking should
because current balance is a severe issue with playables that canāt outrun cera or have trouble with it
So limit how many times a dino can puke
Idk about you but when I puke I'm clung to a toilet or bucket
doubt theyād do that. they clearly want puking because they just slapped a small timer onto the pukes instead of just outright limiting them
affecting how many times a cera can make someone puke affects it vs carno anyways. allowing non-biting attacks while vomitting would just help herbivores that truly do need help against ceras. stego literally cannot outrun groups of ceras lol god forbid youāre a teno with anything other than a carb diet and a cera with the meta carb diet spots you
dibble will very much struggle like stego if it stays slower than cera. in fact, itāll struggle even worse since Iād imagine it wonāt do as much damage as a stego. poor thing will definitely need to be able to attack while vomitting
@toxic ocean it donāt matter honestly, killing lil troops a especially adult sized, super easy to kill (thereās a reason troodon is on pteras diet)
Not my experience haha. When hunting adult troodons as soon as they notice me they start jumping around like crazy trying to crash me, same for hypsi and juvi omni. I can kill some of them when on the ground yeah, but it doesnt make much sense for me to loose my main advantage to hunt tiny guys. When playing troodon I also dont really fear pteras bc its very easy to crash and kill them.
Well troodon is heavier than ptera so it makes sense that ptera will have a hard time keeping flight if it collides with one
If you couldn't knock PTs down as something that jumps there wouldn't be anything to do if one decided to harass you. It's already an issue with cera/carno where a flyer will actually just peck you until you die. That 3% DMG starts to really ramp up when you can't do anything to make them stop.
@toxic ocean
When I play ptera, I've actually killed a cera or so. But I leave things that jump alone. It's funny, it encourages me to go peck big things because they can't stop me, and to leave little things alone because they can.
If you need diet, fish is good, but also is lungs - You can pick out organs from animals that are not on your diet, allowing you to get 3-dots, // or S from any dead body. Lungs gives you 3-dot diet and in my opinion that diet is best compared to the others, more stam to fly around with/less time waiting for stam to regen is nice.
Glide around center, look for fights. Look for someone who attacked the tenos and didn't come out on top and ran away injured - then peck him to death and finish him off. Peck crocs who are getting oxygen. But DON'T peck anything that can jump! That's my tips for ptera.
And I am not sure if this is bad or good balance wise. I will say, one very smart cera learned that if I bite his head, and if he bites when I bite, he bites the tip of my beak (effectively my head) and he one-shot me, after a few tries once he got the timing right. I didn't try to make the timing hard for him, I didn't think he could do it, but he did! So there IS a way for them to defend themselves but it's really hard. I will also say, when something goes in a forest or under a cave, I leave them alone. You're likely to bump into a tree and die. That and also if they stand near a cliff. But if they are in an open field, peck away.
Again I'm not sure what I think of this balance-wise. I have never seen anyone try but some big dinos can crouch and un-crouch to try and replace a jump, so maybe don't peck anyone who's crouching because it's kinda like a jump.
More or less right now I find that when I play ptera, I am encouraged to peck big things and discouraged from pecking little things. But, pecking anything is not necessary to survival, so you're only encouraged to do so if you are looking for pvp.
I don't know if it's bad or good. I think right now I'm happy with how Ptera is, because it takes many hits to kill big things and only one mistake to die
And that's kinda how 'most things vs stego' looks like too
Well easy to survive with fish, but its boring. Like you said, the little things that should fear me are the ones I most avoid, while with cera and carno I can harass adults and murder juvies but it feels unfair. Small AI is hard to find and easy to loose sight. So I mostly scavenge bc thats what feels most interesting. The problem is the diets
Like, it's not BAD, but thats clearly not what the devs proposed since diets is full of the little dinos that, at the moment, have no reason to fear you, bc they can fight you by standing in the same place and jumping.
Thats why my feedback is that it needs change. It's not that I find hard to play as ptera, is just that I don't think the creature match its diets. Either turn ptera into a scavenger or give it more opportunity to hunt the things it was supposed to hunt. It doesnt make sense to me that an animal so vulnerable to jumping would hunt stuff that jumps.
I also like that it is high risk bc it makes sense sinse its so quick to grow, but anyway xp
The problem with vomit is that it was implemented as a short term, combat effect. Instead, like bleeding, it should have been something that weakens the target and allows the Cerato to track/stalk/observe the target for an opening to finish it off in a weakened state over timeā¦but as always, the overly heavy handed use of starvation and death as mechanic prevents more strategic and drawn out tactics for using combat in game as means to secure food.
The ānow or neverā mindset they impose on the game play short circuits any attempt at more thoughtful, tactical/strategic, more in-depth mechanics and play. Combat skills will continue to have the potential to feel cheesy, gimmicky as long as they all have to be effective in the ānowā.
I don't think diets are a full reflect of what the devs intend us to eat, because Deino is on the raptor's diet but I have no idea how raptors would eat that unless a croc was very very dumb and got lost inland, or they scavenge a deino who got killed by another deino and left on land.
Carno also has a horribly small diet selection inspite of being able to kill things and eat stuff that is not on it's diet
I think, little animals get more hurt by ptera, and have less time to run to a rock, cliff, cave, or forest for safety, because their hp is lower.... Bigger animals have more time to find safety, as ptera takes longer to kill it... So I guess little animals needed a way to even have so much as a chance.
From the smaller animal's perspective, if you have no way to run away because ptera is faster than you, no way to bite it back because it flies, AND if it kills you really fast because your hp is small, what DO you do? Can you get into the woods fast enough? Maybe not, maybe you need to be able to jump. While the ability to kill troodons and such is a matter of 'boredom vs entertained' for the ptera, it's a matter of 'life or death' for the little troodon
I suppose otherwise, I would recommend pecking troodons who look busy - Eating, calling, hunting, drinking, socializing...
Being the flying and faster creature, you get to pick your fights - Pick the fight that advantages you
The little guys are slowly and don't fly so they can't pick the fight, while ptera can engage or disengage whenever it so pleases, which is a VERY powerful ability in a game about survival.
I'd say, if those little troos watch you and are ready to jump, they can only do so for so long until they get hungry, for thristy. Simply forcing them to pay attention to you can be taxing.
I experience this a lot as an herbi, I want to get food or get water, but some annoying raptor is stalking me, waiting for his perfect chance, and running away every time I try to fight him - only to come back and latch onto me when I'm trying to eat or something. Super annoying, but I don't get to pick the fight. I have to stare at him and wait for him to come or waste my stamina trying to chase him. Ultimately he's not doing that much bleed by himself so I don't think any raptor has killed me that way, not YET anyway, but the fact that they CAN stalk you and harass you like this sure is frustrating. Fortunately they can't stalk me forever, they have to go get food, which is harder for raptor than for ptera. But for ptera? Grab a fiish and go back to stalking...
I say all this to say, picking your fights - choosing when you engage and when you disengage - is so so so big in a survival game where you have to eat, drink, and tend other needs.
But this is valid for every playable š
Yes it is
Except small ones
The difference is, I really don't want to try to scrub vomit off my upholstery. If I was in the woods? Yes, you can definitely at least run while vomiting... anyone who's ever made the sprint for a bucket/toilet knows that
@spark tendon suggestion slight Stam regen only while gliding. And only up to a certain amount. Ptera players kinda go hard and try killing dinos unable to hit them from the air cuz long beak hit box and the skill they gain from practice.
i agree. maybe up to 30% or something while gliding. but i can understand if they dont want to do that for balance. just some qol things, especially the regen while latched would be great
Yeah if they never have to touch the ground they won't ever die unless they attack a player. Which let's face it players will get bored and do just that.
Which if that's the case the damage ptera can do to things bigger then raptor should deal so little it's not worth the time because the Dino they are pecking heals it back. I don't think a ptera should just be able to slowly peck something to death because ingame things like carno or Cera can't do Mini hops to slap them out of the sky
i honestly dont mind whatever they do, as long as ptera stays enjoyable. i just suggested latching regen because it made no logical sense why you cant regen while latched, just a game balance thing
Honestly increase ptera damage but reduce its stam. Make it higher reward higher risk, if we are going to give every dino an anti-air attack.
High risk gameplay is what really makes things fun. Its why everyone hates deino and stego, they kind of just exist without threat. (Besides a large pack of experienced carnis in vc in the case of stego)
ptera does not need higher damage, it already has absurdly high damage for its size
in fact i'm pretty sure it has the best damage to weight ratio in the game
what has the worst, Id wager deino bite but only if we dont count stego bite and only its tail?
stego bite i guess, but that's not really accounting for the tailwhip, which i dont think is fair
yeah next worst damage per bite for size would be interesting
if stego is worst
ptera is actually really fun when thereās hatchlings involved. it just canāt shine and show how truly dangerous of a hatchling hunter it is because hardly anyone nests
it honestly felt so good when I snatched a hatchling beipi right out of the water like it was a fish
This is why I suggest a damage buff and a stam/hp nerf. Itās actual combat role just cant shine in the current state of the game. The only thing its good for is picking off small ceras in the plains. Everything that you can actually one shot is riskier because it can either jump, or itās invisible anyways due to the isla spiro foliage. Ptera rn is nothing but annoying. Theres so much untapped potential in the air aspect of this game. If ptera is kept at its current state and nesting doesnt become more essential, it will be a huge missed opportunity. Look at the diversity of modern flying animals, its amazing. With so much roster bloat planned already, why not allocate some resources instead to this? Or possibly another flying creature to do something besides baby snatch/fish. An anti-air pack hunting flyer maybe? So that other flyers have something thats threatening. Or a true scavenger? So much potential.
I can tell you from my experience fighting canni pteras, dogfights in this game are sooo fun. We need more diversity in playstyle, otherwise truly unique dinos like herrera will be left with no consistent ecosystem interactions
its not supposed to be a damage animal though
also it REALLY doesn't need more damage
I agree but it should be absolutely horrifying to babies. Rn its so easy to avoid
I have never died to a ptera before as anything besides a hatchling when i didnt know there was a ptera. (I couldve hid in the bushes and completely been unkillable)
Ptera needs to be more risky
So just eat fish and scream? Combat is the core fun of this game is it not?
We have 3 discount trikes planned
Unironically yes, scavenge eat fish and fly
and each of them has something that seperates them from big trike
The trade off is that is takes like 5 minutes to grow
Increase grow time then. I donāt understand why you guys dont want it to be capable of combat?
also designing everything around the combat hell isn't exactly fun design
it already is, and it sucks to face
i dont want it MORE capable
Because pteras combat design is terrible and makes it incredibly overpowered
With isla spiri foliage ive never had a problem, then again i usually play dinos that can jump
the fact the devs are talking of animating entirely new stances and attacks simply so we can bite upwards to stop our 1800kg carno getting soloed by a single 45kg bird is dumb
And against anything that canāt jump, rip
Can you explain how a ptera does something like that? Genuine question. I havenāt experienced that. I want to hear the perspective
i've seen them kill stegos in U3
Lolll
Iāve killed stegos in update 3
Thats wild thats gotta be like 1 hour
imagine how agonising that is for the stego
Was probably one of the most depressingly hours of that stegos life
For sure
1 hour of not being able to do anything and getting killed by this dumb bird
The crows selected you for erasure
Have fun getting your growth deleted
The amount of carnos I killed in update 3 too
But the question is: should we make something completely impossible just because a few someone had the skill to execute it, and it was horrible for the opposite end?
yes
Iāve done it in later updates itās just more tedious
Absolutely
im not respawning for 5 hours after that wallbang
Good point
there's the difference
Personally I also just hate wallbang mechanics but yknow
But thatās just an unrelated side note
The main reason i want to see air combat is because i feel like it will be extremely boring with a non combat tiny tier and quetz as our only fliers
I see quetz being completely unchallenged
and at least with a one-shot wallbang, my suffering ends quickly and i can just respawn. With what we have here, it's a prolonged period of suffering only to have to go through several hours of growth
well it kinda is
doesn't matter how strong ptera is, quetz wins
I mean
Should it be unchallenged?
What challenges Quetz
I dont mean ptera 1v1ing it lol i mean hypothetically a herrera or something maybe killing the juvis or maybe another air flyer
another air flyer that kills quetz would just be the new quetz
Tbf, nothing terrestrial needs to be fought
An air combat/scavenger focused flier with no downwards peck so that it couldnāt effectively target ground creatures
Thatās why you have flight
the main way quetz will likely die is landing somewhere and immediately getting shredded in an ambush
Like an almost upwards peck, since it would hypothetically be able to get under a quetz in the air but not any terrestrial animal
Sure but there are huge rocks everywhere, even on gateway
If that roll ever gets filled itāll just be by other quetz
Gonna be docktahs moment
Imposing additional dangers on creatures that are already very easy to kill is quite odd to me
Like something important to note is that a likely reason why thereās such a massive size gap between Quetz and ptera is so they wouldnāt be encouraged to fight
Sure its easy to kill. A raptor is easy to kill for a stego, but an experienced group can pretty much kill a stego without any big risks due to stegos predictable attacks
Which is a major issue with stego tbf
Similar situation here, stats arenāt representative of how easy something is to kill, its about situations
I donāt think they SHOULD fight at all is what Iām getting at
Me neither, I think quetz should need perhaps a risky diet or have another air competitor
Ptera shouldnt realistically be killing quetz
Quetz hunting terrestrials almost exclusively is risky enough
Something like tropeognathus would work
Hypothetically it could just fly by and pick up a whole dryo in its mouth, no?
Probably not
Unless they impose carno- like disabilities onto it
Theyāve already said they want to avoid situations like that
Stamina investment, acceleration, mobility and all of that
Itās likely that Quetz will need to land to make kills
Thats gonna look odd ngl
Thatās how they hunted irl
Well we will see ig
Really? How do we know? Were they like secretary birds/storks
If Quetz actually tried to grab something off the ground mid flight itād catapult into the ground after breaking its jaws
I was under the impression they were like eagles
Basically no pterosaurs aside from highly specialized fishers hunter like eagles
Interesting
Pterosaurs didnāt have dexterous feet
Especially ones that big
They physically couldnāt fly or land without a clearing and decent lift, and turning was a struggle
Azdarchids as big as Quetz would have to land to eat
What would they have eaten in that case, i see no stealth or speed capabilities for getting to prey?
Oh thatās just incorrect, the opposite is actually true
Theyāre tall, long limbed and physically powerful creatures as large as giraffes despite being more fragile
And were capable of considerable sprints on the ground
They could def bully something small, but what is sticking around when they see a literal flying giraffe
Are the devs planning on giving it decent ground sprinting capabilities? Ive never heard any of this. This lowkey changes my opinion
A flock of Hatzegopteryx attacking a herd of grazing Tethyshadrosā¦
This is honestly my new favorite portrayal of azhdarchids in paleomedia, because Prehistoric Planet showed how mobile these giant terrestrial pterosaurs were on the ground as well as their level of competence/intelligence while hunting for Hategās miniature residentsā¦
Sauce: Pr...
They havenāt said it but I canāt see any reason why they wouldnāt have a decent ground sprint
Ptera doesnāt have a fast terrestrial speed but they arenāt exactly slow for their build on the ground
If scaled up to something as big as Quetz with its proportions itād be quite fast
Itās probably not outrunning a teno or Omni but you get the idea
I agree
It seems to hunt kind of like a stork picking up small animals off of the ground using its long beak and neck, but at the sight of such a tall and easy to spot animal i think everything would just run. IRL animals are either too stupid (fish and reptiles/insects) to run from a stork, or the animals attempt to hide because they are scared. It would probably be pretty unlikely for either of these options to really work in a video game imo. I think it would have to run after prey. But idk what it would hypothetically be able to both catch and kill. Likely few animals ngl. Seems cool though I hope they do good with the ground hunting. I didnt know it was like that.
@hardy matrix I 100% agree with you, I know it does so little DMG but that 3% over 3 minutes does a lot and in a big open field a carno/cera genuinely can't do anything to stop it. Triple carbs are also the easiest diet for PT meaning they just fly forever.
Running into the forest does not help, the hitbox on PT is very, very small so trees aren't even an obstacle. I've run into so many PTs just looking to pick on ceras/carnos just because there's nothing they can do about it.
It's not skillful, it's not impressive and it's not a fair fight in the slightest. It's why you don't see them really harass omni/troodon or teno for very long or if at all.
Unavoidable damage is unavoidable damage, and unavoidable damage is nothing even close to fun or fair for either party
I feel like one of the parties would be having fun.
Ehh
Fair, but imo playing with all the reward and zero risk because you're dealing unavoidable damage is only fun on the level of "I just ripped 2 hours of that carno's life away" and would get stale after like your 3rd kill
Sounds like you are a pretty good bird then. We can 1v1 carno vs bird and see how unavoidable it actually is.
Ptera shouldn't even be a threat to anything large
Good ptera or not
Carno / Cera / Teno and larger should just ignore it
I'm not arguing that, my only argument is against trying to make it seem "not skillfull" and easy to do. When the real issue is the people getting killed by a bird are just too stupid to avoid it. And it's definitely not easy unless you're just standing around in an open field.
When the roster and balance is fleshed out, a carno should definitely not be worried about a ptera. I agree with that.
Oh there's definitely skill to it. There's like 1 ptera player I know that can drop players. Probably 2?
But presumably the ptera would have more stuff to do and interract with by then.
Yeah 100%. I don't want to ruin ptera gameplay. I just don't think it should be doing much to huge creatures.
Hypothetically what could a ptera do if you back yourself into a corner? Like a literal corner with walls against your right and left flank. Be it soil or rock. It has to fly past you in order to hit you, and it cant really do that in that situation
Few corners like that really exist tho
(Btw i dont think ptera should ever be able to kill anything bigger than a galli)
all they would have to do is this: (black dot is ptera, red circle is its path, and green is your hitbox)
I do not think the idea of voice coms only for your own species is a bad idea, but any time I see people suggesting it, it's super down-voted. Why do people think it is bad? I can think of reasons why, but all the reasons that come to mind seem easily fixed with a 'mute player' option added as well. Or maybe also a 'disable vc' section for anyone who wants to never hear anyone ever.
When you grow a dino for 3-7 hours depending on the species you pick, you have a lot you could loose, and many already play with friends on a discord call - this server even offers a VC section for players, and that's cross-species. It might make a difference of life or death, coordination is a really big deal and some of your enemies will already be using it via discord calls.
I also see why people would want that, but if there's danger you shouldn't stop moving. I just 4 call and run, which is supposed to mean danger, or "I give up", or something related. In my opinion it isn't needed.
Four call is good and all, but I'm talking about more complicated call-outs, like 'flank him,' or 'to your left!' or 'I broke his leg', which are short to say but long to type...
It's for coordination like that, that people play with a discord call with friends, and coordination like that can be deadly.
Whether VC is an in game feature or not, people will make it a feature by using discord, and again even this server has discord vc you can use while playing and that's even cross-species
Clearly they don't think it's overpowered, but rather those who don't have access to it are at the disdavantage when fighting against a coordinated group.
@livid jetty Is there a reason for a Teno nerf?
Well, considering they donāt explain whatās needing to be nerfed, probably a troll feedback
either that or an impulse feedback where they died to teno one time
Sorry my brother said that.
lmao
See teno is decent you can at least kill lil brothers playing cera

?
i love the "my little brother did it" excuse
idk man its funny to me
Well i thought of that, but I dont think a pt could hypothetically do that with a human structure for example with right angles
he did though?
i mean, even if he did or didn't, i still think it's funny
I literally made a square in google drawings for that angle, it is a right angle. So if the pt has some open space, itās def possible. However, inside a building I doubt, unless itās massive.
It doesn't take much to get a ptera off you unless your trapped in one of the holes around the map šæ
@mortal tundra i dont see why you'd nerf the swimming speed, that's part of its survival plan and a rather arbitrary nerf
i was going to agree until you threw that in
also the bleed res being reduced makes little sense
its supposed to make raptors want to give it their kill
ye i agree, keep swimming, i still put check mark bc all of the rest was good.
nah, 10% stam on charge bite is way too much, bleed res doesn't need to be lowered, swimming doesn't need to be nerfed
"Slightly faster than carno's swimming speed" is still abysmally slow
lmao exactly
like why take the one actually cool/fun thing out of its kit to make it another generic land pred lol
Because something being overtuned on very specific ways that some find fun justify crippling the well designed parts of its kit
like idk why so many people agree with that post. Yes, it is obvious cera is OP, but the 10% stam consumption on chargebite, the reduction to bleed and the terrible swimspeed just feel bad
Yeah it's a weird rebalance
People dislike roster bloat...I can relate to that....so why are we turning cerato into small alberto
let cera be cera, nerf its actual problem (stamina efficiency) and leave it at that
Literally that's it lol
Mhm
I wouldn't hate dabbling in making vomit less consecutive....but I'm fine with it's stamina economy just being less good
I don't see the issue if it's anti omni. Don't really have many creatures that handle Omni bleed well
God forbid we have a couple creatures in the game that are not only designed to counter omni but do so successfully
looking at you stego....
Carno....
teno....
To some extent...pachy...
oh yea making vomit more weight-based would be great
That and I wouldn't mind the effects of losing your nutrients kick in quicker to justify reducing how frequently something can be vomitted again
I hate that it's optimally used for stunning and not debuffing and deterring
not letting cera juvis cause stego to puke would be awesome
Lmao
i like it more now that puke actually causes you to not be able to reaquire nutrients and can cause more puking for drinking and eating
I'd be fine with that if it also couldn't be reapplied by the ceras in combat
Cuz it's still functionally a spammable stun
Are these supose to be good vs omni? counter ?
yes, they are meant to be good against omni
they aren't, but they should be
Agreed : P
As wave said, yes
Ceratosaurus is a scavenger bully, Ceratosaurus' entire thing is making things smaller than it leave their kills, and bleed res specifically makes them especially do that to omni and any future bleeders, whereas the damage reduction makes it able to bully things moderately larger than it
Ceratosaurus isn't just a scavenger. It's a bully, a kill stealer. It's entire mentality is "hey Timmy see that Allosaurus over there? I'm gonna fight it and steal its food"
it probably won't BEAT an allo, but it'd try
Yeah it probably won't
But by hell or high water it will try and give its all
(And at a large body with a skill deficit, Ceratosaurus should take it imo)
@mortal tundra cerato's bite should cost stam
10-15% is literally cruel
Why? You can still get like 5 bites in and damage your prey a lot.
because basically no ability costs that much unless it's completely horridly balanced (like carno's charge)
nor should it, because a miss will literally just destroy you
lowering your ability to flee and fight by a significant margin
10% should be a maximum, and even then, that's too much
Hmm... the problem I have with cerato is carnos chasing them. You can maneuver, but they might not have enough stamina. And with charge bite taking stamina ceratos might not be able to damage carnos enough then run.
cerato's bite is loud, requires chargeup time, has no stun/knockdown properties (besides vomit, which is a different mechanic from charge bite) and can be missed quite easily
nothing about it should indicate that it deserves to cost that much stamina
i'd be far more comfortable with 6%, akin to pachy
Okay, that's fair. I'll edit it a little bit.
still not a fan of things like reducing swim speed or bleed resist
just makes cera worse at what it's meant to do
Yeah that makes sense, we can leave that. Also I'll brb, so I won't respond instantly if you reply. š
@mortal tundra vomit already has a cooldown but itās like around 20 ish seconds? the vomit we really need is this #balance-feedback message
I keep hearing itās around 20 seconds but Iāve never tested it myself
no one has corrected me on that either so I guess itās right or close enough lol
The cap is 50%. So at most it reduces allos damage by half
Fluff told me that gives Ceratosaurus an effective hp of like 2670 which is only 130 less than allo's actual hp
yea but overall allo likely is just doing more damage
Still probably has a lower dps, but if you get 2-3 ceras, they can def bully a allo off a body
the effective HP of cera would be 2600, on account of the 50% damage resist
Or if the allo is already weak, a lone cera has a chance
Isnt dps the entire design of cera's left click tho
not really?
Isnāt that the entire design of allosās too?
its consistent damage, sure, but it's not high
Cera hits for 150n every 0.66 seconds. So a dps of 225n
Allo also has a pin and a likely strong alt attack
Itās not something a cera would mess with solo
Ok fair
I swear I remember one of the devs saying that Ceratosaurus' bite is intended to be one of the faster primary attacks in the carni roster to account for the lower damage it has in comparison to larger mid tier animals
it is indeed faster
but its honestly better against small game
lots of bites with lower damage is effective against small fellas
I'd have thought the inverse would be better
One single bite with huge damage to disable a small target quickly
thing is about big burst is it generally lets you get in and out
having to stay next to the big target for constant, smaller damage leaves you more open for counterattack
big burst is good against small game too, since it nukes it out of existence, but big burst often comes with its own fair share of downsides that make it unreliable against small game (carno's charge and its horrible stamdrain, cera's loud as sin charge sound)
I dont mean to change the subject but tbh I think cera should be overall quieter but that's just me
nah
cera being loud as sin is something i think is very good for it
it's not an ambush predator and never will be
Fair enough
cerato's charge bite, is in all honesty, quite well designed
it fits well with the intentions of its playstyle and kit
and is an actually well-designed burst-damage move that is befitting of the animal (unlike carno's)
it should probably cost stam, but otherwise, it's kinda perfect
like for all the times i've stated that cera is OP, it's not a poorly designed animal
in all honesty, it's kinda near perfect as far as animals go, the tenonto equivilant in a carnivore. It achieves exactly what it sets out to do and is fun to do so, and is really not super unfair to face against. When you compare it to deino, another OP animal, which is complete bull and unfun as hell to face, it really shines. It just needs nerfs in the fact its stats are universally overtuned
like if cera was on a good map and wasn't played by everyone as a super-predator, i'd probably play it a lot
the most fun i've had in the isle as of late was playing a solo cera by swamp and just never leaving, thus never encountering other ceras who constantly brawl in centre and just being my own little bastard
I dislike the auto chuff vs grouped members and tiny things.
Can only imagine how punishing it will be when larger stuff are added.
i mean, sure
but like, besides minor stuff and some overtuned stats, it's really good
Yeah it's near perfect
it's a shame tenonto had to be shafted for cera to "be viable"
Which of its stats (besides its stamina) are overtuned? I think its bleed might be, but that's all I can think of
stamina, mainly
I hope they make it so you can enable it, so a baby raptor near your food won't make you hearable for a whole mile. The only problem is new players not knowing how to use it, and if a carno is behind you but you don't see it. (Then again, if a carno were behind you, you shouldn't be chuffing anyway because you wouldn't see it. (I may have explained that badly. š )) And that it doesn't make you chuff to people in your group.
bleed is high, but honestly, i'm fine with it having good bleed. don't mess with it
cera should really be not worth the effort
Nah it should be auto vs sizeable creatures like Omni
It's really hard for raptors to kill ceras. I've escaped a pack of 6 or more adults, and killed most of them.
i think autochuff is fine
which is great and should stay that way
raptors should be forced to realise that they aren't capable of every fight
there are some fights where you are actively disadvantaged
it helps establish more of an ecosystem and less of a brawldown
certain animals avoid other animals because their specific adaptations just hardcounter their style of attack
Wolves don't kill grizzly bears, so it makes sense.
Then again... dryos don't kill omnis. 
Imagine the raptor player sweating hearing dryos all around and he's low health. 
that is like
entirely the point. omniraptor has the unfortunate scenario of a good few things currently in-game either being built to check it (cera, carno) or things that should be built to check it (tenonto, pachy). Omniraptor's viability wll rise when Carnoclear-explosive gets removed and when things that arent supposed to do well against it get added
@rigid tulip Carno is very bad this update, it really needs a buff in the stam and accel depeartment because it is horrid to play. If u lose to a carno this update it is a SKILL ISSUE, especially if u are playing a cera. Carno desperatly needs a buff
itās bad alone but itās very overpowering in groups of 3 or more purely because of the needlessly high damage ram. 2 is pretty powerful if the carnos know what theyāre doing but typically 3 can absolutely dominate the server. anymore than 3 and they usually go uncontested (except for the occasional huge cera megapack of course)
i consider my self a "good" carno player. but i havent played much recently and i think =, when i last grew a carno, that carno stam and stuff is just plain bad
the only way ive found ways to win is ambushing, but that can be pretty hard when my acceleration for a ram is like 5 seconds
yes carno has damage on its side but atm it is braindead to play, especially recently
but we all know dryo is the best playable
yea stam is horrible when youāre alone. in a group you donāt have to worry about stam as much because itās just a game of taking turns giving something the ram pain train from different directions so dodging is very difficult
I love dryo
lol
yes, but still, the stam needs a buff aswell as accel
devs just need to bring back update 4.5-6 carno
very balanced version
thatāll make it even more overpowering so I really hope they heavily tune down that ram so itās not some unavoidable beast thatāll flatten you without contest
it was never overpowered
just add more larger hebis and carnis and bam, problem soved
.
no one will play the smaller herbis and carnis then if they donāt stand a good chance against carnos
carno was balanced and people played everything, mostluy croc and stego but besides point
i am a avg cera enjoyer, but it is sad to see the state carno is in atm. it needs to be reverted back
I miss the days where teno could comfortably take on two carnos
nahh, skilled tenos
if i had old carno i could solo a teno or two easily
i do like tenos versiltily against carno but carno doenst really stand achance atm
it was even if both players werent braindead
Iām thinking back to when the slam actually did more damage and was a counter to the ram
a genuinely punishing counter for a careless carno
now it just goes through the slam
and slam does less damage than a single carno bite
yes, but still, carno needs a buff, my only point
carno stam and accel is sad
i cnat run 5 seconds without draining all stam
make carno have its older stats from 4.5-6 idc when, and give teno a tail slam increase
there was a proposed change to carno I really liked Iāll see if I canāt find it and link it
ok, bc right now... i thnk it shoudl be able to run for a bit, since it should be fast and have some stam
except I really want an overall damage reduction to playables above half its weight so it canāt just brainlessly facetank things such as teno with the bite damage buffs. itād be somewhat similar to ceraās current body buffs (but not nearly as strong. 50% is just absurd to me lol)
by like 1.5 seconds
idrm, i think its cool, ive always wanted a headswing bc of pesky videos lol
i think both are cool
maybe the charge can go from 2 to 3 charges
better accel + better turn = very good small game hunter (and so itāll need to be nerfed so itās not an overpowering large game hunter too)
finally some not braindead islecordians
honestly Iād love to save the 3 charges for a perk/mutation when those come in
thatās what I want for dryo
idk, i like it hunting tenos and ceras and stuff, it shouldnt be limited since people dont play much smaller creatures besides omni
i would like if cera could eat fish tho
would be dope since it did irl, atleats people think
also add dryo ai so i can see my fellow dryos 4 once
it could still hunt tenos and ceras with the changes, itād just make it a bit harder (not impossible)
it kinda hard with teno with the current state of carno, but other wise i like it
carno needs some buff idrc
itās actually not purely because of the fact ram and go through slam. you can out damage the teno in trade offs. usually an average teno can win against 1 carno, but with 2, youāre going to need a rock to jump onto to survive that lol
carno has slow accel so it can be hard to get the jump all the time, but yes atm 2 win, but most tenos are in groups so idk
theyāre in groups because solo play is unfortunately a death sentence because of how many people play carno or cera. I refuse to touch teno unless I have a group. In a way, itās kind of like carno like that. solo play is terrible but at least you have better survivability in large groups
lol
most popele here have bad opinions yet get upvotes i dont get it
if the devs lsten to them there soemthing wrong
some people have different opinions and views on things
yes, most arent good lol
(teno getting nerfed basically every update in a nutshell lmao)
oof, they finally listened on carno hate too
Ill never forget someone suggesting teno should easily be soloed by a single carno without any contest
omg, only if it a good carno tho
and a bad teno
otherwise nahhhhhh, lol
the thing is, people wnat to get rid of mixpackers, yet the thing is (im not one i still hate them) they can do what they wnat, if you dont like mixpacking, than just go to a community server smh
it can be annoying tho
like they wnat debufss or soething
thereās not many unofficials that are populated that have simple rules like no mixpacking (that I know of) without anything else attached thatās not very pleasing
yes, but there is some popular ones like islander, and a youtiber can easily make another lol. people be fiending. mixpackers are a reason i play unoffical most of time
but I really do get where theyāre coming from. I donāt agree, but I get where theyāre coming from. normally thereās just a bunch of friend groups on discord that play on official so you get mixpacks
yes
is islander one of the ones with silly body down rules and whatnot? not sure about most people, but an unofficial Iād gladly play is one with only no mixpacking rules (and light canni rules that are reasonable. I still want to swing on a lil steg as an adult steg if it wonāt stop 1 calling lmao)
yea, it not bad tho, i pay it sometimes beceause it has many people in it
it has like a 150 max i think
i forgot
Petit pieds is best bet for EU low rules. Islander has like 10 pages of rules and body down, no herbivore aggression.. I always hear people complaining the admins only enforce rules for their friends.
lol, i dotn see much, i only follow rules slightly
carno does need a buff, but it also needs a nerf
base stats, like stam, accel, trot speed, bleed modifiers, hunger, etc are all underpowered and need to be looked into (probably don't buff them all at once tho)
but then there's charge, which manages to be the most overpowered attack in the game (besides deino lunge), thus being a colossal problem. Nerf the charge and then buff everything else for an actually fair and balanced animal that doesn't feel like garbo to play
it's a garbage animal with an amazing, overpowered attack
it cant charge everything. just add 2 tcisk that have a 1 min cooldown like soemone said erlier
if it didn't have current charge, it'd have no redeeming qualities. It needs to be buffed so it isn't so pathetic without charge, and then the charge needs a nerf
i said that lol
that was my suggestion for it
brudda, what
its not overpowered and carno is a great dino
carno is great, but in game, it's garbage, statistically
and yes, charge is overpowered
carno itself isn't overpowered, but charge is
carno is in a very odd spot
it is in a odd spot
how is the caharge overpowered, it is somewaht similar to tail slam for teno
it DESPERATELY needs a buff to its base stats, because it's just in such a poor position, but because of how insanely powerful its charge is, any buff would make it extremely oppressive
and cera at any size can easily make a grown stego puke
stam drains so fast when u use it u must have played it recently, its braindead to play
def not fair and balanced
teno tail-slam:
- back facing attack that does knockdowns
- hitbox is thin, meaning it can be dodged easily
- 150 damage
- requires enemy to attack you
- windup animation allowing you to dodge or interrupt
carno charge:
- forward-facing attack that can move at 55.5km/hr and does knockdowns
- takes up carno's entire hitbox when in use
- 350 damage
- does not require you to be in a defensive position and can be used offensively or defensively
- no windup animation
the stamdrain is far too fast, i agree
they should decrease the damage and not make it so punishing to use
tahts why it should have 2-3 ticks that dont use stam taht have a cooldown
yea but also nerf the damage to go with that
350 is an insane number
teno's tailslam has had its damage nerfed 2 seperate times, carno hasn't
yea, thats fine aslong as teh animal it knocks stays down a second longer
bc they nerfed knocked down times a couple of times
i still don't know why teno got nerfed but whatever
because it was broken in U6, but not because of its stats
it had a planetary sized hitbox on its charge that made it impossible to deal with
u6 only thing wrong with it was its ram turning speed
nah, the hitbox was actually bugged
thats latency issues and a bugged hitbox
i mean i just want a patch that'll nerf the carno's charge and make its stats not terrible
if dmg gets reduced than stun should be longer imo
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