#balance-feedback
1 messages · Page 3 of 1
if Attacks like Stego tail swing hit an object before a player, it should Nullify the attack. Stop allowing attacks through Mesh's,(trees, rocks, etc) and terrain.
allow longer charged charge bites from ceratosarus to fracture bones of creatures of its size or smaller (lower chance than pachy) I find this to be a good idea because ceratos can eat bones
Reintroduce the stun on a missed pounce as an omni pls. Also get rid of the stupid 5 second animation where it gets up like it just got done taking a nap after it hits a tree. Its extremely inconsistent if you even get knocked off from collision anyways.
Fix Pounce On Omni.. it make no sense for omniraptor to be able to pounce you from the front, and not take any damage when getting bitten by the dino they are attacking.
Like if they pounce from the front then they should be blocked if the other dino bite towards them as that make more sense then they just landing on the side of the Dino and are able to make them bleed so much. Like how does that make sense? Pounce should only work if you come from the side of the dino, not the front or back.
Again if the pounce from the front of the of the dino, then let the dino who is getting attack be able to block it with an bite of their own or make it so they take damage from the bite.
I think the hunger-system needs some rework. Not sure about most species but those 45 minutes for the Carno seem too short of a time frame. Especially for solo players in adulthood, one needs to look for a food source all the time, sprinting across the map looking for anything to eat and giving no time to freely roam around without stressing. If there were for example larger amounts and sizes of AI animals the current state would be alright. Less hunger for carnivores in general would also mean less reason to hunt on sight everything you see, through that less death for herbivore players & juveniles of any species, thus making it a little bit more appealing overall and less frustrating for solo-players and especially new ones. Reduce resource consumption while walking, standing and laying would also be great. Maybe connect resource consumption with stamina usage, that would also be an option.
Create or even reuse the 3rd call of cerato, I find the 3rd call of the legacy much more intimidating and aggressive than the current one, and even so it would be even better for the game to contain a call of its own for the chuffing mechanic and one for the 3rd call
Foragers and carnivores shouldn’t be able to sniff out player made burrows
(when such mechanic comes into evrima)
Quality of life change for ptera, making it semi aquatic
As pteranodon is famous for being represented as the Gannett Pterosaur plunging into the ocean to grab fish having that option in game would be very entertaining.
Being able to fly Ptera would be the slowest swimmer being able to easily be out maneuvered and slower then beipi and being extremely lightweight it could be incredibly boyant
Water take off can only be done in the same fashion as running take off, being very stamina consuming meaning you must be sure your stamina is in good condition before commiting to your dive
The balancing of Carno's charge is almost complete. There is one problem that remains unchecked, and that is either the amount of damage it causes, or the hitbox. Example; when colliding with what would be a brush or glancing hit at the end of another creatures tail.
Utahraptor for instance takes almost as much damage as a full on body charge from a Carnotaurus when even the Carno barely even touches the tip of the supposedly evading raptor.
I bring this up as a benefit to the game if it is changed as it would increase the immersion of raptor players immensely.
deino and stego are op for the environment of evirma now, I think a 4.5t stego with 1000 damage and a 6t deino with 500 damage is enough now
buff ptera to make it capable to compete with beipi and troodon who both are currently on its diet without ptera being able to eat them. This will result in better and more engaging gameplay for troodon, beipi and ptera
Buff cera too weak
Not entirely sure where to post it (feel free to (re)move it).
I bought the game a little more than 2 weeks ago, played around 250 hours of it, 80% of them being as an omniraptor on EU1...
Here is the only viable way to play (in my opinion, and lots of others i could talk with) :
- Spawn center, snatch as much food as you can : honestly, with insane mixpacking currently, getting food is getting harder and harder. Half of the time is either death by starvation, or starvation desperation (i.e. going for un-winable fights). Spawning anywhere but center is almost starvation guaranteed.
- Wait (yes, literally sit on a rock) until sub adult phase (50% growth), so you can hunt AI boars. It's really bo(a)ring, but honestly, nothing else you can do unless you have a pack with adults that can do the hunting for you.
- Let's say by now you reached adult phase (75%), and you found a few other adults that also survived, your only hopes for food are either more AI, or lost Cera or Carno souls. Mixpacking is terrible right now, yes i'm talking about you Carno/Stego/Teno groups, and it's rare you find opportunities to hunt. The rare occasions you can have, you lose a couple of your fellow pack hunters, so you better be sure it's not you, otherwise you start at menu screen again.
On your diet, here is what you currently have :
- Teno : You need to be 3 or 4 adults to get 1, and they are usually in (mix)packs
- Pachy : What's that ? Never seen those
- Cera : Usually in groups of 3 or 4 (so you cant fight them), and the solo ones take ages to bleed out, you lose raptors in the process.
- Carno : Either mixpacking or same as above, except you can bleed them at least
- Deino : Ehm... They already eat each other, you never get your hands on one anyway.
- Troodons : You never see any, and if you do, no point chasing them.
- Dryo : What's that again ? Is it out yet ?
- Galli : Rare, at least you can hunt them, but most commonly in herb packs with stegos or tenos.
- Stego : Ehm... No point fighting.
Only thing left to do is to farm AI, sit in a bush (which im currently doing) and wait for adulthood and don't die while fighting. Pretty rough uh ?
Ceras charge bite feels good to me where its at, but the regular bite feels useless against anything larger than a raptor.
charge bite should take 5% stamina upon u releasing right click
lock deinos vision when uder water, so it at least have to try and use that thing that shows ppl drinking and moving in water
Teno losing out in the trade to a Carno charging from behind is a bit unfair? Teno should always win that exchange. Make it so the Teno doesn't take damage if it lands the hit on the Carno.
Ceras charge bite already does around 300 damage + the bacterial bite so yes charge bite should take atleast 5-10% stamina upon release so that ceras cant simply counter carnos and not lose any stamina.
i cant grab somethin being croc always there is a stego in the river protecting dinos i cant get food if i grab the prey i cant run and stego kill me really fast im 55% im too slow to escape and too weak too fight stegos pls make something
Buff Omni so that when he is thrown off his back he doesn't lay on the ground for so long, because compared to other predators he is too weak.
Literally fix stego hitbox. It feels like they have a 360° hitbox cone around them. They swing anywhere near you and you get auto headshotted. It’s extremely obvious that stegos are just TOO good. Any new player can pick stego and kill any Dino in the game just by swinging in the same spot over and over. All too often you’ll be side-by-side, literally head to head with a stego and he will headshot you with his tail. The hitbox is broken, fix it.
Ceras deal too much bleed
Hypsi really needs and has needed its fall damage resistance looked at for a long time now. When we had Hypsi back in Update 3, Hypsi was able to survive absolutely mammoth falls, even surviving drops into Shallows from the tops of the cliffs.
They would have very little HP left (around 5% or so), but they could do it, making it much more viable as an escape artist and, at times, being able to dupe careless carnivores into running off cliffs in pursuit while itself being able to survive another day.
However, ever since HP pools were rebalanced to be the same as dino weight, Hypsi has become stupidly fragile, and the problem is only exacerbated even worse ever since bone break was introduced to the game, as Hypsi often breaks its leg just jumping down small hills or rocks.
Considering the way Hypsi is built, its utterly ridiculous how easily it gets completely stopped in its tracks by falling down bunny hills.
Hypsi's primary mechanic other than its spit is its high jumps, so realistically, this should be a dino that is well-built to handle high impact to its legs, and on top of that, Hypsi is covered head to toe in feathers, including its huge feathered tail that is bigger than its main body, so if any dino on the roster should be easily taking falls and fall damage, Hypsi should be that dino.
Making it more capable of brushing off falls will also make encounters between Hypsi and Herrera, or any other climbing dinos, much more interesting. However, if Hypsi remains in its current state, its only going to make playing them and seeing them around even more impossible, as the only result you're going to get is Hypsi's insta-dying the moment they get chased from the safety of a rock or tree by a Hererra or raptor.
Again, with how Hypsi is physically built, as well as its low 20 HP pool and its measely bite force of 2, it shouldn't be getting auto-deleted by gravity every time it hops off a small ledge.
Increase troodons weight/ health from 60 to 100
Increase the Jump height
Troodon
Buff the fall height since they seem to break legs too much for how little they are
Allow for troodon to apply venom but it cannot deal much as a baby. But at least it should be able to
Raise the camera for juvie troodon
How to balance carno. give it back its old turn rad from the prevous patch. Or buff its bleed resistance for gods sake. a single raptor pouncing a adult carno who isnt bucking is enough to kill the carno if it doesnt somehow heal it off with mud or if it somehow lands a hit on the raptors.
Raptor players arent even good they just throw babies in to keep the bleed going after one adult throws its self at a carno.
This is a minimum. tbh it needs alot more.
Anything to punish mixpacking would be nice
Buff pteras weight and health back to 90 and damage to 50 so that it can actually hunt a troodon or beipi
I understand this isn't realistic to an ecosystem, but maybe we could have a rock-paper-scissors system? Mainly I think of this because there are many deinos. Being a deino is fine and all, but when everyone is deino, then you can't ambush drinking players as a deino - Because the land is empty, and the rivers are full. I've asked other deinos and even they don't like being on servers with so many. Killing each other is fine and all but that doesn't stop the player from picking 'Deino' again on the player screen: cannibalization just makes the deinos smaller, doesn't make more land players.
Whatever we add to be fighting deinos, what if it happens again - Everyone going as the one overpowered dinosaur too much? A rock-paper-scissors system might help their be diversity- If you get TOO many rocks, SOMEONE is going to go Paper to counter all the rocks and take advantage of it. When a rock get sicks of dying to paper, maybe it would go scissors to counter that paper, but then it'd be prey for the rocks. Basically, it would help ensure players make diverse choices of what species to play as. It would also make sure everyone had someone they had to fear, in a survival game where survival should be challenging. It would also be cool if we allowed skill to play a part, where maybe you could escape your natural predator through feats of skill - If they are not also skilled enough to counter you themselves.
You would probably need an aquatic rock, paper, and scissors, a land rock, paper, and scissors, and an air rock, paper, and scissors, for this to work.
I understand in nature, you may have one apex animal that's more powerful, and smaller animals that reproduce faster. But in a video game where people select their species, we have an UNREALISTIC amount of deinos and an UNREALISTIC lack of land animals for those deinos to ambush or for anyone else to hunt or do anything with at all... Most want to play the big powerful animal, few want to play the mouse.
buff pteras weight to 65 and attack to 25, just so it can hunt small teirs but also not be absolutely ridiculous
just revert back alt attack and right click cost stam. it is ridiculous to see everyone spamming it without no skills.
the amount of stamina everything has right now wouldn't suit the size of gateway
almost everything has less than half the amount of stamina they had in legacy and gateway is bigger than v3
you also get ceratos out staming carnos who are supposed to be the best runners on the plain
Pteradon really needs some help. Full grown ptera should be like a terror in the sky for fresh spawn juvies.
Ptera needs some knockback resistance such that a baby troodon cant just jump up and make it fall to the ground.
Similar to the skill check when you bump into another ptera when flying and it just staggers your character a bit, to which you hit space again and tis fine. Maybe lower to the ground it could cost a chunk of stamina to remain airborne but i'd rather that then die.
I understand that leaving flight makes you the most vulnerable as this dino but when a leaf can knock you from the sky it makes all this dino good for is fishing and dino watching. which is a shame ;(
Raise the camera for all dinos or at least the ones who’s tail is cut off by the camera, the juvie troodon camera is so close it’s actually hard on the eyes when running through grass
Why does cera have so much stam, when you play carno, and encounters 2-3 cera, if you are not full stam, you are 100% dead, somehow having 80% of your stam is not enough to run away from them.
My last 2 encounters with them was simple :
See 1 cera, charge him, loose 10% of my stam, see 2 others cera coming up, then run away in a line as far as I can, running out of stam ( Note : I had the 10% decrease stam buff/10% stam regen) meanwhile THEM NOT and then die..
Isn't carno suppose to be like a fast endurant dino ?
While the cera more a tank scavengers dino ?
So I would suggest to maybe add a little bit more stam for carno's, or decrease a bit the cera stam.
But I do not find that normal to be outstam by tank as the fastest dino in the game.
cera is slower, it has weaker bite, and its smaller, also ı think it have less HP, nerfing cera is simply making it trash,
Buff cera's speed during sub stage so it's faster than it's full adult form to prevent it being completely helpless.
It can't outmanouever a full adult cera, it can't outrun a full adult cera either or hold it's ground, every other dino is faster at sub stage than it's grown version.
it'd be cool if we switch deinos diet to maybe garner less cannibalism.
swapping from S to 3dot eating other deinos, so you could just as well eat more fish than another croc
buff carno and add punishment for overpacking and mixpacking
Update 6.0 carno movement speed and ram
Bring back the previous carno ram
My reasoning:
-The new ram causes an abnormal imbalance when it comes to a) amount of creatures that are being played and b) overall survival, this ram is 90% unavoidable and also it-- genuinely is not fun to use... the old one was so much more rewarding when it came to just the pure feeling of hitting a ram, I remember people being so excited over that and also it made fights so much more fair. The speed boost was great at allowing younger carnos to escape too, now its just-- if you get caught as a young carno you're just either screwed or dead. Overall the previous ram was just-- perfect in terms of balancing, it was powerful, scary and carno's biggest weapon while also being fair to others as they would be able to avoid it.
Slight Buff to Raptor Bleed.
My reason:
I feel like even with a large group of raptors it takes a very long time to bleed something out. It does not need to be a significant buff to their raw damage, just a buff to their bleed. The buff shouldn't be significant enough to make it so that raptors can just. Take down a good carno solo, but it should allow for raptors to have more options in what they can approach in groups. I think this would also help to emphasize their hit and run capabilities. The buff would also work well with the stamina consumption that lunging induces currently.
Make pachy fun and viable. Maybe Bring back pachy's stunt and balance them from there.
Could maybe cause a local hunger decay when there are too many of the same dino in the area ( dienos in center river) so that ppl cant hang out in massive groups indefinitely
Revert the changes made to alt attacks in 6.5.
I understand this isn't realistic to an ecosystem, but maybe we could have a rock-paper-scissors system? Mainly I think of this because there are many deinos. Being a deino is fine and all, but when everyone is deino, then you can't ambush drinking players as a deino - Because the land is empty, and the rivers are full. I've asked other deinos and even they don't like being on servers with so many. Killing each other is fine and all but that doesn't stop the player from picking 'Deino' again on the player screen: cannibalization just makes the deinos smaller, doesn't make more land players.
Whatever we add to be fighting deinos, what if it happens again - Everyone going as the one overpowered dinosaur too much? A rock-paper-scissors system might help their be diversity- If you get TOO many rocks, SOMEONE is going to go Paper to counter all the rocks and take advantage of it. When a rock get sicks of dying to paper, maybe it would go scissors to counter that paper, but then it'd be prey for the rocks. Basically, it would help ensure players make diverse choices of what species to play as. It would also make sure everyone had someone they had to fear, in a survival game where survival should be challenging. It would also be cool if we allowed skill to play a part, where maybe you could escape your natural predator through feats of skill - If they are not also skilled enough to counter you themselves.
You would probably need an aquatic rock, paper, and scissors, a land rock, paper, and scissors, and an air rock, paper, and scissors, for this to work.
I understand in nature, you may have one apex animal that's more powerful, and smaller animals that reproduce faster. But in a video game where people select their species, we have an UNREALISTIC amount of deinos and an UNREALISTIC lack of land animals for those deinos to ambush or for anyone else to hunt or do anything with at all... Most want to play the big powerful animal, few want to play the mouse.
Pachy needs something to help it deal with cera, cera may be slightly slower then it but that fact is heavily negated with its far superior stamina, strong bite force, far better turn rate, and none of its abilities requiring stamina, and having fract resist on head and body, not to mention attempting to shake off a cera will just give it opening for heavy hits, and attempting to break it while it pursues will just allow it to get 2 body bites
Pachys weak stamina with the combination of ram costing stamina if a cerato finds you, you just die
Give pachy either higher speed or a significant stamina boost to compete
nerf big bois, buff small bois
I think carno needs a small increase in stamina and speed. As a Carno it is so hard to compete with ceras who for some reason I sware have more stamina and can just chase a carno down. I also feel carnos food drains way to fast and If im not correct has the smallest diet for its size. All in all I think Carnos needs a tad bit more stam, speed, and a better diet
I would like to touch on the topic of the recently introduced beipi and troodon. I don't understand what their role is. If the dinosaurs introduced earlier took their place in the food chain and were balanced relative to each other, then the troodon and beipi cannot hunt anyone except babies.
- Troodon. Yes, you will say that Troodon in a big company can kill a stego, but how often do you manage to put together a good team? In general, Troodon in the current conditions does not pose a threat to anyone. Because high ping leads to the fact that you can be hit when you seem to have already attacked the victim, its imaginary advantage at night does not matter at all, because everyone's night vision is quite far to easily defend against Troodon. My opinion on the changes: Rework night vision so that its quality would be expressed by intensity and not range, enable Troodon to see poisoned victims through textures at long distances (Q), since in forest conditions Troodon sees nothing but foliage and grass
2)Beipi. An incompetent character. In the water, he will not be able to kill the smallest Deinosuchus, and on land he can only harm small ceras, since they have a low speed.
My opinion: Beipi can't fight anyone, 1-2 bites on him and he died, so it is necessary to significantly increase their bleeding damage so that beipi does not seem like a free piece of meat.In Evrima, each character has always had its own meaning, its opponents and its victims. And these two seem redundant
finally return the smell of paw prints and blood to the look that was in update 3. Finding someone by very rare drops of blood and groups of traces is almost impossible, the players do not even undertake to pursue if the victim ran into the forest. Update 3 was really horror. Now, just by running into the forest, you can not even be afraid of what they might find.
Carno's diets got thrown out the window. Bring them back. Because be so fr. It's extremely difficult to get carno diets, and a nightmare to grow.
- 3 lines? Good luck finding deer, or catching a gali, or finding a dryo at a baby stage.
- Dots? Alright, dots isn't too bad, but I dont understand why they didn't put cera on Carnos diet?? Put cera on carno diet itd be a great way to control cera's numbers and yknow, it'd be a understandable gosh darn diet.
- S? Omni is fine, but really? Troodons? Thats like eating a tik-tak. It's not enough to sustain a carno.
Bring back some of the diets from carno, or at least put cera and goats on the darn list.
TROODON AND PACHY NEED A BUFF PLZ! I was one of the miserable saps that was always posting comments everywhere that went something along the lines of "NeRf StUnS tHeY aRe BrOkEn", and I will say with much remorse that pachy NEEDS it's ability to stun creatures back. If this is really an issue, maybe we can at least reduce the recovery time on the ram? More often then not, you ram into something, it reacts as though a pillow had just smacked into it, and you in turn receive an alt bite and 1 or 2 normal bites simply while your pachy is trying to recover from landing the hit and getting out of there. I really feel like the community is pretty united on this, this is one of the big topics I like to bring up when playing with a big group, and everyone seems to share the same opinion, pachy needed that stun. As for the troodon, I'm actually kinda divided on what I feel we should try buffing.. I like the concept of raising the camera angle for juvis! That would actually be amazing. This is my issue; troodons are NOT scary creatures to anything that isnt a juvenile. And lets be real, even juvi's hunt troodons. Juvi carnos and ceras treat full grown troodons like free meals if they aren't absolutely awful at the game. This is a bit of a hot take, but I personally believe if we made the troodons a bit faster, it would fix a lot of it's problems. Think about it: the #1 causes for troodon deaths are gallis, and death immediately after releasing from a pounce and getting caught. If troodons were a bit faster, I feel like it would increase their survivability, thus making them more of a threat! Another big issue is that the troodon likes to play in big packs, and that in of itself is a difficult task to accomplish unless you have an entire premade; so naturally, no one plays troodon. This additional survivability would increase the number of troodon, making finding that big pack easier. IDK, just spit balling, but it still very much needs a little sum sum.
make something with the over packing 4 crocs kill me i cant do anything pls make something
I might be the only person that plays beipi daily... Ive ONLY been playing beipi ( little bit of galli) since public ST and I can assure you that beipis current stats are not what I was thinking
Beipi is a semi aquatic small tier dino that lives by rivers and such, but in the current 6.5 update beipi just seems to die and can't escape nothing Ive personally been really confused on why Cerato has a better turning radius then beipi which is silly.
Anyway I think beipi in my 350h+ experience needs a buff, and baby deino needs to be afraid of attacking a beipi.
It's current stats are
90kg
32kmh
20n
Which i was thinking that we should change beipi to;
110kg
34km
40n
Beipi imo needs to be able to survive in its environment and life style and if It can't physically successfully defend its self
Then beipi is in trouble.
I personally believe this would save the beipi population in the game and I rarely see any beipis.
Please consider buffing beipi as it currently is a Flee runaway omnivore.
I shall continue playing it as my main, but I definitely reakon beipi needs this! 
Nerf stego
Honestly just feels like there needs to be some limit to the amount of each Dino. When everyone is a carnivore it sucks. Like if ya have a 100 player count, there should be at minimum 40 herbs, and then divide up the Carnivores. If ya aren’t hitting the count use AI to fill the gap for herbs when servers aren’t full. And make AI Herbs dangerous enough to kill ya if you aren’t smart and capable of packing together with players. (It would be a simple follow command when not eating/drinking when under whatever % on each). I feel it would add a little more ecosystem survival effect and less pvp deathmatch feel.
idk if is just me but stego are a bit much op for my liking just lost a 95% deino in 2 shot its was not a head shot
i dont know why the Cera needs the speed it has.
you have a dino whos kit is based on pushing away others - why can nothing run from it? it needs to be slower so others can actually pick their battles around defense buffing ceras on food.
i think this would help the pachy and carno player population cause my god, cera is just death for pachies atm and if u had. half stam as a carno when a Cera starts to chase, ur dead too
Ive really tried enjoying troodon but its simply not fun. The hype is gone and few people play it. The pounce feels like it was so nerfed with the whole 3 stages thing....Omnis are higher tier and dont have that kind of mechanic, making them much more successful at pack hunts. If you dont die mid pounce you die jumping off because you take forever to land. If venom had something else to it like troodon was intended to make the prey vomit, that small stun right there would be perfect.
It dies to anything, has too low visibility (camera), pounce is bugged, you most likely die before reaching stage 3.
Ceras charge bite needs a stamina tax like 15 stamina for the entire duration
Instead of seeing herds of teno or other herbivores, you get Carno/Cera mega packs. (Which leads to tribal warfare)
To incentivise players picking more herbivores, make them much quicker to grow.
If it was upto me, I'd have teno have the same grow time as Omni. That way you'd likely see much more tenos and Carnivores would have something to hunt. (Either that or increase grow times of Carnivores)
+75% growth rate perfect diet </3
Dryo Dodge Buff
When dodging, during the animation, all incoming damage is reduced by a significant portion (possibly 50% or 75%) and be immune to stun/knockdown effects. This would require skilled dodging and timing, and wouldn't be a copout invincibility frames. If cera can get a 50% damage reduction for being near a body, surely dryo could have the same thing for a brief moment when dodging.
Buff carno stamina or nerf cerato stamina because it makes 0 sense for a dino that is made for running to get outrun by a slower dino.
make deinos have a debuff when far to water but give him the ability to run again when grab something because make no sense a deino 8tons cant run with a omni in mouth 450 kg also should be better if the prey have a chance to escape and the hypsi with the ability can make deino drop the prey
The devs took a wrong turn when making cera a tanky scavenger when it has the stam that it does. Not saying it shouldn’t be able to hunt at all but it shouldn’t be running down carnos,tenos,omnis, etc. when it defends a kill it should be more on the defensive than have the stam to chase things all across the map.
Hypsi changes to make this animal far more fun
- Considerable reduction/removal of fall damage. Much like squirrels do irl, hypsi could have the uncanny ability to survive insane falls, using its feathers to slow its descent and permit for incredible falls. This would allow hypsis to live near cliffy areas and leap off at the sight of danger, adding a unique survival strategy, while also complementing its upcoming arboreal lifestyle.
- Hypsi now has a "bile" meter behind its stomach specifically for spit, like cerato's bile. This can be replenished actively by eating, and replenishes slowly over time passively.
- Spit now acts like a shotgun. Rather than acting as a slow moving projectile, hypsi spits at high speed in a close range, losing its sniping capability, but permitting it to use as defence against rapidly approaching predators.
- Hypsi can spit in any direction while running, meaning it can turn its head around and spit at animals behind it while running and not have to be stuck in a lengthy animation that cancels momentum
Balance Stego as u did with Teno... if yoy want to do a tail attack you must be turned with our body or at least do a 180º attacks, it can be possible that stego can attack in any direction in that way , fast and with low stam cost.
For the love of god make pachy faster or cera slower.
Nobody is playing pachy because literally every single land carnivore is faster and most are stronger than it.
That plus no stun on ram?
Dead dino. No fun.
Dilo stomps everything
I’ve shown my support for this change in the past. But like many are saying above I starting to accept that pachy was over nerfed. But I’m also gonna say that it was overpowered before, so how can we find a middle ground?
I have two ideas:
Pachy only stuns on the first break. For example say a pachy stuns a carno and gets it a body break, if the pachy lands another hit on the body, then no stun. It would stun if it were to hit the head or leg however.
Either that, or make stun times shorter. Making it based on weight would work best imo. For example, ceratos would have longer stun times than carnos. This would especially help pachys current matchup with cerato, which I’ve tested many times, and it’s not ok. Ceratos are not much slower than pachys and can easily outstam them. Plus, also while testing, putting a pachy side by side with a cerato, they really aren’t that much smaller than them. Think the difference between an adult person and a Labrador. If a Labrador runs and jumps on you, you’re likely to fall over, if not then at least stumble. And if that Labrador is a horse bird with a boulder for a skull coming for you’re leg, not only will it break but you’ll fall over. Point is pachy is not that much smaller than smaller mid tiers.
The devs have also used the argument that the stuns ruin the flow of the combat. I was ok with this till I did a few more seconds of thought, then what the heck is teno? Can you think of another dino, that for carnos and ceratos, that is a bigger headache to fight than tenos? They still stun, for the same amount of time pachys did, and it still ruins the flow of combat. And you all know as well as I do how unviable teno would be without stun. It’s starting to become more apparent with pachy. Just bring its stun back, but not in the same way as before.
Add an attack radius for Boars from its initial attack / trigger point so you can actually run away from them instead of them just chasing you down till you're dead. Maybe also make boars only attack a certain number of times before they have a cooldown giving you time to get a distance away
Ceras bite force should be higher than carnos.
Make cerato slower and make charge bite cost extra stamina while youre running.
Please nerf stego.. I know its on the list of things they are going to do.. but they are Way to powerful.
Only reason they aren't killing everything in sight (which some players still do) is because they are Herbs and don't eat meat.. And Deino has no change against stegos.. the only time Deino have the smallest change to win, is if the stego get ambused near water.. and that is an extremely rare moment to happen.. As Majority of Players knows that water is dangerous and will stay away from it and only drink in shallow spots.
adult stego can easily catch up to an deino who is trying to run.. there is no balance in stego, I really hope that the devs nerf Stego soon.. as there is nothing anything can do against them right now.
Can we give Beipi better night vision under water, the way crocs have it? That way we can enjoy swimming at night and actually see stuff.
I was thinking... What if we make it so AI spawns around hungry carnivores, like in Legacy, but that only a small amount of ai is allowed to exist in an area and not allowed to spawn near edible corpses - This way, if many carnivores are in one spot, mega packing or mix packing + mega packing carnivores will find AI to be a scarce source of food, as only enough for barely one carnivore will spawn but if they have 8 then they will starve - However if they separate and spread out, they would find more AI, but it would separate them.
I think what would help with the stego is reducing his running speed.
Such a heavy and well-fortified animal should not be able to run after a Juvi. I got killed on my juvi Cera a few days ago, happy munching my carrion, didnt do anything aggressive and this Stego Just Jumped Out of a Bush, started chasing me and killed me, I had no Chance to get away.
3 dilos should be able to kill a stego
Cera is in this weird state where it’s more of a brawler rather than resilient tank like it was supposed to be. Some changes might be controversial but I’ll explain them:
1: lower Ceras speed to 38-39 so it’s not chasing people down on stam. It needs its good stam however to traverse the map for scavenging hence the speed nerf and not a stam nerf
2: Remove vomitlock/ Buff it’s bacteria to drain more nutrients and a faster malnutrition rate so instead of locking people they just get debuffed quickly making it harder to keep fighting Cera
3: only let Cera gain bacteria from rotten bodies/bones but can overeat and gain nutrients/bile so it’s encouraged to just consume fresher ones making bacteria a bit harder to obtain as you never run out
4: give it a 10% passive damage reduction so it’s not completely useless in a fight it stumbles into without a body as that’s a VERY situational thing to happen. However fix the body buff to only work with its size and above, how the buff would scale would go something like this
1.3T-1.7T: 15%
1.8-2.2T: 20%
Etc.
And Max buff it could get is 60% from things 4T and above
Hopefully this helps Cerato become more Tanky and resilient while not being completely useless in a straight fight/not running people down
Allow gallis to receive minuscule calories/hunger from meat/corpses as they currently receive nothing but are able to consume bodies. they are said to have eaten lizards which is essentially dino flesh, players who want to play more of a carnivorous galli could in theory then with balanced diet, at least until we can raid and eat egg nests it would be nice I think
Make it so that Hatchling - Juvi Beipi can ride Adult Beipi this can fresh adult beipi to fg beipi, the max amount they can carry on their backs is 3. this is cute so yh that why u should add it.
Remove the stupid camera lock, at least on the creatures with sideways facing eyes.
i sure love dying every time i try to eat because i dared to pick an herbivore
its likely the reason every server i see is 90% carnivores, maybe a galli or beipi, and then a hypsi in the woods that you only hear but never see
For Teno it really seems to struggle at the whole boxer thing which is what it’s supposed to do. Good at CC and good at fighting. However even a goofy Omni pack can take you down easily without a single death.
Tailslam needs to be a Omni directional attack for good CC (crowd control for anyone who doesn’t know what that means)
And all it really needs to do is not pause movement going into a straight line when Tailslaming + some animation for when you are moving to the side
This should help Teno square up against packs of animals without being completely helpless or even defending from cera
Pachy needs its stun back.
pachy just needs better stamina, either that or cerato's stamina pool needs to be heavily reduced
Having such a high stam pool with no attacks or abilities requiring any consumption compared to pachys mediocre stamina plus ram being quite costing theres virtually no escape for a pachy rather then dumb@$$ luck, youll be either outstammed, tail riden or killed for attempting to ram them
Remove spams is useless!!!! if people want to kill they just will do it, no sense
herbivores OP, carnivores no food to eat. Herbivores are carnivores food, the only one that they can hunt is at the moment unavailable as a 1 pachy can take down a carno or very easily scare it away by fracturing it, now yes some smartas may say "carno needs to ambush their prey" but what if that pray that can solo you in 1v1 now is in a herd? In my opinion small and weaker herbivores should have their food and water drain very slowly so that when staying in pack there is enough food for them but their stats should be changed and so the carnivores stats, while stronger herbivores (like stego) should have their food and water drain much faster so that the herding for them would be hard as there would be not enough food to support like 3 adult stegos so that carnivores can still hunt for them. Now something that sadly cannot be undone, but pachy should be added with allosaurus, and stego when the rex or any other strong apex comes to the game. Bc rn ya'll people's advices to hunt single targets is useless when every herbivore creates super herds without any food consequences bc their food drains so slowly and they are SO STRONG.
this is the first time iv'e ever done a reply on this channel but it's wrong on so many levels, pachy is almost not viable at the moment as it can't stun anything as it used to, so you need atleast 5 to kill a carno, other than stego herds, or massive mixherds herbis in general aren't too strong and carno can easily ambush, ram and knockdown tenos pachys or any herbi other than stego, ceras and raptors are also able to deal with herds, while there are a few balance issues atm, nothing too serious that it's breaking the game and has no way of being dealt with, so for future reference do your research on the game's current metta before giving feedback that's simply incorrect, or if you happen to be losing fights that you shouldn't be losing (like carno v pachy) get better at the game instead of blaming it for your poor pvp skills.
Carno rework idea
This is mostly about carnos ram ability,imo carnos ram should get reworked and this is how
So,carno is a plains roamer small game hunter ambusher right? Well it currently doesnt even function anything close to that.My idea on how to make carno play more into that playstyle is making its ram only usable against things that weigh less than a ton.Yes i know this sounds kinda wonky but hear me out. Making it only usable against small tier dinos will make carno seek out those playables more.However with this change,we also need to change a few things about carnos stats.First of all for the love of god give it good accel, it takes several business days for carno to reach top speed. Second, give it good stamina. Carno is a plains roamer, but right now it has lung cancer and can only run for 5 seconds before coughing its lungs out.
baby deinos should be scared to attack full grown beipis
I don't know if someone's mentioned this yet, but looking at the Herrera tree jumping vid one thing really bothered me: how far it could jump. There should be a limit, because it just looked silly. It's not a frog, it shouldn't be able to leap from one side of such a large tree to another.
Edit:
Including timestamps so it's more clear: the jumps at 0:18, 0:51, 0:57, 1:12 (the last two are especially unbelievable) are way to far
The first two jumps and something like 0:20 and 1:02 look more believable for the legs that the Herrera has
But I also know it's still in development, so if it's just a showcase of how the mechanic works then ignore this comment. If it is planned to leap this far, then I think it should be tweaked to make it look more believable, like needing to climb up high and using the extra distance from the fall.
baby apexes should be terrified of even solo troodons/dryos
a bird can one shot another bird if its an alt to the head and thats so stupid, its so funny XD
Gallimus spawns at 20% grown
Adjust Teno water drain so that its no longer a drinking simulator experience.
I've bough the game 3 days ago and played total 2:50 hours, I cannot have experienced opinion about the game but I give some first impressions
that I like to share about negative and positive vibes. First off I refund the game yesterday & approved, that means I did not n-joy at the current state
for some basic and very important reasons so I leave some basic negative & positive review below.
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Camera distance is to close and cannot see the map almost everywhere I go because of big reeds so its like walk blind
I understand developers they might want to make it more realistic but this is a game, so much realism its for very few and its
not something you can n-joy operator of any simulation needs some basic mechanics to n-joy & not total realism. -
The other I see there is no map something to know where are you going.
Again I understand developers they might want to make it more realistic which in a sense I agree,
lost into the jungle make the game more intense because you need to find your way by remember your location,
but still at list basic info of N-E-S-W would make it more friendly as its a game once more.
Also I see there is an off game map by c/p your coordinates and find your location but why? just add a mini map in game. -
Find food its kinda hard some times but i guess its okey-ish, something need to change but I dunno what could be.
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Very few dinosaur to play and missing most basic ones ''I think not need to name them''.
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Goal of the game its I grow I eat you & you eat me that's it, there is no end game and fast get bored.
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Amazing graphics & the world big and vast nothing more to say.
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Movement mechanics are very good maybe more moves will make it even better.
Last the game looks promising, my refund was because I need to buy and play something else instead something incomplete in my view.
If the feature shows that those above fixed I will instant rebuy the game even on double price. Keep up the good work, I love to see it better 🙂
As a big carno enjoyer, carnos acceleration feels very slow, I think it should be better to increase the acceleration speed for carno by a bit.
give carno a higher cooldown on its bites so that it cant facetank a cera, the current way carno v cera works. is carno stands still and alt bites cera to death. when it should eb the opposite, cera should be a tank which forces carnos to run around it trying to land a charge, if the carno land a charge the cera is in bad luck. so, buff carno stam, maybe buff ceras weight a little, and give carno bigger bite cd.
Can a certain delay be added to Carnos bite directly after landing a ram, so that things like Omni, Pachy and Cera will still receive massive damage from the ram, but have a better chance of avoiding a follow up that would most likely be an execution, this would only really affect 1v1s between anything Vs Carno, while in any other stiuation a ram will be followed by more rams from however many Carnos there are, but nerfing the ram itself would seriously mitigate the Carnos ability to survive even moreso then its abysmal turning radius and lackluster acceleration. (I do not play Carno often so I'm not sure what it feel like.)
Stego still feel dumbs, almost unkillable unless they got killed by other stego.
Stego just bring nothing to the game, it's like a spectator mode where you are almost invincible and slow, it's not even that fun to play ( I'm not saying you can't have fun with it ) But damn they are slow, unkillable and oneshot 90% of the roaster, annoying to play and against, I'm not saying to nerf it, but maybe rework it or something, I got 700 hours on evrima, and I've playing everything, and the only fun I had with stego is to kill others stego that think they are invincible.
I don't understand why is there so much complain about stego, but like every constructive criticism got spam down vote by main stego's xD ( Not saying mine is that constructive, since it is clearly not, just tired of them )
Longer days and/or shorter nights.
Also, brighter nights would be great. Obviously night vision shouldn't become obsolete; if there was a moon cycle where some nights were significantly brighter than others, that would be a blast.
I'm so tired of looking at a gray screen for what feels like all day. I want to enjoy the amazing graphics with color!
raptors need a nerf or smaller group limit
tired of growing a carno reacing 50% and being attacked by 2 raptor groups of 10 who are overpacking
OR
carno buff, more stamina + bleed going less fast + one ai as S diet
Carno's balance suggestion
- buff his stam a little more, like 25% or around that, because he need to be in constant movement.
- put goat again in their diet as S. (although Ai spawn problems needs to be fixed first)
- Make him resistant to bleeding until he reaches certain health % or bleed %.
Why? ¡He has osteoderms!
Troodon need a smaller hitbox, they are way too weak for the size of their giant hit box. oh AND FIX THE FREAKING POUNCES
Have carno ram not knockdown tenos if they get stunned by a tail slam
Pachy ram attack should stun but only if it connects with the targets head.
Makes no sense that a Carno just stands still and spams alt bite while you clunk him in the jaw.
i dont understand y stego cant be grabbed by deino like deinos in the past would easily kill a stego
Make it so tenos can counter carno's charge.
Carnos are still able to spam charge as a duo or a full group, megapack so bring back the 5.5 carno or make it simillar
Nerf cera, decrease its running speed, stamina, remove vomit lock.
fix the desync.
Pachy is overnerfed, bring back the stun, or at least make it so pachys could stun when it hits the dinos head.
Nerf omni, not to the point where its useless. Just add the punishment back. Utah is op without it, and the only thing u need to rely on is the mistake of the omni or for it being a legacy player/a noob
carno should have 25% more stan 1 more S diet and bleed healing quicker or going down slower also hunger should go down less quick cause you starve as soon as you finish ur food
Omni balance suggestions, I’m saying this as someone who’s main’ed utah since 5.5 and now I have roughly 1000 hours in this dino alone.
Please give it back the miss pounce animation, it’s so unfair to other players and randoms use it like tenos do with alt bite these days, it should be the time of 5.5, it was enough time to snag a bite but not guarantee a kill if bro is on full hp like 6
I’m also asking y’all to fix pounce bugs, I’m tired of getting sniped by tenos & stegos who have mid reaction times.
Off pounce should be remove imo, it literally took me less then 2 minutes to get the timing down and now I can snipe Omnis that are pouncing me when I’m teno, and stego?? 💀💀💀
Also I would enjoy our old agility from 5.5, it was perfect back then idk why it was changed.
Please fix desync, tenos alt bite the tip of my tail twice and I’m bleeding out, or a carno charges the air behind my tail and I loose 45% hp.
Also Omni blood pool should be buffed, and having a natural bleed resist, it’s crazy that 2 teno alt bites to my base tail bleeds out my Omni before it bleeds out a teno after 7 pounces.
And balance the game similarly to 5.5 it was the best update of this game, in terms of balancing and feel.
Personally I’m an enjoyer of solo Omni, but the devs have the vision of Omni being a pack hunter, so why not balance pack hunting around bleeding and solo hunting around brawling(bites)?
Also remove auto alt bite and bring back alt bite wile moving, when I’m playing as teno I can be completely brain dead and spam alt bites and win against Omnis, same with everything else, and ofc make it use stam again
Feel 100% free to ping me with your thoughts and opinions, I want to hear your thoughts or counter arguments, we’re all in a community here and deserved to be heard and speak our opinions(within reason ofc)
It would be nice if the diets went by our growth stage because most babies aren't gonna be trying to go for most of the stuff that's on their diets because I see why a juvi carno would go after a troodon but not a full grown adult same with a lot of the other playables like the raptors with deino.
When you get to 100% growth can the Dots, Lines, S diet then give you more than 50% growth rate. But only after you reach 100% growth.
We need some mechanic to make deino vs deino combat interesting... right now is almost a matter of stats and who bites first. No room for much strategy. Maybe a grapple mechanic? Like pounce
#bufftroodon, great kit, fun to play, good concept, but after playing a decent bit of all carnivores now I feel it underperforms even for it's niche.
Can carno ram use a little less stamina, I don't mind the poor agility or the charge up time for the ram, but i just used the ram two times and next thing i know I am below half stam. I only rammed for like a second or two each time and it took half my stam pool. Fighting a couple of ceratos and thinking im doin good until i look down and most of the thing allowing me to live is gone.
Please increase carnos turn radius, I don't really mind any of the other balalance changes apart from the turn radius. I find it almost impossible to turn around after the first ram.
make galli drink faster, there is no reason for it to drink so slow considering gallis whole persona is about being fast and always moving
Using regional debuffs (not sure whether that is the correct way of using that) to stop mixpacking is a very bad way to stop Mixpacking for a few reasons and why the devs shouldn't ever consider implementing it
1.Makes the game very restrictive and people already complain about lack of players that they see and how empty the world is. But forcing species to not interact with eachother would make the world fell even more empty than it already is
2.This makes the game tell the player how to feel and for a horror game or really any game this isn't great.
3.When migrations come to the isle this mechanic will simply not work as migrations will make it so majority of the server will be in the same place making it so everyone would have to be punished
4.This is similar to number one with lack of player freedom which for an open world survival game isn't so great
5.People will 100% use it to troll other players and will use it to get an easier kill for example a group of tenontos or omnis surrounding a stego and that stego getting punished for it (yes the omnis would also get punished but some players just do not care and as long as they can escape the stego or target they can carry on trolling or eventually kill the stego with ease due to receiving debuffs)
6.will interfere with nesting and hunts as to test if there is a deino in the water just simply wait 10 or 5 minutes and if you get a debuff the most likely is or a omni pack stalking a bunch of tenontos then suddenly receiving debuffs on both ends. Or imagine nesting somewhere then you suddenly start getting debuffs because a carno is reasting near by or another group of player decided to nest nearby for example in a nesting ground.
7.There are many other ways to stop mixpacking like using diets, migrations, hunger and water drain or make it so carnis can only get nutrients from organs so that large carnis can no longer share a kill together.
Pachy balance changes to make the animal actually good
- Sprint speed increased from 41.8km/hr to 43.3km/hr (a 1.5km/hr increase, allowing it to effectively outrun cerato and apply more pressure to overconfident omnis and other small tiers, while not being able to significantly outpace them).
- Ram can now be held indefinitely and can be charged while the camera is facing any direction. Cerato gets both to hold its charge longer and charge up while the camera is facing any direction, why shouldn't pachy? The addition of indefinite ram charging means you can use the charge to intimidate potential threats, as well as prepare for animals trying to bait you out or wait for the ram to go back down.
- To counteract the indefinite ram hold, holding ram cancels stam regeneration, making it not preferred to always hold it down.
- All fractures cause a stagger when received, unless the animal is already knocked down or staggered by the attack itself.
Deino needs a stamina nerf or take more stam damage from bucking/struggling
It's stupid that most creatures are just doomed when they get grabbed. There have been too many instances where a sub/fresh adult deino would grab my full adult anything that isnt a stego or another deino and just walk across the map and into a body of water and still manage to drown me.
An alternative could be to allow grabbed dinos to somewhat fight back
Add all the features that were IMPORTANT for balancing, and remove the ones that make the game unbalanced.
For example: add pachy stun back or make it so a pachy will only stun when it hits the head (ive alrdy said it b4)
bring back the omni punishment. They are op without it, literally spam pouncing and nothing happens to them.
Remove vomit lock. Ceras are op with their "infinite" stam and bile.
Alt bites should take stamina. If we take a look at their animations, it looks like they should take stamina from the dino.
You removed pachy stun, removed omni punishment, made ceras op, the desync is insane and you still didnt fix it. How can a carno stun a teno by hitting its tail? I dont know. How can a teno stun a teno by kicking its tail? I dont know either. Fix this at least in the next update or in the closest future. There is more stuff that has to be mentioned too.
Make alt attacks take stamina again.
I'm so tired of fighting people who literally just spam their alt attack in circles. It's the definition of stand still and click to win against all smaller pack animals.
Just a couple things. 
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Give carno a better diet roster (ex: Cera as 3 dots) rn its silly goofy ah ah small..
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As someone whos played omnis for a decent amount of time and been killed by them as well...why cant they have a 1 second punishment at least? If not, make it so that if they only quick pounce you, the bleed isnt as bad. But if they hold the pounce, it increases the bleed (but ofc, the risk of getting bucked off.)
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Troodons my beloved...😭 they are just glass, not even a cannon. Fix them, give them so that they have venom at at least 75% or SOMETHING.
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Pachys also my beloved, bring back their stun, or make em at least semi faster than what they are now...
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Ceras aint supposed to be marathon speedy runners. The stam would be fine if they didnt run till the ends of the earth.
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Fix carno stam cost, or at least the amount that they have. Listen, i get people don't want carnos to have a lot of stam, but to ram only once or twice just to MAYBE hit and then drop to 0 stam? Which then anything and everything ever will chase you down? Not great.
deinosuchus needs buffs asap ur telling me an 8 ton crocodilian cant take on a 6 ton herbivore? deinosuchus is one of the largest reptiles if not maybe the largest, it also has the strongest bite force in the animal kingdom, with 23,100 psi, maybe add an bone break when lunging like an body fracture and it also needs a damage buff, lunging and drowning doesnt make sense for me, if rex is having a bone break then why not deino since it has more bite force?
Looking at the stream today, I do think the rex is a bit fast, not that I’m sure that’s how fast it’ll actually be. I just hope it’s not THAT quick
Can you balance the night and the day, quickly? It can't be much work, right?
give back to dryo the possibility to make burrows. no one play with them because they can just run away and they are not so fast so it usually makes them die so fast. make playing them more funny
day 1 of asking for balancing the game itself. Learn to balance the dinos out of the start or fix them in the closest future after their release. It was a while since we got a patch. Manage the servers ping,i heard some people cant play because of it. A ton of ppl said that alt bites should take stamina.And i agree A LOT. It was much more interesting to play when you needed to save your stamina for alt bites too. Cera's charge should take stam too. I dont see any sense in it not needing any stam. Currently cerato only needs stam to run. Teno is the most balanced dino in game, but tenos should be able to counter carnos charge again. Ping me in general feedback discussion if you have any questions, etc
Add back the punishment for omni/utah. It would be the best feature for omnis balance. Maybe decrease the bleed damage a bit?
Pachy should be able to stun dinos that are larger than pachy and utah but if the headbutt is fully charged.
Plz deino can fly
allow hypsi to climb trees like squirrels but unable to jump from tree to tree like herrera, this way hypsi is quicker while climbing but can be ambushed by a jumping herrera, and maybe greatly reduce fall damage, you would think so a tiny heavily feathered little guy wouldnt hit th ground as hard as it currently does
if carno is going to be a speed demon that can turn and accelerate fast. NERF ITS RAM INTO THE GROUND
Since carno is getting buffed (Thank god) give cerato a minor health buff to the point where it doesnt lose a facetank with the much faster then it carno
(Make carno play around the brawler instead of making the brawler play around the agile thing)
carno is too damn fast. i get they were speedy but galli was legit the fastest land creature known to science, and it gets outran by carno? makes no sense. make carno slower or make galli faster
Since carno is getting a buff to its acceleration, it should get a nerf on its charge damage, maybe to like 150. To make it not that oppressive to animals of its size
after the buffs carno should be a cannibal again
If carno is getting it’s acceleration back it’s charge damage should be lowered to 190-220 and return knockdown times so a Carno can use it as a way to stop someone in its tracks instead of a oppressive nuke
And this might be a bit of a stretch but I think it needs a stamina buff (with adjusted regen time) to not just get ran down by tenos and Cerato groups if seen.
stegos are 2 tapping 100% crocs with its tail, i had 500 bite force and did little to nothing to the stegos but i can 2 bite a cera. in my opinion, stegos need to be nerfed some how, wether its how fast they swing they tail, or how fast they lose stamina from attacks. as a full grown gator stamina and dehydration is a primary focus and im losing stamina crazy fast to everything i do, also like to mention how full grown gator is stupid slow but a stego is larger then me and can run way faster, and also dont have to worry about its stamina.
in conclusion i feel like stegos need a major nerf becuz they just come to the water to bully full grown gators which i think is ridiculous. after attacking 4 times i dont even have stamina to run where they still swinging they tails on me. stamina balance just isnt there in my opinion
i loved that they added back the acceleration of the carnotaurus, but also carno turns so slow making other dinos can dodge his attacks so easy, i think making the carno turning more faster would be better for hunt.
This will be a big balance sheet
Dryo
Buff stamina pool and just give it burrowing it’s been so long
Teno
Make Tailslam directional and not locked so it can be better at crowd control
Hypsi
Make the spit a spread area instead of a single shot line it’s impossible to hit a moving target in the eyes
Give it growth because troodon has it so I see no reason not to
Carno
(We know acceleration change) buff stamina so it isn’t just ram down by everything and a charge nerf where it’s being lowered to 190-220 dmg so it’s not a nuke
Ptera
Shorten its growth to 30-40 min
Pachy
Allow it to stun unless it hits a fractured area giving a total of 3 stuns per creature (head body and legs)
Cera
Rework its vomit to be more lethal without vomitlock
Give it a small passive dmg reduction/make body buff more effective
Lower its speed to 39 because it’s way too fast for what it needs to do
Troodon
Raise the camera on all stages so you can see better and not get killed by a creature you can’t see over the grass
Let Juvies apply venom so they can actually hunt. Remember they still don’t do a lot of damage to begin with
Make its venom make vision blurry OR decrease the targets NV range
Buff it’s food drain because you can’t kill much when you are constantly hungry
Everything else is in a fairly fine spot
Increase Beipi's swimming speed + the height of their jump in water.
hi, i have a few suggestions to the game, make the carno run from juvi/sub adult looks like the adult one,, the one that has now looks so weird and it should look like the one of update 6.0, also i have some suggestion for the speed of the carno: juvenile carno 50 km/h, sub adult carno 53 km/h and adult carno 55 km/h.
Carno run Animation definitely needs fixed. Juvies and subs just look dumb running now. I can’t even play it anymore with that awful looking run. Not sure what they thought they were doing with that one.
add back the omniraptor agility from update 5.5, the one that has now don't feels good, and lot of people share opinion with me, what do you think about it guys? vote please
I don't know if this is already a thing but a good balance change for Carno could be to make its turn rate (agility) a function of its current speed.
For instance, if its running at top speed, keep its agility poor, but when walking, troting or accelerating... have varying agility.
Most, if not all dinos should receive a buff to their running stamina pool since we will be receiving a larger map to explore. Perhaps, all dinosaurs should receive an additional 30 seconds to 1 minute of their sprint timer.
Though, I do miss Legacy's 3:20 timer for Carno and 6:40 timer for Galli, but I will admit that is way too much sprinting time. Sprinting timers should be at least half of Legacy's timers, however.
I do not expect Carno to cope well with having only a minute of stamina to work with on Gateway.
Dont touch my utah/omni anymore. Hes perfect now. If you complain about getting killed by one easily. Major skill issues fr fr
Make cera's charge bite cause stun , but don't let it run when holding it, so cera can use it to defend carno's charge, and still can't use it to kill something they shouldn't be able to kill.
omni should be punished for missing pounces
Deinosuchus and Ceratosaurs should be able to get nutrients from rotten corpses. Right now the only thing rotten corpses do is make you not starve; even if it’s from your diet, it won’t give nutrients. This would make Ceratosaurus and deinosuchus players be more inclined to eat rotten meat, rather than letting it rot. Also make Deinosuchus and Ceratosaurs able to gain nutrients even with a full stomach, I can’t count the amount of times I or someone else has gotten frustrated when we have to play the waiting game just to fill our diets
stego tail swipe is way to strong against full grown carno. two hits and im dead.
Since carno is receiving a massive movement buff, its necessary to balance it out by nerfing the damage of the charge specifically.
And alt bite sould definitely cost stam on all dinos
Jumping / falling should not kill momentum. Please revert that change. It was unnecessary
From what I’ve seen so far. While the vomit improvements are nice and make people rather annoyed after a fight. It still doesn’t help the Cerato to put the fight in its favor during the fight. A Carno can still kill you easily since the debuffs it sustains don’t actually impact it until the fight is over where it has to eat. And no Cerato doesn’t really need any stat buffs it’s fine as is other than maybe being a bit slower
I suggest adding on to vomit sickness to make a bit of a motion sickness effect. If you run while in vomit sickness you will have a high chance to vomit again. You will not vomit if you stay still or walk meaning that this allows cera the freedom to move around the target without them being able to run and and hit them again without the risk of vomit. So you come into a position where you chose to fight the Cerato, vomited but now can’t run down and hit the Cerato without vomiting. This gives Cerato the edge of being able to leave and sit down to reevaluate its position to either run away from what it can’t really kill, or to have the fight pretty much controlled by it now giving it a big advantage mid fight
Put more stuff on carnos diet. Hell might as well make it a cannibal again, it keeps the carno population down.
make it so if an omni misses a pounce they are punished for is so they are more careful when tackling bigger prey
make hunting more consistent, carno shouldn't be charging through a tail slam, and a tail slam shouldn't be hitting a raptor that is activley on a teno pouncing it.
ceratosaurus tiny health buff so carno at least has to charge it once before trying to facetank it OR sick creatures do less damage to cerato
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We need omniraptor pounce miss back. As an omni main i think its far too op with no stun. I mean he uses (without stam diet) 10% of its stam to launch forwards in a pounce expecting to hit somethings side. Hes not ready to hit the ground when missing a pounce. It would also make it more balanced against other creatures. if you do land a pounce it shouldnt give a stun when jumping off since now they omni is ready to land.
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Change pachy back to how it was in update 6 apart from the mid tier stun. At the moment the creature thats basically made to be able to defend against omni can barely do it right. It takes 4 pounces and with how the ram works, any omni that knows its own and pachys abilities will easily be able to do those 4 pounces and win.
(React with ✅ if u agree on both, 1️⃣ if u agree with the omni thing only, 2️⃣ if you agree with the pachy thing only and ❌ if you disagree with both
DRYO CHANGES
After playing more Dryo, it feels like it’s lacking in a few places.
Give it more diet options
Let Dryo be the everywhere herbi. Dryo should thrive in every biome. An extensive diet list would allow that 🙂
Buff to health / bleed healing
If Dryo manages to get away from a predator, it should be able to heal up to full health very quickly. Bleed should also heal a lot quicker.
** Stamina buff**
Dryo's stamina feels lacking. 120 seconds of run time feels very short. For reference, the much larger Omni runs for 105 seconds. Buffing it to 180 seconds would be perfect for Dryo. Not only letting it travel a lot better, but confidently 'outstamming' predators.
Much wider viewing camera angle while eating / drinking
Let it be able to see around itself better. Its overall HP / camera height is enough of a downside, locking it from seeing around itself while eating / drinking is overkill. Stego & Carno are much larger yet have the exact same field of view. It isn't balanced fairly with size as a consideration.
Reduction in jumping cost
Right now it's 6%, reduce it to 3%. (a bit extra, but jumping more = more fun to me lol)
Greatly increase its fall resistance
Similar to Galli, Dryo should have a great fall resistance. Letting it drop from very high places and be relatively fine.
And this ones an addition
Let it dodge out of eating / drinking.
One word I want to add to this: burrowing
make it so that having a perfect diet as a full-grown gives buffs all the other diets do, why shouldn't keeping that perfect diet reward once you've reached adult?
Pesky Pteranodons
Whole Pteranodons might not seem like it can do a lot of damage (20 N for an adult Pteranodon, comparing that to the 15 N an adult Troodon) they're pretty effective at nipping away your health given the chance and time. Most non-jumping terrestrial dinosaurs (stegosaurus aside) cannot actively do anything against a Pteranodon player whose looking to harass them, you're unable to attack them, run from them and there's not really any cover for you to hide under either (trees in the jungles/forests are fairly spread out and aren't very effective as obstacles). Your best bet is that they get bored, crash into something or you can log-out in time as they chip off your health bit by bit.
Possible Solutions
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Pteranodon's stamina consumption needs re-adjusted as currently they're able to glide and bite for genuinely minutes without needing to regen.
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The hit-boxes for either attacks or the Pteranodon itself needs to be re-adjusted as again, most non-jumping terrestrial dinosaurs cannot attack upwards.
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Give Pteranodons more to do, this issue is very similar to how stegosaurus's get bored and decide to kill deinos at the sandbar; there's nothing really for them to do once grown.
This issue I don't think will exist really on Gateway as there's just more overall to interact with but for the moment this has been something I've seen more and more of as of late on Spiro.
day 2 of asking for balancing the game itself. Learn to balance the dinos out of the start or fix them in the closest future after their release. It was a while since we got a patch. Manage the servers ping,i heard some people cant play because of it. A ton of ppl said that alt bites should take stamina.And i agree A LOT. It was much more interesting to play when you needed to save your stamina for alt bites too. Cera's charge should take stam too. I dont see any sense in it not needing any stam. Currently cerato only needs stam to run. Teno is the most balanced dino in game, but tenos should be able to counter carnos charge again. Ping me in general feedback discussion if you have any questions, etc
Add back the punishment for omni/utah. It would be the best feature for omnis balance. Maybe decrease the bleed damage a bit?
Pachy should be able to stun dinos that are larger than pachy and utah but if the headbutt is fully charged
Please increase
- Pachy trot speed
- Utah trot speed
- Carno trot speed
- Cera trot speed
- Galli trot speed
Yes to Carno, Omni and Galli, not to Cera, I played it a lot of hours, Cera trot speed is prefect. (I haven't played Pachy so I have no say in the matter)
Another possible solution is to add a damage % threshold. For example, if a ptera pecks something, and it doesn't do more than 3% of the players health, it will do no damage. The threshold could also be adjusted from playable to playable. I feel like pteras stam consumption is in a good place, and this would still encourage them to fly around, while also getting rid of the main problem.
Make dryo be able to look around while eating or drinking
make most herbivores able to look around while eating or drinking
dryo changes as they havent got many players and is feeling outdated
stamina increase: dryo can run for 105 seconds this is less than most of its predators (everything)
more diet options: dryo only has three diet foods in total one for each nutrient
burrowing: dryos will have a safe place to stay (maybe allow smaller predators to invade these eg troodon/juvi raptors)
looking around when eating/drinking: allows dryo to stay alert (maybe make it so dryo can use its dodge when doing these to make them evade a quick oncoming attack)
maybe some other things to help dryo feel fresh and get a bigger playerbase maybe a speed buff for a little bit after dodging or something along those lines
Increase Galli acceleration, trot speed and fix the momentum loss on landing from a fall. Theres no good reason to have all these annoyances on a playable that can get 1 shot by an omni (pounce/pin).
make an Asset for "grappling" at the Tail.
Don't change cera's health. Don't buff the cera, which may I remind everybody IS A SCAVENGER, so that it can face tank something, like a carno, which is bigger than it. People keep saying in here to make cera's health higher or increase it's bite force just so it can face tank something like a carno. Cera's are actually supposed to be somewhat slow and weak for other creatures it's size, but everybody wants it to be a hunter. It can hunt, but it shouldn't be attacking carnos which are bigger than itself. Carno charge damage doesn't need a nerf, carno speed doesn't need a nerf, and one person in here actually said that carno's are faster than galli's but they aren't, at least if you have good diet. Maybe make carno take a few seconds before it's charge, but don't increase it's stamina.
I like to play as a cera too, but they shouldn't be stronger than carnos. You can escape a carno, as long as it has the bad stamina it does. It does a lot of damage but if you're not trying to kill it then you CAN escape, but people aren't trying to survive, they're trying to kill everything that opposes them.
Another peson said "nerf stego tail strike, it kills my carno in two hits." ...
Look at a stego's tail, and how spikey the points are, which can easily pierce through other creature's skulls. It's at least slow so it isn't chasing people, but it's damage is fine. Sure it's annoying as a croc but they shouldn't be able to 1v1 something that powerful. Don't buff cera anymore. It's strong enough as it is, and was made to be more of a scavenger than a hunter. Don't nerf the carno's charge attack and don't buff it's stamina, it's fine how it is.
Also don't make troodons have more health. I love troodons, and they're very fun to play as, but if a carno bites your head it's game over. You shouldn't be able to survive that.
Give cerato a slight speed nerf, such as 39 kmh, and give it a passive 30% damage reduction in order for it to be a successful scavenger BULLY
Give Ceratosaurus one or both of these health related changes: increase Ceratosaurus' weight to 1400 or 1500 kilograms OR give it a passive 25-30% damage reduction. To further rework Ceratosaurus, apply a 1/12th stamina cost onto its charged bite. With the proposed changes, Ceratosaurus will now be able to efficiently bully anything that isn't unreasonably larger than itself off of corpses alongside its combat viability not being entirely restricted to the rare scenario of being near a carcass. Alongside all of this, a speed decrease to 38 or 39kmh would be fully warranted.
Note that with the maximum buffs proposed to Ceratosaurus' durability, being 1500 kilos + 30% damage reduction, Ceratosaurus would have an effective health of 1950, only 150 more than Carnotaurus' health of 1800. The minimum buff, a 25% damage reduction with no eight changes, gives Ceratosaurus an effective health of 1625, 25 more than Tenontosaurus' 1600
Give the deino a nerf. A deino main source is water but when its out of water its just as powerful. Especially a full grown deino, not even 3 full adult carnos can kill a full grown deino without all of them being seriously injuried or the deino being barely hurt.(speaking from experience) I think the deino should become more ineffective outside of water, yes it is dehydrated and not a lot of stam but it still can be a very good tank. Also another thing, I think the deino should have a longer stun when something gets out of its mouth. By the time ur back to the surface, ur already chomped again. But if u were a carno charging at sum bigger than u, u get stunned instead same as if a carno were to charge a smaller dino. Or same with the pachy with the body fractions
Carnos seems useless outside of packs/megapacks, not sure what to do about it and I don't want it to go back to being unreasonable like it was before, and the changes that were made would be good on their own, (less stam, increase stam drain for charge, not canni, fairly small diet) but all of the, plus some that i probably forgot seems like a bit much.
buff pachy speed how is a cera which is almost 3x heavier faster than it
You should be able to smell others of your species nearby, that way it’s easier to find them rather than endlessly roaming the map spamming 1 call to essentially ring the dinner bells for a carni
Make pachy stun when it fractures
dryo should get a alt attack to deal with small things instead of running behind them and hoping its 1cm damagebox weak bite hits the thing
a kick would fit and work well
- Lower Cera's stam and make the charge bite take stam.
- Let Cera gain nutrients from rotten corpses as well as when the Cera is full
- Give Carno stam buff and lower it's hunger decay
- Give Pachy back it's stun but only for when it fractures
- Give back the Utah pounce recovery
- Adjust Troodon's camera to be able to see above grass throughout all stages of it's life
I think the struggle animation of cera and dilo should cause damage when they do the bite animation if the omni or troodon is in the attack range
From what ive seen and experienced omni right now has a pretty powerful pounce. I mean just a few days ago i took on 4 adult stegos as a solo omni and only lost because of a lagspike. I think it could be more balanced if the omni was only able to latch on a species if its pouncing on the side since thats where they end up. ofcourse it doesent need to be on the side of the animal if it can pin it, only if it pounces. It would make omni a little more difficult but also make it more of a pack animal since now the raptors have to communicate and distract the prey to land their pounces
Devs, have you ever tried to add something else to the hotfix where you added a vomit lock cooldown? Like lowering ceras stam? No? Making it so alt bites will take stamina? No? Same with charge bite as alt attacks? No. People have been talking about nerfing cerato for months, they didnt mean by only removing or adding a cooldown to vomit lock, some of them also meant lowering ceratos stam. Please, take closer looks to the feedbacks that players give. The game could be really good if you will start looking into the feedbacks, maybe not everyday, but when you have time, just check the ones that you can. Theres a lot of other stuff you need to bring back, like omni punishment, omni is op without it. It doesnt make any sense for a dinosaur that its much more bigger than troodon to not have punishment. I understand that troodons are small, but omni.. Are they small rats like troodons? No, omnis should get its punishment back, saying it again. Ive mentioned it a lot of times. Im just wondering who you ACTUALLY listened to when you thought about balancing the game b4 releasing 6.5? Who told you to remove the omnis punishment? I understand some people are new to the game but did you actually listen to them if some said that omnis punishment should be removed? Wow, there are a lot, like A LOT of people who really know what they are asking for. Who told you to make it so alt bites wont cost stamina? Same people? Wow. Not surprised. The game was so good before, even update 6 was better if not to mention its hitboxes. But the hitboxes are almost the same because of the desync issue yall have. (im not sure if it got fixed) Im just glad that you didnt leave croc as op as it was b4. EDIT: changed from debuff to cooldown.
Cera needs how many bite to make a animal vomit should be decided by the target's weight,I don't think cera 5 bite vomit a carno and 5 bite vomit a rex is logical
Instead of a alt attack allow for dryo to dodge into people knocking them over with slight damage so it can run away. I’ll let it knock over up to 200kg
Tamper with Deino drown mechanic. You shouldn't have one way to survive and it's hoping a stationary hulking mass has decided to expend it's rarely used stamina.
Ideas:
Give us an indication of an approaching Deino. A huge crocodile coming close to the surface at lunge distance (not close range, further out. the max lunge range) should have something to indicate it. Not noticeable like some big yellow explanation point but something like a natural shadow that might blend into the existing shadow effects. OR rippling water/bubbles/some minor indicator to watch for so we can stop drinking.
Have the stamina cost for the lunge be exponentially huge if you really want this thing to be an instakill wig-snatch. that way even if they do lunge out, their stam is screwed so bad that now you genuinely might be able to escape before being drug down too far. If they miss, they're now low on stam and have to get back in the water, making future lunging impossible until they regain stam.
Speaking of stam, you can also alter it so it regens very slowly and/or deteriorates as they drag the body (like how Utah does with dead prey. But i know a crocs jaws are also very strong so im not sure how this part - dropping stam after lunge- would work in terms of realistic.) Making a lunge count is going to be the defining factor. Basking then is the only way to regenerate stam at a fast pace, while sitting in water will not do anything of the sort.
The dino being held should be able to damage the croc. You can bite and kick and slam and stab foes under any circumstances except being stam-dry without being grabbed but suddenly RMB makes you a pathetic shrimp? lol. lmao, even. New idea right here suggests that the captive damsel in distress should be able to hurt the croc and at a damage thresh-hold, be released and thrown towards the surface as the deino lets go via pain. The croc should be in a short stun duration (due the the severe advantage it has in water-and a small tap of the sprint key will just make you a nicely delivered platter- or just due to specific dino hits like tenonto kick) will help the newly freed food to have a new chance to live through being lunged at.
This all of course has it's own balances and tweaks per dino. Small dinos and a fully grown deino, ...escape is just non existant since they get 1 shot regardless. A deino coughs in your general direction as a small or baby dino and you will get blown away like a peice of parchment in a tornado. Mid sized/larger prey that actually do chunks of damage to the croc though, i can see having this better chance at actually escaping. A Deino shouldn't be able to horde up bodies as well as they do. For a predator that lays in water all day, it certainly has the easiest time eating. you will never starve, even if you go on land - provided people are there to mess with you. Or. Try. Obviously it can die doing that, but the picture is tha it's way too strong of a creature. It needs to be nerfed in some capacity. A dino (croc, i guess) of that size and strength and power shouldn't have such an easy time feeding, regardless of how long it waits. Something that hulking should have a flaw, not be invisible in the water and be able to hunt anything. While fun in terms of throwaway time, it's not balanced in a gameplay perspective at all. Please consider.
Make cerato consume stamina to charge bite.
Or nerf its stamina.
All other dinosaurs use stamina for their skills so ceras literally just have to chase them down.
Not to mention subs have almost endless stamina.
I have a few points to comment:
Carnotaurus
Just give back the acceleration, no more changes for carno, stamina can be good if you keep a stamina diet.
Ceratosaurus
Ceratosaurus shouldn’t be able to do charge bite when it has broken legs, i know he uses the mouth and not the legs to use the attack, but it’s another way to balance the game as pachies are also nerfed, also cera should use stamina when charge biting because obviously seeing how how mouth opens it's easy to see that he uses stamina, so maybe 10% stamina for charge biting
Omniraptor
Omniraptor must have a stunt when failing a pounce, they don’t care when failing a pounce because they don’t get punished for do so, so adding it back will make other dinos like “carnos” i name carnos because they bleed resistance is so bad, make easier to Hunt omniraptors and have more chance of survival, but also omnis should have the old pounce hitbox, (pounce to sides) or a similar one.
I will put more text later.
Some balance suggestions that imo would be great for the game:
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Give back omni its stun on failed pounces. It makes no sense for omnis to have such a strong tool for hunting with very little counterplay to not have a drawback.
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Instead of carno's charge consuming stam, have it be a separate bar just like dryo's dodge that requires a recharge of like 1-2 minutes.
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Speaking of charge, reduce the knockdown threshold to 1 ton. Right now, carno works better as a better mid tier hunter because of the knockdown prowess of the charge. It should still stun everything up from 1 ton to 1.8 and increase carno's running agility to around what it was during update 5 so it can perform better as a small tier hunter. Its standing and trotting agility is fine as is
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Revert the tailslam damage nerf on tenonto. For an attack that costs more stam and being one that locks you in place and has an endlag, the damage output needs to be higher. Kick can still be the main damage dealing tool but the tailslam needs some love.
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Allow tenonto to counter carno charge with tailslam again. I have no idea why this was changed in the first place. Teno is too big and too slow to dodge a charge. Especially when there is more than 1 carno involved. So its only hope is to counter it with a slam. Revert it back to how these 2 interacted back in previous updates.
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Allow pachy to stun on fractures. At the moment, pachys are punished if they try to defend themselves from a bigger threat as in losing hp and pachy bleeding out as quick as it does not provide it much hope in escaping if it does not land a leg fracture. A stun on each fracture would allow the pachy so safely exit from the engagement and run if needed. But if it stays to finish the job it will face the consequences
In my opinion ceratosaurus should only have 70% of the stamina it does now, so it can't chase things as long, but it's stamina isn't terrible like a carno's.
The main subject though is that juveniles have way too much stamina. Infants, juveniles, and even sub-adults have way too much stamina. I get that it makes it so they can escape from adults easier, but in real life you don't see an infant human running longer than an adult in a marathon. 😊
Make infants not able to run until (depending on the creature as well) maybe 5%. For creatures like a baby stego or croc maybe make it 2%, because they grow much slower. Then after that makes babies and maybe juveniles have maybe the same amount or slightly more stamina than an adult, instead of having 10x the amount. Then make sub-adults have more stamina, maybe make them have twice the stamina or 150%, because a young adult could probably run longer than a 40 year old man.
Sub-adult carnos are actually more dangerous to lots of creatures smaller than it than adults (other than to raptors, because carno's bleed is terrible), because they can EASILY out run it. If their stamina isn't as high as it is, but still isn't super low, then you could escape easier. The way it was was probably so that babies could migrate with their parents without going super slow, but in my opinion this would be better.
Deino definitely needs some kind of animation when its underwater, like bubbles or something like that. If it can take full grown big dinosaur underwater and your cant fight back its very unfair.
please add a mechanic to get up faster. after being knocked down by a pachy, teno, or carno, let us press some sort of button combination to get up faster. I'm pretty sure most people would agree that being knocked down by a carno spells death because the bloody animation is 5 seconds long and they can land around 5 bites, plus the ram damage. which is bound to kill . so pressing a button to get up faster could potentially allow the victim to attack back or escape. this too applys to raptors that get bucked off ( i do not mind knockdown. it's just the long animations)
Deino lunge could cost 75+% of its stamina but ONLY ON A MISSED LUNGE so that they dont walk 50 feet inland and spam lunge trying to grab a pack of utahs messing with them
(it could also encourage them to chose their targets and decide wether the baby carno is worth lunging or if they should keep cover and see if a parent shows up)
I think we need to return the teno's ability to cancel carno's charge with it's tail slam, this is why I think so:
I have noticed, Teno does not benefit from groups as much, as carno or cera does. In a 3 v 3 fight, carno v teno, the carnos likely pick one teno to take down at a time, and it's very hard right now for the other two tenos to try and protect or help their buddy.
With ceras, teno can just barely run away - I am okay with tenos dying to ceras in fights, if they can run away. But carno they cannot run away from, and they cannot really get safety in numbers. (In a group as a teno, my fellow tenos always hurt me more with friendly fire than the enemy ever did.) In 1 v 1 it still slightly favors the carno, but the carno gets to pick the fight: It can choose to run away from the teno, or to chase the teno. The teno does not get to choose the fight.
I do think solo carnos should still have a chance against a solo teno. If anyone would like to talk to me about how we could make that happen, I'd be open to discussion in the discussion/balance/feedback channel.
Basically though, as long as carno is fast enough to pick the fights, I think solo teno needs to be able to protect itself somehow. If it can't fight and it can't run, what will it do?
I'm going to counterpoint the post above me^( edit, its way up there now XD)
What about changing the level of bacteria a bite gives?
The charged bite should give more, (If maxed), and the main attack less than the alt attack.
The Cerato should be able to defend itself against a carno, but at the same time, should not be a spam and sick kind of fight.
The charged bite is heavily underused IMO because of its relative little benefit besides damage.
Maybe rework the debuff to be harsher, while changing bacteria dmg depending on the bite and location.
Also to address the Carno thing, Carnos are forced to kill Cerato because of the overall lack of food. (Cerato isn't even on their diet) Which means that the debuff should happen quickly, but Cerato can get overwhelmed easily. If something is on the diet, there needs to be a check and balance in the match up, and Carnos can win lots of fights just by charging, as they should. Cerato plays slower and more defensively, so I'm not asking for the Cerato to be buffed in anything save the potential rework to bacteria.
What do you all think?
Increase carno's blood pool. It is nice as a raptor to find a solo carno with your pack, but for the carno they bleed out in minutes. Even if a carno DOES use it's environment, it will probably starve if it survives the bleed. (As this happened to me recently) If a single raptor can kill a carno, even if it doesn't happen often, then there's a problem. Don't increase their blood by too much, but maybe give it a 50% boost or something like that so it's not just free food for any raptors. Even then they'll have a problem against raptors, but it won't be as bad as it is now, where if they get pounced once they can't run too much or they'll die.
Nevermind, NocturnalDryo's answer is better. Nerf omni and or bring it's pounce punishment back.
Im not really sure wether or not this is the best idea but uh
a change where omni cannot pin galli, but if two omnis get on it it gets pinned. it would be nice if you let another animal NOT be a runawayasaurus because all of them (Dryo, hypsi, beipi, galli, ptera, and lets be real troodon) get boring incredibly quickly when the choice is get one shot or lose 1-2 hours of progress
i know its survive the isle not 1v1 the isle but right now over half your roster has NOTHING TO DO
theres no migration, severe wether, nesting incentives, interesting environments to explore, nothing.
picking one of these creatures is essentially just sacrificing your own time so that someone else can hunt and play the game while you play a walking simulator since getting into ANY COMBAT AT ALL means you die
could literally remove all the runaway dinos and the only difference would be less singular calls from them you hear once a day deep in the woods that you never actually find (Noone plays them they're boring beyond belief)
(also troodons "Punch up" mechanic doesnt work in the slightest since its pounce lets it get easily hit off the side of things by the thing they pounced. beipi is just a worse dryo that can swim, and dryo is already food. I literally ahve not seen a dryo, hypsi, or ptera in MONTHS, and not a single galli in weeks. troodon and beipi are only hanging on because one is a "Night not-so-terror" and the other is semi aquatic so you can maybe enjoy it for 5 minutes before you remember you cant actually do anything)
nerf bleed from omnis and troodons pounce by a BIT. Even if you get pounced once and just fight a pack youll die either from the pack or from bleeding out even if you killed them
Increase teno tailslam stamina use but make it super punishing, its a couple hundred kg's falling right ontop of you thats also powered by muscle
Omni itself is fine. Being able to tap pounce is the issue, make bleed scale with how long you stay on for making tap pouncing useless
Crocs falling into deep water shouldn't just die. I went down a very slight slope and it fell into deep water full heath and just dead that needs to change I don't think the water acts as water when falling but as the ground it's very annoying hopefully something that can be sorted before goes live.
Cera's vomit should be proportional to weight or growth, a baby cera should not have the same potentcy that adults have.
adjust deino's juvi grab weight by a LOT. a deino that's nearly fresh spawn and about the size of half my omni's ankle shouldnt be drowning me, especially with the fact that they have so much stam
Make alt attack take stamina again. I get that it's useful and is needed, but as a troodon it's very hard to fight a skilled player that just spams alt attack, because it doesn't take stamina. At least if it took stamina there would be a limit.
If alt attacks are gonna stay as “I get to deal more damage” make them cost stam
OR make it so for carnivores specifically alt bites deal the exact same as the regular bite and keep no stam on them
Cera use germ as an ablility to stun its enemy is inapposite, maybe it should be use as a buff wich can influent the battle immediately, like decrease the victim's attack 30%-50%(just as you feel feeble when at fever), and remove cera's chuff buff as the price.
Troodon should have a wider Nightvision range, along with being able to zoom out further so it isn't "Grass Simulator 2023"
It seems ridiculous that a 500KG underage cerato easily makes an adult stego vomit. If like this, in the future, cerato, who is not afraid of death, can make rex and even sauropods vomit their precious food.
Alt attacks should take stam, when alt attacks needed stam, the combat was much more better, since you had to pay much more attention on ur stamina. Some alt atttack's animations look like they ACTUALLY should take stam. Who even had the idea in their mind to make the stamina cost no stam?? Who could it be ? 🤔
Make pachys have fracture resist against other pachys, but not falling. If you get hit once by another pachy and get a leg fracture, then you can't fight back because you can only bite. Make it take a few hits before it gets fractured, or a lessened chance of it getting a fracture.
Carno is fine as it is right now, there's no need in acceleration adjustments (I saw those, acceleration to 50 kilometers in a millisecond looks cartoon). Most problems with it will anyway be fixed on Gateway, more roster, and bugfixes (I talk about stupid hitboxes) release automatically. Only thing it needs rn is hunger buff, because carnos feel like a starving simulator, and a bit of bleed resistance (so 8 tap pounces which literally require nothing won't bleed carno out in 2 minutes, but that's more about current omnis' state)
carno run animation from 6.0 should be back (not the speed)
Please buff the Beipiaosaurus Claw attack and bleed resistance, a friend and I tested out if a fully grown Beipi could fight a Juvie Utah
We did 10 fights
Beipiao won 1 out of 10
It might be a skill issue, but I seem to have been noticing this issue a bit more with others as well
cera should have carnos hungerdrain so it can cleanup more bodies, it makes no sense that carno cant last a entire day without tons of food but then cera who is made to cleanup food and be a glutton can last longer.
Let cerato jump, even if a tiny bit
Tenontosaurus can do so and it's 300 kilograms larger and a quadruped, what's stopping Ceratosaurus from doing so?
look, cerato is the worse thing devs could have added to the game, i was a juvi carno who runs at 50 km/h and i was full stam, i got 3 dots diets in 2 spaces of my diets, right answer, he run all my stamina and killed me, nerf cerato stamina would be a good thing to do because i don't think he can run 20934289487234879327853785 metres without resting.
Cerato charge bite should cost stamina akin to carno ram. Something like:
- Click Charge Bite 6%
- Level 2 Charge Bite 8%
- Level 3 Charge Bite 10%
Decrease the amount of stamina juveniles have. Don't make them have less stamina than an adult, because then they couldn't escape. I just don't want to be a baby raptor and be able to run all the way across the map and then have half stamina without resting once. I think it would also be cool if infants had really low stamina, but after you get big enough to eat solid food you have higher stamina again.
Edit: I guess this was a useless post because nobody agrees that babies shouldn't be able to run across the map and back with full stamina.
Pleas look at carnos attack hit box for the charge . for one it knocks you down with out hitting you and 2 i think if it hits you on the tail it shouldn't knock you down either. but the hit box is seriously broken please sort it out thank you.
Ok am i the only one that really doesnt like how much food you spawn with? I feel like its not nearly enough. I end up starving 90% of the time as i cant find literally anything. That or all the food is in the water being protected by a ton of deinos. You can even rely on AI anymore either as the spawn rates are so funky that its nearly impossible to find anything. Personally, i think either the AI spawn rates should increase significantly and the starting amount of food should be increased to half. With all these added features to worry about like diets, rot, gore ect, its becoming borderline impossible for carnivores to do anything unless you get lucky with a poor souls that ran into the dried river.
Nerv Stegos. thats all i am asking for.
Or:
Decrease your starting nutrient count to 50%.
However, in the spawn menu, let us pick our starting nutrient.
And start us with a 75% full belly.
Just a simplistic way to buff juvenile gameplay.
Consider reintroducing a non-biting mechanic (interrupt) to Carno/Cerato/Deino and maybe even Stego when Pachy goes head to head, doesn't have to be a stun, but currently as is, adult Pachy vs adult any of those it's a death sentence before the fight even starts, really especially if failed to fracture which would definitely be the case for Deino.
It also makes real world sense too. It would also force those three to have to strategize a tiny bit instead of literally just running up to Pachy and biting them to death, no problem at all.
Adjust herbivore diet intake.
Currently its possible to get a certain diet like all 3 dots. But its exstreamly hard. Tenonto for example has to have 0 food. The food fills up faster for the herbivores/omnivores then the actual diets.
I would like to see a diets added maybe like how the carnivores have the organs as a option but for herbs?
Or adjust all the diets so they gain more then the food.
Or actually make herbivores need to eat more often as nearly all of them seemingly never need to eat
Nutrients in general need to always drain slower than food to ensure you don’t run into the problem of not being able to fill because you have no stomach room
Also removing diets should be easier. Throwing up via overeat should completely remove all diets or bring them down to 5% at least. Currently if you try it mostly just goes to 20% and you need to wait like 10 minutes just to even fill it again
let tenoto tail slam stop carno charge again
why was this removed? now best case both the carno and teno trade stuns but the teno still gets hit
this makes fighting groups of carnos even more difficult even in groups of tenos which out number them
increase hypsilophodon speed to 45km/h. let the hypsis actually be able to blind and run, instead of getting run down and dying because hypsis are 39km/h, which is literally slower than a pachy and cera.
Hunting needs to be more central to the games growth experience. Growth needs to be more nuanced, instead of getting diet modifiers that act independently to your stomach fullness, I think they should be dependent on eachother, where if your stomach is empty your diet modifiers disappear, but the negative effects do not kick in until a day or two of no eating, same with Starvation should only kick in after say a day or two of not eating. If people are not growing because they have an empty stomach more often then this pushes people to hunt more often or forage for food, hunting for food and foraging leads to active gameplay, which leads to more varied experiences on your journey to adult hood and subsequently 100% growth.
Evrima - So I've seen the teasers for T rexes and want to post this ahead of time. Supposedly T rexes will only be A.i. on official servers. This is a HUGE mistake. T rexes would be a potential counter/competitor to Deinos (And Stegos) which are already a huge damaging factor to the ecosystem... I mention ecosystem because apparently the devs are worried about that. (See Screenshot from the wiki under Tyrannosaurus)
Deinos are already a powerful apex predator that is destroying the ecosystem by hunting everything that has been added to evrima up to this point. The only, I repeat, ONLY exception are Stegos, and people are complaining about Stegos being busted. Take away Stegos, and its back to Deinos reigning uncontested.
Let Tyrannos be baseline playable on official when they release, or hell run dual servers where Tyrannos are playable on half and see the difference it makes in the ecosystem. Like I said, Deinos pretty much reign supreme with the very rare adult stego being able to fend them off.
Currently as is, Deinosuchas are invisible river assassins with zero counterplay, outside of abusing shallow water holes. In doing some testing with Deinosuchas I believe the answer to balancing them out may be to give them an immobility when using the lunge ability for heavier Dinos. (Unsure exactly where the point should be drawn, based on Deinosuchas body weight.)
I believe you can give the Deinosuchas a tiny amount of counter play, by introducing a mechanic where when a Deinosuchas lands a successful lunge, instead of simply immediately disappearing back into the water to enjoy their catch hassle free, they instead must 'wrestle' the dino into the water, slowing their retreat, and giving some ability for packs of Dinos to actually fight them off instead of literally just getting a free meal.
Since there is no current mechanic to fight Deinosuchas in the water, it leaves them effectively completely immune to dying if no Deinosuchas decides to Cannibalize. Since Deino would have a massive bite potential force, you can also have a successful lunges, fracture mechanic similarly to Pachy in return for the fight mechanic introduction. Which would mean that even if Deinosuchas failed to capture the prey, the prey doesn't really walk away unscathed. (It's also possible that you could have some sort of, successful lunge, even if failed to take down, might refill food gauge a tiny bit as if took a bite, and wounding the Dino.)
I could expand on this much more, but for now will leave this up for feedback.
(Something of note, this would have no effect on catch potential if Dino is caught in the water or solos, or those straying from the pack would still be vulnerable to Deinosuchas.)
Allow Cera to have small jump to allow it a chance to get out of places it might get stuck (i.e. - between rocks)
Beipi's need more work . As of right now, the beipis are very squishy (understandably so) but to counter the squishiness, they need to be able to take off running a lot faster, and have a smoother transition into water. I had a deino lunge at me as the jumping into water animation started and I zooped right into their mouth midair. Also, since beipis are effectly killed by almost everything (juvi deino can take an adult beipi out immediately) I believe the beipi's need some extra oomf to balance this by having faster turns, start of running, have a beipi be able to bite/claw while dolphin jumping through air, and finally, have a smoother claw attacks under water (essentially this will be a poking dinosaur, like a galli but in water).
Omniraptor, Carnotaurus and their attack hitboxes
Omniraptor should not be able to pounce & latch onto a dinosaur's side from the front or back. Pounce punishment needs to be implemented.
Carnotaurus should not be able to stun a creature from the tail and should ideally have to hit the body/head to knock over the player. If fractures need to be specific to body-placement carnotaurus's ram should be treated in the same way.
Herbivores are weak
Currently the herbivore roaster (stegosaurus excluded) is incapable of defending itself against most creatures, medium-sized herbivores should be treated as both opponents and possible prey. Please make carnivores work for it at least a little, herbivores need love too.
Omni changes
** Buff Omni's fall resistance. **
Omni's gameplay revolves jumping / pouncing (and eventually a climbing ability?), so I do think a buff to fall resistance would be a welcome addition.
**Change its jungle gameplay. **
Omni in its current state prefers to hunt in the open. Jungle hunts are generally worse off for Omni. If Omni dismounts near a tree, let it also just scramble up it. So that they're not deterred from hunting in jungles.
Sort of an addition to this, small bushes knocking over Omni doesn't make too much sense and makes it very easy to counter Omni. It's also very common.
Nerf tap pouncing bleed output
Pounce damage / bleed should ramp up, rather than be a consistent damage the whole time.
Punishments
-
If an Omni misses a pounce, it should cost more than landing a pounce. 15 - 20% stamina cost. It should also have reduced acceleration for a short time, similar to galli's.
-
Pouncing the face / tail of a creature should deny the pounce. Since Omni's pounce is a flank attack, they should be aiming for that.
**QOL changes: **
Let Omni's back off after pinning. So they don't get stuck on their prey item and take hits. Right now there's a short delay after letting go of pin that allows the prey item to hit back.
Let Omni's dismount the moment they let go, rather than ocking them in place for a bit. For both pounce / pin.
Not sure if this would fall under "balance" changes. However I just wanted to provide my completely unsolicited opinion regarding "night time" I dont really have an in depth analysis as to "why" other than anecdotally how I feel when playing the game. But I find the night time in particular to be much less enjoyable than the day time. I would perhaps like to see a shortened night. I really enjoy daytime aesthetic this game has to offer, and often times find myself just going AFK or simply logging off at night time. -Casual player
Possibly controversial Hypsilophodon balancing suggestion, will be following feedback to see.
Recently fought 6 Hypsilophodon at once, and found them to be no trouble whatsoever as a solo Pachy. Just annoying, consider adding a sort of slow burn to their blinding spit, a sort of poison damage introduction (NOT stacking), and making it so that you can not actually E the blind off. Keep them currently just a very weak physical damage Dinosaur, as they're a tiny Herby, but build them like a support for pack use that brings temporary full blind to the mixture. In exchange for removing the E removal, shortening the blind period.
This will force Dinos to fight blind, or flee securing them a place when running packs.
Carno's bleed is unbearable, you die within 2 minutes
add another call to all dinos called "warning call" number 5 call
this is to warn teammates without having to type LOOKOUT or RUN and leaving yourself standing still about to get a two ton carno slamming into your side
i know dibble isn't out yet but buff its speed atleast to 30 kmh
Judging by a clip from the stream, Dondi said Tyrannosaurus rex is going to be both strong and fast at the same time. I am here to say that is an awful idea of the simple concept of if you cannot run AND cannot fight, then something is very wrong
Nerf the Boar bite, it magically gets an adult troodon down to 3.26% in two hits if they decide to pounce it :(
If pt is already a menace when it can do almost no damage, then please don't have quetz just be am omnipotent pt that can apparently just yoink things as heavy as a galli.
I posted this a long time ago, I said that when they decide to remove Stegos they should also remove Deinos as the onlything that realy can kill an adult Deino is either a Stego or another Deino. This is just too busted IMO anyone can kill a Stego if they really tried I solo killed a full grown Stego once as a Adult raptor okay took me an hour but that’s besides the point.
The problem is there are too many people b hurt when you even mention the fact that Deinos are overpowered lol.
cera should have more ai options for diet. because when the player count is low its impossible to keep diet and makes growing really hard
isn't galli bleed too OP? i mean he just kicks...
When eating should tell you what you have eaten in top left of the screen or something.
Stegos shouldnt be able to one-shot a full grown cera
joined to suggest this but maybe give troodon a backwards movement and strafing/dodge so they could bait the attention of their prey (similar to wolves and african wild dogs) and get away quickly while giving other pack members a safer pouncing opportunity.
Pachy should have higher chance to break bones
Omniraptor really cant kill all that much, considering that beipis just flee and all other small game isnt really played, it is obviously SUPPOSSED to punch up, because of the pounce, but it takes a lot of time and skill to kill anything successfully.
And also why buff carno? carno that face tanks cera and one shots omni? Im just really not sure if omni is suppossed to be that unviable or if the game implementation is just bad atm
view distance is still quite small? on legacy you could see dinosaurs from really far away and in good quality but in evrima trees and dinosaurs quite close still look pixilated and hard to make out
Make cera buff dependent on size of body, not the growth of target.
A dryo or omni body should not give buffs equal to a stego or deino sized body.
It ought to be relative to the size of your body compared to the carcass.
just played galli for the first time. Now, I'm aware that theres a speed boost when you're in a pack, but I feel like it's a bit too slow when alone, no? Like, I'm all for incentivizing team-play, but it kinda feels like im being punished for not having friends atm. thoughts?
Stego is to Op you can spam with that tail whip and its makes to much damage
After mainly playing Pachy for the past month, I'd like to share some feedback.
In a pack/herd, pachy is outright OP. Once you land a leg break, the Dino on the receiving end is as good as dead. So in packs/herds, pachy is insanely strong.
As a solo pachy, you can jump; hence escape carnos and ceras via rocks or other elevated obstacles.
Pachy can also hold its own against a pack of omnis if you use terrain to your advantage. (Only issue with Omni is its pounce teleportation; but that's not an issue unique to pachy).
I've seen several feedback suggestions advocating for the return of its stun. IMO, it just doesn't need it (it would make surviving solo easier but would make packs/herds even more OP).
TLDR:
It's near perfectly balanced and doesn't need stun.
Having a system to be able to detect being inside of places unable to move from. Teleporting the player just outside the hole and/or stuck place, rather than just letting them get stuck and starve to death.
Pachy’s bleed resist, stamina drain, trot speed, are all horrendous. On top of this I find it near impossible to eat small items like coconuts and oranges, my animation often gets locked out. Why should an already gutted dinosaur balance-wise also have the worst quality of life? Your better off playing as a juvi deino in land fights than pachy unironically
So if you are already gonna make rex fast and strong again, you HAVE to make the other apexes either equally strong, or faster. Otherwise we are gonna have the same Bs situation like in legacy where rex is a total balance-breaker that outruns the other apexes with ease and also overpowers them so extremely hard that there is no reason to play these other apexes anymore since they are basically free food for a stupid rex kid. I know Dondi has a hardcore bias for his all so precious rex, but you can also make a creature good without breaking the game again by making the other apexes free food for it again, you know? And before someone comes up with balancing rex through his stam. A creature that can run down and destroy another 8 hour dinosaur without any skill or effort does not give a sh%t about having to regen its stam for 5 minutes afterwards or having only 30 seconds of runtime which are more than enough for doing that. So please, do Rex right for once and let it actually be killable or atleast avoidable for the other apexes, and let rex actually take some braincells and effort in order to work.
Make ALL ALT BITES (not attacks) all BITES do the same as the regular bite. It makes sense on something like Teno or Pachy where it’s using a different motion or way of hitting you
But a Omni or Carno? It’s just biting you again. Idk why it needs to deal more damage without even using stamina. It just makes for spam alt bite fests with no skill making regular bites useless if you can just deal more damage with a free alt bite
lower the HP of stegas and Dienos but keep the same DPS, at least until they release a Apex that can handle their damage and/or can deal a great amount of damage to kill them (why is stega apart of raptors diet when you need a pack of 20 to kill them, and maybe not even then). I pounced a 20% Dieno with a 100% adult omni probably 15-20 times and they just ran back into a river, and then got bit by him 3 times and died
Teno and pachy are severely underperforming rn. Which is a shame because the other options for herbivores is the tanky stego which really doesnt even interact with any carnivores besides deino (unless theres a group of omni/cera/troodon) And the other options are tiny tiers such as hypsi and dryo that don’t really even fight. Why are we letting the objectively most engaging (in combat towards others) dinos so miserable to play? All of tenos attacks take atrocious amounts of stam, to the point where if you just dont have enough stamina your death is literally guaranteed. Something like cera can burn all of its stam without consequence against raptors for example. Teno also takes more effort to even play in the first place, as you have to get diet by traveling the map, and there are significantly less herbivores than carnivores, meaning your consistently outnumbered. As for pachy, it has miserable trot speed, stamina, diet, and it bleeds out from two tap pounces. We have a problem where the hardest dinos to play solo are somehow also the most miserable to play at all. Why? All im saying is that we need to give attention to these dinos. I say this as someone who doesn’t even play them in the first place.
Hunger system overhaul:
(1) Capacity based hunger and nutrients (similar to legacy):
-> consume a certain amount, fill up by that amount
-> drain by a certain amount depending on size
-> capacity increases as you grow
(2) Significantly slower nutrient drain
-> but also significantly slower transitions between diet states
-> must keep up slots for longer to get the good buffs
-> much harder to reach the lowest point even if unlucky
(3) 0 hunger no longer causes starvation but malnutrition:
-> you no longer take damage
-> you rapidly drain any remaining nutrients
-> if out of nutrients diet state rapidly deteriorates
(4) Starvation is now the lowest diet stage:
-> stat debuffs as usual
-> no more growth
-> take starvation damage
-> basically a stage you really don't want to enter at all
(5) Make nutrient overflow a player setting
-> decide for yourself if you rather want to waste nutrients on you last bite or temporarily block a slot intead
(?) What to do with fresh spawns?
? Start with more hunger
? Start with no nutrients but diets and growth are disabled until a slot is activated
Decrease food pressure, so we can have time to do anthor things than just running and killing. Such as breeding
Teno's tail slam should give something alongside its knockdown (If It can knock said creature down), It should give some kind of concussion, maybe some fuzzy vision for a few seconds, not quiet head fracture, but a watered down head fracture that only last a few seconds.
Make chicken and rabbit more frequent in the map, cause as a troodon u cant have a good diet unless u are in a pack of 8 all adult good for hunting. Basically u get lucky to reach adult with decent food or u die for poor diet... its already hard to spot animals outside goat that doesnt give diet and boar who can oneshot a freshspawn.
I have only attempted nesting omniraptor and carno, but I would like to request that baby carno drain/consumption be decreased significantly. My friend and I are skilled and experienced carno players and know the map and AI spawns really well, we picked a location that was out of the way, but populated with both boars and deer as well as frequent player pass-throughs and 4 baby carnos were IMPOSSIBLE to keep alive.
well i think dinos should be able to run while they are throwing up, literally 5 ceras come to u and u can't do anything because you can't run because the puke animation duration is 34732737 years so basically 5 ceras come and kill you in literally 1 second, also make something to make there's not 32848328 dinos from the same species in 1 group that's literally so unrealistic
let carno's charge stop immediately when it hit one target, it's op to have the ability charging through a whole group. At least , make it stope when carno hit something heavier than 1 t.
adjust carno diets abit. with nearly nobody playing dryo or galli the realistically only way to get the double line food is from deer ai which are also quite rare and far between
nerf cerato bleed when charge biting, if he does a lot of damage, he can't do that bleed, is insane. Also ceratos shouldn't be in groups of 4, they should be lone predators, maybe duo.
Considering everything will get the air bite to counter Ptera, Ptera needs some sort of buff
I’d increase it’s weight to 80kg and shorten its growth
nerf ceratos vomiting, it can make a dino TRIPLE its size vomit with just one or two hits. It doesnt make any sense
Something has to be done about the drastic difference between the carnivore and herbivore population.
Please give herbivores lots of love and well-needed buffs. They’re overshadowed by an entire roster of powerful carnivore playables (minus ptera).
Every single herbivore of the roster is just so unfun to play because of how powerful the current carnivore roster is. Want to play stego? Yeah, good luck with packs of ceras and their current vomit. Want to play teno? Mn, again, good luck with those all too common packs of ceras and their vomit. Also good luck with omni and troodon when alt attacks and pounces are fixed (you won’t be able to hit any somewhat competent troodon or omni). Not to mention, good luck with carnos. Honestly, please tell me why tail slam was nerfed to the point where it deals less damage than a carno bite and allows a very high-damage ram to go through it and costs more stam than a kick 
Buff tenontosaurus' water drain just a little. 🤏
a group of ceras only threat whatsoever is an equal group of carnos
I dont know about you guys but... I really dont think galli should be one pinned by Omni.... the fact that its just doesn't look right and is really goofy and usually breaks and your like 1000ms from the omni pinning you and then your end up being bitten to death by other random creature that see you being pinned.. or give Galli Counter damage like Beipi does! A possible double kick back while its getting pinned could be a great way to make galli feel not waste of time. (not sure if i explained that too. Side note, I've also noticed recently that Deinos are able to spam there lunge attack on land and deal consistent damage, This has happened to me 3 times as beipi and has killed me 2 out 3 times its happened. i reakon there should be a few seconds delay between attacks! Due too this having 2 separate balance feedback considerations, Reckon with ✅ for the first option and this for the second option 👍 and a 👎 if you done like the second option and a ❌ for the first option if you dont like that one too! 😄 stay safe peps!
With the upcoming stam changes please make it so that herbis don't become absolutely useless as the problem with the new stam changes is that creatures like stego don't have a choice in confrontation meaning they will be using their stam a lot of the time. meaning with the new upcoming stam changes eventually they would die.
Same goes for creatures like dryos or galli (I adore galli) as their tactic is to run away basically constantly with little break i would imagine.
What I mean is carnivores are more oppressive and have a choice when to attack or rest Herbis unfortunately don't have this advantage. I am aware I explained this horrendously.
Please stop randomly nerfing or buffing creatures that were fine/nerfing creatures that were already terrible/buffing creatures that were already busted
Carno was fine a few updates ago then you made it god then you made it bad
Teno was fine then you made it bad
Dryo was bad then you made it worse (For literally 0 reason idk what thought process lead to a dryo nerf)
etc etc
Dear developers, please buff troodons, or rework venom completely. I'm not asking you to add all this stuff, I'm just offering ideas. Here some:
IMPORTANT:
- Buff bite force. 15kn full adult is not funny at all.
- Add venom indicator that will grow with the dino, Bite force: 10 KN, Venom: 20pf. (Quality of Life)
- Fix god damn pounces please. (i understand that this is not that simple. because of netcode)
- Make poisoning more simple. It doesn't matter how you or your teammates pounce or in what sequence, just pump the enemy full of venom, all at once. Then harvest.
- Fix bug when dino can kill you when you on it.
NOT SURE/ADDITIONAL:
6. Make a pounce Utah-like (bite the dino you're sitting on)
7. If dino poisoned it will have slight stamina burn.
9. Extra damage (bleed like), or bleed wont stop.
10. If dino poisoned it will have spasms (not visual).
11. Slightly increase stamina stock.
BETTER DONT:
12. Hallucinations of a poisoned dino
13. Target glowing. through the grass when poisoned (could help to hunt in jungle)
14. If the dino is poisoned, it slows down. (rotation speed)
15. Decrease enemy's night vision when he poisoned.
I really care about the balance of the troodons, I've been waiting a year for them. But alas their implementation has disappointed me, so now I will be asking for them to be improved! (not annoy)
Omniraptor, Gali, and other pack animals need voice coms
currently when we play pack animals we have to stop type for 5 seconds to type and then speak within that 5 seconds a Trex could kill you and defeat the purpose of telling your pack about the danger.
Adding voice coms would making playing pack animals more immersive and balanced for hunting pack animals since they will be talking alot predators will have an easier time sneaking and hunting them but at the same time pack animals can communicate at ease meaning they have faster reaction times to predators pouncing or attacking the pack.
just like text does I think only the species should understand what there saying so an omniraptor would hear English but a Trike next to it would hear the Omniraptor noises while the pack hears actual coms to keep the immersion.
Galli buff
An adult Omni raptor should not be able to use the pin pounce on a adult galli it’s literally a one hit kill on most occasions on the galli. either make Galli be 25kg heavier so Omni cannot pin pounce but instead latch to it. Or make Galli have a slightly higher bleed resist as a pin pounce means instant death from bleeding out or just straight up damage for the underplayed Dino.
I know this is a quite large buff but I’ve been pinned by omnis 10-20 times and I’ve bled out if I cannot escape to lay down within 30 seconds. Another thing is Omni pounce doesn’t have its disadvantage if it misses so Galli can’t really punish an Omni going for a pounce and missing
Balance is borked because the whole premise of the game is unsustainable, unnatural while seeking to be pseudo-natural on the surface, ignores the nature of players seeking to exploit weaknesses in mechanics.
The devs seem to refuse to acknowledge the ecosystem they are trying to design is a wreck and can’t be fixed with more dino variants or abilities. They have to build a balanced and populated ecosystem first, before the players are even introduced to the island.
I agree, the Gap between "Apex Level Dinosaur" (currently Stego and Deino) is already to big. There is no animal except a Stego that will take down a 100% Deino (except he just runs way too far into land - I heard such people exists - or it's their first time playing Stego/Deino and don't know how to move correctly. Additionally I heard of Cera players, taking down a 100% sego as they didn't know how to press a button in time) vice versa. If you know what you do, you will be winning the fight, as the damage you get from any other Dinosaur is so less, its like a mosquito bite. Even in a Deino/Deino or Deino/Stego or Stego/Stego fight, you survive a lot of hits (even though Stego/stego ist the fastest way to kill each other with 37.5% dmg per Headhit) Wouldn't it be more fun, to either bring it on a similar scale, or integrate more Dinos on a similar scale (like a Spoon f.e. or a middle class Carni that could take down a stego if he knows what he is doing), instead of another Expert in killing juvis (Hera) which is incapable of fighting anything big? As you can already see with many added Dinos, no one plays them (e.g. Dryo). At least bring them as AI herds so it gets a bit more immersive.
Additionally I am worried about the integration of humans. As currently it's a simple Dinosaur survival game. This will change with adding humans. Either it has to become an horror game - as humans shouldn't stand any chance for easy survival or easily taking down 6 or more hours of growing (for gameplay purposes, otherwise people would just only play humans and the game would be ruined). Or the game will be compared with any Fighting Dinos/monster game (e.g. Monster Hunter), in which your fights will be compared to the ones of the competitors. And depending on whats more fun, you could loose players.
Therefore I recommend, when humans will be integrated in the future, to keep some pure only Dino servers online and make a direct A/B test on what your community prefers. If it's equal, keep both. If it's one sided, depending on the %tige either keep it or decide to go for one thing, otherwise some people may loose interest in the game or are sad about the development. And if I learned sth from Marketing, it's more likely that a dissatisfied person gives a review, then a happy one. So it may affect steam Reputations at some point.
An idea I’ve had for carnos charge mechanic for quite some time. Recently we learned that carno will be able to accelerate much quicker than it does now in the coming updates. This means that a carno will be able to get into it’s charge attack much quicker than it can now. I have no problem with this as on paper (and likely in practice) this is a direct buff to carno without changing it’s stats. However, I’ve been thinking recently on how to make the charge mechanic more dynamic yet still a reliable attack
I propose giving carnos charge damage ramp up. Now for those who don’t know what damage ramp up means, don’t worry, I’ll explain. And to those who do know, please don’t freak out yet as I’ll explain how to balance it.
Long story short, damage ramp up just means over a period of time you deal more damage than you started with. So for this example let’s say the damage ramp up will take… 5 seconds to cap out, starting at 150 damage and slowly working your way up to 500 (these are all theoretical stats, don’t get tilted yet.) so if you use your charge at point blank, it will deal about 150 damage, less than carnos bite, but if you use it from a tree line and take 5 seconds to get to your prey target well hot damn you’ll now be hitting as hard as a deinosuchus. Now if you know anything about charging in the isle then you’ll know that your turn radius might actually take longer to go in a complete circle then it takes Venus to orbit the sun once. But in the past, carnos charge used to turn quicker than it’s running turn radius (you see where I’m going with this right?) To make it worth doing a full 5 second charge, it’s now easier to land a charge than it is a normal bite.
(Reached max word count, continued explanation in second message)
Edit: hot damn 6 hour cool down
A few problems I noticed in the current update :
- carno’s ram hitbox is, many times but not always, too big. This means that it causes too much damage even when hitting the tail (particularly the tip of the tail)
- some times carno’s ram doesn’t work properly. This means that you perfectly hit your target but it does not deliver any damage and the target doesn’t get knocked down
- omni should not be able pounce from the front or back. Particularly, I think it not only should fail when trying to pounce from the front, but should automatically fall down, a bit like when it runs out of stamina. Anyway, when pouncing from the front a bite should always have the priority over the pounce. Both solutions would result in almost a death sentence when pouncing from the front of a target (which I think is fair)
- pounce is currently teleporting the omni (I think troodon as well) on your flank, even if the physics of the pounce would cause it to actually miss
- the pounce currently accelerates the motion instead of reducing it, as it would be natural considering that when you jump you no more have the thrust given by your legs and feet. This should change and the pounce should simply be a parabolic trajectory as it would naturally be in a jump
- carno’s ram takes too long to activate
- eating animation , for all playables, takes forever to stop. This means that also when you realise on time that someone is attacking you the code prevents you from escaping, which is just an error in the way the game currently works
Depending on the creature, omni pouncing from a certain angle could do more or less damage
like pouncing a stego face would do more damage whereas pouncing a cerato face would do less
and pouncing a cerato hindquarters would do more damage whereas pouncing a stego hindquarters would probably just get you killed tbh
Omniraptor shouldn't be able to latch via the front/back of creatures, tap-pouncing needs reworked and pounce punishment needs to be implemented.
alright. carnotaurus running should be louder. large as hell and slient when running..... doesn't seem right
Now I know what you might be thinking, “if a ram is easier to land than a regular bite, then why should I not use my ram attack?” To which I respond… good question. In a perfect situation, using your charge at point blank would mostly be used as a stun attack instead of a reliable damage dealing attack. So how do we counteract this? By giving carnos charge speed ramp up.
Now you might realize “wouldn’t this make it even easier to land a charge attack?” To which I respond well yes but actually no. At first the speed ramp up would actually be an indirect nerf to carnos damage ramp up, as you might have calculated how far away 5 seconds is, but then you realize that you are getting closer to your target than you originally thought, turning 5 seconds into 3. This means that instead of dealing 500 damage, you would be dealing around 300. Over time I would assume that players can figure out the exact distance you need to be in order to land a full force charge, making (in my hopes) carnos charge a more dynamic attack.
In conclusion, I think damage/speed ramp up could make carnos charge attack a more engaging and dynamic attack while still requiring some positional awareness to pull off successfully.
Let's summarize it, shall we? So, ceratosaurus:
• Large stamina pool
• Only carnivore which doesn't use stamina in any of it's attacks
• Relatively slow, but durable enough to catch pachys and tenos
• The strongest bite force of land dinos currently
• Can eat everything, even rotten meat and bones without consequences
• Gives you vomit, which is causing vomit lock, which slows you down in movement for some seconds, giving ceras basically free hits
• Can kill adult stego and deino if experienced/coordinated enough
• Great agility, fast turn with alt-bite
• The best bleed resistance, if their health is not down to 50% its basically impossible to bleed them out
• Currently gives you the highest bleed with only one bite (yes, better than raptors and I guess even tenos, but might be similar)
• They can even face-tank an adult carno (not with the carno charge though)
• The fastest swimmers (except deino and beipi obviously, which are semiaquatics)
• Charge-bite
• Damage reduction from dead bodies (even up to 50%, they can tank stego tail swing)
• The best scent of all
• Good nightvision
The only minus of it is nutrient system draining too fast compared to also fast draining hunger, and not gaining nutrients from rotten corpses and organs.
Everything else they have is the best in the game from every dino, even current apexes might be afraid of them, especially stego.
10-1 meetings with cerato ends up with dying to it.
So how to make cera the tanky dumpster as intended? How to balance it with the current and soon coming roster? That's my solution:
• Reduce their stamina pool like in a half +/-
• Make their alt-attack consuming stamina
• Give their charge-bite cooldown (like dodge for dryo) but make it when it hits it gives prey the most bacteria (maybe even half of bacteria bar)
• Make their regular bite not giving bacteria or give only a bit (stronger bite = more bacteria given)
• Allow cera to gain nutrients from rotten meat and bacteria only from rottening meat (not necessarily full rotten, but definitely not from fresh kill. The more rotten food = the more bacteria gained)
• Reduce their nightvision (since they rely on their smell sence, not eyes, it seems logical and that would make vision range diet usefull for them, cause for now they have every diet advantage)
• Fix the damage reduce depending on body size
• Don't make them good bleeders. Just please don't. Make them normal as carno for example. Their huge bite-force is enough.
• Make adults less agile to actually make them feel tanky, but keep the agility for juvies and subs so they can eventually escape the adults (cause they are on their diet)
• Let them puke by overeating. That would prevent them from being a$$holes and eating food they don't need making the gameplay balanced for all.
The last but not least, not strictly bounded to cera but relatively important to their gameplay, namely:
For now hits are separated in 3 parts; head, body, tail
Hear me out. Separate it into 5; head, body, legs, base tail, tip tail
This way if something little bites your feet it wouldn't count as body damage. The tip tail hits would be giving barely any damage like compys bite does. (And for stego, if you bite their tail tip, you should receive damage. Just adding in case it's not obvious when you're biting spikes you get hurt)
This way when adult cera chace you and catch up your tail, niping it a bit and giving you insane amount of bacteria and damage - that wouldn't be a thing anymore. They would be forced to stay in place near the body giving them damage reduction, eating it and wont be stopped by ||almost|| any force. As intended.
Stegosaurus shouldn't be removed from officials
It seems to be a common trend for people just to dislike Stegosaurus because everyone else does, Stegosaurus is incredibly easy to avoid and skillful packs of omniraptors, ceratosaurus and troodons can all dispatch them. Their growth time is incredibly long, their swings aren't as generous as people love to say, they're very slow and their head is very vulnerable.
I genuinely think people just don't learn their lesson the first time they get a little too cocky and refuse to believe that they possibly picked the wrong thing to try and hunt when they're not even a fraction of it's weight. I can't fathom how deinosuchus isn't seen as an issue but stegosaurus is, once again herbivores getting the short-end of the stick.
joined to suggest this but maybe give troodon a backwards movement and strafing/dodge so they could bait the attention of their prey (similar to wolves and african wild dogs) and get away quickly while giving other pack members a safer pouncing opportunity.
if you are going to remove stego, take deino as well
if you are not going to remove deino, god please keep stego i dont want crocs having free reign
Make ptera not crashland when small creatures jump. Pteras should actually knock them back instead of being knocked down, otherwise it is impossible to hunt small playables. Any dino that jumps is too dangerous for ptera to hunt, even juvi troodon can crash a ptera.
One of my fav spots to hunt as ptera is the barricade on swamp, it would be great if we could push small creatures down the wall to damage them.
Omniraptor, Gali, and other pack animals need voice coms
currently when we play pack animals we have to stop type for 5 seconds to type and then speak within that 5 seconds a Trex could kill you and defeat the purpose of telling your pack about the danger.
Adding voice coms would making playing pack animals more immersive and balanced for hunting pack animals since they will be talking alot predators will have an easier time sneaking and hunting them but at the same time pack animals can communicate at ease meaning they have faster reaction times to predators pouncing or attacking the pack.
just like text does I think only the species should understand what there saying so an omniraptor would hear English but a Trike next to it would hear the Omniraptor noises while the pack hears actual coms to keep the immersion.
Idk if this is planned to be in the game but i think make herreras can kill baby dinosaurs jumping from trees to their face would be fun (stego and deino wouldn't be insta killed)
I think what was done to ceratos vomit lock was good... but not what we needed? Dinos should be able to use attacks that aren't mouth-related, like tenos kicks and slam. Also smaller creatures with less hp should have much faster vomits then larger creatures with more hp, pachy for example has a 4 second vomit and that's more then enough time for even a 50% cerato to kill you, I don't find that fair
I now generally play cerato, which is good fun (but probably a bit too strong and agile for its size tbh). Anyway, my comment is about carno bleed resistance, which is really horrible. I mean, I know it’s always been really bad in the last updates, but after playing cerato for a bit you can really understand how bad carno bleed resistance really is.
Honestly troodon and beipi have a better bleed resistance than carno, which is non sense tbf
Let Pteranodon regenerate stamina while latched. Maybe at a decreased rate if necessary for balance.
Cera is too low risk. It takes no stam to fight, u can eat anything, u can run for very long, u have some damage reduction, u can group in big groups, it takes you 5 business days to bleed, etc. Compared to something like teno, the effort to reward ratio is ridiculous. Just please try to increase the skill floor of the dino. Similar situation with deino, cannibalism is its only serious threat when its grouped. And the community likes to group and be carebears on canni dinos for some reason.
Give carno a range on it charge, where depending on the weight of the victim, you can't knock them over if you start charging in that range, a carno shouldn't be able to knock something over if it just put it's head down.
ptera broken why do none of the dinos have a upward attack? to stop ptera from spam pecking you to death so dumb
Please remove the stam cost reduction from the carb diet. It’s such a meta diet stat.
A cera with a full carb diet can run for about 2 whole minutes. Two whole minutes. Why is this anywhere near okay? Last I checked, carno had around 1 ish minute of runtime (not with the carb diet), and teno has around 1:31 of runtime (about 1:49 with full carb diet). Why is this vomit machine able to have so much stam that’s just a few seconds off from galli’s stam and still be able to lock people of out attacks with vomit and even prevent them from running, literally forcing them into a trot to wait for a painfully long vomit?
add carno stam buff and cere diet
maybe rework your hitboxes, i died to stego tail when i was flying above him
add stego,cera and goat to carnos diet
deino is too OP, you can barely cross any river at any location without getting dragged to deep water and dying, either make more river holes where you can pass or just add a rival that will live in the river and compete with deinos
Troodon's venom should reduce night vision range or make dinosaur vision blurry
Remember when ceratosaurus was first going to be added? And that it was supposed to be a scavenger, rather than a fighter? Well they're one of the few creatures capable of killing stegos.
They have high stamina, at least compared to other creatures, meaning it can chase them down.
They have a pretty high bite force, but it's slightly lower than carno's.
It has really high bleed resist, so raptors can't fight it.
It has high turn speed.
They swim fast.
And their bacterial bite just ignores weight. 5 bites to an adult stego as a baby cerato and the stego throws up.
I do like playing cerato, and I know they can get killed by carnos, at least with the charge, but they weren't supposed to be very strong for their size. They're supposed to defend themselves instead of chasing down adult carnos until they run out of stamina and kill them. Before you say, "They can't do that!" I've done it to a carno above pre-adult, but wasn't fully grown and I killed him.
I would suggest decreasing it's stamina, make it's charged bite take maybe 10% or 15% stamina, decrease swimming speed, but make them slightly faster than carno's swimming speed, make their bacteria be more effective to creatures that are light, and it's harder to fight stegos or other heavy creatures in general, and decrease it's bleed resist by 20%. I've fought a pack of like 6 or more adult raptors before, actually twice. I died the first time, but took maybe 2 or 3 with me, and the second time I killed almost the whole pack, AND got away. My bleed wasn't high, but that many raptors should be able to kill an adult ceratosaurus.
Even though most people will probably down-vote this, I hope at least the devs see this and change cerato. It's supposed to be a scavenger more than a fighter.
I was looking at the balance-feedback-discussion channel, and some people didn't agree with some of it and I do see why. What about just decreasing it's stamina, so it can't chase down carnos or pachys? And of course make weight matter in it's bacterial bite, so a juvenile can't make an adult stegosaurus vomit.
I still think it's charged bite should take stamina but I don't think anyone else agrees. 🤷♂️
EDIT: What about 5% or 6% stamina for ceratosaurus charged bite?
And give it's vomit a cooldown, so it can't keep making you vomit right after you already did. If that isn't already a thing, that is.
Every server I have gone on recently has just been megapacks of carnos. Nothing can touch them. Carno by itself is quite trash to play, but its current balance benefits group players, who can make up for carnos one real risk: stamina. I don't know what can be done about this to be honest but we really need some kind of disencouragement for this behavior. It makes servers into boring walls were carnos just go around and bully everything off of their fun. Teno and pachy are unplayable in this environment. Ur only real option is stego, deino, omni, or cera in order to actually fight anything. And omni and cera are at a massive disadvantage when they are evenly numbered with the carnos.
recent patch food disappears too quick. just killed a raptor as a carno, pulled 2 organs out within 20 seconds of killing....the food turned into rot and bones within 30 seconds
Completely agree that Cera was meant to be played as a scavenging bully. Its current stamina levels are far too high and need to be nerfed.
Cera should still be able to hold his own with all of the current payables.
If a creature has a stamina draining attack, but you dont want it to run as far or as fast (cough cough
cough cough), increase its stamina drain from running, not reduce its stamina
My proposal for perfect diet stats:
+50% growth
+15% stamina regen
+15% NV
+15% health/locked health regen
-10% Stamina drain
Fracture resist
Fracture regen
Bleed resistance
Blood regeneration
Egg incubation reduction time (females)
Display color saturation/brightness (males)
This perfect diet is a jack of all trades but master of none, but it has extreme benefits such as:
- The males will be rewarded by roaming and eating a varied diet by receiving plenty of buffs and sporting vibrant and rich colors as adults to advertise to females, "my diet is rich, my body is strong, and our children will grow up strong, too!"
Appearance-wise, scales would appear a bit shinier under the light with a perfect diet, so colors will stand out with a more visible gleam on your scales/feathers. In addition, the increase in vibrancy would be equivalent to regaining your normal color after being low health/starving, so it is an extra stage of color for your male pattern markings.
- Females will be rewarded after foraging for a perfect diet in preparation to feed their babies nutritious meals by creating healthier eggs that develop more quickly. (I know biology does not function like that IRL)
Troodon should be able to deal damage after venom is injected instead of just hanging on
troodons die while trying to pounce by either getting hit before latching or getting hit after they latch on...
So reducing the number of pounces necessary to kill a creature is necessary for troodons to be more successful
With the x2 pounce damage venom allows troodon to deal, giving troodon a more "Omni" like pounce where it continues to scratch and bite even after venom is applied would give a more interactive and scary side to troodon hunts, that if you don't buck them off immediately they will be able to deal massive amounts of damage
Cera's hitbox should be retracted back to its face
Make half the roster actually playable and not a waste of time and just die cause the balancing is absolutely terrible
if certo is realy apex then. Stroger
Make patchy a little faster, fast enough where cera can’t outstam it and keep up
Cerato just needs way less stamina. It's unnecessary and doesn't fit with its scavenger-bully playstyle
Beip has been said to be quite dangerous even for it's small stature thanks to it's claws. However, these claws seem to only deal 25 damage which, even for something that small, is quite underwhelming, especially for something specifically stated to be dangerous despite it's size. This is seemingly done so that Beips cannot one shot other Beips, which is understandable. So I propose a solution to both make Beip more intimidating for it's size and not be too strong against other Beips....
Allow Beipiaosaurus to naturally resist slash-based attacks
This simple change would allow Beip to be given a bit more damage to it's currently wimpy claws without having it delete other Beips too easily. And while a lore explanation isn't necessary for balance, you could view it as Beip's thick and sleek feathers acting as a form of natural chainmail, being good at resisting slash attacks. I'm not suggesting for Beip to be able to go ham on everything with mega damage, it just needs a bit more.
Troodon's venom should be buffed or changed
Background:
At the Moment, troodon's venom seems to be something of a myotoxin, where the more it is applied the more it damages muscle fibers allowing the creature to inflict more damage, which if given a proper venom mechanic would be dangerous enough on its own, basically slowing the victim to a crawl as it can't defend itself from an incoming horde due to loss of muscle control
But because that may be unfair, instead troodon should get a watered down version of its tested venom
In the stress testing it was shown that when troodon had venom that drained stamina, it was more successful as you could see it taking on stego, tenonto, and carno much easier
This was later removed because it would've made troodon overpowered.
Idea:
Instead, giving troodon a less powerful version of this stamina drain would help it immensely.
Think of it similar to a body fracture, where the more you move around and use up stamina, the quicker it goes.
**stage 1 **venom - 1.25x stamina drain when using alt attacks, jumping, bucking, etc
stage 2 - 2.0x stamina drain
stage 3 - 3.0x stamina drain
Reasoning:
at stage 3 the stamina drain would be the same as if you were fighting with a broken body, and it requires you do more to conserve stamina and take the fight seriously or suffer the consequences
Increase carno's blood pool to normal 1.8t species level
Make teno be able to counter attack a ramming carno again pls , can't do it anymore ever since update 6,5 dropped and changes to hitboxs were made, right now teno has to rely on dodging which defeats the purpose of having a tailslam
(me and a friend tested it many times and teno cannot counter attack carno via tailslam, it's either both gets stunned or teno alone gets stunned, we both have around the same ping so it isn't desync, I'll even send a clip if u guys need)
Idk if it's intended or not but I think it may be a bug with the hitboxs
Alongside the change above 👆, Beipi needs to be more agile in the water, it’s physically impossible to escape deino even on land you’ll just get ran down
Stego tail attack still OP, dont need stam and is 360º with long range, need to be nerfed, atleast 180º o need more stam to use, you need to feel that every attack you miss, you risk something like teno, not spamin attack no mater what.
Carnivores don't need to hunt anything in their diet, as long as it's big enough to get organs from. A carno can kill a juvenile stego, and get perfect diet because of the organs. It is convenient as a carnivore, but you could just stay in one spot and just hunt things that either aren't in your diet, or that is but you just take organs out and eat those as well to keep a perfect diet.
Maybe organs should only give the same diet as the creature, for example, if an adult omniraptor kills a juvenile teno, then all the organs will only give hexagon diet, BUT it would give a lot more, so they could have more diet than just eating it normally. Then maybe you won't open the bodies as much, but eat the outside first because it gives the same as the inside, but organs are easier to carry and give more food than normal meat.
This way carnos won't want to kill ceratos or stegos as much, because they wouldn't give any diet buffs.
Ping me in #balance-feedback-discussion if you have any ideas for this.
Yeah, I didn't really think anybody would agree with this. Still trying to think of a way to fix it. 🤷♂️
Better than that organs should be removed entirely and it was a giant waste of time.
Time the community would have much rather be spent on systems to prevent mixpacking, performance issues, and new playables.
Perhaps a way to prevent mixpacking is to make it so if you are a carnivore and you spend too much time in close proximity to a different carnivore species, your ability to smell gets messed up because the other carnivore is overpowering it with their scent.
Realisitic or not Deinosuchus shouldn't be able to eat rotten meat without punishment and get diets out of it, it had an easy time living as it was, it didn't need even more leniency
Troodon's needs a buff
Suggestion:
A: All of troodons attacks should apply venom as it currently stands while abiding by the same means you would using pounce. I just think that with the pounce working the way it is atm it gets you killed most of the time whether it doesent connect when you jump on a target or it just straight up bugs out and kills you while on the dinosaur.
B: If venom stays as it does right now being simply a damage multipler I think that its fair to give venom to troodons at juvie stage. It simply only multiplies the damage of your dino and young troodons dont do much to begin with. This would make it less demoralizing since playing troodon pretty much means you die in 1 hit to almost everything even other juvies.
C: Make troodons faster. I think that for a creature thats designed to be a glass cannon it should also have more agility to go with it. I find it kinda absurd that the troodon gets outran by everything that hunts it and pair that up with the fact that without full triple dot diet you drain stamina really quickly. While I do think being good at troodon is all about how good you juke enemy opponents attacks it still just feels like this creature is not as agile as it should be.
D: My last suggestion and honestly I would probably even be happy with something as simple as this which is to give the troodons better color customization. I just find that the top region of the troodon is too dark and doesent offer anything lighter and better matching the evironment. I think that just making the troodon blend in with the grass more will make them infinitely better since they rely so much on sneaking around.
Agree or disagree im just curious about peoples thoughts on troodon atm cause those are mine.
ok so, there is a problem, with mixpackers, a tactic they use is they have a deino grab you (while on land) and then have a stego swing at you til you die, to counteract this i propose that deino can only do its lunge from in the water, it can still go on land with you in its mouth but it cannot grab you if its on land, it shouldn't nerf deino too badly if you play it the way its meant to be played (like a crocodile) but now it won't be good for mixpackers
Nerf Tenonto please, it's really impossible they do all that damage in 2 shots... please it's stupid
i think to balance cera you should make him have a speed of 38.6 also make the charged bite cost stam and make him more vulnerable to bleed but to balance that firts give him back their 200 bite force and also make charged bite like alt bite( if you look behind the cera will bite behind)
Allow troodon to Alt Attack while running just automatically slow down (like tenonto)
And make the troodon alt attack do a stage of venom
make cera consume staim when charging and give a little more damage(like 50?) as compensation.
Update 6 had many problems but omni wasn't one. It was indeed very balanced (not perfect) and it even made me main the jp raptor. I remember when pachy was a literal boss battle for us omnis, pachy needed nerfs for sure but not his agility its meant to kick small tiers like omnis. Anyway this is about omni, give us back update 6 omni or i will main troodon for the rest of ma life, pleas. One last thing you should stop listening to the people that wants omni to 1V1 everything, it is for now OP and not healthy for the game.
I want to talk about a very important issue, pachy pachy is now very exhausted, the pachy stan feature needs to come back and urgently pachy has no function anymore, bring back the pachy stan feature and reduce the possibility of breaking bones, this would be a perfect balance, please take this article into consideration, there are almost no players playing pachy. pachy buff !!!
The issue with pachy wasn’t the stun. But that it could do it over and over again. Bring back pachys stun but only when it fractures something. Makes sense to stun if you are breaking someone’s bones
Note: you would not stun if you hit a already fractured area to prevent spam.
I’d also increase pachys stamina a bit just because for a small heavyweight it really can’t run for a long time like others around it’s size like Omni and Gali
Don't reduce ceratos Stam js make it slower.
Its faster then a troodon and hypsi atm. This might be controversial but stamina is one of the most frustrating things no matter what ur playing as and I would like at least 1 species to not run out in 5 seconds.
Also buff teno already damn
for the love of all that is sacred, put a limit on deino
If we are forced to have a lock while eating and drinking
Deinosuchus should have to surface (enough for its eyes to be above the water) to be able to see above the waterline
Also, Improve its ability to sense using the electro receptors so that it can guess where prey is, but not know exactly without revealing a position
this way its fair for everyone
All im asking for, is this much
Give fall damage resistance to pachy and hypsi
Pachy and hypsi are both animals I feel need fall damage resist, both due to lifestyle and general playstyle. In the case of pachy, as an animal advertised as a mountain goat-esque animal in the concept art, this thing cannot even fight on an inclined surface without fear of leg fractures and death. It should be able to punch creatures off rocks and hills without constantly fearing for its life. Long falls off cliffs should still obviously kill them, but they should be more capable of combat around slight elevations.
In the case of hypsi, as it's intended to be a climbing/arboreal creature, it should simply be completely incapable of taking any fall damage. Much like a squirrel does irl, a hypsi should be able to survive a fall from any height and live unscathed. This will encourage a unique gameplay where hypsis would live near tall trees and cliffs and leap off at the sight of danger. (also hypsi just needs SOMETHING interesting atm)
This should help both animals fulfil their roles more effectively and not be punished for playing the game as was intended for them, while also defining more concrete ecosystems for them to inhabit.
Hypsi really, truly, badly needs its fall damage resistance either drastically improved or, as said just one post above and with the incoming addition of Hererra and walkable/climbable trees, entirely removed.
Please do not do a dryo to hypsi and nerf it out of nowhere for 0 reason even though its already mediocre at best
The trend of buffing every carnivores while at the same time nerfing herbivores systematically every patch has lead to the very predictable side effect of having the same few carnivore species being overplayed systematically. The power creep is well at work and it shows.
If I take teno as an example (but the ahnilation of pachy is also an accomplished fact at this point. Something some of us warned about during the stress testing phase) and add up the nerfs and buffs that are systematically in favour of carnivores.
- Utah pounce being a joke of a move to pull off at ZERO risk what so ever
- Being pounced locking inputs like tail slam while pounce is active BUT also after the utah has dropped off for some time not only preventing punishing greedy disembarks but also greedy idiotic utahs who run straight at you to pounce because you have one utah on your back already
- Nerf to clawing while sprinting which disproportionaly affects Teno in certain matchups like against Utah & Troodon
- Troodon being just as busted against teno but dying to litteral bugs (latched or mid-air) at the moment. Once this is fixed I think people will realise how insanely fast / agile and deadly troodon is in certain matchups
- Carno being turned into a charge machine 1 button joke of a dino. Meaning all they wil do is group up and spam charge on repeat with an absurd turn speed + damage + stamina cost + basically no more minimum distance needed
- Carno charge no longer being cancelled by tail slam. 1 which is a joke a heat seeking missile that you can't miss while the other is a time sensitive attack with a wind up animation
- Kick hitbox which is basically non existent. The amount of time the kick visibly goes through your target and it doesn't register is absurd
- Massive knockdown duration nerf which disproportionately affect tenos in almost every matchups
- Damage nerfs to tail slam despite being the most reliable attack since kicking is playing russian roulette
The herbivore experience has been going systematically downhill since quite a while at this point for probably more than a year. A similar list of massive nerfs combined with massive buffs to every carnivores could be dressed up for Pachy. Not only is it making playing herbivore miserable, it's also making playing most carnivores dull and boring. Carnotaurus has lost anything that made it actually interesting to play (at least for me). Utah is one big joke of an assisted gameplay, you close your eyes, drool on yourself and the damn thing will take care of itself. The only thing keeping utahs in check is how busted Carno is and Cerato's bleed resistance. Troodon while being probably fun if the random deaths to what ever was fixed would probably way too strong and almost just as risk free as Utah.
Gameplay wise I can say at least for me that what made me love this game is evaporating with every patch. The gameplay is being severely dumbed down in favor of cheap "lock this, lock that" mechanics and having dinos starting to revolve around single abilities / gameplay ends up restricting playing certain species. Most people chose "the easy path" and will not play something knowing that all cards are stacked against them. The ecosystem variety is getting worse despite new dinos being added.
I don't think it is a coincidence that some dedicated content creators went AWOL since 6.0 dropped or chose to turn to 20 years old games like WoW HC. The game concurrent players started peaking at levels unseen since late 2021 barely 2 months after 4 new dinos were added to the game. https://steamcharts.com/app/376210
I'm excited for Gateway but novelty will wear off. And new systems like migration might encourage players to temporarily boost a bit up herbivore numbers but if the balance remains so one sided in one camp, people will either quit again or chose the 2-3 viable options where they feel they don't get constantly steam rolled.
Balance is everywhere so I’m (once again) giving my thoughts
Dryo: dryo really needs burrowing. It keeps getting put off till later and dryo has been stuck since release almost 3 years ago as useless. It’s dodge I really don’t think will ever be right. No matter what you’ll always get hit when you try to dodge
Hypsi: make it’s spit a cone spread, it’s impossible to hit while running with a moving target. Also just give it growth so it isn’t messed up with elders and mutations. If troodon has to deal with the grass so should hypsi
Troodon: raise the camera as a juvie, it’s impossible to see. Juvies should also be able to apply venom since damage stacks with size so they don’t just starve cause there wasn’t a corpse to eat
Teno: Teno while it’s fine if you know how to REALLY use it, struggle in every matchup. It’s kit needs adjustments. The kick needs a animation to spread out backwards and fix the hitbox it seems to not work sometimes. It’s Tailslam needs to be directional so it isn’t locked in a animation and can use it as CC, lower the stam cost on Tailslam it’s ridiculous how it takes almost the same ammount as kick. And make it cancel charge again
Pachy: stun was the only thing keeping it alive. It needs it so it doesn’t get facetanked by animals 3X it’s size (Carno). But only make it stun when it fractures someone giving you a total of 3 stuns per creature. Note that you can’t stun a already fractured area to prevent spam
Gali: there is no reason the 2nd fastest animal in the game needs to have the ability to outrun it’s only threat, and also be impossible to hit in a chase. It’s fine to keep the call boost but nerf it’s turn radius while running so Carno has at least SOME chance to hit it during pursuit. Also keeps them from picking so many fights/keeps them in the plains
Beipi: just make it more agile in the water that’s really it, it’s impossible to dodge deinos in the water
I’ll post later with Carno cause it’s long
Struggling in every matchup is a bit overkill of a statement for teno. As for stamina drain on tailslam vs kick, rather than bringing down drain on tailslam, do it on kick and somewhat adjust the damage accordingly. When you hit your tailslam, it immobilizes your target after which you can proceed with kicking, especially if there happens to be more than one teno kicking the **** out of their downed target. The immobilization part alone for me deserves for it to have a bit more stam drain than kick, simple as that. Just making the tailslam less directional and more AOE would help a lot also, with some sense of course since it could otherwise be abused way too much, just like stegs tail swings x)
Yall got fix water. Stegos can see clearly underwater using there camera angle and it makes it impossible to fight them at the edge of the water.
let pachy use the alt attack while leg broken. it doesent make sense i cant swing my head cuz my leg is broken. sure it would be dealing less dmg and be slower. but its better than only being able to bite
Honestly buff the ammount of sumac pumpkin and marigold especialy because this is insane for herb to get 50% there is legit none
makes troodon's camera a few higher. It's really hard for them to see something in the grass, especially the juv troodon.
with migrations coming out, make carnivores have less creatures on their diet. at the moment cera and omni seems to be able to hunt everything and be fine
Maybe make it so oranges give pachy more diet, it takes half of your entire hunger bar just to get ONE hex slot. so its basically impossible to get 3 hex diet on pachy
Buff Troodon's Dismount, anything with high enough acceleration and turning can easily catch one as soon as it lands, making it so something like Cera can just wait for a Troodon to jump off and then easily catch it
Please just please buff carno's stamina, and give it better acceleration too. its actually such a trash dino on its own. As the devs you have created an environment that encourages stego players to just body camp for no reason, which in turn makes it way easier to starve. So generally its either risk the stego or starve. To combat jerk stego players carnos should have better acceleration and stamina so that they can escape and steal from bodycamping stegos better (which would probably at least help to eliminate the problem, although you would need to actually balance stego to completely fix it), and also so that they actually fit the ambush predator niche (ambush predators have amazing acceleration as well as speed, carno has crap acceleration and it makes no sense). Also, please make ai give more food. I have no idea how you can keep a straight face when you tell me that an entire 60 kg deer gives only 6% food to an adult carno. It makes absolutely zero logical sense, and it needs to be adjusted I think to give at the very least 20% food from one deer. That way its actually possible to recover after running away from a cera fight without going out and risking a bodycamping stego or some little rat utahs that keep pouncing you when you are trying to eat the pachy u killed but had to leave because there was a stego body camping.
Herbi views widened to 180° when eating/drinking. Makes more realistic, as any herbi eyes are on the sides of their heads to keep watch of predators.
make unactivated nutrient drain significantly faster than normal nutrient drain. if it's not doing anything for me then it shouldn't be taking up space like it does
Reimplement pounce recovery animation for omniraptors
Make utah not be so easy to play, and nerf its pounce. Im sick of dying because I got pounced twice and I bleed to death in a bush after the utahs die. Its annoying. A utah shouldn be able to hold on for so long. Its should take a lot more stamina. Or if you dont want to nerf it, decrease the amount of bloodloss when sitting down.
Buff Pachy's speed and stamina, if they're not encouraged to fight dino over 1 ton, at least allow them to run away
Not sure If planned but to fight as Rex against Trikes, Rex was very agile for a Mega Theropod.
My idea would be to give Rex a dodge ability that require much stamina but If used right can decide the winner in a 1v1 Trike-Rex
make it so an omni can pin a pachy it looks silly because they r the same height and with omnis tail in ground and make stego grabable cuz deino could ez grab stegos irl
significantly increase ai spawns
To balance Deinosuchus and create a growing pressure that will help balance the overall Deinosuchus population, I believe the team could possibly add ever changing water levels, forcing Deinosuchus to move around to deeper water (Or, if you're a smart Deino Player, you'd move to constant crossing spots for migrating land Dino's). Hopefully, this will allow terrestrial predators to hunt migratory Deinos, reducing the total population. This will also encourage animals like Sarco and Baryonyx to compete over shallow water, which will have trapped left over fish from lowering water levels. As water levels fall, chances will arise in flowing streams of water where huge numbers of fish intend to reach deeper water, allowing sarco, bary, and spino to catch moving fish in these congested sectors of desperate fish hunting for greater expanses of water. This will place a constant strain on Deinosuchus, hopefully balancing the populations of deino, sucho, and potentially spino if rivalries arise and frequent fishing locations or regions of high density food population are established. (I dont know if this has been suggested before)
please buff herbivores. when people get tired of not being able to sufficiently defend themselves or run away, hardly anyone will want to play them
the game will go back to being a carnivore deathmatch because carnivores are the only viable playables that can properly defend or runaway, and there’ll soon be a popular area (or areas) for those deathmatches because carnivore players will flock there and survive off of each other, and those areas will soon be the new center, nw, and spinewall
Balance change for Dilo
Dilo seems strong in my opinion especially with that venom it owns. To counter this it would be appreciated if Dilo would have bad bleed resistance. To me Dilo seems like a hit and run animal, something that would hit you and hope not to suffer any damage itself and if it did suffer damage it would need to back up and heal a bit.
Creatures will a pounce or persistence hunters should be able to regain stamina while trotting, the whole point of them is to keep prey moving over long periods of time while tiring it out, they physically cant do that if what they want to eat can kill them after they attack it once and lose all their stamina
Adjust the Gateway stamina regeneration and make it, on average, 30 seconds - 1 minute to get the full value of added stamina, while varying it between different species. Then also adjust Z-walking stamina regeneration so it’s not left in the dust.
In addition to this, some creatures stamina consumptions should also be adjusted. Gallimimus consuming 10% stamina with its kick in this system is just straight up pain.
Finally, buff and improve the trot speeds of multiple playables, bringing them in line with Tenontosaurus and Troodon. Some playables (cough, Pachy, Galli) have a genuinely painful trot speed. It’d be appreciated if they were brought up to speed (🙂) with teno and troodons trot speeds.
Not only does this still encourage you to trot instead of blowing all your stamina away to travel, and prevents regenerating massive chunks of stamina in the middle of a battle, but it makes the system ultimately less painful to be put through; thus, the intention of making stamina far more valuable is still true, and cherry-picking combat becomes a thing, slowly swerving the games direction toward hardcore survival and not 24/7 deathmatch.
Increase the acceleration time for 1-2,5 more seconds for the reworked carno (but don’t make it 5 seconds again as the previous one), but reduce its ram cooldown to 16 or 17 seconds instead of 20 (or don't reduce at all).
New acceleration seems goofy for 1800 kg creature, and also is quite unfair in terms of balance. Like, what holds back the new carno from “hit and run” strategy now? It can knock tenos and ceras now just in 1 sec, dealing incredible amounts of damage. They now don’t even have time to react. And then a carno can just run from them for 20 another seconds till the cooldown ends, repeating the tactics (its stamina pool from what I’ve seen in Stress Test videos is large). This strategy seems too unfair for me.
Deinos: Make grabs have a chance to escape - providing the deinos with a chunk of meat to eat while the prey escapes missing a portion of their health permanently. It feels a little weird that Deinos are able to grab large dinosaurs so easily. Should be some sort of escape chance depending on prey size.
Are we going to be able to get a stomach cleanse or someting for carnovores? Gameplay isn't ideal having a -75% growth rate when it isn't vice versa... If i'm stuck with a full stomach as a Dieno and no full hexes. what's the point of sticking around if I can't even grow. It's too punishing for a casual player like me and it is quite frustrating.
Change Carno's charge cooldown to a windup:
I've listed a video here of why charge is a problem with current accel, but basically, ST carno can literally turn around, look at you, and kill you with a charge. It is INSTANT, and a 20 second cooldown doesn't remedy this, so I propose this. Rather than a hard 20 second cooldown, the charge meter fills UP as carno runs, reaching full at 3 seconds of uninterrupted sprinting. Carno will make a short grunt to indicate it can charge, so you don't have to stare at the HUD all the time.
This prevents carno from literally doing a complete 180 charge while also providing some level of limitation to its charge without a rather arbitrary cooldown.
https://www.youtube.com/live/SllaoFuLa0U?feature=shared&t=7201
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i feel like carnos charge was fine where it was, and even if it had a long cooldown between uses that would be okay, but i feel like carnos bleed pool and stamina pool are atrocious in the current version, and it doesnt look like its getting better. cerato has a whacky stamina pool, decent speed, strong attacks with a crippling debuff, and fighting more than one- you might kill 1 cerato, but in doing so you just buffed their entire group. so you are forced to leave that area and continue systematically killing them all without taking a break- you are already going to be out of stamina if you get bit once or twice from bacteria
Give teno a way to protect it self against anything
-It can't stop a carno charge anymore
-it doesn't have enough stamina to have a fair chance against a cerato
-it's blood pool is way to low to even take on a few raptors
I'm not asking for it's blood pool or stamina to be increased specifically, but I'm asking that it is given a better way to defend itself against the roster
Developers, do you intend to remove HP's heart? Know that this will disturb a lot of players and most will hate it.
I think galli should get a small buff and gallin's kg should be increased to 425-475 so that 1v1 with utah etc will be easier and the number of galli players may increase slightly.
idea for the stam change: giving small defenseless animals a little edge, they should have a passive allowing them to regen stamina much faster then the other dinos (hypsi and dryo)
small idea, give a little hydration when consuming animals, because going to water is a death trap. this should be called dino island lol.
another idea, spawn more ai because everyone is a gator so there is never anything to eat as a carnivore
Two suggested fixes for utah.
🇦 I think y'all need to fix the ''being able to spam pin as a utah''. Several times I've gotten attacked by a canni utah and they pin me down (while I'm an adult utah) and then they spam pin and it's impossible for me to have any chance of escaping. There should be at least a 3-5 second cooldown when pinning instead of being able to spam pin another utah.
🇧 Since we're on the topic of utahs, whenever I pounce on another dinosaur I sometimes magically fall down to the ground without getting dragged on any trees/bushes or while i still have lots of stam and I take about 5 seconds just to get back up and by that time I'm already dead. Utah, being as agile as it is, should be able to get up really quickly whenever it falls to the ground.
I really hope you take this into consideration, especially where utahs can spam pin another utah. It's really unfair to the other person as it makes it impossible for them to escape.
Thank you for reading and have a great day/night. <3
Make galli not get pinned by a utah
Just barely
Ok thanks
Please make stamina regen available when trotting again ❤️
It is just unfair, how you slow down while walking in the mud.
Better Idea - Let the speed be the same but your stam use goes 2-3 higher while running in the mud.
A couple things... I think it's a little ridiculous the way some of the hitboxes were designed for some creatures, and simply deinos. It skews balance in a whole lot of ways.
On one hand, you have omni that feels like your tail gets nipped from a yard behind you. Very disadvantageous considering its hit-and-run playstyle. On the other hand, deinos literally get away with so much it's sad. They don't take damage until you're right up on their hind legs. That tail should be fair game, considering the mountain of other advantages it has. (For example: massive health pool, massive damage, the ability to grab whatever it pleases with ONE exception and drown it without even having to inflict damage, and the fact that there is literally no way to escape once you're grabbed unless the deino player doesn't know what they're doing and lets go long enough for you to escspe, or they run out of stamina).
Deino has got to be one of the most poorly balanced and over-powered creatures in game. At least when it comes to stegos, you're not forced to interact with them. They are very easily avoidable, and if you're fighting one, running is usually always an option. Everyone has to come to the water to drink, quite regularly actually. Should there be a risk in driking? Absolutely. But I also think that it shouldn't be to the point where you might as well just take your hands away from the keyboard if a deino grabs you. You should have a chance at least.
maybe things take damage from charging into/pouncing diablos frill, not nessacarily death, but at least damage https://www.youtube.com/watch?v=HPjNSEyRlvM
Hunting Diabloceratops on the stress test server as Carnotaurus. I guess the dibbles were some the devs. The footage was taken from CircleOfLife's twitch channel with his authorisation. Go check him out! https://www.twitch.tv/ocircleoflife
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The new carno needs SOME of its acceleration back (if not the previous 5 seconds one, then at least 2 seconds)
Because the reworked carno is just a speedy menace, which got a brand new no-brain tactics of spamming ram every 20 seconds with 100% chance for it to be hit (no one can dodge immediate ram) without a possibility of being punished (you ram immediately -> run another 20 seconds from a target -> nothing can catch up with you -> after 20 seconds passed you ram again -> repeat)
I saw people on discord discussing about how bad carno is, how weak it is in its niche, but I absolutely don’t agree with them. Because 1800 kg 2 hours long grow creature isn’t even supposed to be played without any effort, of course you need to use some prediction with your rams, assess the distance which lets you use the ram and so on
I believe that every creature that runs faster than 50 km/h and is heavy should have some acceleration, so there will be gaps when you can deal at least some damage to them as other dinosaurs, who obviously don’t share the same speed
I feel like a carno shouldn’t be able to stun a dibble in a head-on ram. now, should it still be stunned by a ram to the side or back? sure. carno seems to be able to just brainlessly ram, maybe get a free bite in, then run off and wait another 20 seconds to rinse and repeat, and it’ll only get worse with more carnos. dibble doesn’t exactly seem like it can dodge a ram (at least from this little snippet of its use) so it’s only choice is to face a ram with its head..
Deino could be nerfed to only be able to hold what he can hold once it's dead, there's pleanty of stuff that deinos can just grap and pull into the deeps but after that he cannot grab and take to earth to eat and take the organs... there could be a nerf to only allow him to grab what he will be able to grab once dead
just can't stand with how overall OP Ceras Kit actually is.
Insane life pool
Insane Blood resistance
Insane acceleration
Buff on a body that makes it even more insane
Insane bleed dmg
Insane turning rate
Insane Stamina
Pack Size of 4
Makes you throw up and even worse when fights take forever, what they usually do and you end up with low food.
It just can't be fair if you need up to 18 pounces on 1! of them meanwhile you end up on 40% hp as Omni by one hit and probably die to a charge head bite instantly.
It's Ceras kit that makes it just way to strong right now. I can deal with all of this things but the acceleration is just not funny anymore. You face a cera as Omni and end up getting bite on tail to lose 50% of your HP because you can't run out of it's 10m straight hitbox fast enough.
Correct me but is Cera not meant to be a scavenger?
There has to be something done on Cera and I really do hope that the upcoming Release will fix it.
quick gateway feedback; Stamina changes is so bad. It is so unfun to sit in place for a long time (even for raptor)
give us stam regen on trotting. This is rly unenjoyable how it is now. Makes me literally not wanna play this.
Change stamina back to how it was, or at least do something so it's not utterly horrible as it is now (gateway test). It's not fun having to walk as slow as a snail to regen it or sit somewhere for half the day. How are we meant to travel and explore such an expansive map when we can barely move through it before needing to stop? Nerfing stam doesn't make the game more fun, it just makes travel unenjoyable.
I know everyone is already saying it, but really the stam changes are not it. if it ain't broke, don't fix it. Changing the stam regen makes the only current game mechanics excruciating: finding food (whether that be herbi or carni) traveling to migration spots, combat, exploring, etc. I don't think its going to "slow gameplay" i think if anything it will make hot spots even more concentrated since everyone is going to be staying close so they can engage more.
Quick fix: change it back OR just slow stam regen while trotting and sitting.
So what if you want to make stamina a more prevalent mechanic? I'm sure there are plenty of good suggestions, here is mine! Add a section of the stam pool that when used triggers "exhaustion", (last 20% or somthin) Which makes the dino start huffing, gives them a slowness debuff & stam regen debuff. This encourages players to conserve stam and can add a fun element in hunts ie someone can be weaker/make for an easier meal. Survival of the fittest and all. The debuff can be removed by not using stam for a period of time. ¯_(ツ)_/¯
Stam is ass. At LEAST give regen on trot
Ok, if this stam change stays (which I heavily disagree with overall) is it normal when sitting for stamina to regen as slow as if ur trotting, cause even sitting is abysmal for stam
Honestly just revert the stam regen and even some of the other regen changes I get wanting the game to not be a DM fest but good lord this feels like a slog, the game is already basically a waiting sim to get to adult anyway the last thing we needed is more of a reason to just AFK once were full food and water this is genuinely terrible and so far from the people ive met ingame other players arent a fan of it either
I get the idea of wanting the game to feel slower and people to be more careful but this is AWFUL
Also sidenote please add sparce amounts of herbivore food throughout the map having ALL the actual edible food locked to the migration zone is a terrible idea because it just reverts the game into being a DM pit once every jumbles together, cant really enjoy this new map at all if im basically malnourished until the next migration zone appears
I think my only gripe so far is migration, the concept is nice, I like knowing where food is guaranteed to spawn. However, it's unfortunate for herbivore fresh spawns, because once the carnivores appear, human nature just tells them to kill. I've been spawn killed a few times just trying to get my nutrients so I can bug out asap. I agree with dotting herbivore food around the map, and having the main concentration of it in said zones.
EDIT: Perhaps a suggestion. If Carnivore migrations are separate from Herbivores, unless this is already something that's been implemented, have theirs rotate more frequently, to keep the Carnivore players more active and on the move, and give the Herbivore players room to breathe. Or something of that sort.
U have to up the player count in the game other than the migration zones I never see a sole also u need to at least add a health bar I never know my health after fights also u need to make it where stamina refills at least when just walking but it is brutal out here rn. Finally, this is a off topic kind of opinion for the future, but I don’t think apexes will be a issue with how big the map is and how hard it is to survive especially with afk growing not going to be much of a thing anymore I would see no reason later on to add them into the roster Bc I know if any mid tier Dino sees a juvie or sub apex it’s on sight usually they kill u so therefore it will be not as easy to see apexes in the game Bc of those reason so I see no reason I’m not adding them. overall tho the map and game has came a very long way and looks great
the new stamina system is a good idea but i think right now it's too much, it feels like stamina is barely regening at all even after sitting for a while. like someone suggested, maybe make it so the first 15 to 20 seconds you sit you dont regen stam at all, then it ramps up really fast. it'll still achieve stopping people from spam sitting in a fight, but lets you travel and explore without feeling handicapped
Stam management is too cruel, it's healing for too long, which affects the fights in game in a bad way, when you use such dinos as carno or utah not in a big pack. (Not all people like to be in a big team, some prefer to play solo or with a friend) The healing just takes too long, around 5 mins from zero, which is unforgivable in a fight, or makes the process of exploring the map too dull, since you need to sit for an eternity ( I tested that only on Utah so far. )
It's not that I want to run all the way, I also want to experience life slowly, but my stomach consumption rate doesn't allow me to do so. If my physical strength is changed like this and my stomach hasn't changed, the only choice for players is still to run wildly to find food.
Stamina is horrible. With this "management" they control the gameplay way to much, since, for example, the gateway map is bigger than spiro, but they just won't allow you to explore it. Everything is even worse with fights. Like... Carno needs the stam or it just gets killed by everything but now it can only run charged 1 time every 20 seconds... Doubt it will be able to hunt anything... A smart teno can just run it down out of stam then it's dead. Same with utahs. One-two missed pounces, and here's your grave, bro. Playing on carnivore means that you are just prohibited to sprint when not in a fight. The next thing that is absolutely frustrating is the health system... The blood screen is Really bad, it's hard to tell how much hp left, and now they have changed the best aspect - the health bar that tells you your health... Stop trying to fix things that never were broken!
I like an hp idea, its new interesting gameplay feature, but stam..... Stamina regeneration is toooooooo slow, thats makes gameplay way slower. Stamina drain is ok (i dont know if it changed or not) but, Gateway is bigger than Spiro, and moving on this map is slowest too, that makes horrible combination. I like an idea of yuppie about stamina regeneration
The stam system is cruel and goes against the migration system. How are we supposed to be in constant movement when we have to rest for a long time to be full stam ? As an omni main, I feel like I have to take care of my stamina all the time and that dino is supposed to be a runner. Running drains too much and resting regens too few (while it should be the fastest way to regen stam). Walking is way to slow. I think the trot should be the walk. The animation for the trot looks like a walking animation (the carno looks like a ballet dancer when walking, it is ridiculous). I tried omni for the last 3 hours and i managed to hunt nothing because of the stam. the Isle is supposed to have a nervous gameplay but I felt like I just chilled for a big part of the session because of the stam regen. Also, a lot of people complain about players who are afk growing or chilling instead of hunting because the game is supposed to be a horror game. How I am supposed to be scared when I know the player who is after me wont have enough stam to run after me ?
in defense of the Stam system:
As much as many dislike the Stam system for it being slow, I do not mind it. It encourages you to not Sprint like a madman across the map and instead use the trot to walk around. And as for running if you do wish to run you shouldn't go past like 75% in terms of Stam unless you're running from something, or hunting something. Essentially you need to be mindful of how you use your stamina, because if not you get punished for it.
If you wish to discuss, I'll be in #balance-feedback-discussion
• I've always been interested in the changes in this game, but definitely not the ones that break the already poorly working mechanics in the game. I would like to know how much I am dying of hunger or thirst.
In legacy, players dodge and even use software just to see the level of their health. It's amazing that developers deliberately deprive us of this. They deprive the tracking of the main stat . Why do I need such a huge panel on TAB ? now I can't even use it to track my health. Now it has turned into some kind of Resident Evil with a multi-colored health bar.
•Stamina.. this is a very very radical and difficult change for nimble gameplay in Evrima . Feel like a Carnotaur with the stamina regeneration of an adult Stegosaurus. What for? Why can't I chase the prey on the hunt? why are we walking after each other like in a comedy movie?
•I don't want to play a walking simulator. Dinosaurs and animals have always been hardy animals and not heroes of horror games🏃
i am once again for the 3rd year in a row asking for the return of dryos burrow especually with all the carnis getting added to the game and yet the dino on almost all of there diets has 0 way to escape preditors the dodge only prolongs the chase and it doesnt have the stam to out run preditors, thus as the carnivores get more numerous and get buffed dryo gets left in the dust yes it having the largest nv of the herbies was a good idea but being able to see the preditor does no good if u cant get away from it the burrow was dryos trump card and was what allowed it to so easily get away from even the largest or fastest carnivores right now dryo is a snack on legs and thus basicly nobody plays him except us diehard fans and those we can convince to atleast play him with us so please give dryo his home back he needs it not just cause its his main feature but also because without it dryo is the weakest dinosaur because it has no way to end a chase
TLDR:i am once again asking give back dryos burrow this is the 34th time ive done this.
whelp ill be back next mouth to do this for the 35th time
Played pachy in the stress test and I have one question. Why does it’s headbutt get lag when you miss but Omni missing a pounce doesn’t? Note I mean animation lag not bug lag
This makes fighting Omnis and troodons much harder than it needs to be imo
I think stam regen should be more forgiving of juveniles, yes you can run for much longer than an adult can, but I also thing the stam regen should also be faster. You're much slower as a juvenile (at least as everything but baby carno lol), and trying to hit those migrations points can take awhile. I think babies should have better stam regen, whereas adults require more time to regen stam.
This should also be tweaked per species, smaller species such as troodon, ptera, dryo, and hypsi should have faster regen than say a carno.
I feel like the stamina changes were accounted for with animals like Utah, Cera, Carno, and Teno in mind- but the other smaller playables need the ability to be on the run, that is their Only defense mechanism besides hiding. Dryo can't outrun anything, and where it might have been able to out stamina them before, it certainly can't now.
** I will be thoroughly expressing my dislike of the new stamina changes in the testing branch. I am with everyone with the saying, please revert these changes.**
I feel like it is way too punishing, simple, there is no other words I can describe how it is. I've waited a grand total of 7-9 minutes sitting down in a bush somewhere trying to regain most of my stamina and its the same as trotting/walking on your tippy toes, only to then starve because I could have used those minutes to find myself something to eat, walking? You think ai would just walk into your mouth because apparently you have asthma and can't catch a breath? I understand the dev's attempts in making the user base be more managing on how they are playing and not just rick roll into each location of the map all willy nilly. But I am sorry but with the statuses of most playables right now its just harder to get to one spot to another without getting spotted too quickly because youre out in a open field walking . Wow, walking. I am not here for a tour [ despite the map being absolutely gorgeous, great job on that I am really happy with it. ] but I am here to HUNT and make sure I reach adult hood. Don't make this even more into a walking simulator than what it already is, it's too much. Please.
It becomes such a burn to my brain that I don't want to bother playing a game when the whole point of migration was to get people out of a bush and not afk, but ruined the whole thing by crashing the bar. Id have to sit down in a bush somewhere, get some coffee, watch some youtube video before I continue playing for another 5 minutes then to rinse and repeat. Good lord, this is not it.
Troodon diets could use some tuning. There's a lot of S diet and less Dots and Lines.
I would suggest making Chicken a Dots diet instead of S, and adding the Pterodactyl AI as a Lines diet
https://puu.sh/JT6gT/134fc0db5e.png
If you are sure on keeping the new stamina system, then also make sure to lower hunger and water drain for everyone. Because why do we have stamina of cold-blooded animals, but hunger and water drain of warm-blooded at the same time?
Stamina in Gateway is painful! I wouldn't mind it so much if standing, Z-walking, and resting actually did something. Please either revert it or add more regen for lying down.
Same feedback as everyone, change Stamina.
But not change to the old one, make something with ST stamina being the template.
My suggestion is that standing should be also regaining stamina (even if stamina drain is higher), but less than with H button and Z-walking. Idk exactly if Z-Walking is regaining as H button, that when time goes you will gain more, but standing should be the same, even if it will recover less than those two.
Also, resting is really painful (which is ironic) you recover really slowly, so that should be something to look after.
Besides that, I prefer the ST stamina than the Evrima's actual stamina.
more stam regen.
I really like the idea of migration and the idea of the new stam system, I just think the stats are a bit out of whack right now. There's three things that need to be balanced here:
- Stamina drain
- Stamina regeneration
- Food drain
Right now, the three of them combined are way too punishing. Either stamina drain needs to be reduced, stamina regeneration needs to be increased, food drain needs to be reduced, or some combination of these.
I also think juvie animals should spawn with a bit more food in their stomachs to accommodate for the need to find the migration zone when first logging in.
Cerato is currently overpowered, and I don't understand how it hasn't been balanced out yet. This thing was supposed to bully players off of corpses, at least that's how everyone was making it out to be... we all expected it to be tanky and have a lot of resistence, especially against bleed. It getting a buff near bodies makes sense and it wouldn't be an issue if cerato wasn't already strong in all the other ways even WITHOUT bodies around.
This dino has insane damage, which can basically force you out of combat in two good alt bites - let's say it's "fair", but is it really when it's hitbox is so broken it hits people from miles away? Cerato could land a hit on the tip of my tail and it would be as impactful as if it landed a hit on my body, which is ridiculous. Omnis and Troodons can barely even attempt to attack a cerato, as the pounce bug is still present after months of being complained about.. 70% of the time I get hit whilst already being on the cerato, and it's not a latency issue, it's just the hitbox being as buggy as ever.
It's bleed is so strong compared to a carno for example, and it is possible (not too easy tho) to bleed people out too if wanted. Or you can simply run them down with the insane amount of stam AND agility, cerato really shouldn't be able to "tail-ride" a pachy, which it currently does.
But the biggest thing that is amusing to me is that none of the ceratos abilities take stam. How is that balanced? Anything that is attempting to fight against cerato will be out of stam quickly, as most dinosaurs are dependent on abilities that consume stam, whilst the cerato can just stand in one place and hold chargebite with full stam at all times, unless it's of course running around like crazy.
Cerato having no stam-consuming ability whilst also having an insane amount of stamina by default is a big issue.
give dryo more dodge charges, like maybe have it be 5 instead of the current 2 (also please give dryo more skin colours)
The pachy must have stun on fracture please. another thing what is this stamina change?
It might just be me, but I dont see much of a difference in runtime from current build and ST. IMO the run times all across should be raised more
I also think due to the need to trot more than running, food drain should be longer past 90% adult
Increase pachy's bleed resistance. It's extremely poor which is odd considering its main rival is omni and it visually looks like it should have thick skin. It bleeds out very easily to omni
Adjust pls the Troodon camera... its rly painful on gateway since there is a lot tall gras where you barely see anything even as adult while anything else can just zoom out to narnia and can always keep track on you while all you can see is gras and bush.
Here to agree with the vast majority...
First of all, why was stamina changed in Gateway when nobody in Spiro complained about it to begin with? I'm sure the community would appreciate it if systems that worked fine in the first place would stop getting malahacked because the devs just decided they wanted to. There's plenty of other suggestions that have been made that should be getting taken into consideration instead, not "hmm, how badly can we inconvenience the community?" The biggest thing to take away from this feedback, is listen to your community.
I personally don't care if stam is completely reverted, or tweaked to be "manageable" as they want, but it needs to actually be manageable. Fixing what was screwed up is going to take some trial and error because there are people who like the new system, and maybe not as many people would complain about it if the right adjustments were made. But do something. Don't upset and deter a large portion of the playerbase by just deciding "Oops. They'll get over it because shiny new map." :/
vomit from cera should NOT take away diet, you end up with all the debuffs and have to rely on scavenging
the new migration system needs a bit of tweaking, either adding more migration zones, or add a small amount of food outside the migration zone
you lost the freedom to explore the map and be anywhere you want and instead have to follow a marker constantly, which is the best thing about an open world survival game, is there's more than one place to be to survive and to get into a good fight
The Stamina system currently on Gateway is terrible, way to abusible by carnivores as herbivores use stamina attacks. You do need to run around a lot to get to migration zones, avoid many predators, have stamina in case of a deino attack, get to different water sources if yours is blocked by ceras (for example). The system was much better before and the current system only makes sense perhaps for dinos like stego, not for the non apex dinos. It is also boring and infuriating to play especially when getting to point A to B. Evrima for the non apex dinos needs to be faster paced and frantic as there are many threats and objectives and having to sit for eternity to recover stam is not good gameplay. So a good way to go about it is a revertion back, or a major change to the current system, for all the above reasons. (Plus those are just some of the reasons there are more)
Stam just needs to be left well enough alone. Not playing a walking sim. My days here are numbered. Way to almost ruin a good game.
Some things I’d like to point out after some stress testing.
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carnos acceleration, it’s far too quick. Slower Dino’s have no chance to retaliate if it misses an attack, even Omnis, and because carno can get to top speed so quick it can charge in less than two seconds from starting to run. However, I’m not promoting to return to 6.5 acceleration as it was too slow to being uncomfortable. Imo acceleration from the update 5 days was fine, not too fast but not too slow.
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Pachy needs some love. Ever since it lost its ability to stun larger Dino’s it’s been left in the dust. From what I’m hearing, the devs are shooting for a hit and run playstyle for pachy, hit the predator to fracture it so it can escape. Imo taking away stun wasn’t the answer, but I also agree it was too overpowered when it could stun all the time. So I think it should only stun when landing a fracture. Say it lands a body fracture, it stuns, another body hit would not stun, but if it lands a leg fracture, then stun again. It’s also worth mentioning it’s animation lag when missing a headbutt, it’s too long, and it makes fighting troodons and Omnis way harder than need be, who also don’t lag when missing pounces :/
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I’ve shown my support for the new stam system, and while I still like the concept overall, I do agree it feels TOO punishing. Regen for everything takes absurdly long, fractures especially. We could be sitting anywhere from 2-20 min just trying to get our stats back, leaving us vulnerable to starvation. Me personally I only ask that these regens get sped up, rather than entirely returning to the old system. But I respect others may just want the old system back.
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ceratos nv, it’s very bad, which in itself is fine for balance, but it’s to the point where I often can’t see ledges in front of me, and I end up falling/fracturing often, and dealing with the fracture regen mentioned above, it’s perhaps just something to account for when playing cerato, but I wanted to point it out at least
Remove pterodactyl or reduce their dmg
Rework for the stamina
Herrera MUST regen his stamina as it's normal in this update, there's no point of make him waste a lot of stamina and have to wait 8 years to regen his stamina, same to the other dinosaurs, we are getting a 5 more times bigger map than the actual one so there's no point of nerfing the stamina, i would keep the stamina system that we actually have on 6.5 update and don't destroy the game with this awful stamina system.
Dear developers, i dead from starvation. How did it happened? Simply, i was playing on cerato, arrived on riverdeltas because of migration. I was here like a hour, all what i find on riverlands was 2 adult crocs and 1 beipi (server was full). Then i moved in center of the map and died. Why this all hapened is one "core" reason. Stamina. Why there was no tenos on riverdeltas if they suppose to be here? Simply. I spawned like a teno on highlands, and then tried get to riverdeltas, and.... that was too long and all what i get in migration zone was a // nutrient. So, tenos just dont want to migrate through all map to get only 1 nutrient, bc thats hard, long, and boring. It takes like a 30min (or 45 if you never played on this map) to get to other migration zone, 30 min of just walking.... Why walking? Bc of stam. Tenos prefer to sit on a highlands and just chill with their friends. So, that was really stupid expiriences. For example, i never died on Spiro of starvation, bc i have legs and stam and can search for the food. Migrations system is totaly broken, only because of new stamina. Stamina need rework!
Stamina regen wouldn't be such an issue if the stamina pool was proportional to the regen time. Experiment with giving us more stam pool.
Less stamia with bigger map isn't a good idea. Give us old stamina
the energy bar fills very slowly, I don't know if it is the same in every animal, but in canro it fills in 2 hours, you removed the energy bar hp bar, but at least don't play with energy, let the energy fill up faster!!!
Improve how much food and nutrients you get from killing adult creatures, as being a deino and killing an adult teno yet not having it fill my hunger or fill a hexagon of nutrients is kinda dumb.
Take away the instant stam drain when activating a carno charge, that’s what the bar thing at the bottom is for, of course it should still drain stam overtime just not take an instant 10%
its really stupid that i cant runor buck when a utah is pouncing me
A lot of people are complaining that the Pterodactyl is OP and that they should nerf it because it kills all the hatchlings. I don't think the pterodactyl should be nerfed, if you are a juvenile and a some of these fliers kill you it is your fault, there are many places to hide or make hunting for these aerial hunters more complicated. It's like if you were complaining about Deinos, because it's not safe to drink, well it's not either safe to stay stand in the middle of the field with some of these fliers around if you are a little guy. What I do understand is how difficult it is to make a nest and for the babies to progress with a Pterodactyl around, perhaps it would be nice if there was a way for the parents to completely cover the hatchlings to prevent them from being killed by a flyer. In my opinion, Pterodactyls should not be nerfed but that would be nice for hatchlings to be safer from these hunters next to their parents.
less stam, bigger map, makes it very hard to not starve , (since food and water also go down fast) especially when it seems very hard to find players as carnivore even in migration zones im finding nothing, probably because people making there way to them are constantly having to walk (slowly because the map is huge) or because they run and have to sit for 5 minutes just to regen stamina, makes it especially hard for solo herbis also since all attacks rely on stamina, pls rework
(Gateway) Please reduce the stamina tax for all creatures.. its painful to Z walk around the huge map as a carno, raptor, or pachy. I'd play a stego if I wanted to greet every blade of grass. Its a beautiful game but painful to play atm. Horrible to wait 5 real minutes for full stam that will drain in a split second.
Easy to read feedback:
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Beautiful. Starting off on a good note, the game looks great and plays fairly well. There is a settings bug where if you adjust something in between your shadows and materials you get a nice little (MASSIVE) opaque border around your camera.
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Stamina system. Nobody complained about stam in spyro. If it aint broke dont fix it.
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stamina system. Genuinely needs 2 slots
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Night vision - love the NV concept, some dinos need just a little bit more NV as a baseline. Cerato can barely see 6 feet in front of itself and it makes it so you can't do anything but sit at night, which is pretty rough considering your hunger drain. Speaking of...
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Hunger drain. Not sure if it's due to map size or food availability, but hunger appears to drain faster in gateway than in spyro. Please implement a system where, perhaps, lying down decreases food and water drain and actually increases stamina regen (i know, wild)
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Water has a visual bug where you can see in between the layers
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Raptors can't be bucked off
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Stego diet appears to not exist majority of the time, very few migration times.
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Majority of reason that people switched to evrima (in beta) is because it felt better to play than legacy. I genuinely think Gateway feels like a step backwards towards legacy in the stamina system, the night vision department, lack of a health bar (yes, you have your pulse, but again - we had the heart in evrima spyro and if it aint broke -say it with me- "dont fix it"
ty.
Nerf carno charge (and buff other parts about carno)
Carno's charge is absolutely absurdly balanced. It is without a doubt the strongest attack of any animal in its size range, and has so many benefits that just make it insane. Here's a quick list of all of the things this attack has going for it:
- Highest damage of any non-apex attack. It literally does more than 2x the damage of tailslam, a move that does knockdowns, but has a smaller hitbox, has no offensive utility and cannot be used while moving
- Knockdowns on any animal mildly smaller than it
- One of the only attacks in the game which can hit multiple targets in one attack, as it can remain activated as the carno literally sprints through anything in its path
- Zero timing necessity. You run in the direction of the opponent, you tap RMB whenever, and you'll more than likely hit
- Is used while moving at full sprint with absolutely no animation that hinders its mobility, be it windup or cooldown. On the fastest animal in the game. With an attack that requires no timing
There have been balances AROUND the issue of charge. Lots of random changes that don't actually address the core issue. These include:
- Making it not increase carno's speed anymore, which is fine, except now it has turning which makes it easier to look and hit.
- Making carno's charge insanely draining on stamina, despite carno's already low stampool
- Reducing carno's bite force by 25, which only served to make charge more dominant
- Giving carno a unique vulnerability to bleed only it has so omnis can kill it easier (despite it supposedly being designed to hunt animals like omni frequently)
- Giving it a 20 second cooldown (as of gateway) that simply means it can't do it a LOT, but when it CAN do it, it still swings the entire fight entirely in carno's favour
Please for the love of God address the charge and balance carno around its other elements, because while the accel change is good in a vacuum, it is INSANE with charge as it is.
fix the migration there's no food for carnivores, devs are making the game get's worse and worse all the time, put AI for the carnivores and optimize the game, god
Raptor's kick is pretty impractical. I've tested it and I've died 3/5 trying it since you have to pretty much jump right on top of them to land it. The times I didn't die I took heavy damage.
Not even regaining stam by walking is just a death sentence for carnivores rn. If youre not super lucky and find a ton of food everywhere you go, you will starve pretty fast. If you run out of stam and are low on food, you will be dead by the time you have stam again. It just takes to long to reagain it. And thats not only a problem for food or traveling, it also makes the fight less fun, for exmaple as utah you can pounce 2 times with buck and your stam is pretty much gone, than you have to sit down for 10 min ( you can cook food in the mean time) just to get your stam back. In that time the teno or whateveer you fighting can outwalk you or just run you down pretty ez. So pls fix Stam, we need better and more efficient regen for the map.
Hypsie high jump takes too much stamina for a quick and agile creature
I actually like the new stamina regeneration, but the stamina pool should be bigger to balance it out, and trotting should be faster
so carnos charge got a cooldown and cost stamina to activate? like choose one. preferably the cooldown
I’m fine with cerato having bad nv but this is ridiculous lol. Probs could apply to stego too
I would make every creature have a 30% stamina regain increase, so that they're still not running around all the time like they were in Spiro, to give ambushers a chance of attacking. But also give smaller creatures a larger stamina pool, like dryo, hypsi, and troodon. They're not out yet, but when people play as herreras, how are you going to attack a teno that's constantly sprinting, because it has such high stamina? That's why I don't mind the current stamina, but it does regain too slow in my opinion.
Another thing, please increase player limits per server to 200. The reason it may not be this way currently, could be because the servers aren't powerful enough, but something does need to change. I like the more eerie feeling of not constantly seeing creatures, but hearing them, but it's a little difficult to stay alive as a carnivore.
ok so, here is an idea for a pachy buff, it can stun big dinos but only when it gets a fracture, so it can stun and run but can't stun lock stuff (also let it attack creatures it knocked down, otherwise why have knock down)
Revert to the old stamina system, as it stands now your limiting peoples enjoyment of the game both with travelling the environment and severely crippling many playables that rely on stamina to use their moves and even the ones who dont. i know it was most likely a way to make fighting more strategic and the game harder, but all it does is hamper peoples enjoyment of the game.
Revert stamina changes, this is madness.. "resting sim"
Ok so after playing some, the stamina changes are TERRIBLE, I get some tweak and tuning could be justified here and there. But my lastest 3 lives as raptor been;
- Cant find food.
- No stamina after 1-3 minutes depending on growth.
- Lay down and do some weird netflix and chill roleplay for 10 minutes.
- Lose food and water for lack of ability to move around.
- Try find food in the 2-5 minute window before stamina is gone again.
- Die a painful and slow death.
Map is way bigger, very pretty but with the weird terrain sometimes its hard to move around as it is. I dont want an hour of gameplay to consist of 45 minutes of resting and struggle to just keep the initial diet I started with unless u mange to get a kill the first 5.
Playing penguin is just painful with the new stam system. I mean, it's a dino that doesn't have much going for it,besides swimming and goofin around. If now I have to rest 3 min after swimming just 1, it's honestly horrible. On top of that, swimming underwater consumes stamina even w/o sprinting...
make teno's tailslam stop carno charge. No idea why this was changed but it leaves teno vulnerable against carno or packs of carnos. Either do this or rebuff the tail slam to actually do decent damage. Reasons why:
- Playing teno felt skillful as you needed to time your tailslams with the carno's charge.
- Would punish predictable carno players and discourage mindless charge spam (you'd get smacked down if you tried)
- Usage of skill for both parties. Make the match up more fun for both teno and carno, teno would be viable and carno would need to play smart in order to get the kill.
- Tenonto cannot chase down a carno, it is not faster and it cannot escape. The best thing it can do is have the ability to fight back. Carno has the option to disengage and teno does not; tenonto should have a strong defensive counter in order to stay viable and have a chance against packs.
Not sure which update it was but tenonto and other herbivores felt much better to play. They felt like playables with skill ceilings and such, but it seems like this has been ripped away (herbivores and stuns were nerfed alongside teno tail slam base damage, while carnivores like omni were buffed. Why? This is devastating for balance)
stam no fun in gateway : (
please bring back the hp value
Wouldnt it be good, if the Devs would do a survey on Discord Server, to See if Their Wohle Community hates their stam decision or if they like it. Cause every person i See ingame tells me how much they hate the new stam, but online, there are people defending it. I personally also really dislike it and kinda lost the fun playing the game rn, cause with many Dinos it feels like u rest more than u play.
I really dont understand how if I cant see my hp anymore, and the visuals you provide me are the same visuals from 20-100% damage- what do
like srlsy now... how are you able to kill or hunt anything with this field of view ? anything else just slighty bigger can zoom out way further and can easy keep track on any movement in this gras while you as a troodon just see this
https://i.imgur.com/tAFF2Ip.jpeg
... pls adjust this camera.
(this is the view of a adult Troodon btw)
i traveld across half of gateway map with carno, and there was 0 apsolute 0 food anyware, like what the f.... 3 hrs searching for food, till i died of hunger, There needs to be more Fooooooooooooooooooooooood .....
cerato is basically blind at night
This stamina change sucks is that simple.
Bring back the STAM - 0/10 Gateway
When I played as cerato, the migration zone scent would change or completely flip sides on the map for me repeatedly. I would walk 5 minutes in one direction and once I got to where the migration scent was for me, it was clearly not a migration zone or the migration scent would be in a completely different area again. Didn't have this problem with carno and was able to accurately find migration zones. not complaining about not finding food, the reason this was frustrating for me is that I could not find any action or interactive gameplay because I was being misled. tried relogging to fix and it did not help
i literally think the stamina changes would be fine, if the back end of the stamina regeneration was just twice as fast. the initial recovery makes it to where you cant spam it in the middle of a fight
the birds in gateway are insanely OP as a new spawn player or even a juvi. they will attack you from a height at which you cannot jump to contest as even a raptor. please fix them asap.
pls make nightvision higher, it is important to have a difficulty at night, but there is no reason to make them actually see nothing, so that they cant even enjoy the game at night anymore, it is also so stupid that u only see that close, cause cliffs are now way more dangerous, compared to spiro. i played galli the last night and died two times getting to my migration zone, cause u cant see enough, and u have no idea if the next edge gets u 1m down or u gonna fall to ur death. In spiro atleast, u knew were cliffs are after some times, cause of the bush formation, but here while night u just fall down everywhere
Adjust bleed.. just...a little mayhaps?.. I feel like a dino shouldnt bleed out after they sat for over ten seconds with bleed at ~20% when every other meter requires it to hit 0% for anything (Stam at 0 = nothing or your special attack stops, hunger/thirst at 0 = dying from either or, etc), Im not sure how bleed functions right now, but it feels very strong. Yes that can be a good thing, though i feel like it shouldn't kill you 10-15 seconds after sitting down with that much of bleed left. It should tick once or twice, stop, and then begin to heal at that point. Maybe something's borked on my end but. Just figured it's something to look at (still on evrima branch btw, i havent played gateway)
If the point of all the deino changes in Gateway was to encourage cannibalism, allow us a little better vision/nightvision, especially under water. Don't get me wrong, I really support deino having crap nightvision in Gateway. I love the idea of using water sense more often. However, it would be nice to be able to see what you're about to attack/lunge, and be able to track said target for more than 2 seconds before it gets lost. Being completely blind is just not fun from a gameplay perspective, and as a proud cannibal, I would really like to see more than three feet in front of my face when the deino I'm trying to eat inevitably runs into the water.
a 700kg in the wild only eats about 20kg's of meat in a meal, and that lasts it 1 week before it needs to eat again, so for a teno/carno to not even fill a deino is quite dumb, considering its nearly 2 tons of flesh (well less considering they have bones but you get the point). I'm not suggesting to make deino's hunger drain insanely slow and only need very little food because while it is realistic, its broken and this is a videogame. I think that the right balance for this would be that a teno/carno should be enough food to last the deino at least a day (i mean daytime so 12hrs not 24hrs), which i think is fair considering that crocodiles dont need nearly that much food and they can go for a long time without food, on top of that with gateway coming soon a deino catching something will becoming very rare and something that should last a while, with so many safe places to drink.
Sitting should heal more stamina, the new stam is now a sitting simulator. It takes AGES, i mean AGES to heal your stamina. You can't even heal it by walking-its the worst nightmare for carnivores.
Here is some positive and negative opinions about the public horde testing migration paths. Ever since there has been a patch/update for the horde testing branch, getting to the migration zones are much easier to tell how far or close you are to a migration zone and there so many more things you can eat now. On the downside of this update the migration paths move way too quickly now. When you are going to a migration zone or reach a zone the migration path changes right away. In my opinion I believe the migration paths should last longer before they change and maybe even have a cool down before they change again, yet not have it be too long as carnivores will be able to get herbivores more quickly. I completely understand that the whole point of this map and the migration mechanic is to get people moving around more but there still needs to be balance with how quickly the paths change.
Deino night vision needs to be tweaked a bit for gateway. When it's pitch black you can't see your own ripples with night vision on. I can see deinos having less than others for balance reasons, but it's just a little too much right now
Please allow stego to buck OR swing while being pounced. At the moment on Gateway stego can do neither and just has to stand there. At least let them swing at the other raptors just standing right next to the pounced stego like theyre in line for the ice cream truck.
Teno is ridiculously horrible in combat, it was already C tier but now it cant stop a carno charge with its tail (most skillful interaction in the game) and it can no longer even do damage anymore in long fights because it needs stamina to do ANY DAMAGE and you cant really regen stam in fights anymore. The risk to reward ratio is by far the worst on this dino, and its not even close. The only contender is pachy.
Change the herbivores slightly for gateway, like most plants are understandable but maybe keep dulse (kelp) and some fruits like jackfruit, papaya and banana to certain creatures instead of them having tons of food on their diet
hi devs i just wanted to let you know that realistically Deino being blind at night makes no sense seeing as IRL crocs and alligators are nocturnal sunbathing and resting in the day on land and hunting prey at night and sense the map is literally huge with serveral rivers and lakes we should have great NV pick a struggle u cant cripple deinos eyes and then on top of that have several water ways thats just no fair ik you want to limit and make deino harder since its an apex but your going about it in a stupid way
you want to make it punishing to waste your stam, its fine because its realistic and adds more strategy to the game, but imo you could make z walk trot speed and trot almost run speed, something you can use to travel but not fast enough to hunt or outrun even the slowest predator, im not saying it shouldnt consume stam, but right now the gameplay is way more boring, for me at least, and adult dinosaurs feel like they are on their 80s, this is something that already exist in a game called wild savannah, from roblox
Remove the health bar and change stamina completely? You could do this more elegantly for sure... I do not have the time to sit in a bush for 30+ minutes to heal off the damage one puny little juvie utah has done to me, nor do I have the time to sit for 15 minutes to regen a sliver of my stamina. Some people have full time jobs and don't want to spend their time in games with sitting in a bush. Completely removes the interactiveness the isle had left, and makes me sit on tiktok for 2 hours in the evening before I die of thirst or starvation. Gateway = 5 minutes of running, 55 minutes of afk simulator.
Please balance how diet plants spawn for herbivores and omnivores. Every single herbivore I've played thus far, the migration biome spawns 90% one diet ( for instance on my galli currently its literally all S ) and like 10% another diet with the third being nonexistance. If you get a lucky coin toss, its the two you want! If you don't, there's zero capability of customization. My galli has yet to find two lines diet, for instance
And on the subject of galli diet in particular, PLEASE remove compi burrows as a diggable thing OR make both compi and bullfrog give the same diet. Bullfrog is extremely rare - i've dug burrows that were literally half submerged in water and STILL got a compi, and it takes like 20 bullfrogs to even fill up a hexagon. And hundreds of burrows to even get a couple of bullfrogs, in the right biome ( or I'm unlucky as hell ). I don't understand the point of being able to dig up compi at all considering the burrows are client side and literally no one benefits from it
Nerf pteradactyl. This thing is insane. If you hunt any ai as a juvie, you dont even have time to eat any before you've lost half your health to it
troodon nv is too low in gateway. it's the nocturnal hunter, but I can't see 30 yards also the pteradactyls 1 shot you any time you get anywhere close to food. 2 shot if adult
The under water vision and NV on deino is AWFUL. I mean, I can handle it above water but jesus christ underwater is so awful. You might as well be any other dino swimming with how blatantly blind you are. It’s unrealistic and unplayable and literally impossible to hunt underwater. Blue water is WAY too foggy.
About Carno. Since in 6.5 you made him funny, some people write to make it stronger. But you went the other way. Why make Carno instant overclock? He physically cannot accelerate instantly. He can simply ram you from half a meter, and if you added a rollback to him, this does not mean that the problem is closed, as you wanted it to be. Ppl said to make Carno a little more evasive or add make him more blood. Have you been beating around the bush to make a car that accelerates instantly?
With tracking now being 'functional', quadrupeds are now being punished for simply moving. I trailed a teno for a couple of minutes without even seeing it. Which ended up with me getting the kill.
Bipeds are allowed to crouch and hide their tracks, but quads have no option. Either allow quads to z walk to hide tracks, or give them their own crouch.
Also can there be variation in tracking skills? Why is every carnivore good at tracking?
THe new stam system is awful and makes no sense. i get it , that it might be more realistic for bigger dinos to walk and not rush over the map. but most of them already did that with the old stam. And for smaller dinos its just silly, like the only thing gallis do is running. and now on gateway u only see them walking, cause if u want to travel and run for a min, u can throt like half an hour over the map like a snail. Even though ur dino is supposed to be a runner. It not only takes the fun away, but its also just not realistic.
maybe pterodactylus could take a significantly longer timeframe to show up to a corpse, or they could do less damage, or they could leave tiny creatures alone
really anything at this point, it sucks to kill something and then before you've eaten a single bite you've been 2-3 shot by a ai bird since you DARED to pick troodon/utah (baby)
Can you boost the brightness a touch in gateway? I have NV turned on at all times no matter what dino I'm playing, it's so dark all the time. This is so precarious with how many mountainous areas are on the map
Please, increase the trot speed of some of the Dinos(like omni)
It takes literal ages to walk anywhere and by sprinting is just more inefficient
Increase stamina, with current map size it's impossible to reach migration zone ( or any food ) after u spawn
We had a bit of a balance discussion debate in isle-discussion regarding the matchup of Carno VS Cerato, here's what I think would be the best compromise between both parties to make this matchup feel more fair. The power and maneuverability of Cerato feels good, so we'll leave that alone, rather focusing on giving it more situational advantages. Carno has felt and still feels too oppressive, so we're going to tweak it while maintaining its utility.
Carno Tweaks
- Slight nerf to bite damage 🔻
I think that carno should be rewarded for landing rams, since the turning speed and cooldown make them a bit more rare to land mid-combat in a 1v1 scenario, but the bite damage should be reduced so that it can't immediately follow up with its hard-hitting bites that usually spell death for a Cerato if it gets rammed just one more time. This makes two experienced Carnos a death sentence for Cera. Carno maintains its ability to punish smalls that it manages to ram since most should die to a follow-up bite. A Carno that chooses to continue to fight a Cerato will probably want a partner to help finish it, or to kite around and loop back for another ram for the best chances of victory
(edit: apparently ALT attacks do more damage than normal bites, so perhaps that only needs to be looked at) - Ram trigger requires slightly more time ⏲️
Not much, but combined with its burst speed, the ram is able to be activated too quickly, an additional 1 to 2 seconds before the ram can start would make a big difference, pair this with a flashing of the charge bar beneath the stamina meter to tell the player when they can start their ram - More momentum ⏩
People love the burst speed, and I don't believe that this makes it overpowered. It feels right and gives carno great ambush potential by helping it quickly close gaps when a prey item looks away momentarily. This change makes slowing down for carno take a bit longer, so moving in tight areas like cliffs or forests more risky since it will struggle to dodge obstacles
Cerato QOL
- Increase NV range to be greater than Carno's NV range

Cerato being an opportunist scavenger specialist would make far more sense to have some level of night vision, a greater range than Carno would give it an edge at night and allow a small group to easily overwhelm a Carno into fleeing at night since their current ram distance is less than their NV range. Cerato is already able to dodge rams it can see coming, so this expands upon that to allow for skill expression against a larger creature that can exploit its night blindness.
Adding onto the previous statement: Alt bites dealing more damage than a regular bite really just create meta instead of just using them to hit the side, so instead of nerfing it’s bite, nerf alt bites to deal the same amount as regular bites because let’s say a Carno dealing more damage with a alt bite makes using the regular bite pointless
Map looks great, would be nice to be able to see it. Less fog events & full fog weather occurs less.
We need more varying means of locomotion. It feels odd to have 3 methods of locomotion: z walk/sneak, trot (faster walk), and balls to the wall. Hence, I have formulated a new system of locomotion that only requires transitional animations and maybe animation speed adjustments:
Sneak: 12.5% max speed. This is the crouch walk. Z-limp is also this speed.
Walk: 25% max speed. This is also the speed of normal limping. -50% stamina regeneration. Our current walk is just crouching but standing up and nearly all the walking animations look unnatural (looking at you, Carno.) Stretch those legs, animators!
Trot: 50% max speed. A 'run limp' is also this speed. Regeneration is disabled, but it is much faster than our old trot, so the lack of regeneration is justified.
Run: 75% max speed, -50% stamina consumption, achieved by toggling Z before sprinting. This should be one of 2 of the main means of a player's locomotion since it allows you to travel twice as long with only a 25% speed reduction.
Sprint: 100% max speed. This is the current sprint speed which all other speeds are based upon. This should only be used as a last resort to chase prey or run from a threat.
This solves the dilemma of:
- Walking is currently too slow--painfully slow as a means of locomotion that allows stamina regeneration while moving. It has the same speed as moving while crouching with the added benefit of stamina regeneration, which is still way too slow. At 25% speed, the new walk takes the place of our current trot speed, if even, faster.
- Trotting already looks like walking, so why does it have no stam regeneration? If we were moving at half half our max speed, it would be justified to have regeneration disabled.
- Running gives us an alternative to full gung-ho sprinting, which should be reserved for getting out of dangerous situations quickly. At 75% speed and -50% stamina usage compared to sprinting, we can still get around the map at a decent speed without having to sit every 2-3 minutes, since we can effectively move for twice as far.
Pls, Nerf the pterodatyls, it so damn broken, like that little things can easily take 50% of your life and hurt you a lot
Can we please take a different approach in Carnotaurus' balancing and actually change the values regarding it's charge damage or even knockdown range?
Why? Because it feels like those are the only options you guys refuse to change and in doing so we've created this abomination that is not really fun to maintain and overall play as. None of its stats are up to standards with anything else and I feel like it's because of its charge.
This situation also caused carnotaurus to not have a set niche and just instead be below average on couple of play styles at once. It is an ambusher now but you'll quickly see the numbers drop once an actual ambusher comes in.
And we don't want that.
Many thanks.
Carno should not be able to charge off of 2 steps, if you guys are aiming for realism like you say then there's no way they'd have enough momentum to knock over a fully grown Cera right in front of it, let alone get it to msssive damage with 1 charge.
Why do Pteros do the amount of damage they do currently? Wowie, lets reward the juvie carnivore that took a while to either find or kill something with an animal that you cant escape from and can kill you in seconds. Lovely mechanic.
unnerf pachy pls
Allow Troodon to also apply venom through bite, it can be very difficult to pounce something small enough like Omni or Gali as you can miss easily or accidently pounce a packmate knocking one or both of you down and it will give the bite more of a use instead of only being slightly useful with a 3x bite damage at level 3 venomization
Nerf ceras. All I have to say.
I played Deino on Gateway finally, on AU2 so it was pretty empty, raised it to adulthood.
I never hunted anything but from what I can say so far, I like the changes to deino's lifestyle. I spent my whole time exploring waterways and I did not afk except for when I was waiting for a broken leg to heal, which took a little under 10 minutes.
I did have a little bit of trouble finding new water that wasn't in sight. I managed to 'smell' a new body of water by smelling a dead fish in it, the game did not 'scent' water for me. I think if water-smelling was improved for deino it would help it IMMENSELY, as well as help other animals die of dehydration too. (Me and my herd of fellow tenos all died of dehydration in the Highlands migration ground, because it was night time and we couldn't find our way, those of us who did not die of thirst died of cliffs trying to get to the water we COULD smell.)
Outside of helping us properly detect water, I managed to make my way to water sources by a mix of z walking and sprinting, and I did most of my out-of-water travel when I was young and nimble. If my water reached 50% I would turn around and go back, and so I never took a single point of dehydration damage. I only had to turn around once.
I reached the ocean, water doesn't drain when swimming in it, which I like. It means deino can get to any freshwater body that is near enough to the sea or that connects to the sea, like rivers that flow into the sea. It gives it a lot of exploration options, and I love that.
My last remark, I see you decreased how many fish are available, which I also like. Granted I never took any starvation damage, but after exploring the ocean for perhaps too long (There is no food out there) I began to get hungry, and logged off to play at a time when there are players to interact with, for the hope of food. Normally carnivores can't survive without other players to eat. I think this is a good thing, Deino shouldn't be exempt.
Balance Carno vrs Stego - Currently a stego can fairly confidently take on carnos. 100% adult carno charge should knock over a 100% adult stego for a short period to allow for bites. Carno would still have to move by the time stego gets up. But I think it would be fair given the Stegos current advantage to allow the charge of a full adult carno to knock a stego over. Stego can still swipe if it sees the charge coming
I don't know if this is a glitch, but the migration zones move quickly, (at least for pachy, I've only played it) It meant that i started to just wait for the migration zone to come to me, which seems like the opposite of how i should interact with the mechanic.
Pls fix the stam soon, its just Not fun anymore. For Bigger creatures its just now a throt and starve Game. But smaller creatures have Even Less going for them. So why did u let beipi lose stam so fast underwater, like there are now such deep lakes on gateway, like if u want to chill down there for a min ur stam is gone and u can go to the surface, in a bush and go to the toilet or make u food, before returning. For two minutes of diving! With such a small creature. I only play him as juv right now, so I can still enjoy him. But the time u found water after u spawned u are sometimes already subadult
Is there any chance that we can nerf the Steggos, there is absolutely no danger. A grown adult can swim through any depth of water no matter how many Deino's are present. If one of the cons for a Steggo is alpha predators, than a swimming Steggo should be completely vulnerable to a Deino or at least several Deino. Not to mention that the Steggos can just sit at the edge of any river without any real concern. What basically ends up happening is that all types of dinosaurs end up drinking with the Steggo as a bodyguard which I know isn't really allowed BUT, I think if Steggos had a little more vulnerability or the Deino's had a more potent attack against the Steggos, the game would become a lot more balanced. As of right now, a fg Steggo can swim through the center around several fg Deinos.
Can the bloody screen effect be turned down a little when you're resting it up or something? I'll see the heart monitor is green but my screen is still smothered in it like I'm in orange or red, it feels like you have to be 100% max health to have almost none or none, the effect just doesn't feel like it diminishes.
Please Change the buffs
Instead of having just triple, double, and S diet, why not change it up a little and allow room for a extra addition.
We all know about the 3 symbols, and most of us know what the combinations yield in terms of buffs received.
But are these buffs good? Especially with the new Stamina change on GATEWAY?
Tanky things: opt for hp or hp/stam
Small things: opt for stam all the way
Now with the recent change to stam we cannot trot it back anymore, and it regens horribly slow, even with +25% stam regen buff ), The HP buff is still viable, and the stam buff would be SOMEWHAT still viable as when you DO have stam it would drain less,
but your out the fight after 2 pounces, and u cant kite without trot, so u go find a bush and thats probably going to be your combat experience in a nutshell.
So i was thinking, why not change buffs ? my idea allows for alot of creativity
We already have the buffs we got, we could call them fundamental buffs, triple dots , double striple and S
Their combinations would remain the same, nothing would change in it really, only for 1 thing , and that is that i would assign these buffs to organs only
(Not to the body of your prey for example)
it would be cool if we were allowed 1 special buff, and the symbols could litterally be the image of the dinosaur
Ex: Dead stego , you smell, you see a stego symbol, if you eat the stego directly, ud get 1 special buff from eating a stego.
(and this would be wide across the board, and for each dinosaur u could add a unique buff), and to prevent future powercreep situations, id say only allow 1 "special" buff
But those special buffs would really have to be special, example: 1 buff could for example give you stamina while trotting? (hehe) i think its a fun little idea, i had it like 20 min ago so its a bit raw
But yeh hopefully i inspire someone with a idea of their own based on this concept.
Earlier my friend got killed by a carno when i was a troodon. Us two troodons left tried to avenge him. We took 0 hits and almost never used our stamina for anything besides pouncing. We physically just didnt have enough firepower to kill this maybe 75-85% carno because we had a hard cap put on our damage from stamina not regenerating. This just feels so lame. If two venomous hunters play perfectly against a medium sized dinosaur they should have the POSSIBILITY of winning. It just feels so lame to be powerless. I guess its “realistic” but these interactions where a dino physically is unkillable due to a medium size difference is so boring. Why would you even play troodon when omni can do exactly what it does except be able to kill literally the largest dino in the game? I get that it might be frustrating to die to a tiny troodon as a carno, but that’s a situation that is entirely in your control. We need to decide as a community if we should have unwinnable matchups due to what you select on the spawn screen or not. Because currently an omni can solo a stego. Do I think it should be harder for the omni? Yes, I do, however, troodon shouldnt be completely powerless against a carno (just using carno as an example). I remember in 6.5 my friend and I 2v1d an adult carno and it was the most fun fight ive had in the isle. Inb4 someones like “it was probably the least fun for the carno” likely true, but keep in mind at any moment he could have one shot us. I know this is going to be a hot take, but why not let troodons 1v2 a carno if they play perfectly? Or an omni solo a stego? (Stego needs vast moveset diversification however) On one end, a player gets a massive reward for playing perfectly, while the other player gets… humiliated for hitting 0 shots for 5 minutes straight. Are we really taking the latter side? Boring
fix the water in Gateway please X'D
Already at night I see absolutely nothing with my crocodile at the surface, even with a perfect diet, I would like to at least see underwater...
is it just me or carnos diets are wack. No cera on there kinda sucks
CARNO CHANGES
Charge was never easy to balance, and it never will be. Most small dinos are designed around carno so they don't get obliterated. Most importantly this isn't a carno nerf or buff suggestion, its a playstyle suggestion in my point of view. Ever since update 6, when charge was buffed and the average turn rate of carno was nerfed, it kind of forced carnos to always charge. They didn't really have a choice either way. Especially with teno and cera now, their only real option is to charge. Maybe buffing carnos turn rate, and slightly nerfing charge turn rate, and also adjusting carnos acceleration so that it accelerates exponentially slower. It should take 2-3 seconds to get up to charge speed. If carno accelerates exponentially slower, it shouldn't feel too slow like in 6.5, but shouldn't be blasting off like it is now. This should hopefully make carnos actually try to go for bites. Most importantly, charge shouldn't be the attack that is used 80% of the time when fighting, but more of an ambush tool.
I understand this would have some implications to how cera is balanced, since it was designed around the charge focused carno. To deal with a more bite reliant carno, it should have a damage reduction on its body and tail, but not the head. This should keep teno vs cera relatively similar, and allow for a higher skill cap as carnos try to aim for the head. Charge should still be strong, because gateway actually makes carno more balanced with the way the biomes are placed.
There needs to be some fall damage resistance for everything because Gateway has so many areas you can just fall, especially in jungles you'll walk or run off a cliff you couldn't see.
Carno can point blank stun me/ram me, maybe a bit of a run up before they can knock you down could balance it a bit?
Would be like me having to fall half my stairs instead of 1 step to break my legs.
I think it would do well for deino lunge to have a short windup and a subtle audio cue, so you really have to be listening for it and it’s brief so requires a quick reaction. I think this would make deino lunging at water sources a little more balanced and require some more skill to pull off
Beipi (Gateway)
Underwater vision is largely improved compared to Spiro, where it was pitch black. That said, it could still be improved more. This is a semi-aquatic, yet can barely see out underwater?
May be a bug, but Beipi can't eat schooling fish without swallowing it whole? Really hard to maintain diets that way.
The green swamp plants that attach to Beipi upon surfacing is a nice touch, makes for good camouflage. Really digging it.
Combat for Beipi is in a good place. It can absolutely obliterate careless carnivores within its own size range (juvie omni, carno, etc) with its high damage claws, quickly making juvie carnivores regret thinking it an easy meal, and can at least scare off some larger predators, but 1v1 still gets obliterated by adult omni and galli.
-Beipi is in a really, really bad place where stamina is concerned. Even with a 2 carb + 1 S/Lines diet and laying down, stam regen is atrociously slow. A 1 carb, 2 carb + 0 other, or 3 carb diet has no stat benefit to stamina either, for some reason, whereas S and Lines don't seem to have this problem? (maybe a bug, maybe a nerf to stam diets)
-Like everything else, regular walk/trot has no stam regen, which makes Beipi particularly vulnerable on land since its also one of the slowest dinos
-Breach restores significantly less Stam now than on Spiro. Adult Beipi has so little Stam return from breaching that you may as well never use it.
-Beipi still loses stam swimming underwater where Deino doesn't?
-Since Beipi loses stam just from being underwater at all, sprinting/swimming fast drains stam at quite an alarming rate that is particularly punishing to Beipi. It also gains hunger/thirst quickly, making chasing diets/migration painful and additional exploration literally impossible.
aka Fix Beipi's relationship to Stamina, especially when you're reworking Stam to be more punishing across the board, with a dino that already needed its stam situation fixed before this
alright so heres my feedback to Gateway:
The Map
In itself it is absolutely gorgeous. The variety of biomes combined with verticality and immersive weather-effects make up for a great atmosphere and area to play on. Also its bigger than what we had before, therefore more place to roam in. But when it comes to the roaming in general we already face the first tremendous problem....
Stamina
Whilst I get the idea behind the changes to stamina, the way in which it hinders and limits gameplay and therefor active loops of interaction (for example hunting etc) is by far too tremendous and basically makes roaming for a lot of creatures an utter pain in the bottom. I have tried myself through basically every land-living such as semi-aquatic species there is to be played with and the regeneration rates for stamina are so out of proportion on all of them, no matter if on full carb diet or no diet at all, that the player will quite literally find himself resting, walking or standing still for more than half of the time he is playing. Of course people shouldnt be bolting across the island non-stop but they shouldnt have to sit for almost 10 minutes straight or even more in which they find themselves literally incapable of doing anything engaging, fun or effective.
Also not regenerating stamina whilst trotting only feels somewhat fair on deinosuchus since it is meant to be somewhat sluggish on land and mostly be dwelling in water in which it regenerates its stamina easily anyways.
On all other creatures, may it be herbivore, omnivore or carnivore the whole "exhaustion"-problem made most of the gameplay an unenjoyable struggle against time, starvation, blocked paths and often very inconsistent ai-spawns.
nerf cera bleed resistance
make diet plants spawn more consistently and spawn more often outside of migration zones its almost impossible to get a good diet as a herbi without going to a migration zone ,i get they exist to make herbis move around but we shouldn't have to rely on migration zones to get a good diet and live
Please buff teno’s tail slam damage OR significantly reduce the amount of stam it takes so it’s either less than the kick’s stam cost. Currently (as far as I know), teno’s slam:
- Does about 150 damage, which is the same as a cera bite and less than a single carno bite
- Costs an absurd amount of stam for such a weak attack
- Stops the teno and locks it in place until the slam animation has fully completed
- Can only hit something positioned behind itself
- CAN’T STOP A CARNO’S CHARGE (>:c)
Slam is just very pathetic right now. My suggestion? Either make it brutal with damage like it used to be, or make it cost next to nothing to use in terms of stam. Allowing it to actually stop carno’s insane ram again would also be nice. Like.. very nice
Small pachy buff idea, not sure if it would work very well but I think it would be nice if it had a slight damage reduction to attacks that land on its head. Maybe like a 20-25% damage reduction so it’s not completely invalidating attacks that land on its head since it’s head is such a big target after all but obviously headshots shouldn’t do increased damage on a pachy since it would be like biting into a bowling ball.
Buff carnos stam, i run out after a short jog, i shouldnt be in worse shape than steggos 🤣
Revert the stamina and health changes please. At least for the small animals that are supposed to feel fast paced and agile. I can kind of see adding these new stamina changes to big animals like some apexes and semi apexes, as they don´t need to run/jump much anyways and should use their stamina only when needed (it can work for stego and deino for example). But with small animals that depend on running and jumping a lot, not just for balance but also to be fun, it is extremely annoying to have to sit down for multiple minutes, just because you want to do what a small, agile, energetic playable is supposed to do, run and jump.
I feel like it´s especially detremental to the smallest animals to have such bad stam and health regeneration (Hypsie, Dryo, Beipi, Ptera and maybe Troodon). Almost nobody plays them anyway and stripping away their almost only fun feature (in my opinion) will encourage people even more to not play small playables.
P.s. I love the new map, but it would be even greater, in my opinion, if we could explore it at least as small animals without having to spend so much time waiting for the stamina to regenerate.
Please fix Utah pounce. I dont enjoy a utah pouncing, landing literally a whole rex length away, and still somehow getting my baby carno. Like wtf is that range bruh? Its very broken pls fix.
Please buff Utah pounce (meaning the stamina waste when other dinos press e) you are wasting to much stamina and it you go out of stamina in seconds so it doesnt make any sense to pounce a teno cause the teno can just press e and if you bounce back just follow you till your stamina go away and then he kills you, not very cool.
Troodon still feels rather underwhelming between how slow it is to regain stamina and how much is spent pouncing prey. The lack of AI around the isle also makes it very difficult to survive, and when you finally do find a chicken, a frog, anything just to survive, forget nutrients... the flying AI swarms in groups from 2 to 5 and kills you because its hitbox is active constantly and it FOLLOWS YOU FOR WHAT FEELS LIKE MILES. I know Troodon changes are coming but I can't stress enough how painful it is to be a Troodon right now. The migration zone feels almost useless for them currently as well. You don't want stamina to come back too fast and you want players to be concerned with it, but they're rushing with sprint on because their hunger begins so low and food is scarce to find anywhere or kill when you're in younger stages... or at all with the flying AI.
Shouldn't you have removed stamina regeneration while trotting, especially for carnivores who can't hunt properly because the map is huge and they can't move across the map without running at least once.This causes a lot of frustration for players who have to wait at least 5 minutes to regenerate all their stamina, which ruins the hunting ability of carnivores and the defense ability of herbivores. Tenontos and stegos can't defend themselves as well as before due to the slow stamina regeneration.
The map is huge, so it doesn't make sense to limit stamina so much. I don't enjoy playing as Troodon, Carno, Utah, or Deino because they are all stamina-dependent. By the time you reach your prey, your stamina is completely depleted.
Regarding the map, it's going very well. I found some places where I got stuck, but the weather system is working perfectly for me. I didn't find any graphical bugs or anything; the map is almost perfect.
migration has to get slowed down rn you just qwait for migration to come to you . And we need all diets in the migration zone not 1 its completely bugged rn example : highlands galli can only get S ther and maybe some dots where is stripess ? And also in the migration zone sometimes is just nothing and I starved like 8 times to that
ok might be a hot take but i actually like the stamina changes but i do think that food need to be more abundant across the map and not basicly only in migration zones
Currently in Gateway, Stego cannot swing its tail when something is latched, resulting in juvie Omnis being used to cling to Stegos and prevent them from attacking as the adult members of the pack move in. It takes Stego a majority of its stamina pool to knock off single juvie Omnis, leaving it open to further attack. Packs use this to either run you out of stamina before moving in- or to force you to stand and take more considerable pounces from adult Omniraptor without being able to defend or deflect them.
If this was intentional for the purpose of limiting Stego's mobility/defenses when something is latched (as with the progressive latching mechanic), having the tail swing take more stamina proportional to the mass of the latched creature could be a possible solution allowing it to defend itself at a still very real risk of succumbing to its attackers. Right now having adult Stego be unable to swing entirely when small dinos are pounced on it encourages a low-risk dominant strategy for omnis and throws the balance way off for what was previously a very skill based fight
I entered the migration zone two different times as Teno, and couldn't find any food - No dots, no //, and no S. Normally S is the only thing ever there, but this time, there was nothing. My teno was getting really hungry and while I can eat grass, I decided to log off and come back at a time when there is nutrients.
Can we please make sure there's food for herbis in the migration zone?
give pachys headbut back its stun on hit or remove the stun pachys get on miss every other dino doesnt get stunned nomore and it makes it so pachy can get spam bit when he misses tbh id prefure its stun back cause it makes since u did just get ramed by bacily a football player running at 40mph
I’m not gonna sugarcoat it. Time to fully revert all of Tenonto’s nerfs over the last few years and return it to its original self that could stunlock and kill four Carnos in a minute. Also, time to revert Pachy to its original self too. Basically, time to make herbivores dangerous again.
I'd like to mention quite a few things on the night mode on Gateway. First of all, great changes I like the new look of night vision as it is way easier to spot and difference things while it's getting dark. The glowing eyes adds a little spice to the night too. Now come to the Darkness, I understand the reasons why it was decided to darken the night vision very late at night but, maybe modify how we can see and interact with the environment. As we all know gateway has many cliffs and rocks and drops sooo it would be very nice ( more for herbivores) to be able to sens or see where are the drops and cliffs before taking steps forward. That small detail could change the entire experience for gateway ☺️ thanks for acknowledging
Troodon survivability when pouncing is too risky! The latency tends to be how troodons die majority of the time when fighting. If a troodon pack gets their target to stage 3 the target should not be able to 1 shot them. Give the stage 3 envenomated target damage reduction against troodons so that troodons can survive 1 bite. Then the injured troodon will be forced to back off and heal, or risk death by continuing to hunt. This way if latency is bad, the player is not instantly killed out of no fault of their own. This would make up for the server latency which id imagine is near impossible to fix. Certain exceptions would have to be made for apexs and other dinos outside of their hunting capabilities.
The only thing I'd like to see is deino being able to see better in the larger bodies of water (underwater) I'd also like for their night vision to at least allow them to see on the shores? Whenever my head is above water I can barely see on land; If my role is to patrol the shoreline I'd like to be able to see what is on said shoreline. I love the underwater biome in this map and how fleshed out it is, its a shame that a good majority of it is completely swallowed by the fog of war so I can't really enjoy it at all. (Baby, adult.. it doesn't matter. Sure as a baby I can see so much better and I get its probably to protect the babies, but since food hardly spawns there.... and people dont really come to drink as often there... it kind of makes it feel meh.)
Thank you for reading~
After playing carno in gateway, I feel confident saying…. its too strong.
It’s acceleration is absurdly quick, even though the charges are bugged or whatnot, you can still get from standing still to charge in less than a second. It’s so easy to run into another dino and grab a bite cause you can just instantly get out of harms way. Carnos downside has always been its maneuverability in the past, and in 6.5 it was insufferable from the bad acceleration. Now in gateway we’ve just went to the other extreme. With its new, great acceleration, it doesn’t matter if it’s turn radius is bad since it can get back going instantly if it misses.
In short, nerf carnos acceleration please. In my opinion, it literally only needs to be halfway between 6.5 accel. and gateway accel.
I feel like carno should only have an awful turning radius while ramming, and an okay turning radius when sprinting.
please undo the slow stam regains
make the troodon when he get out the pounce got too much far to give him a chance to escape
The adult Deino genuinely needs a mechanic where it can grab onto and stamina battle adult herbivores.
Example situation - if a adult is drinking water the neck should be able to be grabbed.
ExS2 - if a adult stegosaurus has its butt end in the water and its tail is NOT in immediate motion (mid swing) it should also be able to be grabbed.
The stamina should drain for each equally and whomever runs out first should lose the battle.
Examples of the ending of these battles - if stego runs out of stam first the deinos stam will immediately slow back down to the regular amount of drain so it can try and drag the adult into and under the water with remaining stam if there is any, if stego holds out and the deino runs out first the deino should immediately lose its grip leaving the stego able to bolt away to safety or take its 3-4 required hits to kill the slow stamless deino.
This sort of mechanic will keep things fair between the adult classes and make it a risk to fight eachother, currently adult stegos feel comfortable literally standing in hip high water with no risk at all. Very unrealistic and takes away from the balance and horror of the game. Super weird seeing 3 herbivores sitting literally inside of water swinging their tails trying to lure giant meat eating alligators towards them. Stegos are not semi aquatic for a reason, though the thagomizer is a big hit on land it did not save adults from being dragged by foot or neck into the waters depths.
There are plenty of spots on each map that you can drink safely without dealing with a deino, so this wont make them any stronger it will just balance out the game a bit more and bring back the analog horror feel to the stegosaurus as a adult at the waters edge.
Teno alt bite is too op
Teno left click is too op
Regarding carnivore apexes such as rex, giga, charchar, and spino:
Carnivore apexes should not be cannibalistic, and they should not be able to gain any diet from eating each other. Not even the organs. Carnivore apexes should also require a lot of food. Why?
- Doing this makes carnivore apexes unable to sustain themselves on each other, which will prevent apex battle royales like what was seen in legacy
- It will encourage the killing of other apexes over food scarcity
- It will prevent what we saw with carno when it was a cannibal (giant megapacks being able to be easily sustained by simply demolishing one or two carnos)
- It will provide huge, rare opportunities for scavengers after an apex fight
If these apexes are allowed to be cannibals and also be able to gain diet from each other, then servers will be able to sustain large populations of them just like with cannibal carno.
This could go either way as far as approval, but random thought I had: what if juvie stage Dino’s had a broader diet to choose from, and it narrows down as you grow to more like it is now? For example, a juvie cera could get hexagons from boars, S from chickens and bullfrogs, and lines from both deer as it is now but also goats. This could allow juvies to get more out of ai, while still being able to scavenge off player corpses or kill other babies.
please just change the stamina system back to what it was until at least trot speed is fixed, its very frustrating atm, thanks
buff troodons bite force and stamina drain so it can accually run and pounce without having to rest all the time
deino water drain is quite bad as soon as you get out of water not even 50ft of walking its like half.. It would be cool to slow it down a bit to allow deinos to explore different areas also ocean parts of the map.
I know others have suggested it too but - Can we please do something about carno's charge?
I would love to see the other parts of carno to be buffed, especially it's stam and hunger. I think it's bad bleed is okay as long as it can outrun raptors, but it needs to not get out-stammed by raptors or it's bad bleed will be unavoidable/painful to play with because you will die as soon as a raptor sees you, and I don't want any animal to die as soon as a specific other animal sees them.
I feel mostly alright with the way carno interacts with most animals, but it's charge really skews things in it's favor when it's fighting ceras, tenos, and other carnos, due to all of those animals being just a bit too big to side-step the charge. Granted, I have the easiest time dodging carno charges as cera, it still takes MUCH more skill to dodge a carno than it does to be the carno charging. And you still get hit on the tail or something.
Could we reduce the stun time on carno's charge for big animals like cera and teno? I know carnos charging carnos, it kinda just, wobbles them. Maybe it could wobble cera or teno too? Teno stands on four legs, in theory it should be harder to knock-over than an animal that stands on two. I also feel like carno's charge does too much damage, one charge to the head and following headbite takes a teno to half-health. They scale really good in groups too because of the charge.
The group scaling could be less oppressive if charge were taken down a notch I think (since that is what is causing them to scale so hard), and solo carno a bit less suffering to play as with some more stam to fight or flee with, and some reduced hunger drain so he can last longer between hunts.
Currently I feel like a Deino grab is extreamly strong and 99% of the time deadly in the water. If I get grabed by a Deino you can already quit or think of a new Dino to play. I think there should be something like a skill check rather than just Hold E and pray. This could mean that when hitting the skill check you either get free or take a good chunk of stamina away from the Deino. So it feels like you are actually fighting for your life and you have a chance of survival. I don’t know what kind of skill check this could be but maybe something like Dead by daylight or something where you need to hit W, A, S, D in a randoom order at a randoom time.
I don’t know if this would be the best way going for it but I feel like this would be an interesting concept and it would not mean the end of you when getting grabed.
Sidenote: why do other Deinos O2 drain 5x faster when getting grabbed by another Deino?
Posted this in general feed back think it fits here better
Bring back Pachy stuns, it’s not just a pushover herbivore, it should be feared and avoided
Pachy Migration Zones are very bad xD
I can never reach them. They seem to be very far from each other and by the time I get close to it it changes to the other side of the map. Also, the path is always rocky, full of bone-breaking slopes and pure jungle with few grass spots in between.
Last run I had to cross the volcano, a jungle and a river, only for the migration zone change into the opposed direction (and VERY far) after 15min of running non-stop. I'm at 47% without even getting close to the MZ, and already broke legs x2.
Update: died at 50% while backtracking (again) to the new MZ, bc of fall damage.
Deino lunge needs a rework, it doesnt really have any counterplay available other than "dont drink from the water source" Which isnt always feasible if youre dying of thirst when you get to the water source. It just turns into a game of welp, lets see if I get grabbed and drowned, nothing I can do about it. No very good for gameplay to have an ability that one sided, especially with the increased water loss in gateway.
Gateway and all other maps have a surplus of areas near each-other completely unreachable by a deino ambush. Not just sort of un reachable, literally 100% safe to drink from these shallow areas. Currently deino is one of the longest if not the longest dinosaur to grow, it can only get two sets of nutrients from the water, one through means of cannibalism (VERY RISKY REMEMBER YOU CAN ONLY LIVE IN THE WATER WITH OTHER GATORS), and the other is only available through means of ambush. Currently finding a area with no deino competition or finding a busy area with no adult stegosaurus defending entire patches of water is close to impossible. While things on the land can go out of their way to stay away from a deino a deinos nutrient source can be body blocked by a literal prey item. Deino needs to be rebalanced in a way that it can defend its hunting grounds by scaring off things like adult stegosaurus through a stamina battle at the very least. This whole game is analog horror so you should always be in a 50/50 state of awareness. There should be no class that is 100% safe just for being a adult. If balancing out the stegosaurus would hurt the playerbase that needs a easy win. Maybe instead they can add all nutrient sources as fish so deino can never hunt a land creature again, making the community happy, and helping with the insanely slow growth rate deino has due to its incredibly fast metabolism. That way, instead of a entire 50\50 chance of survival, all dinosaur sizes and classes can get a 100% chance of survival near waters edge like the adult stegos do.
I do not main a deino but I seen this game was in beta and am doing a play through of every dinosaur class. Deino has to be the most disappointing dinosaur in the game. Its very noticeable that skill issues within the community have allowed certain things to stay unbalanced. I hope whomever is making this game continues towards the analog horror goal they wanted and listens to the proper feedback.
Dryo is too slow
Buff Omni bite force to 80 N
revert carnos buff and pachys nerf plz carnos OP and pachy is to weak
I feel like theres alot of balance changes to consider with the new stam system.
Most importantly imo is to rework stam for stam dependend dinos especially troodon and utah.
Currently utah and troodon have the same problem being the fact that they pounce twice and are out of stam and therefor out of the fight.
If u think about utahs fighting style it has always been hit and run, which depends on your stam heavily.
So for a pack of utahs for some to go get some stam while the others keep fighting was/should be the relied strategy.
Now however it is impossible to join back into the fight after getting to low stam.
My fix would be add back that utahs regen stam while walking, and increase their stam regen a bit in general.
If you look at the utah as a solo dinosaur it is basically unplayable.
Dont get me wrong surviving as a solo utah isnt the problem here since you can always hunt everything smaller than you.
The problem with solo utah is that it cannot fight anything its size or bigger because of his massive stam use.
For a solo utah the pounce is off the move-set when fighting anything their size or bigger because the punish of the pounce is more severe than anything else could be.
Another thing ive noticed is that even for mini drops it plays the loudass drop sound and while I love the drop sound it gives away your position so quick. Gateway has alot of weird edges which make you fall for literally 10cm and you still make the drop sound. This ruined some hunts for me where I tried sneaking up to my prey.
The following is not really a suggestion but rather general assesment of an issue i have seen. Troodon/omniraptor are oppressive against solo targets, but scatter like rats as soon as literally one or more medium sized dinosaur joins a fight. Today, I was in a pack of 8, and a few people were also tagging along. Seems pretty broken right? It is. We deleted a stego in like 1 minute, there was nothing he could do. But then we followed this huge herd of 4+ stegos, a pachy and a teno. We got the pachy isolated, and killed it. Business as usual. Then two ceras showed up. As soon as this happened, we became powerless. We were physically incapable of killing those ceras, not due to a lack of numbers or anything, but we literally just didnt have enough stamina to kill said ceras even if we played perfectly. We had to try and go in one by one, sit for a minute, etc. Eventually we were just all sitting in bushes helpless watching the ceras finish off our targets we spent many minutes slowly draining of blood. What went from a fun, engaging all out war became sitting in a bush helpless to our bullies. Omni just doesnt scale well at all with this new stamina system against any dinos besides stego. Forget a hard counter like ceras, who dont even have to use stam. Please give the ceras more risk, they could just walk inbetween 10 full grown omnis and a whole herd with no worries at all. Omni is simply powerless in these large scale battles, against anything that can actually run and fight at the same time. The only solution for this problem as an individual is to vc. But past 6 people in a vc it gets horribly clogged up audibly. Its not realistic to expect 8+ to coordinate perfectly. Just to get countered by the new stam system anyways…
falling as a omni takes too long to get up 😴 , this combined with pounce desync and other stuff makes things really painfull at times. I suggest to reduce the time it takes to get up from simply "falling" , if you fall irl you can also get up instantly and bounce back if the situation requires it.. just let it use more stam or something idk? (cuz out of stam falling is legit a fail on the omni's side, im talking about many other things.
- if you pounce eachother, you realise it, you stop, gg ur stuck in that anim 4 more sec together, and will probably die holding hands. (id like some responsiveness, and instantly STOP hurting my teammate, and being a free lunch in 1 spot, same thing when i pounce a smaller target, lets say a galli, and his friend walks over starts kicking me, why am i still stuck for 4 sec?)
- if you get knocked off , by wall or tree , the get up animation just doesnt match with what is going on, there is 0 recovery from that, and you just FEEL u should be getting up faster
- pounce desync ontop of it, just makes it a sour cocktail at times, even if you play perfectly on your end, the lag will make your play look like terrible from the other persons POV.
Now lagg issues , yeah i get it, but at least let us get up faster, rn its so free if a omni falls, u can read a book, casually walk over, and just end it.
fix the stam regen (takes 10 minutes to go to 100%)
inprove nv (cant see anything at night)
make teno little bit stronger and make him get up faster ( takes 10 minutes for him to get up)
show migration zone on map and fix map you see when you spawn (have no clue where i spawn)
I’m actually not super against the stam changes. I appreciate that players now have the same stress that animals do irl when hunting. Mismanaging your stam and not strategizing properly now actually make it significant when you lose a fight. With the exception of endurance predators (and house cats), most real life animals have precious energy to conserve and cannot afford to mess up a hunt or hunt for sport. I enjoy that parallel in the game.
That said, I think there’s still more tweaking to do with stam. As others have said, it does not feel even across the roster, and some are affected so badly that they only have about 30-60 seconds in a fight before they’re out of stam. Regardless of how well they’re playing. The stam drain and slow regen also make it impossible to explore the map. It feels like the devs are in a constant battle against hot spots, but now have inadvertently forced players into them. It’s virtually impossible to leave highlands or the lake beside it. Migration almost always leads to highlands, and carnivores can only follow where their prey goes. Even when migration leads somewhere else, it’s such an arduously slow trek that the migration route changes again before you’ve even arrived (never mind that even if you do make it in time, most of the food is glitched). I have a few suggestions that might open up some good discussion, maybe.
• increase stam buffs in diets. It’s virtually useless as is now, and rather than completely reverting stam stats I think it would be more beneficial to have players focus on diets.
•decrease sprinting stam drain and allow stam regen when trotting on migration paths. This means players still have to conserve stam during fights, but makes exploring the map/migrating a lot less tedious. This would also allow slower animals a better chance to reach migration destinations before the route changes.
•increase stam regen when sitting. While running out of stam fast during a fight is frustrating, and that should still have some adjustment as well, I think there’s more risk involved when packmates have to sit out and get stam. This means it requires more coordination and presents more challenge during a fight. It just shouldn’t completely put a player out of the rest of the fight if they have to sit out for stam.
Stam regen is impossible to survive with. The gameplay loop is non existent espescially on a large map. Please fix.
I'm currently trying to move to a new part of the map on Gateway to find food and have had to stop 5 times in the span of 10 mins. Please change asap. Playing omni.
Stam regen is still absolute pain. You legit just watch your dino die of starvation while you try to get stam back for like 6-8 min. Food drain to huge for this stam regen on this huge map. Decrease food drain or buff stam regen.
I see the intention behind the stam changes, but the way it currently is has the gameplay loop in complete shambles. There is no justifiable reason for the player to be punished for stam by way of effectively removing them from the game for upwards of 10 minutes. I don't like sitting in bushes, but these changes almost give me no choice. Also, walking and trotting everywhere is just... not fun. I'm not doing it. I'd honestly rather log and play something else than spend 30 minutes trotting along just looking at jungle scenery so I don't knock the wind out of a virtual dinosaur.
One suggestion I will make is, instead of just working within the existing stam system by slowing everything down, why not make changes?
I could see a change where the lower your stam is, the slower it regenerates (with it increasing regen speed as it regens, with it going very slow like it is now below say 15/20% and reaching a regular speed where the stam regen was originally above say, 60%). This way, people are encouraged to use their speed responsibly and not run themselves to death. People who run their stam all the way down will FEEL that exhaustion compared to people who manage their stam responsibly and don't just sprint everywhere 24/7 and work to keep their stam above half when not in combat. I also believe it would make combat and chases more engaging because you'd HAVE to pay attention to it.
I'm not saying this is a perfect solution, but an actual change of this nature that's more creative and takes into account different uses of stam would be far more helpful and effective
Stamina Drain & Regen:
Most people hate the way that stamina is currently handled, and some species definitely suffer from this more than others. This especially negatively effects the smaller pack hunter dinos that are fragile in a fight.
I think a good compromise would be this.
Dinos who are primarily meant to actively hunt other dinos and that are generally built to be agile and fast (Omni, Troodon, Herrera, probably not Carno given how stupidly OP it is in groups by comparison by maybe Carno) gain a slow stamina regen when walking/trotting. In exchange, their "resting" regen is similarly slow, maybe a small tick faster. This would likewise apply to your smaller herbivores and omnivores such as Hypsi, Dryo, Beipi, etc.
Conversely, larger herbivores (Teno, Stego, Trike, etc) and larger carnivores that aren't meant to fill the "hunter" niche (looking at you, Cera, who is supposed to be a corpse stealing bully, also probably Rex because huge apex) have to deal with the current setup of no stamina regen on trot. HOWEVER, the trade-off is they have a faster resting regen.
I think balancing it this way could help create more of a dynamic where hunting carnivores are able to keep up with their prey and put some pressure on herds (i.e. persistently stalking them, waiting for an opportunity), while herbivores will either need to take things slow and conserve their stamina for a fight between migration points, or if running around the map burning stamina to get around faster, it gives hunters a chance to catch up to them in moments where they stop to rest.
I think this would also be fairly balanced since its nearly impossible for herbivores to starve to death, since they can graze on grass, which can be found nearly everywhere on the map. By comparison, carnivores don't have a "safety net" of free food just lying around, so map mobility is even more critical to carni survival
The New Stamina System does Not Work
Firstly, the new system does work only in the context of apexes and slightly in the case of pseudo Apexes, not the entire roster. I get the intention to slow down the gameplay of the game but, to slow down the game for everyone will lead to a huge balancing issue, gameplay issue (tedious and unenjoyable as a smaller tier), and an issue of choice for the player.
For example, in the old system you could choose to run for a bit and trot your stamina back and you could exert your stamina to whatever degree your saw fit for either variety or necessities sake but, now it is either walk or sit for eternity, yeah i am going to play on my phone now.
Balancing issues, that will never be solved by your stress testers, as for each small tier dino you will have to adjust, trot speeds, stamina pools, combat stamina, hunger drain, water drain, health regen, z walk stamina regen, sitting stam regen and probably more as more creatures and features are added. All for a system which no one wanted and very few actually like, the old system was superior in every way.
Creates a boring experience to play as an omni, teno, carno, cera, pachy and only works for stego and deino where you aren't fighting for your life every moment.
It should be a players choice and provocative to look after his/her stamina whilst going from point A to B not the developers idea to make the game tedious and frustrating from getting from point A to B, and i get the idea to make it more realistic but right now it feels like we are playing novice runners running around field and giving up halfway.
Closing Statement:
The new stamina system has promise for the apex tiers as a way to enforce the trotting lifestyle and to also create a clear contrast in gameplay between the tiers, but failure to realise that mid and small tiers have to run around to survive for a multitude of reasons and to try and change and argue with that fact all over a fantasy is a fools quest.
Balance wise, deino was the worst addition to evrima thus far, and was certainly not a good playable to release when there are no other large aquatics. They are stupidly easy to grow, as fish AI is abundant, and they have no competition. They are impossible to detect in water, and impossible to avoid. They are everywhere, even in small ponds that dont have connecting rivers, and they will almost always kill you if you are anything except a stego.
Until there is something that genuinely challenges them, such as suchos or barys, there is nothing to stop their overabundance. I dont think they should be playable until these other aquatics exist, or there should be artificial caps on their numbers.
I’m gonna say this now. Herrera needs to be able to go in sanctuaries and hunt Juvies. Because those are it’s primary targets other than smaller animals like dryo. When Juvies are almost always at sanctuaries it’s gonna be rough finding stuff to kill as a Herrera if you can’t go in without the bees attacking . Plus the sanctuaries are literally built for Herrera to climb around and be the king of
Improve the stamina related stats of Dryo and Beipi.
The whole point of Dryo is to run for your life your entire life. Considering how bad they are on spiro, they are nearly impossible to play on Gateway due to the abismol stamina regen. I suggest making Dryo a tiny bit faster or making it use less stamina while running.
Beipi has the worst stamina in the game. I mean, they lose stamina for no sprint swimming for crying out loud. So just revert Beipi’s stamina changes to what it used to be, because these two playables are extremely rare and unviable on Gateway due to the stamina rework.
Im not sure if this is meant to come here but here it is.
The Omni is prone to losing its life from falls that do not seem to justify its death. Falling from small hills or getting off rocks proves lethal, making playing as an Omni come off as frustrating for players like myself. Please Devs, you must intervene and adjust the creature's mechanics, making it less vulnerable to death from a slight hill or getting off a simple rock.
The nightvision is so bad, at least with stego. I died falling/sliding off cliffs twice in a row. Also, Perhaps make it so that dinos don't lose thirst when it is raining? It would allow others to make it to drinking sources since they are typically far and few between migration points. Also for juvi deinos when spawning in and you have no idea where you are in relation to any bodies of water.
Make bodies give vomit sickness (or some other significant kind of sickness) to herbies that linger over them too long. I understand the fun of body guarding, I’ve been guilty of it myself, but most people can’t afford to give up a body or wipe out an entire herd because they refuse to give up bodies when someone drops. With this, please let herbies drag bodies off. It’s incredibly be annoying when someone drops near a nest and you’re forced to deal with the rotting corpse buzzing in your ear until it despawns. Nevermind if it actually did start giving sickness.
the resting curves system increases the benefits a bit too slow, a 30-50% increase in speed would make it better
the bees...
reactiosn 2 storms: bees arent able to come out during storms bc common sense
i feel like certain species should be immune to bees like maybe things with feathers since it would be hard for the bees to penetrate through it or a way for some dinos to have a bee mutation that gives them resistance to bees at the cost of 15% less max hp and if u want full immunity it would be 25%
also troodons are just spawn camping sanctuaries so i feel there needs to be some sort of balance there
Make dino diet items on the menu have extended footprint traces left while they're in migration zones. Allowing carnivores to track herbivores that have entered the area looking for food. This would give carnivores more direction in hunting and by extending how many footprints are left and shown, you're still leaving a pretty long trail for a herbivore to leave behind while in the zone. This just gives carnivores something to track and look for when there's no noise or little food in a migration zone.
Bigger chance to escape (balance it) from catch by crock or pinned to ground by raptor. Just make it more balanced for every dino. I mean the victims should have bigger or lower chance to escape from that abilities - depends of dino's size. Actually i can let go of the keyboard and turn on elevator music when raptor or crock immobilize me. It's 1% to break free. I know we can clicking E but it means nothing
doesnt work correctly.
For example: if victim dino is bigger/heavier, crocks shouldnt bring him just like a doll (dont care who is this and how much it weighs) - its not realistic... deino's should have slower movement speed or using more stamina depends from size of dino whom he caught. Every bigger dino (like adult teno) should have chance to break free.
It should not be like this - only stego can drink safety wherever and doesnt care what is in the water. Other dinos must drink ONLY in special spots to live, couse they have no chance if they are caught by Deino. I need more realistic balance here. Just got chance to fight for my life! Let them fight! 
i think this bar shouldn't fill as we close in ; maybe it could gadient shift? ( an example from white to green or something like this)
I like our current ptero's AI now. Damage is low enough that it's only a nuisance if you leave them attacking you for extended periods of time, they make some noise and make you make some noise, and they seem to come soon but not immediately. I'd still love some variety to see compy's appear instead as RNG so you can find one or the other show up rather than always expecting the same dinos to appear after you make a corpse.
Give carno its acceleration time back.
I just got rammed by a carno who had like 1.5m towards me and he was standing still before running at me. WTF
This leaves no room to react to his charge.
The stamina system has been good in making the game less of a TDM. However, it encourages two MASSIVE problems we had in legacy. Small dinos and herbs are unviable in this, since they need stamina to really do any damage, and people stay in one hotspot (highlands), since its so risky to travel. Please give smaller creatures better stamina regeneration, and buff pachy and teno. Also maybe make hunger go down slower, or make rain stop dehydration. Its a very oppressive and one dimensional ecosystem and environment.
In stress test:
teno: kick: 2% staim scrach: 2% staim tail whip: 7% staim
stego: tail whip: 5% staim
carno: charge: 10% staim
Are you sure it is balance?
Not sure if it's temporary for testing, but sanctuary mushrooms should not be a juvenile's only source of food. If someone WANTS to brave the map as a juvi they should have that option. Leave the regular diets available, and have sanctuaries as an option. Otherwise, you just create a scenario where juvis have no choice but to all collect in one region, where of course every carnivore on the map will follow and camp
please implement some sort of tolerance for slopes, so that sliding down an incline isn't treated like a fall from a sheer cliff.
The omni stun after being knocked off is a bit too long
the issue with people " sprinting around the map " is not being solved with the stamina debuffs, the reason people are sprinting around the map needs to be adressed, people are sprinting why, because of poor spawns, because they're thirsty or hungry, makinging sprinting more punishing isnt fixing it/.
The stam for small species is still so punishing. From Beipi to troodon I'm sitting soooo much without really making it anywhere. It takes me out of the game completely and I just end up going from game to youtube which absolutely kills the immersion.
Troodons have almost no biteforce and their poison got moved from 65% to I think 85% growth. That means you have to try and get your first meal with a biteforce of 4.. Yes 4!!! Move the poison down to 50% and make the full grown biteforce 20 instead of 15. Currently the stamina changes make it actually impossible to kill a full grown of anything. Most of the players I run into are willing to work around the stamina but it has to be physically possible to kill something still. As more diversity is added to the roster Troodon packs will grow smaller and you'll need to balance so that 4 troodons stand a chance.
Can you please make it so Deino can't get high amount of food from schooling fish? (in fact make it so it gives them barely anything). It's ridiculously easy and means they can't starve. If you've ever wondered how 8+ Deino's have been surviving in Highland's lake, there's your answer 🥰
Please revive the cuckolded Omni. Nearly every patch sees some madness balancing blunder in association with Omnis. It’s either nerfed into irrelevance or made into a beast that abusive players exploit in order to ensure that the NEXT patch will be the one that sees it nerfed into oblivion.
It is utterly insane to me that an animal that’s so heavily stam dependent for its main attacks would be so utterly at risk for attempting its main attack. It’s like a sure death sentence to miss a pounce if poorly aimed or timed. But then if you actually do land the pounce you can guarantee that you’re going to lose all of your stam and do barely any damage at all. So now you can’t run away from your prey should it turn on you or chase it down should it run away.
Please fix this miserable experience playing the isle as Omni. It’s meant to be one of the more intelligent animals and yet it isn’t even as clever as galli’s ostrich brained chicken mimicking, baby murdering self because it can’t forage for frogs or compys to stay alive.
No, instead it is forced to hunt larger prey as a pack and inevitably lose pack mates in a similar fashion to troodon, or be a less efficient baby killer than Galli and now has to contend with being one shot DROP BEARED by SQUIRREL IGUANAS and seeing its most viable prey items HIDE IN BEE INFESTED CYCADA THICKETS.
Please save Omni gameplay. It’s absolute rubbish at the moment. It’s unbearable to play as one.
Add some sort of a stamina cost on an ACTIVATED charged bite for cera. That’s the only creature for now that doesn’t have any drawbacks on using its special attack, thus it doesn’t suffer in any way from last stamina changes. Probably 3-5% stamina cost would be fair, if a cera does use its charged bite, and no cost at all if cera only charges it but then cancels.
Revert all Stamina Changes, Dont make migration zone battle royal <-- these 2 points would make me very happy and intrested in gateway.
there needs to be a larger punishment for playing with high ping, so far high ping across the world players hit attacks that shouldnt have been registered.
Don't allow adult troodons to constantly sit in the sanctuaries. They don't even follow the migration paths at this point and just sit at the sanctuaries killing all of the juvies. Make it to where they have a timer until the bees start stinging them. The sanctuaries were supposed to be where juvies can thrive, not an all time buffet for 6 adult troodons.
The reason why people sprint across rhe map is because trotting is not a decent means of locomotion for such a large map, and it does not conserve stamina. Walking is too slow to justify the stamina gain, so our only resort is to sit, run, sit, run, etc.
If trot was faster, significantly faster, perhaps 66% of sprint speed, it would justify not being able to regenerate stamina. As for the old trot animations, they can be the new walk, and the old walk can be just another Z toggle.
We can call this faster trot 'run', but not 'sprint'.
Toggling Z can swap from walking, to trotting, to running (66% speed) so we do not need to get rid of the old animations. Or the 66% speed could be a Z Run Toggle.
It would suck and take more time to make a new animation for a 66% run, but it would be worth not having to sit and run everywhere. Sprinting should be reserved strictly for running from threats or to threats to battle.
getting tired of all the 'teaming'. Just played carno, got to sub-adult but got run down by an adult carno and an adult cera and an adult raptor who all worked together. I had no chance
This is going to cover a few things I noticed as I played Gateway.
The biggest thing I noticed for several of the smaller dinos is the stam cost. Like many are saying here, it is something I feel still needs some work. I agree with several who have suggested a more dynamic stam system would over all feel better for the game play loop. ie Smaller dinos should be able to regen stam while trotting, or at least have a faster stam regen when sitting. Perhaps a stam regen system based on the weight of the animal? The bigger the animal the slower the regen?
Spawn points could use some tweaking. The spawns are very heavy on the west and center-west side of the map, with only 2 being on the East. Also, I personally feel Deino spawns should be centered around the swamp and the mashlands directly north-east of swamp. The 2 current deino spawns are very strange, and they get all over the map anyway as babies. Also Pachys only having 2 spawns could also be adjusted.
Migration zones are a good idea, but could also use more spawn locations/rotations. On that note as others have stated the trotting speed needs more rework. For bigger animals like Stego currently, trying to move around to follow migration paths is quite the pain. Better to just sit where you know they will spawn, and thats... not fun.
The Sanctuary idea is nice, but would it perhaps be better to place them on spawn zones/very close to spawn zones? Just a thought.
Cerato could use a slight stam cost for holding their charge bite, to be more in line with the current stam system that is on Gateway.
AI pigs/chickens/goats are spawning on cliffs that are out of reach for anyone and then taunting us with their calls. Their spawn locations could use adjusting, and perhaps placed in "predictable" areas, making it a bit better for starving carnivores to hopefully find little bites to keep them going.
Thank you Devs, for your continued work!
Reposting this, also not every time do they have to appear at all.
Make ceras charge bite cost stamina. Every dinos special attack requires stamina except ceras. In addition to that, I believe ceras also need a nerf. They have insane resistance, plus a body buff percentage depending how big the corpse is. They're going to become as much as a problem as carnos were before they were nerfed into oblivion.
Punish mixed packing, theres nothing balanced about a group of degenerates getting on discord together and ruining the fun for everyone else.
Animals could only expend 1/3 of stamina, hunger and thirst if starting from 1 minute just walking slowly and as long as they continue. So the experience of exploration is simply (BEING A DINOSAUR) would not be simply going here and there just looking for food and not being able to appreciate this work of art that you created.
People may disagree with me here and that's fine, but honestly I far preferred Spiro's migration style over Gateway's. It was far more fun and engaging to be able to decide with your group (or on your own) which diet slot you wanted, and which migration to make for that diet slot. Then, being able to go to ANY of those spots and find more of your species, fight carnis, etc. It created a more even population spread, and was even fun as a carnivore getting to know which spots herbis preferred, it created depth. IMO, the issue Spiro had with population spread was not the migration but lack of water and interesting scenery.
I don't completely mind Gateway migration. I DO mind that there is no other option if you don't want to die as herbivore. It removes any sort of agency from the player to choose where they want to either bunker down or explore. Maybe a solution would be to add permanent areas of the map with one type of food spawn, so that people who nest or might not be in the mood to be constantly on the move can choose at the cost of a better diet to stay put.
Either way, my main concern is that the addition of all of these systems like migration and sanctuaries, the way the CURRENTLY are implemented do quite a lot to remove choice from the side of the player to decide how they want to play. It has instead become- juveniles go here. Adults go here. You starve if you want to go anywhere else. That's just not fun!
(it would also be helpful while the migration system itself remains buggy and not always spawning food reliably even when you get there after a long ways)
when ur fighting a pack of utahs all the utahs you've killed respawn and comeback to keep u bleeding and theres nothing u can do
Please remove the stam buff that carbs give and replace it with something else. The buff to stam that carbs give is way too meta and determines the outcomes of many fights because of the fact it gives significant amounts of stamina compared to the base without carbs.
It was so nice when the stam buffs weren’t a thing when they were glitched (or purposefully removed, not sure which). There’s never been a time aside from when the carb diet was glitched that I’ve considered going anything else aside from a full carb diet because the stam buff is just way too good. Changing the stam buff to something else that doesn’t give such an active advantage during fights would be best imo, as it would level the playing field a lot and not be the determining factor on whether you live or die.
TLDR: Replace the carb stam buff with something else. It’s just about as bad as a solid health buff diet (or technically a weight buff diet ig since health is tied with weight).
This new stamina system, it's like a person who smoke cigarettes about 70 years.
Pachy suggestion
After playing more Pachy on the ST branch, I do think it's a lot better than 6.5. I know there are migration issues & general bugs, but the changes have been great so far.
Pachy is however lacking in a few places:
Fall Resistance
Defending yourselff on inclines is kind of dodgy. Gateway is also a very hilly map. It would be nice if Pachy could have way better fall resistance. (imo all small tiers should).
Damage buff
I feel like Pachy should have a damage buff. There are 2 ways to go about this.
- Pachy should deal more damage on ram / alt swing. Giving it more options vs mid tiers to defend themselves, while still being great vs small tiers.
OR - Pachy should deal more damage to knocked over creatures. Allowing it do be more punishing to small tiers.
Stun on fractures
Pachy having stun on fractures would be great, allowing it to avoid being hit multiple times. With the new health regen changes, I think the change would make sense 🥰
These are my glaring issues with Pachy. Any additional feedback would be nice.
please give the omni more fall resistance. With how much cliffs and hills there are its very hard to fight as an omni if they prey uses its sorrounding environment. Of course that should make it harder but how it currently is its way too easy to die to fall damage as an omni
Needless to say the map is amazing however this new stamina system is already making me want to leave the new patch that I have just begun... This stamina change ruins a lot of smaller dinos that rely on fast stam gen to be able to handle the larger dinos. I hope to god this doesnt come live to Evrima or I am going to have to go back to legacy. Just change the stamina system to be a curve(if it exists improve the curve for smaller dinos becuase i jus tdidnt even find any joy playing resting simulator as a stam reliant hunter) if you are resting if you want it to be slow, so after the first minute of resting you SHOULD start getting full stamina within the next 30 seconds
Yes please work on the stamina system for smaller animals like Omnis who are so deadly dependent on it. As a main Omni player I like to keep in small groups of 2 or 3 and it’s impossible to live since no one can compete with anything. As Omni you need to go after ai and then if you manage to catch up you are already out of stam and unable to fight and the regeneration takes so long that the ai then escapes to do it all over again. With other players is even worse cause they turn around to face you and kill you when as an Omni you can defend yourself cause you have no stam to fight back/hunt nor to run/flee. It’s too punishing honestly. I believe the bigger the animal the slower it must be but the small guys rely on stam, if not then they are destined in hunting small ai/critters 😦. I would also like to add the fact that even if Omnis manage to catch prey they are unable to keep it if someone contest and are also killed because after losing all stam to the fight now they have to sit instead of rushing and eating because with the new migration system now all carnivores are there waiting to steal and kill you after you did all the work
Tenontosaurus takes a really long time to grow compared to carno or cerato. which can beat it in a 1v1. shave off 45 mins/1 hour of tenos growth time to make it more fair
Just wish I could play Gateway with the balance on the public branch.
Carno's hitbox for charge is way too wide, it seems like most charges register as headshots also. If you give Carno that much legroom for it's charge, reduce the damage the physical impact does, and the acceleration speed of Carno should be closer to Gallis in MY opinion to encourage it into it's niche. Really love Gateway though, the map is gorgeous 
carno charge dmg level/impact should be based on how much of a running start the player gets. A longer distance charge should have the maximum attack dmg, but a charge from 5ft away does little damage and may not knock a victim over BUT still cost just as much stamina. This gives incentive to use the charge properly
Herbivores really need a debuff for hanging around corpses. It gets very very old to be a baby carni and finally smell food nearby, rush to go eat some just so you can stay alive only to find out some random degenerate herbivore is sitting there waiting for you to show up so it can just kill you and go back to waiting for another baby carnivore to show up and repeat the process. I feel like they should get sick and start to die if they hang around a body for too long.
First off, don't downvote just for the sake of hating deino players, this is a comment on the stam changes in general, not just for deinosuchus, but from the perspective of a new player who plays deino often.
I just started playing on Evrima about a week and a half ago as a deino main. Adding my voice to the "stamina changes are super annoying" crowd. Deino already had the worst stamina on land to begin with, to the point where we could only run for like 10 seconds before being totally drained. Making the regen take as long as it does, on top of deino already having garbage stamina on land is extremely painful and takes a lot of the fun I was having in this game out for me, and it's not just ruining the fun for deino, but for other dinos too.
Not to mention it's a huge pain in the rear to keep up with migrations as deino with our high hydration drain on land too.
Can we make it so Ptera regains stam when latched onto something?
Maybe galli kick shouldnt uhhhhh
cost stamina with the current stamina system?
you attack once and then have to sit for 5+ minutes to get the stamina from ONE extremely low damage attack back
either shorten the time it takes for ptera to regenerate stamina, or greatly reduce the stamina cost of gaining altitude. with Gateway as hilly as it is, it's impossible to actually traverse the map without having to sit and rest for a few minutes. This isnt a case of just "wasting stamina". it's literally impossible to summit some of these hills in the game with one bar of stamina. Regaining half of your stamina, with a perfect diet, takes 3 MINUTES
edit: also on subject of ptera, good lord is the night vision bad. how are you meant to find a spot to land, or avoid trees, if you cannot see more than a few feet infront of you? This is already one of the weakest playables in the game. why does it have to suck in every single department now
Stam consumption needs to be changed back to the previous version very quickly and immediately! It turned into a race between stam and satiety. Even in the previous version, you will still be hungry if you keep running for food, but now you need to sit down for a few minutes, and when you get up, your satiety has lost 10%!
Currently, playing as ptero is total crap. Go back with stamina regeneration as it was or reduce its consumption during flight.
Pachy hit shouldn't be an instant fracture. Should be chance based.
Please fix the stamina, it needs to be changed back. Stamina consumption was allegedly reduced across the board, but it's barely noticeable. To test this with carno, I started at 100% stam and tried running from the top of southern plains to the bottom. I couldn't even make it to the other side of the field before I was too low on stamina to do anything. I thought they were good runners? At least make the stamina consumption match the new stamina regen system. Stamina consumption feels the same, if not worse! I thought this patch was supposed to reduce the amount of rest spam, but now I feel like I spend more time resting than actually playing the game. I can burn through my entire stamina bar more quickly than it takes to regenerate it while resting. What used to feel like a fun and engaging game has turned into nothing but frustration. Also, it is even easier to AFK grow now. You can just hide in south plains and ignore the migration and just eat the animals that spawn there. It's super discouraging to try and travel anywhere because of the new stamina system.
Goodness! Poor poor ptera! Night vision as bad as stego, deino, and cerato? And stam that still takes forever to regenerate? This pterosaur feels more of a chore to play than it should be imo
Pteranodon suggestions
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Reduce stamina consumption for take-off flight
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Add stencil outlines to PT's NV
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Give cling a function, while using it to regen stamina could be abused possibly consider allowing PT to eat or smell whilst clinging as currently it serves very little reason.
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Consider giving PT a few more spawning options.
Pteranodon Acceleration
Currently when holding Z to slow down, after re-engaging back into normal flight/glide you quickly speed up which makes it incredibly difficult to navigate in forests. I'm not sure why this has changed, it's jarring and defeats the purpose of trying to slow down your speed.
I mean it when I say this: Teno cannot survive Carno. For one tenos one trick against it “Tailslam” can’t cancel charge anymore.
What does Carno get? Instant acceleration, point blank charge, a charge with no counterplay, 150 seconds of stamina with triple dots and it’s just impossible to avoid even in jungle areas. If a Carno wants you dead you die. This applies to Cera who has it worse
Carnos charge needs to be nerfed. Get rid of the stam drain on charge and keep it a 10% activation cost, but lower the damage to 200, make its turn radius while running slightly worse so that cera/ Teno have a easier time avoiding it
I literally don't know what to say except 'awful'
So after messing around as Omni / fighting it. I can say it is completely busted. It can hunt Carno, Teno, Stego & Pachy very well.
There is a delay on stego after bucking where it can't swing. Also after an Omni dismounts, Stego can't swing. So if an Omni is persistent enough, they can bully stego players solo.
In a pin it can kill a galli & other Omni's without running out of stam.
& Finally....
https://www.youtube.com/watch?v=HQ8T_96-Zmw&ab_channel=BirdBrain
the stamina system is kinda painful. especially for dinos that have stamina taxes on attacks (taxation is theft). regen rate should be drastically buffed across the board
Regarding Stam Changes
I personally like the idea for the changes but it needs tweaking
- Make walking stam regen a bit more potent
- Either make the resting stam regen ramp up start sooner (like 20 seconds after you rest) or make the speed of walking and resting stam regen recovery depend on how much stam you used up. Essentially trying to get full stam would take more time depending on how much stam is used (getting full stam at 50% would take less time while resting or walking then getting full stam from 25%)
- Please ensure that the new trots that are said to be coming are actually significant enough to help animals like Pachy get to their migration zones without having too sprint everywhere.
Regarding Bleed Regen and Bleed in general
- Bleed regen takes way too long to start healing. It took 19 minutes to heal from 36% bleed without using admin commands at all.
- The longest it should take to heal bleed after surviving some major injuries should be 15 minutes while walking, trotting, or sprinting. And 10 minutes while resting.
- Perhaps a similar rule that I proposed in the 2nd to last bullet point regarding Changes to the new Stamina System- depending on how much blood is lost the shorter or longer it will take to regen (maybe the % you heal bleed is improved? during the last bit of the bleed heal duration?)
- Omniraptor's bleed dmg seriously needs to be looked at, it shreds pretty much everything even if the thing is bucking: #balance-feedback message
HP Regen
- I understand the logic of making HP regen slower but I would really like to see more ways to either heal locked hp faster, and/or standard hp faster. Like medicinal plants for locked hp, cleaning wounds for standard hp regen, or just having above 50% food and water could help make hp regen faster?
Honestly just revert the stam changes entirely back to how they were on Spiro, everything else about Gateway is pretty awesome (except elite fishes being harder to find)
Two things for ptera.
- I think the stam cost for ascening should be decreased due to how many mountains there are on gateway.
- It would be cool if there was a perk that allowed you to regain stam while gliding.
That is all I wish for.
Please add ramping to Stamina regeneration. The longer you rest, the quicker your stamina regenerates. If you move or stand up, the ramp goes away and you need to get it going again. This would fix the stamina issues.
Increase Pteranadon's stamina regen. Pteranadon already can't do anything and with the recent stamina nerfs, you spend 90% of your time sitting regaining stamina. I think it could really use some help.
The stamina hit to ptero is devastating. The dino already doesnt serve much of a purpose. Please give it faster stamina regen or reduce its stamina costs. Also adding the ability to grab small dinos with ptero would be nice. It would be hard to do and punishing if you miss and crash because most young dinos can two or three shot fully grown pteros anyways.
for the love of god and isle founder, please fix these stupid sky rats (little pteras) they do way too much damage for something the size of an adult pigeon and why does it attack things that would deck the sky rats
Stam system is really unfun. Spend 90% of game SLOOOOOOOWLY walking around or sitting? Not enjoyable. Huge bummer. You know the stam system is bad when 4 pachys can LEGIT bully a nearly adult croc that was getting food on land.
- Its TOOO DAMN DARK
2.food is nearly impossible to obtain
3.ITS TOOOOOO DAMNNNNNNN DARKKKKKKKKK - The stamina regen is incredibly headed in the wrong direction I understand not wanting players to sit and wait for regen but now theres no point to even play with the stam regen thats currently runnning in gateway
- The AI R TO DAMNNNN STRONG even the lil birds !!!!!
- To reiterate everyone above me, put stamina back the way it was, or at least substantially increase the regen you get from sitting down
- The whole starving to death thing every life all the time sucks for carni's, could be easily fixed by just having boars/deer/rabbits spawn more often. Pack of 4 Raptors and we traveled for 30min without so much as a friggin' bunny to at least buy us time. By the time we found a tenno to hunt, one of us had starved to death already, and I died from the same AS we ran up to the dam thing. Not fun.
Please reconsider the stamina regeneration rate, I think that making players reconsider their stamina reserves is a good move. This stops constant sprinting and running and and hassaling prey that is slower than you etc. However the regeneration rate is so punishing. I just set a stopwach on my dino who was just under half stam. It took 3.11mins to recover to full stamina. This isn't fun gameplay for anyone, I worry that by having it so harsh, people will just get bored and you will slowly lose players if it remains this punishing when you are just traversing the map and haven't even come into contact with other species of hostile dinos
Can something be done about the Pachys food situation, From starving I find that I can only fill two hexes and never the third, I dont know if Im just doing something wrong but Ive found maintaining the third diet hex as a pachy a real pain.
I believe stamina changes would be much more manageable for most players if we could regen some Stam while trotting. Even if you had to put a stipulation on it, maybe no trot regen if you're below 50% Stam or such. Otherwise, I do like the changes in regards to slowing down combat. Making resting an incentive instead of punishing movement completely is probably a better direction
From my opinion and things i've heard from other people here, raptor's pounce stam cost got decreased a bit too much. They can pounce for such a long time now, and i think giving them a bit more pounce time is good considering the stam changes. But a raptor of the current patch can solo a full grown pachy by pouncing on it until at like 20% stamina, then dismount and finish it off with a few bites. And these things have a pack limit of 8, so i'd say the current situation is a bit too op from the raptor's side.
bring back old stamina system please, and there is too dark on new map
The stam makes this a waiting simulator that’s spent 50% AFK. Please read feedback and fix asap. The game is unplayable
I can only repeat myself, make stam regen scale with the weight or size of a dino.
Ptera is 0.0 fun because he has to land for such a crazy long time that hes just starving so easily if u want to explore...
(Why is there no schooling fish in the river? Only found it in highlands lake so far makes no sense)
Let trotting regen Stamina
1.carno now is too weak against Omni or bleeding.(they just hanging on you more than 8 second with carno bucking,that bleeding enough to kill a full grow carno.)
2.carno charge 20s cool down make it an imbecile.It was a very unguarded 20 seconds,omini can do whatever they want to you.
3.carno charge cost 10% stm is ok for Sprio version,but in Gateway...it cost too much.you know we already reduced teno and pachy stm cost,I think carno need reduse stm cost too.
4.The Strength degree of deinosuchus and stegosaurus has not matched the time cost.(with 3nutrition,it takes about 3hours for a stego or deino, maybe some difference.)
5.Growth curve of deinosuchus is insane again.it just grow too fast.
pteranodon stamina regen rate is too low
there's no need for dino like this to have slow regeneration rate, because it cant really do anything other than fly around or do fishing
Please fix the stamina regen on all dinos, way too slow. Also, some holes in the river could use some patches
To add onto this, I was messing around with a different group of people where we realized this gets even worse. They made it if you have the max amount of omnis on you, you can’t sprint or do any attack other than bite. So if you weren’t by a tree immediately, you just die. Had a fight in the open plains against a carno, carno charged a raptor, and 3 more pounced in him. By the time he made it to a nearby tree, he was already at 20% bleed and about to die. We also found that 4 omnis pouncing a cera kill it with straight damage before they even fall off. I get Omni is supposed to be strong in groups, but this is just insane.
I would be fine with the disable if the prey did anything wrong, but the only mistake it would have made is not standing 5 feet from a tree at all times. As such I recommend making the disable only happen below 1/3 to 1/4 stam on the prey, rather than immediately. That way it’s still massive damage, but at least you have the chance to run to a forest.
I also recommend making Omni burn through its stam while pouncing faster, but be able to regen its stam faster. Like make pouncing burn 2x as fast, but after dismounting you regen stam faster for a short time (probably based on how long you pounced). This way Omni can’t just 1-shot practically anything with pounce, but can still be able to take down prey with persistence.
The isle have turned into a sitting simulator, you have to sit for like 10 if not 20 minutes just to burn your stamina in like other 5 or even less minutes (?). Trotting doesn't regen stam, omni OPness is so bad that if there is a max amount of them or four, then they can take down a cera(which has bleed resistance if im not wrong) before jumping off it. Like WTF?? You have to sit for ages, cant fight off the damn omnis because they are too op now, it's actually something simmilar with the carno thingy during up. 6. Doubt devs even check balance feedback, but I suggest bringing back the previous stamina system. And if you actually buffed omni that bad, i then suggest you learn how to balance the dinos and then nerf it so it would be properly balanced (to devs if they will even read this 💀).
Once more, for the love of god, bring back the OLD STAMINA SYSTEM.
Carno and utah are unbalanced mess now.
Cerato is unbalanced but quite less than they are.
Change my mind.
Pteranodon and Beipi need to have more stamina regen and/or efficiency, as it makes these two extremely difficult to play. You can’t fly/swim for 2 seconds without draining half of it, and then you are forced to rest for over ten minutes just to get that stamina back. Beipi loses lots of stamina by just being underwater and Adult deinos REGEN STAM UNDERWATER. If you want to limit the time Beipi spends in/under water, then reduce the oxygen stat instead of making the stamina comparable to that of an overweight muskrat. So in summery, this is what needs to change:
+25% Ptera Stamina regen
Remove no sprint underwater swimming cost for Beipi
-25% swimming stamina cost for Beipi
Omniraptor is broken
Recently you: Reduced stamina costs for pouncing, pounce is no longer blocked by directional attacks, added a global reduction for the stamina damage caused by bucking. You removed initial bleed damage from pounce - which doesn't matter because you can stay latched for longer now anyway. It has amazing NV too on top of it all.
Omniraptor can solo an adult stegosaurus now, it's unrealistic and broken; the added delay for swinging while an omniraptor is dismounting was one of the risks for pouncing a far bigger, far stronger enemy and helped strain the good/bad players. It's so disheartening that omniraptors just aren't punished at all now.
Bucking is entirely useless now, a single omniraptor can just stay latched until their stamina is nearly depleted and the playable on the receiving end is guaranteed to bleed out now.
It feels genuinely useless to play anything that might encounter an omniraptor now because it can just hunt anything now. We pleaded in the past for pounce punishment and now it's just worse. Omniraptor didn't take a lot of skill to play previously but a good omniraptor player was leagues above a bad one, now it's a 0-thought playable that's incredibly strong.
carnos turning radius is so bad that when a utah is behind you you cant hit it also pounce cant be bucked anymore it doest drain any more stam. turning radius need to be better and pouncing needs to be fixed
Give back players the ability to see their health bar. No, the heart monitor and the blood screen effect are not sufficient. You cannot check the heart monitor quickly during combat due to how long it takes to load, and neither it nor the blood screen are accurate indicators anyway. This idea of """wanting to avoid number crunching""" during combat is frankly ridiculous. players should be able to know exaclty when to flee a fight by looking at their health.
So I personally haven’t been affected by the new stamina changes and don’t really find there to be an issue. But the outcry had me thinking.
What if stamina was measured more as like a daily energy consumption? Like you would have a daily max energy that would recharge stamina faster than it currently does but the more you push your Dino into like below 50% stamina or whatever the lower your max energy drops in that day cycle. So say you start the morning out with Max energy. You’re well rested, have a good diet. Then you decide to sprint around until your stamina hits zero and you wait for the recharge. It recharges rather quick, depending on the species, but your max energy lowers because of how far you pushed your Dino’s stamina. Then let’s say you do that a few more times throughout the day and then your energy levels dip into exhaustion, where your stamina recharges much slower until you rest, wait until night, or maybe find a specific resource that can give you a little boost. This way you have to monitor your energy over a day cycle rather than waiting for Stamina to recharge every time no matter how you use it. You will be able to use your stamina when you need it and be able to pick and choose the moments you wish to use more of it if you want.
Also maybe there should be special night time resources that only appear at night and maybe some night specific activities that you can do that give your rest a bonus effect. Like making a nest or sleeping near members of your own species or nesting in your Dino’s preferred biome. That way if you managed your energy properly during the day you could have more to use at night to receive the bonuses for the next day. And then there is also more to do at night. Just a thought.
What if stamina drained differently depending on a creatures niche?
An endurance predator would likely have charge based abilities, like dryo's dodge, with long cooldowns, with very slow, but consistent stamina drain when sprinting with a slower regen rate
An ambush predator would have attacks that have a very high stamina cost and would run out of stamina from sprinting quickly, however, it would regenerate stamina much quicker (Still not so fast that it catches endurance hunters with enough time)
1.If your not gonna bring back stam regen when trotting then make stam regen faster when sitting. I say this bcuz certain dinos are way too reliant on stam when attacking or tracking down prey
2.This ties in with my first point but Omni rn is op, if something is bucking the Omni should lose stamina faster than the prey, the stam shouldn’t drain too fast but not THIS slow. Then another member takes over while the other regains stam while sitting but quicker this time compared to spiro.
But in all honesty I do prefer just adding back stam regen when trotting
PTERA STAM BAD!!!
jk lol
this is about carno and cerato's dynamic
Issue: Carno can feel oppressively powerful, despite recent balance changes that shifted its power from ram spamming and tighter turning, into acceleration and stamina. Carno is definitely easy to dodge now but it stands that simply adding an additional carno is a nuclear combo, nevermind a 3rd carno. This matchup applies somewhat for tenonto as well, but less so because tenonto's defenses are built in, while cerato needs a corpse to buff its defenses.
Cerato: Cerato can certainly dodge a carno in a one on one encounter, but its choices for an escape are limited once a carno locks in on cerato as a target. This doesn't even account for the horror of a cerato dealing with more than one counter.
I think cerato's power is fine, and its chuffing/food aggression mechanic creates specific circumstances where a cerato gains more control of the situation- when it attains a corpse to defend. In these circumstances, dealing with a carno becomes trivial for the cerato.
I can suggest a few solutions-
Cerato Changes:
- Add a jump for cerato.
one that is similar to tenonto, mostly useful for getting up small ledges, clearing narrow gaps, etc (this may also be addressed if the teased "mantling" type system comes that allows all creatures better navigation over obstacles) - Better night vision.
creates more opportunities for an opportunistic creature - (Bonus, not needed) More aquatic affinity.
something that perhaps ties its power more to water, perhaps submerging with a worse breath timer than a proper subaquatic? maybe something like this for teno as well? (just a random idea)
Carno Change:
Make carno the plains specialist it was always meant to be
- Terrain/Foliage movement debuffs.
While on jungle, rocky terrain, or moving through dense foliage:
• reduced turning
• reduced max speed
• reduced acceleration
• less ram damage as a result of slower speeds
Carno should maintain its power in the plains, lets explore taking some away from a taller, plains hunter while on uneven or rocky terrain, dense foliage, or the softer forest floor, we could call it "Uneven Footing"
This would benefit larger, slower creatures like teno and cerato beyond weaving through foliage. Punish carnos that enter the jungle, let them rule the grasslands and open areas. This would also apply to gravel covered areas in places like highlands.
I think this is a good compromise, so carnos can still enjoy their power, but they can't be a speed demon just anywhere. A sprinter should be mindful of their step. If a creature ventures into the open, they better be watching for carnos, but these changes make it so they can reach a safer location. If a carno does still manage to catch you in the jungle, you can say that the carno earned it.
Additions based on feedback
- apply jungle/rocky/foliage movement debuffs universally, for all dinos, perhaps allowing normal movement as a passive for certain creatures, like omni, troodon, herrera, hypsi, dryo, etc... things you would expect to move well in a jungle
- jungle/rocky footstep sounds could be used to tell the player when they were moving on difficult terrain
- for carno: continuing to look at damage values, some believe these are too high and that these changes still would not address all of carnos problems
thank you for reading
I feel that only some simple nerfs and buffs are needed after the first day of testing on our servers.
Raptor needs is damaged lowered. It is a bleeder and the damage is too high. It is fine for a pounce to do enough damage to get you below locked health to get more bleed from that (once you are below locked health you take 25% more bleed per tick so instead of 1 it is 1.25)
Raptor is very good vs solo dinosaurs on ambush and is weaker vs groups.
Once people learn how good the environment is against Raptor the solo experience won't be as bad for them.
I would say keep raptor damage what it was in previous builds. Unless it did have the same damage in 6.5 but I am fairly sure it did not.
Raptor pounce damage can be brought back when it is able to pin larger creatures.
Carno looks very oppressive but instead of nerfing Carno I would rather they buff and rebuff certain dinosaurs.
Give Pachy the head fracture on charge parry back.
Allow Teno tail slam to have priority against charge even at point blank range. Currently the teno tail slam has to hit the ground before the stun applies by which the Carno has already hit you with the insta charge.
Give Cerato some kind of knock down resistance. Either a. It does not get knocked down except below locked health or B. its time on the ground is reduced. (Currently even with body buff Cerato cannot compete against a solo Carno)
That way Carno stays strong in plains but there is more counter play to it, rather than ambush, 2 head shots. Carno stays close by, insta point blank charge and kill.
If Carno is still really good despite these buffs then we can look into nerfing Carno.
I think the Carno vs. Cerato matchup is very one-sided and needs to change. With these changes, I’m aiming to give Carno v. Cera a 55/45 matchup (55 going to Carno), so it purely depends on skill. Cerato feels fair in almost every matchup except Carno, which in my testing wins against Cera 90% of the time with more than half health left. Carno is meant to be a glass cannon ambusher, right? Well, it can facetank Cera, the supposed brawler/bully. So here are my changes to Carno and Cera.
Carno changes: Carno’s charge feels really powerful, too powerful. It can take 30-40% health away from a Cera in one charge + knockdown! Take away the stamina cost for Carno’s charge, make the cooldown 30 seconds, and reduce the damage by half (for the charge only, bite damage remains the same). I would also change Carno’s health to 1700, so that Cerato can kill Carno in 9.5 bites.
Cerato changes: I would first give Cerato a base 175 bite force, which would let it kill Carno in 9.5 bites (in a face tank). I would also give Cerato much better night vision than it has now and would increase its speed just a little bit because Tenonto can outrun a Cera which is ridiculous. (they can increase/decrease other dinos’ speeds to adjust to this change). Although I would reduce Cerato’s stamina by 15% to feel balanced with the new speed.
Conclusion: With these changes (if I did the math right), Cera would be able to kill Carno in 9.5 bites (it currently kills it in 13 bites), and Carno would be able to kill Cera in 7 bites. I think that this balances the two playables in a much more fair way. So if you lose in a fight, it’s 100% your fault.
please remove the instant charge, if the carno knows how to use it and you are a teno it will land 100% of the times, right now a carno will beat a teno almost every time and the teno cant run away, cera cant even dare to 1v1 a carno, but at least it can outmaneuver it, teno is supposed to fight back a solo carno but it cant even parry the charge and is just not agile enough to dodge it. carno is supposed to be a small playables hunter but its easier for it to kill a teno because it wont catch a utah in the open, im not asking for a carno meganerf, just a balance tweak so teno is viable like the rest of the roster
Troodon got stealth nerfed in Gateway by pushing venom to 85% growth instead of 65%. Troodon damage is so low already... poison should be buffed not nerfed!!
For a dino it being in the latest crop of playable its kind of sad how quickly it's been abandoned. Nobody complained about Troodon being OP so why nerf it.
Troodon needs poison at 50% growth
Biteforce increased +5 to 20 (from 15)
poison interval increased to 60sec (from 45)
pteranodon stam is pretty unbearable 🙂
player time wasting simulator 2023. Stamina needs to be reverted or the game will not survive
Here's a different approach to the stamina problem. The games hunger system felt balanced before the stamina change since we were able to sprint around basically indefinitely while hunting. The game was challenging enough just trying to find food with the old stamina system, I have starved to death many a times as a nooby player in spiro with plenty of stamina left. With the gateway stamina changes, we are now forced to walk everywhere or constantly be out of stamina. The map is too large and food is too sparse for us to be able to feed ourselves by walking everywhere. If you try to walk anywhere, it takes too long and punishes you by making you starve while you only walked 20 feet. The meta is still to sprint and then rest because you will get farther than if you just walk the whole way. Food and water just drain too fast since it was designed to be balanced around the old stamina system. So, we have multiple options to fix it with the intended effect is to give players more usage of their stamina before they have to rest. I don't mind having to rest for 5 minutes but not if I have to do it every 6 minutes. Old spiro was like Apex Legends and now I feel like im playing CSGO but my crouch button is stuck being held down. It's such a dramatic shift and I really can't be bothered to play if you are going to make me walk 2mph the entire game while constantly dying of hunger/thirst. I can't convince any of my friends to come play with me (friends that like the game) because they hate the stamina and say it's too hard to even survive, yet alone survive and enjoy PVP. Everytime I group up with players, the same thing happens. We chill in south plains until we are grown, surviving off of wild teno/boars/etc. Then, we get bored and try to travel somewhere. After travelling, we don't find any players we can kill or we just find groups of stegos that are unapproachable and then we starve. The only way to survive is to just camp in a field somewhere where you know you can spot animals from a mile away. Anywhere else is basically a death sentence.
1: Decrease hunger/food drain across the board. The devs changed the stam system to be more "realistic" but it's not realistic for a dinosaur to starve in less than a day either.
2: Decrease stamina consumption for sprinting across the board. Right now, travelling is frustrating and dangerous and encourages people to camp. I think stamina consumption for most things like attacks etc are OK, but travelling is nearly impossible with the current stamina.
3: Increase the maximum stamina pool.
Ptera feels so lazy without stam. You have enough as a juvi to find a body of water, and then you just sit somewhere high and only come down to eat and drink, then you're out of stam by the time you return to your perch and you sit and AFK for 10 minutes until you have enough to do it again. I understand that devs don't want us to be sprinting around the map, but it would be nice to be able to do SOMETHING with ptera. It should be built for exploration, but I feel like a gargoyle just watching other people play around me.
If the purpose of the stam nerf is to stop people from sprinting around too much, why not make certain nutrients like carbs and thirst drain faster if someone is sprinting a lot? That way players increase their chances of getting eaten by a deino and they need more carbs in order to be able to keep sprinting.
Ptera's new acceleration issue
It really feels like you can't control the speed of PT anymore, you go from slowing down with Z to mach-10 immediately if you tap the space-bar at all. I understand the map is large and you want to move through it but you move genuinely so fast that it causes the game to jitter, makes navigation difficult through forests and makes it weirdly difficult to hunt.
By the time I 've noticed food I've zoomed past it, it makes it difficult to land on smaller objects and overall feels less immersive.
My personal gripes right now
- Please reduce carno acceleration, not 6.5 slow, more in between would be nice
- Omni looses too little stam when pouncing other dinos. An Omni on full stam can literally stay on a pachy, while the pachy is bucking, and jump off just before it runs out of stam, and the pachy is one to two bites away from death. Not sure if this applies to troodon also but same point if so
- ALL small tiers (beipi and smaller) need more forgiving stam requirements, these should be easy, not this punishing. Faster stam regen and lower drain for example.
- beipi shouldn’t loose stam when swimming underwater at normal speed
- up pteras and Deinos nv brightness and range
- stego and cerato don’t need amazing nv, but not this bad, just allow them to see the ground a little better
- give pachy literally anything, for real though, take away the lag after it misses a headbutt, too punishing, also bring back stunning larger dinos, just make it so it only stuns on first fractures (summary: lands body fracture? Stuns. lands another body fracture? Doesn’t stun. Lands head fracture? Stun. And so on.)
- allow tenos tail slam to stun carnos when they’re charging again
Fix the stam regen
Diets for beipi need to be fixed. Went to eat the S diet and 2 line diet, did not register as the diets. Only filled up hunger. Happened with Pt once as well.
I'd love a tweak in the diet cube filling; For example, as a ptera, I eat an entire fish that could give me just enough to fill that slot, and then some. But it just sticks to the first slot it originally tried filling from when it should be divvied into the next available matching slot. It constantly messes up my ability to properly fill my diets when the food fills my entire stomach with minimal diet gains all because the system doesn't know how to take overflow and redistribute it. (This also comes into play with organs and their respective diets if you are able/end up eating the piece whole.)
Ptera should have one of the best stamina in the game it doesn’t make sense for the only time it needs to land for a long period of time is to just Sit in a bush gaining stam meaning if something finds you, you are dead let it be able to take of and land without draining it entire stam pool a couple times
the Ptera hunger/thirst increase and stamina system changes would be tolerable with just a small increase to the resting regain rate please
i am once again for the 3rd year in a row asking for the return of dryos burrow especually with all the carnis getting added to the game and yet the dino on almost all of there diets has 0 way to escape predators the dodge only prolongs the chase and it doesnt have the stam to out run most predators, thus as the carnivores get more numerous and get buffed dryo gets left in the dust yes it having the largest nv of the herbies was a good idea but being able to see the predator does no good if u cant get away from it the burrow was dryos trump card and was what allowed it to so easily get away from even the largest or fastest carnivores right now dryo is a snack on legs and thus basicly nobody plays him except us diehard fans and those we can convince to atleast play him with us so please give dryo his home back he needs it not just cause its his main feature but also because without it dryo is the weakest dinosaur because it has no way to end a chase
TLDR:i am once again asking give back dryos burrow this is the 35th time ive done this.
whelp ill be back next mouth to do this for the 36th time
Balancing suggestion for carno:
As usual the devs have leaned to one extreme when balancing this creature. Back in update 6, many players, myself included were not happy about the near insta-charge that carnos could do, that was so oppressive when coupled with the new charge turn radius. However, this was "fixed" in 6.5 by making carno unnecessary clunky and overall very much unfun to play solo. Now, to fix this issue, the devs gave carno its insta charge back but somehow they made it even more oppresive.
Now, after doing a decent bit of combat testing against carnos with different playables, i can confidently say, carno absolutely shreds tenos and ceratos 9 times out of 10 ( considering both players are of same skill level ). I would like to suggest some balance changes to make carno a more "fair and balanced" playable again.
- The charge damage and utility
As of right now, carno is just press rmb and win dino with its absurd damage and knockdowns. I would prefer if the damage of the charge was momentum based. Basically, the damage at the start of activating the charge would be equal to the bite dmg, but the longer you stay in the charge the more the damage it will do. Stuns would still be the same at all stages of the ram. Knockdowns will only apply to creatures of 60% of the carno's weight and below, while stuns will apply from 60% to upwards of 20% of the carno's weight. Stam consumption will not be different from regular sprinting aside from the initial activation cost which should be around 7-10 %. Turn radius of the charge should be somewhere between update 5 and current turn radius as to make groups less oppresive.
- Regular and sprint turn radius
While carno is exceptional at combat, it does feel like there's an invisible wall around you at all times. I would suggest a return to update 5 turn radius since it wasnt too great but it didnt feel too restrictive either.
Been said already, but Ptera needs stam adjustments, possibly also the ability to regain stam when latched and gliding (I mean croc gets stam back from swimming so why not). Just gaining altitude and attempting to get from A to B completely destroys your stam leaving you grounded for lengthy amounts of time (and no, I'm not sprint flying everywhere, mostly just trying to gain enough height to not collide with things). Ptera is pretty niche and doesn't serve much of a purpose, it's enjoyment comes from the being able to fly freely around the map and atm even that doesn't feel good when you are almost always permanently grounded.
If Pteras are meant to be gliding mostly, then there needs to be thermals that are in the environment, and able to be detected from a distance, to allow them to gain altitude without expending large amounts of stamina.
Please fix Pteras stam. Due to the new map with higher mountain sides, bigger map, and as such could you please up Pteras stam? Or make it where if you glide without touching anything you regain stam?
Thank you.
Pregnant Females
When you are female and you find a male, you do the display and then you nest. But now, the female can get pregnant indefinitely, so you would only need one random player to nest. If you make the nest with a random player it is likely that he will have to leave at some point and you will be left alone or directly the player just doesn't want to nest. Getting pregnant would allow you to nest whenever, where and with whoever you want. Obviously this would give you some debuffs, such as having less stam regen or being more hungry. Also, you could also add food storage in the nest, like in legacy but with more limitations such as there being less storage or that animals like the Oviraptor can eat it.
Why do you make changes that people haven't asked for? reduced stamina regeneration, pounce is no longer blocked by directional attacks, removing the health bar,map with thousand fall to die ,and lot of no way paths, all this to really harm the game is now more boring than ever.
During combat we should have increased stamina. But regen is slow as it is currently, call it adrenaline. Out of combat we should be able to regen stam a little faster
I feel that many players are annoyed with the stamina system, and I agree. However, reverting to the old system might not be the best solution. The current stamina regeneration time is very long, resulting in a slow and somewhat tedious gameplay experience. This becomes particularly noticeable when combined with the constant need to move for food, making the game feel dry and unengaging. There have been instances where I've logged off simply because waiting for my stamina to regenerate felt too tedious.
I recommend the developers to reconsider the stamina changes for multiple reasons such as the Ptera being balanced off stamina management. And right now its almost unplayable because of how bad the stamina changes are. I do not agree with a full revert or making it so that trotting regains stamina but more or less a stamina change where you get rewarded the longer you sit or making it so that trotting regains stamina more slowly then sitting or walking by upping the speed of stamina regeneration when sitting or walking.
DEVS, you ended up with the ptero in GATEWAY, it's impossible and boring to play with an animal that barely has stamina and recovery is horrible and takes a long time
What about all the stuff about buffing stam regen when with full stomach? Or more regen the more stam you have? The stam regen didn't change anything besides being slower... I thought there would be new systems coming to make it even for the slower regen.
I think if we keep the current stamina system to slow things down, that food/water drain should also be slowed down, healing blood/hp slowed down, so that you can actually wound something and come back later, if you track it properly. Too often i cannot invest in stalking even tho i would and want too, and too often am i forced to quickly find something or starve.
maybe make it so that sprinting drains it 100% (100% being what we currently got)
Trotting drains it at 75% and finally if you are walking it could be 50%, so you can actually play slow, cuz i dont mind playing slower, just dont suffocate me with constant needs that the game cannot even provide to me as a carni
NOW can we please have ptera regen stam when gliding or latched??????
Okay but then there's this, for why was this done in addition to the massive shotgun-in-the-kneecaps stamina tweak?
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Keep Carnos acceleration to let it ambush, but make it need to run for 2-3 seconds before charging to get rid of the point blank charge strat
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Give alt attacks a cooldown of 2 seconds so they can’t be spammed
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Increase deino, cera and stego NV brightness it’s too much
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Let stego swing override vomit to allow them to not die to Ceras who abuse vomit
ceratos bite range is OP
Dryo needs to be able to burrow. Even if all that is done is adding in a temporary legacy-esque mechanic, it doesn’t matter- right now the animal is almost unplayable with how useless it is. For these kinds of small, powerless playables there’s usually some appeal besides power with them- Hypsi can spit and jump into hard-to-reach spots, ptera can fly, troodon has venom. Dryo was one of the VERY first animals released with evrima and we have yet to see it’s main feature. It feels like just about everything else has been prioritized. Give dryo the love it needs.
So currently, raptors are very overpowered.
3-4 raptors can pounce a carno at the same time, and what can the carno do? Buck? That doesnt do anything because of the recent nerfs on bucking. And even while bucking the raptors can stay on you for around 20-30 seconds until they reach under 20% stam. And as you expect that bleed will just destroy the carno into ash. But even worse, with the pounce to pin mechanic coming, 4 raptors can pin a carno....
With that example, 3-4 raptors can also just vaporize things like teno, cerato, heck even dibble perhaps.
I say the devs should buff the bucking.
Ptera's stamina is attrocious, the changes don't make this dino feel balanced, they just make it feel bad. Please revert the changes, it was just fine as it was, no need to fix what wasn't broken. 
Edit: Having played a little longer I must expand on this. Perhaps the stamina pool as hasn't changed, but right now it needs to be way bigger. The entirety of Ptera feels so, so bad, and I'm used to this game punishing me for playing it, but the stamina, hunger and thirst changes on this dino especially are so frustrating.
- The stamina cost of takeoff is too large. It eats like 20% of your stamina, which would be somewhat reasonable if not for point 2.
- The cost of climbing in the air is absurd. This new map has way more severe altitude changes, and you NEED more stamina simply to avoid running into obstacles, let alone actually climbing to a reasonable altitude to glide to wherever it is you wanted to go.
- As a result of this, unless you're flying over a river in a straight line, a movement strategy which severely limits places where you can go and makes the main reason why people play this dino, exploration, basically impossible away from elongated flat bodies of water, impossible to achieve. Perhaps this dino was designed to be played this way, but trust me absolutely nobody plays Ptera to catch fish.
- Sitting in a bush or on a tree for LONGER THAN I'M IN THE AIR is awful. I get that this game is a walking simulator, but even in a survival game there must be a big ratio between how much time you spend actively playing a game and how long you spend idling (ideally you shouldn't idle at all!), and after the stamina changes with this dino, and frankly most other dinos, it's skewed in the completely wrong direction. Please, let me actually play the game, I don't want my steam playtime be a 50/50 split between watching memes on my phone while my stam regenerates and actually playing the game.

1 add a spawn to swamp for all animals especially bepi and deino, 2 maybe add another river or 2 or another big lake for stuff to go to around either central of map or towards the east side, 3 make deino water drain a little slower when having to land deino between lakes or rivers
please reconsider these instant charges carnos have going on. carnos charging not even 1 second of running, more like tapping shift, is not very fun on the receiving end
The stam for the ptera when trying to get altitude is really tough guys,..
Its not like its a massive threat too,..
Look at the migration birds that can fly for hours,..
Fair that take a while to regen stam but at least make it last mainly when trying to reach altitude so you can go further than 50m away,..
I got the concept and have nothing to say about other dinos regarding stam, like running around and all, but the ptera, ouch,..
Mainly water is draining pretty fast too,..
The fun part of the ptera is flying across the map really,.. Make it able to proper fly at high altitude without burning all the stam in 10sec,..
Its not like its an heavy 6 tonnes up there,..
Keep up the good work guys, loving the game otherwise!..
Damn it, they turned an active, interesting and cool game into a passive, boring and tedious one!!!! Why does endurance not recover in motion?! If you run 100 m and then walk, won't your strength and breathing recover?! Well, what is it?! Endurance is restored for a VERY long time!!! I don't even want to run away again, because you don't know where and who will run out and whether you have the strength to run away from them. While you are restoring it, all the wounded will escape. Of course, it is very sad that the active game was made so passive 😦
Please let stamina recover faster and faster the longer you sit, this way people cannot make use of sit/stam strats mid fight, and it wont take people who just wanna travel 10 min to recover.
How much of the playerbase needs to disappear that you (devs) start to understand that majority of the people don't want to have a walk & starve simulation type of the isle.
Little tripp down memory lane. Update 5.5 when stuff wasn't perfect, but the dinosaurs that we had felt good. Valuable and now?
You turned all the dinosaurs into a freaking one trick that are limited to their mechanical primary attacks.
Utah, only pounce.
Carno, only charge.
Stop making changes that no one asked for. I am not saying that not a lot of changes on Balancing and Quality of of Life were good but this is just not funny anymore.
Spiro as a copy & paste map has now become a thing we miss because Gateway brought us nothing but frustration so far.
Insanely beautiful map - yes - but for what price?
Pteranodons stamina terrible. you spend most of your time while playing waiting for you to have the stamina to look for food. when you find a fishing spot and get eaten your stamina is empty again and you wait, while waiting you are hungry again. you can't go far because of stamina 😂 i love the new map it's really beauty but a lot of mountains that you have to fly over but you can't get 20 meters off the ground when your stamina is empty
I also cannot see majority of the time as a Pteranodon, let alone some other creatures. It is genuinely too dark ALL of the time. The day and especially night. I know it's intended to be horror and etc... but there's mood and then there's functionality. I cannot see anything at all, and that's not me going "I need X diet to see better" either, I just flat out see darkness to the point I don't know what else to do but log out. Our scent has always been useless too but with the map being even larger now, it's even moreso the case that the only thing we use our scent for is the compass. Also, this is not a rock.
Can confirm stamina changes are bad. Please fix or you will not have successful data results as there will be no players. Currently a DINO RESTING SIMULATOR. The changes to stamina and the reasons for it are understandable and in some ways necessary, but this is too extreme of a change, please dial it in.
slow walking and resting give the same amount of stam back right now and it kind of is a little stinky
PLEASE FIX STAMINA REGEN
Let the acceleration of the Carnotaurus return. The fact that they stand up and activate the charge is broken. Now when they start running it's the same as a Carno with a speedhack. It's insane. It is the dinosaur with the most abusive mechanics currently.
I’m of the mindset that the stam changes need to be reverted entirely or reworked altogether. Dinos such as Omni rely too heavily on their stam to traverse the map, look for food, and fight with it.
To be fair, I mainly play Omni, I’ve tried other dinos before I just prefer raptors playstyle. So maybe I’m biased, but I can’t see the stam changes feeling good on something like Pachy either that doesn’t have a trot speed to really work with.
Also, to bring up the general flow it gives to the game right now- it breaks up gameplay way too much in my opinion. Using your stam to try and explore the map or look for food only to sit and look at your phone for a few minutes or tab out of the game doesn’t feel good at all. I get that maybe the goal is for a more realistic feel (I don’t know I’m just assuming), but at the end of the day it is a game and the flow of gameplay does matter.
cant get a general idea of what balance is casue u can never get to an adult. the vitimin boosters should least go up to 50% rate when having all 3.
gateway is a miss leading name. It should be switched to staving simulator.
Animals like the omniraptor who deliberately rely on their stamina to do real damage to their prey are going to be crippled by the lack of stamina, or even birds, who should at least be able to regenerate stamina while gliding if it's going to be so impossible to gain any altitude.
I understand that they want to make it look and feel realistic, but in reality a lot of these animals were probably agile and fit, and even if not, you have to at some point choose between realism and proper game design. I know many people before me have probably said this, but I just wanted to voice my frustration here
Dryo dodge has 0 range😭 It does not jump far enough
Ptera gameplay is:
-Spawn in and try to fly somewhere where you can find food/water
-Get there with barely or none stamina left and almost starving
-Sit on a rock for long enough to have gained enough Stam to get one fish, but only for that or else you'll starve if you sit any longer
-Catch one fish, get back to rock and eat it and sit down for 10 minutes until you have enough stamina so you can get another fish
-Repeat till adulthood
-Play as an adult by sitting on a rock to regain stam for 65% of your gameplay
Stego still should not be able to 360 hit.
Can hit Dinos in front of it sometimes half a dino lenght away, makin it kind of untouchable sometimes(might be more a hitreg issue i guess).That leads to a game experience that feels far beyond balance by thinking about its Health and damage output doing those stuff. Deino tail feels to be 2nd half of its tail is just optical <.<
There should always be a way to win a fight if its played right. havein more or less no downsights is not the way to go (in my opinion at least... its your game not mine, so you decide if peeps should play only croc and stego someday >.< )
so far thx for readin feel free to downvote me for say so about your Stego 😄
im surprised stamina changes havent been reverted yet with how much people i know stopped playing till its fixed, incredible. You slowed down our traveling capabilities, but you forgot to slow down how fast we starve, man at this point we gonna need a yellow stomach that lasts for like 20 min before it turns red just to cope with this current setup
I just had another fun situation, 100% stam , 20% food, i know i need to MOVE because else i wont make it, i played this game a long time, i know when stamina usage is required simply to "make it there" before i start to starve and die , i use my stam 80% , just to get to the area the migration was in. No teno ai , nothing, cool, but now i am 10% hunger, and 20% stam. This last bit of stam , is all i can work with, if i sit down and sacrifice more food value ( because the food/water drain wasnt reduced by what action your dinosaur takes), i will have to use stam again when i get up and the trade off of time to get stam , vs stam used to get somewhere wouldnt get me anywhere... , so currently if i am 10% stam , 10% food, imma just straight up yeet, spawn a stego , kill it, and eat that for 50% buff. Cuz it gets me back in the game a whole lot faster then actually crawling somewhere and then dying 10 min later cuz i couldnt actually make it ( nvm locating prey, hunting it, and being in a fight, all i could potentially do with that is scavenge cuz there is no time anymore and it frustrates me how that is setup. because i do like to play slow, but our food/water drain is still wayy too fast to accomodate this even slightly.
Make Cheirus a higher priority addition to the roster since all the aquatics added after beipi will be carnivores so the water will just be a full on FFA until Cheirus is added so adding Cheirus to control the deinos and eventually spinos now would be beneficial
Some ideas to fix the unbalanced state of current utah (80% of them were also taken from #balance-feedback-discussion message @fathom stone message, so thanks to them, because their ideas are very much valid imo):
- Long deadly pounce (which we have now) should go. Tap-pounce shouldn’t be added back either. Instead, I would suggest that utah inflicts the largest bleed after 3 seconds of pounce, but then the effectiveness of the bleed would decrease and it’s better to dismount after the time passed. So there’s time in which you can throw the utah off, and after it dismounts (and it should) you can deal damage to it. If that’s too harsh with the returned effectiveness of bucking, prob a bit increased stamina pool or reduced stamina drain while pouncing (but not THAT reduced as it is now, so you would still require a reliable pack). Also this makes fights more dynamic.
- If weight of the prey isn’t supposed to be pinned, then the transition to walking or that ‘grappling’ will be determined only by the left prey’s stamina (stamina<20% - trotting, stamina<5% - grappling). Also only with 2+ utahs (even for pachy) and further scaling on the prey’s weight and size (5+ utahs for things of stego’s weight).
- Get rid of face and rear pouncing.
- Get rid of the delay of attacking when utahs dismount (this thing literally deletes stego, that’s awful).
- Bucking needs to be essential again.
- Missed pounce punishment should be added back, but not be as harsh as in 6th update.
It’s absurd that dinosaurs don’t get stamina when walking anymore. However it should be illegal for the dinosaurs under like 1000 KG. Maybe keep the changes for the larger roster and maybe more people will play dryo, Gali, and pachy.
I’ll second this one, smaller Dinos need MUCH more forgiving stam requirements than larger ones. Small tiers about Omni to pachy size need to regenerate stam at a slightly faster rate than mid tiers. And ultra small tiers like troodon, dryo, beipi, hypsy, and especially ptera need to regenerate stam much faster. I play ultra smalls for a short, easy experience. Yet the fact that I have to devote as much to them as any dino feels wrong. Migration also plays into this, frankly I don’t think herbivorous ultra smalls should migrate for the same reason above, as well as helping the map feel more populated. Just distribute certain foods evenly across the map.
Going on ptera, apparently I’m hearing to reason ptera got these changes was to discourage toxic pecking behavior. And I just have to ask was this really a concern? Pteras are so unthreatening to most of the roster, and anything that is threatened by this, is already natural prey for ptera. I honestly didn’t see the issue
So out of all the buffs carno could have received it had to be its charge apparently. Instead of decreasing it's hunger drain or/and giving it slightly more bleed resistance so it doesn't have to retreat after 3 pounces it had to be that. I genuinely dont understand how you can give cera which eats everything it comes across plus has a huge smelling radar LESS hunger drain than something that is only capable of eating fresh meat. (not complaining about cera but there is something wrong with carno)
There were already some balancing suggestions about the charge here recently so either do that or revert it with some small buffs
Also play your game a bit more. If you did that the game COULD ONLY naturally get good balancing changes
food still going down while eating ... shouldnt be like that.
a tail bite from a cera should NEVER make me puke, idk how close i am to it
Revert the stamina changes entirely, they are clearly not popular. This channel for the last week has been 90% people angry about the stam changes.
At the very least, baby/young dinos should have way better stam regen than fully grown ones.
Stamina changes overall are super harsh for people just exploring the map, giving faster stamina regen after 1min of continuous rest (exponentially increasing regen) would make it easier to explore without having big effect on fighting (if thats what devs want to balance with slower regen).
Oh and ptera needs serious love, night time is pure afk time. During day you literally have to rest for 5min after fishing one fish if you wanna fly up to safe eating rock. Its just super unrealistic and boring to play ptera currently.
Can dinos that aren't big have a buff of some kind? All I ever see are carno's, cera's, and deino's, and probably because they're the only ones capable of hunting. I go on Troodon and even in a group everyone avoids conflict or fighting whenever possible.... Pteranodon I've already brought up enough times and we all know Hypsi's worthless atm. Can lil guys.... be able to do something other than eat and run?
"Force" people to play more Herbivore since most people just go for Carnivore. Something like a "natural selection debuff", when too many players play Carnivore that there will be some kind of a debuff on health, stamina and growing.
I love how dots diet stam regen was removed and reworked because it was too good/meta and it was the only one that people would choose.
So it was replaced with new dots sprint buff, making it the obvious choice for almost every dino, and it's still the only one people choose.
Great job.
I'm unhappy with the stam change and the migration implementation right now. The perk of migration is it gets players to move around the map and introduces a new method for players to locate one another in one sense. However, not everyone wants to be constantly moving and it feels like you're absolutely forced to as either a carnivore or a herbivore if you want to ever find any food. Some like to sit and enjoy things, and it makes it hard to nest anywhere if all the food disappears with the routes changing.
My suggestion is that with the migration routes, have the most variety of plant life/diet occur within the routes, but continue to have pockets of food for herbivores in areas that aren't the migration route, or that the migration route departs from so that players aren't forced to leave an area. Maybe not the entire variety of foods, but enough of them to get a simple diet other than straight grass. It's concerning to try and explore the map, or even try to put a nest down, if the migration route seems to force the food to spawn only in its area. Please make an adjustment to cater to the people that don't wish to have to hike over hill and dale just to stay alive. I want to be able to sit and appreciate the beautiful scenery that's been created too!
The stamina meter is a bit harsh, my only suggestion is to gentle the regen curve just a bit so it's not so far to one extreme.
Omnis being able to pounce so much with such little repercussion now is so bad.. everyone else has trash stam but why do they get the chance to pounce constantly when they can barely be bucked off anymore? Omni was in a FINE place before now
Because of the useless buck omni almost can destroy everything except deino now, maybe you guys should let alt attack interrupt pounce again.
Love the map but very sad. To spend 30 percent of game play starring at a screen for stam regain has taken the fun out. I would rather be playing the game. PT is just no fun at all!!!. If you dont have much time and want to jump on and play a game for a hour or so. I dont want to stare at a screen for 6 min waiting for stam regain hope they fix that.4
Although i understand why the stamina was changed, its just impossible to go large distances due to how quickly it drains and how slowly it regens. It makes the game less enjoyable because you just have to sit and wait for most of the playtime, instead of other things. It'd be great for it to be changed
I think, stego needs nerf damage and deino need buff damage to be more realistic (deino bite is strongest bite of ground dinos)
pls make something with deinos is just impossible get food i can only get food of ia tenos no players and some places if i get a player the water level is too up i cant drown em also the ability to get to land fast its gone basically deino experience is boring
Deino needs dmg buff to be more accurate to real
I get that people hate deino players, but the way stamina works for deino right now, you're pretty much locked to one specific body of water once you get to fully grown. With how fast deino hydration drops on land, in combination with how quickly our stamina drains on land and how slowly it regenerates, we pretty much can't explore any of the map past a certain growth point (probably around 50%). At the very least make rain refresh deino hydration. The stamina nerf for deino is absolutely ridiculous considering even in Spiro it was extremely difficult for deino players to cross land for the same reasons outlined above, and that was before the insane stamina regen nerf.
I don't agree with others asking for a damage buff for deino, I just wish we could at least hop from one body of water to another without either starving or dehydrating before we can even get close. Right now that's impossible unless you're a baby deino, and even then, baby deino stamina regens just as slow as a fully grown deino's stam regens, not to mention there are WAY more canni crocs on Gateway which makes growing a deino much harder than it was on Spiro. It's one thing to hit deino with the difficulty stick, but you guys hit deino with a difficulty rocket launcher with the Gateway release. Deino is the only dinosaur in the game that can't keep up with migration zones period. They have essentially been locked out of the flagship feature of Gateway.
🔸 Make rain rehydrate deinos on land
🔸 Make baby deino stamina regenerate faster than fully grown deino
🔸 Maybe increase stamina regen slightly across the board for deino. As of right now, I'm fairly certain deino has by far the slowest stamina regen of any dino.
I'm not asking for anything crazy, but deino is pretty much in the same camp as ptera players in terms of not being able to explore at all right now.
Bring back health bar, revert stam or improve it instead of nerfing it, decrease the rate hunger and thirst drops (potentially for everyone. But definitely for carnos)
The stamina needs to regen slowly when trotting and even faster when moving slower, while resting being the fastest way to refill stamina without covering ground. This would encourage the players to slow down without stopping completely. That said, the stamina pool should not be bottomless on any of the animals.
Day 1 of asking for bearable stam regen/stam cost
Please add a symbol to the scent to tell if something is part of your own species or make muscle spasms not last literal hours
Stamina debuff need to be removed or changed
please reduce heavily, the drain on our food/water, this simple change would make the recent stam changes doable. And you'd get what u want, slower gameplay.
Revoke stamina changes please 🙏 
Everyone here needs to realize that the stam changes are a good step in the right direction. It keeps people from sprinting across the map to the next MZ.
I agree atm it’s annoying. But that’s why Trot and walks are supposedly getting buffed to compensate making it easier to travel. Along with this I think food/nutrients should drain slower while walking/trotting letting people who are starving have a better chance, while also keeping those who trot instead of running to not starve so easily
And as a side note. If you blow all your stamina that’s entirely your fault, and if you can’t sit for less than 5 minutes that’s just a skill issue. I’m not joking it takes less than 5 min from 0-100 across the board to regen
legs fracture continue too long and too easy
Maybe carnos charge damage increases with how long its been running, allow it to continue doing the charge from just starting running, but make a charge that happened the moment you started running do garbage damage and not knock over anything
Stego needs nerf
I’d like pteranodon to be back to where it was before. It’s stamina runs out very quickly (despite gliding). With the new update of us being able to land on trees, we need to have stamina in order to go higher for safety. You’d think for a creature that flies it’d be pretty adept in stamina conservation and flying. I’ve been playing for a year and a half now and could fly across almost half the map before, but with the new stamina regeneration rate it’s terrible. I have no idea what changed in the stamina mechanic besides the regeneration rate. Using spacebar makes you use stamina faster by going up, but if you look up and while you fly you can go higher and use less stamina. I’ve gotta wait 5 minutes to be able to fly again? And, I can only get about 100-500 meters now. In short: I’d like the stamina of a pteranodon to last about 1 minute more
Stam is so so bad right now. Made worse by AI having seemingly unlimited Stam.
As an "apex" predator I can no longer run down AI prey. Players, yes, because stam is bad RN for everyone.
On my hosted server I was playing as a Fully grown Cera, starting at full stam and I couldn't kill even an AI Teno (even cheating with Admin Mode teleporting to spot/catch up to it initially). I would catch up to it, then I would do my RMB bite, (which also slows you down for a second which is fine), but then I would need to spend 1-2 mins catching up to it again, then do another RMB. (Small LMB bites didn't seem to damage it, tried planty of those) By 2-3 of these, my stam was all gone and I'd have to rest what felt like 10-15 mins to refill and do it again...and repeat. I did this 5 times and the AI Teno still never died! It would just keep running and running. Even after incorporating Admin Teleport, I was running out of stam too fast.
Why does carno's charge knock down anything it hits but teno's tail slam knocks down only the closest target to its beginning of the tail?
Please fix the stamina you'd expect a Raptor and Pteranodon to have really good endurance and stamina but now since the update it's like the Raptor has developed asthma and the Pteranodon has gained 500lbs in weight.
stamm recovery rate needs to be higher so boring to wait soo long all the time
SERIOUS BALANCE CHECK NEEDED FOR STEGS
We all have been saying stegs tail attack is way too strong.
Damage personally checks out but the speed of swings is insane.
If you don't agree please keep reading!
Recently I decided to grow a steg after a long time and its almost a serious culture shock how OP these things are..
At 67% growth i decided to take a drink at a lake, a fully grown dinosuchus decided to lunge at me.
Here's where it became extremely unfair. As it was at night I could see the eyes glowing from just under the water, i knew i was heavy enough they could not grab me and just went about my business. but i saw him coming and could preemptively swing at him and get 3 hits off in the first 2 secconds it took him to get out of the lunge stun
mind you he was 100% fully grown and i was only 68% and i was able to spam swing so fast he died in 4 secconds maximum
On top of that another fully grown croc came from a bush adjacent from where I was drinking and also died by my spam swings
Thats 2 100% fully grown deinos dead by a 68% Steg something they supposedly are in the same tier as.
I have a suggestion for balancing stamina that could be better than the current one but I'll leave that to the community to decide. What if instead of having stamina regain slower the less stam you had before resting we allow stamina to regain at the direct reduction of food. Players will still be forced to trot most of the time without making fighting impossible. You can also have it to where a certain percentage takes more food from your stomach to regain. This does solve issues with player interactions but does create the new issue of causing players to starve sooner and preventing already hungry players from hunting anything other than ai and scavenging off kills. It might also mean cerato has a direct and easy hunting lifestyle by making players starve fast as opposed to stun locking them. Just a thought I had, I could live with either this new stam idea or the one we have now, but I wanted to see what the community thought
pls increase stamina regen from pteras there are literally impossible to flight
Ptera was already so weak there was no need to nerf it as it genuinely has little to no impact on the other dinos in the ecosystem. It just makes them frustrating with this stam, it was their only playable thing as they don’t exactly fight other dinos or get hunted. 💀 the stam nerf is just so bad because it doesn’t really impact balance as everyone’s nerfed. It just makes the previously exciting and nimble gameplay slow and boring.
Day 2 of asking for bearable stam regen/stam cost
Please, less giant cliffs that you have to detour miles out of your way to get around. they are beautiful and photogenic but it is very frustrating that your forward progress is constantly barred by giant walls, giant rocks, giant drops that can take a huge amount of time to walk around, and you have to walk so as to not lose stamina.. either making more ramps to get down from high areas, or removing the ability to climb onto some high areas, would be benficial. Gameplay encourages "off road" travel so that you can hide from predators better, but discourages it by map design, because if you dont follow a road you will constantly be blocked from getting where you are going
Please restore ptera to its former glory (jk it was never really glorious but at least it was fun, back when it could fly). We promise we will eat the fish and sometimes even airdrop it on (filthy) ground dwellers (yuck).
Nerf ram del carno, stands up and can charge, runs at full speed in 0.1 sec. You can perform a directional attack and come out with a charge. In a new patch they will give him wings and a laser gun??? It's good that he's the favorite, but this is ridiculous.
If the Stamina changes really are here to stay, can we please get an improved trot and walk speed and or a slower drain on food and water. At the moment, due to the map size and player count you NEED to move around constantly and quickly to find / hunt and fight. By the time youve secured a kill and eaten you need to rest 8 - 12 minutes to regen stamina and then immediately begin hunting (not including healing) .
That's not slowing the game down, it's dramatically speeding it up. The stamina changes are a large over-
correction to something that could have been iteratively playtested by the community.
the stam changes are flat out too harsh, especially for smaller dino's. the smaller you are the less punishment you should have and they less of a delay in regaining stam.
the older and bigger your dino, the tougher the stam game should get.
think about it, when you start life your full of energy through your childhood and young adult years. then you get old. you slow down. your tired more often. this isnt a phenomenon only humans have. its just life.
so why do small dino's, and juvi's, suffer the same penalties as bigger older dino's ?
i get WHY there needed to be changes, but the nerf hammer was too big. the isle went from being something i played every day to something i play much less often now with these changes.
also, idk if it's a bug or something but the fact that storms seem to break night vision is ridiculous. like just because there are clouds in the sky at night should not change the brightness of my dino's specific night vision. i spawned as a ptera tonight and immediately switched servers and dino's because i could see anything at all, with nv.
Just tested Ptrea and have not that big of a problem stamwise ( if you glide a lot wich is kinda trotting in air imo ) but they could get a better (more distance) NV. They dont have that big impact on Ecosystem (espacially at night when more or less only Troodons/Raptor hunt and most peeps jut wait for daylight ). Fly around at night can be far from Fun. I dont think a change like that would make a big impact to Ptreas to make them fly around hunting troodon at night since most just fly around eating fish and enjoy the experience. Thx for reading.
After the stamina rework and migrations, deino is a bit unplayable.
I think it need some buffs, because life in 1 lake is so boring, no buff damage or hp, just decrease water spending and increase stamina and stamina recovery. It will be balanced, but also playable for deino players who got the better gameplay and can leave they lake.
It literally save all deino users, but balance didnt die after that.
It will be the best buff for deino
Seriously need to do something about how quickly hunger drops.
please for the love of god don't just make rex a killing machine that bodies everything in its path. Please give them some sort of challenge to give other playables a chance to scape or hold their own. The way it was talked about on stream worries me a little as to have a working ecosystem you can't just have one thing that faces little to no challenge as it'll wipe out all the other creatures. It destroying landmarks in its path is concerning as those are the only ways smaller dinos can escape. Like raptors jumping onto structures to escape and stuff. I don't want another legacy where some dinos just aren't worth it bc you're so unbelievably nerfed compared to everything around you.
More AI spawn 🙏
I love everything that you guys have done but, the stam change is a bit intense. I feel like I personally am laying down or standing in one spot more than I am enjoying the game and map because the stam is quite frustrating for me. Even a tad bit of a increase on the regen would be really something.
Beipi desperately needs longer stam drain, this was a problem before gateway and it's still a problem now. It's nutrients and hunger as well are pretty fast.
buff pts stamina and stamina regeneration hilariously high, but also give all creatures upwards attacks so that it cant peck a carno to death with no counterplay (Im assuming this is why you made its stam garbage)
getting all 3 nutrients should give all bonuses to some degree, then increase percentage of each bonus at 100% growth...otherwise there is no point to keeping all 3 after growing to 100%
stamina is the worst right now soo boring
dude i cant deal with this anymore. Revert this stamina and heal changes. Its so terrible that i dont even wanna touch this game anymore. You guys legit turnet this game into an unfun game where you just sit to regen stam for hours or heal for hours and watch your dino die of starvation. I have over 2k hours in Tarkov so im fully into hardcore gameplay and i love it IF ITS FUN. But this isnt fun at all.
Friends and I bought this game about 2 days before Gateway released and we were having a blast on Spiro. The stamina changes on Gateway have pushed us all to move over to Path of Titans instead, which is a shame because there's a lot to like about The Isle and PoT is more arcade-like, but I imagine many other players will do the same.
Everything else about Gateway is great, but the stamina changes have sucked all of the fun out of the game for us.
The ptera is unplayable, it takes a lot of stamina to fly, to gain altitude and it takes a long time to recover. The map is very high, so we always have to increase the height and so it takes a lot more time standing still than playing. Please fix this!
Ptera is basically a ground species now with their stam drain (takes 4 minutes to get full bar..). Please give ptera some love and give its old stamina regen back.
Give ptera back it's stamina regen.
Ptera is great on this new map, only thing holding it back is Stamina regen.
Give Cera back it's night vision.
Excluding those two things above this message, this update is good, balanced well, and promotes realism and Stamina conservation so people will walk to places instead of running there.
I would think this could be a fun mechanic similar to the grapple the denio can do,
Have the ptera able to pick up smaller dinosaurs with their feet and drop them from high up similar to how owls kill their prey. This will make smaller dinosaurs fear the skies and give more options for ptera players
Please increase the stamina regeneration, especially for small tiers! It´s honestly extremely simple and the biggest thing people have been asking for. Most players have real life stuff and can´t spend 40% of time in a game just waiting.
cerato adult need more night vision range, You can't see anything more than 1 meter away and it is impossible to move
Adult Troodons do 15dmg... an adult Teno (on their diet) has 2000 hp...
67 Pounces in Stage 3 to kill.
67!!!! Please HELP!!!
People I'm not ask for a Teno nerf. I'm using teno as an example of the ridiculously low damage a Troodon does
Ptranodon's stamina regeneration while sitting is terrible
Slight damage and blood rework I feel that locational damage needs a minor rework so combat and even general gameplay feels more realistic and fun. Head and bodyshots are good in my opinion, its base and tiptail hits that I suggest we look back on. I think you take an out of pocket amount of damage from tip and basetail hits, I dont think if a teno bit a carno's basetail 1000 times(give or take) the carno would'nt die from it. Or if an omni nibbles on a tenos tiptail 10000 times(roughly) it should'nt die, the omni would chew off the tenontos tail off long before death! My point is animals shouldnt die if you nibble their tails for too long, so here's my suggestion<: Tiptail hits should do basiclly no damage whatsoever, but your dino should still make the pain sound and flinch(cuz realism), this would be nothing to the experienced player, but to new players this would freak them out but they'd learn it does nothing, this would help to gauge your opponent to see if they panic or get nervous from a little bit of pressure. You could determine who's experienced vs whos inexperienced and make a better choice if you want to hunt that player. The bleed should also be non existent just like before, there wouldnt really be any blood vessels there to cause major bleeding. Stuns and knockdowns shouldnt apply to tiptail hits just like before, would be silly if they did afterall. Also stegs tail swing should not count if it "impales" you on your tiptail. Basetail hits will ofc be different, I believe base tail should do slightly less damage then the current multiplier. Now dont get me wrong if a carno bites an omni on its basetail the omni wouldnt shrug that off so easily, or if a teno kicks another teno on its basetail(but why..?) but basetail takes quite a bit of damage so I think it should get its multiplier nerfed a tad bit. "But Acro what else are we supposed to hit with more agile animals like omni or trodon?", first I think trodon would just die anyways due to its size, but second I think basetail should take the most bleed damage out of the locational damage hitboxs, let me cook for a second. The basetail is right where major blood vessels would be, supplying blood to the tail and those KFC chicken thighs(looking at you trodon 🥵), so it makes sense that there would be lots of blood if you cut that area. So if you wanted to do extra bleed, you aim for the target animals basetail for maximum bleed damage potential for your dinos species(pounce would be untouched). Stuns should stay the same I think thats fair, and stegs should hit you with their tail. All in all I'd say this rework would make combat more realistic and fun, feel free to @ me to discuss your opinions<: thank you so much for your time<:
Nerf carnos instant accel. give it around 2.5 seconds to accelerate, the insta charge is the most broken thing in game
Bruh rubberbanding and backtracking hitboxes are ruining the fights for me :/ especially as lets say a troodon its stupid if u die after your enemy bites the air 1.5m away from u...
Sadly thats how 95% of my troodons died. I can take a defeat if he hit me but a death where he didnt bite close to me feels like betrayal lol
This is feedback involving sanctuaries and migrations
- let Juvies have the option between sanctuaries and migrations for food
-migration zones should last an hour and still have the 30 minutes of food left over for your diet. So those who wanna stay can, and it’s not so long that you get bored. 2 hours is sometimes all people get to play and they get bored at this one spot forever
-allow food to spawn outside migration zones but make it scarce and in high competition so exploration is actually a viable option
-give herbivores more areas for migrations. Currently so little of the map is used and specifically the western side of the island is a barren wasteland with no water or migration zones
Ptera, dryo and hypsi are seen as quite un-interactive. Sanctuaries have given me an idea to help fix this. Why not give them some high quality nutrients in that only they could smell? For example, maybe give hypsi some kind of rare fruit in the treetops, or ptera some insect nests in trees to poke at with its long beak?This would encourage players to go to the treetops and have themselves be vulnerable, giving ptera more risk, but also some combat potential by pecking at climbers. Small non-climbing herbivores such as dryo or homalo could be given maybe something such as truffles. (which grow at the base of trees) Simaltaneously, herrera could have much more prey options from this. Few people like to be in the jungle, and few people like to play small dinos. This would allow more opportunities for combat encounters for small tiers without having to worry about huge dinos bullying their fight away.
Stam Regen For Trotting
Make Troodon be able to hold big organs from dead bodies like every dino hold a heavy body, Troodons are just uncapable of surviving for some reasons like:
- Lag, not devs faults but it is a thing that make hunting 5 times harder, even more on troodon that cant miss nothing, otherwise they're dead because of fragile heath
- 75 % of Troodon players just dont understand the mechanics, which makes things harder again
- not many people play Troodon
- he cant see when hunting juvies because of tall grass
so that would make him more scavenger, he need that, he cant hunt properly even juvies.
The stam changes are one thing. It's absurd that I when I log back in I have whatever stamina I had when I logged out. Meaning if I don't log out with full stam. I have to sit as soon as I log back in. "H for sleep" is meaningless my dinosaur is still exhausted when it "wakes up".
Pteras stam needs to be reworked. A dinosaur that is literally designed to fly constantly should not be exhausted and out of breath after 2 minutes, and taking 4 WHOLE MINUTES to regain stam. No reason why this is THE WORST playable when it comes to stam regen in this game
FIX STAM ASAP
Agree Troodons bite force for its size is stupid, Ik it needs to be balanced and stuff but for an animal its size it should still have more bite force. Rn Troodon is in a bad position since it seem it would just become a worse dilo since dilos venom is better, it’s bigger and in general just a better Troodon so buffing Troodon would maybe try and change this slightly
I believe the buff "increase incubation time" should be assigned to the 50% grow buff , it currently isnt used, as for nesting its way better to have the grow buff ( so your kids inherit them, and u spend less time growing them) , so imo it would be proper placement of the "incubation time reduced" buff to add it to the 1x S , 1x // and 1x tripledot combination. Often i have it so that when the eggs hatch, im already trough 60% of my growbuff, and the upkeep is very difficult, as u need a fresh body with fresh organs to obtain it. (Organs rot, and ur left with just the diet the body provides), so thats where im coming from.
Just throwing in my idea of troodons venom blurring the vision of its prey a bit. That would actually make the troodon still a good choice even with dilo in the game. If they let troodon be as it is now it will be dead when dilo comes out.
Something that has been bothering me for a while about the development of this game is how much effort seems to be being put into balancing the various playables with one another/the environment when there is a huge elephant about to enter the room that will fundamentally alter everything and potentially invalidate that work: humans.
You supposedly have two more factions on the way, each with a new intended way to play, new strengths, abilities and ways to grief. Everything you're doing now to balance the game will most likely need to be reworked in order to fit them when they are finally (if ever) implemented.
I'm not saying don't balance the dinos now full stop, but maybe just get them into a generally fun state and leave them there whilst you work on getting the all the things you need to balance in the game as a priority. Once they're all there, you can balance holistically.
I can't see any scenario where you achieve a balance with the dinos that won't need to be massively and effortfully redone when people with guns and/or base building show up.
Make carno a cannibal again. since the devs obviously want cera to get destroyed by carno (cera should be stronger overall than carno) hopefully one day cerato will actually beable to kill a carno (it should) but for now. theres nobody to challenge carno, so carno should become a cannibal again.
The stam system is OK, its enough to survive, but thats the only thing it is. I doesn't incentive anything else but doing the bare minimum (AFK and idling feels like a legit survival strategy). Its like when a game has a hard mode but it basically makes all enemies a damage sponge... That is, it isn't dificult, its just time wasting. Add that to Migrations & Sanctuaries and survival gets even more low effort.
Its so stupid that yall can fix the AI of teno to fight back but still cant fix it having infinite stam. Esp since yall are now penalizing us heavily for OUR stam.
The reason why people are still so inclined to run around the map is because they are in a rush to fill their nutrients, bellies, and water because of how fast the drain is. You all call for realism when carnivore dinosaurs could go for several days, even a week, without food.
Granted, going several in-game days without food is wishful thinking due to that being the equivalent of several real-time hours. However, anything less than an hour for a full depletion of water and food should be avoided. In short, make the hunger and thirst and nutrient timers longer for players so they will not feel the need to constantly rush around the map and top off their food.
increase cerato stam (20 seconds more?) and reduce carnos stam, cerato should have more stam than carno since cerato is slower and weaker. atleast give cerato SOME chance
Ceratos stam regen is slow for its niche, cerato is meant to be something constantly on the move, I get it not having a large stam pool but it needs faster regen
pachy SHOULD NOT HAVE A STUN WHEN IT MISSES
this thing is a 4 shot to a cera a carno if ur lucky
if you miss once you die and waste 1 1/2 hours of your life
Stamina change it back to the old one 90% of the time is sitting for stamm or sitting for heal it feels like a waiting simulator right now sit and wait and do nothing sit some more to wait and sit i realy dont like it
The old stamina is good enough for all dinosaurs. Night vision too. Bring them back!
Maybe herbivorous dinosaurs could have grouped with different species (also herbi) ? 
pachy vs pachy pvp need some adjustments, it’s really goofy
make cerato faster and have more stam, it is literally supposed to be constantly on the move according to the lore,.
Old stamina, really! Can stay all time in same zone! Need stamina for hunt but now you cant join a cool fight for this problem. If you finish stamina probally die, or need w8 all time! in 4 hours 2 stay afk for recover stamina
I think the new night vision is great. we finally have a real use for II diet. I just wish perfect diet provided health regen, stam and scent/night vision when you are 100% adult instead of 50% growth rate since you don't need it at that point.
People have conflicting but mostly negative opinions on the new stamina system, and people think small tiers got the worst deal out of it, especially when few people even played them in the first place. To resolve both of these issues, why not buff the stamina regeneration of small tiers across the board? It would give people who heavily dislike the stamina changes something to play, whilst simaltaneously making smaller dinos more viable. Its really a win-win that allows more gameplay diversity as well as ecosystem diversity.
Bring back the old stamina system.
Why is dryosaure stamina so weak and the dodge so small ?
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dont like the new carno, its too easy too hit the new charge(noskill) , i can stand in people's faces and charge, and idk it feels cheap? maybe its just me x) , also its bleed resistance is poo-poo, i feel when i play omni its kinda powerless with current stam system vs raptors, no matter how much u try to make the charge busted, it still dies like a fly on a windshield, so might aswell give it a bit wind up time again ( so people can u know, respond?) , and buff that big ol runner a little in terms of how fast it bleeds, i fear a cera, but i laugh at a carno, its almost like teno AI to raptors.
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Cera is fine, dont change a thing, finally it has downsides to having a amazing toolkit ( scent range aka dont starve, and does not require stamina as much to use mechanics.) also quite beefy to fight
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Raptors , i feel raptors (Troodon,Omni) should have enchanced stamina regen when walking or trotting, these are agile creatures , and their entire toolkit relies on stamina, also i feel the omni pounce ( im a omni main) is a littttle on the strong side x) , tho i do see we need it, since the fundamentals of pounce got changed from a dropoff to a constant. (more pounce is more bleed now)
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Ptera , This thing should have the best stamina regen in the entire game, all it does is fly... and spectate the world.... and catch a fish.... give them their stamina, fr, its unplayable without.
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Teno, add option to 2 or 3 call , AI teno, making them go away or stay with you, personally i LIKE the ai teno following me, because when a carno or cera pulls up, i can yeet ai teno at it, and escape while all the teno's start to run, but i imagine its not nice to be tucked away and having a ai 1 calling above ur head, u might aswell put a big arrow on the compass where the teno players are.
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Dryo, dodge is a joke. Nuff said, let that little thing have more range on its dodges, all its gonna do is burrow and roleplay, u wont see a sweatlord pvper on a dryo. I promise.
Let's talk about carno. Carno has been a roller-coaster of balancing its always either too good or too bad. It it's current state it's survival via food and water drain as well as stamina pool are all good and I feel it's balanced. However in the area of combat it seems to be slightly op due to 2 factors.
- Carnos charge ability has a cool down of 20 secs. As it's a ambush predator in this game it would make more sense to me if it had a much longer cool down and wasn't something you could spam, I'm talking a full min. When carno comes running at you the first time with it's charge it deals significant dmg combined with its overtuned acceleration it's devastating for most things; ambush predators shouldn't be cycle charging in and out of combat that defeats the whole point of the ambush, it should get it's ram in then fight it out.
- Acceleration. Carnos acceleration isn't as much an issue as it's charge but it is over tuned slightly, it being an ambush hunter I'm fine with it accelerating fast but this combined with the charge leaves no breathing room, it should be cut back not as bad as it was in the previous patch but somewhere between what it is now and what it was then.
In conclusion these two things combined have created a situation where an already strong playable that specializes in hunting small creatures with a current roster of mostly smaller creatures received an unfair advantage when it already has plenty of them. If you nerf carno leave it's resources alone and focus on its combat
After just trying to take down an ai teno with 5 troodons I can tell u its more than ridiculous that troodon take so long to regen stam. With 5(!!!) troodons it was basically impossible to get him down not only is he only slightly slower than troodons are but him bucking full sprint and having unlimited stam makes it almost impossible. We drank shortly before and we needed to quit the hunt because A everyone was out of stam and B we all needed to drink so we weren't able to get an ai teno down in time before we need to move on... Did the devs even tested out the new stam instead of throwing it in and saying thats good? Thats a simple thing to test out and wouldve easily shown that the smaller playables need better stam regen.
Also teno ai needs to have a stam limit overall inifite running and bucking at the same time its straight up stupid and is no fun at all.
Please listen to your community or at least let us know what is happening we haven't heard anything from the devs in over 10 days while the feedback channels are getting spammed due to countable problems the current Evrima build has yet we got no info at all.
(Saying "hey we heard u we're working on it" would be enough that takes like 5 minutes)
Fix the stamina regeneration, and Put the health heart bar back in the character screen so we can see an actual percent.
troodons camera needs to be altered, i cant see anything, all i hear are tiny footsteps from compys or Omi's yet i cant see where they are. what good is this to anyone
make it so a cera charged bite that was charged to 75%< stuns things like carno and teno. its easily avoidable because it should take 3-4 seconds. which carno (with instant accel) can easily avoid
To add to this, parrying for them should be readded. Not only was it fun but it could come in useful during pachy fights. It also makes 0 sense that pachys break each others leg when they ram each others face.
Carno and it's overpacked kit
Carno not only does a lot of DMG with it's charge but with the knockdown being essentially a stun is far too much. Add that with it's instant acceleration and you've got yourself yet another broken carnivore.
The fact that a FG carno can knock down a FG teno but said teno can't knockdown a FG carno is absurd when the difference in weight is 200kg. I'm not entirely sure why one is allowed to while the other can't yet both can knockdown ceras.
- Carno should either only be able to knockdown creatures 50% of it's own weight or do less DMG on it's charge. I'm genuinely flabbergasted it's allowed to have all of it.
Please return global stamina regeneration to being forgiving. I feel like I'm sitting down more than anything else as beipei. That shouldnt be a thing.
Bring back old stamina for the smaller creatures, so there’s some incentive to play them. Also nesting needs to be more interesting and viable because right now no one is doing it
I want a deino to be able to knock down a dino that's bigger than it. This can only work when dashing out of the water. Approximately 2-3 seconds of stun for dinos, which weigh from 4 to 10 tons. When the apexes come out, this buff should be implemented so that deino doesn't lag behind the other apexes in strength
Maybe I am crazy but Beipei uses a lot of stamina underwater and it feels kind of off. Even if you don't swim fast it seems to drain a lot for a "semi aquatic" that's supposed to stay near water. This is my second time playing Beipei but I am frequently sitting in bushes after grabbing one fish.
Game is getting too slow. The main culprit being stamina (for almost every Dino). I get wanting a realistic aspect but at this point you may as well stay in one spot on the map and conserve stam for fights. That much is fair but the fact you can't regain it from trotting anymore poses problems. If you get third party after a big fight you're dead. You'll have low or no stam and obviously you can't sit in front of them, and you can't run because, well stam. Travelling the map or roaming and hunting isnt really optional either given you have to trot everywhere which can take forever. Its silly and boring at this point. Don't get me wrong, it's manageable and can be done, but its straight up boring and its letting the game down. It's not fun and action packed because it takes forever to find the action and when you find it, if someone else arrives just after you and you've just had a big fight, well you're dead as I said.
On top of this, many small tier Dino's like omni and troodon rely heavily on stamina. For these Dino's that pounce and use a lot of stamina in the pounce, they should be able to regenerate while trotting. Otherwise it's just a case of pounce and oh the prey just walks away because I have to sit for 5 minutes to regain stam. Don't even suggest walking because it's pathetically slow so the other Dino just runs off and heals and that's the hunt over.
It's a bit of a joke and evidentently I am not the only person who feels this way. It made sense on the T-Rex and trike in legacy given their size. It doesnt make sense on mid and small tier Dino's which so far, almost every Dino is (I think deino and stego are the only BIG Dino's so far). It's making the game slow and boring. It's become a walk/sit simulator which doesn't work especially given the panic to refill your hunger and water most players will experience
Reimplement the stegosaurus's ability to swing on the dismount of omniraptor & troodon.
Because this is being exploited and being used to cheese these large, supposedly strong herbivores by just having one stay latched for the duration of it's stamina while the rest just attack it because the stegosaurus cannot fight back. 👍
Remove carno charge and make it just a hit and run again
The stamina regen is much too low now. So low in fact that anyone I used to play with no longer wants to play this game because it’s so boring. I have to BEG people to play with me because they won’t do it willingly, stating that the game is a waste of their time and isn’t even fun anymore because all you can do is sit and regain stam. I’ve found myself trying to list out all the good things in this game just to get people to ignore the massive MASSIVE problems with this game but it’s just getting harder and harder to advocate for the game I love. The stamina regen at the moment is killing the game and it makes me sad that I can’t enjoy it with friends anymore because everyone is too upset about dying from having no stamina to hunt with.
Between the major debuff to stamina regeneration and not being able to regen while trotting, the game has become so immeasurably imbalanced that I have to sit there and lie to myself that I’m having fun.
I understand that the devs previously stated that they don’t want people just sitting around in their game. Now devs are forcing us to sit around for even longer than we want to. It seems backwards and against the intended design, please fix this asap I’m begging 🙏
Balance Cera it is too tanky, i do not see where the perk of making a dino be able to be unkillable fits into the game. If cera can summon +1000's of health, (Literally unkillable on a corpse, especially noticeable when they are a juvi cera) then omni should get speed boosts on pathways, and give deino invis perks when deino ambushes.(Plz no) Perk is silly and out of place when compared to other dinos kits
buff dryo stam/resource drain. why?... its dryo... whats it gonna do? kill stegos? dryo should be the fun little guy thats easy and simple to play. but right now its just... try get to migration zone... run out of stamina... wait... run again... run out of stamina... run out of diets... get to migration zone... get essentially one shot by omni pounce. try again. die to a cliff. try again. out of stamina and diets. try again. migration zone doesnt spawn diets. try again. you're playing a different dino.
Stego needs a rework, because now this hitboxes is laggy and broken, sometimes u hit ur enemy at body, but dmg is like stego hits ur head. Also stego hitboxes is broken like, u even dont know how it work because sometimes it just don't doing damage when u correctly hit ur enemy. This rework are make stego more comfortable to play and counterable as other dinos
Deino nightvision needs to be better. If you are are deino hunting in lakes can be very difficult because the water is alot clearer than the rivers, so you hunt are night right? But you cant see anything at night. You actually cant see anything, if you are in the middle of the lake with your head above water your screen is 100% black. You can't hunt as a deino if you cant see anything.
Dilo should be vulnerable to bleed
a friend sent me a picture that shows some stats about the omni stam and for a dinosaur that is supposed to be all speed and agility, i think there's a little problem.
stam pool : 2min apx.
rest time : 3min apx.
stand time : 7min apx.
walk time : 7min apx.
crouch time : 7min apx.
From countless testing Carno is the most busted thing ever. If someone was skilled at Carno before nothing can kill it except occasionally a Omni pack that ambushed it. Carno needs some serious changes
1: get rid of insta charge, make it need to run for 2 seconds before charging
2: lower the damage of charge to 200 so it’s still better than bite but isn’t nearly as oppressive
3: because of the lowered damage get rid of the stam drain on charge so it’s only an activation cost
4: I would like Carno to have a Tokyo drift when it stops running to turn around
As it stands, jumping is a death sentence during damn near any situation. Jumping takes up to 25% of your stamina, or even 33% as hypsi. So to put that into perspective, jumping once means you're going to need to sit for around 45 seconds for every time you jump. These stamina nerfs are absolutely whacked. Jumping now means that a dino is going to run out of stamina in a matter of moments. This is NOT fun. Ya'll making a game to waste our time or to have a fun game? 
Also forgot to add this but why does Teno Tailslam not cancel charge? Is this intentional or not because that’s literally the only way a Teno can reliably survive a Carno. Now it just relys on praying it gets hit in the back of the tail when it turns to avoid charge
Make Tailslam cancel charge again
Please Fix the bucking system! I fought 4 adult Omnis as a fully grown Cera and I almost lost because they pounced me multiple times and my Cera just stood there while I was holding E. I tried everything, tapping E, holding E, holding E while biting but he just stood there while being pounced so I had no choice but to run against a tree to shake them off.
Deino needs buff, like stamina buff or right mouse click buff. It make deino more accurate to real and funny to play
Deinosuchus has been quite frustrating for a while. Things about this playable, have me annoyed to no end.
- I have had small Deinos (around and maybe below 50% growth) grab my full adult Cerato and drown it. I had to watch, for far too long, as a small-ish Deino grabbed me at the shore. Turn around on the shore, waddle through the shallow waters and then run off into the deep waters with me. All while I could do NOTHING as a full grown Cerato. There needs to be a struggle feature against non-full grown Deinos. It SUCKS, it feels cheap and unfair. I made it to full grown, just to be grabbed and killed by a half grown Deinosuchus.
I full expect when a fresh adult-adult Deino grabs me, that I'll die. But I've been getting yoinked by half pints, without a way to ever escape/fight back.
- Lunging on land should be disabled for Deinosuchus, it shouldn't be a thing, at all. I have watched numerous times, as a Deino runs up on land/ambushes from a bush, seizes a full adult Carno/Cera/Teno and they can do nothing, while other Deinos come running up and kill these players. Give a struggle feature or disable Deino being able to ambush lunge on land They already have a strong bite, especially when full grown.
Why are the pins and grabs in this game un-counterable? They only prayer you have is the other player has low stamina or messes up somehow.
Yeah, it need to be disabled at ground, but buffed in water, like, 3 tons deino can rush any other dino less then 80% deino weight, and that dino gets stunned, but if this dino small it gets grab
Being forced to sit there and do nothing for 7-8 minutes every few minutes, is boring. Please fix stam.
Playing as adult carno is pretty hard, sometimes you just die because you dont find any food.
It’s a death sentence once your full grown.
Looking 1-2 hours for food and not finding anything is disgusting, especially on a big map like that. Cerato can just eat anything, but the carno has to hunt 24/7 if u don’t want to starve.
Decrease his hunger multiplicator, or increases the amount of spawning bigger ai‘s.
It’s unplayable as full grown carno.
Add juvie dino or some sort of small animal ai in sancs for small creatures to eat. These act like herbi mushrooms and dont give any diet for for adult carnis. Rn theres literally no carni food at sancs unless theres an adult killing everyone (including you) and you cant see migration so its annoying as hell to find food. The ai would fight back
Some balance suggestions to improve the gameplay experience
- Global balance changes
- Stamina should regen while trotting but only if its above 70%
- Have stamina regen faster the more stamina you have, instead of ramping up stam regen the longer you sit
- Bucking should be made more effective
- Pouncers shouldn't disable alt attacks unless the victim is below a certain stam/health threshold
- Let animals be able to hit pouncers on dismount like they used to be able to
- Water drain should be reduced during light rains and should come to a halt (maybe even gain a few percentage) during thunderstorms
- Puking should not lock out non-frontal attacks like kicks
- Carno
- Revert the acceleration & turn radius to update 5
- Have the charge damage be momentum based. ie, the longer you charge, the more damage you will do. Some sound cues like the 3 stages for cera's charge bite would be nice. (Charging point blank will do the same damage as normal bite does)
- Charge should only do knockdowns on animals that are 50% or below carno's weight. Anything above 50% all the way upto more than 20% of carno's weight should be stunned. (Knockdowns/stuns will be unaffected by charge momentum so that it is a viable ambush strat against smaller creatures that carno is meant to hunt)
- Teno
- Increase stam cost for tailslam and kick by 1%
- Increase tailslam damage to be atleast 80% of kick's damage
- Have tailslam take priority over carno charge
- Cera
- Increase bite damage to 200. But keep charge bite damage as it is
- Let charge bite have an activation cost for each charging stage by 1.5%. ie, on startup of the charge bite, you would be spending 1.5% stam, but if you wanna charge it to full, you would be spending 4.5% stam
- Omni
- Omni NEEDS to have a pounce recovery animation on missing a pounce (Especially since, pounce to pin is going to be thing)
- Pachy
- Let pachy have stun on first application of fractures
- Better fall damage resistance
Hunger and thirst drain are to strong, especially as full grown cerato, u use 100% of your time running between water source and potential target location. It is stress and i dont want to get punished when 3-5 min afk. Give us the time to have immersive adventure.
Please reimplement the ability for tenos to catch carno charges with a tailslam. It was the highest skill move to pull off in the game and it also gave teno a way to survive a carno 1v1 without running into a dense forest or getting on a rock. Carno only has to run at a tenos general direction and press RMB to win currently. This gave so much more gameplay depth. Why is the skill ceiling being lowered on teno, in a matchup against the dino with the lowest of all skill ceilings and simplest of all fighting methods? Seems backwards to me.
increas frog´s spawn rate in swamp
FIX THE HITBOXES GOD I CANT STAND WHEN I GET HIT BY NOTHING
So I decided to make a teno yesterday and i fought carnos, imo the amount of cc and damage output a carnos charge does, is a bit to much still, and the fact that i cant stop the mid charge with a timed tail slam makes it even worse. Tenos dmg is overall really good, just need to tweak carnos charge stats a little bit, just to make it a more fair fight, unless you want people who know how to play carno just charge you down.
To counter that, I`ve just tried to kill tenos in cera, everytime they just superman 180 and spamm the tail slam, maybe a cool down or damage decrease? It's rather unbalanced, seeing as I need to bite them around 20 times and they can kick me 6 times whilst charging me and I will die.
Give carno a useful second attack so it’s gameplay isn’t purely m1 based, same with utah.
The reason teno is so fun and skill based is because all of its attacks have a use, and it has reasons to use them, apply this same logic to all playables and you’ll soon have a good and fair combat system.
A teno has to think about landing a tail slam and then what to combo it with afterwards, meanwhile every carnivore is just find a opening to bite/pounce/charge, there’s a clear lack of depth in one of these.
beipiosaurus stam increase.
let tenonto intercept carno charge with tailslam again
General stam regen increase for all dinos. Larger increase for smaller dinos.
Animals shouldn’t have their directional attacks canceled out by pounces. This just completely screws over animals that completely rely on their directional attacks to do any meaningful damage and since omnis are harder than ever to buck off than before it hurts them even more. Omni shouldn’t have a “f you, I win” button at its disposal.
Omniraptor should be reverted to how it was previously before all of it's buffs, it only needed a little stamina tweak. Revert bucking to how it previously was too. ✌️
It would be nice if sleeping would not automaticly safelog you. Many things could be done with this
- Increased healing while sleeping long period
- Decreased hunger/thirst while sleeping and staying stationary (nesting / spending the night)
- You could optionally add a "well rested" buff after someone slept for x ammount of time, granting them a small buff in the form of less stamina consumption.
(Effects should only kick in after 60 seconds when your screen goes black, and have a slow buildup, so it wont be misused in combat)
It actually would make sense and would be nice, could also make for some nice visuals if you spot a Dinosaur sleeping somewhere, and since all they can do is hear audio (black screen) , sneaking up on them would be intrestingly difficult.
STAMINA TUNING
I understand why this system was added. It is to encourage players to manage their stamina, their most important resource. However it feels unfair to small creatures. I understand that stegos and deinos shouldn't regen stam while trotting. But small dinos like omni, pachy and dryo? They're 10 times lighter. My point being, is that the lighter you are, the easier it will be for you to regen stamina. Some dinos should have the ability to regain stam while trotting, and some shouldn't. It needs to be tuned to fit each playstyle.
Buff Ceratosaurus base bite force to 180 and buff its health to 1400
Mutation for ptera to be able see its prey glow when it sniffs, only it’s ai prey as most of the ai is small and hard to see when flying
the new stam change irks me. at the VERY least can you lessen the stam drop you get after failing to stand up properly? i am playing resting/starving sim.
why is beipe slower than deino in the water? make beep faster than deino. also. beipe stam runs out in like 30 seconds when swimming, buff beeps stam by alot
for aprill fools make dryo hp 10tons and leave every other stat the same
When holding E in deino's grasp is somehow more effective than it is to hold E to buck.
Please fix bucking, needing to rely on terrain to knock off omniraptors is silly.
carno in update 2-3-4 was fine. then something weird happened and it sucked... then it became the most powerful thing in the game despite feeling worse than it ever has to play. then it kinda sucked again. and well its kinda oppressive... again... just make it how it was in update 2-3-4. main problem about carno back then was how overpopulated they were...
Ptera: Stamina Regeneration while gliding
I'm a new player. I just spawned twice as a Ceratosaurus and died of starvation as an infant twice following the highlighted red area. There was no food to be found. Food spawn rates for Carnivores needs to please be increased. It's very frustrating to want to play a cool meat eating dino and die because there is no meat to be found and no explanation of where to find it and no npc's to provide it. It feels like a spawn and die walking simulator instead of a dino game
played 30 mins earlier 20 of which i spent gaining stam game used to be very enjoyable when it was fast paced and your attention wasnt interrupted so much ive youtube on my other screen literally just to keep watching after i fly for 2 mins spend 4 mins resting come on now...
i want the old ragdoll with strong gravity it make the game real not that ragdoll we have now its so bad 😦
make carno's charge hitbox smaller, change the cooldown to 1 minute and nerf its hp to 1500 and i think thats pretty good
Pteranodon should be able to takeoff from the surface of the water. It’s meant to be a coastal creature and yet it’s completely crippled the second it enters the water. It would also be nice if pteranodon swam faster and lost less stamina in the water (these other changes aren’t as necessary but would pair nicely with being able to takeoff from the water).
Move migration zones quicker or have them overlap. I eat in a sanctuary and then go to the zone only to find it has one type of nutrient or 2 out of the 3 nutrients I need. So now I'm at 25% growth so I either have to run out of nutrients and wait awhile till the zone switches or just fill up with all three same nutrients. I think if one nutrient is gone, the zone should change.
Cerato night vision is abismal. For a dino that takes two hours to grow and is just a meatball to a carno in a 1v1 to also have it barely be able to see three steps in front of it is a joke. Sure diets can improve it but why has a dino that is already far from top of the food chain nerfed harder than the dino on the top of the food chain. I mean carno is a dino for even the dumbest players because it can easily kill most things and yet cera which takes some skill to play well, is hit with the shoddiest night vision out of most of the dinos ive played so far. At least let them see the near surroundings as it should be for most dinos. They're reptiles for god sake, majority of them had really good night vision as it stands, this is just bloody silly at this point. cera is practically unplayable. Ive literally 2v1 ceras as a carno and won easy. i fear ceras less than omni i mean come on an omni is half the size and half the grow time. ceras just practically useless now.
Also, you know the stamina system is screwed when for the vast majority of players, the stam diet (three dot) or the stam/NV diet (two dot/ one //) are pretty much the only diets they use. Fix stamina, fix night vision, change or increase the buffs to the other diets so that the game is not just filled with players eating the same diets because the nerfs to stamina and night vision make the game almost unplayable. Its a joke of a system right now
exactly at least if the regain didnt take so long woldnt be as bad. Forget hunting or landing and taking off lol. spend most of my time starring at the screen for regain ugg,,,,the fact a Utah can pounce a stego and that steg can not swing as long as he is in pounce. Then carnos or what ever dino can attack as much as they want with no risk. I was a stego and utah pounced me while carnos attacked me. I could do nothing as long as theutah was on me. So i was easy kill for the carnos. I think once everyone catches on to this. Going to be bad
Stego should have tail swing back while pounced, a 6 ton stego being immobilized and defenseless to a 400kg raptor doesn't make sense. Deino can scoop things up to 4 tons fully grown and walk it to water, but a 6 ton stego cant move its tail at all while even a juvi raptor is latched
Beipi should regen stam slowly when clinging to the bottom of lakes/rivers. It would be a nice QOL feature, and they are already limited for how long they can do this due to the oxygen meter so it won't be broken.
Undo the elite fishes diet nerf, eating them barely fills the diet hex at all now. I just ate one and it only increased the hex by like 1-2%, they're completely useless for diet, especially with how rare they are now
More ai food / scavenge meat spawns(?) for baby carnivores -- I died to starvation 3 out of 4 plays on omni in north east plains. One of those times, I spent the entire time starving to death trying to take down a boar that just wouldn't die. I hit it a lot. Like a lot. I jumped on it at least 5 times, stalked it all over the place... That was all there was around, and then i dropped dead. In my opinion, you shouldn't have to depend on having a pack or really good luck from other players leaving dead things around to survive childhood... Also sliding off of cliffs is my other natural predator, lol.
If players are to be punished for carelessly using stam, then they should be rewarded for properly conserving stam.
Players that don’t run too much for extended periods should be able to regenerate stam quicker. Like if they’re overall trotting and walking, keeping their stam high, then they should be able to get their stam back quickly if they were to suddenly do a short sprint. But if they do one long sprint, or use up lots of stam in a short amount of time through running or attacks, then I think it feels justified to have stam regen slower. Still encourages players to carefully use stam while not being as tedious as is now
Pteranodon feels really bad to play right now due to the recent stamina changes. There's way too much sitting around just waiting for your stamina to recover... and then even more sitting around during the night because you can't see very far when you're flying.
I've been playing alot of gateway, both as carno and against carno. I can agree with the sentiment people have with the charge ability being OP, I don't know the exact damage number, but I remember someone saying it hovers around 350- which feels correct because landing charges to the head feels like the other person has no chance for survival. I've seen alot of people learning to dodge the charge but Obviously only if you are aware the carno is there. If the charge literally did 100 less damage, so if you lined up a good shot you could still take out small prey- but it wasn't As devastating to get struck with as a larger animal I feel like that would be plenty fair. The other option I thought of would be to just keep the damage a flat 350 and it not be multiplied by locational damage. I feel like the damage is the problem, and none of the other tweaked parts of the charge. The more charges it takes to kill someone, the more Stam they use on the charge- the easier it is to punish someone who spams it versus using it as a primary form of damage.
reduce the sound of crouching, its as loud as walking and not very sneaky at all. Some playable need to get really close for their mechanic to be utilised best (ex carno ambush, or a omniraptor trying to home in on his pounce target (for that ambush pin), usually crouching just gives us away, even when i try to avoid bushes or floor with certain textures ( like leaves) , it just doesnt reward me for thinking about these things, i might aswell just z walk towards my target or even sprint from a far so they have less time to respond when they do spot me.
Bottomline: Reduce the sound of crouching by like 70%. Most of the horror in this game comes from jumpscares, and this will make your game more into that genre.
(and i just like to give people heartattacks)
gliding ptera should have the 7 minute stam regen all creatures have when standing or Z walking
dryo should have the best herbi stam in the game. change my mind... or agree with me if you wish
add more friendly rocks and logs for beipi
Give deino lunge attack 20 second cooldown, its very unfair whenever you get grabbed and they drag you far into the water and bite you to death, while also regrabbing you and putting you further into the water if you get close to land. it would give you an actual chance to escape.
Currently it’s quite obvious that Carno is in a very powerful spot, what with its ability to insta charge and its nearly doubled stam pool. To return it to its rightful place as a small game hunter in the plains, some changes to how charge works as well as resource stats need to happen:
- Greatly reduce charge damage to targets that don’t get knocked down
- Reduce the maximum weight threshold for knockdown to half or 2/3 Carno’s weight, but KEEP THE DAMAGE on knockdown
- Reduce Carno hunger drain to a more sustainable rate. This allows it to sustain itself off of smaller prey, and reduces the benefit it gains from large carcasses
- Reduce Carno acceleration to slightly more than it was before update 6.5. This will make it more dangerous to attack larger targets while giving it some ability to ambush
Carno Combat Rework Suggestion
So it's been no surprise to anyone that the Carno has been in dire need of a rework, it currently having too easy of a time killing prey it's size when it should be more geared towards small prey as it has been described doing. I have been brainstorming, to put it lightly, quite a rework for it. Below will be a couple images of text I wasn't able to fit in one single feedback post. Let me know if you have any thoughts regarding it, I love constructive criticism and bouncing other ideas around.
Edit 1: change to weight threshold for charge from 855 kg to 900, or 50% of carnos current weight
Carno special attack should have never been a charge, it should have been a head club, like a giraffe.
Used when running along side comparably sized prey(a little smaller to a little bigger) and club them in the flanks/neck or head, causing contusions, crack ribs, lose of both stamina and recovery, with the possibility to cause a brief stumble and/or for smaller prey, a knocked down.
It would require more than torpedoing a dino in front of you, you’d have to run up along side it and time the head swipe with the target along side you…with a relatively small window/angle of effect that doesn’t include in front of you.
carno changes: 1. bite damage (increased to 200.) 2. charge damage (i am once again suggesting that carno has to sharpen its horns in order to gain max charge damage. essentially each time you hit a prey item your charge damage decreases, with the highest damage being 275 and the lowest being 175. this should make spam charging far less efficient and nobody likes spam charging anyways.) 3. charge mobility (charge should be far less agile than it is currently while also being a good bit faster than the sprint. this means carno wont be a guided ceratosaurus-destroyer-missile-nuke anymore since ceratosaurus has a far better chance of dodging the charge (same with everything else). it also means a smart carno player would need to actually be good at aiming in order to perform well instead of just nuking the entire damn roster. basically carno skill is skill in aiming.) 4. charge... charge up... idk what to call it. (basically carnotaurus charge only deals damage once its head is lowered. this means the charge is actually predictible while still being a very powerful tool a smart carno player can use very well. however a worse carno player might have trouble utilizing the charge.)
Carno balance is okay now, teno mains keep crying cause were used to bully it in previous update. Teno just needs to keep its distance and not mess around. Charge still consumes insane amount of stamina if not used properly, and the cool down prevents the fast circle charges that made him strong. In other words, just learn to work around a formidable opponent and not a punching bag for a carnivore.
Edit* a full pack of tenos still decimates a full pack of carnos easily, so just make nests and stop crying.
buff dryo (it needs it)
Ptera can't do anything but sit and wait for stam or fish and drink water and then sit and wait for stam again. Then, it's time to fish and drink water already. You can guess what comes next, lol. I play it when I feel like just watching other players. When I want to interact, I play something else... Also, I NEVER commit the sin of sprinting. Stamina's too precious to do that...
Remove vomitlock, revert tenos various nerfs, allow pachy to stun on fracture at least, make bucking possible and also better, nerf carnos charge, buff stamina regeneration on small dinos at least
Change herras nest type to the one that ptera has, also if it's possible at all it would be really cool if they could be in trees
I feel like this goes without saying but in the ST from what we see. Dilo and Herrera diets kinda suck. Having to rely on ai to spawn for nutrients isn’t exactly the best. Way to keep up. It makes stuff like migrations useless if you don’t have any prey on there for nutrients. And yes I know you can have organs but let these two have some stuff on there so they can at least survive as Juvies and killing some prey
The things I’d give to each other
Dilo
Omni, Pachy, Teno, Gali, Cera, troodon
Herrera: Omni, Pachy, Teno, Gali, troodon, dryo, Beipi, Compy
Why are we taking major damage and dying from hits on the tips(~last 1/3 to 1/2 of tail) of our tails? Tail shots should do a much smaller fraction of damage…1/4 to 1/10 depending on where the damage is applied. If it was possible to make it so we couldn’t die from bleed, why can’t tail shots not be allowed to kill?
Being semi-rigid, I’d argue no bump, charge, slam, impact type attack should damage a tail, only bites, slashes, crushing attacks.
Pounce, grab, hold, pin type attacks should work on tails for subduing a target, but any damage aspect of the attack should be severely reduced.
The stam has to change...... I wont play it if it doesn't.
This sounds weird, but.
Make herrera take more damage from shorter heights and less from (MUCH) longer ones.
There was a study done on cats where, from 1-3 story drops cats were at a much higher risk of taking on injuries and breaking bones
but the same test when done at 6-7 stories had the inverse effect where cats were able to stabilize the rate of injury and probably reverse the probability of getting an injury.
Herrera is much larger, heavier and not cat like but it shares sort of the same premise for surviving falls, they will spread their arms and legs to increase drag.
A cat has a shorter terminal velocity of 60 mph and like herrera they would use this terminal velocity to their advantage, they can sense when they speed up or decrease in speed while falling so once they hit a fall of 60 mph they relax all their muscles which in turn dampens the fall. In the same position a human's terminal velocity is about 120 mph. Given herrera's weight at size their terminal velocity would be very high, I don't have exact calculations but given height and 175kg of weight is would be roughly 180 mph to 200 something.
All in all a monumental fall like down one of the Isle's huge cliffs and canyons, but this ability in the correct locations would allow herrera to be much deadlier as they have a way to get higher drops on prey and survive with minimal injuries if they miss
I feel like Herrera should be able to knock down larger sized juvies and small tiers (400kg to 500kg size range) a bit more reliably. Currently it seems like you have to purposely take a fall that will really hurt you in order to knockdown an adult pachy which imo is a bit extreme.
This is why I would love to see the drop threshold needed to knock something like an adult Pachy down should be lowered to not be as extreme as it currently is. The damage could be tweaked to compensate for the CC but I'm not sure if this is necessary.
Would be cool if there was a little minigame during a pounce on another one of your own species (omni vs omni , troodon vs troodon or adult troodon vs a equally weighted omni that still grows) where u can somehow get ontop if u do the right thing, i feel the raptor fights are a bit bland, unless u both agree to take pounce out of a duel xD, but imagine like dibble has this tug of war? w/e its called? what if omni/troodi could have this thing where they litterally roll over the floor together trying to get ontop of one another
- minigame while "wrestling/pouncing eachother"
- the one on top deals more damage
- the one at the bottom deals less damage
Simple concept , and sounds like fun
Since the Troodon call mimicry got shelved, perhaps that ability could be replaced by the Troodon's rattling, clicking hiss noise from Jurassic Park: The Game which would function as a shortranged echo location skill. A Troodon using that would cause a brief ping for the location of any nearby creature, which would help the Troodon to hunt while they're playing grass-in-the-face simulator. It would also mean a dino facing off against Troodons can't just hide in a bush, since they'll be echo located in moments.
In order to not make it OP, the 'ping' doesn't "follow" the target, so a fast dino could just run away if they don't fancy a fight, and the slower dinos are typically heavy enough that the Troodon would be fleeing from them instead. The ability would also have a cooldown, so a Troodon can't spam it and effectively have a shortranged perma wallhack. A pack of Troodon's however would be able to time their abilities in sequence to follow a target more effectively, and it would also be terrifying to run into at night.
Overall Troodons aren't so dangerous as an opponent that this would make them busted, but it would certainly help them live up to their Night Terror character.
Give hypsi a new a targeting for its spit more close to what herrera has
Please give stego better night vision you cant see much more than 1m ahead of you at night for all those that dont use gamma cant really move around at night unless they want to risk falling down to once death or anything like that.
They should remove the landing animation for troodon after pouncing. It should be pounce, and then immediately be able to sprint fully back after dismounting. It's too easy to get caught on a dismount
Dilo's top speed should be 45 km instead of 47.5, that's just a little too fast for its body shape and niche.
Allow stegosaurus to swing while latched
A lot of mix-packers are exploiting the fact that stegosaurus cannot defend itself while latched onto and there's not always something to scrap them off either. It's not fair, it's not realistic and it's being taken advantage of. Stegosaurus is 6 tons, a tiny raptor/troodon shouldn't suddenly cripple it.
💡 Why not... make stamina regen work with the weight system? the heavier you are , the slower you regen, the lighter you are , the faster you regen. Just a thought i had.
This would automaticly balance every dinosaur you will ever release no?
(What we currently have should be for the heavier things (stego weight for example as a line to start from), and faster from there on out as things get lighter, slower as they get heavier then that, ofc you would have to fix the food/water drain and accomodate such long recharg times into the equation for how fast we grow hungry or thirsty)
troodons venom should change to be more like a Komodo dragons, instead of just doing more damage to the target maybe it could disables the use of stamina and alt attacks or at least keep the 3 stages of venom and make them reduce stamina pool and make alt attacks take a ton of stam (1 doing the least and stage 3 doing the most) rn without something like this i think troodon will be overshadowed by dilo so considering it wouldnt be a bad idea
Fix stamina drain.. especially for PT right now.
Increase galli's acceleration? It takes so long to run when thats gallis main defense. But yet a carno can just up and go, yet is larger and less nimble than a galli?
DEINO LUNGE CHANGE : Have your herd mates help you!
The deino lunge is the core kit of the deino and the best way it can secure a worthwhile meal. When succesfully grabbing a dino, it's basically game over depending on the location. Regardless of if the deino runs out of stam, the meta involves letting go anyway and just biting. 95% of the time you've gotten that kill, and that's fine.
But what about if you lunge in the middle of a herd? No matter how many herbis pile onto you, you still have that kill without any form of extra risk. In real life, if an animal is lunged from a herd and the herd decides to try and help, more often than not the croc gets pushed back or even dragged onto land. So, in order to make a situation like this more risky for the croc and more engaging for the herbis, what if the croc took a hit to its stam when grabbing when hit by an attack? Mind you, this would need to be an attack from something of similar size to the croc, so no: An omni raptor sadly can't save its friend from an adult deino. I'm thinking tail slams and kicks from tenos, rams and maybe full charge head butts from pachys. Naturally a good way to maybe calculate if it's enough to make a deino lose some stam is to catalogue how much percent of the deino's health the attack knocks off. So, let's say a Teno's tail slam is only... a 5-10% stam drain. But what is a shant stomped on a deino grabbing a baby? Yeah, that kind of blow would make any deino release, so I'd probably put that as a 50% drain. That way, the herd members can hopefully aid the grabbed member and it'd also make deinos think twice about lunging into a herd without full stam or choosing its prey more carefully.
I'd also like to say that I'm a deino main, so this isn't a post caused by salt. If anything its pure masochism!
If Herrera jumps high enough on something it should give you a body fracture from getting hit by the Herrera
Make it so pachy deals stun (like before 6.5) ONLY if the target has a fracture
Change Stamina back you have turn this game into a sitting simulator.
Fix stamina. It is a sitting simulator, not starving anymore. It's not fun.
PLS fix the stamina! ruin whole game. i stop playing after update bc this and i coming now check are something change but all is still same. this is a masterpiece of how to turn a good game into .... sitting simulator
nerf pachys, they are way to strong. 1 Pachy can easily kill 2 Utahs.
And since the game has many Mixpacking where Pachys and carnos are teaming up its not fun at all.
Slightly better Night Vision for Sub/adult Cera, at one point I couldn't even see whats Directly infront of me, the Problem is that cliffs are almost impossible to see, and nights are definitely long. Yes Diet is a Thing but still no one can always have the Right diet.
dilo just half of cera weight, its size more near pachy clearly, increase its group limit to 6 will be better.
Fix the stamina. Sitting simulator 2023
Fix Cerato hitbox. Vertical hitbox is broken for it currently.
I keep finding myself missing spiro which is strange since gateway looks so much better but that just shows how bad the stam changes have really altered the experience. It’s so frustrating because I want to like the game. It just seems like the devs have lost the plot.. and I know people are excited for the new playables but the team can’t even balance the roster they have so honestly it just seems like more problems to come. Can you please focus on the huge unignorable problems (queue system, stam, nesting, hunger/thirst, trot speed, etc) before adding more onto your (already overflowing) plate
After hearing that Herrera is going to get a speed nerf on the most recent dev stream. I strongly believe that the power of its drop ability should be far more deadly then it currently is especially if Herrera isn’t going to be the best on land like other terrestrial animals
Herrera's drop ability is already extremely counterable just by the prey randomly deciding to turn or walk in an awkward direction add ontop of the fact that it will soon be in a worse situation if it misses due to the speed nerf and end up more likel to be killed upon missing before being able to make it to a tree. It deserves to actually be deadly when you land it to incentivize players for even wanting to take the risk to use the ability in the first place.
I highly recommend making Herrera knock things like Pachy and Dilo over far more reliably without needing to drop from an extreme height. And ontop of this making the drop dmg more volatile where you are able to finish off a Dilo with two or three bites would make up for the lack of speed on land.
Alternatively,
If Herrera's drop applied a slow down effect that makes the victim run slower and be less agile (this effect's duration can be based on how far the Herrera had fallen) or applies a leg fracture when it lands a drop from a certain distance. This would then change up how Herrera goes about tackling its prey from a one and done drop to a more drawn out fight that incentivizes either mobbing the thing on the ground with other Herreras and/or following up with more drop attacks yourself or from packmates.
Regardless of which option is more desirable, I also think Herrera should have more air control and should fall faster when using its drop ability so that random micro-adjustments in the victim’s positioning won’t completely screw over Herrera performing it’s attack. Though just to be clear the air control and increase in fall speed shouldn’t make the drop attack completely unmissable or borderline hit-scan
Dilo needs a jump. In what universe teno can and dilo can not?
I saw that many people above were talking about fixing stam. I havent been playing all dinos in evrima yet, but pteranodon seems to need this fix asap. Considering new gateway map with more mountain ranges, it takes eons to climb from coast level to the mountains, every few hundred metres you need to rest again and again to reach higher altitudes.
Right now it feels like stam management is the sole purpose of the game. To me, positioning and strategy should be way more important than stam management. Not only for combat but for navigation/survival as well. That's how it felt like before, and it was way better than now me thinks. Not saying it was perfect, but I'd say those where the parameters to improve, not stam.
Remove the birds no one likes them. Compy good tho
What I don’t get is how teno is on herra diet but not on dilos diet dilo is way stronger than herra and I’ve even killed full grown omnis on my dilo already u need to add more actually playables to the dilos diet bc they are more than capable of taking them no one wants to play something that mainly only hunts ai i feel as teno Omni and herra should be on dilos diet and so should bepi but I don’t get how it’s on herras and not dilos also if the dilo is similar size to Omni how does it not weigh just as much or close
I feel like stam regen needs to be sped up like 15-20% faster, because we are currently like dinos in a desert without the ability to maintain food or water long enough to warrant not running every where, so yea we need quicker stam regen or slower food water and nutrients decay.
Shorten Dilo venom timer. I had it last longer than a leg fracture which seems excessive. Maybe have it just last as long as something like vomit sickness/food poisoning.
add dilo to dieno's diet
Make hunger times/hydration times last longer so your not constantly hustling for food/water instead of enjoying the game.
Add omni, cera or carno, and teno to dilos diet. Half of its diet is AI (which dont spawn) and the other half are playables that hardly anyone actually plays. Also I dont understand why AI hasnt been fixed yet when both new dinos pretty much rely on them.
You should be able to smell living prey, not just corpses. I think it would facilitate player interactions, make the game more active
Omni vs Dilo isn’t even close to being even atm. Omni has better turn radius but venom applies way to easily and lasts to long to have a chance of countering.
It’s a little absurd that Omni has been nerfed because ‘a solo Omni shouldn’t be able to solo something like a carno’ and dilo is just running through half the roster (also referencing a YouTube video where a cera almost lost a 1 v 1 because of just the venom. The dilo was dead)
Buff the stam usage per jump for Herrera imo. It's a bit too much to use the jump consistently in a forest to traverse it. It's more stam efficient to run on the ground atm than it is to climb with the climbing creature.
Other than that, its a fun creature overall and great job with the climbing system 
i think dilo should be able to jump
Change dilo pack limit from 4 to at least 5. It makes no sense that a smaller tier Dino has the same pack size as a stronger tier dino like Cera.
From playing a bit of the new update I have a few things to say
1: put more stuff on Herrera and dilos diet, half of what they have on the diet is either non Existent or they can’t kill easily
2: dilo should have a slightly better turn radius to allow it to evade easier. Plus it’s NV range should be farther due to being a night hunter
3: Herrera should do more damage to let it kill some slightly bigger stuff like Gali and Omni. Putting a tall height fall drop at 400 damage lets it one shot them to the head, or body slam to follow up with a bite
depending on where you spawn as a herra its impossible to leave that area due to insanely fast hunger and water drain and terrible stam so making the hungerdrain similar to omnis and probbaly the best stam in the game would help it
make dilos venom last shorter. Having the venom fog for 10 minutes is painful
I tried Herrera today cuz it was the one i was waiting for and im so disappointed.. Its pretty, climbing is good (some little bug but ok) But...
- Herrera should be faster... Everything other than cera or stego is faster....
- The food and water drain is going down so fast and diet are kinda meh
- Stam regen is bad asf ofc... More afk time for regen the stam than playing the game..
No point to play herrera actually tbh.. Pleaaase help them a lil mooooore ! Give them more love ! ♥
Make it so Herrera can see better under water
Potentially add a mechanic where herrera can partially see through leaves when climbing, as the leaves in trees will more often than not completely block your view of potential divebomb victims and leave you blind to the world below no matter how hard you try and reposition to a more clear spot
A baby Dilo should not be able to envenom a big as dino in a few bites
Make herreras stamina last a tiny bit longer? Herrera comes with a lot of movement, since they're jumping through trees and running a lot. And it seems like they should have a little less stamina drain. It feels like im constantly sitting down to regain stamina
Replace teno on herrera's diet with schooling fish?
this is a thing that i recently experienced and it should be looked into i think
Herrera should move a bit faster than at the very least dilo. It should also have more playable dinos on its diet
Maybe fresh spawn stego shouldnt 1 shot grownass herreras
Pounce feedback
- Desync makes it possible to have ur pounce become a dud (if mid pounce the target turns into you)
- Dropping on a target from above with a pounce doesnt work anymore wich is a tragic loss imo, doesnt make sense why it doesnt work either(i assume a bug), this specific way of pouncing made some very epic pounces possible. So if possible id ask to restore the ability to pounce from the top of a dino ( ex: dropping out a tree and pouncing MANUALLY btw)
- While it makes sense for the front to not reg a pounce, i think it was a mistake to remove the backside pounce because we fly trough the body now and it looks a bit wonky.
You now akwardly fly trough the body upon doing a pounce next to someone , and you rarely land one. I understand the skill requirement had to go up, but now we are firing off duds most of the time that simply wont "reg" the flanks, and we fly trough the tail. Its very annoying especially when you aimed it correctly, and timed it correctly. So id ask for some more love on the flanks , a more generous pouncehitbox to compensate for the desync. (a little increase would do the trick, and retain skill requirement to land them, but i dont think shroud plays this game, sooo yeah.. little increase pretty please.)
increase the player cap in official, 100 on a map this huge is not enough for balance
(1)Please expand the kid menu for herbies diets. You can't tell me creature that rule the earth for that long only ate three things.
(2) Allow wallowing in places other then mud pools.
i feel herrera water/hunger drain is insanely fast for some reason, it feels very fun to play except for that
Why can't a dryo use its kick while running?
Why teno can jump but dilo can't,at least give dilo a small jump to get out from un moveable hole
expand older carni diets to include herara and dilo
Dilo advantages - venom , better bite force, out speeds a fg Omni (better hp? Probably.)
Omni advantages- tighter turn and pounce.
With most battles becoming a tight circle ,and pounce no longer guaranteeing a latch (which is all well and good), some distance is required to actually hit the side of a dilo. The wasted stamina from attempting to create that distance or even try and pounce on a turn ,which will most likely miss or kick the dilo in the face dropping you in front of their bites,makes pouncing almost a disadvantage at this point.
For a creature that appears to only be slightly above omnis weight class, the balance between the two is worse than an omni vs a cera.
Please buff omni speed and nerf dilo venom.
Carno's balance state has CONSIDERABLY improved with the new changes to charge, with them actually needing to be competent in timing and commitment, but there exists one glaring issue
Please, for the love of God, make charge less costly. Considering now you need to commit to the ram to get full value out of it, the fact that it shreds your stam bar so rapidly is absolutely an unnecessary component. It should be far cheaper on account of the removal of tapram as an effective option and the 20 second cooldown.
Carno's mobility actually feels accurate for the animal now, the deceleration and drifting feels heavy and satisfying, yet not overpowered. This animal is nearing its best state ever, just don't keep this system that so heavily obliterates its ability to pursue.
This being said, carno no longer feels like an unbeatable God, and tenonto/pachy can actually square up and live for once, so I'm very happy with that
Herrera is one of those dinos that can easily go unnoticed in the meta because it's only relevant influence on the rest of the roster is it's drop pounce.
This leads to the main point...herrera is one of the most entertaining dinos in the game to play because of climbing alone, it's achieved the "we need more in this game to do than relentlessly mow down other players" by just having that capability, and it's...well, balance wise it's unkillable when played optimally because of it's climbing and the only thing that it can do combatively is it's drop pounce, both of these aspects of it are entirely fine it shouldn't be a combat god nor should it really be susceptible to hunting unless harassed by birds or caught lacking on the ground.
Neither of these things are dependent on it's stamina economy, therefor massively buffing it's stamina for the sake of map traversal and just climbing for funsies doesn't damage it's place in the meta. It's become abundantly clear after a bit of playing herrera is that you spend the majority of your gameplay sitting, jumping consumes way too much stam, you passively lose stam when climbing, and your stam regen rate is nothing special.
At the very least it would make Herrera way more fun if these resource management elements were diminished substantially, and it doesn't make it any more powerful functionally.
There isn't enough AI animals to hunt
since the official servers are all filled, I had to go in unofficial servers to play, which isn't the first time and an issue I had with prior versions of the game (previous map) is that there isn't enough AI animals to hunt. On an empty server or when playing a small carnivor, the main way to get food is by hunting fish, deers, frog, boars, etc... but even compared to the previous map, they are even rarer now. And when official servers, they start getting lower in pop, most players play large dinos, so very hard to hunt as a small dino or the servers aren't that populated, so AIs are the main way. And honestly they are even rarer than previously and it is frustrating, I've been struggling to find anything in 3-4 hours with most dinos attempt dying of hunger. Just augment the AI population so that either people who don't want to do too much of pvp have a good food source and for when servers aren't fill to the brim or when you play smaller carnivores/homnivores.
It feels like the survival aspects like stamina meters/hungers are balanced for a game, but the AI preys are balanced for a survival/realistic aspect. so you're hunger/stamina drains quickly, but you can't find the food to fill them.
After doing some testing and also playing on Survival, here is my feedback on some of the balancing:
Herrera:
Herrera doesn't need all that much in my opinion.
The only thing I think it desperately needs is more damage on the tree pounce, since its damage is VERY low for what it should be.
And more hunger so you can lie and wait for longer.
My suggestion is to make Herrera's damage from the start of the branches(of the very big trees) 450 N and make that the MAX cap damage. That way a Herrera reliably has 3 prey items that it can safely kill if you land the pounce(Galli, Omni, Pachy), also more options to kill mid-sized juveniles of the larger dinos.
FYI for anyone reading, Herrera max damage is probably around 200-250, which really doesn't allow him to hunt all that much because almost everything 300 or above will just kill you or run away once you ambush them.
Dilo:
The only thing I wish for dilo is a better drift. The drift is absolutely horrid, and Dilo's movement quite frankly doesn't feel good to use. Even Carno feels better, being able to drift and juke things, so please make Dilo's drift better.
Another thing for dilo is its night vision. For a creature that's supposed to have the "best" NV, Dilo's is really underwhelming.
Carno:
The idea of Carno damage and CC being stronger the longer you hold the charge is a GREAT idea. It makes Carno an ambusher andless of a "I can brawl things within my size range".
However, I do believe, on creatures 700 kg or below, Carno should still retain CC when doing the insta-charge, just simply do less damage.
That way Carno can reliably ambush small-game at a close distance, but still struggles to brawl with bigger creatures its own size.
You guys can do ✅ if you agree with everything, or do 1 2 3 for each dino if you agree with only a few of them.
It should not take 1/3rd of my stamina as a Pteranodon to take off and use up the rest of it to fly upwards followed by sitting for 30 minutes to get it back. Do you remember what fun is? It's what you're meant to get from flying.
The Isle? More like The Idle.
If you want Herras to be able to hunt something fun you're deterring players from actually playing Pteranodon good lord I do not think there is a bigger victim of the stamina change.
Pls revert the stam use on attacks on Tenno and other Herbs back to the 2% Kicks and 3% tails from the prior update.
Now it take 8% tail and 6% kick without even getting buff on the attacks ore stam regain
Add schooling fish to herra's diet, it's really fun swimming around as the little guy and would make it stand out.
is there a reason why there are no diets for dilos and herras for cera and carnos? how are they not on there diets also why are the diets for dilos and herras ALL thingss that are ai which dont work yet and dinos no one plays? just a concern of mine
Herrera: Make hunger and diet deplete slower. Right now the only tool the specie has to hunt things efficiently is the pounce except, overall Herrera is more of a scavenger than a hunter. By slowing down hunger and diet it would help the scavenger gameplay and also accentuate the opportunistic hunter side.
Regarding pounce head/tail
I can definitely see why this was made. Make pouncers more sensible of where they are pouncing and making each pounce feel planned. In another part this change is good to prevent things from pouncing a tail like stego to get a free hit in. Since it also doesn’t make much sense for a Omni to climb a tail onto your side, or the head of animals. However, this change has ultimately made pouncing too risky from my experiences. Nimble things such as Teno or pachy just need to turn around to face you in order to block a pounce. And forces you into this second long semi stun where you can’t do anything. While Omni is somewhat affected by this for killing stuff its size that is hard to hit certain spots on compacted hitboxs, this mainly kills troodon due to them being so tiny and the pounce being far more clunky than Omnis. As it’s a dart forward instead of a leap.
Because of troodons small size this actually makes hunting stuff like Omni or pachy harder for troodon as it takes one good player to turn while you pounce to end your life because you hit the head or tail of something
IMO I think this change needs to only really apply to Omni but be flexible across species, where a Omni could climb a dilos head or Carnos to latch onto the neck, while stuff like trike and pachy would be no go for pouncing the head.
Herra Change
With herras constantly starving, we need two changes to make it viable: 1, a slower hunger drain. Herra is meant to be an ambusher. It's meant to sit in trees and wait, like deinos sit in water and wait. Jumping from tree to tree looking for food costs large amounts of stam, meaning when you find food, you most likely don't have the stam to reliably kill it. Second, walking on the ground looking for food is a huge risk and pointless because you then need to find a tree, climb it and make the pounce. I guaruntee you the prey will either catch onto what you're doing or move on by then. A slower hunger drain will fix this issue, allowing herras to be more patient and thus consuming less stam.
Secondly and this is a quick one: Put shcooling fish on its diet, jesus christ...
I second this.
Teno’s stam cost needs to be reverted. It feel terrible to play now (especially since half of all attacks don’t even seem to hit), and it uses way too much stam trying to defend itself.
Either buff its damage, or revert the attack cost change.
Please reduce the time of dilophosaurus' venom activity, as well as a possible damage nerf.
Beipi buff. A 8 ton croc has no reason to get diet from a beipi, it's unfair because it adds more of a reason for crocs to go after ducks ):
add detoxinating plants to cure dilos venom when out of fight
Make it so the Dilo clones do not deal damage on every form of touching.. Let them bite us and then vaporize, but if i dodge a hallucination and bite it (fighting my demons bassicly and making a good play) on the legs , where its nowhere near biting me or even done with its call anim even u shouldnt take damage, speaking of the damage, its quite strong.. if its too strong idk, because it seems balanced in how tricky it is to get clouds going. But i wanna be able to "get the clones" if they dont bite me and i bite them instead.. without losing a whopping 14% hp per clone.
Making the venom 5 minutes long feels overkill.
I get why its so long but it still is too long.
My idea would be that the fog slightly opens up the longer you are envenomed that way you can maybe see a little further making every passing minute more critical for the dilo hunting.
Currently its very punishing getting bit once and that for the next 5 minutes no matter if you're in a safe spot you cannot do anything.
i suggest reducing teno stamina cost because now its super hard to fight more than 2 dilos at the same time or anything smaller than you and reducing herrera hunger/water drain
i just killed a full adult raptor as a 48% carno, he didnt even manage to land a bite cause he was trying to pounce me, i just turned my head and the pounce didnt register, i destroyed the poor fellow with bites each time and just took some bleed damage from the impact. I dont know if u actually tested this new pounce feature, but revert it immideately, raptors are again nerfed to the bottom.
fog at night makes it more visible when it should reduce visability
Not enough ai spread around the map, have resorted to cannibalism for non cannibal dinos to get by.
Revert the bucking stamina damage it is ridiculous, yes bucking is used to mitigate pounce but Omni should still have an advantage regardless as Bucking mechanic is tied with Pounce mechanic and Bucking will not work if no omni will pounce to begin with ,it is just a bad game design, currently bucking drains stam exponentially imagine burning 2 min of stam in 10 seconds.
Better NV for Cera, you cant see cliffs at night wich makes moving damn hard
I get that it's been beat to death, but the Stam changes really should be looked at again, I'm ok with change, but you spend more time sitting that moving in the current build, and that's just not fun.
Herrera needs more stamina or way faster stam regen
Lirik streamed the isle last night for like 15 minutes before giving up due to the awful stam and he even voiced his own frustrations with the changes claiming they’re unnecessary and bad. I think most people agree.
Fresh spawn stego SHOULDN'T be a ble to one shot a FULL GROWN herrera. Does this make sense to any of people here? You had to grow your herra for uh.. less than an hour or an hour just to get one shotted by a fresh spawn steg? Dang.
NERF. THE. DILO.
They are currently able to, while in groups, kill almost ANY dinosaur, fully grown or not, on the map. Not ONLY this is ridiculous with their compiled damage, but their hallucinations do damage to? IN WHAT WORLD? Thats not balanced nor fun. Idc about biased Dilo players disagreeing.
They're meant to be low-tier group scavengers, not fcking mass map killers.
Reduce pachy's charge recovery/lag a little bit and increase its fracture resistence, which is an absolute joke right now. It just needs to run over a small hill or rock, barely deeper than jump height, and it'll break its legs. Just does not feel right, especially for a "smaller" dinosaur that can jump.
Increase AI spawn aswell as change herrera's and dilos diet ; u cant fill the bars up
raptor's bite is useless, that lame kick it has now is useless, and with the changes to pounce it's useless 75% of the time because someone can just slightly turn and face you. Then you die because raptor also gets a terrible stun animation. Add the fact that you can survive no more than 5 attacks from the main roster. What you get is a pretty bad playable imo