I've not played the game for one year, because of the poor opmitization, mostly during combat as it's just not possible for me to fight without frequent lag.
Just recently decided to try playing again, the game is still as fun and immersive as I remember, however, still as impossible to play with a full growing and pack mind, due to the lack of possibility for me to fight, and even worse when in packs, even if just small, as I like to play Utah and its just hard.
I've managed to make some long lasting plays as herb, because the need to fight is not as big, but I would love to experience fighting as a whole, instead of tiny bits with lag.
Now that the game is changing to Unreal Engine I believe it's the perfect moment for you to focus on optimization to make the game even more enjoyable, and now that we're even closer to humans, it's essencial.
It could be argued that my computer is just bad, however it's good enough to play this kind of game as it fills the needs.
Tysm for your good work and keep it up, a fellow community member.
#balance-feedback
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Some dinos when drowned can try to fight back deino, taking a lot of stamina to have a chance to flee
Dryo buff pls 💀
Plz, this game need nerf the stego. im full growth carno, but semi adult stego 2 hit %70 hp left. It is not a normal. i have 8 ton crocs full growth carno never can kill stego. Really need nerf.
make deino and stego growth more challenging.
Because dryo is now slower give it more stamina. In my opinion dryo should have the most amount of stamina out of any animal while sprinting since it’s not as fast as other small animals, then take the dodge stamina cost off and boom dryo fixed
dam utah is in such a sorry state ... almost no point playing one compared to an actual dino like carno
Fix Utah, this is the worst version of a balance of any previous version before it.. You've completely destroyed Utah vs any other Dinosaurs Secondary attack besides maybe Dryo's dodge that requires stamina (To many negatives against pounce, like you can be bitten by another while pouncing, ran into a tree or rock to be dismounted or face one buck and not have enough stamina to live or be mobile, there isn't a positive to using pounce) ... Fix Stego's hitbox, they are suppose to be venerable to head attacks requiring them to at least turn their bodies to apply a tail attack, but doesn't because their tail completely covers a frontal attack so they just stand there waiting for you to try anything not making them at least move their body which eliminates packs from flanking and landing head hits.. Tail swipe covers a half of a Stegosaurus length infront of them like FR. Fix Carno's Hitbox on charge, completely broken what would be a miss hits a mile away... The desync is completely off in this game. With the current heading of the game when newer dinosaurs that are bigger are released no one will play the smaller because you are eliminating the skill factor of playing in packs, so people will swarm to the bigger better dinosaurs hence why you see so many Deinos and Stego's making the game feel empty and dead..
Omni isn't weak, and doesn't need a buff. Let me explain why.
Teno. an animal that remained completely unchanged between U5.5 and U6, has had zero balance changes, being what is essentially the gold standard of Isle balancing. On top of this, it has a quite fun, skill-based and fair matchup with omni packs, despite the so called "extreme nerfs". Despite this, it has become nearly extinct in Update 6, being in an equally sorry state to omni. Why is this?
Pachy and carno. These two animals are literally so utterly oppressive in their current state that they entirely shut down most other animals in the roster, especially the animals they counter best, omni and teno. What this has done is made omni's nerfs FEEL like they hit much harder than they do, as while omni is in a realistically quite balanced state, two of its greatest competitors are not.
What needs to be done is a major looking into carno and pachy, these animals are simply far too good at invalidating both teno and omni, and while it's fine for carno/pachy to have a favourable matchup against an omni, the current power gap is simply far too staggering, to an unhealthy degree.
Let's also discuss what good omni got. There's a seldom read patch note that makes it that once stamina is depleted, an animal can no longer buck. This has made hunts as omni insanely fun, exhausting opponents through forcing whiff attacks, sprinting and bucking. Unfortunately, again, this is only really seen in teno matchups, because carno and pachy have a ton of tools to invalidate attacks.
The only thing that really needs looking at with omni is how poorly conveyed the buck stam damage is. Losing half a stam bar with little visual indication isn't exactly fair, and it should be much easier to react to a buck than how it is.
Please, don't do another patch where the animal gets an extreme panic buff when it actually is going in an interesting direction, fix what needs to be fixed, rather than trying to change everything again.
Make that baby deinos below 20% growth can eat pterosaur's small fishies
ik its not in the game yet but pls give cera, carno and teno an even 50/50 against 1 another
idea for cera, some sort of immunity from ceras bacteries after u already got poisoned by his bacterias 2 times
Maybe choose one dinosaur to specialize in hunting juvi apexes, even with longer growth you see them every where so it would be nice for some more population control and an extra challenge for those playing as apexes
its weird how i can hear a rabbit super far away but not a carno behind me
pls fix deino lunge, i just saw a deino who grabbed smaller deino and placed it like 2 meter higher on the rock to kill omni
short and simple- ptera should be able to regain stam while soaring because realistically it would just flop to the ground gasping for air if it didnt, maybe only as adult since the wing muscles are much more developped than say a freshspawn
that or reduce the stam costs for taking off stationary/increase max stamina for pteranodon
Instead of passively gaining stamina, it should be similar to the thermals demo where there were large areas that let the Ptera gain height without losing stamina, which (if the thermals were static in a specific postion) could lead to a Ptera hotspots.
Dryo really needs to be fixed, maybe make the stam drain on dodge more like 5% or less and give its old speed back
allow pteras to regain stam while clinging onto trees or cliffs
nerf pachy, 1 pachy shouldnt be able to kill multiple carnos...
Either nerf carno stam at sub ad, or make bucking do half the stamina damage to raptors and twice the stamina damage to the bucker than it currently does. I just got ran down as a raptor by a carno after juking him for 2 minutes straight of him charging because I ran out of Stam before him
Please for the love of god, shrink the hitbox for the carno's ram, I am completely out of the way half the time, and i still get hit for the max amount of damage a ram can inflict.
It's absolutely ridiculous that i can be five feet away from where the carno is ramming and still get the full damage of the ram.
buff the 'omni' 5x and make it go back to 'UTAH' the one and only
carno hunger drain be close to or same as deinos its way to fast rn
Regarding diets: when you spawn you should have all diets at 10% so Juvies can start the 3 diet growth boost. This will prevent the issue of Juvies needing to eat 3 of one organ to get a single bar activated. However because it’s a low number any Juvies that wish to start builds earlier can do so by filling what they want first and waiting out whatever they do not need as they would when adult
Add thickets, or reintroduce those old bush patches where they had trunks you could hide between
when troodon comes it would make a nice hideout
Increase the damage to the Stegosaurus head to give the Crocodile a better chance to win, and also to allow a Carnotaurus to kill a Stegosaurus in a pack.
We all know the current dryo is absolute crap, you need to give the old stam and speed, dryo didn’t need a nerf to counter its buff, it just needed a plain buff
because rex is going to be one of the 2 apexes added to community servers
100% needs to be cannibalistic and have a reason to cannibalize
give it incentives like a buff, or you multiple diets
anything to stop mega rex packs slaughtering trikes
I cant say I agree with the balancing post above, I feel trex cannibalize would be terrible, considering that they will most likely be able to do bone break. All it takes would be a cannibal to bone break another and they are done for. It would make the dino unplayable unless you run from anyone else, especially if it was encouraged. Should be discouraged if anything due to how easy it is to do.
-Stego MUST have a tail attack it can use while moving, otherwise stego will need unhealthy buffing or rex will need unhealthy nerfing which would disturb the larger roster that will appear later on.
-Deino MUST be able to stun or be given charged bites, otherwise rex will become even more OP than stego. As remember, rex will be able to bite in the water, unlike stego and its tailswing. A rex which presumably will be heavier, may cause bb, and have high dmg output would easily dominate the waterways without some sort of charged bite, bone breaking bite, or other mechanic(such as extremely extremely slow turn radius).
I'm concerned about mega trike herds
This game was something that i really enjoyed, something that i found i could play with random people i consider friends when i was a dinosaur of the same species. Now i have so much fustration for this game due to the same species of dinosaurs greeting me and making a pack and then killing a few of the packmates. Its not funny or fun.
i dont think me or my fellow friends will return to this game for awhile...this kind of community is just disgusting
Cannibalism = more sources of food for an apex, this is a recipe for disaster, deinosuchus is already a good example as a single adult deino's carcass will feed multiple adults, having a rex be able to simply eat other rexes with no consequences would only ensure it never has to worry about food
and having it not be a cannibal would encourage everyone that plays it to megapack constantly to kill everything else
could you fix the hitbox for a deinos grab? it got my utah while i was like 2 meters over the croc
If done right, the adult rex will be extremely rare. It's supposed to be very challenging to grow. And hard to maintain.
You guys said Rex will be even more powerful than in legacy, that’s not a good thing, in legacy Rex could be up to half of the population of the server and could solo anything in the game the possible exception of a skilled theri, shant or spino, unless you make juvi Rex one of the weakest juvis in the game, and add it to carnivore diets the same will happen, also there’s already a massive power gap between what we thought were apexes and carno plus all the small teirs, and it appears we won’t be getting any mid teirs to close the gap before with the exception of dibble, also the fact that stego and deino even considered apexes despite being incredibly powerful is weird, they should at least be considered weak apexes, adding Rex and other apexes may be the worst decision you guys could possibly make when deciding which dinosaurs to add the soonest
Apexes babies should be on the diets of most, if not all carnivores. Perhaps give a small buff to healing or something for killing and eating one, in order to make growing apexes more hellish
Could also make the organs fill their respective nutrient entirely, so you kill a rex as a carno you eat the heart (its as small as possible) You still get full protein as a reward for killing that rex child
hi im not here to say like: oh u should buff omni cause cause it s my favourite dino. no im not for that im here to say that the current creatures in evrima need a little bit of rework like nerf a little carno s stamina drain as an adult nerf stego so that a carno whit like 30 bites i know it s a lot but it s stego it as to be resistent than buff omni s hp by like 30% more than it has right now make it so pachy s head butt takes way more stamina aaaand there you have it ............................................... Balance
P.S. when cerato comes out it has to be more powerful than carno cause in a fight a cerato has to fight but carno can run away when he wants.
Carnos hunger drain needs to be longer rn it’s shorter than utahs
dryo should be faster than omniraptor
I think carno should fill up easy but have a pretty fast hunger drain
can deinos have a stamina/slight speed buff, it was better before
Dryosaurus dodge shouldn't take as much stam
Stego should get a damage Buff Like 5% Lower
Juvenile nightvision is way too short. You can barely see further than a few meters, meanwhile adult nightvision, even without diet buffs, reaches much further.
They should be identical (and maybe in some special cases even better for juvies).
I think it makes sense for juvies to get more night vision as they get older
i think crocs should not be able to pick up certain fully grown dinos (carno and other big dinos included)
a baby carno shouldn't be able to one shot a juvenile ptera
Personally I don't think a well timed pachy headbutt should cancel out a fg carno's charge head on. I just don't see how anything should stop a nearly 2 ton speed demon in its tracks unless its greatly heavier than it like Stego or Deino. If they did collide at the same time the carno can still suffer the head fracture but that Pachy should be taking serious damage just from the carno's follow through. I'm not against the idea of a pachy cancelling the charge by hitting the carno from the side tho. Just tanking it head on seems kinda cracked ngl
Please return the Carno's charge to how it was before, it was more fun to use and more fun to play against. In fact, Carno's charge damage and stun should be affected by the momentum of the Carno, with the charge slowly increasing its speed to the point where it can knock down larger creatures like Teno and deal more damage, so a Carno can't spam charge a Teno to death.
Dryo need some love some balance changes maybe a little bit more weight or less stamina drain on dodge. Pachy is greatly balanced tenonto is nice too raptor too deino good u did great job the base game is in good and right state we are ready for more dinos or gameplay mechanic.
Here is an idea... what if the more omni's pouncing something at the same time... the more pinnable the creature. Here is what i mean. Right now, a full grown Omni cannot pin a 100% pachy, but then can pin a 95% pachy. So it makes sence that 2 omnis pouncing at the same time should be able to pin, since they can barely hold one off) but no. at 96% and up they could handle 10 omni's if they could all latch at the same time. I'm not sure what this would do to game balance, but if Afterthought wants us to use pounce as our primary dmg and use teamwork, this falls within that perview
Just gonna bump this Carno balance idea because people seemed to like it
Carno turns faster while charging than trotting, seriously that turn is so fast it feels un natural, the whole reason carno had bad turns in the first place was so people had a chance of escaping, while it’s turn shouldn’t be as bad as update fives it shouldn’t be as good as it is now, also fix its hit box
Sub crocs are way too fast for their size
Carno should NOT be able too ram things that are bigger than it currently late adult carno can ram a fully grown carno and stun it. Thats not balanced.
pls fix Carnos hitbox i died so often to that, while i was standing like5 meters away from it and still got killed by his ram pls fix this its not fun to fight carnos with that hitbox ur doing a great job
Fix ping on servers pls i got beaten up to death by 40% stego as 86% deino, he hitted me but i didn't hit him until mine death
Mix packing could be solved by an adrenaline effect, when near other species you get +5% damage (even though it's redundant) and a sizable increase in food drain, therefore they require hunting more thus there's a penalty for mix packing... Just a suggestion
Please buff raptors, the damage I feel is too low and I only say that based off the fact that I've been killed by JUVIE carnos multiple times as an ADULT raptor. I feel like their stamina is also a problem because they're so weak and rely on their endurance at the moment. The only way to compete as a raptor is by being in a pack with 5+ other raptors because with the limited amount of dinos in game the raptor is the most useless other than the hypsi, dryo, and ptera.
Reduce carno charge hit box slightly and slightly increase the amount of time needed in full sprint to activate charge
What did our poor dryo boy do to deserve that horrible treatment!?!?! 
Now its just free food for carnivores, not a enjoyable playable, and giving it diet which is in PLAINS making them visible and open for attacks is just cruel.
Small and weak dinosaurus often and almost always were nible, agile and fast. But dryo is slower than both utah, carno and other things what can kill it for food/fun, making it useless. Give them higher speed, less stamina drain and maybe make the dodge lunge more far that now, so they will have a chance of existence among predators.
And make it get up faster... the amount of times i died because I saw a carno ramming at me but I couldnt get up quick enough is higher than you can imagine.
BUFF PTERA WEIGHT FROM 45KG TO 80KG
Nerf carno charge. Its so Imbalanced
Please make Juvie stego less powerful I was jsut now a fully grown utah and a juvie stego just 4 shot me
I think that carno's charge should have stam depletion on impact, which varies depending on the type of impact(tail/body/head) and how big the opposing dino is(Much less stam to ram a utah than a stego). Of course charge still wouldnt work on larger dinos, but ramming one should still be detrimental to your stam since your basically running into a wall.
This could prevent spam-charging against tenos(main issue when paired with terrible hitboxes) and other carnos, as well as smaller stegos.
In addition to this, hitboxes for the charge should be adjusted and tail hitboxes for teno's tail should be reduced, it is crazy how a utah can get sniped by a carno charge, and a carno can do a tailshot charge to a teno when its a whole bodylength away from the tip of the tail.
Please return the whole roster balance to what it was in up5. There was literally no reason why you nerfed omni and buffed carno in up6. No one complained about imbalance, and yet you decided to mess everything up. Do you even playtest your updates???????
Nerfs should be used instead of buffs. There is a noticeable power creep with Carno and Pachy who (for the most part) dominate other creatures, with both of their matchups with Teno being one sided in their favor. Both also are very good against Utah as well. Omni doesn't need buffs, Carno and Pachy need nerfs.
Maybe adjust deino a little, I just witnessed a deino the size of 3 rabbits grabbing a Raptor and taking him to the depths to kill it. Maybe make it so that it's not a matter of weight but more a matter of size. This deino was about 20% and killed a full raptor, makes no sense.
Maybe add some kind of milestones like:
At 40~50% You can grab Pachy/Raptor
75% Tenos
80% Carnos
It's a bit ridiculous when you are 10x the size of the deino's mouth and it still grabs you like that.
I think that the carnotaurus, pachycephalosaurus and deinosuchus all need to be made a bit less powerful, as they pretty much rule the servers at the moment.
Here are my ideas:
-Carno's hitbox (especially while ramming) needs to be adjusted, as well as the amount of raw damage that it does while ramming. It's footsteps should also be made a bit louder to give a chance to notice it coming before it's too late.
-Deinosuchus should be made less viable on land in my opinion. It already rules the waters. I personally think that they shouldn't be able to run long distances from land to water with big animals in their mouth and still have the stamina to drown them. So, maybe the stamina cost that comes with running on land while having grabbed someone should be adjusted, as well as the run speed itself.
-Pachy's ability is very strong and there's little to no punishment for using it. If it break's a carno's leg with it's first hit the fight is already pretty much over. I'm not smart enough to figure out what exactly should be done with it, but clearly it should get toned down a bit, as I've lately seen huge packs of bored pachy players killing everything they see.
These are just my opinions though, feel free to disagree. Besides these animals I consider the current balance pretty alright.
65kg should would be better, still one shot table by omni while it will now need 4 bite for another ptera to kill you
Omniraptor needs a buff, or its contenders need nerfing ASAP
Or reconsider the next playables coming to the roster for Omniraptor's food choices are minimal and rare.
Since U6, Omniraptor is currently the laughing stock of all the current playables, as growing such species to an adult and actually lasting 5 minutes as an adult is harder than trying to balance a toothpick vertically on your nose. It is is a joke, since it has little to no ability to fight anything larger than it, even in packs of 2-3, it struggles to even take down a Sub Carnotaurus or Tenontosaurus, as a social animal, this makes sustaining packs extremely difficult as taking down larger prey is practically impossible, to take down a Tenontosaurus is more easier than a Carnotaurus due to the speed difference however one wrong move is fatal, encounters with a carnotaurus on the other hand is an immediate death, there's little to no chance of escaping one of these, and practically no chance whatsoever partly do to how ridiculously overpowered and strong its charge is which was meant to only stun and launch lighter prey into the air and deal a reasonable amount of damage, then there's Pachycephalosaurus but those encounters seem to be fair in my opinion.
Then you have the selection of food for the Omniraptor, the chances of finding certain species have gone due to how unviable they are in a current roster where 5/9 of the current playables are in higher tiers, with this, most of Omniraptor's nutrients are from species larger than itself and that means it is better rewarded if it manages to scavenge a fresh corpse. The best solution as of now is reconsidering future playables for the rest of the roster and increase AI variety and locations, since forests are less vulnerable
The Image speaks for itself:
Nerf deino's lunge ability on land. It is ridiculous to be a good distance from the water and suddenly a deino jumps out of a bush, grabs you, and proceeds to sprint the length of a football field into water while carrying you and then STILL have enough stamina to drown you. I've been killed far more times by a deino hiding in a bush on land than I have a deino lunging out of the water. My suggestion would be to either drastically increase stamina drain when sprinting while holding a lunged creature or to disable sprinting entirely when holding a lunged creature. Either of these would still allow Deino to snatch people drinking or standing close to the water, while greatly discouraging them from larping as a megalania.
Here’s yet again some balance ideas cause it seems this is a empty void now
Pachy and Teno are in good spots
Dryo: give more stamina since it’s speed was decreased. Remove stam drain from dodge or make it 5%
Omni: make bucking take more ticks to deplete stamina
Carno: if we want current charge lower the knockdown to 1ton so it only staggers Teno
Or keep current changes but have the U5 charge without a stamina cost and maybe a slight stamina buff
Diets need to drain slower than the food of each specific animal so we don’t run into issues of you can’t fill a nutrient cause food goes down too slow
Organs that are larger should fill more. Currently a juvie stegos heart would fill the same as a adult Carnos or Adult Deinosuchus
OK fall damage needs to be nerfed
Playing Omniraptors is so frustrating. Why tf can one of the most nimble creatures be rushed down by Carnos and Pachys?
Irl gators have really poor vision during the day and much better nightvision. Maybe, if its possible, deinosuchus should have a specific view distance. Like a smaller radius of view and it gets blurrier farther out. Then buff their nightvision. Idk just a thought. Prolly gonna get downvoted bc its a game but it might help with a more realistic tone. Overall, i think deino needs a nightvision buff.. especially underwater
something that should be added is temperature and resilience to it, as water temperature, so u have better ways to control where each dino will be staying and be as example more safe when drinking in some spots, cause beipi will be a really easy prey for the deynos, or as example that would force big predators and herbivores to mainly stay in valleys and openfields, while smaller beings would stay and make their home the forests where they stay warmer over time
or maybe force deynos to warm themeselves at the sun and dont swim to much at night, as example, it could affect defense, agility, damage and stamina, mainly stamina and damage
so a big herbivore woudl be a easy prey for a pack of utahs or ceratos if it ventures in the forest
nerv steg
Buff ptera please 💀 I know it's a bird and birds should be fragile, but it's just way too weak to be enjoyable
carnos are really broken atm, they hit anything from 1 length away (maybe hitbox problem, because i tested it without lag many times).
Raptors can't dodge them anymore and that makes them completely unplayable and un-enjoyable by destroying the only good thing about them -AGILITY
I have discussed this with a few friends, and we all think this would be an amazing mechanic. Not only for immersion, but also to help redirect the gameplay behaviors all of us are tired of. Even the devs have said there are player behaviors they would like to limit or halt. This mechanic could potentially alleviate those behaviors. (mixpacking/ megapacking)
What mechanic? Stress/Adrenaline. Stress would show up the same way as a bleed icon, that gradually increases the longer you are in the vicinity of something that would cause you stress. The higher your stress the more negatives your dino would get; faster hunger/water depletion, stamina regens more slowly, and if your stress was high enough, you'd get an adrenaline rush- a last ditch effort to either finish a fight or escape the stressor. The adrenaline helps in the moment, giving you higher speed and a full stamina bar- but the stamina depletes faster than normal.
Obviously the exact behaviors and punishments are subject to developer choice, but the idea is a strong contender for alleviating mixpacks. Certain species would cause stress to others, carnos and raptors couldn't exist around each other for too long without incurring stress penalties, or even certain herbivores. Like the trike is supposed to be this constantly aggro herbi, but theres no mechanical reason for it at the moment that we know of. If it was stressed out by non trike herbis, it would have a reason to aggressively defend its territory.
This mechanic would also get rid of megapacks. where too many carnos in one place would stress each other out. or deinos. so you cant have giant piles of deinos all in the same place. Making group sizes actually important
bring back the up.5 buck, its too op now in my opinion edit: if someone didnt understand me what i mean, i meant that when a creature is trying to drop off the utah it shouldn't drain utahs stamina in 1-2 seconds, make it at least a bit longer to drain all the utahs stam in 1 buck
At This Moment dinosaurs take damage and die even if you bite/charge them 1,2,3 meters away from the tail. Hitbox is just weird and unrealistic. Dinosaurs should not be able to die if you bite/charge them on tip of the tail or air round it, instead make the damage drop them down to 50% maybe, or add bleed instead. Hitboxes should be smaller and harder to hit by concentrating them more on body & head than on tail tips and aura. That would give smaller creatures more survivability, it would spice up PvP encounters and big dinos would be more clunky as they should be. That would bring actual skill and precision into the game unlike this current state that is more like aimbot. Please fix this. Thank you.
Put a maximum damage limit on each limb so dinosaurs can't bite or stomp each other's tails to death and repeated damage to a foot (aside from blood loss) won't kill the dinosaur.
-Decrease initial stamina consumption of pounce for omni, revert omni turn rate to up5, increase total bleed damage caused by tap pounce, increase the bleeding time for all prey, keep current up6 buck, revert hitboxes to up5, revert carno charge turn rate to up5,keep carno charge up time same as up6,keep carno turn rate as up6,decrease carno alt bite stam cost, give realistic physics to pachy ram (for context pachy flies faster than omni's run speed while ramming for no reason),have better head-fracture detection for pachy vs carno, fix omni dismount for omni vs pachy(for context when omni dismounts from the tail side of pachy, the pachy has enough time to charge up and do 180 degree and hit. ), revert deino and stego growth to up5, now that utah is changed to omni, add deinosuchus back into omni's diet(word omni means all which means it should eat anything that moves), increase stamina consumption when blood pool is low, Fix bug where omni sticks to the prey when its dismount vector is aligned with its prey's velocity vector.
Either remove the dodge cost to dryo entirely or revert it's speed nerf or increase its stamina considerably. As of right now it's not good at anything and there is almost zero reason to play it.
Before the nerf it was at least the fastest herbi and was fun to get chased as, but after the change it's quite literally the worst dino in the game, and doesn't even have speed or endurance going for it.
Please stop nerfing the most underplayed dinosaur in the entire game.
ok listen is it just me or are pachys too op
Just nerf carno into ground at this point so they can feel how any other dinosaur feels when playing against them. I'm tired of omni being unplayable within a mile radius of a single one. I'm tired of getting one or two shot on anything I play. I'm tired of just having to deal with it because some people like maining something that's just blatantly overpowered. Yes I did get double teamed by two of them and died in two bites. No I am not particularly pleased
Deinosuchus should get stunned for about 2 or 3 seconds for letting go of a lunged target
This would add some more punish to deinos that just lunge prey even at low stamina without worrying about the repercussions that should arise. This would also give grabbed players a slightly higher chance of surviving a lunge from a deino that isnt exactly being careful with its stamina.
currently Deino can just let go of a lunged victim and body block them from land to then merc them with a 500 damage bite over and over, which at that point removes the point of low stamina lunging being a bad idea
The increased stam buff for younger dinos should wear off WAY faster
Currently, the game is suffering an issue from sub-adult animals being FAR stronger than other variants, due to their speed, stamina and decent weights. This is seen very prominently in animals like deino and carno, who use these buffs to easily dispatch of many animals. My suggestion is simple:
Make it that animals lose their stam buffs much faster, having a regular stamina amount at sub-adult (50%), not 100% adult, but they keep the additional speed given by sub-adult.
This makes it that each growth stage has something to it
Hatchling/juvi: Small size/lots of stam for endurance and stealth
Sub-adult: Higher speed than adults, useful for escaping, while also having better combat capabilites
Adult: Higher health and damage than the other growth stages, making them very combat capable
The concept art for Para didnt show any defensive attacks, maybe it should have a slower and less energetic-looking mule kick, kind of like Teno's, like it's using one leg at an angle. And if you think it's "too strong" then you can change the timing of the animation. Large wind up and recovery if it's "too powerful" an attack.
Or maybe have attacks become sluggish and slow the less stamina you have?
Also, in nature, herbis tend to be stronger or quicker than their predators.
Carnis should have a 20-50% success rate depending on player skill. A single Omni MAY be able to kill a Pachy if they play it smart. But usially a 1 on 1 should favour the Herbi in the same teir (Dryo>Ptera, Pachy>Omni, Teno>Carno, etc.)
So Omnis need packs to take on Pachies, and Pachies need to herd to avoid attacks. Separate one with a distraction and that's how you drop them. Your pack could gain a kill, the herd could kill to scare off the pack.
Bring back the death sound its so sad without it D:
why is an herbivore the apex predator? lmao
Suggestion: Add the Egg incubation buff to the 50% growth diet combination.
Reasoning: The 50% growth buff is essentially useless for full adults except in the case of giving their offspring said 50% buff. Personally, I think it would be more conducive to fun and meaningful gameplay to add the Egg Incubation buff to the 50% growth buff. This is because nesting players, in my experience, will always opt for the 50% buff over the Egg incubation buff when nesting. This leads to an effectively unused diet combination. By combining the 50% diet buff with the Egg incubation buff, you would create a single dedicated nesting diet combination, and also allow for a new bonus effect to be added to the S S = diet combo. I think you could make the argument that the value in the Egg incubation diet combo is that you also get Health Regen/Locked and Scent/NV buff with it. I would counter this by stating adults are also keeping in mind what diet combination will be most useful to their offspring. The 50% growth buff will always be a more attractive option than the Egg incubation in terms of value to offspring due to the fact that the advantages of a faster growth are more valuable than the stat bonuses provided by the diet. i.e. The stat buff of becoming an adult sooner is more valuable than having 15% Health Regen/Locked and 10% Scent/NV. In conclusion adding the Egg incubation buff to the 50% growth diet combination will enhance nesting gameplay for The Isle players.\
Not sure if this falls under General or Balance feedback so I’ll post it in both channels just in case. Sorry if this has been suggested already.
Buff Omni's stamina decay. The Omni is terrible right now, and it gets bullied by nearly everything. Omni is supposed to be a pack hunter which relies on endurance for it's hunts. It would really help if it wouldn't lose stamina as quickly when escaping stuff like carnos, pouncing, jumping etc. This might help the omni to not be so underwhelming. I literally killed 1 with a 40% carno, its just sad.
Nerf the carno charge. When carno charge hits my tail (im playing as a utah) it deals a lot of damage in my opinion, plus he can even stun you by charging your tail. In my opinion its too op
remove the pachy stun on dinos once you already broke legs im sick of dying because i get stun locked by 2 tag teaming little rats who have nothing better to do besides making me want to play the game less and less every time i die
Nerf stegos like deinos should be able to easly kill stegos it shouldnt be a problem deinos either need damge buff or stego needs a damge buff
Anyone else just want a kill your own Dino button so you don’t have to wait for starvation or dehydration
Omni is damn near impossible to keep alive unless you’re constantly hiding and running from everything you encounter that’s your size or larger. If I wanted to play like that I’d legitimately have a better time playing Dryo. The agility needs to be given back to it so it can viably maneuver around targets both when trying to escape and when trying to fight. The buck stam tick is just absurd now, to the point where anything shy of a full stam pounce pretty much ensures you’ll either get knocked on the ground or not have enough stamina to disengage. I understand that Omni has constantly been an issue in terms of balancing, but I don’t understand why it was nerfed while it’s competition was buffed.
On another note, Tenonto being such a large target, now has a significantly lower chance of escaping from Carno’s improved charge. My personal fix would be either to nerf the turn radius of the charge or to nerf the amount of weight that carno can knock prone, enabling Teno to get stunned rather than completely knocked over.
Dryo stamina buff due to speed nerf since what it lacks in speed it should make up for in stamina. IN MY OPINION!!!!
I think stegos being tanky and doing insane amount of damage is kinda OP. But at the same time it makes sense that they should do both of these things.
Has there been any thought to increasing the stegos stamina drain every time they swing their tail in quick succession. Maybe have some kind of window where that stamina drain falls off.
Don’t make stego obsolete in 1 update, make sure it can adequately fight off a Rex or trike if need be or at least severely damage
In regard to the Teno stealth nerfs in 6.0 (or just buggy hit registration?...)
+ Buff the kick distance back to where it was in 5.5 (or hit fix the registration issues). Kicking now is russian roulette once again. You basically have to be completely through the 3D model of your adversary with your paws sticking on the other side in order to make sure that kick really does register. It's a timed skilled ability compared to a lot of other attacks in the game and currently in 6.0 the amount of times that it is visibily on target and doesn't register is ridiculous. Meanwhile you have deinos & carnos who can pin point you by being half a meter away from the end of your tail.
You can use this video as some reference examples of what I mean by the kick being absolutely not permissive compared to a lot of other attacks in-game
Timestamps:
- 3:15
- 5:17 (first kick after tail slam doesn't register)
- 6:45
- 9:52
Coming across some decent examples of the state of patch 6.0 while patrolling my kingdom and driving the Carno & Deino invaders out. It's does include some funny moments.
Please Like & subscribe to my channel:
https://www.youtube.com/PoutineItalienne?sub_confirmation=1
👀 Lone Pachy vs 3 Carnos: https://youtu.be/AIx8jDtPTM8
👀 The Ultimate Dino...
Stego vs deino should be a 50/50 fight. As in whoever attacks first, wins
A few changes to Deino:
-
Linear growth for Deino doesn't work. Let it be on the smaller side for the vast majority of its growth. Currently, you can grow for less time than an omni and grab it. Or equal to. Not to mention the crazy juvi - sub speed and stamina.
-
Increase the amount of food Deino requires. Currently, an adult deino body fills 3 whole deinos up and gives the 4th deino 66% food. This is a very high amount of food considering Deino ALSO has a 90 minute hunger bar. Meaning that they literally never have to worry about starving. This is very noticeable in servers where there are like 20 Deinos at Center or NW.
-
Increase the food requirements while growing. Currently, all creatures have equal hunger timers with their adult counterpart. Meaning something like a Deino has a 90 minute hunger bar right out of spawn. This makes growing infinitely easier.
(It should be changed for all creatures, some more so than others) -
Change how Deino interacts with things on land. Currently, a Deino can hold you on land and let their buddy bite you. It's honestly a very unfun experience and NOT how the creature was meant to be played. Make it so you don't lose stamina on land while being grabbed as well.
A few possible enhancements for the new diet system:
(1) Allow nutrient overflow into active and inactive slots of the same nutrient, but not into empty slots.
(2) Inactive slots should take priority over active slots of the same nutrient.
(3) Add an UI indication when an active slot is filled enough to fill an empty slot with the nutrient instead.
(4) Add a transition phase whenever diet state changes.
(5) Switch slots to inactive after vomiting.
(6) Reduce nutrient drain depending on species.*
(7) Counteract growth for hunger/nutrients so there is no effect of "belly contents growing with you" (which drastically reduces food requirements).
(8) Remove nutrients from the big AI animals.
(9) Redistribute/modify the nutrients/buffs per species so the risk/reward ratio is more balanced.**
(10) Make the 3 of a kind nutrient do something for adults that is worth putting in the extra work.
*In general herbivores and animals like Pteranodon are fine with drain close to 1:1 but with some leeway to account for smaller inefficiencies. Carnivores, especially the bigger ones, and herbivores who are expected to travel across the map a lot, need reduced drain, because their playstyle involves eating "junk food" much more.
**Currently some animals (like Pteranodon and Dryosaurus) get their "best" buffs from the easiest to access food sources and don't really feel the need to go for riskier nutrients at all.
Pteranodons pose 0 threat to other dinos, even smaller/baby dinos.
They will take 1hit from almost anything, and their aerial attacks, even with a skilled player are not worth in terms of risk/reward.
Laggy connections and generous hitboxes are often the end of an attacking ptera.
Any small buffs to ptera weight, bite force, or even aerial attack hitbox (its extremely small, risking crashes on every bite) would make combat more interesting.
buff raptor back to where it was and nerf carno back where it was
fix the deino lunge hitbox, on my screen when i was far away from him, he just LUNGED me.. please fix this its a problem of the isle too in my opinion
This might be a hot take but Ptera needs a health buff. Not by much but maybe to 70-80 because with more smaller animals coming in Ptera will need the extra health to fight them and not die in 2 hits
Remember that if something jumps and knocks it down that’s pretty much game over for it so the extra health only really applies on the ground where it isn’t knocked over
Carno ram needs to be built up rather than just spam right click and charge and do max damage from 5 feet away, makes 0 sense to get hit for 98% damage when theres no speed build up no momentum and no force behind it, every carno ive ever fought whether i win or lose just spams ram. I dont wanna bring up the hitbox problem cuz that horse is very much dead already and theres no point in beating it anymore but today i was rammed from less than 10 feet away it "hit my tail" and dropped me to 10 health i got bit once and died instantly. The whole time i was fighting the carno all he did was spam his ram ability until he finally (SOMEHOW) made contact.
TLDR please make it so that carno ram needs to build up power before it can do damage otherwise it just gets used as an "I win" button and with the broken hitboxes theres nothing most players can do even against a solo carno
Please buff Omniraptors.
They are literally unplayable, and only good for hunting AI animals. Teams of 8 fully grown average Omniraptors can't kill 1, let alone 2 good carno player and I've seen it on multiple occasions - it's a slaughter.
Pounces do literally nothing and are a waste of stamina, bites are useless vs carno because he will bite you on longer range. I am afraid Omnis will become even more obsolete as Cera arrives for he is a walking fortress with bleed resist.
Making raptors harder to hit, and/or Buffing stamina and bleed damage would be a solution. That would give Omnis at least some chance to stand ground and hunt something else besides AI animals as a team.
do something with mixpackers, im tired of balancing their population.
please make it so that when a deino has lunged a animal and is drowning it, make the rate of its stamina depletion be dependent on the animals weight the deino has in its mouth, for example a 450kg omni shouldn't take as much stamina to drown as a 4 ton stego.
Give teno more oxygen while being grabbed by dieno seeing as it is such a good swimmer
Fix the whole hitbox of the game, but u have to pay A LOT of attention to croc's hitbox
Playing Omniraptors seems to play a paper-made predator. Almost everything can one-shot you: is weak, fragile and can only rely on its bleed mechanic. Playing as Omni is knowing that the first mistake is your last. Playing against Omni is knowing that soon you get its hitbox and it is gone.
I say do this, but buff carno's bleed resistance
Please fix this broken carno ram hitbox. Carno while ramming is hitting you in a mile away.
Give tenos a buff, they should be able to kill a carno at 80% but they cant even drop one and carnos easily kill them, carnos are alright but tenos at a younger age is horrible
fix tenos hitbox, because when i charge the teno and hit it, it can STUN ME by kicking the edge of my carnos tail, or in total yall have to fix the whole game because of this, saying it again, ye
carno shouldn't be able to stun cerato, or at the very least not be able to knock it over
Here is a suggestion on utah pounce. I hope you like it 🙂 and maybe implement on the game :D. Edit: The images are ordered horizontally
Here is a suggestion for animals in evrima overall, I feel like these animals should be able to sleep, in turn this will regain their energy and strength. Without getting rest over periods of time they will be weaker, won't be able to protect themselves or hunt as good as a well slept animal would, without getting good sleep and their sleep getting worse they will have spasms and be more aggressive and or much more anxious, limited vision over time and takes longer to regenerate health and stamina, I think this will do well in a survival horror game as just like in real life you kinda go a lil nuts when you don't get enough sleep and might even begin to hallucinate, in game hallucinations from extreme lack of sleep for your animal you will hear sounds everywhere around you (this can also be for humans in game) causing you to have anxiety making you think your in danger, in this case if you you were in actual danger you wouldn't know if it was a hallucination or not, however being well rested, it will also help with your diets and capability to defend, run, and fight
Regarding Bucking and Pouncing
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I feel like atm bucking is just an unintuitive mechanic that is either miserable for the victim of a pounce or miserable for the animal that pounces. I think an engaging way to handle bucking would be when an omni lands a pounce its not immediately just constantly attacking, instead you can alternate between bracing or attacking. If the pounced playable bucks when you brace, the victim goes into a stam deficit, if the victim bucks when the pouncer attacks, itll knock the pouncer off right then and there. If the omni braces when the victim doesnt buck then nothing happens and both slowly lose stam over time
There can be other ways to approach this as well but I feel like this would set a solid skeleton for making Bucking a better mechanic -
I still think its ridiculous that an omni can tank a substantial attack (Teno claw, Carno bite, etc) when initiating a pounce and phase through it, sponging the damage and still landing the pounce, getting hit by a heavier creatures attacks should at the very least disengage an omni from its pounce. The fact that omnis are allowed to phase through attacks with their pounce rewards incredibly poor play on the raptors behalf imo.
Ik Omni is very awkward animal to fine tune as it either doesnt do anything or is way to strong, hopefully the above suggestions offer some ways to rebalance and buff omniraptor and future pouncing playables to not be awkward to play with/against and be more engaging playables overall
Make Carno footsteps louder, cant hear them until they are right behind me
please fix hitboxes on all creatures. decrease damage intake on tails. let the Utah pounce go through a tail/missing the pounce instead of teleporting from the tail to the body when pouncing, same goes for carno charge and pachy ram. Tail hit should not stun you or break your leg.
Since carno can choose wether or not to fight a cera, it still has no real threat and should be nerfed. Mostly on the time needed to ram and tun radius and hitbox
If a carno rams a tree it should take damage and if it rams a rock it should get a head fracture to make missed rams a little more punishing
Suggested nerf for carno. Carno should not be nearly as easy to play as it is. The change I suggest is to make the the hit box for carno its head. Just it's head. No extentions to make whiney no-skill carno mains happy, no "weeell, his head missed you, but his side didn't, so here's the full damage champ", no more bad hitboxes. The hitbox of the charge of an animal that charges with its head should be and should always have been its whole head, nothing more, nothing less. It should be about the same ratio of head/hitbox as pachy, maybe less
How is it that tenos tail can seemingly hit anything from a carnos length away? Even if they hit the other Dino’s tail it stuns. Bad hit box issue?
Although I do like the new buffs to sub-adults and they are a step in the right direction, they show a major flaw with buffing all subs the exact same way. Sub carno keeps a lot of the damage and hp of the adult, but also has much more stam and speed than the adult, which make it quite overturned for its size and unfair for certain matchups. Sub deino is just as bad if not worse. It has so much land speed and stamina, that it can just lunge something far on land and drag it all the way into the water and drown it. Thus, I believe the juvies and subs of different species should have different benefits rather than only more speed and stam.
Here are a few examples:
Carno: juvie stays the same, sub loses a good chunk of its stamina to be more in-line with the adult. This allows juvies to travel far to try and find food, and subs keep their high speed to make them unique and still able to escape, but lose the insane stam that makes them op.
Deino: Decrease their land stamina and speed slightly. In return, allow them to hide in the water better than the adults like my other suggestion: #general-feedback message
Pachy: should stay relatively the same, probably decrease its speed slightly so that the max speed is the same speed as omnis, rather than faster. However, probably give it more stam in return. Small pachies should basically run for their life until they get big and beefy.
Stego: Probably keep the stamina, make it hit max speed at about 1 ton and slowly decrease after hitting 2 tons. The fact that it can be 3 tons and go 34kph is kinda insane
Teno: Stays mostly the same, but can swim faster in water. This should help them be a bit more unique and have a better escape route like other juvies.
Carno either should have a a slower metabolism and require same food it does now or keep it’s faster metabolism and require little food to actually fill it. You telling me a boar which is pretty much the size of Carnos stomach can’t even fill 1/4
Change the speed of deino subadults... They're too fast. I can't escape my stego from 4 deino subadults plus they can still stun me. it's absurd that I grow stego 6 hours and deino that grows 2 hours can stun me and catch up me
add gore to pt like the other dinos have you cant even see the bones, you see the pts body instead of bones
Have locational damage apply to the knock down property of attacks. Hits to the head or body should still knock down as it currently does, but hits to the tail should not completely knock you down. It is incredibly irritating to, for example, play as omni and have a carno or pachy barely clip your tail with a charge and it completely stun locks you for a full 5 seconds or more; which is instant death for omni as carno just has to bite you twice and all pachy needs is to land a leg break to ensure your demise. This change would make combat more balanced and interesting as you would need to land more precise hits with attacks that apply knockdown in order to reap the reward of completely immobilizing your opponent.
Dear evrima devs, i cannot see how a carno should be able to two hit an omni. A full grown one. I got baited into a full grown carno, he knocks me, bites me once and im dead. https://medal.tv/games/the-isle/clips/YKwvbOiL6XOkB/d13373XuiA9E?invite=cr-MSx6VHUsMTc1MDU5Mzc1LA
Watch Unbalanced and millions of other The Isle videos on Medal, the largest Game Clip Platform.
Please nerfe deinosuchus on land he has just too much stam. The deino land gameplay to grab someone and run miles back to the water just makes no sense. The croc should be lurking under the water surface and grab stuff.
while its fine for deinos to grab a snack on land every once in a while. there is no reason for a crocodilian to be actively hunting on land. and in deinos case its even worse when juvies can grab adult omnis and pachies and seemingly sprint at the same speed despite have a 450kg-500kg animal in its mouth despite it not being anatomically mature.
if a deino lunges and grabs something at low stam, it should be stunned as a sort of consequence if they run out because even if they do run out, they can immediately bite you to death
Dear devs please buff omniraptors. The omniraptors as of right now are unplayable, they can and are killed by everything expect for mini Dino’s. They should get a speed buff and be more resistant since it’s hard to play as a medium dino that usually gets one shoted by other players.
in my opinion baby teno shouldnt 1 shot a full grown pt and pt shouldnt be able to 2 shot a baby carno
i dont understand why we have to wait till update 6.5 to get rebalance,game needs it now since its pretty much unplayble and most of good players left to play other games till this is fixed
I really liked the change from exponential to linear(ish) growth so that dinos like teno, pachy and omni benefited from it and not gained their whole advantages (weight, speed, health, dmg) at the last 5% of their growth
BUT
Do NOT make this universal. This linear growth is horrendous for dinos like carno and deino. Their sub-adult stage is super strong now, please tinker with this, and change how it affects some strong carnivores. So that they cannot dominate with this, they were already strong.
A thing I think to fix this could be not the ram doing most of the damage but the impact of you to the ground so maybe if you get rammed as an omni you go flying in the air and take some damage but since you are an agile Dino you can land with minimal damage things like pachy and teno wouldn’t be able to do this so they would just take the damage and not go flying?
Carno is in a weird spot right now, objectively stronger than everything thats not Stego and Deino. Nerf its ram turn radius, it never needed a buff, and maybe lower the potency of the ram a bit to compensate for the spam of it. And still please PLEASE make carno hunger drain longer, i feel like it fell off topic after update 6 because focus was on how strong it was and is. Nesting is still extremely hard as carno as a full on ADULT dead carno will give you 2 maybe 2 and a half full stomachs on one carno. Imagine feeding a full pack of 3, which by the way is incentivized for protection against cannibals.
TL;DR carno ram stupid op revert it, hunger drain is still insane nesting is neigh impossible and its a constant starving machine
Make creatures that come from eggs grow slightly larger and stronger as adults compared to spawned in ones. Right now nobody puts in effort to fully grow a nested baby. Right now the gameplay is too focused on killing everything you see, would give players something else to do instead of raiding other groups with their discord premade for KD.
Make it so that pachy's ram can at least be charged up without having to be looking straight forward, too many times ive found myself just outside the range for it while trying to turn on a carno, and suddenly my ram is no longer stunning things.
Make Dryo a fun playable in update 6.5. Give it a kick so it can actually defend itself. It has muscular legs and claws. Why wouldn’t it be able to kick? Dryo would be much more fun if you could fight Troodons and juvie carnos utahs and ceras. This coupled with less stam cost on the dodge and a bigger stam pool for running means that dryo would be slower than adult carnos and utahs but still be able to out maneuver them. I think more people would play dryo and actually enjoy it if this change was made.
I feel like juvie deinos shouldnt be able to grab fully grown carnos like it's nothing. Just fully carrying them when they look bigger in size. Deino is a land pretator now. Its quick and nothing but stego is a threat. I feel like in bigger packs utah and carno (3-4 carnos) (5-7 utahs) should if done right, be able to take down a stego or deino. (On land) Even if a carno got a headshot charge it doesn't do very much, and the risk of getting one shot by tail swing is so high it's not worth risking it.
Same with utah v carno. A fullgrown utah getting stunned by a carno smaller than it in size doesn't make sense in my opinion. Carno utah 1 v 1 should be clear carno win but utahs still need a chance. Witnessed a pack of 10 adult utahs vs 1 carno and a stego today and 80% of utahs ended up dying, maybe skill issue but don't think that's the case. I'd also like to add that carno should be an ambush predator. it's charge should be the first attack and be harder to hit mid fight (less turn radius). Right now unless bigger than itself (deino stego), carno doesnt actually need much other than ram to stun the target then finish them off or get a few hits in. If they survive they just ram over and over again which I don't think is fair. For utah the pounce was once in this place but now its a deathtrap if you miss. Which is good. But I feel like carno ram has no risk, so make it harder to hit so that carnos are less willing to waste stamina on it over and over again in fights.
This is just my opinion and I'd gladly see feedback ^^
Please make raptor bleed stack, like one stack per raptor, so packs of raptors are more threatening the more they have. When I say stack I am talking if there is 3 raptors and all 3 pounce something its got a 3 stack and if they re pounce it the timer continues with the 3 stacks. if there is a pack of 4 and only 2 pounce it the entire time then there is only a 2 stack and such. feel like it would kinda bring teamwork to them as well encouraging them all to do some work.
Why can a pachy outmaneuver a raptor, why was raptor nerfed so much that your basically ruining your experience playing them, why was carnos hit box made worse and now acts like a Shockwave with how much range it has, and why is pachy the most overpowered dino in the game right now that fighting one is a complete death sentence since it has no stun but can just repeatedly break your leg and you can't do anything about it or fight back because it can then just break your head if you try to.
I think that those who were born in the nest and those who have been spawned should have the same statistics. BUT those who were born in the nest should grow faster (provided that they are next to their parents) of the spawned ones, as well as those who were born in the nest should have a chance to get a unique mutation, such as albinism, melanism or other variations.
Carnotaurus clearly needs a nerf like everyone else says. Carno now takes only 3 steps, and the smaller one can go from standing to charging in just 1 step. And even if animals like Tenos, Utah, Pachy try to avoid it, their too fast turning speed and too big hit box while charging ensures they catch them.
So what Carno should to get that I think is,
(1)
1, Slightly lengthen the transition time from standing to charging for Carno
2, Nerf a Carno's turning rate while charging
3, Make Carno's Charging hitbox more smaller
and I have more opinion of Carno.
Carno is sprinting so fast as same as car when they are charging.
Imagine 2 legged over 1 ton creature which going over 55km/h try to make a sharp turn to behind, What will happen?
I'm sure to they will slip and fall down by being unable to maintain them posture. Otherwise, There is NO risk to Carno charging when they sudden stops, sharp turns while charging.(Even when they hit to rock or tree)
So Carno should be get slipped when They turn right behind and should be knocked down or staggered When they hit to wall while they are charging.
Here is concept art of Carno hitting into the wall ↓
Why can deinos chase a stego down across an entire field? A carno doesnt even have stam for the length they ran without break O.o Land predator deluxe
Fix teno kick hitbox, I'm a little tired of being on the front end and still getting hit
Buff the OMNIR RAPORT REALLY this is a decko dino the teno with 35% can smack the omnir with 100% on the floor but the omnir can't smack the tenno what's wrong with you?
the next is the Carno... how overpowered do you want to make the animal... you think JO OVERPOWERT!
dirt. real fail, you're all annoying, but it doesn't matter that you think about one thing, that you make the animals unplayable because of it!
have the devs ever talked about different camera zooms for carnivores and herbs? i.e. carnivores with forward facing eyes should be able to zoom in, at least to first person (which is currently possible) but maybe as far as 2-3x to simulate binocular vision. Herbivores by contrast cannot zoom in closer than their own tails but can zoom out an additional 2-3x to have more awareness of their surroundings (eyes on side of head). That would be an easy and immersive adjustment that also tilts the strengths of different dinosaurs more towards their biology.
I know everyone has been saying the Carnotaurus ram could be nerf, and I highly agree. I wouldn’t say the problem with the charge is the damage or hit box, it’s mostly the turn radius.
What doesn’t make sense to me is that Carnotaurus was a large predator was strong limbs to hold itself up. When charging. it couldn’t be able to turn itself at a high speed. It would just fall over.
Reducing the turn radius would help balance the Carnotaurus much better than now. It would also give Tenontosaurus and Omniraptor a surviving chance.
Why does 1 tick of being bucked take 90% of your stamin as an omni? Even if you tap pounce if you stay on for a second too long say goodbye to your entire stamina bar. Also why is teno the only one who can't instantly buck off an omni, steg and carno can do it almost instantaneously making it impossible to hunt them because the main strategy you have as an omni (that being the pounce) is instantly invalidated because they take all your stam almost the second you latch on but for some reason with teno it doesnt drain their stam immediately, it just makes no sense to me so if there is some actual logic im not seeing here somebody elighten me because after they buffed everyones buck damage to stamina omni cant hunt anything that isnt a teno not even with a full pack.
Exclaimer I’m gonna complain but hear me out.
The diet system is kinda dog. If I have full hunger and all three of my diets types are at 99% I shouldn’t get railroaded by debuffs compared to another player, at 5% hunger and only one diet type at 100%. I think diets effects should activate from 90% up allowing for more time to keep topping of diet.
Screw the current diet system.
P.S I had to change this to comply with rule 5 of excessive profanity, only used three swear words. That is a criminally low amount in a standard British conversation, but to much for the internet.
Please fix the following for Deino down below.
(1) Hearing it bite underwater and from far distances
(2) Its breathing when its underwater
(3) Its sound bug when after it does its deathroll animation on land when eating
(4) Its loud splashing when its swimming on the surface and when it leaves/enters the water
(5) Its casual swimming speed needs to be buffed as well, it swims like a snail for its size.
make deino be able to grab stegos ankles and shake it around dealing damage, kinda like a utah pounce but on an ankle to stop stegos from running. Drains stamina and you can slowly (i mean slowly) drag it into the water, so if your skilled enough you can actually kill a stego. Obviously this shouldnt been like pre-nerfed utah pounce and should take skill to land and maintain
To add onto this, it could also prevent them from tail-swinging. It would be a way for a group of adult deinos to take down a fullgrown stego in a fair way.
16% grown deino can grab and drown an adult raptor, this is not ok...
Any they should also be able to deathroll any thing they get there teeth around. But, if they could do this than it would beat anything. Maybe a death roll on a stegs leg let's the steg go but breaks its leg
Imo 2-3 adult carnos should be strong enough to not get two shotted by stego
Increase the rate that the Deino consumes food.
To explain, I mean that corpses should be turned to bones much faster by the Deino. Example: If a large(stego) corpse currently gives a Deino 10 bites of food, lower that number. Deinos are quite large, and should be more difficult to keep 'full'.
With Cerato coming, it seems (from what I read in Phase Three) that Cerato will have a high rate of food consumption, making them difficult to maintain in large 'overpacked' groups.
I believe this concept should also be applied to the Deino, to further assist with the 'overpacking' issue that's still present when playing Deino, regardless of the physical group limits.
With the aspect of realism in mind, I do not believe Deino's should starve faster, as their metabolism in theory should be slow.. but I believe that being as big as they are, food should be much less filling for them. Obviously large bodies would provide more bites of food, but still, less for a Deino than it would for other creatures.
Yep, I think if the croc is below 50% growth, it should only be able to grab dinos 25% of its body weight. But can still hold onto a leg or other part of the body and death roll.
I think it will be a nice addition to the isle: while youre crouching on a baby utah the ai shouldnt spot you instantly so you can pounce it, it will be easier for utahs to kill AI's while they're small. I know that you can get all the diets by killing players
Stego needs more stamina drain if they hit large creatures with tail. Bro sprint to river, hit deinos 10 times and still enough stam to sprint away. 5 hits to adult deino should be 90% of stamina bar. Why is a herbivore the largest predator in the game?
make hypsi able to carry two items, one in their mouth and one in their hands for food, and you could double tap g to carry items in the hands
I think that Dryo should have this ability aswell since it appears to have use of its hands too when eating
nerf the stego damage when it hits your tail, it takes half of health bruh
even though larger and more powerful dinos are longer to grow, they're still relatively easy, still boring, in comparision to adult apexes juvi apexes should be weaker than small teirs in comparision to their adutls, also create more unique niches for juvis and subs so they're more entertaining
so first and going to start with the big boys of the isle so far deino and stego stego should be nerfed how well make deino 4 shot it if all the hits are in the head in that case make stego 4 shot deino if all the hits are in the head and he can are lovely herbi friend by make any thing that hits it's tale get hit back like if a carno charges in a stego's tale and the stego dose not get hit it dose a third of the carno's health or if a deino attacks it's tale by bitting it it get damage done back by bitting it and fo carno if it charges the head of the stego it dose not get stunned that's all I have for now Part 2 will come out soon
make dryo faster than utah because wtf devs why is dryo 3kh slower than utah
Dryo slight speed buff + Omni agility buff
Dryosaurus is able to out-stam an omni to escape it, HOWEVER, if it escapes it will be on the brink of being out of stamina and will have had to out-turn the omni multiple times. Dryo can only out-turn omni because of omni's turning radius nerf which makes it turn worse than PACHY. Omni turning worse than pachy is something I am fairly certain everybody hates, so I suggest to give it its old agility back. Because of this, dryo wont be able to out-turn the omni so I suggest buffing its speed so that it is JUST BARELY slower than omni. Maybe a slight stamina buff for it too.
An interesting addition to The Isle game would be the implementation of a weight system. This system would determine a player's health, speed, and strength based on their weight, which would be influenced by how much food they eat. This would add a new level of realism and strategy to the game, as players would need to manage their food intake carefully to maintain an optimal weight and stay competitive.
To implement the weight system, players could be given a weight value that is displayed on their HUD, along with a corresponding set of stats that change based on their weight. For example, a player with a higher weight might have increased health and strength but decreased speed, while a player with a lower weight might have increased speed but decreased health and strength. This would create a balance between the benefits of being heavier and the drawbacks of being slower, encouraging players to find their ideal weight for their playstyle.
Overall, adding a weight system to The Isle would provide an engaging new feature that would deepen the gameplay experience and add more variety to the strategies players can use to survive and thrive in the game.
Night vision should flush the screen with high contrast during the day. Or something that makes it less beneficial, It’s kinda op for highlighting naturally shadowed areas. ( I am usually deino, just looking out for my food)
fix the pachy bonk, why did i get a head fracture when pachy bonked my body? And why i didnt get the body fracture when pachy got the first bonk on me
Nerf steg, it's too op. It can swing and move its entire body with broken legs lol
Buff deino NV, at least underwater
Tired of being blind as soon as the sun goes down
Nerf stego. He is 6 tons and can easily kill an 8 ton creature like wtf. That's as absurd as it being able to kill a rex. I know most of the time deino is on land and that's why he gets killed but it is still a 2 ton difference there should be risk to finding a deino not "hey lets go croc fishing". Do you ever see a a few zebras jumping in the water to kill a crocodile?
Is it just my impression (I mean it’s more than just an impression considering I’ve recorded it) or pachy ram hitbox is even more broken than carno’s ram hitbox?
With the deino lunge make it able to grab a stego by its tail for 2-3 second dealing mild damage and the deino loses 75- 100% of its stam as a trade off but the stego can still swing in a manner but at a noticeable damage reduction to the deino but enough to make you aware of the damage you are taking, this allows other predators to take advantage for the few seconds they have before the stego is back in control
This allows for some sort of crowd control between multiple deinos when facing a much tougher opponent and need strategy and communication to manoeuvre and isolate the tail given the vast damage and range a stego can give out, this gives you a target/objective when rolling the dice againsta one as opposed to mindless biting and complaining about stegos being op
Undoubtedly would need tweaking but saves the complaints about stego as they have a tool they can use against it when not alone so the next time they say its op, it is really their fault
Idk if this has been suggested a lot, but can we have teno sexual dimorphism? I can barely tell the difference between male and female. I think it would be a neat touch.
Why cant you do damage to a croc that grabbed you? You should be allowed to fight back even if you can’t get free
Cannibalism is an effective way to limit the populations of carnivores, but I would suggest that once there are apex tier dinos, like Spino and Rex added (as well as other high-mid tier carnivores), cannibalism as a trait should cease. If the food chain that contains (at least) several dinos that can prey upon Ceratos, Carnos, and Deinos, what purpose does cannibalism serve? It simply creates conflict for the sake of conflict. As far as the diets go, once more herbivorous dinos are adding that would serve as food sources for Carnos, Ceratos, and Dinos-the gaps left in their diets' could be filled. I am aware that modern crocodiles (and Carnos) are know to be cannibals, but this is a survival game, not a dinosaur/crocodile simulator. I think many people, myself included, would rather not have to fight off our members of our own species when larger predators are lurking. Cannibalistic dinos unnecessarily isolate players who choose these playables, which will negatively effect their popularity and their viability in future versions of Evrima. I understand that some people like that playstyle, but it isn't for everyone.
How did that get me? Fix the hitbox lol Edit: the teno that died is me
https://medal.tv/games/the-isle/clips/10ofoVsGjWf9Wz/d13377F9FpJh?invite=cr-MSxkS2MsMTA1ODk4MjU3LA
Watch dumbah hitboxs and millions of other The Isle videos on Medal, the largest Game Clip Platform.
Idk if this was ever actually changed but it seems like it was, but I think we should go back to U2 stun limits, where it was 25% or more above target weight would knock the target down, and 25% or more weight below the target would stun the attacker. Within the 25% weight range, both above and below, the target was just stunned normally. As for fracture attacks, the weight of a target would be 4x above that of the attacker, the target would still be stunned, and fracture attacks can’t stun the attacker for high weight targets. Anything above 4x weight just wouldn’t be stunned. This would keep carno in the pachy range for stunning with ram and wouldn’t cause pachy to get stun locked if it misses an attack and hits a stego or something by accident. (Btw not including carno charge as frac attack for body frac chance, if that even is still a thing)
i sure do love getting grabbed 50m away from water and killed by a literal juvie gator whos been alive for barely 20 minutes as a fully grown raptor
Instead of zebras think of the steg as a elephant or rhino. There’s no crocs attacking those fully grown.
I know alot of people were upset with Carno when its changes came along, so have I, personally I think its new turn radius is completely fine. The only thing I have an issue with is its charge. The Carno can start his charge on a dime when he begins running. Its as if Carno doesn't even have to get up to speed now, I've also seen Carno start a charge while doing a sharp turn. Which should be nearly impossible as he is forced to slow down whilst doing said sharp turn.
The Carnos new stamina buff where it loses less stamina is completely fine as well. in fact, I agree with most that It shouldn't loose stamina that fast as an animal that's specifically built to RUN and CHARGE things down. I don't think Carno needs to be changed in that aspect at all. All I think that needs to be changed is Carno being able to begin its charge on a dime, because right now you can begin to run and not even 3 steps into that run you can begin a charge. ( Also lets be honest here, its hitbox is also broken, I've been hit by charges that should have never hit me more then I ever have. )
Also, Im not sure if this was intentional on the developers part, but you can hear Deinos biting, grunting, making random sounds under water now. You can hear it as if said Deino is above the water. Please fix it, it completely gives away your Deino, and it sucks for Deino players who are stalking prey, but all the sudden their Deino does a little grunt under water and.. Whoops! Sorry your Teno that you were hunting now heard that and darts away even though that Teno shouldn't have ever heard that. Also there is a glitch where your Deino sounds like a walking waterfall.. or as I've heard others say.. "A walking portal to hell." Please fix this. XD
Ptera too - I should literally be able to grab a fresh spawn gator as a fg ptera 
Carno turn rate while charging is broken - Utahs can’t even dodge the charge now.
Make dryo a bit fadter than omni? But not to an upsurd amount
Increase Omnis turn radius slightly maybe
For tenos tail slam, maybe have an extremely rare chance to give the player a head or body fracture for a smaller dino like rapters, pachys, dryos and possibly (not) carnos? I mean it's a huge powerful tail being brought down on a smaller body with a weaker structure and it would also give the rapters and pachys a second thought about attacking it. and the chance for a frature would be larger for smaller dinos like the dryo and juvi rapters, pachys and carnos and much lower for adult pachys and extreamly rare for adult carnos
Carno charge stance concept:
Rather than charge being a basic "no brain RMB to win" move, make it more dynamic. Upon pressing RMB, carno enters a "charge stance". While in charge stance, the carno can either hold RMB or press RMB again after a set amount of time in that stance to progress to the next charge state. The charge will be cancelled upon releasing shift or W, and will send the carno back to its standard stance, where it will have to reactivate charge from another sprint.
Charge 1:
No movespeed increase/no turn decrease
125 raw damage
Knocks down animals 50% of weight, stuns animals 100% of weight
Costs 1.5x more stam to remain in the stance
Can be activated after 2 seconds of sprinting
Charge 2:
10% to movespeed, small decrease to turn rate
250 raw damage
Knocks down animals 75% of weight, stuns animals 125% of weight
Costs the carno 2x stam to remain in the stance
Can be activated after 2 seconds of being in charge 1
Charge 3:
25% to movespeed, major decrease to turn rate (similar to old charge)
375 raw damage
Knocks down animals 100% of weight (can knock down other adult carnos), stuns animals 150% of weight
Costs the carno 2.5x stam to remain in the stance
Can be activated after 2 seconds of being in charge 2
Carno becomes immune to stagger in this stance
Charge 3 is difficult to pull off and requires an extreme runup, but can greatly damage anything it hits, and turns the carno into an unstoppable bullet train that nothing can stop, requiring animals to either move out of the way or get struck down. This acts to allow carno to remain proficient in taking down animals significantly smaller than it, but also makes it more dynamic in matchups against its own kind, and rely more on speed, acceleration and its environment to succeed, and making its matchup against pseudo-mids like cera and teno more dynamic.
LOL, I watched someone else play carno and bucking is insane. A raptor can’t last more than a second without losing all it’s stamina. However whatever dinosaur is doing the bucking loses almost no stamina. Stegosaurus’ animation for example has itself getting up on its back legs. So a 6 ton animal can do that and lose basically no stamina doing it. Pounce is essentially useless because you WILL run out of stamina and get the stun animation OR you jump off with very little stamina left and get rekt because you can’t get away and everything basically kills you in one hit.You also need 30+ bites to kill a carno or teno which is basically impossible
Remove stego, stego is unfun and unbalance, no point in this game where we need to survive, meanwhile stego are invincible ( literaly ) add maybe something that can hunt this thing, but adding something that strong, make the dino boring, since no one wanna fight you, the main gameplay is chilling for 6-7 hrs, and then doing nothing since u can't die and only dumbe ppl ( like me ) try to fight them, that seems meaningless when everyone struggle with canni and surviving with food
Make the Stego Interesting, but rn, it is not, just overpower and force ppl do not interact with him ( Mixpacking dont count ^^ )
The Deinosuchus grab is a little too powerful as it can grab an almost fully grown Carnotaurus. there should also be a way for the Deinosuchus to be seen just before it attacks like maybe make the water semi-transparent so the we can see slight movements in order to be able to have a chance because right now as it stands the Deinosuchus is way too overpowered. you basically cant fight it in any way other than to group up and spend the next hour slowly attacking it and hoping he does not turn around and grab you which by the way is very hard on its own because of the fact that 1 bite from the Deinosuchus hits you with a bleed effect making the long battle go in favour of the Deinosuchus. Also the ability to run with a almost fully grown Carnotaurus should not even be possible and also the esacpe mechanic may need a little work because i was trying to escape i could not over the long distance he grabbed me and ran before carrying me to the water and drowning me.
Playing deino for the first time in a while and I notice;
When you swim, and your screen is above water - other dinos' 1calls get canceled when you face your screen underwater.
Say I'm swimming as a deino, and halfway through a teno call I look down the water to see if there are any deinos below me. After 0.5 seconds of just looking, I look above water again - and their 1call is just canceled from my perspective.
This is a neat little bug that we can hope to be patched in the future.
to all the ppl complaining about stegos, i agree with you. i look at it differently thou.
if the most powerful dino on the game is a herbivore on land and nothing can chase it down and kill it, it becomes eat and walk simulator without any thrill. sure deinosuchus can kill it 1v1 (IF STEGO CHOSES TO FIGHT), most players that are not bored would run away from that fight, why risk it, go drink somewhere else and deino cant chase you down on land, then sure skilled utah pack can take down solo stego, but what happens when there are 2 stegos guarding each others side, or 1 good stego using forest and trees and rocks for advantage, and how often do you realistically see very good utah packs on server? once every few weeks on EU servers that i have seen. so for the most part stego is safe on land especially in numbers, and can always run away from deino fights.
if there is no apex PREDATOR on land then stegos would normally just dominate the land, without canni stegos and suicides and crock 1v1 fights, there would always be 80/100 stegos on server
having meat eater apex would mean herbis would have to play more scared and play defensively, most normal ppl wouldnt want to do patchy vs teno fights and so on, i think it would be healthier for server and for natural environment when carnivore on land is the apex, right?
Perhaps decrease the rate at which creatures get hungry when they move very little. Could make lurking in a bush more viable. Right now as adult you have to keep looking for food all the time, even more so when there are other adults nearby.
Please help me understand how a deino who is almost fully grown can run into the land, grab a carno, run back to the water, fail to drown it, then have enough stam to then chase it back on land and bite it to death while the carno is out of stam. Where did they test this and think that this was okay if they tested it at all.
buff utah, if think utah are in weird spot, because they can be very strong in certain scenario, but totaly useless on others, u are a chips, everything can oneshot u, carno, teno, deino, stego, and im not sure but pachy i think pachy aswell, i mean, that make sense, since they are very mobile, but on the other side, dmg arent THAT well, u apply not so much blood, and there is a lot of way to counter utah...
I think the worst is being a group of utah is not rewarding, because utah need to find pray alone, very hard to fight 3 carno, or 2 stego, or even pachys and teno idk,
and for exemple, stego who can fear utah, can just go to a cliff, or tree, or anything near by, and utah just became useless, utah do not feel rewarded for being grouped...
so yeah, maybe make utah more viable by adding some buff when they group, or a little bit more speed, maybe 15 less growth time idk.
I have some simple feedback about Hypsilophodon's balance. Currently, I think it could use a few quality of life improvements that aren't anything huge, but would REALLY help spice up it's gameplay.
- Spit should be more of a slight cone shape. (Makes spit a more reliable tool to use against moving targets.)
- Spit should not stop the Hypsi in place. (So it may be used while escaping chasing predators.)
- Spit's aiming camera should not go nearly inside Hypsi. (So we can actually see where we're aiming. If anything, raise the camera or just leave it be.)
- Blind effect should be more difficult to get rid of. (nothing absurd, but currently it has very little impact. And I am saying this from being spat on.)
- Running jump height should be the same as walking/standing jump. (there really is no legitimate reason for it to not be this way....)
That is all 👏
Have the devs ever talked about adding strafing? It’s something you can already do in PoT and I think it would feel way more realistic to be able to slowly back away or move side to side while keeping the business end pointed at your opponent. Having to turn to move in a different direction creates a lot of restrictions in how you move during a face off
im talking about the carno charge again, why does it do -10% of health? It didnt even get me but i still died somehow, fix it please!
So Ptera has become this obsurdly weird creature cause it can barely do anything other than be a spectator mode. Growing for 1 hour to be one shot by LITERALLY EVERYTHING. Is not fun. Ptera needs a few changes.
Either give Ptera a dive or take elite fish off the diet. They physically cannot get them
Either increase it’s weight to like 75 or 80 OR keep it paper thin but drastically decrease the growth time to like 30-40 min.
Get rid of the flappy run takeoff it’s so stupid no one uses it
Allow latch to gain back max 25% stam
I recently found walking quite useful on certain playables (specifically Hypsi and the raptor) for one main reason: Your footsteps are more silent which allows you to listen to your environment much better (and adds some stealth). So maybe there is potential to lean into that in general and shift the the walking stance into a "listen mode" direction. This could also include muting music or not playing the louder idles while it is toggled.
I hope for 6.5 we will get some nice hitbox change, cuz rn hitbox are crazy, especially for the carno and deino, even stego sometimes
It make the game irrelevant for lot of fight, and make some dino useless like utah
So please we wan't new hitbox !
give pachy a lot more stamina
Deino grab is a boring mechanic. It's cool and all, you know, it's fun for the deino, but it offers absolutely zero counterplay, which is lame. Thrashing about only to get out in the water and get murdered with ease, isn't counterplay. Also, I've experienced being able to get out of the Deino's grab only to realize it took all my stamina so now I'm dead anyway. Just make the "thrashing" mechanic more meaningful.
I would like to discuss about something, one mechanic, the right click on utah, the one where u grab on someone, and eat them alive, i think this is a cool mechanic, not too strong but usefull and cool, but there is ONE thing, that make this a bit irrelevant against good player, the facts that the utah became semi-stunt for few frames when u release right click on a target, let me explain, i know there is a small timing, every small, where u can swing tail with stego, and kill the utah in the air before he hit the land, and same with pachy, they can charge right click, and instant break you after u land on land, and i think that a bit sad, cuz u shouldnt be punished, for hiting ur right click, and oneshot after cuz there is small frames, so maybe it's the lag in serv, or the hitbox, but make a way that's not possible, cuz it feel's realy BAD to die when u release ur right click, that u hit, and didnt had the chance to even hit the land
i hope i was clear about the problem, i will show a video of that happening in the "balance-feedback-discord"
please christ do not add vertical lunge to deino just because it "looks cool". It is the most useless mechanic that will be used to catch a dino that barely gives it any food instead of actually reworking deino and how semi aquatics work in general like with the camera and the complete uselessness of the water sense ability
Consider adjusting how pachy's stuns work on much heavier targets like tenos and carnos. I had recently an encounter as a pachy where i ambushed a carno, and i immediately rendered him useless. There was no way to know how skilled he was due to how the stuns work currently, i just kept abusing stuns to chip away at his hp while conserving stamina and there was nothing he could have done. As long as pachys can stun the way they do now, the fractures will never be used defensively against bigger targets to escape but rather offensively to hunt them and bring them down.
I suggest 2 different ways for the pachy's rmb stun/stagger to work on bigger targets.
Either only let it stun/stagger the target when a fracture is applied the first time, meaning a pachy can only get 3 stuns on a bigger target until he gets all 3 fractures, then the target can start trading hits freely if it's fully fractured and the pachys decides to keep attacking.
Or just allow the stun to be applied when the pachy hits the target with a rmb headshot.
This would only apply to much bigger targets, stun on same size animals doesn't need to be changed.
And while we are talking about stuns and fractures, allow pachys to head fracture stegos, for obvious reasons.
The Carnotauros needs an urgent nerf, it is not possible for him to walk 50 cm and hit a ram. he need to consume more stamina with the charge and hit ram consume more stam . It's a joke that hitting the tip of the tail can cause instakills
Creature rebalances
As we know, there are two specific playables atm invalidating or completely stomping out the current relevant ecosystem. Those being both Carno and Pachy.
This is to suggest tweaks respective to these two creatures while maintaining their competency and niche requirements.
Carno tweak: firstly this is to address the obvious hitbox issue with its charge. Which a fix needed is already self explanatory. Though with the ability itself in question. I would suggest a significant increase in stamina use. Meaning that within a chase, a Carno must carefully time when to use its charge to knockdown its prey in its pursuit. This would punish reckless use and reduce Carnos haphazardly spamming its knockdown ability. I would also reduce its damage to utilize it more as a tool for pursuit. This change would not sever Carno's stam to invalidate its capability of thriving in the plains. But to be mindful when closing in on a kill once in range. Travelling and covering ground will still be unaffected, even catching up/chasing prey. But timing would now be required to bag a kill in hunts.
**Pachy tweak:**This playable is in a bit of a mixup of either being downright busted, to being helpless these past few updates. Very little do we see it in a balanced state. Right now to be viable has the creature become a very aggressive bully. It's headbutt fractures and stun, combo-ing bigger creatures to become helpless. Leaving very little counterplay once caught in the fracture. To refute this method, I suggest a tweak in the stun capability. After headbutting a body part, a fracture + stun will intiate, though if the pachy were to headbutt the same body part. The stun can no longer initiate. Meaning a Pachy has only a total amount of three possible stuns on larger creatures. This invalidates Pachy's headbutt to be used for bullying but rather a careful defense of escaping engagements. If a pachy were to run up to an already headbutted opponent, hit an already fractured body part. There will be no stun. Giving ample time for the defender to freely swing back. This would not effect Pachy's viability to defend itself or to run away, only to remove a tactic of aggressive bullying within gangs. Knockdowns will also still exist for creatures in its weight class or lower.
One thing ill say is this. The game has developed meta skins it seems like, animals without a particular skin are automatically at a disadvantage specifically tgere is a pachy skin that everyone uses that makes them near invisible in grass or at night. What could be done? Not sure. Im not sure if anything should even be done, just pointing out that the game is developing a meta around coloration. https://www.youtube.com/watch?v=LguW1P0IIrA again. Not really saying skins should change or colors should be restricted or anything, though its a bit odd that there are meta skins now
Sub for more content in the future. Camo Pachy
Skin Code: 00.10001.00001.00001.00000.10001.00001.00001.00001.00000.45591.00001.0000070205050607
#theisle #dinosaurs #evrima #launch_8 #launchtheisle
Nerf sub carnos, they are too op.. having more stamina than full adult carnotaurus makes them even more dangerous, yeah they dont have that high damage but they can just spam charge and dont mind anything happen to them until theres a canni carno or a utah pack, even a sub carno can take on a "omni" pack solo PLUS fix the hitbox of the pachy, it got my tail somehow and broke my leg lol-
Adult Ptera should not be able to 1 shot another 100% adult ptera. It's impossible to combat trolls when they can just walk up and insta kill you...(this doesn't mean I want them to be bite sponges either, or really bad. I just feel like it should be 2 or 3 hits atleast)
I feel like Carnos footsteps should far louder then they are.. am I the only one on that? Like a massive full grown carno is charging me and I don't here a thing until I'm already dead.
Please fix Carnos charging radius, as a carno currently I can hit a player by the tip of the tail and it will knock them over
Hypsi needs to be balanced, not in combat though. In entertainment value.
In the future, hypsis should be able to not only make nest in trees, but a lot of customization options when doing so and or add one such as tunnels to connect nest etc. Make a big part of hypsi about making a cool “tree community” with your friends ||and invading rival hypsi tree communities||.
Would be fun to jump around the trees and build cool nest and defend it from herras and pteras. (Maybe even add something like, if you hit a herra with the spit, it falls from the tree or something).
The dryo charges is a big nerf. Why not make it further and higher ?
Omni ankles are currently made of glass. I swear the smallest tiniest little drops give leg fractures now. Considering how hillishly nightmary Isla Spiro is. The fact the speed demon can break from a lil tiny incline causes me to spend more time recovering fractures then anything else. Omni needs help in general but the fact that you break your legs over the tiniest incline is awful. Obviously bigger falls will hurt them but they feel incredibly off to play now imo. I was playing yesterday and multiple times I ended up with ludicrious leg breaks that left me genuinely confused over what the tolerance for distance was. We re talking fall distances that I know other dinos tolerate so why are Omnis getting destroyed on them
Give back Anky Bone Break.
Buff adult Omni running stamina? I'm constantly having to sit and rest when moving about the map, and it's frustrating.
Make carno be able to not get stunned by ramming stegos tail, i understand if the carno will charge the stegos body but why the carno is getting stunned when it charges the tail?
stego tail swing hitbox is way too big
Would be nice if blood was easier to follow, especially heavy bleeding. would make night hunts less of a pain in the ass.
so this is for Carni apexes when they arrive but i think giga should have the most speed and stam out of spino giga and rex. it should weight more than rex but have a weaker bite and do more bleed while rex can be slow with bad stamina but has bone break and a hefty biteforce while spino should have high health low damage and should be slow but in water it should have higher damage.
fix carno sounds, 2 tons charging at you and you cant even hear it
nerf stego should not take 2-3 deinos to take just one stego
nerf the carno, charging is to spammable, Bigger charge time would be nice to, I take 5 steps and bam ur down and dead probably. a cooldown on charge would be interesting to see, would make carnos thing twice when to charge and when not to, wouldnt be so brain dead to say the least, the footsteps of a carno are more silent than the rabbits, make this footsteps louder, its a clumsy “bull” after all, I should be able to hear him before he is 5 meters in my range, esspecially if he charges. Should be like “STOMP STOMP STOMP” instead of assassin like steps lol.
Fix omniraptor experience as right now its garbage, it got really nerfed while other dinos (pachy or carno) became completely broken. Nerf was supposed to make solo utahs weak, and to force them to group, but since they are one of the worst dinos, no one really plays them. So now finding a decent size group is really hard and you have to play solo (unless you are playing with friends). I also think that omniraptor should have its old movement (movement is main attribute of omni), but when you cant even outturn pachy or dodge carno charge spam (with insane charge turning rate) omni is not enjoyable at slightest. Not to mention that other main attribute of Omni got completely destroyed, pouncing. Any dino can literally buck and you will loose all you stamina bar in less than half a second, while dino who is bucking loose very little stamina. Basically now you can not make a single mistake as Omni or you will die, but even if you wont make a single mistake tip tail hitbox can knock you down and you are dead. Some players say that utah was op in last update, but i would say that it depended on player. If player was skilful then omni felt overpowered, when it was not as much as you would think.
Just recently i was flying as a pteranodon on the servers. Was trying to find some dinosaurs to poke. Found one pack of 4 stegos with other small dinos. After that nothing. Looked up at the server count. Around 95 players. Nobody else to see around. Nothing. After some time i found around more than 12 deinos laying at the same place. There is a lot of them. They have almost nothing to do. If there is a threat they will run to the water to be safe. I thought about what we could do with such a thing. Nothing will go after them right into the water expect other deinos. Then i thought, what if we would add spinosaur? I know that this is an apex but he could make deinos move from their comfy spaces so they would not sit in one place all the time. Even an ai spino to scare them off. Now after writing it. 10 deinos seems like a big number for a one spino. They would probavly win with minor casualties. So what if we would add ai titanoboa to scare deinos or to keep their numbers low? Something aquatic that can go against deino.
It was recently revealed that Unofficial servers will be getting a feature that will allow limit spawning for specific animals. Someone raised a question about Nesting being able to by-pass this limitation.
Please consider allowing this. If, for example, a player wants to access a rex when the server's capacity is at its maximum, accepting an egg would put those future rexes in their most vulnerable state, rather than start them off as juveniles better able to defend themselves. This encourages Nesting, which most may otherwise not consider, and allows for additional interactions with other species via nest raiding, and hunting/targeting the chicks.
There could be some way to exploit this that I haven't thought of, but switching on a 'Hard Mode' for animals in abundance could be a fun and challenging way for players who truly wish to pursue these creatures.
Also, once Elders are implemented, adult animals won't be around forever, so theoretically, there won't be dozens of rexes occupying the entire server.
Can we get the old Utahs back. They are useless now. Stam drains to quick can’t even run away from anything. They were great before update 6
My suggestion is that the server should have a maximum number of slots for each dinosaur. Thus avoiding that more than 70% of the players are divided between Deinosuchus and Carnotaurus. For example, that the maximum number of Deinos possible on the map is 20 and 20 for Carnos.
I understand that it may be a rejection for those who only want to play Deinos or Carno, but it would give more life to players to try other characters, create more groups between them and they are not all carnos or deinos camping in the central spawn abusing an op dinosaur
While I understand that adult Carno should have a rather fast food depletion because of its speed and its capability as a hunter in the current roster, I still think that it should not lose so much food that fast. Not everyone wants to play in the most populated hotspots of the map, but currently that's what you have to do in order to keep your adult Carno fed. AI are not everywhere, and even the food value of an entire boar is depleted in minutes, which to be honest is just ridiculous.
Can we just consider doing something about carnotaurus charge by maybe decreasing its radius/hitbox aswell as making it scale in damage depending on growth stage?
Buff Raptor (Stamina/Stamina Regen) to a reasonable amount
just buff omni like how it was in update 5 and 5.5 so it will be viable
mainly balancing issues are dinos in the same class from what i've seen which i think can be separated in 4 ways. Apex, high range, mid range, and low range and from my knowledge theres problems with balancing with other dinos in the same class i think that dinos in the same class it should go either way not to where its equal but to where both dinos have a chance to win or for one to back off through skill alone not off of just stats.
Deino and stego are both in high range of stats, carno, pachy, cera, tento, a pack of raptors, a pack of troodons, gali, are all mid range, and beip, dryo, troodon, utah, and hypsi are low range.
A dino that is above you in class should always be avoided since your never gonna have a carno take done a deino or a stego by itself but idk i've seen a lot of balancing issues over the years i just hope eventually dinos can be well balanced to make pvp more fun and have more people play this amazing game
Full Disclosure, I dont know the exact Changes required for this to happen:
It would be nice for, as a few people have said, nesting to become more viable. Either by bypassing the unofficial server's dino limits or make them slightly better than non-nested versions of that dinosaur. Maybe give a couple of Nest only Patterns to choose from and let the player create skins for the Dino when nesting.
If its a stat boost, it obviously wouldnt do for every dino to receive the same buff. for example Omni getting 10% more HP or something is rarely going to change anything, maybe a tail bite extra. Whereas an Extra 10% on a Deino may be able to tank a Stego headshot.
You could mix them with other balance changes, for example Carno. Increase Charge cooldown by 2sec and then give nested Carnos a 1sec cooldown reduction.
that's an example, I dont think just increasing Carno Charge cooldown is going to make Carno Balanced or Huntable for some with Carno in the diet.
buff ptera im tired of playing spectator mode XD
Blood trails should scale to the amount of bleed applied
Since Deino is going to lose its passive water sense except for things at the surface of the water, maybe it should have its passive surface water sense buffed a little bit. Right now, it can't detect anything if it's more than 10 meters away. And by the way, now you can stop making juvie Deino life easier. It can escape bigger crocs quite easily, there is no need to nerf more of Deino's abilities.
just like 3 changes here
Reduce the size of Carnos charge hitbox its far too large for an attack that barley has any windup besides reaching a certain speed threshold the charge attack dmg itself is fine bc it has counters but it being so large its unnecessary
Give Ptera like a smidge more biteforce the flying already feels stiff so getting the jump on the small prey like juvis and hypsis youre supposed to be hunting is kinda just annoying anyway give ptera like maybe 5 more bite force at most not alot but itd just be nice so its just a bit more scary to the tiny animals
global footstep sound increase for other players bc it feels like even stuff like stego can sneak up on me even with other sounds in the game blowing out my eardrums
Nerf pachys recovery speed like i whas a teno and i dodge a pachy and i dont even have time to kick it it takes 1 second before it can recover when it misses it's headbutt in my opinion that is so broken
pachy when speaking is way to loud
I've noticed a couple of times recently on myself and others, a Omni's pounce will leave them instantly drained of stam with no animation warning or time to adjust to the stam drain, Just that weird animation where you get knocked off but are still getting dragged around by the Dino. (pachy and carno so far)
With the Omni Pounce bleed nerfed. They probably shouldn't be able to be insta Bucked off. Especially since its looking like it doesnt do the same to the pounced dinos stam, so they just get run down.
At first I thought it was just Omni mains crying because they got nerfed, but they really are almost unplayable now if your trying to hunt anything that isn't a Solo Teno or Juvi.
I don't know if this is a bug or intended, and im not really proposing to massively buff pounce stam for omnis, what im proposing is (in the TL;DR just below)
TL;DR - Give Omnis a Auto detach at a certain Stam Threshold, like 15% so that in the event of instantly losing ALL stam, they are instead able to possibly retreat with a secured reserve. (or look below)
If cant be bothered to code stam threshold - Rebalance Bucking Stam drain to either Buff Omni a little or Nerf Bucking for the other Dinos, either one.
without a doubt Carno needs Nerf, his gampley is just run, spam and load, run, spam load, the easiest dino to use, even a baby can kill any creature he can spam
Putting aside omni being too weak for now and everybody complaining about its pounce I think stamina drain from pounce should be more effective on bucking dinos than actual omni as they have extra weight on them and trying to get rid of it. The more omnis on pounce the more stamina should be taken from dino who is pounced. Of course depends on its weight compared to omni's weight.
Remove dinosaurs from being able to buck while in full sprint, add a stamina charge to Carno's charge like, no brainer, add a increased bleed rate while sprinting. Down grade the stamina drain on Omni's pounce makes no sense that it can zero out a stamina bar from full to empty with one buck. Fix desync in the game, it's still horrible, hopefully UE5 drops and this is fixed before 2024. Start applying little fixes to bugs without major updates. Applying a update every 7-12 months allows bugs to destroy the game.. Add a recording option like in legacy so we can post hackers and their steam id's to the mods on server.
Teno and stego should take decreased damage on the tail, 10% to 20%, it's the main weapon, stego has thagimizers at the end and teno can smash you back into the dinosaur select screen.
you know how a full carno in a charge can move a lil bit a sub stego making him do that smooth animation ye why not use that for adult stegos if a carno that s in a charge for 4 or more seconds can move and do some damage to the steg aaand that can also that can make make the carno charge be used how it was supposed to as an ambush weapon making the carno an ambush predator. ty you all for yall time
Can Teno get a water timer buff? The current 30 minutes doesn't make sense for the creature in the current game.
This can change when it's more around water / swamps in the future, but currently, it has diets all around center & NW plains.
A buff to 45 minutes would be more than enough for Teno.
just got one shot by a juvie stegosaurus much smaller than me as a fully grown omniraptor with 100% health also keep in mind the stego barely even had tail spikes they were basically just little knobs doesn't make sense at all 
maybe make grazing not an option on larger creatures like stegos to make it harder for stegos to reach adulthood
(plus it makes sense that grass can keep an animal that large from starving)
please make carno footsteps louder. Literally a rabbit step is so much louder than fully grown carnos and i dont know if theres a carno trying to kill me and i cant hear anything until im dead
Nerf stego. Seriously though, I’ve seen full grown deinos die to stegos, it’s hard enough to kill one stego, so when you see an entire herd, your only option is to run in the opposite direction. I understand that stegos head is it’s weak spot, but any player with even one brain cell isn’t gonna let anyone get close enough to it’s head to bite it. Stego should be a strong animal, not a meat wall that needs a mega pack of pro player raptors to kill it.
Did you know that a deino alt bite has the same damage as a regular bite? Developers, increase the damage alt by at least 10% damage, lol, stego now kill 2 deinos in solo
Deino grab should drain more stamina based on the weight of the dino they grabbed and also should slow down the deino. Seeing a 30% deino run through a field carrying a full grown tenonto or carno completely unhindered is incredibly frustrating. When things like Carno can't even drag a body without slowing to a crawl, a tiny deino running at mach 5 carrying that much is completely game breaking. Also how about bucking while being grabbed? Is our only option seriously to wait and think about our life choices?
Ptera 45kg weight is very low boost atleast to 120kg like dryo.
Add compy to pts diet, it would influence the pts to be more scavengers picking off well, other smaller scavengers IF that was what the devs are going for. I also think it would be nice for pts to also go inland as well as stay near le coast and with the new nesting update it would be cool to have adult pts carrying compys in there mouth and giving it to there babys.
What bothered me lately is the fact that a baby utah cant hunt anything not even a rabbit. The only thing that you can hunt as baby utah is the chicken which isnt even on the diet so surviving as baby utah is only possible if youre lucky enough to either find corpses to feed on or find a pack. Its the hardest start of the carnivores currently and the weakest adult. Maybe increase the bleed damage on pigs/deer to give the baby utah something to hunt and the bleed also doesnt make it super easy since it takes its time. I love the raptor but currently Im not having much fun playing with him since youre a one shot to everyone basically and the bleed-stamina ratio of the pounce just straight up sucks. (Besides it being glitchy as hell ofc)
The biggest thing for me right now is the Carno ram hitbox. It's a bit big and when i ram something, i can be a foot or two away and still hit the dino when it should have been a near miss. Also i would reverse the turn radius. What i mean by that is that ram has a tighter turn radius than just normal sprinting and that doesn't make a whole lot of sense to me, other than that I do like the turn radius', just switch the ram turn radius with the sprint one.
The next thing has to do with the raptor pounce, I like how it functions and I like how stamina drain is based on weight, but i think it's a bit too much stam drain right now, maybe decrease it a little. I haven't played too much Omni since update 6 so im not totally familiar.
A small thing also, please speed up dryos, they are so slow, they are walking snacks at this point, even if their dodge didn't take so much stam they are still kind of boned for lack of a better word.
for all i know these issues are already being dealt with in the next update, but I don't keep up a whole lot with isle news since there aren't any small patches to fix smaller issues between updates anymore or at least it's been a long time since i've seen a small fix it up patch.
please make it where full grown dieno can lunge and pull a full grown stego down into the water
Omni needs much faster stun recovery. Being charged or hit and being laid out on the ground for 3 seconds so you can get combo'd back to the menu is awful.
sub deino run too quick on land
Make it so dienos dont take so long to regain oxygen. I understand that it cant be instant but it doesnt make sense that an ambush predator spends 50% of its time above the surface
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i feel like stegos need a direct land competitor. At this point, stegos mess with deinos for fun because they are insanely strong and can leave the fight whenever they want to. Though they are strong, they need a direct threat and i pray Cerato will be strong enough but i heavily doubt it.
It doesn’t seem right that a stego can just chill with 3 grown crocs out of pure boredom due to their insane health and strength. -
I’d also like to mention the overpopulation of crocs themselves. Though they are sometimes stupid enough to fight a stego and get killed in 2 hits, they are usually overpopulated and clog up places like center and the north west spawn. The cannibalism aspect seems to be the only thing holding them back but they need something more. Perhaps you could make the south and south east more attractive for them. Especially the south east swamp would be a great place for crocs but the waters are just too empty to survive there (fish wise).
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I’ve also noticed that fully grown crocs barely fit through anywhere which actually hinders them from going to unpopulated places like south east and south. Therefore, some deeper waters in Gateway would be nice
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I think or believe in result to not having mix-packing, there should be a sensor or beeping sound or indicator for any dino to feel very uncomfortable around other species. Like there should be a signal or something that tells the different species that they are to uncomfortable around another species and it can result in harming them like damage or them to get anxiety around other dinosaur species, like a stego begins to shake or breathe heavy when coming in contact with a deinos. Like it could depend on the dinosaur that is around the area, if it’s the same species or another herbivore, they don’t take damage or breathe heavy or something.
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I believe that would help the mix packers to stop or at least get better, it would benefit to the mix packers and help a lot. Since we saw the shaking animations in the stream from the dev, since troodon will give venom to other dinosaurs, I think their should be an emotion of anxiety when coming in contact with other dinosaurs, it should get worse if the carno doesn’t get away from a stego or Utah or something like deino, makes them get dizzy. Maybe the comfortable sensor happens when a carno groups with another carno and if another carno hunts them then it gets anxiety from the cannibal carno, since carnos and deinos can eat their own kind, maybe when a dinosaur species gets anxiety from something, it can possibly boost their speed or chances of survival. Like if a teno and stego group with a pachy, hypsi, dryo, the comfortable sensor doesn’t cause harm unless one herbi attacks another being aggressive. Now this is just an idea I thought I’d share, it would definitely decrease the chances of mix packing, I believe every creature has to be with their own species unless it’s a herbivore. I enjoy everyone looking at my idea and maybe it will be added, but I highly doubt it, I thought it would be helpful with all the mix pack haters as I am one too.
Slightly higher dmg reduction on stuff like Tenotos tail? and just animals in the future that are just quite long compared to the rest of their body alot of videos I see of people hunting teno just avoid the main body all together and spam bite the end of the tail until it eventually dies and I dont think we need that sort of Legacy style cheese to ever return to evrima
By playing extensively throughout the current and previous updates (1800+hrs), my balance feedback is the following:
-Carno:
- reduce the hitbox as its insanely big rn, landing hits from meters away.
- Consider also a small reduction in sub adult stamina
-Omniraptor:
- pounce glitches and making you lose your target ridiculously even at half a meter distance sometimes, with desync and lag/fps spike. Until this is resolved please bring back the magnet-fix from the previous update.
- damage scaling with a longer pounce is good, although the stamina from bucking goes down extremely fast even from a pachy. Needs adjustment->lose stamina at a bit slower rate
- pachy:
- the stun effect makes them insanely strong, they roam around the map actively hunting down every carno/ teno etc. Consider maybe making the stun effect appear only until a fracture is applied to the target. Then the next time they hit the target, there is no stun, but if they hit the fractured part, the target takes more damage than normal. This will not hinder their survival capabilities but it will make it a bit harder to be the absolute predators of carnos and tenos, sticking around bonking them without an answer until it's game over. Bonk, inflict fracture and run to safety should be the way.
-Deinos:
- juvie and subs should have slower movement when they grab something on land, or waste more stamina trying to keep them grabbed (scaling with weight).
-Dryo:
- a really small speed buff
the deino overpopulation needs to be fixed somehow. every run i am on i see 35-50 deinos in a hour on an a hundred people server and 5-10 others that are most likely just carnos or a pachy herd killing everyone around. this really tells how easy it is to grow an apex predator in evrima...
Nerf the damn younger crocs.
Ran from land to water with me (A full carno and he was like 75% growth) in mouth which took like 15 seconds, and still had enough stamina to drown me.
Nerf croc's stamina. Its too unbalanced right now.
make some minimum rules to balance more mixpacker i dont have problem with herbis and herbis mixpacking.... i dont want herbis and carnis mixpacks its totally unfair and its like cheating better respond quick and take some action on that
Dieno's should have less bleed resistant to stegos. Especially be able to pull a full grown stego into the water. I looked at the weight difference and dienos are 8000 pounds, while a stego is 6000. That's 2000 pound difference. Not to mention the stego is to over powering. That dieno's don't have but so much stam as a adult. Another idea is to make it where stego tail swings at adult size, have to charge like they did with the dryo who can jump but so many times now.
Reduce the Carno ram hitbox! Its just not fun if you're fighting a carno, were able to dodge the ram and still get knocked over even though he wasnt even close to physically hitting you. I cant understand why its this ridiculously big anyway (devs love playing carno?!).
Make a system that alerts admins whenever a player is running suspiciously fast for a suspiciously long time.
Which will prevent the system from suspecting someone who just falls for 2 seconds
When Quetzal is in the works, don't give it the ability to bite downward while flying. Instead, Quetz will have to hunt by landing and chasing on the ground, still allowing it to ambush foolish prey by landing next to them.
If Quetz could bite downward, imagine how easy it'd be to take down herbivores and carnivores without ever leaving the ground. This change would be more realistic AND more balanced.
legit makes no sense how when a croc grabs you, you have NO chance of escaping unless it runs out of stamina. i think you should have a chance at survival. and sometimes crocs are legit faster than you for some reason. i dont see how thats fair as a croc can run you down OR ambush you from the water. balance crocs
Increase Omni's stamina, diets help a bit but I find myself constantly needing to sit down, which is repetitive and can leave me straight up losing my prey or my prey finding me... And managing your stamina is very hard when your fragile and heavily rely on hit and run tactics, and it's own special ability takes up quite a lot too.
hello I had an idea for humans later so I explain to you they are the right a base he captures dinosaurs like in jurassic world a raptor land you have to feed them all his and the raptor kills he must escape trying to eat humans or create if humans way who is trained to do a tranquilizer arrow hole or kill after it is just an idea
Let all Dinosaurs even Trike, Giga, rex, Deino, and other large dinosaurs back up while looking in the opposite direction. For a good example is when a triceratops is being hunted, its not going to turn around and leave its back open. Its going to backpedal till its in what it would see advantageous position (though probably wasn't smart enough to think like that) or its a against a wall, river/lake, or cliff while watching its aggressor. This allows a slow retreat while protecting itself.
Increase the volume of carno footsteps please. Its kinda funny that a 1.8 tons carno is almost completely silent compared to a small rabbit.
Make dinos feel big and monsterous again you guys are gonna lose ur player base the roars are to silent aswell the original isle vibe is gone
Unpopular Opinion: Deino should have be able to drag stegos ONLY if they are swimming, so Stego can't just swim back & forth in gator infested water, but Deino can't just win against anything.
Was just thinking about mixpacking and I had an idea that could benefit players and discourage mixpacking (at least, hopefully, between herbivores and carnivores but not between herds of just herbivores).
The idea was, essentially, to have buffs and debuffs when too much time is spent hanging around dinos that wouldn't normally hang out together.
Eg. A Carno and Stego hanging out together would end up getting debuffs and both suffer something like hunger increase for the Carno to account for being around a "meal" and attack decrease for the Stego due to "having it's guard down".
A Stego and Tenon hanging out could get attack increases as they might defend each other, and the same with dinos of the same species.
This is just a suggestion but I think it would encourage dinos of the same species to gather together and work together and those of other species to just treat each other as food.
Would be happy to be tagged to hear your thoughts 🙂
I was just growing a stego and I was about 30%, when in the middle of a plain far away from the river a sub deino showed up and hunted me on land until I died. He was much faster and just kept on running me down bite after bite. Crocodiles shouldn't be able to hunt on land what so ever. The bad part about this is that the speed isn't the biggest issue, its the stamina. Deinos are ambush predators and they should be somewhat quick to be able to run something down near the river bank after performing a lunge, however this should be a quick burst of speed and they should not have the stamina to follow something inland and hunt it like a utah or carno would. The best resolve is to nerf its stamina drain on land by a fair amount. Its not not ok for crocs to be able to become land predators.
Fix the stego problem, nerf them or make them harder to maintain
Allow ptera to carry heavier dead animals and fly with them 15kg or less. Eating on the ground is one of the most dangerous things in the game, and it gets 1-3 shot by every other animal in the game, at least allow it to eat in a safe position.
Fix Omnis getting stuck for 1-2 seconds after a dismounted pounce
Make omni's crouch silent or much quieter at 75%-100% because it sounds way too loud for what is is
Since ive seen so many stegos chase down carnivores (and herbis but thats not what this is about) and experienced it myself. something that helps carnivores have the control in the hunt (as they should since stego is supposed to be just sitting there defending).
1: Lower night vision distance for defensive herbivores. This would only work at night and seems like a very big nerf for the tank herbis. but witht his comes an advantage. lets look at the anodonto from pot. its got an ability to crouch and after some time defense up. this could work quite different for different herbis. for stego it could either be:
1: increased attack speed
2: increased attack dmg (ik it seems stupid but stego is probably one of the main creatures who will have trouble with apexes)
3: increased defense/increased bleed resistance
4: heavily decreased stamina drain from swinging
5: slight dmg to carnivores standing taller than it when biting on the body/apply bleed for creatures who bites its tip of tail without getting swung at.
it should definetely not have all of them and i dotn think choosing should be an option either. for other defense based herbis it could be different things
react with 1, 2, 3 ,4 ,5 or X depending on what you think
thanks!^^
carnivores should always have much higher night vision than REGULAR herbivores
(exception being small "run away and hide" creatures like dryo, hyspi, homalo, etc)
the element of surprise is kind of the game plan for carnivores, so how would it be fair to have a creature you want to get the jump on, be able to see you and plan or charge toward you, before you even see them
this also doesn't help the horde of carnivores charging directly at herbivores in mid day without any cover, as these night vision ranges give carnivores a disadvantage, meaning it would be in their favor to just charge in without any cover because they can at least see the target
Nerf the pachy hitbox, how can he break my leg from only hitting the tail or how can he even stun me by hitting the edge of the tail? 
How can he stun me with his alt ability by touching my edge of the tail? 
(The bad hitbox situation is with omni and pachy)
The second thing i wanna say again:
Nerf the carnos charge radius, how can you dodge it if the carnos charge radius is op? It takes half of the health when it hits only the edge of the tail
Nerf croc's lunge, how can he grab me by only grabbing my edge of the tail, how does a FULL GROWN croc has enough stam to run to the water and drown me? Nerf sub adult deinos, they literally have infinite stam and are able run for a long time even with carno (for example) in their mouth
1.a simple way to fix issue with Utah pounce still being kinda overly risky even when landed atleast against larger prey like stego where it NEEDS to pounce it to have a remote chance of killing it
2.Have Utah jump off further when dismounting from some animals so that it isnt instantly dead just bc the stego swung as its stuck right next to it bc of the stutter that occurs when hopping off if you arent gonna get rid of the stun/stutter when hopping off animals atleast let Utah jump further when fighting animals that can easily hit it without even moving once its pounced off
3.reduce the amount of stamina bucking takes away from the attacking Utah it should depend on the size and the weight of the animal sure but your stamina is drained so stupidly fast that most animals will run you down if they know this and out stam you atleast if you wanna do any meaningful pounce dmg
4.and to add to the pounce i think it would be very cool to see Utah get its own form of bringing something down they can already full pounce small animals and immobilize them 4 utahs weigh i think either the exact same or a bit more then carno? having utah either apply a slowdown for having multiple members on an animal at once that take alot more stamina to buck off and possibly if the target they have pounced is outweighed by X amount of raptors ontop of it itll get dragged to the floor and thrash around violently to try to get them off like if 2 utahs pounced an adult pachy together for example
- Add a slowdown for younger deinos carrying large prey items and possibly reduce how much weight they gain at such a small size you gotta do 1 of the 2 bc nearly a deino whose a most 15% can carry an adult Utah if youre not going to change how the grab works for grabbing animals that are still much larger then you atleast add a slow down and heavier stamina cost so deino isnt playing discount megalania at its younger stages and chasing down land animals to grab them lol
Just like I had talked about the hypsi, dryo also needs a balance in its entertainment level to play.
You could go the burrowing route, but with other smalls already planned to have burrowing, it seems kinda pointless.
I think dryo should receive much more acrobatic skills to help evade predators and some to mess around with (flips, Standing on hind legs, being able to kick off from walls and trees, etc)
The niche for dryo should be a funny/pet type play style. Doing flips and acting as a pet for bigger herds of herbis, juking out a predator and doing tricks to mess with them, etc.
It would sorta fill the same sort of play style you would see a drummer/instrument player in a game like napleonic wars or war of rights.
*Reduce the turning radius of Carno's charge ability.
*Make it an ambush tool, instead of a constant spam attack.
The carno changes in the last update made no logical sence.
With gallimimus around the corner and with its concept ability to kick dirt seemingly absent, I think a good way to help improve the evrima underdog Dryo would be to give it a quick dirt kick from behind to blind things chasing it, well not so much a KICK as Im thinking reusing the dig animations would be pretty good
Doing minor damage, and a blinding effect simular to Hypsi spit, throwing dirt behind you is a great way to avoid predators, to keep it from being too strong/spammable however it could have a very tight hitbox
fix the pachy bonk, when i bonked a carno it felt like he just drank a cup of coffee and started to turn much quicker (its a bug not hacks) or just got bugged
carnos stand in place turn overall is just kinda too fast imo I get its not moving but if it has an alt bite i have no idea why its so quick it being reduced a tiny bit overall wouldnt be the worst thing imo since you can just alt bite
fix the carno charge hit box im 1m away (3ft in freedom term) and still dying to it, its unreal
I feel like when trex is introduced stegos should be able to walk/run while swinging there tail and not stay stationary to tail whip
so fing stupid that when the croc grabs you, you cant do sh .
Buck needs to be removed while sprinting, the fact I can sprint and buck at the same time is broken, it also doesn't have a animation to allow me to jump off before I get all my stamina removed in 1 second. Pounce needs to apply a stacked bleed from multiple pounces from the same raptor.. And sprinting while bleeding needs the bleeding adjusted slightly higher or multiple pounces applying a better bleed, the fights are just to long.. 1v1 it literally took me 40 minutes to bleed out a carno after like 15-20 tap pounces, all while he charged at me like crazy the whole fight until he ran out of stamina. Also bleeding needs to leave more droplets or have a better tracking system because I've lost so many targets due to the trackable bleed being spaced to far between droplets or almost impossible to follow through the forest. Pachy vs Carno takes roughly 5-10 minutes to kill the carno. Raptor vs Carno 30-40 mins.
here's an idea for stego balance: make it so the headshot multiplier is a lot more when receiving headshot damage as a stego. the stego has an absolutely tiny head, theres no way a deino isnt absolutely demolishing a stegos head irl lol, this would make it so stegos at least have to position properly and have to use their brains when fighting deinos (if they do). stego receiving more headshot damage would be a lot more realistic and cause it to play way more defensively (which is exactly what its supposed to do)
Increase Onni’s stamina 15-25%. At the moment raptor doesn’t really have a defined niche other than being a pack hunter (ignoring the fact all most every dino are in a group the majority of the time). The Carno is a sprinter that outruns prey and breaks them with sheer power and Dieno is an ambush hunter that kills prey with a single powerful grab. Omni on the other hand really isn’t good at anything in particular, besides bleed but it’s low bite force really limits it’s damage. Increasing its stamina will allow it to adopt an endurance hunter play style, using its high stamina and strong bleed damage to wear down prey over time more effectively. This change gives the the omni a more defined play style while keeping it from being too strong.
Buff omni
Sub adult dinosaurs should not be faster than fully adult dinosaurs. Current example: Younger Carno reaches 64km/h and the fully adult reaches ~52km/h. In real life, things don't happen that way.
Dinosaurs of the same species should not be in your own diet. Animals in real life are only cannibalistic for "valid" reasons. For example: Lions are observed feeding on the cubs of a former pride leader. With this behavior, the lion ensures that all the new generation's cubs are his cubs, and not those of a previous leader.
Just something goofy that happened to me. I was fighting some Utahs as a Teno and I killed them so I sat down. My bleed was at 17% and when I was sitting down died from bleeding out? Ngl I think its weird that you can bleed out when sitting down. I think you bleed should get to 1% and if you stand up you die until the cross symbol shows up.
Sub deino should not be able to hunt on land at 60% with no care for stamina and massive speed and health, it's ridiculous
Full Grown Deino With That Crazy Bite Force Should Do Some Type Of Bone Break.
Dryo alt attack
Since it seems like we're getting a nocturnal Dryo
I would suggest giving Dryo an alt attack similar to Teno's alt claw
Using Dryo's legs and weight, it would kick swiftly in a bicycle fashion to inflict damage and very tiny bleed.
This would make it a direct combatant for troodon at night, giving Troodons a counterpart matchup in the dark environment
Making a Dryo 1v2-3 Troodons an equal fight. Adding a slight venom resistance would help it not be immediately melted to keep it a fair matchup too.
Dryo suffers from lack of meaningful engagement within the ecosystem, as all playables in the roster are too powerful to engage with. This would also support Troodon players to be engaged without requiring larger numbers first to actually hunt as well. Other carni juvies would have to fight as well to secure a meal that would last nearly to their adulthood in addition.
Pachy is too over powered, 2 adult pachys just killed me and my mate. (both of us were 100%) and we bit them so many times, it was obserd.
please either make Carnos charge cost stamina for its initial activation so it is not spammable or greatly increase the time it takes for you to reach the threshold to activate the ability
as for Deino add a cooldown to when you can regrab a target after them being free or you dropping them if there are cooldowns on when a target can be stunned or knocked over by stuff like tenoto and pachy I feel as deino as already one of the easiest animals in the game to play shouldnt be able to pick up and drop somebody repeatedly in a shorttime frame if they fail a grab or drop them purposely to not even make use of their drowning
balance between fixing the game and releasing new content. This game has too many flaws
pachy cant head charge stegos or tenos without getting perma stunned this should be a high priority bug fix....
Nerf Sub adult carnos are more dangerous than adult carnos giving that they are super fast like insanely fast and a few of them can easily over whelm a pachy or Utah maybe even teno if they are low stam. Not to mention they can knock over utahs and pachys that are the same size as them and easily out stam them.
Some bullet-point suggestions:
-Monthly patches for the current playable roster only so the community can experiment with different playstyles.
-Community Test servers to provide feedback and playtest fixed issues only.
Even playing carno feels unfair the hitbox is so broken getting food is so easy
Deino Lunge change to larger dinos:
Allow a Deino to use it's lunge attack to grab and "hold on" to larger prey (Stego), and forcing a tug of war between the two tug of war is based on growth and stamina.
OR
Allow a Deino to use it's lunge attack to grab and "hold on" to larger prey (Stego), limiting it's turn radius and speed by 30% (suggested).
Restore Ptera's turn radius but change the style of attack to no longer stirke completely downward
A semi down facing attacking would tighten up the hit box and encourage being more acrobatic with your assault, aswell as increasing the risk of being countered by a clever enemy
Although ptera v ptera would more or less be unchanged.. though slightly more difficult to avoid crashing into one another
make it so pteras can pick up small dinos like hypsi baby utah etc
make hypsi atleast as fast as dryo rn until it can climb so it can get away from things
Turn the boar health down by just a tiny bit, juvis that can’t find any food other than them can get absolutely destroyed by one a little too easy, it shouldn’t be weak but I think right now it might be one of the best juvi killers in the game 😭😭
Bring back the utah bleed
!!!
Fix carno hitbox and reduce the sub adult carno speed(if u dont know sub adult is faster then adult 65km)
Night time camouflage skins should be removed. Let’s make it fair for everyone.
Fix carno turn radius. Get rid of insta charge. Change it to something more reasonable.
fix bleeding system, even if you pounce or bite someone 10 times, he will still leave blood mark every 10 meters. Also imo it would be better if we had blood "line" instead of small dots. It would be also great if size of blood "dots" or "line" depended on preys blood %.
Fix the boar, I had my friend almost 80% almost died from it, and it only did 2 hits like ai's are supposed to be a easier meal for babies and stuff not for huge things that can hunt I mean I get it a challenge is nice but that's what's hunting players are for not hunting the ai.
With gallimimus around the corner and with its concept ability to kick dirt seemingly absent, I think a good way to help improve the evrima underdog Dryo would be to give it a quick dirt kick from behind to blind things chasing it, well not so much a KICK as Im thinking reusing the dig animations would be pretty good
Doing minor damage, and a blinding effect simular to Hypsi spit, throwing dirt behind you is a great way to avoid predators, to keep it from being too strong/spammable however it could have a very tight hitbox
Control wise, dodge can be at default changed to alt click, while dirt kicking/pushing can go to right click
(Reupload, devs pls)
Fix this broken hitbox, carnos charge shouldn't hit you 5 feet away
pls fix the stegos reach i was a good ways away and it killed me
Allow hypsi to stand on top of other herbivores acting like a turret
If the dino that the hypsi is riding dies or (and) is lunged, pounced, charged, slammed, or rammed into the hypsi is stunned unto the ground
The hypsi can get off by jumping on the herbivore
and must jump onto the back of it's chosen stead to ride it
The hypsi can use any and all attacks on it's rider and can even move on the riders back/ tail.
Although if the stead decides to use an attack that isn't just biting and (or) jumping, the hypsi will fall and become stunned for 5 seconds of course this means that hypsi can ride dryo all day.
When humans come, saddles will be able to be placed on herbivores hypsis will be able to ride on these saddles and not fall off no matter what unless by choice or death of either the hypsi or stead.
make the isle more fun and balanced. 
Please return balance to how it was in the previous update. Utah vs Carno used to be a fair matchup. Carnos could catch lone utahs or surprise disorganized packs, but large groups of utah were enough of a threat that they wouldn’t get steamrolled. Revert the bleed back to what it was, fix the charge hitbox and increase the amount of time you need to run before using it. Also, heavily reduce sub adult deino’s speed or stamina.
Fix carno hitbox, focus on game optimization, fix the lag and random FPS drops
Omni Raptor pounce hold drains way too much stamina when the prey item bucks imo. I understand it forces you to unlatch but going from 75% Stan to 0% from one buck and then falling to your doom seems a bit much.
carno attack is like op. like they 2 shot everything the ram almost kills everything it rams, please lower its ram power
Omni is fine if they fix its agility and the stamina drain while bucking.
Carnos hitbox needs a lot of work and it shouldn't be able to charge after 3-4 metres also carno is way too agile while charging.
Pachy should be nerfed so it can be used to defend itself but not to bonk the s**t out of everything. teno is fine, stego is just stego but shouldn't be able to swing with its entire power while half of its body being under water.
Also Subs shouldn't be faster than adults becouse it makes them almost impossible to kill (carno, deino) and they have way to much stamina.
I've said this before, time and time again but here I go. I'll just be focusing on the one huge thing I think should be added for our beloved Stegosaurus.
Water resistance, as we know a full grown Stego can have over half of its body underneath the waters surface and still swing just as fast and just as hard as it can on land. Water resistance isn't existing here, if a Stego swings it's tail under the water while the entire of it's hind legs, and the back of the stomach are as well the Stego would need to use a significant amount of force to even be close to swinging as hard as it can on land because the water would be... well, resisting! Considering the main muscles used to swing are in the tail and hind legs, and up towards the stomach.
Here's my proposal, add water resistance, do this by making it so Stego doesn't swing as fast under water, THUS it doesn't deal as much damage when it's tail is underneath the waters surface.
Edit: This would help our little aggressive fat potato be more balanced (when it comes to resource guarding deino food, and fighting deinos in the water in general), and give deinos a better chance, especially non experienced players.
Getting spawn killed, please fix spawns.
Ban/slay cheaters when they are spotted and reported on channels to the server admin
maybe change the thirst system a little like making smaller creatures need water less frequently
Make stego swing deal less damage and/or spend more stam when its tail is underwater. I think this could make stego and deino fights more fair and realistic...
BUFF PTERA SO THEY CAN PICK UP BABY AND SMALL DINOS
What if Stegos head was like super super sensitive
Maybe stegos head could take 2.5x damage not just 2x (I think its 2 rn). It would only mean that they need to play a little smarter and be more careful with there head position.
- Give Dryo its old stamina back.
- Give Omni its old agility back.
- Reduce Carno's charge hit box.
- Charge should require Carno moving at maximum speed to prevent spam.
- Make Carno's stun chance and damage momentum-based instead of flat damage if carno touches something. Ramming stationary targets, forcing head-on collisions, and t-boning targets should do far more damage than poking somebody running 5 miles an hour slower than you.
I mean no disrespect to the carno players but their hit box sometimes reaches out like 5 to 10 feet during a charge which makes it extremely hard to out maneuver them, even as an adult Omni raptor a young carno can really wreck your world when the raptor is supposed to be more agile, I do believe that the carnos hit box needs some work desperately.
Please allow there to be more Deino can do against Stego, they are so ballsy around the water, which shouldn't be the case. Deino should be able to tug Stego into the water or get into a "tug of war" with it. The balance between Deino and Stego is very painful for Deino, there needs to be more Deino can do. Especially once more giant dinos are added to the in-game roster!
Hell, make all charges momentum-based instead of "oh, I booped you while moving one mile an hour faster than you. Guess you're getting a fracture and a stun now."
Seconding this. But with a seperate suggestion. Take away the ability for stego to get on rocks so easily. I have watched multiple times as stegos pull gravity defying acts of walking all over the rocks where Deinos that are fully grown can't even walk. And multiple times they have somehow fallen down a short waterfall and been perfectly fine. While a Deino doing the same thing would break a leg. As it stands one or two stegos can walk up and wipe a dozen crocs the majority of the time. The only stegos that I have seen die were either afk or tripped and died of fall damage on a large rock
how about a full grown carno being able to survive a 2ft god damn drop............. can we have that as an improvment?
The fact that stegos are the apex predators is an absolute joke, either nerf them or take them out completely until there is a predator that can take down a single stego.
Omni needs a buff. In early stages of Evrima, Omni was fun to play as in groups. It was almost perfect. It was able to tank a few hits, but not too man. A group of Omnis would be— realistically— extremely dangerous to their opponents. The Omni had great speed and stam, and awesome mechanics. Now, the Omni is nothing but a laugh. Omni packs that were once able to clock two carnos at a time can now get merked by a single sub-adult carno in a split second. Our pounce is nothing but signing a contract with death himself. We are easily detectable, and the only hits we can tank are against the weakest of the weak. Everything the modern Omni does now is described as weak and pathetic. How can we fix this?
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make omni crouch more silent
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buff omni defense, atk, and bleed
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make pounce bleed stackable. The multiple utahs pouncing on one dinosaur is kind of our thing y’know
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let us take more hits
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balance other dinos
yeah
Kinda don’t understand how full grown carnos are slower than 50% grown carnos?
My friend and I were fighting a 50% grown carno while we were both full carnos and he was easily out running out while we were charging him. I understand them having more stam but to have more stam and be faster is kinda ridiculous? Especially when carnos really only have their speed going for them (charge attacks etc)
Im trying to think of like weight, but that would (probably) damage the stam reduction more than the speed imo, since youre getting longer legs/bigger you should run faster, at least thats how it works with literally any other dino in the game thats not a apex
How to fix bucking
This is controversial so it needs to be put to rest
Bucking should NOT use up stamina because it’s fine for something like Carno who still has a powerful bite to use afterwards which Teno or pachy have nothing to use after stam is drained
However bucking would not tick so much stamina off of Omni. So it’s used more as a way to get them off but it’s not a death sentence to omniraptor
The idea is to not punish the bucker and let them keep omnis off but the Omni doesn’t get absolutely destroyed if you Buck
Note: bucking should not take as many ticks as it previously did it was horrible. But not as much now because it’s too much. Gotta find somewhere in the middle
To counter this I would Slightly buff Omnis stamina regen while walking
Hopefully this brings Omniraptors back to a deadly stage where they are feared without buffing one side over the other
Make safe logging interrupted when taking damage
Add a mechanic so it’s easier to escape deinos grasp and not be a insta kill (cough cough, deino is pyro WM1 all over again)
Fix carnos hitbox and the fact it’s a silent stealth bomb, fr I’m starting to feel bad when I come in running like a freight train but I’m absolutely silent.
1 - Make possible to lock/click growth like in legacy because if someone wants to stop their dino growing (for example no more than 50%/75%) through he could do it.
2 - Undo carnotaurus special attack (charge) to the state of update 5.5 (why? because in update 5.5 it had broken hitboxes but now its not just broken i can call that a cheat)
- If thing up not possible then delete charge and give carnotaurus extra stats.
3 - Omniraptor buffs - Stamina +40% +/-
- Stamina regeneration while standing/crouching/walking + 75%/50%/30%
- Bleed effect from pounce +30%, from bite +50% +/-
4 - Delete current bleed system and initiate from legacy where u are losing hp while having bleed effect
- Delete bleed apply from every herbivore attacks
5 - Pachycephalosaurus - delete possibility to broke other dino leg with special attack (broken body is enought to make sure other dino cant run from fight, leg is just overkill) Right now pachy is too strong and must get nerfed
6 - Deinosuchus - in the point of juvie/sub adult he have too much stamina on the land for example (30% growth deino can grab full adult omni and run to the water with omni in his mouth 300 yards before losing stamina - its not normal)
make deinos lose stam detrimentally when theyre lunging/alt biting on land especially full grown ones
kinda goofy how they can still lunge when they dont have water to push them forward and be perfectly fine with small little twig feet
So a lot of people want the current charge to stay and some don’t. I’ll do this post on the keep current charge (reminder the hitbox is a bug and is supposedly fixed in 6.5)
Honestly this charge wouldn’t be bad if it had a activation cost. Wouldn’t be too much so it’s not hindering Carno, but you cannot use it till you’ve been running for at least 2 seconds to get that buildup OR
Having charge be acceleration based. If you quickly press charge before hitting someone it’s minimal damage. By charging for a few seconds before hitting you’ll do regular or potentially more damage
Add a cooldown to the charge for carno. It's annoying when carnos spam their charge, specially subs. It may fix the charge a bit if devs didnt fix the charge, fix the hitboxes too, theyre insane
this is specifically for the galli and maybe other creatures in the future. Since galli has eyes on the side of its head let it look 90 degrees to each side (or maybe even further) while eating and drinking. That way due to its slow movement buildup it can still have a chance against ambushing predators. Also to further back this up. Think of it like this. Omni can pounce pin it meaning if theres 2 of them ur prolly dead. And carno would probably 2 shot its head. And due to galli's slow speed buildup it wouldnt be able to get away in time.
I dont feel so balanced that a juvenile (30-40%) deino is able to grab adult dinos like pachy or raptors
omni raptors are not able to hunt anything in the isle and have to rely on AI to survive all because they are so weak, they seem like an oversized dryo that eats meat because even dryos can take down full grown raptors which is disgusting, 1 carno took out 9 of us omni raptors which would never have happened in real life, that carno would of been done and i wish we'd be more realistic and give the raptor the agility that they would have in real life since they are built to have more manoeuvrability than any other dino including carnos
Like the game, been a fan forever but can we talk about the Carno charge hitbox? Its absurd, can literally hit you while not even near you. Constant charging and seemingly unlimited stamina is bad.
There are several videos already depicting this, but I have another one to offer. I was an omni and a carno bit me from what appeared to be a solid 10' + away on the tail and one shoted me as a full grown adult. Totally makes sense. Can we please address the hitboxes?
Omniraptors who pin a smaller Dino to the ground should be able to sprint away immediately and not get locked in a 2 second animation to dismount
Omniraptor’s shouldn’t be one shot by Juvie stegos
Remove the jaw snapping sound of crocs while underwater or at least muffle it.
Random crocs trying to catch fish underwater is super loud outside of water, even from a good distance.
The sound is the exact same as if the croc was biting something on land and reveals a croc's location way too quickly.
Me and my friends played as crocs recently and we went ahead and spam bit nothing underwater to see how others would react.
All dinos from NW surrounded the water and stegos suddenly put their tails in the river to do some croc fishing lmao 
Introduce debuffs for ALL cannibal dinos, and make the deino tail hitbox/damage more realistic. Like, it takes the same amount of bites to the tail as to the body to die.
I think it would be cool if Carnos got a bit of tunnel vision when ramming, since their heads go down when ramming. I also would like for Deinos to develop flight capabilities so they can get the fish with wings (flying fish).
Multiple Utah pounces disable buck/alt attacks. If a Pachy, Carno, Teno can stun a utah then finish them with 1-2 hits before they even stand, why not let multiple utahs do the same to the larger dinos?
We could ad some water creature like that the deino got a opponent and it will be more difficult to grow as deino
I think it would be epic for the deino grab system got remade so it would be more like latching onto something and make it harder for a croc to drag things in. So instead of picking up a stego it would latch onto its leg or face and try to drag it back while the stego tries to get away, pulling it onto land. Bipedal dinos would have a better chance since they could also claw or possibly even pick up small Deinos. Tldr: Make lunge less of an instant kill and more of a fight between the croc and its prey.
buff raptor hp to 650
Im sure someone has said something like this before, but Deinos(bigger balance issue) Boars, and to a small degree carnos need to be made to actually turn around some to be able to bite people behind theyre backs/legs several steps. People (especially deinos) shouldnt be able to bite behind their back legs or even behind the ends of their tails without even turning their bodies
Carnos ram hitbox and range is to much and OP
return hypsi biteforce to 5 like it was in update 3. instead of the current 2 biteforce...
So I've been playing Utah/Omni since the start of evrima now , but I gotta say at the moment it is close to unplayable.
All a raptor does at the moment is spawn, eat, climb a rock, wait 70 minutes to grow big, get off the rock and die to a charging carno in one hit, cause the 1.5t Carno is as silent as a Tesla at night.
The pounce is still buggy, the raptor lacks manouverability, it apparently has a lot less Stam than a carno and don't get me started about the health pool or stamina loss when something bucks if the pounce finally isn't bugged. The Omniraptor is absolutely dependant on AI because there is nothing else they can reliably hunt except maybe fresh spawns.
They definitely need to address the omnis cause right now it's not really viable or fun to play it
Carnos ram needs to stop knocking players over when it hits the very tip of the tail and the hit box needs to be fixed in general ofc
So. Get rid of Tenonto's jump so it can't jump on the tallish rocks found near rivers so it can't escape an Omni Pack? to make it more semi-aquatic too?
as a carno main, i wanna say, that carno's hitbox is so brocken it 1 shots and omni without even touching it or touching it's tip of the tail... like what!?!? and when i charge a teno straight to the center of the body it dosen't even take damage? but i mainly feel very bad for omnis cuz they also lack maneuverability
The nerf of dryos makes them pretty much unplayable now, the whole point of dryo is that they are hard to catch. Dryos were already slower than raptors (their main predator). But now they are just as slow making it nearly impossible to escape them in the open. And about the dodge, you can’t even use the dodge for Dryo because every time you use it ur stamina drains by a LOT and if you use it more than once you are quite literally walking to deaths door because it drains all your stam. The dryos stats before were perfectly balanced but now it’s very unbalanced and now it’s basically just a “stand still so you can die” dinosaur like AI.
make louder the footsteps of a running carno
Maybe make so if a ptera hits something of a certain size it gets knocked out of the air (anything bigger than 1.5 tons), also put pteras health at least up to 70 but 80 would be preferable so if another ptera attacks you, you actually have time to react
Idea: Hypsi should be able to eat mushrooms, and whenever they eat them a small invisible gauge fills up, making the spit more effective (such as, longer time to clean it, easier aiming, less food removed) Also, if the gauge is filled all the way it should make the spit be able to make the recipient vomit. (Also if it dies at a full gauge the body becomes toxic, giving the affects of eating mushrooms)
As a pterodactyl, you should be able to smell and/ or regain stamina while on a tree.
this but we can see the gauge
repair deino grab hitbox
Lets be honest here, Tenos can slam way too fast way too many times in a row. They can completely cancel a carno's charge and i dont understand how that even works. Their stun allows for 2-3 tail slams EXTRA after already landing a hit while carnos cannot get any bites in without trading around 3 tail slams on the head just to get them. I think tenos need a nerf to their tail slam and possibly the kick as well, add a longer cooldown and maybe even a damage buff if the devs see fit.
Lower the height that stegos need to be to break a leg, I've seen full grown stegos fall from pretty high heights where they should've broken their legs but then run away from the ledge completely fine
For instance, I watched a full grown stego climb up on top of cuddle rock (rock in NW where raptors, pachys and tenontos have to jump up to get onto) and fall from the rock completely fine
make bushes more see-through
Maybe instead make it see-through for dinos with very low camera? like hypsi or juvie dryo? but only the bushes around you.
Fix carno charge hit box.
buff omni hp
fix the hitbox, croc just touched my edge of the tail and got me, how?
~~Speed boost if using wasd to get up from rest, since it takes so much stam... OR ~~speed boost if sprinting from crouch 🤷♂️
Carno:
Reduce Ram Hitbox
Increase Ram starting stam cost
Raptor:
Increase Stam regen while walking
Reduce Stam drain while pouncing slightly
Pachy:
If a mid sized pachy breaks something of a full grown (carno for example) reduce the fracture time.
So basically scale the fracture time based on the growth of the pachy and opponent.
Fix carno ram. A ram should not hit a teno at the tip of the tail and knock it over..
Please make dryo faster, like just as fast or a tiny bit faster than omni. Dryo is already on the verge of extinction!!
devs, fix the body falling underground, when i need the food, it just goes under the map and i cant eat it!
Please rework carno, I've seen enough messages addressing the same issue with carno. Could you Devs at least let us know you've acknowledged?
reduce the water drain from teno. 30% of teno gameplay is drinking and every fight thats a bit longer results in the teno dying due to having to go drink.
If this is a bug then my bad but when deino lunges as a utah is pouncing on it, it grabs the utah, i don't think this is healthy or balanced. I don't think deinos should be able to do this
Currently Omni pounce just starts bleed continuing to pounce does not add bleed % just keeps the bleed going can we have bleed% added for longer pouncing. Have tested this for hours done everything you can think of to make long pounce add to the targets bleed% not keep it bleeding.
Increase Deinos attack, I think that a deino should be able to 1 shot a stego if it bites its head(or just increase stegos head shot damage) I'm not saying that deinos should hunt stegos, just saying that stego shouldn't be able to kill everything by breathing in there direction
fix weight ratios for the deino grabs, its legs alone couldnt hold the weight of a full grown carno. or make it pin larger dinos but cant run with em?
just nerf pachy no one can complain about any dino when pachy exists
After doing a small scale experiment I found out that that Omni diets are borken 💀 here are the results of the test, W/ the energy diet (1 bar and 2 hex) Omni runs for about 1 min and 40 sec (1:40); W/ the stam regen diet (3 hex) omni runs for about 1 min and 37 sec (1:37); and as a control group I used the spawn diet aswell, (1 hex) W/ spawn diet omni runs for 1 min and 47 sec... (1:47) omni runs longer without the energy diet 💀 and the full hex diet seems to be the most efficient, in terms of stam usage and recovery, at least on this small scale test I did. THIS ONLY APPLIES TO OMNI'S I havent tested the rest of the roster so perhaps so or perhaps not
If the Dryosaurus ability to dodge will be limited & on a cooldown than the ability itself should be buffed so that something can be done with only 2 dodges at any given moment.
Stego needs a serious nerf. You can't kill 1 v 4 most dinosaurs because it one hits basically everything but the Deino... Even then its tough to kill them even close to water.
Fine they hit hardish, but not 40% of a fully grown adult hp. When we bite heads 5 times and they walk away...
Most Dinosaurs are pretty balanced against one another and everything seems to have a counter. Except Steggo
^^ replying to the above // stego's hitbox is pretty..broken. as are some of its tail-swings, whether it hits you from 30 feet away or misses when you're directly inside of the player.
id say fix the hitbox a little, because stego already takes 2x damage per headshot. the reason you don't kill them in 5 hits (as deino) is usually because they're counting as bodyshots. even more so, it takes 7 headshots to kill one. it usually depends on how the deino plays versus the stego. as for the rest of the roster, the damage is pretty fair considering the weight difference.
again, as for the rest of the roster (except carno because r.i.p carno turn radius), they can weave and bait a stego swing quite well. although im not sure why anyone would be willingly fighting a stego, but to each their own.
As a baby omni you should be a little faster given the fact you die to everything besides really small things with one shot so running and hiding are your only option.
Deinos should only be able to have a pack of 2 or 3 as they are apex predators and if they’re in the same area as a different pack for too long they should get some sort of status effect, not a bad status effect but one that would make you more inclined to fight those other Deinos such as a slight buff against Deinos not in your pack (both groups would have it due to being in the same area as each other) and then a slight speed debuff to chasing any other animal or a slight stamina debuff. (I’m not too sure about the status effect but that would seem pretty decent to me)
Herbivores shouldn't be able to just puppy guard bodies. I'm suggesting that if a herbivore stays around a dead body for 5 minutes (or longer, I'm not a game balancer) they should get sick and puke. This would discourage those stego players from puppy guarding kills that carnivores got.
Fix raptor pounce animation & dismount. Make bleed easier to track or something more reliable!
Might be a lil early considering its only what I saw from streams but give cera a stronger bite force please. Carno just hits him once and then face tank it to death.
I know the update isn’t out but Hypno said how you were looking at a better cue for venom stages
My idea is when you sniff the footprints of a Dino when stage 1 is complete the footprints will be Yellow indicating it’s time for stage 2. After you successfully pull off stage 2 the footprints will become green to show it’s time for that small window of raw damage time
But the idea stands of using footprints to see what color/stage venom is on. To help new players you could make a small indicator in their character menu for the different colors and what stage they mean
Tracking bleed is so difficult like every once in a while there with be a red puff cloud and that's it, it's not very realistic either it would be better if it where a bigger puddle or smaller puddle depending on how hurt the dino was. Also to give people a chance like saying "alright I'm just 1 Omni raptor but that teno has a huge blood trail so it's pretty hurt maybe I could take it"
Lower the sound of Omni eating a little bit or something it already eats slow
A madness debuff for killing your own kind IF they are not part of your diet. So excluding Carnos and Deinos. The "Madness" could make you sick or effect you in other ways like hearing phantom footsteps, seeing ripples in the water that arnt there.
So saw some videos of 6.5 stress test and ik that it s gonna change a bit ofc but the fact that a fully grown cera whit whit 1 carni organ got from 0% to 100 dosn t make sense but again ik it s gonna change i think
am I tripping?
Why do the devs not do polls before buffing/nerfing something or making a large change? wouldn't that help the decision-making?
Keep lagless omni pounce landing.
But make it so taking damage mid pounce knocks omni out the air, so a skilled player can knock it down and a skilled omni can try and find openings.
I find it very fun to knock omnis out the air as stegosaurus, it took a long time to get good at timing it to, I think if you every playable could do this pounce would take more skill
While people will dispute this rather quickly and shove it aside by saying: "You just haven't gotten to play as it"
I whole heartedly believe that removing the recovery on a missed pounce was a really bad idea, and I have three ideas for what you can do.
First, I would like to say that Omni faces no repercussion for missing its pounce now, meaning they can spam the pounce willy nilly, because the initial pounce activation stamina is very little, they can do so until they eventually hit the target.
This is a problem because Omni is already such a fast creature, it has crazy agility and with pounce being the way it is, once you land it, you are basically invincible for as long as you are on that creature's side.
This doesn't even include the fact that the momentum from the pounce start-up is gone, which makes landing a pounce easier as well.
Bucking was also nerfed, which is a direct buff towards Omni too.
I understand that the devs want more "flow" or combat, but this will break balance
So, what are the 3 options I talked about?
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The first is simple, simply add back the recovery-stun. There is nothing more to be said.
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The second is to make the Omni temporarily move slower when it misses a pounce, but keep the recovery-stun removed. This will still be a punishment, and is punishable by the opponent.
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Make there be an actual cost to stamina upon missing a pounce.
Right now it is only the activation cost that drains stamina from a pounce, which is very little. Changing it, to where it is not only the activation cost, but also a high stamina loss for when you DO miss your pounce would be another form of punishmet that wouldn't be as severe as the other 2 options but still incapacitate the Omni for a good while.
Overall I agree with 95% of the balance changes made to Omni. The momentum being removed and the bucking being nerfed was something very needed.
Leave your votes for the ideas with their respective numbers, if you dislike all, just make the usual x.
Can hypno be the balance guy again lmao
Can you guys considerate not to remove completely pachy stun it wont be able to survived a Carno attack.
i have a good suggestion for changing the balance of pachy. need to lower its maneuverability on the rack and make that jerk without a charge is minimal. accordingly, it will be very stupid to spam your rmb attack, because you will just bonk the ground. it will only make sense if you are too close to dino. but a bonk without a charge will cause much less damage than an alt and not fracture bones. pachy will not spam, but will be forced to rear up while losing maneuverability, which is why utah will be able to easier bypass pachy from the side and bite. pachy remains as formidable as ever, but it will have obvious weaknesses
Raising ceratosaurus weight from 1,300 to 1,500-1,600 would do it a lot of good considering how it gets beat really quick by the likes of tenonto and carno
This is from the phase 3 cerato post, where is the armor? Any resistance at all? It says it has short comings as a hunter but it really doesn’t seem like it can do anything if a tenonto wants to fight it, it has no choice
Constitution
The thick skin of the ceratosaurus makes it difficult to apply meaningful damage to them by creatures even larger than themselves. Not only does it have an innate stronger resistance to bleeds, but it has a temporary bleed reduction until sufficiently wounded.
Make Utah great again, feels useless compared to everything
Ive seen some videos of up6.5 and by far it has been good but there are 2 things that feel unbalanced. First is ceratosaurus hp. I think its needs a buff. Ive been seeing fights of cera vs tenos and carnos and as far as Ive seen, cera didnt win any of those fights because its a little bit of a glass cannon, it cant tank almost nothing from teno kicks or carnos ambush so hp buff (in my opinion) is really needed. Second is baby carno's ambush that shouldnt oneshot a fully grown troodon(like come on, they are just a little bit taller than a troodon). I think that in general, a baby dinossaur, no matter the species, should be weak and fragile in terms of damage and resistance and mabye half of the juvie stage too. The dmg and resistance scale (The hp scale should stay the same) should be a lot on subadult/adult stage and with that the scale on baby and half of juvie stage will be low. This will make harder when we spawn a new dino, so thats why I think that we should spawn as a fresh juvie or half juvie. If you agree with everything vote a ✅, if not vote ❌ and if you only agree with one of those vote either number 1 or number 2.
Pounce should stay as it is, not punishing an omni with a stun for missing its pounce. People are overreacting.
Reason being that spamming pounce will already punish you by draining stam.
also, omni's playerbase needs to be strengthened - as of now omni players are quite rare
Maybe give the stagger back on pachy’s ram attack? It’s a bit stupid how it can literally die because it landed an attack properly. You shouldn’t be punished for using the ability well. It’s meant to fracture predators like Carno and then run, yet can’t do so without getting half of its health taken off. That’s just a little bit ridiculous to me and completely throws away any chance of it being able to fight back against or run away from ITS MAIN PREDATOR. Maybe a workaround to this could be to make only fully charged rams stagger predators like Carno and Cera. Then it would actually be able to escape from and fight back against both of them. I just find it ridiculous how it can be killed because it tried to use it’s only defense against them.
DONT remove the recoverytime when omni misses a pounce! Im a main omni but even though I want it to be balanced not op Please
Troodon seems to have a similar problem to utah that once another is latched on, if another tries on the same side it will pounce it off basically killing them both
this problem really occurs when troodon has that high damage window and can in turn mess up a hunt
to make this work pouncing for troodon should probably prioritize the largest target
troodon is only a little taller than the grass so on this like tenonto there is so much room for other troodons to grab on
every red circle is somewhere a troodon could realistically latch onto, even the neck
making troodon viable means making its ability more viable, its damage buff is huge but if only 2-3 troodons are brave enough to risk using it, whats the point?
i dont know if this is a good idea, but you could give pachy the ability to stun a target like before, but with a long cooldown so it can use it as a way to scape or break bones without losing half of its health but not to bully a carno or teno, maybe it could have multiple charges like dryos dodge but with a really long cooldown
Cerato septic bite should be buffed to do a lot more damage but make it so you can only fill up the septic bar from eating rotten meat (as eating past your hunger is a lot easier). I think that combined with the speed nerf it got, would put it in a great spot.
Carnotaurus balance changes. We all know right now and seemingly in the stress test Carno is an OP dino. Here is a proposed way to fix alot of its problems
Weight: 1700kg
Speed: 56.3 kph
Biteforce: 175 newtons
Alt bite:
Damage: 100, but attacks quicker than normal bite, at the cost of stamina
stam cost- 10%
Charge:
Base max damage: 300
mid damage: 150
min damage: 50
I feel Charge is the root of a LOT of carno hate rn. Because its too easy to use. You can literally activate it 2 SECONDS into running. and not have to use your brain. AT ALL. Also, alot of its hate is due to it also having stun capabilities while the charge is so easy to use. To fix this i propose that carnos charge be reworked to have stages. Let me explain.
First, carno must be running a minimum of 10-15 seconds before it can activate its charge. Then the charge will have 3 tirs of damage and stun it can deal depending on how long it is active.
Charging for for less than 5 seconds will do very little damage and no stun whatsoever.
Charging for 10 seconds will allow you to deal mid damage with the stagger effect.
Charging for 15 seconds or longer will allow the carno to deal full charge damage along with knockdown if it is able to knockdown the creature. I feel this would put Carno more into its niche as a small game ambush hunter that the devs are going for. If anyone has any ideas to help improve this, please do let me know in discussion.
make the tracking a bit easier, considering we are huge lizards with amazing scent we should be able to pick up on fresh blood from further away, i think it is hard to track freshly attacked prey in the game so if the devs added a sort of translucent "mist" 30 seconds after the freshly attacked/bleeding dino was there? (just a thought)
that alone probably wont fix troodons existence but he is called "night terror" ,so why dont increase the damage he does at night and maybe some other buffs he getting only at night time
so when troodon reaches its final envenomation stage, it should last roughly 45 seconds to which the troodons are all supposed to pile on.... and then immediatley get bucked off...
I feel that when multiple troodons are latched onto a target, they will take less stamina drain from bucking
this would allow for troodon venom to actually be able to kill something because you can't take advantage of a huge damage buff if you can only latch for 3-4 seconds
deino should make ripples above the water everywhere it goes so we can see it. It's too op and it oneshots.
stegosaurus is op
Update 6.5 is looking good, and while there are definitely things to be said about the playables that will be newly added, I just wanted to leave my opinion on the update to the Omni.
I am happy, truly happy it's getting a buff which it deserves, and you listened to the community, however:
Why, just why did you need to once again overbuff?
The pounce fail animation was NOT something we said was bad, in fact, without recovery time it's so unbalanced- Don't you realize that?
-We asked for not losing 40% of our stam per buck-tick
-We asked for our agility back
Both were adressed, which was more than enough. I agree we needed to lose a bit more stamina from bucking than before update 6, but then you made it way too much. I haven't seen the exact stats yet, but I assume it's way too little again now.
Do everyone a favour, and revert the change. If omni keeps getting nerfed to be like a glorified dryo and in the next update becomes the next apex, that helps NO ONE. Just listen to the community, we play the game the most after all.
Thanks for your time.
I feel like I have a really nice idea for the Deinosucus to make them feel more of an underwater ambush predator it would be cool if they could grab, and drag other dinos based on their weight values so the larger dinos would take more deinos to drag, and drown them but for medium to small dinos it would depend on where they grab the dinos. For smaller, and other medium to larger creatures it would fit well if the deino could grab and drag them to the water if it grabbed the leg or head it would pull the dino faster or slower depending on its drag weight and the location grabbed, but the dino could attack with its arms head or tail depending on the place the deino latched, and for the deino it would break the leg or part it grabbed. Now for the stages of the deinos life it could still pick up to a certain weight across the board depending on the stage of the dinos it's trying to grab/pick up, and then for the larger dinos it could latch onto the leg and start dragging it slowly, and the more deinos latched can drag it faster, and a great idea for a counter for dinos that use their tails would be if the deino can latch onto the part of the tail without the thagomizer or club it could bone break it, and make the dinos swing do a percent less with its swings.
I think the time has come to introduce new dinosaurs 🙂
Juvi Carno with 29 % knockdown a Fully grown Omni and got hit for 30% hp... if they do not balance this they will call this game the Carno Isle.
https://outplayed.tv/media/exrKK8
Nerf pachy and fix hitbox
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make dyro more viable, less stam usage and faster
Let carno have either cera or carno on its diet. i find it very stupid the current apex land predator is on the diet of an underdog midtier but doesent have that underdog midtier on its diet itself. personally my carnos mostly survive off of other carnos. troodon does not fix the problem.
So I guess players are able to toggle night vision on and off in order to see through bushes. I’ll wait 3 more months for the update if necessary if it means I never have to experience that toxic gameplay.
don't make galli pinnable by omnis
A newborn deino stunlocked my fully adult utah by lunging at me, this gave enough time for an adult deino to kill me. The fact that a freshspawn deino even has the slightest impact on a 100% adult utah is ridiculous
I think Cera should be tankier
Especially if chuff buff isn't coming, it can get bullied off of corpses fairly easily by carno and while I don't think it should be a "carno killer" I think it should have the health to atleast be able to defend a corpse in a 1v1 against carno
nerf stego please
Stego is mostly fine rn.
The only change i can really see it needing is some change to its running distance/time. It runs weirdly far.
Dont nerf its stamina, just increase the stamina drain while running*
*only for adults
I don't think taking a tail hit should result in fatal damage, as it's not close enough to a vital area. It's strange seeing something like an omni keel over, because a tenonto munched the tip of its tail.
Let appropriate attacks still cause bleed damage so the animal may still die of blood loss, but never cause death. Thoughts?
not in the stress test but from what i can see cera needs a slight speed buff to get away from teno as if a teno sees it its basically dead
I think carnos definitely punch up. But with there being very few things on the map outside of stegos and deinos to punch up at, the addition of a bottom mid tier (cerato) just feels a bit sad. Ceratos get utterly stomped by carnos just spamming their charge ability. There’s literally nothing ceratos can do against it. I don’t think Carno should necessarily be nerfed terribly, but I definitely think cerato needs to be adequately buffed in order to represent a feasible challenge to carno. Maybe nerf carno’s charge ability slightly?
Troodon feels too heavily dependent on too large a group. When you consider how many players you are limited to on a server and what a broad roster selection you have and then you think about the game in its completion, it feels weird to require 20 players at any given moment to be troodon players in order for the troodons to be in any way competitive. But then definitely in every single encounter those troodons engage in, they’ll lose 5-8 maybe even 10 or so individuals in the tussle. 🤣😂 Feels pointless compared to Omniraptor and whilst their night vision is definitely better than everyone else’s, none of the other dinosaurs on the map have poor enough night vision currently for that to really matter.
I wonder if buffing troodon venom in such a way that it reduces the effectiveness of other Dino’s night vision would be a good idea? Like perhaps the first, second and third steps of envenomation gradually reduce the effectiveness of the afflicted animal’s night vision. This could add some much needed Defense to troodons in regards to them being one shotted whilst hunting their prey. Whilst also playing harder into their night terror niche by offering an increasingly anxiety inducing effect in conjunction with the incoming damage.
If cera is slower than teno, it needs to be stronger, otherwise it needs to be faster. Even if cera is stronger than teno, it is not easy to catch teno who doesn't want to fight. Imagine if cera is slower and weaker than teno, and it is a carnivore and may starve to death. Is this a balance? At the same time, I see that cera can only get a little satiety from AI animals. I hope this is not intentional, which completely deprives cera of its ability to avoid other players and rely on AI animals for survival.
the general idea for troodon and dilo venom was:
troodon venom affects the body
dilo venom affects the mind
I feel like troodon's venom needs to have more effects, such as what muscle spasms do, but sort of the opposite if that makes sense
troodon venom should be able to weaken a creatures control over their muscles, such as if you want to attack, it will be delayed or depending on the venom stage, not happen at all.
larger creatures like teno, carno, stego, and cerato would be able to keep full control over their attacks until maybe 3rd stage
where as lighter creatures like galli's best option is to run until the effects dissipate
I'm not sure if this is a mistake or bug, but ceratosaurus doesn't have a bloody muzzle after eating, only a few spots all over its body, I think it would be better for the island's main butcher if it had a bloody muzzle
Cera can’t really bully things off of corpses because of it’s low hp And it gets bullied by tenos and carnos if in a 1 v 1
And make it more tanky overall
If I were to make a stat change I’d make it’s hp to 1,600
And damage 200 and 300 with a charged bite
bring back the punishment if you miss the pounce, add it to troodon too, not only utah (exkus mi its omni)
So, i'm not a pachy player but i heard that their headbutt will not stagg other player under any condition in future update , you can correct me if i make a mistake here. But I kinda disappoint with that idea. At least there should be some conditions or a percentage of triggering a stagg effect. I do not know, because i do agree that pachys shouldnt be killing machines but there should be definitely at least some conditions to staggs another player.
i swear, pachy is too op, we don't need that cooldown every time we get hit
Cera was supposed to be the land tank capable of competing or even dethroning the carno with all kinds of passive resistance ect, a real killer for people who want to face it! and in the end we have a cera which is chased by a tenonto and which is a victim, i mean if you disagree, just watch stress test gameplay... BUFF CERA (and accept me in st, nobody's playing it, but i would like to)
Bring carno’s charge ability back to a few updates ago where you had to get a proper running start before you could activate a charge. This way you can’t spam the charge & have to be smart while using it
either ceratos tail and body hitbox are too close or carnos charge hitbox is too large because clear tail hits can end up knocking a full grown cerato to the ground
cerato have bacteria bite..if it eat normal corpse it will have bacteria ...in my opinion if we eat rotten corpse the effect of bacteria should be stronger than normal bacteria ,normal bacteria indicates lite color if we eat more rotten corpse the bacterial color changes to dark means it more effective and danger to other dinos
I think "chat" should be removed entirely, to be honest. It promotes people's opportunity to be transphobic and homophobic in chat. I've seen it often.
Instead, what we can have is proximity voicechat.
I've seen games such as "warzone 2" have it, and it seems to work out good. This would remove people's opportunity to be toxic and rude in chat, because now they have to reveal their voice in order to do that - and many people are too shy to do that.
Cerato needs to be a little more resistant, just a little bit more of hp if it hasnt been done yet already. I didn't tried out yet but from what i saw recently It should definitly be a slow little tank. Also please fix carno headbutt hitbox and make it that it reach its max speed after a few seconds so no more spamming charge.
Also i wanted to reply to an other suggestion upper about pouncing , why not getting back the punishment when running low stamina or something ? Like the first pounce, you dont get the punishment stagging effect because you are still pretty effective and not tired but the second or third time you get the punishment ?
|| ( I do not know why always in this game there are so much mechanic that could be great but everytime ppl complain about it instead of making small adjustments they say well, lets do the exact opposite ) ||
Maybe a small nerf for stego c: ?
Almost everyone got a nerf this patch
Pachy hard nerfed
Carno finally fixed
Teno does finally less dmg
And deino can't grab and run in water like before
And there is stego untouch, the major problem with stego is that only canni stego can get him...
Maybe utah if the stego is alone and doesn't know how to abuse of cliff,
But right now with the current roaster, stego is mostly unkillable, maybe nerf his tail swing damage to 1000 > 800, so he doesn't oneshot cera/carno/teno but left them at 10% hp ( Wish mean they are out of the fight )
And please rework somehitbox, pachy hit weird shot sometimes ( It's w/e since they hard nerfed )
But I talk more about Teno and Stego, it happen way to often to be hit by a hit that was 1 meter away from your tail, fix it like carno ram ❤️
increase carnos acceleration in the stress test, its goofy how carno is only good against cerato and nothing else
Make Cera tankier and heavier, but less bite force so that he tank better for less damage has he is supposed to be
The fact that he get one shot is a good example it makes absolute no sens
Cerato 15-25% damage resistance to piercing/biting/slash damage
This would not apply to blunt force such as:
Carno ram, tenonto tail slam or pachy ram
Making these tools effective against cerato, but in a head on fight, using kicks or biting will have reduced effects of damage and blood loss, sort of like chain mail armor, as cerato was supposed to be Tanky
We were promised that cerato would be a tank so tell me a Dino that dies to Teno that has more weight + faster + can stun and it kills it with a combo of few donkey kiks is a Tank? It can’t even run from Teno with such a bad speed you basically gave all the disadvantages of a tank and threw all of the advantages out of the window Cerato is supposed to have the upper hand on Carno in terms of damage resistance because you said it’s ‘armoured’ I don’t what’s your definition for that . Another problem is the hitbox of Cerato it’s just terrible and combine that with Carno’s charge attack which has a terrible hitbox as well we get a bullied Dino which is supposed to be a bully that bullies a fully grown Carno from its body but can’t with such stats it can’t run it can’t fight for food or even it’s life with its ‘rivals’ or can’t even hide because of the useless autochuff so my fix is either add the chuff buff so make that Cerato can bully a Carno to scavenge and scare it just like the trailer or just give more hp and/or more damage resistance speed isn’t a huge problem because it won’t need it currently if you made it tankier
This is unlikely to happen for quite a while, but I’m just going to leave my few cents here.
Carnotaurus, everyone’s favorite (and most hated) plains animal, who has had countless controversies over the years since it’s release. I’m here to argue that the “ambusher” playstyle that people have given as a literal badge of honor is just plain hilarious. Essentially, what people are trying to give Carno is Allosaurus’s niche. Ambusher (Allo), high speed (Allo), poor stamina (Allo). These are just some of the many points people use to explain what an Ambusher Carno playstyle is.
I’m just going to say, trying to fit a plains animal into an ambusher role, who is literally 8-9 feet tall mind you, with loud footsteps and a grunt that plays when you activate the ability.. yeah, totally “ambush predator” friendly.
Let’s not forget the horrible turn radius (for both sprinting and charging, mind you) smacked into this cursed playstyle has created more problems than it fixes them.
Now you’re relying on fresh noobies not looking at their screens and using a slither of common sense, and then proceed to say “GG WP was fun” when a guy uses even a nanoseconds worth of their 1 braincell to literally dodge a charge and obliterate you.
All I ask is that we revert the nerfs to Carno, bring back its “pursuit predator” playstyle while trying to fix all of the problems with it, instead of twisting the knob 90 degrees and pretending it’s “fixed” when it now has more problems now than it supposedly fixed. The pursuit predator playstyle was arguably the most competent and fun the playable has ever been, but I guess people are still crying to the devs for a nerf because they watched compilations of noobies getting stomped by sweat lords trying not to touch grass.
Later I will add my own feedback (which I will make detailed just incase I summon forth the ambusher allo Carno protester).
Thank you for coming to my Ted talk. I will see you later.
I second the text above cera bite being 200 is a bit too much
Please revert the altbite changes. Altbite using up no stam and not being able to altbite while running is a really bad idea.
There is no downside to using them now, just imagine a pachy or a omni defending itself against troodons, croc spamming altbites in literally every situation except a chase, carnos just spinning around like a carousel while defending themselves from smaller animals.
Please revert this Change
Make carnos charge a stealth charge. Right now carno can walk to feet Infront of itself and charge, the charge is dead silent and it can be repated over and over to the point where there is no skill envolved at all.
make stego and deino smaller by a lil bit
This was an answer to the question of “why is Carno so hard to balance/is never balanced well”, this was my answer, was pretty comprehensive so I’m posting it here:
It’s primarily because Carno expressly breaks the conventional balancing model by default, it’s faster than most of its prey and it’s prey ideally have a very hard time fighting back against it because it’s so large. The route they took with limiting Carno so it doesn’t just GG whatever it sees that’s smaller than it is limit it’s mobility significantly with accel and it’s turn rate, and have it a high damage low mobility charge to make it more reliant on ending engagements early….
What this did tho, is it decimated carnos effectiveness against the prey it’s made to hunt, being the smalls as they’re more agile than it to a degree that nearly negates its threat, and also makes it good at fighting animals in its own size category or higher, after the charge nerfs it’s not even good at that because the stun on charge isn’t long enough to afford more than 1 follow up hit, and the startup cost along with the hitbox fix just don’t make it worth using.
So basically, Carno is contradicting all of its design goals in 3 ways..
Charge is designed with ambush in mind, Carno should not rely on ambush…simple as, every element of its build and environment make ambush an incredibly stupid option for it…
However it’s limited mobility and acceleration means it struggles to not only hunt, but effectively fight back against the animals it’s SUPPOSED to hunt…
However however, because Carno is designed with low acceleration and a charge ability only really suited for ambush, it also sucks at fighting it’s own sized creatures and above (tho still doing a better job at that then any smaller game hunting), with charge being the only saving Grace there as it’s downright overpowered in group fights because it simply becomes undodgeable.
Nothing about Carno works atm, it’s prior mobility decrease in U6 was a huge mistake since it pushed it further into not having good mobility to hunt anything, but then charge was buffed, but not reworked, which not only made it better in pursuit (which is good) but better in AMBUSH….
So now you have Carno fulfilling its intended roll poorly (with its only crutch being charge’s hitbox), it also performs the roll of a low mid tier brawler pathetically, and it’s being balanced to be two completely different animals at once.
They really just need to completely rework or remove charge from the game.
Give Carno something that helps it reactively turn.
Keep its low base mobility so it struggles against creatures it’s own size and larger, and without charge it won’t really have that tool to punch sideways or above as effectively
But give it an ability that has similar consequences to charge but also increases carnos reactivity.
Kinda like a moving Alt attack that stuns below half carnos weight dealing relatively low damage.
I just want to see something like this tested with maybe also a bump to carnos stam now that it’s solely a pursuit predator.
Carno just shouldn’t be charging at all, it’s an ability that is so ill fitting for an animal of carnos credentials and environment.
Make carno playable again and nerf ceratos bite force down to 170
At 200 it literally demolished everything in its path, and carno, the one thing besides teno that can stop it, can barely run anymore
At 170 cerato almost matches carno in bite force and has the addition of a stun at close range
From what I have seen of the updated cerato stats it’s clear that the damage buff was un needed especially taking into mind it’s not supposed to be a damage dealer but a tank. I would say nerf ceratosaurus damage back to what it was before but give it better damage reduction/armor on the body and possibly getting rid of the damage multiplier on its head. This allows cerato to be a threat without having to rely on damage to make it dangerous as the bacterial bite is already a decent effect to have paired with the fast bites. Cerato should be like a wolverine where it’s hide helps it against predators larger than it, while also being able to do decent damage back. Something else I would like to add if getting rid of the head damage multiplier felt to much is that getting rid of the ability of cerato to be stunned by creatures decently heavier than it like carno and teno would make it less vulnerable to them while still having its tanky and kleptoparasitic life style intact.
Cerato:
-150 Bite Force
-More bacteria given upon bite
-Reduced Incoming damage multipliers (1.5x to 1.25x, 1x to .75x, .5x to .25x, possibly lower?)
-Stagger when rammed instead of knockdown
-Slight speed nerf (~39.5kg)
Galli:
-Nerf bleed on kick
-Weight to 450kg
Carno:
-Increase total stamina
-Buff stamina regen
Omni:
-1.5s recovery on missed pounce
Teno:
-Buff stamina regen
-Increase running stamina cost.
thoughts?
cerato
200 biteforce
1.5t weight
38 speed
135 minutes grow
gail
400kg weight
60 kick
no bleed
carno
change the charge stam back to original
It is recommended to enhance the alt attack of Ceratosaurus,When using the right mouse button attack, slow down its running speed
Cera needs a stam nerf imo why does it need so much when none of it's abilities take any? It's silly how easily it can run down a Carno
The 6.5 looks good but please nerf this carno bites forces , for real , he shouldn’t to have 400 bites forces when the cera have only 200
Nerf cerato's biteforce back to 150, but give it a lower damage multiplier on body hits (maybe minus 10-15%, these numbers can be tweaked), nowhere else. This way good players can still kill cerato if they get headshots and making cerato an ACTUALLY tanky animal.
If cera does not have 200 strength, then its win rate in the battle with carno is close to zero, the offensive initiative is completely in carno's hands, if cera wants to survive, then it must flee to the dense forest, but as a scavenger, it is afraid to feed on the plains? Cera's skull had a stronger bite than carno's, both in size and structure, Cera's strength was reasonable
Maybe a 1.3t cerato will need a jump to escape from carno group. Teno weighing 1.6t and much powerful ,it still can jump, why not allow cerato to jump?
Buff carno acceleration, it literally cannot kill anything if they know it is coming
even if you use the excuse “it’s an ambush predators” the whole point of an ambush predator is to get up really close and then get whatever you had your eyes on with explosive speed
Carnos original nerf was that it turned like a bus, and even if you missed your attack you could run away in a few strides
The real thing to nerf would be Carnos running and charging turn radius, so it has to slow down to change direction effectively
buffing cerato damage doesnt fix its issue, now its just a glass cannon who still essentially dies in one combo, give it cc resistance against carno and teno to some degree so that its able to actually bully or a slight health buff. with 200 damage its gonna kill most of anything it can without bacteria really even being a factor
Pls dont remove altbite while running. Especially on Omni its a major part of high skill pvp and is a real challange to learn. removing that feature from the omni makes is way less fun and more like a straight headed dino without mechanic.
- Only thing that needs to be nerfed about Carno is its charge. It's still knocking people down on tail hit, that's bonkers. It needs a very narrow hitbox for knockdown and mass damage. The stam nerf for charge is good. The non-charge nerfs seem to be swinging it away from what its supposed to be doing.
Before I suggest this, I just want to clarify that I am not a stress tester and am merely suggesting this based on what I've seen in the stress test so far.
So Ceratosaurus received a buff recently that made it's damage go from 150 to a whopping 200. That's a lot!
The general verdict I've seen on it for the most part is that it's too much and/or that it points Cerato in the wrong direction, which is being better at offense instead of defense. Now, I am not entirely certain how Cerato was before the buff and if it even needed one in the first place (I've seen mixed results of "it just takes skill" and "it gets bullied easily"), but if really is deemed necessary for Cerato to have a buff....I have a suggestion!
Perhaps give Cerato damage mitigation until it is sufficiently wounded, like it's bleed resistance.
This not only fits Cerato's initial description in Phase 3 ("The thick skin of the ceratosaurus makes it difficult to apply meaningful damage to them by creatures even larger than themselves"), but prevents Cerato from being too durable since it is tied to how healthy you are. If you can wear Cerato down enough, it will become easier to kill. Of course this would be compensated with nerfs like reverting the new damage buff and possibly lowering speed. And again, I am no tester so I am not 100% sure how this would pan out, I just wanted to suggest it just in case it might be helpful
👍
Hello everyone, watching the stress tests, I would like to make a few suggestions about the balance.
1.return the carnotaurus from update 5, with weak blood resistance and high stamina consumption in the ram, the carnotaurus is good at everything, everything that annoys people is the ram, with a badly tuned hitbox, no need to cut his stamina or agility, just increase the consumption of stamina and maneuverability in this mode, and he will feel good, a swarm of utas will still be able to bleed him, a swarm of ceratosaurus will be able to kill him in damage, and tenontosaurs will still be able to rely on a long fight due to blood loss, and not try to make a kick as quickly as possible .
- Utahraptor should not lose all the stamina for 1 squeezing of the bucking, in the utah ecosystem this is exactly a blider, it is rarely able to find an enemy to kill with bites, so the utahs must have time to quickly make a high level of blood from the victim, until most of the pack is killed, in the end, the claws are the size of a good knife, they should completely release the intestines with them, and not make light scratches, but this is so, reflections.
I would love to see deinosuchus with higher bite force, IRL it had more bite than a Rex but In game it doesn’t even do half of Rex’s bite. Something to scare off stegos that think their the main characters when your solo (edit I don’t mean higher bite force that Rex maybe like 650-800 so it’s more dangerous to fight)
In addition to this i would not increase deino damage i would increase the damage stego receives from attacks to its head.
To try to balance this, reduce, in turn, the damage he receives in attacks made to the body and reduce to almost 0 the one who receives towards his tail. (Maybe biting his tail will hurt you? Because if you bite the tip you are literally attacking its spikes and they will prick you.)
Also take in consideration, making its head a lot weaker and the body a full tank, it will make players want to go straight to the head also it will not make stego a “main character”
edit: stego mains/herd mains downvoting 🤦♂️
Keep Alt Bites Wile Running And Alt Bites Taking Stam, I dunno who came up with these dumb ideas in my opinion. (no offence)
Continuation of my post above
-
Stegosaurus, it is the only dinosaur that has not been nerfed since its appearance. I propose to reduce the tail damage to adults from 1200 current to 800, so that carno and ceres have a chance to make a mistake, and could somehow try to kill them, the current stega is too boring to play, of the opponents only crocodiles, which are all that are near the water, and they rarely ever want to engage in confrontation. Therefore, until we get rex as an apex hunter, I think it would be wise to reduce the damage so that land-based predators can at least try to kill them, and not ignore how it is happening now. However, the damage nerf only affects adults, up to 80% growth Stegosaurus must have the same damage in order for them to fend off the ubiquitous utahs, carnos and ceras.
-
At the expense of pachy, I think nerfing his stun is a good idea, before a lone pachy could well kill a solo carno or shake him hard, now he has become what he was supposed to be, break something to the enemy and run away, still breaking the enemy’s leg can kill him without any problems, however, for balance, I’m thinking of returning the stun to him when he hits the head, in order to counter carno in a ram or ceras, which are now calmly catching up with the groins in a straight line and do not give the opportunity to escape.
These are the ideas, a lot of thoughts, but as you can see, everything is justified and with examples.
Ive seen 6.5 videos on carno.. it looks just as awful to play in legacy.
make carno playable again, plain and simple.
revert cera's biteforce to somewhere from 150-175 and just give it more damage reduction, according to the devblog instead of having a stronger bite force its supposed to be more tanky but currently its rlly underperforming in that regard and gets obliterated in a single teno combo
I hope that the 6.5 update goes live without keeping Carnotaurus broken and horrid (in it's state of the current stress test). Somehow everything the Carnotaurus is meant to be is all the complete opposite in this game, it's literally Legacy Carnotaurus all over again. For short:
Carnotaurus should not have a horrendous acceleration and speed, to the point where it can't even chase anything, sure it's pretty fast but that ruins the whole point, Carnotaurus is meant to be a chaser or an ambush animal, and it even has great acceleration irl I believe as well, it's literally basically it's specialty.
Carnotaurus should not be one of the most op and strongest dinosaurs, since realistically and accurately it has a weak bite force I believe, sure it shouldn't be weak and can't even kill anything, how about just not kill everything.
Like:
Speed: 48-56 km with good acceleration
Bite Force: 130-160
Idk if this has already been suggested, but instead of buffing Cerato's bite force from 150->200... why not just give it temporary buffs using the existing diet system when around bodies?
Example:
Cerato When Around Dead Bodies:
+50% Stamina Regen
+50% Scent/NV
+50% Health Regen/Locked
Really those numbers could be less (maybe +30%?), but giving it temporary stat boosts when around dead bodies would make it the "bully" yall advertised.
PS: I'm not a stress tester, pardon me if this is already a thing or I'm misunderstanding something.
Drop Cera's bite either back to 150 or to 175
Give it more health or give it damage reduction
Simple as
dryo
ive noticed that dryo is slower and cant escape galli, this was a problem in legacy but was never looked at, so gallis could easily kill dryos with no counterplay on the others behalf, id hope in evrima it would not be the same case but it is, mind looking into this please.
give ceratosaurus damage mitigation that wears down over time based on how many times the area is damaged
it should be separated into 3 areas the body, tail and head and each should start out w 65% damage mitigation, each time the area is damaged the armor is lowered by 7% until there's no longer armor for the ceratosaurus. after a fight the armor starts to rebuild by 5% per whatever time.
Saw some Cera footage from the latest build, he was chasing another cera from east center to almost west center without resting, cera has way too much stamina. It's insane.
make carno powerful again
There is honestly no point to play carno solo from what I’ve seen
Because unless you are fighting something with a broken leg, your acceleration will get you killed unless you have another carno to ram them
Buff Carnos acceleration
Buff stamina slightly (so it can’t be run down by cera as easily)
Nerf it’s turn radius (while running/charging)
New biteforce change good
Now just give some damage reduction and Cera is perfect pretty much I'd say
Just wanna bring this back down.
They told us it would be surprizingly tanky and it already had a very good bite, i think it would be better to give it back the old bite and give it a 25% dmg reduction on all body parts except head reducing based on his current health (maybe ? So the more he got HP, the tankier he is).
Cerato needs to be beefier with more health/damage mitigation. Right now it functions as a literal glass cannon which is the opposite of what cerato is supposed to be.
Lower the biteforce down to what it was before if necessary and give it more health
this ^^ since u nerfed the bite and it doesn't require u to give cera more health than its weight
Buff carnos acceleration since it’s an ambush sprinter, why should it not be able to actually ambush, and nerf the sprinting and charge turn radius, sprint just a bit, and charge turn is slower than sprint
How the balancing should be for most dinosaurs in the isle in my opinion:
Carnivores:
Carnotaurus: Bite force: 145. Ram force: 160 with fall-stun based on animal size. Speed: 48-56 KM with great and fast acceleration. Health: 2150-2250.
Ceratosaurus: Bite force: 155 with bacteria. Speed: 28-38 KM. Health: 2650-3150.
Troodon: Bite force: 10-15 with venom. Speed: 35-45 KM. Health: 150-300.
Deinosuchus: Bite force: 750 with bleed. Speed: 18-24 KM. Water speed: 28-38 KM. Health: 7500-9500.
Pteranodon: Bite force: 18-35. Speed: 15-25 KM. Air speed: 25-35 KM. Health: 400-800.
Herbivores:
Stegosaurus: Bite force: 23-36. Tail force: 800 with bleed. Speed: 15-20 KM. Health: 5500-7500.
Dryosaurus: Bite force: 10-25. Speed: 35-43 KM. Health: 300-600.
Tenontosaurus: Bite force: 16-30. Claw force: 80 with great bleed. Kick force: 100 with greater bleed then claw. Tail slam force: 280 with no bleed. Speed: 38-54 KM. Health: 2250-2500.
Pachycephalosaurus: Head force: 40-80 with fracture of aim. Speed: 36-40 KM. Health: 1350-1650.
Omnivores:
Beipiaosaurus: Bite force: 15-20. Claw force: 30-40 with great bleed. Speed: 20-32 KM. Water speed: 25-45 KM. Health: 400-900.
Gallimimus: Bite force: 10-25. Kick force: 45-55 with bleed. Speed: 55 KM , 63 KM with speed boost. Health: 1300-1600.
I can't understand what's the principle that allows cerato gain defense buff when it near the body. That's too magical,I think simply give cerato 200kg or 300kg more weight is enough.
Give Cerato 1600kg, bite force 175,alt200
revert cera's biteforce to somewhere from 150-175 and just give it more damage reduction, according to the devblog instead of having a stronger bite force its supposed to be more tanky but currently its rlly underperforming in that regard and gets obliterated in a single teno combo. Add more health to Cera or damage reduction but don't overdo it
Larger and armored creatures should have more resistances to bacteria
It should be easier to make carno and tenonto puke than stegosaurus because it’s a massive animal
Bring back 5.5 carno please 🙏
For cerato balance I feel like all it needs is its damage resistance. Around 20 percent base damage reuction or something similar would probably get the job done. If it becomes too tanky just nerf its speed. Cerato was supposed to be a corpse bully, not a glass cannon. I know they added something for being around corpses but that doesnt help in 90 percent of encounters. Instead of adding PoT abilities just balance the creature outright instead of slapping another gimmick onto a pretty gimmick heavy playable.
^^ it just happening around a corpse still doesn't make it the tank that u said it would. it still has to hide away when fighting outside of the range of a dead body and makes more sense to just have protection at all times and the cera just has to be mindful of how much protection they have left.
Comments on cera:
- Don't let cera automatically scream beside the corpse. Dinosaurs are controlled by players, so if dinosaurs are not sick, they should decide when to scream. This mechanism will bring trouble to cera.
- Let cera get normal food from AI. At present, cera can only get almost one-third of the food from AI, which makes it impossible to survive by AI. There is almost no AI in cera's diet, and cera can't get a good diet by eating AI, but at least it should be allowed to live by eating AI.
Reduce Galis stamina on the kick. Yeah it prevents it from going all combat mode rn but if you jump kick that’s like 1/4 of your stamina gone
Troodons should have faster Health regen.. if they alrdy survive... after being almost oneshot from literally everything what exists...(includes even juvis) they should at least have faster health regen.
Remove alt bite as default for deino. I don't want to waste stamina on each bite just to catch a fish or kill a small dinosaur.
Let it attack with a normal bite when facing forward or remove the stamina cost for alt bite.
bring back the normal alt bite in general its way easier and fluent
fighting against a stego is way to hard. pls let them use more stam with the tail attack, or let them make less dmg.
Rid of the underwater night vision that is currently set up in the stress test for the beipi. Make it like the current underwater vision in the main evrima servers.
Playing on stress tests, I probably found the last of the significant bugs, food getting stuck in the paws of gallimimus, after getting stuck, the object blocks the ability to eat and drink normally, I think this needs to be fixed and the update will be ready for release.There are a couple of similar bugs in carnivore, but I think these are ping and server problems.Speaking of galli, I would remove the possibility of digging out compys, they are not in the diet and in fact are useless for galimimus.
Suggested Diet Changes
Omnivores:
Adding Troodon, PT, Galli (to Beep diet), and Beep (to Galli diet) to both diets as the other carnivores all have pvp diets. Even if the drag weight of each omnivore is really low giving them the ability to nom of some of the dinos they're going to be killing anyways will help keep body's down which while not sure if it's still an issue. Has historically caused problems for this game. Plus it encouraged gangs of beep and galli to engage with players and a more aggressive play style if they gave some reward for going out and about. As is the soul reliance on AI and Herbie diets the way they've been spawning on stress test in the limited time I've had on it makes it very easy to play the afk bush simulator game. Feel this would be better then increasing hunger drain or something since that's more a punishment than an encouragement. Next diet thing!
For the small nommers! Troodon, Pteranodon, Beep, and Galli, consider making it so compies like bones give nutrients. 2-3% just a minute or two worth to hold over when spawners aren't spawning or are bugged and you don't want to loose a whole hex or all of them but also not enough to survive off. Just enough to catch a break and get over a hill/next body to steal an organ/to catch one more minute in a fight so troodon can keep up their stacking incase it gets biffed and they have to try again, or what have you.
In regards to stress test balancing:
I wanted to give my feedback about the state of playables I've took note of on the ST
Let me know what you guys think! 
Galli
I've talked with a plethora of both public and private stress testers, and the majority agree that the nerf to Galli's weight (Originally 510kg now at 425kg) was extremely unnecessary and wasn't the problem that was causing Galli to feel oppressive at the time.
The main issue with Galli is its bleed damage being overtuned. This is why I strongly recommend bringing back Galli's weight to 510kg and nerfing its bleed damage. OR buff Carnp's blood pool and see how it fairs with the pre-weight nerf galli with its current bleed dmg
Carno
Carno has gotten the short end of the stick for quite some time and while I don't think it needs to be super oppressive I def think it needs some love.
- Buff its bite and possibly its alt bite dmg (regular bite at 200n to 225n) to balance this out I would recommend nerfing its charge damage.
- Buff its stam pool so it can run longer, as currently its stamina is abysmal
- Possibly give it better bleed resistance. As currently two Omniraptors pouncing it can severely drain its blood pool
- Give it slightly better walking, trotting, crouching, and idle agility
Pachy
Due to the fact Pachy SEVERLY relied on stunning and fractures, and now its stunning capabilities have been removed (aside from knocking things down) there are a few thing I think should change about the animal to help it out.
- Increase its stam pool slightly
- Buff its downwards slam (the slam you use to crack open coconuts) to 300n. I know this sounds crazy but considering a pack of omnis could deter their downed packmate from a pachy trying to kill confirm them (the packmate) I don't think it would be that crazy.
- Buff its agility
- Ensure that Pachy isn't stuck in place after using ram or alt headswing attack (reduce or remove their endlag)
Cerato:
Here are the balance changes that need to be made after playing for awhile
Omni
Bring back pounce recovery
Teno
I will say this again and again Teno is very annoying to do diets as because it’s hunger drain is severely slow so your nutrients drain faster than it. Decrease tenos food timer
Dryo
Shorten cooldown of charges or allow the cooldown of its charges to be based on how many diet slots it has filled
Pachy
First off give it back knockdowns they are so short currently it’s like they don’t even impact the game at all
Instead of completely removing stun from it, allow it to fracture and stun people, however hitting someone with a leg fracture in the leg again, or any fractures area will result in no stun. This allows for you to hit and run without needing to take damage as a already fairly frail animal
Gali
Slightly buff it’s kick stam drain but nerf it’s bleed it does not need
Cera
Make the damage reduction a all time thing with 25%, only when it gets around bodys it can get more which a cap should be 60%
Make nutrients drain slower
Carno revert the stam costs on charge but keep the acceleration nerf/slightly buff its stamina OR buff trot stam regen. The only issue was the hitbox and it’s fixed now so it can actually play smart and not spam it if it needs to accelerate first
And I’m gonna hear “but Carno has been so OP” yeah that’s cause it literally has never had any form of competition outside of Teno….or whenever Pachy was overtuned. Omni is in a somewhat ok place now so Carnos can’t just steamroll through packs
carnos acceleration should work different with it exponentially getting faster instead of just not being able to run for a bit
Make dryo have 3 charges instead of 2
Even 3 sounds to low to me because of the skirting and how godly it is at catching things
While the update has not yet come out and there is time to change something, I suggest giving the beipiosaurus a pteranodon nest or a bulk nest, a garbage nest does not suit him, and besides, it is too long in creation for such a small dinosaur
maybe its just me, but keep carno a canni (this for stress test balancing) if u hate being cannied, play something else and dont get mad because ur getting cannied (no offense to players just saying)
I hope 6.5 bring some love for Omni Raptors .. Nobody respect them anymore i remember update 3 was the best time this game ever had beautiful balance and performance .. Hopefully we see the light at the end of this tunnel with 6.5… Hope they said Once..
Add the option to keep your scars even though you're full HP.
make it so ceratos still get a buff from dragged bodys.
ngl i can totally see a deino, carno, or other animals capable of dragging bodys doing so mid fight and risking their life to do so just so it completely negates cerato's buff.
Slow down Stego's pace frequency and take larger steps to highlight the bulkiness of large herbivores. The bones in Stego's back would look better if they were bigger
Cerato seems to get a pretty big buff near dead bodies which is kind of weird to me. If that’s the case why not give the herbivores a buff when they have babies. Or give Carnos a buff when in plains. Heck give raptors a buff when they have a full pack
If cerato's chuff causes so much problems with bodies being moved/despawning or idk what, maybe it could be progressive ? (Maybe that's how it already works, feel free to correct me if that's the case)
Instead of getting a full buff instantly when it's eligible, cera could instead get a buff that increases and reaches its max strength after like 30 seconds (for example) spent near a body.
If cera gets out of range from the body, the buff lingers as it gradually goes down to having no buff.
Gallimimus should be able to spend a large portion of stamina to kick a omni-raptor off them if pounced.
Omni-raptors should get a kind of frenzy buff when there's a lot of blood/bleeding dinos around, the more blood, the more damage their pounce does. (maybe a dmg reduction too, but that might be a little op)
Make it so instead of getting know buff from dragged bodies for cera make it so the farther a cerato drags it the less buff it gives, in case the corpse is in a spot where it’s hard to get it to work
Add a Deino debuff area (same as cerato buff area) when near other deinos other than the one you can group with. There's, imo, a consistent problem in 5-6 deinos friends that create a pack that kills everything that moves. With a debuff that increases in time (health, attack, speed, stam, i don't know) deinos will have to cannibalize or move to another area preventing huge packs.
I suggest that the bones in stego's back be enlarged.This also prevents stego from ambushing in the grass And it looks better
maybe stego should not one shot everything except deino, at least not while it has 0 competition like rn
Stam drain on venom is a must have ! makes it harder for carnos and other fast dinos to just run off ! they are the night terrors after all
Stego should be able to get hunted by carnos and maybe even ceratos if they have a big pack + skill.
Stego should keep their raw power since spikes hurt, but if it lets predators bite it’s head enough it should die. This means if a predator is brave enough to take on these massive creatures they’ll need to aim for the head, get a big enough pack, and not get hit. It would be incredibly difficult to bring down a stego but possible and rewarding.
Stat wise I’m asking for bonus head damage and a even a health nerf for stego if necessary (though I’d prefer the main target to be the head) as it encourages stegos to keep their head protected. While it’s fun to be indestructible, the majority of stego deaths come from dying of boredom. It would be good for this animal to have a threat to survival and a fun, balanced hunt for both carnivore & stego.
Carno 2hr, 5 group
2.0t, 175 bite force, 220 for alt attack, 350 for knock, 56km/h.
Can knock down 1.5t dino and stun 2t.
Giving better bleed, maybe 2 or 3 shots to bleed out an omni if it doesn't sit.
Having much more staim, maybe 2 times of now.
Half night version.
Cerato 2hr, 5 group
1.5t, 200 bite force, 250 for alt bite, 400 for charge bite, 39km/h.
Charge bite cause stun to 3t dino.
Cause less bleed.
Having more stomach.
Half night version.
Deino 4hr, 4 group
5t, 600 bite force, 700 for alt, lunge can cause 400 damage to dino less than 3 tons. and cause 800 damage, 42km/h in water.
Lung attack and alt bite do fracture.
lung can drag dino smaller than 3t, and stun dino from 3t to 6t.
Cause lees bleed.
Half night version.
Omni 1hr, 10 group
500kg, 70 bite force, 90 for alt bite, 80 per tear for flung attack, 47km/h.
Giving much more bleed, maybe total 150s flung attack can bleed out a stego if its bleed doesn't stop.
Half night version.
Troodon 45min, 15 group
100kg, 48km/h, 25 bite force, 30/s for lung attck.
make venom system more succinct, 1 stage cause 10 damge per second when victim walking, 2 stage cause 20 and 3stage cause 30, trot cause half damage, and run cause 1.5 times.
Galli 1hr, 12 group
400kg, 45 for kick, 53-60km/h.
No bleed.
Half night version.
Pachy 1hr, 10 group
500kg, 90 for knock, 150 for charge knock, 45km/h.
Cause stun to dino smaller than 1t, cause fracture to dino smaller than 2t.
Half night version.
Stego 4hr, 4 group
5t, 900 per tail, 25km/h
greater bleed, maybe 1 shot to bleed out a carno if it doesn't sit.
Half night version.
Teno 1hr, 8 group
1t, 75 for claw, 125 for kick, 175 for tail, 43km/h.
Cause stun to dino smaller than 1t.
Half night version.
Stego is kinda.. Overpowered at adult outside of the public testing. Its untouchable by most of the roster, only being threatened by headshots by deino really. Increase its tail swing stam by like 5% or 10%, or significantly reduce its hp. Its not ment to be a tank that does alot of damage. It should be a extremely damaging glass cannonsince it has no armor other then its... spikes? On its back.
make stego touchable by anything besides a teno or deino group plz
add the manual alt click option as default
revert alt attacks back to be usable while running
For Carno keep the activation cost on charge, but get rid of the stamina drain on it
When you have terrible running stam
Stam drain
AND activation cost
Charge becomes more of a liability for stam than useful
Pls make troops a camera higher you can’t see anything but the grass
I don’t know if this is possible right now but if it isn’t galli should be able to one shot troodons, it’s just really unrealistic for something 3 times the size of a troodon not be able one shot even though the animation makes the kick look very powerful
revert alt attacks back to how they was and also give pachy a buff whether that is giving its stun again or some other buff it needs
(edited part ) troodon venom feels underwhelming it should be DOT and have other adverse effects like stated in its description like vision effects or it could lose some stamina or really just any buff to it would be nice
Please give us the old utah/Omniraptors back.. or at least buff their damage, they are currently one of the weakest Carnovorse in the game.. and before the 6.5 update.. they were the weakest one.
Even though.. back in legacy, they are much more dangerous with their 200 bite force.. Seriously.. why go from 200 biteforce.. to 64 biteforce.. that is not good design. please buff their biteforce a bit or give them more health.
Also.. nerf stego, an croc can not fight stego 1v1.. and Croc is meant to be an ''Apex'' predetor in the game, that takes long time to grow.
I suggest Tenonto run a little longer
Deino now being unable to stun stego seems like a bizarre change to me. Stego can choose the fight when it wants, run from the fight when it wants and win the fight in 1v1 99% of the time.
The only tool deinos had was to 2v1 and have 1 person stun with lunge and even then a semi competent stego would just walk away.
You thought Stegos fishing for deinos was bad before? Well now its nearly impossible to even kill the stegos doing it unless they decide to stand their ground against 3 deinos.
Also revert Alt bites
Teno has surpisingly bad stamina for an animal that seems to replicate the niche and look of a horse, its size is surprisingly small compared to larger carnivores such as allosaurus and I doubt it could effectively run with its current stamina.
Haven't played Omni this update yet to see what the state of it is, but I think there's something wrong when my lone 90kg Beipi can kill a boar easier, faster, and with less risk to its health than a lone 450kg adult Omni, whose diet is boar... 
No, I'm not saying Beipi is overtuned. It needs some way to defend itself. Its more a statement on the state of Omni's survival viability.
Give cera its 200 bite force back
Players need to be able to see their dinosaur. I propose two changes to help facilitate this on smaller dinosaurs, where the grass tends to be taller than the player...
- Change camera on small dinos to hide grass/trees/etc. between player and camera.
- Change camera on small dinos to automatically exist above the grass, even if that exceeds normal max camera distance
I can only say this from the perspective of the Gallimimus, but as fun as going on a crusade against the terrors of the night is, Troodons feel distinctly unthreatening and ill equipped to do much of anything against a Galli that choses violence.
It's not even a "smaller animal" issue, as from my experience, young Utahraptor are perfectly capable of escaping my Gallimimus with how well they turn.
Troodons don't seem to be able to see far enough to take preemptive action, given how low their camera is compared to how high Gallis is, aren't as agile as Omniraptors of the same size (or as tanky, for that matter) and Troodon venom isn't threatening when used defensively compared to Omni pounce bleed, which can force Carno to back off just as much as let it hunt Pachy
I don't think it's a Galli issue, since again young raptors can survive Gallis just fine and can see them far enough to break for cover, but when my friends 51% Galli manages to kill two Troodon that ambushed the two of us, at night, while we were eating... Yeah the matchup really feels a little too heavy in Gallis favor on offense.
Hell, my adult Galli that was dying of thirst, half on blood and had about 15% HP (was mauling small Ceras) and 5% stamina (traveling), at night, managed to survive a pack of three Troodons who ambushed me while I was resting in a bush for stamina to be able to reach some water to stop dehydrating. Didn't even have the flocking buff to boost away, I just bucked off a Troodon and legged it and easily escaped, reaching woods, sitting, getting back up and running again to water.
I, quite frankly, made several poor choices leading to that and they had me dead to rights, a Dryo could have killed me there.
Troodons feel too specialized at targeting an animal that is standing their ground but very ill equipped to handle one that just runs up on them or just dips.
I suggest significantly improving the sprint speed, stamina and agility of Troodon to make them feel less like a worse Omniraptor and more like something that swarms around in the night.
Would also be nice if their camera was higher up so that they can see danger coming in time to break for cover.
As it stands, Troodons seem very unthreatening and don't feel like they live up to the hype as these menaces of the night.
Their death sounds are very cathartic tho and kicking them into the dust is quite funny, so if they aren't made viable I won't complain
Make cera footsteps similar in sound as carno, for some reason even when I see ceras running towards me, the sound is absurdly quiet, most of the time if I play Omni or Troodon, I physically can't hear the cera over my own steps, whereas a carno would still be very audible.
What happened to the diet system of Carnotosaurus? They no longer consume goats for S-(protein) diet, and they no longer have competition against each other, why is this??
Also another note on how their new gameplay is:
1.) How come they take forever to charge up their run?? Carnos are not overpowered unless someone who can play them well is in control.
2.) Why do we have more stam decay? Carno players already had it rough with stamina, but now we can't really even legitimately play!!
seriously wtf.... give ai diet to ALL carno dinos for ALL diet types......
ugh no..... because BALANACE is not here. and BALANCE is needed.
thanks stating that the game is in a good spot. cuz it REALLY is not
if pouncing will have no punish if you miss add a stam punish to prevent spam pouncing were if you constanlty try to pounce every pounces stam need scales up so you will depelty fast and you might be stuck w/o stam 2 m from your prey as a punish
give tenonto more stamina, it basically has to use all of it to escape a cerato and it needs stamina to defend itself.
Idk if this is already a thing but troodon venom should reduce nv range on the 3rd stage, maybe at update 6 nv range.
bug 1 : utah pounce trough people 2 : stamina is empty in 2 miss jumps while the new one can do it 100 times
Hi Guys,
i think the Troodon needs some improvements. Any other dino/animal is like a Soulslike Boss to a Troodon.
It's just incredibly difficult to grow a Troodon when everyone else's AI kills it first. I've only ever survived when I "accidentally" found a corpse. Maybe giving the Troodon a fuller stomach would be nicer when starting a new one. Maybe I'm doing something wrong, I wouldn't deny that. But I've never had such a problem growing a small dino in the isle.
When we hunted, there were six of us fighting a Cera. We successfully pulled through the poison tactic but somehow you didn't notice that you now have a damage buff. And by that I mean the damage output.
As we all know, in many other games/Movies? the Troodon is portrayed as some kind of nightmare of darkness. And he should be here too.
So I suggest: Give the Troodon an "extreme" buff when it's night time.
Other dino packs have to think: "crap I hear the Troodons howling... and it's night... I/we're in danger." And not: "Hey it's night, let's hunt Troodons :D"
I was really looking forward to this dino, next to the Omniraptor it's my absolute favorite. And I'll keep playing it anyway. But until now he's just looked like a little chicken who has to fear everything and everyone.
And could you maybe move the camera up a bit. You almost always only see grass xD
(The Google translator is liable for every strange translation :D)
Greetings
The Carno nerfs were needed, we all agree on that, but can we give carno the ability to run just a little bit longer, he drains stamina way too quickly for him to try to run away from a cera on the plains, and plains are supposed to be carnos "playground". I get it that he can run into to bushes and forests to hide but it is funny to me that he has to use those to escape a cerato which runs 15.5 km/h slower than him. I suggest giving him a longer sprint duration and to balance that out maybe lower his running speed to 54 km/h, or 54.5 km/h
(i already sent this in general feedback, but i think its more appropriate to be posted in the balance feedback)
omniraptor needs some serious leg break balancing even small ledges can loose you half your health and leg break it happens multiple times it just needs some simple number tweaking its breaking its legs from too short of falls
the Nutrient drain could be better it seems way to fast now makes it harder like super hard for the new carnovores which rely on mostly players for food also
Fix troodon's pounce to not be bitten while riding a dino ... by that dino youre riding.....
CERATO FEEDBACK- Reduce Hunger from feeding- It's right now next to impossible to get a FULL Diet with how fast your hunger fills up. While the nutrients fill WAY TOO SLOW.
Pachy and teno need to be reworked balance wise. Why does pachy not stun anymore? why can teno not kick when being bit? These balance issues are GAME BREAKING. Nobody is playing herbivores (in case you haven't noticed) because they are grown to feed other players. I get that a certain someone....favors carnivores, but half of the game is unplayable due to the simple fact that they have become 'useless animals' as that certain someone put it in one of his streams. I like paying the isle as much as the next guy, but if herbivores can't defend themselves from attackers, nobody plays them. It's that simple.
TL;DR Pachy needs it's stun back, and teno needs to be able to attack when it's not stunned. Even if it's getting bit.
Pachy needs its stun back I 1v1 a cetao at 70% as a full grown pachy and I still lost. The stun that was removed is vital. As it gives pachy players the chance to move away from carnie bite range, but since the stun has been removed carnie are able to get a free bite on the pachy which has resulted in pachy being un-playble when facing more than half the roster.
GIVE BACK PACHY STUN!
Also it makes no sense why teno cannot kick while being bitten, why remove a mechanic meant to help it out during battle??
Pachy need stun on fractures at least so he is able to stun on the first and 2nd hit and the dino get fracture he is able to escape.. or enjoy cera isle hervis are done...
give hypsi more stam so they can out stam ceratos
i feel like the cerato chuff should be manual instead of automatic, u aren’t able to cancel it so it causes fights and is overall kind of annoying. also when you press 3 it just chuffs infinitely until you bite, its also harder to grab meat chunks while chuffing.
cerato definitely needs just a standard 3 call
i'll be in the minority in saying this but cerato feels overtuned. i know it's supposed to rival carno in the semi-apex category but they are actually impossible to deal with
1. the chuff buff, it's insanely frustrating trying to contest for food when your enemy is a megapack with an 80% damage-taken reduction as well as already being tanky and doing decent bleed. even worse that it's automatic, i have no idea why you chose to give them such a strong automatic buff
2. oh and if you're already starving/have a bad diet? forget it., you're guaranteed dead in that fight, even against a solo cerato. you're randomly throwing up what little you have left in your stomach so you can't fight for long before you're dehydrating to death, and you literally cannot outrun them even as carno, your stamina gets insta nerfed and they WILL catch up and kill you.
3. kinda on topic kinda not, carnos stamina as a semi-adult to adult is positively abysmal!!! isn't carno meant to dominate in large, open spaces? how are they expected to do so when you have given them asthma? let the boy breathe, i'm begging you. i'm sure they're inspired by a cheetahs and how they hunt only in short bursts, but in a video game it just ruins the fun. let them run for longer, please. this is a carni who should have speed or stamina on its side
4. i've tried playing on all EU servers today and it is dominated by ceratos, everywhere you turn there's a cerato 1 calling and killing/eating everything, including AI. i've starved to death every single time
5. basically cerato is... strong, which is good! better than being weak and they're certainly living up to the bully role set for them! but i've had ceratos half my size pick a fight with me, an adult carno, and they have dominated every time because of their tankiness, the infected bite, and how easily they catch up if you decide to run (which takes us back to the asthma).
they really do just have a lot going on and it's more frustrating playing against them than it is entertaining. maybe carno is just better off in larger groups but i enjoy playing carno as a solo, so that's the perspective this feedback is coming from. ty for listening 
please remake the Carno diet , it feels so bad to grow one atm. Maybe add cera , stego , deino to the list or something . is way harder to get perfect diet as carno than other any dino in the game.
The tracking system is lacking quite a bit. As it stands, blood does very little if something gets lucky and blood drips and they take a sharp turn to leave. Finding the trail again takes so long that the blood either despawns or they just escape. Followed by the Troodon tracking lacking as well. Even after you get venom on a dino, if they go into one bush you lose them instantly and can no longer see them. This combined means that one or two bushes in the woods and you lose anything chasing you unless they're lucky and/or dedicated mixed with luck.
I cannot stand fall damage, why am i dropping from 1 meter and losing my half hp, when i drop to a water i somehow take more damage than usual i dont want it to get removed but current situation for fall damage is ridiculous and spiro map has too many places to get stuck espacially in south
Why does carno charge still deal massive damage?
A carnivore that kills smaller prey by just running at it and touching it? Not even having to bite? Hilarious.
Carno charge hits full adult galli while both are running in the same direction, half hp gone (if it doesn't kill you entirely by biting you too)...
Carno vs Cera it just runs in and out until couple of charges hit, then it just charge + alt spams you.. done..
Would be much better if it was more of a tool to stun and topple the target, doing little damage, but giving you a potential bite if you stop and quickly attack.
That, rather than carno being a charge around machine if they don't have to fear being punished for failing a charge..
I'm sorry but I'm just not a big fan of this mechanics current iteration.
As a Troodon, a Cerato is able to eat me in one bite WHILE I'M ATTACHED TO HIS SIDE. There's no way this is intended, right? Presumably there shouldn't exist a suicide attack that renders the user completely defenseless to its target upon a successful hit.
I’m not even a Pachy player but damn they really got dunked on with balance changes this time around. I’ve seen a lot of people say that the stun should be added back but only if you’re inflicting a new fracture on a large target, I think that’s more than fair. This update expanded the roster by quite a bit and it’d be really nice to see Pachy players have a part in that.
I may get ban for this but i do not care i will said i just want the best for this GAME. The balnce you guys did with Pachy and Teno is TRASH IT IS NOT GOOD. if Cera engage on a pachy with a bite i cant turn to fracture and run because iam dead and if you try to run he out stam you ... Hervis are done this is Cera isle NOT A GOOD BALANCE ..
allow juvi cerato to eat more AI for diet. I know cerato is supposed to bully players off of corpses but a baby can't really do that because usually adults camp bodies both herbivores and carnivores. Cerato babies also can't really hunt either. So my suggestion is either allow one ai for every nutrient on cerato as a whole or perhaps code it so that only juvis can benefit from ai for diet
Cerato is the strongest dino in the game right now, in what world would making them strong as a baby help this game when everyone is playing cerato, literally nothing is strong as a baby lol
carno should have cerato on its diet, even if it's not good at hunting adult ceras which is relatively is, but it's very good at hunting juvi ceratos, right now there's a massive cerato over population so something more to hunt it would maybe help population control
Lower the penalties of having a bad diet, or allow carno to have an easier diet such as having cerato on its diet. Having to fight ceratos back to back, even if i win the fight, shouldnt make me vomit my entire diet out of me and make me get multiple penalties, including penalties that'd actually affect the outcome of my next fight by a tremendous amount.
I feel like making the beipi slower when it gets to adult is kinda annoying because you work hard to become adult and when you finally do it your almost only good for combat, I cant find any place a beipi can get to and be safe when it's an adult and its hard enough finding one as a juvi
Omni/Troodons can get bit while on the side of a Cera. I understand Cera has a high blood pool and is tough for these to fight, but it's impossible at the moment if the Cera knows they can just bite them
I also think Cera should only apply the bile/vomit debuff from charged bite. They can shut down other dinos (except Cera/Deino) with vomit atm. Bit too strong
one kick from an almost full grown galli was enough to completely bleed out an adult troodon while sitting maybe slightly nerf galli bleed to compensate
Dryo
Make the cooldown between charges 5 instead of 10.
Add some sort of mechanic to make it not a worse Gali like a sense system to sense things moving around it when smelling for food so it can escape before it’s seen
Carno
Get rid of the stam drain on Charge but keep the activation cost
Give it a SMALL stamina buff with adjusted stam regen as necessary due to the charge activation cost
Pachy
Allow pachy to stun people again. HOWEVER once it fractures someone, hitting them in that spot (legs, body head etc) they cannot be stunned. This will allow pachy to hit and stay safe but can’t continue bullying Carnos once they are fractured
Cerato
Make it’s speed 39 and buff its health to 1.5T to make it more capable to take hits but cannot run down people as easily
Edit: I forgot to put this in Carno but please give it more diet options it got gutted with cannibalism removal. Put goat on its diet again and allow Carno to cannibalize (but keep Carno off the diet list) and only gain nutrients from organs so it’s not a MUST kill but it CAN if it needs to without getting punished
I think stego should receive a slight nerv to make it a good match up for deinosuchus, because currently stego needs to hit deino like 5 times to kill it while deino requires like 10
Ceratos getting up to an 80% damage reduction buff by a dead body is crazy.
i would like cera get a heath buff so it would fit a tank playable, which it doesnt right now, and nerf its bite force to not make it broken
Please revisit footprint tracking for carnivores again. It just feels too ridiculous to imagine I'm playing a carnivore and can't smell footsteps less than a mile apart when tracking, if I ever see or smell them at all. Scent tapping needed a nerf but now footprints are almost entirely gone from the game, I've only noticed them when playing with friends for long periods of time in an area, suddenly remembering footprints exist. What kind of land carnivores can't smell prey?
Edit: After further playing, I honestly don't even think the current scent or Q-tap for footprints is working, its very buggy and any traces will quickly disappear.
Instead of nerfing carno into the ground how about the other creatures get brought up to Carnos level
It’s kinda unfair one creature isn’t fun anymore just so the rest of the roster can keep up, literally
It was the fast dinosaur, now it’s acceleration and turn radius make its ability to fight close quarters impossible and fighting more than one target is a Sisyphean task
The cold indifference of the isle devs vs the indomitable carno spirit
The cerato vs Cerato match up feels really clunky, especially around corpses- and the Cerato vrs Carno match up seems to be a hot topic. I think Carnos fundamental stats are perfectly fine, but the Stamina, Blood pool, and other factors are holding it back now, I legitimately agree that it felt too strong In the previous Update, but some of the nerfs just feel odd.
Also touch up dryo, it's so weird to give it the charge system- even with infinite charges it was still the least played dinosaur period. It needs some sort of fancy warning call or detection system that could give it a place in a herd as a sentry.
When Deinos grab large prey, they should 1) go through stam faster and 2) move much much slower bc right now, if you get grabbed theres basically no way to get free and you just have to hold E and pray you get free but then you still have to swim to the shore on low/zero stam
In saying that if a deino carrying prey is being bitten/attacked by others it should have a chance that it will drop what its carrying, like let us help our group members!
I feel like teno should have a little less stam drain from running, or maybe give it a separate bipedal run more which drains less stam but is slightly slower
Add compy instead of crab to the galli diet. Because, just imagine, where should I find crabs on creature that lives in plains. But I can dig compy, lol, nice mechanic.
Make Cera chuff manual
The sound gets extremely annoying and sometimes I press e but the Cera keeps chuffing instead of eating. Also it is very annoying when he randomly starts chuffing next to a body hidden in bushes. You give away your position by accident
Fix/Make that so all hatchling are in a group with parents, so they are not abandoned or not seen by their parents for feeding. When they become juvies the group would kick the first ones who grow to stick to group limit.
Add a setting to reduce/increase the brightness of night vision.
I feel like the Troodon should at least be allowed to eat rotten meat because they are scavengers who can't really kill anything until you're an adult then if not in large group you're limited to very small prey making it rather difficult to survive as a small scavenger who can't go fishing, can't forge for food, can't cannibalize, can't eat rotten meat, can't eat bones & can't hunt anything unless in a pack with people who usually end up dying anyway to whatever they attacking but you're SOL since can't cannibalize. Scavengers are exactly that, not picky in what they eat as long as they can get food - AI compys eat rotten meat so why not Troodon? Compys don't always spawn around bodies either it's rare I see them especially as Troodon.
nerf ceratosaurus hunger depletion rate, you can't even rest because 90% of ceratosaurus life is basically looking for food 💀
even though carno shouldn't have carnotaurus on its diet, at least make it so they can eat other carno corpses without getting a debuff,
vomit DR so that eventually you just have nothing left to vomit (so you cant be stun locked forever) - make a food combo make you more resistant to bile infection
Since Carno's are on the cera's diet, make cera on carno's diet, also reduce the amount of diet you vomit if you fight a cera as juvi or smth, it makes growing hell. Also give pachy charge a cooldown.
Tenonto mains on suicide watch.
Tenononto has been gutted for no apparent reason despite being the games most mechanically difficult and rewarding playable.
why can they no longer 180 kick?
who asked for the tail damage reduction even though in previous updates it was already nerfed to make way for the kick as the main source of damage.
The icing on the cake: there's Ceratosaurus who's ability to make his victims puke strains the stamina of a playable that is already a slave to it. And omni can now freely throw pounces with no repercussions even upon failing, allowing it to just overwhelm teno and cause it to bleed to no end further suffocating its stamina.
suggestions
1.up his tail slam damage or reduce the stamina cost of it.
2.revert what ever change was made that prevents teno from quickly 180 kicking those who get careless around it.
3.make teno an actual stamina machine. He doesnt have the health or speed to do anything else but fight with everything its got against anything that decides to hunt it. so atleast make him be able to fight the good fight.
remake Carno to have Cera in their diet! Ceras are overpopulated! We want competition to Cerato which is Carno I want clash and kill each other.
idk if this has been suggested but give troodon better tracking on fully envenomed prey like you can track them on the HUD compass bc people just run into the jungle and get out of a hunt bc troodon looses them so easily since its soo small
needs carno buff urgently very weak !!!!
Simple Cerato suggestion. Let it get nutrients from rotten meat please. I mean don't you think it's a bit odd that the animal encouraged to eat rotten meat is actually better off eating fresh meat for nutritional gain. 
I was playing Galli and was searching for frogs wich is very difficult to find. I ate 3 frogs and got 5% of nutrition. Frogs almost give no nutrient so it's like they're not even on Galli's diet.
Troodon Thirst Drops to fast, and hunger fills to fast.
Have to refil the drink meter over 4 times a day, and eating only diet stuff, tends to leave you constantly full, without ever maxing out the nutrient diets.
Overhaul to the Diet system: Currently theres to much manual input on this.
A creature that eats a goat, would also eat a deer. A creature that eats a deer, would also eat a goat.
A creature that would eat a Rabbit, would also eat a chicken. a Creature that eats a chicken would also eat a rabbit.
A creature that would eat a mango, Would also Eat an Orange. and vice versa.
The fact that I can Kill 6 creatures as a carnivore and get 0 benefit from it is not good. Preferred diets, should be about about player choice, and less about what the creatue is suppose to eat.
IE: If i want the best stam management in game, i go for double cubes and single beans. If i want night vision, I get double s, with whatever etc. This type of choices should dictate what my diets going to be rather than a list of names in a Menu some where.
TLDR: Assign every thing Nutrient values, and let the people eat whatever they want.
(frogs and Crabs need overhaul as well, as they basically provide 0 food or nutrients atm, wheter this is intended is unknown)
Pachy playstyle was to stun a predator to then make an escape. I can't do that with stun removed... They will just soak our charge attack and bite us while we're recovering from the hit we made. What do you want the pachy to do exactly? Please give us a stun/knockdown so we can play the game without being such a free food source.
Not too sure if someone has already made a post about this but if not here is mine. I have noticed the "Nerf" on the Carnotaurus. I am refering to these sections, Special Ability:Charge Activation cost set to 10%, Along with Movement: Acceleration rate reduced.
What I have noticed with the new carnivore, the Ceratosaurus is that the stamina difference is causing me some issues. The main fact that yes the Carnotaurus is faster but the stamina just isn't there. It's so hard to get out of situations especially when the attacker/opposite dino is actually chasing you. At the end of it as the Carnotarus you run out of stamina even while trying to preserve it, and of course you die.
All I'm asking for is some further inspection on the stamina rework.
Since virtually everything can out run the cera, there needs to be an increase in the rate or rather the amount of damage inflicted by the bacterial bite (The effect not the physical bite). If it can be outrun this shouldn't effect other players because they can simply move away, but is an actual deterrent for when things want to keep attacking/body guarding. I'm sure some will say it makes them OP with a body down but realistically its giving them a defense to do what they are intended while restricting overly aggressive herbivores from attacking. "80%" with a full stego down isn't realistic when you rarely see stegos down.
The food rotting times really seem too fast or it is bugged, something is wrong with it. I threw up from organs from a Teno that I just killed 12 minutes ago and lost all of food I ate from it and seemed to be no indication it had gone bad. I don't see how you justify that much food going to waste that fast for the sake of realism, when it's already so difficult for most carnivores to grow in this build.
After testing it, I've learned that Beipi deals about 22.5 damage per claw-attack (which is only 2.5 more than it's regular bite and is also about the same speed)
Beipi's Alt attack (with hitting every shot) deals about 65 damage and is the exact same speed as the other attacks if you use it facing forward.
I feel like beipi needs to be more dangerous than it is. Keep it the same health, but make a claw attack deal 30-40 damage. On top of this, make the claw attack slightly slower than the bite.
As for the alt attack, with these changes it'd deal around 90-100 damage if all attacks connect. To me, that seems relatively balanced, making Beipi more capable but just as easily killable by anything larger than itself.
get rid of carnos acceleration nerf
Cerato's vomit animation stacking + the fact that this thing prevents you from doing anything but moving might seems kind of okay against something fast that can put distance easily but against anything around the size of a teno or above (we bomb rushed a stego to death yesterday)
If you are 2-3 ceratos all you need to do is chose a target and bomb it and you will spam it to death essentially by locking the opponent into a puke animation. Here's 7 seconds straight of not being able to defend yourself against completely careless attackers.
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Reduce troodon stamina and water drain, I feel like I have to sit every 2 minutes and have to get a drink way more often than any other dinosaur.
Nerf something on cera it had a stupid amount of bleed
As a long time raptor main, please reintroduce the stun on missed pounces. Please don’t reward low skill players. All the other changes I think are good maaaybe a bit too strong but with cera around like its kinda necessary imo.
Galli feels otherwise amazing but it's far too weak to fall damage. Really takes the joy out of running around when it goes flying very easily and it doesn't take a too tall of a cliff/dip in the terrain to kill it.
well, maybe many people will not agree with my opinion, but I will speak out. CARNO - he literally returned to the time of legacy...why was it necessary to change EVERYTHING? it was easier and BETTER to fix the hitbox and make ram acceleration a little slower.
UTAH/OMNI - either I got used to the 6upd, or it really got boring..
why is she now recovering stamina so slowly? I walked for 3 minutes and practically did not recover anything....where is my regen stamina? why take away the main force of Utah? this is ridiculous. also, the onslaught is now MISERABLE, disgusting, it's unpleasant to look at. so they also manage to bite me when I've ALREADY pounce, what do you mean?
leave a rollback after a miss, it's really needed, it's a necessary part of the fight. return the stamina to its former regen, because this is its only power.
CERA - is a horror honestly, maybe the mainers of 3 shooting galleries won't understand me, but guys, cera = tank. she's LITERALLY impenetrable. she has too many advantages and not a single minus except hunger, but this does not give much in battle...you're laughing.
she is TOO hardy for her short legs and at the same time she also restores stamina very quickly, very much. bleeding. what is this supposed to mean in general? it barely bleed out, so it also recovers like a tarpeda AND THIS IS WITH JUST ONE DIET. And if the corpse is nearby there is a fairy tale at all. and why is cera so flexible? she doesn't look like a dinosaur with the flexibility of a raptor. too agile for her physique. it looks silly....
.What do I suggest?
- make the bleeding faster, about like tenonta's. - blood regen is slower. let her heal the blood quickly by having appropriate diets. well, to make it less agile, it does not deserve such flexibility. well, this text has a second part, but I can add it only after 6 hours....(
why take carno off carnos diet it makes no sense unless you want carno to run around with full hunger no diet, you already nerfed it to the ground but now it doesnt have carno on its diet makes no sense, if you are going to take carnos of its diet then put cera on, those are the 2 most common speice but now it doesn't have cera or carno on it diet, I get that you want cera to shine rn cause its new but doing this to carno for it just aint right. please fix it. sorry need to add sumthin but why take away goat too troodon will give you a tick of food and diet utah you might find one every 3 hrs then dots diet pachy doesnt exist right now tenos you can find 1 in 3 days, and lines diet dryo doesnt exist deer ok gali i can get but give gali 3 weeks and ppl are going to be bored of it, like cmon on now, please FIX IT
So after getting quite a good amount of hours in the new UP i have a few things to say. First of all, fix the cause of this major desync and take another look into your hitboxes (thought yall would have it figured out at this point…) no wonder all troodons do is sit on rock and spamm 1call, locational damage is NOT a myth because all your opponent have to do on your screen is bite in your your general location of about 9m2 and you insta die, doesent matter if you have been pouncing for 2 sec and the prey decide to bite air on the other side from your latch or if you have dismounted you run one way the prey run the other, prey bite, back to the menu screen you go.
Now to the juicy pounce bugs yall didnt manage to fix, which one should we start with? The spastic air rolecoaster, the no you dont slip and fall one, the alright ima just chill here till i die or perhaps the slippery prey bug thats been here since UP4?
Ok ok.. To the actuall balancing part now.
Gallis are a spawn of satan here to take your soul, drain your blood and give you tinitus, and the cera is the leader of their menace blood cult.
The cera is extremely easy to use and has way to many advantages without enough weaknesses, to make it balanced i would say turn down its turn speed a bit (not its turn rate) (or acceleration)
And either make the bite animation longer or make the time inbetween bites a bit longer.
Its resistance to blood is absolutely insane (from 1 long pounce from adult omni where it has 50% stam on dismount) the cera will heal its blood at 95% ”IF” it starts sprinting full speed CONSTANTLY and has 1 diet (3dot) ”without any body down buffs btw”
This is just madness and with the ceras superhero agility, damage, blood damage, stam and bite speed it makes the fight so ridicoulus against raptors, but if you change the points above it would atleast be better. The cera would need to think a tiny bit more in fights and killing a full pack of 8 omnis would require a bit more than just holding shift and spamming bite.
And the puking mechanic should not be instant but instead have a %age that gets higher and higher the more you get hit with the bacteria, (can put in diet, blood and health in this calculation too to make it more interesting) this would however combat fullpacks doing facetank strat on everything leaving them no chance of survival.
The teno needs a bigger bloodpool and or a tad bit more stam
Give a claw attack it can do while running and have a tiny bit of momentum while doing it before coming to a stop ”kinda like the old one but a tiny bit more reach”
(AT A STAM COST)
This would would leave room for some more potential damage on omnis but still if done wrong can be punished due to the attack stun and also a bit loss of stam.
Omnis should have their running alt attack back but with a bigger loss of stam due to also having the better movement but with the running alt you can do alot more cool stuff if done correctly but if done wrong you die and even if done correctly can be calculated and punished by an experienced opponent.
I would say give back the side pounce because i loved it and i miss it but it would be too easy to land pounces especially with the no missed pounce annimation.
But i would however say try and give it to troodon and see if they become a bit more usefull. Thats all for me right now i hope you see this devs, if you even read this channel that is. 
Why is teno being nerfed when it was perfect last patch? It makes no sense when a large carnivore (cerato ofc) was just realeased and can easily run it down. Revert the changes to teno's 180 kick when running. Remove teno not being able to attack immediately after being stunned/bucking off a utah. Revert the nerf to its tail slam damage. It was never teno's main source of damage to begin with (the kick was), so why does it do less damage but still take the same amount of stam? It actually makes no sense. Every herbivore except for galli and stego when it isn't getting mobbed by 30 troodons is suffering right now. I'm not even going to bring up the sorry case that is pachy.
Something for the far future, but what if when rex and trike drop on unofficials, deino gets it’s bite force buff, but on officials deino still would have its nerfed bite at 500N
Would it be possible for the Cerato to decrease hunger 25% more slowly, giving you a little more time to starve?
please buff deino when u add apexes its bite force is 21,000 PSI and rexes bite force is 18,000
If ceras are gonna be hunting my carno none stop can they at least be on the carno's diet? not to mention the carno's speed and stam got nerfed
Troodon toxic available at 50 % please, without its toxic troodon is useless, now its at 65 % which is too late.
Reintroduce the missed pounce animation, revert teno and pachy, buff teno stamina. Slightly help carnos stam situation. Remove the “i cant do anything because cera bit me.” Because they just run in groups and facetank everything easily with the activation of a collective 1/8 of a braincell. Nerf galli bleed slightly.
I have been playing the raptor for a while now (Before the cera) anyhow I think the cera needs a little bit of a stam nerf, it amazes me how a cera can chase a full grown raptor around the center without stopping until the raptor gets low on stamina, I don't get how such a large dinosaur can keep up with a raptor like it does.
Bring back U4-5 Carno (whichever update had a run up charge)
Carno rn is in a pretty sad state considering it can be run down by ceras easily with its lack of stam. It can’t fight or hunt small animals well at all with its terrible agility/acceleration. Revert the charge back to where you had to run a fair distance before activating it, thus making it more skill based to use.
Cera has way too much stam right now. it doesn’t mix well with the pukelock and the fact that absolutely none of its attacks cost stamina to use.
Either nerf its stam, or have attacks like alt bite and charge bite cost stam just like with nearly every other playable that has stam cost to attacks.
I also suggest either pukelock can’t be spammed after the first puke, or you should be able to still attack while puking. It’s just as bad as pachy’s previous stunlocking because you literally can’t fight back or run.
Please fix the broken hitboxes, do something with the carno stam to be viable again and their diet is horrible at all right now. Oh and nerf the cera stamina/bleed damage . no point when it has better stamina, than the actual roadmap.....
After pachy becomes difficult to fight carno, can it speed up to 42KM/H ~ 43KM/H?
i feel like beipi should be on omni diet tbh some form of water hunting would be fun and fitting for omni
Carno needs a small stam buff / cera needs a small stam nerf it can chase a utah down fairly easily / reintroduce pachy stun but only upon fracture / teno could do with a stam buff / most importantly reintroduce old alt bites (can use while running and also make alt bites use stamina)
Edited part i forgot to include reintroduce utah pounce miss delay low skill players shouldn’t be rewarded
Increase Troodon speed slightly and provide a small, temp, boost to speed when hopping off of a pounced target.
The only reason I am suggesting this is that beyond the pternadon which can LITERALLY FLY, the troodon is the weakest of the carnivores. It's whole gameplan is get a big group, run fast AF, pounce on stuff to get venom in, and slowly wittle down a larger dinosaur. Beyond being able to scavenge, which is itself a dangerous endeavor, you need to hunt other dinosaurs to get your diet pips.
The problem is that the dinosaurs, especially other carnivores, that you try to take down are faster than you are. Furthermore they can catch you extremely fast when you try to jump off.
A small speed boost would fix both problems. Both would allow you a slightly easier chance to survive a pounce, or other carnivore encounter. You still get almost 1 shot by everything so there is still the risk vs reward.
It may also fix the problem of every single pack of troodons, even coordinated, being picked off like flies for trying to take on things they should be able to realistically fight. A sub-adult/juvie Omniraptor should not beat, let alone easily slaughter, a pack of adult troodons.
Anyways, that's my ted talk. Make the speedy small boi speedier.
Stego should get a shoulder bash for a bite alt attack
It’s speculated stegosaurus had a shoulder spike, but even with none giving stego a decent attack apart from the tail swing would help its survivability
Also because creatures will sit in front of and body block stego, it makes sense to give them an attack to knock attackers back
Pachy need stun on fracture at least you cant go and fracture a Carno to escape without getting bite on your head.
I think overall it should be harder to land pounces and lunges as predators people need to take their time right now you can land practically anywhere and you will teleport on the side of the animal or on deinos case will just teleport backwards into its jaws
if anything gets its run alt bite back its deino. when you fight stegos you need to be able to alt bite their heads and when you have to be stopped you cant do that. it makes something nearly impossible even harder
Carno should have cera or at least carno again on its diet. It's so hard to get any diets, only hunger rn. And the amount of stam it takes now to charge is extremely high and makes trying to hunt cera not even worth it.
I've seen a lot of talk about cera and its place in the meta, being overpowered and what-not. Heres my take on it:
In my experience, I've played a bit in raptor packs and raptors are surprisingly capable of hunting ceras. With 4-5+ it does take a bit longer than a carno would in it's current state, but cera can pretty quickly be brought low on bleed, and from there it's a matter of keeping the bleed going.
I do think between vomiting, there should by a 20 second delay (or something like that) that allows for you to not get stun-locked in any cases.
Ceras charge bite (while I do hear people think it's OP) seems balanced to me aside from having a messy hitbox on occasion. Charging a bite like that makes an inexperienced cerato very predictable and a good player can use that as an opportunity to get a bite off while the cera is locked in a missed bite animation.
In my opinion, the main nerf that needs to be done with cera is possibly a VERY SLIGHT stamina nerf. Currently it can run for 1 min 30 secs (without the stamina diet). I think it should be toned down to 1 min 20 secs. While many people will probably disagree with me, cera is actually a very vulnerable dino weighing so little and and being so slow in comparison to other carnivores. Although Ceras are incredibly strong in packs they are very hard to sustain without large prey items, encouraging cannibalism heavily.
Nerf cera body buff, and some bacterial changes.
50% damage reduction is too much, even with smaller bodies like teno and carno bodies (50% reduction), its like you're fighting a 2600 kg cera. I'd say 30% damage reduction with deino or stego bodies is more reasonable, and 20% on smaller bodies like teno and carno
Bacteria should also not occur instantly, it should occur between 10-20 seconds after the bite so you don't get vomit locked and die hopelessly.
Carno is in a really good place right now, I’m sure people miss the old carno that could just spam charge in the middle of a field to kill anything smaller than it, but now it actually requires skill to survive as, something a specialist hunter with such an extreme speed stat should require.
If there’s one change I want it’s to add cera under its diet, especially since cera is one of the easiest targets for a carno to hunt.
- Pachy needs its stun
- Teno is just awful right now.
- Troodon needs like a little more oomph too it. Even at night it’s not threatening.
- Cera is fast, lots of stam, lots of damage, and very defensive. I cant think of a single weakness it has.
- Carno needs a better diet.
This might’ve been mentioned already but, too many times have both myself and friends died as troodon while pounced on a bigger dino. I’m not sure if it’s lag or desync, but it’s not a very good feeling to land a successful pounce after evading fatal hits and trying to keep timing for venom, only to get chomped seconds later while latched on and teleport into their mouth. 
Why do Beipi can't eat fish/crab as ptera does but only by swallowing it? It gives hard time to those who are noobs and can't catch fishes on their own to swallow it for their size, because when parent catches fish its too big for a baby to swallow it. Fix it please. 🐟
Honest opinion on Cera, let's be so legit rn literally nobody hunts it due to it's unnecessary high defensive mostly due to it's charge bite damage and puking. I feel as if Cera has the ability to make other dinosaurs puke, drain their diets and give bacteria Cera should be able to only gain bacteria through rotton corspes because it literally makes 0 sense that it can just fill up it's bacteria on ai and fresh player bodies. Like if carno eats from that same fresh body how come it doesn't get bacteria? It's just silly and most of the time unfair along with the puke loop.
One thing I've noticed, and im sure everyone can agree (Also may not technically be balance related) but Ceratos shouldn't have the automatic chuffing with only groupmates around. If you're grouped, those players should be classified as friendly and the chuffing shouldn't happen. Of course the body buff should still be present though.
Ya it should be able to be turned off with space bar or something
Buff to beipi underwater night vision
We can all agree that pachy right now needs a buff, specifically a buff for its ram. so i made up an idea to see if they devs MIGHT see it. we all know that the stun that pachy had was completely unfair, but what if instead of removing it, we rework it? each time you ram something bigger than yourself as pachy you get stunned, and in return your forced to do a trade (pretty much an attack for a attack) and it will get you killed depending on the dinosaur. so what about instead of a stun, it makes you unable to bite for a few seconds so you can recover and NOT trade keep in mind you will be able to move, just not attack for like a second, to begin with a carno and cera not being stunned from a pachy is unrealistic, but its ok because you can still make pachy balanced without making pachy overpowered.
make cera buff optional, what would you need to do is basically just 3 call next to the body, and also you should be able to stop the buff by just sitting, attacking etc (just like with its 3 call) , and its not coming back automatically bc its annoying, example why would i do buff manual : you are sitting next to your body and theres something around so you are standing up and you start chuffing and everything around hears you, for example 3 carnos when you are just solo cera
To counter butt hurt body campers: Possible fix, make it so herbivores get a major debuff after spending too much time near a corpse. Seeing as the only reason they'd have to stay near said corpse it to body block. Kinda like the opposite of what the Cera gets.
Fix pounce Desync. dying from the side of dinos is not intended im sure..
Cera needs a serious nerf.
-It has bacteria which it will always have just from AI
-Its so fast for no reason
-Has unreasonable stamina not just on land but also water
-A bleed resistance
-No attacks use stamina, while every other dino on the roster does
It has no weaknesses and the only thing fighting it is other ceras and deinos
I feel like cera chuff should be manual but you only get the buff while chuffing.
Reason being I hate the constant noise that interferes with sniffing and eating, it’s incredibly annoying. Tying the buff to the chuff is more of a risk/reward, telling everyone where you are but getting ready to fight as opposed to quietly grabbing a quick snack
Return stagger for pachy but only on head shots?
Low key like playing the Pteranodon being a hard to master but a very safe carnovor. I think it would be just as interesting if i could pick up troodon that weigh less then me and make it drain more stamina like pounce. The only options with this Dino is primarily limited to pecking aimlessly, especially if I'm trying to change up my diet to anything other then fish.
pachy needs stun again. it didnt need this nerf, they ruined my boy :(
Nerf Gallis bleed.
A 60% raptor shouldn’t bleed out from three kicks to the tail.
Bepi need to be able to grab chunks/small bodies while under water
I think galli is in a good spot right now for the most part, being able to hold its own against smaller stuff really well and being able to get away from larger stuff if it has the stamina and doesn’t get too over confident and waste it with kicks. I also like the fact that it takes a second to get going so you can still kill one if you catch it off guard as something like a cerato. I think it’s a little bit silly that utahs can pin them, though. I guess it makes sense so that utahs can actually hunt them but it does kind of rub me wrong despite the fact that galli weighs less.
Make the beipi a little more tankier. I don’t mean they shouldn’t be a one hit by mid dinos like cera but it would be nice if they could stand a chance against freshspawned deino babies. They don’t need much more dmg but it would be nice if full adult beipis could be a little more tankier. Right now baby crocs can easily kill a full adult beipi.
I think beipi should be able to jump out of the water to the same height as we age, instead of jumping less and less high on the way to adult. It seems counterintuitive to the whole purpose of enhancing the players abilities as our dinos become fully grown when an adult beipi can't reach the same spots a fresh spawn juvi can when breaching from the water. Especially for nesting!
Buff troodonds fall damage resistance
Nerf Gallis a bit in general Im a half grown cera and 2 kicks took me to half hp like isnt their entire thing they should be fast so they can flee? I get that means they can kick but its pretty easy for a full grown galli to abuse their speed and merk juvies. Maybe make a animation/attack that they can do when running away? (Like it hits behind them so its a mostly defensive type move) idk just brainstorming.
fix the pounce of the utah and troodon. Hits somehow land still whilst pouncing a dino
nerf cera's bacteria. Its dumb that a dino that takes one hour can take down a dino that needs 2 hours to grow. Plus if the dino vomited, its free hits for cera! Make it so the bacterias will only work while the victim didnt still vomit or at least give a chance to dinos who vomited to defend themselves after vomiting, its cringe that a cera can tank a teno after that, cera just interrupts every attack. Oh and fix the hitbox too. I can get stunned by a teno hitting my tail easily, and no one gets stunned if i tail slam their tail. Kick can get me when im at the tenos head
Nerf gallis bleed on the kick a little bit, but maybe buff gallis health up to maybe 455kg
Pachies really need that stun back. The global stun and knockdown time was reduced anyway so I really don’t see why it had to get removed all together. I have seen a grand total of one Pachy this update and the only reason it wasn’t dead is because it was hugging a Stego… (was then killed seconds later because it couldn’t escape a carno)
Troodon enhancements
Troodon doesn't feel like a true night hunter yet, a few ideas which could enhance troodons night playstyle are:
victims night vision decreased after 3rd pounce
stamina drain when pounced, increasing the higher the stage, maybe even with a slightly higher stamina drain at night
more stamina for troodon, approx 3 minutes ( and maybe all small dinos since I cant see why this would hurt the game , not beipi though since it can swim and dive). This isnt really a night buff, but it helps troodons catch juvis with higher stam overall
better tracking for envenomed prey. tracking range can also be slightly increased at night
Troodon as it is, is still a good day hunter, so it will still be a normal hunt in sunlight, just preferable at night
Night buffs wont be extreme, maybe just 10-20% increases
Omni tap pounce should be nerfed more.
2 Omnis killed us (2 experienced carnos) with ONLY tap pouncing all the time. We could not even buck properly because they instantly jumped off.
Add OPTIONAL species limit function.
I offer you to add the function that owners of servers can turn on or off and tune it by their choice. It will disable the possibility of joining a specie when the number of players that play as this dino reaches the limit. It will not work for nests. It means players can join the specie's nest regardless of the limit. Also, it will not work for players who left the game last time as specie that is capped now. BUT it's still optional and admins can turn off it. This function will be really useful for some servers. It will keep the balance between players and makes gameplay more various.
(Still optional for servers)
to add to this makeing it a 1 time effect insted of adding more vomit would help alot, and the amount of vomit sickness depending on your bio makes WAY more sence with the only take back being is 1 bite would remove all the bio you have at that moment so that it's not an instant death centence no matter what you do
Pachy need stun back ! and teno aswell this is CERA ISLE NOT a good balance patch.
troodon should be able to apply at least half of a venom stage by biting prey
for some creatures like galli, its very glitchy to try and pounce, so being able to go for small nips and then a main pounce would be a great help
reworked cerato, I have nothing against cerato, but it's also not without reason an overpopulation. Cera was intended as a corpse tank, wasn't it? then it would be nice if he was just as tanky with a corpse. the strong stats should only be with corpse and without corpse cera can be clearly nerfed in all things, in the direction of stam, blood/venom resistance, damage deal and take. in particular. it's best when cerato is forced to stay with a corpse as a play style, as it's intended, isn't it? and could also offer significantly more challenge.
Cerato needs at least one more AI food source on its diet, I understand it's playstyle is eating rotting corpses and bullying for food but finding other players that are playing the dinos you need for a certain diet is too unpredictable. Especially as a solo player. Boar as a protein food source is my recommendation.
a deinosuchus should not be able to carry a tenontosaurs that is the same size. there is no reason the Deinosuchus should be as powerful as it is, being able to grab basically any other dino that is around the same size, as well as not being able to be seen or heard from above water until it is right on you
Cerato puke attacks lock is absurd. On top of entirely cancelling full on tail slams that are 0.1s from completing the moment you puke once all your opponent has to do is to keep on spamming bites and you will just puke in a loop cancelling any outgoing attacks / preventing from defending your self. As a teno you go at virtually the same speed as them and you are less mobile. In this clip once I start puking I puke basically 3 times in the spam of like 10-15second everytime cancelling attacks and preventing from defending further while these 2 geniuses strategy is to just run behind and bite a teno's ass.
Ceratos are being rewarded from utilising the fine strategy of "Hey here's a teno, run behind him with complete disregard to your own safety and spam bite him, it will work"
https://www.youtube.com/watch?v=FTDYZ0pJXkE
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In the announcement of cera you said,
"exessive damage from this animal can cause creatures to vomit uncontrollably over time"
right now its just a stunlock that happens immediatly, but the first time i saw this i thought it was gonna make other things hesitate before attacking cera, like a "is it worth it?" thing. it would also make the fact that cera can smell vomit useful so here i am asking to you devs to think about that, keep up the good work^^
pachy needs a buff or just the old version
Every single dino in the game uses stamina to fight, but cera can charge its bite without consuming nothing. Its really unfair. So they can fight, chase and flee while others always must choose between fighting or fleeing.....
If this is happening, a croc with their mouth full shouldn’t do full damage when attacking something else with a bite
Incentivise ceras to eat more rotten bodies.
As of right now, eating rotten bodies does not give cera any exclusive benefits as regular bodies provide nutrients and a good amount of bacteria as well.
So my suggestion is:
Reduce the bacteria acquired through eating non-rotten corpses. Nerf it down to around 2-5% of bacteria for every tick of food ( from a fresh corpse ) and increase it depending of rotting stage of the body
remove the constant 3 call on cera when around food, it's just an annoyance, you cant even be around your babys when giving them food because they cant eat
I am once again asking for something to be done about cera’s absurd amounts of stam and pukelock mechanic.
Buff beipis dmg it is kinda weak for what it is right now
make beipi faster than deino in the water
yeah Beipi's claw attack deals 22.5 damage (after testing it on a raptor) which is absurdly low for what it's meant to be. Beipi was intended to be more than capable of defending itself from similar sized threats (as far as im aware, either way that's how I see it should be) whilst still being easily killable by larger dinos. The fact it's large claws barely do more than a little bite/peck is stupid.
we should really have an option to toggle chuff on or off its really annoying when you cant eat as a baby without alerting the entire area that you're near a body
From what I've noticed playing Cerato, there never really feels like any incentive to eat rotten meat.....which I feel is a bit odd considering Cerato is supposed to want to eat rotten meat
What makes it worse is that fresher meat actually seems better than rotten meat for Cerato. To explain:
- Rotten meat gives no nutrients.
- Rotten meat is less common/harder to find than fresher meat.
- Fresh meat already gives an absurd amount of bacteria, making rotten meat's extra bacteria pointless.
So even though Cerato can eat rotten meat, it's somewhat discouraged from doing so since fresher meat is superior. So my suggestion is to just make a couple small tweaks to how Cerato treats meat.
1. Allow Cerato to gain nutrients from rotten meat, even if it's less than normal (kinda like bones). This alone makes finding rotten meat worthwhile, especially since no one else aside from other Ceratos would want it, which in turn could also increase competition between them. (Also does server performance a favor!)
2. Make the amount of bacteria received from meat based on how decomposed it is, with fresher meat giving much less bacteria. With this, the amount of bacteria you get per bite would increase the longer a corpse has been present, eventually reaching absurd amounts when rotten/near rotten. I feel this is better than making non-totally rotten meat just give less bacteria since that could reverse the problem and discourage eating fresher kills. So summed up, you'll always get some bacteria, but the stinkier the better!
Let me know what ya think of these ideas! I just really want Cerato to feel like a proper stank meat scavenger, but I consistently find myself avoiding rotten meat as one.
🍖
give puking from ceratos have a cooldown, it was supposed to have trouble being a hunter but it is fully capable of bum rushing tenontos and stegos to keep them vomit locked
I understand that cera requires a global redesign of the balance, but I have a small but in my opinion very logical proposal. It would be nice if cera lost its bacteria while drinking. Logically, all predators wash off blood from their mouths while drinking, which means that cerato's mouth should also be cleaned of bacteria. This will force them to eat corpses again after drinking in order to accumulate bacteria in their mouths
Buff Pachy or let it stun on fracture only.
pachycephalosauria need a buff urgently the animal is too bad to be played please revert it immediately
please fix the pounces.
it looks weird/annoying because they look like theyre floating sometimes because they dont actually latch onto the models anymore lol.
Give back Pachy's stun with its ram against other animals, its hard for pachys to fight in this update since all they can do is trade blows with bigger animals
desync..
it's one of the main things thats been absurdly worse this update I feel like.
Ceratosaurus Rebalancing
As it stands, Ceratosaurus is far more competent as a hunter than as a defensive corpse robber. It was advertised as such, but instead we just have a superior alternative to what Carnotaurus was in Update 6, washing over the lands in a plague.
Charge bite needs to cost stamina on activation. No other animal can output high damage for free. Not a single one, not even Stegosaurus who's entirely reliant on Stamina to defend itself. Ceratosaurus thus doesnt need to manage stamina at all and can run around, using its high stamina reserves and agility to spam the charge bite. The very fast regular bite is never worth using over the charge bite.
Given the overall power, 7-10% maximum stamina per charge bite would bring it in line and make it less free to throw out.
Even if its hunting capabilities got nerfed, it struggles to maintain diets without an over-reliance on organs, specifically fresh ones. Rotten meat gives no nutrients, bones barely give any and fresh meat also isn't really a good source. What it does benefit from a lot are organs, which it actually gains more food from than other animals. Thus, instead of scavenging, it gets pushed to hunting, so any meaningful nerfs to its hunting capabilities would be at its severe detriment to its basic function.
It should gain less food and nutrients from organs and gain more from bones, along with gaining some from rotten meat.
For those unaware, and yes I've tested, Ceratosaurus makes any animal vomit with 5 bites and can, from full bile, make any animal vomit twice. This feels fairly odd, as instead of a defensive crutch its an offensive tool, letting groups of Ceratos lock an animal down in a constant vomit loop I'm sure most of us have experienced by now. Be it a Stego or a Teno, 5 bites and it pukes its guts out. Furthermore, Ceratosaurus, the cannibalistic animal, actually gets punished for fighting others of its kind, as bile is lost from biting other Ceras, but Ceras cant vomit, encouraging cooperation over competition when your main tool gets detrimentally impacted for fighting each other.
How much bacteria gets applied and how much bile is depleted from bites should scale off weight(less bile used vs. smaller, less bacteria applied vs. larger), double the baseline application per bite, make bile to bacteria cost match (so instead of being able to inflict 40% bacteria at cost of 10% bile with the previous changes, it would be 40% bacteria applied and 40% bile used to an animal the same weight), massively reduce how much bacteria is gained from fresh meat (removing it entirely from AI), make charged bite cost the same amount of bile as regular bite while applying the same increase ratio of damage (2.3x) as it does for Bile, making it the far superior way to make targets vomit. Additionally, make no bile consumed on any hits that wouldnt cause bacteria build up (so to Deinos, other Ceras & tail hits). Furthermore, since Ceras can't vomit loop larger animals anymore, it would be fine adding a debuff to targets that have vomitted, perhaps reduced Attack Power by 25%, helping reinforce its overall tankier playstyle and encourage something like a Carno to clear out if its been made to vomit.
Thus instead of a hard nerf, it becomes a more defensively oriented tool. With these changes, 1 regular bite would be enough bacteria applied to a Galli/Omni/Pachy to make them vomit, but it would need 12 regular bites to make a Stegosaurus vomit, meaning bringing down a Stego would require a sizeable pack (instead of a pair of Ceras). Cera shouldnt be a better Stego hunter than Omni and Troodon, the pack hunting punch-up specialists.
Lower the pig bleed resist, its almost impossible to bleed it out even as a almost adult Omini
Make the pounce mechanic reliable please, to many times as troodon have I been killed after successfully pouncing someone, to many times have I been teleported to the shadow realm after pouncing a dinosaur then when I jump off I am teleported back to where I was, Half the time you are pouncing you are attached to nothing but air. Pounce is the most unsatisfying special ability out of all of the predators because half the time it doesnt work how you would expect it to. It is so frustrating so please do something about it, last update atleast the pounce was working properly (Although weak) Now it seems I'm dieing 2x the amount from attempting a pounce.
Adult beipi's breach should at the very least match (ideally exceed) the height of the sub adult breach.
Beipi has so little utility that giving it that verticality upon reaching adulthood to reach even more areas seems more than precedented...
NERF Cera's stamina, Cera's can chase a raptor down no problem. Also remove their stupid bleed resist. As it is now they have no CONS only PROS
Give dinos a chance to fight back from a pounce maybe???? Also maybe dont let Omni's pounce/pin from a complete standstill lmao
EDIT: I’m specifically referring to when you are pinned to the ground !
Carno has terrible Stam issues, you can't maintain any sort of battle whatsoever, because your main ability drains your Stam so fast you're bound to be surrounded by ceras if you're fighting them, even with a perfect ram on ambush. Turn radius is fine, and hit boxes are more refined, but my god the stamina usage is overly exerted. I get wanting to balance carnos out, but they've been made a fool of by their one trait that helps them, running.
sub adult ceras arent fast enough to escape their full adult counter parts thats stupid asf please make sub adult cera fast than adult so im not constantly getting gunned down by adult ceras
Beipi Adjustments
While Beipi has been quite an enjoyable addition, there are a few things I’ve noticed that I think could be improved upon to make Beipi even better.
**Size **
- Buff weight from 90kg to 140kg
**Claw Swipe (LMB or RMB in water) **
- Despite the first claw being roughly the size of the animal's own head, along with the other two being a respectable size, Beipi's damage output it relatively pathetic-dealing only 22.5 dmg and 65 dmg with its alt attack (which players can't really get much value from since they can't use it while sprinting).
- I would buff the standard claw swipe damage to about 50 (can nerf bleed dmg on all attacks if it's too strong w buffed dmg). While the alt attack would deal around 120 (if all attacks land). Depending on how strong this is, you could make the alt attack cost stam to use and, if the current alt attack changes get reverted or tweaked(#general-feedback message), make Beipi's alt attack only usable while walking, trotting, or crouching. Or, let Beipi use its alt attack while it is actively trotting or walking without stopping.
Breaching
- While easily being one of the more enjoyable aspects of the animal, breaching seems to recently have issues with consistency where you can sometimes go further and higher or lower while doing the same thing at the same location.
- On top of this, adults don't seem to get nearly as much value from breaching as fresh adults/subadults do, seeing as they generally can go further and higher than adults. Personally I would like full grown adult Beipis to have the same breaching capabilities as fresh adults/subadults have.
Movement Speed on Land
- While Beipi is meant to be faster in water and use it mainly for travel, I feel like 32kmh is still a bit too slow and would much be much better at 36kmh as it will need to go on land eventually with droughts or to get diet plants.
lmk what you think!
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Make cera to gain bacterial bite only from rotten corpses and let them gain nutrients from it.
I am once again asking for pachy to only stagger larger animals on headshots, its unfair to be chased down by a carno then "hit and run" only to lose half of your health
and if you hit a Cera is worse when you hit he bite u twice and after that you running and he chase you and bite you 3 more time if u vomit your dead if u escape your 20% hp they call that balance
Nerf cerato stamina. Almost nobody is using it as a scavenger, and instead a rundown almost exclusively seen in megapacks. It already has low stamina cost for attacks. That being said, if we nerf the stamina cap as a whole it hinders the ceratos ability to rundown everything else but doesn’t change its effectiveness in combat. Not like it needs all of that stamina if it’s going to scavenge… right?
Edit: after playing more cerato, I finally understand that if we nerf the stamina it will make cerato unplayable. Cerato relies on organs from fresh bodies to sustain its crazy hunger forcing it to hunt like a real predator. We need to majorly reduce the hunger drain on the cera, and make rotten flesh more rewarding to find through all means necessary before we can nerf the stamina.
put gallimimus and beipi on troodon's diet
make beipi fill a different diet slot than ai fish for deino
in the gameplay tab in settings add a manuel cera chuff, its pretty annoying finding a corpse and alerting the entire area that you found a corpse or having to crouch to stop chuffing to invite a cera near a corpse. Neither manuelly hold 3 chuff and when you let go u stop chuffing, or you hold 3 for a short amount of time, like 3 secs to start chuffing, and when you press 3 again you can stop chuffing
The Epitome of an Overloaded Playable
Cera has great stam, great agility, great swim speed, body buff, good bleed, bleed resist, charged bite, bacterial bite, the largest scent range and can eat everything.
Bacterial Bite: The bacterial bite is fundamentally flawed. It causes the loss of nutrients for the target, which can be detrimental even after defeating the Cera. furthermore, the ability to "stun lock" opponents with vomiting animations prevents them from defending themselves, allowing Cera players to engage brainlessly.
Charged Bite: While there is nothing inherently wrong with the charged bite ability, it is peculiar that it consumes no stamina to execute.(in contrast to every other dino)
Body Buff: Although the intention behind the body buff ability is understandable (Cera bullying others off kills). 50% damage reduction is simply too much.
Bleed Resistance: The inclusion of bleed resistance for Cera is weird. Especially since it was only introduced for Deino to compensate for its aquatic habitat and inability to utilize mud effectively (hell not even beipi has it).
Bleed Damage: it already has a strong bite force, the ability to make u puke, and the option to charge its bites for additional damage and bacterial buildup. It seems excessive for Cera to also deal considerable bleed damage.
Fixes.
Bacterial Bite: add a delay before the target starts vomiting and provide a visual or auditory cue to indicate that the target is going to vomit. This would allow cera to use its ability to sniff vomit. The target should not lose nutrients when vomiting due to a Ceratosaurus bite, as it already depletes and caps stamina, water, and food.
Charged Bite: Make it cost stam.
Body Buff: Reduce the damage reduction to a maximum of 30% or 35%. Cera should not be able to tank rams from Carno solely because a body is nearby.
Bleed Resistance: make Cera utilize mud pools, like every other terrestrial playable.
Bleed Damage: as I said before he already does enough.
AS A DINO MEANT TO BE A BULLY Scavenger, Cerato is absolutely pitiful and needs a buff on weight to match CARNO if not make it the old weight. It's also oddly really small compared to a carno. Cerato is so weak compared to a carno, Carno wrecks any cerato, skilled or not, Knock him down with charge, 3 tap, DEAD.
Cerato needs a WEIGHT Buff and be alil bigger.
Omni balance suggestions
• Please add back in alt bite wile running, for everything not just omni, and make it use stamina again, as well as remove the auto alt bite, please put it back to UP 6, where it was much more useful and skillful as omni
• Fix pounce please, not only all the pounce bugs for omni and trodon, but omni pounce recovery, please add it back in, this is coming from a utah main since update 5.5, it’s the only way to punish bad players for spamming pounce, trodon should remain the same with no pounce recovery, and again please fix the bugs with getting hit wile on your prey, it’s really bad as omni and game breaking as trodon
• Additional notes: thank you for adding our agility back, it feels so good to actually rely on skill (mostly), but with no pounce recovery that’s kinda thrown out of the window, and there is no use for alt bite as omni anymore, please add it back into the game, it’s more skillful then you think
All of this is coming from a utah main since Update 5.5’s launch, Thank you for your time- Acronym
Please Nerf ceratos stamina they rundown almost everything on the Isle by out stamming it and If it’s going to be a scavenger it doesn't need all of that stamina. It has way more pros then cons if any.
please nerf every dino alt left attack range
Troodon's venom should reduce night vision range or make dinosaur vision blurry
Cera is overtuned
Pls revert diets to the way they were. It’s impossible to get a perfect diet because your constantly full and can’t fill the slot
Give beipi more weight so it doesn't get 1-combo'd by troodon's pounce, held down by something visibly smaller and totally unable to move.
Since alt attack was removed while sprinting, would be great to at least teno be able to alt attack as soon as u let go of W key, theres a little delay to use it after u stop sprinting
Please Nerf ceratos stamina, they too op
Ceratosaurus
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Cerato charged bite should cost stamina. It is way too big of a damage output to have no downside to it at all
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Cerato is a better hunter than a scavenger. Massively increase the benefits of eating bones and rotten meat and reduce it for fresh meat. I really like how's the Cera is portrayed in concept but there needs to be adjustments to match that ingame.
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Either have an option to disable Auto-chuffing, or atleast make it so it doesn't happen when the people that are near the body are your packmates ( I know that crouching stops it, but when you are trying to be sneaky and the body isn't yet visible to you and you are starting to chuff, it gives away your position)
Beipi
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Increase the damage of it's claw attack. I expected a bit more from this little freddy kruger. I know it's not combat oriented, and it shouldn't be, but I think it's unreasonably weak
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Increase the height of it's dive jumping (?) I don't know what to call it exactly. Beipi already is limited enough as a playable, atleast make it so it's fun to move around as one. It should jump atleast as high as when you are small Beipi, but I would be more happy if it would exceed it. This does not break anything.
Galli
- Add Compy as a Diet for Gallis. When you forage, you literally dig up a Compy (I honestly don't know if anything else is possible, I did it 10 times and it was compy 10 times, but if it's possible to dig up something else that gives you nutrient, ignore this suggestion) so to me, it feels kinda weird that it's not on your list. I don't think this does any good to the playable. If it supposed to be a way of gallis keeping themselves alive in case of starvation. Galli doesn't need that, you are literally unable to starve as a galli, it's fast and have a lots of stam. You can traverse the map quickly enough to never worry about your food
Troodon
- Make it so after the 3rd stage of the venom application, the venom starts to effect the Nightvision of the Prey item. Currently literally there is nothing that makes Troodon a night hunter, besides the fantasy/concept put behind it. I feel literally no difference at all if I fight with them at night or day. So again, after the 3RD Stage, when Troodon can mass pounce and wear down their enemies, the venom should reduce the prey's nightvision range gradually until it can barely see in it's proximity. This also simulates the "fantasy" of as time goes on and your prey gets overwhelmed it get's in more and more impossible situation.
carno experiance is terrible in this update,if u miss ur charge once ur basicly dead and if ur lucky kill cera but then just lose all food and diets and get cera body stolen by other cera,wounder around starving for food,find food and on top of that all just crash due to fatal error,carno officaly unplayble in this update unless u wanna make yourself suffer on purpose,PLEASE consider buffing carno stam or something like that without makeing it too op as well
Pounce needs some work. Some have reported being killed while pounced, and jumping off after a pounce still puts u in range of their hitbox this is especially bad for troodons since they are made of glass
So I have been seeing a lot of feedback from players complaining about Cera, now i love playing cera but i do know that is is a bit unbalanced. I see a lot of players complaining about it bacterial bite, that it ruins diet and stam and all that, well I say dont try to risk a fight then if you know you might get a ton of debuffs. But i do know that if you did risk it and vomit your stam gets ruiend and basicly screwed, but I also saw a lot that if you as a cera decide to chase down something, it will always catch up. For that i will say it needs a stam max nerf, or make it slower, not a lot but enough not to be able to keep up with something like teno that is unaffected by its bacterial bite. So that it becomes less of a hunter and more of a scavanger. That way if a dino that does not want to fight a cera, it can escape, or have a greater chance of escaping. But if you "brawl" long enough with a cera and vomit well, tbh, thats your own fault, so dont go complain about it. So to sum it up nerf its stam, or speed or both if you really wanna. 🙂
Many people think cera is too powerful, but I think this is just because many other dinos that would pose a threat to it have been made unplayable. Namely tenonto and pachy, and to a small extent, carno (it isn't underpowered, but it has been made harder to play). I think these changes will make cera fall back in the ecosystem without having to nerf it directly.
Pachy: Stun on the unfractured parts of dinos it can fracture but can't knock down. Deal double damage with a full charge against fractured parts of dinos it can fracture but can't knock down (the bigger they are the harder they fall)
I understand the reasoning of making pachy a dino that leg fractures then runs away, but clearly the playerbase doesn't find it fun. Not only is leg fracturing an achievement in its own right, but it's counterintuitive as it costs stamina, leaves pachy vulnerable (even if it lands its skillshot????) and can be suicide as opposed to running away when you're against a pack. The stun allowed pachy to both save its teammates and save itself against packs. Now pachy is punished for fighting at all, making it nothing more than a slower fatter omniraptor when running away from larger dinos.
Teno: Revert nerfs
This is a simple one. Tenonto was perfectly balanced before, if anything it wasn't as viable as it lived in the same ecosystem as the carno with a ranged attack charge. And now that omnis are buffed, it's suffering a similar pick rate to the pachy.
Carno: Diet changes
Carno feels fair as an adult. It has amazing speed which allows it to cover large distances, so its lower stamina pool helps counter this out. It's very punishing to players who don't keep track of stamina and carno's matchups, but rewards players who utilise its speed without wasting stamina. But it has a very strict diet which makes it hard to grow. I think this is what ultimately pents up the rage against carno's nerfs (that and unskilled players). Simply adding ceratosaurus to its diet would fix things.
stego can 1 shot a cera, i do not know why, just, fix this devs, nerf stegos tail swing or smth (edit: turns out the hitboxes messed up and it got a headshot)
I feel frustrated when I lose an envenomed target as Troodon, because they simply run away or run into a forest. I can't see over the leaves with mah tiny body, so if they aren't bleeding, I lose them (and Troodon doesn't cause bleed I think?). A tracking opportunity would be nice for envenomed targets. I'm thinking something like Komodo dragon. You infect a target to stage three, and then you can "track" them. Perhaps stage 3 lasts longer but does the same amount of damage, or running means it wears off slower. Then the Troodons can follow them for longer distances even if they run fast. The target tries to run and hide but they can't seem to shake the Troodon calls and chirps as they slowly succumb and weaken. The prey would still have an escape opportunity if they can run long enough or if the Troodon doesn't get the "venom scent" (new cloud like blood? Glowing footsteps add venom tracking to the compass?) Maybe if the target has been sick long enough they show up as a stinky dino on the compass.
Since Troodons are always 1 hit away from death, this seems like a nice compromise. I'm also not sure if what I described (Komodo Dragon style hunting) is what the devs had in store for Dilos. I dont want Troodons to be a smol flavor of Dilo.
This could also just be a skill issue. Maybe Troodon is fine and I'm just bad! Thought I'd throw my idea in and see what people think.
The actual fights with dinos as a Troodon pack is very fun!
Omni Alt Attack
From the creature's build and it's abilities, it makes very little sense to have an ability that's "brawler" orientated
Meaning it's a stationery attack centered around close quarters trading, yet it's glass health, lack of staggers or stuns, makes it a terrible ability in design
It cannot be used defensively against the entire roster for it's lack of perks, nor can it be used offensively, for it's slower speed.
Omni is an endurance pressure hunter. Using agility, harassment, and persistence to wear down it's prey.
I would suggest to rework it's alt attack to better suite it's kit, and to aide it's playstyle
delete pukelock asap
Beipi Jump Height at Adult.
I feel like i gotta say this, Beipi Jump feels absolutely amazing in terms of heights u can reach when about 35-60% growth, but at Full Adult you quite literally feel like a rock, so much so that it often slows the momentum feel of your camera and ruins the fun of it. I get it shouldn't be able to jump to the moon, but feeling like a sack of rocks isn't fun either, so maybe up it a bit at Adult Stage 😅
I feel like Troodon and only Troodon should be allowed to look 360 while eating considering how loud they can be while eating
Deinosuchus is way too overpowered, grabs should work that if you could not pick up the corpse of the creature and walk with it you should not be able to grab it. It should be a pin like the Omniraptor pounce and the creature that is grabbed should be able to fight back. I am so tired of 90% of my deaths being from a small/mid-size croc just because it has NO counter-play and once you're grabbed you are basically guaranteed dead.
Slighly less food drain on cera its just to much
Evirma Night does not feel as scary as Legacy Night.
I thought it was from the lack of Apexes but I'm thinking it's more with the NV sight radius in Evirma are so large. A lot of the Dinos NV can be reduced by half if we want a more scary night. Naturally don't mess with Nocturnal Predators sight though.
More food options for the Carno, too much AI on the diet that I never see. Cera and Deino (deino is on raptor diet so it should be on the cera which is scavenger) should be the main consideration.
Cera should only get bacteria for its septic bite from bones and rotten corpses rather everything so it actually does its job in the niche it fills, also bodies should also last longer overall, fresh and rotten, right they all rot and disappear too fast
let pachy stun creatures similar to its own body weight or lower so it isnt completely defenseless
ther cera bite range in insane kick him in the booty and kills me lol, feels like the legacy isle rex bite and i dont think anyone wants that back in the game
cera seems to have a strange hitbox. if i'm fighting one as a carno i can have my carnos mouth go straight through the ceras model but no hit will actually register, even if i angle my camera completely top-down.. meanwhile they land multiple bites on me. it happens repeatedly in a single fight and it's probably not a lag issue because the ping is 20-30 at most. or maybe carnos bite hitbox is too high up?
no idea what the actual issue is but it's just another problem making ceras too much to deal with
small/ mid deinos are way better at drowning adult dinos like carno and cera than their adult counterparts because they have almost infinite stam for it and can grab dinos who are 3 times their visual body mass, small croc should not be able to be better at deinos core mechanic than its adult form
Add cera to carnos diet. Take cera and deino off of raptors diet, it makes no sense for your hard counter to be on your diet.
Pounce Fix and less Stam use while Running for Omni because hes a Hunter for Extended Fights and has to Chase after prey
I dunno what the intended playstyle is for pachy now. The charged headbutt can't be turned 90 degrees - the pachy just cancels it, not sure if intended. I feel legacy tail riding just got reintroduced to evrima when playing pachy.
They need to not get animation locked when they land a headbutt on someone. Maybe grant a rebound movement like if a pachy lands a hit on a bodypart, it can quickly kick off and run away before getting bit in a small ounce of speed. This would at least let this poor guy have a chance at survival. Since cera patch l've not been able to find another pachy player.
pachy had all of its staggers removed yet carnos and tenos can stun lock everything, pretty epic
is it that troodon is overpowered or beipi underpowered? it literally takes 3 pounces for beipi to get destroyed-can someone in balance feedback discusion tel me if troodon venom is so ovepowered or beipi underpowered
Troodon would benefit from being a scavenger diet, reduced falling damage and having venom at juvi stage. If anything just venom at juvi stage would be a huge QOL improvement for them in regards to finding and securing food.
Im waiting for “skill issue” responses but hear me out. Maybe raptors shouldnt get locked into a super long animation if u accidentally pounce a friend. When ur not in vc there is no way to prevent this besides only pouncing one at a time. This is fine against say a carno, but against something big in the future like a para it would defeat the purpose of raptors- large game pack hunters that attack at once. Every time u open a book or watch a documentary of a dromeosaurid attacking something large they are multiple latched on to it. It just seems unfair to me to punish double pouncing so severely without vc. And it makes playing without a dedicated group even more painful than it already is. You could be already pouncing and a teammate start to dismount as soon as ur about to land, and it will lock u into a certain death 4 second animation. Maybe just let us cancel it. Also reintroduce the stun on missed pounces for raptors, dont reward low skill players.
I am now under the belief that Carno's ambush/bruiser balancing philosophy and maybe even mechanics may need to be scrapped and brought back to the drawing board at some point when other future playable inevitably share similar problems. It's just not working.
Let me give an example. Carno is expected to hunt Galli, presumably as one of its main sources of food/prey since they share the same biome. On two occasions where I've found adult Gallis, they have survived the ram and run off perfectly fine, even with their slow acceleration.
On one of those occasions it was a clean ambush on a Galli resting, I managed to turn around after the ram and get one bite in, but was so slow to accelerate that the Galli outran me anyway, and Carno doesn't have the stamina capacity to keep up with Galli in a chase (when including Galli zig-zagging) longer than what seems like 20 seconds in addition to the stam drain from attempting ramming.
As the roster becomes more realized, the ambush predator philsoophy of Carno continuously feels more and more like a piece that won't fit no matter how many stat changes you make. I understand and do agree with the nerfs over the last couple updates in regard to damage, acceleration, turning etc. but I feel like there's better solutions than getting to this point where it can't do what it was designed to do.
so stupid that teno cant cick while being bit, it rewards players to not maintaining themselfs far from the damn teno
Carno being a pursuit predator is infinitely better for the creature.
Carno right now is a joke to raptors & Galli (Assuming they're actually good lol).
No carnivore should have an acceleration as bad. Especially with one that relies on knockdowns.
The lowered knockdown timers essentially negate the benefit of being able to knockdown a creature. Not to mention the lack of alt bite to cancel charge.
For a creature that's based around hunting smaller creatures in the plains, you'd think it would actually be able to do just that. However it relies on hoping some person with no awareness is caught. Right now 2 good omni players will take down a Carno in the open. If a player is any bit competent, then Carno is completely negated. Update 5 Carno in terms of movement would be an interesting route.
Able to turn and keep up with more nimble prey, while still feeling like Carno. This would bring back a fear relationship small packs of Omni's would have for Carno. Coupled with an acceleration buff + good charge turn radius.
While letting it do hit and run tactics on Teno's and Ceratos.
https://youtu.be/R6dMKmaoK1o?t=627 < This video is a perfect example of what good Carno movement would look like.
Now onto charge. Frankly, it shouldn't be the main damage dealer. Charge for Carno should mainly be a knockdown tool that lets it deal follow ups. So halving the damage for example
and letting it not be so costly on stamina would allow Carno breathing room after a hunt.
There's a bit more I can add, but that would rely on Gateway to be here and more mechanics for stuff like Dryo & Omni. So for now, I think this would be enough to bring Carno up to standard.
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Deino and stego need competition in their respective habitats.
Compared to the rest of the roster they are both op and basically only threats to each others. But they can both leave the fight easily by either running on land or back into water.
Both species are bored. Even stegos kill for sport or canni other stegos.
Deino who go full canni also have a health boost via their S diet, which makes encounters with them frustrating, since you don't have a realistic chance to win against them as a deino with a mixed diet.
This game really needs a carni land apex and another aquatic apex.
As an average murder duck enjoyer, could you please buff its health pool a bit? I do completely understand that it takes quick to grow one, but getting one shot by others is just annoying and unfunny.
Make is at least 120, but 90 is way too low. Even a Dryosaurus has 130.
bring back the update 5 carno, you need to have a proper run before charging. Carno was able to not just charge 3 times if im not wrong, 5.5 carno was the best one.
Nerf ceras stam. He can outrun everything except galli (if both are full stam) and probs troodon, etc. Like carno charged twice, hes low stam and cera knows that it can outrun the carno, the carno and the cera are at plains, only bushes. Bushes are hiding spots for a while. That means that cera can chase down the carno if it wants to and theres no chance of leaving if the cera has 3 more mates, or 2. Whatever (reposted feedback.)
EDIT:
Other cera mates can have higher stam than another cera and higher stamina than the carno. That means that one of the ceras that has the most stam can outrun the carno and others will follow by walking.
Allow Pachy to stun ONLY WHEN IT BREAKS BONES. The difference between that and previous pachy is that it could stun whenever it wants. Allowing it to stun only when fracturing gives it the option to be defensive and escape predators. If you choose to fight after fracturing your opponent cannot be stunned in that area again so you will get hit if you hit there again.
Example: Pachy leg fractures Carno, Pachy stuns Carno, Pachy turns around to hit Carno again and hits leg, Carno doesn’t get stunned and can hit pachy
This gives more leverage for the pachy player while not making the one crippled completely defenseless
Also if the opponent has a fracture you can still hit another area to fracture and stun them just not in the same area (legs, head body etc)
Troodon before 65% growth should only be able to envenomat juvenile stage dinos. As it is now Troodon is useless without its venom
If Cerato is intended as a scavenger, all playables and AI should be on its diet. At least add more than deer, or switch deer for boar at the very least
I feel we need a moment of invulnerability to pouncing dinos after landing a pounce. ive died so many times pouncing and dying right after landing it.
I feel like something that is very neglected in terms of balancing is location. For example, minmi is presumably going to eat aquatic plants, however it will have absolutely no way to fight or escape deino (and realistically shouldn’t) What could instead happen is that minmi diet could be placed in small, isolated bodies of water such as ponds and creeks that crocs couldn’t realistically survive in. Another example could be placing AI on certain creatures diets in specific locations so as to either create competition or help players avoid nearly unwinnable matchups. Animals don’t necessarily have to be perfectly matched in a fight if they simply wont naturally interact. Obviously do not take this as “neglect balance totally” thats not what im saying. Its just another factor that could diversify the experience of the game and create unique micro-ecosystem interactions and help balance along the way.
As we have now more smaller dinos, i want now discuss a bit about the balance about hypsi. I think the little usless creature can get a buff in the skill of spitting. I know nobody like to get spitt in the face but hypsi is useless with the skill and is right now just a troll dino. However the spitting is kinda unrealistic if you just easily whipe the juices out of the eye with one tap. Like what? Maybe it would be possible to make instead of a one tap whipe , a remove with an amount of time away like the salt stone got this feature. So you need to hold e for few seconds to remove the spitt and if you stop the animation the spitt is just a little bit away and see a bit more than before. This ofc depends how long you already trying to whipe away the spitt. It would be kinda nice because it's kinda hard to aim the face of a moving dino and a one tap whipe away is boring, useless and don't make sense at all 
Currently deino, feels really boring to play as and to encounter as a dinosaur because its just not fun, its grab is just an insta win for them as long as you aren't an adult stego or just in general weight of 4 tons it also makes it almost impossible for anything to ever drink water without forcing other players to give up their life for you or play as meat shield which isn't fun either, so I suggest reworking deino grab ability allowing prey to struggle and possibly even escape the grab this could be more fun for both sides as deinos have to actualy put more effort in hunting and prey has actual chance to escape the deino grasps and not just wish for luck that the deino is on low stam so giving prey like a struggle ability on the deino grab could be a smart mechanic to improve gameplay for both deino and other dinosaurs.
Remove the deino from the omniraptors diet and put the beipi on it. Omis will never be able to hunt a deino. Even a small one can just go into water to escape so it makes no sense why a raptor gotta eat a crocodile. It’s way more realistic to put the beipi on it.
Deathmatch please ✨
Now that Ceratosaurus is in the game, and is competition to Carnotaurus, you should make Carno more viable by fixing its hunger drain, its forced to always remain active, which makes stamina management an issue that is especially prevalent during its younger adult stage. So the game usually forces you to pick between good diets and growth, and or having full stamina and the ability to escape certain situations as a 75~% adult.
Plus this would benefit Ceratosaurus too, as now not as many will reach fully grown and create an equilibrium between the two current ''apex carnivores'' on land. Which I feel like would help things a lot, because they kind of keep each others populations down and make people want to play as a herbivore, if this makes sense
1.Decrease how much stam Teno loses when attacking
2.the huge chunk that omnis lose when bucked off shouldn’t be that big it’s fine having a fast drain but not with gigantic chunks of stam suddenly being gone,this can be pretty unpredictable when playing as a omni and mess with new players or just normal players judgement on when to dismount
what if troodon venom stages slowly lowered night vision range it would add to the idea of a night terror pack and incentivise troodon packs to wait until night to hunt
Anything but the biggest are useless to play anymore. Whats the point? Spend 2 hours growing to die in one shot. Patchys get attacked even when headbutting so they die. Whats the point of playing them?
Revert omnis pounce changes please
please buff troodon its slower then omni has less stam and for gods sake fix the hit box ive died too many times while pouncing somone while on them
Wouldn't mind pachy's headbutt getting a rework. Because of the latency I often find that even if I successfully parry I still end up taking damage. Furthermore, due to the pachy being slower than most carnivores it's difficult to fully utilize the charged headbutt due to how buggy it is to try and turn 180 while using the charged headbutt. Other than that, I think pachy is in a good spot. The problem imo rn is that all creatures have a way to either fight or flight from every creature. Pachy has trouble doing both. Pachy can't outrun omni, carno, or cera. Due to the headbutt being so clunky, it can be a bit unreliable to say that pachy is more in the "Fight" category of creatures. Either
A. Allow pachy to outrun more creatures
Or
B. Make the headbutts more reliable and more of a threat to enemies, rather than it being a hit-or-miss attack that can also get you hit in return.
Other than that though, pachy is probably my favorite creature to play.
I am a 50% Deinosuchus and often times when I drop a dead body on the ground after grabbing it the body freaks out and dissapears, it leaves no scent behind or anything please fix this its really annoying, the body stretchs and dissapears leaving me with no food to eat after I just worked to kill something.
Please make Cera's Chuffle ability an toggle one, that you need to start up yourself instead of being activated automatically when you close to an corpse.. or add so juvies don't start doing it until they reach adulthood.. As if you have bad luck spawning in near an body you instantly start Chuffling and making a ton of noise.. which can mean death in the isle in early stage of your growth.
Also making it an toggle ability means there be more skill in using it, as you need to think of when you want to use it or not, not to mention you still need to be near an body.
reduce the time necessary to grab a meat chunk I want to be able to run through grab a piece maybe while running even and go right now you need to stop, play an animation, wait for it to end before moving it makes you too open to targets that might be guarding the body even if they arent paying attention it takes to long and you will get killed
instead of body buff so ceras are actually cautious abt the amount of times they’re hit and still keep their defense away from bodies
Something I'd like to see experimented with: Giving beipi water sense, but only for movement below the surface. This would help beipi's survivability against deinos by allowing them to detect approaching deinos a little easier and give them a method to detect deinos while on the water's surface. Right now beipis need to spend most of their time in water looking below the surface in order to not get nabbed and it is extremely hard to see deinos if you're breach swimming to travel. There's plenty of elite fish swimming around to give false positives that can lull beipis into a false sense of security and a deino lying still/approaching fast could still ambush beipis with ease.
(I will acknowledge that this change may be completely unnecessary once Gateway is out considering its waterways are very different to Spiro's and it was designed with playables like beipi in mind.)
the pounce and hot reg need too be fixed every time u try pounce u either end up under ground or stuck in air while the one u were trying too pounce can easily kill u.
Ceras charge ability should take stamina, same with alt bite. I saw people abusing the alt attack on pachy, probably there r people who abuse alt attacks on carno.
Ceras are spamming the charge ability too.
alt attacks should take stam again, deino is invulnerable on land now except to stegos
Omni on troodon’s diet doesn’t feel like it fits to me, whether it’s 5v5 or 3v5 a Omni feels WAY too agile for a troodon pack to take on imo. if it’s a solo or young Omni they might have a chance but the fact that they are usually in packs and can keep up with troodons doesn’t help. Troodon should have small-medium sized less agile prey on its diet.
Deino has become a land predator. Nowdays I die more to deinos hiding in bushes or in the grass (when small) than deinos in water. Often they pick you up, run half a marathon to water then drown you. Or, they pick you up and another deino bites you, while you can do nothing. Especially sub deinos. Its very annoying when you're a fully grown carno and a deino who's not fullgrown, maybe not even adult, grabs you like you're a dryo. Just picks you up and you can't do anything, just certain death. Sometimes they even run after you, seems stupid at first but then you realise that it works. They can run after you on land and kill you (if you dont have full stamina, or they're a sub with infinate stamina).
ptera is in a bit of a weird place right now, it's both overpowered and underpowered, while smaller creatures that can jump that it would realistically be able to hunt obliterate it the bigger creatures that are unable to jump are helpless against them, so i suggest a couple changes. Give larger creatures the ability for them either to get a new anmation which is an attack up while holding the capslock key or another button while stationary or just give them a larger attack range while looking up, another additional fix would be to lower pteras hitbox when it bits on it's head. Ptera should have it's health buffed though, at least enough to shrug off one hit from an omni, so maybe 70kg instead of the current one, keep in mind that ptera used to be 85kg back before update 4.5 and no one complained about it having to much health, also here's a peice directly from pteras concept art that shows why it should be able to survive a hit from an omni, also it would be nice if their group max was changed to eight from six
plz buf pteranodon like ading more heal or i was thinking in a grab atack(when u are adult) with his feets and then u can drop him of from great hights killing him, it can be a good adition for the bird like how eagles or some tipes of birds hunts now in day(only work with tiny fauna of course trodons little raptors chiken rabits maybe goats?)
Currently Cerato is capable of stun locking it's opponents by causing it to vomit continuously. Once you cause your target to vomit once, youll drain its hunger to about 25%, which in turn will make it easier for you to cause them to vomit again. A simple solution to this, would be to either introduce a cooldown to how quickly one can vomit (such as 30 seconds cooldown) or, make it so you are immune to the cera bacteria if you allready have vomit sickness at or around 80% severity (otherwise you wouldnt be able to vomit if you were just about to recover from vomit sickness)
got this game and I have been having a ton of fun, but an issue I had with beipi was that it was impossible to see in the water at night. This becomes a problem when you consider that crocs can see perfectly well in the water at night. This essentially landlocks you for the night time and kind of ruins the fun of playing depi. Thats just my opinion though
troodon or alt bite hitboxs are faceing some kind of weird stage of being to over powered against pouncers ,you get killed when you make a succesfull pounce,only dieing a moment after landing the pounce
Stego should be capable of taking on apexes like rex, giga, and spino in 1v1. NOTE that I say capable, not that it’s a “good” matchup. Stego is not running from these guys unless it’s gonna look ridiculous. And it’s already a defensive oriented dino. It needs a means to defend itself
Was just on a ceras back for so long as troodon I was able to apply venom, then the cera picked me off his back like I was nothing this is a major issue in the playability if I can sit on a ceras back for more than 2 seconds and still get bitten off, how is the desync so much worse on troodon than it is on Utah?
Revert teno and pachy to how they were EXACTLY.
I’m going to put this here as I don’t know if it’s an exploit or an intended feature. But stegos can buck, cancel their buck by walking forward, but still be draining stamina as if they were bucking, but with the benefit of being able to prepare their swing as they’re not locked in animation. This has been a thing for over a year now, and it shouldn’t be.
Hit boxes are really messed up. I am getting yanked around from a few meters away. The character models aren't matching the reach / distance for a bite. This is using smaller dinos like Bipi and Troo. For example, the carno was off to my side, his head not aiming at me, he bit and it yanked me to be in front of him. Sort of weird.
You need new people in charge of balancing. No one in their right mind would completely remove pachys stun from heavier animals.
Cera Bacteria changes
Not drain food directly like normal Vomit, but instead only apply the Vomit Sickness debuff locking max hunger/thirst/stamina.
Will still make you puke when reaching stomach content.
So engaging with low hunger still gets punished, but high hunger doesn't instantly become low hunger after 1 puke.
If Vomit locking then still is an Issue after the changes then remove the attack silence on puking.
god please do something about meta cera. They can chase omnis and tenos all the way across center, and they can pukelock nearly everything to death. Saw a stego get demolished by a group of ceras. Poor dude couldn’t even swing to fight back, and he definitely wasn’t able to run away
Had an idea that I personally think would flesh out and balance dienos a lot better. As it stand dienos have one of the most annoying and honestly boring (Yes ive played as one) mechanics in the game, they can take total control away from other players in an instant. Instead of dienos just magically picking up another dino make the lunge turn into a proper power struggle. (Im thinking maybe like a hit space bar repeatedly kinda deal where the dienos advantage is determined by its weight vs its targets weight). So if an full grown dieno lunges an Omni there may still be a "struggle" but its gunna be heavily weighted on the dienos favor since the utah is so damn tiny in comparison (Basically hopeless for the Omni VS a fullgrown). But maybe it could escape from a smaller juvie dieno if its on the ball and ready to struggle. Could even make stegos grabable. Imagine the Dieno lunging out grabbing the stego by its head and they start a bloody tug of war as the dieno trys to drag the stego from its feet and into the water! Posting it in balance feed back as I genuinly think its worth considering. It would make stegos less op and balance out dienos too. Plus I think it would look/feel cooler as well, for what thats worth.
Could we take back nested babies being in group? (even if its full). Nested as cera and chose to only have 2 out of 4 babies because of this. Either you have to be 3 in each group with 1 parent but this unpairs you. Or, 2 babies will just try to follow without seeing names, isnt much of an issue for them but hard to keep track on your babies. I say hatchlings can overwrite the group limit untill 50% grown (this could be lowered). The concept of the kids leaving as juvie just defeats the point of being nested. If so its just quicker to spawn in.
give carno more stam because ceras can just run them down
Troodon needs its pounce fixed as it dies a large portion of the time when successfully latched onto another dino's side. The issue seems to be especially prevalent when pouncing Ceras and boars.
I thought it was a client desync issue but after both playing Troodon and fighting Troodons that latched onto me, it doesn't seem to be a lag/desync issue so much as a hitbox issue.
Troodon is already borderline impossible to play the first ~50% of its growth because all you see is grass and you're entirely reliant on scavenging. It shouldn't also be getting punished for its core mechanic when you're using it correctly.
Fix troodon and omni pounce, it sucks to spend hours growing a troodon or omni just for you to get hit while latched on or get hit 10 feet away while your running away after the pounce
Buff Pteranodon health back to 90 and its damage to 25-30 so it actually has a chance to fight beipis and troodons without easily destroying them. Right now Ptera just isn't capable of hunting them even tho they are on its diet.
bring back the punishment for omni, the only thing u have to rely on is for utah to be dumb or make a mistake, hitboxes are still bad and u can miss a hit when u had to stun the omni or deal damage to it.
Troodons pounce needs serious tweaking, or ceratos bite hitbox is comically large, one of the two or both are at play. as it stands the pack mechanic that its supposed to be good at sucks because the crux of its hunting method, the pounce, is so inconsistent. you jump on, jump off, and get bit midair by the same cerato or teno you just pounced. In a typical hunt you already use most of your stam just keeping up with pressure on an envenomed target and for pounce to be such a liability makes it a borderline waste. theres a lot of different ways to tackle this problem so the trail cam footage of troodon is bare minimum sub-accurate. you could give troodon half second of damage resistance after it jumps off from a pounce, maybe tweak the height or length or speed of the jump off of the prey in a way that puts it out of harms way for actually utilizing its main mechanic, or maybe even change the latch on point to be farther away from the direct hit box of the ceratos mouth or tenos claws. i wouldnt know the specifics, but im throwing it out there. bottom line it needs serious attention right now because as it stands now its practically a meme dinosuar like hypsie
buff dryo dodge distance because the cooldown on dodge charges made his utility more limited, so instead it would be great to have dodge distance a little bit bigger
when you are trying to do a 3 same nutrient diet, you should top up the nutrient that is not yet activated first, i am trying to activate 3 same nutrients with stego, i was already trying to activate the 3 nutrients before, so i vomited on purpose and waited the food reached 10%, I started to eat and when I was close to activating the 3 nutrient my belly filled and when I could eat again the nutrient went to the other nutrient space since I was trying to do 3 of the same nutrient, that could simply be resolved by just prioritizing the space that has not yet been activated, from stego it is practically impossible to activate 3 of the same nutrient
EDIT:i tried with sumac
EDIT 2: i maged to do it but i really needed to hit 0 food.
Make Cerato gain nutrients from rotting corpses and also gain nutrients while overeating.
Also, make Cerato's belly fill up less quickly. It's really difficult to get nutrients because your belly fills up quickly.
why doesnt galli have compy on its diet its weird its not
Beipis diets take way too long to fill like I can eat 20% of my stomach in raddish and it's still only gone up by 10% also beipi literally can't see underwater.
I say we reduce ceras stam instead. Cera can run basically anything down, problem isnt carno. Carno should have the agility it has now but acceleration needs to go up.
troodon and omni pounce are both broken if you are going to make us rely on pounces make sure its actually reliable ive died so many times as a troodon because i get a good pounce and then i glitch and die
Just my 2cents but. Cera's bite is kinda tedious to play around because making you lose all your food is just a tedious mechanic
I don't really agree with a dino directly having a mechanic that affects my hunger, dealing damage is one thing but basically making it so even if I win the fight I run the risk of dying if they managed to run away because there's no food around is a bit of a pain
because it basically forces the player to 1. run and hope to find food, or 2. chase and risk dying because they can hide and ambush you since you have no other options since you're likely to starve
woud be nice ive deino coud still alt bite while sprinting. The reason is that when your trying to get around a stego when hes drinking its almost imposibel without getting a lot of hits in you
Cerato should get a speed nerf and a the puke bite should make it so you can't heal and heal bleed until the puke effect is off, this way cerato is something no one wants to mess with but also it can't hunt down carnos and tenos with its massive stam
Revert Tailslam damage. Idk why it was nerfed Teno is like the one Dino that has been fine in stats
The def need a nerf, I get their new but their charge attacks taking no extra stamina is wack. They should honestly be weaker normally to balance out their dead body buff. Cause a cera around anything dead is op as heck.
Allowing pachy to stun on fractures, doing this will actually allow pachy to be a hit and run without a near death health tax
Trex shouldn’t be able to facetank a stego (when it releases)
**Juvenile attacks shouldn't disrupt the bleed healing. ** (especially the small and fast species) It is not fair or logical when a smoke sized troodon interrupts your bleed regenerate process by biting the toes of your x ton dinosaur. People abuse the spawn and come again and again with fresh spawned dinos.
make stegos and their tiny peanut heads take significantly more damage from head shots
I just found out that if a deino lunges something no matter how small, it can't run with a dino in it's mouth.
The way that lunge works is that you have to be at least twice the weight of whatever your lunging. I think that if the dino is within 1000kg (or whatever weight is best for balance) of half your body weight it should make it so you can't run. For example if I weigh 8000 Kg and i lunge something that weighs 3000 kg, then i cant run with it in my mouth. I can only drag my self to the water.
I bring this up because it doensn't make sense that a full grown deino isnt able to run no matter how small the dino you lunged. To me anyway, for the heavier dinos it makes sense, but for something like raptor it's a bit unrealistic.
Fix the troodon hitboxes. A carno just killed me with one hit when I was at least two bodies away from him and running. Yea it grows back fast, but its dumb to lose it when you know you dodged it.
plz deino can fly and catch the cerato
give vomit a 5 second cooldown and make it so the bacteria has to reach the animals available stomach capacity and not their hunger level.
the Isle devs im not sure if you will read this but I would love if you would undo that the pachy cant stunn anymore and pls fix the utahs pounce and it getting hit when pouncing and getting off. And the last thing I want to ask for is a stam buff for the carno. your Cubemaster
bring back the ability to eat fish for pteras when they're latched to trees or anything else, idk why that thing got removed
Give us more AI, or at least give us the possibility to get all the nutrient by eating their organses just like dinosaurs. I don't get why you want the survival be harder than it needs to be for carni. We have to run everywhere, everywhen and no matter what... WE WANT TO CHILL ALSO, PLEASE 😭
Please don't remove Stego from officials because literally nothing can kill a deino. It'll be awful.
Make Carnotaurus balanced by adding more AI or loosening it's diet requirements.
- It's growth is slow;
- Can't eat anything that's not strictly fresh;
- Diet doesn't include Ceras, Stegos or Deinos;
- Eating AI barely fills your hunger;
- Charge and movement got nerfed recently, making it even more hard to play with;
- Got so many cons that most players will choose another carnivore instead, almost forcing you to play solo most of the time;
- With a diet so strict and rarely in party will always find yourself against a megapack of Omnis or Tenos to simply not die of hunger.
Instead of taking the easy route with stego, you should just nerf it so that’s it isn’t unkillable by the entire land roster. Omni packs used to able to hunt stegos before (now good troodonts pack can kinda do the same). You could just balance it by reducing their bloodpool by 15-20%, so that omnis and troodons can have a better chance against them. This changes can even just be temporary, but atleast it’s better than completely removing them
Galli kick gives too much bleeds for some dinos (especially for omni)
I was almost full adult omni and galli ran and kicked me about only 4 kicks on my body or tail.
I was running for a short time but I finally bleed out.
Even with running. only 4 or 5 galli kicks make omni bleed out.
I don't get it. because even 4 or 5 omni bites doesn't make moving omni bleed out.
Galli doesn't have any Sickle Claws on it's feet. It means it doesn't supposed them to bleed out any creature.
Please fix galli's kick to gives less bleed.
.
Carno simply doesnt work as an ambush predator. What is supposed to be its main prey item type: galli is completely untouchable for it. Make it a pursuit predator with more freedom to move so it can fit its niche! If needed, nerf its huge size/bite force to balance this. Every update carno is either butchered or op. It just doesnt work as a concept.
Add apexes to official servers if they are unbalanced dont bother putting them into the game until they are
Add Boar and Goat to Cerato's diet so we have one of each nutrient in the form of AI.
Make it so cerato cant vomit lock creatures
Vomit locking turns what should be a deterrent to a pure combat tool, it also allows cerato to facetank the teno once it’s made it vomit, since teno literally can’t attack back, how the hell did this make it past the qa team?
it’s really overpowered against anything same speed/slower then cera.
why is it so easy to fracture the carno as a pachy but trying to fracture the cerato is near impossible?
Since update 6.5, many balance mistakes has been made and its okay no one is perfect, but pleas do not leave things like cerato as it is right now for the next 6 months, i get the problem before 6.5 were the engine changing so no patchs were possible but right now maybe you can.
Fixing the playables we already have before adding new ones would be nice, i was okay with you saying that mecanics are a preority before adding new playables, like with all due respect, galli hipsy and ptera don't seem finished, but the game is just a bêta so i might be wrong, anyway you guys are still giving an immersive and cool experience, keep up the good work.
add all raptors by defaut to a big auto group with no max limit, so we see more stegos vs utah for instance. making even apex players in permanent danger. Same would apply to troodons. change also in settings max distancee where name of group members can be seen from.
They should make it so that cerato can only make a dino vomit once and not vomit lock every dino
-Cerato just needs a small stamina reduction, so he cant chase forever like a marathon runner everything. Apart from that is okay, u shouldnt try to mess with him at the first place if u dont wanna be vomit locked. The game is not a 1vs1 battlefield, its survival.
-Carno needs a stamina buff, and his animations fixed
-Troodon and Raptor need the pounce fixed asap, they re nearly unplayable
Re-thinking Carnivore hunger:
Simply, increase the “starving” period. Allow carnivores to persist for much longer while out of food. But, progressively debuff the carnivore’s stamina(up to -50%), health(up to -25%) and attack damage(up to -25%). Then after the extended starvation period, reduce health until death.
This allows carnivores to have a different metabolism mechanic. It allows them to stalk, ambush, use patience and cunning while hunting. It also diminishes the power of herbivores denying carcasses. In fact, I’d like to add that being near carcasses slows the death phase of starvation for carnivores…because being near carcasses seem to have no meaningful affect on herbivores.
Suggestion for a Ceratosaurus feature;
Change the right click bite to drain massive stamina when in movement, but add an automatic trigger for when standing still near a prey.
Nerf/Change Deinos Grab:
When travelling across the map, you will often enough have to cross a river and when playing any dino other than stego, taking the chance to cross and then just getting killed without any sort of counterplay is not fun in any way. Its like everytime you go to cross water there could be a beartrap under it but you have no way of telling at all. And this wouldnt be nearly as much of a problem if the entire map wasnt sectioned off by several rivers, hopefully the next map will fix this.
a couple ideas for changes to make to deino:
-make its grab take significantly more stamina
-give dinos that are grabbed the ability to fight back
-change the grab all together to a latch and pull similarly to how it works with stego
-add something similar to left 4 dead 2 versus jockey where when a deino grabs something both the deino and the player they grabbed will have to fight over control of movement
-substaintially slow deino down when it is grabbing something
-Buff every dinos oxygen stat
-remove the audio and sight loss of drowning
carno hunger depletes too fast, it's a starving simulator at this point
hatchling to 75% grown carnos run. What happened? It looks very odd...
Tenanto needs a touchup
Teno is one of those animals that has stayed relatively untouched other than a few balance changes here and there since it’s launch and while it’s “fine” in its current state it seems to get outdone by more and more new things every update (Pachy and Cera respectfully). While Teno doesn’t need a rework it does need some changes
1: first just revert the Tailslam damage please it was so uneeded
2: make the vomit animation much faster or change it to just vomit straight there rather than taking a few seconds (this should apply to any animal tbf. It’s a start to prevent the vomitlock)
3: allow for Teno to use its Tailslam and Kick when out of stamina. The trade off is that you will not gain the effects of them like knockdowns and the damage will be slightly reduced as well. Kick going down to around 150 (the animation to kick or Tailslam would likely be slightly longer as well to show the animal being exhausted). This is to prevent the “Tenos life being determined by how much stamina it has” as Teno uses a fair bit while trying to run away anyways
Edit: when I say the damage getting reduced on Tailslam and kick I mean when it’s out of stamina not current damage
4: make Tailslam a Omni directional attack that can be used while turning
5: the growth time for Teno is too long for what you actually get. Teno is roughly 2 hours iicr. So I feel it’s growth should be slightly lowered down to an hour and 40 min
Hopefully these changes can keep Teno relevant with the ever changing roster
Nerf boars
how can they find me when im in the woods and sitting in a bush? 
Troodon Venom should be an actual scaling DoT and not just a pounce damage increase
Please buff Ptera; You've made a dinosaur that could be fun to play, but literally all it can reliably kill is some AI, Hypsis (in the rare event they exist) and hatchlings, making having other creatures on it's diet a complete joke.
since when is the bleed that gallie applies stronger than omni? omg nerf that '-'
Juvenile Troodon's needs a Forage ability since it can barely see over the grass!! Troodon can't hunt as it stands until it makes it to adult, so at the moment its gameplay loop is boring and downright excruciating. The Isle doesn't want to encourage the Care Bear mentality but puts in a dinosaur that literally relies on handouts. If your playing on a low pop server your done for because even now AI being able to been seen as a juvie or at all is like hitting the lottery. The Forage ability would at least give players a chance to get to experience what Troodon has to offer. Even if the food stops giving nutrients at Sub Adult it would at least keep the player engaged. At least slow down the hunger pains as a short term band aid for now.
Vomit lock is the most broken and ridiculous thing I have seen in this game since I bought it. And I am weighting my words. Fix it
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can you guys please make it to where you can alt bite while holding shift as a deino
revert pachy and teno, rework carno it just doesnt work
Vomit lock for Cerato has proven time and time again that it's a very big issue, mostly for opposing Teno and Stego players. I certainly agree that vomit should be able to be skillfully utilised to get in an extra hit or two after a long enough delay, but causing a constant stun so long as the attackers have enough bacteria is ridiculous. Here's my proposed solution:
- Vomit (as a whole, not vomit from Ceratos specifically) should be changed. Rather than bacteria being applied as an instant chunk to targets, it should apply it over the course of a few seconds, allowing for time between getting bit and throwing up, allowing the attacked to be able to gain some distance beforehand. This would also in turn allow the Cerato to prepare a follow up attack. Doing this prevents any Cerato from face-tanking as easily, but also allows a skilled player to utilise it to their advantage.
- Bacteria should have different values depending on the weight of the creature it’s attacking. Eg. An adult Teno / Carno takes about a full stomach of a Cerato’s bacteria to throw up, whilst a Stego may need to take 2 or 3 full stomachs of bacteria. To counter this and allow Ceratos to still be able to more reliably utilise it on a target the size of a Stego, the larger the target is the longer it takes for the bacteria build up to leave its body. And rather than the bacteria simply disappearing as it does now, it would decrease slowly over time.
I’m sure there are flaws to my idea here, and things I haven’t thought about. If anyone would like to chat about it or make any suggestions to me just shoot me a message in the discussion chat. I’m interested to hear what other people think about this issue.
Change carno's running animation back to like it was before and pachy also. I know everyone asked to nerf those dinos because they were strong but just change the animations back but the stam nerf is ok because we asked for it
I hadn't played Carno in months but decided to grow one today.
For the majority of my playthrough, I was solo... I did run into other Carnos but thanks to the cannibalism debuffs, they didn't instantly bite my face off so that was a pleasant surprise.
Heres just some thoughts:
Pack of 3 seems to be too strong; when I was solo, I ran into a pack of omnis we had a good fight, they messed me up but I managed to severely injure one of them and escape. That was fun.
Not too long after, I came across a pack of 2 Carnos. Next time we saw the Utahs, we completely steamrolled them; wasn't fun for either side and certainly not fair on the omnis. Maybe pack limit of 2 would work better for carnos? Or have a debuff effect when packed up; I don't know.
Food is a big issue currently... it seems like you have to constantly be on the hunt. Maybe reduce hunger or increase food yield from corpses. (Playing herbivores is like easy mode compared to carnivores; im not saying it should be the same, but currently hunger drains way too quickly)
An increase in stamina across the board for adult dinos (including carnos) would be nice.
I think the the amount of food eating an organ restores should be decreased
Right now if you eat an organ of a dinosaur it not only gives you full diet slot but also fills your stomach almost fully, which means that 1 successful kill can feed a whole pack of carnivores for ~hour, which in my opinion is too much
I heard through a reddit post that stegos might be gone on officials next patch? is that true? if yes, is there any compensation coming in to equal out the deino? currently a deino needs 4 to 5 head hits on a stego until the stego dies, vice versa (if you are a turd and fail on killing a stego, there are plenty of videos online, on how easy it is to kill one) - deino has a save space (river/lake), which stego hasn't. Therefore it would make more sense to bring in a spino, to equal out the Deino playerbase. Also, finally bringing in a Cap for each race on a server, making it more diverse and therefore also balanced (as there can't be 20 deinos in one spot anymore, as well as stego herds can't be to huge either).
instead of making Alt Attacks unusable while running it would be a better idea for me to make it so that if you are running you can use the Alt Attack but with a stamina cost, while if you are not running and you do the Alt Attack you don't spend stamina
Add a gradual debuff to Cera's corpse buff, you gain incredible boosts from being near corpses, so much so that Cera's leave bodies around just to have the buff around which contradicts their role as a scavenger/cleanup for bodies. I suggest making it a gradual debuff that the longer they hang around corpses to abuse the buff it makes them grow hungrier faster to force them to eat it or move on. This would also prevent the current thing of Cera's corpse camping from bushes to ambush as if they were a Deino.
Okay there is actually zero reason to play carno. I just got paced by a pack of 4 ceras because they can keep up and eventually overtake me even walking in a straight line. fun and balanced gameplay
Add a buff to venom to Troodon to make them the night terrors they are meant to be as stages of venom is inflicted night vision range is reduced on the target
stage 1: 25% less night vision range
stage 2:50% of original night vision range
stage 3 of venom: night vision is toggled off for a short duration making the creature unable to see and having to rely on swinging randomly to try kill any attempting to pounce
these changes will make the Troodon the night terror they were meant to be. Unfortunately venom damage should probably be lowered quite a bit as these changes would make Troodon strong but still fun. feel free to change the values of the night vision or share your opinion as i am open minded. an another thing could be is make the venom cause muscle spasms which is more realistic to real life venom
The northern fulmar is a bird that spits up acidic stomach oils when threatened. The smell is atrocious.
Hypsi needs some love. At the moment, Hypsi's spit isn't much of a deterrent. It's primarily used to get away from or to troll other players.
I'd like yall to consider buffing hypsi spit so that if it lands on another player, even if not directly on their face, their scent range is decreased for a limited time. This would make it so that if hypsi isn't on the menu, players will not want to mess with them.
Of course, I'd also like to see hypsi spawn as chicks and not adults.
Ceras special attack (charged bite) should cost stamina just like for every other creature in the roster.
Devs please don’t listen to all the people that claim vomit lock is a problem, again I believe it mostly comes down to skill and it can be avoided these people are simply bad players, the only thing you guys should change is make it that pachy can stun on fractures so if a pachy rams a carno and fracture it, it gets stunned and the pachy doesn’t get bitten and can run away.
I think cera making things throw up is a good thing. Not the way it is now tho. Teno can tail slam u to the ground, stunning you, u can get up and run away even if they use the same attack again. Do the same with puking, throw up quickly, then you cant throw up for another, 5 seconds pehaps? If its still too much make it so they can still run and move normally when throwing up, just not bite. Will stop things from throwing up over and over and not getting a chance to avoid attacks and/or not being able to attack back
omniraptors bleed resistance should be buffed slightly also please buff adult omniraptors fall resistance it is terrible small hills and just running off of them can break your legs and take more than half your health
Get rid of the fat delay stopping you from attacking after headbutting something down as a pachy
Nerf stego buff teno
I'm aware that what I'm about to say has little chance of changing the release order of these Apex-class Dinos, but in my personal opinion, the game currently needs Spinosaurus before Tyrannosaurus for obvious balance reasons. As it stands right now, there are two dinos that are the big talk of needing sizable balance changes: Deinosuchus and Stegosaurus. T-Rex solves the Stego problem in some capacity, yes, but I would much rather have Stegos roaming around that I can avoid instead of having a ton of Deinos monopolizing every river on the map. Spinosaurus deals with both of these species being a major problem, given its amphibious nature as well as its bite force, which would be an equal threat to Stegos just as much as it would be to Deinos. Also, as much as I love T-Rex, we already have a good lineup of small-armed large jaw therapods dominating the land as it is. Spinosaurus, in my opinion, would be a more welcome change of pace that really mixes up the game, especially on officials.
increase weight of carno and cerato at FG stage... deino is overplayed, right click gameplay ending peoples hours work on dinos never to return to the game , make deinos able to break legs and injure larger species instead of drowning everything but a damn stego
make it so for the first few seconds of pounce on omni, bleed damage is not that high, taking a few seconds to ramp up to full power so its less tap-and-jump like troodon
nerf cerato. How can a baby cera vomit lock a FULL GROWN STEGO, it doesn't make sense. Make it so baby ceras can only make other babies vomit.
How to fix vomitlock:
1: change vomit animations to just puke right then and there, no buildup just do the puke
2: you cannot puke again after getting sickness so you’ll just have low resources and Ceras still need to use strategy to fight you
I feel like the vomit could work more as a way to deter other players from fighting ceras than as a weapon, maybe when you fill others with bacteria they get sick and vomit multiple times, but not right away, this would make ceras weaker in combat, so they could get a damage reduction buff all the time in return, this would make fights against a ceras more fair, in my opinion. also right now it can even vomit lock something the size of a stego and only needs 3 charged bites to do so, imagine a single cera doing that against a rex or a trike. also charged bite doesnt cost any stam
keep vomit lock for cera but only on stego (until rex gets added and smth other than cera can threaten it)
rework the armor so that ceras aren't camping near bodies, suggestion above ^
Give Pteranodon a slight buff so it is powerfull enough to kill a Beipi or Troodon. They are on its diet so it should not be completely outmatched by them. You could for example buff its damage and health and on the other hand increase the time it takes to stand up when hit out of the air, so ptera could fight those 2 on ground by taking risks intsead of being an unfair predator of the skies.
only rotten meat should give cerato bile and cerato should differentiate rotten and good meat while sniffing
sometime in the next 3-12 months can we fix the pounce desync
^
tbf, carno needs a nerf of the charge, not its stamina. Carnos charge should only be activated after a proper run. It was requested by a ton of players. We mostly need the 5.5 carno back, or something realyl simmilar to it
bacteria should take 10-15 seconds to take full effect? this makes use of vomit scent, which is useless rn because dinos vomit on the spot, and gets rid of vomit lock, also I think its a tad bit more realistic
Make it so a vomit stun from ceratosaurus includes a ~3-4 second grace period before bacteria can be built up again, that way ceratos cant infinite stunlock stuff like adult stegos to death.
hear me out. make so that hypsi spit has a wider range so that it can be used quicker and without having to aim, this is so that it can be used to defend itself from a carnivore tryna kill it on a chase instead of only be used as a tool to sneak up on someone and do a little trollin
The stamina drain when Carno uses its charge ability is dramatic at the moment. I can use the ability 2 times now at full grown compaired to no drain debuff at all. Thank you for your time.
Give pachy stun on fracture, it has little to no chance of being the hit and run dinosaur its intended to be, carnos and ceras simply just need to suffer the opening ram from the pachy and just tail ride it to death, like many people have stated, stun on fractures will allow the pachy to secure a chance to escape without a 40% health tax, but as a second ram to the same fractured area does not stun the pachy will be punished for attempting to out right kill the animal twice its size
Additionally alt attack I feel should do slight more damage, like its rapidly swinging its 10 inch thick skull in an uppercut styled fashion, it should definitely hurt more then it currently does
Other then these small changes I feel pachy would be in a perfect state
please put compy on galis diet its makes sense as its one of the three things that make gali omnivores make it into two line diet it doesn't make sense why it can forage and eat them for no dietary buffs
If vomit lock is removed, which it should be, i feel as though Ceratosaurus should be given a singular thing as compensation. Either a flat health buff or a relatively small passive damage reduction
Please for the love of everything good, nerf ceras. Nerf something of theirs PLEASE.
They have damage resistance around corpses, they have massive bleed resistance, they have a never-ending pool of stamina, they inflict vomit sickness, they have a crap ton of damage, they can keep eating without consequences (which makes them absolute assholes with food and the players always steal and camp food THAT THEY DONT EVEN NEED) and all of the above is okay? Nah that aint right.
Every single carnivore has a type of balance/weakness going for them. Carnos with stamina, raptors with potato damage and constant pounce desync and deinos are at least river locked but ceras having no weaknesses? PLEASE DEVS PLEEEAAASSSEEE
Make fighting a comparable opponent to the death extremely risky for the victor.
We’ve all seen it, a fight between equal or near equal opponents devolving into bite spam, with the guy getting in the first bite(or two) having a near insurmountable advantage and coming out of the fight victorious, with just low HP as the cost. Fights are basically a bite count down of face to face bite spam.
I’d like to see comparable opponents engaging in a fight to the death be truly risky, resulting in blow for blow fights likely resulting in both opponents dying…the loser to a bite, the winner from catastrophic injury and bleeding from also being repeatedly bit…because being 1 or 2 bites from death should mean sufficient damage has been taken to more than likely result in eventual death…not a short rest and meal.
Make the boars do less damage, at least to hatchlings and juvie
EDIT: Just after writing this, my friend and I were trying to get a boar as about 30-40% omni's. While my friend had it pinned, I went in and bit it (I meant to pounce but I forgot the button lol). While the boar was still pinned, it managed to hit me and do about 50-60% damage. While pinned....
Pteranodon suffering constant nerfs in every manner possible and sometimes injustified : looking at random hp and weight nerfs, growing rate nerf to 60 mins And the huge turn rate nerf knowing Ptera can easily get destroyed by a juvenile stub toeing table on ground.
Are you trying to delete it without deleting it ?
I agree Ptera shouldn't be OP, was it ever OP ? Not since the overall balance in 2021 ( i think ? ) with a ridiculous 20 bite force it'll take years to kill any middle sized dinos, you could try aiming for weakened ones, but now the turn rate nerf makes it not just way harder but a chore which never result in success simply because trees ans bushes exist.
Being able to grap hypsie corpse was granted, gulping fishes on trees removed, is that all the "care" Ptera got.
Give it some care, revert the turn rate nerf at least.
nerf stegos hitbox. how can a stego one shot me by hitting my tail? (the hit was near the edge of it.) i was a FULL GROWN utah, that doesnt make sense in my opinion
Revert ptera’s weight to its original amount. And please do something that will make latching useful in any way at all. It’s supposed to be a terror for tiny-tiers but it gets facetanked by some of them, and doesnt have the maneuverability to genuinely fight like a bird would in real life, it has to make strafing runs back and forth due to turn rate nerfs. Spiro is already an extremely overgrown map, why nerf an animal that relies on there being a lack of ground cover?
Make it so you can't smell corpses or meat in the water unless you're swiming. I think deinos are breaking the game "economy". They just kill stuff and leave it underwater, then you're circling around trying to find food just to end up facing water and knowing you can't reach it.
Hunger and growth times:
(re-post since it appears my last one didn’t take or something)
Do something like triple the time to starve with current AI levels. When herds eventually come in, make them challenging. In addition, double the time to grow. Those who are better at growing juvies will shine, those who don’t, who maybe play it too safe, will fall behind and be more penalized in the race to grow into the more effective and viable form as an adult.
And with more time until starvation, guess what people will still do? They will still hunt each other, probably raise more nests, they will move around the map(because food in the area still runs out, is still insufficient to fill adult stomachs and don’t readily respawn in an area to allow camping). People will still spawn center to grind meat, to quickly fill nutrients, etc.
It’ll still be survival, still be horror, it will still be a simulator, but at least not a starvation simulator.
Plus, we’ll hang around and play the game more, it’ll still sting when we lose our dino, but we will complain a lot less, especially on discord.
buff cera hp and nerf its bite force so we can have the tanki u guys hyped us for
Small deinos should not be able to grab full grown tenos… or anything if it’s the same size, how is it holding that much mass up? Why is it not more of an effort? It looks broken as and feels it
I often play Teno and since the 6.5 Update for me the teno has almost no chance to stun an carno charge anymore- i tried it so often now and everytime i hit both get stunned and carno gets some free bites bc he stands up faster- i feel like teno should have to stun the carnos charge to have a chance against it...
buff Carnos Stam amount and decrease its stam drain rate.
Im aware that Cerato is about to lose vomit lock as it was never intended, when it loses the vomitlock id like its standard biteforce to increase to 200 but keep the charge bite the same, reason for this is Cerato in RL was competing against the likes of Allosaurus and torvosaurus despite being smaller and there is significant evidence of them engaging each other, with that said i also think carnos bite should be buffed to 210.
Reduce Ceratos max body buff to 20% rather then having it close to 50%, 20% is still a good buff while also not making it so larger more capable predator's later down the line cant force them off a body.
Give herbies back their stuns, makes no sense for a pachy to smack something hard enough to shatter bones and the animal not be stunned, also put tenos to slam to the previous dmg amount it currently feels easy to kill and is almost guaranteed food.
increase day time to 60 mins with night at 40 with dawn and dusk also each being 10 mins.
Suggestion for the adult deino and stego kits being updated
nerf Deinos hunger drain forcing it to actively hunt each other to cull its hunger even more way it is now you can kill a deino and sit on the body for 30 mins without having to get food and it leads to over pop. keep hunger drain the same for the smaller deinos until 50% growth. Buff deinos lunge giving it bone break on either body or legs on things it cant grab an 8ton croc should have no problem killing things smaller then it and frankly in the same weight catagory, nerf the stam drain while on land, crocs shouldnt be stealing bodies way inland and if they try they should die.
now for Stego
Stego should get a slow moving easy to predict but strong side swing for both the left and right side instead of these pokes it currently has, they should have an AOE effect with the hit box on the end of the tail where its spikes actually are. i like what yall did with upward swing. make 8ton
Balance idea for the carno
Ive noticed how horrible the carno stam is, and i have a few ideas on how to make it more balanced. Carno should be able to adjust its speed. Lemme explain: Carnos real life counterpart is a cheetah, and cheetas dont run at their max speed when escaping from predators. Because cheetahs can run for a short period of time like carno. So they run at a speed which they can escape from the predator without tiring themselves out too much. I feel like the same thing for carno would work. So my idea is theres three stages for running, the first is the roam around mode which consumes stam but not that much. Carnos run around 36-40 KMH in this stage. The second stage is the run stage, its 42-46 KMH and consumes more stamina than the first although its still reliable and doesnt drain too fast. The third stage is the hunt stage, its speed is the same as the current carnos speed and the stam drain is still the same(maybe a little less?) and its the only stage where carno can use its ram. You can go between these stages using the Shift and left CTRL keys. Shift makes you go up a stage meanwhile CTRL makes you go down.
This is also good for Emersion / realism since irl I think an animal would at least move is it has had its head/ body / leg fractured instead of just standing there
raptors pounce is a little on the op side right now, being able to latch onto the tails and sit there seems a bit off
Return the vomit lock to ceratasaurus, strengthen its bite. Ceras' special attack (charged bite) should cost stamina and be even stronger. Ceratosaurus should be a strong and aggressive scavenger that one would not want to deal with.
add stamina to alt bitting back for some species so we don’t have people mindlessly trading off that much
also add cerato old alt bite animation back
Allow pachy to stun when applying fractures, this will allow solo pachy to stand a decent chance when facing off against carno, being able to give itself a window to escape rather then striping away a good chunk of its health
Only being able to stun when applying, means that once the break has been set, moving in to further your opponents damage means you will be vulnerable to taking more damage yourself, like how it is live
Pteras should be able to pick up small prey (juvie beipis,troodons,etc...) with its feet so it can fly up and drop them similar to how modern birds kill their prey (would be a serious stam drain tho). Could be the RMB attack when flying low to solid ground or just overall to also pick up fish. That, or they need serious damage buff and health buff.
Instead of nerfing cera stats we should make it use up its stamina and septic bite reserves. Let me explain. Cera is supposed to be nomadic apex scavenger let’s force to be more active. Like to force to find rotting bodies in order to fill up its septic bites reserves while it still can fill it at fresh kills it will take so much longer. Forcing ceras to search to find more kills. And to address the stamina portion force to use it with the charge bite. Make it quickly drain Stam when running so it forces cera to not hunt. However make the charge bite not lose stamina walking or standing still. Making it a threat display in order to contest bodies. Nerfing cera to the ground isn’t the answer to address it but by making it use up its stamina and bite reserves it will force the player to make decisions like I can vomit lock but it will drain my reserves and I would need to find a rotting corpse. Any that’s my two cents as a cera main both legacy and evirma.
Ceras should have a stun lock based off of diet ,if Cera has a bad diet ,it should do vomit like now,carno should be able to face tank a Cera with a bad diet ,but with a good diet Cera should be able to vomit lock a carno given the circumstances,as the new patch has brung Ceras vomit mechanism useless during combat or defending a kill which is what Ceras play style is ment to be ,because carnos can ignore vomiting by alt biting ,which make Cera useless ,even as carnos could kill a Cera easily before the patch ,Cera should be given a stronger bite because it is such a slow ,beefy dinosaur ,realistically Cera has strong neck muscles which would allow it to have a stronger bite ,and it’s just so slow and big or chunky ,it should be stronger with brute force and less agility because it’s so slow and beefy, carnos playstile should be based off speed ,stamina and agility ,also certain species should be able to alt bite while running like stego ,deino ,carno and teno ect (I see ppl like to put an X on here because they’re a stego main being bullied by Ceras all the time ) my final thoughts ,Cera should be able to vomit lock only with all 3 diet slots filled ,(must be all 3 different diets ) 50% growth diet ,carnos playstile should be based off agility and speed and STAMINA ,while Cera should be mostly brute force and strength with less stamina ,and alt biting while running should be applied to certain species where it makes sense ,such as Dino’s that are based off defensive behaviors like stego or teno or pachy,give pachy a stun back but for only limited time ,like a pachy stuns a carno and 15 seconds later it can be stunned again ,like more corporative teamwork with pachys ,but if a pachy try’s to attack it again before the timer ,the timer resets like with Troodon ,speaking of troo ,idk if this was fixed but when Troodon pounces it’s prey and the e prey alts bites or claws it dies while ON IT
Please allow food items to provide appropriate levels of hydration. Fresh bodies/kills, fruits and foliage, should all provide some level of hydration by consuming.
It allows us to skillfully manage both, instead of always juggling two separate intake sources.
the fact that croc can just repeatedly grab you over and over again and do damage whilst disabling you from attacking not only severely limits counterplay but fully destroys the purpose of the E button, its trash
I'm sure it's been said, but it can't be stated enough, but carnivores (not you Deino) in general are super underpowered as a babies. Bites from Carno/Ceras can't can't kill a chickens or rabbits, and neither can omni/troodon after grabbing on to it and slashing wildly at it for several seconds. Why even have them (or AI in general)? The chickens/rabbits don't fill enough as adolescents/adults, and you can't kill them as a baby, or ever find/track them down.
Pachy is suffering without its stun
put carno food drain to 60 minutes instead of 45 and increase ai food values so it can actually survive and use the nesting mechanic without being a starvation simulator. The trash stam of carno furthermore makes it harder to get around the map and find players to kill. And who decided to put the food value of a full grown boar to 15% for a carnotaurus? Currently carno is just feature–incomplete due to its ridicolous hunger which doesnt allow it to do anything else such as nesting for example because it constantly needs to be on the run and kill things. It is literally harder to sustain than a damn deino and it is completely unfun to play. It is not worth it at all to spend 2 hours to grow a carno in its current state. Dont even get me started on how ruined its combat abilities are.
I Have some ideas. A few little shallow ponds that come off the rivers that provide a safe drink spot for dinos but a cocky deino can sit in it and not dry out, also play with the group mechanic give dinos in a group a small damage buff something like 2% make this not applicable to stego and deino. This could help balance things it will also make the game more social people playing land dinos will be more likely to team up and not cannibalise where as the deino won’t have the incentive. Personally I think cannibalism shouldn’t be in the game but it’s not my game I think it promotes a toxic game play of 2v1 and make they player feel bad know nothing could have been done to salvage the situation.
Game feels too easy as deino, after playing and trying out different strats, I feel fish diet should be removed or not repeatable for awhile atleast. I think forcing small deino's to have to actively try and survive and work for their meal is a good idea, canni is a good mechanic to help balance the deino play. If we remove fish from their diet then they have to take risks and fight other deino's for control and dominance of a territory to survive etc etc. When I play other dinosaurs it feels like a survival experience, when I play deino, I spawn center, get some diet going and AFK in a bush, mind you getting water and just having a bit of awareness and I'm fine.. either way I grow quite fast and then I'm doing whatever. The difficulty should rise as a deino, these creatures didn't work together they were mostly solo hunters and often ate eachother, the game should reflect this experience.. currently it's frankly too easy to get to adult form, almost no challenge at all.. This game is a survival experience, but I have yet to experience that difficulty as a deino tbh, and with the friendliness of other deino's it seems just too easy.
TLDR: remove fish from diet, add froggies to lipids, and force deinos to kill eachother, lastly decrease hunger to 30 mins or less in the early stages of life, with it steadily increasing as they reach adult. This will make their gameplay a survival experience and weed out the less deinos.
So, played Deino for the first time since the 6.5 update.
Things Deino has that Beipi doesn't:
-Able to see clearly underwater at night. Why is Beipi's underwater nightvision so bad?
-Able to auto-detect anything on the water's surface with obvious bright blue splashes. Beipi cannot sense anything like this.
-Able to regain stamina while underwater. Why is Beipi not able to do this?
-Able to regain stamina underwater while swimming as long as you're not sprinting. Again, why is Beipi not able to do this?
-Able to swim faster than Beipi, making escape for Beipi in water borderline impossible, most waterways of which are rivers, further narrowing escape routes. The only chance Beipi has of survival is getting out of the water and running around on land, where its vulnerable to every other dino, most of which can kill it within 2-3 hits. Breaching also slows you down.
-Able to essentially one-tap most anything on the roster expect for Stegos and other Deinos. Obviously Beipi shouldn't be able to do this, but why did you make Beipi unable to see underwater at night and too slow to outswim Deino which it stands no chance of even attempting to fight against?
Obviously balance in the Isle doesn't mean everything can fight everything, but Beipi is basically just Deino fodder when it can't fight, it can't see, and it can't run away.
As it stands, Beipi is getting similar treatment from players as Hypsi and Dryo now that people have gotten their fill of trying new dinosaurs: Nobody is playing them.
It would be great if Beipi could be improved with a couple of small tweaks.
Give Beipi the ability to see underwater at night. Especially since you decided to make night time arbitrarily too long and its main predator Deino is able to see just fine at night
Allow Beipi to regain stamina while underwater when not sprinting
Would be nice if it was at least equally as fast as Deino, if not a tiny bit faster
Increase adult Beipi's breech height
Since you took away pachy stun and also put a cooldown on it's headbutts, how about you make it fair and put a cooldown in between tenonto tail slam/kick attacks. I've done this plenty of times as a teno I will bait a cerato charge bite then do a sprinting turn around kick then spam tail slam and it's dead, Teno is just a little strong with it's attacks.
The mechanics of vomit - cera should give exhaustion, which reduces all enemy characteristics such as attack speed, movement, but only with a corpse, and not just empty the stomach, it does nothing in battle and it's pointless! The carno and tenonto special attacks are more useful than the sulfur from vomit.
Night Vision Mechanic - Make the night darker and lower night vision for all dinosaurs except Troodon! Troodon should have more information at night as it is a nocturnal predator. Most dinos have good night vision, this kills gameplay for night predators. Make the night shorter.
Pachy Mechanic - Many players have complained that Pachy has stopped knocking over Carnotaurus, make Pachy able to knock over Carno after Pachy breaks 2 of his legs.
Make a sandbox map like in legasi and so that there is a general chat and a choice of diets when choosing a dinosaur and after death the corpses disappear.
Note!
All proposed mechanics should be well balanced and not give a huge advantage to one dinosaur over another.
And the last. The game is very fast, I play a carnotaurus with a weight of 1800 kg or teno and it feels like I'm playing a small lizard, the speed of the game breaks the feeling that you're playing for big dinos.
While there is the alt bite bug for vomit Carno currently can now dominate over Cerato with vomitlocks removal (and no vomitlock shouldn’t come back). While Cerato itself seems fine it just needs a few minor tweaks
1: to me it makes sense for Cerato to have lots of stamina like it does now which is why I don’t want it nerfed. Instesd lower its speed to 39 so it’s nothing drastic but can’t chase down much prey (slightly nerfing stam isn’t bad either I just think speed nerf is better option) IMO
2: Ceras bile bite should be more lethal to the player. Not damage wise but more than a casual overeat vomit. Make it drain more nutrients with increased malnutrition rate (only to Ceras bile bite not regular vomit). This can Help force the player into a bad spot while fighting the cera and need to either attempt to leave or try fighting in a bad spot
3: Make cera gain very little bile from fresh bodies and get most bile from rotten bodies/bones so that you have to think more about when you attack someone as you don’t always have enough
Final change isn’t necessary but I feel would help cera in general is a 10-15% casual damage reduction
Played some Beipi today with a couple of friends and while the experience was VERY enjoyable (I would argue Beipi is one of the most complete-feeling dinos in the game) there was one critique we all had: Bepis need better nightvision underwater. A main mechanic of theirs (hunting crabs) is near impossible when the sun sets, since the water is quite literally pitch black. We could see the bubbles at very close range, but even then, it's very easy to lose track of other bepis in the water too, so one could steal the crab you just dug up and you wouldn't even know. Our experience devolved into a game of "Follow the Nametags" in a sense. If having improved vision underwater would break them (in terms of balancing) somehow, maybe reduce their nightvision on land? Either way, with night feeling like centuries and Beipis needing the water for survival, it seems nonsensical to me to have them be unable to practice a majority of their behaviors for over half of the play period.
Potentially very effective way to balance Pachy:
Sprint speed increased from 41.8 to 43.2 allowing pachy to cover more distance aswell as compensate for its barely decent stamina pool, on top of that attempting to hit a chasing cerato will currently only results in you being tail riden to death with pachys poor speed and stamina, either that or the cera could simply out stam the pachy with its vastly superior stamina decay
Staggers on headshots only, challenging an animal head on with a 10 inch thick skull hitting yours should definitely be able to disorient and would encourage threats to prioritize attacking the pachy from the front or back and avoid a wrecking ball smashing them in the face
Carno Reblance Proposal:
Carno is in a very silly spot atm, with it being near incapable of hunting small game or operating solo, yet exceptionally efficient at hunting cerato or in packs, which is a juxtaposition to its original presentation as a solitary small game hunter, lowering its overall burst damage, while increasing its ability to pursue smaller prey and keep smaller prey off it.
Stats:
200 damage bite (up from 175)
Increased trot speed
Stamina increased from 60 to 75 seconds
Acceleration and turnrate unchanged
Stomach size decreased (not stomach drain). This means that smaller animals are more sufficient in feeding it, while keeping it an active creature.
Attack Changes:
Alt-Bite:
Replaced with a headswing
Deals 150 damage on hit (down from around 225)
Does knockdowns on animals 50% of the carno's current weight or below
Charge:
250 damage on hit (down from 350)
Still knockdowns animals below 100% of its weight (has a system similar to dryo's dodge where it has two charges, each on a 1 minute cooldown, to prevent spam. Charge lasts for 2 seconds, increases carno's speed by 25%, and no longer costs stam)
It would be a great idea to introduce a valuable food source on/within trees for pteranodon. Maybe it could give exceptionally high diet and low food, maybe insects within trees of some kind for it to use its long beak on, or honey from bee hives. This will make herrerasaurus have an interesting interaction with pteranadon, as otherwise pteranodon could simply choose to not even land on trees unless they were in the middle of the open like our current palm trees at center for example. This would make herrerasaurus have more oppurtunities for food as currently, nobody likes to enter or stay in forests whatsoever.
I'm not sure if this is a bug or not but when I was eating a cera came at me and started chuffing so it means it got a buff from MY body so it could freely tank my damage and steal my food. If this was intentional I'm not sure how that's fair if you could just run in and gain a buff from your opponents body.
Acceleration should be gradually gaining momentum instead of just not running, the current acceleration screws carno over at the moment so I think a momentum based one would be better and make more sense
A clearer kind of indicator/symbol to give an idea on how much HP one has left, without having to press tab to get into the menu. In a fight, taking a second to check could mean the difference between life or death. The blood around the screen can be very misleading/confusing. Sometimes it can look like you are about to die, but in fact, you might still have over 50% HP
Increase grown ptera's weight. A troodon should not be able to pin down something twice as big as itself.
Increase Speed moviment of juvi seratos 20 km can`t run from a Boar make 24 Minimum
Don't change the day night times, balance them. People don't understand dynamic light and how your position is relative to your day and night exposure. Animals chase the sun to maximize daylight, the "day night cycle" is a map design problem, remove food from center, place most of it in the S and N where low daylight exposure exists and high night exposure exists. We already have tools for MIGRATION. if you place food to the S at low altitude or N at low altitude these places will have the least amount of light exposure, creating the MOST risk, where as food in the center should be scarce but safer, as the light remains longer, lastly please take the time to explain how dinosaurs and other animals would move W towards sundown to continue experiencing day light for longer periods of time. This would create a race to foods to the S and N to not only time it with the light but also be the first there and then subsequently escape quickly BEFORE the sun comes down.. this would create a pattern of behavior and something you could predict.
pachy needs more stamina, a cerato that wants pachy dead reguardless of how much distance is between them just has to out stam it, and with ram costing a hefty amount of stam the pachy just dies
Alt bites should cost stam so that combat becomes more skillful rather than just standing there and spamming infinite alt bite, Cerato also needs to use Stam when it charges the bite because of how much stamina it actually has, it has to have a balance to it. Pachy and Teno also need an increase stamina pool, they both got nerfed and anything can run these guys down really their only defense is to hold their ground and or use the terrain and fight but the Stam is really lacking.
buff boar dmg!!!
This might not be wise to apply to carnivores, but it would benefit herbivores and omnivores.
If a player manages to get all three diets, and they maintain the diets after 100% growth, all of their stats should be slightly buffed. Just like how if a player has none of their diets, all of their stats are decreased.
Herbivores have to risk their lives to migrate across the map and across rivers. Providing them with a massive buff for their troubles would make the pain worth it.
If a person just eats carbs, their diet is not a good diet. A player with just one activated diet should not count as a dino with a "good" diet. The diets should be labeled as bad, okay, good, and perfect. This doesnt really change any mechanics, it just gives me peace of mind.
I feel like Beipi should be faster than a croc in the water
Cera running faster than an adult pachy is a bit cringe, could pachy be a bit faster (You don't have to make it Sonic fast, just a bit faster), please?
after every update is dropped, a dino or some dinos are nerfed to the ground because they were op in the previous update, this is a never ending cycle and it is painful to watch. in up 5 utah was good, then it got nerfed into the ground and in up 6 it was dogwater, then in up 6 carno was op and now in 6.5 it has been nerfed into the ground making it borderline unplayable solo, pachy is now also horrible while cera is very strong, it seems like the devs are unable to find a middle ground, i suggest instead of hard nerfing creatures to make sure theyl be horrible, implement around 1 or 2 nerfs to overpowered creatures, but not ridiculous ones, after the update drops you can see what effect it's had, and it will most likely be somewhere around a balanced area, if it's not you can always drop a hotfix and nerf it further, however if you nerf something 5 times you know its gonna be horrible afterwards, a more gradual approach is needed. for example carno should have the acceleration it had in up 6, as it's turn radius and stamina are already horrible, it needs not acceleration nerf, and pachy should be able to stun a bigger dino like carno or cera if it lands a fracture (which is also logical) if these buffs would be implemented, both of these would be likely balanced and nearly everything will be playable, obviously some creatures will be better than others, however every single one should somewhere near eachother balance wise.
make carnos hunger last longer + ceratos alt attack and charge should cost stamina
Like they said, either up pachy's speed to better escape cera or at the very least drastically increase its stamina pool
Hi, i am playing pachyy. I'd like to share my experience with you.
- About Pachy VS Cera i really feel it complicated when i'm fully grown (500kg) it's way too hard to outrun them , if not impossible..
- Deinosuchus hidden in dead Deinosuchus'body is something there is no counter and is not possible in real life. They already have muddy water to hide which may be enough 🙂
Thanks a lot for considering.
This is likely going to be controversial but bear with me, this take comes from a recent game experience and the game experience actually changed my mind on this topic. I used to think that cera was just op and carno sucked, but this isnt the case in the way you think it is. Cera has better matchups with literally everything and is ridiculously tanky against smaller dinos. It is very opressive to play against as a raptor or troodon. However, it gets absolutely demolished by even the least skilled of carnos, despite carno having significantly worse matchups against the ENTIRE roster. I was playing solo carno, without stamina diet and I killed a cera when I only weighed 1600 kg. He did absolutley everything he could, he circled around me, tried to make me puke (and succeeded) etc. yet I demolished him with over half my HP remaining, and I dont even play carno. I think that carno should not be just easily facetanking its main competitior. It should have higher HP obviously, and higher damage, however I think it may need to be toned down. In exchange perhaps buff its stamina or acceleration, so it can fight the rest of the cast better and so it doesnt feel so disabled and nuetered. However, we all know cera is opressive in the game rn and an absolute nuisance. How about we nerf the bleed resistance of cera so that it cant just steal kills from entire raptor packs without worry? Im not quite sure what could be done but the way I killed that cera an another one later on despite me not even being fully grown, nor full Hp, i was around 80 at the start of each fight. Maybe the charge damage needs to be toned down. Unfortunately, I think that carno's current kit leaves it doomed to not fit into its proposed niche. It is clumsy, loud, and hits like a truck.
Playing as troodon is extreamly difficult due to its height its health ,and the fact that troodon dies when its opponent alt bites even when making a succesfull pounce ,increase troodons bite hitbox a tad bit and make its pounce not so jittery ,and example is when i was soloing a pachy ,i run at it ,and bait its alt attack ,then i pounce on flat land ,i hit the pachy but i dont attach to the pachy or whatever its called when you pounce them ,also increase the time when troodon can attach to something after clicking rmb ,increase troodons ,pounce hitbox ,weight to around 80-100 kg and change troodons bite to 20-25 ,and night vision range ,AND PLEASE tune up troodons camrea,its just a grass\ simulator playing as this animal ,or maybe have an ability at night whereas troodons cameras rises at night ,increased pounce damage at night /bite damage ,but only these buffs apply when it is in a group of 3 or more .or more agaility at night and increased health (there isn’t any reason rn that Troodon should hunt at night specifically)
please make so that things dont set back to idle before becoming a ragdoll upon dying
Make ceras charge bit use a little stam so that people can’t just spam it. ALSO Carnos need like 30% more stam because as a person who 1v1 ceras as carnos a good cera would just chase me down after one charge and its gg.
Please could you add a timer to despawn Coconut and Oranges automatically when not eaten, I mostly play pachy, and everyday, in every life, There's like 7 oranges on the floor, none of them were eatable. I have to disconnect and reconnect every now and then, but sometimes server is full (Just to refresh the displaying of the food). Lucky me i am patient cause i have 3 friends that disconnected due to this bug yesterday.
Actually all pachy could express the same things. It's very bad and frustrating seriously. We are spendng hours trying to eat invisible oranges.
Juvies shouldn’t have infinite stamina they run for eternity and don’t ever need to stop juvies need a lot of balance changes to match with ai and to match a realistic speed and Stam pool
After the release of the patch and the nerf of cera, two dinosaurs fell out of the game, cera and pahi. Players mainly play as carno and omni. Return the cere vomit lock and the pahi stun. Cera and pachy became uncompetitive in this patch. Almost nobody plays for them. Carnos gather in large groups and kill everything that moves. Most likely people who put (❌) a negative reaction make a monopoly to vote so that their favorite dinosaur is the strongest. Don't go after them.
https://docs.google.com/document/d/1JJtjg4cnto90oCSgQDdx25QkWlNbkD4U8_iKeQz2ufU/edit?usp=sharing
Google document in regards to how to balance ceratos vomit Sickness and bacteria
(Note: WIP so things likely won't stay like they are as i see opinions that work well with the rest of the things listed)
Made by Dracobeast The Vomit Lock Issue With the introduction of Ceratosaurus within update 6.5, a common problem has come about in regard to its bacterial bites which can lock the target in a cycle of puking and being unable to attack back in the process, and with Cerato’s strength in attack s...
Pls dont give Galli the ability to steal eggs that would destroy my boy Oviraptor it would be such a waste for the beautiful Oviraptor model
Nerf cera's stamina!!
I don't know if there are that many hackers, or if Cera is actually that fast right now, but it shouldn't be that Cera can outrun an Omni or Trodoon. For its role as a scavenger, a cera doesn't need a lot of speed, nor does it need a lot of stamina. Make Cera beefy and dangerous If you let him come close to defend carrion and steal prey, but most currently play him as an very active hunter, even if there is carrion everywhere that should be eaten preferentially.
I know most people don't like reading a wall of text, so here are abridged summaries of a few ways Apexes could be balanced (ik most aren't out yet but I didn't know where to put these thoughts so here they are).
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Don't. Keep them out of Official playables.
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Growth based diets determined on growth. This can give unique challenges to each stage of growth, such as proportionately small / large prey (or plants), or lacking an abundance of said food.
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Diet handicaps. I heard this one from X Zaguer, of which Apexes will be further hindered in some capacity if nutrient levels are not properly taken care of. This can be combined with growth based diets pretty well.
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Player Count. People can see how many people are playing apexes. This surely can be togglable for all playables, but on Officials I believe should be kept to larger animals.
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Player Cap. A natural evolution of the player count is to cap off the number of players playing an apex. Although, its important to note it is not needed to show a player count to have a player cap.
If you thought any of these ideas were interesting and should be expanded upon, please leave the corresponding number reaction below!
Alright I’ve gone through many conversations with how to make Carno a better playable. Now before I go on, cera needs changes as well and I’ve made a post about that so for now I wanna focus on carnos matchups. Carno shouldn’t be able to face tank Ceratos but it needs to be able to catch its small prey (Gali and Omni) since it has little to no stam to even do so, and Gali is so fast that Carno can’t even run them down anyways
Acceleration, Bite force, alt attack, swim speed, walking speed/turn radius and speed are all staying the same.
Slightly decrease it’s running turn radius (not too much like legacy’s but enough to make it a tad bit easier for Nimble creatures to avoid its hits)
Increase the run time to around 70 seconds to compensate for the new turn changes with stam regen time being increased as needed for the run time.
Decrease the amount of food Carno needs to fill on food because of its high food drain.
Charge is going to be completely redone as it’s Carnos main claim to fame, and also it’s downfall if missed. Charge damage will stay the same but the actual charge is being changed into a head swing
They still do the same thing with knocking down someone to stop them in their tracks. The difference here is that instead of pressing it 1-2 seconds before you hit someone and hoping you hit it as your stamina melts away, the charge is something you have to aim and hit like any other bite. You still need to be full speed to use it but you simply click and the Carno swings it’s head knocking down whatever is infront of it. There is still a stamina activation cost of 10% to use however because it’s a swing and done attack the stamina drain is not relevant here and isn’t needed
This should help Carno keep its oppressive small game hunter role and that it can survive off them, and slightly worsen its matchups against its other competitors like Cera (cera still needs changes. These are just what I’d do to Carno)
Nerf dryo again
Make the Cerato spend stamina when using the right click, and change the sound when you have the buff activated since it is the same as call 3 and can be confusing
buff carnos hunger, you literally die from hunger at subadult stage because ceratos eat everything and theyre everywhere
A very strange balance in the game.
Why make Pachycephalosaurus helpless?
He used to be able to stun dino when ([its weight]*4) > [the weight of the downed dino].
Now this figure is not 4, but 1.5.
If a Ceratosaurus or Carnotaurus runs after him, he can't do anything.
The weakening of the Ceratosaurus ability also seemed strange to me.
Ceratosaurus seems strong to everyone due to the fact that all the strong players went to play on it after the patch.
Perhaps Ceratosaurus should have been reduced in characteristics, but she did not deserve such oppression.
Please vote for one of these items.
1 - Increase the characteristics of the Ceratosaurus(But to balance it under the situation with Pachycephalosaurus) or give it back its ability.
2 - Bring back the Pachycephalosaurus ability, or at least improve it to 3 or 3.5.
3 - I agree with the first and second points.
X - I don't agree with anything.
Bumping this pachy suggestion because everyone seems to agree this is the solution