#general-feedback
1 messages · Page 7 of 1
It would be better if instead of having 2 or 3 same nutrients draining at the same time, they would be draining one at a time, so that way it would be easier to migrate to a different location for a different nutrient.
please put feathers on the dinos!, I heard that they are going to mess with the apex and I know that spino and rex are the ones that were messed with the most, and I ask that they change the model of the Rex puppy, put feathers on it and as it grows he loses them.
And one more thing put feathers on the galimimus please! and in piterosaurs!
I know it’s only the first iteration of gore but please as soon as you can get the skulls for animals. I wanna be able to see a skeleton and know what died
The main concept of preferred prey (as in carnivore diets) is starting to become unnecessary. With gore you can access any nutrient from any dead creature. Gore is also likely to be a continuous project and once it has gotten enough work on it, there’s no need for carnivores to have preferred prey I’m assuming. If anything, I think the player should choose what they prefer to hunt. Both depending on their skills and what their predator dinosaur is best capable of hunting. Also, anything that was similar to the previous carnivore diets should be aimed to be removed.
maybe when deino lunges something bigger than it instead of it just doing an animation that stuns it maybe the deino grabs a leg of the dino being lunged then it becomes a tug of war between the deino (trying to get the pray into the water) and the prey trying to walk backwards onto land. 2 things can counter this though. the dino being lunged will take bleed damge when the deino is latched onto it BUT if the deino messes us the prey can walk backwards onto land dragging the deino out of the water. this could be stackable so one deino vs 1 stego will be 50/50 but 2 deinos dragging a stego into the water will most likely go to the deinos but instead of the dino being dragged under it just gets dragged to the surface of the water letting the deino get some bites in? so when the deinos are dragging and the prey is walking backwards something comes up on screen saying spam a certain button whover gets the fastest buttom spamming moves in their directing ( if the deino is spamming a button fast enough the prey gets dragged into the water but if the prey is spamming it faster the deino gets dragged onto land) if you stop spamming the button you will let go. just something i thought could balance stego vs deino??
This game is sooo unstable/trash you are having a good time and then a fatel error comes up and a deino gets you 10/10 game
Why can't Deinosuchus drink from the beach? Like in real life they can so why not make it able to put that in the game? I mean yes a lot of people would eat turtles but it's on the deinos diet so it makes sense
you made a overrealistic habitat of a game, why are you devs designing these dinosaurs so poorly? I do kind of like them but they just dont feel like they belong in your game. (why make beipi inspired by a penguin when porcupines or any other spiked-spikey haired animals exist?) You need to choose a style: Naturalistic-Unique-Scientifically accurate-Ripoffs of jurassic park-world. Sometimes you really need to care for the game and realize that even though you have the power to do anything as you like, doesnt mean you should do 'everything' as you like, by everything i mean that you cannot design real life animals, dinosaurs the way you want it, there is probably no more hope since you already prepared all these dinosaurs and submitted it, i just wanted to admit it.
3 days in a row i did not play cause i was not able to join a server.
always tried for like 20 min. that is something that should be fixed. in general im not a big fan of only 100 player on such big maps.
Dynamic pouncing
Raptor Prey Restraint is a method where dromaeosaurs can get on top of prey and uses its body weight to wear the creature down, while using its wings (arms in the case of omni) to maintain balance, the large sickle claws inflicting deep wounds
Saurian has a good example of this where, dakotaraptor can do 2 things, flap to maintain balance or bite and do damage, all while your stamina drains (when you are trying to maintain your balance) and when the prey struggles and bucks, you have to focus on maintaining balance or you will be thrown off quickly https://youtu.be/D4LgkJdpDp8 notice how the pachy AI is constantly trying to throw him off and get him into red, So the attacker, typically omniraptor will not be able to constantly do damage and stay on for longer pounces
instead of the mediocre pounce we have now, where its powerful but can be entirely mitigated by hold E. similarly to the first renditions of the isle where austroraptor could pounce and chose to do damage the player would chose when to do larger hits, scratching and clawing will be in effect to stop omnis from hitching a ride, but large bites will rely on you clicking
Pounce will do less damage, but the player has the chance to have a much longer pounce and fulfill a similar amount of damage
bucking will also not be so one sided as it can only attempt to get the omniraptor to fall off because it is unbalanced Meaning that obstacles will be your friend to knock off pouncing predators if they are good enough to stay on after you attempt to buck them off
This brave adult Dakotaraptor tries to take on a Pachycephalosaurus! See RPR- "Raptor Prey Restraint"- in action!
Deino to have back its old swim anim cause the new one looks kinda stiff, the old one looked like it had alot of power cause of how swishy it was
Today and 2 days ago same thing... Servers EU all full, I cannot play
Floods and Droughts;
With heavy rainfall, water levels should rise, with lack of rainfall, water levels should lower. What this does is add a bit of variability to the Map and shakes up gameplay to be more engaging.
During Floods; Aquatic creatures are given more mobility, available land is reduced slightly and land dinos have to find new routes to maneuver. Water is more available to drink and easier to come by.
During Droughts; Available water territory is reduced. Semi-Aquatic creatures either need to compete for territory and food, or migrate to new places on the map. Land is increased for more mobility, but available drinking water is reduced.
Obviously these water levels aren't static and shift naturally. Floods and Droughts being rare events that only happen once in awhile.
-Edit-
You can add different kinds of floods as well. Flash Floods, Coastal Floods, Riverine Floods, Tsunami's, Etc
Feathered dinos! (as an option)
Why was cinematic graphics option removed? Having it as an option won't hurt anyone.
A nice touch up about crouching that I haven't heard mentioned much, if at all.
Currently the camera when assuming a crouched position abruptly steps down, more noticable on the smaller dinos although that's not to say larger animals like Carno don't have this.
I suggest perhaps a linear or cubic-in-out motion to this vertical camera movement. (Linear being a consistent smooth movement from start to finish, Cubic-in-out gets a bit faster till halfway through and then slows down at the end, like rolling a cube two times.)
Whilst on the topic of camera's, I've seen many feedback messages pertaining to the eating/drinking camera lock. Personally I do not mind the mechanic, it does make sense to some extent. (If you're face first in a carcass it's not very easy to pay attention to your surroundings)
I'm having difficulty finding the correct explanation for what I'd like to suggest so I'll give an example instead.
In the circumstance that you are a Rex, you would have very good binocular vision.
While seeing to your sides is not a foreign concept, it's not what the Rex does best.
This works well with the current camlock system.
For other animals however, like Ptera, Dryo, and likely the next few small creatures we get, they use their head to look around.
When an animal needs to turn its head to look forward, that would imply that it can see objects easier to the side.
I'm not suggesting to remove the mechanic for the animals in question, as that would mean you could look directly behind yourself, however a wider cone of vision could see much benefit on these small and vulnerable animals, most of which take to running rather than fighting back.
tldr: Smooter camera for crouching, wider camera lock for smaller dinos.
https://www.youtube.com/watch?v=M9T3OnKLqxo No dino sound ( like Ra Ra Ra ) when breaking corpse, but Bloody Bone Breaking Sound would be better.
I don’t think you guys know how balance works introducing Rex and trike to an environment where the biggest thing is a stego. The only thing to counter the apexes are eachother but I presume that the majority of players would play rex>trike. Add all the small tiers first then mid tiers and once everything is added then add the apex’s or the game will become unbalanced
Toggleable real time clock on the upper left/right side of the screen.
Im growing more and more dispondent at this game. But why, oh why oh why does a server restart NOT save your current growth and food stats? WHY? Its surely a basic process to world save at every restart. Maybe someone could show the devs here how to do that? I ran an Ark server for years and did world saves at every restart.... its not hard to do. Thanks.
Need to make cannibalism painful and *severely * debilitating for all species. Getting eaten all the damn time by your own species as a Carno or Deino is just plain stupid. Literally zero repercussion built into the game mechanics for that.
Combine that with a system that makes it harder to kill subsequent dinos inside a certain timeframe and/or while there is a carcass on the ground in your vicinity to stop the mass and rampant killing of players.
This game is supposed to be about being a dinosaur not a cannibalistic psychotic serial killer.
edit: I see the serial killers are out in force today. Thanks for the down votes proving my point.
Maybe we could have a way to see if our feedback is actually being seen, or at least if the feedback reaches a certain number of check marks it gets pinned or something? it kind of feels like we are yelling into the abyss
who knows if this will even be seen.
Try to make some terrain less bouncy, I hate stopping, gaining airtime and breaking my legs bc a ledge bounced me up into the air
give us "cat sitting on glass" views of all the dinos when u show us their sitting poses/animations. with dinos like teno itd be cute and i wanna see it lol
Can we consider having a visible health bar on the screen instead of pressing tab?
strange idea for beipi
Beipi could have an oil coating so it stays dry like ducks, but that also makes it slippery so that juvi deinos can’t grab it and get another deino to bite it
In my opinion make feathers toggleable....like let the fluufy galli player have his floof and the scaly lizard galli player have his one. my point is make it toggleable so you can appeal to both players needs. And me for one also thinks this is the best feathered galli design ive ever seen{wink,use this design,wink} so thats my view on the subject....
can the omni get a defined role? its always been the pocket knife of dinosaurs in evrima. its a pack hunting ambush predator that can also run down its prey over long distances, its got good agility while also being one of the highest jumping dino’s and it’s pretty quick too. this thing can do almost anything all it needs now is to turn water into wine. (edit: i forgot its also planned to climb a little bit).
The nutrition of dinosaurs should be something more than the distribution of plants and animals according to specific types of diets
- Herbivores should have for one of their diets, for example, wood or gastroliths, which play an important role in digestive processes
- Carnivores in the same way should have salt and other minerals as one of their diets
Spino pattern b should have eyes on its sail like a moth, I think that would look cool
please please please, Do something to curb the Pachy's bloodlust.
I have played nearly every dino in Evirma's roster just to get killed by a pachy unprompted. I am the type of player that does not want to kill absolutely everything in sight, and for some reason Pachy's just have an untamable urge to Bonk absolutely everything to death. i have been friendly, i have joined packs with pachys, but Evirma is like a secret Zombie scenario! doesn't matter if i refuse to attack, i'm an herbi, or a carno, or i just run from them, they always seem to out stam me and hunt me down like I have dishonored their family or something simply by existing. it's really, extremely annoying and frustrating. I understand Pachy's are supposed to be able to defend themselves, but please for the love of eveyone's collective sanity and waning patience, please do something to stop Pachy's showing up out of nowhere and ruining hours of progress completely unprompted simply because they can.
I get it players will do what players will do, but maybe implement a system where if a carnivore (or any dino mind you) hasn't threatened or attacked another player in lets say 1-5 minutes you can't just barrage them with attacks, maybe if you hit someone, and they bite or retaliate then yeah let the fight play out but if a carno is just minding their own buisness and a pachy comes out of nowhere it can't just- decide to harass you to death. please. Maybe someone has a better solution by all means, but i am so tired of Herbis hunting carnos for no reason other then "lol carno dumb we kill carno cause we can" 😓 😭 😤
also Pteradons, they slide of rocks and break bones so easily, maybe a "cling" or "catch self" feature i keep slipping like 2 feet and breaking something...
Toggleable cosmetics
Examples
Feathers: ability to customize your character by including feathers, this is only for animals that have evidence of feathering, (raptors, Ornithomimosaurs, dryo, ect)
Physical morph: allows you to change physical features of you dinosaur. Giving DINOSAURS lips, (no croc lips here) keratins sheaths for crests, horn shape, crest shape, and more
Noise: customize the pitch of your calls from high, medium high, medium, medium low, and low pitched voices, this changes the sounds your Dino makes
Eye style: choice of slit pupils, round pupils, or goat like pupils
And there are many more possibilities for this system, it would bring many players to they game because of the amount of customization and freedom you have over your dinosaur
Which is the whole point of this
People like to be able to play their way, and choose what their character looks, sounds and plays like
hi why all the skin of evrima dino looks like a cameleon ?? cause every dino looks same now. is it for the lore like in Jurassik park ? i suggest to make more differences
Similar idea but ptera pattern c with eyes on the bottom of the wings
Back in Legacy when weather was first added, the animals got all shiny and wet when it was raining, and later on it was changed so they were shiny on top, but had water going down their sides (Which looked great imo and I hope that makes a return)
But before weather was added, it was shown that dinosaurs would get all shiny and wet after coming out of the water, like when they were swimming for example. But this was never added into Legacy for some reason, and that's always bothered me. I hope this makes it into the game when weather is added to Evrima, especially since we have a lot more animals who will spend time in water now
make the hide empty/full server buttons actually work, like they used to? like bruh why do they do literally NOTHING-
Perhaps instead cannibalism can be encouraged between adults rather than children or offspring? Like, children giving bare bones nutrients. This could allow players to grow these cannibalistic creatures out of the pan and into the fire…
It's has bothered since the Deino's reveal 3 years ago, it bothered me in it's release, and it bothers me to this very day, It's teeth look unusually awful compared to the rest of the models today and too models at the time. It just annoys me that it has these gross monotone copy pasted teeth all the same size and straight as a rock, despite Crocodiles being known for their gnarly teeth. I know the Deino's teeth are far from a priority with the many things needing to be fixed, tweaked, and added to EVRIMA, but once Elders and Perks have arrived, please don't let the teeth fester any longer, they could fall out any day now.
Edit: Even if it's more of a Alligator my point still stands.
Make dinos get pale when low blood
Please, get a better anti-cheat. The amount of hackers on official servers is getting out of control. Me and my homies were just killed by a carno/teno duo who were speed hacking, and could also find us no matter how far away we got(name or bush hacking, idk). This isn't even our first encounter with hackers; there have been several incidents over the past few weeks, between all of us. It's making the game borderline unplayable.
And ceratopsians should have a more charge gallop run like a rhino instead of a the booty shake
When Velociraptor gets added, I hope they look like the ones from Prehistoric Planet.
I was never really a fan of feathers but only when it looked goofy on the dinosaurs. If you make it look something similar to the documentary, no flashy colors, no weird looks, then I’m gonna love it and I’m sure lots of other people will too.
I also thought Velociraptor in legacy looked a bit undersized, not saying it should be as big as JP Velos but bit of a bigger Velo would be nice.
And when it comes to feathers it would be cool if the Velociraptors could use their feathers for a bit slower descent when jumping off of something, would be a nice mechanic.
Nerf stego and up ptera thx You play stego to put no it makes 1vs5 with the stego must not abuse must the nerve and up the ptera which is ridiculous a side
Start screen something like that would be cool not always these server lists if you have an avatar. I think it's nicer when you can look at your dinosaur or human very relaxed before the game starts. ( I forgot the lifetime and server name in the picture)
Carno is like a Ninja, you cant hear him and you have rabbit... Think need to increase Carno sound
Falling leaves from the trees is a lovely touch, well done Dev team. As much as there is a lot to work on in this game, you guys are getting some things right, that includes water effects and rocks. AND the fact dinos dont get stuck on trees like legacy but try to go around them is also a nice touch
make spinosaurus spine a bit bigger
I just saw a recap of the stream yesterday and when i saw the spinos crouch anim I had some thoughts….. maybe for the crouch and like walk not the trot or run only the walk and crouch ,for the spino to go into a more quadropedle stance like for walk , a walk on its knuckkles and for crouch, idk if youve seen GvK but like when godzilla crawls towards kong in the hong kong battle…. It looked awesome and would fit spinos cool crocodilian design!
please fix the lighting, i dont know how you downgraded the lighting within the past 2 updates… And can we have sunrays back too? it always looks cloudy out.
The lighting is something that has varied between all of the updates for some reason, after U4 they're was really no reason to change the lighting at all, I understand that they're can be bugs and with nightvision, changes were necessary, but all we ask for is consistency with the lighting. (and preferably U4 lighting.)
I have to agree with this. please add rays of sunlight. It’d make the environment really pop out and show its beauty. A nice lens flare when looking at the sun would be nice too
Ptera groups should be bigger, like 8 at the least but about ten would be more ideal, it would make sense for them to have larger groups since they’re kinda weak
I just got chased down as a full adult carno by a baby croc and died to it... Idk if this is part of the game or some hacking but thats kinda crazy
I know there wont be any large dinos in a long time, however this is something that probably should be considered:
While it could be very OP right now with the relatively weak roster/deino, stego should have a tail attack it preforms while moving, otherwise it will be absolutely obliterated by other large dinos.
There is no reason why stego should not be able to attack while moving, especially since stegos used their tail to help them run anyways. There is no way a stego could compete with other dinos if it has to stop to attack its predator, who could easily overtake and kill it.
A moving tail attack could maybe do less damage(Like half) of what the normal tail attack does, making it balanced.
If I remember correctly legacy had moving tail attacks too, same with path of titans.
For dinosaurs that are particularly "Shitty" or are essentially 0 threat realistically to anything that isnt their own weight class, dont have a group limit, or make one so stupidly big (20, 30?) that it would never be filled.
I see 0 reason for something like hypsi to have a group limit when it is quite literally never a threat to anything in the game, excluding something like idk a hatchling dryo?
Hard to determine wether this would include troodon cuz venom is a real "Punch out of your own weight class" concept, but we'll see
Add in a certain apex early > Nerf stego
Eventually add beelzebufo, the giant frog, since they are epic and badass and I freaking love frogs. Also just having more creatures that aren't technically "dinosaurs" would be cool (we already kinda have this with ptera being a fLyInG rEpTiLe instead of a dinosaur, apparently, but I count it because it looks like one).
Hackers are becoming a prominent problem. I cant tell you guys how many times they've been complained about, people have tagged official server admins so many times, and no one has been helped. I cant think of a single incident where someone tagged an admin within the past month and managed to get a hacker banned. Your admins dont do anything and the developers dont bother to fix the anti-cheat. By the minute the problem is getting worse and eventually no one will play on officials. Because of how much no one does anything hackers are getting confident and now sticking together in groups and using more advanced hacking clients. I don't care how good this game will be in the future— if this isn't solved, the game will remain garbage. It is unplayable. Many people don't want to play on community servers with their bogus rules. I sure dont.
To give an idea of how bad it was:
2 days ago, played with my group. Our first encounter was with 2 large sub stegos that could run extremely fast and almost killed 2 of us until we got onto rocks. Second encounter, tenonto we found and almost killed until he literally stopped moving to tab out into his hack client, and started speeding away faster than us. Lets just say he was faster than a subadult carno. Third encounter, a trio of adult carnos comprised of a single hacker within them as their trot was extremely fast and could run much faster than a regular adult. Fourth encounter, a stego, carno, and teno hacker group. We all scattered thinking it would help as we ran away into the woods. It didnt. They tracked us down through the removal of foliage and possibly an actual tracking map. The stego was also extremely fast. I managed to get on a rock away from the stego but as they had a teno, i could not log out. In the end i died. By the way, that teno was the same one we tried to kill earlier. There have been many more other encounters. I hope it helps knowing how bad the problem is..
Have Galli and Oviraptor be able to sniff out eggs since they both steal and eat them
Please design the anticheat for steamdeck. I would love to play with Steamdeck without the anti-cheat telling me that my Steamdeck is some kind of "cheat"...
Have Megalania able to swallow creatures that are a little to big by slamming into trees like a Komodo Dragon
Am I the only one who thinks the concept spino looks a lil different (and better) than the model we have?? Also this post yes please!
Trees
Perhaps some dinosaurs can shed parts of their bodies and in turn get boosts? Such as stegosaurus shedding its plates to get a defense buff for a short period of time, or perhaps carnos horns shed gives it extra attack
Not sure if feature or bug --
The freeze after pouncing on the utah is basically a death sentence, its not strong enough to kill any sub+ dino and once we let go we are stuck in place to be one shot killed by ANYTHING..
Fix the f#%$@ing Anticheat
What ever happened to the old Ptera flight? I am not sure if a reason was given as to why it was changed and made so much more bland (and if anyone knows anything about it please say so), but the idea of Ptera being able to navigate towards thermal updrafts which it uses to gain altitude, as it struggles to do so by itself is a much better idea then being able to fly around in the sky as if you were swimming through water. It's not just the system that's missing, as in some of the videos there is wind rustling and wing's beating which makes it sound like the Ptera is actually gliding in the air hundreds of meters off the ground. And its a smaller detail, but in the last video near the end, instead of doing a air brake the Ptera does a little animation as if preparing to land by slightly changing its posture. The old flight also wouldn't have the problem of Ptera being unable to be hit while it can hit via dancing in the air, which you would not be able to do with the older version of flight. The only issue with it is that in some flat area's, a Ptera might be completely grounded in some area's, but this is what the developers seem to want, forcing Ptera to be on the ground more so that it is more vulnerable.
Yesterday the entire server was crashed by dead corpses of deinos and stegos. Could you optimise dead bodies pls?
Until all of the bugs with the terrain are fixed, there needs to be a reset to closet position or a suicide option. Getting stuck inside some rocks in the upside down, and then having to wait until you die seems like a massive issue, massive oversight from the devs
Add a system where you can have multiple dinos per server, it is really annoying if you are a Dino that you don’t what do then you have to kill the Dino, it would be better if you could have a menu of which characters you have, ofcourse to prevent revenge kills, there could be a system where if your Dino is in a certain radius from where the last Dino died/ logged out you need a cool down timer.
Ability to have up to 3 playables per server
You can have 3 playables to select on one server,
If you have died and want to log on to another Dino that is Juvi you must wait 3 mins
For a subadult Dino you must wait 6 mins
And for an adult you wait 9 mins
This system is in place to stop revenge killing while still allowing players to enjoy multiple playables on one server
And be able to re arrange other stats aswell
This idea is good but instead of giving buffs maybe if you don’t do it you get debuffs like if you don’t shed your plates as a stego you get a small health regen debuff same with carnos horns
Think about it.. We could've gotten Troodon, Beipi, Cerato, and an almost finished Herrera/Oviraptor without Hypsi or Dryo.
spoon model needs rework
please consider the release of any dinosaurs and balance correctly the current ones 
it would be nice if when i check hide empty servers it actually hides empty servers.
please fix crocs being able to launch themselves onto the rocks at NW
Please read the whole suggestion and see why I want the old dodge back, then vote.
Bring back dryo's old dodge. It was actually helpful in combat. This one is just a (very small and kinda sad) jump boost thing that launches you about 3 feet and is rather useless in combat. The other dodge actually let you jump to one side or the other to avoid danger, and even though it was "predictable", it could still be used to escape danger a lot more efficiently than the current one. The last thing a tiny helpless dinosaur like the dryo needs is a nerf man cmon. Also, the new "dodge" isn't a dodge at all, it's like a very bad and short speed boost that is pretty much useless if you want to go to the side suddenly since you have to turn your camera to that direction (and also look away from any danger that might be chasing you in the process).
Thanks for Show-Streaming The Work on Cerato Animation. @vivid onyxP.... this Predator is Amazing/Wonderful/Faboules and we all can see what for Hard work it is to do to bring him Life in Evrima Style
make the region a community server is in showable that way players can see where a server is to help prevent joining a laggy server because of how far it is from you
Since OmniRaptor isn't a use anymore or isn't a UtahRaptor no longer, and that I heard there will be a new UtahRaptor that will be more accurate/have feathers and be added into the game in the future. I hope that there will be a Utah's claw attack, I'm saying it now before there would be a model, the claw can cause a lot of bleed and more of a little bit damage (like Tenoto's claws attack, causing bleed but not a lot of damage.) since to me, it feels like its suppose to be 'one' of the better weapons from Raptors.
Being able to walk backwards would be cool...maybe its a style choice but it doesnt make sense why the cant walk backwards
One idea I have had at the back of my mind is a way to make deino much more interactive rather than “you abused terrain, so you’re safe” or “instant death”. My best idea is to make visibility a key factor for deinos. Essentially, deinos would actually have to hide and not be seen to catch unsuspecting prey, rather than just exist at the same spot. (Note these changes are based on the gateway map):
1: Increase water transparency. Depending on the water source, the water should be much more or less clear. The large murky rivers would still be able to easily hide an adult deino, but a small lake would require you to actually hide. A good example is the image below. Also take into account #3 which allows deinos to hide.
2: Add a ripple effect for movement underwater. Depending on your speed, size, and distance from the surface, there should be a ripple effect that reveals your location. So a deino sprinting would have to be at the bottom of a large river to not cause a stir. However, they could slowly creep up really close to the surface. This rewards those who know optimal locations and those who slowly creep up along the bottom. It also helps juvie deinos since they will cause much less commotion.
3: Add underwater foliage and debris. Adding these will help deinos hide even with the clearer water. Things like weeds, lilly pads, and logs can easily hide a deino with good camo. Thus, rewarding deinos for concealing themselves well and prey for noticing deinos. This also benefits juvie deinos since they can more easily hide.
Overall, these changes should allow prey to notice deinos and be able to avoid them, but still allow deinos to play smart and hide to catch even experienced players. This should also make juvie deinos much more enjoyable by allowing them to hide easier than the fatter adults. I will later reply to this with another post explaining exactly how I want different water sources to change deino’s strategy and impact.
Rather than giving 'new' dinos, 'new' maps, 'new' mechanics -- Fix the current game state of EVRIMA. I don't think anyone cares for new shiny things if we can't even play the current game without our fps dropping to 0, or worse, spending hours growing legitimately only to die to the wave of cheaters that are never being dealt with by the 'Anti-Cheat' software or the 'Official Server Admin' team.
https://youtu.be/abugC8BGU9s when trike is added please keep the passive impaling when creatures get too close or jump onto the horns
A lot of you who watch my content don’t subscribe, can you help me out by hitting that subscribe button :)
Subscribe :)
A little bit of game-play me as a Trike in Evrima!
Discord follow the link below!
Maybe a difference from tenontosaurus make female /male. That the female gets a smaller head and narrower torso, longer tail?
Along with this, I'd like to ask for Deinos oxygen to be increased, mainly for the Gateway map where keeping hidden will be essential.
Less of a stamina decrease while the Deino is in water?
i would like to complain about the population of dinosaurs on the map often if i spawn in any diffrent spawn then center i most likely die often becouse i cant find food ais or even as an adult its same hard idk how to fix this problem but maybe make some dinos screams louder or more ai spawn near other spawns
Fix your game, fix your game, start listening to your feedback's and get off your backsides. I have not seen anyone trying to fix anything. All of these comments appear to be meaningless... Those who X this feedback are simply dense. Where have we heard from the developers that they would fix something? Never, so it's amusing that we users (customers) are treated less like consumers and more like individuals who are used for their money. I assumed that feedback was intended to assist developers. But it's not like that, after playing this game for so long, I haven't seen a single repair (1 year). What is the point of having this channel if no one acknowledges it...
I dont know if it's been mentioned, but having it to where when you sit you can press "R" again to lay your head down to rest and then hold "R" to sleep. Maybe it could have some use like gaining stamina faster than sitting and healing slightly faster, but that's up to you.
That'd be cool, so your dino won't make noises when resting. When pressing h when playing an omniraptor for example, it's always mumbling, like a neon blinking advertisment message for all other players: "Here be omni!" Please please change it.
Burrows around the size of juvi dinos. Its really annoying when you die 24/7 as a, for example, juvi carno. If a utah bigger than you sees you, its over. No escape. Unless you jump off a cliff.
The main idea is the burrows, they could be accessible by juvis but not by adult/Sub/some teen dinos. Just to give juvies some chances at survival when playing alone.
Don't think that it's a big problem for surviving as a juvie, it has to be hard and if you just don't run around at open areas then you have more chances to make it to adulthood. However i like this idea as in future we'll have a burrowing mechanics for dryo (at least i hope so). I think it would be nice if small enough creatures could live in abandoned dryo borrows or fight dryos to take over their home (we also can see how avaceratops did that in one of the concept arts)
maybe add a shimmer to hypsis body/feathers? Just like magpies have it. and you see different colors depending on the angle from where u look at the hypsi. or maybe just add it for the black color so it doesnt look too boring. or even a whole new color who has that shimmer. would be really nice. sorry for my broken english, i hope u get my idea. heres a ref pic :
Skeleton head so we can see what kind of dino died
When being pounced by a Raptor I feel like the animal that is being pounced struggle more depending on the size, they would try to buck the Raptor off but would also be in pain causing them to be more distracted. The animal's pain would be less on its size.
A friendly reminder a lot of people want a rex model update that accurately portrays the size and power of the 42 foot, 8-9 ton animal, not the 5.8 ton, 36 foot shrieking weakling we got in legacy . Please give Rex one more update. Make it big and bulky, powerful... if we could have one scientifically-accurate dinosaur, PLEASE make it Rex, or at least give us the option of build, body types, and head shapes.
And please give it a full set of healthy chompers, this time.
should work on server list showing ACTUAL server pop, its annoying to see 97 or 96 people but when you try to join its full.
Suggestion to slightly edit trike’s model for evrima. Bumped up head side and thickened the horn base
Feathers add more creativity to the mix, so yeah.
Could we have 1 hour days and maybe 40-50 minute nights rn they feel so fast
when playing the deino i found a few things that disrupt my QoL a little lol.
- when RMB an enemy, good example fish, and it dies, it should stay in my mouth instead of falling out.
- drinking water and eating sometimes feels a little hit and miss. perhaps the hitbox could be made a little bigger. hitbox for water and food i mean.
- this one may be a waste of your time as i just thought of it. does the RMB grab cause bleeding or only hold enemies? if it doesn't it should cause bleeding or give me some way to deal damage like a tumble of death when clicking LMB at the same time.
Bumping this one again.
Give para and Maia a kick attack similar to what’s seen in the shant concept. In general just PLEASE don’t make hadrosaurs fodder to Dino’s in the same tier as them. Shant and teno seem to cover this well so far, so please don’t mess up para and maia
Okay so I have an idea for better visions underwater and for the nightvision under it. Starting off I'm visually impaired so I'm going to share my experience aswell as others. Playing deino under water currently does suck I legit cannot see a single thing and it makes 0 sense to me. Other dino's I can understand more but deinos they should be able to see clearer in their little circle of view that all dinos have and then the rest outside of that should be dirtied out. Kinda how NV works for land dinos where you can see in your own little bubble but for under water you can see somewhat clearly but not so clear that the water seems non-existent (there can be a dirty hue to it but not so much that you cannot see anything at all to keep that natural water feel) then as it get's closer to being outside of that bubble it darkens and dirties out to what we have currently so you cannot see miles down a river bank and keeps that dirty water aesthetic. Add the NV greyscale to that then I'd say you got the best NV for aquatic dinos. For semi aquatic dinos I would imagine it would prolly be worse to something what deinos have currently just fine tune it a smidge more to what I've suggested and add that greyscale for the NV then I'd say it's good and fair for all dinos then. As I have noticed even my friends who have miles better eyesight than me even they cannot see where they are going at time's when playing deinos so it kinda just makes everything a bit of a hassle where I'm trying to hunt a simple fish and I'm getting irritated because I cannot see where it is only the blue movements 😅 so just thought to pop this suggestion as a possible fix to the not needed struggles and to balance it out a bit more. It could even help those having issues with hackers underwater too when they record it as you will be able to see better.
More dimorphism for male/female would be nice. It looks neat to see the different plates on the stego genders and the hypsis feather ornaments too. Obviously not all dinos would be sexually dimorphic but I hope more dinos get slightly different models and such for genders and it doesn't just come to a stop. Like it would be cool to see female rex have a more Gracile/slender body structure but have the males a robust bulky form with a larger more muscular head and Jaws. No damage difference like the stego just aesthetically different. Also maybe some female/male dinos could go through a color change when breeding like how mallard duck males look like females in their eclipse (nonbreeding) plumage but come breeding time they moult the brown feathers in trade of a brilliant green head and slate grey/black body feathers. Just would be something neat to see I think
I agree with this but I believe that female rexes were larger than males especially around hips but I am not an expert so feel free to correct me
Would be cool if you guys added a “general-feedback-response” channel, so we can see what you think about our suggestions.
Gateway screenshots channel
Could there be a channel for people who are stuck? That way it doesn't clog up the official chats and that way people who do get stuck ect can get help much more quickly/be seen easier and won't feel the need to do multiple pings ^^
I think the animation of the head of the juvi cera should be much more stiff to act like a real predators head movements, otherwise how is it supposed to follow its prey properly if the vision is constantly bumping up and down.
That being said I think it SHOULD still do the head movements in full scale that was shown, when they're less than say 25% grown to show that they learnt how to hunt prey properly from other dinosaurs, overtime, not sticking with weak neck brain hurty syndrome.
(this is a comment on one of the last punch streams)
Give cerato a head swing, those horns look brutal.
I would love to hear some Australian magpie calls intergrated into Dino calls, like velos or Realistic Utah’s. They have a very sweet but also metallic call and have been known to mimic certain sounds which interestingly causes magpies that have grown up in different areas have different calls. Here is a video: https://m.youtube.com/watch?v=MkkSMwjXXZM
There is a small glitch with deinosuchus where 3 things will happen with a body under water. either 1. You will grab it and let it go instantly 2. Get a glitch where you act like you have a chunk/grab it if you are big enough, only for your deino to be frozen with its mouth agape unable to call, attack, anything. I have found that getting a bigger deino to lunge grab then instantly drop resets the deino to get rid of the glitch if you have this occur. Or finally 3. You successfully take a chunk and eat how its designed to work.
This please
Linux support please, cant play on evrima because of the anticheat.
Any hopes of an Anti-cheat upgrade? I swear people use Highlighting software to find players. Easy anti-cheat is nice and all but its still free at the end of the day a paid anti-cheat License would be a step in the right direction for consumer satisfaction and overall Player Retention. nothing like playing a new game just to get spawn killed right? No.
Idea for dinosaurs to be “good parents” and “bad parents” maybe some dinos that are considered good parents get buffs depending on how many children they have and how many are around them so they would want to take care of them very well but a bad parent has the opposite maybe a bad parent gets debuffs and stuff like food drain increased so the baby’s can’t get as much food or may starve but either way with the perks system you get perks for nesting in general so even with the debuffs the adults that are bad parents don’t get out off nesting.
an additional tab on the character menu dedicated to diets and migrations.
this tab would contain your diet list, an information panel, migration zone/location and the ability to pick and choose which nutrient goes in which slot as long as the slot is unactivated.
poorly edited mockup below.
make a separate channel “evrima-cheater-reports” or something like that for admin pings only regarding cheaters, maybe at least it will get more attention this way and we’ll finally receive actual actions towards reported cheaters (and if it became a thing would be cool to get ✅ reaction from admin under message with report when it has been dealt with as confirmation, would make it feel like something is being done about hackers)
This is just a concept for players being able to have a chance to escape a Utah's grasp when pinned.
revert bird changes plz 😦 we should also be able to pick up chickens/frogs and fly with them
why would the new map be called "Gateway"? I feel like something such as "Highlands" since it has many similarities next to the new map, but "Gateway" sounds quite nice, but has nothing to do with the map itself, that's what I think judging from google only though, I don't even know what a 'Gateway' itself is.
Examples for highlands similar :
With the new diet activation it is now possible to distribute herbivore diets in a more natural way without giving them "easy triple" without even moving:
Instead of spawning in specific areas (like "northeastern grasslands") diet plants spawn everywhere that fits their specific biome (like "grasslands" plants being able to spawn in all grasslands, though it could be more specific like "sandy beaches").
However, they usually only spawn in low density with only certain areas (for the players to find) having medium or high densities instead.
So instead of having designated places to go no matter how big you are, small animals would be okay by just looking around in the biome.
Bigger ones could still keep their nutrient levels up, but would need to find the better areas to actually activate slots.
And the really large ones might even require decently good feeding grounds to not see their reserves slowly dwindle away.
So. Compy. The little skrunkly of The Isle. I know it's unlikely to ever be properly playable, but IF (since plans can definitely change) it ever is officially supported as one, I have a fun little idea on how to make it's nesting work.
- Compy couple makes a mound burrow den thing
- Couple enter the mound to make eggs. The camera remains on the surface during this while you wait.
- The couple exits and as time goes on, the eggs inside will hatch and the hatchlings will grow. This prevents the issue of hatchlings being astronomically small for gameplay.
- Once the hatchlings are grown, they will exit the den as a proper Compy.
Or if you really want, you can just make the eggs take longer and once a player selects the egg, they simply crawl out as an adult! (Hybernating Taco's suggestion
)
Remove deinos automatically latching to the bottom of rivers, or make it a lot easier to un-latch instead of feeling clunky and weird like it does now. OR make it not slow you down to latch to the bottom of the river. Cause like when u want to get somewhere, the way your camera looks out of the water, when you hold W your deino goes down and straight instead of just straight, and you always end up latching to the bottom of the river, greatly slowing you down. It's a very annoying mechanic, so at least make a button that lets you latch or something instead of it automatically doing it. And final reason it's annoying, the lunge. If I'm trying to use the lunge to give myself a speed boost, perhaps to attack a fish or a player that's swimming, and I'm latched to the bottom of the river, instead of doing the speed boost it lunges upward in a glitchy way while still being in the water, and also makes an EXTREMELY loud noise, giving away my position to everything within like a mile of me.
(Also, deino glitch that really needs fixing, the sound of a deino biting underwater- and maybe doing other actions like lunges too, idk -isn't muffled when you listen from the outside, so you can now easily tell if a deino is in the water hunting fish or biting something, because even tho it's under the water's surface, the bite sound is full volume and gives away their position to anyone remotely close to them.)
Really need to fix the food icons. Super annoying when you smell "food" and get there to see nothing.
Dryos dodge should take less stamina and should skip further
It would be cool if there was a nesting ground on gateway with a river going through it (kinda like this one but smaller)
Also it would be cool if tribals or gen2s could make face masks since they seem artistic as they make rock art and the masks are very intimidating.
female quetzal no head crest? (this take is gonna get nuked i feel).
some text showing our age in years
Compass in the hand or a watch compass for humans
Now here is how I believe deino should hunt in different water sources along with the above suggestion. (Note that this is intended for Gateway)
1: rivers. Large rivers would allow deinos to hide extremely easily since they are very wide, deep, and murky. However, there is also a massive area of rivers, so there is unlikely to be deinos at most locations and it likely won’t be very profitable for the deinos, so there's even less chance for them to be there. With that being said, there are only specific bridges where dinos can cross, but they can be extremely dangerous because predators are likely waiting there to ambush. Thus, rivers should be a necessary gamble that people need to decide upon. Do you cross the bridge and risk a fight? Or do you try and swim across and risk a deino ambush?
2: lakes. Lakes are a much more interesting area for deinos that come with their own risks and benefits. Traveling to a lake can be dangerous because you can: run into a threat, be spotted by prey, or run into an unfriendly deino in the lake. However, all of this risk can be well worth it for the abundance of prey that come to drink at the lakes because of the nearby food and the “relative safety” of the water. Lake water is generally more clear, but there is also much more vegetation for deinos to hide in. This allows prey to spot a deino who is bad at hiding and avoid it. Thus making juvie deinos even better here because they can hide easily, but have more risk of running into a large deino unwilling to share the lake. Overall, lakes should be a high risk but high reward area where you have to play well to actually catch prey.
3: swamps. Although the water is shallow in some areas, it is murkey enough to hide random trenches that deinos can hide in. So an experienced terrestrial may know where the trenches are and avoid deinos, but the deino can ambush people from unexpected places. Don't forget, there are also plenty of semi-aquatics who can be hunted by deinos as well.
There should be hotfixes and patches, you shouldn't have to wait 8 months until another update comes out so that game breaking bugs get fixed
Food needs to respawn faster - right now its a pain to find your diets-
Maiasaura. The cattle of The Isle!
This creature should have everything when it comes to herding. Even if they can survive on their own, they should always thrive in groups. In other words, the migration system and nesting should be the ultimate tools for them to form herds. Make Maia great at nesting by making it easy for them to do so. For example, easier to maintain incubation compared to other creatures and laying multiple eggs at the same time. As for the migrations system we can't say much yet but as Maia is an effective eater (able to feed on vegetation at high, mid and low levels) should make feeding grounds able to sustain large herds. I would also suggest to make migrations a big part of their gameplay.
As for combat, it may not be the best killer but that doesn't mean it can fend off threats. Here are the attacks I see it using:
- Bite (not that effective but it definitely should have it).
- Boxing with its front limbs.
- Kicking with their hind limbs (due to it's weight it can only use one leg per kick).
- Ram (decent damage to smaller creatures but good at knocking over and stunning anything below its weight).
As always. Let me know what you think!
Maiasaura. The cattle of The Isle! Reposting for @thin grove because he did not get the ✅ or ❌
This creature should have everything when it comes to herding. Even if they can survive on their own, they should always thrive in groups. In other words, the migration system and nesting should be the ultimate tools for them to form herds. Make Maia great at nesting by making it easy for them to do so. For example, easier to maintain incubation compared to other creatures and laying multiple eggs at the same time. As for the migrations system we can't say much yet but as Maia is an effective eater (able to feed on vegetation at high, mid and low levels) should make feeding grounds able to sustain large herds. I would also suggest to make migrations a big part of their gameplay.
As for combat, it may not be the best killer but that doesn't mean it can fend off threats. Here are the attacks I see it using:
- Bite (not that effective but it definitely should have it).
- Boxing with its front limbs.
- Kicking with their hind limbs (due to it's weight it can only use one leg per kick).
- Ram (decent damage to smaller creatures but good at knocking over and stunning anything below its weight).
As always. Let me know what you think!
It is too hard to eat fish as a Pteranodon. Its a 50/50 chance of me hitting the water and completely running out of stam before sinking into the darkness of the river to my death.
can you make it so that we can change the color of the footprints? I can hardly see the blue and it makes it really difficult for me to follow people. it would be great
Add an option for people who are colorblind
Please can we have some acknowledgement from the Devs that our opinions are seen and heard.
A feedback channel from Devs to announce hot fixes based off community suggestions from this feedback channel? Or a poll on a hot fix that you are planning to bring out? Anything really..
It would be good for the community to be heard, instead of screaming into the abyss for some sort of feedback. ✌️
Please read the whole suggestion before voting. Every detail was carefully thought out. Thank you.
When smaller bodies like hypsis, young dinos, and utahs, get stuck on a stego's tail, they should get stuck and not fall off. There should also be able to be multiple bodies stuck onto a stego's tail at once, up to, say, 5. Then, give the stego a way to clean its tail, like thrashing it around, which would remove most bodies. Doing this would take a minute, making it slightly vulnerable. It may also have to do this a few times depending how many bodies are stuck to the tail. The reason to clean your tail as a stego would be that the more bodies get stuck and clumped onto your tail, the less damage it would do, because the spikes would be countered by the bodies so they wouldn't stick into enemies as far. Could be a cool mechanic and a pretty good addon to the current way bodies get stuck to a stego, but kinda just fall off (which is also pretty unrealistic, they just phase through the spikes).
Note 1: As far as the debuff, by less damage, I don't mean NO damage. The body-clump-debuff should not be very severe, at the max amount of bodies stuck to the tail it should only remove enough damage so that the stego barely doesn't 1-hit a raptor, and the raptor can get away with a sliver of health, but even a few bites from the stego at that point would kill it. But that's talking about like 5 or 7 bodies, which is a huge clump of bodies stuck on the spikes.
Note 2: After the max amount of bodies (5, 6, or 7 probably, chosen by the devs) gets stuck to the tail, bodies will stop getting stuck, because the spikes will be too covered up for any more bodies to stick onto them, and they'll just fall off.
Sry for the word wall, I tried to add as much detail as possible.
small but simple suggestion
Bodies rot faster if they are directly exposed to the sun, giving you an incentive to drag them near trees/ shadows, probably would not be used too often but would still be neat
To me, all of the feedback channels just feel like talking to a brick wall and then having someone argue with you about your opinion about said wall while the wall continues to be, well a wall (if that makes sense). I doubt a developer has even voted before on any of these channels. We need a Developer Feed Back Channel so we know that our text walls are even being acknowledged. I'm not saying you have to listen to every single suggestion because many of them are unnecessary, but many aren't, and in fact discuss very big problems right now like the rampant hackers on officials, issues with Carno's charge, and Deino being too easy to grow (too name a few). Even if you don't agree with them at least let us know your opinion.
Further down the line of development, there should be different variations of scent animations for each dino.
Would feel more natural.
Atm, our devs have more important things to work on. Hence why "further down the line of development" was mentioned here.
a baby carno shouldn't be able to one shot a sub adult ptera
Legacy Alberto and acro models are just a lot better than the alberto and acro models/concepts we have of them now
Acro looks like it got fat and alberto had an allergic reaction to something it ate
Alberto all around is just a mess, basically a sub rex with a personality disorder but that's every medium sized tyrannosaur in the shadow of ***Big Papa *** ™️
I think most people would have the original, sub apex speedy acro because then at least it'd be interesting
Having something decently large and fast chase you is terrifying because you expect it to be slow and thats what made it unique
*** Justice for Thomas the Tank engine ***
It would be nice if apexes that were in legacy kept their old distance calls, it would bring back lots of memories of fear and terror
All the ceratopsians concept are the same (I mean general idea not exactly), they’re incredibly territorial and hate everything, yes there are aggressive herbivores but we don’t need this many, they all seem pretty similar just being different sizes, please more unique dinosaurs, not just repeats with different models and stats
Can someone please fix this glitch where the reactions don’t show up it’s really annoying
A built-in map please
Increase body scent range when in the open to make players drag them into tree lines to eat
Nutrients should be decrease slower than food. So annoying when you're nutri are low but food stay near 80%
Diets need to go down half the time as your hunger so you can actually get the diet you desire
Reposting this for the reactions to work, yes I'm going to react as well because it's not my post
All the ceratopsians concept are the same (I mean general idea not exactly), they’re incredibly territorial and hate everything, yes there are aggressive herbivores but we don’t need this many, they all seem pretty similar just being different sizes, please more unique dinosaurs, not just repeats with different models and stats
Let us be able to choose to get rid of a diet we don’t want by clicking on it, and the game asks if you’re sure you want to clear the diet. I don’t care if it makes you throw up. Waiting for diets to deplete to 0 naturally is time consuming and infuriating
Trees should have more collision to them.
Pteras can currently fly through branches, which looks funky.
Requiring the pteranodon to maneuver alot whilst flying through trees would work good for immersion, and makes more sense than giving it freedom to fly through trees (literally, sometimes).
As a semi-ptera-main, this would make its flight way more fun.
Perhaps (very long down the line), we can expect some cool maneuveral mechanics for flight?
The way I see hadrosaurs is them being good at stunning or knocking over other creatures. As they aren’t equipped with much weaponry, stunning could be very useful to their advantage. Either by stunning to get away or to continue fighting. Tenonto (I know it’s not really a hadrosaur and it has the most weapons with claws) can tail slam, Maia can body ram, Para can chock with its sounds and Shant can wrestle.
I think this would be a good balance in evrima: if u break a deinos leg hes baisicly dead if his on land so it would be nice fi u can break bones in stegos tail after lets say 3-5 bites at the same time u have to risk ur life to break it cuz ur attacking the tail
Due to humans in general having such a varied diet and being so different from the dinosaurs, I think humans (Gen 2s at least) should give all 3 nutrients to every carnivore when eaten, but they shouldn't give as much total nutrients as other animals to help balance it out
This would make humans more sought after as a food source and make staying quiet and avoiding dinos as a human more important
how can it be that now after 8or 9 years the game is in such a bad shape barly any dinos to play and i dont realy see a good balance with evrything carnos feel broken as fu...with thair charge stegos have nothing to do pachy bone break feels way to powerfull saw 1 killing 3 adult carnos alone ehhw wtf i mean good ideas but this is realy not fun at all no clue where ya devs want to go with this game but it feels like its not for playing am i the only one feeling that way?
If Trike gets added at some point, please give him his Legacy calls! I loved those, especially in the distance.
The 4 call is my favourite!
For hatchling deinos gender to depend on temperature so hot eggs will be male and cooler eggs to be female
Seeing how megalania is essentially a Komodo on juice, having it swallow whole animals bigger than one expects would be bizzare, awesome, and horrifying. judging from the concept, the megalania is at a size where it can potentially swallow down anything smaller than a mono (this includes humans) in a few gulps. However swallowing something similar in size does come with its own set of positives and drawbacks so I’ll just put them below.
Positive: hunger is substantially filled
Drawback: megalania is slower than normal for a short time
For the gateaway map can you not add cliffs because its becoming a issue and whenever we run and don't see where we go our dinos ends up getting yeeted and dying
Please can we get some feedback as to why the servers on EU at least crash several times a day (not the restarts)
I think the organs should be kept to players or very strong AI only. Would be an extra perk for defeating a player/strong foe. Easy kill AI shouldn't be as sustaining as the rest.
If you run off a cliff that's your own fault, in any other game. The issue in the isle is the map designer concealing them in completely unrealistic ways, which should not be a thing
Please try and make the croc's tail stay underwater, I hate having people run away when i'm stalking them because the tip of my tail stuck out of the water
id like to bump this!
itd be nice to know when devs have read a feedback, or found it interesting, etc. 
feedback channels really do feel useless right now...
Can fall damage be reduced, it was made to take half health at a minimum in U2 because fractures weren't in yet, but since hasn't changed even with the introduction of fractures. Especially with the boosh cliffs, scaling fall damage back to a legacy level is much more preferable, obviously with more severity the larger the fall still.
not sure where to put this but being able to see the genders and growth % of each player in the group tab would be pretty cool, that way we dont have to ask and can keep track of everyone.
kinda just thought of this and can understand if people don't like the idea. I feel like dieno should have a unique diet where on land it's water drains 10% slower, that way people who want to can travel longer distances on land can
Currently all animals make a sound whenever you type in chat, it would be cool if that call was quieter when crouched so if you're hunting a dino and need to give other members in the group a heads up about something, you're not alerting everything in the area. This also works for animals that are hiding from a predator too and need to warn others. I use vc anyways which subverts most of this but I know many that don't use discord at all so it would help those players if they do team up with others.
also for an F call i think some animals need to have their sounds lowered anyways, Pachy has a particularly loud one and so does carno. You'll hear them long before you see them.
Maybe in the future, we could get a cool statistics screen after death? Something like this (THIS IS JUST AN EXAMPLE AND IS SUPER BASIC, IT'S JUST TO GET THE IDEA ACROSS)
Not sure if things like kill amount should be included since that might just increase people killing for no reason to try and get high stats. Also for when you complete the elder stage, it could list the rewards you get as well 😄 (Ready to replicate could also just be a cool lore way of saying respawn)
Migrations shouldn't be very frequent and it shouldn't erase all plantlife when a herbivore needs to migrate. Also migrations should be as demanding for certain creatures so that Dryo's and Hypsi's (And other small herbivores) don't get demolished by a hotspot of carnivores or be forced to have a bad diet. Overall it shouldn't control a players movement, only encourage them to move, unlike the current diet system which forces a player to eat specific things or suffer immense consequences.
With the new diet combinations it'd be cool to choose what diet you vomit into a hatchlings mouth
Just make nutrients drain slower than food depending on the dinosaur so we don’t run into issues of stego or teno where they physically cannot replenish diets because their hunger goes down too slow
Can you let herbivores go over 100% on their nutrients like they used to? That was one of the good things about the diet system,and it made it more reasonable when having to travel across the map.
A bit more detail.
Currently herbivores have their diets 1:1 with their hunger bar. Which means that Pachy for example, which has a 45 minute long hunger bar only has diets for 45 minutes for all 3 slots.
I guess you could tweak it per carnivore species, although Deino has a long hunger time, so I think it's FINE as is.
Any other change would be good. As long as it isn't 1 : 1 with the hunger bar.
I don't think I need to explain myself. Please make a collision system with rocks and such.
Please can we have something like this video shows off for grouping? Would make the pack mentality more immersive with communication between players a limited endeavour at times. https://www.youtube.com/watch?v=5NaqQmFOvag
(I updated the video because the other video didn't really show the idea well)
This is a simple concept about being able to see your group members' growth stage, health, and other things.
There needs to be something done about hitboxes/ping
I don't know if it is related to the ping or the hitboxes actually but there needs to be something done. It happens more with carno but also with deino and stego.
You are 10 meters away from the dude and he hits you. It might be a ping thing but I guess we will see that when Gateway comes out.
About Gateway (noticed the transition ?) it has to come quick because the FPS on Spiro are disgusting. You get into a fight and it becomes unplayable 8/10 times.
I hope that Gateway fixes everything along with UE5 as I heard it isn't that hard to go from UE4 to 5, there are just bugs to fix afterwards.
Hopefully these kind of feedbacks reach the devs as we still don't know if you really consider them or read them.
Idk if this is something worth implementing or not but i thought i'd throw it out there.
Make groups more than just showing name tags
Allow group leaders to do more to manage their group.
Maybe something like kicking/banning players from the group, making a member of the group leader when they leave, disabling the ability for certain members to invite people to the group, and give a crown or something beside the name tag above the leader of the group.
I’ve recently made my own concept arts of two animals (Maia and Styraco) and I want to do one for sucho as well. Before I do that, I would like to see if people agrees to my idea of it.
The sucho I want to make is based of bear, stork and part pelican. Bear as in its combat style, stork as lifestyle and pelican as… yes I want it to store food underneath its chin.
One idea I’d image people not liking is that I don’t want it to specialize in swimming and not able to dive. Simply because: I want it to have its own niche, it’s physical appearance doesn’t look that aquatic to me and there will already be enough creatures with such aquatic abilities (spino and bary for example).
As mentioned with a stork like lifestyle, I’d prefer if it’s a dweller around water edges or shallow areas. Specializing in fishing but won’t say no to scavenging or stealing another predators kill.
I you like this, I will do the art and continue with other neat sucho ideas. If not, feel free to tell me why in #general-feedback-discussion
I’ll say it once again. Hackers have ruined this game. A lot of people I know have just stopped playing because of this. The problem has been bad and only gotten worse. If nothing is done a huge chunk of the player base will probably leave and I can’t imagine anything that’ll bring them back.
this game is so slow with updates. this is why path of titans is better😶
I have some suggestions for Deinosuchus (and to an extent, other semi-aquatics) to try and make it's gameplay, particularly spotting and ambushing things, a little bit more interesting and skillful. I'm pairing them all together since they all work in tangent with one another. To sum it up:
1. Force the camera to go underwater if the playable in question cannot physically see above the surface and vice versa.
2. Allow Deino to peek from the water with only it's head instead of it's whole upper body
3. Make water sense have varying accuracy based on the amount of movement, rather than perfectly pinging from any movement at all.
4. Surface-only water sense was confirmed for Deino in the future, but allow it to still use it underwater ONLY if it holds Q at the cost of other players within it's radius hearing it.
The first change is to stop underwater Deinos from magically peeking above the surface to spot players drinking/near the water and have them rely more on either risking exposure by peeking (which is made easier with better foliage and suggestion #2) or detecting movement on the surface with water sense (further made easier with suggestion #3). Now you have to pay better attention and feel more rewarded for actually detecting prey instead of being completely invisible yet seeing them perfectly.
As mentioned above, the second and third changes help Deinos see above the waterline without completely exposing themselves (like currently) and have a more reliable yet not cheesy way of detecting drinking/swimming players respectively.
And finally when underwater, Deinos could still hold Q to increase their water sense range and use it underwater, but anyone within it's radius could hear the Deino rumbling. Like active sonar basically; you can see them better, but they might hear you. This in turn would also reveal you to others' water sense.
Image below to show what I mean with the camera changes and peeking. 
The T-Rex needs to be added to balance out the Steg and give Crocs & Carnos something to fear.
Please allow parents to grab hatchlings.
Add a perental instincts buff for parents who nested in there children, in real life animals become much stronger when there offspring is in danger
I’m just chuffed to see Beipi being worked on in the latest stream footage keep it up for best machete penguin ☺️
Fear, intimidation literally anything to stop mixpacking
Like something that unnerved your dinosaur, makes you on edge
For hunts and stuff unless you do damage to them after a period of time 2-5 minutes you will develop “Dino anxiety”
Less damage and slower stamina regen, so mixpacks can’t constantly chase you down and when one runs out the second takes up the chase, and even if they do catch up, they will be weaker allowing the dinosaur with the disadvantage to have an edge
Release beipi with troodon, it will help ease the horde of swarming carnivores when 6.5 drops.
its cool
Please add more places to drink water like small ponds and lakes, I don't like having anxiety everytime I want to do something as simple as drinking water
So, I’ll kinda add to this
I don’t think people like a stress mechanic because If you’re being chased and the stress deals damage or nerfs stats you kinda don’t have a chance of living, and people like mix-packing-
I do think that the game itself needs to have a deterrent for mix-packing, but I don’t think stat nerfs and health depletion is the way to go.
What if we just make it an annoyance?
If you’re around a carnivore of a different species for a long period your screen will start to blur or become wobbly, and an odd noise could start to play,
When you move away from the thing causing this, your screen slowly goes back to normal.
Now, the obvious problem with this is that with obstructed vision and hearing, you can’t defend yourself, so, once you take damage from something these effects should go away.
But there’s also the problem of
“Hey man my screen is going blurry can you bite me so it goes away?”
I feel like that could be solved by if you are bitten multiple times by the thing/things causing you stress within a certain amount of time, it eventually doesn’t work anymore.
Basically, the point of this is to make mix packing a huge hassle and pain to achieve, as well as an annoyance.
Also if you don’t like the idea, please tell me why in #general-feedback-discussion
:)
All three nutrients should include a bonus of +15% stamina regen and max stamina, +15% to NV/scent range, and +15% to health and fracture resistance.
That way, even as an adult, a balanced diet is best
Carno hitboxes really need to be fixed. Ive had so many instances of getting killed while either being nowhere near a Carno or being by his hip while hes facing forward biting.
Ps. Omni also needs a little love, in the current roster theyre only viable for highly skilled players.
I'm adding onto the comment above. I just had a Carno abuse hit box. Trying to bite me from miles away to see if it'll do damage
FIX THE GAME, please. We beg u
I'm not sure if it's been mentioned before, but there are a number of sound issues with deinosuchus this patch. The main two I think should be addressed are:
- Eating on land as an adult usually results in a permanent 'dragging' sound effect that follows your animal around. This bug can be resolved by safe-logging (like most), but it is an inconvenience and gives away your location when ambushing.
- Being able to hear bite sounds and breathing during locomotion above water while submerged. I'm sure this one has already been noted, but it's worth raising again, as it harms the effectiveness of deino's intended playstyle.
(I've just been told to bug report this. Doing it now.)
Buff Utah and nerf carnos hitbox rn it’s so broken and you can’t even hear them coming. I also think fixing their hunger drain to make it a bit longer than utahs may fix them a bit since they won’t need to constantly kill to survive
On the carno hitbox, to add to the echo chamber of complaints, you can jump fully over a carno Juvie as a grown dryo and get magnetically slammed back to the earth by the charge
Camera lock for deino's when underwater
Since the rex got announced as one of the 2 apexs going to be added for testing in future, it would be nice to see the old 3 call be added back and updated/improved cause in my opinion its a lot better than the rex 3 call we have now in legacy, maybe the other calls as well but the old 3 call sounds a lot more aggressive and terrifying. Iv linked a video here (not my own) so people who don't know what the old rex calls are can take a look (rex 3 call 1:10) https://www.youtube.com/watch?v=StRBXsglLbQ&t=75s
Checkout my social media:
Discord - https://discord.gg/bBBkxXS
Twitter - https://twitter.com/Bushzillafish
Twitch - https://www.twitch.tv/bushzilla
Allow us to give diet combinations to hatchlings
Because right now you cannot give them different combinations.
Also certain diet buffs are useless to what you're playing as but yet you cant get the diets you need because they're the worst food source. such as all // diet isn't entirely useless but the buffs are so minor it kinda makes it useless make diets more than just slight buffs as they are now please
do herbies need to go thru an animation freeze when they stop eating? all carnivores can stop eating and run if they need to but it feels like herbies freeze for 5 seconds between stopping eating and being able to run away
If Spiro is going to be updated even after Gateway's release then there should be differences in maps besides size. Biomes specific to certain maps would be a good start, but having some plants or AI spawn more frequently on some maps could make them more unique for the better, which might encourage some creatures to get played more on certain maps which might lead to completely unique map dynamics. This can also help certain creatures be played more because their playstyle is better suited to the environment, like a Dryosaurus being played more frequently then Pachycephalosaurus because it can better maneuver the area and get to food quicker.
Mixpacking will never go away. Even if debuffs are added while mixpacking, people will find a way around it. And there are many people, such as myself, who like to mixpack. It's not always mixpacking to kill either, so if that's what most people are worried about, and debuffs related to mixpacking are added, that's a decent chunk of the playerbase who is getting a punishment for nothing. The only thing that can control mixpacking and keep people happy (in my eyes) is a rules server, so that people who don't like mixpacking can play it, and those that do can play on servers that allow mixpacking. Eventually Evrima will become much more popular, so the only solution to mixpacking I can think of is to just wait.
More transparency from the devs on how long migrations and updates are going to take.
How long will UE5 migration take? They seemed to have either stopped working on the base game to work on migration as the road map has not been updated since last year..
If I'm gonna keep putting my patience into this project I want transparency!
Allow parents to pick up hatchlings please
If a human dies with its flashlight on, predators should be able to bite the flashlight on the dead human to break it so that it no longer gives off light, and no longer gives away their position / the position of the body.
I don't know if I can put that there, but I think it's also related to the game. As I said in the general chat a few days ago, after all the feedback I've done and all feedback from other players, I think there really is a BIG lack of communication with the players. There is also a lack of administrators to respond to our requests from the game. In a year of playing, NONE has ever answered me when I was blocked or when I reported hackers. We had to speak with other players last week about this lack of communication on the EU chat for one of them to feel personally attacked (when this was by no means the case). His responses were aggressive while mine weren't. I was just trying to understand! Already there is a language barrier and in addition I know nothing about the dev of a game with who manages what! So I feel sorry for that person again. But given the number of problems that we denounce that make the game less good since the last updates, this kind of response from an admin ends up killing me. So yes I can understand that they have had enough because I must not be the only one to denounce this, to talk about it on the chat. There also don't seem to be enough of them to handle the blocking and hacker issues. But is it my fault that it's mishandled? So there you have it, big communication problem that comes out again and big lack of understanding. Regrettable. I'm taking a break from the game, which is good with the new HP.
Hey Taking a break is the best. I always play the game when a update drops for a couple of weeks because it gets repetitive really quik.
For me it would be already enough if somebody would actually work on the roadmap. that was for me like the only communictaion and i had some stuff to look for. but at this point the roadmap is outdatet the post stuff in phase 3 what doesnt make any sense when u compare it to the roadmap they work on dinos that r not on the roadmap we see human structures and mechanics and Humas r NOT on the roadmap. on the other hand we dont see anything about what shoudl come in the next 3 updates. we see nothing of how venom will work we dont see anything bout elders and perks nothing bout weather. it it not fun at all anymore to track whats going on with this game. I'm also grinding Hogwarts and Wild hearts drops tomorrow so i m good for the next few months. cee u guys on the next update hopefully the fun will last longer then. enjoy ure time and stay save ❤️
Have you considered doing a poll to see how many people actually want humans, and all the human buildings etc?
My guess is the poll would be quite clear that no one cares about humans.
Change how food drain works. Juvs needs to have a drain much bigger than a full adult, leading to this -> Juvs need to eat/drink more frequently and have almost infinity stam, as you grow this food drain will slowly decreasing until reach the desired rate when full adult/Elder. AI should be more spread and lowered when the server is full, the sustain current days is just too easy and the game loses it focus (survival)
It would be great if, when you killed something on land and dragged it into water, it did not sink. It will sink to the bottom of that environment atm. Food denial is still very much a thing!
I would say it depends on the species and how hard the devs want the adults to maintain. For example Trex is supposed to be extremely hard to keep - to make rare and a sight to behold. So I would imagine he eats quite a bite to keep alive. Plus such a big beast should require a lot of food. Giant animals such as elephant eat a ton everyday just to maintain themselves. Plus it would make sense so that the population of bigger animals remains limited.
This is probably an idea for later obviously but.. it’d be nice to have the ability to pick off certain bones, or just bones in general? It’d help when there’s a skeleton at the bottom of a river to be able to pick off bones, both for food reasons and to reduce lag. Not sure if that’s already planned, but just figured I’d say it here!
Unimportant but would be kinda nice: When hiding the UI or going into screenshot mode also hide the group names
would be nice if this didnt happen
Requesting support for 21:9 and 32:9 displays. Again 🙏
the animations are improving! keep doing what you're doing with things like diablo. the added weight makes a difference, even for smaller creatures. please give us more updates like this, its nice
Oh wow the Diablo Walk and Runcycle look sooo much better than the old one
diablo animations definitely are an improvement from legacy, but as its a WIP it feels fair to try and give feedback early. i still would prefer the galloping run be replaced with a more natural ceratopsian run, but if gallop is insisted, the front legs and back have kinda strange movement and curving to them that i would try to reduce
the walk looks nice, but, and this is more with walks in general, id prefer them to be faster. walking doesnt really get much use since its so slow
Diablo should not leap in its run, it looks really stupid for a larger animal to do, it is not a rabbit, it’s a one ton chonker
I have to agree that Diablo kinda looks like it's leaping in it's run which is a lil odd. And maybe it's just me, but a tiiiiiny bit more "oomph" in it's legs could also help give off that sense of heavyness. <:) Other than that, it all looks pretty good c:
The front legs on the diabloceratops bend really weirdly for the running cycle.
Save Slots similar to Day Of Dragons, where you can have any creature grown on the same server and simply log onto whichever you choose, sure this can create issues where people die and just come back as another full grown and body camp or whatever, but it feels bad to play on a near empty server because you don't want to grow another deino or stego for 4 hours or more, this is just an idea, not something i'd want to see implemented without heavy consideration
for a big crown of horns and a heavy front, the diablo feels like its walking heavier on its back legs.
Please consider this
Allow all dinosaurs to move their heads while carrying or dragging any item, whether it be leaves, sticks, meat, or anything else. Including when they drag bodies. It'd be so much more immersive this way! It's just very weird that they can't already do this.
Magyarosaurus should be a endurance runner due to the fact that it being faster then a Allosaurus seems ridiculous, and while poison might be a effective deterrent from some players, most people will happily kill a creature that can't be eaten just for the fun of it. Magy being a endurance runner makes it able to escape from the generally high speed low stamina roster, with exceptions being small enough to fight off with its presumably high bleed resistance. It should also be a good swimmer, not quite as fast as Tenontosaurus but enough to take advantage of it.
(If you disagree please give your opinion in general feedback discussion)
We want replay system back 😭
Global Chat
The isle is trying so hard to be a super realistic and immersive experience, then why do we still have that goofy jump sound for omnis? It sounds like i’m playing super mario 😭
I agree with this, I don't often find myself making noise with my vocal chords when biting or jumping and whatnot and neither do animals, it would be nice if the Dino's didn't growl when they bite or jump or eat because it's super weird.
Add a nest chat on the discord
id like to be able to spend a small amount of stamina to be completely still as a carnivore. Second would be a 60 FPS cap for official servers and a custom limit for community servers. A 60Fps cap would help improve server wide performance. From what i know about server performance is most cant handle the amount of packs coming to it.
Y'all gotta sit down sometime and have an internal discussion of how you want (accurate) information relayed to the playerbase. We can't trust the concept arts because they're "subject to change", the things devs themselves say in the chats can't be trusted because one dev might say something that isn't actually being done, we can't trust the devblogs because they're not the roadmap, and NOW we can't trust the roadmap either because it's not an accurate portrayal of what's going on with development? What source of information CAN we trust?
If Acro can wrestle a freakin cama, then it should be capable of wrestling a rex. If not this then PLEASE give apexes some sort of weaknesses. Since they’re apparently gonna be even more powerful then they were in legacy then of course we’re gonna get a situation where that’s all the players are gonna want to play. It was genuinely not fun in legacy especially considering all the other cool lower tier dinos. There has to be some lower tiers that can handle apexes in a decent group, such as packs of Omnis or allos, acros, Deinos, stegos/ankys, maybe others. Just don’t make apexes totally unstoppable
My sanity is clinging off a burning building at the moment.
Sorry if this post is negative in some light or even bad I’m just a bit tired of doing the same thing over’n over’n over again. (Also probably just saying the obvious of what the game developers should do for The Isle)
This game is so boring at the moment, it’s the only reason I decide to step outside because I know I could be doing something more productive than playing it, please just do the one thing that I ask of you and that’s just put an oversized prehistoric lizard in to your prehistoric lizard simulator game.. thing - think that will spice up the game play loop of doing the same thing over and over with slightly ulterior ways of getting towards death.
I Like The Deino as it is currently. But as soon as more Dino’s are out I am worried that deino will be too weak. imo the deino should win against every dinosaur when it’s in the water(except Sauropods they r op) also as soon as there are more Dino’s it should get a higher biteforce.
We need to see more developers acknowledge people's feedback in #general-feedback-discussion
If you think a gallop is preferrable for dibble, make it more like a rhino’s gallop, where the front and back legs basically move simultaneously to create a more slight hop-like gallop.
(https://youtu.be/yL47kRwCgPM)
Dafari the Black Rhino enjoying a little gallop around his paddock behind-the-scenes. Video: Keeper Hayley Brooks
Connect with Taronga:
Taronga TV: http://TarongaTV.com
Facebook: https://www.facebook.com/tarongazoo/
Instagram: https://www.instagram.com/tarongazoo/
Twitter: https://twitter.com/tarongazoo
LinkedIn: https://www.lin...
For dibble, the walk looks great but the run needs more work. Mainly the torso is bouncing up too high so it looks like it moves separately from the whole animal, this would probably fix the head bounding as well. (oh and yes I know they are already been tweaked but still)
Yes, please guys, if you say only the roadmap is accurate, how come things on there aren't accurate? Like fires and floods coming in U8 when you said they weren't or Troodon releasing with mimicry. You've also said that you don't tick things off because you don't want people to make false assumptions which is bullcrap.
Would be neat if certain animals stats changed as they got older due to their bodies being different rather than them judt getting stronger
Like for example, since subadult trike has horns that face more upwards than the adult, maybe it does more bleed and the amount of bleed it does goes down by the time it reaches adulthood due to the horns changing shape
Herbivores need some kind of global for other herbivores. I don't mean full map global, and still localized range, but they should be able to communicate.
The most common herbivore you will come across is a stego because of its ability to defend itself (or rather, pick on everything else because it can). If you want others to use a variety of herbivores, if they could communicate it would help a lot. Might even get more players to use herbivores instead of carnivores in general. Majority of players choose carnivores, we know this already.
You don't need another channel for this either. Something like: Hold down shift (or another key) while pressing enter when sending your message, for the message to be heard by all herbivores in the area.
Also note, I am a carnivore player, I understand how carnivores mix packing can lead to some imbalance. Herbivores need each other. As long as they can't communicate, some herbivores will just remain defenseless by themselves, while other species will bulldoze whatever they want.
I know this has been asked for many times, and I'm not sure why it isn't implemented.
The sun sets too early & rises too late. Fully understanding the importance of night for young dinos to grow, but it starts to get dark at 1600 and then doesn't start to get light until 0630-0700. Simply put, night time is too long. Night time is fun and important, but takes too much of the day.
Capybara (it sits on crocs)
Can grab newborn baby in our mouth for transport ! On evrima 😄 And also the comeback of the last update for utahraptor, omnis is low life and need be 8 - 10 in group for kill something.
Fix hitboxes, Evrima is the new legacy.
Fix the game sound specifically the footstep volume... I'm eating and next thing I know is a Carno full charging at me but I'm unable to even see it because of camera lock and I can't hear the damn thing until it actually hits me and I've already taken the damage and am pretty much dead since I'll be knocked on the ground long enough for it to just bite me to death anyway. The loud noises from eating the corpse itself doesn't help either to be able to ear what's around you. I've died so many times because this games sound is so off once again specifically in footsteps not being either hearable at all or really really unclear that there is a carno full charging it's way towards me and I have absolutely 0 idea MOST of the time that this is happening leading to my death. I can just about make out a Deino is running behind me only when it's just a few feet away almost able to just grab me.
Saw this amazing flying fish and watched as a pteranadon tried to bite it and it just kept going. Flew for a long time and disappeared. Not sure where it started. I'd say fix the fish before they become self aware and eat everyone. Lol
(Let me know if this is the wrong place for this)
Unless they're is a huge uproar about something, the developers seem to mostly ignore feedback (or at least the development is so slow it seems that way). So a suggestion is only likely to be acknowledged by a developer if you either show them the idea in the Isle Discussion Channel or if plenty of people agree with you to the point of a similar suggestion which is repeated until a Developer is bound to see it. Transparency is something that the Developers have struggled with for a while, often saying "its a secret" or "its a surprise" when asked about something they do not want to reveal, which if fine until every answer is dodged or worked around to the point where even the most attentive players who examine every little hint can be confused, so please, create something where a player can get straight, up to date news, and I don't mean devblogs. Perhaps a new website with complete official news not just about current progress but future plans as well. A good example is simply containing a full roster of all the planned creatures. If this is not at the very least reacted to by a developer I am just going to assume that this channel is practically useless, and will make outlandish suggestions like adding a Puertasaurus with laser vision and powered flight.
Fix Carno RAM hitbox, hitting Omnis/pachys when they are not on your screen.....
Please, oh please make the graphic settings save. I've noticed that everytime I relog, change server, restart the game, my graphic settings reset to highest and I have to adjust them again. It's super annoying especially when you're trying to get into the server but it kicks you because it's full.
certain diet buffs are kinda useless to what you're playing but yet you cant get the diet you prefer because its the worst food source.
And diet buffs such as the NV buff are so slight its hard to notice them.
Also organs no matter the size of the organ whether its twice your size or smaller than your eye it'll give you the same amount of food.
It would be really nice if the main aspect of playing Pachy didn't ultimately end up in you getting stuck in place. Several times now I've had to quickly relog in the most unideal and open places because I've tried to fracture someone, it's bugged, and I've been control locked.
certain diet buffs are kinda useless to what you're playing but yet you cant get the diet you prefer because its the worst food source.
And diet buffs such as the NV buff are so slight its hard to notice them.
Also organs no matter the size of the organ whether its twice your size or smaller than your eye it'll give you the same amount of food.
Different typs of resting poses. For example take the ptera, now it lays on its belly with its wings flapped upwards. In my opinion its a little strange.
But maybe add something like a section in the settings menu, where you can shoose how you lay down. Or how you maybe even walk or fly or swim. Like for example in GTA where you can select how you walk. Maybe it will make it more realistic.
Example you can shoose the rest as a ptera sitting up straight like in beasts of bermuda.
Or you shoose to lay flat like in path of titans. Or just keep it like it is. (Other game names are just as an example. Im not saying its better, im not trying to offend or anything) but its your shoice how you creature will look and how it will behave.
The deino, now it lays with its mouth open. Or you can shoose to lay flat. Or on its back (lol). Maybe it can curl up.
It would be nice to see more differences between the same species
Corythosaurus is unfit for the isle and should not be added to the game. The short answer is that look at how they treated the much larger Para. The longer answer is that what can the developers make it do to differentiate itself from the other hadrosaurs? Shant is the big one, Teno is the fighter, Para is the runner, and i'm guessing Maia has something to do with nesting. So what ability can they give Cory that isn't something another hadrosaur or even herbivore doesn't already have?
Maybe make it so that juvy raptor when pouncing doesn't loose 100% of it's stam instantly. That is quite annoying
Ive just noticed this while spawning in as a baby utah but why on earth are the footstep sounds so weird? As long as youre small enough your dino doesnt make any footsteps right? Well if you crouch it does. Running causes you to make the tippy tappy sound, crouching does as well but normal walking doesnt? Despite crouching being used to be stealthy? makes total sense.... This is something totally unimportant but i just wanted to point it out so it maybe gets fixed eventually
Please fix the fps my frames dropping crazy i just died to a croc bcs of my frames and i have a good computer
Troodon should have venom that affects the night vision of its prey
A return of geysers/hot springs from legacy would be nice
especially if they still had physics to shoot up small creatures like ptera
https://youtu.be/VC0jeHcRk2I
Just dinosaurs being silly again.
Music: Stella Getz - Yeah Yeah Yeah
Allow parents to grab hatchlings
Pattern C's
(Reposting this cause the votes did not appear)
Corythosaurus is unfit for the isle and should not be added to the game. The short answer is that look at how they treated the much larger Para. The longer answer is that what can the developers make it do to differentiate itself from the other hadrosaurs? Shant is the big one, Teno is the fighter, Para is the runner, and i'm guessing Maia has something to do with nesting. So what ability can they give Cory that isn't something another hadrosaur or even herbivore doesn't already have?
Imagine winning dominance fights in game would make it so when you breed ur offspring have better stats.
Like a 5 call or smth and both people have to agree to it. Just a thought
It would be a wonderful addition to the isle if we had the opportunity to customize or HUD as we are able to customize skins.
I think the day should last longer than the night and not the night last longer than the day
Add a mechanic that allows tera's to grab small animals with their feet. actually allowing them to grab food while flying without crash landing.
Make it so adult herbis that are in a group with a same-specie juvie can pick it up, both for traveling and for protecting the child. I think this should apply to carnivores as well, however it would disable bite attacks for any dino, which is a key part of most carnis.
not being able to look around while eating or drinking is stupid, you should be able to turn your head and look around while eating and drinking nothing is stopping you
The new gore system is great, but sometimes make me painful
1.We need more accurate organ data.
The current organ data is very rough and difficult to calculate. In most cases, a single organ will provide 45% nutrition and 5% food (unless the size difference between you and the body is extremely big)
So we hope that the amount of food provided by organs can change accurately according to the weight of animals
2.Bone no longer provides 3 nutrients.
This makes deino grow too easy.
3.Repair sequence logic of filling nutrition
The current nutrition filling sequence is very chaotic.
Example:When I have a 25% protein and a 95% protein at the same time, the next time I eat protein, 95% protein will increase to 100%. And if I accidentally have an empty nutrition position at this time, things will become worse.I will have three proteins, and they may not all provide me with benefits
5.Reduce the amount of nutrition activation required.I think 50% well be good.
6.just some suggestions
Let players manually adjust what nutrients they consume and increase the maximum nutrition stack to 300.
Fix hitboxes, Evrima is the new legacy part2 (utah can drag snipe, carno can't)
Juvenile Tyrannosaurus Rex,
Fast, agile and extremely nimble. The juvenile version of the mighty T-rex is nothing like it's adult counterpart. As born into the hostile conditions of the island, the tyrannosaurus always starts by living in the shadows of larger creatures and prefer to hunt smaller animals more comparable to itself. As time goes on, the tyrannosaurus will grow more into a brawler rather then a small endurance hunter. Metabolism and overall physical strength will increase while flexibility and movement speed will decrease. During its journey of growing up, anything is a threat. Hostile herbivores who refuses a young individual of a powerful predator to grow up, hungry carnivores who wouldn't mind a bite of tyrannosaurus flesh and even other older tyrannosaurs who wouldn't mind the same.
I've heard several times from the community and from the developers that they want to make juveniles unique or different from their adult counterparts. As the T-rex is planned to be one of the first apexes to enter, this is what I would suggest for its juvenile form. As for the sub adult tyrannosaurus, I didn't bother to neither write or make a concept art about it considering it should be similar to the Albertosaurus.
Next juvenile concept will the Spinosaurus.
If we could change the position of stamina at the bottom right corner along with food and water and be able to put the health on the screen somewhere customizable in settings would be really useful and would help when I get notifications it doesn't block my food water or stam.
Having some form of mini map option that displays longitude & latitude on the HUD or increasing the view range of gamertags for grouped dinosaurs
Fix carnos hitbox.
I agree with the new system for limited view while eating or drinking, but what I don't agree with is the fact you can't look side to side. The looking behind was understandably removed, but why looking from side to side?
Fix Stegos Hit Box not fair i have no fun in This Game wow
Is it too much, for the next update, to ask if it could be possible to fix food eating positions ? It always takes a ridiculous amount of time to find the position in which it is possible to eat, and that, many times, results in being attacked. Basically you die for a game bug, which hasn’t been fixed in 2 years
Gateway looks absolutely stunning but some terrain analyzing could be good for immersion considering the amount of rocks in the one area of the map
Drag swiping needs to be addressed. It's entirely broken that a Utah can drag swipe, but a carno can't. Haven't tested other dinos as there are barely any as well.
Get rid of Troodon.
It’s quite literally a pocket sized Dilophosaurus with the only differences between them is that Troodon has mimicry and Dilophosaurus is actually viable without a group.
Plus Troodon’s mimicry should be given to Oviraptor. I can see Troodon only having two uses for mimicry, firstly, luring prey to ambush it but that also comes with the possibility of luring predators near you, and secondly, scaring away predators by mimicking larger carnivores. And with Oviraptor, I can see it being able use it’s mimicry in three ways, firstly, you can mimic the sounds of juvies and hatchlings to lure parents away from their nests, secondly, you could lure carnivores near nests so that the parents would have to fight it and while they’re doing that you can steal some eggs, and thirdly, you can scare off predators by mimicking larger carnivores same as Troodon.
I’m not sure what the situation is in terms of gateways map design, but I hope there is a varied placement of hollow logs for small creatures spread across the map
Adding onto this, parents shouldn’t be able to run while holding on to a hatchling.
Fix sound, footsteps especially
We need a weather system in evrima phase three because it would be epic and could add to some scenes for the game to look even better once you devs put the isle into unreal engine 6 but after rain there should be puddles that could give you 5% more water in dangerous needs! and lighting can cause fire all though that is just a realism i want but its not very important to add but back on topic a weather system would be great for evrima
I think this would be amazing, Being able to play without different weather variations like Legacy has. With similar affects such as the rain affecting scent and whatnot.
I really don't like having the camera locked while eating/drinking.
It’d be awesome if we had any clue what’s happening with update 6.5, it’s been about 2 months since update 6 dropped. I don’t even think we’ve even been told what the venom even does yet.
would it be cool if there was a victory call?
We don't have death sounds anymore, please resolve this bug devs
remove the camera lock when eating and drinking, u should never have to force ur players to be unaware thats dumb
The camera lock is the most unnecessary mechanic I have ever seen. This game is a survival game and as such when you die it should be because you made a choice that got you killed or a choice that resulted in something bad happening to you like dying or not getting some food whatever it may be. But having something like a mechanic being your cause of death is stupid because it isn't the players fault they were unaware when they literally CANT LOOK BEHIND THEM because the game said so, resulting in you dying over something you couldn't control which isn't how a survival game should ever be. You should die because you were being unaware, yes, but you shouldn't die because a mechanic told you that you couldn't be aware while doing essential tasks like drinking and eating.
Allow parents to grab hatchlings
Please tell me that the Dilophosaurus model posted in Phase Three is at least a bad joke, as the "New Dilo" looks disgusting (and not in a cool JP Troodon way). Its fat across its body isn't the bulk of a Acrocanthosaurus but more like its going through a mid life crisis, and every time I look at the hair it seems more and more like its copy pasted from an elderly man's armpit. It's eyes don't look like a scary ostrich and more like a diseased cow's, its crest looks deformed to the point of being a fungus, and the tip of the snout looks like it can be snapped off like a action figure. Also if any of you think "That's the point of its design", this isn't some cut half life enemy this is something your going to be staring at constantly if your ever going to play as it. Also the original design was already scary when hunting other creatures due to its unique sounds and elegant body, speaking of which the model seems like a very recent change as we already have a render of the (hopefully not) old Dilo model.
If I had to list the things I did like about the new model it would be the teeth, arms, and subtle studs running down its body, which are things the old model had as well. Another thing is that I would imagine animating all of the fat and hair on its body would be frustrating and take longer, which would look very weird running without physics (like Hypsi's eyebrows).
If you disagree with me please explain in General Feedback Discussion or at least tell me it has been reconsidered.
Reduce food and water consumption at full stm.(at least in adulthood)
Im really sad I cant pan around and look at the eating animations now. I loved taking screenshots of stuff like that. Now its stuck because of the set camera angle…hmm
EVRIMA Animations:
-Carno: Carno has too much movement going on, and the tail is far too flexible.
-Stego: Stego juvi is cute, but the adult jiggling like there's no tomorrow makes no sense.
-Dibble: The run animation is just awful. Sorry to say it, but you made a approximately 1.5k-1.8k KG creature gallop like a dog with a spine problem. The shoulder moves awkwardly, the animal has all 4 legs off the ground at some point, which shouldn't be possible, and it leaps like a rabbit.
-Troodon: The walk looks goofy, change it to something more subtle.
Parents should be able to run while holding onto a hatchling. That's part of the whole point of carrying a hatchling or juvi; so you can travel faster instead of waiting for them, or grab them and make a hasty escape, or jump up onto something to put them on it for safety since they can't get up by themselves. Otherwise, there is quite literally no point.
Juvenile Spinosaurus,
This is a continuation on the juvenile suggestion series I’ve recently started. If you like to see the previous one, I’ve replied to it.
A creature that can effectively venture the aquatic world of the island. The juvenile spinosaurus is far different from its adult counterpart. Younger individuals are able to maneuver in the waters far better then older ones as the physical build changes through out the age as well as the structure of their feet. As time goes on, flexibility and mobility will turn into more weight and density, causing them to loose the advantage of effective swimming and harder to maintain not sinking to the bottom. When born, the waters immediately turn into their home and they’ll start to seek prey in the form of fish. The waters will also serve to their advantage when avoiding terrestrial threats. The change in metabolism and such will eventually force them to change lifestyle. Turning less into a swimmer with a primary diet of fish and more into a brawling killer that will feast on anything it can take a bite of.
I’m not sure what juvenile I should do next so I’ll leave you all to vote which and what it should be like.
Maybe when you attack someone instead of making a noise to indicate that you have hit them maybe make the noise 50% chance to happen when hit so it makes the fight more confusing not knowing if you have more health than the target
Maybe some small dinos should have a rapid heartbeat sound effect when larger dinosaurs approaches them.
Give dryo some love!
Not just buffs (sorely needed for playability) fixing dodge to be useful too, but the burrow system is needed as well so there're fun reasons to play it
And call animations Dryo, as far as I know, is the only evrima dino who does the same little head bob for aggression that is the standard for friendly, which is lackluster, I wanna see the little guy try its best to look threatening! Makes poor little buddy seem straight up unfinished
If the function of digging a burrow is available again for the Dryo, I have an idea: How would it be if the Dryo could dig up to three chambers (tunnel system)? A sleeping chamber, a feeding chamber and a nesting chamber, for example. Similar to meerkats
FIX THE BUGS! I just died while sitting and noone and NOTHING HIT ME I was like on 50 or 60 % . i was fighting a carno probably not full adult i pounced and i was on it already he was running not biting and i got like 10% damage i was like yeah a bug again nevermind and then i got off the carno to loead my stam and i was sitting in a bush to load my stamina and the carno was further away infront of me not even biting or anything he was searchingfor me and out of nowhere i got again like 10% of damage and then i was at 50 % and when i opened my inventory to check my health and why i got damage 2 or 3 seconds later again a damage came out of nowhere and this time it killed me so...Also the carno was like wtf and looked around after he heard my damage sound and then came to the bush and ate my body. FIX THE BUGS ITS NO FUN ANYMORE WITH THIS AMOUNT OF STUPID BUGS PLEASE!!!!
I’m fine with the Camera lock, but if you look backwards you should stop eating or drinking
A replay system and a player report system would be greatly appreciated given the amount of speed hackers, if we can't have a good anti cheat it would be nice to make it easier for moderators to ban them
Idea for Trodon mimic ability: When you hear a sound a text will appear"You've heard a sound! Press 5 to learn it, and 5 again to mimic it".
When other dino do a roar and u wanna mimic it, you have to hold 5 to forget the old roar.
so, its basically like this: 5 to learn, 5 to mimic, and hold 5 to forget the old one, very simple, only one key is needed
So... the server crashed, not even at the time it crashes usually, and it sent me back to when I was flying as a Ptera. I hit the ground and died.
Do something about server crashes and restarts please.
reposting this:
certain diet buffs are kinda useless to what you're playing but yet you cant get the diet you prefer because its the worst food source.
And diet buffs such as the NV buff are so slight its hard to notice them.
Also organs no matter the size of the organ whether its twice your size or smaller than your eye it'll give you the same amount of food.
Flashlights moving with the independently from camera mouse movement
It'd be cool if with a flash light, within a certain radius on your screen, moving your mouse moves your flashlight and when it reaches the end of the radius, it forces your camera to then move, I only know one other game that does this and its only a small horror game but from what I've heard, it makes it much more suspenseful and scarier knowing that you could miss something that you have a lot more control over. Only a small thing that could change how humans interact with the visual difficulties of the night.
please announce when the server will restart or make the servers restart fewer times, its really annoying to be playing and boom there goes half your pack and 5% growth
Could we have some information about update 6.5 please. I can’t be the only getting increasingly bored of the roster.
Please, please, let all if not some of the creatures with god awful turn radius's turn while standing still, like most other dinosaur games
Juvie crocs should not be big enough to grab a fully grown Omniraptor
not tryna be rude but can yall just enter the line codes and drop a balance patch update and balance RQ what people is complaining about. How much we have to wait?..
Who/what is the problem? Who/what is the hold up? Dondi? The map? The animations? What exactly is slowing you down from working on optimization of the map for the players? There’s a hierarchy controlling how things are getting done, and someone is slowing it down drastically. I’d suggest giving them a stern talking to.

Please for the new dibble keep the old legacy patato walk it was so good (idc for the runing anim)
https://docs.google.com/document/d/1U8Kq7ZiIJgdG_0ckWUm4vKQxQQqkROeC8iJGySSkJpE/edit
Doc includes guns, non-gun ranged weapons, less-than-lethals, and some “melee weapons”. Intended as a suggestion doc for what they could add or at least reference ideas. Even though apparently the chosen guns are set for the game, in case they look to adding more or changing that, here you go
Weapons For Generation 2, RemasteredI Made a gun suggestion doc/list like a year ago, but decided it needed some more love to it. Is this suggestion a bit obsolete since apparently most if not all of the guns have been decided by the devs? Probably, but I started this list way before that infor...
I don’t know if they wrote it, but it would be great if the omniraptors, when attacking a large prey, did not teleport to its side, but remained approximately in the same place where they jumped. for example, if the raptor is on the neck, then this should cause heavy bleeding from the enemy, very strong indeed. if the raptor hit the tail, then there should be reduced damage and reduced bleeding, since the tail is most often not an obligatory part for sustaining life
I see a lot of focus on aquatic creatures and fleshing out the water biomes and burrowing in this game which is nice but theres only 2 creatures that are planned for the skies and 3 or 4 creatures that can climb and only 2 of which are full on climbers which is pretty boring considering just how many burrowers and semi aquatics there are it would be nice to get a few more pterosaurs and arboreal critters to play with. I’m not saying to drop what you’re doing and work on the things i want but just remember that there are 5 dimensions to work on it would be nice to see all of them equally fleshed out.
Any information regarding migrating to UE5. Not an ETA but is it tied to an update and is update 6.5 on hold until the game is successfully migrated? Little transparency would help to know what to expect from the next update.
This may sound random, but can the eyes of Carno, Ptera, and Stego not blink sideways? It’s weird and a bit un natural. It also makes no sense for them to have sideways blinking eyes and not the other dinos
Ramming and biting the tip of someones tail shouldnt do the same amount of damage as landing a direct hit. It should do damage of course but its shouldnt do as much as it does atm
Night Vision: The bigger the dino's eyes, the better they can see at night. The good night vision could then be improved by the respective diet if the players aim for it. For example, the Omniraptor has larger eyes and would be a good night fighter. A carno, for example, has very small eyes and only hunts during the day. The same applies to herbivores, of course. Just an idea
please remove the comp corpse rotting directly by nests that are built. it's a cool idea but the flies are insane and they take ages to despawn, and you can't even pick them up to move them as herbivores.
Allow us to choose what diet slot we fill when we eat
Make herrera's pounce/latch more interactive.
Herrera's latch, if hit, should teleport the herrera to either the neck, back or tail of the victim (if it's noticeably larger than the herrera), where it will hold on using it's mouth and arms.
If it grabs the neck, it should slowly drain the oxygen of prey, and maybe stamina too.
For a playable to be able to throw a herrera off successfully, rather than holding down E to drain it's stamina, make it require actual movement. (and PLEASE make the herrera's body go flinging around like in the first image)
Like, if you're being grabbed by the neck, jumping and doing attacks that involve sudden movements will be most effective.
If you're being grabbed on the back/tail, you're better off trying to jump around and letting the herrera tire itself out.
Going into the water helps tiring the herrera faster, but won't outright remove it immediately.
Running into trees does NOT work, because if it did, then basically every single pounce attempt would be unsuccessful, because they're going to be near a tree to begin with.
For smaller prey items, like a dryo for example, you just latch onto their backs, and waste significantly more stamina for them. The method of removal is the same.
(Obviously the amount of stamina/oxygen removed per second would be up to the balance testing team, but I think that, mechanically speaking atleast, this would be the best way that herrera's latch could work, rather than being like in omni, and just holding down a button to pounce, and to buck it off.)
Replace rugops with moros intrepidus. A small fast agile feathered Tyrannosaurid. Would be cool to see some lesser known dinosaurs added rather then a smaller carno imo
It's been said that flares are planned for humans and that they could even use them to blind dinosaurs. When the time comes for flares and blinding, please don't have the screen turn pure white like a flashbang. Our dinos can be blind, but don't make us blind!
Instead, use a similar effect to Dead By Daylight's flashlight blind (shown below) or if you really want, just reuse Hypsi's blind. (Though that'd seem a little aesthetically weird in my opinion, but it still works.)
Little repost(cause Trodon mimic is an important topic):
Idea for Trodon mimic ability: When you hear a sound a text will appear"You've heard a sound! Press 5 to learn it, and 5 again to mimic it".
When other dino do a roar and u wanna mimic it, you have to hold 5 to forget the old roar.
so, its basically like this: 5 to learn, 5 to mimic, and hold 5 to forget the old one, very simple, only one key is needed
I would like to be able to sniff while crouching and sitting. :).
Would be better if there's a menu where you can choose what call to mimic instead of forgetting them.
Something like, 5 + the first letter of the dino whose call you wanna mimic
A couple of human ideas I came up with:
One idea I have is Trailcams, which can be embedded into trees that overlook trails and hotspots for dinosaurs. Humans can look into these cams via the PDA or perhaps a “control center”
Another idea is tracking, where mercs can shoot a tracking dart onto dinosaurs and watch them. If you lose the signal that most likely means they died or logged off
I feel that falling needs to be changed, it doesn't make sense to weigh over 1k pounds and just glide forward when you run off a small hill
Add some weight to the tails of dinosaurs, seeing an omni sitting on the edge of a rock with it's tail just sticking out makes no sense. Same goes to a deino when it's drinking by the bank of a river.
I would love to have a mating-call for all dinosaurs. Say you're alone or a small pack and looking to build a nest, having a mating call would be cool. Or scent-marking to establish territories and/or looking for a partner. Could be especially helpful for apex predators and non-pack creatures.
repost because i feel like herrera's latch is the best opportunity that this team has at making an actually fun and interactive latching/pounce mechanic
Can we start a pole to end night time. As a whole night time sucks and it feels like it lasts twice as long as daytime.
The Deino groups should be bigger Not only 2 in a group
I think there is a development decision that needs to be talked about. And I don’t want to be the one who complains and rants about how something is bad, just wanna get discussion flowing. I wan talk about Apexs.
It’s stated that Apex’s will be more powerful then they were in legacy and will won’t be on officials on release (but may come later). I am fine with this as we have a small roster but it’s the future plans I am worried about. Now yes an apex should be a super strong animal who is on the top of the food chain, however that does not mean they don’t have weaknesses. They require much more food than other animals and take longer to grow than other animals.
That’s also another part where they are vulnerable as Juvies and subs to pretty much the entire roster making them a hard to earn but high reward playable. And I actually think having them off of officials in the future (and again I mean way down the line not initial release) is a bad idea. That’s roughly 8 Animals that will be off because “they are overpowered”. But I don’t think this is gonna be as bad as we say because this isn’t legacy. You can’t sit in one area and grow easily anymore and you will most likely die on the way to adulthood.
If we have apex’s not on officials for being OP then what’s the point of playing on officials and go to a unofficial if a whole tier of animals is gonna be disabled. I might as well just go play a unofficial and I really think this will draw people away from officials which is my concern
Also a slight nit pick of mine is that you want Apexs to be these overpowered creatures of destruction, but if they are unstoppable monsters at adulthood wouldn’t they just be filling the same role of strains? Sure apex’s should be strong but they still should have weaknesses things can exploit. Like being slow and can’t really give chase to many animals. Strains are supposed to be the unstoppable monsters not apex’s
This is just my concern hope it’s brought up
An idea on how to revamp salt licks. An idea I have is if you lick them,they help retain your nutrient level significantly,whilst also helping sickness as they already do,so you won’t have to search out certain nutrients as frequently. To show this I’d say maybe either add an orange(or pink,whatever colour they’re in game)hexagon ontop of the three ones we have or add an orange border around all three nutrient slots to make it look more satisfying.
I think that in the status report, when the info isn't available it should say "N/A" or just "--". Idk, just a lil detail that would maybe make a bit more sense
Remove the debuffs after overeating till it's easier to pick your diet
If carnos charge into trees or rocks they should be punished with a crash - a short stagger, just like ptera and pachy do when they ram the terrain. Especially now with how broken the ram's hitbox is, there is no hiding behind trees because it will hit you anyway.
**Make nesting useful and meaningfull. Let nested have growth buff and food. Maybe some minimal perma buff for example 3-5%. Or some similiars.
Create so that nesting grounds gives buffs so that they will actually be used for example faster incubation etc, excpecially herbivores. At the moment theres barely any nesting.
Please make it so that its big part of the game as it is in Legacy.**
I feel like some interactive things to spruce up gameplay is needed. It would be nice to have some incentive to do some things like perhaps tearing through logs for insects or just little things like being able to mark up a tree with horns or claws for the fun of it. The base of this game has never been described as pvp yet that feels like the sole focus, more survival activities or just random things to interact with and discover would be nice. Pvp being an option is good and it's fun being chased/hunting but when will the survival element come to the game?
allows us to sit while carrying food
We want to carry babies to safety! make it so! ❤️ we already have a pickup mechanic, just let us pick up hatchlings or juvies under a certain weight if they hold still or ask for it (similar to hatchling food begging)
There should be a size limit on what Troodon can imitate. I can envision it imitating a baby t-rex crying for mama but I cannot envision it imitating the adult.
Another idea I have is that dinosaurs will be able to tamper with electronics such as the portable generator. Thus making human players have to go out and repair it if they want to have the power back. This will also give clever girls the chance to go after some vulnerable prey 
Id suggest having more realistic eye choices. Some of the newer eye choices dont seem to fit like purple. Since that's almost never normally an eye color for the majority of animals(maybe even blue). The majority of eye colors are fine it is just the few weirdly vibrant ones that can go. Also skins when it comes to skins people should ofc have their freedom however have yall noticed the amount of albino alligators recently? Now if it was something rare it would be cool but when half the deinos population is tryna to lack melanin it could be considered overused. Perhaps not havecoure white a color choice and instead change it to a chance thing let's say you get nested in by some deinos. There could be a chance you could come out albino or something like that.
New Nutrient: Vitamins
Vitamins are a fourth nutrient exclusive to food such as AI. All AI animals give dinos vitamins, there is no specific slot required to eat a specific AI. Vitamins have no stat buffs associated with them, besides growth rate, and do not combo well with existing diet options. They also decay MUCH faster than regular nutrients (like 3x faster than stomach), but have a higher yield (3x the amount of food consumed), to prevent filling stomachs on otherwise "useless" food, but also ensuring that more valuable nutrients can be taken due to their fast decay. Eating a more "valuable" nutrient like proteins, carbs or lipids will also override a vitamin slot, should they be taking a slot the new nutrient would otherwise take, as they're objectively worse.
The idea is to make it that AI is still usable for growing animals as a last resort food item, but is never the primary source of good nutrition, and players are far more encouraged to seek out dino prey. Ideally, this would come in tandem with my carnivore diet rework proposal (which I've replied to), making it that juvis have other options besides incessant scavenging, and making AI remain relevant, while not making them an ideal choice, and still incentivising movement and player interaction.
Combos:
1 Vitamin = 0% growth buff
2 Vitamin = 5% growth buff
3 Vitamin = 10% growth buff
1 nutrient + 1 vitamin = 5% growth boost + 5% of the associated nutrient buff (health, stam, NV/scent)
2 nutrient + 1 vitamin = 20% growth + 10% of associated nutrient buff
1 nutrient + 1 other nutrient + 1 vitamin = 25% growth buff
A way to further encourage grouping up between certain herbivores you WANT to group up would be allowing a multi species local chat, albiet only for certain herbivores.
Lets say you want minmi and dryo to be symbiotic pals who generally live in burrows, you could let them speak to eachother
but minmi and diablo, who shouldnt care about eachother
or minmi and idk trike, who should fear/attack eachother respectively, wouldnt be able to speak to eachother
(Not advocating for an all herbivore xd vrchat local chat, moreso just a further incentive for herbivores that you want to work together doing so.)
Could we get some information on update 6.5? I don’t understand why phase 3 doesn’t include any information about up coming updates, but instead focuses on things that are no where close to being added to the game.
I can’t imagine troodon or venom are going to undergo some massive changes considering they should be released fairly soon right?….right? So I don’t understand why we can’t be told or shown and footage of troodon or venom, at least everyone will be able to ground their expectations in reality.
I think a guard mode for ceratopsians would be a really fun addition for combat. Guard mode you would lock into place and you would only be able to swivel or spin. So as a ceratopsian you could deflect an attack with your frill if you were facing the direction of the attacker. It would probably take a bit to keep the swivel fast enough to be effective when done well but slow enough to make sure the ability was balanced.
Not so much feedback as it is a suggestion, but I don’t think there’s anywhere else to put this idea.
So from what I understand, the devs plan to make apexes in evrima EVEN MORE powerful then their legacy counterparts, which is in itself an insane idea given how overpowered they already were in legacy, but I think I have an idea that could help balance this boost in stats the apexes are said to be receiving.
Horrible healing. Not that any of them would have low health, but just that their ability to heal really sucks, not legacy acro bad, but certainly worse then any dino a teir below it. This way they could still maintain their raw power but aren’t as quick to kill other players for the sake of just killing.
Much like large “apex” carnivores in real life (bears, lions, tigers, wolves, etc.) won’t attack prey like buck deer, moose, wildebeest and so on unless they’re hungry, as the risk of injury isn’t worth killing something for no reason because any injury sustained could leave them vulnerable to other predators on par with them.
carcharodontosaurus, daspletosaurus, metriacanthosaurus, and Tropeognathus would be nice
Deino should be nerfed when it comes to its ability to be on land. Update 6 has made sprinting hunting deinos all too common. I constantly see deinos running around mach 5 killing anything slower than them or even grabbing things a mile away from the river and sprinting back to the water without wasting all their stam.
EDIT: Deino should be sble to eat rotten meat. Crocodilians eat rotten nasty stuff sll the time
Just expanding on this idea, but it might be worth considering having health regenerate at the same rate across species.
Say, Utahraptor has 1,000 hit points and Tyrannosaurus has say, 50,000. If both species regenerate around 500 hp per minute then it would enable regular combat engagements for smaller, pack-oriented hunters. Meanwhile, something like an apex would be mechanically incentivized to work in packs when attacking larger prey items or instead go for smaller, easier game when hunting solo because, while small prey is less rewarding than a big kill, going for it minimizes the possibility of taking damage, meaning that the predator is more likely to stay and defend fresh bodies.
Obviously this example isn't balanced and needs a lot of further tuning, but the impression I get from the devs is that The Isle isn't meant to be fair or balanced (though it should be fun). I hope this illustrates the point I'm trying to make.
just release more dinos, game is getting boring, if you just added one or two dinos for each trimester it would be fun
Admins doesn’t help at all, that’s all I can tell, many many people ask for help with being stuck admins ignores it
To add on to this, certain animals have to regularly tend to their weapons or other attributes. For example, a Utah Stego, or Carno sharpening their Claws/Thagomizers/Horns on rocks or else they will slowly start to lose small portions of their use, like less bleed or less flat out damage. Or maybe Hypsi eating poisonous plants to further increase the acidity of its vomit.
Maybe consider hiring some of the modders from legacy, a lot of them have been extremely talented and doing great work
Will you please move your focus on adding more dinos?
No one cares about the other crap you are working on.
We just want more dinos, finished or not, it needs MORE, like the Legacy version. Those developers knew what they were doing.
Stop all these “new” projects, and finish the game.
Please! Life is running out and I want to play a finished version before I die!
can yall make the camera pls show the whole dinosaur including the tip of its tail, or give us a second camera option to be able to do this, seeing the whole animal feels better to me and some others, just an extra option would be nice
This is a great idea. Salt should preserve, no pun intended. To build off of this, I think it would be cool if it also provided a hydration buff as sodium does help the body retain water, but depleting a small or decent initial chunk of water since it makes your mouth dry. Kind of like a short term negative and a long term positive. It also would be nice too if you could wallow on it, moreso rub up against it but I needed to say wallow to get the idea across. Of course, this would be to provide the same buff you get when wallowing in mud. You can then build off of that idea by adding a possibility of becoming infected when using only mud to heal your wounds faster. When infected, you would need salt to remove the bacteria, or wait out the infection and hope it doesn’t drain whatever health you had after the wound. A less intense option could be to just provide a debuff to all other stats besides health drain when infected. Wallowing in mud and eating salt could provide a stacked buff to healing within reason. The tradeoff to rubbing your wounds in salt would be that your Dino shouts in pain from the initial burn which would pretty much telegraph your location to any nearby predators.
I love the idea of adding more granularity to salt rocks bc for a very long time, I didn’t even know it was a thing!
Allow ptera to:
a) swallow held food chunks/fish on the wing
b) regain a little stamina while gliding straight. Many birds, especially pelagic seabirds with the similar long wing shape to pteranodon, will use air currents in order to conserve energy while still traveling long distances!
not all water should be so murky there is no way to see into it. There should be some sources of water on the map that have clear visibility. its a bit much that we can be seen 100% of the time when we stand at the edge of the water but crocs cant be seen at all if they are submerged
I agree on this but I believe it should, in return, drain your thirst more rapidly.
Would make sense since it's actually kind of the case in real life but also since it would be a very usefull mecanic, it should have a drawback. Something so that it's not only good. Would force dinosaurs to go drink more often, thuss exposing them to a risk of croco attack but also wouldn't allow you to just take your nutrients and camp near the salt rock when growing a dinosaur without consequences.
Afk growing being the most boring and one of the biggest flaw of the game in general. Like I mean even if the game is 100% finished and balanced, the growing system would be it's major flaw then (although I don't really see another of doing it).
So I don’t think ptera should regain stamina while gliding, it needs to be forced to land at some point, but I do think it should get some while latching, and I think it needs a tighter turn radius while flying, because it’s hard to even turn around within the width of a river at times. I also think ptera should be able to swallow small items while flying.
Make it so juveniles food drains quicker so you actually have to hunt and make it so once you hit 75% your hunger slowly slows down till 100% and then it your hunger should be able to last like 2 days (in game)
I don't even think it needs text just hold 5 every time you wanna save one and it automatically overrides, just do it when you hear something and have Troo do a little "listening and learning" animation to show it saved it
Less immersion breaking
to add onto this instead of a new icon it could just have a shiny/sparkly effect on the already existing nutrient icons.
Bring the hypsi jump charge to other dinos who can jump
Smooth river stones that spawn on banks for herbivores to swallow— having enough of these in your stomach at a time allows you to derive a single nutrient from grazing for a limited period.
Softer Natural Lighting
Although Envirma’s lighting and shading is a work in progress, I believe that some more natural, softer tones would do better for the future. Right now, if you look at your dinosaur, it’s shaded by sharp black colors, and it’s hard to see the dinosaur in it’s entirety. The lighting/shading as of now reminds me of a comic book, and not of the realism Envirma is trying to achieve.
I'll repost my big text cuz it didn't get the reactions
Im on a decent machine and get 10-30 fps on lowish settings in certain areas of the map (evrima)
-
Can somebody pls fix Carnotaurus' diagonal eye? In fact, could we have round pupils, instead? Carnotaurus lives in the plains where it can have unobstructed charges while creatures with vertical pupils are usually ambush predators who hunt within thick foliage like grass and bushes.
-
Tenonto has some animation errors. One of its front legs skips a few frames or kind of flickers when it trots, and so does the tail. Pls fix, Kitten.
Suchomimus,
Niche: Unlike it's cousins, the Spinosaurus and Baryonyx, Suchomimus is the most terrestrial of the three. Not specialising in swimming (doesn't mean it's a bad swimmer) and unable to dive. This carnivore has adapted to be an expert at fishing. Spending most times near water edges or at shallow spots to seek out aquatic prey. A lifestyle much similar to modern storks. With such adaption however, they can sense water vibrations to detect prey (much similar to Deinosuchus) and quickly snap up something if it's in range. Even though it has a diet primarily on fish, these creatures wouldn't say no to feasting on an already dead animal if they can pick up the scent of it. Sometimes they'll even bully off the predator to steal their kill.
Combat: As an animal at probably around 5 tons and equipped with strong and nasty claws. It's hard to say these creatures aren't good at fighting. A mouth full of teeth would be a good second alternative during battle, right after a deadly swipe. Despite their great combat adaptations however, it's not a predator made for hunting. Not being the fastest on its feet and neither good at tracking. If it wasn't obvious... it's basically very bear like in combat.
I hope this could make a good effect on what sucho will be like. We don't need more semi-aquatic animals who roam the aquatic world by swimming. In fact, I think this could make sucho quite unique... but what do you think?
I have my main on eu1, unfortunately its always full so i can hardly ever play this game.
Abolustely baffles me why this isn't a thing
Add a suicide button on Evrima, that confirms if you wanna die before it kills you, on the escape menu.
Why when we get stuck do we need to wait for a Admin ro to starve to death?? This is a SIMPLE mechanic that takes 5 mins to put into the game.
Mating calls? Could just be an extra aspect to find someone to nest with. Or could be used in general to attract members of your species. And it could just be an extra number to the other calls.
I’ve noticed that a lot of the running and some of the attack animations for several dinosaurs are not, for lack of a better term, symmetrical in some cases. While running as the Utah/Omni the tail and back portion of the body is being pulled the side and the bite while running pulls the head downward and the the right at around a 45 degree angle, practically breaking the neck (only noticed the issue with the bite in the juvi stage). I’ve also noticed that the juvi stego leans slightly to the right while running. And just recently, after the release of update 6, I’ve notice the tail on the juvi denio pulls to side while sprinting on land. Not a game breaking issue but visually unappealing and thought it was worth mentioning.
List of dinosaur models with said issues.
Stegosaurus
Omniraptor
Deinosuchus
Tenontosaurs
Carnotaurus
(The list of dinosaurs I’ve noticed this issue with is seem to only be noticeable in the juvi stages, though them may be noticeable up to the adult stages. I’ve only noticed it on these dinosaurs because these are the ones I regularly play as. This issue with the animations could possibly be linked to the seamless growth mechanic and might unknowingly be affecting all assets)
PLEASE add a voice/mic chat for humans
it would be hilarious to charge into a group of humans or grab one and hear them scream
Allow group leaders to do more to manage their group.
Maybe something like kicking/banning players from the group, making a member of the group leader when they leave, disabling the ability for certain members to invite people to the group, and give a crown or something beside the name tag above the leader of the group.
Hello.
I've got a Feedback for the diets. I think, it's a big problem, that Deinos and Carnos has the same diet for the own species. There are more Cannis than other players and you don't have a big chance to grow without problems, because u're getting killed everywhere, you cant even group. My opinion is, that the own species shall be removed and they should get some herbivore for it.
Hi. I have a simple suggestion. Tomatoes for diets! That's pretty much it. They're neat. And maybe let Taco prefer them?
🍅
I've said it before but it's gotten to the point where I hesitate whenever I want to drink, I feel like an island like this should have actual ponds and small lakes, I feel like do something as simple as drinking water shouldn't have me being anxious and afraid
Ponds and mating calls
Give Dryo a kick with Alt+LMB and burrowing with Alt+RMB
Cannibals, and why carno shouldn't be one (forever)
Cannibals are interesting conceptually, an animal that can eat their own kind for nutrients, rather than receiving the regular hefty debuffs. I agree with most choices for the role of cannibal, except one, carno.
Unlike our two confirmed other cannibals, deino and cera, carno plays ENTIRELY differently. Both deino and cera specialise in opportunistic and defensive play, eating what they can, when they can, rarely passing up the rare chance for an opportunity of food, and protecting their food with their life. Carno, however, is designed to be an EXTREMELY competent rushdown hunting predator, capable of capably dispatching of living prey and feeding off them, VERY offensively designed with little emphasis on resource-guarding or scavenging.
Carno's playstyle meshes HORRIBLY with cannibalism, as rather than creating a situation where carno must eat its own kind out of desperation, more than often, it creates a situation where carno can both acquire prey when and if it wants, and can throw fallen packmates/random wandering carnos onto that list. This makes them remarkably sustainable (and more importantly, very easy to grow). Carno SHOULD be killing its own kind, but this should be out of a need to control territory and hunting grounds, rather than an easy and plentiful meal.
With the addition of larger predators like allo, alberto and the like, carno should be taken off the cannibal roster, as it would begin to fear these larger predators, who would absolutely attempt to hunt it. Cannibalism should be a rare trait given to those who are WILDLY opportunistic and defensive, rather than given to animals that are exceptionally capable on the offense.
Carnos are op af and raptors are weak af change this please
can we get a realistic spinosaurus model? the current one looks like a mix of godzilla and JP3 spino 😦
So an idea for climbing is that every single dinosaur in the game should get it. Just not to as much of an extent as others, but herra/other climbers get their own unique additions to climbing. Since its strange how something like a carno gets stuck on a log or a small rock since realistically it would just step over it/trip if running. So my idea is that you hold a keybind or whatever and it puts you in a climb mode that slows you down to a set speed (you can still attack or do whatever that seems reasonable) and you can step over/ climb objects depending on what your playing. So bipedal theropods with small arms for example would not be able to truly climb, their body if trying to climb a wall would just slump on it with its snout facing upwards or be used to step over objects that it should realistically be able to.
I feel this would make animal interaction with the environment just much more fluid and immersive. Especially with humans it would break the immersion if a carno chasing you just gets stopped by absolutely miniscule fence or whatever
We should have an action button to open corpse instead of need to bite the corpse (We could have both too).
Bumping this 
How this could work is for carnivores to approach a body and let's say press "R"
to start tearing it apart.
A looping animation plays, where a carnivore starts tearing trough the corpse.
Trashing would still be a thing, it is good as it is.
Hmm?
People should be allowed to curse in human in-game proximity chat.
Add option for admins to control diet percentages
Do something about the hackers
That'd be great, they could make the males and females sound slightly different and leave it to us to learn the difference. That way you're not a male just running to the mating call of another male.
For the spino, atleast when it's crouched like the Hypo Spino, should walk on all 4s
yea actually had that in mind when i was thinking of that idea but forgot to mention it, i just think it would be nice to have a call to attract a mate rather then searching the whole map or spamming N in front of someone until they notice. also could have a requirement to be a mature adult in order to use it that way a bunch of juvies, and subadults cant use it. also there could be 2 versions, one would be a broadcast, the other would be a closer proximity call.
i want to know more about update 6.5 not human structures we wont see for another year probably. and i still think female dinos being able to release "pheromones" when seggsually mature to help find mates. maybe give males a call.
Reduce carnos turnrate while charging and increase it while walking/running please
Im curious how dinosaurs like tenontosaurus are supposed to be viable playables and survive when more large carnivores get added? If it has carno as a predator when it's fully grown out In the open it can't stay there long, so it goes into the forest where it gets ambushed by allosaurus or Alberto. Where is it supposed to go if it can't escape anywhere or fight off either predator atleast some of the time. I think adult teno should be more challenging prey for carno and it should stick to the small game hunter niche as it makes it unique and fun. If it can't defend itself against carno it's going to die and nobody will play it, it sure can't defend itself against allo or some other larger carnivore so what's it supposed to do?
When fully implemented, humans being able to pet dinosaurs
Ghost of Tsushima taught us that petting animals is in high demand among gamers
remove camera lock
Bucking animations should be more violent rn stegos and tenos don’t look like a Utah would have a lot of stamina drained from the amount they move also maybe make carnos buck animation if bucking for long enough bite the Utah and rip it off doing slight damage to the Utah as well maybe
it would be nice to have a egg request notification similar to the pack invite so the players trying to spawn as an egg don't have to wait till the parents notices the warning icon above the nest and the parents don't have to focus on watching for the icon
Tripping and Slipping mechanic!!
I love @round condor 's idea!!!
I suggested before that; for dinos that cant jump, give them a clamber ability. Be able to climb/step over logs and rocks if holding space while walking/trotting/running.
But running at full speed near a log without pressing space should cause a tumble/trip!! Imagine a Carno charging into the jungle to chase a Teno, then WHAM!! They fall over and get slughtly hurt. 1-3% damage. Holdnspace and they hop and step over rough terrain while being slightly slowed down, then again the loss of vision may slow tye player regardless...
Also, add sliding and tumbling when climbing too steep a surface. If you slide too long, you timvle, if you tumble for too long, you get hurt! You could also extend the angle of slipping when it rains! Adding danger when climbing terrain during a storm!
The ability to dig out spawn points for friends in the form of a little den or something, in order to meet up more easily in game. The design could vary for each dino as well to make the mechanic feel unique. You dig it out then assign the person to that spot, and they can have the option to teleport there - even in game.
For balance (so it wouldn't be abused) two ways around that is:
- it can only be used once, for one person or a limited number. 2) In addition, the digging mechanic could have a cool down period as well.
Those are my initial thoughts, but the foundational idea is there nonetheless.
Para should be stronger when it comes into the isle... i dont think that something thats 4tons should be a "looker" im not saying it should be like apex tier but i am saying the idea of a stun and run is boring they should at least be able to take on a pack of raptors alone and at most fight off 2 or so allos alone im not saying they solo the raptor pack and or allo pair i believe that it should be a hard fight for the para but i am saying an animal with a concept of stun and run is already in the game seen in hyspi wherer u spit in their face and run and in pachy where u can fracture them and run. and if the idea of being strong enough to fight off an allo pair is stupid to you take a look at real life herbivores there has been many times where a bufalo turns around during a chase and beats up a lion so what stops something way heavier from being able to the same thing? other than lack of imagination for a good mechanic nothing stop para from fighting off carnivores nothing but bias and lack of imagination. i think a way to fix this is give para good hp and decent bleed res to either defend its self til the carnivore gives up and give it a strong kick front and back and or a tail swipe and im not saying these abilites would be high in damage but due to the paras HP and bleed res this while cause the damage to solo stack up till the para gets killed or till the carnivore gives up this is a perfect way to balance para with out it to strong due to the fact its going to rely on its health and bleed res, and yes i know that its only a concept im just voicing my opinion and hoping one of my favorite the isle dinosaurs isnt turned into an animal that is just a fearful herbivore that needs herds to get value.
Why is everyone complaining about camera lock?
Camera lock is a useful mechanic,
now you can ambush your prey knowing they're not looking directly behind you at all times. carno is an ambush predator but when is it ever able to ambush if they're always watching their back?
Now better additions can be made to the diet system that fits camera lock that i will suggest later
If camera lock is to remain audio MUST be fixed.
Camera lock is a limiting mechanic that puts you on edge, however it becomes either a sacrificial or absolutely useless mechanic due to the terrible audio. Either you die by a pachy or carno that you could not hear with sound blasted up or you use the grabbing mechanic(making the eating mechanic useless).
Just a reminder that its been 1.2 years since we got a new playable, which was pachy. I think that the main focus right now should be expanding the roster because we already have a lot of game mechanics to work with, and we've been waiting for a new playable since update 4.
add a button to join queue manually its such BS to try and join a server that says there are slots open and then have them fill up as soon as you attempt to joining, kicking you out
I think this would be a good addition for the expansion of a sleeping mechanic
So maybe after one day ingame your dinosaur gets tired so you get the option to sleep (this can be done at any time) and when you sleep your food and water don’t drain but your dinosaur doesn’t grow either. If you don’t sleep and just stay awake you could get debuffs like being infertile and stam drain increased.
Fix deino's grab range. I literally got grabbed from 5 meters behind
Something to change the way the UI works with the nest and feeding baby Dino’s would be nice. You can’t really feed baby Dino’s at all while they beg inside the nest
https://gyazo.com/ea9aa587b1442d8d1ce1fdde0babdc6b fix the carno hitbox
change the keybind for managing nest? its mad helpful if you want your babies to stay safe and still feed them. please consider.
What if Megalania‘s venom would make you leave larger Blood trails that would be more easy to follow and maybe so it is also usefull in combat make it slow the bleed regen
I think the tracking system needs a bit of a rework. It leaves very small blood spots on the ground and whenever you go in the forest you can't even see them anymore. I think the more you have been hit/the more your bleeding is intense, the bigger the blood spots should be.
(also blood can be scented from very far away, I think carnis should be able to do that but not herbis as they aren't predators)
And if you are bleeding but is also resting, it should leave a bigger blood pool.
Also the blood shouldn't be that bright in my opinion, it looks like it's from a different dimension than the actual game. It should be less bright but the little kind of dust that is on top of the spots should go higher.
For the footprints I think they should be more frequent when the dinosaur runs, the weight already matters I believe but the fact that you run or are low on health should leave more frequent prints. As when a dinosaur is weak they are kind of desperate and would feel it's body become heavier.
So pretty much the longer/harder the fight is/was the easier it is to track a dinosaur.
Give dinos that are heavy enough compared to the dieno a struggle mechanic that drains stamina more than it already does and if the dino is really big then it can not only drain the dienos stam it slows the dieno down
Allow dinosaurs to eat the humans that attempt to pet the wrong dinosaur
Preferably with an animation where the dummy who decided the venomous night terror that sounds like a demon hyena was a good thing to pet gets mauled.
(More chill/cute things getting pet would still be cool this isnt a "Lol no" counter suggestion)
To add on to this, when walking up and down a steep hill (but not steep enough to cause you to slip and fall), please add in the dinos body leaning and the feet being on an angle to match the terrain too, like it was in legacy! It was a small but neat mechanic.
Suggestion: Add the Egg incubation buff to the 50% growth diet combination.
Reasoning: The 50% growth buff is essentially useless for full adults except in the case of giving their offspring said 50% buff. Personally, I think it would be more conducive to fun and meaningful gameplay to add the Egg Incubation buff to the 50% growth buff. This is because nesting players, in my experience, will always opt for the 50% buff over the Egg incubation buff when nesting. This leads to an effectively unused diet combination. By combining the 50% diet buff with the Egg incubation buff, you would create a single dedicated nesting diet combination, and also allow for a new bonus effect to be added to the S S = diet combo. I think you could make the argument that the value in the Egg incubation diet combo is that you also get Health Regen/Locked and Scent/NV buff with it. I would counter this by stating adults are also keeping in mind what diet combination will be most useful to their offspring. The 50% growth buff will always be a more attractive option than the Egg incubation in terms of value to offspring due to the fact that the advantages of a faster growth are more valuable than the stat bonuses provided by the diet. i.e. The stat buff of becoming an adult sooner is more valuable than having 15% Health Regen/Locked and 10% Scent/NV. In conclusion adding the Egg incubation buff to the 50% growth diet combination will enhance nesting gameplay for The Isle players.\
Not sure if this falls under General or Balance feedback so I’ll post it in both channels just in case. Sorry if this has been suggested already.
I had a thought as to how to address the camera lock controversy: neck fractures. I remember neck hit box was added in about U3 in prep for dinos like trike, and this idea would kind of work best with the full implementation of fractures with severity levels. My idea is that normally players can look all around them at all times (including drink/eat), or at least 270 degrees around losing 45 on each side behind them when drink/eat. With neck fractures tho, the camera lock would be increased until at 100% neck fracture the camera is fully locked forward. This way in battle a fractured opponent has to turn their whole body to keep an eye on what is happening. Without severity levels the fracture could limit to 90 degree range in front with 45 on each side. Obviously as the severity level dropped, the camera lock would decrease. TL;DR: Introduce neck fractures, which increase camera lock with severity.
Make diets activate at 1% because as a ptera you scavenge organs from a corpse but it doesn't activate your diet and once you find more of that diet it's already out so you never get the buffs
Perhaps horns and crests can break after extreme pressure is put to them? (Such as a direct hit from a pachy or trike) this wouldn’t affect gameplay at all, however it would look very cool and make some players more unique as it shows their experience and badassery at full display
Fix the skins on pachy, ptera and carno. First with pachy: if you pick a gray or white coloured head for male pachy then the skull appears more bright with orange colors. you can see it on more bright head colors too but not as noticable as it in on gray and white color. But it is annoying if you want a more stealth focused pachy skin and you pick gray or white color but instead you get this orange ish color on the skull instead. This is also on all the growth stages of pachy. Now ptera: basically it suffers from the same thing as pachy do but on the wings. you pick a color other than orange then the wings appear more orange ish color, also same with all stages of growth. And carno. This is just something noticed on the eyes. you dont get the correct color when picking an eye color on carno. You pick one of the blue colors you get a green color instead.
Increase the amount of blood bled when bleeding or dead. In legacy I can remember seeing blood splattered on the ground and the surrounding foliage which can make longer battles seem much more intense. Right now, blood is hard to see and usually only spotted when actively looking for it. Ironically in both the Blood and Gore updates we get little of the actual title, as the gore in the most recent update is just some models and a skeleton which varies in size.
I have a relatively simple suggestion to improve both attack feedback and immersion: Various hit sounds for attacks!
Now when I say hit sound, I don't mean like in first person shooters that play a tick or something when you shoot an enemy. I mean more so the sounds of our animals' teeth, claws, etc. actually connecting with their prey. Imagine slashing a Troodon as a Beip and hearing the Troodon's yelp be accompanied with a nasty fleshy tearing sound. Pair this with the future wound system....yikes. Hit sounds would also greatly improve feedback for attacks by making it easier to tell if an attack connected or not by simply listening for it.
Plus....it's just a bit jarring to see a creature get mauled or slashed yet only hear their pain sounds.
🗡️ 
A couple more ideas I had
One idea I had was that humans can have a hunger and thirst bar. But refill it manually via eating protein bars and stuff and perhaps drink from a water bottle. These can be refilled at a vending machine and a water refilling station
Another idea I had is for there to be large bugs and stuff that you can find on the sides of trees and logs. And small dinosaurs such as troodon gallimimus or baby carnivores can eat them as a quick snack. Such examples can be beetles, giant centipedes, cockroaches, and maybe even spiders
My last suggestion is for there to be shallow areas on the sides of lakes and rivers that can be treated as nesting grounds for beipi, deino, and other semi aquatics. As it’s only fair for water reliant creatures to get their own area as well. These areas can have some tall grass and reeds, shallow water, and tons of frogs and small fish
Came back after couple of months to this game and its in even worse state than before. Well done devs idk how u managed to do this but reall good job. I can run any AAA came at steady 60fps on ultra settings but here? Cant even get 10 fps on medium settings in places where there are more than 2 dinos and in places where there is nothing else but grass and trees i get 30-40fps with drops to 5 every 2-3 seconds. My feedback is to maybe make the game playable instead of adding new content if its unplayable with performance like this? You are showing of new maps, humans, tanks, nuclear bombs, but how are we supposed to play this game like this? If I wanted to look at screenshots of this game i wouldn't waste my time playing this game.
For some cool QOL things we could get multiple animations for drinking eating and calling so we when you drink next to other players it isn’t the same animation
(repost)
Change the traking system (depending on the dinosaur)!
F.e. a carno shouldnt be that good at tracking as a Utah.
So when a Utah finds Pachy footsteps on the ground and presses Q on them, the footprints will appear blue, as always, but also show a blue line/trail leading to the pachy. The trail will get more weak the longer you track but you can "refresh" it by standing on a footprint and holding Q. You can get inspiration from the game Red Dead Redemption 2, which did a pretty good job with the tracking system and could fit the game pretty nicely.
Also, if the creature is bleeding; remove the red random Dots on the ground. They dont show you any direction and look kinda silly. Instead, add a blood trail following the blue traking line or being above it or replacing it even. That way you can see what direction the prey ran to.
Carnos shouldnt have that blue tracking line. He can only see the current tracks in blue and the direction the dinosaur ran to. BUT Carno can smell the red blood trail if the hunted creature is bleeding. So for the carno to get a nice track of something it needs to get bleed on the creature.
Also; let us see the tracks through bushes!! No sense that a bush blocks the scent of blood/tracks for a carnivore. Make blood more dark as well.. Of course the old tracking can stay how it is for herbis. They can smell blood but maybe not the direction since they are herbis obviously.
Suggested change: Make the 50% growth bonus do that until you reach adulthood, then do all three dietary buffs st 100% growth. This way it's not useless and provides a substantial buff for putting together a perfect diet. Something like 10% increase in stamina, health and blood regen, scent and night vision range, as well as fracture and bleed resistance, slower stamina decay, and a nest incubation buff, basically an amalgamation of all the diets buffs.
maybe because most animals turn their heads to look behind them? In addition, dinosaurs have eyes on the sides of their heads, which increases their field of vision. So blocking the cameras to see only from the front, like a human, is stupid and has nothing to do with realism.
It should be refined, because so far it looks like just introducing something that doesn't make any sense.
Reducing camera rotation? Yes. Completely disable rotation? NO. Well, unless our dinosaur has damaged cervical vertebrae [eg. during the fight, is deformed or has some kind of vertebral/spine disease. Adding such a mechanic would make sense
For better UI for food icons,
make it so instead of showing icons on the north south bar, you have to stop and sniff and particles will appear. They'll just be floating around in kind of a line and you'll have to keep sniffing as you get closer, the particles will increase in number until you are at the food. You could make it so that meat, corpses, plants, and specific diets all have a different shape or color particle, like having the shapes of the symbols they have now
While having a leg fracture because you run much slower you should not consume the same amount of stamina as running. Sure it makes sense but it only makes it more frustrating
Tail fractures should be a thing that simply just need turn radius
Get rid of the head fracture wiggling all the time. It’s annoying and gives away your location when hiding. Just keep things mouths hanging or broken looking jaws etc
When falling you should have a random chance of what fracture you get. You could get no fracture, or one of the fractures, or if you are unlucky more than one fracture or even all three
Gorgonopsids need more love, specifically my favorite: Inostrancevia alexandri. I know that this is a dinosaur game, but pterosaurs are present and creatures like megalania will be eventually in-game so I figured that I would throw the idea out there (if it has already been discussed without my knowledge, whoops). I just think at least one gorgonopsid, a mammalian-like reptile, would be so cool and add some needed diversity to the Isle. And one of Inostrancevia alexandri's size could fill the roll of a decent all-rounder low/mid-tier dino. It could have very good stamina and quick bursts of speed used for ambush (since it is speculated that they were fast endurance runners), and it's movement could be inspired by animals like siberian tigers. Perhaps it could also have very low hunger drain, making it very hardy since they were known to survive in very harsh environments. I think it would have very good bleed damage or perhaps an ability somewhat like what was present in the Acrocanthosaurus concept art-- a suffocation of some sort, since their sabre-like canines are so pronounced. Or maybe some sort of ability to cripple opponents with their crushing jaws? Of course I don't want it to be OP, but there are so many possibilities. Anyway, please consider this amazing creature. Thank you!
Ok yeah a deino should definitely not have the Stam to run like a mile inland and grab a creature and run back into water, a juvi or sub deino just grabbed me, and all my Stam had to be depleted by the time it went into the water and had to let me go
Reduce carno speed or his dmg at ram,or just buff omniraptor turn velocity and his agility overall
There has been no food for steggos in na6 every time I load in
Absolutely no food for Stegos in NA 6. And when you find food it's only one pumpkin or something. We should have more pumpkins
I'm sure we can all agree that stego's diets right now are ridiculous. Its like the devs are trying to make it so stegos cant nest.
Stego should have mountain ash on its diet and tenos should have sumac imo because ash is bigger than sumac and stego needs more to fill it, replace pumpkins with agave or make them give more food, and make marigold spawn more.
Another thing that needs to be changed: every server restart it empties all orange bushes so you have to wait 30 minutes for enough oranges to fill one of your pachy diets
Either make deinos eat underwater, or make most food float
I don’t know if it was already discussed - I really miss the global chat in Evrima, could you bring it back? I know you want this game to be as realism as possible but it’s still just a game and I miss it to talk to people who aren’t my species. It even doesn’t help to remove mixpacking so the missing global chat doesn’t make sense to me.
most people dont care about the human structures and all that stuff we havent had a dino in over a year
I like the diet system, however what I don't like is that it sort of forces certain species to live in certain areas.
I hope for the new map Gateway this will be fixed and you will find the same species in more than just one location, just by spreading out the growth location of the diets.
Preferred food of humans should be junk food when they finally release. That’s a fact.
Pteranodon's nesting sticks should spawn more usually on the land and not on the bush-full mountains, we could always fall when we don't even see where is land and where is another mountain and fall to death. should be nice to be more sticks on the land.
Diet System Future possible rework (Please read the notes)
Diet system should in future be rework to be like in real life, you don't have a health diet if you simply eat only protein, or carbs, the best diet is in balance, that said, What Diet should be related with:
So you have 3 nutrients bars and you are in search to keep all 3 around 75-100% that is a good range and will provide the full effect of it, if you are low on any you will receive less of it, if you go above 100% you can receive a improvement of a effect but a bad effect comes along.
All 3 works like this: 50-100 low to good
0-49% bad to horrible
Note 1: Good diet will basically reach the default status. Low to horrible will decrease that.
Example: Good diet carno = 1800kg, 175 bite force;
Low diet carno => 1650kg, 145 bite force;(random value)
Carbs: stam increase and stam regen
Lipds: growth rate increase and Weight target (default weight only at good diet)
proteins: Attack force in general and fall resistance (this resistance could be other thing too)
Note 2: Bellow 50% starts to decrease the new default lvl of stats
Now when you go over 100%, this will always increase even more a specific stats but bring a bad one too:
More than 100%:
Carbs -> (More) Stam regen / (Less) Max Stam
Lipds -> (More) Weight / (Less) Max stam
Proteins -> (More) Attack force / Special: Increase the cost of stamina to every action
BIG NOTE 1: This idea follows the theory that Resistances to blunt dmg, bleed regen, diet options (like eat bones or fish) and other stuff
should be related to Perks, and not to diet.
BIG NOTE 2: Diet should impact gameplay and mostly, combat, we still need a big balance on sustain and survivability before everything works better.
Please add a /unstuck command with a timer so it cant be abused. (EVRIMA)
Please. We’d love this.
Yes an unstuck button would be so helpful
would love a way to play both legasy and evirma without undownloading and redownloading the game each time
Would be awesome if we had a little bit? More mixed fresh and salt water so crocs could do more than just stay inland and maybe travel closer to the beach without a mission or dying every time
please, now that the "major mechanics" are out, stick to your word and release more playables.
I would like to see a mechanic that makes your stamina deplete when you run up a hill, for you to keep your stamina you'll have to stop sprinting. Some dinos could be able to run up hills without stopping their sprint. For eg: Omniraptor. It could help if you spot your prey and then suddenly scram and then disappear.
hit boxs are broken
Reposting because people weren't able to vote
Make diets activate at 1% because as a ptera you scavenge organs from a corpse but it doesn't activate your diet and once you find more of that diet it's already out so you never get the buffs
Give us allo or something instead or two op apexs
About nested in baby skins:
I feel like there should be some level of randomizing when it comes to the babies you birth in 💀 Of course it’s possible to get twins, but no baby ever looks exactly like they’re parent, copy and paste 
The randomization in legacy made some awful looking puke skins at times, which is the risk, but I feel like it’s worth it, it’s a bit weird seeing 3+ dino copies of you, or the other dino parent. (If not mentioning humans not getting the same result each and every time, animals have it the same, unless the baby animal is a twin, they will have they’re own little differences each time)
Or when nesting gets proper love with a purpose, maybe add genetics along with perks, like how eye color, skin color and hair color genetics work irl, specific combinations dependent on the colors and eye colors of the parents that simply output a pre-coded/made skin.
(Have not every baby be the same just cause of the parents genetics and colors, but have idk, atleast 2-3 versions of a certain specific parent color pair)
I think this would be extremely hard to code cause of how many colors there are and how many possible skin combinations you could make in the skin creator, but I thought it’s a neat idea. Nice little thing to go along with whenever nesting is mechanically useful
)
I know it’s the most minimal issue I could probably chose to talk about and I know I have before but PLEASE, more color options. And NO, I’m not talking about rainbow dinosaurs! There’s plenty of more natural colors to be added to any dinosaur. Greens, blacks, greys, yellows.. Why is it that the entire color palette of Teno, for example, is restricted to the color of poop? It would help so much more in being able to connect to your dinosaur if there were more color options available. It’s not like it’s asking for a pack of skittles or something, all the color examples (and many more) are easily available in the wild as we see it today.
Hell, even red and blue is common in birds. Am I asking for those? Not really. I know they can be an eyesore, but reptiles and birds (whichever you chose to base your dinosaurs off of) are VERY colorful creatures. And I know people hate that, but there are SO many more color options that don’t have to hurt your eyes! Disclude the blues and reds, sure. Whatever. But why is it that most dinosaurs lack a proper dark color on their underbelly? Why do stegos only have black as an option for their spikes? Why isn’t yellow a color more often implemented when it is VERY common in nature? We have oranges, where did yellow get tossed to? Why is there nearly only one shade of green on anything other than deino?
Fix other issues first, certainly. But please, at some point consider it.. Justice for poop teno :(
I'll add to that. It is believed that herbivorous creatures all have a camouflage color, so herbivores in the game are just as bland (with rare exceptions). But this is absolutely not the case! Look at iguanas, agamas, uromastyxes (although there are insects in their diet, but often it's still a diet of plants)! Partridges, capercaillies, grouses and many other herbivorous and grain-eating birds, although they have camouflage, their colors are far from the "color of poop"! Including females who are also quite colorful! Please give more love of colors to herbivorous dinosaurs!
Pls fix Carno running noise.
A chicken cant sneak up on me but 2x2ton carnos running at 60km/h get to me with 0 sound :|
Pteranodon having a fishing ability in sea water. For example they will be able to dive in to water, and plunge themselves under the water to get a fish if they aim it right. They will then be able to go above water and launch off on top of the water. Here is an little video of what I think it should be like if Pteras could fish in sea water.
Make Carno's horns longer
Why?
Because it'll look cool
I second this suggestion. Having giant bugs (ex: giant spiders, centipedes, beetles, etc.) would definitely make the game more interesting for both humans and dinosaurs. Could you imagine trekking through a field and ending up being chased by a giant centipede? Or having your dryo or omniraptor getting caught in a huge spider's web? That would be epic. You could base the spiders off a real cryptid like the Congolese Giant Spider (J'ba Fofi), a giant spider rumored to grow 5-6 feet across. The centipedes could be based on the Anthropleura centipede fossil found in Germany that was 8.5' long. Honestly, having AI would be one thing but making them playables would be one hell of a good move.
But yeah. Adding big critters like these would certainly add to the horror aspect of the game, and increase variety and other dangers onto the island.
Awesome devblog guys! I really felt involved with this one. Really nice approaches!
Keep this style up I really appreciate it!
Thank you for the alternate gamepad controls you guys mentioned in the devblog! ♥️ Those'll be lifesaving
More devblogs like this! That has both infos on what you did/do/will do and whats coming!
this game needs way more playables!
the combats between the same species have a non-lethal combat (that is, as you said in this month's devblog) for example: two carnos pushing each other with their horns, two two-legged tenos scratching and biting each other's neck and arms, two pachys crashing their heads but without breaking a bone etc
The new devblog #34 is very informative and provides much needed transparency with what’s going on behind the scenes. Please please please keep doing this for future devblogs.
Thank you for this good devblog. There was a lot of transparency and communication about things we were confused on and I’m happy with what was said. I hope we can move forward with more transparency like this
Great devblog guys, as everyone else said, the transparency was phenomenal
Make dryo Nocturnal with great night vision
Just an idea: But what if there was a process where humans could eventually ride dinos like mounts?
I actually really like the idea of having dryo be nocturnal if it’s not going to get dodge buffs, speed buffs, or other buffs in general to not make it.. well, a horrible, neglected playable.
Their hunger and diet could drain significantly slower during the day, but it’d all drain at its normal, current rate during the night (to encourage nocturnal gameplay).
For a trade off, they could have their day and night views inverted. At day, they’d have limited visibility like they currently have at night. However, at night, they could have the visibility that they currently have during the day (if that’s too much visibility at night, then at least significantly increase their nightvision range)
Allow Tenontosaurus to control its buoyancy instead of diving so that it can be a unique semi aquatic which uses the land more but can still use the water to its benefit. It's vision should not be as good as Deino's and it should rely more on smelling or senseing its food rather then sight like a lot of modern river and deep sea fish, and its oxygen should be barely changed from what it is now. This is a counter to some of the other, stronger carnivores like Alberto and Allo, which might not be able to run them down like a Carno can now, but can definitely bully them in every encounter.
Trike and Diablo ‘shield’ should have more color options and more vibrant
I would really like dondi as a playable mercenary. Credits to "the satanic troodon" for this suggestion.
Honestly, a playable dondi is not a bad idea in the slightest. We need attention to this feedback and we should make it a petition somewhere.
Dondi looks like keanu reeves. On top of that, keanu reeves is john wick.
In theory, we'd have our own john wick lookalike mercenary. That would be so cool.
John wick slinging dinosaurs
Full grown deino should be able to grab adult deino's bones. Most of the times deino dies in water and the bones sink and become inedible.
What was shown in #isle-phase-three is exactly what we needed. Much better than a concept art imo (although I like them) and is pretty much what the community has been asking for. No more once in a week thing, and more overwhelming amounts of information please.
Instead of the chuff being automatically played (potentially giving away the presence of a hostile or spy), perhaps the player could tap 3 while eating to growl and perform the animation?
This could be expanded to other creatures in the future where tapping 3 could give a growl and holding gives the threaten whether eating or idling.
- You guys are awesome for adding cerato as it actually adds to the meta and gameplay, not just awesome bro. adding this will break the carno meta (hopefully) and players will start to have to fear other things than just being insta killed by a giant horn monster
other than that, nice job for once dev team👍
edit:section 2 removed
This really shouldn't be a thing-
Idk if this was supposed to go here or in balance but figured general is general-
weird to go with the upper estimates for length and height but not with weight. think it should be changed to around 900-980kg for the release
Just a simple positive feedback post. The devblog was great and had really good transparency and helped quell some concerns with things like the roadmap and U6.5 and Gateway's progress. The new style of Phase 3s so far is also M I L E S better than just a simple image with little context.
Thank you! 👏
Hopping on the positive train with my first non-doomer opinion of the state of the isle. Super excited for U6.5, and I’m really hoping the dev team will keep up with this transparent course of productivity!! 
Cerato should weigh more than 500kg.
I wanna see how Ceratosaurus would react to Carnos trying to ram it. As ya did say it would be the equivalent dirt truck. Plus it would give carno a brain before ramming into everything
I don't really care if they don't do this or not but in my opinion i think they should add the allo cause its very iconic and who doesent like allos
they should re-add the glitching that happened in legacy when you went near human structures (to dinosaurs that spawned instead of being hatched from a nest) lore-ish stuff i guess and its cool and adds a scary factor
I think it would be cool and helpful if there was an option to change it to nighttime in the skin selection screen whilst making your skins so you can see what your skin looks like in the dark ! I usually have trouble knowing if my skin is actually going to camoflague in the dark since Ive had times where Im basicly just a traffic cone and very visable, So I think this would be a helpful recource for those who want to actually blend in the dark aswell as day!
Otherwise have it so then white and extra bright colours arent as visable in the dark like make them lighter than darks but not so bright where you can see them a while away, Same with black; You can make an (almost) all black dino and hide in a bush and you are almost just as visable as the white hence black is too "viberant" per say in the dark.
stego should not be obsolete in 1 update, please give it something against rex/trike
maybe a good headshot damage multiplier? to discourage rex or trike tanking it
one idea would be to let stego use it's plates defensively, letting anything trying to bite down take damage or just not do anything to the stego
A system that discourages killing same species herbivores would be nice. (EVRIMA)
With the increasing complexity of utility the newer dinos are getting (such as venomous and bacterial poisoning, scavenger or hunter roles, tree climbing, etc.) I think it'd be an appropriate time to give the dino selection screen some actual statistical and biological information of the species being selected.
Things like adult weight and bite class, bleed resistance and relative bleed effectiveness, alternative attack design (ie. distinguishing that Pachy can flatten carnivores of its same size, or that Omni can pin other dinos less than its weight). Maybe some biographical information such as Carno's affinity for cannibalism, general choice of diet, nesting habits, geographical relativity, etc.
I think this is important for preventing new players from becoming unnecessarily frustrated with misunderstanding their power role or not understanding how their own dino's mechanics work (for example, a new Carno player attempts to ram a late-juvie Stego and receives reverse damage, a stun, and then loses all their health from a headshot despite the Stego appearing to be smaller than them). That could be pretty damn frustrating if you spent an hour and a half growing your dino only to learn that can happen.
Slap some feathers and fur on the dinos it would seem appropriate on
Give herbivores like pachy and teno something to do besides going out of there way to kill players
This and also the fact that stego can instakill tail you off its back sometimes should 100% be fixed and should never be a feature. You should not have a way to get an omni off your back besides bucking or running him into a tree, and especially not in a way that can instakill
wtf is carnos charge hitbox? I'm clearly not even in SIGHT(he just rans past me) and I still get hit. WTF???
Create a option that allows some dinos like Omniraptor or troodon to have feathers or not
Gallimimus feathered options
||Also the phase 3 was awesome||
Ceratos “chuff” should be a thing that is turned on and off by a button like the L key since it isn’t used rn instead of just activating when something comes close to a body you are eating from.
With all the negative feedback, i wanted to leave some positive.. I think i can say for many that we are happy that you guys listened to us about more playables. My hopes for future improvement just got replenished.
I think it´s great that you give us more insight to what you are doing. Now the wait is much more bearable when we can see that things are being worked on! Seems like you listened to some feedback. I also think moving to UE5 was a good idea.
So this new spieces file idea is really neat and the way Ceratosaurus is itroduced in phase3 is really nice.
Hope to see more for other playables, even the ones we've got already.
Add a new bird that can grapple other small dinosaurs. basically like the attack deino have where you drown your victim but instead you grab your victim with you in the air and then drop it so it dies by fall damage. To make ptera still a viable option maybe make this one slower than ptera in both running and flying or just make ptera faster, much slower growth than ptera and maybe make it to be a cannibal so your best chance of survival is being alone. Would be cool if you actually had some real threats in the air too rather than just in the water and on land
Nice devblog👌🏾
thankyou for adding ceratosaurs to the next update
Add Torvosaurus to the roster
Maybe some of you didn't think about it before or just don't know the feeling of that specific case I would like to request. You know the feeling when those who have a bit crappier pc connects the game and after that finally you out of the loading screen you see your five hour progress thrown into the trash? Yeah? Well it's not okay. Idk if someone recommended it before or talked about it but I would personally use some help in that. Like you can't be killed or dmged after you joined immedietly. Just 15-20sec takes enough for these moments. Think about it, if someone plays Deino and there is a lot of body your pc will run with 200% more to load the freaking territory so you will probably lag as hell, and just see some random troll who kills you for fun and your 5-6 hour progress is gone. Very funny. I know it's still under development, but really makes a lot of player just leave the game even for weeks. So on that fps thing is another. There are bugs where you see the symbols but there is nothing or you can't pick it up/eat it/invisible or anything. And still makes your fps go under 10. So there could be a time limit to the bodies till they available. (like 15min or idk) Sorry for bursting out here but I see that as a serious problem since beginners don't really know good spots at first and lot of player playing from (sry for the word usage) crappier pc.
First of all nice dev blog^^ now to my idea, I've been thinking about it for a long time. What do you think of a crossbow as the first human weapon. i know the primitive time people should get a bow so first make them a lot worse slower and modifiable like in tarkov like it was intended. I thought to start with, give them the opportunity to find standard materials for crafting, like building a nest (you need e.g. fibers for the string and one or two pieces of wood for the frame, for the bad version of the arrows you have to collect branches) now you have it at least one weapon to scare away small animals, drive away enemy people and collect food you could upgrade the whole thing in the human settlements and wherever you can loot better tendon made of rubber or other material metal or carbon for the housing a vesier leather for better ones handling, etc. so I don't know how you see it, but I like my idea 😉
Please change omniraptor name to utahraptor , there isn't even such a thing like omniraptor , utah sounds much better and its just og , anyways it is correct , size and everything , i love omni as utah and he is still utah for me ❤️
If we’re not getting gateway until update 7, please change isla spiro’s lighting until we get the new map, I can’t deal with it being I thought we’d get gateway this update 😅
Battle scars please
The stamina costs of the pounce (even just activating it) from the Utah/omni are very high. you can't build up a proper bleed like that. the pounce is his signature weapon. Because of the high stamina cost of utah/omni; was we as dryos (3 adults and 2 juvi) able to kill a Utah/omni that was attacking us.
Please think about adjusting it again. in a positive way.
Very good devblog and phase three posts, thanks for the transparency and also adding Cerato as well into the next update with Troodon. Please keep adding more and more playables! Also hope to see that "species paper" for more upcoming playables and not just Cerato.
Just a suggestion. I follow a game called Against the Storm on Steam and when they add community inspired features/changes, they add a little lightning bolt besides the bullet point in the patch notes. I thought it was pretty neat! Maybe the Isle should add a little dino face besides their community inspires changes in their patch notes!
Still hoping that Cerato stays this size visually
Chunky looking.
Obviously smaller than carno, but not like that 1 screenshot that’s going around, where ceras first nose horn barely even reached carnos fingertips when they were pointed down 
I have a suggestion. For the croc since there cold blooded. Could you make it so they have to bask in the sun. Since its a survival game where rest, and eating is important. defecating would make an interesting concept. Thanks i really love the evima. the steggo is mt favorite dino.
Branching off the above, encourage riskier resting spots by increasing resting regen over time, as long as you're in the sun and resting.
music could also use some extra work understand not top priority but I do love a well made music system add some more tracts too they are getting repetitive (some songs from legacy either dont play or arent added also) also I recently only hear the newer battle music almost none of the ones earlier for evrima most notably the battle music
A really cool feature I think should be added is the implementation of an arena mode. Pretty much this would take place in an AE compound combat arena.
-There is no hunger drain or water drain
-bodies despawn directly after death
-The arena is decently spacious with different little obstacles here and there to simulate a real environment in survival
-Changeable arena layout based on preferred biome (forest, swamp, plains etc.)
-Toggleable time of day
-You could play with up to 12 players within the arena (others would be spectators)
-You select your dinosaur normally, with the only addition being you could choose the growth stage, perks, and diets.
-You could host a private match where you invite your friends into it, or a public one that people can join
I think this would be great and easy for testing out different dinos, diet builds, perks and practicing pvp without needing to go onto an admin server
Keep Anky's sassy walk and run
It has been mentioned before in the past, but whenever humans get hand signal emotes.....can we please get the "hold hand out to stop raptor" emote like in Jurassic World? Not to actually try and stop stuff, but because it would be hilarious seeing people try it and then get horribly mauled to death 👏
Humans using dinosaur callers. Make noises of the various different species to either lure predators or scare them away.
maybe in your next monthly press release you can address the issues the game has been having and what the plan is to fix them. The fact its been months now and servers still display the incorrect # of people is so frustrating (example right now na2 94/100 but server is full na1 96/100 but server is full) if that was the only issue it wouldnt be that bad but there are so many more. I hate to sound rude because I love this game so much and i am very thankful for you guys working on it but to be frank the fact you guys see the same complaints over and over in here month after month yet there is never anything mentioned is annoying. Simply saying something like " we are aware of xyz and are working on fixes the eta for them is ______ update hopefully" would mean so much to alot of loyal long time players. I am so thankful to the devs but even just a little communication would be so nice
Swallowing a body as a carnivore should give you all the diets you currently have if the organs are still intact.
Just like when humans will speak the voices will be scrambled perhaps humsns should hear sltered dinosaur cslls too. This would make it harder to mixpack as everyone knows what a 2 call means etc. Humans shouldnt understand dino vocalizations
Bring back distant calls pls, make the world feel alive
(picture is there to understand what im saying better) When your top slot is empty, and you have for example S diet in the left slot and its half empty, and you find your S diet and eat but the top slot is the slot getting filled. Why? Why cant you fill your currrent slot with S diet rather than having to fill up your top slot first when you most likely have planned another nutrient for that slot but now you have to wait longer to do that because of this. Same with right slot too. You need to have someting in both top and left slot before starting to fill up your right slot. Dont need to be same nutrient, it just has to be something there before you can start to fill up the slot you actually want. It should be instead that if you have half full S diet in the left slot then that slot should be filled up first rather than top slot where you planned another nutrient. And maybe make the buffs you get more noticable? as now you barely notice any buff. Just feels like the same if you didnt have that specific buff
The automatic chuffing reminds me of the kind of uncontrollable agitation that comes from intensely food aggressive pets, seen dogs uncontrollably frothing ferally when its food is approached
I hope it stays automatic because that's such a cool signature imo
The method of applying venom as Troodon seems easily abusable. If it relies on timing, what’s to stop any old troll from just pouncing out of nowhere to ruin a hunt. I understand wanting it to be more complex than Utah, which just holds rmb brainlessly, but I don’t think it should be so delicate that it resets the process if messed up, especially knowing how players play this game (always looking to be an asshole lol).
A mechanic I can see for humans is a sound recorder. If a human happens to stumble upon a animal and it does one of it’s calls you can quickly take out the recorder to record a Dino sound to use.
For example recording a Rex noise to play when a pack of raptors are near to scare them off
make a solid surface to the tree branches on top of tall trees so ptera can make nest and stand on them
that carnivores can have territories, you feed on the dinos that live in your territory and the migratory dinos that pass through there, you would get a note that a male of the same species has entered your territory and your job would be to throw it out, although maybe this mechanic can be quite complex to put it in the game
Ceratosaurus looks awesome. Good job, Cannot wait to play the big land vulture
diabloceratops gonna be a tank and a kill machine
update steam page so people can see what your actively working on
Can you add a questions channel so the community can ask questions about what we can expect, ETC.
got another suggestion and i think everyone will like this one. the server cap needs to increase. it sucks having to wait for the server count to drop.
Humans should not just be punching bags for the sake of being punching bags, a unique way to spice up their gameplay for them to have direct missions which can impact the world.
can we get a channel for eggs requests/adverts?
ADD QUETZALCOATLUS PLEASE. the land isnt safe the water isn't safe.
The air shouldn't be safe
You need to fix this carno hit box issue. It’s been broken for months. Are you trying to chase away your player base? Where do the priories lie? In making computers and buildings?
Hear me out: We shouldn’t have 2 different big raptors (realistic utah and omni) but we should just re model omni to a realistic utah raptor because how are we gonna make them different
So, ive got an idea that could make post combat a bit more interesting, a type of "Wound system" when you finish a fight you are likely to have some pretty nasty battle scars. Except they dont exactly do too much aside from letting others know how damaged you are, but what if they had some more complexity? take Ceratos bite for an example, its got a high amount of bacteria and causes the victim to vomit (either repeatedly or not is yet to be seen) but what if that wound it caused could get further infected post combat? possibly causing blurring of vision or maybe heavy breathing, giving your location away to dinos in a near by radius. (i should also say the actual infection would take some time, a few in game days, maybe 2 to fully start affecting you in a noticable way. Plenty of time to get to some salty water.)
But how would you counter this? With sea water of course! Ocean water has the ability to kill bacteria in a wound and has been said to be helpful for healing, this would work similarly to wallowing giving salt water an actual use since you cant actually drink it (it could also give a slight health regen buff while standing or swimming in ocean water) giving dinos that are less coastal to occasionally travel to the beaches. this works even better now that Gateway seems to have pretty deep inlets of Ocean water so you wouldnt even have to travel all that far to it.
if you think this idea is bad, feel free to @ me in the discussion channel
would love to see this game avalible on playstation with cross platform 😄
Give Rex unique sounds, I feel like the most recognizable therapod, if not the most recognizable dinosaur of all time should have sounds that make it truly scary, the edited JP sounds are cool but they're not really unique, just edits.
Currently, when a corpse turns into bones, the bones are wayyy too clean. There should be bits of skin, meat, cartilage, and blood stuck to them (which could also slowly go away and the bones slowly get cleaner as you eat them more), that'd be way more realistic and look a lot better than the current weirdly clean skeletons.
There are many audio clips of sciences best estimation of what certain dinosaurs sounded like. I'd like to see them in the game that doesn't replace current calls but maybe as an addition.
Oviraptor mimicry > Troodon mimicry
Simple as
Maybe add swimming speed to the info, it will be useful when other amphibious creatures come out for example to know how fast baryonix swims but also how fast it can run.
Please add Pachyrhinosaurus to the game as a playable creature 🙏
Ptera nests on the floor, not on trees
more blood 
Before Turning into a skeleton body’s should turn into corpse like the ones in legacy but every carnivore can eat them no matter their size
please add flooding it will make deino fun again
I could very well be wrong but from what I’ve seen from Bryans stream when he worked on diablo animations. I think it says dibble will be around 29 km/h. IMO that’s a bit too slow. I’d rather prefer it to be around 35 km/h.
Dynamic bucking
Bucking as it is right now feels a bit too easy. All you need to do is to hold E for a second and all Omni's stamina will be depleted. There's little to no reason to use trees/rocks or help of a pack member to get omni off your back.
Instead of just holding E, pounced dinosaur could jump, kick, run or alt bite to deplete Omni's stamina faster. That way there would be little more skill involved in bucking.
However some animals have nice bucking animations like Stego's and I wouldn't want them to get completely rid of it either so maybe Stego could still do that by pressing space or something as it's closest thing to a Stego jumping (or give Stego a stomp attack, not that Stego would need any more attacking power but the animation already looks like it, but that's not the point of this post).
Im getting to the point of saying f this game. For 3 days I've been trying to get on. But everytime i get on the servers are full. and how is 97/100 a full server. The server cap needs to be increased or give us the option to move are dino from server to server. Its a frustrating pain in the mikta.
kinda unfair when you can't hear a carno coming till its literally on your ass, maybe a 1.8 ton fast moving reptile should make noise when it's running?
Need a group finding feature, especially with pack dependent dinos like Troodon coming soon.
Just one calling doesn't work since you die to the 1000 carno players, or your own species comes over to cannibalize you. Current system just punishes players who aren't in VC.
Add carnivorous terrestrial competitors to Stegos please. I understand that you are in the process of developing carnivorous counterparts to the stego, but it needs to happen sooner. Dying as a stego is a choice. Unless you are fighting a megapack of carnivores or you choose to not run away when two deinos start biting you at the waters edge then there is nothing that can kill you reliably. This breeds resentment against the Stego playerbase. They are seen as playground bullies. Often times carnivores would rather go hungry than attack a Pachy or Tenoto in the company of a Stego and risk an immediate game over.
Fix the queue system, it only works 2% of the time but when it does its amazing
Please I beg for the fracture system to be tweaked at the very least to be more gradual especially when it comes to pachy dont nerf pachy just dont make the fracture system to be only slightly better than bone break by only a margin, I think it tends to be to dramatic to fast, god forbid I get headbutted in the head once and now im blind, or practically crippled, yes you can run but your so damn slow and use so much stam you might as well just not run, its practically useless, especially when they mixpack with something like a carno, just please make bone break be more gradual so you cant just get hit once in the legs and become basically useless
Water containers for humans!
Basic water bottle for humans to carry with them. Refill at water sources by dipping it into the water. Drink it anywhere.
Large water jugs that you carry around on vehicles. Refill water bottles at these stations. Certain amount of uses before you need to refill the vehicle jugs at water sources.
Dinosaurs can bite these, destroying the water containers, and gaining hydration from it.
NV needs changing in evrima since rn you can use it to see people in bushes in the day
Edit : NV in the day should be annoying to have on and give you disadvantage unlike rn
Please keep trikes old 4 call when it's added. Of course make some touch ups and what not but that is one of the coolest sounds you guys have come up with. Would be nice to see more variety in the carnivore calls aswell, cerato sounds very similar to carno from the clips I've heard. Some more distinguished and notable sounds would be cool. Tenos threaten call is also a very nice one.
Hello and good day
I'm sure there were already these ideas, but I would like to reiterate how important some skills would be when releasing future dinosaurs (e.g. Cerato)
Because this dino excels at scavenging and is said to be able to smell food/decaying material over even greater distances. From the point of view of all other dinosaur players, it would be very important that herbivore species could also transport/carry corpses or AI
I think this is particularly important for brooding couples because it very often happens that AI/or baby corpses are lying around in the immediate vicinity of the nest because some players accept an egg but then very often go afk die and many more problems the list is very long. thus the nest and its position is revealed and all other young animals or the parents are endangered and Carnis is led to the nest because the bodies cannot be cleared away.
Especially Cerato is a big risk here and I think this is very unfair to all herbivore parent pairs compared to the carnivore parent pairs
It should also be possible to be able to carry/move hatchlings at least above/in the hatchling stage because there are also many players who still haven't understood that nest management collides with feed management and that as parents you can keep your own young animals directly in the nest sitting can not feed other adult animals can of course because the nest management does not block them.
Maybe we should see if we can fix this problem or just allow the parents to wear hatchlings and then feed them outside the nest.
Furthermore, I would still find it very important and essential to mark all dinosaurs (by whatever means)
For me, it is also part of a survival game because you cannot prevent these instincts, you just have to be careful when and where so as not to draw attention to yourself and lead predators on their trail.
Evrima would have an increased level of difficulty that every player has to take into account.
I hope that these suggestions find the encouragement I wish for ^^
The carno needs to be debuffed. I got rammed twice a full grown teno and died
make the deinos can grab heavy dinos like an adult stego, but instead of calmly taking it into the water, they do a "tug of war", i mean, the deino pulls back to put the stego in the water and the stego tries to go back so as not to be dragged into the water
If cera is going to be released in update 6.5, which dinosaurs/animals will be on troodon diet? Because I think that only small ones will be like: dryo, hypsi, chicken, deer, rabbit, beipi and maybe boar on it. And if beipi will be on its diet, shouldnt it be the one released instead of cera? Its just my opinion, Im not criticizing or complaining, because I like cera, but beipi would be better on this update I think (maybe you could release both xd). And other thing that the progress that you showed from beipi compared from what you showed from cera made a lot of people think that was beipi the one that would be released on U6.5 with troodon. But ok. Im not complaining because I like cera :D.
Hello! I wish that sunset back again, please! The atmosphere was just amazing. I hope that with a weather update and a new map, such an atmosphere will find its way back to "The Isle" 🙂
Make carnos hunger drain 45 mins - 1 hour 30 mins rn it’s so fast so you can’t nest or just make it so this happens to all dinos when they nest (their food goes down slower)
can we have dry seasons and floods? I would like to see the stream inside that cave with water again, I would also like to see the deinos looking for a way to get water. imagine a spino fighting a deino for a small pond of water and other dinos trying to drink without dying. the floods would also help to make dinos migrate too without having the majority of players in a specific area. a dry season would make it harder for herbis to find food too 1st img is a flood and the 2nd is a dry
make solo play more viable on EVERY dino. I shouldnt be forced to play with a group if I dont want to. should i be at a disadvantage being solo? yeah, but atm its so skewed in the favor of groups.
If possible performance wise, maybe after transfer to ue 5 and/or with gateway release bigger servers so that more diversity of species can be seen and more is happening so that the isle feels more alive
Like 120 to maybe even 150 players on a server
Improve pachy diet respawn or their diet/hunger retention, even when I move around a lot in just a pair it feels like I can hardly find anything sometimes.
This is an amazing idea and I hope this works out. Always thought 100 people was too little for the biggest map yet 
when gateway releases and spiro is ported to community servers, allow server owners to expand the border of spiro. Yeah it would be wack having a map 4x the size of v3 but it would work (kinda) on those crazy servers with 1000+ slots. Not mention it would be fun to mess around on
fix the hitbox? You can literally be 1 meter away from an attack and somehow still get hit or die
I was wondering about like mini map in game that help newer players that's optional to turn off
Make deino's food drain a bit faster so that it encourages cannibalism. I have been seeing more and more groups of up to 6 gators chilling and it's not even hard to sustain the group. Since it's an apex carnivore (at least rn in the game's state), it shouldn't happen.
For those afraid to die on sight as a smaller gator, you have a big advantage because you have much more stam and speed on land. I literally went from north west river to south waterfall by crossing the land in like 5 minutes and I wasnt even close to be dehydrated.
I feel like the diet system is a little complicated, and the environment sucks right now, its all the same, you guys should make a map that's like legacy
Seeing a fin like indonesian sailfin lizards on a dino design would be so neat, I could see it on herrera but I'm not picky these are just amazing
Please keep the Sucho 3 call 🙏 It'd be much appreciated
can we get the croc glitch fixed, crocs should not be able to throw each other on rocks. At this point the only safe spot from a croc is flying.
Increase the range you hear calls in back to update 5.5 or at least increase only the 1 call range.
If you removed them bc of spammers; theres a reason you implemented the feature of your throat getting more sore the more you call. Meaning if you spam a call you get more quiet over time, until your 1 call range is really small and you sound sore as well. It will go away after a sertain amount of time, even faster with the healing diet maybe. The game sounds pretty dead at the moment which is kinda sad and boring tbh.
Also; bring back your call audio stopping when you attack. in update 5.5, when you were making a call and bite in the middle of it, the audio stoppped, which makes sence since your dinosaur is no longer calling but biting. Now it just keeps calling even if you are biting.
A deino grabbed me and i teleported into the sky and died, hitboxes are also weird sometimes. Sounds are also bugged, some calls are soft and i cant hear footsteps, a deino can run behind me and it gives off no sound
make it so that ptera can land on stegos back but cant do damage just be cool because of the plates there and the stego can shake you off if it wants to
Why does it fill up a third diet slot with the same as i have in the other two, when they are half full
I'm really looking forward to, when we get back the dinosaur AI that was shown in a stream months ago.
I hope this AI will challenge us. Like back then at the time of Update 2.
When as Utah, and sometimes as Carno, you had to follow a dryo across an entire biome until you catch it.
More colours for pteradon, it's pretty common for someone to have the same skin as you now.
add species specific colours that are actually realistic. its so weird that all dinos have the exact same colours and only like 40% of them are actually realistic while the rest of them are bright yellows or dark purples. and also the skin pattern system is bland though while the ones we have are pretty neat i would like a randomly generated pattern or at least more of a customisable pattern system.
trees reduce framerate too much render distance is too much I'm tired of playing 10fps
How dose a whole boar give a 75% carno less then 50% it’s massive compared to the Carno
diseases: it would be another form of mechanics for corpses, if a dinosaur died from a disease, it is possible that it could spread that disease to the dino that is eating its corpse and also parasites: mosquitoes, fleas, ticks, these insects could infect you some disease and the way to get rid of them would be taking a mud bath or soaking in the water for a while (if you are an amphibian dinosaur)
Please please please PLEASE reinsensitive nesting, It is so incredible the way it works and yes it is rough around the edges but it is a great mechanic, That nobody uses… Finding a mate is hard enough playing solo and god forbid your playing Carno or Deino. A mating call would fix most of the issues here but i want to log on and consistently be able to nest or be nested. Obviously i dont mean a-sexual reproduction, but all update 5 really brought is the skin system current…
When you make the ai harder to hunt, make them more filling. A carno should not still be hungry after swallowing five whole goats in a row.
please drop the update already im so excited i cant wait anymore 
more server admins would be amazing
Hey, so I used my frustration that they removed oviraptor from the next plans and I've been thinking of some ideas for him, like ;
• With the feathers and streamlined body it would be amazing if it had a high and super long jump opening its wings lasting the duration of the jump, as well as reduced damage from falls (like hypsi)
• It is estimated that Ovi's top speed was an incredible 69 km/h which would make it one of the fastest in the game, however as it is so small it competes for both carnis and herbis for food as well as a predator of hacklings and a prey in itself. (and let's be real stealing eggs would naturally be hated) it makes total sense to maintain that speed with literally everyone trying to kill you
• Also estimate that with its short beak it had overwhelming jaw strength, I really hope they maintain high bite damage compared to their size, as they will make troodon the same size and the ovi would be torn apart (since they travel in packs) if would not be able to face at least one
antie mix pack system is presented in a very abstract way, but could stimulate ideas. I think your animal should go crazy when the other mix pack animal is your prey. I think the animals should not only be like robots but also have uncontrolled emotions. I hope someone has a much better idea for the perfect antie mixpack system.
Since Cerato is going to come out soon, can you.. please change it's Pattern B? It just doesn't look good at all.
It looks unnatural. Like someone slapped some paint on it. But this is just personal opinion.
I don't know if it will be planned for some future, but I would like the deinos to be able to transport newborns in their mouths, like crocodiles do, it would be a good way to take them to the safety of the water
Are there ever gonna be more than just 1 pattern for each Dino? Cause I think there should be, Atleast 4 to properly make the world of the isle diverse 😅
As in, 1 default which always stays, and 2-3 other new ones. The less we can find people who look exactly like us the better, nothing in nature is ever copy and paste, plus imo it’d make the isle universe that much more interesting to look at ❤️
More mechanics :- 1.) Wind system- A simple pointer on the compass that shows the direction of the wind. Carnivores can smell corpses and herds better in upwind and need to move in direction of wind to avoid detection. 2.)Long-range Communication - Pressing alt+1 after typing message would result in 1-call and the message can be read on longer distances by the same species while 'Enter' would be default F-call for short ranges. Paras would be kings of long range communication producing low rumbles that can only be heard by other paras and only a few predators throughout the whole island (sort of only-paras Global chat) "Chat till u die".
I think the dilophosaurus should have a larger head crest compared to the current model. To make it pleasingly more accurate to current research.
Saw this earlier today and really liked the idea.
Nocturnal Acro.
Might end up being Legacy Dilo levels of NV due to its relative size but nevertheless, an extended range could give it that extra edge over the rest of the carnivore heavyweights.
An Acro with a proficiency at night time hunting just due to sight would give it that extra uniqueness to its larger counterparts.
Best keep quiet or else your life might be in its jaws, no matter what you are or what time it is.
Along with that, it'd add a bit of size diversity to the current night carnivores we know of, being Troodon and Dilo. (Hopefully there'll be night herbies and more but that's a different topic)
This seems within the realms of the Isle's adaptations, and may give a twist to Acro that helps it, perhaps literally, tackle and suppress the meanest competition.
Please just copy and paste a map in this game, u don't even need to show player location
More pumpkins spawning I had Stego can’t get food no pumpkins would spawn in
Change feedback channels for forums they are made for stuff like this and you can comment on certain ideas without needing a “feedback discussion” channel
Make pteranodon more of a scavenger.
Right now, you can't really play ptera as a scavenger unless the carnivores in your server are just killing for sport.
When you get to a body, it's either already rotten or has nothing of value left.
Allowing it to use it's sharp beak to get easier access to organs without needing to tear the body to pieces or repeatedly pecking at it would help. It'd give ptera an edge against other scavengers, who need to get through the flesh first.
Also, allow ptera to eat rotting meat. Not bones, but rotting meat would be enough to help it serve as a body cleaner.
Something else that could be cool, but could cause some balance issues is, making ptera's standing take off more of a quick boost/explosive movement that is stamina heavy, while making the running take-off more energy efficient, and allowing it to begin flying at a stable soaring.
This would allow a scavenging ptera to get away quicker, in case a threat approaches.
Requesting support for 21:9 and 32:9 displays.
An auto walk/swim key.
Add a scent icon for salt licks
add a new tab to the character screen dedicated to diets and migrations.
doing this would allow players to access all diet/migration related information in the same easy to access place while also decluttering the character screen which i see becoming a real problem later on when carnivores have so many different prey items.
(mockup below)
If this section under the gender section arent planned for anything maybe make it a section where you choose what diet you spawn with? It would give you more freedom where to spawn to get the different diets. Just an example with teno: If you pick // diet you can spawn in the swamp as you dont need // diet yet
how about fixin gthe major pings on servers
Can you make it so males do more damage and females are more fast?
Fix the Carno if possible, As of rn and all last week it just keeps gathering more issues. You charge another Carno, They get stunned. You also stop on their body and cant bite for some time. Eating as well you have to readjust your whole body to gather pieces of meat Doesn't allow you to stay in one spot (Happens on all Carnivores). Not that this will be actually taken seriously but I figured I'd leave it here.
More of a Discord suggestion. Many times have there been feedbacks I partially agree with, but not enough to give it a check....but I also don't disagree enough to give it an X. So as an in-between "Maybe" emote, could
be allowed as a reaction to feedback posts here?
Implement a system so that when you die, if you decide to play the same creature you just played with you wont lose all of your growth progress (if a player choses a different creature, it would have to grow it from 0%). For example if I were a full grown Raptor and died, I would only be reset back to lets say 70% growth, but also have the percentage be different for each creature. For example, stego is arguably the strongest creature in the game at the moment, if you died as a full grown stego, you would be reset back to 50% or 30%. Larger creatures should have bigger growth resets, further encouraging the use and gameplay of smaller creatures. Also have it be so that carnivores suffer larger growth resets compared to herbivores, encouraging the use and gameplay of more herbivores.
If quests or anything similar gets added with this system, have the amount of quests completed within that creatures lifespan affect its growth reset. If player A completed 100 quests in its life, it should maybe get a 20% growth reset vs a player who maybe only completed 50 quests having a 40% growth reset or something along those lines (%s dependent on type of creature playing).
Obviously this all only an idea, and maybe this isn't that big of an issue, but I feel like a lot of the fun that comes from this game is from being able to hunt others, but the high risk of death on either party (and the amount of time wasted and the time spent having to re-grow that creature) to me seems highly discouraging to even want to play this game in the first place, and probably why a lot of new players are easily discouraged. In the end, this is a waiting game spent on either growing or healing (another issue, with slow healing), something that a lot of people dislike, having to wait. I love this game, but these huge time commitments I need to spend discourages me from playing. Private servers should also be able to manipulate these growth resets.
Lighting. Please. The game is ugly, it looks like its always cloudy. Trees are still grass is still. No wind blowing, trees look plastic. Please fix it, update 4 was unmatched beauty. Now its worse than legacy..
After beipis release you guys should do votes to see what the community would prefer being added
Flyer request: ctenochasmatoidea. This pterasaur lived in areas that were once coastal or lake environments, they are characteristized by their long wings, long necks and highly specialized teeth. They possessed large webbed feet and long torsos both adaptations for swimming and floating. Most species have wing proportions similar to ducks and shorebirds and probably possessed a similar frantic powerful flight style. It could also launch vertically off the surface of the water. I think these guys could be a perfect edition to gateways coastal environments. Thanks for the read.
The default sex when spawning should be female. I think this would balance the player base with those who chose male for the colors and those who went with the default (female). With a more even player base, we should be getting more nests.
Make tracking useful like in update 3. There are no more hunts going on on the isle anymore but only FIGHTS i started to play this game because i love the idea of hunting in games and even my nickname means hunter. I loved seeing a prey item's track on the woods and follow it until i reach the prey and going undercover in the process for plotting the perfect ambush or you would track down a fleeing prey like track their blood and find them healing in a bush, this is how its going on on nature(yea thats not fair i know but you can give prey a chance to escape without killing the tracking system). Only carnivore that can "hunt" is deinosuchus right now for other ones you wander around until you see a pack of herbivores out in the open by chance yes it is balanced, this way you gave both sides an equal opportunity to pick the fight but herbivore groups are always more powerful than carnivore ones (if there is not max skill cap) so it is not actually a fair fight. Please bring back the old tracking system even if you wont bring the update 3 one at least make it useful, in this situation it has no use.
Please fix Hacker issues on EU Servers
Troodon's venom should be comparable to Legacy Dilo's bleed in strength. From what it sounds like its just normal tick damage with a more complex method of injection, and having low venom damage would just drag out already long hunts to over 30 Minutes, and would punish the already underdog carnivore of The Isle. Having it stronger would help it against larger creatures like Stego and Tenonto who without strong venom, would just chip away at the packs numbers until only a couple remain, which then wouldn't be much of a hunt.
(Also Troodon shouldn't be faster then a Carno, little faster then a Utah and super maneuverable.)
Hypsi's spit should damage small creatures such as troodon and beipi and cause some sort of debuff/sickness.
specially troodon
When rex is coming back, don't give it the leg breaking bite, in my opinion it's something boring that playstyle of just going greedy for a bite to just fracture your opponent and use that advantage.
Nor i mean to make it a garbage, but just dont add that again 🤕
Edit:
I prefer it to be something more interactive than just having to bite and break legs. For example, the rex having two types of attacks its M1 (normal bite) and M2 (gripping bite to fracture).
What his M2 does is grab the limb of his prey and squeeze it as hard as possible to fracture it, doing this both players enter an instance of, I don't know, for example:
- Having to do a key combination. (Whoever finishes it last loses grip)
- Having to quickly spam E like omniraptor bucking. The prey has to hurry to get free, and the rex has to hurry to break the leg quickly. Obviously, the smaller the prey, the less difficulty for the rex.
Do something against hacker
As you said that all the playable dinos were also going to be ias, the diabloceratops ia (as it comes in its sketch) should make the defensive circle if it detects a carnivore in its range or field of vision since surely the players that use the diabloceratops will not I think they do, at least on official servers
Please use glowing eyes again when illuminate the animals with a lamp. maybe again in night vision like legacy.
Put Heart monitor on main screen so we can see how much health i have during fight
Hypsi should have basic aim assist and maybe if you call and a hypsi spits in your mouth (while calling) you vomit since you are eating poison (same with mono when added maybe)
guys, im starting to get a feeling you guys are changing for the better (talking to the dev team) you guys are so cool for adding beipi to 6.5, and im starting to have hope (tm) for the isle. THANK YOU SO MUCH GOOD JOB!!!
also, im a bit worried that beipi is coming on spiro
BEIPI IN 6.5 LETS GOOO!!!
THANK YOU SO MUCH!!
I figured we'd get up to 4 new dinosaurs this year.
this doesn't seem so unrealistic anymore 😉
May all previous evil tongues fall silent and finally trust you.
you never disappoint me.
isle is a great game.
and it keeps getting better
after 6.5 with the 3 new dinosaurs (absolute W) I think Gateway should be the number 1 priority. Now i know what i think doesnt matter but Spiro, in an of it self is a poor map. Mainly to do with because you cant explore anything thats not the plains or you'll die of hunger because there is no food deep in the jungle. Gateway looks different and amazing, but its SO hard to play on spiro and have fun, BoB has a new map, PoT has a new map. And The Isle's is underway and MAN does it look incredible!
Make deinosuchus water decrease rate more rapidly to avoid "land crock" paradox that is actual problem.
Adding the small chance to get albino/melanistic dinos when nesting. It would have a very small chance, but it would give a cool skin to those who are either lucky or grind for it. Gives survival buff or debuff just because lack of camouflage(albino) or addition to it(melanistic)and how good of a player you are. Idk, almost like a shiny pokemon, but life and death survival. Also help the general number of people nesting
what you guys have been doing with phase 3 and the devblogs is great!!! it's enough information. not too little, and not too much. perfect balance!! also, thank you for finally adding new dinosaurs in the next update!!!
A suggestion for food and scent!
When more corpses (and possibly herbivore foods) are present and close together, the scent given off should combine and become stronger the more food there is, being trackable from farther and farther away.
Not only would this be fitting since lots o' food together = stronger odor, but it would also help free some clutter from the compass! Food scents combining together would create a new icon to represent larger food quantities, possibly having variants of said icon to indicate just how much. For example; more than 5 corpses together could be a pair of chicken legs on the compass, whereas 10 could be a pile of them. Prolly better icon ideas that could be used, just an example though!
🍗 
BUT I'M NOT DONE YET! More food together creating a stronger scent would also make hoarding large amounts of food risky and could also help with server performance! Stronger scent from lots of corpses = higher chances of carnivores detecting and getting rid of them.
It could also potentially create feeding frenzies when lots of food is present. 


Alright hesr me out. Canadian goose skin for beipi. Its supposed to be a tempermental burd from what i understand and the canadian goode is just that. I think it would be pretty fitting and funny to see a flock of geese beipi chasing after people
Adding 3 dinosaurs in one update is amazing please do this for future updates and keep adding dinos consistent : )
I will add to this - in order not to have a grind of colors (spawn for a child and die if the option is unsuccessful), I think the manifestation of an albino or a melanist should be in adulthood. It's just that at first the baby is born a little lighter-darker, and with growth it becomes white/black. It's not entirely realistic, but it will give children a reason to grow up, and not use all the eggs in the clutch and die on spawn.
Gotta give some Credit to this aswell... Better not talk that much about upcoming stuff in the far future and instead, just release in clusters like in 6.5. its much more exciting and promising.
Make that so land animals can catch fish with biting in the schooling fish (like deino could back in the days), and be able to kill the big fishes as well, just carrying to shore depending on the animal's size. A lot of cases it is the only way you can get to food as a smaller predator, it's obviously not risk free and would be more realistic to be able to do that.
The hell are y'all messing with game's lighting and vegetation colour? It detoriatates with each update!! Upon release game looked really nice, UP2 had absolutely beatiful and foggy full exotic green climate, UP3 had it's completely unique grassland climate, UP4 had pretty decent savannah atmosphere, UP5 was comeback to UP2 except worse.. now UP6 that looks like hot garbage!! Either come back to UP2 lighting and it's amazing high grass grasslands or UP4's savannah theme instead of experimenting while you've already made a decent theme in the past
Okay guys.
If mixpacking is such an issue, there is only one solution. That one solution is a comfort system.
I don't know how it'd be executed, but perhaps there should be a certain comfort system that would make it less attractive to hang around other species.
(unless your species has a symbiosis with something else)
Separate Evrima from Legacy as a separate product and put Evrima in Nvidia Now.
When update 6.5 and others are gonna drop, it'd be cool for us to know maybe an hour before so we can do whatever we want with our dinos before the clear
more crest colour options for herbivores would be a very nice touch and create more diversity amongst herbivores of the same species
The different kinds of fish should be on aquatic dinos diet like ptera could eat pike and the plecos instead of just “schooling fish” on the diet. Also this could apply to beipi, austro and maybe Barry
Put evrima back onto geforce now, it used to be on it and i'm pretty sure it just vanished after update 5 came out. It'd help a lot more players actually be able to run the game without having to deal with ~10-20 FPS
i just died to a deino that killed me 10 minutes ago again because of a bug that made me not able to move when i came close to it. these bugs make me very mad because they can literally cost you your life
make the omni can also pounce on top of the prey, that is, the omni hooks on the back of the prey and bites the upper part of the neck, I think it's the spine, I suggest this because the pounce that the prey makes omni to the deino, it looks bad, I think it should be hooked on the deino's back and bite its weak point, (the back of the crocodiles head) like in this art, depending on the dinosaur you pounce on, there will be places where you can get hooked and others where you can't, in the case of the stego, you couldn't since it has the plates
There is no AI on the edges of the map, please change that, it can break the game fun, I wish there was something to discover in every corner of the map. (also meet other players ) I hope it changes in the Gateway map.
please add an atmosphere just like before the fifth update, there was a very beautiful picture and did not burn out the eyes. (to the spiro map)
Im reposting for the reactions
"When update 6.5 and others are gonna drop, it'd be cool for us to know maybe an hour before so we can do whatever we want with our dinos before the clear"
But also wanted to add that when bees (rather honey) come out they should definitely be on Beipi's diet as it makes sense. It can go on land, grab some honey and go back in water where they can't sting you
A while ago we got images of cages so I was thinking with the addition of rifles coming for humans what if there was tranquilizer darts that you could put Dino’s to sleep with and on the Dino players screen it would say time until you wake up it would be like the logout timer. Also what if there is a net gun that you can shoot at small dinosaurs like troodon and then transport them in a small cage. If it was a Rex or stego you can tranq them and put a big net around them while they are asleep and have a tow truck to drag them to there cages. I know you might complain and say why would we need this well wouldn’t it be cool if humans objective was to research Dino’s get samples and stuff like that?
make pachy get food in its stomach faster. Every dinosaur in the game, each bite fills up some of your stomach. So why does it take 3+ bites before pachy get a small portion of food in its stomach? make it so each bite fills up your stomach like it is with the other dinosaurs in the game
I’m very excited for the 6.5 news about getting troodon, cera, and beipi, but what concerns me is this that we wont be getting 6.5 anytime soon. Everyones hyped on the news including me, but this feels like a way to buy a lot of time.
This is pure speculation but I’m thinking troodon is completely broken, they can’t figure out how to fix it, and they’re buying time by “adding more dinos” to 6.5, because now they’ll have to QA test cera and beipi for a few months.
adding to this as well! I think melanistic/albino/leucistox should be an EXTREMELY rare mutation that shows up as birth, but maybe add a piebald variation that shows only at subadult? Sorta like vitiligo
idk what sever ur playing on but most times when I'm a croc, I always, or sometimes, watch many other players get cannied and it's not fun
probably somewhat far future but when gore is implemented (to dynamic battle scars and overall built upon) but would love to see blood come out of dinosaurs mouths after death or being crushed by a large animal say shant or para also coughing up blood or vomiting blood when close to death or low bleed would be utterly disguisting and terrifying
Maybe add more Colour variation for Carno, for example greens like Deino has for all parts of the body (i want camo carno) Pretty please ^ ^
Sure almost everyone here as seen/heard these videos but would be much cooler and add to the horror atmosphere to The isle instead of the normal rex roars we hear in media all the time. https://www.youtube.com/watch?v=r6HZu2RlAqg
These are recreated sounds by blending and deepening crocodiles and birds mumbling noises as they are the closest relatives to the T-Rex. The T-Rex likely only made low noises like this as they do not have a larynx or syrinx.
Add death sounds back please
Add Mahajangosuchus to replace all the deinos that keep running on land
I think the Spino calls for the isle should be made similar to those from the Rex in this video, can we agree that it sounds creep and weird? https://www.youtube.com/watch?v=XcBoY_aEVj8&t=32s&ab_channel=Studio
Please Subscribe.
0:00 Intro
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and dig...
hello! i just want to make a suggestion for the skins in evrima, like for example the body skin on deino , it has so much colors it could be fun to add it to every dino and on every slot as well but not only that but also to change the brightness on the darker skins or even to lighten them so everyone could make their own skin that will make them feel that it is theirs
Make a new group system (long suggestion).
The way of the current grouping system is just access to see group members names and to see each others location (if not too far off). This feels really hollow when it could be something more interesting. Besides, it’s far too easy to stick around others even if their group is full which indicates this doesn’t work.
My idea is to make a grouping system which allows members to support each other and MAYBE assume roles like leaders and such. Although, it should still feel natural and viable for gameplay.
All creatures should have different types of groups depending on how their social life suits with their niche and for balance purposes. Hopefully this could encourage players to stay at a certain group amount them self rather then relying on a group limit system that doesn’t mean much.
Due to how successful this suggestion is will determine if I am to continue with some examples. So leave your honest opinion.
Maybe add a function so that parents can just spit food into the nest and not into each cub separately? This will make nesting much easier, and what about a little buff if you raised a dinosaur from a nest to an adult? Otherwise, what's the point of growing an extra 20 minutes?
Could be a neat feature idk how realistic it is but ill shoot my shot. Deinosuchus have such strong stomach acid, Hence they can eat bone and their stomach acid can break it down. If a Deino ate another Deino could there be in the future where the Deino may loose a tooth or a few after persistent eating of another Deino? Could be a neat feature. I think it would be cool to have a Deino with some teeth gapes 🙂
The daylight cycle seems off as if night comes too soon and too often
More food in the Swamps, 90% of the fish there have evolved wings and are all up in the air super high
add more players to the servers, like 150+ maybe. No matter how much people is online on a server it always feels dead everywhere you look
fix the NE watherfall, at beach, so deinosuchus can get back up again, this is to stupid to keep it as it is...
buff carnos turnrate while walking and nerf it's charge a lot while charging.
reason for this is because it's so insanely op against nearly all dinos that it can ram and the omniraptor has its turn rate so slow it can't do anything against a carno
I started playing the Isle at the beginning of patch 3.5 and frankly, it's been a long time since I've seen a healthy clash between Carno and Omni. It used to be that Carno encounters and fights were much more laid back, you looked each other in the eye with the knowledge that you could injure each other, the Carno were strong sprinters and in pursuit they gave chases a run for their money and at the same time the Omni were pressure springs, able to dodging at the last, changing direction and re-attacking their prey. All this since patch 5 no longer exists...now my fps goes from 190/170 solo to 34/20 as soon as players show up and the more they increase the worse the situation gets. I am not surprised gentlemen to see that in all this a cow with horns charging straight ahead has it easy. Here we are not talking about the stunn..that lasts a lifetime half-life, the next bite that often wins the victory in a fight, or even just a BASE speed too high for a sprinter predator...here we are talking about fps drop, I hope that in the future I will not again be forced to use the fps drop during the night to see if someone approaches me and who knows, maybe one day we will see this fixed.
It seems every update there is it seems to make one Dino OP and one so bad it’s almost never played last update it was pachy being bad (due to bad blood pool) and this update it’s teno (due to not being able to dodge carnos ram) and it seems that carno has been very OP throughout a lot of the updates so maybe just take a little more care in the balancing in 6.5 with troodon and cerato (it seems like beipi wont be able to take on anymore than one troodon)
Nesting is something very little people are using. I believe if we make it more interesting to work with, many others would do it more. I was thinking maybe more materials could be use to build the nests. For example, instead of just collecting sticks, you would have to collect other things like tall grass, duckweed, flowers, roots and other things. I think another thing that could be added is the TYPE of nest you would want to build. Depending on the nest is the benefit the babies will have. Example, ground nests have less needed food for hatchlings, grass has bonus growth, etc. Another thing could be different types of nests for certain creatures, like Herra could have their nests in Redwood tree trunks. Ava having underground borrows for their nest. That concludes my nesting ideas.
THE BEIPISAURUS
Should be able to temporarily blind/damage a deinosuchus's EYE by clawing it.
(as a last resort of self defense)
They should add rain which makes puddles appear for a bit which you can drink from, muffle sound, and make thirst go down slower (maybe even boost fish spawns and decrease wildlife spawns) edit: this would also wash away the mud from wallowing and wash away footprints and blood of the ground and make no new ones appear until rain stops
BALANCE Stegosaurus
⭐Players of sufficient weight/bite strength should be able to land a crit hit on a stego's tail and cripple it from using the tail until they sit the bone-break off⭐
Stegos are a grief build designed to ruin the game currently 🙂
Unpopular opinion but carno walks like a cartoon. Also its tail moves too much, Carno's tail was very stiff as to keep balance, as of the current tail movement the carno should be falling over lol
what if when a dino goes over its "max" speed it would suffer a leg break.. or take some kind of damage --- this is a question to negate the speed hackers.
I know it is difficult, but when you are free or in a few years or months, you can work on an update to the ocean, to add more aquatic dinosaurs to the game such as Mosasaurus, Liopleudoron
EU6 crashes all the time, please do something about it
Please do something about hunting and tracking in the game. Maybe a rework or a completely new system which allow for proper hunting and tracking. Now you just have to be lucky to even stumble upon someone outside the hotspots. and footprints are also too hard to see and fade away too fast
I'm sure this has been talked about or suggested before but a way to make the diet system a little more fun would be to add a system where you could defecate and release nutrients from the body with a set back of lowering your hunger to a decent amount to add risk to the wanted buffs you want. This way when you come across a dead body or find yourself with an opportunity to hunt a player you don't have to wait around a dead body for a ridiculous amount of time to wait for one of your nutrients to run out or in the case of herbi's, you travel to a different part of the map to get a needed nutrient for your desired buff. To balance this I would imagine the passing of nutrients would be on a cooldown.
boosting this. the overall color and shadow / saturation balance was so much better, and prettier!
Hello, I wanted to suggest added levels to bleed, in the blood drop there could be a 1 for low bleed, 2 for mid, and 3 for high, and 4 for very high. Basic attacks would inflict tier 1 and it would heal pretty quick unless bitten again, if bitten say 2 or 3 times the bleed effect would change to tier 2 and take longer to begin healing. raptor jumps could inflict tier 2. you could scale the number of attacks it would take for the bleed effect to raise depending on the dino for example if a teno is jumped it gets tier 2 and it'll only take 4 additional attacks to raise the tier to 3 where as for a stego it starts at 2 and maybe takes 6 attacks to get to 3. I feel at the moment it can be hard to determine how much blood you are loosing until you look down at the drop and suddenly notice you've lost half of it, this could also help with balancing dino dmg.
Also all bite should inflict some level of bleed just cause it makes sense for it to.
I feel like a concern with the addition of bleed tiers could be that the raptors main combat tactic is bleeding and it might make them either irrelevant cause everything would now inflict some level of bleed bleed or too op, meaning they would stack the bleed to high to quick. that would be on the devs to test and balance
This probably has been addressed but I’m gonna say it anyways. Please fix the carno’s footsteps. Somehow I can hear a rabbit walk by but I can’t hear a full grown carno running at top speed behind my back.
Last night, I had a MASSIVE dream regarding update 7, what you're going to read is my sleep induced, fever dream of what I saw and surprisingly seemed like a good idea.
For the perks that I saw, it worked like this. Every lifecycle that you succeed in passing as a creature, you gain a point. That point can then be invested into your creature through a point bar. The point bars for each creature can be found on the menu screen, where you can see your progress.
Each point invested into the bar fills it up, with various perks being rewarded through milestones on the bar, getting more and more interesting/stronger perks as the bar fills.
For example on Troodon (which I saw in my dream), if you fill the bar with 10 points, you get access to a perk that shows your TAB's data screen (growth, health, group members) on a small, minimized UI menu on your screen so that you can see your status at all times. The idea being that since troodon has to be on the move regularly, it shouldn't stop to check its status but instead have it easily accessible.
__Nesting was the biggest flop out of these past 6 updates, even worse than U1's simplicity __
I actually felt more compelled to play U6 more than U5 (both updates weren't great)
Nesting was lacklustre
But Nesting was overdone, a mechanic with too much but with too little to out in to make it good
People ask "So then why do people love Legacy nesting then?"
Because it was simple and easy to do, and not tedious.
Nesting, in Evrima, is overdone without a reward good enough
Nesting grounds was overhyped, ugly, no promotion of it, no good reward
A high risk area (being out in the wide open, open to all) without a high risk
And sure, people still Nest- but it's only the small portion of the community who RP, haven't tried Nesting or want to look after their friend
There were issues that I tried to address in ST, when it was in Stress Testing, which was left ignored or not a priority for it- such as UI (HUD) prompts and being able to gestate more eggs after the first batch
Although I did not comment on the rewards, as it was too new at the moment
I do believe that Elders, if done well, can make nesting and nesting grounds GREAT (Juvie growth boost)
But that's only if it's done well and people actually want to Nest.
A more "growing" ecosystem, where there just "people who are growing" and "People who have finished growing"
And, hopefully if the temptation to sacrifice your life as an elder works well, a growing ecosystem that has people who "grow" and people who "are about to die old"
Do note I don't play The Isle much anymore, not just because U6 was "bad" (despite it, honestly, not being as bad as U5. They were still not great), but because both of these updates didn't have much oomph to actually play more after trying the mechanics.
tl;dr:
Main problems with nesting are
- No incentive, due to poor reward system
- Nesting grounds bad rewards
- UI bad
(I'll expand more on the possibility of better Nesting rewards and Elders in a bit)
So it was mentioned a while back that the idea of camouflage had been pitched for a creature to use as an ambushing tool. Currently, we do not know what creature it is. So if I may suggest it for one.....
Rugops camouflage
Rugops' concept didn't really show any special ability in action, so why not give camouflage to Rugops? It's already said to be stealthy and dwell in jungles, two things that camo would help a lot with. It'd even let it hunt humans (another thing it's said to be good at) easier by blending in with their non-nature colored bases. PLUS it'd also be somewhat fitting as a little nod to The Lost World novel which had a camouflaging Carno in it. And ultimately.....it's just cool. <:)
Speaking of camouflage, I have an idea on how it could work on any dino. Essentially, rather than being active camo like Halo or a Predator, make it change the color of your skin when you activate it. The main idea is that you would press a button and toggle it on either for a slight stamina cost or slower stamina regeneration. Here are my main 2 ideas on how it would function:
1: Auto-camo. All you would have to do is right click and the game would automatically change your skin to match your surroundings. Whether this is a preset skin based on the biome you're in or an actually adaptive camo is up to the devs. Presets may be inaccurate, but adaptive camo is likely difficult to code.
2: Preset selection. While in the skin creator, you will have the option of changing the base skin along with 1-4 camo skins (however many the devs want to give and potentially unlocking more with perks) that you can select from in game. They can be selected from in a wheel, cycled through by pressing the same button, or any other way. This allows players to set their skins and get the perfect camo they need.
Also as a side note: I'd LOVE it if the dino's base skin was extremely colorful, which would both fit the chameleon theme and give more reason to use the camo. Essentially the base skin should look like a colorful chameleon while the camo skins look more like the standard colors (like the images below but in reverse).
Revert the nightvision back to how it looked in update 5.5. Just looked and felt better that it currently is. Now we have yet again a nightvision thats very white. In update 5.5 the nightvision actually looked good
surely give pteras more diet options as there suppose to be scavengers
whenever t-rex comes out, i suggest making sounds similar to these. or heck, even giga can have them when he comes out! the amount of fear this would bring to many people, as you hear it rumbling throughout the forest, or wherever you are, would be amazing! much scarier than the roars that're over used nowadays.
Ptera should definitely be able to eat rotting meat and bones like how a vulture does since ptera is an opportunist.
them hidden cliffs need to me removed or atleast the bushes, gets annoying losing my dino this way
How about instead of taking months to add a few more dinos and a new map, you get onto trivial crap like awful performance, broken hitboxes, bushy cliffs, hackers, broken server browsers and fatal errors (this one's really, good been here for a year and still not fixed 👍 )??? Also abandoning roadmap to hide delayed and sluggish development was smart move 😉
100% deino and Stego bones should be moveable by a 100% Deino. otherwise they just go to waste on the bottom of the riverbed. even allowing little crocs to break off small chunks so they can benefit from them as well would be handy
Styracosaurus
When the time comes for this lad to be considered when it comes to the extended roster of old model returnees, I wholeheartedly believe it would be a great addition.
While many complain about the wealth of ceratopsians on the roster, with Diablo now a lot smaller than it was in legacy, Styraco is in the perfect spot to take up the mantle instead of being scrapped. The “mid tier” size range of animals struggles from a lack of variety when it should be one of the most important to flesh out. They makes up an important part of the ecosystem but we have less of them than we have apexes, removing Styraco leaves the mid tier even worse off.
Now, redundancy is something to be careful of in such a large roster, you want something to be played without being a worse/better clone of something else. So to separate Styraco and Diablo, the two closest to eachother, I’d want Styraco to be an omnivore. We have a lack of omnivore representation and out of the ones we do have, they don’t particularly take full advantage of omnivory, being relegated to eating fish, eggs or juveniles. Ceratopsian jaws are perfect for shearing through flesh and would make for a true omnivore experience that can benefit fully from a corpse just as much a bush. It might seem weird at first, but it would make sense considering we see Ava butchering the unborn like a little demon, Styraco takes the idea and scales it up while making for a completely unique playstyle. Ceratopsians are seen mostly as defensive animals, tanks that can take a beating so long as they’re facing the right direction. Styraco can bring that experience to the mid tier size range but also bring something more with a few tweaks. Longer legs, pseudoteeth carved into the beak, a slimmer overall look, and you have yourself an animal capable of reaching respectable speeds with the weapons to hunt, kill and eat prey.
I’ve included a little sketch imagining it but I don’t feel like detailing the back
Ptera should have interactions with other carnivores with larger teeth such as Deinosochus and be able to "pick meat" out of its teeth. Would be a really cool interaction, especially for realism servers.
aquatic/semi aquatic creatures shouldnt be affected by drowning during deino lunge. or any water ability that involves drowning wouldnt affect a semiaquatic creature seeing as they are semiaquatic. the ability should still hurt them if its something like lunge but it shouldnt drown them and if it does it should be slow
Juvis should not have infinite stam like they do now make it more like legacy
THE BEIPISAURUS
Should have a penguin-like escape mechanic where it releases a type of fluid from its behind as its swims.
(to avoid deinos)
Certain species of penguins have it, and other animals such as squids have it.
Reduce the speed at which Utah loses stamina when pouncing another dino and it bucks
I honestly don't know if that's just me but whenever I even realize that the dino I'm pouncing is bucking because the animation of it just started, I'm already basically out of stamina. So could you maybe lengthen the time it takes to lose all your stamina when your target bucks?
Allow creatures that eat bones to break bits of bone from skeletons and carry them around, it's the same principle when you rip a chunk from a body. Many times i've found big skeletons underwater as a small deino and was unable to eat anything because i couldn't break a piece with g.
Let me be able to use the Brightness Sliders on some of the pallets?? , why would you lock it? like that kinda restricts creativity doesnt it?? also like i said the other day i would like more colours like green for Carno since this is the closest i came to camoflage for carno
hate me if you want but to be honest they have a point with this roadmap. they flushed out the roadmap a lot more introducing map upgrades includes gateway weather new biomes humans and tribals etc. it might be forcing the devs to do a lot however tweaks can be made where is needed personally I dont think its too much however im not a game developer by any means. it seems promising maybe use it for reference since you guys are redoing the roadmap and take some ideas i think most of the community would probably agree overall contains good ideas makes a gameplay loop and introducing dinosaurs where needed.
https://youtu.be/f9u_aCc69ak
add a server restart headsup in chat 5 min befor or somthing
again i say the server cap of 100 needs to be increased or give us the ability to mover are dinos from server to server. its frustrating. im probably not the only one that is tired of waiting
They should give the utah more speed or give it more bleeding, carnotaurus and teno left it behind, growing now a utah is certain death you can't do much more if you're a new player, with the improvements they made to the carnotaurus it's impossible to play Utah
stegos should deal less damage
add full-fledged dinosaur skeletons
remove the camera lock when eating and drinking. why not just add what you had in legacy where you looked in a direction then your dino looked that same direction while eating or drinking. Dont understand why this wasnt implemented instead of that stupid camera lock
Make pteranodon dive in the water instead of skimme fishing
Make it so I can’t hear Deinosuchus biting underwater when I am above water
Deino should not leave behind bones after they eat. How do delicate ribs and bones survive the death rolling, ripping and swallowing? Some animals shouldnt leave bones behind, at least with certain size animals.
Could be interesting to make a mechanic where when Pachy headbuts small trees like the palms or coconut trees, any Pteranadons clinging to the tree have a chance to fall off
Possibly nerf on the process of stunning individual's who are larger than you. Examples, Pachy/Carno When stunning an individual who is larger than you. Instead of making your character frozen in place for upwards of 5 seconds (While they can still attack) shortening the time in which. Adds a little bit more survivability for the unluck lads.
Can we add the Lat and Long to the main screen without having to hit tab everytime. But allow players to toggle it on and off in settings
please make ptera regen stam when clinging it basically nullifies the mechanic
Now since they will make Diablo smaller, would be so nice if they make the brown horns a little bit longer like more pointy ikn they look to short.
On gateway plz make a few large valleys with rivers in and if it’s rains a lot there is a chance of a flash food?
give us this night vision back
i prefer this one so much more over the one we currently have. The curremt one makes me sorta feel claustrophobic (more of an annoyance than an actual "oh no i cant play this game boo hoo")
this old one felt so much better :(
Make ptera regen stam when latching on a tree but also that it can't eat while on latching anymore. Otherwise he would always be safe, but make it a scavenger able to eat bones and rotten corpses
Maybe when you have your mouse on the different growth stages you see what % you have to be to get to that stage? Like when you have your mouse on adult stage you can see it says 75%. same concept as when you have your mouse on your health
yoo devs, how many thousand times do we have to ask for unstuck button??? My deino literally got stuck under the sea (yes u heard me right) and I cant do anything about it cause no official server admins are on 👍
It's funny how on here everyone wants deino to be weak AF....and stego op....like everyone hates deinos lol....
Deinos when they were alive had a stronger bite than a Rex (that's a fact look it up) now some ppl want to spot or hear deino from under water...come on really how absurd is that.....
Meanwhile stegos can have mega herds and kill everything....makes perfect sense....NOT 🤣😂
Someone mentioned what Trex should sound like instead of roaring before, and i agree, modern science shows that theres no way they could have roared hence they didnt even have the correct internal organs for it, so heres What Carno would have sounded like, maybe add this to the list https://www.youtube.com/watch?v=tWOJ4saPoP8
Carnotarurus, the bulldog of the Dinosaur kingdom. Many of you might remember this creature from the animated Disney cult classic, Dinosaur, where this species was featured as the antagonist. This dinosaur has resurged In popularity thanks to it being featured in the latest Jurassic World film, but what was it like in real life, what did it REAL...
Imma just drop this here incase this is an actual issue, cause i dont think i should have gotten hit there. It was the tip of my tail and it also gave me a legbreak.. 💀
Maybe it was a proper hit on his screen, but nowhere near it here. This also happened almost every single time, but this was the more extreme hitbox glitch vid.
(The video is slowed down to 0.6, incase anyone questions my legendary slowness ^^)
Deinosuchus eating underwater function
Fruits for omnivores and herbivores must provide a minimum of hydration as it is to eat grass from the ground
cleaning itself: (this is related to my previous suggestion of "diseases") I think it would be nice to make a mechanic in which the dinosaurs have to clean themselves and groom themselves, if you don't take care of that, you can produce a stinking smell that can be detected by predators that are Close, there were different ways to clean yourself depending on the dinosaur you are, these would be ways to clean yourself: take a mud bath (this would reduce the level of probability of parasites), bathe in the rivers, lick yourself, groom yourself and roll in the dust, dinosaurs that have feathers would preen like birds
The only way to prevent mixpacking is to implement a comfort system which puts you at disadvantage when you're around other species.
hello everyone, i wanted to point out some really annoying sound problems.
as i noticed the range of the sound was hard reduced tested with ptera/deino/raptor:
-ptera cannot even communicate about the distance of the swamp
-raptor also needs near sight to hear the 1 call
-raptor is just as loud as a running rabbit
-Your bite under water can be heard all over the map
-Sneaking is just as loud as normal walking, at least for oneself, and is annoying
-carno in full sprint can't be heard until it's too late
-deino breathes really disgustingly loud for oneself in the water
I've always seen this game as a game whose sound just blows you away now it's just not good right now the map sounds empty and your own steps just drown out everything please make it up to me because I can't say to anyone "yes the isle this is a game that you can also play without a screen" xD thanks and see you soon
Lessen or remove the stamina drain while dragging bodies. Currently you can't drag a body for more than 20 yards without nuking your stamina pool. The extremely slow speed that you drag adds enough of a risk factor without the stamina drain anyways. I rarely if ever see anyone using this mechanic because the cons vastly outweigh any benefits it provides currently.
I added new suggestions to my Stress Test Feedback Recopilation document:
• DIET SYSTEM REGARDING SMALLER CARNIVORES
Specificity in diet lists for carnivores needs to change in future updates. Different animals should intuitively require more maintenance spending on the nature of each playable’s gameplay. A way to diversify playability is to categorize carnivores into: scavengers, generalists, specialists – just to name a few. The first changes I would like to see are the following (for all smaller carnivore species, from the EVRIMA confirmed roster - Troodon, Pteranodon, and Herrerasaurus):
(a) Gore and bones included on their diet
(b) A broad list of AI items distributed on the three nutrient classes
This would change how smaller creatures play and would put them in direct competition with animals like Deinosuchus and Ceratosaurus players that would be constantly looking for their generalist requirements like bones and gore.
UNIVERSAL LOCOMOTION BASED ONP MECHANICS FOR JUVENILES
In general terms, I believe there is room for creativity in regards to juvenile locomotion. On a first note, I believe the following list of changes can be implemented universally to the juvenile stages:
A jump, which will allow for juvies to leap into terrain where adults couldn’t
Decreased fall damage, providing means of escape by using large falls and cliffs as an advantage
Dodges and jukes, currently locked as a gimmick to one single playable, this mechanic should be expanded into a much broader list of playables, specially in their juvenile stages
Aerial control over jumps, being able to rotate and change directions to have a better control of their jumping abilities
Crouching, even if their multiple ton adult counterparts can’t, all juveniles should be able to sneak and move silently
These are excerpts of broader arguments found in the following doc: https://docs.google.com/document/d/1DdMVBmaJfqF7-6OO7deLcNGkFnYJjjI4ch5xVqshUHE/edit?usp=sharing
bilbo#6008 I believe comments are anonymous, so if you want to add, suggest, or give insights on implications/limitations around certain suggestions you find throughout this document, feel free to do so. I will continue to add feedback as the Stress Test goes on. • Grassland layout As of right ...
PLEASE PLEASE PLEASE add a sandbox testing server your legit adding 3 new dinosaurs in 6.5 and 1 of them is going to have a new way to fight so it legit makes since for their to be a sandbox server things it doesnt even have 2 be anything fancy just a flat piece of land to practice would be cool (also to make it easier on everyone make it so you can toggle global chat so i can ask people how to do certain things or ask people if i can 3v1 or something of that sort i dont think this would be to hard to add too so theres no reason to not do it other than you just dont want to/
If you play as pachy or another future dinosaur that can give you fracture, maybe add a mechanic where you have to build up the fractures of your opponents. So if you hit the leg or mid body you dont instantly get a fracture like you many times do now. So for example you aiming for leg fracture, then you have to hit the legs like 3 times and if your opponent have that fracture resist diet then maybe 4 or 5 hits to leg before fracture, they still get stunned or falls down when hit. same with body and head just that head takes less hits before fracture because it is the head. It depends on the weight of your opponents. the heavier your opponent is the more hits on same body part you need before fracture. So carno maybe 3 hits to leg (4-5 with resist) and utah 2 hits to the leg (3 hits with resist), you get the point? Dont need to be these exact numbers. This was just an example on what i was thinking of. Because it is very annoying when the first thing that happens in a fight with pachy you get leg fracture on the first hit which basically means your dead (if the pachy arent spamming headbutts obviously)
Semi-repost of an old idea for what was originally suggested as a "fix" for camera lock since it was supposedly bugged, but it's current behavior is apparently intended for some odd reason.
So right now, the way camera lock works is that if you look to one side while eating/drinking, you can only look in that direction or straight ahead. If you look straight when beginning to eat/drink, the side you're forced to look in is random. I've been made aware that this is unfortunately intended and quite frankly, I find it a bit bizarre. I see no legitimate reason as to why a player cannot look to either side when eating/drinking. The current iteration just makes camera lock seem clunky and even buggy (as I had thought it was since it seemed obvious).
I very much like the concept of camera lock and think it could work well, but it's current implementation is very poor and needs improvement.
pls add irl para noises like as a long distance call or a threat
Here is my suggestion on how to solve mixpacking.
First, mixpacking is bad from no matter how you twist the problem. It's bad from a player point of view. And it's bad from a game point of view.
Usually a character has weaknesses, that is in order to be able to defeat it, so that it doesn't stomp the competition.
In The Isle every dinosaur has, and should have a weakness.
(For exemple, Stego, while being beefy and dealing a lot of damage, is very slow. Or ptera having the best mobility in the game and the easiest survival experience also dies very quickly and doesn't deal a lot of damage.)
Knowing that, when a pachy for exemple, mixpacks with a stego, he makes up for the stego's speed as it can break a leg and the body. Then the stego can run at the target and one shot it.
The stego on the other hand, makes up for the pachy's squishy-ness as it is a glass canon. It can protect the pachy and provide an area where the pachy is relatively safe. (In that specific case you can still find a way for the stego to hit the pachy but you get my point.)
My idea
While I don't really dislike herbi to herbi mixpack, as it makes kinda sense, it should come at a cost. I think every herbi at least as big as pachy should share a fair amount of it's diet with other herbis. This will make them either disolve the herd as they can't sustain it. Or they will have to move a lot and won't be a threat to anything for very long. Also by spreading their diet all around the map, they will have to move even more if not leave the herd for some time. Otherwise they might become too weak. (I also think diet should play a higher role in your survival experience but I won't develop that here)
Carni to carni / carni to herbi
I think that when staying close to another species as a carnivore without attacking it/being attacked, should make your dinosaur start making noises, kinda like spasms and eventually biting in nothing as it is really hungry ^^. Part 2 Tomorrow! Lack of characters
Diseases for mixpackers.
One message removed from a suspended account.
Honestly devs, keep making the game how you guys envision it. Though theisle may not have every little problem solved you guys do a much better job at building the game and creating simple but functional mechanics and such that work quite well compared to a very large portion of the complete dogwater suggestions the kids and people that don't know how to make a good game make on this app. You have a few different player bases on the game and it seems most only want it to be catered exactly the way they think it should be. It's honestly pretty annoying listening to people act like they are a dev meanwhile Half the people making suggestions don't even play the game anymore and quite honestly have 0 valuable input. I love this game for what it is and I would be pretty sad if it got wrecked with some really bad ideas. It's no wonder you guys don't look in here lmao, I wouldn't either.
make daytime longer and make night shorter
Legacy
One thing Legacy had completely perfect was sound, calls traveled very far and could easily be distinguished from each other. You would always hear other dinosaurs calling no matter what the time of day was and it could lead to some very interesting hunts following the sounds others would make because you could hear them from far. This made the island feel a lot less empty even though v3 was massive, it also made players think twice before making any kind of noise. In my case calling at all was so risky to me and 2 of my friends (one of which didn't have a mic) we would use a steam group chat so we would communicate without fully tabbing out of the game.
Evrima
Evrima really lacks sound and liveliness badly. I am never scared to let out a call because I know it will most likely not be heard by anything, and even if it is heard, the direction of the sound to the person hearing it is can be so bad at times they have no clue where it even came from. My friends and I often end up arguing over which direction we heard an adult stego 1 call or if it was an adult stego or tenonto. Sound needs to travel much further and Evrima and some calls need to sound less generic, mainly teno and stego calls. This change would seriously help the game and the island feeling as dead as it is right now. Players would think twice about calling and making noise and when they do it needs to travel far, not just for hunting but for immersion, you often just hear distant mumbles that are not recognizable as a species of dinosaur
**In Summary **
Calls need to travel further and be easier to pinpoint as this will have changes to how players behave.
Ominous ambience whenever you're in the presence of an Adult 100% Rex, only when you're playing a smaller creature than it Less than half it's size and when it's footsteps are able to be heard.
Make calls go further again, idk why it was changed but hearing carno and teno calls far away is the only thing that made this wasteland feel alive
Bring back juvi skins to what it was pre-UP5, currently juvi skin patterns are simply ugly, make them again similar to what they were
[PART 2]
Eventually your hunger bar would start draining visibly faster until you either take actions or leave. (Of course none of that would happen if you are to be bleeding/hitting each other, and you can't abuse it by hitting the tail as it wouldn't be enough damage) there would be a good 5 minute before it starts, to not reveal yur position or ruin your hunt also the 5 mins don't drop if you leave, they just pause until you are close enough again.
Omnivorous like beipi are a special case. I think they should share some diet with herbis while if they are packing with a carni, only the carni would have the debuff exactly like carni to herbi thing.
It might be a lot of effort to add that kind of mechanic, but keep in mind that since mixpacking is unfair, it creates a very toxic environnement. Therefore it is better to just punish it for the game and player's well being.
Thank you if you read all that
Why is stego model so much larger in game when deino is heavier? Maybe adjust them a bit?
Debuffs brought by anything else than physical contact is a joke. We shouldn't let a rex 1call debuff some galli 100 meters away.
tapejara:
Thanks to the new discoveries, it is known that this flying reptile probably would have been a fugivore. My idea is that it is an omnivorous pterosaur, it feeds on the fruits of the jungle and it would not pass up the opportunity to hunt some insect and maybe some other dino egg, unlike the pteranodon, this one could climb trees instead of getting stuck and could also sit on tree branches, my idea is that it is a kind of omnivorous macaw, it would nest in tree holes, another The idea is that its hind legs have many functions (like the legs of macaws and parrots) it could hold: sticks, fruits, insects, but it would have to use the two hind legs to steal an egg, regarding its size, I would put more or less the size of the homalocephale and its weight, 18 kg, this pterosaur would be prey to the ptera and the quetzal, and if it is distracted, troodon, herrera and velociraptor, I don't know if you are going to add it to the list of planned dinos, but honestly, the game needs more pterosaurs, since the only ones there are two, the ptera and the quetzal
This would be good but then people would start to know this sounds means a Rex is near so maybe make the sound queue play rarely but when a Rex is near it plays so you don’t 100% know if there is a Rex nearby. Also would be good for all apex carnivores
make it so that after reaching max growth, a combination of all 3 nutrients in your diet gives you slight buffs for NV/Scent Range, Health Regen and Stamina Regen, instead of useless +50% growth speed since you've already reached max growth
(IF) fully aquatic creatures make it to the isle, it would be cool to see some rivers meet the ocean, so this guys could come inland if they so wanted.
Utah and Omni should not co-exist until the playercount is increased.
(playercount should not be increased until optimization is upgraded)
Aging and being an elder should be entirely OPTIONAL. I personally dont want to spend 2 or 5 hours of my life growing a dinosaur that has an expiration date. I simply want to survive for as long as I can. Being forced to die because you essentially have a "time limit" for each dinosaur is very un appealing. Especially because being a juvie is a slog
It is evident that they are working, and a lot. I just think they've learned from mistakes like the rest of us and don't want to just release an update before testing it to the max. I feel the biggest issue for the entire game is optimization, for me that should be the main focus of the developers,
I'm serious, I see a whirlwind of new players if you focus on that. His game is perfect, that's what kills him. but I think they know what they're doing. Other than that, as I'm more of an Islander, I'd like to comment that one of the things I'd like to see is damage turned off for members of the same party.
Now about positive rebuttals: Your game, I feel, is going to become the best game of all time when it comes to survival and simulation. You are obviously moving forward anyway. I assume I'm completely in love with this buggy game xD thanks. A, I don't speak English. I'm using the translator. I reside in Brazil.
I hope I don't hurt anyone and that they see my message as positive and as someone who speaks even the bad for the good. I really want this game to become what it has everything to be. I apologize for any words that seem ostile, that was not the intention here.
Make diets (not so much carnivores mainly talking about herbivores) go down slightly slower, when diets are across the freaking map by the time you have all 3 your first one is already 25% so your stuck in a walking cycle. I hope this gets fixed on gateway with the migration system.
Make the game more optimised. Running a 11th gen i5 and a 1060 but still struggling to get 50fps with ultra low settings
Have a realistic crocodile skin for pattern 3 deinosuchus you guys just put paint in it and added some spots
add some rules how
No mixpacking or not aggresiv herbivores
add another sleep button where you sleep to regain health faster and with the diets that give you increase health regen it will be even faster
Add a color wheel or something so players can be more unique. (Can add a filter for those that want to see more neutral colors) seeing all the dinos the same is boring.
Or give it bonuses to nesting such as incubation speed or even slower hunger/diet drain when nesting to encourage nesting and help with dinosaurs that tend to starve when trying to nest
Could we please have more variety of diets for all herbies and have them scattered everywhere instead of having to travel to a specific spot on the other side of the map.
Also for herbis/carnivores we need more colors, patterns, ability to customize them.
Another issue is I feel that the Ominraptors pounce and bite is not that powerful which makes them a week dino character play and literally everything kills you. Maybe adding some type of toxin or excessive bleed damage to their bite. I noticed that the Ominraptors speed when running is slow compared to the carnos speed.
For pterodactyl it would be awesome if we could get stam on trees. Maybe adding more trees and giving them the ability to rest on a tree and regain stam. Another suggestion is adding more foods for them to eat. As a pterodactyl they cannot fish in water for Elite fish unless a croc is baiting
maybe giving them the ability to dive underwater for fish. It would be cool to see more rocks and nesting ground specifically for pterodactyl to get on only. Also, making their bite more powerful and able to take out bigger carnis/herbies when in a pack like stegos/crocs/carnos. 
what is currently in customization called the hypsi's underbelly should be called "Skin" instead, cuz it colors the feet, hands, and bit of skin on the face. it'd be a much more fitting name for the coloring category
Add a sturdy ability to group mates under 50% so that way they cannot die in one hit due to a missclick or wanky hitboxs. There will be times I’ve seen Omnis pounce stegos only to hit the baby, or stegos swinging and hitting the child
Aka leave the group member at like 1-10% health
yall gotta fix them hitboxes bro 💀
The isle is going to have many dinosaurs in the game. However, some are too similar in regards to combat, size, ability and overall strength. I’m talking about the Ceratopsian family.
(FLOOD WARNING, SORRY)
This are just some ideas for the upcoming Ceratopsians coming to the isle and how we could change them up to be less similar.
Triceratops: The Triceratops is the ‘main’ Ceratopsian I would say. It’s mostly an aggressive, tank, apex killer with a bad temper. There isn’t much to do with Triceratops besides maybe a small charge with its horns.
Pachyrhinosaurus: This Ceratopsian should have the unique ramming ability, like the Pachycephalosaurus.With its strange looking nose armour (No idea what’s it’s called) it could be able to stun and or even break bones of its enemy. Also it should maybe have armour on its head crest and face like Pachycephalosaurus as well.
Styracosaurus: This large Ceratopsian had a massive horn at the front of its face. This horn can have many uses when it comes to combat. I’m not certain about the combat for Styracosaurus, however. I was thinking about maybe a body slam onto opponents. Maybe stunning them for a quick second or two.
This are just ideas, my apologies if this has been repeated or said many times before. Hope you like the ideas.
we need a better way to track down AI right now we cant see their footprints or anything it just makes them a pain to track
I would really like to see more interactive water. It might take time, but I would like the water to not just ripple on the surface. A deino jumps in the water and the ripples can go deeper not just a 2d surface effect (ik it's not 2d but it's close enough).
Bring back these high-grass, foggy and vast fields from UP2 
Shunosaurus,
Before I continue, I am well aware that more creatures aren't necessary as there are already 56 rosters planned (IIRC). Either way if there's one unofficial creature I would highly recommend to add, it would be the Shunosaurus and I'll explain why.
Combat: This animal can be good at both far and close range combat. Far range where it has the advantage of it's tail and deliver a powerful swipe. Most likely specialising in fracture damage as well due to the iconic club at the top of it's tail. Close range where it uses it's long and effective limbs to either kick or stomp with. Due to it being a small to mid sized sauropod, it's weight shouldn't limit the creature to perform close range combat well enough.
Size: About perfect size to be an apex herbivore. If I remember correctly, the back of shuno should reach close height with the back of a Rex/Giga.
Stats: I don't know how heavy shuno was estimated to be but being at a mid - large size and possibly having thick skin should prove these herbivores knows how to take a beating. It's natural build and anatomy reminds me to some extent to that of an elephant (long and decently flexible limbs) which could mean it wouldn't be too slow (as elephants can be fast when they want to).
Lifestyle: Sauropods in general have no issues when it comes to access food as there's little vegetation they can't reach. The same goes for shuno. Due to there being more then enough sustenance, herding in decently large groups is definitely something possible for them.
There have been dinosaurs in the past that where highly desired by the community and due to that eventually became official rosters. A good example is the Deinocheirus. My hopes are that shuno could end up the same. Either way it's up for the community.
hello devs, me and alot of people agree. if kinks arnt 100% worked out on something it is still ok to release it, that is what patch updates can fix. we would love more content from this amazing game!
Please, in addition to two predators (cerato and troodon) and one omnivore, enter a terrestrial herbivore in the next update to balance the ecosystem. Because otherwise there will be even more terrestrial predators than there are herbivores now. I think diablo would be a great option.
Instead of jumping to the next update after 6.5 gets released, get some time off to fix bugs and performance issues; in game sounds, hitboxes, control locking, perhaps stat changes for some dinos; AI and diets. Not to mention all the new bugs that will surely appear with 6.5. Right now every new update removes 1 bug and introduces 3 more and having to wait months in between fixes isnt ideal.
Tapejara could be a cool AI.
Cerato should be heavier than 500 kilograms. I mean it doesnt have to be massive but it should at least have a fighting chance against carno. Carno will be much faster and literally nothing seemingly stops carno packs from decimating ceras so far
fix the darn CPU usage problems, can't play if more than 3 dead things are in the area.
I think they should add the ability to pick up baby/juvi dinos as an adult, like to carry them. It would make travelling much easier and frankly more fun, and it would be so cute to watch a utah running around with a baby in its mouth or a deino with its mouth full of tiny babies like IRL crocodiles & alligators do.
Also, considering the spees difference from juvis/babies to adults it would remove the hassle of waiting up for your babies
it wold fun fore troodon so it can talk to anyone like in a local chat to lure thair pray closer to them
Dino ability idea for some dino in the future: Mimicking
We know that modern animals have an ability to mimick certain things. Parrots, for example.
What's to say that there wasn't a predator, at some point in time, that mimicked prey in terms of noise? There are animals that mimick food with physical appearance to attract prey, but what about noise?
It would add a sense of danger and would make the game more "horror" imo.
Please don't add more massive stamina usage to new dinos. It's unplayable.
bro give ptera some love, I just one shot one adult ptera as fresh spawned deino and it felt so unreal.
I think ptera needs more love to at least have some chances in some situations
If human gameplay could have this feel to it, it would be both awesome and terrifying at the same time.
I felt like doing something new for a change, and also to correct those that say accurate dinosaurs can't be scary.
Would love if nesting would get a bigger incentive aside from social roleplay. Maybe tying it into the perk system? Getting certain boosts for reproducing? 🤔
What the heck happened to vision on Deinos? Deinos need to be able to see further and water in rivers need to be deeper! Stegos and Deino mixpacking making game boring. Stego just runs into water in some places and kills deinos easily. It should at least be a close battle not Stegos being broken cuz some1 in dev loves them
Dakota raptor could be cool as an ai or playable
I'm really happy to see Evrima working again on linux 🙂
NA 3 crashing over and over.
every time i click on a skin slot for any dinosaur, it copies some sort of code; for instance, 6 - 5D564DFF. I want this to NOT automatically happen, because look how gross and cluttered my clipboard is now! I can't see the things that I actually want to paste / have copied on purpose without scrolling a ton, and if i have a skin code copied, this makes importing that code a lot more annoying if it doesn't stay the current copied thing. if you must, just add a button to copy this code for the currently selected slot, if it's really that useful of a code.
Dryo lacks any real attack to help it stun or kill a predator chasing it, what if it got a jump kick similar to a kangaroo but with some dryo characterisitcs to it, instead of holding its weight on the tail it could use it to spring up and deliver the kick. This kick could function similarly to pachys headbutt, If your the right size you receive knock back and if your large, lets say utah sized for an example you get a brief stun and go through a quick animation that could give the dryo enough time to escape.
Time stamp for attack example video 0:52
https://www.youtube.com/watch?v=jahPCzoqrUg
Kangaroos jab and kick in a street brawl. CNN's Jeanne Moos reports on two boomers coming to blows down under.
Implementing pachy to knock pteras off trees (like they do with coconuts)
Exclusive combat music oriented to apexes in an apex v apex scenario to really show how imposing and powerful they are? I believe this music truly reveals the primeval aggression of the animals
Composed by Patrick Maney
Soundcloud link : https://soundcloud.com/bbandrage/the-isle-tyranic/s-u7BdP
For another universe related to space : https://www.youtube.com/watch?v=P9lzv6CV5pw
I want to talk about migrations of different species together.
The main reason why players get into groups is the desire to have protection. But you won't have a sense of protection if you can't communicate. Previously, when different species of herbivores had a common chat, the formation of huge interspecies groups was the norm, because everyone saw each other's nicknames and could inform others about the villain. Now there is no such possibility, and I think it's good.But as far as I understand, the developers also want to keep the incentive for players to stray into interspecific herds. I think that a great help in this case will be the addition of sign language - a different set of emotions, according to which players will be able to better coordinate each other's actions (in addition to banal screams). This should help different species guide the common herd, warn about enemies, and so on. I see it as a set of emotions like "I'm afraid of what's in that direction", "pay attention to this side", "follow me" and so on, and these poses / emotions should be individual for each species, and the amount of emotions itself should be sufficient to communicate instead of chat. UPD: “emotions” ARE the new calls + specific poses
Troodon's mimicking should have a system where it needs to hear a call in order to mimick it.
shouldn't be some sort of "select what you want" menu
Maybe a timer for diets, the bar is low but do I wait near the food or move on and find some in another place? Would be easier to plan feasts.
make the render distance larger so you can actually hide in the grass if you spot a carno at a distance. Right now if your a juvi and need to hide and a carno spot you from a distance then on your screen you hiding, but on the carnos screen you arent because your outside the render distance for him. This should obviously be done after all the fps and stability and all that are fixed
On future maps, make it so there aren't invisible bush-lined ravines all over. At least line them with rocks or a terrain change that makes it possible to notice a cliff is there. Surprise cliffs do not contribute anything to the game at all, and they only detract from the game and make it pointlessly infuriating. The bushes especially make them seem intentionally malicious. One shouldn't have to resort to external resources like browser-based maps and chart their every move to make sure that they don't die when attempting to transit the map in an efficient manner. In legacy besides surprise terrain generation issues, this was not as much of a problem. Sheer cliffs were often either open or lined with rocks so you could see that a cliff was near.
when a crocodile grabs a dinosaur in the water, the sound should not go away and the sound of the crocodile biting in the water should not go away
evrima really need more blood, like when u open up body there is like no blood at all and it would just look better and be more realistic
Mix packing is so ridiculous and needs to be removed. No more attacking same species unless you 4 call first and 1v1. Let’s remember this is a game and people are taking advantage of mixpacking by teaming up on people or baiting people. How is that realistic?
COLOR WHEEL FOR ALL DINOSAURS ON ALL OPTIONS
Roadmap update please
Seeing as the map is so large, quick transport like Portals (as seen in portal abd portal 2) could be fun and reduce the likelihood of getting board
Plz do something for ingame performance, more than 5 dinos at the same place and fps are dropping so much
Please, let the deino's stamina drop faster when out of the water, deinos 50% on land run almost at the same speed as an adult tenonto, if you don't believe me watch this video, only the beginning
https://youtu.be/jMTmchv_1tw
anyone else sick of the stegos that just camp river edges on every NA server i also didnt mean to reply to that comment and dont know how to undo that so im sorry!
To suggest a different idea but keep the theme of the game as well as emersion for the player having the Tram or Monorail in Gateway be something that dinosaurs can enter while its making its rounds on the island could be a good way to keep travel over long distances quick but also introduce the risk of getting the exit camped making foot travel less risky but time consuming in relation to taking the Monorail.
Game crashing repeatedly.
This would be peak
if you guys are ever gonna add more creatures to your roster i think they should be flyers, maybe tropeognathus or maaradactylus as a more semi aquatic pterosaur and tapejara as a fruit eater climber pterosaur, maybe tapejara could be smaller than ptera at like 25kg and trope/maara larger at 90-110 kg, right now ptera is unchallenged in the skies and even when quetz is added i feel like the air wouldn't be as lively
If you must lock our vision when eating and drinking, BE REALISTIC ABOUT IT. Animals have a much wider range of vision than you gave the ones in the game. For instance, here's three diagrams of a real life human, rabbit, and bird's vision. The current camera lock would be fine for humans eating, but NOT for a hypsi, stego, ptera, raptor, or any other ingame dinos. Fix it! Everyone seems to dislike the camera lock, so if you must keep it, at least make it actually realistic.
Please bring back an all black skin for dinos. It's not an advantage anymore at night so I don't see any reason why we can't have this beaut back? Also a pure white one would be equally awsome. Thankyou 🙂
Buff dryo speed and damage
I think Teno and Deino need a sound fix? Teno 'F' calls go silent around adult and Deino gets a weird sound bug around after sub adult, sounds sort of like an airplane; this can also be heard by other players. They both get pretty annoying after a while.
Combat logging and stegos/deinos can be an issue, these animals are sometimes able to combat log and tank damage through their logout timer to survive to the logout, mainly vs utahs. Other future members of the roster like troodon will also most likely experience this issue. To fix it ,make it so taking a considerable amount of damage/bleed makes you stand back up. I say a considerable amount so players cant troll logging out playes as juvis by biting them and doing no damage when they go to log.
When stego kills a carno by head-shoting it the carnos heads should stick into the stegos tail like small animals do after they die
Our vision should stay limited while we’re drinking..
Make juvi's color patterns similar to ones of adults' again, or atleast make juvi color layouts a little prettier, rn they're just straight up ugly af
Another idea among more flyers is maybe full aquatics to add some livelyness to the beaches maybe animals like mosasaurus and some others because the beach seems to be dead abandoned at the moment not sure what the plan for Gateway is but just a suggestion
uhm can we have some normal cloud reflections in the water because i have everything turned up to epic and it still looks like this
Idk if this is already been announced but we should have current in the rivers when beipi comes so It could make more sense for it to cling on the floor in the rivers and it can crawl
Pachy Balance
Lower the maximum stun weight to 2X pachys weight, this would prevent it from stunning tenonto and carno but also all future additions in this size range like cerato (god help it if nothing changes before update 6.5)
Fracture Changes
Make fractures cause a stun/stagger regardless of how they're applied, whether it be through a pachy ram, anky tail or just plain old fall damage, it should stun/stagger.
This would allow pachy to still stun anything over 1T at least 3 times while applying fractures, but then be forced to disengage or risk trading hits, essentially putting an end to the pachy hunting much larger animals issue we have now.
Increase the heal time of fractures significantly but have the effects reduce over time, drastically at first but slower late on during the healing process.
For example, with a body fracture:
During the first five minutes you'd go from 3X stamina drain down to 2X stamina drain, in the following 10 minutes you'd go down from 2X stamina drain to 1.5X stamina drain and in the last 15 minutes you'd go down from 1.5X stamina drain to 1X stamina drain.
In total, this would take a fracture 30 minutes to heal. - this can be lowered to 20 or even 15 minutes, the point is that it takes longer than 5 minutes to heal while also not forcing the player to live with the harsh full effects for that long.
Carnos charge should look how it is in the concept art not a kiss from the lips
Said this in the wrong channel, but I feel baryonyx would be a good dinosaur to add after the current planned ones are out of the way: Makes sense as it has a model and would fill the beipi and deino gap!
150-200 players on evrima needed, 100 can feel so empty
everytime i tried to sit up in legacy, i just sat back down. made me die
Bro please fix the FPS issue this been going on for so long now. do you guys just look at the feedback then forget all about it or something? I don't understand why you can't just fix the issue.
frames drop when too much organs and dead bodys on ground and especially if multiple players near them. also certain areas just lag on its own
The hitbox on the carno headbutt needs to be reworked. There has been multiple times a carno charged me and ran 15 feet to my left and the headbutt still lands. I have perfect ping and the FPS is fine i dont understand how he hits me from so far away...
The Pchyrhinosaurus should get the sparring mechanic like the Diablo and Trike
Allow pteranodons to swallow ptero AI and compy AI whole, and fresh spawn juvies and hatchies of more creatures (like raptor, ptera, pachy, etc.) whole. These corpses just look like they'd be able to fit into the ptera's beak, therefore it makes sense that they could be swallowed whole. Although to make this work, the ptera should also be able to normally carry the previously stated bodies (instead of dragging).
Let us know in some way that you read these feedback channels, or what you choose like more important of those (cant tell how.)
Because i feel that these channels are not being read or taking into account sometimes. (Correct me if im wrong)
need more unique patterns and more variations of colors!
also please add more ai food spawns for preds. there's like 1 deer or boar in a massive area at a time
Maybe debuff the carnos attack damage because when I was a full grown pachy with perfect diet, it took one bite and a ram to kill me. Plz change this
can stego pleaasse get a little more variation in it's diet? i know that it's probably to encourage migrating but having only 3 foods in the preferred diet is kind of outrageous, even 5 would be good
Please either reduce grow time by about 1/2 or add more AI food and quicker hunger so half the server isn’t AFK in a bush.
An interesting addition to The Isle game would be the implementation of a weight system. This system would determine a player's health, speed, and strength based on their weight, which would be influenced by how much food they eat. This would add a new level of realism and strategy to the game, as players would need to manage their food intake carefully to maintain an optimal weight and stay competitive.
To implement the weight system, players could be given a weight value that is displayed on their HUD, along with a corresponding set of stats that change based on their weight. For example, a player with a higher weight might have increased health and strength but decreased speed, while a player with a lower weight might have increased speed but decreased health and strength. This would create a balance between the benefits of being heavier and the drawbacks of being slower, encouraging players to find their ideal weight for their playstyle.
Overall, adding a weight system to The Isle would provide an engaging new feature that would deepen the gameplay experience and add more variety to the strategies players can use to survive and thrive in the game.
Please...PLEASE buff dryo. Not only could it no outrun an omniraptor before but now its practically cannon fodder at this point. Before it had a fight chance, only be a km slower than omni, but now it doesnt have that since its speed got reduced 3km making it extremely slow in comparison.
The water should be disturbed by a struggling dino being drowned by a deino. It's a little strange that the water stays perfectly still and doesn't even ripple
buff omni’s stamina and make it a solo hunter. makes no sense for the dino with the most solo capabilities to be able to pack with 7 others (can also pack with mate and children of course) also raptors weren’t really pack hunters
AI critters I would suggest to create a hostile experience for players on a hostile island.
1, Snakes - Usually, snakes are both a danger to people and wildlife. If I know correctly, smaller serpents are usually venomous and can pose a threat if not detected in time. Large snakes (in this case titanoboa) aren’t venomous but still dangerous in its own right.
2, Piranhas - Nothing to be too afraid of. These would mainly serve as a cleanup crew like compies but in the water.
3, Bats and rats - You would find them mostly in caves and abounded human facilities. Just a way to create a horrifying vibe in these environments.
4, Birds of many kinds - Birds are common creatures and can be well used to create more life in certain bioms. For example. Coasts - seagulls. Jungles - tropical birds. Arid bioms - vultures.
5, Primates (not apes) - In my opinion, monkeys would be special as AI as they mainly would thrive at tree branches. They have a lot of characteristics and would support a more jungle vibe in the islands forests. They could also be perfect prey for predators that ventures into higher levels above ground (herrera and ptera).
can some developer explain how is ptera meant to catch and eat elite fish thats on their diet? , unless fish is bugged and flying above land? sure maybe if its close to the top of water i can bite it repeatedly while flying over it untill it dies but then they expect us to fall in water, grab a bite with G, swim out with that peace and eat it and go back swimming? is that ptera gameplay now?
Bring back the beautiful nightsky from UP2 but keep darkness the same https://media.discordapp.net/attachments/691372159573950506/784115675337457734/unknown.png?width=1204&height=677
Hitboxes are bigger than in first patch overwatch, maybe make them same size as models and also improve hit detection. I will start malding next time I die to a hit that missed by 2 dino lengths.
I would like a „smell sytem“. Where your dino beginns to stink over time so predators can small your position. You can provide this with swimming for couple of seconds or wallowing. This would make afk growing harder and set new hunting strategies where carnis lure on prey near mudpads. Bigger groups of dinos would beginn much faster to stink and carnis after eating would (cause full of blood) need to wallow or swimm to.
Add animation to get rid of flies, like muscles spams or scratching (the ones with long enough arms ofc). Just like actual animals do.
Nerf stegos tail swing damge instead of like 960 damge could u nerf it down to like 600 damge so its atleast fair for deinos to easier take down the big giant hippos
There should be more blood when eating or attacking someone. Make it a setting so that u can turn it off if some ppl dont wanna see a huge amount of blood.
The AI should actually behave somewhat like real animals. The way that deer and especially boar behave really takes you out of the immersion. They all sort of just run in a straight line and sometimes turn around. They look especially robotic when they come towards the water and just start swimming across the river in a straight line. Hunting the AI can also take you out of the immersion because, for instance, if you're a raptor pouncing on a deer the deer is gonna glitch three feet in front of you and simply fall dead. There should be a more realistic animation when hunting these animals and it should feel like an actual struggle.
When a deer approaches the water, it should be cautious and slow like a real animal. It wouldn't just walk straight into the water and start swimming. When animals are alerted of your presence, their heads should perk up in alert for a few moments before taking off. If you injure an animal but still don't kill it, it should slow down and limp slower and slower due to the damage taken and leave a trail of blood behind
I have an idea for dilos venom mechanic. Since dilo is a night hunter, i would give his venom the ability to reduce the nightvision of his prey. Like you can get a max. of 3 stacks that let you barely see at night. On top you get muskle spasm. So at day dilo would be a normal hunter with good bleed and agility, but at night with his enormous nightvision and the ability to “blind his victims” would fit perfect to night terrors with troodon. Large animals like stego, trike and t-rex have nothing to worry about since they onshot dilo but ambush predator like carnos would have a small period to decide if fighting dilo is worth or run away before the venoms take there ability to see at night and eventually fall for there death cause of cliffs. The muskle spasm is only there to locate prey after they run away and prevent grouping up against dilo. I think this would fit perfekt with the conceptart since there dilo is shown with “psychedelic venom” and it would be similar as the jurrasik park dilo since he take vision to. With good bleed and no vision at night your victim is forced to fight dilo on spot. But you can’t really see what the dilos are doing or how many they are. That would make him a normal hunter at day but something to fear at night.
Dryo dropkick when? imagine that carnivore is a dryo drop kicking a baby carno minding its own busines. This feature would make dryo the top apex of the isle and make people actually play it for ones 
Could be interesting if receiving damage would temporarily decrease stamina drain. Make it possible to outrun someone your own size if you decide you don't want to fight.
More active moderation staff on servers would be nice
A place to report player behaviour in game and outside of game
change general feeback channels to forums (i think they are called that) they are made for feeback stuff and take seconds to add
Can you please add a mechanic for deinos to jump out of the water to catch pterosaurs like how crocodiles today jump out of the water to catch birds.
Add an animation for dinos to actually open up the body to reveal its organs, I say this because it hasn't been stated that is is coming and it worries me that we will have to stupidly bite a body till it opens even months after this last update. I am aware thrashing is a thing but it only works on small things and there should be an alternative, longer animation for opening a corpse you cannot pick up. This would also give a chance to add some gory flare so that the update is actually worth being called the "gore" update, possibly smaller organs falling out of the body as the carcass starts to bleed more, something like that I think would be pretty narly for gore.
We need some serious QOL improvements for deino., regarding bugs affecting only it.
Deino used to be my main go-to, but considering that our bites are now audible above the water as if another animal was sticking its head in to listen, we cannot be as stealthy as we need to be, and deino is all about stealth and waiting. One accidental bite or killing of a fish and our position is given away to anyone within hearing range. Actually, even our breathing while moving seems to be heard above the surface!
Also, the bug of having some strange static noise follow the deino around doesn't seem to be fixed yet. Surely these two things cannot take more than a couple of hours to be looked at and fixed? Please do so ASAP. Survival is one thing; fighting against a bugged system is not what we signed up for. I imagine these two issues can be fixed in a day--why not dedicate one day every few weeks to fixing bugs?
Need to fix hunger, died 4 times already from it in Evrima... Only 100 pop and little ai, getting close to deleting this game
Would be a nice touch if the animals start breathing heavily trying to catch their breath when they are low on stamina. (Apparently it’s already a thing, my bad.)
Every dinosaur should have more attacks instead of only primary, secondary and alt attack. For example: Tail slam(every dino can do it), claw attack(only dinosaurs that has claws on the front and back legs, for example omni, and omni could use the another type of claw attack with its bigger claw that has on each back leg), kick attack(every dino can do it, except maybe deino), grabbing attack(for example a carno grabs a omni, with its mouth, by its neck, body, tail, etc., so carnivores could do that to smaller preys), head attack(use the head to push the enemy forward), slam the a smaller dino to the ground with the leg and bite( for example a carno slamming a omni to the ground with its leg and starts biting), etc. This will make every dino have a more diversified fight mode and at least make them have cc to be able to stunn and airboine the enemys, because we have a dinosaur that is a predator and doesnt have any cc; omni. It only has cc when pounces something of its size or smaller, because pins the down the target, but if it could cc something just a little bit bigger like for example tail slam a pachy to the side would make the fight more interesting. Some attacks that are for example grab, leg slam could be countered to not make it op, like the example I gave of the carno slamming a omni down to the ground with its leg, the omni could have a chance to try and get out, by spamming a button.
I think that if every dinosaur has a lot of alternative attacks, it will make the fights more fun, interesting and realistic.
A great QOL update for hypsi would be making its tail hang down off of ledges or while sitting, kinda like how deino’s tail works and how it was shown in the concept art
Add Human voices so u can group and for an example 1 call is A human Scream and 2 call is a Hello And 3 call is a NO GET AWAY FROM ME U FREAK or i hate u and 4 call is Human Screaming help, Oh yeah dont forget F call is like the thing u write in chat for an example u write let's go to NW Then u say in the real game North west if possible 🙂
https://youtu.be/FtCslvCjZEY when larger dinosaurs are added utahs should be able to move around on the body and bite where they want instead of just grabbing onto the side and then jumping off. Bucking would work the same but maybe take less stam so the Utah has time to do damage maybe ?
Video is for example
The final battle between Indominus Rex, Tyrannosaurus Rex, and Velociraptors as it appeared in Jurassic World.
SUBSCRIBE: http://bit.ly/JurassicWorldSubscribe
About Jurassic World:
From Universal Pictures and Amblin Entertainment, Jurassic World immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind m...
More colors for dinosaurs! More Skins, so we can stick out and be unique!
stop making it so whenever you stand up it takes like half your stamina. dumbest thing ever.
An idea to improve nesting experience. It would be nice if family members had it's own group chat or some other "quiet talk" option. With packs of cannibals roaming around, visible messages from far away really jeopardize one's survivability.
Make it easier to become unstuck! It's absolutely crushing when you're almost 100% and you get stuck between some rocks or a log. I was lagging very badly yesterday and ran into the wrong rocks, getting stuck as an almost adult carno. Ultimately I starved to death, and this really soured my experience with the game.
Either make admins more accessible to help stuck individuals or implement an unstuck button. I'm sure you devs could find a way to create an unstuck button without it being abused. The game should also be able to detect when a player is stuck and freeze their hunger + thirst and maybe even their growth. They should also have a sort of safety-box placed around them so that they can't take damage from other places while unable to defend themselves! It isn't fair for the player to suffer because of how easy it is to get stuck in this game. I've gotten stuck many times and have ultimately died because no admin was available to help.
Make pteranodon more of a scavenger.
Right now, you can't really play ptera as a scavenger unless the carnivores in your server are just killing for sport.
When you get to a body, it's either already rotten or has nothing of value left.
Allowing it to use it's sharp beak to get easier access to organs without needing to tear the body to pieces or repeatedly pecking at it would help. It'd give ptera an edge against other scavengers, who need to get through the flesh first.
Also, allow ptera to eat rotting meat. Not bones, but rotting meat would be enough to help it serve as a body cleaner.
can we add a feature where when you are spawning as a species, you can see the current male to female ratio on the server, so you know which gender to pick for nesting (evrima)
Prioritize burrowing so dryo can actually stand a chance, it’d be nice if we could at least get it by update eight
deino feels so broken. there is no contest for them when theyre in the water other than other deinos and they can just free farm land dinos that have to drink
this is going to be hard to explain cause you kinda need a visual image but make it so galli can like get up and run from a sitting position like a deer can for a large margin of stam. i couldnt find any videos on it but i hope this can suffice
Please fix the servers so you can Queue because tried to join EU 1: 50+times and it´s just irritating (Evrima)
Would love to see Ceratopsians added in the future be able to break off horns in battle, and while they'll negatively affect the player for a while, they'd be awfully cool to have as battle scars.
Bring back the glowing eyes from legacy night vision, it would be a cool addition
night vision eye:
When grouped up, friendly fire should be disabled. It's very difficult to defend your nest of stego babies if you're swinging at a bunch of utahs and end up hitting one of your own. Yes, I understand that some aspects of the game need to be difficult in order to be challenging, but friendly fire is more of an
inconvenience than a challenge. I also doubt that dinosaurs in real life were constantly killing their babies on accident while defending them. At the very least, babies who still need to beg for food should have some sort of immunity from their parents until they're old enough to eat themselves
When using F10 to enter screenshot mode, nametags should automatically disappear. It’s a hassle trying to take group screenshots and having to go into settings.
You should be able to react quickly to an attack while you’re eating/drinking. You shouldn’t have to wait for the animation to stop to be able to move.
Ok, devs, I'm really impressed with your work and I think you're doing great. However, there's one detail that has always bugged me: as Pteranodon, when it drinks it goes down, scoops up water, then goes back down for more really fast. If they're anything like chickens, they would hold their heads up for at least two seconds. They do this because their swallowing muscles aren't strong enough and they need gravity to swallow for them. But it seems like when the Pteras do this it's only for show?
And I know people probably wouldn't want to stay near the water for long, so maybe make something that is toggelable. You can have the normal long swallowing, or you can press something for fast that will give you minor side affects. Throat clogging, perhaps
on that subject of animations-- raptors slurp like deer- then switch to bird style-- The biggest minor inconvenience anim ever-- I dont want it to change
please bring back this lighting, fog and nightvision someday.. it was so pretty and atmospheric!
^ This please, the previous nightvision was beautiful compared to what we have now, the softer nv just had such a more natural feel and the lighting of U4 was 
On another note of animations why does Carno ram/charge with its lips? It should be using the front of its head like in the concept. Rn it’s just the kiss of death
I think carnos should have visible marks on their heads after continuous ramming. Would be a nice battlescar.
(further down the line. rn we have larger priorities)
Make a proper working unstuck command or button.... please i am losing my 3d dino to being stuck to something....
PLEASE add a color wheel for skin customization - everyone’s asking for it and for good reason. It would really open up a lot of room for skin creativity, and in general would be a REALLY good addition.
Note: if the point is to make it look natural then narrow down the options for how you can slide the wheel a bit but at least give us that freedom 
plz bring back the graphics/lighting from U4 for 6.5, I cant even stand playing rn cuz of how ugly the game is
I would like it if there were different big maps in the future.
some designed for a small number of players (+50) and some for a large number of players (like Spiro)
Skin concept suggestion for oviraptor: vulturine and helmeted guineafowl. These guys have some crazy and confusing patterns, and the general look of them is convincingly dinosaur like. The way they herd together in groups and travel around as a unit looks like a bunch of little ovi babies. The call of the helmeted would make a great alarm call for ovi aswell. It is a loud raucous "chi chi chi" that Is sure to give any predator a little jump scare as it launches from cover. I enjoy these little birds and even have some myself, though they lack any kind of functional brain it would be cool to see them incorporated into ovi
Elite Fish should be able to attack certain juveniles or even some small adults that enter the water within their proximity and attack them causing their stamina to drain which results into them being swept away by the current for a bit then drown
Can we have orange teno colour options back 
A keybind for the flashlight would be appreciated!!
Nighttime in this game should be tranquil and beautiful - at least when you're not running from bigger dinos or hunting. I always just tab out and AFK grow when it's night because of how dull everything looks. The night vision works practically but it can be both practical and pleasing to look at at the same time.
Even the starry sky feels off. Nighttime just feels all-around very dead and dull. The ambience isn't enough to give the illusion of life. Even little touches could improve it greatly - like, adding fireflies for example. The boring greyness of the night vision truly ruins nighttime for me... I'm sure there is a way to include night vision without making everything look bland and lifeless
Just an idea for Night Vision, since I've always been disappointed with it since release despite it's epileptic beginnings...
Night Vision for no creature should significantly effect sight radius, that's incredibly boring, not just visually but in the ways players can engage with their Night Vision across the board, there's nothing in the environment that effects your sight despite positioning being (and should remain as) one of the most important skills players should have.
This is entirely different from what we have now and definitely requires a remake of the system in some ways, but:
How about NV aptitude strictly effecting how well your dino sees when subjects are obscured by shadows.
Lets say you're a carno, carno is a plains dwelling pursuit predator, for both balancing reasons and niche reasons it can/should have poor nightvision to make forests an even worse idea to follow prey in if they manage to reach them, this would be because trees would be the most effective blockers of the moonlight aside from just...caves...a carno without direct access to the moon should essentially be blind, however something like a troodon or dilo would basically be playing the game as if it were still in U4 shaders and darkness levels, essentially being unaffected by NV weaknesses entirely.
What this does is...
It allows colors to actually exist at night, which I know is something a great number of players wish existed, the game is beautiful when it's well lit, even if in low light environments, current NV basically makes that irrelevant.
It enhances the atmospherics of the game by allowing creatures with poor NV to to catch glimpses of the forest floor through the canopy openings, making traversal of the forests more strategic and involved than ever before.
It further partitions the niches of forest oriented creatures from plains dwelling ones, to add more strengths and weaknesses to both sides aside from peppering the landscape with fallen logs.
Toggleable-for-private-servers useable map by hitting m. Not included on officials.
Stop goofy tracks like track 16 from being played in night time (link here:https://www.youtube.com/watch?v=YFs4v3NdMUs) and in general make it play less. It breaks so much immersion just hearing tracks like this play when a scary moment is happening
.
To add on to this, well, please do this. Maybe if you've been bitten by something big and you're running, presumably running away from something, play some spooki music? Idk, it's just kinda like wth when it's playing that kind of music while you're being chased by a carno.
please fix audio issues;
not hearing creatures footsteps or audio in general being way too loud/way too quiet; rabbits sounding too loud, Footsteps of big dinos not being played at all, croc bites under water are able to be heard from great distances on land, croc sound bug after eating on land and constantly making a static noise (i guess its the sound of the tail dragging over the ground but its bugged), Crouching being louder than actually walking and the death-sound that used to play to let you know a creature died not playing (if its a bug or not i prefer it being in the game).
Two big things:
- Yes, please, please bring back the lighting from Update 4, at least until UE5 is fully implemented--which I'm guessing is going to change the lighting again. I agree that the changes to Update 5 lighting have made this game not so pretty anymore. When I first started playing this during Update 4, I was floored by the beauty this game achieved. Now, I also agree I don't play nearly as much because the lighting now is both too bright and the shadows way too dark. IF this is a result of the Anti-Gamma system, please tell us. Communicate with us. Your community really wants the old lighting back!
2.** Fix the sound of footsteps,** as others have said. We should be hearing carnos and stegos from much further away. Instead we hear rabbits first. But I want to add onto this--whenever I am running somewhere, especially through forest, my own footsteps sound from in front of me AND behind me, constantly making it seem like I am being chased. Please get rid of that effect.
In an effort to crack down on combat logging.
Maybe insert a piece of coding that has it so if someone is bleeding and attempts to combat log, there is a high damage multiplier added to the bites they receive while they have the countdown screen up.
It’s really trashy when a Rex combat logs on a dilo because it’s loosing. And the dilo can’t do anything about it because even if we bite away at it during its timer, it isn’t enough damage to finish it before the time runs out. One example.
Can we get a little pond or something somewhere? I always found it weird how throughout the whole map there's not a single pond, not even a little one
I have two suggestions for the ptera. You know how the ptera’s diet includes big fish like coelacanths and the catfishes. The only way to get them is if a Deino baits the ptera with them. So the pteras should be able to swim (when adults) and use there beaks to grab them. Also can there be a grasping mechanic? Because adult pteras have been known to pluck juveniles from the ground. Please add these.
Drop the idea of night vision being a global mechanic and make it something unique to nocturnal animals.
Revert the night lighting back to update 4 with some slight adjustments, something similar to the image below.
this would make night bearable for diurnal animals while still giving nocturnal animals a distinct advantage, especially in the jungles or other poorly lit areas.
Add a new mechanic for nesting, especially for Deino. In real life crocs are digging holes, lay eggs in there, bury them and leave it like that. After babies are hatched mother comes and takes them to the water in her mouth. It's ridiculous for a huge croc to look for sticks on land and keep adding them to warm the nest.
What about adding another semi aquatic like the Baryonyx?
Adding onto this, I think more merging them together would be really nice - I think it would be cool if you could have night vision similar to this, but with slightly brighter elements to it and a rough outline of plants and dinos and stuff.
It really feels like every one is picking to play deinos over other dinos recently . Ill play on full servers and run into a few dinos but i will always see 10+ deinos at their ususal hangouts its getting a bit boring when its a full server and there isnt a single person in center/nw (in the past these spots always had lots of other players there all the time) but i will always see deinos. Most of the time they arent even playing by the water they are wandering inland and killing everything in sight. Maybe an insentive for people to play something else? It just really feels like even in full servers its empty and its getting boring to play. Maybe this is only an issue on na servers?
Please replace Rugops and add Majungasaurus instead 🙏🏼
Please nerf Stego, this is not fun, to be 2 shot by Stego, when u fully grown as carno, ok stego is not on the diet list, but at least make it a bit fair, if a carno want to kill a stego, he need to be 10x ( maybe 50x ) BETTER than the stego to maybe got a chance
The stego just feel like a tank that can do everything they want, even if they are new to the game, i dont get it, this is a survival games, about "SURVIVE" and there is stego, who just CAN'T die, unless they do on purpose
So please make stego a bit fair ( And nerf deino aswell, i main deino, and the facts that u can grab anything adult is so unfair, instant oneshot shouldnt be a thing )
When your growing your dino, ofcourse you get the see the changes in skin as you grow up but what about your eye color? A good example would be kittens, they are born with blue eyes most of the time and as they mature they're real eye color comes out. Or it stays blue, this would be a neat little detail to add for when you spawn in while nesting. 🙂
Please, for the love of god, do something about servers (such as EU 5) crashing so frequently, it is unplayable. Or at least communicate to the players about these issues, otherwise it seems that the devs just don't care all that much.
A faulty server is not a hard fix.
I think that if NV was basically a sky like this and that everything in your FOV is colored like that, but that everything that isn't in your field of view is pitch black then it would be great.
Night wouldn't feel as painful going through like it does rn and would actually be a good experience.
Also for night terrors, I think they should see about what we see in this picture because the NV for most dinos is pretty high so you kinda loose on the surprise factor, making their NV very very big while giving them colors like that would make the experience of nocturnal animals unique, maybe even finding another filter and make it less blueish for NTs ?
it would be cool for females of most species to have a more drab color palette to work with based on what we know about modern birds ! sexual dimorphism and whatnot
Allow Ptera to swallow fish while flying. There is no reason that it shouldn't be able to eat the fish that is already in it's mouth while it's airborne
I have 2 proposals, the first is that it would be nice if they took into account all the proposals or some from time to time
the next one is that they could do small updates to fix bugs and all that, it's not nice to wait 4 to 6 months for them to fix a small but annoying bug, there is no need to fix the bugs with the big updates, by doing that the only thing What they achieve is that new errors appear as has been verified in each update, deers zombies, flying fish, carnotaurus with a giant hitbox and flying rabbits, one after another, it would be easier if they were corrected quickly, thanks
I was wondering if you guys happento still be working on legacy version, or you could add this to evirma.
I really like the idea of a playable sauropod and I think Shunosaurus is one of the best qualified positions for that. Not only its not super duper big, but it also is unique enough to have its own part of an ecosytem, and from the fact we have utah raptor and carnotaurus in one area, it doesnt sound like you guys are too worried about dinos being in wrong place and in wrong time period
For the people that complain about stegosaurus being too strong, listen up. There will always be something that counter acts your playstyle. Stego right now feels like an apex because there isn't something playable that counters it yet. Carno has teno. Utah had carno. Pachy has Utah. Dryo... Eh is dryo. But the point is. Stego. Is. Right. Where. It. Belongs. Also, if you don't believe it has a counter, look at Alberto's concept art...
I just wanted to say that I love how you guys balanced ptera, I just think it would be really neat if you guys could make landing slightly more easier so that it's not a death sentence if you start maneuvering to land too early
Bring back the different sizes and types of grass in fields. And maybe path ways with tiny mud pools.
Deino should dig a hole in the ground and bury their eggs instead of building a pile of sticks. then when an egg is ready to hatch you dig them out. It would be a nice touch to the game especially for a crocodilian
To add this suggestion, tracks like this should play at night or in the middle of jungles
https://www.youtube.com/watch?v=_gZcqbtcSbI&list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx&index=4
I do not claim ownership of this music. All rights go to Afterthought LLC.
The Isle EVRIMA OST Playlist: https://www.youtube.com/playlist?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx
Links
Twitter: https://twitter.com/TheOneRealStev
players need a better sense of scale. unless you're running next to a bigger dinosaur, the world looks the exact same from your perspective whether you're a baby raptor or an adult raptor. this goes for all of the dinosaurs, just using raptors as an example.
when you're a tiny dinosaur, things around you should look bigger. when you're a big dinosaur, things around us should seem a little smaller - and not just smaller dinos, you should actually feel taller and more lumbering as a player. the world is the exact same whether i'm a baby stego or an adult stego, this is a more extreme example than raptors because stegos get so big. i feel this would be really cool and also more immersive than what we have now
seasons would be a cool concept, a dry and rainy season is something i have been thinking about. when its the rainy season small pools of water could form inland, dry river beds could become full with water giving deinos new places to hunt for the season and storms are more frequent. and when its the dry season they could dry up, likewise rivers could dry up making the need for migration for deions a possibility since other dinos that need water are going to need to migrate as well heat could also end up playing a factor as well. weather was something i really liked from legacy even tho it was just rain .
if someone is nested in and gets one of their parent's skins, or a mixed skin, they should be able to copy the skin code for it.
This is a Discord suggestion, rare as they are, but I figured it was worth throwing in here. I realize it's not the biggest deal, but neither is the fix I'm suggesting for it.
As it stands:
At the moment, Rule 10 is: "Please do not ask for ETAs (Estimated Time of Arrivals), content will be released when it's ready."
Technically, this means that, as the rule is currently written, asking anyone when they think the update will be out, would be a rule break.
...even if the person you are asking is some random dude in the server, the rule itself makes no distinction.
Now, this isn't how the rule is intended to work, nor is it enforced this way, but the lack of distinction can cause confusion for people who take the rule literally.
(it's me, I'm people)
Rules should be taken literally anyway. That's the point of having them written down, so that people know what the rule actually is. If we cannot trust what the rule quite literally states, we won't know until it actually comes up in conversation with mods.
My Suggestion:
Change Rule 10 to: "Please do not ask forofficial ETAs (Estimated Time of Arrivals), content will be released when it's ready."
it's a single rule change, it would take like 5 seconds to do, it's perfectly clear without sacrificing conciseness too much, and it makes the letter of the rule match the spirit of the rule.
A ingame unstuck button so stuck players dont have to rely so much on the scarce server admins to help them out if they are stuck in a rock, tree, log, or falls under the map xD
Part One of A few ideas...
Customization on non-official servers:
Please add a "custom" swatch for each category that pops up a colour wheel for you to freely select any colour you want. Save and share the code for it, but of course restrict its use for private/ non-official servers.
This is a really crazy suggestion but... maybe add pattern stamps! In a few racing games I played, there was a mode where you could freely place stamps onto your car's body, it would be wicked crazy if we could "design your own patterns" using a system like that.
Lighting and Anti-Gamma:
Cheaters gonna cheat, I'm not saying dont implement countermeasures, I'm just saying there must be a non-destructive solution to hindering players using gamma-altering software. Maybe some kind of detection might work? Or display output status checks? Something that truly targets unfair players using gamma software or settings.
I've heard so many people complain about the lighting, how so many missed the beauty of the Update 4 lighting. There MUST be a way to fairly implement punishment to those abusing the game....
** Make dynamic grouping apart of normal grouping instead of just nesting **
- Currently there can only be 8 tenos in a group, regardless of growth. Allow juvis / sub adults to not count for group size for that species. This can be tailored per species.
This would allow herding creatures to have more young in their group. Even pack hunters. They would be kicked out of the group once they reach adulthood or sub adult depending on the creature.
What about making the same starry sky?
An effect that makes calls echo in caves would be neat 🙂
A digging mechanic to allow certain dinos to burrow to be hidden, and to raise young underground. When weather is eventually added it would serve as both protection from danger and the elements. However, if found, smaller predators can raid the burrow. Last thing to note, maybe putting one's nest in a den could reduce scent pick up - you'd have to be real close to smell it.
This af
please put feathers on the dinos!, I heard that they are going to mess with the apex and I know that spino and rex are the ones that were messed with the most, and I ask that they change the model of the Rex puppy, put feathers on it and as it grows he loses them.
And one more thing put feathers on the galimimus please! and in piterosaurs!
Introduce more color options for skin customization! Dryo and tenonto especially have a rather dry palette, but overall some more variation would be a delight to have.
The perk progression tree,
Much similar to how trees grows. From the tree trunk grows branches. As the branch grows stronger it becomes a base for new branches to grow from it. The same can be used how you’ll gain perks.
The idea is depending on what perk you select will lead to new ones that are of similar style but different. You’ll basically build up your character with perks in a way that is natural.
For example, you select a perk that boosts combat. From there you can choose perks in the form of attacks or other combat related stuff and so on.
If you’ve gone far on creating a certain “branch” and would like to do a new one. You can always go back to the base to start over again while keeping your previous progress.
Im again asking you to increase the FOV on dinos. Its so close to my dino its triggering claustrophobia
Rex should get a deeper, more rumbling broadcast as opposed to the overdone roar. It would be scarier imo
Every nutrient should give enough food to fill whatever herbivore you are to at least 100% from one bush or have enough plants of that nutrient to activate your diet at least. You literally need 33 pumpkins to fill an adult stego and once you finally find that many all your nutrients are gone...
players shouldn't have to use a third party website in order to know where they're going... can we please get a toggleable map
(bumping my suggestion again because para deserves more than just being something pretty :D)Para should be stronger when it comes into the isle... i dont think that something thats 4tons should be a "looker" im not saying it should be like apex tier but i am saying the idea of a stun and run is boring they should at least be able to take on a pack of raptors alone and at most fight off 2 or so allos alone im not saying they solo the raptor pack and or allo pair i believe that it should be a hard fight for the para but i am saying an animal with a concept of stun and run is already in the game seen in hyspi wherer u spit in their face and run and in pachy where u can fracture them and run. and if the idea of being strong enough to fight off an allo pair is stupid to you take a look at real life herbivores there has been many times where a bufalo turns around during a chase and beats up a lion so what stops something way heavier from being able to the same thing? other than lack of imagination for a good mechanic nothing stop para from fighting off carnivores nothing but bias and lack of imagination. i think a way to fix this is give para good hp and decent bleed res to either defend its self til the carnivore gives up and give it a strong kick front and back and or a tail swipe and im not saying these abilites would be high in damage but due to the paras HP and bleed res this while cause the damage to solo stack up till the para gets killed or till the carnivore gives up this is a perfect way to balance para with out it to strong due to the fact its going to rely on its health and bleed res, and yes i know that its only a concept im just voicing my opinion and hoping one of my favorite the isle dinosaurs isnt turned into an animal that is just a fearful herbivore that needs herds to get value.
Ive had an idea for Tribal and Dino interaction. Idk if the Devs even want Tribal and Dinos to have a positive interaction but I feel if the Devs did want this, the best option would be for Tribals to have the ability to invite dinos into their groups much like how dinos group up with eachother.
Now to do this Tribals would need atleast one of the dinos preffered food (or organ) to essentially offer it to the dino of choice. They would also not be able to chat with one another in a group chat so maintaining these groups are fairly difficult so a tribe isnt also forming a mass herd/pack, id say around 2 or 1 dino could join a tribe, the dino is allowed to leave whenever and the same is true for the tribal (the dino is also allowed to reject the tribals offer through a 3 call or just mauling the Tribal) I would imagine if a carnivore or herbivore isnt getting the diets they need while apart of the tribe itd be better for them to go off on their own in search of their diets, so to keep your dino friend in your tribe youll need to also assist them in finding their food or hunt their preferred food adding another layer of difficulty so that maintaining 2 dinos of different species is near impossible especially if its a carnivore and herbivore.
(id also like to say Dinos like Trike or Rex would never be allowed into these Tribal groups, animals such as Ovi, Omni, Troodon maybe Cera would be allowed in, mid to smalls would be the only dinos thatd be able to be accepted)
(im not entierly a fan of Tribals and Dinos working together, but if it WERE to happen, this is the best way i could think of. please leave your feedback on how to better my suggestion in the discussion channel so i can improve this idea)
Part two...
It's the little things:
If it's not too difficult for the team, I'd love to see some minor details to animations, mechanics, and experience added!
For instance: An idle animation of an animal scratching itself or shaking off flies, and you see/hear the flies buzz away! Or Ptera using its feet to catch fish when airbreaking! Or holding spacebar to clamber over rocks and logs for animals that cant jump.
Seemingly little things the team could produce on the side while waiting for larger tasks, things that would largely improve the game and fill it with life!
The little details and experiences that add seratonin spikes to players' brains. Essentially make it fun to just exist, so when players stop to appreciate the lighting or the landscape, their character does something fun. Or when they discover an ability by accident their eyes light up and share it with friends. Or even if it was just adding options and variety, finding more paths to the same place, it adds to the experience.
This would be really cool for some dinos and to add to it maybe some species the female or male is the larger of the two, (just purely aesthetic no gameplay difference) and it would be nice to see more physical differences like how stegos plates are different and male Herrera has the dewlap on its neck, those are nice touches I hope we get to see on more playables. Though I think it would be cool for some male and female to look the same but have different calls or behavior or atleast a mating call that is different between the two genders. Just like how female guineafowl look identical to males and make a two syllable call and males make one, yet she can mimic his call aswell. The case is the same with most ducks and geese with the female and male having different voices. some QOL improvements
Not sure how it will work already,
Troodon’s venom should not just stack but get exponentially worse with more bites.
So let’s just say that venom eventually does 4 dmg from a single bite. If another troodon bites, it would now deal 16 dmg. The venom (or atleast the damaging side of it) would last for 1 minute once the first bite happened, meaning you would have 1 minute to stack venom on prey before it reset.
This would make solo troodon play very challenging (depending on the bite timer for troodon), yet a large pack of troodons would almost be as scary as an apex
Mutual bonding animations for herds or packs to interact with each other, like nuzzling, grooming, play fighting or verbally squabbling at each other would add a nice layer and immersion as the best pack animals and such irl spend lots of time socially bonding! Also a good way to pass the time (I'm also a fan of non-safelog sleeping)
I know it's not a priority, just an idealization rn 🙂
Stop copying each skin I make to my clipboard, it fills it up and I lose the other stuff 😭
One message removed from a suspended account.
a little wind, to cause movement in trees and grass
I’d like to see a cosmetic additon in the form of scars or even missing body parts i.e part of a stegos plate half bitten or missing or a carno missing a arm or some scars along its body or a deino missing a tooth or two
but it does not affect anything other than visual appearance and gives the impression if the prey/predator has many encounters or not
Please please give us something like this for the rivers and lakes in evrima https://www.reddit.com/r/Damnthatsinteresting/comments/11y2cmn/underwater_shots_of_the_everglades/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
The Respawn Entertainement twitter account gives lots of infos on bug fixes etc... I think if you guys could take a similar approach, maybe with your twitter account, by telling us what major bugs you are working on/fixed. This would allow us to know more about what you are doing and if you don't mention some bugs we could ask you about them so that you can fix what are the major/common bugs that we encounter more rapidly.
It would also allow us to just understand what you are working on as we usually don't know much of what is gonna happen for an update except the big lines.
Overall this would reassure the player base on whats being worked on while allowing you to understand what are the major bug issues from our perspective.
(Also make punch work with twitter a lil
)
Bring back Utah’s legacy threat call animation. It was much better than the weird hunchback thing it does now
This post addresses the debate about cannibalism, and more so same species herbi KOS.
I want to preface this by saying that NO, I do not think same species fighting should be prevented in any way, just discouraged more so than it is naturally. Much more for herbies than carnies, as for carnies cannibalism is often necessary.
When a player kills a member of their own species, a sort of indicator could be placed on them, increasing in prevalence/noticeability each time such an event occurs. Some examples/suggestions are:
-Scars of some kind, that persist when unhurt.
[Scars would increase in both size and number as more kills on the same species occur]
-Changes to skin coloration (possibly albinism? an unnatural color, not available to choose from and also not something popular to destroy people's favorite skins)
[the skin gradient would shift similarly to how parts of the skin pattern change color during growth, becoming more prevalent as well you know]
-Markings; similar to both scars and skin coloration, but bright/noticeable markings
[the markings would increase in both size and number, similar to scars, and also possibly become brighter, as in skin coloration.
Reasons I believe this would be beneficial/arguments to make this sound better:
-Provides a sort of discourager for players who cannibalize/KOS WITHOUT directly harming the player, as I do believe these actions should still be allowed to occur.
-Provides well meaning, more friendly players (the type to be offput by this sort of thing) a better chance to avoid dying in this way, by letting them know that this friendly dino cousin player is likely not so. Increasing their enjoyability in the game overall. Leaving more of them IN game for everyone to kill.
-Adds an extra horror element. "Oh man, that guy has killed so many of his brethren. Terrifying hardened killer vibes!"
-THE SIGNIFIER SHOULD BE COOL!!! for those who enjoy playing this way, scars/special markings or colors would be badges of their success!
Pre-emptive counter arguments:
"This will make cannibalism too hard to do! They will just see me and run away!"
-[This encourages stealth stalking/ambushes, and if you are that good at killing to be highly signified by this mechanic, I think you've got this, pvp champ. Enjoy the added challenge!]
"What if I kill in self defense? This will mark me as a killer anyways!"
-[This is why there is a gradient system. Those who have only committed a single instance of fratricide will have a far easier time of levying this argument to friends than a seasoned killer.]
"This is Highly Unnatural, and goes against realism!"
-[First off, unnecessary Herbi same species KOS is also unrealistic. Even contesting resources, the two groups would likely make it known there is a fight coming, and give the other group a chance to leave to prevent friendly casualties before confrontation. not simply see a member of the same species and kill for no reason other than to fight.
Secondly, while yes, cannibalism occurs in carnivores naturally, having nearly every member of a species be cannibalistic makes reproducing hard, and discourages a mechanic the devs worked hard on, nesting. At least those carnivores (and herbies) meaning to nest newborns will have a higher chance of finding a mate who doesn't kill them immediately, providing more of this amazing mechanic to everyone. And more babies to kill for those who enjoy that.
Thirdly, while yes color changes or markings are unrealistic to occur as a result of this behavior, scars are not. Making them, in my opinion, the strongest suggestion.]
"This is just a game, why can't people just have fun killing things?"
-In the same way some people have fun killing things, others enjoy interacting with other players in friendly ways, and dislike feelings of betrayal. This mechanic adds depth to one group, and less sadness to the other.
I welcome any criticism or added suggestions. Feel free to ping 🙂
Hi I searched and could not find someone offering the same suggestion.
What about adding body temperature? Every playable species is cold-blooded, no? It seems silly to sit in the shade all day or walk around above the relatively-warm water at night as a deinosuchus and not get cold. Forcing deinosuchus and other cold blooded reptiles to get some sun once in a while adds a new feature to the game and also some counterplay. Currently deinosuchus is a bit on the boring side with minimal interaction with other players. I appreciate patience but yesterday I spent 3 hours patrolling the river when the server had roughly 50 players and only saw other deino lol. If deinos had to sunbathe, they would be vulnerable to land animals during that period, and offer another meaningful opportunity for interaction.
Please stop kicking players all the way back to the menu when a server is full
Rex should get a new model and must have diffrent sounds because first, The rex sound in legacy is Uh how do i say this, Absolutely Shat, Second Is The Rex in legacy is Really inaccurate And it would make the isle more immersive if it is realistic. rex is the main Dinosaur In the Isle (As for the logo it is a rex skull) So it should get Good treatment to make it look The best.
I'd like to suggest two QOL changes to make the last two big mechanics more impactful, Nesting and Gore (AKA Organs)
- Nesting: I propose that when you've successfully hatched a brood of dinos you are rewarded with a TIMED stronger diet bonus, not an obscene amount but say the bonus from having double of the same nutrient and one different results in a 20% boost to the main stat (instead of 15%) and the mono nutrient giving 15% bonus (instead of 10%), with triple same nutrients giving 35% of their boosted stats (instead of 25%). This bonus wouldn't be permanent but could last as long as the growth time of the brood to adolescence or until all the brood is dead. This bonus would only affect the parents of the brood. For some species that might naturally have an absent parent ie. a species where the male "hits it then quits it" the male could be given the buff for only half as long so to reward him for doing his "duty" and incentivize him finding new females to breed with to keep those big tasty stat buffs going. Timing of the brood buff could be altered depending on species ie. a Deino mother may not look after her brood longer than adolescence.
I believe this change would give the extra nudge to incentivize nesting, which is an experience sadly ignored by the majority of players. This would make mothers much more invested in the nurturing of their precious young and make the concept of fatherhood more appealing than simply murdering a potential spouse for food or fun. The separate timings of the buffs would greatly reward good mothers and successful bachelors. In nature it is most often that your pack/herd/flock is your family group and I believe this game would benefit from such a wholesome and immersive experience.
- Gore: In nature carnivores (and herbivores) hydrate themselves largely from their food. I propose we increase the value of Organs by giving them a small amount of hydration, not enough to forget about drinking but enough to make it worthwhile.
Either remove elite fish from ptera’s diet, or allow them to be fished from the water. Currently, pteras have no way of acquiring this dietary food, other than a deino leaving one on the riverbank.
Maybe adding Tupandactylus as a mid tier flyer. Because as far as we know we will only have a choice between Quetz and ptera who both fit in very different niches. One is an aerial apex and the other pretty much an AI. A comprimise between the 2 would make sense
or tapejara!! 
Nightvision should be reworked, because I agree that our current nightvision neglects one of the most beautiful parts of this game; Color
Current nightvision is ||okay|| as a temporary solution, but it shouldn't be permanent.
Different ways of courting and nesting for species. It looks a little strange for all of them to just face each other and make a noise and all of them raising babies in pairs or herds. Maybe some things like cerato could call to each other with a mating call where they meet and have a competition, or show of strength against each other (cichlid fish lock Jaws and wrestle when choosing a mate and pairing) and in the end they do a little court animation and the female can go off to build a nest and raise young on her own. Adding to the reality of cannibalism in this species, young would have to watch out for other young ceras looking to snatch one or possibly the threat of their own father. I think male deinos should be given the option to bellow aswell, I have never nested a deino because of how aggressive everyone is and the fact there is no way of knowing what someone's intention is when they are approaching. Same deal with carno. The cannibalistic species are really only nestable with friends witch is kinda lame. I'd like to be able to raise my own cannibal brood by myself and teach them the ways of my gameplay style.
Bring back lens flare that looked like this it looks absolutely amazing, today I don't even know if I can see any lens flare when looking at the sun.
Another thing I would love is to get the actual looks from the release trailer of evrima hope. They looked nice, it had good grass, trees, foliage, and overall just looked better
lol why does it take 4.5 seconds for teno to stand up but literally ever other animal it takes a second or 2?
When Omniraptor loses stamina on pounce and runs out, it shouldn’t take 7-10 seconds to stand up. You should be able to get up quickly or slowing drag yourself on the ground and go.
Because, let’s be honest, seeing your Omni get head shots while taking it’s sweet time to get up is just annoying and frustrating.
It could be fun if local species chat was more immersive, as in if someone types in all caps the message is picked up further away and is accompanied by a louder dino call than lower case messages
Just thought it could breathe a little life and mechanism into the system and the language used in chat 🙂
I had an idea like this but I didn't know if it was worth mentioning.
Instead of caps, what if holding enter would make a louder vocal call or tapping enter for sort of a whisper. It doesn't need to be exactly like this, there are several ways to implement it this is just one of the ways.
Make it so that ai also has hitboxes like for an example if u hit it on the tail it does less damge and on body more damge and on head alot of damge
please give the males more vibrant colors, the current ones look so sad, they're meant to attract partners. They should look fun and radiant, not blend in with the rest of their skin (at least for some of the roster like hypsi and possibly pachy?)