#balance-feedback-discussion

1 messages · Page 34 of 1

keen plover
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Stuns on headshots are fine imo. Which is like the last thing you'll get on Carno. So carno players don't walk up to groups of pachys and think they have no chance of actually dying

vagrant coyote
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Then maybe start at 5% self damage and increase by about 2-4% per hit due to fatigue?

hasty coyote
keen plover
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Yeah. I'm fine with that personally. I don't want pachy to be looked at as an easy meal with no risk of dying

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Well, 1 v 1, you'll slaughter it

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If it keeps coming back

hasty coyote
keen plover
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Even 2 v 1 honestly

dusky surge
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i dont really know about the headshot thing, because then that leads to people missing the head then complaining that they died for missing the head, relying entirely on things ending out perfect. More than likely, pachies would still retreat from a carno, even with the head stagger

keen plover
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Eh, lets say they keep running towards you, it leaves it to where a group of pachys will make the Carno avoid it, rather than the Carno player blindly rushing in without it. Cause I can say with 100% certainty, without the headshot stun, I'm just going to keep running in and killing the pachys with no fear

hasty coyote
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plus, if the pachies already have a head fracture on it, then missing even like 2-3 rams and tanking hits would still be fine.

keen plover
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Also, that's a solo Carno. 2 - 3 Carnos should be something a group of 8 pachys try to break their bones and run

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I'm just interested to see how this would work in practice. If it's bad, then yeah, it can be removed.

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I do agree that current Pachy is not the way to go though

dusky surge
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also, tbh, i just... don't see why pachy or omni really need to be killing carnos that much TI_HypsiShrug

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the need for small game to kill their primary predator is bizarre to me

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teno needs to be more threatening to a carno

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pachy needs to be less threatening

keen plover
hasty coyote
distant torrent
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carnos can easily pick their encounters unless its another carno. everything else they can easily outrun if outmatched

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ofc if they didn’t pull a smooth brain and waste all their stam beforehand ^

keen plover
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The Carno still has a chance to win (by escaping or killing any aggressive pachy) though, mind you. It just takes the Carno player to have a brain and avoid being hit on the head. Obviously, if the pachys are all around you, then yeah, you've messed up.

dusky surge
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mids and above should be aware that a carno really isn't much threat at all to them, more scared about their children than themselves. the carnivores would generally try to wait for carno to exhaust itself and let its guard down to attack

pseudo-mids like cera, magy, teno, kentro, diablo, bary and so on should be fine with carno, and confident in their ability to keep one away and take it down, but aware that in groups or using competent combat styles, one can still be a threat

dilo, and anything smaller, should generally fear and respect carno, because it's sprinting death to them.

hasty coyote
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like, should pachy be unable to kill omni because omni is a predator? Should stego be unable to kill a rex because rex is it predator? Or even the example I know you dislike: Should deino be forced out by spino without a chance to kill it?

dusky surge
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i never implied any of this but sure

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pachy should obliterate omni

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that should never change

hasty coyote
keen plover
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Yeah pretty much that

hasty coyote
# dusky surge the need for small game to kill their primary predator is bizarre to me

^this is where you implied it. Just because its a predator, doesnt mean some of the most threatening small game should be free targets. Something like dryo, hypsi, whatever else that isnt made for combat, sure, those guys should run for their lives. However, pachy is still a major threat, while it may prefer to just break and run, pushing your luck against a whole pack should be punished accordingly.

dusky surge
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the difference between stego killing rex and pachy killing carno is really obvious though. Stego has no other way to stop the rex from pursuing besides killing it, or beating it so badly it has to retreat. If the rex wants, it can keep following the stego. Pachy can end the chase in a single charge, and the carno can't pursue, and if it tries, you can hit it with another charge

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each fracture deeply impacts the carno's ability to hunt and keep track of the prey. With all three fractures, you have literally zero way to continue hunting effectively

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it's like if anky players could run down rexes and kill them

keen plover
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tbf though, they should if the rex messes up

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But with pachy, a group of them should imo still be a threat to a SOLO carno. Not the kind where you give it fractures and it runs off. No, the kind where you can die

distant torrent
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risk and reward. if a carno ambushes the pachy with a ram, its done for. if the carno wants to be dumb and try to face tank it, it deserves whatever is coming to it

dusky surge
keen plover
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The pachys main threat, the stuns, won't be there to protect it, so every time they charge you, you get a free hit

hasty coyote
# dusky surge each fracture deeply impacts the carno's ability to hunt and keep track of the p...

yes and that is why, unless it decided to run into a herd of pachies, it will get out scott free and just heal up. But if 1 carno runs into a herd of 4 pachies and they are able to punish it for being careless, I don't see the issue. even then, carno still has a good chance of surviving if it plays right and protects its head. Literally the only way pachy would be able to kill a carno is if there is a skill gap between them.

plus, if you go the other way, what is to stop a pack of carnos or even a single carno from repeatedly going after a pachy group without the pachies being able to do anything to stop them?

keen plover
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So no more 1 - 2 Pachys cleaning you up. They simply don't have the HP for it

hasty coyote
keen plover
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I mean, the Pachy's could run in the situation

dusky surge
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if you aren't gone in 2 minutes wtf are you doing

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you can't even heal a leg fracture standing anymore

keen plover
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Yeah

hasty coyote
hasty coyote
dusky surge
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here's a concept, while fractured, blunt damage done to an already fractured part will be translated to raw damage, making the hit a lot more painful

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no stuns

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just lots of damage

keen plover
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hmmm honestly, that's actually not a bad idea

dusky surge
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with a group, you can pile on the damage and retreat, while the carno could still hit you

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or teno could just slam the hell out of you

keen plover
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That's a good alternative. It keeps it where you can always fight back as the carno, but they deal more damage. So numbers can be a threat. You halve its damage as well with head fracture, so 6 bites to kill a pachy

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👍

dusky surge
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as a solo pachy, you probably won't get that level of damage before the carno kills you

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but as a group, that damage would be a lot scarier

hasty coyote
keen plover
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Same. I play a lot of Carno and I genuinely hate how Pachy beats on Carno currently, but I still want there to a be a threat if I do mess up

obtuse ocean
slim dragon
keen plover
high moth
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@vernal girder i dont think a debuff for not moving is a good idea for deino. he is a ambush predator and should be standing still till something is close to water. giving him a debuff for doing his purpose would be just unfrair

alpine plover
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@sturdy wagon yeah I figured

hasty coyote
# obtuse ocean Why ? I mean carnos are like twice as big? Some fights you wanne avoid/hide/run ...

And that would generally be the best idea, but if the carno gets too ambitious or keeps pushing when it should back away, a group of pachies should still be able to punish it. Otherwise there’s literally no threat of pachies and no reason to just keep attacking any sized herd once you heal the fractures.

Solo pachy may not a threat, but 4 should be a death sentence if you think you can just face tank 1v4 without worry.

hasty coyote
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@analog mirage, I wouldn’t take all the cost off dodge, otherwise it just spams forward dodge to go faster. Though I would prob lower it to like 2-5%

analog mirage
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2-5 would be fine

sick vine
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I would like a base runtime increase to dryo and dodge stam cost lowered. ATM dryo is pretty awful

small herald
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More nerfs to dryo. My fresh spawn carno couldn't insta kill it it needs dmg, speed and health nerf.

sick vine
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true, dryo should start with a leg broken i think.

bright oasis
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Dryo should start as a dead body

neon willow
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Yeah clearly dryo's only purpose is for players who enjoy feeding other players. They need to be weak enough that a blinded, half dead deino with a broken leg can catch them

humble heart
dusky surge
humble heart
golden coral
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@stone gardenStego is the one animal that is anti-flank by design. There is nothing wrong with its hitbox, and the head has a 2x multiplier, so it is very much vunerable, more than anything elses head. But you're asking for a change that would make stego not a stego any more, having to turn to use the tail when it's the one critter aside from anky and kentro that does not have to move due to the reach of said tail, which is the main strength and point of it. You're not supposed to be able to flank a stego, it's literally designed against that.

slim dragon
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Remove stego's tail

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Make its head a 100x damage multiplier

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And its body too so it can be properly flanked

golden coral
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I just find that feedback to be so strange, it's asking for a stego to play like a trike or something. Maybe anky shouldn't have armor or something either :p

slim dragon
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If omni ends up not being able to solo anky you can be sure people will ask to nerf it

thin mantle
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@dusky surge It's bizarre that the omni coalition hasn't nuked your post yet, perhaps they're all west american and sleeping rn....only time may tell.
Oh, and you know I think this, but you're entirely correct

dusky surge
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i was waiting for an uprising

thin mantle
# dusky surge im honestly surprised too

Considering the relatively consistent 20-50 upvotes for pro omni buff posts having died down over the last couple weeks...I can't say I'm too surprised...perhaps they lost patience and returned to mid update hibernation

dusky surge
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i legit love omni

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it pains me to see it in the current state, but that's more a tale of them being downtrodden by far superior animals

thin mantle
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Comparing athletes to demigods

dusky surge
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i literally use teno as a balance metric atm btw

thin mantle
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Teno usually remains consistently unproblematic so I can see why, plus it's got such well designed attacks that make it so easy to stay that way

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Like it's the only animal next to stego that physically cant use it's attacks aggressively, if you catch my drift

dusky surge
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teno is quite literally what everything else should be balanced around. i fully believe in the tenonto standard

thin mantle
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So do I

dusky surge
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if it has a decent matchup with tenonto, it's probably well designed

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every single animal in the game (besides stego, hypsi, dryo and deino) are within a size range where an engagement with tenonto should go both ways

thin mantle
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Tbf everything SHOULD be capable of filling teno's place in that standard but...well..not everything can be great I suppose

thin mantle
dusky surge
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the super smalls are not even combat oriented, so it's fine

thin mantle
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Mhm, they get a pass

dusky surge
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the apexes are apexes, whatever

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when troodon drops, a lot of my final thoughts will be based on its matchup with tenonto

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omnis should destroy them, i really dont care if troo is easily predated on by omnis

thin mantle
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I still want them to be survivable but choosing to fight in that engagement should result in death

dusky surge
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yea

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obviously

thin mantle
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I figured that's a given

dusky surge
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the most telling matchup should be troodon swarm vs teno imho

obtuse ocean
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What about a pack vs a omni

dusky surge
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pack should probably get obliterated tbh

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especially in day

thin mantle
# obtuse ocean What about a pack vs a omni

I can't imagine an omni being pressured into stationary defensive gameplay, which is something troodons sorta rely on...same with omni to a degree...which is why they suck against carnos

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plus troodon apparently requires more precise timing aside from just capitalizing on openings

dusky surge
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i dont like how people are trying to force omni into killing carnos. Same how I think pachy so consistently killing carno is stupid too

obtuse ocean
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So troodons good vs big guys then ?Cus it needs something

dusky surge
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its not going to be good against carno, that's obvious

thin mantle
dusky surge
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omni is also a no-go

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i'd imagine trying to hit troodon with the tail as stego would be like trying to swat flies, not really easy given how quick and small they are

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especially if the troodon can ambush you repeatedly from the dark

thin mantle
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And that's not to say X animal having a strength that goes well against Y animal is a bad thing ofc...just that no large animal has the dexterity or attack speed/precision to kill them

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Which means they'll prolly be balanced into irrelevance vs those animals, as do most smaller predators

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Most of troodons actual "large" potential targets, like dibble, maybe magy, cerato, etc, won't be in the game for a bit so it may go through an awkward phase

dusky surge
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you also have to remember that troodon is situationally quite powerful

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at nighttime and with packs, its much better

thin mantle
obtuse ocean
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Yea ,but i mean they need to be good at something. Either good vs smaller stuff in packs, like dilos/omnis etc. Or will they be strong vs something bigger

thin mantle
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It's not based on a stacking status effect value as much as it is a numerical goal of injection over precise times

dusky surge
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we dont know exactly what venom will do

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im assuming the venom will be unlike bleed, due to its precise timing, and will be more based on insanely high ramping damage, but you need to have precise timing, making faster and more agile targets harder to deal with

thin mantle
# obtuse ocean Yea ,but i mean they need to be good at something. Either good vs smaller stuff ...

Well...if it's necessary for them to be relatively low on the relevance scale so other animals can survive, then that's kinda what needs to happen...it's one of the issues fast and agile animals have with balancing, they have so much authority to whom they engage, meaning their abilities need to be balanced around every other ability in the game (and their stats, mobility, etc) instead of being able to get away with "this animal can escape this animal, so it doesn't need to be considered how it would fight it all that much"

obtuse ocean
thin mantle
dusky surge
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considering troodon heavily relies on pack coordination, timing and night settings, i'd imagine it has the upside of being REALLY good if everything goes perfectly, but falls apart with less team members, be they simply not present, or killed in a fight

obtuse ocean
thin mantle
dusky surge
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i mean, one hit = death with it

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its not a very powerful animal

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and messing up the timing apparently will reset venom stacks

thin mantle
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Which I'd imagine wouldn't matter much given their large numbers and slow attack reactions from a lot of the animals, both in game now and in the future

obtuse ocean
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But as far as i remember it was about timing the venom ? You need to hit in a certain amount time, if you dont. The venom goes away.

dusky surge
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yea

thin mantle
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Like baiting attacks would be substantially easier on troodon than it would be on omni, as most of the time you're not going to see the troodon before it's basically right next to you, and it's a smaller target, and may quite possibly turn faster as well...making a split second judgement of whether that troodon actually intends to pounce you or not, is sorta irrelevant when 4 other troodons are coming at you at the same time

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Ultimately I just want them to go about it VERY carefully

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It's such an easy animal to make way too powerful

obtuse ocean
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Yea, but then the question is. Why would i want a pack? If its about timing

thin mantle
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Granted you literally only need 2 for that

obtuse ocean
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Yea exactly

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Less people less mistakes etc

dusky surge
thin mantle
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more troodons just adds insurance, but also more factors to manage

obtuse ocean
thin mantle
golden coral
dusky surge
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that sounds really interesting

thin mantle
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Ideally that scales with the creature being effected

dusky surge
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i actually am a big fan of that

thin mantle
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Like a stego would take like...10 pounces for a single application or something like that...the number is arbitrary just that that's the principle we'd be working with

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Which I think is way better than just..having access to your venom at all times

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Just wait till we get a dietary combination that effects venom regenTI_Succ

obtuse ocean
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lol yea, but troodons should be pack hunters.

dusky surge
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yea, obviously

thin mantle
obtuse ocean
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I hope im not gonna go like, let me try 1v1 this rex

thin mantle
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Or even something like a pachy or teno

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Like...that shouldn't be reasonable

obtuse ocean
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Yea same

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Wonder if we can choose perks, and have better venom resistance etc

dusky surge
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its possible

thin mantle
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I'd rather not

dusky surge
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perks seem more geared towards the individual animal than a general thing though

thin mantle
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Ideally

dusky surge
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like according to dondi, he's got a system planned for a dryo perk which impacts its dodge ability

thin mantle
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Oh really?

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Hmm, sounds neat

dusky surge
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mainly that he wants dryo dodge on a meter alternate to stam, and the perk could increase the amount of dodges you can perform before that meter runs out

thin mantle
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Oh, that's kinda lame

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The perk, the idea of a meter isn't really that bad

dusky surge
obtuse ocean
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ooo

thin mantle
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Thought it might effect more of dodges function than just how many you can do

dusky surge
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i mean, that was only one of the perk ideas

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we dont know what else will be done

obtuse ocean
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Only bad thing is that normally when locked to a dino, its so obviously what people take.

dusky surge
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but it does seem that perks will be more species-based than just a general buff for all animals in the same stats

thin mantle
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Certainly there can be more ofc, just that on it's own sounds so, plain

obtuse ocean
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It would be hell if perks starts changing dmg/stam/speed etc. You can run away from one, but the other one catches you etc : P

thin mantle
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Specifically in regards to what that animal can do

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Like you'd at bare minimum need VERY easily recognizable visual ques for what that animal is perked towards...and even then i still find that terrible

dusky surge
thin mantle
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Thankfully

dusky surge
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so its chill

obtuse ocean
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ahh good!

obtuse ocean
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Hey, carno vs omni whats wrong with that power gap ? I have zero problem with carno in dense areas. In the open i should get oblivated by a carno if i dont see it coming.

dusky surge
obtuse ocean
dusky surge
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it also has an insane level of damage

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not to mention the fact there's no punishment for spamming

obtuse ocean
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You mean like spam bites ?

dusky surge
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i'm talking exclusively about charge

obtuse ocean
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Yea, hitbox is off. But how the charge was before. It was useless, unless you perfectly timed it. If missed i could never use it again.

dusky surge
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im not arguing it should go back

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i never once said i wanted it reverted, because that'd be horrible

obtuse ocean
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True

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Im still off with the buck, cus its so easy to make omni OP. They already are in speed/stam/agility(as they should) atleast in the future when more playables are in. Cus whatever im attacking also have a split second to react to my attack as omni. Why shouldt omni also have fast time to react to bucking.

keen plover
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It isn't about being fast. Currently, it chunks your stamina away. While it should imo, be a consistent value, like running.

dusky surge
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i dont want the buck nerfed

keen plover
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So while it is as fast as the chunk, you'll have a better visual cue.

dusky surge
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i only want it to be better conveyed when you're losing stam

obtuse ocean
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ahh yes i also want that

dusky surge
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@orchid prairie if teno has a 50/50 with both carno and cera, it's inherently a very bad animal

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brawler herbivores like teno should have a generally higher win ratio in a 1v1 with their predators, especially if their predators can outrun them. Teno cannot outrun a carno, it loses the ability to control the engagement, so it must have the higher power in said engagement to compensate

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If it's a 50/50, carno both controls the engagement and can choose its pace, making it inherently in the favour of carno

orchid prairie
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carno isnt meant to brawl

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its an ambush predator not a fighter

dusky surge
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i never said it was meant to

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teno is the brawler, not carno

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the issue is carno has speed, therefor it has the inherit advantage of being able to control the pace of the fight, when the fight happens and if it wishes to continue fighting

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teno can't do that because the carno can always make chase

orchid prairie
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a bad animal is an animal whos unable to defend or escape from other animals. teno will not be able to escape a carno theoretically but it should be able to defend itself which is why it should be an even 50/50 if they encounter 1 another if carno pulls of a successful ambush that puts the teno in a disadvantage but its not the end of the world. but if a carno fails an ambush and gets kicked or tail slammed by the teno then its the same scenario the carno is in a disadvantage. an even 50/50 means a fight could go either way if a teno is aware of its surroundings then a carnos ambush will be more difficult. carno does control a confrontation but that doesnt mean it cant make mistakes and it should be punished for those mistake which is why it should be a 50/50. also what fun is it if one playable has an advantage over another when its more balanced and fun when they have an even chance to win

dusky surge
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it should be a 60/40 at least, on the side of a teno

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a 50/50 isn't at all fair for the teno

golden coral
# orchid prairie its an ambush predator not a fighter

Eh, not an ambusher at all, it's not designed for that. Think more of a "I will run you down and end you", makes more sense for carno. But teno can fight off a carno, and with some adjustments to charge, it'll be fine. Same with cera if those adjustments are done most likely. But 50/50 seems oddly specific to use.

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Honestly, teno and cera would not be ideal targets for a charge, more so charge plus then "brawling", preferably in a team of carnos perhaps.

dusky surge
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(if they reduce the knockdown threshhold, carnos wouldn't literally run headfirst into every teno/cera fight they saw)

golden coral
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Tenos can still defend themselves at that, given good timing on tail slam or terrain use.

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But charge do need some tweaks.

dusky surge
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god forbid we get a little bit of dynamic combat with carno rather than "ram then repeat" gameplay

orchid prairie
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the charge is specifically designed for ambush attacks

golden coral
somber sphinx
orchid prairie
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nono its an ambush attack, its what carnos playstyle is intented for

golden coral
dusky surge
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its now been redesigned as a far more pursuit-oriented attack

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it was also always a horrible ambush attack

somber sphinx
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Plus’s charge is such a garbage ambush mechanic

dusky surge
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also, NOTHING about carno implies ambusher

golden coral
# orchid prairie nono its an ambush attack, its what carnos playstyle is intented for

No. No not at all. There is very little, if anything, that speaks to carno being ambush based, when it's fast, large, loud, had a startup that required both distance and speed (and a noise on activation), in an environment with little to no cover and against things that are small, fast, agile, and skittish. The charge was not at all good for "point blank" attacks from a hidden spot, unlike pounce, lunge, even ram.

dusky surge
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it lives in the wide open plains, focuses on running at high speed and catching up to fleeing prey, and aims to stop prey so it can land hits

orchid prairie
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watch peskys balance video it does a great run down of how the current roster should be balanced stat and playstyle wise

dusky surge
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no

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i've seen it, and i heavily disagree with most of his points

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especially the egregious take of a carno killing stegos, something clearly made out of a complete bias towards carno

orchid prairie
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stego should be huntable by carno

dusky surge
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it really should not

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what part of stego is small game to you?

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could you imagine how pathetic stego would be against a rex if even a carno could hunt it?

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and yea, i get it, "stego bad, nerf stego, hate stego" mindset, but carno has literally zero place hunting it

orchid prairie
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dude if you let yourself get bit on the head as a stego multiple times thats your fault for not being aware of yourself

golden coral
dusky surge
golden coral
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That's like saying it should hunt anky, or trike, or shant, somehow. No, stego is way too large and powerful for a carno to go after.

golden coral
dusky surge
orchid prairie
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im not saying carnos should regularly hunt stego it should be possible but very risky

dusky surge
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good news

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you already can hunt stego at a very high risk

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wish granted

orchid prairie
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its too many headshots thats the problem

bright oasis
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That's the high risk part TI_Troll

dusky surge
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if you can't handle the risk, you shouldn't be trying to hunt stegos

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carnos shouldn't be hunting stego regularly anyway, it's possible, but very risky

golden coral
orchid prairie
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trikes head it literally shielded with huge horns and ankys head is also armoured stegos head is not armoured and a hell of alot smaller. it makes sense that alot of dmg should be dealt to stegos head from a carno bite

somber sphinx
golden coral
slim dragon
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eat grass and die

golden coral
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Why does everyone just look at "tiny head" and entirely forget that this is a game with balance according to that. We always end up with this "well realistically" and then we get nowhere because realistically, things would just oneshot each other and so on.

dusky surge
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your services are a constant gift

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keep the saying alive

hollow canyon
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Also Carno has obviously absolutely 0 business hunting Stego.

humble heart
keen plover
obtuse ocean
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Stego will easy escape a rex with speed/stam, doubt you wanne go for a rex as stego

keen plover
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You can't escape a rex as a stego

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You need to defend

ripe gulch
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Hello devs, I'm unhappy. Why? Tired of having lying devs, You said to release 2 dinosaurs before 2023 or even 3. But how many have been released 0!!!!!!
The worst for me is your latest dev blog. You release a shift 6 crap on balancing (I'm only talking about this content). Following this zero balance, you received an avalanche of criticism on the #general-feedback and #balance-feedback channels. But in your dev blog no word about it to explain or to apologize. NO ZERO WORDS BY!!!! To make the ostriches you are champions all my congratulations!!!! I see how you consider your community, simply as easily buyable people with nice words full of false hopes in the background, and no frank communication..... I am disgusted with your communication which is totally to be reviewed otherwise you will lose a lot of people taking us for fools.

dawn falcon
sick vine
small sphinx
hasty coyote
#

Every update so far has had balance issues, and every time they try to rebalance it next patch. Thats just the nature of the topic, sometimes changes are too much, sometimes a change that is needed doesnt happen. But every update they try to fix the issues, and hopefully the expanded stress test team can help next patch, since this one was rushed.

Plus, I really don't understand most the major complains about this patch being especially awful. Sure, carno is in a bad spot, but omni was arguably the same last patch because at least this patch carno is hard countered by pachy, omni had literally 0 bad matchups except deino. Pachy has had barely any changes and the issues present last patch have been in there since pachy's creation.

dusky surge
#

Because it hard counters both carno and omni, it has literally no bad matchups except deino

#

It's the same issue, different animal

#

U6 pachy is U5 omni

hasty coyote
humble heart
# dusky surge U6 pachy is U5 omni

It will be interesting to see how cera effects matchups with omni/carno/pachy. Sadly the venomous lizard and feathered penguin wont do anything to help.

dusky surge
#

cera is getting obliterated by pachy if it remains as is, same with carno

humble heart
dusky surge
#

cera is smaller and slower than carno

humble heart
#

And cera wouldnt be able to get any bites in due to stun

dusky surge
#

yep

humble heart
#

It would literally be too free for the pachy

dusky surge
#

carno would also destroy cera

#

if left the way it is

humble heart
#

Hmmm

#

It will need to apply to a lot of dinos too whatever they do. Since most dinos will be abt as fast as cera

dusky surge
#

the issue is the stuns on both carno and pachy

humble heart
#

Carno could keep stunning and then biting and fleeing

#

While pachy could just keep getting headbutts

dusky surge
#

carno shouldn't knockdown tenos or ceras, pachy shouldn't stun ceras, tenos or carnos (unless it gets a fracture)

humble heart
#

Yeah 100%

#

Personally I loved legacy cera

#

Though I didnt use it a whole lot(Was a utah main)

dusky surge
#

legacy cera was also complete trash tho lol

#

unless we're speaking the cerarex era

humble heart
#

Only thing that saved it was its turn radius

#

Yeah lol

#

The dinos animations were cool, its calls were cool, its bite was cool....Its speed was too slow, its stats too weak for its speed

#

Hopefully cera will deal quite a hefty bit more than carno and have a bit more hp/weight

dusky surge
#

i want the opposite

#

i want cera to do less damage and weigh less than carno

humble heart
#

Wdym?

#

But it would also be slower

dusky surge
#

powerscaling cera is ridiculous imho

dusky surge
#

cera doesn't need this ridiculous oversizing to be viable

humble heart
#

Basically slower and weaker, why would anyone play it?
It would get crapped on by tenos, carnos, and pachys, but be too slow to get omnis or any other small dino

dusky surge
#

it's not a hunter animal

humble heart
#

But corpses arent a promised thing

dusky surge
#

which is why cera has an insanely good scent radius for corpses

#

this is confirmed by devs

#

it can smell a body from AGES away, especially if it's rotten

humble heart
#

But if cera cant take corpses from other creatures and they are already dependent on other dinos killing things and leaving them thats a very iffy lifestyle

#

I understand your opinion, personally imo I feel it should be a wee bit stronger than carno or teno since it wont be as fast. It still wont be able to hunt carno/pachy/omni/etc but it would be able to take corpses, which I think is the small thing it needs to be a viable dino

dusky surge
#

cera has been described as a honey badger, it's small, but highly vicious and enduring for its size

#

cera being bigger would genuinely make me so frustrated

slim dragon
dusky surge
#

they only did that in legacy because the balancing systems in place were trash

humble heart
#

Oh bruh I just looked it up your right cera is way smaller than carno

dusky surge
#

it has a sickening bite, a great swimspeed, better turn radius, apparently it's quite hard to kill for its size, an excellent sense of smell, the ability to eat anything, regardless of quality, so on

that's by far a decent list of advantages

humble heart
#

True

keen plover
dusky surge
humble heart
#

I think your right, however if carno is stronger than it, and faster, and it isnt agile, how wont it get crapped on by carno? At least utahs can dodge and evade

slim dragon
#

Btw I finally understand
I thought cera bite making people puke because of infections was stupid because infections don't do that, I was merely thinking of cera as a discount komodo dragon
But then I thought of plague rats, and that is what cera is
It doesn't cause infections
It literally gives diseases with its bite
And now I can fully embrace pukemachine cera

keen plover
#

Ah, actually not certain, but it kind of attacks to the back

#

While swimming forward

dusky surge
dusky surge
humble heart
dusky surge
#

it's not really an omni style animal tho tbh

#

its simply too slow

humble heart
#

I know I just meant weight/hp wise

#

It wont be able to dodge/evade like omni

slim dragon
#

Btw
Omni weight reduction when

humble heart
#

My only worry is if its slower and weaker it will be targetted very hard by pachys/carnos/tenos

#

Like the dieases are cool and all but whats the point if you cant even land a bite or die so quick its irrelevant

dusky surge
#

and if you design pachys and carnos to not be awful, then thats fine

#

teno can't really do much on the offense

slim dragon
#

I don't think cera will be weaker than a pachy tho

dusky surge
#

and cera will simply punish it for trying, as a defensive animal itself

humble heart
#

Yeah

dusky surge
humble heart
#

Pachy/omni/carno are more the worries I think.
And those gosh darn 50% deinos LOL

#

Imagine if growth was in stages? I would 100% main 50% deino lets be real

slim dragon
dusky surge
#

i mean, it is still technically a weaker animal, and it's also insanely overtuned

#

so if that's not indicative of how bad pachy is idk what is

humble heart
#

Yeah like legacy pachy was crap, but the fracture mechanic is way too strong.
Legacy carno was crap, but the charge/knockdown/stun mechanic is way too strong(For other mid tiers/low tiers)

dusky surge
#

the fracture mechanic actually isnt the worst part about pachy

#

in fact, it's one of the more balanced elements

#

the issue with pachy is the staggers

humble heart
#

Is it the stun your thinking of?

#

Yeah

dusky surge
#

the staggers are ABSURD in tandem with the fractures

humble heart
#

Its basically free fractures

dusky surge
#

not just that

#

its the fact that it allows for you to kill things much larger

#

i dont care if pachy has an easy time getting fractures on carnos

humble heart
#

A dino 4x larger than you can be ramming you at 60 km and you do a body fracture and knock it backwards while only getting a bit dizzy

dusky surge
#

but i do care that pachy can kill carnos with ease, on its own

humble heart
#

Yeah

#

I love playing pachy and you quite literally can savage a single carno, or heck even hurt two fg ones enough to flee

dusky surge
#

and dont get me started on tenos

#

poor tenos

humble heart
#

They did teno dirty man

#

Poor guys get abused

#

Tenos get destroyed by pachys

#

And the broken hitboxes on charge are a pain against carnos

dusky surge
#

teno did not get done dirty

slim dragon
#

I remember playing pachy once in legacy
I got saw by an allo while I was a juvie, so I started to run away
But it was faster than me (obviously) so I turned around and started headbutting its legs hoping to get a legbreak and go away
After 5 headbutts the allo stopped, bit me once and killed me

dusky surge
#

teno is perfectly balanced

#

the issue is its two biggest counters are just horrid

humble heart
#

But pachy/carno are overpowered in comparison

dusky surge
#

yea, exactly

humble heart
#

Teno vs utah is balanced, and was ironically enough the two ogs

dusky surge
#

teno vs omni is literally the best matchup in all of U6

humble heart
#

100%

dusky surge
#

and proof that these animals do not need to be changed

humble heart
#

Yeah

dusky surge
#

they just need to bring the other two back to basics

humble heart
#

Only carno and pachy needs changes. Deino too but its not as important rn

ripe gulch
thin mantle
#

Personally I'd argue deino being changed has always been important but has gone unaddressed for such a long time that it's been overshadowed by recent discrepancies...despite being just as problematic if not moreso, ideally gateway's water clarity solves this tho

dusky surge
thin mantle
#

So it can't stunlock?

#

Cuz I'm all for that

#

Tho I think it's...a very minor aspect of deino's list of issues

dusky surge
#

i'd rather a charged bite while on land, heavily conveyed with animation and hissing, but with crazy damage and fractures, all while slowing a deino to a walkspeed while charging/active. Let this guy defend its waters, without being a frustrating mess

#

I always like the more territorial style of deino

#

Exposing itself to make a point

thin mantle
#

It just makes sense

dusky surge
#

Deino being defensively oriented is perfect for its kit, like cera, it can eat anything and is heavily opportunistic, its environments are limited in shared space, it's naturally quite slow and poor in chases

#

This way, it can pose a threat to apexes without the ludicrous lunge

#

The apex has to basically accept the fight to get hit by it

thin mantle
#

Not even really posing a threat, just being relevant to them without having to actively hunt them

dusky surge
#

Like, if a stego walks into a charged bite, that's on them

thin mantle
#

Then maybe we won't have to deal with any more deino realism arguments....

#

I so desperately want that bizarre power fantasy to die like the abomination it is

dusky surge
#

Please

#

I am all for deino having dynamic matchups

thin mantle
#

ideally most animals have some elements of nuance in their gameplay...than just simply winning or losing by obligation

dusky surge
#

I think seeing a territorial deino defending a kill from a stego is far better than "I lunge you and then I pull you into the water but slowly because ur big"

frail bobcat
#

territorial deino would be nice

dusky surge
#

I will encourage any new ability that makes the game feel more like a nature documentary lol

thin mantle
dusky surge
#

Exactly, yea

thin mantle
#

Like...the modifier of "oh well you're just grabbing a limb"....like...what does this change?

dusky surge
#

I don't think deino needs to be good at hunting apexes at all, but defending its ground from them, I can agree with that at least

#

Because
A: It's cinematic as hell
B: It's far more interactive from the other player currently fighting the deino

thin mantle
#

Because it very easily could render them uncontestable...by everything

dusky surge
#

Hence the "walk speed" because an animal can just bait it out, then attack. Also recharging the bite midfight is a lot of time you aren't spending attacking

thin mantle
# dusky surge Hence the "walk speed" because an animal can just bait it out, then attack. Also...

I don't think that really addresses it at all tho, I'm concerned with the ability existing alongside the populations they have currently, which will naturally go down as more animals get added...but 3-4 adult deinos would be immortal on land if they were able to do this..which isn't a problem with the ability itself, just a problem the ability introduces by virtue of deino's pops being an issue in itself

dusky surge
#

Oh yea, current pops are... Stupid

thin mantle
#

And Ideally...3-4 deino's wouldn't even be able to exist near eachother without dying for various causes

dusky surge
#

I'll be honest, droughts seem really interesting, because it seems like an opportunity for deinos to get REALLY aggro over space

thin mantle
#

In the future, cuz rn 4-5 adults is...well..viable unfortunately

thin mantle
#

ideally

alpine plover
#

Are the devs in any way other than the blog posts, showing us that they agknowledge certain feedback?`atm it seems kinda pointless to give any.

somber sphinx
#

Punch has, same with Filipe

alpine plover
#

is there any way to see that?

somber sphinx
royal stratus
#

I agree that teno is good as it is currently, except one thing, which I also agree, might not be a a balance problem but more of registration by servers. The hitbox of teno seems to be way more sensitive, you can basically be inside the ribcage of your opponent and still, kick doesn't register :/

waxen trench
#

nerf steg, they are literally god rn

dusky surge
#

no

frail bobcat
dusky surge
#

@knotty stone omni doesnt need a buff, and it sure as hell is not a utahraptor

knotty stone
#

omni is so unplayable though

dusky surge
#

that's because pachy and carno are absolutely absurdly broken atm

#

it has a very fun and balanced matchup with animals like tenonto, which is a very well balanced animal

knotty stone
#

i thought it was named 'omni' because it got nerfed?

dusky surge
#

no?

#

why would that be related, it's named omni because it is absolutely nothing like a utahraptor

knotty stone
#

is utah gonna ever be added in the game?

knotty stone
dusky surge
#

actual utah is being added

knotty stone
#

is there a model yet?

#

or concept

dusky surge
#

no, we just know it will be feathered and behave/look a lot more like an irl utahraptor

knotty stone
#

oh thank godd, okay thank you

ashen frigate
#

Omni vs Utah TI_Troll

dusky surge
#

omni probably wins tbh

#

i honestly think utah would get obliterated by a good deal of the roster unless given a lot of unrealistic powerups

ashen frigate
#

How large is omni compared to an accurate Utah?

dusky surge
#

smaller

#

an accurate utah would likely outsize one

ashen frigate
#

alr

hollow canyon
#

also - it would probably kill an omni tbh

dusky surge
# fresh laurel Spino:

no one even knows what a spino looks like in the palaeontology community, it changes every second week

fresh laurel
dusky surge
#

sure, but at least with spino, you can't really make a realistic spino regardless, because a realistic spino will become unrealistic a few weeks later

hollow canyon
#

there are other things about it that keep changing but it's not its looks

fresh laurel
#

So i mean...

dusky surge
#

well, on another note, realistic spino would get destroyed even harder than realistic utah

fresh laurel
#

Weaker but faster bite too

#

Like much faster

somber sphinx
#

@light steppe carno can try to kill a stego in a group but it’s risky, also carno shouldn’t go after stegos at all
And deino v stego matchup is “fine” as it is especially with the lunge doing more dmg now. Stego also takes more dmg to the head than other Dino’s

hollow canyon
#

Let's be clear about it - Carno isn't meant to be hunting Stegos, if it can do so right now then that means something is wrong with the game.

Stego is also meant to be at a disadvantage against Stego and apexes in a fight against them, so that's all intentional.

vale harness
#

does anyone know the specific multiplier you get when you hit multiple parts of a dinos body with an attack?

hasty coyote
vale harness
#

yea i know those are the basic ones. but i thought if you hit like the head and the body in one shot you got another multiplier not sure

hasty coyote
vale harness
#

i know in update 3.75 or 3.5 they made it stack but you might be right i think they reverted it

hollow canyon
#

if at any point you hit iirc legs/shoulders it counts as a legshot or bodyshot or something

#

there were two areas that had priority over everything else

hollow canyon
#

ever since the fix on 3.75 it's been the same

hasty coyote
dusky surge
#

it's half of the normal headshot multiplier

vale harness
hasty coyote
vale harness
#

hm. godamn. never knew that. good to know

hollow canyon
dusky surge
#

@topaz elm Rex being a cannibal like carno and deino? Sure. Rex being PUNISHED for not regularly finding and killing its own kind? Hell no.

topaz elm
#

I see what you mean but rex in the initial launch is going to have the least amount of counters

#

deino currently can barely kill stego, and trike is notorious for having a long growth time so before a trike even reaches 80% theres probably a full grown rex

#

I think before we get to know it and play with rex a but it should be hard to grow

like how deino was advertised as this "hard to grow but powerful creature"

dusky surge
#

i DESPISE the "animal-specific" diet options, so requiring me to eat a single specific animal on the roster or face debuffs/being weaker than my peers is the shining example of everything i hate about the diets

topaz elm
#

how do you suggest we limit apex populations?

dusky surge
#

make them hard to grow lol

topaz elm
#

I would like your thoughts

dusky surge
#

migrations, for example

bright oasis
#

Kill them when they're young, make them hard to grow or not be one yourself

dusky surge
#

the issue i have is the current diet system is far too lenient on growing apexes

#

bodies should not give nutrients, only organs should, imho

topaz elm
#

as soon as a rex reaches 100% growth its just going to be like gasoline in a match factory

1 rex leads to a horde of juvies following it around for protection and food

#

plus the only thing that can kill rex with ease is a group of stegos or a trike

dusky surge
#

and thats going to stop a carno bulldozer from picking off the back of the pack how?

topaz elm
#

eventually that carno is going to slip up and those juvies are gonna run right back

dusky surge
#

it doesnt need to slip up, all it needs is to kill one

#

there is no eventually, it's a very instantaneous motion between alive juvi rex and dead juvi rex

topaz elm
#

also sub adult rex, if they are anything like they were in legacy are going to be on steroids in evrima

dusky surge
#

probably

topaz elm
#

I'd bet on sub adult rex being able to kill carno fairly easily

#

especially packs of them harassing carnos

dusky surge
#

yea, but we werent talking about sub adult rex

#

we were talking about juvis

topaz elm
#

yes but juvi's become subadults

#

over time

dusky surge
#

not when they're run over by a carno

topaz elm
#

how many can a single carno find out and kill

#

before it gets jumped

dusky surge
#

if they're in a big group following behind a giant rex? quite a few

topaz elm
#

theres also a lot of things that adult rex can do to stop that

dusky surge
#

if the juvi is far enough from the parent, the parent wont be able to do basically anything

topaz elm
#

if deino can almost kill stego without 100% dead center focus and whoever gets more hits in

#

what is stopping rexes from standing in knee high water

#

and just negating all forms of incoming damage

dusky surge
#

trike

topaz elm
#

fair

dusky surge
#

trike likely has the advantage in the matchup, due to the nature of being trike

topaz elm
#

thats what im hoping for

dusky surge
#

trike/rex isn't a deino/stego style situation

topaz elm
#

its the isle so you kinda have to take everything with a shaker of salt

dusky surge
#

both trike and rex are designed to fight, and share an ecosystem, we don't have a water apex trying to take on a land apex and assuming it'll go well for it

golden coral
#

I don't think we should use legacy to try and figure out balance in Evrima, not for stats, not for growth times. Aside from that, I would imagine that as long as they are on unofficial, it might not be very balanced, but when they do come to officials, I'd hope stego would be powered up to deal with them as well, and maybe even deino. And the issue isn't so much time of growth, but difficulty, and more importantly, difficulty sustaining a grown apex or otherwise.

topaz elm
#

I dont think stego is going to be powerful enough to stop rex on its own

dusky surge
#

deino and stego are two very different animals that honestly should not be interacting as much as they do. Trike and rex are made to interact, they are natural rivals

topaz elm
#

no way in hell

dusky surge
#

so we best hope that it can

#

otherwise the ecosystem will seem even smaller

topaz elm
#

lets hope it can run

golden coral
#

As it stands right now, no. Hence my hope stego will be adjusted to handle them. Deino could also be adjusted, if needed. But deino still holds the biome advantage, and would still pose a threat to subs most likely, due to lunge up to 4T after all.

topaz elm
#

I mean stego does have a fair bit of stamina on it

dusky surge
dusky surge
#

Tied with carno

topaz elm
#

whomp whomp

golden coral
#

No idea where this "stego has fair stamina" comes from honestly :p

dusky surge
#

Deino is the only animal with worse stam than it

golden coral
#

But yeah, don't see stegos really outrunning rexes, probably not even trikes honestly.

dusky surge
#

Which means they must be allowed to fight

golden coral
#

Since I doubt trike will be slower than stego, it might be, but it seems like it'd be more mobile in general honestly.

#

But anyway, for main balance issues, I'd say we should wait until they are in on unofficials, expect all kinds of issues, and hope it gets worked on from there.

#

First they need to figure out how powerful exactly rex and trike are supposed to be, then how to adjust things to work with that.

#

And I'd argue that we should consider not turning rex into a cannibal, since the last thing we need is one of them sustaining itself on the horde of juvies it will attract, and all that :p

bright oasis
#

Rex Juvis could not be cannibals so their growth would be more social (theyd be in easier to spot in groups) and not sustain themselves on infinite juvis. They could get the cannibal debuff too at such young ages to further discourage cannibalism to survive

dusky surge
#

like i already have my hatred for species diets

#

species-specific + growth-specific diets are just absurd

#

also, subs and juvis would be easily capable of avoiding an adult variant, so punishing a rex for catching one seems silly to me

#

sub is much faster and more endurance-focused, juvis are the same, but also with the ability to go in smaller places

bright oasis
#

Do you have any input? Ik you're all for removing nutrients from meat and only having them comes from organs.

tall bronze
#

I actually kinda like the idea of bodies giving no nutrients.

#

Preferred species right now feels more like an okay bonus but it doesn't really feel all that great since most of the time, you've already eaten organs for nutrients.

#

I'd prefer (huehue get it) for carnivores to not directly prefer specific species as a diet option, but rather just through design.

thin mantle
#

Meat = Food, organs = nutrients

#

Species specific diets are lame, prey pools should be dictated by capability

tall bronze
#

Like a Carno would prefer something like Dryo simply because it's small game that roams the plains now and then. But it wouldn't be the game itself telling you "you want Dryo".

thin mantle
#

If you can you should, that's how predation works

tall bronze
#

Also uh, speaking of Carno. Outside of overtunedness, Carno can actually hunt small game reliably now, right? 😮

dawn falcon
#

It can

tall bronze
#

Instead of being a walking contradiction-oh neat!

thin mantle
#

Yeah it's finally not the highly visible very loud stealthy low profile totally an ambush predator...

dawn falcon
#

Compared to ambusher Carno which is just a faster Allo, it can compete with smalls using the charge.

#

Since the charge makes you significantly more agile at the cost of rapid stamina drain

#

at least for full adult

thin mantle
#

Charge bugs aside, I do find it funny that smaller players are finding it a borderline unviable idea to be in very open spaces...

dusky surge
thin mantle
#

That's...the point

dusky surge
#

oh no

thin mantle
dusky surge
#

its more than just the hitbox, its a myriad of stuff

thin mantle
#

CC, spam, damage creep...etc

dawn falcon
#

Damage creep?

thin mantle
#

Like if a teno and a carno slam/charge eachother at the very best they'll trade

dusky surge
#

(if kept as-is, the "carno killer" cerato will be nothing but carno fodder)

#

i cannot see a world where a cerato wins against the current carno without gross powerscaling or oversizing

thin mantle
# dawn falcon Damage creep?

If a teno lands a stun and a carno lands a stun, odds are each party is only landing 1 hit, and charge deals more damage than slam per attack, on top of carno's higher HP, the teno can get spammed with "unsuccessful" charges and still kill it

tall bronze
#

I hate current CC. It just screams black-and-white. If you get a stun, woopdie doo the prey literally cannot react.

How skillful.

thin mantle
dusky surge
#

i just hate the fact that carno gets knockdown on every goddamn animal thats a gram smaller than it

thin mantle
#

Like omni pin, carno charge, pachy ram...that's just bad CC...

Teno slam/kick...that's fine...for a number of reasons

tall bronze
#

Save hard stuns for really hard/risky to pull off moves and obvious exceptions (like something VERY big stunning something MUCH smaller, ya know)

dusky surge
#

oh, 451kg carno? Yep, have fun obliterating omnis haha, you earned it :)

dawn falcon
#

I wouldn’t mind a activation cost for charge tbh

thin mantle
tall bronze
#

THAT

dusky surge
#

900kg should be the minimum requirement to knock down an omni

thin mantle
tall bronze
#

THE STOOPID STAM THING FOR YOUNG CRITTERS

S W A P IT......for average-low stam but high regeneration instead c:

dusky surge
#

a 451kg carno should STUN an omni, obviously, but knockdown

tall bronze
dusky surge
#

this is arguably worse

tall bronze
#

Oh no....what can it do ;-;

dusky surge
#

now you know how juvi omnis like to pounce things repeatedly

thin mantle
tall bronze
#

Oh

dusky surge
#

imagine if they can regen stam in a second

tall bronze
#

MaaaaAAAAN

#

It feels like when you're excited to see a movie and then see it got awful reviews.

thin mantle
#

Docks brain just detonated xD

tall bronze
#

I really liked that idea ;O;

thin mantle
#

I know and for a lot of creatures it could work...and probably should be applied...like for ptera

#

Ptera could have that no prob

dusky surge
#

or how about pachy, being able to punch up as much as it does, being able to regenerate that ram over and over again

dawn falcon
#

I also wouldn’t mind experimenting with charge but with less damage. Sounds like it could make it only powerful if you can combo it with a bite/alt-bite

#

And less oppressive damage wise

thin mantle
tall bronze
#

What if the charge did okay damage, but had good fracture severities applied so that it's not so much a weapon, but like Fluff said; a utility ability

dusky surge
tall bronze
#

They get up and can try to limp away while you Tokyo drift your way back

thin mantle
tall bronze
#

I'd be down for charge being more costly as well if that'd help

dusky surge
#

The fact that a 451kg carno
A: Can't be pinned by omnis
B: Can easily knockdown omnis
C: Is faster than omnis
D: Has more stam than omnis

Kinda stupid

dawn falcon
dusky surge
#

If we changed it to

A: Can't be pinned by omnis
B: Is faster than omnis
C: Has more stam than omnis

That's still better because at least then it can't bully the animal that's meant to hunt it

#

And while I am of the sentiment that an adult carno being hunted by omnis on the regular is ridiculous, juvis SHOULD be within an omni's range of food

thin mantle
#

Mhm

#

Like they should be facilitated in escape over confrontation

#

Like the current sub/juvi situation is probably the primary contributor to people thinking omni is too weak rn

dusky surge
#

Now ideally, I'd also want the juvi stam change to be lost quickly, completely lost by sub-adult. Or better yet, give each creature a unique "juvi-buff" to permit for better survivability and allow people to actually exist at different stages of growth

thin mantle
#

Also I don't think carno should ever exceed it's maximum adult speed personally

#

64 for subs is...hilarious

dawn falcon
#

I’ve always preferred that subadults should be slightly faster than adults so you have a better chance at escaping, but my god
65kmh is insane

thin mantle
#

Yeah but like...57 is a number...even 56

#

but 64?!

#

Like as a standard I find that understandable...depends on the animal most of the time but I think carno is one of those animals that should have the tightest speed ratio through growth

dusky surge
#

For instance:
Carno: Can jump as a juvi, slowly loses jump height until nada as a sub and adult
Ptera: Lots of stam regen
Deino: Lots more oxygen retention than an adult, allowing for hiding for longer from bigger, scarier animals
Pachy: Lots of stam like currently
Dryo: Leaves behind basically no footprints until bigger
Teno: Really good swimmer, like, really good.
Stego: Blunt thagomizers don't do bleed, but do fracture instead.

Stuff like that to make juvis unique

thin mantle
#

I still think teno should just be a semi but as an example yeah

tall bronze
#

Stego fractures TI_ParaBaby 🤗

#

Also I really like those ideas

thin mantle
#

Haven't heard that take tbh

#

Not immediately opposed

tall bronze
#

I saw it once. Came from a really cool dude.

It was me TI_dondiSmile

#

Was not met with as much praise

dusky surge
#

it'd wear off once the nubs start sharpening

tall bronze
thin dragon
#

I also enjoy those ideas personally

tall bronze
#

IN THE FUTURE of course TI_Troll

thin mantle
#

Yeah like currently it has no reason to have that...buuuuut

thin dragon
#

The one for juv deino doesn't make too much sense but I can understand it, all the others are TI_Vibing

golden coral
#

Break the predator, then run away in a fancy manner xD

thin mantle
thin mantle
#

Give it a nice flamboyant prance xD

golden coral
#

@dusky surgeI would trade juvie carnos jump for good turn radius on normal run, since no charge for small ones, but instead they can roam further into jungle/forest and still be capable hunters, maybe?

tall bronze
#

It must have that amount of air time

thin mantle
tall bronze
thin mantle
#

Man stego could have such a neat run anim and it just doesn’t

#

Stego’s locomotion looks really cool :(

tall bronze
#

Stego is like opening a box of Oreos but they're all crushed

#

But hopefully it gets some love eventually

#

I imagine reworking runs has both balance reevaluation necessities as well as being low priority

thin mantle
#

Like I really like hypsi's run, I adore teno's run....carnos run?.....ehhhhh....omnis run? ehhhhhhhhh

tall bronze
#

Mmmmmhmmmm

#

Carno walk

Carno walk

thin mantle
#

Oh god carno's walk gives me hives

#

Like I think it actually causes a biological response in me

tall bronze
#

It physically makes me want to stretch my legs because it's just like "MOVE THEM MORE"

#

You have the stride length of Texas, use it!

thin mantle
#

Your legs are massive......USE THEM

dusky surge
#

i love carno walk

#

goofy as hell

dawn falcon
dusky surge
#

walking is bizarre, yea

#

it has better stam regen and slower bleedrate

#

but thats it

dawn falcon
#

Really wish Trot speeds would be bumped up while regeneration is nerfed, then buff the walk speed as well and the regeneration

#

So now you can vary your movement without it cucking you :)))

bright oasis
# tall bronze I'd *prefer* (huehue get it) for carnivores to not directly prefer specific spec...

You have converted me to the same thought. It would make infighting among species more common, who eats first, last, who doesnt get to survive period. Organs would have so much more value to them then than they have now.

(Solo play would be so good then, as you have no one to compete with for food. Sure, the downside is you have no one to play lookout for you, but that's survival.

I'm officially on the "meat doesn't give diet" train now.

tall bronze
hollow canyon
# dusky surge i love carno walk

every walk in the game is absolutely goofy
trots in this game are actually walks, walks meanwhile try to portray the animal having a stroke or something

prisma magnet
hollow canyon
#

not really

#

they aren't okayish because Utah's trot is also a walk

#

like idk how to put it

#

the trot animations in the game are not "trots"

#

legacy Allosaurus is trotting

#

most other trots are not trots

frail bobcat
#

The sprint of omni should be swapped with the meat carrying sprint as the default animation

hollow canyon
#

for the record:

trot
/trɒt/
verb
1.
(with reference to a horse or other four-legged animal) proceed or cause to proceed at a pace faster than a walk, lifting each diagonal pair of legs alternately.
"the horses trotted slowly through the night"
2.
(of a person) run at a moderate pace with short steps.
"the child trotted across to her obediently"

#

neither Tenonto/Stego(four legged) nor any other animals(2 legged) trot in this game

#

I mean I guess it's sort of understandable with the likes of Stego because... big

#

but other than that the trots are pathetically slow in this game

#

as per the streams Galli is trotting at a pace of 15km/h or so

#

that's pathetic

#

trots were meant to be the main mode of transport in Evrima that's why the stamina pools of everything were decimated as badly as they did

#

but you can't trot around in Evrima due to its much higher pace than in legacy

#

the game just doesn't work quite simply

#

atm the solution is to extend the runtimes

#

in the future all the new playables should have faster trots

spark terrace
#

How much faster are you thinking like a 50% increase? Because I agree the lack of trot speed makes traveling quite the investment at times

#

Like as a carno moving from center to eastern swamp in search of teno can spell doom if the area is empty (ignoring the abundant AI)

spark terrace
#

To me the lack of adequate trot speed incentivizes camping hotspots but now that I think of it migration will stop hotspot camping

#

But migrating is going to be a giant pain with how slow things are

hollow canyon
#

I think at least 30% faster for Carno specifically

#

and all the other animals not much slower than Carno after the buff

#

(Carno's the second fastest after Tenonto rn)

keen plover
#

Thing is painfully slow to move around with

hollow canyon
#

yea

keen plover
#

So you always run around

hollow canyon
#

exactly

keen plover
#

It's equivalent to stegos trot

#

A bit better, but damn

#

I wish we had a lot more stamina. I like animals running slower but for longer like legacy personally. Everything having high speeds, high stam regen and low stamina is eh

hollow canyon
#

Yes low stamina doesn't work in this game with how it's designed right now

frosty echo
#

Yeah how do I learn how to speedhack so me and my mix packing group of friends can go around and ruin everyone's day. :/ Seriously. Where's the fix.

azure crescent
#

sometimes you see antelopes trotting fast enough to the point they're getting away from wild dogs

#

trots in this game are hurried walks

fair pebble
somber sphinx
fair pebble
#

what's the unplayable area in spiro? The ocean?

#

the mountains?

stark knoll
#

Everything beyond the blue borders

#

Which is 3/4ths of the map

somber sphinx
#

We can play 1/4 of the map so spiro is really big

tall bronze
#

Dryo actually was faster than Omni before, and people (especially Dryo players) hated it. Made it too boring since instead of getting the thrill of dodging and outmaneuvering a hungry raptor, it was just

W+Shift

topaz elm
#

I just kind of think the ever so small dryo player base would like to be faster than something that can both hold you down, is faster than you and that you can't fight back against

at least until the burrow is added

#

or maybe they should just add the burrow

tall bronze
#

Main problem with Dryo (aside from missing features like burrowing) is that the dodge is actually decent, it's just too costly. However, there's the proposed idea from Dondi (not necessarily confirmed) of having the dodge be based on 2 charges that can be increased with perks instead of using stamina. So hopefully they go with that 😛

keen plover
#

Seems kind of backwards

#

If so, they need to increase dryos total stamina pool

tall bronze
#

I agree it seems a bit small. But it could easily change as it was just briefly mentioned as an idea.

#

If they wanna go with 2 charges by default though, I'd say compensate by making the distance jumped much farther.

golden coral
#

Dryo could use a small speed buff, but it should still remain noticably slower than omni, so it does need to use the dodge. The biggest issue is that the dodge has a very high cost which makes it not at all worth using. Dryo could also possibly do with a bit longer run time as well.

sick vine
#

that'll be cool having dodge on a hard cd instead of it using stam

full ocean
#

One message removed from a suspended account.

fresh laurel
#

just watches nappn pachy gameplay and all I can say is, solo pachy dominates

dusky surge
#

pachy is HORRID

fresh laurel
#

like gross

#

Like holy poop, pachy needs fixing

#

they could maybe like decrease stun times as its victims get larger

#

idk, just goofy ah pach

slim dragon
#

All I can say is tiered stuns ftw

wet sleet
#

@alpine cape Tell me you never started to grow a new character during nighttime without telling me you never started to grow a new character during nighttime...

alpine cape
#

I didn't start to grow a new character during nighttime

wet sleet
#

Yeah the nightvision is that bad. You can't see where you are going, you can't see danger coming and you can't hunt if you are a carnivore. It's literally the best move to log out and wait until it is daytime again.

hollow canyon
#

Naaaah, if you're a fresh spawn then who cares really? Dying right after spawning in is the least frustrating death in the game since you don't lose anything.

#

And if you are a juvie you just grab the nutrients and then you don't really have to move around much anyways so you can stay somewhere safe e.g. in the woods where you're safe from the bigger things.

#

It could be a good idea to potentially give them a larger night vision but it's not a very pressing thing imo.

ashen frigate
hollow canyon
#

I never got oneshot by a boar, honestly if someone gets oneshot by a boar that's kind of a skill issue

hasty coyote
#

@summer sequoia
The current charge/ram interaction is bugged, right now neither gets fractured, pachy takes 0 damage and carno takes the ram damage, and both get stunned, which heavily favors pachy.

The intended interaction does give pachy a major drawback to parrying a ram. Its supposed to give carno a head fracture and give pachy a body fracture. This basically means pachy is forced to escape in the next like 30 seconds or less, or it just dies. The body fracture 3x the stam drain, so it only has about30 seconds max of run time minus the previous stam they used. Rams decreases their stam heavily so they can't fight back either. The head fracture on carno can make it difficult to find the pachy (or notice its body fractured), but you can easily just run it down from there if you can keep track of it. Plus, even if there are multiple pachies, unless they fracture you again while you're stunned, you can easily just run off because your mobility isn't decreased. So the intended mechanic definitely favors carno imo

summer sequoia
# hasty coyote <@224050327547019274> The current charge/ram interaction is bugged, right now n...

Oh so it's just bugged rn? If that's how the intended fight is supposed to work then I'm happy with that. Although maybe another bug but currently when I counter the charge as a pachy, it will fracture the carnos body instead and rarely sometimes I've managed to break it's leg. I know maybe thats more bug stuff but something to keep an eye out if you're a pachy and wanna cause chaos lmao

hasty coyote
# summer sequoia Oh so it's just bugged rn? If that's how the intended fight is supposed to work ...

yeah the interaction has been finicky since release lol, havent been able to fracture the carno with the interaction myself, but I don't doubt it. I assume the way they coded it also relates to the pachy/pachy mechanic where they clash and take 0 damage. When one interaction works, the other breaks lmao.

Hopefully they can fix it next patch, because pachy just outright negating charge is very bad.

summer sequoia
#

I've had instances where neither the carno and I took damage (it was a baby carno so i found it very amusing)

hasty coyote
#

I have even managed to parry an ambushing carno, then break its legs while it was still stunned, and not get hit. Its honestly just dumb

summer sequoia
#

Honestly stun locks are just bad for a pvp sense, especially when quite a few dinosaurs have some stun abilities as is and pachys bone break on top of said stun

hasty coyote
#

yeah pachy needs a bit of an adjustment with stuns. It definitely needs them at the start of the fight, so that it doesnt just bleed and get run down anyway. However, it def doesnt need them when its bullying a carno with a broken leg.

summer sequoia
#

Thats a really good point. Perhaps having a broken leg will then make you immune to stuns?

dusky surge
#

both carno and pachy have the MASSIVE issue of being too good at stunlocks

summer sequoia
#

Or just achieving all fractures should make you stun immune

dusky surge
#

imagine if a fully fractured carno just is now randomly immune to a teno tailslam

hasty coyote
summer sequoia
#

Fair

dusky surge
#

what SHOULD be done, imho, is having the fractures themselves deal staggers, and pachy cannot actually stagger carno at all, but it CAN fracture one, meaning it can stagger through the use of fractures

summer sequoia
#

I guess it would be more concerning for a bigger animal

dusky surge
summer sequoia
#

like theoretically a fully fractured rex or something

#

Or maybe depending on size and weight, the stagger can just greatly slow you and preventing you from attacking instead of locking you in place

dusky surge
hasty coyote
#

yeah like imagine if anky is fighting a rex or something, breaks it legs on the first hit, and now just loses the fight because it can't stun the rex.

The issue is with pachy specifically, and likely needs to be dealt with pachy specifically

dusky surge
#

exactly

summer sequoia
#

Yeah it is weird to have a fast moving creature stun and bone break

hasty coyote
#

lets hope the next patch can find a good solution

dusky surge
#

i still think pachy shouldn't be allowed to stun anything above twice its weight consistently with ram. It should be tied to fractures

#

It's also just... weird that falling off a cliff doesn't cause a stagger

#

Like, that makes sense

summer sequoia
#

Maybe over time, each consistent headbutt lowkey blinds you just slightly

dusky surge
#

Punishing pachy for defending itself is not exactly the best solution

summer sequoia
#

like 10% of a head fracture

dusky surge
#

Also pachy is immune to head fractures, fun fact

hasty coyote
dusky surge
#

Literally can't get one

summer sequoia
dusky surge
#

Head too strong

#

It doesn't even have an animation for it I think

summer sequoia
#

Honestly its why I'm not a fan of stuns in games. too hard to balance

dusky surge
#

i really dont think pachy has that hard a solution lol

#

literally just don't let it stun above 2x its weight, make fractures cause a stagger. Pachy can stagger an animal 3 times, one for each fracture, and retreat safely

summer sequoia
#

Seems like a decent balance

#

But I could imagine that if your headbutt for some reason doesn't get that first fracture in, that could mess you up greatly

#

But i do like the idea of not letting it stun something above 2x its weight

#

Stops cocky pachys like me bullying 80% of the server lmao

#

I love playing an evil pachy but it is insane with how much I get away with

dusky surge
#

I honestly don't play pachy because it is becoming perpetually more and more unfun because it's entirely unstoppable

summer sequoia
#

100%

dusky surge
#

I hate playing ridiculously overpowered animals, which kinda sucks because EVRIMA atm is either playing carno, stego, ptera, pachy or deino or simply not playing because you'll get bodied

summer sequoia
#

sometimes I get into fights I realistically shouldnt win just so I can die swinging but my opponents either die or flee

#

I'm more likely to die from starvation as a pachy than from a player

#

if they do buff raptors pounce so they don't lose all their stam in under a second, that would probably drop pachy numbers significantly

#

cause pachys bleed like crazy

dusky surge
#

they buffed pachy's bleed res last patch

#

(also i really don't want a raptor buff)

#

(nor do i want raptor to be particularly favoured against pachy)

summer sequoia
#

Bleed is still a pretty serious thing for pachys tho

#

a small carno can get your bleed pretty low

dusky surge
#

pachy should be a menace in terms of obliterating things around its size tier, the issue is it's also good at punching up one or two tiers above that

summer sequoia
#

I dont think raptor should be favoured in a raptor v pachy fight

#

but I don't think a single pachy should decimate a whole pack either

#

and for a separate note, personally not a fan of raptors losing all of their stam in 1 or 2 seconds,

dusky surge
#

but to be real, raptor is finally in a balanced spot. No joke, this is the most balanced raptor has ever been, and I know this because its fight with teno, the most balanced animal in the game, is really skill-based, fun and well-balanced.

#

Issue is that carno and pachy have ascended to god levels and thus completely invalidate the now balanced raptor

summer sequoia
#

I think old raptor prolly could still fold current pachy and carno. With the new update theres definitely a power vaccum since the raptor got nerfed/balanced out

dusky surge
#

Yea old raptor was kind of godlike

summer sequoia
#

I miss taking down stegos

dusky surge
#

New raptor is arguably better at that tbh, because of the way the pounce works now

#

As long as you have a pack

#

New raptor is terrifying because of the single buff no one read, but is the best buff it ever got

#

Animals can't buck without stam

summer sequoia
#

That's true

dusky surge
#

Every single missed tail swing, misused moment sprinting and tick of bleed makes you almost incapable of fighting back against a raptor pack

#

And stego's godawful stam regen, combined with the bleed reducing stam regen, makes it basically incapable of stopping the raptors

summer sequoia
#

I think people still need to realise that the first couple pounces need to be 1 second latches

#

and favour bites in the beginning of the fight

dusky surge
#

Hell, even bucking ticks at your stam, making the raptor slowly become more favoured

summer sequoia
#

true

#

but bucking will take way more stam off the raptor than you

dusky surge
#

And the raptor will get it back 3x faster

#

Especially with other packmates baiting you to use even more

summer sequoia
#

True

#

From personal experiences tho I have lost packmates just from lag and how it affects your perspective on how much stam you actually have

#

theres entire chunks on the map I avoid to hunt now due to consistent lag

#

I just wish that maybe there was more visual warning to how much time you have left

dusky surge
#

Oh yea, we need gateway lol

summer sequoia
#

Cause I've pounced deer as a baby raptor and I've fallen off while it said I still had stam

#

and of course they don't even buck they just let you get that full pounce value lmao

dusky surge
#

@analog mirage im pretty on board with most of your takes, the only thing i'd change is make it not possible for it to knock down animals over 50% its size, simply because its likely still going to be WAY too good at felling tenos and probably cera when they drop

#

Also I don't quite see the need to reduce the DPS on bite tbh

#

I'd honestly rather the bite damage increased back to 200

#

Its bite should feel productive to use, not nerfed alongside the charge

analog mirage
#

I say lower dps on bite because if we give it a stamina buff with a weaker charge it’ll can’t dish out as much damage anymore to things like Teno but can afford to run for awhile. So it makes it more on par with Teno instead of shoving crippling damage every two seconds.

#

Though I wouldn’t mind keeping the current bite dps if it’s charge only staggered Teno

dusky surge
#

I honestly think it shouldn't be on-par with teno, it should be unfavoured in that matchup

dusky surge
#

Because it means carno duos/trios actually have to be a little smarter about their teno hunts

analog mirage
#

When I say on par I mean more of it’s not always overpowering it with charge all the time, it can still hunt it as a solo it just needs to take time to wear it down while a duo of Carnos is still manageable to a Teno but still causes a threat

dusky surge
#

Ehhh, I honestly don't like carno hunting teno solo that much tbh

analog mirage
#

I’m fine with it, just shouldn’t be as easy as it is rn

keen plover
#

Carno should also not be hard locked out of the teno matchup. This is a creature that can swim faster, has stuns, has higher damage and can jump

#

It already has advantages

#

Yes, current Carno is beating teno unfairly in the matchup, but it shouldn't be impossible for a solo carno in the future

#

Carno will be unable to hunt things like diablo & kentro. Why does it need more things slightly smaller than it that it can't hunt?

#

Update 4.5 teno v carno matchup for example was fine. Teno had the advantage, yet Carno could kill one

#

Should be something similar to that with current Carno and teno

slim dragon
#

Lower dps on bite but with increased bite damage but slower bite speed
So it can still punish smalls just as well, but it's less efficient against large animals
Also the speed at which carno can bite just looks stupid

analog mirage
#

Yeah that’s the idea I wanted

#

Can still deal with Teno but is less effective

fresh laurel
#

Utah and Teno are just fated to be equals kinda gg

alpine plover
unkempt sierra
#

I’m not sure how to balance the match ups for all Dino’s

#

I think there should be some sort of min max requirement when it comes to the amount of hits one Dino can take

thin mantle
#

Well…there is

#

Weight = HP, so if you do the math per the attack value of each dino you get how many hits it takes to kill X creature

#

Why we don’t have attack values visible for none bite related attacks? No clue

#

Kinda lame

unkempt sierra
#

ok steggos need to be nerfed they do way toooooo much damage,

#

to much health pool

#

it should be one or the other not both

unkempt sierra
#

idk man the only thing that seems to be a threat to them is deinos, and even then a steggo can kill one fairly easily

#

unelss its crossing water

#

unless

dusky surge
#

deino really doesn't need an easier time killing them that it already has, otherwise deino will just fully control the land and be an even more annoying pest

unkempt sierra
#

i guess, but you could just butcher their thirst on land

#

for the fully grown ones

#

i just saw 3 seggos kill like 6 crocs next to the water as a pteradon

#

full grown and everything

dusky surge
#

their thirst on land is already exceptionally fast, 2x faster than teno and 4x faster than carno

dusky surge
unkempt sierra
#

still the fact that they were able to tank so many bites

#

and live is insane

#

one looked like he got bit 12 times

#

and still didnt die

hollow topaz
#

Locational damage definitely matters for stegs

unkempt sierra
#

idk any other animal in the game that could 3v6 like that

hollow topaz
#

Carno vs Utah? Or Good players Vs Bad players

unkempt sierra
#

lets say 3 good utahs vs 6 good carnos

hollow topaz
#

Oops I see, I had it backwards

unkempt sierra
#

i dont even think that would happen, the carnos could make alot of mistakes

bright oasis
#

3 good omnis would be good enough to know not to fight 6 carnos

unkempt sierra
#

and still win the fight

hollow topaz
#

But 3 good carnos vs 6 good raptors could still win

unkempt sierra
#

thats the problem, not being able to

hollow topaz
#

People should know what fights to pick, if you’re a Dryo you aren’t seriously going to fight most things. If you’re a pachy, you know better than to fight stegs or deinos. If you CHOOSE to fight a Stego, that’s on you really

#

Besides, I’ve seen plenty of GOOD deinos solo or duo stegs.

unkempt sierra
#

ya, and i get that, but why is a herbivore the most powerful dino, and why is it the real apex predator?

hollow topaz
#

Because the roster needs flushed out more

unkempt sierra
#

are they gonna add a dino that can counter steggo

hollow topaz
#

Rex I think will be coming to unofficial servers “soon”.

unkempt sierra
#

pog

hollow topaz
#

And debatably, depending on how troodon goes, maybe they’ll be able to do it with their venom. It really depends.

dusky surge
#

(except it's likely stego will be buffed in order to fight against rex for obvious reasons)

hollow topaz
#

I doubt that

dusky surge
#

i very much don't

hollow topaz
#

They made it clear that Stego was never intended to be an apex

dusky surge
#

they also made it clear they want EVERY animal to be viable

unkempt sierra
#

it just sucks cuz, its seems like you have to have an overwhelming amount of people to overwhelm the steggos or you just run away because they are just too strong

dusky surge
#

making stego rex fodder isn't exactly a good idea

hasty coyote
#

heres the thing, unless rex is slower than stego, stego has to be able to fight rex

hollow topaz
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Very fair

dusky surge
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and from what we've seen, rex is faster

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so stego MUST fight it

hollow topaz
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I suspected they’d play with the speeds in terms of buffs and nerfs as opposed to actually fighting force but I guess it makes sense

dusky surge
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I don't really see why they'd go ahead and make stego stupidly fast

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That doesn't really mesh well at all with the animal

hollow topaz
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Doesn’t have to be stupidly fast

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I don’t know how fast Rex is so I can’t really say but I was going to say other than that, maybe out Stam?

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But stegs already have garbage Stam so I’m unsure lol

hasty coyote
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sub stegos are already terrifyingly fast at 34kph, any faster and they'll be 3 tons but as fast as a tenoTI_Yikes

hollow topaz
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I wasn’t implying buff steg speed (or not that much), I was implying slow Rex down. Aren’t they supposed to be slow anyway? I’m genuinely not sure about this, I’m asking

hasty coyote
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rex being slower than stego seems a bit too slow, unless the apexes are basically going to be crawling.

From the very WIP footage we have seen of rex, it walks about as fast as stego runs. But then again, troodon was also like 70kph for testing purposes so it may not stay that way

hollow topaz
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I suppose I just don’t see stegos beating rexes in most cases unless they’re coordinated but I also haven’t been paying much attention to rex admittedly. Like.. If there was a pair or more of stegs maybe, their group limit is pretty large which I guess would imply they’re suppose to be in larger herds anyway.

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Thinking along the same lines of how MOST deinos can’t solo a steg, but a good group can. That kind of thing.

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I don’t think a steg would solo a rex in my opinion, but a good group of stegs perhaps..

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But of course, I could always be 100% wrong, just food for thought

dusky surge
hollow topaz
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Fair enough lmao, I haven’t looked at it so I wouldn’t know, I was just guessing

hasty coyote
dusky surge
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also slowing rex doesn't really do much except punish rex for existing in the same ecosystem as stego, which doesn't really seem fair

unkempt sierra
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thats literally utah raptor tho @hasty coyote

hollow topaz
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Omni kinda needs to be in a group to survive right now..

dusky surge
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by a WIDE margin

hollow topaz
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But when apexes come, could the same thing not be said of stegs?

hasty coyote
unkempt sierra
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ya feature

dusky surge
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yea except unlike omni, stego takes 5 hours to grow and has to take large journeys to do so

hasty coyote
unkempt sierra
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ya but if you want to hunt any larger animals or even have a chance at taking down larger pray you have to be in a group

dusky surge
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the implication being given here is that stego CANNOT survive a rex outside of a group. Omnis can, being able to use superior agility, speed and stealth to evade predators, something stegos lack. Omnis can also scavenge and choose to strike smaller animals for continued survival

unkempt sierra
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thats the other thing, i would not mind growth rates reduced by a few hours for some animals

dusky surge