#balance-feedback-discussion
1 messages · Page 34 of 1
Then maybe start at 5% self damage and increase by about 2-4% per hit due to fatigue?
exactly, its easy to dodge a headshot, but if theres like 3+ skilled pachies, they will maul you
Yeah. I'm fine with that personally. I don't want pachy to be looked at as an easy meal with no risk of dying
Well, 1 v 1, you'll slaughter it
If it keeps coming back
(unless theres a massive skill issue)
Even 2 v 1 honestly
i dont really know about the headshot thing, because then that leads to people missing the head then complaining that they died for missing the head, relying entirely on things ending out perfect. More than likely, pachies would still retreat from a carno, even with the head stagger
Eh, lets say they keep running towards you, it leaves it to where a group of pachys will make the Carno avoid it, rather than the Carno player blindly rushing in without it. Cause I can say with 100% certainty, without the headshot stun, I'm just going to keep running in and killing the pachys with no fear
Exactly, you should still generally retreat, but you have the opportunity to kill it or at least severely would it if it keeps trying to fight. Plus, who cares if people get over ambitious and die, its like saying we should buff omni because people want U5 omni back.
plus, if the pachies already have a head fracture on it, then missing even like 2-3 rams and tanking hits would still be fine.
Also, that's a solo Carno. 2 - 3 Carnos should be something a group of 8 pachys try to break their bones and run
I'm just interested to see how this would work in practice. If it's bad, then yeah, it can be removed.
I do agree that current Pachy is not the way to go though
also, tbh, i just... don't see why pachy or omni really need to be killing carnos that much 
the need for small game to kill their primary predator is bizarre to me
teno needs to be more threatening to a carno
pachy needs to be less threatening
It would be severely reduced with those changes tbf. Also, I don't want it where Carnos are always safe around pachys. Yeah, the 1 v 1 is BS. imo 3 v 1 is bad as well. But if there's a large group of them, or a small group that is skilled, that solo Carno that engaged with them should die.
Again, with our suggestion, you generally will be running away. However, if the carno keeps pressuring or ran into a 1v8, then it deserves to be punished. Otherwise, as I said, why shouldn't a carno just charge into an entire herd of pachies with no threat?
carnos can easily pick their encounters unless its another carno. everything else they can easily outrun if outmatched
ofc if they didn’t pull a smooth brain and waste all their stam beforehand ^
The Carno still has a chance to win (by escaping or killing any aggressive pachy) though, mind you. It just takes the Carno player to have a brain and avoid being hit on the head. Obviously, if the pachys are all around you, then yeah, you've messed up.
mids and above should be aware that a carno really isn't much threat at all to them, more scared about their children than themselves. the carnivores would generally try to wait for carno to exhaust itself and let its guard down to attack
pseudo-mids like cera, magy, teno, kentro, diablo, bary and so on should be fine with carno, and confident in their ability to keep one away and take it down, but aware that in groups or using competent combat styles, one can still be a threat
dilo, and anything smaller, should generally fear and respect carno, because it's sprinting death to them.
like, should pachy be unable to kill omni because omni is a predator? Should stego be unable to kill a rex because rex is it predator? Or even the example I know you dislike: Should deino be forced out by spino without a chance to kill it?
i never implied any of this but sure
pachy should obliterate omni
that should never change
yeah, and pachies will have to respect it, a single charge and 2 bites before it can stand up and pachy is dead. Carno is still a massive threat, but just because someone is playing carno doesnt mean they should be invincible to 4 players that equal its weight
Yeah pretty much that
^this is where you implied it. Just because its a predator, doesnt mean some of the most threatening small game should be free targets. Something like dryo, hypsi, whatever else that isnt made for combat, sure, those guys should run for their lives. However, pachy is still a major threat, while it may prefer to just break and run, pushing your luck against a whole pack should be punished accordingly.
the difference between stego killing rex and pachy killing carno is really obvious though. Stego has no other way to stop the rex from pursuing besides killing it, or beating it so badly it has to retreat. If the rex wants, it can keep following the stego. Pachy can end the chase in a single charge, and the carno can't pursue, and if it tries, you can hit it with another charge
each fracture deeply impacts the carno's ability to hunt and keep track of the prey. With all three fractures, you have literally zero way to continue hunting effectively
it's like if anky players could run down rexes and kill them
tbf though, they should if the rex messes up
But with pachy, a group of them should imo still be a threat to a SOLO carno. Not the kind where you give it fractures and it runs off. No, the kind where you can die
risk and reward. if a carno ambushes the pachy with a ram, its done for. if the carno wants to be dumb and try to face tank it, it deserves whatever is coming to it
you cant really do that in a way that isn't weirdly inconsistent, keeps the interaction as is (horrible) or some other way
You quite easily can though. Landing a charge on the head is tough unless the Carno player is trying to run face first at a creature. If you're trying to escape, you will get away / have the ability to retaliate.
The pachys main threat, the stuns, won't be there to protect it, so every time they charge you, you get a free hit
yes and that is why, unless it decided to run into a herd of pachies, it will get out scott free and just heal up. But if 1 carno runs into a herd of 4 pachies and they are able to punish it for being careless, I don't see the issue. even then, carno still has a good chance of surviving if it plays right and protects its head. Literally the only way pachy would be able to kill a carno is if there is a skill gap between them.
plus, if you go the other way, what is to stop a pack of carnos or even a single carno from repeatedly going after a pachy group without the pachies being able to do anything to stop them?
So no more 1 - 2 Pachys cleaning you up. They simply don't have the HP for it
fractures
wait 2 mins to heal and go right back at it like nothing happened
I mean, the Pachy's could run in the situation
if you aren't gone in 2 minutes wtf are you doing
you can't even heal a leg fracture standing anymore
Yeah
they are, but the carno can just catch back up while the pachies eat or get stamina. Or better yet: nesting.
(except thats bugged and I have had carnos heal it without sitting down right in front of me)
here's a concept, while fractured, blunt damage done to an already fractured part will be translated to raw damage, making the hit a lot more painful
no stuns
just lots of damage
hmmm honestly, that's actually not a bad idea
with a group, you can pile on the damage and retreat, while the carno could still hit you
or teno could just slam the hell out of you
That's a good alternative. It keeps it where you can always fight back as the carno, but they deal more damage. So numbers can be a threat. You halve its damage as well with head fracture, so 6 bites to kill a pachy
👍
as a solo pachy, you probably won't get that level of damage before the carno kills you
but as a group, that damage would be a lot scarier
that could work, I just don't want carnos to just have the mindset of "well theres no consequences to fighting a pachy or a whole herd of them so I might as well just run it down"
Same. I play a lot of Carno and I genuinely hate how Pachy beats on Carno currently, but I still want there to a be a threat if I do mess up
Why ? I mean carnos are like twice as big? Some fights you wanne avoid/hide/run away from.
Tiered stuns still a better idea imo
Yeah, maybe a small group of pachys, but you should definitely get beat if you go up to a herd and try to fight it
Yea a herd for sure
@vernal girder i dont think a debuff for not moving is a good idea for deino. he is a ambush predator and should be standing still till something is close to water. giving him a debuff for doing his purpose would be just unfrair
@sturdy wagon yeah I figured
And that would generally be the best idea, but if the carno gets too ambitious or keeps pushing when it should back away, a group of pachies should still be able to punish it. Otherwise there’s literally no threat of pachies and no reason to just keep attacking any sized herd once you heal the fractures.
Solo pachy may not a threat, but 4 should be a death sentence if you think you can just face tank 1v4 without worry.
@analog mirage, I wouldn’t take all the cost off dodge, otherwise it just spams forward dodge to go faster. Though I would prob lower it to like 2-5%
2-5 would be fine
I would like a base runtime increase to dryo and dodge stam cost lowered. ATM dryo is pretty awful
More nerfs to dryo. My fresh spawn carno couldn't insta kill it it needs dmg, speed and health nerf.
true, dryo should start with a leg broken i think.
Dryo should start as a dead body
Yeah clearly dryo's only purpose is for players who enjoy feeding other players. They need to be weak enough that a blinded, half dead deino with a broken leg can catch them
They need a burrowing system mechanic. Not only would it help them survive it would be so fun to make small burrow systems that requires stam to dig further with
thats already like, a planned thing
I know
@stone gardenStego is the one animal that is anti-flank by design. There is nothing wrong with its hitbox, and the head has a 2x multiplier, so it is very much vunerable, more than anything elses head. But you're asking for a change that would make stego not a stego any more, having to turn to use the tail when it's the one critter aside from anky and kentro that does not have to move due to the reach of said tail, which is the main strength and point of it. You're not supposed to be able to flank a stego, it's literally designed against that.
Remove stego's tail
Make its head a 100x damage multiplier
And its body too so it can be properly flanked
I just find that feedback to be so strange, it's asking for a stego to play like a trike or something. Maybe anky shouldn't have armor or something either :p
If omni ends up not being able to solo anky you can be sure people will ask to nerf it
@dusky surge It's bizarre that the omni coalition hasn't nuked your post yet, perhaps they're all west american and sleeping rn....only time may tell.
Oh, and you know I think this, but you're entirely correct
im honestly surprised too
i was waiting for an uprising
Considering the relatively consistent 20-50 upvotes for pro omni buff posts having died down over the last couple weeks...I can't say I'm too surprised...perhaps they lost patience and returned to mid update hibernation
i legit love omni
it pains me to see it in the current state, but that's more a tale of them being downtrodden by far superior animals
Comparing athletes to demigods
i literally use teno as a balance metric atm btw
Teno usually remains consistently unproblematic so I can see why, plus it's got such well designed attacks that make it so easy to stay that way
Like it's the only animal next to stego that physically cant use it's attacks aggressively, if you catch my drift
teno is quite literally what everything else should be balanced around. i fully believe in the tenonto standard
So do I
if it has a decent matchup with tenonto, it's probably well designed
every single animal in the game (besides stego, hypsi, dryo and deino) are within a size range where an engagement with tenonto should go both ways
Tbf everything SHOULD be capable of filling teno's place in that standard but...well..not everything can be great I suppose
And the super smalls, but they aren't relevant to teno anyway, and neither is stego really...deino on the other hand..
the super smalls are not even combat oriented, so it's fine
Mhm, they get a pass
the apexes are apexes, whatever
when troodon drops, a lot of my final thoughts will be based on its matchup with tenonto
omnis should destroy them, i really dont care if troo is easily predated on by omnis
I still want them to be survivable but choosing to fight in that engagement should result in death
I figured that's a given
the most telling matchup should be troodon swarm vs teno imho
What about a pack vs a omni
I can't imagine an omni being pressured into stationary defensive gameplay, which is something troodons sorta rely on...same with omni to a degree...which is why they suck against carnos
plus troodon apparently requires more precise timing aside from just capitalizing on openings
i dont like how people are trying to force omni into killing carnos. Same how I think pachy so consistently killing carno is stupid too
So troodons good vs big guys then ?Cus it needs something
its not going to be good against carno, that's obvious
Well...to an extent it can't be, since troodon's hunting style would render most defenses for larger animals redundant...especially since venom is a huge equalizer
omni is also a no-go
i'd imagine trying to hit troodon with the tail as stego would be like trying to swat flies, not really easy given how quick and small they are
especially if the troodon can ambush you repeatedly from the dark
And that's not to say X animal having a strength that goes well against Y animal is a bad thing ofc...just that no large animal has the dexterity or attack speed/precision to kill them
Which means they'll prolly be balanced into irrelevance vs those animals, as do most smaller predators
Most of troodons actual "large" potential targets, like dibble, maybe magy, cerato, etc, won't be in the game for a bit so it may go through an awkward phase
you also have to remember that troodon is situationally quite powerful
at nighttime and with packs, its much better
It's the same as omni only...much more applicable in this regard
Yea ,but i mean they need to be good at something. Either good vs smaller stuff in packs, like dilos/omnis etc. Or will they be strong vs something bigger
It's not based on a stacking status effect value as much as it is a numerical goal of injection over precise times
we dont know exactly what venom will do
im assuming the venom will be unlike bleed, due to its precise timing, and will be more based on insanely high ramping damage, but you need to have precise timing, making faster and more agile targets harder to deal with
Well...if it's necessary for them to be relatively low on the relevance scale so other animals can survive, then that's kinda what needs to happen...it's one of the issues fast and agile animals have with balancing, they have so much authority to whom they engage, meaning their abilities need to be balanced around every other ability in the game (and their stats, mobility, etc) instead of being able to get away with "this animal can escape this animal, so it doesn't need to be considered how it would fight it all that much"
Yea true, but omnis can also hunt/chase prob 90% of the rooster if we added 30 new dinos today
Mhm, which is why adjusting omni around those animals would be better than adjusting all of those animals around it, as altering it's capabilities is a far more efficient fix than giving every animal a unique counter to it specifically
considering troodon heavily relies on pack coordination, timing and night settings, i'd imagine it has the upside of being REALLY good if everything goes perfectly, but falls apart with less team members, be they simply not present, or killed in a fight
Yea i agree on that, filipe actually mention some of the same in one of his streams.
My main contention with that being how...well...every player is sorta at the whim of a troodon breeding group deciding it wants to commit mass genocide one night...
i mean, one hit = death with it
its not a very powerful animal
and messing up the timing apparently will reset venom stacks
Which I'd imagine wouldn't matter much given their large numbers and slow attack reactions from a lot of the animals, both in game now and in the future
But as far as i remember it was about timing the venom ? You need to hit in a certain amount time, if you dont. The venom goes away.
yea
Like baiting attacks would be substantially easier on troodon than it would be on omni, as most of the time you're not going to see the troodon before it's basically right next to you, and it's a smaller target, and may quite possibly turn faster as well...making a split second judgement of whether that troodon actually intends to pounce you or not, is sorta irrelevant when 4 other troodons are coming at you at the same time
Ultimately I just want them to go about it VERY carefully
It's such an easy animal to make way too powerful
Yea, but then the question is. Why would i want a pack? If its about timing
baiting mostly
Granted you literally only need 2 for that
it might not be able to stack venom on the same animal twice itself
more troodons just adds insurance, but also more factors to manage
Ahh thats a good point
I sincerely doubt that but I wouldn't be opposed to something like that
I think something was said about only having so much venom for every troodon, and needing to stack the venom might mean you need more troodons to have the quantity of venom available in a reasonable time.
that sounds really interesting
Ideally that scales with the creature being effected
Ahh yes yes, good points
i actually am a big fan of that
Like a stego would take like...10 pounces for a single application or something like that...the number is arbitrary just that that's the principle we'd be working with
Which I think is way better than just..having access to your venom at all times
Just wait till we get a dietary combination that effects venom regen
lol yea, but troodons should be pack hunters.
yea, obviously
Or rather, they should HAVE to be
I hope im not gonna go like, let me try 1v1 this rex
its possible
I'd rather not
perks seem more geared towards the individual animal than a general thing though
Ideally
like according to dondi, he's got a system planned for a dryo perk which impacts its dodge ability
mainly that he wants dryo dodge on a meter alternate to stam, and the perk could increase the amount of dodges you can perform before that meter runs out
ooo
Thought it might effect more of dodges function than just how many you can do
Only bad thing is that normally when locked to a dino, its so obviously what people take.
but it does seem that perks will be more species-based than just a general buff for all animals in the same stats
Certainly there can be more ofc, just that on it's own sounds so, plain
It would be hell if perks starts changing dmg/stam/speed etc. You can run away from one, but the other one catches you etc : P
Yeah those are just...bad...even with counterbalancing you just render every experience with a creature frustratingly random
Specifically in regards to what that animal can do
Like you'd at bare minimum need VERY easily recognizable visual ques for what that animal is perked towards...and even then i still find that terrible
they said they wont do that tho
Thankfully
so its chill
ahh good!
lol yea
Hey, carno vs omni whats wrong with that power gap ? I have zero problem with carno in dense areas. In the open i should get oblivated by a carno if i dont see it coming.
carno literally has the hitbox of the sun
Ohyea the hitbox is off
it also has an insane level of damage
not to mention the fact there's no punishment for spamming
You mean like spam bites ?
spam charge
i'm talking exclusively about charge
Yea, hitbox is off. But how the charge was before. It was useless, unless you perfectly timed it. If missed i could never use it again.
im not arguing it should go back
i never once said i wanted it reverted, because that'd be horrible
True
Im still off with the buck, cus its so easy to make omni OP. They already are in speed/stam/agility(as they should) atleast in the future when more playables are in. Cus whatever im attacking also have a split second to react to my attack as omni. Why shouldt omni also have fast time to react to bucking.
It isn't about being fast. Currently, it chunks your stamina away. While it should imo, be a consistent value, like running.
i dont want the buck nerfed
So while it is as fast as the chunk, you'll have a better visual cue.
i only want it to be better conveyed when you're losing stam
ahh yes i also want that
Ahh, yea i agree on that
@orchid prairie if teno has a 50/50 with both carno and cera, it's inherently a very bad animal
brawler herbivores like teno should have a generally higher win ratio in a 1v1 with their predators, especially if their predators can outrun them. Teno cannot outrun a carno, it loses the ability to control the engagement, so it must have the higher power in said engagement to compensate
If it's a 50/50, carno both controls the engagement and can choose its pace, making it inherently in the favour of carno
i never said it was meant to
teno is the brawler, not carno
the issue is carno has speed, therefor it has the inherit advantage of being able to control the pace of the fight, when the fight happens and if it wishes to continue fighting
teno can't do that because the carno can always make chase
a bad animal is an animal whos unable to defend or escape from other animals. teno will not be able to escape a carno theoretically but it should be able to defend itself which is why it should be an even 50/50 if they encounter 1 another if carno pulls of a successful ambush that puts the teno in a disadvantage but its not the end of the world. but if a carno fails an ambush and gets kicked or tail slammed by the teno then its the same scenario the carno is in a disadvantage. an even 50/50 means a fight could go either way if a teno is aware of its surroundings then a carnos ambush will be more difficult. carno does control a confrontation but that doesnt mean it cant make mistakes and it should be punished for those mistake which is why it should be a 50/50. also what fun is it if one playable has an advantage over another when its more balanced and fun when they have an even chance to win
it should be a 60/40 at least, on the side of a teno
a 50/50 isn't at all fair for the teno
Eh, not an ambusher at all, it's not designed for that. Think more of a "I will run you down and end you", makes more sense for carno. But teno can fight off a carno, and with some adjustments to charge, it'll be fine. Same with cera if those adjustments are done most likely. But 50/50 seems oddly specific to use.
Honestly, teno and cera would not be ideal targets for a charge, more so charge plus then "brawling", preferably in a team of carnos perhaps.
(if they reduce the knockdown threshhold, carnos wouldn't literally run headfirst into every teno/cera fight they saw)
Tenos can still defend themselves at that, given good timing on tail slam or terrain use.
But charge do need some tweaks.
god forbid we get a little bit of dynamic combat with carno rather than "ram then repeat" gameplay
the charge is specifically designed for ambush attacks
No, not at all. It is terribly designed for that.
With it’s new ram I’d love if carnos charge got a dmg nerf and couldn’t knock down teno and cera sized animals
nono its an ambush attack, its what carnos playstyle is intented for
Teno gold standard. More use of different attacks for different purposes and at different points in time during the engagement.
no it isnt
It isn’t really
its now been redesigned as a far more pursuit-oriented attack
it was also always a horrible ambush attack
Plus’s charge is such a garbage ambush mechanic
also, NOTHING about carno implies ambusher
No. No not at all. There is very little, if anything, that speaks to carno being ambush based, when it's fast, large, loud, had a startup that required both distance and speed (and a noise on activation), in an environment with little to no cover and against things that are small, fast, agile, and skittish. The charge was not at all good for "point blank" attacks from a hidden spot, unlike pounce, lunge, even ram.
it lives in the wide open plains, focuses on running at high speed and catching up to fleeing prey, and aims to stop prey so it can land hits
watch peskys balance video it does a great run down of how the current roster should be balanced stat and playstyle wise
no
i've seen it, and i heavily disagree with most of his points
especially the egregious take of a carno killing stegos, something clearly made out of a complete bias towards carno
stego should be huntable by carno
it really should not
what part of stego is small game to you?
could you imagine how pathetic stego would be against a rex if even a carno could hunt it?
and yea, i get it, "stego bad, nerf stego, hate stego" mindset, but carno has literally zero place hunting it
dude if you let yourself get bit on the head as a stego multiple times thats your fault for not being aware of yourself
No. Pesky has terrible ideas. And stego should certainly not be huntable by carno. Not at all.
dude, if you let yourself get hit once by a stego, that's on you for not noticing the walking billboard
Doesn't matter. Carno is a small game hunter, it should not even go near a stego, simple as that.
That's like saying it should hunt anky, or trike, or shant, somehow. No, stego is way too large and powerful for a carno to go after.
We should let dryo hunt stego like in the old days obviously ^^
of course, i remember when stego was a waste of 5 hours, can't wait for a return to form :)
im not saying carnos should regularly hunt stego it should be possible but very risky
its too many headshots thats the problem
That's the high risk part 
exactly lol
if you can't handle the risk, you shouldn't be trying to hunt stegos
carnos shouldn't be hunting stego regularly anyway, it's possible, but very risky
Why? There's no good reason for that at all. And how many headshots would be reasonable then? How many headshots should it take to kill a trike, or anky, or maybe shant? And if carno shouldnt hunt them, why should it hunt stego, who's as large as a trike, more or less. (at least can be, depending on what happens to it).
trikes head it literally shielded with huge horns and ankys head is also armoured stegos head is not armoured and a hell of alot smaller. it makes sense that alot of dmg should be dealt to stegos head from a carno bite
Why should carno hunt stego? It kinda can but it’s highly risky
And it does. Stego takes 2x damage. But it's not just that, it's the size of the animal, the investment, the balance, all of that as well.
Why does everyone just look at "tiny head" and entirely forget that this is a game with balance according to that. We always end up with this "well realistically" and then we get nowhere because realistically, things would just oneshot each other and so on.
you are a blessing
your services are a constant gift
keep the saying alive
Might be a bit of a surprise for you but Stego irl had actually quite a bit of armour in its head and neck area.
It had subdermal plates of bone and osteoderms that protected its head and neck - kind of like Anky(not very surprising since the two are related) but much less pronounced.
Also Carno has obviously absolutely 0 business hunting Stego.
But at the same time a single hit from the tail of a stego could realistically kill a carno immediately if it hit either its head or its body, meaning a carno would never attack a stego unless its smaller, or sick.
I mean, unlike rex, Carno would have the speed to actively keep up with its head. Also, pretty sure stego needs an attack change or addition to even combat rex, since the current attack would leave it exposed
Stego will easy escape a rex with speed/stam, doubt you wanne go for a rex as stego
Rex trot is insanely fast. While it will have very great tracking capabilities
You can't escape a rex as a stego
You need to defend
Hello devs, I'm unhappy. Why? Tired of having lying devs, You said to release 2 dinosaurs before 2023 or even 3. But how many have been released 0!!!!!!
The worst for me is your latest dev blog. You release a shift 6 crap on balancing (I'm only talking about this content). Following this zero balance, you received an avalanche of criticism on the #general-feedback and #balance-feedback channels. But in your dev blog no word about it to explain or to apologize. NO ZERO WORDS BY!!!! To make the ostriches you are champions all my congratulations!!!! I see how you consider your community, simply as easily buyable people with nice words full of false hopes in the background, and no frank communication..... I am disgusted with your communication which is totally to be reviewed otherwise you will lose a lot of people taking us for fools.
I think your recently balance-feedback post is excellent and i think you're correct about the state of utah
This, I haven't played since they borked the balance with the update. I was playing everday up to that point along with some of my friends. The game died for us that day and to see nothing has been done let alone alluded to is cringe of the highest order.
Every update so far has had balance issues, and every time they try to rebalance it next patch. Thats just the nature of the topic, sometimes changes are too much, sometimes a change that is needed doesnt happen. But every update they try to fix the issues, and hopefully the expanded stress test team can help next patch, since this one was rushed.
Plus, I really don't understand most the major complains about this patch being especially awful. Sure, carno is in a bad spot, but omni was arguably the same last patch because at least this patch carno is hard countered by pachy, omni had literally 0 bad matchups except deino. Pachy has had barely any changes and the issues present last patch have been in there since pachy's creation.
You realise that pachy is in the same state omni was, right?
Because it hard counters both carno and omni, it has literally no bad matchups except deino
It's the same issue, different animal
U6 pachy is U5 omni
I'm not saying pachy isnt a problem, just saying that those problems have existed for a while now
It will be interesting to see how cera effects matchups with omni/carno/pachy. Sadly the venomous lizard and feathered penguin wont do anything to help.
cera is getting obliterated by pachy if it remains as is, same with carno
Yeah, because pachy would prob be faster than cera id assume? Or am I wrong?
cera is smaller and slower than carno
And cera wouldnt be able to get any bites in due to stun
yep
Yeah
It would literally be too free for the pachy
Hmmm
It will need to apply to a lot of dinos too whatever they do. Since most dinos will be abt as fast as cera
the issue is the stuns on both carno and pachy
100%
Carno could keep stunning and then biting and fleeing
While pachy could just keep getting headbutts
carno shouldn't knockdown tenos or ceras, pachy shouldn't stun ceras, tenos or carnos (unless it gets a fracture)
Yeah 100%
Personally I loved legacy cera
Though I didnt use it a whole lot(Was a utah main)
Only thing that saved it was its turn radius
Yeah lol
The dinos animations were cool, its calls were cool, its bite was cool....Its speed was too slow, its stats too weak for its speed
Hopefully cera will deal quite a hefty bit more than carno and have a bit more hp/weight
powerscaling cera is ridiculous imho
it would
cera doesn't need this ridiculous oversizing to be viable
Basically slower and weaker, why would anyone play it?
It would get crapped on by tenos, carnos, and pachys, but be too slow to get omnis or any other small dino
it's not a hunter animal
But corpses arent a promised thing
which is why cera has an insanely good scent radius for corpses
this is confirmed by devs
it can smell a body from AGES away, especially if it's rotten
But if cera cant take corpses from other creatures and they are already dependent on other dinos killing things and leaving them thats a very iffy lifestyle
I understand your opinion, personally imo I feel it should be a wee bit stronger than carno or teno since it wont be as fast. It still wont be able to hunt carno/pachy/omni/etc but it would be able to take corpses, which I think is the small thing it needs to be a viable dino
cera has been described as a honey badger, it's small, but highly vicious and enduring for its size
cera being bigger would genuinely make me so frustrated
That's why it gets a sickening bite
they only did that in legacy because the balancing systems in place were trash
I see
Oh bruh I just looked it up your right cera is way smaller than carno
it has a sickening bite, a great swimspeed, better turn radius, apparently it's quite hard to kill for its size, an excellent sense of smell, the ability to eat anything, regardless of quality, so on
that's by far a decent list of advantages
True
can alt bite while swimming as well
was that confirmed an alt-bite?
I think your right, however if carno is stronger than it, and faster, and it isnt agile, how wont it get crapped on by carno? At least utahs can dodge and evade
Btw I finally understand
I thought cera bite making people puke because of infections was stupid because infections don't do that, I was merely thinking of cera as a discount komodo dragon
But then I thought of plague rats, and that is what cera is
It doesn't cause infections
It literally gives diseases with its bite
And now I can fully embrace pukemachine cera
if you don't make the charge utter garbage to play against for animals of cera and teno's size, then no
cera represents pestilence, fatigue, war and death
it is a walking apocalypse
At first I was very embracive of thicc tanky cera, then(5 minutes ago) I was very unembracive of the weaker cera, but the perks it has is making me more embracive of this guy.
I always enjoyed bleeding and slowly killing dinos with utah in legacy and omni in evrima, having basically a tanker utah that also spreads diseases sounds even more enjoyable
Btw
Omni weight reduction when
My only worry is if its slower and weaker it will be targetted very hard by pachys/carnos/tenos
Like the dieases are cool and all but whats the point if you cant even land a bite or die so quick its irrelevant
and if you design pachys and carnos to not be awful, then thats fine
teno can't really do much on the offense
I don't think cera will be weaker than a pachy tho
and cera will simply punish it for trying, as a defensive animal itself
Yeah
carno is weaker than a pachy atm, so if we keep pachy as it is, it will be
Pachy/omni/carno are more the worries I think.
And those gosh darn 50% deinos LOL
Imagine if growth was in stages? I would 100% main 50% deino lets be real
I wouldn't say it's functionally weaker
It's being screwed by one overtuned mechanic
i mean, it is still technically a weaker animal, and it's also insanely overtuned
so if that's not indicative of how bad pachy is idk what is
Yeah like legacy pachy was crap, but the fracture mechanic is way too strong.
Legacy carno was crap, but the charge/knockdown/stun mechanic is way too strong(For other mid tiers/low tiers)
the fracture mechanic actually isnt the worst part about pachy
in fact, it's one of the more balanced elements
the issue with pachy is the staggers
the staggers are ABSURD in tandem with the fractures
Its basically free fractures
not just that
its the fact that it allows for you to kill things much larger
i dont care if pachy has an easy time getting fractures on carnos
A dino 4x larger than you can be ramming you at 60 km and you do a body fracture and knock it backwards while only getting a bit dizzy
but i do care that pachy can kill carnos with ease, on its own
Yeah
I love playing pachy and you quite literally can savage a single carno, or heck even hurt two fg ones enough to flee
They did teno dirty man
Poor guys get abused
Tenos get destroyed by pachys
And the broken hitboxes on charge are a pain against carnos
teno did not get done dirty
I remember playing pachy once in legacy
I got saw by an allo while I was a juvie, so I started to run away
But it was faster than me (obviously) so I turned around and started headbutting its legs hoping to get a legbreak and go away
After 5 headbutts the allo stopped, bit me once and killed me
But pachy/carno are overpowered in comparison
yea, exactly
Teno vs utah is balanced, and was ironically enough the two ogs
teno vs omni is literally the best matchup in all of U6
100%
and proof that these animals do not need to be changed
Yeah
they just need to bring the other two back to basics
Only carno and pachy needs changes. Deino too but its not as important rn
Exactly
Yes so true I valided 🙏🏻😟
Personally I'd argue deino being changed has always been important but has gone unaddressed for such a long time that it's been overshadowed by recent discrepancies...despite being just as problematic if not moreso, ideally gateway's water clarity solves this tho
i honestly want deino to not be able to lunge outside of water
So it can't stunlock?
Cuz I'm all for that
Tho I think it's...a very minor aspect of deino's list of issues
i'd rather a charged bite while on land, heavily conveyed with animation and hissing, but with crazy damage and fractures, all while slowing a deino to a walkspeed while charging/active. Let this guy defend its waters, without being a frustrating mess
I always like the more territorial style of deino
Exposing itself to make a point
I've always wanted this and I'll continue to advocate for it...especially as a land locked ability that you quite literally can't get hit by unless you place yourself in it's mouth
It just makes sense
Deino being defensively oriented is perfect for its kit, like cera, it can eat anything and is heavily opportunistic, its environments are limited in shared space, it's naturally quite slow and poor in chases
This way, it can pose a threat to apexes without the ludicrous lunge
The apex has to basically accept the fight to get hit by it
Not even really posing a threat, just being relevant to them without having to actively hunt them
Like, if a stego walks into a charged bite, that's on them
Then maybe we won't have to deal with any more deino realism arguments....
I so desperately want that bizarre power fantasy to die like the abomination it is
ideally most animals have some elements of nuance in their gameplay...than just simply winning or losing by obligation
I think seeing a territorial deino defending a kill from a stego is far better than "I lunge you and then I pull you into the water but slowly because ur big"
territorial deino would be nice
I will encourage any new ability that makes the game feel more like a nature documentary lol
I'll be honest, I've literally never understood how or why the idea of a "big boy lunge" is supported by anyone...it's literally just a normal lunge that either doesn't work...or it does...for reasons
Exactly, yea
Like...the modifier of "oh well you're just grabbing a limb"....like...what does this change?
I don't think deino needs to be good at hunting apexes at all, but defending its ground from them, I can agree with that at least
Because
A: It's cinematic as hell
B: It's far more interactive from the other player currently fighting the deino
Ideally it's also hit with modifiers, whether it just being the gameplay landscape or deino's growth balancing alone, that reduce how common they are so that this doesn't essentially make them immune to threats entirely
Because it very easily could render them uncontestable...by everything
Hence the "walk speed" because an animal can just bait it out, then attack. Also recharging the bite midfight is a lot of time you aren't spending attacking
I don't think that really addresses it at all tho, I'm concerned with the ability existing alongside the populations they have currently, which will naturally go down as more animals get added...but 3-4 adult deinos would be immortal on land if they were able to do this..which isn't a problem with the ability itself, just a problem the ability introduces by virtue of deino's pops being an issue in itself
Oh yea, current pops are... Stupid
And Ideally...3-4 deino's wouldn't even be able to exist near eachother without dying for various causes
I'll be honest, droughts seem really interesting, because it seems like an opportunity for deinos to get REALLY aggro over space
In the future, cuz rn 4-5 adults is...well..viable unfortunately
At the very least territorial, there will obviously still be places for deino to exist during droughts, but no deino within them wants other deinos to join in on that limited real estate
ideally
Are the devs in any way other than the blog posts, showing us that they agknowledge certain feedback?`atm it seems kinda pointless to give any.
Punch has, same with Filipe
is there any way to see that?
They have just replied to suggestions on #general-feedback-discussion about things they like and are interested about
I agree that teno is good as it is currently, except one thing, which I also agree, might not be a a balance problem but more of registration by servers. The hitbox of teno seems to be way more sensitive, you can basically be inside the ribcage of your opponent and still, kick doesn't register :/
nerf steg, they are literally god rn
no
the sheer complexity of this argument makes me agree to it
@knotty stone omni doesnt need a buff, and it sure as hell is not a utahraptor
omni is so unplayable though
that's because pachy and carno are absolutely absurdly broken atm
it has a very fun and balanced matchup with animals like tenonto, which is a very well balanced animal
i thought it was named 'omni' because it got nerfed?
no?
why would that be related, it's named omni because it is absolutely nothing like a utahraptor
is utah gonna ever be added in the game?
ohh, well its what i heard when i always asked why its an omni
actual utah is being added
no, we just know it will be feathered and behave/look a lot more like an irl utahraptor
oh thank godd, okay thank you
That would be epic
Omni vs Utah 
omni probably wins tbh
i honestly think utah would get obliterated by a good deal of the roster unless given a lot of unrealistic powerups
How large is omni compared to an accurate Utah?
alr
it would but that doesn't stop animals that'd be even more obliterated than it from being on the roster so it's w/e I guess
also - it would probably kill an omni tbh
Spino:
no one even knows what a spino looks like in the palaeontology community, it changes every second week
But i doubt spino does look like godzilla like we see in the teaser
sure, but at least with spino, you can't really make a realistic spino regardless, because a realistic spino will become unrealistic a few weeks later
nah, that's not true, it's looked about the same ever since the tail was published like 2 or 3 years ago
there are other things about it that keep changing but it's not its looks
Spino looks the same since the new tail thing a few years ago
So i mean...
well, on another note, realistic spino would get destroyed even harder than realistic utah
It can be god fisher with the defense that gives it time to avoid stuff ig
Weaker but faster bite too
Like much faster
@light steppe carno can try to kill a stego in a group but it’s risky, also carno shouldn’t go after stegos at all
And deino v stego matchup is “fine” as it is especially with the lunge doing more dmg now. Stego also takes more dmg to the head than other Dino’s
Let's be clear about it - Carno isn't meant to be hunting Stegos, if it can do so right now then that means something is wrong with the game.
Stego is also meant to be at a disadvantage against Stego and apexes in a fight against them, so that's all intentional.
does anyone know the specific multiplier you get when you hit multiple parts of a dinos body with an attack?
I know headshots are 1.5x (except stego with 2x and pachy with 0.5x) and I believe tail tip hits are 0.1x
yea i know those are the basic ones. but i thought if you hit like the head and the body in one shot you got another multiplier not sure
No they don’t stack as far as I know, it generally prioritizes one section.
i know in update 3.75 or 3.5 they made it stack but you might be right i think they reverted it
if you hit headfirst - it counts as a headshot
if at any point you hit iirc legs/shoulders it counts as a legshot or bodyshot or something
there were two areas that had priority over everything else
it didn't stack, it always prioritised headshots on 3.5
ever since the fix on 3.75 it's been the same
pachy is 0.75, not 0.5
Is it .75? I have heard both and haven’t had time to test it myself lol
it's half of the normal headshot multiplier
wait if its half the headshot multiplier aka 0.75 does that mean you do less damage to a pachy's head then to hits body?
Yep, sometimes being hard headed is good lol
hm. godamn. never knew that. good to know
yes, you do less damage to its head body has always a x1.0 multiplier meaning that you deal your normal damage to it, Pachy's head takes less damage - only 75% of your normal damage if you hit a headshot
@topaz elm Rex being a cannibal like carno and deino? Sure. Rex being PUNISHED for not regularly finding and killing its own kind? Hell no.
I see what you mean but rex in the initial launch is going to have the least amount of counters
deino currently can barely kill stego, and trike is notorious for having a long growth time so before a trike even reaches 80% theres probably a full grown rex
I think before we get to know it and play with rex a but it should be hard to grow
like how deino was advertised as this "hard to grow but powerful creature"
i DESPISE the "animal-specific" diet options, so requiring me to eat a single specific animal on the roster or face debuffs/being weaker than my peers is the shining example of everything i hate about the diets
how do you suggest we limit apex populations?
make them hard to grow lol
I would like your thoughts
migrations, for example
Kill them when they're young, make them hard to grow or not be one yourself
the issue i have is the current diet system is far too lenient on growing apexes
bodies should not give nutrients, only organs should, imho
as soon as a rex reaches 100% growth its just going to be like gasoline in a match factory
1 rex leads to a horde of juvies following it around for protection and food
plus the only thing that can kill rex with ease is a group of stegos or a trike
and thats going to stop a carno bulldozer from picking off the back of the pack how?
eventually that carno is going to slip up and those juvies are gonna run right back
it doesnt need to slip up, all it needs is to kill one
there is no eventually, it's a very instantaneous motion between alive juvi rex and dead juvi rex
also sub adult rex, if they are anything like they were in legacy are going to be on steroids in evrima
probably
I'd bet on sub adult rex being able to kill carno fairly easily
especially packs of them harassing carnos
not when they're run over by a carno
if they're in a big group following behind a giant rex? quite a few
theres also a lot of things that adult rex can do to stop that
if the juvi is far enough from the parent, the parent wont be able to do basically anything
if deino can almost kill stego without 100% dead center focus and whoever gets more hits in
what is stopping rexes from standing in knee high water
and just negating all forms of incoming damage
trike
fair
trike likely has the advantage in the matchup, due to the nature of being trike
thats what im hoping for
trike/rex isn't a deino/stego style situation
its the isle so you kinda have to take everything with a shaker of salt
both trike and rex are designed to fight, and share an ecosystem, we don't have a water apex trying to take on a land apex and assuming it'll go well for it
I don't think we should use legacy to try and figure out balance in Evrima, not for stats, not for growth times. Aside from that, I would imagine that as long as they are on unofficial, it might not be very balanced, but when they do come to officials, I'd hope stego would be powered up to deal with them as well, and maybe even deino. And the issue isn't so much time of growth, but difficulty, and more importantly, difficulty sustaining a grown apex or otherwise.
I dont think stego is going to be powerful enough to stop rex on its own
deino and stego are two very different animals that honestly should not be interacting as much as they do. Trike and rex are made to interact, they are natural rivals
no way in hell
if it isn't, it's a trash animal and will never be played again
so we best hope that it can
otherwise the ecosystem will seem even smaller
lets hope it can run
As it stands right now, no. Hence my hope stego will be adjusted to handle them. Deino could also be adjusted, if needed. But deino still holds the biome advantage, and would still pose a threat to subs most likely, due to lunge up to 4T after all.
I mean stego does have a fair bit of stamina on it
a rex can outtrot a human. A stego can barely outRUN a human. Not happening
It's got one of the lowest stam pools in the game
Tied with carno
whomp whomp
No idea where this "stego has fair stamina" comes from honestly :p
Deino is the only animal with worse stam than it
But yeah, don't see stegos really outrunning rexes, probably not even trikes honestly.
Which means they must be allowed to fight
Since I doubt trike will be slower than stego, it might be, but it seems like it'd be more mobile in general honestly.
But anyway, for main balance issues, I'd say we should wait until they are in on unofficials, expect all kinds of issues, and hope it gets worked on from there.
First they need to figure out how powerful exactly rex and trike are supposed to be, then how to adjust things to work with that.
And I'd argue that we should consider not turning rex into a cannibal, since the last thing we need is one of them sustaining itself on the horde of juvies it will attract, and all that :p
Putting animals of specific growths on its diet list may help. Like rex can be a cannibal, but not gain nutrients from anything smaller than sub or even just straight up only get nutrients from other adults.
Rex Juvis could not be cannibals so their growth would be more social (theyd be in easier to spot in groups) and not sustain themselves on infinite juvis. They could get the cannibal debuff too at such young ages to further discourage cannibalism to survive
i honestly would REALLY dislike that
like i already have my hatred for species diets
species-specific + growth-specific diets are just absurd
also, subs and juvis would be easily capable of avoiding an adult variant, so punishing a rex for catching one seems silly to me
sub is much faster and more endurance-focused, juvis are the same, but also with the ability to go in smaller places
Do you have any input? Ik you're all for removing nutrients from meat and only having them comes from organs.
I actually kinda like the idea of bodies giving no nutrients.
Preferred species right now feels more like an okay bonus but it doesn't really feel all that great since most of the time, you've already eaten organs for nutrients.
I'd prefer (huehue get it) for carnivores to not directly prefer specific species as a diet option, but rather just through design.
Meat = Food, organs = nutrients
Species specific diets are lame, prey pools should be dictated by capability
Like a Carno would prefer something like Dryo simply because it's small game that roams the plains now and then. But it wouldn't be the game itself telling you "you want Dryo".
If you can you should, that's how predation works
Also uh, speaking of Carno. Outside of overtunedness, Carno can actually hunt small game reliably now, right? 😮
Yes
It can
Yeah it's finally not the highly visible very loud stealthy low profile totally an ambush predator...
Compared to ambusher Carno which is just a faster Allo, it can compete with smalls using the charge.
Since the charge makes you significantly more agile at the cost of rapid stamina drain
at least for full adult
Charge bugs aside, I do find it funny that smaller players are finding it a borderline unviable idea to be in very open spaces...
except it can also body tenontos better than ever so uh
That's...the point
Hitbox 
oh no
It's not even just that
its more than just the hitbox, its a myriad of stuff
CC, spam, damage creep...etc
Damage creep?
Like if a teno and a carno slam/charge eachother at the very best they'll trade
(if kept as-is, the "carno killer" cerato will be nothing but carno fodder)
i cannot see a world where a cerato wins against the current carno without gross powerscaling or oversizing
If a teno lands a stun and a carno lands a stun, odds are each party is only landing 1 hit, and charge deals more damage than slam per attack, on top of carno's higher HP, the teno can get spammed with "unsuccessful" charges and still kill it
I hate current CC. It just screams black-and-white. If you get a stun, woopdie doo the prey literally cannot react.
How skillful.
I don't mind that existing but it's applied to too many things
Oh yeah. That is a problem
i just hate the fact that carno gets knockdown on every goddamn animal thats a gram smaller than it
Like omni pin, carno charge, pachy ram...that's just bad CC...
Teno slam/kick...that's fine...for a number of reasons
Save hard stuns for really hard/risky to pull off moves and obvious exceptions (like something VERY big stunning something MUCH smaller, ya know)
oh, 451kg carno? Yep, have fun obliterating omnis haha, you earned it :)
I wouldn’t mind a activation cost for charge tbh
Have fun also being 20 kmh faster with double their stam
THAT
900kg should be the minimum requirement to knock down an omni
That should just be a general standard for combat abilities....with exceptions but most abilities with sustained uptime should have initial costs
THE STOOPID STAM THING FOR YOUNG CRITTERS
S W A P IT......for average-low stam but high regeneration instead c:
a 451kg carno should STUN an omni, obviously, but knockdown
yes
Would that really change much since a stagger is just a knockdown without the down
i used to support this idea till i realised what this can do
this is arguably worse
Oh no....what can it do ;-;
now you know how juvi omnis like to pounce things repeatedly
Infinite ability spam
Oh
imagine if they can regen stam in a second
MaaaaAAAAN
It feels like when you're excited to see a movie and then see it got awful reviews.
Docks brain just detonated xD
I know and for a lot of creatures it could work...and probably should be applied...like for ptera
Ptera could have that no prob
or how about pachy, being able to punch up as much as it does, being able to regenerate that ram over and over again
I also wouldn’t mind experimenting with charge but with less damage. Sounds like it could make it only powerful if you can combo it with a bite/alt-bite
And less oppressive damage wise
I've always preferred charge as a utility ability rather than a 50bmg on legs
What if the charge did okay damage, but had good fracture severities applied so that it's not so much a weapon, but like Fluff said; a utility ability
i would keep the damage exactly as-is if it meant we instead got a reduction on the knockdown range. A HEAVY reduction, to 50% of the carno's weight
They get up and can try to limp away while you Tokyo drift your way back
That would be down to balancing...even with severities that could decimate some matchups worse than current charge does
I could see that yeah
I'd be down for charge being more costly as well if that'd help
The fact that a 451kg carno
A: Can't be pinned by omnis
B: Can easily knockdown omnis
C: Is faster than omnis
D: Has more stam than omnis
Kinda stupid
Update 4 MT when charge inflicted fractures 
Hilariously overtuned honestly
If we changed it to
A: Can't be pinned by omnis
B: Is faster than omnis
C: Has more stam than omnis
That's still better because at least then it can't bully the animal that's meant to hunt it
And while I am of the sentiment that an adult carno being hunted by omnis on the regular is ridiculous, juvis SHOULD be within an omni's range of food
Mhm
Like they should be facilitated in escape over confrontation
Like the current sub/juvi situation is probably the primary contributor to people thinking omni is too weak rn
Now ideally, I'd also want the juvi stam change to be lost quickly, completely lost by sub-adult. Or better yet, give each creature a unique "juvi-buff" to permit for better survivability and allow people to actually exist at different stages of growth
Yeah like super stam regen for ptera juvis is fine...for omnis...carnos...not...just depends
Also I don't think carno should ever exceed it's maximum adult speed personally
64 for subs is...hilarious
I’ve always preferred that subadults should be slightly faster than adults so you have a better chance at escaping, but my god
65kmh is insane
Yeah but like...57 is a number...even 56
but 64?!
Like as a standard I find that understandable...depends on the animal most of the time but I think carno is one of those animals that should have the tightest speed ratio through growth
For instance:
Carno: Can jump as a juvi, slowly loses jump height until nada as a sub and adult
Ptera: Lots of stam regen
Deino: Lots more oxygen retention than an adult, allowing for hiding for longer from bigger, scarier animals
Pachy: Lots of stam like currently
Dryo: Leaves behind basically no footprints until bigger
Teno: Really good swimmer, like, really good.
Stego: Blunt thagomizers don't do bleed, but do fracture instead.
Stuff like that to make juvis unique
Mhm
I still think teno should just be a semi but as an example yeah
I saw it once. Came from a really cool dude.
It was me 
Was not met with as much praise
it'd wear off once the nubs start sharpening
Woah...no way ;O;
Okay but like
What if 
I also enjoy those ideas personally
IN THE FUTURE of course 
Yeah like currently it has no reason to have that...buuuuut
The one for juv deino doesn't make too much sense but I can understand it, all the others are 
Baby stegos bipedal run + fracture :p
Break the predator, then run away in a fancy manner xD
Give them sauropod niches :D
Give it a nice flamboyant prance xD
@dusky surgeI would trade juvie carnos jump for good turn radius on normal run, since no charge for small ones, but instead they can roam further into jungle/forest and still be capable hunters, maybe?
It must have that amount of air time
Doesn’t it already

Man stego could have such a neat run anim and it just doesn’t
Stego’s locomotion looks really cool :(
Stego is like opening a box of Oreos but they're all crushed
But hopefully it gets some love eventually
I imagine reworking runs has both balance reevaluation necessities as well as being low priority
And maybe a few could just be given an aesthetic facelift
Like I really like hypsi's run, I adore teno's run....carnos run?.....ehhhhh....omnis run? ehhhhhhhhh
Oh god carno's walk gives me hives
Like I think it actually causes a biological response in me
It physically makes me want to stretch my legs because it's just like "MOVE THEM MORE"
You have the stride length of Texas, use it!
Your legs are massive......USE THEM
Every walk in the game being so useless that it’s overshadowed by trotting and running
walking is bizarre, yea
it has better stam regen and slower bleedrate
but thats it
Really wish Trot speeds would be bumped up while regeneration is nerfed, then buff the walk speed as well and the regeneration
So now you can vary your movement without it cucking you :)))
You have converted me to the same thought. It would make infighting among species more common, who eats first, last, who doesnt get to survive period. Organs would have so much more value to them then than they have now.
(Solo play would be so good then, as you have no one to compete with for food. Sure, the downside is you have no one to play lookout for you, but that's survival.
I'm officially on the "meat doesn't give diet" train now.

every walk in the game is absolutely goofy
trots in this game are actually walks, walks meanwhile try to portray the animal having a stroke or something
"Omni" and ptera walk are okay-ish, imo. I wish Omni walk was slower animation (not slower walk speed) and more cautious
not really
they aren't okayish because Utah's trot is also a walk
like idk how to put it
the trot animations in the game are not "trots"
legacy Allosaurus is trotting
most other trots are not trots
The sprint of omni should be swapped with the meat carrying sprint as the default animation
for the record:
trot
/trɒt/
verb
1.
(with reference to a horse or other four-legged animal) proceed or cause to proceed at a pace faster than a walk, lifting each diagonal pair of legs alternately.
"the horses trotted slowly through the night"
2.
(of a person) run at a moderate pace with short steps.
"the child trotted across to her obediently"
neither Tenonto/Stego(four legged) nor any other animals(2 legged) trot in this game
I mean I guess it's sort of understandable with the likes of Stego because... big
but other than that the trots are pathetically slow in this game
as per the streams Galli is trotting at a pace of 15km/h or so
that's pathetic
trots were meant to be the main mode of transport in Evrima that's why the stamina pools of everything were decimated as badly as they did
but you can't trot around in Evrima due to its much higher pace than in legacy
the game just doesn't work quite simply
atm the solution is to extend the runtimes
in the future all the new playables should have faster trots
How much faster are you thinking like a 50% increase? Because I agree the lack of trot speed makes traveling quite the investment at times
Like as a carno moving from center to eastern swamp in search of teno can spell doom if the area is empty (ignoring the abundant AI)
To me the lack of adequate trot speed incentivizes camping hotspots but now that I think of it migration will stop hotspot camping
But migrating is going to be a giant pain with how slow things are
I think at least 30% faster for Carno specifically
and all the other animals not much slower than Carno after the buff
(Carno's the second fastest after Tenonto rn)
Pachy with its legacy trot lmao
Thing is painfully slow to move around with
yea
So you always run around
exactly
It's equivalent to stegos trot
A bit better, but damn
I wish we had a lot more stamina. I like animals running slower but for longer like legacy personally. Everything having high speeds, high stam regen and low stamina is eh
Yes low stamina doesn't work in this game with how it's designed right now
Yeah how do I learn how to speedhack so me and my mix packing group of friends can go around and ruin everyone's day. :/ Seriously. Where's the fix.
Gateway's size LOL
yeah
sometimes you see antelopes trotting fast enough to the point they're getting away from wild dogs
trots in this game are hurried walks
is gateway bigger or smaller than spiro or V3 or thenyaw?
smaller than the whole map of spiro but bigger than the playable area
We can play 1/4 of the map so spiro is really big
Dryo actually was faster than Omni before, and people (especially Dryo players) hated it. Made it too boring since instead of getting the thrill of dodging and outmaneuvering a hungry raptor, it was just
W+Shift
I just kind of think the ever so small dryo player base would like to be faster than something that can both hold you down, is faster than you and that you can't fight back against
at least until the burrow is added
or maybe they should just add the burrow
Main problem with Dryo (aside from missing features like burrowing) is that the dodge is actually decent, it's just too costly. However, there's the proposed idea from Dondi (not necessarily confirmed) of having the dodge be based on 2 charges that can be increased with perks instead of using stamina. So hopefully they go with that 😛
Wait... Only 2?
Seems kind of backwards
If so, they need to increase dryos total stamina pool
I agree it seems a bit small. But it could easily change as it was just briefly mentioned as an idea.
If they wanna go with 2 charges by default though, I'd say compensate by making the distance jumped much farther.
Dryo could use a small speed buff, but it should still remain noticably slower than omni, so it does need to use the dodge. The biggest issue is that the dodge has a very high cost which makes it not at all worth using. Dryo could also possibly do with a bit longer run time as well.
that'll be cool having dodge on a hard cd instead of it using stam
One message removed from a suspended account.
just watches nappn pachy gameplay and all I can say is, solo pachy dominates
pachy is HORRID
the gameplay was just
like gross
Like holy poop, pachy needs fixing
they could maybe like decrease stun times as its victims get larger
idk, just goofy ah pach
All I can say is tiered stuns ftw
@alpine cape Tell me you never started to grow a new character during nighttime without telling me you never started to grow a new character during nighttime...
I didn't start to grow a new character during nighttime
Yeah the nightvision is that bad. You can't see where you are going, you can't see danger coming and you can't hunt if you are a carnivore. It's literally the best move to log out and wait until it is daytime again.
Naaaah, if you're a fresh spawn then who cares really? Dying right after spawning in is the least frustrating death in the game since you don't lose anything.
And if you are a juvie you just grab the nutrients and then you don't really have to move around much anyways so you can stay somewhere safe e.g. in the woods where you're safe from the bigger things.
It could be a good idea to potentially give them a larger night vision but it's not a very pressing thing imo.
unless a boar one shots ya :p
I never got oneshot by a boar, honestly if someone gets oneshot by a boar that's kind of a skill issue
@summer sequoia
The current charge/ram interaction is bugged, right now neither gets fractured, pachy takes 0 damage and carno takes the ram damage, and both get stunned, which heavily favors pachy.
The intended interaction does give pachy a major drawback to parrying a ram. Its supposed to give carno a head fracture and give pachy a body fracture. This basically means pachy is forced to escape in the next like 30 seconds or less, or it just dies. The body fracture 3x the stam drain, so it only has about30 seconds max of run time minus the previous stam they used. Rams decreases their stam heavily so they can't fight back either. The head fracture on carno can make it difficult to find the pachy (or notice its body fractured), but you can easily just run it down from there if you can keep track of it. Plus, even if there are multiple pachies, unless they fracture you again while you're stunned, you can easily just run off because your mobility isn't decreased. So the intended mechanic definitely favors carno imo
Oh so it's just bugged rn? If that's how the intended fight is supposed to work then I'm happy with that. Although maybe another bug but currently when I counter the charge as a pachy, it will fracture the carnos body instead and rarely sometimes I've managed to break it's leg. I know maybe thats more bug stuff but something to keep an eye out if you're a pachy and wanna cause chaos lmao
yeah the interaction has been finicky since release lol, havent been able to fracture the carno with the interaction myself, but I don't doubt it. I assume the way they coded it also relates to the pachy/pachy mechanic where they clash and take 0 damage. When one interaction works, the other breaks lmao.
Hopefully they can fix it next patch, because pachy just outright negating charge is very bad.
I've had instances where neither the carno and I took damage (it was a baby carno so i found it very amusing)
I have even managed to parry an ambushing carno, then break its legs while it was still stunned, and not get hit. Its honestly just dumb
Honestly stun locks are just bad for a pvp sense, especially when quite a few dinosaurs have some stun abilities as is and pachys bone break on top of said stun
yeah pachy needs a bit of an adjustment with stuns. It definitely needs them at the start of the fight, so that it doesnt just bleed and get run down anyway. However, it def doesnt need them when its bullying a carno with a broken leg.
Thats a really good point. Perhaps having a broken leg will then make you immune to stuns?
both carno and pachy have the MASSIVE issue of being too good at stunlocks
Or just achieving all fractures should make you stun immune
that's a weird and inconsistent system that will have really poor interactions
imagine if a fully fractured carno just is now randomly immune to a teno tailslam
eh... i feel like that can have unforeseen consequences with future dinos.
Fair
what SHOULD be done, imho, is having the fractures themselves deal staggers, and pachy cannot actually stagger carno at all, but it CAN fracture one, meaning it can stagger through the use of fractures
In that situation, if a carno is fully fractured and goes straight for the tail, he'd prolly already be on low ass health and just get one shot
I guess it would be more concerning for a bigger animal
even so, it's a bizarre situation that makes other interactions confusing
like theoretically a fully fractured rex or something
Or maybe depending on size and weight, the stagger can just greatly slow you and preventing you from attacking instead of locking you in place
would still cause the exact same issue we have now
yeah like imagine if anky is fighting a rex or something, breaks it legs on the first hit, and now just loses the fight because it can't stun the rex.
The issue is with pachy specifically, and likely needs to be dealt with pachy specifically
exactly
Yeah it is weird to have a fast moving creature stun and bone break
lets hope the next patch can find a good solution
its fine as long as it's done well
i still think pachy shouldn't be allowed to stun anything above twice its weight consistently with ram. It should be tied to fractures
It's also just... weird that falling off a cliff doesn't cause a stagger
Like, that makes sense
Maybe over time, each consistent headbutt lowkey blinds you just slightly
Punishing pachy for defending itself is not exactly the best solution
like 10% of a head fracture
Also pachy is immune to head fractures, fun fact
that just punishes pachy for using its main ability, and doesnt stop the fact it can stun lock a carno
Literally can't get one
are you sure? I swear I accidentally gave a friend one
Thats true
Honestly its why I'm not a fan of stuns in games. too hard to balance
i really dont think pachy has that hard a solution lol
literally just don't let it stun above 2x its weight, make fractures cause a stagger. Pachy can stagger an animal 3 times, one for each fracture, and retreat safely
Seems like a decent balance
But I could imagine that if your headbutt for some reason doesn't get that first fracture in, that could mess you up greatly
But i do like the idea of not letting it stun something above 2x its weight
Stops cocky pachys like me bullying 80% of the server lmao
I love playing an evil pachy but it is insane with how much I get away with
I honestly don't play pachy because it is becoming perpetually more and more unfun because it's entirely unstoppable
100%
I hate playing ridiculously overpowered animals, which kinda sucks because EVRIMA atm is either playing carno, stego, ptera, pachy or deino or simply not playing because you'll get bodied
sometimes I get into fights I realistically shouldnt win just so I can die swinging but my opponents either die or flee
I'm more likely to die from starvation as a pachy than from a player
if they do buff raptors pounce so they don't lose all their stam in under a second, that would probably drop pachy numbers significantly
cause pachys bleed like crazy
they buffed pachy's bleed res last patch
(also i really don't want a raptor buff)
(nor do i want raptor to be particularly favoured against pachy)
Bleed is still a pretty serious thing for pachys tho
a small carno can get your bleed pretty low
pachy should be a menace in terms of obliterating things around its size tier, the issue is it's also good at punching up one or two tiers above that
I dont think raptor should be favoured in a raptor v pachy fight
but I don't think a single pachy should decimate a whole pack either
and for a separate note, personally not a fan of raptors losing all of their stam in 1 or 2 seconds,
but to be real, raptor is finally in a balanced spot. No joke, this is the most balanced raptor has ever been, and I know this because its fight with teno, the most balanced animal in the game, is really skill-based, fun and well-balanced.
Issue is that carno and pachy have ascended to god levels and thus completely invalidate the now balanced raptor
I think old raptor prolly could still fold current pachy and carno. With the new update theres definitely a power vaccum since the raptor got nerfed/balanced out
Yea old raptor was kind of godlike
I miss taking down stegos
New raptor is arguably better at that tbh, because of the way the pounce works now
As long as you have a pack
New raptor is terrifying because of the single buff no one read, but is the best buff it ever got
Animals can't buck without stam
That's true
Every single missed tail swing, misused moment sprinting and tick of bleed makes you almost incapable of fighting back against a raptor pack
And stego's godawful stam regen, combined with the bleed reducing stam regen, makes it basically incapable of stopping the raptors
I think people still need to realise that the first couple pounces need to be 1 second latches
and favour bites in the beginning of the fight
Hell, even bucking ticks at your stam, making the raptor slowly become more favoured
And the raptor will get it back 3x faster
Especially with other packmates baiting you to use even more
True
From personal experiences tho I have lost packmates just from lag and how it affects your perspective on how much stam you actually have
theres entire chunks on the map I avoid to hunt now due to consistent lag
I just wish that maybe there was more visual warning to how much time you have left
Oh yea, we need gateway lol
Cause I've pounced deer as a baby raptor and I've fallen off while it said I still had stam
and of course they don't even buck they just let you get that full pounce value lmao
@analog mirage im pretty on board with most of your takes, the only thing i'd change is make it not possible for it to knock down animals over 50% its size, simply because its likely still going to be WAY too good at felling tenos and probably cera when they drop
Also I don't quite see the need to reduce the DPS on bite tbh
I'd honestly rather the bite damage increased back to 200
Its bite should feel productive to use, not nerfed alongside the charge
I say lower dps on bite because if we give it a stamina buff with a weaker charge it’ll can’t dish out as much damage anymore to things like Teno but can afford to run for awhile. So it makes it more on par with Teno instead of shoving crippling damage every two seconds.
Though I wouldn’t mind keeping the current bite dps if it’s charge only staggered Teno
I honestly think it shouldn't be on-par with teno, it should be unfavoured in that matchup
Same, I MUCH prefer the idea of it staggering teno
Because it means carno duos/trios actually have to be a little smarter about their teno hunts
When I say on par I mean more of it’s not always overpowering it with charge all the time, it can still hunt it as a solo it just needs to take time to wear it down while a duo of Carnos is still manageable to a Teno but still causes a threat
Ehhh, I honestly don't like carno hunting teno solo that much tbh
I’m fine with it, just shouldn’t be as easy as it is rn
a lower dps + lower charge damage means things like pachy will get away after a knockdown
Carno should also not be hard locked out of the teno matchup. This is a creature that can swim faster, has stuns, has higher damage and can jump
It already has advantages
Yes, current Carno is beating teno unfairly in the matchup, but it shouldn't be impossible for a solo carno in the future
Carno will be unable to hunt things like diablo & kentro. Why does it need more things slightly smaller than it that it can't hunt?
Update 4.5 teno v carno matchup for example was fine. Teno had the advantage, yet Carno could kill one
Should be something similar to that with current Carno and teno
Lower dps on bite but with increased bite damage but slower bite speed
So it can still punish smalls just as well, but it's less efficient against large animals
Also the speed at which carno can bite just looks stupid
Always has been 
Utah and Teno are just fated to be equals kinda gg
Carno is op right now only because of its charge. Its turn rate is so too slow if its charge was removed rn it'd be weaker than U5 carno at full grown
I’m not sure how to balance the match ups for all Dino’s
I think there should be some sort of min max requirement when it comes to the amount of hits one Dino can take
Well…there is
Weight = HP, so if you do the math per the attack value of each dino you get how many hits it takes to kill X creature
Why we don’t have attack values visible for none bite related attacks? No clue
Kinda lame
ok steggos need to be nerfed they do way toooooo much damage,
to much health pool
it should be one or the other not both
they really dont
idk man the only thing that seems to be a threat to them is deinos, and even then a steggo can kill one fairly easily
unelss its crossing water
unless
deino really doesn't need an easier time killing them that it already has, otherwise deino will just fully control the land and be an even more annoying pest
i guess, but you could just butcher their thirst on land
for the fully grown ones
i just saw 3 seggos kill like 6 crocs next to the water as a pteradon
full grown and everything
their thirst on land is already exceptionally fast, 2x faster than teno and 4x faster than carno
that's quite literally a gang of really really bad players if they die in such an engagement
still the fact that they were able to tank so many bites
and live is insane
one looked like he got bit 12 times
and still didnt die
Locational damage definitely matters for stegs
idk any other animal in the game that could 3v6 like that
Carno vs Utah? Or Good players Vs Bad players
lets say 3 good utahs vs 6 good carnos
Oops I see, I had it backwards
i dont even think that would happen, the carnos could make alot of mistakes
3 good omnis would be good enough to know not to fight 6 carnos
and still win the fight
But 3 good carnos vs 6 good raptors could still win
thats the problem, not being able to
People should know what fights to pick, if you’re a Dryo you aren’t seriously going to fight most things. If you’re a pachy, you know better than to fight stegs or deinos. If you CHOOSE to fight a Stego, that’s on you really
Besides, I’ve seen plenty of GOOD deinos solo or duo stegs.
ya, and i get that, but why is a herbivore the most powerful dino, and why is it the real apex predator?
Because the roster needs flushed out more
are they gonna add a dino that can counter steggo
Rex I think will be coming to unofficial servers “soon”.
pog
And debatably, depending on how troodon goes, maybe they’ll be able to do it with their venom. It really depends.
(except it's likely stego will be buffed in order to fight against rex for obvious reasons)
I doubt that
i very much don't
They made it clear that Stego was never intended to be an apex
they also made it clear they want EVERY animal to be viable
it just sucks cuz, its seems like you have to have an overwhelming amount of people to overwhelm the steggos or you just run away because they are just too strong
making stego rex fodder isn't exactly a good idea
heres the thing, unless rex is slower than stego, stego has to be able to fight rex
Very fair
I suspected they’d play with the speeds in terms of buffs and nerfs as opposed to actually fighting force but I guess it makes sense
I don't really see why they'd go ahead and make stego stupidly fast
That doesn't really mesh well at all with the animal
Doesn’t have to be stupidly fast
I don’t know how fast Rex is so I can’t really say but I was going to say other than that, maybe out Stam?
But stegs already have garbage Stam so I’m unsure lol
sub stegos are already terrifyingly fast at 34kph, any faster and they'll be 3 tons but as fast as a teno
I wasn’t implying buff steg speed (or not that much), I was implying slow Rex down. Aren’t they supposed to be slow anyway? I’m genuinely not sure about this, I’m asking
rex being slower than stego seems a bit too slow, unless the apexes are basically going to be crawling.
From the very WIP footage we have seen of rex, it walks about as fast as stego runs. But then again, troodon was also like 70kph for testing purposes so it may not stay that way
I suppose I just don’t see stegos beating rexes in most cases unless they’re coordinated but I also haven’t been paying much attention to rex admittedly. Like.. If there was a pair or more of stegs maybe, their group limit is pretty large which I guess would imply they’re suppose to be in larger herds anyway.
Thinking along the same lines of how MOST deinos can’t solo a steg, but a good group can. That kind of thing.
I don’t think a steg would solo a rex in my opinion, but a good group of stegs perhaps..
But of course, I could always be 100% wrong, just food for thought
considering rex can basically outtrot a running stego based on previews, im pretty sure the speed buff would have to be stupid fast
Fair enough lmao, I haven’t looked at it so I wouldn’t know, I was just guessing
you can't force an animal to be in herds to survive another playable, that just makes them unviable. It would be like if pachy was faster than omni and could still bully it like it does now
also slowing rex doesn't really do much except punish rex for existing in the same ecosystem as stego, which doesn't really seem fair
thats literally utah raptor tho @hasty coyote
Omni kinda needs to be in a group to survive right now..
that's because it's REALLY good in groups, and currently the balance is favoured towards carnos and pachies
by a WIDE margin
But when apexes come, could the same thing not be said of stegs?
you mean the future utah? we have no idea about its balance, stats, or even its ability. I doubt they would just make a playable just to be unviable
ya feature
yea except unlike omni, stego takes 5 hours to grow and has to take large journeys to do so
omnis can still hunt small game and escape from predators solo.
ya but if you want to hunt any larger animals or even have a chance at taking down larger pray you have to be in a group
the implication being given here is that stego CANNOT survive a rex outside of a group. Omnis can, being able to use superior agility, speed and stealth to evade predators, something stegos lack. Omnis can also scavenge and choose to strike smaller animals for continued survival
thats the other thing, i would not mind growth rates reduced by a few hours for some animals
i dont see what this has to do with stego, thats a completely intentional feature
i would rather not

🤗