#balance-feedback

1 messages · Page 9 of 1

hidden night
#

Attacks that use thagomizers or horns shouldn't lose damage as prime progresses or atleast the damage shouldn't decline past adult levels

last grove
#

omni needs a buff, omni packs aren't really a threat to any decent player over 1000kg as long as you use 1 tree, the other day as a maia I fought a whole pack of them and stayed above 90% blood lol. TI_Shut

alpine oasis
#

Raptor lmb attacking as slow as a rex lmb is insanely stupid, raptor is so weak for a really long time now, increasing his attack speed to what it was in spiro or just increasing his biteforce would be a step in the right direction to fix this playable since pounce has been broken in good ways and bad ways for the raptor players since the beginning

weak gulch
#

why do herreras cause so much damn bleed. took my full blood teno to 0.6 after one pounce

fickle marsh
#

Even if we know the Elder system isnt finished and is subject to change , theres some stuff in term of values that actually are a bit too punishing for certain playables , best example is Dibble , from peak Prime being almost 37 km/h which is decently fast to being 32 km/h at full Elder is a bit too much , its slower than certain Rex stages (bigger than it) at normal sprint , its fine if its slower if Rex uses the murder sprint but not to that point , also makes its worse against Ceratos due to how you have to fight them, Dibble should not get any slower than 35 km/h (not faster than Ceratos, not slower than a Rex)

toxic prairie
#

As we all know, speed is one of the most important stats in the game that needs to be heavily kept tight. It can decide certain engagements all together and IMO not all elders need the speed boost. Stuff that utilize speed over strength and size should still have it like troodon, dryo, Gali, Omni etc. but things like dibble, Cerato, Rex do not need them

Instead elders should improve on other things outside just raw stats. Such as ceratopsians getting better damage resistance on their frills, herreras being able to jump farther etc. Of course not everything needs some specific thing for them but I would like for what the elder changes are to be unique per playable to fit the playstyle instead of just flat buffing every stat across the board

charred seal
late portal
#

Please give Maia more night vision. With the elder's huge weight of 5.4 t, her damage is only 38. This is absolutely not funny and strange, given the fact that she can easily crush anyone by leaning so much weight on an opponent, sticking out her muscular paws. Everything you can do on Maia when you are alone and without a group (and with the release of new apexes, this will become even more relevant) She's a real food, but not a game dinosaur. She only appears in the mountains, where she can't even reach the nursery. She's clumsy, slow, and difficult to control. With a weight of 300kg, she can't even harm an omni weighing up to 50kg. The only option for the player is to run, always and everywhere. But how can you run when you can't see anything, and the night, even with the monitor's gamma turned up, is a black canvas? Please give her at least the ability to see a little at night so she can run. As always.

I would also like to point out that appearing in the northern nursery for cubs is now tantamount to death. Mushrooms do not appear there. And due to the high density of players in the area, the spawn almost always occurs in the highlands. Where there is also almost no chance of survival (now the mountains are one open area)

supple galleon
#

Here's a few small changes that I think would balance the game, it shouldn't be too hard to do.

Make the Rex louder, footsteps should be heavy and loud especially for the bigger ones and the distance at which you can hear them should be increased, also make it so that big dinos get slowed down when walking through bushes / small trees, the forest is the only way smaller dinos can escape rexes/trikes and usually it's not too difficult for the big alphas to avoid the trees and just charge straight at you.

Rework the pin mechanic so that there's always a minimum requirement when comparing your weight with the dino's weight that you're trying to pin. A juv Rex should not be able to pin an elder Maia just because the maia has low stam and hp, it looks awful. Same for raptors and troodons. I believe being 50% the weight of the dino you're trying to pin should be the absolute minimum regardless of how low their stamina/hp/bleed is.

Buff carno's weight (just a bit, like 300KG or so) and growth rate (they grow too slow when compared to the other middle tier), and make it so that they can charge dibbles and trikes, the block should only work if they hit the head, it should still work on the sides and back, though quadrupeds should naturally have an increased resistance to being knocked over compared to bipedal.

Limit Cera's pack size to 3, nerf their attack speed by a bit, but buff the damage when near a corpse.

Include Rex and Trikes in some of the other carnivore's diets.

fathom stone
#

Pinning creatures should have recoil DMG

I'm not sure why recoil damage is exclusive to Omniraptor and Troodon, but if we're going to have an insta-kill button on so many playables, at least make players debate on whether it's worth the recoil DMG or bleed. Rather than relying exclusively on pinning for kills.

Recoil can be based on a % of the pinned creature's weight.

tall bridge
#

dino should be able to fight back from pin, the same way bucking has a chance to remove latched dino. Even though pin should be powerful since it's happens normaly only en smaller dino or when you are many on a low stamina, but getting one shotted by something your size the second he lands his first hit is just an awful balance issue. As said, i think the best idea is to make it so you can buck the pin and have a chance to remove the pin based on growth difference, amount of dino pinning you (speaking form omni multi pin wich way more fair) and you stam level

gusty vessel
#

Increases the size of Hipsy's spit hit effect and lets him continue running while spitting without having to stop.

This isn't a good escape defense when you have to hit a moving target precisely in the eye, and you'll freeze if you do.

royal wigeon
#

Increase herrera and troodon running speed

finite timber
#

Do something about dilo venom as a whole, i get having the clones instead of a basic damage over time system, but the gameplan of dilo clones is too finicky of a system, its either the clones dont work and the dilos become useless to whatever theyre fighting or the clones work and instead of "I have my clones, ima use them to make openings for even more attacks" its "ok i got him to stage 3, ima sit here and giggle"

summer drum
#

Nerf: Hydrodynamic
Slightly Buff: Deino Base move speed in water

woven heart
#

I propose that for the T rex, a nerf with sense of his crunch ability, first that the dinosaur is lying on the floor either with right click or anything else, then we could just pin the target with the crunch

sorry for my bad English

coarse ermine
#

Finding a body or hunting someone and eating should feel more rewarding, i dont wanna hunt something to eat it up and in the next 5 minutes im already sweating on where to find another corpse or prey to torture …I dont know.. maybe some buffs for filling up more than 50% of your stomach. Like “well feed” status that makes you lose food a lot slower for the next 15 minutes or something .

kind totem
#

raptors feel largely irrelevant and a bit obsolete. the stamina changes were a massive raptor nerf aș raptors are so heavily oriented around their stamina use. the changes coming to nocturnal and photosynthetic, which will remove the speed buff, is a carpet nerf across the board for sure. but once again this seems to impact raptors harder than nearly every single other species on the roster.

additionally, removing stamina drain from raptor neutral pounce seems fair because juvis were bugged, but with pounces so easily counterable, raptor bite recovery times being astronomical and the state of pounces being so heavily buggy anyway, raptor doesn’t seem to really have a niche.

this is doubly so when you consider that allo will basically be a bigger and better raptor that has an absolutely devastating pounce. which is sad because even troodon’s pounce seems far more functional and dangerous than a raptor pounce. a raptor pounce really feels like a wild card. sometimes it imperils you more than it delivers any form of advantage, making it a massive gamble to use at all unless you’re in a group or a clearing.

now with nearly all of the competing animals with omni being larger and either faster or nearly as fast as raptor, it just feels obsolete and frustrating to play. you’re basically just another prey animal relegated to hunting babies and AI when solo.

it sounds like i am complaining a lot, but aș someone who has been playing evrima since launch and has seen the power of the raptor and its relevance wax and wane, ebb and flow, i feel confident in stating my most recent conclusion of omniraptor as completely obsolete is a fair assessment of the state of the animal and felt it was worth my time to leave these critiques as feedback.

i think raptor can be fixed by giving it’s risky pounce a worthwhile reward when landed. for example reintroducing the stamina drain or simply greatly increasing the bleed it does.

additionally, i feel like raptors should be at least aș fast or faster than dilos, not that i think dilo should be nerded because i don’t, but that raptors having speed and agility and possibly one of the largest stamina pools on the roster as an edge feels very appropriate for the niche they occupy.

i also feel like, aș one of the lowest damage predators on the island, even when compared to troodon în some cases, increasing raptor’s bite recovery speed would greatly increase it’s quality of life.

i know raptor has some changes coming like parkour abilities and sprint crouching, but these fundamental changes listed above feel appropriate and like just the tiny boost raptors need to have an edge în the increasingly crowded roster filled with extremely powerful animals who each do everything better than raptor.

thank you for reading my TED text.

tranquil harbor
#

I think that herbivores should grow faster than the same carnivors in the same weight class so as to balance out herbivores less exciting play style with quicker grows

frigid furnace
#

I think Rex should be able to eat bones on the ground just like Cera and Deino. Rex can swallow whole bodys but cant eat bones that are on the ground, thats a lil weird right?

odd helm
#

Rex Pin

Rex should only be able to pin prey equal or heavier than it, only if the prey has been knocked down.

solar swan
#

i really really do not believe rex should have pin as a juvi
maybe as sub adult... but generally if baby rex + juvi rex is gonna have crush then the fracture should 100% be removed, i don't think as a 35-40% deino i should be immediately killed by a rex who's my same size if not smaller lol

lusty hawk
#

PIN CHANGES

Omni:

  • Make it unable to pin things heavier than it (aka galli 💔 )
  • If the prey is over 75% of omni's weight, give it a chance to "fight back", perhaps timed key inputs (saw that idea on Reddit credit to that guy)
  • If a fight back mechanic is not possible, maybe make bucking do some damage, as realistically a dibble that is thrashing around will probably do some damage to an omni (maybe the damage done by bucking could be like 1/10th of the damage dealt by the omni)

Rex:

  • Make it unable to pin things heavier than it (currently rexes can pin things MUCH larger than them) Devblog confirmed
  • Prevent rexes that haven't reached 2nd mutation (subadult) from having pin OR nerf the juvie speed and keep the pin (speed and pin together is just completely unbalanced)

TL;DR: Pins should only work on dinos equal to or less than your weight. Rex juvies shouldn't have pin.

icy token
#

I played a little on a hordetest branch.

From what I saw, juvie rex pinning a Herrera double it's size is not okay.

Carno spamming headbutt as he is dibble and knocking stuff out without any momentum is dumb.

Dilo and Troodon are still stomping the f out of their weight, can we please tune it down? Aren't they supposed to be scary stealth hunters.

Feels kinda like the overall elder prime checklist was designed by a herbivore player. Although it's nice to see people moving around the map. Elder system while in need of tuning feels like a breath of fresh air overall. Keep up the good work.

And please give more attention to the cheater issue. Not bothering to try an Apex when so much hours would go down the drain.

urban kelp
#

3+ 13.5 tons crocs should be able to rip apart a single prime rex; some pin attack in some form is needed rex is practically unbothered when swimming across as Deino's bite force is laughably low relative to the other dinos. If not increase in bite force, give deino a pin mechanic where multiple crocs can pin the same target. 2 13.5 deinos is plenty of weight to drag down a prime rex or rip it apart.....

solar swan
#

in no way should this young rex be able to use crush on my 55% deino
the game becomes unbelievably unfun when you spend hours trying to grow something like deino or otherwise and you lose all that progress in two seconds because someone just clicked a button 🥀

frozen wasp
#

Perhaps make pin attacks cause a lot of self bleed in the struggle of pinning things down. So that the pinner has to at least rest in a more vulnerable state afterwards. Any kind of nerf to all pins across the board would be extremely welcome. And please don’t add any more.

ruby kiln
#

Hot take here but as we all know their are mushrooms in sanctuary for herbivores. Do you think we should add like bug piles or something of the sort for carnivores to get perfect diet off start ?

limber swift
#

Smaller Dino’s (and galli) are extremely annoying to play due to raptor being able to essentially one shot them; while spamming an attack with little downside.

With the addition of Rex, and allo, this issue is now going to extend to pretty much the entire roster.

Before adding more and more endless, unfun essentially Insta death mechanics, add some form of counterplay to them, whether it be a raptor only having two “charges” similar to dryo that come back over time, or some sort of fight back mechanic once you are pinned.

There are plenty of ways to go about it, but personally I’d rather not have literally every Dino just one shotting with pin mechanics that aren’t hard to hit, aren’t punishing if missed, and half the time only hit in the first place due to lag and I think many will agree.

I do see how these mechanics fit within the game, however I don’t think a troodon fighting a juvie raptor for example, should just be one shot instantly when a raptor tried to pounce it 8 times just to hit the 9th one, even when a regular bite wouldnt even do half its health.

Edit; I don’t think stamina costs of pounces are enough balance, as it is currently, most of the Dino’s you can pin will die with like half stamina, so even using like 6-7 pounces and missing means you can still essentially one shot the opponent.

Which is amplified even further when you take reinforced tendons (as many do)

inner knoll
#

Maia's kick needs a bigger hitbox. People can just cheese it by biting your tail and accumulating the damage over time because your kick doesn't reach far back enough

spare pawn
#

For the love of God give us Deino players something to eat man, bsides other dienos. Too many safe drinking spots and not enough food to live long enough to get to them

lone raven
#

Something needs to be done about cannis. Especially deinos. Can never get to full grown ever. Always getting slaughtered around 60%. Just stupid. A penalty of killing your own unless your starving should have happen asap.

idle ibex
#

why aren't chickens on an omniraptor diet?

wet walrus
#

Give trike knocks back (like the evrima branch has it right now). Its kinda ridiculous how useless the thrash is without the knock because if u are in a open area and thrash one time u are completely open and cant do anything about it, but a rex on the otherhand can stop the crush when it pins down something but a trike cant stop the thrash when it thrashes. why? i mean if we talking about realism would a trike keep thrashing when it misses? probably not. If trikes have knocks u could counterplay a rex bc u are not open when hes knocked down (in a 1v1).

hearty niche
#

The T-Rex is too powerful, remove it immediately. 0.000001%T-Rex kills 100% Utah at 2 prime stage.

fringe scroll
#

Since pinning and grappling are going to be a recurring thing with most future predators. It might be best to implement a new kind of way for animals to deliver damage or to break free while they’re being pinned or grappled. Like a struggle mechanic. (Yes, we have bucking but it’s not always as helpful at times.)

You already have this with omni and troodon, whenever they’re pinning each other or their own kind. They’ll be scratching each other up. Have it so that it works almost the same as other animals. Having a means of delivering damage or escaping while they’re being pinned/grappled.

** For an example**

If an Omni pins a galli, have it so that the galli has a way of kicking the omni off its body or damaging it while it’s being pin down. Just like in real life if any ratites are being pinned down like an ostrich, emu, or rhea. They will be kicking violently and those kicks are painfully strong.

Another example would be if a rex pins down a deino from the front or side, the deino then can start snapping its jaws in the direction the rex is pinning and bites it. And have it so that if a Rex pins down a stego from the back, it can still get damaged by the swinging tail. This will also help anky and especially kentro.

As for grappling, perhaps have it so that some species are able to do a sort of drop and roll. Like if a dibble or maia is being grappled by a pack of omnis or a young allo they can then roll over or fall to the side where the attacker is on crushing the predator, if they’re not quick to react. You even have this in dibble’s concept art.

However, while this will do a lot of damage to the predator, using this method will drain a large portion of stamina faster.

At least with these grappling and pinning won’t feel like it’s going to be certain death when it’s being used against other animals, especially with smaller and lighter species.

tulip flax
#

Dilo should have better Night Vision being a nocturnal hunter and all. Sometimes I find myself waiting to hunt at night to use my buffed venom and I can't even see my prey or obstacles in my way.

Screenshot is of a Juvie Dilo in a jungle with Night Vision ON.

dense pewter
#

Here are some suggested changes to Deinosuchus that I think would help improve the crocodilian experience in The Isle:

-Buff to base bite force: for an animal that had the strongest known bite force of anything that ever lived, by a significant margin, Deinosuchus’s current damage feels pitifully low. This is especially disheartening when terrestrial apexes opt to enter the water & bully Deinosuchus in, what is supposed to be, its own domain.

-Significantly slow down hunger drain rate while stationary: I think this would be good for balance & give some distinction to Deinosuchus as the only reptile on the roster.

-Tail swing attack: relatively low damage attack that would enable more potential for counterplay when a Deinosuchus is caught on land while still allowing skilled players to run circles around them.

  • Lactic acid build up: when a deinosuchus attacks without any stamina they take a small amount of damage, with the damage increasing incrementally with each attack made while exhausted. I think this would add another layer of depth to fights between Deinosuchus.

-Sniffing underwater should isolate the sound of footsteps & increase the range at which you can hear them from. Tremor sense is a cool concept but not very useful in its current form.

pseudo haven
#

Posting this for a friend since they dont have nitro

Stego Rebalance:

While this was already clear before the Triceratops Buffs (and the introduction of Rex in Hordetest), Stego has been in an increasingly rough spot with the addition of larger and stronger competitors. Prior to this, Stego has already struggled greatly with stamina, crowd control, and targets capable of stunning it (eg. Diablo). As a slow, glass cannon apex, it needs to be adjusted to fit this role better and must have counterplay against large targets it cannot flee from (eg. Sub trike, Rex, etc). With some changes, hopefully it can become a much more interesting playable, with rewarding use of strategy and skill-expression while further solidifying it within it's place in the ecosystem.

Stat Changes:

  • Weight increase from 6000 to 7000,
  • Power-swing stamina usage decreased from 10% to 5%,
  • Running-swing stamina usage decreased from 15% to 10%,

Attack Changes / Additions: NEW Light-swing attack

  • Left / right side tail-flick dealing 750 damage on the spikes, 250 damage if hit by the length of the tail itself, still encouraging aim and timing.,
  • Knockdown/throw applied on creatures 0.5x it's own weight or less (3500kg),
  • Light Stun to creatures 0.75x it's own weight or less (5250kg),

Usable while moving, designed as a crowd-control ability. Punishes attackers for pursuing close to it's tail in a chase and generally wards off smaller competitors.

NEW Bracing-Stance:

  • Upon activation while sprinting Stego slides to a stop, bracing itself,
  • 2x Stability multiplier upon entering stance,
  • After 1.5 seconds, drops to 1.5x,
  • Speed reduced to walking during stance, sprinting deactivates stance,

Discourages constant raising of the tail in confrontations with larger opponents, encourages skillful timing to be able to resist a stun or knockdown, not allowing Stego to remain unkillable following the stability use and still encouraged to flee from targets like Triceratops, while allowing defensive counterplay (as opposed to power-swing spam being the only option) in instances it cannot flee from.

Attack Key-bind Changes:

  • Left-click remains the same,
  • Alt Left-click remains the same,
  • Right-click CHANGED to the NEW Tail-flick (tap click), dependent on which side you're looking,
  • Power-swing remains the same (hold right-click to activate),
  • Bracing-Stance activated with Ctrl or Space
hasty gull
#

And since Herrera can go Fishing - make him a tiny bit faster in the Water

limber swift
#

Give juvie Carno some damn footstep audio.

They are SO unbelievably quiet; troodon is SOMEHOW louder.

The amount of times I’ve been one shot by a juvie Carno that was DEAD silent until he was on my head is crazy, how are you supposed to play a Dino who relies on NOT getting hit, when you just get jump from a Carno running 50km an hour with NO audio. 🤦🏻‍♂️

Even when I am playing Carno I am so damn quiet until they’re like 80% grown.

vocal atlas
#

FOUR MINUTES of stamina regeneration for Pteranodon is insane. Not to mention the amount of stamina you burn gaining altitude. I don't want to spend half my time playing sitting around recovering stamina. It's like being punished for just playing.

vague haven
#

Please nerf speed on Sub rex if its going to be able to pin and insta kill. One bite, leg broken, pinned, dead. Why is it faster than a carno AND CAN PIN. Mid/small tiers less of a chance against a subrex verses a adult rex is wild.
Rex was chasing me and let* me get away. I was slower than it. I was looking to see if he left the beach and I got destroyed. (honestly good play, but I couldn't do anything..)
I was a carno. I can't outrun him, can't outdamage him, and I can't stun him with my ram. We are both relatively the same size yet carno is completely outclassed. Not even sure if this rex was sub/2nd mutation yet either.

-Either make Rex not have pin until subadult. Or reduce the speed.
-This happened to me couple times now. Where a 40%-50% rex just comes speeding after me and I can't escape it. I couldn't even see him pin me on my screen. Not a fun mechanic for either side. Hold click to win.
Not looking foward to Allo coming with another pin click to win. Pins needs to be reworked with some counterplay.

hidden night
#

Trike vs rex is an awesome fight but hot damn dawg, trike v rex sparring currently has a bug where both playables are locked together and unable to seperate sidewards, forward and backward (although that might just be cause bridge was to small to go back). I think the bug is caused from trying to thrash whilst the rex tries to attack since that was what started it.

And sub rex's shouldn't be able to pin a fg prime elder trike :/, what a crappy end to a fun fight

supple path
#

Carnotaurus - the ability to deal damage with the right mouse button should consume more stamina.

harsh moss
#

can we PLEASE have a "/slay" command OR the choice to choose spawn again please one or the other. furthermore about the cheating problem The mods need to make a HIT squad of like 10 or more people from different time zones that only job is to look for an ban hurt destroy hackers. i know like 7 people who would do this rn

toxic prairie
#

Some things I’d like for pin as general limits

1: you must weigh 2X more than the opponent (via their own health or weight) + other thresholds like stamina and bloodpool. Pinning from the back can be done as long as you the prey is 50% or less of your weight + thresholds

2: pinning from a side can only be done on things 35% of your weight + thresholds

3: pinning from the front can only be done on things 25% of your weight + thresholds

4: on some animals like stegosaurus it could be reversed where the head is easier to pin rather than the tail

5: if you could pin something as Omni from the back/side but hit the side/front you will do the pounce kick as if you hit the front of something larger than you (would also apply to Allo I assume)

quartz nacelle
#

Nerf cera

supple path
#

Carno charge should consume more stamina. Otherwise they just running thorough 20 times

zenith sierra
#

bouncers is poorly balanced in the animation department. Why? well it's breaking the laws of of physics in short it just springs in to the air, how to fix its? just add a animations so it can get dinos a head start, and make it more realistic.

vernal citrus
#

pinning ruins gameplay, rework pins cuz rn its "oh i got pinned" and stare at my dino die cuz i cant even do anything about it, its so unskilled, takes no effort to hold and release a button

limpid glacier
#

get adult rex more slower

summer drum
#

Make already tracked Scent footsteps more visible by making it more consistent on how they are visible through terrain / Brushes.
Sometimes it feels like I can see the tracks like 100 meters ahead of me through terrain and brushes.
But sometimes struggle with basically invisible footsteps that I'm unable to see even if I'm 10 meters in front of it but something blocks it.
Maybe that's a bug?

alpine oasis
#

For the sake of logic and balance, instead of making dinos footsteps louder when they hit certain stages of growth (juvi, sub, adult) make them louder on certain stages of weight( examples: 700kg, 3t, 6t), or else we have a 360kg dilo making more noise than a 2t stego and all that guffy stuff, takes the imersion away from the game aswell.

hybrid bronze
#

Damn stego hits hard
As baby rex i cant kill them
1 hit and dead

sick rune
#

BALANCE the rex better asap, a fresh span should NOT be able to crush my body and bones.... i was 500 kg plus so why? Atleast at fesh adult the crush will come but NOT at spawn :/

crude sparrow
#

Please revisit rex' gameplay

The tyrannosaur was supposed to play and feel differently in the different life stages, but this isn't how it is currently.

Right now rex plays exactly the same through its whole life cycle - "run towards prey, use crush, pin and win" or "run towards prey, use crush, bonebreak and win". The only difference is the different weight classes, the gameplay is exactly the same.

It has already been said many times that crush is broken, so I won't go into it again, but it highly influences the problematic gameplay

My suggestion:

  • disable crush completely until sub adult
  • disable bone break until adult, like it was in Legacy

This, along with crush-specific balance changes, should help feel the different playstyles that rex is supposed to have through its life.

proud flare
#

I feel like ceratopsians should deal knockback in their sparring stance just by hitting something under half their weight with their body. Maybe even knockdown if the weight difference is big enough. A trike sprinting sideways into a sub 2 ton dino should HURT. This way a trike doesnt have to rely on its slow alt bite but rather set up those with a knockdown using its body if they try to get behind you. Rex has a nice CC attack to catch dinos tailriding, trike literally has to back up into a corner right now. Not because lets say a cera or omni could kill you but because you cant hit it otherwise if you stay out in the open.

fluid inlet
#

for the love of god please nerf rex crush. there is no reason a rex should out sprint, and pin my PRIME stegosaurus, and theres just nothing i can do. i even saw it from far away, and had congenial, but it still out sprinted, and killed my hours of work with one button.... pls fix

white star
#

Rex should either grow faster, or have more power early on.

I get it its weak early and strong endgame. But since rex will be nerfed to oblivion because every1 and its grandma is complaining about rex, give it some love in early game. thank you.
( NO AI Server Experience)

limber swift
#

Ptera needs a weight increase if it stands ANY chance of fighting anything on the ground.

I think 85k at prime, 60kg adult would be the perfect size range where it’s no longer free food for troodon, however still killable, and raptors will have to have grown a little bit before they can pin it (Rex as well)

velvet raven
#

Deinos hunger drain should be massively reduced if deinos playstyle is to hide and stay on the sides of the hotspots until it grows, right now you have no choice but to travel around and PRAY there isnt another bigger deino, also, deinos hunger currently drains within 30 minutes throughout its growth more or less. (horde test)

soft vale
#

Buff Ptera's stamina regen

gusty vessel
#

Cera should turn slower.

It's as if he's a balarina.

undone ferry
#

We missed the old Bleed mechanic so much.. Please either update the bleeding logic or add a new mechanic. Dinosaurs should bleed and take damage because it's ridiculous that a dinosaur can't take damage while bleeding.

wet totem
#

Please rebalance rex's juvie gameplay. You're punished much more harshly for actively playing the game (scavenging/hunting), so the better option is to hide and afk grow until you have enough mass to survive a couple hits. This is okay for most dinosaurs because they are able to grow fast enough to continue running around through the early growth stages, but rex grows so slowly (especially considering its very slow-draining stomach) that it it's genuinely better off rotting in a bush. Considering how much afk growing is hated by the devs, surely something could be done to combat this.

stray maple
#

Small insects or mammals in Sanctuary's for Carnis please. I would happily not hunt/KOS any juvi herbivore if it meant I could chase bugs, rats, baby deer/goats etc around the sanctuary as a baby omni/troo.

lament owl
#

thank you for Ptera stam change!!! 🙏🙏🙏❤️

vernal citrus
#

m 5.2 tons rn as trex, i run 29kmph, and for some reason, the fat elder prime rex thats 7 tons heavier than me, can both outstam me, trot me down, and outrun me, theres nothing you can do either, it means instantenous death, atleast let younger rexes outstam elder prime rexes or let it keep some speed like 35kmph instead of 29 cuz elder prime rex is 33, its outrageous

dusky garden
#

Ptera stam is somehow even worse with the speed nerf, literally cannot fly 2 meters uphill without having to drain the whole stam. Ptera got changed so they cant really attack, turn or hit anyway, so why further nerf the flight? Are we supposed to just run uphill on ground then fly down?

alpine oasis
#

Why nerf Reinforced Tendons? Small game benefit less from most meta mutations compared to bigger game with more base biteforce, health regen and so on, speed mutations were removed, which is a good thing, but was probably the only mutation(except congenital) that benefits more speedy and smaller game compared to bigger ones, u are indirectly nerfing, imo, a part of the roster that is already really weak, if we compare their strengths and weaknesses to trikes/rexes

inner gull
#

Ptera is terrible to play now. movemendspeed with this stam dont work. at night you see nothing, cant speerfish and the rain stop the fishswarm so you will starv.

idle kindle
#

Increase rex food drain at juvie

arctic iron
#

Posting this again. I would love to see this, not just for flyers, but for the cold blooded payables to help them not starve to death with their ambush lifestyle.

viral latch
#

The air slip streams don't seem to work for ptera, you still fly very slowly now even in the air current, An idea as well to help ptera get some decent height rather than burning all stam just to get up a slight hill would be to add an updraft current, especially since some places (like the waterfalls) you can't go up one waterfall without burning all your stamina and then needing to rest again shortly after.
Also I think rabbits need a speed nerf it's almost impossible now to try and catch one with multiple dinos.

spare pawn
# velvet raven Deinos hunger drain should be massively reduced if deinos playstyle is to hide a...

For real Deino gameplay rn is ass which sucks because alligators are my favorite reptiles

idk about the deinosuchus specifically but i know Alligators as long as they dont move much can go days or weeks without needing to eat. Makes no sense we only get 30 minutes to scurry around and hope to god the next deino we see is smaller than us.

I really like the idea that if a deino just stays in one spot their hunger drops far slower encouraging ambush playstyle. I am a deino main and it is pure agony trying to survive forget about trying to go for a good diet even with the food drain reduction i still starve long before i see something to eat. Hordetesting makes it worse because the T-rex can jump in the water and just bully you with no fear. 8 bites against a sub adult rex as a 70% deino should have killed the damn thing but he somehow manged to bite me twice and i died

atomic mason
#

What if Deino isn't broken, what if there are just to many people trying to play them. Consider what growing a Rex would be like if suddenly all the Dibble and Galli AI vanished. What if there are enough AI fish, just too many Deinos.

Imagine if there were only three Deinos on a server, for months on end, what would happen? Would players continue to use "safe" drinking spots as frequently, or would they more commonly risk nearby ambush waters?

If the game environment aspires to organic population control, it's quite possible that Deino is simply overpopulated.

As a suggestion. list current playing populations of a given playable, or at least indicate if it's numbers are high or low without giving the exact number.

dense pewter
rancid pilot
#

best petri build ever. like it
short said: more active playstye instead of falling asleep behind the PC.

placid snow
#

I got some takes for HT but I’ll leave out the ones y’all already mentioned will be fixed and touch the ones that we haven’t talked about (I’m not touching elders atm cuz that’s a whole other thing yesh)

  1. Troodon juvi speed please atleast let us be faster than a fresh Rex. Troodon needs speed to even begin to be competitive with how small it is. Tiny tiers are objectively less played because of the power gap having them super slow at spawn does not encourage people to play them as the difficulty is far too high.

  2. Cera are still extremely strong and flying completely under the radar, with the extra 100kg boosting their body buff even further it’s a silent Monster many people haven’t realized how powerful they are on the HT. With my duo we have been easily hunting Rex’s 2-3x our size simply through the power of bile, body buffs and charge bite spam. Let alone the fact that we are even winning against prime bugged carno which is just black magic tbh. Over all same as before just make the slowdown on charge bite instant and please reduce its weight to what it was. It did not need that extra 100 at all ceras are punching so insanely far above their weight class with EASE.

  3. Dryo, why does Dryo still not have tunnelling? Why is Dryo so dam slow? Just why hate Dryo? Give Dryo the love it deserves bros been here from D1 and still doesn’t have its core mechanic.

  4. PT…. The new flight? Awesome.

But the momentum changes? Please give me back the ability to dive and gain speed! I like pt truely but the inability to fly with any sustainable speed for longer than 2 seconds is not fun. Also like, why we removing the ability to peck while flying? Why do we hate fun? Why is PT getting nerfed when it’s objectively one of the least played creatures? I just don’t understand why we are nuking pt for simply existing for, what? aesthetic purposes? Pt isn’t big enough to stand on the ground and fight juvis and nothing will sit still enough for hovering

tropic bone
#

800kg juvi rex pinning a 1400kg cera is crazy work

muted gyro
#

Why bother adding features for PT just to make it unplayable? It has no stamina, takes like 5 minutes to get it back, and now it basically cant attack anything. So what is the point of PT? If it is meant to just fly around and have fun, give it way more stamina so you dont have to AFK in a tree for 90% of the time. If you dont want it to be able to fly for a long then it should be able to turn quickly and hit bigger things like it used to. Right now, there is nothing fun about PT.

arctic iron
# placid snow I got some takes for HT but I’ll leave out the ones y’all already mentioned will...

If Pteranodon is going to keep having the things that worked for it removed from the game, then it needs some actual compensation for those restrictions. Thermals are WAY too few and far between to be useful (and too high up, what’s the point of putting thermals on mountains I can’t get to without using all my stamina to climb to), so they do not make up for what Ptera has lost even slightly. Ptera can’t kill anything on the ground and can’t kill anything in the air, so why bother removing its ability to attack in the air although like that? If it’s going to be 100% useless in a fight (which I’m perfectly okay with), then at least make it’s stamina cost or regen better so that it can actually be an ACTIVE playable, instead of a playable that spends more than half its life locked into a resting animation.

And let Dryo FARM!! Or at least make it faster/tankier so that its current (unfinished) playstyle can actually be fun. I enjoy making a fool of every Cera I see as a Dryo, but when ANY one Raptor can pin me and kill me instantly, it sucks the fun away.

Cera is fine. It can’t catch a Dryo normally, but if it manages to, it deserves the kill. Omni and Dilo are bleed heavy Big-Game hunters that should have no business bullying solo Dryo players and should be hunting Dibble Trikes in large packs. The only carnivore that should be fully tuned to run down and body slam Dryo 1-v-1 is the Carno, the so called Small-Game hunter. That just feels right.

The game does not need to be balanced so that everything can kill everything with enough skill; it just needs to be balanced so that every playable is fun in its own right, and has at least one reasonable escape/defense option.

spare path
#

I think that if the weight difference is not too large (or in certain creatures like bary), retaliation damage should apply to lone pinners like singular omnis, deino or rex

shy crane
#

Wheres pteras speed? Whens it coming back?

Seriously why did the devs feel the need to nerf its speed so heavily on top of removing its ability to fly when pecking larger targets

dapper field
#

And it’s ability to glide. Either give us gliding back, or give us stamina to compensate. Who’s idea was this 🙄

sour jacinth
craggy beacon
#

I think the elder entombment should be able to be done at any stage past prime elder so as soon as the stats start going down you can entomb. the time that it takes for elder to fully decay should be around the natural play cycle of the playable like a raptor shouldn't be on deaths door in 30 min it should be 2 days worth of play time. Realistically you should be able to get some hunting in and wandering around the map a bit. Let people get some enjoyment out of the playable before it gets to old to play as. Please

late portal
#

Give the ptera more stamina and the ability to LIVE! Today, during the tests, I was an adult ptera, and when I landed near the salt on the lake (the one with the dam, the ptera's spawn), I only flew 1/4 of the way to the highlands. I used all my stamina. It was overwhelming. The ptera is a flyer, not a glider. Give it back its flying abilities! Why does she have so much maneuverability in the air, when she slows down to the speed of a turtle after flying 2 meters, and spends so much stamina on a couple of wing flaps when she flies higher? This is unfair, especially now that it's almost impossible to cling to a tree when playing as her, and you're forced to stay on the ground. Sitting on the ground, crawling on the ground, hunting on the ground (pecking out fish by diving into the water or luring it under the wings), the air currents are extremely weak, considering that the lift currents are located on high cliffs, which the pteranodon already lacks the stamina to fly up.

alpine oasis
#

Can we remove all combat related mutations? They only serve to create metagaming on a game that should be about survival and horror, and it's said that even hackers use mutations as a means of altering their values to have dmg hacks and other stuff.

rapid kite
#

the game is so very dark rght now, i think the outlines of the night vision should be thicker and make the range a bit more for every creature, besides rex. its nv is CRAZY good. im playing dilo, like wth

rough steeple
#

Manual Vomit Feedback:
The manual vomit currently feels underwhelming and weak, you need to spend diets, food, and water to only speed up the rotting process for only a minute. It's hard to use as a corpse claiming tool since the corpse can only be "Claimed" when its rotted.

Suggestions:

  • When you vomit on a corpse for 5 minutes anything that eats from it will give the "May Vomit" debuff
  • Diet gain will be reduced to anything except Cerato if vomited on for 5 minutes
  • Vomited Corpses will appear as rotten or not appear at all on the compass for 5 minutes
  • After 1 minute from vomiting on a corpse the rotting speed will slow down over a short time instead of just instantly disappearing after that minute
alpine oasis
#

After testing sanctuaries to the limit with rex, carno, cera, dilo and omni, i've noticed that rex and dilo can stay there up to 200kg, cera and carno up to 300kg and omni up to 120kg all these numbers are pretty close to 100% accurate. Just like this other suggestion i gave #balance-feedback message , make a common rule that all follow that makes sense, u clearly are not using weight as a factor or else rex would need way more weight to be kicked of sanctuary compared to a cera/carno, and a different example, if u spawn as an omni, find/kill a deer and stick by it until u eat it all, by the time u get set to go to sanctuary u are already 100+ kg and u can't enter which is rlly dumb. Not a major problem, but i think just like the footstep sounds this is another thing that was not given much thought and breaks immersion aswell.

rain relic
#

Ptera is an absolute nightmare to play now. You’ve taken away its speed, its ability to attack other dinos bigger than it, I have to burn stamina every time I slow down, and it takes an awfully long time sitting in place and regaining stamina. For a game that supposedly promotes traveling around with your dino rather than sitting in one spot for long periods of time… you sure do love making us sit in one spot for long periods of time. Seriously, do you guys hate ptera that much?

spare path
dapper field
#

if the goal of making ptera slow af with the stamina of a toothpick is to discourage it killing things it shouldn't, how about just don't allow it to damage things it shouldn't? Because this isn't supposed to be a pvp deathmatch game as far as I know, there's no reason to allow that.

And what's going to happen with sauropods? Are compies and troodons going to be able to nip their ankles to death when their teeth shouldn't even pierce skin? If the goal is to encourage realistic behaviors then don't let the players do wildly unrealistic things.

spare pawn
sour linden
#

Trike needs a new attack/ability instead of just being a big Dibble copy.

All apexs should have unique attacks and abilities, look at Rex for example, can knock things over, can stun, has a ambush, can spar, and can bone break. Definitely unique compared to the current mid tiers.

While Trike just has the same abilities as Dibble does but stronger and slower. It needs something to make it different from Dibble, (just a example) a charge attack would do wonders, or even some sort of defense ability would help Trike stand out as a apex.

twin summit
#

Prime elder should last longer. I finally got my dilo to prime elder and I couldn't enjoy their stats because what felt like 30 minutes later, I'm already at 100% growth with decreased attributes.

analog oasis
#

There should be a longer time that you can spend as a one hundred percent growth adult before you start aging

tulip frigate
#

Please just buff ptera stam regen so it is fun

young socket
#

Please allow creatures not to loose fertility when they reach 100%. Finding someone of your species can be really hard, and harder if you have a short window of opportunity of fertility.

Or you do find a member of your own species, but they are your same sex. Loosing fertility at 100% makes partheno necessary to nest consistently.

And since males can't take parthenogenesis, it makes it very hard to nest as male dinos.

But if fertility was kept at 100%, it would give everyone plenty of time to find that special someone - As long as they don't die.

visual pagoda
#

Alternatively to the above, similar to a reflection of real life, make females infertile at 100 (simulating loss of reproductivity) and males always fertile (since they can always do the job even when elderly...)

A good balance. Males are always dependent on finding a female but have no time limit. Females have a time limit but can independently do it by taking a mutation.

fringe scroll
#

Perhaps it might be about time to reintroduce back Galli’s bleed kick.

It was quite a natural ability for the exact animal galli is, since they have the talons to do so like ratites. This ability came in handy when fending or driving off predators, especially when you have a nest nearby.

The only main predators that a galli has to worry about are from omnis, dilos and especially carnos. Though with the introduction of Rex, juvenile rexs are fast enough to run gallis down, half of the time. At least if Galli’s can apply bleeds with their kicks, they can discouraged bigger predators like adult carnos or young rexs from pursuing them any further or driving off smaller predators like Omni.

However, I would recommend to tone down the bleed a bit. If I recall correctly, galli’s bleed was a little too strong back then.

A few kicks from a galli should not be able to bleed an adult carno to death. Sure, if it proceeds to chase the galli, then it’ll worsen the bleeding effect. But unless you’re an animal as big as an Omni or smaller than the bleed might be worrisome.

willow abyss
#

Ptera should be able to take off with a bite of food in their mouth. Or a corpse they're able to carry

quartz nacelle
#

Finally add a struggle mechanic for dinosaurs who were pinned to the ground

arctic iron
#

Let little guys climb on big guys, since you’re already removing their ability to do damage.

remote flint
#

Thoughts on making the alternate left-click attack a pounce for some dragon species:

For example, the alternate left-click attack for Dilophosaurus and Omnidroid could be a pounce that moves them forward. We could add a mechanism where holding down the alt key and the left button charges the pounce, increasing its distance based on how long the button is held, and releasing the button executes the pounce.

tall bridge
#

increase rex weight gain in his earliest stage. As a fresh spawn, you are so light that anything kill and reach you since they grow way faster in weight than you. You end up spending like 1h trying to grow to the state where you finally weight more than a troo, and the second you find any other fresh spawn you are just dead

livid night
#

Nerf Trike healing, its way too op

gusty vessel
#

Buff Troodon Juvi

Reduces your hunger loss, the stomach is empty within minutes.

Increased his speed; 13 km/h is far too low. He can barely reach 30 km/h before he starves.

Venom at Spawn.
He's too small to hunt prey well without it.
Biting a ree for several minutes is no fun.
Small AI is unfortunately harder to find, unfortunately.
And even if you do, a fresh Juvi is slower than a chicken.

He got many of his nerfs back when you could still spawn wherever you wanted and people took advantage of that.
But those days are long gone.

You die easily and quickly as an adult.
So please make the Juvi phase less punishing.

young socket
#

Please allow dinos to retain their fertility after reaching 100% growth.

The window of time to both find one of your species (can be hard if you are something rarely played), and to find someone of your species who is the opposite gender, can be ruthless. Having a limited time to do this makes it harder, especially for small tiers who grow faster and are less played so their task is harder and the time they are fertile is shorter.

Please let things stay fertile after hitting 100%, so that they have time to find a mate as long as they don't die.

Otherwise, Partheno is required to nest consistently.

pure pebble
#

Rework the Elder System to be More Interactive and Based on Diet
-# note: I am **not ** suggesting that there should not be prime elders.

Currently the elder system is incredibly unbalanced, causing frail, and sometimes even prime elders, to lose their ability to even play the game. While I know that this will eventually be fixed, I believe a rework of the elder system would make the experience much more enjoyable and balanced for players. Additionally I want to mention that this is coming from someone who loves the realistic and hard nature of the game, i'm not just complaining cause its hard.

No playable should become significantly and permanently weaker than their adult form when they are elder. Instead, there should be two tiers: regular (frail) elder and prime elder. Prime elders should have increased base stats compared to regular elders in all categories except speed.

In order for elders to keep their base stats (equal to adults, but higher for prime elder), they should have perfect diet. The better the diet, the stronger they are. The lower the diet, the weaker they are. This encourages players to get the best diets possible and adds a reason to keep playing once they grow weaker. This increases player enjoyment, interaction, and keeps them moving around the map. This also solves the giant balance issue where some elders are just screwed if they run into other players. To elaborate on balance, in a 1v1 situation, if you cant fight something, you should be able to outrun it or escape it. If you cant outrun it or escape it, you should be able to fight it. (ex: an elder raptor should be able to outrun a cera, and an elder cera should be able to tank a raptor). My idea is that, if you have bad diets, you should get debuffed in a way that messes with this balance The player can then influence this system to become balanced again, and the cycle will continue until they die or choose to entomb.

TLDR: Better diet, buffed stats. Normal diet, normal stats. Bad diet, debuffed stats.

twin summit
#

Please make ptera's night vision better, I can hardly see anything in the night.

dusky garden
#

Remove Gastronomic Regen, however, buff carnivore base healing rates across the board. It is unfair how most large herbivores, like trike, maia, stego, teno all heal incredibly fast (which is even more HP per second given their larger size in comparison to carnivores: lets say both omni and trike heal 1% health per second, trike will be healing 95 health per second while omni in comparison heals 4,5 per second despite having considerably less room for mistakes) AND they have access to gastro regen as well. In comparison, carnivores have less room for error because most herbivores have either stuns or massive damage, making it even more punishing to get hit, and when they do get hit/or the fight reaches a stale-mate and their prey is camping, they always lose the healing race unless they have access to gastro, which is not fair to the herbivore either. Back on Spiro days I felt the healing rates were much more balanced, smaller dinos like omni should in my opinion be healing faster as they are basically one shots anyway by anything large.

If buffing carnivore healing rates are not plausible cuz its unrealistic or some other stupid reason, herbivore healing rates should be nerfed to be in line with carnivores. Having a higher health pool AND higher heal rates AND the ability to essentially one shot their opponents because they have access to high damaging stun attacks, is in my opinion, unbalanced.

Another option is in addition to the changes above is buffing “cellular regeneration” while removing gastro and nerfing herbi heal rates.

alpine oasis
#

Lighter dinos should be getting up way faster than heavier ones when knocked down, u could even create a minigame so people when thrown into the ground, In the Middle of falling animation that click a certain key fast enough before they hit the ground, could land on their feet, like a reaction based thing, rewarding those who see themselves being hit and immediatelly react instead of right now, u have time to, take your hands off KBM, pray 2 aleluias and by the time u done, either u have a loading screen or lucky the dino that CC'ed u could not finish u off for some odd reason.

tulip flax
#

Rex and Large Carnivores/Omnivores shouldn't gain nutrients from egg eating. Few exceptions being Galli and Oviraptor being the larger egg eaters.

Rex is not an egg eater and seeing people abuse the egg system to make Rex armies from Mixpacks kinda feels like a violation of the core design intent. Stealing eggs are meant to be a big nutrient reward since you have to take them from guarding Adults.

When the Adults just give the eggs away for free it's just an abuse of the risk/reward system. There could be an argument to say Juvie carnivores would eat eggs which you could treat like sanctuary mushroom for a time but that would still maintain some of the odd mixpacking incentives.

velvet raven
#

Please Bring back no AI servers (HT) all i hear is rexes and players growing quietly instead of being forced to interact with eachother, the most fun i had on HT was on the no AI servers.
EDIT: also really healthy ecosystems since everyone was playing many different dinos, healthy amount of herbis and seeing a full grown carnivore mostly would mean "wow that guy is a survivor!" unless theyre mixpacking with a whole legion of overpowered herbivores.... but still way less of those!

lean bolt
#

A suggestion for tweaks to the mutations Photosynthetic Tissue and Nocturnal....

In the current Hordetest, Photosynthetic Tissue and Nocturnal both had their speed bonuses (thankfully) removed, leaving their only benefits as a meager health regen bonus during their respective time of day. Not only is this bonus pretty underwhelming, but we have three other mutations that help regenerate health much more effectively and easily:

  • Cellular Regeneration is just straight up better as the value is both higher and always constant.
  • Hydro-Regenerative has an even higher value, but only kicks in during rain. Great in concept, except...it (currently) rains so damn much that this downside is negligible.
  • And Gastronomic Regeneration (a community favorite TI_Troll) lets you rapidly recover health when eating.

With these three existing, why would I ever want to choose Photosynthetic Tissue or Nocturnal? Rather than simply buffing the values, I say replace the effects entirely to make them more unique and worth choosing. One idea I had being food and nutrient gain being increased during the right time of day (and perhaps for balance, the two mutations becoming mutually exclusive). Though the effect can be anything really, just something more than "you heal kinda faster" TI_dondiSmile👍 (Also unless it's for lore reasons, can Photosynthetic Tissue just be renamed to "Diurnal" '-')

sly matrix
#

I love ptera but the flight changes since the trike update have been terrible.

arctic iron
#

I would officially consider this unplayably slow. Pteranodon is my favorite playable, but this is painfully slow.

versed elk
#

The devs should spend a little more time examining the stats of the prime stages of the dinos and put a little more thought behind it :/

toxic prairie
#

With carnos manual charge, when you use the headbutt make it so that you are brought back to trot speed. This would do two things

1: reward players for hitting the targets by allowing for easier follow up attacks without needing to stop yourself

2: mindlessly using the headbutt is more punishing as your prey will be able to make more distance without directly punishing the Carno like a stamina cost would

rapid kite
#

yo guys hear me out ok, buff pt weight to 100 kg
reason 1: a big pt would look awesome
reason 2: would make the terrestrial playstyle work better since it dont get 1 shot by troods n stuff
reason 3: makes stam make sence
reason 4: makes worth hunting
reason 5: it would look cool
reason 6: people like flying animals if we make it cool itll be cool yk
reason 7: all things it hunts now it just hunts better it doesnt disrupt the ecosystem in anyway it just becomes what you wanted it to be
reason 8: this lets it pick up organs from larger creatures making it kinda like a vulture yk? thats always good fun.
reason 9: there are NO DOWNSIDES to doing this
explanation for reason 9: on pts diet theres bepi hypsi and trood, it weighs less than bepi so it needs to land to be able to attack it. thats crazy. but if it weighs MORE than 80 kgs it DOESNT need to land to hunt it which is GOOD and makes it feel natural to hunt whats already on pts diet.

pastel oasis
#

I know this probably not the most detailed feedback, but you guys invest way too much time into micromanaging what pteranodon plays like. The animation overhaul and other additions are great, but now we have infinitely slow gliding. This playable has little to no effect on the balance of the big picture. Let the guys have fun with Ptera.

rapid kite
#

when rex pins something it should break its leg most of the time, but if rex just uses the crush on something near its weight like a trike it should body break. this does so the trike cant escape and will prollyy still lose the fight, but it has a fighting chance

opal wren
#

Boars have become too aggressive. I had one just not stop at all. No matter how far I went, till I was out of stam and then killed me, despite me fighting back agressivley

broken oak
#

Please reduce the speed Carno can headbutt the thing can pretty much spam it. It makes it feel very brain dead easy to play and unfair to play against. Keep its cc though

arctic iron
#

It’s probably way too late for this, but I had a thought while drawing something for my math at relates to some of the odd changes Pteranodon has had lately. The public image of Pteranodon is as a far gliding, diving fisher, like a man sized Gannet, and it mostly played that way for a while. However the The Isle team clearly wants to lean in a more ground hunting, slow flying direction.

Neither option is bad. Neither is definitely better. The new direction only really clashes against what I’m used to as a Ptera main and against the long, narrow, gliding wings of the actual character model.

But it occurred to me while drawing this that the team could honestly do BOTH. Again, it’s probably WAY too late for the team to want to roll back all of Pteranodon’s speed and momentum changes AND announce a new playable that’s not on The List… but, I realized that all of the Pteranodon changes are actually a perfect fit for roughly Pteranodon sized Albadraco.

Hear me out here. We all know that they are messing with Pteranodon specifically to prepare for Quetz. The lower speed, the weaker gliding, the focus on grounded hunting; all of these changes fit the giant azhdarchid well, as a nimble apex predator that is none the less heavy compared to the man sized Pteranodon. It is entirely possible that the dev team plans to un-Quetz Pteranodon after they have the data they need from this Horde Test (tho if that’s the plan, I wish they’d say so). In the mean time, I’m going to recommend that they could add Albadraco as a Pteranodon sized azhdarchid, INSTEAD of removing either Pteranodon’s old playstyle OR its new playstyle. Some players apparently like Pteranodon’s new, slow-but-flexible movement, but I really REALLY enjoy swiftly gliding across the map to explore every human building is see.

They could give Pteranodon its speed back for long distance travel AND add Albadraco as the new Apex of the Sanctuary Zones. 🤷‍♀️

lament galleon
#

can we make Maia speed fast again, like my boy is free lunch till hes like almost fg 😭. If not, make damage the scalable with its growth so damage is closer to fg damage so that we can give a punch if we can't run.

plucky bison
#

I feel like dibbles shouldn’t be able to knock over someone by hitting the tail it should be only body or head shots knock you over.

earnest crypt
#

gameplay/balance feed back
#1 the new water mechanic is great however there are 2 issues that i have come across with it. The first one being that the shadow of the PT at night tends to be messed up causing your shadow to scale 4x bigger across the water making it unbearable to fish since you don't know how close you are to the water and you end up falling into it. The second one being that the herrera which is semi aquatic should still be able to see underwater. since two of their main diets are schooling fish and beipi's.

solution? allow herrera's a little bit more vision underneath the water to be able to see a schooling fish or a beipi around them
fix the issue of the pt.

#2 night vision
the issue with nightvision is on ht. as you many herbies you can barely see 2 inches in front of you. and you're barely able to see the difference between the ground and a cliff until your flying off the cliff i do understand that herbies are meant to have horrible vision but even on certain carnivores the vision is very bad. especially on dilo which are meant to have the greatest night vision. is it better then others? yes but you can still barely hunt ai because of how dark it is.

solution? increase the nightvision of herbies by .25 and carnivores by .75 (or however the scaling works)

#3 a lot of rocks/trees are now not actually there as in they have no contact points or not enough contact points and just fall through them.a friend of mine had a rex and managed to fall through the map losing their fully grown rex.

solution? fix the rocks and tree's.
#4 one of the main reasons why there isn't a consistent number of players is due to the issue of a gap in gameplay

what do i mean? there's a massive gap between carnivore list and herbie list i.e you have trike dibble stego teno and pachy vs trex cera carno dilo omni deino (the minor playables no one really touches)
in comparison to power
trix-rex
stego-rex deino
dibble-cera deino rex dilo (if the dibble is alone)
teno- dilo (again has to be alone) carno (has to be multiple carno's) omni (now an entire pack just to take on one.) rex
pachy- everything
if we look at all of this there isn't that much inbetweens for carnivores to deal with the power houses of the herbie's

solution? in my honest opinion allo baryx and austro and there's literally a herbie thats just sitting collecting dust in a holding pen
should of come first before the big bads of the jurrasic. (i.e rex and trike)
that would allow more gameplay and realism then just seeing a bunch of herbies walking around fighting each other because almost every single carni is now a squishy watermelon

raw girder
#

I think stegosaurus should take more damage to the head just to encourage people to tuck their head in by turning away and to actually have their thagamizers faced at the opponent instead

Because biting things like omniraptor and a carno to death is not what i call balanced especially since deinosuchus needs like 7 bites to kill a stego by biting its head and since stego already 1 shots a lot of things to the head i think making the head a much weaker spot would help the balance and encourage people to play smarter

Sorry if this is hard to understand btw

craggy beacon
#

I think pt shouldn't get hit out of the air for hitting something a little heavier. I understand if it's like 4 to 6 times the kg but like 1 more kilogram and it gets hit down and dies. Just let pt kill fresh spawn juvis like a full elder can't even attack any fresh spawns other then the smallest ones in the game and those ones grow to big for them to attack in like 5 minutes. What they have done is like if trodon trys to attack something above it's weight then they just intently get hit off and are stunned for 6 seconds. They would never do that to trodon because it's a bigger game hunter but pt isn't aloud to hunt fresh spawns! I know the devs dislike pt but give the littlest flyer you have planned a break.

alpine oasis
#

A chicken weighs maximum 4kg why does a baby rex with 50+ kg and a bite force of 6+ can crush it, get it in his mouth and run, but if it thrashes it and kill it, suddenly it becomes too heavy to run? Same goes for rabbits.

queen wraith
#

please remember to have your ambush predators be at a significant disadvantage against animals in their own weight class if they dont ambush them, and get dumpstered when they themselves are ambushed

tall bridge
#

remove carno stun on headbut when it doesn't charge. It already deal good damage, bleed, attack faster than bite, adding stun in mele range make it just dumb op (considering nothing can run away from it too). The old version almost felt more balanced than the actual one

arctic iron
alpine oasis
#

New footprints being very bright and visible are a really good thing that i believe a lot of people like me have been wanting for a long time, they just need to not look like white squares. Besides that, they are a great balance addition to help finding people with this new weather conditions and dense jungles increasing the difficulty of doing that job.

velvet raven
#

Keep the Carno headbutting in place but with a cooldown of at least 2 to 3 seconds (don't change cooldown for when Carno is running however), this forces Carnos to not play so recklessly and just stay in place while spamming headbutt at circling raptors.

Also remove knockdown from headbutting in place.

rapid kite
#

buff nightvision for every animal. if its really really dark make it look like the leagacy one or the old nightvision yk before the taco.
im avoiding playinmg my fav dino cuz ik i wont be able to see ANYTHING for 50% of my playtime

fathom crater
#

The Diabloceratops isn’t as planned.

As someone who genuinely enjoys this species, I feel like it’s being completely wasted in its current state. Here’s my current analysis:

The Diabloceratops is way too overpowered. And I don’t say that because it’s hard to kill — but because playing as it doesn’t offer any real challenge. Right now, two or three Diablos can easily fend off any group of non-apex carnivores. Even the Allosaurus, as formidable as it is, doesn’t stand a real chance against a trio of adult Diablos.

On top of that, the Diablo takes far too long to reach adulthood, only for the adult gameplay to become extremely repetitive: you run from Rexes and Deinos, and effortlessly crush any mid-tier carnivore that dares to challenge you or your herd.

In short — playing Diablo to its fullest is tedious. Once you’re in a duo or trio, no one dares attack you. You rarely see more than four together, and when you do, they’re usually desperate for action: fighting each other, bullying other herbivores, chasing carnivores, or provoking Deinos near the shores. Groups of Diablos seem to beg for interaction with other species.

I think it’s safe to say: the Diabloceratops isn’t meant to live alone — and in groups, it’s nearly untouchable.

How the Diabloceratops should be:

In its concept art, we see a very different animal>> smaller, lighter, and clearly designed for large herds.

I believe the Diablo should have its weight reduced to something closer to its real-world counterpart — around 1.3 tons. This would make it grow faster, move a bit quicker, but with less raw health and damage.
It would also make it viable prey for mid-tier predators. Its damage, bleed resistance, and head defense could all be fine-tuned accordingly.

This would make herds much more meaningful > a truly social species, where group coordination and skill matter. At the same time, coordinated groups of Allos could realistically take them on.
Nerfing the Diablo would improve its gameplay and open space for other confirmed ceratopsids like Pachyrhinosaurus and Styracosaurus.

The Styracosaurus could take on the current Diablo’s role > a more independent ceratopsid, either solitary or living in small groups, capable of standing its ground against strong predators like Sucho, Alberto, Acro, or Allo.

That way, players would have two clear options:

Ceratopsid for solo/small group players: Styracosaurus

Ceratopsid for large herds: Diabloceratop

velvet raven
#

Ok the rex nerfs were good. Now that that's out of the way I'm thinking the thrash attacks for trike and dibble should cost wayyy more stam, considering trikes thrash on knocked down things is well over enough to one shot everything other than fg rex or another trike, which would probably tank at most 2-3 thrash attacks.

Same story for dibble, get knocked down once and you're dead or close to dead if you get thrashed on as any mid tier carnivore and below.

I propose the thrash attack cost 15% stam for trike and 5% (or more) for dibble. This would also deter these herbivores from chasing carnivores down as they would need to conserve stamina, plus requiring a little bit more skill and timing other than the "make 10 mistakes against the carnivore but the carnivore only needs to make one or two mistakes to die"

glad edge
#

Young rexes should not be able to crush bigger herbivores AND being so fast.

open bone
#

the game need a little change..I played your game and loved it until the end....but put some rules on your test servers too and put that on the official ones too...don't complicate them, just don't leave mixed species...and since there is a replay, don't exceed the group limits for dino...that's all in my opinion to not make everything easy for those who group up to ruin the experience of others. These people tend to group up to hinder the progress of a normal game and it's not fun, in fact it completely puts you off playing it

last grove
#

Allo's bite is so fast, there's no reason why omni's bite should be so slow now 💀

finite plume
#

Allo's trot is too slow once it hits it's heavier stages

dusky garden
#

I know its a fresh new addition and will have several changes, and I know the bleed on the pounce is overtuned rn and was acknowledged, but my issue with Allo isnt really the stats its the core mechanics.

Currently it plays exactly the same as an Omni with its pounce functioning literally the same other than not having raw damage/bleed pounce choice and switching slots. I had hoped given with recent Cera weight buffs to 1400 and Allo being 2793 kg instead of 2.8 tons, that it would only be able to pin half its weight but thats not the case. I also think that Allo should have a penalty to missing a pounce as well, like pachy or rex missing their abilities. Allo is far more heavier than a pachy yet has no self stagger to missing a pounce. I believe if these two things were changed, Allo could be way more unique and have a better skill impression between good and bad Allo players.

And yeah the bite speed is way too fast its faster than a Dilo lol, if it a bleeder it should be incentivized to do hit and runs instead of tanking with bite spam.

Also the trot speed could use a slight buff, if it was around cera trot speed it would be fair. Im not sure if allo needs the ambush speed still personally, 35 (37.7 as elder) is good enough to set up and ambush.

**EDIT: Im unsure of the exact pin limit, but as a 3.5 allo I CANNOT pin another allo thats 2.5 tons, so Im unsure what the limit is. **

And we tested another weight matchup, 2.6 tons against 1.5, and 1.5 allo indeed got solo pinned, so weight requirement is most likely around 65% and below

rapid kite
#

i cant see ANYTHING and its always RAINING im playing DILO and my screen is BLACK

cinder heath
#

Bucking should drain enemy stamina instead of being chance based, with the bucking mutation allowing struggling when pinned and increasing the stam drain- not preventing pinning but making its duration shorter. This will make it feel much more viable to take and be a more impactful mutation overall.

cursive grove
#

Add more AI and make population higher. Also let people pick a quarter of the map people want to spawn into

visual pagoda
#

Allo feedback:
Love it overall, you guys did the hype justice. Best iteration of the dino in any video game.
I think it needs some tweaks:

  1. bite speed is way too fast, needs a moderate reduction
  2. bleed on the pounce is a tad too much, I mean I know it's a bleeder so it should be high, but like maybe reduce it slightly, maybe by 10%
  3. adult allo trot speed is comically slow, pls increase it a fair bit
toxic prairie
#

** Pin requirements need to be toned back**
This is less of an Allo specific feedback because tbh for the most part Allo is fine. Has a few unintended things like the bleed & bite speed. But Allo itself maybe needs one or two small tweaks. What I want to focus on is grapple itself when it comes to pin. It’s always been a minor annoyance that Omni could insta kill anything its size and below vis grapple & pin but the problem is more so exaggerated with the existence of Allo. Being able to have 2 allos singlehandedly effectively insta kill half the roster with little to no effort at all because the weight simply allows them to do so.

Current grapple math is balanced around Omni (a small animal) not Allo (a far larger animal) and hence I believe it in general just needs to be toned back with how much you can and cannot pin. Because pin as it is, is a very one sided mechanic and imo, it’s fine for when you are in situations where you wouldn’t generally be able to catch things easily: gali with Omni, Allo with Carno etc. but the problem becomes really apparent when numbers are added to the equation. Pachy with 2 Omnis, dibble with 2 Allo’s. Where you are simply just going to die regardless of what you do. It needs some fine tuning to be far less prevalent in balance

1: instead of things being able to insta pin 100% of their weight & below, it can only be 50% & below as things half your size is much more reasonable for what you should be able to insta pin since they can typically avoid you in most cases reliably

2: how much you are able to pin should rely on where you grapple from. Behind: 50% weight and below (default), sides: 35% weight and below, front: 25% weight and below. Keep in mind thresholds still come into play so you should be lowering your opponent down anyways and will make this much more of a factor for pinning things around your weight range

late portal
#

I was just 50% allo, and I was choosing a mutation for the second slot, before I was bitten to death (with a jump on me) by my own pack member for no reason at all. I couldn't even throw him off by pressing into trees and rocks, and I felt like I'd been dipped headfirst into a toilet. I think it would be a good idea to add more conditions for throwing someone off when it's so easy to do so. When models pass through each other and don't separate, it's terrible.
If the collision affects the ability to throw someone off, please adjust it better.

fading mango
#

Possibly slow down a bit of Allos normal left click bite it’s too fast combined his damage.

frank stream
#

can we please reduce the consistancy of thunderstorms (on hordetest)
i cant go 5 minutes without a thunderstorm appearing for another 30 minutes

short hornet
#

Reduce allo bleed a baby allo was on me for 10 seconds and got me to 50% blood as a fg carno yes carnos are bad bleeders but that is way to much

vernal citrus
#

seriously, some of these diets need a serious rework, allos Y diet is dryo and goat, and both are non existant, tell me one time u saw a dryo on this HT, goats are rare like diamond, same goes for carno diet, its so awfully bland, look at trex diet, it has literally everything, it literally has taco on its diet but dilo doesnt? i understand allo may be unfinished, but this current diet isnt promising at all, the only way i got Y as allo is by waiting till 50% to get canni mut and eating baby allos, theres no other way with the current state of the game where hackers get to play the game every day and keep ruining peoples experiences and literally patrol all of delta and camp the dibble ai spawn.

hybrid bronze
#

Idk how is the big mind behind the allo but bro u better fix it .
Carno dont have any chance against this allo .they run out of blood before they notice the same happene to other dinos .

fading mango
#

Give Allosaurus the left CLICK to bite damage while mounted on its prey and the HOLD right click to deal bleed damage, also have Allo get knocked by environment objects while grappled on its prey for balance.

last grove
#

Nerf allo’s bite speed but if you guys don’t wanna do that ok but you’d have to buff the bite speed of all the other smaller and similar sized dinos, there’s no excuse why others bite slow when allo bites so fast and does 175 dmg per bite

fluid kestrel
#

i think heavy blunt attacks to the head should do some additional effect even if it's not stopping the target dead in their tracks, especially if they're out of the base cc range of that attack. kick attacks for example could cause targets to "tremble" by inverting their movement controls for a short period after the attack is landed to the head. the target could heal the effect quicker by sitting for a short duration or simply just waiting for it to wear off after about three seconds. this could make escape easier and also spice up fights by making headshots more impactful and something to be weary of.

toxic prairie
#

Allosaurus feedback
I’ve already made a separate feedback covering grapple #balance-feedback message as that’s another issue entirely. This feedback is primarily for the rest of Allo

1: Bleed & bite speed being unintentionally high. Just bugfix those. Also animations that are not set up properly such as the sniffing

2: increase its trot speed. It’s far too slow

3: more so both dibble and Allo, but their speeds are rather unnecessarily slow. Bring dibble back to 36km, and bump up Allo to around 36.5-38km

4: its base turning in place should be much slower

pure pebble
#

Remove allo pin or implement a QTE to escape pins if you are atleast half of the pinners weight.

wet walrus
hollow heart
#

• Increase the speed of Troodon Juv and Maia Juv to 30km initially.

• Give Dibble his 180° drift back

• Make it so that herbivores can at least see themselves at night using NV.

• Increase the cooldown between Allo bites

• Reduce Allo Bleed dmg

• Increase hypsi speed to 45km

• Fix pounce bugs

• Make it so that a Pin cannot occur if the Pounce/Crush hits the tail, only hits to the head and body should Pin.

That's it 👍

glass marlin
#

Could we change the growth scales on large animals (Rex, Trike, Stego, maybe even dibble) to give them a bit of a larger boost to their weight earlier on in their subadult stage? Intuition says that these animals should be most vulnerable when they are juvies, but currently they are actually their most vulnerable when they are early sub adults. As juvies they are smaller, faster. and can sustain themselves on smaller amounts of food, meaning they can expose themselves to danger less, hide better, and outrun Allo. However once any of these animals hit subadult, these advantages simply disappear. I understand that these animals are supposed to be "harder" to grow, but the current path of being more vulnerable once you're expected to be able to fight off attackers or hunt players is counterintuitive and I think the wrong way to add challenge to these animals.

harsh moss
#

hot take. WHY IS ALLO A AMBUSH PREDATOR that cant see at night an doesnt have an ambush.

fluid inlet
#

allo bleed seems to be way too much... lost my stego to blood loss after two allos got a few bites on me. i was standing still for a very long time, not being baited, playing really careful, even killed one. but all it took was those first few bites and nothing else for me to bleed to death while standing still lmao

wispy bramble
#

why is fresh spawned allo can kill deers while same rex cannot? maybe change that

old cradle
#

Juvie allo bleed needs a massive nerf ASAP. I just lost a prime allo to 4 freshspawns pouncing me to death. It would be different if they could be knocked off, but there was legit nothing I could do but run to the nearest water. By which point it was too late for my blood pool.

uneven zenith
#

Yesterday I got altbitten by an almost freshspwan allo as about 50% Omni so around 270kg and i ran for 10 secs before sitting down and lost 50% blood. Shortly After that a friend of mine got Pounced twice for only a few seconds by 2 freshspawn allos (also as about 60% Omni) and After a 30secs fight he only had 5% blood left so maybe nerf juvie allo bleed or he will be the new apex

vernal citrus
#

nerf allo bleed, i got pounced for 4 seconds, i ran for a bush 10 feet away from me and bled out, even with epidermal, i was taking 0.4% bleed per second its crazy, ik allo is a bleeder but cmon

thorn jay
#

Nerf allo bleed and bite coldown but pls give ambuh without it allo will only be a meal for rex , because at 3t rex runs slow but he have ambush ...... is a death sentence for allo or think a way they can coexist the two species or allo will be a dino forbidden

last grove
#

Why’d you guys give allo the ability to alt bite in water? It’s not a semi aquatic or has any type of affinity to water like cera or Herrera does, but yet not even Herrera can alt bite in water so what I’m saying is remove allo’s ability to alt bite in water or you guys can give the other carnivores the ability to alt bite in the water as well.

finite plume
#

now that we have a much larger animal that has the ability to pounce, bucking needs a major rework. It’s a pretty useless tool currently

  1. If an animal is actively bucking, either you should not be able to latch onto it or it should cost more stamina to initiate a latch onto it. If an animal is throwing itself around it should be harder to grab onto it. This really shouldnt apply to omni, its already disadvantaged due to it’s tiny size. but it should 100% apply to larger animals that can pounce. Omni’s appeal should remain that it is the expert at pouncing, and that makes up for it being so small.

and, this is the major one really,

  1. bucking should damage animals on the ground that fail to pounce. If say a maia is bucking an allo, and the other allo is just face tanking it, then the allo on the ground should take damage. Bucking should be a tool for crowd deterrent, as it is currently it’s practically useless as you’re sacrificing all means of offense just to eat your stamina in HOPES of dismounting your attacker.

The fight is simply too favorable to the attacker’s side. When has a bucking animal ever not been a dangerous one? This would encourage smarter gameplay for the attacker, and cut the defender some slack a little so it can actually protect itself

glad edge
#

so you are making all this huge op dinosaurs... why do they have to be so fast on top in some stages of their lives, giving mid tier dinosaurs big trouble to have any chance especially with the pinning and trashing. please make them slower

gentle adder
#

Allo bleed and Pounce Dmg being pretty high, at least make it removeable by bucking ( that stuff you made just for that one reason..) or wipe it on a wall/tree.. which it seems to totally ignore while dealing with dinos being bigger than itself at ease atm.. Just an idea ;-;

bitter light
#

Give the crush damage back to the Rex, the damage nerf makes no sense.

outer blade
clever trout
#

give stego strafing, and make the upper swing not need to run to activate, it's too slow and not agile enough to land it and most of the time it just doesn't activate

lavish tundra
#

I reckon Cerato should have CC reduction near corpses (scaling with corpse size), especially with the bigger carnivores coming out

bronze moth
#

Why is allo slower than cera? Either buff speed or give ambush like Rex please (they were ambush predators)

frozen wasp
#

Please never add another pin attack to the game again

proud flare
#

Idea for Allo pounce: Since it has a placeholder animation right now because the Devs are not sure how to animate it following the preys movement, make it not hold on. Make RMB similar to tap pouncing on Omni, maybe with a little knockback against dinos in the same weight class. It should not be able to hang on however and pinning something big would take really good timing if done this way.

dusky garden
#

Since Allo will be fixed with its bleed lowered, and trees knocking down, I believe outside of those making it very oppressive to deal with, in the future Allosaurus really won’t be that strong or viable in itself, especially for solo play as a 2.8 ton animal.

First off, its too slow, the speed could be buffed to 38 km/h from the current 35 BUT it should not get an ambush ability, imo it doesn’t even really suit it. But if this change was made Diablo should be buffed again to 36 km/h from the nerfed 34 kmh on hordetest.

Its trot speed could use a buff, to maybe around Ceratos trot speed. If it does get a successful ambush and apply hefty bleed on prey, Allo doesn’t really have the means to engage a pursuit and track the bleeding prey before it heals, it doesn’t have the stamina or the speed. I believe the trot speed would also help it deal with faster animals outnumbering it to survive. I dont see a solo or duo Allo having much chance against a full Cera pack if they see it from a distance, Ceras have more running and trot speed, stam and agility to aid them in fighting them effectively.

Lastly, add a proper slide to the Allo. Its currently very broken with no animation, and isn’t very useful. Either a slide or a slightly better turn while running could be a fair buff to help it in fights.

Outside of nerfs and buffs, make claw attack more usable. Imput is weird, locks you in an incomplete running animation and requires you to be running full speed with a very delayed hitbox. And remove Allos ability to pounce 90 degrees to its both sides, it should be more in line with rex crush, a 45 degree to each side cone. Im also unsure what happened to the stagger when dismounting from a pounce. Was it scrapped? Because without it pouncing any large prey is a death sentence because they get a free hit and you dont jump as far as an omni would. But i also don’t mind this if Allo’s pounce should be used later in a fight after exhausting prey with bites and claws to grapple.

weak oxide
#

Damage shouldn’t be static, it should be randomised within a certain range of the base value, this would add a small amount of dynamic RNG

Let’s say a creatures attack damage is 150, right now it’s a static 150 every time (+/- multipliers) which feels too fixed, you shouldn’t know that “exactly 5 bites from A will kill B,” there should be a bit of randomness involved like simulating how a creature might not get the perfect bite off every time, as an example say instead of 150 flat damage every time it will randomly land anywhere between 135-165, not enough to be able to lose purely off RNG but still enough to add detail to the combat, like say you get hit in the head by a Stego, perhaps you’ll get really lucky and survive barely alive and other times you’ll die instead of knowing for certain “oh yeah that thing will kill me in one head hit every time” which feels very META

Sprinkling tiny amounts of RNG throughout a game usually results in it feeling a lot more dynamic

last grove
#

As others have said before me like Aelius ^ once allo’s bleed is nerfed and it’s able to get knocked down using trees I truly believe it won’t be that good of a animal to play as especially compared to cera, I assume you’ll fix allo’s slow trot speed BUT allo needs an increase to its run speed &/or an ambush speed or else rex and cera will just slaughter it, mark my words if allo doesn’t get a speed &/or ambush speed buff cera players will demolish it and considering allo and rex will be the first carnivores cerato can consistently and effectively starve to death allo just has no chance in its current state, cera will be the overall better playable.

TLDR: buff Allo’s speed or give it ambush speed otherwise cerato remains superior.

thorn jay
# last grove As others have said before me like Aelius ^ once allo’s bleed is nerfed and it’s...

It’s very simple when they nerf the bleed, the Allo will become a forgotten dinosaur.
It’s not fast, not agile, and not strong. The Allo will end up as nothing more than a scavenger, feeding on what Ceras and Carnos leave behind.

It won’t be able to hunt Dibble, Stego, or Trike why? Because they completely destroy it.
Aelius just uploaded a video with Dibble, and Jesus did one with Stego, perfectly showing exactly what I’m talking about.

I know this feedback will probably get a lot of negative reactions, because most people don’t really care about the Allo. But I just want to say something:

“The better the villain, the better the movie.”

If you make the Allo a real threat — balanced but capable — the entire game becomes more fun for everyone https://www.youtube.com/watch?v=aSbEE8_bJFM

Diablo has received some well deserved nerfs, and despite Allo being completely overtuned right now, its still unbreakable.

00:00 intro
00:47 growing
03:32 first fight
04:52 2v4-5
09:40 2v3
11:35 finding trikes
12:11 after this point its just megapacks of allos

#evrima #theisle #theisleevrima #dinosaur #dinosaurs #dinosaurgame #theislegamepl...

▶ Play video
arctic iron
#

#general-feedback message
Agreeing with this one, I feel like the constant random logs and boulders scattered throughout all of the forest and jungle zones were intended to slow down big playables like Rex or even Cera, to give little guys like Dryo or Hypsi a chance to escape into thicker undergrowth, but the reality is that they’re even more obstructive for little guys, who can get fully body blocked by something they can’t see, that a Rex might be able to step over.

It would work better if they were instead replaced with either obstacles that can be run under but not through, like some of the driftwood in game, or with bushes that actively slowed down playables over a certain weight, that still let lighter animals dash through at full speed.

Like if you took the tech that determines how much noise an animal makes walking through a bush and actually had it influence their speed walking through branches that should actually be giving them a lot of trouble to shove their way through. Weight based wading physics on bushes/jungle floors.

round violet
#

I know most balance changes are centered around Allo rn, but I just want to mention how awkward of a spot Herrera is in when it comes to growth balance. Adult Herrera is obviously fine, it can hold its own for the most part.

Juvie Herrera starves within 20 minutes of spawning in, and any AI that a baby herrera can actually hunt is nonexistent due to the massive amount of boars and deer that spawn in delta around the players camping the AI diablo spawns. I've literally never seen a frog in the hordetest, chicken are so much faster, and schooling fish aren't consistent. Boar is on herrera's diet, but a juvie herrera has no business hunting them (not for lack of trying on my part lmao) and ofc any boar corpse is almost always bait for a bigger dinosaur to get an easy kill.

Juvie Herrera can't really stay in the sanctuary during its early growth like other juvies, since Herrera outgrows the sanctuary as soon as it hits 50kg, even though most juvies can stay there until they're in their 300kgs. So there's not even a reliable stationary spot for it to hunt as a juvie. But even if it could sit in the sanctuary for longer, it can't do what it's supposed to as a juvie and wait for prey since it starves so fast

Juvie is incredibly slow, but almost all of its spawns are horribly far from sanctuaries or high traffic areas, or are in swamp, which is a death sentence due to the lack of AI small enough to hunt and its awful swimming speed despite being a semi-aquatic dinosaur.

I think if Herrera's juvenile stage had its hunger drain slowed down it'd make a world of difference when it comes to survivability.

rough steeple
#

Balance Change Suggestions:

Playables
Herrera:

  • Reduce Speed to 43.5 (Should not be as fast as Troodon and Dryo while having the ability to escape everything easily by just being near a Tree
  • Increase Stamina Pool to make up for change above
  • Increase Hunger Time to 60 Minutes (40 Minutes is way too fast for this big of an Ambush hunter and can make playing a juvie difficult)

Cerato:

  • Charge Bite no longer drains stamina passively, instead increases sprinting cost
  • Speed Loss is instant instead of the moment it is fully charged
  • Manual Vomit rot speed will slowly slow down after a minute instead of disappearing instantly
  • Manual Vomit reduces diet gain on corpses by 5 minutes to anything except Cerato

Mutations
Photosynthic Tissue/Nocturnal:

  • Now gives Bleed Regen and Bleed Resistance (Losing the speed and gaining nothing new made it feel underwhelming)

Wader:

  • Affects speed in Mud

Efficient Digestion:

  • Increases the strength of Gastros

Featherweight

  • Slightly Reduces Footstep Sounds

Infrasound Communication:

  • Make a leader Mutation instead of a single playable mutation
inner knoll
#

While stats aren't final, Allo seems to struggle with hunger. There is barely any downtime before you have to get up and go looking again. While it's not hard to feed yourself by any means since AI is plentiful, even at the adult stage you still get hungry at almost the same rate as a juvenile. Mind you 100% of my experience has been with the efficient digestion mutation, so i'm feeling the effects less, but it's still very noticeable. Hunger drain needs to be slowed down by at least 40% into the adult-elder stage.

bitter light
#

Give the Rex's crush more damage; it's completely unfair that it uses 5% of its stamina just to do 1k damage to the trike. They should restore the damage it had before, with the changes they made to the pin and the fracture currently, the Rex kills it in nine attacks, when it should be able to kill it in 4 or 5 crush attacks. In other words, a Trike with some skill and defense would never let a Rex crush it 5 times.

glass marlin
#

Make Rex's crush attack do more damage to dinosaurs that are off-balance or knocked down. It would make the attack feel more rewarding to be used as a combo in ambushes, and make the fight more cinematic. I feel like it also just feel's fairer to be pinned and slaughtered in you have been knowed over compared to just being obliterated while standing at full strength.

calm kindle
#

Adding to the horde of people saying allo bleed is way too high. Should absolutely not be killing within the same timeframe as a rex pin with less than a quarter of the commitment

late umbra
#

Nerf allo bleed lol, plz

waxen flint
#

i feel like it has already been said but allo's trot is way too slow, it's such a pain to play 😭

visual pagoda
#

Elder allo trot is fantastic
Subadult and adult trot is painfully comically slow

tawny yew
#

Guys, is it intended that fresh spawn allo, can bleed out a 800 kg rex from a 10 sec pounce or it`s a bug that need to be fixed? Also in that 10 sec graple he got me in red health. I think its a little to much for a fresh spawn to do that

dawn ivy
#

revert the very weird unecesary cera prime wheight buff (2.1 damn tons)thats a 50% wheight increase just due to Prime which is insane btw

its normal adult buff to 1400 was already questionable

glad edge
#

since so many primes get a weight buff, why does teno always get forgotten. its only 200 heavier than adult. you are making a piece of meat on 4 legs out of it or what?

fickle marsh
#

Another Omni nerf? 395 kg for real? and no speed for compensation? This game balance is doomed 😂

stray vigil
#

Allo Pounce NEEDS TO BE ABLE TO BE KNOCKED OFF.

rough steeple
#

Cerato Prime Weight Feedback

Cerato's weight being increased to 2.1T is honestly a very reasonable change, as before it only gained 200KG of weight which was very little for something of that size, an Adult Carno weighs 100KG less than an adult Cerato and it got +500KG for Prime Elder, 300KG more than what Cerato got. So giving Cerato +800KG for reaching Prime compared to +200 is really nice and makes Prime feel more meaningful for it. Because it got a massive weight buff I do think that it should get a speed nerf since being just as fast as Troodon and Dryo is insane for it, making Prime Cerato slower than an Adult would be a really good change since it will keep the bulky corpse bully playstyle and it would make it less difficult for adult Ceratos to get cannibalized by Prime Ceratos

cinder heath
#

Cerato Vomit Could Use a Look

I don't know how or why this young cerato (who you can see is the same exact height/size as me) was able to (from what I can see) get a one-hit vomit off on a tail hit when I was nearly full hunger. Desync notwithstanding that would still have been a tail hit from how delayed the bite was from what I can tell. (plus you see me literally dodge a head shot so I don't think desync was at play here)

Also, I noticed that I could eat food, but gained no nutrients while sick. I don't know when vomit was buffed to do this or if its a bug but this needs looking at as well; you should still gain food and nutrients and just have to manage not eating over the new bar.

https://youtu.be/UIz78EQdqUw

fervent monolith
#

As a cerato main both in legacy and currently in evrima, PLEASE don’t turn cerato into a monster. It does not need these buffs.

Now, imo, it would argue it needs a ton of buffs in the corpse bully department to make its identity shine out.

HOWEVER, outside of corpse bully gameplay, cerato should have average if not below-average stats for its size such as damage and health.

Currently however I feel like you guys are making it more and more oppressive, which in turn makes it better and better as a large game hunter, which is absolutely not cera’s niche.

Coming from a huge cerato fan, please don’t turn cera any more into a mini-rex than it already is.

vernal citrus
#

Revert the sound of apex stomps, these new ones sound weird, the old ones gave u a scare if you heard them nearby

modest moat
#

I've been struggling with Omniraptor for a year and a half, and I just found out it was OP. Right, it needs a nerf, otherwise Allosaurus and Tyrannosaurs will never reach the top of the food chain.

spare path
#

Keep the new beipi sizes please, or at least up the adult one. 20kg as an increase for elder was quite miserable when you have some apexes getting over a 50% size increase. We need the health and damage to play in a way that isn’t just picking crabs and fish

zealous pond
#

Rex Crush interaction

Rex Crush should not be able to use crush on a trikes head ( should not even work on its head on first place ) and end up breaking the trike leg

hybrid bronze
#

Come on devs remove pounce from allo .
Allo can survive without pounce.players use pounce to speed boost. I tried to outrun the allo but he used pounce

uneven zenith
#

I think the weight and speed difference between elder prime and frail and also adult should be smaller. Rn if you dont manage to get elder prime you can just throw yourself of a cliff cause the differnce is to big. and as Omni for example, reaching prime is also kinda hard cause you have almost no time to complete all the zones..... its just a running simulator and if youre unlucky you dead. 35kmh frail elder is worse than just respawning at this point. even a dibble is faster than you, i just dont see where this is going. everyone will just go for zone 24/7 and if they dont make prime they can start all over again

wet walrus
lucid ether
#

Elders should have adult stats with the ability to unlock another perk if you reach prime. MAYBE slight increases to health. The current system is a nightmare for balancing.

quartz nacelle
#

Revert the cera buff cause what is that

hollow heart
#

Reduce the Cerato group to 4 and decrease the weight of Elder Prime. 2100kg is a very high weight for something that should be a scavenger and not a hunter; make it 1600kg as before or increase it to 1700kg...

frosty coyote
#

2.1 ton carno isn't balanced, but a 2.1 ton cera is? Come on devs, Ceras model does NOT look 2.1 tons. Keep it at 1.6T

twilit sequoia
#

i think it would make the Pterosaur’s flight feel more natural and rewarding if stamina slowly regenerated while gliding!
when the pterosaur spreads its wings and maintains altitude without flapping (essentially “planing” through the air) it could recover a small amount of stamina over time!!

spare path
#

2100 cera would be the way to go in my opinion if Cera actually had a well defined defensive role, with things like the charged bite not passively draining stamina but rather wasting an extra if done while running, and also applying the slow instantly after holding rmb rather than once it is fully charged.

I have nothing against the idea of cerato simply being tankier as long as it is not the generalist tyrant everyone has feared for years, which honestly feels like the main reason people are showing disdain towards its weight buffs rather than wanting it nerfed to the ground in all aspects so carno can take over again.

This is also an issue that has been dragged since the trike HT. The changes to the charged bite were initially well received but we soon realized how it had such a small impact on how it actually performs, and frankly it is hard to think of a single weakness cera has. In my opinion, having those changes to the charged bite (alongside maybe a more extreme speed reduction while using it) like slower running speed could do to make it learn more into its archetype and not be a generalist monster.

2t cera is terrifying for tenos, so I think they should at least be able to consistently escape, and then there should be no issue with predators since it is a very decent swimmer and a little bit of spacing would be enough to outlast an allo even if it were marginally slower, thus encouraging more interactions in the future with other semi aquatics if sticking to the shores like in the concept art is a valid strategy.

(this suggestion presupposes allo won’t be eternally a pin to win mega Omni that excels at everything. It is testing for a reason)

inner knoll
#

Allo was meant to be cerato's counter according to concept art but it's really not, especially with the prime weight buff. Allo is a bleeder, guess what cera has? Insane bleed res. Couple that with the fact they get buffed even more on top of bodies, have better stam, better speed, better agility.. it genuinely feels like it's the other way around right now. After this weight buff i hope other aspects of cerato are nerfed but i really doubt it.

royal ether
#

Please don’t remove elder Beipi’s prime weight or power. 250kg is awesome for it and makes the little guy a bit more dangerous and capable of being a little bit more bold. Which is a nice change of pace from standard adult Beipi.

tulip flax
#

Nocturnal Hunters: Troodon + Dilo can barely see at night.

  • Both are agile hunters and rely on avoiding obstacles which they can't see when attacking envenomed prey. Getting stuck on one rock or branch can be fatal so not being able to see them and only our shining envenomed target is rough.
  • The Darkest Times + Areas of Night give us even less time to hunt in an already short night cycle. (Start/End of Night, Thunderstorms, Jungle, Valleys, Caves)
  • Dilo has a venom buff at night that it can't really use well with it's inability to see.

Honestly night just feels like a time that ESP hackers get to abuse. I was an adult troodon and a juvie Allo snuck up on me and killed while I couldn't see anything which doesn't make much sense. I was not making any noise and couldn't see anything myself.

A black screen where everyone gets hit with a Hypsi Spit that they can't remove isn't all the fun.

Options
A) Buff nocturnal hunters sight at night considerably.
B) Brighten night so people can see but maintains the spooky mood and have venom partially impair sight in some way. (You could enhance this effect during nights. Troodon already does this sort of thing.)

safe sequoia
#

give allo more diet like dinos he can hunt

rough steeple
#

Cerato Balance Change Suggestions

Prime:

  • Reduce Weight slightly to around 1.9T-2T (1.6T was way too little of a weight boost for Cerato going from 1.4T to 1.6T)
  • Reduce Speed from 44.6 to around 39kmh (Prime Cerato is too fast, having it be slower makes it stay as a slow but tanky dino where as rn its just a more advanced Generalist and making it slower than adults doesn't make cannibalism too easy for them)

Charge Bite:

  • Make speed loss instant instead of the moment it is fully charged (It can be timed so you can get max damage without losing speed)
  • Change the Passive Stamina Drain to instead increase the cost of sprinting (Makes it so it doesn't punish defending a corpse as much while making it much harder to use in hunts)
  • After using a charge bite you keep the speed loss for an extra 1.5 seconds (Getting your speed back instantly after using made it feel slightly strange and makes getting out of something like an alt easier)

Manual Vomit:

  • Increase the duration to 1:30 instead of 1 Minute (1 Minute feels too fast)
  • Make it so the rotting speed increase slowly decreases before disappearing instead of instantly disappearing (So you don't need to keep vomiting every minute to make something rot)
  • Corpses vomited on will give less diets and will increased dehydration to everything except Cerato and Deino (To make it feel more like a corpse claiming tool)
  • Vomiting on a corpse will slightly increase the corpse buff range for 5 minutes (This will make it feel slightly better for claiming corpses and give more of a reason to use it when stealing corpses for something without outright making body buff broken)
last grove
#

With the addition of allo, 2.1 ton elder cera, Rex, and the dibble drift nerf I think it’s pretty safe to say that dibble is unviable solo, at least give Diablo its drift back

loud spruce
#

rex steps audio is too noise , make mutation for 50% sneaky or decrease volume steps audioo after time its annoing, like in legacy was, his stamina is absolutly poor, his sprint speed its worse then legagy, and its 3times lauder then legacy, thats not good option for apex ambush hunter. and increase bite rate one bite then wait 4second its absolutly useless in fight + boring

unique root
#

Let prime elder have same speed as adult all time.
This has a smaller impact on game balance.

visual pagoda
#

^or 1-2kph faster.
The speed diff is DRASTIC rn

uneven zenith
#

yesterday we had another situation that honestly scared me. me and a friend where playing omni again and were both prime elder at like 85% and started fighting an adult allo, it was going good and than after a while 4 ceras interrupted the fight. nothing wrong with that but after them finishing the allo they started chasing us and for our sorry omnis they where faster than us. the speed omni loses in the last 10-15% of elder make him slower than a prime cera and i think that is dumb. the speed drops at the end of elder are just forcing you to eat up and sit in a bush for the last 10% or everything bigger ist faster than you. so as the people before me said pls decrease the speed drop or generally the gain and drop of elder compared to adult

late umbra
#

Why can't a nearly 5-ton rex knock over an allosaurus in 15-18 seconds?)))
It's disgusting when, by spending more time, you can't do anything for those who spent much less time)

last grove
#

STOP THE PIN SLOP! 😡

cosmic grail
#

Nerf Dilo. I dont think I need to give it much explanation. Dilo venom is overpowered:

  • At night they can get most dinosaurs to third stage.
    • Their clones can spawn without them pressing RMB.
    • Their clones do insane damage (on top of their clones spawning automatically is just op)

I wont even delve into HT dilo, either. But yea. Just nerf dilo venom. Dilo by itself is an ok dino, bu the venom makes it too overpowered for a small/mid tier dino

toxic prairie
#

I know Don mentioned how Beipi elder increase will only be here this patch. But I’d rather we keep it for a multitude of reasons

1: there’s plenty of animals who get elders far larger than the adult (deino, Allo, Omni etc) and Beipi due to its more aggressive nature makes more sense to be a smaller animal with a larger elder

2: A nice nod to how Beipi we have rn is only a juvenile specimen irl and that the real Beipi could get a lot bigger

3: 250kg elder Beipi is peak

broken oak
#

I know that this game try’s to prevent animals that shouldn’t be taking on larger things but dude the balance right now feels way to point and click to win and that’s exactly what makes a game so exciting even if you have a roster look beautiful the way the Dino’s interact with each other is what makes the game feel really interesting having animals be restricted or having animals that are just untouchable because there just bigger or your not supposed to fight them all this adds up and really makes playing some Dino’s very lackluster cough cough this can make some interactions feel completely unfair

forest sparrow
#

juvi omni: 88 kg, get pinned down by a freshspawn allo, 50kg, REALLY, pls, there's no reason to make it this way

junior trail
#

Please buff Galli's healing, its been so long, Galli healing is disgustingly slow, its been suggested so many times by so many people so please buff it currently in the HT, one fight or one cliff and u have to sit down for a dozen years its not fun, the healing mutations barely do anything

queen wraith
#

why doesnt allo get knocked off by trees?????????

worn wagon
#

There should be a really rare chance that on some beaches, a dead beached whale can spawn and it could have organs or sum

toxic prairie
#

https://medal.tv/games/the-isle/clips/ltuzfEVuyEdZoaVea?invite=cr-MSxGd0QsMjQxOTgyOTg3&v=35 Can we have like a 5 min grace period where juvies don't lose entombent mutations upon death. prob even just whenever your spawn code depletes. (This was 1 minute after entombent btw)

Watch Bruh by saltybushling and millions of other The Isle videos on Medal. Tags: #theisle

▶ Play video
mighty zodiac
#

Remove Allo pounce...

dusty pawn
#

Put a cooldown on allo bite

late umbra
#

I don't even know if this makes sense, but still, I think that we need to add something like the ability to become a hermit, which allows you to somehow improve the dinosaur in its personal aspect, while not allowing it to play in a party with other players of its kind or interact only within a party of "hermits" with a reduced party members. And what I'm getting at is, I'm not a fan of playing in parties, but I still want to play, but the game can be very unfair to players who don't interact with others, and it would be cool to lose the opportunity to party on the same rex, but have some kind of bonus/stat that would at least help you not die in an unwanted encounter.

cedar fern
#

Omni raptors should have smth against cannibals because they are naturaly pack dinosaurs.

spare path
#

Deinosuchus Change Suggestion

This is not an essay where I want all of the proposed changes to be added, but individual suggestions to improve deino’s mechanical value and be more than a playable environmental hazard.

• Juvenile changes: The only factually viable strategy as a deino that is not full adult when seen is that the larger one feels compassion. As a 4 ton gator, you will get even trotted down, and no juking or fighting will save you no matter how good you are, and one cannot remain realistically hidden without abusing the vision glitch because food is on the surface. I propose more young deino agility in land, without reaching absurd extents, but still capable of escaping/hunting. It could also be interesting to give them a similar effect to the one with the water plants over their body, but instead with things such as fallen leaves or mud and therefore have something akin to what we see in Minmi’s concept, serving to help the smaller ones hunt and hide

• Water changes: To prevent the abuse of ponds and trike HT puddles, it could be helpful to have not just the planned droughts, but also some mechanic that encourages drinking flowing water or that in large bodies, for the sake of being rewarded or avoiding some minor inconvenience from still water.

• Grab changes: ultimately, it is deino’s ability what makes it gambling. Unlike other ambushers, this one puts no effort to do the approach for a guaranteed kill. I suggest a lunge akin to BoB’s Krono, as a charging ability for more reach and does a small noise or has some cue like subtle bubbling. Said lunge could be like our current grab, but with bonus range depending in the charging and then using the spare distance after a grab to retreat quicker. This wouldn’t just give a fair warning, but would benefit deino hunting too by having extra reach into safe spots, creating a wider area from which it can come out of the water (instead of just in front of someone) and easier diving into drinking groups.

old canopy
#

Here me out Devs!
Allo pounce is broken and need to be removed instead of this maybe can be changed into normal bite less bleed dmg but second attack can be claw attack with less dmg but higher bleed dmg so it could be better.

cedar fern
#

Can you PLEASE set something up to prevent mix packers! I died to different ones 3 times today! (on different dinosaurs) 😭

sick escarp
#

Pin mechanic is not fun

lament owl
#

reduce tail damage by half

plucky sequoia
#

Why is the Herrera Elder Prime 100% so slow? Please fix this. A Cera Prime 100% runs at 39 km/h.

queen wraith
#

The night terrors (dilo and troodon currently, more in the future possibly?) should NEVER have difficulty seeing at night, especially dilo.

finite timber
#

Change the pinning mechanic for larger creatures, im not gonna get started on all the balance issues it causes bc we already have enough of that. To me it’s more what’s the point of giving something all these cool attacks and animations when it has a pin? The allo claw swipe is a very cool ability imo, so are Rexes multiple cool attacks, however what’s the point of all of these if, in basically every situation you just wanna pin the opponent instantly

pseudo haven
#

please keep the 250kg prime elder beipi 🙏

woven tiger
#

Nerf Allo. The pounce is far too strong and It just makes omni worthless since its the same ability but better.

zealous pond
#

Slow down aging, we age way to quickly into a frail and old dino, barely can enjoy being a adult

woven wagon
#

I know it's been stated to be a temporary change just for the fun of it, but 250kg prime Beipi feels great and actually allows the dino to be influential in it's own size range. It's still just as easy of a prey item to animals larger than it (and makes for more meaningful food on top of it), but lets it hold it's own against juvis much more reliably.

Please keep prime elder Beipi larger, and increase the adult weight to match (something like 190kg). There's no reason not to, its a huge quality of life improvement for it and it doesn't create any imbalances as it's still very vulnerable on land.

frosty coyote
#

Nerf allos bite speed, bites as fast as a dilo while being a mid tier with an already broken pin mechanic

late umbra
#

Add a "stop growing" mechanic when you're near another dinosaur not in your party. I think this will stop people from playing in groups that exceed the group limit. (And it would be nice if there were fewer allo in a group; that's impossible with more than two.)

solar swan
#

cerato needs a serious nerf. considering the fact that it was intended to be a scavenger bodybully, it literally feels like anything but that. it was stated when it first released that cerato most likely won't be travelling in big groups because they get hungry quite fast, and yet all of a sudden they get a group buff, max pack size now being 5. it can run with the charged bite and from what i recall it doesn't slow down at all. and if my memory serves me right, you don't even need to CHARGE the charged bite anymore. you can hold it for two seconds and suddenly it does max damage. these constant buffs to cerato that clearly does not need it is just causing ceratosaurus to dominate most dinos within the game, minus allo i believe, but that may only be because allo is disgustingly OP right now. cerato should not be able to compete with a fg rex, and dare i say they shouldn't stand much of a chance against a sub adult rex either. it needs some desperate changes because i feel there's been too many times where rexes straight up get wiped by cera because there's FIVE of them, all using their secondary that doesn't need to charge, and they move unreasonably too fast to even stand a chance, when normally (from what i would expect) a rex would at least be able to stand a decent chance against five of them.

last grove
#

Don’t give austro and Bary a pin 💀😭

lofty tartan
#

allos pin threshold should increase with how injured it is. Meaning the more damage you take, the less heavy things you could pin. it would set it apart from omni a bit

gusty vessel
#

Turn off Frail Elder for Hipsy and Troodon.

Just let them grow to Adult, or if a miracle happens, Prime.

They grow too fast to meet the requirements.

You yourselves have said this in one of the Deve blocks.

And even then, they only get Prime for 15 minutes before they weaken

Furthermore, the speed reduction is far too great.

From 45 km/h to 31.5 km/h

proud plover
#

Making Ptera unable to harass larger players is not very bird-spirited. Have you ever met a seagull?

Take the auto-crash mechanic back off.

It already required skill to swoop successfully without just running into the target and crashing manually. Why take away the only skill play?

Plus a quick alt-attack from 98% of dinos will insta a bird anyway.

This has nothing to do with survivability and everything to do with the fun of the game.

(For the six ptera mains out there.)

versed minnow
#

Give Troodon some love; terrible speed, broken pounce (being randomly stuck in the air/on the back of another player and then getting killed), ages faster than my pet turtle can move, isn't able to hunt when still being small
(Just talking about the current HT version!)

proud river
#

Increase Allos walking and trotting speed.
Legit got killed as a 2.5t allo by a Rex (bigger than me) that walked me down after trying to catch up to me with the ambush.

stark saffron
#

increase deino hunger bar for 1 week. as it stands there are no ai that can be found to continue life. My dream has been to have a dino hatchery, however every time i come back to play there are less and less, now zero fish spawns. It is such a hit or miss if a large enough prey crosses a river or takes a drink now. Near impossible to make it past 20% and that's with a lucky pvp catch.

arctic iron
#

Since Pteranodon is lighter than everything else anyhow. This would just be more fun for everyone.

frozen wasp
#

Just going to be honest: the game is significantly less fun when you grow hours only to be nerfed to be so slow that the things that can one shot you in a cutscene are faster than you. I dont play this game to become a walking burger. It’s just pure suffering. Genuinely in a video game: who wants to spend hours to unlock a character that is slower than things that one shot it. Genuine question. Why would i want to be nerfed for being successful and then die to a one shot pin cutscene as my final reward? I get we want to make the game gritty and realistic and cool but at a certain point… PLAYING it FEELS awful now. If this is the existence we are forced to endure. Skill expression, reward and player agency are what makes fun happen…

modest moat
#

The Elder system is simply terrible; a dinosaur shouldn't get worse, no matter what you do. If there are servers without this mechanic, I'll play on them. It will be very interesting to see how full those servers are compared to those with the mechanic enabled.

haughty dock
#

INTRODUCTION
Not going to lie, I actually like the pounce on Allo. It feels terrifying, like it's ripping you open. But it does feel kind of like it's just a bigger, better Omniraptor, and that's unfortunate (as much as I love it). Allo is beefy and scrappy. It can turn and snap and brawl, and feels like a vicious contender. That's amazing, and so good for its identity, setting it apart from Cerato and Carno. So, what I suggest is playing into that more rather than giving it the pounce. They are as follows...

SUGGESTED CHANGES
First change after removing pounce? Give it Ambush.

Second change, give it a knockdown, similar to the Rex's headswing.

Third change? Let Allo pin/mount from a knockdown.

REASONING & EXPLANATION

Firstly, adding ambush rewards stalking when the Allo is somewhat slow, comparatively. Bursts of speed make sense for a stalker like this, at a cost of more stamina. Also, the running claw-swipe is unique among the current carnivore roster, allowing you to attack while still moving and from a position where you might not normally be able to bite, instead of just nip at a tail.

Secondly, it also means you could get a boost to knockdown against heavier targets by running up to them in Ambush and clobbering them with that head and teeth of yours, but not the same as something like Carno. The idea is that unlike Carno, once you knock someone down, you don't run off and do it again, you brawl. Bites, claws, teeth, all of them stacking up bleeding damage.

Thirdly, if the target is light enough, or low enough on stamina/blood etc, and you have them on the ground, you walk over and pin them as you do now using right-click. This would burn stamina as you're fighting to keep the pin, and the pinned creature is fighting you back. Burn too much and you're a sitting duck, and your target gets up to fight you with a bleed timer.

Obviously, the bucking mechanic is busted for Allo right now, so that's not being discussed. But what this change does is add another layer of complexity to the Allo, and gives the prey a better chance to fight back against a pin, while also adding another prerequisite for it, other than just jumping up onto something.

Obviously the plan is for this guy to be able to eat stuff like Camara and other large creatures, so, perhaps pounce works better for those, so it could still be a part of the kit. However, it could be locked behind a weight limit to larger prey that specifically is beyond the weight threshold of the proposed knockdown. So, smaller/similar-sized prey? Brawl em, knock em down, and kill them. Targets too big to knock down? Pounce them and bleed them out. It gives a lot of dynamic to the creature and helps solve some of the frustrations with the pin mechanic. After all, in this scenario, the pin is the final step after wearing an enemy down and not the primary thing that kills them.

Just some food for thought.

old canopy
#

Allo pounce mechanic is too much for it's size all the mid-small tier dinos will be instakilled nd u cannot do anyting.

Allo is one of the most loved and popular dino, soo rn people see them like bigger omnis which is painful, cuz I would rather experice something unique as a player I want to feel like "yeah i am playing something diffrent". Let the pounce stay unique for raptors (which they need buff).

PLEASE make Allo unique and balanced.

rapid kite
#

Pinning is is a bad game mechanic. A game mechanic were you stop someone from playing the game is N E V E R a good idea, NEVER. Add something you can do whilst pinned, or make pin more of a knock down combo hit thing but just not this

summer pumice
#

Please readjust elder stats, prime should give more weight and damage but in no way shape or form should It buff most playables speeds. If I’m an adult teno and a prime cerato at his peak spots me, I’m dead. He’s both faster and stronger than me. Same concept applies to a 100% prime raptor being spotted by a prime peak teno/cera the raptor will literally be chased down and killed. It ruins the fun of the game. Prime should not be affecting speed stats this much, it turns certain scenarios into unwinnable unavoidable deaths. Now imagine animals with pin getting their speed buffed even more. Allo literally shoots up to 37kmh while Rex with ambush speed runs up to 40 kmh (if he’s in his peak) This shouldn’t be a thing PLEASE, what are other playables supposed to do to counter this? Just die? It’s not fun. Please reconsider it.

toxic prairie
#

Elders buffs should have much more variety and not be so standardized. It should fit each playable rather than being a flat buff to everything for everyone. Some animals should gain boosts to their kits while others simply get larger in size & power but lose out on some of their speed due to an increased weight (like 1 or 2km) . This isn’t a perfect list but a general list of things that could be adjusted for the elders per species

Remain unchanged:
Omni
Gali
Carno
Ptera
Dilo

Elders that remain unchanged but gain benefits:
Beipi: Increased breach height & swim speed
Herrera & Hypsi: longer jump distance while climbing
Troodon: while the party leader, increases the group size by 5
Dryo: Gain 2 more dodge charges

Elders that get larger, stronger but get slightly slower & remain relatively the same:
Teno
Stego
Deino
Rex
Allo

Elders that get larger, stronger, slightly slower but gain some benefits:
Maia: some sort of nest related buff
Dibble & Trike: more headshot resistance on frills
Cerato: increased scent range
Pachy: gains more headshot resistance on dome

gusty vessel
#

Elder should not affect speed

Neither frail nor prime.

sly cliff
#

Makes elders have a status called elderly and make it so having that status slows ur animations such as drinking/eating

Side note it should not affect the speed at which these resources restore just a visual representation of an older animal

Elder sounds just also just be deeper version of their normal calls and sounds

Last but not least I agree w elders not affecting speed only unless your frail then you should be slightly slower then an healthy adult or prime

zealous pond
#

NERF AGING

Change how fast we age, make it take much longer to get to prime/frail elder stage, RN you are barely an adult and them BOOM you are a old dino, feels to fast, there are more elders them adults in HT rn, should be the other way around.

void flume
#

1st make allo only able to pounce something 2x heavier and get ride of the animations speed boost. People use it to catch others and it looks unnatural. The animal should also be 1-2km faster just slower than cera so it can’t run it down but fast enough to escape rex with ambush. Also making the creatures trot would be amazing at the moment it is unbelievably slow.
Another adjustment that would be nice is an elder change. When people reach 75% they should choose to proceed to prime. Frail elder shouldn’t exist. People should stay adult unless they have done all of the requirements. The things they must do should also be far more difficult and time consuming and they should be different for each creature as well as being easier for smaller dinosaurs than bigger ones. When somebody plays a small dinosaur they want their life to be easy.

near depot
#

Good evening, I will give my opinion. I love playing maia but since it lost its ability to knock ceratos and carnos down like it used to do before that adjustments, it feels like maia is just a big walking burgher. I really wouldn't mind if it had a slower speed like 37-40 kph if I could knock a cera and allos down and stomp their faces XD. Its a dino that takes quite some time to learn and master, and after you learned it, its still not so rewarding. Like it has 3.7 - 5.4 tons, bringing a little more dmg and knock down capacities it would be way less frustrating, speacilly cause many times when you CC a carno/ cerato, you barely have time to use another attack. (reposting it, cause I posted in the wrong section)

lament anvil
#

Not sure if this is being implemented for herbies soon in the future but if not its maybe a idea? Bucks in the game currently for grappled characters correct, maybe to counter act all the crying about pin, let most of the herbies not all have a rear up ability to time, to counter grabs and pins? Rewarding players for timing the rearup ability idk just food for thought, currently no good counters atm, but im sure yall address it in the future, as it stands, the ability on Allo is great feels great works great here and there. And or possibly limiting the amount of times The Allo can actually charge something? To slow down the Bleeding LoL

odd helm
#

Something with fish on its diet should be able to swim decently... right? (Please buff Herra swim speed)

woven wagon
alpine oasis
#

Not sure if It's intended or not, but rex In HT dies like In 1 min of thirst, It's Way too fast especially compared to Other playables. Minimum should Be 5~10 mins. This was a Thing when rex was leaked 6 months Before It's release, It's Been like 9 months In total Since this is a Thing, is QA or devs unaware?

delicate wren
#

Since the current balance of the ht is already all over the place due to the weight changes, elders, and new dinos, I think now is a good time to look at an issue that seems to only be growing with time: the abundance of cc. By cc I mean any method that stops or hinders the opponent from doing what they want to do, to name a few: stagger, knockdown, pounce, grapple, pin, vomit, and fracture. All of these mechanics have their places and uses, but it feels like every dino is either being given some strong form of it, or some way to prevent it. This is currently making combat feel like you either prevent the opponent from fighting back, or they just prevent you from fighting back. So I am suggesting that you look at every dino and cut out or reduce the amount of cc most dinos have, and potentially look at rebalancing certain types of cc. With many of the roster losing cc, most of them will not need it nearly as much and likely can be balanced in a way without it. This does not mean I want ALL cc gone, just many cases where its not as integral to the identity and gameplay of the dino.

There are definitely MANY ways to go about this, but I want to recommend 3 broad changes that would help the combat feel much more interactive:

1: Increase the variability of cc.

2: Reduce the amount of attacks with cc, reduce the cc on attacks, and/or add higher costs to attack with cc.

3: Adjust pins, bucking, and scraping on terrain to be more fair for both sides.

These are the broad strokes of what I would liked changed. I will go more specific into each in further posts since I do not have room for them here. However, the overall goal is just to make cc less prevalent because the game is more fun when everyone is actually playing it.

dusk kelp
#

you see wolves take down massive bison and other large game based on exhaustion tactics
so I am confident that Omni having a pin based on stam or bleed WILL work and DOES work
it requires time and skill to happen
the prey has time to fight back, to react, or to reposition before it's lights out
but as it stands, what makes pin so aids is that there is
-NO time to react
-NO time to reposition
-NO time to fight back
you are just instantly pinned to the ground, and forced to watch as you helplessly lose HOURS of growth because something weighs more than you
that is unhealthy for the game
it kills player experience and motivation to play
simply put, the more time you put into something, the harder you should be to kill
omni pin isn't the issue
REX and ALLO pin is what people are complaining about
these dinos are big enough to pin dinos which take HOURS upon HOURS to grow
it requires no skill, no thinking, just right click and pray.
If ALLO and Rex are just big Omni, there is no reason to play Omni at all.

TLDR; Too many Carnis can PIN, Rex and ALLO especially don't need it

stone hinge
#

Hypsi should have greater fall tolerance than herrera, not the other way around.

young barn
#

Nerf trike.
First, Herb's ability to gain 25% stamina when taking damage is broken. In a world where a Rex can barely run for 20 seconds, and considering that in a fight you need mobility to avoid taking absurd damage from the Trike, if you're a 100% Rex and encounter an Elder Trike, you probably won't have enough damage to kill it, especially when this kind of problem is happening: https://www.youtube.com/watch?v=8yybJ-sAFE0
In many situations, you're simply chased to death by the trike because either you fight and run out of stamina, or you run and run out of stamina.
Fixing the trike's hitbox would probably help a lot, I believe.

An important detail is that the trike consumes virtually no stamina when using the double click, and furthermore, the mutation causes it to gain stamina.
Tactiles for cani?
down Tactile for 5%?
double click cooldown on trike?
#fixhitbox

winter cloak
lofty tartan
#

allo should really have some pounce miss endlag or some actual stamina cost for anything it does. currently allo can use its pounce as a rocket fueled propulsion boost to repeatedly launch themselves at their prey and pin them. and its not like the stamina cost from the pounce rocket boosting does anything when it takes like no stamina to pin something slightly smaller than itself to death

alpine oasis
#

Elders and prime elders should not get increased or reduced speeds, u are creating an even worse balance nightmare than speed mutations

harsh oxide
#

Ptera really needs a buff in terms of flying.
When gliding, it feels like you are flying with anchors tied up to you.
NV for Ptera also need a big buff because you cant see anything

placid snow
#

Stego bleed

With allo coming out and taking a look at afew others I’ve realized that current variation of Stego has abysmal bleed compared to many other playables when among them it has the most reason to have sky high bleed. I’m not sure of the exact value but I know for a fact I can shake off the bleed from a stego far easier than that of a omni, teno or Rex. (Probably more but those are the only ones I’m confident that the bleed feels worse against not accounting for unbalanced allo)

I think a buff to stegos bleed would do great also noting this is a opportunity to make jabs more valuable as it stands they are only ever really used if the stego is basically out of stam due to the longer wind up. Stego having higher bleed would help it force larger hunters to accelerate their offensive or risk having to back off due to bleed thus forcing a chance of more mistakes and giving Stego a over all higher survival rate as atm they are barely standing their ground against adult Rex’s let alone the allo swarm I find only a handful of pretty competent stegos are having much luck against these highly dominant combatants.

(Sub note maybe a re-evaluation of stegos attacks stam cost is in order they are rather expensive compared to its fellow giants and force near perfect gameplay to not risk being incapable of enough damage to win)

queen wraith
#

Kentro should not be pinnable or grabbable unless you want a massive spike through your skull. its a small stegosaurid its not like its gonna nuke game balance to make it NOT die instantly to allo deino and rex

delicate wren
# delicate wren Since the current balance of the ht is already all over the place due to the wei...

1: Increase the variability of cc

There are 2 main ways to increase the variability of cc: make new types of cc and make new conditions for cc. Both methods would work well because we currently have mostly hard cc that fully negates input and the majority of cc conditions are purely weight ratios. This does work for some sources of cc, but there are many that would work the same or better if they were soft cc or had more requirements.

For instance, there could be a “disarm” condition that prevents attacks, but allows free movement. So it can be used to make sure the afflicter doesn’t receive counterattacks, but allows the afflicted to back away and not get comboed. Or a “slow” effect that slows down the target to allow follow up attacks or an escape, but still allows the target to dodge, turn their vulnerable parts away, or fight back as well. Cc effects like these would be incredibly useful for closer matchups, so both sides can hinder their opponents without it feeling entirely like a turn based game. These effects could even be extended, more potent, or layered on top of each other to bridge the gap between hard and soft cc even more.

Additionally there could be more unique requirements to inflict cc to make it more variable between fights of the same species and even during the same fight. There could be more species with higher or lower stability modifiers, a higher cc threshold when hitting certain body parts, higher thresholds based on you and the target’s stamina or hp, or even based on the cc the target is currently afflicted with. There are plenty of different conditions that could be used in many different ways to help cc be more variable and interactive. Especially if this is combined with the new variants of soft cc, it would help make sure matchups are not incredibly polarizing because of a single condition.

Overall, changes like these would help fights more dynamic and less polarizing while maintaining the impact of cc attacks.

winter cloak
#

After testing for a while, I've come to the conclusion that ptera flight is butchered on current HT. It's supposed to be the small and nimble pterosaur as compared to quetz, but it feels like I'm flying a schoolbus through molasses. Allegedly this is bugged so that base glide = skimming speed? If true, please fix. If this is intentional, I have thoughts. Momentum improvements don't seem to have manifested. Stamina consumption on hordetest is improved per action (and this is good), but you need to be constantly sprinting or climbing because glide loses speed and altitude almost immediately. On live, momentum from sprinting or diving decays quickly, but the base speed of gliding is strong enough to leverage, with stamina usage revolving around altitude gain. On horde, momentum still decays, but your base speed is massively nerfed, so you need to spend on both forward momentum and altitude gain. Therefore, stamina usage on horde is considerably worse in practice than it is on live branch, especially once you grow out of the juvi stam buff.
My smallish suggestions to make ptera actually feel good to fly:

  • Keep HT stamina adjustments, dive roll, etc. (very nice, I appreciate these)
  • Restore shallow descent and remap dive (#general-feedback message)
  • Revert glide speed to be slightly slower than current live branch (or fix bug if applicable)
  • Make turn radius to be 30% wider than current live branch (but still tighter than HT)

Additional wildcard suggestion:

  • Make upward thermals restore a small amount of stamina per tick if the ptera is over 25% stam -- less passive than a blanket glide regen, and trading regen speed for relative safety (until quetz arrives). This would incentivize groups of pteras to circle over thermals, which would make them more visible parts of the ecosystem rather than hiding in a bush to sit and regen. The threshold requirement means that pteras would be punished for gassing out and still have time vulnerable on the ground.
gusty vessel
#

Could we please increase the juvi Troodon speed?
Maby 25 km/h ?
And Maja 20 km/h ?

wet walrus
#

Is it just me or should we kinda nerf rex bone break ability, but if we do that we should give rex abt 1.5k damage per crush bc in my Stego experience u just need to get crushed 2 times and then u bonebroken and 2 more u insta pinned, u cant really even defend youreself since the tail rise after the crush is slower than the rex running away after the crush so u cant even trade hits pls do smth abt this.

tepid anchor
#

Elders should be tier specific
Tiny tier
1PZ,1MZ and never get infertile perfect diet,sanctuary
Small tier
2PZ,1MZ,perfect diet and never get infertile,sanctuary
Pseudo mid tier
2PZ,2MZ,perfect diet and never get infertile,sanctuary
Mid tier
3PZ,2MZ,never get infertile, perfect diet,sanctuary
Sub apex
4PZ,2MZ,never get infertile,perfect diet,sanctuary
Apex
5MZ,3MZ,never get infertile,perfect diet,sanctuary

And frail should be same speed as adult just not as big as prime also make herra 400kgs

obsidian loom
#

Replace allos pounce & pin attack with a strong claw and bite attack that deals massive bleed and only stuns the opponent if its small enough (can keep the annimation just change the mechanic)

pastel oasis
#

Pinning as a mechanic right now is completely destroying the gameplay of this game in every sense possible.

I mean sure, it's a cool looking realistic mechanic, but it should be nerfed significantly otherwise the game's combat will turn less and less engaging and interesting. There should be either a very significant weight difference between the pinner and the pinned animal or a health treshold. I was almost an adult Allo and I saw a Sub- Rex that was slightly larger than me and I (how dumb) thought that it means I can have a chance even if im at a slight disadvantage. That Rex pinned me instantly and killed me in 3 seconds. Now this is what is very unhealthy for a game. There should be no pinning between an almost adult and a sub adult rex match up. Keep the pinning mechanic, nerf it to death. Either you should weight more with 70% or the prey should be on low health (20% or less) before you can pin.

tepid anchor
#

Pin should be turn into a attack that slams something into the ground and deals high damage and bleed in allo and omnis case also rexes pin shouldn’t have bone break, allo should only be able to pounce things on their back.

old canopy
#

Raptor is Pain in the ...

Recently i have played raptor and made it prime elder, and I realize something Raptor prime means nothingi 660kg is nothing for this meta and 39kmh ? bro I even cant bite and run. Raptor must have at least 45kmh. Also please fix raptor bite speed. UNPLAYABLE.

old cradle
#

If allo is going to have pounce/grapple of some sort and do the amount of bleed that it does, it needs to be bucked off very easily, especially by things significantly larger + knocked off by the environment like raptor.

thick mason
#

Please buff trike NV even if its a little bit 🙏

glad edge
#

Still reverse that cera buff. That thing was already op enough. Its insane.

shrewd hamlet
#

Three things

  1. Change deino to make it do fracture damage instead of bleed damage.

It makes no sense that a giant croc that specializes in grappling and breaking bones would do more bleed damage. It doesn’t even rely on bleed damage anyway. This simple change would not only make deino less of a walking punching bag when out of water, but would also help deino against larger creatures that can just bully it even in the water(trike, rex, and more to come)

  1. Make rex crush ability only available to sub-adult+ rexes

Pins are obviously becoming a major problem in the game and for good reason. It never feels good to be completely shut down with no means of counter play. With rex in particular, the fracture damage it does is pretty much lethal even if you manage to break free. Personally I don’t have a problem with this in particular, as I don’t think most animals would survive being ambushed by a 8-10 ton behemoth with a bite force strong enough to snap a car like a twig. Although rex being able to crush and pin at any age is kind of bogus in my book, and removes some of the challenge for rex, especially against creatures that are your size or even slightly larger. My solution is to make crush an ability you have to work for. This would make the experience of growing rex a little more challenging and also make it more fair on anything that’s fighting it. Plus, it still keeps the ram ability, so it shouldn’t be too harsh a change.

  1. Buff adult carno weight to 1,500 at minimum, and give it its old growth curve to compensate. And fix the ram being able to be spammed.

I feel like carno, despite what the media tells us, is honestly the most underpowered mid-tier in the game right now. It just has a bunch of weaknesses that other creatures simply don’t have. Horrible bleed res, slow swim speed, low bite force, fast stamina drain, etc. I’m not saying it shouldn’t have these weaknesses, but more so that it’s strengths also don’t compensate for them. It runs fast and is good at killing gallimimus. Cool, but not enough to help it against the vast array of other mid tiers coming to the game. The only creature carno has a fair chance against is cerato, and even then often times the odds are stacked more in the cera’s favor unless it’s ambushed. A buff to the carno’s weight would help it keep up with other playables. And please fix how ram works. It is so boring seeing carnos spam ram now. It’s basically a knock-off pin.

shy yacht
#

1 important thing in game no one care it...

Please find a solution to stop the mix pack. Today, I was walking around the island when an Alo call for help and I saw two Ceratosaurs surrounded him and I went to help him, but then he attacked me from behind and jumped on me and the Ceratosaurs also attacked me and killed me. It is not fair at all and everyone is tired of mix packs and this is considered a kind of cheat. We are playing a survival game, not an MMORPG here is the isle not world of warcraft for chose roll like Tank/healer/dps 😑

pls fix it 🙏🏼

harsh oxide
#

please disable night time until NV is fixed and is working
i often only see my silhouette and suddenly im falling off a cliff and dies because of a NV that does NOT even work correctly.
Its not fun at all.

winter cloak
#

Suggestion: please buff maia's swim speed. Hadrosaurs are supposed to be good swimmers, but currently it's one of the worst in the game.

last grove
#

idk why you guys decided to give both rex and allo a water alt bite, so i guess at this point just give all carnivores water alt bites since it seems yall give dinos water alt bites at random. 🤷‍♂️

spare path
#

Allo Pounce Rework

For the sake of making allo fundamentally distinct from omni (unless there are already plans to change it), better accommodating pounce to its kit, and avoid some common issues from pounce, here I provide my idea, without much work besides the standing animation(s) and stat changes. Additionally, it could also open the door for more varied types of status effects and cc.

Allo’s pounce could work more like a grab as opposed to merely climbing onto someone’s back to deal big damage. For this, when pouncing, allo would get substantially less damage and bleed while pouncing, and holding LMB to attack would begin attacking. This would do far less bleed or damage as now, but it would cause all of the target’s stamina cost to increase at the cost of draining your own stam, turning it into a good way for a pack to catch up fleeing prey at the cost of your commitment, or use it as some sort of “parry” timing it when your friends are about to bait an alt, as if the allo was pulling from its target and putting all of its weight into it. The debuff is proportional to the weight ratio. Additionally, pouncing allos would also slow down attack speed from opponents (relative to weight and number of allos), to make up for their low damage latched.

The benefits for this change, at least in my opinion, would be the following:

  1. A brand new application of pounce. Troodons do burst pounces taking turns, and omnis try to cover all pounce slots to bring things down. Meanwhile, Allo could still grapple some targets with zero stamina, but mainly be encouraged to have one pouncer latched while the others take advantage of that debuff to attack normally.
  2. Allo’s lack of agility and speed would make it get so much utility out of an attack speed debuff
  3. Circumvents some pounce issues by encouraging less pounce slots to be occupied
  4. Brings more variety to the different types of cc
  5. Creates a more engaging situation for the prey as opposed to water camping
toxic prairie
#

Here’s what I’d like to see with Alllo

1: slow down bite speed (similar to carnos)

2: increase its trot speed

3: increase sprint speed to 37km, bring dibble back to 36km as well. This is primarily with the future roster in mind. In relation to Elder Speeds, that’s another issue entirely but for reference Allo should be an animal that gets slightly slower as an elder

Lunge/grapple stuff
1: general fix’s like its stamina usage & bug fixing

2: change pin math from 65% to 50% + thresholds

3: Can only use the grapple while getting a running start for minimum 1.5 seconds, while in animation your turning is decreased slightly. Arms out declare the Allo is preparing a lunge

4: Missing a grapple gives you a recovery

TLDR: improve Allo’s general mobility but landing grapples takes a bit more thoughtful instead of mindless spam, punishing you for using it mindlessly.

glass marlin
#

Increase Rex’s base bite force. Currently, Rex is entirely reliant on crush to ever actually kill anything, and I’ve seen allos tank like 8+ normal bites from a rex which is just…weird. So yeah, bring Rex’s base bite force up a decent amount (maybe even back up to 1200 like in legacy) to make its normal attack more useful.

gusty vessel
#

The fact that Elder slows you down destroys the balance in the Game.

An Omni with 30% is faster than a Frail Troodon at 100%.

And an Omni with 35% is faster than a Prime Troodon at 100%.

scarlet siren
#

the nightvision of an allosaur is like a trike or dibble...mostly it's dark in the game so ...allo is most time of his life blind

cunning storm
#

Hello! Not sure of this is where to put this, but have you considered making attacks more physics based? The game is not centered around combat, so it's understandable that this isn't a priority, but it would add a touch more emersiveness if instead of clipping through an animal or other player when I attack, that the opposing entity reacted in some way.

woven tiger
#

This is only for Cerato BEFORE the buff. Make bacteria bite apply more debuffs as its pretty weak rn and doesnt change a fight at all

royal osprey
#

Allo is too oppressive, ruins horde testing experience, needs a nerf yesterday.

sand maple
#

Remove or decrease speed changes on elders.. 30km/hrs is crazy on cera. And on 45km/hr in prime it's insane.. it's the same speed as a frail prime carno. And 2.1T, meaning no stun, crazy agility, body buff, bile, charge bite.. how is carno, tenno or something like a non prime maia going a whopping 32.4km/hr and trotting barley faster than a trike supposed to compete?

cunning storm
#

Adding an insectivore would be really cool. Especially if larger dinos get flies around them, like horses with their eyes. Then there's a sort of symbiotic relationship

warped token
#

just a lil tweak for reabsorption
i was thinking it could be smart to make it work like grazing where it will only fill up your water to a certain amount like half or so and if you wanted full water or to last a drought you'd have to find a source to drink from ie more engagement with the water creatures on the isle

quartz nacelle
#

Nerf allo already?? I cant buck it off even when i collide with trees

spare path
#

Possible Bleed Side Mechanic

This suggestion is mostly oriented towards stego and potentially kentro as well, but I reckon it could maybe be considered for other creatures that are much further into the future such as giga.

Considering stegosaurus’ odd position as a creature that appears to small to be actually killing apexes consistently, but also designed in a way that it feels dumb that these creatures should be running away, what about doubling down on the ideas of these being very potent bleeders? So far we have so few playables that actually focus on bleed as a deterrent, beipi and teno being the main ones. It is strange as it is now, considering how bleed has barely any impact on the game whereas it was actually quite significant in legacy (since fighting something like a giga implied a great commitment) and in nature bleeding out is also a truly significant concern.

My idea would be to add a special passive in both kentro and stego (and mainly stego) that bolsters their special abilities (or even their alt attacks too, although to a lesser extent) with bonus percentage bleed damage, meaning that their hits on heavy targets would chunk them and make trading extremely unfavorable, in a way that it serves as a potent deterrent to hunt them even if they die. We do have some creatures already planned like magy which was said to have a bad meat, so I see no harm in trying to make it so that stegos are not particularly tanky and can still be hunted for apexes, but in a way that they just be mindful or encourages ambushes. I don’t know about the numbers, but with how stego power swing burns through stamina like that, I feel like the bonus being about 10-15% could be good enough, without accounting for bleed resistance.

To prevent griefing on kentro, maybe it could have some situation like pachy or Herrera where this effect suddenly becomes no longer useful when using it against larger creatures that it should I be running away from.

fallen elm
#

balance out dino and get it some competition by adding the titanoboa

void raptor
#

Please make allo be knocked off on trees while grappling 🙏 and maybe have (more?) stamina cost for pounce.

frigid kelp
#

okay trike are over powered idk what other's think but 3 rex bite an bone crush and he kills all 3 that make 0 sense

lucid ether
#

Elder stages should not touch the speed stat for the same reason why speed perks were removed from the game. Speed is a fundamentally broken stat to be messing with and creating too many variables in a roster that will only continue to grow. There's enough to balance already without worrying about the most OP stat in ANY game (speed) being inconsistent within the same species.

toxic prairie
#

Instead of regressing into a senior/frail elder at 88%, make it at 95%.

gusty vessel
#

Frail Troodon is somewhat fast, but he's still too slow
from 31.5 to 33.3

And Juvi's speed is also too low at 12.6

He's the only tiny creature who has to live face-to-face with everything. All the others can climb, swim, and fly.

He needs speed!

Just look at the stats.

hollow heart
#

The current Cerato isn't a scavenger, but rather the best hunter in the game with buffs near corpses. Seriously, make Cerato fulfill its purpose properly instead of being a "mini rex"

crimson cosmos
#

nerf omni and pachy turn radius speed

sour linden
#

I would like to see "normal" adults around instead of all prime and frail elders, because right now it's either become prime easy and survive, or become frail and die fast with the chance of maybe reaching 100% for entomb.

Prime needs to be much harder to achieve so it actually feels scary to run into one.
Prime elder just doesn't feel rare and special, we see them way too often that the only option feels like you need to be prime as well. (That or become frail..)

Frail should be reserved for those who afk grow, overpack, mixpack, cannibalize, etc.(The afk part is most important here)
Frail elder sucks to get even if you explore around the map, and it's a death sentence once you become one. We are lucky if we even survive long enough to entomb.

We shouldn't feel forced to become a prime in order to be able to safely run away or fight things
"Normal" adults like what we had before elders would be a nice in-between so some players who don't want to do a ton of tasks can still grow to 100% without becoming a weak frail elder who dies fast.

gusty vessel
#

The pounce ability shouldn't affect Troodon group members.

Pounce group members during a hunt is a death sentence.

Troodon is a one-hit kill anyway, so why punish him more?

For a group mechanic that requires cooperation, being accidentally pounced by group members is demotivating.

Unlike Omni, Troodon pounces much more often while Omni stays on the prey. Troodon jumps off and back on.

And instead of gaining strength through numbers, it only increases the risk of being killed independently.

It goes against the fundamental principle of being a horde.

Troodon is one of the most social dinos, with a group size of 10.

So being in a group shouldn't be a disadvantage.

quartz anchor
#

give allo a punishment for missing it's pounce

zealous geyser
#

Pachycephalosaurus should not have a bite as it's primary attack. This attack is largely ineffective. Both other attacks have lots of recoil following them regardless of success, which makes pachy combat cumbersome for a defensive animal. The primary attack should be similar to legacy, essentially a headswing that doesn't cause fracture or CC. (This is a repost of what was put in general feedback which has been deleted to keep the discussion in the correct topic location)

scarlet siren
#

attribut / Mutation reabsorption is to less when it storms at Allosaur. other dinos get completely filled or getting half filled when it storms because lots of rain falling down. But Allosaur only gets 2% when it rains for 3 minutes...too less!

placid snow
#

ALLO LUNGE QOL

With the most recent patch a self stun on allo mount was implemented. It is a horrible change that is attempting to artificially balance out its extremely powerful mount. It discourages allo from doing what it’s meant to do and hunting bigger prey as you just kinda stand there after jumping off like a cat who’s had cheese thrown on your face.

In accordance I bring the following recommendations for changes for your humble consideration

  1. No stun on dismount it’s goofy and does nothing but make fighting big boys extraordinarily difficult.

  2. Instead add charge up on initial pounce BEGONE with tap pouncing for such a giant instead make it hold the charge for like 1-2s tops just long enough to clearly indicate to a aware player “I’m thinking about throwing myself at you with reckless abandon”. This will allo them to pick who to face and can still give pretty easy mounts but also prevent cheesy gameplay and spam.

  3. Stun on miss. Nothing long maybe same as current dismount enough to make it so you don’t spam it nor use it as a chase mechanic (how to catch a cera 101 rmb rmb rmb win thank you for attending my ted talk)

These changes are simple encourage team work and reward quick reactions and smart gameplay without punishing allo for being allo. This also allows allo to be a threat to big boys even if they aren’t alone without being complete death nor a none concern. Thank you for your most humble consideration.

brittle jasper
#

Hypsi loses too much stamina for the tree-to-tree jumps, at least when it's juvenile. Make it less, please. ||(Hordetest feedback).||

last grove
#

Make hypsi be able to spit while running

livid holly
#

Elder system

After reaching Full Grown status, growth rate increased should be changed with decay rate. if you have a perfect diet then the decay rate is slower and you get to play as closer to fg for longer. if you have a poor diet you lose your stats faster and become weaker easily

soft vale
#

Change Allo pinning capability, I've heard 1 Allo can pin 70% of its bodyweight, which isn't that bad but I think maybe should be lower, as its a bleeder while we have people using pins to kill as the main way. But I've also heard that when 2 allos pounce you its 1:1 meaning 2 3.9ton prime elder can pin 7.8 animal.
Please, allo is a bleeder not an insta pin killing machine.

hollow heart
#

Increase Juv Troodon and Juv Maia Speed to 30km. Seriously, these creatures desperately need speed to survive. Maia is slower than a Cerato until 60% growth, and Troodon dies of starvation at 36%, where it can't even run faster than 30km/h...

placid snow
#

prime teno

Really simple teno at no point EVER should weigh less than cera. Buff teno prime or nerf cera prime weight. Tenos base FG is 1.6T why is it gaining only 200kg while its 2 counterparts are gaining 400kg and 1.1 tons that makes no since when teno is a defensive primary focus.

Buff teno prime to 2.2-2.4T

vital needle
#

Reduce dilo running sounds

dilo sounds like an allo when reaching sub and running. It should rlly make way less noise since its on par with Omni and not allo

plush delta
#

Dilo clones are broken/bugged.

fallow relic
#

Increase the stun multiplier of Stegosaurus run power swing feature from 1.25 to 1.33 (so that it can use this ability, which is used with a 15% stamina cost, to stun Rex)

proud flare
#

Please give us the ability to choose if we want to pick up a dino when we use crush as a rex. A small rex kills a boar faster than a 1 ton rex simply because it crushes it in 1 second on the ground while the bigger one picks it up and either has to throw or thrash it.

proud cobalt
#

If pin to win on allo isn't going to be removed, then can we at least increase how quickly their stamina is drained when pinning large targets? It's really disheartening when a solo allo pin-kills more than one healthy adult teno/cerato in a row without breaking a sweat.

wet totem
#

I know it's going to be a hard pill to swallow, but for reasonable balance reasons, pin should lock your camera. If you are pinning something, meaning actively biting and killing them in an animation that they can't fight back in, in no world should you be able to see behind you. A pin should be a finisher- something that you need to be sure is safe and worth the vulnerable position you put yourself in. If you decide to pin a young rex as an allo, and your intention is to sit there on top of it in a boring death animation for its entire health pool, then mama rex deserves to be able to kill you in murder sprint because your back is turned. Make pin a commitment, not an easy win.

desert coral
#

just asking if the hitbox of PTs bit could be bit bigger (because i dont hit the allo one time and even hunting rabbits is a tortur)
and the crashing hitbox seems a bit big too...just my thinking
thx for looking into it

true rain
#

One big thing I want this game to change is carnivores, all carnivores even a good player cant even kill a average teno player on their own which shouldn't be possible, now all this game is about now is who is bigger and who isn't and the bigger thing is always gonna kill the other and yes I dont think a cera or a carno should be able to kill a dibble or something around that size. Yes you guys may have killed a teno as a carno/cera on your own , but the teno player is most likely horrible so I think cera and carno should be around 1500kg even though for cera this wouldn't be historically accurate alot of things in this game aren't historically accurate. I am not trying to start a arguments but I would like to see your guy's thoughts on this.Another reason I think this is because I got uppercutted by a dibble as carno [both fg] then thrashed on the head and before I could get up he hits me again and I die.

twin spire
#

Trike is too strong and can eazy kill a rex, Iv seen even one FG adult trike kill 2 Prime elder rexs with eazy and tbh rexs should do more damage to a trike bc it feels like a trike ez kills rexs everytime

void flume
#

I have heard this brought up so many times and I couldn’t agree more, eldering should be optional, please this would be game changing. Another thing that I have heard, which may be controversial, is making primes slower than regular adult. I can understand the argument that prime should stay faster but in my opinion a prime Dino should be a big brute version of the adult. A prime should be a Dino that can punch above its intended weight class. One last very controversial thing, Rex should be an apex hunter not something that can ambush smaller Dino’s like dibble.

young escarp
#

Decrease juvie Herrera growth rate slightly.
While attempting prime elder, it’s very difficult to run to a sanctuary zone and try get food to not starve at the same time

humble cairn
#

Pins should have a negative or somewhat risky choice to them.

I know people hate pins but hear me out.

IRL
If a Dino gets pinned especially if they have claws (keep in mind they almost all do except like dryo or hypsi) the target being pinned should be dealing some damage when being pinned or trying to bite at its pinner to be released like real life (try catching a real life bird and see if it doesn’t peck you while your holding it) Dino’s are birds.

I think this make pinning more risky and people abusing it, also correct me if I’m wrong but why does Rex have a pin cancel? I’m a Rex player grown a few to FG now (approx 15-20) this seems strange is it to counter bugs if stuck in pinning animation??? Just think for risk/reward pinning shouldn’t have a cancel on Rex. It’s quite simple to skate around opponents while cancelling. But hey I like it so I’ll use it till they remove it. Just hoping for somewhat balanced and fun game out there. May the isle provide. Thanks.

jagged ginkgo
#

Trike attack cooldown is to small, need something bigger, they have a lot of weight behind each attack it should be pretty big, honestly

frank stream
#

Allo stat change / pounce solo rework

  1. Regular Bite should tone down the damage to 100-140 (from 175), maybe increase bleed by 50%-100%
    -Reason. Allos regular bite is way too good at being a damage dealing face-tank ability, effectively nullyfying any reason to use Alt-bite, since you bite like a dilo and deal nearly Alt-bite damage

  2. Alt - Bite should gain a daamge increase, up to like 280-300 (from 225 i think) but reduce bleed on it to match regular bite, i think alt bite is better suited as your main damage dealing attack, making it be better in facetanking than regular bite by a mile for damage, but regular bite will deal way more bleed per second and have about the same per bite

  3. Claw attack i actually dont know what to do here, maybe reduce damage a tad to like 200-250 (from 280 i think) since claw attack is your main bleed/hit and run attack, no change here would be fine, but atleast make its damage lower than Alt-bites damage

  4. Pin rework (solo) should be changed, i dont like the idea of instant pinning dinos like dilo, pachy, cera, carno (and maybe teno but idk), i think solo pin should only be able to pin up to galli weight or prime galli etc, solo it should be more than capable of fighting these listed dinos without pounce easily, making it pin them just makes it so boring to play and fight
    (if you get 2 allos to punce these listed dinos at once, then yes they should be pinned, if they have low bleed/stamina they also should be pinned solo)

this will not be affecting group pinning, just solo

all of these changes would make allo great at all playstyles
with attacks specifically built for each style of play and making sure all styles are viable and fairly balanced
regular bite = spam bleed (low-ish damage)
Alt-bite = heavy damage (low bleed)
claw attack = hit and run bleeder
solo pounce = sippery prey ambush
group pin = big game hunter

frosty coyote
#

Played HT for the past 2 weeks here are my opinions to improve balance:

Give trike more agility, rex vs trike battles feel like legacy
Give maia more agility and even more buffs this thing doesn't stand a chance against anything agile
Less stego power swing stamina usage, it was "made" for fighting rexes when you can't even stun them, Instead make it cost like 5% or maybe 7.5% stam to compensate
Every herbi needs a faster alt attack
Allo should be able to be knocked down by environmental objects.

Bucking system also needs a rework, bucking being RNG makes no sense at all, Make it rng for pinning. For dinos that are pounced on you make it so you lose less stam while bucking OR make it so you don't lose stam at all. Remove any RNG mechanic from this game. Oh, and lastly, stop adding pin mechanics.

broken oak
#

Please give dryo a way to kick while running like how galli does it will make it much easier for it to defend itself from any troos trying to get in a dryos burrow if troodon do go in burrows

novel lagoon
#

ALLO Changes {POUNCE}

as if for now when the allo pounces on anything when the allo gets down gets stunned for almost 2.5 secs and thats litterly just a free kill if your fighting anything bigger than you like rex who could crush you trike who could stun you again then kill you thats really a big huge weakness for allo you probally should change it to when the allo gets down he stuns him self and the other dino he was riding or just remove the stuns

vital needle
#

Rains every 2minutes pls balance the normal weather more

spare path
#

Just like how pinning math was changed for allo to not be utterly devastating as a literal upscaled Omni, it would be appreciated if the grappling math was also modified to be more exigent, in a way that it is not as easy to pin down things like stego, dibble or even trikes or rexes without meeting significant requirements.

Also a self stun would be pretty nice after missing

fervent monolith
#

Normal elders and prime elders both should be drastically reduced in how much they alter a creatures’ stats imo. Prime should also have way more statistics to account for in order to be obtained to make it a real challenge.

Neither prime elder nor normal elder should change the speed of the animal.

(Also please stop making cera a mini-apex, it’s a corpse bully not an expert brawler)

gloomy igloo
#

I feel like rex works too well as something other than an ambush predator, rexes should be camping in the bushes, not bullying the whole server, things that could help with this is making the stamina even worse or decreasing trot speed, what I'm trying to get at here is there shouldn't be rex 1v1's there should be rex ambushes, and anything that wants to 1v1 a rex should be punished

unique root
#

This fully explains why this mutation is a must-have.
I don't comment on the players' gameplay, but it's obvious that this mutation enables you to do things that other mutations cannot. More stamina represents a qualitative change, completely altering the gameplay.

Perhaps we should make attacks from the same species unable to be converted into stamina, or at least they can only be converted through normal attacks.
Or cancel that mutation.

pseudo haven
#

Prime Elder Damage values shouldn't be lowered as much or at all depending on what attack it is (mainly blunt attacks)

what i mean by this is that the damage boost from prime elder should take into account weight when dealing with blunt force attacks. for example: basically all of Maia's attacks, or for simplicities sake; the stomp. Pachy's ram should also follow this rule. I'm not gonna list all of them but there are a number of attacks that shouldn't lose so much damage when the weight of the dinosaur is higher than the adults and (using this term loosely) realistically they should do more damage because of that.

to compensate, attacks following this logic shouldn't have as much of an increase in power, but they are able to keep it because they weigh more, and the dmg values should reflect that instead of it just being a magic number that is increased/decreased

muted pawn
#

make allos punce use ALOT of stamina

clear steeple
#

My friend and I had an idea about the implementation of humans in the game.
Maybe it could serve as inspiration for the developers.
I don’t know if this is the right channel for it, but I’d like to share the idea because I think it would fit the game.

When humans get implemented into the game, it’s going to be very difficult not to mess up the balance and not to make the mechanic feel toxic.
So how about this: humans as a way to supplement dinosaurs.

Humans don’t use real ammunition but instead shoot tranquilizer darts. If you successfully tranquilize a dinosaur, you can extract DNA from it and use that to further improve the dinosaurs you play.
For example, you could use these DNA samples to upgrade your dinosaurs’ mutations, skins, etc.
You could even include the hypo variations this way as a time-gated reward for extracting enough DNA to create something unique.

If a player gets knocked out as a dinosaur, they remain unconscious for a certain amount of time until they wake up again.
If the balance is right, humans still keep the aspect of hunting and horror, while the other players don’t lose as much playtime or progress.

This would create an interesting gameplay loop in which humans and dinosaurs complement each other, motivating players to play both sides.
I thought that would be an interesting gameplay mechanic.
Just an idea though!

livid holly
#

Elder System

There should be an intermediate state between Prime Elder and Frail Elder, simply called "Elder." This would have stats lower than Prime but higher than Frail, helping to maintain balance in the game. In this system, if you don’t reach Prime, you would become a normal Elder. However, if you suffer significant damage—like bone injury or having your blood pool drop below 5% and still survive—you would transition to Frail Elder instead of normal Elder. Currently, being Frail Elder is almost a death sentence, and having a middle ground would allow for survival without needing to reach Prime status.

frosty coyote
#

Nerf allos stam while pouncing or pinning something. I’d imagine a dinosaur that heavy wouldn’t be able to pounce for a long period of time. And make it fall from environmental objects.

I also think that bucking should get a full on rework, it’s entirely dependent on RNG.

civic totem
#

In the HordeTest, Dilo looks very pitiful. Never hunt pachy, Even if dilo get bitten by allo just once, Dilo die from bleeding. And I don't even want to imagine meeting Carno.

Dilo needs buff something

fallow nova
#

Allosaurus bleed should be reset to what it was before and it's bite speed should be reduced signifigantly as it's nieche is a bleeder so it doesn't really make sense to nerf the bleed but not it's bite speed an please feel free to tell me if this is a good idea or not

vital needle
#

Remove Cannibal Mutation

Now ik many will start crying bc they cant kos their own species but i think cannibalism is the only way to find somewhat safety in this game. Your own species.
With cannibals it really feels like a deathmatch experience. Some speices just arent ment to be canibals and no i dont think people need freedom in every decision in a game. Apexes and especially Rex, yes granted they were cannibals and also their sheer need for food is a reason to say fine give them cannibal. But everything else doesnt need it. Also the fear over spasm or sickness is cancelled aswell. Its mainly cons then pros for this mutation so i beg to reconsider this mutation. Imo remove it again and only make it available to apexes

vapid idol
#

Dont mean to be rude here but its genuinly getting on my nervs that carno cant charge a cera. putting aside the fact that carno was almost 2x the size of cerato irl and that carno hunted much larger things than small game. just make carno be able to charge cera. thats all i ask for.

near depot
#

Something that really makes no sense is many times you try to knock down/off an omini or allo by using some trees and for some reason it doesnt work. It also happens with some rock walls too. I just lose coun't of how many times I ran into some tree trying to stop the grappling, and it didn't work, which caused me to take more unecessary bleed and damage

fathom epoch
vapid idol
#

Hello this is my suggestion for carno and a bit of a rant on it and cera. If you read it I hope you enjoy it and give me your feedback! I couldn't send it as a message because I don't have nitro so that's why its a google docx.

fathom stone
#

Remove Allo's pin

There's no reason for something as large as Allo to have a pin, it's full capable without it. It looks absurd, and it's just being played as "big Omni" at the moment between it's bleed and the ability to pin and grapple.

Far too many people are relying exclusively on Allo's pin for a crutch, it's tiresome, unbalanced and makes it so that most mid-tiers can't interact with Allo.

zealous pond
#

NERF AGING

Change how fast we age, make it take much longer to get to prime/frail elder stage, RN you are barely an adult and them BOOM you are a old dino, feels to fast, there are more elders them adults in HT rn, should be the other way around.

placid snow
#

General balancing TLDR

-allo bleed still feels fairly high compared to most of the roaster

  • allo base turn is kinda fast for something as big as it dilo and carno are turning slower while standing.

-Rex over all movement audio needs to be louder for such a giant it’s extraordinary quiet. Please increase the range it can be heard from.

-troodon desperately needs buffs it’s barely(not) playable smallest, slowest and weakest juvi why? And it loses an unholy amount of speed going into elder.

  • Maia juvi also too slow

-dryo should be faster

-Rex juvi peak speed should be slower (really don’t think it needs to be double the size of galli and faster than it)

Beyond previously mentioned suggestions that’s it for now have a good day.

elfin goblet
#

Undo the apex stam changes

I have absolutely no idea what the point of this is, but rex, stego and trike now all have the exact same running stam of 100 seconds

This means rex's "slight" stam buff over tripled its stam (from 30 seconds to 100 seconds), whereas stego got a literal measly 10 second buff. That's it

Stego is now an animal that

  • Has the worst stamina consuming move in the game with powerswing (why powerswing wasn't changed in cost to compensate for this, I cannot possibly understand)
  • Was encouraged to "outstam" rex. Good luck with that now lmao, it is now faster than you (trot and sprint), has the exact same stamina as you and has cheaper attacks than you
  • Is essentially ENTIRELY rex fodder to rexes in so many stages of life due to fresh adults having better stam, better speed, better weight and so on
  • Despite this, it still has better stam than diablo, an animal half its size, since it has a faster regen while sharing its sprint time

Not to mention Rex is now an animal that

  • Has a 60km/hr juvi with great stam (the only real weakness to the juvi prior)
  • Has a literal allo/dibble slaughtering sub. Speed, weight and damage all exceed allo, and has murdersprint just to finish it off.
  • Has a strong trot on top of all of this.

Rex used to be an animal which got a scary attack off which either let you live or die. Now, you dodge, and it'll keep pursuing, because why not?

This impacts trike the least because its slow as hell but I still don't agree with it.

Oh, and all of these creatures now have the same stamina as dibble. Yea. I genuinely cannot imagine dibbles surviving in this game at this point lmao.

near depot
#

I have an interesting suggestion: what if you guys make every time you entomb, you lose less stats when u get elder prime and frail elder? This would make people motivates more to keeping entombing and making it less frustrating as dino gets older. Also it would be pretty cool, to have little different details, for every time you dino was entombed when you get elder. So people will know they are a bit stronger than an usual first entombed elder . Also it gives you some sort of pride for continuing the cycle.

woven tiger
#

If your going to keep Cerato buffed you have to buff other things to keep it balanced like Pachy, Carno, and Teno because they are obsolete to the 2 ton monster

signal yarrow
#

what they should do to the allo rn is remove the pin give it more biteforce and ambush speed because its a mid tier meant to be hella strong and rn it doesnt fell like it

stone hinge
vapid idol
#

just think of it this way a almost 1 ton animal charging at you with a speed of 59 kmph... your going to get knocked down, even if your larger than a carno, if it gets up to speed it should be able to knock over a cera and teno in my very biased opinion lol

hollow heart
#

Rex is an Ambusher with a high base speed for his weight, so why should he have so much stamina?

Leave the current stamina pool for the Juv Rex and revert the adult Rex stamina pool to what it was

sand maple
#

I think swapping out rexes pin for increased stamina and a body fracture ability and amazing tracking would allow significantly more counter play, and make much more engaging fights as the rex would need to ambush to land the body break and hunt down it's prey

summer pumice
wet walrus
zealous pond
wispy silo
#

Troodon is almost impossible to prime. You have less time to fulfill the checklist, you run slower than all the other predators, you cant kill anything until your almost starving and infertile. Hell you cant even run down rabbits, chickens, or compies before you go infertile because they are faster than you. Your stomach is empty and your chasing a chicken for 5min straight through the delta. Its a clown show.

Something has got to give here. Troodon NEEDS 25kph from the jump. You don't have poison to effectively kill and complete diets till 50% and then you have till 75% to pull it off.

Theres a 25% growth window on a fast growing dino. Its like 10min where you can pick off something with organs before its too late.

zinc moth
#

Troodon as a baby needs to grow slower. There's no way you can survive with a dino that gets 5 kgs every 2 minutes while actively searching for any carcasses if you even find any at A MERE 15 KILOMETERS PER HOUR. But it doesnt even matter since you'll just die of starvation after 20 minutes of ''gameplay''.

void raptor
#

I don't believe prime elder rexes should be pinning and essentially oneshotting an adult rex. It seems rather op, especially since prime elder is faster and now shares the 1.40min(?) stamina pool.

Either fix this or take away the cannibal mutation for rex.

Also, rexes ambush now can be used when under 60% stam. I don't believe this is fair or fun for either party (rex or the hunted), as prior i believe it was only usable above 60% stam which encouraged good stamina management.

sand maple
#

The 50% size increase for prime allo seems a bit extreme considering other dinos seem to be in the range of 25-30%, especially if dibble has a chance of being downsized

inner knoll
#

Giving adult rex an exorbitant amount of stam was a mistake. Keep it for the juvenile and sub currently, but nerf it for the adult, as well as stego and trike. They're giant apexes that have no business running down things smaller than them unless from an ambush.. it throws the game's stamina balance severely out of wack

tepid anchor
#

Give Pter the ability to regenerate stam while gliding when stam is 60% and above

queen wraith
#

why are we tripling adult rex's sprint time 💔

calm kindle
#

Building on what others have said, I think the cannibalism mutation doesn't carry enough negative attributes.

There's simply too much dense foliage, fog, and weather effects for an albino animal to be at a really significant disadvantage. There needs to be something that a player has to give up when they commit to being a cannibal.

Maybe that something should be prime, or fertility. I personally think it should be both, but I also think there are a lot of strong arguments against that. I think if being cannibal gave you a permanent 10% weight reduction and made you infertile, that that would be a sufficient penalty to really make players think really hard about it. If a 10% weight reduction would be difficult to implement, I think that making the cannibal MUTATION, not JUST the muscle spasms, at least count against someone's ability to make prime, if not make them completely ineligible for it, would also be a sufficient penalty.

Right now, with all the rexes on the HT servers, it seems like at least one in three are cannibals with no real combat penalty, meaning they're effectively able to outcompete non-cannibal rexes. There needs to be a very real reason why a player would NOT want to be a cannibal, and have to strongly commit to a more challenging lifestyle.

winged hinge
#

I have been ran down by a Full Grown rex twice now as a Full Grown allo either speed up the allo or make the rex slower it's quite sad that an allo can't out run a rex..... unless i have just been very unfortunate lol

last grove
#

Dilo clones needs a rework, biting something a few times then spamming clones at them until they die isn't fair and balanced, I simply suggest removing the clone dmg and just add a bunch of different effects dilos venom can do for example changing your controls or making your screen flip upside down &/or shake violently, etc... also I'm pretty sure dilo venom does have a slight DOT effect so keep that in, a DOT for those who don't know is a dmg over time effect, i wanna make this clear dilo can still send out clones but they don't do any dmg, the venom itself does a small amount of DOT to the target but the main way dilos venom effects you would be how it darkens your screen while also messing up your controls, your screen, or even your audio, i personally suggest adding all 3, i think this would make hunts more fun and interactive for both parties. TI_LUL TI_DiloSip

pastel oasis
#

The biggest flaw of Elder system is the speed changes. Dinosaurs should keep their adult speed, whether it's prime or frail, doesnt matter.

We have enough balance issues without introducing an extra layer of balance issues. Just. Dont. Mess. With. Speed.

Thank you

woven tiger
#

Increase Maia's damage and bleed resistance and buff speed drop offs to be less harsh

void raptor
#

For balancing regarding Tyrannosaurus Rex:

I believe it's entirely necessary to reconsider rex's stamina pool. The 30-40 second run time was fair, and rewarding to the rex being an ambush predator.

It is too fast to have a 1 minute 40 second stam time, but I do not believe rex should be the predator that out-staminas half the roster - perhaps hand that off to giganotosaurus or acrocanthosaurus.

Regarding survivability, I believe disabling dibble ai and the cannibal mutations are necessary to avoid creating hotspots, and to avoid allowing incompetent players to be rewarded with adult, or even prime, rex. Rex should be an opportunity hunter, and the player themselves will need to be atleast somewhat comprehensive of the game to grow to adult - let alone prime, but diabloceratops ai rewards isolating oneself to feed only off ai, and rewards not looking for player prey.

In my experience without both ambushing and dibble ai; rex could sustain itself until 60% off of entirely regular ai (with some starvation here and there..). I was encouraged to hunt players past that stage, greatly rewarding me with organs and diet. Those players should not consist of mostly other, smaller rexes.

Also, I feel tyrannosaurus rex does not need an ambush speed at all. I myself had played rex entirely without the ambush function (before the stamina buffs) and found a successful ambush incredibly rewarding. Akin to a good deinosuchus lunge, it required correct positioning, timing and perception of my prey's behaviours - if the prey was too far, I'd be out of luck and they'd slip away from me. Before the buff this dinosaur felt like playing a real animal, now it's akin to a Godzilla clone- rampaging about delta in megapacks with no real repercussions except for cannibal rexes.

In regard to Prime Elder T-Rexes, I believe prime rex should not increase in speed compared to adult, but perhaps the elder system needs to be revisited entirely.

There is also the problem of megapacking/overpacking adults, which is also an issue that needs to be adressed either with an in-game rule on official servers, or a mechanic.

glass marlin
#

I don't know why it hasn't been done already or even acknowledged, but please remove the speed boost for prime elders across the board. It completely screws with the fun of the game since if you come across a prime elder of your species and it wants to kill you, there is literally nothing you can do. It is faster, heavier, has more health, the same stam, a better trot, and more damage. Your only hope is to be far enough away when it sees you that you can sprint away and safelog. The reaction to a system in the game should never be literally not playing the game.

arctic iron
#

I’m gonna say this again. I majorly prefer pre-horde Pteranodon (other than fishing, love that), but I think both play styles are potentially very good, so please give us BOTH somehow.
Alternative to Albadraco: keep Pteranodon as is in the Horde for main branch, but give its old movement to Dsungaripterix instead, while making it a weakling so it can’t be a menace in any way, but can still be the map exploring playable that Pteranodon used to be when it could glide long distances.

And honestly, just having more than TWO flyers would give The Isle a massive selling point over basically every other Dinosaur serval game out there right now.

gusty vessel
#

Why can you pin dinos in a 360° radius ?

But Pounc is automatically blocked by head-on attacks.

Pins should have more direction limitations, and Pounc fewer.

Pounc should also be possible from the front; it's already risky to do it head-on. You're always going right into the attack zone. You can automatically die against Trikes and Diablo to.

And now you just bounce off as if you're hitting a rock and then you're just standing in front of the enemy.

gloomy pebble
#

sure, these buffs are great and all for maia enjoyers like me but it's definitely not what it needed. Most every other dinosaur reaches their fastest speed at sub adult or sooner or later, but maia very slowly increases it speed throughout its lifespan leaving it a walking hamburger and completely defenseless to allo or anything bigger or slightly faster than it (which isn't too difficult since maia stay between 30-40kph for like 50% of its growth). I people are going to say "well maia isn't meant to be a fighter it's supposed to run away and hide". but the problem is that maia can't do either of those for 80% of its growth due to the fact it moves at the speed of smell. So, I think the only buff maia truly needs is a better speed and weight curve throughout its growth (fresh spawn maia speed staying the same would be fine or increasing it to 23 to 25 instead of 19 and then quickly growing and reaching around 35 to 38kph by the time it is kicked out of sanctuary and then increasing at a slower but relatively fast speed potentially getting up to a max speed of 48 to 50 kph during its sub adult phase and slowly decreasing from there to its adult speed. These are my thoughts on this please lemme know if this is genius or i am just stupid and maia should just be a slow-motion running double bacon cheeseburger.

woven tiger
steady basalt
#

i get allos pounce is a place holder but it uses basically no stam i lost a 6 ton trike because 2 allos pinned it and i couldnt do anything for 40 seconds until i died to the damage it makes no sense allo can pounce/pin for so long if you get pounced by a allo all you can do is wait and pray you get lucky and they fall or just die and if your out of stamina you literally just die theres nothing you can do since the allo can sit on your back for over a minute its pounce/pin stamina drain needs to be significantly higher

frank stream
#

so if we are going to make prime elder troodon a slower, less damaging but heavier troodon (the exact opposite of what a troodon is meant to be) we could atleast make its weight increase mean something, 19kg is not making up for the loss of other stats at all, atleast make prime troodon 100kg
i'd prefer between 100 and 150, but anywhere works as long as its 100+ because 60kg to 89kg is only gonna help you pin juvis at the loss of everything you are

sand maple
#

unpopular opionion here, but i actually love that we're decreasing the raw dmg output of apexes- it makes fights so much more intresting. If you've spent hours growing a apex, you deserve a long and engaging fight and not to be 3 shot by a stego, killed by 2 crushes by a leg break via rex or thrashed by a trike by it's current bugged thrash

arctic iron
#

Since everyone is heavier than Pteranodon anyhow, do this.

round orbit
#

Can you please nerf the damn AI? a 35% grown allo should not be getting killed by a bloody deer

fluid inlet
#

Please make bucking actually drain the stam of the pouncer again. The dino bucking should not be losing more stamina then the dino that is latched

crude sparrow
#

Buff stego back to how it was

near depot
#

bro whats the matter with night vision, I couldn`t even see what was attacking me. I know you guys are trying to make the game more realistic, but there's gotta a balance. The only thing I could've done is unlog and wait until its morning again. Pls lets us at least see in close range while night.

spare path
#

Glad to see maia getting buffed into a very comfortable spot

With stego and dibble getting some retouches to thrive with Rex and Allo around, I am guessing the herbivore roster will be mostly at peace

desert coral
#

pls nerv the bite speed of allos its like 1 bite per sec and do so mutch damage in so short time.

waxen flint
#

allo trot is still painfully slow, please do something about it 😔

vast cliff
#

Allosaurus in its current state is not fun to play at all. It is a painfully slow animal (trot values are really really bad unless you are a prime elder) that lacks in sheer strength to compensate for it being so slow. Its trot is (or, maybe, was) slower than rexes', but its damage is not comparable, at all.
It's not doing too well in a niche of medium-to-large herbivore pack hunter. It's not fast enough to be able to deal with Stegosaurus, for example. A bit of that is tied to Stego's broken hitboxes, but still.
Its hunger also drains way to fast, and it forces you to be always looking for food, which is not enjoyable, given it's snail pace speed.
Evrima seems to be more fast-paced than Legacy was, and an animal like Allo doesn't get to keep up with the pace.
Pounce is also not funny to use: it's basically a tap RMB once and win your combat ability. And all other Allo abilities are not efficient in combat (so, taking away its pounce would put it in a very, very bad spot).
I believe that the best way for this animal to be better would be nerfing their damage and health (because it's, like, 2 times stronger than other mid tier carnivores) and buffing their speed. And reworking its pin ability, too.

edgy shuttle
#

Deino heals extremely slow. Don't know if it's a bugg or not, but it took over an hour just to lose the wounded. Still have 2nd blood screen. I was in 3rd screen after a fight at approximately 30% deino, I'm 47% now and still have the screen.

wind zephyr
#

the herra should be able to regen stam while hanging in a tree, you know something it was MEANT to do! Like the fact it stops all regen is wild, your telling me something that isn't moving much cna't regen stam, even at a lower value?

hoary river
#

Stegosaurus should focus more on bleeding and being strategic with its swings, my idea is that Stegosaurus should only be able to knock certain weight targets when they have the wounded debuff so the Stegosaurus isn't just blindly swinging out attacks with no care in the world and actually has to plan out its attacks in order to get a winning knock.

finite plume
#

Rex's crush should not "refresh" after a successful pin. It should be put on cooldown regardless of success, no more rex pin/fracture spam.

desert coral
#

pls nerv the rex stam again. run away from one over 10 min and he just walk/run me down with no sweat.

severe rune
#

i know people already hate carno and say its op, but i think something needs to be changed so it can hunt bigger prey, waiting around for small carnis isnt very fun, and its impossible to fight most herbis if they are not alone. (as a full grown) most people will only fight teno, maia, maybe dibble, and smaller stegos (even tho they 1 shot you when theyre the same size as you). im not saying make carno op again, just make it more engaging and possible, not easy, just possible to hunt bigger dinos

sharp salmon
#

idk if this is already planned, but i hope in the full release once entombment hits live, once you fill your entombment slots instead of all the mutations of your first life being lost, you can pick which ones go. that way you dont have to re-aquire mutations vital to your build (like cannibalistic, reticulated kidneys on deino, enhanced digestion, etc)

an edit: im decently sure this should have gone in #general-feedback but oh well

gilded pewter
#

I think that a prime elder stegos max weight should not be 9.3 tons that seems very little compared to the others i feel like stego should atleast have weight around 11T or 12T.

summer pumice
#

Rex balance changes:

Rex currently fractures a trike in 2-3 crushes and this is balanced due to his low damage. In my opinion fracture is very boring and makes fights end in the first minute. How about making crush leg break a trike in 4-5 crushes instead? This way the fight doesn’t end in the first minute and is actually a real fight.

If fracture does get nerfed to fit better I also would like Rex damage to be buffed a little bit.

Adult Rex bite force from 700——> 850
Crush damage from 1000 ——-> 1500.

spare path
#

140kg prime elder troodon please. Tiny tier elder changes are pretty miserable due to being flat numbers

fervent dirge
#

Rex fracture should be nerfed. Needing 2 crushes to fracture and instawin same sized trike is just 100% uninteractable and boring for both rex and trike players. Stego is fractured in 1 crush.

pastel oasis
#

Increase Allo's trot speed. It's unbearably slow. Trot legit as slow as a walk should be.

deft vapor
#

I know herbivores are destined to have bad overall night vision, but it would be greatly improved if their night vision distance wasnt based on how far the camera is scrolled in. It should be attached to the animal, not the camera. Its hard enough walking through the forests and not seeing the rocks that don't get outlined, but I also getting the horns from a trike in the way is uneeded

slender mauve
#

PLEASE add a mechanic to be able to escape being pinned. I'm so tired of spending like 2 hours to get to only sub-adult herra, spending ages getting saltwater mut just to be pinned down by a barely juvi omniraptor which can maintain its stamina for A WHOLE MINUTE while pinning and I just end up dead with no way to escape.

lunar osprey
#

Ignoring the fact that I probably should not have been insta pinned by this rex as a 6.8 ton stego (I probably would have died anyways) I really think stegos running powerswing should stun a rex. Its a very hard attack to land and without the stun you can see the rex can just ignore it and crush me forcing steg to trade hits with rex when it hits its best attack. Running powerswing takes a ton of stam I feel like I should be really rewarded for landing it. It would be really cool if a way for stego to survive rex attacks is landing a big swing and running away so if it keeps chasing and getting hit by this attack it WILL bleed out

static tundra
#

Allo speed needs to be upgraded over the entire movement spectrum. I should not have beasts twice my size being able to run me down like it's nothing.

woven tiger
lunar ore
#

Please make Allosaurus adult trot at the exact same speed as the Elder. Feels like the perfect speed for it!!! Allosaurus should be moving more than it does right now!!!

unique root
#

We accept Maia buff but it's a little overpowered.
It grow so fast ,only take 2.5 hour to become adult(and will keep growing). With damage buff it can easily kill a adult Allo and Allo have no chance to escape. Maia even have 10 group size.
It does need some damage buff but not that much.Maia run faster than most creature, massive damage is not it's play style.

placid snow
round orbit
#

Nerf rex speed please in what world does a rex catch a Troodon?

toxic prairie
#

Give Allo more than one spawn. It should spawn in East Jungle and Highlands as well

gusty vessel
#

Tiny dinosaurs should be much larger in Prime than they are now. Twice the size is completely normal.

Exceptional tiny animals can grow much larger than larger species, compared to the species average.

The current weight gains aren't really worth mentioning.

Hypsi from 20kg to 23kg, for example.

Petera from 45kg to 60kg.

In percentage terms, Diablo and Petera are similar, with around 30% growth.

But that's 900kg of weight gain compared to 15kg.

And even if they were twice as heavy, the juveniles of larger dinosaurs already spawn larger or surpass them in weight relatively quickly.

And for larger dinosaurs, they would still just be a quick bite to kill.

Well, at least they would get more food then.

In conclusion.

Hypsi 20kg - Prime 40kg
Petera 45kg - Prime 90kg
Troodon 60kg - Prime 120kg
Beipi 90kg - Prime 160kg
Dryo 130kg - Prime 260kg

delicate cove
#

Personally, I believe that the game should do away with the deinosuchus’ ability to grab other crocs, or at least make it a lot harder.
I absolutely love that the Isle has such unique combat gameplay, it’s one of the things that puts it at the top of my list, but now that crocs can grab each other there is almost no combat at all and it has removed any chance of escaping once a bigger croc is on you. A single prime deino can KOS every other deino in the immediate area, and it’s honestly taken all of the fun out of playing it.

plain mauve
#

the prime elder versions of dinosaurs should not be as fast as some are. e.g. a prime rex being able to jus walk down a 70% rex without worry of losing the hunt it should not be this way an adult rex that weighs 9 tons should be able to out run a 14 ton rex makes no sense that they cant

woven tiger
#

I understand that I'm a Maiasaura and I should run away from this situation but there's actually 0 counter play to getting pinned by Allo (what if I was a 6 ton trike who cant get away). They are able to do nearly 6 tons of damage in one pin without running out of stamina. Either Stamina should drain faster or the pin only lasts for 5-10 seconds then the allos stand up and pounce and pin is on a slight cooldown. This makes it more enjoyable for both party's and the allos actually have to play smart when fighting smaller/bigger things. https://medal.tv/games/the-isle/clips/lCFXT6MaU2XZtCdQB?invite=cr-MSxFUTMsMjc4MjIzMjAw&v=57

Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle

▶ Play video
old cradle
#

Small tiers (Omni and below, but DEFINITELY including omni!) should keep the majority of their speed into prime. I don't think prime should decrease their adult speeds period. They can't fight the majority of the dinosaurs actually being played right now. The least they can have is the ability to escape and not become free meals to things they'd have no chance of winning a fight against.

elfin goblet
#

An experimental idea that I might want to see explored to balance out prime elders

Prime Elders, across the board, having higher trotspeeds and lower sprintspeeds/slightly less running stam (think current prime cerato)

This allows the smaller adults, subs and such to flee them in a direct chase, but doesn't leave primes as just sluggish, allowing them to actually comfortably traverse the map and makes sense given their logically longer strides

Will this probably lead to SOMETHING getting screwed over? Probably, maybe make an exception for dryos, gallis or other "run away" creatures. But I haven't really thought about the hyperspecifics of certain matchups (maybe someone with more time than me can tell me how this will horribly backfire), and atm just want to see the overall response to such an idea

near depot
#

I wanna say that maia changes were great, it feels like it can defend itself again instead of just running . And it really feels like a 3.7, 5 ton dino. It's stomp feels rewarding and it's rear kick also feels accordingly to medium/ large herbivore size. The only thing I feel like it would make it more comfortable is it's constantly necessity of seeking water. It's stamina it's totally fair cause it can't have it all, and it balances maia.

pastel oasis
#

Understood the maia buff, although now maia groups are outrunning allos and killing them btw. Enjoy the official experience. If you are making it dangerously capable in combat, might be a good idea to check if it's not going to wreck the carnivore counterpart

visual pagoda
#

^Actually everything is outrunning and killing allos at this point.
The mobility difference between mid tiers and apexes needs to be more pronounced. But it looks like allo has only a slight bit more speed, stam and agility despite being 3x smaller. Oh and that dreadful subadult + adult trot which is so slow it doesn't even match its own animation and feels like a z walk.

fallow relic
#

Stegosaurus Balance Feedback:
1. Increase Power Swing damage from 950 to 1400.
2. Increase the stun multiplier of Run Power Swing to 1.33.
3. Reduce the incoming body damage taken by Stego by 15%

fickle marsh
#

Alright , ima throw a rock in favour to Stegos since it got changed quite a bit this patch , and I gotta say its underperforming now due to the existence of 1 specific mutation that is "Traumathic Trombosis" , and it turned to be a meta mutation (like the former Photo) due to the existence of the heavy bleeders like Allo.

Im ok with changing it so it doesnt straight kill you in 1 single mistake , old Stego was capable to murder everything under 7 tons in a single powerswing due to the knockdown + high DPS and it was insane, now it bleeds you out in 1 or 2 powerswings which still makes it a scary prey, but the said mutation actually makes so nobody has to worry about it anymore , you can just finish it off and sit , so its time to give Stego some quality of life changes and ima suggest some:

-Powerswing should now take way less stamina to use , it will perform better to croud control with bleed

-Make Stego bit faster so it can run away from Rexes around all the lifecycle (and add the Rex stamina nerf on top of that)

-Rework "Traumathic Trombosis" mutation or remove it , so bleeders do actually make sense and they can force people to not ignore it

toxic prairie
#

There is no real reason to entomb as a prime elder Rex, while every frail prime gets some reasonably worse stats to encourage entombing, Elder Trex simply does not need to. As a frail prime it still has the speed (also murder sprint), size and strength to make Hunting adult trikes, Rex’s or stegos a breeze

I believe prime Rex should (like Cerato) get slower as a prime rather than being faster by like 1 or 2 km than the adult, which should put it slower as a frail prime

dusky garden
#

Make fg/sub Allosaurus trot the same speed as current Prime Allosaurus trot speed. Its nothing crazy fast, doesn't break the animation, and the current one is way too slow making traversing the map a hard task, forcing you to constantly run.

Also, Prime Allosaurus trot speed seemingly gets higher the closer you are to 100%, but im not sure, even when my friend was around 86% with a running speed of 37.8, with me being around 33 kmh, my trot speed still seemed to be faster than his.

Clip shows comparison of peak prime vs fg/fresh prime trot speed.

Allos trot speed is at its fastest at 100%, even faster than peak prime despite having slower run speed. The base trot speed should be consistent along that trot speed

last grove
#

Solo dibble & stego is unviable rn, we need a complete balance overall ASAP 💀

woven tiger
#

Increase Deino bite force and give it fracture. Rex shouldnt even think about getting IN the water to fight a deino but right now they win even on deinos turf.

last grove
#

If you weigh at least 50% of your attackers weight, you should be able to hold "E" to drain both your own and your attackers stam during a pin, also depending on your species and/or the pin direction you should be able to do a little bit of dmg while fighting for your life just like how beipi, omni, and troodon deals dmg when getting pinned by an omni of similar weight, for example if your a 4 ton rex and you pin a 2 ton allo head on you'll take dmg and bleed but if you pin him from behind you take no or little dmg. This is probably the easiest and most straight forward solution to make pin not just an instant win button. no skill checks, no button spam, no new mechanics, nothing the devs gotta spend a lot of time and money on developing and nothing hackers or cracked players can take advantage of, just hold "E" and depending on your weight, stamina level, and pin direction, will decide if you live or die.

rancid pilot
#

Stego nerfs are very heavy. I understand if the target was: play in herds. But even then, it feels very weak.
Now he could need a mutation which make him stronger, if he pkay in a herd.
"For each stego in his group he gets....%HP."

Just loud thinking. Maybe i don't see his potential right now.

late portal
#

Perhaps no one will like my opinion, but after losing on the hordtests, I came to the conclusion that the maia buff was not only necessary, but also slightly excessive.

  1. Maia is the fastest average herbivore in the game, and giving such a machine the ability to stalk and deal 500 damage with just one attack is an analogue of Rex, with one correction - she is faster at a distance than Rex. In fact, by increasing damage without nerf, you spend stamina, you have made another sub-rex, only herbivorous. Predators don't have the ability to gain extra stamina in battle, but herbivores do.
  2. Maia is able to eat grass, and unlike Rex, she is able to stay in any part of the map for a long time, waiting for the player and not suffering from hunger. If you put the mutation on long-term satiety, even more so.
  3. The maia has a rather small head in relation to its body, and the hitboxes of its carcass are huge - almost all bites on it hit the body or tail, it is simply impossible to make an adequate response to protect it from it.
    I'll just remind you that we're dealing with a VERY fast-growing dinosaur whose prime weight is 5t+. Please don't make Maia a second rex, as an adult she is capable of humiliating anyone, even an adult rex, and her ability to become just terrifying. You can't run away from it, you can't hide from it, you can't defend yourself. If you killed Maia, it's only because she came at you and wanted to take the risk. Otherwise, I consider buffs unnecessary.
gusty vessel
#

Tiny dinos should be strongly positive for the ecosystem, fun to play, and effective—whether juvenile, adult, or elder.

-For example, make it so that many more AI animals and plants spawn around them as food for them and others.

-They should already be effective as juveniles and able to survive easily with all their abilities.

-No stat reduction as elders.

-Let them spawn together through the start menu with others of their species to encourage more group play.

-Let there be leftovers from the meals of larger dinosaurs that only they can eat.

-Don’t treat them the same as the other dinos. They simply cannot function that way; they need to be handled differently.

-Give players a good reason to be at the bottom of the food chain.

Most of the community sees them as a waste of development time and server space.

They bring fewer resources to the server than small, medium, and large dinosaurs.

And as playable creatures, they have a much harder time compared to the larger ones. They can get resources only with difficulty and face far more dangers due to being at the lowest level of the food chain.

On average, they have to play for over half an hour just to keep up with the spawn juveniles of the large species. Even then, the larger ones outperform them.

They don’t even have the advantages they used to have. Before, you could grow them quickly and easily and get food without trouble.

Even if you died—which happened very quickly with them—it wasn’t a big deal, because growing them again wasn’t a chore. It was fun and a nice change from the hours of growth required for other dinos.

So please give them a reason to exist and make them important again.

steep sluice
#

Being a deisonuchus is a terrible experience. It's very difficult to grow one because there isn't a single fish on the entire map. Please fix that.

zealous pond
#

NERF PRIME REX SPEED

a 12ton predador should not be reaching 40+km/h in ambush speed, make so elder rexes are a bit slower them adults but have a faster trot, how are dibbles and stegos suposed to survive a much larger animal them them that is also FASTER and STRONGER , that kills them in a single atack.

remote flint
#

I suggest the developers temporarily release Tyrannosaurus Rex on the Evrima test branch first, as Hordetest has too many cheaters to play properly.

pseudo forge
#

Make Juvy Rex stronger. What a disgrace at 50 kg??? Why does little Rex suck at all the Juvys? Other tier 3 dinosaurs, Stega and Trike, appear at 100 kg, but Rex is a disgrace at 50 kg.

sterile cliff
#

This is my Idea on how to balance Rex.

Rexes crush currently can almost be spammed and barely anybody uses the normal bite. So what i suggest is that you turn crush into an ambush mechanic/combine it with rexes murder sprint.Make it so that you can only use crush one time everytime you use murder sprint. This would force rex players to stay silent until the very end and to land that crush because if they miss their chance of catching something smaller will be gone.Also they wont be able to use crush in regular fights more then once unless the fight takes so lang that they can use murder sprint again. To balance it out i would buff the normal bite of Rex at 75% growth to 1000.(or maybe even more) the main point is to make the normal bite viable.

fallow relic
#

Remove the Tactile Endurance mutation and reduce Stegosaurus swing stamina costs

  • Reduce swing stamina cost from 5% to 3%.

  • Reduce power swing stamina cost from 10% to 5%.

  • Reduce running power swing stamina cost from 15% to 10%.

upbeat mauve
#

Allos grapple a bit over powered A good idea to balance Allos grapple is to make it so that it does not party attacks like omni and troodon pounces, allow pounce should need to be perfectly timed due to how strong it is and a hit that would stun it should not allow it to pounce successfully

late portal
#

Recycling/changing semi-combat and combat mutations.

  1. The mutation of regeneration from food should be removed. Replace with mutation regeneration of bleeding and venom from food (×2 regeneration rate of effects within 5 minutes after eating)
    2 (Stamina mutation (for herbivores) from damage - remove. Replace with a mutation to reduce the stunning time - the stunning is 1-2 seconds shorter.
  2. The storm premonition mutation should be removed. Replace hygroscopic light ones with a mutation - water consumption near water sources and 5 minutes before a storm/rain is 15% slower.
glad tree
#

It doesnt feel right that a rex doesnt have to kill you with ambush. Reduce its trot speed so it cant go after a trike or stego that wants to escape who are 500+ meters away so it is only an ambush hunter and an endurance hunter as well. Rex becomes op if you cant outrun, outstam nor win in a fight (if youre a smaller adult for example)

Buff stego too so it cant be pinned so easily by a rex. Its not fun if you spend hours and cant do anything when everything is at stake

vernal citrus
#

Doesnt feel right that rex can still fight back against deino in water, no animal should even think about going to swim to fight the deino except spino, buff deino damage and maybe give it frac, cuz rn i see rexes camping waters killing deinos

fast mural
#

bring pack ptera fast turning animation it was so goooood

wise steppe
#

Remove the blow from the carno, which knocks it off its feet and causes super heavy bleeding. There is simply no chance of surviving this spam. This has been asked for quite a long time, but is ignored to this day.

stone hinge
#

Maia stamp and stomp moves shouldn't be so close to eachother in damage.
500 damage stomp is good, you use up 5% stamina and have to stand still. It's a follow up move to any one of its CC hits, you get stunned and it's good game.
450 damage for a stamp uses less stamina, has a shorter animation (spammable) and you don't break stride while using it. Should probably bring it down to 300-350, where stomp used to sit.

slender roost
#

Pin Adjustment: Instead of the Pin being just a rightclick, we should have quick time events{QTE} (both for the attacker and the pinned dino), there should be a hidden threshold for escaping the pin, if the attacker misses a few QTE's then the pinned dino should be released. If the pinned dino misses a few QTE's the threshold should reset and should continue staying pinned. if the pinned dino escapes, the attacker should have a pin cooldown of 3-5 seconds with 2 second slow penalty(can attack but can't get upto max speed or pin). there should also be a certain threshold for this mechanic to activate, like the pinned dino should be atleast more than 40% of the attackers weight.

buoyant compass
#

Allosaurus Balance Feedback

Grapple/Latch Mechanic

Hi devs, I’d like to offer a small balance suggestion regarding Allosaurus.

Right now its pounce mechanic functions almost identically to Omniraptor, which makes the two roles overlap heavily. Allo ends up feeling like a slower version of Omni with higher bleed but less mobility.

To help distinguish their identities, I’d like to propose replacing Allo’s pounce with a latch/grapple system that fits both its concept art and its body design:

Proposed Mechanic: Latch

Allo uses stamina to grapple onto either side of a target (not a full-body pounce).

While latched, Allo can:

  • Claw: applies bleed, lower raw damage
  • Bite: higher damage, minimal bleed

The target can still:

  • Buckle/buck to dislodge
  • use trees/obstacles to break the latch

To prevent abuse:

  • Maximum of two Allosaurus may latch a target at one time.

Why this helps:

  • Makes Allo feel distinct instead of a heavier Omni copy.
  • Fits the original concept art showing a grapple-style attack.
  • Preserves counterplay while giving Allo a unique, more believable niche.

-# Thank you for your time. I hope this helps polish the roster further.

fervent dirge
#

Disable rex fracture on normal head and headswing (why is headswing even doing fracture)
At least on targets like trike and stego. It's straight up unhealthy for the game, fracture is what makes rex uninteractive. So why was it thrown on every rex attack?
https://youtu.be/0zCGOQpn5bY?si=ydr8INNgQQsfSMns

Description:
A video covering some very important updates in the current hordetesting branch of the isle. We cover the stamina run times, stamina cost for attacks and the star of the show a poster boy of the Isle the Rex and its changes to fracture damage.

Thumbnail: An amazing render made by Krayt

Chapters:
00:00 Intro
00:45 Rex Paleo Call An...

▶ Play video
last grove
#

No way ya’ll really gave Rex the ability to fracture with ALL of its attacks, this change must be reversed this is insane.
💀💀💀

graceful viper
#

Nerf Rex’s bone break but slightly increase its bite force and crush damage.
Nerf Trike’s trash damage and fix its hitbox(it shouldn’t hit the target behind it); May add a stun to the second hit of trash or increase animation speed to compensate for the damage nerf.

placid snow
#

rex having fracture on cursh was already super oppressive to a large portion of the population due to it be unnecessarily fast. but having any sort of fracture capacity on faste attacks and the headbutt is down right insanity. This is why rex was so op in legacy and why many people detested its very existence, fractures are extremely op and have devastating effects in combat. Rex was plenty strong if not already too strong this has just made the problem that much worse remove fracture on bites and headbutts leave it only on crush.

zealous pond
#

Pachy

If rex has fractures on its headbuts now, give packy fracture damage on its alt atacks has well makes more sense them rex.

velvet raven
#

Make it so that rex takes damage if trying to crush on a ceratopsians front (face), and that they cannot get leg fractured if crushed from the front (only body fractured maybe?)

old cradle
#

I'm here with everyone else wondering if balance is a legit joke at this point?? In what world does rex need fracture damage on all of its attacks?

What is a stego or a trike supposed to do, in all honesty, against current rex? Fractures devastate most dinosaurs' kits to the point where all they can do is facetank until death meets them once legs or body break. So incredibly non-engaging and motivation-crippling. I can't even escape the big brawlers and go play something more PVE because the smaller dinosaurs get screwed over by the elder system.

If rex must deal fractures, it should be crush exclusive. And it should take multiple crushes to fracture other creatures in its weight class (I'm talking 4+).

glacial saddle
#

Adult allo currently gets walked down by a prime rex :/

spice lotus
#

Feedback: Stego Balance Adjustments

Since Stego’s damage has been nerfed and its bleed damage increased, what it now needs a few additional tweaks to make viable:

Stamina cost adjustment
Lower stegos stamina cost for its attacks to bring it more in line with the rest of the roster, as some creatures (especially other Apexes) have a better stamina-to-damage ratio.

Power Swing: 10% → 5%

Alt Attack: 5% → 2%

(the average alt stam cost is 2%)

This would bring its stamina more in line whit the rest of the roster and adjustment for his dmg Nerf.

Let Power Swing stagger ore Stun bigger targets.

Example:
6t Adult Stego can stagger ore stun 9.3t adult Rex

9.3t Elder Stego can stagger ore stun 12.3t Elder Rex

This gives Stego actual counterplay to Crush, allowing it to stop or parry attacks instead of being dead on sight. It also encourages Rex players to use tactics like sneak attacks, hunting in pairs, or baiting out attacks, rather than Mindlessly brute-forcing the fight. Giving Stego a higher CC threshold would allow it to defend itself from Rex attacks, making their fights more intense, where reading and predicting your opponent’s actions is key.

Rex can already Stun & stagger Stego Cancel its Power Swing, Pin it to death and now every attack can do Fractures , giving Stego a stun would even stuff out.

TL;DR

The changes to a more bleed Oriented dmg are interesting changes.

(away from the 1 Tap kill)
What it needs now is:

Better stamina economy

A reliable counter to Crush via stun or stagger

compact oak
#

Can we nerf allos/rexes pin ability or atleast make it use some skill to use because imagine how cooked teno is gonna be when allo drops like i think it should take either more stamina, do less dmg or be harder to use.

hollow heart
#

Dilo Rework

`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage.

  • Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.

-Increase Dilo walking speed when crouched

  • Decrease the sound of Dilo footsteps, making them very quiet. (But only if these changes above are made)``

This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo

summer adder
#

Cera nerf
In the main branch the amount of things the cera can do is just a joke with the fact no other playable has this many things it can do.
I think the obvious decision would be to nerf the ceras charge bite.
The changes that were made on it a phew months back were a good step in the right Direction but were not severe enough.

  • When using the charge bite is lowers the speed of the user
  • More stamina is consumed when using the charge bite
    These changes would make the cera overall more balanced and will make it use the other attacks Instead of just spamming the charge bite.
    To go back to what I was saying about the amount of things the cera can only do here is my list so far.
  • Infinite hunger = Infinite gastro heal
    (I don't think I need to explain why this is just broken as the only thing that limits the gastro healing is your hunger cap)
  • Vomit
  • Vomit stun
  • Op charge bite with no negatives
  • Manual vomit
  • Body buff (Carnos are Unable to charge them while on it and this also gives them the ability to infinitely gastro heal)
  • can eat rotten turtles which give it // diet which nothing else can do
  • AI counts as body buff (Should only be player bodies)
    With all these things in one playable does it not seem like a nerf is reasonable?
gloomy igloo
#

I am currently content with stegosauruses stamina pool

arctic iron
#

I feel like the dense foliage in jungles and such is meant to hide small playables from big ones, but it also has the unfortunate side effect of completely hiding your own animal for minutes at a time, breaking many legs.
This is mostly noticeable in jungles, but there are bushes in the Highlands that serve as ground cover while still leaving plenty of space underneath for small animals or still see themselves and the feet of whatever is chasing them.

I would honestly recommend replacing all “ground cover” bushes in all biomes with elevated versions like the highland bushes, so little fellers can reliably use them as intended, rather getting stuck on every single rock and log in the jungle cause they can’t see a dang thing.

That or add something like a transparency effect or outline marker for just the player when covered in foliage, so we can at least see ourselves in the brush. I’d prefer elevated bushes tho.

eternal sage
#

Make eggs part of the diets for egg thieves:

pastel oasis
#

Remove or significantly nerf the pin mechanic. Tired of losing cause a guy has fingers and is able to press RMB.

fervent dirge
#

Nerf rex fracture dmg on crush and bite and remove it on swing
Slightly buff normal dmg instead

arctic iron
#

I just now discovered that Pteranodon swims FAST now!! Excellent! Love this!

summer pumice
#

Please increase the Rex bite force and over all damage. the apex that had the strongest bite force of any land animal should not have this low of a bite force, it looks weird and it doesn’t fit him

hollow heart
#

Rex changes

``-Make Rex cannot fracture the leg and Pin anything larger than 63% his weight. Things larger than this will only suffer from body fracture

-Reduce Rex Stam to 60s

-Increase rex bf to 850 and crush damage to 1500

-Nerf trike Trash damage to 2300 dmg total (1150 per hit) and 4600 for knocked target

-Remove Rex ability to pin low health/stam/bleed things

  • Fix G Canceling the Crush Animation``

With this, I believe that the fight between these two apex will finally become a fight that lasts more than 10 seconds, Although it won't really change much against the other smaller creatures

arctic iron
#

Maybe make it so that the eggs of animals on your own Diet don’t provide any nutrients, so that small animals like Troodon and eventually Oviraptor can still benefit from sneakily stealing an egg, but a Rex can’t be raised by mixpacking Maias. Maybe mixpacking Hypsis, but there’s no way they could keep up with demand, even in a group.

Logically, Eggs should almost be the Sanctuary Mushroom equivalent for carnivores, but not if Mix Packers are going to abuse it to raise their pets with no effort.

fading mango
#

Fix Allo’s and Utah’s grapple that gets on top of the back of your dinosaur, possibly give it a different look when mounted there because it literally goes through their while body making it look goofy.

merry lance
#

I think if I have to go to sanc as a baby croc to get prime, I should actually be able to see the icon. I have no idea where they are, or how far I have to go inside in order for it to count 🙁

wooden harness
#

Nerf cerato. Its legit a jellyfish in the form on a dinosaur. They can't die bro. You try to fight a cerato: it RMB bites you and has you walking slow as hell and vomiting everywhere which gives the cerato free headshots. They pack in groups of up to 12. Yes, I have actually seen this before. I stated this in the general-feedback tab, and I will say it again. GROUPS of dinosaurs SHOULD NOT be able to EXCEED pack LIMITS. This is especially a need for ceratos because it's ridiculous how often I see a cerato and then watch 5 more walk out behind it. You'd think that the cannibals would be killing eachother for protein and food because it's an advantage, but NO. And they basically can't starve unless you get a scuffed spawn point and AI just don't spawn as usual. Overall, I think in terms of nerfing cerato, just require it to take more RMB bites to make you vomit, because why does a bite with bile in it cause me to vomit... It doesn't really make sense but its a really cool and unique feature so don't outright remove it, I'd say just increase the threshold needed to vomit. In summary, nerf cerato and enforce pack limits.

toxic prairie
#

Allosaurus Feedback
With the recent pin changes Allo (and Rex) feel in a much better spot than before now that you need to put in more effort to pin things. Though I’d like to see a few changes to Allo now that its main issues have been addressed

1: Increase its trot speed, it’s way too slow

2: Increase its sprint speed to 37km to give it just a bit more speed (maybe bring the elder down to 35km like the current adult). While you are at it maybe increase Dibbles back to 36km as well

3: slightly decrease its turn in place turn rate. It’s a bit TOO fast atm

wispy silo
#

Juvenile Troodons can't catch food. Rabbits Compies, Deer, and Chickens are all too fast. You'll starve to death without luck. This has to end. It shouldn't take months of hordetest to realize the speed nerf to Troodon was too much. This isnt' rocket science. You DID NOT test this at all. Which fine its a small playable but for christ's sake you know its busted and has been for MONTHS

last grove
#

make allo's trot faster and buff its run speed because it can get trotted down by rex, also the new pounce rework for allo is good BUT the one potential problem i see is that cerato doesn't get pinned, this means if you pounce a cera it'll buck you off and most likely get away because cera has good stam and good bleed resistance by default and if/when the devs make pouncers able to get knocked off with trees again it will be even easier OR the cerato can just straight up brawl with you and at that point it can either attempt to kill the allo straight up or can try to make it vomit to starve the allo out. keep in mind adult cera at 1400 kg and the prime at 2.1 tons cant get pinned by allo at 2.6 tons and prime at 3.9 tons.

TLDR: buff allos trot and run speed & fyi the new pounce rework MAY have made allo more vulnerable to cera.

gusty vessel
#

Every attack by Troodon should trigger Venom, not just his Pounc.

He shouldn't be completely reliant on just one attack, especially if he has others. Do most people even know that he has a leaping clawing attack?

Or, for example, he can't use Venom in water or mud because it's only triggered by Pounc.

covert forge
outer karma
#

The removal of foliage or AI animals didn't seem to improve much performance.
I think it's the grass causing most of the performance issues like I get the least FPS in South plains , and the other areas like delta and South beach are soo good performance wise

Maybe try removing all the grass in the next patch.

stone hinge
#

Please don't neglect beipiaosaurus' water vision. It is ABYSMAL, I had to escape a crocodile I couldn't even see just by sound and forcing it to surface every time I breached!

arctic iron
#

Stick with me on this one: Sailing came out in Oldschool RuneScape, and I had a thought for Pteranodon!

As much as I like the idea of thermals and slipstreams for Pteranodon, they are kind of useless as is, just because they are too few and far between to actually take advantage of, and most of them are too high up to help with gaining altitude.

My thought is this: what if y’all replaced the thermals with a mechanic similar to trimming sails, like in the video here. Every once in a while, wind motes are visible and clicking on the sail gives a burst of speed for a few seconds. I don’t know how it would look, but imagine if Ptera occasionally got an indicator that it had passed by a favorable spot of air, then dashing for a sec would give an extra big, slipstream level boost, while flapping once would set the Ptera into a temporary thermal that would give it some free altitude.
Right now, those thermals are putting demand on the servers even when there are zero Ptera players logged in, but this way, any extra demand on the server would be proportional to the number of Ptera.

Not only would this free up the processing power used up by the underutilized thermals on the map, it would shift the mechanic to be tied to the player, kindof like Gallimimus’s speed boost mechanics.

queen wraith
#

Rex shouldnt be walking down anything that isnt a sauropod, ankylosaur or a large semiaquatic, considering you gave it insane ambush abilities it should be required to use them, and failing to use them properly shouldnt result in "oh well ill just follow him until i catch him" it should result in hunger.

The same goes for any other current and future ambush predators, with sizes for semiaquatics walked down lowered to their own weight class and above. (E.G, allo probably shouldnt walk down bary, but walking down sucho is fine.)

placid snow
#

Patchout pursuit lunging

Please give allo a stagger on missed lunge. With speed changes that were a-bit much considering certain payables speed (ie-> teno, cera and pachy) allo still being able to use its lunge as a effective speed boost to gain ground on players is insanely strong now. Please just give it a stagger for using lunge and missing lunge nothing long just a short little plop to stop it from spamming it to gain distance in pursuits.

sand maple
#

Not sure if this is intended, but the "truancy" mutation seems to be missing from carnos roster (perhaps to help raptors?) But it's something that is crucial in today's allo word, particularly the entombed version with carnos lack of bleed res

tall bridge
#

maybe lower a bit trike breathing sound in it's earliest phase. It can't run from anything or fight anything so he has to rely on stealth, so making him this noisy constantly is a bit overkill

sour linden
#

Some juvi rework ideas.

Remove the following:
juvi Allo pounce,
juvi Stego power swing,
juvi Trike thrash,
juvi Rex crush.

This would help make juvis feel weaker like they are meant to be, instead they just feel like a mini version of their adult counterpart.
This would also help some low tiers thrive a bit better.

Note: this would only be around sanctuary growth times, not all the way till 50%.

modern creek
#

I like in what direction the current balance changes are going and I'm open for opinions

My suggestion would be nerfing the crush frac dmg from 3k to 2.5k and bite from 2k to 1.5k

It makes the player rely more on making combos instead of spamming crush

For stego you would have to do 1 crush and 1 bite combo 2 times and you would break it which seems fair

And for trike you need 5 crushes to break it which I think is a nice sweet spot doesn't make it too easy and not too hard

crimson holly
#

Could you maybe lessen rexes growth time just a little

delicate wren
#

One thing that has been slightly bugging me, and especially with the newer updates, is the fact that some juvies just have a horrible quality of life, while others are genuinely op while growing. There doesnt even seem to be a rhyme or reason to it either, just that some dinos are just given nothing while a juvie, while others get major buffs while they are still small.

For instance, pachy gains a lot of speed while growing while not losing fracture damage, which was mostly fine while it was 300kg at this state, so easy omni and dilo fodder. But now it gets to like 500kg and still running at 50kph, making it an absolute monster while fighting other small tiers. Then we have something like maia, who has arguably the most abysmal growth of any dino, being slower than even a cera until its like an hour from adult, while still being way too large to easily hide and too weak to even fight for the majority of its growth. And if you're thinking its just "big dinos have more issues" then look at troodon, you can barely make it to a sanctuary before you start starving to death. Meanwhile rex starts out as a chicken nugget, then gets to a stage where its an absolute monster to the small tiers, then gets to a stage where it just gets run down by adult rexes.

I believe we shouldnt just nerf all juvies to be in the same spot as maia and troodon, because all that does is encourage afk growing and make interacting with anything HEAVILY punished. Instead, tune down some of the op juvies, make the overall qol for juvies better, and make larger dinos have worse juvies than smaller ones. The first and last ones are easy, and for the most part are the case, but to improve overall juvie qol, I believe many of the juvies should gain different buffs and nerfs rather than just speed, like fractures or bleed in exchange for lower damage. I would just like to see more options being given to juvies rather than be forced to hide their entire growth or be monstrously strong.

wooden harness
#

My #1 suggestion for balance would be to make maia's kick fracture whatever is being hit. I'd day roughly a 25% chance of a head fracture, 45% chance of a body fracture, and a 30% chance of a leg fracture. I would recommend that the fracture only has a chance to happen on larger creatures like Allo and Deinosuchus. I would make it outright impossible for a Rex to be fractured because who in their right mind would fight a Rex with Maia and expect to break a bone?

The reason I think we need this is not only because 3.8 ton beast of a hadrosaur should realistically break bone if hitting something with a buck kick, but also it would really balance out herbivores being overshadowed by Rex and Allo once they release. Currently, only Stego and Trike can hold their own against a Rex or a pack of Allos, but giving Maia a chance to fracture with a kick will not only make encountering an oversized pack of 7 Allos jumping you much more bearable, but it will also make surviving other overpacking species much more doable.

Everyone knows the feeling of 9 Ceratos coming out of a bush and killing everything in sight, including yourself, and then camping bodies to maintain dominance for 2 hours. Or in hordetest's case, a pack of 13 Allos, ages varying, absolutely honking you down 'till the end of your days. We ALL hate this feeling, and giving Maia fracture damage will give it a decent chance at fighting back.

potent compass
#

From the looks of it, the claw attack on Allo is more effective and rewarding in a fight than a pounce. You need to land it correctly, it deals a good amount of bleed and forces you to engage with your prey, exchanging hits and managing your stamina. It’s more fun to play against, too. Pounce feels boring in comparison and takes away Omni’s niche, to be honest.

Considering Allos are often found in packs, what if Allo’s grapple was not about the damage or bleed, but about reducing the prey’s mobility? Latching on to either of the prey’s sides could deal minor damage and slow the animal down a bit or reduce its turn rate, allowing the other pack mates to find more opportunities to attack. Maybe even slow down its hit rate or alt attacks? It would probably make sense for two Allos to grapple at once, and not more, while still allowing the prey to buck or smash them against trees. I’m not sure I like the idea of Allos pinning large prey completely: at least with Omnis it requires a lot of coordination and collective weight to accomplish.

Grapple could still be used as a pin against smaller targets which should’ve ran away anyway, but against larger ones it wouldn’t result in something that is essentially a boring death cutscene.

queen wraith
#

do trees not work on omni pounce anymore, or was that dude cheating? if its the former maybe lets not do that and bring it back

placid snow
#

Fix tail hitboxes

ATM for lunge and crush tail hitboxes still count so Rex’s that are objectively missing by hitting the absolute end of a tail are still getting full back crush value where as allos that aren’t even looking at their opponent are managing to land pins they shouldn’t ever be getting. (Clip available if y’all scroll up to my last last post)

versed elk
#

remove tactile endurance: all the herbis have resanopble stamina cost to fight and its practictly impossible to kill a stego rn as rex cuz it can just spam tail swings even with a broken leg please remove tactile endurance

last grove
#

Remove all AI besides fish,compy’s, and the small ai black and red pteras, it leads to a more balanced ecosystem and reduces lag, and it stops mega packs of carnivores forming IF YOU CANNOT SURVIVE WITHOUT AI THAT IS A SKILL ISSUE, GET GUD KID OR GO PLAY HERBI SIMPLE. especially on these unofficial servers with 200+ ppl on them like if you can’t survive on a 200+ player pop server without AI to carry you that’s a problem. 💀

summer pumice
#

Please remove ai dibbles and reduce the amount deer/boar spawn by a significant amount. Honestly might as well just remove both boar and deer ai too since it doesn’t benefit juvies to begin with. Juvies are too weak to hunt them and ai should just be there to help juvies grow. And to compensate for this make small ai such as taco, goat, compy , and fish spawn a lot more

wooden harness
#

Okay, so, hot take. Deinosuchus needs to be detectable in some way shape or form by terrestrial creatures. Think about it. Any dino smaller than Maia or slightly bigger (if the deino is prime) is legit gambling just to drink water. I understand that Deinosuchus relies on not being seen to get food and that it's realistic. But come on, there's gotta be some way to make it so that every time you need water you run 4 miles to the nearest puddle to comfortably get a drink. I've personally never even seen them, but I believe that there are bubbles (correct me if I'm wrong) that show up on the surface where a deino is waiting. I think a perfect idea to make things slightly more balanced and even scarier would be to make water get murkier and cloudier where a deino is swimming. The amount of increased murkiness could scale with age and whether or not the deino is sprint swimming or just cruising/crawling on the bottom. This would not only give players more than a 1% chance of survival if theres a deino inside when drinking from a river or lake, but it would also make the game more terrifying. Imagine you're a fg Teno, and are just casually drinking, and see a trail of cloudiness in the water coming right at you super fast. This would give the player a very good scare, while also giving them a chance to boogie.

It's a hot take, and I understand that, but I think we should give people a better chance at survival when going to drink. Since Dondi legit said that The Isle is easily recognized as both a horror and survival game, I think this change would be a perfect fit.

stark token
#

Make Dryo elder HUGE, like cerato sized

sour linden
#

Reduce Allo bite speed and add a few second stun for missed pounce. (like what omni used to have)
And make pounce only work if you are running.

It's a big dino and needs a lot of momentum to leap like it does, so it doesn't really make sense for it to just run away like it didn't throw it's 3+ ton body at something and missed.

Maybe no pounce stun for smaller Allos though, they aren't too heavy at that size.

summer pumice
# sour linden **Reduce Allo bite speed and add a few second stun for missed pounce.** *(like w...

To add to this I feel like allo bite speed is perfect. The pounce is the main issue. It turns fights from fun to uninteractive. A good way to solve this is to give allo a pounce as to how Troodon does it. Allo pounces the pray, latches for 2-3 seconds, then pounces off. When the allo does this he deals a decent amount of bleed + reduces the opponent speed for 3 seconds. This is also good build up for a claw attack combo since now the opponent is slowed down for 3 seconds and an allo can catch up and do a claw attack

last grove
#

remove or heavily rework the gastro regen mutation, tac endurance, and the mutation that lets you not die from blood loss while resting, everyone knows they are too strong and are abused by ppl, also these mutations are kinda crutches for bad players to stop them from dying from their own bad decisions, for example tac endurance is the meta pick for maia becuase it lets you spam attacks and if you get low hp you still have enough stam to run away, another example is to pick the eat to heal mut on cera so you can brawl with someone go find AI or a dead body heal hp then go right back to fighting, and cera can keep doing that over and over because it can manual vomit.

(another reason why so many ai boars and deer is a bad thing) 💀

digital ember
#

Suggestion for rebalancing the allo pounce: currently, the mechanics suffer from two main problems.

1- The size of the allo in relation to the considerably smaller target prey while it is clinging to it causes situations in which it is visibly larger.

EXAMPLE: (2.6-ton allo pounce 1.310-ton carno or cerato)

The solution to this would be to transition to the pin state, but this leads to the second problem.

2-PIN-TO-WIN GAMEPLAY: being pinned by a creature that is not much larger than you, as in the case of a rex, is frustrating and not interactive for the prey.

3-THE SOLUTION: The idea would be to add a third intermediate stage to the pounce, allowing the allo to grab only creatures of similar or greater weight (2.6 ton allo pounce 2.340 ton diablo 90% of its weight) and pinning only creatures that are actually small in relation to the allo (2.6 ton allo pinning elder pachy 910 kg 35% of its weight).

If necessary, add a 4-5 second cooldown to the pounce to prevent spamming.

EXAMPLE: using the existing animation of the allo pounce, in which it advances with both arms forward, a small push animation would be added that would knock the prey to the ground and follow with a small sequence of claw strikes that would end the animation with both the prey and the allo standing in a neutral state. (this entire animation sequence would take around 3-4 seconds and cause around 300-400 damage and 500-800 bleeding damage).

SUMMARY: Allo only grabs prey if it is 90% or more of its size, knocking it down followed by a sequence of attacks with claws 36% to 89% of its weight and pinning only 35% or less of its weight.

CONCLUSION: This should make allo more fun to play and face for both sides, giving the prey a chance to escape or counterattack depending on the situation.

balmy kernel
#

Hey everyone on the dev team, I just wanted to say thankyou for all the hardwork as of late at trying to truly make the game better. I can imagine its hard to work on a game trying to achieve so much with yalls team size. My only feedback/question is are we ever going to see an attempt to fix pounces. Personally I believe most players would be okay with less getting done in favor of some of those big issues being solved. Anyways thanks for reading this if you do and I would love to have any answers just for my own curiousity.

wooden harness
#

Dawg fix Maia's fall damage. Because there's no way I fell 5 feet into water and died instantly on full health. I get that Maia is big and everyone knows that the bigger you are, the harder you fall, but this is simply ridiculous.

gusty vessel
#

Buff juvi Troodon speed !

Cera 21 km/h

Allo, Omni, Dilo, Rex = 25 km/h

Carno 32 km/h

Troodon 13 km/h?!?

"He's the smallest, so he should be the slowest."

How is he supposed to survive?

He needs half an hour of playtime just to keep up with the larger Juvi.

Why should the smallest hunter have the hardest Juvi time?!

last grove
#

Revert Maias dmg buffs, Maia is way too strong now, it’s fun but wow it’s unbalanced.

wooden harness
modern creek
#

Prime deino needs a nerf because smaller deinos are just food since the bigger you are the faster you are (in water and on land), your stam drain even gets better and not to forget the bigger deino can just grab you- Not to mention the current wheight gain of deino, a 50% deino wheighs 500kg...

To get rid of that prime deinos stam drain should be more and it should be a bit slower so smaller deinos have a chance to escape just like rex

weak herald
#

Can we make stego footsteps louder? Why’s a 9 ton dinosaur running quieter than a 700kg dinosaur (Dilo)

plucky sequoia
last grove
#

Allo needs a missed pounce recovery like what pachy or Rex has or what Omni used to have, because rn it’s just a speed boost to catch up to stuff. 😐

wispy bramble
random pilot
#

rexes ambush should be that u need to sneak for a time and then get the buff for an amount of time in ht right now its just a speed boost

fast raven
#

Allo probably shouldn’t be faster than Cera

analog karma
#

The Cera's night vision is far too small and needs to be made larger

solid spindle
#

Reduce allo speed and put a cooldown on lunge pounce

placid snow
#

Ahem as per previous statement about tail hitboxes counting for rex crush EXIBIT A REWARDED FOR MISSING tails hitboxs must be changed this is not fun and feels awful to die too over rewarding rexs

spare path
#

https://youtube.com/shorts/v_mVyWNxqOw?si=IZbrAGxMeK6TkTto the allo speed boost in the pounce is so cringe to immediately get free distance. It should be like Omni where you get no boost in the speed or is it far smaller/with a punishment for missing.

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desert coral
#

pls fix the dilos clones. me and some friends was fighting a rex for quiet a time. got many bites but the clones never work :/

placid salmon
#

Please increase the stam pool/regen rate for Pteranodon.

woven tiger
#

Dilophosaurus should receive 50% damage reduction amd 50% Increased venom potency/damage at night

woven inlet
remote flint
#

In the current Horde test version, the fully grown Elder Ceratosaurus is far too weak. With only 36 speed and 135 damage, it's practically a walking steak, forcing players to reincarnate? Furthermore, it ages exceptionally quickly. It is suggested to buff the Elder Ceratosaurus by slowing its aging rate, appropriately increasing its running speed, and reducing the hunger drain rate in its early stages.

last grove
#

carno yet again needs another rework, its headbutt just stun locks everything to death, carno is stupidly op 💀

thorn jay
# fast raven Allo probably shouldn’t be faster than Cera

Ceras limit is 5 but allos limits is 3 , in a fight who do you think would won? For me sure ceras , Why? if one dies they have body buff and his hp increases from 2.1 to more then 3t , idk man but i think allo should be a little higher to prevent to die from ceras , who are scavengers and shouldnt be able to be better hunter than Allo , Thanks for your time

compact oak
#

Hordetest rant:

Can we make teno’s prime heavier bc rn it is 1.8tons which feels way to light especially when its base adult is 1.6 and cerato which is 1.4 base has a 2.1ton prime which is insane! I think teno’s prime should be atleast 2 tons preferably 2.1 and at the most 2.2 i dont think this is a big ask and it would make teno be able to deal with allos easier rather than getting steamrolled by them (especially considering teno isnt even that fast)

weak herald
#

Please nerf allo speed, it’s far too broken. While you’re at it please remove the pin from allo because it makes him hard to enjoy and is omega broken and that bleed should be decreased from the claw swipe it does 2k+ bleed damage which is absurdly broken

light island
#

I feel like the game needs a type of symbiotic relationship system in the future, sure would it be broken? Maybe but it can be tweaked over time, plus you could have troodon's eat scraps of food from the teeth of rexes or deinos and give both a buff for the being clean hygienic, the troodon could get a buff like "satisfied" which reduces food drain by a tiny bit for like 2-5 minutes (depending on size/age) Similarly more of a hypothetical with this next one Beipi and Deino could theoretically have a protection system where Beipi and Deino could nest together similar to how to some real life bird species: Water Dikkop and plovers nest together to protect from predators, allowing Beipi and Deino to group. HOWEVER this would also have to change how the deinos diet is with beipi which leads me to my other idea...

KOS Debuff:
Kosing a player could lead to a "Guilt" Debuff if you have none of the following 3 things: Low food, Diet, or below 25 health For mutations specificallyit DOES stack and if it stacks too much it can kill your dino. (If it stacks to 20 in under 10 minutes it will kill you and this could also be a server setting to toggle)

maiden mirage
#

As someone who enjoys allo and would class it as my main, i do suggest the allo pin needs a significant reduction at least if not a straight up removal it is far to strong and it honestly takes out the fun of playing as allo when hunting one click and im done, so i limit myself to biting and claw attack. A suggestion to the pin, maybe add a stagger if you miss the pounce, the weight distribution of the pin needs re working or just allow pin when its two or more allos in a GROUP (Pack hunting) thus only allowing single allo's to pounce instead.

wooden harness
#

Remove Allosaurus pin ASAP. I understand the need for giving every dinosaur some sort of ability to make it interesting to use, but giving a multi-ton carnivore with zero realistic grappling capabilities is simply not right. A pin is acceptable on smaller dinos, but straight up jumping onto a larger or evenly sized dinosaur looks so stupid and in reality, it is.

To replace the terrible and unbalanced ability in place, being the pounce, I would recommend adding an ability similar to a grapple, but not as exaggerated. Allosaurus is known to have knife-like teeth, which were ideal for causing large wounds and bleeding out prey. My idea is that Allo's pounce and grapple could be replaced by a grab and rip. Imagine an Allo coming up behind a Dibble or Trike, and holding onto it as it rips a chunk off to cause large amounts of bleeding. In my opinion, this ability would not only make things WAY more balanced, but also very realistic and accurate to what the real Allosaurus may have done.

strange gorge
#

Allo is not fun or rewarding to play. Remove pin, maybe give it a double claw attack or allow it to claw swipe and bite at the same time to have a more bleeder playstyle. Im sure a lot of people would enjoy fighting against it then. Now, carnos and cera just run (although they are smaller tiers, an extremely good one should still put up a fight).

sage sun
#

I feel deinos bite force, which is unchanged since release, could use some love: 500 feels too weak... Maybe 600? But keep frail elder to 450

drifting ibex
#

If you guys could just remove grapple from allo I think he would still be perfectly viable with his claw attack and everything. I’ve seen a lot of vids online of ppl playing very well without grapple.

wooden harness
#

We NEED an anti-KoS system. I think we can all agree that over 80% of the time when you see a teno, it goes Sicko Mode and starts killing everything it sees. An herbivore, territorial or not, should not be running around abusing a stun attack on everything. I've seen videos of experienced Maias losing to a tail riding, hit and running Teno. I am sick and tired of watching small and puny herbivores go around pounding everything just for the fun of it. Please add an anti-KoS.

random pilot
#

nerf rex in every way its to broken

pseudo spoke
#

Increase dilo crouch walk speed (it’s so slow) and so he can be able to stalk prey until night

maiden mirage
#

Rex is in a good state, apart from one area in my opinion and thats its pin as a juvie, i personally dont think the rex should be able to pin until its in the sub adult stage of life which makes sense due to its size/weight. If your going to disagree because you'd argue it should happen with allo then your right maybe both shouldn't be able to pin until sub adult but I have already expressed my opinion towards allo's pin yesterday further up in this feedback channel.

glass marlin
#

Overall Rex is fine, but I’d still like to see a buff to its normal bite damage. It feels weird having Allo’s being able to take 8+ bites from a fully grown Rex.

plucky sequoia
#

Allosaurus being able to run 40 km/h and still spam pounce dashes is kinda wild. I was a Pachy at 43–44 km/h and it still caught me just mashing right-click. 😔

I think 38km for allo would be the ideal

still jay
#

Stego is not broken. I'm not a stego player by myself, but it being able to stun Rex is just healthy for the game, if you are a Rex, you don't need to face-tank stego and spam crushes and thats it, play patiently, faking stego attacks and hitting on the right time. The fight between Stego and Rex just got a higher skill-cap, and people are overreacting to it. I feel that the bigger the dino is, more braindead the community becomes playing with it.

zenith flame
#

Allo claw attack needs a nerf.

It is pretty simple, 3 or so attacks shouldn’t decide an entire fight.

The allosaurus is not engaging with the game much at all, it is just hitting an attack three times and then standing around. That isn’t a “fight”, it’s a minor scuffle. It isn’t realistic at all, an animal that’s 2 or so tons isn’t going to fall to the ground after getting clawed 3 times. The allosaurus doesn’t have to use its kit at all to hunt, it just hits a single attack and then just stands there.

There is no negative to having allo engage with the game more. No, it is not a skill issue if you get hit by 3 easy to land attacks. It is 3 attacks. The allosaurus should be using its pounce in combination with the claw and actually having to try to keep the bleed active to get a kill.

Allo has been a one trick dinosaur since it’s started testing. Either spamming pounce or spamming claw. Why can’t we all just agree it should have to use its entire kit and not just one move?

The bleed should still be very good and be a constant component in the fight. But having it be this strong is just boring for everyone involved. It isn’t skillful to hit three moves.

I do think allo needs a buff to its combat capability’s. It’s overtuned when it comes to bleed, but can get bullied by things that are slightly smaller to it. I would make it so the alt attack can stun smaller animals like carno/cera.

gusty vessel
#

Can Gallie Juvi get a speed nerf?

He's completely focused on speed, I know.

But immediately going 50 km/h without a nutrition bonus at the start is a bit much.

How about 35 km/h?

He'd still be the fastest Juvi then.

(Carno has 32 km/h)

zealous pond
#

Stego is in a Nice spot, does not need a nerf just increase the time it takes to grow so its more in par with the other apexes.

Allosaurus needs a minor speed nerf so tenos are still viable, 40km ---> 39km or 39.5km and add a missing pounce animation so it is not used has a speed boost to cacth animals in a run that he should not be able to.

dusky garden
#

With the recent buffs, I believe stegos power swing attack speed (cooldown between attacks) could be lowered slightly, as in instead of swining every second, it could swing every 1.3 seconds, on par with side alt swings (idk the exact numbers). This could give a bit of a more fair opening since people have been complaining about stego a lot recently. Its hitbox is still quite problematic and is a super fast hit meaning it has priority over most attacks like Omni pounce for example and hits you before the actual animation is even complete. Currently its impossible to pounce a stego with decent reflexes as an omni as even if you latch on both players’ screen, youll still get hit and knocked in some cases without taking damage.

This change would reward more patient stegos that don’t get baited easily, while still making it as rewarding as before to land hits as you can still get a follow up attack. I think rest of the stego changes are healthy considering they self stagger on terrain.

last grove
#

Make it that female Maia players within 30 feet of their own children get a 15% boost to all of their stats except for speed, and the effect doesn’t stack with more children, It’s a cool idea to at least try in a HT to see what happens.

zealous pond
#

Trike should not get leg or body fracture when rex hits a crush on its face when using block.

late umbra
#

The Allosaurus's charge feels impossible or even contrived, as two Allosauruses can outshine a Tyrannosaurus by 60-70 percent in height and weight in a relatively short time, simply knocking it down. I think the Allosaurus is an absolute bleeding monster, but the way it uses its bleed doesn't suit it. You already have the animation and parameters for how the Allosaurus can strike with its paw and cause a lot of bleeding while remaining in motion. This is very interesting, but this is not its main mechanic. Why not rework its dash, which will ultimately not be a typical pinning attack, but a strong strong combo attack that applies Bleed and allows the Allosaurus to move forward, performing various combos to confuse large prey and prevent them from reacting to your teammate's attacks? This will allow the Allosaurus to fit more seamlessly into the isle.

sand maple
#

For a dino meant to hunt smaller creatures, carno has a very limited diet in terms of ai. It's one of the very few species which are fast enough to hunt chicken and rabbits when small, yet does not have them on its already limited diet. Nor does it have any natural Y (excluding gali ai), like tacos or goats (which exists it relatively flat, mostly open HL).

late portal
#

Many people are outraged about the presence of allosaurus attacks and the massive abuse of this. And I also treat people with this opinion, because Allosaurus, with a decent mastery of mastery, is now the real king of bleeding (as it should be). The situation with pin/pounch the attack can be fixed quite easily. -

  1. Give the allosaurus a short stop after the throw, this will eliminate the abuse of the throw when chasing someone.
    2)Let the allosaurus roll require a fifth or a sixth of the allosaurus' own stamina. The onslaught is not a joke, but a need to survive and wisely use your stamina to press smaller targets in conditions of severe hunger. When attacking, the allosaurus causes significantly less bleeding than from a paw strike, which once again shows the impracticability of abusing the attack in order to bleed the victim. But it greatly accelerates the killing of smaller targets, which, logically, should die quickly from a large allosaurus.
    These two simple changes would completely solve the problem of overuse of the jump/jerk. And they would also teach allosaurs to spend their energy more wisely.
serene geyser
#

How come carnos group limit is 3 when its at 1800kg prime, but cera is 2100 and group limit is 5????? ceras group limit should be 3

sand maple
#

Why can a frail prime allo catch up to a frail prime maia when using pounce?

fathom ivy
#

Rework Allo's pounce to much larger species with a sort of latch ability, where they cling to their target for a second and do a sort of shredding rip and bite animation that inflicts heavy bleed and they then dismount. That way, this further enforces their role as a bleed focused dino. If they do this to a much smaller target, such as a troodon, it could be a sort of execute kind of like rex has with its pin where it picks things up and instakills it either by flinging it or slamming it onto the ground. I don't want allo to just be a larger more clunky feeling omniraptor.

valid totem
#

Fix stego. His stamina is too much and he deals way too much damage(Power swings). He’s back to being apex even with Rex around, it’s disheartening to lose a 12hr grown Rex to a 6 hour grown stego cause he has infinite stamina.

glacial saddle
#

https://youtube.com/shorts/ACME9Gon0zE?si=PN9_f6PPJKy41wP5

traumatic thrombosis has got to go, they can play as recklessly as they want against bleeders and get away with it

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last grove
#

Maia's dmg must be reverted because maia is too powerful now, and its super fast its genuinely OP

zenith flame
#

Allo lacks a presence when it is up against creatures that are a similar size to it. It lacks the damage or stun to handle threats that are below it in weight (1.8 tons and up) , can't be pinned, or have a way of dealing with bleed. It feels as if the animal isn't much of a threat physically, which is disappointing for a mid-tier carnivore compared to its herbivore counterparts.

I think that allo's alt attack should apply minor stun (Never knocking anything down that isn't 300 kg or lower); this would allow it to handle itself in fights against slightly smaller animals. This would allow it to be a physical threat that things smaller than it don't want to simply bully. Allo lacks the burst damage or stun mechanics of these smaller creatures; it should have a way of making up for this in a fight. This would also make sense considering the attack is the allo shoving its jaw into the target's face, which logically should apply some minor stun. Perhaps lowering the bleed dealt by the alt attack a large amount and compensating it by making it a more dangerous move against things trying to fight the allo.

Currently, two ceratos is a very scary sight for an allo, since it lacks the damage or pin to make the ceratos go. While the ceratos have incredibly high burst damage (which also should be changed, these things are like they're on crack).

Either way, if you do not agree with how I think it should be handled, something should be done about this.

visual pagoda
# zenith flame Allo lacks a presence when it is up against creatures that are a similar size to...

I think the current state of HT is as good as balance can be among apexes and mid tiers.
Pls don't adjust much further.

Every single dino has its good matchups and bad matchups.
People are so quick to call a dino overpowered when they see or experience a favorable matchup ("omg I got pinned and lost 10hr trike"), and the opposite when they're innately at a disadvantage ("haha I oneshotted an allo as trike").

Depending on situation, terrain, pack/herd size and skill, any encounter outcome can be completely different.

Let there be variety in encounters. Let there be situations that scare you and make you reconsider, and other situations where you charge confidently. Please.

sand maple
#

When you ignore speed and just take into account damage and weight, prime tenno is only 30% stronger compared to it's prime counter part. Whereas Cerato and Allo are 70-80% stronger. Can we ballance this out?

Tenno gets a 12.125% weight increase while they get 50% This also messes with the congenital mutation

raw girder
#

increase the bite cooldown on allosaurus and nerf the turn radius since its more agile than ceratosaurus. and it kinda just feel like bigger omniraptor because of this

zinc moth
#

FOR HT

Give Prime Tenontosaurus more weight, there is absolutely no way a smaller creature like Cera which is 1.4 tons by the way, gains almost an extra 70 percent of its weight after achieving prime elder, while Teno receives only 229 kilos

For a better perspective of the current situation that teno is in right now:

Frail prime elder teno can get pinned and get outran by a prime allo, which ultimately kills it.
As I stated before, Prime elder weight is completely unbalanced, which is a prime reason of it being in that situation
Teno is still viable but struggles in-game

Spread the word to save tenoTI_LUL

serene geyser
#

Tyrannosaurus should get a nef into it's turn radius, it's way too agile for such a huge animal

next flare
wise steppe
#

fix the blood loss from the stego.
It's not normal for an adult allo to bleed out in 20 seconds from a single blow to the tail if the stego is 45% tall.

peak crescent
#

Pls fix , The underwater Vision for croc . And pls give the litte crocs more speed then the big ones maybe only on [Land] becouse in the moment you cant escape in water or on Land. Is a other croc bigger then you He can Catch you pretty easy . And maybe you can aso fix Elitefish spawn and little fish. Thx and have all a nice Day 😇

woven wagon
next flare
#
  • Rex is good
  • Stego should now take more time to growth cause now its a real herbi apex.
  • Allo speed have to be nerfed, allo are to fast for a predator from 3/4 tons... and prey should be take them down when they pin with trees
  • overall bleed damage should be a bit less make.. they are to heavy now... even rest you can die easy now.
last grove
#

Now that stego deals massive bleed and it can stun targets bigger than it's self stego is a real apex now thus increase its growth time to be comparable to rex and trike

idle kindle
#

nerf stego bleed or make it harder to grow its to strong for it to be a 6h growth dino

outer karma
#

Buff Teno 🙏
The prime teno should weigh around 2.2 tons so it can actually defend itself from allos and ceraa

sand maple
finite plume
#

Pinning weight should be 50%/60% or smaller than the attacker's weight. a 12 ton rex shouldn't be instantly-pinning something that is 8-9 tons with full stam/health, it should have to fight something that large. not to mention it looks a bit silly to be able to pin something so close to your own weight

arctic iron
#

Why can’t Pteranodon grab organs? The corpse is open, and I can smell the organs, but no amount of grabbing gets em. Am I doing something wrong? I used to be able to get organs.

serene geyser
#

add goats to carnos diet, its supossed to be a small game hunter

pastel oasis
#

Rework/Rebalance Pin/Pounce/Bucking. This system currently is destroying the combat on a levels it's actually pretty amazing.

gusty vessel
#

Pinning should only be applicable to AI and Jivi dinos.

Since they have no way to defend themselves against adult animals.

A baby and a cat are roughly equal in size, and the cat is not defenseless.

The loss of a juvenile is acceptable compared to an adult dino that is simply smaller than the Pinning dinos.

Nobody likes Pinning as a combat mechanic.

It gives the larger and stronger dinos an even greater advantage and diminishes the value of the smaller species simply because of their size.

merry adder
#

Make allo slower than cera, or cera a little faster than allo. Lower Allo attack cooldown, remove pounce from allo make his main thing using his claws applying big bleed. Don't add pin to pounce on anything bigger than a omniraptor. Pinning is "okay" on rex.

serene geyser
#

make it so that when allo/rex/omni pin something they release it when something else hits them

gentle adder
#

Since 1.8T Cerato is pinable, Allo should be slower than 40.2 Km/h (cera speed) maybe just 38.5 or even 39.5 .. but give cera a chance to run from Allo.
2.1T was already kinda able to fight back or make it Vomit and use that moment to flee..

versed elk
#

#250 KG Beipi supremacy!

stone hinge
#

Give Herrera a bit of the carno treatment. Manually timed strikes and a less lenient hitbox. These are the real training wheels I'd like to see unscrewed, tree rat has been around for two years now.

thorn jay
#

Group limits make the balance problem obvious.

A fight like 3 Allos vs 5 Ceratos can actually be fair and interesting as long as Allo doesn’t pin Cerato. Both sides have counterplay, positioning matters, and skill decides the outcome. That’s healthy gameplay.

Now look at 10 Maias vs 5 Ceratos. Ceratos cannot do anything. They die in seconds, regardless of skill or coordination. There is zero counterplay. This clearly shows that the real problem for Cerato is not Allosaurus, it is Maiasaura.

Maia is massively overtuned: too fast, too much damage, and too strong in groups. Because of this, Cerato has no niche and carnivores lack real, viable prey. When a herbivore group can erase carnivores instantly, the balance is fundamentally broken.

random pilot
#

make sub trike a bit faster

woven wagon
halcyon sigil
#

Mix-packing is still a huge issue in my opinion, Just had 2 Rexes and 2 Allos, all of them hanging around each other hunt me for almost an hour and no Red mix pack symbol on the top of my screen

serene geyser
#

mixpacking should be bannable

thick mason
#

let bucking actually DO something instead of just wasting your stam, it literally benefits the pouncer more by just deleting your stam.

tall bridge
#

I feel like allo is in good stat balancing wise now. Recently fought two as a sub trike (around 3-4tons) where one was bigger than the other, and it felt like a real stressing fight for both of us where we I had to manage my mobility and keep pressure when my bleed is healing considering his bleed was strong but my damage was stronger. Only had a small bucking issue that I already reported but I doubt it decided that much the fight

placid snow
# placid snow Ahem as per previous statement about tail hitboxes counting for rex crush EXIBIT...

Gonna repost this until I see some change AHEM

Please remove tail hitbox from Rex and allos pin registration. Hitting a tail should count as a miss not a hit and currently is over rewarding them for objectively missing their attack. Check my reply to see a clip and I have another one if you check my past posts of a allo.

It feels awful dying to these weird tail hits and is not fun thank you for attending today’s Ted talk

formal breach
#

I just had an allo pounce my face (i was a 40+% growth Trike) and you can't rub it off on a tree or rock and bucking is pointless. and i was also attacking but the allo took no damage from me even though it was on my face.

-Bucking and rubbing pouncers off on trees/rocks/lateral surfaces should work

-Allo's stam pool should drain much faster if they pouncing someone

-You should still be able to damage the pouncer with attacks that are in the relevant space, like sides on the stego and face on trikes and dibbles

-Pouncing in general needs reworked (again i think???)

-While bucking should take a lot of effort (i mean look at rodeos those horses and bulls are going all out) it is equally if not more exhausting to try and stay on

weak herald
#

Remove allo pounce he don’t need it.

Before allo was added I enjoy game and I give Rex pin pass because he apex but allo pin and pounce make all fight one click button.

It not interesting at all everytime I see allo now I go face palm because I know all they do is pounce. Please remove allo pounce

serene geyser
#

Allo needs it's pin ability removed, it's way too op and broken it can literally pounce carnos and ceras simply by pouncing on the tip of their TAIL and there's literally nothing you can do about it that's just your carno/cera completely dead just because an allo player decided to press 1 button

cosmic grail
#

Nerf Dilo venom, and the dmg their clones do. I cannot stress it enough. It's one of the most broken features in this game right now.

  • You don't even need to activate the clones for them to be sent out.
    • They do insane damage. It's like a head shot each time they hit you.
  • No matter how far away you run, or even if the main dilo that envenome dyou is dead, their clones r still sent out to you.
cyan cove
#

Allo pin needs to be removed or heavily reworked

  • to me it makes no sense for somthing that cant even jump to pounce, it dosnt have the modle or frame work that would make it seem like it should

  • tail pinning also should not count its so buggy ive had allos raptors and rexes pin from a few steps away from my tail and just insta pin for me that only happeneds on raptor as being pinned as a juvi, it dosnt make sense for it as a fully grown dino vs fully grown dino to land those insta pins, please its not enjoyable.

  • the allo slashs are actually way better for bleed, like how it was before in legacy it used to be fun to play and fight allos, now its just who has better ping, and who lands the first right click, no skill really needed.

last grove
#

Maia is relatively easy to grow, has strong attacks, good stam, good CC abilities, and is incredibly fast it is faster than the vast majority of the whole roster, Maia NEEDS a nerf this is crazy, the thing is a top predator now it’s even better than cera.💀

outer karma
#

Nerf, remove or reWork allo pounce

devout cargo
#

Stego need nerf.

  • He's too strong for his easy growth. Many players using stegos for to KOS players and mix packs. (It doesn't look like realistic herbivore gameplay and defensive abilities)
  • His bleed is too strong and he have a lot of stamina. He only needs to land one Charged Strike and then simply folowing the enemy until they're completely lost of blood.
prisma iron
#

I want to touch on the topic of Carnot. Sulfur was added as a scavenger, but it has become a much more successful predator than Carno. Currently, Carnot on HT feels very weak. He can die even from a small Allosaurus because he loses blood faster than most dinosaurs, which prevents him from running away even if he could. His diet includes Diablo and Maya, but he cannot use his basic mechanisms to hunt them because they are much heavier than his own weight. Hunting them is becoming a perversion. The historical weight of the Ceratosaurus reached a maximum of 1 ton. Meanwhile, the weight of the Carnotaurus started at 1300 kg and reached 2100 kg. Sera has too much mechanics compared to other predators. I find the current situation with the Carnotaurus unfair. In legacy, the Carnotaurus relied on bleeding.

Here's how I envision a balanced Carnotaurus:
a heavy, fast predator with a weak bite but significant bleeding. The ram falls and causes bleeding.

This way, he can hunt both small and large animals. The gameplay will become more diverse, and he will have a chance against larger predators and herbivores in his diet.

👀 (The translation may not be perfect.)👀

serene geyser
#

Primes shouldnt become infertile after reaching 100%

long trail
#

balance stego bleed pls. How can it be that an prime elder Allo can be bled out from one an juvie to fresh sub adult stego with just one hit. That is to much

vapid oracle
#

Allo bleed needs adjustment for claws & bites. Its pounce bleed was adjusted but not its bite bleed & claw swipes.

molten echo
#

Having horns that you can see hit someone that is latched, should do damage to someone that is latched. What is the point of horns? Bucking does nothing, so that should count for something.

bleak flare
#

Carno should be able to knock down or stun something up to 2× his weight, but this would only work if the Carno is fully charged and hits the target from the side. When this happens, both the Carno and the target are knocked down, and both take damage.

In a 1 Allo vs 3 Carno situation, the Carno can still use his charge, but it’s risky. If he succeeds, he can buy time for his team, allowing the other Carnos to land free bites on the Allo. It would still require skill and good timing to use effectively.

sour linden
#

Adjust Allo pounce.

Two different Omnis here, one with 50 ping, and the other with 100 ping, yet we both get pounced like this, so it's not an "us" problem.

Please fix Allos magnet pouncing, and add a cooldown/stun if you miss, also making Allo pounce only work if you have some momentum first would be great.
(There's no consequences for Allo missing pounce)

Allos should rely on bites and claw attack more then it does right now.

As of right now you also can't pounce on a Allo to save your friends if they are getting pinned.
This means Allo can probably take on a full size Omni pack with no problems, because you can't even pounce them to stack bleed at that moment, so there's nothing holding Allo back from just pinning the whole group one by one, and just tank the bites.

Allo has just made Omni feel like a useless dino now, when it used to be the king at pounces and bleed..

hollow heart
#

increase Teno Prime weight to 2.1t-2.2t. Teno currently has one of the worst Primes, Just like the lower tier (Troodon, Herrera, Beip, Hipsy...)

subtle barn
#

Diet & Energy System Enhancement Proposal

Core System:
• Introduce a volume-based stomach mechanic controlling digestion and intake limits.
• Stomach fullness affects gameplay feedback:
• Empty stomach → growling sounds, small movement bonus
• Full / overfull stomach → slight movement debuff, hiccups.

Energy UI:
• Add a visible Energy (⚡) UI element.
• Energy drains continuously, scaled by activity.
• At 0 energy → stamina drains over time (not HP).
• Food (on- or off-diet) digests over time into energy; rate depends on food type and stomach fullness.

Nutrients:
• Digestion gradually converts food into Protein / Fat / Carbs.
• Nutrients provide long-term buffs: growth, health maintenance, and stat modifiers.
• At 0 nutrients → slow HP drain over time; starvation is gradual.
• Visual emaciation tied to nutrient levels, not short-term energy.

Diet Relevance:
• On-diet foods restore both nutrients and energy.
• Off-diet foods restore energy only; nutrients remain unfilled, allowing long-term starvation if ignored.
• Diet choices now reward and punish: maintaining a proper diet improves performance and long-term survival, ignoring it carries consequences.

Design Goals:
• Increase survival depth without adding UI clutter.
• Encourage strategic feeding and varied diets.
• Preserve tension through dehydration, energy management, and nutrient balance.
• Provide intuitive player feedback via stomach fullness, sounds, and visual condition.

zealous pond
#

Remove de ability of rex to break trike bones by using crush on its head, also using crush on trikes head should not stun it

valid harness
#

why is ptera flying as fast as omnis walking speed.....

queen wraith
#

why does dilo turn like worse then allo

lament pendant
#

+1 to the Deino weight distribution changes. It encourages more fights as a juvenile, rather than a 5% difference meaning one can eat the other.

mystic oracle
#

Stego's and Kentro's tail should NOT be a pounce slot. How on earth is a whole ass allo clinging into rows of plates / spikes?

Also why the hell can't you shake any pouncer off with any tree anymore? Unless you are near water you are literally dead the second any pouncer appears

unique root
#

Idk what happened but this is 100% stamina adult omniraptor pounce damage(Lmb). About 3400 damage, 36% of adult Rex HP.
When using the default pounce, the total damage reached 4800.
Rex usually takes 15 seconds to get rid of this annoying thing.
The data above may not be completely accurate, but I believe it already conveys a lot of information.
(Adult omni, no mutation, not even a prime)

last grove
#

Allo's bite speed is to fast, nerf it

serene geyser
#

Rex is way to agile, it needs a big nerf cuz trike doesnt stand a CHANCE against rex

dusky garden
#

Once again sharing my thoughts on stego

Stego recently received a buff making it able to stun much larger targets than before, combined with its super low cooldown between attacks, it became quite problematic. The damage was nerfed to around half but thats negligible as you get more follow up hits than before with the new CC. Alongside its stam buffs, which halved all costs as well. Unless tactile is removed, everything together makes quite a strong stego, more capable than the other apexes we currently have, yet with the growth time thats half of theirs.

My proposition is nerfing Stegos power swing attack speed (increasing cooldown between attacks slightly: something like from 1 secs to 1.4 secs etc)

This change would reward more patient stegos that don’t get baited easily, while still making it as rewarding as before to land hits as you can still get a follow up attack.

Below are clips that my friend sent me showing how little openings stego has, and how unlike other dinos with a cc (teno, maia, dibble etc), instead of getting 1 extra follow up hit stego gets 3 extra hits.

fallow relic
#

remove tactile endurance

past whale
#

Buff FG omni speed, it falls off way too hard. As 100% Prime you're speed is 43.5. That is a joke for something heavily relying on agility and speed. Bite force also gets ridiculous low but at least keep some speed. Make omni still a viable option 😭 drop-off to 45 is reasonable, nothing below that...

cosmic terrace
#

Stego can currently use its power swing far too quickly—almost like it’s being spammed with no real drawback. For an animal of Stego’s size and mass, swinging its tail with that much force shouldn’t be something it can repeat almost instantly.

It also feels unbalanced that Stego is only a sub-apex, yet the two current apexes (Trike and Rex) have to fear it more than the other way around.

I suggest giving power swing at least a similar cooldown to Rex’s crush or Trike’s thrash. This would make the attack feel heavier, more realistic, and better balanced overall.

proud flare
#

Please, if you cant add Rex trampling small plants and trees, atleast remove their collision. How am I going to ambush something in a forest when i get stuck on EVERYTHING. I literally had to use unstuck at one point. Everything over a set weight should not have collision with smaller plants honestly.

vital needle
#

Increase allos trot speed

or make sub rex slower.

serene geyser
#

make primes grow slower, its ridiculous how some species are primes for such a short time

rare rover
#

BUFF carno stamina urgently

hollow heart
#

Nerf Omni Bleed and Damage Pounce. Omni now deals almost 5000 damage in a single pounce using all stamina, and the bleed pounce is dealing even higher damage.

Omni needed some minimal buffs and Punce bug fix only. This is ridiculous and I hope it's a bug...

void flume
#

Hear me out, remove pounce, bind slash to the rmb, and make it so something 50% or less of the allo weight gets stunned or knocked down by the slash. This would be more rewording because slash is harder to hit.

weak herald
#

nerf stego power swing speed. when rex baits a swing and goes in to use his crush stego literally has the time to power swing again (after getting baited) and then stuns the rex too in the process. this is far too broken stego power swing speed needs a nerf

glad edge
#

Give Teno more weight as a Prime than just 200kg. Thats like nothing. Why u hating teno so much

last grove
#

Don't nerf trike or rex agility, trike is capable of turning fast enough to counter rex if you actually know how to play trike properly , also stegos growth time needs to be increased to match rex and trike since stego is an apex now, and finally make the power swing cooldown last a little longer to provide an adequate opening for attacks. TI_Perfect

serene geyser
#

rex is absolutely broken and needs a nerf, the ambush speed and its agility is absolutely insane

compact oak
#

Buff carnos weight to 1.4 tons so it can actually hurt cerato
Buff omnis weight to 450kg so it can actually do something

zealous pond
#

Now that dibble has a proper mid tier carnivore to deal with ( allo ) and sometimes the ocasional sub rex, it takes way to manny hits for dibble to kill them, since its flip barely does any damage, dibble already got its speed nerfed in the past so i think its fair he gets a bit of a damage buff, especialy with how fast allo can bite, and rex crush being able to stun him even from the front.

Dibble flip(kockdown): 150 ---> 200 damage

Dibbles trash: 600 ----> 900 damage

Dibble flip 350 ----> 400

Dibbles alt 300 ---> 350

Dibbles Gore 275 ---> 325

lament pendant
#

Croc weight gain and health versus bite force distribution have created a lopsided section inside the late-juvenile to preadult stage. My intuition says the relative health needs to be normalized inside the late stage to early stage progression window, but I don't have any real perspective on the numbers outside of bite force and weight.

fathom stone
#

Teno feels left behind in the new update, so few seem to want to play it with the current balance of the game. It's prime is underwhelming and it's just not doing enough to thrive right now.

distant ore
#

Deinosuchus is casually unplayable, It should be the king of the water, on paper it is, but in reality it is an unplayable dino right now, because it can see anything in its OWN water, not in the dark, but in the daylight it can see maximum a 5 meters radius. That means it can not detect fishes and just (or I do not know if there is even fishes in the lake) starve to death. Horrible

terse monolith
#

Add more wish in the water

pliant panther
#

Who wants the cannibalistic mutation back behind a task. cause you only see canni skins around.

glad edge
#

Give Teno more weight when Elder. Let it be 2 tons at least.

fierce tendon
#

Nerf the Carno Ram I can´t believe that this is the live data that gets brought to live version with half a year of data testing on hordetest so 2 hours of omni prime grow for 0 counterplay with not even a long charge; there is no way it should knock you down from directly infront with no distance

copper nymph
#

It is unreasonable for Rex to be easily killed by two Omnis as an Apex that needs nearly 10 hours to grow up. As you said, a lion is not a lion if it is afraid of wild dogs, but the reality is that when Rex sees Omni, he needs to consider looking for the water's edge.

buoyant steeple
#

Remove pounce for allo and give him grab and edit him bit for be more skill

sour linden
#

Fix trees not working to knock things off, and make buck not useless.

Just lost my adult trike in the plains because trees didn't work, and buck only seemed to make it worse for me because it drains all your own stam.
So if you are going to make trees not knock things down, then at least make bucking work better.

Bucking seems to drain very little of the pouncers stam, but takes a lot of your own, makes it easy to get pinned.
If bucking and trees aren't going to help at all then water seems like the only way, but that's not enjoyable gameplay for both parties.

gentle sandal
#

There needs to be something that you can do to get the Allo back off of you for Carnivores. Just like the Herbivores have. Right now once 2 Allos are on you your dead nothing you can do... really unbalanced in my opinion

wet totem
#

Allo does not feel like a finished animal. Its main mechanic (pounce/pin/grapple) is widely despised by the community, its combat animations are subpar in comparison to other playables, and combat itself currently does not feel rewarding for either parties. I am all for allo being able to pin and kill smaller classes of dinosaurs (things like elder pachies and raptors, subadults, etc), but it should not be able to use pin to win mechanics against other adult midtiers, and especially not peak prime elder midtiers around its same weight class, such as teno.

Even ignoring pin, allo also too quickly and easily stacks bleed. What makes a bleeder fun is having skill and patience in whittling down an opponent- stalking and ambushing at the right time, baiting attacks to go in for another hit to keep the bleed up, stopping an opponent from resting... Allo does none of these things, and typically just runs in and attacks as quickly as possible. I understand that the idea is that you run away from an allo before it sees you since it's slow, but I truly believe that fighting packs of allos could feel cinematic and exhilarating, rather than the only counterplay being to run away so that they don't use scummy pin to win strats, or otherwise spam claw swipes and hatchet bites on you in such quick succession that it stacks so much bleed instantly and gives absolutely no ability to do anything before you're bound to bleed out. With the current allo, traumatic thrombrosis is a necessary mutation for the game's meta. No player should have to take a mutation solely to survive one animal's plague on the game's ecosystem.

Please focus on rebalancing and reworking allo so that it feels fresh, unique, and fun to fight as and against- and so that midtiers like diablos and tenos feel that it's worth playing the game again, instead of having to worry about being locked in a boring death animation for an entire minute straight the moment a player right clicks on them once (because yes, it takes a whole entire minute for an allo to pin and kill a healthy, full stamina peak prime elder teno after right clicking it once).

wraith smelt
#

Increase allo trot speed, increase allo bite cd and decrease speed

dusk helm
#

The Baby T-Rex is weak, okay that;s fine. But it's also slow and a pain to maneuver, can we get a baby rex that is a little faster and easier to maneuver since it doesn't weigh much, and gets harder to maneuver as its defence goes up?

At this point, you can't even fight a deer or survive other dinosaurs and have to go to less populated areas just to survive until sub adult.
Even at sub you still have the problem of defence and speed and agility.

Even with 40 Ping and 50 Plus FPS, I can still barely maneuver so that the AI doesn't hit me.

spark pebble
#

Stego swing stamina usage should be partially nerfed if not reverted to their pre-buff levels. The amount of stamina you get is outrageous even with the damage nerfs. Pre-Buff stamina levels even were more than enough, good stegos should be ending large fights with 5-10 swings MAX if they're properly headhiding/not getting baited. I hopped on stego this update and was actually amazed by how unpunishing spamming swings is now to your stamina bar.

Tactile also went from a noob trap to completely useless, the perk should be completely reworked if these changes stay

gusty bison
#

Trees not knocking pouncers off is surprisingly a good change, the mechanic was incredibly buggy and the stun time was incredibly boring.

What ISN’T a good change is not giving the pounce victim any other effective method to get pouncers off.

This is why now you need to buff bucking, because right now pouncing is incredibly overpowered due to lack of counterplay.

pine grove
#

I just seriously dislike the increadibly slow stamina regeneration in this game. I get that at this point the devs are definately ignoring feedback about stamina, but I can't stand having to spend the majority of my play time resting. I just do not see how that's appealing.

jovial patrol
#

I feel like Teno's Prime Elder should weight between 2 tons and 2.3 tons imo

glad edge
#

I heared rumours that you are thinking of making the teno even slower and lighter...... Dude if you gonna make this i swear im switching to a barbiegame and deinstall the isle.

marsh canopy
#

Allo pinslop makes playing anything under 3tons pretty much impossible

blazing garden
#

buff juvie rex,why did my mother kick me out if i cant even kill a deer effectively...

buoyant steeple
#

Add something for try to escape when you got pin like good time to click for dodge or something like that or anything bc see you Dino die without can do something is hard ngl (sorry for my bad English)

fervent dirge
#

Nerf rex fracture damage heavily. No way breaking same sized trike leg in 2 crushes is balanced. Just 2 hit autowin at this point. And nerf rex turning, it turns like a big cera, runs circles around sparring trike but weighs 12 tons at peak...

prisma iron
#

Balance!

Cera! she has a lot of really interesting mechanics, and there are significantly more of them than in other dino.

  1. charged attack
  2. can vomit on corpses
  3. can protect corpses
  4. has a bacterial bite

I don't understand why make Cera so cool on all sides and leave flaws in others.
FOR COMPARISON:
Pros: bites very quickly, deals 350 damage with a charged attack, bleeds slowly, receives a bonus from the corpse, eats rot, depletes the enemy's stamina and slows them down, and has 5 members in the group. Cons: average speed.

This is really a lot, not to mention the damage and buffs. Prime cera can kill a basic Allosaurus....
Other predators have a maximum of 1 mechanic. That's why it's really interesting to play as Cera, and she's too cool for this game! But we need equality for all species, so I want to see as many new features as possible for the other playable dinosaurs.

Carno!

He is still way weaker than his fellow dinos and has a bunch of small flaws that make the game harder. Changing his mechanics is really cool and gives you more control. But if you want to balance dinos with each other in the environment, it's important to keep in mind the small details.
1)he loses blood terribly fast! With the increased emphasis on bleeding in the game, this has become very noticeable. when encountering allosaurs, if you get 4 bites in your body, you're guaranteed to bleed out when trying to escape (tested on a sandbox).2) It bites slowly.3) It can't use the ram on Diablo and Maya. We need to come up with a solution for its mechanics, as biting them is like dancing with a tambourine, which shouldn't be the case.4) There are only 3 people in the group. This is too few for a dino that is already struggling to fight off large opponents.

simple ocean
#

The "Allos pin ability" pounce/grapple mechanic where the Allo can latch onto larger prey, immobilizing and draining them leads to a quick players death is very frustrationing. It lacks any kind of counterplay at all. This has started to ruin alot of game play. While intended to showcase the Allosaurus's ambush style, i get. But the implementation allows groups of Allo players to easily pin massive creatures, or same size creatures, leading to lame PVP and wasted time. Significant rework on this mechanic needs to be done, to make it more skill-based and less punishing for other players. Honestly have lost alot of drive to play when full grown dinos are dieing in 20 seconds to being "pinned". a fully grown Pachy dies 1 v 1 eveytime. no gameplay. No gameplay for a Cerato. no gameplay for Dilo. complete waste There should be an ability to get up.

last grove
#

Allo's bite speed needs to be nerfed also give back trikes spar flip ability so it can fight rex better, because rn if the rex gets the fracture on the trike early its a death sentence. i didn't know before that you guys removed trikes spar flip ability but now i know, add it back. and finally trike shouldn't get leg broken by head crushes. 😡

inner cargo
inner knoll
#

Stego gets stunlocked by rex by spamming rmb and pin. This is a pretty big oversight and makes stego's new "bleeder" playstyle pointless. I'd suggest upping the stun immunity duration

dusk helm
#

Area damage could make fights more interesting and challenging, unlike locational damage which already exists, area damage would be for slowing down and maiming your prey or attacker.
For example, you are chasing a deer or a galli as a raptor or Carnotaurus, you manage to latch onto the rear leg of said prey and damage that leg, not breaking bone or slowing them down like a broken bone would, but visible damage and slightly reduced speed making them slow slightly easier to kill, maybe even slightly reduced damage depending on the species, like for a galli, it would be slightly reduced kick damage with that foot/leg but no changes for the other attacks

thorn jay
wind oxide
#

I just hate that when you get pinned their's absolutely nothing you can do but watch as hours of growth in flushed down the drain it very frustrating not even having a tiny bit bit of a chance to fight back or break free i dont know if thats just me or if other people felt that way about the pin mechanic

sour linden
#

Rex shouldn't be able to use crush on Trike/Dibble horns unless it's way bigger, and it definitely doesn't need to be able to fracture with normal bites!

And Trike/Dibble should be able to shove them from the side in spar, like for an example, if this was another Trike and i hit their body like that it would of pushed them, instead this Rex ran it off like i didn't just stab very important organs and leg muscles..

It also only took a total of 2 crushes to leg break me (not counting the normal bites), and i was about full hp and stam, yet it's just gameover for you if you get fractured no matter your hp.
(Don't even get me started on the agility it also has for a 12 ton ""ambush"" dino.)

placid snow
gusty bison
#

Why have you designed your apexes just to be large mid tiers?

I thought the gameplay behind apexes were:
-Hard to grow
-Hard to feed
-Slow and unagile
-High damage and health

And yet, when I lock in rex, grow with movement speeds similar to raptors, have all the AI I could ever want to feed myself, get prime requirements more easily than low tiers because I have more time for the exact same requirements, AND at prime elder have similar agility to a cera, I realize the only actual trait of apexes that are in the game is the high damage and tankiness.

I’m not a rex. I’m a giant cera.

And I’m not forgetting trike and stego. They’re in a similar ballpark considering their damage is absolutely disproportionate to their size at small growths (stego with blunt nubs on its tail facetanking a prime elder ‘omni’ twice its visual size)

Where the hell is the (lack of) agility from Legacy? Granted it didn’t have alt-bites or (well implemented) alt-turn, but that doesn’t mean I should be able to manoeuvre my 12 ton semi truck for an animal like a 2T one.

I want to play rex. Not an oversized cera.

Edit: I want to point out that the only well designed and balanced large dino currently in the game right now is deino. It is actually hard to grow, actually hard to feed, actually hard to get prime on, and actually unagile (at least on land, I fear this is purely due to its semi aquatic nature, but the other large dinos should be unagile too, not nearly as much as land deino however)

fast obsidian
#

Adjust the bleeding levels; some dinosaurs inflict absurdly excessive pain from bleeding. I think the Prime Elder system needs reviewing, and the dinosaur stats section should list the requirements for becoming Prime, and the indicator should change as you complete tasks to show what's needed for better gameplay...

pastel oasis
#

Diablo's stamina regeneration is absolutely terrible. Please buff it

fallow python
#

Prime elder herrerasaurus should be able to outrun a cera/teno or just overall any fully grown midtier/apex (besides things like maia which are built for speed). I get that by getting to 100% growth as both prime and frail you basically achieve the ''oh you already finished your life cycle, and youre now at old age, you should be easier to hunt than a regular healthy adult!'', and I do understand that herrera is rather arboreal, but I think its far too harsh for it. Currently, prime elder herrera at 100% runs 37,7km/h, whilst a 75% ceratosaurus runs around 40,3km/h, and tenonto at around the same age is slightly faster.

And herrera isnt the only exception. Troodon only being able to run 41,4 km/h at 100% prime? Seriously?

Overall id reccomend put 100% prime herrera's speed at least somewhat slightly faster than cera and tenonto, or around troodon prime's speed, at about 41km/h or so.

woeful geyser
#

Allosaurus bite speed 50 percent slower, remove allosaurus “grapple” (more like pounce), make Allosaurus standing turn speed way slower. Remove Rex crush, rex bite force to 1050.

regal holly
#

1 Allosaurus + 1 Troodon can pin a full grow Rex. It's worse if they're all prime. 👀

Also, the Troodon can stay in the pin animation, and the Allosaurus can assist with bite damage to make it easier to kill the prey.

fervent dirge
#

Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5

buoyant steeple
#

Reduce bite speed of allo like can make same to cera or Carno

terse copper
#

I was playing Maia like a day ago and I gotta be honest, something really needs to be done with the bucking mechanic, I know its been asked/talked about before but it truly is a useless mechanic. I had to waste a entire stam bar to try and buck off ONE adult Omni and he only came off when he felt like it.

The bucking really needs to be tweaked as its far to punishing for the actual victim than the attacker.

Also scrubbing them off with trees/bushes doesnt work and its become extremely frustrating.

glad edge
#

Remove this nonsense of carno being able to spam its ram like this

midnight arch
#

Tenontosaurus in tough place at the moment. The last Hordetest was somewhat of a Carnivore arms race, and though Herbivores also saw some buffs to keep up, the Teno was left behind and is now quite underwhelming.

dapper portal
#

I don't think rex needs to be able to pin if it has a move that can stun locked and a move that causes bone break.
Pins just excessive and removes counter play. Make it do a little bit of stun but only so it can get out the way and its on cool down. I would like to see rexes and allos hunt instead of being land deinos that hold everything down and murder them. Pins kinda irrelevant once it does bone break, a lot of dinos can't fight back or run away once bone broke. It would at least be a more memorable way to die. Example: I was playing teno on hordetest, a rex beautifully ambushed me, crushed, bone broke but I was able to get back up and run. Not for long because the rex caught up. However that's a lot better than being insta killed. I only thought rex needed pin because it had no stam. Now that it's out I've seen them run full marathons.

Allo needs only be able to pin .4 of its body weight and 150% of prey items weight if grappled.

twin rapids
#

nerf the omni pounce the stam now is too op 5000 damage and 7.8x more bleed

last grove
#

Increase allo's stun duration slightly because rn allo recovers too fast to get a follow up hit on it, for example if a maia shoves an allo and gets the stun on it, the maia cannot get the stomp on the allo because it recovers to fast, increase allos stun time by half a second at least.

drifting ibex
#

Cera needs to be put in its place... so buff carno! Weight 1300 to 1800, Speed 49.5 to 55, Charge: Need to be running for 3 seconds to activate, is immediately eligible to knockdown prey, Bite force 150 to around 195. Prime weight 1800 to 2250, idk for the rest of the prime and frail stats

tardy cobalt
#

this new carno charge has got to change 😔

sand marlin
#

So quite a couple things :

  • youve changed the noise of storms big W

  • played a lot of hordetesting, performance was great. Evrima branch ? Terrible, please look into it.

  • the allo pin mechanic needs a rework please, no one uses any other attack beaides rmb even though allo has some of the most satiafying animations

  • dilo walk speed bug ? Itsnot funny hes walkining slower than a baby crawls

  • Im a fan of the eder mechanics, but you need to respect peoples time invested in this game.
    Frail mechanics and not being able to nest at 100 should be looked into.

  • apex should be harder to reach pime than troo/dryo

good luck

glad edge
#

Give Teno more weight!

cinder heath
#

https://medal.tv/games/the-isle/clips/lMZuTOIMxicFBs1-2?invite=cr-MSw2U0IsMjM4Njc2Njkx&v=134

The amount of gap closing rex does at this stage when teno is also running more than 40km is crazy. I didn't realize how insane it was until I experienced it myself. If I was not an adult here I would have gone for the water immediately or just been completely screwed, and to me it looks like he was patrolling for juveniles who wouldn't be able to escape unlike me, and maybe mistook me for one initially.

I really don't think rex needs to be this insanely fast at this stage and close that level of distance that quickly. Fast, sure. But this is raising eyebrows for me. I assume he was probably out of stamina by the time he finally caught up? This whole situation was just wild to me. I feel like a slightly slower endstage juvenile with more stamina would be easier to balance here and give a chance to younger animals that see it from a distance at least, as well as benefit the juvenile rex with being able to more confidently use that stamina to escape things like carno, dilo, and omni. At the moment this thing is just a heat seeking pin missile.

Watch Rex Bites off More than he can Chew by keitara and millions of other The Isle videos on Medal. #theisle

▶ Play video
pastel oasis
#

**Bucking is obviously the counter mechanic against pouncing. The issue with this that currently the relation between these two mechanics are extremely unbalanced. **

Bucking animals while basically being defenseless while bucking, they also waste stamina to wait for a random trigger that throws off the pouncer. Here is my solution.

There should be two types of Bucking!

Regular Bucking: This would be a version that we currently have, you hold E while being pounced, and you have the random chance to throw off the pouncer, EXCEPT: This type of bucking doesn't
consume your stamina at all. It is after-all completely RNG. You should not be punished for it, because not being able to defend yourself while bucking is already a punishment, also RNG literally can make or break you. It might throw the pouncer off after 3 seconds, but might be 9 seconds

Forced Bucking: This would guarantee the prey animal the ability to shake off the pouncer whenever they HOLD Spacebar (probably 1-2 sec after). It would increase the player's agency over
the mechanic. What's the downside? For guaranteed bucking, it sure delivers a big drain of stamina, I would say around 10-15% at-least. Meaning, you actually have to think if you use this, because
if you aren't careful, you essentially can wear your stamina down. But, if you think it can save your life, or you can coordinate yourself with a herd-mate, it can give players a higher skill ceiling.

drifting ibex
#

there is no reason cera should be 1450kg. cera's irl weight estimate is around 980kg, this is criminal! Please put cera down to like 1250kg and nerf its charge bite and reg bite, cera is a scavenger, no reason for 1450kg.

inner maple
#

Ability to knock pouncers off with environment. Adjust bucking so it does something, and make it so you can walk through bushes again.

gentle adder
#

Cerato is on a good spot atm.

It can bully smaller ones and compete for bodies in its own size. like a top prime Cerato can compete with a 65-75% (adult) Allo on a corpse and really has a chance if done right. (weight difference of ~ 400kg but body buff makes it even and it feels like a fair and fun fight, both can win! Still favors are on allos side and thats fair imo) Also its forced to run from an Allo if both are around same Growth or a bigger Allo than the cerato.

Cera is pushed into its niche as a scav if its alone (depending on Dinosaurs in the area being bigger than itself like Allo or Packs around) but can be an opportunistic bully/brawler if in a Pack. (like 2 adult ceras against 1 adult Allo in its weight/growth which is fine since both combined are a bit more on weight as one allo with nearly double the biteforce in that scenario.
It doesnt need a nerf, it doesnt need a Buff. Its fine in its spot.
Im interested in understanding other Opinions.

mellow glen
#

it's time to open this topic

  1. Deinosuchus is not able to kill a single apex 1 on 1. 500 damage is too little for it. should increase the damage or make armor for him
  2. Rex should increase his damage. a creature with the strongest bite on earth of all existing land animals has only 700 damage.
    should remove the sprint from Rex and add 100-200 damage and he will be perfect
  3. nerf « pouncers ». If allo jumps on you, you can only remove it by going into the water. when someone pounce on you you just become helpless.
    It is worth increasing the expenditure of stamina on pounce
buoyant steeple
#

for make pounce more skill make systeme like press bar in good timing or something with aim bc just click and see for 30s is not fun ngl

spark pebble
#

please add back being able to remove pouncing creatures by rubbing them off trees/rocks. Any fight against allos degenerates into one tanking a hit, and the other one or two pouncing you and sitting there for actual minutes doing unrecoverable bleed damage. There is no counterplay besides being near water constantly.

timid kestrel
#

Currently Allos seem to be able to pounce targets, even direct on at their heads. Make them get stunned like other pounce dinos when pouncing the heads of large dinos.

woven wagon
amber pewter
#

Punishment for mix packing between carnivores and herbivores, atm all I am seeing on the au servers walking around are prime trikes and prime rexes walking around together killing everything with the odd primes stegos and rexes together also, add it so it might be a proximity timer or something that would cause issues like infertile and or spasms or hallucinations.
As these mixpacking groups are incredibly overpowered to deal with and with the 100% agro these players often show it makes growing anything harder then it already needs to be.

serene geyser
#

triceratops stands little to no change against rex as it can literally break trike in two bites and then theres nothing the trike can do, rex NEEDS a nerf into agility, fracture damage, and it shold NOT be able to fracture trike when it hits its head

twin rapids
#

Buff the prime teno that it cant get pinned from prime allo because its unbalanced when he can pin prime teno

solid spindle
#

getting hit by trike thrash should stun a rex

wet walrus
#

Why can Rex hold rmb and stun things while bone broken but trike can’t hold lmb to stun things, give us the hold lmb while bonebroken but when u bonebroken, the attack should take 5-7% stam

fading mango
#

Reduce the speed that a Full grown Rex can sit up and instant alt knock down a player. It’s too OP seeing the Rex sitting then going for a bite but stands up instantly and alt slams you down

spark pebble
#

there should be some sort of increased penalty/restrictions for sanc campers. FG omnis and 50%+ allos are walking through sancs without taking much damage at all and running down anything they see.

cosmic grail
#

I think, if y'all r taking the approach that 99% of the trees in the game are unable to be used to scrape off omnis and allos, y'all should make it to where bucking takes less stamina to account for this. Just as a means of balancing, cause bucking rn takes up so much stam it rlly just sells u depending on the dino u are. And with no real tree that can be used to get them off u, ur just...dead either way.

weak herald
#

nerf stego hes too broken

ionic apex
#

Ai is way to broken in the baby stage, i understand them attacking back to defend themselves but there is absolutely no reason they should do as much damage as they do. It makes it way to hard just to get food as a baby, and for the love of god put something out that lets me determine what my health is please.

glad edge
#

-Buff Teno Weight when Prime

-Give Carno cooldown on Ram

-Fix that pounce problem

remote flint
#

Currently, the Dilophosaurus’ venom ability remains buggy. It is suggested that the venom should not deal damage but only serve a supportive role. After the Dilophosaurus injects venom into a target, each right-click should reduce the target’s health by the same amount as the current phantom bite damage, while summoning a phantom to disrupt the enemy’s vision. Otherwise, due to bugs causing damage loss, this ability is practically useless.

graceful viper
#

Suggested Adjustment for rex crush

At the moment, when Rex crush a creature of similar size, it can apply two different effects: pin and stun. However, the payoff from triggering stun is clearly higher than that of pin, even though pin has stricter conditions. In practice, this creates an imbalance: the more difficult pin is not as rewarding as stun, mainly because pinned creatures stand up too quickly. I suggest slightly extending the get-up time for pinned creatures. In the game, pin is obviously a higher-tier form of control than stun, and it should feel that way.

I knew herb players may complain that this would make rex more op. But keep in mind that the maximum group size for Rex is only two, while herbs often run in groups of four or more. Herbs should use this advantage. In high-skill matchups, Rex has every reason to be strong in 1v1 on open field. Herb players should focus on defense and positioning, holding advantageous position, rather than getting excited and charging into a fight with a large carni in an open field.

fading mango
#

Enable Environmental knock down for pounced players, Allos and Utahs don’t get knocked off from trees anymore only thing working is big rocks, Also fix the random kicking you off pounce whenever your opponent spins in circles with you pouncing it

woven inlet
#

The Stegosaurus's overpoweredness is ridiculous; a dinosaur that dilates in 3 hours can kill anything with ease. It urgently needs a nerf.

It ruins the gaming experience for everyone.

sturdy merlin
#

I feel like the ptera update makes it play way more like a prey animal than a predator of the skies. like I get knocked down if I peck something? where's the fun in that? the devs just turned pt into a glorified vulture, and the only thing they can actually hunt is fish and clams

signal yarrow
#

The stego needs a massive nerf, its so strong ,and also the stun IS hella op .And the rex with 700 biteforce or around its so weak to be the apex of the Game

serene geyser
#

some dinos like maia and dibble grow way too fast for their size, either slow down their growth or buff their full prime stats

crude sparrow
#

Rex should only deal fracture with crush

meager granite
#

Allo pounce and bleed is vile and needs to be heavily adjusted, playing maia is near unplayable vs allos even if you manage to get onto a rock or corner because of how easy pounce is to land and how impossible it is to get them off your back.

lucid ether
#

I believe stego is mostly balanced. I would, however, like to see a slightly higher cooldown on the tail swing. Nothing major. Just enough that they can't spam it anywhere but forwards.

Right now, the ability to spam tailswings in other directions makes it difficult to bait swings anywhere but directly in front of them without getting stunned to death as anything allo-sized, as our own hitboxes are far too large to escape the tail range (and getting hit on the tail still knocks us down unless its a tail tip only hit).

I'm not saying to let us freely attack from any angle.

Hunting stegos in a pack requires players to take turns baiting swings while another member goes for the head. As it is now, the whole pack has to focus the head in order to create an opening, making it really hard to get in any damage at all without tripping over your packmates as something as large as allosaurus, which ideally, should be the primary predator of adult stegos.

As it is now, omniraptor and cerato have an easier time hunting stego than allo does, because they're much smaller and more agile, and they're the ones who can best take advantage of the tiny openings stego gives you. A sub-adult rex or allo will most likely get hit in the process if the stego has even half a brain cell, even if they successfully bait a swing, unless they make the stego do the large, slow swing directly in front of it.

(Unless of course you get the opportunity to just grapple it to death... but that's its own issue, and doesn't apply to mid sized rexes or stegos in a herd where you can be stabbed off their flank.)

weak herald
#

Stego is too over powered. He’s able to deal massive amounts of bleed, stun, agility that allows his tail to face Rex face all the time, grows 3x faster than any apex, yet, at the same time, being as strong as the said apex. Pack limit of 5 while also having insane stamina that allows him to chase down apexes. Stego is breaking the games balance, he’s in need of a much needed nerf

terse copper
#

Can Dilo please get some better agility about them? How is it that Cerato, Allo AND a Rex can dance like some ballerinas but Dilo still over here taking two business days it feels to turn?

The Dilo isnt just power crept, it fell into the abyss honestly.

hasty timber
#

Please put stego back on lipid diet, there isnt enough Y diets for any carnivore right now.

zealous pond
#

Nerf rex ambush speed at peak prime, 40km/h is a absurd for a 12 ton animal if a prime rex sees a dibble its pretty much dead. Its fast enought to even be able to cacth elder allos and ceratos nerf its ambush speed a bit at this stage is broken.

hasty timber
#

Please fix how long it takes to kill ai as Allo, it takes like 2 seconds to pounce/kill ai on omni, takes like 10 seconds as a allo despite being 3 times bigger lol.

glad edge
#

make rex sub slower. why does it have to ahve such insane speed when a small predator likle troodon is so much slower. doesnt make sense at all.

woven wagon
#

After playing against Rex as both Stego (and primarily Trike) I feel the only problem with the interaction usually comes from legbreak.

On Stego's end, while it can defend itself easier with a legbreak (still being able to powerswing) It seems to be a bit too easy to apply, as any form of body crush interaction seems to also apply legbreak whether the rex actually targets it or not.

On Trike's end, it feels incredibly one-sided as once trike is legbroken, you lose practically any ability to defend yourself as you cant alt attack or use spar.

I believe for starters, the hitboxes need to be changed to allow Rexes to get legbreaks with more focused attacks, at least rewarding the skill of breaking weakpoints instead of getting the bonus from blindly attacking the body. Another change could simply be to increase overall leg fracture-health to make it take longer, but the first feels more engaging and rewarding.

terse copper
#

Please tweak or out right remove the Tactile endurance, why is it fair that Herbivores basically have infinite stam just because they got attacked or a way for buddies to get their stamina back for each other to chase down someone? Carnivores dont deserve eat to heal and Herbivores dont deserve Tactile.

I just think any mutations that got anything to do with combat is kinda cheap.

hasty willow
#

Tenonto feels like it takes way too long to get up for something it's current weight, long tail or not. I feel like either let it get up faster for something so lean, or increasing the weight to better reflect the five years it needs to take to get up will fix that. Maia, Diablo and Trike make sense because they are HEFTY lads but a Teno is the definition of lean machine. It is vertically aerodynamic. Take away the poor things arthritis.

serene geyser
#

nerf carnos ram buff its stamina

spark pebble
#

Sanc bees need to do % health damage and/or have their range increased significantly. I have seen 50%+ allos and entire FG omni packs camping sancs with no punishment. The meta for growth now is gastro down to 10% hunger, yolo a sanc for mushrooms and just restart and do the same thing if you die. Sancs should be a calculated risk/reward but now that its a prime requirement it feels like every sanc is being camped 24/7 (it is). and it feels awful to play into.

queen wraith
#

Rex, and any other future apex carnivores, should have ai be more like deino has it, where you can only get one of your diets from ai (deino can only get Y, whereas rex can get perfect off of ai alone)

IM NOT REFERRING TO THE AMOUNT EDIBLE, deino needs help there, im referring to nutrients available from just AI

storm nimbus
#

As it is now Rex vs trike heavily favors Rex and I think the best solution would probably be to give trike a small buff as Imo Rex is in a very good spot balance wise. Specifically I think trike should be able to spar whilst bone broken ( maybe slower than normal) as you have given stego the ability to power swing while broken and it heavily increased its capabilities against Rex

cosmic grail
#

Nerf Allo's bleed dmg. Just by a smidge. Cause tell me why me, a +50% Maia, bled out this fast against a 60%, 1.8k kg Allo. Like wtf is this? We're aroudn the same weight and he bled me out in less than a minute. And since trees r now unreliable and bucking is rather useless, there's no real way to knock off an allo.

And ignore the hacker stuff, that's not the point for the clip! It's to show how absurd Allo's bleed is, and that u can't rlly interrupt (shove) an Allo during it's pounce. Like this just rlly goes to show u can't even fight back against an Allo.
https://medal.tv/games/the-isle/clips/lPu5KOeg4pdzDkuL5?invite=cr-MSwzZXosNTE0MDkxNzM&v=114

Watch Dawg... Wtf is that BLEED??? by Brotato02 and millions of other The Isle videos on Medal. #theisle

▶ Play video
empty lodge
#

Make it so a deino can migrate from a river to a pond etc, instead of instantly dehydrating to death and not even making it a third of its way there

thin gorge
#

Sexual Dimorphism and Horn Mechanics in Triceratops

In Triceratops, there is a noticeable difference in the horns between males and females, reflecting their sexual dimorphism. Females have the front horn more angled upwards, while males have a straighter and more robust horn.

To bring this difference into the game, the horn mechanics could vary according to gender:

Females: The horn causes less physical damage but has a greater bleeding effect on opponents, making it harder for the enemy to heal quickly and causing continuous damage over time.

Males: The horn causes more direct physical damage, being more effective in direct combat and clashes, but with a lower bleeding effect.

This mechanic reinforces the fighting style and behavior of the genders, adding strategic depth when playing as Triceratops and making the experience more immersive and true to the possible natural differences of the species.

toxic prairie
#

I do agree that Carno being able to headbutt spam as much as it can is annoying and something about it should be changed, so I wanna go at this from a different angle instead of “just nerfing it”

Similar to how Stego stuns itself when it’s thagomizers hit objects (encouraging it to stay out in the open more), Carno’s headbutt should stun it if it headbutts an object which would encourage Carno’s to at the very least stay in the open fields more and provide a somewhat decent way to prevent a Carno from just following you into a Forrest

fervent dirge
#

Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5

stone wyvern
#

The "pin down" mechanic needs an overhaul, some chance to break free for the victim like bucking - may be with lower chance to succeed and higher stamina drain.. Pounce need a cooldown(like 5-10 sec), after use.

serene geyser
#

Nerf omniraptors bleed its absolutely ridiculous now

jolly kayak
#

If you don’t want your game to become a mixpack deathmatch, maybe take steps to prevent it. Might as well do a queue system for roles soon.

fickle marsh
#

Add a cooldown when Stego is missing a powerswing , is crazy that I just deleted a whole pack of Allos because they had no room to land a pounce , even some of them latched and got swung off by the attack , if it gonna be so devastating due to the stun and bleed it should be punisheable when missing just like Rex missing a crush or Allo missing a pounce in the current version.

empty lodge
queen wraith
#

Currently the mixpacking thing shows up when it honestly shouldnt and doesnt show up when it should? Like there were 2 adult rexes with 2 freshspawn babies and it was that mixpacking thing, and there was 1 prime elder rex actively fighting 3 sub stegs and it showed up (rex died btw), and then it doesnt show up when theres a teno 2 allos a trike and a stego all chilling with eachother for some reason

pastel oasis
#

More competitive PvE mutation ideas :

  • Efficient gastrolith - Increased gastrolith effectiveness by 50% (entomb buff gives +25% up to 100% max)

  • Covered in Mud - Mudbath now gives you a temporary boost of bleed resistance 10% (entomb buff gives 5% / entomb up to 25%) - If you go in water, both mud and the buff comes off. Otherwise the buff should remain for up to 15 minutes. This would give finally a good reason for mudbaths to become popular again

  • Keen sense - This mutation would help you combat heavy fog with increasing your range of vision when it's foggy by 50% ( entomb boosts it up to 100%)

  • ** Survival instincts** - If your food or water is below 50%, your smelling range is increased by 50% ( with entomb, it can go up to 100%)

astral crater
# queen wraith Currently the mixpacking thing shows up when it honestly shouldnt and doesnt sho...

For the record, this is how it supposed to work. The icon shows up when there is 3 of the same species, not multiple dinos. So 4 rexes? It shows. 1 Prime rex and 3 sub stegos? 3 stegos, so it shows. A teno, 2 allos, a trike and a stego? Not 3 of the same species being near, so it doesn't show. Just wanted to clarify for people and I can't react to him cuse he blocked me for disagreeing a year ago so....

That being said, and to keep it a feedback post, maybe an icon for multiple species in an area would be an idea?

merry adder
#

Let's talk about the pinning mechanic. It should have never been added to this game. Let's talk about and easy one to get it out of the way, rex. It already breaks bones, it does not need that pin. Crush can still do the damage and ofc pick up smaller dinos, but pinning... no.

Allosaurus, holy this one is one of the worst, he should have never had a pounce to begin with. Allo is not fun to play againts or play as in the current state. He just has to click rmb to win any fight. Allos "pounce" should've been a quick grab and slice to apply bleed and let go, not keep on the target forever like a raptor. The pinning is just plainly unfair. You can't do anything about it. Remove allo pin, make allo claw attack focused.

Omni pinning, its still pinning at the end of the day, but how come and omni can pin a 510kg pachy while he is a prime? Omni shouldn't pin that much weight (pachy with high health and stam too btw)

Overall pinning ruins pvp, if you intend to keep pinning, make when you pin something, that it sucks all of your stamina, so you can hold it for 3 seconds max. Or force the dino off, like while you are getting pinned as another dino, wouldn't you try to escape? OFC you would so let the dino that is getting pinned have a chance to escape. (unironically make it even more fun, add like skill checks the pinned dino has to hit to escape getting pinned, that would be so fun)

placid snow
#

Balancing feedback multi

Alright guys here’s my my thing I’ll put numbers for each and check and X for overall agreement pick what ya like hate what you like.

1.Rex over all speed reduced. I’m not asking for a speed nuke but full prime and adult need to be equal in speed AT MOST to dibble getting a dibble should be a reward not a Garantee. Juvi can stay zoomie that’s fine thou.

2.allo reduced speed by 1-2kmph it should be just just faster than dibble not equal in speed to cera, cera rn are getting obliterated 1-1 equal growth % ya sure they aren’t pinnable but allos health pool and attack power is far more vast if they know how to fight. It’s not great getting destroyed simply because your half the size of something equal in speed(yes I know you have more stam but it’s not hard for allos to get close I certainly do and have had it happen to me too 😭)

3.slightly reduce Rex alt rmb speed for a knock down of a apex it’s way too fast trikes ain’t even 1/4th the speed.

4.change carno ram it should only ramp up in power over distance travelled not time held makes it way too op when a standing still carno can stun things slightly bigger than it just cuz. It’s over rewarding carnos for sub par gameplay.

5.very very slightly increase trikes turn radius so it’s able to actually match Rex sprinting around it not just barely keep pace.

  1. Let pt peck while flying it’s not world ending let the spectator Dino be less spectatory plz

7.last one buff fresh spawn troodon speed it’s awful 😞

Aight that’s it like what you want hate it all if you want feel free to ping I’m always open to changing or outright removing things if someone changes my mind. Also haven’t played omni yet will be 🔜 will make a post when I get a feel for it. TI_MinmiBongo

radiant nebula
#

Nerf Deino, being a 7 tons Stego and getting grabbed on land and getting carried into the water for 10 meters+ is stupid as hell! Please change this, there is no counter play, like how is this even in the game! 😡, i can understand when you are in the water but on land this is crazy.

wispy silo
#

FIX POUNCE. Not for ALLO who cares about them. But Raptor and Troodon are having trouble latching.

lunar plover
#

Getting more weight/health while losing some dmg and speed is fine for something like a Trike or Rex. However this trade-off is outright useless for smaller playables.

Troodon for example loses valuable speed while gaining a little less than 20kg. This weight gain does absolutely nothing for troodon.
Beipi on the other hand gets NO weight increase at all even as prime elder, yet loses speed!
Also why does Herrera lose pounce-dmg when it gains some weight? I can at least understand the reduction in bite force but the pounce?

As a result both frail AND prime elder are effectively nerfs to those small playables.

median spade
#

make herrera footsteps softer or silent, like i weigh 175 kg, why is it so loud, i am an ambush predator

vestal pine
#

add legacy night vision to evirma the current night vision is too op and legacy just looked so good and was nice how you had to worry about dilos and certain dinos with better night vision

hollow heart
robust monolith
#

Fix Hypsi tree climbing. They shouldn't only jump climb and have no control over where they're going.

toxic prairie
#

Bucking Rework
Cutting to the chase here: my proposal is that we keep the environment not knocking off latching animals because of how one sided it becomes and a bucking rework is necessary. This post here explains the two variations of bucking we would have to work with that I’ll be expanding upon: regular bucking and forced bucking. #balance-feedback message

The Rework
Alterations
Slight alterations to initial post but regular bucking will stay rng chance increasing over time but will have a maximum cap of 100% at 10 seconds.

Forced bucking would last about 3 seconds and have a single charge to use that recharges over 35 seconds.
Using forced bucking while charge is on cooldown will be when you use 10% of your stamina. During forced bucking you will be immune to getting latched, though you will still take impact damage (as if you were hit at the head like now). Which gives force bucking multiple options

Bracing
Raptors have the option to Brace. During regular bucking you will remain latched and can’t be knocked off but your stamina will slowly deplete (about 1-2% per second). While bracing you cannot apply damage or bleed.

During a forced buck, because it only lasts about 2-3 seconds to auto force you off, you have a split second to react and use brace. This will keep you latched but will use 10% of your stamina if you time it right.

Conclusion
A brace system with regular & forced bucking systems should allow for multiple ways you can counteract latchers making the pounce/grapple attacks feel fair and dynamic between both party’s with timing and managing of usage

queen wraith
#

put troodon on gallis diet it would be funny

vestal elbow
#

just rework allo atp the growing is actually so unbearable to play with. You actually start growing at 40% and are fodder to everything in the whole game before then your not fast, have no health, and do 0 damage. Dont buff the dino at all i honestly just want the juvi-sub experience to be playable and not just sitting in a bush then praying you dont starve when you start actually growing at 40%.

tiny frigate
#

Give Herrera its "Multi-hit damage" back.
Currently if you dive into 3-4 dinos only 1 of them will take damage, the rest will just be stunned.
It feels very strange and prevents the cool moments where you time a perfect jump to hit a bunch of Omni's/Others at the same time.

dry iris
#

love that there is 40023 deer and boar now, can we get something for the water, the fish are either floating 150 ft in the air and elite fish dont exist. also add deer and boar to deino diet.

serene geyser
#

rex shouldnt fracture legs, it basically makes it so that it wins every fight against trike and stego in just 2 damn bites cuz it fractures them so fast, and it deffinitely should NOT be able to fracture trikes body by crushing it TO ITS HEAD!

alpine parcel
#

Please refine the Allosaurus and make it stronger🙏🏻

feral pendant
#

nerf frex its nite fun when my trike gets face tanked and crushed from front nothing i can do

thorn jay
#

In a 1 Diablo VS 1 Allo , who you thinks would win , For me right now is a 90% dibble 10% allo but i want to know your opinions

spark pebble
#

Plants should give FG large herbivores more food than they do. Hoovering an entire MZ for 20-30% of your hunger bar feels awful. Especially if you want to sit there for 2-3 mins eating each fruit individually off plants

amber crag
#

Dont let rex quickly cancel the crush animation to combo it with a normal bite

junior trail
#

Please add a mutation to where it stops people from pinning us, or at least to where it gives us a chance to push them off of us or escape it

limpid meadow
#

Please change prime galli weight, just enough to avoid being 1 pounce pinned by prime omniraptor. as a galli fg you currently go from not being able to be pinned by a fg raptor to being able to be pinned once youre both prime.

Alternatively add a mutation restricted to smaller dinos which increases their weight by 10-20% to avoid being insta pinned

rustic surge
#

Trike needs a buff! The Rex vs Trike matchup is SUPER rex favored. Most people don't see this because 90% of rex players currently are "Urf Derf me see dino me think me can kill". I recently saw a video that even talks in depth about how the sparring system actually puts trike at a disadvantage and the rex players who know this matchup actually automatically gain an advantage from Trike. Also 12 tons rex turns faster than dilo RIP.

It should also make sense if allo charge from the front of trike actually punishes the allo player much like how raptor and troodon are currently.

calm kindle
#

I feel prime is highly unbalanced right now in a few different ways, and I firmly believe it's having a negative affect on player interaction.

  • Prime stat boosts are too high in percentage
  • Prime lasts both too long and too short for entombment
  • Prime/Frail elder both have negative interactions with nesting
  • Prime is either too easy to get or too hard depending on the species

The changes to combat weight, speed, and damage that come with prime and frail elder are too extreme in my opinion. This leaves players feeling like they failed if they didn't get prime, when it's supposed to be something rare - the incentive is just too high.

Frail elders often become too slow and weak to hunt for their children in addition to themselves, and many prime midtiers might find themselves infertile by the time they find food and time to nest - on top of potential scheduling conflicts with friends, having to just log out until you all can play together.

Here are some ways I think the elder experience could be made more respectful of players' time and more enjoyable:

  • lessen the combat buffs/debuffs significantly
  • remove speed changes for prime and frail, have both elders decrease in speed by 5-10% only from 95-100% growth
  • When entombing, select only ONE mutation to carry over from current to next life, and allow nested mutations to carry over to make even being nested with two bonus mutations a big head start
  • Allow entombment at any time after adulthood, but make it take a couple minutes like a long logout timer to prevent "combat entombing"
  • make elderhood less proportional to species growth - 3-5 hrs or so for small tiers, up to 12 hours for apexes.
arctic iron
#

MUD IDEAS. Mud and Salt are alike in that they both are a little remote and only really serve a single purpose each.
It’d be nice if they each could have other benefits, like how clams were added. Not too much, but if there’s a diet in there for little guys, little guys are there for medium guy diets, and everybody is bumping into other players who are just there to stop their bleeding.

It’d make the remote mud pools into mini-hotspots, and the BIG mud flats in the swamp into a type of environment, like the beaches but slower.

shell oar
#

New Elder System Pitch

Growth boosts from diets are still active beyond 75% growth.

There is no longer a "peak" at 88% growth. Your best is at 100%, but it has downsides as well (read below).

At 100%, your body is at its limits. Buffs from diets are halved, and your fertility takes a dive - your eggs fail to form a healthy embryo 75% of the time, making children a serious investment this late in life. Note that you still have and can feed a perfect diet to offspring even if your own body does not benefit as greatly from them anymore.

Making it to elder is an accomplishment in itself, and your life up to this point should not have felt like rushing a list of requirements to keep up with everyone else. The journey was the goal. Not making it to prime should not feel like a dead end - seeing a prime should be proof of someone going above and beyond to get a slightly better dinosaur.

tl;dr frail elders need a serious buff

New Elder States

Compared to the "old" 100% dinosaur.

Frail

As an elder, your stamina drain is increased.
It takes longer to heal.
It takes longer to regain stamina.

Your weight is slightly increased.
Your bite force is slightly increased.
Your speed is the same.

Prime

As an elder, your stamina drain is increased.
It takes a little longer to heal.
It takes a little longer to regain stamina.

Your weight is moderately increased.
Your bite force is moderately increased.
Your speed is the same.

alpine parcel
#

Allosaurus should weigh more and the bleeding should be stronger

woven wagon
#

Lets give some love to the small tiers! I have a few ideas that should allow them to be much better at what they're intended for.

Hypsi:

  • Lower jumping stamina costs drastically.
  • Add free jump charges that recharge moderately fast.
  • Allow slow-climb in all directions.
  • Improve tracking of jumping, so it can at least climb up slight inclines rather than just dropping or jumping backwards.
  • Remove the turnaround / stop in place when spitting so you can do it on the run.
  • Widen the targeting of spit to make it slightly easier to hit.
  • Reduce crouch noise.

These changes are intended to give Hypsi more quality of life improvements with movement, and allow it to properly utilize it's spit for fleeing from targets.

Beipi:

  • Increase adult weight to 110 & prime to 160
  • Increase adult health to 150 & prime to 210
  • Increase bite speed
  • Increase claw damage from 20 to 50
  • Increase the speed of the alt-attack
  • Bind left & right click attacks to the same key in and out of water
  • Increase base jump-height
  • Increase adult breach-height

These changes are intended to help it defend from predators in it's size range and give it a chance to apply risky damage/bleed to predators in the size range of Omni (more likely Mono and Austro as seen in concept arts), as well as some jumping QOL changes, letting it reach higher resting points. Claw-speed also helps it to stand out as it's current almost useless due to the claw-swipe being better.

Dryo:

  • Increase base health to 150 and prime health to 215.
  • Add a body slam attack (usable while sprinting) dealing medium damage and knocking down smaller opponents.
  • Increase 100% prime speed from 39.6 to 42km/h

These changes are intended to help Dryo defend against smaller threats like juvenile carnivores and Troodon, allowing it to throw around it's weight within the small-tiers. It's still greatly vulnerable to large threats and the health changes generally won't affect any of those interactions.

high citrus
#

It's really fun to grow a stego to adult for so many hours and then lose it all in <1 minute because a rex bites you 3 times then pins you the rest of the way. I love this interactive and skillful gameplay, truly a The Isle moment. 🙂

random pilot
#

Remove rex pin attack u cant do anything. make it take skill like legacy so it would be for the good players right now its all just pin and gg

serene geyser
#

deino having lower biteforce than rex makes no sense and is unrealistic

raw cave
#

**Allo's pin is too Overpowered and it's able to pin creatures that it really shouldn't be, for example a allosaurs' is able to pin a fully grown Cera with basically NO HOPE of survival ** (I understand pining a herra or something small but you get the idea, mid tiers like cera need more of a chance to escape or not be pinned at all becuase it so unfair and SUPER unenjoyable)

wooden creek
#

nerf rex turn radius or buff trikes like why 10 tons animal can dance around other 10 tons dino

sleek shoal
#

add skill checks every 5 sec to pounces except troodon and buff maia

graceful viper
#

Currently, Rex is too reliant on frac, and its bite force is too low. Many med-sized dino can withstand several LMB attacks from rex, which feels somewhat unrealistic. Additionally, Rex becomes overly agile after reaching adult. I believe Rex needs a balance between damage and frac, and it needs a nerf on agility at adult stage.

Nerf Rex frac damage:
RMB from 1000 -> 0
LMB from 2000->500
Crush stays at 3000
You need at least four/five crushes+LMB combos to frac an equal-sized trike.

Buff Rex damage:
Bite force from 700->900
Alt+LMB from 700->1000
Crush damage from 700->1500
Get back the Crush,LMB,Alt+LMB combos for fighting with prime deino on land.

Nerf Rex agility:
Turn radius -> Similar with trike when not using sprint(space).
Alt+LMB-> slower animation like the Alt+RMB
Speed -> 87% Prime elder should be slow down to 29 km/h.

The ideal case is that when the prey is at 30-40% hp, it triggers the leg frac and then you can pin it below 30% hp.

glass summit
#

None of the balances you do matter until you fix mixed packing, being chased down by multiple carnivore protecting a herbivore, or a herbivore protecting multiple carnivores is the lamest thing in this game.

hushed bear
#

**Prime elder rex shouldn't gain any additional speed with eldering. **

A 12.3 ton walking house of an animal has absolutely no business running over 40km/h.
Not to mention it single handedly makes a large portion of the roster glorified fodder, because mid tiers and growing apexes who are supposed to be running away from a rex were balanced around rex's adult speed.

Dibble especially got the short end of the stick with this, no matter what life stage its in, if a prime rex sees it, its as good as dead since the rex is both faster by a large margin, and also trots faster than it. Non elder stegos also suffer a similar fate, but at least they get to fight back if they reach elder.
TI_Hungry
TI_UhOh

queen wraith
#

cannibalizing with the cannibal mutation shouldnt stop you from getting prime :/

arctic iron
# arctic iron MUD IDEAS. Mud and Salt are alike in that they both are a little remote and onl...

I’m gonna post this one again too. It’s not super mud relevant, except if Deino and Megalania could also move in mud at normal walking speed. Mainly tho, it’d be nice if the few cold blooded playables in and planned for the game had a way to actually wait for prey to ambush for decent periods and of time, without starving instantly.
I would even want go so far as to change their growth to be based on how much they eat rather than time, but that’s a more fundamental change than just making their food drain slower when stationary.

rough steeple
#

Trike and Dibble Change

Change the Thrash to be RMB instead of double clicking LMB, Attacks are heavily spammed and can often lead to accidently using it so changing it to RMB would make it easier to use without animation locking yourself, as for the defensive stand or the current RMB ability make it so instead it is activated while in spar mode

junior trail
#

Buff Prime Diablo weight to match with Maia at 5.4k

candid stratus
#

Allosaurus is broken

The dismount mechanic needs to be changed. When you use E to dismount pinned Allosaurus, it should actually drain their stamina much faster, since they're working harder to stay pinned. The pinned mechanic is broken.

buoyant steeple
#

reduce bite speed of allo he already the most no skill dino never created in game with ridiculous pounce with animation beugy , he run to fast and how he can have bite speed like that?

craggy anvil
#

Let crabs feed beipi's more! We got it rough man

pastel oasis
#

Tyrannosaurus Rex
75% Adult changes

Weight : from 9500 to 9000
Biteforce: from 700 to 850
Speed : from 29km/h to 31.5km/h
Crush: 3 charges, each charges takes 45 seconds to recharge, stamina consumption remains (for now)
Sprint boost duration : from 15 seconds to 10 seconds
turn radius nerfed slightly

88% (Peak Prime)

Weight : From 12300 to 11500
Biteforce: 950
Speed: 31.5km/h (REX SHOULDN'T BE FASTER AS IT GROWS OLDER)
sprint boost duration : 8 seconds

Also normal bite shouldn't cause fracture damage at all. It should be a Crush thing only.

What I intend to do with these changes :

***First of all, Rex shouldn't spam Crush. It's a very strong ability that needs a bit of taming. ***

with having only 3 charges with a cooldown of 45 seconds, you can still spam 3 of them, but you are incentivized to time them properly, so you will have a charge when you actually need it. Also this makes a failed Crush more punishing, which is good.

*Speed boost duration nerf is because Rex should use this as a tool of ambush, not as a tool of "If I see something on the open from 2km, I can sprint to them) *

Duration of speed boost would decrease even more by 2 sec at 88%. Your Rex is stronger, deadlier, you have more chance to punish. I require you to be better at ambushing aswell.

Turn radius needs to be nerfed (as in Rex shouldn't be this nimble). I would say don't overdo it. Rn it can be ridiculous so there's a chance people want to overnerf it. Just try a bit of nerf first, so it cannot dance around the Trike so easily.

Weight/Health change obviously serves the purpose of getting hit is being more punishing. Also passively reduces it's pinning and stunning capability a little (not that it matters too much rn)

Buffing bite force serves the purpose of it being actually useful and a bit of counter balance against the harsh changes on Crush.

lmk what u think.

cinder heath
#

Rex and trike are intended to be a 50/50 matchup. Most seem to also accept that a rex getting a proper ambush vs not should heavilly influence the outcome of a fight.

So how could this be done?

Maybe give rex and trike the same turn radius.

If the rex walks up on the trike, it won't be able to get behind the trike without extreme effort. If the rex properly ambushes the trike, the same outcome occurs, rewarding preparation and skill when creating the initial engagement.

I do not personally have any investment if it ends up with rex nerfed, or trike buffed. But this might create a more balanced outcome and I would appreciate if you guys tried this.

near marsh
#

-TI_Frown - CARNOTAURUS ADJUSTMENT PROPOSAL -TI_Frown -

1- Current State Analysis:

Disadvantages:

***Low Survivability:*Very low health and bleed resistance.

High Metabolism: Hunger decays too quickly for its current success rate in hunts.

Poor Maneuverability: Wide turning radius makes it vulnerable during engagements.

Advantages:

High Top Speed: Excellent for closing gaps or escaping.

Powerful Charge: High burst damage and stun potential.

2- The Problem:
With the introduction of larger predators like Tyrannosaurus Rex and Allosaurus, and the recent buffs to Ceratosaurus (increased weight and defense), the Carnotaurus has lost its place in the ecosystem.

Currently, the Carno is a "Hit and Run" playstyle, but it lacks the tools to make those "hits" meaningful against larger targets. Its low weight and defense mean that a single mistake or a single trade of bites usually results in death, while the opponent barely feels the pressure.

3- The Proposal: "Momentum-Based Laceration"
To align the Carno’s lethality with its "Hit and Run" identity, I suggest adding a Bleed/Laceration mechanic tied to Charge Speed:

Mechanic: The amount of bleed applied would scale based on the Carno's velocity at the moment of impact.

Reasoning: This rewards players for maintaining high speeds and landing precise charges. It allows the Carno to "drain" larger prey over time, forcing them to stop and rest, which creates the opening the Carno needs to survive.

Balance: The Carno would remain a "glass cannon"—still fragile and easy to kill if caught—but it would finally have the offensive pressure necessary to be a threat to the current meta of larger, tankier dinosaurs.

queen wraith
#

Deinosuchus has no real AI options and being able to survive as a child is entirely based on RNG for spawning nearby a player corpse that isnt being camped & gives you diets, or bones. Theres no skill or effort involved.

Rex has the opposite issue, where i can get reabsorption, run to any beach on the edge of the map, and grow to 50-55% off of turtles alone.

Both of these need to be fixed.

winter cloak
#

For small dinosaurs like dryosaurus, troodon, pteranodon, beipi (odd one out due to having no buff currently), and hypsi, getting weight buffs and speed nerfs at prime is frankly pointless, as they're oneshot by most of the roster regardless. Particularly for hypsi, getting a bite force buff is laughable. As the elder system receives more tweaks, please adjust prime buffs and stats to be unique to each dinosaur's intended lifestyle. Prime hypsi receiving increased jump height or reduced stamina cost, etc. would make much more sense than a HP + damage buff.

rustic surge
#

I'm in favor for deinos actually getting slower in the water and land as they age. Currently, if you aren't at the top for deinos, you stand no chance. You can't out run them, if the enemy deino has their monitor on you cannot hide once you hit a certain growth, and we all know you cannot outfight them since it's impossible. The better stamina pool does not matter if the larger deino can close the distance so fast that even going on land will not be enough.

In both perspectives, the smaller deino can do little to nothing to increase their odds of survival while the larger deino gets FREE food for just being bigger. The experience is completely one sided and currently the game has a ton of these situations.

queen wraith
#

Omnivorous mutations for animals where it makes sense, maybe adds 1 playable, a few ai, organs, rotten flesh (for those with hardy constitutions), and bones (for those with large thick beaks like ceratopsians) to the diet of select herbivores or adds a few kinds of fruit to the diet of select carnivores. Only ones i could really think of this being fitting for RN are diablo & herrera, but it opens up opportunities in the future for animals where it can make sense.

Might want to add a color change like cannibal, at least for the herbivores that take this mutation, so that those walking by (who arent of the same species) can see they're more likely to be attacked

hardy brook
#

Rex needs a speed nerf, turn radius nerf, and should stumble if missing a lunge bite. hes big and heavy and science shows rex wouldnt be able to run over 12mph without harming itself (bones crushing tendons ripping) legit just tone down his agility and he will be more balanced.

dusk helm
#

A way to keep track of tasks required to get Prime Elder? Like a checklist in the Character menue or something

pastel oasis
#

You could delete prime elder from teno and you wouldn't know the difference. Buff prime teno

carmine rain
#

Baby/Juvie herreras need something...
I'd say probably their baby speed back

Reasons:

  • Food and ALL diet is depleted in under 10 minutes of game play.
  • They are 6kg on spawn
  • Bite force of 1
  • 15KM/h

A baby/juvie herrera CAN NOT hunt
They can not pounce AI. If they somehow land a pounce they are 1 shot killed or the AI runs away and ALL AI are faster than the juvie herrera

Herrera must scavange by traversing the map as quick as possible to find other player's kills or fish (which is also lacking)

They need more time or more speed to get around the map to get a chance at securing their food/diet.
Restoring previous juvie speed will not give a herrera any unfair advantage as a juvie due to their low health and low bite force

covert badge
#

Allosaurus having pounce/pin is such a boring ability for an iconic and long awaited playable. Pin is already a hated mechanic, and Allo looks ridiculous hopping up onto things. Perhaps a kind of hamstring ability that slows a target? Maybe just a high damage attack that stuns when landed and is easily punishable when missed? Anything besides big Omni…

clear adder
#

All dinosaur mutation option proposal

There is a food version mutation -> Hypermetabolic Inanition (The less hunger you have the more damage you deal).

How about water version of that -> Hyperwaterbolic Inanition(The less water You have, the more damage You deal).

This would make people wander closer to water sources to appeal a little bit more deinosuchus gameplay, due to overall drinking "safespot meta" where people then would fight for those spots.
Current The Isle version has no bonuses of water feature, other than saltwater drinking mutation.

Edited: here are points on why this mutation would promote dino playstyle variety than it is now(drink once full and forget about it for a good while) ->
#balance-feedback-discussion message

formal terrace
#

Would love to see that no dinosaur turn infertile at 100% growth. Nesting is such a big part of the isle and many players, including myself, love to nest.
But if that's not planned or intended. Maybe at least consider making all the dinosaur species that are below 1 ton stay fertile at 100% ( a few already are ). Let people enjoy these small tiers longer and give us players more of a reason to pick them and play them. It could help with raising the population of them on the servers as well.

These dinos are, as of now, below 1 ton:
Hypsi, dryo, pachy, galli, beipi, dilo, omni, herra, ptera and troodon.

urban kelp
#

Why is it two raptors, or even one can drain the stamina of a dinosaur 5x or 10x times their total body weight? Bucking a raptor, or even two will drain half your stamina as adult Rex....

I'm pretty sure baby raptor is able to drain stamina of Prime Croc if it pounces it, what is this stamina drain? I can understand if it's a cera bucking two adult raptors and losing half stamina but a Rex, Trike, Stego, or Croc???

Tell me this is oversight, cause IRL a adult rex would just crush poor raptors like it's WWE.

vocal pelican
#

The changes to Ptera feel great, I like the new animations, the diving, using air brake for sharper turns etc etc….
BUT.. I do think it flies too slow (or at least looses speed too fast), and its stamina usage and regen are still far too punishing. Just let me get my stam back in a minute and a half less from 0-full and I’ll be happy:)

queen wraith
#

said it once, ill say it again, carnivore juvies should have drain more similar to juvie rex, where it has a decent time period with little to no drain at all so it can actually find something to eat instead of it being luck as to wether you instantly get locked out of prime elder or not

fallow relic
#
  • Buff Triceratops
  • Remove the Tactile Endurance mutation
rustic locust
#

Remove Allo pounce.
Bind the claw attack to RMB.

cinder heath
#

The presence of the damage increasing mutations, as well as the sheer quantity of them, makes it feel like the carnivore roster is specifically underpowered if they choose not to take those mutations. They also end up favoring high-impact damage dinosaurs far more than others and don't enhance niches in any meaningful way. It honestly might be better for balance to just increase carnivore damage across the board and remove those mutations in favor of more nuanced options for survival than "I hit harder because I did a thing I can already do", which ends up only rewarding a circle jerk of pvp skill over survival skill

digital badge
#

rex shouldnt be able to crush a stego from behind. rex should be punished for attacking a stego with their tail in the rexes face, not rewarded with a fractured back or legs

glad edge
#

More weight for Teno

thorn jay
#

i have and idea to do allo funny , remove the pounce and the charge atack will be a improve clawswipe and in and in a few months you give it a third attack as a complement and give it a little more agility and it would be perfect mid tier dino

gloomy moon
#

Might i add that if you spawn from the egg of a already prime elder that you automatically get prime when you reach 75%/ the amount of missions you have to do gets lowered by a decent amount.

patent zealot
#

If you are pinned by allo or omni or rex there should be way that your friend can stop pinning animation by attacking that one who is pinning. Right now you can only watch from side when smth is pinning your friend and cant stop it even with counter pin (like allo pinning omni and omni tries jump on allo)

pastel oasis
#

Trike should be able to alt-attack with broken leg, but it should costs 50% more stamina than normally

gaunt marsh
#

theres gotta be something for a counter when crocs, grab you and just hold you under, had a croc grab 3 3.4 ton trikes and drown us all in the space of 20 seconds, just seems stupid that there is no counter to this,

vocal pelican
#

Herras climb is buggy and janky as heck this update. Just a slight slope away from vertical and you bug all over the place

woven wagon
flint parrot
#

Carno should not be able to spam headbutt. Omni is pretty much helpless to carno, theres no way to fight back its jmust constant dodging and its a 0 skill dino playing carno jmust headbutt repeatedly and eventually youll hit, so stupid

buoyant steeple
#

rework some attack like the new attack of carno feel not finished , no sound and animation feel ridiculous and the fact is now the most op attack of carno is bad

serene geyser
#

allos bleed is absolutely insane, literally can bleed out a carno in one claw swipem, needs to be nerfed

sacred vale
#

prime rex shouldnt sprint and trot faster than big subs/adults. same for most primes

mild temple
#

Add eggs as diet for CERTAIN dinosaurs

Eggs no longer giving diets was a GOOD change, as people were exploiting the system to feed their mixpacking buddies. However I feel like small predators and small scavengers, specially oviraptor when it comes, would benefit for having eggs as a "super" diet or giving the gestated diets like it did before. This would return the egg raider/thief niche back, without benefiting apexes abusing the system.

Eggs would show as preferred diet for those dinosaurs only, but not everyone would benefit from it. Those would be (suggestion): Galli, beipi, troodon, pteranodon, herrerasaurus, austroraptor and oviraptor.

merry beacon
#

Please revert the Pteranodons combat ability it wasnt strong but annoying enough to deflect Dinosaurs such as Troodon and Herrara now they can hunt us like its a sport

queen wraith
#

I dont really see a good reason for small animals, such as troodon, beipi, hypsi, etc, to not be at their full adult speed, if not faster, as babies. Maybe change it so that they're like galli speedwise?

pastel oasis
#

Why can a faster and WAY smaller juvie Rex stagger me with a crush AT MY TAIL? I'm 1,8 ton Allo for christ sake. That juvie was in it's speed demon phase, meaning it wasn't even close to my weight. **The pin/pounce/cc in this game is so garbage it's insane. It needs a proper overhaul sooner or later. **

Hopefully sooner.

remote flint
#

I suggest adding a group bleeding effect to the Omniraptor, with the bleeding effect reaching its peak when there are eight of them. With one to three Omniraptors, the bleeding effect should only be one-third as potent, and starting from five, the bleeding effect should increase incrementally. Otherwise, it would be too overpowered—currently, a Tyrannosaurus raised over eight hours can be killed by a group of Omniraptors in just 4-5 minutes, which doesn’t align with ecological balance. The bleeding effect from a single small dinosaur shouldn’t be able to penetrate the defense of a large dinosaur. The bleeding mechanism still needs optimization, and there should be natural counter relationships among creatures.

near depot
#

Make Allos and Omini stamina drains faster when we press E I understand why the target being pounced loses stamina while pressing E, but the dino pouncing the target should be also penalized! its intuitive for new players, realistic and and could bring more balance and less frustration to game.

night horizon
#

so prime deino is slower on land than deinos 87% and below, I know deino cannibalism is a core feature of gameplay but its IMPOSSIBLE to survive an encounter with a prime as a fg deino. you cant avoid these interactions either even by going the ocean route. Making prime deino slower on land (at the least not be able to outrot younger deinos). currently prime deinos are faster on land and in water, can out-trot you, and have more stamina, and have massively more health and biteforce, pretty odd.

serene vigil
#

Rebalance Juvie rex growth timers

Right now, we spend a big portion of our first 2 hours as a fresh spawn tyrannosaur in the 50-200kg weight range, Rex has naturally a large stomach, and food decay is heavily influenced by growth timers, this combination of factors makes the first hours of rex a little bit boring, you are too small to kill boars and deers, or chase rabbit, and you can't scavenge properly without expending a lot of time camping a gastrolith patch, or doing the cheesy vomit strat. In counterpart, it has one of the most fun juvenile phases in the game (200-1000kg), being fast, yet fragile. Camping the coast foraging for crabs and turtles, primarily hunting rabbit and chicken and transitioning slowly to boar and deer.

I don't think rex should grow faster, nor get an easier time growing.

I think it would be fun if we mildly tweaked the growth so it could spend less time in the 50-150 kg range and more into a most fun, interactable and yet, vulnerable stage of 200-700kg, this way he would still have the same infancy window, but with a more satisfying gameplay experience, with less idle time.

lament owl
#

make crabs give Beipi more than 1% food please

random pilot
#

nerf rex pin (if u dont understand why ply smt other than rex)

fervent dirge
#

Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5

tulip flax
#

Improve Dilo Health Regen
As a Juvie you grow faster then you heal with a good diet. Leaving you damaged for like 80% of growth if you got banged up bad in a juvie fight.
Yes even if you sit down your health regen is HORRIBLE.

queen wraith
#

being hit by an animal you have already pounced onto isnt fair and should be removed

solar swan
#

i think the change to allo’s pounce was a great step in the right direction.
however, a new problem seems to have started. their bite cooldown. it’s actually diabolical. not even troodons can bite that fast. this means that they lowkey really don’t need some of their attacks if all they have to do is just spam left click against certain animals like cerato (which, cera should still get clapped by them, but damn). since it’s one of the upper mid tiers (or just regular mid tier… idk…) i think the bite cooldown is waaay too short for how big and fat allo is. i think the easiest / obvious fix is just making the bite cooldown longer, since right now ive seen in some servers / clips where an allo just straight up face tanks a dibble, which may be a skill issue on their part, but still

zealous pond
#

Buff diabloceratops speed back to its old speed, 34km/h ----> 36km/h Rn he is just free food for large sub rexes and even prime rexes can catch up to him, since he is so slow for his size.

buoyant steeple
#

nerf speed of allo you can't figth him bc he pin but you can't run too ? like 37.5 can be good for mid tier like cera can escape

deft totem
#

why allo attack speed feel like i'm taking bullet as a herbivore + no comment on pin

knotty zinc
#

Prime time should be longer. Infertility when reaching 100% is like a punishment less than a reward especially to mid tiers.

placid snow
#

batch of patch

You know the deal pick what you like or hate it all if you want gonna rattle of some patches that I would like to see not gonna repeat much this time though got new tings

1.Buff troodon base adult venom back to 100 at t3 troodons potential is good and all but realizing 80% of the roaster 1 taps them while still juvis I think alittle more power for conquering the biggunś is justified

  1. Dilo needs a slight ever so slight buff to its turn ratio, with how strong carnos are right now due to the bugged RMB spam dilos on mass are basically free food if spotted by a carno, they aren’t faster, can’t dodge(giant tail hitbox go brrr) and just over all are far weaker than carno atm to a extent where you simply die if spotted even if in groups.

  2. Dryo needs burrow or more speed temporarily so it can be more fun until y’all do something for it.

4.reduce Rex fracture damage if it does not fully crush or do the “half crush”. That or allow trike to remain in spar at a reduced movement speed and maybe some moves ie thrash no functioning when leg fractured. Due to the function fracture has on trike it’s super easy for a solo Rex to get 2-3 solid crushes off and fracture trikes leg leading to a super easy free kill as it can no longer turn fast enough to match Rex’s obnoxious high mobility compared to its

5.not sure what but honestly after primes I feel like dibbles are just not as strong as they once where I’m finding dibbles that used to be a threat or able to actually rock me just not doing that same CC or damage anymore. Maybe a slight increase to dibble base combat power like a slight damage or bleed increase or just something I feel like dibble needs something maybe that return of their old speed of 36 would give them that slight more speed to feel more explosive in their movements. Anyway I think some adjustments are in order as lately with just 2 of us as prime cera we’ve been easily cleaning out dibbles so they just feel weaker than before.

junior trail
#

Can you make it so that we can knock allos off with trees and rocks? like this makes no damn sense, why do they fly and float in the air higher if we go near rocks

random pilot
#

Buff trike nerf rex 3 prime trikes got absolutly destroyd by 2 prime rexes it should be a hard fight for the rexes u get leg and body fracture when they hit ur head also the pin attack on rex neefs to be nerfd also rex to agile (at this point give the rexes wings)

tulip flax
#

Trike Balance Suggestions

  1. When holding right click to BLOCK allow trike to turn/pivot slightly faster so it can actually block attacks.
    (Right click is only useful for switching stances and trying to not get thrown around in grapple)

  2. Defense Stance Left Click: Reduce damage but have it STAGGER enemies long enough for Trike to recover from attack.
    (Currently this attack consumes charges & has a long recovery window. The attack does very little for it have two negatives. Not to mention it's likely the cause of MANY Trike deaths and is super easy to accidently use)

Fight Objectives
Trike: Longer Fight whittle down the Rex with smaller hits and remaining on defensive.
Rex: Quick Fight ambush for critical opening and then land one more hard hit bone break and have the Trike Miss it's attacks to punish the Trike.

desert coral
#

stop the pin to win pls. let us fight back in some way thx...

junior knoll
#

Trike vs Rex balance suggestions:

As it stands, a fight between Rex and Trike is heavily in favor of the Rex. Even more so from the fact that Trike cannot escape a Rex and will always be forced to engage if the Rex demands it. With how things currently are, a Rex doesn’t even need to bother ambushing a Trike — I believe that fact is asinine.

Buffs for Trike:
Remove Rex’s ability to stagger or stun a Trike from the front if the Trike is specifically in its defensive stance.

Buff Trikes turn speed, even if only by a little; or allow it to turn faster with a leg fracture and whilst in its defensive stance.

Nerfs for Rex:
Make Rex receive damage from attempting a “crush” or “pin” from the front of a Trike.

Remove Rex’s ability to fracture a Trikes leg when attacking from the front.

I believe these changes will place Trike in a (rightful) advantageous position in a one on one that will encourage Rexes to either ambush, or outnumber a Trike in order to secure a victory more smoothly. This also still leaves room for Rex to still get a leg fracture if it plays its cards right (still able to utilize sparring mode to get around Trike).

glad edge
#

Teno Prime needs more weight. Compared to others its not fair nor realistic

dusk otter
#

Spread out Rex growth a bit more, currently when transitioning from juvi to sub (around 50%) you gain 800 kg in 1 growth tick, which feels kind of silly, I know a growth spurt at around that point is intended but 800 kg in 1 tick just feels silly, especially considering all the ones before and after are around 100 kg (700 kg less) it feels like it should be spread out more

tropic wind
#

Can we give Beipi some love? Like giving them better underwater-vision range than crocs.

It's even more dangerous in waters now since crocs have much more vision in that murky water.

Beipi can't do much harm, since they are oneshot anyway. At least buff their survivability.

fathom stone
#

Allo's bleed is still far too overturned, I got hit 4-6 times as a Prime Maia with increased bleed res and never moved from a single spot (No running or walking, just sat in a defensive position) and yet, I still bled out.

I wasn't pounced either for more than a few seconds the few times it landed, this was nearly all bites and maybe 2 slashes.

rough steeple
#

Maia Buff Idea

A nice and simple buff to Quadrupedal mode to give it more of a viable use in combat if in dangerous situtations

  • While in quadrupedal mode Maia's Threshold to be Pinned, Grappled, Staggered, and Stunned is increased

It would help Maia have more of a chance against Rexes, Allos, and other kinds of stunners/Pinners, allowing it to be harder to push around when it actually needs to fight back if Running isn't good enough as an option

serene geyser
#

Carno's ram was much more fun and balanced before the update, bring it back

safe obsidian
#

Carno size and weight increase but make the attacks weaker

Not sure if many of you noticed but carno is very small compared to it's real life counterpart.
Carno should start at 2 tons as adult and prime maybe even 2.5 while keeping the same dmg as now.
Currently carno in game is much smaller than cerato if you compare them yet it can stun it and facetank it even tho cerato should just rip his head off. Increasing the size would make carno more tanky but the attacks would be much weaker and it wouldn't look so ridiculous when carno with that tiny head rams cerato + stunning him .
(Maybe making cerato a lil smaller too but increase in dmg).
For the people not understanding. Carno would not benefit anyhow from this- he would need more hits to kill small dinosaurs like raptor and you still could bleed out carno even with the added weight cuz carnos bleed resistance is very bad. Bigger carno model would look cooler and more scary.

random pilot
#

Make carnos weight adult 2 tons and prime 2,5 and attacks weaker like @safe obsidian said above and increase ceras dmg and size it down a bit (carno was a small game hunter btw) this would make a carno vs cera fight more equal (carno can face tank headput cera right now i have done it) also omnis would have a better chance against carno (slower kill time but u can tank more hits as omni) IF YOU DISAGREE LET ME PROVE IT TO YOU IN DISCUSSION

weak badger
#

remove pounce from allo, it makes it overpowered. also let us counter being pinned

quartz depot
#

Fix Utah’s pin so it doesn’t pin something more than double its body weight. No reason why as a 1,500lb dinosaur should get pinned by 2 ~80% utahs 👍 or, if that is an intended feature now, at least let us be able to counter Utah pin or have it drain more stamina on larger dinosaurs, like larger the dinosaur = the more stamina it takes to stay clung on.

visual elm
#

remove rex being able to fracture or stun trike with it's crush head on ( when it bites it's head ), you already get punished as omni for pouncing face first into horns why should rex be an exception, it shouldn't even be considered as a buff for trike more like a feature fix, it simply doesn't make sense in the first place

stiff latch
#

Prime carnivores that have the cannibal mutation cannot be escaped if you’re the same species and theyare in their prime. Granted, it’s only for a brief period of time, but it’s no fun at all losing a 74% Rex just because you got spotted by a cannibal prime. Saw it when it saw me, 500ish feet away, I immediately began making my escape, didn’t matter, it was faster. There’s no counter play or way to escape other than hoping they aren’t determined enough to walk you down (they will always be determined) I believe primes do not need a speed boost, the damage, hp, and extra mutation are more than enough of a bonus and worth the trouble to get. Or at the very least, the canibalistic ones don’t. There’s no counter play other than hope and getting lucky and that burns really bad knowing I was simply powerless to do anything about it.

glad edge
#

Give Teno Prime more weight!!
Fix the connection issues!
Fix the plants!
Fix the bucking!!!
Fix the pounce!!!
Fix the colliders to strive off dinos from your back!!!

hollow heart
#

Remove the speed buff and nerf for Prime and Frail Elder, except for a few that should still have the speed buff, such as Troodon.

Speed is the main balancing factor in this game. Speed mutations were a huge problem and were removed, so why add something to the game that's worse than the speed muts?

radiant ginkgo
#

why is an prime omni SLOWER than a prime rex using ambush, a 10 ton dino vs a 660kg. and their speed is similar, fix the game

Give omnis a speed buff

sand maple
supple wolf
#

I'd like to propose a system that would go a long way towards helping people understand the Elder system and just being clearer about it.
Rules would be to implement a system that does not:

  • Telling the player base how to do it like a pamphlet
  • Require menu usage
  • Would require players discover the system through play and be able to repeat it while identifying it visually to other players.

The most distinct way would be to add alterations to the pigmentations or texture of Dinos based on whether or not you've accomplished tasks.
Alternatively sound design would go a long way to give an indicator when a task was accomplished.

To clarify, I don't want it to be easier to get Prime, I'm alright with the requirements being diverse and sometimes difficult for some dinos to achieve, so long as there's a way to, I just want for the game to communicate to the player when a goal is met in order to have a form of visual distinction. I won't say I have the solution, but It's something I've spoken to several players about, including those who are able to get it repeatedly and we've all said it'd be nicer for onboarding if we had any feed back as to our progress.

old canopy
#

I hope Devs read this!

Who give the idea that omni bleed pounce give less bleed than natural pounce ?? I mean to deal more bleed, you shouldn't use bleed pounce cuz it gives less bleed now :D, omni was in good spot, to be honest it was the most balanced dino, Allo 1000/s bite rate and 3-4 alt bite can be enough to kill adult maia, and also stupid hitbox pounce but nerf omni why not!

void kite
#

Trike needs a better chance at survival right now it’s a walking chicken nugget for T rex. Stego has far better chance at survival against a rex. I feel since T rex attacks can stun trike why not allow trike to stun T rex also.

random pilot
#

the devs have ruined most things please JUST FOR THE LOVE OF GOD make it like it was before rex and allo were added and bring them back to HT there is no more balance if not give the rex wings it won't change much anyways i prob can't even get worse AND MAYBE ASK the players if u think smt is fair right now rexes go swiming to kill deinos trikes can only hope that they don't meet a good rex player cuz if they do they die.(also omni update is dumb and the new grass looks worse) EDIT:do devs ever look at feedback or only discord mods i belive feedback has never gone into the game

safe obsidian
#

Give us raptor back !!

I play this game for many years and i played long before evrima has been even a thing. Since there were added bigger dinos - nobody wanted to play Omni aka ( Utah ) raptor and you only met people that were new or very very good players that played it - it's very easy to kill a simple bug and your progress is done which happens very often no matter how good you are . And now after adding raptor a reason to be played with the strong bleed rmb pounce and there were actually a lot of raptor groups and you saw more raptors than rexes !! It got nerfed. I think that rex players cried about raptor being to op and with rex having something finally that could hunt it somehow - it was distracting their perfect idea of keeping trex the strongest so 95% of community can be happy op rexs. Give a raptor reason again to be played ! There is supposed to be more raptors than other dinos and now it's just almost fully pointless again ! (Please be a bug)

arctic iron
#

Consider replacing Allo’s pin with a knockdown instead. Players are more used to knockdown from Carno, Trike, and more, and capitalizing on a knockdown takes a bit of skill or at least planning to pull off. It would make Allo closer to a tank mod of Carno, rather than the Omni that kills whatever it looks at with a single click.

Use the same pouncing animation, and it’s fine to still let it pounce on things that are too big to pin, like Stego, Trike, Rex, and eventually Camara, so we can all still reenact one of the coolest scenes from Walking With Dinosaurs.

weak oxide
#

Make it so that rex can't bite right after using his crush ability, it's a bit cheap when you can get both a devastating crush and then sneak off a bite immediately after, kind of feels like back when you could double bite with deino by using an alt attack right after a normal one

oblique wyvern
#

Allo pinning is the mechanic that makes the LEAST amount of sense. I understand why 90% of what you see right now are allos and rexes. This is now a META, you have found a way to implement a META on a dino survival game. Raptor pinning with multiple raptors make sense, but not a solo allo pinning a 50% diable from the front. I really hope that one day you guys will listen to player feedback and change something 95% of us want changed.

mortal condor
#

Herbivore V Carnivore Balance:

Pouncing:

Carnivores need to have a minimum pounce limit. An Omni raptor shouldn’t be able to pin a hypsi without it being able to buck off before dying

Small animals should be able to “wiggle free” fairly easily from any predator using a pounce / pin mechanic

This would make playing smaller herbis and carnis fun again without constant death

sleek steppe
#

If you want to keep Stego bleed the way it is, sure.

But just like how Rex is punished for missing Crush or Trike is punished for missing Thrash, why can't Stego have some kind of feature like that too?
For example, if you stun a target that's large (we'll use rex for example) currently the stego can get 3-4 powerswings off at cost of minimal stamina before the rex can move. Why not instead make it so that the tail is "stuck" inside the rex and you're unable to swing again till the rex can actually move as well. (good counter argument to keep bleed the way it currently is) that way you still do insane damage and massive bleed damage but not 70-80% of someone's health in one go which makes in my opinion for boring gameplay.

Stego is the real Apex
(And yes I know this is hard to find a balance for, stego needs to be strong but not to the point where it makes Apexes look like a joke)

tribal arch
#

THE OMNI BLEED IS NOW USELESS
The bleed damage is even less than before, and it was already somewhat too low; now it's completely useless.

Since the bleed damage has worsened so drastically, I suggest leaving the tree as it is (an object that doesn't drop the Omni).

What's still missing is for the Omni to do less damage and only have as much health as a Dryo. Or am I wrong, developers?

proud flare
#

Stamina based pinning should not only go into the preys direction. If the pinning dino loses stamina the threshold should go up again, both stamina bars should work against each other. Currently the attackers stamina doesnt even matter, a nearly completely exhausted 3 ton allo can pin a 3 ton stego that still has 50% stamina.

hollow heart
#

*Dilo need a Rework, It was already obvious before, but it became even more so with this update

`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage.

  • Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.

-Increase Dilo walking speed when crouched

-Improve the turn radius a little

  • Decrease the sound of Dilo footsteps, making them very quiet. (But only if these changes above are made)``

This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo.

rough steeple
#

Elders Feedback

The Elders is a really good and cool part of the game, making your Dinos stronger in every way but honestly it feels like certain Dinos get way too strong from it, like for some species the speed is too large of an increase. Adjust the speeds to only give like at most 2-3 KM/H (Some species gaining 6+ KM/H like Omni and Troodon is insane) for the peak with a slower fall off to Prime 100% and instead give a larger stam pool as that would make chases less oppressive for some species to deal with, like Omni Prime being 52.3 is insane, especially with its ability to pin. Reducing the max speed given to Prime and increasing the stamina pool instead would be more balanced or at least easier to balance around

fathom stone
#

Bring back 200kg Prime Beipi TI_BeiPog

spark pebble
#

Rexes should not be able to crush stegos by attacking the back of their tail

leaden sedge
#

allo needs a rework. especially the rapid amount of bites its able to pull off including the stupid ass pounce and bleed %. its disgusting to play against and honestly don't understand why it was released as is. I also don't get why carnos size is not as big as it should be and since we have stupid sized carnivores now, i don't see why carno cannot get a size buff.

serene geyser
#

if rex can break trike's body and legs with its bite, trike should realistically be able to break rex's body with its meter long horns

fathom stone
#

Trike feels disappointingly underwhelming compared to Rex overall.

buoyant steeple
#

trike rex was be 50/50 with skill but now is 90/10 just nerf turn of rex and the fact he can breake to much easily trike (sorry for my bad english)

vivid osprey
#

Allo balancing:

  1. Make the Allo a bit faster when it is adult (like 42 to 44 km/h when Prime Elder 100%), each Rex can break check you out of life with ambush
  2. Make it a little bit more agile, since a Cera 1vs1 is realy a challenge for the Allo, your turn radius is even worse than the turn radius of the rex.
  3. If you don't want him to be a bit faster, give him an Ambush like the Rex, since you have to be an ambush hunter, otherwise all other Carnis, except Rex out run you with ease, especially since the stanima of the Allo is not the best.
gentle adder
#

Pinning face on shouldn`t be a thing. Like Omni cant pounce face on.

Pinning in general is just a weak, lame mechanic speaking of gameplay. But that`s an Opinion.

glad edge
#

the rex bite hitbox is way to big. change that. sitting on a rock unreachable as troodon and getting killed is unrealistic

pseudo spoke
#

Raptor did not need a bleed nerf. You guys should have made trees work instead

pseudo spoke
#

Maybe make sub stego either have more stamina or faster (not by much) just so you can get away from a prime Rex. I was playing stego got to sub then I saw 2 rexes from far away and they were able to catch up (I had good stamina) or just make prime Rex slower

buoyant steeple
#

nerf speed of rex he ambusher not sprinter so make him fasto only with sprint ambush (sorry for my trash english :D)

glad edge
#

Give Teno more weight as Prime 2.2 k at least just like it was in real life

young barn
#

A mutation for blood regeneration was a good option.
Especially now with stego and allo causing quite a alot of bleeding.

vocal pelican
#

The thrash attack on dibble and trike shouldn’t be a double click attack. It creates wayyyy too many openings for misclicks, especially on my highly sensitive mouse (by design, it’s not broken).
Space + RMB in my opinion is better for thrash

rough steeple
#

Make it so pouncing a target pinning something (Like Omni pinning a Troodon) doesn't do the stun/knock off animation and just make it so it registers the same as pouncing a face, feels way too punishing

severe knoll
#

When you have a dino as OP as an adult rex, you really need to balance it fairly. People should be able to hear them coming.. like from a mile away. Their ambush/crouch makes them far too quiet for such a massive animal. If you want to make the game more realistic, make them louder and make it harder for them to hide, like reducing the height of the average bush or shrub. It's one thing to walk into a trap, it's another to have a rex materialize in a bush far away from you and still leave you no time to react.. It should be easy to see/hear them coming lol

feral canyon
#

How about we create some sort of counter play for the pin of allo's? or ATLEAST be able to buck them using some stamina

old cradle
#

Rex's crush, when pinning, kills almost instantly. The only exceptions are other large apexes in its weight class, which still get whittled through frustratingly quickly. Allos, ceratos, tenos, dibbles, and both young stegos and trikes get run down by fast sub rexes and get pinned with zero chance to fight back. Even if there's multiple of you, your packmate gets killed too quickly by a rex pin for you to attack the rex while it's pinning. At least with allo, on animals of similar size, its pin takes a while to actually kill, making it an ill-advised decision for the allo to try and pin members of herds or packs.

Notice how ceratos, diablos, and tenos especially have become almost extinct? Midtiers that were previously seen everywhere. Now they feel like walking rex food. At least in a cerato, dibble or teno duo, I feel pretty confident that we can fend off allos because of the time it takes to kill with its pin. That's not the case with rex. I have more of a problem with the instant one-shot move rex has than the slightly-less-instant, essentially-still-a-one-shot move allo has.

Getting seen by a not-even-adult rex as a mid tier should not be a death sentence.

glad edge
#

nerf the speed of the rex juvie. they should not be faster than a troodon

pastel oasis
#

Walking as Sub-trike, seeing an Elder Rex from 200m away, enjoying certain death because I cant outrun it cause it has a 15 second long turbo speed. Balance at it's peak

slender leaf
#

Nerf the Allo pounce so that it cannot latch on to targets smaller than itself. Getting one tapped as a prime Dilo, Teno, Raptor etc etc is soul destroying.

serene geyser
#

Rex is literally the worst balanced playable there ever was in evrima, its insanely broken, its turn, speed, pin, crush, and fracture all need to be nerfed

neon violet
#

Please distribute growth time more evenly between juvi rex and speedy rex; we spend a LOT of time as a juvi, and 30-40 mins as a speedy rex. I want less juvi time and more speedy rex time, the current model makes rex agonizing and boring to grow.

frozen wasp
#

Pins ruined combat. Simple as. We don’t want them anymore

glad edge
#

Remove this stupid pin bs. youre legit watching your dinosaur die forever. it doesnt ahve to do anything with skill.
And fix that hitbbox of the rex unless Bluetooth is a thing in this game now -.-

daring ibex
#

Can omni bleed get a buff? It’s a bleeder

buoyant steeple
#

Pin is cool 1 time , 2 time alr but lets be serious where is the fun for prey and predator with this mechanique? rigth click and i watch 1 dinos die for like 10s with nothing can do just bad and make figth brainless so remove this ngl

serene geyser
#

Remove pin from rex and allo or at least so that prey had to be low health/bleed to pin it, its so not fun with rexes being everywhere pinning everything

pseudo spoke
#

Rex is way too fast bro grew to sub-adult cera and bro was like so much faster than me literally nothing I could have done.... no longer an ambush predator just a speed demon. (I have 36 mph btw)

gusty bison
#

You've heard it a million times before, do something about rex.

No apex deserves to be that competent while growing, to the point it's outcompeting fully grown carnivores (even non apexes don't do this??? besides sub allo vs cera I guess), then when fresh adult it gets even faster???

Not to mention it has, if I count right, 4 different stuns (alt, muzzle, crush and pin), fracture, a free 'I win chase' button (which may I remind you, you have given FAR too much speed to), and high enough agility to completely cover its flanks and run circles around trike/stego.

It has three main perceived 'downsides'

  1. Low bleed resistance (Hardly an issue due to its amazing dueling capabilities, and thrombosis mutation existing)

  2. Low stamina (Again, hardly an issue since it only has to be in melee range one time to guarantee a win against most targets, and it has its 'I win chase' button to guarantee that happens)

  3. Long growth time (THIS IS AN UPSIDE FOR REX???? HOW DID YOU GUYS MAKE THAT POSSIBLE???? Now instead of actually having a problem growing like an apex should, it instead spends its time abusing the snot out of other species' adults and leisurely getting prime requirements, how did you somehow mess up a downside into an upside????)

Suggestions:

-Longer animations, namely on alt, missed crush, knockdown and stun
-Slower alt turn
-Less damage on crush and pin but more on regular bite
-Less speed on ambush (but still higher than regular sprint obviously)
-Less speed throughout nearly its entire lifecycle, it shouldn't be so fast when juve->sub, 70%->75% rex is fine, but WHY does it get faster after 75%????

I'm sure fixes are already in the works since 90% of the community is in flames to you about it, but here are some specific changes.

alpine oasis
#

Rex should not Be able to pin with crush or stun/knock trikes/dibbles head on, even If they Are 50% or less weight than It, the damage should Be reduced accordingly to that area dmg reduction and rex should take the target's biteforce dealt back to It on His head

zinc moth
#

Buffs and nerfs that I crave to see

MECHANICS

  • Apexes (Rex, Trike, Stego) has to complete more requirements overall than mid tiers and small tiers to reach prime

REX

  • Nerf Rex's agility by 25 percent
  • Nerf Rex's stamina by 25 percent
  • Can no longer crush or pin a ceratopsian of atleast 75 percent its body weight (9.2 tons if prime, 6.9 for frail) by the head, gets punished with a stun
  • Can no longer headbutt a ceratopsian of atleast 75 percent its body weight (9.2 tons if prime, 6.9 for frail) by the head, gets punished with a stun and loses 5 percent health

TRIKE

  • Buff Turn Radius Speed

ALLO

  • Nerf Bite Speed (Including omnidirectional attacks) by 15 percent
  • Claw swipe uses 5 percent stamina
  • Buff turn radius by 10 percent

DEINO

  • Send the super lunge to tartarus

TENONTO

  • Buff Prime Teno to 2.1 tons
lament owl
#

baby troodons need more speed, cant catch let alone kill a taco bunny or frog

glad edge
#

-Teno needs a weightbuff.
-Rex needs a speednerf
-Troodon needs a speedbuff (rex should never be faster than a small speedy consales, in no growthstate)
-cera needs a nerf (it should not be heavier than a teno)
-carno needs a longer cooldown on the ram
-Beipi definitely needs some love and get a weightbuff and maybe more swimspeed
-omni might needs some more speed

fallow relic
#

• Reduce Allosaurus bite speed
• Increase Allosaurus bite force to 200

sand marlin
#

What I don't understand is why do you keep adding pin mechanics to the game if you know for a fact it's borderline unplayable on both ends.

  • More than half the time you try to pounce something (from the side or from the back) you can't even tell if you have been sucessfull or are you now permanetly stuck in a standing still animation.

  • More than half the time when you are pounced on something and you brush over something ( maki it consistent not every update different tree you need to watch out for or different rock formation) you are not sure if you have been knocked off or are you just stuck in an idle standing still animation.

  • More than half the time when dismounting a pounce you dont know if you've been sucessfull or you are now in an idle standing still animation

Yeah and i'm sure the gameplay is very engaging for the pinned target, it can take the time to go make himself some tea as there is absolutely nothing it can do if it was at the wrong place, wrong time against something that can out run you, is stronger than you and the new lovely loud bushes really help with hiding my 13 km/h deadly terminator machine.

young socket
#

I see a lot of feed back saying we don't want pins.

I kinda agree but I also feel like pins make for cool animations and concept and if the predator was going to 1-shot anyway we should keep them.

I also think that omni pounce-to-pin or grapple, aka pinning something due to more than one latched omni, should stay, as it kinda means everyone has to jump on close to the same time.

But rexes pinning stegos and trikes, both adults, that feels kinda sad. Having 5+ hours of progress be decided so fast doesn't feel right. I want apex battles to be longer and drawn out, an epic battle between giants! Let rex pin a galli though.

Maybe I'm saying rex should only pin non-apexes

I haven't played since allo was added but I feel this for omni, allo, rex - I would like to see interesting combat between opponents of similar size and would like all three to only pin things they wouldn't have an interesting fight with either way.

I think however, just like grapple, we could allow for a pin on a bigger thing when it's low stamina, hp, or both, to encourage the pin to be a finisher rewarded for baiting prey out of it's stamina or as basically a cool kill animation to use when a normal bite would have killed it anyway.

SHORT VERSION: Keep pin in the game. But don't let it replace interesting combat! Because pin is NOT interesting combat.

soft vale
#

Nerf Rex speed slightly, happened a few times where a Rex managed to catch up and crush me as an Allo, wasn't even an ambush just straight ran me down with the ambush speed.

tribal arch
#

GIVE THE OMNI THE BLEED BACK
What happend with the best BLEEDER
Or just add that the Omni on the back just can bucked of by (i think it was) Z and not by some rocks or trees

indigo egret
#

give Dilo a slide! dilo_sip

manic bobcat
#

Pls buff dilo either agility wise or weight wise, cuz right now against carno-omni can outmanuever it or jump on a rock, cera and allo can fight it, pachy can fracture it's head or legs so it won't chase it anymore but what about dilo?

Dilo is weaker, slower, less aglity(cuz of carno's slide)and carno can insta headbutt whatever tf it wants

To balance things out you can either make it as agile as cera so it can outmnuever it and avoid it or buff it's weight to 850kg adult and 1,150kg prime elder so it can fight it

fluid kestrel
#

friendly fire against babies of your own species you're trying to defend should really be minimized, removed or have some mechanic work around. many large animals are far too clumsy and have very large ranging attacks that will result in the death of your child if you try and defend them.

placid snow
#

dilo rework

ATM dilo is AWFULLY underwhelming. Dilo balancing feels like it was designed to compensate for a small roaster and ease of life for tiny things. But now that bigger things are out and adjustments have been made to direct competition dilo feels forgotten and incomplete. Here are the following issues I found that make dilo feel so miserable to play.

1.hitboxes are oversized please correct this issue

2.hands down the worst agility in the game carnos drift is far superior and with the current state of its rmb easily decimating dilos of equal weight let alone FG v FG. Please improve dilos ability to turn and evade as it is helpless against the train and two very large new editions that are specifically good at deleting things.

  1. Slight improvements to clone pathing, they don’t need to be swimming or flying in trees but they at least shouldn’t be getting stuck on every pebble and stick especially considering the 101 fallen trees added to the forests making venom effectively useless anywhere but a open field.

It’s not many and it’s not much but these direct contribute to the overall dilo experience feeling really awful there is only a select few match ups in A select few parts of the map where dilo actually feels like it stands any chance. TI_HypsiPlead

rough steeple
#

Cerato Charge Bite Change Ideas

  • Charge Bite overall takes longer to fully charge
  • Sprinting increases time to fully charge
  • Trotting and Staying in place Reduces time to fully charge
  • Body Buff Reduces time to fully charge (Stacks with changes above)
  • Speed Loss from Charge Bite is instant
elder blaze
#
  1. The Elder system is wildly punishing of players who are several entombs in. I personally think dying in the middle of an entomb should set you back to your previous entomb. At that point that deep into an entomb a player is losing upwards of 30 hours of progress. For a working adult that is almost the minimum hours for a typical work week. Absolute crazy work. The model should look something like this…

Ex: 3-2; 2-1; 1-0; etc.

  1. The time in which you are “peak” is too short, even for apex’s. And I would rather see a manual button for players to press to initiate the elder process (75%-100%). That way it’s in the player’s hands to say when their Dino begins their decline. Similar to the entomb mechanic.
glad edge
#

Remove Pin from Allo. Its not fair if there is no option to wingle free from pin in general. Also fix bucking and that you can strife them off n obstacles

weak oxide
#

Pinning is a stupid mechanic that is completely overused in the carnivore roster, not only is it extremely disliked but it's also visually buggy and looks bad, de-sync where the creature pinning is like 3 meters away and such. Look, even when it was added to Omni people were complaining, now it's worse... if pinning remains it should be like a fatality, a final move you use on a very weakened creature that is already basically dead, not something you can just use to instant kill anything within a certain weight range

harsh tulip
#

Idea for Cera changes to get it back to original purpose

Cera generally stays the same in stats

Change the charged bite septic bite make It more of a stand-off so we can actually play it it’s intended way

Mechanic changes
Corps buff is in the same
Cera can’t be pined head on only around a corps this plays into the role it’s supposed to play

New mechanics
Rumination while holding space you can ruminate a new bacteria your bile bar slowly build with a black one while also taking food to do so

When this new bite is fully charged the Cera speed is reduced and its bite force is also reduced. It’s a trade off for having what you have now

After it’s fully charged you can no longer use the original septic bite this new bite can only be activated by force puke where you get a short burst of speed where you have 5 to 10 second to bite a victim once bit the dependent on which Dino
After being bit you start to decrease in stam you do not puke you become septic and are starting to become sick

Stages
Stage 1 stats start to decrease with a black blood screen starts to fill the edges of your vision laying down is the only way to heal

Stage2 your infection grows and you are starting to feel it you Dino starts limping and vomiting starts as fever sets in
The more you move the worse it gets

Stage 3 septic
Your done at this stage you have lost the fight you slowly fade and die your body can be detected by that Cara

Becoming septic is not that easy to do you and the only one to blame is yourself you got to close and you pushed yourself to the limit and you were punished

I know this is a long shot but I feel that that Cera has Been pulled from it original purpose I feel that this would get it back on that path not a power house a Dino you should respect and give space.

If you got questions about just ask

Thanks for hearing this far out idea

random pilot
#

nerf rex buff omni bleed and ceras corpse buff isen't working right pin dosen't get affected (rex olny the start) and pounce does more dmg when you have it

mental girder
#

Maybe you should consider making fully grown deinos not the fastest state of deino especially in a game where it takes 6 hours to grow a dinosaur otherwise you are forcing the death of a deino that has grown for 5 hours I hope its not hard to understand this and this isnt something that only effects deino it didnt use to be like this but you randomly messed it up 1 or 2 years ago I suggested this about 10 times now

soft vale
#

for the love of god, get rid of pin, just an instant one shot, can't even fight like this.

royal kelp
#

Please make stegos running power swing more easy to use, it is an incredible clunky ability compared to all other abilities in the roster, especially for how important it is for stegos survival

arctic iron
#

I keep thinking about this moment and thinking about the why of it. Herbivore vs Hetbivore violence currently serves no purpose in game other than relieving boredom and feeding mix-packers, so I feel like there should be some change made to account for that. Clearly in my case here, he was alone and bored (I friendly called and he charged me 🤷‍♀️).

The EXTREME fix to this would be to just remove all “friendly fire” between herbivores in the game. They have no in-game reason to kill eachother, so just take it out. I can’t imagine a LOT of players would like that idea, but again, why? Why should a Stego kill a Dryo? Why should a Trike kill a Stego? I can only think of boredom and mix packing, and those are bad reasons to kill eachother. I personally don’t see any down sides to removing Herbivore Vs Herbivore damage entirely. Let them squabble over food via sparing alone, and waste stam hitting eachother out of boredom, a good way to practice combat with your group at the cost of “oops, we were being watched by Carnos and now we’re low on stam.”
(If you can think of a legitimate downside to this, please respond and let me know, cause I can’t.)

A LESS extreme version of that would be to just reduce Herbi Vs Herbi damage significantly, so it takes FOREVER to kill eachother. This could actually make it worse, since it wouldn’t stop mix-packing at all, but it would make the boredom reason less deadly UNLESS non-mix packing carnivores are neat by. The bullying Trike AND the running Stego would be drained of stamina and vulnerability to a legitimate third party.

I think the BEST alternative (which would help in combination with the other two) would be to just give Herbivores more to do in between traveling, eating, and fighting off legitimate hunters. Add unique physics objects for appropriate species to push around and play with, like Jeeps for Trikes to knock off cliffs and road cones for Pachy to knock around. Or nest changes, sanitation, etc…

queen wraith
#

deino is an excellently balanced ambush predator, rex is not.

This is because when an (adult) deino fails an ambush, it almost always nearly starves to death before it has another opportunity, and if it fails that one too, it dies for it.

Rex fails an ambush and just walks down a stego or smthn.

golden cosmos
#

pin mechanic revamp idea: I like the idea of pins but the current way its implemented makes for extremely unfair combat and 1 shot kills with 0 counterplay, so make it so that pins are A. harder to hit and B. only doable on creatures with low hp or that players are able to counter pin with a guaranteed buck that gives a slight stam drain

toxic prairie
#

If deino is gonna have a hard time drowning something like Bary because it is equipped to be underwater long periods of time, then deino shouldn’t drain much oxygen when being grabbed by another deino as well

sharp flume
#

They should make the cannibal mut something you need to unlock again. And it should be something that makes you unable to become prime if you do. At least for that first life. If you entomb, you inherit it and can then be prime like always.

serene vigil
#

Ceratosaurus could get a "nerf" on his hunger drain, making it drop faster, and possible a increase in his stomach size.
It can already eat anything, so making it a bit more gluttonish could make it more fun as a scavenger.

fallow relic
#

Prime Elder Diabloceratops Weight: Should be increased to 4500 kg.

Diabloceratops Bite Force: Should be increased to 400.

Prime Elder Diabloceratops Max Speed: Should be reduced to 36kmh.

buoyant steeple
#

buff speed of dible... how he can't run out rex , can't fight him so just free food ..

near wren
#

Pinslop should either drain stamina much more than it does or there needs to be a counter play when someone does get pinned. Players shouldn't get to press an "I win" button for free.

unique prairie
#

Teno
Increase Prime Teno Weight!
It makes 0 sense that Prime Teno gets 200kg weight increase while Prime Allo has 1100kg weight increase! Even Prime Cera has more weight while originally adult Cera has less weight than adult Teno.

Rex and Allo
Remove pin ability! They are strong and overpowered already, equivalent weight dinosaurs should be able to fight back not be crushed by another just because they have pin ability! It isn't realistic nor balanced at all.
Decrease Rex run speed and make ambush deplete stamina! Increase Rex hunger depletion. Right now Rex completely dominates everything and it is easier to grow a Rex, an apex predator than an Omni, small tier predator - which, I am pretty sure, wasn't your intention. Growing a Rex should be challenging, yet it isn't at all, it's got everything to survive and grow super easily in all growth stages.

Omni
Bring back Omni bleed - I don't understand why you keep buffing it then nerfing it, there must be a stage that is balanced, Omni bleed should be useful like Venom is for Dilos and Troodons, yet it doesn't feel like it at all. Even a pack of 6 Omnis has trouble taking down juvie Maia if they don't pin it.
Decrease Omni's sitting down sounds - it is super loud and feels like a 1 ton animals is sitting down, not a fragile lizard.

novel crown
#

make pinning require 2x weight instead of just being heavier.

zealous pond
#
  • Dibble( and trike ) is currently strugling in the game, being one of the most underwhelming herbs currently lacking speed and brute force for its size and role.

  • Give back dibbles old 36km/h adult speed, rn its a free rex meal even from far away since rex ambush lasts 15 seconds and can be even 6km/h faster them it in some cases

  • buff dibbles trash damage, its a long animation that leaves you vulnerable for only mildly larger damage them a regular spar headbut

  • Give Dibble and Trike a CC on a new alt atack ( activated like rex by using alt + RMB) , both are a slow and easy to bait animation, but with a lot of power behind it, to further balance this this atack would have a reduced the damage a and increase stam cost them the regular one. + fix the frill not blocking rex crush for BOTH

near marsh
#

CARNOTAURUS REBALANCE

I’d like to suggest a rebalance. I want to be clear that this feedback is not based on favoritism nor on making Carno “stronger.” Many players consider it already viable gameplay-wise, and that may be true mechanically.

However, since Evrima’s core vision is realism, that realism should also apply to physics and biology, not only balance and stats. When anatomy, mass, speed, and momentum suggest certain outcomes, the game should reflect that — even if a dinosaur is already considered “good.”

Currently, Carno struggles to cause meaningful knockback or knockdown against heavier dinosaurs. In many cases, charging larger targets results only in Carno being stunned, with little effect on the opponent. From a physics standpoint, this feels inconsistent.

Carno is estimated around 1.4–2 tons, with very high top speed and a body built for forward momentum. A fast-moving mass like this carries significant kinetic energy. Even against 2.5–3t dinosaurs, a high-speed impact — especially to the legs — should have consequences.

This is not about overpowering Allosaurus or Rex, but about action–reaction laws:

-Knockback or brief knockdown on mid-sized dinosaurs
-Limb injuries, fractures, or movement/turning debuffs on larger dinosaurs

At the same time, Carno should also take recoil damage and brief stun, proportional to mass difference.

Considering its cursorial anatomy (long hind limbs, stiff tail, acceleration-focused), limited evasive mobility at low–medium speed (small hops or short repositioning) would be biomechanically plausible, without turning it into an acrobatic predator.

In short, the goal isn’t to make Carnotaurus stronger, but to make interactions feel believable. If a fast ~1.5-ton predator hits the leg of a heavier dinosaur, something should happen — to both sides. A physics- and biology-driven approach improves immersion and reinforces Evrima as a survival simulator, not just a stat-based game. 🖊️

ornate wasp
#

trike either needs a better slide or rex needs to have a slower turn radius

peak depot
#

Deinosuchuondeeznuts has been the weakest apex out of stego, trike, and rex by far and needs buffs and QOL on a level thats incomprehensible.

-Stego hits like a bus and 3 shots you with head swings and if you are lucky enough to survive the damage you will die from bleed
-Trex bites for 10 gorillion damage and breaks all the bones in your body making you a walking talking stephen hawking
-Trike gores you for 10K HP but thats ok because its easy to dodge except it isnt because the hit box will still hit you when you are completely behind it
-Deino bites for 550 if you survive your 20 hour grow (11 from 75-100 + your initial grow), no crush damage, no bleed

Its also a huge slap in the face to make trike and rex ungrabbable after 10 tons, your telling me a croc the size of a fire truck cant hold the leg of a swimming rex? This absolutely needs to change, at full prime there is nothing a deino should not be able to grab in the water.

why is there selective realism? Trex bite breaks bones but a deino bite wont rip the limb right off whatever its biting?

Diet. Deinos are snarling junkyard dogs that can eat straight grabage and rotten food, but cant eat chicken? You kill a 10 ton rex and have all that meat but its not on your diet? What insanity is this? EVERY single thing you can eat in the isle should be on deino diet. They survived the meteor.

Make a wish foundation pipe dream but since you added prime and gave deino another 5.5 Tons it makes a lot of channels too shallow to pass through, the map needs a rework to accomodate the size of the deino or any future additions like spino. The map should also have complete interconnectivity with the riverways currently there is no option to get to the west side of the map unless you go ocean, and its still a long trip even after the changes made to the map which cut away the edges of it

Turning the water completely black is ass, please fix this. Find someone who genuinely likes the change pro tip you cant

untold ether
#

I think the Elder system needs to be reworked, because the game has now become a prime farming operation. If it doesn't work out, players commit suicide and start growing again. I think we should be giving out primes for rebirth, not just wandering around the map...

fallow relic
#

Rex should not deal fracture damage to dinosaurs larger than itself unless they are under the Wounded effect.

lavish loom
#

Carno drift charging over and over at very short ranges is really really obnoxious and too powerful. While there are currently much bigger balance issues at the moment (Allosaurus as a whole, pin mechanics, being punished for not playing prime farming simulator) it’s something that should eventually be addressed. The reality of how this game handles its netcode makes carno incredibly difficult to fight as the constantly active hitbox leaves little room for error on the part of the defender, and carno sliding into another charge at short ranges leaves extremely little room to punish carno for what SHOULD be a mistake (turning in too soon). It also doesn’t help that Carno is basically unpouncable and can easily cut through double digits of omniraptors on its own. That is a matchup it should win, but not as hard as it currently does.
Forcing a distance requirement on carno charge activation encouraging a sort of boom & zoom playstyle and making carno a less independent creature by proxy could work, but I would also like carno players to keep some of the skill expression involved in proper usage of slide charge. That’s something I don’t know how to address and someone is going to end up unhappy at the end of the day.

mystic oracle
#

Allo pounce has to go. If for whatever reason the devs are just adamant it stays, pouncing stego from the back through the spikes and plates is absolute stupid.

pseudo spoke
#

Stego attack cooldown should be nerfed but with higher damage/bleed so it can still have its dps (this would go along with a Rex agility nerf). I say thing because stegos power swings are now a lot less punishing now. This made it so lower tiers that could handle stego in groups like dilo can’t go in even with a perfect bait and already get 1 tapped. (Open for discussion in #balance-feedback-discussion)

young socket
#

Hey so I came back to the isle after a long break, played some teno and thought I'd use partheno to get an early nest at 50% growth and then use raising offspring to get to prime...

But I reached 75% way too fast for my offspring to ever reach 50% and got no prime. I wasted time sitting on eggs when I should have been traveling to migration zones I guess.

Can we adjust the offspring trial for prime? If the species is going to grow from 50 to 75 before their offspring get from hatchling to 50 (keep in mind egg gestation time, nest building time, egg incubation, and then the time it takes for a player to take an egg) then 50% should not be the requirement for the parent to prime off of.

The age of child grown that bestows prime on the parent should be adjusted to whatever is reasonable if, say, the parent begins nesting as soon as they are physically capable of doing so.

spare smelt
#

Can we please fix sanctuaries. It’s supposed to keep bigger creatures out of them and provide a safe place for babies until kicked out.
Or at-least up the bee damage… it’s frustrating going to a sanct and you have full grown things camping there for hours killing babies between all sancts.

wispy gale
#

give dilo something more akin to troodon venom because you clearly can't program dilo clones or keep them working correctly. just get rid of them.

fickle trout
midnight fox
#

please just remove, rework or nerf pins, its so frustrating to just watch ur dino that u spent hours growing to just die without being able to do anything at all

old canopy
#

There is new 2 patch has come but still raptor bug didn't solved, still bleed pounce is buggy and also while carno spamming headbut pounce doesn't work even from behind and plus u will get stunned! LOL

For like 2 months players complaining about how allo pounce is broken, how much it bleed so freaking insane that killing 3-4 ton dino with 6-7 bite but still dev's decided to change raptor pounce.

Raptors were only threat for sub rexes and for allos with bleed but devs decided to make them untouchable, idk if anyone realised but there much much more allos bullying around cuz of that.

HERE IS MY ADVICE

  1. Bring raptor bleed back it was 7.9x times bleeding better which was a bit much, make it around like 5x times.

  2. PLEASE change allo's bite rate, bleed dmg, pounce bug, pounce hitbox (like hit u from africa).

  3. Fix the carno ram and give cd maybe like 5 sec, pls dont make the carno like brainded spammer playstyle.

  4. Just nerf rex.

tribal arch
#

GIVE THE OMNI BLEED BACK
Or make him faster

young barn
#

stego need some cooldown when he run and swing, It seems like he has almost no openings. Besides, after 3 swings he'll already be draining the blood.

serene geyser
#

remove fracture damage from rex

mossy crater
#

allosaur grapple

the way pin got changed was great, but i think the pounce state of grapple should recive the same treatment in the opposite direction , where you can only hang of the side of something 60% heavier than you

allo aint no pushover with out pounce mechanic, actually its incredibly powerfull with out it , so it will have 0 issues figthing the stuff in the gray zone. on top of balance it would make grapple look better as it seems to obviusly struggle alot more when you do it on something basically your size

trail heart
#

I don't think it makes any sense for the dinos to become infertile at 100% growth, the only creatures that go through menopause are mammals as far as I know. It would make sense for them to become less fertile, but completely infertile, no.

It also doesn't make sense from a gameplay mechanics sense. Why cut off an option for players if they've played long enough? Just gives us less to do.

toxic prairie
#

Maybe go back and introduce fracture severities so that fractures don’t remain a crutch tool and are rather a natural part of combat. The fractures we have now should take much longer to apply and be something built up until something’s body limb has been attacked multiple times. Though for species specialized in fractures like Rex or Pachy they would be able to apply more fracture damage to animals smaller than them by a significant amount

With fracture severities this would also allow you to introduce fractures (on a much smaller scale) to more animals and make parts of combat a bit more interesting

young hatch
#

Make rex only able to pounce when in ambush speed

pseudo spoke
#

Buff omni bleed (it’s worse than neutral pounce)

Nerf Rex speed

Nerf allo pin conditions

Trike/rex interaction

Nerf cerato charge bite speed or damage

Give dryo an extra dash for now

Buff troodons juvi speed

Buff pt’s stamina regen

Buff dilos crouch speed

Buff prime tenos weight

viscid sundial
#

Make the trees work… please 🧍

true escarp
#

I think that Allos latch/pin makes for very boring unintuitive gameplay, ive been thinking of a way to rework this to give the opponent more of a chance to counterplay or at least not just be in a death cutscene. (i know a lot of allo players choose not to even use the pin because its just sad to see and lacks skill expression/ counterplay). i think it should be reworked into a momentary latch that bites the enemy and applies a slow/ bleed stacks / damage before jumping off (like troodon), which can be offset by increasing allo agility if need be. i believe this aligns historically with allosaurus as well, chipping away at larger prey. (i dont think any nerf to allos pin conditions will make the gameplay any more intuitive due to being 1% below the threshold just putting the enemy into a " death cutscene" + latching onto something the same size as you also just looks really odd)

twilit sequoia
#

Teno's really needs a buff. I’ve played it a lot and even at Prime can’t stun almost anyone not even prime omnis! Cera and Carno especially take almost no damage. It definitely needs a solid buff! also, apart from the damage and stun, after 85% growth its speed is basically gone. It drops way too much compared to other dinos!
Its speed decreases way more than other Prime dinos!

sharp flume
#

Fix Ptras early game food. As fast as you spawn in you get hungry very fast. It should stay full for awhile like other dinos have, otherwise you got no chance to travel anywhere until you're like 50%+ cause then your stomach can stay full for an okay amount of time. But you want to get prime which you almost have no time doing if you can't survive for longer in general. You grow fast, so when you're at 50% it feels like you got maybe 20-30 mins to do all things to get prime. In which you have to stop for 5-10 mins and sleep each 5 mins to regain stamina. Then Ptras should regain stamina while gliding, like normal birds irl.

cinder heath
#

If the intent is to make a running/ramming carno "too fast" to latch onto with a pounce, this is fine, but holding rmb needs to force you to run then. At the moment it can be abused as "armor" against other creatures at a slower speed.

serene geyser
#

Allo recoveres way too fast from stuns/knockdowns for its size, like how does it recover faster than carno or cera??

pastel oasis
#

Increase the weight of the Adult Stego from 6 ton to 7.5 tons.

I DO NOT WANT an overall weight increase, so the max weight would remain the same. I just want the Adult Stego to be more capable against it's main predator once it reaches adult. It's basically a weight curve change, really.

serene geyser
#

Please do something about rex its insanely broken it is and it's just sad watching trikes trying to defend themselves from a rex and they can't do anything cuz the rex can just tailride trike and it can break it's bones in like 2 crushes and when it does it's gg for the trike it can't do anything. And diablo is just absolutely useless now as rex runs faster and trots faster than it, it's basically just free rex food both dibble and trike

fathom stone
#

Rexes (Adult Rex and sub Rex) still kill multiple Stegos (3 adult Stegos) with too much ease.

young socket
#

Thank you for making gender persist after entombment (rather than always being males)!

But I'm not sure why Parthenogenesis doesn't get inherited?
It doesn't seem very powerful - Nesting doesn't offer anything to the parents (not enough time for babies to reach 50% before parent becomes 75% or whatever the number is so it doesn't help you get prime elder even if you begin nesting exactly at 50% yourself.)

Then add on top of that most things become infertile at 100%.

Why should we punish them by choosing to solo nest?
It will still be eating a slot, but if it become inheritable it will only eat one slot instead of multiple entombment slots for every life that I pick it.

pastel oasis
#

If you want to immediately help the situation of Trike vs Rex, you don't even have to touch Rex with nerfs. Make it so Trike can use all it's attacks even after legbreak, make it cost more stamina and make it do reduced damage by 20%. The biggest problem is that legbreak basically diffuses Trike to a level where it becomes a target dummy.

soft vale
#

Prime allo pinned. 1 shot by not even a full prime rex, he wasn't even fg yet. Please, remove this pin nonsense it makes fights so bad.

teal quiver
#

removing pinning from anything other than raptor and troo. troo doesnt really have pin unless it pins a baby. but yall NERFED TROO FOR SOME REASON. omni has to have team work and coordination to pin and if it manages it it kinda earned it. BUT ALLO AND REX have no right to have it. at the MOST rex should have bone break. allo shouldnt have pin at all. it should have had ambush like the concept art suggested. please work on and flesh out the dinosaurs instead of using the same pin ability. what next bary is gonna get pin? spino is gonna have pin? i would not be shocked

rough steeple
#

Bring back a downside to doing a quick get up, resting should make you vulnerable but getting up quickly with no downside kind of removes the vulnerability of it, being able to rest mid fight and instantly getting up makes it harder to take advantage of what should be very vulnerable

formal cedar
#

Bro please god add more fish spawns for the rivers and lakes. 3 times I have tried Deino and not found a single elite fish or frog. Just boar yelling at me from the shoreline. Do you understand how frustrating it is swimming for 30 minutes staring at 200 deer, rabbit, and boar just mocking you from land? It's insulting, can't find a single fish but the entire zoo is watching from land and laughing. I go infertile and quit the game every time.

trail heart
#

Allo pin should be nerfed hard, especially against cera and similar sized animals because its just too easy to kill them rn when it should be at least a fight. Cera should be able to hold it's own in a fight with allo, not have the advantage but hold it's own. Formation evidence shows that they often didn't occupy the same areas, meaning both could kick the other out of the territory. For gameplay reasons this should be reflected.