#general-feedback
1 messages · Page 55 of 1
I feel like canni mut needs to be removed or removed from some playables. allo, rex, carno, omni and other few species or playables that will eventually be added were never cannibals, I find it very unrealistic and the state of the ht since allo and rex has been released is just making the game less fun due to the massive cannis (don't start me with the hackers)
but there shouldn't be canni mut on playables that realistically isn't a canni.
Change to elder system slightly, as is once a player has successfully entombed 3 times whats the point? Mutations are maxed out at this point.
Prime elder changes: Keep HP buff & damage Nerfs of prime elder frails change speed to be slightly slower then 75% growth adults. slow enough that the increased model size doesnt negate the speed nerf.
Added bonus: players whom entomb 3 times as a prime elder should be unlock cool skins & the ability to nest at 100% *No point to keep entombing past 3 times unless something is in the works behind the scene we just dont know.
Keep Frail elder, the speed/damage Nerfs players should want to entomb at another chance for prime elder or to get possible skin rewards. This keeps players from afking Hoipefully
I know about the self nesting mutation & the sex change mutation. it shouldnt out right replace the old court system that we have. Nesting is already hard to do out in the wild BEFORE the elder system came into effect. Thanks if you got this far for reading my ted talk!
connecting the river system from south plains, through the dome and back into swamps could be a simple way to help deinos traverse the map
Additionally the latch looks so out of place, like the Allo is barely holding on. It feels like Allo should lose balance quite easily especially if the prey is jumping around like crazy. Omni is light weight and their arms can hold their weight, Allo feels too heavy and large for latching onto things, it looks so unnatural. Pinning should only be available against smaller things.
Or maybe rework the way pinning works because it seems a lot of future playables are going to have this, animals of similar or slightly below the weight of the pinning attacker should be able to fight back somehow, like being able to slip away from a pin, this shouldn't apply to things wayyy smaller but still a lot of players dislike the way the pinning mechanic works.
I don't have any clear images for reference but there's plenty of showcases of Allo going around.
Can we nerd cera vomit maybe? Seems a little silly for it to leave you with 15% food and water
Can we add queue's back maybe? Getting into a server has never been more tough
Make it so that Allo has to charge the pounce if it wants to "jump" forward; if it just click the rmb, it won't jump at all, but it will still pounce on things that are very close to it. Give that "charged pounce" a use with this...
increase allo trot speed, he legit looks like hes tippy toeing
I'm getting a lot of memory related crashes now on the horde test even after lowering settings and managing other apps. Wasn't like this before the allo update or on the main evrima branch
Turn queue ON i cant join a server you already have this in the game and dont use it turn it on
The AI is broken for carnivores. Please fix this me and several other people are complaining about it haven’t seen AI all day today and yesterday there was a lack of.
Please check the spawn for elite fish, i have been playing a week now and just found one in all the map, i ask with respect and sorry if it's a bother. I swear i can't seem to find any since trike came out
few things with allo, obv its not finished but still some things, the hunger seems to go down very fast especially while growing i feel like im always about to starve and the amount of food it takes to fill up an allos stomach seems like its too much i couldn't stay above 20% food for 75% of my life, granted theres only allos on HT and trying to not be a canni solo you kind of have to live off of ai but still it takes a bunch to fill up an allos stomach
As someone who played tons of Allo in Legacy this is great. The original character is all there and its better then before. The sounds, movement, animations are all great aside from the run, it could use some work. Im really happy with it overall and im excited to see it polished out and released onto the Evrima branch later on. Overall the stats aren't bad, it makes up for its lack of biteforce with its claw attacks and grapple attacks while still feeling different from omni despite being very similar in abilitys.
One thing I would like to see changed is the pounce, it looks a bit silly fully pouncing onto things. Can we have it slow its prey down heavily and hold onto the side of them with its feet still on the ground instead? Then for larger prey have the Allos feet fully its prey, Rex, Stego, trike etc.
Please, make canni a mut you have to unlock, it's bonkers how many times I got murdered by other allos :<
Hordetest Beipi Feedback
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The oxygen increase is very nice but unfortunately feels like it will never be utilized because of beipis very poor swimming stamina. The oxygen bar and its stamina for swimming without holding shift underwater are about the same meaning by the time your oxygen is running low its already time to leave the water anyways. I think beipi should just not regen stam while slow swimming underwater but not spend any either. Let the semiaquatic animal be semi aquatic
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A good while ago at this point beipis breach was nerfed when you reach adult. Really feel like this should be undone since thats the most fun part of being a beipi and you can hardly jump up onto anything now
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Another feature beipi has lost was back on spiro it regened stam as if it was resting if it sat still on the surface. I think it would be neat if this made a comeback with a special water resting animation
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Please make it so the attack controls are not inverted in the water. Its really annoying especially since beipi is flying in and out of the water a lot while breaching
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Please let beipi eat crabs/frogs/eggs/any other meat source on its diet off the ground like a carnivore. This was added for fish and its very nice if I want to eat something without filling a lot of my stomach
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Crabs seem to have lost a lot of the food value they once had. Almost not worth the trouble foraging for them now. Have not seen a frog ai in forever not even sure they spawn anymore
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Foraging should have a chance at Crabs, Clams, Frogs, and Snails when they are added. Crabs could be the most common since they give very little food
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For all semiaquatics I think hydrodynamic should not be a mutation that can be picked. Its balanced and fun on terrestrials but when a deino is moving 15% faster then another deino it becomes a problem much like the old speed mutations
TURN ON THE QUEUE
i cant connect to server
This is a suggestion for the server, why not make this channel a forum one, rather than having a whole other channel for discussion
Overall hordes been great however recently when I go in the jungle I have horrific ping spikes 300+ and drop to 1 fps this is a new issue I have never dealt with before and only came in awhile ago
Allo is beyond broken right now, he needs a few nerfs:
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nerf allo bite speed, it’s faster than dilos right now. Allo bite speed should be as fast as Omni if not slower.
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Nerf allo bleed, I know u guys addressed it but putting it out there
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Allo needs to only be able to pin 50% of its weight max, combined weight can stay but make combined weight only count 50% of each allos weight
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When pounce gets used, if the allo misses he should be stunned. It shouldn’t be a free to use ability with 0 downsides like it is now.
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Make allo growth scale harder. Right now a fresh spawn becomes 100+ kg in less than a few mins and can kill deer/boar so easily. Make him a harder grow
scaled retaliation damage. for example an allo can probably ignore an omni trying to fight back against it cause it doesn't do much bleed or damage, but a similar sized allo will almost respawn itself trying to pin it for long periods of time
GIVE US BACK THE OLD UI!!!!!!!
Pz's often get stuck, and refuse to despawn/respawn even if we're half way across the map and passed through several inactive ones- I've reached a few big allos constantly on the move and have struggled yo reach 4 active pz, the only way to get them to switch is via server crash (thankoften), or rejoin. But you can sit on top of one for an hour after an not get it
huge mape but its empty, i would like see more AIs more galis running in highlands in herd not only two peaces, i would like see stegos like in HOPE trailer, herd and hunt stego herd should be challange, trike herd, tenos herd. rivers with fish, in 1-2hours you meet one AI or one player with 100 ppl ... increase capacity for horde testing to 300, more ppl want try testing, get back ques, and when devs has model of behavior and models+ animations cant be impossible implement more ai into game. what i see now at HT? 115/100 players, in delta river 60players sitting at rock and spamcall 1, and rest of 90% mape is empty, no AI, no players, no point of interest where player should could go.
Please release an update about the weather. It rains or gets foggy every 5 minutes, and since players can barely see anything at night, having constant rain and fog during the day makes for a really bad experience. I’m sure no one wants it to rain every 5 minutes. It affects both performance and the enjoyment of the game. Even if rain was completely removed, it would still be much better than how it is right now. Please do something about this already.
also the thunder during storms is extremely loud
Reduce prime elder requirements for smaller dinos
Give Allosaurus the left CLICK to bite damage while mounted on its prey and the HOLD right click to deal bleed damage, also have Allo get knocked by objects while grappled on its prey for balance.
I believe this was said to not be permanent before by Dondi but I will mention it again.
As much as I love allo, I think having it be able to PIN seems unfair and strange, especially given its weight. Its not fair to others taking hours to grow just to get 1 or 2 tapped by an inescapable pin that requires no skill. Dibble doesn't stand a chance. Implement a latch instead, similar to how lions grab onto large prey like water buffalo, striding with their legs on the ground to slow the prey down, and make it so you can still buck the allo off 👍
Also allo 1 call is a good example of "don't fix what isnt broken". They sound weirdly electric now
pls bring back the patrol zone system that's currently being used in the non-hordetest evrima. hordetest patrol zones never reset unless you safelog which doesnt make any sense. in the normal version, whatever system it has is very efficient at changing the patrol zone to wherever you are currently which makes a lot more sense
remove the collision from these bushes
decrease foliage lag teh game is getting more and more unpotimized every update
I expect to hear bigger dinos' footsteps like carnos at least within a close radius to me, it seems like they sometimes don't make any sound
i dont think this is clear enough (HT)
Let allo use it claws when standing still or walking make that big claws useful
could the allo juvi friendly call be adjusted with a tad more variation? its been throwing me off when hearing it; it kind of sounds like a taking damage noise
Allo trot speed is painfully slow, needs asjustments
this might be a wierd thing to say but i think allo grows too fast
Turtles Are eating Other turtles bodies, if This is intended Change It back to normal, leave that for the boars Edit: Rabbits and deers Are trying to Eat turtle body too
please bring back legacy allo's calls
- Slightly increase the trot speed of allo, its painfully slow
- Decrease the attack speed, its way too fast (also lower the volume a bit)
- Add a recovery for missing pounces. Its a 3 ton animal missing a jump
- Dibbles are now happy meals on legs. They literally cannot turn fast enough to avoid getting latched on and they just get bled out. Find a way to balance the encounter
Please fix the damn performance issues. There's no way the game should crash down to 15 fps on my brand new PC, purely because of some rain
Many people complain about cheaters and mixpackers. I understand the developers are busy, and there is not enough server admins. So my suggestion is simple:
- Make 2 simple rules in the official servers
a) No cheating
b) No mixpacking
Cheaters to be banned, mixpackers to be warned / slayed or eventually banned for 24h if they continue. Is it SO simple. - Make more server admins - people who have a lot of free time - to watch as much time as possible for cheaters and mixpackers. Server admins for US, server admins for EU, and other regions.
The pounce for allosaurus looks goofy as hell and it doesn’t make any sense at all, I’m not sure if it’s supposed to be a placeholder or not but I dislike how it’s basically just an omni but with the charge from Rex, it’s also like 3 tons and should not be able to hold up it’s own weight to grapple on to anything without having it’s feet on the ground
Allo just ruined the ht
No one cant survive allo bleed fix it
for the love of god give us queues back. how on earth are we supposed to join the servers when we have to refresh every second to not miss a chance of getting in? "oh the queues are a problem, dont worry, we'll remove them, there cant be a queue problem with no queues"
I feel like Allos trot, running, drinking animation and his calls were better in legacy. Maybe its just me tho.
Optimize the game.. Each update becomes more and more laggy. 3050 is not a top tier GPU but on some games i can play with raytracing and there i can barely use medium settings.
juvie Allos walking and sprinting feels like you are running on air like 2 cm over the ground it. it makes it look more unfinished and not just looks but also feel unfinished .
allo feedback
-allo has an odd jolt to the beginning of its sniff animation
-allo pounce sometimes causes typical pounce issues. getting stuck, randomly knocked off, pounce not firing, pounce causing tposing, etc
-allo bleed is too high as it is currently and could use a rework
-allo growth is too easy. boar, deer, AND goat? why hunt anything else on its patheticly limited diet? not to mention ai dinosaurs WITH organs?
-dryo has no business being on allo's diet unless you use dynamic diet scaling. it works for juvies, not adults.
-allo drinking animation sometimes glitches if another model touches you
-sitting foot wiggle.....
-allo crouch animation looks a little off. it's also likely to glitch if you crouch before/after running
-allo pin animation is horribly long and awkward. have targets of similar weight damage each other almost equally (like raptor pinning raptor) to dissuade this long death cut scene. targets at half your weight could do lesser damage, and targets very below your weight do none. some dinos could even cause bleed from being pinned using claws or spikes, like omnis or stegos
-allo adult trot feels a little too slow
Three things and I’m done:
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bring back queues. I actually have no idea why they were removed. It is literally impossible to get in the game on hordetest and I’m pretty sure I lost my sub-adult allosaurus due to the server being too big when i tried to reconnect again. I would probably have more to say about allosaurus but I barely got to play it at all
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Add dynamic diets, especially for carnivores. Essentially just have the creatures diet update as it grows. Half of the time a fresh spawn carnivore will never get the diets they need unless they’re a cera that can literally just eat anything(as they should be able to, but still). Adding dynamic diets would not only help with this issue, but also prevent people from simply sustaining themselves on ai and challenge them to actually go after other players.
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Remove ai dinosaurs or at least make them a proper challenge to hunt. So far I have seen people as small as fresh sub adults get away with hunting adult ai dibbles ever since they were added, and getting fat off of their organs. This is probably a big reason as to why mixpacking is so prevalent now.
I’m typing all this in the heat of the moment after losing my allosaurus but these are all very real complaints. I’m open to discuss any of these
the allo is my fav dino and im more than happy that its finally there… my feedback after playing it for around 9 hrs is as follows:
- bleed needs a solid reduction
- running speed should be increased by around 6-8 km/h
- attack speed should be reduced a bit
- turn radius/nimbleness should get a noticeable increase
- acceleration should be increased a bit
overall allo feels a bit too heavy for its actual weight
rex and allo sniff animations seem really weird
I propose to rework the bleeding system in the game. Currently, it is mostly an unpleasant debuff, but with the addition of Allosaurus, it should become a more important tool in the game. One evening, I thought it would be a good idea to take the principle of poison.
- Allosaurus (or Omniraptor, no need for others because they are the most specialized bleeders in the game so far) attacks a victim, such as a Stegosaurus, but it does not become immortal and can still be hit by the Stegosaurus' charged attack (this also applies to all other herbivores that can attack back), so it jumps down, and so on several times until the bleeding value reaches ~1
- The Stegosaurus turns yellow and glows slightly (this is normal because its blood has a strong smell). Its vision becomes slightly blurred, as if its head is spinning from blood loss, and the screen becomes slightly hazy on the sides. In the second stage, it turns orange, the screen becomes more blurred, and its stamina slowly begins to deplete on its own. In the third stage of bleeding, the player turns red, their vision becomes dark, and they slow down until they eventually die from exhaustion.
What is the point of all this? To significantly reduce the amount of blood loss among victims, but to give them a special trait that makes blood flow a unique mechanic for dinosaurs designed specifically for it. The second side of the mechanics alignment is that now the dinosaurs that are being stressed are not left defenseless due to the impossibility of the player being thrown off obstacles due to collision bugs. If the stegosaurus is able to remove the omniraptors and allos from its back with its tail, as well as the maya with its kicks, and the diabloceratops with its back through a rotational kick, the game may become slightly better.
Updated prior post, full HT feedback:
Love it overall, you guys did the hype justice. Best iteration of allo in any video game.
I think it needs some tweaks:
- bite speed is way too fast, needs a moderate reduction
- bleed on the pounce is a tad too much, I mean I know it's a bleeder so it should be high, but like maybe reduce it slightly, maybe by 10%
- adult allo trot speed is comically slow, pls increase it a fair bit, oh and a couple minor allo bugs: it twitches when starting sniffing, and also its head leans right when carrying something
- diets for both allo and rex need reworking. Rex has everything (needs reducing but that's a separate post), allo has very limited options. Pls remove dryo, add galli instead maybe. Why in the world were stego removed from Y (lipids) and changed to A (carbs)? We already have too many carb options and no lipid options. Add cera, rex and dilo to allo diet, and vice versa.
- pls fix heart monitor permanently slow and blue, very frequent / loud storms, there is no goat on the map either
- delta is the only functional place in the map at the moment, there's a total lack of any mz/pz/ai spawn outside of delta, and allo doesn't spawn anywhere else either
- queues are good to have, but tbh do not add them till the crashes are fixed. Game currently crashes every 30-40 min, it'll be incredibly frustrating for most ppl to sit in queue and crash during the wait or very soon after they spawn in
Allo shouldn't be able to pin for so long, barely lost any stam while pinning the allo
Feedback:
Reduce Allos atk speed its insane.
Allo is even more agile than cera. should be a bit nerfed too.
Bleed damage is ridiculous.
If then miss pounce should be stunned by 2-3 secs.
Allo grown is too easy to reach 100%, also growin cuve should be reworked, i can ping a deer/boar few mins after spawn,
There are some small and weird bushes making impossible to pass as an adult allo, that a bit ridiculous.
Allo stam pool should be modified too. Ping cost no stam, to be a bleeder as Omni, his special attack should drain the stam.
The thrash mechanic should be capable of inflicting retaliation damage
This could be maybe a timed sequence? It will show up for the person every few seconds or while holding og thrash button
You then have to press buttons god of war style and do them all. This could be required maybe 1-2 or 3 times so the person whos on top will have to learn and accommodate possibly taking moderate damage and some knockback (based on weight differences ofc)
This will have a higher chance of working and keeping them off you the faster you do it. However the sequences will speed up the longer they’re on top of you
Devs: "We want to limit rainbow colors!"
Also Devs: Makes the cannibals skin pearl-white and baby-pink
10/10 not practicing what you preach 😂
(Give us our colors back)
Give dino colours back
Allo shouldnt have the same pin mechanic as omni where the more allos on an aminal goes into a pin, depending on the size obviously. It sounds dumb but 2 allos being able to decimate half the roster and half of the upcoming roster because they can pin them is such bad gameplay. The pinning mechanic as it is right now is obviously a problem but there should still be a pin in the game, just altered
Allo walking speed as he reaches sub should be increased its was to slow to cross large distances. Also is anyone else having issues getting on a queue for horde testing I can only join servers when there’s space
why less colors... they were already boring and not unique. keep them at least for the smaller ones like hypsi and troodon
dedicate more time and effort optimizing the game and boosting performance, went from running 120+ fps back in february and now i get like 50-70
• Increase the speed of Troodon Juv and Maia Juv to 30km initially.
• Give Dibble his 180° drift back
• Make it so that herbivores can at least see themselves at night using NV.
• Increase the cooldown between Allo bites
• Reduce Allo Bleed dmg
• Increase hypsi speed to 45km
• Fix pounce bugs
• Make it so that a Pin cannot occur if the Pounce/Crush hits the tail, only hits to the head and body should Pin.
That's it 👍
when swimming i should be able to see my dinos swim speed in the status report oh and we need droughts for ponds and lakes not connecting to rivers and the sea so that rivers are used more for drinking , deinos get more food and water isnt such an easy thing to find
Allos animations for almost everything are surprisingly low quality which is unusual because the isle (especially legacy) was known for its high quality animations. It needs more time to cook.
Can we remove all the additonal trees around HL lake?
more hordetesting servers they're always full especially EU ones
the queue, the spawn codes and server crashes need to get fixed asap . its ridiculous refreshing the page 40x just for a possibility of getting in just to run all the way across the map to try and link up with people then the server crashes and i have to repeat the entire process again.
the allo grapple really does need to stop working like a bigger omni pounce. it would look a lot better if it kept its feet on the ground/walked with the prey while slowing it down and damaging it
think like lion prides attacking buffalo, and for very big targets allo can take its feet off the ground? for things close to its size it looks kind of goofy going for a ride
My Pc was able to run The isle pretty well at around 50-60 fps when Rex ht started.
Now i cant run it longer than a few minutes without fps dropping from 50 to under 20 fps until it crashes my video memory. This never happened before.
I know some other ppl have the same issue. Please fix this.
Can we have AI diet options like goat and deer removed from larger animals diets (like Allo and Rex) when they reach 50%. I understand the juvies need it for diet but the adults and subs do not
give allo bite a cooldown
MAKE OMNI GREAT AGAIN!
U could add an option in the settings for people who want the old GUI back
Body buff should give cera some form of pin resistance- not immunity, so that they aren't completely out classed
Allos bleed is actually rediculous and it should only pin dinos under 50% of its weight
Also I can’t remember if it’s planned or not but that pounce animation for allo where he stands on something’s back needs to go
Reduce the density of the new jungles
While I do like the look of the new jungles, (though I still prefer the old ones) they are WAY too dense, as a small Dino you can't traverse it without getting stuck on random stuff because you can't see where you're going. As a juvi I tried to chase a chicken in the dense jungle and couldn't catch it for a solid 5 mins cause I was basically chasing it blind.
Deino is currently miserable to play, you can't navigate underwater at all.
Give us some acknowledgment on the bugs with this allo ht for the love of god. There are so many issues and no one has addressed anything
prioritize bug fixes in hordetest as much as possible over any new content (for example nesting and spawn codes do not work in the hordetest)
More color customization please
Can we get the queues back on hordetesting please? I literally can't get on ( in a reasonable amount of time) and can't really give feedback because of it. The queues were long ( and probably would be long) but they were more reliable than whatever this is.
I know this is just the first release of the Allo, and we all agree it should be a bit slower and have its bleed damage slightly nerfed. But aside from that, the Allo’s current speed makes it really hard to hunt anything.
I have to say, the Allo turns really well when it’s standing still, but during fights or while running, its turning feels very sluggish and hard to control. It’s extremely frustrating trying to kill things like Stegos — you just can’t, because it completely lacks agility.
Yesterday I saw a video where a single Stego killed four adult Allos. Why? Because you can’t feint. The Allo’s movements are very predictable, and it’s obvious where you’re going to attack.
My suggestion:
Slightly increase the Allo’s running speed and turning ability.
I’m specifically referring to the adult Allo, which currently runs at 35 km/h.
Do you really think 35 km/h is enough for the only mid-tier predator? Tenontos run 40 km/h, Maias 45 km/h, and Ceras 40 km/h.
Thanks for reading my suggestion! I hope you like the feedback — I just want to see the Allo become as fun and balanced as it deserves to be.
Quite frankly, I don’t think Allo should have pounce (in the long run) it just looks weird seeing Allo attached to something like a stego in the same way Utah does. I also don’t think its pounce to pin should remain as it is at all. As others have said, make it so that only 50% of an allo’s weight contributes to the pin calculation. Allo has solid speed and incredible bleed, as well as the stam for a long fight. It doesn’t also need to be able to immobilize all of its prey
Legitimate Constructive Feedback On the New UI That Isn't Just "This sucks get rid of it."
As part of the rare few who actually enjoy the overall look that the new UI is going for over the old one, I've been eagerly awaiting this update for a while, and for the most part, I think it looks really good, despite what some people are saying. That being said, it of course does have some room for improvement, so I thought I'd put all of my feedback on it in one place to help make this UI the best it can possibly be. Some of this is things that I'm sure the devs are already aware of, but for the sake of consistency I'm including them anyway.
Glow
As many people have pointed out, the glow can be quite strong at times to the point where it can potentially hinder readability, especially when it's dark. In addition to this, the boundaries for the UI can also cut off the glow in an unnatural way (see figure 1). My personal suggestion for this would be to reduce the spread of the glow by, say, half and rectifying the glow clipping if it still persists. Additionally, the glow can also be inconsistent in how it's applied having a further spread on one side of an object than another (see figure 2).
Organization
This may seem like personal preference, but I believe that carbs and proteins should be flipped on the HUD for two reasons: firstly to make it consistent with how they appear in the preferred diet section of the character menu (see figure 3), but also because as the first diet that every fresh spawn starts with, having carbs be on the left in proteins' position gives the diets a sort of left-to-right reading that I feel works better. Another issue that I'm sure is already known is that the skin code area on the character menu is cut off by the line dividing profile data and status report and the gap between "Skin Code:" and "Click to show and copy code" is too big. This last one is merely a personal suggestion, but I also think that the server data should be moved into the upper right corner of the menu next to the nest tab (see figure 5).
Information
One of the few serious problems I have with the UI is that it actively takes information away from the player compared to the old UI. For example, making it harder to see what your exact stamina, hunger, thirst, and bleed are (especially with a stamina system that requires the player to know specific thresholds in order to play optimally) is more of a nuisance rather than a source of actual difficulty. My biggest problem with this, however, is the cardiograph in the menu. I can understand changing the color for visual consistency, but the fact that it doesn't change frequency to show how much health you have makes it completely useless and only for show. On another note, there are other things that should be displayed on the UI that currently aren't such as text explaining what the diet icons in the menu are actually for, showing that you can triple tap e to open up a corpse, (this was even shown in a preview in a devblog a while back) separating the prompts to eat and grab as they require different keybinds, and a prompt to hold g to hold food. Additionally, it would be nice if certain profile data like Asset Age, Mating Status, and Eggs Gestated actually showed data instead of just saying "Error" and lastly, I'm sure this a known bug, but diet icons shown on scent still use the old icons rather than the new ones.
Please bring back the Que system with the new UI, if there was for a reason for its removal I would very much like to know why as its removal seemed unnecessary
Nerf allo bleed
Nerf allo bite speed
Nerf allo pin let it pin 50% of its Weight
maybe add more servers and ad back quee
before I could see my stats at a quick glance, now with the new changes to the interface have to look for the weight since idk why anyone thought of separating it with the rest of the stats, making it 0 intuitive and it also takes me much longer to know my stats, also have a perfect space to put that stats just below in the blue box, please fix it
In Legacy, Allo and Dillo were dinosaurs with a lot of bleeding damage, so I liked seeing that they respected that in Evrima.
I just think that is strange the fast bite of the allo and the fact that it can still pounces even when it goes headfirst into other players.
Given that the player-count seems to consistently be 115+ (on HT) maybe we should make the server capacity more akin to 150-200 players, or fix the queue system so you don't run into joining then being kicked due to the server being full. :D (sidenote seems you also loose your dino if it kicked you for being full)
I know I've complained about the UI before, but last night my boyfriend saw me go back on Public Branch and he legit said "Oh snap! They finally fix the UI?!"
Someone who doesn't even play the game, no stakes in it, finds the new UI to be horrid. I really want to rollback to the original. It was visually and audiably iconic. The new UI is bland and unoriginal pls, at least fix the glow, it is awful
Can't even check your food stats etc without opening the chat
The new UI is an extreme eyesore, it’s too flat/monochrome and blue, the mellow textured green was so much easier to look at and visually looked nicer too
Current Thoughts and Observations with Allo
(some issues the devs are aware of and do not plan to keep but I will mark them down anyway)
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Allo runs sideways sometimes, at first I thought it was speed cheaters but it must be a bug or server issue
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Allo's head tilts to the right when picking up food/sticks
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Allo feels stiff? It feels like there isn't any weight to it, and I feel like it should be maybe slightly more slidey when turning sharpley? Nothing more agile than Dilo though.
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The pounce looks goofy, doesn't make sense at all, they should latch onto larger animals like lions with buffalo. Maybe only when the victim's stam is under a certain threshhold should they be pinned to the ground.
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Allo 1 call sounds like an electric elephant, maybe Im nostalgic for legacy but I am not a fan. The 3 call sounds less menacing than Legacy's as well
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The stamina sucksssss, taking my poor allo is asthmatic. Maybe buff it just a teeny bit? Ambush should drain stam quicker though.
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The Allo bite rate is incredibly fast, if its going to be a heavy bleeder especially, it should be nerfed.
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Sometimes when pouncing you cannot get off D:
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Allo is slow, but I see the vision with the balancing from the Devs, if we are going to be so slow though, once again pleaseeeee buff the stam. Even if just a little
just lost my 40% rex to esp allos
Allos attacks are quite interesting, i think it was mentioned that the pounce will be reworked into a grapple where allo stands on the ground but holds onto prey with its claws and drags itself along with it, currently this pounce looks very sluggish and quite underwhelming, its nowhere close to realism or what an allosaurus could possibly have as an attack, the clawswipe is cool and all but its also quite underwhelming, its quite difficult to use in a fight and since allo is quite slow u cant really use it in a chase since we thought allo would get ambush but it did not, it would be nice to see more attacks involving the claws like a standing still attack or just a quick attack with allos claws
Pinning needs to be more intuitive
Currently,when you pin something it’s pretty much an insta kill. Resulting in a death cutscene that can’t be skipped. Now I get this for things like hypsi dryo and other tiny tiers,but when you’re getting pinned by something of similar size to you it’ll still be the same result
Now the devs have proven that they’re very capable of making complex mechanics like sparring,tree climbing and flying as examples. So there should be a way to make pinning a little more fair,and a little more skillful. This way it’s more fun for both sides
I recommend either
A quick time event system,where whichever player performs better will depend on the outcome of the pin
Or some sort of sparring system for pinning
Weight would also be a major factor in these encounters,determining the difficulty(or possibility) there is for survival
Can we bring back the que line for HT?
Ptera's weight should be buffed.
It cannot hunt anything on it's diet effectively unless it's small AI.
Beipi, which is on it's diet, can't even be hit while flying since now ptera falls when hitting anything that weighs more than it.
If you land to try and fight anything 90% of the time it gets bodied.
I’m gonna drop these two again, for flying variety and balance. Anything to get more flyers in the game and encourage more flyer interaction with other playables.
Add que back to servers...
For pouncing make it a mini game for the victims and maybe for the attacker to have a chance to actually escape it like a dbd engine repair mini game or something, it’s so annoying to just be pinned and sit there knowing all you can do is die. At least give us a chance to escape in some way. The less stam you have the harder it is to do the mini game, something engaging for the victims somehow. It’s so boring!
(THEY NEED TO FIX THE CRASHING ON HORDETEST) So far I've lost 2 allos to my game crashing a allo at 45% grown and a allo at 37% grown and then I lost my allo to a server crash when I was at 61% grown these crashes need to be fixed asap!
ALLOSAURUS PIN
For God's sake, fix this! I was an Allo and was attacked with a pin by another Allo, He killed me like I was a defenseless chicken, I tried using nearby structures to knock him down, but it didn't work; he kept going.
I tried using the E, but that thing is ridiculously bugged because it needs to be used in a very specific way, and even then it's not very effective because he simply leaves the pin, attacks me, and returns to the pin, This is ridiculously anti-gameplay.
I'm not going to play the game or Allo until this thing is fixed, Spending 3 hours being reduced to a helpless animal because of a game problem/bug is terrible.
I don't mean to offend the animation team but Allo right now feels... Low quality, and I know it's new and all but the animations all lack uniqueness. Every other playable has these dynamic movements and styles in their animation, Allo doesn't feel like it has any weight to his run, the trotting looks like it's tiptoeing and when latched on to things (not pinned) it looks so out of place and that it would vomit once it gets off due to dizziness.
Also please rework pounce mechanic for Allo before it releases, it should not be able to latch on to things, just pin smaller things and maybe pounce larger playables to slow them down and deal damage while the Allo still has it's feet touching the ground.
Let Pz's despawn quicker, or when put of a certain range- you can be half way across the map for a solid hour and be stuck with the old one until you get a crash
release more hordetest servers, we have legit 1 Eu server rn idk how the number went down when we had more ealier lol
The skin editor background still uses old map assets!
legacy allo's 3 call sounded more threatening than the one we have now
Make PvP more balanced for the Rex. Currently, a Trike can spam Trash without any cost. I suggest making it cost 5% of stamina and also reducing the Rex's stamina expenditure during sparring so it can use it even more.
LOWER THE AMOUNT OF THUNDERSTORMS PLEASE
Please fix the AI spawn (Evrima). It all started with the AI not emiting sound at all and now there's no ai in the suppose ai spawn how it used to be.
No boars, no deers, no chicken, no fishes.
It's imposible to grow like that
Cannibal Mutation requires prerequisites again, but simpler ones; many are getting it just for the skin.
bring back the heartbeat monitor depending on your heath, please
no reason to have this monitor if we can even detect our heath in the first place
focus on making the game playable, solve bugs, get new servers etc
sometimes you need to wait 2 hours to join a server just for it to crash and repeat the waiting process, or maybe you die to a bug and lose your many hours of progress or a baby beipi insta kills your prime
I really don't know how allosaurus grapple was ever going to look right even when its animation work is finished. I'm very well aware that it's going to have at least one foot on the ground while it's tearing into something but like, omniraptor's latch animation works because its whole body is held very closely to the target's own body. Any time the target spins or runs or tries to counter attack, the raptor is tightly kept within that circle, keeps pace as it's being carried and is too buried into any blindspot for an animal's jaws/tail to reach.
The anchor points for a grapple aren't malleable, the player model has to stay glued to it as it thrashes about. Have you seen those boar AI trying to buck a juvenile allosaurus off its back? The player just becomes a blur from all the shaking around. If a player tries to spin, that foot is going to be scraping along the floor like nuts, and this predator is supposed to be 2.8 tons!
Allosaurus is just way too big for the omniraptor pouncing mechanic to make any visual sense. A stegosaurus power swing looks like it should definitely be making contact, but the immunity from attacks that latching grants just doesn't let it.
Please stabilise the servers they are crashing every 20 mins and rolling back. On hoardtest.
Differentiate Allo’s mechanics from Omni’s.
Right now, its pounce and grapple are near paper copies of Omni’s, which really doesn’t suit the strength of Allo. A duo shouldn’t be able to instantly decimate over half the roster because they both happened to tap RMB… Omni’s pin mechanics simply aren’t fit for something this strong.
Add more Allo spawns everyone is close to delta make them spread
Bring back Pteras stationary take off
The old take off that required you to hold jump look so much more realistic and just better
The new one is good for getting of the ground fast and is better than the old panic take off, so instead of replacing both it shouldve just replaced that
Add the stationary one back with the perk of taking less stam to take off while taking longer obviously
Allo's animations look unpolished, especially the run animation. Hope they get updated soon.
I’ve thought for a while that rather than pinning, it would be nice if the target could still move at at least a crawl, while the pinning animal drags along, not quite ragdolled, but still reacting how you might expect for an animal latched onto another.
I just haven’t been able to think of how that could be drawn, but their upper right illustration kinda shows what I pictured. Picture that, but the Trike can kindof crawl, and the Allo has to use its feet to keep up, even though its jaws and claws are attached. A bloody tug of war. Like, even if the pin is as unbreakable as normal, it would at least feel better if the attacker looked like they were struggling to hold on. It’s a specific kind of animation I’m thinking of, but I can’t remember the name. It’s tricky to develop though, from why I’ve heard.
Also, agreed on Stego. Allo and Stego should be evenly matched.
Stego power swing controls make no sense too me at all maybe a change for those to be easier to use it swings the opposite direction I want it too all the time and makes no sense. (the sprinting swing for stego)
Adjust Allo fresh spawn growth curve. Whilst allo starts at a tiny 35kg, it doesn't take long for it to shoot up drastically- this mean two things, very high initial hunger drain, but more important its incredibly large for something that can sit in a sanctuary, it can hunt ai significantly easier than most other juvis.
Whilst I don't have the exact numbers I've had a 350kg one not been kicked out by bees, meaning it insta can pin KOS about 95% of the roster with similar, and in some cases much greater growth. Including all the apex's rex, trike, stego.
The only 4 dinos that are exceptions to this are maia, Dibble, and ceras/carnos seconds away from being kicked out. This could also be fixed by increasing allos pin requirements, something that's much needed.
Can we go back to the days when we would spawn on the beach and make our way into the Island instead of spawning in the middle of the island
Under Water cave systems.
Disable the cannibalism mutation for everyone already, and make it so it can ONLY be obtained through hard work! It's impossible to play HT right now because LITERALLY everyone is taking this mutation.
Would be nice and I think it would make more sense if spawn points for dinosaurs were closer to the sanctuaries. Sometimes when I spawn it takes so long to get to the nearest one that I am almost too big and bees attack me.
make it to where it doesnt rain every 5 mins i cant see or hear a thing.
Can you bring server que back please
More ht servers, please
Higher server count if ques don't exist please, so i dont have to hit refresh conncect and repeat until i get in only for a restart in 2 seconds.
Can you guys finally properly balance the early part of the game after 10 years of development experience? Okay, I spawn down as XY carnivore. What am I supposed to do? Try to look in sanctuaries/try to find AI so I won't starve. I see AI, now it's time to hunt right? Well, guess what.
A) The said AI is faster than you
B) The said AI is stronger than you
C) The said AI has seemingly infinite stamina
D) The said AI has seemingly infinite blood pool
Why I, as an Allosaurus juvie struggle to hunt down an AI? rabbits? too fast, can't catch up, can't wear em down cause they run for 13 years. infinite stamina. Boar? Fought him with pounce and bites, can't really count how much hit I delivered but It was more than 15+ and it was bleeding for 10 minutes. WHY? WHY is this game have issues with AI constantly? it doesnt spawn, fish AI flies, they have infinite stam/blood pool (or ridiculously too much). Like after A DECADE, can we have atleast the few modern animal AI fixed and balanced properly so they serve their purpose? I'm so sick and tired of running the same laps over and over again for years with this game.
I'm sorry, I appreciate that the game became way more complex than legacy and it is objectively better. But I hate how you guys seemingly have a very hard time dealing with some of the issues that's been present for years now.
I remembered. This, in the video. That kind of “IK Rig” would be ideal, especially for Allo to stay latched onto a target while still on its feet, but it doesn’t sound easy to do, so it might not be worth the effort.
The word he used to stick two independently controlled characters together was “nightmare” and I don’t see any reason not to believe that.
Juvi allo is way too tanky
Just fought a juvi allo as a juvi diablo and it literally tanked 5-6 knock downs with a spar attack + shove attack, SIX TIMES
Until i got disconnected from the server because trike and diablo still have a bug that kicks them from a server when using the running knock down attack.
BTW the allo was literally bleeding me out on just bites and it bit me just as much as i hit it, somehow it was out bleeding and damaging me. I know bleed is over tuned but he shouldve been dead ny that point its BS
Okay so this is a minor nitpick but I need to say this because it hurts my very soul
You know how on the select screen, every single dinosaur is arranged in alphabetical order? It's nice right? Helps you find what dino you're looking for.
So why is MAIA IN BETWEEN TENO AND TRICERATOPS WHY IS HE THERE
It is quite literally the only animal in the entire game that doesn't abide by this rule and it hurts me tremendously
Included are some example images so you get a feel for my innate confusion and frustration
Thank you for your time
Love the fog on the ground
Love the rain on the screen. could be a little bit more at storms.
Well Done
Reduce Ceratosaurus group to 3.
In its concept art, the Ceratosaurus is presented as an anti-social, cannibalistic, and opportunistic dinosaur.
And, a medium-sized carnivore with gameplay for solitary, opportunistic players who like to sneak through vegetation unnoticed (stealth).
But in the game, it's the medium-sized carnivore with the largest group. This is awful and completely deviates from the dinosaur's intended role in the ecosystem.
Keep UI from evrima and dont update it to the one in hordetest
https://youtube.com/shorts/BTwJu1Oc71U?si=2uWq60QuPsQmn0fi
No WAY they should be able to pin something that big at that size, they're not even close to touching the ground!
~The Isle~
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Change Allo Pounce/Latch to an Attack:
Change allo pounce to a bleed attack instead of a latch. If the target is considerably smaller and/or the stam was low the a pin could still happen.
Allo is too similar to omni atm.
In my opinion, using Allo's legacy Idle animation was the correct call, and I think separates Allo from the rest of the roster... which is a bad thing. I feel that as time has gone on, we've gotten less and less personalized/active idle animations. Look at Dilophosaurus for instance, its idle in legacy was curious and unsettling with a hint of grace, now it just stands there. It feels lifeless in comparison, and part of the reason I think Legacy felt a little more immersive
Actually you know what? Forget what I said about making pinning a challenge or whatever. Just make it so I can scream bloody murder and I'l be happy.
Hmmmmm maybe just remove allo so it’s fun cuz getting latched for like 10 sec u walk 2m and bleed out or atleast nerf the hell outta allo bleed it’s not fun
I don’t think the cannibalistic mutation should be so easily available to everyone. I understand it’s likely just being tested, but it’s making it extremely difficult to grow and survive on any of the Hordetest servers.
The main issues I’ve encountered so far:
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Megapacks and megaherds
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Megapacks and megaherds mixpacking
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Hackers
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Cannibal hackers
I’m not sure when these issues will be addressed, but I really hope it will be soon. Currently, the Isle feels more like a PvP game than a survival game. Don't get me wrong, I enjoy risky encounters and fights, but I also value nesting, traveling, and simply enjoying calmer moments with friends even if they’re brief. Lately, though, those opportunities have become very rare because of the issues listed above.
I do want to thank you for giving us the Allosaurus (and fixing it's eyes!) It definitely needs some tweaking, but I definitely am happy to play as my old main again.
Allo's pounce is very ugly, it shouldnt be an omni 2.0. It would be much more beautiful and logical for Allo to do it like in its concept art, where it grabs para, keeping both feet on the ground and simply placing its weight and claws on top of it.
Can we have the option to have the old UI?
Canni mut shouldnt be free
The cheating situation is out of control. Can't even properly Hordetest for the devs when contsantly being hunted down by ESPers.
Please turn the thunder volume way down.
Given that the carnotaurus stationary headswing is here to stay, I would give it the exact same treatment as a pachycephalosaurus alt bite. I mean, they're both swinging their headgear without a running start, so it sees more action as a defensive tool than an offensive one.
No self stun and can flip similar sized targets, but spends a portion of your stamina pool and is held back by a wind up and wind down animation. You can't have a CC move without a stamina cost (unless you're a ceratopsian apparently).
Pls remove canni mutta, in allo Nerf damage bleed and increase bite cooldown but increase speed from 35 to 36.5 and gives him a little more stam , and pls give a kit for allo that doesnt deppends All his hunts from pounce for example The Claw atacks that you can perform the attack while standing still
herbies shouldnt be blind at night with night vision. lost a big trike bc i walked off an edge i couldnt even see. i understand night is harder but there is miniscule difference between night vision and no NN at night.
I don't know what the reason is but the animations of the last 3 playables (trike, rex and allo) are looking very janky compared to the ones of previous playables.
Allosaurus is especially bad, but trike and rex are not much better.
The animations look soo good when you show them of in Devblogs/Phase three but now after you have implemented them they look very strange, weightless and unpolished, which is especially strange considering maia and dibble came out just before those three and their animations look awesome, heavy and fluid. There's probably a problem when importing them into the game?
Please revisit them! They are three of the most popular playables that will ever be added, so they should be up to the standards set by yourself with your previous work.
TLDR: Revisit the animations of allo, rex and trike, as they fail to meet the visual standards set by the other playables
when large enough to swallow something whole ,you should be getting all 3 nutrients if its a player corpse
I have noticed that Rex has been getting major balance changes recently.
The juvie stage has been balanced to where he can’t pin prey slightly smaller than him, can’t bone break prey as large as him and the speed/bite force scale is more reasonable. (1 ton Rex had 150 bite force but now it has 70 bite force. It used to be 57 kmh but now it’s 50kmh for example)
Sub Rex can no longer punch above its weight and fracturing prey that’s the same size as you takes work. You need much more than a single crush
Though adult Rex feels very underwhelming right now. Adult Rex crush damage has been reduced to a total of 1k. That’s ridiculous! You need 9 crushes to kill a trike while the trike only needs 2 thrashes (adult vs adult).
I fought a prime trike as a prime Rex the other day, I crushed him 6 times, yet he did not get fractured or pinned in the 7th crush. I ended up dying.
I know Rex should be weaker than trike, especially head on. I ambushed that trike though and I expect the Rex to be at an advantage when he ambushes the trike. Right now, with the current adult Rex damage number, Rex will never win against a trike even when ambush is used. The trike player has to be very bad to lose that.
So now that juvie Rex is vulnerable, sub Rex dies to allos and is easy prey for them, I expect adult Rex to be strong whenever a person reaches its full potential. I recommend you buff the crush damage number from 1k to 1.5k-2k. Because right now it’s ridiculous. Rex has been nerfed dramatically and I can’t believe I can go much to say that it’s been over nerfed. An adult Rex having his most strongest damage only deal 1k damage is ridiculous (it still deals the whole 2.8k damage when the prey is pinned) but when the prey is pinned you lose all your stamina and pinning a trike is basically non existent right now prime Rex vs prime trike looking at my most recent tests.
Allo had so much potential, Yet it has the same kit as Omni so no point in playing Omni anymore because allo is 1000x better, It has more stamina than a raptor while being way bigger (no idea who thought this was balanced), it has the same issue as juvi Rex earlier in the hordetest where it could pin something way larger than its self, Please for the love of god it hasn’t even been a week since allos release. Change its playstyle completely no one has fun playing a pinning simulator.
Honestly, Allo needs some changes. It's kinda ridiculous in its current shape. Some things play strongly in its favour, while others are very disadvantageous.
Let's start with diets. I think Allo should have 3 extra prey items, 1 per each nutrient.
For carbs-crabs or Pachys (maybe, I truly had a hard time coming up with anything in that category)
For proteins-chickens or rabbits
For lipids-replace goats with turtles and add Gallis as another source of diet, or make goats more widespread and easier to come across.
While carbs and proteins are easy to get, and the aforementioned options are purely supplementary, getting lipids is the true elephant in the room. Rn you either have to go canni, or pray for a miracle, so adding some extra sources of diets (even temporarily) would greatly benefit Allo's chances of reaching Prime.
Now, for its stats. I know Allo's bleed is bugged or something, and that it's about to get a nerf, so I won't touch on that one. Instead I'm going to focus on its speed, which I think should get a slight increase to 36.5-37 kmph as adult and 40 to 41 kmph as Prime. Enough to make a difference, hopefully not enough to break the balance. In turn, its standing turning could get a 10-15% speed decrease to make up for Allo's new running speed. I'd also like Allo to be able to actually drift. It's a bit weird to me that Rex is a better drifter than Allo. It doesn't need to be as good a drifter as Carno or Dibble, but I think it'd neatly make up for Allo's slightly worse turning. As for its bite speed...ye, this one also needs to be toned down. Not by much, maybe by a thir of a second? This is just an idea.
Last, but not least: Allo's growth time. As we speak its growth time is like what, 2.5 hours? Something along those lines? I think making it 2 hours 50 minutes to 3 hours would be both advantageous for Allo, and provide some extra fun factor, as it would increase the amount of time you get to spend in your Prime stage, while it would also provide players more of a challenge during their earliest moments of playing as that highly popular carnivore.
I fully expect to be laughed at for some of my suggestions lol
why is there no serverrestarts at the ususal times anymore? fruits in pz are buggy, mushrooms in sancts are non existant. please bring the restarts back
get rid of pins or change them to not be an insta win button and give back the 4-5 second immunity to being stunned after being stunned. Nobody wants to get hit with one attack by something about their size and then just have to watch their dino die with no counterplay
do NOT change current interface design, I repeat DO NOT! Interface on testing is disgustingly ugly and eye dissolving
give allos blue male displays back pretty please
needed map changes after the rest of the roster gets released
With the soon arrival of the long awaited roster finally after so long (Rex, Allo, kentro, Austro, Bary and so on), please update the entire map drastically to better fit every playable.
Id suggest making the rivers connect nearly everywhere around the map (additionally remove safe drinking spots, there will be enough river that the chances of you getting ambushed from water is low), add caves, unique parts of the map (small cliff, waterfalls), more open plains (Highlands for example has way too many trees now), and additionally id suggest removing large AI (pig, deer, goat included) in trade for hopefully 200 player slots and much much better performance.
This would also help with getting rid of specific hotspots as players would have rivers everywhere around the map. (Also helps with weaker aquatics not just getting bullied by other aquatics, like Deino to bary, especially if the the amount of rivers and bodies of water is low)
Please stop whatever yall are doing with the skins on hordetesting 😭 i understand it’s leaning towards realism but this is just too much, how are we supposed to “express ourselves” when everything is only black green or brown 😔 not to mention if it’s trying to be realism look at like 80% of reptiles nowadays, very colorful, what makes u think dinosaurs were strictly neutral especially given their environment back then😭 give us our colorful freedom
Add more horizontal hop mobility to some animals and maybe even add abilities to increase baby agility that they grow out of as they get heavier as adults. For example a small maia or para calf could potentially do small jumps, while as they get older they become less agile and more able to fight and run, and are not so reliant on agility and stealth anymore.
HORDTEST: Nerf the Allo bleed and damage. I bleed out as a moderly big steg(around 45) as the allo(fully grown maby but still) did pounce 2 times for a few sec each. The allo did also get stuck(?) inside me so he did damge and i could do nothing, and i could not scrape him off trees, most unfun to die this way, even in hordtest.
Why does it feel like every new dino has a pin/instant death mechanic? Can we go back to when fighting was mostly interactive and pin abilities were reserved for very specific situations
stop it from raining every 2 min and pls turn it down i have to lower by game volume every single time it rains because i cant even hear myself talk its so loud
just give allo ambush its getting bully for almost everything. everything its faster than him
Disable gastronomic regeneration for ceras. Not only are they so strong, but they can also be healed endlessly
To add on the stryx I think it would be cool if allo had to follow the movement of the prey while it is pounced on it. This would allo use a little more brain when pouncing smth and give a chance for the prey to escape.
Allo pounce needs nerf u can only fight if you use it against other allos which is boring since the alt bites and claw attacks are way more interesting then just some op ability, buff the speed and stamina but nerf bleed and dmg from pounce
Please bring back queues
Make it so PT cant do its dive when above water because it makes it hard to catch fish
REDUCE RAIN
Mushrooms and plants are spawing in rocks and trees, please fix that, its annoying
Allo bite speed is hilariously high, might want to tune it down to like 1/2, or even 1/3 of what it is right now
For Hordetest give the Chinese there own servers like in Evrima and hide these servers from them, the majority of them like to have an advantage over others by cheating & mass grouping to ruin servers.
Alot of them are in lan centres in big groups with cheats its a part of the culture to win in games even unfairly.
Feedback: Omniraptor Group Pounce Mechanics
One of the most frustrating mechanics I’ve experienced with Omniraptors in Evrima is how they can pounce on group members during hunts. Realistically, if I’m hunting with my team and I click “pounce,” I shouldn’t be able to grapple or attack my own teammate. Currently, this not only breaks immersion but also promotes griefing, where someone can intentionally pounce a teammate to kill them. There should be a mechanic in place to prevent pouncing your own group members entirely, and ideally allow canceling a pounce if it’s targeted incorrectly. In real life, pack predators do not attack their own group mid-hunt — this mechanic feels unrealistic and frustrating. Making pounces ignore teammates by default would greatly improve both realism and overall gameplay experience.
Plz add a list of prime elder task in game
If you're going to remake the UI, put everything in
Can you guys update the store page with accurate and modern evrima trailers, gameplay, and photos? Harder to convince my friends to play when the store page doesn't match the gameplay.
Add a Queue to hordetesting before I get mad
Allo is way to slow and not agile enough, either way I prob won’t play it much but it’s just no. I’m sure you guys already know about the amount of blood being lost (1.8 ton allo bleeding out a prime Rex in 1 Stam bar) but pin just kinda doesn’t work well for allo rn. Omnis they are light enough that a solo one can pin barely anything same with the stam part of thst but allo? Deino is restricted to water, they can’t just randomly drown you out of nowhere unless you risk drinking, allo doesn’t feel like that, its threshold should be 50% or less of its weight, cuz for example your a random let a say patchy, you get jumped by omnis 3 at least to pin you allo 1 by a long shot yes its allo yes it’s heavy yes it should be able to do things like that but idk, it might just be that I’m getting a bad vibe from allo but yea. When I play ht (not gonna talk about the server crap) allo feels in a way like the leaked one did, Rex felt like it needed some tuning but could easily be released but allo just feels very very unfished to a point I’d rather have another situation like Rex and trike ht stuff. Also the lack of a Que I feel is the source of the server issues, causing 110+ on a limit of 100.
allo pounce grapple thing needs nerfed in some way, maybe more stam usage or easier bucking, but somethings got to happen
We all knew pounce was hella broken on Omnis yet people still begged for Allo to come out before it was fixed. My Rex got pounced and this exact position is how the Allo was on me for a whole minute. Bucking is broken and not working and you can't get them knocked off with trees. I knew bringing a new dino before many bugs were fixed was a bad idea yet here we are.
Please prioritize fixing and balancing pounce now that it affects both Allo and Omni.
Dibble nerf was so unnecessary. dibble was never OP, There just wasn’t enough carnivores to compete , Now with Rex and Allo being in the hordetest. It’ll be much harder especially with the current pin mechanics, Revert the changes.
Remove pounce from allo
Ai Dibble follow distance after agro should be turned down I just had 6 ai Dibble bline chase me through the woods until I was out of stam they killed me for walking near them once not even attacking them
now that we have a much larger animal that has the ability to pounce, bucking needs a major rework. It’s a pretty useless tool currently
- If an animal is actively bucking, either you should not be able to latch onto it or it should cost more stamina to initiate a latch onto it. If an animal is throwing itself around it should be harder to grab onto it. This really shouldnt apply to omni, its already disadvantaged due to it’s tiny size. but it should 100% apply to larger animals that can pounce. Omni’s appeal should remain that it is the expert at pouncing, and that makes up for it being so small.
and, this is the major one really,
- bucking should damage animals on the ground that fail to pounce. If say a maia is bucking an allo, and the other allo is just face tanking it, then the allo on the ground should take damage. Bucking should be a tool for crowd deterrent, as it is currently it’s practically useless as you’re sacrificing all means of offense just to eat your stamina in HOPES of dismounting your attacker.
The fight is simply too favorable to the attacker’s side. When has a bucking animal ever not been a dangerous one? This would encourage smarter gameplay for the attacker, and cut the defender some slack a little so it can actually protect itself
Might just be me but prime allo looked bigger than my 4.2T Rex it dwarfed my Rex. I think Rex size/scale throughout growth needs to be tweaked a little bit may need to be worked on
On the bright side well done devs👍
Bring back the larger colour pallette for beipi skins, as the colours were realistic while not being too bright (like the darker colours) and I used to be able to make my beipi look like a penguin I cant do that anymore.
Allosaurus should have a recovery animation, or a short sprint speed/acceleration debuff upon missing its grab
Addition:
Now that the Rex has been nerfed, it would be nice if at least the juvi could bite or turn faster. It makes sense that it runs fast but is fragile, yet it bites as slowly as the adult while similar or even larger carnivores attack and turn faster. Aside from speed, there’s no real sense of agility — only weakness and sluggishness.
The sub Rex feels mostly fine, but the FG and elder are underwhelming within their own weight class. The Rex should represent the idea of “high risk – high reward,” yet it currently feels more like “high risk – no reward.”
I also disagree with the notion that “the Rex should be weaker than the Trike.” In a 1v1, they should be equals with different strengths and weaknesses. Sadly, the Rex now feels more like an oversized mid-tier than a true apex. If this is meant to be “a force to be reckoned with,” it’s missing that mark.
Summary:
The mechanical nerfs are generally fine, but the Rex still needs fine-tuning. The juvi should attack or turn faster, and the adult/elder damage shouldn’t have been nerfed. Its legendary bite is its defining trait — taking away its effectiveness against the Trike removes its very identity. Smaller tiers could already troll it easily even before the nerf.
Developers shouldn’t over-optimize apexes to satisfy smaller playables seeking “fair fights.” Fair play should exist within each weight class; otherwise, there’s little point in building such a diverse dinosaur roster. I understand that all dinosaurs will be adjusted over time until the full roster is released, but until then, the devs shouldn’t lose sight of the original vision just to please a few small-tier PvP fans. Although this feedback focuses on the Rex, it’s not the only playable that has suffered from this kind of adjustment in past updates.
Stego has a very off growth spur between 35-40% where the trot speed doesn't match the animation so it slides like it's on ice, and it also gains around 100-300kg per tick. You go from 500kg to 1.8tons in the span of 10 minutes and it seems a bit unbalanced.
Fix the climbing issue with Herrera rubberbanding every few seconds. It gets you killed more often then not, and is super frustrating trying to scale something quickly and having to climb the same thing 3x just to reach where you're going. Also adjust the pulling up mechanic when you finally reach the top of something. It feels really slow and clunky, not fitting for something adapted to climbing and living in trees.
Another side note is please adjust the Herrera spawn and AI spawns in the swamps. It's insanely frustrating to barely be able to get around in the swamp as a fresh spawn as you have to swim basically half way across the swamp. By that time you're starving to death because there isn't a single AI spawn in sight. No deer, boars, or even fish spawns to sustain yourself with. It's basically unnecessary to have a part of the map that nobody visits except for herbivores visiting a migration and then leaving right after.
Gallimimus have a perfect ability to sniff out small burrows and dig them out to feed on frogs/crabs and compies.. but most of the time galli doesn't even need to use it! So why not introduce this ability to troodon for example.
Troodon is currently in a very bad spot where most of AI either runs too fast from it (thanks for its very nerfed speed) Or get absolutely wiped off the ground cause Boars and Deer can one shot you.
why not remove deino if ur gonna make it unplayable, no ai spawns, the only way to survive is to get lucky with other deinos spawning in close that u can kill. i have played 10 different lives and not once has an ai fish or school spawned. every life ive starved to death. if ur gonna make a creature completely unplayable u may aswell remove it.
For AU Evrima servers:
Increase the population cap on AU1 + AU2 and remove AU3. Adding AU3 didn't fix the issue of servers being too full and having long queues. Now, AU3 will have a 20+ queue whilst AU1 is empty and AU2 has 8/100 people.
In the future when the rest of the roster is added, other Dino's like Teno, Maia, cera, Carno, Omni will become pretty much extinct like Dryo and Hipsy, simply because everyone will be playing overall stronger and better Dino's like Allo which can pin all those things, even Maia and dibble aren't safe if it's 2 allos.
2 ways to fix this;
Is to tweak the future playables (Allo, Bary, Austro, so on) to fit and balance out automatically with the rest of the roster (this includes growth time, hunger drain, mechanics, and so on)
Reduce the amount of official servers (on live branch there's like 20 servers and 4 or 5 are filled and with queues while the others remain at low pop and never fill)
And make 1 server per region that has no AI, the horde test no AI servers worked so well and you had full grown rexes surviving and herbivores thriving (I don't mean the hacker rexes, plenty of people on YouTube proved it's possible but very difficult to grow a rex with no AI). This will help balance out the carnivore population so you don't have 30 allos 30 rexes surviving in one server (even if galli and dibble AI gets removed, it's too easy to grow off of other AI like boar, deer etc, if you know where to find them, by the time they don't sustain you, you're big enough to not get hunted by smaller playables like omnis, ceras, and other stuff unless there's a lot more of them, meaning these smaller guys won't have any opportunities to reduce the rex or Allo population while they're young.
Let me know what you think on general feedback discussion.
is it necessary to increase the amount of required video memory due to the addition of one dinosaur? not everyone can buy a new video card because of one update.
since theres only 1 restart a day its way harder to find ai and mushrooms, bring back the old restarts
To make adult feel more of a standard, even if you get elder you should not get the 4th mutation (begin of elder morph) until 80% with the morph ending (prime elder stats) at 85%.
Then players should not regress into senior/frail elder until 95%
can we please get a change to the rex:
1: first of all i love the idea that smaller rexes cant in anything near their own weight of course this needs some balance changes because now a teen rex is useless while in real live they where able to hunt smaller ceratopsians and smaller maiasaur this now has vanished from the isle because it feels like subadult rex and a teen rex are useless right now. we need to have a teen rex that can hunt anything under 2 tons so that the tyrant lizard has its meaning of being king of the ecosystem as it should. so that it cant hunt around 10% heavier as it is itself. for sub adult rexes it should be 15%. and that a normal rex should be able to bully al dinosaurs that are 5%-7% heavier than himself.
2: second of al make the pin damage from the adult rex 1.5-2k damage because now it feels like rex doesn't have a chance to kill a adult trike like it should need to skill to kill a trike but in the real world rexes where hunting trikes and it wasn't so hard to die and kill at the same time i think it should take around 4-6 pins of a rex to kill a adult trike because for a trike it only takes 1-2 trashes to kill a adult rex.
Love how the release of allo leads to ceratopsians working together in the herds they should be in anyways😂😂
Again Dondi and the devs great work.
Allo bite speed is insanely fast for something that has 200 biteforce ( I think). Might be as fast if not faster than dilos. However running speed seems fine
Lastly allo bleed is meant to be very good but flipping heck😅 Herrera and omni bleed is nothing compared to that ( or at least that’s what it feels like). Amazing playable though well done guys fr
some allo balance suggestions (not saying these all need to be added just a handful of suggestions to think about)
one on one against something that can pin and kill you will usually always not go well but even when its a 2 against 1 allo can still pin and kill one then do the same to the other. This wasnt a problem on omni since its so light that it would be near dead by the time it finished its pin.
some things that can be changed about allo to solve this is
Make it do damage slower during its pin so it doesnt shred its prey so quickly making it more vulnerable during its pin
decrease its pin threshold if it is wounded.
bucking a latched allo should be guaranteed once a certain amount of stamina has been spent with a chance of doing it sooner
decrease bite speed. its like a gatling gun
overall stamina cost changes
make adult allo faster
My dumb butt keeps clicking the humans button, which crashes the game.
I recommend removing it to stop the temptation cause I'm too dumb not to touch it 😩
ai are frozen and im taking damage for no apparent reason wth
Deino needs a quieter submersion in water. Real crocs can submerge soundlessly to sneak up on prey, but for a deino, if you are taking a breath in reeds and see prey across the river, you can't submerge and prepare for an attack. And this could not only go for deino but all aquatics. Just dampen the water sound if they aren't thrashing/making quick movements.
do something about overall performance issues. It was pretty good a few updates ago and now its just barely unplayable at times.
this is exactly what allo grapple should've been. even if it takes more time to implement, please consider changing it to this
edit: allo grapple operating more like a lion or wolf hunt with latching and dragging. appears the original post was deleted (repost by @vernal creek down below!)
add elder stage on growth chart to show the actual final size of the dinosaur, otherwise when you are elder you are way bigger than what it shows on the growth chart
Give the rex back the damage from the crush; it's supposed to be balanced, not completely unfair to him.
devs please you cannot be serious about keeping this. I dont want to have to choose between green, brown green, light green, ugly green and green on discount
maybe i have de ja vuu but same probles was with legacy. devs" Why we developing new version evrima? because legacy engine was unstabil, when you added one thing, other 10 things that worked went wrong. Nowadays added update only 3 things worked went wrong/broken ... i would like get serious answear from responsible ppl, because after 6-7years of developing evrima this bugs are understable for begginers coders, not for seniors with 10+ years.
^^^
Give Crush back his damage, a smaller amount but roughly equal to the Trike's Thrash, but also make it so that Rex can't inflict bonebreak on anything larger than 60% of his weight.
Therefore, Crush would be extremely viable in ambushing Mid tiers, due to the high damage and Fracture it inflicts on them, but it would also be viable against things like Stego and Trike, due to its high damage and Headbutt Knockdown and stun, Even without the leg fracture debuff (Which practically disables their ability to defend themselves,Which is, frankly, unfair to heavier and slower things like them)
The Allo has great potential to become an amazing and unique dinosaur — but that won’t happen if all the focus stays on the pounce mechanic.
Why not develop its claw attacks instead? Right now, the claw attack feels almost useless in combat, which is a shame because it could give the Allo its own identity and playstyle.
At the moment, the Allo only feels strong because of its extreme bleed damage. But once that bleed is balanced, it’ll become a very easy dinosaur to kill — it’s not strong, not fast, and not agile. Without ambush, it will probably become a forgotten creature.
I’m not saying the bleed should stay as it is — it’s clearly overpowered right now and needs a nerf. What I’d really like is for the Allo to have a more complete kit, with better claw mechanics or other tools to make it viable and fun to play, similar to how the Rex has different ways to hunt and fight. https://www.youtube.com/shorts/q_9K7W2G5lk
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#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...
NEW OPEN CORPSE ANIM/ACTIVATION??
As it is;; carnis mash E to twitch and jiggle at a corpse till it's opened- I don't think I've ever seen the full animation play ((I used to think you have to activate it and wait, but then other players told me 'just mash it's faster' and honestly that's no fun)) SO what if instead of mashing E, we hold E and wiggle the camera, similar to how thrashing a held body is activated. Alternatively holding E and G could activate it - and it would also have a funny literal button translation "what happens if you Eat and Grab? You thrash the body open!"
It could lock you into the anim similar to eating-- BUT it could open the corpse in one go--Eating is dangerous, taking the chance and time to open a corpse is just one more dangerous player choice! ((and I just don't feel that with the current method))
Opening a body being just wriggling in a half played animation-- is kinda sad. The Animators work very hard and it sucks it doesn't always get to be seen and that's just too bad.
More of a suggestion, but: It would be great if there was a small variety of dino-sizes, for example when spawning as a carno, you´d have a chance to be 1-15% smaller or bigger, with smaller having a little less weight (and damage?) but more speed and agility(more stam?), while bigger having less speed and slower stam regen, but more damage and weight balances it. These stats could be enhanced through breeding, which would allow dinosaurs to bypass the limit and become even smaller/bigger with the respective buffs and debuffs. This would make nesting more fun and give a bit of natural variaty to a pretty realistic game.
FEEDBACK FOR HORDTEST:
POSITIVE:
the stego out-stams the rex which is nice and good for the ecosystem.
the new mutations make me want to nest more
rex is cool. that adds alot more than you think.
the dibble AI is very good
stego vs rex feels very skill based
the rain looks awesome
deino can still fill its role (doesnt feel like an apex however)
roster feels very big now
grapple is very fun to use as a omni
the more mobility options a animal has the more skill based it is. ive noticed this after playing a bunch of diffrent combat games
NEGATIVE:
rex has no counter, rex is a jack of all traits. there is no senario were a rex considently loses
elders are weird and hard to understand
adolesent rexes feel unatural
pouncing is very broken and unrelieable
bucking is unrelieable
most of the roster have been subject to powercreep now that allo and rex are out.
most of the roster is under 3 tons and the new playables completly destroy the animals we used to see as some of the best
teno is to weak and cant fill its role as a quick brawler
cera is to weak and cant fill its role as a corpse bully
omni is to weak and cant fill its role as a pack hunter
dibble is to weak and cant fill its role as a mid tier brawler
allo can pin 1/3 of the roster.
IDEAS:
buff all the small creatures to match what tier they are in or nerf the apexes to make them Proportionaly strong compaired to what is suposed to be the "mid" tier
allo shouldnt have a pounce like omni should be more of a flesh graze like the consept kissen showed a while ago for cera
Note: Reposting to avoid depicting distressed animals, but look up lions grappling water buffalo or wolves latched onto elk for examples. :)
Instead of pouncing and pinning which functions effectively the same as omni, allo should have a unique latch animation and persistence hunting mechanic more similar to how lions and wolves hunt. It's currently pretty easy to run at an herbivore from miles away in broad daylight, pounce it point blank, and bleed it out with one long pounce. I would like to see a change where the allo needs to utilize stealth and ambushing, as well as pack strategy, to take down a large animal.
The allo would still be able to pin/grapple small targets, but for large ones, its mechanics would diverge noticeably from small pouncers. It should only be able to latch onto the back/sides of an animal, with a stun when attempting on the face. The allo would use its claws and teeth to bite down and hold on, without the whole crazy slapping and slashing animation- instead, the animation would be more like biting down and trying to plant its feet, but being dragged into a slow walk while holding on. The movement of the prey animal would be drastically slowed when latched onto (depending on weight), but the allo would be easily bucked off if it was trying to latch a large herbivore by itself, causing some damage to the allo each time it loses its grip but leaving the target with bleed. This would dissuade an allo from trying to hunt a large herbivore far above its weight class alone, adding some better balance for slow solo herbivore players who cannot outrun the allo, while also still giving the allo a shot at whittling its victim down with enough persistence and skill.
Allo would shine in a pack hunt, but the pack must also be coordinated to succeed. Because a single allo would be so easily bucked off and punished with damage, a pack of them would need to utilize stealth and coordination to avoid one of the pack members latching, being bucked off, another latching, being bucked off, etc. The more allos latched on, the harder it would be to buck, and their combined weight would eventually slow an herbivore down so aggressively that it might just collapse into the grapple, losing its will to fight against lethal bleed and exhaustion.
Just an idea!
the UI is ether bugged or I'm just always seeing red when I'm full health , Servers are still very touch and go feel like I'm playing back when the ping was 500 and ai spawned in packs of eight and didn't chase you down with there no stamina pool . the factor your giving mid tier and apex insta win abilities is cool but is also game breaking for most of the lower end playables there's got to be a way to get out some sort of bucking or mutation that would give you better chance at surviving a grapple or crush . allo should be able to be knocked off by trees so hopefully that's to come in one of the next updates . keep up the solid grind devs
I really like all of Allo's skin patterns, but I do wish the B and C options included the iconic little cheetah tear marks. They really give it a unique look and I miss it in the alternative patterns.
we need to have modding available now more than ever
a checklist where u can see what to do for prime elder and what u've already done
a mating buff which gives paired dino couples a small defense buff or health buff. This buff increases for like 5% if atleast one of your kids makes it to sub adult but only once
What about allosaurus’ pounce being some sort of movement restrictor? In order to differentiate it greatly from Omni without many changes besides stat tweaks, what about changing it in a way that makes it a fitting big game hunter despite lacking the small size and agility of omni.
It could work in a way that is attempting to use its sheer size to try and slow it down as it moves, or deal some bonus damage while they are standing still. This would apply the same effect as Omni slowing prey down while latched onto them, but with the particular trait that larger targets that cannot be pinned down will have a harder time turning around in the opposite direction, or even having their alt attacks nerfed through stamina cost and speed to release them on the side opposite to the latching allo while it stands still.
In my opinion, this could create a dynamic fundamentally different to that of Omni through mere stat tweaks, where the goal is not to pounce the different slots to bring something down and start biting it, but rather some allos would be encouraged to not pounce and instead rely on their attacks to get the most value out of the reduced defensively capabilities of their prey, which is also forced to move in order to mitigate the damage and thus encouraging defensive herbivores to move around and create new openings that a large, not quite agile carnivore can use to bring down big game. Furthermore, the dynamic would also be completely different in where to pounce, since it would be encouraged to pounce on the same side of larger prey in order to get the most value out of that small reduction when hunting larger prey, since obviously a single allo would not slow down a Rex as much as it would slow something like a Maia.
This of course assumes that the values for bleed and pure damage right now are adjusted so it is not an overwhelming tool and also has its drawbacks, from which a recovery animation or a cooldown for missing a pounce would be appreciated.
Who thought bringing back the random logs and rocks in the woods/jungle was a good idea?
Please remove them! 😭
Since we're giving new dinos instakills pins and stuns might as well give pachy it's glory days back
Can we disable Allos "Pounc"?
It's a placeholder for its future mechanic.
But right now, Allo it just a giant omni.
Remove this copy mechanic and implement the complete mechanic when it's finished.
PLEASE remove the cannibalism mutation or atleast make it hard to get because it was hard to find a friendly pack before but now it is damn near impossible because everyone has that mutation
Make the cannibal mutation only accessible once you hit sub-adult. Having cannibal juvies makes growth from the start way to easy and it punishes those for not taking the mutation
I think an interesting change to allo’s pin that would make it more satisfying to both attacker and attacked would be making it function similarly to last train out of worm towns grab where a mini game of some variety would allow the prey to break free after some time. Now I’m not saying it should be same minigame as last train out of worm town in fact I’d prefer it wasn’t but something suitably stressful and coordination intensive would be fine. I think this would make hunting with allo into a cat and mouse type scenario where you pin them it breaks free you hunt it down you pin it again which in my opinion would be more satisfying for the allo than just pressing a button and waiting to win. It would also give the prey a small chance to survive and even though it would not be a huge one I think the prospect of surviving will make people less frustrated when they die to allo. This would also probably need to coincide with giving allo the proper kit to keep down on prey at the very least a little bit more speed. Finally I think this would still allow allo to kill smaller things in one pin but when faceing something like a Maia I can only imagine the fear in the prey and the envigouration in the hunter.
It'd be nice if Herrera's hunger timer was significantly scaled so it'd have a bit more of a chance in getting to Sanct and other areas before starving and unable to get prime, right now as it is you have such a small window and if you spawn anywhere but like South plains you're cooked and might as well respawn to try again.
I think both Troodon and Herrera suffer the most from this as they're also terribly slow as fresh spawns.
💡 Concept Idea: “Applied Evolution” — A balanced vision for The Isle’s future
Hey everyone!
I’ve been thinking a lot about what The Isle could become — not changing its foundation, but expanding it in a more organic and balanced direction between dinosaurs and humans.
This is just a concept, not something that has to be added exactly as written — more like a creative framework the devs could build from.
🧍♂️ Human Side – Fragile Control & Observation
Humans shouldn’t be all-powerful — just resourceful.
Weapons could be effective, but not enough to dominate dinosaurs entirely.
Instead of pure combat, humans could build containment cages, research outposts, and observation cameras.
Capturing a dinosaur could be risky and temporary — they might break free or destroy the base.
Add tension with limited ammo, power generators, and moral choices (lethal vs. non-lethal containment).
🦖 Dinosaur Side – Living, Breathing Creatures
Add a short dash ability that costs stamina, giving agility without spam.
Put a cooldown on vocal sounds (1–2 sec) for realism.
Visible bite marks and scars that fade over time — showing the life history of your dino.
Slight body variation & random skin tones for individuality.
Healing wounds could leave darker or lighter skin patches to mark survival.
Add a temperature mechanic — reptiles need sunlight to stay active; rain or cold reduces stamina and speed.
🪶 Nesting & Growth
Growth happens naturally over time, not via “level-up” menus.
Nest sizes depend on species — tree nests for climbers, ground nests for heavy dinos.
Each hatchling gets randomized genes (size, color, proportions).
Fewer identical dinos = more natural-looking world.
💧 Survival & Environment
Replace instant respawn with dehydration or starvation deaths.
Scatter small ponds and water spots across the island to reduce “bad luck” deaths.
Add small NPC animals (mice, frogs, birds, etc.) for early-stage practice in hunting and evasion.
Introduce a skill tree that grows based on playstyle: hunting, stealth, endurance, etc.
🧬 DNA Manipulation & Rebirth
A more lore-driven way to handle “respawn”:
When you die, your perspective fades into a laboratory chamber.
Cranes move a capsule; a new embryo is injected with modified DNA.
After a blink transition, you “wake up” as the new clone version of your dino.
Some dinos could wear shock collars or tracking cameras — part of experiments or human monitoring.
Shock collars could malfunction or be broken on trees; humans could remove them to observe dinos in the wild.
💀 Death & Atmosphere
Instead of instant death, the player hears a fast-beating heart, heavy breathing, and then darkness.
Makes dying feel organic and immersive — like the last moments of a living creature.
🧩 Overall Idea
This concept would:
Keep the core of The Isle intact (realism + survival).
Deepen immersion through biology, emotion, and storytelling.
Create a true balance between nature and technology — dinosaurs adapt, humans observe, and both fight for survival.
It’s not meant to turn the game into something else — just to make it feel even more alive.
⚠️ Again, this is just an idea base, not a demand or “please add this” list.
I’m sharing it because I think The Isle has the potential to become something truly emotional and evolving — not just about survival, but about existence itself.
Thanks for reading, and I’d love to hear what you think! 💚
{Sorry if something like this is already in the game — when I wrote this, I didn’t check the latest updates.}
(Concept by DevBoy — community passion project)
Better camera clipping for little guys! Foliage gets in the way and can even strobe your screen when you're running fast. Adding a gradual fade-out for foliage in your camera would help a lot with navigating dense areas without taking away from the scene.
I just tried the Allo — it’s unbelievably broken. I honestly don’t understand why it was even released, even just to the HT branch… It urgently needs an update.
As our gaming community continues to grow, the need for dedicated in-game administrators becomes increasingly important. To ensure we attract the best candidates for these roles, I propose that we periodically advertise open admin applications in our official Discord server. This initiative aims to maintain a healthy and supportive environment for all players.
Goals
Increase Visibility: Regular announcements will ensure that all members are aware of the opportunity to apply for admin positions.
Encourage Applications: By promoting the application process, we can encourage more community members to consider contributing to the server’s management.
Diverse Candidate Pool: Periodic announcements can attract a wider range of applicants, bringing diverse perspectives and ideas to our admin team.
Proposed Announcement Frequency
Bi-weekly Posts: I propose that we make announcements every two weeks, highlighting the open application period. This frequency ensures that the opportunity remains fresh in the minds of community members without overwhelming them with messages.
Allo trot is too slow he’s barely faster than stego
It even looks too slow animation wise like it’s at .75 of intended speed
Rex crush damage is currently too low, the strongest attack as an adult shouldn’t only deal 1k damage, Rex had such crushing jaws irl after all. Please buff it
Please bring back the old UI and menu. It looked way better than what we currently have in the horde test. (I can't be the only one thinking this.)
Give Ptera another spawn like west rail or Highlands
If a pachy is headbutting a charging carno head on head, the pachy should either receive significantly reduced damage, or the carno should get stunned.
Allow spawn patterns to be dynamic, so they are less likley to spawn you in areas with extremely high player count- or allow you to choose again
Cheaters on ht running around invisible killing people
Good thing my nightvision is on... How are devs still pretending this is engaging gameplay?
Please bring back the old UI and menu
Fix the AI
Pin is such a cringe mechanic the fact a 3.9 ton prime elder dibble with full hp and stam can be ran down and pinned by a rex is crazy.
There is zero player skill or way to fight back. It would make it a lot more enjoyable if you where able to be pinned after you have used 50% of your stam or low on health.
That way it would be used more as a finishing mechanic to end a fight.
Or if the weight of the animal able to be pinned is greatly reduced.
Say an allo can pin 65% of its weight make it 40%
That way a 2 ton allo is able to pin 800 kg instead of a 1,300
nothing to do with allo but I've been thinking on this for a while.
Troodons are tiny tier dinos and are allowed to stay in sanctuaries their whole lives.
Hypsi now have climbing abilities and can get away from most predators.
However Dryos have no defense or way to get away from large predators. I think dryos and hypsis should be allowed in sancs as adults just like troos are
Please give dryo a buff in speed or some form of way other than their two pathetic dodges to evade carnivores. With the addition of allo it's now another carnivore that can easily outrun it.
Edit: I'm saying this as someone who constantly plays dryo, the dodges aren't enough anymore. Hypsi has climbing, troos have high speed and are very small.
Dryo has... two dodges that take 10 seconds to recharge that give you a slight distance boost. And take stamina. Whilst their hitbox it still large especially around the tail.
Please reboot servers! Almost NO AI!! if any!! multiple of us are dying.
Nightvision should be made more like the light version we had now before the bad lines night vision was re-implemented in HT.
Make use of the moon light guys!
Black screen doesn't make encouraging gameplay. As we've seen community state and show clear proof of about a million times now...
It's obvious that Allosaurus needs balancing when it comes to bleeding... But please stop crying over his bite speed. First of all he needs a swimming speed increase. Currently he is slower than Dibble and concept art showed him catching ceratos in the water. Bite speed should definitely stay. He has only 175 bite force which is barely more than carno and cerato.. That size difference must be felt. And if someone needs that to slow it down then I also need to slow down Tenonto alt bite which can be spammed as fast...
Everyone knows there are some tasks required to reach elder and some are very hard to achieve for smaller playables.
I propose adding more tasks that can be anything from:
-kill a herbivore at night (carnivore specific )
-pair with the opposite gender
-swim in a migration zone for 1 minute (crocs are gonna love all that food coming straight at them)
-survive after taking damage from a carnivore (herbivore specific)
-I'm sure the devs can think of more
And then, depending on the weight class, dinos have to complete only a specific number:
-Hypsy, troodon, ptera etc have to complete 3 of all the tasks possible
-Stegos and crocs have to complete 7or 8
-Something like a Rex or trike has to complete 9 or10
This also encourages variety since smaller things will have a much easier time reaching elder while bigger species would have something of a challenge. Seeing an elder Rex should be something special, not "oh, another elder Rex"
Base the elder system off diet for example you need to have a avg of 150% or more diet to achieve prime. It his hard which makes prime and actual RARE thing and it gives players the choice again to do whatever they want. Because rn with thos sidequests ahh requirements it really is givng POT vibes.
Like you try to get to sp for example and then as you are running on the beach a pz spawns behind you, what do you have to do ? Right you HAVE TO turn around to get that pz to get prime which just doesn't feel right imo. Same with hearing prey in the distance but on the way there you lose time by simply having to get into pz and mz.
If you're going to create new UI icons, at least make them consistent with the food icons.
We still have the old ones on the food and the new ones in the menu.
the mutations nocturnal and photosyntetic tissue are underwhelming now there is the hp recovry one which one gives more % amount + isnt bound to day /night time
i suggest putting a stamina recovry boost on them and just remove the herbivore stam recovrey during day mutation
the typing sound in the dino selection is highly obnoxious
im not sure if stability affects what you can pin or only helps you from being pinned or stunned but you should get a small stability buff with a perfect diet and a small stability nerf with no diets.
The old in-game UI was genuinely better. It was easier to read and had more character, I’m not against the idea of a new look but this one needs some massive work before it looks remotely appealing to the eyes. It’s much harder to read at a glance than the old one. And it doesn’t even thematically match the new menu ui
I think Allo animations are extremely low quality, clearly corners have been cut and it shows. Deff needs a serious pass by the animation team
Make allos pin and pounce do VERY little damage, like 10 seconds of pin only does enough damage to kill an omni but it does a lot of bleed, that way theres at least a slight chance of getting away (if u have better values lmk but just in general, more bleed than damage)
Players need some sort of guidance for the elder system
I have seen multiple people frustrated with the game and with no idea what to do because they haven’t achieved prime elder despite playing in a similar manner to a previous life in which they did achieve it, and without any sort of information about this in the game new players are bound to have a very hard time understanding what going on without resorting to external sources that could be wrong or outdated, causing more harm than good
Much like how herbivores need the diet list telling them which biomes to find their food in and the scent compass to show them the zones in which their food is spawning, as otherwise they’d be running around aimlessly with no idea how to get food, the game needs a way to make players aware that prime elders exist and what mechanics they need to engage with in order to achieve them
However it is very important that the game does not give player the specifics of the requirements (how many times they need to nest, how many meters they need to walk, how many zones they need to visit etc.) nor notify them when they have met the requirements as doing so would lead players to meta game and only engage with these mechanics in the exact amount needed. In fact keeping the specifics hidden (similar to how they are now) actually makes players engage with those mechanics continuously throwout their growth in order to guarantee their prime, I’ve seen people traveling around the map a lot more than before specifically because of that
This information could be shown either in the tutorials or in one of the empty areas of the character menu
TL;DR: Give players some information about what they need to do in order to achieve prime elders but keep it vague enough to avoid meta gaming
In my opinion, the Allo’s mechanics feel extremely poor. You basically copied Omni’s pounce and added claw attacks that are completely useless in combat.
If this is the same approach you’re planning to take with future dinosaurs, then please just tell us — so we know what to expect and can decide whether it’s even worth continuing to play.
MAKE ELDERS OPTIONAL – ADDITIONAL PROPOSAL
It’s not enough to just make the Elder system optional, it also needs to be optional and attractive.
That means extending the duration of the improved adult stage so that, at minimum, the adult phase represents 67% of the dinosaur’s total lifespan. For example:
A dinosaur that takes 8 hours to grow would then have 16 hours of effective gameplay as an adult before starting to decline.
On top of that, there are the improved stats, the mutations, etc. Over time, players would naturally gravitate toward becoming Elders—not because they’re forced to, but because it’s in their best interest for survival.
In addition, this would allow players to finish their quests once they reach adulthood, with nothing preventing them from becoming an Elder later on. Imagine: I live my little dino life, I decide to nest, complete my quests, and do a bunch of things—then at some point I decide it’s time to become an Elder, so I activate the option when I feel ready. That’s a much more enjoyable and flexible approach.
Those who don’t want to become Elders would still have a dinosaur at the “standard” level (like before). They wouldn’t be at extreme risk, but they would still need to be careful about the fights they choose, since any Elder could represent a serious threat.What worries me the most right now about the Elder system in general is the way it divides the community, which is extremely bad for a game. Looking at feedback and comments, it’s basically split: about 50% of players want mandatory Elders, and 50% want Elders to be optional.
As I suggested some time ago, servers—especially non-official ones—should have the choice to enable or disable the Elder system on their respective servers.
But once again, we have to admit that the Elder system is dividing players, and that’s very dangerous for the future of the game.
I will say it again.
Let troodons eat rotten meat.
They are scavengers and it would fit in their niche.
Make Tenontosaurus able to dive underwater like a hererasaur? in this case, we get a whole separate roster of semi-aquatic creatures, beipiosaurus, herrerasaurus, austroraptor, minmi,baryonyx, tenontosaurus? suchomimus,deinocheirus, deinosuchus and spinosaurus. For herbivores, we can place edible algae underwater, and this create the need to dive underwater. If teno gets this, then her attacks will be represented only in the form of a bite and a blow with her front paws. Teno will be able to dive and hide from large dinosaurs, but at the same time not feel too safe due to the presence of crocodiles and commensurate baryonyx in the water.
I still say that this specifically is the one thing in the Isle that is objectively bad game design.
Every other issue has to do with bugs or balance or implementation, all things that are meant to be tweaked during early access, but the fact that at least half the roster spends half the play cycle in unplayable pitch blackness is a deliberate choice.
The problem is that the objective best thing a player can do when their screen looks like this is to log out and turn off the game, to wait out the night in real time. Any game design choice that tells your players to turn off your game is a bad one, because there will always be a percentage of players who never turn it back on.
And balance wise, nocturnal playables won’t have anything to hunt except eachother, if half the playables on the server logout at night because they can’t see anything but the UI. At the very LEAST, the player should be able to see themselves and anything that is close enough to touch them. Even just applying a Dylo fog to usable night vision would be a better option than a pitch black screen.
please remove all the random tree logs laying everywhere around in the forests… it was beautiful without them and now running through the forest is a big pain again
at night play your game 0/10 points fun but its my favorit game so i play ..... but night .... plz make it so you can play all time not 50% i will see wehre i go and wyh i am dead !!!!
Get rid of auto canni mutation, i understand why it's important now in a highly concentrated ecosystem.. but it defeats the point of canni and non canni species, and it's nasty to be 2 called or tricked into dying for newer players. If they want to be a canni, they should earn it- otherwise it just promotes toxicity, mixpacking, distrust and not a fun gaming environment.
make it so that when allo is charging up its pounce / soon to be grapple thats then it gets its speed / amubush buff since the animation fits quite well already
Gallie went from being everyone's favorite high speed meals on wheels....to....boring. The terms and requirements to be able to get a gallie up to the speed they need to survive are absurd. Its difficult to find other players to get the organized flock for speed boosting each other, and good luck getting all the hexs of food filled for the ideal buffs. Without a good kick / bleed the offensive options are limited. All gallies have is speed. Please give it back.
Anymore, most predators know a single gallie is just a free meal. Stop punishing dinos into the ground to being no longer fun to play.
For context, I was outrun by an Allo. Could have been a speed hack, still weird.
please increase the player limit on servers to 175-200 pop
pls for the love of god fix the amount of food in the main branch.
Add locational damage to crush pls
And buff its damage back
Please lower the unstuck cooldown. Many times it doesn't work and since there's no suicide option we're forced to stay stuck for many minutes just waiting for either death or another chance of unstucking.
Give the Rex's crush more damage; it's completely unfair that it uses 5% of its stamina just to do 1k damage to the trike. They should restore the damage it had before, with the changes they made to the pin and the fracture currently, the Rex kills it in nine attacks, when it should be able to kill it in 4 or 5 crush attacks. In other words, a Trike with some skill and defense would never let a Rex crush it 5 times.
Remove large AI (dibble, galli) and the frequency that the mammal ai spawn (deer, etc..). To compensate increase server player slots to at least 150
Edit: reason for this is that it's too easy to grow any carnivore to sub adult without risks, let alone Adult, with rex and maybe Allo being an exception (if not without dibble and galli AI), plus you'd get more herbivores, worked really well on no AI servers.
I propose to completely disable the consumption of endurance for all dinosaurs during quiet swimming.
at this point... do something, give us a sign that you are alive, say something in chat, that you are aware of the issue (AI). We've been struggling two days now without any dev saying that they know about the issue and trying to solve it
ai is buging rn holy and why am i gaining hunger when i grow and not loseing it??? WHY AM I TAKEING DAMAGE WHEN I GROW????
HT 0.21.250 stego self stun on every other pebble
I don't know if its finished or not but it seems like every other pebble i powerswing into self stuns me now. I feel like I can't even use my best tool to defend myself anymore without being self stunned on some random rock named bob, maybe tone this down a bit?
Add poisonous plants that detect as diets but make you sick. Players can still visually identify them though.
Make the elders life span longer please, i like to nest and i want to give my children the best mutations. It can be hard to find a partner but even with the solo nesting mut i just want to enjoy my elder life and nest a lot. Plus, even with the 0% growth rate it still goes by fast
Can you guys change the static non-moving plastic grass please. It looks horrendous. Love your game tho ❤️
Make Salt Deposits USEFUL!
Right now, they're only convenient if you're sick from Ceratosaurus bile and happen to be nearby a salt deposit.
But we could make Salt Deposits far more useful to Herbivore gameplay in the same way that gastroliths are!
In the real world, grazing herbivores need essential minerals like sodium which they don't normally obtain through plants. There are a LOT of benefits that sodium efficiency gives these animals that could easily apply to The Isle's herbivores in a fairly balanced manner.
Possible salt deposit effects:
-
Increased stamina threshold/decreased stamina drain
-# Sodium and chloride is essential for proper nerve impulse and muscle contraction. -
Increased nutrition retention (intended to be taken with gastroliths for faster hunger drain)
-# Sodium helps produce stronger stomach acids for more efficient digestion. -
Fast and temporary thirst drain (WITHOUT the sickness that drinking seawater gives you)
-# Another way to achieve reticulated kidneys, but at a slower pace, and without the insanely long debuff.
Not really game related feedback, but i have some discord feedback.
Add a official servers chat for Hordetest, this would help stop clogging up evrima chat with HT related text.
And can we please get chat cooldown reduced on the official chats again? 30 seconds is a bit too much.
So glad i have night vision at the brightest part of the night- for the record this was at midnight, not even dawn or sunset, fix this, please. How can you play like this for 1/3 of your entire playtime, are you supposed to wait for death? you're effectively helpless as a herbi.. dying like that isn't fun, rewarding or skill based, especially after 8 hours. You're scared to walk forward off a cliff let alone fight, Even lumen is turned off.
please give us an option to choose the old HUD again
Dilo changes/Rework
`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage.
- Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.
-Increase Dillo walking speed when crouched, But it shouldn't be faster than a normal walking.
- Also decreases the sound of Dilo's footsteps, making them very quiet. (But only if these changes above are made)``
This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo
Literally starving in a migration zone. Yes I am doing long sniffs and moving around. Increase the food in migration zones.
Please add specific threads for each dinosaur in the skins tab so we can find a dino we want faster it is a pain to find maia skins 😭
Suggestion to fight mixpackers and canni herbies, make it so herbies who kill their own species get a debuff. There. And no "uUh bUt teRRiTory dIsputES" herbies lived in big flocks and no one cares about territory in this game. 1/10 people would roleplay as males fighting for a female and 9/10 would mixpack and kill their own species.
Part of the reason many people find herbies lame to play as is because other herbies are even more aggressive and canni than carnivores.
Carnivores have a debuff against cannibalism with muscle spasms and sickness, so it'd make sense for a dinosaur that lives in big groups to get a debuff as well for betraying their own species for the sake of Discord mixpacking.
In case a debuff in this scenario would be unrealistic, it might have something linked to the creature's "morals" and insticts weakening it.
Edit: Alternatively, instead of the debuff being temporary, it can be permanent if you do x amount of damage to your own species in your lifetime. It's just the basic of an idea that can be tweaked and worked on.
Can we return back to the time bushes weren’t inhaled in one bite? I don’t really care if the food values are changed, that’s a different topic, but you added the camera lock for it to not even matter since herbis are only eating for 0.3 seconds at any given moment.
Gone are the days of breaking off a branch to bring back to your nest to feed your children, since the “branch” is the whole bush of food in one bite that you can’t split out. Gone are the days of taking a bite, sharing one with your mate, and then swapping back and forth to conserve diet.
Not to mention the whole eating animation doesn’t even play with the current timing so now you just get ugly stutters and jerks.
It’s just unnatural the way food works for herbis currently. Trees and large bushes being eviscerated instantaneously is.. an odd choice. Again, to clarify, I’m not talking about the values or the amount of food in general. I just want it to take longer to eat. Make it more satisfying, y’know?
the T rex was known to be a scavenger using its large size to scare off competition, i don't see why it should get sick from eating rotten meat
use this sound for the hatchling rex 2 call or 3 call
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I think carnivores should have everything that is meat on their diet.
just asking this again after a while but there should be frame generation in the graphics settings, like for evrima mainly because usually people cant run evrima without it being like ~30 fps, but also frame generation should be added also because the like refresh rate of peoples screens, they cant acheive that frame rate for the refresh rate, so thats another reason frame generation should be added, like amd fsr frame generation. theres also other frame generation branding things but im too lazy to label them right now.
Revert diet symbols they are so ugly
Bring back old ui
Doesn't matter how much u guys work on the new ui its ugly or give the option to choose between new and old ui
Cheating problem is out of control! from seeing a cheater every month or so, now multiple a day. please devs, give us some news or anything what you plan to do about this. the game is quickly becoming unplayable. every official server is infested with cheaters now, today alone i've died 3 times to cheaters.
How has multiple rain storms per each in game day become the new norm? It should be more like a storm every 2-4 in game days.
Hey, just wanted to share a thought about the current migration zones for carnivores.
Right now, they sound good on paper, there’s supposed to be food sources in those areas since herbivores are meant to move there, so theoretically it should all connect nicely.
But in practice, it doesn’t really work that way. Players rarely go there; everyone just hangs out in sweetspots where food and water are always available. As a result, migration zones end up feeling kind of meaningless, and most of the map stays empty while all the action happens in one or two regions.
What if there was a small incentive system tied to migration zones, nothing major or grindy, just something subtle that gives players a reason to actually move around?
For example, you could have a slight growth rate bonus when staying in an active migration zone, say up to +5% in the first zone, and in the next one the potential cap rises to +7-10%?, then maybe +1-2% more with each following zone you migrate to.
That way it would feel like your dino actually benefits from being on the move, without turning it into an RPG stat system.
It could even be combined with light territory mechanics, for instance, if your group nests within a migration zone, you could get minor passive bonuses like slower nutrient loss or a bit faster HP regen while inside your claimed area. Again, nothing crazy, just immersive little perks that make those places worth visiting.
I think something like that could help make the world feel more alive and spread players out a bit instead of everyone camping the same few sweetspots.
Kind of hard to see what symbol is which when they overlap.
Making them different customizable colors might look good, like how we can change menu UI colors.
Pack smell is already a different color so why does everything else have to be the same?
Not sure if it's been mentioned before: But in real life herbivore species get sick if they stay together for longer periods of time, because of bacteria buildup on the vegetation around them (From feces). Also, said vegetation depletes fast. Hence why you only see REALLY large groups of herbivores staying close to eachother if the herd is actively moving from point A to B.
I would suggest a pooping system like Ark Survival, that enables you to poo on command after a certain amount of food has been eaten, and if it has not been expelled for another x amount of time it will happen automatically, giving the player a chance to get away from eatable vegetation if they notice it.
It would make the creators able to determine a radius and timespan the vegetation around said poo would be poisonous, and if eaten enough within x amount of time, player would get sick.
Being sick could include your usual vormiting, and maybe also remove to option to control feces dropping and making it harder for a herd to stay healthy by dropping those bacteria bombs in unwanted places.
Maybe it would even benifit as a smelling system for carnivores, like it would do in real life.
It could also open the opportunity to make carcasses of dead dinos poisonous if a sick animal poops on it/near it.
Please, please, please can we keep the UI from evrima, the one on hordetest is an eyesore especially the skin creator.
Can we PLEASE add Allos to Deino diet ❗
I would like this, Red, Blue and Green would imo look good
I think a toggle or option in the menu is the best solution, both exist already so let the player choose which they prefer
As much as I like Gateway, in terms of atmosphere (Terror), the Thenyaw that is 8 years old still surpasses Gateway in:
Ambient sounds:
In Gateway there are birds happily singing almost all the time, in Thenyaw the forest was quieter and conveyed a constant feeling of loneliness and melancholy, which appeared when some crows broke the silence, also insects, secondary birds with a more sinister song.
Lighting:
This map had really well-defined and dark shadows, which contrasted with the light entering the forest, creating a valuable aspect.
You can also notice that there is a thin blue filter on the screen, which matched with fog, rain and the cold weather that seemed to exist on that old island.
Gateway, as much as I like it, honestly, it is already reaching its collapse after almost 3 years. I do not deny that this map was well worked, but I believe that a secondary map with the theme:
Temperate forest, cold climate, more sinister forests, constructions (which reached their peak in Gateway)
Lakes, rivers and swamps that just by looking at them you could already notice how cold that water is, and how horrible it would be to swim in it, and that even the deinosuchus hate to live there because it is cold and the weak sun cannot warm the island.
I believe that the need for a map with this essence (and with more biomes such as Redwood forests) sooner or later will be even greater.
So here is my request and an example of how this secondary map should look (in summary).
And no, this is not a comment filled with “nostalgic feelings,” it’s truly an honest analysis. In Gateway, we can even hear waterfall sounds that abruptly disappear and reappear, while in this map and even in the legacy version, the sound when approaching a waterfall is infinitely more comfortable and natural.
Maybe add a latch mechanic to all carnivores? This attack and it’s effects will vary based on the size of the attacker and victim. I think adding an ability for carnis like cera/carno to sort of (grab) the dinosaur would be pretty cool and would make fights a little more interesting and make being in packs more ideal. What I mean by this is you’ll be able to hold a button and latch onto someone’s leg hindering their movement while also being able to thrash them dealing bleed and maybe a tearing mechanic allowing you to shred the others leg muscles and tendons making getting hit more punishing. I think the effects of said tearing should last up to 8 minutes and would give a limp and reduce walking speed and completely removing the ability to sprint until the wound is healed. The victim of this attack will be able buck the attacker off and if they’re quick enough they’ll be given a chance for these effects to not even occur. Again this all depends on the weight and size so depending on the scenario these effects can either be more severe or less severe. Also these effects will be gradual so you might need multiple attempts to do the damage you want. Now how this will work is you go up to your opponents leg and click a button (not sure which but you can bind it to whatever) after this you will latch onto them dealing little damage and moving the mouse will cause you to thrash and deal said effects. Edit: the only problem I see with this is overpacking but either way I find this adds more of a thrill to fights and makes them WAYYY more realistic without adding more complicated mechanics. Feel free to debate this because I would love to hear y’all’s thoughts.
New UI is terrible give us at least the option for the old one
Lower unstuck cooldown maybe 300 seconds instead of 600
Since we are going to have a lot of semi aquatics we should extend the rivers or even have cave systems underwater leading to new parts of the map that aren't normally reachable, also remove the safe ponds (ponds that cannot fit a deino) around the map, forcing more players to visit these new rivers and hence getting more interaction with the semi aquatics which I think would be cool.
nerf allo bleed pls (we need some nerfs how it was with trex)
I think everyone basically unanimously hates how many times in a row cera has been buffed and buffed more. It's literally a meme now. Please stop. Don't let it go through like this again. It's a jack of all trades already. It's good at scavenging(which is supposed to be its niche), it's good at hunting, good at endurance with its all-round speed and stamina, good at tracking, good at swimming, way too agile, has a cc resistance while holding right click, great bleed resist, grows fast, is good at brawling with its explosive damage numbers AND is tanky!! It is honestly no-brainer the best carnivore choice without allo in the picture. It has always been good and didn't need any changes. Allo just needed to be balanced better so it couldn't run it down.
And now it's 2 tons? And faster than a teno at prime?
Stop buffing it. Please. The scavenger is better at brawling than teno which was supposed to specialize in brawling animals in that size bracket. Tenos are going to be happy meals unless you either revert this or buff teno with it, and I hate powercreep. I get it's in testing but several buffs have already been put in place across several live branch patches beforehand and even in live it is downright oppressive.
Please stop buffing cera and just balance everything out.
Starved to death in a migration zone with the added optional migration zone as well in the exact same location. Yes, I was running around, doing the long sniff and more. Migration zones should not be barren of plants to eat. Make certain there are plants to eat if your going to force migration zone play. Yes I know about grazing, that doesnt change the point.
The Omni weight nerf from 450 to 395 is SO UNREASONABLE.
It was already so weak. More of a nuisance than an actual killer/bleeder. Plagued with desync, bugs and self-pouncing packs.
If you want to keep this weight, it needs a massive speed, stamina, agility and bite speed buff.
Omni rejoice? More like the anti Omni cult rejoice
You give even more of an incentive for all Omni players to switch to allo now
can we get rid from the rain appearing EVERY 5 MINUTES?
thanks
i can not see at all during night as pt
The RAIN OH MY GOD
Make it so herbies get anxiety or fear being around carnivores to prevent herbies from mix packing with carnivores. Also make it so carnivores around different species receive a debuff as well. If you want mix packing make it so certain species can group up that benefit from one another. Ie: pachy and trike pachy can knock down things from trees for herbies that cant reach. Troodonss can clean larger dinos teeth. Beipis can clean teeth as well. Etc just ideas... the mix packing of large groups is ridiculous and not fun or realistic.
Cera 2.1 oh my good and with 5 in group , we know who are gonna kill allos
honestly ppl been saying ai is better now but i personally feel like the only real reliant ai spawns are at delta and southplains
only other good 1 is highlands cuz there are gallis but for juvis they are not killable
so you eitherh have to go to south or delta which can be a bit meh for juvis since there is alot of players
CERA IS A FAT FAT FATTY #STOPFLIPPINGBUFFINGCERA
This is what the new UI should have been... the old border had so much unique character to it, while the new aesthetic is so cool. The way it is currently it feels like it's lacking so much, it feels like a placeholder right now
baby allo is broken. it almost killed me and i was a 600 kg rex and got my bleed to 23% in some minutes. 3 fresh spawned allo pounced on me and almost bleeded me out if i wasnt near a lake or smth. fix this. its too broken
Bring back the old characteristics of the Ceratosaurus
Rain, storm, rain, storm, fog, black screen and 2 minutes of sunlight.... Im constantly on night vision mode.... Please fix the weather and lighting ASAP!
Give us back the old nutrient icons
since so many primes get a weight buff, why does teno always get forgotten. its only 200 heavier than adult. you are making a piece of meat on 4 legs out of it or what?
Imagine if corpses had afflictions that tell you how they died... Like for example:
- A corpse with many lacerations tells you the animal was killed by bleeders, eg. Omni & Allo
- A corpse with heavy bruising tells you it was killed with blunt force, eg. Pachy & Maia
- A severely mangled corpse tells you it was killed by a Rex pin, etc
Things like this would help flesh out gameplay, allowing more experienced players to ascertain what other dinos might be lurking nearby, and it would really help the game feel like a survival horror!
Hipsi has cheeks, they should be able to stuff them like squirrels.
Do we really need another pin in the game? I don't think Allo pin is overpowered or anything, but it's certainly a bit bland. Part of what drew me to The Isle is each dino sorta had their "gimmick." Ceras are corpse bullies with bile, Carnos are fast hunters with their headbutt, Dilos are pack hunters with venom, Omnis have their pin etc etc...
I really like Allo's sweeping claw attack. Maybe if their right click was an attack with a burst of speed, a bite or claw attack that came out really fast and built up alot of bleed. I could see a pack of allos surrounding a stego and using these quick lunge attacks to rack up bleed, dipping in and out with quick attacks. But the pounce just looks awkward on anything heavier than the allo and it takes away something pretty unique from omni. I just wish allo's "thing" went in a slightly different direction.
Prime allo weight to be closer to non-prime. (3.9 compared to 2.6), ignoring pin and speed and factoring in biteforce alone, this means prime allo is 69% stronger than a normal allo, and makes non prime near useless, That's a bit extreme, no? Especially as it means it can now pin way more things. A 87.5% allo should not be able to insta pin, kos a 74% allo when being faster than it. I'm guessing this change was so allos can instantly pin much larger targets like rex, stego and trike significantly easier- but after 10-14 hours of growth and possibly entombing, it's horrible to die via insta pin instead of an actual fight that lasts more than 20 seconds. And little consideration was put into how this effects the rest of it's interactions with the roster, such as tenno, maia, and every other carni.
Stop buffing cerato
Please give us a sound setting for storms and environmental sounds, my hears hurts and cannot listen any ai
Love when I lose my 80% allo to a fg canni allo mix packing with a fg trike (both of witch are hacking). Please do something about these hackers.
STOP BUFFING CERA PLEASE! This is getting out of hand cera gotta be you guys favourite playable or something. Cera will now completely dominate teno and carno more than it did before, and I’m pretty sure it was already faster than also what was the need for yet another cera buff it was very unnecessary. I don’t understand the need to update cera every single update I just don’t get it. I’m not sure if prime teno weight has been changed from 1.8T yet but it’s ridiculous how prime cera is now over 2T. Extremely unnecessary. Wouldn’t be The Isle update without cera getting an unnecessary buff that makes it broken compared to what it supposed to be fighting
make the unstuck command work? Like cmon i waited 10mins, just thinking it didn't work once, just to get shafted again
please give us an option to choose the old HUD again, the new one is way to bright ingame and honestly a bit ugly :/
Not sure if it's Allo specific but please fix the nightvision. Its completely unplayable
dibble dosent need to be nerfed
Please reduce the rain/storm time drastically.
One rain phase is barely even over, when you already start hearing the next storm rolling in.
It is draining and exhausting to play with literally constant buzzing noise on your ears. Not at all enjoyable and to some people even inflicting headache or trigger tinnitus issues.
Now, this will likely be controversial, but here goes:
Keep elder cerato at 2.1 tons, it works well for a corpse bully/tank to naturally become exceptionally tanky and immovable. Of course, there's obvious problems with prime cera I'd be silly to ignore, namely, cera goes up to nearly 45km/hr while prime.
Instead of this, make cerato SLOWER as a prime elder than a regular adult, maybe to say, 35-38km/hr. It's already compensating with INSANE defensive statistics, and this would honestly cement prime cerato as the true corpse bully. Slow, but powerful, with incredible defense and an insatiable appetite
Hell, apply this "slower in prime" logic to others. Does elder trike REALLY need to be faster than adult trike? It's already a near-indestructible powerhouse. Same with rex and deino, animals that are just colossal and don't need speed because they are just death to whatever they do manage to touch (and rex has murdersprint to compensate for any speed reductions)
Honestly I could go on about how elders should mostly be either the same speed or slower than their adult forms, or how the speed balance between frails and primes is really scuffed, but this is about cerato and I've gotten sidetracked enough
Anyway, yea, 2.1 ton cera is funny and I'd probably like it if it wasn't also a speeding machine of death
Could the new icon letters be filled in (at least on the compass) and maybe a little larger overall?
I tried playing cera but the thing is it spawning me in hl or delta .
What ganna i do in hl ? Eat mud ? And the delta is full of allos
Either make ambush sprint take more stam or regular sprint take less. Them being the same stam amount is kind of stupid since there is no point to the regular one
I propose that for the T rex, a nerf with sense of his crunch ability, first that the dinosaur is lying on the floor either with right click or anything else, then we could just pin the target with the crunch
sorry for my bad English
Death, your dino can now die, press a button in your status report, confirm, then your dino has a "heart attack" and dies, helpful to reset a baby a dino u dont want anymore but cant die to a cliff or drown for a while PLEASE DEVS IT HAS TO BE THE LEAST DIFFICULT THING EVER /kill ahh 😭
Allow Ceratos manual vomit to rot corpses much faster. vomiting on freshly killed corpses still takes a while to rot
https://discordapp.com/channels/401464048610312193/401481371249541120/1346629933975208027 now that allo is in maybe this idea should be considered?
I was willing to give allo with pounce/pin a chance, but I think the best thing for the game is to remove these mechanics from Allo entirely. Pin is fundamentally an unfun mechanic, and it gets far less unique with every new dino that has it. Leave it as something for huge powerhouses like Rex and mass pack hunters like omni. It works on those animals since they are either super fragile or literally apex predators. It does not work on a relatively tanky mid-tier with trivial growth time and also insane bleed.
Revert Cera Buffs (1.4 → 1.3 tons, 2.1 → 1.6) and Buff Elder Prime Tenonto 👍
The 1.6-ton Prime Cera was already perfect for its scavenger role. With the carcass buff, bacteria effect, and strong terrain advantage, Cera remains an excellent brawler.
However, 1.829 tons for the Tenonto feels too low — it should be around 2.2 tons to give it a fair edge against Prime Ceras or coordinated Prime Carno groups.
Been wandering around the entire swamp migration since the moment it popped up, been here for close to an hour and haven't found a single plant, even non-diet ones. Haven't eaten since sanctuary, please for the love of all herbi mains fix the migration system!
please fix underwater vision for deino
Jungle floor debris is incredibly hard to see in the new foliage, and makes small tier/juvi navigation a chore. Or sometimes just a trap in any chase.
I said this before cera got buffed now more than ever cera needs some type of nerf. I still think less hunger depletion when cera inflicts vomit sickness. Most of the time when I fight cera I get inflicted with vomit then try to keep on fighting be see that my hunger gets too low and I run away which leads to me dying to hunger in the middle of a forest (not food for me or the cera). I feel like i have to play perfect because 1-2 hits and im out of the game (using dilo, raptor and even carno) Or nerf bleed res/bleed damage.
While many bugs have been fixed and HT is taking good shape, there's still some ways to go for polishing:
- game is incredibly dark rn, requiring nv to see even during day time unless it's bright and sunny (usually just a few mins each real life hour). At night even with nv it's terrible for both carnivores and herbivores
- rain sounds have been increased again, please stop the storms blasting ears
- rain frequency is every 5 min literally
- during the fog weather effect (which is pretty cool looking) we still hear storm audio which is pure torture again
- revisit diets pls: add allo and rex to some other carnivores diets, add some other carnivores to allos diet, add allo and rex to each other's diet and both to deinos diet too, change stego back to lipids (Y) or add another source of Y for allo as it is way too limited rn
- Enable goat spawns again
Which dev tried to facetank a teno with Cera, got their jaw broken and decided Cera is too weak ?
Seriously, I really want to play teno, but unless you're a god level gamer (which I'm not), you're gonna be turned into kebab by ceras. I find myself playing Cera more and more often (even if I don't like it) just because the skill to use it is so low and it's such an overpowered dino
Diet feedback… again..
Wouldn’t it be cool if food actually had a realistic way of offering nutrients instead of the hollow idea of “one nutrient at a time”? I mean… are you devs even reading the feedback channel at all? I’ve been suggesting this multiple times by now.
Please, let nutrients diverse from food to food. An easy way would be if icons on compass matched the diet bars next to hunger. Due to how full each icon is will indicate the quantity of said nutrient.
I will go and keep on suggesting this till you devs give me a reason to stop.
2.1 ton cera isn’t balanced at all, this literally means 2 are heavier than a prime elder dibble, It already has those stupid carcass buffs, this also means you can easily kill tenos, they can’t stun you at all and tenos prime elder already needed some tweaks.. maybe 2-2.1 tons for its prime elder, but cera being heavier than a teno makes zero sense. Now I know this is HT but you guys should seriously rethink how badly it will affect the rest of the roster.
Since this is a feedback channel, I’d like to share my feedback
I’m a Hypsi enjoyer, I’ve been playing on hordetesting for a hot second now and I have to say… what are we doing with the customization options here?? Before they were complimented for their wide variety of colors… we loved that!! like you could make some pretty cool combos, I even themed some of my hypsi’s off live birds! Which was super sick… I know the climbing needs some TLC and such but the colors were actually perfect?? please go back to that 💔
here are some of my and my friends themed Hypsi's for reference of how NICE the colors are... all these colors are basically gone in hordetesting which is honestly just so disappointing
Nerf allo bleed but buff speed or turn speed he cant do nothing against dibbles for example you can never get behind their heads they are to fast for their weight while allo is 2.6 t and cant get behind his prey to use his main ability I am not saying that it should be faster then cerato it shouldn't but since the devs want carni to not hunt other carni as much then u need to make possible to fight dibble he is so op in many ways how can a 3t animal do those turns that he does he shouldn't be able to do the slide the same as raptor only the alt 180 and then as allo if u ever fail to hunt them ur always dead because you have no stam and no speed
Hear me out
Stop buffing ceras and solve actual problems
I've seen many comments about cera, so I thought I'd drop this here for anyone that reads this. From what I've heard apparently these changes are due to the devs making the weights match the sizes of the in game models, apparently they plan to do the sam with every playable until all the weights match the volume of the model and then start re-balancing the game from there, if something needs to be bigger or smaller they will change the size of the model as well. The purpose of this is to make visual size of things make sense, so you don’t get pinned by something that you decided to fight because it LOOKED smaller but was actually double your size or something. This is just the start of that process.
Omg stop buffing cera for gods sake, 1.6 tons was perfect, what is the reasoning behind making it 2.1 tons, its a scavenger and corpse bully, with body buff it was more than capable of fighting
I feel like there’s a better way to getting new mutations after prime elder. If we’re getting to keep all of our mutations in the original growth, what’s the point of making us die a regrow?
If anything prime elder should be less of a requirement checklist and instead the requirements should be for the extra mutations on top of that, and we shouldn’t have to die and regrow for it imo.
Also I get this is a supposed to be a horror game, but pitch black night vision for some herbivores especially, isn’t scary or fun. It’s just bothersome and impossible.
reduce the prime cera model size so it scales more to the 1.6 ton size and re-balance it back to 1.6 tons
What the reason was for nerf poor omni's weight with damn bugged pounce? Pachy is buffed, Gali too at least. Omni has low hp and it's easy for die. Why u buffed cera? There so many problems with allo balance and balance between adults and primes. U are doing it even worse.
I absolutely do not understand why cerato keeps getting buffed when it’s already overpowered. Just why?
give trike the ability to knock 100% its weight, just like the evrima trike has it rn bc the runup and the hold lmb (idk how its called) do the same stun even tho the runup has way more force bc u have momentum but it should only work at some knock points (at the back and the side of the head)
Not sure who is in charge of balancing this game… but all I can say is… wow… definitely not your strong point. May wanna rethink your role.
Bring back the queue
for … sake remove the rain and storm
Adding elders is a mistake, just as having mutations that affect speed is. Adding too many modifiers to weight and speed while continuing to expand the roster of playables is a disaster in cooking.
The game’s balance rests on the three questions:
- Can I fight my opponent?
- Can I outrun my opponent?
- Am I small enough to lose my opponent and hide?
If your answer is “no” to all of these questions, your creature is not viable.
Adding speed affecting mutation made them obligatory.
Adding prime elders creates a situation when you encounter a predator that is both faster AND stronger than you.
What I’m saying is that the elder system will render some playables unplayable in future and you are about to shoot yourself in the foot. You will have to balance not only dinosaurs, but their elder versions as well. This is impossible with huge playable roster.
horde test rn is a waste of time. It’s not even a hordetest anymore like before it’s just a playground for mix packers and hackers to bully everyone else trying to play test the new dino’s
I appreciate adding a new ht server for both EU and US, I think small queues of about 25 people would make it very easy to enter inside a server and try new changes out, friends of mine still didn't play Allo because of bad luck
The elder mechanic misses the original intention of the gameplay Loop (I'm not saying we have to get rid of the elder system)
I enjoy the system itself very much. In general it definitely made the game better and deeper.
However, now it feels like the main focus lies only in becoming prime elder. Which in itself is not bad, but....
if you don't wanna become a prime elder and just wanna survive, get good diet etc.
There is a good chance you'll miss the prime state after which you'll get nerfed to the point where you have to start over again because otherwise surviving is practically not possible anymore (enormous bite force nerfs, speed nerfs etc.)
In short... you either hit prime or try again. Hit or miss.
I think many of us thought you have the option/choice to become a prime elder and when you fail at that THEN you become a frail elder.
Now, you HAVE to try and you practically HAVE to entomb in the end because otherwise you're so weak that it doesn't make sense to keep living.
This is almost equivalent to our dinosaurs dying of old age which in the beginning was said would never come into the game.
Entering the elder stage should be an option not a must imo.
Please make the "Change UI colour" follow through to the ingame UI. Its kinda useless if it just does the menu + i've been requesting to be able to change the UI colour since even before you guys updated it.
Bruh allos use pounce to speed boost .
They should get stun after every pounce
I dont understand why a scavenger weights 2.1 . he literally will kill almost everything , 3 allos vs 5 ceras , with the speed and the agility of the ceras , the allos will be a meal for ceras
new UI is horrible, please give us back old one, or just make a switch for it in options
Rip to all these Teno and Carno players after the insane Cera buff.
By any chance is there will be at least a thing with turning off glowing effect on the in-game UI (like food-water-etc icons)? I really love the game but glowing effect on the in-game ui things, bcs of my health, makes my head feeling headache and just for me it makes playing game not really comfortable :(
Update the Steam storefront.
Seriously, that thing has been outdated for almost a decade, and it doesn’t show what the current game is like AT ALL.
Not only is it misleading to new players purchasing the game, but it’s basically shooting yourself in the foot because the game looks so much better now than it did back then.
Hope you take into consideration when rebalancing the game the huge gap between some elders, like dilo, he is viable even at 100% as it should be but omni speed is affected so much its as fast as 100% cera which its a death sentence not to talk if you get frail you are just cooked, theres a few more dinos that depends on speed and loses a lot when reaching 100% while others dont , please, change that
this might be hard to do but please add the titanoboa,Pros:Large,Can climb trees,fast in water,could swallow something up to the size of a full grown deichosaurus,when hunger is full it could last for 5 in-game days. Cons:bad turning and speed in land,easy to hit due to the size. mechanichs:Climbing a tree,rolling around a dinosaur to choke it,rising(would rise high for example to see the area around or to show authority),jumping long distances.
i really dont know, devs...... i REALLLYYYY dont know!!! what you smoked.....pissing off the whole playerbase with that rediculous buff, when aparently in reallife it was like this!
show the real damage of the stegosaurus's tail and not just the force of its useless attack which is its bite...
Nightvision
Nightvision has had a lot of passes and many different iterations over the years. I've seen it in its earliest stages in Legacy and watched it go from some interesting concepts to its current iteration, and I am going to admit there are some older variants I liked, and wish to express feedback and ideas on.
Currently, a correctly functioning version of the nightvision we have often is very dark, with a radius of greyscale vision around the character, and line art to help decipher shapes in pitch blackness. Players have found this to be rather unintuitive on the herbivore side and carnivore side both, and I recall an older Legacy variant that I will expand upon:
A long time ago, one version of nightvision utilized very deep, black shadows to make it more difficult to spot other players. This would be very potent with the current jungles.
What if we combined this with color vision and greyscale vision? By this, i mean predators and herbivores with a (keyword: perfect) diet or even Enhanced Tapetum would have clearer/more saturated night vision to better discern contrast and vibrant colors against the foliage. The same could be done for herbivores, which without that mut being accessible, will always be to a lesser degree to predators who decide to lean more into a nocturnal hunting survival strategy. (Keyword decide; survival choices should be impactful on gameplay)
With night vision relegated to shades of black and white, predators and prey will have a much better time camoflauging, and more importantly, gamma will not be able to alter gameplay. Thus, there is no longer an explicit need to blind players out of interacting with the game, and predators still gain the upper hand in ambushes on their targets.
make it so mutation slots aren't locked away for good after you reach the next mutation slot it is genuinely bs, getting a mutation that I need to survive only to grow too much to the point I cannot get it anymore cuz of another mutation on a reserved slot, or ofcourse, remove mutations altogether, who the hell even asked for them to be like this at all, not us, that was your interpretation of what mutations would be... (also canni mutation skin override STINKS)
Fix the fish system in evrima. Deino is impossible to play. And stop focusing so much on hordetest. Fix evrima. People want to play the official game but cant because you devs dont do anything. You dont ban hackers, You dont fix the fish. You only work on hordetest
DLSS
Upgrade DLSS to latest version. Would be very helpful as I favor DLSS over UE5 AA. And maybe it would fix the blurriness as transformer model is known to do better with that.
Swamp requires a retouch as it feels like one of the most hated areas of the map
The devs should play their own game to see how broken it is right now
-# and also read these
The cera 2 tons is lowkey crazy
For the sake of making human facilities a nice point of interest for more than human exclusive loot (since I am assuming only humans will be able to use guns and also weapons and the like will be found within buildings), it could be interesting to have something that I have seen the developers discussing already, but on a broader scope: food within buildings.
Besides the point I have seen proposed more than once of things like the food meant to give to the animals when the facilities were functioning, I was thinking about maybe including human food in there as something small and valuable due to high caloric content or special properties. For instance, one could have a very high nutrient gain similar to eggs by eating certain nutrients or even supplements like those many people who hit the gym eat, perhaps even gaining small buffs that are temporal after consuming those supplements or things such as energy drinks.
Fix horstest, allos still cant be knocked off trees. OR til it is fixed take away the omni pounce they have.
Right now it feels like there are only allos and super mega buffed ceratos... Why not make them fast as carno while you at it.
Gigacera is a total joke
Allow queue to join HT servers. Also fix the missing mouse cursor in the game menu when you choose dinosaur
i so miss the queue. Im tried of refreshing the servers to maybe catch one in time
I feel like it should rain a bit less often. My 82% teno has reabsorption and hasn't had to drink at all during the time it's been growing.
Hear me out
Make getting prime elder harder for every species because seeing a prime elder is too common.
Making the requirements unique and equally challenging per species in their own respective ways. For example (not the requirements I want but just as an example).
Troodon: visit sanctuary, get perfect diet, enter 3 patrol zones, 1 mass migration zone
Cera: visit sanctuary, perfect diet, 3 migration zones, 1 mass migration zone, 5 patrol zones
Rex: visit sanctuary, perfect diet, 4 migration zones, 1 mass migration zone, 8 patrol zones, (maybe special requirements depending on how hard/ long it is to grow a Dino? Like for rex for example kill something above 3 tons or something)
This is all good if the frail elder gets to keep it's adult stats but with SLIGHT speed nerfs (example: Cera 40km/h > 38 km/h, and to make it fair prime elder needs to have the same speed decrease as frail due to prime having increased health and damage compared to frail)
stop buffing cera
I honestly don’t think frail elder is necessary or viable to a survival game, especially this one. We’re not roleplaying. What happened to not everything needs to resemble realism perfectly because that would make the game unfun?
Prime elder is cool, and imo like other people said is almost too common for it to be somehow locked behind requirements. Frail elder should just go back to og stats since everybody and they mama can just get prime seems like it, to have somewhat of a fighting chance for most creatures whose main mode is survival is fight or run.
No one wants a gameplay loop where we have to entomb constantly. I personally play the game to enjoy my adult creature at its full capacity and see how long I can survive in that state. Growing as a baby is fun, ONCE and only because I know I’m most likely going to enjoy adulthood. Now in the back of my mind I’m like yikes… entombment.
Hey, just wanted to share a thought about the current migration zones for carnivores.
Right now, they sound good on paper, there’s supposed to be food sources in those areas since herbivores are meant to move there, so theoretically it should all connect nicely.
But in practice, it doesn’t really work that way. Players rarely go there; everyone just hangs out in sweetspots where food and water are always available. As a result, migration zones end up feeling kind of meaningless, and most of the map stays empty while all the action happens in one or two regions.
What if there was a small incentive system tied to migration zones, nothing major or grindy, just something subtle that gives players a reason to actually move around?
For example, you could have a slight growth rate bonus when staying in an active migration zone, say up to +5% in the first zone, and in the next one the potential cap rises to +7-10%?, then maybe +1-2% more with each following zone you migrate to. (just random numbers)
That way it would feel like your dino actually benefits from being on the move, without turning it into an RPG stat system.
It could even be combined with light territory mechanics, for instance, if your group nests within a migration zone, you could get minor passive bonuses like slower nutrient loss or a bit faster HP regen while inside your claimed area. Again, nothing crazy, just immersive little perks that make those places worth visiting.
I think something like that could help make the world feel more alive and spread players out a bit instead of everyone camping the same few sweetspots.
can yall give allo more spawns or somthing why we gotta be at the one spot with a 100 allos runing around
At this point get rid of omni raptor and just make an actual utahraptor they killed omni
Herbies achieve Prime Elder 99% of the time because:
-Sanctuary = free perfect diet with insane growth boost (oh btw you can smell mushrooms now, have it easy!)
-Eat plants and keep perfect diet in both Patrols and Migrations.
Literally that's it, it's just herbivore gameplay folks, not anything different and cool and I AM FINE with this, because the Carnis must hunt them down so it's kinda balanced in a way.
But how in the name of God can I achieve Prime doing pratically the same things as a Carni?
- Perfect diet? check
- MZ and PZ? check, even hunted there a small Teno, idk if it's a requirement but for sure I am not afk sitting in a bush
-Sanctuary? ah sorry I spawned in highlands and didn't want to waste 20 minutes of my life while starving because in Sanct food is not always a 100% sure thing to get (like mushrooms which give almost 300% growth rate LOL)
I played as Cera hyped to get my new shiny broken Prime form and just test things out.
I did everything, explored and hunted down stuff why do I find myself stucked at 1400?
I don't want a straight answer but I want just to tell everybody that it's not fair.
If I had to just be stuck at 1400kg I could've just hunted down AI, picked reabsorpion and stayed afk.
Frail Elders should be a punishment for toxic or very very not cool behavior, like AFK sitting!
Prime should be almost the standard for everybody or, otherwise, Prime should be only for the few.
I can just tell you, after unlocking the 1400 one my hype went down to 0 and just offed myself to start again, why bother growing again for 1+ hours as a grandpa Cera?
To Entomb? nah I just don't care to play anymore as Grandpa, I'll just die and respawn (also dying as grandpa is guaranteed against anything slighly larger than us).
I don't know if I sent the right message, I just know it really sucks when you give you 100% because you love doing something and just because of sorry you are a carnivore player you must suffer you lose time and energy.
I suggest making Prime unlockable after entering the frail Elder system or just allowing us to entomb instantly as we touch 75.01 % and only give us 3 mutations and not 4, with the fourth being unlocked as 100% since we've endured and survived even as grandpas.
I see no point keep playing as a Cera which hits like a dilo and Runs like a Beipi
(sorry for my english I am Italian and didn't want to chatgptify it)
make more hordetest server or make them bigger
STOP THE RAINING SEASON, or at least make the sound bearable, it rains every 20 mins and its so loud i have to turn off the audio in the game.
restores server queue system for HT.
And buff cera by giving it a minigun and why not making it basically kryptonian at this point, why you guys just don't wanna say directly this is your favorite playable in the roster ?
Jokes apart, 1.6 - 1.7 t prime elder was FINE . (or if you wanna keep it to 2t at least have some drawbacks to it like damage nerf or speed nerf so it can be a CORPSE BULLY and not only the BULLY)
When Rex was little, her food structure was very low, suitable for her components, in my lines, babies should have faster food shopping.
Please add queue to HT 
I've seen a lot of people say that they dont like the new ui and want it removed. I half agree that the new ui doesn't feel right although I don't think it should be removed. I like the direction it is headed and think it could be really good. My main problem with it besides the slightly odd button proportions, which I understand will probably be changed, is that it feels kind of bland. In my opinion there's two much blank black space which is contrasted by a bright blue which can lead to it being kind of hard to look at. I think that if you went in a direction with it more similar to the animations that play in the old ui like in the attached image with more visual interest like the scrolling text and the water ripple effects and instead of black as the back drop having it be a dark blue. Also I personally dont mind the new in game tab ui besides it being a little to bright. I also think the font for the new diets list and new diet symbols feel a little to soft and uncharacteristic of the games atmosphere and could probably be a little more blocky if that makes sense.
please establish more ht servers, damnit
with the new diet icons, maybe remove the hexagon around the icons for the scent? it just looks bad when there's multiple overlapping, harder to make it out
update people on the status of the game with more depth to the problems servers shut down for hours on end with absolutely no explanation would be nice to filled in on some of the things the server went down for and the fixes applied like the dev blogs you guys do is great just a little more interacting with the announcement section to inform people would be great
Agree with this.
I thought originally, Elder as whole would be 'a optional choice'. But whatever.
My point is, that prime elder shouldn't be making the isle like Path of titals 2.0, with questss.. People flock to isle for the freedom and more. But frail Elder should only exist for bad players, like mentioned by LowQualityRaptor. Afk players ect. If you don't meed the prime elder requirements, maybe have people just stay adults. But if you meet requirement, get prime. But if you're bad player, you enter frail and can not entomb
Please i beg you to fix this issue, this never happened before and suddenly with Allos drop my PC is too weak to run this game. This shouldnt be happening. Other games like Rdr2 and Cyberpunk, that look much better, run very stable without any issues. Some people simply can not afford nasa Pcs to run a specific game.
I will say it once again the servers need an increase of players like in the 175-200 because as the roster grows and we see more and more pack animals there is simply no room for an entire ecosystem on just 100 players
2 things they need to add queues back to ht because you can't get into any server and you have to just refresh the page over and over again and hope that a spot opens up for you, and second (STOP BUFFING CEARA) 1.6 tons was plenty 2.1 is way to much ceara is a scavenger by nature it should not be this big and there was no reason to nerf allo from 3 tons to 2.6 especially now that ceara is 2.1 tons now.
The Pin Mechanic makes sense when there's some small ankle-biter gnawing at your toes, that you pin and decimate for ever thinking they could bother you. However, when it's a similarly-sized target that could potentially entertain a brutal and exhilarating fight, pinning them feels like you've tattled on them to the Isle gods for being slightly smaller than you are. The quickest solution would be to lower the pinning threshold, but that feels a bit strange when, for example, you can pin something that weighs 1000kg but not 1050kg, even though they are practically the same weight.
Maybe make it so the heavier your pinning target is, the faster your stamina will drain. This would force players to use pins more strategically against larger foes, since if they use it at the start of the fight they would lose all their stamina prematurely.
I don't like the pin ability since it switches more complex combat mechanics for a click-for-free-damage situation, but if it's going to stay in the game then some more balancing could make it less polarizing and more engaging.
They need to fix sanctuaries. Nothing is more frustrating then running halfway across the map (as a stego or trike no less) and finding not a single bunch of mushrooms in the sanctuary. They also need to expedite the change that makes it so we can smell mushrooms because getting to a sanctuary it not being able to see 1 foot in front of you is so annoying.
Make crush a lil bit more interactive. Theres currently an attack for rex when it misses its crush attack and it looks like its bitting something below it, i think instead of crush doing it for you, you should do it manually by clicking ur left click.
Like omni interaction with small trikes and dibble, allo should get knocked back when pouncing directly on a larger trikes horns/front face instead of teleporting to its side, those things are long enough to go right through it and then some.
This should be size dependent, I.e. little stubby baby horns or young dibbles shouldn’t effect it due to the size difference
Swap cera and carno weight around for both adults and primes, seems a bit more balanced to me
Can we finally get sandbox mode back? Not everyone has the time to sink into growing certain animals for 8+ hours to get a feel for how to fight as them. This was mentioned to come back when "more of the roster" was filled out. Don't we now have more playable (survival) animals in evrima than in legacy?
I'm sick of having to go to servers that either "incentivize" you to donate on patreon to get grows (or else spend forever getting points) or are deathmatch tp servers that shove every player into one tiny lag-filled area.
Idk. I just miss an organic sandbox mode.
Change the diet icons back to lines dots and s !!!!
New ones are very ugly and are also much harder to make out on the compass.
Also people are gonna call them a b and y anyway.
please bring back queues!! I am getting annoyed refreshing the server channel and missing a chance to get in 😠
Totally uderstand the thrill of a dark night and not being able to see/move around. I like that. But maybe consider giveing Troodon and Dilo a good nightvision to make them the NIGHTmare they shall be 😄
would love to see those actually make me hide for the night ^^
Dear Dev Team,
For the current HT:
-
As you propably got told many times, but the rain is way too frequent and painfully loud. I love how it mutes the steps of ambush Killers like Rex,. But I mean painfully literally, bc it is proven by friends that are migrane sufferers, none migrane and also players who endure tinitus, that the loud rain really is triggering headaches and the tinitus.
Over all it is even without that, it is draining, exhausting and annyoing. Additionally it makes the daytime mostly dark as night. -
The darkness at night is not enjoyable. I really appreciate the realism and immersion in your game but the point is, that it should be enjoyable and the pitch back nights aren't. I like the different night vision of the dinos, but at some state of time it is pitch black for all species.
-
The amount of objects in the woods you collide with. I don't say can collide bc you literally can't not collide with something. At this point you could've given each bush a hitbox. Some HT patches ago you added the tree logs laying around in the woods, which were acceptable, even if annoying.
But now we have the Trees, directly connecting tree logs on the ground with directly connecting boulders which are mostly a death sentence when you try to escape, less than a help to escape. Also the opposite when you hunt. Beside these many "corner" like constellations are VERY annoying. Not to speak of walking thought forests as a big Species like a Rex. Each bush (I still only mean the wood areas, not the bush plains or Highlands) big enough to hide in as a big Rex to ambush someone out of surprise has a palm tree or rock inside which blocks hiding properly.
A mutation that improves sight in fog and lowers the darkening effect of rain
A mutation that overall slightly decreases your stamina drain when running, attacking, swimming, etc.
Please consider implementing this sooner rather than later to drastically improve player comfort. There's a difference between challenging and straight up uncomfortable:
While many bugs have been fixed and HT is taking good shape, there's still some ways to go for polishing:
- game is incredibly dark rn, requiring nv to see even during day time unless it's bright and sunny (usually just a few mins each real life hour). At night even with nv it's terrible for both carnivores and herbivores
- rain sounds have been increased again, please stop the storms blasting ears
- rain frequency is every 5 min literally
- during the fog weather effect (which is pretty cool looking) we still hear storm audio which is pure torture again
- Enable goat spawns again
Please add more diets and just general improvements to beach and jungle migration and patrol zones
Many people have said it already, but I’ll repeat it: the adult phase needs to last longer before aging begins. In fact, if we use the principle of actualism to aim for realism (since that seems to be the direction Evrima’s development is taking right now), we can look at modern birds — the closest living relatives of dinosaurs. Their growth is very fast, and adulthood represents a huge proportion of their lives.
Some approximate examples:
House sparrow: growth ~2–3 weeks → lifespan ~3 years → adult = >98% of life.
Chicken (rooster/layer): growth ~5–6 months → natural lifespan ~8 years → adult = ~94%.
Golden eagle: growth ~3 months → lifespan ~25 years → adult = ~99%.
The ostrich has a somewhat longer growth period than most birds, but the logic remains the same:
Growth / sexual maturity: about 2–3 years.
Total lifespan: 40–50 years in captivity, a bit less in the wild (~30–40 years).
So the adult period represents ~92–95% of life if we count 3 years of growth for 40 years of lifespan.
Of course, it seems impossible to apply such values directly to the game, but we could get closer. For example, let’s take a “DINO X” that takes 8 hours to become an adult. Out of a total of 24 hours (8h growth + 16h adult):
Growth: 8/24 = 33.33%
Adult: 16/24 = 66.67%
And that already wouldn’t be too bad, I think.
For a smaller dino, it could be 2h growth, 4h adult. But nothing prevents adjusting this percentage depending on the species to achieve better balance as well.
remove fufilling locations as a requirement for prime elder
main reason, dienos can barely fufill this so it just destroys dieno players, if you spawn in highlands your pretty much cooked as ull probably grow much before you can reach a sanctuary unless ur a fast dino (easy fix to this is add sanctuary near highlands tbf)
Fix your anti cheat system on god
Fix pachy bug that you hit with the head and the dino can still run away while knocked
please fix allo pounce, why u cant drop allo from ur back with obstacles, is it glued to me? hitting trees or rocks doesnt work.
rex steps audio is too noise , make mutation for 50% sneaky or decrease volume steps audioo after time its annoing, like in legacy was, his stamina is absolutly poor, his sprint speed its worse then legagy, and its 3times lauder then legacy, thats not good option for apex ambush hunter. and increase bite rate one bite then wait 4second its absolutly useless in fight + boring
Serious question though — how the hell is a single rex supposed to insta-pin a 9T entombed trike with full health and about 60% stamina? Because that just happened to me, and I’m still in shock. I had 20, maybe 25 hours on that thing. Full 35% tactile, 20% less dmg from congenital, bone break res, perfect diet — everything you'd need to fight a tough opponent. You’d think all that would mean something. But nope. One rex, one insta pin, 9k full health, and that was it. You can’t even fight back.
I’ve got nearly 650 hours in this game. I consider myself a damn good trike player — I know my limits, I know how to use terrain, and I know when I’ve got a real shot. And this time, I genuinely thought I could win or at the very least give them a run for their money, if given the opportunity. It would have been a tough and thrilling fight but i was ready. But that? That broke me. Watching a rex just delete something 28% lighter than it (assuming it was peak prime) without tge option of counter play, It should’ve been a real fight. But nope. The rex just erases me like I’m nothing. Watching that happen after so many hours made me feel physically sick.
And what makes it worse? After the so-called “rex nerfs,” I just saw a clip of another rex breaking a full-grown prime trike’s leg after two crushes. Two. Meaning it can’t run, alt, slide, spar — literally nothing. It’s just done. I get that trike’s strong. I get that rex needed to stay relevant. But come on — how is that even remotely balanced? I'd be happy if they increased crush damage if they got rid of pin.
I think that was it for me, I think that's just made hit uninstall after all this time. Because when a fight like that, where I did everything right, still ends with me pinned and helpless in seconds… it doesn’t feel like skill matters anymore. And that’s the worst feeling a game like this can give.
If devs don't want to get rid of the mechanic, atleast change the requirements. Close calls/ low health makes very engaging thrilling fights, unless stam is completely drained it feels gross to be pinned- I've seen two 150-250kg allos pin a full health stego about 5 times their size bc it was likley low on stam, perhaps make ability to pin based on low stam exponential instead of linear, Have a hard 50% weight requirement to pin, Atleast add a mutation that lets you be more resistant to pins/reduces pounce speed dubuff to give mid tiers and entombed growing dinos a chance. Increase pin stam req (it pinned me for a whopping 27 seconds exactly, so possibly a hacker?), a previously suggested mechanic- the heavier your pinning target is, the faster your stamina will drain, Something, anything at all.
(Could be a bug, but 35% tactile did nothing.. so there was no breaking free from additional stam, not that it would have mattered due to it being bone broken)
It 's a detrimental mechanic to solo game play and encourages herbis to hide away their most of their lives until they reach high prime, spend what little time they have fighting until they start to age and hide away again. Take the new allo for example, todays prime 87.5% allo can KOS, insta pin a 74% allo whilst being faster than it. Where's the skill in that? WTF?
Will there ever be an attempt to align players to their pin down animations?
Raptor Pounce and Rex Pin always end up with the victim on the side or behind the attacker so it always look like dinosaurs killing each other with psychic powers and really takes you out of the immersion.
I hope this is addressed in the future to make hunts look cinematic and not wonky.
Let canni's meat and organ provide nutrition to normal player.
Pounce and pin should be a raptor specific mechanic only. It is what made Omni stand out. Not to mention it works especially well for raptors as they’re pack hunters.
This. Losing a fg trike without a chance because of an unfair mechanic. The pins in this game are exactly why I uninstalled too. That and how they won't fix night vision (can't play if the screen is literally black), or get serious about the hackers. Until these issues are properly addressed, I'm done with this game.
Edit: And I think the elder dinos shouldn't be a thing, either. It's not fun to be so weak after investing so many hours to get to adult.
less frequent storms and lower the sound, literally unplayable.
As far as the changes to ptera on HT are concerned (specifically the loss of speed and momentum while flying) I think that the devs are putting too much into what THEY want and what THEY think is "REALISTIC". I think that there is a balance that they have to maintain. What they want, and what the players want. For example, they want pteras to not be able to glide as much, but the question is, why? Who does it serve? I feel it does nothing more than annoy the players. I know for a fact that I will not play ptera again with the changes they have made. I love flying around the map, exploring, and seeing the world and the dinos within. Not being able to fly more than 20 feet before flying slower than a trike walks is just boring. It doesn't change the meta, and ptera was never a threat anyways. So why change it? It seems counterproductive. They need to put more thought into "what will the players think of this" instead of "this is my vision and screw whatever the playerbase thinks or wants"
pinning is no fun we all know this but a relatively simple solution that somewhat solves the problem on both the players end (less frustrating) and the developers end (basically the same mechanic) is to simply make pinning to be interrupted by taking a certain amount of damage.
the idea is to ride with a buddy (which would incentivize player interaction) if your friend is being pinned you should be able to force the pin to stop by damaging the one pinning. Currently only dinos with stun/knockdown can stop a pin but if a cera was taking chunks out of a allo of similar size in the process of pinning, that should force the allo out of the pin.
this would allow for pin to still be deadly if your caught alone while smaller, but allow you to still fight back if the numbers are in your favor
finally a juvie with a 1.45 bite force obviously shouldn’t be able to interrupt a pin from a 2 ton allo
Please remove pin from Allo entirely. Makes no sense that Allo packs and Rex have the exact same goals in combat.
Esp cheaters everywhere
Plz fix this
An on-screen indicator that pops ups congratulating/notifying you that you reached Prime Elder. It could even be an icon or some small 2d animation showing a dinosaur grow into a larger size, illustrating what it means
Not a priority feature in the slightest, but I think it would be a neat touch that acknowledges the achievement. There are other uses for a pop-up like this too but that's for another post
Increase the weight of the carnot to 2.2 tons
Despite the buff to allos weight, it still cant do much against a stego, especially a good one. instead of increasing its weight, i think a better approach is to buff its turning speed and reverting its weight back to 3.5. With its current turning speed, its impossible to bait and juke stegs and trikes.
need a turn down storm/rain volume, cause bruh
People ask for nerfs to the Cerato, and the Cerato only gets buffs like 5 Cerato Prime Elder 2.1 tons + a 50% increased damage tolerance + bleed resistance. It's simply insane, overwhelming, and unnecessary. It's an overpowered animal: fast, good diet, high damage, high bleed resistance, very good sense of smell, very good agility, and a 50% increased damage tolerance + bleed resistance that makes others vomit. I never understood the reason for all these buffs, and they're not necessary. Oh, and of course, I remembered! It grows fast.
a checkmark is not enough to show how much i agree with this
i never understood why there are still people defending cera
Again, take away allo its omni pounce till the correct animation is finished.
I cant scrape them(and omnis) off trees etc so lost several dinos and MANY H growing them
Add a feature to the skin creator screen where pressing 1 2 3 4 F displays the animation/sound of the respective vocalisation for all stages of growth.
Oviraptor Ability: Stockpile - Create a hidden buried stockpile for your food (Eggs, Plants, Meat, your favorite stick), preventing other non-scavengers from smelling your delicious treasure and reducing the distance other scavengers may scent such delicacies.
- The location of your stockpile is marked for you much the same as a nest would be (, it might even be your nest).
- Each time you interact with the stockpile (either to add or remove items) you incidentally leave behind some of your feathers, increasing the range it can be scented from by other scavengers and its visibility to any passing predators.
- The stockpile requires upkeep much the same as a nest would. This could involve removing rotten food which might smell and give away the stashes location, or reinforcing the stockpile.
- How much can be stored within could be limited to a select number of items or by weight, the devs can figure out which is less of a hassle; Even just a single item slot would be enough to keep my precious Trike Egg safe...ish (though if it is only capable of storing a single item then maybe increase the number of stockpiles that can be created)
Note: I really just like the idea of a bunch of oviraptors in an area constantly stealing each other's precious treasures, full goblin mode ahoy. This idea came from thinking about how a little brightly coloured bird thing would get away with an angry momma-Rex's egg despite the fact that the rex can smell said egg... and the answer 'cuz it runs faster' was a little boring and already something the Gali does better in every way.
Oviraptor Goof Gif
A brightness/saturation slider for the in-game UI would be nice to have. Currently it's extremely bright, which contrasts heavily with the overall dark game. The result is that playing for even 10-15 mins can trigger migraines for me in a way that the old UI never did.
I prefer the layout of the new UI, but until there is a way to turn the brightness of it down I'm not really able to play anymore due to this.
(This being the in-game UI, not the main menu UI).
For smaller/mid teir dinos particularly, they should start decaying slightly later in life (~around 90-92.5%), or speed stats should be effected later on in the growth period so dinos don't feel like you're waiting them to die for as long
With the elder. System coming, self nesting should be un restricted.
Example: was nesting in friends, got them all nested In then I died while hunting. Mother still has eggs. Why can't I just take my own egg so I can rejoin my group of people, and not have to wait an eon for some one else to grow up and nest me in.
With self entombment coming, self nesting to get mutations no longer matters, unrestrict allowing the parents to get nested in to their own nests.
instead of pumping more and more content into the game too give us all more things too do. prioritize optimization, polish the game out and actually make the game run and feel smoother for the community too enjoy.
Queue system for hordetesting asap!
Why not make pin mechanics have some kind of quick time event that you have to keep doing to keep a dino pinned that way those attacks might not be an immediate game over to whatever dino is on the receiving end
I'm posting this here because I don't know where else to put it, or if others are experiencing the same bug.
I play Allo, and since a major crash two days ago, or perhaps since the big update, every time I try to use the pounce, I crash... So far, I've been lucky enough not to crash mid-fight, but it's quite frustrating not being able to use Allo's main mechanic...
I don't know if others are having the same problem?
Lets just say... The latest patch of the horde test has been very frustrating. Change Allo pounce so that it's unique and not an Omni ripoff, I'd imagine these animals even against sub adult Dibbles to not charge in head on and expect to pin it through the horns, also remove dibble AI already, galli AI too. There's just too many carnivores around, especially the big strong ones, Allo, rex... We've done enough testing already.
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ht...
bring back que
is the us1 server stuck at 112/100 people for anyone else?
HordeTesting Servers stuck at full compacity
Bring back the old UI and diet icons.
Can we have less raining and storm in ht? I literally can't see a thing when it rain at night time, pitch black sometime even. When I played as Ptera, I can't see anything and I pretty much crashed into the ground.
Same with other dinos that I played, at least change the night vision to be a bit more better when raining/thunderstorm so I can see that I am not walking blindly towards a cliff.
add quees back to hordetest
Can we get rid of this dookie patch under diablos neck on pattern B, please
Make a new UI that is not NEON, it feels very 90s.
<@&933486433342222376>
Hey, I'd like to talk about the new UI. I get the artistic direction of making it looking 80's vibing-like. And it is an artistic choice. People will like or not.
That is not what I want to debate of or point at here.
What I feel like could use some improvements tho, would be to also applying the same design in-game. As I feel like they are two different ones at the moment and they kind of are incoherent to one another. The menus interface is 80' like when the in-game one is more 2000' ish like, with glow and more vivid desaturated color, giving it a futuristic-ish vibe, even more like something we tend to have for every game so far those years.
The old in-game UI was doing the design job better for the 80's vibe than the new in-game one at this level, at least from my point of view.
Why ?
Colors and brightness : The old in-game UI was more discreet and so, was more attuned to the jungle environment we constantly are in. The very minimalist choice made there was done to stay immersed into the experience, not much screen noise and that was great. The desaturated greenish tones were also more appropriate in that sense as it wasn't catchy for the eye. The glow effect we have now and the lighter/more desaturated colors of the in-game UI is getting me out of the immersion a lot to be honest. In that sense, the glow isn't very relevant at all anyway.
Icons instead of symbols : The three dots, // and S were more visible and readable that the Greek letters we have now. It was also making less visual noise in the scent interface which was also going better to the initial point; efficient, readable, immersive.
The new menus UI as good things and a real artistic coherence concerning the universe, the JP 80' vibe. Which is coherent. But improving the in-game one to keep it as discreet and immersive as the ancient one and coherent with the menus one would be welcomed.
Just my PoV anyway ✨
More servers on horde test i beg of you
give us 200 pop severs and bring back queues!!
Is EU5 stuck at 100 pop for everyone? It’s been like this for an hour…
I feel like people should be kicked from the creator screen inactivity after 15 mins/20mins, I’m 1000% sure people just idle in the creator screen for hours so they can hog their spot the whole day which is unfair to the people who actually want to play actively. If queue won’t be added back just remove inactive players who hog spots, I’m 1000% sure the servers will be more available even if it’s a little
Please give us more color/brightness options for the UI, the neon glowing text on a solid almost pure black background kind of hurts your eyes after a while.
The servers have been frozen since around 6:30 PM EST. If the team is currently addressing this, could you please consider creating a thread or post for updates on ongoing server or crash-related work? Something similar to what ZoomingIslander does would be greatly appreciated. Thank you for all your hard work and continued support for the community!
There should be an option to ping your Stamina, Thirst and Hunger in the chat. This can only be seen by your packmates.
-# Possibly even health, without a concrete number - it could be something like 'Healthy, Hurt, Wounded, Near-Death'
I feel like this change would allow for more coordination in a pack environment with people you met in-game, that you're not in a voice chat with. So for example if youre in a raptor pack, instead of having to stop and type that your stamina is low - you could just ping to your packmates someone needs to take your place.
Player 1: [Stamina: 13%]
Add monkey ai for Herrerasaurus
maybe, idk, make food actually spawn in migration zones
For the current HT:
I find the rain drops on the screen very irritating. They tricked me many times, mistook them as moving animals when hunting.
I don't see the point of that either for a game where you play as the animal and not controlling it like from a crane station above with a windowed cabin.
It breaks the immersion to feel as the Dino, it is irritating and makes no sense.
If you want to keep the rain drop at the display effect, please consider the option to turn that off for players.
Thank you. 😀
Can you create an official discord channel about official artwork and 3d renders?
also updating the website with new cool stuff wouldn't be a bad move
For the current HT :
please remove the mutation cannibalistic free in ht destroy the game…1 allosaurus elder prime 100% has no hope of winning against 1 allosaurus elder prime 87% for the big difference in running speed and the damage of the bite, I'm not saying that a 1 allosaurus 100% elder prime should have the better of any allosaur of lower growth percentage, but at least give a chance to survive like the running speed at least trying to escape or maybe make sure that the weight of 3.9 tons of the elder prime is obtained at the completion of 100% growth so that the smallest is faster and does more damage but has less life than a 100% elder prime allosaurus.
Thank you for giving me the opportunity to express myself:)
reset the servers its ben off for like 2 days XDD
make trood faster than omni. Because wtaf
simply lower pinning damage over time.
if it takes longer to kill you can punish someone pinning your packmate who weighs 0.05 kg less
⬇️(loves dying to pin )
i have in regular intervals...it feels like disconnects with my keyboard and mouse. Either i cant look around or i cant move and stand sill for maybe 5-10 sec. Its very annoying. I changed batteries allready, is it on me, my hardware or is it a game bug and i'm not the only one?
MAKE THE HT QUEUES WORK AGAIN🔥 🔥 🗣️
I would rather sit in a queue for an hour than click refresh for an hour.
Bring back the queue.
Plz devs i need this
PLEASE fix servers we can just join 2 of the servers on hordetest
Herbi's night vision should be improved. There's no reason why it's so poor, and players are punished every night by having to sit AFK
Herbivore food needs a significant buff. Once you hit 50% on a trike, keeping it fed becomes ridiculously hard, and it only gets worse once you reach adulthood. Adult and fully grown trikes end up doing nothing but grazing, often staying below 20% food with no diet at all. However, if you're nesting or have more than one trike, feeding them all becomes impossible—there simply isn't enough food to sustain yourself, your partner, and your babies.
The core issues:
You need bigger, better food sources. A full stomach and perfect diet shouldn't be this difficult for the literal apex of the game. Additionally, half the available plants in any zone are oranges or cashews, which must be picked up individually and provide almost no food or diet value for a trike. This creates a frustrating situation where abundance means nothing.
There's also a persistent bug where food gets stuck in your mouth, forcing you to relog to fix it.
Why this matters now: These herbivore food issues are already a critical change that needs to happen—with Camarasaurus in the works, it's becoming even more essential.
Buff the carno. It stands no chance against anything. Not even the dilo. The dilo could 1v1 it and win.
add queues back into the hordetest this shii is impossible to join
add biger servers for the love of god and queses itsd so anoying to get in a server with out concetion lost to the host
please add ques im like 95% sure people are just like sleeping in the menu atp and taking spots from people who actually want to play the game or add like a feature where you get kicked after 15 minutes of inactivity i haven't seen any of the US servers player count change in the last 10 hours
Bring back the queue, if I'm gonna sit and refresh for twenty minuts straight just to get the same clinet disconnected error that I would get after waiting in queue, then I'd rather have it happen in queue so I can watch a video instead of playing refresh clicker.
there should be like a charge on rex crush if you run for like 10 seconds and then do it AND you do not hit the frill and horns of a trike, you can pin it and do massive damage (actual ambush) but in face to face combat trike should win consistently like 9 out of 10 times
Change Migration Zones visited to How much % was grown in zones for Elders, it would make getting prime much easier for playables that are faster to grow and it would encourage playables to actually go and stay in zones instead of just going inside it then instantly leaving. Also please reduce the time for migrations to appear for Carnivores to make this easier for them to get elder since they need to wait for them to appear unlike Herbs
add bigger servers and queues ASAP ( IF YOU KNOW ANY MODS OR DEVS TELL THEM THIS ASAP + REPOST THIS )
For Carnivores and Omnivores: If the playable has Reniculate Kidneys mutation, it gets Sea Turtle and Crab (or coastal creatures) added to the diet.
Only feedback i can give as a player not being able to play test version yet for first time is GET MORE SERVERS UP! Seriously it shouldnt be a case of us asking, you have been dev this title for that long now you should have it sorted and catered for.
The thing we feared would happen, happened. More and more clans from legacy are moving over to evrima due to the Rex and Allo releasing, makes it extreemly unfair because of their numbers and the op playables. (Dont say unofficials exsist, unfair one sided rules (herbivores get to mixherd) and ugly coloring is not my taste)
Please do something about this, its getting out of hand, any server i go i see allos, trikes, rexes together and i cant do anything. Also pinning is whats going to ruin the game. https://youtu.be/MLyDFKT3QYM?si=bPEoNmXJTRcWVNvE
If the developers don't do anything to prevent the mix pack, I don't think I'll play this game anymore.
I havent been able to play for 2 hrs. All servers are full and when there is a opening I get get kicked out of the server because it is either full or some server error comes up. Can we have bigger server sizes or maybe more servers on hordetest.
As above, i have been able to join a server ONE time today, after the crash i havent been able to join all.
ui is still bad, at least change so it doesnt glow
Would really love the ability to turn the glow affect on the HUD wayyyy down to nothing. The opacity on the chat box seems too opaque and its not immersive, the ability to turn the opacity down would he great
bring back the queue for hordtest having to click 200 time physically is NOT an improvement
This is positive feedback! I really love the new UI. I work in insurance (eugh) and our work terminals look exactly like that. I wish more people realized real internal computer systems very much so are high contrast, neon, eyeburney UIs. It isn't just a 90's or 80's themed thing, and even if it were the style is unique and I'll choose a unique artistic choice over an overused one. I will say though, it could honestly use some more integration with the in-game UI. Mix the new terminal UI with a bit of the rugged older style too, maybe some of it is cracked/glitched. It feels a little too clean at the moment?? And I have to, tease Austro more please!! I would like to see the bird again
I'd like to bring back up that it'd be real nice if Legacy was finally put to rest so Evirma can be on Geforce Now for people with lower end PCs can play this game easier.
THE NEW CERATO STAT IS INCREDIBLE, IT LOOKS LIKE A REAL PREDATOR, WHICH IS EXACTLY WHAT IS IS, GOOD JOB DEVS
Thoughts on elders
Issue #1: Player punishment.
Frails are bad! Why?
Unfairness. Some playables will always struggle with Priming. Small dinos grow too fast, baby deinos can't see sancs, etc. Having a croc crawl into the forest is not in line with TI's semirealistic gameplay. You could tweak things, but that would be a bandaid solution. And sometimes you have no choice but to break rules, like when starving and having to canni.
Negative reinforcement sucks. Can be justified in games with smaller time investments, but playing for 10h to get punished is bad. Sometimes you must sacrifice the prime to survive, like in my canni example. Not fun!
Suggestion: keep the reward, rework or scrap the punishment. For rework, separate Frail rules from Prime requirements: turn to Frail only if you run out of all 3 nutrients, OR stomach or water hit red, OR you kill someone of your species, etc. Break any rule - turn Frail.
Prime requirements can stay the same.
Players who neither meet reqs nor break rules keep regular stats, creating more playstyles and diversifying the game - some go for slower but stronger Primes, others willingly play the fragile but nimble Adults.
Exception: breaking the canni rule but getting the mutation does not count. Elder cannibals are awesome.
Issue #2: Entombment made nesting irrelevant.
No one nests anymore :(
Solution: connect Priming to nesting. To Prime, raise X number of chicks. This benefits both ecosystem and players - everyone loves getting nested.
Concept examples:
Player #1 is Hypsi, doesn't Prime but does not starve, run out of nutrients or kill conspecifics. They reach 100%, keep normal stats, no 4th mutation.
Player #2 is Allo, kills conspecific but no cannibal mutation. After 75%, turn Frail.
Player #3 is Stego, meets all requirements, nests, raises 3 chicks, is allowed to enter Prime.
please add back queue's its impossible to join a full server
something is definitely wrong with the carno hitbox. when will u address it? u dont have to be near them to get hit
Please add other Carnivores to Allos diet. Allo's are carnivores...they eat almost anything smaller than them.
add 5 more servers on hordetest and add back queues
Before reading this, i would like to ask that you read the last message to provide some context.
After thinking it through, it was probably quite obvious that this size difference was around the maximum of what a rex could insta pin, (around 75% of it's own weight) This pin value was likely chosen because it's roughly what a 12.3T rex can flip instantly— knocking it down repeatedly and leaving it helpless. Which feels a bit one sided.
In that situation, it would make sense as to why they chose this to be the maximum pin weight. But it doesn’t make the fight feel any less cheap when you consider the 28% weight difference is probably something that mutations and a little bit skill should be able to cover, not a one-sided gore session that deletes 9k hp and 25 hours of work with 0 counterplay, especially when one party walks away without a scratch.
If the roles were reversed, if a trike managed to sneak up on, or somehow catch a rex off guard and flip it with a follow up thrash, which many people already agree is very op, the combo would most likley leave the rex running off with about 50% health and a guaranteed escape. Some Counterplay exists, even if it's just running.
At these weight percentages (and I could be wrong here), ceratopsians can’t really spar or use their weight advantage effectively when fighting their own kind either, one will have a weight advantage-as they should.
But i ask you this: What’s the point of mutations like congenital — taking 20% less damage from larger species — or even using skill and knowledge of the game, if you aren’t given the option to fight back? A 28% weight difference just feels too small to be an automatic loss. It shouldn’t be a KOS in a 1v1, especially considering the long growth times and risk of entombment. It doesn't huge the stat huge advantage the rex would have in a fight especially when you include dps
A healthy amount of fear and risk is amazing — it’s what makes survival games tense — but the gameplay still needs to be interactive. Players need the opportunity to overcome the odds. That’s what makes fights memorable and engaging. With the expansion of the elder system, entombment, and apex carnivores, we’re seeing way more stat variety and growth differences — and that just amplifies the pinning issue.
However, with models, weights, and balance being reviewed across the board (dinos weight being changed to match they're actual size.. rip 17T prime rex and 5t dibble) here’s my suggestion:
• Increase the weight difference that dibbles, trikes, and rexes can spar with each other.
• Reduce the amount both trike and rex can flip — say, from 73% to 65% of their own weight.
This would allow them to decrease pin requirements whilst keeping roughly the same interactions they planned out, if needed prime stego health could be decreased by 200kg or so to keep interactions the same.
I still think pin as a mechanic is still uninteracive and requires some changes, but at the very least it's a viable step in the right direction. This would make fights between apex's more skill based and less KOS, not just stats.
And if rex can pin slightly less often in its lifespan, that’s fine — balance can be made up elsewhere. and make it more engaging Maybe:
• Slightly increase its bite force to help it deal with boars and other threats as a juvi.
• Buff its 180° flip alt from 400 to 600 damage, which would synergize with combos and give sub rexes better options against larger carnis. That fits thematically and mechanically, and helps curb the “crush spam” issue without making pin an instant win button.
- A slight stam increase
Trike’s flip is already strong — it doesn’t need much more.
This isn't a fix to pinning, but it's a step in the right direction, dinos die every day. The thrill of the fight, stalking prey, or just hanging w friends is what makes the isle do damn good.- but i don't want people to have that same feeling of sickness in their stomach that i did.
Can we get a mutation that reduces elder stat decay by a percentage? maybe like 20% or 10%? This way if you replicate like 4-5 times you're not always stuck continuously replicating, 4-5 replications is pretty hard.
Why are there no rules for officials/HT servers. They’re unplayable for solo players it’s actually ridiculous. The game needs an “anxiety” system in it now where, for carnivores especially, being near a different species for a while slowly drains: food, stamina, water
Dear Devs!
Maybe I'm just not smart enough to navigate myself through the infos, but especially as a rather casual player, who simply wants to hop onto the game and enjoy it, I'd really appreciate some more direct feedback and transparency from the devs/admins.
For example, I wonder, when you constantly see valid feedback about the amount/noise of the rain (just an example out of many), why isn't anyone addressing it? It would be nice to at least get any sort of response or reaction, maybe even explanation to some of the most asked questions and requests.
Please make us, your community, feel more like you at least notice our voices and not treat us like simple testing bots.
And a little side question: Why do you make this game so pretty to look at, if it's always so hilariously dark anyways? :o
We love to play your game, so please make it playable and give us some transparency.
there should be an option for grabbing a small dino as a rex to just bite down instead of tossing or slamming it
Ever since you updated how the turning animations of the dinosaurs work, the animations when turning became more stiff. It doesn’t look that good at all, even when the tail physics do most of the work.
What I recommend is actually having more than just a slight tilt of the dinosaur lean animations. The tail, pelvis, body, etc should all curl. I really liked how the turn animations worked prior to this change, but I understand that for each animation it was a lot of work.
Bring back the Geysers from Legacy to Evrima, they are wonderful to experience in game
Can we prioritize the bugs like the server crashing on QA and you come back to your 50% growth creature being an infant again over random balance changes
Deino's food situation needs serious work. The diet is extremely limited—elite fish are the only viable option early on, but they can eat you until you reach a certain size. Terrestrial AI isn't even on the diet, and worse, they can somehow detect you underwater before you get close enough to hunt them. This forces Deino players into cannibalism or dependence on teammates and nesting, making solo progression a chore and .
The diet should include terrestrial at least some options like boar and deer, plus more aquatic prey such as schooling fish and new species (like storks or semi-aquatic reptiles). The AI detection system also needs a fix—terrestrial creatures shouldn't be able to sense Deino underwater.
Additionally, the recent vision changes are problematic. The 5-foot underwater vision is so restrictive that it's no longer enjoyable, even if it's more "realistic." More problematic is the surface vision—Deino sees nothing but a blue screen when looking out of water, while dino’s above the water have a crystal clear window into the river. This needs adjustment for actual gameplay.
In conclusion, I think that Deino shouldn’t be so reliant on PVP, especially when they are small, and I think adding some AI options will give Deino a small break, and maybe make it a little easier to survive long enough to grow and be big enough to actually hunt their own prey.
Diet icons being A,B & Y are hard to tell apart on the compass, mostly I think because of the box they are in. I play on a massive TV & I truely cant tell what it says. maybe its just me though Thumbs up if you guys have the same issues & down if you dont??
Howdy! I was thinking - allo, cerato and stego were all around at about the same time period and evidence has shown their ancient rivalry. I was thinking it would be very appropriate for cerato and allos to be in each-other's diets to encourage confrontation between the two 
Please bring back the old ui! The new neon colors hurts my eyes against the constant dark game. I personally dont think the new ui makes much sense, I liked the old abandoned building esc theme. It made sense for the game/lore/map. Right now it doesnt look good and is hard to read with the character menu taking up the entire screen.
We really need a queue back. it is horrible to keep clicking refresh
They should increase the population of the servers by 67 so that it won't take forever to get in and being easier to not starve everytime. Also, if it's hard to maintain the servers, you should reduce the amount of patches that cause the 67 increase of population not to be possible.
F10 should hide nametags when taking a screenshot.
i agree
rex should be able to let go of a dino it grab just like how deino is able to. I've grabbed smaller rexes on accident and had no choice but to kill them
Mod support/Mod shop where people can create their own Dinosaurs and let unofficial servers easily download them as plugins.
they need to fix hord test night vision. dying becuace we can not see ANYTHINg
I am sad to say that this is the first time since 2016 that The Isle will not be installed on my computer. I had so much hope for this game, and I can see all the love that went into it, but the recent lack of professionalism I have witnessed from the dev team, especially Dondi, is deplorable. Enjoying this game has become a constant struggle; between the hackers to the recent wipes, the player experience has deteriorated to a point where playing the game feels pointless. Putting in hours of your time and effort to try to grow (and prime!) your dinosaur just to lose it all to a hacker, or somehow worse, an unannounced and unapologetic wipe, is heartbreaking.
I understand this is a small team. I understand that hordetest is unfinished and not supposed to be perfect. However there should be more concerns for the player experience from the dev team. This lack of intervention is pushing the players away from this wonderful game, and it is sad to see.
When a wipe or a rollback is necessary, or when people die to hackers, responsibility should be taken by the dev team. People invest a lot of time and effort into this game, and the bare minimum would be to respect this by implementing measures to protect and restore people’s progress. An unplanned wipe should come with an apology and accountability; this is people’s time you are wasting.
This game has insane potential, but that doesn’t mean you should take your fanbase for granted. Thanks for all of the years of fun, and hoping to play this game again in the future.
Please... Please fix the ptera's takeoff, to anything other than what it is right now...
Could we possibly get more line diets for allo? it's selection is so little, I haven't seen goats at all this HT, nor maias and dryos :(
revert ceratos prime weight back to its original value
make it so it's not raining 99% of the time please my ears are begging you
that will start a blackmarket
please make allo´s trot faster even if its just slightly right now its barely faster than its walk
The vibrant dinosaur colours need to be brought back. Dinosaurs are theorised to be similar to birds, is it too crazy that they would have vibrant colours? Troodon especially took a hard hit with this update. The only options are browns and greens. This change was completely pointless. It should be reverted
This may be controversial but hear me out first,
We have issues like hackers, server size and overpopulation of one Dino all the time. So I'm thinking, when horde test is ready and goes to live branch, we decrease the amount of servers there are (because right now, there's like 20 servers and only 6 of them are usually full and with queues of 30+, the rest never fill up), then to compensate, increase server size to a minimum of 150, and finally add at least one no AI server per region but with more player slots than regular servers (on early horde test, no AI servers were really healthy because players depended on eachother for survival. Tenos, dibbles, gallis, raptors were everywhere! And the adult carnivores were skillful proving they survived off of pure skill and luck!).
And to top it off, the less servers there are the less work Admins have when dealing with cheaters! Maybe hire more admins and assign them all to their own region of servers they have to look after, like 3 admins for the EU servers 3 admins for the NA servers and etc.
- Remove pounce from Allosaurus. Pounce should be ability only for raptors. Allo should have only claw attack and great bleed bite.
- Give Join Queue to HT servers and make them 150 slots.
- Make raptor at least 700kg - so he can be close to Dilo in size. Back in Legacy they have been almost equal and fights between Raptor and Dilo was 50/50% win. Now is 80% win for the dilo.
Not Dear dev
fix ur server we cant lose our 10h time behind pc to play 4h game per day
If u cant fix it Close ur server its better than this
If u close we know what should to do
All of the players is not no life to lose time
A bit better allo night vision. Because no way predator can't see aaaanything at night like wtf....
Thats with every dino right now
The cheating problem is still a serious issue and needs to be addressed and swiftly punished
Add an archelon turtle as a playable animal
Diet:Carnivore,mainly fish.
Pro's:very powerful beak(would be one of the biggest bite forces in the game),big size,powerful shell.
Cons:Slow,even slower in land,bad rotation speed.
Perfect for slow paced gameplay but still powerful in fights.
Give us a blood icon on the character tab to check our blood %, also a more accurate way to see our health % aswell
As well as diet and give us back the first mutation we cannot pick it one thing is fixed and 10 go wrong
Please decrease the brightness of the HUD elements, they’re actually painful to look at for a long time and the game constantly being so dark only makes it worse
get rid of pounce for allo, it makes omni obsolete. let allo have a strong claw swipe or something to increase bleed draw instead of a goofy no fun buggy pounce.
We need a list on the tab menu that shows the prime requirements and checks them if you got them, this will also lower afk growers cause you actually know what to do
Apologies that I need to make everyone else suffer with me when I do this; the UI needs to have the A and B swap positions. They are currently reversed depending on the menu you look at. I would personally prefer the A>B layout instead of the B>A layout.
Rex Crush still need changes
- Rex should only be able to bone break and Pin things up to 60% of his weight.
• Leave the bonebreak and Pin as a way to help Rex not let the Mid tiers escape after being ambushed.
- Remove Rex ability to Pin Low Health/Bleed/Stam things.
• This mechanic works on Omni because he has little weight and is dependent on a pack. Rex doesn't need this at all.
- Return the damage that Crush had before
Rex has a great ability (Headbutt) that can knock down and stun his opponents, but it is completely overshadowed by crush. This would help Rex players start to actually use the skills correctly and not depend on one skill that does 1000 things Practically independent of the other's weight To be heavier or lighter.
lol im stuck
traveling as a young allo is literally impossible, i went from delta to highlands as a sub allo and i ended up almost starving to death
So. As far as I can see it, something has gotta give.
And in my personal opinion, I think that something has got to be the instant pin mechanics being added to larger creatures.
I understand that for realistic purposes, a great big allo landing on my back would absolutely flatten me to the ground. However, the stamina drain for allo pin is incredibly low making the chances of escape about 0. Allo pounce in general has really slow stamina drain for how large they are while clinging to a moving target, but that's easily adjusted as the ht goes on.
And as enjoyable as it is to get
jump-scared and fear for my life every second, the best part of the game is the ability to fight back or have some harrowing escape attempt when it's something I can't fight.
Even playing as the pinner, there's not anything satisfying about pressing a single button and instantly succeeding in a hunt. The victory feels hollow.
I propose a mildly different approach to these larger animals instant pin. Like I said before, I get it, 2 ton monster jumps on my 1 ton back, that's going to flatten me. However, I think it would add a lot to the "it's a game" aspect if the allo lands on those smaller targets and deals a large amount of bleed and decent damage with its claw swipes, then has an automatic dismount that stuns larger targets momentarily(so they can't take advantage of the forced dismount) or leaves smaller targets (that don't get one tapped obviously) on the ground. More a mix of troodon and raptor pounce instead of just raptor pin. A hit and run sort of attack, instead of just "I pressed RMB first, therefore you're now dead"
This gives those targets that should technically be able to fight back or try to flee the opportunity to do so, even if that attempt to flee results in bleeding out or that fighting back is not enough to survive a few ratchet bites.
I simply want hunts to feel like a fight for survival again, instead of instant death just because you were seen.
Add a seasonal changes so theres winter summer fall extra...
Guys I think the final change cera needs ability to pin. Then it will be a viable dinosaur.
Oh and by the way please also reduce storm volume and frequency, fix the fog weather bug where it blasts thunderstorm audio, and make it less dark during both day and night.
Thanks
Suggestion for saving the Dryo population:
Make it poisonous, so every predator who eats it's flesh, gets debuffs and never gets prime elder!😤
It should be punished to kill Dryos.🤨
Night are so dark ... too dark, even in NV i can't see my character ...
I don't about other dino but Carno don't have mutation list
I feel like the elder process should take fairly long. Like probably atleast as long as growing to adult. It would make achieving powerful elder feel more special, and give players time to enjoy their adult dinosaur's full capabilities before becoming weaker.
Maybe the growth meter could keep going for some time after reaching adult? Like maybe it could reach 200% and players could get a notification that their dino has reached elder stage?
THIS is the exact sorta reason we need an anti mixpack system it ruins the game for everyone
mutation list is not working in ht
Please, think about removing allosaurus pounce, let me explain.
In conceptual art, seems than allosaurus cannot pounce, they must be a heavy bleeding ambusher dino, not its like a big omniraptor, adding pounce are just recicling other dinos mech (As omniraptor and troodon). Next dinnosaur will come is Austrapator, you are giving pounce him so will be 4th dinnosaur with that mech.
Repeating the same mechanics across different dinosaurs doesn't make them anything special other than their weight. They're supposed to have unique mechanics for each dinosaur, or at least something to differentiate them, but it seems they're putting less effort into giving them personality.
Get rid of allo pin, it looks goofy asf and think it makes no sense. It's not as annoying to get grabbed by a deino because at the end of the day, you weren't cautious enough, but at least you can avoid deino. Allo can run you down and pin you, holding you there until you die. Boring.
Hi Devs would you mind reverting the extra poise that ceras get during a charge bite, you just made it so a bad cera player can beat me with my teno because i cant tail slam anymore. Its kinda ridiclous that a skill based attack that has a delay and very careful positioning is now rendered useless for 90% of a fight. I used to be able to 1v2 bad ceras all the time with no issues but now a bad cera normally kills me or at least gets my health to orange. I put 400+ hours into teno play and now I'm being forced to play dibble to compete which just feels gross. You have destroyed teno play with this move and a cera is damn near as threatening as an allo now. Lets recap all of the benefits ceras already get.
- motion detection through chuffing
- charged attack that does explosive damage
- base movement speed that matches that of most herbis
- fairly large health pool considering the damage output
- body buff (this never made sense) that essentially makes a fair carno v cera fight go from 50/50 chance to 80/20
- bile build up that stun locks enemies for a few seconds
- now extra poise when charge biting
Can we maybe stop with the cera favoritism? I think 6 benefits is already absurdly enough. On behalf of every teno player, please balance the tail slam to be able to knock down a cera regardless of charge biting. You have made our experience a living hell with this addition and it is actively killing the experience for us. If i put in the time on your game to get better i shouldnt get shafted because of a half baked buff that makes no sense. Thanks.
Nobody wants to donkey kick the whole fight, we were given a tail slam for a reason. Let us use it.
I think it's a pity that Deinosuchus lacks interactive features with muddy terrain. This functionality would be highly suitable for Deinosuchus and could add some much-needed variety to its currently limited and monotonous gameplay.
① Compared to dry land, crocodilians are more agile in muddy environments. Their bellies, combined with paddle-like limbs, allow for relatively swift movement. Thus, gameplay-wise, Deinosuchus could move faster when on muddy terrain. (This would, of course, still be relative to its feeble terrestrial movement and wouldn't surpass its unmatched speed in water.)
② In harsh conditions, crocodilians sometimes bury themselves in mud with minimal water content, lying in wait for prey. Mechanically, Deinosuchus could spend some time to conceal its massive body within muddy terrain. (Naturally, this would consume its oxygen faster than when submerged in water, and it wouldn't be able to move freely unless it spends some time extricating itself.)
③ In hot environments, crocodilians often coat themselves in mud to reduce water loss—a key survival strategy. In the game, when Deinosuchus undertakes the arduous journey overland for migration, it could also cover itself with mud to significantly reduce water loss. (Like other creatures, coming into contact with water would wash off the mud coating.)
can you give Beipi more colors again pls. Dont need to be orange, red or blue, but some browns and greens would be cool. Right now we have gray, light gray and dark gray in HT
If Pteranodon can latch on a stone wall, why not let it latch on bigger dinos? But not like a Raptor or Rex where it can pin a smaller enemy since the Pteranodon is quite light.
this 1000% the best take i have seen this year. i absolutely loved the atmosphere of the legacy maps that eerie feeling that anything could be right behind you or behind a bush or tree. And as the original poster said "the forest was quieter and conveyed a constant feeling of loneliness and melancholy" And i think that is what evrima lacks in comparison to thenyaw and v3. It says that the isle is supposed to be a gritty kind of horror ish survival game and i think that gateway hasn't really lived up to that level of "loneliness" that you feel on legacy. But don't get me wrong gateway is an absolutely gorgeous map that i love too but it would be amazing to see something like that come to evrima.
Maia's Legacy friendly call and alert calls had more character to them compared to their Evrima counterparts. I liked how both were a bit more dragged out whereas the Evrima versions feel cut off and too brief.
Its hard to describe it well enough in text form, I just think that there are qualities existing in the Legacy version that are gone in the Evrima versions of the 2 and 4 calls. The F call, for example, is much more preferable and sounds more welcoming to the 2 call. The 4 call is too generic, it sounds less like an alarm as Legacy did, and more just a very brief, breathy "aaaa" sound.
All the other calls for Maia are fine, those two I've described just feel a bit undercooked compared to Maia's other calls or other creature's calls when I feel that Hadrosaurs in general like Maia, Para, and Shant could lean more into the melodic direction in contrast to other large dinosaurs.
Maia's 2 call animation also doesn't match up with the noise much at all specifically in the bipedal stance, the motion looks right while quadrupedal, but in bipedal the head motion is too slow, and drags on a while after the call is already done.
Another note while i'm waiting to die of starvation in this pit, the Juvie morph also specifically sounds 'right' while 2 calling, less so on the 4 call for all stages. The adult 2 call has some qualities that, on some variations of the call, aren't meshing well and seem too brief. This just isn't the case on the juvenile, it seems much more concise and unified for the 2 call.
Alright i died, that's enough feedback for now! Thanks for reading.
Remove this weather, can’t even hear myself think
Can we stop testing the rain, please? We've tested the performance and our patience alike plenty
the herbi diets on evrima are so damn buggy, please give back serverrestarts
first time back on hordetest and the lack of colors is actually horrible. they're all incredibly boring and definitely limit creativity. there's plenty of animals in today's age that are bright reds and oranges and what not. not to say we should have neon dinos running around, but having the colors that we did have come back would be nice...
can we press g to also grab bones?
Make rain once every few hours (real hours), maybe once per hour or 2 hours.
Fix the missing mouse cursor when choosing dino.
Make mutation for eating rotten meat. Everyone who have this mutation - to be able to eat rotten meat and bones. (Cera and deino to have that ability by default) so they don't need the mutation
give stego a slide
I know its been said that the color palette is supposed to be "expanded" with realistic colors etc or whatever the wording was, but i really think male display and eye color should have the same range of colors (all the colors currently in eyes) everything else can remain limited to realistic colors like earth tones, blacks, grays, greens, whites etc
Whenever Cerato receives its body buff, there should be a small icon showing up to indicate it. Makes it actually clear you have the boost.
Buff cera to 20t, speed to 100+ km and damage to 5000. Just kidding nerf it pls and back old elders weight that not normal when regular omni have 390kg and prime 580kg.
do something, ANYTHING, about the mixpacking. 100% of the people i ran into in 4 hours of gameplay were in massive mixpacks excluding
1 - A baby allo in a sanctuary
2 - A baby cerato I adopted at ~halfway to adulthood before he died when we got jumped by a mixpack
pls go back to the old main menu screen, and all the old gui. The new neon colors look awful.
Please review the content creator submissions. There are a few people well over the requirement that haven’t been accepted in many months, while other creators with the role dont post anymore. Might be worth freshening up 🤍
It makes no sense that i cant crush because of my camera angle, i should still be able to crush forward when looking back, same with spar, it is very hard to keep in the arbitrarily arcady camera angle requirements during combat, it is very anoying to have 5 crushes canceled cus ur in a 3v1 and looking at one of the other attackers while one rushes infront of you but ur camera is wrong so clearly the Tyrannosaurus is completely incapable of lunging forward with a bite.
I miss how the grass used to be. If there was a biome with it, for nostalgia's sake, that would be amazing ç.ç
Like grasslands
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#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...
can we get a tab for each animal during character select which shows their damage values for each attack? it can be thematic like abandoned research papers which shows each attacks value like " (x attack) - measured force ___"
can we get some graphics setting for the fog i used to get 60 fps now its 30 on a good moment...ps hordtest
PLEASE give us back the dino colors on the HT!
I post this again. I think Tapwing may have actually solved burrowing with that one Hypsi nest concept. Do this please.
hire an actual map designer
when humans are introduced, give them a dog that can sniff out dinos/corpses
then make the dog playable
For the elder system can we change the spawns of certain dinosaurs so they are within range of a sanctuary before they become infertile/starve to death. Mainly an issue for the Herrera and Cerato as they're slow and cant get to the sanctuaries... Also you 100% need to get to the sanctuary as a juvi because if you dont get prime elder you may as well jump off a cliff anyway
Please adjust the weights of teno and dibble next to balance out cera, I know cerato has the weight buff only because it’s the first to get the weight adjustments but it’s a little too strong in the hordetest and a bit of a pain
Removing Allo’s pounce would straight up just be a net positive for the dinosaur and current PvP ecosystem. Allo needs individuality, so please do not recycle Omni's pounce/pin for something like five times its size.
There could be a new secondary RMB "Grapple" attack, using its arms/claws, which would be slower, close-range, less overall damage, but higher bleed. (In contrast to its primary LMB which is mobile, more damage + little to no bleed.) A "Grapple" attack would lunge forward like the current pounce, cost a fair amount of stamina, and have a cooldown similar to Pachy’s headbutt. Risk and reward with no invincibility window.
Against smaller dinosaurs, a well-timed Grapple could briefly stun them (not pin). A miss would leave Allo exposed for counter-attacks, or enable prey to flee.
Against large dinosaurs where bleed is more viable, Grapple forces close-range engagement into the danger zone, and encourages social/teamwork hunting to circumvent vulnerability windows. (Ex. one Allo baiting a Stego to swing, while another grapples from the opposite side).
Players want fewer invincibility windows and more skill-driven combat. Allo should reward timing and coordination like other social hunters, not rely on raw stats. The true fun in playing a predator is in the way you compensate for its weaknesses.
Day night cycle feel unbalanced, too much night time, which is extremely dark and unplayable even with night vision, storms are far too frequent, feels like its raining more than its not, and to make this much worse is the volume of the storms is ridiculously loud, so loud i cannot hear my own footsteps let alone any other players, or more importantly cannot hear any ai through the sound of the storms, this has ruined my chance of prime a few times and once again makes the game basically unplayable when storms are present due to risk of losing diet and food/risking death just to survive a storm that neve ends or is replaced by another within minutes.
Let’s keep copy and pasting the same pin mechanic on every new carnivore! I agree devs! Give quetz and giga a pin while you’re at it. Who needs cool, unique abilities like grabbing animals from the sky or slashing attacks when you can just right click? Great idea. W animal individuality.
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Nesting doesn't work on horde currently, tried to nest a friend in and entering the code nor setting it to public worked. (the eggs were fully incubated and healthy)
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Not sure if this was intended but as soon as I hit 100% (as prime with perfect diet) I became infertile, so did my friend. As someone who enjoys nesting as part of the game and finds it a great way to meet new people and interact with other players, this is hugely disappointing to me. I don't want to have to only nest between 75%-99%, as well as have to find someone in within that sweet spot too on top of that. I want to add that being nested in by the right people is the closest thing new players have to a tutorial and should be something that is encouraged.
-# It would make sense as a fragile elder to become infertile, but not prime.
Make it take more time on the smaller animals to get frail elder let them keep the stats long enough to get game play in and let players entomb at any percentage of elder please. Then the elder mechanic would feel better to the players. You wouldn't be able to play the same playable for days but you would get a day with it ya know.
Nerf hypsi, I’m really tired of the constant blinding and the fact that it can just climb away. Also does wayyy to much damage for its size.
let beipi regen stamina while latched and standing still underwater
Thank you for scaling swimming sounds! Now can you please scale water entry/exit sounds 😬
I feel like the Pteranodon changes are one of the worst cases of "Monkey Paw Balancing" I've seen in a while, at least in how it currently stands.
I will absolutely agree that it's more agile and fun to fly now. It feels like an actual flying creature, able to move up and down, bank properly, and the diving is awesome. The rush of speed is a lot of fun. The spearing mechanic is really cool as well. However, with all that we got, the monkey paw curled, and the drag changes make it awful to play. I question if the person who altered the Ptera drag model has ever seen a bird or anything else fly, because no flying creature that I'm aware of slows down as fast as the Pteranodon currently does. We're not flying through soup or water, we're flying through air.
Believe it or not, the Ptera is what you would call "aerodynamic" in shape. As a result, due to a lack of large, blunt faces, it should be able to maintain speed in level flight with very little drag to slow it down. This doesn't mean it can't fly slowly, but that, once at a speed, it should keep that speed for a much longer time than it currently does. Going up should burn that speed to trade for altitude, meaning that if I fly fast in a straight line and pitch up, I should gradually lose speed as I gain altitude, but not stop like I hit the brakes.
If anything, slowing down quickly should be tied to the airbrake function in preparation for landing or to slow down to glide over an area slowly to search for food. Burning stamina to speed up should still reward the player with adequate forward movement that persists for a significant duration (unlike it does now), that decays if they make rapid changes in direction, unless that direction is downward to turn altitude into speed via gravitational potential energy.
In short, the Ptera is honestly really close to being perfect, but it loses speed during gliding far too easily to make the stamina changes feel good. It's turned into something that requires you to just sprint the whole time to maintain speed, and honestly, that's just not fun. I'd rather play with a nimble, swift, fish-eating kite than a brick. So, respectfully, please change the drag to allow Ptera to keep its speed for longer. It desperately needs it to feel rewarding.
I think Hererra moving around in the trees/leaves should make noise -- just like how the bushes/grass makes noise
Lightning is causing performance issues. 10-20 frames lost everytime a lightning strike happens during thunderstorms for me personally(with an fps cap of 60)
Allo should not be able to pounce. Allo is a flat footed dinosaur, it is not built for such movements. If anything, it should be a grappler with it's hooked claws and teeth—actually fighting the prey for their life instead of it being right click simulator and riding the dino until you get knocked off by invisible trees.
With grapple, it would prevent super charged attacks and prevents alt attacks, limiting movement and allowing them to inflick bleed/physical damage while balancing a firm grip with the right position. Also, another simple argument for pounce is that it just looks wrong on the thing and is very disappointing whenthe concept was plainly ripped right off omniraptor and slapped onto a bigger dino with the wrong anatomy. It's just sad to see what could have been amazing copied and pasted for a bigger and 'better' model.
Functioning anti cheat pls.
please consider reworking the pin system on allo and rex. it should with a chance of escaping not to much but not to little becasue right. playing a stego is pretty much useless you are getting pined with no escape. it shouldnt be like that. it should be more interactable. i know that rex is a powerhouse and it should absolutely kill a stego but not in such a way the stego should have some sort of escape or fight opportunity.
Make dibble ai alt attack bc if someone is behind them they just normal attack which doesn’t make sense
Feedback: The nightvision is just terrible on most dinosaurs. Espescially when raining. first i though this must be a way to balance allosaurus a bit so at night they are easier to ambush but in reality all you can do is just sit in a bush and wait or log out and change servers in the meanwhile. The reason i dont think its a balancing issue anymore is because the so called best night hunter Dilo is just as blind.... the night time has become a sitting simulator and is just imo boring this way. That being said the new night vision looks visually pleasing espescially on rex, but the overal range of vision should be increased.
Dibble AI spawn in Highlands
please re-add the more varied colours of all the dinosaurs, and just add an option for people to mute the colours from their point of view if they don't like the extra colours (poor hypsi especially)
would love it if the food you're eating can't rot while you're in the process of eating it. the amount of times i've sniffed a carcass, found it to be fine, immediately taken a bite and then vomited is a littlleee bit ridiculous, and it's always when im near starving i swear
for april fools dramatically increase knockback from stuns and knockdowns and have dinosaurs ragdoll when stunned or knocked down in stead of playing animations 
The bleeding from the allo pounce would need to be reduced by at least 200% or more.
underwater vision for crocs is still not fixed, fix pls
Please reduce the amount of storms per in game day. 2-5 storms a day is insane.
The frustration with pin is felt hard with the new payables this hoard teat. I love allo and rex’s moveset but they are sadly overshadowed by an easy pounce mechanic that gives the target not much room to fight back. With slow grow times a system like this doesn’t feel interactive. Im not sure how this would be fixed exactly but i just wish i could fight back, i wish buck worked, and i wish 1 button didn’t = certain death.
I also want to say i appreciate the space to voice these opinions to the team and i respect the hell out of them for dealing with constant criticism.
Flight as Ptera in HT feels really really good after getting used to it. 
I'm really hoping it gets released into regular Evrima soon enough though, as HT servers are so overcrowded I had to switch back to regular Evrima to be able to join and play.
But now I can't bear to play as Ptera there anymore since getting used to the new system.
Kaz's suggestion would make it even more fun aswell.
I played this new HT update for 1 hour and left.
The new UI: Wtf is this ? What was wrong with the old one and who asked to change it ? The neon is just blinding, and i need to squint just to see how many people are in the server and what server i am even looking at. In game it's a bit better but it is still so uncomfortable for my eyes to look at my preferred diet. I'm pretty sure most people had no problem with the old UI and would want it reverted.
Performance: Wtf happened here ? I was running a solid 70-90FPS before Allo came in and now I'm lucky I get to 40 even if I lower my setting from the previous update. And 40 is if I'm looking specifically north, any centimeter turned tanks it back down to 20-30. Performance has never stayed stable for more than a couple months, and every update seems to tank it.
Weather: I mean it looks great. But shouldn't the amount of time raining and the amount of time not raining be inversed? Now not only do my eyes need to be strained from this abysmal UI but my ears need to be blasted with a constant stream of monotone rain noise that seem to have had the audio tuned up 4x more than every other sound in the game. "Hey lets just change servers" Well no because 1. no queue so I'm having a hard time getting in. And 2. if I do get in....it's also raining in that server.
Allosaurus: Love this dino so i was happy to see it get in. Did it come in too fast in my opinion? That was answered after I started walking with my first juvie Allo and felt like my footsteps were floating. I felt as if I was ice skating and not actually running. I'm pretty sure that could've been looked at and tweaked before it got into testing. Also pounce ? i thought it was going to be a grapple, feet still on the ground grappling. Not what raptor does but better. Now my favorite theropod has nothing for it. Besides a health nerf from what i see. Thanks? Having the Allo hold on to something to get some bites in and help its packmates get bites in would be a better in my opinion.
Everything else: I only played an hour so I got nothing else. The game does look great thought. Wish i could play it.
Stop buffing cera. Let it find its own spot on the hierarchy and stop with the favoritism. It might be your favorite dinosaur but it isn't for the majority of us. Cera is just an annoying bully, why buff it further? I guess all we have to do is complain enough for them to buff a dino, because the cera mains have been malding that they can't dominate servers anymore with the easiest carnivore.
Ceratosaurus was introduced as a scavenger capable of efficiently bullying other animals off their kills, but with the constant changes and buffs, it now seems to be shifting toward becoming a hunter. It should not be limited to scavenging entirely, since it makes sense that it would be capable of hunting, but the ongoing adjustments are starting to take away the unique identity that was originally intended for the dinosaur.
The moment a dinosaur is added to the roster that poses a threat to Ceratosaurus, it gets buffed. Either enough players are complaining that you’re giving in to their demands, or it happens to be someone’s favorite dinosaur on the developer team.
You cannot please everyone. Those who are skilled at playing Ceratosaurus will still find a way to thrive and perform well, while those who are not will either learn to improve or complain until they get what they want.
But you do you 
Can we have a better nightvision with the ptera ?
Or just a better view system for this one so we can see small prey easly ?
Make a feature which allows parents to pick up they’re babies until like 10-12% grown
can we do something to fix mixpacking? Something like idk, staying too long next to a carnivore makes you go insane and slowly starts draining your health😔😔😔😔😔
Please don't implement the new hud. It's way too bright and as someone with astimatism, it gave me a headache after just a few minutes (With prescribtion glasses).
Can we please get a better Allosaurus night vision?
better question can we get better NV for all dinos?
Its sad thats allo mecanic is pounce idk if we can imagin something different but maybe we should
I have noticed that a lot of people have been complaining about how low adult Rex crush damage is (it deals a total of 1k damage). Ive now realized that the main reason for its low damage is because it deals a lot of fracture damage, you basically leg break a stego in 2 crushes and a trike in 3 crushes.
I would like to propose you increase Rex crush damage from 1k —-> 2k and in return nerf fracture damage because right now if someone gets leg fractured by a Rex, 90% of his entire kit gets disabled and he basically dies with no counter play. Even if the Rex has to use 10 total crushes to kill the trike, it only takes 3 crushes out of the 10 to win the fight.
The way the trike/stego v Rex fight plays out is so boring and uninteractive due to the fracture early on, Rex should still fracture them, but not that early on, in return for a damage increase.
TLDR: buff Rex raw damage from 1k —-> 2k and to compensate for the buff nerf its fracture damage.
please return the old characteristics of the cera
A few mutation ideas, just putting them out there.
If you rework / introduce multiple mutations that ppl actually find appealing/useful, it would be great for diversity I think.
Values in brackets are their respective entombment increases.
- Olfactory enhancement: increase scent range by 200m (>400>600)
- Ravenous and parched: increase the rate at which you consume food and water by 50% (>75>100)
- Melatonin oversecretion: take 30 seconds (>25>20) to sleep instead of 60
- Hardened heels (hidden mutation that unlocks after traveling enough distance on the map): Reduce sprint stam consumption by 5% (>10>15)
- Unshakeable: increases resistance to being pinned by 30% (>40>50)
[credit to @tidal otter for no.5] - Pest: Able to eat rotten meat without vomiting (but of course no diet)
i have been flying around the dam sea, no scooling fish (EU 9 hordetesting)
BABY/JUVIE TROODON.
Please make baby troos be able to scavenge on rotten meat till (!) they unlock their venom, i mean we are basically not even able to hunt AI and we can't run away from anything while being small.
A mutation that allows non diving creatures to dive. could also be an opportunity to expand the mutation system by adding mutations that require other mutations to equip. (eg you entomb with hydrodynamic, submerged optical, and the one that gives you more o2, and then you can equip this one which allows you to dive & buffs your o2 further)
Big Sound Issue ....
Sometimes chicken and rabbit make more noise at 10m than a adult rex running on you at 5m ...
make elder stage longer or just remove it entirely cause its honestly just sad that you grow a prime omni and can fight once until you have to retire, cause your stats are to bad to fight anything and to slow to run from anything. so you have like 1h of finding, fighting and killing stuff untill you can sit in a bush and wait the last 10% to entomb.......(maybe make it that in prime you spike up about 5kmh and than drop back down to adult speed and bf or a biiiittt slower in the end, so you can atleast play with your 100% dino)
Fatal error after fatal error after fatal error, idek if anyone else is having this problem but literally every 10-15 minutes i fatal error. It's unplayable.
Anyway, idk if anyone else is having this problem because I dont see anyone talking about it
make it so herbs can eat bones to heal bone break faster.
been sat here refreshing for an hour. Sort it out, becoming a joke now
Please add queues back it's soooo annoying to keep pressing refresh and hope that you are able to get into a server it's honestly nasty. Also (GIVE US OUR COLOURS BACK) on ht the lack of colours is sad it makes my dinosaurs look depressed 😔.
PLEASE ADD A /KILL COMMAND for when you get stuck and /unstuck doesn't work. I want to take a second and point out that just the fact that you have a pinned message explaining how to get unstuck by burdening official server admins to come and get you unstuck when they probably have better things to do means that this is a known issue that keeps happening. THIS should be MORE than enough justification to add a /kill command since it resolves most of this issue with little to no effort at all . It has literally zero downsides there is already a /untuck command in the game which doesn't work most of the time but I digress, with that knowledge I don't think it would be hard to add a command like this. Not only would it be less burden on the admins because people can just respawn instead of bothering them but it would give more leniency to the Devs because of the fact the game is not fully finished and needs a lot more work meaning if players ever get stuck in an unfinished part of the map they can easily just respawn.
fix the allo bleed man, I died because a allo pounce me as a sub rex
Bring back AI spawns on the North Plains please
Petition to remove omni since it's unplayable and ugly not even real species, and replace it with utahraptor
Please don't get rid of 250kg Prime Elder Beipi. It deserves to be peak, please
allo might need a lil night vision boost, and tbh alot of the dinos need more, bad night vision is fair but the game shouldn't be absolutely unplayable for 50% of your playtime
There should be a mutation that allows players who don't like the new Elder system to continue playing with their dino without it becoming weak, but also without it becoming Prime.
Let me explain with an example: The "X" mutation, which cannot be inherited, prevents the dino from reaching its Prime state, but maintains the weight and maximum stats of a weak Elder.
This way, both players who like the Elder system and those who don't are happy.
when we get the sanctuary near HL ? pls we all dont wanna run to SP, beach, delta or north jungle sanctuary. And befor we get there we red on food. Maybe put it north east from the north HLLake or even more est from it. At the moment there is nothing so would be a perfect place to make it alive some how.
Elder for mid tier and small dinos is disgustingly short, to put it in comparison, it's as if we started turning into great great grandma our early 30s, in real life the growing stage is significantly shorter than adult.
In addition, many players like to go out and fight when they reach max weight as not only do you have less health, but with the sheer quantity of weight based mechanics like pin, flip, kick that can one shot you or leave you vunerable. And once you're a certain size, it only takes a few minutes before you're so slow that you couldn't outrun a chair.
It would be nice if say, i take dogs for example, they take about a year to reach their full height (adult) , and about 18 months-2 years to properly bulk out and develop (prime), from then they will slowly start to age until they start pass at around 12 years old. With their health tanking mostly at the very end of it's life. Lengthening elder times allows players to enjoy their time playing more, meaning taking care of your dino when it grows, the experience is scarier, and makes travelling that much more important. People have longer to seek out fights, and understand match ups, and reduce the amount of one-sided fights. When a another dino completltly outclasses another or leads to a one sided battle and can't run away 24/7- not just in juvi stages, one side def isn't enjoying themselves. This leads to a far more enjoyable expeirnce overall
Footprints should show on the sniff bar after you have gotten them from the ground
or make dinos grow faster and make elder "checklist" carry over entombs, so realisticly you would only be able to achive prime elder on 2nd or 3rd live depending on dino grow time
Replace the Allosaurus pounce to Hamstring bite ( or you can call it whatever you want)
What is hamstring bite?
- The Allosaurus is able to latch their jaws on the legs of the prey animals with the intent to make their movement harder. Different type of legs have different effects.
*What am I thinking? Latching onto the Back leg of the prey animal will result in a nerf in speed for the said animal ( this could scale with weight as obviously a Stego could drag an Allosaurus easier than a Diablo ). *
Just for example, let's say one Allosaurus latched on the back leg of a stegosaurus will result in 15% slower movement for the stegosaurus and more stamina consumption. Obviously there is 2 back legs, so if an another Allosaurus jumps on the other leg, the speed nerf would stack. Making it a solid slow debuff. I would probably not stack the stamina drain though, to not make it too OP
(Again, the numbers are made up, it should be probably closer to 4 to 8% speed nerf)
Now comes the front legs and probably the more exciting part of the mechanic.
Hamstring bite on the front leg
If you latch and lock onto the front leg, you should have a % amount of chance OR have 2 bars to execute a body check to misdirect the prey item. (One is more luck, the other is more skill type of solution) This basically means that if you are locked onto the leg and hold D, during the latching period, you have the chance to direct the Stegosaurus towards the left direction for a very short amount of time. (Obviously you could make it turn left/right, maybe even backwards)
Also a general debuff to the turn radius. Probably around 3-5% -ish.
I think this would be a much better mechanic for the Allosaurus than a copy paste Omni pounce mechanic. It could also look hella cool as a pack of Allos trying to grapple the legs of larger animals, eventually wearing them down, maybe even make them fall by the misdirection effect.
The hamstring bite should probably deal low raw damage and moderate bleed damage as it's main purpose isn't to finish a kill.
Also, this hamstring bite wouldn't pin the prey item unless the said prey is lighter than the Allosaurus by 70%. (Because we had enough of the pins)
I don’t like the idea of the isle becoming a pin simulator, nobody will play half the dino list if it means hours of time is just wasted by uninteractive pins.
Please give love to Trodon, it feels really bad to play rn, also I don't know what happened with nightvision but Trodon is a glasscannon and nocturnal predator, can we let the little guy hunt?
its been like that for awhile for carnivores because of how op herbies are. Now that we start getting some light the herb players wanna complain lmao
Seaturtles, Fish and other aquatic life, as well as deer and boar should be on the Deinosuchus diet
Big Troodon suggestion (my fave boy)
- with the current night vision nerf they basically became unplayable man, you basically r forced to play black screen simulator for the whole night which is unfair to the species (hell I think rex even has a better night vision than any creature??) it should be dilo -> troodon -> rex in terms of night vision
- bring back juvi speed, every herbivore now runs as fast as a race car and grows tons by the second but juvi troodon running fast is too much? It doesn’t have to be as fast as before but it feels like someone broke my legs lol. We can’t even outrun other juvi’s anymore.
- BRING BACK THE BRIGHT COLORS it’s a venomous creature it’s fine if it’s bright XD i don’t think the devs realize how attached some people are to their skins and consistently changing the colors is super demotivating.
That’s it lol, troodon is a beast when the right person plays it but nerfing it this bad is just gonna make it even less played…
Hoardtest AU2 - Having to turn volume up and down up and down constantly with the storms just so my hearing doesnt get damaged by the ridiculous volume level of the storms is an absolute joke, being unable to see more than 3 feet in front of yourself (barely can see my own dino character) unacceptable, unplayable mess, I can deal with server issues and problems in a testing enviroment but it would be hugely appreciated if the devs would at least acknowledge our concerns and comments aboutthe state of this game
can we nerf these bloody storms? had 4 in less then 30 minutes. cant hear anything cant see anything. and fix the day night cylce. with the nighvision you cant see anything at all! wow just logged back in to another storm
Mutation that allows you to eat rotten meat and organs (only for animals herra sized and under. no rexes growing for free off of gone off meat thats been abandoned)
Please look into the reason for the tremendous fps drop. I usually get 80-100 fps, but it drops to 3-9 within a few minutes.
Can we could get further performance enhancement for the gameplay and FPS? (This would increase consistent player count in both public and HT servers as it is a major problem and reason players stop playing)
I’ve been playing The Isle for over a year now, and it’s disappointing to say that the game feels like it’s gotten worse rather than better.
We were about to take a big step forward with the Elder system and the addition of three major dinos this year instead, it feels like we’ve taken several steps back.
Things that consistently frustrate me while playing HT
Lack of Night Vision
Half of the gameplay ends up being spent doing nothing because of how dark it gets.
I’m constantly worried about getting pinned by something I can’t even see, losing hours of progress in the process.
Night vision worked much better a year ago.
Rainstorms
These are one of the most frustrating aspects right now.
They’re extremely loud, overly frequent, and make the game pitch dark.
During rain, it’s impossible to hear anything in-game or even people in voice chat.
I shouldn’t have to adjust my volume every few minutes because a storm starts or ends.
If rain appeared once every couple of in-game days and was lighter, it would actually add atmosphere.
Rn it feels like a constant hurricane that ruins visibility and awareness. I counted three to four storms per in-game day during my last session.
The Map
The terrain is covered in steep hills, rocks, and logs that constantly block your path.
You might smell food nearby, but getting there often means walking hundreds of meters around obstacles just to find a way down.
At night, this becomes even worse. There’s a lack of open plains or balanced forests; everything feels overly cluttered.
The river delta area also has very few crossing points, making spawns there frustrating.
Constant Reworks and the New UI
It feels like the same systems keep getting reworked every update, even when they were better before.
The new UI for example is a sidestep that just introduces more bugs, and doesn’t match the game’s style.
The older UI and the previous diet icons fit the overall design much better.
Glowy UI doesn’t suit a dinosaur survival game.
Give attention to things like cheating, mixpacking, and performance problems?
Pinning Mechanic
I understand that the game focuses on survival and realism, but the pinning mechanic goes too far.
Carnivores rely on PvP to survive - it’s their main gameplay loop.
Spending hours growing a dino just to get pinned with no counter isn’t a game anyone wants to play.
It removes skill expression and turns epic fights where someone bleeds out into a pinning match.
Pinning made sense for smaller bleeders like Omni or water-limited dinos like Deino.
But giving it to larger species like Rex and Allo just breaks the game.
What’s the point of developing complex animations and movesets if the meta boils down to a single pin attack?
A Rex even tried to ambush my friend and me (as Allos) the other day - he missed the pin, we pinned him and done.
It looks goofy + janky, feels unbalanced, and doesn’t reward skill.
If pinning stays, there should at least be a counter mechanic.
Allo Feedback
Allo used to be one of the most beloved dinos, but its current version feels like a downgrade.
The concept art showed so much potential, yet now it feels like an Omni 2.0.
Walking speed is painfully slow, stamina is poor, and night vision is among the worst; odd for an ambush predator that doesn’t even have an ambush ability. Meanwhile, Rex (an endurance hunter) has one.
Allo needs more spawn options and a way to counter or escape pounce interactions.
I know you guys dont like to take community feedback, but please hear us out?
Allo pin is a pain, I think the game needs less insta kill mechanics. Omni is great because it’s a weight game but allo and Rex and just a mindless button press. It doesn’t feel good to win a fight that way or die that way. Elder system should take as long as growing to adult takes. I want to spend a long time with my elder and honestly I think you should die randomly after 100 instead of a button. If I had to I would rework allo pound to be a hop on, hop off. And it just rips a chunk of something and does massive bleed.
I think prime and frail elders should be rare and there should be a normal regular elder as well, just called elder.
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Frail should only happen if you literally do nothing your entire play through. Like you never leave the zone you spawned in or something and you never get a good diet. Basically, its hard to get.
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Regular elders should be what most people get. The stats barely change.
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Prime elders should be difficult and require skill, not checking off a shopping list. This means when you see one, it's special, instead of how it is right now being the norm.
Right now everyone is prime, because if you're not you're basically meals on wheels (especially for creatures like omni with that speed nerf 💀)- and it's not even done naturally cause the way you get prime is through this convoluted to-do list.
I think good advice for game design is usually to reward players for doing the stuff you want them to do instead of punish them for not doing the stuff you want them to do, in most cases.
Add a bot that reply's to a comment that gets <50 ✅ so dev's don't scroll through feedback channels and makes us feel like we are not screaming into a void
rain. rain. rain. Why is it raining so much? I can't hunt in the rain, and I can't see at night, so can't hunt then, so what do i do when it rains all day and I can't see all night? Even after the rain stops, you still hear the rain for 5-10 mins. WHYYYY? Fix this.
Look, we are all sick of listening to these loud and obnoxious storms every 5 minuets in the HT. Please just pause storms entirely until the rate is fixed. I've lost multiple dinos simply because I cannot hear ANYTHING half the time I am playing.
Will mods ever be allowed for this game ? Like legacy ones paleo sounds and models and just keep the night vision stuff and maps away have it where u get banned for it or something this game just gets borin looking at the same old animal and sounds lol
Between AFK'ing the night cycle because it's pitch black and you can't see anything... and taking the headphones off during rains & storms because the sounds are too loud... there's not a lot of time left to enjoy playing.
Thanks for baby bary, I really like it ❤️
If u release rex to live, u would not need this many servers In HT, also, rex is more than ready for release and ppl could Play on unnoficials without dying to cheaters and mixpackers filled servers. Trike needs more help from devs than rex at this Point and is already live for months.
this game is cooked. had an allo everything done ready for prime elder logged out on 50% food and 40% diets logged in and died 2 seconds later from starvation. exact same spot i logged
Prime elders are way too common, it should be something of an actual achievement, it's rewarding to have went through a lot in your life and get prime only to find out someone else got prime but with so much less effort. A solution to this would make the tasks very challenging but all unique to their own species (example: troodon has to kill something above 400 kg, rex has to kill something above 5 tons. And so on)
Make it so frail elders only slow down by a maximum of 3km/h from their base stats (should vary for every species) and make prime elder 100% stage a single km slower than frail or just the same speed as frail, the prime elder already has a weight and damage buff and assuming in the future the elder stage will last wayyyyy longer, which means prime elders would also be in their speedy phase much longer too and terrorise anyone slower, 100% prime should use their experience and strength over speed and brute force (unlike their younger selves).
i think i don't need to explain, FIX NV!!!!!!!
Aging from adult to elder should be exponential. 75-87% is when progress is slow, but once you pass that part it accelerates so you're not stuck with the unfun frail stage for hours.
Can we normalize seeing our surroundings at night while its raining more clearly? Grass is literally the only thing that lets me see something if i walk on rocks i dont see anything other than the outlines of my dino
People are saying it a lot, but Troodon really needs attention.
So when you're done with Petera, please take care of him.
Troodon is truly in a rather pathetic state. Its Juvenile stage is extremely slow, but it's also weak in both damage and health, And it does not have his venom at this stage.
Return speed to 39km/h or at least to 25km/h initially. Troodon at this stage is so weak that even if he ran at 100km/h it wouldn't be a problem for practically nothing besides AIs
with the exception that prime elder should stay achieveable. while for big dinosaurs that grow slow its almost guaranteed that they will reach prime, its still nearly Impossible for smaller dinosaurs that take like an hour to grow.
weather audio slider please, the rain and thunderstorms are way too loud. i cannot even hear people in voice call
Ok a few things
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The colours on ht is very lacklustre, there are not enough colours to choose from for some dinosaurs, like what was the point of removing those colours? It gave us our own way of expressing our personality in the skins we made but now... now there is not as many good colours to choose from, like hypsi is now colour less it's kinda sad.
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The storms are WAY to often like why are the devs still testing them they are done just make them less frequent and people like myself would love not having to hear storms every 5-10 minutes .
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Fix the NV I can't see anything at night now it's almost impossible to spot other players and ai so it's really hard hinting at night or just trying to survive as a herbi.
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Fix the underwater perspective crocs have a hard time seeing where they are going without having to go to the serfice to see.
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Mabye idk stop buffing ceara 1.6 tons was plenty 2.1 is to much I as a allo player feel more uncomfortable walking around knowing that there could be 2 2.1 ton cearas walking about and ima solo player, the allo nurf was not necessary keep allo at 2.8 tons instead of 2.6 now that is a literal 2.1 ton scavenger walking around.
add a mutation for ONLY prime elders that makes you able to nest infinetely instead of turning infertile at 100% grown. I do get it shouldnt be possible to nest infinetely but it seriously takes the fun out of nesting in the ocean as either ptera, deino or beipi. If the mutation would only go in the 4th slot, it would make it balanced in my opinion because then you HAVE to be a prime in order to nest above 100%.
Weather audio pls, its sooo annoying i cant hear anything.
can we make the isle playable during the night? maybe add nightvision, reduce the storms and allow underwater creatures to see underwater 😭
I'd like to request that AIs be allowed to take damage or even die if they jump off or over a cliff during a hunt.
It's incredibly frustrating when you're hunting an AI and it plunges off the nearest cliff—whether it's a chicken, rabbit, deer, or pig—they all always escape unharmed, while you, even if you slip down the smallest slope, immediately break your toe or even die.
Every time, I stay up high, watch, and think, "Yep, there goes my meal..."
THANKS, dear devs! ^^
What if the pounce was removed from allo and instead it was just a lunge mixed with the existing claw slash?
It would have the speed boost the pounce has but instead of getting latched on it does heavy bleed and moderate damage with its claws. This would allow allo to have a faster movement speed around 39-40kmh because theres no insta kill mechanic for anything smaller than it like teno or cera. It would also make battles way more interactive and balanced.
There would be a cooldown and cost a decent bit of stam so people cant use it as a speed boost like it is right now.
It could have the same effect as diablo stun where it can phase through its target so it doesn’t automatically get demolished by anything it does it to.
I know the devs wouldnt change allos whole mechanic for this so im just putting out the idea i wish we had
Remove boars being able to follow u till u die
Add legacy NV with they grey lit area where you can see for a little. This will negate not being able to see AT ALL for some Dino’s and give dilo the largest radius and herbis the smaller ones.Definitely adds to the fear factor and looks a lot cooler to me at least.
Add pterodactyl back
And fish
So we can found food with this poor ptera..
Add spinosaurus
Why add spinosaurus?: It would extend the carnivore line up with a subaquatinc dino,it would also had some risk to playing deino since its currently very sdae to be a deino in water.
Pros:Very good bite force,sub-aquatic.
Cons:even tho sub-aquatic its too big to ambush,slow,easy to spot
The audio for teno running is much quieter than the teno trotting on the player's part. Perhaps quiet your own trotting a bit? I dont know how the audio is for someone else hearing you, but I am not asking to change that; merely clarify to the player being the teno more that running is louder and not stealthier than trotting.
Diabloceratops: Needs a rework, and now we have the opportunity to make it happen.
Currently, the Diabloceratops is the most tedious herbivore to play in the game. Considering a minimally regulated server (no mix-packing or over-packing), its role in the ecosystem is pathetic and simply “nerfing” it won’t fix that. It needs a full reimagination.
With the game rebalancing the weight of animals, we now have the perfect opportunity to make the Diabloceratops faithful to its concept art:
A transitional ceratopsid between small and medium size;
Social, living in large herds.
However, the current Diablo has extremely high damage and absurdly massive health, making it impossible to kill for predators that theoretically should be occasional threats (Cera/Carno).
Even predators that should easily overpower it (Allo/Alberto/Sucho) can’t do so unless they receive drastic size increases.
This “invincibility” that the Diabloceratops gains when grouped with one or two of its kind with a developed prefrontal cortex makes it the most tedious herbivore to play. Just look:
Apex predators: Diabloceratops can easily flee.
Group predators like Allo, Cera, or Carno: Would rather hunt anything else than engage six adult Diablos.
What I usually see Diablos doing is heading to the most PVP-heavy areas, roaring, and attacking predators who weren’t even interested in them—or even trying to kill other herbivores—because literally no one but a T-Rex has any reason to engage this invincible tank (six Diablos).
My proposal:
The Diabloceratops should be a glass body with a steel shield.
That means adapting it to have:
Weight:
1.3T to 1.5T (Adult)
2T to 2.2T (Prime Elder)
Growth time:
1h50 to 2h10 with a perfect diet
Sparring:
More agile, compact, and less sluggish attacks.
Damage and bleed:
Keep as is or maybe increase slightly.
Head resistance:
Ceratosaurus / Dilophosaurus: Need more bites to make bacteria/venom effective.
Carnotaurus: A running charge colliding head-to-head with a Diabloceratops instantly knocks down the Carno, allowing the Diablo to deal damage.
General damage reduction on the head.
Speed:
Slower than Ceratosaurus, faster than Allosaurus.
Result:
Diabloceratops would grow quickly, with a well-protected head, more agile sparring, and a vulnerable body. Forming a defensive circle would come as naturally to them as surrounding prey does for carnivores.
Predators like Carno, Cera, and Allo would have real chances to attack a herd, forcing a Diablo to overcommit and take injuries—but a mistake from the predator could be deadly in return.
This would also open ecological space for other ceratopsids like Pachyrhinosaurus, Styracosaurus, and Avaceratops.
Counterarguments:
“If the Dibble is alone, two Ceratosaurus can kill it.”
If one Cera is spotted by two Carnos, it’s dead. If one Dilo is spotted by two Carnos, it’s dead.
“If the Diablo becomes weak alone, people will just play Styraco instead.”
That’s the same as saying no one will play Bary once we have Sucho, or that no one plays Cera because we have Allo.
“If Diablo can’t live alone, no one will play it.”
This Diablo wouldn’t be unplayable alone, it would just face serious danger if seen by multiple Cera/Carnos or four Dilos/Omnis (as Cera already does).
But it could still flee from predators like Allo if it spots them in time.
The faster growth would compensate for these changes you could quickly meet up with friends, make a nest, and have your offspring grow fast enough to defend the herd.
Predators from various tiers would have real incentive to attack, and Diablo’s herd gameplay would become the most engaging herbivore experience in the entire game.
more details in #general-feedback-discussion
Between the rain and the nightvision, I am close to starting to just log whenever it rains or when nighttime begins. I don't want to be that kind of player, but the rain and darkness make the game unplayable, and I feel like a lot of other players feel the same way.
I'll give my opinion: I just joined Horde and to be honest, the night vision for the Allosaurus is terrible. There's too much pointless vegetation making it difficult to see, and also, for those with weaker computers, it causes more lag (fewer FPS).
Increase stam costs and stamina drain for allo pounce and pin attack because having allo being allowed to pounce and dismount countless times is not fair at all
Nerf allo bleed, no need for it to be that strong, even the alt bites are stupid for it.
I’m sure it’s been said before but in case it hasn’t, please in the future add separate controls for each Dino. I know it’s not a priority at the moment but one day it’d be nice to have
Get a better Anti-Cheat/hack program. Hackers be running rampant. Just listen to your community
Buff night vision and rework pin, the game is becoming very bad to play. I’m not enjoying it anymore
make gastroliphs come up on the scent bar when sniffing
Organs need to give more as obtaining diet as carnivore is way harder than herbivore
What am I supposed to do in this situation? Not even the Abyss from Dark Souls is as dark as this thing here.
The game becomes unplayable basically, also I am with Omni, "nocturnal hunter" uh?
Can we maybe let player see? maybe even carnivores since they should hunt by night? thanks
Remove Pin from allo- if it's able to be pinned, the chances are the dino is already at a severe disadvantage, especially when factoring in it's significant advantage in health, raw dmg and pounce. Player skill should be rewarded by granting them the opportunity to fight back and overcome the odds, especially in solo play.
The mechanic isn't interactive and negatively effects emergent game play (the natural rhythm of fights that comes from dodges, baits, and punishing attacks) , you'd think 3 tennos could fight of a single allo, but if one just gets pinned after another.. well, speaking from experience the fight often rules in the allos favour. With a bit of skill, and luck players should have the chance to overcome the odds, especially in similar species like canni allos.
(Did you know a 87.5% allo can insta pin kos a 74% allo while being faster than it on both trot and running speed?)
The amount allo can pin should either be reduced from the current 65% of it's weight to about 50%or Introduce a secondary mechanic like many suggested in this thread / incur a larger speed debuff to those in that 15% range. However, i think it's important to recognise from a design perspective that having an large creature pouncing on something too small may look a bit strange, or induce excessive clipping into the ground.
Another option could be included to reduce allos bleed damage for anything it's size or smaller than it, reduce it's attack speed but slightly increase it's agility . This will allow it to partake in more skill based behaviour such as baiting which is required to take down bigger targets- something that it was intended to do, but seems to be pretty... eh, at. I'd rather fight 3 allos as a trike than 4-5 ceras. Bleed could be more potent for dinos with a significant weight advantage. This means it's less oppressive to dinos it's size, allows for more oppotunities to knock it off, it's other attacks are less overshadowed, but still be able to tangle with apex's.
That being said, i really enjoy that trot speed increases whilst allos continue to go frail, it allows groups to stick together of all different sizes so one is never lagging behind much, and even as a frail prime, it may not be the best at running away- but if it can keep line of sight, it's good at out stamming stamina heavy dinos like rex, trikes and large stegos, whilst allowing smaller dinos to escape.
A simple, low-profile "anti-mixpacking" mechanic:
Environmental Stress
A status effect that nullifies all nutrition stat bonuses when you remain in objectively stressful situations for an extended period of time.
This means no extra bleed resistance, health regen, stamina regen, growth speed, etc etc...
While under Environmental Stress, you essentially play at 0% nutrition for the duration of its effect, relying only on base stats. If your nutrition actually hits 0%, you become Temporarily Infertile, and that means no Prime.
Triggers (Stressful Situations)
- Herbivore: near any carnivore species (trigger sensitivity scales with predator species size, not age size)
- Herbivore: near gore (worse if rotting or same-species corpse)
- Carnivore: near other carnivore species
Why not stress from carnivores near herbivores?
Carnivores must hunt, which naturally puts them near herbivores. Keeping nutrition bonuses active encourages them to take advantage of weakened herbivores instead of allying.
- Herbivores distrust carnivores
- Carnivores gravitate towards aggression and hunting
Effect on Mixpackers
Example: Rex + Trike
Their most common duo survival tactic is luring and exhausting "their" prey. A stressed Trike has weaker stats, may struggle to PvP a Prime member of its species (or any other), and can’t keep up in coordinated traps as well. If they fail these "ez traps" enough times, who is to say that the Rex won't get desperate?
What Remains Unaffected
Normal pass-bys, co-species hunts, and combat. The average hunt would most likely not last long enough to trigger Environmental Stress. No base stat debuffs or stat damage, since that could wrongly punish normal encounters, and make typical gameplay feel worse. You really don't want to punish, but instead "coax" in the right direction.
Mixpacking isn't "cheating" so much as seen as scummy, which is entirely dependent on the situation and the person witnessing it. Some people will always mixpack, and that is their freedom, but it should come with a cost, and it should not feel natural to do so.
Give back dinosaurs that get killed by hackers 🪦
Maybe Allosaururs way to “prepare pounce” should make the animal run a bit faster but with decreased turning radius. Someway like Carno charge but with no ramming but grappling.
This would make it more suitable to hunt smaller yet faster prey as well as large ones.
NERF AGING
Change how fast we age, make it take much longer to get to prime/frail elder stage, RN you are barely an adult and them BOOM you are a old, feels to fast, there are more elders them adults in HT rn, should be the other way around.
what is the flippin reason for a rex to have a faster walk speed than the allo?
why can rexes bigger than my adult allo just walk me down (not even gonna mention the rex ambush ability).
then you get pinned and voila, hours of growing gone in a few seconds without any fight.
rex fans, i am not asking for them to nerf the rex, im asking for an allo walking speed buff calm down
please increase the server player cap to around 180-200. nearly starving as a carnivore because AI isn't always consistent and players being spread around the map is very frustrating. there are many times I've been in a full server and only found a handful of people.
I think giving rex a pin where u do basically nothing and giving allo a pounce is an easy way out for the devs to make it look like the combat has depth. There's gotta be some way to counter rex's pin and allo really shouldnt be pouncing like a raptor lmao
SUGGESTION TO CHANGE THE CANNIBAL SKIN
Instead of the currant skin swap, it would be very kool if it simply changed you palette from what ever you picked to the albino-esque pallette we associate with the cannible skin. This way people have a chance to still have some of the (tho faint) patterning of the wonderful patterns/skins from the art devs. ❤️
ALTERNITIVELY a cannibal skin to represent each pattern. (which I hope could be as simple as just coloring each skin and taking the mute would swap you to that version of the skin- I assume)
I think either change would be a kool nod to sense of what that dino used to be before it become-- either through necessity and having no choice//out of survival, OR through (player) choice because it enjoys it. Sort of a visual story telling element.
allo should lost more stamina during pounce
an elder "progress bar" where you can see how well your doing on getting prime elder, not listing the requirements, just a hint on if youre doing well, and if youre not then its a good sign that you might need to change something.
You should make the allow shaky foot part of the lore
I would love to see the time it takes to get 100% become WAY longer. Small teirs would enjoy their adults and elder would be much more rare and impressive like “oh that dino has lived for ages wow!”
Have some sort of admin or someone to help out when people get stuck, the rocks at -4,914.986, -34,527.34, 46,846.945 are significantly buggy and /unstuck got me in the same place than where i first used it
suggesting not having "click to win" attacks on any dino.
Allo calls sound so cool, it sure is a shame I can't hear them over the ever present rain
ALLO BLEED
Fix the Allo bleeding, this thing is still heavy.
Two Allos managed to kill me in less than 3 minutes with this intense bleeding, and they were half my size or babies.
(Tenonto)
ATM this game is just starve-simulator, its not really possible to play any carnivore without the immense struggle to find food. Not even talking about the Night vision in combination with this ear-shattering thunderstorms that are somehow present 24/7 on some servers..
I would much rather have larger player caps for servers than dinosaur AI.
ffs turn the rain off ive had 5 storms in less then 30 minutes. chasing down food and lost it cause of a storm once again
NV is bugged, the constant weather is making things even harder to see and I feel like I haven't had more than 50% hunger ever since reaching sub adult stage.
these resets are stupid, i cant grow a rex to full adult because it has wiped twice within 24 hrs. I've had two rexes around 60% and then a wipe happens
Remove allo pounce and buff it stats for brawling
- Ai deer will now chase you and can kill juvi carnis with 1-3 hits And cause bleed!
- Boar can kill juvis with 1-3 hits and even some carnivores that are full grown such as Herrera, and can also bite you as soon as you land a pounce.
- Servers are randomly wiping/rolling back dinos on servers.
- Boars will go to both AI and player copse's and gaurd them till they disappear which keeps juvis from even scavaging off of other player kills.
- Psittacosaurus turn invisible randomly but are in game and i have yet to dig a burrow and find one.
- Ai health is way to high for juvis
These are all issues iv found with horde testing that i think need some reworking!
Give allo a stun after being knocked off by environmental objects
Bring back V3.
It definitely has its flaws, but overall it’s such a nice map that kept the Legacy community fed for years. It has all the memorable locations, a wide variety of biomes, and enough size to support 300+ player servers with ease.
Bring it back pls 🙏
remove speed buff from all prime elders.
Please add AI spawn to the far away little Islands.
It would be nice if carnivores could live there aswell. Something little, so it would not Support an adult more than a short amount of time. Because as of right now, only PT and Herbivores are able to live there (due to grazing/fishing and saltwater mut). Even if you want to go there as a carnivore you risk starving just to Check there, so it's basically a save Spot (for anyone who is fine with having no diet).
give carno more dietary options, specifically with more midtiers like dilo
HT:
- I don't see nothing at nighttime.
- It is raining more times than my wife telling me to do the dishes which is... much!
- Allo Pounce sometimes being glitchy (let's call it that way) - I will try to get a Video of that this evening
I had a idea myself which some hate some like which is lowering the amount of allos that are able to get onto a target, but the difference is you enable solo grappling for the allo, for example maia and dibble could only allow one allo to actually pounce onto it, this means a maia or dibble that is low on either stam, health or blood will get pinned but a maia or dibble on full HP wont be pinned, this means for an allo pack to successfully kill a maia or dibble they would have to use the technique of one actually pouncing on while the two others in the allo pack have to use their claw swipes and bites and such to whittle down the maia or dibble getting it into solo grapple range causing it to be pinned to the ground, imo this would fix the issue of allos just pinning literally everything on the roster and ignoring the rest of its kit while instead you would have 1 allo doing the pounce and the rest using its kit which imo makes it a more fun fight for the allos and the prey that its fighting, something like this.
REMOVE SANCTUARIES FROM DEINOS REQUIREMENTS FOR PRIME, WHAT ARE U SMOKING, GIVE ME SOME. It's impossible to reach sanctuary if you spawn at north lake, and come back into water alive if you dont have reabsorbtion mutation.
I miss the mid tier meta, I could die, grow for a few hours and get back into the action, now I grow mid tiers, get one shot or melted by Allos and feel like i've waisted my time.
I decided to try something bigger, played rex for 3 hours before getting ran down by a carno and killed, tried playing some croc, got to 4.2 ton, i thought finally I can be a big after 5-6 hours of growing, was swimming in shallow water at night and because night vision is broken and useless for everything except rex, i couldn't see a prime rex next to me sprinting at me, cruched dead in 5 secounds...6 hours of my life gone to an unsaleable one shot.
I don't like the direction the game is heading, currently just changing between official and HT we not only have the 2 biggest carnovurs added to the game (except croc) but also cera the strongest carnavour on main branch also receaving a massive weight buff. rotating us from a herbie meta to a massive carno one, unless i sink countless hours into growing these massive dinos I'm just oneshot if i go anywhere near where the majority of the server is (delta) and most of the time i try to grow bigger dinos I'm hit with one-shot multiple hours into the process. the game genunily isnt fun for me at the moment and even if the bugs and night vision were fixed I feel the direction of the game won't change that. theres simply to much time spent into growth to either lose it all instantly to un-out playable mechanics.
Continuing off of this I think prime elders should be extremely different for each Dino. This will potentially balance out the playables being played like more raptors and more gallis and stuff.
They should be way different including their speed buffs, damage buffs, stamina buffs and requirements, etc. Make the smaller and fast growing Dino's (Hipsy, troodon, Herra, Dryo) benefit from prime elder extremely (like being faster at 100% than base stats or have massive increase in stamina) with really easy requirements like visit one migration zone and a few patrol zones plus a perfect diet. Same can be done for Omni and Dilo only with the requirements increasing but still easier than current requirements. Then as we hit the higher and relatively stronger tiers like Cera, Carno, Teno, dibble and Allo, they shouldn't get the speed nor stamina buff at 100% prime and the requirements get WAYYY harder (like the current requirements but with Carno for example get 10 player kills in your life, or for herbivores they need to also visit multiple landmarks/hotspots), and the requirements should only get harder from there depending on how strong a Dino is on its own and how long it takes to grow.
All the speed and stamina buffs from the smaller playables including their easier requirements would make more players be willing to play those Dino's.
And getting prime on anything bigger should feel really rewarding and you'd also get more frail elders.
As I said in my previous feedback frails should get a buff. They retain their speed by only being a maximum of 3km/h slower depending on the Dino. They don't need to be weaker because the prime elders are already at a higher advantage with their weight and damage buff. Especially speed buffs at their peak prime (87% growth), but they should be the same speed if not slower than frails due to their weight increase (depending on species) and that primes should use their Experience and Strength over Speed and Brute Force.
so i know deino is only able to group as 2 but i feel like it should be more than that. Realistically crocs and gators live in large groups, even if they fight amongst each other a lot
Never add modding support to the game considering how badly it affected legacy
Fix trike thrash hitbox
please dont leave allos pounce looking like that. finish allo before moving on to other animals. its a mid tier it effects everything. you cant leave it like how you left pt, you need to finish it soon
Fix TRIKE double click HITBOX! Please.
This video shows how broken it is; it keeps moving its head and hitting things.
why make herrera eat fish and crabs but then give it the swimming Animation of a drowning rodent? I mean the normal surface swim somewhat looks okay but the Diving? the Diving looks horrific. Also Theres no schooling fish what so ever to find anymore so its kinda pointless for herrera to even try and look for it. Kinda sad tbh. I know this isnt supposed to be a semi aquatic but why give it the diets of a semi aquatic then?
HordeTest Bush Camping Simulator
Over 80% percent of the gameplay is sitting in a bush because we are literally looking at a black screen at night and during these storms (even during the day), and thats with night vision on and gamma turned up WITH a monitor that has Night Vision Feature built into it. Not to mention the storms are are literally ear piercingly loud. I mean rain, simple rain fall sound is drowning out dino vocal calls and movement sounds. EVEN when standing right next to each other!
As of right now, it is basically unplayable
FIX NIGHT TIME / NIGHT VISION
FIX THE STORMS (Vision AND sounds)
Please get rid of the vomit-green ground textures.
Please fix crashes and fatal errors, me and many others have crashed multiple times during fights which has caused us to lose our Dinos
Add more maps! I love gateway but it does get boring after months waiting for the changes in HT. Redo the old maps and bring them back for variety! Also add more slots to the servers because it's boring to only run into other players at West rail, SP, and highlands
Could the Triceratops get the ability to knock down a Rex out of a spar? The Trike has high damage, but if the weight and age are comparable, it can never apply it as it should. Let it be able to do so, even at a cost of 15-20% stamina per knockdown, considering that the pinning mechanic will be activated if the Trike drains its stamina below 50% this is a risk for everyone: the Rex risks taking a ton of damage, and the Trike risks being pinned.
If the developers don't really like this option, then let's return the Trike to the bleeder class, so that, like in Legacy, a few missed hits would put a predator in an extremely dangerous position of losing all its blood, as the Allosaurus does now. But I think everyone is already tired of bleed, so I suggest going with the knockdown option. The Trike would be able to fight large predators, while, as before, it wouldn't be able to chase anyone down on foot or by running.
Honestly, it's already very tiresome to watch Rex/Trike fights with the former winning in 80% of cases. Yes, now the Rex doesn't break through in a couple of bites, but as soon as it does, the fight can be considered over. So, if the Rex possesses mobility and the ability to attack from the back without restrictions, then let the Triceratops' privilege be controlling the fight through sparring.
- Fix nightvision (it is too dark at night).
- Fix raining every 5 minutes.
- Fix the fallen trees and random rocks simulator. Too much random fallen trees, too much rocks where you can bump. When something is chasing you - you almost certain to get stuck on fallen tree or rock...
You want more FPS and better optimized game, but you flood it with too much vegetation.
I just suggest ... to add more Diet to the carno in particular the Y (Lipid).
If you are a baby or just to low to hunt you just can't have it. You can try to scav but ha ha you know ... Never organs
So ... why not adding goat or sea-turtle to him ?
Hello Isle Lovers,
This game has come so far from what legacy was, I absolutely love all the implementations and the progress the game has made.
Please hear me out, The whole 100% Elder FG croc grabbing a 9.5 T croc... IS A PROBLEM that needs to change.
FG Elder Crocs shouldnt be able to grab another ADULT croc 8 Tons + . This completely takes away the challenge and battle aspect of fesh 75% adults vs 100% primes.
Feels like complete garbage growing something for 10+ hours and then not being able to even fight flight or defend yourself in an encounter or battle because being 8 tons at 75% you're grabbable to a FG elder.
You changed REX where they cant pin a FG elder stego... so why can a elder dieno grab another FG deino whos in his prime but not yet 100%?
This needs to change and be more balanced for dieno on dieno encounters. They have massive weight speed and damage advantage, As of right now as a non prime, until you hit 10.25 tons you are grabbable by another FG elder whos 100%. this is madness. Dieno needs to be more balanced.
Most roll in groups of 2, so as a non prime elder... any encounter with others is a death wish & you are essentially a snack pack for them.
You are essentially a gaint elite fish for elder dienos until you get over 10.5 tons. Also, Why does it take up until 95% to become full size when all others are FG Elders at 88%? Can you please make the correct adjustments to balance out dieno.
Please, no endlessly long pins. It's frustrating to lie there with full health and watch yourself slowly die. Whether a Rex, an Omni, or a problem child Allo.
Please let us defend ourselves in some way.
If an Omni pins another Omni, they will both damage each other.
Also, give the other dinos a chance to bite or scratch with their claws.
Thanks for reading.
My fellow dinosaur and friends alike.
Why is there is literal sun under the water that blinds Deinosuchus?
Please spread that light out in a more even manner, not in huge sun like bulbs that blind us Aquatics 🙂
remove dmg mutations to make it more balanced since speed buff from photo and nocturnal is gone 
Parasaurolophus should not have a roaring 1 call where it opens its mouth, would be cool and unique if it closed its eyes and mouth and blew into its nose to make a trumpet sound, like how we know they did irl 🙏
Add schooling fish and rotting meat to the Troodon diet.
-Schooling fish
Troodon already has crabs (which spawn better in HT at the moment) and frogs (there aren't any on the map in HT).
Catching small fish in shallow water makes perfect sense.
Besides, they are the only tiny/ small carnivores that can't do it: Petera, Beipi, Herra, and Austro when released can.
-Rotting meat
Why should Cera be the only land predator that could do it?
Competition wouldn't hurt it.
Especially with a weight difference of well over a ton.( 2 t in Prime HT at the Moment)
Crabs are the only thing a young Troodon can kill.
So, carcasses lying around would be good for young Troodon.
You cannot play the game if you can't see at night.
Pachycephalosaurus ram should grant wind-up stun and fracture resistance the longer the animation is running for, kind of like ceratosaurus' charge bite, to allow for pachy sparring. It would also grant the ability to parry oncoming CC moves from all manner of horned beasts, up to a weight and time limit.
Playing the game compared to 2 years ago honestly just feels sad on the pvp side. There are so many cool dinosaurs and possibilities but every fight seems to end with a bad hit box oneshot or a pin. Can we pls make combat feel like it used to be again. Dodging, finding openings, punishing for missed attacks and…. We need Smaller playables stand a chance against the tier above them again if you play better and out skill them. I’m not saying Omni should have a chance against Rex but Omni can’t even fight a cera or other midtiers in a fun way that doesn’t end with a pin and that goes for the rest too. Just remove pins and make engaging combat without a cinematic finish without defense the only way to fight.
Please, fix night vision!!!!!!!!!!!!
Sorry, I have to say this now, it was very frustrating.
Thanks to the storms and the all-consuming sounds, I've now lost my 55% Rex.
I was in the center the entire time and didn't hide anywhere.
In fact, this is the first time I've reached the 50% mark without being killed by a rabid Allo ^^ That's not my problem at all; eating and being eaten is part of the game.
But every 5 to 7 minutes or so, an all-consuming rain or storm scene appears. I have nothing against these weather effects; they create a great atmosphere, but in this combination and with this intensity, it's simply too much.
Since it just drowns out all other sounds, that shouldn't be happening.
As a Rex, you basically have to eat all the time. So, as I grew steadily, I lost more and more stomach contents, which I could then use to gain something. It's perfectly clear that a Rex simply couldn't survive on AI.
I would have eaten other things if I'd found something or if something had crossed my path. xD And what I did encounter was often far too big for me to attack.
When you find yourself in the difficult position of having to rely on AI to stay afloat, it's extremely bad when the AI, as I mentioned before during my test, ignores all cliffs and abysses and simply runs down them without taking any damage. Then, as I experienced again today, it can also run up some steep rocks/mountains, just like Spiderman, where you yourself can't keep up.
Your prime system is broken👍and an elder is so weak you might as well just jump off a cliff
Make the allo's claw attack useful in combat and not just decorative, because as it is now it's useless in fights.
-end of tail hits should not be able to kill you
-venom and bacteria "delay" between the bite and first effect, they dont instantly spread through your blood stream, especially the bacteria, the venom can be very quick but the vomit effect from bacteria should not happen as a cerato closes it jaws after a bite
-herbi diets just shutting of some plants at times is insane
-Group sizes not depending on growth also feels pretty poor, making grouping and other mechanics as simple as you can while saying "quality takes time" really feels contradictory, whats taking the time when core mechanics like grouping are so hollowed out after more than 5 years of public evrima.
Too dark. Unplayable 60% of the time.
Please remove and or change how the new mutation Parthenogenesis works currently. I see what you guys were going for and I do appreciate it for what it is. Unfortunately as always when something good gets added to the game, you got your hackers and mix packers that just abuse it. I have literally witnessed multiple large mix pack groups around the map just sitting in one area with some trikes, stegos and maia, all just feeding their rex/allo friends a never ending supply of eggs. The mutation itself is great, but the way it is currently being utilized is not.
One suggestion I could give in order to keep this mutation, is that if you choose this mutation, you are allowed to nest alone, HOWEVER your eggs become unedible and give no diet. So with this particular mutation, you can only use your eggs to nest and nothing more. That way the people who truly do want to use the mutation for nesting do not get neglected, due to others abusing the mutation.
fix nightvision
let it be known that the ptera stamina increase + removal of the stamina penalty when flying upwind are appreciated
that being said, one step forward, two steps back
- the new diving
the animation is fantastic. i love it. looks great.
the idea is terrible. there is absolutely no reason to get rid of the slow descent, like please the bird's ONLY fun factor is its movement. WHY are we making its movement less precise?
what has been happening thus far: i am chasing a chicken. i am too high to peck it so i try to descend. i hit ctrl. i divebomb face first into the mud. literally what is the reason for this
suggestion: ctrl [single tap/hold] -> controlled descent
ctrl+ctrl [double tap] -> dive
- falling when pecking something heavier is ridiculous.
i dont understand this decision. pvp birds are literally a non-issue. they are so incredibly rare and non-threatening that even IF you do encounter one,
-
there is a list of evasive manuevers longer than the list of wars Poland has been involved in that you can use to make the bird waste stam, crash down or fly into a tree
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the bird is almost guarranteed to fall down because iirc its heaviest is 75kilos(?) when Primed and there is only one dino that is lighter than that, and thats hypsi
suggestion: please just... don't :(
We need some solutions for the current state of combat.
Many people have already said it better than i could, but a way to fight or escape pin. Smaller/more punishing pin hitboxes for these bigger carnivores that stuns or knocks them down if they miss, or maybe a cool down before they can attempt to pin again.
A bit more strategy. Long standoffs where your stamina is drained and both opponents use their skillsets to their fullest are some of the most fun encounters ive ever had (even when i lost). Dying can still be engaging if you use your abilities to their fullest and go out fighting
Increase the speed of the Maia Juv and also make it reach 45km much faster in its growth phase.
Maia is currently just a walking lunchbox for Cerato, Allo, and Sub Rex until they reach 60% growth, Being slower than 41km up to that %.
Why is an animal whose primary means of survival relies on speed doesn't retain it for about 2/4 of its life?
can we fix the constant storms and loss of playables happening on the horde test. Its raining non stop most of the time and i have a 50/50 shot if my saved dino will even still be there to continue growing and testing it.
I really love Spiro, it was the map I spent the most time on when I first got the game years ago. I was wondering if you could add it as an option to host on a private server while keeping the mechanics and dinos on the live branch? Just for some variety so we don't have to play on the same map every time.
I mostly miss it for the rivers being across the whole map and the many cliffsides and gorges.
I also would like if the mechanic where certain herbi diet only spawns in certain parts of the map made a comeback. Carnivores have to travel for certain AI on their diets, it would be cool if herbis had to do the same thing, as a real incentive for migration
Remove Legacy. We have already lost and continue to lose a lot of players who came thanks to videos or streams on Evrima, but never figured out how to switch to this branch of the game. And those who still find a way to switch often get stuck at the stage with anti-cheat - after which they simply leave and return the money for the game.
Or just make them seperate games all together
theres a decent amount of cheaters on hordetesting sadly, ive had multiple instances where opposing players are constantly running straight to my bush and my friends bush while we are decently spread out and hidden and prebiting the bush or swinging, which we usually use camo skins to blend in, and make sure to not stick out, especially when we are near a road, idk if its just me thats had this happen but having someone instantly know where youre gonna be and where youre hiding is crazy, i love the isle but the ESP warriors are making it unfun for those who legitimately play
change the young trex breathing noises. sounds like they have bad congestion and its not fun to listen to for hours
Please fix the /unstuck & make the radius in which it places you longer & on a flat - level surface. Instead of in a rock, or on another ledge which then gets you stuck again.. unable to move or further use the command for 600 seconds.
Nightvision
I wish we as a community could finally stop giving the most ridiculous feedback about this mechanic, which is** IF one can only see a pitch black screen, it's not an engaging and entertaining videogame, matter of fact it's not a videogame**. You can't lock any playables behind completely black monitor for half of the game. It is literally unplayable. Seeing your own model should be the absolutely bare minimum, but even that doesn't happen to many of the playables during night.
I agree that Night should have an effect on gameplay, majorly that predators have an easier time to ambush, hunt as generally their night vision is better than that of a herbivore. But even as some of the predators we're having hard time seeing our own model. Like why is this still even an issue? Throughout the implementation of new NV's, the current one would look probably the best for my taste, but the fact that many of the times you are actually met with a black screen is ridiculous, and no, this not only for HT. There are animals even in the live branch which can't see their own model sometimes. If this is a technical issue, I would really appreciate some word on it so I atleast know you aren't making night times basically unplayable by your own will.
We need a easier way to find our friends on the map like being able to send a group invite to anyone the same species as you and to see where they are so you won’t be looking for them for an hour
What if the pounce was removed from allo and instead it was just a lunge mixed with the existing claw slash?
It would have the boost the pounce has but instead of getting latched on it does heavy bleed and moderate damage with its claws. This would allow allo to have a faster movement speed around 39-40kmh because theres no insta kill mechanic for anything smaller than it like teno or cera. It would also make battles way more interactive and balanced.
It could have the same effect as diablo stun where it can phase through its target so it doesn’t automatically get demolished by anything it does it to.
I know the devs wouldnt change allos whole mechanic for this so im just putting out the idea i wish we had.
This is a repost but also this is easily do-able by the devs, just saying
Allo shouldn't pin cera or teno. Instead, maybe it should** just knock it over? Maybe even stun it?**
Suggestion: What if it could pounce targets 70% of it's weight or up, knock targets down with 50%-70% of it's weight with slighly higher dmg, and pin anything smaller than 50%?
please return the ability to choose spawn location
Please fix rain, it's driving me insane. Its raining every 5 minutes and its been like that for a week, are u making fun of ur player base on purpose or it's actually that hard to do? Its actually a big issue.
Dibble hit box is absolutely ridiculous. Knocked me over as a dilo and it did not even clip me. I got behind one and it hit me still and killed me. so stupid.
Remove northwest highlands spawn point, it does nothing but impede slow moving babies and doesn't impact quick ones. I personally just throw myself off the nearby north cliffs until I get a better spawn.
stop the rain!!!! it's raining too much HT
Tracking feedback.
Just a simple idea for tracking. Whenever you find footprints (as a carnivore) and decide to start tracking, make them able to see what nutrient it would offer if you managed to kill that animal.
This could be useful for direct information to decide if tracking a creature is worth it or not. It may not have the nutrient you need if any at all.
Pin is overall a very bad mechanic. It should be removed and replaced by more interesting mechanics(its ok on the small creatures like troodon and omni tho)
Why are we being punished for surviving in a survival game?
Staying alive should be a rewarding achievement.
But what do we get?
You get weaker no matter what you do, prime or frail.
Frail is just an even worse punishment for not doing things you weren't told to do, or for not being able to complete them because of rapid growth. Troodon's speed is reduced from 45 km/h to 31.5 km/h.
Players with less playtime simply have better stats than you when you have more time in the same dinosaur.
Who would accept that as justified?
And you also become infertile now at 100%, which is even worse for fast growers than for others. A Hypsi only has 15 minutes of fertility now.
And the very idea that 75% is better than 100% is simply unpleasant.
So please change it back so that staying alive is a reward.
On HT the stamina indicators etc are really really bright and glowing, and for me it makes it less immersive, and I can't enjoy the awesome graphics as much. Why does it have to be so bright and glowing!
Every so often announce a list of things that are being worked on or a being considered, like noting things that have been the most requested and so on and then debunking and giving your reasons as to why you will/won't change/add things or why are some things the way they are (like darkness and stuff in the HT)
When you try to eat the corpse, it rolls down the slope, making it completely impossible for you to eat.
I think this is due to the influence of the doll system, which causes the position of the corpse on the client side to be inconsistent with that in the server.
This is too dark. What exactly are we supposed to do here?
Once again hackers are completely out of control and you are actively bleeding players because people are tired of being one shot by flying carnos or seen through mountains by cannibal rexes.
Moonlight is very important for night vision, a phase of the moon indicator in the tab menu would be very helpful
Put a specie cap on HT that way we can see people playing different dinosaurs, right now this is Allo simulator
fix the hackers cause what is this how is a stego half health getting one shot by a CREATURE 90% times smaller ?
Hypsi would be cool if its spit had a small acid effect if you hit but outside of the eyes, just one hypsi spitting on you would be a negligible ticking damage but a bunch of spitting hypsi may require you to wash off in water or risk nasty burns....the dienos would approve
Since the start of rex hordetest, Trike and Stego moved from \(gamma) diet to S(beta) and dots(alpha) respectively. Carnivores already had a limited diet availability when it came to lines because dryo, galli and dilo are either not that popular, give little food or just not on diets of many carnivores.
Revert either stego or trike or both back to lines. At least stego made even more sense considering kentro is lines in allos diet and you could argue diablo is S so trike should be S too.
Make 100% infertility happen to just frail elders, prime elders should be able to nest
Just some thoughts on the current elder system, I know it’s still a WIP.
I think rather than Prime and Frail Elder being a simple yes you achieved prime or no you didn’t it could be something that you can achieve certain levels of. So you essentially get a hidden progress bar that goes up with your actions and determines how “prime” or “frail” you are. Sometimes you get half of the max possible weight sometimes you get 3 quarters of it making it less of a succeed or fail quest when growing. This would also lead to a lot of size variation when people are grouped up, which could give you a great idea on the weakest/strongest of the pack and would be really helpful when determining who to target in a hunt.
make the running power swing on steg do a stun to bigger dinos make the stand still power swing 5% stam cost running power swing 10% stam cost trike and rex should NOT be able to flop unless they are running at said target IF the target is close to its weight like steg (anything smaller than around 6 tons makes sense to be flopped by full grown rex's and trike's) it should just stun them running at the steg or something around 3 ton gap should flop it add the dmg for running power swing back to it as it makes 0 sense as of rn why a standing still power swing does the same as something with momentum
Still alot of hackers on... just know where I am, even if i hide from them. Just magiclly know where i am all the time, Im tired of wasting my time on growing a dino just to get killed in an unfair way...
i completely understand that rex as a juvi is weak... but this is insane how weak they are. how is it that im 30% growth and i still can BARELY even kill a deer let alone a boar. and i was sitting at 200% growth for over an hour and a half and ONLY made it +5% growth from 25% to 30% and some change. i dont understand how it takes that long to grow, i cant kill anything but ANYTHING can kill me as a rex. wild
please do something for the dino disapearing on hordetest when you reconect on a server it's almost impossible to grow a rex
Some of the juvenile skins are very appealing. Request: a "neotenic" skin variant where you keep baby patterns as an adult. Could be purely visual in the character creator, or tied to a mutation (can never breed, but gain a minor buff?)
GIVE US 200 server pop!!
Ik that it's not a biiiig main problem and I can understand that devs has more important things (saying without sarcasm) but small bug fixes like organs (a bit more rare but still - meat chunks) being stuck while you're trying to swallow them would be very helpful. Bcs I'm kinda tired of pieces of meat stuck in the air near me which can simply show every other dino where I am
Most likely this problem is on the ht, but sometimes it's happening in main evrima branch too
I like that beipiaosaurus has extra lung capacity now, it's unfortunate the guy can't use all of it though because he can only regenerate stamina above water. Is deino ultimately going to be only semi-aquatic that can regenerate while submerged?
can we have some focus on optimisation ?
can we PLEASE have a period of atleast 2 hours where i can be an adult as my dino before i descend into hell and despair, i grew the dino i want to enjoy it
Remove or replace allo pin too much pinslop 💔
Reduce the weight of the Cerato Elder Prime to 1600-1800kg. This thing doesn't need any more buffs
Make it so that the deer can't attack in water with it's hooves or stomping attack but only with the head plus the hitbox of deer and boar shouldn't be an aoe attack because you literally get hit from standing behind them. They should instead only attack in the direction the are actually looking.
Please remove pin mechanic from all dino's EXCEPT for members of the raptor family. That is their unique mechanic and it should stay that way.
I am once again requesting the removal of pin/pounce from the funny Allosaurus animal. It just hunts like a more capable sub rex and that is very weird.
Please stop this infinite rain on HT, it's stupid that you die as juvi just bc you can't even hear AI because of that rain...
Remove the pin mechanic, it’s ruining the game
fullgrown prime elder allo, if a rex catches it onetime, its just dead without any fight nothing, just dead. and also anything else around the size 3.7t. rex shouldnt be able to just do the crush like 10 seconds long holding its prey until it got 3.7t hp less.
give us rex on evrima pleaseeee , take your time with allo and etc , hard tier-herbi are too strong , need some balance ecosystem
Can we have funny matchups like before, for example carno vs cera, cera vs teno ,omni vs pachy where every dino had to strategically use their abilities with more engaging gameplay than just right click and pin?
I understand a huge apex pinning smaller dinos, but allo, i love allo but i literaly dont find it as fun as the others cuz how easy is to kill things with just the tap of a button which is also complicated to balance mid growth because theres some cases where a allo with visually the same size of another dino is able to pin it .
Give frail elders the option to nest at 100%, but don’t give it to Prime elders. Frail elder is so so weak, way weaker than prime elder, so why not give you a reason to be a frail elder instead of a prime one
What if the pounce was removed from allo and instead it was just a lunge mixed with the existing claw slash?
It would have the boost the pounce has but instead of getting latched on it does heavy bleed and moderate damage with its claws. This would allow allo to have a faster movement speed around 39-40kmh because theres no insta kill mechanic for anything smaller than it like teno or cera. It would also make battles way more interactive and balanced.
It could have the same effect as diablo stun where it can phase through its target so it doesn’t automatically get demolished by anything it does it to.
I know the devs wouldnt change allos whole mechanic for this so im just putting out the idea i wish we had.
This is a repost but also this is easily do-able by the devs.
Could the Allo please get some better night vision
Cera can't outrun Allo if it uses its charged ambush pounce. I was running about 39 kmph. So I thought If i cant outrun them on land then I'll out swim them--nope. They use their alt claw attack in the water and catch up. Allo is oppressive to anything smaller than it and near its speed. Please adjust it being able to spam ambush pounce to effectively run faster than a cera.
good to see nearly a month into adding rain to ht and you haven't turned it down.. like at all! do you devs listen to feedback or just doing it for a troll at this point? dropping new dinos yet the game is SO dark and loud you spend over half the playtime not being able to see or hear it..
Fix ESP hackers & GET RID OF THEM.
Elder change suggestions
Prime elders as they are now are far too common, and if you don't become one you're sentenced to death. Preferably, at the end of your animals life you should retain the same growth as 100% in previous versions if you both have not completed all requisites to become a prime elder, but have done enough to prevent you from becoming a frail elder. Prime elders should be rare, and they should be powerful.
Prime elder changes:
Playables with shorter growth times should have their requirements reduced so they can passably become prime within their life. Conversely, playables with longer growth times should have more requirements so there are less prime elders of them.
Frail elder changes:
If you keep a poor diet, dehydrate or starve too many times, cannibalize when your species/mutations cant, or go infertile, you should become a frail elder. Otherwise, you should be a normal elder.
Normal elder:
If you reach the end of your animals lifespan without becoming a prime elder, but have done enough to not become a frail elder, you should be a normal elder. Maybe deal less damage, but that should be it. Don't punish players for playing the game.
Over all, prime elders should be rare, threatening, and take effort to get to. All playables preferably should have their requirements adjusted for their growth time and abilities. This is just an example, but maybe Deinos maybe should have looser diet requirements since they cannot easily hunt for preferred prey. And galli/cano being incredibly fast should have more travel requirements.
c'mon man make HT chats separate from evrima MAIN
Maybe give Maia some more swim speed or swim stamina. Hadrosaurs were known to be good swimmers 
dare i say this is pretty damn insane. night vision needs a serious rework for the 900th time lmao
now to be fair, in the clip, i was looking for a way to die anyways, but had i not been i think the only indicator i was going off a cliff was the fact there was no grass. other than that, i would've had no way of telling if it was truly a cliff, just a hill, if it was only a 4 foot drop or what. plenty of times night vision has been changed and so has nighttime in general, and i think it could really use a looking at. it gets to a point ingame where it's not scary and it's just... annoying. yuoi can hardly see ten feet ahead of you and it's even worse when it's raining. it gets to a point whrere you literally just have to give up and sit there until it's day time, which is boring and takes away from what you could be doing. i think a few uypdates back was when night time looked its best, where you could actually SEE without nightvision but still 100% benefited from it if you used it.please look back into NV and night time as a whole, because truly where did the moon go
if some morons wants to sit in a queue with 100 players let them, it just frees up slots on other servers for those who can use their brain and find the lowest queue server/no queue server, AND players will not join another server if their dino/friends are on one server, it wont rly matter no matter what you do.
Seriously though why does it just rain so much?
flying dinsours need more stamina IMO
Maybe allo should use its arms for pulling rather than holding down a target when it grapples. Success would mean the prey being flipped on its back for multiple seconds, and all predators involved can wail on it in that time (think tripping over a wyvern in monster hunter). Grapple becomes a team effort CC move, and stops being an unskippable cutscene.
I'd also likely slap a stamina bar charge on it to punish failed topple attempts and prevent spamming.
Can allo bleed please get nerfed. The only playables that can put up a fight is trike and Rex and that’s if they hug the water or a big rock. I get allo is meant to deal bleed damage but it’s way too high right now. Right now allo just has to pounce once and not let you sit down and it’s over.
Also can you remove sanctuary as one of deinos requirements for prime because it’s unfair for deino players
- Can you please bring back the pumpkin patches. Like in the old map there was patches of pumpkins instead of 1 or 2 laying on the floor.
- Please give Teno and Pachy some TCL They need some much love
allo should really have some pounce miss endlag or some actual stamina cost for anything it does. currently allo can use its pounce as a rocket fueled propulsion boost to repeatedly launch themselves at their prey and pin them. and its not like the stamina cost from the pounce rocket boosting does anything when it takes like no stamina to pin something slightly smaller than itself to death
Could be good to have bucking stats tweaked to allow the buck mechanic to drain the stamina of grappled dinos (since it costs a lot for the bucker) and have an increased chance of unlatching them in general
Rex ambush needs a change. The fact that it can activate it at any time is wild, it literally makes it so stuff like Diablo can’t get away. Instead maybe make it like 3-5 seconds while crouched to activate it, right now it doesn’t feel like an ambushing tool it feels like a free speed boost to help you hunt anything in plain sight which is wild for something that’s 12 tons
From what i've witnessed in allo vs rex fights, both allo and rex pin far too easily.. say a 5.5T rex is fighting 3 3.9T prime allos, it manages to ambush one allo, pins it for about a second and breaks it's leg. The other two rush in- it lets go of the first, 180 degree flips the other mid pounce and pins, Kills it. (Something that is very easy to do if yk what your doing as there is no cool down) The third and final one has a chance to get on it's pounce, only if it's not out in the open and has water, cliff or a rock close it either gets knocked off and won't be able to get around the rex again. (if it sticks around it's ambush will kill it), or somehow get's a 20 second pounce in to bleed out the rex which is insane. Imagine something slightly smaller?
If the rex is a poor player and doesn''t know what it's doing, then the rex get's insta pined by the allos.
The entire fight is filled with one shots, over far too quickly and is a pin to win simulator. What happened to the natural rhythm of fights that comes from dodges, baits, and punishing attacks? Nobody wants to loose 4-7 hours of growth in a 20-30 second fight, something has to change with pin.
Add a new elder type
Right now we have prime and frail which cover the extreme sides sides of the spectrum, It makes little sense to have no inbetween. We should have an "average elder" Which is given to a player who lived a mediocre life, this should be where over half of the players on a server end up, Primes requirments should be scaled up to make it actually rare and something to be proud of instead of a bare minimum. Adding this would still encourage players to play the game with the threat of frail still being there while also not brutally punishing any player who didn't get prime or barley missed it, with how The Isle works sometimes you simply get screwed over.
You may end up in a long fight with a longer heal time after, break your leg, have hatchlings or a juvi to take care of and then the game essentially punishes you for playing it. If you end up in a big hunt that lasts a long time the game is actively punishing everyone because they aren't ticking off boxes to hit prime. Having in inbetween elder that is just alright, same as the average adult of its species would be fine. Have its stats drop off when its at the literal end of its life, like 98%+
suggestion for both hordetest and definitely going in to main branch. remove being able to select canni perk so that way if people go cannibal and eat there own kind they cant get elder. might make playing allo a little more fun
Suggestion re: ptera dive in HT, it's super fun to use, but I think we should still be able to adjust height the old way. Could dive be remapped to alt-bite while airborne, so the previous more gradual descent is still consistently possible?
dailly dose of : can we PLEASE have a period of atleast 2 hours where i can be an adult as my dino before i descend into hell and despair, i grew the dino i want to enjoy it
Forcing the elder mechanic over the players in which you will inevitably become frail and weak so that you practically have to entomb and start over again is equivalent to our playables dying of old age.
I remember very well that it was said something like that would never come into the game... Yet here we are.
The elder mechanic is good in itself but saying you have to engage with it in every playthrough is too much to me.
Sometimes I just wanna grow to adult and wanna stay that way until I'm killed.
This new death screen is actually so metal. I love this, and hope this look makes it into all the menus!
I love watching the terminal lines scroll with program commands, I eat that right up. Also the is anyone there? Is pretty sad, and creepy, keep up the good work!
Elder seems overdesigned. Two different versions and a bunch of mechanics for achieving one over the other. We should not feel incentivised to visit MZs and all the other stuff in order to check boxes for Prime elder. We should do those things because it's fun/is beneficial for us staying alive. Now it comes across as a chore.
IMHO we should only have one version of elder, the one that is currently prime. But some tweaks. No checklist, you managed to stay alive for a long time? Good congratulations you're an Elder now. And secondly, it should take a long time to get there. You grow to full adult and then you stay there, for a long time, I would honestly argue at least as long as it took to get to full adult (but I would not be opposed if it was even double or triple that time). And then you start growing again. At first you just get stronger and maybe even faster, but after a while your stats start decreasing and you eventually die of old age. Keep in mind at this point you have played on this dino for a pretty damn long time and should hopefully feel somewhat tired of it anyway. The long time this takes would hopefully mean that elders are quite rare, which imho they should be.
Pertaining to HT idk what officials look like right now but why have a day light cycle if it is just going to rain and make it dark anyways.
Decrease rain to every 3-4 in game days. Not twice every night and day.
PLEASE give us this grass
Change the Elder system so that how strong you are depends on each individual task rather than a checklist. That way you wouldn’t be automatically punished for skipping one patrol zone — you'd just be a bit weaker than your maximum potential and you wouldn’t be forced to tick off every single task on the list just to not end up as a helpless lizard.
I don’t care what yall do just give the rex some lips PLEASE make it a selectable thing or some I can’t stand this Rex n its shadow already looks lipped so idk what yall have going on there
MAKE ALLO FALL OFF FROM COLLISION ON POUNCE, I just had to stand and buck (which does literally nothing) while I simply bled out as a sub stego from a sub allo because the allo could just sit there for about a minute without even depleting its stamina.
I literally bled out in about ten seconds after the allo finally got off after over a minute and there’s nothing you can do it’s just not well balanced it’s a single right click and you die
the overall nature and lighting shown in the phase three channel looks amazing, i really hope to see this in game soon
especially the grass is very good please add it
Can we get new grass, this current grass does not look good for almost everyone. I know there is supposed to be longer grass but it does not need to look like this, even deltas long grass would work better
Please give big herbivores better night vision. Yeah I know it's not realistic for Trikes to be able to see well in the dark but it's just not fun to be completely blind for such a long time
Can we get a tutorial type section at the start which teaches you about the different dino's and their attacks / skills.
Rng does not feel good in a game where your choices are supposed to matter. It also makes combat related rng an incredibly big pain to balance because someone might just constantly get lucky and someone will constantly get unlucky.
Change bucking to drain stamina. Why does the victim lose more stamina for a chance based dismount instead of a knock down? If they fully stack the bucking mut there's also a chance that they just can't be latched onto which will look like a bug/hack and get reported, potentially getting a player in trouble when they are just playing the game. Making it drain stamina creates a trackable interaction to avoid this problem.
Change salt water drinking to fill your stomach with bacteria/make the character "nauseous" to show the player how at risk they are of vomiting.
Change rotten meat to do the same; making the one eating rotten meat "nauseous" until overfilled, which causes vomiting. This has a stacking potency where the more you eat the faster the bacteria fills, so eating a couple bites of rot out of desperation is still viable.
The latter two especially can save players from instances of accidentally eating or drinking one sip of salt water or rot and immediately vomiting, and better communicates consequnces for actions for new players instead of making it confusing and frustrating for them to understand.
Bucking should be more effective now that allo is in the stam cost for the pouncer should be more drained when actively getting bucked as it is now pouncing playables get free damage and an easy escape everytime
Esp cheaters and mix pack/mega packs are rampant in hordetest. For the normal player that has no one to help them (like clans or streamers) the game is doomed in it curant state.
Fix the rain please!
Checked some cycles between rain and sun.
Times :
15 min rain
8 min sun
13 min rain
2 min sun
3 min rain
petition to remove infertility at 100%? Ive spent my whole life surviving, youre telling me i have to waste my peak stat time for nesting when i get nothing out of it anyway? youre telling us to off ourselves when we reach 100% anyway because we get awful stats, did u really have to remove nesting too ?
Either fix night vision or rename to The Idle
80% of the time im just starring at a black screen and cant do anything
As insects are introduced to The Isle, would it be possible for Hypsi to become omnivore?
give the pt chunk eating animation the ability to take off so it can avoid predators when eating or change the animation to not be as long. basically every time i play pt i get no ai spawns and when eating organs the animation is so long that i cant escape a predator and lose all my progress which is rlly unfun.
Perhaps you have never managed to grow a dinosaur or perhaps you have no friends so allow me to explain. Dinosaurs in this game are persistent to one server and some of them take many many hours to mature. This motivates capable players to connect to the server that contains their dinosaur! Many of us have friends who also play this game! Wow! It's fun for us to play with our friends in the same server 😄 all of this motivates "morons" to join a specific server. Hope this helps!
optimize the game better especially for laptop users and add more ai
For me us a carno main , i want to say how bad i feel when 2,1 cera was released, always in this pvp always cera have and advantege but right now is nearly imposibble to the carno to do something .... i dont want to overweight carno but pls cera and carno should have equal weights
I hope we're able to dislodge allos with trees and rocks eventually like omnis and troos. I understand that Allo is even more of a WIP than Rex atm tho
Could possibly give allos pin quick time events, e.g. pressing certain keys which pop up, or timed button pressing during the latch, if you fail 1 or 2 you get dislatched.
I dont mind pin unlike a lot of others, but I hope others would like it more if it actually took some skill to use
can we like finally fix the nightvison on ht pls its literally pitch black at 21:00!??
Okay so ...
***1- Stop the rain ... ***
seriously i've enough with it. It rain so you can't hear so you can't hunt or avoid avoid predator so you die and it rain every 10 min !! (I just playing the HT and i quit cause the entire day was raining ... ALL the day).
2- Fix the night-vision ...
Okay night is there to be not comfortable especially for some dino but the problem is that just unplayable ! You can't even see where you go ! And when you know that Gateway is CLIFF and HUNGER, you just stay in a bush or pray to not fall and die ... btw night + rain just log out nothing more to say.
3- Add all IA to the preferred food
Some dino like Deino and Carno haven't enough IA in their diet. As juvie carno you can't complete your diet cause Boar and Deer just Bully you and as juvie Deino the only thing in your diet you see is Elite Fish ... and yeah they bully you to.
***I hope to see some changes soon cause this HT is unplayable ***
I can't say how I am delighted to see the baryonyx model in-game. I waited for it my whole life. (I know, I'm exaggerating). For positive insights, it really does look super clean and harmonious. The three patterns are super smooth and balanced too. The animations are already very smooth even if as you said to us, it needs a bit more of polish.
On the constructive insight, I think the run animation of the adult model is a bit heavy and the legs/ paws are spreading a bit too wide on the exterior of the hips, so it looks a bit ungainly. Maybe recentrizing the paws to land more in the interior of the hips to preserve the gravity anchoring line in the middle/center of the hips would make it look a bit more graceful. The head dangling slightly left/right is adding to the goofy feeling a bit. A straight stable one would feel more predatory for a run animation.
Just my PoV as always. Just take what feels right to you in there ! I can't wait to see more and hear some of their calls ! ~ Thank you for sharing the WIP with us
After everything that’s been happening on Hordetest, I’m convinced that most people hate the allosaurus pounce mechanic, so I’m coming with an simple alternative: a dash + attack (something like dryo, but with damage and bleed) and maybe some temporarily speed increase. It would be a great mechanic for surprise attacks, avoiding damage, without causing a long death animation after someone invested many hours into growing their creature, and it will enhance combat.
Troodon's fall damage is ridiculously punishing, sometimes I lose a fullgrown because I'd slide off literal shelf height - the playable is objectively weak and will only grow weaker with new dinos being introduced so I don't understand why does it have to die to the slightest fall as well
Okay, I loved everything in these new phase tree spoilers, but this grass… this is exactly the grass we need. It’s perfect. Give us this grass now, pls
i think blue night vision outlines look better and match the new ui.
I think underwater vision as a semi aquatic should be better, like brighter. It just looked more beautiful and as you spend a lot of time underwater you should be able to see. I think especially deino should have a great underwater vision. Especially at night deino needs a better underwater vision. Beipis can go onto land at night, but deinos can´t really do anything at night and would often rather just log off for the night.
Rex mechanic:
make it that big prey can only take the start damage of the crush and stop unlimite pinned on ground.
why is there smth like pinning, perfect fight from the allo taking out a lil bit bigger prey and one hit crush hitting it, its dead, like theres no skill in oneshotting everything with a crush cause it cannot stop beeing crushed.
If cera goes from 1400 to 2100, could we possibly get carno from 1300 to 2000 😭🙏
And teno please more than just 200kg, teno weighs 1600 and only goes up to 1800
a "shove" would be way more interesting for allo instead of the pounce it has right now. an attack where it has more use of its arms and it rewards ambush tactics. the attack would have a cooldown if missed so it couldn't be spammed, and it could potentially be activated by the ambushing seen in its concept art
Scrap out this night-vision and bring back the legacy one along with the anti-gamma
once again pointing out that the new dive is a problem for ptera, because you have no way of controlling your descent and fishing is quite literally impossible, because you just nosedive into the water
please make it an optional ability
ctrl (single tap) / ctrl (hold) -> old controlled descent
ctrl (rapid double tap) -> new dive
Male Display Coloration
This is very much not important, but something I've wanted since sexual dimorphism in skins has become a thing. I think the male display coloration, shouldn't begin to show until the creature is around sub-adult, and it completely fills out/finishes at adult.
More clearly displaying the animal's maturity, as irl, animals with display coloration don't usually start showing it until they've reached near or full maturity.
Make it so the allo pounce can only pinn stuff under 55% off its weight and stun stuff in between 56% to 85% of its weight to not make it such a op attack and not make the animation look so weird and anything above it can pounce.
Make it so rex can't pin a deino whilst it's swimming. It doesn't make any sense since the deino can move freely around and doesn't get pinned on any ground so a pin in water which is not even shallow doesn't make any sense.
Also I would suggest adjusting the fish spawns again in HT since in river delta there is not a single elite fish and only some shooling fish spawns. I would love that to be increased atleast till the deino rework so people can actually enjoy playing it.
Bring back the option to chose spawn i dont wanna spend an entire day seartching for a good spawn
fix the hordtest servers, it is absolutely rediculous to play for 6 hours to grow to adult/elder then die to repeated crashes
evrima-us servers seem to have non-stop thunderstorms. Not sure if it's all servers, but it's almost unplayable on server 3. I don't remember there being thunderstorms this frequently before the update.
Change spawn points to be close to sanctuaries, if you spawn as something slow in highlands you might not even be able to make it without starving because there are no sanctuaries at highlands,
Which brings a second point:
Please add a sanctuary to highlands
can we please see in hordetest? the only reason people started using gamma was because you already made it way too annoyingly dark to play the game normally. so your response is to make it darker for everybody and also take away the only way to play comfortably. not saying gamma should be okay to use, or give an advantage, but i understand why people want to use it if you can only see a black screen for 15 minutes without it.
like actually its not fun to play with a black screen.
make it like it used to be with the moonlight, but give each dinosaur a subtle fade off range into black in the distance so gamma isn't effective while also making it less frustrating to see, and have it vary for each dinosaur at least. i dont like to sit in bushes half the gameplay and even people on dilos are complaining.
allosaurus lunge seems wrong as a pounce. i've seen allosaurus clinging to the backs of ceras and trexes and it feels very wrong than an animal of that size can mount a rex and manage to hold itself on its back. it's also not very fun gameplay-wise (as both the attacker and the attacked) and makes allo, basically, a better utah, meaning that there is not much reason to play utah when you could just play allo.
allosaurus lunge could be changed to be more like, well, a lunge, where it lunges forward and does a claw attack which deals a decent bit of bleed and damage when it lands, more than its normal claw attack. however, for big bleed and damage output it should also have consequences if it misses, possibly staggering for a bit or having a larger stamina output. i see a lot of suggestions about changing allosaurus' lunge with heavy upvotes and i do hope these requests are listened to
Idk but I might be the only one feeling this way, but to me Gateway is going through its weakest phase so far. I’m not trying to complain just for the sake of it, because the map is still incredible and visually beautiful, especially with the new vegetation. But we already had something similar before.
When Gateway first released, everyone loved it. It obviously had some balance issues like South Plains or Highlands, but even with those problems it was easily the best map. The grass looked great, the vegetation was excellent (very similar to the current HT quality), the lighting and graphics were stunning, and the water looked extremely realistic. I even added some old screenshots of Gateway to compare.
And that’s my point: it feels like you create something amazing and beautiful, then it gets downgraded, then fixed again, and the cycle repeats.** I know it’s not intentional, and I’m aware the old Gateway probably isn’t coming back.** But please consider my feedback and the feedback from others I’ve seen. It’s not a very common topic to discuss, but I just wanted to share my opinion.
You devs do an incredible job in everything, but the current Gateway map is the one thing that feels a bit below its potential, even though it’s still very good.
https://www.youtube.com/watch?v=jwY4qFKDioQ
https://www.youtube.com/watch?v=ffg38PKdDsg
I got a brief opportunity to explore Gateway!
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Remove the gigantic splash sound that happens the moment something enters or exits water, it has no correlation to the size of the creature and its just clunky
PLS fix deino nv above water u cant see anything
This is the night vision from a Dilo at night during rain... the animal that's supposed to have the best night vision. Please fix this. Also it is raining so much more than it isn't, it seems like light rain, moderate rain, thunderstorm, and no rain all have an equal chance of happening (atleast on the hordetest) so it is barely ever not raining. It is just such a pain to play in constant rain when you can barely see or hear anything and it really drains the experience. Rain can be super fun, but not so often.
update rex model according nowadays knowledge - remove theets , add lips also update animation for all creatures, update models allo, cerato, models are 10-13years old from legacy.
https://tenor.com/view/tomascore-horse-horsey-sad-horse-rain-horse-gif-7368479090221509185 The current experience
Suggestion: To improve realism and mitigate mixpacking/megaherding, designate classes of dinosaurs that are "allowed" to share space. Being in very close proximity to the wrong species for extended periods will cause a debuff called "stress-induced stereotypy," which could do something like causing the dinosaur to become infertile (-1 prime criteria) and randomly broacast, threaten, and fear-call the same way muscle-spasms cause random attacks. It might also drain X% of the dinosaur's current diet values, and make them unable to regain diets. Any ideas for minimally abusable deterrent effects would be great in discussion channel. I don't expect it to end mixpacking, but it could make it more inconvenient.
Hypothetical groupings (probably unbalanced but just so you get the idea):
-# No tolerance: apex dinosaurs like trike and rex can only tolerate their own species.
-# Low tolerance: Herbi vs. carni; they tolerate animals with the same diet better than the opposite diet. Omnivores are currently just herbis with bells and whistles, so consider them herbis for the purposes of this system (or case by case basis).
-# Moderate tolerance: Raptors, ceratopsians, spinosaurids, hadrosaurs, etc. all can tolerate dinosaurs belonging to the same group for longer periods of time, but not indefinitely.
-# High tolerance: Dinosaurs of the same species. Also, dryo, hypsi, ptera, & troo have no effect on other dinosaurs.
-# Not applicable: Juveniles don't count, so sanctuaries can still be safely shared by herbis & hunted in by juvi carnis.
buff maia holy moly ts made of paper and solo maia doesnt feel as worth with the larger creatures running about
is it not about time to do somethign about the storms nightvision and hackers ? storms have been in testing for more then a month i dont need to be a dev to know its More then enough time to know that it works especially when it storms for 21/24 irl hours every day nightvision is just borderline garbage its supposed to be nightVISION not a pitch black screen are the 1000 suggestions about these things not enough to show u how bad it actually is ? and then we have the hackers do i even need to elaborate on this ? Get a grip and do something.
Can we see our health again in HT? To know how hurt we are instead of taking a wild guess on how bloody our screen is? Like the Blue, Green, Yellow, Orange and Red colour we used to have or something.
Regarding Alberto’s Kit
After hearing about how Alberto is going to have a very similar kit to T. rex I was a bit disappointed. So I wanted to propose some ideas to Alberto's kit to help differentiate it.
The basic idea is to play around Alberto being capable of bursts of speed to run after smaller targets but not having very good stamina for long distance chases. However it makes up for this by having a good trot.
"Fencing" Stance:#
Outside of this, Alberto would get access to a Sparring stance by pressing right click or ALT + CTRL similarly to Trike and Diablo, the only difference is that this stance does not enable Alberto to sprint like how Diablo and Trike can (it would still move at a decent pace).
What this stance offers Alberto is the ability to “fence” with more defensive targets, it’s SHIFT + LMB attack while in this stance would be a lunging bite that then returns the animal back to its original position, this attack would be quite powerful but quite expensive to use, but on a successful hit Alberto would get some of its stamina refunded and lower the cooldown on one of its stance charges. Speaking of charges, Alberto wouldn’t have as many as Diablo or Trike more likely having access to four or five charges.
Pressing SHIFT and a movement key will make Alberto quickly step, forward, back, or to the side depending on the movement input (ideally these quick movements and lunge attack would have little to no airtime in their animations)
Another thing that could be a cool way to differentiate Alberto from Rex, is to make a large portion of its diet be other carnivores as opposed to Rex’s diet being mainly herbivores.
This would greatly diversify Alberto niche of being a competent brawler and a great gap closer for prey animals it can get close enough to. While also focusing mostly on hunting other carnivores that it is able to ambush and force on the defensive.
Feedback - Change the water settings so the water quality can be lowered. My game runs perfectly but as soon as I touch the water my Ping jums from 50 to 130 and my frames go to 3 fps. It is making it unplayable. I have not had his issue in the current game.
I don't know if this has already been done and it likey has, but with how big the issue is in the isle, and the sheer quantity of hackers about. Have you considered creating a job role for someone who specialises in finding cheats/vulnerabilities and reverse engineers games?
I mean yall devs know the issue and how difficult it is to tackle better than anyone, Not that I want to reward the people who create the cheats.. but what about contacting or making rewards for people who find a way to identify / counter them? And if you can trust them enough to not make some kind of back door, talk to the people who actually make the cheats. Considering just how far the current issue spreads and how many people are put off by it, it seems well worth the investment
Pin is the most cop out mechanic in this game and it genuinely confuses me that we think clicking 1 button warrants certain death. It was workable on omni because you had to de-stam and bleed creatures before you could think about pinning them. Then allo is introduced and everything smaller than it just dies (which is over half the roster). So many people have introduced the idea of a dash mechanic that deals major bleed instead that it almost feels like a major blunder from the dev team for going with pin. Something needs to change and until it does allos just get to run wild.
Honestly, I love that rain is more common, but the volume definitely needs to be lowered a bit because thunderstorms a too loud.
I'm aware attention is all over the place what with handling the horde-test (which includes rex and allo balancing, the u.i. ptera flight, map changes, bugs etc etc) as well as the new playables, but I think this is worth bringing up anyways.
What ever happened to that prototype for the scar system that was originally planned to release with gore? It's really freaking cool and would also look way better than the current scratches that appear over the entire body.
I just don't want this amazing idea to be forgotten because man it'd be cool both as a carnivore to see your attacks have immediately visible effects on your prey, and to have survived fights as a herbivore and carry your scars with you.
Give us the new grass asap the current one doesn’t fit the new ht graphics and doesn’t render properly
Make /unstuck alr work in hordetest or is it so much work
Rex in Evrima. Focus on one animal that has been in ht for a very long time.Later other animals and the Elder system. After all, ht the main target was rex, right? Why don't we still have a rex?
Currently, baby troodon is incredibly slow, incredibly weak, and it cannot physically hunt its own food, forcing it to scavenge.
For troodon, this infant mortality rate is way too high and for a very small predator that relies on the power of packs, it is currently very un-fun to play. This has lead to almost no one playing it in its current state. If a boat is anywhere near you, you just die because you can’t fight or run fast enough even if the boar is about 10 meters away
Please let baby troodon have decent speed as a baby, this is the most important thing for it.
However I believe features like this could be used in apex species as babies, for things like rex or trike or allo, they have really high populations, so making it difficult as a baby, then powerful as a late juvi and subadult would work quite well to cut numbers and add challenge for hard creatures
Allosaurus trot is waaaaay to slow. I rather run and then sit for 15 minutes than watch my allo covering 50m in half an hour. I think its even slower than stego's trot which is ridiculous. Also the game's performance on HT is abysmall. Legit around -60% performance compared to the evrima version.
Please update in real time the tab menu infos, the delay of 1 point seconds is really annoying.
Also make us see the menu while walking without interrupting the actions, at last bring back health bar colors
Pls do something against the Cheater!
Second time now I got killed by a cheater after growing 3h. Give us a report function to make this game clean as possible
How am I supposed to get a perfect diet - when playing Deinosuchus if I get to 60% and don't even have 2 Tons? 🙂 Can't kill anything but a Beipi / Hypsi
- Fix raining every 5 minutes!
- Give allo more trot speed!
- Fix nightvision!
- Give us the old UI
Something that might add a bit of nuance to the music of the game (and a subtle reason to keep it on, because lets face it sadly 9 times out of 10 its muted; I am guilty of this)...
You ever get the feeling you're being watched?
It doesnt need to specifically even be a musical cue, but a really neat way to play up that sixth sense and give music some use (as well as enhance stealth/"hide and seek" gameplay in a meaningful way) to be on would to have players hear a very soft, very low frequency (19hz) hum that instinctively causes fear when being watched by one or more creatures that are larger than them. Those that follow their gut will hide or bolt, while those who dont will be easy pickings for an ambush. All the while the source's location is not revealed, so you might just run straight into a trap if not careful.
(Or you can use the tried and true galli paranoia method remixed)
Survival of the fittest in one of the most subtle of ways; and a means for predators to truely isolate the weak link out of a herd.
Increase Deinos Bite force to around 650 it doesn't make sense that rex trike are doing around 1k and Deino is at half that when Its meant to have a stronger bite force than a Rex
Fixed Pls NV 
can we reduce the amount of rain, i have to play nv almost all the time, im on rex
change the bind to the birds dive from control it is so dumb to not be able to use the descend button unless your way in the air
Can we pls fix lumen ? As we can see in several posts above me is the nv in HT really bad atm that is because of lumen. I turned lumen off and had a way better nv, for people that read this try it out and you can share your experience, idk if that is intended to be that way since lumen enhances reflection and shadows I think ? Either way if nv with lumen on would get adjusted so that players could actually see smt would be nice since dilo also suffers from the combination of lumen and nv and this playable has the best nv in the game.
this is with night vision on. i know theres a moon cycle and all that but you literally cannot play when it is like this.
they neutered my boy!!
but speaking more seriously, dilo should be THE night terror. nerf rex's night vision a bit, and buff dilo. rex does not need better night vision than the dinosaur advertised basically as the nocturnal headliner of the game (besides troo, but dilo is more classic for the isle), and with dilo's weight class and abilities it mostly relies on its ability to use the night freely as compared to rest of the roster; freely meaning it should be able to see. i'm not sure if this is just a hordetest thing with all the dinos or a design choice, but if it's a game design choice i personally really hope this isn't long-term
Please remove the fast-typing sounds during the character select process (which presents as the dino description text is scrolling). That is incredibly annoying and we can't skip it fast enough...
pls fix elder system i tried so many times now to become a elder but it doesnt work
dont timeout people for trying to warn people about where hackers are located....gives the vibe yall dont care.
I know its the Hordetest but i safe loged yesterday with my 70% Stego and now i just wanted to play after a long day and hes just gone. Died in sleep or what???
The new ui would be okay with some changes, but why change the diet symbols? Protein, lipids and carbs made infinitely more sense and was also more simple and pleasing to look at. Alpha, beta and gamma diet*(or as I've heard it being referred- not sure if it's the official names)*...?
It feels like it's just being changed for no reason, and also is a downgrade tbh. Just visually upgrade the symbols we already had please.
lost my 50% trike to esp allos, fix your game please!
Replace allos pounce & pin attack with a strong claw and bite attack that deals massive bleed and only stuns the opponent if its small enough (can keep the annimation just change the mechanic)
Nightvision and Its Potential
Nightvision as we all know has been pretty problematic as of late; even things like Dilo are having a hard time seeing at night. Whether this is a bug or not, I am unsure. But regardless, I'd like to propose some changes to both make NV more reliable and varied across all species.
Stencils and Pulse Brightness
Both stencils and the pulse effect have the issue of sometimes being too hard to see, be it from lighting or a creature having poor NV. While this seems fine in concept, it's resulted in extreme darkness/bad NV equaling very unengaging gameplay come nightfall. Animals with even the worst of NV should still be capable of basic navigation, else why even play at night when your monitor may as well be turned off?
With that being said, stencils and the pulse should have a consistent default brightness regardless of ambient light and species. This would ensure even in the worst of conditions, the player can still see what game they're playing. Poor NV and lighting would still definitely be a hindrance, but still provide an engaging challenge to work around.
Variance
Another quirk with NV is the little variance it has across species. What variance is there (eg; Dilo and Troodon) is nice, but there could definitely be more. This part of the suggestion is simply asking to give NV more noticeable differences across species that compliment the creature's lifestyle. Some random examples to give an idea of what I mean:
- Hypsi seeing color very well along with above-average stencil range for easier tree hopping at night, but otherwise average brightness.
- T.rex having AMAZING stencil range (like now) and above-average brightness, but no color whatsoever, making staying still more effective against a Rex 😉
- Troodon seeing color much better than Dilo who instead has better stencil range
and so on
Night should be scary, but where's the fear in a black screen or NV feeling so samey for most species?
make growth smoother. like instead of hitting a growth tick and then gaining like 600kg for rex, pls make it so like every second it updates your growth percentage, weight, and everything so its not so chunky.
Please add a "deafen" button (like in ARMA) to counter the storms.
the loud storms are wonderful for migrating deinos and rexs on the hunt, but are annoyingly loud otherwise.
i dont think it necessary to makes the storms more quiet, but giving a deafen button would allow us to enjoy the game without being annoyed and not ruin the necessary advantage some species rely on
Can we get a rollback prior to beta this has been 2 months of trash... I miss the Que, Frames, Ping, Server Stability the normal weather, the previous diet icons the previous Hud, game menu, Audio quality. being able to see my health, seeing the actual numbers to my diet, being able to see at night . Not a single improvement was made, Envrima looks way more flushed i had hoped after 2 months we would at least some transparency but like your Development plan, programming and rollout methods, it all lack luster and after 8 years this game is a disappointment from where it was to what could have been to what is now. 1100hrs in this game and this Beta is without a doubt the worse state i've seen in this game. If youre going to bend us over like this and go in dry at least tell us don't be quiet while you thrust. I hope when I come back in a few months youre less of a disappointment then i was to my father...
Why is dibble ai back in the game! Why? I don't understand... you said it would be harder to kill... it's not... it still just runs away hitting the air... and once again we are back to massive packs of rex players camping delta with their pet Deinos, just eating the free food all day... before setting off on their grand ol adventure of searching for people who actually play the game properly to kill them, because guess what… once again it just spawns in Delta… What purpose does giving an APEX dino free food serve, or do for the health of the islands ecosystem...? Please remove the dibble AI. I'm so tired of running into massive mega packs of rex clans again. Or if you want to add dibble ai to help sustain rex hunger, then let it be exactly that! a food filler. No diets... if people want diets, they need to actually play the game and hunt as a carnivore if they want their diet requirements fulfilled. This is a “SURVIVAL” game after all right?
Kind of an out there suggestion but just do a quick time event for pins. The larger the weight disparity between you and your attacker the harder it would be to get out of the pin.
Lower health on boars
there is no reason a boar should survive 5 whole bites from a prime cera or prime carno 😭
US3 Hordetest Shards (feedback for Amarok/Don)
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as of the restarts last night at least 3 copies of the server US3 exist, all with different populations. I grew a 1.5t rex to 3.1t, safe logged and logged back into a 1.5t rex. Logged in and out a few more times into 2 other versions of US3 still on my 1.5t rex - one in which my friend was on and was 1 calling next to me, another time I logged in to the same position and could not hear him next to me.
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theorized that logging in and out a few times would eventually put me back onto my 3.1t rex and sure enough it did
i know it will be difficult but could we maybe try and add a system for plants and such like to where if somone dies the pants grow bigger in that area, or where it rains alot there will be a lot of plants?
Allo shouldnt have pin. watch the people of the allos all downvote this. 4 ton truck shouldnt be able to pin anything. Make it be a claw = bleed mechanic for allo. allo shouldnt have any 3 legged pin or ANY pin in general. enough with these 1 shot kill mechanics. Rex yes because its a big apex. Trike and stego yes. Deino yes. Not allo.
Remove the 100% Elder speed reduction and the Prime Elder speed increase, except for some playable, such as Troodon, Galli... (Only an increase in speed for these, not a loss)
Also reduce Cerato Prime Elder weight. 1600-1800kg Prime is a good weight for a scavenger with many magic buffs near corpses
Hypsilophodon spit has never been designed very well for use in self defense. It's almost exclusively used on the offense as a griefing tool because of its handicaps and hit registration.
There's no ballistics in the game yet, so the bile just behaves like a laser pointer, a really finnicky one that's easily spoiled by rapid head movement from both parties, and slight obstacles (ahem tree branches ahem) because of how close to the ground (or tree trunk, see #balance-feedback message) hypsi carries itself.
You can't aim straight up or straight down, when fending off incoming herreras you have to be in position on an entirely different surface to connect a shot, which is funnily enough where they want you to be to connect a pounce. In other words, you have to get the jump on them.
When you do vomit your bile, the animation overrides locomotion and stops you from being able to move for just under half a second, not good when you're being chased. Given that the spit range is 20m, every carnivore running at more than 12.5m/s and accounting for latency, you don't get the opportunity to escape from that mistake.
Currently, the ideal scenario for a player to use their self defense tool is on an unaware player in an open area that's standing very still. The worst time to use it is when you're in a pursuit, weaving through rocks and trees.
It is absolutely ridiculous how bad the AI spawns are now in this game. It's been broken ever since the release of the trike and I'm DONE. No excuses why something so simple hasn't been fixed yet.
Games solid, but there are so many basic issues wrong with the game. Things I have never seen with games I’ve played before.
- Why is AI so messed up?
- Why does night vision not work?
- Why is there no Queue?
increase the queue slot capacity. This is ridiculous that i spend hours growing and then cant even queue for the server i grew on because the queue capacity is 25.
Reposting this with the additional request for more Salt Rocks around the map, especially nearby Sanctuaries!
The dibble flip/thrash hitbox has been overadjusted into its neck- before hand it definitely had too much range(it could hit stuff from miles away.. especially with lag) but now it's very difficult to hit stuff even when the face model intersects - I've tested on coconuts.. and if you thrash directly on one with it between all 4 horns, it misses. You only hit the coconut if it's on your neck. Similarly I have tested on boars to avoid ping, and have it on video of a decent chunk of dibbles face visibly moves inside the boar mid flip and it still misses. This is extends to food, where I can eat stuff next to my tail but not always by my face. The changes was desperately needed,, but they are over done
Game is consistently too dark.
I think these videos speak for themselves regarding the current problems with the gateway, NV, and the graphics. The game is getting worse.
https://www.youtube.com/watch?v=SgcPeY-MwmM
https://www.youtube.com/watch?v=JwkviPbCEVc
https://www.youtube.com/watch?v=Dp432zGb0DQ
https://www.youtube.com/watch?v=Hw8Tlo01S0M
And also, which region of the map will be the next to rework? West Rail Access? Or maybe a bigger swamp? Please stop changing things and places that nobody complains about and that everyone liked.
I'm not saying these current changes are bad, it's just my opinion, and I could be completely wrong and crazy.
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FIX REX PIN DUDE, im tired of it being a death sentence while also being incredibly unreliable to how far away it can hit you (its basically a ranged weapon with how far a rex can grab you with it)
Hello, I'm here to suggest giving the Rex more stamina when facing a Trike. I feel its sparring mechanic is currently useless and doesn't feel very important in a battle, since the Rex will always avoid using it because an attack in this mode costs approximately 20% stam
make it so you have to earn the cannibalistic mutation again.
Elder stat changes are too drastic.
Make it simple and standardized across the board.
5% speed gain, 20% weight gain and 20% bite force gain for prime.
5% speed loss, no weight change, 20% bite force loss for non-prime frail.
(If you were prime, you return to regular adult stats with no debuff)
Incentivise prime. Not force it.
this idea may be fire or trash idk but it would be nice to have a stability % increase with perfect diet. now im not sure if increasing stability means you can pin higher weights as well or if it just stops you from being pinned/stunned. it should only be a thing if it only stops you from being pinned/stunned.
allo not falling from pounce when the target hits a tree its so broken, make him fall
I cannot dig the burrows because they're on gastroliths. Even when the prompt says "E to burrow" it just eats the gastroliths under it.
Please bring back the old pteranadon dive animation and precision/control...
There are too many palms/ferns in the woods that have colliders. Makes moving through the jungle a pain. Feels like spiro death brushes all over again
Fix that ai can see you in water
no ai
Pterodons feel like a resting simulator
It is just WAY too dark on HT, even without a storm. I enjoy realism where you have find a place to hunker down during a night with no moon and a huge storm but every day and night it's pitch black and storming.
It just isn't fun.
Please make the UI customizable when you integrate it to evrima. Now I can understand hordetest is for trying new stuff but as MANY people already pointed it out: the new UI is too bright and the info is not even easier to read as the old one
So I suggest that maybe when you add it to evrima you can just give us the option (as any other usual game tbh) to actually CHANGE IT between the old and the new bright one
Reasonable
I’ll keep this short and simple. Once tall herbivores (sauropods) enter Evrima, allow them to graze on tree foliage like how other herbivores graze grass.
We get why rex got a pinning mechanic even though a lot of us still don't like it (rex has bad stamina and can get run down by herbivores etc etc.).
But there was literally no reason for ALLO out of all things to get a POUNCE exactly like Omni, sure you can have Allo pounce and pin things that are wayyy smaller (like 50% weight) but the grapple should be changed massively, with a bucking dibble for example I'm expecting an allos arms to rip off by that point, pounce needs to be unique to Omni, Allos pounce should be changed into an attack or something because it's way too easy right now.
Gameplay:
- Spawn, get pinned, Die
- Spawn, get pinned, Die
- Spawn, get pinned, Die
- Spawn, get pinned, Die
- Spawn, get pinned, Die
Great job
Please make Pteranodon flight on hordetest faster. I know it's going to be more land based but this just feels really bad.
Still reverse that cera buff. That thing was already op enough. Its insane.
what about allo carrying small corpses with its claws as shown in the concept art
Dear The Isle Development Team,
I hope this message finds you well. I am writing as a dedicated player of The Isle, specifically as a main Carnotaurus player, and also as a returning player who was shocked to see the recent changes. It appears that many adjustments have been made, and all I notice are nerfs to the Carnotaurus that didn’t seem necessary.
The Carnotaurus has been significantly altered compared to its previous version, affecting its intended role in the game. Historically, it was able to hunt medium-sized dinosaurs such as Diabloceratops and Tenontosaurus and was intended as a medium-sized predator rather than a small prey-hunting dinosaur.
Real-world estimates place the Carnotaurus at an average weight of around 2 tons. The current in-game changes have reduced its weight to approximately 1.3 tons, which seems inconsistent with its intended portrayal and historical biology.
Even the basic group size of Carnotaurus seems misaligned when compared to other medium-sized carnivores:
Allosaurus: medium-sized, 2.6 tons, higher bite force, yet the same group size.
Ceratosaurus: slightly heavier than Carnotaurus, yet group size limitations are (5).
This raises the question: why is Carnotaurus’ max group size limited to 3 when other stats clearly don’t align? With these restrictions, Carnotaurus struggles to function as a proper medium predator and cannot effectively hunt its intended prey.
Could you please clarify the reasoning behind these changes? As a returning player and a main Carnotaurus user, it feels like the dinosaur has lost much of its identity and effectiveness, and I am curious if this was intentional or if further adjustments are planned.
Thank you very much for your time and for all your hard work on the game. I greatly appreciate your attention to this feedback and look forward to your response.
Best regards,
[Kartal]
make dinos close eyes when sleeping
I think the map designers of The Isle Evrima can take notes from one other game that sadly is not available anymore, but have one of the most beautiful map designs I ever seen. Those of you who have been played TheHunter Primal - can confirm how big the map was. It had jungles, forests, open fields - but never had the problem with over populated vegetation. It had beautiful beaches and also had huge trees with holes in them - where you can hide from dinos.
Don't get me wrong - I love The Isle, but the last couple of months it became over-flooded with trees, bushes, fallen trees and random rocks. Its NOT funny to get stuck every couple of seconds when you run from something or chase something. Instead of enjoying the view and see other dinos from far away - only thing you see is trees and more trees - you get lost and don't know where you are on the map
Add an AI corpse wipe mechanic like some unofficials do, server performance could be sm better if there wasnt an AI corpse around every corner (people kill AI for fun all the time and dont even eat them)
Corpse wipes can be annoying but have proven to make server performance like 10 times better which allows bigger pops. gateway is huge, 100 people is not enough to create a balanced ecosystem (esp since more and more dinos are coming more players are needed to play them all)
Feels like plant diets arent sustaining big herbivores enough. It only takes a split second after you start eating for the plant to dissapear and feels quite stressful to catch up on HT
HT - ptera stamina regen is dog poo poo - please address
honestly plain and simple pin is just not a good mechanic. it doesn’t make gameplay fun and sort of just makes it feel like you can never enjoy a solo experience on your own, because you risk getting pinned by like— three raptors (depending on what you are) and now, allo and rex.
i remember a time where i could have a good 20 minute fight back in spiro, and sometimes manage to come out of it alive. that’s what makes gameplay enjoyable, because at least you feel like you’ve achieved something. at least then, even if you did, you can at least enjoy the intense battle for survival you just had. now it can all be over in a few moments with no rhyme or reason to it.
even if the pin mechanic stays, then counter play absolutely needs to be considered. losing hours of progress as often as it seems has become more and more tedious, and might even deter players from playing any further if they know the time they’ve spent is basically worth nothing when someone doesnt need to use skill to win 💔
lower the amount of storms happening