#general-feedback-discussion
1 messages · Page 867 of 1
Sorry I mightve misread your message
Carno can actually solo pachy even after legbreak
But most carnos just run instead. While they can actually win the fight if they continue
Every 10 seconds you keep a pachy running is 1 less headbutt it can give you
I noticed that a lotta pachys die when they’re not aggressive enough
Yeah but that’s something that can be changed, look at up4 oasis pachy
U4 pachy is not much different from U4.5
Carno is
The ram turn nerfs completely changed my playstyle, I would norm go in, bonk, then back out. If they chased me I would 180 bash. I can’t do that 180 bash so I have to keep attacking and hope they don’t get on my tail for long
The reason carno can tailride you is because they had a turnradius buff, has nothing to do with you not being able to 180 bash
Carno didn't have a running turn rate buff so it shouldn't be tailriding you any better lest you're standing in place
If I read this right, you are saying carno didn’t get a turn rate buff?
You're reading it half-right, it says what it says there
Carno had a turn rate buff but not for its running turn rate
It was only a standing turn buff for carno, not sprint
^
Yes, but the 180 ram would have helped get them off your tail
Well yeah probably
Its a little bit of both
Worse pachy turn + better carno turn
cerato is objectively a small tier because of its size and that is not stopping it from being a bully
@random night we have 3 hadrosaurs, Maia, para, and shant
But it will get bullied by carno (small game hunter)
and teno
Shane’s not in Evrima
it’s confirmed though
Hm well
Teno isnt a hadro
and dryo (i think)
Still could use more hadrosaurs
what is it then
Not quite an iguanodont since that isn't really a thing but basically that
small game =/= small tier
a teno is a small tier and wins in a straight fight and hopefully so will cerato
so distantly related to hadrosaurs
Yeah
fair enough
It's easy to get that mixed around if you aren't a Paleo nerd
wouldn’t dryo count though? pretty sure it’s an actual iguanodontid iirc
it is, or in whatever group its referred to as now
would that count as it being a hadrosaur or no?
idk
Teno is small tier? Was not aware sorry
i consider it the bigger small tier atleast
It’s like the one of the biggest small tier, it and cera
I have no idea what dryo and all the dryo esq dinos are
cerato needs to fend off carno to be mostly viable because it has no way of escaping
Well since it’s the 2nd biggest herb I always thought it was atleast mid
yeah the underdeveloped roster makes most smalls seem bigger
Most people consider teno to be, along with cerato and carno, pseudo mid, too big to be considered small but too small to be considered mid
ah okay got it
For sure carno is mid right?!
so there’s 5 tiers in dino weight classes in this game
yeah
wait would that make bary a pseudo mid too?
its smaller than teno
What’s the tiers? I’m curious
small, pseudo mid, mid, pseudo apex and apex
excluding strains
Things like Acro and alberto would be pseudo apex?
You could argue it, as the "tiering" is very vague and is really meant to be just a quick fire thing to see what something could matchup against, but carno has even matchups against the other pseudo mids, and gets stomped by the mids. The smallest mids are also a good ton heavier
Alberto is more of a mid tier
keep in mind the tiers are mostly a community thing, devs dont use pseudo mid and pseudo apex
acro probably but alberto is on par with allo so probably mid
i can see evrima acro being quite heavy because of all the muscle it has
Sure hope for a heavy build cerato tho, atleast something that can go toe to toe with current carno
I can't rn since I'm not at my pc but I can give you the link to novas size chart in like 5 minutes when I get home which would have the tiers more or less
Really we should just get some proper mid tier that could do something more than just go toe to toe with Carno and just outright wipe the floor with it
NVM aken got it
Thanks! But no need. Dudes already kinda explained
why those aren't meant to be in the game is beyond me
And Aken
Gibe sucho
Not really
Yeah, and sucho is also very thin, it's a good 2 tons lighter at the max estimate
still prefer sucho over acro
I don't know why everyone is so afraid of adding larger animals to the game
If you postpone adding them now and just keep stalling then they will eventually have to get added and balanced out
I'd rather have them get balanced out now while the game is still in the relatively early stages of development
than have them break it completely later on
you can see what happened with deino and stego for examples
That's precisely why we should have some larger animals in the game - so that these two aren't the only ones
They are pure cancer being the only two big things in a roster full of such smalls
if we had some mid tiers they'd be much less problematic
or we can remove/nerf the current two until the smaller part of the roster is more fleshed out
it also depends on the mid tier
adding allo would really fuck the game up
i think it should be a mid tier on the smaller side
Could use my sandbox idea for replacing Deino and Stego
not really, not anymore than Carno messes it up right now, although tbh we could use more dinos in general
I'd start off by adding some herbivores that aren't on Carno's menu
like Dibble or Kentro

that thing was scary ngl...
Carno is by far the most unhealthy animal the game could have gotten this early, fastest AND strongest? Who thought that was a good idea. Allo would unironically be unviable with one reliable source of food besides cannibalism
and why add a SMALL GAME hunter in a roster full of small dinos
This stage of the game is supposed to focus on smalls despite Deino and Stego existing
Adds a small game hunter



it’s bound to go wrong
cera the way to go smh
I think the devs didn't think they'd be releasing next animals so slowly
^
also ^
they may have thought they'd have a dozen or so new playables by now
so Carno would be kind of lost in the ground after all this time
Carno when every animal on the roster is food
remember when they said after U3 is done that updates would be coming left and right...
yea about that...
I don't think the devs said that
they did
The community was saying that as a coping mechanism I believe
I remember Dondi saying something like that in a stream once.
wait, really?
literally every dino that isnt a stego or deino when their biggest land predator is also perfectly fit to hunting them
yes!
Dondi had mentioned updates coming out "like a firehose" in a stream once. I believe it was around U3.
little did we know about U4


update 5 seems to be faster at least ig
Yeah, U5 honestly seems to be very streamlined so far.
is it? It will have taken longer than update 3
Unless they release it within the next week
it is for sure
it will have taken longer than update 3, the update that everyone thought was going to be the only one taking that long
only nesting invites are left before full on testing
It doesn't seem to have had a lot of severe issues or any huge undertakings so far 😮
compared to update 3 which took like 6 months or something iirc and u4, u5 seems to be the fastest update we are getting
everything else is in polishing stage
Welp, this doesn't really seem to be about the feedback anymore so we could take this to the regular discussion channel
...and that means that it won't come out this week which means it will take longer than update 3

it is feedback on update speed 
itll still be faster than U4
Update 5 will be longer in the development than update 3 unless it releases by next Monday
True unless idk... something happens
doubt
Don't jynx it
hopefully nothing happens
this update seems to be going quite well
iirc devs took like a month break or something so I wouldnt count that to the actual development time
it wasn't a month and they took just as long off while we were waiting for update 3
they did?
Yes
inbetween u2 and u3 they also had a break in december
I was there and I remember how everyone was waiting for them to get back to it
that was at the time when people were still optimistic about U3 releasing in a reasonable time iirc
heh
i remember some people saying u3 jan lul
still remember devs saying diets need gore to function correctly for carnivores...
how things changed
I still don't get why gore is as far off as it is when it was so integral for diets.
Either they didn't know it was so important at the time or they didn't plan ahead properly.
Think its the second option
Usually the latter
They must of known that gore would be a big part in Carnivore diets
like I really dont think when we have over 50 playables that current carnivore diets will be final
Man, I have faith in them but their development tends to feel like someone trying to do too many things at once and every time they do something, there's another thing needing to be done urgently, but wait that thing needs this first! But THAT thing needs to have THIS first and THIS thing is needed for ALL of it!
Like they just got too much constantly 
imagine being only able to eat like 8 playables out of the whole roster lmao
funny thing is that diets was with gore before the roadmap change
remember when ovi was for nesting 
I remember supporting diets being moved, but I hadn't realized how integral gore was for it.
I don't even thing they had mentioned gore affecting diets at that time.
really wanted to steal them eggs while flexing my color
I t h i n k they actually wanted Ovi in U5 but it would've taken too long
pretty sure they said something about gore and diets needing to be together while working on diets

still wonder what will make ovi not be galli 2.0
One thing I can think of that hopefully isn't the case is only designated egg stealers being able to pick up eggs, so Galli could only eat them and not run away with em
But that is incredibly silly since if you have arms/means to grab it, you should grab it

Maybe being able to grab eggs while sprinting instead of needing to stop and scoop it up 🤷♂️
Ovi might just have a really weird ability to make it work
Why is there no ways to get up from the ocean in this area? its very demotivating that you arent allowed to explore really pretty part of the map without being punished with death from dehydration. i recall there being several places like this but i havent explored the whole map since they last updated it
The legendary Evrima map design and the cliffs
Idk what in the world made the devs put that goddamn cliff all along the coast but
it's like REALLY unnecessary
and actively makes the gameplay worse due to how hard it is to traverse it
Exactly, I think v3 is still a lot more fun than Spiro map wise. Spiro just isn't as unique and it's extremely hard to navigate overall. There's a lot of cliffs with bushes making it impossible to see what's going and places out of reach without risking your health.. yeah it's a lot prettier but i think gameplay should matter a bit more. Changing the game too much from how it was in legacy like this and also removing things like global chat which made the game so amazing is really bad :(
I can't really disagree, I've barely ever used the global chat myself but I found reading it at least mildly entertaining
now I just minimise the game most of the time
I personally understand removing it for official servers, it didn’t fit the realism. But it allowed unofficial communities to thrive, many of the unofficial servers just have a global in discord now, or they’re dead.
typically it's the latter
I still don't get the oh remove global from the game completely because it doesn't give the isle experience
Making it optional for non official wouldnt really affect the game heavily
dont want global? play on officials or a non official with it off
exactly, literally just make it a toggle for unofficial servers. That way unofficial servers can keep it and have their communities thrive, but official and realism servers dont have to deal with it
@red shore I agree we absolutely need this
So when you pounce you stay there for a quick second if you miss and the carnos can bite you also they can just throw you off when the pounce is successful so basically utah is just food
@proud coral not that ONP isn't a good idea, but for some species, much if any diversity would just be down to where they find their food as herbivores I would think, how do you propose species like Stegosaurus or Tenontosaurus undergo niche partitioning given a lack of mobility options for their juveniles? Likewise, would you consider something as simple as "babies prefer more protected habitats" as niche partitioning? An example from real life would be the American alligator, which has their juveniles living in more protected wetlands while adults live in open rivers. In gameplay, this wouldn't really translate to much, if any difference, but that seems the extend most juveniles would be capable of in terms of a unique niche.
Like for some animals, it's very easy to give out juvi niches, Dryo could be better at burrowing while young, Utah better at climbing, but for a species like Stego where their special gimmick is related to combat prowess, something that comes with age, I feel there's little that can be done beyond a faster sprint animation for juveniles, similar to what was done for Pachy
Ontogenetic niche partitioning is well and good in concept, but it simply does not work for many animals, like what was said before, stego and teno. Especially in the case of stego, it very much works as an animal that needs to be cautious or find protection in its early stages of life, then becomes more independent as it grows, it really can't be given a niche that would make sense for it to have and not an adult. I like the idea of ONP but some animals simply can't or shouldn't have it, and honestly, that's fine. Sometimes it's cool to survive through the harder stages of life and receive the reward of adulthood
I mean just by virtue of stego juvi needing to skulk about since it cannot fight, you could give it a degree of niche partitioning. Having stego juvis prefer denser habitats such as jungles for example, however the flip side to doing ONP that way is that juveniles are forced to live apart from the adults to some degree or another, making nesting and mixed age groups less practical for affected species
i personally don't like the idea of some niches separating animals from their adult counterparts unless the animal is naturally quite independent. Stego strikes me more as an animal that likes to herd/protect their young. Animals like deino or rex or even shant feel more like a group of apexes that'd be fine letting their young go wherever once past the hatchling stage
Late reply but yeah, some animals would have more or less ONP. So for something like Stego, I imagine something small like having higher fracture potential due to it's spikes being more blunt nubs could be interesting. Maybe not needed, just an example though.
Plus for something like Stego, it honestly should have a hard time growing up (as should many things). But it shouldn't be boring is all. Biome preference is also something else that could help it out a bit.
I just feel all juvies should have something that makes them feel at least a tiny bit different and not "you're quite literally just a worse version of an adult".
Another idea for juvie Stego (and juvie Deino as well) that'd help it a decent bit without the need for faster animations........
LET IT ACCELERATE FASTER. Like seriously, why does it take 50 years to start running when it's so small o_-
Now of course ONP by itself can't fix growth being boring entirely, but it could definitely help. For creatures that don't/can't have much of ONP when young, I feel they'd just focus on other survival mechanics like perks or something depending on how those work.
I’m really tired rn so this is gonna be my only response but this is just not true, Utah pounce’s only hard negative rn is the debilitating bug. It’s good that you’re punished for missing one, because pounce is Utah’s strongest move. Also, buck is necessary because it would be incredibly broken to be unable to remove the Utah from your body, and bucking already takes stamina from it’s user to do it isn’t spammable
You know, I'm not sure if acceleration can currently be tweaked based on growth, something to ask about later I guess lol

Something just aren't set up to scale with growth atm, if acceleration isn't set up like that, it can be I'm sure
just means it'll take longer to get implemented since it'll need to be set up that way, instead of just yeeting new numbers in
Not really here to add anything to the conversation…. I just thought it was funny that Wave implied Stego would be good at protecting…. Anything, lol
Accidentally kills own child.
i think thats more on the players who are tailhappy to the point of just slaughtering their own kid
I think it’s moreso that stegos moveset renders itself incapable of guarding. You can’t leverage your baby against an object that it’s predators also can’t get to, and if an attempt at a swing is made the baby will likely die anyway…. Just lacks the precision.
It’s not so much trigger happy players as much as it is the insane difficulty in not killing all adjacent players when using your only attacks….
@burnt pilot You mean Alberto? Gorgo isn’t confirmed to come to the isle
Nah I mean like they’re in the subfamily but like I like gorgo more than Alberto
Same dinosaur basically
@uneven mist
lmao
They are basically the same
*Alberto
Funny guy
Perhaps
What
Wanna play evirma with me
Can’t really rn bc im at school and i have a test tomorow
Ight well gl on ur test gorgo is better
It simply is not
Because Alberto is better
the concept of a dinosaur named albert amuses me greatly
Albert needs love
Gordon >Albert
No
false opinion
^false opinion

I personally don't feel that a grab fits carno at all
Also I'm pretty sure Disney's Dinosaur carno was just a stand-in for a rex lmao
It was vastly oversized and overpowered
Plus, carno already has a stun that fits it well, the ram.
Carno is all about run fast, hit hard, it's never been an animal that fits well with close-range brawling and grappling
It isn’t a brawler that should grapple, it’s a small game hunter
For something like allo, acro, or any large predator, then yeah, but not carno
If you wanna give a grab to anything give it to Cerato or Alberto who should be more equipped for combat
Even Dondi agrees
what the fuck are you talking about
I have to agree.. what?.. They are pretty different in how they function and what they'd be good vs bad against and so on.
How are stego and trike any different
????
Both are big herbivores who are slow and deal heavy damage and bleed
Are you.. you're trolling, right?
Way to simplify two whole animals to the most basic components and call them the same, I guess
I mean, I'm sure you can say that about most things, they are small/large, deal x amount of damage/bleed..
Maybe what I’m saying is they don’t have any ways that make them different from each other besides trike would have a stomp
Trike is bigger and looks way more armored than stego
Where stego is a "walk away and stab"-type animal, I would rather compare trike to pachy
If you see something that can possibly pose a threat to you, run it down and kill it
Stego is smaller and focuses more on the ability to defend flanks, dish out high damage and handle small opponents, focusing more on larger crowd control on smaller animals. Its head is a very vulnerable weakspot, so it keeps its head away from its opponent
Trike is larger, focuses more on front-facing combat against large apex animals. It lacks the CC and flank protection of the stego, but it makes up for it in higher front-facing defence and better capability at defending its front. Unlike stego, it prefers to keep the opposition in front of it, protecting its more vulnerable flanks
Well, if they designed stego and trike "properly", then they'd be completely different in what they handle well vs bad and how they do it.
So it does the same thing against bigger targets but from the front
So, combat wise, even if they both do damage/bleed, and are lethal, they have different range/reach, + different armor lending itself to different approaches and opponents
Then, cerato, alberto, allo, rex and giga are all redundant to each other
Oh and carno too
Just so. One excels at dealing with smaller/faster stuff, the other handles large and slow stuff. To make it very basic, stego ignores everything up to allo size. Trike ignores everything down to allo size.
Stego should be different in that it's tail allows it to have a more AoE playstyle. It's still lacking an actual swing as a move, but that'd probably make it too good vs the only animal that can reliable hunt it rn; Utah packs. On the otherhand, Stego seems like it might struggle against apexes unless it has ridiculous bleed.
Trike is the opposite, its probably very good vs lone apexes but should struggle with packs of animals that can exploit it's weak points on the flanks.
Not all of them are fast or strong hitters. They all fight differently with much different tactics
Trike and stego are both big and slow with a lot of health, deal big heavy bleed and damage. One just has a weak head and the other has an armored head
No, they're all exactly the same in their tactics
And trike is actually very fast but doesn't have much health for its size
And I know this the exact same way you know the things you just said
Pretty much. Properly done stego + some mobility options means you can handle AoE perfectly well, and can "retreat" from an apex, giving you a chance there, especially if stego does go for high bleed over raw damage so you can "wear out" a reckless apex following you or something. And yes, trike struggles with anything coming in groups, but can deal massive damage head on and does not have to worry about as much retaliation due to it's own armor being in the same spot.
So it's not just "both do high damage/bleed and are large", since they have vastly different options in how their combat works
Stego: AoE, counter-flanking
Trike: Single-target, anti-face tank
Yes. Not sure how this is even much of a discussion. If stego only had a "trike head" on it's rear, I guess it'd be a valid argument, but the tail goes sideways, which is something trike can not do at all.
Trike should deal more dmg tho. To the point where its unbeatable in a facetanking battle
Imo stego should deal more damage but trike and all other ceratopsids should have frontal damage reduction
Dmg reduction is already in game
The only DR in game atm is pachy's head but its pretty useless considering it still does body shot damage. By DR for ceratopsids I mean like little to no damage on the head
No it doesn't, pachy's head takes less damage than its body
It does? I've been killed in 3 headshots just like body. Although we were running so it may have been an isle hitbox moment
If you werent aware. dinosaurs take different dmg depending on which part of the body you hit
the most vulnerable part of the pachy body is his neck/shoulders for example
where as the stego takes most dmg to his head
I know that, I mean like ceratopsids takeing little to nothing to the head
Pachy already has that
and therefor is easy to impelement. And i'm certain the devs will whenever trike gets into the game
could someone maybe help with this
Pachy’s head still takes extra damage, I’m like 90% sure, or it’s a bug that happens. Normally, pachy takes 1/4 of its hp from a carno bite, but a headshot does like 1/3 to 1/2 of your hp
I haven’t directly tested it, but I have randomly taken much more damage from a carno bite in combat
#general-feedback message lmao, no.
that was a joke

To make Stego work on the upcoming Apexes, it's probably gonna need to stun, something similar like a Pachy's tactics
Upcoming?
No
I think stuns should be reserved for dinosaurs that use blunt weapons.
You think so?
@fervent atlas we don’t want pot cool down attack in the isle. Just let some attacks take stamina to stop people from spamming and we don’t want pot speed boosts either.
I think stuns would alleviate the gap between Stego and the Apexes
Similarly like the dynamic between Teno/Pachy to Carno
I dont think stego needs a stun. nor would it make sense for a dino with spikes. Upping its stats/bleed would be a better call imo
Thats is for whenever apex get into the game because right now stego is waay to strong
upping bleed?
Though upping the other stats potentially causing other issues might be more complicated then adding a tried and true method.
All I'm saying I dont think its healthy for the gameplay to just put stun on every dino, especially not stego, who has a stabbing weapon. Any other dinosaur i can see having stuns is hadrosaurs, anky, and maybe sauropods
Honestly a Gali kick that does do much damage but can stun things like Dilo or Utah to allow it to get away
Then why does Carno have a cooldown on its charge?
Carno charge is different to galli leg kicks which does minimal damage
I thought cooldown on carno charge was removed
it doesn't anymore
it was removed in update 3.5 iirc
it doesnt anymore
Teno and pachy rely on stuns because carno is very weak to then because it relies on speed. A rex doesn't really rely on speed
I think stun is best for anky of all things tbh...
Needs it most
anky will def have the most "pachy tactics" out of the apexes
Stego swipe should be pretty devastating to be hit by since it should make an apex reconsider making a stego hunt long because of bleed
stun, bone break, waddle off
another name change?...
also do you think anky main enemies would just be the environment
?
i do what i do because i find it mildly amusing
heh
also anky def seems like an animal that has its greatness weakness be either its environment or its piss-poor mobility
hate to see how its going to deal with floods
just imagine when a flood ends you see dead anky bodies for miles lmao
honestly, if anky had the downside of literally not being able to swim, i would not be mad
as long as its literally just an armour god
like, spino and giga should literally look at it and know better
Gonna be pretty impossible to aim at ankys head ngl
one of the good things with Evrima
Indeed we need more bioms for several reasons. Though idk about colder environments as it’s a tropical island?
biodomes
i rlly like you suggestion arvid, but something that bugs me is: why would there be a dry season in a tropical island
I see what you mean and I don’t really agree with dry seasons either. The only reason I said that was because I’ve heard the devs talking about it sense before
@jagged jewel I just realized younger deinos like sub would be able to stay hidden under the surface
Yeah, juvis and subs would use those areas while adults would be in deeper water like swamp
@bleak bison That's already the case
Beautiful
@keen kettle That server is NA1, official server
Perhaps a server admin accidentally changed darkness? Or perhaps its the default darkness?? The server Im admin on has night darkness set to a oevel where you can still see(as theres no night vision yet)
Tell me the server you are on, i will connect and show you how it looks on mid range laptop screens @keen kettle
Pandora
Server name is Pandora, Unofficial, i'll ping you when i got time to connect
Correct and ok.
Oh you mean drying rivers
Is this it?
Yup
Are you admin there can you make it night real quick
I'm at the same spot, i'll screenshot
Im sadly unable to get on atm
this is 7:40 something then
Still kinda dark but its not night so not a real comparison but i gtg
Yikes that is dark, dang! What you running on?
@signal beacon You know if nesting gets added that there should be no need for Juvys to only hunt AI. Mabey think a bit further next time no offense.
I dont mean just ai, but primarily ai. The likelihood of finding other juvies is very low because people will constantly hide because juvies are useless so ai is needed.
I think what they meant is that once Nesting is implemented, juvies wouldnt need to hunt because the "parents" would hunt for and feed the juvies.
Not all juvies will have parents though? Juvies shouldn't rely on adults
they should. I mean thats how Life works. normaly Juvies get picked by other Dinos if they are alone. Parents mean Protection and food for juvies. They shouldnt survive alone. Some survived yes but only because they hatched in 1000s and 4 % or 2% of them Survived until Adulthood
Ah yes. So spawning in should be an instant death sentence?
Hatchlings should rely on their parents. Not juvies
oh sry my mistake i always that Juvies are Hatchlings 😄
Plus, many dinos were likely not good parents. Hatch and leave type
Spawning solo shouldn’t be a death sentence
Well, I feel like once nesting is implemented, hatchlings and juvies will be basically the same thing. The games full logo is "Survive The Isle", its supposed to be a "Oh sht oh fck, I need to hide" kind of survival game. So yeah, if you yolo around and dont think before entering dangerous open areas, you should be dead as a baby dino.
Besides that, Im certain that in the future, more AI will be added to the game thats more suitable for smaller baby dinos to hunt. For now I think I speak for the vast majority when I say lets get more fleshed out(finished in terms of animations and glitch free that is) dinos into the rooster first, and add more AI later.
Hatchlings and juvies will be different. You spawn at a like 0% baby for hatchling or like a 10% juvie for normal spawning. And yeah, if you go into the open and are spotted, then you die if you can’t escape. But you shouldn’t be forced to rely on random bodies if you spawn normally. You should be able to hunt ai or other juvies.
To which you are...
Maybe more small ai 
Why are boar more common than freaking rabbits

@zenith cobalt the attract animation is the 2 call, not the court animation
oh aight aight
i dont see much resemblance between Beipi and Ptera's attract calls, aside from the clacking at the end of Beipi's, which doesn't not make sense as it also possesses a bill
@gritty terrace aren't adult muscles much stronger and more developed than babies? even irl human babies jump like crap proportionally and overall compared to adults.
maybe but balance wise it feels like it should be a thing
as a baby you can't go over the simplest things so if you are chased by a carno running into the forest is also a death wish because you get stuck in logs and stuff
if we are talking realism why is carno so fast, pretty sure carno in game is faster than carno irl
they need to slightly turn down carno or make the turn worse
cuz it does make sense to make something like a bullet but its very hard to turn
while cerato will be polar opposite
they should make more hiding spots only accessible to babies and juveniles, hollow logs, crevices under rocks and stuff but if juvenile dinosaurs were able to jump higher proportionally they would look kinda dumb, juvies are already faster and have waaaay more stam proportionally.
comparing a precocial animal to an altricial human to justify the precocial animal having a shitty, useless jump
baby gazelles can run and jump. And...this is a game with game mechanics and an interest in balance, the realism argument doesn't really apply
Having a baby Utah jump higher than an adult Utah would look rediculous imo, it'd be a literal grasshopper, I think having the option of more hiding places for juvis is the way to go instead of jump height
Yeah we need logs, caves and better rocks for juvis and smaler dinos to hide in
^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^
We need more diversity in the jungles for hiding spots
Maybe hollow trunks, little caves under rocks and stuff
Yus, plus it'll help out the dinos that can't jump, like carno or stego when they're juvis
I would like little cave system that are at some places of the map where a small juvie can just make an escape
Or ambush other juvies
I would be fine if the height a baby utah can jump proportionally to its size was higher, but not if a baby can jump higher than an adult
No individual opinion for anybody @stark dust
But isn’t the fanbase already toxic 
Yea, so why would you let them express that on every post lmao
It is a call animation
The devs have a different word for it than everyone else, which lead to a lot of confusion
i hate the sounds but the anims are simple because its a 2-call @winged ember
The carnos were cannibals in real life it makes sense that they can cannibalize each other
Exaclty
No proof for that. Majungasaurus, Tyrannosaurus and Allosaurus are known to have cannibalized atleast occasionally. The respective findings also indicate that environmental changes where the reason for this behavior.
so they shouldnt be complex
every carnivorous animal that isnt highly social would not pass up a chance to cannibalise
Why can't people understand the fact that they're gonna die to others of the same species regardless if their on their diet or not?
Don't post anything that requires sniping
Leaving the name out doesn't mean you didn't break those rules
tbh I haven't heard of very many cases of cannibalism among carnivorans
it's not that regular, but most if not all carnivores that aren't very social will eat the same species opportunistically
I hope that the devs do a good job like they have with biomes keeping to the tropical theme. Not using confiers except the cypress and what, theres just so many types of tropical biomes like think shallow mangroves, seagrass beds, scrcublands with rock features. You could even get away with a badlands type area if you leveled out the current plains and made the more hilly areas like this
Discord character limit is a bitch so a little more I wanted to add to my recent feedback. If you mirror what I suggested with carnis with the herbis thats about 12 new dinosaurs. Thats not a small number in regards to development of course and would take a pretty decent chunk of development time away from mechanics. And it is worth acknowledging that new dino development =/= new mechanic development, they require different things and not everyone works on the same stuff. But I think if they added ~10-12 new dinos, reasonably split between herbivores and carnivores and with a decent spread in both size and playstyle then devs could get away with much slower new dino development and could focus way harder on mechanics and core gameplay. I don't think this game needs a huge roster for people to be happy, it just needs a nicely varied one. People got kinda spoiled with legacy and while it was nice that much variety isnt necessary so long as devs are smart about their picks. EG, while im a galli main and would love to play it again I don't think it needs to get added anytime soon as dryo fills a similar role of "small weakish fast herbi that flees". Or, with troodon planned soon and utah already in I don't think herrera needs to come anytime soon as there are already smallish, mid-damage meh-health fast carnis. So long as the devs pick wisely they can get away with a smaller roster while they focus on gameplay, the current roster just doesnt quite have that variety to satisfy people yet.
@shell fjord you can see the player count of a server in the server list
There's no way to see it while IN the server though, that was my point
Why would you need to? Unless your playing long enough for everyone to leave it would generally stay the same as when you joined, unless your unlucky
That's not always true depending on which time ranges you play
@latent olive 
Sorry
@pure quiver, ( this is for your suggestion in phase two ) All of the weather stuff will be coming in U8 and trust me, they will have everything from floods to droughts to fires to wind to lightning and rain
@maiden anvil hadros attacks shouldn't br just variation of teno's
Dang, I was hoping for just a few gusts every now and then right now. Just make the island feel a little more active
nope
aww man 😦
A lot of birds especially mostly sound like electronic music or robotic bloops, tweets, chirps, and trills
Birds make some of the weirdest sounds in the natural world - here's just a handful of some of the most outrageous!
Check out Part Two for 16 more!
0:07 Grey Go-away-bird
0:40 Capuchinbird
1:08 American Bittern
1:29 Brown Sicklebill
1:40 Laughing Kookaburra
2:05 Great Potoo
2:35 Willow Grouse
3:13 Jack Snipe
3:44 Channel-billed Cuckoo
4:26 Bla...
Here's a link to what I mean
amazing, nature is beautiful
... and horrific
@silver zephyr
@barren zephyr
the RUMBLE the Cassowary does 😱
Cassowaries legitimately scare me
anyone knows the QA beta code?
There isn’t one, there was that had humans but its gone now
@glossy pollen not every dino has to sound cool, majestic or beutifull. Some can sound weird and robotic, many birds today sounds weird and ugly
For example dwarf-penguin, cassowary and black-footed albatross
It's not even scary to drink water anymore cause it's so easy to spot the Deinosuchus. 😕
I mean the only situation when I'd even considering drinking water in a spot where a Deino could ambush me is if I'm a juvie and can't be bothered to go to a safe drinking spot.
There's literally 0 reason to interact with Deinos, they are a completely unfun playable against whom you win by avoiding it altogether and letting it die of boredom in whatever sewer it'd decided to sit in.
They add a nice fear factor to drinking but i wouldnt exactly describe it as like, enjoyable but its engaging
coming from an adrenaline junkie who loves to feel afraid
Yeeeah, Deinos aren't in a good spot right now but I still get nervous when drinking or swimming. So that's nice at least.
I did notice you can kind of spot them like a faded LOD under the water if you really pay attention
Exactly, how is the Deino supposed to ambush it's pray now? Pretty much ruined it. 🤷🏼♀️
@opaque escarp “before there was NW there was center and swamp, maybe it wasnt perfect, but it was less sitting on rocks, tenos patchys, stegos, utahs, all on rocks at NW, so booring, maybe remove all climbable rocks from game and you will see how much more survival will come into play, hiding your tracks, using forest, etc (edit , and dam, make it flat so everyone can walk or make it impossible to get on)”
You know this is written by a carno main, rocks are about the only protections pachies Utah’s and Tenos have from carnos. And is also the only way for stegos to protect their babies. “Hiding your tracks” yeah like that’s even possible with the current tracking system
Maybe if they didn’t make carno into this overpowered inescapable beast that it is now we didn’t have to sit on these rocks
I can kinda understand why people wouldn’t like my idea. That being that it is useless in one way
@random night the attract call is the 2 call, not courtship, why would the male have a different 2 call?
Oh well why is the 2 call the attract call I mean when I 2 call to a pachy as a utah it doesn't mean I am trying to attract it means it means im not trying to get my bones absolutely wrecked
it's just the name of the call, always has been
broadcast, attract, threaten, and danger
1,2,3,4
Pretty sure it was friendly
it's been attract at the very least since the first version of the roadmap
infact, it's been that way since launch pretty much it seems
Friendly seems to be used occasionally, but Attract was used first, and is still used now
it's literally just what it's called by the devs mate.
@signal beacon instead decreasing growth, a better solution would be to make the young stages actually fun. This is the entire gameplay loop of the game, 1.5 hours, or even 6 is nothing to compared to what alot of games take
Having part of the core gameplay loop be unfun, no matter how short is bad game design
That's another point I made in the post. However demanding so much time from people just isn't fun.
Although if the juvie stages were tolerable, the growth would be acceptable. However I still think that slight decreases in growth times should still happen.
If the juvies are good then nothing drastic, But shit like utah, dryo, and pachy shouldn't take more than an hour and a half.
Utah and pachy should be an hour max imo
If they do decrease it that much then there should be harsher penalties for death other than loss of progress, I am pro lockout, so if you die to get locked from picking that dino for x amount of time, making it so you might actually want to not die instead of rushing in without consequence like the community does now
Or anything that makes it so people don't want to die and actually do everything in their power to survive, instead of just deathmatch
I'd say less punishment for dieing and more rewards for surviving. I don't know what these rewards would be, but something to reward you for surviving for extended periods of time.
Locking an animal doesn't seem very fun. Especially if you died to something stupid like spawnkillers or pure shitty luck
I like the idea of making the younger stages more fun and interesting. Even if it takes a long time, there are ways (and eventually more) to speed up growth plus if it's fun, it taking long wouldn't really be that bad.
Long growth is especially bad currently because all there is is combat. And since young things can't really fight..... there's nothing for them to do. 🥲
See part of my problem with "Just make animals take skill" is how you go about requiring that these animals take skill... while still juveniles
Cause yeah, you could introduce better hiding spots for juvis and try to increase their mobility, but they are locked out of the most skill-based interactions, that being combat
like a juvi Carno against an adult Utah is a dead juvi Carno pretty much everytime. The skill comes from the juvi Carno fleeing instead of choosing a losing battle. Applying that to apexes, what exactly is the skillful move for a juvi Stego when a carnivore rolls up, other than hide and pray
best thing you can do is give more and better hiding spots, and an increased ability to get from A to B
imo anyway
this ^, rewards are always better than punishments
abt the spino?
they should make spino look like the concepts lol, rn it looks more terrestrial
exactly what i said in general feedback , i agree
yeee ik
well you didn't say it looked terrestrial so... eh whatever
me waiting to suggest something but still has a 2 hour chat cooldown
and makes more sense
yeah , i kinda hate the 5 hour cooldown
every message
if youre saying abt the spino almost everything

@barren zephyr grazing isn’t useless it’s just meant to keep you alive until you have found your diets
Well yeah,it’s a game not real life
Wouldn’t that be abit too easy to find?
@random night Galli is planned to be an omnivore
Oh...
i was not even done @swift dew
doesn't change anything
@unreal ridge good idea but mabey the main game should work properly first before even thinking about Humans and theyre Options. Im not that big of a Fan with the Humans but everyone has his own Opinion. But the Main problem right now is that the Main Game isnt even working right. To many Bugs to many Performance Issues a small amount of Dinos Balance issues and so on
agreed
Facts
@thin elm u sure u didnt get that last fact from jp?
Yes, we need to IQ test every player to give them the right dinosaur.
??
He said velos were very smart
They aren't
That's it
It’s believed they were about as intelligent as a chicken right?
And I made a joke. This is a game bro, we don’t want a hyperrealistic dinosaur simulator. Utha is beside the broken pounce very balanced. It’s just the Carnos that are too op. Take Utha from its diet, easiest fix.
That's not even related to the conversation
He's talking about velo
Ur talking about utah
And taking an animal out of carnos diet doesn't make it balanced lmao
This is general feedback discussion. So I assumed you would talk about things that are in the game, like Utha. My bad then.
I was talking about what was said in #general-feedback
And *Utah, not Utha
I prefer Utha. And so does my autocorrect.
It’s called personal preference.
I don't understand how spelling something wrong is a personal preference but sure you do you I guess
Thanks.
@random night Rather than making a channel, I think it would be a better idea just for them to put the full roster in the roadmap
Maybe
@dapper mirage i disagree with this for the main reasons of
1: Troodon has been advertised from the start as a mimic animal, to take that away would be to literally go back on promises made
2: Without mimicry, Troodon is honestly likely going to be seen as a smaller and way less interesting dilo (no hallucinations, much smaller and weaker stats, low solo potential)
3: You can make ovi interesting without giving it other animal's mechanics
@dapper mirage Troodon is way more fitted for the ability, it’ll just add more to a trickster type dino while Oviraptor is most likely gonna use its speed to dip in and out when the chance is there
@honest sail I agree that it should be easier for admins to run their server with their rules but that’s something that’ll we’ll most likely get as devs have talked a good amount of server customization.However global chat isn’t need in this game as its trying to immerse you
Global chat should be up to the discretion of the server owners. If they want a more immersive experience then it could be left off.
The thing is I think the devs don’t want people to decide if it’s gonna be a goofy type server where you can turn on and off crazy skins and turn global chat on because a question similar to your suggestion was asked.It’s one of those things which they’re still deciding on so we’ll see
Also spectator is a thing for evrima lol 😂
Thats why I said correct me if I'm wrong, lol
global chat is going to be allowed to be modded in, but not officially supported
I guess that's where we differ. I think servers are the user's own spaces and should enjoy the game as they see fit. Official servers exist for the original intended gameplay. Its just like how some servers are hyper realistic, semi or people just chill no matter their dino type. It shouldn't take away from the player experience and how they like to play.
This I'm fine with. I just know some mods are no-noed and could get servers shut down.
also the "you've been killed by [user]" idea will lead to horrid toxicity and revenge kills. Not at all a fan
this game absolutely should not tell you who you died to
I was thinking about that, but I'm not sure that would even change anything. You can check the users with ingame recording anyway, this just eliminates an extra step. And you already be like, Oh this utah at x killed me I'm going to go back to there and kill them.
in-game recording isnt a thing yet in EVRIMA
i honestly dont think they should tell the username in recordings going forward, it's just going to create more toxicity
Then what do you suggest for moderation purposes if you can't figure out who the offender is to speak with them on their rule breaks
spectator? it shows the usernames of everyone
that suggests that an admin is going to be around always with tags on seeing every little thing
thats not realistic
honestly, im not that big a fan of rule servers, and think EVRIMA's planned mechanics kinda eliminate the need for such restrictive rules, but
. I'd prefer a game where people can't be toxic revenge killers over a game which is easy to enforce 100 rules
No rule servers exist. Its all a matter of choice. Revenge killers will also be in any server no matter what, thats why some people have rules against it.
lmao, rules against revenge killing because of the mechanic that enables revenge killing
It happens in official servers as well. Its a matter of being able to curve that behavior if it means punishment
how can you revenge kill someone if you dont know their name
You don't need their name if you remember what dinosaur they are and where they were
their name doesnt magically give you the ability to track them down
so you're going to kill them with a juvi utah?
inject bots are also a thing
you mean, the things admins do to give people a full adult?
That's a growth command. Its a bot that works through discord with fake currency so you can buy an adult dinosaur and inject it into the game
so the thing that doesn't work in EVRIMA and isn't available in official servers
I can see how a title card that tells you how kills gives you a target, but whats to help moderation
ideally, the game should require as little third party moderation as possible to run in the intended way
I could understand that, but people have servers for a reason and having a space for a certain kind of gameplay
Honestly I think they're kinda shooting themselves in the foot by not (at least eventually) aiming for good customisation and variety for player-owned servers. It has 0 bearing on the official experience on official servers and encourages a wider audience.
A lot of games that do really well are games that allow users to create their own experience in it.
@maiden anvil while I understand what you're going for and agree that would be an abusable mechanic
Yes
Detecting if there is someone else's nest nearby, for example...
Also I don't see the reason for that suggestion
Sure, it might have some effect on mixpacking (but a very small one, if it has any), but how would you explain it so it's not just a weird and artificial game mechanic ?
@maiden anvil doesnt that somewhat defeat the purpose of nesting grounds
This is the most op player finding exploit after tracking of course
Yeah I did think it would be an issue of almost revealing a nests location so I understand what you’re saying
I usually delete my failed suggestions so they don’t cover too much. Although should I keep it so the devs know what not to add?
You should always keep suggestions you post, except if they're clearly offensive or against the server's rules
Fair. I just hate to see when people don’t like them but I guess that’s a me problem
Oh really? Where was this mentioned, I'm interested to read through it
I don't particularly take screenshots of every single comment the devs make m8 but I know punch said you simply wont be able to nest with your relatives
Sorry, I didn't mean to come off that way, I wasn't interested in a screenshot just curious if it was mentioned in a dev blog or a comment.
And I didn't mean it to come off that way either, I'm chill dude, tone is hard to read but relax lol. and also no I don't think it's in any devblog or anything, I don't think they would miss such an obvious thing, inbreeding
@barren zephyr what's the difference between that and current theri?
you know that spamming your message is a way better way to get the message removed
@minor laurel I disagree on the roster from the trello. I think it's actually really good
Tell me why :) I don't mind discussing it !
In a second
Roadmap Dino's and what playstyle they offer:
-Herrera offers an arboreal hunter, able to climb from almost anywhere and jump from the trees onto none-suspecting prey like a leopard
-Hypsi offers another arboreal creature, only that this one is a herbivore that specializes in running away from the opponent by using thick jungles, superb jumping capabilities, a blinding spit and tree-climbing if that does not do the job
-Stegosaurus offers a literal tank
-Kentrosaurus is a decently quick and agile all-around defense machine that will deal extremely high bleed and thwart attackers
-Ceratosaurus is a small but "stocky" creatures able to eat anything meat-based with no negative effects and the strength to bully most carnivores of this roster from corpses. It also uses its superb swimming capabilities to escape the things it can't on land
-Carnotaurus is a small-game ambush predator that knocks the opponent down and then proceeds to kill them
-I don't need to explain Deino
-Ptera is a flying scavenger creature that mainly feeds off of AI rather than combat, offering the player a more calm and chill time
-Troodon is a small venomous rat, highly reliant on pack hunting and night time. It uses deception as a way to inject prey and eventually kill them.
-Dilophosaurus is a venomous creature that can be played solo rather well, but still do good in packs. Mainly hunting at night it injects venom to cause its prey to hallucinate and allow them to kill them with mainly pure force´.
-Ovi is an omnivorous egg-eating rooster.
-Beipiao is a semi-aquatic omnivorous penguin with Freddy Kruger hands to defend itself and use the water to escape animals it cannot fight nor run from on land.
-Tenontosaurus is a all-rounder brawler, using various different amounts of attacks for its defense against animals. When it is outmatched it used its superb swimming speed to escape predators.
-Magy is a creature with heavy CC to allow for an escape, and the ability to eat anything.
I forgot to mention Galli and Dryo
Dryo is the runner of all of these. Using extreme agility and dodging capabilities to run away and escape predators.
Galli is an omnivorous egg eater, who perhaps will also eat small hatchlings. Against similar sized animals it uses its kicks to thwart them off, or kick dust in their eyes and use that as a manner of escape
On the paper it works. In reality, Hypsi's aren't able to climb trees (actually) unfortunately. Stegosaurus and Kentrosaurus looks very similars to me (kentrosaurus less armored but with a better agility), Ceratosaurus and Carnotaurus, quite same gameplay too. Ambush hunters (one less good than the other but feed from more things). Deino is quite unique actually but really not fun to play as it is now (and i love that specie). Ptera is really cool and unique. Troodon, Dilophosaurus, quite same thing to me too with some slight differences but not too different to me. Ovi's a troodon without poison. Beipiao looks different, i agree. Tenonto as said is quite a all rounder as you said. Dryo actually is just here to be here, unfortunately.
My point is that, putting instead of a dilo or a troodon (which are quite packers like utah but with poison) some ocean creature instead, forcing life away from NW and SE would be cool, and forcing others gameplays too. Or tree climber as you said. It will be fun. But now on, it kind of frightened me cause of all the work it is for not so much differences actually :/
Hypsis will climb trees and kentro is very different, sporting far better speed, agility and passive defence, albeit being 1/5th the size of stego and thus having a far lower HP pool. Dryo is planned to get burrows, dilo and troodon are very different, dilo having hallucinogenic venom while troodon has mimicry
Cerato is literally the opposite of carno
Small but designed to take on big things, while carno is large and attacks small things
Carno is fast, cerato not as much
Carno avoids combat, while Cerato looks for it
And there is a huge difference between stego and kentro, being stego weighing 10x as much as kentro
The form quite change but not really the depth of it to me xD Even if i get your point.
If these two are similar, then Utah and rex are almost identical too
Cerato and carno are VERY different btw
Rex are not packers which are based on numbers to be strong
And do you understand why your argument is moot ?
@icy lion I did tho?
You used #phase-three-requests
Oooooh right. Sorry
Cerato focuses on agility and brawling, with a great ability to swim with a focus on scavenging long-dead kills. It focuses on more defensive power to bully and steal food.
Carno focuses on straight-line sprinting, focusing on land-based movement and hunting, being very offensive and aiming for fresh kills, aiming to kill smalls rather than fight over food
I don't know how to explain what i mean, i'm sorry xD
It's just, they could develop real environment changing dinos for the starting roster, then add some slight differences species like carnos, ceratos, which are based on earth ? Is that more accurate to say it like that?
But what would be a real environment changer ? Apexes ? They would change it for sure, but not for the better
If all that differentiates animals for you is size and how much they rely on packs, you're not going to like pretty much every animal going forward
Cerato and Carno are completely different gameplay styles tho.
Cerato is mainly a brute-force, push you off bodies animal. It is slower and likely also will mainly only hunt slower creatures. It eats rotten food and other things that the other carnivores can't, making it a great scavenger. Carno mainly hunts smaller prey.
Kentro is a defensive machine as in: It defends almost everywhere. Bite its back? Get damaged from the spikes. Get shoulder checked? Well that'll hurt. Gonna pounce that tail? Welp, get impaled.
Stego is a tank that mainly has high dmg to kill the animal and sheer HP to tank things.
Hypsi(in the future) will be climbing trees(probably when Herrera gets released).
Ovi is not a "troodon" because it almost has no hunting capabilities of its own. It won't take on large creatures like Troodon, even in a pack. It eats eggs, and other plants or whatever as it's an Omnivore.
Troodon uses deception(mimicry), agility, night and venom(presumably making you vomit which'll eventually make you dehydrate/starve)
Dilo has hallucinagenic venom, which'll make you go trippy while they kill you with brute force slowly.
Also, why would anyone ever use any ocean creatures? For what? To fight other ocean creatures
Yeah I'm really against adding ocean creatures
54 playables is way enough, I don't see the point of adding more of them, which can interact only with other oceanic creatures
This would allow the incredible feat of having a full server where nobody ever meets someone else
No i mean, underwater ocean things, really arboricals creatures, semi aquatics, burrowing, cliffs ones ? Some that are at ease with mountains? The core of the gameplay is hunting but from what i can see, it will be more attractive to have at the start of the game a real different panel of things, even if it is one specie by gameplay than have 3 earth hunters etc
I mean 90% of the game's animals will be terrestrial to some extent
The only ones I can see never touching the ground are deino and ptera, and they're already in
we aren't getting a full-aquatic because it won't work, deino is the closest thing in the game we can get to a dedicated aquatic
With the current map maybe, but if they put some more ocean design things to it, why not i mean ? with humans fishermen, you could do lots of things too based on lagoons. And semi aquatics will be cool too on the coast. Some people don't play the isle just to battle megapacks at the nw rocks i mean. You can enjoy just exploring a unique way the map, with Ai as feeding things and that 's all. you get killed or you kill if you encounter peoples, yeah, it's the base deal, but why not enjoy other ways to do it ?
Lots of actual parts of the map aren't used at all because of diets and drinking bugs, like SW and NE
But who's gonna meet with those aquatics, except human fishermen ? Pteras fishing out in the ocean, and... that's all. Because there is no reason to go swim into the ocean for anything else.
unless you do a Beast of Bermuda, we aren't getting viable Mosa anytime soon
Maybe the ocean could reach deltas as marine crocodiles just switch between ocean and rivers. You could do the same. Or just have yeah, aquatic life style and some ground or semi aquatics forced to go to water to have there perfect diet. Always solutions for that
Water and ocean are two different things
I don't see a mosa casually swimming up a river
about the iridescent feathers: What if the sub adult creatures with these feathers would have these spots, the starling has?
I don't specifically talk about mosa. they are quite big. But they are plenty of more little ones that could do work
And we already have crocs who can go into the ocean, yet they don't because they have no reason to go there
And they wouldn't either if there were mosas and elasmosauri, because I don't think a deino can prey on thet, it would just get eaten
Well, just think of smaller aquatic creatures, balanced with deino. It was as examples.
That's still a separated niche. Even if your arguments work, that's still only deino that could interact both with the terrestrial and aquatic roster
Just make a blockade for aquatics like a log where the aquatics cant get over
And they aren't going because they just don't design oceans actually to be inhabitable. It doesn't mean that would not change
I was tempted to use a starling as the example but decided on the grackle :P The difference is that starlings have those as a pattern in adulthood, it's not a feature of subadults, but it would definitely be nice to see the iridescence develop as the dino ages (since it's commonly a secondary sex characteristic)
If you insist of adding a lot of aquatic creatures, then what's gonna happen ? Imagine half the server is playing terrestrial and the other one is playing aquatic so both environment can be filled; Congratulations, you just cut off server size in half without improving performance.
Actually, but we will have barry, beipi. We have pachy looking for coconuts. They aren't on the coast yet but they could be only near ocean water too.
If you want to enjoy the game and meet other people, the only solution becomes playing a semiaquatic
What's an aquatic creature gonna do to a pachy looking for coconuts 3 meters away from water ?
Assuming coconut trees grow this close to water
You can enjoy the game as a t rex, as you can enjoy the game as a stego, as a barry or a i donrt know ichtyosaurus whatever
The issue is that fully-aquatic animals would beach themselves trying to reach those playables. The devs have mentioned the possibility of making a DLC/expansion for an aquatic game mode, but that would be after the game releases and isn't confirmed
Did you see orcas dashes? xD
Shocker, I know
No but I'll be very sad 
It would be interesting in fact !
Good thing I like the idea then
I think this is like..... the 2nd or 3rd time I've made a similar one but the last time I shared it was over a year ago? About there
Where is the port?
@lapis timber grazing isn’t useless, it’s just an anti-starvation button. It’s not supposed to do much, otherwise they can just sit in 1 spot and chill with one diet
It’s like in the West beach, just head south from NW and you should be pretty close
But surely I feel although that makes sense for something such as the slow moving stego? That would already take 10 hours to grow on one diet
K
I’m not saying get rid of the anti starvation for all other dinos just specifically increase the Benefits of it to some
It doesn’t take 10 hours on 1 diet, it would take 10 on 0 diet. Plus apexes like stego should take a long time to grow
Sorry I meant 7.5
Still only 5 for 1 diet I believe
Unfortunately not
Because 1 diet is just base growth
No, 1 diet is base stats, maybe base growth takes that long now though
To me it makes sense that grazing would be a diet for some herbis even if it isn’t the stego
Maybe it wouldn’t fill you up but fill a diet? I’m not sure how it would work but in my time playing stego and other herbis I’ve never had a need to graze
I can walk and find a bush rather than slowly grazing
Either way, grazing giving diet would just ruin the point of diets. They are supposed to encourage movement and staying in certain areas. Grazing is supposed to be a last resort “oh I’m about to start starving, let me graze to not die”
I get where you’re coming from. However (using the stego as an example), The diet requires you to move from bottom right to top left which I’m fully in support of but having the marigolds in the middle seems pointless when you could provide something that makes more sense like the grazing
@hollow violet pteras arent birds, they're in a group of flying reptiles called pterosaurs
<@&933486433342222376> we got someone tossing slurs around 
@unreal ridge Diets affecting eggs is actually planned 😛 At least for the amount of eggs. Unsure about other effects.
@barren zephyr That is already in BoB besides a lot of people here wouldn't like that
dunno what BoB is
Beats Of Bermuda
hm. feel like itd be good but fair enough.
Wow thats crazy bro can they still fly and land on large tree branches?
Pteras arent that big so yes, yes they can. And if ur an actual dino fan, thats not at all crazy
They were just excited to hear about the Pt facts no need to take an aggressive stance lol
Any discussions for Iggy?
It's Teno
Yeah. A five ton Teno, with massive arms and can run on its back legs...since they are related.
Just like Albertosaurus is T.rex. And Baryonyx is a Spinosaurus.
Technically a Brawler niche,
I mean, no other animal has said niche except maybe Teno at a much smaller scale.
Do we really need another dino to the already bloated roster
Yes
@thorny lynx lol itll be longer than 2 years before update 9. Have you just met the devs of this game?
"update long lol"
holy shit my feedback has been doing numbers
"Devs no update like 400 person dev team in popular triple A industry!"
wtf!!! game no perfect?!
That 1 singular dislike/x 
"I like taking 1 damage and sounding like I've just got my arm ripped off."
same for my balance feedback on carno lmao
theres always one
i just think it'd be cool for sound to better reflect damage
also it helps you as a player know how fucked you are
I'm an avid enjoyer of sound and audio design actually telling you what you need to know, without having to look at a number sheet.
Exhibit A: deep gutteral grunt, and glowing orange mouth with a distinguishable wind up. Game's way of telling you to maybe not stand infront of the attack.
I wish someone tagged me with why they disagree.
Carno actually has a distinct grunt when they use their charge.. Wish Pachy had it though, so you can get more player feedback both visually and in the audio department. Also lowers the number of ninja pachy's(which aren't a huge issue per say...but still weird that they can ambush so quietly.)
the roster is already over 50 we dont need any more animals
Ignoring the mosasaur that is planned, plus any other flyers, plus the aquatic DLC, plus dev picks
Mosasaur and aquatic dlcs aren't confirmed
Lunary, we have concepts of said Mosasaur, plus the old discord where they planned for two Mosasaurs, a sea faring one and one that travelled the rivers
and plans just never change
And there has been literally 0 mention of them since
Well, not necessarily true, as Punch has talked about the possibility of an aquatic DLC
I had an orca like idea for Liopleurodon if that ever happens
possibility
@minor laurel i hate the idea of rex being AI, so having rex, spino and giga all be AI would literally be awful imho
You can dislike. I think it would calm every people that actually play legacy servers that are full of those 3 pecies.
AND it would encourage poeple to play balanced other dinos.
If the "hard to pex apexes" will be like deino, they won't be difficult to pex a'd for people that can only play at evening, it wouldn't be fun to be destroy by massiv megapacks of gigas.
what does pexing mean
Waiting and afk grow, actually for the deino.
And you think that diets and apex growth will remain this way forever
I hope not. But actually, it is.
Maybe if the triangle spino giga and rex will have themselves on diets would help everyone else, maybe that could work as playable. With one or two other AI but i doubt people playing apexes just letting other dinos they see alone.
I just have the behaviour of people on legacy servers in my mind so i wouldn't want thaton evrima that's all
Every people just finally play those 3 and it doesn't really is interesting finally
The spino wont hunt any other apex, its to weak for that.
The problem is it can hunt everything that it is not its height so... Why poeple will play anything else ? Why people will play other thing that spino and giga ?
I do like spino tho but the only ppl behaviour i have is legacy and it's quite negative
I'd like to see solutions for that tho
I don't think spino will be too weak but rather too poor at hunting
Spino itself should be a defensive powerhouse compared to the giga and rex
However, it should have the weakness of inferior speed and hunting capabilities
Considering it can live quite comfortably by the water on a diet of fish and whatever carcass it can find, it really doesn't need to hunt as much
the reason everyone plays apexes in legacy is very simple
A: Apexes are quite literally overpowered compared to the rest of the roster. Their stats are extremely unbalanced and make them quite literally a league of their own, basically all being S-Tier animals
B: Legacy gives very little reason NOT to choose apexes. Most animals in legacy are very similar, they have the same basic attacks, they all have ambush speed, their combat is similar, so why choose smaller animals, when you can get the same experience but better from an apex? EVRIMA aims to change this by allowing genuinely unique combat styles. An apex will never be able to pounce like a utah or charge like a carno, so these animals remain relevant as they still offer unique gameplay
C: Legacy apexes are shockingly easy to grow. Since diets don't exist, and AI literally spawn near you if you're hungry, you can spend 6 hours in a desolate corner watching youtube until you're an adult rex with no penalty.
It's kind of coherent yeah. How do you see spino and giga working on evrima then ? It's interesting
In the case that it actually and really change from legacy, then yeah, why not. But difference between acro and giga ? If not bite power and size ? :S
I can see spinos specificity but giga ?
wouldnt acro be more like rex since it's a tyrannosaurid? Also acro is still smaller than all three of the big boys
Yeah, but then why playing acro instead of giga ? That's what i fear
What is the point of acro to be in the game?
When there is two large theropods that are a bleeder and a fighter (rex)
Speed apex, if we're going off legacy
This is gonna be fun for the slower mid tiers
Isn't it already planned ? :0
Ok
Unless I'm misunderstanding you are you saying Acro is a tyrannosaurid?
Unless I'm crazy isn't it a charcaradontosaurid?
fool that i was
@barren zephyr Actually, Spinos may have been bigger than Rexes 😅 (from 12m to 17 for spino and 12m max for rexes in lenght / 7m for spino against 4-5m for rexes on height)
But spino would have been much lighter
Rex was 9 tons, spino maybe didn't exceed 5 tons
Yes and bite force is quite double for rexes
It's probably much more than that
Found something like 5000 for spinos for 12800 for rexes approximately
They talk about 7 and 20 tons for spino weight for 4.5 to 7.2 tons for rexes too. They didn't live the same era tho so it's kind of normal mensurations are really differents too.
I don't know where you got your sources from, but these numbers seem pretty random
As for the biteforces, a human can reach 4000 newtons (it's exceptional but possible) so I doubt these dinos are this low
It's in pounds, i have french values so it quite differ :o
20 tons spino is absolutely, positively and physically impossible. Most recent studies put rex around 9 tons on average, maybe 10 or 11
A newton is a newton, there is no pound or kg involved in that
Why do you not just judge it off psi?
Cause I'm not a physician
Well I will find newtons then. But we can talk about kg for bite pressure in france so my bad for that i guess?
I know, I kinda live there
But it's not very scientific
From everywhere I’ve read a spino has a bite force of around 5000 psi and a Rex around 12000 psi
@lapis timber
For perspective a lion has a bite force of 650 in psi
@icy lion For the iridescent feathers, I think it should be an achievement unlockable! You get to Elder as Hypsi? You get super shiny cool feathers!
Thank you
Ok so we were confused by using newtons vs psi
I'm not really familiar with those units
So for english terms then : T rex 15,000 lbs and 12-20ft in height, 40ft long < spino 31,000 pounds, 23ft tall, 60ft length so it could have weight double of a trex 🤷
PSI is pounds per square inch
If spino is taller than rex then your sources are very outdated
Yeah units misunderstanding
Pounds 
they aren't, actually xD
It's just they "could" reach 18meters and weight double of a rex but not every specimen will have
It doesn’t matter what actual unit you use aslong as it’s standardised
Or it includes the sail, which doesn't weight that much
it includes sail in height
@barren zephyr Rex isn’t the biggest predator ever
I mean if you wanna get technical at least you can argue rex was the biggest terrestrial predator ever, so they're right in that regard at least. And it was bigger than spino
TI spino is so far removed from irl spino though that honestly I don't think it matters how big they make it lol
Some recent research implies spino might on average be even smaller than we thought, so it sadly isn't the huge rex-slaying kaiju beast people want it to be. But it's hardly like TI needs to follow the rules in particular when their spino looks more like slim rex with a sail slapped on
Pluss is it really that bad that spino wil be the largest dino. It wouldn’t hunt other prey like rex would and instead be a wery good defender
spino isnt near the largest dino lmao
I doubt TI's spino will be 100% terrestrial anyway, and I doubt the devs want any non-strain dino to overwhelm rex (sauropods dont count). TI's spino is obviously waaay more terrestrial looking than its irl counterpart but I wouldn't be surprised if it still has some reasonable aquatic abilities. More terrestrial than deinosuchus, but still adept in water. In an ideal world it'd be nice to have rex vs spino matchups away from water favour rex, and near water favour spino
If you're going to make a kaiju spino, forget realism. Just cause irl rex is larger and stronger, doesn't mean it has to be the same in game.
Although I would love all apexes to have a chance to kill each other, but I doubt that
but no not really
hahaha, your a funny person, great joke but no
the better question is have you?
if we are gonna get monster spino, then it better be the actual jp3 spino that is massively oversized
Spino shouldn't be kaiju sized, fuck no, but It shouldn't be a midget either
ok whatever, think from a balance perspective. there's no godamn way a semi aquatic apex is faster on land than the other ones and by no means should spino be heavier or combatively stronger than rex but if that's all it has, swimming and apex, what is going to stop it from being bodied by rexes and deinos?
Spino is smaller. Where on earth did you get those numbers from lol
None of those are good sources
Most recent estimates ive seen from good sources come at most 7.5 metric tons (rex is an average of 8, but reached over 10 in large specimens)
Yea, length isn't a super accurate way of comparing size though, because some animals can be really long but generally not large in size overall. I'd need to go find my sources but if you want that I can do that for you, these numbers come from scaling and GDI estimates within dedicated communities.
its like saying a python is larger than a horse because its longer.
with the sail included sure but that's kinda cheating :P slap a sail of similar proportions rex and it'd be taller than some sauropods even. Measuring from the hip/shoulder for height is more reliable because of that. But yeah, TI's spino is so stylised that I don't think it matters. Game isnt aiming for realism so it's w/e, and their spino looks very different from irl spino anyway
Every animal is measured on there shoulder height
Not small sure, but not bigger than rex regardless
Not like 11 metres long (this is oxalaia, sucho)
I'm not arguing that
Like I said. this isn't accurate spino and it doesnt matter that it isnt (though I do still have some big gripes with the TI spino design, but thats besides the point)
I'm just stressing the point that in real life spino isn't bigger, as its a common misconception
Because somebody said in the chat that the spino was eleven metres long
generally speaking bigger = mass. stuff like height and length are more arbitrary ways of comparing size
And a IRL spino is not viable in the current map, too shallow rivers a big boy couldnz even really dive
So never
length is unreliable as my python bigger than a horse analogy shows. And height isn't reliable because something as simple as posture can change that. say you measure height by the top of the head on a sauropod. That makes brachiosaurus bigger than barosaurus, simply because the latter holds it's head in a slightly more vertical position (despite being much much bigger)
Game would benefit greatly from more ponds/lakes 😩
Yeah but without making it look dumb
they're something I miss from legacy. The various ponds of thenyaw and V3 helped break up the map and create distinct locations. Makes the map feel more interesting to play on and helps with navigation. Evrima feels real samey atm, and I think more ponds can help address that
id trust wikipedia over britannia ngl lmao
Britannica is behind beautiful accurate depictions such as these ☺️ certainly a good, up to date source
images that appear in the dictionary definition for shrinkwrapping lol
Every single thing I've seen online says about 17m long for spino
Sure, but the image they have for spinosaurus looks like this so make of that what you will
National geographic isn't basing research off of jurassic Park bud
Britannica is just entirely outdated for anything paleontology related, I would disregard it entirely
The information on the page is still pretty inaccurate
You've never heard of them. But they are the best in the field trust
Doesn't trust online encyclopedias uses random foreign online encyclopedia
Everything i can find, even articles from 2021 and 2022 every single one cites dr Ibrahim's research as the most correct and up to date
hmm
You do realize that the sources are OLDER than Ibrahim's 17 meter research right
Whatever you say dr hammond
Facts bro
And the rest are before 2010
It doesn't matter when the article was written!
The information they are using to write the article is outdated!
@vivid needle I'm all for shorter growth times or a complete rework of the growth system, but 1 hour is very low, especially for apexes. Also it WOULD change game balance a lot.
I'm glad we both on the same page on that one XD But i had to put something significant. Of course this would be a subject of discussion, but the main idea is to shorten significantly the amount of time to spend (currently doing pretty much nothing) to grow, for those that wanna try it.
But if you think the "one hour" is what disturbs ppl, I could remove it ^^" (its not set in the rock)
I think most people are just against shorter growth times
But on the long term, I might find it very hard to spend so much times growing dinos that can be killed by one single mistake or bad decision, and start all over again...
The only games where it takes so much time to achieve "100%" growth are MMORPGs, and in those you don't lose all of your progress every time you die
Even in other survival games where there is a lot of grinding, there is always a way to get your progression back
Yup i share that experience too. The problem, i believe, is that the game works on the current player base (Legacy ppl ) + some new, and i'm not sure that they will get way more player coming (it's a niche in a way). So what i have in mind is that the player base get older. MMORPGs where ok for student, because time was available. Maybe i'm completely wrong, but I think having at least the option is something non trivial at all. This is also why i'm surprised of first reactions XD the way it is proposed it only optional
@vocal echo plz refer your feedback to #ai-feedback 🤓
ah shit mb 🤓 @barren zephyr
no worries🤓🍆
i mean its a hardcore horror Survival Game or its supposed to be one and i mean its just Nature. One Mistake and your done. its seems pretty realistic to me. I mean in the near FUture you would have Parents to protect you and help you grow. So in my Opinion the Grow time could even be a bit Bigger for later Apexes like Spino Trike Rex Giga and so on.
like 6- 8 Hours. It shouldnt be easy to get to the Adulthood. I mean if there was a shorter grow system then there would be a overpopulation of Adults of different species. And even right now you see a lot of Adult Deinos and Stegos. so its Possible to do it.
I'm talking about a hard diet and an opportunity (not average gameplay) for players that don't have 6-8 hours to stay in a bush or between parents. There's no point for me to suggest a quicker growth for free, the whole point is to be able to play as soon as you spawn, not only to get to adulthood quicker.
The longer it takes to grow a dino, the harder the full diet should be to complete and maintain.
Sure I can't wait for next update to give some fresh air to the growth process, but I don't think it's going to be game changing as you still don't have any purpose while you grow, from even a younger age. You just get social interaction quicker, and not everybody looks for that in a horror game btw (tho I still enjoy it)
If growth becomes fun, which devs are trying to do, especially when they unlocked features for younger creatures, such as utah pounce, then yeh no point to make it quicker; but currently having the option would be interesting
Anyone else not able to find servers anymore?
You're not getting the point. The problem is not difficulty, it's tedium and the enormous amount of time and commitment the game asks from the average player. If someone wanna play rex, and assuming rex is only 5 hours growth, they must stay in front of their screen for 5 hours before they can play their favorite animal. For a lot of people, this will mean at least 2 or 3 days waiting to be able to play. And that is also assuming these people will manage to grow rex to full adult in one try, and not die to one of the hundreds hazards that "hardcore survival game" throws at you, and since everyone seems to want apexes to be hard to grow, you can multiply this x5 (die at least 10 times at around half-growth), so it's 25 hours of wait before you can play.
And once you're finally a full adult rex, nothing prevents another full adult rex from coming around in the next 10 seconds and resetting all of your progress. That's what flawed in the system. It's the time investment, which is ridiculous.
I'm fine with not being able to grow an apex on my first try. I'm fine with not being able to grow anything on my first try. I don't mind dying instantly for one single mistake. But having that one single mistake force me to start everything over is not fine. I might still enjoy the game in its final state even if it keeps that system, but it could be much better with something a little more forgiving for the player who doesn't have 25 hours a day to spend on a videogame.
i kind of have to disagree. I think that it's silly to make such a scene about apexes taking so long to grow when there are many other animals which are, or will be, WAY faster and easier to grow within the play session. Not every single person needs to have a quick and efficient way to reach rex adulthood, and I find the matter of playing apexes a very powerful risk/reward playstyle, where death is a lot more impactful.
You make it seem that rex is the only option, and all players will be subjected to these lengthy grows, but that simply isn't true. There are many other animals which are WAAAY easier to grow, and you kinda just need to deal with the fact that rex is meant for people willing to put in the time and face the challenge of growing one. If you remove that challenge, people will just flock to apexes because they're more forgiving
I'm giving rex as an example because it's the most extreme, and it's a dinosaur a lot of people are attracted to. But the same thing applies to Utah. It's a small predator, who dies in one hit to most of its prey, yet it takes one hours to grow. One hour, once again without doing any mistakes, and probably starting over a few times until you get the hang of the game. And as opposed to rex, utah doesn't even have a special juvie stage to make things interesting. That's a one hour loading screen that appears everytime you die.
I still agree that death should be punishing, especially for apexes. But punishment in the form of forcing the player to wait is not the best, if not the worst option. I don't know how the system could possibly be redone to be more interesting, but I'm really gonna think about it.
And it will be 100% useless because the game is already neck-deep into growing animals for hours or days before being allowed to play and it wont change, but I'm sure there is another solution.
I'l stand by the fact that a significant amount of this game's toxicity is caused by the long growth times
People shouldn't behave like children of course, but I can't blame someone for getting mad after losing hours upon hours of progress to something that may well have been beyond their control (as is the nature of multiplayer games)
That's how life is going too. If you just wait, then your year feels like ages. So instead of waiting, just wander, look at sunsets, discover new little areas you didn't saw on your first walk there or overthere. Talk with people from your species, ask for games. It's not about waiting which is the problem but what do you do about your time being there in my case. With nest, social interactions with your specie wil be easier if you land in an egg so you'll have guys to play with. If you don't want, well, just being able to go into walks and enjoy actually just being a dinosaur is kind of auto-rewarding. The adulthood gameplay about tactics and mecs is fun too and i understand it can be frustrating. There are unofficiel instant growth servers which could allow you to play your dinos at adulthood directly and enjoy working on mecs too if you want a solution that already exist.
lol no that’s such a poor excuse
I think they could get away with the current growth length if growing up was a more fun and engaging experience. But like how bubulblu put it feels more like a waiting screen at times, because the "real" gameplay doesnt start until adulthood. Growing is just the annoying process you have to go through to get to it. If juvie/sub gameplay was way more interesting and rewarding then it wouldnt feel like such a slog
I don't think so. It's like animal crossing players and the others who aren't able to appreciate just spending time chilling
Nothing to do? Go look at pretty graphics I’m sure you won’t get bored after the first 3 play throughs
The game doesn’t give you enough purpose as a Juvi and that’s just an inherent flaw that needs fixing, not hand waving
id rather juvi be more engaging than tried to be shoved under the rug
theres potential for engaging growth
Surviving all the things that want to kill you is the juvie gameplay. It is actually alterate because all guys spawn and go NW or SE
thats not fun and engaging though
think of games where there is some levelling system to get to "proper" gameplay. That time spent levelling isn't meant to just be time spent scraping by, its meant to be fun and interesting even if it isnt necessarily the final intended experience
the issue with that is it's conceptually cool but since the best method to do that is "hide in a bush for an hour", the concept falls flat on its face
Problem is, the "tough guy" gameplay will always be locked behind hours of something you don't necessarily want to play in this case.
Good games only have long time investments as a by product of interesting challenges that make you WANT to spend the time to beat them via the fun in the journey and not just the destination. You don't do it like Isle where you slap an arbitrary time gate of 5 hours for a big dino because you want your players to play 5 hours.
It is a survival game and you play a dino, you can't expect craft (and they put kind of craft in nest, i think?). You don't want to take risks at a juvie ? It is your choice to hide in a bush for hours. Yeah it's the easiest way but you kill your own gameplay like that xD
???
i dont see your point here
do you WANT juvi gameplay to stay as is
in which case, WHY
The point is only focusing on "adulthood is fun, juvies are useless" is killing the mood to just enjoy playing a growing dino and auto frustrate yourself. There will be more interesting things as juvie growth when nests, perks and elder system will be added but actually and in the game at its state of development, yeah, you can chose to hide in a bush or wander as a juvie and just look at things and wait.
i dont think that mindsets are the problem here
The "Enjoyment" you get out of walking around sight seeing doesn't compensate for the potential loss of running into something you have no chance against and being time gated an additional 2-5 hours from the thing you wanted to play in the first place. You can't blame the players for sitting in bushes because the actual game is hunting and fighting and not "Look at pretty rivers and rocks for hours"
"look at things and wait" isnt what I call riveting gameplay
you dont play like.... LoL or something to go look at the nice assets. you play to fight people
^this has basically been an argument since progression anyways, its absolutely archaic and been proven wrong already^
TI is in large part a combat game. That's not the entirety of it but that is a significant portion
Death stranding gameplay
okay but League fucking sucks and has also really fucking boring respawns
But it is the base of the game. So, what the point playing ? It has been state like that in fact and the whole core of the gameplay is based on "yes, you can lose your 4-5hours grown dino, that the first rule of the gameplay". So i don't understand why chosing to play the game, you don't agree with this first rule?
i mean yeah thoughts on it aside, point remains. you dont play it because you want to stand around for ages
i mean, i'd rather it be more a survival game, but atm, the most fleshed out elements are 100% in combat over the survival and environment. EVRIMA, as it stands, is really mostly a combat demo of the finished product
A lot of the issue is TI is part of a new genre, so there's isn't a pre-determined formula on how to make things work. You need the larger animals to be more challenging in some way due to the greater power difference, but that doesn't mean they should be a slog. You want death to feel punishing so players dont throw their lives away and treat the game seriously, but making death too punishing can cause serious toxicity issues in online games. It's hard to propose a perfect, one-size fits all solution to a game part of such a new genre
But your aren't in LoL. Your in a survival, long growth, punitive game called the Isle. And fighting dino have always been the adulhood gameplay. You can't have the top if you don't start from the bottom. I think it is a mindset problem actually
The problem, I think, is that as opposed to other games, you have nothing to lose in The Isle other than your growth, when you die. Other games can make you lose stuff, experience, points, lives, or anything... The Isle has none of that. Thus, I hope that with later stages of the game, with Elders, perks, and possibly other things, you'll have something else to lose when you die, something that doesn't force you into looking at a "quite pretty, I must admit) loading screen for hours whenever you die.
its not a mindset problem if most of the playerbase suffers from it
My point is that people don't play this game to look at pretty scenery. Exploration is nice and all but frankly evrima looks super samey anyway
You don't need to agree with a games design choices to play it you know. I personally think the entire time based power scaling mentality is flawed anyways since humans will uproot the entire balance once they're added. I should be asking you if you'll still enjoy that rule when you get shot and lose hours of investment out of your control.
It's because people from our days just want things quick and easy ways and if they don't get what they want fast, they get frustrated and do not now how to deal with it :/
Basically yeah. Losing your character was essentially the only choice they had as a death punishment which I think isn't a great move, but its hard when there's no alternative yet. Perks in particular I can see as a really good thing to lean into as punishment (re-locking or w/e perks you've previously earned and whatnot)
Yes, I want things quick when I'm playing a videogame and don't want to spend 3 literal days staring at my screen doing nothing but looking at rivers and chatting with others
kojih this isnt an issue which can be resolved by saying "just think different lmao", this is a game issue that requires direct fixing through devs
you could literally start with the environment
Yes, because i know it can happen. I won't say i'll be happy. Of course i'll be frustrated and probably just stop playing for the night. But that the game. That's how it is so yeah, i just lost because i didn't manage situation properly. And that's all
yeah ngl a less samey looking map would be a good start lol
hidey-holes, hollow logs, passages the smaller animals can hide within or move through are all examples of this
Just wait to play the game when it is fully devlopped then? :o It will have more things to do in it.
it makes juvi instantly more engaging
The best would be something that makes you not want to die, but doesn't imply that you have to redo things you already did all over again (unless said thing is fun and engaging)
Roguelikes are a good example of this. You lose everything when you die, but the "reclaiming what you've already unlocked" is the fun part of the game, so it works.
Maybe if growing in The Isle was the funniest thing ever, I could cope with that ?
I don't say there are nothing to be done. But things are planned. They aren't here yet, that's all I say. And i just try to explain that, yes, game actually is like that, i know it isn't "that" fun your expected and you want but you can try to appreciate it as it is (and doing feedbacks for propositions to improve it ofc)
I prefer formulating what I want so there is a chance that devs look at it and go the way I want
And for this, I need to play the game while it's in early development to be able to see what's right and what's wrong
It's great to have a high tolerance for bullshit but you shouldn't be a doormat either. You can't really cut crap like losing 5 hours of your time to "wrong place at wrong time" as good game design. The people here aren't bagging on the game because they want "quick and easy" things, they want the game to be difficult and rewarding too. But right now the game is just 0 reward, 0 difficulty, and all mind numbing boredom.
i've never really seen an unfair death for an apex as of yet. Most deino deaths are their own fault, same with stegos
Sometimes bugs, obviously
Apexes don't die to anything but bullshit though?
I rarely see that much bullshit outside of bugs
If you play decent as a Deino/Stego and just don't do anything dumb, the only thing that will kill you is outright bullshit like running into a megapack mixpack of stegos/deinos/carnos that just hunts down and ganks you
honestly yea, deino megapacks are the real only bullshit a deino can unavoidably die to
I've been on both the receiving and dealing end of that, and its not a very climatic end to 5 hour investments
im honestly quite happy with how well animals can survive in this game, excluding bugs or bullshit playstyles (mega/mixpacks)
if you were on a rule server maybe, but the game still gets plagued with mix/megapacking that diets should of fixed yet failed to do so, and purely cause of that I can't say the same unfortunately
nah, rule servers are cringe. The best part about megapacks or mixpacks is they literally tell everyone where they are
I got your point and I know that the game as it is is not that fun. Roster isn't really balanced, some mecs from dryo, hypsi are missing and all. And i know and find it myself too, long and frustrating because the game has potential. But the devteam is small. A game with that ambition is something like 4-5years of devs minimum with a decent team. So it will take time in all cases and having those 2 things in mind is necessary too. I just felt like saying that juvies are boring right now is maybe a fact but will may change soon as nests are coming and depends on the gameplay you chose to play too (safe or not).
it doesn't help that the busted tracking also removed the one boon solo players had in stealth
tracking is smelly atm yea
Nests wont change anything. You could play right now and just use the region spawn system to get to an adult friend in the first 10 minutes of gameplay and you essentially have the same effect of nesting. I don't blame you for looking at the game with rose tinted glasses since it has an amazing concept, but that concept is just a lot of over-ambitions and poor execution.
At least, I try to make feedbacks and finding solutions to it. I don't have rose tinted glasses, i am realistic. Looking my own feeling about the game and what i want in it but also the work putted into it and how to improve it, looking at what developpers too want to do with the game. And i think it is something that players forget often looking at how they expect things to be. That is it a both side thing for me and i just balance what i think.
And yes, actually, there are tons of things to fix and to develop to make the game good. But juvie isn't an easy part. What purpose should they have if not growing and surviving ? It is the core of the gameplay, to wait and grow without being killed. What other purpose do they need ? As solutions as it comes now to me, maybe rewarding exploration ? Maybe rewarding (better?) full diets (for herbies) ? Maybe rewarding teenage carnis to make themselves their full diet instead of waiting 50%?Maybe finding solutions for that part of the game will indeed reduce some "wait and see" feelings. I agree.
It's really hard in the game, actually, to have a playfun thing because roster is too small, big mecs parts aren't here, updates take so long and humans should be implemented fast to be balanced fast, seeing how it is viable or not but that's another debate and that are devs choices.
I see a lot of people reacted with a
on my suggestion. Was it because you’re not sure what to think of it or was it unclear?
So, what could reward an active playing growth over a passive one ?
Because currently the best reward you have in that game is to be adult to be able to fight, that's a fact you can experience at the DAM, NW, Center, and former Oasis otherwise pretty much all the map is either empty or full of afk players. (btw this is exactly the kind of questions that should be asked at the very least, and analized)
The map wouldn’t be filled with afk growth if it wasn’t for the stupidly difficult diet if you’re playing stegosaurs (as an example). As a juvie being asked to go from north west to south east to get max diet it’s borderline impossible. As a consequence people afk for the 10 - 7.5 hour growth time.
So it's too difficult/dangerous to take advantage of the current diet. (no question here about the reward, but the actual challenge of completing a diet)
Another way to spread herbie's diet over the map would help ? Like random or multiple known locations ?
i kinda like that stego is legitimately difficult to grow (if only we could say the same for deino)
Yeah I think that currently with the roster of carnis and herbis mainly being juvie killers making that sort of journey which in its self take 20-30 minutes is a ridiculous request for a player when they have the option of waiting 7.5 hours in one spot.
I enjoy the challenge but hate the placement of the diet only being in 1 set spot per diet requirement. Such as northwest pumpkins and south east sumac are continuously camped with no alternatives
Whereas marigold has a good distribution
thats true, and i entirely agree
So if diet was more accessible, you think that you would not afk grow at all ?
Yes
I have a stego on every eu server right now and the only ones I have been able to make a full diet on is 4 and 5 as the population is dead.
Don’t get me wrong I love the idea of the migration system just the options of migration are too limited for it to be enjoyable
Aight, u play mostly solo or group ?
if it was up to me stego would not grow at all without perfect diet, simply because the amount of power you wield as one
Solo
Aight, i get your point
What do you mean ? you think stego growth should be unlocked when perfect diet is completed ?
This would be fine if there was a genuinely good distribution of diet
Food distribution is not amazing but still very doable, i'd like if strong animals such as stego were genuinely "difficult" to grow instead of having them spammed to oblivion with 1 or 2 diets doing nothing taking zero risks
Well, stego is def still harder now
I’m not saying reduce the distance that they have to travel but maybe add pumpkins top right as well for an example or even bottom left as it would hopefully increase players moving to these desolate places
sure its a big Time Investment but its also a big reward to finaly have the Adult Dino that you wanted. I mean in certain shooter games you also have to grind to get a specific Scope or something and it also takes time and yes you cant lose it then but in every Game its a Grind to get the Best and something Strong that doesnt have any Enemys or only a few should be hard to grow. I mean i was growing my Deino to adulthood in 2 Days. And i didnt lose it and didnt trust everybody that i see. Sure its a different story on Land because of Carnos and such but still my Deino is alive now for over 2 Months. If you Decrease the Times to grow then Ppl will only Rush in with there Adult something and dont Care about Dying because they have it again in 2 Hours mabey. I mean Carefull gameplay is lame but its also kinda exciting. And its a Long Grind if ppl dont want to play the Game for 6-8 Hours they can just play it for 2 Hours and the next day for another 2 Hours. But its a good thing if your doing a mistake that it might cost you your life. Ppl have to learn to play it slow and Carefull and behind every Corner could be a risk but its good. You can already see enough Adult Deinos and Stegos so why reduce the grow time. I mean if i lose my Deino now im just gonna grow a new one in the next 3 Days. And if I die i cant do anything against it and start growing a new one. If Ppl cant do that then its the wrong Game for them.
You still didn't get the point
@quiet pecan pack of alright utahs can kill your avg stego
Utah is more than capable of killing a stego...
If they weren't so god damn buggy
But yes once utah actually functions stego will have a predator
true, but it’s even harder if the stego knows how to buck
That then only reduces the stego stam
And you can take turns then pouncing and then the stego bucking
Till there’s no stam on the stego then I can’t tail swing
we’ll get a sly cooper 5 before isle is done
Eh
Also eh
You forget uhhä
Cliffs, Water, Walls, Bushes, Trees, Hills
Yeah yeah
Anyways, I'm going to bed
Is pachy charge headbutt broken or something? I hit a utah, holding charge headbutt, the sound plays, the utah falls to the ground but continues to move flattened on the ground like it didn't hit? why does the animation and everything play if it didn't work
i did
Thanks!
im asking to see if anyone else has encountered it
idk if there is another chat or something i can do that in
That would be better in #isle-discussion , as this channel is for discussing posts shared in #general-feedback
ok!
i have, it seems to happen with tap rams
@unreal ridge I think the devs said you’ll be able to just walk in them if you’re small enough so you won’t have to click anything to enter them
oh thank god
my original suggestion was so that the burrow entrance would be 3d instead out a basic portal to the burrow but then i held back cus y'know it might make the game laggier
Yeah it’s a common bug sadly
desync, lag, bug
very fun
damn, thanks for the replies!
@mellow maple what dont you like about spino skull
It not being accurate I assume
Personally, I’m not to miffed about it
It’s recognizably spino
@mellow maple bro what are you even talking about the skull looks pretty much the same as in the concept art😭
Bro wants path of titans spino in the isle💀
man literally caught in 40k lmao
i dpmt see a dofferemce
DO YOU KNOW ME LMAO. I am the man who constantly rips on Isle Spino for what it is
I abhor it with every fiber in my body because it wants to be something its not.
I’m afraid I am unaware of your ventures
