#general-feedback-discussion
1 messages · Page 826 of 1
the map was made in a rush and now they are trying to make it work, but hey dont forget that Jace is either working on a new map or on a heavy rework
Lets hope it isnt shit then but it will be.
well if they give it to Jason
let him be the man on it, should be better than before, no map is perfect, but all about how much time you put into it I guess.
they said hey want to do multiple maps in time
that would be sweet
maps are time consuming to make though
Filippe said kinda that a desert map is confirmed
i enjoy it, but don't have enough time usually to fuck with it.
I mean lets hope, but theres no consistency here - alot of things the devs had said previously and it turns out to be nothing more than a fizzle. But lets hope
ya i wouldn't say much about the future of any pre release game, community will change it.
i mean them saying they want to make x map is dif than faster than allo bc map is less about balancing but more about what they want to make
They just need to not fucking balance maps around animals (deino) that can barely fucking function as a part of the eco system; which is what happened with this map
maybe Dondi wants Jason to finish the map he started.
the one we're currently playing on.
this map was made in such a rush i'd expect them to make a new one rather than try to fix it
Cause lets face it, deino is a horrible addition to the game in its current state, it cant hunt anything so it has to resort to body stealing or getting bodied by stegos
it's cus deino has little access
It has a whole ass river
not enough water space to get into any position really
multiple whole ass rivers
Yeah exactly but what do you expect people to do
Its the intrinsic issue with deino, nobody is going to go and drink at the rivers they're at
well they should go to the water sources where deino is, but now that this random swamp/lake thing is there, everyone hangs there and well
Cause thats just common sense, even if you rebalance the map people will find new spots that are safe
like a river going to that pond would make sense
the addition of shallow rivers was such a poor decision, this is what makes the biggest problem for deino, the lack of conection between east and west rivers and the lack or carni in shallow waters where deino cant live
instead of having to transverse land to get to it.
and even when you do it's so shallow
you can't get a kill position on anything in that pond.
Shallow rivers are required though, it offers a safety net for young deinos and also stops deinos from being broken braindead with the lunge mechanic
Anything that requires minimal effort to end a playthrough is just dumb
shallow rivers are good yes, when there are carnis that live there aswell
Yeah
rn we have none of that, no bary, austro, sucho or spino, we just have the only dino that has to live in deep water
ye
think about the nile where the wilderbeast cross every year, year after year, they use the same spot, it's not shallow, they swim and get eaten by crocs.
You cant apply real life to a game, people wont behave like wilderbeast.
Unless they're astronomically stupid.
also the lack of deep water flow connecting east and west rivers
well also today we do not have large shallow water predators, plus we have no body of water even remotely close to the Nile
It would be cool if there was one central river that divided the map in two kinda like the rivers near great falls in legacy
the only river hunter we have today are crocs and gators, here we have likes of sucho, spino, bary etc that make shallow waters dangerous too
and there were other perilous avenues to cross like logs over the water and little islands
But deino as a playable is just inherently unviable due to the way players are, people aren't gonna drink from rivers they know theres deinos in and they will find other more survivable spots to drink from
You cant just get rid of every other pond and lake afterall, thats dumb.
Thats why as Khaens said, there needs to be other water playables first before deino
yep, it's hard thing to accomplish, make too much water and it's an issue, not enough water it's an issue, not deep enough or wide enough etc.
Its not hard
honestly if they made the rivers wider, deeper we'd prob see more opportunities for deinos
any animal can cross the rivers on the current map without much effort.
Uh
Carno bro, that thing is so slow
well ya carno is slow but you don't cross on wide deep spots do you?
so here we'd have carno trying to find the shallow crossings, where deino could hang out.
and for others wider rivers would offer deino more time to take action.
might help a little
But people wont cross those wider rivers right, thats what i've been saying
or program AI to visit water
unless its pure desperation
basically, shallow waters server as a safer spot to drink bc there deinos cant hide but also there you will meet the shallow water hunters and there are far more of them than the one deep water boi
deep water spots are dangerous aswell since you dont know whats hiding in it, could be an austro, could be a sucho or deino, but they should also be far larger than shallow ones so you have more exact spots you can drink from, they are longer and wider compared to shallow ones
AI in general needs to be programmed to interact with the world, graze, drink etc
even if you're at the pond it's boring
agreed
It was boring anyway though right...? you couldn't exactly fight anything or lunge at anything cause there was nothing to lunge at
there still is nothing to lunge at
yes deino is boring as heck rn
Everyones at safer spots
Thats my point, like people are always gonna frequent meta safe spots over deep water, i'd rather have sucho than deino in at this point since sucho can pressure the herbivore mega herds alot more successfully than deino ever oculd
So you've just invalidated the entire existence of deino since NOBODY is going to go to rivers, regardless of their width or length cause thats just a dumb thing to do
but all i've heard about is smaller dinos being added
as far as right now currently as the game is, i can agree deino has been f'd
but does not discount it's existence at all, it's a great addition to the game once it all gets worked out.
i think one of the major issues they're trying to combat is users afk growing
forcing us to move around eager to find food sources.
but due to balance, we cant' find much and it's more frustrating and annoying than anything atm
Deino will always be fucked, i dont know how people cant see it; its an all or nothing dino that doesnt interact with the terrestrial ecosystem past, present or future due to the very nature of it, and if you think water dinos will fix that; it wont, they are going to be faster than a deino, they are going to have access to land, be alot faster on land and they are going to be able to get away in order to keep it balanced, i couldn't imagine a sucho, spino or bary juvi / sub being slower than a full adult deino.
freaking AI is gone within the first 10 minutes of a restart.
well maybe once they get more aquatics the deino will have more to hunt and fear and all that, making it more fun, who knows. Or maybe it will just be a glorified food source for the other dinos.
they originally said the deino would not stop growing, which if that was still true would be so freaking cool, but then again, you might end up with one too big to fit in the rivers. lol.
they canned that idea..
You;d end up with a beast of bermuda situation where people would just AFK grow to kaiju levels
i can understand why they canned it, it was fucking stupid
then they put the deino in an animation with a Rex like it can take a rex, but with it's current state, nope that won't happen.
Hope is a gross misrepresentation of the game and is meant to showcase the future of it
deino is only good to hunt 4 ton and lower
which is already disingenuous
Cause the game has already shifted in focus so much from that future vision, theres no dynamic combat hardly anymore unlike in updates 1 and 2
Its just a matter of landing a stun and they die
hardly my idea of dynamic
the previous updates where more like legacy
no seeing as legacy is shit
Good, glad we're on the same page.
anyway, I know they are trying to keep players from AFK growing and killing same species, this brought in diets, which should address both, but again balancing is needed to make it work, will require tons of balancing as each new dino is added too probably.
Diets doesnt address AFK growing, it only puts carnivores at a disadvantage.
it does in that I need to move around the map to find food sources
i can still afk grow though
Hardly....? Herbivore food is all at oasis and its all right next to eachother pretty much
Carnivores need to find one body and eat it then afk grow
that's balancing issue bro
i mean that's all it really is
so they can move the food sources to induce travel
Its not...? Its an issue endemic to the diets and the players, you cant police player behaviour and as i said before; people will always find ways to make shit easier for them cause thats human nature
If i could choose between risking moving around and getting caught, or AFK growing until my dino is strong, its an obvious choice.
well instead of having 3 food sources next to each other, they put 1 source on the east, one on the west one in the north etc.
Yeah, but people will just AFK grow anyway cause you can grow steadily with 2
so i guess more a map balacing issue
It doesnt matter where you place the food, the drain on diets is generous enough to allow for AFK growing
ya i've told them they should add a smell for afk people, like a yellow haze if you sit in one spot for too long, but it was not used, yet.
I mean that fixes it somewhat but good luck finding an AFK stego or pachy
And even if you find them, good luck killing them
ya man so with that, they can make Stegs need water more often
so to limit the max travel distance
make it so they can't run off into no mans land and afk
And its not like its a finite resource
Its infinite, it doesnt drain, it doesnt go away
they'd have to stay fairly close to water sources
wait what
steggo water is infinite?
so that's a bug?
Dude no, you can drink from water all the time; it doesnt go away
Its a guaranteed resource
Thats what i've been saying
Its like herbivore plants, they dont go away either and the difficulty is knowing where to look.
But even then its not hard to find since you have locational indicators that practically tell you where they are
maybe they could program a migration script for plants, wind blows, seeds come off, they travel i dunno 100 yards and sprout.
That would be good for small things yeah, but what about the bigger things
some what to randomly place things
The problem mostly with stego is the fact that its stats are just so hyperinflated compared to the rest of the terrestrial roster at the moment, that they just simply cannot challenge it, it isnt worth the effort it takes to try and take them down
Even then, diets doesnt solve the issues endemic to the game and is a shit system that constantly puts carnivores at a disadvantage when compared to herbivores
You can still AFK grow, you can STILL megaherd etc.
ya predators need the ability to disable the prety somehow, even a bite can do this if properly place, like steggo gets hit in the face by a full carno it should go down.
Whereas with carnivores you cant, you cant sustain mega packs to combat mega herds, you cant fight as often since you often dont have 3 diets, you cant recover as fast cause you dont have 3 diets
it's like putting a guy that weighs 250 pouds against a guy that weighs 150, the guy who weighs 150 is Ip Man...
just cuz it's big doesn't mean it should be immune to instant kills and such
Its blatantly advantageous to herbivores hence why theres so many of them rn
Nothing should instant kill
Thats cracked
haha, carno charge on goat is epic though
Unless its something thats like 14x or so your weight class
ya rex could just stop everything lol
people be like, why did i die? you got stepped on
Eitherway
I think my points are legitimate concerns, the game is fucked and until they do something to make the diets more barable and less herbivore centric, (actually promote competition between herbivores instead of a fucking huge megaherd care bear fest for the food they eat) then the game is just not fun for me.
And i think not fun for the majority since player stats are a good reflection of how the games been doing recently
yeah, did you see the list of diets I did up there
think that would help with what you're talkin bout
That doesnt fix anything, we've already talked about AI
AI is the least engaging and fun thing they can do to fix the shit in the game rn, they need to make it more player driven
It still isnt fun
in some form or another
Hunting an AI is just a matter of playing snake or fucking pacman
dang dude, you are super butt hurt over something I can tell lol
i feel your pain though man
been there before
Butt hurt over what? the way the game is going?
i dunno, just frustrated cuz you want to play the game, but can't really cuz you feel it's too ganked.
Are you a psychologist now or something?
no not at all
Welp.
shit man i was cussing up a storm last night due to bs
idk man
Im fine, its just the diets mechanic is horseshit and you wont change it no matter what suggestions you put in until gores are introduced
its been put in too early
ya i'm not about to assume how they do things either
they have their reasons and i've seen this game go from shit to awesome in one patch before, so you just never know what they are focused on, they do read our suggestions though. I know this for a fact.
those icons in the compass for example.
user suggested
and i know they've been playing with smell and all that
still work in progress
I mean its whatever, they can read it sure and make incremental improvements, still doesnt change the fact that the mechanic is shit.
Until gores anyway
well put together a nicely worded, direct message to Punch, layout how you think the mechanic can work, why it may be better than what they have, maybe they'll get it in there for you.
I mean he reads this channel doesn't he?
eh not anymore than you probably
Fair enough
shit gets lost right
so when i do a recommendation, i do it in the feedback channel right, then I paste it over to punch
i come here to discuss my suggestions sometimes.
Thats fair
you know pick other players brains, but ultimately feedback channel is best
#general-feedback #ai-feedback and #balance-feedback are good ones to leave feedback.
hm, never thought i can send it directly to punch :P
I mean you are a content creator right
ya just make sure you're not spamming him lol
Idk, i didnt think it was that easy
but ya if you have a good idea you want to put in front of someone, send it to punch.
it's not
but i've had more luck that way with getting suggestions added to the game.
course I may be 1 in 100 that suggested it already, who knows.
like the diet suggestions, that's a lot of stuff to get lost in the feed, so just shoot it over to him, he can reference our dm when he wants, mostly he won't respond, but sometimes he does.
I'll keep it in mind, but imma go do some othershit for now
aight
it was a interesting discussion tho
maybe that way my wall of text i posted some time ago wont be ignored
, tho i have to rewrite it a bit since some things have changed
what did you post?
ya
let me see if i can find it
https://discordapp.com/channels/401464048610312193/423939730544132096/917781215988297799 from here, timber took it from the doc i sent and posted it here, the bleed one you can ignore as my statement about it in general is no longer
gonna go EU1, good talking to you all. good luck with your suggestions!
I Did something!
The @ everyone thing, all they need to do is add a way to pick roles and then add an @ announcement role or @ news roll and then users can pick which they want, then use those to ping instead of @ everyone.
Noticing FPS loss bad last couple days in areas of map that did not used to have that issue. Not sure if it's the map, the update they did or just some form of random connection lag thing, but makes it hard to attack things and gets worse when you run into players.
Also I spent an hour at the beach waiting for AI turtles or crab to spawn in... They never did. I've tested this on my own server too and they seem to spawn in regularly, so this is probably an issue with the game, but I'm not sure how AI is supposed to work or how it actually works so can't recommend anything. All i know is it's not working properly and is not spawning in AI in locations where it should be or at least it's not doing it frequently enough to be beneficial.
Prey Pref 3
Carno
Deino
Teno
Boar
Harrasing utah here
deino in the diet at all
And 3 AI plus hypsi for one of them
well cuz utah hunt deino, players like to attack em so
makes sense right
just imaging the list once they have all the dinos in the game... uhg.
I hunt deino with utah all the time, juvis and smaller ones
Those are some stupid ass deinos
maybe
if they are within a cm of water they live
This one is also harassment of utah
Ptera
Dryo
Goat
Deer
Sea Turtle
No one plays dryo
how is it bullying i don't understannd
Where do you find AI?
still, can you explain why you think it's bullying of the utah to have the diet for the utah as that?
Also stego; the one thing that its good at hunting isnt even on its diet
well can be adjusted
Oh god it gets worse
copy the list and edit it, that's what this is for.
Prey Pref 1
Rabbit
Hypsi
Ptera
Poor carno players
not even 5% food from one of its diet items
ya i'm sure I'll have another go at the list. but ya feel free to add your suggestions
Deino should just eat anything tbh
trying to get the perfect list so your help would be cool
Ugh spread out playables
Also basically remove deino from the current rosters diet
Nothing has an ability to do anything to them; other than stego
Carno can kill subs, but thats about it
Like full carno
and a dumb sub who is caught trying to go from river to pond
ye
Deino basically shouldn't be in the diets of others tho; i agree, since it cannot be killed by them in the slightest
The roster is too small for diets, also diets should of came with gore
you can kill juvis though
pt can kill juvi
No it cant
I saw a clip of 4 pteras ganging on a freshspawn and it still got away
maybe, but utah def shouldnt have to do it, deino not only has the largest health pool (so also biggest blood pool), it also is the only animal with bleed resistance
i can't account for other players, but i can kill juvis with full pt
juvi anything really.
also would it not create an interaction between the species and a reason for them to interact
cuz we agreed deino is boring right.
if it's not on anyones diet then nothing would bother with them and it'd be how it is now, boring... Am I wrong?
anyway, feel free to copy the list I started, I'm sure there are some things that aren't right, so if you want to help with it maybe the devs will consider updating the diets for everything.
Thats cause there isnt anything to kill it
or contest it
omg there is something wrong with utah
Is it its model?
it's zooming in
Cause thats a given
trying to run it zooms in so all i see are it's hands
uh... ya i was not utah on na1, something is f'd
i think i may be on the wrong side of the map...
Did you spawn as a juvie utah outside the map?
yes
did, ok, np
another thing with AI, they need to be in herds or small groups or something.
ya know a male and female and their babies or with deer they usually run in herds, where it makes sense right.
dang still utah and still on wrong side of map
Weird
i'll just let it starve
Tried to report that one but i have no clue how it occurs
i wouldn't either
poor utah going to die starving... ahh
it's be ok if icould run around lol, but i'm stuck in this river with no water and invisible boundaries won't let me out.
do you know if they made it so when you run/walk/rest food is utilized faster or slower?
or is it just static reduction
does anyone know for sure how Ai Spawns in?
Does it spawn around a player or in specific locations or both?
Does hunger have anything to do with AI spawning in at any point?
How often does AI spawn in general?
They just spawn around the map, seemingly regional, when a server restarts
I usually find boars in repeating spots after a restart so it clearly has set spawn points, crabs and turtles definitely do. It has 0 to do with player hunger and it shouldn’t go back to that
AI, iirc, has set places where it can spawn, but it doesn't care much about the players's locations.
So as Miragaia said, if you come to a specific area where you found, say, Mr.Turtle, you should find more of them.
Unless someone got there first.
I found a deer at the deadest end of the map that seemed like one of the last remaining ai on the server after a fly-around, so player locations don’t affect the spawns
be cool if they did AI in the herds and families, remove an entire family and that AI location stops spawning anything, initial spawn is mom/dad and a couple babies, from there the babies roam away from nest into the world slightly, mate and make more babies etc.
not mentioning the obvious mechanics needed to ensure there aren't over population of AI.
The devs cant seem to even give the ai stamina pools i'd be surprised if they gave them complex shit like nesting and breeding lol
lol ya i was thinking it might be too complex
Boars still track and chase across the entire island
I had a boar tracking my pachy for like 20 minutes while i was desperately trying to grow enough to finally kill it and had to bash its brains in
ya if you can't get in front enough they won't stop
It was pretty funny because every time i stopped and rested for a few min he came busting out of the treeline
ruthless bastards
Terminator pig
It was certainly a more interesting part of my growth than the boring ass diet at least
Was entertaining
yes good times
i liked the glitchy utah, they'd be like a robot then all of a sudden just jump your ass.
def need some work haha
I remember killing a boar as utah in qa and 2 utah ai in the area came to eat it and i had to kill both of their food stealing asses
I do think AI has something in there regarding location of players though. There is active AI and Inactive AI in store, so you enter location, it should remove from the store and spawn in AI. I think that is broken or glitched.
Food stealing AI haha
they had compies in too.
at one point, they were kinda fun. other than they ate your kill.
Compies are still there afaik, pretty recently i found some on a utah body as merc and kicked like 4 of them to death
At least in qa
maybe there is a max AI, that max is hit with 100 players on server, so maybe they need to raise the max AI ?
i dunno, all i know is there are no turtles on NA1 for a while now.
Personally I wish most ai would be rarer when a server is full and more populous when it is less active. Excluding ai that has no player dino replacement in peoples' diets. Or if they bring the awful dino ai back, it should despawn when its replaced by players (like a dryo ai in a remote area despawns when a dryo player logs in)
ya that could work
how is the map not loading problem still not fixed
The isle
Thats just a pc problem
Adapt
where is the crabs
get gud
The middle of no where in plains beside the beach

Pretty sure the whole idea of the quick stand is to avoid using it if possible, since it's more of an "oh shit oh shit oh shit" button
the stamina cost is in itself a punishment for not paying close attention to your surroundings and allowing yourself to be taken by surprise
bascially, its more of a punishment than a reward
It's supposed to be? Like you aren't supposed to really ever use it
it's just a "no other options" tool for when you weren't paying attention
i mean i see it as a last resort tool with more punishment than reward
especially if your stam drains fast when running
Well yeah, hence why in general you really shouldn't be using it
if you find yourself in a situation where that extra second is worth the 20% stamina cost, you have already fucked up
It's definitely helped when I'm chilling in a bush and I hear a deino creeping up on me from the bushes as well
well fair, the only dino that even with that penalty of stam cant catch up to you 
Are you all still getting your legs fractured from getting hit on the tail by a pachy?
imo pressing 2 times W would be better
what is so confusing about something sharp drawing blood and a better spawning system?
The spawning system being improved is alright, the fact with pachy bleed isn't a matter of how realistic it'd be, it's a matter of balence, pachys do really good damage, fracture and stun, and you want to add bleed onto the pile?
no
It's just a bit much, it doesn't really need bleed as it wouldn't deter adults from killing it anyway, juvi carnivours already have to worry about the stun and fracture
I didn't say it'd be enough bleed to make a juvi carno bleed to death, just enough bleed to give baby pachies a little more of a chance
and as for the spawning system, nearly every time I spawn in I spawn next to something that can kill me, once I spawned next to a river at center while a deino was swimming in it
giving a baby pachy bleed damage wouldn't destroy the balance, I don't see any problem with it at all
I'm just saying, pachys don't need the bleed damage, they should be focused on keeping hidden and avoiding conflict, can that be difficult with how slow it is? For sure, but the difficulty is part of the fun imo
As for the spawning system, it could be better
Not to mention, giving a utility to a dino just to take it away would confuse new players
the slowness is one of the reasons I think little pachies should do bleed damage, a fresh spawn pachy is quite possibly the slowest thing in the game, do nearly no damage, and have to rely on landing their headbutt on things that run over twice their speed
and that's all assuming that they get the fracture
And bleed would help? Baby pachys aren't really supposed to be fighting or brawling, they can stun and fracture if they can land a few good hits but the state pachy is in currently is great, the issue is where people are forced to grow because of food spawns, I garuntee if herbi food spawns were better distributed then growing slow, low damage dealing (while in juvi phase) Herbis like pachy would get easier and less annoying
bleed would at least help them a little, and not like a juvi pachy can do anything else against a predator, running isn't an option, and really they can't even fight either, all they can do is hide and hope that they weren't already seen while slowly making their way to their hiding spot, bleed would make a small predator think twice about running after a baby pachy after it's been hit, there's no harm in giving baby pachies bleed damage other than it can confuse a player
Unless Pachy has massively high bleed as a baby nothing would change
But again, a small amount of bleed won't really detur players, they'll see the bleed, know it's not enough to kill them, and continue, you run the risk of turning Pachy into a bleeder in juvi stat and a brawler when it reaches adult, Pachy as it is, is fine, from my own experience growing it multiple times
Bleed doesn't do DOT.
The only thing bleed is, is a slight cripple that is barely noticable by people
After all, it's a survival horror game, being scared and trying to run is the main attraction of the game isn't it?
I do believe baby Pachy needs a slight speed buff
from my experience juvi pachy is just a walking snack waiting for something to come over and end its pitiful life, 3 juvi utahs, hit one and it didn't even feel like I did anything cause he pounced me and pinned me moments later, a juvi carno? hit him once, nothing happened but I got stuck on him and couldn't attack
The thing is slower than an adult deino
slower than a deino of any size
Tbh baby Pachy can actually fuck baby Utahs up
Yeah, I tried to kill a group of juvi pachys and nearly died because of it
a group of juvi pachys, what's a lone juvi pachy in the plains trying to find some agave or melons going to do when 3 juvi utahs that are big enough to pin it show up or a juvi carno starts chasing it
the least they could do is give it some more speed and a better turn radius
I kill adult Utahs as a 65% Pachy lol
Yeah, I think Pachy needs a speed buff To it's juvinial state so it can atleast run from predators
You literally contradict yourself. 3 Juvi Utahs big enough to pin you Juvi Carno
If there's 3 of 'em, that can pin you, and you get spotted, then you're fucked, simply how it is
even one that can pin you you're fucked against
Well yeah
It's the same for every dino for Utah, it's just a really good bleeder
all it took was one to pounce me, I couldn't move, and I got ripped to shreds
I guess you'll have 65% Pachy's killing full grown Uta- Oh wait
I wasn't bled out though, I was just pinned and died
I mean, 3 utahs able to pin you down, that in of itself should be a death sentance
yeah but all it took was the one pinning me, the others didn't do anything but accidentally bite eachother
So?
I guess Utah pin should be useless then
When it already does less damage than a normal latch
or you can do something against it like maybe actually struggle to drain stamina
Giving pachy bleed will literally allow them to run down carnivores and kill them.
Juvi pachies could just effectively act as scouts
ah yes, a juvenile pachy being the only growth stage other than hatchling being able to do bleed means it can run down a carnivore that it runs half the speed of and kill it
Ah yes, the ones that hang with the massive mega packs of pachies that already beat the shit out of everything they see?
So, make it even more useless?
when'd I say it'd do significant enough bleed to kill an adult dinosaur? in fact I said the complete opposite
It doesnt matter, bleed still leaves a scent marker, do you not see the problem with this?
pachy's aren't gonna be able to run down a utah that got bleed from a single juvi pachy swipe, it'd heal it fast
the bleed would only be useful against juveniles so it can defend itself
Like I said tho, bleed isn't gonna help a Juvi pachy
or struggling can drain both of their stamina
then what's the harm of adding it?
Because it doesn't need it
stat bloat is bad, makes things even more difficult to balance
What's the harm of not adding it if it doesn't do anything
So still even more useless?
well then it needs a defense that CAN help it since bleed damage is completely useless, utah's getting a climb at younger ages so give pachy one
ok time to write a whole paragraph on how to balance it
Bruh for how strong and unfair the match up is vs pachy adult v utah adult
it legit should be as vulnerable as it is as a juvi
this suggestion is only related to juvenile pachy
You don't even need to type a paragraph
If anything just give it a speed buff
Let Utah have atleast one devastating ability that doesn't have a million counters
But for fucks sake god, no more buffs to it's combat potential; if anything it needs some nerfs
Pachy as a whole
All baby Pachy needs is a speed nerf lol
struggling being added to drain the stamina of both the pinned dinosaur and the utahraptor pinning it, it'd work similar to bucking except it also takes stamina to do, meaning that the pinned prey has to be conservative of its stamina while pinned so that it doesn't waste it all just to struggle and fail
The issue with that is
If you get pinned by a utah then you deserve to die since it's big enough to pin you
Utah's pounce has a thousand of counters.
Pachy Tap Rams from a juvi staggers a full adult carno, you can prolly stagger a utah
assuming that you're in dense cover you can get away
the tap ram needs to be changed, holding right click should be more of a charge up than it doing the same damage no matter when you let go
Dodge it = Basically a free kill if you're big enough
If it latches = Now you can buck and completely destroy their stamina
If it dismounts when latched = Most times the fucker is still in range of your attack, so the dismount is just a risk in of itself that leaves a Utah open to possible death
Utah pin already does less dmg than the normal latch. And it doesn't even dismount off a pinned opponent a few feet away, it just jumps off right ONTOP of the animal. Great, now I get alt attacked, stunned and THEN I get knocked down by a headbutt and killed.
If you get hit by a pin, that's on you, not the Utah. It already has a thousand ways to punish the Utah severely, it doesn't need even more of that bs
It doesn't "stagger", it just stops attacks
Pachy gets staggered by things lots heavier than it if it tap headbutts things if anything
honestly I think the utah pin should do more damage if it does less than the latch since it's basically eating the prey alive at that point
It just stops attacks, which is bs
Fuckin' baby Pachy stopping a full grown stego swing
But even then:
What needs to be changed for pachy to be balanced:
-
the Tap Ram (its so rewarding for how braindead it is)
-
The ALT bite, the fact that 1 tap ram + alt spam can 1 combo kill a utah and severely injure a carno if you hit it in the legs.
-
Remove its ability to stunlock creatures, its fucking infuriating to die to a highly coordinated group of pachies that have memorized the stun duration and they can just tap you
-
If the charge isnt hit at a full velocity against a big creature, the pachy should be knocked over or stunned
i can budge on 4, i just really fucking hate pachy as a whole in its current state atm so i might be a little bias.
I think adult pachy's fine, the juvi needs some work
Adult pachy is not fine
Pachy already gets stunned for tap headbutting something bigger than it
It is a broken overpowered mess, i've been able to 1V5 utah packs as a pachy
It doesn't feel like it
Also, only thing I'd change about Pachy rn is fix that bug and lenghthen the recovery of the missed ram
It actually isn't by the base speed
It's the same but the issue is
Utah is in the air for abit first in which it can still get knocked down, while pachy isn't
Yeah
They can just ALT stun you and then spam your head until you die
or wait for the recovery then charge then alt spam
Also something
If the cooldown for the charge just died out, it shouldn't be able to instantly tap headbutt
I mean it shouldn't be able to tap headbutt anyway imo but you can't take that away from the players, if anything it shouldn't stun or fracture but it should do alot of damage
which doesn't make sense but its necessary for how fucking broken the tap is atm
Unironically the utahs have a skill issue
ya i don't want to hang out at that random new pond ok, fix the AI.
just spent 2 hours running around as Carno to find not one AI, I found another dead Carno otherwise I would have starved a lot sooner, luckily for me the dead carno gave me enough food to last a long time and thus waste even more of my time... seriously... frustrating... annoyed...
also i don't think players use any other part of the map once they figure out everyone and everything is around that new pond.
@quartz ruin the axe bite for allow was debunked a while back. Allo would bite things just like anything else. It just had really wide gape because it needed to get around the large prey it was hunting
Why TF did it ping them? I'm so sorry
@sand lantern
silverfox wont see this cuz they blocked me, but if they could i would tell them to try killing players instead of relying on ai
Certain herbivores should be powerful, but the overly aggressive ones do make them seem worse.
Attacking for the sport of it. Which, it is a game afterall.
99% of this player base has a skill issue. The amount of stupidity I’ve seen out of any herbivore/carnivore that isn’t a Deino or Stego (two Dinos that takes no amount of competence to play in the first place) is comedic.
That ptera “passive” sounds like cancer lmao
The others are way too RPGish too
Utahs shouldn’t be punished for being solo, all animals should be viable solo. Utah should be balanced to scale its prey size with its pack size, but being in a pack is already a sort of buff in itself and it doesn’t need artificial stat buffs for it
Admittedly these aren't exactly my most well thought out ideas but I do believe an extra layer to dino conflict should be added to make dealing with each species more strategic
i find it funny when people say but its a pack animal, ye thats not how balancing works, you balance smth towards a 1v1, having a pack only extends the ranges that a figh can happen between classes
If an animal thats supposed to group up isnt viable on its own then it becomes harder to group up with because its just an inferior animal
True, perhaps the nerf concept could be removed then, but there should be some kind of incentive for them to not go solo
Ptera isnt supposed to be an active PvPer animal so giving it a cancer radar to detect people would be awful, and would be heavily abused by mixpacks
The incentive is having a pack
they cant hunt anything bigger than them isnt good enough?
Having good group mates is already an incentive without artifical stat boosts
And if you are a bad group then you dont deserve to be given the extra handholding against the people youre attacking
I'm just saying there could be other ways to make combat and survival more interesting in this game other than "nerf this, buff that" that adds a needed layer of depth
Make mechanics more interesting without making them cancer like a radar
These animals already have gimmicks, they should just be expanded on
Utah could use more variety on its pounce, somebody had a cool idea of a kickoff pounce that would add more variety to its toolkit
Well some dinos are just straight bad right now from lack of options
i think i made that idea
So anything to fix that would be great
They are one hit wonders like utah, it just has its plain old pounce
Yeah it was you nice
@random hazel The camera bumps have been there since the very first version of Evrima. It's not a problem with seamless growth itself (which works fine) but the fact that the camera doesn't constantly adjust to your dino's size. So it has those "bumps" everytime it adjusts to your dino as it gets bigger. But yeah, they're annoying.
they're more apparent now is the point
I dont notice the bumps unless im afking in a bush tbh
you actually decide to complain about the most unnecessary shit, a little bump where the camera zooms out because of the growth, instead of voicing the fact that there are increasingly more cheaters on officials which are ruining the game for a while now.
Which fact is gonna spread more, the fact that theres cheaters ruining the game or that the devs are gonna add more dinos for little timmy
How much time until server restarts?
haha, wow, this game..
Why don't they remove some of the trees on the map... There are several sections loaded with trees that nobody even uses, might help with some fps loss or at least help performance a bit, less things to load always helps... But ya noticed that flying around a lot of the map is not usable land, it's cliffs and mountains and tons of trees.
wanna annoy a deino player hiding by you, 1 call as PT for an hour straight lul. jk, don't do that.
just gonna put say that the map is bad in general
I hate PTs who do that shit and i pretty much main PT
I main PT as well
Carnos are the second worst offenders
lol the ptera juvi that clings onto a tree and one call spams
Then stegos and deinos
dude i will murder another pt for doing that
Ive killed a couple juvies i found sitting on rocks spamming
hence joking above
God i cant believe im playing jp raptor right now
deinos r even worse then stegos because u literally cannot kill them becuz of alt bite
so they just camp all the bodies
and ya map isn't the best right, but they've updated it a few times so might as well remove some trees if we're to play on it for a while longer. why not. shouldn't take much time to do that I'd think.
Stego juvies might be almost as bad as deinos with the spam calling
i love people who wanted deino to have a 50/50 with stego even though its already completely uncontested in the water with 0 threats except for itself
remember when PT could kill juvi stegs in like 4-5 alt bites
If deino was 50/50 with stego then either stego would be nerfed to trash or we would have a plague of land gators again
seems like it would take about 20 now
Yeah i dont really mess with juvie stegs on PT now
honestly they should just put the animal as close to natural stats as possible, nature does a great job at balancing.
Not really
yes really
stego juvi is about 128 kg as a fresh spawn meaning a ptera would need 9 hits to kill it
We have an unrealostic ecosystem
Realistic utah would be fodder and deino would be nasty op and people would play on land with it
i'm meaning dino vs dino, natural stats would play better, versus diets, the diets would come natural
natural irl stats would break the game
natural stats would be cancer
Maybe if we had an actual accurate ecosystem but no. Also our animals are being controlled by humans which already throws realosm out the window
not really but ok
deino and stego would both one shot each other which is just boring as gameplay
realism stats would suck a lot
i don't agree but anyway, coffee then gonna pt a bit
You know how filthy op something like a bear or a chimpanzee would be with human intellect? You cant use real life stats controlled by a human and think it will go well
its fine u dont agree im just glad the developers agree on not making everything realistic
otherwise it make everything so much worse
utah would literally die to carno constantly without any means of escape
In nature animals are more balanced because a. They have limited intellect and b. They evolved to co exist. Neither is the case in the isle (except the intellect for some players lol)
utah in its time was the largest predator
thats why it leans more on being bulky even though its a raptor
we should to on my server and see how many hits it takes pt to kill things.
u can just do math using the weight = health
right but there are locational shit
u can still use the math
i think it's 5 hits now with pt full alt bite face shotting baby deino right?
I dunt wanna do math though
how much dmg does alt bite do on dinosaurs
whaaaa
is there a specific alt bite dmg increase across the board
alt bite on pt is a lot stronger
alt bite on all animals is stronger im just curious if its a universal increase of a certain percentage
i have no idea on that, don't know what the damage is either. I used to be able to take out smaller crocs with 3 -4 bites as PT
It isn't for Deino
now it seems like might take 2x
did they change it
PT alt bite still wins the facetank against juvi carno from my experience
yes carno does drop
Deino alt bite never did more dmg, it just did more DPS
ptera can still tank juvi utah and carno
and I love that they run at you and you alt bite them and they die
yes utah and carno seem not too bad, but i've landed on smaller crocs and hit them 10 times and they aren't dead so i haven't figured it out yet.
534 hits as a ptera to kill a deino 
was funny for a while there you could fly over groups of crocs and 1 call and they'd all hide lol
omg f that
i wouldn't try to kill an adult though only baby/small juvi
Even adults hid sometimes
can you figure that one out Sad?
oh ya man, we were actually a threat it was a nice feeling
well i would say a fresh spawn is around the same size as a stego so 128 kg
now i just get bored and dive bomb into groups of carnos and let them eat me
so 9 bites to the body would kill a fresh spawn deino
oh that's prob right Sad, it feels like about that
A shame to give any food to the spam call carno population
have to face shot them 9 times
try to get like 7 in hovering and then land and finish them off maybe
it would take 6 shots to the head b4 dying
although with perfect diet i would say 7-8 because it will heal
true
deino can stay in the water and never leave it which is kind of funny
it heals in the water and gains stam and theres fish through out the river
ya deino is really boring rn
all deinos have to go to center for anything to happen
and it's fun going 1v1 but if you win you get called a cunt...
i hate diet spawns so much
their all congested in tight knitted areas and at center too
Both herbis and carnis are heavily encouraged to afk once they find food
^
What do you think if they lowered max player counts on servers to like 75?
¯_(ツ)_/¯
i mean i dont think it'll change much
might help with AI
I found a boar as utah and just afked in a bush next to its body after killing it because the ai is so bad i dont wanna leave and starve lmao
eh
people will still be in center and then eventually all the ai will be gone
does ai even spawn?
yep
AI seems broken
AI spawns after a server restart but then never spawns again
I never used to be an AFK player but now its basically a requirement
not enough to support 100 players
i feel like everytime i play carno im about to starve at all times
the map is way to big for 100 players, even with the diet food placement
i don't play carno cuz i starve every time
if you play carno play on a server with hardly anyone on it
As herbi its either afk in any spot that isnt center that im lucky to find 2 nutrients and as carni its afk next to an ai body if im lucky enough to find one
i literally dont want to play the game as a juvi thats why i afk grow
when u4 launched i played as hipsy and 2 juvie carnos missed me completely, felt bad for em ngl 
Because everybody is mega/mix packing at center
average carno players lol
I cant hunt players 90% if the damn time its 20 spam calling carnos and a mix herd
whats even worse is that mix herds happen so often because of diets
well also a utah missed a pounce on me when i wasnt even paying attention 
everything is in center go its natural for giant herds to form
Yeah theyre discouraged from actually exploring so they sit at oasis or that spot at swamp
^
Khaens were you a stego
no a hypsi
damn
average isle player right here
i just did that
Lmao
na4 SE spawn area, swamp no ai
i did hear a stego, also all that happened on u4 launch day
on a stego i mean it was not a miss but you know the isle he blocked my pounce with his bodys somehow
oh when pounce was broke
no
that happened 5 minutes ago
some things never change i guess
yeah
Pounce works most of the time now at least
actually i think thast what happened to the utah, or a combination of the 2, all ik i wasnt looking that way and i just hear utah screeches behind me then look back and see a utah that died inside 
I land on boars easy enough
ive never had pounce not work for me so far which is good it feels much more fluid
u can also aim the detach which is cool and adds some skill
i thought that to i thought it was working all good after the update until now
only if we could aim pounce too 
copium 
but the thing is the stego that i tried to pounce was a big stego

did u guys know that a teno can facetank a carno with claws and win
for no reason whatsoever, massive FPS loss. wtf..
wait really?
yup
Good. Carnos must all die
if it just straight up face tanks it'll win
if it trades with the claws the carno will win but straight up face tank will go badly
any technique to kill multiple pachys?
be the apex
be a group of apexes*
yeah i guess thats the only way
pachy is so overtuned lol
year is 2022 utah i still getting owned by everything
pachy is way too good on the stun department
well its alt is but nontheless
oh yea also you know that downwards head butt it does?
that will knock a utah down completely as well lol
pachy doesnt need any form of CC, or very little, teno has cc but no fractures so pachy should be the opposite
yeah
if you wanna grow a deino go to SE, nobody here
that stun is long enough to kill utah with alt attacks
the stun on utah actually lets u decide what bone u wanna break lol
I almost always grow my deinos at the SE border swamp i never get cannibalized there
same
sounds like we play very similar styles
after u stun a utah u can charge up that ram and hit it from behind to do a leg fracture or u can hit it on its head to do head fracture
but this feels good when u win against cannibals that just killed your buddy as a utah
did it before the stego body block
its fallout VATS 
on the same token tho one pounce will kill a pachy so its not entirely unfair
no theres no need to charge up again
but even cannibalizing deino is out now, no reason when there are 900 fish
u can just end it with alt attacks
head-99.99%
missed
but
depending on the charge and how u hit it u can alt hit it to death
it does not work when there are multiple pachys
i do it everytime and works everytime
still tho utahs can dispatch a pachy easier then u think
even hits at the ass kills it
all u need is to land one pounce
well ur not rly supposed to be fighting 5 of them tho
i have no other choice i need food about to starve but they are body camping
well a solo utah isnt supposed to fight more than 1 of anything its size or bigger
i was not solo had like 3 friends
well see thats not rly a balance problem thats just im starving kind of thing
that is
even so if the pachy's outnumber u u rly shouldn't fight them
starving creates situations like that, desperation, this is how life works
pachy is so overpowered in my opinion some people call it being noob but still most of the times i see a fight between pachys and utahs is ending with pachys win
you never fight pachy if they equal or outnumber you
pachys alt is def broken and its ram has some bugs too
i still think the problem here is that every dino in the roster so far that needs a pack to be killed is a brawler or a tank
that is why utah has such a hard time
then aint utahs should get a buff?
why do they need a buff
no, the others should get nerfed/ brought back to reality
utah is good enough to kill stegos in a pack now ive seen it happen
Pachy on the other hand which should be the same tier as utah is owning everything
pachy is overtuned mainly cuz of the stuns
its headbutt takes priority over a lot of things
ngl, technically a utah pack would also be classified as brawler, so they should fair decently, tanks kinda too, depends if they are flank watch animals or not
except teno as a whole
enough for me to have seen it happen multiple times
cant utah just bleed em?
okay then lets calculate
no even with teno if it tries to tail slam and u headbutt it the headbutt will win
about utahs tho...
yea u just bleed them and with detach being aimable getting hit after dismounting isnt bad
^^^^^^^^^
then its a bug, tail slam overides ram, thats what it says in patch notes iirc and desv i think said aswell
bleeding technique only works when there is 1 enemy or if u have like 5 utahs in your group just maybe 2
u should see the video of the juvi pachy staggering a grown carno
also, overried means when they are used at the exact same time, ofc if you used it before yours takes priority
they were used at the same time in that vid tho
Ya they just need to find a good balance between not enough and too much...
their used at the same time tho yet the headbutt always takes the priority and it deals stun dmg with fractures
anyway i found 2 turtles
thats still bs on many levels, on one side we have a tiny 500kg boi that just sits there and on the other we have the walking meat freigh train running at higher than its max running speed that weighs 1.8t, lets see who wins this
maybe a stun cooldown against medium sizes like carno and tenonto and a stun time decrease on utah
is it still in the game
pachy is a fair and balanced dinosaur
currently yes
oh lol
i said that ram iirc overrides a charging carno, not that it staggers a stationary one
Its just as believeable as saying ark has no bugs for me
ARK...
I do like building in that game though.
it got old though, quick, like Rust got old
as a utah main, everytime i hear a pachy i just feel like leaving the server and just join another one sometimes...
and did i ever say i have never died to a utah as pachy?
I just kill pachies by the dozen as a carno
most of them try and fight you and you can just turn on them and kill them in 3 bites, its quite funny
so facing them you turn so they hit your side instead ?
nah so you can either like:
Hit them with a charge and then bite them twice in the head and they die,
Or you can just bait out their charge and then get behind them, its alot harder to do with 6 pachies but me and a friend slaughtered them on EU1
I dont really like doing the second one though since its pretty hard especially with other herbivores
Eh
Aim doesn't do much when it puts you right next to them
this is just painful to watch, I think their damage out put is fair.
But the staggering they can out put alone and in groups, can be sometimes a bit to strong, as seen in the video. Lmao
a chance to stagger 😮 ?
never been killed so many times by herbies as a carnivore then after this patch, pachys acting like raptors chasing down carnivores because theyre op af
Being repetitively staggered/stunned is a slight problem, there for sure needs to be a cool down on how many times you can be stunned at once so people are able to counter attack to defend themselves.
yea and pachys speed needs to be lowered as stated in a general feedback comment
@frail prawn i love you idea as its smth i have been thinking of aswell, but i think for the whole roster in mind having more marshes on top of more swamps is important too

There could still be lots of small rivers right?
def
there needs to be small rivers going into the large ones, and the large ones either go into a swamp, marsh or ocean
the marsh could also apear next to the ocean exit, like how it happens irl
@smoky wigeon That would be absolutely hilarious, seeing a ptera get knocked out of a tree. Terrifying for the ptera and pachy if they don't know that a ptera is there, but hilarious for any other parties
@half rivet I think it would be a great addition because ptera pecking us and hide in the trees one way to get them back
It should only really work for the palm trees though.
for sure
yeah, knocking things out of trees and off of rocks should be a thing if knocking OVER trees is gonna be a thing
Itd add a bit of counter play to things like Herrara as well (though if it's paying attention I'm sure it could get to another tree in time)
k so now major lag apparently even on lowest settings lol k
Sorry FPS drops...
I'll be honest, bit salty atm, this game is a frustrating mess and it's a bummer cuz I want to play, but seems all I can do is run around, afk and fly around, try to interact with other players, major lag, fps drops and bad hit boxes along with some being OP, cough cough, pachy wtf?, and some be UP, PT cough cough, and lets not forget broken AI and not enough food to support the players. Dang I can't wait till you guys/gals come back from break and I sure hope there is a hotfix to address some of these things asap...
I always kill my own
when ever a group of carnos is nearby my footstep sounds just stop working 
Just jotting this down, when herbis body guard, prevent players from eating, since herbis do not eat meat, they should start to get sick from the corpses they guard, induces vomit, can drain stats, not good so would help prevent them from camping bodies. Only if the animal is your diet item can you stay by the body without issue, otherwise, the idea would be to induce sickness after 5-10 minutes of being withing a close range of a dead body, the closer you are at time of sickness the more ill you get and then create a zone that spreads far enough out, less sickness as they get further away until no sickness, big enough space so they can no longer effectively gaurd the body.
that sounds abuuseable af actually especially when nesting comes around
you could easily drop bodies to grief herbivores
create a zone around nests to mitigate that effect.
there's also having to stay in an area to heal/during a long lasting fight, feeding grounds, etc
people can just drop bodies where people accumulate for shits and giggles
they could, but how much fun would that be.
fun for the griefers lol
kinda like gaurding the bodies. lol
some people get kicks out of ruining another person/group of peoples' gameplay. youd just be replacing one grief tactic with another
If there were a corpse sickness added then herbis would have to be able to drag corpses imo, which would make herbis camping corpses worse
true, but it would always be that way, having something is better than having nothing and I do believe something along these lines with some fine tuning and further discussion could prevent a majority, you could also limit the amount of time a unit can carry an item.
yeah herbis would be dropping bodies off cliffs or in to water lmao
make it drain stam real fast or something.
ok cool so check that off the list. 🙂
dont see how that would solve anything unless your 'list' is a list of useless additions lol
having a list of useless additions is not a list that would be useful at all.
it's a step in the direction of prevention of body guarding. Maybe they will just add more food or something down the road to resolve it, but hey, it's a thought.
@paper oriole you play POT
wondering if that is still glorified legacy shit.
i only played the free trial of PoT and theres some real awful features in there
idk if this shit still exists but if some people hang out by a lake then the entire ass lake becomes undrinkable
and the new growth system forces you to do their shitty fetch quests or you just dont grow
"collect these pine cones mr. allo, or you will stay juvenile stage forever"
ya that was stupid imo
PoT is the worst $20 I ever spent
and there's tons of mega mix packs it may even be worse than the isle with the mega mix packs
lol i think they raised the cost too
haha with starvation having a mix pack is a good thing 🙂
you can get perks that affect your speed and juveniles cant escape an adult who wants to kfs them
ive seen a deinocheirus chase down 2 sarchos, swim faster than them and kill them
no idea
Last year I believe they came back mid to late January
say what you will about the isle, atleast its not BoB or PoT, all things considered, could be worse
could be better too, but with time im sure it will be
yeah at least isle didnt take the RPG route like the other two
and the route of putting base game mechanics in that reinforce what should be unofficial rules
+1 to this so bad.. bodyguarding herbivores is soooooooo annoying and because they can't eat the bodies they kill it just lags the server so damn much
That's kinda why they added the ability to grab meat chunks
And corpse gaurding will be a shit idea once scavengers come out like Rex and Cerato
But because stego exists and the apex is carno there's no reason not to
body guarding is really not that big of an issue to which we should punish herbis for staying near corpses. You are aware that herbis can kill things and make corpses too
I hear a lot about bodyguarding herbis but ive only ever seen it myself one time in evrima
yea lmao
It seems like you both haven't played enough carnivores and if you have then I'm completely lost.
It's just not that common
I've personally never seen it
raptor is my fave animal to play and has been for a very long time. Rarely do I ever see body camping by herbis, unless body camping involves "not immediately running the opposite direction the moment a single member of the herd dies and instead continuing the fight they were already having"
On na 1 I've seen it happen countless times.
Such as pachys camping bushes surrounding a corpse for over 10 minutes when the fight has clearly stopped long before.
or a stego sitting on a corpse for again, 10 minutes when the fight was clearly over long before
Been playing utah an awful lot lately (even though i hate the isle utah) and i just dont run in to that shit
Maybe its all happening at oasis? I dont go to that cesspit
i usually see animals just walk away. There's really not that much engaging about sitting on a corpse with no one around or coming near you
probably at oasis tbh
Yes, this happens mostly at oasis
I avoid oasis and i am usually fine
since the animals doing it don't feel pressured to move
since oasis provides everything anyone could need
Oasis is full of every toxic behaviour in the game
nuke the mudpool
they can just sit there and do nothing
this update was one of the best, except oasis
But you see now? It literally happens
All the time at oasis when it doesn't have to
then i feel its more an issue with having such a fucking massive hotspot
its like the body is at their plants
the isle dont make the map worse than it was last update 5 seconds challenge (impossible)
Just remove oasis and people will spread out and be less cancerous
to be fair we cant just remove oasis now either
Removing oasis isn't a good solution
because south was nuked and shallows is dead
Just add more hotspots so it everything spreads out
then you're dooming players to wander around an awful map with nowhere to go
because before oasis the map was still kind of bad
remember what happened when utah rock was deleted on v3? the map became a wasteland
Herbivore food should be spread all over its appropriate biomes and not have 100% availability at oasis
im excited for update 5 simply due to nesting grounds and more hotspots
please for the love of god, keep nesting grounds WELL away from oasis
Yeah that would be nice
This is also very true, and a huge root of the problem
very true. I'd honestly want oasis to be declassified as a swamp, and they add a swamp or two in a less loved area so tenos are less frequent and have to actually be actively HUNTED
tenos range of movement is extremely limited atm
I was really hoping for herbivores, that the diets would be spread out enough so the herbivores would actually have to migrate around the map which would add a lot more life overall to the map
same tbh
it would've been like that if not for oasis imho
you do that by making a map like v2 in the sense that the terrain guides players to choose certain paths, not just "heres a dense boring jungles and an empty lot of grass, have fun lmao"
spiro cannot be saved
it must die
i reckon Jace can do some good shit with Spiro, just gotta wait
if we had a lot more of the biomes where herbivore food spawned, rather than x food is in one or two particular plains, jungles, whatever, it would solve most of the issues with oasis. right now most of the problem is just that herbies can find almost all of their food around it no matter their species, so they can all gather there in multiple large herds
especially foods that are marked as being in all biomes, they really only seem to spawn around the spawn points, rather then every biome they should be in
Right. Like the whole west side of the central river has coconuts and agave for pachys, but for whatever reason has no melons. Which I’ve only found in the center plains.
Also some foods are just unreasonably scarce like mushrooms
Even though melons are SUPPOSED to spawn in plains biomes
Yeah, its lead to some areas of the map being completely useless to herbivores, which means they're useless for the carnivores as well aside from petra, who once its grown can just ignore their diet completely for the most part
Two solutions I see. That can work in tandem with one another. Make it plants spawn in the biome they’re specific too, instead of seemingly setting specific areas that they do spawn in and not in others, and increase the size of the map. (They’d have to increase player cap too)
I think the map size itself is fine, it's just that so many areas are not used being the issue. Having more hotspots and the food spawn correctly would curb a lot of this. If the northwest area of the map had say a swamp, plain, and arid area, with also spots in between it and the other spawn zones, we could see a lot of player migration there. Most of the northern areas I think think ive been to in months just because there is nothing worth going there for
That is a good point. Do you think that idea along with an increase in player cap would help?
Ehh, on its own, no, I think it'd just make the problem worse in all regards. More players might make it easier for carnivores a bit, but we'd still likely see the same issue of all the herbivore food being around center/south, so players would continue to stay there, and there'd be an increase in competition between herbivores. Things like stego where they need a lot of very small plants for their diet might just kill each other more than the carnivores kill them
Better utilization of the map and spawn rates of the food is the way to go IMO, something kinda like this. Breaking up the biomes into smaller sections and having more of them would lead to a lot less player density, and maybe in that case increasing the player count would be a good thing if it ended up that people were too spread out
it would depend on the server being able to handle more players than the standard 100 though, and it seems like at least in my experience, community servers where the player count is higher, regardless of where they are, suffer a ton more lag and framerate issues
@cobalt kiln you can change your settings but I think that's it, unfortunately settings can't lower too much because players would lower them to abuse them
Yea I just wish there was a way to reduce the lag a bit, there have been so many times I can’t even hunt due to the slideshow that happens when I try to.
@haughty citrus what's that supposed to mean?
Obs?
obviously
Damn where did all teh good ideas go
How does a juvi utah have no preffered diet yet still say poor diet and give a growth debuff with a full stomach
Did you cannibalize?
you still have to get nutrients, which is really easy
only other utahs dont give you nutrients and debuff you
aah okay, it was another utah
so is jace gonna rework spiro in update 5?
are fish supposed to fall out of your pt mouth when flying?
happend 3 times so far in the last 10 mins
fish just falls out of my mouth.
slippery
i always assumed it was a bug, is it an intentional feature lol
I was curious of that
i was bringing food to my godawful friend once and they starved because the fish i was bringing to them just decided to yeet in to the void
which, i guess they kinda deserved to starve to death because they suck at fishing themselves but damn lol
i've seen them fly out of rivers and just up and away they go like birds
and they drop into rivers all the time as AI spawns in
i havent seen them fly out of the river since the last qa but it wouldnt shock me that its still an issue
survival of the fittest
agreed..
yeah i did have fun carrying his limp body around after at least lmao
fly around with a crab you look like a mix between a pt and a predator.
it's fun to drag dead crocs around like as utah as well
the compy bodies are fun as well, they often twirl like a fidget spinner because their bad hitbox
How was what possible? Looks like the person ran right into the tail slam to me
Nah the teno is hit box manipulating 😂
well as you can see the utah that ran into me bugging my pounce out making it delay itself somehow and made me do it later then when i actually clicked, causing me to get hit by the aids hitbox of the creature you see in the video.
i like these places, think of it as when the map is as massive as they say its gonna be, having little outcrops such as these will only be temporary places and for realism players, will be seen as dedicated nesting grounds where its allowed for herds to group together not just in groups that have one or more similiar diets. For now it does seem really easy, but these places wont sustain large herds for long and if need be, when and if implemented, id love an admin ability to increase fauna and ai when restarting a server that is, and having a set command, as some people might wanna make it harder ie for winter months and such or easier to encourage growth. The issue currently is yes, that food isnt where its suppose to be sometimes (tho as a teno i havent had an issue finding potatos and berries where their suppose to be, tho ive only ever been to oasis and found berries, cant list where ive seen berries elsewhere), so ensuring the foods spawning where it should be is important, having small patches of hot spots between water sources or near water sources can encourage travel and finding safe paths as well as making dedicated migration paths as those directions/locations will be known to host the variety of food needed
First of all I would like to point out that I absolutely love how to explain things and how in depth you go with each of your answers. I loved your feedback in the “general-feedback” tag talking about the colorization between dinosaurs. I’ve always been a big fan of the colors, though the only things that really bugged me about them was the fact that babies never or barely looked like their parents. I love the idea of babies having a more earthy color to blend in from danger, and getting brighter as they grow! I enjoy playing on realism servers when I can find them, so if you’re one of those players as well, I have a question for you. Though you can give feedback on everything I’ve said so far, do you think it would be a good idea for size differences to be added? I’ve always kinda enjoyed that idea, giving people/players another way to tell male and female dinosaurs apart aside from colors :>>
thanks brooke, ya nesting is a whole other issue i wish to talk about, as when i first played legacy (though i was still very pleased) i had 6 diablo babies all come out yellow just like me (and yes i named them accordingly after cheeses), and was really confused why none had the dads skin even though i was told if i didnt add any food and only let the dad put food AND if he was close by the nest there was a chance that theyd have his colurs i was really sad to learn that was not the case. Realism servers have "nest reskins" which allow babies to take the adult colours or just change from the default ones that some of the legacy dino babies get stuck with, but its not an idle fix. I would love it if size differences were added, and more such as lack of melanin and such, i have a server that my friend made if u want to see those examples as i dont too much remember it all. But also with the nesting traits and buffs and such that will be added (one day im so hyped) i hope that they will also add small chances for lack of better word, mutations, or failed breedings, such as one less limb, or even giving the player semi blindness. I'd love these to be implemented, ( i know general day to day players wont, so i'd recommend a whole category for realistic playstyles that include these things such as mutations, varied colours and pigmentations and the changing colours from baby to adult as an option when you make your server or such) There are ways people have already found to implement them, but to see them fully implemented would be amazing! Also im a profile creator so thats why i really enjoy coming up with things lol, feel free to dm me more about realism discussion!
Oh my goodness yes! I completely agree with everything you’ve said! I’ve tried so many times trying to get children that I’ve had get the dads colors, but they always end up with mine, and for some reason some colors are VERY dominant than others, like white and yellow I’ve noticed. Because of this I tried switching my colors around so I wouldn’t have so many baby bananas lol. And yes I think size differences would be awesome! For realism servers, it would be useful to know like the alphas of the pack from afar cause they would be bigger, or some would be skinner/skrony showing the weaker ones and maybe even for trikes have some with bigger/bulkier horns than others. There are so many good opportunities for evrima that would make it so much more immersive and fun to play for realism players or heck, even regular players that enjoy dinosaurs. Also yes!! I LOVE the mutation idea!! I currently play on a server that is full-realism, and mutations are things we can roll for and implement on our dinosaur, though it takes away the fun when “physical” mutations can’t be seen like missing limbs, partially feathered dinosaurs, and more. Oh! And I would absolutely LOVE the examples you were talking about with your friend!! I’ve always wanted to create my own server that is realism since I sadly don’t see them very often, but I’m not experienced with isle admin game stuff or server stuff yet, so I’m holding off! Lol
100!! i love the idea of size variations, as well as itll lead to smaller dinos being run off and such tho said smaller dinos will have more speed and be able to bite more quickly with a trade off of less health and less stamina and strength id say. May i ask if the server is hellfire? and ye 100% about it being a little harder to implement physical mutations sadly tho i do do a mean limp. And i will totally back you up, id love helping make profiles, but let me tell you its a full time job, my last one died because they were waiting for evirma to kick up and our player base was more people in school so they lost activity and finally gave up partially cuz i got very upset about effort and such and was being rude. I recommend not only preparing a good set up with profiles and rules and such (you should have a rules person and profile person etc) but also a player base, the demand is hard to meet as i know one prominent realism server that has a niche over it and has the majority of older players sadly, and isnt too welcoming to advertising other realism servers and such
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Yes! I think if size differences get added into evrima, which I hope they do!, I think it will be a great balance between bigger/bulkier dinosaurs and smaller/skinnier dinosaurs, unless they’re too skinny which could show other players that that dino could possibly be old or sickly maybe. And yes! I know nothing about profiles or setting up rules and stuff, so making a server myself would be completely new for me. Also to answer your question on if the server was hellfire, it definitely is!! There are some quirks and cons within the server, but it’s the only dedicated realism server I’ve found. Do you happen to play on it? If so, I’d LOVE to play within the game with you to even see how you play! It’s always interesting to see how everyone reacts with one another
What do you guys mean size variations
so say when a babies born
it can be born a runt, or be born slightly bigger if the family has a small nesting
Okay, so for males and females you know the only way of telling them apart is colors right? Males have crest colors and females do not. But!, what I mean by size differences is though colors would definitely help players like they normally do, it would be a better help to tell males and females apart just by their size, like females being bigger/bulkier to handle predators to protect their babies and males, while still being strong of course, being skinner and more skrony than their females
if anyone would make a realism server inv me :0 and yes those ideas are

Also sexual dimorphism
i think if you nest a lot of people in a row, your chances for a runt increase and such
But that sounds kinda ass
Imagine you get spawned in and instantly have weaker stats
That isn't really fun
makes it interesting to live tho, cuz youll be a rare fella
A rare, weak fella who gets rekt yeah
Yes definitely!! Runts would be perfect!! What I also hope that’s added into evrima is PICKING UP BABIES. Just like our modern day animals I would LOVE to be able to pick up a child and carry them, even if it’s for a short distance, to another location. It makes traveling, especially as herbis that migrate, much easier!
Like I said, it isn't really fun. I mean, maybe if they make an even more "Hardcore" mode then I'd like the idea
yes😂 its worth the try tho if you like challenges tbf. thTs what makes it a survival game + it’d be harder to do certain stuff players are doing right now
my concern is many dinosaurs i believe cant do that
There is no real challenge in that. That's just spawning in and whoops now you're a weak little shit
as mammals do that, not reptiles to my knowledge, aside from crocodiles who carry their babies in the mouth which should be made by having the babies choose to get in their mouth