#general-feedback-discussion
1 messages · Page 398 of 1
Rn I catching up on the conversation but yea I don’t believe that anymore. Pin itself isn’t a “fun” mechanic but it is fine where it’s at. Grapple on the other hand is a whole different story
COASTAL SHARK GIGA!
We all already have that information, why search for something we already know ?
(Also ChatGPT isn't a valid source)
stego 1 - allo 0
paleontological facts don't lie, stego should neuter every allo it hits instantly
I KNEW IT LOL
i too appreciate the AI from google that tells me "tomorrow is the day after tomorrow"
ah, AI overview, my favourite trustworthy and unbiased source
the thing that tells me what i tell it to tell me
i like when i ask it a question and it instead sources some random reddit troll telling someone to harm themselves as opposed to actually answering the question
Actually, Google AI is one of the most trustable AIs around since it only has a 90% likelyhood of saying bs
While most others sit at 100%
again, still AI, literally some random on reddit could be the source for that
If you're looking at the Allosaurus and its retention, it seems like the source is an American paleontologist who mentioned it in his book. It was a long time ago, but it's easier for you to find than for me.
in fact it literally sources quora and reddit, two completely untrustworthy sources of information because anyone can say whatever they want
Ok let's be serious for a moment here
No one is actually saying that allosaurus couldn't kill stegosaurus or that it never happened, but if we're talking about realism, it definitely wasn't a favorite prey at all. Kinda like lions and elephants. Technically a big pack of lions can kill an elephant but they will only attempt it if they're desperate and/or they're targeting a very weakened individual
By the way, sorry for your badass carnivore fantasies, but that's how it almost always happens in nature. Carnivores very rarely target healthy adults, they almost exclusively pick off weakened individuals (unless we're talking about massive feeders with a massive size difference to their prey, i.e bears eating fish)
Now, let's put realism asisde because we all know it doesn't even remotely matter for this game and look at how balance works. A lone allo should obviously not stand a chance against an adult stego as stego is much larger, slower (therefore has no choice but to fight) and takes a lot longer to grow. A pack of allos is a different thing, but a pack of anything can kill pretty much anything if it's big enough so it kinda is a moot point.
Ah yes google ai as your source. Awesome
Honestly not much use to argue with this kid. He doesn’t give good information, won’t change is opinion and thinks he’s right though the community has clearly stated it isn’t a in a good state. “60 people here aren’t all the players in the game” he just won’t believe what people say. He’s dogmatic.
Didn’t mean to replay to him mb
No matter how rude you try, you have to log into this game and play survival instead of whining about constantly getting killed. I also read the nonsense you wrote about the Ceratosaurus—that they should nerf it. The Ceratosaurus is in better shape now, and you simply switched from the Ceratosaurus to the Aloosaurus. Constantly whining and not changing your approach to the game is nonsense.
Your source?
Biology? Nature? Their species? Allosaurus was stegosaurus predator it’s on its diet and the real dinosaur hunts them quite a lot too, it needs a better tool kit to deal with stego, I don’t think stego should become untouchable again besides T. rex. Allo deserves to be able to kill stegos even if it’s hard
I was not trying to be rude. I am just trying to improve the game and I am open to what the community thinks about what I have to say. I try to get actually suggestions now and I don’t think it’s a fair comparison to bring up what I’ve said in the past because I no longer believe it to be true. When I send I try to say what’s best for the community this is why I say that I’m open to feedback in my posts and I try to hear people out when they give evidence. I’m not whining just trying to improve a game that I love.
There was multiple injuries found on stegosaurus bones that indicated that allosaurus would hunt them regularly there is confident proof they did
I don’t think allo should have an easy peasy time but the pounce is literally horrible against stegos playstyle so it needs smth better to hunt them effectively
i genuinely never understand how people can understand predators evolving to kill prey but not prey evolving to literally never worry about predators
stegosaurus has a giant spiked tail probably BECAUSE it's really good at defending flanks and absolutely shredding an allosaurus
it's larger BECAUSE it would be tougher for an allo to take down
its head and neck are armoured BECAUSE those weak spots would make them vulnerable
stego is designed to be the perfect animal to never worry about an allo
same way in nature, the only way the lion EVER threatens an elephant is in large groups and subsequent attacks, the only way an allo is going to deal with a stego in nature is via literally overwhelming it
hell, look at sauropods, only way you're killing those things as a predator is killing them BEFORE they get the chance to be adult
and even if proof exists, the fact of the matter is IT DOESN'T MATTER
the game isn't realistic, it is made to be a game first, it's got more in common with the Jurassic Park "rule of cool" than any semblance of realism
Really?? What did it get?
stamina buffs + bleed buffs
Idk if this is going to be enough ngl but off to a great start
it got turned away from pure damage and moreso towards "yeah you can hunt me, but you probably wont survive the aftermath"
it WOULD be enough, if it wasnt for the "stego fix" recently that gutted their normal attack speed
We know it preyed on many of the larger dinosaurs of the Morrison formation such as Stegosaurs and Sauropods based on feeding evidence and injuries. There have been Allosaurus bite marks found on Stegosaurus back plates and Apatosaurus vertebra. There have also been injuries found on Allosaurus bones made from the tail spike of a Stegosaurus (Bakker et al. 2014). Evidence from the Mygatt-Moore Quarry even shows signs of cannibalism from scavenging on other Allosaurus in a stressed environment (Drumheller et al. 2020). https://www.fossilguy.com/gallery/vert/dinosaur/allosaurus/index.htm
I like this choice, I hope it gets enough bleed to where if the rex took a few thagomizers its forced to make a decision, either leave or risk the hunt on a limited time
#general-feedback message @plain mortar my main issue with this is that it’s practically just claw but safer. If you can refine the mechanic to make it but unique from claw I wound agree. It’s the same run in get large damage the get away but for the hatchet bite you get an easier escape.
(I can’t reply for a bit if you respond)
Nah they been the same for millions of years these mfers perfected their craft, same as crocodiles
Though the issue right now is that not even a pack of allos can approach a stego (im not talking about ht as I dont know what goes on there too much), as Ive heard they "fixed" stego and now its locked in place untill its power swing animation is over, which is basically a massive attack speed nerf so it could leave openings for packs but now struggles with rex, It truly is so difficult to balance this thing
The handling pattern that Anton et al. (2003) found to be most effective was the strike-and-rip pattern used by modern raptors. They found that the low-set tooth crowns enabled Allosaurus to turn without having to open its jaws wide. The reduced bite force of the jaws was compensated for by the unusual action of the neck muscles, which resulted in the jaws being pulled in and out of the prey. Anton et al. also included powerful forelimbs and large claws, which allowed for distance control while providing stability and control during the bite. Another interesting finding was that the strike-and-rip pattern performed best on slightly convex surfaces, suggesting that it was suitable for very large prey animals such as sauropods and stegosaurs (which they were known to feed on).
2003 lol
Hatchet bite is so back guys
Hate to burst your bubble, but that study, although it doesn't mention it (because it's dumb af) implies that allo would be aunable to do as much as wound a stego
Because you can't compensate weak jaw muscles (which aren't a real thing either) with neck muscles
That's just a way to cause yourself brain damage/break your own neck
Realism aside lowkey hatchet bite is a cool concept and I wish they'd expand on it seeing as they refferenced it with the alt attacks
No it's stupid
I can't take seriously an animal who bites like a muppet
One proposed hunting strategy involved an "axe attack," in which Allosaurus would open its jaws wide and slam them down like an axe, inflicting massive damage with each strike. This attack style gained particular popularity after Stefan Lautenschlager used software to model musculoskeletal structures and muscle tension around the jaws to determine the jaw opening angles of various theropods (2015). He found that the maximum jaw opening angle of Allosaurus was 92 degrees, which is incredibly wide. An animated model of this jaw opening angle is shown in Sketchfab below. It's important to note, however, that 92 degrees is the maximum jaw opening angle, while the optimal jaw opening angle was only 32.5 degrees.
Unfortunately, people tend to ignore the optimal jaw opening angle and focus on the maximum jaw opening angle, then use that to justify the terrifying axe attack. In reality, an axe attack doesn't work. Anton et al. (2003) tested multiple attack styles based on the unique characteristics of the skull, neck, and teeth of Allosaurus. They concluded that a hatchet attack was implausible for several reasons. One reason is that Allosaurus teeth are relatively small compared to similarly sized theropods, and a significant number would have broken off with each hatchet attack. The dinosaur would not have been able to replace them quickly enough and would have been toothless.
That's ur opinion man, I think its cool asf
The attack pattern that Anton et al. (2003) found most effective was the slash-and-rip pattern used by modern birds of prey. They found that the low-set tooth crowns allowed Allosaurus to seize prey without having to open its mouth wide. The reduced bite force of the jaws would have been compensated for by the contribution of unique neck muscles that would have helped retract and extract the jaws from the prey. Anton et al. also add that powerful forelimbs and large claws would have helped them hold onto prey, providing stability and control during the bite. Another interesting finding was that the "slash and rip" pattern worked best on slightly convex surfaces, which is typical for very large prey animals like sauropods and stegosaurs (which they are known to have fed on).

Bro
Dude.
It's from 2003.
In 2003 we believed spino was giant bipedal croc who could break rex's neck
I wasted my time on the sources you wanted so much. You're not paleontologists; you're probably just kids. So calm down and don't write the developers that crap you're suggesting.
You didn't waste your time you used AI
If anything, you wasted mine because I could have asked the AI directly and reached the same result without having to go through you first
a source from 20 years ago isnt "what we wanted" lol
not sure how not being paleontologists matters, since hererras, gen 1's and hypoendocrines exist.
everyone is entitled to put in their feedback, as long as its in a respectful, constructive way.
They were talking strictly realism even tho thats got nothing to do w the isle's dinos afaik
Wrong, stegosaurus often got taken down by small groups of allo’s. it had the brain the size of a walnut allo’s didn’t hunt in large packs. Besides stegos “”””armor”””” on its neck and back isn’t armor it’s for mating display that stuff was squishy and filled with blood vessels it’s only means of defense was its thagomizer
Even if it isn’t supposed to be realistic we still need balancing to make it function like an ecosystem. Allo DESERVES to take down stuff like stego, right now it’s just a baby bullyer XXL.
Also Allo literally has a current hatchet bite in the game??? Have yall seen it throw its head back when alt attacking??? XDD
If they constantly write to change something in the game and constantly change things they don't like, and constantly criticize the game and its mechanics, then what kind of respect are you talking about? I waited three years for the Allosaurus and I liked it. It's nothing but whining, which is disrespectful. And they constantly fool the developers and delay the game's development because a newbie doesn't understand the game. It's annoying. For example, a guy writes that an Allosaurus killed him when it was hanging on him, I told him that the defensive stance prevents the Allosaurus from hanging on him, and he learned this from me. I'm just tired of these people spamming crap without understanding the game.
you can state your opinions without insulting or belittling others, and i suggest you do so going forward.
He was talking about the "chainmail" of osteoderms throughout stego's necks, not the plates
Create a tutorial for new players in this game. It's unbearable for veteran players who play survival games and read newbies' whining.
feel free to suggest that in the general feedback.
i'm a discord admin. not a developer.
👍🏻
That fix is good because it's a joke a stego can machine gun their tail like that
Baiting their attacks was useless if you're playing solo against them with that speed
no one is talking about the machine gun glitch
Wym glitch? That's literally their attack speed
there is a difference between stegos old attack speed and the actual machine gun glitch
similarly to how allo could (can?) machine gun their bite, maia could machine gun their side kick, etc
Old attack speed was def faster than it should have, that extremely heavy and deadly tail shouldn't have moved as fast
There should be a window to pounce or attack between hits, old stego attack speed did not have that, if they missed they can just do it again
The only punishment for missing hits was stamina drain to stegos
asutro #general-feedback message
#general-feedback message yes this but this game needs a loootttaaa fixes before that
#general-feedback message this is not a pvp game😭😭
#general-feedback message do you mean trot or walk @blissful harness
trot speed, trot feels like z walk and z walk feels like a lobotomy
Already changed for an upcoming patch
o thats sick!
#general-feedback message i feel like this could become an issue especially if you want to pounce something by the water, but instead it launches you into the water
Not trying to nag you but r u still up for it?
I doubt it. Whenever I’ve dived in water it’s worked fine. I don’t know how a longer jump would make a difference
you do realize what game we’re talking abt right
Yea but if it works fine now I don’t see why it would really be an issue to worry about. Sure it might come up but because they having a working form of it I’m sure they can figure it out
Glitches will come with every mechanic made
Why do people disagree with austro being its lowest accurate weight?
Comes off like the devs dont play their own game. #general-feedback message
imo mz’s should switch around a bit faster and have some unpredictable pattern with which one is next
Watch The Isle Trimmed Clip 2 by banthisn0w and millions of other The Isle videos on Medal. #theisle
hot fix please????
thats crazy
i knew hordtest was for massicist but god
Xd
this ht is especially rough but i've waited several years for austro and nothing will stop me
#general-feedback message #general-feedback-discussion message <@&933486433342222376>
prolly hacked
Yknow what's really bothersome is that they can easily just change austros stats, unless their code is a giant mess then it shouldn't take a whole nother update, they can release stat changes whenever they want.
it prob is a mess which just sucks
Probably why updates take so long
and "it's hordtest"
If I hear someone say "well its hordetest u have to wait, stop complaining" ima be rather annoyed
happends to me when i lost my 3,5t rex
I wish their communication in general was a lot better
yep
They aren't very helpful imo when they're in the chat
yeah and if you complain they prob just gonna ban you
I think that's mostly dondihh, I haven't seen any other dev do it to my knowledge, cuz most of them hardly talk, but this server genuinely has the weirdest moderation for its type of community
fr
I agree with everything but the nerf to it’s pounce bleed and dmg, personally if grapple is being made harder to achieve through weight then it needs to be easier to achieve via bleed or dmg.
I understand it would be easier due to certain animals not being able to alt attack but the moment they stand next to water or a tree or rock were pretty much back to current allo
i'm not going to say "oh it's hordetest" but i am going to say that austro was released early before it was even ready for hordetest because people wanted it so badly and as a weekend treat they gave it to us, and then people wanted austro to stay past the weekend so they also did that
they are aware of the many, many issues of austro, but they're working on actually fixing the whole thing as opposed to some balance stats which take far less priority than the fact it quite possibly has a game crash associated with it
again, they wanted to remove it past the weekend but the community adamantly wanted to keep it around through the week, so they did that
i'm fine with the game crash just fix the dame damge
im glad that you're fine with the game crash but devs tend to care more about their game being stable and functional before it being balanced
also its more than the game crash, they literally have a list of bugs and problems with austro to resolve
New version number, so I’m not so sure about that. Or rather a different version number. 21.629 -> 21.606 for some reason, but either way a different version, one without the Dactyl bug and one with the Dactyl bug.
Shoot?
I think you’re underestimating the damage and bleed you can get before the prey gets to trees. If they are going straight for a tree then you the allo friend can get lots of hits. Remember this change slows the prey down more and also make them run out of stam more (which is smth that works for grapple). With damage of the pounce and the teammate it will definitely deal more bleed than if 2 current allos pounced. This change would hopefully come with a nerf or rework to tactile to make stam a more consistent drain. If they are by trees already then the fight will be difficult either way. (Stego will be weak in trees due to stun and Rex and trike are big which makes it hard to move if you find them in a forest).
Some things I’ve thought of more recently which I may add to the suggestion are… optimize claw by 1 allowing free movement and/or 2 change controls to hold lmb left hand and hold rmb right hand (may interfere with pounce controls which may need to get looked at). Buff damage on bite and nerf the bleed to make each one of its abilities work towards grapple (bite=damage, claw=bleed, and pounce=stam) this may get people bad though because allo is ment to be a bleeder. I’ve also thought of pounce also lowering turn speed but I think that would be too broken.
I think I can add more to if the first point if needed.
You’re still relying on your teammates to bite/claw your target to do a majority of the bleed or dmg which isn’t very reliable. Then pounce is useless when they get to some sort of foliage and you’re stuck using claw swipe.
I’d prefer that claw swipe just have the input lock removed and make it so you’re able to do it in any movement state and pick which side you want, that way you don’t have to rely on pounce for a majority of your bleed damage.
okay.. I think ur missing the point, there is nothing inherently stopping them to my knowledge to change a number value and not make austro do idk, 200 a kick and not make its trot and crouch speed the exact same. I understand that it was released early, what im not understanding is why wait so long when the "low priority" solution is just changing number values. Or just release tiny updates and not just release one big update and then not give insight untill weeks or months later
like being "low priority" like what exactly do you mean by that? Low priority because the devs don't want to focus on austro or because it would take up too much time for another big update that doesn't really fix or acknowledge what the playerbase is screaming for (fricking rex and allo changes and the crashing)
I think you should have to rely on your teammate. To kill an apex you should need synergy.
Yea I’m fine with that and think I’ll add it to my suggestion.
How do you feel about the bite doing more damage than bleed
like idk man, 99% of people want allo's bite speed changed, and then they go and nerf stego and kentro which nobody really asked for nor did it seem needed, while not adjusting the two other issues everyone is talking about, being allo and rex and a bunch of other things.
Another idea I’ve heard to make trees weaker are to make then speed based. You have to be running almost top speed into a tree to knock off allo so the prey looses blood and gives options for the teammate to attack.
Rex fast rmb should have a longer recovery time too so they are easier to hunt
i don't think you really get gamedev
austro, again, wasn't meant to be released this early, its damage is ALSO a bug, not just a value issue, hence why its nuking things
it was a gift on an unstable branch because the expectation was people would understand the fact that said experimental branch was experimental and that people's desire to play austro would overshadow the fact QA wasn't done with it before it was released, it was "just okay enough" to be playable
allo and rex have nothing to do with this and i have no idea where you got the idea that i said austro was low priority, i said that the balance stats are lower priority to the exceptional amount of bugs and issues with the creature
the entire animal needs a bugfix so that it actually FUNCTIONS as intended before they go tweaking balance, because current balance values are skewed by the plethora of bugs
Hey didn’t nerf them they fixed a bug so they’re working as intended
okay now im definitely confused so im gonna add more onto my response
that's true, the same way that kentro and stego were "nerfed" via their bugfixes, austro would be nerfed from having its bugs fixed
Yea but removing the 101% grapple means they already need way more synergy to take them down now.
I think the bite doing more damage if it was slower would be fine
Yep, I honestly don’t think they should change this back just nerf Rex
Yea they need more skill which is good. I wouldn’t mind if for the slow stats it was 25-30% instead of 20% to make it a bit easier but it should still take skill. The grapple change was made so instead of instant pinning they would have to work for it I still think it’ll be very strong.
Okay, I hear ya, don't get me wrong, but I didn't know that austro having weird damage values, and speed values, along with stam values, were "bugs" it seems like every stat related issue seems to be a "bug" rather than devs testing out whatever stats they think are right like all these stat related issues, though imo austro should still be 300 kg. But besides that I do think it is concerning that 1, yknow flat out telling us this in annoucements would be great, better communication overall so I don't just go off just with what im experincing. And 2. I may not be a "gamedev" so therefore I should not question things about this game but I find something as simple as stats, which I assumed were just number values, apparently its more complicated than that, are being affected by "bugs" like I just think that's a little messy, but ig ty for telling me that issue was a bug and not a choice.
I think the fact that it's temporarily enabled instead of released to HT is a big indicator
So, it was put in announcements yea
Kissen's talked about how the version of austro we have is already outdated from the moment it was enabled
Its not detailed enough where it just says "its stats rn are not its stats rather it is bugs" like people arent expected to just look at that and be like "oh so they mean this this this and this" and then its jsut general things
oh, i was only referring to the absurd kick damage as a bug, because it is, everything else is just numbers and stats, that being said though, the priority is still to fix the many issues surrounding austro as opposed to satisfying those who simply want its combat stats adjusted
Yea the grapple math definitely needs to be made 200% I would like to see allo players working for it more
well that was just one of many things I said, you probably should've said that.
(honestly the kick damage and trot are the only issue i have with its current stats i think everything else is great)
ok
Alr now going back to the start. Is the suggestion good or should I add some of the things I said. Bite more damage less bleed. Better claw mobility. Momentum knock off trees. Change stats to grapple to 25-30%. Pounce lowering turn speed.
also this screenshot geniunely doesnt say anything about what was mentioned. I think I mostly get the unnannounced changelogs from the content creators, again which is just simply a communication issue
I think it’s good, can always repost it with your updated changes nothing wrong with that
Looking for a thread to ask about performance related questions, if someone can point me in the right direction.
Probably #isle-discussion or #🔧-evrima-troubleshooting-🔧
Thanks, just dont want to gum up a channel with the wrong subject. Appreciate it.
https://medal.tv/es/games/the-isle/clips/mNWxFxSWUq68b0zed?invite=cr-MSw5RDcsNTM5OTAzMDY2&v=15 Allo is super funny , HAHAHAHA
Mira The Isle Trimmed Clip 1 publicado por Santierr y millones más de The Isle en Medal. #theisle
@pale river that is why pounce is not the problem
Yea ik my suggestions will not fix that. But I did say for a bite speed nerf tbf
I had some time now and I thought I'd play some PvP matches. Now I understand why I stopped playing it HAHAHA
Yea lol I’m playin canni austro rn
me in barren vs allos and maias and things like that
pounce isn't the problem, allo is the problem, pounce is just part of the greater whole that is allo
everything about allo needs changing imho lmao
the first who bites wins very entertaiming pvp
allo is genuinely a LOT like deino
that's not a good thing
deino is so bad its got an entire kit rework planned to compensate for how bad it is designed
What I find incredible is that you design a dinosaur so badly that in less than a year you either have to make a rework for allo because nothing of his kit works good
allo is such a bizarre case since everything before and after it is so much better by comparison lmao
you see the kentro and later the allo and you think that are from different games
Can i see where they said it's getting a rework(i dont not believe you i just wanna know where)
okay thank you im so bad at actually remembering the messages themselves just the context LMAO
yea, with ptera and deino reworked, that honestly just leaves allo as our "please god fix it" animal LMAO
Feathers on some Dino's look goofy to me, feathers on Omni would ruin it's appearance and make it less intimidating. The Isle is heavily inspired by JP so all the Dino's are genetically engineered hybrid creatures, not "true" Dino's. At some point we will have cannibal mutant humans and maybe the different mutant strains of Dino's if they continue with that route.
For my feedback, please tag me and discuss it with me. Give me your thoughts on it. Thanks!
q is back in hordetesting rn
@long edge how would crocs be any danger if you had better NV though?
because they could also see you from further away
everything underwater needs to be able to see better, not just beipi
underwater vision is bugged for all aquatics atm
oh it's bugged? it's not intentional?
i think it was a consequence of a lighting change, but based on how water USED to look, i highly doubt the devs intentionally made it look so dark and wrong
ah ok
how about the NV of herbivores in hordetest? on stego u can't see anything
is that on purpose? like are herbivores soon gonna see practically nothing at night? or also a bug
yeah no I still think utah looks goofy without feathers.
good thing it's not utah
utah is being added later as its own animal, with feathers and all
Omni does look goofy without feathers too
But it would probably look goofy with feathers too, the animal's just built like that
yeah ik. I just say utah because the model used to be utah. I havent adjusted to it being 'omni' yet
I guess Im too old for that haha.
true xD I really wish we could het a sneak peek of the utah concept
If that ever coming
The Isle: surfing update
i think it would look pretty with the feathers
New game mode
DEINO SURFING!

Raptor/troodon parkour
the deino presses control and you lose
🥹
hi wavepoole, how are you?
Thats the Hard part you gotta jump from deino to deino and avoid the 1s underwater
hey man haven't seen you in a while
you cannot pounce off a dismount the gamemode is over you lose

@maiden anvil i totally agree with the suggestions for more consequences upon nutrient deficiency
currently primes can just not care about nutrients, They get a few buffs from having a perfect diet sure but having a good diet when you're already prime isn't something you 'worry' about
yeah, i’m back from the one year break, they added so much stuff to evrima, last time i played was before the rex and trike ahah
is utah even confirmed?
yes
is it just going to be a bigger omni
true. Has been some years and never heard any update on that one
yeah ofc it is lol. Theres just no info about it yet, other than its going to feathered and thats igs confirmed.
We only got the reallllyyyyy old model
i mean, it will most likely have the pounce, it’s a raptor after all
thats so unoriginal
what qualifies as original lmao
That's a rhetorical question that you know the answer to
Utah being covered in featureless frog skin would be original I guess
Or with an insect-like exoskeleton
That's sarcastic and doesn't bring anything to the conversation
Did YOU bring anything to the conversation ?
Came with a statement, and what i get in return is rhetorical questions and sarcasmslop
NEW SLOP DROPPED
You decided the question was rhetorical xD
Also this
It's languageslop at this point
Are you saying it wasn't
Yes
And I can prove it
So are you saying that other dude doesn't know what qualifies as original
No
So why did he ask this
I'm pretty sure that's because he wanted an answer from you
But you know you can also ask him directly
Or answer his question
You just said the question wasn't rhetorical, and then i ask you if he doesn't know the answer to his question. and you said no again. i'm confused
It wouldn't be as confusing if you didn't ask your questions in ways that aren't trying to push a specific narrative
what narrative man. All i did was say utah seems unoriginal
Why does that have to be politicalslop
And when asked you refused to elaborate as to why you think that
- person ask me "what qualifies as original?"
- i say it's rhetorical
- you say it's not rhetorical
- is ask you "ok so did he genuinely ask that?"
- you say no
what
That's not what you asked
why did you coin yet another slop term lmao
Everything's political nowadays
You forgot the slop in "nowadays"
It's nowadayslop
Mada love me long time long time
anyway it wasn't rhetorical i genuinely don't understand why we got all this off of "utahraptor unoriginal"
Wasn't rhetorical, so were you asking me for the definition of "unoriginal" or what was the goal
the sort of question asked would typically be answered with examples or a bar of originality
i was asking what dinosaur you personally believe to be original lmao
or what makes utahraptor so bad comparatively
you asked "what qualifies as original", that was a rhetorical question with a hint of disrespect to it. That's why i didn't respond
That's like me asking you "ok what's a utahraptor then?" as if i don't know the answer to that
This could have been over 1 hour ago if you simply had answered the question
It wasn't a real question
It's still not too late btw
which playables/designs do you consider to be original
Ok if i ask you "what's a utahraptor then lmao?" would you then answer me
"Utahraptor (meaning "Utah's predator" or "thief from Utah") is an extinct genus of massive, feathered, carnivorous theropod dinosaur. Living during the Early Cretaceous period (roughly 125 to 135 million years ago) in what is now North America, it is the largest known member of the dromaeosaurid family."?
or would you ignore the question and switch topics because obviously you're not going to fall for my humiliationritualslop
Or at this point just admit that you're a troll
that's not the same sort of question, original is not a noun
No I'm just easily baited, and that question was obviously to bait me
to bait you to answer it
See that is an actual question which isn't condescending
So far? I thinkfor example Teno, Stego, PT, Deino, Dryo, Rex, Cera are quite original
Pachy, when it came out, was quite original
I just rephrased his question
You asked a different version of his question which wasn't rhetorical or a halfjoke yeah
what's changed with pachy for you?
It used to be the only dinosaur that dealed fracture, now rex does that. But to be fair, it is currently the only herbivore that deals fracture. So there's that
if you were easily baited you would've answered the question instead of going on this tangent
i genuinely just wanted to know why you believed utahraptor to be any more unoriginal than any other roster addition, i wasn't expecting this conversation to go so heavily in whatever direction this is
What good exactly does a feathered omniraptor that weighs a bit differently add to the ecosystem?
More variation for those who don’t like how small Omni is and wanting a more heavy play style like Allo or cera
Also it will add more direct competition to Omniraptor since until Austro there hasn’t been anything similar in size to it to compete with. It would behave like Cera to Carno in that sense
where's the ambition though. like i'm pretty sure the devs had the ambition to consider doing their version of a titanaboa at some point, where did that ambition go
Ambition would most likely be in design and maybe new mechanics other than pin slop maybe with something with the Utahraptor’s sickle claw. And the titanaboa honestly isn’t much of a fair comparison to Utahraptor since snakes are notoriously hard to code especially in order to be playable
It took beasts of Bermuda ages to code their snake and that thing still has issues 💀
ik i'm just making an example of how ambitious the devs used to be, i've watched some streams. that being said i've only been on this game for 2 years
"used to be" lmao
yeah but it's kinda impressive that it actually works, it's super unrealistic and goofy but it works
The devs are still hella ambitious
You can just look at rex and still see that. Nearly 1200 animations (or more?)
Not to mention that humans (and not-so-humans) are still planned
They're not the same anymore
I remember a time when Dondi had short hair
Now he's different
The horror
The upcoming hill-slide animations I'd also consider fairly ambitious since that's a lot of animations with their own variations for every playable.
Ghatt dam.
They are working on a whole new vocal system JUST for Parasaurolophus and the work going into Quetz is insane. It’s a lot having to do with what is actually manageable game wise
considering it's a raptor and from what i've seen austroraptor pins and pounces, it would take a miracle for them not to give utah a pinslop pounceslop

All comments on utah so far have pointed to a bulky brawler type of deal
the slopslop
They most likely will but a new variation of it would be incredible like how Troodon behaves. A big theory for a while was the Utahraptor used its sickle claw to either disembowel or rip tendons from prey causing their prey to limp. I think that would be super interesting rather than the normal bleed out pinslop issues
if they do give it something related to its sickleclaw and don't make it an omni2.exe, then that's problem solved
Is it really fair to even call it a problem in the first place when the animal hasn't even begun development as far as we know yet though? 
that would literally solve everything , that's all i'm asking for. utah would be a very cool addition if it does smth like that
Ye not calling it a problem at all! Just saying some ideas would be fun ^^
It doesn't even have concept art, that we've seen anyway
i'm calling a theory of it being an omni.exe a problem. that's it
No no not you 
Oh lol my bad
Honestly all I will say from my time with the game is that if anything Omni is the Utah.exe since Omni WAS utahraptor until evrima
did utah have pounce or pin in legacy
Austro could pounce waaaaaaaaaaay back when
Nope just regular bite. Hence Omni being Utah.exe
CC and therefore pinning didn't exist
Our beloved giggle chicken 
omni stole utah's model but it isn't a utah.exe in terms of mechanics
We're losing the plot
No, Omni was a pretty recent name change and before gateway it was also still called Utah. It’s still the same creature just with a dif name now. But we’ve gone very off topic now lol
if it does that sickle thing you mentioned, it'll be a good addition. if it pounces and pins but has feathers, it's an example of lack in ambition imo
@stable hinge - #general-feedback message
we'd need some kind of detection for people who routinely "disconnect" when a threat gets too close. i've played a few games where people have high value things set to stay online and then immediately leave if ANYTHING dangerous gets too close.
while i understand it's upsetting to lose a dino when you disconnect, it would also be upsetting to be winning a fight or be preparing an attack just to have the target vanish before you can do anything to stop it.
@fallen sky - #general-feedback message
The dino doesn't know the co-ordinates, you do. It also doesn't remember who you played with last life, or know how to read a compass. but these things are part of the game to make it more enjoyable to play.
nothing is stopping you from refusing to give or use co-ordinates while you're playing, but removing it for those who want to use it doesn't make logical sense. it doesn't harm you if they use a tool you have access to, and nothing prevents you from not.
Did you even read my post? I said i wanted it gone for nested in players. How would an animal born and raised in the wild with zero human interaction have a tracker implanted in it? The tracker is what allows for co-ordinates
A lot of wild animals have a sense of direction built into them. Plus it would be horrible anyways, its really important for players to be able to navigate lol
You can navigate easily with just land marks. Plus it would only be for nested in players.
same way how birds have a "inner compass" but also, if it was nested in players exclusively, that would discourage nesting, which is already pretty rare. i dont think the devs would want to discourage that
"did you even read my post?" - you can drop the condecension.
" I said i wanted it gone for nested in players" - yes, you want it gone, but others don't. and your argument for getting rid of is that they shouldn't have it. then my counter argument is they should. because the game being playable and enjoyable is more important than not having a tracker for an undisclosed arbitrary reason.
"How would an animal born and raised in the wild with zero human interaction have a tracker implanted in it?" - i've been playing for about a week and haven't seen a single human on my map, so where did my tracker come from to begin with?
" The tracker is what allows for co-ordinates" - no, the player's need for clarity is what allows for co-ordinates. game developers understand it's a WIDELY desired feature which is why location data is in basically every game with a large map.
additionally external tools arise in the majority of those situations even if they already have them in-game. that alone should tell you how valued that feature is.
Long story short, if you don't like it, don't use it. nobody forced you to and theres no reason to reduce other player's functionality just cause you don't like it. please provide a better, more respectful articulated reason for why you'd like it removed if you want the support of others.
Its difficult for people new to the game. I feel like that would just discourage people from nesting in
New players can play non-nested dinosaurs then if its too difficult. Your second point is valid though.
Discouraging new players from nesting in (which is pretty valuable for not only joining your friends quickly but also getting better mutations and prime) just seems counter productive especially if its just for lore reasons
There is a giant man made dome in the middle of the map and you spawn in at 25% growth. You had a life before you spawned in. Thats when you got it implanted. You clearly dont know much about the games lore.
There is an inner compass already. If you smell you can see a peak and a valley on the line that appears. Those are north and south. Im not saying i want that removed.
so your argument is that lore should be more important than gameplay?
In this case yes
If you don't rely on coordinates its very easy to ignore them
i disagree. if i want lore i can watch a movie or read a book. i buy a game to play it.
still, it sounds like you are missing the fact this is a game, its not entirely meant to be fully realistic or lore based, you need quality of life factors anyways. and you can also just choose NOT to use the coordinates, as lordgoofinson said. theres no reason to remove something so small.
on that note, i respect that your opinion is different on that stance. but i don't think we will come to see eye to eye on it. have a lovely day ottoes ❤️
The game wont all of a sudden be unplayable if you remove coords from nested in players???
it also wouldn't be 'unplayable' if we reduced food spawns, and increased water consumption. but it wouldn't be fun. i don't see how removing co-ordinates would be 'fun' for the majority of players
Also who is to say that humans wouldn't have surveillance on all dinosaurs if we're strictly thinking about the lore?
I remember a dev once saying that nested in dinosaurs would be untrackable to humans. It could be an advantage once humans are added
#general-feedback message @pulsar inlet
yes, but also no. I do think it would be better if plants had set spawn locations, so you have an idea what places to look for certain ones (like potatoes near water) and even if herbivore diets were not dynamic, because if you have a MZ in plains and a PZ in a jungle, you can basically just chill anywhere because your diet covers ~80% of the map.
That said...if I have to walk a Stego, Trike or Shant from Swamp to Highlands to Northeast and back constantly to get/maintain a perfect diet, I'm going to lose what little marbles I have left. Most people on Spiro didn't do that either, they settled for two nutrients (partly because it was the best diet combination anyway back then) and just stuck to Center. People claiming Spiro's diet system was so much better often conveniently leave out those two quite significant points.
My post got taken down about drowning, and not being able to use unstuck because I was stuck in between rocks. What a joke. These people are.
Use #🐞-evrima-bug-reports-🐞 to submit bugs and issues you find. #general-feedback is for suggestions and feedback, not for comments
#general-feedback message
we know theyre already looking into it/testing stuff
Herbivores can already chill anywhere due to how PZ works and grazing. I had to walk my stego back and forth, a smart player will know that if they want to nest they should nest nearby multiple plant spawns. Also, plant spawns can overlap. People really had no issue with this before.
Also, if people WANT to settle for two nutrients, let them be. They'll be weaker for it. Herbivore players who want to work harder for their diet, like carnivores, would be more deserving of it anyway
I said they can currently chill anywhere with the right combination of MZ and PZ and I do not like that.
What I meant tho was that the diet system we had back on Spiro was fundamentally different. You could just have 2 Carbs and 1 Protein and be perfectly fine, which you can't anymore. That means that now you would HAVE TO constantly walk all over the place in order to keep your diet and that would only add to the constant rushed feeling people are already complaining about with the Elder System. You didn't have to do that on Spiro (and most people in fact never did).
Also, if you'd be fine with constantly walking halfway across the map just to get diets, I honestly admire you, especially with a big and slow playable, I would not want that back.
@vocal goblet #general-feedback isn't for asking questions. What server are you on?
am on eu10
Check the pinned messages in #evrima-eu to see how to request assistance
@fallen sky coords are for bug reporting while the game is in beta. Otherwise they likely wouldnt exist
You do not have do cross the entire map for one plant spawn. The spawns and diets can easily be implemented in a way that herbivore species don't need to do that, simply by adjusting their diet lists. That isn't an issue with what I'm proposing; that's a concern with how it gets implemented. Also, simply reducing herbivore nutrient loss would entirely solve that, which large herbivores have very slow nutrient loss anyway.
And idc really about the old diet system; any change to MZ/PZs to this degree would require a lot of reworking/revisiting anyway things would be solved within that process.
MZ/PZ has neutered herbivore gameplay by making it a completely braindead loop. Carnivore playables still require thought and planning to survive. On a map with no carnivore threats, herbivore gameplay means nothing now. Even your food is handed to you, because you don't even have to look for it or know where it is. That is not a good thing, and it is not realistic. Which is the main selling point of the game.
Wow i didnt know. I honestly hope they remove them once the games out of beta. Using it for map websites is a crutch for people who are too lazy to learn the map.
Yee a dino has no need of them so even if you had a chip per lore i dont think youd see it 😂
I guess even if a crutch it leaves you tabbed out and vulnerable to attack
Yeah i hate being forced to use map websites now because of the elder system.
I don't disagree with you on the main issue. At all. I think that simply redistributing the plants within the existing migration zones to make more sense, instead of spawning all of them in one cluster, reducing the available diet within patrols (as in every patrol only has one type of nutrient instead of all three) and getting rid of migrations/patrols dictating your diet instead of your diet dictating what patrols and migrations you can get, would already go a long way.
I guess we both have to hope that something's done about it and it doesn't go back to "you have 3 plants you can eat, one spawns in Swamp, one in Highlands and one in Northeast, have fun running!"
I'm proposing MZ/PZ be done away with entirely in regards to diet. Carnivore players should learn where the food sources are of their prey, like in real life. When the description of my diet says that my food spawns on the beach, I should realistically find that food potentially on any beach I find. Food should not be restricted to MZ/PZs plants should be all around the map where you would expect to find them based on where the game literally tells you that you will, and make players actually read and figure out where those are.
MZ/PZ would do much better as a system to expand nesting, specific to each species. That's typically why most animals migrate in real life as well, beyond seasonal changes, most are migrating to their breeding grounds. Perhaps more food could still spawn there to support nesting players, but you don't have access to that diet unless you have a nest or a pair.
I also agree that it would need adjusting compared to what was in place before as far as how easy it is to reach your full diet (distance-wise), but I do stand that it should exist beyond the MZ/PZ system entirely.
hm...I think in terms of MZ I could see that, but if PZ do the same thing as MZ (which they already do right now, which is precisely why I don't like them), why even have them? Because realistically, if MZ and PZ still add stuff to your diet, which it would need to to keep you from accessing it if you're not nesting (even if only if you have a nest/pair) it...wouldn't be much different from what it is now apart from rewarding players who play with a friend to unlock those additional resources.
That's true. It's moreso just an idea of what to do with the system at all. I really think the game was better off in a lot of ways before the system was implemented. It removes a lot of player autonomy and learning, and not in a fun way. Perhaps it's just zones that don't provide diet and just boost nesting itself somehow. I'm sure the code still has uses... just not for telling players exactly where their food is and removing half the gameplay loop. I would like to see them rework it for some other purpose.
yeah, I don't think playing herbivores needs to be as hard as playing carnivores, we do need way more herbivores than carnivores realistically and we'll never get there anyway. But the current system...just isn't it. Not even necessarily because it's too easy but just because it doesn't make sense. A lot of migration zones are pretty much empty apart from one spot where all the plants spawn and, as I said, the zones just adding all plants within them to anyone's diet basically makes all herbivores the same in a way, which I also don't like about it. Let's hope we'll get a better one one day.
This concept is what prior exinction of roblox is doing. It's really great and would make the game so much better if they added this.
Could possibly do something where there are designated areas where plants grow at all times in small amounts that are enough to feed at most two small herbivores, but then like the patrol and migration zones the area can 'bloom' causing the food amount to increase and spawn one additional nutrition type while active this way it still encourages you to migrate to get your third nutrition filled.
so for example there might be two to four plants on a say 10-20 minute respawn timer at all times in each of the zones, with maybe specific biomes favoring different nutrients. then once each say... hour? one zone of each biome activates and brings the plant spawn respawn down by half, and increases the total number of plants in the area to like 20-30 scattered around.
but honestly i haven't played enough herbivore to feel like food is in a bad place playing it, but as a carnivore i find it near impossible to find any herbivore or dino in general outside of the crocs at lakes and the delta area. i think 85%+ of my deaths have come from crocs or delta or a combination of the two.
Hey, so I'm trying for the 30th time to get a Deino (Croc) to prime. But as I suspect many have encountered before me, a part of the struggle is getting food. Now, the idea behind AI spawning is that they do so in an area with A) Alot of people and B) Hunger bars. Right?
So why do so many AI spawn inside rocks, or at peaks, or in the air - areas unavailable to the player?
I'm not complaining about spawn rate, just practical availability
You're wrong about B), AI spawns have nothing to do with hunger, it's just player proximity
AI overall is very finicky and unconsistent, sometimes you'll be flooded in them other times it'll be like running through a wasteland
And deinos get the short end of the stick as fish spawns are even more inconsistent
Thank you for correcting me on B). It was something I got from reading about it online. Could you elaborate on the word "inconsistent"?
Nobody knows
AI just never seems to work the way it's supposed to
But devs rarely communicate about it, so we're left to guess whether AI being plentiful one second then absent the other is intended or not
What I want to understand is - Why does the spawn area for AI overlap with areas that are practically unavailable to players?
I'm pretty sure that's because AIs don't have a set spawn area and just spawn wherever there is solid ground
How come so many AI seem to soawn inside the same area that it makes others design maps around the spawn rate to area?
It's a mystery
to my knowledge elite fish (primary source of Y diet) isn't spawning correctly. resulting in the only real way to get perfect diet being cannabalism or killing a drinking player.
if you don't mind your first gen not being prime, you can nest in the 2nd gen and go to sanctuary. as long as you don't go infertile, you should hit prime.
Wouldn't mind a weight buff, but carno is nowhere near being unviable
It’d be more viable if there were more mid to small tiers.
It’s a bully, and needs things a bit smaller than itself to really feel good.
It’s not a brawler like alot of other new additions are.
Maybe letting it CC larger targets on a charge.
But man, I hate its standing charge. At least before as a troo you could run around it but its hit box is surprisingly far.
It never needed that spammy attack but needed more of a reason to charge imo
I also hate standing charge. It’s a defense standing ability on an offense moving character it works opposite from his gameplay. It should just be deleted.
I also hate the charge acceleration. There's no windup
Who told you this?
@cedar meteor it came from here
I dunno where to write this but : good job to the devs, been cooking lately, the devblogs have been consistant, informative and the patches are rolling through. Can't wait for quetz cama and bary, all unique and game changing imo. 👍
Ava being an omnivore is going to be crazy fun
Beautiful
im canadian trust the weed flag
Asymmetrical balance works for me...so what would be the herb trade off?
Inferior NV
Carnivores hunt easier
Dryo would be the only herb with average-above average NV
Hmmm, not unreasonable
Because its supposed to have the best out of the other herbs
Why
Ask the devs lol.
Dryo is only 30 mins
Why does it need better nv
That's just how Dryo will be
Rn it’s kinda throwaway
Eventually it wont?
Its getting a panic abilirt
Fair enough
and can eat plants that are toxic.
It’ll be specced to not be disposable
I can accept that
Dryo will be pure survivability
Exactly.
Wow.
Everyone came to basically unanimous agreement in like 2min
We're getting better guys!
XD
Just wait a day
you're not alone
Many people agree.
How about all carnivores get small increase in the current night vision model, some night specialized carnivores have sharper night vision with muted colors, while herb have slight farther night vision over most carnivores that’s grainy and blurry at range? So only specialized carnivores have both range and clarity.
coco I'd done an idea kindof like that
It got a lot of support when I posted it.
But that was months ago.
Tbh, better nv is mostly up to the devs finding a way to actually implement it
That’s scary, how are we on the same page?
Essentially the idea I put out was: carnivores have farthest range, but it's narrow and oriented wherever vision is aimed
But herbivores have larger spherical range.
So they can see something behind them...
But not go and see whats off in the distance.
Whereas predators would be more vulnurable, but could track prey from farther.
Dilo, ofc, would just have a hybrid of both; spherical, but range of predator.
Lol
Basically, carnivores vision would be focal for hunting, herb vision would ranged out a little more to detect motion. Like the difference between Rod vs Cone centric visions.
Yeah.
Exactly.
The idea was entirely based off how prey tend to see better behind them vs binocular vision
See, I always have a method to my madness...usually based in natural laws
Yeah and I totally agree with that one
its just the gameplay from carnis not starving fast 
Let’s not make a habit of this
XD
Now that just felt right...
How about we make concessions regarding carnivore starving? Let them get hungry just as fast as now, let them starve for twice as long....but require 10-12hrs to adult.
x-x
12h for a adult utah? 
True Alpha quits the game
"Nah I had enough of this shit"
the best of the best patches
Spending 6hrs as a juvi Carno
lemme kms rq
Well, I should clarify....that’s just for apex carnivores
My proposed plan a while back was double hunger cap, reduce drain, reduce food from ai/juvie to 1/3 or 1/4, and double food for grown
Or something close to that
With the goal of getting people to hunt adults
not need to eat for hours...
Yes
yeah I see the point but
Just increase decay rate
why not just make juvis / ai 1/3 food LOL
Use your plan
Thats disgusting
I'd take coco's anyday over that
bc atleast he didnt decide to make your stomach the size of an oil tanker minus the leaks
My thing is this. I’m I fine with a high hunger drive....but we should be more resilient once starvation starts. It allows the survival to about existing, not just food.
You should be able to fill up off kills
Do you know how small a stomach is?
Yes
Shit's like a few litres at most on a T.rex
And still, no growth while starving...the counter stops
coco the flaw with your idea is grown ass apexes
But you should still be able to fill up off kills
being able to parade around with impunity
Threetails you can fill up off kills however
atm you want to stay near them...
why?
Ok
This gives bullies a reason to exist.
Yes
Cant bully someone off an abandoned corpse can you?
You're just a scavenger at that point.
Aka
extra boring
Your idea would make adult Trex more dull.
Don’t we want a scavenger niche?
And I’m not saying reduce decay rates or times

"My proposed plan a while back was double hunger cap, reduce drain, reduce food from ai/juvie to 1/3 or 1/4, and double food for grown"
Just use the 1:30 system
reduce drain
Yeah... no.
Yeah I see that.
But...
If I agree with coco's take on starving
more than yours
Ok
and everyone here knows im less than fond of his...
Drop the food drain
x-x
Going full oil tanker still bothers me a shitton ngl.
Kill one big thing
and not need to eat for 10 years
Yes
If your solution is to encourage eating adults
Use the time to hunt
just make juvis yield like no food
Rn you just bounce from@ai to ai
Well I mean
I was killing players left and right
Yes
got like a solid 30 PKs at least
you dont need to fuck around with food tanks lol
Ai and juvie need a nerf
Like my Carno can fatten up on a Juvi Giga.
Shakalaka hmm
A helpless lil shit
Thats just so pathetic
It cant run hide or fight back
Its not fun.
Like I found a pair of juvi trikes
and I felt like a monster for killing them
I think my idea of changing food tank caps is more about adjusting the current system
I saw them beeline for the trees from half a km away
Which can be really confusing
I think drain rates and food caps need some work
^
some cases it is WAY too harsh
Example, bc rates of food dont change
fresh adult rex and giga are slow shits
that are starving the fuck out
and cannot yet meet the demands of 6 tonne superpredators
Its ridiculous
Yeah, like I can 100% agree that something like carno doesn’t really need a doubling
But something like rex, nerf ai and
It’s dead
Just make apexes take 32 hours to grow. Boom, no more apexes
only another 10hrs over 20
My starvation mechanic would work to keep apexes in check by keeping them close to starvation, in starvation or recovering from the damage caused by starvation.
Except starvation already does that.
A half health Trex still shitfucks 5 allos easy.
But not having death by starvation itself be the means of thinning the numbers
I struggle to see what's wrong with that
your dino doesnt die in battle
to anything but apex
if you are even somewhat competant
THERE HAS to be something that kills off adults.
Having apexes struggle to maintain peak condition keeps them vulnerable while alive, with the vulnerability leading to death through engagement with other dinos
Except thats not the case...
That just doubles your time
to munch on an Oro
and get 1/3 of your hunger back
Remove the bleed resists from apexes?
That would just make apexes a waste of time to grow
Well, technically you’d just make it 1.0
Yeah IK threetails
But
was about to post.
That would be so dumb
Incredibly dumb
Coco, the problem is, I see your point
I really do
Starving isnt fun
Its like NV.
It should be fun
I am totally a-OK but the problem is simply:
You don’t get negative hunger, but you do take damage once starving. Eating the Oro brings you out of starvation briefly, but you still have the HP lose to heal from....so reduce apex healing
They die from the ecosystem being dumb
Well, this is really only true of Rex who doesn’t have anything to hunt it
I mean, Rex is kinda supposed to hunt Giga
Trike is the only one with predators
It doesnt naymore.
Yeah
Trike can be killed by Allo packs, Dilo packs, lone Gigas, and lone Rexes
Give apexes lifespans...everyone of them is on borrowed time!
Yeah, trike has atrocious bleed res
Lol.
Lifespans are bad
Ever just die instant because you lived long
and become reckless
Oh wait
Dying of age would make people kamikaze
"Oh jeez guys, my T.rex reached adult X hours ago, fuck I need to do something ballin"
Bucketlist dinos arent da wae
The current hunger mechanic makes us kamikaze...we just have to do it before we make adult.
It would also be kinda dumb, just go find some ass end of the map, dump your body there, run back on your juvie and grow off it
Just make apexes require big stuff to be able to survive decently
Literally what I’d do
If you can find a reasonable way to balance apexes that do not naturally starve
Without making them pointless
Than I can happily support everything going twice as long while starving
never would I support just apexes
But, your solutions either defeat your valid point of making things more engaging by doing... death by Alzheimer's or would lead to apexes being either too useless to use or too goddamn OP when adult.
Population still needs to remain in-check by some natural force.
And don't say Humans/Tribals.
Bc they are a long ways off and we have no idea what massive changes will be needed to balance with them introduced
Low the food yield of AI
That punishes smaller dinosaurs.
True
Like consider a Juvi Carno aight?
It doenst even get full food from 2 tacos
He is one hungry bastard.
Humans suck, they will put McDonald’s up all over the island!
Maybe this is dumb, but how about a food value multiplier based on weight mass?
Threetails, David and I discussed the issues that pertain to doing that.
Oh
I'm not gonna bore you with the text wall of why that doesnt pan out...
but we debated in DMs for like 2hrs.
Suffice to say conclusion is... problematic.
Give the Trike a gore multiplier vs apexes
Why.
Trike already kills the smaller things...
So just
buff gore.
So it kills apexes.
BC the stomp is a joke.
lul
The stomp is a joke
but then make it so they cant mixherd cause how the hell will you hunt as anthing big
oh shit
But not on sub
lul
stomping is pointless for trike. If a giga attacks u gore the fuck out of it, vs rex, u ded anyway lol
^
No
Trading hits one for one
you can fuck up a giga very bad if u gore it
Giga loses
due to mass difference, trike does more damage to giga, and also more bleed right?
If the trike just stands there
And trades gores with hits
It will win vs Giga
If it follows u
Reduce stamina on Rex so it’s borderline asthmatic after an ambush.
Or reduce Rex’s trot to basically nothing, give it sprint only through the ambush, them it’s back to glacier.

that's what most trikes do wrong, they stomp the giga instead of goring the shit out of it
I’ve done it and won
and stay outta range
Give the Rex a long loiter time without food, but woefully, crappy transit speed except for the ambush.
The Giga will always live
doesnt matter if it loses a facetank against goring Trike
I love how I just pointed out the stupidity
If the Giga can fit in 5 bites
See my suggestion...
It wins
The slowest dino in the game with the worst runtime
if a giga is on base speed and not ambushing, the trike can actually hit the giga once or twice in the tail before it's out of range
Has to stand still to do damage
u know, messed up hitboxes, it works
🤦
Doesnt anyone else think that's silly?
Slowest thing, worst stamina and to add insult to injury you gotta stand up and ear on them little fucking legs
it's honestly fucked up how trike takes more damage from bleed while trotting than giga does while running
I don’t think it does
It does.
Iirc it’s 1.2 vs 1.0
giga is 0.8 running trike 1.0 trotting
lawl
1.2 is carno then
if u run as trike ur litteralyy just killing urself on the spot. 2.0
Well, I think the ceratopsians need a more damaging gore...but they need to be less Tasmanian devil in their mobility
oof, talking bout trike makes me sad
@zealous cave
Read the #rules-and-info
Of course your message got deleted
It’s not a suggestion
It’s suggestion discussion
Add rocks a and some vegitation alongside rivers, they kinda look plain.
Isn't that just a good old suggestion?
Seems like some people didn't like the idea of a juvie cerato having longer arms.
So I removed the suggestion.
@brisk mesa
Is it 12 stomps for a trike to kill a rex
I was under the impression it’s 12 gores or 6 stomps
With 6 hits for the Rex
Iirc trike stomp hits for 1k
I know trike gore is 350
So adjust for weight mass 8500/6000*350=~500
6000/500=12
So trike kills Rex in 12 gores
I’m gonna have to doubt it’s also 12 stomp
Unless they changed damage values
But 350 is pretty recent
i tested this 3 days ago
Adult Trike 3 headhits adult allo dies, 2nd hit 2 bleed 3rd hit 3 bleed last screen
Adult Trike 2 stomps adult allo dies, 2nd stomp 2 bleed last screen
Adult Trike 2 headhits adult carno dies, 1st hit 3 bleed
Adult Trike 1 stomp adult carno dies
Adult trike 4 headhits adult cerato dies, 2nd hit 2 bleed or 3 bleed
Adult trike 2 stomps adult cerato dies, 1st stomp 2 bleed
Adult trike 13 headhits adult gig dies, 3rd hit 3 bleed
Adult trike 5 stomps adult gig dies
Adult trike 13 headhits adult rex dies, 3rd hit 3 bleed
Adult trike 5 stomps adult rex dies
Adult trike bite 4 times by an adult giga 3 bleed. ran until 2nd screen sat down can heal 3 bleed before last screen
auxiar just using the same suggestion I made a while ago
@floral skiff There is a reason as to why it is not automatic; the devs realized you'd probably get stuck in terrain if it happened automatically.
Also imagine a Subrex chasing down something only to grow mid-sprint
and become a lardass
Right
But.. if its an option..
People who want to afk grow, might leave the house for a bit. but cant because they have to push a button soon. Or similar situation
lol? Don't afk grow, rather play the game?
If this is the reason to enable it, eww. thank god its not in
^^^^^^^^^^^^^^^^
Well exactly, Im not for it. But like. That's why people may want it.
I love the deiny idea
i actually thought of this exact same idea once
however the utah model is a little too bulky imo
The whole point of smell is to find things
what's the point of a system that helps you find something 10 feet away when you already have eyes for that?
I'd like Deinonychus but the Utah model is just so ugly lol I don't even wanna see it in game
the old utah isn't outstanding in design, but it would fit a Deinonychus look much better
imo
The old utah model is even worse than the current one imo. If utah does get a remodel (which i doubt) yes, it definetly could be less bulky, but not that anorexic little freak.
Plus its got bug-eyes.
Why don't we just make a utah that actually looks like a utah
^
yes the old utah is an anorexic freak
but I think deinonychus would make a pretty decent anorexic freak
ngl
Eh
Old utah still doesn't fit imo
Neither does new
Id prefer a custom model/overhaul of the old, rather then using them as is
Something about old Utah is just
Not right
like...it looks inbred imo. it actually looks inbred. and they have the new utah animations on it
i can agree current model is overly bulky. lemme get it
another of the old
I like the current model lol. It just doesn't scream utah or deinonychus
^
Well yeah
its none of the things.
You forgot who our lead dev is
ik. so, with that in mind, we likely wont see a remodel
I mean I won't complain. Jp raptors are cool, but not utahs.
we would probably see herrera added as the "smallest" carni
Herrera is fun
given it has tree climbing concepts
that way both are unique to one another
rather than two raptors fighting over the same niche
Eh
THOUGH. we could get a skin for a not so JP utahraptor
It seems like it’s entire niche is human hunting
Thats if Utah isnt made into Magna raptor
Unless I’m misreading something
If it is, No reason not to throw in a new raptor
utah is really well equipped to hunt humans -but a lot of other animals can do that
so thats not its niche
its niche is to pounce and tackle prey items
That's a playstyle
yeah not entirely no. it will be the most active tracker/hunter in the game
That’s a method of hunting
No, it’s not a niche at all
It’s like saying hp is a niche
It’s not
i mean -on a small map like this, you cant expect to escape big preds for long. think lions and wild dogs with allos and utahs.
and by tracker i mean it will pinpoint a specific scent trail hopefully rather than have to stop and scent over and over like other dinos do atm. but tbh that would just be a quality of life thing for all preds if added. so utah really has no niche other than "highly coordinated pack hunter" which allo can use -but utah requires much more in order to do well.
utah is fine because eventually, it won't even be a utah raptor anymore, but its own thing.
AKA some weird JP-styled genetic abomination raptor, like the nova raptors from primal carnage.
the name "utah raptor" is pretty much just a placeholder name atm.
if you'll want to play as a more scientifically-accurate raptor, then austro raptor is our next best bet
I’m okay with the idea I just don’t think it would work without humans
Which is kinda dumb
But 🤷♀️
Nesting in the mountains as a Utah in the abandoned base is Gucci
deinonychus when
personally I don't see the point in adding in deinonychus either way. I can't see it being anything else than just being another tarbo/alberto/acro/bary scenario. yeah applying the scrapped herrerasaurus mechanic could be neat, but then again this could always be applied to austro, our current "utah/nova/whatever" raptor or it could still be implemented for herrera (if it gets added in.) IDK what this community's obsession with reskinned carnivores is, but I can't see it being anything more than just a potential DLC skin for the utah/nova raptor.
k but it wouldn't be reskinned so your point is moot
a new creature with its own abilities and stats is not what I call a reskin
dunno bout you
I thought Utah was gonna be renamed to Deinonychus 
yeah, but why not just use the mechanic for one of our existing dinosaurs then? why waste more money and resources making a new dinosaur for the climbing mechanic?
it would literally be the same to put it on a current creature
just use the utah's old anorexic model
and voila
Wait I’m in the wrong channel
meh; would rather have herrera get it since at least it wouldn't be another samey-looking raptor, but to each their own
I thought I was in #401464048610312195 oops
its fine artaris
and no utah is not getting renamed deinonychus
whoever told you that is a fool
So it’s literally just the smaller and weaker version of the utah and just has the Herrera concept slapped on it?
it would be 20x funner than dumb uglyraptor
the current raptor isn't called utah anymore so its new name is uglyraptor
@nova shell The name is Trashraptor get it right
I mean, the raptor we have right now doesn’t look bad, nor is it not fun. It’s just missing what it’s supposed to make it fun.
Same with literally everything else
Considering right now it’s just point and click adventures.
¯_(ツ)_/¯
i always thought it was disgusting from the moment it was revealed
i left a comment on the video i saw commenting on how ugly it looked as a matter of fact
Oh my.
on the positive side, you could differentiate deinonychus from nova/utah raptor by giving it feathers, while nova/utah remains as a scaley JP knockoff.
yeah im a real hater i left a youtube comment
“We’re gonna put this here because feathers.”
but that's the only way I could see it being unique and defined from a visual standpoint.
Looteraptor when
Oh, I mean. I don’t think feathers would do it much justice either way, they’re both raptors with a similar look.
They do?
get rid of the head and voila
I mean, deinonychus's definitely got the arms for a climbing mechanic. moreso than herrera.
They're both big theropods
I mean, if we’re shoving the whole: “they have two legs, must look the same” then everything doesn’t look different.
Raptors typically just have defining features that make them look similar.
of course dromaeosaurs look the same
except the head ofc
but it's the same with a lot of other creatures
If we are to have a tree climber, I would prefer Herrera so we could have a different small carnivore than have a bunch of raptors

all ceratopsians look the same, here we are with trike and manlet trike
same
not gonna lie.
if lurdu isnt added then the game is a scam ngl
Lurdu at least has more going for it than maia
think i might uninstall
an aquatic herbie would be cool to balance out all these aquatic carnivores but IDK I don't want to start another fucking lurdu argument, lol.
Replace maia with lurdu wen
Maia has a model and an already confirmed spot compared to Lurdu
Yeah, kinda makes me wonder why shit like diablo and trike are in there together. When it’s supposed to be unique.
There's no point in screaming replace
^
maia is kinda uselesss though. I can't see much going for it other than some nesting/parental gimmicks.
They already spent the money on the remodel along with the juv
Nesting could've been applied to para anyways
make it AI only then
The juv model
no need to work out gimmicks n shit for a creature that you cant play as
Also ye
there can be AI juvis
isn't para getting some kind of weird healing mechanic still? or is that still just in its suggestion stages?
didnt hear anything about it
i thought it was gonna have some kind of calling ability what with the crest
I would rather Para have some sort of alert mechanic or something
That was so long ago, and was confirmed to be scrapped.
The idea of using calls to heal herd mates was abuseable.
Dryo existing alreary invalidates Para alert
ah, then yeah, it's kinda useless like maia tbh.
maybe a stationary mode where it senses predators nearby
Dryo is supposed to be the walking herb alarm
hmmm
even though I play para a lot, I can't deny the fact that it's just kinda... there... to be the default mid-tier herb, I guess.
maybe some kind of intimidation ability with its calls or smething
aint gonna work
though para 3 call is already intimidating
against players
which documentary is that lol
Forgot the name
did para one shot rex lol what
I think I saw that one; they said that the sound waves could make a rex's head explode
straight clap that nerd
You joke, but I remember everyone genuinely trying to suggest that as an actual gimmick.
Dark, dark times.
Para: Omeawa shinderuu... Trex: NANI??!
maybe some kind of echo-location thing with the call where it can temporarily see the silhouettes of nearby herbs when it uses it? kind of like the current scent mechanic?
But for para it’s super hard to suggest a gimmick because how do you give it something extra without.. breaking it.. it’s got amazing speed for its size and damage with some health to boot.
but not with carnivores, because that would be broken as fuck.
hm yeah, true.
Someone suggested limiting the ability to talk in your group and make para the one to talk from long distances.
Which, didn’t seem too bad?
ehh
could work
But it’s so sub par as an ability.
that wouldnt reward solo players tho
And that too.
Para F call is already louder than some broadcasts
hmm that could work. maybe the only default herb that can automatically communicate with all other herb species because its crest can mimic other species' vocals or some BS excuse like that?
wasnt it some dino that was going to have a adrenaline ability?
Dryo ^
dryo nv buff when
dryo will need to be over-buffed with gimmicks in order to get people to actually play the damn thing.
To be absolutely honest I’m not entirely against the idea of having multiple abilities.
Dryo gets adrenaline and gets to eat plants that are bad for other herbs
that too??
It also will get the best NV out of the herbs
three abilities then
Whoa, where’d you hear the second part of that, Ditto?
Never heard any dev mention it.
There's only two
Plant, adrenaline and warnings?
Good luck guys, I’m going back to writing questions.
Warnings as in 4 call spam
It can see the best and night while being small and fast
well i still think Para is better suited for a radar ability




