#general-feedback-discussion

1 messages · Page 393 of 1

wooden rock
plain mortar
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@wooden rock You ever seen the paleo ARK Giga model? That's a pretty cool model.

wooden rock
plain mortar
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And also the ARK Acro is a really cool model

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This Acro model is great

wooden rock
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After they runned out of content, we could've gotten TlCs
(Offtopic, ill move)

plain mortar
calm kelp
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well wouldn't it be more practical if it specialized in hunting down other slow apexes instead of just obliterating anything that's not a apex and avoiding stegos and trikes simply because it can? im not salty its a genuine recommendation rex is too agile for it's size sorry if that doesn't make sense to you but it shouldn't be breaking trike ankles if its suppose to ambush

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im not saying don't make it dangerous it already one shots majority of the species on the island im just saying make it more practical to hunt as it was intended instead of chasing things down not paying attention

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like i said its just a opinion and what i noticed could be improved upon in rex gameplay as is its not that hard to grow if you know what your doing and once your adult its hard to keep the population controlled when it can just go for easier prey consistently. honeslty your not wrong about the speed but imo most apexes need somekind of acceleration debuff for being the size that they are

barren zephyr
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whats wrong with copies 😭

calm kelp
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the idea im trying to imply basically reverses that makes ambushing slightly more challenging on mid tiers cause they shouldn't just be cannon fodder for rex (speed decrease) but incentivizes walking down other apex's it will be able to eventually catch via endurance faster stamina regen and better management not speed alone. basically encourage more skilled ambushing for smaller prey and make it a endurance hunter for other apexs not exactly nerf it but rebalanced so mid tiers have a better chance at surviving if encountering one in the open vs if it was hiding and playing smarter and incentive hunting other apexs instead of just avoiding entirely

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rex is very quiet for its size it doesn't have a hard time hiding in bushes by sanc or treesline and getting the jump on passing creatures most get one shotted

delicate wadi
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I am 🐌 but the thing about this is that you don't actually need to use VULNONA if you just... learn the map. Part of having "skill" not related to combat is being oriented in the game world; play long enough and you will have a decent idea of where your species generally spawns, the major landmarks, and patrol zones even if they're not active on your compass. #general-feedback message

floral niche
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#general-feedback message @gray crystal what is stego supposed to do then with its abysmal ability? Just gamble for its long life as deinos are an undetectable, competent silent one tap hazard in the right waters; or should it instead cheese deinos by drinking in safe spots?

slow gorge
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Everyone should always drink in safe spots I say this as a deino main

merry ore
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@plain turtle We already have QUEUE

plain turtle
floral niche
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There is no chance you’re a deino main with more than a few full growths if that is genuinely your take as you see everyone avoiding even the slightest possibility of engaging with you

obsidian jetty
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sometimes I think Deino players want a singleplayer pve experience...

slow gorge
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I don't hold grudges for losing. I just want players to play well.

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I'm firmly in the camp of get gud and play well. Always.

floral niche
slow gorge
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ok 👍

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Like I do think waterways need reworking but it's not really cheesing it to play the game well and use the environment.

vernal jacinth
rare patio
vernal jacinth
rare patio
vernal jacinth
wooden agate
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a ticket system also likely wouldnt work here very well

rare patio
wooden agate
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discords whole limit of 500 channels n all

was a problem we ran into pretty often when i was on islanders moderation team and that server is... alot smaller than this one to say the least lol

vernal jacinth
vernal jacinth
junior nymph
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@daring talon have you played ht

vast ibex
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hi i need tp for my pj

gray crystal
ornate pewter
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#general-feedback message

Fog "was" Troodon's thing, giving it to Dilo, and making it better for Dilo then for Troo (in addition to clones), does not help distinguish between the two, apart from perhaps saying, Dilo now has good venom and Troodon's is bad.

If it was distinction you wanted, perhaps remove or reduce the fog on Dilo's (who still has clones) and retain the intensity for Troo, since fog is mostly what his provides (short of the extra damage which just makes him bite like a bigger beast).

But yes, it should primarily be at it's most powerful at night. Reasonable to assume it is being tested, which is why it deploys so easily on hordetest.

vernal jacinth
ocean ivy
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Reposted

vast ibex
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My character is stuck on a wall; I need a teleportation.

meager river
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How to counter Allo's Pin like, I couldn't do anything

covert sinew
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HACKER US6

limber hull
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i'd agree with you if prime rex didn't exist

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because i think rex is well designed and balanced for most of the time but prime completely destroys that with the extra speed, damage and weight

nerf the prime speed, not rex's overall speed

limber hull
blissful atlas
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@covert sinew are they your friend? you can send them the ban appeal form found in #rules-and-info

limber hull
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every speed is "only temporary" in this game, it can be temporary and still unfair

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rex prime is extremely easy to reach, if you don't manage it, i'm genuinely shocked

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the gift can be being powerful and massive, you don't also need to immediately screw over dibbles, kentros and other creatures

allo and cera aren't faster as primes and they're still more than powerful and competent

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they aren't rare though, and having a "rare instant death" isn't fun

see, Beast of Bermuda's thunder bolt

rare fractal
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Right so if it’s so temporary for Rex to have uncounterable levels of speed then clearly it’s a completely redundant reward that it probably shouldn’t have because it only makes the game significantly less playable for everyone else on the server

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Like you said, peak prime is temporary. The only speed that actually matters for balancing playables long term is decayed prime speed, which Rex completely clears them in. Also Rex has an extremely forgiving stamina economy so it’s not like being 1-2kmh faster than it once it’s decayed affords you a reliable way of escaping it, it’ll just trot, and it’ll have its stam back way before you do whilst covering the ground between you

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How can someone be bad at the game for dying to an animal faster than them, with better stamina, that they cannot fight, that can track them, and one shots them once that gap is closed

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I mean, it can and does, I do it all the time lol

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Because it’s really unsatisfying as a Rex player to be given so many handouts

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And a Rex can just mix pack with allos or dilos to keep the herd from escaping it, you never balance around mix grouping because anyone can do it

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Both are equally imbalanced, they’re not intended playstyles

limber hull
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devs can fix mixpacking but not elders being insanely broken besides cera or allo

rare fractal
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They’re literally, the exact same thing. The only difference is the diet of the animal. People don’t mix group because of immersion they mix group for the meta advantage

limber hull
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awarding the "instant win medal" is so boring

a power boost, i agree with, but the speed boost turns it from a reward to basically "cool you win"

rare fractal
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It’s also just really boring not to have to try anymore

limber hull
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like the game should still require the rex to play the actual game, prime or not

untold barn
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this game is much more fun when u dont care/ learn every gimmick as its placed.....take note fellas xx

limber hull
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"nothing special"

if speed is the only thing that makes you special, then you're not special

we're just forgetting the 12+ ton weight and additional damage?

rare fractal
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If you think a 27kmh decayed prime Rex is useless I have no idea what game you’re playing

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You still demolish every adversary you face and can ambush catch most playable with minimal effort

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4 playable who at their full growth are just fodderized by the existence of 1 is really bad

untold barn
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yall expect too much....balance..in a (dinosaur) survival game tht has stated many times they dont care/nor are taking a direction in the name of (balancing)

limber hull
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absolutely baffling take when this game actively balances its mechanics in response to feedback, hence, #balance-feedback

rare fractal
limber hull
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it sounds like an excuse to justify having an overpowered creature because "the game isn't meant to be balanced", but if the tables are turned, you'd throw a conniption

untold barn
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its not all about balance xDD

rare fractal
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What’s even motivating people to play an animal that if a chance encounter with the animal that completely invalidates occurs
they can’t play the game anymore

limber hull
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it isn't "all about balance", no, but the game shouldn't leave these glaring weakpoints just in the balance

rare fractal
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Balance is important because a well balanced game respects the time investment of the players who are playing the game, by giving them the necessary capability to ensure their success if they’re good enough

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You’re rewarded for a long grow with an animal that is immortal to 90% of the roster because it’s so large it cannot die, not the speed to deny viability to a significant portion of the playerbase

untold barn
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tis feedback feels like its based of people who think there full grown prime dilo should have any chance against a full grown rex xD like wutt, u r meant to run! not feel like the game shoulod be balanced so u have a fighting chance

limber hull
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troodon is very vulnerable as a baby too, it should be 450kg as an prime elder to compensate

except that'd be really unfun for everyone

limber hull
rare fractal
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Also why doesn’t this apply to trike or stego, shouldn’t they also be far faster than they need to be for reaching prime?

untold barn
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@rare fractalwrong, ive seen many a rex die due 2 well played ceras, even seen a pack of troodons take out rex XD and its yout fault for letting tht rex see u isnt it? y not hide better or yet keep a distance when u hear the thuds of those big ahh hoofrers

limber hull
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time to grow doesn't justify invalidate other's growtimes

untold barn
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@rare fractal wtf my bad i dunno y u are tagged xD

limber hull
rare fractal
limber hull
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if your 12 ton rex is losing to stegos which it can literally just pin, i'm sorry, you don't deserve that rex

untold barn
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@limber hull never said how many ceras but there was loke 4 i think if i remember correctly

urban flax
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I don't get how people end up defending something being OVERpowered

It's literally in the name

Over means too much. It can be powerful, it can be super-powerful, but overpowered literally means it's too much

rare fractal
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I’d go as far as to say that any Rex player who dies to anything but cannibalism or bugs absolutely deserved to lose that grow

untold barn
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@rare fractal i get tht but some r cocky and just sprint, talk ect ect, so its not all tht hard either

limber hull
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rex should be STRONG, no argument there, but it can be strong without being insufferable

reduce the speed, keep the power, it should be a monster in combat

urban flax
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Rexes will have food even if they're very slow
Because Isle players can't stand the idea of NOT trying to fight something so players will just throw themselves into their mouths

Or else they could learn to ambush

untold barn
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@urban flax i play solo and tbh i dont see the issue. i find them easy to avoid unless ones really well hidden waiting for the ambush, and i stay outa delta if i dnt wanna deal with mixpackers

urban flax
limber hull
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you will never see me advocate to reduce prime rex's power or weight, because prime rex should be, as you said, a reward which grants you incredible power

but having speed simply be equal to adults would do wonders for making the animal less hated and more a part of the ecosystem, rather than being the entirety of it

rare fractal
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Cannibalism as a mutation also really has to go

untold barn
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@urban flax they let me....uhmm yh ok sure, again not hard to avoid imo

steady cosmos
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@limber hull read what I wrote before voting fine sir

urban flax
steady cosmos
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Evil instant voter

untold barn
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@urban flax your whole point is based off 1 scenario, very narrow minded tbh man

steady cosmos
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<@&933486433342222376>

urban flax
steady cosmos
urban flax
steady cosmos
untold barn
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as a solo who doesnt have these issues i guess im just the most luckiest dino in the whole popped out server who has the most survival sense luck

rare fractal
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Growing a Rex is staggeringly easier than you think it is

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It’s funny how the populations almost perfectly reflect the state of playable viability

steady cosmos
urban flax
# steady cosmos What about it might I ask I doubt you've had time to read it while typing here

I read it

Forcing stress as a mechanic onto players is admitting failure as a horror game (which The Isle is supposed to be)

Preventing players from doing what their creature is capable of for the sake of "realism" is admitting failure at creating a balanced environment

Preventing players for making their own choices despite the fact the game lore clearly implies the dinosaurs don't act natural is admitting failure at making a game at all

rare fractal
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As someone who plays on this server specifically, the amount of times I’ve seen 5 prime Rexes in the same field as eachother is too funny to bother counting

steady cosmos
steady cosmos
rare fractal
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It’s very slightly faster than normal.

The length of a grow doesn’t equate to how hard that grow is. A 10 hour grow and a 12 hour grow on the same animal isn’t any harder than eachother, it just takes longer

limber hull
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i dont glaze trike lmao, i just want to play anything other than rex

rare fractal
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I want Rex to be slower because I want Rex to be more fun.

I mostly play Rex

urban flax
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No matter what Dondi or anyone said, if there's a dino that can kill you with no possible way of surviving the encounter it's not balanced

Even if it's rare
There's no justifying that

limber hull
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the punishment for continuing to fight a carno as a pachy should be the risk of death, not a system that actively punishes you for active defense

steady cosmos
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But anyways I'm gonna debunk your terrible use of buzzwords @urban flax
"Preventing players from doing what their creature is capable of"
I explicity want to make the game immersive, and my idea for pachy is aggression within immersion
You clearly did not read what I wrote in this regard, and that is terrible.

"admitting failure at creating a balanced environment"
Has nothing to do with what I put here as an idea, "balance" is a pvp term for a fighting game

"Preventing players for making their own choices"
Again, you did not read what I wrote.

limber hull
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in terms of immersion, why is a pachy stressed when it sees its opponent literally crippled?

untold barn
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@urban flax so again, u think if a rex was hiding very well and catches a dilo off guard it should have a fighting chance?

steady cosmos
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__ To start this wont be a limiter on killing things necessarily __ is literally one of the first things I wrote

limber hull
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and if you think pachy is too fast, i'd blame the prime elder for that, which as i've mentioned before, i believe primes in general are the problem there, and not the animals who have them

steady cosmos
limber hull
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and arbitrarily telling the player how they should be feeling when they have every advantage is far more realistic?

steady cosmos
limber hull
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imagine getting your muscles locked up because you are winning a fight, and the game decides it's not your place to win it

steady cosmos
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This isnt even really worth a discussion because you were the first to instantly put a negative review without even reading what I wrote and are continuing your own negative understanding of what I wrote based off a glance

rare fractal
limber hull
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right, so the idea that i can read quickly is alien and rather we're going with the idea that i just hate you specifically for no reason

steady cosmos
rare fractal
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It wasn’t tho, and still isn’t

steady cosmos
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I watched them instantly put an x on mine without my post being up for more than 5 seconds
Proof enough and quite a proof of terrible character

limber hull
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alright\

steady cosmos
limber hull
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i have undownvoted your message. i will read the entire thing a third time, and then a fourth time, then reapply my vote accordingly

if it is negative, that is because i disagreed with the entirety

steady cosmos
urban flax
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People can't handle disagreement smh

steady cosmos
untold barn
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@urban flax what a way to defend your previous statement before i made tht comment

limber hull
steady cosmos
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Was a very unhealthy way to go about critiquing an idea for both of you and it kinda just sucks to see

untold barn
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@urban flax u disagree with the litteral devs decision what do you mean?? xDDD

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u think its meant to be a horror game xD ass u stated

urban flax
untold barn
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but its there dream? not yours mate

rare fractal
steady cosmos
untold barn
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feedback doesnt mean u are right, as im feedbacking rn

rare fractal
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The devs have disagreed with their own prior choices as well, teno used to have fracture, Ptera used to deal as much damage as Omni does now, carno used to weigh substantially more than it used to, the list goes on

urban flax
# untold barn but its there dream? not yours mate

I mean Dondi is a nice guy, but if he thinks having rex destroy the rest of the entire roster is fine, he's mistaken.
And he'll realize his mistake sooner or later because he doesn't want his game to be lame.

untold barn
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just having general convo with yall xD

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this is the feedback channel right?

rare fractal
steady cosmos
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Leg bash clearly, common rex tactic

untold barn
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@urban flax again i feel you, but i heavily feel like there are ways to avoid

steady cosmos
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I think I'm gonna make an infographic on my idea to convey through visual means what my idea is about

untold barn
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i never asked or complained about people sharing there feedback in this channel

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shall have u know my good sir i stumbled apon this conversation and thought id share some (feedback) is all

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this is general-feedback-discussion not (general-feedback) channel fyi

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this guy gets it!

wind mesa
urban flax
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That's where you're wrong
Nothing should be OP especially in a PvP multiplayer game

It's like, basic game design

untold barn
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but i guess its just each to there own really

urban flax
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đŸ€Ł

untold barn
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and thats coming from a solo with with a solid understanding of the game, i dont have these issues you speak of, despite skill differences and i just dnt agree is all

urban flax
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I'm gonna quote an actually good game which explains it very well :

“So one of the cornerstones [of Gungeon] was, I want to soften it from Rogue, for sure. But I did not want to get to a point where if you're playing a run after 100 hours in the game, you don't feel like you earned it. I also wanted to, as much as possible, telegraph all death pretty strongly, make it feel like you saw it coming and you can kind of in your head go, ‘If I had only done X.’”

rare fractal
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Rex is only vulnerable for the first hour and a half of its growth when its small and slow, then it becomes faster than carno and only slows down once its far larger than carno, at that point you can beat anything you can’t run from rather handily

final silo
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im not saying its low, im saying its too low in a fight against rex, and even tho u can win you still need too many combos imo(def not saying ts cause im bad at trike and idk what im talking abt)

rare fractal
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Ok genuine question, have you grown a Rex before

untold barn
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i wouldnt say ez unless u growing late with 10 others online XD but it could be smooth

limber hull
rare fractal
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The speedy stage of Rexes growth lasts over 2 hours and continues to retain a decently high speed up into fresh adulthood, where at which point it can just beat anything in a fight it can’t otherwise run from quite easily unless it’s grossly outnumbered
.

Or if it runs into a prime Rex because their speed is really overtuned lol

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You’re never in any real danger unless you’re simply not paying any attention to what’s around you

untold barn
steady cosmos
rare fractal
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So first of all, for a 5-6 tons fresh adult with fracture damage and the ability to instant kill anything half your size yeah that’s decently fast.
Also if even a 4 ton Rex loses to a prime elder allo that’s legitimately embarrassing

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And allo is SUPER overtuned on top of that

steady cosmos
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Finished the infographic but wont be able to post it in the feedback channel until later

rare fractal
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It does if you as a Rex only bite with no other inputs

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That’s why you knock it over with bash, crush to break its head, now it does half damage. It’s even worse for it if the allo gets a leg break, then you just get to take free passes through it till it dies

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Like why on earth would you face tank the creature that can face tank prime Maia when you could otherwise stun and cripple it

steady cosmos
urban flax
steady cosmos
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At the higher end of doing things wrong the negative incentives would become significantly more prominent

urban flax
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It looks like it's just putting decision-making in the hands of the game rather than the player themselves

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And it doesn't feel very organic either

It's just an extra system that adds complexity but doesn't seem to do much

steady cosmos
urban flax
steady cosmos
urban flax
steady cosmos
urban flax
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Unless you forcefully take control away from them players will keep making bad decisions

urban flax
steady cosmos
# urban flax Doesn't change my point

Your point is plain and requires no addressing, players will simply do what players will do, this is why a system that can guide immersive gameplay is necessary.

urban flax
steady cosmos
steady cosmos
rare fractal
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You absolutely can stun an allo with headbutt at 4 tons. You don’t knock it entirely over but you do stun it. Then you crush its face, it now does half damage, or you crush its leg, it can’t run, you win. If it doesn’t work the first time just do it a second time and it will.

It’s honestly quite easy to do

final silo
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@hard grail why should that combo be removed? trike is already hard to get good at so why should it be harder?

urban flax
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The reason players don't act "immersive" is not because they don't know how to do it, it's because they don't care about it.

If you implement a system that tries to force them into it, they will see it as a mechanic they need to understand so they can take the best advantage out of it, and most likely abuse it

Just like with the elder system, stress system in BoB and even mutations

steady cosmos
rare fractal
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Immersion needs to correspond with actions players actually want to take

urban flax
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The fact you care about immersion so much is nice and commendable
But this community has proven again and again they're not on the same page as you

steady cosmos
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What you just said is fully supportive of giving players a guidance system.

urban flax
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If what you really want is incentivize players to not fight for the death expanding on existing systems could do the job just as well, if not better

rare fractal
steady cosmos
steady cosmos
urban flax
steady cosmos
steady cosmos
urban flax
steady cosmos
#

If you incentivise less PVP driven mindsets by punishing or rewarding in specific instances it significantly improves immersive potential

steady cosmos
steady cosmos
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Generally, to attain immersion one needs to know what their creatures want, in combat, out of it.
The Isle currently has no detailed systems for this barring the simple will to survive to prime.
A guidance system that isnt just a tutorial, but rather your creature itself screaming at you that it no longer wants to fight, is better.
It will also allow more survival, and more of the gameplay loop will be respected.

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Barring of course, the diets system, which is extremely basic.
Even the prime requirements show no visuals or signs in this regard, which is explicitly not good

But as my suggestion states, starting with visually interesting stress related problems midway through combat to denote that you should leave combat, and then the start of debuffs not too long after, which will ramp up.
Statistics and debuff strength can vary depending on how you want the dinos to play, which is why I even introduced an aggression system to go along with the stress system.

urban flax
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I forgot to mention the blood screens
That's what they're trying to do as well

But eh

steady cosmos
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Generally, and all around, none of what you have said is an incentive to immersion or organic gameplay
People use the things you've stated, whether observed as an enemy, or as the player, for PVP sense

urban flax
steady cosmos
urban flax
steady cosmos
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Its a bit unfair to run it back and compare a system dedicated to guiding immersive engagements to what people plainly use as a denotion of their dinosaurs health.

urban flax
steady cosmos
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Its not my problem if you dont wish to read or properly interpret what I post, and its incredibly disheartening.

urban flax
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Fine
At least you have a lot of trust in your own ideas, that's a good thing

steady cosmos
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So far you've argued against my idea with things that are entirely irrelevant to the addition of the system:

Putting decision making in the hands of the game
No.
Not a proper incentive
It very much could be.
Comparison between already present "incentives"
Those of which do exist but are not at all used properly, lending credence to a necessary change in how players are guided to immersion.

This is the whole reason why a feedback is made, we dont make excuses like these to make a feedback less interesting, we evolve it into something that has potential of working.

urban flax
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You want to "gently guide players away from combat"
Which is honestly better than asking for a stress system that outright kills them

The thing is, that's not gonna happen. You cannot gently guide players away from combat. And that is for many reasons, including the most obvious one : combat isn't gentle.

steady cosmos
# urban flax You want to "gently guide players away from combat" Which is honestly better tha...

Whether it is gentle or not depends on how you balance the idea and its systems.
And what you are would also change this.
This is why in the infographic of the idea I depicted pachycephalosaurus and made it known how I see an immersive pachycephalosaurus playing.
A creature that wants to break its enemy and run, rather than the aforementioned video of a pachy completely decimating a carno because it got one legbreak.
And again, you could argue that stat balances are the best opportunity to fix this, but I will plainly disagree, as pachys defensive capability is nice where it sits currently.

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You can make it sound gentle to yourself and refute my idea as much as you want and it wont change the fact that its an idea that can be modified

urban flax
final silo
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dont fight a trike head on then

steady cosmos
dusky bluff
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I hate this game. Four times today I've lost my dino because I have an organ stuck in its mouth, so I have to log out and get wrecked while I'm trying to come back.

final silo
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yeah like i wouldnt run into a spear wall either so why should a rex?

odd forum
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#general-feedback message @zenith pagoda maybe because it’s the only way allo can fight 2 ceras? Reduce allo’s bite speed will make it lose to 2 ceras every fight(if everyone 88% prime or 75% adults)

urban flax
# steady cosmos

This is not explaining anything
Stating you're aware of the problem doesn't mean your solution works against it

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Also sometimes you don't really have a choice but to fight, even if you're extremely unlikely to win

steady cosmos
steady cosmos
final silo
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thats how it should be btw, trike is slower and takes longer to grow iirc

urban flax
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I think you're taking the problem in reverse

You should look for a way to encourage players to not fight, rather than discourage them from fighting

Fighting is currently the single most interesting thing to do in the game, discouraging it is straight up making the game less interesting

steady cosmos
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That solution of which is that creatures that cannot run and must fight will be given the ability to do so, even to near death should it be necessary.

final silo
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you can just run away from it, thats its whole balance

steady cosmos
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I would be understanding if you were trying to build upon my idea but instead you're finding excuses for it to not exist and making terribly chosen statements.

final silo
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trikes can just combo eachother, theres no better balance than 2 of the same species

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and i mean if a trike is that good and can win a 2v1 just let em be atp

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i did and i still do want it to keep more of its biteforce at 100

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trike needs a lower skill floor than it has rn, rex is just run in and crush but with trike u gotta lowk lock in

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rex wins fights by bone breaking its opponents, its damage doesnt matter as much

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top 10 respect moments?

urban flax
steady cosmos
final silo
#

yeah like ur better than most trikes ive seen, but even very bad rexes can kill very bad trikes

#

yeah i AM glazing trike, so what u gonna do now

urban flax
steady cosmos
final silo
#

btw yeah it should, those horns do not disappear at 100

#

basically but also trike needs a lower skill floor, similar to rex, or raise rex skill floor so ppl need to know what theyre doing to play rex

steady cosmos
#

My experience discussing something I think is a good idea in here has been quite terrible as a result of people who heed no mind to my words and simply oppose it with all their might.
I did ask for an explanation as to why you thought it was bad but I didnt expect it would devolve this far.

#

Dont think I'll ever be posting a serious idea here ever again past this one and will instead discuss informally in the isle discussion

final silo
#

i think rex v trike should be a 50/50 if rex becomes harder to play or smth

steady cosmos
#

I dont know if you've seen my infographic in full but even if you have, my idea centers around making immersive visually interesting ways to tell people what they're doing wrong while playing their dinosaur, to which would lead to greater problems if you continue to pursue the wrong path to its entirety.

It does not discourage fighting, or encourage not fighting, which are the same thing.
It encourages fighting and fleeing in a particular manner, and not even with that much of a control over things at least to start.
Again, I made 2 systems:
Aggression
Stress

Aggression can be applied to any situation where stress would cause problems, it negates it, and given more interest can even buff your creature.

Stress can be used in a variety of situations, around too many corpses, fighting too long as a creature that definitely isnt made for it, you can think up ideas where stress will be prominent.

It allows for a visual representation of what you're doing wrong in the game.
Players can choose to ignore it, and depending on what or how far it is the effects might only ever stay visual.
I think it would serve as an amazing guideline, and make the game more visually interesting during combat aswell.

proud escarp
#

#general-feedback message
my current troodon gameplay is : spawn in -> smell -> keep smelling -> no food -> head sanc -> no food? -> !slay (suicide cmd) and retry elsewhere

#

it's better to retry elsewhere than keep running with a 12km looking for a corpse that may or may not be diet and hit infertility along the way

ornate pewter
#

#general-feedback message

Chickens are usually doable with a few factors.

Stealth works well on them, you can easily ambush them, the aggressive ones come to you, and they can be tracked easily once you get a hit on them, resetting to an unaware state after gaining some distance.

Also, it isn't long into your growth that you can usually catch them.

In the past, I've memorized their common spawn locations, and after determining my own position, ran to the nearest immediately, usually keeping an eye out for crabs if near the beach.

proud escarp
#

hopefully i can find a stuck deer in my next life...

#

so if you keep pouncing them, they don't move?

#

but at that point, you're probably faster than the chicken anyways, i still think if you have to do all that to get a kill and exploit an animation loop then the game is doing something wrong
even baby potatos and stegos outrun us

#

I'll still use your strat tho, thank you!

#

I'm not playing hordetest so i'm not sure it was justified all these months (+year)...i have no idea why they nerfed it in the first place, fresh troodons were not something that fills up anyone's belly, running was all you can do as a juvi troo

#

i do pvp too but it pains me so much everytime i have to respawn lol bc i know it will be a hit or miss xD

steady cosmos
#

Updated the infographics wording a bit and added some more visual denotions of whats going on

proud escarp
#

đŸ«‚ TY

steady cosmos
#

evil troodon gaming

#

I'm enjoying making this, more updates to the words to convey what I mean better, as well as visual changes

steady cosmos
#

Gonna post this tomorrow since I'm ultra tired and dont want to wait an hour for the post....

slow gorge
#

No this immediately sounds goofy. Carnos are small and light and picked the wrong fight if they take on a pachy. Irl deer stomp the heck out of predators even killing them, elephants are known to murk predatory animals every chance they get. Horses gladly trample failed carnivores to death. Chickens will rip snakes to pieces. Hamsters will disembowel one another and kill any offspring. The win is often less stressful knowing it can never come back to haunt you. That doesn't feel immersive at all

zenith pagoda
odd forum
cerulean kelp
#

@iron jay That is a common issue I've had a ton. I don't think it's to do with troodon, but latching onto someone with pounce in general, so it happens with omni too. On their side of the screen u aren't even on them yet and only starting to pounce, possibly a ping issue that needs to be fixed big time.

zenith pagoda
urban flax
#

You can't balance the game in 1 VS Many

Rex dies against 5 allos despite being unable to escape them, doesn't mean it needs a buff

zenith pagoda
#

this

odd forum
odd forum
zenith pagoda
narrow cypress
odd forum
odd forum
zenith pagoda
#

Are we seriously debating this? Allosaurus is the easiest, most unskilled dinosaur in the game, its grapple already makes it easy as hell, the fact it has an incredibly fast bite attack doesnt help. It doesnt matter if it "dies against 2 ceras" its not meant to take down more than 3 and the fact that it can scares me.

narrow cypress
narrow cypress
odd forum
zenith pagoda
narrow cypress
odd forum
zenith pagoda
odd forum
zenith pagoda
#

yep

odd forum
zenith pagoda
#

yeah

odd forum
zenith pagoda
#

im in ht branch rn

odd forum
zenith pagoda
#

ok

steady cosmos
#

No, where in this infographic does it make you think this?

normal jasper
#

allo is one of the worst dinosaurs in the game tbh

#

something needs to be done about it, it just feels so bad playing it

steady cosmos
# cerulean jolt uhh.. no

What do you expect my response to this to be?
Thank you for sharing a relatively basic opinion on it

cerulean jolt
steady cosmos
visual edge
#

Unless the predator failing to hunt leaves permanent injuries im fine with that, but until we get that IF we get that, prey fully killing predator is the only way they can be sure the predator wont try to track them down again

steady cosmos
visual edge
#

Exact same one tho coming back and trying is stupid, either prey fully kills it or they make it so permanant injuries is a thing

steady cosmos
#

There isnt much of a point in arguing that herbivores should always hunt down carnivores they have damaged too far.
That said my idea doesnt explicitly force you off from killing them, and with especially aggressive herbivores like pachy, I've said multiple times in that diagram that the system can and will be ignored.

steady cosmos
visual edge
#

There should be punishment for failing hunt, since punishment for prey failing to defend itself is just death. Some if not most predators can just outrun prey they failed to hunt.

raw hedge
visual edge
#

And food is not a problem for carnivore nor herbivore, if you manage to starve in the isle that is a major skill issues

visual edge
steady cosmos
raw hedge
steady cosmos
#

When in fact for most of the engagement, specifically as pachy, would be you having 0 consequences for getting close already to killing said predator.
And in fact you would most likely kill any small predators that come your way before ANY consequences, even visual, will come up.

raw hedge
steady cosmos
#

The system is not designed to force players not to fight, not that simply.
It is designed to give an immersive framework of signs in regards to bad things you're doing as a playable.
And at the higher end, lets say you're wandering around a giant pile of bodies that you just killed, your character will literally go insane.

Which can be changed depending on what you think immersive is for,say ,dyro, or pachy
Herbivores are the focus because, well, KOS

raw hedge
steady cosmos
#

It would be a plain visual tool for them mostly, ways to make combat interesting visually

#

herbivores definitely need a limiter because most people just treat the game as a moshpit mixpack pvp sim

raw hedge
# steady cosmos Carnivores would be exempt from most stress related debuffs They are literally f...

Meh.
Stress should happen in any case. Longer fights, in areas with lots of competition or danger.
Herbivores should be easier to play and defend.
But too many things are good aggressive and defensive.

There’s also nothing you can do about mixpacks besides limit the food that’s in their area.
Cause people can play the game however they want, and you can’t force that on the officials. Unofficial servers can limit that themselves

steady cosmos
burnt spire
raw hedge
#

Sure. But most Kos happens because they’re bored. Or haven’t seen players because they are all sitting in bushes or random corners of the map.
Too many people make it to FG.
More needs to be done to prevent everyone from just existing to FG.

burnt spire
raw hedge
raw hedge
steady cosmos
raw hedge
steady cosmos
raw hedge
#

Mixpacks are a player issue tho.
Not a game issue.
It’s easily abused because it’s easy to grow to 100% and get prime.
Make the game harder to survive and limit food in areas with players and you can* force it to naturally curb mixpacks

steady cosmos
#

The only way one can deter mixpackers is to simply kill them, by current game standards.

raw hedge
raw hedge
steady cosmos
#

To break down the idea of mixpackers further
Most people who mixpack are friends, and commonly use voice chats
They intend to break the game from the start
If that breaking of the game is made an absolutely terrible experience by way of your creature constantly being stressed and having intrusive screen effects, and even at the higher end, debuffs, that will definitely deter a lot of players from doing it.

burnt spire
# raw hedge Like a typical YouTuber? Lmao The idea of stress mechanics is just kinda meh in...

Not talking about that one specific message you send. Just overall it’s hella typical.

Just answering to the rest as well
Firstly most would stop as soon as it’s banable and the once who don’t are cheaters anyway so win win.

Secondly viping isn’t mix packing. No one cares if for example raptors and stegos life site by site cuz there is enough food for the raptors and it wouldn’t make sense to fight. But the big groups that literally destroy servers need to be stoped. You can’t play eu3/2 atm cuz both have hella big mix pack trash (mostly likely with a few cheaters in them as well)

Mix and over packing should be the major concern for the devs rn cuz it’s the most gamebraking thing atm (together with hella laggy servers) and they could just ask some of the unofficial servers for help cuz they have the answer.

raw hedge
steady cosmos
#

Deterrence though
and "a lot of players"
Mixpackers will go through the loopholes of staying well and far away enough to not be effected by this.
And that is a positive aswell.

steady cosmos
#

There are many ways you can address this, even beyond a stress system, however.

#

But for now I will include this talking point in my feedback and address it in a compressed manner

raw hedge
# burnt spire Not talking about that one specific message you send. Just overall it’s hella ty...

I don’t know.
I hate mixpackers that Kos.
But the devs won’t do anything about it because there’s no way to really code something that will do it
Players can curb mixpackers themselves.
Troodons and raptors can harass them for hours.
But you can’t expect the devs to do something that constantly requires moderation.
Unofficial servers do it because they have people that can deal with it.

burnt spire
raw hedge
burnt spire
burnt spire
raw hedge
#

You know the official servers have no rules?
It’s because it’s not what they want for the game.
It doesn’t make it harder for the average player,
If you make ai not spawn in areas with high players, then they have to hunt etc.
the game already has mixpack symbols.
And you’d be surprised, when food is hard to get then they can’t get to FG
But areas with fewer players are still gonna be ok.

steady cosmos
burnt spire
# raw hedge You know the official servers have no rules? It’s because it’s not what they wa...

No rules is just wrong. The group size limit is a rule. It’s a “we want the game to be realistic rule” like anti mix packing stuff would be as well. It would be a “how Natur works” rule and a rule probably 80%+ of the player base would LOVE

Mix packers aren’t hunting ai anyway cuz it’s not enough at all. They are eating Dino’s so they won’t care. While normal players have food problems from time to time cuz nothing spawns in.

steady cosmos
# steady cosmos

I couldnt include the dryo example in this but know that creatures in this system would be customized to what should feel immersive.
Like you said calcolater, dryo should be chill even when mixpacking with other herbivores, so... it would plainly be allowed this.

burnt spire
# steady cosmos

I do not agree with all of it but I totally agree with 7 and 9 (also u missed 8 xD)
Especially the last point cuz the players won’t do anything. Some people are just hella horrible and they will always abuse something as much as possible. And games that don’t even try to fix stuff like that are like a magnet for this kind of people.

steady cosmos
visual edge
steady cosmos
#

Its terrible that your mindset with officials is "they shouldnt limit it" because they havent been for the past 10 years

visual edge
steady cosmos
burnt spire
visual edge
visual edge
steady cosmos
visual edge
meager portal
#

what is he yapping about

burnt spire
steady cosmos
visual edge
burnt spire
steady cosmos
steady cosmos
#

Stop hurling insults at each other, it helps nobody.

visual edge
#

you are not sigma gif

steady cosmos
#

Better to agree to disagree than to be rude.

burnt spire
# steady cosmos Stop hurling insults at each other, it helps nobody.

This dude is just another mechanic abuser. It doesn’t make sense to argue with someone who thinks “official servers is there just to mess around” is actually an argument.
Cuz official servers are there to play the game for real and unofficial servers are there to mess around cuz u can set your own rules.

steady cosmos
#

If it doesnt make sense to argue with them then dont.

#

Thats to be expected with people who completely oppose your ideas.

#

I made the mistake of asking a few people who were exactly like this why they disliked my idea yesterday.
And as you can see I have to explain literally all of their shortcomings to them when they probably dont care.

#

Its the nature of making feedback, sometimes people arent in any mood to properly discuss

burnt spire
#

Yeah I shouldn’t but sadly the devs are more likely to listen to people like that cuz it’s the easy way for them. And I just can’t sit around and wait for the devs to kill their game anymore.

It’s literally like talking with a wall and that’s sad.

steady cosmos
#

One thing about them that I'm greatful for.

burnt spire
# steady cosmos No, the devs can parse their own ideas themselves. Listening to the masses every...

Well yeah obviously not and they shouldn’t listen to things that arent proven. But anti mix packing stuff works and it is proven to be WAY better than just ignore it.
But listening to people who have no arguments at all is always the wrong thing to do. And in this case the other site doesn’t have arguments at all. As you can see. And there are two unplayable eu servers rn cuz of mix packers so it’s not even a question’s that something needs to be done.

steady cosmos
#

Beasts of Bermuda I'd assume, but that game handles interestingly to say the least.

burnt spire
steady cosmos
burnt spire
steady cosmos
#

Anyways like I said yesterday I dont think I will return to this chat.
Calcolater was probably the only person who actually read and properly discussed my idea.

While I dont necessarily care about seeing the red X go up on my suggestion, I expected the discussion about why to be more proper here and it seems that was never going to happen.

nimble wagon
#

#general-feedback message
I'm personally not a fan, not because I want to slaughter as an herbivore, but because it's perfectly reasonable to go the extra mile to kill a carnivore that failed a hunt on you. Real dinosaurs' fractured legs would likely take a lot of time to heal, or at least enough for it to lose any opportunity of killing the herbivores in question. In this game, they take 5 minutes. This means you can be perpetually hunted by the same dino, and if you go the extra mile to win against them, you will be debuffed in your next defense. This could very easily lead to a negative gameplay loop. I do like that you tried to create a solution for overly aggressive herbis (which would be especially helpful to deter mixpacking), but this one wouldn't work imo.

steady cosmos
#

But to address "This means you can be perpetually hunted by the same dino"
This system does not specifically incentivize players not to destroy their enemy so they wont come back.
In addition, going the extra mile to kill some is as simple as that.
I dont think players should do this if they're playing a herbivore, but I'm not saying that they should be detrimented heavily even if they do.
I made sure to include "players will sometimes choose to fight to the death anyways" because thats just what happens sometimes

#

It really depends on the dinosaur.
I chose pachy as the example because I watched as a pachy completely destroyed a carno and its child all for the sake of clout and the clip.
It is the most likely dinosaur to prevent future chases by way of breaking its enemy, and it should be punished for not utilizing that chance to escape.

#

The potential of being hunted in the future is the same even if you get rid of one predator

nimble wagon
# steady cosmos The potential of being hunted in the future is the same even if you get rid of o...

That is one entire less predator that is capable of killing you removed from the picture. That's pretty substantial. I still disagree with the idea because you have to sit down and heal while they are too. Unless you absolutely skill diff'd the carnivore and they landed neither a single bite nor bleed, you are still punished purely for not doing what you should do to survive in that scenario. And in that case, the carnivore player has misplayed to such a degree that they kind of deserve the punishment of a respawn screen.

#

Herbivores with tools to fight can, and consistently will ensure that their predators are dead. Plenty in real life do it too.

steady cosmos
# nimble wagon That is one entire less predator that is capable of killing you removed from the...

It is not substantial at all.
Not with player counts and their choices in the isle.

Of course you have to sit down and heal after a battle, and I show this in the best example of my diagram.
Again, I never once said that players shouldnt be able to kill others, even with this system I have divised players have the freedom to stress their dinosaur out unnecessarily.
And again, immersion is key and it is very true that herbivores will run down and kill carnivores and their young.
It isnt about complete prevention, that is impossible, incentives though, are possible.
There is simply no way to force players not to be hyper aggressive as herbivores, its just not possible.
No system can achieve this without being so intrusive that it destroys immersion.

nimble wagon
steady cosmos
nimble wagon
#

I didn't fill it with anything. I'm telling you exactly how that part of the mechanic fails conceptually.

steady cosmos
#

You have the idea that the debuff will last long enough that the next time you get attacked you'll simply die.
Or if that debuff is even powerful enough to be a massive detriment in the first place.

#

You yourself created this idea so as to negatively critique, instead of finding the idea that for instance, a creature will gain its aggression capability back in ample time and be fully capable, or more so, of defending itself.

#

It shows me that you have no intention of building upon my idea as it stands.

#

You create a scenario where my idea is terrible, yourself.

#

Balance is key, and its impossible to find balance where you refute everything and refuse to find said balance

#

This is exactly the reason why I said that I wouldnt be posting here again.

#

And dont try to argue against what I just said, seeing as you said this, and it shows that you didnt properly understand my systems.

#

It very literally ignores half of the system in its entirety.

nimble wagon
#

Well if the debuff didn't last for a decent amount of time, the mechanic would do practically nothing at all. Even if it lasted only up until before you finish healing, being attacked still places you at an even bigger disadvantage than you already are. Nonetheless, you yourself are telling me that there is no situation where an herbi should kill a carni, even defensively. This clearly shows that the way that you would implement it would be to debuff even defensive killers. Even in the graph you say "killing should not be an immersive action." This literally lays out your intention of punishing defensive killing. So either the mechanic doesn't do enough to be impactful, or the mechanic overreaches and puts herbivores at a disadvantage. You're the one pivoting and getting angry. Respectfully, learn how to take criticism better.

steady cosmos
# nimble wagon Well if the debuff didn't last for a decent amount of time, the mechanic would d...
  1. To restate, you created this imbalance yourself. Its up to you to understand that there is a sweetspot (buzzword for balance).
    You know its there and refuse to acknowledge it.

  2. Being attacked when you're already hurt is simply a disadvantage in the first place, having some screen effects at most after a proper disengagement should have no problems.

  3. I will reiterate for probably the 10th time now, not killing cannot be forced.
    This does not mean killing should be incentivized by terrible logic like "getting rid of a predator is good" when that does functionally nothing aswell.
    Aggression depends on the creature, and you, yourself, can create a situation where a creature is immersively aggressive
    Yet you refuse.

  4. Defensive killing is entirely different from a prolonged and unnecessary battle.
    My example further solidifies this.
    Pachy should not be incentivized to kill a carno and its child, by the potential it has to do so.
    And should plainly be punished for such actions, even if minor, and only to show that it should not be doing the things it did.

  5. It is as impactful as you make it, and you are making it not impactful to be negative in your critique.
    This is as plain and simple as I will state this, and the last time I will to you.
    There is a balance to be achieved with any system.

The fact you think I'm angry only serves to solidify your agenda.

#

The only emotion I feel seeing people misinterpret or refuse to find solutions, or rather degrade potential ideas down to failure, is sadness.

burnt spire
#

I would say max server population of 400-450 is too much cuz zones like sancs would be hella overcrowded. Also having player contact every 10 meters would be way too much for this game.
What do you guys think ? Also let’s not consider the bad state of the servers atm and let’s just assume the servers work perfectly fine

limber hull
limber hull
#

i could increase the character limit of my message but overall i still think you'd be happier in a server which was catered to your playstyle and taste, the devs also are of the belief that it should be up to the server owner to decide things like this

steady cosmos
#

I would take what you say seriously if you had any intention of actually being constructive of my idea.

limber hull
#

im unsure what you want from me in terms of constructive input tbh, i'm trying to give you a solution that would help you get the playstyle you want out of the game, because what you want is not the same as what everyone wants, but that doesn't mean there aren't likeminded people who have already put in work to set up the immersive experience you want in the form of realism servers

steady cosmos
#

You could keep such a thing to yourself and choose to just put an X on it rather than act like its a criticism

limber hull
#

i never acted like it was criticism, i just think you'd be happier on a realism server

steady cosmos
limber hull
#

i personally don't like the concept of being punished for playing my way, i think if a pachy overcommits to a kill on a large predator, it should be punished via a risk of death, not also given "bad boy punishments", and i think punishing the already dwindling herbivore playerbase for self-defence is overall just not going to be very nice

limber hull
steady cosmos
#

I will humor you though, what punishments do you think I included in my idea for the system?
Answer me this and confuse yourself.

limber hull
#

its not ragebait so im glad you're not mad i guess?

limber hull
steady cosmos
#

This is why I dont take your attempt at discussion seriously.

#

Whittling down my idea to something that you can negatively view, all on your lonesome.
You create a version of my idea thats very literally worse than it is, and use it as your baseline.
Extremely disappointing.

#

Theres no constructive thinking to be had when your only goal is to view something negatively.

#

Not much of a point in responding since your first response to my second iteration was to go on a tangent.

limber hull
#

where's the positivity? there's no reward in this system, only punishment

if you rewarded healthy play rather than only punishing "non-immersive" play, i may have had a different response, but i don't like the stick over the carrot

there is nothing encouraging the player to play in a unique way, only mechanics set in place to discourage unfavourable playstyles

there's my constructive feedback, and i would also realy rather prefer you talk about my feedback rather than finding a new excuse to put me down because i had the audacity not to agree

steady cosmos
#

What a horrible dance I've been playing with people who genuinely refuse to read anything I put on the suggestion.

limber hull
#

right, once again, you've only chosen to call me wrong rather than prove anything about what i said is wrong

steady cosmos
#

I dont understand how you think you can gaslight me into thinking what you say isnt ragebait, or overly negative "critique"

limber hull
#

i'm not trying to gaslight you or ragebait you, there's no conspiracy here

steady cosmos
#

Consider the facts:
Please try reading what I wrote.

#

I will continue to not take you seriously until you do.

limber hull
#

that isn't a reward for healthy play though, it's a passive that exists for being within the presence of a "source of aggression"

you aren't being rewarded there, because you haven't done anything that could be defined as immersive or healthy, you get that passively

steady cosmos
#

I dont seem to understand you skimming through my idea and making terrible statements in regards to it.

limber hull
steady cosmos
#

Your wording is funny aswell.

#

This is the second time someone has tried to say "X isnt actually X, its Y"

#

I will humor you with a basic constructive idea though:
Pachy gets a boost in damage when aggressive

Lets say this leads to pachy players using it as a meta?
Pachy gets to combat things better in beginning of combat.
When its aggression burns away it does the immersive thing and runs.
Further, in a herd pachy would become extremely dangerous.

It would have to be balanced in a specific way, but you can see the reward and punishment clearly.
Guidance requires both after all.

#

You could tamper with ideas for this.
But what you, a person who makes jokes about completely scrapping an idea to play on a realism server, chose that instead.

#

Another example:
A dryo gets jumpscared by a creature, enters its combat state.
Its dodge is increased in distance, and its speed and jump height increases aswell.

#

Do keep in mind, unlike how your negative view of my system works, the combat readiness statistic would keep the stress down.
Debuffs would only come from prolonged exposure to things your dinosaur would not like, immersion wise.

#

And they would exist on a spectrum.
Lets say, first would be some camera distortion, chromatic abberation, lens changes, darkening of the screen corners.
Continues to more intrusive screen effects like subtle tilting, camera shake, or heart noises beating into your ear in small amounts
That could ramp up, adding things like motion blur

Only after prolonged exposure would you take any serious changes to playability.

This is healthy and constructive idea storming.

#

And these effects could be mixed differently depending on species, giving visual interest to combat

#

But sadly you arent really interested in any of that.

tired quest
#

I don’t think the developers are capable of implementing such fine-tuned systems, for years, the game has relied on community servers to maintain a sense of semi-realism

obsidian jetty
steady cosmos
delicate wadi
#

I'm just backreading with 🍿 but NGL you have been so viscerally unpleasant throughout this entire conversation that any positive interest I once had in discussing your idea has vanished.

But consider "a dryo gets jumpscared" -- that would require the dryo to be notified of a nearby creature, even if the player doesn't notice it, and change the stats accordingly. There is no way to implement this that wouldn't end up partially or totally automating environmental awareness

#

It's also likely to be extremely abusable

obsidian jetty
steady cosmos
#

But in terms of dryos potential with such a system, just having a radius around it to activate its flight senses would be good.

steady cosmos
obsidian jetty
#

I ask you, it's your idea, not mine

delicate wadi
#

But this has the same problem as I and others have described. It automates situational awareness by notifying players of hidden animals just by proximity, even if the player wasn't paying attention.

You say that nobody is contributing a "positive outlook," but pointing out problems in the idea isn't inherently negative. It's an opportunity for you to expand constructively on how it would actually function, but instead you just accuse people of ragebait and condescend to them. No surprise that people are reacting poorly :P

obsidian jetty
#

but it'd have to be far enough the Dryo can actually use its boost

steady cosmos
delicate wadi
steady cosmos
#

I have no intention to correct a lack of common sense.

icy lion
delicate wadi
limber hull
# delicate wadi I'm just backreading with 🍿 but NGL you have been so viscerally unpleasant thro...

yea honestly that's how i feel

everything i say is twisted into "you're trying to gaslight/ragebait me", "you refuse to read", "you don't want to provide anything constructive"

its exhausting being made out as an awful person because i chose to suggest playing on a server more suited to his tastes, which apparently was me attempting to anger him, and even any attempts to give him what he wants are met with same level of "you're terrible"-ness

steady cosmos
delicate wadi
proud escarp
steady cosmos
obsidian jetty
#

honestly...dryo will be a radar no matter how I, or anyone else for that matter, views your idea. We all know it's gonna happen.

steady cosmos
delicate wadi
proud escarp
#

what is dryo if not food

obsidian jetty
#

if that Dryo has 2 carnos, 2 allos and a dibble behind it? I'd say....yes, it is...

steady cosmos
#

They knew both the effect it would have and that it wasnt constructive at all, but anyways we should stop discussing this.

delicate wadi
steady cosmos
obsidian jetty
#

because it is not our job to make your idea work. It's yours.

steady cosmos
#

Balance should be the common sense when you take an idea and construct upon it, especially for a game like this.

delicate wadi
steady cosmos
delicate wadi
#

Because you INSULT EVERYONE WHO DOESN'T LIKE YOUR IDEA DUDE.

obsidian jetty
#

but you refuse to take any criticism that would lead to you actually changing it and keep repeating what you already said

steady cosmos
#

And I answered your questions plainly, it was you who decided to dig into my disinterest in wavepooles methods of discussion.

delicate wadi
#

You do. If everyone in the room feels attacked and insulted by what you say, consider that your conduct is insulting rather than everyone else being the problem.

If your idea of "constructive" is everyone else asking no questions, offering no alternatives, and ultimately agreeing once you repeat yourself enough, you don't want discussion, you just want sycophants

steady cosmos
obsidian jetty
#

yes, you did answer my question. I'll give you that. Even without insulting me. I didn't like the answer, but that's a me problem I guess.

steady cosmos
#

You guys asked how dryo would detect things, I said "close proximity"
Close range.
We then discussed dryo being a radar, and I pondered whether it was good or not to keep.
Among discussions about me not enjoying speaking to wavepoole.

#

Which should not still be going on.

#

You can extend most of my idea to a variety of uses, and its interesting to have others who can pitch ideas for it.

delicate wadi
#

People raised that your idea is exploitable and unbalanced and then you just repeated yourself over and over, calling other people senseless instead of addressing that criticism though

steady cosmos
obsidian jetty
#

as I said tho..."close" needs to be far enough for the dryo to react. If its combat boost only kicks in when a carno is already close enough to hit it with a charge before it can even react or a raptor is already close enough to pounce, it's useless. And that's...kinda...the issue.

delicate wadi
steady cosmos
obsidian jetty
#

and that's when mixpacks will use Dryos to scout people hiding in bushes

steady cosmos
#

Which would be nice because then a pouncing or stomping creature can be heard and you can instantly react with a long range dodge

#

And or jump forward

obsidian jetty
#

so...the dryo would not react to the adult rex in the bush next to it because it isn't moving?

delicate wadi
#

At that point it just seems a bit redundant to me. A moving or attacking creature is already perceptible to the player's senses. If you have good situational awareness and reaction time you can simply run away regardless. I'm not wholly opposed to some kind of small-animal specific "spooked" status, but if it were to exist I would want it to be player-triggered, like rex's "murder sprint," not automated by proximity

steady cosmos
#

Its not like you're automatically jumping out of the way of the enemy as soon as the radius is triggered, you still have to react.
Your reaction will just be stronger.

#

I could see something of a mix, where you have to press a button to trigger the heightened senses, however.

steady cosmos
steady cosmos
steady cosmos
obsidian jetty
#

I am not going to lie, I just don't see the need for something like that at all. Especially not for official servers. All it would do is add another layer to the already difficult balance for...literally no reason other than to make the game align with your idea of immersion/realism and thus force everyone to play the game the way you think it should be played...

steady cosmos
obsidian jetty
#

I would not be opposed to someone making a mod that does that for an unofficial server

steady cosmos
obsidian jetty
#

I wouldn't play on that server tho

steady cosmos
#

I dont see a problem with more complexity being added, especially adding a polarity of reward to punishment, or in some creatures cases unique additions to their ability set.

delicate wadi
# steady cosmos I admit my fault here.

Thank you.

Anyway, the issue with the automatic radius trigger remains that it exists in two forms:

  • With sufficient range & automation that it can be exploited as a kind of dev-sanctioned "ESP".
  • Not exploitable, but with such a narrow range that there is no real reason for it to be automated.
    For these reasons I would think that having to manually trigger the state could boost reactive capability while still rewarding player skill via situational awareness.

But the elephant in the room here is that the entire premise of this "dryo jumpscare" system is based on the idea that dryo needs a buff (true)... but it would probably be equally solvable by regular statistical buffs such as improving its dodge distance/charges, or I dunno... giving it those burrows finally. Rather than implementing a whole new subsystem that massively complicates game balance & presents new opportunities for abuse.

Also, I feel the need to point out: wavepoole wasn't telling you to scrap your idea, he just told you that you might get the experience you desire on a realism server -- because he rightfully recognized that it's enormously unlikely for the system you propose to actually make it into the game.

steady cosmos
# delicate wadi Thank you. Anyway, the issue with the automatic radius trigger remains that it...

The first point is easy, just limit its capability to situations where it cant be used as an esp.
The range wouldnt matter too within a certain threshold since it would only activate when something is basically pouncing at you or charging in your direction.

Manual is definitely a good idea, its something to keep in mind if I make another infographic.
Regular statistics are uninteresting, and dont add to the character of the creatures.

I know what wavepoole meant, and it was not worth mentioning at all.

obsidian jetty
#

which kinda is the main issue here is that you are expecting people to be constructive and entertain an idea they want nothing to do with...I mean, I tried to do that. But dryo is only one part of your idea anyway. That would apply to ALL herbivores one way or another. And there simply are many people who don't want this game to be semi-realism, which is precisely why they're playing on official servers. Bringing the semi-realism arbitrary "you need to be scared, because someone said so"-rules to official servers is a terrible idea, sorry...

steady cosmos
#

The enormity of a system like this is no consequence, its a concept after all

steady cosmos
#

The interest you both showed in my dryosaurus idea alone was worth a discussion though, to me.

delicate wadi
# steady cosmos The enormity of a system like this is no consequence, its a concept after all

I mean, the enormity of the system is a consequence when it comes to the fact that you are making a suggestion for the project of this game, whose scope is already ludicrous for the size of the team. This is predicated on the idea that you want your suggestion to be implemented. If you don't want your suggestion to be considered for implementation, why make it?

My question remains...

The first point is easy, just limit its capability to situations where it cant be used as an esp.
OK, but how though?

obsidian jetty
#

true, is why I just asked that one question. Was less to "discuss" more of a making sure I understood correctly.

steady cosmos
#

And to correct a problem I saw in this, people already use a variety of creatures to gain an advantage in the already lawless official servers.
While I definitely dont want them to have esp dryos searching out people, this should not be a limiter on potential ability discussion.

#

Another idea I could throw out is the potential of more berserker style aggression usage
Lets go with something small, avaceratops
Small boosts in stamina while in an aggressive state, naturally
Mutations do exist to give this benefit aswell, but incentivising aggressive playstyles by giving this reward before combat could add interest to how people play.

#

Or for instance you can change that over to something more specific to avaceratops, being depicted as a nest raider, if eggs are eaten it can be frenzied for bonuses.

#

The same could go for things like oviraptor, if they want that to be an egg thief
That would be nimble based

delicate wadi
# steady cosmos And to correct a problem I saw in this, people already use a variety of creature...

I think that's a fair point -- and it's probably part of why ptera is so neutered with its stamina regen, etc. But I don't think numerical changes inherently detract from the character of the creature when it comes to improving that creature's existing gimmick (i.e. more dash charges with improved distance characterize dryo as even more flighty and nimble, without automation or costly implementation of brand-new systems).

I maintain that giving feedback implies that you'd like the devs to act on your input. That's not reading too deeply into it, that's the basic function of feedback. And generally speaking, your odds of getting what you want are improved when you propose them with respect to the scope of labor, technical limitations, and game balance that would follow. That's why I nearly always bring up feasibility when discussing feedback in these channels

steady cosmos
# delicate wadi I think that's a fair point -- and it's probably part of why ptera is so neutere...

Stats dont necessarily detract, this is true, but temporary stat bonuses can be given much more leeway at least in my opinion.
Instead of being given pure physical ability, that ability can be powerful at the cost of only being used in certain cases.

About feedback, its different for everbody I assume.
I posted my idea with the intent to discuss it with others, left it intentionally vague so people can create ideas with it that we can discuss.
If a developer sees it, or a proper discussion like the one we have about dryo, and takes something from it, thats just a bonus for me.

#

Discussing while reaching a balance is more worthwhile to me than simply refuting all of the problems a system like this could have
Whether it be its scale, or otherwise.
You could take things from discussions like these as separate ideas and create something new.
Dryos ability is probably the best example, you could literally just give it that separate of my system.

#

That said giving ptera temporary bonuses like these might make it better for the developers vision.

steady cosmos
#

And dryo is probably the most interesting thing to talk about since immersive dryo gameplay is literally just being scared and skittery
Extend interesting ideas to gallimimus or other sprinters and it pairs nicely with their already present performance.

Incentives that lead you to immersion, whether it be a buff here, or a terrifying screen effect there
Speaking of screen effects those separately would just be nice, the bloody screen is kinda lackluster and adds no visual interest to combat.
Even out of the context of my idea, adding motion blur of varying degrees to a creature thats beginning to die, or chromatic abberation when your creature is startled, would just go so hard.

#

Or audio effects, like heartbeats or hyperventilation

#

They work perfect for a stress effect, would probably stress out players too, but separate from that they work aswell.

steady cosmos
#

#general-feedback message While I think this idea is good, bodies in trees are a bit buggy @ivory venture
Could definitely be a thing in the future if they iron out the interaction between bodies and trees.

#

Was thinking of a way to make pachys stress and... adrenaline more unique.
Pachy is a hit and run bruiser so I had combat focus in mind.
Giving it a first-hit-after-adrenaline bonus would be interesting.
Could either do more cc, knocking down even things like carno, or do extra pure damage.
An emphasis on burst gameplay, and of course you could balance it out with reduced damage output after the first hit.
This would guide players to hit once, give them the opportunity to put on more bone breaks, but then run.

pastel violet
#

Not sure is this is the right channel for this question but:
Why was Pt stam taken out back and shot?

slow gorge
#

Absolutely none of this is gonna make it into the game yall. Lol. The devs literally blow off their player base and do what they want all the time. You can complain about how the game is run til the cows come home and the devs will just keep doing whatever they wanna do and balance or not how they wanna balance, and ultimately if you don't like it there's unofficial servers for that. That goes for this weird stress system, not banning mix packers, you name it. Some things will change based on community opinion but like.... baby stuff.
They they didn't even nerf pinslop allo or rex turn this ht. Instead they BUFFED Allo. Despite CONSTANT posts from the community about how bad those are.
The game won't die even if the mix pack situation never changes. Just the meta and player base will look different. People who are cool with it will play and the people who aren't won't. Simple.

Reminds me of this story.

Also back reading God every person who said anything remotely "I don't like this" is being attacked right and left. What a miserable conversation to participate in at all. Sorry yall had to deal with that over some pretty mild criticism.

limber hull
# slow gorge Absolutely none of this is gonna make it into the game yall. Lol. The devs liter...

y'know, I always find it strange when people say "devs always blow off the feedback all the time" but like, avaceratops got into playability as of late because the community KEPT asking for it

the pin thing i feel is still too kneejerk a reaction, no significant balance patches have been made this patch at all, so to assume that this initial "kentro hordetest" is all there will be and pin will be receiving no changes (despite devs acknowledging the pin situation earlier and discussing plans to rebalance pins across the board in a prior devblog) also seems of like it isn't really telling the full story

in fact, we already know that the balance part of this hordetest flat out isn't here yet, since we know several animals who are planned to receive changes, the main one we know is getting notable changes of course being pteranodon, who's receiving better damage, health and weight, possibly speed as well

like honestly this post seems to be more the expectation that the hordetest would've had everything all at once, when its pretty clear the launch was not to test balance but rather keep focus on map changes, kentrosaurus and network stability, as well as other little details

steady cosmos
#

Havent even gotten balance patch one for this ht

floral niche
#

I just hope now it is fundamentally distinct from dibble and doesn’t just have a faster sparring

I would love to see an ava group hunting TI_Troll TI_Troll TI_Troll

junior nymph
nimble wagon
#

A lot of spawns are just a nigh guaranteed starve-to-death simulator unless you get lucky

#

This is even WITH taking Efficient Digestion as soon as you spawn btw

blissful kite
#

Hi, please fix the rubber banding and the mega legs, it's absolutely horrible to play like this...!

signal geode
#

#general-feedback message
Few reason why this would be bad

  • lag would be abysmal
  • would douple Or triple the size of mixpacks
  • no time to enjoy scenery your going to be fighting/running 24/7 if your not In the edge of the map
junior nymph
signal geode
#

Yeah those tooTI_Trollge

vernal jacinth
tame plover
#

Feels odd to say, but I have never been this close to quitting a game due to the weather XDDD

signal geode
#

its decync not the hitbox

slow gorge
#

I have no expectations around hoard test actually. I was just pointing out that the game is gonna be what the devs want regardless of how much people scream "dead game" or say "this needs to be added or else".

I actually kind of admire the attitude.

limber hull
# slow gorge I have no expectations around hoard test actually. I was just pointing out that ...

oh, i do agree that i admire the devs commitment to their vision and not compromising on it, but at the same time, i think that can be true while still acknowledging the game is how it is because of the devs commitment to their vision AND feedback

had feedback not been given, we'd only have 3 playable dinosaurs, no playable herbivores, a completely different gameloop and so on

i think the issue lies in people expecting their feedback to be implemented because its popular

tame plover
#

#general-feedback message This is mainly lag compensation which fcks up fights, not so much hitbox (they have already massively reduced stego hitbox)

rancid rune
#

hi! I don't know if this is the right place to ask this, but, I don't know where to see how much health I have, bc when I click tab and i see the status report, the heart rate is always the same even when its impossible for me to be healthy. Idk if I maybe have miss any update or smth, but i need help pls

blissful atlas
rancid rune
blissful atlas
rancid rune
blissful atlas
#

no worries! ^_^

cunning eagle
#

there could be an option where we can select the type of HUD we want, like choosing between the old and new HUD, the old HUD being the one that was in Legacy and in Spiro

#

I think Dondi should add this, and it's a simple thing too.

#

I liked the old HUD more than the new one

#

especially the one about spiro

limber dragon
#

they added join q button wow

hidden pilot
#

it just only shows up when the server list displays a server as full

raw hedge
blissful atlas
#

oOoOoh i didnt even think about that one. ty

raw hedge
hard grail
#

@tawny pendant Wym Beipis nightvision is good underwater above sub adult phase

vernal jacinth
#

@warm dust been officials for awhile now but feedbacks aren’t really for asking questions. You can always ask stuff in the #isle-discussion or in the server chat channels

warm dust
#

Thank you

proud escarp
frank furnace
frank furnace
#

Then it's strange that despite the complaints about the pounce, nothing has changed. Its seems that no one even answered this topic.

frozen heron
frank furnace
#

in the discord chat? I would like to see

frozen heron
#

Kentro already has a form of such retaliation, we're just waiting for additional changes in the next patch

wooden agate
frank furnace
#

It's a pretty strange solution to the problem if they add pin protection only to certain creatures.

wooden agate
#

well not every animal is built to be able to fight back while being pinned lol

frozen heron
proud escarp
wooden agate
#

well kentro is unfinished so yes

frozen heron
frank furnace
#

Instead of giving all the dinosaurs some kind of minigame, an opportunity to get out, the dinosaurs are just given protection from it and that's it.

I don't really want to see you raise a small dinosaur a 2-3 hourss and get killed with a single button without a chance of survival. Is it realistic? Maybe. Is it interesting? Only for carnivores, which take up most of the online space on the server.

wooden agate
#

well those small dinosaurs have several things to help them avoid being pinned all together to begin with

frozen heron
#

Speed, size, agility

wooden agate
#

like, if galli gets pinned by an omni/allo... thats on the galli. the game shouldnt save them or provide mercy, you made the mistake, you pay the price Shrug

frozen heron
#

And honestly the only bad part about it is mid-sized animals getting the ability(allo)
Omni needs a pack to be able to successfully pin something large
Rex kind of needs it to hunt period

proud escarp
# frozen heron

even with these changes, sounds still underwhelming, we'll see

frank furnace
#

The funny thing is that the omniraptor has a faster speed than all herbivores and small carnivores.

frozen heron
#

Omniraptor is not faster than galli

#

Smaller things like dryo, hypsi, troodon, etc have way better maneuverability
Beipi can swim
Herrera can climb

wooden agate
frank furnace
#

Okay, it's probably just my skill issue, I dont have much playtime, but seeing that many players consider this mechanic to be unfair, it feels like it's not skill issue 🐊

proud escarp
#

its unfair because of allos and rex, i don't think many consider pin to be bad on raptor

frozen heron
proud escarp
#

i mean i do well on dodging raptors as a troodon and sometime even take on adults, but yeah it is what it is

frozen heron
#

Allo is the only thing that lunges when it pounces so it can close the distance
Excluding deino

wooden agate
#

its mostly grapple that people have an issue with

some people dislike pin as a whole but honestly like i said, most animals that can be solo pinned by x/y/z have tools to avoid the solo pin all together

allo just realllllly showed that grapple math being 101% of the preys weight is not so good

proud escarp
frank furnace
#

I've seen raptors often get stuck in the air when trying to pounce

#

Bro got hacked

ivory venture
#

Omg does this work? Is it really that easy to make so much money

#

I'm going to try now

lilac bolt
#

<@&933486433342222376>

frank furnace
limber hull
#

oh wow they moved from mr beast to kai cenat

ivory venture
frank furnace
#

GUYS LOOK! NOT A SCAM 100%

its a joke, dont ban me

ivory venture
frank furnace
floral steppe
#

How to report a hacker

blissful atlas
# floral steppe How to report a hacker

you write your in game name, what server you were on, the species of the cheater and what you suspect the cheat was, then tag the OfficialServerAdmin role

floral steppe
#

My username is EL_PRIMO_TTV. I was on the US 5 server. The species that killed me was a Diabloceratops. I don't know what it had, but it killed me in one hit. I have the clip.

radiant shoal
#

havent played hordetest, so genuine question: is kentro weak herbslop?

limber hull
#

what in gods name is herbslop there's no way that's a term people use

radiant shoal
#

gonna go out on a limb and assume that blocked message was unuseful.

limber hull
#

that explains a bit

raw hedge
#

@uneven merlin I don’t know how you’re starving as a Troodon tbh (haven’t played Herrera in a min but I never really starved with them either)
For Troo:
If you spawn the east lake area go to the beach and run along it until you see a crab or turtle.
If you spawn by coastal pond/delta you can go to the beach or hunt for a chicken.
In N jungle you can go to the human structure by the gate/wall north of the sanctuary and get chickens as well
(Wait till you’re 6kg so you can pin the chicken)
Just gotta learn your ai spawns

signal geode
#

Kentro is Hard not weakTI_Succ
People dont know how to play it yet so every1 is saying its weak

limber hull
signal geode
#

Or ALLOOOTI_Pathetic

limber hull
#

kit-wise i'd argue it's pretty much perfect

radiant shoal
limber hull
radiant shoal
#

i’m guessing people aren’t really sure how to use its defensive stance effectively. People seem to think they’re turtled up when they guard left or right? Tail swings seem horrifically delayed maybe? it feels very clumsy. just seeing what you lot think.

barren crater
#

There's notable endlag from what I've played with, but I much prefer that to stegos insanely quick powerswing. It also hits like a truck if you land it

radiant shoal
#

good bleed to dd ratio or is it notably favouring one over the other?

barren crater
#

it does it all tbh. Hits like a truck and you bleed out if you run lol

#

Not too sure what you mean by bleed to dd ratio :O

radiant shoal
#

nice. i’m interested to get a feel of where it fits in with the roster. it seems like it goes down about aș fast as a tenonto but with dibble related damage?

barren crater
#

All I can say is if you land your hits, not even allo can ignore it. You nuke cera and smaller

radiant shoal
#

you pretty much answered my question. i was just curious if they focused bleed with the tail swipe or direct damage or if you get a decent lick of both

barren crater
#

gotcha

radiant shoal
#

thank you

uncut zephyr
#

Too much tailslop

urban flax
uncut zephyr
#

Islecord lore goes deep

frozen heron
#

@pale vale It hasn't even been 2 hours, more colors are planned

urban flax
#

@pale vale The removal of color options has nothing to do with realism, it's because it was impossible for them to make nice palettes while not allowing people to make 90% ugly skins

They're remaking the skin system to improve it, and the reason eye customization was removed is because they entirely remade the skin shaders and haven't made a new color system for them yet

junior nymph
#

@pale vale the new system rn is just the base pallete, its nowhere close to done Id guess it was just seeing "hmm does this work ingame yes or no"

stark hawk
#

Ok so what exactly has changed with this skin system? I know they plan on adding vibrant colours with mutations or something like that, so I wont yap about how that "sucks". I see theres this new "theme" thing, which is just a default one, but whats going on with the patterns? Are they making new patterns cause all of them seem to just be the default one all of a sudden

limber hull
stark hawk
#

Will you be able to permanently unlock themes or is it just gonna be an entomb thing?

#

ooooooooooohhh I think i'm getting it now nvm, that entomb thing isn't related

limber hull
paper galleon
#

@raw hedge the mutations u ask for are a very big game changer, u complain about all the ones that do that but u add new ones that make allo and utah totally useless, they aren't going to put those, also, u complain a lot about gastro reg but u don't talk about tactile endurance which is the most broken in the game, they should eliminate it, I agree with eliminating the gastro reg but also tactile endurance simply never having to worry about the stam as herb, is unfair and surreal, they make all herbs above the carn in fair circumstances

icy lion
#

@cosmic thorn

cosmic thorn
#

Later can mean a lot of things. Later can mean later this Hordetest update, but later can also mean later as in the updated UI later, which still isn't finished.

raw hedge
# paper galleon <@240629551091154944> the mutations u ask for are a very big game changer, u co...

I mean, I don’t know how they make allo and Omni useless.
It just means you have to rely less on the grapple/ pin.
There are still secondary conditions for grapples. Low hp, low stam, low bleed

All it does is increase what you can pin, or a defensive mut to increase weight needed to pin you immediately.
And herbivores are stronger than the carnivores mostly cause they are bigger, have cc, and different attacks.
But I don’t think the balance is broken
Tactile endurance is annoying, but it only gives a % of stamina based on damage received. It doesn’t actually convert damage to stamina.
Also, for tactile endurance, pounces (at least for Troodon) don’t actually trigger tactile endurance, we tested that.

#

If you need grapple to kill things as allo and Omni, you might wanna practice using the other attacks they have. You can stack a lot of bleed as allo.
And as raptor, the rmb pounce has use, you just need to get the target damaged first.
No carni should be easy to play. Otherwise it gets boring

wild quarry
#

and i dont wanna be ugly as hell for that long

cosmic thorn
#

@raw hedge I like those mutation change suggestions. Especially now that we're getting the large dinos I think a redesign on some is needed to make sure they're balanced against small dinos. So many mutations are pointless on small dinos while being busted on the larger ones.

limber hull
#

i think adding an "anti-pin" mutation is not really that great, just shifting the mutation meta from one point to another

#

nor is the "do extra bleed" mutation

again, shifting from "all carnivores get great buffs" to "only bleeders do"

#

it'd be like adding a "deal more fracture damage" mutation, making rex and pachy absolute nightmares

paper galleon
#

in the same way that traumatic and epidermal do it.
Any dino rn doesn't have to worry about the stam, this mean they don't have to worry about the pin too, although it is true that the pounce don't work because it isn't direct damage, in combats there are usually bites and I almost always regenerate almost the entire stam at the end of the fight while the carnivore has no stam, so I can chase him and kill him, it's just stupid xd.
And no, it isn't only because they have more cc, larger and different attacks, but also because of the highly inflated damage they obtain unlike carnivores even though they have the same weight, everything else, although true, is normally because of the damage or the ease of doing so much damage (since they have a cc and a very strong attack right after), they also tend to have more weight than they really should, even kentro does (and it is designed for the pin).
you get stam based on the damage received, that means converting a % of the damage received into stam, idk why you say no, you check it and you aren't able to understand that if they hit you with a very strong attack you recover the majority of stam, try 2 kentros and let him have 0% stam and the other hit him with the strongest attack he has, you will see that it recovers almost all the stam XD

paper galleon
raw hedge
# limber hull i think adding an "anti-pin" mutation is not really that great, just shifting th...

It’s not so much anti pin. It just might increase the threshold for weight.
But I can see it getting out of hand.
The bleed damage mut was just an idea for Dino’s that have a lower raw damage, and would be attacking a lot on a target anyways.
It would just allow for smaller creatures to take out larger targets if the skill is there.
That’s what I meant by some Dino’s getting it, not just bleeders but Dino’s that rely on multiple attackers to hunt something down.
Too many mutations anyways are just blanket ones.

raw hedge
# paper galleon also, the only one that really takes advantage of gastro reg is cera, you can ea...

You might also just be straight up rushing fights.
If you’re causing enough damage to keep a target at perma 100% stam, you should try and make the fight last longer to conserve your stam, and make them sprint more to bleed out if there chasing you
Herbivores need to be stronger, otherwise no one would play them. They have abilities, and they have weaknesses as do all the Dino’s. (Except Rex lol. Though it has bad bleed resistance)

#

You can’t have the fights be 100% balanced. There are things you’ll do better against.
If things are only balanced for things they’re sized then bigger is always better and that just is boring imo. Removes the thrill of raptor and Troodon hunts. Or Herrera stalking a prey etc

icy lion
#

@lofty pumice Don't play the hordetesting branch if you don't want to test unfinished systems tbh

paper galleon
# raw hedge You might also just be straight up rushing fights. If you’re causing enough dam...

I'm not saying that herbs can't be played, I'm just saying that they have to worry about the stam just like carnvs, plus if the herb knows that it's okay to have more stam, it will always force you to use your stam, You can't just wait for the carnv to always recover the stam, and I didn't say that you have 100% stam perm, I mean that despite spending the stam, I usually have a lot at the end of the fight, also in fights like teno vs carno it is simply stupid, wax vs dibble the same, no matter how much they hit you, by having so much hp you can receive a lot of damage in exchange of always having stam to continue fighting while the carn without stam cannot continue fighting, the herbs are very strong right now not strong, very strong, both for their cc, damage and health, as well as the difference in damage and life against their predators.
I'm not talking about 100% balanced, but dibble can almost oneshot almost everything and if you survive, leaving you with a bleed that is too unhealthy is stupid, while carnivores have to spend half an hour hitting or trying, I just want the herbs to have to too be fighting, it's very boring to end the fight in 1 hit or 2, just as rex vs rex is boring, the first one to break his legs wins, it doesn't matter if he has almost full hp, the fight has just started and you are already dead, it's just boring, I just want more action

raw hedge
wild quarry
raw hedge
# paper galleon I'm not saying that herbs can't be played, I'm just saying that they have to wor...

It sounds like your personal opinion. I think herbivores are fine for the most part.
If you’re dying and the person you’re tryna hunt is full hp, then you’re just easy to hit.
Not tryna sound toxic and just say it’s a skill thing, but you can’t make fights “even”
It’s not a PvP game that’s supposed to be fair. It’s a hardcore survival game. You can’t just make it a button mashing game.
And yeah, stego will1-2 tap an allo, cera etc.
but you really wanna nerf it and make it Rex fodder?
Balance can’t be made for everyone. Some things just have to be stronger to be able to survive.

raw hedge
coarse venture
#

WHY I HAVE 594PING IN EU 1 IT THIS FU***** JOKE?

limber hull
# wild quarry The players didn't want this system in the first place, and were very loud about...

i mean, i already like it way more as a proof of concept than the prior system, so idk what you're on about

the limited colours are mentioned several times to be temporary, and so far i think the idea here has so much more potential

the only animal in the entire game with any form of colour style variation is omni because the system isn't done yet, yet the main opinion is that "the colours are too limited", which is something easily changed

raw hedge
coarse venture
raw hedge
wild quarry
lofty pumice
raw hedge
wild quarry
#

so their making the game just for themselves? What happens when everyone leaves when they keep making their players upset?

raw hedge
raw hedge
limber hull
obsidian jetty
#

is it just me or are a staggering number of hordetest feedback posts basically just "we hate testing things, make the game and don't let us see anything before you give us the finished product"?

raw hedge
wild quarry
#

This isn't just about colors at this point the issue is. YOU DON'T LISTEN TO PLAYERS! what else are they gonna push that we THE PLAYERS that KEEP THE GAME ALIVE do not want like that awful first person update that keeps getting bounced around

paper galleon
# raw hedge It sounds like your personal opinion. I think herbivores are fine for the most p...

you aren't understanding what I have told you, I tell you that I don't want the fights to last 2 seconds with 1 button and you just say that it can't be converted into a button pressing game, when apart from being ambiguous, all the games are based on pressing buttons, I'm not talking about pressing more or less, but rather making the fights last longer, you also talk about how a stego can oneshot allos, that is totally fine, what can't be is that dibble has almost double its weight and that there are almost no dinos that can cope with it (can oneshot or kill almost everyone he can fight vs dibble with with 2 trashs and is very easy to hit with cc), the only carn dino with more than 2 tons It is allo, deino and rex are apex, while the herbs have dibble, maia and stego, with a lot of weight, and have a sub apex, the carnvs don't even have a sub apex, if they put the counterpart or opponent that can fight against that herb it would be perfect, but it is very uneven.
I have told you about fights that are possible, carno vs teno is totally viable, it isn't a fight that I can't take, cera vs dibble too (that is why they have increased the weight and damage so much), but which group can kill 10 maias? What group can kill 6 dibbles?

raw hedge
limber hull
obsidian jetty
#

who...would even think that the test branch of the beta version of an early access game...had unfinished things? unfathomable...

lofty pumice
# raw hedge ? The last HT was for Allo and Rex tho Wasn’t meant to be an overall fix. Each ...

They removed colors and said they were working on a system? Took them MONTHS to get back to that and they just made it worse again? It’s hard to trust it when it takes them months if not years to actually implement stuff and leave everything half finished in the main branch

They can test all they want but at least give us more colors to work with to actually test it. It’s not that hard to make a gradient more diverse trust me, it doesn’t need to be the same gradient color it won’t kill the game like all the other bugs

It’s not that odd people don’t like things being changed over and over again especially when we were just getting used to the previous change.

raw hedge
# paper galleon you aren't understanding what I have told you, I tell you that I don't want the ...

Good raptors can win those fights. Good Troodons can win those fights.
I say that btw cause I’ve done it.
The game is not meant to be fair. It’s a survival game. Not a Dino fighting game.
So ofc a huge herd of herbi will be nigh untouchable.
Ofc we don’t have a lot of playables rn, they will be adding in more as the game develops.
But fr, if you think over in a few seconds, is different from the POT button and ability mashing in terms of balance or fun, it’s not.
Just play to the strengths of your Dino more. Learn what fights you’re good at.
You don’t have to fight everyone you see.
Play the game like it’s a survival game, and try to have fun with the experience

wild quarry
raw hedge
lofty pumice
# raw hedge It takes months cause they have a lot they are working on. And it’s a pretty sma...

So? Then don’t change stuff all the time if the new mechanics aren’t ready. The color system was the last thing that needed this it was absolutely fine. They could have completed the color hue system before adding it to HT with more colors and more polished (without removing the previous colors) like what r we supposed to be testing? There is no colors to pick

Them being a small team is a personal choice this game grew immensely since the last HT as well.

paper galleon
# raw hedge Good raptors can win those fights. Good Troodons can win those fights. I say th...

a survival game is a fighting game for survival.
I only said a few, not all, obviously there are more tell us, but I gave clear examples, I repeat that I only take the fights that the game is considered can be done, not the ones that I want, who thinks can kill a rex by being dibble or something like that? I want fights not killing herbs as if it were food delivery, I want herbs fight, I want it to feel like what it is, a survival game from which the one who takes advantage and has fewer errors wins, but with gastro reg and tactile endurance it is complicated

raw hedge
raw hedge
# paper galleon a survival game is a fighting game for survival. I only said a few, not all, obv...

I’ve seen dibbles kill younger Rex’s

And though yeah, you might be fighting for survival, but not everything is built to fight. Some things are built to run, or to deter a fight.
Stego isn’t a brawler, it’s a punisher to things that get too close (as an example)

Survival doesn’t mean kill or fights are the only survival methods.
Some things in the game I just meant to run around the map and hang out,
Hypsi isn’t a fighter lmao
Galli isn’t either.
It just sounds like you want to be able to fight more things, and feel like you have the best move set based off of whatever you like to play.
But some things are just not meant to fight “equally”
I play Troodon, I have since 6.5
I’ve soloed most things (minus a prime Rex)
But most players wouldn’t really attempt that, because of how long it takes and what you have to do to make it happen.
There are different ways to play a survival game, and I don’t think just saying “every fight should be equal” without understanding that there are just some things you can’t fight against so you have to run, or leave it alone.
This isn’t even about skill issue or anything like that, it’s just matchups. If you want a game or you can fight everything no matter what POT is probably a better fit, but I know that this game has such a cool combat system, that once you get hooked on it, it’s impossible to leave. But you can’t force everybody to adhere to your ideal play style.

#

I guess what I’m trying to say is that you can’t make every flight equal off of stats and balance alone*. The way you play is going to change how you can use a dino kit and mechanics to your favor or advantage.
Some people play this game for the survival aspect of being able to run away from everything and being able to survive no matter what tries to kill you. Obviously, some people play to kill things, but you can’t force everyone to stick to only one side of the game when it’s based around how somebody wants to experience their survival. Not everyone wants to fight, so you can’t force everybody to, but you have to give people mechanics to be able to defend themselves should fights arise.
It’s far more thrilling to me at least, when I win a fight where I’m at a disadvantage, but that’s just me

languid patio
#

Hello, when I try to join a server, after a short loading screen, the game displays the game menu again (I tried deleting the config folder but it still doesn't work).

raw hedge
paper galleon
# raw hedge I’ve seen dibbles kill younger Rex’s
 And though yeah, you might be fighting for...

sorry, who's talking about young rexes? you imply what you want instead of talking about adult vs adult.
you still don't understand what I'm telling you, third time I've told you that I'm telling you fights that you can fight, stop saying that some fights you can't fight when the examples I give you are precisely so that it is understood that they can be fought, what are you telling me about fights that I can't take when no one is talking to you about it?.
I don't want to fight against everything I see, you are neither reading nor paying attention to what I write, do you see too much tik tok or how your dopamine works? It's been 2 times since I have to write to you again that the only thing I just wants more longer fights, I don't want them to be totally fair, I just want it not to be pressing 1 button and oneshot vs something that has more or less the same weight as you, rex vs rex seems like a fight you shouldn't take? I just don't understand what you're talking about, are you even talking to me? because I'm hesitating.
Then you tell me obvious things, plus I can't force anyone to fight, that's what some herbs are for, I haven't said that all herbs should fight, as you said, there are some to pass the time, but most of them are for interact or fight against other dinos, that's what this game is about, if you want a game in which you can see the map, there are more or a few, but I keep telling you that I am talking to you about something specific and you are only talking about something general that no one has asked.

limber hull
# languid patio What is live ?

the sentient robot i kept trapped in my basement, never to see the sun or access any database, forced to listen to random conversations without context:

languid patio
#

-_-

raw hedge
# paper galleon sorry, who's talking about young rexes? you imply what you want instead of talki...

Maybe you’re not understanding me.
Don’t need to start insulting people lmfao.
Some things are just bigger and stronger. So they will kill quicker.
Everything has its own moveset. And it’s meant to lean into how a Dino would fight.
What I can’t wrap my head around is how you “want fights to be longer”
Do you:
Want things to deal less damage overall?
Do you want longer cooldowns between attacks?
Do you want things to have more options to fight in their kit?

More of the herbivores are bigger than the carni Dino’s.
So they have more hp, and because they’re bigger they deal more damage.
If you make things easier to fight, then they can’t defend themselves.
The point of herbivores is that they have a better chance at winning a fight when they use their kit. Otherwise they’d just die to things bigger than them.
It’s a Survival game.
The fights are not meant to be fair bro.
That’s why Rex (if it catches you) will crush, break your bones, and make it harder for you to run away.
That’s why stego can’t really run things down, but excels at killing packs of animals hunting it since it’s slower, and has to defend itself and punish other things.
You can in fact make fights longer, just don’t get hit and die lmao.
You just don’t like having to work around the target you’re hunting. You want things to be trading hits, and make fights about hp, dpm, etc.
you don’t understand what the game is actually about because you want fights to be fair which to you means longer ig.
But that can’t happen cause the balance of the game just won’t allow it.

raw hedge
# languid patio What is live ?

Sorry lol
Was replying to the other dude.
There’s the horde test and Evrima.
You can select the branch you want to play by going to the games properties etc.
evrima is the “live” branch. Or the most updated public one

languid patio
raw hedge
languid patio
#

ok I test

raw hedge
languid patio
#

ok ty

mighty girder
#

@honest helm @cosmic thorn its literally still wip and doesnt have any themes beyond default yet, how can you call it disappointing when its not even 25% finished yet 😂

wooden agate
#

how dare we get the first iteration of a skin system we knew would be rather restrictive when it first came out

#

how dare they get the foundation working before expanding the colors. just irresponsible...!

raw hedge
#

It is funny how people get upset about things that are wip.
Especially when they don’t know why they were limited in the first place.
I am excited to see how they come out

wild quarry
#

were not mad because its unfinished in hordetesting but rather there's a good chance it'll be put into live still unfinished and broken and we'll have to live with it for months but god forbid people give feedback that isn't sucking on boots huh?

raw hedge
wild quarry
#

all of your subscribers come from that dino survival game so I thought you'd care a little more about it but ok

limber hull
#

you're pre-determining something to be upset about before you know its going to be the case

raw hedge
raw hedge
limber hull
paper galleon
# raw hedge Maybe you’re not understanding me. Don’t need to start insulting people lmfao. ...

do you know that if they do a little less damage in general, all the dinos, the fights last longer? do you know that if you make them weigh a little less, they will necessarily need a team of 6 in a group? as you have already told me, being 6 is almost immortal, what kind of survival game is that?.
you aren't really understanding what I'm telling you, idk how to make it clearer, I have 2,6k hours in the game and more that I will have and I love the game, I don't know what you're talking about the game isn't for me, you just don't where the air is giving you, idk where you're going with that thought xd.
you repeat that it is a survival game when I have already explained to you what it really is, but well, you continue with your thinking, maybe thinking isn't for you
Trike can delete a rex with 2 trashs, you last 15 seconds in a fight, you can play it better or worse, but you really only last 4 clicks (you have to double click to do the attack XD), rex vs rex is the same, the fight really lasts 20 seconds, the first one to break the other's legs wins, it doesn't matter if you have full life, it doesn't make sense, stego vs utahs or stego vs allos is fine, no one is talking to you about that, In fact, stego usually wins against allos, the only thing stego is afraid vs rexes, since there are no right now that can really kill him in a more balanced way, so the game is balanced this way:
I choose a dino, buff damage and life and now you can fight vs him (the perfect example of cera XD), that's all.
herbs can still win with a little less damage and health, almost all of them do 500 damage, and only a apex and cera have that dmg, I don't want stego to have less damage, you are just saying things I haven't said.

raw hedge
# paper galleon do you know that if they do a little less damage in general, all the dinos, the ...

So this is where imma just have to tell you that you’re not looking at the game the right way.
You want fair fights. But you can’t have that in this game cause it’s not what the games about.
It’s a game that lets players do whatever they want.
You want things balanced around fighting.
That’s not what this game is about.
Yes, fighting happens in a survival game.
No, that’s not all this game is about.
It’s a game about an island of man made dinosaurs with some pharmaceutical company watching and documenting the ecosystem they are creating.
Herbivores are gonna live in packs.
Carnivores will single out solo, younger, weaker targets.
That’s just life.
If you want fights to last longer, don’t get hit. Don’t die lol.
They don’t need to nerf or change the damage on the herbis all around.
Maybe changes for speed, stamina and attack speed.
But not damage and hp.

Cause here’s the thing you can’t seem to understand.
The fights are not meant to be fair, you have to outplay them. Make them miss attacks if you’re solo.
Pack up with randoms, or friends if you have them.
This is not a fighting game nor should it ever be one.

Don’t trade hits. Hit and don’t get hit.

Damage and stats are the silliest things to focus on. Cause there’s more to this game than “who clicks better”

paper galleon
timber ore
# paper galleon do you know that if they do a little less damage in general, all the dinos, the ...

I don’t think the issue is the fact that the dinosaurs do a lot of damage or have a lot of health
I think the issue is the players thinking that once they engage the fight, they don’t stop until one person is dead
If you want longer fights, then make the longer fights yourself
Bait your opponent into burning through their stamina
Push them to run to bleed out
Back them into a corner until they make reckless decisions to attack or run
The game isn’t the problem, it’s how you decide to play it
If you want longer fights so badly then maybe utilize your environment to wear them out instead of expecting the devs to adapt to your play style

raw hedge
# paper galleon simply telling you that if you reverse the roles it would be stupid in the same ...

Bro.
Want your fights to last longer?
Don’t die lmao
Tryna say someone uses chat gpt to respond to you when you’re argument just sucks dumb.
You never asked anything
You made a dumb statement that “if things did less damage things die slower?”
Yeah. But if you played the game you’d know that the game isn’t just about trading hp.
Don’t get hit. You’re at this point just admitting to skill issue buddy. Especially with the middle school insults

paper galleon
timber ore
raw hedge
paper galleon
timber ore
raw hedge
# paper galleon ig I have to use insults like "chocolate jam" or something like that, they are s...

“Look out guys! He’s using bigger words to sound more photosynthesis!”

Your point has been heard. It’s just not a good point.
Not everything in the game is meant to be played the same way
They aren’t meant to fight the same way
So they shouldn’t trade blows like it’s fair.
It should be easier to win a fight as a herbi. That’s cause they usually have attacks that would actually deal a mess-ton of damage.
4 ton Maia stomps on your head? Probably not gonna be walking too well after that.
Trike gores you? Might be hard to walk with your innards spilling 😂
The game is not about fair fights. You can’t wrap that around your head and that’s fine if we have to agree to disagree lol
But you can’t make an argument for longer fights and nerf only herbivores for damage.
More people play carnivores anyways. So herbis have to stand a chance against packs, so them having an easier time killing things is fine to help them enjoy the game too

timber ore
fading forum
#

out of genuine curiosity does anyone have a good idea as to why they’d release the skin system when it’s not even like. halfway done
 wouldn’t it make more sense to send it out when it’s done? or at least mostly done

raw hedge
fading forum
# raw hedge Bro. Want your fights to last longer? Don’t die lmao Tryna say someone uses ch...

to be fair, i do believe damage being lowered across the board would probably help the game being a bit more fun. not to say a raptor should be perfectly fine after taking a few hits from a trike, but i think the most fun i’ve had fighting wise was in the spiro map as a cerato against a bunch of raptors. might not be super ‘realistic’ but it made the game pretty fun. if anything i think particularly fights between apexes would be nicer if they lasted longer, just because it really sucks to get into a fight with one just to die like 5 minutes later, or less. and that’s for either side— you can’t really make that fight last much longer without it being some awkward stalemate like someone keeping their back against a rock or just standing ontop of one yknow

fading forum
raw hedge
# fading forum to be fair, i do believe damage being lowered across the board would probably he...

It just depends on the fight.
Having things just be a “click to kill” system really isn’t all that fun.
But this game is also just not built to be a fighting kind of game.
With mechanics like pounce, pins and grapple, alt attacks and dinos with various move sets, there has to be advantages to using certain attacks against certain creatures.
Damage already does decrease as your health pool goes down.
It’s just that there aren’t a lot of things that are in the exact same weight category.
And when you add more numbers into the mix, it adds to the horror that is natural in a survival game.
The debs are trying to make this game into something more than just a but matching survival game, which is why it is both so punishing, and so unfair in certain situations.
Solo players will almost always be outmatched, even with decreased damage. You also have to look at it from the point of view that not everything can deal the same amount of damage for its size.
That’s partially the reason why all the bigger dinos have much larger attack values if everything scaled equally based off of weight in terms of damage, things like the stego swing, dibble topple, teno tail slam, all that would not deter things from fighting it since it costs stamina to do special attacks, whereas carnivores can bite without stamina cost if they don’t alt attack.
There’s just so much that would have to be changed in order for that sort of balance to be achieved with less damage.

#

There’s also the fact that some things just hunt differently,
Irl, it’s not about who lands the most bites, but sets up the “killing blow”
Like crushing windpipe or breaking necks etc

fading forum
#

don’t worry, i do still understand the realism aspect and the punishing of certain things, but i suppose what i mean is gameplay wise certain things just make the game less fun. i’d figure the ‘click to kill’ wouldn’t exactly be as blank as it sounds, since itwould still depend on skill. but i dunno, i don’t intend to argue but just a little debate on the matter 😛 im hoping they add a counterplay tocwhen ur pinned/ crushed. i don’t mean like a dibble should be able to escape a grown trex, but i think it extra Sucks if you’re something of similar size to an allo or said rex (depending on the age) and you get pinned down and can do basically nothing

icy lion
raw hedge
# fading forum don’t worry, i do still understand the realism aspect and the punishing of certa...

Oh I agree. Some things are just overtuned etc.
My main* love for the combat in this game is how it’s not linear tho.
It’s harsh, pins suck especially with how some things feel inescapable, or are easy routes to victory.
I do think it would be worth adjusting things so that fights are about setting up your finisher, or there being more conditions to grapples, a bucking rework, increased stam costs, and more reliance on landing some bites/attacks to help make the fights more dynamic.
But I just don’t think it’s good to just go down the damage route. I’d prefer an adherence to something’s theme.
But there’s also the balance of fun/skill expression. So this will always be up in the air until all playables actually have something fun to do, and makes surviving fights as rewarding as winning them.

cursive crane
#

Thanks Devs for fixing the ping

arctic dust
#

sorry if this isn't the right channel but it happened on EU4 and now EU8, where my game crashes and now I can't even get into either server despite if there is room, even after a full restart of the game, is there anyway to fix this?

#

of course right after I complain I get get on EU8, though idk about EU4 since that was giving me issues yesterday. Still dont know why I crashed either time but at least I still have my dino

raw hedge
arctic dust
#

ah okie ty!

blissful atlas
#

regarding the skins issues.

icy lion
broken fulcrum
#

Hah I just came in to see about the odd skins. i do like the range of colors being available though. reminds me of an older multiplayer game i used to frequent.

raw hedge
#

I hope it adds more customization as well.
Does anyone think if the themes might also have influence on spawns down the road?
Ie, skins themed on biomes/regions?
the spawning system would need a lot of overhaul tho. We saw what happened on spiro when people could pick spawns

raw hedge
#

@finite gale “so much more better” lol
Poking fun at grammar aside, I believe that the icons were changed for diets because of stuff that they’re gonna be adding down the road. I think automatically it works better with their overall lore, since it is a pharmaceutical company that created the dinos on the isle, and I believe it will be tied to strains and other mutated versions down the road.
It would be nice if unofficial servers could possibly toggle the older UI format.

#

I do miss the old look and feel though. I also miss the fact that you could hover over your stamina and other icons in the bottom right to see percentages. Now you have to press enter like you’re typing in chat to be able to freely move the mouse over

icy lion
rare wasp
#

does anyone know if the pinslop will ever be addressed or reworked its boring

cinder wave
#

@vapid basalt It's not worse, I think the weather is just changeable now and it was cloudy when you took the photos

raw hedge
# rare wasp does anyone know if the pinslop will ever be addressed or reworked its boring

It will be getting some work on it. Retaliation, and the bucking system will be getting reworked as well.
But the term “pinslop” is just so funny to me lol.
I hate how it’s easy to pin and grapple some things don’t get me wrong.
But imo it’s fine to have some pins and grapples in the game. But they def have to be tuned a bit more.
Allo being so heavy is part of the reason it is busted. As well as its low stam cost to pin things. But it’s been a thing since raptor, it’s only an issue now cause it affects more people.

icy lion
mighty girder
limber crater
lilac bolt
minor sentinel
#

@storm aurora you do know that 1. the devs wanted to remove the health monitor. And 2. Don said that you can press enter, get your mouse, and hover over it and see it, right?

fleet shard
#

also cute kitty pfp TI_ParaBaby

fleet shard
blissful atlas
#

TI_LUL well. that worked out then. lol

crisp tide
#

Yes?

#

@blissful atlas @fleet shard

blissful atlas
#

just a link to how the skins aren't done. and the devs acknowledged that.

crisp tide
blissful atlas
crisp tide
#

but thats just me i think the system was fine the way it was and didnt need a change or atleast give us the option to use the old system

limber hull
#

i feel like pre-determining being upset before the system has even gone live, or hell, there's even been enough time to update the system itself, is a pretty exhausting way to approach it

#

its trapped on a testing branch, it won't see the light of day until the update goes live onto EVRIMA, and by then it hopefully will see more colour and skin diversity

crisp tide
#

Yeah releasing it peice by peice slowly is just giving us less to work with atm..

limber hull
#

releasing it piece by piece is also good to understand any problems with the fundamental functionality before fleshing it out with more complexity

#

like people have already discovered ways to break this system, which means the devs can work on that, since there's less variables to worry about causing the issues

#

but in terms of "limiting colour variety", that's actually the exact opposite of their goals

crisp tide
#

good point i just hope this system gives us as much variety and colors to work with as the current and they dont make the palettes more dull

raw hedge
#

They pretty much stated already that they’ll have 10 to 16 color pallets to choose from which is quite a lot if you think about it.
I did find out how to get the other patterns too on the board test so you’re not stuck with just pattern A

limber hull
raw hedge
raw hedge
signal geode
snow dock
#

Would not mind it if it was stamina intensive to maintain similar to pin and punished if you did not make a move so people dont just lock in a grapple to have packmates get free hits in.
Kinda like old pounce where it eats away stamina

harsh sun
#

The game still looks amazing

limber hull
storm aurora
languid patio
#

what is this ???

#

Why can't I eat?

floral niche
junior nymph
#

@storm aurora the pallete we have right now is literally just a proof of concept, it also helps iron out the bugs before bringing in the whole thing, ive heard the 10-16 pallete are done but im not entirely sure, and we have seen the bugs already with the black skins and the very bright ones like my godzilla allo

modern tide
#

As a placeholder I can live with it

junior nymph
raw hedge
#

But once they fix it so that people can’t just make own skin codes and values, there’s a rhetorical 10-16 that this person came up with.
Based on probably a combo of color themes etc but I honestly do not know. I’ll ask em if they are ok with a tag

modern tide
# junior nymph its also cool, as it allows nesters to pick and mix different pallets for comple...

It is, but let me ask you this - what is the point of introducing a placeholder to a hordetest? Do they like to be called out? I mean I can see what they are aiming for, but you don't need a degree in social science to be aware that if you introduce it to the wider audience they just gonna call it bs. It's like with the elite fish being picked by pteras. I know (or at least I hope) they are way too competent to leave it like this, but if they just add it to HT ppl gonna go mad

junior nymph
raw hedge
modern tide
#

Isn't it also for getting feedback or am I completely mistaken? If that's the case then well.. You've got tons of useless feedback now

#

and you don't need to look further than to general feedback to see if it did any good

junior nymph
#

they did say that they would release the default skin pallet in the devblog

#

as in "hey the default does what it says on the box, its a default pallete that gives enhanced default skins"

modern tide
#

I'm not saying you should never test things, I'm just saying "If you wanna test this, just make 3-4 different palletes or themes so ppl would understand it, rather than use just two almost identical placeholders and then try to explain what any why you did. Basically all I'm saying

frozen heron
modern tide
#

Yes, man

raw hedge
# modern tide Isn't it also for getting feedback or am I completely mistaken? If that's the ca...

No it’s not for feedback. It’s so devs can test systems, mechanics and playables.
They’re probably testing mainly to see how ingredients mix when people nest, how it works after two months, and if the skin coat still hold. Cause there was that period of time where people skins would get set to default on the HD, so they wanna make sure that’s not gonna happen again.
I don’t know why people get so upset when they’re literally just trying out a new system, all because it “limits their options“
Gradients are crazy, with multiple colors you can select from those gradients will give you an easier control for customization than the old skin colors did

frozen heron
#

Testing of any kind does

raw hedge
#

Lemme rephrase,
Cause yeah it looks bad now that I’m looking back at the way I worded it,
There’s a difference between feedback and how it works versus how the final system gets implemented
And if the developers want to test and run something, they don’t have to listen to all feedback equally.
It’s about, “Does this work, what are the bugs, etc”
We already know they’re gonna be implementing the system pretty much no matter what.
The feedback they’re getting is “not enough colors”
When they’re looking for feedback on how the gradient slider works, questions/idea ideas for the themes, etc.
If that makes sense

#

Very rarely have they ever implemented a fully functioning system in the HT first try.
Usually, it takes a couple go around fixing, tweaking in order to get it to work the way they intended

#

So seeing people in here, screaming and crying about the lack of colors on HT, has got to be frustrating for them if it is for me just being here as a bystander, listening to people who care more about colors than functionality in a test system

modern tide
#

Calm down then

raw hedge
# modern tide Calm down then

I’ll apologize for my little snappiness.
But at the same time, you can also be told to calm down over a simple change in the HT lol
If colors is the whole reason, you play a video game for, and skins

That’s a little silly

modern tide
#

No, that's not what I said, stay on point

raw hedge
# modern tide It is, but let me ask you this - what is the point of introducing a placeholder ...

Take a look,
I understand that this was probably coming from more of a, “ there aren’t enough options for there to be any real discernible differences, or changes,
But also earlier you brought up that it seems like they’re trying to get yelled at by the community for their limited color selection as “placeholders“ for a one color system that they have now
This is also why I think a lot of the HT isn’t just about feedback.
Because half the time people don’t even understand why something is being “tested” on a test branch where the entire purpose is to see if something even works, help them find bugs and issues with it.
But it definitely sounds like you’re pretty upset about.

modern tide
#

No, you want it to look like this because it would help your narration, and I get that, but as a matter of fact, I did say I see what they’re aiming at, and I totally can “buy it.” But many won’t, and all it would have taken to avoid that was either to flesh it out a bit more or (crazy, I know) not introduce it in this horde test and wait until the next one, when they’d be ready to show it properly. The way they introduced it caused the general feedback chat to get flooded with negative responses that are a) inaccurate, b) easy to avoid.

#

and no, no matter how many times you'd rephrase this - any playtesting in any video games is also about feedback.

#

Let me be clear - we are still in a "general feedback discussion" chat, remember? Don't get mad that ppl gave one.

raw hedge
#

It’s not about narrative lol
People are absolutely allowed to get their opinions and feedback, etc.
But that doesn’t mean that everything they say is 100% valid.
They’ve had issues before where they had made changes to the skin system, and it got bugged, where skins were resetting the default colors and patterns, etc.
There’s nothing wrong with them just putting in a system with a simple and single palette just for the sake of testing.
It’s a completely different skin code system, so they want to see how their system works with a gradient scale instead of just locked colors with saturation, etc.
Feedback is totally fine, but when people seem to be making assumptions and voicing opinions that are nothing but what comes across as angry takes, it seems less like feedback. I’m more like just complaining.
Too many people have been spoiled by a lot of major games with huge development teams that make a lot of systems almost fully completed before release.
This dev team knows that they have a lot of issues when they try to push stuff, so all they are looking for is make sure the system works. Then they can add all their colors and themes, etc.
Being negative and upset that it starts out as a limited selection on a testing branch doesn’t really do anything for legitimate feedback.
Especially when they’ve stated many times before that, there will be more colors and more customization coming. I’m sure it makes them feel as though sometimes the community doesn’t even listen to what they’re working on, but rather just want everything to fall into their lap, right the first time.

limber crater
#

Given that it is an assumption, it is not based on any devs saying anything. Maybe I should clarify that in the post.

#

That said it is funny in a sad way seeing people post garbage in skins chat instead of making cool natural looking ones but eh. I assume it's monkeys on typewriters and they don't fully understand it. Those skins look like my first few of fiddling with the codes.

#

Yes and no, the UI is likely mapping the gradient as generated from 2-5 colors onto a field and you selecting a point is mapping the x and y coordinates to a certain color. The gradients are extremely easy to tell how many colors there are, but the blending is in its first public iteration so I'm not pressed about it

limber crater
#

Disclaimer! I like art and computers but have not programmed a game and cannot speak for Afterthought Studios devs (The Isle devs) nor do I wish to

raw hedge
#

@limber hull ^ that was the person btw so my bad for assuming 10-16 was said elsewhere
I get people love customizing their things in games. But it’s always absurd the amount of backlash that happens when things are changed so they can be redone/reworked.
We all are sad we have fewer colors now
But part of that is because people go out of the way to make absurd and atrocious color combos that make it look like a 64 count crayon snack pack threw up on someone.
And seeing them get hate and criticism for something they are testing is just wild to me.
Especially when they hop on the HT just to play and “get good” at the new things.

limber hull
limber hull
limber crater
raw hedge
limber hull
raw hedge
limber crater
#

LOL
Tbh I was sort of hoping they'd use math to make color palettes using color theory so that based on your first color chosen you'd get artistically definitive great color no matter what. While also indirectly teaching people color theory. But I have big eyes, and I take forever to finish projects, so my idea is probably not viable for getting results out quickly

#

Some websites do this already with color palettes though, to give suggestions for what looks good.
As an aside, the previous skin system limited how much you could reduce Saturation and Value but locked Hue by swatches

raw hedge
limber crater
raw hedge
#

At least in terms of variety and control. Maybe not in overall colors etc

limber crater
#

Definitively, the way they have it set up now appears to give great flexibility overall, and has the capacity for a variety of color channels to get mapped to.

#

In essence, if they use any colors for eyes in the future, they can simply elongate the codes and make the eyes a new channel. With my limited knowledge it seems plug-n-play in that regard, and with the way the data is structured.

obsidian jetty
#

@mystic cipher do you tab out of the game a lot? If so, you could try tapping alt before hitting enter to type. I've had that happen a while back and it seemed like the alt key was locked, so instead of enter, it behaved like you actually hit alt+enter.

raw hedge
obsidian jetty
#

mhm...very annoying ^^

raw hedge
pale river
#

@honest crypt bary is planned and should be releasing this year. Hopefully over summer but we’ll see

raw hedge
#

Keep in mind that even though they have a lot of the models from legacy, they have to be redone with new models, animations, etc.
Not to mention a lot of them are getting brand new mechanics, and those have to be coded from scratch now
It’s a small depth team so as long as we’re patient will be able to get the stuff that we want

honest crypt
raw hedge
honest crypt
#

I couldnt play the game at all so idk, i got 75 hours but none of them see are in game time

raw hedge
# honest crypt there is a new map?

There is a changed map map on the HT right now (HordeTest is the testing branch)
They are adding other biomes as well so it makes sense that new areas could be added or a new map entirely

raw hedge
# honest crypt there are gonna be desert?

Probably not.
It’s not like POT where everything‘s going to be massive and biomes that don’t exactly mesh or match each other
It is a relatively tropical island anyways. So it wouldn’t make sense for there to be such drastic changes in environment.

honest crypt
urban flax
honest crypt
raw hedge
honest crypt
raw hedge
obsidian jetty
#

you forgot the feathery bois...Austro and Ovi ^^

raw hedge
obsidian jetty
#

it's fine, I forgive you...but yes, devblogs are the best source of information for things like that.

limber hull
#

in fact, the only thing we know about giga's release is that it's quite a while away

raw hedge
honest crypt
#

I forgot the name but there was a huge flying Dino

limber hull
raw hedge
junior nymph
raw hedge
raw hedge
honest crypt
junior nymph
# raw hedge Those are just the “in active development” ones right?

eh. those are the ones we know are in the pipeline as of right now, as in once so and so animal is done they move to something else, for example when cama is done animation work they move to spino as a priority (not saying thats going to happen just saying thats what would happen once an animal finishes whatever stage indev that it is in)

raw hedge
junior nymph
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so making assumtions and getting peoples hopes up for whats to come isnt quite good especially when the devs like kissen say things like "acro and giga are quite far down"

raw hedge
junior nymph
#

cause when those two animals arent next people are going to freak out and say "BUT YOU SAID THE GIGA WAS COMING DEVS LIED" even though it was just someone else saying it

#

in a normal community that wouldnt matter. But this one is like the peak of not having a brain and just being sheeps

honest crypt
#

whats the power of giga anyways

junior nymph
#

anyway I sleep now.

raw hedge
raw hedge
raw hedge
limber hull
#

its an apex bleeder is the best we got

#

basically, does a lot of blood related things, including possibly being very effective at tracking bleeding targets

raw hedge
# limber hull its an apex bleeder is the best we got

I hope the bleed system gets reworked overall before then.
Rn, bleed feels like it does little or way too much.
Be cool to see it get a “crush” like attack that charges up to do bleed. Then lets targets try and flee while tracking.

brave jasper
#

@ornate pewter that already exists, once you press entomb press no when replicating and you go to the regular select screen

raw hedge
# honest crypt what about baryonx ?

Semi aquatic with some form of defensive stance. Likely something that does well in water, but not running things down or being an overly aggressive Dino.

limber hull
#

i mean, we know it'll probably be quite fast on land, given it's described as quite nimble and quick

raw hedge
ornate pewter
limber hull
mighty girder
#

Id be surprised if bary is as fast as cera

raw hedge
#

I think its stance will be like cera charge bite.
“Come at me if you want, you know it’ll hurt”

dusk wigeon
#

What in the world is going on with the skin system

mighty girder
raw hedge
dusk wigeon
#

Hhhhh

I love the bright colors, so sad

mighty girder
#

Thats what unofficials are for

raw hedge
dusk wigeon
#

No, I mean for markings an accents. The super bright flashy ones are wild, but it is nice to have access to more ranges đŸ« 

mighty girder
#

We’ll get more ranges, rn the system is just in “is it functional mode”. Expansion comes afterwards