#general-feedback-discussion
1 messages ¡ Page 365 of 1
@wild crescent (sorry if you don't like pings) I cannot agree with you more. I've been getting around the updraft bs by literally just using all of my stamina bar to get as tall as possible and coasting to the desired migration zone.
It takes a long time. Like, I cooked dinner and served it before I touched down. But I still got there faster than following the currents
#general-feedback message @white plover i don't think that's a great idea honestly, you can get away with super smooth transitions for pt because it doesn't do a lot of fighting, but for land animals you need that snappiness for proper combat, otherwise they'll feel sluggish like maias or trikes when turning around. especially tenos need that
also lmfao cooking dinner while your bird is flying is absolutely diabolical đ
What if I said I idealize it as having different speeds depending on whether you're holding shift?
I don't think the actual speed of turns should change, by the way, like I don't think the actual turning mechanism should change at all, I just wish it looked smoother!
https://discordapp.com/channels/401464048610312193/401481371249541120/1443860081266524274 Don is a regular human my guy
this level of glaze has to be satire
also a good indicator used to be rex's head not moving with the camera but they removed that
I'm trying to show my appreciation towards the entire team - Don isn't the only one working on animations by far.
well It wasn't your feedback I replied to đ
was talking about the most recent one
well flip
it registered as a ping for some reason, and was highlighted. My bad
don doesn't even like the weird worship stuff either lol
@proven fossil #general-feedback message
you can rot the food yourself by throwing up on it after triple tapping RMB. Part of cerato's identity is controlling its food for a long time
as an added bonus, anything that's rotten will always give you diets
ohh it would be nice to know this info in game
or take chunks out of the body, and wait 7 minutes... takes less than puking on hte body im pretty sure
yea but that's exceptionally lame and boring
puking on the body speeds up the rotting process, but.... still takes too long to rot the body...i aint got that much patience XD when i play cera im mostly out of bacteria cause im too lazy to wait the chunks even
That's what happens when you play as a scavenger but don't want to scavenge
yea true.... but as of right now is far from being a scavenger, its still the best hunter XD (i havent played since the latest changes, but idk how much it has affected cera from that stand point)
So a buff is the last thing it needs
absolutely XD of all things it needs a nerf..... needs to stun itself after releasing charge bite, so he can only use it defensively and not offensively! like it used to be
I don't think adding clunkyness is the way to balance anything
until charge bite can be effectively used hunt cera will never become the scavenger its meant to be... charge bite is perfect: big dmg, and perfect to bait attacks since u can keep the attack going
but, i dont disagree that it would make it clunkier
Sounds dumb to give it a self stun ngl
You can simply make the speed nerf instantaneous alongside a general speed nerf and it will be fine as what it is supposed to be
I dont mind pings at all. I certainly agree itâs possible but with the extremely slow gliding speed and fast growth rate itâs unnecessarily difficult
Was just thinking about it yesterday
They need to greatly reduce nighttime,storm,rain and fog
why??
#general-feedback message @inland moss imagine wanting to play your main on an official and having it locked
You can also encourage people to play other dinosaurs through balancing and their specific gimmicks and design, as well as other side encouragements which I am unsure if they will ever get added even though this game is unique among survivals by having you choose a set character
If you artificially limit the only good or interesting playables, then people will simply move on to another server where it is free
You could make hypsi, dryo, pachy or dilo good to see more of them around
How come?
#general-feedback message hypsi 3 minute long growth
And deino in 1-2 hours
TikTok isle 
Feedback to my feedback please!!
You dont bleedout in water in the hordetest
@ruby zenith
Actually no, I have an Omni with 10 mutations (2x Entomb).
It's not that difficult if you know what to do; the first thing you need to do is focus on some kind of diet and satisfy your hunger, After that, go to Northeast Plains, there you'll find the 3 types of Omni Diets, and normally by the time you get there you'll weigh at least 100 kg, and at 175 kg you can grab deer and boas against the ground, I think.
Finally, there's the parrot, which is everywhere there, along with deer and boar, representing the 3 diets of the Omni.
Helping you achieve Prime status.
Bro I need some of the real homies to comment my suggestion
@ruby zenith Im genuinely curious, why?
The regular nerds!!!
Face pounced cera
/j
Honestly not expecting anything else
Omni or hordetest is actually really good, only if the ecosystem wasnt borked
The stam buffs on its pounce made it really strong
Rex/allo meta!!!!!
But hey, then herbis are op
Its more so the clans being everywhere
never really been bad, the worst it suffers from is desync, teammates pouncing each other (like you do đ ) and bad stam management
True that
90% of player interactions Ive had on HT were with some kind of clan/mixpack
Guys guys guys #general-feedback message !!!
yeah and I don't forget x)
you literally got me killed by randomly swapping your location

https://discordapp.com/channels/401464048610312193/401481371249541120/1443882957772423319 thats part of being a frail or prime elder and one of the things that encourages you to entomb
So how is Allo´s balancing after this last patch?
HT - Troodon, Stamina and hunger are draining way to quikc and the stam doesn't regen as quickly as it should. We play small animals to be fast and nimble, low stamina regen doesn't make this fun.
@coarse spruce #general-feedback message 10/10 art, fully agree with this as this makes beipi a bit more fun imo :D
@limpid bear
how would allo ever hunt anything smaller than him then? Heâs too slow
bite and track
I think that's the idea behind strong bleeders
raptor, herra and cera excel at it
admittedly it needs a trot buff to keep up with the ones I just mentioned
my point being , its just that if he did come into contact with smaller tiers it would be better if it just bites them
But it can only bite them once before theyâre able to escape. Because theyâre faster. Youâd then have to make him bleed out the small tiers in one bite which is broken af, donât you think?
is there a server with the max set to 300 because i saw it in a vid and he was in a server with 300 and i was wondering if there actully is a server that big?
That'll be an Unofficial server.
on what branch?
Either Legacy or Evrima.
oke thanks for helpig me so much
My pleasure.
i mean ig but its bite is pretty much already like that
Not really
@vivid acorn Check the pinned messages in the official server channels to see how to report hackers
I've tried that before. Got no response
Admins only respond if they need more information
then you go onto a different server, there are definitely more problems with the way i suggested. however the general concept seems like a good idea imo.
and there shouldnt be "good or interesting playables", they should all be good and interesting. no dino should be terrible and just boring too play, thats bad game design
edit: SORRY, i accidently missed the part where you said that lol. but i dont see the issue with that, itll balance out servers and hopefully fill more of them, instead of 20-40 people waiting in q for na2 or something. if you really care that much about playing 1 playable, waiting for one to die or unofficial servers would be fine really. the thing that will make this stick is making people who only play 1 playable branch out if there main is locked, and try other dinos because they are all interesting, unique, and especially fun.
ive not heard the chicken footstep enough to have this much of an emotional response to it
Like 100%. And you even have a illustration for it, so cool.
If you want Beipi to share space with other playables, give them some slightly safer spots from Deino (who basically takes up all the aquatic oxygen at hotspots) not safe drinking spots, just safe spot to chill for a bit, before hunger or thirst demand you leap back into the water.
Troodon can can hide almost anywhere and can run effectively, Hipsi can enjoy those spaces from a tree, Ptera can fly, but Beipi is trapped between land and water, and in a fun popular area, both are dangerous.
@vagrant nimbus I don't think they will ever add dibble/galli to main branch, the reason the AI is there is so the new carnivores can grow easier, then being able to test them
@inland moss #general-feedback message
genuinely what is wrong with troo and hypsi, i would rather play them than cera or rex, i think at that point it just comes down to preference
troo is the game's best endurance predator, hypsi is a fun lil tree climber
im guessing they cant KILL and FIGHT the TYRANOSAUR
oh did they say that it was only to help rex grow easier? I thought that they were planning on implementing it on the main branch eventually
no, it wasn't added just for rex
that's a common misconception
they genuinely want it to go live
they super need to adjust hypsi's aim in climbing though otherwise it's a perfect dinosaur
HUH
troo is very weak and hard to grow in many cases, it is also hard to play in groups like how it should be because you just pounce on other troos instead. its still very fun if the conditions are right, but it doesnt appeal to the majority of the playerbase. and hypsi is basically just an ai that you can play, run around and do nothing, barely any interaction at all, while it still is fun for some who like the survival and semi realism of the game. it again is not appealing to the majority of players.
if that is the case they could at least add teno instead
dibble is just too much food
No. No dino AI is good dino AI. Teno will have the same issues
I think galli AI should also be removed
I completely agree with u
maybe ava like in legacy would be ok but anything above that is just going to create a huge unbalance
yea i said someting about this in one of my feedbacks, feeding players off of only AI will make the game feel like singleplayer. they should make more player interaction happen instead. if AI is going to exist, it should be to help starving or juvi dinos to make the game a little less harsh, maybe.
100% agree. Anything beyond helping juvies grow and prevent you from starving is not good for the game's balance
yea exactly. and i think the idea of adding a little more players to the official servers would help, but people seem to disagree. Also balancing the map out so players will find eachother more often would be nice.
You are basically reading my mind at this point. I agree with everything you just said
lol, now we only need to convince the devs...
I personally love Hipsi and Troo, right now my main concerns with them are Troodon's food sources early on, and their short growing times, which makes both prime and exploring/interacting before your frail, difficult.
Personally, I think the low guys on the food chain should get prime a little easier, since it probably isn't doing much for them against the other playables, and extending the fun of their very short lives is a positive.
Troodon only needs to have more speed when it's Juv. ideally, it should spawn at 30km
I don't know whose terrible idea it was to let Troodon Juvenile run 12km...
yea those are some points i left out, thank you. but nevertheless they can still be much more appealing to players and balanced in a couple ways to improve the gameplay experience.
lol yea it feels like a marathon trying to get places on troo
@errant canopy that huge biteforce translates to the Crush attack
It's not bad once you're grown, but thank heaven chickens try to attack you as a baby, everything is faster then you.
you can think of the 700damage bite being just a quick, effortless bite
while the crush is where the ability to pick up and destroy things is where the true biteforce is at
It bone breaks you. It took a good four hits to kill us
A 3 ton Rex is not bone breaking 3.9 tons not even with 5 crushes
Wymmmm
We were prime, not full prime
And cerato? A 900kg animal in real life and in the game with 2.1 tones and more than 50% of the rex's bite.
Even if your not full prime he is not bone breaking you in one crush neither is he pinning yoh in one crush
The Rex was smaller looking than us though. My point also being that it was faster than us AND had more stam than us.
Take that up with dondi dude. I was there, it happened. One shot pinned us
the 2.1 tons thing is due to the way the model and weight are scaled, its only temporary
the biteforce thing is wierd yeah but its a game so its hard o say
If he had more stam and looked smaller yall shouldâve absolutely sh**t on him. Tho 5 ton Rex does look pretty small so it probably was 5 tons or around there
yo yall should go upvote RogueRibosome
The Rex can only pin 73% of his weight. That means if you were a prime allo (you said you werenât full prime so letâs say you were 3.5 tons) the Rex would have to be 5 tons to be able to pin you and one shot you. And btw dondi the other day did say pin was going to be adjusted so itâll probably be nerfed on Rex and allo. But what you said is complete nonsense, I donât even take it seriously
The T. rex is an apex predator and the supreme predator on the island, at least on land. It is slow, and I think the stamina buff is bad because it makes it less punishing and realistic. The ceratops has every possible buff and grows quickly. You can't compare them, except that it is much more difficult to grow a T. rex than a cerato.
Okay thatâs up to you.
Weâre talking about allo vs sub Rex where sub Rex wins every time
No itâs not up to me. Itâs facts. Itâs been tested constantly for a month if not more. Rex can not pin anything lower than 73% below him and if same size he can pin if prey is low health or low stamina. Other than that itâs impossible
Regardless of that, a Rex that has the size to pin an allo is faster than it AND has more stamina.
I don't like that guy very much. Slow trot, slow, not agile. It's to be expected that he'll get beaten by Rex Sub.
Itâs only faster when ambush speed is used - so for 10 seconds. And I donât expect Rex stamina to stay anyways. Patch notes said it was a âslightâ buff and this ainât slight so it makes me thing itâs an unintended value
Yes because allo is very weak right now.
And btw even if Rex uses ambush speed heâs never catching a good allo. Allo can literally spam his pounce to make distance. Yet again a skill issue on ur part for being caught
Allo has no stamina
Yeah Rex can outstamina him but heâs absolutely not faster
Also we initiated the fight because he was smaller than us. Iâve been playing the game for 700 hours and my buddy has for 1500 and we both agreed he looked smaller than us
Doesnât matter if the Rex can just run us down like????
Rex weight to model scale is so bad. He might look smaller than you but if he did pin you in one crush then that means he was BIGGER than you by at least 1.5 tons+ minimum
Well then they should fix that? Youâre just disagreeing to disagree. Iâm not even sure what youâre trying to say. If the Rex model is that inaccurate then itâs obviously not my fault for saying he looks smaller than me
No ur saying he was 3 tons and one shot a prime allo which is just impossible
Not even one prime allo but TWO prime allos
Oh temporary what's gonna happen after ?
probably reduced if i were to guess
beipi is currently upsized bigtime to 250kg and tenonto was going to be shrunk down
things may change
From what hypno said it sounded like the wheight is already the adjusted wheight so it will not most likely not change but if smt over or underperforms they will balance it in areas like biteforce and speed like they did with cera for example
But it could change so let's see
Why isn't there server region channels in here for horde test but is for evrima
Yall know you can use trees and water to knock allows and troodons off right?
Also the constant storms making ai impossible to track is đ
yes but bucking should also be useful lol
Yeah if I see anything that can pounce i just run for trees but I agree with you
It shouldnt chew your stam and not throw them off
Yea, I agree. As much as I like having a counter to everything, in the isle the survival element is intensified by the fact that there are just some situations you cannot escape from. It leaves you fighting for your life and constantly in fear of it.
trees are not working very well with allo pounce. I just died yesterday, and last week trying to use trees to knock allos down. its like the tree ain't even there. many times it also happened with rocks. This is the most frustrating than everything in my opinion
I agree with your suggestion about bringing back the old BT Force and nerfing Rex's stamina. I always thought that Rex's gameplay against other Apex was: Only attack if you're sure you'll kill it; otherwise, get away because Rex wasn't a Cerato, Carno, or Dillo that could attack and, if hit, still have stamina to escape. Now, with this stamina buff and BT Force nerf, Rex becomes similar to the other smaller carnivores on the island. @indigo notch
@royal jolt dirty primal stego sweat đ¤
lol idk what u on abt lmao
you don't?
literal deranged statement
You don't get it
He knows exactly what I'm talking about
Na idk what u talking abtđ¤Ł
suree buddy, I will admit though you goated on steg
thanks lol
lemme ask a favour though
wsp
check ur dms
text me dm its better xD
@quartz rune #general-feedback message thats just so funny to watch, trapped by a literal pebble lol
yes bro its so annoying
@pseudo oar u have lost almost all ur stam from ur attacks, not from pounce, next time learn to play instead of crying XD
its actually rain night fog storm simulator change something we need more daytime
And night vision SUCK
https://www.youtube.com/shorts/T1ay0uK0xDY
this is from my channel (not here to spam also because I stream in Italian which is like SUPER NICHE lol) the one I was fighting was an adult Trike? because I broke the bones on my second crush attack and it lost the fight there but I was only 6t in the clip.
If that's an adult (yes it was bad player ofc) I think it went down a bit too fast
#gaming
#theisle
#theisleevrima
#evrima
#dinosaurs
#deinosuchus
#ita
#theisleita
#lowqualityraptor
#tyrannosaurus
#allosaurus
#rex
my bad for reposting suggestions
half my stam drains from bucking doofus
Osteosclerosis doesn't work and the Y diet is about healing fracture damage, not preventing fractures and it always breaks in 2 shots anyway.
Y diet is not only healing but also resisting/reducing so osteo doesnt work hmm
resist 10% and fracture regen 30%
unless last update changed that
Who cares, Rex always breaks bones in 2 hits, inevitable damage
I can show you the whole video, every time the bone breaks in 2 hits and 1 hit is made and 10 minutes later another hit is made and it breaks in 2 hits again
well then thats a little to strong, in that case like u said increase biteforce decrease fracture damage
i know 2 updates before my trike got bonebroken in 2 hits still, havnt played since lasy 2 updates tho so no idea how it is now will have to test that soon
no no XD
I don't know, I'm watching a video right now, a comparison video of Rex vs Stego, I'll try to analyze it to see who is stronger or are we equal?
Rex is stronger than a stego. This ainât a debate
Stego just needs to reliably evade a Rex tbh . Rn he canât run or fight
personalply cast say since i have not played either.
Bad news man if you want to attack a stego it's your death sentence you know why the damn bleed damage is kinda crazy right now so if you attack and try you'll die
#general-feedback message @agile fable agreed with everythign except the trike part sicne a stego is not even meant to be defending itselfe against trike hence the higher running and trotting speed.
Rex still stomps stego
As it should be đ
I wonder why because the rex has extremely ridiculous mechanics, an 8 ton animal falls to the ground or a 6 ton rex and a 12 ton rex (stam 0) also drops it to the ground, so much ridiculous
rex should only be stomping trike or stego when succesfully ambushing them.
Not stego, butt trike? Sure. Stego ainât even a proper apex
"when running isnt an option"
Rex just should not catch stego at all unless he ambushes them. If he wants to hunt them he needs to ambush
bruh your stamina is exactly the same both 100 seconds running time and stego both runs faster then trike and trots faster so how can it not run ?
running isnt always going to be an option, trikes ambushing you on a bridge, you walking into a path with trikes on the other end while running from a rex, etc
it wasnt a comment that stego should kill trikes. stegos never have and never will. it was just something i didnt want to think about
thats just unlucky if u are caught between them on a bridge thats an unfortunate moment/timing even if ytou could somehow defend yourselfe you wont ever winmt that fight anywasy
its just not something capable of fighting a trike solely because trike uses its head for attacks wich also give reduced damage
in evrima, dibble and trike dont take bleed from stegos powerswing to the head. hopefully dibble cant slaughter stegos now lmao
im very aware
stego already took over 300% stam to kill a trike holding rmb. i just found it funny that it would be even higher now
dibble for some reason has more damage reduction on the head then trike :p but yea a dibble shouldny be able to fight a stego neither so it should definitely receive bleed from hits to the head
they might change it so the head resists raw damage for this amount but only 50% reduction from bleed
or somethign like that
but even that wouldnt make stego be able to fight trike
since trike is capable of instant knocking stego down and its more maneuverable then stego with its sparring
i find it rather easy to dodge powerswings in sparring
trike/dibbles entire kit counters stego, i doubt itll ever kill them unless theyre REALLY bad at the game lmao
not sure about right now but ive had multiple times where i knock a stego down as trike and before im even able to press the trash button the stego already got back up and running
wich caused me to die once early in rex ht
bug or hacker
possible to
ive seen alot of people get up suspiciously quick in the HT when i know they dont recover that quickly
but its been that way every stego fight ive had
or theyll slide on the floor while downed
95% sure thats a hack
it makes it much harder for trike to use trash effectively
since they always escape mine
i died in a 1v2 cause of that reason i knock down press the button and they already gone
but if that aint a bug then a normal stego vs trike fight was already very very easy for trike before the nerf to stego damage
@clever stone the colours are temporary while they work on a new system for skins
rex crush got buffed and you can do some fracture damage with normal bite (if the prey has a fracture it might have been buffed just a speculation)check this https://www.youtube.com/watch?v=XGi9zpsG6io
Description:
A video going over the key changes in update 0.21.277 Hordetesting Branch from the Allo bleed nerfs and Buffs, Rex fracture buffs and Stego bleed rework.
I discuss how combat in the isle could be going through a revuvination and become some of the best we have seen in a long while.
For Maia changes please check out https://www.yout...
W devblog fr
@split bolt
hey I was there
that took unnecessarily long
thanks you devs!
I do agree, but I suspect the change was made to balance out how much easier it's stamina is to manage now.
If it retained it's old speed along with the stamina changes, Ptera would be horrendously easy, and the frequency at which you would "touch grass", would be quite low. Especially when it comes to areas where the grass is, a bit dangerous.
Now, with the slower speed, you are forced to the ground in search of food and water more often before reaching your destination.
Ptera was ruled by it's stamina, now with lower speeds, it's ruled by its tummy.
they have the exact same damage reduction
also this is a BIZARRE way of balancing stego
stego is by no means a speedy animal, nor is it designed to be a runner, so why would you balance it like one
Because itâs not supposed to be fighting a Rex
Well it shouldnât.
yes it is
not like rex is really suffering from a vast amount of creatures that can fight it
atm it's
- trike
- another rex
why not throw stego in so it does more than just nuke everything besides trikes
that seems
counterintuitive
How would Rex fight a stego that can throw hands then? Stego can just keep his tail facing Rex at all times
small ones so you dont get one shot and more dmg to big things so it doesnt get killed easily
Because it runs circled around trike. With stego u canât do that
they just need to make dmg values change depending on weight so stego has a change to fight big thing but not be a menace like it was before
did you forget you're over 50% larger and have fractures
Fractures donât help you other than body fracture anyways
small ones should get oneshot imho
no
Ur damage is too low as a Rex
its so boring no skill
like one shot a cera should not be a thing
for stego
i think the bleeder way they are making stego is the right way
just make it deal more dmg to big dinos
imma be real i think cera should absolutely one-shot cera i have no idea why it shouldn't
because 1 bug 1 lag ur dead
cerato isn't even remotely close to stego's level
its boring asf stego can already kill them super easily or just go to a wall
and its safe
deino can easily one-shot cerato, so can trike and stego
and before that stupid "stego ain't an apex" thing comes up, neither is deino
one shots for like 1 tier diference should not be a thing
its boring asf is the same thing with allo pin you cant do anything
dude cera is not one tier difference what
to stego
no??
Fr stego ainât even a proper apex he shouldnât be on the same level as Rex. Rex should absolutely maul him
what do you consider cera
stego and cera are not a tier apart
stego is a large tier
cera is... whatever is in-between small and mid
nah cera is mid for sure
remember stego is 4x its size
cera is not the same class as allo
nah, cera ain't mid, allo is mid
maia and dibble are mid
cerato and carno are not mid
they're much smaller than any of those animals
again stego without one shot can kill 4 cera or more
i dont see why deino is allowed to one-shot but its a problem for stego
easily
you can entirely avoid and ignore stego
its not doing anything unless you start the fight
i guess i mean it only feels like this bc the roster is small
with a lot more dinos i guess it becomes better
and also its not like adult cerato has any place going up against stego lmao
but rn its boring asf at least on evrima ppl spam trike and stego and u cant do nothing
imma be genuinely honest
i cannot tell you the last time i have ever seen anyone "spam stego"
Nah stego players just have to use their brain now to play the game, theyâre not unbeatable anymore
If Rex gets nerfed to where he can only hunt stegos by ambushing them, then itâd be a great change
yea see i dont think they've ever been unbeatable
they were
Before rex and trike nothing beat a stego wym
nahhh
cerato has been jumping and killing stegos for a good while now
No lmao
yeah if the stego is bad
Even a pack of 10 ceratos wouldnât stand a chance against a single brain cell stego. They literally get one shot
genuinely how tf do you lose that scenario as the ceras lmao
like at that point you gotta be dying to prove a point
u never seen a good stego then
And a stego with a brain cell doesnât get baited. If the cera wants to trade a hit with a stego he has to get into power swing range and thatâs insta death
also i fail to see how "make stego just sprint in a straight line away from rex" makes stego take more brainpower? lmao
If the stego doesnât fail for your baits, you will never win. If the stego is bad and falls for the baits, he can just put his head into a rock/tree and the ceras will have to call it a day
exactly
thats why i hate this dinos that one shot
pll that are bad just go to a rock
and they are safe
guys idk how to tell you this but deino has been in this game since update 3 and it's both better at oneshotting and better at not getting killed
and it's a stego
what's your point
Yeah that means if a stego spots a Rex, he will be able to run away and survive. And Rex canât mindlessly trot down a stego, even the Rex player would have to use his brain to not get spotted and be played like an AMBUSH predator that his playstyle is supposed to be
how is deino supposed to hunt without one shot
don't go near it and ur fine
don't go near stego, ur fine
don't go near trike, ur fine
why is deino better in this regard lmao
yeah but stego is on land and taking meat space in the server so in the end their needs to be a way to kill them
never said it wasn't
if not everyone just plays unbetable dinos and their isnt food
just said deino has a one-shot and a better time being unkillable
and how many deinos are in server
deino is taking up the same amount of space in the server and has no way to kill it
however many people feel like playing deino
deinos are cannibals
so?
yea they just have the entire watersystem that makes them instantly untargetable
like they dont camp the same spots
how is a rock better than that lmao
yes they do??? deino does nothing but camp the same spots
like 90% of the deinos are in delta now
but stego eat grass not meat????? unfair????? stegOP duh
that is quite literally the entire thing about deino atm
it is unbeatable in its terrain
stego 100 ton buff when
bruh did u forget what u just read
i did
not u
i wasnt there
valid
yes me, tell me what happened!
you have eyes
no
exactly
neuralink tester?
shrekalink tester, its the better of the two.
U know itâs similar to stego. Stego was unbeatable before trike and Rex. Deino will be unbeatable till spino is added. When spino comes he wonât be the king no more
Unbeatable in the waters @icy lion aka his terrain
spino probably won't be able to catch deino lmao
No it's the part about stego I'm reacting to becuas that has not once been true, not in any patch in evrima's history
it has basically no ambush potential and will likely be a slow as balls bottom walking animal
yea lmao
Neither can a trike catch a stego. Now all we need to do is nerf Rex to where he canât catch stego unless heâs ambushing. Problem solved ez
so make rex... slower?
shoutout to when TENTONTOs of all things could kill a stego
Nerf his stamina
it'd still easily catch a stego tho
First it was omnis then it was omnis and carnos then it was cera then it was teno of all things then it was diablo (and still cera)
he will just trot stegos down!!
Now we've got trike, and now rex
For 10 seconds, yeah, which is fair. You still have to ambush
This doesnât work if u revert Rex stam to how it was and keep stego stamina as it is now
i just don't see what the issue with making stego kill rex is
Carnoâs stego tail biting was true skill
thats what they already r doing anyways
again, it's not like rex is overwhelmed with combat
Because a semi apex shouldnât be on the same level as an apex. Rex is a much harder grow and literally takes 4 hours more to grow
Oh and don't forget troodon and dilos, those have been decent at stego killing
it fights trikes and other rexes and murders everything else
rex isnt hard to grow with all the dible ai
like i fail to see the issue with letting a stego fight a rex
Broski itâs not hard for the clans. Itâs hard for any normal player even with all the ai
rex stam needed the buff but it was to much
like half the buff its good
idk its pretty damn easy for a solo
they are tying to make the game less 1 shot based from what i can tell
stand around, eat turtles for the vast majority of the growth, that's it really
Itâs not. I havenât been able to grow a Rex for a week now due to all the hackers and clans. I can only on the x5 server but that doesnât really count
eating turtles for a couple of hours
were are you finding turtles
even easier without the cannibal wall hacking mega packs of 20+ rexes that roam the map
beach
I seen them 3 times in the hordtest max
lol where
really? they spawn frequently on the beach
Rex is still 10x harder to grow than a stego and takes twice as long
idk pretty much anywhere that has sand tends to spawn turtles
how long does rex take to grow
12 hours 100% diet as opposed to stego 6 hours 100% diet
why does stego now weight 1.8 tons after 30 min gameplay
every dino grows to 50% faster now
troodon takes a lot less time than teno and yet troodon can kill teno
oh really?
at least it was what i noticed
Its growth scale got changed. Same with trike.
dilo especially, much smaller, can kill things much larger, solo i might add
Teno is much stronger than a Troodon tho
that actually a great change no more waiting years to be able to do something
Give me an example
dilo killing tenos or ceras
if it doesn't bug the hell out the animal is nuts
stego is so dead to dilos most of the times
genuinely dilos biggest weakness is sometimes it just tweaks out and doesn't do anything
It can kill them? Sure. Is it stronger than them? No. Cerato charge bite hits the Dilo ââ> Dilo pukes ââ> cera gets 2 free bites ââ> Dilo is now on red screen (dead if cera has damage muts). Dilo tries hitting the Teno â-> Teno uses his kick â-> Dilo gets knocked down ââ> Teno proceeds to walk up to the Dilo head, kick him, and kill him.
and at no point have i asked for stego to be stronger than rex
You said you wanted a stego to be able to fight a Rex. This statement points out that u want them both to be on the same level if not stego favored
u can kill tenos with dilos very easy u forget dilos are super fast and just bite while running and you cant hit them most of the times
after poison its gg
so a dilo fighting a cera = not stronger
but a stego fighting a rex = stronger
????
With how rex is stego would need major buffs to its mobility to be able to escape
No Teno turn radius is simply too good. If the Dilo tries going for a hit the Teno can simply kick him
They can also do that and still win
bro if ur not bad at dilo u can kill tenno as stego easy
even good tenos
stego depends
No lol
Have you seen how bad Dilo agility is?
You literally need to be in groups to hunt anything larger than a raptor
#general-feedback message I dont think this guy wants to gather data...
@noble vortex small tiers literally dont become infertile at 100%
I don't gather the data but read the devblog bruh
"At the very least, small and mid tiers shouldn't."
mid tiers shouldnt*, they have more than enough time from sub to 100%
lets agree to disagree
sure.
I was the blue stego that kept getting crushed!
took one for the team
Or you know
Use stealth
THe dev blag saying they STILL won't let me have the only colours I liek together, red yellw blue:: "So you hate me?"
I feel so targeted xD
Maybe you'll get some theme like that, dark colors, where it doesn't look too bad together, unlike bright red, blue and yellow together.
Honestly if the eye and male marking colors were unaffected and just had the same pallets I wouldn't care. Like the fact that 90% of the roster have red male marking is so boring. My vote would be on primarily darker or duller body colors are slightly more saturated (and not JUST RED) eyes and marking. 
they look so good!
but also, if someone makes a green dino, and another person makes a red dino... then with the way nesting works, you're gonna get a christmas tree as a child. let people have their weird colours
I think weird to an extent is fine - honestly. But a lot of folks don't actually understand colour thoery, It's less about hue and more about shade, tone, and saturation and what colour is next to what.
Also currently you can have a xmass dino but just having a green male, most of the male marking colors are red. and most dinos can be green. And I've seen some pretty ugly pallets come from breeding pairs and that's fine it's kinda neat and adds an element of levity to an otherwise adrenaline testing survival game lol
#general-feedback message this is insanity
How are there so many together bruv đ đ đ
https://discordapp.com/channels/401464048610312193/401481371249541120/1444525687670308965 isn't this supposed to be one of the hardest playables to grow in the roster?
WHY is there like 20 of them on a bridge
dibble AI and canni mut being easy free food lol
i disagree with both legacy ambush and allo needing it
i think the simplest option is just to make it a toggle you can set on or off while on full stam
rewards actual ambush, rewards stamina management, can't be popped randomly
also allo just
doesn't need that on top of everything else it has
@scarlet thicket open chat and hover over works fine
thats why i said intentional for the implementation. That way of doing it is unintentional
It can be done dont need to waste time on more ui stuff when there's more pressing things imo
do you mean something that can be placed around here on the UI?
It's on a todo I'd say but as I said more important things to polish
There are multiple ways they could do it.
-
Add icons in the stats menu page that you can hover over.
-
Add line indicators on the icons at intervals (this version would be insanely good for the stamina regen rules to stam%)
-
Edit the icons to show a persistent % value (could be active while sniffing and revert to normal icons when not)
i dont play dibble but im sure trike doesnt have a 90%damage reduction when holding rmb trikes normal head damage is only reduced by 30% im pretty sure dibble is higher in both cases
it has an 87.5% reduction same as dibble
both animals have a 75% damage reduction on headshots which is reduced by yet another half on block
so they'd take 25% damage normally, 12.5% on block
people just want to kill stegos and even trikes with their small dinos and then complain they cant kill the big herbis as small carnis and get 1shot and then come ask for nerf 𤣠like u wanna fight big herbis maybe play bigger carnis
@cobalt cliff #general-feedback message will have to disagree with the trike part, trike insta kills lower tier dinos yep wat do u expect from the most immobile heaviest creature in the game with 2 huge ass horns those "lower" tiers should NOT even be fighting the trike thats a death sentence and just cause people are trying it and failing hard doesnt mean trike needs a damage nerf. the slowest creature in the game needs both its weight and damage to stay alive.
oh thats good to know buddy
@dusty haven Please use #general-feedback only for feedback
oh my you've become a mod
congratulations
lizard
I also dont understand it XD just let people be ugly if they want to
it's about the aesthetic of the game and how bright ugly dinos ruin the immersion for other people. And tho I agree- I don't wanna see neon dinos either, they could easily not restrict us to limited pallets and instead limit the saturation and brightness while increasing overall variety.
It just makes me think from a gameplay perspective if your group is attacking/being attacked and you wanna focus one player you can't call out, "go for the [color] one" if most of the roster is green and brown. if everyone is samey it's harder and harder to differentiate players.
And it becomes a 'skill issue' if you can't.
yeah I agree. I would love just one big color pallet with green, grey, brown, red-brown and maybe some yellow (not bright yellow, more like sand etc) I dont want bright glowing dinos but I want a variety in colors
yeah literally this
The game has a component called UTIAntiCheatComponent which contains a function CheckSpeeds() that is used to verify that a player is not using any speedhack. It does this by simply checking if some player-speed variables contain a value below the maximum allowed speed for a dino.
This by itself is good, it should stop people from cheating. The only problem is, that this function is not executed on the server but instead on the client. This is a problem because cheaters can change any variable and function on the client to their liking. In a well designed game the server would hold authority about all and every player data and verify the integrity, if a player doesn't pass the integrity checks it would simply be disconnected. (Never trust the client.)
Not only does this essentially render the speedhack-check useless, it also stops modded community servers from changing the speed of a dino. If you try to make a dino faster on the server it will pass all server side checks but the client's CheckSpeeds() function would still cause the client to disconnect from the server.
And how did you figure out that this runs on the client
Because the code existing on the client isnât the same as it being ran on the client
like 3 random ideas rolled into one
By disabling the UTIAntiCheatComponent on the server and setting the player speed in the movement component.
I also made 100% sure the function doesn't get called on the server by patching it to instantly return without doing anything.
The client still disconnected from the server with "Error 1: lost connection with server".
And in the wrong channel, that being the cherry on top
fr allo legit does not need ambush at all
@slow spear please post only feedback in the feedback channel
It runs on both, try lowering the allowed speed on the server
Also ofc if you disable the thing blocking cheats youll be able to cheat, what logic is that
you kinda proved that it is on the server?
As for the stats: the server has the actual stats that are enforced, but the client also has stats which it "expects" so the client gets confused if you change weight, primary attacks or speed, the UI gets wrong stats, the hunger bar also becomes wrong since max food value is derived from weight. Youll have the wrong dmg in the UI too, it will look like you should deal 300 dmg on the client but if the server has another value it will enforce that one and you might deal 900 dmg instead if thats the set value on the server. Your movement can also become wrong since the server enforces X speed but you expect to move at Y speed, for other clients youll move like normal, but on your screen youll be getting rubberbanded, if the values are too different(i.e setting server speed to 0 and keeping vanilla on the client) youll be kicked cus speed hacks.
The logic is that you should not be able to disable the thing that blocks cheats.
And no it doesn't run on both, I also hooked the function the server to see if it is called and it never was.
Can this just get removed from the game? This is absolutely absurd that you get an I win button for basically anything.
I understand what you mean. But why didn't you just run away?
sub allo run 41kmh
Iâm confused, why did you disable it on the server then lol
You ordinarily canât⌠youâre modding the server to do it
didnt expect it to get a pin
kinda riduculous to assume that is possible
Itâs a lot bigger than you?
I donât like pinning as it is now, let alone on allo, but honestly there was stuff that could have been done to prevent this death.
i think slightly bigger is a better description
well yeah Im not denying I misplayed, but the fact an allo can pin something that big is absurd
Not even misplayed in the way you might think
You just werenât in the right place, fighting an allo without any surprise factor, no nearby rivers or lakes to abuse, no foliageâŚ
I tried disabling the anticheat speed check on the server because making player's dinos faster or slower could make for a fun feature.
yes...that has nothing to do with the feedback
But I stil got kicked from the game.
having one-shot mechanics on comparably sized dinos is just unfun and zero skill
I also tried overwriting the (hardcoed) max speed values
Just mentioning it
I think pin should be reworked though, not outright removed without any compensation
I think the only dino pin is even somewhat justified on is rex, should be removed as a mechanic otherwise IMO
why rex of all things? weird choice imho
rex has stuns and fractures already, out of all the creatures, it can probably deal with losing a pin the best
its lack of manueverability is a decent coutnerbalance
fair
Pins make more sense for raptor than for rex, but pins should not mean instant death as long as the size difference isn't too big
also i believe pin as a whole is intended to get a complete rebalance across the board, at least according to Dondi
Every dinosaur blueprint has a anti cheat component, there is also a config command to disable the EAC, that doenst kill the components. The client has one expected speed, but the server has authority and will kick you if you are way to over the speed, ive tested this before. The server has final say on all stats, its just on your screen stuff will not look like they should at all times
I really hope that CC time becomes dynamic
How?
and a balance nightmare
Oh interesting
Let's make assumptions on what the rework will entail
Not really
a 9 ton trike shouldnt be pushing a 8 ton trike to the floor like it does with a 3 ton dibble
because now you don't just balance around staggers vs knockdowns, but rather staggers and knockdowns of many varying lengths that may have the animal either randomly jankily cancel its animation or extend well past its finish time
I assume he means that every carnivore will be getting a pin but pin will be changed so that it doesn't prevent the target from moving or attacking
True
I donât mind Rex pinning since the things it can pin are dead anyways, but it could be infinitely more useful without it than omni, allo or deino if we well like considering it a pinner too
you dont really need staggers to be dynamic, they are so short already
imho, if you're knocked on your ass, you're knocked on your ass
i dont see why there needs to be considerable variation in that scenario
some animals have an easier time to get up from being knocked on their ass
some animals struggle more getting up from being knocked on their ass
Where do YOU fall on the spectrum of how hard it is to get up from getting knocked on your ass ?
youre telling me if a guy puts a hook leg on you its the same as if a bull throws you 5 meter away?
@true hazel #general-feedback message whilst it is really cool, i can see my babies jumping off a cliff and then unable to get back up, lol.
tbh the getting up part is pretty much the same
falling on your ass is just jumping up again, being layed out and having to recover takes longer
i mean the alternative is jumping off a cliff and dying on impact with the floor lol
But in both examples you gave it's being layed out
nah the alternative is dont jump off the damn cliff xD
The point im trying to make is that its rahter stupid that a thing just a kg under being not knocked is knocked the same as something half its size
i mean the size of the wipeout obstacle doesnt matter if it knocks you down the same
like imma be real i just think knockdowns are knockdowns
i think the main differing factor between a car knocking you over and a rather large dog knocking you over is a car would hurt more, but it wouldn't be harder to get up from because it's bigger, rather because of the plentiful injuries i would've sustained
in which case knockdowns should scale with injury, not weight differentials
but imho that also sucks
like the difference between a trike knocking me on my ass and a dibble knocking me on my ass is the trike is gonna hurt a LOT more
#general-feedback message @earnest saddle
As much as the devs will probably not add this, it's entirely possible that people will mod something into the game once the Steam Workshop opens up. đ
I'm fine with thatđ
What is it that people hate so much about the grass?
I had thought the poor specs of my machine were failing to illustrate what was so bad about it, but I got a fairly major upgrade, and I still don't see what the issue is.
Do people just hate that grass is sometimes tall, and little playables can hide in it?
Do they want this to look like a Battle Royal game, where an army of riding mowers have managed to trim it down to the green of a golf course?
When you aim your camera down on it, it just looks silly. The blades of grass are pretty sparse, with the texture under it being straw and dirt. Itâs just not very pretty
At least thatâs why I donât like it
Yes, maybe that's my problem, I play mostly small playables, it's usually beside me, or even above, rarely do I look at it below myself.
@vagrant nimbus you know they are giving normal teno a downsize right?
have they said that or is it just a rumor?
giving people even less reason to play those tiny tiers is so sad
just replacing them with AI instead
Re: the above, I feel like it would be cool if the tiny tiers specifically could be "allied" with their AI counterparts, creating player-led packs of small animals that are otherwise not often played. Which is weird, because from an ecosystem perspective it makes sense for larger populations of small animals to be sustained over larger ones. Could opt in/out with 2/3 calls, with allies mimicking player behavior: they crouch when you crouch, follow you around, wander in the general area if you're stationary, etc. I can imagine having buckets of fun trying to keep, for example, my AI dryo buddies alive by leading them between PZs
Obviously this is highly speculative, but with introduction of AI dibbles and gallis, I feel like the base of the food chain needs more propping up with smaller creatures. So computer-controlled packmates could be used to create engagement for those players who do like to play small/tiny tiers, while also raising the huntable population of said small animals. Just overall increasing the density of life on the island is never a bad thing imo, it just needs to be made an incentive for players to engage with it.
that just makes less people want to play the smalls and demotes them to, quite literally, playable AI over what is seen as an actually interesting creature worth your time
and it is inherently less engaging to interact with computers than other people
Yes, this is true. The ideal scenario would be to make smalls so fun and appealing to play that their real-player populations can compete with or even exceed those of apexes. But I sincerely doubt that will happen any time soon, if ever -- unless some kind of official population control measure limits the spawn distribution of certain species, which it seems like most people don't want on officials.
Fixes to hypsi climbing and introduction of dryo burrowing both would help a lot, but the current state of Priming also puts smalls at an inherent disadvantage, which makes them less appealing to play. There's also the fact that most players want to be huge, powerful, dangerous animals. The reason that you so often hear people wanting the small tiers removed or made into AI-exclusives is because they're "useless" (read: not competitive in PvP), and I don't see that attitude changing. Especially because all of devs' focus is currently on expanding the roster into larger animals like allo, rex, and eventually bary/spino.
But as a person who primarily mains small animals like dryo, hypsi, and beipi, I personally would enjoy managing a "herd" of my own even when no one else has any desire to play my favorite dinos. Making sure they're all fed and watered and out of danger would be fun as a "minigame" that also improves the density of small animals when human players have minimal interest.
The idea of smalls being "demoted" by the inclusion of AI that can interact with players is silly, because by this metric dibble and galli are also "playable AI" that aren't worth engaging with either.
correct
i already feel that way about them
i genuinely don't know what would compell you to play a dibble at this point
plus with the sheer complexity required to make AI of that depth
just add more playerslots, since it'd likely have less server drain
shoutout to Avaceratops being one of "the AI dinosaurs" instead of being its own animal
because players for so long saw it as nothing but just ai
Because I like the dinosaur and it's fun to be one? The introduction of galli AI hasn't made it any less fun to zoom across the island with a player behind the wheel. People who have stopped playing dibble haven't done so because of dibble AI directly, they've done so because a pair of allos can hit RMB to win -- while a 2v1 against the previous "apex midtier" ceras would have been a fun and engaging fight, even if the dibble lost in the end.
And while I agree that more playerslots would be great, it still doesn't solve the fundamental problem that the vast majority of the players occupying those slots will still end up picking trike or rex or allo, not a small/tiny tier animal. If we want an ecosystem instead of a PvP deathmatch, something has to prop up the bottom half of the food chain.
As for AI complexity, flocking algorithms have been used in gamedev for decades now. Setting a radius for "normal" wandering behavior around the player, with a distance threshold to trigger following/flocking around the group leader should not be enormously demanding for a competent programmer. The developers might choose not to invest their resources there, but it's completely doable to have a simple herding mechanic with non-player animals.
i really hope they jus add it anyway
as a playable
its animations and stuff look way too complex for it to just be an ai
and it'd be a waste of time and resources for it not to be a playable
i also just wanna run around as a little ceratopsian and bully juvies, i think it'll have a super fun gameplay loop
I was under the impression that it would be playable, though I don't have a source :O The inclusion of detailed eating/drinking animations, etc. made me assume as much tho
if there's nothing more to them than basic flocking algorithms for animals meant to be exceptionally indepth playable experiences, then i stand by my point
they ruin immersion, exist only to undermine the value of said animals further and completely exist to feed carnivores as opposed to add depth to the world
i see galli AI and I'm quite literally disappointed
yeah i'm assuming itll be playable at some point, i think they've said they might do so.
i jus hope they fully commit to it and make it playable on release
it doesn't sprint, it doesn't have any motivation to protect its allies, it stands still as to allow anyone to catch up
i killed an entire HERD of galli AI as a juvi 400kg carno. I should've been murdered, but luckily, AI is just carnivore handouts
trivialising the hunt of these creatures
why even hunt a player galli and give them interaction when their AI buddies exist as free food to take the fall
yea dino ai rlly takes away from any hunt, imagine a new player finding one and feeling proud just to learn that it wasnt even a player
safety in numbers or something idk
I don't think you quite picked up what I'm putting down. I'm not saying that that is all they should be for all time. But this is an issue of the devs' execution of current AI behaviors, which are frankly not great across the board. Everything that's wrong with galli and dibble AI behaviors has also been a problem for mammal AI as well.
the execution required to make them immersive is well beyond the scope of most if not any game developer
and frankly such a drain on server resources I fail to see the reason to engage with it
Then all AI should be removed period, since its current implementation is both a drain on server resources and unimmersive
see, no, mammal AI is far better
no organs, no illusion of how it should act vs how it actually does, can be designed EXCLUSIVELY as AI as opposed to an AI attempting to puppet a playable, can be given unique behaviours, not a colossal bag of food
i dont hear a boar and get disappointed it wasn't a friend
also current AI is not nearly to the same extent of "server drain" as the highly complex and interactable dino AI would ever be
I don't assume any given player I hear is a friend to begin with xD But I see your point.
That said, the idea that, "yes, mammal AI is bad, but I don't expect it to be good" is kind of... not compelling me. Current AI still has to do collision checks, pathfinding, etc., so if the addition of basic flocking behaviors on top of the existing infrastructure would break the servers, then the entire netcode and AI scripts need to be overhauled anyway
again, if all it has is basic flocking, it isn't achieving what i think dino AI should, nor what you seem to want from it
its just food with a player's skin
no real depth
Imagine: a herd of AI gallimimus that migrate across the map, stopping and grazing in PZs briefly before moving on, etc. All you really need is pathfinding + flocking. Program a route for the leader of the herd, then let the rest of the animals follow along. Would it be enormously deep? No, but it would add liveliness and activity to the world, while also bolstering populations of animals that are not commonly played? Yes. Would I want more from a system like this? Of course I would. But speaking realistically, what's likely feasible to do without derailing the whole project? I'm willing to accept imperfect systems that iterate and expand the ecosystem rather than waiting for something flawless to pop out
But to the broader discussion, AI is still just fundamentally unengaging. You complain that AI dinosaurs are just walking foodbags that only exist to prop up carnivores, but mammal AI is already... exactly that. Unless you're a baby troo, in which case it will slime you. But the point still stands: if we want something different, then an overhaul is still in order
yea but see at least AI mammals exist purely for those purpose, to feed the lowest level of carnivores
And?
I'm proposing AI that exists to interact with players and flesh out the ecosystem to make the island feel populated, not just feed the lowest level of carnivores. If it does both, even better.
Also re: feasibility, I'll just put this down for the record -- RTS games have handled hundreds of flocking units since the 90s. Open-world games, including multiplayer titles, simulate far more complex wildlife behaviors than âfollow/crouch/idle near a player.â
None of this guarantees that a particular studio can execute it well, but the claim that itâs âbeyond the scope of most if not any developerâ is simply false. The limiting factor is studio resources and priorities. If the devs donât implement them, itâs because they donât prioritize them, not because the tech doesnât exist or is too complex.
If they plan on keeping the max server population on officials 100, I donât see how AI herbivores that migrate from zone to zone hurt player gameplay if they arenât like the AI gallis we have in HT and actually flee from threats
imho it just makes even less reason to ever touch a herbivore
carnivores have a similar PvE experience to herbivores, except the food spawns around them and has every nutrient in high capacity
and they're big mean carnivores
I would play herbivore more if I got an ai herd, safety in numbers is an effective strategy irl
Exactly
If I was a Galli and saw a group of AI Galli I would join them so I wouldnât get singled out by carnivores
you'd get a pack of players with similar numbers, who are actually able to interact with you and play alongside you better, if you picked a carnivore
Consider: The absolute delight of jumpscaring someone who thinks they're about to get a free meal, only to be kicked in the face?
But in seriousness, if you have mid/small/tiny tier AI (so dryos, beipis, hypsis, maybe galli -- not dibble, because delta is a nightmare of rexes and allos), the carnivores it's going to prop up are going to be... the mid/small/tiny tiers. Larger animals like rex and deino, etc. just wouldn't benefit because those AI wouldn't be worth it, nutritionally
so, what, expect herbivores to be free, and the only reason to play one is the novelty of people realising you aren't
They donât need to be able to play alongside me, they need to be bait so I can survive
I donât think that was their point đ
I was joking, brother
also like, if the only point is adding tiny tiers, genuinely why
they are the same weight or smaller than the actual AI
I have said this many times: ecosystem. Make the island feel lived in and populated. I want to see dinosaurs in my dinosaur game.
Additionally, servers are already 80% carnivores. There just aren't packs of friends no matter what, unless you get together with a group on discord and coordinate. So what would be the harm in populating the island with more dinosaurs to flock with?
just adding something to make small tiers nothing more than true meme dino
like the leagacy days of "I survived and trolled as an AI dino!!" videos
if i say a group of AI gallis, I'd genuinely just be sad lol
lifeless imitations of something nice
atm, galli AI genuinely just depresses me lol
there's nothing real to interact with, its there to make carnivores life easier and to make gallis nothing more than a moving plant
But you realize that nobody is defending the current implementation, right? I don't think anyone in this conversation thinks current galli AI is any good. We are making proposals to make it good.
i think the implementation desired is well beyond the scope of what most if not any team would be capable of
I already explained why that's simply false, please reread what I said
i can reread it a dozen times and still i believe it to be underselling the complexity needed
I literally work in gamedev đ It's extremely doable
So why are you saying that tech that's existed since 1987 is somehow too heavy and complex for modern developers to use?
You can say you'd be unhappy with the output, but that has no bearing on whether it's possible
because that tech won't achieve what the AI dinos set out to do
and if you boil it down to just that, then the AI dinos maintain the problems I dislike about them
they are just food
for their betters
What I proposed is exactly what the tech is for. Again, you don't have to endorse it, but you're arguing that it's impossible when what you actually mean is that you dislike it.
i never said it was impossible, i said its not worth the effort, nor would it achieve the endgoal of creating immersive dino AI that presents something nearly as interactable as an actual player
But I never proposed that it would be equal to a player, you set an infeasible standard that I never suggested, then shot my idea down on the basis of something I never said.
And I'm not asking you to change your mind, I'm just feeling like you're not actually engaging with what I'm actually saying to you
devs have
Are you talking to the devs right now?
Because we are conversing, not the developers
sure, but im pretty sure when we're talking about their game, its important to discuss their vision
But this is a channel for player feedback/suggestions. I was proposing my idea, and you are responding to something that was never said in this particular exchange, without ever clarifying that you were talking to someone who wasn't in the room.
and with your idea, i think its still making it free food and inherently unimmersive
i know it'd immediately kill also most of my desire to play some of my favourite animals
Ai is only free food because itâs so bad đ
since i adore small herbivores and hate how lonely AI makes me feel
at least when I hear a hypsi call in the distance as a hypsi, I know that's someone to interact with
i dont want to not even trust the very calls of my animals because it might just not be something worth interacting with
But in this case, we should still just remove all AI. Because once again, "mammal AI is bad but I don't expect it to be good" is not a compelling argument for anything except that AI needs an overhaul writ large
If youâre playing a small herbi every ai would be worth Interacting with because thereâs safety in numbers and good luck finding players
but at least with mammal AI it's just "AI"
it's not trying to be anything greater than that
i think there's valid merit to that as design
yea. good luck finding anyone willing to play the "meme AI dinosaur" indeed
That has nothing to do with what I just said, so I don't understand your point
The real solution to this problem is enforcement of population control that prevents a server full of 90% apexes, but people would riot, so it's not going to happen
Even if there were server limits to apexes people would just swap to mid tiers or larger small tiers again
I would rather that than a server of 75 rexes, 20 allos, 3 trikes, and 2 stegos đ
(dino AI directly assists to that overpop of large carnis)
Thereâs no real incentive to play hypsi or dryo as much as I like to play as them is what I mean
But I donât think thatâs what the AI is meant to aim for so I do get why theyâre saying itâs just gonna be a food source
I have said over and over that small AI to make the world livelier =/= meaningful food for apex animals. Food drain on apexes is too high to make tiny tier AI worth it. Could it briefly stave off starvation? Maybe, but the animals would be left weak and likely forced to canni if their population is too high. This is the reason I explicitly said that I would not include dibble AI, but smaller animals such as dryo, hypsi, beipi, and galli.
i dont think itd make it livelier tbh, hence my inherent issue
to me, it just illustrates how lifeless said AI is
Yeah -- my desire to play these dinos is just 90% irrational personal attachment, which is fine for what it is, but probably not compelling to the average player
Same lol
Theyâre cute but theyâre so endangered they donât help the ecosystem at all and Iâm not sure if the devs plan on adding something that makes them more appealing
I see what you're saying, especially given the current implementation -- but why not just express that as a (legitimate) opinion from the getgo instead of making stuff up about how the thing I proposed is simply not possible for any studio to do? đ
Depends on how the AI behaves honestly, it might be noisy, or multiple members increasing the risk of being found, and so on. Sure there's safety in numbers, but you're even more safe if no one knows you're around in the first place.
Yeah, that's the reason I proposed in my original idea that they would mirror player behavior, crouching when you crouch, etc. -- but it'd still be a tradeoff that players could pick between safety in numbers vs. the risk of exposure, same as would happen in player + player groups
True, just pointing out that it's not neccesarily always worth interacting with AI, even if you're a small herbi
Could end up bad, especially if you find AI that has decided to mimic the... less survival oriented behaviour of players xD
It could xD But hey, maybe some players would like the action it attracts. Some of the best fun as a small herbi is making unlikely escapes and nibbling ankles, not just hiding in a bush for safety
Canni mutation needs a rework, but dibble AI right now is madness
Just look at this bro
Itâs crazy how weâre often seeing giant groups of rexes running around
Kinda like progression all over again-
My suggestion to improve this is to add type-N troodon
What about the ability to group with non-canni dinos?
i believe they will make canni mutations an unlockable mutation again eventuall
i hope it wont stay free to choose..., once its not, it will be harder to get, and u give up prime, for that life at least
Thatâs cringe
Mixpack mutation you mean?
@proper spire if u hit an allo 4 times with a power swing, he's dying to bleed unless it has traumatic thrombosis, no way he survives if he doesnt have it! they buffed stego bleed insanely
#general-feedback message odds of this guy making a comeback?
As in cannis can only group with other canni dinos of their own species.
@final silo you made me cry and my face is red now
Jokes aside, feel free to comment anything with my hyperactive self right here
what did i do?
You made me cry
im sorry
idk i just dont like the idea of there being some hybrid monster dinos in the game
Theyâve been planned since the beginning though
that's inevitable tho
like, there's already monster dinos in the files of the game
we have hyper carno in the files
(legacy design mind you so dont expect anything mindboggling or new)
I am under the impression that the people who have an issue with it just joined (and by just I mean probably in the early days of evrima)
Mutants and all that stuff is something Iâve routinely seen since 2016
we're getting monster humans as an entire fleshed out playable factions for god's sake lmao
I am very interested about them
But honestly I am more in love with the idea of strains. But maybe that can change if human or gen1 gameplay is good or turns out to fit very nicely into the rest of the game
And all of that got me thinking
Maybe youâre one of the better non dev to ask
Do we have ANY clue as for whether robot quetz will be playable?
robot quetz is in a very weird place of we know probably the least about it of any of these sci-fi reveals
we know more about the illusive tissoplastic than it
Thatâs crazy considering we got only one tisso concept and it was in progression
But I guess I will have to hope
Because honestly having a cyborg or a semi sentient drone as an alternative to strains would be amazing
And it also made me think something I wanna suggest in the future of making a robot hypsi
you think that but alas, you're not so correct
we got a tisspolastic concept, recently
in fact, the most recent strain concept we got was, in fact, a tissoplastic

it also reconfirmed tissoplastic reaper
Oh right yeah, I almost forgot
I was thinking about Tisso Rex
Which is old as hell
True, the reaper and all that stuff are coming back. No clue about how they will work, but I look forward to them
yea this guy
which also means stuff like hyperendocrin colossus and neurotenic mastermind might also be on the table, yea
although the mastermind/echidna was always dubious on its playability
Oh right
That trinity was meant to be playable
I can only wonder how it would work
Since we havenât even started with strains yet
But it would be cool imo that they started after finishing the main life cycle stuff with elders and so on
Because by thenâŚDo we really have any other major core mechanic left that encompasses all playables? We have hunger and thirst (D U H), stamina, seamless growth, bleed, nesting, skins, the UI is in the works, the elders are in HT, we got mutations alreadyâŚI think weâre not really missing anything
Just more playables for the roster along the road
After this update, I genuinely think we will see
- Full speed into human/"lore creature" development
- A full release as EVRIMA mainbranch
- Focus more on small, playable specific mechanics like burrowing
- A lot more playables since they're not also working on large sweeping mechanics
Full release is to be expected
I donât whatâs gonna be holding it back from at least becoming the main branch
The 11th year might bring Hope⢠
Wait
What âlore creatureâ?
You mean the special mutants and monsters?
Yup
Gen 1s, strains, other weird stuff
Categorise them all under one roof because I think elders will link into strains
Yeah sure, that makes sense
And we know gen 1s are getting work
I thought there was an explicit mention of that, but I cannot be bothered to find the source so I guess leaving it in the air is wiser
Oh, we do?
Im trying to think
I believe I may have seen it alongside the concepts
But Iâm not sure
Yeah I remember now
Thatâs significant, yes
Wonder if they will come before strains and before or after gen 2
Although itâs hard to tell in the first bit because I heard Owlenstein saying Don simply doesnât want to tell a thing about strain development
Yeah, right
I cross my fingers that they:
⢠Ditch hyper gigaâs jaw and put something more fitting
⢠Add troodon strain!!!!!
⢠I can play them
I dunno man
I like it for spino because it feels like an exaggeration of its capabilities by mimicking a pelican (or based on more recent discoveries, a spinosaurid) in a more twisted way. But dunno if giga really needs to swallow prey while with expansible jaws
i just like how it seems to exist just to add extra rows of teeth
I think perhaps that could be done differently
Like maybe give it more rows, perhaps even growing outwards as well as they mimic the jaws of a shark
While still keeping that appearing that it will cut just by laying a finger on it
But whatever
guys ... i casually walk on the beach w my 8 ton rex, and i see canni prime walking toward me, lets say he is 30 sec walk away from me, maybe a bit more, and i suddenly, with no 1 in close proximity, go into sparring mode ... bug or cheat?
I care more about the game progressing
And maybe getting to be the chosen one in a server unlocking hyper colossus
Or echidna to unleash the zombie disease again
Cheat probably
Fr? thats Fd up ... are devs doing anything about cheating?
Yes, check the pinned messages in the official server channels such as #evrima-eu to see how to report hackers
I'm just hoping the palette system isn't too restrictive. If someone wants a fugly dino (within reason; e.g., no hot pink or cyan) i think people should be allowed to be ugly.
Personally I've always wanted to explore reverse-countershading just for fun.
met 7 hacking rexes in 1 hour, teleporting, forcing us into sparing modes (my 2 teammates on the screen) ESP, the experience of the player is just abysmall ...
@brave thunder Do you delete the folder in Appdata/Local when you swap branches? They're on two different versions of UE5 so swapping without wiping the settings can cause problems
I gave it a shot and it looks like it's definitely helped! Thanks â¤ď¸
Definitely eu server lol
Is this for Evirma or Hordetest?
Stamina expenditure has been dramatically reduced on Hordetest, schooling fish spawn at decent rates, and you can shore fish at any point during daylight.
I can understand "chasing chickens" if you're obsessed with prime, but for the moment, going after chickens, and certainly starving or losing stamina to them, is a bit silly.
#general-feedback message funny how they let you log out
looks like it was a practice match between friends. the second he got that leg break he would have been dead if it wasnt.
yyes they have said that i can't remember if it was in the last dev blog or just messages but its true along with a potential dibble downsize as well. They are going through a complete rebalance of the game as they will be making all the dinosaurs weight 1 to 1 with their model density so things like pachy were already bumped up to its model density and things like dilo will be going to down to i think i was 580kg. This will be amazing for the game because you will actually be able to acurately estimate the weight of dinos based on their size instead of having a 1 ton juvi maia when its smaller than a pachy.
@storm aurora
#general-feedback message
I don't think this is a map problem as opposed to a rex-sustainability-being-way-too-easy problem.
Besides, there's so many places nobody ever goes to. Highlands, swamps, waterfalls, north lake etc.
If you live exclusively in hotspots (especially with the rex horde issue right now) then obviously you're going to see a bunch of rexes (which I agree is a bad thing but that's not the map's fault)
i still miss parts of the map
Not sure if replying is okay here but the issue with going anywhere par hotspots is AI is so scarce that you just kinda starve I kept spawning in swamp today and just couldnât find ai to eat so I gotta go to where the rexs are to even attempt to live and grow or I get lucky elsewhere rarely and itâs like a chicken or a rabbit in the longest possible grass. Personally Iâve been trying to stay just a bit behind rexs and eat ai theyâve missed or their scraps
Hm, good points, I guess if a.i. were more spread out rexes wouldn't be able to survive in any single area but smaller carnivores could? But since they're not-... Yeah, I dunno
That's fair, I also liked west-access (?, I'm bad with names), I'm just saying it being gone isn't the reason for the rex population density
@cinder haven i mean... you are frail, and if it pins you it means you are 75% of its weigt so it means its at least 8 tons, but it looks fg, so could be a 3.4 tons difference... what do u expect đĽ˛
the new stego bleed actually stops the rex from chasing you, if the rex eats 2 power swing it basically needs to sit, cant run u down!
i think its a good change for stego the bleed, gives it a better chance to escape (spoiler alert: Yes, a stego should not want to fight a rex much bigger than it)
I shall unleash my fever dream
it'd be good if stego's powerswing took much less stam but yea
oh and if thrombosis didn't exist
Please please please tell me I cooked
yea, with less dmg, the stamina usage needs to be way less!
I must atone for my bait posts
Even with the previous damage it had to be way less
10% stamina cost for one attack is madness
Made stego only work with tactile
Imagine stego getting the obscure passive of countering that mutation
even if u have thrombosis, bleed being strong makes it bleed very fast.... if u happen to try run it down and have to suddenly sit with the stego still on sight it do be death..... but... i guess they also have to nerf how quickly it breaks similar size prey, and buff again the dmg
i dont think it was madness, considering it was a one shot killer... the dps and cc allowed it to kill basically anything with one hit! high risk high reward attack, stego needs to be played with patiente and no panic.
now that is a bleeder though, and less dmg, i would agree to have way less stamina usage!
not considering mixpacks and megapacks, 10 power swing (which are only 10 if u spam, cause above 60% u still regen while walking, and 20% while standing) kill every group limit pretty much... troodon and omni close calls, but also ps has priority over pounce so, u just had to press when u hear the pounce sound
one power swing bleeds out an allo if it doesnt sit
also, just like allo, stego makes u bleed for longer compared to other dinos
is general feedback made for hordetest?
Isle in general
Description:
A video going over the key changes in update 0.21.277 Hordetesting Branch from the Allo bleed nerfs and Buffs, Rex fracture buffs and Stego bleed rework.
I discuss how combat in the isle could be going through a revuvination and become some of the best we have seen in a long while.
For Maia changes please check out https://www.yout...
I just saw it
go to minute 9:37
Crazy. Now thatâs actual stego
However I donât think it should cost as much stamina to power swing. Stamina needs fixing and also tactile should go to compensate
Back then it could kill everything because it has tactile and also its biggest concern was cera
yea, i think its a good buff! like if u stun a rex, and get 3 more jabs, that rex is bleeding out! traumatic thrombosis saves u if u sit, if u put pressure it will bleed out
yea i agree... with the dmg nerf it should be reduced....
yea... and cera werent really a concern. stego was the most unkillable thanks to hitbox and speed of the attack. a good stego doesnt die (unless its a rex or trike, or unfair mixpack/megapack of course)
Lower stam cost to 4/5/10% stam cost for jab/standing/running swing, let stego CC be lower for the standing swing, but higher for the running so it can CC rex+, alternatively, up stego size to 7-7.5T, and adjust CC for that instead. Remove or change tactile and maybe thrombosis as well, and see how it plays out.
Deino should hunt steg
thrombosis is only valuable if u finish the fight quick, and it was a forgotten mutation..... with more bleeders it becomes valuable, and as of right now u choose: tactile/gastro/traumatic (or canni for carnivore), so u sacrifice an important mutation for that one! so i dont mind traumatic
@normal shuttleSo is the robot hypsi meant to be used by the gen2 then? Like something you can build or discover and utilize? Or do you catch a live hypsi first?
Already does
Should crush their head and one shot
Already does
Though if you live long enough, you can get more of those, no? Or well, entomb enough times, rather, but that's one ongoing life so.
fr stegos should always be oneshot on head
Good question! I have no clue!
I just wanted to extend the idea of drones that we saw in Quetz to Hypsi
And extrapolate the same functioning to them. If they are playable, much better
Having those things allied with Gen2 would be fire though
And gen2 should be allowed to grab a live hypsi and use it as an improvised weapon
False
Me explaining why they should let humans put C4 on a baby stego so it runs towards a prime rex and kills it
BRO
Sounds fun too xD
Yes, exactly so, but well, functional. I just figure it'd be fun, and maybe it might save you one day, if the hypsi decides to cooperate and not just let the omni or what have you kill you both
yea true.... but entombing carnivores is not the easiest thing, especially 3 times to get all the mutations buffed.... entombing a rex means around 30h of gameplay, and if u ACTUALLY are able to grow it 3 times without dying props to you XD deserved to have monster mutations.
i was only able to get maxed out cera, teno and pachy XD all the rest of entombing went down the drain
Oh yeah, no doubt it's not easy, but two lives would be enough for those two good ones there, gastro and trauma (one more then if youre herbi and want tac too, but herbi should be easier overall anyway so)
Are you kidding me? The Rex I'm facing is Frail, and whether my damage is high or not, I would lose regardless. Even if I were an Adult, that Rex would eventually catch me with his stam, like crazy. But I don't have one, and he can catch me with one hit, and because of a 3.4 Difference, he can't catch me.
Let's assume I don't defend myself with my tail, because I have a long tail. I'd be so upset if he caught me.
Stego is free burger rn hopefully they fix it next patch
đŞ
I don't understand why some people still defend the rex hold attack. It's a broken attack and an imbalance for the entire species.
The pin?
rex stam is temporary this good.... right now they gave rex trike stego same stam, but its not staying
its not unfair, its the same thing of deino grabbing a fg stego.... it only pins u if its much larger than you.....
What I don't understand is stego vs denio, is stego going to win, isn't it fair?
Pin is not fair because rex has an injustice against all dinosaurs so carno cera allo rex trike stego
@gleaming plaza i agree the rex pin is horrid AND it has terrible de sync issues in some cases. i will NOT be playing if it comes to main branch like this
If 9.5 ton rex wins 5-4.5 stego, I would be okay, but if adult vs adult rex wins for sure, the producers are lying to us. They said there is a chance for rex vs stego to win, even if it is a little bit.
ofc its fair! deino is not meant to be on land, it should get absolutely demolished by trike stego and rex..... heck, even smaller dinos in packs have an advantage! (even though i believe deino should have a bite force buff)
ofc it wins bro, its 3400 kg bigger XD do u want cera to fight a stego on even grounds? or stego should be much stronger? 3 tons difference
or i should say allo might be closer comparison
First of all, it's not fair.
Isla Spiro was fair, but the Denio and Stego fight was supposed to be about who was better, but after Gatewat arrived, the fight was canceled and Denio died.
Rex vs. Stego fight. Rex should be stronger. I agree, but if he's a good Stego player, he should be rewarded. So, it shouldn't be completely impossible.
A 3 ton difference won't let you knock a 6 ton dinosaur to the ground, especially with its mouth, that mouth isn't even enough to cover its entire body, and even if it did, I could hit it in the head with my tail.
đŞ đŞ
also, if u get caught by a rex as carno cera or anything esle good on the rex, it ambushed you. trike has the tools to fight a rex, and stego might get some speed changes, and this bleed change is good for stego to stop the rex from chasing you
Stego isn't stronger and should lose but it is not fun when you aren't even given a chance to fight back.
maybe a more experienced stego player may even be able to kill a non full grown rex
rex needs pins...... or how is it going to ambush and kill anything smaller and faster?
same size rex/stego, stego has the advantage... stunning the rex, and getting 3 power swing to the face on the rex its deadly for the rex... before it would die, now it needs to sit or it bleeds out
power swing has piority over everything
The producers told us that there was a possibility of Stego winning in the Rex vs Stego match and they did not keep this promise, say whatever you want, this is not a fair match.
i agree with pins, I just feel like the stego should at least be able to hit the rex back with its tail for a chance to escape
no, they said rex will easily win, but good stego players have a chance (prime stego doesnt get pinned by prime rex)
Rex is by far the most fair instance of pin bro
You know what, I won't argue with you any further when Rex comes into play, Trike vs Rex. Fight and get overwhelmed, you have to rotate between these two enemies. Rex only has two enemies, Rex and Trike are potentially stego, but thanks to you, you messed up this too. You don't accept that Rex is an opp, you don't accept anything anyway.
đŞ đŞ
Why only stego? Do you hate tiny tiers?
isnt trike and stego op too? compared to the roster? simply rex was added and its op just like is counterparts... trike can easily fight rexes, stegos is more situtational, but most of the times its good!
rex right now has other issue, not pin: stamina and breaking dmg is too much, but they will revert those i think, and hopefully buffing back the dmg instead of the breaking (against stuff it cant pin, pinned targets should get broken, and of story)
they are not op, they are simply apexes.... stego is just smaller, so vs trike and rex doesnt compete 1vs1 unless major skill difference
Trike gore attack opp Stego if it is opp I can't see the side of opp only denio vs stego fight is not fair and has hitbox problems
Knocking someone down with one hit is no fun
Trex wars are not about skill, only whoever pins faster wins
welcome to the isle, all dinos have that mechanic: teno knocks, carno knocks, cera makes u puke, pachy knocks, omni pins, allo pins, dibble knocks, stego knocks, trike knocks, troodon pins... heck even dryo alt tail knocks i think
they dont pin eachother, but stun eachother... it has 75% weight thrashold the pin
âWelcome to the island? I have 2,990 hours in this game, I know very well whatâs balanced and whatâs not.â
it doesnt seem like it, if u expect to go in and fight something 3400 kg on fair ground
It's not fun. I knocked all of these rex down, I killed the biggest ones, what happened next? I fell to the ground because my stam was 35%25 when I was full hp, 4.5 tons of stego by these kids
đŞ
if u knocked, and u lost that much stam they outplayed you, and u missed your shots.... if u knock a rex u would kill them with the follow up, especially with the dmg it used to be, i see that its before UI implementation so
Are you kidding me? There are five Rex there. It was impossible to escape them. So I attacked, defeated them, and finally got taken down by a little brat.
All the Rex there have 50-40% health, probably 60%.
Wel my bad! saw only 2!
But I mean, as a prime trike I also died to 4 prime Rexes, itâs not like I expect to survive 4 Rexes as a solo trike
No they arenât overpowered
Simply as powered as they should be
Exactly! Thank you!
I saw that the 3 ton rex was holding the 12.3 ton prime rex (I don't know if this has been corrected) is this fair?
When the Camarasaurus arrives, it will weigh 15 tons and when a 5-ton Rex holds it, you call it fair. It will be funny.
That has been patched long agođđ now y donât pin something much larger than you! Even if itâs low stam or wounded! If itâs same size it will once you are out of stam
No it wasnât fair, and it was fixed
đđť
Someone said add an eu 5x server and Please anyone who would play that server upvote his message đI need it
Cama is likely getting grappled by two Omnis if it has zero stam anyway
Rex pinning something that has 10% health is fine
Anyway, who cares, I guess I'll just play us 5x stego from now on. I never learn from my mistakes.
https://medal.tv/tr/games/the-isle/clips/lCAVHwzp4In2ZZxwE?invite=cr-MSxXb3MsMjEwOTgyNDMx&v=130
US5x
Watch Untitled by VoidMed and millions of other The Isle videos on Medal. #theisle
If it weren't for the lag, I would have won.
#general-feedback message LMAOAOAOAAOAOAO
Who is this guy 
@robust fractal 1. Elden Ring is my favorite game. Good pick
- Why? The game has been doing pretty well for a long time and has been more active than ever
Come on dude
Even it is through DMs
I am for the idea. However the author of this is likely mistaken in the use of drones. Those will likely be built by humans and piloted by humans. They are not replacing or doing anything to dino gameplay and should not replace a herbivore.
Oh dang
Oh yeah sorry I meant pretty much all animals should be able to fight pin
@dusky swift late to the party but I think a better solution would be to just simply buff the freshspawn stats of the smaller guys to let them be playable from the get-go
"Doing well" ?đ
Yes, much better than before and routinely close to their all time peak (at least last time I checked)
And also does feature a lot more mechanics, uniqueness and a more interesting combat than before
It is better than legacy in every way
Now, do you have a more engaging and thoughtful critique to offer so we can either agree or discuss your points?
A skull emoji isnât really the most entertaining response
For small playables, pin or just dying in one hit, is one and the same. An aspect those who play them have come to expect. So moving the mechanic into the higher tiers has unsurprisingly left a lot of people blindsided.
The change forces larger tiers to play with the same paranoia elements smaller ones do, or in the case of very large playables, contend with that fear for longer periods of time while they grow.
Two main elements that divide larger playables getting pinned from smaller ones are time and cover.
Unlike smaller dinosaurs, a larger dinosaur has usually spent more time growing, making the loss more painful, and available cover in foliage is MUCH less effective when trying to avoid these encounters.
Stamina update, barely any playables, updates take years, owner of the game hates his playerbase and is addicted to making decisions that further ruining the fun, game itself is boring with nothing to do except fight, the dinosaur roster kills the economy instead of making it and the game is ultimately dying compared to PoT or BoB
Stamina update
Manage your stamina like a resource. You still can move around the map without any issues
Barely any playables
20 playables, all of them being different, is âbarely anyâ?
Updates take years
You get the HT to try them early, and for a while already weâve gotten multiple updates in less than one year. That is straight up false.
owner of the game hates his playerbase and is addicted to making decisions that further ruin the fun
Source for him hating his playerbase and having anti fun updates as a goal? You are also yet to give me an example of any of those choices
dying compared to PoT or BoB
I donât know much about PoT besides it being a meaningfully distinct game, but BoB isnât more alive than the isle lol. Its prime is long gone. And as I told you, the game is far more alive than it used to be across most of its legacy lifetime.
Game has plenty of things to do besides PvP, even though I will admit that is the main appeal for a lot of people. I also donât get what you mean by the roster killing the economy. What economy is there to be killed?
hmm... yes, dead compared to BOB
L M A O
Also 10% higher rating and across 90k more reviews
It is not. Trike currently only has 7600 health against a Rex because of this (need trike have 20% health to activate)
Rex doesn't need that kind of mechanic
But this works perfectly on Omni
im not gonna comment on the other things because its subjective and everything that can be said has been said but you can not with a clear mind tell me the game is dying, ESPECIALLY not compared to the clusterhell that BOB has going on where its small playerbase bullies the devs into making changes
So! i had a thought about how to push nesting and people doing it more due to benifit to both parent a kin. with the elder system already being spoken about why not ad the feature of the more nesting you do the higher chance of hitting that stage? since most will nest before hittin the highest age it may push people to go farthur and nest 2-3 times before hitting that stage. any thoughts?
Actually, it has four times more than that if you get hit only in the head
i think nesting does already effect the chance of you getting else
To be fair the updates part also was not subjective at all
Updates donât take years, let alone years in plural
imma be real after i read something about the stamina system (something i feel most of the community is... actually okay with now. i even see people defending it on reddit) i kinda zoned out
Real
like the stamina system was a big deal when it happened but like... it changed the way stamina had worked for YEARS. of course it was gonna be controversial. now, like 2 years later, most of the community has realized wait this isnt that bad
there were some obvious playables that didnt feel great at first but i feel like we're at a point where most everything feels ok?
They realized that they will be fine as long as they donât aimlessly burn all of their stamina
except rex/trike/stego in HT but those are standardized stats in preperation for a rebalance anyway
I wish I could have read that feedback before it got deleted
people genuinely thinking Dondi hates fun is shocking given that he made the most popular dino survival game out there
its not like he's a new hire dedicated to tear everything down, it's the same dude with the same plan from over 10 years ago
He literally said:
âsell your game to another company and save the little reputation you have left Dondiâ
Actually hilarious
It's still not perfect
The thresholds are bad imo
Oh I read this one, I thought it was another
Yeah it felt weird because I saw your downvote
Itâs the same guy. I asked him what was wrong and began shooting the classic complaints
Stamina, update time, PoT betterâŚ
I was asking about that because I assume this is about another feedback, which doesn't appear in general feedback
Yeah no I asked the same guy and he tried justifying it that way
ok I'm just confused
I assumed there were 2 different feedbacks
