#general-feedback
1 messages · Page 56 of 1
Gameplay:
Move, get tired, starve to death.
Move, get tired, starve to death.
Move, get tired, starve to death.
Move, get lucky and find your own corspe, become cannibal, starve to death.
HT - playing on EU 2 until you get killed by a cheater btw in new HUD you cannot report player.
and allo, all cheaters playing on allo. im like died from bleed in under 1 minute, how i can growth the rex if im playing 4 hours, and then dying from cheater allo
both these pictures are the same skin save from different points in the game, stop removing colour options there is literally no point to it other than just making the game less fun and customisable
If you are fixing the weight values please fix the food values too. A lot of things give way too little food.
Trike and stego need a smoother growth curve I swear. You go from fresh out of the sanc with 300% growth rate down to 80% in 5 mins because of the weird growth ticks. All while your food drops only like 30%
beipi underwater vision/night vision should be better than crocs
pin sucks, just makes fighting boring and takes no skill
Can you guys not make every dinosaur have a floppy tail in every animation they do? I get it, I love me some fluent looking tail movement, but it is getting ridiculous how floppy and boneless most of these animals tails look. The only one that I’ve seen that looks natural is barys, and that’s because it just looks so awkward running (which is great)
hmmm... players are saying night vision isnt working properly, maybe we should... buff cera? (fix night vision please)
I haven't played the game for a long time but I think it's worth mentioning that pitch black night vision encourages AFK gameplay
Pin does not sucks, its just realistic, or do you want to fight a adult omniraptor as a baby with 50 kg? Its just an punishment of fighting something larger, stronger, and HEAVIER.
Please fix the nightvision on hordetesting. It is no fun to play half the time in total darkness. Cant even see the difference between a cliff and water
New Rex paleo call and anim are amazing !
Idk if this was intentional or not, but the ambient sound has been playing less and less since gateway launched. Now it barely plays at all. Walking around a lush but completely quiet jungle, paired with the graphics that have deteriorated massively over the past two years ruins the immersion that you had when gateway released. When the next batch of playables releases, please consider working on an update that focuses on the graphics and ambient sound of the game. I want to be able to play these beautifully designed dinosaurs in an equally beautiful environment!
Im sorry but since when are the dryos arms prominent like this? Looks horrible, unhealthy and stuff.. please fix
please buff the night vision, literally can't see anything when it starts raining at night, this is very bothersome, I understand limiting the range of NV but I can't see literally 1 meter in front of me, and this photo is not even the worst example I have
please adjust the carno diet, rex has even psitaco in it
https://youtu.be/YSGdowqESaQ?si=COt_IX58KBG3W-FB
https://youtu.be/CpaZkVqQAFA?si=HEzValYBi0g8pAwA
Did we forget that this is how allo would have hunted, pouncing for an animal almost 3 metric tons with flat feet nowhere near enough flexibility looks janky at best yet uncomfortable at worst, meanwhile I like the grapple, but it doesnt work for allo who should be a hit&run bleed tracker, and it shouldnt be so effective on things so large or close to its own weight, these videos I this exemplify what allo needs to return to, if allo keeps grapple it should only be towards things like pachy and dilo, anything larger hit with the lunge(including things bigger than it) should be given a large gash would that doesnt do more bleed like with a full bleed pounce or herra drop, but make it so the bleed doesnt clot for much longer even if the bleed isnt as impressive, also a cool factor when the allo rips off this gash it should have a max sized strip of flesh in its mouth like when you take a chunk off a dead body as shown in the video, furthermore if anything should get the more effective form of grapple it should be bary, sucho, and spino since their entire design is grappling by not just having big forelimbs and claws, but also conical teeth for gripping slippery prey and a skull better at enduring dorsoventral forces, heck spino is even seen grappling dieno in the water in concept art, also side note I hope they make it so these guys can pick things up with their arms.
Subscribe and 🔔 to the BBC 👉 https://bit.ly/BBCYouTubeSub
Watch the BBC first on iPlayer 👉 https://bbc.in/iPlayer-Home At 9 metres and 1.5 tonnes, Allosaurus was a formidable Jurassic hunter. But its bite was surprisingly weak - so how did it make a kill?
This episode focuses on the Jurassic period, a time when the first giant killers ...
Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.
Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evidence and immersive computer graphics.
Subscribe to BBC Earth: http://...
please brighten night time, darkness is okay but literal blindness for the majority of the roster, for the majority of the time is ruining the experience on the hordetest right now, im sure it'll be fixed but it's really affecting gameplay on there. other than that though i've personally quite enjoyed this hordetest, frame-wise its been alot better than some of the last and its running smooth (for me)
Balance allo pounce, as a 60% grown dilo i almost bled out bc a fresh spawn allo pounced me
Rex is the king of the apex predators. Back in Legacy Rex would 2 shot an allo. If allo got bitten once - he was on 4th screen and most likely with broken leg. Other non-apex (mid tier) predators like Cera, Allo, carno - should die from 2 bites. Small predators like herrera, raptor, dilo - should die instantly. Only real rivals of Trex should be Giga, Spino, Deino. I think right now Trex is too nerfed. It was great when it was first released in HT
add marmot ai
Allo pounce needs to be nerfed, it really should only be used in situations where the other creature is low on hp and they want to finish it. In my opinion pin should stay the same but please nerf pounce so that people only use it to pin or don’t use it against big creatures, like Omni. A solo Omni often won’t pounce especially against bigger creautures because it waists stam. Allo should be the same!
could you make an announcement if you're planning to take down one of the servers, or wipe them? just a warning 24 hours in advance would be nice! I just got my first prime rex on eu 8 and i think its gone forever now.... i know nothing is permanent on hordetest servers but iw ouldnt have grown that rex if i knew i was going to lose it before i got into a decent fight with it!
Please give the rest of the roster paleo calls i personally think they sound so much more terrifying and better than the basic calls but also keep the regular calls for those who prefer those
Fix allos bleed or make mud more accessible again
With what everyone says about the current state of pinning, yeah it needs to be reworked, in it's current state it simply removes all the skill and fun out of the game, a simple solution, have it be more in line with a finisher, have it only be triggerable once the targeted dino reaches a health threshold of around 10-30% this way its not a instant win button for anything slightly larger, but can still be used by said slightly larger dinos just with a extra requirement to be met that requires a actual fight to happen before hand, this way there is actual gameplay for the opposing dino, instead of a one-sided steamroll.
Edit: A secondary alternative would be that it is also triggerable at 50-60% but only if the opposing dino is laying down to recover, as they aren't on their feet to properly resist.
We should be able to see ourselves at night... and at the very least several feet in front of us. This is what the night looks like for every single dinosaur except for the 2 or 3 that have the absolute best night vision (and even then it's still way too dark to even navigate)
Night time is completely unplayable, even as a carnivore with how dark it currently is in the hordetest (it looks like this whether Lumen is turned on or off)
There needs to be significant nerfs on any CC or Oneshot mechanics because the game slowly starting to turn into less and less engaging.
Match ups that where fun, slowly starting to turn into who get's the hit first, or who presses the RMB first.
There should be never a world, where a slightly larger Sub-Rex pins down an almost fully grown Allosaurus. There should be never a world, where a Diablo is able to knockdown a similary sized Rex. These mechanics while made the game more realistic and/or visually appealing, it's hurting the game's combat on a fundamental level.
*I'm going to be honest, I was really happy for pin and other stuff (which are CC'S) came into the game, because it looked cool and CC's usually means there is a chance that the combat get's more depth. However the current balance of it does the exact opposite. Removes every depth from the combat.
*
I hate to say it, but I think some match ups starting to feel less enjoyable as they were in legacy, which I never thought I will say, but the pins/knockdowns and the overall CC's are being so suppressing that I start to prefer the more simple combat.
*Don't remove them entirely, because that would make a lot of cool animations and "interactions" go into the trashbin, just nerf them so it doesn't ruin the fun aspect of combat.
*
What I'm thinking of?
A) Make Pins/Knockdowns an Execution move. The Combat would feel fun again, and at low health (possibly around 10-15%) you could have the pin/knockdown as a mechanic be available.
B) Significantly increase the requirements for pins/knockdowns
**Just an example, but a 10 ton (10000kg) Rex shouldn't be able to pin anything above 3000kg. Meaning it has to be heavier by 70% of its own weight. If requirements met, Pin's activated on RMB, if not, it's a higher dmg output bite. that's it. **
Same with knockdowns, heavy nerf.
Allosaurus changes
Allo needs a unique mechanic, I love the creature but it needs something thats not a pounce. Give Allo a knockdown/stun for smaller creatures that does heavy bleed. For bigger animals keep its pounce mechanic but change the animation and make it so only 1 Allo can be on a target at a time. Make it function similar to troodon but a bit differently. Allo runs up and preforms a couple second long claw attack latch animation. The more this is done the more bleed that stacks. One the prey is low enough multiple Allos can latch on at the same time and pin the target.
There are only ever 2 migrations that show on the compass. Highlands and Delta. Also patrol zones should shift once you move the max distance away, right now its a toss up if it changes or not.
Why is dibble ai back in the game! Why? I don't understand... you said it would be harder to kill... it's not... it still just runs away hitting the air... and once again we are back to massive packs of rex players camping delta with their pet Deinos, just eating the free food all day... before setting off on their grand ol adventure of searching for people who actually play the game properly to kill them, because guess what… once again it just spawns in Delta… What purpose does giving an APEX dino free food serve, or do for the health of the islands ecosystem...? Please remove the dibble AI. I'm so tired of running into massive mega packs of rex clans again. Or if you want to add dibble ai to help sustain rex hunger, then let it be exactly that! a food filler. No diets... if people want diets, they need to actually play the game and hunt as a carnivore if they want their diet requirements fulfilled. This is a “SURVIVAL” game after all right?
Oh my gosh guys, do not touch teno!! Please! Teno is a brawler. At its core it has always been a brawler. That's what it was designed for. Cera was designed to be a scavenger and it gets buffed up to 2.1 tons, and now teno is getting weight nerf talk? What is going on?
Like, please, I love the game, I have stuck around for so long and I have mained teno for at least a good thousand hours but the balance recently is really falling short in certain areas. Let teno brawl. Maia is supposed to be hit and run, not teno. Please do not nerf him. 💔
PRIME
A neat, meet in the middle suggestion for PRIME requirements would be to introduce a checklist, but keep the requirements hidden until they have been completed.
Then make the requirements random per life, rather than set per playable. This would ensure we would start learning what goals to have, but never know which ones exactly we need to do.
example:
0 out of 6 prime requirements met
1 out of 6 prime requirements met
2 out of 6 " "
etc...
other example:
-
-
- Visit Sanctuary
-
-
- Achieve Perfect Diet
If y'all are going to be too lazy to do something about these cheaters on ht can we atleast have the game record so we can go back and check there names. Losing a 60% trike that had everything for prime elder to an esp Rex is just bs
Make a way to lower the font size of the ui please its so huge for no reason
Forgot to say when the devblog introduced it:
I'm a malacologist, whoever animated the snail model did a very good job :) I like that critter. More of that please. Maybe big slug even. 🐌❤️
The Isle does a FANTASTIC job of creating immersion, but only when you’re social distancing from other animals. Collisions and clipping is incredibly immersion breaking, and can add a lot of confusion to fights and hitboxes. We have sounds, animations, and models that reflect animals weights, and we feel it when walking or running, but when fighting, it kind of feels like everything is floating, I’m not sure how else to explain it. This is not asking for combat overhaul, but just a better system to ensure collision between animals.
Something like this would be perfect to add with sauropods. This could work well with adding environmental destruction and trampling damage.
I completely understand that something like this would take incredible amounts of effort, but I think it would elevate the game immensely and set it apart from its competition. The best clips I see of this game are when the environmental effects hit, or multiple people are far away from each other, but the moment you get close enough for collision, all immersion is entirely broken.
There should be a general chat for the hordetest in the discord.
This is a bit of an out-there idea but hear me out; allow dino herbi AI to 'flock' depending on species. I don't think it should apply to animals like dibble or stego or trike, but if a galli player happens upon galli AI, the galli AI should follow that player and run with it, essentially artificially filling a group slot, and leaving or breaking off if a real player takes their place in a full group.
Think; maybe it could have an activation, like a 2 call (so people who are solo can be solo), but it would seriously boost the herbi playerbase and make the game more fun. It would also increase realism, since currently the game lacks the flocks of gallis and dryos that would normally feed the huge carni roster. These are animals designed to play in high numbers anyway; this would essentially allow players to play these smaller flocking animals without relying on other players since there just isn't enough galli/dryo population to reliably do that.
It would require some AI behavior work for sure but it could be worth it to consider to make The Isle more immersive and interactive for the smaller roster, which is crucial!
I don't know if this would work with the models but it would solve a lot of problems if frail to elder was a spectrum rather than one or the other. Completing all the tasks would get you to prime elder as it does now, but if you did some tasks you wouldn't be frail but wouldn't reach the full prime size either. I think this would be a good way to implement it while being less punishing, as you would only get frail if you did less than 3 objectives or something like that. Thhis would also allow you to make the "true" or full prime more difficult to obtain by adding more objectives, maybe kill count factoring in for carnivores, or combat experience. Going off that, while this is probably better to post in another message I think the prime checklist has potential for so many other unique things almost like little quests, thinks like wallowing, sharpening teeth or horns on trees, eating a specfic unique meal, etc.
Allo should have longer hungry time
Make a HordeTest Announcment Page for small updates like when servers are down, popular bug is appearing or something along those lines. It takes two seconds and makes it so that people are not having a guessing game of what's happening and bugging others or staff. Small QoL that will surely make people feel like they aren't in the dark. Not communicating is LITERALLY tearing your community apart
give updates to evrima.. why are we keeping the elder system rex and allo in the hordetest? we are leaving evrima in the dust without any content so if you want anything new you have to deal with constant hackers and mixpacks that take up half the server while also praying everytime the server goes down its not a wipe the point of the hordetest is literally to test but at this point afterthought is just updating and adding to hordetest like its the main branch
Increase the amount food gastroliths drain, its barely 1%
Remove elder speed buffs from all playables because it doesn’t make sense for something to gain more weight and become more faster. 
Maybe instead of pounce allo could use this animation as a heavy attack. When landed it should stagger/stun the enemy while performing the animation. The allo will also be stuck in the animation, so it would be very risky to use which will prevent spamming for the most part.
Imo this looks much better than the pounce and this way allo won't be just a big raptor.
a change in the 'greeting' on the hordetest main menu as to what players can expect, and that it is different than the live build/main branch.
Can we make it so allo can't be pounced on the head as easy? That first one looked werid af, perhaps add a 30 degree cone from infront? i seem to be recieveing a ton of shoulder pounces from head on too https://medal.tv/games/the-isle/clips/lwANnGBbCRTJxKbZh?invite=cr-MSx2SWksMzEyNzg1MDUz
6 Views - Watch Me when canni mixpack by thecaughtcake and millions of other The Isle videos on Medal. #theisle
Can we please get more admins? I sat for hours watching a cerato go around oneshotting multiple fully grown dinosaurs. This is not acceptable. He has been reported all night long and he has gotten on the same server on the same account at the same time for the past 5 days without a ban. this is not okay! That trike spent 9+ hours growing to get killed like that, and these oneshot cheats have not been patched for months. Sure, it's fixed in hordetest, but live needs a patch asap. It's needed a patch for these cheats for months.
And more importantly we need more admins. If an anti-cheat will never fully solve the problem then please, please focus on taking in more people to address it. There have been cheating groups ruling the official servers without a care in the world knowing they won't get caught.
I'm not flaming the admins we currently have. They are unpaid volunteers with their own lives, but we have too few of them. More time needs to be diverted into stocking the official server admin role.
pls let deino see sancs
Heres a good one and im sure everyone one will agree. FIGURE OUT A WAY TO NO GET PEOPLES DINOS DELETED BY A SMALL PATCH. Ive spend already 35 hours in the last week growing a dieno on US 2 to 65% all diets its whole life nothing negative along with a rex on EU 3 that has had the same thing but was 52% grown with all elder requirements done and today i get on and both are gone. but heres the crazy part i switch accounts and get on and the dinos that i had grown there are fine and just like they were left. Its starting to look like its being systematically done to dinos that are popular and on a perfect run to hit prime elder in hordetest and im NOT THE ONLY 1 im guessing you probably know.
Hi everyone,
I’d like to share some feedback about the pin mechanic in the game. First, I want to apologize for my previous comment—I was venting frustration rather than providing constructive feedback, and I appreciate your understanding. ||(@fading knot @bronze gale <3)||
My main concern is that being pinned by a T-Rex, Allosaurus, or Raptor as a smaller player often feels impossible to escape. I understand that these creatures are naturally large and strong, and that survival games encourage caution and strategic play. However, it can be frustrating when there’s literally nothing you can do except watch your character take damage or die. While I understand this is part of the gameplay loop, it can sometimes break the sense of agency and choice for the player.
As a suggestion, maybe the pin could last a few seconds and deal a fixed percentage of health (for example, 15–20%) instead of being potentially fatal right away. This would keep the pin a strong and dangerous mechanic, but also give players a chance to fight back or escape, rather than feeling completely helpless. The core idea of the pin as a high-risk, high-reward attack would still remain intact.
Thank you for considering this feedback—I hope it might be helpful in refining the mechanic and improving the gameplay experience for everyone.
Pls fix allo's pounce, why can't I throw him against a tree?!
We need another ban wave of cheaters because it’s getting a little silly now. So many people are cheating because they know they can get away with it and that admins aren’t going to do anything. The same 3 cheaters have been on a server for over 10 days now and nothing has been done about it. Me and countless others have reported them in the discord, but yet nothing seems to get done about it. What’s the point of reporting them
also decrease the speed nerf on primes and frails at 100% growth, it becomes nearly unplayable on some creatures (especially if you dont get prime)
something like a 2 or 3% speed nerf for primes and either the same or slightly more for frails
that or just outright remove it
With Allo and Rex both being introduced with abilities to crush/pin/grapple, it's time to rework this mechanic considering that omni and troodon both have these capabilities as well.
Deino grab has a substantial limiation based on weight on what it is allowed to grab. And while I'm not saying that rex should have to weigh double it's target to crush it, any of the crushing/grappling abilities should only go into effect if there is a solid size difference.
For Rex lets say it can crush up to 75% of it's body weight.... if it's target is too heavy to pin under it's crush, there's still a chance for a bone break, but the opponent isn't just pinned under the rex, helpless until it dies.
For grappling, Allo's/Omni's/Troodons.... I could see up to 90% weight (if the pin is based on weight), this wouldn't affect pinning because of low stamina, etc.
My vaules might not be even in the ballpark of what needs to be done, it's just an example of what it should look like.
Rexes ambush needs to be nerfed. Its an AMBUSH meant for surprise attacks, not just a speed boost that allows fg and prime rexes to just catch up with prey in a foot race. A rex shouldnt be walking through an open field expecting to be able to catch prey unless its a trike
Hypsie should be able to make a shelter in a the side of a tree with tree branches,these would be safer for the hypsies and would warn other players that and hypsi is in the area,these would be something that hypsies could build even tho they are not nesting,it would also be a fun thing to be in a small hut as a hypsie.
Bring back the old canni mutation system, also significantly reduce baby troodon hunger drain, it takes 2 minutes to fully deplete and go infertile.. not to mention the ant like speed and lack of boar on diet that means you're basically guaranteed to either go infertile and become a frail elder or die of starvation instantly, which is made worse by the lack of small ai like chickens, tacos etc that's actually on it's diet in it's limited spawn areas with the only execption being you spawn ontop of a deer that someone else has killed. the 5% Jump stamina cost is also crazy high given it's weight and puny dmg
Buff Maia.
Alternative skin for rex with lips
Version of V3 Island for Evrima.
We know there is strong community appeal.
An island that satisfies the concept of:
- Obscure;
- Temperate and cold climate
- Quieter forests that contribute to loneliness and melancholy, fundamental aspects for a Survival Horror atmosphere
V3 Island is a large island, an island for the game that follows its original structure and adds forests, vegetation, lighting, rocks, and so on.
Similar to older versions of this iconic map, creating a blend of aspects from the old Thenyaw map and the old V3 map, combined with the migration zone system and stronger structures, we could create an honest remake of what V3 once was.
An island with:
Swamp, wide lakes, rivers as wide as the current legacy ones but without the tropical trees that completely drowned the area, redwood forests, canyons, massive human structures.
We could take what worked in different versions of V3 and unite them into one.
We would have a worthy remake and a classic map, in my view the best way to create a map superior to Gateway, for servers that will have more than 300 to 400 slots.
And it would not require working on the concept of a completely new map from scratch.
Personal observation:
For a long time, I considered Gateway an excellent island, but being very honest, it has aged very poorly.
I understand the tropical climate being a reference to real islands and the Jurassic Park islands, but if we compare the lighting and atmosphere of previous maps, Gateway is completely destroyed without mercy. Even more so in its current versions.
Allosaurus and Rex are coming, apparently the developers are interested in introducing Redwood in the domes we see, but that will never replace seeing those trees outside the structure...
Gateway is a dead map, and every aspect meant to improve it, like the current fog, would only be an even better feature in a map like the image below.
A map in this style supported by migration systems, patrols, etc. would destroy Gateway and leave no stone standing.
In other words, having a map so inferior to maps from 2018 in terms of immersion, sound, and lighting is simply unforgivable.
(images taken from the chats #v3-screenshots and #thenyaw-screenshots)
Uhhh, rest in peace North Jungle sanc? 🥹
-# why..
Add some kind of AI for baby carnivores to eat in the sanctuary
At least a D pattern for all the carnis with lips if it is possible
possible solution for the mix pack problem the game is currently facing. mix packers will probably dont like this idea
Keep in mind that this idea is maybe the solution or touching an idea for a different solution.
So the idea is when you getting killed, you be able to report it as either died to cheater or died to mix packer etc.
The idea is to use the Report button as a weapon against cheater or Mix packers.
The game will record every player that damage you the last mins before death to be able to catch every mix packers that tried to kill your Dino.
When enough players have reported the mix packers for mix packing, and the same players are getting these "report strikes", the game will automatically do actions to their accounts.
Punishment ideas:
-
No matter what server they are playing on, it will take them 3 whole days, in-game to grow as anything
-
Spawn a Hypo Rex AI that tracks and hunt the Mix packers and wont despawn until they are dead. (It will slowly heatseek towards them)
-
Loose the ability to safe log
-
other ideas.
Abusing the system on players that does not commit any mix packing will get punished with a whole day of in-game growth that they will need to reach adult before the punishment are lifted.
If you have mistakenly been reported as cheater or mix packer. contact a mod and they be able to take a closer look on the event that a replay is saved on
Yeah, it might sound very strict. It sadly need to be very strict to stop mix packing and cheating.
EDIT: people wont get punished after killing 1-4 players. Its more when you have killed closer to 7-10 players the system kicks in
EDIT 2: I see a bunch of people vote no on this without explaining why.
Is it because they like to mix pack themself or?
Other games uses a similar system.
Since allo came into HT the fish spawns are bugged again especially elite fish. Shooling fish still exist tho very rare, for example I only find avg 3 shooling fish spawns on my from top river delta down to swamp, and since they are so rare I would like to make a suggestion of rethinking the food values for fish. Back then the food values of the shooling fish excused the number of shooling fish spawns since you only needed 3 fish to have a full stomach as a fg deino.
Now I know that seems to much and I agree tho I would like to make it so shooling fish give you lets say 5-10% food when you are Fg as a deino. Because what we currently have with a shooling fish giving you 1% food plus the small number of shooling fish on the map really makes the deino experience worse.
Next thing would be ofc fixing the spawns themselves since swamp doesn't have any fish except that little lake next to it and that goes for many other places aswell.
Ps: Add shooling fish and sea turtle to deinos diet so we don't have to wait till they rott
So once upon a time, I did not care to much about an "auto walk" command... but I gotta say, as someone who plays the dinos on the more larger side... with them only getting larger and slower as time goes on... I def think it is time to add an auto walk command option into the game. Walking as trike or rex or even swimming as a deino can become very tiring on the hands. I don't think the addition of an auto walk would hurt the game in anyway. I think it would def be a good addition to the game.
I think you should encourage certain species to stay in certain areas of the map a little more. not a heat system or anything because that’s anti fun but maybe the ai on suchos diet only spawns in the swamp and delta, and the ai on rex diet spawns in jungles and plains. same could go for herbis where stegos patrol zones don’t spawn in areas it probably shouldent be. could also be another thing to get elder, if you spend so much time in areas suited for you, you have a better chance at prime elder
Every other big dino has some combo with heavy/cc attacks but allo, it makes its combat pretty odd cus it can get comboed by similar sized dinos but itself cant rly do anything but spam bite or pounce which feels weird compared to how other dinos have their combat built up
Make Sanc mushrooms work for carnivore
Can work but not for all maybe 🤔
gastros need to have a far greater effect, as currently vomiting and losing half of my diets is more efficient than eating gastroliths. Either make them stack or let each individual gastrolith have a greater effect! Also, would appreciate if carnivores could also hold e to eat them instead of having to individually press each time.
instead make carnivores able to eat honey from the bees for all diets
So... My criticism/suggestion isn't about a new mechanic, a new dinosaur, nothing like that! Just something simple. I just want them to fix the hitboxes of special attacks (like Allo's grab, Rex's, or even Omni's), because I've played several times with these dinosaurs, or others, where I was hunted, and even at 10 or 5 steps away, I still get caught and take damage. Even though in some cases I was the one attacking, I felt that, both for me and other players, this "error" in the hitbox distance is annoying and can even ruin the experience. I know it's difficult to fix, and I know this because I have minimal experience with UE, but if the goal is immersion and realism, something that disqualifies the previous version of the game (Legacy), I ask that you pay more attention to these insignificant bugs during attacks, okay? Those who agree, give a ✅
-# heterochromia (two different colored eyes) as a customization option? could be siiick :T
edit: image
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimages.fineartamerica.com%2Fimages%2Fartworkimages%2Fmediumlarge%2F1%2Fcloseup-white-cat-with-heterochromia-eyes-on-gray-sergey-taran.jpg&f=1&nofb=1&ipt=31d7f1b0dddb80d7fb1665ce2c74af4f5d4984afd6b00bc9ee6f3b9e153bb519
||@delicate estuary||
i wish Spiro was just recieving constant updates instead of this, Spiro has the best stamina system, best fish spawns, best ptera and deino versions, actual traversable map for deinos too
Reduce allo bite speed and bite force like insane amount of dps/bleed am not even talking about pin and broken pounce I mean, It need urgent hotfix for HT
HT feedback
Gallis's kickhitbox seems too small.
It's impossible to hit crabs or small dinos wile running.
Even adult dinos (even when I'm standing right in front of them) usually don't take damage.
and pls give Gallis the bleed back thx :3 (big feeds with big claws)
As much as I like allo, its grapple seems off. I suggest either a 3-pronged grapple or some other kind of grapple where a very heavy animal isnt able to hang on the side of another with ease.
Reposting this suggestion: MAKE RIVERS GREAT AGAIN
- Safe Temporary Water Sources (rain puddles that appear across the map randomly, and only contain a certain amount of water)
- Risky but Permanent Water Sources (deep croc-infested rivers, no shallow slopes)
- Fewer or NO bridges across rivers! (substitute them with shallow stretches of land that terrestrial dinos can walk/wade across, but deinos can still ambush from) ((think of africa's great migration...))
please fix these genuinly insane data losses
i accidentally logged at ~50% growth, and when i join the same server again (you can see the growth counter on the right before joining) im suddenly launched all the way back to 5% growth
what is this??
If your going to give us giant crabs then as a solution to the problem where apex herbivores have to eat A LOT of plant spawns why not give us giant fruit to find occasionally
Find a way to stop servers from wiping peoples progress
I literally had a 55% Rex that not only was previously rolled backed to 50%, but was also then wiped completely this morning
What's the point of having to grow a dinosaur that takes more than 12 hours if it's only going to get wiped off the face of the game because of a crash or bug
https://www.youtube.com/watch?v=ZI5h0I3kJjc
https://www.youtube.com/watch?v=XDhdF5RdMUc
https://www.youtube.com/watch?v=wMlJa4deKJ8&t=204s
Bring back that lighting to the game, it was perfect, especially the normal water maps, which had raindrops and waves. I really thought they were going to put those details in this HT, but unfortunately it didn't happen. Please.
This video showcases The Isle running on max settings in 3440x1440 UltraWide, with added color grading, filters, and upscaling to push the visuals even further.
#TheIsle #UltraWide #GraphicsEnhancement #3440x1440 #CinematicGaming
Join us in the next update as we bring new features and locations, as well as some familiar faces that are ready to join the animal roster. Become the agile Herrerasaurus, effortlessly navigating the island from a new perspective in the jungle canopies before dropping down on unsuspecting prey. Embrace the night with venomous Dilophosaurus, a no...
when calling with 1 , if you got hit/bite , that should stop the screaming
Increase infant mortality rates for apexes.
This is the simplest and best method for controlling populations of apex predators or other highly strong dinosaurs, increase the difficulty during the juvenile stage and then when it reaches around subadult, then it can start getting rapidly stronger. This is often how apex populations are controlled in the real world, few survivors past infant stage increases the skill of the adults and decreases their population. My suggested animals for this process are: rex, trike, shant, Camara, bronto, other apexes etc. but also this could include animals like allo, stego, and maybe even quetz (this is only because I think quetz should be a type of apex for small tiers and it would be good for balance if it were very strong as an adult) to a smaller degree.
However, smaller animals (pack animals in particular) like troodon, dryo, beipi, rugops, mono, Austro, etc. could be far stronger earlier on to increase their numbers and chance of survival until adulthood, where then it sets a good base for the tiers above it to have reliable food sources (especially troodon is incredibly weak as a baby)
Make frail elder START at 100% growth
As opposed to as it is now, where you have to slog through the last few moments of your life, have it that once you hit 100%, you can entomb, you are infertile, and your stats start and will continue to decay to a metric where you are exceptionally vulnerable, as it is now. This gives players the choice to either entomb early, or finish whatever business they want done before they entomb as their frail elder.
This basically just serves to make frail feel more like an insentive to entomb, while allowing the rest of the time to effectively be "I get to play the game like normal and not worry about exploding to the first predator that sneezes in my direction". Also, frailness should typically only come at around the end of life anyways.
nerf/remove solo pin capabilities of allo
every single dino allo can pin solo, allo can win in a fight without using pounce
we have 0 need for it to be there for 700kg-1300kg creatures, maybe it owuld be nice to have for like gallis maybe idk, but its just boring to fight as a dilo where they press one button and you die, when they can just bite u instead twice and then you bleed out
there is no fun in this setting, there is no real need for allo to pin dinos of such weight because it can just kill it normally
for reference why omni is ok with its pin is that as a solo it can barely pin things, because of its wieght
as a group omnis are amazing for its pin and is actually fun to play as/fight (when its not buggy), good for pinning large prey
allo is good for pinning large prey like stegos i do agree to group pinning on allo, but pinning like dilo and carno etc solo is realistic sure, but far from fun for either party, allo can press right click and go make dinner while you die
idc how you would change allos solo pin, remove it, nerf its weight, idk, but please if we can make it not able to pin 700kg and above
galli is arguable to pin as they can outrun you, getting a pin ambush makes sense here imo
We need an update that focuses on graphics, im not sure why or how we’ve gone so downhill in terms of graphics. We get some nice mechanics, new UI, and now we should get some good updated graphics. Pairing the UI update with a graphics update wouldve been ideal but it doesnt really matter the order, we just need it.
Pls fix nv iof yall don't want afk growing then I don't give peope a blackscreen which forces them to sit in one place especially herbis. Cuz also with the trend of only herbi on carni diets (which I'm not a fan of) if herbis are literally blind at night nobody wants to play them.
It should take 2 Rex’ to pin something bigger than a Maia
pls fix mz and pz's. I haven't seen any spawn in swamp and eastern jungle making deino prime hell
x-ray is on, this is frankly bad game design. Stop making it impossible to play or see during the night certainly on maps that have many common fall death traps.
Many people complain about mixpacking and overpacking, and rightly so. It's frustrating to spend hours growing a Rex, wandering around the map, encountering several Rex, Trikes, and Allos, and then dying cowardly to them. For me, the game's biggest differentiator compared to others is its mechanics. I suggest a new comfort mechanic; yes, I know it needs careful work and won't completely solve mixpacking and overpacking. But just the fact that players become infertile, take debuffs, and suffer stress damage from walking with another species will make people think twice before mixpacking and overpacking, as they could connect with the Elder system and lose their Elder Prime by mixpacking and overpacking. With time, community feedback, and suggestions, it can be improved. I understand that part of the community likes herd mentality, and the comfort system would imply that, unless a new mutation resolves this fairly.
Similar to the above suggestion what if a third new kind of elder were introduced to counter mix packers. This could be called soft or coddled elder where it would be an incredibly weak version of whatever species your playing. This would make fighting those who would still chose to mix/overpack much easier as their accumulated strength would be equal if not less than a normal pack making them much more manageable to encounter as a normal player.
Daily reminder that frail elder being as slow as a snail and the adult stage only lasting 5mins doesnt make for an engaging and rewarding elder system . Ofcourse these may be temporary for the ht but still i grew my dino i want to enjoy it .
Please do something about those Hackers!
The amount of people with ESP in the Hordetest is outrageous.
hordetest is full of blatant ESP users
Posting this again because it doesn't seem to be getting better. even with the new bushes/trees, the new highlands still feels boring and empty compared to Evrima highlands.
New UI don't have hacker report system, We want it back.
Or just use old UI.
whats wrong with servers? offline 3 times in a row, when online, nobody can get in, fix???
its been 2 weeks and holy light underwater is still not fixed, ik its supposed to be some kind of temporarely light source but its straight up terrible and blinding sometimes, its painfull to look on screen.
Could we get cama to be a larger (maybe 30-40% larger?) than shown so it does not get completely overshadowed by shant in the far future and be more like the old progression cama?
With potential mobility constraints due to animating a still large sauropod (especially when compared to a sauropod), the lack of range from being smaller, and likely not being able to look that good fending off something like a Rex without dealing fractures, I feel like subadult or fresh adult individuals are going to suffer greatly and in a way that is not engaging, so a higher weight gain accompanied with potentially more cc/knockdown and extra range could ensure that not only it survives the attack from an aggro trike or a rex, but win easily if played correctly. I just don’t see how this thing as it is now would do much to carnivore apexes by punting them in the shin and hoping they walk into a stomp (without accounting for any extra gimmicks it may have besides its mobility of course)
I am all in in the ideas of making herbi gameplay more fun and interactive, but all u guys seem to be doing is the opposite, 100% infertile, PZ giving all the diets so no need to travel and enjoy the map(even zones without PZ or MZ give all diets which just promotes player never finding other players), food % each plant gives is way too small after a certain size, some plants when sniffed can't be eaten, etc... All this makes me want to play herbi less than before gateway.
Please increase maias bleed res.. as a 5.3T prime 5 second pounce from a 1.5T allo can make it near bleed out even without running
Due to its speed its pretty weak up until 60% growth where it can start to outrun or out dmg even young allos, until which point it's carni food.
If you don't get prime, you only have 15% growth until your trot speed starts to half and you approach a whopping 32km/hr... meanwhile a prime cera can do 45km/hr. That's as fast as a frail prime carno. #buffcera
Also did maias stomp get a 30% damage reduction? It's already pretty low at 140, and it supposed to be a done after a knockdown.. it does less than kick now
bring back spiro
if herbi's get the mushrooms in sanctuary for an easy perfect diet and grow up to be unstoppable especially now with elder system can there please be an easier source of food for carnis during juvi stage to compete with herbi growth and especially with the AI able to kill babies the first 5-10% of growth
Could we please get rid of these ugly ground textures? Everything just fades into a puke green rn
Justice for deino. How can 2.1t cerato have more biteforce than 13.5t deino? Give croc a proper, realistic biteforce. If croc vs croc fights are the reason to keep biteforce that low, give smth like a damage resistance from other crocs to balance it out. Rexes and trikes are just swimming and hunting deinos in the water rn because crocs cant neither drown them nor do any severe damage to them. Reptile with one of the strongest if not the strongest bite force irl cant kill an omni with one hit, when it supposed to chop it in half.... Also: leg break and better hunger drain would be nice, add boars and deers to diets list, why not? Fish gives about nothing to adult croc. And fix the archangel michael's holy light in the water, i cant see shi because of it..
I dont know if this is just me, but i dont like most of allos animations. I know the amount of effort and talent that was put into them is great, i recognize that, and this is just my opinion. I think that some of legacy allos animations would be better than how they are now. Specifically the legacy running/crouching/walking animations. Those were great and id love to see them in evrima. (with slight tweaks to make them fit more within evrimas aesthetic) Allo is my all time favorite dino but ive not enjoyed playing it unfortunately :C (I know it is still very unfinished)
The land dehydration timer, and the submerged rehydration timer, for beipiaosaurus is out of sync. It's very possible to dehydrate to death by breaching. You should regenerate a portion of water every time you dive back into the water to cancel out the drain.
Increase the bite force of the prime elder deino and reduce its speed so that the younger individuals can escape from it.
A v3 Remaster/ inspired map would be very nice in evrima
Look it happened on an eu server, but I was a maia just hanging around in highlands getting my diet. I was in 1 of the 1000 bushes up there, when 2 full grown rexes and a full grown stego (obviously mixpackers) literally came out of nowhere and attacked me as if they knew exactly where I was, without me calling and call my entire life. I was perfectly hidden aswell. I already heard of sites where you can see activity on a certain server on the map, so you can literally see where a player is. I was sitting there for 5 minutes, I highly doubt that those people found me out of pure luck, since nothing else was around either. I suggest that you guys maybe do something against that kind of tracking, that would be nice because no matter if what I did was the intent of the gameplay, you shouldn't be able to literally see exact locations of players for this exact reason. It'S also possible those were just cheaters, but it was on a hordetesting server and I highly doubt it.
The Forest is in my opinion way to stuffed by now, you can't walk 2m anymore without beeing stuck at something.
Fallen trees everywhere, rocks who are a millimeter above the ground but wont let you pass, trees and their wierd hitboxes who trap you in a wide and seemingly fine passage for you, and now those bushes… I don't get why a dino that's several tons heavy cant pass through a simple bush anymore.
It just becomes frustrating and doesn't add anything from value to the game.
I just want to say thank you for restoring the wiped dino's its very much appreciated ❤️
Change allo, why do we have 3 pins in the game, an allo presses one button and then you’re just done for, it cost almost no stam to pin something. Either rework it or just remove it entirely
Increase the time from 75% to 100% in the second entomb, and also don't reduce the max speed too much.
Most of the time you just go from one place to another at the peak of the dinosaur's life.
Extremely niche suggestion/request: make adult hypsi's footsteps lighter, similar to the juvenile stage. It sounds awfully loud stomping around for a 20kg animal.
Also, consider increasing hypsi ground speed.
Stuff you can outrun on the ground: Deinosuchus, Pteranodon, (not for long?) Triceratops, Stegosaurus, Diabloceratops, Beipiaosaurus.
Stuff you cannot outrun: everything else.
Pinning.....
Make it possible to fight back when being pinned, depending on your HP, stamina, and size. You should enter a kind of mini-game where you can block bites or claw attacks by kicking or biting back at the right moment. The healthier you are, the more effectively you should be able to resist the pin.
For example: an Allo is pinning a slightly smaller, healthy, full stam Rex. When the animation plays showing the Allo “biting down,” you need to time the mini-game correctly to kick the Allo with your leg or something similar, which drains the Allo’s stamina faster. If you manage to time multiple counters correctly, you should be able to stand up again and have a chance to run away, but the rex also shouldn't be able to walk away with no scratches.
The instant death by pinning just isn't fun.
An idea had for something that would make allo more interesting but not change it all that much would be to making its pin requirement based on blood levels. This would be combined with changeing the pounce to instead a sort of ballistic strike where it lunges forward with its claws and mouth to do a heavy bleed attack. Then once like 30-50% (or what ever feels right ) blood is reached the attack hits with a pin finishing the opponent. I should add I think this is a good middle ground to preserve the games natural pvp flow while still allowing allo its pin
I'm a Dilo 
Please adjust the night storms
Can Galli AI spawns more frequently???? Or heck just allow AI to spawn in Highlands again in HT.
It's so hard to go to SP sanct, get food and come up to highland to search for food and have nothing to eat.
i only give this feedback cause of a interaction i had earlier but i think that a cooldown for ceras charge bite could give cera that step to a more complex play style. Cause then you would have to go for it when you do your charge bite and not just spam it, the interaction i had gave me this idea cause fighting a cera as another carnivore to ''hunt'' that cera is kinda one sided. This is because cera can stand in one place and hold rmb and you as the hunter cant really do anything to counter it. I know that ceras are not ment to be ''hunted'' but i think a slight cooldown for the charge bite could be the differ between a good cera and a bad cera. (the interaction i had was a full on war between like 10 ceras and 10 dilos)
the ai trike will clock you if you login near it even in dense bush
I know that might sound strange, but it would be great if we had V3 and Thenyaw maps or at least their reworks in Evrima. I would absolutely love to re-explore these on evrima.
The Isle is not responsible for the game because I died due to lack of AI, i.e., HUNGRY. Please make more AI appear because it's difficult for a person to travel and explore the game.
Give maia a fracture attack on their stomp or something, having that stomp only does like 200 damage feels unfair when it's a 5.4 ton beast that's the size of a subadult rex
Seconding Thenyaw! Something about the size and layout was (is) very pleasant to me. Especially the geysers in the swamp, the layout of the canyon, even party field was kind of nice. The existing map may not be very big but I think that's okay. I would just LOVE to see a remake of Thenyaw, maybe a bit bigger, but with the same character as the old one. It's just so recognizable.
rex should have the majority of carnis on its diet instead of just strictly herbis
Bodies in the ocean slowly get pushed to shore by the tide.
Reason: To prevent people from swimming out to sea to stop people from eating their corpses, and to make beaches slightly more plentiful in food (whatever dies in the ocean becomes accessible after a while for land creatures to eat). Also, realism.
Three things that Hordtest made worse in the game that I wanted to give my opinion on here:
Many locations like West Access, the north of the volcano, and the north of the Highlands were removed, as well as that large iconic island, and I didn't feel any kind of FPS gain or stability improvement.** I thought it was a bad change.**
The water, even though it improved a lot in terms of graphics and realism, the "3D/2D" movements got much worse. In HT, there's almost no movement in the water. If you want to see a comparison, I've included some photos of public branch. I think it can be adjusted to be more realistic, like in the normal version. Not to mention the immense lack of normal maps with 3D effects when it rains.
And lastly, Highlands was the worst thing they changed. it was completely** unnecessary and looks awful** in HT. I don't understand why for every one step forward the map moves two steps back. I wish they could bring back the good old Highlands.
The new footstep sounds of heavy creatures like trike are way too loud for the player that plays it can we turn down the volume atleast a little bit ?
I have a start to a solution to the mix packing problem. We a carni is near a herbi for a long period of time and is close the carni gets hungry faster. I believe that this wouldn’t hurt hunting/normal game play that much and would make an incentive for carnivores to eat there herbi friend if it was smaller or run away to look for food if it was bigger. (This would only work for herbis over a ton or so) Please tell me in general feedback discussion for issues on this
#announcements message THANK YOU 
Islecord feedback very relevant to the current #isle-discussion
Please not NOT nuke the image permits and 30s slowmode, it just makes the chat extremely painful for everyone. Timeout the goobers spamming garbage instead please, why punish all for the actions of a few
Is it possible to make the elder system less punishing by having it so that when you die you get knocked back only one entombment stage (so from 4 to 3, 3 to 2, 2 to 1... 1 being never entombed), losing muts associated with the stage you just lost, of course. Obviously, if you’ve been knocked back and die before entombing again you’d get knocked back yet another stage.
The reason I’m suggesting this is because the grind is crazy, it wouldn’t be as painful if you miraculously entombed more than twice and then were slaughtered, and also because the current system right now highly favors people with large friend groups who simply feed each other their dinosaurs so they get all the stats and never starve. It happens all the time and you can see this on almost any stream where someone is playing an apex predator with their friends (no shade – anyone would do it). It’s why you hear baby stegos and trikes calling out all the time. No one trying to survive would do that.
This would give players (especially solo) a much better chance to entomb more than once and reward playing carefully. I know people might point out that it could also encourage afking after reaching prime, but the system does that already as it is.
Water lilies that gives perfect diet to adult herbivores that spawn along the edge of water. It’s a gamble due to deinos but would massively help with the deinos not getting many herbivores going near water.
Risk reward for the herbivores and a potential lifeline for the deinos
deinos adaptive metabolism. Let us be able to slow down hunger drain by trading other stats, like movement speed or bite force, to stay in ambush for longer. Irl crocs can live without food for a long time, via in game all u can do is to stay near dibbles spawn and pray that they will come closer to water.
Ptera new turn is very good but the double click dive is very inconsistent. (Hordetest)
Id like a more consistent source of diets from A.I for Carni's when there is a population deficit especially if you want to get a perfect diet, my suggestion to this would be to add guts to Deer and Boar.
But I'd make it so their guts only give 1 other type of diet, instead of the whole lot. Both can be Lipids, or Ƴ diet as its now known.
I ask this just because it's been hit or miss for server population on a server I've already made considerable efforts on, and just having a way to get the one Prime task done that's impossible without players would definitely been a Quality of life Improvement.
I know what you are going for, and Im sure guts on AI creatures other than dinos would be a hassle to implement having to model a new carcass for them. An obviously there's way more important work to be done. But I would like this as a future consideration.
Bump. Wounds / scars!
Is there a chance we could get some kind of special reward for reaching 3x entombments? Ik they're pretty strong already, but something like a bit of bonus elder time or having the same stats as an adult for a frail prime as there is no longer an incentive to entomb
People dont really give you guys (devs) credit whenever you do a good change as its way easier to point out flaws rather than positives, so heres a couple good things that I have seen (and some changes)
1: Wonderful Nightvision changes, you guys made the game less of a slog to play during the night and also gave the nightvision some tweaks like making it a little more blue which fits well with the UI, good change!
2: I feel the days have gotten brighter, the days arent so dark anymore to the point where you need nightvision during a sunny day, this was one great and in my opinion needed change to make the game feel much better to play.
3: the Fps. The fps has atleast for me gotten much better, going from 40-60fps on a RTX3050 with medium high settings to now 90-100fps on the same settings, I don't know what you guys did but you clearly did some much needed optimization which is much apricated
4: rain, could just be me but rain sounds are more quiet than before and they are less frequent, wonderful change you guys and it was kinda needed for gameplay to feel fun without getting a headache after a session, thanks 🙂
5: Pteranodon. Ptera feels super nice with the new controls and airbreak, it makes the flight feel that much better!
6 GROUPS WORK, simple enough, thanks you guys 🙂
Now time for some changes
1: nests may still not be fixed, unless you guys have done a new way of confirming to join a nest, since the confirm button on the hatchlings end is still not there.
2: allo slide, the allos slide still isnt fully implemented, I and many others would greatly appriciated if you guys would play around with the drift as allos drift animation looks sooo cool, and I understand that its not a main priority but I just want it to be looked into before the hordetest ends
That's all for now, thanks for your hardwork!
Okay so hear me out, what if dibble ai and other herding animal ai had a node system like in Lethal company. The devs could plot nodes in the areas that ai dibbles/herd animals spawn it could move to, and when it reaches a node, it would check off that node and move to the farthest node, maybe you could add some code to make sure dibbles stay grouped together and are always on alert for predators. We could also add nodes near water sources to make the dibbles drink water for gators who need food. Tell me what you think about this. There are really good videos on youtube that go into a lot more detail about how the node system would work. Thank you for reading besties ❤️
edit: if you need me to link you the videos that explain the system, please let me know, tyyyyy
So i like that the game generally has no rules on the officials other than no exploiting but. Literally most of the Groups or "Clans" from legacy are finally moving over to Evrima, resulting in MASSIVE Mixpacks WAYYYY more frequently.
Usually Mixpacks of small numbers like 2 or 3 players is no issue but when those 3 players are something like a Carno, Rex and a Trike I think it's kinda impossible to survive that solo no matter what you are (other than flying, climbing and swimming playables ofc).
But right now it's getting out of hand 💀
You can't tell me this is realistic gameplay... (Maybe remove Galli and Dibble Ai, id rather starve 10 times as solo rex than die 20 times against Mixpacks of 20+ who control the dibble and galli spawns anyways)
https://youtu.be/1DKubIymp4s?si=Z9CcVwwMzKn_8vb6
if you enjoy my videos and want to support me by leaving a tip it is very much appreciated and you'll get a mention in my next video :D
$ - (TIP JAR) - https://streamelements.com/razorsc/tip
Become a member of my channel for early access videos, custom badges and emojis, mentions at the end of every video, and more awesome perks!
⬇️
ht...
give us back the old UI!!!!!!!!
Nutrients are losing to many % to fast. If Allo fills nutrients the apha-nutrient (i guess all nutrients) shrinks with 2%-stacks. Also his lifebar is shown not correct if he's hurted. 3rd redscreen shows blueline in electrocardiogramm.
Not a feedback related to the game itself, but please keep images off and slowmode to at least 20-30 in general, turning everything back on after a while immediately enables the spammers again, and people will never learn as long as they can spam, so don’t enable them in the first place
Edit: In addition, consider permanently muting or banning spammers, as that would also maybe help to send a message and make the chat more tidy, and would lessen the need for chat restrictions, although having both the first and second part of this feedback in effect would be an even more effective measure
In recent times isle discussion has felt a lot more disorderly than it used to be, and I’d really like to see it be a place of more civil behavior
Make the character select screen be inside of a building or compound. The Dino being outside really contrasts with the menu
i think it would be better if the ui stuck with one style. either the ui in game would also be 90's style or the server, main menu, character selector etc would also be futuristic/high tech
Buff Teno Prime weight
I like the new Pt take off on ledges, but I feel like it needs to be on a button press. Maybe it could activate if holding sprint and W. Right now it's hard to get off small rocks without going into flight 😅
My friend, when we are very young, boars and deer are killing us and they do a lot of damage. Wouldn't it be better if they did a little less damage?
Can you guys turn the rain volume down to be precise the thunder sounds cuz when it's raining and not storming it's actually alright but as soon as thunder joins people ears get blasted to the point where it hurts and that makes an unpleasent game experience
Give us something to let us know that we've hit all the prime requirements. It could be as easy as, "prime requirements met" in the character menu instead of us always having to guess. Kind of like how the game tells us how our diet is
Please remove the Infertility at 100% that's on hordetest right now. If we want to set our children up for the best success, we are forced to use our "prime" elder stage to nest. It'd be nice to grind for prime, have some fun during our peak power, then nest a little before entombing after becoming frail.
Could you guys push a small update, without a wipe, just to fix the nesting in hordetest? Very sad that it still seems broken on the hatchling's side. I want baby allos and rexes!
make clam B (Beta) diet instead for ptera 🙏
Make the night playable. Way too dark now
could we have the preferred diet preview load in AFTER the stats? kind of annoying to wait for the entire list of food to finish typing out just to see how fast something is
not important but frogs should get a boost in spawns, not seen one since spiro
I feel like certain species should have fewer requirements to get prime elder. The smaller playables like hypsi, dryo, beipi, ptera etc. could have fewer steps in order to get it. While other larger playables have more steps since they have more time to complete them and it would also make it more challenging because their prime elder variants have a way bigger impact on the ecosystem compared to the smaller guys
give the compie ai organs (amazing work ) they just need to maybe not walk into my mouth after i killed their friend too 😂
Make it so when you swallow a corpse you also swallow all diets the organs would give u.
What I mean is typically if you kill something small enough to carry you must thrash it to open the body. But if your able to swallow the body whole you should be able to swallow it unopened and gain what ever diets the organs and body its self provide.
So an idea for a new biome variant of plains I had that would not be to out of place or distracting would be paleo fern fields. This in my opinion could easily be explained in the lore as Apollo bringing back paleo flora as you already plan to have the arbor burst and razor vine which are both geneticly modified plants so a few (not all) areas where instead of normal grass land there’s the sort of grassless fern fields would be pretty a pretty cool addition.
Why are we so limiting when it comes to skin choices? Now we get less colours? We don’t get much customization as it is so why make it so bland and sad? Hopefully this gets fixed during hordetest. Super sad that all my favourite skins are no longer available.
I understand why theyre in the game, but as an herbi player I wish ai dinos either didnt rxist or didnt give organs.
For the last year or so herbi gameplah has had a boredom issue because none of the carnivore playables cojld take on the herbis. Now that we have rex and allo, they just farm ai dibbles instead of hunting us.
Please give carnivore players more incentive to come hunt us herbi players. We want to feel alive again lol
I got this idea today about the allosaurus latching on how it could be a bit more balanced. So mayby if it instead of jumping onto it’s prey it could hold on to the legs of the prey while dealing no-a little bit of damage it's main purpous is to slow the prey down and make it not be able to turn as fast ”like 25% of the original turn speed” and not be able to alt bite now this obviously won't work on dinos like stego or tenno as their tails are the dangerous part so you would have to aim for their front legs but the pint i'm trying to make is that this mechanic will require teamwork and communication to take down large sauropods and things of that size bracket. And i think this would make the combat more interesting
There is no elite fish at all in the rivers HT
please improve allos trot speed cause it feels way too slow for its size
Just wanted to say i love the increase in AI over the HL for both goats and galis, should help spread the player base out a good chunk.
Please change the thrash button, it is way too easy to accidentally double click and lock you in place for easy bites till the animation is over.
Sometimes thrash doesn't even work when i spam click while other times it happens when I barely double click.
My solution would be to change thrash attack to ALT + RMB, or bring back having to look down for it to work.
Rex for an example has a attack for ALT + RMB so it wouldn't be a whole new type of button layout.
The trash should just be reverted back to the older key mechanic. Which legit was alt+lmb(look down) to activate.
It gave much more control, and make much more sense overall, and didn't lock players in this free-hit spot when they get accidently locked in it unwanted.
It was uneeded and un-asked for change. Many enough folks very dislike the current trash work, because of it problems to work properly and not just make problems
There should be an announcement to let people know that nesting is still not working. I've only seen a couple people talking about it in Isle-discussion chat, and the nesting player won't know that other players can't click "confirm" because the button is missing. I went to confirm that this was the case and already saw a tenonto player trying to nest, advertising it in NA chat with no one interjecting to make them aware.
This may result in a lot of frustration and wasted time until the button is fixed, since there were previous dev statements this week from Amarok saying the system would be fixed on this patch.
PUT NO AI SERVERS BACK, it was the Most Fun and challenging Experience I had In this game, really dislike making the game easier for allo+ size carnivores, It's 0 challenge for myself and helps sustaining megapacks, or delete Diablo AI whatever floats Ur boat
When compy AI is more refined, have them spawn around basking Deinos to nibble at their teeth.
please give us a way to toggle the annoying typing noise in the menu off
Devs please improve claws atack from allo , so allo doesnt deppends all his hunts from pounce
I think the Allo pounce looks a bit ridiculous because the animal is leaving the ground. It's big, and definitely didn't do that in real life. Having a grapple where it keeps at least one foot on the ground or slows down its prey seems much more realistic, and can still function the same as it does now.
With river ecosystems being as dead as they are, please reconsider the nerf to the food value of crabs. This is primarily re: beipi. I think it's fair to reduce a small bit from live branch (~25% stomach from 1 crab is way too much for an adult animal), but the current HT value is an overcorrection. They offer so little food now that it's hardly worth foraging at all. I understand wanting to encourage beipis out of the water for more interaction with other non-deino playables, but they would be forced to do this anyway if they want to get diets for prime.
-# (replied-to is my previous suggestion)
We need some form of minigame to counteract a pin. And the closer you are to your pinner's size, the easier the minigame. And of course the smaller you are, the harder the minigame.
My idea is something like pressing E and/or LMB at the right times (with audio or visual cues) to do the pinner damage and maybe drain their stamina, and even shake them off if you do it perfectly or really well (although, if you are too small compared to them, you shouldn't be able to shake them off).
I'm not even suggesting this exact specific minigame, that's just my idea off the top of my head, but we do need SOME sort of way to turn pinning into a struggle and not an insta kill. Both players need to be able to participate instead of "Oh, I'm pinned, RIP", which is boring for the pinned and the pinner
Wanted to put forward my idea for a small pin mechanic/mini game, which makes it less of a one button press thing while also giving the chance to fight back/have unique styles.
Generally tried to make it so grappling takes some skill while pinning is clearly in the favour of the pinner but allowing some counter play/thought.
For Hordetest, could you add something to the dinosaur UI to tell us if we've met prime conditions, or even tell us what the requirements are?
Some people are speculating that it's broken since the last patch, or that the requirements have changed, due to players not being to obtain prime despite meeting conditions that had previously given them prime.
It'd make testing a lot easier if we actually knew if the thing we were supposed to test was broken imo ^^ I'd recommend this as perhaps a temporary addition to hordetest specifically, then removed (or changed) in evrima
Revert the nerf of photosynthetic tissue and nocturnal for the dinos that rely on speed (ptera/galli, maybe raptor and troo)
im very impressed with hordetesting. that is all
can we really do something about these damn cheaters. I was in a bush and there was no way anyone could see me and some damn rex attacked me when I had a call with me wife cus she hit a deer. I just lost a rex at 60%. the devs really need to do something about this!
Consider redoing or removing the tail physics from the creatures entirely. We know enough about dinosaurs to assume their tails wouldn't act like a windsock or bend around as if the bones were replaced by jelly. It's to the point where the biomechanics don't work. A therapod tail acts like a rudder where the majority of bend is near the base to allow the animal to change direction. Right now it's a floppy noodle that just reacts to movement like dead meat. It's a major downgrade to the aesthetics of the game and an insult to the animators that work diligently to craft tail animations in the first place. Nearly 100% of the gameplay as a dinosaur includes viewing the skin and animations so please consider an alternative or just go back to raw animations because they looked fine.
instead of new dino's just give us a quality of life update, this games in a horrid state. theres hackers, lack of efficient AI, game really needs TLC. i want to play it but its like, whats the point of wasting my time raising a dinosaur for me to just starve from ai inconsistencies or get 1 tapped by a hacking other player. i use to love this game, i use to play it all the time, where it stands now i tried it once again tonight had a horrible time havent touched it before since september. I'd seriously love to get back to playing it again but.. why bother right now
remove the tiny freaking trees and rocks in the forest. lost a 5 ton stego to a rex that i could have outran because i got caught on two STICKS
Hey, could you guys please do something about the mixpacking on official servers? It’s kinda lame seeing Rexes, Trikes, Stegos (basically every dino) running together around in one giant mixed pack. It ends up killing the fun for a lot of players who just want a chill experience, and doesn't want to join a giant mega-clan with every type of carni and herbi teaming up.
https://youtu.be/1DKubIymp4s?si=Z9CcVwwMzKn_8vb6
if you enjoy my videos and want to support me by leaving a tip it is very much appreciated and you'll get a mention in my next video :D
$ - (TIP JAR) - https://streamelements.com/razorsc/tip
Become a member of my channel for early access videos, custom badges and emojis, mentions at the end of every video, and more awesome perks!
⬇️
ht...
I feel like the Allosaurus should only be able to pin you if it pounces on the back, the devs should make it so if you pounce on the sides you get a big bite in and it throws you off after a second, this would prevent a massive pack of allosauruses stacking 12 tons on your back so it wouldn’t be game over while you’re playing a 9 ton stegosaurus And having the Allo only being able to pin from the back would encourage allos to hunt like an actual ambush predator and not just demolish anything and everything on servers by pinning everyone. They could make it so the pin threshold is a little higher for Allo so they could solo pin something a little bigger than 70% its weight but because it’s only one allo able to actually pin
Please make the UI all the same, like the meat symbol and diets. And add the ability to check diet and food/stamina/water percentages in the original screen as it was.
Terrible update, just like the others. It's not working. The game is limited to only two species, while the others are nerfed and the conditions become even more unviable. They want to use the survival game genre as an excuse, but the mechanics are controversial and border on arcade. Hardtesting was a mistake. Too many hackers, the game is completely destroyed. What was the need to nerf the speed of all the elders? It's not quality for those who play it, an extremely stressful game. Only unemployed people can enjoy it.
Make a place in the statue report with all the parameters to become prime, and which is checked when they are done.
You should add like sharks to the game so the deino has competition or just other sea creatures
bring back some of these icons from the legacy ui into evrimas new ui and implement unique stamina icons for all species, aswell as finally fixing the age, mating status, eggs gestated and health report as they still show as "error" in the new ui.
also bring back the pop up animation from legacy's dino profile.
https://medal.tv/games/the-isle/clips/lxU8OxLDrvhyKItys?invite=cr-MSxmd0EsNDIwNzAwNTc0&v=3
Watch Untitled by Emthefart and millions of other The Isle videos on Medal. #theisle
my nerves...can you put in an announcement that HT server restarting??? it's so annoying if you swim or fight theres restart....thats the simpliest thing you can do please thank you.
And can u pls put up healing of Trex in juvenile phase? well i started Trex, got hit by a boar and needed 15 minutes to get healed 100% even i have photosynth, and its day*
what happend to the graphics, ever since update 6 came out the graphics have gotten worse. Make it better again please
Allo trot speed is too slow
Can we get a new skymap that has the milky way in it? Considering there's zero light pollution it would be really nice to have a prettier sky at night
Pounce/grapple/lunge speed boosting is abusable. It circumvents the max running speed of the predator and used to be utilised by omnis to catch fleeing gallimimus. It eventually got removed, the same treatment must be given to allosaurus.
The amount of grass that herbivores eat is so small that it is finished as soon as they take a bite and it is very difficult to diet. This needs to be corrected.
After reading your suggestions, I thought, "Why not make the sky the brightest element at night? " Just imagine not only making a new sky, but also adding the semblance of several bright stars that would always be in the same place and help players navigate? Now, when the night in mgr is a terrible mess (it's too dark for any movement, my maiasaura dies every time she enters a new highlands at night), it would be cool to get the opportunity not just to see at night, but to have specific landmarks (orientation by the stars, and not by stupid maps created by fans in order to somehow-then survive in the game).. And the night sky is also very beautiful, and without light pollution, I think it should be much brighter.
It appears so that the issue with different progresses in servers still exist. I logged out on eu3 and joined back in and got rolled back my croc was wheight was 118kg and I got rolled back to 25kg, so I left again and re-joined and now I'm back on my original croc with 118kg.
the dark phase of the night should be brighter. It's good to have a very dark middle of the night, but you should still at least be able to move. Rn, my night vision allows me to see my dino eye, nothing else. So good idea, but too much and for way too long
The pounce ability shouldn't affect Troodon group members.
Pounce group members during a hunt is a death sentence.
Troodon is a one-hit kill anyway, so why punish him more?
For a group mechanic that requires cooperation, being accidentally pounced by group members is demotivating.
Unlike Omni, Troodon pounces much more often while Omni stays on the prey. Troodon jumps off and back on.
And instead of gaining strength through numbers, it only increases the risk of being killed independently.
It goes against the fundamental principle of being a horde.
Troodon is one of the most social dinos, with a group size of 10.
So being in a group shouldn't be a disadvantage.
I (and many other people) would love to see a V3-esque map return for Evrima! If not V3 itself, then a new map with the same environment that V3 or thenyaw had. I think the environment these maps had were a lot more unique, compared to most dinosaur media putting dinosaurs on tropical island number 819 (even if a tropical island makes more sense). the colder forests of Legacy were something I always loved. I think seeing these maps from legacy reimagined with the improved quality of Evrima would be amazing. This is one of my biggest wishes for Evrima, and I would love to see it happen!
Lumen off vs Lumen on. This has been here for a while apparently.... can we fix this some dont have a blatant advantage.... fix this it fixes the nv problem if you make lumen on as bright as lumen off 🙂
A v3 Remaster/ inspired map would be very nice in evrima
Devs, yall have done an incredible job by making Rex feel scary, powerful and overall unique in each of its life stages, though i can say that yall can expand this by disabling Crush in the Juvenile and Adolescent stage, to compensate, give it a faster bite speed until it reaches sub adult.
🙏 please implement a mechanic against mixpackers. or atleast a rule for the official servers like you had in legacy,
The isle should be on the steam machine
Make Elder system stop at 90% and only continue if u choose to entomb the way that it is right now its to quick I get prime elder the time I take for example to go from HL to Delta I'm almost 100% its to fast and the stats of late prime elder are just stupid the same with frail elder u just become a walking piece of meat.
Upon entombing your dinosaur, you should not be spawned in automatically as the same species again. Instead you should be brought back to the spawn menu. Each species that you've previously entombed should have a unique icon or badge to indicate that that species has been entombed in its most recent life. This would mitigate the issue of players getting bored of an animal on a server and killing themselves to change species. They would instead “progress” through elder and move on to another species and be able to pick it up again later.
When Rex hits 1.9t next growth tick makes it 2.7.
The curve is still not right and I don't think it's a good way for balancing rex since you are too fragile to attack anything larger before and are too big for other animals to engage you (most of the time)
these 800kg should be splitted more into the juvie phase which is too painful atm, since a lot of time is spent eating gastro for 30 minutes, then filling the stomach and repeat.
I think it's a good idea making it reach, let's say 700-800 kg faster and then slowing it down, so that cera and other carnivores can still put up a good fight without them dying like flies
maybe fix the performance issues
I think u can't hear the running footsteps when the rex is on his sprint mode at least not in 4.3 tons
This current environment where everybody is frail while primes are broken should honestly be the norm. Primes should be a rare sight; an accomplishment, an achievement. Right now they're boring to see because everybody can get prime easily. The elder system really needs to be looked over again.
Idea: Butcher Bird mechanic. There is a real life bird that skewers prey onto thorns and twigs on branches sometimes still alive. Maybe a dinosaur that can do this, to store food.
Allo needs a reduction in bite speed, it is ridiculous atm
I noticed when playing deino and other dinos that deino doesn't seem to trigger the fish spawn as much as other dinos. Everytime I see someone or find myself close to the water in a moment of seconds shooling fish spawns but with deino I can swim through swamp without a single fish spawning. Could be just bad lukc but def smt to look into.
bring back the murkier waters the neon ocean blue in every water source is kind of asnnoying and unrealistic
what happened to these water shaders? i can wait for the extra underwater flora and props but until then i'd kill for wonderful waters like in these concepts over what we have in the current HT build. I love the addition of light rays they just need to be really toned down at night and visibility especially should be improved a lot for semi aquatics.
Suggestion for a far off future… when there are functional humans, I think they should be able to tan the leather of any dinosaur they successfully hunt, and the customized or nested colors of that dinosaur should remain visible when their skin is worn in garments (since tanning leather is a really good way to make use of the animal’s brain, which would otherwise be potentially dangerous to consume).
Whats the point in nerfing nesting by making u infertile at 100% if its an underused mechanic already especially with dinos like ovi coming it makes absolutely no sense
All AI should be on the Deinosuchus diet. Deer, Boar, Goats, Chicken, Rabbit. Allos and Rexes too. Everything needs to drink water, making basically all the dinos in The Isle, prey to Deinosuchus. Almost similar to how everything that touches the water near a Salt Water Croc is doomed
we need to talk about horde smell icon
im not sure if its bugged or badly designed
i was playing with a friend on 2 fg ceras, and we were swooping swamps from growing rexes
problem is, when they were relatively close to us, we could just smell them with the horde icon
they were alone, so it was counting us with them for the icon to appear
i do not want to get banned for esp suspicion and i m pretty sure they would instantly report us after something like that when they were trying to hide correctly
i m not sure what the horde smell is design to counter - either mixpacks or overpacks, but its definitely creating unfair situations right now
maybe its just the numbers problem with it counting species max weight instead of current for calculation?
still, it might be good to rethink if it should remain in the game at all as it creates unfair advantage, and it doesnt fix the actual problem, whichever it is supposed to be
ptera should have the hold space to take of and run to take off again with the new way to tap 3 times to fly
We know Deino will get a rework after Petera.
But honestly, he hardly needs anything.
His biggest problem is how the water biome is on the map.
He needs better rivers and connection across the island.
fewer small ponds or connections so that he can get there
Points that motivate land players to cross rivers.
More aquatic plants where they can hide.
High-nutrient aquatic plants that entice herbivores to enter the water.
Things like that.
Didn't play much on HT, so Im not sure is it like that..
I like the idea of art specific buffs and debuffs for elders/prime elders.
More variaty between the dinosaurs would be mega cool to make the gameplay unique.
Add compy to troo diet
add some trunks and rocks to the new highlands. Sorry for the bad quality of the examples.
grass it looks pretty bum when in open feilds as of right now but i think i have a fix for it.
the short grass looks great, keep that but remove the tall grass and up the render distance on the short grass.
decrese the texture quality on the short and tall grass
this is what read dead 2 does for their grass and it looks phenomenal
Please allow people to get prime after 75% with nesting. It makes no sense to nest before 75% with only 2 mutations because you would want to nest with the most mutations you can have so your children can inherit them. And if not, people will just nest near 75%, have one hatchling, and then when they get prime just kill it and re-nest it in, which is all just a dumb extra hoop. Plus if you want to incentivize nesting this would be a good way to help.
Instill super pack debuffs.
If you spend X duration in close proximity to the same species but not in the same group, you start losing bite force and growth rate. Hunger and thirst rates go up.
Allosaurus healing/damagescreen is incorrect. It's shown still red after 20 minutes, so you dont know if you are healed up or not, also electrocardiogramm doesnt matche damage of your dinosaur.... or it doesnt heal up while laying around...Please fix it soon. Also put more huntable dinos on Allosaurs feedingplan. There are only big ones like stego...maia...trike... please noo
pt stam regen feels really slow still, could probably do with a boost
allow Ptera to hover in the air by jumping "infinitely" (consumes stamina) if holding either dive button or air break button
as of today in the hordetest branch, triple jumping as Ptera will put it in the flight stance,
my suggestion is to allow the player to consume more stamina, if desired, to get more precise movement by deliberately NOT going into the flight stance if the air break button is being held (or the dive button, i don't really care which one, could be both)
sometimes I want to jump on top of a stack of containers in a really tight spot in the harbor, or jump on top of a boulder in a thick jungle,
and if the prop is too tall, I have to enter "full flight" before landing there, which feels artificial, because you gain so much horizontal speed during takeoff, you can overshoot your landing spot altogether
my suggestion is merely to add the option to quadruplejump, quintuplejump, etc as long as the Pteranodon has the stamina to afford the maneuver and is holding the button that prevents entering the flight stance
can we do something about mixpackers pls?- i cant even grow a rex or allo in Horde-test like do something i cant even play the game anymore
Make Allo can only "jump forward" if he charges Pounce; otherwise, he will only perform a stationary pounce that will only hit things very close to him. Allo being able to jump forward with pounce like Troodon and Omni with just one click, as if he were light enough to do so, is ridiculous.
This would also give a use to the charged pounce
Do something about these hackers and mixpackers
The normal should be : Adult dinosaur are norm. Prime Elder Is more rare accomplishment. Frail Elder is a punishment not for anyone but AFK grower/people not doing one single thing of the prime requirements. Example: to reach normal adult, you've to do 2 requirement of X total. But if you only afk grow/dont move ect. You get frail punishment instead of normal adult. Prime you get from doing atleast 4(like current)
Add the Quetzalcoatlus,it would be a flying pterosaur like the pteranodon but much bigger,stats:Wingspan: Up to 11 meters or 36 feet. Height: Stood approximately 5 meters or 16 feet tall. Weight: May have weighed over 200 kg or 440 lbs.
Please do something against Mixpackers and please finally fix the server kick Allo gets when using the Pounce attack. I just lost my Prime allo because of it happening.
remove/make pinning weaker. It is incredibly frustrating to not even be able to fight back at all. You just get pinned and die, no matter what. Not very engaging gameplay and a lot of dinos have it (Omni, Rex, Allo) Especially on Rex it feels very strong
I think that you need to evaluate how you want prime to function in the ecosystem. As it is now it seems you want the requirements for prime to be unkown. I believe in the past you have said you dont like meta gaming and dont want people to do so in acquiring prime, but as it it stands if frail elder is going to be a sack of potatoes in strength then people are going to meta game. And this isnt a what if, if frail is this bad and the alternative so much better people are going to figure out the new requirments and then their going to post a video on youtube titled "Prime elder in 5 steps easy" and then every one will be getting prime elder all the time. If this is the desired outcome then thats cool but something tells me its not.
Even if it doesn’t delete legacy, could we please swap their places and make evrima the main branch? I have seen plenty of people asking doubts and some may have even refunded the game due to buying it on their own and coming across the total absence of official servers and also many hacked unofficials.
Evrima is in a fairly good spot right now in the live branch, and it does train many skills that aren’t taught at all in legacy, so why not make the real deal that is in development the default experience as soon as possible?
I prefer something like this 👇
Let the omnivores be actual omnivores, not just herbies with 2 meat options. It's just a galli and a beipi, why not let them eat all meat and all herbs?
This especially goes for galli, since part of their digging animation is just digging up compys that aren't on their diet. It's just slightly disappointing when they're called 'omnivores'.
I really hope we get to see quetzalcoatlus sometime soon. It would be so cool seeing huge rex sized fliers and just imagine being newly born just spawned in and you look behind you and see this
Devs honestly fix the hacking situation iv legit died to a 30% grown trike whos ESPing and somehow killed me after i fully safe logged i was legit 55% how do u expect people to enjoy your game and play everyday when i spend 7 hours growing a dino just to die when iv "SAFE" Logged out with nothing around me. Im so mad ong. ADD a reporting system and allow users to get there growth back, like iv spent my whole of last night and whole of today growing to die like that and you guys wont even care ill just be told to grow it again and rex is so hard to grow where i probs wont be able to get that 55% back! Iv uninstalled the isle and its staying that way!
This is a AI review for HT!
I also posted this in the AI-FEEDBACK, But because it directly affects the people forced to entomb im posting it here as well!
1.)Ai will head straight to other bodies and eat them!! Kinda sucks since juvie carnis are forced to scavenge kills!
2.)AI boar are now corpse body-guards that juvi carnis cant kill!!
3.)You've recently added back the lil bird AI that attacks pteras while carrying a fish which is just absolutely idiotic! ( Just lost my 5x entomb in less than 3 sec at night because of this! )( Had JUST entombed. )
4.) The Ai that everyone calls "Tacos" sometimes randomly disappear beneath the map preventing us from killing them!
5.) The AI deer are far to powerful!
6.) Ai boar can hit me as a herrerra WHILE POUNCING IT! It also has an absurd amount of health before it dies!
7.)No AI spawn at north lake area which forces people to go delta, jungles, savanna, west rail access, and highlands! (Hardly any ai spawn highlands!)
8.) The Galli Ai spawn one at a time and dont stick together!
9.) The AI dibbles spawn all together as a herd and stay together from what i can tell! If im wrong sry about this please feel free to correct me!
10.) The dibble AI also end up spawning on cliff ledges and in trees preventing anyone form killing them and also preventing more from spawning taking up AI spawn slots!
11.) The AI mechanic that lets them turn sharper than you prevents juvi carnis from out maneuvering them to try to bite the rears! And AI boar can hit you even if u are behind it!
12.) AI deer DOES BLEED DAMAGE to you when kicked which is weird, If Galli cant do bleed the deer shouldn't ither!!
13.) Ai doesn't seem to die of blood loss which it should!
14.) AI should have stamina that runs out just like player dinos!
15.) AI shouldn't be able to lock on to you while sitting or crouched in bushes! Or while im flying unless it is facing me! (trying to kill anything small as a ptera is impossible while flying and EATS a ton of your stamina while running after it!
16.) For some odd reason i keep finding Goat Ai following the chicken AI when i fly between water access and highlands!!
17.) Ai show up as the Mega Pack symbol when smelling!
I understand this is the HORDE TEST branch which means alot of things are just temp and due to change in the future, That being said for most juvi carnis spawning in AI Boar and Deer, are like mini boss fights!
It looks like you guys are planning on forcing people to entomb so they aren't a peak dino forever harrassing others, Which is fine but i shouldn't have to worry about dying in less than 5 minutes after entombing to AI or from lack of being able to kill one!! I dont play the isle to fight AI!
The fact that AI can sense you from far away and start running even if u are crouch or sitting is to much when you are so limited on time to find food as a juvi and this fact is made even worse now that entombment and old age is a thing in the HT!
Im not saying entombment should come without risks, im just saying the AI shouldnt be the one all be all for juvi carnis or slow juvi herbis such as stego!
This is just my observations and a few thoughts for AI !! I am just hoping that the developers will read this and fix some of this stuff! The AI need some TLC!
clams should give protein to ptera not carbs
Bring back the old bloom and the morning light/mist fog, overall the graphics from versions 0.12/0.13 (when Gateway was released), and the fireflies shown in the third screenshot
The foliage is getting a bit too wild on HT right now. Was playing the other night and its like 0 visability in huge parts of the map because theres so much tall grass and bushes. On top of all that we have the new random rocks and downed trees. Smaller dinos cant even see what theyre doing, just a bunch of leaves in my face.
I second this! Without ANY light pollution, the sky, on a clear night, even on a new moon, should look a little something like this... keep in mind that I tried to specifically find non-enhanced/edited images. Just imagine how gorgeous the game would be at night. And since we get clouds and rain pretty often in game, nighttime hunters would still get opportunities to hunt; only that some nights would be better for hunting than others, and for herbivores, some nights would be better for traveling/grazing, and some better for hiding/nesting/etc. I think this would be much better than just "the night is either dark or it's bright". Real life has variety depending on the weather, so should the game!!
(US2 HordeTest Servers, and other server performance)
There's alot of issues associated with ping and desync on a few of the servers I play on.
I'm NA, and the US servers "should" give me anywhere from 45-55 ping on the higher end.
But when these same servers start to experience ping over 80-90, the performance and registration seems to degrade.
(Obv I'm a Troodon maniac right)
There have been times where I've had things hit me from places I cannot see. Deer that hit well before or after I pounce at them. Or getting knocked off of small targets because the server thinks I didn't land a pounce, and attacks that hit on another players screen, etc.
My observation is the most likely the ping of the opposing player(s), which has me wondering:
Why are server side throttles/performances being slowed down, and is there any way to help deal with the issues of players from "outside" the intended audience?
If I am playing on the US servers, yet unable to pounce, (Because it gets turned into a jump instead of carrying the pounce thru), and some other players seem to get a much higher "priority(?)" when they play from outside of that range?
Is this something that is server side or something that is being abused by players with higher ping and latency joining the server? And what can be done to help?
Because I feel as though I get more reliable performance on EU servers, compared to the US servers now.
Hi Devs would you mind reverting the extra poise that ceras get during a charge bite, you just made it so a bad cera player can beat me with my teno because i cant tail slam anymore. Its kinda ridiclous that a skill based attack that has a delay and very careful positioning is now rendered useless for 90% of a fight. I used to be able to 1v2 bad ceras all the time with no issues but now a bad cera normally kills me or at least gets my health to orange. I put 400+ hours into teno play and now I'm being forced to play dibble to compete which just feels gross. You have destroyed teno play with this move and a cera is damn near as threatening as an allo now. Lets recap all of the benefits ceras already get.
motion detection through chuffing,
charged attack that does explosive damage,
base movement speed that matches that of most herbis,
fairly large health pool considering the damage output,
body buff (this never made sense) that essentially makes a fair carno v cera fight go from 50/50 chance to 80/20,
bile build up that stun locks enemies for a few seconds,
now extra poise when charge biting,
Can we maybe stop with the cera favoritism? I think 6 benefits is already absurdly enough. On behalf of every teno player, please balance the tail slam to be able to knock down a cera regardless of charge biting. You have made our experience a living hell with this addition and it is actively killing the experience for us. If i put in the time on your game to get better i shouldnt get shafted because of a half baked buff that makes no sense. Thanks.
Nobody wants to donkey kick the whole fight, we were given a tail slam for a reason. Let us use it.
add a certain player kill count as a prime requirement for carnivores.
for example killing prey which is on diet (not ai, only players)
What happened to these graphics. They were so much better than what we have now.
***Things that hopefully will take priority before this patch goes to live servers:
-
Migrations being stuck at Delta for carnivores as well as patrols not moving. Migrations will move on herbivores but then snap back to the original location 5-10 mins later. This is a very serious issue to me as it causes hot spotting regardless if those dibble AI are in delta or not.
-
Queue system still missing.
-
Dibble AI still tends to spawn in one area and leads to hot spotting on every server. Pain.
-
Assuming nesting will be fixed. But important it is.fixed as of .271! -
Assuming phantom servers will be fixed.
-
Replay currently disabled but hopefully will be working.
-
~~Footprints are still not displaying/tracking as they should be. Bug report sent. ~~ fixed as of .271!
-
Entombing sometimes makes you lose your gender and skin choice. Haven't tested this in a while but assume it's still a thing as I haven't seen a patch note fix, not interested in entombing if I lose my skin.
-
Updated skin color palettes.
These things have significant effect on the game and hope to see them prioritized for the final build before the holidays. There are other smaller issues, but these should take priority in my experience.
New player and leader of a group of 8 new players. Bought and played the game for hours yesterday. Had a lot of fun but we have some feedback.
The map is terrible. It's a maze, feels closterphobic. So many times we accidently fell off cliffs or spent way too long trying to find our way around a cliff. The very few times there is an open field its a breath of fresh air.
I saw the old map on YouTube today and it looks a lot better. Please go back to the old map. This one will bar new players from enjoying the game.
Down vote all you want, you won't have new players...
Let us sleep without logging out, perhaps to regen stamina a little faster. The animation is so pretty
Please do something about the massive mixpacking packs, and honestly, giant packs in general (at least with big dinos) on official servers. The fact that there are groups of 10 FG Prime Rexes, or giant mixpacking packs where you see Rexes, Trikes, Stegos, etc. together, is lame and ridiculous. It completely breaks the natural flow of the gameplay and ruins the experience for everyone else who isn’t part of those huge clans (which is the majority of players). Maybe consider adding a mechanic that forces these oversized groups to split up.
NV got better but during storms at night it's still just a blackscreen
Also can we implement a range for entombment just like with unstuck cuz many people use that to escape a fight
When dibble attacks small creatures, they get stuck on the horns and the dibble can no longer defend itself. Make it to where the body falls off if you attack, please. Yes, G dislodges the body- that is not an intuitive solution in combat and is clunky.
I am writing to request improvements to the stability and communication protocols for the Hordetest servers. Currently, the servers are crashing multiple times a day, which makes effective gameplay testing nearly impossible.
While I understand this is a testing branch, the lack of warning before shutdowns is a major issue. We are frequently losing high-growth dinosaurs to sudden restarts without any in-game notification or scheduled maintenance windows.
Could the team please implement a global warning message (e.g., 10-15 minutes prior) before intentional restarts? This would allow us to log out safely and save our progress, ensuring we can actually continue testing the game rather than constantly restarting from fresh spawns.
fix underwater vision and allow deino and beipi to see underwater properly
add the Parasaurolophus and also add the real sound of it that would be cool
Can we fix the issues at hand before adding anything else. Hacking/Cheating, AI being broken. Heck what else?
add compy to ptera diet. i dont understand why it isn't already. also buff how much food the pteradactylus give ptera, because it doesnt make sense why a fish 1/3 its size can fill you up, yet it only lasts 2-3 bites
I hate these compies but they are a great addition to the game so I kinda like them. It is immersive and I think I would love to play as one. So my suggestion is maybe have compies as a playable dino too.
Ping is going crazy since the new patch. Please look into it 😭
pls remove the stam cost for dibbles block, its barely used and the slow movement is punishing enough (and the fact trike doesnt have a cost to its block)
Here's an idea 💡:
The nightvision in this patch was improvement, to be able to see around, it gives vibe of a scary game and it's overall cool.
So, when storm comes it becomes pitch black and such, I suggest: When storm comes ect, the night vision should temporarily change to the line-outline nightvision(improved version where people actually see cliffs and around them). And when storm is over, the nightvision goes back to normal.
Otherwise.
Just fix the nice nightvision we've now, when it storms (which would've been best option, because the line nightvision is just a bad version of nightvision and not so nice..) 👍
Idea to implement nesting grounds in to the game is having paired dinos and nested in juvies being able to get diet from food that spawns around species specific nesting area.
We thank you devs for the patch that fixed nesting and the elder system but one problem still exists and that is deino doesn't trigger any fish spawns at all would be cool if that get's adjusted.
MAKE HERRA SWIM FASTEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRR
please do something about boars they keep stealing my food and there's nothing i can do about it because they 2 shot me (as fresh spawn rex)😭
The flight is much improved on Ptera. But, It's still just too slow to climb in altitude, it's like trying to fly upwards through pudding. Just flying up and over a hill can take most of your stamina, which regens at a rate that is much to slow for a dinosaur its size. Just let Ptera fly, there's no competition in the skies
Please get better textures for this mossy stone stuff
Hey i know some pply may not agree but can yall test out trike prime peak speed 27khm and 100% prime trike like 25khm i understand trike is tank but that 22 is little to slow for comfort cant catch or walk anything down
Can the develop implement a feature where mud applied while hiding in caves or grottos can be washed away by rain?
That's a bit unfair, a deinosuchus can see a beipiaosaurus long before the vice versa. You don't have nearly enough time to react to water predators with this claustrophobic a field of view.
(Picture HT) for the full isle-experience, we need to have Migrationszone working.
I mean that zone which make (fictitious): pachy's MZ is at north, teno MZ is at south.
This is the zone which is activ at the same time patrolzone does.
currently we can have the massmigration, which don't allow Patrolzone at the same time.
and if this migrationzone does exist right now, we need the knowledge about his game.ini sentence.
Would appreciate it🙏
The Allo really needs a proper rework, because in its current state it’s completely overshadowed. Its pounce feels like a direct copy of the Omni, even though they’re two completely different creatures. It doesn’t make sense for a multi-ton dinosaur to jump like that, and the animation is clearly bugged.
On top of that, the Allo is slow, its agility is extremely low, and the claw attack doesn’t add anything in actual combat. With all these issues combined, it ends up feeling like a filler dinosaur with no real role or usefulness.
It would be great to see its mechanics adjusted so it has its own identity, clear strengths, and animations that actually match its size and playstyle.
Make it so Allo can't use Alt Attack in water, or make it so everyone can use Alt Attack in water. Allo doesn't have any affinity with Water like Herrera or Cerato, but it can still use alt attack in Water...
please fix the sound if you play trike. Noises are coming from the wrong direction. If my mate runs behind me, i hear it in front of me...if he runs left...i hear it to the right.
make clams give pts lipids, i dont see a reason for clam to be in the game as the current diet with fish also being there, i dont think theres a reason anyone would go out of there way to spear a clam over a fish at the moment, so changing it to a more useful diet would give them purpose
Had a moment that gave me a bit of a perspective "bomb" earlier and I'm not sure what to make of it other than this:
I spawned in as a teno on a full server. I went to a sanctuary, and ate mushrooms. The area was generally silent save for when I heard a dilo call in the far distance, as well as an allo call in the far distance. I'm paranoid of possible predators in the sanctuary and keep a look out, but ultimately I am alone, and grow until I am pushed out of the sanctuary. Upon leaving, I make my way through the forest and head toward migration to start the process of becoming a prime later in life.
Except that doesn't happen. Like many juveniles, I decide to run through a dense patch of foliage and fly off a cliff to my death.
Deserved? Sure. But upon looking at Medal and seeing I had spent 24 minutes having an uninteractive life, to ultimately have an uninteractive and underwhelming death, I decided to put the game down and do chores.
It doesn't matter how many dinosaurs get added if you do not interact with them in any meaningful fashion in the first 5-10 minutes of life. I could play any other game and have meaningful interactions in far less time.
The Isle desperately needs to have more to do, if it wants to be an engaging survival game. I frequently try to group up with others, I frequently also try to nest and otherwise interact with everything the game has to offer. But adding more dinosaurs, despite new combat mechanics, and adding new life cycles ultimately doesn't change much if you are spending a half hour (and likely more!) doing nothing but finding food and growing with nothing to at least hide from and watch for entertainment in the first major step of your life cycle.
The gate to entry, and the interactions upon entry to the game, needs to be made much more entertaining for the player. I did not want to spend another half hour to get to the same stage doing effectively nothing. Starting over should not feel boring.
HT - You grow any dinosaur, in my case a deinosuchus, you fulfill all the conditions of the game to get a top-notch dinosaur, and they don't give it to you, back to my deinosuchus, I have sanc, pd, 5 pz, 1mz, and I still don't have a prime, meanwhile, playing on allo, I got a prime with only 1 pz, 1 mz, good game!!
Please add gastroliths in water access sanctuary
Ptera Changes
- Make ptera able to smell air currents/thermals
- Make these air currents regen stam (slowly) if you are above 20% stamina
- Let ptera peck things heavier than it again (this is an unnecessary nerf and makes ptera less immersive/it also didn't affect many dinos)
- Increase the ptera glide speed from what it is in HT, it is far too slow
- Let ptera use its old take-off when holding space, and new take-off when spamming space
Alternatively, clams could stay the same nutrient as fish but be available during the night rather than only during the day
Clams need something different than fish so players actually have a reason to catch them because right now they just take more effort to eat with absolutely zero benefit over fish, making them entirely pointless
Having clams give either Beta or Gamma nutrient or allow them to be caught during the night would be enough to give them an actual purpose
After the server crash (EU1), I reconnected, and spawned under the map, unable to use the unstuck command due to the water. I had just got second gen prime... this happened at the harbor to the east
[hordetest] Nice f game safe logout my dino at 60% now im 33% again pls make more of such a great updates im so in love with this game and wish all developers all the best
a lot of surfaces are bugged for ptera right now. some let you land, but when you try to take off, it teleports you 20 feet below the ledge, others, like the new moss covered tree with pink flowers will randomly launch you at full speed in a random direction instead of letting you land.
the sounds of falling from a drop should be relative to the distance fallen. right now if i fall 1cm, my dino acts as if it fell 20m. Making the volume really low for short distances would help in sneaking up on people
Its been said a million times and itll be said a million more. We NEED some sort of stress system to stop this from happening. This Trike is just making eggs and laying them over and over again for the rexes so that they can grow. They can get all 3 nutritions from these eggs and eventually will be big enough that they are unlikely to be killed, meaning they can just head off and go pin things down to kill them.
Do something about the damn cheaters already. It will be 100% more enjoyable to play.
I feel that adding a wind speed sound effect would be nice for some of the playables that currently don’t have one. Pteranodon has a functional and nice wind speed sound effect, but other speedy playables do not— Carnotaurus and Gallimimus while at speed, and especially Herrerasaurus while midair (during their pounces) seem like places where its addition would add a layer of realism.
add compy to pteras diet as B/protiens and same with clams, change those to B/protiens as well
Also ptera loses way too much momentum when it tries to fly up
actually work on your game and add new things
About The Cannibalistic Mutation

Cannibalistic is a bit of an iffy mutation that, to me, feels like a missed opportunity for a mutation that could encourage a unique playstyle. Instead, it just gives carnivores an easy source of food that, due to the nature of mirror matches, results in a very boring and uninteresting hunt (looking at you, pin!). All this at the cost of...being albino. By itself, albinism simply isn't enough of a downside to balance out what Cannibalistic offers.
With all that being said, I'd like to propose some changes to hopefully make both the mutation and regular cannibalism more interesting:
- Cannibalizing as a non-cannibalistic species would result in increasing paleness, spasms, random F calls, risk of vomiting, and shakiness (like from Troodon venom) the more you cannibalize. That last part's important; one accidental taste of the same species isn't going to obliterate you with debuffs.
- After eating a certain amount, the mutation would become available on slot 2 like in the past.
- When selected, your dino would become fully albino (like now) and suffer from increased vulnerability to bleed, fractures, and gain significantly less food/nutrients from other species.
- However, your dino would gain significantly more food/nutrients from the same species.
With these changes, the Cannibalistic mutation would come with an actual cost of increased vulnerability to injuries that also helps make the inevitable mirror matches more engaging as the victim now has a moderate advantage. The risks however are well worth the deliciously increased rewards from a successful hunt, encouraging players to stick with a cannibalistic playstyle.
The changes to regular ol' cannibalism would make both the act itself and unlocking the mutation much more risky. You wanna be a cannibal? You gotta commit. 🫵
This isnt really a huge issue - just something i noticed. The region south of what was originally 'south plains' (not sure waht that entire area is called) is much more performance heavy than basically every other region of the map. I find my computer using a lot more resources in that area as soon as i walk into it. I'm not sure if there is a way to optimize that a bit
but again its fine if not.
On a very real note, guys we gotta stop trynna reinvent the wheel and fix some things that are supposed to be fully implemented, example - raptor pounce, herra climbing, sparring of any kind, troodon fog, dilo clones. This is just the ones off the top of my head. There and many bugs so have been here for a while that goes unnoticed by devs, these need fixing before allo and trex go in
0.21.271 Allo grapple thresholds
Allo grapple might need a rebalance, this was clipped at the very start of the fight nothing happened before this. [this is the start of the fight](#isle-discussion message)
obviously i dont know the trikes weight, but jesus christ this is... a little unsettling.
I went back and looked at its corpse, that was a prime elder trike, it had the full crest model with the lil bend in the middle, so 12.5tons
maybe change how much allo applies its weight in a grapple situation? just like how it can't pin its full weight
Give elders the nutrients growth buff back its rlly annoying having no boost the intire last 25% or make it a server option
Hey, I would like to know if you guys intend to improve game quality (specifically FPS) until the end of hordetest, or, is it the maximum we can do with this engine change. I feel like its definitely better than it was back in the hordetest beginning
the reason cheaters are such a problem is because they have been allowed to be basically be entirely invisible. there is no global on officials/most unofficials for people to call it out for other players, there is no way to know who killed you unless the killer decides to tell you or you have admin, the replay system is not only nonfunctional in horde but generally too much work to pull the footage and submit an actual report for most players to bother doing it, how are we supposed to identify and remove any esp users or other hackers?? please allow people to report suspicious deaths, make it button on the death screen, allow 15 seconds to click it, otherwise you have to rely on replay and pull your own footage. if you were recording, it should automatically submit a replay of 5 minutes up to your death to some report log to be investigated. we cannot crack down on cheating without making it easy for players who WANT to report to do that.
For overpacking we are alerted by a 3 little red dinosaurs on our hud when he sniff, use this same system for mixpacking, use the same symbol UI and just change to green, any colour that stands out
I know mixpackers can still just seperate to avoid this, but it may be useful for those who mixpack and still stick closely together,
Its not perfect but its better than nothing
Can we have it so migrations on ht dont only stay at delta
^^^ along with this if your going to keep dibble ai at least make it move with the migration to keep the Rex mega packs moving. Not only would this be better for the ecosystem but would also allow those people sitting doing nothing to actually test things while they travel
If u are unable to solve this hacking issue wich has been pretty apparent since the start of this hordetest at the very least allow your players to communicate their locations on discord, yes that will mean alot of unfair accusations but at the very least its gonna make it so less people unknowingly walk into a death trap. Punishing by mut9ing or banning your players for calling out hackers locations, even if its Not always 100% guaranteed a hacker seems pretty stupid to me, looks like its all good to cheat in this game But Oh no if u call out a Potential hacker his location then all the admins and discord mods will immediately be there to remind you that we dont accept that kind of behavior and only accept the silent cheating type. its anything but usefull, allow us to combat the hackers our way as its obious your way is not working or enough to combat it.
itd be cool if we could have sleeping be a way to regen stamina faster and heal bleed and health faster as well at the draw back of it accelerating your food and water drain by a bit nothing crazy but enough to be noticable
Please add an option to either have the new "neural" UI or the old style PLEASE
Can we bring the ability to queue into servers back to the hordetest? Tell me why I have to spam refresh and click connect to get into the only 4 servers that give me any decent ping. Queues, while never fun to sit in, at least guarantees that I will get into the server that I want to play on and doesn't force me to sit at my computer waiting for that player count to finally hit 99 for the chance to connect.
Reduce the max Cerato group to 4.
Cerato having 5 max group makes no sense; it's a scavenger, not a hunter. Why does a scavenger need a large group like this?
Ptera
So after playing a lot of Ptera (not including Horde Testing — still haven’t seen enough of the new stuff to judge that), I kinda feel like Pteranodon is missing something. Right now it basically feels like a PvE dinosaur with wings. It’s great for fishing, great for picking scraps, but when it comes to actual gameplay impact… it doesn’t really have anything special going for it.
Herrera has its jump, Omniraptor has its pounce, but Ptera just flies around and lightly annoys things on the ground. It doesn’t feel threatening at all, more like a loud seagull that occasionally goes “Squak.”
I get that its size is realistic, but not every dino in the game sticks 100% to real-life sizes, and even most dino media (like JP3) tends to show Pteranodons as a bit larger and scarier. I’m not saying make it movie-huge, just… something closer to that feeling of “oh crap, a Ptera is here.”
Here’s what I think could help:
• Slight size bump or extra growth stages
Something to let Ptera grow a little bigger than it is now. Nothing crazy, just enough to give it some presence.
• Better damage / survivability
Right now it can barely hurt anything and it dies to sneezing. A little more bite force, HP, or stamina would go a long way.
• A proper signature ability
Even a small dive attack or momentum-based hit would make Ptera way more fun. Give it something that makes land dinos actually respect it a bit instead of laughing at it.
• More of a “danger factor”
Ptera doesn’t need to be some overpowered sky demon, but it should at least be able to scare smaller dinos or win small fights. Right now it just… pokes things.
Overall, I just think Ptera needs to feel more fun and more impactful. It’s a cool species with a lot of potential, but at the moment it’s basically “fishing simulator with wings.”
Would love to see it get a bit more love in terms of size, mechanics, and threat level
Please develop a way to discourage mixpacking! It’s becoming more common and it ruins the game!
Sanctuary's need some love.
Mushroom spawns are not consistent, even on the current HT build. While Mushroom quantities are certainly higher than on the current evrima build, there have been several times that I've been in sanctuary until I was kicked out, without any mushrooms spawning the entire time. This happened in the Mudflats, Swamp, and North Jungle Sanctuary.
The old location of North Jungle Sanc still has mushrooms spawning and has a sanctuary icon on it when approaching from the south, even tho it's all barren now. The New North Jungle Sanctuary has 0 gastroliths and only has a sanc "icon" when approaching from the North Side.
Add more Ai of the current herbivore (or Carnivore?)
I know the ais thing would come in the future but I feel like I kinda wanna see more, like the Teno ais back then. Considering how big the Gateaway map is, I feel like it would be nice to put dino ais that spawn on a different part of the map or in the migration zone and yk patrol zone as well.
Maybe like- there can be a lot of different type of dino ais in the migration zone (cuz you know..migration zone) they just wander around in a group like the current dibble ais but the ai dino that appear in the patrol zone may have less variation species, like maybe a herd of teno and perhaps a small group of Dryo/ hypsi.
They are still aggressive if provoke but would flee if the predator that hunt them is bigger (like the current apexes) but maybe one or two might turn to fighting when it come to face a dinosaur with the same or slightly higher weight. However, they would likely turn aggressive upon being threat by something that isn't fully adult yet (like a 40 / 50 percent Allosaurus) and chase it just a little bit.
Plus with ai dinos fighting back (whether is it acting just...not very logical or just spamming headbutt) I feel like some can get a few experience from that.
But for the Carnivore though, I feel like most would roam around the place, both Carnivore and Herbivore would not attack the players of same species unless provoke or if the species is naturally cannibalistic and yeah- I know the whole no ais sheannigans because some or more thought that having npc dino in dino game might not be fitting despite this npc thing being the thing peoples have been asking for a decades. I just feel like we can get more diets that way too with the organs plus in a server where there are a low amount of layers, you can still get food by seeking ais or fight someone you found along the path there.
if possible , fixe the glitch of drinking water outside of the water
Hitting 100% should not make you become infertile.. WHY!! 👎 👎 👎 👎 👎 👎
Give the allosaurus a more heavy weight feel animation because it looks like it floats!
I don't know if this is possible or not but is there a way to create a damage and speed check system relative to size and character stats... so that when a person goes over the max stats for that dinosaur (so the highest damage and speed possible for that character based off size and all that) that it just explodes? I would love to watch cheaters go kaboom.
Edit: Okay, maybe not explode (though that would be hilarious) but just dies instead.
I have a few problems with the fallen tree logs that are randomly placed around jungle biomes. I'm sure many people have also come across this, but essentially they act as invisible barriers when walking through the jungles, as many dinosaurs can't walk over them. It gets extremely annoying when you suddenly stop moving forwards and have to maneuver yourself around the log to get to where you're going. They look great but add way more clutter to the already cluttered jungles. A few fixes that I would propose is to move each log down making their hitboxes smaller, and thus allowing dinosaurs to step over them without getting stuck. This would diminish the coolness factor of fallen trees, but would make quality of life way better. Another fix could be simply scaling down the logs and getting rid of their hitbox. This would get rid of the problem completely and scaling the log down would make walking through the log look less weird. I hope these changes are considered because they current state of the jungles is one where they look absolutely beautiful, but don't play all that well.
Current fish spawns are amazing really enjoyed playing my deino thank you devs
Allo's animations (specifically the scent and eating) are the best in the game, for me at least. I do think the juvie run animation looks a bit robotic but overall great 
- Make that when some species stay above their max group numbers together - they get debuff and they became more weak and also their hunger drain faster.
- For mixpackers should be something worse. They should become sick or something
Rex v Rex combat looks like legacy tail chasing as each one tries to get to the last pin. Please add a cool down timer or pin counter. Rex does not utilize it's full tool kit for each other or even trikes/stego and it makes for predictable and silly gameplay when the big boys get matched up.
old nv (legacy) is better, new just doesnt have any horror aspect. 🙁 ik it wont get changed back but i wanna see who agrees
there is no ambience sounds on hordetest
Nerf the allo pls
Adding to this, 100% shouldn’t be infertile if you achieve prime. Frail elders should be infertile
Thank you for letting us walk through bushes again, this is such a relief!
rex has a shiny face
little bit more color options to rex would be nice
-Remove the ability to combat log while taking damage.
Taking damage should reset your log out timer, or cancle it all together
reallyyyy hoping F2 can be touched up this update!
quality of life for content creators and people getting cool screenshots could be improved by fixing the following bugs:
-The pretty lighting from the sun being deleted when you click anywhere on the timeline (effectively making it impossible to rewind when trying to get nice shots)
-Underwater looking invisible/like air in certain biomes.
-Camera moving to a new location when you click the timeline.
-Camera being stuck at one specific location when spectating a player specifically.
-Nametags not updating when a new player enters your view distance.
-Camera action menu not closing again once opened.
Additional feature ideas:
-A rewind button.
-Easier ways to set the speed/sensitivity of your free cam.
-An option to enable night vision without highlighting every player/corpse.
-Option to change time of day/weather/light levels.
If any of these things are already implemented but im just doing smth wrong my apologies.
delete that cannibalism mutation!!!!! and debuff them if they cannibalism... that mutation ruins the gameplay totally. others wanna try prime and getting grown and always got killed by damn cannibalism same species!! whats the sense here? To annoy people? (Excluded cerato and deinosuchus, all the other Species should get debuff75%)
Being infertile at 100% makes sense from a realism perspective, but from a gameplay perspective it's just plain bad. I have a limited time to play before my Dino turns into a wet noodle anyway, why would I waste it nesting when I don't even get anything out of it? Smaller playables don't even have the time to nest.
please at the very least double pts stamina regen, as of right now i understand it should be punishing to waste your stamina, but it shouldnt be mind numbing to play a creature due to how much sitting down you do, especially considering that creature is meant to be the flyer we have at the moment
Bucking needs a huge rework, right now bucking does practically nothing except drain your own stam way faster it just doesnt work properly bucking 2 allos off ? nope u will run out of stam way before u manage to buck them off thats even with truculency at 10% bucking just aint worth it at all. rework it please.
Make large AI dinosaurs only capable of spawning in migration zones, and increase smaller AI spawns AND plant spawns considerably while within the boundaries of a migration zone. This would breathe more life into MZs, provide solid reasons for carnivores to migrate there in hopes of finding food, and would offer an area where bored herbivore herds could go to have more of a chance of interacting with large, hungry carnivore packs.
Herbivores and carnivores alike typically completely ignore MZ because the food spawns for herbis are abysmal when compared to PZs, and they have no actual effect on AI spawns, meaning carnivores are more likely to go there and find absolutely nothing and then starve for their trouble. Hotspots exist because people know that there will be food there- take Delta, the most current hotspot. If you want players to move, give them food. Otherwise, they're all going to group up in one spot, because if they're all in one spot, that's the food.
When a player reports a hacker an admin looks into it it would be nice if they reacted with a ✅. Im not saying they need to have a quota or anything but just a simple checkmark as a marker of the report being looked into. I know admins look into those reports but i think this would be a nice change that isnt even a big issue. It would stop a lot of the admin hate i think and overall improve relationships between the admins and community.
Add a propper thrash animation when in spar mode for trike, as it currently only gives it's head a gentle head rotation in a single dimension at a leasurly pace without any body movement... it looks kinda strange and stiff, I don't think tilting your head slightly is gonna dislodge a 3.9T allo
Give juvi Troodon their speed back with removing speed muts
Weekly reminder of giving Troodon some love and to make us able to fight back/block during a Allo pin.
The game normally works like this: if you can’t fight, you can run. If you can’t run, you can outmaneuver. If you can’t outmaneuver, you can use other means of escape, such as swimming, climbing, jumping, or flying. This way, no creature is guaranteed food, and there is always a way to survive an encounter.
However, if a Stego or Diablo cannot fight, cannot run, cannot outmaneuver, and has no special escape method against a T-Rex, they will be hunted continuously, and eventually, no one will play Stego or Diablo anymore. After all, why spend 4–6+ hours raising a dino only to make it free food for a T-Rex?
Dryos should get the possibility, to user their Dash in the water!
Like a frog, would be perfect for a Swamps Spawn
Other Crocodyliform Forms for the Game
I chose Rauisuchus, Prestosuchus, and **Barinasuchus **because they are ancient, more terrestrial crocodyliforms with very different body shapes from modern crocodiles.
Barinasuchus
A swamp predator from the Ice Age.
In-game: its swimming ability is worse than that of a deino, but it is faster than a spinosaurid.
On land, it hits hard — like a “runaway train with teeth.”
It can walk long distances without suffering much from thirst, but it needs to return to the water fairly often.
Its armored hide reduces bleeding.
Group size: 3–4.
Prestosuchus
A fast predator from the Middle–Late Triassic.
In-game: dangerous to juveniles and animals its size.
Specializes in chase-and-bleed combat.
Has venom resistance, but bleed is still its weakness.
Group size: 3–5.
Can sink underwater (but not swim fast).
Rauisuchus
A Late Triassic predator from dry regions.
In-game: a scavenger predator competing with ceratosaurs and Prestosuchus.
Slowest of the three but heavily defended.
Has a tail-whip attack.
Group size: 3–5.
make clam and compys Beta/proteins/B diet for ptera
Please remove and or change how the new mutation Parthenogenesis works currently. I see what you guys were going for and I do appreciate it for what it is. Unfortunately as always when something good gets added to the game, you got your hackers and mix packers that just abuse it. I have literally witnessed multiple large mix pack groups around the map just sitting in one area with some trikes, stegos and maia, all just feeding their rex/allo friends a never ending supply of eggs. The mutation itself is great, but the way it is currently being utilized is not.
One suggestion I could give in order to keep this mutation, is that if you choose this mutation, you are allowed to nest alone, HOWEVER your eggs become unedible and give no diet. So with this particular mutation, you can only use your eggs to nest and nothing more. That way the people who truly do want to use the mutation for nesting do not get neglected, due to others abusing the mutation.
Deino Death Roll + Grab Rework
The way deinosuchus grab their prey doesn't make much sense right now. Grabbing the entire animal in its mouth makes sense when it's particularly small, but otherwise, the grab should be from a paw or snout (depending on where you strike). The mechanics should be similar to sparring; the deinosuchus will try to drag its prey into the water while the prey tries to resist. The larger the prey, the slower the crocodile will be able to drag it. Prey should be able to buck, so the more time the crocodile wastes, the better the prey's chances of freeing itself. Prey that are too large (which you can't currently grab) should be able to drag the deinosuchus along during this "sparring" initiated by the deinosuchus, but the deinosuchus will still be able to use the "death roll." We're talking about a creature with a monstrous bite force, and the game doesn't reflect that at all right now, but I understand the goal is to make it more of an ambush predator. Allowing you to perform a death roll after grabbing a prey would respect this idea, the death roll should cause a different effect based on where you grabbed the prey, much more massive damage and bleeding if you grabbed it by the head and possibility of leg break if you grabbed it by the leg (probability which also depends on the size of the prey). Obviously, using the death roll means you'll detach the piece of meat you've grabbed, so if the prey doesn't die, you'll lose your grip. Dragging the prey into the water would remain the best tactic in many cases, also because it would allow multiple crocs to grab it from different points and help each other out.
Please add "are you sure" buttons to logging out and spawning. im a moron and press these by accident all the time and it sucks to spawn with the wrong skin or logout of a server that took forever to get in and i think it would be a convenient addition
buff rex's bite force in general and don't do anything with the leg break since its a literal apex predator, plus trike can just push it down anyway with its pish down ability since it turns faster and then just use your whopping 6000 damage ability ggs ez. so i don't see why rex would have to be so weak in comparison, its literally not fair at all because being this weak when you hit adult is not worth it at all, so much stam cost and 5 second cooldown after using pin.
another thing it already takes so long growing, and i want it to feel worth it when hitting adult but 1k damage and 850 bite force doesnt make any sense it needs to be a proper threat when its adult which i know a lot of people would tell me it is. but my god should the bite force be higher in general
its diabolical that people complains about something thats supposed to be strong btw... thats why its called an apex
Semi-hidden HUD for Evrima
In Legacy, we have a pretty interesting HUD option
(and this could also be an individual option for those who prefer it).
It disappears when it’s not needed.
If your stamina is full, the paw icon disappears from the screen, but when it regenerates or is spent, it shows up again.
With water and hunger it’s similar, but since those are constantly decreasing, this HUD works with percentage markers.
For example, food or water:
100% – HUD hidden
75% – HUD shows up for a moment and hides again
45% – HUD shows up for a moment and hides again
30% – HUD shows up and stays visible until you replenish it again
This could also include other information such as nutrients, bleeding, etc.
Nothing would stop you from using “TAB” to check your status at any time
Leave Dibble AI for testing only in Hordtest; do not put this AI in the Public Branch.
Dibble AI is a very large AI and provides easy food for large carnivores like Rex, which end up growing much more easily than they should for something of that size. Current AIs are already sufficient to fulfill their purpose.
allo trot speed is ridiculously slow
allo pounce stego has a fatal flaw
when the pounce is over allo just drops just beside and perfectly in the range of the hit zone .
it should be that allo should jump when the pounce is over by default when the pounce is over
As stego just has to wait and just two shot it , it is a serious disadvantage
It already takes skill to pounce a stego plus more so for allo .
i think it should jump by default when pounce is over
FIX HT EU SERVERS!! STUCK ON 100/100 BUG! ASAP!!
Can we change allo pin weight scale like its stupid.
Allow Stego to stun rex with a headshot, Full prime stego should be able to momentarily stun a full prime rex if it powerswings the head.Allow Stego to stun rex with a headshot, Full prime stego should be able to momentarily stun a full prime rex if it powerswings the head.
Allow full prime trike To flip/knock over a full prime rex as a 9.5 ton trike is able to flip a 9.3 ton rex why is the elder not able to do the same when the weight difference between the 2 remains the exact same,
rex has its crush able to body and leg fracture stego and trike in 1-3 hits effectively making both herbis Completely and utterly useless why should the herbies not be able to do the same to the hunters.
no matter wich 1 of the 3 you play 1 big mistake should have big consequences.
on a sidenote it would be nice if body/leg fracture would heal slightly faster when standing then it does right now. got fractured by a rex after trashing his head he ran a little away to sit and heal while his allo friends kept me standing, I only took 1 crush to the body during the whole fight the rest of crushes were to my head. in that fight I beat the rex so badly 4 times that each time he had to run away to heal it off, fight took 20 minutes all while I was standing up and the fractures never healed.
Allow trike to knock over brazil trees to eat them
Please fix Stegos hitbox to be a lil more believable the thing can still clip you if you bite its head
A heat/sunning mechanic for us coldblooded dinos that slows you down unless you soak up some rays
Please Show dryosaurus some love and finish it with the burrowing mechanic before releasing new playables. Because why would you release smh thats unfinished and nearly useless ingame? idgi.
My prime 85% pachy got pinned by 3 raptors (a juvi, and 2 subs/fresh adults) and the whole tine they are pinning me im watching my stam bar thinking “wow i have almost full stam”…
Would be nice to be able to “buck” and use your stamina against your pouncers. I want to be able to stand my ground, struggle, and fight till the last breath. As it stands right now you may as well just close the game after getting pinned.
Okay, while waiting for HT to return, I can type up my latest feedback!
- Becoming infertile at 100% feels more realistic for bigger dinosaurs, particularly apexes, it prevents over populating the servers with really big guys and super big groups.
Species like the Hypsi should still be able to lay and hatch eggs for far longer, especially since their life seems to pass by so quickly. After all they’re like little chicken squirrel things, I feel like they oughta lay eggs and reproduce at a higher rate and for longer.
I love the parthogenesis mutation, it’s probably my favorite so far just because I hate needing a second half for nesting. Especially if there’s a chance I could die before I finish, it’s realistic but I just want to explore the nest mechanics Dangit!
That being said, by the time I reach the second growth stage of a hypsi and choose the mutation, it’s a race against the clock to find a good spot that’s near food, near water, the nesting materials spawn in generally easy to get spots (that’s another part I’ll get to later), and by the time I’ve started gathering materials and begin building I’ll have on average 5-10% left to get the nest built and lay the eggs
I’ve gotten to lay a clutch of three eggs ONCE but there were no takers 😭 which is fine, it’s a hypsi. I was satisfied that I had gotten to that point.
Anyway, the format is beautiful but the timing cramps it all together and makes it almost impossible for these little guys to nest. And when you do get to nest, they don’t get very long to do it.
I am assuming this timing is HT specific just to speed testing along and looking for bugs at a more quicker rate, and I hope that it’s extended in the future. I do have an idea though: perhaps the further into elderhood a species is, the less mutations they pass on and the reproduction buff mutations are negated instead of completely infertile upon 100% growth
- I will get on my hands and knees for this one. Please I am begging you, please make nesting materials easier to forage for. Sometimes one (one at a time!!)will spawn on a cliff or is inside of a rock. I wouldn’t mind these things so much if it wasn’t such sparse spawning. At least for species whose lives pass by quickly, by the time I’ve found enough nesting materials, my poor hypsi has reached 100%
Other than these two things, the mechanics are coming together very nicely and I’ve been enjoying playing more. I am excited to see the mechanics polished and moved to the public branch. Honestly once these features go public, I might hop off HT for a while just to play with the nesting mechanics. Some of us just want to be a hen lmao
Make Ptera able to attack while flying things up to 1 ton without suffering from anti-air-break. This would still make the Ptera capable of hunting, but nothing as extreme as it being able to attack a Trike.
Of course,** for me**, the ideal would be to make the Ptera able to attack any dino regardless of weight, but unfortunately there are people who can't handle a Ptera even as a much heavier creature, so this would be a way to solve that and still maintain a certain level of fun with Ptera.
Ptera becoming a PVE creature It's basically wanting him to be forgotten, like Hypsi and Dryo, even with the addition of new animations...
Stegos hit box needs to be fixed, unless yall think this should hit
pls make it so you can see the prime version of dinos in the skin customizer
Add a hearing mechanic.
Hearing has been a vital survival tool yet it’s something that’s been poorly considered to be so. The Isle is a decade old game and has never had anything unique regarding this concept. I hope it’ll at some point change and make it something special.
I’m not asking for a lot in this feedback. The simple things I suggest are some minor audio adjustments that’s only temporary, all during scent mode.
- Ambience and artificial sounds would decrease if not be muted.
- Noises made by players and AI would travel a bit further.
- Silent sounds of footsteps and whatnot would be a bit louder.
Just like scent, note that this hearing mechanic would charge up the longer you hold Q and slowly fade away once exiting scent mode.
A fun, probably controversial idea to balance out the cannibalistic mutation
As we all know, the current "meta" is running a bunch of canni allos and rexes and thriving off the surplus of your own kind on top of everything else you hunt. But what if the cannibalistic mutation 110% opted into being a cannibal, making an entirely unique playstyle.
While, yes, the easy answer is just to bring back the old pre-requisite, I want to experiment with the concept of some mutations more massively impacting gameplay and creating entirely niche and unique playstyles.
Changes:
- Adds your own kind to your diet as EVERY nutrient (like sanctuary mushrooms)
- Massively increases the nutrient quantity from eating your own kind on top of this (like organs)
- Removes LITERALLY everything else from your diet. It's literally just your own kind
Now you become reliant on a hyper-unique playstyle where you are actively encouraged to hunt down and destroy anything that resembles you. You could potentially subsidise your diet via organs and whatnot, but the ultimate moneymaker would be just killing and eating your own kind as frequently as possible. On servers suffering from a rex overpopulation, perhaps playing a canni rex would be wise, given the sheer amount of nutrition you'd get from it.
This turns the mutation from a "add another diet" to "become the solution to the overpopulation problem" mutation that is primarily selected by people either experimenting with unique playstyles or wanting to cut down on the fact there's too many of their own kind.
Replace the bushes in HL more then half of them have birds
I feel like the best way to combat mix packing in the future is with the strains/hypos possibly, maybe have some AI versions of them spawn in nearby players that have been hanging around each other as different species for X amount of time without either one killing the other, and in doing so a Strain will spawn somewhere nearby, instantly lock onto these players and hunt them down until they're dead, and after either despawn normally or continue to roam until starvation and instant rot (to prevent the same people or others from just coming back and eating off the bodies.)
Just a interesting suggestion I thought, and possibly a more 'natural' one befitting for this game as AI cant be manipulated into not killing players and such.
A few problems can be resolved by more customisation of inputs.
Add variables to all inputs like double taps and holds, allowing players to manually set what double tap left click does for example
So players can take double tap left click off and put it on another key if desired, this will help a lot with accidentally thrashing, or dove rolling on ptera, and overall will just be a lot better.
Make Emtomb skin unique!
After Emtomb my female Allo become a Default skin male.
First of all, I hope emtomb won't change gender. Secondly, I hope that emtomb individual will have a unique appearance.
1.This can enhance the players' sense of achievement.
2. This can also prevent hackers from using the excuse that they are emtomb individual to justify their high damage output.
Make Spinos Barys And suchos not kill eachother.
Maybe because they're from the same family and are cousins. Perhaps they become infertile or something.
Chat we are SO back, the devs heard my cries about ptera dive needing to be moved to double tap
the bird community expresses appreciation. the new z turn is much more solid too, its good that it doesn't lose as much altitude. thanks for listening
An extra toggle for the adult stage to differentiate the visual differences with the model between adult and elder
add a randomization option for entombment? a toggle maybe, that would randomize your skin and gender for your next life for some fun unpredictability.
it would be nice to have the option to not get a carbon copy of my entombed dino. even just a random gender toggle, or "random" skins being sorted by your pre existing saved skins.
(i just think this would be fun. low priority)
Please remove the bridges on gateway it's already hard enough to find and actually catch something as a deinosuchus because of all the little water holes scattered around so why make it harder for deinos to get a kill.
Increase pounce stamina cost, or decrease buck stamina cost as it doesn't seem to do much but delete your own stam without entombments
Another solution could be to significantly increase the stamina cost of the pouncing dino while the dino being pounced bucks, which is more realistic as it would be significantly harder and require significant effort to hold onto a bucking creature, and often very dangerous.
Another option could be to have a slight chance to damage what pounces you during the dismount (i mean, have to seen allos buck? That thing is terrifying) When you take a look at modern day hunts, lions are often kicked or by giraffes, buffalo or impailed but the horns on ana impla (a deer like creature) in the grapple proccess, and when escaaping pins. This wouldn't necessarily make sense for every dino within their current thrash animations.. (I.e trike, rex) without some questionable decisions like knocking them to the ground which wouldn't be great for balance. So it can be dino specific based on ehat would realistically make sense. (I.e kentros spikes, allos amazing neck agility, perhaps tenno could have a voilent kick/final buck) But for something like allo it would make canni fights wayyy less pounce to win, and interesting
This could specifically be for allo due to raptors relatively small health pool, it would give the pounce and pin mechanic some added depth and interactivity
A peak stats prime Eder Dilo should not get pinned by an allo the same size as me, I’m pinned and dead with a full stam bar with nothing to do, he also clipped my tail too and it still pinned me. I’m fine with omni being able to pin as it’s not heavy, but an allo at 50% pinning a dilo that’s prime is wild
Adding to this. Bucking should prevent anyone else from pouncing you, and potentially even damage those that get too close to you since you're thrashing around so much.
Game looked better a couple months ago. Ran better also.
I'm playing a glorified game of rock paper scissors with all these dinos with insta kill mechanics. Except it's the only game of rock paper scissors on steam I can't get 60 fps in
Make ai dibble and galli spawn at migration zones so carnivores have more reasons to go their and make players move around
I think 2 and 1 tier's dinos still get old too fast. In real life small animals grow fast and live like 10 years and big animals 20-30. Can we have more time to play as a small and mid dinos?
Ptera Z-walk speed is way too slow imo
Yes, it's a flying creature, but when you accidentally press Z while walking,
it just looks very stiff which makes it a little goofy
Y'all really gotta fix your optimization, god damn. There's no reason my top of the line gaming PC, able to run maxed out Cyberpunk no problem, can't get more than 40 fps just looking in the direction of a forest
remove the foliage, trees and etc inside of rocks that would help a bit more with performance 
please focus more on performance my fps drops to 30 every time I even dare to look in the direction of a forest
Pin is a lackluster way to give people the illusion of a combat system that has depth. Its a mechanic that doesnt offer any way to fight back and should definitely be changed on Allo.
i think u shouldnt be able to get the infertile status until u are a sub adult
Remove Pin mechanic from Tyrannosaurus Rex's Crush ability instead make it a special type of charged bite that latches on head,legs,neck and body. Fracture damage increases exponentially the longer the player is latched and charges the bite on the latched prey. Prey can buck off the Rex or use attacks freely. If the prey is to small the rex grabs it entirely and breaks it in half. Also same for Diabloceratops instead of trashing to open the Coconut it simply grabs the Coconut and "Crushes" it.
Please add a better system of how to report hackers. This posting on Discord is ridiculus. You could add a "You were killed by <playername>" screen after death with a button to report that player. Then the report is send to a Discord channel with the playernames and coordinates, where all Server Admins get a notification of. If you want to get "fancy" you could even add a textbox in the report menu, where the user can add informations about what hack he assumes was used and a discord contact for questions. That way, the hacker doesnt even know if he was reported or not.
To avoid them see the admin joining, make 2-3 static users for all admins which are always logged in so they never "join". Even better would be a spectator which never lists in the userlist at all.
Then be more transparent about banning players. I know you can't just make a list of all players that were banned. But at least you could start making a statistic which states "reported Players <number>", "banned Players <number>", "unbanned Players <number>", "players not penalized due to lack of evidence". Make it monthly. This way everyone can see if there is progress or not. Yeah i know, you could make up numbers, but this way it feels more official.
One more point to administration:
we need more admins. Afaik, there are 15 Server Admins volunteering atm. But sometimes it feels like there is no Admin available for hours. At least i see mostly no response. For unstuck problems there should be a channel where users can report that. If an Admin unstucks a player, he can just add an emoji so anyone can see.
Another big topic is server availability. Servers crash, i know that. But we never know if someone will restart them, there is no eta for it, we barely get any headsup about whats going on. Other games have discord channels with server status like "Server XY is down. ZA is informed and will take a look. If its up again we inform you right here". Easy to do and will help us a lot. Thanks
and trike hitbox
Please fix galli kick hitbox while you're at it; even when kicking large targets it often fails to register. No damage, no knockback, nothing. Also consider returning bleed to galli kick -- not a lot, but come on, those ostrich claws are no joke.
Please fix the vulnerability that makes one-shot kill cheat exist. At least that, not even talking about anti-esp measures.
I think allo needs a rework on its grapple the hole idea of a grapple on Allo is really nice and I think is how it should be, the only bad thing is how it’s in the game right now I think a Allo shouldn’t be able to grapple on anithing bigger than a stego because then allo wouldn’t be able to stand anymore while grappling and that is a key feature in its grapple it’s supposed to stand up and stay standing while biting and being latched. I thought that it would be a good idea to only have 2 spots for a Allo on any animal and not more can grapple also I would say it’s not able to pin anything except smaller hunters and herbivores like cera and teno be max. I also thought the grapple would slow the animal or make the animal not able to move but it wil be able to still attacks alt and normal attacks so that the Allo realy becomes a pack hunter and not a solo hunter so it hunts in groups of 3 this wil impact the gameplay a lot because a pin would be to op for a animal that is 3.9 tons elder. Only for Rex Omni and troodon pin would be a good idea because Omni and troodon are small so it’s harder to pin, and for the Rex pin should be a good idea because its an apex that is able to hunt big things and that should be rewarding to grow also it how it’s hunted in real live grabbing other ones on the neck or from behind and to strait ambush them so his fight is going to be easier because he made the hunted dinosaur weak without any risks if the ambush is good!
The pin mechanic was the worst thing to ever happen to the isle. Completely ruined the fun. I still stand firm that only Omniraptor and other raptor family groups should have this ability. A unique ability for raptors who work as a team to bring down larger prey.
Add Compsy to Pteranodon's diet
It would be nice for Ptera, or any small dino for that matter but especially Ptera, to have a way to grab larger organs out of bodies. If you try to grab organs from some bodies, especially these AI dibble bodies because I find so many, you just end up grabbing chunks which are useless to you.
Possibly making it so you can tear or bite the organs out would be a nice way for Ptera to be able to scavenge these larger bodies and actually get something in return if people didnt take out the organs earlier.
***High Priority fixes before this patch goes to live servers (Updated!): ***
- ⚠️ Migrations being stuck at Delta for carnivores as well as patrols not moving. Migrations will move on herbivores but then snap back to the original location 5-10 mins later. This is a very serious issue as long term it leads to hot spotting regardless if those dibble AI are in delta or not, while this issue seems small in the short term, in the long term it is very painful on the ecosystem. ⚠️
- Queue system still missing.
- Dibble AI still tends to spawn in one area and leads to hot spotting on every server. Pain.
- Replay currently disabled but hopefully will be working. Important for unofficial communities.
- As of .271 there is a lot of rubber banding, especially after a crash.
- Entombing makes you lose your gender and skin choice. Not interested in entombing if this is the case.
These things have significant effect on the game and hope to see them prioritized for the final build before the holidays. There are other smaller issues, but these should take priority in my experience.
Mid-tier priority QoL fixes (a bit less important than those above but still important):
- Updated skin color palettes still not in.
- Compies/dibble AI sometimes give off megapack scent. Megapack scent is one of the ONLY things we have to warn us of over/mixpacks atm.
- Latched animals cannot be scraped off with trees/environment.
In my opinión ceras speed should be decreased more , he is a scavenger not a hunter , in some parts of his life he is better hunter that for example allo
Can you just do a HT channel here on DC? So the info of someone asking something about evrima on a evrima channel don't get mixed? (Cuz I've seen a lot of ppl saying "evrima or ht"? On evrima channel
Diablo ai does not benefit anybody but megapacks
Add boar to troodon alpha nutrient and remove stego
and swap rabbit with pachy
just pls balance troodons diet more u cant grow them literally
Adding to this, starvation is no longer a threat to carnivores which allows massive Mixpacks to terrorise servers like 10 times easier than before.
If dibble AI is controlled and hoarded by no one else but these mega packs what's even the point of having them but to ensure that they never starve and have easy growth.
To prevent abuse from species using eggs and parthenogenesis to get infinite food, remove diets from eggs for all species excepting the ones intended to steal from nests in the future.
Before Allo is going out to live:
-
Increase Allo's trot speed significantly. It is very slow and hard to cover any ground with it. As an Allo you legit just run everywhere because trotting is basically not an option. It goes as fast as it's z walk should.
-
Introduce recovery animation for missed pounce, so players aren't using the mechanic for what it's not intended, aka running away or catching up to something with the spamming of pounce.
Hey, just wanted to share a thought about the current migration zones for carnivores.
Right now, they sound good on paper, there’s supposed to be food sources in those areas since herbivores are meant to move there, so theoretically it should all connect nicely.
But in practice, it doesn’t really work that way. Players rarely go there; everyone just hangs out in sweetspots where food and water are always available. As a result, migration zones end up feeling kind of meaningless, and most of the map stays empty while all the action happens in one or two regions.
What if there was a small incentive system tied to migration zones, nothing major or grindy, just something subtle that gives players a reason to actually move around?
For example, you could have a slight growth rate bonus when staying in an active migration zone, say up to +5% in the first zone, and in the next one the potential cap rises to +7-10%?, then maybe +1-2% more with each following zone you migrate to. (just random numbers)
That way it would feel like your dino actually benefits from being on the move, without turning it into an RPG stat system.
It could even be combined with light territory mechanics, for instance, if your group nests within a migration zone, you could get minor passive bonuses like slower nutrient loss or a bit faster HP regen while inside your claimed area. Again, nothing crazy, just immersive little perks that make those places worth visiting.
I think something like that could help make the world feel more alive and spread players out a bit instead of everyone camping the same few sweetspots.
In an effort to combat the mega/mixpacking trend that has continued to plague the game for its entire existence, I propose a fundamental change to how the player creates a character and joins a server. As of now, the player can join any server with no restrictions on their choice of character. This can lead to unintended species grouping by intention or not. While this is not preventable, there may be a way to filter the player base into more appropriate servers based on species and diet. However, we would have to sacrifice the convenience of simply joining the server all of our friends are in for the sake of server health.
Here's how I imagine it would work:
- The player has multiple slots at the main menu of the game to which they may fill with their choice of playable creatures, they can access the stats, growth, and make a skin for the creature without entering a server.
- When the player decides what character they want to play, they simply select it, select the region they wish to que in, and allow the game to fill them into a server that has a healthy ratio of species to accommodate their diet type. For example, if the player chooses a Dilo, they will be que'd into a server with the highest herbivore to carnivore ratio. There are more things the system could check for and be tuned to deliver, such as if there is a need to evenly separate T-Rex populations between the servers, it could be possible.
- If you want to play with your friend, you should be able to create a lobby in the main menu and que together if you meet the restrictions. Maybe herbis could que together but only carnis of the same species could que together.
- When the player dies, they may stay in the same server if they decide to respawn as the same playable, however if they switch characters upon death, the system will briefly check for a more suitable server. If there is not one found within a certain timeframe, the player will respawn in the same server.
The system could be called Ecosystem-Based Matchmaking (EBMM)
Possible Issues with this system:
- May need a large number of servers
- Initial shock and seemingly less convenient
- Complications upon death
make it so that we can toggle between the new and old UI. it should be pretty easy and would make everyone happy
Remove the self-stun that Allo have after dismounting from a Victim and add a short Self-Stun when Allo misses the pounce
just fix allo RMB latch attack/pin.
Please fix migrations. They bounce around all over the place right when you get to them and then proceed to have no food in store
I know it’s obviously low priority, but if we could have some of the old calls from before the maia update back that would be great. Sounds like some elements have been removed for example from ceratos 1 call, since that update (credit goes to the original poster):
https://youtu.be/l-hHPU4bV9c?si=anPqJWqmfrZImYWi
Also, 1 calling locking your animal’s head forward looks weird and aesthetically displeasing imo. Hopefully that should be an easy fix.
cerato calls from 1 to charged bite
📌 Feedback Regarding Server Stability, Anti-Cheat, and Evrima Progression
Hello, team. I would like to share some honest feedback based on recent gameplay experiences across the official servers.
1️⃣ Frequent Server Crashes and Rollbacks
Lately, the servers have been crashing very often. These crashes cause huge rollbacks, and sometimes it even looks like the servers are duplicating.
Example: I join a server, get disconnected, return, and suddenly none of my dinosaurs show up. A few minutes later, the original server instance appears again.
This has happened multiple times, making progression unreliable and frustrating.
👉 What exactly is causing these constant crashes and rollbacks?
2️⃣ Hackers and Ineffective Anti-Cheat
The hacker situation is still very noticeable. Growing AFK feels unsafe when impossible creatures can appear out of nowhere (like albino T. rexes, etc.).
So far, there seems to be no visible improvement in the anti-cheat system.
👉 Is anything new being done to handle this problem?
3️⃣ Elder System and Evrima Development
I understand the addition of Allosaurus and Tyrannosaurus to HordeTest, but the Elder system has existed for a long time.
So why hasn’t it moved to Evrima yet?
Many communities already run realism servers that would greatly benefit from Elder progression. HordeTest, however, has become repetitive, unbalanced, and frustrating due to:
- multiple mixpacks
- overpacking
- constant crashes
- rollbacks
- bugs
- repeated loss of progress
👉 Why not release the Elder system to normal Evrima while other features are still being developed?
📝 Final Thoughts
No one is asking for rushed content — only for a more stable experience and for systems like Elders, which already exist, to progress to Evrima.
Right now, gameplay feels stagnant and unstable, causing many players to lose motivation.
Thanks for reading. I hope these concerns can be addressed soon. 
HT lag, constant crashes, and rubberbanding is making the servers unplayable
can i please see just a little out of the water ??? its literally
a wall its day time and i need nightvision 24/7 to see underwater.
Please add a Hordtest announcement channel (for patchnotes) to your discord server,
its tidier and everyone could enable notifications the way they want to and we can use the channel follow feature (discord feature) for our own server as well (it dosent work without notification ping) Thanks
Add checklist on TAB what to do to get prime.
The sheer amount of hackers, needs to be addressed so bad.
I feel like diets should have more of an importance, organs in animals should only give diets if they are on their diet list, this would have more of an impact in balancing the ecosystem because it would push more people to be herbivore which could balance out the carnivore/herbivore imbalance in the game's ecosystem
Please buff diablos speed or make it less of a hamburger.
Rex can catch up to it with ambush and an allo can easily kill one because bucking is based on rng
I know you devs want to pack diablos up into groups but its not really possible when animals over 3 tons clear out a patrol zone single handedly, a group of 3-5 cannot sufficiently maintain themselves like that so obviously nobody is going to group together
Why does this game have to be so hostile to solo players, the community isn’t very reliable when half of them are cannis
can't we expand Allo's diet a little bit? I know that carnivores mainly hunting herbivores is the more realistic approach, but carnivores will almost always be more played than herbs, so having more options as an Allo would be nice.
If you’re eating food and it suddenly goes rotten, you should be able to stop eating automatically so you don’t throw up everything, and also meat chunks should give off the rotten food icon so that you can tell they are rotten because the visual cues are not good enough to tell by looks
Please release ankylosaurus sooner then currently planned, we need the living tank I need the living tank. 🙏
An adult and a sub allo just pinned my prime dibble to death. Please nerf the pin, it’s too broken
Release an official full OST somewhere, from an official account.
Pin is fine for omni because omni is a small dinosaur, and anything being pinned is not losing much growth time. If you're in the pin threshold, you're under 450kgs or are so beaten down by battling (stam, bleed, health) that you can't fight anymore. Allo, meanwhile, is easily pinning prime elders at full health with multiple hours of growth put into them. This isn't balanced nor fun gameplay for anyone.
this...is bullsh*t.
i was a fully grown allo and saw a not even sub trike and i was very low on hunger and i decide i want to kill it. this thing kills me in 4 or less hits. i latch onto it and think "oh well maybe ill pin it or at least slow it down a lot" neither of those two things happen. yknow what does happen? he hits me while im latched so i get off and i get around 4-5 seconds of stun allowing this little creature of the depths to get 2 free shots on me. didnt get bucked off got off on my own accord. might be a bug and if it is okay its still in hordtest. but even then a trike that looks to around a quarter my size physically was heavier by quite a bit and did FAR more damage. i was 2.6 tons and that little potato was a lot heavier than me. i get trikes are strong but they should be strong later in life. not 4 shotting an allow before hitting sub.
-make the weight gain later on in growth so a trike the size of sub- young adult carno isnt heavier than an allo.
-nerf the damage on small trikes. why can a tiny trike 4 shot an allo? i dont know
-and if this isnt a bug PLEASE change the amount of stun you have when getting unlatched.
Please normalize weather, as well as weather-transitions in horde testing. The nonstop monsoons and fog appearing instantly and at random are starting to make things unplayable especially for pteras.
Add a couple more large-group icons and increase the range from to detect them. This would offer more information regarding the group and to help avoiding them better.
Mega Herd icon - herbivores/omnivores.
Mega Pack icon - carnivores.
Mix group icon - a group of different species together (mix pack).
While we dont' know the current tasks needed to achieve prime, we do know from the old list that "never going infertile" was on there.
This is an issue for troodon specifically. When you spawn in on HT right now as a troodon. You have roughly 3 minutes to find diet, as the slowest, lowest bite force, baby carnivore in the game.
Troodon's diets need to be adjusted, or at least their diet decay to help address this. I'm sure the other small playables should be double checked as well.
please improve Maia's stamina economy with its attacks when you buff its cc, quad stance specifically shouldn't be as costly as it is. it should be used to hold your ground and it can barely do that because the attacks all have a cost and/or a bad hitbox, and because of their low damage output you often need to spam them to make up for it (alt attacks included)
its also ridiculous how reliant Maia is on tactile endurance, which plays into this issue heavily
What's the point of wanting to hunt a Herrera with a Ptera, only to fall to the ground and be stunned for 5 seconds every time I bite? What is the Ptera gameplay supposed to be about? Flying around the map eating fish and sitting down every 5 minutes to regenerate stamina for 10 minutes?
I think the game could use a little less jungle.I know thats the environment most people associate with dinosaurs but it just makes every area feel the same. For example south plains. Now not only is it not a plain but it's also not a player hub anymore. Atleast in my experience playing the hordetest. The island could use a more varied landscape. Helping old and new players know where they are and it's also nice seeing something other then jungle leafs on my screen once in a while.
Add a suicide command
we need bigger food bushes for erlder Herbis ( only for elder not subs or juvis)
when cama comes out how we wanna feed it with this tiny plants?
right now elder stegos and trikes just walk to one pz to the next to feed them selfs.
no time to nest or chill a bit. because we know get so less food and need to walk.
maybe make elder MZs and PZs?
when you hit frail or prime elder you zones change and you get food only for oure sice.
REMOVE THE PIN/GRAPPLE FOR ALLO just spent the last 5 hours growing a trike in north lake just to be forced out to move bc prime and the moment i touched highlands 6 prime allos came 2 pounced and just like that 5 hours gone in 10 sec didnt even have a proper fight omni pounce is fine omni is small and big packs r rare but when u find a big pack u can knock them off allo just presses rmb once to get behind twice to jump on u and done he wins bucking has like a 10% chance of working while using half of my stam my idea is to enhance the claw swipe make it easier to use and make it allos amin ability and make the allo a bleeder taking turns attacking and slowly bleeding them out allo rn is just press rmb and wait if they get u off either rmb again or spam bite bc u have insane dps i would love to play allo but i just dont find it fun to play against or play as
Fix the insane rubberbanding on ht
fix the ai for the love of god, 110 palyers on an official server, playing as a croc in river delta, i spend an hour roaming around hotspots and near ai spawn locations, see about 5 players if im lucky, 1 other deino maybe, and 1 bunny and sometimes even a deer that i cant reach because its too far inland. no fish at all, even in hotspots and swamp. and then i repeat that cycle for hours, getting to red health barely surviving with a small scavenged meal over and over until i inevitably starve. it is completely unplayable and unenjoyable and a horrible mess.. ive wasted 30+ hours on deino just to starve, no fun at all. and i have 100+ hours on the game and i can count on with my fingers how many times ive died from something other than starvation. i honestly believe that this game is harder than what it was like for real dinosaurs to survive. im probably going to uninstall until the game is enjoyable, which might not even happen in the next decade but oh well.
Why is your game so affected by DSNIC? Other games aren't. It's not that the dinosaurs are running too fast and the server can't keep up because of the large distance between ticks. There's something wrong on your end. We're not talking about micro-DSNICs of a few milliseconds, no, I think we're talking about the unit, the second.
Please give us at least one No Ai Server back. This stupid Dibble Ai Delta Meta with 16 prime canni rexes and allos screaming their asses off is getting boring very quickly. Please for the love of dino-god! I beg! 🙏
I think small tier and mid tier dinos still get old too fast bc in real life animals hypsi size animals grow like 1 year and live 7-10 year's. In game we have 30 mins grow and 20 mins to get old, this too fast. And i don't like the situation with cheaters and mega/mix packs, i see yesterday mixpacking 4 different species of gameplay style: troodon, rexes, allos and trike. Pls do something with mixpacking problem that's worst than megapacking with one specie
add an option to turn off the waterfall noise in skin creator
Not sure if this is a bug, but allo's stun after it gets off a pounce should be removed
Rework pin mechanic, with a chance to fight back, and in the best case, escape from the pin.
When the prey is smaller, make it harder to escape and fight back, but if it is a similar size, make more possible to escape and fight.
Remove dibble ai, if carnivores want to survive they should hunt ACTUAL players, Been playing alot of Rex recently and I’ve never had an issue growing to prime with the easy food we get from the dibble AI, just camping at delta 24/7 with the only real threat being other big Rexes but most of them avoid delta unless they’re in big groups. AI boars, deer, goats are perfect we don’t need anything else for now.
make smaller deinos a bit faster on land again so they can escape bigger deinos, similarly to rexes and stegos they are slower on land and in water and are basically dead if a bigger deino sees them not sure if everyone else will agree
Make the Cerato's speed reduction instantaneous when using charge bite. This will prevent Ceratos from being Excellent hunters, and will make them use charge bite to defend themselves.
Cerato is a scavenger and corpse Bully, not a hunter. Cerato currently completely deviates from its niche...
It rain too much
I believe that a /superunstuck command would be good to have. Considering the amount of people who get stuck and even the /unstuck command won't work for many of them. It would of course have a big cooldown and would require a friend in a group where as if they are within like 20 meters or smth like that you would be teleported to them. It would also lighten the load on admins having to get on to unstuck players slightly but not completely
/unstuck teleporting your dinosaur to the nearest spawnpoint would be nice
Proposed Idea for a potential rework to Deinosuchus grab mechanic.
In real life crocodilians anatomy make for its mouth to be slow and weak when opening albeit very powerful when biting. My idea then would be to make Deino have to hold down right click for a certain amount of time to prime its mouth open and upon being set a small sound cue would play (possibly also a reduction in movement speed but increase in turn radius while chargin/holding its mouth open). I think this would allow Deino to continue functioning as it does now while allowing for the slightest amount of counterplay. As I think the sound cue should be able to be heard very faintly from above to water this would give someone who is being vigilant while drinking one or two seconds to react and move. I think doing this would allow you to be able to safely remove many completely safe drinking spots bar a few watering holes or something without making Deino completely overpowered. I also feel this would allow more skill expression among Deino players as I imagine many will figure out strategies and methods of being more successful with their grabs. Also back to when I mentioned leaving a few safe drinking spots I believe if Deino free safe drinking spots were limited to one-three medium sized watering holes it would create a more interesting dynamic of choosing to drink somewhere with Deinos and hoping your reaction time is fast enough or going to one of the few sources free of crocs but knowing it will likely have terrestrial predators waiting there.
Give us 175-200 pop servers!!!
When a Megapack icon appears, AI and plants should despawn and not spawn in the area until the megapack icon dissipates, forcing the group to either finish combat, or disperse. Others will then look at the icon and also avoid it because there are no resources to be had nearby to even risk going to it for.
Furthermore, any present food (bodies, dropped fruit) should lose diets when in a megapack icon zone, forcing them to disperse regardless of already-present resources.
Remove dibble Ai, severely spread out their location or at the very least decrease the number and frequency that spawn - i understand they are needed for testing, and in sufficient numbers to asses pack behaviour to learn more about ai for the future of the game as a whole, but there is such a thing as too much. Starvation is not currently a significant threat (in a survival game of all things), and it currently support a gross abuse of over/mixpacks.
Rework allos pounce & pin/remove it
Allos method of hunting literally anything should not rely on aiming for a pin but rather what it actually specializes in, bleeding.
I know you guys added that claw attack that does more bleed than the pounce but whats the point when pounce is easier and it makes it so allos dont actually need to use any bleed focused methods, rather they get a pin or just kill its prey with damage especially since bucking is terrible.
Allo has so many possibilities for its kit but you landed on a pounce? Because youve seen it in a couple pieces of media? Allo shouldve had a lunge claw swipe as its main weapon but just making it an out of date omni is just boring.
We know it was just to get allo released for everyone asking for it. But that actual rational people would much prefer quality over quantity
reduce the speed of that loaded stego tail... really big unbalancing between getting stucked and hitten 3 times and dead within 3 seconds... thats so BS to overpimp that stego
fix the lag dawg
Make Carnos stamina drain higher if they use RMB to run, reduce the speed or make it last x seconds and give a cooldown. It's so unbalanced right now. You cant outspeed them even as raptor.
Adds "Juvi Dinosaurs" to Troodon's diet as Y
Any dino that isn't on its current diet list and is a Juvi would then be a Y diet.
Troodon primarily hunts young dinos.
They only hunt a few large animals, and even then only in large groups, with a high mortality rate.
And even if the dino is still a Juvi, most are still larger than Adult Troodon.
The isle is a pin simulator rn
since im 100% grown it should say permantly infertile
more spawns for allo please
I think 150 player count servers with small game AI (basically anything smaller than a goat) and fish would be an awesome option to have. It allows small tiers to live and lets semi-aquatics function. These AI servers are just feeding too many carnivores and lowering how many people can be in one server.
I'm aware the team is looking into the cheating problems on Evrima and HT right now, but please focus on damage cheats, as they are the most prevalent type at the moment. One-tapping has been in the majority of reports, and they are especially damaging to players growing very large dinosaurs with hours of work sunk into them.
sub rex needs some nerfs, bro is almost the fastest sprinter while able to pin allos of its size n all. Way to op
(or give allo more speed what is this walk speed turtle mode?)
Please fix the performance. EU3 was almost unplayable with a small amount of players in one area. Desync and lag on small Dinos makes it incredibly frustrating to hunt and be hunted.
Herrera Jump stam Mut needs to go back to 50% the thing has no stamina pool, jumping takes 6% away, the 25% does nothing for the Herra in sense of tracking something or just simply moving positions
Please bring back the old deer.. Two hits from a deer to a baby omni is a death sentence.. or bring back da babies
Dynamic diets for large carnivores. Juveniles should have more small AI on their diet while subadults transition into hunting large AI/actual players. No reason for an adult rex to have chicken and rabbit on its diet
Not really digging these new PT colors...kinda dull and the turning radius is kinda wide. It also slows down when turning making combat very difficult. I hope this can be helpful.
so I just spent quite a while hunting down a rabbit as a PT, only to have a deer chase me, boot me in the head and start eating my rabbit O.o...Also add compies to B diet for ptera please 🙂
Allo should be a bit faster, maybe like 38
Regarding vomiting:
-
For cera bile, wouldn't it make more sense for a creature with a fuller stomach to be more prone to throwing up? Not the other way around.
-
Why does throwing up affect stamina? You throw up your food and water, not your energy. At the very least, it shouldn't affect stamina as much as it does food/water.
Nerf Deino's super dash or add more bridges to the game.
https://medal.tv/pt/games/the-isle/clips/lA7Js1KFHOEAsP5sA?invite=cr-MSxqSGosNDQyNDkxMzM1&v=7
Assista Untitled por frescurebs e milhões de outros vídeos The Isle na Medal. #theisle
Everything about Petra is excellent, except I still find myself doing other things besides playing the game while I wait for stam - not ideal in my opinion. Should be a bit faster, fast enough to keep the player engaged while still being a decent punishment for using all of it
I dont think everything pinning is a problem but, you should make it a little easier for things to get out of a pin ( in a REASONABLE size difference ) like or a scaling difference like stam, the more stam you have the higher chance of you breaking free from a pin.
Remove elder speed buffs, i think weight increase and more biteforce is already good enough they do not need to be faster
Would be nice to quit timing out/banning people for sending clips of cheaters obviously cheating, or pointing out locations of the cheaters its bad enough that so many people are calling the isle corrupt and in cahoots with the hackers i dont blame em can you make it any more obvious ? hackers pointed out or clips send you are very very fast to respond that we are breaking the rules if u took care of hacker reports as quickly as u are doing this crap then there propably wouldnt be any hackers left. stop punishing the players that are playing fairly and put that time to better use like catching hackers the isle would be a much better game then.
I think it would be nice for carnivores sniff/scent mechanic to be used to hunt live prey, rather than just find dead things. Maybe something like scent points, clouds of smell where a huntable prey item has been in the last 5 minutes. It is pretty annoying having to basically meander endlessly hoping to hear or see prey while your sniffing is absolutely useless in tracking it.
I know there is the foot print smells but those are not very helpful considering most things are within eyesight and biting distance by the time you can sniff them out.
would be nice if we could see prime elder models in skin creator. Also, could we get bary, kentro and maybe austro in skin creator like we did with rex and allo on the trike hordetest?
Bring back minimal rule official servers until you implement a mechanical solution to prevent mixpacking.
ah yes good update very playble :)
Fix the crashing when allo lunges. It makes playing impossible when theres no queue and in general. I shouldn’t have to be afraid to attack!
fix the hit boxes all around , its frustrating that this problem persists till now and gets unbearable when facing 1 hit kill dinos
the ui on hordetesting is so ahh what are we doing. it was ok before, you could see stuff but definitely room for improvement, now its even worse and i cant see anything. my biggest issues with it is when it randomly bugs out and makes you refresh and how clunky it feels. can we get it redone just a little
Only feedback I can give. If you're gonna put night vision in your game, make sure it works. As where it stands right now, tried every fix in the book and I still cant see anything at night. Pitch black all around. It makes the game genuinely unplayable because half the time you're blind to everything around you. God forbid you don't see the cliff in front of you and fall off.
Prime carno should be heavier than 1.8t .....
the elder system is poorly executed, the whole rpg questline approach is just not it. and it isnt fun for every play through feel so repetitive doing the same things in hopes of prime just to fail because you missed out on a single task.
also the current system is more in your favor the larger the creature youre playing is and the complete opposite if youre smaller. if anything smaller dinos should have an easier time getting prime than the larger ones, however the short amount of time they have puts them on the back foot severely.
Pins and pounces should be limited to raptors and a select few dinosaurs.
If possible, it would be nice if Allo could have a different ability. You could even recycle the animations for the ability; maybe instead of a pounce it could have a dash attack where it strikes with its claws, doing extra damage at the end of the dash. Maybe its ALT attack could be upgraded to a hatchet bite (paleo friendly) that could be used while running and minorly CCs enemies and/or applies additional bleed at the cost of additional cooldown (kind of like Raptor or Dilo ALT).
It is nice to see Allo's claw attack; preds getting more tools in their kit kind of like Maia or Teno with a variety of different attack sets is really nice and adds depth to gameplay skill and strategy. It would be really nice if those abilities had a lot of utility too. Pounces are too powerful; restrict it to raptors and try to give unique abilities to other dinos.
Maybe give Rex a 25% more stamina but can't crush below 50%(or 40%30%whatever you think) stamina.
I still believe there should be at least a hint list for the elder requirements. People don't want it because they want less people to compete with their own primes, but relying on missing information in a skill game to create diversity is bad game design.
If people didn't dig into the game files to find the requirements in the first place, everyone would be up with pitchforks demanding for a list with the requirements.
People shouldn't have to be on a discord just to know how to play the game to its fullest
Bonus: With a hint list you can introduce variety so the requirements arent always the same (maybe once u can have 2 mz, 4 pz, other times its 3 mz, 3pz, etc)
Could we get this instead of the pounce we have right now? (I know the current pounce is a placeholder)
This is what I mean by the messed up hitboxes on ceratopsians.. please see attached https://youtube.com/shorts/rNVxzxD52c4?si=8KROu2_zNtGspJxD
Want to support my content? Join my membership for exclusive perks and help me keep creating! = youtube.com/channel/UCcJnjjZcBl1SBMtuUELKahA/join
Or smol Donations: streamelements.com/aki_pace/tip
#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evri...
I love the new stun of allo , if you do a pounce yo will be stun like 3 secs without moving , perfect to died all the times
Just bring back old highlands, it looked better imo
Bloodstains in the water, indicate an animal entering the water injured or bitten by a deino. It would provide a much greater immersion in the setting/environment. Gore is essential in the game.
Deino should be able to death roll any animal it’s grabbing while said animal(dino) is still alive. Doing this should give the Deino the chance to break its prey’s bones since thats what crocs nd gators do irl. This will also allow you to have a chance to complete your hunt even if you have low stam as a deino, making it realistic nd possible to still attack whatever you failed to drown as it runs on land with broken bones, (cause if we being honest, Deino having one of the strongest bite forces in history should have some devastating consequences to catch you in its jaws), although it’s a semi-aquatic this will give Deino more time to have those land-Deino moments we all love. I’m certain Deino would have been able to do that irl, in fact i believe that mechanic is what is missing on Deino especially with Spino on the horizon.
Not actual suggest, but anyways
Do not add humans and mutants in future. Its just will ruin our favorite dinosaur survival game what we have now. I think the most of people dont wanna see how M2 Browning smashing down the t-rex who got fighting against horde of mutants. Experience what we have now is pretty unique on games market and its so good. (Yeah, i know about path of titants, but its looks badly)
And make finally evrima as basic version when you download game for first time, new players didnt know what they playing a outdated game version. Then need to update steam page of game too.
I believe the herreras climbing ability needs to be looked over and polished as it's sometimes hard to climb things that have many small branches and even on big trees the latency/lag is making the climbing wonky. Sometimes u even teleport far out from the tree on your end while still climbing even though you are in the air. Sometimes it just throws you off the tree when u try to climb up and stand on the branches etc. It needs some love and polishing :)
Can you please fix the current walking animation for stego on horde test.
If your going to keep Cerato buffed you have to buff other things to keep it balanced like Pachy, Carno, and Teno because they are obsolete to the 2 ton monster
if prime elders have a custom eating animation could frail elders also get one some time in the future?
something more akin to showing the animal's physical state, like eating slower/less confidently, struggling to pick meat off bones, that sort of thing. a real elderly feel to it
Allo should not be pinning prey, he should be bleeding them out instead.
If people are too worried about allo not being able to hunt and kill lower tier if he’s not able to pin them, then give allo a increased bleed damage for the initial claw swipe attack that will bleed them out.
Rex doesn’t need a pin either, you could give him something such as body fracturing lower tiers (Maia and below) from the initial crush attack so that they’re not able to escape after being ambushed. Rex however has to work for his meal still by tracking the prey down. They still won’t be able to escape due to the dramatic stamina drain from the body fracture
I really would like for pin to just stay on raptor/troodon and nothing else. Give the other playables, even apexes, something special that doesn’t include pin.
From my idk circa 40h of testing allosaurus I need to say that I would just change his abbility and speed boost it little bit. I dont mind the not so good turning speed but it should be at least faster dino in this case and stamina pool little big biggger. Now Allo feels only like a fat slow Omni, but if I am correct it should be a bleeder. I would replace his pounce with grapple in which you would tackle down your enemy(stun them on ground) for a sec so you could apply bleed with your Alt attack and fall back. It would make more sense considering what abilities this dinosaur should have in my opinion. Since the turning speed is bad you be able to do this also lets say from the front of the animal as well, but that is risky move since the oponent can counter it.
Make directional unlatch for Troodon, people abuses alt biting before troodons unlatch or make them fall over a cliff, go in water etc which is not seen for Omni since it has directional unlatching
Significantly increase the speed of juv Troodon and juv Maia
Talking about allo they should remove the pin because bro its 3.9 tons lol . I would give allo ambush speed and more biteforce like 300 maybe lower idk but allo its meant to be a pretty good mid tier and rn playing allo only depends on his pin
Troodon can't pounce a raptor that's actively pinning something. At first I thought it was a strange game mechanic choice, but now I see raptors can pounce an allosaurus that's actively pinning. What's up with that?
Make it so allos pounce/grapple do very minimal damage and primarily bleed, pin can do slightly more damage and a lot more bleed tho. As long as the allo plays right it would still most likely win against playables it would win against right now, it would just give the prey a bit more hope that they can walk away alive if things go into their favor, rather than "Oh i got pinned im dead now unless a mircale happens". The stamina consumption for pounce and pinning could even be raised and the allo would still be at the advantage
change the prime requirements for smaller creatures, its pretty hard to get prime elder because you grow really fast so you dont really have time to do the things you need to do
disable head tracking during pairing/mating animations
the nerf to allo just made their bleed less than omni. Fix PLEASEEE
With these speed changes, why does a fg stego have more stamina and regen than dibble? I'm also concerned about how much stamina small sub rex's will gain when it comes down to chasing ceras, allos, tennos and such like with it's pin mechanic.. but we'll have to see how it plays out,, considering it's stamina has nearly doubled.
I do however like that this probably means smaller rexes are going to be able to escape significantly larger ones
Considering trikes speed, I actually love the change on juvi/small subs, especially for traversing the map and i think it gives it's fighting style more freedom. but I'm still concerned on how it compares to dibble, and when fg I'm concerned for the stamina economy when fighting large cera packs.. but i do think it makes it alot more fun to play, especially considering it can't outrun anything
Although I'm guessing this is a temporary change for rebalancing, fingers crossed we can get the same for ptera
The admins are doing a good job for ht. I know mix, mega packs lag and hacking are still an issue but for things that are intensional are good. After playing ht as a juvi it feels a lot more horror like, the graphics feel cool, some of the nv feels better and it sounds like they are going to rework the allo pounce.
i see a lot of people complain about pinning and i understand that. so i think there should be a sort of minigame to determine if you can escape or not. so its not just an insta kill. the more things pinning you the harder the minigame. this makes it so that the pin isnt just a insta kill for anything heavier than you and theres skill involved
Something i would LOVE to see, is*** really silent nights***, just like in legacy, it aint that unrealistic and it would feed the horror aspect of the game, maybe at 3-4 am when night is at its darkest. ALSO, can we please lower the distance certain roars travell? For a fully grown tyrannosaurus rex it makes sense for you to hear it through the whole island but hearing a baby cerato miles away isn't the best thing tbh.
^ To add on to this, i'd love if there was more of an echo on smaller animal calls. I would really like to emphasize how alone they are in the middle of the forest when you hear a broadcast from a small animal. There needs to be a bit more of an eerieness to it, because even long distance calls can sound very boosted.
give same debuffs for killing your own group as if you was to eat your own species, and that rule applies for 5 minutes if you decide to leave the group and team kill then. should help to avoid team killers
Remove DINO AI. We don't need free walking meat Diablos or homing missiles carnos of the past. We need AI to feed the baby carnies, we don't want mindless bots to ruin the experience. It's so bad when you see a dinosaur and it turns out to be an AI, specially knowing how bad the AI will act.
We need sanctuarys fixed where mushrooms are inside rocks and not able to access, storm sound still needs to be lowered slightly and frequency. and we still need mz and pz rotation fixed you either get delta or west rail and it never changes. also can we get the dibbles to only spawn in migration areas and once there killed migration zones change and dibbles spawn at the new zone. would be a good way to get people to travel the map
I emtombed twice to be male both times this was before epic games went down.. got to us1 to get a allo egg i know i picked female on the main screen but i hatched out male
Cannibal mutation currently only functions as a crutch for struggling carnivores to be able to scavenge bodies, or as a way for large carnivores to massively benefit from consuming their own species to grow easily and then roam around in megapacks and kill everything standing in their way. Having cannibalistic as a mutation- especially a free one- is not really doing anything good for the balance of the game, and helps cannibalistic players more than it harms them in its attempt to "out their play style". People are more likely to believe that a cannibal took the mutation to scavenge than treat them like the cannibals they are. It doesn't really fit the lore of the game for cannibals to be perceived as friendly, either.
Living the life of a cannibal should not be dependent on taking a mutation. If you play like a cannibal, you become a cannibal, full stop. Provided your species is not a natural cannibal, the albino skin should appear naturally after not eating, but rather killing a certain number of your own species. This would apply to both herbivores and carnivores, because frankly herbivores are just as cannibalistic if not more cannibalistic than carnivores. Yes, they don't eat their food, but that doesn't change the fact that they're often baiting for mixpacks of carnivores, backstabbing members of their own group, etc. The skin punishment is well deserved.
To take into account actual self defense, a system which tracks past behavior/personal stats of each player would be useful. If you kill another of your species very rarely and more often pack with your own, nothing would happen to you. Values and thresholds would need to be tested and tweaked, and now is a great time to do that with cannibalism being so prevalent in the hordetest.
HT map feedback
Its realistic that there's a lot of bushes and trees everywhere and stuff and it genuinely makes the island feel alive.
But from the player perspective, it feels more annoying than before to find or encounter players, maybe more open grounds with less trees but still a few bushes that would provide opportunities for hunters? Would make for good herbivore attractions since at least for me I always feel safe out in the open where I can see danger coming.
Also I feel like there should be more interaction between players, maybe get rid of diablo and galli AI? And in addition more server slots?
Allos bleed is broken, to the opposite extreme this time.
After 15-20 sec it does 3-4% bleed damage.
I think you guys missed a zero or something in its numbers in the new patch. A pounce is doing less bleed than one boar hit.
the elder system can be much better than what it is
the point of the elder system from my understanding, is to prevent fg dinos ruling parts of the server for as long as theyd like. and prime deinos which are notably stronger than the regular fg deinos solves this problem. however, frail elder ruins the whole thing. frail elders being so weak sucks. in no world should a 60% grown dino be able to compete with a 100% grown frail elder. this makes the whole gameplay experience much worse, almost forcing you to do secret wierd tasks in order to be able to play how we used to and have a chance at living longer? (even if the tasks are listed and improved it doesnt solve the issue)
i think the easiest solution would be to just make prime elder optional, if you complete the reasonably difficult tasks, you get to be stronger and compete with other prime elders. but if you fail the tasks or dont want to do them, you just stay at normal fg stats and can still survive and fend for yourself.
(i still dont understand the point of having frail elder so weak? why??)
after the recent buffs to trike and rex stamina they both have an insanely broken amount of stamina, please nerf them.
Rex is an Ambusher with a high base speed for his weight, so why should he have so much stamina?
Revert the Rex stamina pool to what it was Or reduce Rex speed to 24km/h (...)
Stam as a 70% rex. Please revert the changes! I then got stammed down the same distance by a prime canni rex x-x
T rex should be a short burst carnivore that can run pretty fast when it needs do, why does it have so much stam? It was perfect in legacy, you had a small amount of stam that you had to think about using. The combat in the isle keeps following this trend of becoming less and less about thinking and conserving stam and more about insta pins and other nonsense. Even if you look back to pre gateway teno was great but had to manage stam really well. Can we go back to the days when poor stam management was punished and actually having stamina in a fight was important?
For Voice Channel
Make it where you can create your own voice channel. That way you can name it what you are or what you are doing and lock it if trolls harass your party.
Make normal allo call the tired one it sounds cooler imo
The cannibal mutation (or at the very least, being able to take it by default without going infertile and forfeiting prime) probably should go. In theory, I could see why you'd try to add it. In practice, encourages the most toxic behaviors and makes animals that should be pack hunters like allo, troo, omni, just a uncomfortable game of charades where at any moment they can cannibalize you at will. I have about 500 hours and the least fun i have without exception is dying to cannis, and theres already quite a lot of that just by default before the cannibalism perk.
rex and trikes stamina increases seem unnecessarily good, if they arent fully reverted they should at the very least be reduced significantly
The Realistic weight of the Dibble is 1-1.8 tons not 3 tons, why is it that we have it set too 3tons?? at 1.8 tons it would be balanced for perfect combat for carno and cera, also justifying the movement speed. Then we can get some interactions in game because its really hard to enjoy with the way people group in discord. 2 Dibble forget it walk away? No way just lower the weight until it don't get its knock down. lower the grow time to 2 hours then we can have proper combat in the games current state. It feels lacking atm.
I have a few changes to diets and herbivore food that I think would solve a LOT of problems in the game right now, including dead biomes (ie, swamp) and mixpacking.
-
Limit both herbivore diets and herbie food spawn locations much more severely. I'm talking two to three plant species per nutrient, and all plant species on an herbivore's diet should only grow in 1-3 total biomes, with certain exceptions.
-
Remove the effect on patrol zones that makes any herbie food in them diet food, and limit patrol zones by species and biome. (ex, a tenonto will only see patrol zones in delta and swamps, where 6 out of their 8 diet foods grow exclusively)
-
Move that effect instead to migration zones, and greatly increase herbivore food spawns in those locations. A herd of four or five trikes might not be able to live off the food in the highlands alone, but if they follow the migration zones they should be able to nest and remain comfortably fed.
-
Lower the amount of food gained from organs and non-diet foods. A carnivore living exclusively off of non-diet food could be nutritionally sound, but should have a very hard time filling its stomach.
This now means that if the devs have a place on the map they want players to go, (like for example, north lake which is beautiful but almost completely deserted) it should be on the rotation of migration zones, creating a temporary hotspot guaranteed to provide food for all species. It also means that player distribution could be completely changed simply by adjusting dinosaur diets. If all of rex's carbs are species that are almost exclusively found in south plains, their lipids in highlands, and their proteins in swamps, you've just changed rex's behavior to be nomadic. If stegos, contrastingly, only have secure food sources in jungles and west access, and trikes are more limited to highlands and delta, you've just completely disabled mixpacker's biggest meta combo without punishing normal players or discouraging exploration.
Keep the Rex stamina changes for smaller Rexes, There’s no reason to give a fully grown Rex the ability to out stam every other apex (trike, stego). It’s nice to know that a sub and juvi can now out stam trikes and stegos. But Rex is an ambush predator/brawler. It’s more than capable of fighting, For something that’s over 12 tons it shouldn’t be able to sprint for so long. Especially since irl Rex wasn’t able to run at all, only trot.
hear me out - the pteranodon's 'clucking' should softly lure chickens.
I'm not asking to remove the fear response once they realize they're being hunted, but we definitely sound a little bit like chickens lol
Not in hordtesting there are a lot of damage hackers who aren't getting banned and I know in HT they fixed damage hacks so can you just fix that on normal servers so I can actually play.https://medal.tv/games/the-isle/clips/lkNfKm6i4BXnALYJY?invite=cr-MSwzWjksMTYzNzIxNjYw&v=6 https://medal.tv/games/the-isle/clips/lAFQm6XhmoY3C_CBS?invite=cr-MSx0U1IsMTYzNzIxNjYw&v=16
Watch bro... by SK0RTCH and millions of other The Isle videos on Medal. #theisle
Watch Untitled - Copy by SK0RTCH and millions of other The Isle videos on Medal. #theisle
"rex got slightly more stam" that bro got more then triple its stam, so it basically got one of the fastest trots in the game + crazy good stam, so it can basically run down everything slower than him now. Either revert the changes or give him like 40-50 sec run time but 100 is way to much
Y'all, I know rex was getting run down by herbivores and you'd sometimes feel bad, but if a rex ever hits prime they can destroy most of the roster including when being outnumbered, a rex should only reach adulthood let alone prime after actual survival, blood sweat and tears.
BUT, why did adult rex get a stamina buff??? It should have been juvis and subs ONLY, who can't really run away from other rexes, prime elder rexes have a wayyy too fast trott speed.
i think they should fix this. why are they in different orders? who gave the green light on this?? they already switched the symbols and confused us a little, this just adds to the confusion. and also not being able to check how much % you have on each diet is not a fun change. but the least you can do is make them match.
seriously? lmk if U.S guys paid more $ than us to buy game!!
add 5x growth for EU too 😄
Add allo, rex and trike to both cera and deino's diet
As the two resident "eat anything, scavenge everything" animals, the fact that cera and deino don't have these options (especially with allo being well in grab range of a grown deino and elder deino now able to grab adult rexes and trikes) just seems wrong. All I ask is that these animals get added to these scav diets so that we don't have their corpses be torn apart for organs then just sit there and have no one eat them because they're not on the diet
That's really it this time
okay since the dino's are getting their first mut at 25% now, which is a lot for a nested dino like allo or trike or any other big dino, it would be very cool to add a feature which would help parents find their babies if there's any danger around. for example 4-call for babies might be quiet for everyone else but louder for their group members. it's a baby call! it would be cool and it doesnt affect the game much.
i know they wont do it cuz it's not that important, but i'm just thinking aloud here.
Allos pounce as it is right now should be scrapped immediately basically everyone hates it even allo players and it turns such a unique and interesting dino and playstyle into a omni clone and is boring for the player and the prey so please until the animations and balancing are fixed remove the pounce.
animals with slow hunger drain as a juvie (rex) shouldnt spawn with a full hunger bar because it makes it really annoying to try and get your diets
Something that could flesh out the aquatic areas could be biome based fish and other things like fresh water turtles.
This could be added later down the line when things like bary and austro release since it would make places feel different
I would also like for atleast 1 fish per diet to give austro and bary and later sucho the best experience.
Swamps
Swamps could have the most fish and turtle types like the lungfish or arapaima. the arapaima particually could hold a bit of food on it but it will actually attack you. it could be sort of a thing to avoid if you are a juvie deino, bary or austro. It would give a diet like S or dots. I feel this would be a cool thing. Lungfish could be dug out by baryoynx beipi and maybe minmi and it would be a medium sized fish giving alot for a thing like beipi and not much for a thing like sucho, deino or spino. oh and the alligator snapping turtle.
Delta
the big fish for the delta would be the alligator gar a carnivorous fish that is quite large. It would act like the arapaima but for the rivers. They could even add the fly river turtle for the smaller semi aquatics 🙂
Lakes
You could add types of bass, Trout and ofc catfish. and some sort of big fish
I feel this would make it so deino players wont be starving all the time for one. and for two it would just flesh out the aquatic parts of evrima which I feel are lacking. and I am one for more species of fish and turtles
Oceans- Make these have the largest fish but they actually attack in schools or alone but can pack a punch to sub- adult deinos and juvies cant stand a chance. This would make the oceans be a high risk high reward scenario. This could also bring things like coral, kelp and other things to make the oceans more lush and fun. It would also make saltwater deino fun
this can ofc be done once all of the larger issues are fixed but its just suggestion I have had
Or make juvi rex digestion speed faster & let us stack gastroliths
A separate channel on the Discord server for reporting hacking and abuse, with clear guidelines and criteria for reporting, so effective admin action can be taken.
Growth boost visually being 0% during the Elder Stage doesn’t actually slow down your growth speed as intended. Relogging, server crashes or licking salt doesnt fix it either, hence why Elder still feeling super fast.
I had my near 300% growth rate stego reach elder and still getting around 0.6% growth per tick, which dropped to around 0.4 per tick after I was around 94% as I had simply not eaten any diets and it dropped, meaning the growth boost is still affected by your diets despite in the tab being “0% Growth rate”. I believe this should be fixed before changes are made to Elder durations because they still feel super fast.
personally id like if we reach the elder morph a bit faster? i feel like PRIME elders, as in elders IN THEIR PRIME should have the morph, as right now they sorta feel like a mix. i understand prime elder models are meant to be "old" but if theyre just meant to be old... why dont normal frail elders get them?
i imagine around 75%, once you find out if you've achieved prime elder or not, you'd get the full prime elder model around 85% (as that would be the beginning of your 'peak'), and around 91%, the texture on the model could become paler and add a permanent "skinny" effect to the animal, basically what we use now for starving dinosaurs. ideally this would be gradual up until 100% as well.
mutation idea: regurgitation, with a cooldown.
It would feel less cheesed than purposely overeating and dealing with the sickness. Maybe you unlock it by doing that so many times
i mean go you for having such an abundance of food right.
This may have to do with rex being buffed, but as a 40% allo, you should be able to get rex off of you in WATER. I was so shocked when I saw a rex literally 50 meters away, i sprinted to the water and swam across a river. Now: A pretty small allo who is so agile that it can currently pounce on anything should be able to swim well right? At least faster than a 7 ton rex?Seems like no, the rex literally CATCHED UP to me while SWIMMING. What the hell? Is it even worth growing anything else than a rex?
To see when you hit a tree and are on the ground is too much to ask, or is the programmed animation designed not to show anything and teleports the camera after? It's just another joke.
please fix this
Can we pls get a fix for omnis pounce, i had it happen multiple times on the ht that either i didnt ledge on and kick the side or that someone fell off mid pounce and was stuck on the ground or randomly standing on the back…… theres like so many different bugs and it is like that for ages now…
Nutrient % values are still too large for the UI after the initial changes to the menu, and display 80% as if near 100%, and 20% as 0%.
The majority of YouTubers I enjoy watching now tend to find their deaths at the hands of hackers in the majority of their videos.
Maybe set up a dedicated team to taking complaints on hackers and working to ban them as soon as they appear?
All My fights in the last 2 days:
Juvi Stego and Allo Mixpack (they got away)
Prime Dilo using Esp, lag switch and took no damage or bleed (Ate 4 big rex bites, pin couldn't kill them)
Allo and sub rex mixpacking with ceras and dibbles
2x Allo juvi (normal)
Sub rex and a ptera spy (Beat their ass but they got saved by crash)
Army of 5 baby rexes and a far too overconfident 5T rex (killed them as a 4T trike.. dude had no skill), Babies start calling and 2 prime canni allos show up (who were with the rexes, also 0 skill, i killed them within 10 seconds of starting the fight)
Prime Cera, mixpacking with a prime rex and ptera (died via insta pin)
2x Esp allos (died via insta pin)
1 sub dilo camping sanc
1 prime rex using esp and lag switch
WTF is going on guys? Please find a solution to the mix packing, pin and hacking problems
- rex stam is too much at 100 sec, should be around 50-55 sec, please reconsider this massive buff
- trike stam is too much at 100 sec, should be around 65-70 sec, needs to be fixed hand in hand with rex otherwise rexes will just get chased down by herbis
- stego stam was perfectly fine at 90 sec, it didnt need the buff to 100, but fine that's still acceptable given that its slower and lighter than rex
- allos bleed got too big a nerf to the point that it's broken the other way, it can't bleed anything out at all right now, like it's abysmally low, doing like less than 5% bleed, after pounces to equally weighing targets, please find a balance in the math here so that bleed is a threat without it being busted like before
- the diet icons for alpha and beta need to be swapped for consistency please, and the bar filling needs to actually match the percentage
- in the dino select menu, a couple great qol changes: please let stats appear before food list, and for speed please make it visually display as km/h for consistency rather than cm/s
- Please reconsider how extreme the speed gains and speed losses for prime and frail are. The imbalance is too drastic
- Despite being slightly elongated, the adult phase for more smaller dinos is still very short, and growth times aren't long enough to meet prime requirements by the time you reach 75%, please consider elongating the time spent between 65% and 85% growth.
Thank you for all your efforts 🫡
This is the biggest and greatest HT ever
so if i get everything right allo's bleed is now close to omnis and a prime allo cant run away from a prime rex anymore cause it just outstams him... nice joke but could u revert all this now please?
Magy & Bad Taste
I know it’s a dead horse at this point that people like to say “ Magy is gonna be toxic and you can’t eat it blah blah” just cause the devs said “it will taste bad” which imo could mean a variety of things. I think the idea of Magy eating toxic plants as a food source all to itself is a neat idea but the concept of something being unedible to anything but 2 playables (Cerato and deino) is asking for a plethora of problems down the line Keep in mind this is not confirmed and merely all speculation. If the devs did infact want to go in on an idea of it being unedible due to some sort of toxic consumption, then there’s no reason Cerato shouldn’t be unedible either due to garbage consumption, or Troodon, Dilo & Megalania as well because they are venomous creatures, why would you eat those? You either go all in or none at all. You can probably see the problem with this and having unedible animals just causes too many problems to the balance of a game
My Concept of “Bad Taste”
My idea with Magy with a potential “bad taste” wouldn’t be that it’s bad to consume, but rather it is sour. The concept of Magy eating toxic food as a food source to itself is good and I like this so let’s run with it, the bad taste concept would come in where when you consume a magy’s meat you would gain an effect where your water drains faster than normal due to the sour taste. The reason for this is that you consumed a sour tasting animal and you must wash away the poor taste. Drinking a good water source would remove this effect. This gives Magy a fun little attribute without overly punishing players for hunting something for food.
Bonus Reasons
The idea that consuming it forcing you to search for water would work even better if Magy was a coastal animal (similar to how it was irl). Considering fresh water is not something too common on the coast you would have to go out and search for fresh sources. An even better reason to go for the saltwater mutation.
nerf the boars because im a fresh spawn and a boar is chasing me around like i got a bounty on me it wont stop even when i hide it just snifs and moves as i move like if i go into a ware house it will stand outisde of it and wait for me???
Pteranodon feedback
-Allow ptera to regenerate stam in an updraft and wind current
-Change clams to be protien and add compies to protien diet
-Increase the base gliding speed, it looks physically unnatural
-Reduce prime requirements because it is too dependant on if the updrafts are on since sometimes theyre off and ptera grows too fast that 1 session of regening its stam is like 5% of its growth
-Buff its size and weight, once ptera gets its terrestrial rework itll probably have good movement but it can still easily get stunned and one shot by most things unless they are literal FRESHSPAWN right out of the character selection screen, even then a lot of juvis can still kill it. BUT there is also the fact that some dinos have ptera on its diet and currently they arent even worth hunting or eating since for most, even as juvis, are less than one bite (A weight increase would also help with pulling organs out of bigger bodies since it is VERY limited right now)
extremely positive bird feedback!!!!!
i got time to properly play around and the new ptera movement is the best it's been since literally never. this is completely new level for this game. compared to this, old pt feels like cardboard
The Z drift:
when ptera is moving fast, presses z and turns, it almost "drifts" in the air and makes a really sharp turn.
PLEASE please please omg leave that in!!!!
these sharp turns make perfect sense for a small agile paper plane animal, feel absolutely fantastic and add a new dimension of skill expression to pt's gameplay. i've seen a lot of people who dont play pt say that its movement is difficult to learn and has a high skill floor, and i agree. and if it now has a higher skill ceiling? even better!! this z drift means you absolutely can mess up sharp turns and eat sh/t on the landing, but you can also have a lot of fun with it.
i'm pointing this out, because it looks unintented to me, but it should genuinely be left as is.
in general, this new movement is a very solid mix of sharp and snappy, and slow and cinematic, with ways to switch between them.
*Diet thoughts: *
compies and clams should be on pt's diet for sure.
as it stands, both are kind of like mickey mouse food items that don't contribute to the ecology at all and compies just take up server's ai computational resources.
clams are just literally There. compies make even less sense, because they aren't on anyone's diet (except troo) and spawn when you already have food (which means there's even less reason to hunt them?). if they're just there to make the environment feel more alive, fair, but adding utility never hurts.
make both S/beta diet, which is hard to get as PT. it will give the bird more motivation to land and participate in the game instead of being an invincible sky god. it will also partially solve the issue of elder requirements being unfairly hardto hit on the bird, considering the speed of its growth
Buff dibble speed pls
Add larger plant varieties exclusively for larger dinosaurs , food in MZ's and PZ's are too scarce, For example, as a juvi, pretty much as any herbivore, you are unable to pick fruits/food from large bushes as theyre too high up, I think this should be expanded upon into its own system to allow more food for larger herbivores like stego, trike, maia, which only they can get eat, once theyre large enough to reach them, whilst having the current fauna for other herbivores,
This also guarantees when larger slower herbivores get to a zone that theyre will actually be food and not just a waste of time travelling
Since PZ's are pretty much everywhere Id only have these larger diets in migration zones, PZ's last for a long time and adding even more food into these areas makes growing even easier than it already is. Making these MZ exclusive also encourages players to move around the map more.
OR make certain diets poisonous and only edible once a certain growth %
This would also benefit camarasarus, para, shant, etc.
I have lost over 25 hours of gameplay to 1 tap hacks on official when it was fixed in HT so please just transfer the the fix to normal too. 🥺🙏
Please do something about the hacking issues at this moment. How are we supposed to test the horde test if all that’s happening is people getting killed by hackers. Please, and especially the esp somehow needs to be stopped.
can we please have 5x growth in eu, au and etc 
Rex in Evrima. Thats all i want
lag is insane
HT servers are BAD. Constant disconnections, rubberbanding, rollbacks, wipes. Just died to another player because the server is rubber banding so bad I can't even land a hit. I get that it's a test server, but they are really in a bad spot from my perspective.
give dinos more color options. Why are the skin options just getting less and less? Dilo pretty much has only brown and grey colors now, not even green
Bring back the rain droplets hitting the water in rivers, lakes and even the ocean, like in the images. This effect was removed around version 0.17/0.18, and it barely cost any FPS since it wasn’t dynamic, just an animated normal map when it rained. It was a really cool touch of realism, and it seems simple to restore.
Also, the wet sand/glow effect on beaches could return too. It wasn’t only the sand; when it rained, everything looked reflective and actually wet across the map: ground, roads, even the dinosaurs.
On top of that, trees could have animated textures during and after rain, with droplets falling from the leaves like shown in the RDR2 reference image.
The isle pin rework.
Pinning in the isle is a controversial mechanic at the moment. It can feel frustrating in many situations due to it taking control completely away from the player being pinned, while also being fairly easy to pull off. However, they are also necessary for some creatures to be able to survive, like rex, and are generally a really cool concept. So i would like to propose a rework to them. Essentially, keep the same or similar pin thresholds as now, but with added features, retaliation damage and chance of escape. If you pin a creature that is “fresh” (high or full stamina, health, bloodpool) you will take a lot of retaliation damage, and the creature you’re pinning will have a high chance of breaking free from it, dependent on relative weights. The weaker they get via health, blood and stamina, the less retaliation damage the pinned target will do and the less likely they will break free.
This would encourage actually wearing down your prey before going in for the kill while still having pin be useful as an execution move that can be initiated any time by the pinners discretion on whether or not its worth it to attempt at that time. You could also apply this to things like bucking and deinos lunge, allowing a little more nuance to engagements where its relevant. This proposal is based off the idea that very few creatures in nature are capable of consistently immobilizing targets with no risk of being wounded, instead opting to try and wear them down via chasing and wounding them.
Bring back the Bleed in Galli kicks.
Even if weaker than before, give the bleed back to Galli. It makes absolutely no sense that Galli doesn't have bleed in his kicks.
Or
Reduce the cost of the Galli running kick from 5% Stam Cost to 2.5%-3%.
Pin needs to function as an ambush tool or finishing move, not something just done in a fight.
Pinning aninmals way smaller then yourself is fine. Rex should be pinning anything under 4 tons, Allo anything under 1.2. I dont see an issue with Allo pinning an omni, young cera, stego, rex etc. But when we start to get into allos own weight class is where the problems begin. For example 2 Allos vs 1 Diablo. Is the diablo at a disadvantage? Yes, should be insta pinned with no chance of defending himself? No. It ruins what would be such a fun fight for both sides just like it is when cera vs diablo. Allo should have to work for that kill a bit. Pin should be a fight ender, like the diablo is at 20% hp or bleed and the allos finish him off. The pin just ruins that fight.
Another example is 2 omnis vs 1 pachy, now the omnis will normally win that regardless but coming from an omni player the pin is just boring. I miss having the bait out headbutts. Avoid getting hit and slowly bleed the pachy out. Now its just pin and win no thought to it. Please tweak it again so it just happens when your prey is pretty much dead its ruining many fights like the 2 I just mentioned.
Guys, rex is an ambush predator. And yes it's possible that irl It tracked prey over long distances, it should NOT be this easy for an adult rex to see me over 200 meters away (me as a sub rex), for it to catch up to me within a few a minutes and kill me. Even after I desperately ran away to 0 stamina and hid I was found and killed. (It was tbf in open space but still it's crazy that ADULT rex got the buff when it should be just juvis and subs because they are often the ones getting chased down by literally anything)
Hypsi and eventually pteranodon should both have lifetime access to the nutrients that sanctuaries will provide. I think all tiny creatures below 45kg should, there'll be a drive for tiny creatures to populate the sanctuaries rather than leaving once they're approaching adulthood. This will also probably include homalocephale.
It also gives opportunity for terrestrial fights with juvis for pteranodon.
I'd like if the footstep sounds had a smooth transition when my dino grows older. Not just set sounds for each weight and then a hard cut when i grow 1 kg. I literally jumpscared myself as a trike because i thought a rex was ambushing me but i just grew into my louder footsteps xd
The AI for fish needs to be relooked at - it's so poor. The spawn rate is so low, making being a croc and a pteradon miserable.. Increase the spawn/despawn rates.
Ghosting issue around bushes makes it so difficult to see surroundings there is so much of jittering.
Random fps drops(Typical UE5), frame gen can help a lot but still community will appreciate optimization rather than AI slop aka FAKE FPS.
Last but not least can we pls see our health again it's been rough since the new UI change its should have been the priority.
Return f2 recordings to HT
Let me be honest. I don't like the direction the game has taken since update 3. Update 2 was the last good update in my opinion.
The original spiro pulled most players to the center area, where pokey swamp, stone bridges, mossy pond and utah rock were located. These were zones of guaranteed player interactions: lots of chaos and competitions, bonds and spontaneous friendly events among different species. The dense foliage (reed and forests) made player interactions very likely, since people could hide close to each other.
Instead of expanding the map borders to the mountain lake which I had hoped for, update 3 replaced all center hot spots with straight rivers and opened up the foliage, driving people away from each other. Over time, new places became new hot spots, but not for long.
Later updates continued removing major hot spots, while making it harder to keep functioning by yourself. Big battles became a rarity, while everyone was busy going from A to B with long stamina regains. The game was becoming hostile, but not in a good way.
Nowadays, the game has become exceptionally hard to manage. Gateway is a big map that requires constant travel in order to stay healthy, making fights imbalanced if they take place at all.
The original spiro was a great map and it felt like home to me. I miss it so bad that I'm slowly recreating it in unreal engine. Refining its concept with my own swamp water and foliage interaction, players are still nowhere to be found.
yk i think its unfair that semi aquatics have to leave the safety of water to go to sanctuaries.
So i propose, water sanctuaries. They'd be like mangroves and the mangrove roots replace the trees in this scenario. I'm not sure what would replace the bees. I was thinking a sort of elite fish but it'd be ridiculous an elite fish attacking a prime rex. If anyone has any ideas, be sure to let me know.
I think if this was going to be added, add it when Bary comes out so we have a few semi aquatics atleast for the mangrove sancs to be of use
People are gonna figure out how to achieve Prime the quickest and safest way possible after the main patch will go live.
It's a cool idea "not to tell" what's going on behind the scenes but It will be discovered sooner or later, that's factual.
I see many arguments and points made in this discord about "a part of the community abused X mechanic we had to remove" or "X thing is cool but won't be in the game because 1% of the people will take advantage from this" (like hiding health bar for some reasons??).
I would like to talk about Quality of life and THE DIFFERENCE they make in gameplay and generally in gaming BUT this is not the place. (like please add a png of the map people are tired to alt tab)
Regarding Elders: wouldn't it be a bad idea to polish it a bit and add QoF features at this point to make the whole experience feel smoother and really "felt" as a voyage and not just a checklist of things you should do?
Difference between getting a cool and super powerful Prime Elder and a miserable and very mediocre Frail is too big and shoudn't be a simple "oops you got infertile once for 1 second" or "missed a PZ, sorry mate" (of course we don't have the exact numbers and rules written about elders, FOR NOW) but many times personally I got Prime basically doing nothing and enjoying more my gameplay and experience (you made them too cool) and many others I got Frail while walking down the entire map and getting perfect diet multiple times.
Also just staying in sanctuary for a single second and then leaving the area gives me the "yup it's done, let's get to the next point now, I must hurry" vibe.
Went from a consistent 100 fps to 40s-50s this patch with a 4070. I'm assuming it's something to do with the endless swarms of compies that don't even work, and the questionable decision to make the move to UE5 which is notoriously unoptimized. Prioritize performance
stam regen on ptera still veeeeeery slow
Only allow drinking from "safe spots" like the puddles, or oasis puddles if you're below a certain weight or growth.
Drinking is obviously a huge part of a survival game, however if there's no risk while drinking then you take the meaning of drinking away in the first place... surviving it!
Perhaps small playables could always drink from these sources, and all others could until they hit sub-adult.. however then they have to risk the spots where deino's could be active. Bring the scare of approaching water back to evrima.
why are there only 100 or 110 players on official servers? the devs can either choose to keep people fed from primarily other players dying, or AI. and theyre leaning towards AI with the dibble and galli AI's. i hope we can all agree that something needs to change so we dont spend 80% of our playtime not seeing any other players and only living off of AI and abandoned corpses (which we basically do already in some cases). while adding TOO many people will make it a less survival based game and more like a deathmatch, thus ruining the gameplay, i think adding 50-100 more player slots and adjusting the AI accordingly would make the game feel much more alive and not deserted. what do you guys think?
additionally i think the idea of only allowing a certain number of each dino to be alive at one time like some unofficials do is a good idea. i hate seeing servers where a majority of the players are 1 dino. i think there should be an even amount of dinos playing on each server.
The current weather shaders look amazing in HT, but this brown tint doesn't seem to fit very well with the whole humid jungle ambience... a cold blue would fit better imo
Anyone else think its odd that delta seems to be the only migration zone, really? i havent seen my migration zone become anywhere but delta in the hordetest lately. id love to see some action around north lake, water access, south plains beach, etc. everyone feels very forced together right now
Please fix the 5x hordetest servers ping. At some points my fps is lower than the ping man cmon
idk if its just me having this problem but the ping here recently is just getting worse even on US servers for me I hope im not the only one having this issue, because its starting to make me lose hunts and ive had a time where ive died to fall damage pinging back
This isn't mc, stop it with the random intense music while doing nothing. Now I'm too scared to play high
I'll preface this by saying i'm not against the devs or the work they do, I know they are working tirelessly to keep the game moving forward etc,
i feel as if a lot of the changes the isle made UI wise have been somewhat counterintuitive. the game came off as prioritising realism yet the arcade-style GUIs do not match the approach. the basic minimalist design with a vibrant/neon design feels like it was designed by a 5 year old (Sorry if thats harsh), and is much more intrusive/realism breaking.
The old UI was unique and great to look at, and felt as if it belonged in the game, with a real soulful intent.
separately I don't enjoy the changes to the hud and its connection to the ingame menus. again it feels the art style is abandoned and washed over for something more basic and strangely neon, but more practically not being able to hover over them in the TAB menu to see percentages. this change I am more okay with I just felt I should lump it in as part of UI changes.
OH NO I DIDN'T MEAN TO REPLY!!! I'm sorry for that first and foremost.
What I meant to say independently:
Playing pteranodon has really, really spoiled me to smooth movements and now I really notice it when I'm playing a terrestrial creature.
If i'm walking as, say, a tenonto, and I'm holding ALT to continue in the same direction so I can move my camera around, when I release alt to 'slingshot' in the direction I'm looking, the walking movements are rough, almost snappy.
It would be super cool if the dinosaurs had a transition animation between directions that wasn't just 'now the model is facing this direction'!
This is SUCH A COOL HORDETEST THOUGH. I have noticed this before but figured it was a limitation; seeing how polished PT flight is has made me believe in you guys and your ability to smooth out walking animations too >:]
I agree with this.
My only real issue with the game's music is the heavy orchestral pieces that rage during night for no apparent reason. It ruins the tension. I love listening to the sometimes ethereal grand daytime music while travelling and seeing amazing views, and the combat music is fun. It's really just the super intense songs from the trailer aren't the right vibe for being a critter scuttling in the shadows to avoid detection from predators, a hunter tracking prey, or really any situation other than being chased by a t-rex.
add FSR pleeeeeeeeeeease
I feel like speed nerf when you get old should be lower for smaller tiers. For apexes, even if you lose speed you still have the large hp and power, but for smaller tiers speed is very important, specially with allo and rex being able to just pin whatever they can catch. All this does is make people want to afk grow when their stats start to decrease, so that they don't lose all those hours of growing and are able to emtomb.
Hey hey Dear Devs,
My small Feedback for Rex:
I'll get straight to the point. Can you add an crushbite indication icon on the bottom right next to the stamina bar just like spar squares, as a QoL Feature?
So in fights as a Rex we don't have to count down and pay too much attention until we can make the next crush bite which is extremely important against other big dinos.
It would be a small but great and helping adition.
Maybe its just me but once I hold down lmb I just don't feel the feedback, that the crushbite is actually activated.
I know theres an special animation with growling for it, which is super cool but it doesn't help in real fights. U won't recognize it and it also flattens away once u sprint around.
I guess I speak for the whole Playerbase, that we would be outrageous thankful!
May the Lord Don, almighty and powerful be blessed upon the end of time!
We need the AI bugs implemented asap (snails etc)
The biggest flaw of Elder system is the speed changes. Dinosaurs should keep their adult speed, whether it's prime or frail, doesnt matter.
We have enough balance issues without introducing an extra layer of balance issues. Just. Dont. Mess. With. Speed.
Thank you
cerato needs its bacteria to come back from regular food, rotting corpse since they're so rare should fill up their bacteria instantly. and make regular food fill up the bacteriar slowly
Please change so you can see better in the water in night time as a Deinosuchus.
leeches perhaps which transfer vomit sickness and drain health slowly?
reduce the frequency of certain weather events. I feel like there is way too much fog and rain. Also please reduce the volume of rain and thunder, it feels incredibly loud and especially since it occurs so often, it feels rather annoying
Im just gon put this picture in here, bc I would love to see pattern c reworked (or a pattern d) for me it looks a little to cheap with the zebra print, especially since the game is so stunning itself (not to be to mean, but it’s giving people buying a cheetah dress or Zebra shoes) It might not be a popular vote nor something that needs change right now, I’m sure there is more important stuff. But it’s just a suggestion for future reworks perhaps😌
Acro Ability and Niche
I could not help the urge to talk about acro due to some recent discussions and also the fairly common outrage with pins now that allo and rex are in HT (although I wont discuss about them now).
With acro presented as a potential lesser apex who has the tools to take on substantially larger prey through a choking move, this playable might suffer from serious balance and design issues, as either an apex tier pin-and-kill machine or a severely underwhelming carnivore. To hopefully help with it, I propose the idea of acro doubling down on the idea of a carnivore duelist, focusing on stamina during proactive hunts whereas Giga’s specialty could be bleed + hit and run.
For starters, all of its attacks would have a stamina cost, even the basic bites, in a way that does not perform well into groups and drains an extra for missing bites or hitting armored areas. However, this comes to the benefit of also having a small drain on the target that scales with the weight ratio between the two. Additionally, a secondary ability (maybe tap RMB) could be a greater bite, with a punishment animation for missing but with the bonus of having a tendon-tearing debuff that could either mess with stamina regen thresholds or slightly increase stamina cost of several actions, and it would not have a very significant stamina drain on an opponent for the sake of encouraging proactiveness. As a side thought, maybe losing stamina upon getting hit by large creatures could also be interesting to give it more the impression of a fair fight and discourage trading, but it is an afterthought.
With these mechanics, acro could be a duelist that excels primarily versus large herbivores, circumventing blood or health to instead target stamina/oxygen and go in for the kill once the target’s stamina is low enough (maybe with a scent indicator with colors for each stamina regen threshold the prey is at), through the choke which has greater effectiveness on tired opponents.
can you make it so the schooling fishes are part of deinos diet until there bigger? like by juvi herbis and the snctuary shrooms. at a spesific point there out of the diet because you to big for them.
people have been complaining about the rain sound being too loud and asked to lower it. i see the vision behind rain being a sound smokescreen to enable bolder ambush tactics, but it is legitimately too loud and is just physically uncomfortable
i'm gonna suggest a compromise: leave the overall sound mixing the same, but put an automatic in-game sound "damper" that gradually increases in strength as the rain progresses. meaning:
no rain: overall client sound volume 100%
light rain: overall client sound volume 100%
heavy rain: overall client sound volume 70%
severe thunderstorm: overall client sound volume 50%
and this isn't something that is reflected in settings, but just automatic sound adjustment that makes thunderstorms easier on the brain. people already do pretty much just that with their settings and it would be quite a popular feature.
think of it like hdr for sound - when you're looking at something super bright, the rest of your screen goes dark. when you're looking at a big drk object, the rest of the screen is automatically made brighter to let you make out the details in the darkness
Old diet symbols and names were much more practical and realistic.
Protein, carbohydrates, and lipids are essential for a healthy animal. Now, radiation? That would make sense for those mutant aberrations that existed in Legacy, like the Hypos, but not for these "normal" creatures.
I don't know... Certain things simply didn't need to change if they were working well and without any complaints from the players. (New UI too)
make the rains less frequent, please. It's no longer funny when there are storms with thunderstorms every 5 minutes.
Can you make it so everyone gets prime elder on the 5x because mid tiers and below have no chance of getting it
add ragdoll its funny
In the new horde test build the devs stated they fixed the server is full bug when u r kicked from a server. Evidently they have not. Please actually fix it
Playing raptor is almost impossible
A UI update wouldn't be complete without the character status screen showing a unique sub-adult/prime elder silhouette stage for all species. As well to make it have a distinct adult and elder stage it would probably help to make the growth % go from 25% per stage to 20% per stage (0%-20% hatchling 20%-40% juvenile 40%-60% sub-adult 60%-80% adult 80%-100% elder). Perhaps frail elder could be a copy of regular adult but prime and sub-adult should be unique.
Can we please just have the bushes with the new hitboxes slow down your animal instead of a 9ton dino stopping like it hit a brick wall because of a twig? Traveling in forests is infurating now
some sort of tutorial for new players would be good, as is basically nothing is communicated in game which could be frustrating for people just picking up the game
a troodon can pin fully grown rex with no stamina pls fix
Prime elder deino should get a unique mutation that lets it do fracture damage (not to the same extent as rex but maybe like a 15% chance of a fracture per damage tick while grabbing something)
1.25 tons and only 80 biteforce seems...really weird on rex
Troodon is harder to grow than cerato please buff speed or diet😭
Get rid of allos pin and make it so the grapple can only activate on targets bigger than allo (theyd have to bite smaller creatures to death which tbh feels a lot better to pinning)
Minor gripe, but major gripe for me.
The "typing" noise when the species information pops up is one of the worst annoying sounds in the world.
I absolutely hate that keystroke spam noise, I wish I could disable that particular sound.
Personal issue, but rattle noises like that drive me up the wall.
HT - Troodon, Stamina and hunger are draining way to quikc and the stam doesn't regen as quickly as it should. We play small animals to be fast and nimble, low stamina regen doesn't make this fun.
please add FSR
Some positive feedback. I really love the new UI. The old green was outdated and very low-res to the point of being blurry and confusing the focus of my eyes. The new one is much sharper and fits my screen better. I used to get migraines from playing the game too long, but the UI change seems to not give me that problem. I like the ability to change the ui color too, even though I'm sticking with the blue.
Need more streamside rock shelves along specific river banks for beipis/herras/pteras. I'm talking flat faced ones pointing out to the water, not like the sloped ones we have now. There is one rock plateau at the river fork plains that does this well already.
Hordetest -
Performance went way up since lastest update. running around with constant 120FPS on a rtx 3070ti
No Allo pin, period...
Please just rework RMB attack to be a lunge + claw swipe hybrid (current hold LMB attack). Gives Allo its mobility and bleed.
Only thing I'd be okay with Allo "pinning" is with things clearly lighter and smaller than it 👍
Still doesn't mean input lock gameplay is good at all, but it's a start!
Can we get dibble ai removed? There is just a constant rex problem.
It would also be better to turn down the volume of the thunderstorm and rain on HT servers, as you can hardly hear the AI anymore. That would be an idea...
An engaging and useful way to encourage nesting and player interaction: I think mutations should not be selectable or obtainable by players spawning through regular means,(or have different for regular spawns labeled as "adaptations" instead of muts) i think mutations should be strictly tied to nesting. mutations are what people use (when and if) nesting for in the first place, that way there is a wider goal to be marathoning for, a stronger bloodline. it would also be a huge risk and reward for egg thieves as well, and much more punishing for careless parents. primes fall in the same category. it should be directly tied to nesting. primes are (hopefully) designed to be rare, and hard to achieve. let the spawn menu spawns be an origo for a thriving breathing ecosystem through reproduction, great downtime and social activity while growing, could eliminate what feels to be an eternity of waiting to reach the next mutation, and becoming adult.
I’m gonna say this again. I majorly prefer pre-horde Pteranodon (other than fishing, love that), but I think both play styles are potentially very good, so please give us BOTH somehow.
Alternative to Albadraco: keep Pteranodon as is in the Horde for main branch, but give its old movement to Dsungaripterix instead, while making it a weakling so it can’t be a menace in any way, but can still be the map exploring playable that Pteranodon used to be when it could glide long distances.
And honestly, just having more than TWO flyers would give The Isle a massive selling point over basically every other Dinosaur serval game out there right now.
Troodon needs more rework than Deino.
So please take him next.
-Too slow as a Juvi
-Juvi starves quickly
-Gets Venom too late at 50%
-Has trouble getting food as a Juvi because he's slower and smaller than everything else
-Can't get organs from large dinos
-Frail is way too punishing
-Prime is almost impossible to reach
-Elder is only 30 minutes and whether frail or prime, you have worse stats than an adult
-His jump consumes more stamina than his pounce
-Dsink problems
-In a groups (which can be up to 10 with Troodon), group members are more likely to pounce on others than the target.
I was a fully grown dilo with full hp. And I died to a pteranodon in 2 hits. FIX THE HACKER PROBLEM IN THE GAME. ALSO IN EVRIMA.
please fix the mixpackers in HT before releasing to the main branch, add smth like "stress"
Keep the report button around for a little longer it sucks missing the button when the screen goes away
sure, these buffs are great and all for maia enjoyers like me but it's definitely not what it needed. Most every other dinosaur reaches their fastest speed at sub adult or sooner or later, but maia very slowly increases it speed throughout its lifespan leaving it a walking hamburger and completely defenseless to allo or anything bigger or slightly faster than it (which isn't too difficult since maia stay between 30-40kph for like 50% of its growth). I people are going to say "well maia isn't meant to be a fighter it's supposed to run away and hide". but the problem is that maia can't do either of those for 80% of its growth due to the fact it moves at the speed of smell. So, I think the only buff maia truly needs is a better speed and weight curve throughout its growth (fresh spawn maia speed staying the same would be fine or increasing it to 23 to 25 instead of 19 and then quickly growing and reaching around 35 to 38kph by the time it is kicked out of sanctuary and then increasing at a slower but relatively fast speed potentially getting up to a max speed of 48 to 50 kph during its sub adult phase and slowly decreasing from there to its adult speed. These are my thoughts on this please lemme know if this is genius or i am just stupid and maia should just be a slow-motion running double bacon cheeseburger.
sub rex (probably around 3 tons) just 1 shot two prime allos. bone broken after 1 pin and it had more stam and speed anyways cause its a sub rex. yea js its kind of bs, at least make it slower or with less stam or something so we couldve at least escaped it.
Chicken foot step sounds horrible,make it normal pls
One thing to spice up the gameplay could be mortal wounds, say you get hit in the chest by a stego thagomizer, there could be a chance of your lung being punctured, that could make it so it would be the opposite of multichambered lungs where the stamina regen threshold would increase by 5%, if you get a broken leg there's a chance it doesn't heal properly and that could be affected by how much you move with the status effect, and it could increase the cost of stamina for running, this could make people think more carefully when trying to engage in a fight and perhaps prevent mixpackers from dominating the server because if you put up a good fight, you can permanently wound them, this could also make it harder to keep things like prime elder rex and trike from being almost invincible
Dibble ai should not make it to main branch when the hordetest ends. Every time I check Delta, it's always filled with rexes and Allos just growing off dibble ai. Dinos as strong as Rex should never be able to reach adult living off only ai as it's going to cause an overpopulation of rexes which causes unbalance in servers. I know that you all have probably heard this a thousand times already, but it's really important to make sure that servers are not going to be filled with apexes because you can just grow off ai.
So not sure how long this has been a thing on Hordetesting, but why are all the dinosaur color options desaturated now? If you try to randomize the tenos, for example, you get a series of barely distinguishable dinosaurs that are essentially brown or green. It's one thing to keep the bright colors to creatures like hypsi, beipi, and ptera. But even they have been reduced to pale browns and grays! Hypsi of all creatures is meant to be bright and obnixous, like a bird of paradise. Instead, all traces of blue have been removed except for the male display. What's the point? I understand wanting realism, but the game is no fun if everyone looks nearly the same.
Make ALL dinos unique, fun, engaging, and interesting.
i dont think the devs have their priorities straight at all. they shouldnt of spending so much time and resources on new animations (which do look great, good job) for even more species ( we already have 20 and counting). i think instead of just printing out new species that are, ok i guess, they should look back and fix what theyve already worked so hard on. (Keep up the bug and performance fixes tho, although they can be better and tons of bugs should be fixed by now, dont stop fixing them.)
If i log on and look at the 20 dinos we currently have, I should want to play every one of them, and actually need to choose and think about which one i want to play today. i shouldnt automatically disregard some of the dinos like troo or hypsi. i shouldnt only play the new rex, or the broken cera (back in the day) because theyre the best.
I wonder why this isnt already a bigger thing, because clearly you guys know no one plays half the dinos in the game, and thats just horrible! having half the of the dinos you worked so hard on barely be used isnt right. it should really be top priority to have all dinos feel good and polished however im glad were looking back and trying to make the allo interesting (even if we arent doing the best job at it), it is a step in the right direction. looking at the new blog posts, seeing all the new animations and plans for new dinos just feels wrong with all the current dinos we have.
so please stop. look at the current gameplay issues (not even the bugs and perfomance ones). and work on them. having a balanced and fun game now will create a better base to balance and add new fun content!
(And im not saying we dont need new dinos at all, they are great ideas and will add tons of more fun content in the future, but for now we simply need the game to be fun and playable).
please add FSR
I have some ideas for the elder system. The current problem is that everyone is trying to make the perfect dino so that they can win the game. But I don't recall that being the idea. The idea I remember is that things are supposed to be an ecosystem. The things that are driving everyone to play the meta and trying to 'win' when there is no win condition is that there's a brief window to peak performing dino and if you screw up 20 hours of game play you never make it to that peak.
I really hate this over optimized approach that everyone tries to play. Its sweaty; its all suffer and no play. Can't play the game unless you play the meta. Miss a waypoint? Better dive off a cliff. I think that instead of a checklist, the elder system needs to be integral, a sliding scale that changes over time based on what the player has been doing. Players who run a lot should get faster/better stam as they keep running, players that sit in a bush should not. Players that are jumping around everywhere should get a buff to jumping that builds over time. And any buffs deteriorate over time, but past a certain asset age, your base stats begin to deteriorate with old age, but the buffs from being an active player accumulates should offset the old age effect longer, almost indefinitely so that an old skilled survivor is as much of a threat to anything as a normal adult. So its not a list of mutations, or a checklist of actions, but a measure of how fit and healthy you keep your dino. If you sit in a bush all day to grow, you should have a fat, slow dino. If you run a raptor back and forth across the map 12 times, you should be a lean mean speed machine but not much of a tank, if you spend your whole life fighting, you should be an absolute unit among your species but not very fast in a chase. Mutations should be survival oriented, not combat oriented.
Seriously? A nerf to the bite of the Rex, the heaviest terrestrial carnivore discovered with the strongest bite of any strictly terrestrial animal? Rex had an estimated bite force of 6 tons. Of course, you can't put 6,000 bite force in the game, but 700 bite force with that super stamina is ridiculous. And the Cerato? 350 bite force, 50% of the bite force of a Tyrannosaurus is a joke.
https://medal.tv/games/the-isle/clips/lBmkqvFmv67O7K8OW?invite=cr-MSxCTEcsMjc4MjIzMjAw&v=144 Allos pounce should not be able to kill a prime maia without losing any stamina
Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle
I feel like adding a few words about why each balance change was done in the patch logs would be a good idea, so that people could get a more clear picture of the team's goals. Sometimes, the goal is obvious (like with making Maia better at defending itself). But some changes, (like tripling rex's stam and then nerfing it's already underused normal bite) are a bit odd. It would help us in giving more useful feedback if we new the end goal of the changes that are made.
Increase adult Rex bf to 800-850 and reduce his stamina to 50-55 seconds. Rex having so much stamina even though he's an ambusher is funny
Nerf Rex stamina to 55-60 seconds, buff his bite force to 850. Also nerf trike stamina down to 65-70 seconds and keep stego as it is stamina wise
to add onto this i would like to propose the idea of more mutations being unlockable based on your playstyle. not all mutations automatically being given in a list.
there should be a base list of mutations to choose from, but others that unlock based on your playstyle. it would help prevent the other meta of "choose these mutations for peak optimization ignore all others" gameplay.
this way if you want to optimize your dinosaur you have to work for that lifestyle to get those mutations.
Allo feedbacK: perhaps change allos grapple to pin from 75% of the allo's weight to 50%. would be more engaging gameplay than what it is curently.
Elder system needs a checklist!!!!
please please please please make a punishment for mixpacking or overpacking or something of that nature to make it against the rules i can’t stress it enough all the time im on the verge of hunger because at times theres nobody anywhere or no ai other than river delta and when i do find players in that spot they’re playing in the most unfair way possible and its so common it makes the game stressful and unfun and unrewarding there should be no reason why theres 7 canni rexes 3 prime deinos and a cera mixpacking with no punishment this is only gonna get worse with more apexes dropping there has to be a fix now
some thoughts on how to deal with mixpackers:
if different species are together within a certain area for a certain time without attacking each other let their damage, speed and bleed resistance start to drop progressively and severely. moreover they should have unpredictable and random movement inputs like just going to the left or right for a bit or biting (similar to spasms). the explanation for that would be stress induced panic/insanity which will last for a while even after you disband proportional to the time you mixpacked… even vomitting should be a symptome cause of the stress. mixpackers have to be punished so hard ngl.
for community servers it should be added the opportunity for admins which species combinations can be excluded from that mechanic to be able to have certain herbivore herd options. but on default it should affect all species
Can we have clam as B diet for PT would make it far easier to get perfect diet and achieve prime
Dibble Ai, Galli Ai, and any other dino Ai you are planning to add to the game need to be removed asap! This is getting ridiculous the amount of rexes and allos roaming around the island. The entire map is literally rexes and allos now that Ai is back in the game. If you do see other herbivores, it's only because they're just being used to feed their rexes unlimited diet rich eggs! Please remove Dino Ai. It is ruining the game! US 2 is literally unplayable right now because there is an extremely large pack of 11-12 prime rexes roaming the map killing any and all forms of life. Yes they're canni now, probab;y entombing and eating eachother, but they had to have started somewhere, and i'm more than 100% sure it was growing on dibble island. No one else can get that dibble Ai unless you're apart of the mega clans... REXES SHOULD NOT BE ABLE TO SUSTAIN THEMSELVES ON AI! Deino never had the luxury of being hand fed a larger Ai with all three diets inside. Why does rex get the special treatmeant of having unlimited food. Ridiculous! The entire islands ecosystem is falling apart because of the rex buffet. The issue is not the fact that an "APEX" was added to the game, the issue is that you are literally hand feeding the APEX.
Its really time to rework bucking, allos are killing anything except apexes with ease, just jump on them and stay on bucking dont do anything i seen someone on dibble spend his ENTIRE stamina bar bucking and the allo didnt get thrown off 🤣 even if he did the allo just needs to press pounce again and the whole thing starts over, allos pounce also doesnt give any stam through tactile so yea things like dibble maia and teno are just completely screwed untill yall decide to do somethign about it but we all know it aint cera so thats not a priority.
please decrease the spawn rate and the amount of dibblr ai spawns in the herd and make dibble ai not spawn at 1 spot 🙏
Spread them around the map so we can feed everyone and we can explore the map me and my buddy as sub allos ran out to the place the afk bary and austro are and proceeded to starve to death before getting any food
It wouldn't be a bad idea for Rex to get carnivorous food as part of his diet, not just herbivorous food.
I feel like we are missing a middle ground in the elder system. Prime and Frail should be outliers in the respective directions, reached only by achieving really high requirements and on the other side afk growing with sub perfect diet. Currently it feels like prime is mandatory and people sit down in a bush after failing that goal so they dont lose their dino before they can entomb to try again, reducing adult interactions by quite a bit. Seeing a prime should be something special.
okay its been a while since anyone has talked about this but THE GRASS STILL LOOKS BAD. i dont understand why you havent changed it back its just horrid. please for the love of god revert it
The 5× growth is really nice for people who don't have all day to grow a dino, however it gives herbivores an insane advantage since they're not at constant risk of starvation thanks to grazing
Allosaurus doesn’t feel satisfying to play at all. One of the most anticipated dinosaurs, yet it feels super clunky, and doesn’t feel enjoyable to play as or fight against.
My main complaint is Allo just doesn’t feel responsive to play. Its not agile while moving, trot speed is horribly slow making you force to run most of the times and yet, it can turn on a dime spinning around itself super fast if it stands still. Animations also dont feel like they cycle nicely, the bite is stiff and still super fast. And please give it a proper slide, like cera or carno levels of slide. I dont know how to actually describe it, but it is by far the worst playable out of all to control and play as.
And of course the pounce, aside from the knock down stuff getting fixed, I genuinely think it could just be a dash with a stun/knockdown at the end of it without latching on, it can slash both sides like the claw attack to do decent bleed. But my main point wasn’t the pounce as there is already a bunch of suggestions about it, its more so for the rest of the allo as a playable.
This is all I want for Tenontosaurus
I think the rex need back old stam and bite force. 100 sec running too much for him.
Rex was never been so garbage. It supposed to be an ambushing apex. Now its good at nothing, but stamina.
I understand dibble AI is likley in place to allow for easy collection data for Allo and rexes, but the problem remains where it's supporting a vast overpopulation of allos, rexes and strongly favours mid teirs. It feels like smaller dinos and other mid tiers have been forgotten about, and how the elder system influences them.. it feels so, overshadowed? I like the recent increase in gali ai and goats around hl, it helps spread people out a bit. But with starvation no longer an issue, could we kick the ai dibbles down a notch? Even if you need the spawn data for AI training, perhaps have their spawn locations rotate around the map at random, decrease or seperate the herd sizes- take a look at how they fight 1v1s/smaller prey instead of instantly splitting up and becoming fodder. With rex and allo hot spotting becoming less of an issue due to this, we'd likley see an increase in mid teir dinos along with it giving more test data instead of less whilst also being a better experience for the player- a slight increase in hunger drain on rex would be nice too, not too much, but because of it's slow growth it feels like it decreases at a 5th every other dino does
PLEASE fix the unbalanced new updates. 1. Allo is terrible. The pin mechanic is only interesting if you do it in a coordinated group, otherwise it's too easy to win. The fact that Allo can't be knocked out with wood or stone like Omni only makes things worse. Allo doesn't need the pounce mechanic at all; it would be much more interesting if he played off maneuverability/bleeding, not just one mouse button. 2. Cerato 2.1t? I was waiting for the other Dinos in this tier to get weight buffs, but Teno and Carno are still ignored. Group 5, 350 damage, 2.1t weight, stun immunity, and faster than Teno. This Dino will still die easily to allo, but now he's completely uninteresting to play in this tier because it would be too easy a win. I want a fair fight, not a bashing. Carno/Teno vs. Cera used to be my favorite matchups on any side, but with the current situation on HT, that's no longer possible. I was expecting the other small Dinos to get a weight buff too, but here's the new patch and... 3. Stego is Apex fodder? Same stamina pool and terrible damage, does he even have a chance to survive? Bleed? Trike/Rex will kill Stego, and then just lie down and heal that bleed. Give him back his damage and stamina advantage. 4. Speaking of Apex, Trike's damage is terrible (since the previous update). Why did Trike's massive damage remain, while Rex's NORMAL damage was lowered? Remove Rex's crash and give Trike normal damage. Or give them low stamina pools again. Deadly Dinos capable of killing anything with a single hit, one of which has a speed boost, and running for 100 seconds isn't even funny. Let me remind you that Diablo also has a 100-second stamina pool, and that's not just for AI, but also for the in-game Dino, who obviously can't do anything to either the Trike or the Rex, and the latter is almost catching up. If Diablo doesn't have full stamina at the start of the race, he's already lost. Bring back old stamina pools for apexes.
yea!!! and give us bird hunting back please...
Pts fishing while flying was so much better and more realistic in spiro
I would like to file a complaint regarding the current situation on the EU 1 Hordetesting server. Over the past few days the server has become practically unplayable due to the large number of cheaters. These players are ruining the entire experience, and despite multiple reports, nothing seems to be done about them.
There are groups of 20–30 players cheating together, most commonly white rexes, but also trikes, gallis, troodons, and others. They are clearly using ESP and possibly additional hacks. Two days ago they even lagged the server on purpose, and by the time I managed to log back in, they had already killed me. This has happened repeatedly.
At this point there is no real way to enjoy the game—they completely wipe out the entire Delta region and dominate the server through cheating. It is extremely frustrating, and I genuinely do not understand why the admins have not taken action against them despite the many reports I have submitted.
Please look into this issue urgently and take appropriate measures. Many players, including myself, are losing interest in the game because of this.
server chats in the discord for horde test regions like there is for evrima to stop confusion
Maybe let player identify their off-spring, parents,mate, brothers and sisters when they are very close to each other.
My deino killed my off-spring because I think it's other deino.
When the ptera terrestrial rework comes in I think it would be a great idea to allow a smooth transition from flight to sprinting on the ground, obviously if youre flying at max speed you should crash can get stunned but if youre going at a decent speed itd be cool if you decend at the right angle you can go from gliding to sprinting.
it should at least have a longer cooldwon, its crazy how allo can just spam it and there is nothing you can about it.
Fix the cheater problem before anything else. I'm sick of dying as a juvie because someone always know my position and comes to me and kills me - even tho I try to be as quiet as possible. I'm not bleeding. I don't make sounds. There is NO food close to me and I hide inside a bush, not making any sounds - and someone comes directly running towards me and kills me. Obviously cheating. And it happens even in night time in pitch black
fix cheaters i lost my first prime elder rex to 2 cheaters that were teleporting and i almost lost another one today if it woudnt had been for 5 four tons rex chasing them
Since stegosaurus got a heavy dmg nerf I think it should have more stam for it to play its new playstyle properly, bc it literally got a 50% dmg nerf on almost every attack which is a crazy change.
Running power swing should be 10% stam
Powerswing should be 7% stam
Alt attack should be 5% like before
Another suggestion for buffing stego is that a prime Steg can stun a prime Rex and a adult stego can stun a adult Rex (only with the running Powerswing (180° flick) not the normal powerswing) idk what kind of stun multiplier that would be
Feel free to share you’re opinion on stego and what they should change in the general feedback discussion channel!
It would be cool if especially large dinosaurs like Trike or T-rex had a subtle distortion effect on their calls when very close, almost as if they are so loud your computer speakers can't handle it
https://medal.tv/tr/games/the-isle/clips/lAWLOi7uZ9JK_--2b?invite=cr-MSx1TmcsMjEwOTgyNDMx&v=228
Stego and Rex Feedback
The Stego got a really bad nerf, and honestly I don’t think it works at all.
The nerf that was supposed to hit the Rex doesn’t seem to be working either.
Stego’s damage was reduced way too much. Yes, the bleed was increased a lot, but it’s still not enough. Rex catches us extremely easily and we can’t defend ourselves. The moment our leg breaks, it’s over. Before, at least we could trade damage with the Rex, but now we can’t deal proper damage — only bleed. And that’s not enough. Even if bleed deals a lot of damage, it becomes meaningless once the Rex breaks our bones.
Rex still breaks bones in 2 hits. This hasn’t changed. This might be a bug or intentional, but either way, it’s ridiculous for it to break bones in just two hits.
And Rex is still dominating everything. For example, in an older video of my friend (weighing around 8.5–4 tons at the time), the Rex easily overwhelms and flips him — and that should not be happening. A Rex shouldn’t be able to just roll over heavier dinos that easily.
A 6-ton Rex can still kill a 12-ton dinosaur, or any dinosaur with 0% stamina. This shouldn’t be happening and absolutely shouldn’t stay this way.
In short: increase Rex bite force, but reduce its bone-breaking damage.
For Stego, either give its old damage back or lower the bleed a bit and increase the damage.
5 Views - Watch The Isle Trimmed Clip 1 by VoidMed and millions of other The Isle videos on Medal. #theisle
Add food for carnivores in the sanctuary, like I cant be expected to kill bigger AI prey as a small baby who can barely see through the grass. Like how baby herbivores get mushrooms. almost impossible to grow as a stray carni
The claw swipe on allo is super clunky and unreliable, being input locked into the direction I was aiming for a good few seconds isn’t fun and more often then not results in me meshing into the animal and trading a hit or my prey moves and I miss entirely.
If you want more people to use it compared to the bite I would suggest changing it.
I used /unstuck before this to get out of the same position so PLEASE make bigger dinos able to step up some bigger objects
bring back the wet ground textures, would look nice with this new weather
The Allo needs serious rework. Its animations look rough, the pounce is unreliable, and the whole kit feels like a weaker, recycled Utah instead of an iconic predator. A creature that weighs around 4 tons shouldn’t win fights by pressing a single button — combat should depend on actual skill. On top of that, the Allo is full of bugs: for example, if you try to pounce forward while running, it can even kick you out of the server. The claw attack is practically useless, and its mobility is so low it moves with less agility than a grandma on a tricycle. The Allo deserves proper animations, a functional and skill-based ability set, and a role that actually fits its power.
Please fix some animation cancelling bugs where trikes and dibbles can spam thrash attacks incredibly quickly. Rex crush can also be spammed. there should be a cooldown between these attacks and they shouldn't be able to be cancelled mid animation.
The reduction in colors is quite reasonable, it is an island after all, wild mutations or not.
I do somewhat lament the loss of some of the camouflage options previously available. Particularly the reddish browns for jungle floor, greens for foliage, greys for rocks and trees, and tans for sand. It was fun choosing where my Troodon, Beipi, or Hipsi would be most suited.
As a suggestion for colors retained, particularly for small playables, make them match, within reason, the enviroments they are listed as being found in as prey. (On predator diets).
I don't have a fix for this problem because I am not sure what exactly is going wrong, but prime on ptera is super buggy. Got prime 1st try on pachy, carno, and rex, but it took 4 entombments to get prime on ptera. followed the same checklist as the others, just didnt work the first 3 times for some reason.
Edit: It might have to do with Ptera's and sanctuaries. At the moment Ptera's cannot smell sanctuaries even when juvies, so maybe that affects the sensor or whatever that logs all the prime requirements. Since you can't smell it, it might not count because it does not show up on your smell compass thing.
ESP has ruined the game, if it cannot be blocked this game is dead no matter how many new dinos you add. the map changes are terrible south plains was a hot spot now its a not spot, west access was also a popular location now its completely gone, yet the awful swamp and east swamp remain.
0.21.277 Rebalance to stego: consider lowering its stamina costs
Now that stego doesn't kill through raw damage, perhaps consider lowering its stamina costs.
alt-swing = 700 (5%)
powerswing (standing) = 950 (10%)
powerswing (running) = 1800 (15%)
lets assume you can somehow manage to hit a rex's body instead of its massive legs, that means it would take 130% of your stamina(90% with all headshots) to kill it through raw damage. Assuming peak prime elder it would take 120% total stamina(80% with all headshots). stego can only standing powerswing 9 times as you cant ready the swing unless you have ~15% stam. all these numbers are 3x'd when body/leg broken, which happens after 2 crushes.
The current numbers also mean the golfswing is the most stamina efficient attack you can use as stego which feels really weird to me and will lead to stego combat being it sprinting around 24/7 using only its golfswing as the other attacks simply pale in comparison stamina to dmg wise. Obviously the golfswing has the drawback of putting your face towards the giant thing that wants to kill you, but its simply the risk stego has to take with these numbers. And I personally dont like that. Stego should be something that holds its ground with the standing powerswing or its alts not sprinting like a headless chicken.
In order to have a slight chance of getting away from rex, stego has to trade a golfswing for crush then alt attack(not enough time to powerswing after stun) the rex and start running. thats ~22% stamina instantly gone to begin trying to run away.
these stamina costs to dmg ratio also endanger stego of being facetanked, killed, then the rex sitting with traum mut and not caring it just ate 3 stego powerswings(10%+10%+30%) stam(if you can even react to rexes lunge+stun on its crush with the a/d spamming to swing its head at 9 bargillion kmh to bait) and countless alt attacks.
I don't even wanna think about the costs to defend against trike if running isn't on the table.
could we try to add special eye color when night vision is on? more specifically for troodon, maybe dilo. i feel like it could be cool to give them a special night vision eye color since in one of troodons art they have glowing yellow/green eyes and i feel that would be a lot cooler than the normal boring eye color, or make it glow a color depending on your chosen eye color but that would probably take a lot more work
this isnt really important in any way but i feel it would be cool to see, add a little more horror element since the bland eyes are kinda boring to me and troodon feels fitting
I think different playables need different requirements. smaller playables should have less zones to go to for their requirements as they don't have as much time and special cases like semi aquatics or flyers should have special patrols to go to. I'm willing to bet that the devs are already doing this, but it's just my two cents.
Back to 90+ frames per second on all epic settings since the latest update so happy about that. For a while hordetest would tank my frames down to 40-50. Whatever you guys optimized thanks. 👌
I feel like a lot of things are wrong this patch.
- Rex getting a slight stamina buff in question is like 3x more stamina than before from what I've heard.
- Maias most reliable survival strategy. Which is running, isnt very reliable anymore with these apexes being able to trott anything down, the extra stamina is just salt to the wound. Maias stamina drains too fast when running, and I get that for a 50 km 3+ ton fast animal (but same goes to rex?? 9 tons and above might I add), but rexs trott speed is too much, ambush predator? More like spot prey from 300 meters that also spots you and does everything right to escape you but you still manage to catch it.
Also here you can see that towards the end 2 rexes are heavily abusing the increased stamina by constantly swimming. And taking turns healing (at the moment rexes heal way too fast, just like trike)
https://youtu.be/iQVKskwnyJ8?si=R7ApJFEFts69k9HV
if you enjoy my videos and want to support me by leaving a tip it is very much appreciated and you'll get a mention in my next video :D
$ - (TIP JAR) - https://streamelements.com/razorsc/tip
Become a member of my channel for early access videos, custom badges and emojis, mentions at the end of every video, and more awesome perks!
⬇️
ht...
Reduce the Stam cost of the Running and Standing Powerswing now that its damage has been reduced and Stego is more focused on bleed.
i feel like you could probably use AI as advanced as it is to determine if someones in a mixpack based off of their average behiavior, their location in relation to other species, and their average prey. just look into it. i feel like it would be smart enough to differ between a hunt and a mixpack but you never know. also not sure what the setback would be
add EU server 5X on hordetesting
How about you put the players speed validation into the server instead of the client? Any cheater can just turn off the speed validation on the client and that's it. This also blocks community servers from changing player speeds in custom mods.
I was a 49% Trike and was chased down by a 75% Rex that I saw about 7 rex distances away and was chased down without ambush until they inevitably caught up to me. I easily saw the rex before he ambush but was still easily ran down and that rex probably still has 20-30% stamina left. Please use this to tweak the stamina.
Can confirm that despite what the devblog says, troodon still goes infertile at 100%
On HT elite fish don't spawn, there's 2 layers of water on top of each other from north lake down the waterfalls that insta kill you, the FPS drop is crazy and the crazy ping spikes are nuts, i know it isn't my pc because I'm not the only that's experienced these issues
I really appreciate the recent work on new color themes and alternate palettes, but it’d be awesome to see more natural blues, greens, muted purples, and similar tones added in. Nothing wild or eye-bleeding but just some extra variety so every dino doesn’t feel like it came from the same limited palettes. More options would let players be creative without breaking immersion.
The small tier elder change was an amazing idea , thanks for not leaving us small tier players in the dust
Can't remember if I said it before but I notice you are working on colour palettes right now so I'm gonna say it.
FEMALE ANIMALS in the animal kingdom are generally never brighter or saturated than the colours of showy males. I get that. HOWEVER. There are MANY species that are the SAME brightness and saturation of the males! Also the eclectus parrot breaks that rule. Please for the love of dinos allow us nesters and female maining people to use some brighter colours. Not for all species, but some. I feel carnos should match brightness for males and females as they're so fast camo wouldn't be needed so much, troodons would be a good candidate to, maybe raptors also? Rex and heavier slower animals should have duller female colours as it makes sense theyd want to hide and ambush better. Just... whatever rule you want to add to determine it. I would just like to have nice colours like the male dinos sometime 😅🤣
Since the topic of the day seems to be colors.. could we maybe think about reintroducing dark underbellies? Sometimes the bright whites/yellows are stark against the rest of an otherwise camouflaged or dark skin.
Well, they said we should give more suggestions in the devblog, right? This suggestion focuses on game balance. To start, the Rex and Trike PvP feels very rushed. They should lower the Rex's Fracture damage even more and increase the Crush damage, so it has to use up its stamina. With the Trike, I would lower the Trash damage and increase the animation speed (this isn't just about the Rex and Trike PvP). They should also make more changes to the Trike, lowering its damage, since it currently one-shots mid-level Dinos Carni with an attack that costs no stamina. Finally, regarding the Allo and the other dinos, I think the Pounce is unbalancing and defeating the purpose of the dino. I don't mean this in a bad way, but as a fan of this dino, it doesn't make much sense for it to be a pin simulator. The animation doesn't make much sense either. I mean, a dino that weighs 3.6 kg can hang onto another dino that weighs 3.6 kg. Honestly, this dino and its ability should be designed differently, like a sparring partner using the opponent's body, as if you were grappling while on the ground. The target should be able to defend themselves with Alt or drag and tire out the Allo, but at the same time, it consumes stamina. Aside from the Allo, I wouldn't change the bleed much, but I would change its mobility more. In conclusion, I would rework it so that it's not a dino dependent on a single attack. We kindly ask that this suggestion reach the game developers and that they consider some of the points we've raised. Thank you very much.
A small quality of life tip for carnivores, I believe many people will agree with me.
It's a rather tiny change:
G to drag a body remains unchanged.
*when dragging a body, if you'd start running while dragging, you could instantly drop the body and run.
Sometimes when dragging a body, putting your finger on G could be bypassed by just beggining to sprint, automaticaly releasing the corpse.
You should of course still be able to press G to drop as well. It would just make all the difference in a panic situation 🙂
Aside of this, I would also like to just say that I appreciate how the game's progress has escalated this year.
I wish you guys the best, the game is clearly headed in the right direction, I love that you still give attention to the long added playables like Ptera.
this is what happens when you have a regular reoccuring spawn of dibble ai. its just free food and only benafits clans and large friend groups. there is ZERO survival aspect here.
dibble spawns should only spawn in random locations in pairs MAX. this is a survival game not a sandbox
In latest devblog mentioned letting smallest playables like Dryo, Hypsi, etc. nest with 100% growth. Why not expand to playables under weight of 1 ton ( Pachy, Galli, Raptor, Herrera)? You can pump out half-ton ABSOLUTE CHONKER Pachies straight out of sanctuary like it's a bakery - within 15 minutes. There is still not enough time to enjoy the game and find a partner to nest. Raptors don't grow this fast, but Herreras weren't included either, and let me tell you - it is a race to get to the sanctuary for your prime on Herrera. Teno also grows really quickly, could use this feature. We're still being rushed too much.
Please bring back the old UI colors with no bloom. I can't even look at the new UI without my eyes straining. Or if possible add an option to turn off the bloom on the UI.
Entombed dinosaurs should get fresh spawn codes upon respawning.
Tried to play with friends today, so I entombed the prime omni I had, only to find out I cant give them a spawn code, needless to say we were all very disappointed.
Additionally, it would be nice if you could spawn in via a spawncode as well after you entomb, just so people who still want to play with each other after entombing dont have to waste hours trying to meet, because they spawned on opposite sides of the map.
deino doesnt feel enough like an apex. instead of rexs and trikes swimming freely i want them to be at a bit of risk. but then again it would be unfair if the deino could grab them one and done sort of a thing. so i think if a rex or trike is swimming if a deino grabs them there should be a struggle. a minigame would do. where if you lose the deino grabs you. but if you win the deino gets kicked off and is stunned for a bit so you have time to get away.
Pteranadon glide seems unnaturally slow now. It takes forever to get anywhere. Up it's glide speed a bit please!
I think that aging into an elder should be a toggleable option, or at the very minimum, should take WAY longer to get to than it already does. In real life, the majority of an animal's life is spent in adulthood, especially reptiles. So why is it that the majority of my time playing any of the roster is it growing that dinosaur to adulthood? Only for it to quickly elder afterwards? I spend almost no time in actual adulthood compared to actually growing up.
If it were a toggleable option, it would be much better. That way players could move on if they were ready, and still wouldn't be able to entomb until they reached 100% elder. Kind of like switching life stages in legacy. As for prime, while you could have the option to only have it check for your requirements when you decided to elder, that could cause some issues because technically you could grow to adult and take however long you needed to meet the requirements for prime. For this I would suggest it would be as it is, and once you hit adult it checks, and if you haven't met the requirements you're tough outta luck when you do decide to elder.
I'm more in support of just increasing the amount of time for being an adult. It should at least be as long as it takes for you to reach adult, if not double that. For the dinosaurs like rex and trike this would be a pain in the butt, sure, but that way reaching elder is only more rewarding. Realistically, most animals in real life don't ever reach an "elder" status due to death during hunts, rival fights, or what have you, where with how the current system is it is almost every dinosaur I see is a prime elder.
I really love the idea of an eldering system in the isle, but with how it currently is it just feels like a race to do everything I can before I get too old, than actually enjoying to live my life as that dinosaur.
With a growing roster that has and will have a clear imbalance in regards to the pick rates of different playables, I am of the opinion that some mechanic that could encourage the use of more unpopular picks besides game balancing.
I have already proposed/bumped(from another user’s suggestion) the idea of rotations within servers, but considering how tricky the execution of that idea would be (even though I would like it), here I wanted to suggest something as simple as incentives.
Currently, there are many playables that, regardless of their balancing state, suffer from being greatly underpicked, and this might get worse as the game goes on since who would be playing rugops, mono or proto in a 100-150 player server with the rest of the roster. It is not too rare to see different mechanics in games that encourage their players to try new things, especially in games where you pick or buy your characters, which is something the isle is unique among most survivals. These incentives could be divided in some tiers depending on popularity, and be things along the lines of growth boosts, maybe a longer prime elder state or even giving an already grown dinosaur (or moderately grown) in case basically no one plays it, and it could perhaps be handled based on the most played playables within a certain span of time, in a way it can accommodate balance changes by looking at what people are using the most.
Apologies for the haste making the image, but I think it gets the point across. Ofc, it isn’t meant to be accurate or fixed, but rather the representation of a dynamic system based on pick rates.
complaining over "eye bleeding colors" is hilarious considering the dev team has a fixation on giving every single dinosaur a color palette mainly consisting of only disgusting vibrant orange, yellow and reds. Additionally, I wanna know why an ALLIGATOR has red display colors, but no darks nor a single green. I do hope the customization gets more freedom but without restricting colors into a selection of only 3 minimally different hues.
If you nerf the Triceratops' damage, you should also remove the T-Rex's ability to break bones. Many people complain about the Triceratops' damage, but no one complains about the T-Rex's mobility, which is much better. If you nerf the Triceratops, don't forget to nerf the T-Rex.
Prime elder should not become infertile at 100%, I don't want to have to choose between nesting or enjoying my peak prime time. At the very least, small and mid tiers shouldn't.
Before the Hordetest update goes to live branch, it would be nice to have the adult/prime stages of creature's life extended from what they are currently. It would be nice to spend time surviving and moving around the map at an adult /prime stage. The adult/prime stage feels too fast currently. This would give time to help new spawned in players, hunt other players, find friends and opportunity to nest in others. In the current state of things, even a Maia is rushed to raise young before hitting frail/infertile too fast, not to mention anything smaller has a worst time. It would be fantastic to have a longer adult/prime stage to play as and roam the map before slowly growing old and entombing.
5x on all regions on HT to gather more data faster for devs instead of a never ending funnel into the 1 there would easily be 3 full 5x servers
Thermals are too restrictive with how spaced out they are that there is only one or two paths one can take to make them useful. Thermal heights are also not consistent, some can go fairly high, others, not so much that they are practically useless. Thermal tops need to be increased so they become useful
Bring back pt old take off but keep the 3 tap take off having more take off types gives more of a less stam take off or panic take off no running take off that that’s for water fowls this will also help pt be more of a ground to air predator less stam to take off by holding space bar vs 3 tap in panic to take of quicker without the slow hold space bar take off
Minor animation change. Make maia's 90 degree kicks do a little forward sweep a little bit like that camarasaurus preview, so its reach matches its hitbox. I like that the kick covers a fairly large portion of its side and want to keep it, but the actual animation is deceptively narrow in range.
Inproper pounce/bucking/pinning is chocking the game. I wouldn't wish the current Evrima's combat on my worse enemies. It's sad because I would love to play the game.
Stegosaurus should focus more on bleeding and being strategic with its swings, my idea is that Stegosaurus should only be able to knock certain weight targets when they have the wounded debuff so the Stegosaurus isn't just blindly swinging out attacks with no care in the world and actually has to plan out its attacks in order to get a winning knock.
Fix Ptera falling through rocks and trees when spawning in after safe logging, just lost a 3rd gen prime Ptera because of this. Also please make the Ptera regain stamina when gliding above the stamina threshold and or rduce stamina drain/stamina recovery speed
The Herrera dewlap is kind of useless. I think something cool to give it a use is for communicating. Like when hunting or stalking something from trees by using the dewlap It could be cool to allow for quiet communication like it just blinks and only herras see the glow. When using the ability you can type in game without making sounds. Maybe disablimg movement when in the mode or something
I’ve noticed far more reasonable rain and weather patterns on the hordetest which is a massive improvement!
fix the underwater view for aquatics, night vision being mandatory is odd, and it's just a blinding sheen of bright blue in every water source, the current evrima water is better and everybody agrees, but maybe it's a WIP, just please fix the underwater view it's so bland rn
Can you put food back around Highland Lake north side...just spent an hour trying to find anything and not a single goat or anything. Lost my Prime Allo because I was dropping hunger faster than I could regain stamina...if you have literally 0 stamina and starving it's game over with how slow it walks and no food around.
Make Rex unable to pin anything larger than 63% his weight. Anything bigger than that shouldn't be able to be pinned by Rex, even if it has low Stam, low Bleed, or low Health.
Leave this system of "Low Health/Stam/Bleed" creatures to increase the Pin limit only for creatures that play in groups, such as Omni and Allo. Rex doesn't need that kind of mechanic, The fracture is already strong enough.
I think allos main problem right now is it's weight, it's too large to propperly interact with the other mid teirs- it'll pin cerato and tenno, bleed out a tenno / maia (hopefully less so with the buffs, but it can always just run), pinned by rex- unless you're at the lucky size and get the rare chance where you find one at a similar size to you, but as rex's usually grow in quieter places or in large packs this is less likley to happen. Can't 1v1 a dibble.. but pins it pretty easily in a 2v1, and has no reason to interact with dilo
Meanwhile it doesn't have the agility or speed to deal with the larger apex's, even in packs. Rex's 230 degree flip, pin and ambush annihilate it, trike if caught in the open can be good- but with it's current thrash dmg, and pretty high sub adult dmg and sped up alts- even if their range has decreased, whilst in a pack it can be a good trade as that claw swipe bleed is devastating, without a proper turn to both enter and leave during the attack, it's hard to find enough opportunities to use this.. and lets not even talk about stego.
A better allo would be lighter and more agile meaning it will pin significantly less in the roster so other mid tiers and bellow will be more likley to fight it, it will participate it baits/other higher skill practices that are used to tackle apexes.
On rex's side, a buff to it's raw dmg, a nerf to fracture dmg, pin, 230 degree flip with some added stamina in the very young sub where it's still at the size where it cannot pin most mid tiers would be nice to test out (not necessarily a permeant change- but i think it'd be nice to see how this effects it's playstyle. It should still be very difficult to grow, and already suffers from a severe overpopulation problem)
Pteranodon feedback (Repost with slight edits)
-Allow ptera to regenerate stam in an updraft and wind current
-Change clams to be protien and add compies to protien diet
-Increase the base gliding speed, it looks physically unnatural
-Reduce prime requirements because it is too dependant on if the updrafts are active since sometimes theyre inactive and ptera grows too fast that 1 session of regening its stam is like 5% of its growth
-Buff its size and weight, once ptera gets its terrestrial rework itll probably have good movement but it can still easily get stunned and one shot by most things unless they are literal FRESHSPAWN right out of the character selection screen, even then a lot of juvis can still kill it. BUT there is also the fact that some dinos have ptera on its diet and currently they arent even worth hunting or eating since for most, even as juvis, are less than one bite (A weight increase would also help with pulling organs out of bigger bodies since it is VERY limited right now)
-Allow pt to go from a decent speed gliding to sprinting on ground if at the right descent angle
-Give pt the same benefit of not making it infertile at 100% because every second of its growth goes toward achieving prime
I hope you guys execute the spread of the dibble AI correctly, otherwise it's just going to be the same delta problem, just in different places.
rex's tongue pokes through his bottom jaw during the sniff animation, standing and lying down
We need more 5x servers. or just make them all like that. hopping in a queue of 27/27 and waiting for it to get to your turn to say server full is enraging.lol.... Please
give rexs crush ability a nerf, at least make it so a full grown trike instantly loses the fight if it gets his leg broken, even worse if u are in a 2v1
remake stego court
Nerf Rex's agility, the thing can turn in a dime and it's alt attack is WAY too fast, were talking about a 9.3 ton animal here, trike in the other hand that's just 200 kg heavier, turns like an actual airplane...
UI Feedback
1.
The UI needs a intentional way for us to be able to check current % Hunger/Water/Nutrition/Stamina
Please do something about hackers on the hordetest. How am I supposed to test your stuff if I can’t even get elder because of ESP trikes and people abusing things like that to kill me over and over again.
Ambush needs a rework before this hits Evrima and Allosaurus needs ambush once its rebalanced.
You should not be able to pop ambush while already sprinting
Ambush shoud last less time and consume tons of stam.
You should have to be standing still, crouching or Z walking to trigger ambush.
Ambush should last less time but grant a huge speed boost.
Doing all of these things would add a really cool speed vs stamina chase element to the game. Right now players using ambush on rex don't have to think about they position or anything. They use it mid fight with no thought, walk up to targets with no thought and run them down. There is no ambush going on here, its just a quick and easy speed boost. Make players think when using it.
I think the changes above will do that, make it more similar to legacy. Also Allo could benefit from ambush, its kit with pinning things smaller then it when solo would go great with an ambush speed mechanic. It doesn't have to be super fast, just quick enough to catch someone off guard and stop them from getting away if they aren't paying attention.
"Report bug" feature should be an option available in the menu where the game can use the last 30 seconds or so of the players gameplay prior to reporting
Rework Prime Teno... like how is it only 1829kg, yet carno is 1800kg and cera is 2.1T.... you get almost nothing for being prime on teno
Might be a bit far fetched... but i think it would be really cool for dino based scars in the game. For eg: if a rex bit someone they'd have a bigger bitemark scar, or for raptors/dilos etc they'd have smaller bite and claw marks, and herbies could leave bigger scrapes or evidence of horns/kicks depending on what they got the scars from
Im not sure it makes sense to have a bunch of scratches everywhere on a dino when it doesn't match the actual damage you're receiving.
Let all playables still nest at 100%, begging on my hands and knees
amazing way to report bugs through the form. W
fix the sun shining through the earth under water
Remove traumatic thrombosis and just keep epidermal (buff it if need be). traumatic encourages reckless gameplay in the same exact manner as legacy’s bleed system. It has brought back the “face tank until I’m 1 health but as long as you die first then I live with no consequences” mentality. bleed should be a deciding factor in whether you engage in a fight, even if you manage to win. There needs to be that “I won, but at what cost?” fear when it comes to bleed and that no longer exists due to the existence of traumatic. This sort of interaction shouldn’t just be a thought of “who wins that fight?” but instead a “is that fight worth the risk? is that fight WORTH winning?”
Have one of the water Dino’s be able to drown smaller Dino’s like kangaroos do
bucking is still broken
Can you please make the weather not switching every minute on hordetest after one disappeared? Its only heavy thunderstorm, then it moves after a minute of sun to a foggy weather, soo there are no normal sun phases for a longer time.. please devs
Even if dibble AI is more evenly spread out, I feel like players will then just switch over to being a direct food source for their friends, like a trike group all individually nesting (especially with the addition of nesting without a mate mutation) to feed their rex friends.
Now ofcourse it's limiting since trikes inhale patrol zones and barely gain diet for the eggs and that they become infertile at 100% but you have no idea how determined these types of players are, plus trike grows reallll slow.
Like Hypno said in devblog:
Write Feedback for the last Update this year.
- Please fix the Zones, so we can have this HT-MZ-situation on unofficials: Three Zones at the same time 🙏❤️🔥
Wouldn't it be a good idea to increase the gastro a little so that you lose the stomach contents faster, since it takes forever when you use gasro to lose stomach contents in order to start a diet, and maybe also more salt stones if you've overeaten, since they're really hard to come by...
W devblog as always. Im looking forward for the evrima update🔥🔥
I read in the devblog that the colors have been limited a little to prevent eye-bleeding combos and that there might be multiple color sets in the future? I think its good devs are thinking about adding more colors again but I dont see a reason to not just put them in one set? Just make them all available together, If someone wants to play a super ugly dino, let them
Why not just give the ambush predators the ambush mechanics from legacy i mean it works better and is much more balanced then the ambush now where it acts as a speed boost with no stamima penalties
How about giving each dinosaur its own feedback channel?
That would help with organization.
This way, people could write feedback and read more about the dinosaur's problems and player wishes.
Instead of everything being lumped together in one general where it could easily get lost.
Please can we get the coasts we had in spiro like this? Also please give us sea waves at least to the extend that spiro had. It would be very cool once or if the coastal update comes.
Also when sniffing during the move
Adult rex's bite sounds too mechanical
listen to this clip https://medal.tv/games/the-isle/clips/lC0xR2FrRpZ6IT_W7?invite=cr-MSxYSncsMTAyNzYxMDM2&v=30
Watch Untitled by Dash Deadly and millions of other The Isle videos on Medal. #theisle
There should be a scent icon for mud pit, it would be a nice addition. Keep up the great work team! This game has really come far over the last few years. There's nothing on the market that gives this much detail to animals, mechanics, and environment like The Ilse. PS If you're looking for a Prodcut Owner/Manager, give me a ping 🙂
It would be very cool if the new build dropped in evrima on the 10 year anniversary of The Isle
Please add locational damage to Rex crush attack
Can we please have this lighting back?
let hypsi be able to walk/climb on trees in any direction like herrua, the amount of times trying to get to a branch and just falling, wasting my stam is frustrating, maybe to walk in any direction, it causes stam waste to give it some balance
And NEW improved grass, this current grass just isnt cutting it
Make adding sandbox a priority you have PLENTY of playable dinosuars , please the community need somewhere to practice on combat and how to play a dino. People who just want combat will also be happy. you could copy and paste the legacy map for all i care just anything will be great.
consider allowing senior admins, or trustworthy admins the ability to wipe people's save files off of servers. I'm sur eyou already know about the bug where people get locked under the map and are unable to die, essentially locking them out of the servers permanently. There should be a way for these bugged dinos to be wiped without people waiting months for a response from a dev, who i'm sure have far bigger things to worry about.
Being a Frail elder should give you very little debuffs or no debuffs at all and the Prime elder and Frail elder stats shouldnt be as different as they are right now. If you are not a prime elder you are a walking meal.
boring fights against legacy all fight its only RMB+pin and 8-9houts in trash with one button hit.
Buy new antycheat
The new take-off for pt (walking off a ledge) works for babies. Im not sure if its intentional or not, but please keep this!
Please change the UI back
Pteranodon left behind when the rest of tiny tier gets to stay fertile at 100% is a little hateful.
Esp when PT has nearly the same grow time as dryo and (presumably, when it gets buffed) the same weight as beipi.
The presumption that flying makes the travel objectives of the prime system "easy" discounts the reality of PT's stamina regen and starvation timer.
PT has no time to nest between sub adult and adult.
Even with the dubious possibility that raising a hatchie to subadult will count toward prime objectives, it's not worth the risk in time management for the nester. And the nested players basically get none of the benefits of hatching—a single mutation slot (if you went parthogenesis to guarantee the timeline and not waste it looking for a nonexistent mate) and crap hatchie diet if the parent is trying to eek out the time they have to complete the objective by slowing their growth rate. It's a waste for everyone involved.
And nesting after adulthood still barely gives time to raise, feed, and teach a single nest.
Allo is unable to hold things with its hands like shown in the concept art :(
I know this suggestion is pretty late and people will dislike this idea but I don't care, I'm gonna suggest it anyways. Could you add, as sort of a tribute to the Disney Dinosaur movie being released for 25 years, Iguanodons (playables) and lemurs(ai)? Like the Iguanodon calls and design sort of like the movie and lemurs of any species but the one from the movie would be cool. Also for the elder iguanodon can you make it look like kron or bruton with the crest on their nose?
Recent blog post on allos pouncing one target: "We were sensible and stopped at three but just imagine the potential!"
Great! Let's be even more sensible and stop at zero. Allo, balance-wise and anatomically, should NOT be able to pounce/pin. If Allo - a dinosaur without a sickle-claw - can pounce and pin like an omni just because it doesn't have stubble arms like Carno or Rex, then why not make Beipi, Herrera - hell why not teno - do the same??
This is a chorus being yelled from most of the community - including your largest content creators. You claimed to listen to your community, but severely selective hearing is not listening.
Rex balance changes:
Rex currently fractures a trike in 2-3 crushes and this is balanced due to his low damage. In my opinion fracture is very boring and makes fights end in the first minute. How about making crush leg break a trike in 4-5 crushes instead? This way the fight doesn’t end in the first minute and is actually a real fight.
If fracture does get nerfed to fit better I also would like Rex damage to be buffed a little bit.
Adult Rex bite force from 700——> 850
Crush damage from 1000 ——-> 1500.
Allo bleed is still a bit crazy atm and i think it still needs to be toned down. Was 50% rex last night, allo of the same size jumps on me 2 times during a fight, i kill the allo but am completely out of blood. The fight was only 30ish seconds and i had no blood left at all.
please make gastroliths more common and/or make them drain more food. with some carnivores its quite annoying to run back and forth between your kill and rocks.
also i still havent given up on asking to give carno more line diet options besides galli maia and dryo. the 3 least played playables
its still nearly impossible to reach prime as ptera. I just flew across the whole map just to find 1 turtle, dudbt fubd anything. Ofc once I reached 75% I instantly found one. The requierements are too high for small creatures. Either make more realistic tasks or make the tasks you already have somewhat achievable. How am I supposed to go to 2 mz´s when Im already fully grown by the time the mz changes?
ALSO THIS IS AN UNACCEPTABLE PERFORMANCE ISSUE ON YOUR SIDE.
https://cdn.discordapp.com/attachments/1429225787994935418/1444786663506186342/Screenshot_2025-11-30_212555.png?ex=692df9ef&is=692ca86f&hm=5685255eb813725508594580d474e4b97300c43274d6d71860b973d836bd3827&
•Increase Allo stamina cost when attached to a creature. Allo being able to stay attached for so long as if it were a lightweight creature like Omni or Troodon is really ugly
•Make Allo requires charge the pounce if it wants to "jump" forward; if it only clicks the RMB button once, then only a stationary pounce will be performed
•Increase the Allo trotting speed
I’ve thought of three small things that aren’t major issues, but would still be great to see implemented in the game at some point:
1. A UI icon that appears while the gastrolith effect is active, and disappears once the effect wears off.
2. More unique and interesting idle animations, since quite a few playables currently have very few or none at all.
3. Improved eyeball quality for the newer playables—at least on the same level as older examples like Deino, Omni, Hipsy, or even Troodon. When viewed up close, the eyes of the newer creatures look noticeably less detailed than those earlier models.
Thanks
I feel like tactile endurance is too essential for herbivore life, what I feel like should happen with that is either a big nerf to it or completely remove it and perhaps buff herbivore stamina a small amount, this would have more diversity in herbivore builds and make it so herbivores like myself would have to learn to conserve stamina in fights, wasting stamina shouldn't be rewarded.
What if Allo's grapple acted more like a snare than a pounce? It would hold the target still (or severely slow it, depending on relative size) without knocking it down. The target could still ostensibly hit back, if it can reach. Bucking would pull you free; maybe the act of ripping yourself away from the allo's grasp is what applies the bleed, the implication being that your flesh has been torn away in the struggle. If the prey is too large for the allo to hold in place itself, the grapple fails and requires more allos to achieve.
I think this could make the allo's mechanic feel more unique to allosaurus and less like a reskinned omni skill, make it possible to be fair to the prey player, and make it less overpowered against targets that outsize the allo they're engaged with.
Can we have on HT a EU server like the US 5 have with 5x Growth? To test the dinos in fg faster than normal cause that took much time to growth the dinos.
Make it so small playables or juvies can pull out organs of larger dino corpses so they can benefit from scavenging a large corpse. Either making heavier organs draggable or even just being able to target specific organs for them to eat while still in the corpse.
Pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee remove the Dino Ai… lord! It has made horde test unplayable! Small Dino Ai is fine like dryos, hypsies, tacos, hell… even galli… but no mid tier or larger ai with organs. No more! Only small ai with organs to help your life starting out. The rest you must depend on SURVIVING by finding and killing other larger players.
Give us the option to change the UI back and forth. Both UIS already exist and it would be a simple toggle. It would make everyone happy
Use a bot to send feedback with 50+ upvotes (or something like that) to a separate priority channel.
This would allow the devs to see the community’s most popular feedback or ideas instead of having to scroll through the dozens of messages that get sent here daily.
Idk if it's a glitch or not but visibility in fog is ZERO. I was flying dark for a good 8 minutes or so and I couldn't see more than 10ft in front of me. Fix pls 🙏🏼
can someone please put this in #balance-feedback i accadently hit enter thinking it would take me down a space. ideas reguarding the Elder System: please watch this video and take this into consideration. i think a lot of people would be really happy with this elder system re-work, and with the decrese of dibble ai, or spreading around the map, it would insentivise people to do more hunting v https://youtu.be/IS9K3P8pC7o?si=fTGscohg0G5VCB6_
DISCLAIMER:
I just did this for fun, we can all dream a little right? If the Developers see this and think its a good idea, then by all means, take it on a silver platter.
And for those of you who see flaws with it or like this idea a lot, feel free to let me down below! gives me a bit of Room Temperature. I know most of you dislike the current...
remove grapple and pin from allo entirely and move towards it claw swipe because it's way more fun to use OR, remove to ability to pounce someone when you aren't moving. Make it so you have to be running at full speed to even perform a pounce. it so annoying when you are face tanking in a fight and they just have a get out of free jail card by tapping their right mouse button. And make stamina consumption way greater for allo because it is litterally the easiest ability to use and requires no skill what so ever, just tap right click, they either die instantly from pin or get 30k bleed. Genuinely such a stupid mechanic
Please add frame gen
Please resize the UI to look as big as the old one, it takes too much space
Allow females to keep Parthenogenesis as a mutation after entombing. Trying to encourage nesting and then requiring an effective loss of 3 mutations to keep it active every generation you live feels like a deterrent and punishment toward encouraging players to interact with others. We become infertile at 100% and diet changes would be an easy fix toward the egg spam abuse. This would be a great QOL change toward nesters.
https://medal.tv/games/the-isle/clips/lCcgJfwFKiAh-BXYB?invite=cr-MSxjTVIsMjM4Njc2Njkx&v=32
EU x5 growth hordetesting server
And please bring back the old water/water shaders. The current HT water shaders are not bad, but they are worse than the previous ones. In versions 0.12 to 0.16, the water in Evrima was perfect, with rain drop ripples when it was raining and more overall movement. All of these details were removed, even though they were simple to implement. For a developer who has been working with Unreal Engine 5.6 for years, this does not seem like something difficult to add back.
I have basic knowledge of Unreal Engine myself, and I was able to recreate what Evrima used to have in a decent way. So please bring back the old and better water, or at least reintroduce the visual details that made the game beautiful. It may sound silly or like it is just in my head, but the old graphics in general from versions 0.12 to 0.16, including the water, lighting and textures, were good enough to compare to some aspects of Red Dead Redemption 2. Now that the dinosaurs and mechanics are in a good place, I think it would be a great time to focus more on graphics, optimize everything and move the game toward release.
My game ran better on older versions that had better, incredible graphics, realistic water, and a larger map. How come now, with a better PC, the game runs with fewer FPS, or the same FPS but with worse graphics, even with everything on epic settings?
https://www.youtube.com/watch?v=ffg38PKdDsg
https://www.youtube.com/watch?v=jET95u-9X3E
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Enjoy some more footage of Gateway with some light music.
I am part of the Stress Test and that's how I am able to play and test new features.
#gameplay #gamergirl #gaming #theisle #theisleevrima #evrima #gateway #newmap #dinosaur #dinosaurs #utahraptor #raptor #update #gameupdate
when lunging at a target as a deino, if the target dies on impact, they should be in the deino's mouth instead of dramatically falling to the floor. weight allowing, of course.
please give prime teno a weight buff
I believe some of the less picked, smaller tiny tier creatures should have AI's sprinkled around the map. An occasional Hypsi climbing in the jungle or beipis in the waterfalls would be pretty cool.
Nerf Adult Rex stamina. I was a 5.4 ton rex and I get run down and killed by a prime elder(Burned entire stamina bar to get away and log and somehow still caught up before timer).
Try to solve the game's FPS issue. You can have the most powerful PC in the world, but the game will still drop frames because of the game's own poor optimization. I believe this is something the developers should focus on.
fix herbi diet please! shouldn't have to be starving/low on diet all the time due to food values
Dilo
-Increase crouch walk speed
-Decrease footstep volume
What the hell is this HORRIBLE rubberbanding??? Still not fixed?!
I honestly LOVE Rex and Trike sparring, it can be a bit buggy but nothing too bad. I haven't gotten in a lot of fights but i can already tell its sooo cool, Devs really cooked with this and even though it can take a lot of effort to implement, im lowk excited to see if other apexes get this too, for example ***Spino and Deinocheirus ***sparring would be absolutely epic.
Allo trots painfully slow, can we speed it a little bit to make up for its also very slow sprint speed?
Remove the speed buff gained by Elder Primes, with the exception of some like Galli and Troodon.
Remove the speed debuff from Frail Elder and Prime Elder 100% of all creatures.
Make Frail Elders don't gain as much weight compared to Adults, To make the Primes even more unique with the removal of the buff/debuff speed from 100% Elders
please bring back west acsess or put something in its place. it was honestly one of the coolest spots on the map. it was a mix of plains and highlands and it was awesome.
Probably the last time I'll bump this, but I don't want this amazing concept to be forgotten.
Adaptive AI spawns: A lot of people dislike dibble AI. Instead of completely removing them tho, let them spawn when the server hits sub 50 players, so people with different work hours arent forced to play on completely empty servers. As soon as the player count goes up again, the spawns should deactivate and only the small AI remains to force player interactions.
Have cannibal mutation remove ability to group (not for dinos that are already canni by default only if its a taken mutation)
***High Priority fixes before this patch goes to live servers (Updated for .277!): ***
- Server crashes still very frequent. Cannot test if migrations are changing properly and migrations/patrol zones changing and moving is very important for gameplay. Hoping for QoL fixes for them in the new year.
- Maia PZ doesn't seem to change when in group. When ungrouped it will change from HL PZ if most of it is depleted. Still testing, but there's definitely some pz jank with maia still. Jelly thinks HL pz changes but others won't.
- Queue system isn't yet enabled on all servers for full testing yet.
- Dibble AI continues to cause hotspotting pain
- Replay currently disabled but hopefully will be working. Important for unofficial communities.
- As of .277 there is still a lot of rubber banding, especially after a crash or restart.
These things have significant effect on the game and hope to see them prioritized for the final build before the holidays. There are other smaller issues, but these should take priority in my experience.
Mid-tier priority QoL fixes (a bit less important than those above but still important):
- Compies/dibble AI and sometimes being close to a taco burrow can give off megapack scent. Megapack scent is one of the ONLY things we have to warn us of over/mixpacks atm. I'll try to get a bug report for the taco burrow one in.
- Latched animals cannot be scraped off with trees/environment.
- We have lost a lot of ambience in the last few patches, it used to be really cool when the fog rolled in and then just silence. But now it seems the game is very quiet in general minus some wind, did something break? The vibe when that silent fog rolled in was really cool.
- Some nights for certain dinosaurs are very dark.
You have to do something about these hackers. I know it's not easy but at least have people that are actually around to remove them when people say they're on the game. I can't and won't play something where it takes hours to grow just to get one shotted. It's painful, it's a waste of time, and it's not fair. And honestly, I feel sorry for you guys, the game developers, because I know this is costing you players.
getting pinned seems to put a bad taste in a lot of players mouths, I feel like this is partly because of how visually and audibly uninteresting the interaction is... a lot of the time it feels like my character is underreacting while getting pinned, hardly putting up a fight to get away, making little to no noise, as well as sometimes whatever is getting pinned can be miles away from the thing actually pinning you, making it look awkward and immersion breaking.
A way to report hackers privately, so the hackers can't just see if they're mentioned in the official server so they just log off if they're caught. That way saying their skin and location doesn't get us in more trouble, and faster, than the actual hackers. Or just do something about the hackers because I get killed by a one-tapping dino every time I play. And then also maybe we can have SOME feedback that action was taken, so we don't feel like there's no point in even bothering to say there's a hacker.
A theme system sounds promising. This is probably obvious but please don't make it all be one color ( as in just red or green with different shades) and just make it colors that match together well. Also give us some more colors of course, i'd love some more actually green colors for the underbelly and body especially.
i think small tiers like ptera, hipsi, beipi should have it easier to get prime then apexes like rex and tryce.They have a longer grow time anyway. or make getting prime unique for each playable
On Strains
Just some mixed feedback about the idea of strains in the game, which I find interesting and totally support.
-
To further enhance the idea of these being flawed beasts, I think the designs could really double down on this by portraying pain and suffering, as opposed to plain vigor and intimidation. This could be achieved through details as simple as the hyper Rex’s inner tusks piercing through its mouth and causing it to bleed all the time, or sun burns/skin cancer on neurons. Simple things hinting that these are not truly majestic animals, but freaks that shouldn’t be alive.
-
I am aware we won’t be told anything about their development, although I believe it would be better that the first ones to arrive were given to the creatures leaning more into the small side rather than the already highly popular apexes and mid tiers. Things like omni, troodon, carno, austro, herrera and more could serve as a significant push for the popularity of those playables which also are much weaker than other adult animals, and their lesser reach compared to strain apexes would make balance/design issues have less impact
-
Please bring back (even with retouches) some of the older assets, they were peak. Neuro rex art should be given a chance, and same goes for neuro spino, as well as hyper spino, or hyper rex 1 call. Not a big fan of hyper giga or carno personally, but the expansible jaw fits spino as the giant fish eater much more nicely.
Remove the infertility debuff at 100%.
I understand the logic and realism behind it, but it's simply just an another kick to an already unpopular mechanic (atleast compared to how popular nesting was in legacy).
People usually plan (if at all) to nest once they situation is stabilized. Now basically you lock nesting behind a timer. If you don't want nesting in the game, just remove it.
Could we add a buffer period in growth times for elder? For example, dinos will still grow to their peak prime at the same rate, but instead they reach max stats at 82.5% so we can enjoy our stats for a bit longer, which is when players are the most active and have the most fun, and start weakening at 90% (or sooner, but the older you get, the faster your stats drop), this would be much nicer for small and mid tiers who still have quite a short adult period (although it has improved significantly), and would still keep the entomb incentive
I’ll start by saying I’m a casual isle player (I like dinosaurs) and I’m having a hard time understanding the elder system. I’ll spend a good amount of time growing a dinosaur and as it grows it will get weaker. I spend my time trying to grow and when I get to about 80% the stats start going down. That’s at the point where I try to pvp a mill around the map. I know there’s a prime and stuff which is not the problem I just can’t grasp growing for awhile to grow weak in like another hour. Gives me an hour to try and pvp or something. Can someone in discussion explain a bit to help me? I don’t know I feel like it should be a choice with last mutation.
Ex: if I reach 100% I can stay at 100% with only 3 mutations. But if I want at any point I can go and get my 4th mutation which would start my elder stage and either achieve prime or not but you would get buffed by another mute but then your timer starts with stat drop but you would atleast have an option. I could be totally wrong by how community feels but again I just play cuz I like dinosaurs lol
Pitch black with night vision on. Brighten Night Vision
It is too easy to get a prime Rex with the current dibble AI. The Dibble AI should be made more flexible, so that an adult rex has a very hard time catching them. If an adult rex doesn’t hunt large prey(like a trike), it should be difficult for it to survive. This would effectively help control the rex population in the game.
I don’t know if it’s my impression but when I play with allo I don’t feel like a Dino , and his attacks animations they leave much to be desired
stego too much nerfed down because if i am 65% grown and have to hit a 50% allo 4 times and he walks like nothing happened sth went wrong with that nerfing
Hordetest Feedback: Prime/Frail
**It's really hard to report any bugs with this feature since we don’t know what the OFFICIAL design intent is. **
My 2cents, keeping these features a mystery is not worth the lack of early testing and proper feedback to vet it.
There could be plenty of critical issues varying from each species to certain zones not contributing or over contributing to the Prime/Frail factors and the majority of testers will have no clue to report it.
My key takeaways from the system:
A) Doesn’t feel great from a player experience. Feeling like you failed hours of gameplay to potentially RNG.
B) Not knowing if there is a bug or it’s working as intended.
What I currently do with about a 50/50 success rate.
- Visit Sanc as a Fresh Spawn
- Obtain a Perfect Diet
- Never gain spasms or go Infertile.
- Run across the map hitting as many MZs and PZs as possible before hitting (75%) Adult
When will Herreras climbing be fixed ? its been broken since the last Evrima update, there has been lots of patches on HT but nothing to address its broken climbing, fresh spawns hunger is too fast as well 5-6 min after spawn and your starving, chickens are to fast to catch bullfrogs and goats have gone and schooling fish rarely spawn for it.
Use a reliable anticheat system to ensure fair gameplay for all players and ban all china players
consider limiting the slots an allo can pounce from 5 to 3, instead of two on the sides and one on the back. it should be one on the sides and one on the back. with the allo group limit being 3 it makes sense and it forces the allo to get to the other side of its prey to land a second pounce
Allows animals to reach prime elder after 75% and only actually block it off at the point where frail elders start decaying
A lot of animals are very slow and/or vulnerable during their younger stages which makes fulfilling the prime elder requirements before they reach adult a lot more difficult for certain species than others, specially smalls who already struggle with having very little time to do everything
We don’t need to go back to pteras being able to get prime elder at 98% growth of course, but adults should still have some time to fulfill their requirements, maybe up until the growth % that prime elders start decaying
This would mean that people would continue to travel and engage with the game’s mechanics instead of knowing they’re bound to be frail and that there’s nothing they can do about it which leads to some people throwing away their animals right away or AFK growing until they’re 100% to try again
TL;DR: only block off prime elders after animals actually start decaying instead of blocking it off at 75%
Beipiaosaurus/Deinosuchus should have debris spawns prioritized for being under water, to make nesting in swamp a more feasible option. As it stands, the debris tends to spawn on top of the swamp mounds, which are inaccessible to these two animals due to their lack of jump / low jump height.
Something should have been added for people to actually do ingame before elders were put in.
You can’t just make an arena where the only thing to do is PvP, shrink the already small window which players can have fun pvping at full strength and expect people to love it. Shift the focus away from pvp and explore literally anything else that real animals do
devastated to find out i couldnt make the pretty lemon rex skin from legacy :( plz give us all the colors we had for them before </3
most of the highest voted feedback posts being graphics related is pretty sad for how demanding the game is now.
Elder System
While the system is on hordetest provide a method for the player to determine whether they've hit an objective or not.
It's impossible to provide proper feedback while the system is obscured.
- too many objectives to determine a single point of failure
- feedback on failure is too late
Even if it's just a list with no labels, a series of lights on the bottom of the mutation screen, a little flashing popup - literally anything.
edit: i understand wanting to make something "mysterious" but there's no way to test a system while flailing blindly in the dark without gravity or tactile feedback
If small quick growing playables have only one or two spawn points, it's likely you will only ever see frail ones in certain spots, unless nests are daisy chained.
On the other hand, if there are many spawn spots for these playables, they may have difficulty meeting one another.
To keep the play experience fresh, ensure distribution, and chances to meet, I propose cycling the spawn spots on a bi weekly basis.
For example we might find ourselves often spawning Swamp or Delta in the beginning of the week, West Rail and the new Southern Pits enclosure at the end of the week. Then North Lake and The Dam the following week.
pteranodon is so laughable bro, you make it so good with the landing animations and gliding and the dive bomb, but no one speaks about how i starve to death chasing chickens because my stamina regen takes an hour, like this is insane and i cant see anything at night
I have a good PC and no issues with frames on EVRIMA on high settings. The moment I play on Hordetest I'm stuck at literally 2 FPS not even kidding. I get a dopamine rush when my frames go to 15 fps.
Through replays and testing in Hordetest and EVRIMA unofficial servers too, I found the issue is the Rex tanking my frames whenever it gets close enough to load in. Out of this world optimisation for a playable that's been available/worked on for months now.
PLEASE END PINS
One click and your dead there’s no skill involved lost a prime elder cera to a prime elder allo and a sub is allo all I’m asking is please figure something out for it thank you
Please revert the stego changes. It was perfectly fine before.
It just doesn't make sense to me to nerf the damage on it as now it actually needs it with rex and allo in the game
I know the bleed is insane now but all of that can be countered by a single mutation.
TLDR; Revert the changes to stego. It needs the damage to have a chance against allo and rex (especially the latter), as the bleed can be completely negated by a single mutation
Fix the unstuck. I got stuck inside a tree and when I used the command it threw me off a cliff. Ended up with a broken leg and wounded
https://medal.tv/tr/games/the-isle/clips/lCy9WvhDvSTvpOKSh?invite=cr-MSxLWUYsMjEwOTgyNDMx&v=85
Stego vs Rex Feedback
Rex’s grab attack is honestly the most broken mechanic I’ve ever seen. It’s pure nonsense.
A 9.5-ton Rex can grab a 6-ton Stego in a single hit—how does that make any sense?
The Stego can’t escape, can’t fight back, can’t defend itself at all. For the Rex, it’s literally a free meal.
And this applies to every other dinosaur too; the grab attack creates massive imbalance in the entire game.
Stego’s bleed damage was increased, but its normal damage was reduced, and this completely ruined Stego.
We can’t deal real damage to Rex anymore, and the bleed is nowhere near enough—Rex doesn’t stop, doesn’t slow down.
I even have video evidence.
In the clip, my Rex bleed reaches 71% at the end, when the “+” shows up.
I’ve been playing this game for a very long time, and the old Stego was MUCH better.
The new Stego is basically free food.
Watch Untitled by VoidMed and millions of other The Isle videos on Medal. #theisle
The new UI does not have the notification that there is available eggs in the spawn menu. Have noticed not many people take eggs because of it.
Hmm. A thought. Since losing your whole dino can be extremely frustrating when it dies, maybe there can be something that each playthrough earns you points towards? Even if you die. Like maybe if you survive for a certain amount of time, you get points to put into small stat boosts, or "always present" mutations (but ones that give small bonuses, so they aren't too horribly game breaking). Or something at least.
Make it so the mutation icon does not stop blinking unless you go to the mutation slot (where you can see all the mutations)
This just helps with not forgetting your mutation, especially if you log out before you choose it, personally that’s how i forget
Here's the killing blow from a carno. Carno can just spam charge - it doesn't need to wind it up to gain momentum, it can simply turn and hit RMB.
For the love of all that is holy, fix the broken carno hitbox ... 🙏
the Que System needs some work done. its nice having only 30 players or so in a Que but if you dont get in the server after reaching Que 1 then there is no point (Hordetesting)
Make getting prime more dynamic.
Currently, prime hinges on the same few tasks like a shopping list, which makes it easy to "game" the prime system by boiling it down to five simple (and boring/repetitive) steps. I believe that living a dynamic life with many unique experiences should reward a player with prime instead. Think of it as an imaginary "prime bar" that needs to be filled.
First, add more general methods to fill the imaginary "prime bar". These should be natural behaviors for every species, as well as rewards for exploration and discovery (things people can't unlock if they stay in one area, only live off ai, or bush afk). Some examples:
- A carnivore hunting a diet dinosaur.
- An herbivore killing a natural predator.
- Drinking from a new water source.
- Discovering a new human structure.
- Surviving wounded status.
- Traveling a certain amount of distance.
Each dinosaur could have a few different tasks unique to its own species, as well.
Next, give certain tasks different weights in filling the "prime bar". For example, visiting a human structure awards drastically less points than visiting a sanctuary as a juvenile. In addition, add dynamic scaling to certain individual tasks. For example, hunting a dinosaur within your weight class would award more points than hunting a dinosaur outside of your weight class. Killing your fresh spawn friend as a subadult repeatedly wouldn't do much for you, and killing a full grown who crashed as a baby wouldn't do much for you. Play fairly and get rewarded.
Finally, give a player more "prime points" the better it does as an individual. Let's say an adult maia is being hunted by a pack of subadult allos. Two of the allos are pulling their weight, and the last allo is too afraid to fight. When the maia is low, the last allo finally runs in, bites once, and gets the kill. Because the first two allos got a much higher % of damage on the maia, they both get high points toward their prime, while the third allo only gets a small amount for his one bite.
Make sense?
I think for the omniraptor a cool small thing to implement would be the nail touching/clicking sound while standing still sniffing idk how call that again (louder if u on rocks/human ground and quieter on grass)
give a pink color option for the UI 
Very minor complaint, we all love a good dynamic weather system but why is the weather essentially a mix of the uk and an Amazon rainforest? It’s foggy then it’s darker foggy then it’s thunder and lighting plus fog then it’s ooo sun for about 10 seconds then it’s foggy.
FIX THE LACK OF FISH!!!! DIED 3 TIMES LOOKING FOR A DAMN FEED
Make it so that Beipeiaosaurus can’t be pounced from the front, at least not without getting hurt. When an Omniraptor pins a Beipi from the front its animation is it slashing its attacker in the face, which is appropriate but it should do damage too.
If your a Troodon and you pounce a Beipi from the front you just teleport onto its back, In a situation like that I think it’d be better if it had a similar effect to pouncing a triceratops face, not that the Troodon would get impaled but it would get knocked down/back?
This would obviously work for therizinosaurus too.
Not sure if anyone else has had this issue on HT, but after finally waiting out the queue and getting ready to load into a server, I got a message saying server is full and had to rejoin queue. I think that if a server is full, and you get through queue, it shoudn't kick you, it should just keep you in queue until a spot is open. This just defeats the purpose of the queue if it kicks you after you've been waitning to get into a server.
Honestly what happened to the graphics, it looked so much better before.
id like some more incentive to nest. getting nested in is an awesome gameplay experience but not so awesome for the ones nesting. Maybe making it easier to nest would be good. Finding a pair can be hard with the increasing number of playables, as the likelihood of finding your own kind decreases. there is the new mutation that lets you nest alone but id like a little more. maybe you could make a nesting pz sort of thing as a female where others of your species can see where you are and if they want, come nest. Also just a reward for nesting, like maybe some colors after you entomb? just anything to get people to engage with it because it’s really awesome
Rather than elders just being incentivised to kill themselves off, could they provide a buff to hatchlings/juvies and take on the role of a nanny in the group? They can't breed, but can still be beneficial if they choose. This also leaves an old animal in play to be hunted instead of a corpse that will rot.
While I understand it's frustrating people will say "admins and dev's do nothing about cheaters", there needs to be transparency on actions being taken because officials are literally unplayable between the giant mix-packs and cheaters that just run every server.... please just let us know what you're doing about it.
I don't think it'd be too realistic to add a whole new mating call to every single playable, so what could be done is letting the player do something to make their broadcast (only when they're fertile and of age) release a scent to players within hearing age of their broadcast to let them know it's a mating call?
I fear people might just use that to locate each other easier for regular grouping purposes, so I'm not sure, but some way to make a mating call work might be worth looking into?
Maybe (I'm just brainstorming at this point) instead of having a specific icon which would make them super easy to locate, it could very slightly alter the colour of the compass? Idk man
the map feels to small now that you removed like half of it. on pretty much every server you cant go to some part of the map since theres a megapack of cani rexes leaving only like 75% of the already tiny map for you and everyone else.
Omni has had issues pouncing since it has came out. It lags over half the time whether its against another player, or EVEN against AI. Not to mention how utterly weak it is. With the pounce issue, its legitimately unplayable, even with a group of 8 omni's. Advice to other players - Dont play omni. Advice to Devs - Fix the omni pounce or just remove it from the game entirely.
Side note - How does the Allo have WAY LESS issues with pounce than Omni, pounce is literally Omni's staple
I understand that I'm a Maiasaura and I should run away from this situation but there's actually 0 counter play to getting pinned by Allo (what if I was a 6 ton trike who cant get away). They are able to do nearly 6 tons of damage in one pin without running out of stamina. Either Stamina should drain faster or the pin only lasts for 5-10 seconds then the allos stand up and pounce and pin is on a slight cooldown. This makes it more enjoyable for both party's and the allos actually have to play smart when fighting smaller/bigger things. https://medal.tv/games/the-isle/clips/lCFXT6MaU2XZtCdQB?invite=cr-MSxFUTMsMjc4MjIzMjAw&v=57
Watch Untitled by SWEATYONI and millions of other The Isle videos on Medal. #theisle
Remove queue from x5 or fix it made 10x worse to join the server im just being kicked after waiting 25 ppl queue 10x in a row fix it and fix the eating bugs of rex were u cant do anything and have to restart
I see people complaining about mixpacking; wouldn't removing the AI Diablos respawn help control that better? I don't see the Diablos respawn as very useful; besides benefiting clans, the game ends up becoming PvP in the Delta.
We know that dinosaur slots are complicated because of revenge killing. I also think there shouldn't be slots. But... the elder system gave the possibility of having fair "slots," in the current version you create a dinosaur and keep giving Entombs until you get bored, and what if, when giving Entombs, there was an option to create a new dinosaur saving your progress from the previous dinosaur? That would be interesting because there would be no way to revenge kill since you would spawn with the baby dinosaur with the difference in mutations from past lives. Imagine having progress from different dinosaurs on a single account like a T-Rex with 3 Entombs, an Allo with 2 Entombs, an Omni with 4 Entombs, etc...
Dilo should have one of the fastest crouch walk speeds to allow it to stalk and keep up with prey until night
I’m still in love with Maias animations. They suit the animal quite well but… the quad run still looks a bit funny to me.
Perhaps it could use some improvements so it looks more like a clumsy gallop. Domesticated cattle would be a decent reference. || I couldn’t find a better video😆||
A herd of cows escaped their home and ran down a busy highway in LaPorte County, Indiana before being corralled. (Feb. 9)
Subscribe for more Breaking News: http://smarturl.it/AssociatedPress
Website: https://apnews.com
Twitter: https://twitter.com/AP
Facebook: https://facebook.com/APNews
Google+: https://plus.google.com/11589224180186772...
The new HUD is way too bright. Honestly causes me headaches and hurts my eyes
If tiny dinos are entomb
they should spawn at a higher percentage than 25%.
And you're guaranteed to receive prime.
If you manage to live a successful life, you should be rewarded and not get the worst beginner stats in the game again.
**Add A Map! **
The Isle should have a map that you can view to see where you are with landmarks.
With this new players and casual players can enjoy playing without needed to memorize every stream on the map as well as finding friends to group up with off rip instead of following the coordinates, i understand its a realism thing but it would really help people out and make them want to continue going to their favorite spots and all of that.
- when you click tab it doesn't allow you to move which makes you fully vulnerable to anything especially on high pop servers, and trying to process coords is very difficult and checking your health too maybe a little healthbar too that would be cool we can already see our food, diet and stamina may aswell have health as well for quality of life.
it doesn't need to be fancy maybe just clicking M and you can just zoom in and out and see your group members on it.
-Thanks
Devs please just remove dibble ai. It doesn’t benefit anybody but the clans, and the clans are ruining the game
I get the point of the mix pack icon but right now its implementation is very abusable. Me and my friend did some testing and right now it takes one second for a herbi and carni in close proximity to show up as mixpack. Specifically, it places the mixpack icon on the herbi, which then the carnivore can use as a herbi detector in a 20m radius.
As a herbi I tried to hide multiple times (waiting in between so the mixpack icon goes away) only for my friend to point out my exact location and walk up to me because he came close enough for my herbi to show up as mixpack with his carni
Please find a better implementation that is not as abusable
Reintroduce the UI for leg fractures from legacy into evrima.
You could place that and status effects to the left of the stamina bar- but they would only be temporary until you 'slept off' the effects.
Devs should do polls to determine small yes or no things, and have a discussion chat just like the feedback ones.
i think polls would speed up some development and help the devs understand what we want.
i know this chat is basically the same thing, but i highly doubt the devs look at even half of the feedback in here
so asking if the devs ask only a couple question every week or month it would be a lot easier for them to tell what we want.
and the polls dont have to decide anything just help understand
While a lot of the legacy bias here is pure nostalgia, the one thing it did better was accessibility. Mainly because of the player list and group/nest invites being possible through it, plus the global chat where new players could ask questions/look for groups. Removing it for realism purposes is understandable but imo realism doesn't necessarily mean a better experience. Global chat can be disabled and there should be a button to hide yourself on the server list so you can't get targeted or spammed by nest or group invites. I wouldn't be opposed to having those features back.
Let me propose a change for this mini-map idea that would help new players but also maintain the hardcore aspect of this game. Perhaps instead of having the whole map available to you, you can only view areas of the map that your dinosaur has explored. This would make sense in-universe since your dinosaur would only ever know about areas it’s actually been to, since there’s no such thing as dinosaur word-of-mouth. Alternatively, if people still think it should be more hardcore, maybe areas of your map that you haven’t visited in a while slowly fade out and eventually you can’t view them anymore. This would help encourage exploration and moving around the map (on top of patrol and migration zones) and smooth out that learning curve for new players just a little bit.
Hypsilophodon Spy Cam Variant
With robot quetz being brought up in one casual discussion, and my growing interest in things that appear to be standard dinosaurs but break the mold, I really couldn’t help the need to suggest this idea of cyborg/robotic creatures being expanded on to hypsilophodon.
While it may sound like a fever dream at first to say “add robot hypsi pls”, I am convinced that it is one of if not the most fitting playable to suffer a conversion to machine, both design wise and lore wise.
With its small size, tree climbing, swiftness and innocent appearance, hypsilophodon could be a fairly efficient spy dinosaur, without the air advantage but far more discreet than quetz, serving in more closed areas like in dense forests like the tropical bird spy cam featured in the first Incredibles movie. Furthermore, while there are features within drone creatures that could feel very telling of their artificial nature, hypsi’s appearance could serve to merge these details very nicely, such as converting the two eyebrow feathers into two large flexible antennae to keep communication going.
As a side note, there is also a lot of untapped potential in how mechanical enhancements could play into the kit of hypsi. Robotic leg augmentations to increase jumping/climbing potential, increased toughness…Or my favorite idea: replacing its blinding spit with either more potent manmade chemicals or even a small firearm cannon mounted in its mouth.
If herbivores are not going to get any strains, and tiny tiers inherently are going to remain rather underpicked, I do feel like this could be an interesting boost to keep interest in the isle’s smallest and most harmless playable.
T-Rex is overpowered and unfun. Pinning comes at no cost or risk to the rex. I was a adult stego and got pinned by a rex my size and it killed me after like 20 seconds of pinning me down. It isn't about balance, it's about fairness and how unfun that is. The fact that I cant attack or do ANYTHING to get out of the pin is trash. Please consider adding a counter attack for pins please.
Support arabic language
Add gastroliths to water access sanctuary please
to add to this, add gastrolith to ALL sanctuaries (i believe HL dont have them either)
Please increase mobility for Allosaurus, its unreal to play without pouncing
i hope the human gamplay would just stay as a horror experiance for the human player, i personally dont like the idea of a human being able to kill a dinosaur it feels wrong
Add a eu 5x growth server
How about some sort of cryo-storage for the dna of the dino you entombed? Even one available container would already be enough because growing Stegos, Deinos, Trikes or Rexes (let alone the bigger ones that are yet to come) back to back can be a chore and sometimes you just need a break.
So, say you had a Trike, prime elder, you entomb. So far, so normal. On the next screen you'd have three buttons "Replicate", "Freeze" and "Discard" (as an option to destroy the dna sample if you don't want to keep it).
If you don't want to play that Trike again right away and freeze it, you go back to the creature selection screen where there could be an icon next to the Triceratops indicating that you have one stored and/or, which would maybe fit the lore better, it would appear on the egg screen with an indicator that that dinosaur is "lab-made".
Selecting the Triceratops again from the menu, you'd be met with the current replication screen and the sample would be wiped if you say no, just like it is now.
Selecting anything but Trike would result in you playing as usual but selecting to freeze this new dino after entombing would overwrite the previously stored Trike dna.
That would allow people to take a break from the Rex grind, play Dilo with some friends or run around screaming as a Dryo for a bit (Dryo broadcasts just make me happy every time I hear them) and then return to that Rex afterwards.
I feel like adding fire flies would make night time look so pretty (like in legacy) and maybe some more night ambiance
People would love to see a proper scent system. One where your able to smell out prey and predators in the area and track them down. This would promote movement around the map because if you sit in one spot for too long your scent becomes detectable by other dinos
Theri Lifecycle & Game Loop
Before you become the Dread of the Isle, you begin life as a small, fuzzy little thing with toothpicks for claws. They might not be true weapons just yet, but they have one use that you will take advantage of for life: as tools.
Seeking out a sanctuary, you grow quickly on a diet of mushrooms, insects, bees, and honey. Hearing the buzzing of the bees and seeing their protectors threatened, you anger the local troodon pack and are chased out within an inch of your life. Your sides are bloody and your vision blurry, but your claws have now tasted their first dose of real combat.
Your claws will continue to be a source of food, defense, and trouble alike as you grow into adolescence. You rip apart fallen logs to devour hordes of insects. You dig up roots, mushrooms, and scrape off the bark of trees for fiber and sap alike to help heal your wounds faster after a close call with a lone omni. Almost all of these interactions leave traces of your passing, forcing you to keep moving while young to avoid being caught, and acting as warnings when an adult.
As you reach courting age, your claws harden into true weapons. You begin to sharpen them even further on hard stones to care for them. You size up others of your species as possible mates, or possible enemies. Sustaining multiple adults in an area drains resources; leaving you weaker and unable to access rarer materials that could save your life. Sharpening stones, buffing minerals; even rare plants and fruits that only grow near Hypsi or Dryo colonies are guarded with a vengeance. Your blood runs thick and fast as you guard and hold your territory against contenders. But your blood runs thicker than theirs.
When your strength fades, you quietly withdraw from the area; leaving it for others to squabble over. You avoid leaving traces of your passing. Your claws now dull and brittle. In the end, it is not your strength that lets you entomb quietly, but your cunning.
Thus, you begin anew...
i know its been mentioned once or twice, but model alterations / skin patterns for entombed dinos would be so cool, even if its just a small but noticeable change.
(also please bring us back to the skin creator when we entomb)
Make the rex's footsteps louder and be heard from a further distance. The only time i can hear him is when i'm staring him dead on. He is a 9 ton beast that should definitely be making more noise than it currently is. I understand that he is an ambush creature, but his normal walk and run should be heard from a long distance away. Even heavier breathing.
Alongside this, nerf the rex. It is simply too strong. A pack of 5 Allo's should be able to take him down, not get bit once and whole body is fractured for you to all die. Rex is too strong and feels like a bias rather than actual balancing. Everyone plays rex because they are power hungry due to the sheer amount of damage and strength it has. It is literally good at everything, especially with the speed and stamina buff. This shouldn't be the case. It should have some negative stats like speed and stamina to balance out its insane biteforce.
Buff Omni. Omni is practically useless. The pounce is bugged and the bleed damage should be buffed. The omni's only chance at killing is with precise pouncing to inflict bleed, except, the bleed doesn't even do enough damage to kill anything. Its just weak with no positive of playing. (Coming from an omni player here. I love omni, but playing it is not great due to its lack of being able to kill or even do damage to bigger creatures. A pack buff could be interesting with the Omni due to its hunting style being pack based. A general rework of it would be great as it feels like its been forgotten in the pits of hell)
Could be fun to have more icons allowing carnivores to track ai like herbs track their plant diets. It's always hard listening out for ai and could be nice to have some better tracking or indication of near ai.
Possible UI alterations for main menu (brightness slider, colour slider etc)
If pin and grapple are going to be so prevalent, please put more focus into figuring out pounce bugs. Omnis have long been suffering and dying mostly from bugs and us raptor players would like a little support. If allo and rex have to be around to give omni and pounce the TLC it needs, so be it.
Fix G Canceling the Crush Animation
The "dsinc" makes this game unpleasant and frustrating, and prevents you from excelling. But the priority is adding dinosaurs that will be "dsinc" and buggy... It's great to keep piling on top of flimsy foundations, it'll surely improve (irony).
End the endless “HordeTest”
- Start horde test to test a feature (one feature)
- Balance the feature for the live system on a single server
- End the horde test and release the feature in the live system
Enough with the testing
I remember when this game was about fun and looked good.. bring back the fun and beauty (New UI is part of it & the ugly grass, grass/ground texture, lighting, foliage, etc. The checklist to become Prime/Frail and the elder system is buns, the way elder is implemented now is cheeks. Why isn't elder mostly cosmetic with slight stat boosts? I want to show I've been alive a while with a great diet and minimal injuries and survived my own life not follow a checklist that will then turn me into a weakling if I miss a few objectives. How can we test things when we add and change 30 things at a time then wonder why we can't figure out why things are bugged and broken? You think Ptera and peck from above gameplay is fun.. Nope only fly around, and eat AI that doesn't exist. Use new mechanic to make food spawn instead ;/ (I meant to add images of uglyness and beauty but I will forward it on gen-feed-discuss)
If the devs want to nerf stego to the point where it’s 3 feet long spikes can’t even kill an allo in 2 hits. Atleast give stego the ability to always be able to runway from things like trike or Rex. These nerfs are overkill and the bleed buff is useless because Rex can just insta pin you and end the fight
Increase Allo turn rate (it's impossible to fight ANYTHING bigger without pounce) and decrease rex turn rate, I feel like a rex being able to juke and turn in a dime against larger herbivores is unrealistic for an ambush predator that can bone break.
Rex pinning Nerf tô 5.8T Max
One thing that could help with the rex pinning stego and instantly killing it could be disabling pinning stego. Because if you were to bite down on these plates you would almost certaintly rip yourself another mouth and throat but then stego might get to op so to fix THAT issue you could make it so you have to flip the stego with that headbutt thing ”idk what it's called ” and knocking it over when it has 5-0% stamina like you would have to do to a ankylosaur.
give us an option for the old HUD/ UI again
add a second growth bar for elder dinos so we can be prime for longer, also please add a eu 5x server on ht
Sub-rex has way too much stamina. I was in a raptor pack that had this sub rex running around, chipping away at the stam bar for 30 minutes. We gave up because we could not keep up in stamina as a pack of 6 taking turns resting, pouncing, eating, and drinking.
HORDTEST: When i am flying as pteradon, when i peck/atack when flying i do a weird jump just after the atack, the animation is not right. And per usuall, prevent mix packing: Two trikes, two rex and maby one stego was together(unsure of the stego) and chill killing others and me in th end....
So I am all for the stego changes as long as we get rid of Epidermal Fibrosis and Traumatic Thrombosis. If not, then Stego is pretty much going to stop being played like the rest of the roster. Pretty soon you're going to need to add ai dinosaurs for every species to supplement rexes diets, because no one is going to want to grow anything other than rex or trike knowing that they're just growing to be eaten and or pinned to win. If I am a Rex player or any other dino, what reason would I have to fear "Bleed Damage" when I can simply choose Traumatic Thrombosis? Tank the stegos tail swings, sit down, and never have to worry about bleeding out from my actions. GG.
Can you guys please change the 5x to more normal food, I have to eat every second if I dont want to starve. You can't even play a smaller dino because youll starve before you get your next meal. So its 100 trex's running around pls change. Not to mention all the issues with getting prime, maybe make it a 3x instead?
Instead of allo pinning something when it lunges, I think it should knock over anything its weight or less similar to diablo knock over; like a tackle of sorts. if you make this change i also suggest adding a claw attack that can be used than when you hold down LMB you continuously swipe your claws while you look down. my idea is you use the lunge to knock something over then you use the claw swipes to go and do lots of bleed/ or damage. much better than the click to win mechanic now and fits allos playstyle id say.
pls remove allos pounce entirely and focus on more claw based bleed attacks , the pounce is buggy unfun and doesnt make sense for a dino allo's size
Or, bring in Allos proper latch animation but rather then long periods of latching make it function similar to troodon as a hit and run weapon where the allo runs up to the side of the animal. Latches on with its own unique animation and stays on for a few seconds then gets off, stacking the bleed up. 2 allos can go at any given target and the more they do it the worse the bleeding gets. Giving allo a proper hunting style of slowly wearing things down.** Once the prey is extremely low on hp, or blood it can be pinned but this would essentially be when they are on deaths door. **
I have a performance question to the dev. Is it possible to cut/delete all the grass, bushes etc that are inside rocks/mountains and by doing it cuting on the total polygons or whatever they're called that makes the game requare so much. I don't know anything about making games but im curious about that
Increase stamina for Allo. It can barely escape a t-rex or can't if the rex player can keep tracking it. Or nerf T-rex speed and stamina. He has way way too much for its sheer power. Rex should be one of the slowest/lowest stam creatures in the game if its this strong. Just like in legacy.
This one packs a lot of feedback due to the slowmode cooldown. But here's a bunch of feedback on HT, mostly focused around Troodon.
1) Troodon speed as a juvie needs to be increased a little bit. I know it is much slower than it used to be, and I don't mean it needs to be reverted completely, but as the smallest/weakest carnvore, as a fresh spawn with 1 bite force, you shouldn't be getting run down by other fresh spawns, not to mention not being able to chase the smallest AI for food outside of crab (RIP NJ spawns).
2) Troodon diet decay as a juvie happens way too fast. It takes about 5 minutes for a fresh spawn troodon to go infertile (which may or may not affect prime chances), and based on 1... you are hard pressed to be able to kill anything at that size.
3) While this doesn't just affect troodon, we can grab any egg from any nest, but if a target too large to pull organs from dies, we can't pull eggs from that body. If a troodon can pull the egg from a nest, it should be able to pull the egg from the body, regardless of the bodies size.
4) While I think this is true for most dino's, a Prime Troodon should not be hit so hard at 100% as it is. It's bite force reduces to 13.5 compared to an adults 15 and it's speed reduces to 41 kmh vs an adults 45. Troodon's speed, agility, and small hitbox are the 1 thing it has going for it. The smaller playables for sure should not be hit that hard when reaching a "frail" prime status. Bare minimum, only decay it's speed back to adult status.
6) Pouncing is severely bugged currently. Targets don't even have to buck/rub you off as half the time you get "knocked off" and stunned the moment you pounce. This has gotten really bad since the most recent patch, tho it has existed this entire hordetest.
6) NOT TROODON RELATED.... The new blue shaders on the water are nice, but the visibility in general needs a ton of work. Beipi can't see nearly as far as deino, you are forced to keep your night vision on at all times if you want to see. You can't see what's above the water if looking up, but anything looking down can see you unless you're significantly deeper. Please improve under water visiblity instead of making all semi-aquatics keeping their night vision on at all times.
Either buff carno or remove it from the game its in such a terrible state that its literally awful to play, its diets are so trash all you live off of are deer and boar its turn speed is actual dog and needs buffed its slower than maia and cant even knock over anything close to its weight because nothing is around its weight ratio due to every dino getting weights buffs except for carno? either buff it or remove it, and also fix its bleed it has such bad blood loss and 0 bleed resist actually terrible.
Can tiny dinos automatically get Prime until the issue is resolved so they can receive it normally?
Frail is a huge punishment.
Now you're punished just for being tiny. Even more than usual.
And for the big players who do want to complain:
Do you really want to complain that Hypsi gets 3 kg or Troodon gets 19.9 kg? And not lose a quarter of its speed?
I think adding a mating call would be great for nesters, I'm not one to usually nest but having something like that where it's like a broadcast that can be heard from far away. Maybe different sounds for different genders. This would be great addition especially with the prime and entombment mechanic. It also helps those trying to nest but just can't find a mare actually able to use the nesting mechanics.
Lower prime requirements for smaller playables.
I knew ptera/beipi/hypsi were impossible to get prime on, but I'm struggling on herrera too. By the time I got my second mutation, I had only managed 1 PZ and 1MZ. Not even reached perfect diet yet (I had been intentionally stunting my growth rate to give me more time) and hadn't visited a sanctuary yet. I'm too damn slow and grow too fast for prime.
PLEASE for the love of everything fix fish spawns, i roamed rivers and swamps for over 3 hours and didnt find a single fish as deino. Instead i nearly died trying to kill land AI to stay alive, while stuck on 0% of any diet. Either that or add some land AI to deinos diet, deino is pretty much unplayable as it stands now.
-Make Rex (Adult) cannot fracture the leg and Pin anything larger than 5.9t (63%). Things larger than 5.9 tons will only suffer from body fractures
-Reduce Rex Stam to 55s
-Increase rex bf to 850 and crush damage to 1500
-Nerf trike Trash damage to 2300 dmg total (1150 per hit) and 4600 for knocked target
-Remove Rex ability to pin low health/stam/bleed things
- Fix G Canceling the Crush Animation
please either make bucking useful at all or make it so we can knock pouncing animals off of trees again... I'm tired of losing my beautiful animals like this
Balance changes for the big three:
This is mostly focused on stego, trike and Rex.
Rex:
Increase bite force from 700 ——> 850
Increase crush damage from 1000 ——> 1500
Nerf fracture damage to where it requires 4 crushes to leg break a trike.
Nerf Rex stamina down to 50-60 seconds.
Trike:
Increase trike turn radius in spar mode just slightly
Trike thrash damage 3000 ——> 2000
Stego:
Increase running power swing stun multiplier to 1.33
Increase stego stamina to 200 seconds
Slightly reduce swings stamina cost
There's been a bunch of discussion from the devs lately about intentionally lowering the growth rate of certain species in order to give them more time to reach prime elder, and potentially removing infertility at 100%, maybe even by means of creating an new/modified elder system for players more interested in breeding/nesting. The species often listed are: Troodon, Beipi, Dryo, and Hipsie. When I first heard of all of this, I was pained to have read that Ptera was not on this list. As a long time Ptera main, I know the pains of trying to get prime elder on HT. In this illustration I've provided, it shows the path of my most recent HT Ptera playthrough. Here you can see that I traveled only a very small portion of the map, and yet I was already 50% before I could even get close to reaching the requirements for prime elder. That's why I died, actually. I killed myself, because I knew that it was hopeless. That's why Ptera needs to be added to this list.
Or, I have another, more simple idea that still gets the job done.
(please do NOT fixate on this part of this message, despite the formatting possibly making it more noticeable. If you disagree with this part, please don't downvote it unless you've read the entire thing and disagree with both part 1 and 2.)
-
Change Ptera's growth time from ~1 hour to ~3 or 4 hours
-
if not adult, Buff Ptera's damage as a sub by quite a bit, so that they can properly hunt the Ai they need to kill in order to get perfect diet.
If any devs see this, I'd also like to ask: aside from the new animations currently being implemented, what other Ptera buffs, changes, or new features are currently planned, if any?
Revert Stegosaurus damage back to 75% of what it was. Reduce the bleed damage and make it unpinnable by rex because of the spikes. Justice for stego
Reduce Stego bleed it needs to get nerfed or make rex not get always hit after pinning because of the delay but make stego attack make rex and not be able to pin after getting hit like a little stun
New Player just bought the game so I cannot provide more feedback but the game is fun but no tutorial popups is a bit hard because online info is very outdated the big thing is I didnt understand sniffing and its icons like i can open settings to read the controls thats fine but the sniffing icons and icons in general a small one time pop up would be so awesome and helpful and maybe a small tutorial tab to re read any previous popups would be awesome!
Herrera is Unplayable Due to being to slow and starving to fast not allowing player to travel. Cant even catch a Chicken at full sprint whole at 34% growth. also, I do find it to difficult if not impossible to get prime elder status in the current build with a Herrera as is. if i spawn in south swamp i will often starve to death or become infertile before i get to the sanctuary Location and if i build a diet first i will be to large in size for it to count. i would love to see them get a speed boost in the earlier stages at very least, Herrera is very fun to play but they dont travel well please give a herrera a rework.
please fix the ground mesh i should not be logging on to die to fall damage because i fell under the map in a VERY popular area. it's unacceptable that this is still an issue
Revert the reduction in colors. The real animal kingdom is often a surprisingly colorful place and making every dino have to be the same oranges and browns is just honestly boring and limiting. On top of making it hard to reconize people because now everyone just looks the same. Might as well get rid of the skin creator in the all together if its gonna be so limited to that herra flank only gets 5 colors. You can't actually customize yourself anymore. Let people look ugly if they wanna it's only gonna get them killed in the long run and if they survive being snow white good on them.
Make the rivers like spiro map to much safe drinking spots and Dino get onto the other side of the river with ease make the rivers wider and also surround a island with river and make it so everywhere u travel or drink there’s a risk of u dying to a deino when drinking or crossing a river nowadays I starve because I can’t catch nothing besides killing other deinos it’s just not fun please take it into consideration
^^ adding on to this. Spiro felt like such a lively ecosystem because everything fit somewhere. There was a really cool spot in a herbis path to food that was an inevitable. You had to cross this river if you wanted this diet. No bridges, no alternatives. If you were in an experienced herd you knew the better shallower spot to cross, but it was always still a gamble.
Reminded me a lot of Wildebeest and how they swim for their lives past crocs in the name of migration. Sure, you could’ve survived if you just never crossed-But you could thrive on the other side. Gambles like that give the game a spark of realism, which I feel gateway struggles with since there’s just so many alternatives and it’s so easy to plan out a ‘safe’ growing strategy by a puddle with a nice couple PZ’s and risking an MZ later in life for prime.
The game is headed in a really interesting direction, but I miss details like this and more ‘horror’ centric night vision. Ie you can see figures in the night, but not quite make out what it is if it’s farther than a couple feet away from you.
I'm so angry, I logged into the SA3 server to play, my Tyrannosaurus was at 90%, the night before I did a safe exit waiting for the 60 seconds, and when I entered the server I was automatically taken to the death screen, I was the only one on the server... ...
Panic mode for Herbies? Something like a 'Fight or Flight' mode that triggers once they reach a certain HP and/or cornered by Carnis.
If Fight : Then maybe they get a small supporting buff and are forced to charge towards the Attacker or smth
If Flight : Then they are more or less forced to run away from threat, maybe can only run at certain angle/direction opposite to attacker, small stam/speed boost for short amount of time?
Cuz Human brains are too OP for herbis, I need them to panic hahaha
Am I the only one who thinks it looks wonky when Stego is running with its tail so high up? I’d prefer if its tail was angled an inch lower during its gallop. Idk if an animal during such movement could balance itself and its tail so well upwards.
Way too many hidden rocks and clusters of small trees in the forests. It's not fun traveling and running into invisible rocks that block your path or getting stuck in clusters of small trees that blend into the environment. Super frustrating for all big species..
Make allo at least be able to outrun big juvi rexs, i literally couldn't do ANYTHING as an adult allo, it could out dps me, outstam me, and still have TONS of stam to pin me 5 times after.
Literally made allo unplayable with that rexs stam..
the speed hacks seem to have gone away with the removal of speed mutations which is nice however earlier today i had an encounter with a hacker which i assume was using hydrodynamic to swim away is incredible speeds. now the removal of hydrodynamic would suck as its genuinely a great mutation even if youre not a subaquatic. i have no idea how anti cheat or anything of the sort works and i know things like this have been done behind the scenes but maybe an auto kick system if youre swimming much faster than intended? because that hacker swimming faster than a deino could ever dream
bring back the heartbeat monitor giving a health indication?
baby carnivores should be able to get guarenteed food at santuaries by attacking the beehives that spawn in them. doing so would drop chunks of honeycomb which could be picked up and eaten like flesh chunks, and give all 3 diets like sanctuary mushrooms do, at the cost of the bees chasing you out immediately as if you were too old to be there. this would only happen at that santuary, so if you could make it to another without growing past the point of being disallowed entry, you could get more honeycomb
so, you have to choose between staying and waiting for prey to come along, or taking your chunk of beehive and being banished from that santuary.
i imagine at some point later sanctuaries will be populated with tiny ai for this like the lizards and dragonflies we saw in the devlogs but this could be a good solution in the meantime
I think prime status will NOT give speed and be hard to get, bc if you small dino same omni you really hard get prime status but apexes or mid tier is too easy. There 2 ways to fix it, make you can get prime not with 100% chance but if you do 5 tasks you have 25%, if 6 tasks 40% and if 9 tasks 100%. And 2 way is just do bigger dinos need more pz or mz, get perfect diet 1 time on every growth stages like 1 time before 50% 1 time after 50%. I think this will back balance to game (2.1t for cera not normal, this dino is scavenger not hunter). Plus why frail elders (dinos without prime status), don't have elder models at 100%?
Make group member names be visible wherever they are on the map just like in legacy
Please bring back the different water types, after the change during the hordetest the water has been blue and impossible to see in, it’s also the exact same everywhere, it makes it so that mighty vision is essential which ruins the hard work done on underwater visuals and makes everything look very bland, also baking away the way that certain species at different ages could have less good eyesight and more reliance on night vision, please bring back the water!
Also the underwater environments seem to not have been added to places like all the new areas of swamp, some parts of the delta, and many other places so it would be nice to see them updated
Buff prime teno weight to 2200 or 2400 kgs
Once again I am here telling y'all to optimize your god damn game. I just dropped from 140 to 2 FRAMES PER SECOND just standing around in the forest. I wanna love this game and tell people to give it a shot, but it is quite literally unplayable in this state
I miss these eyes on the juvenile ceratos from legacy. Why did they ever change? It makes no sense. Bring em back.
Allo and his pounce
Let's start with the fact that I like the idea and the Allosaurus' place in the ecosystem, where it can pin and kill everything smaller than itself, and in a pack, it can take down apex like Trike and Rex. But the issue that absolutely no one likes is its pounce on similarly-sized opponents. Therefore, I suggest keeping the pin ability for targets half its size or smaller, while allowing the pounce only against opponents that are at least ±1.5 tons heavier. For example, an adult Allo won't be able to pounce on an adult Maiasaura, but it could pounce on a prime Maiasaura. This would force Allos to engage in fair fights against opponents of their own weight class — exactly what we wanted. And the problem with instant death for prime Ceratos, Carnos, Tenontos, Diablos, and Maiasauruses would no longer exist. This way, smaller targets would still be in danger, similarly-sized opponents would engage in fair fights, and apex would still have to fear a pack of Allos as before.
Revert trikes flip animation
the old, horror centric night vision was definitely better in an immersive heart pounding sense, very primative yet engaging. to fix this, id remove the blue outlines. id bring back the black and white too.
please dont change the dino color pallet T^T
its so good and beatyfull when every species have individual color species and male display. Troodons and dilos are so good with so many colors because of their poison like poison frogs or flower in natural habitat.
The new pallet (from legacy i think) is so bored. It dont have any special for any species.
And now we can just have fun of mixing colors and doing unique dinos : D
Give those eyes back
Tiny dinos should be strongly positive for the ecosystem, fun to play, and effective—whether juvenile, adult, or elder.
-For example, make it so that many more AI animals and plants spawn around them as food for them and others.
-They should already be effective as juveniles and able to survive easily with all their abilities.
-No stat reduction as elders.
-Let them spawn together through the start menu with others of their species to encourage more group play.
-Let there be leftovers from the meals of larger dinosaurs that only they can eat.
-Don’t treat them the same as the other dinos. They simply cannot function that way; they need to be handled differently.
-Give players a good reason to be at the bottom of the food chain.
Most of the community sees them as a waste of development time and server space.
They bring fewer resources to the server than small, medium, and large dinosaurs.
And as playable creatures, they have a much harder time compared to the larger ones. They can get resources only with difficulty and face far more dangers due to being at the lowest level of the food chain.
On average, they have to play for over half an hour just to keep up with the spawn juveniles of the large species. Even then, the larger ones outperform them.
They don’t even have the advantages they used to have. Before, you could grow them quickly and easily and get food without trouble.
Even if you died—which happened very quickly with them—it wasn’t a big deal, because growing them again wasn’t a chore. It was fun and a nice change from the hours of growth required for other dinos.
So please give them a reason to exist and make them important again.
Being a deisonuchus is a terrible experience. It's very difficult to grow one because there isn't a single fish on the entire map. Please fix that.
Either remove, reduce the frequency of, or reduce the intensity of storms on hordetest.
Its honestly ridiculous how many times ive had to just hunker down in a bush because i cannot see or hear anything whatsoever. I just find it silly that theres a mechanic that forces you to practically stop playing the game until its over
Change the color of the clouds/sky when it rains; it looks so gray and empty. I think a more bluish color would be better, like in the older versions.
And when it rains, I think they could add puddles of water, and only after a while without rain do they disappear. Obviously, without the functionality to drink from them, as that would be very bad for Deinos. Something like what we had in the older versions.
Not loving how the elder system is just essentially an objective list and in order to be viable in the game, you kind of have to complete this objective list. I feel like a lot of the charm of the game was the freedom you had to explore and choose how you lived, and that feels limited now.
give Dryo back its burrow especually with all the new carnivores coming out and Dryo for some ungodly reason being on Rexs diet (its for bbs ik) Dryo needs its burrowing mechanic now more than ever
Please increase the stat degradation of Elders and Prime Elders as they age.
P.S.: I'm a masochist.
any update on game optimization would improve a lot the feeling of the game, not having to manually change game files to run it at 60fps would be game changer.
specially on a "simple" game, where there arent many effects and things happening at the same time
Thank you for adding on and this is something that we need because back in spiro the map looked so good it matched everything and every river or lake was a chance of u fighting a deino as a stego or getting grabbed but now I rarely even hunt players besides hunting my own which kills the experience the way the map was back then was just perfect for deino and lots of playables I really hope more people start spamming these type of feedback so the devs maybe look at it and take into consideration chances might be low but atleast we are trying.
Dilo (repost with additions)
-Increase crouch walk speed (Should be one of the faster speeds to pursue prey)
-Decrease footstep volume
- Maybe allow us to change the color of the little bristle hairs on dilo, the reddish color doesnt match up with all the skins
Can the game's anti-cheat system be updated? The game is currently full of cheaters.
This is my Idea on how to balance Rex.
Rexes crush currently can almost be spammed and barely anybody uses the normal bite. So what i suggest is that you turn crush into an ambush mechanic/combine it with rexes murder sprint.Make it so that you can only use crush one time everytime you use murder sprint. This would force rex players to stay silent until the very end and to land that crush because if they miss their chance of catching something smaller will be gone.Also they wont be able to use crush in regular fights more then once unless the fight takes so lang that they can use murder sprint again. To balance it out i would buff the normal bite of Rex at 75% growth to 1000.(or perhaps even more)
something, kind of like the nutriant bars maybe? that tells you if your on the right track for prime elder, and maybe goes black if you do something which will outright prevent you from getting it. not something that would list out the requirements though, as i know they don't like giving us things like that, but just a 'your going the right direction' and maybe changes when you've ticked all the boxes for getting it.
Playing the game suppose to be fun and i dont see noting fun in growing a dino for 12h. If i can grow 3t dibl in 2h, i should be able to grow 9t in 6h. Game also suppose to be interactive, at current state i can watch like 2-3 movies while im growing a t-rex or trike until they grow up more then 50% and then it starts being interactive. Also if it takes this long to grow it, i should at least be able to put all my 3 diets to 100% and make growth rate 300%, as it is i puke several times and max i can get is 200% which is very slow. Making big dinos getting hungry faster would make them hunt more and hunting more should be more rewarded with increased growth rate. I dont see myself playing herbivores, but they should at least be able to see few meters around themselfs during the night, even a human can see in total dark with a bit of moonlight.
Rex and trike shouldn't be having 100 seconds of stamina
Idk if it's just me, but I'm praying that the devs get rid of the 24/7 rain and darkness the hordtest has right now. Specifically, the rain is way too loud and too frequent. It's cool certainly, but the frequent and volume just make it incredibly annoying. The pitch blackness is again pretty neat, but the whole night shouldn't be that. The game is beautiful, we should be able to see it.
I just fought against a maia as a allo and it knocked me down when it hit me on the tip of my tail while it might have been a bug but if not nothing should knock anything down by headbutting a tail
I appreciate Maia buff but it's too overkill.
Tone the damage down from 500 closer to like 250. I think previously it was 100 which I agree is too low.
Right now even 2-3 maias can ROLL anything, especially if they're prime, with insane chasing ability and easy escape thanks to their speed .
i propose to add an indicator for active gastroliths,possibly near the Food UI in-game, so that we dont need to tab-out to see if they are still active,also a way to increase the duration of the effect, like just eating more than once could extend the effect in duration by 1 minute up to 5 minutes,i dont think that would be too problematic to add,yes you will keep more nutrients for longer but also drop food considerably faster, that would be more realistic too instead of just over eating and vomit all the time like people do...
Fracture needs a rework as to how it functions. Currently, it is entirely too strong for very little effort. It needs nuance.
For example, if a rex fractures a trike, it doesn't matter what part of the body was bitten. The animal's entire kit is disabled. Instead, it should be more dynamic and reward the player for both correctly ambushing and targeting weak points. This being each leg, and the neck.
If the trike's frill is bitten (detected by tracking where the rex's feet are in proximity to the trike's head), the trike should block and be able to get a belly hit with its horns, inflicting "Puncture Wounds" which would be a unique debuff that will disable the Traumatic Thrombosis mutation until the victim begins healing their bleed.
One broken leg will slow the trike to a limp, allowing rexes to potentially flee encounters they will otherwise lose, but not disabling the trike's abilities.
Two broken legs will slow the trike as normal. If they are both front legs or both back legs, the trike's alt turning is nerfed in radius.
Three broken legs will further reduce turning speed.
Four broken legs will cease its ability to move and by this point it is now likely within execute range.
Breaking/pinning the neck will increase the damage taken from the pin, and if three or more legs are broken, execute the target.
Thus, ambushes become a much more critical tool- and failing to ambush could result in a slow, agonizing death on part of the rex where a lack of an ambush gives the trike an avenue to create fatal bleed and simply play defensive to hold it off until it dies.
Game still looks nice now but something changed and dosent look as nice as it used too
The grass looks like plastic and the dirt textures are objectively worse
Remove pounce/pin ability from big tiers
Give us better color system for our dinos. Back in Legacy - I could make a full camouflage dilo skin and sneak to other dinos without they seeing me.
Give us more color options - so we can experiment. Some people want bright color dinos, other want to blend perfectly with the grass/bushes
Many people have said it but let troodon eat rotting flesh! Troodon needs a hugeee buff for its lifestyle (diets, speed, etc)
- let it eat rotten meat MAYBE even bones 🦴
- increase juvi speed so we can outrun most juvi’s
- slightly decrease nutritional decay so becoming prime isn’t too hard to get
TROODON is the dinosaur that needs love next, same with Dryo!
Nerf allos bite speed
Can we bring back the FPS destroyer?
I tested the Horde branch... what can I say?
I took Petra to see what it was like, what a mistake!
Its flight isn't so bad, completely destroyed so it can't attack other dinos. Well, I thought with practice I could probably still beat it, it'll be long but possible... BUT no, haha, attacking a target bigger than you causes a fall.... Okay, I thought the future would improve the game, but no, it's getting worse and worse. This prime system is rubbish. And don't even get me started on mutations, they make no sense...
ANYWAY, GAME OVER AFTER 900 HOURS. UNISTAL
Goodbye
Prime Allosaurus at 100% still gets kicked out of the server when pouncing
Using lumen at night should not put you at a disadvantage.