#general-feedback-discussion
1 messages · Page 328 of 1
PHEW. Ok, cause this thing is SLOW as a fresh spawn and juvi
top speed as a adult is the same
TTL
Ok as a Hypsi and Ptera Main (Only the second part is relevant) I'm going to agree with the Ptera flight suggestion. I'm having trouble actually finding what has been changed (Other than the more awkward method of taking flight, and the Turn Speed which feels weird now, but I might get used to it) but based on what they've said, and my experience experimenting with Pteras on the Hordetest, I agree with them. They seem to have removed some of the things that made Ptera flying so fun, and while making Ptera flying simpler and easier will be good for some People, the skill requirement is part of what makes Ptera flying fun, while still being perfectly learnable.
Again I'm not entirely sure what exactly was changed, and my opinions are still very new, but I would consider @random mirage correct. But those are Just my opinions.
Anyone who agrees with me on the Ptera thing, you can find the Suggestion Here: #general-feedback message.
Also Ptera's base Move Speed feels weird. They should be able to go slower.
@deep knoll #🔧-evrima-troubleshooting-🔧
If i recall correctly that issues should have been fixed in the hordetest
@edgy flax why don’t you think trike needs better nv?
cus it should be vulnerable at night
Seemingly these are the biggest changes to PT flight system:
Con Speed gain from a shallow dive (observed by using W to steer during combat) is much more aggressive and immediate.
Con Speed decay is extremely aggressive in cruise. Supercruise is no longer possible.
Con Stamina decay seems to persist longer after leveling off after a climb.
Con/Pro Turn radius during flight is now less than one full wingspan. Probably the biggest number change for the playable.
Pro Straight-and-level cruise descent rate is much shallower
Con Heavy stamina drain while flying against an air current
I still prefer the old style of flight, however I feel a lot of the stamina pressure and feeling of boring flight could be alleviated by removing the exponential stamina drain while holding sprint. It can stay for extended climbs, sure. It feels like we have gained all the negatives of the land dino's sprint/movement system while still retaining all of the exponential stamina spending of the old system.
If the old flight system is off the table, I would like to test the feeling of a flat stamina cost sprint during level flight, a higher turn radius during sprinting and a less aggressive speed gain during shallow descents (using W during combat to steer)
Having a black screen for several minutes is def an engaging gameplay!
#general-feedback message i am inclined to agree
But not to the extent where it can be killed by a single cera
Trike literally can’t see anything at night
so dont make any noise and dont be seen at night?
It should be more vunerable yes,every creature in game(even dilo) is
But not to that extent
Can’t help that when as I said,you’re a 9.5 ton behemoth that has footsteps that sound like earthquakes
Ah yes, let's try to be sneaky as the Elephant sized herbivore
Exactly 
so sit in an empty area people i dont understand u
just play deer and dont be in a populated area at night
An empty area where there’s no food?
Why tf should an Apex Herbivore such as Triceratops "just play deer" ??
I don’t think you understand that we’re talking about triceratops. The rival of Rex
a SINGLE cera shouldn’t pose any threat no matter what time
Exactly
It’s 9.5 tons
Not a few hundred kg
because its night?
It’s a trike?
Your point being??
Sleep,you can’t sleep at night without logging out
vulnerable at night so play deer
so sit in a bush and dont make noise
It’s an apex herbivore and has the worst nv in game
And when a single cera comes across you?
It’s game over even though you’re so much more powerful
it has the worst nv in the game because its an apex herbivore
That’s awful from a gameplay and balancing aspect
i dont wanna argue i made my point
Yk it’s bad when people have to log off because of the appalling nv
You aren’t supposed to just be afk all night
I get that the Apex herbivore should be at a disadvantage at night, but not to the extent as to not see what is in front of you or where you are going
pretty sure it can see when the moon is out
That doesn’t happen all the time though.
so hide when it doesnt happen
Yea you can’t even see 1 metre in front of you as trike
I’m not saying it should have excellent nv but it definitely shouldn’t be what it is rn
and in this picture its dark but u can still see
show me a picture where its totally dark
You don’t grow a trike to hide,that was never the intent of it
A full grown Trike should NOT have to hide when it's biggest threat are Cerato pack
What exactly are you seeing in that picture?... Cause it looks pretty dark to me
Thanks for proving me right
You can’t see anything
hide at night? be the apex herbivore at day
You don’t see any other large herbivore doing that
You don’t see an elephant hide from a single lion at night do you?
is ur monitor just that dark cus i totally see in that picture
Well considering 3 people have said they can’t see anything,I believe you’re lying
More like a bull elephant hiding from an hyena
That works just as well if not better
Lemme just see how much bigger trike is than cera
Or maybe ur monitor's brightness is off the charts? because even if i try to see something i BARELY see the bby trike
i can barely make out where the trike is and i took that screenshot i fear
in a sanct obviously
i found this and ofc when my animal has a bad nv i go hide
Oh so you’re a baby in a sanctuary?
That makes sense to hide,even then it doesn’t excuse the night vision
And you’re still just showing a pitch black image
its not pitch black
Uhm:..it really is
can u choose like gamevisuals on ur monitor
alr i'm looking on my pc now insted of my phone,and you can still barely make out whats in fornt of you
why would u look on ur phone when u play the game on pc
u dont get my point
No I get it now,I just didn’t know my phone screen couldn’t make it out
But it still shows trikes atrocious nv
It should get better as you grow,not worse
shouldnt it be better when ur small and get worse when u grow
No because your eyes adapt to the dark eventually
Ofc when you get to elder it should deteriorate
ok anyways dont u wanna go ask the people that downvoted ur feedback
Why not? Maybe he wants to hear why it wouldn't be a good idea
i mean it as like he should go ask them
Yea ok sure
@livid bear what’s your problem with trike having better nv
Because from what i can tell it’s only positive
It should struggle to see. Already broken as heck and herbivores already have poor night vision compared to carnivores. If trike gets better night vision then all the herbis should tbh. I only really have an issue with trike night vision at the peak night time which doesn’t last long
Broken? It's an Apex, ofc it will be stronger than mid tiers
Did night vision get worse for trike?
And it’s a herbivore supposed to have poor night vision
It just makes trike extremely unviable at night. As I’ve said it shouldn’t have great night vision but it should have better night vision
In its current state a single cera can kill one at night
Because the trike is literally blind
I didn’t have this problem last time I played. Did they make it worse in recent patches?
Not to such an extent as to not see at night
No to the extent where it’s bling
Possibly,it seems very bad this patch
Apart from when the moon is out which doesn’t always happen
And even then it’s suboptimal
It was fine last time I played. They probably tweaked it or bugged again idk. If it’s worse than it was a month ago then yeah it probably needs to be better. I think some people were saying night vision was bugging again
I’m fine with it having below average night vision. But not to the extent where trike(the 3rd strongest herbi planned to be in game) should be useless
Ok this what yall talking about?
The night vision for trikes
Cause that’s gotta be bugged. It wasn’t that bad a few patches ago I swear
i dont think its actually that bad, that picture is from yesterday i found from someone
That is bad Breh
You ain’t gonna be able to defend at all with that
But I know you can probably cheese with gamma
@warped glade Bro that is NOT feedback 😭
mb
do you know the answer
If you safelog, it doesn't stay. If you don't it stays in the server for a minute and can be damaged and killed
but you will keep your animal if it doesnt die
i safelogged and its gone now
so safelog
must've been a server reset
how often are serveer reseets bc it happens to me all the time
cant keep a dino alive after safelogging
The servers unintentionally rolled back, the Devs are aware
so there was a roleback last night?
yes
how do you know there was a roleeback do you use any website to inform myself
The only way to know is to log in and find out the hard way sorry. It took all of us by surprise
Hey guys, I have a question. When you use the replay system to watch recorded games, do any of you experience a PC crash when trying to fast-forward or rewind recordings? Any recommendations for a solution?
@glacial lily read the conversation between pumpkin and spandy
ah thanks
Np
#general-feedback message i've never really had an issue with stam regen, mostly just stam drain
Tbh I just wanna be a vulture as ptera and fly around in circles above a fight
#general-feedback i do think that giving hypsi some sort of "magnetization" or whatever u want 2 call it while jumping upwards wud be a rlly good change. the biggest issue i think ive had w/ hypsi climbing is how half the time you get flung off of the surface youre trying to climb if its geometry isnt perfect. at best its just incredibly annoying and wastes a boatload of stam and at worst it flings you directly into the loving arms of whatever was chasing you to the tree to begin with
a slow climb to help w/ repositioning and lining up jumps would also be greatly appreciated. think hypsi should get around via jumping to differentiate it from herrera but i dont like how it literally cant move once latched
#general-feedback message
Semi aquatics shouldn't but I think it goes without saying troodon and ptera should be able to spawn anywhere
I think it means semi aquatics should spawn near water while everything else just spawns anywhere which makes sense cause then you wont be rolling for south plains
#general-feedback message “us” you’re alone on this brother
Lmao
Does anyone know if there's any plan on adjusting dibble attack range?
No
Damn :/
It's probably just desync
@runic moat its a bug rn
Thankfully
yeah QA knows about it so
Just punish button mashing on (almost) everyone else
Rather than taking it away from trike
Also, maybe try not spamming and instead respect the cooldown? 😭
I don't think so, it's always, you can't even run in proximity of a dibble without being in knock down range
It’s desync
Also I don't think desync happens only when fighting dibbles and not any other Dino
Even when I don't spam left click sometimes it still does the Trash. I liked it better before
It happens everywhere else, but with larger animals or larger attack hitboxes it can become more notorious
Carno and omni are also very significant examples of this occurring
@timber locust 1 the ptera stam is a bug rn to do with the changes of turning and altitude. 2 the turning does feel a lil fast I would like a bit of a nerf but the last one is a complete lie. We have waited for slipstreams for AGES and they boost you not using stam and needing to sit if anything its a buff
cause the rework is soon so
Try flying from south plains to the Dome, following the river
You lose all stamina in a few seconds, can't escape the Jetstream cause it's a canyon😟
Going down from dome, no one needs the Jetstream really
from what I know
They need to be smaller so they can be avoided and more visual
yeah they are a pain to go through but it also is just easy to avoid. I took that route many times without much issue
They are hard to spot in the current implementation and need to be avoidable
yeah it being hard to spot is annoying
id say wait for the full rework to actually fully critique the ptera
yeah but its not actually a true rework
its just better turning and a few flying stuff
I find their adjustment very altering of the gameplay style and can't say I like they direction they are heading in
how? because it uses stam too quickly?
Hordetest Petra uses more stam than old Petra, but that might just be me adjusting
But the takeoff is clumsy and slow, old one was nicer
it does. But thats a bug we have already reported it to QA members and the QA will send to devs
They just need to remove the normal jump on Ptera, it's pointless and messed with the old takeoff
nah IMO this one is better it makes pteras need to be more careful + if you play with it alot it does start to feel nice.
And the turning radius should lean more towards the old bigger radius imho, especially on a full-grown Ptera with huge wingspan
Perhaps, it feels really bad on the rubber banding hordetest servers. Hard to gauge how it will be on a better server
when its not rubberbandy it does feel super nice IMO also it can benefit from reinforced tendons
it also feels more responsive when you just drop from the air
unlike old ptera where it would take like 3-4 seconds before you can pull your wings out again
I just don't see how any of all this work they did, which is admirable, really helps the core problem of Ptera: mastering it is complicated and there is no explanation. It's just often misunderstood and none of this make it any simpler
Not at all, I need to repeatly tap the spacebar now to start doing some weird midair wing-flaps before I enter flight
While before one spacebar tap would open the wings and start flight
like I have said its bugged
when pressing w or space you lose like 2% stam overtime
QA knows about it so it should be getting fixed
Yea I was just reading the past comments thanks, Petra still needs work for sure, but it’s bit better than before..
The turn radius feels off also
Doesn’t feel like we are actually flying lol
Fair explanation 😅
is this where i do bug reports? i clicked the bug report button in game and it just opened discord on my browser and acted like i had never used the app before. i got frustrated and figured id just ask
no that would be in the bug report form 2 channels up
ah gotcha. my bad, thank you!
and i dont have permission lol
is rain audio staying on after rain stops a known issue?
I'm not sure sorry, but if you fill out the bug report the Devs will be made aware and will look at fixing the issue
id love to, but i dont have permission to use that channel for some reason.
click the doc..
oh, im just being stupid huh? there is a form im supposed to click i suppose in that channel?
god damn im getting old, my god lol. thank you
yall what is an automod, i just got a warn for bypassing it or sth like that
A chat filter, it will flag on certain words and remove the entire chat. trying to bypass it by half typing those words is why you were warned
ohhh alr, sry for that
damn, that accually sounds sick!
Write it up & post it on channel above this one, maybe add a turtle pic (more noticable)
I like the snapping turtle idea, Be a good one to post in #general-feedback
That's not for suggestions
MB...
My neck hurts just by looking at this, poor Trike must be in pain
Still hurts my neck
But i guess there's nothing that can be done about it 😦
I don't mind their current climbing myself. I just wish it didn't glitch me through branches and such to throw me off the other side of the tree while I climb.
Or that it didn't decide to throw me off a branch after I land because the game miscalculated or bugged
man it looks awful, just need to be more creative everything is possible
it breaks the immersion and looks painful
I do hope that it's posture will be changed, but since it causes issues with sparring...it is what it is
you dont like hypsi squirrel?
I like Hypsi's climbing being different from Herrera's
I do think that it should be more agile and precise with it's hops tho
its an incentive to correct player's irl posture lmao
#general-feedback message it was never meant to be, though i still want it to have some sort of movement
as of now its just a bad version of climbing, maybe not the same but not only hopping to climb doesnt feel nice
😂 😂
Honestly after being gobbled 4 times by an elite fish, I have to say this is getting cancer.
Just lost a FG due to bad servers. I wish the devs would work on fixing terrible desynch so we could give more valuable feedback vs dying for no reason while scrambling to find food
Also just died due to an invisible scavenger. GG devs.
how comes cera that is the heaviest carnivore atm also swims the fastest?
Not one single fish or frog along the entire south plains water source. Fix food availability so at least one PT can survive in the servers' hotspot
I heard some people saying ptera is getting like a heat vision?? That sounds like an awful idea seeing how most carni groups use a ptera as a scout and pteras already can’t really be fought off by something that doesn’t jump/can hopefully trip it out of the air
For Wedge:
My fullest kudos and appreciation for the trike sound design. The deep, brassy, nasal tones are phenomenal. I wasn't sure what Trikes vocal kit could be missing before your most recent work. but holy hell, it's night and day. Best sounding creature thus far imo--not to knock anything else.
“Realism-based”
My brother in Christ it could only do that in Jurassic Park
Look at the ptera model lol it has flappy human-like feet more than eagle-like talons
im 100% sure ChatGPT wrote this lmao #general-feedback message
its AI generated lol, the AI doesnt know isle ptera but knows JP one
@past crystal Here is a nice video example xd
ah yes, very normal pounce hitbox in the first place..
I love the idea of a pteranodon that can pick up small players, disagree with something as big as a dryo. don't want to punish a playable that is already never played even further than it is already by making it 1 shot ko to something that FLIES so can't really be avoided
I hate it, it's stupid in every way
i dunno, the ability to pick up and eat babies is done in beasts of bermuda and its done really well lol
"done really well"
Uh
The simple concept of a predator killing its prey by picking it up and carrying it to great heights before dropping it is absurd
And now people want to apply it to ptera, the playable with the least grabbing-capable feet in the entire roster
its literally no different than utah able to pounce and 1 shot kill everything, or deino. why are they allowed to 1 shot kill stuff but people dont like pteranodon doing the same for a small window when you're a very small dino lol
Deino would literally have an easier time grabbing things with it feet than Isle ptera
Oh with its feet yeah.. but it has a beak haha
It's conceptually absurd
Well there's the thing
It can already grab things with its beak
can it?? didn't know that
Just bite them
And if they're small enough they get grabbed when they die
theres a species of a vulture or an eagle that does literally that lol
but yeah pteras feet are not suitable for grabbing
On bones lol
Not living animals
That’s dragging it down, off a mountain, not lifting it high into the air to kill it
^
Ptera should be able to pick up juveniles.. if they are under a certain weight.
Ptera is a fisher that can pick off small animals by pecking them (you can one shot a hypsi). It isn't quetz lol
no just no
I don't get why we need to remove buffs that support cerato's intended playstyle rather than focus on the nerfs that clearly weren't enough (the speed nerf on charged bite)
Like we're going in circles on what cerato is meant to be
Agreed, I do think that Cera should have the upper hand against a Carno. But making Cera almost impossible to hunt for a Carno is not good. If the Cera wants that stability boost, it better find a corpse like the scavenger its supposed to be.
"Most herbivores that were able to stagger and knockdown Ceratos are still able to do it, I don't understand why the indirect nerf to Carno was necessary with this change"
That's the idea. Cera is a bully to other carnivores who chases them off food and keeps them away, it's not a hunter. It makes sense for it to have a notable advantage against carnotaurus
What buffs got removed?
none but the suggestion was asking for the stability buff to get removed
Unless Cerato had its speed constantly reduced and a stam cost increased for the charge bite, a stability bonus is completely unnecessary
What do we know regarding pachy? Any future rework/buff ?
agreed
@scenic hollow the problem with giving Troodons venom early on is that Troodon venom is species wide. Meaning if one juvie Troo envenoms a big dino, every other Troo reaps the benefits. That might result in people zergrushing with freshspawns, which is kinda antithetical to survival.
I do agree Troodon needs a bit of QoL for its juvie stage though.
the baby troodon venom would work like the babies themselves get reduced pounce damage and DOT contributions, meaning an adult would need to inflict the venom for the good DOT but a baby still wouldnt do any extra pounce damage. the DOT would be barely enough to kill anything above teen at spawn but would do bonus damage to ai maybe to allow for hunting deer and goats now that they can attack back
so essentially if a baby inflicts venom = less DOT, if a adult then pounces the DOT gets raised but the baby doesnt do more pounce damage, taht goes for if the adult struck first too.
To be fair, HT troo juvi is both like, less than a kg, and also is EXCEPTIONALLY slow
Yes, it could hypothetically deal venom, but most trots outspeed its sprints lmao
DoT is hardly a part of Troodon's hunting strat, it has VERY low DoT
i honestly think atp they should significantly reduce its food loss on spawn, it loses half its stomach in like 10 seconds before it slows
that's because it gains so much weight proportionally so quickly
it's kind of also par for the course with small creatures due to how fast they actually grow
Once sanctuary ai actually get implemented troodon will be chilling
But until then it would be nice if it got some more beach spawns as a band aid fix at least
that would be true if it wasnt so slow, it made sense when it could find food easily, now it just slowly walks around looking for scraps, something it cant even do well anymore
they just need to let juvi troodon eat insects that spawn in sanctuary, literally just a vfx of flies and its good
We're getting edible dragonflies and grasshoppers
when though? are they prioritizing that over the likes of a playable, or literally anything else like dryo burrow, balance and performance? we arent getting that for like a year minimum so why not add flies as a quick temporary fix
Cus it's not big enough of a deal to worry about rn
yes it is, troodon is literally impossible to start with unless you spawn sp or get very lucky and find a non rotten corpse
eh, i mean, with its new diet, it's a lot easier imho
Honestly u grow so fast as troo, its pretty easy to get to the point that you can make your way to a player inhabited area. Though with new troo speed on spawn... Idk
What changed?
its easier to grow, but how many starts have you not scavenged a corpse on low hunger?
more food items give nutrition, almost all ai and many dinos
It has effectively every single AI on its diet except boar
im talking about hunting an ai or something
Even fish?
not fish, no
nah, thats semi aquatic exclusive. and herra, for some reason
Dang. No fishing troodon
it would be cool, but also really weird considering how it can kill a diablo solo if you are good
Thats gotta be a really bad diablo
they knew what they were doing, i just hunted them at night so they couldnt see anything, let alone a little troodon scurrying around on the forest floor
Dang w troodon gameplay
unfortunatly i didnt kill them fully because they ran, but they were so low they used a mud pit and didnt stand for like an hour
they had like 20 dibbles in a big overpack
Troodon juve speed nerf doesn’t make any sense to me.. why make the slowest animal in the game ?
no brazilnuts tho (plants count as AI)
or elite fish
I didn't understand much either, I think the devs think juv troo is very dangerous xd
Like no one was worried or complained about juve troo.. has no venom till 2nd mutation. Resets venom stage if it pounces before it gets venom, it’s absurd..
hypsi got a charged jump which make latching even sweeter
@queen walrus it would be nice if Rex had some mechanical differences from Omni on pin (a LOT more of the roster is pinable by a Rex), but I don't get the point about the animations. Each model already has over a hundred animations, and each animation is probably a couple thousand dollars if you price out the time an animator is paid to design, animate, and polish an animation, plus the time to code that into a game. Functionally, as I understand it all animals have a "pinned" animation set (eg enter pin, pinned loop, exit pin, etc) that plays any time an animal is in the pinned state. I don't think it adds much to have unique pinned animation sets on every animal for each animal that is capable of pinning (eg rex, allo, Omni, etc), particularly when you consider the price tag involved
It adds m u c h. Say for example if the pin is directly on the neck, with different audios etc. Would be way more immersive
The question is - is it worth it? I don't know
The larger issue though is the mechanical part, not the animation. I think rex's pin should serve some other purpose
Maybe instead of a pin, it can rip a large chunk off of something - and cause large debuffs
That would add an entirely new mechanic to the game which can be utilized by other creatures in different ways and would also add a new aspect of gore
way better than a glorified omni pin
But having different animation sets by location has the same issue as having different animations per animal. Say if you divide by hitbox - so head (neck), body, legs, and tail base (tail tip shouldn't award pin imo). That's 4 regions, with a minimum of 3 animations each (enter pin, during pin, exit pin), so 12 animations per animal in the roster, times 40ish animals.... That's a HUGE amount of money and time, where the only real difference is visual. The mechanical implications are exactly the same
That also stacks if you then make different pinned animations depending on the size of animal doing the pinning
I like this idea. But even if Rex keeps the pin, I'd like it to distinguish itself mechanically in some way - for starters, maybe its a reduced threshold from Omni, so a pin is possible below 60% of its weight or something (still quite a lot of the roster in that band). But honestly pin really just needs some mechanical complexity where you actually do have a chance to escape the pin somehow
I gotta give it to you, you're good at analyzing stuff like that in depth. That's definitely a good way to think of it
Yeah it would cost a lot of money, but everything does. I gurantee you, there are probably thousands of visual animations with a spiderweb of mechanics upcoming in GTA VI for example - which aren't "necessary", but the fact that they are there makes the game more alive
"over"doing it and making a spiderweb out of a single feature is costly, but EVRIMA has always proved to be focusing alot on quality. We care alot about quality compared to the competitors
and yeah i really want the rex pin to distinguish itself alot in some way, from the omni pin
if allo, rex, and omni ends up having the same pin it just won't feel right
True, but keep in mind that R* probably has an entirely different magnitude of budget than the isle, and they intentionally choose to develop their worlds so thoroughly to stand out from their competitors. Many of their "extra" animations also serve mechanical or thematic purposes in telling their narrative. I havent played GTA but I have played RDR2. A LOT of their extra animations are reusable - Arthur's extra animations can be used on NPCs as well because they're probably very similar if not the same rig. The isle has the problem of 40+ unique models and rigs with all the same required complexity and suite of animations. It's difficult to reuse
I think it would be more justifiable if you linked the difference in animation to mechanics. For example, what if a pin to the head has different effects than a pin to the legs?
Alternatively, it could be a nice "polish" step as they're finalizing the game. But as it stands, I think it is an unnecessary expenditure to both animation budget and animation schedule
People are already unhappy it takes months to release new animals as it is
Yeah opened my eyes there, right now there are definitely other more important things to focus on than spiderwebs of animations in rex
But mechanically with the pin, did I notice right? It's basically the exact same as omni's pin as far as we know? or is there something different to it that i don't know of
I'm not sure to be honest. I don't think Rex is in HT yet, and I haven't been watching the dev streams. I thought that rex's crush ability is it's "pin", and I've heard that people have viewed the placeholder values for its damage, but those are likely to change during testing
seems like a giga thing more than a rex thing
rex having some form of that would be a good way to introduce it early on
and that mechanic in itself would add a new touch to our gore, add more depth to it which is highly requested
If it's not a glorified omni pin, what should it be? Should it just do alot of damage? i don't know i can't really think of ways to distinguish pins between allo, omni and rex
i mean... rex's crush mechanic alone already has plenty depth
it can:
- activate an execution mechanic on very small creatures
- pin creatures smaller than it
- deal hefty damage to creatures around its size
- initiate sparring
i think recontextualising it this late in development is a massive mistake
have fun waiting another 3 months for rex lol
at some point you have to come to terms that there will inevitably be mechanical overlap
like, triceratops having effectively the EXACT same kit as dibble is here, yet we're worried about rex having a pin at all?
pin creatures smaller than it? omni has that, allo maybe has that
hefti damage as well, omni has that. unless rex can pin something its own weight somewhat and deal damage
im gonna assume rex can't just pin another rex
devs want that to be a massive fight between two powerhouses, not "first to RMB wins"
rex is the most important playable in the roster, the most popular - the most sought out for, and the most impactful (not in evironment but with how the game will market etc)
it's important that its mechanics are distinguishable
that's legitimately just an opinion and i dont see what it has to do with anything
opinion?
just because rex is rex it should not have pin?
if pin works on rex, it can work on rex
rex is plenty unique
this is literally true
which playable is
- more popular than rex
- or sought out for
- or impactful in marketing
? none other than rex
those things make it more important
rex being rex is the reason to why it should be very unique
There is a reason why they put more animations into rex than they did into omni or carno or cera etc
it is very unique lol
yeah it is. I mean unique in mechanics
should it also not have sparring because dibble and trike have it?
Its pin should be very different than omni's against 80+% its weight
should not just be a one hit oneshot in the same way
rex's sparring is not comparable with trike and diablo's
it's entirely unique because it's the first time a carnivore is sparring, and it looks also completely different
and its pin is (despite us knowing nothing about it besides it having a pin)
like we don't know any of the specifics of said pin
just that it is a pin
its pin is the same as an omni's against things that weigh less
did you see what the juvie rex did to fg galli
yea, we've known it's getting that for months now lol
it got shown off doing it to a dibble as an adult
yeah? no sht? but we didn't know it was going to be exactly the same mechanically as omni? it's a disaster
it isn't exactly mechanically the same what
it's not the same mechanic but the mechanics are too similar and basically the same
should not happen to rex
why? it works fine for what rex is supposed to be and mechanically doesn't need to be something else than it is
why remake the wheel when you have a functional one
like genuinely rex was probably always going to end up with a pin. It's an animal that focuses on biting on something and not letting go till it dies
If you're small enough, you're not going anywhere
It's a pin
I just hope the animation is ok
You also seem to be under the assumption that people will be turned away from the game because rex and omni share a mechanic which
What???
Who's going "I can't play this anymore rex has a pin"
No one cares if it mirrors another mechanic, it makes sense for rex so it's getting it
Big deal
When did I ever mention that people would be turned away
No
Honestly my only real problem with it is if Rex can one-click pin ANYTHING smaller than its weight like Omni. A 6T stego or sub trike is a significant time investment (we're talking hours) and that time should be respected by not making it a 1-click-to-win scenario imo, especially if Rex will be faster than these two at equal or greater size. I think that a 100% threshold works for Omni because in the grand scheme of things, animals that weigh roughly 500 kg or less either grow quickly or are out of that weight band fairly quickly. Rex should have a lower threshold (comparative to its own weight) to pin
Any pteranodon's find that we're dropping food less often while in the air?
Rex out of all playables should have mechanics unique to itself, which other playables don\t have
womp womp big stronk lizard
I strongly doubt it will pin stegos
I think it should go for Maias at best in terms of a pin
Subject: Ongoing Cheater Problem on Official Servers
Dear Isle Development Team,
I’d like to report a persistent and increasingly frustrating issue on the official servers: the widespread presence of cheaters.
Players are using teleportation, wallhacks, speed exploits, and other unfair advantages that completely break the core survival experience. Many of us invest hours into growing and playing carefully, only to be killed instantly by players clearly abusing the system.
Despite the in-game report tools, it seems little to no action is taken:
Cheaters remain active for long periods
New accounts allow them to return without consequence
There's no visible moderation or transparency regarding bans
This is especially concerning in a game like The Isle, where the survival aspect depends heavily on fair play and immersion. The current situation is driving many dedicated players away or forcing them onto community servers just to avoid being cheated.
I strongly urge you to:
Reevaluate your anti-cheat systems
Increase moderator presence or automated detection
Communicate clearly with the community about how you plan to address the issue
We love this game. But without a trustworthy and protected environment, it becomes harder and harder to stay committed.
Sincerely,
Troll
This is why you shouldn't play on Official Servers
@compact timber #general-feedback message I think it is fine, Cerato's Charge Bite being a defensive tool is how it should be and the stability supports that role
If a Cerato has a charge bite active then don't go near it
easy way to spot someone who doesn't get how gamedev works lol
Where’s the @ bro
you got here regardless lol
Bro ain’t no way u don’t feel what I said at all, and like I said I’m not a dev…
anyway
guy who make concept art for tree ≠ guy who programs the dinosaurs
there's no overlap
stopping working on trees doesn't suddenly make dinos go faster, it just means the dinos go the same speed and the guy who works on the trees isn't doing anything
Correct. Meaning the guy working on trees can be working on a separate Dino… is that what u meant or does he only work on plant and textures?
that's not how that works
creature modellers and environmental modellers are two very seperate things, and you'd still need to go through the programming, animating and sound design phases, each having a different team/individual working on it
they already have so many models prepared too, so modelling isn't really the prioirity
they've got a massive backlog of models for unreleased dinos
So then what’s the priority?
Which now the artists are making the skins for
Depends on which team member you ask
The monthly devblogs are good insight, as many different devs discuss their priorities
ATM? Rex and trike lol
Currently the largest priorities are the hordetest, rex, and trike
Though the concept artist isn't working on those ofc
Ok so I get that those two are main priority but hasn’t it been 8 months since last Dino drop? Does it take that long really?
Maia released in December, and for animals as complex as rex and trike, yes
Given the sheer level of complexity on rex and trike, yea
Rex is effectively 4 animals balled into one with its growth being how it is lmao
Trike is being prepped for release, and rex is being prepped for hordetesting, as mentioned in the blog
My favorite part from the most satisfying clip of Toy Story 2
Like I said in my (opinion) in feedback. I’m not a dev I don’t know. But I feel like having a team that has already done this on the same engine shouldn’t take 8 months to drop one dinosaur.
Already done what?
Evrima and legacy aren't on the same engine if that's what you're referring to
december wasn't 8 months ago
And developing a dino for evrima is nothing like making a dino for legacy
Legacy, I though it wasn’t same engine. Is it not?
Rex has over 800 animations for evrima because of its growth and the amount of mechanics it has
Not to mention that no code, nothing at all, remains from legacy
UE4 and UE5
Technicaly different engines (and Unreal Engine 5 has an insane amount of challenges of its own)
Even the rigs and animations for most of the dinos has to be remade, and that's assuming the model was even kept
Sounds, too, all redone
They haven't "done this before"
They've worked on a dino game previously
Legacy doesn't work remotely like EVRIMA either tbh
Makes sense. And u guys make good points. I don’t do code, dev work, anything of the sort. I’m just an average gamer. If u guys didn’t come into chat I wouldn’t have thought about all that as well.
Didn’t even think about the new animations made for even the already made dinosaurs too
So do the basically have to scratch a lot of stuff just to add different ones as well?
A lot of the time people don't really account for how departments work in game dev
Just like how you wouldn't get your marketing guy to deal with finances in a regular office, you gotta just wait for the finance team to figure it out
Everything from scratch, unless they decide to keep the model from legacy
Trike at the very least shares a lot of mechanics from diablo, but even then there has to be changes made due to the size difference and the ability to spar with rexes
That’s wild. And thinking about it like an office made sense to me XD. I don’t work at an office but helped with concept. Do both of you do coding and stuff, how u know that it works like that?
I was on the QA team for 3 years
And by and large, they're extremely open about their development process
Especially in the monthly blogs
I first heard of the game right when evrima was being made, so I've basically just had a tab kept on it the whole time
So the YouTube videos bashing are just talking out of their butts?
For the most part, yea lol
I try to look things up about it but everyone just constantly says “ takes 10 years to do anything” in a nutshell you know?
Like, sure, updates come out a bit slower than most people (even the devs) would like
But everything they're doing is brand new, both to them and the genre
Sparring is a reason why its taking Rex and Trike a while, they're having a hard time getting it to work together with different species
There's no guides for what they're attempting (especially since UE5 documentation is basically nonexistant)
That’s why I even put the feedback cuz I thought it was just a safe space. Didn’t mean to get ripped first thing lol just was an opinion of a non dev.
And yeah I thought it was the same engine too, I was thinking “ you have your blue print what’s taking so long?”
Were you talking about the new strain plants in the dev blog?
Lol you're good, I've just seen.... a lot of that type of rhetoric from people who are unwilling to learn about the game if you get what I mean
@pliant elm #general-feedback message Keep in mind that any changes not included in the patchnotes probably is a bug, also a lot of the issues with falling off of stuff is almost certainly due to high ping and latency on ht
Yeah well a lot of people are toxic I’ve noticed. Inability to be reasoned with lol. U guys have me chewing on new info which soothes my mind about it haha
Were you talking about this?
No that was the changing redwood in the latest blog. It was little ago had about the flower and tree bark. I read and was like “ no way that’s what’s happening right now”
But all in all thank u guys for shedding some light on what to think about💪🏼
Herrera has had this problem since Maia was released and it has never been fixed and I don't think they will fix this hordtest even though it is much worse...
iirc they have some plants already made just not currently in the game yet
Thank u people’s 🦅
logic and reason prevailed, and there was peace
"It always feels like you're going down the same path and not getting anywhere"
"The hills make it so you don't have the freedom to move around like you did on previous maps"
"Isle V3, feels much better than Gateway"
how can you possibly say all that and still think V3 is better lmao
And saying Spiro needs to come back is wild given just HOW garbage the design on that map was
@cosmic lantern #general-feedback message Herrera is bugged
i can see that but why nerf the climbing and stamina?
Bugged
When herrera does that jump thing when climbing it loses stamina, so everytime you slip you lose stamina
@frank notch that’s not how game development works
boy i cant wait for my constant stream of garbage
Models with no animations and just their stats hovering around 🔥 🔥 🔥
i mean, depends if they even time to do that in one day lol
Not even abilities
t posing titanoboa from legacy vibes
also imagine the sheer balancing hell
of churning out these static unpainted statues without sounds all with their different stats
T posing rigid spino ruling the meta

Legacy reference?
#general-feedback message
i second this, reinforced tendons feels like a must get on herra just to retain some stam when traversing
@dim raptor is replay enabled?
dang its not
my theory is since your fps is 19 redwoods ARE in they are just not accessible
Yea that could be why and no i didnt have reply on
if it had a cooldown between usages then yeah you'd be right, don't go near it
good theory i hope the red woods are inside
yea they turned it off on account of people using it to rex track
@charred grove That's what occlusion is for
@coral shuttle They're optimizing the hordetest because the hordetest becomes evrima
Hi I'm late to the party, but I wanted to add one more thought to the honestly pretty respectful conversation about game dev. Tapwing (the dev doing all the tree/flower/plant art) is the team's concept artist. In other words, they are the first cog in the game dev wheel after the brainstorming phase. What that means, functionally, is that Tapwing is working essentially years ahead of the later stages of the dev team, like the programmers that are taking polished animations and audio clips and hooking them into the game engine. Tapwing HAS worked on adding new dinos already - there's lots of their concept art floating around for everything from quetzal to tenonto. But they're working ahead of the rest of the team so they don't block the critical path. The devs don't need concept art for dinos that are in the final stages of development and implementation, honestly
#general-feedback message @ornate spade the fundamentals behind ambushing is to one shot, not every playable needs a whole rework
additionally, herrera is 175kg
once it's on the ground going for the hunt, it's in great danger to basically ANYTHING it's decided to initiate with
you genuinely cant rework it in such a way (nor should you, because it simply will die to the follow up hunt after the ambush most of the time)
this also is on top of the fact there are areas on the map where herrera just... does not work
Thank you for the insight! I was trying to wrap my head around it and even look up stuff on YouTube about it but got nowhere. I got more helpful thought processes in a single conversation on DC than all the info I got from my own searches. So thank you for the kind words everyone has given me here. Totally changed my thought process on how much goes into even tho smallest things
@faint folio
They're about to update official Evrima branch to whatever is the latest Hordetest patch. So that's why they're focusing on the HT.
I don't think it needs a cooldown, I think these changes are what it needs #balance-feedback message
@ornate spade I am sorry...But git gud, herrera does NOT need better land movement, and in fact it might even need a slight nerf there
it is meant to be an ambush predator
However since PT talons are meant for grasping or carrying things, it would need to use its beak as a spear, like a marlin does
ptera is getting new attacks and becoming a more efficient predator in land
it probably does not need that
devs will make it capable of thriving while sticking mostly to the ground
Are you talking about the attacks on HT? I’ve tried them and it doesn’t help with chasing a rabbit through a field at all
not just that, ptera is getting an ENTIRE rework soon
prolly alongside rex
not just those attacks, it is getting more stuff
It’s like a frog my goodness
true
just because its "meant" to be some way, doesnt make it a fun gameplay experience. it's pretty much dont stand still under trees in south plains, and thats it. theres no skill in the "ambush" and ambush predator done right is more like carno, who legitimately takes skill to sneak up on opponents, not just sitting there until some random decides to rest under your tree
but yeah ptera is gonna stop being useless for anything but skimming fish
Interesting, that will make it much more enjoyable to play and hunt with. Did they slate when they are wanting to try this?
there absolutely is skill. Roaming herra is peak gameplay and sp herras only really are there to be noob stompers
Setting up ambushes as herra in highlands and the like is interesting and skillful
It's in active development, the recent devblogs have touched on it a bit
in some HT, definitely not this one
its alt attacks are MUCH faster on HT right now, thats all i noticed other than massively buffed movement and different takeoff
There's a few changes in HT atm but not the full rework
this is an important note! I was operating off the assumption that this HT WAS the pt rework in full
and yet 99.9% of the herra playerbase doesnt do it, why? bc sitting under a random tree in south plains is more effective
are these changes coming to live branch?
But we know:
- Ptera is getting more attacks and potentially rebalancing to make other tiny tiers and most juvies be a more careful
- More efficient land movement to potentially thrive there for most of the time
- A way to fish on the ground
- New flight
- New slipstreams
basically current ptera will cease existing
it's not more effective, it just takes less brainpower and it's also partly a hotspot issue in officials
but in a place like petits, highlands herra is so peak and interesting
This is fantastic news!! I always wanted PT to be a “mini apex” amongst the tiny tier.
Much how a Quetz will be to the mid and small tier
Generally speaking everything in an HT comes to the live branch
and also many doqi vids show that stalking herra is good
herra has a very low skill floor, but moderately high skill cap. Good design
yeah in the only server that has a big pop, literally every other server doesnt have that, you live off AI, starve or sit south plains. lame gameplay loop most of the time
dunno if mini apex, but it will probably cease being useless vs anything but hypsi and also be able to better take advantage of land kills since ptera's stamina is abysmal for anything but flying
Hotspot issue, not herra issue
thats why im saying it should be able to do more on the ground to incentivise leaving south plains, running further around the map etc
thats their only spawn thats decent, and everywhere else on the map takes 4 years to run to
Yes it definitely needs a lot of help. I hope one day it can move ever so slightly while clinging to something. Not a full herra sprint up a tree but something to get on a branch easier lol
and theyre not safe on the ground bc theyre useless in a fight, a solo troodon can easily 1v1 them
as a FG herra
Delta and WRA are solid too
or we could fix hotspots and keep our well balanced carnivore as it is...
for growing off ai maybe, but later on you have south or west rail pond and thats about it if you actually hope to find a meal
probably not since there's not much of a point in that when it can fly and already has the best 3 dimensional movement in the game
well that works too but every dino in the game spawns south plains just about
feels like its the only spawn that matters 90% of the time
yeah, hotspots are not good
seriously, poor herra
it's the only carnivore currently who is moderately well balanced besides HT carno and troodon
everyone else is either terrible or laughably overpowered
herra is just like teno in terms of being stable in the meta
i mean yeah i wouldnt say its overpowered
but it's pretty lame
of a playstyle
should have at least SOME kind of warning
like sounds when its flying through the air or something i feel like
the warning is that you can actually see and hear the thing
on its most basic sense, yes, but basic herra players are exceptionally easy to avoid and even kill
not if theyve been sitting there for 20 minutes lol
the problem are those who use their brain and can be anywhere
your fault for not watching your surroundings then
my fault for not looking at literally every tree in south plains, thats my point, it's just annoying that the only way to deal with them is to look at literally every tree on the map... at least deino theres water they cant get you in
well lets think
we know there are herreras in the trees near SP, regardless if we know which tree
so that would mean....,,.. avoid the trees at SP
(south plains)
but thats too hard i agree, nerf herrera into the ground 
it does make a screeching sound before it lands
It’s not too hard, it’s just absurdly and unnecessarily obnoxious, and I didn’t say nerf it, I said an adjustment
you can also not stand completely still perfectly aligned under their tree, you don’t have to constantly look up
I have never heard a sound from a herra. Complete silence and the only way I know I died to a herra is seeing it in the deceased screen
They can jump 4 business days away from the tree, literally the entire sanctuary side of south plains river is off limits
you can be there, just be extra cautious
It’s kinda snooze when you’re trying to hunt one of the only hotspots on the map and have to stand in a wide open Field to not instantly die to a herra
it does make a noise idk what to tell ya
https://cdn.discordapp.com/attachments/1312562061863026789/1356711955804717288/FC51931.MP4?ex=6849d8f8&is=68488778&hm=e0b3cbb466f5b091bc03f1c299cb02413a64b3462b65181062398838665c38e8& Here, you can clearly hear a loud shriek as Im flying though the air
potato coming in clutch
Let me play that once and now I can’t rewind, sounded like the cera eating the body to me; the only noticeable sound here is the weird gulp it makes when it jumps (which you can’t hear at all when it’s 100m above you)
But if that is case make the sound start earlier and louder instead, I don’t think anyone has heard a herra falling to them, and reacted fast enough to get away
it makes the sound when it’s like a meter away from u
Yeah what’s the point in that, you’re already dead. It should be an early warning of like 1-2 seconds
So if you’re on the ball you have a chance
you do have a chance to react, you can LITERALLY see them flying at you
It makes a super loud sound
That’s literally the sound of the raptor dying
regardless, i think your suggestion would make herrera less gimmicky and more generic
🤦♂️
my brother.
Maybe a herra hitting sound in there too but that’s a hit sound not a “I’m flying through the air about to hit you” sound
There’s literally silence as it’s falling
Like what shriek are we talking about genuinely, you actually tryna say it’s shrieking as it’s falling ?? 😂
Surely you are just messing with me like what
yea
The first time you load it up yes, but it’s audio desync. If you’re on the rewind to as it’s falling there’s no sound until it hits the raptor
Very obvious raptor death sound I’ve heard it many times. That is not a sound the herra makes lol 😂
The shriek is raptor taking damage, and the hiss is raptor dying, because it got one shot it’s playing both audios
There’s literally no sound until 13 seconds in, when he slams the raptor
Raptor dmg sound is way different what
Even if it is herra making that sound (which I’m sure it’s not) that’s once contact is made, which is again, NOT a sound of it moving through the air
No human is reacting to that
First herrera makes the sound of a cera eating, now it makes the sound of a raptor taking damage.
Just choose one please 🥀
It’s not even possible
The first clip was buns the audio quality was complete garbage 😂 how you gonna even use that as evidence
This would take away his ambush ability. Herrera has all the known spots on the map. You basically only die to him if you want to or if it is really in some extremely rare exception.
Herrera makes that sound as it gets into the ambush animation (arms facing forward, mouth open etc)
And 90% of the time it’s opening its arms as it’s hitting you, like that clip, that’s about the height of most trees around the map
Even if it does make that sound, which I’ve played herra plenty of times and never heard this sound once, as well as died to it, the sound plays far too late
61 Visualizações. Assista love herrera e milhões de outros vídeos de The Isle capturados utilizando a Medal.
Even deino you get the shallow riverbanks so you get maybe a second to react and move or jump to potential allg avoid death
That’s a clear clip
Yeah can hear it in that one for sure
Take these first 2 omnis as an example, they could simply not have died, as this is a place where 90% of the time there is Herrera
Would not call that a shriek though what 😂
would you call that a roar lel?
that is NOT a grunt
Kinda low pitch
I would say it’s more of a guttural sound than a high pitched one
Closer to a grunt
anyways, you can both see and hear it coming, i’d say it’s fair
❌
stop the cerato glazing!!!! now!!
Well if you didn’t see it in the first place you’re not looking skyward, and again the sound plays way too late for it to be anything close to meaningful
So you very much can’t see or hear it coming
"cerato needs more buffs!!"
you can hear the climbing sound
Yeah I think they’re fine when they’re actively moving around the map, hence why I said they should be better at doing so, so they don’t sit south plains in one spot waiting for someone
to think that there are people who really think that Cerato needs buffs, one of them being Dondi xd
When they’re sitting in a tree for 20 mins you can’t hear anything
that strategy only works on lobotomized players
yeah!
Or ones that are in the middle of a fight with something else, win, and then die trying to get organs, literally anywhere in south plains
and there isn’t really a way to force them to move around if they don’t want to, player behavior after all
should’ve expected it if you know that the area is infamous for herreras, at least look up every once in a while to verify
No, but you can encourage it, meaning some people will move (less camping)
in what way?
Dondi can't even hide how much he loves the Cerato anymore, it's literally obvious seeing everything he does for the Cerato.
At least I hope they improve the 2 "nerfs" made to him in the hordtest, increasing the stam cost and making the speed reduction constant
Making them less useless on the ground so they’re not a walking meal when they’re away from a tree, it won’t be as much of a risk to run big distances without a tree. (You might see some SP herras sitting in the tree line opposite sanctuary)
people accused dondi of being carno biased once….. look at how that aged
And further into the map
eh i think it’s fine as is, nerfing what makes it unique just to buff its brawling capabilities is just gonna make it generic
the appeal of herrera is the concept of “death from above”, i can literally pick anything else if i want a more ground oriented playstyle
I’m not saying a massive nerf, just to the point where it’s not like one shotting carnos as a 150kg Dino
I’ve had a herra literally kill me as a FG Carno with a pounce and a couple bites while I was stunned, bled out before I could get out of range of the treeline
I feel like a FG Carno shouldnt have to worry about tree rats when it’s strolling through SP
Especially considering there’s like no way to actively fight back
you mean the animal that was unusually weak to bleed died to bleed
(which got changed in HT recently lol)
the rat in question being the size of a lion, carnos practically bleeds out to a paper cut but that has been resolved on HT^
Yeah but it’s 10% the size of a Carno
I feel like it shouldnt even be comparable
it isn’t anymore
yea it can pretty much only drop things like omni-dilo, who aren’t that big
Cera needs a fat nerf
but this image just reminds me that
the idea of buffing carno based on the premise of cera being op (not saying you did)
Is such a Megamind creating Titan moment
where the whole thing just backfires catastrophically
LMAO
ht moment
@lone crypt The Dewlap is a signaling tool that only other Herreras can see glow
Ahh okay i did not know that
this is rather disengenuous and clearly designed to push a narrative
Is cera strong? Hell yea lol that's obvious as day
But carno has many advantages itself
- "Runs faster" is underselling it - it has the highest base movespeed of any carnivore, and with its charge, exceeds all speed besides a sprint-flying ptera and a call-boost galli
- Its charge doesn't just have a big hitbox, it has a consistent and persistent hitbox for as long as it's active. It can literally not even know the prey is there and still hit it, and it forces everything to respect it due to the speed and hitbox straight up nuking whatever walks in its path
- It also absolutely has more stam as of HT. It is exceptionally stam efficient on top of its speed, moreso than cera
- On that note, the stam combined with speed makes it one of the most easy animals to pick its fights. Doesn't like the look of a fight? It can just GO wherver it wants and pick whatever fight it wants, whenever it wants. It has some of the most combat agency for also being an animal that is over a ton.
- It also doesn't need to eat as much as cera to get full, as cera is actively wasteful, a carno and cera eating the same food will be less benefitial to cera
Yes, I'd argue cera is still BETTER, but I won't sit by and allow the narrative to be pushed that somehow carno has no advantages
I dislike the current changes to Carno if it's going to come at a cost of never being able to compete with Ceratos again
that was the fun of Carno
I'll be real, the only reason I see this "need" to compete with cera is BECAUSE cera is so evidently busted, so people want to knock it down a peg
If anything, cera should simply be made to have its slowdown and stamcost on charge bite kick in instantaneously and I think it's perfectly fine. Carno and cera should coexist, but I don't feel they should be clashing all that often. Carno can just go "nah" and cera has tools to fend off carno
I have never seen the "fun of carno" being fighting cera. In fact, the parts where I found carno the least fun was basically every single update post-cera until the 1.3 ton rework. It was often too good at ONLY fighting cera and literally no one else
if they remove the ability of a Carno not being able to stun a Cerato ever again, but allow for Cerato to stun Carno via vomit, that's just not going to make fair fights ever again, I've tested this repeatedly the Norden admin server that, the most balanced way of doing a Carno vs Cerato in Evrima was if the Cerato didn't have any bacteria, but in this case, even if the Cerato didn't have bacteria, the charge bite comes so fast and the stability modifier is applied so fast to the point where it is quite literally a counter to Carno's charge
and let's say Stability was made through the modification of weight
it still wouldn't make sense because Carno can charge things up to 50% bigger than itself
Not really, when you get good at Carno "small game" isn't fun anymore because they often run away by out turning into the bushes, or try to fight back and die. Only when fights like a pack of Ceratos vs a pack of Carnos really make me and my Carno pack actually excited to fight something
like a Maia or Teno fight for example
they're one of the only fights for Carno that make me excited to utilize my abilities as a Carno and take it down
even though as Maia not as much because you cannot charge it
I don't want Cerato to be like Maia, yes, sure, reduce the stun duration it has with the stability modifier
but I dislike the fact that Carno simply has it's charging stun completely removed, making the only way to actually fight a Cerato is to bite it
and I've tried this; if you get like below 50% health, you YOURSELF get staggered for charging a Cerato with an open mouth display
Then at that point I see it as a disconnect between what you want from an animal and what carno sets out to provide
It's designed to hunt small, and you don't like hunting small. That's FINE, everyone has their own tastes, but I find it hardly fair to use that personal taste to dictate how carno's balance should be going forward
Carno is a menace in its role in HT, and it is extremely well balanced at completing said role. A juvi or small too far from the treeline will likely end up dead and buried
I don't "hunt" Ceratos though. Much like how people like to cannibilise their own kind, or fight carnivores that are not on their diet, Cerato is a competitor, and I will refer to Owls and Ravens/Hawks for this sort of competition as to let you know that small hunters doesn't always pick on small stuff
I think it's a matter of comparison. Of course carno, a hyper specialised creature with very drastic highs and lows, will always come up short when compared to the "great at literally everything" king that is cerato
I think the stability mod was genuinely a good idea, if it were also on top of an instant slowdown on charge bite, allowing more unique uses of defensive counterplay/parries that would make cera counterplay engaging
And not have ceras just have their fingers glued to RMB because that thing hits like a nuke
Yeah, like there are counters to Carno, like for example, you swim past a river and this guy takes like twice as long if not longer crossing it, or you out-turn it into the bushes, or you do simple right and lefts until you reach a forest, I rarely get killed by Carnos when I encounter them because I mainly play that playable so I know that they have actual counters
as for Cerato, I couldn't tell you what a counter really is
for that creature specifically
I can only say that "if you have a higher speed and stamina thershold, run"
The counter is "staying away" because it's slow, or completely overwhelming it, but that's kind of the issue, because cera really ain't that slow
That's not really a species specific counter though, you can counter everything by just staying away, including Carnotaurus
they're sort of trying to add a counter, as to I think why they've added salt licks to drain your bacteria stacks
but considering that, I think even the dev team is aware of the perfection that Cerato is
that's not even a counter, it's literally designed more to motivate you to go away even more
like cerato is just meant to make you go away
you see thats the problem, there is a tracking system in the game, and finding a Cerato that won't use it is quite rare
yes, I get it
body bully and all that, which is absolutely amazing that they make you leave, BUT
@barren zephyr Please only post legitimate and constructive feedback in https://discord.com/channels/401464048610312193/401481371249541120
why do they get a reward until you leave (which let's say it's a counter to Cerato, and I'm talking about the body buff)
Carnotaurus gets punished when you camp cliffs (slow turn speed), camp water (slow swim speed)
Ok lack of Dino’s game boring
You see, a lot of the creatures in the game camp cliffs because it makes it so that the attacks can come from one direction only, and they can counter-attack. But for Carno, not only can they do that, they also give Carno the risk of overshooting it and falling off the cliff because they have such a long stop and low control over their turning
Designing a creature to be a small game predator is completely understandable, but designing it so that it can't do anything better than that eliminates so much potential
@brazen mantle speaking facts in his suggestion
I wonder whose idea that is 🤔
😛
Wanna tag you and tell them it's your idea?
nah gang its alg
Aight
@copper condor dont make rex live off ai
it should be a given that the apex carnivore needs to kill players to survive
yeah i mean kraken as in latest horde test ... i did wonder if some would think of rex as the kraken
whats the kraken? or am I just dumb
bro....
clash of the titans ... release the kraken - my way of saying i am ready for horde test to go live ... just need closer to normal ai than previous horde test releases
oh
I understand now I was just dumb mb
but I do like AI being scarce tbh
it means starving is actually a issue and something to worry about
Evrima still has the same performance problems in the south and part of hl, wasn't it that they had solved it?
thats cause of issues with player counts and bodies
What are you talking about friend, without there are players in the south it gives performance problems, apart from being catastrophic the sound of the waterfalls xd I spoke with arguments not with 0 IQ xd
thats alot of xds
also I was talking about how south and hl usually have players and bodies dropping which cause performance decreases
The bodies do not lower the performance but the poorly optimized of the map, they want to release a new map when the current one is not even optimized with flying trees
they dont wth
where did you get info about a new map
also bodies do lower performance
im sorry to tell ya
||they def pulled from some youtuber or something that knows nothing about the game||
hr?
you mean hordetest?
cause thats not a new map thats map changes...
High rank (competitive)
you also seem very insecure doing xddddddd
💀
Ok bro Impossible to make this boy understand
tell me without writing like a 6th grader and MAYBE ill understand
you miss alot of words in your sentences
Maybe my only interest is with a developer, not with a player
THEN WHY ARE YOU RESPONDING TO ME you speak in code
yes you
15 years xd?
you cant string a sentence together
Mature a little
corpses/bodies 100% impact performance
THANKYOU 🙂
I doubt any developer would be interested in communicating with someone who knows nothing about what they're talking about AND is incapable of having a polite conversation
says the guy using xd
LOL xd
or your typing makes it seem like you are saying something completely different
great counter
my counter:
theres a reason servers are restarted continuously every day
also why petit pieds has a body wipe frequently
✅
perfect counter
Ok rd blocked since you don't know how to keep quiet
It restarts by the cache xdddddd
what do you mean cache
Have good arguments
owlenstien live in my memory make him actually realise how a game works
i dont know how poutine does it, but the official servers turn off and boot back up basically every 8 or so hours
You have literally no idea of what you're talking about
Obviously you won't know what it is, if you don't know anything better, don't think, they're ridiculous
i think
i think youre just vomiting words
Since you mentioned his name he's probably gonna appear soon and clarify it
I love how he uses commas now since I said he cant string a sentence together and now it makes no sense either
oh he will, but hes got a mountain of replies first to deal with, considering the recent outcries against him and his server
Outcries against him and his server ?
yesterday
man it was just isle discussion hating
flying trees have nothing to do with optimisation
to summarise, bad things have been happening in his server, people are talking about things about him and his server
bad things? can you be more specific?
something something hes turning into the dondi stereotype
Another with a random photo and with 0 IQ or blocked arguments
not really because i have no real idea about community server drama because i dont care about community server drama
i just know people have been talking about how the moderators are abusing their powers or something

wave this man speaks in morse code
i got a taste of that months ago

wait wdym
regardless, bodies impact the performance of a server/framerate and if you say otherwise, youre only saying otherwise so you can get more engagement out of a conversation
It's hard to teach 12-year-olds, stubborn and spoiled 🐀🐀🐀🐀
i have a degree in game design and development lol and have worked as a game dev, that's just a minor map error, it doesn't remove optimisation
corpses do, because they need to be tracked and can be modified
Especially when you make 0 effort in providing anything meaningful to your point
he
he left
i mean... you're right, although not in the way you think you are
lmfao
What more details do you want, or do you prefer me to do it with puppets?
wait WHAT

WHY IS DISCORD SAYING HE ISNT IN THE SERVER WTF
What source do you have to back up the claim that corpses do not impact performance while the rest does ?
what on earth is happening
Rendered, do you know what it is?
I guess spawn lake, or spiro center, wasn't laggy due to eveyone fighting and dying there
guess what rendering corpses does to a server lmao
Must have been something else, not the excessive amount of people, alive and dead
Even the dinosaurs themselves need optimization
they also have to render corpses
and corpses are physics objects
and physics objects are notorious for being extremely demanding on performance
Do you know what
-Physics
-Interactive objects
-Attributes (food and rot values in this case)
Are ?
Also do you imply corpses are not being rendered ?
Who thinks corpses don't impact server performance? 😄
yeah but have you considered that I used the letters “LOL” in a reply to your message
checkmate
If you told me servers of more than 200 people but one of 100 and it's terrible of fps? Maybe I don't have to talk about this topic with you, you're not a developer, you're a simple player
Please rephrase this in a way that makes sense
In those servers there is a lot of dead in these it is very, very mild
ive been a developer of a game therefor am i allowed to talk
im a developer. can i talk?
Technically so was I
I’m a lizard can I talk
are they dumb? 'there is a lot of dead' WHAT??? just say theres alot of corpses
English might not be their first language so let’s not get nasty
when they were making fun of me I think I can do it to them
mods, throw an electric scooter at him
This time it looks like he actually left
HT down.
All according to plan.
My luck I get the chance to actually play it. lol. See what happens now… will we get an announcement.
dondi said a build is coming so yes
Nice 👌🏾
@violet dune What's wrong?
theres a lipid tree in front of me and im still eating graze
very bad
doesnt matter im close or far im eating graze
its NOT eating lipid
they need change graze button
Man this was an interesting NPC interaction 
seems more like a UI/visual bug. Perhaps the plant isn't physically there
The tree is bugged then. You just need to move to another area.
What is the point of the graze system and forging for gastroliths.
grazing is so you dont die and gastroliths lowers hunger so you can gain more diets
The current hordetesting patch has not been moved to evrima
Any deino eggs?
Wrong place
oh yes -_-
Thank you. I assume HT is still down 😃
Playing HT with Herrera is extremely difficult it’s unplayable right now with how glitchy the climbing and pouncing is please fix
Oh ok
Make photo/noct the two worst muts in the game and restrict a fun mutation to only coastal creatures for some reason
They are 'must haves' and that's stupid. same as Salt (because deinos exist).
gastro could also do with a hard nerf but everyone knows that.
okay but your proposal just makes them infinitely worse than celluar regen in every way
yes, they're OP, but your proposal just makes them really bad
seperate the speed and the locked hp regen or roll the locked hp regen into cellular then and get rid of the speed muts entirely.
also some of the bush sounds are playing for the wrong animation (e.g. hypsi is playing crouched sounds when trotting.)#general-feedback message
@sweet oasis I’ve heard a lot of people propose stam draining effects to troodon venom. While I get the logic behind it, I think there would be one MAJOR unintended consequence of this, Mixpacking potential. Imagine a troodon with his rex pal, all the troodon has to do is get the venom up on his victim, and the victim will run out of stam, giving the rex the opening it needs to finish off the victim.
Outside of this, reducing the victims stam is not gonna make troodon better at its job, keeping up with a victim is rarely a problem as troodons are naturally fast. And even if the victims stam is drained, it can still use alt attacks, the primary defense against Troo packs.
mixpacking potential can be argued for literally anything, though. pachy breaks your ribs, your stamina drains faster. breaks your leg, you can't run. dilo gives you venom, you can't see to run away from the rex. maia groups with your carnivore, runs stuff down for you. etc etc
the game will have mixpacking deterrents eventually, i'm not interested in mixpacking problems. it's just going to happen until then
we don't need to care about limiting every single animal because of one subset of players that like to mix groups with their friends
pachy isn't the same situation because its fractures don't scale endlessly like troo venom does
troo venom impacts a trike as much as it impacts a dryo
this would be devestating in mixpacks
and that's another suggestion that i was workshopping with friends. troodon venom should be harder to advance on larger creatures. problem solved
so nerf troodon's punch up element to give it what is effectively body fracture
I never said I agreed with those either. Pachy, and any bone breaker for that matter, could be argued to be bad Mixpacking issues. I’m only saying we should prevent these wherever possible.
Also Maia is very bad at running things down despite its speed, its so clunky on biped stance that it’s hard to land anything
no it really isn't that hard to be honest, it has superior speed and outstams things pretty easily actually
That’s greatly dependent on what the deterrent is, a mixpacking deterrent mechanic always has the possibility to be exploited or even bypassed, but that’s all dependent on its execution. For now I don’t think we should rely on that, and instead consider the current climate
Tbh I’d probably call skill issue to the victims if they’re getting run down by Maias
then that's their problem i guess, but again literally anything can mixpack with anything and get an advantage
sure, but not a "50% faster stam drain and slower movespeed" advantage like that
How though? Does each stage take longer to reach on larger victims? More pounces? How should it be harder? Just thinking
You’re right, but we shouldn’t add mechanics that promote it
That’s why stat reducing mechanics are so tricky, especially if they can be inflicted by small, fast, fast growing species
Cause I can tell you that using troodons to reduce a victims stam so larger mixpackmates can get an opening, is a far more effective strategy than playing troodon as intended. Considering the build you’ve proposed
yes, it should certainly take more effort to fully envenomate a triceratops compared to something much smaller. if a trike is getting fully envenomated in 3 pounces, that seems absurd to me.
i understand that troodon should be able to punch up, but not that well
How many pounces is fair to you? Just curious. For trike
i'm not suggesting a crazy increase in pounces either
i don't think troodons should be hunting a fully grown triceratops to be quite frank
6? 9? it would have to be playtested for sure to figure out a balance there
why did they delete my feedback
I get the intentions, but try thinking of how to execute them. Sure a troodon shouldn’t be hunting trike often, but trike is also not very good at defending against troodons, it’s too slow and its turning can’t keep up. The main thing trike has is its raw bulk
but like, alright, i get that stamina drain might not entirely be the niche to go for with it
Troodons stam usage buff on pounces is exactly what it needed. Since stam usage was its main problem before
if it's not good at defending against troodons, then why should it be able to be fully envenomated in 3 pounces
I agree it shouldn’t, how many pounces should fully envenomate a trike?
honestly having troodon going BACK to needing to burn through a ton of stam to increase envenomation is just cycling back to the troodon we had before (except worse because now it takes more time, more risk and potentially more stam)
i didn't say anything about it having to burn an absurd amount of stamina my guy
if you have a troodon group and you're playing correctly, you should be trading out with your packmates for each pounce, letting your packmates regenerate stamina while you take your turn
even if you had, say, 3 troodons and a trike now took 9 pounces to envenomate, that's not burning through your entire stamina pool lol
okay but then the solo troo experience just sucks then?
why on earth would you be hunting something that big as a solo troodon
im not talking trike here
what are you talking then??
the moment something takes 2 pounces to increase a venom stage, it's already MUCH tougher than it needs to be
i personally just really dislike this additional stamdrain idea. Just feels like it'd be extremely annoying to go against, and doesn't capture the "impacts you physically" in a way that's actually engaging for both sides
okay, but give me an example of what you are talking about taking on as a solo troodon
and i did say that stamina debuffs were maybe not the way to go, i do acknowledge that part
like okay, if a trike takes 9 pounces to envenomate, something like a diablo would still take around 3 or 4. diablo's like a third of trike's weight, that would make sense. and additionally, if the change i suggested to allow troodon to sustain its venom through continued attacks were implemented, this initial increase in pounce requirements would be balanced out since you would not have to reattain stage 3 over and over
i'd also be very interested in other suggestions on ways for troodon to physically impact or debuff things
because like, going back to the root of the suggestion, having it have visual debuffs is still rather odd when that is dilo's niche
and i'm still adamant on the fact that we should not be worrying over what mixpackers will be doing with different dinosaurs. they already do it. every single dinosaur has mixpacking abuse potential, and giving troodon a buff in any way even if it isnt stam drain would still increase that potential no matter what. buffing any dinosaur increases its mixpack potential. that's not what we need to be focused on. like i said. pachy can break your bones for a rex. dilo can envenomate you and blind you for a rex while sending clones at you. diablo and maia and carno can knock you down for a rex. pteranodon and cerato and galli can easily track you. herrera and omni can give you insane bleed. at what point do we just remove every mechanic that enables this rather than just wait for them to implement ways to prevent mixing in the first place
real, mixpacking is the issue, not how dinos abuse it, make mixpacking against the rules on officials, problem solved. only players who lack any semblance of skill mixpack, because it gives an unfair advantage against players playing the game as intended, just as bad as hackers, why it isnt bannable IDK
okay so like. mixpacking used to be banned on officials when i was an admin, and the team was run ragged by reports. so that's why that rule was removed, it is just not a sustainable rule for official admins who are moderating dozens of servers
for something like a community server where they just have one or two servers maybe, but not officials
when a "gameplay aspect" is hated this much by the community, a logical dev community will look at that, and find the most effective way to reduce or completely negate that in their game, not sit there and say "well they can do what they want" regardless of how they planned their game to work.
It's not really about "well this is how i want it to be" it's about making money, it is a bussiness and unless they want their game to die they should probably address the issue
i know the dev's dont want mixpacking in their game, but it doesnt seem like a priority to fix the issue
theres plenty of ways to reduce it without destroying the admin team
-make herbies able to group with any other herbivore
-make some sort of indicator when carnivore/herbie sit together for too long
-reduce the amount of food mid tier+ carnivores get from AI
sorry why would herbivores grouping with any other herbivore prevent mixpacking
that is literally encouraging further mixing
ive been playing the game for a few years now and mixpacking was nowhere near as prevalent when i first started, you still got the occaisional mixpacking stego with deino, but nowhere near this bad
it allows players who dont want to play a stego, still play with their stego mate and group up, without playing carnivore/herbie
but they can already. just stick near each other
nowhere near the amount of players frown on herbie/herbie mixing as they do carnivore/carni or herbie/carnie
yes but grouping is more convenient, allows for grouping with randoms and encourages a more friendly population of herbivores rather than a bunch of diablos killing everything they see
herbivore mixing isnt nearly as much of a problem, if anything its healthy for the smaller herbivores as whats the point in playing dryo if you cant herd with some tenos for example
herbivores in real life do the exact same thing, and we dont have much evidence to suggest dinosaurs werent the same
ive never hunted a baby dibble in a stego herd and thought damn these cringe mixpackers
herbivores in real life also kill other herbivores so that's kinda not entirely a good point
i'm not as big against herbivore mixing at all though
they dont go out of their way to do it 99.9% of the time
right now in the game it's an expectation that its going to happen
certain animals absolutely will just kill things because they can
hippos for example
but are they gonna chase them across the map? because thats the experience with herbivores right now
but like i'm not here to argue realism
i want fixes to the egregious amounts of mixing too
yes but realism is what the game is trying to achieve, and it influences players expectation
they expect to see a carnivore roaming around looking for food, not one eating nothing but goats and being a stegos pet
but also. no this actually doesn't encourage anything friendlier. if a group of diablos wants to kill everything it sees, they're gonna do it no matter what. and then let them group with their also aggressive maia and tenonto and stego friends..... do you see the issue. the game encourages stomping out threats so aggressive play is beneficial at times
similarly if youre walking in a field and see a cow, youre not gonna be terrified as if you see a tiger, the cow could totally just kill you for the lols, but its not the expectation
yes but those players are doing that regardless, the group function is changing absolutely nothing.
exactly so. why do we need it?
not for those players? and for the general playerbase who would play the game as intended
for a more social experience in herbivores so instead of carnivores being friendly with everything a player that would be like that may prefer to play a herbie
with this logic why not make every dino a rex, then mixpacking doesnt exist lol
what even
if we cant flat out say "hey this is bannable" then make mechanics that will deter it
even if it doesnt fully negate the issue
making herbivores able to group with each other more literally doesn't deter anything
you make no sense to me
it encourages mixing of herbivores
it will actually change nothing, it will in fact just make it easier for these aggressive mixed groups to not friendly fire
and NOT that of carnivores
which inherently makes carnivore/herbievore mixpacks less likely
but it. literally won't
ok so why do raptors group up?
being able to see a nametag is not going to make someone be like hey i'm not going to play the dinosaur i want to play with my friends
you think there would be the same amount of raptor packs if they couldnt group or chat ? absolutely not
man
you know who is on your group, who is not, you can type to that person etc
this is like beating my head against a brick wall homie not gonna lie. we are not going to agree

