#general-feedback-discussion

1 messages · Page 328 of 1

junior nymph
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only as a juvie

pliant musk
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PHEW. Ok, cause this thing is SLOW as a fresh spawn and juvi

junior nymph
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top speed as a adult is the same

pliant musk
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TTL

little oyster
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Ok as a Hypsi and Ptera Main (Only the second part is relevant) I'm going to agree with the Ptera flight suggestion. I'm having trouble actually finding what has been changed (Other than the more awkward method of taking flight, and the Turn Speed which feels weird now, but I might get used to it) but based on what they've said, and my experience experimenting with Pteras on the Hordetest, I agree with them. They seem to have removed some of the things that made Ptera flying so fun, and while making Ptera flying simpler and easier will be good for some People, the skill requirement is part of what makes Ptera flying fun, while still being perfectly learnable.

Again I'm not entirely sure what exactly was changed, and my opinions are still very new, but I would consider @random mirage correct. But those are Just my opinions.

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Also Ptera's base Move Speed feels weird. They should be able to go slower.

fair jetty
grizzled matrix
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If i recall correctly that issues should have been fixed in the hordetest

hushed flint
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@edgy flax why don’t you think trike needs better nv?

edgy flax
random mirage
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Seemingly these are the biggest changes to PT flight system:

Con Speed gain from a shallow dive (observed by using W to steer during combat) is much more aggressive and immediate.

Con Speed decay is extremely aggressive in cruise. Supercruise is no longer possible.

Con Stamina decay seems to persist longer after leveling off after a climb.

Con/Pro Turn radius during flight is now less than one full wingspan. Probably the biggest number change for the playable.

Pro Straight-and-level cruise descent rate is much shallower

Con Heavy stamina drain while flying against an air current

I still prefer the old style of flight, however I feel a lot of the stamina pressure and feeling of boring flight could be alleviated by removing the exponential stamina drain while holding sprint. It can stay for extended climbs, sure. It feels like we have gained all the negatives of the land dino's sprint/movement system while still retaining all of the exponential stamina spending of the old system.

If the old flight system is off the table, I would like to test the feeling of a flat stamina cost sprint during level flight, a higher turn radius during sprinting and a less aggressive speed gain during shallow descents (using W during combat to steer)

grizzled matrix
deep hound
hushed flint
edgy flax
hushed flint
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It should be more vunerable yes,every creature in game(even dilo) is
But not to that extent

hushed flint
grizzled matrix
hushed flint
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Exactly TI_Facepalm

edgy flax
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so sit in an empty area people i dont understand u

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just play deer and dont be in a populated area at night

hushed flint
edgy flax
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eat before it gets night?

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dont it got like an hour food drain thing

grizzled matrix
hushed flint
hushed flint
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Not a few hundred kg

hushed flint
edgy flax
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what do u think did dinosaurs do when it was night

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🤷‍♀️

grizzled matrix
hushed flint
edgy flax
edgy flax
hushed flint
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It’s an apex herbivore and has the worst nv in game

grizzled matrix
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Is this bait?

hushed flint
edgy flax
hushed flint
edgy flax
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i dont wanna argue i made my point

hushed flint
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Yk it’s bad when people have to log off because of the appalling nv

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You aren’t supposed to just be afk all night

grizzled matrix
edgy flax
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pretty sure it can see when the moon is out

hushed flint
edgy flax
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so hide when it doesnt happen

hushed flint
edgy flax
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and in this picture its dark but u can still see

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show me a picture where its totally dark

hushed flint
grizzled matrix
cyan flame
hushed flint
edgy flax
hushed flint
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You don’t see an elephant hide from a single lion at night do you?

edgy flax
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is ur monitor just that dark cus i totally see in that picture

hushed flint
grizzled matrix
hushed flint
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Lemme just see how much bigger trike is than cera

grizzled matrix
deep hound
edgy flax
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i found this and ofc when my animal has a bad nv i go hide

hushed flint
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And you’re still just showing a pitch black image

edgy flax
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its not pitch black

hushed flint
edgy flax
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can u choose like gamevisuals on ur monitor

hushed flint
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alr i'm looking on my pc now insted of my phone,and you can still barely make out whats in fornt of you

edgy flax
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why would u look on ur phone when u play the game on pc

hushed flint
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Because it’s easier

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And faster on phone imo

edgy flax
hushed flint
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No I get it now,I just didn’t know my phone screen couldn’t make it out

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But it still shows trikes atrocious nv
It should get better as you grow,not worse

edgy flax
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shouldnt it be better when ur small and get worse when u grow

hushed flint
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No because your eyes adapt to the dark eventually

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Ofc when you get to elder it should deteriorate

edgy flax
grizzled matrix
edgy flax
hushed flint
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Yea ok sure
@livid bear what’s your problem with trike having better nv

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Because from what i can tell it’s only positive

livid bear
grizzled matrix
livid bear
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Did night vision get worse for trike?

livid bear
hushed flint
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Because the trike is literally blind

livid bear
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I didn’t have this problem last time I played. Did they make it worse in recent patches?

grizzled matrix
hushed flint
hushed flint
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Apart from when the moon is out which doesn’t always happen

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And even then it’s suboptimal

livid bear
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It was fine last time I played. They probably tweaked it or bugged again idk. If it’s worse than it was a month ago then yeah it probably needs to be better. I think some people were saying night vision was bugging again

hushed flint
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I’m fine with it having below average night vision. But not to the extent where trike(the 3rd strongest herbi planned to be in game) should be useless

livid bear
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The night vision for trikes

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Cause that’s gotta be bugged. It wasn’t that bad a few patches ago I swear

edgy flax
livid bear
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That is bad Breh

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You ain’t gonna be able to defend at all with that

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But I know you can probably cheese with gamma

hidden pilot
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@warped glade Bro that is NOT feedback 😭

warped glade
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mb

warped glade
hidden pilot
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If you safelog, it doesn't stay. If you don't it stays in the server for a minute and can be damaged and killed

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but you will keep your animal if it doesnt die

warped glade
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i safelogged and its gone now

hidden pilot
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so safelog

hidden pilot
warped glade
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how often are serveer reseets bc it happens to me all the time

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cant keep a dino alive after safelogging

topaz crane
warped glade
topaz crane
warped glade
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how do you know there was a roleeback do you use any website to inform myself

topaz crane
warped glade
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i was happy today until i got into the game

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a whole decade on beta

round temple
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Hey guys, I have a question. When you use the replay system to watch recorded games, do any of you experience a PC crash when trying to fast-forward or rewind recordings? Any recommendations for a solution?

hidden crystal
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@glacial lily read the conversation between pumpkin and spandy

hidden crystal
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Np

deep hound
scenic hollow
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Tbh I just wanna be a vulture as ptera and fly around in circles above a fight

teal abyss
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#general-feedback i do think that giving hypsi some sort of "magnetization" or whatever u want 2 call it while jumping upwards wud be a rlly good change. the biggest issue i think ive had w/ hypsi climbing is how half the time you get flung off of the surface youre trying to climb if its geometry isnt perfect. at best its just incredibly annoying and wastes a boatload of stam and at worst it flings you directly into the loving arms of whatever was chasing you to the tree to begin with

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a slow climb to help w/ repositioning and lining up jumps would also be greatly appreciated. think hypsi should get around via jumping to differentiate it from herrera but i dont like how it literally cant move once latched

scenic hollow
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#general-feedback message
Semi aquatics shouldn't but I think it goes without saying troodon and ptera should be able to spawn anywhere

junior nymph
woven bane
normal shuttle
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Lmao

tribal girder
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Does anyone know if there's any plan on adjusting dibble attack range?

normal shuttle
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No

tribal girder
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Damn :/

grizzled matrix
junior nymph
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@runic moat its a bug rn

runic moat
junior nymph
grizzled matrix
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Agreed

normal shuttle
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Just punish button mashing on (almost) everyone else

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Rather than taking it away from trike

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Also, maybe try not spamming and instead respect the cooldown? 😭

tribal girder
normal shuttle
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It’s desync

tribal girder
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Also I don't think desync happens only when fighting dibbles and not any other Dino

grizzled matrix
normal shuttle
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Carno and omni are also very significant examples of this occurring

junior nymph
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@timber locust 1 the ptera stam is a bug rn to do with the changes of turning and altitude. 2 the turning does feel a lil fast I would like a bit of a nerf but the last one is a complete lie. We have waited for slipstreams for AGES and they boost you not using stam and needing to sit if anything its a buff

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cause the rework is soon so

timber locust
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Try flying from south plains to the Dome, following the river

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You lose all stamina in a few seconds, can't escape the Jetstream cause it's a canyon😟

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Going down from dome, no one needs the Jetstream really

junior nymph
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from what I know

timber locust
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They need to be smaller so they can be avoided and more visual

junior nymph
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yeah they are a pain to go through but it also is just easy to avoid. I took that route many times without much issue

timber locust
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They are hard to spot in the current implementation and need to be avoidable

junior nymph
timber locust
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Appreciate your thoughts

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I just haven't found them helpful

junior nymph
timber locust
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Isn't this the moment to give feedback?

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It's now in hordetest

junior nymph
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yeah but its not actually a true rework

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its just better turning and a few flying stuff

timber locust
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I find their adjustment very altering of the gameplay style and can't say I like they direction they are heading in

junior nymph
timber locust
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Hordetest Petra uses more stam than old Petra, but that might just be me adjusting

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But the takeoff is clumsy and slow, old one was nicer

junior nymph
timber locust
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They just need to remove the normal jump on Ptera, it's pointless and messed with the old takeoff

junior nymph
timber locust
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And the turning radius should lean more towards the old bigger radius imho, especially on a full-grown Ptera with huge wingspan

timber locust
junior nymph
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it also feels more responsive when you just drop from the air

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unlike old ptera where it would take like 3-4 seconds before you can pull your wings out again

timber locust
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I just don't see how any of all this work they did, which is admirable, really helps the core problem of Ptera: mastering it is complicated and there is no explanation. It's just often misunderstood and none of this make it any simpler

timber locust
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While before one spacebar tap would open the wings and start flight

swift raft
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Did they buff Petra stam consumption ? Or am I tripping?

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In HT i mean..

junior nymph
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when pressing w or space you lose like 2% stam overtime

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QA knows about it so it should be getting fixed

swift raft
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The turn radius feels off also

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Doesn’t feel like we are actually flying lol

naive wasp
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is this where i do bug reports? i clicked the bug report button in game and it just opened discord on my browser and acted like i had never used the app before. i got frustrated and figured id just ask

hidden pilot
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no that would be in the bug report form 2 channels up

naive wasp
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ah gotcha. my bad, thank you!

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and i dont have permission lol

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is rain audio staying on after rain stops a known issue?

topaz crane
naive wasp
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id love to, but i dont have permission to use that channel for some reason.

topaz crane
naive wasp
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oh, im just being stupid huh? there is a form im supposed to click i suppose in that channel?

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god damn im getting old, my god lol. thank you

proper bluff
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yall what is an automod, i just got a warn for bypassing it or sth like that

topaz crane
south sandal
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damn, that accually sounds sick!

swift raft
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Write it up & post it on channel above this one, maybe add a turtle pic (more noticable)

topaz crane
topaz crane
grizzled matrix
grizzled matrix
icy lion
grizzled matrix
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But i guess there's nothing that can be done about it 😦

sullen marsh
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Hypsi can already go up ledges with W. Just unreliable on small branches.

sullen marsh
# sullen marsh

I don't mind their current climbing myself. I just wish it didn't glitch me through branches and such to throw me off the other side of the tree while I climb.

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Or that it didn't decide to throw me off a branch after I land because the game miscalculated or bugged

pine bone
# grizzled matrix

man it looks awful, just need to be more creative everything is possible

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it breaks the immersion and looks painful

grizzled matrix
grizzled matrix
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I do think that it should be more agile and precise with it's hops tho

winter mulch
woven bane
lone summit
grizzled matrix
brave trout
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Honestly after being gobbled 4 times by an elite fish, I have to say this is getting cancer.

random mirage
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Just lost a FG due to bad servers. I wish the devs would work on fixing terrible desynch so we could give more valuable feedback vs dying for no reason while scrambling to find food

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Also just died due to an invisible scavenger. GG devs.

slim fractal
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how comes cera that is the heaviest carnivore atm also swims the fastest?

random mirage
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Not one single fish or frog along the entire south plains water source. Fix food availability so at least one PT can survive in the servers' hotspot

cinder blade
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I heard some people saying ptera is getting like a heat vision?? That sounds like an awful idea seeing how most carni groups use a ptera as a scout and pteras already can’t really be fought off by something that doesn’t jump/can hopefully trip it out of the air

grim tangle
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For Wedge:
My fullest kudos and appreciation for the trike sound design. The deep, brassy, nasal tones are phenomenal. I wasn't sure what Trikes vocal kit could be missing before your most recent work. but holy hell, it's night and day. Best sounding creature thus far imo--not to knock anything else.

limber hull
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Look at the ptera model lol it has flappy human-like feet more than eagle-like talons

alpine oasis
alpine oasis
urban flax
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It's not AI-generated tho

pliant elm
past crystal
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ah yes, very normal pounce hitbox in the first place..

cold garden
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I love the idea of a pteranodon that can pick up small players, disagree with something as big as a dryo. don't want to punish a playable that is already never played even further than it is already by making it 1 shot ko to something that FLIES so can't really be avoided

urban flax
cold garden
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i dunno, the ability to pick up and eat babies is done in beasts of bermuda and its done really well lol

urban flax
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"done really well"
Uh

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The simple concept of a predator killing its prey by picking it up and carrying it to great heights before dropping it is absurd

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And now people want to apply it to ptera, the playable with the least grabbing-capable feet in the entire roster

cold garden
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its literally no different than utah able to pounce and 1 shot kill everything, or deino. why are they allowed to 1 shot kill stuff but people dont like pteranodon doing the same for a small window when you're a very small dino lol

urban flax
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Deino would literally have an easier time grabbing things with it feet than Isle ptera

cold garden
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Oh with its feet yeah.. but it has a beak haha

urban flax
cold garden
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can it?? didn't know that

urban flax
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Just bite them
And if they're small enough they get grabbed when they die

proper bluff
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but yeah pteras feet are not suitable for grabbing

urban flax
cold garden
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nah there are some that do it on living animals too

limber hull
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That’s dragging it down, off a mountain, not lifting it high into the air to kill it

urban flax
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^

swift raft
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Ptera should be able to pick up juveniles.. if they are under a certain weight.

barren crater
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Ptera is a fisher that can pick off small animals by pecking them (you can one shot a hypsi). It isn't quetz lol

limber hull
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#general-feedback message

I don't get why we need to remove buffs that support cerato's intended playstyle rather than focus on the nerfs that clearly weren't enough (the speed nerf on charged bite)

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Like we're going in circles on what cerato is meant to be

grizzled matrix
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Agreed, I do think that Cera should have the upper hand against a Carno. But making Cera almost impossible to hunt for a Carno is not good. If the Cera wants that stability boost, it better find a corpse like the scavenger its supposed to be.

limber hull
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"Most herbivores that were able to stagger and knockdown Ceratos are still able to do it, I don't understand why the indirect nerf to Carno was necessary with this change"

That's the idea. Cera is a bully to other carnivores who chases them off food and keeps them away, it's not a hunter. It makes sense for it to have a notable advantage against carnotaurus

barren crater
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Hold on. Carno can still stagger a Cerato that's charge biting

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@grizzled matrix

queen locust
pliant elm
swift raft
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What do we know regarding pachy? Any future rework/buff ?

grizzled matrix
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10x is a bit much but i agree that elite fishes should spawn more often

cosmic thorn
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@scenic hollow the problem with giving Troodons venom early on is that Troodon venom is species wide. Meaning if one juvie Troo envenoms a big dino, every other Troo reaps the benefits. That might result in people zergrushing with freshspawns, which is kinda antithetical to survival.

I do agree Troodon needs a bit of QoL for its juvie stage though.

scenic hollow
# cosmic thorn <@715601564223668297> the problem with giving Troodons venom early on is that Tr...

the baby troodon venom would work like the babies themselves get reduced pounce damage and DOT contributions, meaning an adult would need to inflict the venom for the good DOT but a baby still wouldnt do any extra pounce damage. the DOT would be barely enough to kill anything above teen at spawn but would do bonus damage to ai maybe to allow for hunting deer and goats now that they can attack back

scenic hollow
limber hull
limber hull
scenic hollow
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i honestly think atp they should significantly reduce its food loss on spawn, it loses half its stomach in like 10 seconds before it slows

limber hull
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that's because it gains so much weight proportionally so quickly

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it's kind of also par for the course with small creatures due to how fast they actually grow

desert arch
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Once sanctuary ai actually get implemented troodon will be chilling

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But until then it would be nice if it got some more beach spawns as a band aid fix at least

scenic hollow
scenic hollow
hidden pilot
scenic hollow
hidden pilot
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Cus it's not big enough of a deal to worry about rn

scenic hollow
limber hull
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eh, i mean, with its new diet, it's a lot easier imho

hidden pilot
hidden pilot
scenic hollow
scenic hollow
hidden pilot
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Bottom of the food chain moment

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Ah thats cool

limber hull
scenic hollow
limber hull
scenic hollow
hidden pilot
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Dang. No fishing troodon

scenic hollow
hidden pilot
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Thats gotta be a really bad diablo

scenic hollow
hidden pilot
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Dang w troodon gameplay

scenic hollow
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unfortunatly i didnt kill them fully because they ran, but they were so low they used a mud pit and didnt stand for like an hour

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they had like 20 dibbles in a big overpack

swift raft
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Troodon juve speed nerf doesn’t make any sense to me.. why make the slowest animal in the game ?

normal shuttle
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or elite fish

pliant elm
swift raft
swift raft
faint folio
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@queen walrus it would be nice if Rex had some mechanical differences from Omni on pin (a LOT more of the roster is pinable by a Rex), but I don't get the point about the animations. Each model already has over a hundred animations, and each animation is probably a couple thousand dollars if you price out the time an animator is paid to design, animate, and polish an animation, plus the time to code that into a game. Functionally, as I understand it all animals have a "pinned" animation set (eg enter pin, pinned loop, exit pin, etc) that plays any time an animal is in the pinned state. I don't think it adds much to have unique pinned animation sets on every animal for each animal that is capable of pinning (eg rex, allo, Omni, etc), particularly when you consider the price tag involved

queen walrus
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It adds m u c h. Say for example if the pin is directly on the neck, with different audios etc. Would be way more immersive

The question is - is it worth it? I don't know

The larger issue though is the mechanical part, not the animation. I think rex's pin should serve some other purpose

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Maybe instead of a pin, it can rip a large chunk off of something - and cause large debuffs
That would add an entirely new mechanic to the game which can be utilized by other creatures in different ways and would also add a new aspect of gore

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way better than a glorified omni pin

faint folio
# queen walrus It adds m u c h. Say for example if the pin is directly on the neck, with differ...

But having different animation sets by location has the same issue as having different animations per animal. Say if you divide by hitbox - so head (neck), body, legs, and tail base (tail tip shouldn't award pin imo). That's 4 regions, with a minimum of 3 animations each (enter pin, during pin, exit pin), so 12 animations per animal in the roster, times 40ish animals.... That's a HUGE amount of money and time, where the only real difference is visual. The mechanical implications are exactly the same

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That also stacks if you then make different pinned animations depending on the size of animal doing the pinning

faint folio
# queen walrus Maybe instead of a pin, it can rip a large chunk off of something - and cause la...

I like this idea. But even if Rex keeps the pin, I'd like it to distinguish itself mechanically in some way - for starters, maybe its a reduced threshold from Omni, so a pin is possible below 60% of its weight or something (still quite a lot of the roster in that band). But honestly pin really just needs some mechanical complexity where you actually do have a chance to escape the pin somehow

queen walrus
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I gotta give it to you, you're good at analyzing stuff like that in depth. That's definitely a good way to think of it

Yeah it would cost a lot of money, but everything does. I gurantee you, there are probably thousands of visual animations with a spiderweb of mechanics upcoming in GTA VI for example - which aren't "necessary", but the fact that they are there makes the game more alive

"over"doing it and making a spiderweb out of a single feature is costly, but EVRIMA has always proved to be focusing alot on quality. We care alot about quality compared to the competitors

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and yeah i really want the rex pin to distinguish itself alot in some way, from the omni pin

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if allo, rex, and omni ends up having the same pin it just won't feel right

faint folio
# queen walrus I gotta give it to you, you're good at analyzing stuff like that in depth. That'...

True, but keep in mind that R* probably has an entirely different magnitude of budget than the isle, and they intentionally choose to develop their worlds so thoroughly to stand out from their competitors. Many of their "extra" animations also serve mechanical or thematic purposes in telling their narrative. I havent played GTA but I have played RDR2. A LOT of their extra animations are reusable - Arthur's extra animations can be used on NPCs as well because they're probably very similar if not the same rig. The isle has the problem of 40+ unique models and rigs with all the same required complexity and suite of animations. It's difficult to reuse

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I think it would be more justifiable if you linked the difference in animation to mechanics. For example, what if a pin to the head has different effects than a pin to the legs?

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Alternatively, it could be a nice "polish" step as they're finalizing the game. But as it stands, I think it is an unnecessary expenditure to both animation budget and animation schedule

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People are already unhappy it takes months to release new animals as it is

queen walrus
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But mechanically with the pin, did I notice right? It's basically the exact same as omni's pin as far as we know? or is there something different to it that i don't know of

faint folio
limber hull
queen walrus
queen walrus
limber hull
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i mean... rex's crush mechanic alone already has plenty depth

it can:

  • activate an execution mechanic on very small creatures
  • pin creatures smaller than it
  • deal hefty damage to creatures around its size
  • initiate sparring
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i think recontextualising it this late in development is a massive mistake

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have fun waiting another 3 months for rex lol

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at some point you have to come to terms that there will inevitably be mechanical overlap

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like, triceratops having effectively the EXACT same kit as dibble is here, yet we're worried about rex having a pin at all?

queen walrus
limber hull
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im gonna assume rex can't just pin another rex

devs want that to be a massive fight between two powerhouses, not "first to RMB wins"

queen walrus
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it's important that its mechanics are distinguishable

limber hull
limber hull
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just because rex is rex it should not have pin?

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if pin works on rex, it can work on rex

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rex is plenty unique

queen walrus
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those things make it more important

queen walrus
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There is a reason why they put more animations into rex than they did into omni or carno or cera etc

limber hull
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it is very unique lol

queen walrus
limber hull
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should it also not have sparring because dibble and trike have it?

queen walrus
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Its pin should be very different than omni's against 80+% its weight

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should not just be a one hit oneshot in the same way

queen walrus
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it's entirely unique because it's the first time a carnivore is sparring, and it looks also completely different

limber hull
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and its pin is (despite us knowing nothing about it besides it having a pin)

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like we don't know any of the specifics of said pin

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just that it is a pin

queen walrus
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did you see what the juvie rex did to fg galli

limber hull
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yea, we've known it's getting that for months now lol

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it got shown off doing it to a dibble as an adult

queen walrus
limber hull
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it isn't exactly mechanically the same what

queen walrus
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it's not the same mechanic but the mechanics are too similar and basically the same

limber hull
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yes, that'll happen

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it's the result of a colossal roster like this

queen walrus
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should not happen to rex

limber hull
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why? it works fine for what rex is supposed to be and mechanically doesn't need to be something else than it is

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why remake the wheel when you have a functional one

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like genuinely rex was probably always going to end up with a pin. It's an animal that focuses on biting on something and not letting go till it dies

If you're small enough, you're not going anywhere

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It's a pin

frank tapir
#

I just hope the animation is ok

limber hull
#

You also seem to be under the assumption that people will be turned away from the game because rex and omni share a mechanic which

What???

Who's going "I can't play this anymore rex has a pin"

hidden pilot
#

Big deal

queen walrus
faint folio
# limber hull like genuinely rex was probably always going to end up with a pin. It's an anima...

Honestly my only real problem with it is if Rex can one-click pin ANYTHING smaller than its weight like Omni. A 6T stego or sub trike is a significant time investment (we're talking hours) and that time should be respected by not making it a 1-click-to-win scenario imo, especially if Rex will be faster than these two at equal or greater size. I think that a 100% threshold works for Omni because in the grand scheme of things, animals that weigh roughly 500 kg or less either grow quickly or are out of that weight band fairly quickly. Rex should have a lower threshold (comparative to its own weight) to pin

random mirage
#

Any pteranodon's find that we're dropping food less often while in the air?

queen walrus
hidden pilot
#

womp womp big stronk lizard

normal shuttle
#

I think it should go for Maias at best in terms of a pin

unreal summit
#

Subject: Ongoing Cheater Problem on Official Servers

Dear Isle Development Team,

I’d like to report a persistent and increasingly frustrating issue on the official servers: the widespread presence of cheaters.

Players are using teleportation, wallhacks, speed exploits, and other unfair advantages that completely break the core survival experience. Many of us invest hours into growing and playing carefully, only to be killed instantly by players clearly abusing the system.

Despite the in-game report tools, it seems little to no action is taken:

Cheaters remain active for long periods

New accounts allow them to return without consequence

There's no visible moderation or transparency regarding bans

This is especially concerning in a game like The Isle, where the survival aspect depends heavily on fair play and immersion. The current situation is driving many dedicated players away or forcing them onto community servers just to avoid being cheated.

I strongly urge you to:

Reevaluate your anti-cheat systems

Increase moderator presence or automated detection

Communicate clearly with the community about how you plan to address the issue

We love this game. But without a trustworthy and protected environment, it becomes harder and harder to stay committed.

Sincerely,
Troll

https://www.youtube.com/watch?v=C3vqcnoPAOs

Dieses Video wurde mit Clipchamp erstellt.

▶ Play video
cinder haven
mortal parrot
#

@compact timber #general-feedback message I think it is fine, Cerato's Charge Bite being a defensive tool is how it should be and the stability supports that role

#

If a Cerato has a charge bite active then don't go near it

limber hull
neat ibex
#

Where’s the @ bro

limber hull
#

you got here regardless lol

neat ibex
#

Bro ain’t no way u don’t feel what I said at all, and like I said I’m not a dev…

limber hull
#

anyway

guy who make concept art for tree ≠ guy who programs the dinosaurs

#

there's no overlap

#

stopping working on trees doesn't suddenly make dinos go faster, it just means the dinos go the same speed and the guy who works on the trees isn't doing anything

neat ibex
#

Correct. Meaning the guy working on trees can be working on a separate Dino… is that what u meant or does he only work on plant and textures?

limber hull
#

that's not how that works

creature modellers and environmental modellers are two very seperate things, and you'd still need to go through the programming, animating and sound design phases, each having a different team/individual working on it

#

they already have so many models prepared too, so modelling isn't really the prioirity

#

they've got a massive backlog of models for unreleased dinos

neat ibex
#

So then what’s the priority?

icy lion
icy lion
#

The monthly devblogs are good insight, as many different devs discuss their priorities

limber hull
icy lion
#

Currently the largest priorities are the hordetest, rex, and trike

#

Though the concept artist isn't working on those ofc

neat ibex
#

Ok so I get that those two are main priority but hasn’t it been 8 months since last Dino drop? Does it take that long really?

icy lion
limber hull
#

Given the sheer level of complexity on rex and trike, yea

#

Rex is effectively 4 animals balled into one with its growth being how it is lmao

icy lion
#

Trike is being prepped for release, and rex is being prepped for hordetesting, as mentioned in the blog

neat ibex
#

Like I said in my (opinion) in feedback. I’m not a dev I don’t know. But I feel like having a team that has already done this on the same engine shouldn’t take 8 months to drop one dinosaur.

icy lion
#

Already done what?

#

Evrima and legacy aren't on the same engine if that's what you're referring to

icy lion
#

And developing a dino for evrima is nothing like making a dino for legacy

neat ibex
#

Legacy, I though it wasn’t same engine. Is it not?

icy lion
#

Rex has over 800 animations for evrima because of its growth and the amount of mechanics it has

#

Not to mention that no code, nothing at all, remains from legacy

limber hull
icy lion
#

Even the rigs and animations for most of the dinos has to be remade, and that's assuming the model was even kept

#

Sounds, too, all redone

#

They haven't "done this before"

#

They've worked on a dino game previously

limber hull
#

Legacy doesn't work remotely like EVRIMA either tbh

neat ibex
#

Makes sense. And u guys make good points. I don’t do code, dev work, anything of the sort. I’m just an average gamer. If u guys didn’t come into chat I wouldn’t have thought about all that as well.

#

Didn’t even think about the new animations made for even the already made dinosaurs too

#

So do the basically have to scratch a lot of stuff just to add different ones as well?

limber hull
#

A lot of the time people don't really account for how departments work in game dev

Just like how you wouldn't get your marketing guy to deal with finances in a regular office, you gotta just wait for the finance team to figure it out

icy lion
#

Everything from scratch, unless they decide to keep the model from legacy

#

Trike at the very least shares a lot of mechanics from diablo, but even then there has to be changes made due to the size difference and the ability to spar with rexes

neat ibex
#

That’s wild. And thinking about it like an office made sense to me XD. I don’t work at an office but helped with concept. Do both of you do coding and stuff, how u know that it works like that?

icy lion
#

I was on the QA team for 3 years

#

And by and large, they're extremely open about their development process

#

Especially in the monthly blogs

#

I first heard of the game right when evrima was being made, so I've basically just had a tab kept on it the whole time

neat ibex
#

So the YouTube videos bashing are just talking out of their butts?

icy lion
#

For the most part, yea lol

neat ibex
#

I try to look things up about it but everyone just constantly says “ takes 10 years to do anything” in a nutshell you know?

icy lion
#

Like, sure, updates come out a bit slower than most people (even the devs) would like

#

But everything they're doing is brand new, both to them and the genre

mortal parrot
icy lion
#

There's no guides for what they're attempting (especially since UE5 documentation is basically nonexistant)

neat ibex
#

That’s why I even put the feedback cuz I thought it was just a safe space. Didn’t mean to get ripped first thing lol just was an opinion of a non dev.
And yeah I thought it was the same engine too, I was thinking “ you have your blue print what’s taking so long?”

mortal parrot
#

Were you talking about the new strain plants in the dev blog?

icy lion
#

Lol you're good, I've just seen.... a lot of that type of rhetoric from people who are unwilling to learn about the game if you get what I mean

fair jetty
#

@pliant elm #general-feedback message Keep in mind that any changes not included in the patchnotes probably is a bug, also a lot of the issues with falling off of stuff is almost certainly due to high ping and latency on ht

neat ibex
#

Yeah well a lot of people are toxic I’ve noticed. Inability to be reasoned with lol. U guys have me chewing on new info which soothes my mind about it haha

mortal parrot
#

Were you talking about this?

neat ibex
#

No that was the changing redwood in the latest blog. It was little ago had about the flower and tree bark. I read and was like “ no way that’s what’s happening right now”

#

But all in all thank u guys for shedding some light on what to think about💪🏼

pliant elm
mortal parrot
neat ibex
#

Thank u people’s 🦅

chilly ermine
#

logic and reason prevailed, and there was peace

limber hull
#

#general-feedback message

"It always feels like you're going down the same path and not getting anywhere"
"The hills make it so you don't have the freedom to move around like you did on previous maps"
"Isle V3, feels much better than Gateway"

how can you possibly say all that and still think V3 is better lmao

#

And saying Spiro needs to come back is wild given just HOW garbage the design on that map was

mortal parrot
cosmic lantern
mortal parrot
normal shuttle
#

@frank notch that’s not how game development works

limber hull
normal shuttle
limber hull
#

i mean, depends if they even time to do that in one day lol

normal shuttle
#

Not even abilities

wooden agate
#

t posing titanoboa from legacy vibes

normal shuttle
#

of churning out these static unpainted statues without sounds all with their different stats

#

T posing rigid spino ruling the meta

normal shuttle
#

titanoboa reference

#

and also that bug yeah

#

that super old bug

solid dust
#

#general-feedback message
i second this, reinforced tendons feels like a must get on herra just to retain some stam when traversing

junior nymph
#

@dim raptor is replay enabled?

#

dang its not

#

my theory is since your fps is 19 redwoods ARE in they are just not accessible

dim raptor
#

Yea that could be why and no i didnt have reply on

compact timber
dim raptor
#

good theory i hope the red woods are inside

limber hull
#

yea they turned it off on account of people using it to rex track

urban flax
#

@charred grove That's what occlusion is for

icy lion
#

@coral shuttle They're optimizing the hordetest because the hordetest becomes evrima

coral shuttle
#

Kk

faint folio
# neat ibex No that was the changing redwood in the latest blog. It was little ago had about...

Hi I'm late to the party, but I wanted to add one more thought to the honestly pretty respectful conversation about game dev. Tapwing (the dev doing all the tree/flower/plant art) is the team's concept artist. In other words, they are the first cog in the game dev wheel after the brainstorming phase. What that means, functionally, is that Tapwing is working essentially years ahead of the later stages of the dev team, like the programmers that are taking polished animations and audio clips and hooking them into the game engine. Tapwing HAS worked on adding new dinos already - there's lots of their concept art floating around for everything from quetzal to tenonto. But they're working ahead of the rest of the team so they don't block the critical path. The devs don't need concept art for dinos that are in the final stages of development and implementation, honestly

woven bane
#

#general-feedback message @ornate spade the fundamentals behind ambushing is to one shot, not every playable needs a whole rework

limber hull
#

additionally, herrera is 175kg

once it's on the ground going for the hunt, it's in great danger to basically ANYTHING it's decided to initiate with

#

you genuinely cant rework it in such a way (nor should you, because it simply will die to the follow up hunt after the ambush most of the time)

#

this also is on top of the fact there are areas on the map where herrera just... does not work

neat ibex
#

@faint folio

naive thicket
#

#general-feedback message

They're about to update official Evrima branch to whatever is the latest Hordetest patch. So that's why they're focusing on the HT.

mortal parrot
void orchid
normal shuttle
#

@ornate spade I am sorry...But git gud, herrera does NOT need better land movement, and in fact it might even need a slight nerf there

#

it is meant to be an ambush predator

void orchid
normal shuttle
#

it probably does not need that

#

devs will make it capable of thriving while sticking mostly to the ground

void orchid
normal shuttle
#

Getting a whole new rework. Just look at the new (?) sprint lol

normal shuttle
#

prolly alongside rex

normal shuttle
#

not just those attacks, it is getting more stuff

void orchid
#

It’s like a frog my goodness

normal shuttle
#

true

ornate spade
# normal shuttle it is meant to be an ambush predator

just because its "meant" to be some way, doesnt make it a fun gameplay experience. it's pretty much dont stand still under trees in south plains, and thats it. theres no skill in the "ambush" and ambush predator done right is more like carno, who legitimately takes skill to sneak up on opponents, not just sitting there until some random decides to rest under your tree

normal shuttle
#

but yeah ptera is gonna stop being useless for anything but skimming fish

void orchid
normal shuttle
icy lion
normal shuttle
ornate spade
icy lion
#

There's a few changes in HT atm but not the full rework

void orchid
ornate spade
ornate spade
normal shuttle
normal shuttle
#

but in a place like petits, highlands herra is so peak and interesting

void orchid
#

Much how a Quetz will be to the mid and small tier

icy lion
normal shuttle
#

and also many doqi vids show that stalking herra is good

#

herra has a very low skill floor, but moderately high skill cap. Good design

ornate spade
normal shuttle
normal shuttle
ornate spade
#

thats why im saying it should be able to do more on the ground to incentivise leaving south plains, running further around the map etc

ornate spade
void orchid
ornate spade
#

and theyre not safe on the ground bc theyre useless in a fight, a solo troodon can easily 1v1 them

#

as a FG herra

normal shuttle
normal shuttle
ornate spade
normal shuttle
ornate spade
#

feels like its the only spawn that matters 90% of the time

normal shuttle
#

yeah, hotspots are not good

#

seriously, poor herra

#

it's the only carnivore currently who is moderately well balanced besides HT carno and troodon

#

everyone else is either terrible or laughably overpowered

#

herra is just like teno in terms of being stable in the meta

ornate spade
#

i mean yeah i wouldnt say its overpowered

#

but it's pretty lame

#

of a playstyle

#

should have at least SOME kind of warning

#

like sounds when its flying through the air or something i feel like

normal shuttle
normal shuttle
ornate spade
normal shuttle
#

the problem are those who use their brain and can be anywhere

normal shuttle
ornate spade
#

my fault for not looking at literally every tree in south plains, thats my point, it's just annoying that the only way to deal with them is to look at literally every tree on the map... at least deino theres water they cant get you in

wooden agate
#

well lets think

#

we know there are herreras in the trees near SP, regardless if we know which tree

#

so that would mean....,,.. avoid the trees at SP

#

(south plains)

#

but thats too hard i agree, nerf herrera into the ground peekaboo

woven bane
ornate spade
woven bane
ornate spade
ornate spade
woven bane
ornate spade
#

It’s kinda snooze when you’re trying to hunt one of the only hotspots on the map and have to stand in a wide open Field to not instantly die to a herra

woven bane
woven bane
#

potato coming in clutch

ornate spade
#

But if that is case make the sound start earlier and louder instead, I don’t think anyone has heard a herra falling to them, and reacted fast enough to get away

woven bane
#

it makes the sound when it’s like a meter away from u

ornate spade
#

Yeah what’s the point in that, you’re already dead. It should be an early warning of like 1-2 seconds

#

So if you’re on the ball you have a chance

woven bane
ornate spade
woven bane
#

regardless, i think your suggestion would make herrera less gimmicky and more generic

desert arch
#

🤦‍♂️

woven bane
ornate spade
#

Maybe a herra hitting sound in there too but that’s a hit sound not a “I’m flying through the air about to hit you” sound

#

There’s literally silence as it’s falling

#

Like what shriek are we talking about genuinely, you actually tryna say it’s shrieking as it’s falling ?? 😂

#

Surely you are just messing with me like what

ornate spade
#

The first time you load it up yes, but it’s audio desync. If you’re on the rewind to as it’s falling there’s no sound until it hits the raptor

#

Very obvious raptor death sound I’ve heard it many times. That is not a sound the herra makes lol 😂

#

The shriek is raptor taking damage, and the hiss is raptor dying, because it got one shot it’s playing both audios

#

There’s literally no sound until 13 seconds in, when he slams the raptor

desert arch
#

Raptor dmg sound is way different what

ornate spade
#

Even if it is herra making that sound (which I’m sure it’s not) that’s once contact is made, which is again, NOT a sound of it moving through the air

#

No human is reacting to that

desert arch
#

First herrera makes the sound of a cera eating, now it makes the sound of a raptor taking damage.
Just choose one please 🥀

ornate spade
#

It’s not even possible

ornate spade
pliant elm
desert arch
ornate spade
#

Even if it does make that sound, which I’ve played herra plenty of times and never heard this sound once, as well as died to it, the sound plays far too late

pliant elm
ornate spade
#

Even deino you get the shallow riverbanks so you get maybe a second to react and move or jump to potential allg avoid death

ornate spade
#

Yeah can hear it in that one for sure

pliant elm
ornate spade
#

Would not call that a shriek though what 😂

woven bane
#

would you call that a roar lel?

ornate spade
#

Idk a grunt, huff something like that

#

A shriek is making me think high pitch

woven bane
#

that is NOT a grunt

ornate spade
#

Kinda low pitch

#

I would say it’s more of a guttural sound than a high pitched one

#

Closer to a grunt

woven bane
#

anyways, you can both see and hear it coming, i’d say it’s fair

compact timber
ornate spade
#

Well if you didn’t see it in the first place you’re not looking skyward, and again the sound plays way too late for it to be anything close to meaningful

#

So you very much can’t see or hear it coming

compact timber
#

"cerato needs more buffs!!"

woven bane
ornate spade
# woven bane you can hear the climbing sound

Yeah I think they’re fine when they’re actively moving around the map, hence why I said they should be better at doing so, so they don’t sit south plains in one spot waiting for someone

pliant elm
ornate spade
#

When they’re sitting in a tree for 20 mins you can’t hear anything

woven bane
ornate spade
woven bane
woven bane
ornate spade
woven bane
#

in what way?

pliant elm
# compact timber yeah!

Dondi can't even hide how much he loves the Cerato anymore, it's literally obvious seeing everything he does for the Cerato.
At least I hope they improve the 2 "nerfs" made to him in the hordtest, increasing the stam cost and making the speed reduction constant

ornate spade
# woven bane in what way?

Making them less useless on the ground so they’re not a walking meal when they’re away from a tree, it won’t be as much of a risk to run big distances without a tree. (You might see some SP herras sitting in the tree line opposite sanctuary)

woven bane
ornate spade
#

And further into the map

woven bane
#

the appeal of herrera is the concept of “death from above”, i can literally pick anything else if i want a more ground oriented playstyle

ornate spade
#

I’ve had a herra literally kill me as a FG Carno with a pounce and a couple bites while I was stunned, bled out before I could get out of range of the treeline

#

I feel like a FG Carno shouldnt have to worry about tree rats when it’s strolling through SP

#

Especially considering there’s like no way to actively fight back

wooden agate
#

you mean the animal that was unusually weak to bleed died to bleed

#

(which got changed in HT recently lol)

woven bane
ornate spade
#

I feel like it shouldnt even be comparable

woven bane
#

it isn’t anymore

ornate spade
#

Let alone win in a couple shots or less

#

Thank god for that

woven bane
#

yea it can pretty much only drop things like omni-dilo, who aren’t that big

normal shuttle
#

but this image just reminds me that

#

the idea of buffing carno based on the premise of cera being op (not saying you did)

#

Is such a Megamind creating Titan moment

#

where the whole thing just backfires catastrophically

compact timber
#

LMAO

brave trout
#

Hordetest is unplayable

#

the ping is so unstable

hidden pilot
#

ht moment

mortal parrot
#

@lone crypt The Dewlap is a signaling tool that only other Herreras can see glow

limber hull
# compact timber "cerato needs more buffs!!"

this is rather disengenuous and clearly designed to push a narrative

Is cera strong? Hell yea lol that's obvious as day

But carno has many advantages itself

  • "Runs faster" is underselling it - it has the highest base movespeed of any carnivore, and with its charge, exceeds all speed besides a sprint-flying ptera and a call-boost galli
  • Its charge doesn't just have a big hitbox, it has a consistent and persistent hitbox for as long as it's active. It can literally not even know the prey is there and still hit it, and it forces everything to respect it due to the speed and hitbox straight up nuking whatever walks in its path
  • It also absolutely has more stam as of HT. It is exceptionally stam efficient on top of its speed, moreso than cera
  • On that note, the stam combined with speed makes it one of the most easy animals to pick its fights. Doesn't like the look of a fight? It can just GO wherver it wants and pick whatever fight it wants, whenever it wants. It has some of the most combat agency for also being an animal that is over a ton.
  • It also doesn't need to eat as much as cera to get full, as cera is actively wasteful, a carno and cera eating the same food will be less benefitial to cera

Yes, I'd argue cera is still BETTER, but I won't sit by and allow the narrative to be pushed that somehow carno has no advantages

compact timber
#

that was the fun of Carno

limber hull
#

I'll be real, the only reason I see this "need" to compete with cera is BECAUSE cera is so evidently busted, so people want to knock it down a peg

If anything, cera should simply be made to have its slowdown and stamcost on charge bite kick in instantaneously and I think it's perfectly fine. Carno and cera should coexist, but I don't feel they should be clashing all that often. Carno can just go "nah" and cera has tools to fend off carno

#

I have never seen the "fun of carno" being fighting cera. In fact, the parts where I found carno the least fun was basically every single update post-cera until the 1.3 ton rework. It was often too good at ONLY fighting cera and literally no one else

compact timber
#

if they remove the ability of a Carno not being able to stun a Cerato ever again, but allow for Cerato to stun Carno via vomit, that's just not going to make fair fights ever again, I've tested this repeatedly the Norden admin server that, the most balanced way of doing a Carno vs Cerato in Evrima was if the Cerato didn't have any bacteria, but in this case, even if the Cerato didn't have bacteria, the charge bite comes so fast and the stability modifier is applied so fast to the point where it is quite literally a counter to Carno's charge

#

and let's say Stability was made through the modification of weight

#

it still wouldn't make sense because Carno can charge things up to 50% bigger than itself

compact timber
#

like a Maia or Teno fight for example

#

they're one of the only fights for Carno that make me excited to utilize my abilities as a Carno and take it down

#

even though as Maia not as much because you cannot charge it

#

I don't want Cerato to be like Maia, yes, sure, reduce the stun duration it has with the stability modifier

#

but I dislike the fact that Carno simply has it's charging stun completely removed, making the only way to actually fight a Cerato is to bite it

#

and I've tried this; if you get like below 50% health, you YOURSELF get staggered for charging a Cerato with an open mouth display

limber hull
#

Then at that point I see it as a disconnect between what you want from an animal and what carno sets out to provide

It's designed to hunt small, and you don't like hunting small. That's FINE, everyone has their own tastes, but I find it hardly fair to use that personal taste to dictate how carno's balance should be going forward

Carno is a menace in its role in HT, and it is extremely well balanced at completing said role. A juvi or small too far from the treeline will likely end up dead and buried

compact timber
limber hull
#

I think it's a matter of comparison. Of course carno, a hyper specialised creature with very drastic highs and lows, will always come up short when compared to the "great at literally everything" king that is cerato

#

I think the stability mod was genuinely a good idea, if it were also on top of an instant slowdown on charge bite, allowing more unique uses of defensive counterplay/parries that would make cera counterplay engaging

#

And not have ceras just have their fingers glued to RMB because that thing hits like a nuke

compact timber
#

Yeah, like there are counters to Carno, like for example, you swim past a river and this guy takes like twice as long if not longer crossing it, or you out-turn it into the bushes, or you do simple right and lefts until you reach a forest, I rarely get killed by Carnos when I encounter them because I mainly play that playable so I know that they have actual counters

#

as for Cerato, I couldn't tell you what a counter really is

#

for that creature specifically

#

I can only say that "if you have a higher speed and stamina thershold, run"

limber hull
#

The counter is "staying away" because it's slow, or completely overwhelming it, but that's kind of the issue, because cera really ain't that slow

compact timber
#

they're sort of trying to add a counter, as to I think why they've added salt licks to drain your bacteria stacks

#

but considering that, I think even the dev team is aware of the perfection that Cerato is

limber hull
#

that's not even a counter, it's literally designed more to motivate you to go away even more

#

like cerato is just meant to make you go away

compact timber
#

you see thats the problem, there is a tracking system in the game, and finding a Cerato that won't use it is quite rare

#

yes, I get it

#

body bully and all that, which is absolutely amazing that they make you leave, BUT

wintry whale
compact timber
barren zephyr
compact timber
#

You see, a lot of the creatures in the game camp cliffs because it makes it so that the attacks can come from one direction only, and they can counter-attack. But for Carno, not only can they do that, they also give Carno the risk of overshooting it and falling off the cliff because they have such a long stop and low control over their turning

#

Designing a creature to be a small game predator is completely understandable, but designing it so that it can't do anything better than that eliminates so much potential

junior nymph
#

@brazen mantle speaking facts in his suggestion

brazen mantle
junior nymph
brazen mantle
#

Wanna tag you and tell them it's your idea?

junior nymph
brazen mantle
#

Aight

junior nymph
#

@copper condor dont make rex live off ai

#

it should be a given that the apex carnivore needs to kill players to survive

copper condor
junior nymph
latent olive
copper condor
junior nymph
#

oh

#

I understand now I was just dumb mb

#

but I do like AI being scarce tbh

#

it means starving is actually a issue and something to worry about

coral shuttle
junior nymph
coral shuttle
junior nymph
#

also I was talking about how south and hl usually have players and bodies dropping which cause performance decreases

coral shuttle
junior nymph
#

where did you get info about a new map

#

also bodies do lower performance

#

im sorry to tell ya

junior nymph
coral shuttle
#

U no play hr xdddddd

junior nymph
#

you mean hordetest?

#

cause thats not a new map thats map changes...

urban flax
#

High rank (competitive)

junior nymph
#

you also seem very insecure doing xddddddd

junior nymph
coral shuttle
junior nymph
#

you miss alot of words in your sentences

coral shuttle
#

Maybe my only interest is with a developer, not with a player

junior nymph
coral shuttle
#

Ignored for lack of brain

junior nymph
#

yes you

coral shuttle
#

15 years xd?

junior nymph
#

you cant string a sentence together

coral shuttle
#

Mature a little

latent olive
#

corpses/bodies 100% impact performance

junior nymph
urban flax
junior nymph
coral shuttle
junior nymph
#

proved my point

#

I swear you dont understand how the game works

junior nymph
#

or your typing makes it seem like you are saying something completely different

latent olive
# coral shuttle LOL xd

great counter

my counter:

theres a reason servers are restarted continuously every day

also why petit pieds has a body wipe frequently

coral shuttle
coral shuttle
latent olive
coral shuttle
#

Have good arguments

junior nymph
latent olive
#

i dont know how poutine does it, but the official servers turn off and boot back up basically every 8 or so hours

urban flax
#

You have literally no idea of what you're talking about

coral shuttle
urban flax
junior nymph
#

I love how he uses commas now since I said he cant string a sentence together and now it makes no sense either

latent olive
urban flax
junior nymph
#

man it was just isle discussion hating

limber hull
latent olive
brazen mantle
latent olive
#

something something hes turning into the dondi stereotype

coral shuttle
latent olive
# brazen mantle bad things? can you be more specific?

not really because i have no real idea about community server drama because i dont care about community server drama

i just know people have been talking about how the moderators are abusing their powers or something

coral shuttle
junior nymph
#

wave this man speaks in morse code

brazen mantle
junior nymph
latent olive
#

regardless, bodies impact the performance of a server/framerate and if you say otherwise, youre only saying otherwise so you can get more engagement out of a conversation

coral shuttle
#

It's hard to teach 12-year-olds, stubborn and spoiled 🐀🐀🐀🐀

limber hull
urban flax
limber hull
latent olive
#

lmfao

coral shuttle
latent olive
#

wait WHAT

coral shuttle
latent olive
#

WHY IS DISCORD SAYING HE ISNT IN THE SERVER WTF

urban flax
latent olive
#

what on earth is happening

coral shuttle
cyan flame
#

I guess spawn lake, or spiro center, wasn't laggy due to eveyone fighting and dying there

latent olive
cyan flame
#

Must have been something else, not the excessive amount of people, alive and dead

coral shuttle
#

Even the dinosaurs themselves need optimization

limber hull
#

they also have to render corpses

and corpses are physics objects

and physics objects are notorious for being extremely demanding on performance

urban flax
urban cypress
#

Who thinks corpses don't impact server performance? 😄

latent olive
coral shuttle
urban flax
coral shuttle
limber hull
#

ive been a developer of a game therefor am i allowed to talk

urban cypress
#

im a developer. can i talk?

urban flax
#

Technically so was I

latent olive
#

I’m a lizard can I talk

junior nymph
#

are they dumb? 'there is a lot of dead' WHAT??? just say theres alot of corpses

latent olive
junior nymph
latent olive
#

mods, throw an electric scooter at him

junior nymph
#

😦

#

I dont want a electric scooter tho

urban flax
#

This time it looks like he actually left

timid cliff
#

HT down.

urban flax
timid cliff
junior nymph
timid cliff
cyan flame
#

@violet dune What's wrong?

violet dune
#

theres a lipid tree in front of me and im still eating graze

#

very bad

#

doesnt matter im close or far im eating graze

#

its NOT eating lipid

#

they need change graze button

hidden pilot
hidden pilot
violet dune
#

no if i try to eat it like 5 min

#

i can eat tree

#

but i need to try EVERY position

vernal jacinth
rich scroll
#

What is the point of the graze system and forging for gastroliths.

junior nymph
icy lion
feral jackal
#

Any deino eggs?

vernal jacinth
feral jackal
#

oh yes -_-

timid cliff
vagrant dune
#

Playing HT with Herrera is extremely difficult it’s unplayable right now with how glitchy the climbing and pouncing is please fix

limber hull
#

#general-feedback message

Make photo/noct the two worst muts in the game and restrict a fun mutation to only coastal creatures for some reason

subtle swan
#

gastro could also do with a hard nerf but everyone knows that.

limber hull
subtle swan
subtle swan
#

also some of the bush sounds are playing for the wrong animation (e.g. hypsi is playing crouched sounds when trotting.)#general-feedback message

full pewter
#

@sweet oasis I’ve heard a lot of people propose stam draining effects to troodon venom. While I get the logic behind it, I think there would be one MAJOR unintended consequence of this, Mixpacking potential. Imagine a troodon with his rex pal, all the troodon has to do is get the venom up on his victim, and the victim will run out of stam, giving the rex the opening it needs to finish off the victim.
Outside of this, reducing the victims stam is not gonna make troodon better at its job, keeping up with a victim is rarely a problem as troodons are naturally fast. And even if the victims stam is drained, it can still use alt attacks, the primary defense against Troo packs.

sweet oasis
#

the game will have mixpacking deterrents eventually, i'm not interested in mixpacking problems. it's just going to happen until then

#

we don't need to care about limiting every single animal because of one subset of players that like to mix groups with their friends

limber hull
#

pachy isn't the same situation because its fractures don't scale endlessly like troo venom does

#

troo venom impacts a trike as much as it impacts a dryo

#

this would be devestating in mixpacks

sweet oasis
#

and that's another suggestion that i was workshopping with friends. troodon venom should be harder to advance on larger creatures. problem solved

limber hull
#

so nerf troodon's punch up element to give it what is effectively body fracture

full pewter
sweet oasis
full pewter
full pewter
sweet oasis
#

then that's their problem i guess, but again literally anything can mixpack with anything and get an advantage

limber hull
#

sure, but not a "50% faster stam drain and slower movespeed" advantage like that

full pewter
full pewter
full pewter
full pewter
sweet oasis
#

i understand that troodon should be able to punch up, but not that well

full pewter
sweet oasis
#

i'm not suggesting a crazy increase in pounces either

#

i don't think troodons should be hunting a fully grown triceratops to be quite frank

#

6? 9? it would have to be playtested for sure to figure out a balance there

grand frost
#

why did they delete my feedback

full pewter
sweet oasis
#

but like, alright, i get that stamina drain might not entirely be the niche to go for with it

full pewter
#

Troodons stam usage buff on pounces is exactly what it needed. Since stam usage was its main problem before

sweet oasis
full pewter
limber hull
#

honestly having troodon going BACK to needing to burn through a ton of stam to increase envenomation is just cycling back to the troodon we had before (except worse because now it takes more time, more risk and potentially more stam)

sweet oasis
#

i didn't say anything about it having to burn an absurd amount of stamina my guy

#

if you have a troodon group and you're playing correctly, you should be trading out with your packmates for each pounce, letting your packmates regenerate stamina while you take your turn

#

even if you had, say, 3 troodons and a trike now took 9 pounces to envenomate, that's not burning through your entire stamina pool lol

limber hull
#

okay but then the solo troo experience just sucks then?

sweet oasis
#

why on earth would you be hunting something that big as a solo troodon

limber hull
#

im not talking trike here

sweet oasis
#

what are you talking then??

limber hull
#

the moment something takes 2 pounces to increase a venom stage, it's already MUCH tougher than it needs to be

#

i personally just really dislike this additional stamdrain idea. Just feels like it'd be extremely annoying to go against, and doesn't capture the "impacts you physically" in a way that's actually engaging for both sides

sweet oasis
#

okay, but give me an example of what you are talking about taking on as a solo troodon

#

and i did say that stamina debuffs were maybe not the way to go, i do acknowledge that part

#

like okay, if a trike takes 9 pounces to envenomate, something like a diablo would still take around 3 or 4. diablo's like a third of trike's weight, that would make sense. and additionally, if the change i suggested to allow troodon to sustain its venom through continued attacks were implemented, this initial increase in pounce requirements would be balanced out since you would not have to reattain stage 3 over and over

#

i'd also be very interested in other suggestions on ways for troodon to physically impact or debuff things

#

because like, going back to the root of the suggestion, having it have visual debuffs is still rather odd when that is dilo's niche

#

and i'm still adamant on the fact that we should not be worrying over what mixpackers will be doing with different dinosaurs. they already do it. every single dinosaur has mixpacking abuse potential, and giving troodon a buff in any way even if it isnt stam drain would still increase that potential no matter what. buffing any dinosaur increases its mixpack potential. that's not what we need to be focused on. like i said. pachy can break your bones for a rex. dilo can envenomate you and blind you for a rex while sending clones at you. diablo and maia and carno can knock you down for a rex. pteranodon and cerato and galli can easily track you. herrera and omni can give you insane bleed. at what point do we just remove every mechanic that enables this rather than just wait for them to implement ways to prevent mixing in the first place

ornate spade
sweet oasis
#

okay so like. mixpacking used to be banned on officials when i was an admin, and the team was run ragged by reports. so that's why that rule was removed, it is just not a sustainable rule for official admins who are moderating dozens of servers

#

for something like a community server where they just have one or two servers maybe, but not officials

ornate spade
#

when a "gameplay aspect" is hated this much by the community, a logical dev community will look at that, and find the most effective way to reduce or completely negate that in their game, not sit there and say "well they can do what they want" regardless of how they planned their game to work.

It's not really about "well this is how i want it to be" it's about making money, it is a bussiness and unless they want their game to die they should probably address the issue

ornate spade
#

theres plenty of ways to reduce it without destroying the admin team

#

-make herbies able to group with any other herbivore
-make some sort of indicator when carnivore/herbie sit together for too long
-reduce the amount of food mid tier+ carnivores get from AI

sweet oasis
#

sorry why would herbivores grouping with any other herbivore prevent mixpacking

#

that is literally encouraging further mixing

ornate spade
#

ive been playing the game for a few years now and mixpacking was nowhere near as prevalent when i first started, you still got the occaisional mixpacking stego with deino, but nowhere near this bad

ornate spade
sweet oasis
#

but they can already. just stick near each other

ornate spade
#

nowhere near the amount of players frown on herbie/herbie mixing as they do carnivore/carni or herbie/carnie

ornate spade
#

herbivore mixing isnt nearly as much of a problem, if anything its healthy for the smaller herbivores as whats the point in playing dryo if you cant herd with some tenos for example

#

herbivores in real life do the exact same thing, and we dont have much evidence to suggest dinosaurs werent the same

#

ive never hunted a baby dibble in a stego herd and thought damn these cringe mixpackers

sweet oasis
#

herbivores in real life also kill other herbivores so that's kinda not entirely a good point

#

i'm not as big against herbivore mixing at all though

ornate spade
#

right now in the game it's an expectation that its going to happen

sweet oasis
#

certain animals absolutely will just kill things because they can

#

hippos for example

ornate spade
sweet oasis
#

but like i'm not here to argue realism

#

i want fixes to the egregious amounts of mixing too

ornate spade
#

yes but realism is what the game is trying to achieve, and it influences players expectation

#

they expect to see a carnivore roaming around looking for food, not one eating nothing but goats and being a stegos pet

sweet oasis
ornate spade
#

similarly if youre walking in a field and see a cow, youre not gonna be terrified as if you see a tiger, the cow could totally just kill you for the lols, but its not the expectation

ornate spade
sweet oasis
#

exactly so. why do we need it?

ornate spade
#

not for those players? and for the general playerbase who would play the game as intended

sweet oasis
#

but it's still going to be used by them, yes?

#

why make it easier for them?

ornate spade
#

for a more social experience in herbivores so instead of carnivores being friendly with everything a player that would be like that may prefer to play a herbie

ornate spade
sweet oasis
#

what even

ornate spade
#

if we cant flat out say "hey this is bannable" then make mechanics that will deter it

#

even if it doesnt fully negate the issue

sweet oasis
#

making herbivores able to group with each other more literally doesn't deter anything

#

you make no sense to me

ornate spade
#

it encourages mixing of herbivores

sweet oasis
#

it will actually change nothing, it will in fact just make it easier for these aggressive mixed groups to not friendly fire

ornate spade
#

and NOT that of carnivores

#

which inherently makes carnivore/herbievore mixpacks less likely

sweet oasis
#

but it. literally won't

ornate spade
#

ok so why do raptors group up?

sweet oasis
#

being able to see a nametag is not going to make someone be like hey i'm not going to play the dinosaur i want to play with my friends

ornate spade
#

you think there would be the same amount of raptor packs if they couldnt group or chat ? absolutely not

sweet oasis
#

man

ornate spade
sweet oasis
#

this is like beating my head against a brick wall homie not gonna lie. we are not going to agree