#general-feedback-discussion
1 messages · Page 279 of 1
its shown to also be good at hunting anklyos but thats prob coming years after spino
maybe they should both be dropped together ngl
I know deinosuchus and especially deinosuchus players are in a weird position and doesn't seems to be pretty loved by the devs, but i don't think deino should be hated or downscaled as it is going to be.
Deinosuchus irl had a biteforce that was stronger than Tyrannosaurus Rex, was probably a bit larger than it is currently in evrima. Plus its an animal that is location locked around water spots, it should be on the same tier as spino or only a bit under it but not dominated by spino as devs stated. And i say that as a Rex enjoyer.
Deino is thought to be between 6 and 7 tons and the "stronger bite than rex" was theorized by completely ignoring biomechanics using an oversized estimate
If deino has to be made as strong as spino, then it has to be slowed drown dramatically
Otherwise it becomes the better playable
And ingame it's represented by the lunge weight thresholds I'd say
Pretty much
It has a "low" damage bite because its entire design is its inescapable grab
why is my feedback being deleted
not really, spino will be able to go from lake to lake way easier than deino, and spino can still hunt land animals like maia or teno
Spino is going to be slow on land as well
Not much of a terrestrial hunter
i kinda like this but i dont think it should fill all diet slots i think it should fill 1 but it fills it up fast
cus then your gonna have all apexes give all diets
giga trike shant etc
So thats the true story behind the false estimation of deinosuchus bite force ? Someone already told me that it wasn't sure deinosuchus had a stronger bite force than a t rex but I didn't got these details
#general-feedback message
I could be wrong, but most likely the Rexes will be popular for the first few months, then everything will come back to balance. There won't be enough food for all the Rex, most players will simply die of hunger.
Pretty much, iirc the number was hypothesized by taking a modern crocodilian (Nile, iirc?) and directly upscaling it to like a 12-ton deino estimate, ignoring the structure and strength of the actual skull
just make apex growing really hard it will put off alot of players cus they will feel like they are wasting their time
Weird way to mesure the actual force of the animal. I saw so many stuff about Deinosuchus having a bite force slightly stronger than a Trex during these years that i genuinely thought it was a true fact
Yea it's a pretty common misconception. And it's not like it had a weak bite either, it was still comparable to a rex's
People just latched onto the highest, dubious estimate, and now it's mentioned everywhere
Yeah you mean its simply probability not as high as people think these days
@patent pike Check the pinned messages in the official server channels to see how to report hackers
ty
#general-feedback message It's literally instant
I was once a fg deino at the NE lake, had a Cera run into the lake right in front of me, then comence to outswim me to the complete opposite side of the lake, leaving me for dust with its sprint swim. Lol Hackers do be frustrating.
This assumes deino will get no adjustments when spino is added. Honestly, I could see them reducing deino water drain a bit to make changing locations more viable when spino is added, especially since other apexes will be in by then and will be a deterrent from leaving the rivers on their own
when can we expect trex test?
Yeah feels frustrating
Once trike testing is done, after sparring is added
oh i thought they finished it
@tired kayak #general-feedback message I think the bleed resistance mutation is fine since it's purely defensive that doesn't give an unfair advantage like the damage resistance mutation since that actually affects all combat
spino will be slow on land but not as slow as deino, deinos practically useless on land when it comes to fighting and for a good reason anyway
I said that one because it can kinda screw over some gameplay opportunities of certain playables like a Reno with bleed res is almost completely Omni proof butttt without they have a chance
#general-feedback message @acoustic pebble we really don’t need to turn the single most unique carnivore mid tier we have into just another generic medium to large sized carnivore to hunt the big herbis
If carno was strong back then was only because it was the only one in any position to take on tenos and stegos reliably
But it was always meant to be a small game hunter, not slightly smaller alberto with horns
But it is a lot more situational, bleed resistance can also be seen as a healing mutation since you lose less and once bleed is fully healed you heal faster
And also, golden rule: we do not care about what was it like in the Mesozoic. It’s The Isle, not real life, and it has a certain direction and intended unique role for all playables
Why do you hate omni?
yeah but like with omni when it comes to hunting larger creatures and I don't mean way largr like carno or teno somethign small but large for omni i feel like you need a huge pack now ngl i dont even play omni actually I am an herbi main but my point with that stands
Playerbase victim complex
+
One no skill facet in the whole pouncing mechanic
Cuz it exists in a world where everyone else save for hypsi has something unique
Also i dont know what the boost gives.
It’s a literal legacy dinosaur with extra steps rn
And it’s getting burrowing soon
What?
The boost thingy
What it does ? Like make you faster for small amount of time?
What boost? You mean the bars?
Yeah
Those are the dodge charges
Would be nice if anything behind it when it uses boost would be kicked in a face
When you rmb the dryo dashes forward at running speed in the direction your camera is facing instantly and lets you start running after finishing
And basicaly dryo when it uses boost should be immune to pounce
Iframes on dryo would be hilarious
Basicaly instant acceleration?
Sorta
No bonus speed?
Instant juke that you can while running to immediately and unpredictably change your direction
No bonuses whatsoever
I think the dodge thingy should kick something that id behind you and if its 2x your size it should be able to stun it
Or make it slow down
Just for like very short time
Nice you tell me that cause for some reson i dont get IMPORTANT info like that stated anywhere ingame
Ngl i wonder what of instead of stego we got kentro and instead of deino we got kapro for example
I think the game would feel better to play ngl
We all know that including the devs well before Zenny said it
They’re gonna add a new UI to say stuff like that soon actually
Shh i still want kapro
Land croc would be nice
With like 200-300 kg
And very fast underwater and pretty agile for a croc on land
But i think it should be bit diffrent in terms of hunting than deino.
Cause grab and drown wont cut it
So what if grab and deathroll?
At that point just add bary
Basicaly any one shot abillity that could be used even something twice its weight.
The bigger the target more difficult to do.
If dino can spin with you for time it will and have enough stam it will be able to surivive
That wouldn’t threaten anything in the roster besides maybe Omnis at best. That’s the problem with kapro
And dunno if we really need a land croc that badly. The only really unique thing about it is a quadruped carnivore
Did you read thing about death roll?
Deino obvisouly cant have that as attack cuz too fat
But kapro could do that
it litearlly does a death roll when gutting
You read a part "as attack"
Okay, pachy and mid adult dilos at best without making it stupid
Carnos and ceras would have kapro for breakfast
I mean its still a croc...
A 200-300kg croc that by design wouldn’t really perform excellently in neither water nor land
Like it could have defense thing for big things that would threaten him
And against +1 ton theropods
Running into the water if you wanna make a land croc?
I mean its kinda really only thing he could against cera
It’s just beipi on steroids but beipi can afford to be fast in the water because it is 90kg only
Why kapro wouldnt be fast tho. It would be faster than deino for sure
And if we gave kapro ambush it would be able to threaten beipi
Its really up to your creativity what you can do with kaprosuchus
It doesnt have certain limits like deino
because it would be capable on land too
deino isn't
You know
I would understand if you mean 300kg deino cause that makes sense
But 9 ton fatty wont out swim or shouldnt out swim a kapro
And probably would be quite more agile due to his limbs in water maybe cause they could help him speed up touching bottom if the river/lake
But okey you just dont like idea of kapro i mean fine but like i dont get why its would be nice addition to the roaster
Like i hate that its all about dinosaurus like give me something else.
Megalania and deino sure but would be nice if there was more
Like nothosaurus would be interesting for example
Or fasolasuchus
Snakes maybe not cuz well we know whats the issue with that unless mostly aquatic so it would depend on water a lot and be pretty fast underwater
lol you insta delte my message lmao
We expect posts in the feedback channels to be constructive and descriptive. Your post failed to comply and was removed
Did you kick him?
Huh?
What is it?
What playable would you want ingame?
Prestosuchus
not really my first pick tbh
if i could push for anything
it would an aquatic rework and dakosaurus
that or some type of small mosasaur
might be easier just to get mosasaurus
if not, thalassotitan
I want fasolasuchus but honestly i dont really care wnich i just want the land croc lol
This would be actually interesting
Bud how much would it weight?
2 tons
its a fully aquatic crocodile, its like a small coastal stalker
catch things like proto, velo, beipi, austro and any baby that crosses to get to like sanctuary or something
@normal lotus #general-feedback message does 'max size' include elder or would elder be bigger?
sorry i just started reading it but that specifically stuck out to me a bit
hold on lemme read this
Elder would be bigger at 1.8 tonnes
I just kinda meant at fully grown
jesus that is an overscaled megalania
the damage multiplier thing is just stealing from troodon
Its not damage, it's bleed scale
i DO like the idea of megalania being able to stun absurdly large creatures with a tail whip to the face
i mean yeah, I mostly found the idea from megalania's concept art as it being an all terrain tracker
id also remove murder sprint, nerf its run time, and buff its run speed to around 39-40kph
with insane stamina regen
It doesnt make sense for me
Think of it this way. Imagine if a komodo dragon duffed you in the face with its tail.
I know megalania to use his arms and jaws with brute force
monitor tails are extremely deadly and used for fending off large animals in the real world, and being smacked in the face with a whip would be pretty painful and take the animal back a bit
if we wanted to be really accurate
make megalania's murder sprint draw directly from its oxygen bar lmao
that would work, yeah
i just dislike murder sprint as a concept mostly 
unfortunately it is real however
komodo dragons cant really breathe and go full sprint at the same time lmao
Komodo dragons dont really use them and megalania is most smillar to komodo dragons
For me I personally like it on MEGALANIA specifically
so like if you just outrun him for a while, his asthma will kick in
Thats because they don't have any predators other than other komodos where they live.
Hey they depend on thier saliva a lot
Well yeah but i think best idea is for megalania to just brute force with his arms and jaws defend mode with tail would be cool but also it cant see megalania actually attacking with her tail
Thats really only for things marginally larger than them.
A lot of the time they tend to wrestle and manhandle what they kill
i would send a video of a komodo directly hunting using its tail but that would fall under the animals in distress section of the rules
kissen broke that rule so it's fine 
i refuse
yeah theres a video of a komodo dragon smacking a pig in the face with its tail
also, we're able to take a lot of creative liberties with megalania either way. having it be an amalgamation of monitor lizards just seems like the best way to go for a varied animal that can survive most situations it puts itself in
Especially since like...it ain't Australia where it was the top dog.
Its gotta deal with literal non avian dinosaurs
you run at a megalania's back side? you have now been hit in the face with a massive tail and get stunned for a second or two, allowing the megalania to run into cover and/or sprint away (if it has its murder sprint)
For me I like the idea of the murder sprint for get the hell in and get the hell out situation.
Damn i thought komodos tails are shorter
Yeah nvm make megalania use its tail that thing is like a whip
wdym shorter lol its a lizard
Also look at megalania tail
Literally the length of the torso.
just saw the quetz concept art and lowkey miss the monorail on gateway
remember that on gateway release?
@wooden agate oh also remember the minimal fracture damage megalania deals with its tail whip
So if something keeps pestering it, it could maybe even give them a fracture
this is a situation where fracture tiers would be one of the best things for the game
They maybe add it back
a low level head fracture that progressively gets worse if you get tail whipped more would be ideal
What if with alt megalania could do fast spin and do powerful tail blow?
me too. from whats been said, the transition into UE5 messed up gateway and that was one of the things that got messed up
the transition set them so far back, its kind of crazy.
@wooden agate one thing I ran out of room for on my suggestion
i would personally like to see lifetime stats as well
this is a survival game after all and the ability to see your current stats and stats after you die I think would round this together
kilometers/miles walked, animals killed, pounds of food eaten, gallons of water drank, paired partners, children, nests made, etc
Ngl if they add dakosaurus it should be 1 ton
I would want it to be able to just jump out if the water and be able to grab/drag something 50% of its weight
@manic oak hell naw
that would simply incentivise megapacks
there are talks of devs giving community server owners the ability to adjust group limits though
But i think dakosaurus could also have diffrent mechanic where jumping oit of the water will basicaly ragdoll something that would be his wieght and dako could be able to damage them with attack and if killed it could drag them to water.
It would have special abillity that would let it have small burst of speed on land so it will get bit faster to water
wait how did I miss a megalania discussion earlier goddamn
Ngl imagine megalania just swallowing something alive
Like random dryo 💀
It would be kinda cool for it to be able to grab something and just eat alive if small enough
I have a silly idea
What if megalania would try to eat minmi alive it would vomit it out
Imagine how stupid it would be
The only way that could work is if the mega has enough bite damage to one shot something and it displays as eating alive animations for horror flavor
Otherwise it's incredibly unfair to other players. Even deino works by reducing health (via oxygen) to 0
I mean like something thats 200kg
Like anything that size could just run away
Random herrera trying to jump on megalania but gets eaten alive would be funny
Also i think megalania should have two stages of its life
One where its very agile and fast and other one where its more slugish but its very powerful in terms of brute force and anything that can catch up to it wouldnt be able to kill it (alone at least)
@manic oak you shouldn’t put two suggestions in one, 100%, rain is too loud, 0% if you’re running 10 ceras you’re dog, and if everyone in the group past 4 had a name tag there wouldn’t be any confusion leading to FF when you go around and canni every other cera, it’s the only defence against mega packs right now
Troodon is so close to being a great playable but the Desync is what kills it 80% of the time man, I have lost track to how many Troodons I lose to a Carno charge or Cerato bite when I am latched onto to them
Yeah…..
desync was always my biggest issue with troodon
i don’t mind how weak troodon is, just let me play the game and have fun..
It's beyond infuriating...
desync helps troodon too, but when it doesn’t it’s just insta death lol
It usually just kills you
That's the biggest issue because the margin for error is razor thin. It's horrible when it's not even you're fault
It hinders you more than it helps
yeah lol
the day they will fix the desync i will actually cry
Same
even with network issues ironed out i think troo needs some help when it comes to fighting FG. Stamina is an issue
HT Troodon doesn't really have that issue
Insane stam efficiency with the recent patches
oh yeah thats right, i have not tried HT.
2.5% pounce cost and MASSIVELY less drain for staying latched
like its stam efficiency while hunting has been more than doubled its insanely good
before a maia, for example could just run away, the troo didnt have enough stam to pounce and chase.
#general-feedback message carno isnt even supposed to hunt apexes
when the players of small game Hunter want to hunt creatures 8 tons larger than them 
Even at 1.3 ton, the Rex and trike are still small game, for a short amount of time, attack the children
fr
But also they turned fresh spawn troo life into suffering by making it 12 km/h 💀
If something getting grabbed - it instantly dies. Except deino grab
honestly? haven't really struggled with it. The diet changes means that basically any AI you find is a free full diet completion and you can go on to kill new AI and just grow superfast
I struggle with AI on current HT
my first troodon life on HT went fine
it feels alot easier to control as a juvie now
Nothing spawns except boars
i can see how some people would absolutely starve though
my first troodon went like this
found a crab, then found a taco, which was carrying a chicken, next to a sanctuary full of gastroliths
needless to say i got a full diet and grew super quick
How you found a crab? I legitimately never seen them on HT
went to the beach
found a crab
I walked across the beaches relentlessly and never seen one
To be fair even turtles didn't spawn in my case
Did you played shortly after server restart?
i dont recall
Wack. I never get why AI spawns so odd
Sometimes find them stock pile on each other, sometimes - nothing
@olive hemlock that is already exactly the case
crocs can pull full steggos underwater if they are swimming ?
yes
since when
since several updates ago
weird
deino has to be 100% grown to do it
something big in water is easier to move something big on land
stay dry and any deino dies to 3 hits by you, fair trade I think
@sick oracle #general-feedback message not a bug
@tame jetty well maia is a massive animal
Trike is fine
It wasn't very tall but it was quite bulky and heavy
Trike's size is fine
I'mma be honest ceratopsians in general have a colossal "damage issue"
Like they do surprisingly low damage given their niche and size
Both dibble and trike have remarkably underwhelming strikes for their size
I guess it's cause they made more to make up for them having reduction in head
ehhh i dont think that makes up for it tho
More of a tanks than a damage dealers
their flanks are exposed, they have horrible turnrates and i can only imagine the absolute nightmare of having to deal with 2 allos as a dibble
in fact, that should be their primary weakness. all ceratopsians have little to no way to defend their flanks. They can only focus on one opponent at a time
Idk about diablo but trike should be able to easily kill a stego and not put so much effort in one fight the stego can just stand still and spam it's ridiculously fast tail attack and in 5-6 swings you're already on red HP just under 30 seconds, not mention stego is faster and can outrun trikes
Nah, def applicable to diablo too
Also remember trike doesn't have sparring yet so it's already at a mechanical disadvantage
So you're telling me trike knocks down a stego and barely doing damage when it's pocking 2 huge horn inside a stego's belly is ok?
I won't be against ceratopsians being buffed but I already imagine all those people whining that they are already OP 
Also tanks?? Have you seen how much damage stego's tail swings deal it's insane
Nah, thats not OK
To a trike that is
i mean... yea it should do that much damage, that's what stego is meant to do
trike needs sparring and blocking
Stego will do more damage than trike regardless but trike definitely needs damage buff
Not to this degree especially against a fg 9.5 ton triceratops
We don't have damage per weight scaling
i mean, yes to this degree if it's going to face a 9.35 ton rex. i do agree trike needs more love, but stego is not at fault. give trike sparring and we'll see how it performs, because sparring attacks tend to do more damage, and the ability to avoid a stego hitting your flanks would massively benefit trike
Sure sparring might fix some issues but goddamn 2 horns entering your belly barely does any damage
Trike have stomp and can knock stego with certain attacks tho
trike's stomp is to combo into its knockdown iirc
Damn. I thought they fixed that but in-edible AI is still happening on HT 
Thats just annoying
Whatever happens I never find alive frogs, rabbits, chickens on HT - they always dead and bugged
ok and on top of all of this. if they move cannibalistic to 3rd slot then subby rexes can't get it to make their growth faster by eating other rexes. this has been my wretched cannibal feedback novel
unless they have it naturally... 
Dude
How
Like
1v1 trike rolls stego
You can do nearly 2k damage to one with the knockdown and goring attack to the head
And you can just stunlock it
Only problem is when there’s two of them
Stun locking is hard to do as it's a bit bugged
And stegos mostly win fights against trikes
You haven't seen all the vids
I don’t care about the vids. I roll stegos as a trike
And it’s hilarious with the knockdown to adult specimens
Most of them are stegos hunting down trike's and trike's loosing to stegos
Stegos should not feel confident and approach a trike it's ridiculous
One on one is perfectly doable regardless
It's almost impossible to catch up with a stego rn
Good
I don’t think trike should catch up to a stego because then we would have pre nerf trike trotting them down
And honestly two stegos feeling confident about a single trike feels fine
Plus trike is missing sparring. It will probably just 100% sure roll stegos once it is implemented
Since you are no longer forever stuck in powerswing range when attacking
You can immediately walk backwards and charge again for a knockdown
I didn't mean in a sense when a trike is trying to hunt down a stego I meant during a fight, you're not agile or fast enough
Great so a fg trikes is dead upon seeing 2 stegos good point
Because trike is missing a main movement mechanic and its stats aren’t final. And even then you can still do something about it to turn around and get them
Never said that angyboy
You never said that true but it makes sense
Nope
Trike could probably still do something about it
With its passive 75% damage reduction
Yup I'm just saying trike is currently not in a good spot especially in damage aswell
Oh please one hit to the tail by a stego deals sm damage
You can two shot ceras. Is it really that bad especially accounting for defense?
Wouldn’t mind trike getting a little more damage, but in a vacuum its stats look rather fine like those of dibble
We gotta wait for the sparring to see how it is tho
Hopefully it will fix the horrid movement it has now that feels worse than biped maia
Not against stego
Please tell me, which setting is responsible for reflections in water? I thought it was a bug, but several patches have already been released, and I have no reflections, although if you look at the videos of other players they are
I think you'll need more than 15 hits to kill a stego and trike's slow as hell rn with it's attacks that should be more powerful while stego is free to spam it's tail attacks at any given moment on a trike's back or tail and do a ton of damage in no time, I really hope it's not the case with sparring
I'm not really sure but I think it's Lumen
Do the math for trike’s attacks
And also each power swing except the running one cost 10% stamina for the stego
No, it's not it.
It’s not free to spam lmao
And trike’s goring attack for example deals 750 damage on knocked targets. If you keep your health above orange (not hard especially when you can cc opponents), that’s literally a quarter of the stego’s health if you hit the head if the knockdown was anything close to frontal
You can still manage to kill a trike while still having stam with or without mutations even
Because the stego can be mildly skilled, yeah
That's just another problem, realistically talking these horns entering a stego's belly should deal way more damage it just doesn't make sense, even to the head, it would crush it. All this effort by trike to just kill one stego
We don’t care about accuracy here
Trike isnt even fricking finished
Isn't the game supposed to be realistic
"oh it struggles to kill stego" just dont attack it lmao stego also aint no pushover
To be realstic stego and trike wouldnt even fight prob
I can see how a tail swings to the head of a cera can be fatal, but 2 horns entering your belly should also be fatal
Not the kind of realistic where something gets obliterated in 2 hits without ridiculous size difference or being ambushed
Can you just stop
with sparring, unlikely. If a trike can put itself facing its back to terrain, not only can it defend its front easily, but stego will hit the nearby rocks, stunning itself
Imagine complaining about unfinished dino
No I'm just worried it's gonna come out that way I'm giving feedback
Its so hard to just wait? And you just start to complain while you didint even used 50% of his abillites
But you dont know how it will be also
And then what if it decides to attack me? What's exactly your point
Just kill it
Stego seriously is doable 1v1 as a mildly aware trike
Don’t let a skill issue overshadow everything else
Well you prob can solo a stego with finished trike
sparring will protect you
genuinely, dibble without sparring was equally trash, and got obliterated by stegos, but after the HT updated it, it was literally murdering stegos in droves
Hopefully that's the case
Because it doesn’t need to
because it's fine where it is mainly
It does its role JUST FINE
Just use a diablo as example.
Its a fricking unit of a dino and something twice its weight?
it doesnt need it. HT carno is already near perfect
Did they change something in ht? I haven’t try it
completely capable of fulfilling its role thanks to the stam buffs, slowing its bleed rate, increased growth speed and higher agility
Nice
We'll see how it plays out
I know how it will be its obvious.
You realize puporse of HT.
It will get a lot of changes you basicaly complaining about dino that wasnt offcially added that why its in testing
You can't possibly have an idea how it's gonna be like there's a lot of stuff you have to take in account for
sparring also comes with its own unique attacks and abilities
so in reality, trike is missing almost half its kit
of course a more finished animal like stego can easily find vulnerabilities
Tell me how dibble was?
How it was when it wad offiically added?
Dibble is different it has a smaller hitbox and it's faster
But its based on same mechanic its closest thing to a trike we have
Just because it's the same mechanic doesn't mean it's the same species
Or can can be able to do stuff that diablo can
It will be fun just wait until its added actually
No. It ssupposed to be immersive
realism ain't do any favour for gameplay
In fact it useless and even harmfull for gameplay and balance in certain situations
What we need in gameplay is healthy complexity and enjoyable experience
That's exactly what the isle is not approaching, look at cera vs stego
If a stego's tail to the head can one shot a cera then why can't a trike severely wound a stego with the horns to the belly
Because realistic damage isnt neccesarily going to make for a good game, technically trike and stego would probably one shot each other, given correct hits. Thagomizer through neck, trike horns through face, either option through the others belly/side, and so on.
That only implies to stego right now and is maybe also over exaggerated, trike rn doesn't deal the expected amount of damage when it's horns connect to anywhere on stego's body
And the isle is approaching a more realistic approach based on other playables
Is it really?
Is it not?
I wouldnt neccesarily say stego oneshotting cera is only due to realism
I'm not talking about realism through how the dinosaurs are supposed to look like physically but simple logic in fighting scenarios
it is not realistic. it is immersive
it's done a pretty damn good at tricking you into thinking it's realistic tho, which is testament to its immersion
And I'm not sure that x oneshotting y is neccesarily realism, deino would otherwise just crush stego head, and cera might get one shot purely due to stego having glass cannon damage, while cera is rather small
Still the realism behind that attack justifies it
the isle's combat is not particularly realistic either, but it's exceptionally clever in how it approaches its visuals and audio, as well as uniquely providing fitting niches to each animal to provide an exceptionally immersive experience
the isle runs on the idea of immersing you. a stego tail doing very little damage would break that immersion, because you want to FEEL the impact of that stego's thagomizers colliding with the target, and the Isle does that in strides
that's not to say immersion/realism is bad, merely that The Isle has NEVER been realistic with its approach, and chooses to trick you into a "pseudo-realism" which it presents in an extremely believable way
And I wanna feel the force of the horns trike has entering a stego's belly and crushing every organ
I don't think trikes horns would crush organs, they're not really made to crush
yea but see you can't feel the force of a deino crushing down on a stego's head and killing it instantly, or the force of a stegosaurus hitting a trike in the organs at just the right angle to instantly, painfully kill it
again, immersion over realism
Balance comes first
things the size of stego and higher are honestly too much of a time investment to be oneshot by anything
If someone thinks the isle is supposed to be realstic just remove him from #general-feedback at this point
Immersion doesn’t always mean good gameplay. If the devs focus too much on “immersion” at the cost of logic, balance, or realism, it can ruin the experience. If Trike’s charge barely damages Stego’s belly because of “immersion,” that’s just bad design it should be devastating. If Trike tanks multiple Rex bites because "it’s immersive for it to be tanky" that breaks realism instead of supporting it. If dinosaurs act in ways that don’t match their strengths, like a Trike hesitating against a Stego when it’s built for tanking and charging, that kills immersion instead of helping it. Immersion and logic should work alongside realism when it comes to the isle, not against them
If you dont get that you shouldnt do suggestions at all
Again, Trike ISN'T DONE
This feels like an important note that Trike is missing half its damn kit
I tryed to explain it but he doesnt get it
trike is gonna obliterate stegos when it gets spar no diff. The numbers so far are fine and it deals almsot 1k damage with a headshot on non stego targets with a normal attack on top of one of the highest bleed values in the entire game
Sparring stance tends to also buff your damage, so Trike will be hitting like a monster truck while in that stance
Dli just stop youre not making any point youre just annoying
you do not want to mess with a decent trike with the terrain in its favor
let alone with sparring when it can go backwards or correct its position quickly
trike 3 shotting stego in the head with sparring attack is gonna be crazy 🔥
I do imagine trike can tank a fair few rex bites, since well, it's designed to tank damage in the first place. And is it barely damaging the stego, can't you get like 1K+ damage out of that scenario at least? That's noticable, especially when stego lacks the weight. If we had 8T stego, then you could probably give trike some more damage.
I meant 'crushing' in the sense of causing internal damage, a hit to the belly could still ruin organs or cause severe trauma, even if the horns aren’t crushing bones directly.
Thing is, this would apply to pretty much everything. A single thagomizer through the body of an allo, or even a trike or rex, would do the same.
and we dont need trike (or apexes for that matter) one or two shotting each other
Okey we get this your whole point is trike needs a buff but you dont realize its unfinished
In that case, we'd end up with trike and stego oneshotting each other on body, if only due to massive internal damage and bleeding since they both sport quite the weaponry
So like stop whole your idea is pointless because it planned to be buffed already
^
Trike has a huge buff in store
One that will turn it from apex fodder to nightmare with horns
You imagine it being able to tank a few rex bites but not tank tails?
It... It can do both
The fact everyone was telling you that and you still cant stop.
Considering that stego seems to have been designated glass cannon, yeah, since rex can tank more in return than stego can. But you can tank multiple tail hits already?
Yeah it does make sense but it doesn't really imply for trike at the moment and for stego it's exaggerated unless it's a direct perfect hit on the neck
it can do both fine bruh
Is it? If trike horns in stego belly should hurt, so should thagomizer in trike belly? Very similar kind of weaponry for them after all
DUDE TRIKE IS UNFINISHED JUST STOP ITS NOT EVEN OFFIICALLY ADDED
stop, we get it, you lost a trike to a stego. Either take measures to avoid that or wait till stego stands no chance vs trike
I am waiting, I just don't like the damage triceratops is doing
i play trike knowing full well im at a disadvantage, because it really is at one
Yeah okey just wait and stop this pointless conversation
It seems to be designed more as a tank than damage, opposite of stego, so it might make sense if you look at it that way
600 damage with normal attacks is not enough for you? or 750 with a no stam cost goring attack on knocked targets?
or 750 with the sparring lmb from what I was told from the files in the game?
it literally 4 shots stego without counting the running knockdown that does 750 too as well apparently
I think this dude want trike to just be stronger than stego and no diff it and be unbalanced
I just think this guy, with due respect and no intent to be spread salt over a wound, got outplayed by a stego
While both are powerful weapons there's a key difference in how they affect their targets Trike’s horns are designed for penetrating and causing internal damage through sheer force, while Stego’s tail is more about blunt impact and slashing. The tail could damage a Trike's belly, but it wouldn't cause the same kind of internal trauma as a direct horn strike. The mechanics of the hit differ, so the damage potential isn’t identical even though both are dangerous
because otherwise this discourse wouldn't be as insistent
like saying that a trike realistically would obliterate a stego with a charge to the belly
Okey but were not talking about real life but a game
Nah I've seen many trike's already being hunted down by stegos
What? Since when would stego do impact, it's not an anky, and slashing? How? They both basically just shove their spikes into the target?
Becouse trike is without spar
well then, you shouldn't really be using youtube vids as evidence because trikes can also be clueless and thinking they can simply trade a steg
Trikes alt atacks needs buffs tought
i'd say all ceratopsians need better damage values on alt-bites
also wtf why does dibble get nerfed on flips but not trike
True, and a knockdown on them
ya
dibble just feels worse imho. it's gonna suck with allo's release as it stands imho
also pachy needs something 😢
oh for sure
A cerato can tank 2 alt atacks from a trike and live.
or getting its stun back on ceras and carnos. Absolute cinema
no. dont.
dunno why it got nerfed as hard. Just give it a stun if it misses brug. Or even keep it if it lands while also incapacitating the other
😔 but griefing...
yea i dont like it when my tenontosaurus is renderred entirely helpless because a pachy decided it so
lol fair
This is peak stupididty
but either way I think pachy really needed something at least this hordetest. It is completely helpless against mildly competent omnis or dilos
well no, I guess I can personally perform well in a one on one
but if there's two omnis or the dilo gets an ambush you are done
omnis slowing you down below trot speed making grapple ridiculously easy 💀
and then dilo in ht
I think omnis are rather easy to deal if u run away and in 1v2 you could come on top
But dilo isnt like slower than pachy?
Dilo is faster than omni
Because it lacks the agility omni has
But i think it kinda makes up with venom and durabilty and damage
But i guess it needs some way to avoid carnos...
It doesn't have much damage without its venom, much less than omni that is
And it's only marginally tankier as well, while being less than 1 km/h faster
Oh it only a bit faster
But how fast is pachy?
#general-feedback message yea packs of raptors are supposed to be dangerous not a duo of them
I don't knw the exact number of pachy's speed
But it's close to being the same speed as cerato
41.8 and 40.2
photo tissue cera is faster than pachy 
Well don't worry
Pachy can surely break cera's legs with a headbutt and run awy before cera can retaliate
nnnnope!
Cera has innate fracture resistance, more than carno
(I know)
it doesnt have fracture resist fun fact
idk why but it has more fracture health rather than fracture resist which is bizarre but true
Consistency is just boring
@waxen raven you forget that stego a long ass tail thagomizers? Ofc those deal so much damage. But I do agree that trike should deal quite a bit of damage she. Attacking with its giant horns
@split estuary who would've guessed? Pinning down a creature 3 times your size so that it is literally unable to do any counterplay and just watch helplessly as the raptors bite and claw at it for +30 seconds is actually challenging and hard to pull off even when two omnis already slow down a cera to a speed marginally above a trot and also passively drain its stamina
Don't be that one dimensional thinking. Omni can still do damage and bleed with its pounces, and on top of that you also have a lmb button to bite and deal damage with only your running time as stam cost.
and tbh it's also fine and even intended for cera to have a good matchup against omni
Am I mistaken or can you not already pin Cera as two raptors? I remember doing it at least twice in my last playthrough- not sure if the Cera has to be low stamina for that or if the ceras we fought weren’t entirely fg (they weren’t babies, but)
you can if you exhaust the cerato
you can even with not fg raptors if it below a certain stam or blood threshold
this guy is talking about pinning a healthy one
it would hilariously overpowered if omnis could just do that again
@solemn hornet I want apexes to be hard and skilled but at the same time I don't like all three of those points, especially the second one
having giant slow carnivores at the brink of starvation after 20 minutes traversing the map is just flat out artificial bs and ironically something that wouldn't depend on skill
why not just make their diets exigent and hard to attain instead of killing them if no one is in that section of the map? You would also reinforce hotspots with that
You maybe right about the 20 mins , but honestly i just dont want the whole server to be rexes , trikes , and others apexs , if you choose to play as one be ready to suffer
also who cares if they cant enter sanctuaries? they have to leave shortly after due to their weight gain
And in regards to growth, having deino growth is completely unnecessary. You only have deino as that so it can be vulnerable to its own and also other people for a long time, because its environment has no one else. But with more animals (especially apexes) in the ecosystem it won't be a big deal that trike for example gains 6 tons at 50% and then it plateaus hard, because that would make it hard to grow with rex around
then make it actually reliant on player skill rather than having someone on a ridiculously low timer and they just have to suck it up if no one is in their area or they are not close to a hotspot
like making diets harder to get
So waht you mean by diets harder to get?
we don't need to turn all apexes into deino
Same here, don't want to starve every 20 minutes with a playable, its unrealistic and not fun. Part of the gameplay is to rest sometimes too. There should be a balance in that. Also , thats why diets exists, its better to make diets harder to get than starving 4 times a day ig
slower diet gain or faster decay, so in order to take 7-8 hours growing instead of 12 they have to be active players with a high success rate in hunts and the like, as well as usage of other diet maxing mechanics
and not have them starve in 30-40 minutes
Okay I really was way harash with the 20 mins I got it
even then
40 minutes for something like a rex is so low
it's an ambush hunter, it has no real capability to traverse the map quickly and chase after its food
just make growth actually harder and not artificially so
But i agree with one point trike grows way too easy rn
Okay but how can you make growth harder ? Diets fast decay or slow gain is the same artificial way of making apex grow longer, so what can actually be done to make the growht hard?
should be toned down a little, most people agree
but just that, toned down
it doesn't have to be like deino, only hitting 4-5 tons at 70%
Trike was a big baby yes
But I feel like it shouldn’t hit 2-3 tons until 30-40%
It just makes trikes weight so hard to gauge for many predators, especially deino
Cera has everything for some reason
I think if apexes could not enter sanctuaries at all, their growth would already be hard enough
Apex herbis are forced to seek out migration zones which is very risky
And apex carnivores can't feast on other juvis until they're large enough to leave
Meanwhile deino doesn’t even get ai food until it has almost starved
deino should know its place👹
-# (bottom of the food chain)
Well Dilo have much shorter bite cooldown. You can rapid fire your bite attacks if you proceeded to stick to someones tail
To be fair it just being suffer cause semi-aquatic roster is in a much more in-complete state than terrestrial. When more things like bary, sucho, austro, cheirus and minmi being added - it will have better times finding food in waters
It will be get dominated by spino once this will be added tho
Dont make me send the gif
i dare you
oh that was fast
<@&933486433342222376>
<@&933486433342222376>
<@&933486433342222376> if you could delte this so nobody gets a virus or their accounts trapped in that server thank you
Btw that suggestion you posted wasn’t a bug. If you check your hunger bar, you can see the bacteria filling. That’s related to a hack iirc
i came to that conclusion afterwards but either way something has to change about this
Agreed
you can tell its a hacker because the bacteria is applied from nowhere
i didnt notice i just saw that i puked
I would say that the less people on server - less chances that someone will provide evidence
It's logical for cheater to do what he do on less crowded server
@quartz summit troodons growth time is 55 minutes on 100% boost
oh sorry, i will fix it
Which is a long time for something weighing 60kg.
Deinos flee when my beipi quacks
real
A gator spawn in east swamp best advice new to game nothing herelol and other places far
@placid anchor the only problem I see with this is kinda just the sideways blinking
Dinosaurs just do that, modern birds do it too
It’s a membrane so they can blink and partially see at the same time, the only time they really close their eyes is when they want to sleep
Other than that I agree with most of the things you said
Especially the eye whites, it looks weird
Like when tenonto was fresh to the game and had huge bulging eyes
@dawn hound explain the logic behind your feedback because it literally is just asking deinos to leave their food to rot for 7 minutes in order to get diet
Deinos are just really easy
that is the logic
deinosuchus is the most stupidly easiest playable in the whole entirety of the game
every single place i enter, has at least two deinos
and even when i go to a lowly populated server (talking about ten players) i remember seeing 2 deinos in a river
No, if is the cause
You are telling me why you are posting this
But not how is this going to fix anything that you consider an issue
that won’t change the “easiness” tho
Well I mean deino isn’t really supposed to be hard right now
It doesn’t have any real predators besides other deinos and maybe Herrera
it’s also a crocodile so it’s great at surviving
the only reason deino is “easy” is because it’s the only aquatic, you only really fear other deinos.
it’s easily fixable by adding more aquatic dinos to the game
Im talking about the fact you can hunt anything 50 meters away from any water and then a deino just smells it and walks his ahh over there to steal it. So many times
By this logic why wouldn’t we nerf ceras nutrient gain? There’s so many of them everywhere and they can eat everything so we should just nerf their nutrient gain
well it will steal it anyway and will guard till it’s rotten..
won’t change anything
and i mean stealing corpses is a good game mechanic, shows how croc even on land is a great enemy for small things like cera
Growth sucks tho
And yeah strictly speaking it is viable
But you are completely at the mercy of other crocs
It is pure gambling
Yeah ngl its stupid that other crocs are like biggest threat
With the brutally one sided matchup when other crocodiles see you, having no agency over what you eat due to safe spots and hotspots being disconnected and then reliance on groups to survive canni pairs
Also crocodiles arent really that aggresive towards eachother in real life too
The croc vs croc is absurd atm.. Sometimes it would be nice to feel safe in water and just being able to play the patience game without constantly having to look over your shoulder
I real life croc actually can love i groups
Depends on the species but yeah, deino is vastly more aggressive (in group) than most crocodilians, especially alligators
You’ll still have to look over your shoulder, but right now deino is the only water apex
@limpid heart Ptera is actively being reworked
It's not available in hordetesting yet, though
@icy lion Thanks for your answer I didnt know about that.
I already wrote about this. This is not the third eyelid, here we have a separate second pair of eyelids. This is not natural.
@stone hatch carnos growth time was reduced which unfortunately means that the devs are doubling down on its size change
they shouldve found another dinosaur for their small game hunter fantasy not carno
@weak terrace you can get to literally any fresh water source on the map right now lol #general-feedback message
i mean tbf carno's identity as a whole excels at that stuff
ramming smaller things in open fields?
knocking them down and then hitting em with an alt bite?
for some odd reason people think small game = dryos/hypsis/beipis
when in reality anything under 1000kg is small game to carno and absolutely an easy meal
not to mention 2 carnos can mess up tenos and maias easily
what dinosaur would that even be? Carno fulfils the role perfectly. It has the speed no other animal of its size has to keep up with said small game, a ram that allows it to knock down flightier animals without needing to time so it can hit smaller hitboxes more effectively, so on
HT carno feels super good. It's my favourite version of carno in the game's history.
same tbh
I was referring more to the travelling between bodies of water. Deinos move super slow on land unless they are running, but their stamina also drains incredibly fast. This causes you to have to either wait or move at a snails pace to get anywhere, all while your water is draining incredibly fast. I was just suggesting making it so that Deino's water drains slower, even by a small margine, to allow you to travel across land masses easier.
Adding bigger AI for rex and allo is a bad idea on its own and should not be used to justify anything lol
apexes should be hard to grow, regardless of herbi or carni
@mortal parrot i actually really like the fake vocals. i just feel like they need to be more overwhelming to some extent OR depend on the stage of venom
im still a big advocate for Troodon reducing nightvision capabilities
I think they're cool, but they just feel very meaningless, I would prefer if they just kept the hallucination effects purely unique to Dilo and give Troodon unique stuff
Troodon's fog fake vocals are also pretty bad... If it was call 1 mixed with the current sound it would be much better
id love a mix of F calls, 1 calls, and 4 calls
maybe 3 calls but tbh troodon 3 call is not very threatening lol
They just don't work for Troodon like with Dilo
Imagine if you only got 1 calls 
I want them to keep the idea of "Dilo affects the mind while Troodon affects the Bdy"
Gosh I’d go insane
i think you have them switched around Spy
nvm
I noticed
i get that, i still want night vision damage though 
The only way Troodon should affect the mind is by gaslighting prey into thinking they're juvies of that prey with mimicry
i still want to lure a sub carno or something with a fake limping troodon into a horde
Wym by this?
carnos growth rate matches cera now, it had its bleed modifiers removed, has better agility, and has increased stam
Carno on the hordetest branch has basically all of its core issues on live solved
The better agility sounds nice fr did they tighten up the ram hit box at all?
that, i dont know
"knocking down" and carno in the same sentence in 2025 💔
spiro carno but if we just significantly reduced charge damage and required a normal run up was perfect
literally peak
hearing or seeing a carno as anything smaller than it was like seeing darth vader or batman
sprio and peak in the same sentence in 2025 💔
now carno is genuinely such a joke bro i ran full speed at one as a pachy yesterday
that is something i would absolutely never even think to do before
carno lost all of his aura genuinely such a pathetic lanky ahh joke
i remember hearing a carno roar and my heartrate instantly going up now i run straigh towards it if i am playing anything larger than pachy
seriously? you'd never think to run directly at a carno as a pachy before?
i highly doubt that because of the simple fact that pre-U6.5 pachy existed
also an animal shouldn't be balanced by "aura" lol
I'd argue that pre-rework Gateway carno lacked more aura lol
im not really talking balance in that sense im just talking game enjoyment and fun
in all seriousness it is definitely much more healthy for the game if carno was size accurate
lowers its head and completely exhausts itself, but also needs to charge for a long duration to stun ANYTHING, and can't ram again without waiting 20 seconds
literal joke of an animal
also how is it healthy? genuinely i find new carno far healthier than any past carno
competition
they don't have to slap on tons of arbitrary debuffs on this carno
and they turned charge into a joke at the later stages of 1800 carno
right now carno essentially just doesnt interact with half the roster
more possibility of player interactions is good for the game
ceras, dilos, omnis all should fear carno as their main predator tbh
not every animal needs to interact wth every animal
sadly, as much as one may want, the noble minmi should generally evade the mighty rex
also, cerato's predator is allosaurus
because realistically what is going to kill a fully grown allo besides herbivores that it picks a fight with and gets too cocky against
it should be significantly faster than every apex carni
also wouldnt cera be good at killing sub allos?
we need something to bridge the gap between cera sized dinos and allo sized
we still haven't gotten baryonyx
i just cant see how jumping from the low 1 thousand kilos range to the high 2 thousand kilo range would be good
with nothing between
it would be really nice to not have such a split in mid teirs
baryonyx is gonna be the only exception
adding carno means we would have a medium mid tier on all terrains of the map, interacting with a wide variety of other mid teirs
wouldn't bary be a far better all-terrain option?
carno is a plains specialist. bary is capable in and out of water, and has the speed/agility to exist in plains/jungles/highlands
i doubt it would be something to chase down anything
a short term threat
you die or dont
i cant see baryonyx runnning down a teno through the forests all the way into highlands
does it need to chase down anything to be considered valid as a predator?
no not at all, it would just be good to have something that is that size that would specialize in chasing things down
i also can't see carno doing that without getting rocked, nor do i think a carno should be doing something like that effectively
teno and carno should be heavily teno favored but still scary for teno tbh
eh
unironically i can see bary being pretty speedy on land
it seems the most true "semi aquatic" animal in game
peak teno/carno matchup was when the carno charged you and you slammed him and based on your timing you either got knocked over or stunned him
highest skill fight ever in the isle history
that was the matchup of all tiem
spiro teno v carno
man i hated that matchup lmao
absolute snoozefest of either you get nuked by the charge or you dont
teno shouldve done more damage and carno charge shouldve done less damage but the entire fight being two skill shots competing was so fun
charge obv much much lower skill but the fact that it was a game of precise timing for a massive strike was peak
the isle combat will never give more dopamine than perfectly timing a slam on a charging carno and kicking his face in gave
it felt like hitting a quickscope headshot
absolute model for the isles combat moving forward but sadly it feels like individual player agency has been sort of removed in favor of realistic "you shouldnt survive actually" mechanics such as pins
where the player is forced to die because them living is wrong
just wait until you actually start quickscope headshotting people with snipers
i dont understand where this comes from when pins were always a planed thing lol
hell, omni used to be able to pin things TWICE it's own weight
a mistake to plan
that sounded sarcastic but i do think the image of a stegosaurus dropping dead from a sniper is (unfortunately) hilarious
we gotta be honest the entire playerbase is terrified of the balance implications of guns and we are kinda just ignoring it because we love eachother and love this game and we dont wanna think about that 😭
oh i think guns will be fine but snipers are a horrible plan for like a dozen reasons
im so terrified for large herbivores man
i remain steadfast on the idea of "lol just dont be in plains" is not an answer lmao
there exists literal animals that have migration zones near exclusively in open spaces
tf are they supposed to do mechanically speaking they HAVE to do that
also i know a dude who exclusively wants isle combats to be pins and whatnot lol
a single trike can clear a whole pz or mz's food right making it difficult for other small / mid teir herbivore player to enjoy the game, plus there is always a herd of them
in real life herbivore share same space by occupying different niches ,some only eat the soft tissue and fruit ,some focus on grazing the grass or digging out the root /tree barks
seriously?
yes
Bruh 😭
Imagine this game’s combat being just cutscenes with no counterplay
Omg so exhilarating
"I want every dinosaur to have a degree of pin or something" to quote
💀
That sure would be a fun game
As if Omni pin wasn’t bad enough with how drastically changes fights
424kg omni vs galli: the hitter player wins and it’s even in the Omni’s favor but galli can still skill its way through
426kg omni vs galli: haha rmb and I win taking no damage
Such a brilliant mechanic
atleast let other full grown gali be able to kick off the omni and save their pinned friend
Not something I like to account for
Because it can be used to counter every single matchup argument to have ever existed
True lol not the best example
i do think BF should more accurately show your main attack though
I changed it to a better example. I agree
Ello! What do you guys think about what i wrote in the feedback channel? I am curious.
It would be more annoying than useful
Also making it RNG makes it inherently worse
Why is that?
Inverting the enemy's controls at random isn't really useful as you cannot predict them
If anything it might make them avoid some attacks not on purpose because of the sudden direction changes
It's also very easy to adapt to and becomes completely useless after the first 0.5 second of confusion
Also useless of people who are not moving
RNG is just cringe
All in all it'd make troodon more infuriating to play against, but not hard and it troodon itself would not feel stronger either
But if you know that it can happen you could potentially just wait for it, then do the pounce when an opportunity opens.
Then again, it does kinda go against tier 3 nature where every troo wants to get pounces in... Hm.
What if Each troo, individually, can make the % higher when pouncing in tier 3 once per Cooldown?
As for people standing still, could add the cannibal effect, they do random stuff, still opens windows of opportunity i reckon.
I do not see how you can adapt to something you don't control, mind explaining that? 👀
Just forget about RNG completely
No, you have to understand that without it, people can exploit it, RNG adds a safety layer to mixpackers abusing it.
Players adapt by going "I press W to go forward, but I know every time a troodon bites me I know there is a %chance of my controls getting inverted so I'm ready to press S to keep going forward as soon as my dino turns around"
You cannot convince me RNG is a good thing, especially not in this kind of game.
All it does is make a mechanic unreliable and much, much, much harder to balance properly
Also I have 0 idea what it has to do with mixpackers
With the way animations work, turning around on heavy playables already adds an opening, have you seen maia turn? dibble turn? Trike turn? That's a solid second and a half /2 seconds.
Because what it does the most is prevent troodons from even knowing when their (useless) ability triggers
But these don't run away from troodons
Mixpackers exist, if they exist, they will use everything to their advantage to help other playables in a fight. The idea is to give something Troos can use without other playables taking advantage constantly, like the reduction in stamina idea.
...What does that have to do with anything? the point of this mechanic is to give more openings to troodons to get pounces in, not to prevent prey escaping, although it does make it a bit more difficult.
But literally no one can take advantage of your idea
Bucking already uses RNG 🤷♂️
Seems like the devs are on board on using these type of mechanics already.
I don't get why you think that though.
It takes 0.5 second for the prey to realize their controls have been inverted and adapt to it
It takes roughly that amount for troodons to realize their prey's controls have been inverted and they have an opportunity to pounce
Which leaves them an extra 0.0 second of opportunity
And it's awful, everyone hates it
How can troodons make use of a random mechanic if it's, well, random ?
Even if you make the prey flash bright red when it's controls get inverted, they cannot predict when it happens, so they don't have time to react
...Thing is, they do have time.
Obviously, if you make an omni turn around, they won't.
But big things DO give time if they move incorrectly, it's what ceras abuse to hunt dibbles, maias, and big things in general.
You cannot predict a player doing X or Y normally, neither can you with venom, but it's not about "predicting". This ain't league of legends, this is a survival game, It gives openings for hordes that need to kill big things cause they have mouths to feed.
People hated the stamina changes, and it is an objectively good change. (Save for some species, cough ptera cough)
People hate RNG bucking, and it's an objectively bad change.
RNG is not fun, and especially not having your controls randomly inverted. That doesn't make for fun counterplay or interesting gameplay, it creates frustrating moments where you feel as if the game isn't responsive and adds an artificial learning curve to those who have to face against Troodon
And keep in mind it's not just movement, it's attacks too, alt attacks, bites, movement.
RNG bone break was also a terrible idea
Stamina you mean? or the RNG?
RNG
How do you even do that control-wise
Also turns it from completely useless to completely useless BUT OP in very specific situations if you're unlucky
The RNG bucking
That's why there's a CD in place, it's not gonna happen every 5 seconds.
also keep in mind they gotta keep you in tier 3 and be coordinated. Few troodons can actually manage that.
having control randomly stripped from me would absolutely infuriate me and make me despise the animal
and i am a troodon main. i love the thing
Idk what's so good about randomly inverting controls that warrants troodon having that rather than an actual buff
In terms of implementation? Should be fairly easy with UE5 blueprints. Otherwise i don't get what you mean.
And by that logic Bucking is OP if the raptor is unlucky, it's just what it is. That's why pin exists, not saying it's perfect tho.
Never did i say troos shouldn't be buffed, i even stated it.
By that logic it is, and that's why RNG bucking sucks
Yes, by the same logic, bucking is an awful mechanic, thanks for noticing
RNG bucking is godawful for that reason
There is no skilled counterplay or engaging gameplay. You either get screwed by chance or you don't
Would you guys rather have herbis buck automatically every time a specific amount of stam is spent
no
? that'd make things predictable
bucking should deplete a resource of the raptor and force the raptor to consider whether to continue engaging or retreat
it doesn't need to be stam. sparring charges and dilo clone charges prove you can make non-stam dependent resources
But it fits tho, troo is a really fragile animal, it's venom produces seizure like movements animation wise.
Besides, dilo takes away part of your sight and part of your hearing, i don't see anyone complaining bout that, it's still player agency taken away.
While that is true, it'd be kinda unfair for the herbi, cause they do have to spend stam.
Reversed controls are not fun nor useful for the attacker
It fits for deino to a stego by the head once, death roll it and instantly kill that 5 hour animal but that ain't fun
Blindess isn't fun either, but it is very useful for the attacker
That's your opinion. I think it could be useful for an agile playable like troo.
At least I have control of my character in the dilo circumstance. Also Troodon does that too
I gave you examples of why it wouldn't
So the dilo example is bizarre because that is also a Troodon ability
Troo doesn't benefit from the dilo mechanic.
Yes, you did, i read them, and i disagree with your statements, that's what a debate is, not always you can reach out to the other person, and that's okay.
There is no way troodons would have the reaction time to take advantage of it
If there is even an advantage to be taken
Troodon also wouldn't benefit from the random turn mechanic
If anything, such a mechanic would be purely detrimental
Because they could randomly rotate unpredictably, screwing up your pounce and killing you
Or in the case of trike, literally accidentally face you and kill you instantly lol
Once on stage 3, there is no safe way to pounce
It's a matter of patience, wait for it to happen, THEN pounce.
The only flaw i see with the mechanic is that it contradicts the "frenzied" nature of every troo wanting to pounce a target at tier 3, that's the main issue for me while thinking it over.
If Troodon benefits off baits and causing the opponent to make predictable and punishing moves, you've literally created a mechanic to weaken its primary playstyle
Wait so TROODON HAS TO WAIT FOR ITS OWN MECHANIC TO WEAR OFF TO POUNCE????
Wait for it to happen aaaaaaand the opportunity is gone as soon as you saw it appear.
What makes you think troodon has to wait for the venom to wear off...???
No, the RNG turning debuff. Not the venom
Because you can't make good baits or predict your opponent
You literally made your opponent unpredictable via your own mechanic
Which is the worst thing a Troodon can do
The oponent already is unpredictable. I don't see your point.
And yes, the movement happens, good troos will get a pounce in against big stuff.
As a good Troo, I would rather never have this
Also you don't have to, but it'd be far less risky imo
Good, that's okay, what would you implement? 👀
Bites on envenomated target draining stam
...My point stands, mixpackers will have hound troos draining stam from others so they can catch up and obliterate them, not a good idea even tho it is cool and functional.
Add any other mechanic besides an unfair mechanic that makes my life as a Troodon harder
Take, for example, something like a mechanic that works like cerato bile. Troodon has the ability to bite its prey, inflicting this venom, that applies to the prey's stambar (unlike cera's, which goes for the stomach). The application is increased with higher venom stages. When reaching the peak of the stam bar, the prey vomits blood, losing blood/stam/health, and putting them in a vomit animation.
That'd be awful for the balance of the game in general.
Yours would be far better for mixpackers so I fail to see the point
I mean mixpackers can already have hound troos killing their target, or pachys breaking their legs, or dilos running them down and blinding them
If you only want to design mechanics that are mixpack-proof you aren't gonna design a single mechanic
Even your sisn't mixpack-proof
Not really, you can still outrun troos, with your ideas, you can't if they catch you.
Precisely my point, wouldn't it make it worse?
I can't run from the mixpack if my dinosaur literally randomly turns to run towards said mixpack LMAO
Didn't you sy earlier the mechanic would be especially useful against targets running away ?
It would make it the exact same as before
No, i didn't, i said it gives windows of opportunity for troodons to get pounces in, that is it.
I guess it would be worse because troodon would be stronger overall, but that's what happens when you buff any playable
It becomes better in mixpacks because it becomes better overall
I thought it was what this was about
It doesn't even do that
Yes, that is true, but the way you and Alphonse put it, it makes troo ideal to wear down targets and disable escapes.
In no point in that statement do i say that's what it is for 😂
Yes
But it will never be better at preventing targets from escaping than omni, dilo or pachy
or at least i don't see it
You sure...? Some creatures resist pachy hits currently as they are hard to hit specific areas.
But troos draining your stam? good troos will do that to you constantly, it'd be a nightmare scenario.
And also that's why I said bites draining stam, not passive stam drain on envenomated targets
This way troodons actually have to put themselves at risk to benefit for it, so the prey can just kill the troodons if they don't want their stam gone
raptor can drain your stam
IF you buck, it's not the same.
Creatures that can resist a pachy's fracture will most likely be able to shrug off the stam drain from a 50kg creature
Raptor pounce passively drains stam from the target
same as troo's actually
Oh? that's a thing? I did not know that, sorry.
nope. dont need to buck. it just drains it
if we do everything in constant fear of mixpackers, we might as well add nothing
I mean... if it makes you vomit and such like it was said previously, plus the stam drain, plus the damage... I dunno i don't think so.
Imagine having a mini cera running around.
As for the biting to put themselves at risk, pounces are more risky if the opponent is concentrated on you, so i think it would just make it easier to use rather than add to the risk.
You can just use hit and run and your prey will have their stamina take a considerable hit, depending of course on the values of that ability, i would imagine it ain't even close to ceratos, hopefully.
How are pounces more risky than bites
True, but Mechanics CAN take that fact into account to minimize damage i think, look at pachy they had to gut the poor thing back on spiro cause the pachy squads disabling everyone were sickening.
it had nothing to do with mixpacking tho
it had everything to do with the pachy just being very powerful to an unhealthy extent
You can do them for further away, they automatically put you out of reach if they connect, you jump away when dismounting and can instantly start running away
Bites do none of that AND you run the risk of colliding with your target and stopping completely
You are locked in place with a predictable trajectory going directly towards the opponent, a teno tail slam, a stego swing, a carnivore alt attack and you're cooked.
With bites, you can do run bys, nibble their anckles and that's it.
Have you never seen the pachy and stego mixherds?
Or pachy and carnivore mixpacks? They were nightmare fuel.
I sure as hell remember them! 😂
yea, they're still possible
in fact pachy is only viable atm in herds/packs of that manner
but far less functional.
it's equally functional tbh
than they were before.
hmm... no, pachys do not have the same impact they used to.
Could still work? yes
Like in spiro? No, they've nerfed it rather than address what's wrong.
What
Bubulblu, im fairly certain we speak the same language i do not know what's so confusing
also wait yea you said pounces are harder than bites????
no?
pounces are SO easy, especially on Troo. Thing launches itself at machspeed
It's not complicated math
Animal strong alone = Animal strong in mixpacks
Animal weak alone = Animal less strong in mixpacks
Yeah? it's harder to pounce than it is to bite as troo.
Your conclusions
But it's not ???
It is...?
It really isn't and I've played troo for DOZENS of hours
i've played troo for extended periods of time, too.
Maybe we just have different playstyles or different experiences
But bites are easier to land and get away with.
I mean….if you wanna use technicality, you can always bite but not always pounce
but that’s hills etc and a massive technicality
If the pounce lands, sure, you're safe (Unless the prey is in a bad spot or traps you with the enviroment)
But if you get intercepted mid pounce? you just die.
Biting something and going away right after is safer, because there's no time to react to it unless what you're fighting saw you coming/Has INSANE reflexes.
Yeah... or lag and desync but that's something else entirely 🤣
You can also get intercepted while going for a bite you know
Yes, but far less likely.
In what world does the prey have more time to react to a pounce than to a bite
Pounce is faster
And even if it wasn't, you can still pounce at point blank and be safe from retaliation
So at worst it'd be the same
I have landed more killing blows on mid pouncing creatures than on creatures using hit and run.
That's probably because creatures who can pounce use 90% pounce and 10% bite
So statistically you'll hit more pouncers
Also lag and desync help a lot with that
That... usually doesn't work for me, i tend to have bad timing when i do decide to do it, the thing facing me at the wrong time tends to be the outcome.
but that's a me issue.
I've had raptors primarily use bite on me, with the occasional pounce for bleed/damage depending on the playable.
#general-feedback message this issue will be really clear once humans are added
@wispy abyss #general-feedback message they're making a new ui
Ngl the more i played beipi more i realized we need more rivers around the map
There isnt like a single river that connects to the ocean i think
Nvm there is only one
But i feel like we really need more water
We really need more water.
Main problem is that its hard for semi aquatic to travel around a map using rivers and etc would be nice if as aquatic you have more way to travel around the map and also would be nice instead of waterfalls we just got some rivers that have just stream going down and it would be more difficult to swim against them
And some places really feel empty so maybe adding water could fix this
I know omni mains will hate me but omnis weight should be nerfed to 400 kg 
Btw there going to be connection between north lake and delta river because of new waterfalls
nope
Oh yes. No more fg gally get one tapped because of silly raptor

which means, it takes 6 raptrs to pin a fg carno
instead of 3
Nope. Actually 2 -3 will be enough because remeber how grappling is works
I thought it was based on weight. Carno is what, 1500kg now?
No. It's 1300
Allright, it takes 4 omnis to pin a carno
Eh. You don't have to be 4 because you can just exhaust it's stamina by neutral pounce (which got buffed on HT by consuming less stamina)
Thats not the point. Decreasing weight means it's not possible anymore (if its based on weight) to pin down larger dinos.
So you don't know how grapple works? Silly
enlighten me
Ok mass only matter when target have plenty of stam or blood but if one of those 2 parameters below certain threshold - you can pin ANYTHING just with 2 raptors
Uhm. no you can't
Galli would still be pinned, it has pin vulnerability
if 2 fg omnis with 100% stam pounce a fg carno with 0 stam, the carno won't get pinned
Thats not true
No you can. I can prove it. let me dig guide from our famous raptor fan Nickboa...
so silly 😄
The omnis still need to exceed 25% of the victims mass
What he says, its based on weight!
so it takes almost 6 omnis if the omni weight is decreased to 400
Well 25% isn't 100%
Well, it will get pinned
Doesnt mean 2 omnis can pin anything
Ok, I found Kougas guide image
condition 1 is true, condition 2 is conditional
You wouldn't need 6 400kg raptos to pin carno
conditional condition. Damn I am not native speaker but that's sounds hilarious even for me
Anyway the fact is you would need 6 400 kg rapors to pin carno only if you want to do it instantly without exhausting it's health/stam/blood
Yes, thats the point.
Carno doesnt even have 6 latch spots, so it would literally be impossible
It only has 5
What the point? You don't even have to pin carno - it dies from 2 raptors doing damage pounce
Sure you can outstam a solo carno, when there are 4 you want to instantly pin it. Based on group sizes, omni is ****
You must be a pro carno player then
Huh? It's just math
Thats not math
I want to be able to pin a carno instatly
i don't want to out stam it just becuase its possible
the omnis stam will be 0 before the canro will reach 50%
With buffed neutral pounce consuming your stamina only each 5 seconds - thats bonkers
Carno isn't intended raptors prey anyway 
You can stay latched on for almost 4 minutes with a no input pounce now
Carno will reach 0 before you reach 50% stam haha
on horde test?
Yes
@sudden otter I'm sorry but the idea of dinosaurs getting chemoterapy is so funny to me
well, nice to see omni getting buff. Still, i want to be able to pin (larger) dinos with just my body weight
it's kinda the omnis main thing. Not to just ride along
health sucks, speed sucks, but hell, a group of fg omnis is scary
hahaaha
im glad someone found it funny becase a lot of people thought it was a bad idea
You are not the one who decides what is omnis thing or not. That toatally depend on what devs designed it to have
OH thank god it was 😭 you see so many things in suggestions that I was not even questionning it haha