#general-feedback
1 messages · Page 43 of 1
Instead of adding new dinos, it'd be great if you could optimize the game so that people don't have 2 FPS because all the diets are leaves and no patrol zones are working.
the troodon nerf was so uneeded
troodon nerf is crazy
Add medium fish for younger deinos and make keep elite fish this same quick speed. Also, bring in more types of fish. With these changes each fish would actually be labeled in the diet menu, give a certain nutrient depending on what type it was, and be found in certain environments. This would apply to all current and future fish and medium fish would be lost from your diet as you age to the capability of hunting elites.
Trikes little hop attack doesn’t even look like an attack, when I first saw the clip I thought it was a falling animation
•Make Carno (1.3t) able to knockdown Ceratos (1.3t)•
but for this to happen it will require 1.5-2s more in the charge, if he doesn't get this extra time, only the stun will happen (Only against ceratos or dinos of the same weight, 1.3T)
Before Carnotaurus was nerfed, had its weight reduced, its bite force and its charge damage also reduced, Carnotaurus and Ceratos were fair opponents in a 1v1, with both knowing how to play (of course), But currently a Carno can hardly go 1v1 with Cerato, especially against a Cerato that knows it can cause 3x more damage than the current Carno.
Make Carno 1500kg
Also fix the Carno hitbox, it shouldn’t be hitting Dino’s from 3 meters behind.
So I noticed that the hitbox for Trike has the same extended hitbox issue that i notice on Dibble sometimes. It could be desync and the result of a maybe bad fake out attempt, but I had around 60 ping when i was fighting and even if it was desynce, the hit feels like it should of been around the end of my tail, not enough to knock me down
The hits they got on me when using their alt attacks after I juke them and try to attack from behind feel weird too. If that makes sense.
https://medal.tv/games/the-isle/clips/jQQcctOMbrqjoH0ha?invite=cr-MSxkT0IsMjYzNTk0MjU2LA
This clip is close to half an hour old and the trikes have moved on. They are not in this area anymore
https://medal.tv/games/the-isle/clips/jQPOMhZ4oigRzaXgI?invite=cr-MSx1ODMsMjYzNTk0MjU2LA
Watch Untitled - Copy and millions of other The Isle videos captured using Medal.
Watch Untitled - Copy - Copy and millions of other The Isle videos captured using Medal.
Auto-walk button. Would be a huge QoL especially since you can't run like crazy due to stamina changes. Larger and Slower playables are coming in, would be nice if I wouldn't have to press W for 45 hours just to walk foward.
What if, when Apexes come out and everyone wants to be the big thing. You make it a requirement for a player to grow a herbie ( or anything that suits the game server ecosystem ) to 100% and MAYBE raise an offspring or two, to be able to get some sort of "ticket" to grow a huge Apex.
IMO it would motivate players to behave more like herbies, staying out of trouble, reaching full maturity and making a fam.
Maybe a similiar system can be implememted for Carnivores too.
Fix rain audio. Deafened by rain....rain stops on screen audio keeps going, asking others if its still raining, they confirm. Have to log out to fix 45 minutes of rain later, and then....Rain starts again. Wouldn't be so bad if its wasn't like a trash can being beat by sticks.
Reposting this with a few changes. This is a completely reasonable suggestion to deal with current state of Cera. The only reasons I can see that would cause downvotes are
1: Cera mains.
2: Causing a lack of strong predators until Rex/Allo. (fair)
3: How this will shift the balance with Carno and Omni.
This needs to be discussed as the devs have already said they are nerfing Cera anyway. Best thing to be done at this point is to try and steer where those nerfs are applied and a simple weight nerf is probably a lot lighter then what could happen.
Nerf Cera's weight down to 1000kg and and increase it's damage mitigations from corpses proportionally or even higher so that it is the same or higher health when corpse guarding than current.
Do that and you succeed in a few things.
-You encourage Cera to play more into its niche.
-People can still enjoy Cera's current playstyle and it's less overbearing to deal with.
-Bile doesn't have to be nerfed or tweaked because a 300hp decrease is significant enough that it should eliminate a large chunk of the advantage vomit stuns provide and vomit should still be effective especially as a deterrant.
Another change that could be made to to help really solidify Cera in the ecosystem is to make so that other Carnivores (without Cera on their diet) benefit little to nothing from eating Ceras. Either very little food or some type of debuff causing a Cera's organs to give little to no diet. This works well logically also because they are scavengers. This makes Cera a proper deterrant because if it does make you vomit, killing it is not going to help you too much. Discouraging outright attacking Ceras while still allowing them to do what they do now but with less safety and keeping their niche just as good or better as with bigger dinos coming in the corpse buff could probably be increased.
Buff Herreras carry weight like leopard esc mechanic where they can carry things up trees easier than most
nerf for omni raptor is needed for its size it has lots of abilities and is too powerful, any skilled player can easily overpower most dinos solo..... omni is a fictional dino which is referenced from jp......it makes no sense that i can overpower an adult carno or a cera just by jumping on their body and running around.....or else
give dinos the ability to fall and ram dinos which latch on their body...this can also fix the problem and be realistic
Dieing from fall damage is understandable, but your dino launching itself for the Olympic long jump record because the ground angle changed downwards a fraction of a degree from what you were easily walking on feels really dumb.
make it so that Ai dinos only graze on grass. also if you could fill your stomach up with grass a as empty nutrients that'll also be cool. you would get more animals grazing for longer making hunting a little more interesting.
I dont know about you but I feel like this had become annoying, the body hitboxes and the hitboxes itself don't even work properly like what do you mean two carno can charge and hit MY tail while Im 3 feets away from them or when I bite a cerato but it didnt connect when I'm literally between its legs and when I'm behind it then it manage to hit me?? Or that one thing a Maia kick can get you when you're in the middle of its body or its hind legs can kick you even if you aren't close to it. Tenonto has a kick too and it working fine. The worse one imo is probably Diablo because sir it hit me like 2 feets away and knock me down even the hit from slightly over the tail tip.
Make mushrooms in sanctuaries smellable. It's annoying trying to find them in those cicades especially at night time
Morning fog / Dino breath effects
we need some incentive for people to make nests, maybe a temporary buff. mating is the most important thing for a specie IRL, but on the isle you rarely see a nest.
In horde test, trike is eating entire trees in one bite at 60% size, should probably consider tweaking them
just heard about the troodon nerf.. first 60% is huge, second, troo are already 1 shot by everything, all they have is speed. out of touch nerf imo. do the devs even play the game?
*edit: didn't realize it was for jouvy, i guess thats ok, they can't do anything anyway until phase 3, so why not make it harder..
Better to focus on hackers before apexes. Having your hours(increasing with apexes) flying away in seconds is not like any other games
not feedback persay, just to remind the devs that the tunnel near swamp is open if it wasnt suppost to be, here are the cords for anyone else that wants to explore (234,717.505, 532,236.288, 35,827.697,) looks great keep up the hard work team love these areas open now
! (hopefully if meant to be).
lumen no work , there should be 0 light here except the lamps (no nv on) please fix it
With addition of apex's now in evrima, I feel that "soon" in the isle sense of the word, we will find that gateway is too small. I believe that the devs have a perfect map that they could use later in the games develeopment and its sitting in legacy. I think that remaking Isle V3 on evrima would be a amazing map for what the isle wants, it has all the biomes, small and big rivers, and multiple spots that players populated during the time of legacy.
I think it'd be interesting for humans to be able to utilize poisons in different scenarios (poisoned bullets, darts, poison food) but with a catch for balancing.
In order to create/use poisons in the first place, they have to gather venoms from different venomous (or in Cera's case, bacteria) dinosaurs they've killed on the island (such as Dilo, Troo, Cera, I assume Megalania).
They have to be able to harvest these venoms from the corpses (which requires multiple certain tools, like a venom jar/container, a tool to process parts of the dino corpse, etc.).
Handling/harvesting dino venom comes with a % risk of getting afflicted by the venom yourself while trying to harvest it and being negatively affected, to add some risk to players who try to go with a poisoner playstyle (so there's some risk vs reward just for gathering venom).
Perhaps if humans have any sort of "skill trees" similar to mutations, the risk % is incredibly high for someone who doesn't spec into poisoner skills (see: an unskilled harvester) compared to someone who invests into venom extraction skills specifically. Depending on if there are such skill trees, and how they work, perhaps each dinosaur type is a specialty (harvesting venom from a troodon is different from harvesting from a dilo, or getting bacteria from a cera).
Different poisons will generally have similar effects to the type of venom the dinosaur had that they took it from (Dilo and Troo with their fog, Cera with bacterial build-up causing sickness). The volume of how much venom they collect will also depend on a lot of factors (species, size of dino upon death. A FG Troodon will give less venom than a FG Dilo, and a baby Dilo will give less venom than a FG Dilo).
Venom/bacteria/poison can then be applied to weapons (knives, bullets, and darts), or used to make "bait" or poison corpses.
For poisoned weapons, each hit would inflict a small level of additional damage and effects that can stack over time as more is applied by multiple hits (not as effective as when a living dino inflicts with bites). Poison infliction would scale with amount of poison x size of the dinosaur hit (it would do more upfront damage to a Beipi than to a Trike. However, smart players would save poison for taking on more dangerous enemies like Apexes for a slight edge compared to taking one on without).
In the case of poisoned food, there would be some level of RNG involved, depending on the volume of poison used vs the size of the bait/corpse. For instance, a moderate amount of poison put onto the corpse of a Beipi would have a much higher chance of inflicting poison on the dino eating the corpse (let's say a hypothetical 50% chance) than putting a tiny bit of poison onto a FG Trike corpse (1% chance).
Heavy amounts of poison / heavy chance of poisoning should show up when sniffing. So let's say there's somehow a 90% chance of poisoning, the sniff icon for that food would show some sort of indicator to avoid it, whereas something that's barely poisoned (5% chance) wouldn't tip you off.
Generally poison would not affect whatever species it originally came from, so Troodon venom would not affect Troodon, Dilo venom wouldn't affect Dilo, etc.
Obviously the advantage that being a poisoner adds should be balanced in such a way that it doesn't become meta over basically every alternative way to play, and should come with some disadvantages (similar to how Mutation choices are finite and lock you out of other possible advantageous paths) and some backfire risks to the poisoner player in its own design (risk vs reward).
I would agree with this mechanic if other omnis from the pack could attack the open stomach while the dino rolls onto its back and causes more damage to the stomach. The omni on the back should also have a short window to react and jump of in time before he gets crushed. If he manages to jump off, the dino that wanted to roll onto his back should also be able to get up again faster to protect his belly . This means you have to think carefully about whether and when to do it and the omni jump would not immediately become a death trap
Bring back the old map to choose between 2 maps. miss the old map
There is NO room for stunlock in this game. It's the worst thing ever.
Like top 3 worst things currently plaguing the game alongside problematic mutations (speed, tactile, gastro) and the terrible contrast (incredibly dark shadows, super bright sky, requiring 24/7 NV).
Please remove any and all stunlock from every attack and every target.
Everything should receive stun/knockdown immunity for 1 second after their recovery time finishes.
I believe that removing location in the game will help with the problem of people congregating in a specific spot on the map and make the flow more organic. But I also believe that the servers should have a capacity of 200 people. 
make all water connectit pls die everytime i try to go to new erya 🥲
the fps drop is horible thx to all the grass and the far view is now rocks u can see people hide in not loaded long grass lol make patches of long grass idk or someting the rendering is now terible and even my beast of a computer drops to 80 fps
Ankylos and Stegos should have damage reduction due to their evolved armor. The plates weren't just for showing off to their mates. 😄
trikes grow in weight too fast. a trike with 0% diet grew faster in weight than a stego with 130% diet. Apexs shouldnt have the same growth system as the small tiers. its too easy for them to grow. Apexs should have a longer juvie stage compared to the small tier roster.
nerfing troodon when it needed a buff is crazy
once spawn codes move to main branch I suggest adding FULL random spawns meaning you will not spawn at a spawn point that was put down, like for cera SP or northern jungle, it just makes it so players re roll for south all of the time making random spawns invalid. If they made it fully random people rerolling for the hotspot would be useless since it would completely stupid to keep rolling for a select spot on the map where you can spawn at all points of the map, this would make it so carni hotspotting would be destroyed completely due to there not being a active food source. this would also promote movement around the map seeking AI and bodies to scavenge on as a juvie and sanctuaries would be more useful to carnivores since there would be a high chance of a herbi being there since they would just run to the nearest sanc. the annoyance of not spawning with friends would also be fixed due to the spawn codes and just sending it to your friends so boom you all spawn together.
horde test-trike
at 20% im consuming trees in 1 1/2 bites and bushes at 1/2 bite with nutrients in bushes sometimes not going up at all. unsure if bug but something to look at
This nerf in Troodon just killed the dino ç~~ç
How are u suppose to grow when you cant hunt ANYTHING?
Troodon needs buff and the camera needs more distance. Troodon juv sees more plants than anything else
Horde test troodon is an awful change, maybe a small nerf to speed would be fine when small but this thing will straight up get deleted by boars that are running amok right now and if you spawn anywhere but south plains you will starve before you can reach any scavengable food and catching rabbits was already near impossible before.
Add a way to report someone if you die to them, for example what the game rust has. This would make cathing cheaters way way way easier
PLEASE buff maia's speed gain during its growth curve in HT.
if it actually is true that Maiasaura isnt faster than Ceratosaurus until around 60%, something is seriously wrong with Maiasaura. This animal was meant to run from most of its threats, not wasting the energy needed on a proper fight yet could fight when it needed to. with this huge speed nerf, it feels like we've left behind that version of the animal for a more "appealing" PVP based animal.
Maia needed a few buffs in the attack department, sure. especially attack speed, however i dont see how this justifies such a heavy speed nerf on the animal.
Juvie Maia (fresh spawn) being as slow as it currently is in HT (20 kphish) is fine, the main issue comes from it continuing to be incredibly slow far into its life. If Maia had a more intense movement speed stat growth during the juvie - sub adult growing part of its life, i believe this would keep the survivability for younger maias (who can hide properly unlike most 60+% maias) and allow older maias to put up more of a fight.
Change trike run animation to more realistic one
Rn its a dog with leg dysplasia
give carno more stam ffs, i just got run down by a fg cerato. we both had full stam, or at least i did/.
The progression of Triceratops growth needs to be adjusted. It currently weighs 1 ton at 15%, which is crazy and doesn't make sense. It should have a growth pattern similar to that of Deinosuchus or Stegosaurus, starting very small and lightweight, and only becoming heavy after reaching 65%.
the dinosaurs are way too shiny. Unless they're wet they should not have that odd sheen to them that makes them look fake.
The Ai in evrima seriously needs sorting out, especially in the lakes and river networks. A system like legacy's where they would spawn in when your hunger drops below a certain point. The amount of dinos ive lost due to starvation is a joke.
Hordetesting feedback:
the small birds and compies that eat bodies need to be adjusted, they eat bodies so fast you don't even get a chance to chill for a few before needing to hunt again, you should be able to kill them and defend your body. Imagine fighting tooth and nail as a fresh spawn raptor only to loose your food to invisible birds that you cant damage at all...
Swamp tree hitboxes are sometimes broken, some of them having colision to climb on, some dont. Very confusing for pteras and herreras. Also sometimes there are these bugged tree hitboxes (mainly palm and swamp trees), where the herrera just floats next to the tree, and it can get annoying when you want to ambush prey but you just cant because they can immidiatelly see you because of that (2nd and 3rd picture).
the mountains are very glitchy the /unstuck cmd should be shorter due to the fact this games terrain is very buggy on na 12 i am currently stuck deep within the mountains the unstuck cmd offers litte to no help at all
Maybe a deino mechanic that let's them engulf multiple school fish at one time
please please please look into omni pounce problems 🙏 90% of my raptor deaths are to stuff like this. these small trees hitboxes are also WAY too large
It shouldn't be so dark that you can walk off a down a hill, not a cliff but just a hill, making your character slide to the bottom and die. If you cant even move at night time then its too dark
no bacteria on tail bites for cerato
except if the tail is a weakspot (i.e diablo)
I played the hordertesting and I have some opinions about how the trike is relating to the world it lives in.
1 - Its growth is unrealistic and absurd, it is not linear and the fact that it weighs 4 or 5 tons while it is 25% and 30% does not make the growth of this dinosaur as difficult as you said it would be, (I used the images from @hollow summit as an example so you can understand how it is today, and how it should be).
2 - The trike's new trotting animation is incredible, but I think its spine is moving too much, it looks like it is a snake walking, but the rest of the animation and its balance are perfect, just make the spine less floppy!!!
3 - The running animation is strange, I don't think they should change it completely but just make its back legs less spread out while it runs.
4 - We need new plants for large herbivores like the trike, honestly it's torturous ALL the plants you're going to eat end up in just one bite, I'll use the jackfruit tree as an example, that tree is twice the size of the trike and in one bite you finish it off, jackfruits literally fill 0.5% of your hunger even though they're bigger than your mouth when full, adding more large plants and making them actually sustain these herbivores is the minimum when you add them to the game, what we have today regarding the trike's food is simply ridiculous.
Apart from that, I think the trike is fun to play and it's good to see the game finally have really big dinosaurs.
I would like to see ruins and wrecks also likes to be underwater that show the failure of people. Now it looks like everything is working perfectly on the island there are no problems. ruins and wrecks a must for a horror game. #general-feedback message
Troodon gameplay loop:
- Spawn in
- Run around in slow motion looking for food.
- Find AI and realize its faster than you.
- Check stats and realize you do 1-3 damage and will never kill that goat even if you catch it.
- YEET yourself off nearest cliff.
Its wild that Troodon needed a buff before the nerfs happened and now we have to beg just to suck again.
Hello,
You guys have been doing pretty good in terms of avoiding past mistakes that happened in legacy. For a while now, seemingly you can't avoid a really old one though, which is Night-Night vision and the issue with overall visibility in the game.
Do you guys remember what happened when the night/night vision part of the game was bad? People were simply logging out of the game during night, or simply skipping night with admin intervention. This is happening in Evrima and will happen as long there is such thing as complete black screen for a playable during an entire night. I didn't measure the current day and night cycle with a timer, but generally speaking around half of the game you are in complete darkness. For some of the Carnivores this isn't as big of an issue as they got a good NV (still don't like using NV during daytime btw and neither it should be the case), but for Trike/Maia and some others its a nightmare. You can't see your own dinosaur at all, you can't travel, you can't see the food you should be eating, you just simply locked out from playing the game for a pretty long time. Why? I understand you guys want to utilize the night in a way that is dark and scary, but this isn't the case.
People are able to ambush during broad daylight, you don't need night to be as dark as it is. The feeling of terror or anything else that should come with night is absolutely replaced with annoyment, displeasure and so on.
The picture is with Trike NV enabled at 7 am btw.
Yes I know it's hordetest, but even on live version there are playables which has issues with this. This isn't bad night vision, this is suffering and being locked out from half of the game to the point people log out rather or watch a youtube video.
your games horribly unblanced. Playing carnivores feels like a pain in the ass with zero dmg not even being able to kill ai without them either running off into nowhere or litterally dodging better than a human being, its unessecary and ruins the "fun" of playing a carnivore. meant to be a hunter instead is bush sitting simulator and never being able to find/kill ai at younger ages, which makes zero sense.
Fix your spawns or give the map a sense of direction. why am i having to run halfway across the map dying of hunger just to find AI food for dinos diet. let alone players. every single person and their mother is either at SP or highlands and theres litterally no reason to be spawning in north if all the FG just stick to south side of map
Note that all yall hitting X are most likely Herbi mains
PLEASE... We’ve already had to endure losing the spawn location feature, but please fix the issue where sliding down a cliff causes zero damage. If you want to spawn at a specific location as a Deinosuchus, for example, it can take up to three hours just to off yourself and respawn where you actually wanted to start. I honestly can’t stand playing this game if you can’t even off your dino after sliding down a 50,000-meter cliff.
It’s crazy to me that this isn’t a priority alongside bug fixes, and THIS FOR SURE should be a bug. I’m begging at this point—please let us at least have some control over our spawn location. Even if it’s just three large spawn areas to choose from, let us actually spawn in the area we select. 
I’ve been dying to play with my friend, but they keep spawning in random ponds, unable to off their dino, which wastes over two hours of our playtime. It’s incredibly frustrating, and honestly, I couldn’t be more annoyed.
Nerf trike swim speed, with the swimming mutation it swims faster than a Croc. Without the mutation it swims faster than stego
food Drain is weird. and needs to be fixed. here's my example:
Juvi Omni kills Juvi Carno first thing in the morning. (hes bigger than me obviously). I eat the whole thing organs and all, fill up on diet, and then sit there for another 5ish minutes consuming the body. cool. I leave with blinking full stomache. The day goes from morning to Noon, and im now starving again and will DIE if i dont consume something by mid afternoon..
its to fast, its kind of silly. I understand its suppose to be a survival game, but it just doesnt make any sense for a juvi Omni to need to consume 3-4 carnos of slightly larger size to be able to make it through a full day night cycle.
Maybe i'm out of line here, but i think a Juvi Solo omni Killing 1 -2 Carnos of larger size should be more then sufficient to see it through an entire day and night.
add troodon to herras diet
i feel like they need to take east plains off the spawn list for crocs. its literally a death sentence. just spawn and have to wait til i dehydrate myself to die
I'm in agreement that the maximum weight of the dinosaur should influence how it develops as it ages. Here's my graph of (not all) the creatures' weight as they grow, relative to their maximum. What I would rather is that the super heavyweights didn't so sharply outgrow their smaller contemporaries, sort of like this.
I dont see the reason for a self kill button for anybody accept deino. Its the only dino wich is really hard to unalive by myself.
add group dragging so like a group of 3 raptors could drag a carno body
More color options for the trikes they all look the same.
Skip the Rex only portion of the HT. Im not sure what useful data can be gathered from not having Trike as an available counter/food source
for trike having longer legs than it should it tunrs SO bad make it turn just a little better
Fix nightvision, sometimes its so dark or sometimes so light
Currently Triceratops grows very quickly to a very high weight, then levels off. This growth template creates a lot of problems, notably that Diablo is extremely rapidly outclassed by it and that Trike suffers minimal difficulty in maintaining good food and diet levels.
The growth curve right now results in Trike growing to a fairly invulnerable level of power as quickly as possible while also slowing down growth once food becomes a concern so that less food is necessary in the same amount of time. This creates a powerhouse animal that is incredibly good at surviving and growing, which should not be the case for any apex animal. This will enable dramatic overpopulation of apexes because they are simply better than smaller playables in survival and combat ability.
I think this growth curve should be switched around so that in its lower sizes Trike grows quite slowly, maximizing the time that it is vulnerable to many predators. Then after it reaches at least 4 tons (or something around there, maybe up to 6) it begins growing very quickly, so that at the point that it becomes widely combat capable it now has to struggle with food needs.
HT trike feedback:
- Trike hitbox need to be fixed to actually hit things, it doesn't register on things 97% of time when should've 100%
- Trike max damage need to be changed with stego max damage asap. Stego do 1000+ damage in powerswing, but Trike only 650 Max for an apex??... those two should switch, since stego is no apex and Trike sure is one!
- please make Trike walk animation also more stiff in the look, he wobbles too much (the walk speed is fine, just the animation need adjusting)
- the run animation with "poop legs", could maybe be.. changed for rhino/elephant sprint..
- Trike Crest is too small for its body and could do with a up-size.
- the normal turning on Trike could also do with a buff so he isn't a stiff loge when turning.. its a huge problem for it in evrima since everything can almost turn on dime of the roster, so defence and maneuvering in environment becomes a hassle.
- the swim speed can be toned down maybe 3km, other than that, him being good in swimming as he is is pretty good.
I also wanna leave a positive note, good work devs. Many people have waited for the return of Trike and rex. And its nice to see we have finally arrived here. Evrima has some quality designs, looks, textures and map looking great for each edit and expansion. Good job devs
Trikes is WAY too easy to grow on HT. With a 6hr grown time and huge growth spurts making it over 4 tons at I think around 30%.
i would suggest making its grow time for perfect diet 7.5 hrs or more, given that stegos perfect diet grow time is 5hrs.
this would make it so that both gain roughly 1.2 tons per hr.
trike also need to get heavier slower over its growth time making it feel earned when you actually make it to adult. It can have a growth spurt maybe half way through its growth and slow down drastically while approaching fg
I know it's been said already but I feel it needs to be said again, the speed nerf on the juvi troodon seems excessive. We already get one shot by everything at that age, why take away the one advantage we had in our maneuverability? As a juvenile troodon it's not like we can realistically kill most things, so why the nerf?
Herbivore Diet/Food shortage
Large herbivores require massive amounts of food to survive, yet the plants they eat don’t provide nearly enough sustenance, which makes players often have to constantly search for food, making it feel like an endless struggle just to stay alive. The small nutritional value means that even after eating, hunger depletes too quickly, forcing herbivores to spend more time eating rather than engaging in other survival mechanics like nesting as too little is given.
Instead of dying from natural predator-prey interactions, herbivores in The Isles often die just from a lack of food. This takes away from the intended survival experience because:
- Starving to death is not engaging gameplay—it’s frustrating and unfun.
- Herbivores should be worried about avoiding predators, not just constantly eating to avoid starving.
- It discourages people from playing herbivores, since they feel significantly weaker and harder to maintain than carnivores.
Not to mention on top of that, the issues of the plants them selves:
- Bugged plant models – Some food sources appear edible but don’t actually work, leaving players helpless as their hunger drops to zero. The "Can't Eat" Bug
- The game fails to register that the eating action is complete, causing the animation to loop indefinitely. The "Stuck Eating" Bug
In general there doesn't feel like any love or consideration has been put in for the herbivores and I feel like there should be something done regarding the lack of diet/food and bugs we come across preventing us.
Played for two days recently and died many times as a baby croc. Within those two days I searched every inch of the south swamp and North lake and only found a single fish during that whole time. When I tried to walk on land to get to the other side of the swamp I was attacked and killed by bees for even attempting to leave the 1 foot lake I spawned in. I played the croc in the past and didnt have this much of a hard time finding just the smallest of fish, something def needs to be done to fix the water that have literally zero content in them.
fix that weird glow around the dinos
Fix Maia's posture switching bug
When taking damage, Maia cannot change posture. Pls, fix this
Fix migration zones, I've visited 4 as a herb and they all didn't have food
Add weather seasons: winter, spring, summer, autumn.
Seasons affect gameplay where food sources change, survival conditions get easier/worse, etc.
Hit boxes for the love of anything, please! Getting hit in the tail from behind you when they aren't even on your screen, and slower than you as well should not send you flying into the ground.
Maybe ya'll could bring in Isla Spero lighting for like a different map (maybe Spiro if you are in fact bringing it back). It was so…unique in a way that I’d love to see.
Dilo should be capable to do a little jump like tenonto :DD
A general stamina change would be to have regenerating stamina use up food and water, and maybe even diets.
I think the stamina management system as it is now is a good start, but tactile endurance kind of negates a lot of what it does.
Maybe different levels of stamina drain cost more to regenerate instead of needing to be walking/standing/sitting to regenerate stamina.
This would encourage more thoughtful engagements, and would help stop greifing. Since animals too small to be a substantial meal wouldn't even make you break even on the cost of stamina. This would also encourage herbivores to be less universally aggressive as it wouldn't be worth the cost to attack something that's not threatening them.
This is also how essentially how metabolism works in the real world, so realism win!
@ me if you wanna discuss this in the discussion channel.
Something needs to be done about deino.
Raptors you can buck off, troodons you can buck off, herreras you can fight back or run from (or even see before they're an issue. or hear) other things you can outrun or escape as most creatures.
Other things that can one shot you you have to make a mistake to get killed by.
Deino cant be heard nor seen in 99% of cases. it cant be escaped. it cant be avoided unless you focus your playstyle around avoiding them.
Run, Hide, Fight. The three pillars of surviving.
These are the things that you should be able to do in any situation when spotting another creature. they too big to fight? Run away. To slow to run away? then you should be able to hide. Too big to hide? then you should fight.
you can even take these 3 into other games such as Dayz, or even rust. They all apply. But lets look closer at deino. Aside from Stego and other deinos, When you spot a deino its either, from a distance while approaching a water source, or as it grabs you, and not really any in between. When you spot it from a distance you have the (really only) choice to go somewhere else because drinking is certain death. Run Away ✅ So, now lets go to when you're drinking. Drinking is a required part of the game and is, mostly, unavoidable (unless you make your playstyle around not having to drink.) So it should be expected that you have encounters with deinos frequently. When drinking and you get grabbed, while hidings out the window for obvious reasons. Hide ❌. You're grabbed so you cant run. Run away ❌. so your option should be to fight... except... you cant. Deino prevents you from escaping for a, more or less, guaranteed 1 shot, and prevents you from fighting back in anyway. Fight ❌
Removing and editing the final paragraph to say, i think my intent with this has been misinterpreted. i dont necessarily want deino outright nerfed. i want increased player interaction between deinos and the rest of the playerbase.
Hire a staff team specifically for hordetest servers, have admin powers only in those servers or other ways you can add onto it, there are so many hackers in hordetest that need to be dealt with, hiring a specific staff team for horde servers would definitely help tremendously
when selecting a dinosaur, be informative and notes that people, or new players may be curious about if they don't want to, or aren't in the discord to ask about. For example at the top right of Omni's selection screen, make a list of important things to note when playing such as
Possible spawn locations (like Water Access, South East, ETC)
Max group limit
Diet preferences, one example for each (for example)
Lipids: Stego
Carbs: Tenonto
Protein: Boar
I know all these details don't add up to omni accurately, but it's just an example.
Shouldn't Triceratops adult form be a bit bigger in size (visually), considering it's heavier than the stegosaurus by 2 ton, but at the moment the stegosaurus looks much bigger and much heavier. Also looking at information on the two dinosaurs online, the Triceratops could grow to 8-10 ton and 30 feet long. The Stegosaurus about 5 ton and 25 feet. I feel like the in game size difference should be looked at to make it more realistic.
Give ALL dinos the ability to hop or climb over tiny obstacles. Seems silly that a 2 ton beast can't get past a little rock/log. Make it so that it's automatic and only while Z walking
Maybe I'm just a bitter troodon who has no business picking this fight but, I think gallimimus should have a longer alt attack cooldown - when striking behind specifically, in a 100 degree field of its rear only. It could use a small hole in its defence.
The quick fire nature and instant response time of the alt attack is pretty funny to use, but it doesn't play nicely with lag in my experience e.g. taking the full brunt of the stun but without a drop of health lost must be indicative of some kind of desync.
Oh also return galli bleed, at least to its stationary kick!
I'd like the news section to come back
Need bigger bushes for diet for Herb Apex’s
Just normal stuff, Clone doesn't work...again
I know a lot of other people have said it but the Troodon nerf on HT was a bad idea and should REALLY not go through. I frankly don't even know how this nerf came about, I don't think I've ever seen anyone complain about Troodon being OP as anything other than a joke.
If there's rationale behind this I'm not seeing it would be nice, at the very least, to have an explanation? it already has a painful early game given that it can't hunt for itself and can't scavenge.
Make Pteranadon bigger, more accurate size, and fix the stam for it plz <3
With all due respect I do not like the dev team's strategy of nerfing certain dinos or making certain changes in preperation for some new mechanic in the far future. For example troodon was heavily nerfed in the HT to the point of being nearly unplayable, and when kissen was asked about it she just said oh yeah we are just making preperations. Like what? Seriously this is not a good way of developing the game. Can you guys maybe just add the list of changes so some notepad or whatever so you will remember it once the new mechanic comes, instead of priming dino's for features that dont actually exist and probably wont exist until another 6-12 months.
please add setting for name tag scale size. i like packing but hate seeing gui names so big everywhere as troodon
also a 5th call (mating call) that can be used to say "I am a full grown (male or female(sexual dimorphism calls so 2 new calls per dino one for male one for female)) ready to breed looking for mate" (only becomes usable once sexually mature)
so do i not get to logout safe as a deino because a raptor is shore camping me and sleep timer stops when he pounces onto me?
Would it be possible to have dino specific keybinds or presets/profiles? (preferably the former option).
For example if I preferred to have stego alt attack just bound to regular M1 instead of Alt M1 so other dinos don't have M1 bound to alt attack or have the auto alt attack feature enabled (bc let's be honest, who has that enabled? Not me). and when I switch to cerato or something I don't just auto alt attack.
Feedback on Resting/Sleeping Animations & Combat Logging Issues
Currently, when a dino pounces a target, it instantly breaks a creature out of its resting state, allowing them to immediately retaliate. However, if a creature is sleeping, being pounced or even taking damage does not wake them up. This inconsistency causes a frustrating gameplay experience & disrupts immersion.
The attached video (shortened clip), highlights some of these concerns. It shows how vulnerable pouncing a resting target can be, yet paradoxically, a sleeping target remains in a deep slumber—even while being attacked.
In this case, both Stegos combat logged on me. The first one was on me—I’ll admit I didn’t immediately realize it had transitioned from resting to sleeping, since the animations are nearly identical & hard to distinguish at a glance.
I did, however, catch the second Stego safe-logging too. Despite me tearing at its eyes & gnashing its throat, nothing interrupted its sleep. That’s not only immersion-breaking—it also feels unsportsmanlike in a competitive setting.
While pouncing a sleeping target wasn't in the video, I’ve played Troodon long enough to confidently say: pouncing doesn’t wake sleeping creatures.
So to summarize: pounces break resting animations but not sleeping ones.
Potential Solutions (open to further refinement by others):
- Adjust pounce interactions so they no longer immediately break resting states, allowing more fair openings.
- Adjust the animation between resting & sleeping to be more apparent in dino's that lack much difference between the two ex: Stego.
- Implement combat logging prevention mechanics such as when taking damage while sleeping resets the sleep timer or wakes the creature up.
Glad I was finally able to catch this on video—it’s something that happens far too often when small dinos engage larger ones. Full video or VOD link is in the description.
This is a short meant for my feedback sent to official Isle discord about the problems of resting/sleeping animation & combat logging. Link:
Higher quality clip link can be found below
https://youtu.be/XSp5FPgNfk0?t=6057
Edited video link below
#theisle #theislegameplay #theisleevrima #gaming
You should add a little health icon around the bottom right corner. maybe just a realistic heart icon as you having to press tab and wait for it to load is inconveinient if your in the middle of combat.
Hi. Raptor gameplay feels bad. They can't fall any distance past their jump height or they take damage. Doesn't feel intuative or natural. I hope this will change as the game's cover art is of a raptor.
I believe the lowering of Troodon's speed is an unfavored idea and you would be taking away one of the only aspects that players have with such a fragile carnivore to hunt and survive! Troodon is meant to be a speedy rat you can't keep track of, even if it's only a reduction to the juvenile's speed there shouldn't be any nerfing going on with this dinosaur because it's truthfully already in a bad position as is. Nobody has made any complaints about its speed and I feel it's leaving players confused why certain changes are being implemented in areas we would prefer not to be tampered with! An example, Beipi's swim speed! If anything Troodon's bugged pounce and stam should get some attention and care because from my personal experience that's a big struggle for Troodon players!
This is just my input and I could be wrong or not understanding the logic fully so take it with a grain of salt! Thank you!
diablo and trike should communicate in text chat they are in same Ceratopsidae with eachother. even in modern nature it is a thing. even humans?
We shouldn't start the game with full hunger it makes it more of a task to get good diets as the only way to seed up the process is make yourself puke or find gastroliths
fix the health display delay, players need to see the status of their health without waiting 3 seconds for it to "load"
What is that thing with the Troodon...
You said youd give it some buff, and not a nerf. Like what is that thought process even? It is already a oneshot. So how are they supposed to survive now? They need the speed and more stam and now you even made it harder as it already was.
I just hope this will not survive the hordetest.
Thats more than dissapointing. Bringing out all that giants and then even giving the small dinosaur-players a kick in the butt on top.
This trike not an apex yet. Apex means that dino should not have any natural predator and any encounter with other dinos must be a quick, deadly for others. And if you watch this video, you'll know exactly why trike needs to be worked a lot to be an apex. https://www.youtube.com/watch?v=noKtOJWqDiE If you are making realistic survival game, diablos or any other smaller creatures should not be able to hunt Trikes, just like cheetas can't hunt lions in nature.
thx for watching
#triceratops #diabloceratops #theisle #theisleevrima
Proper hitboxes and proper collision hitboxes. Being able to fully clip into each other before stopping looks cheap.
Not to mention the hitbox issues we have in combat.
Sadly I feel like this has very low priority for the devs.
Personally I think this is major.
New mechanics of Deinosuchus: Deinosuchus will be able to grab the leg, tail, but only slow down dinosaurs in the water, holding the back button, whose weight exceeds 6 tons, only works up to 125% of its weight (up to 10 tons) (only on the surface of the water) spending more stamina than from a normal grab. This will make Deinosuchus more interesting, and some apexes will be more careful when swimming and will help the teamwork of both sides
New mechanic for Deino:
When grabbing dinosaurs that is the maximum of 50% of the crocodiles weight, you can perform a death roll, this saves the trouble of having to waste energy and drown your prey. As an full adult-elder it should result in an instant kill, however, as a juvie-sub adult, there should be a chance of failure where you only deal 60-80% of damage and dealing a bleed/bone break. This rule won't apply if your prey is less than 50% of your weight of course
Please let the plants spawn also in their locations in the tab menu instead just in mz and pz. Like if coconut says coastal as its region it should spawn at every coast on the map.
please bring back the old mud underground from like old spiro for like some rivers and jungle , it seems much more realistic to be more muddy instead of like have sandstone everywhere (Old is on the left, current on the right)
This suggestion might be a bit too "comical" for feedback, but I saw an elevator in the expanded volcano garage, and thought... "Wouldn't it be funny if these played an elevator-jingle version of the main theme of The Isle, even if that does break the fourth wall?"
Just something to think about. And if this is in fact too outrageous for a legitimate feedback, then for that I am sorry, but I simply could not keep this funny thought to myself.
Nah man that's so real.
We need Acts of God in an elevator jingle version to play in all of the elevators across Gateway. That would honestly be so hilarious.
Familial juveniles (juveniles that have been hatched by eggs into a group) should not be automatically kicked from a group when they go past the hatchling age
Several species have nests that do not allow for all the hatchlings to remain in the group, specifically things like carno or cerato.
Carno lays 6 eggs and has a pack limit of 3, meaning only one offspring can stay in the pack with the parents (assuming there are two)
Cera lays 4 eggs and has a pack limit of 4, so only two offspring may stay with the parents
I understand this is trying to aim at the idea not all the hatchlings are supposed to survive, however when parents are good this just kind of gets annoying
Dilo has a group of 4 and lays 6 eggs
Diablo and stego also have similar problems
Creatures hatched into a group should remain in a group until subadult or roughly ~50% as juvenile just makes it annoying for the parent
In order to give Deinosuchus a more dynamic playstyle and perhaps a way to make it look fast enough to evade subadults without looking as dumb as juvenile troodon running faster than Usain Bolt, it would be amazing if those below 150kg could run over the surface of the water like a basilisk, getting a short burst of bipedal running (since bipedal animals are easier to make fast) on land (which would also require the juveniles to be much faster in land similarly to small crocodiles irl) before starting to run over the water and get a great headstart or even cross almost emite rivers from one shore to the other to evade threats and adults while they are eating.
Trike HT feedback (first evaluation):
✅ Nice Calls
✅ Nice Design
✅ Nice Gameplay, it's logical that a Triceratops has the same combat style like a Diabloceratops
✅ Good evolve - Sure, a trike as a juvi is not very much stronger than a diablo in some sort. But I believe it is a really good evolving stage
❌ Hunger and Thirst not going down at all - It feels like that you don't really need to eat or drink with trike
❌ Damage is too weak. Since it is an Apex, he really should do more damage than a Stego. Not only because he is an Apex, but his horns are way bigger than these from the stego. I would recommend nerfing Stego dmg and buffing Trike dmg.
❌ Head could be a bit bigger tho (especially the head, I believe it is like 10-20% too small) - since the Triceratops head is literally huge af, idk why the head in game seems so small
Trike/Maia feedback & Herbivore housekeeping
If we're going to commit to making Maia slower, please, please, please give it a more appropriate quadrupedal run animation. Something with the same movement as the trot but faster would be perfectly fine! The dog-style quad run looks very out of place and is distracting from the quality of the rest of the animal. If anything, something like Shant's sprint in legacy would be a good starting point. If I can help it, I will NEVER use the quad sprint out of principal that it just stinks to look at compared to maia's bipedal sprint, which is really nice!
I can say similar for Trike, the dog-style quad run looks very off in a way that is hard to describe. The back legs go way too far apart and gives it an appearance like a scared dog running with its tail between its legs. I hope this gets looked at at some point in the future, I know this kind of thing isn't really a priority but it makes a difference. I know teno is built fairly differently and wouldn't be a good reference for either trike or maia, but you guys did manage to make it look very nice when it moves. I just wish the same polish was given to stuff like Trike and Maia!
As for other trike nitpicks, the idle animation looks weird as well. It holds its head in an oddly high position that stretches the mesh and texture of the chest area that looks almost unintentional. I really hope this gets looked at as well. The default position of the model as seen in the model previews i.e. with the elder next to it in the devblog- looks good! That would be a great reference for the resting head position while standing.
It makes me sad seeing how great rex looks with its movement animations next to trike that is comparatively of a distinctly different quality.
One huge sentiment that I see is that herbivores have been left behind in some aspects, specifically to do with their gameplay loop and unique mechanics. I think this is partially true, but I also believe you (the devs) and I both know that this is largely due to the fact that herbivores are merely played less and less feedback is given on them, so smaller issues on something like a carnivore that would be highlighted sooner can go missed for longer on an herbivore. I don't believe its due to a lack of care on your part. I think this would see a huge change if those things like the gameplay loop, mechanics, and animations for some creatures had a more focused pass done on them to bring them up to the carnivore level of quality; especially the gameplay loop, making zones more consistent and feel more impactful/good to engage with. I see the tweaks and its appreciated, I'm about to test MZ's now that PZ's were made... less frequent (i don't fully understand the change because they seem to struggle with cycling on their own to begin with)? I will add more MZ feedback after my maia testing today.
The grass in the new hordetest looks so fake. please dont add it to the game🙏
Please dont add nerf in Troodon. Troodon needs buff and change in the camera view as juv (its too close)
Bring tenonto back to Omni's diet. Theres diablo but not teno...?
add dilo to omis diet c:
diablo and maia are there bc of junevile, but dilo isnt always a carnos prey?
Please add these redwoods
Improving grazing while simultaneously removing its ability to let herbivores ignore hunger
Grazing as of right now allows herbivores to completely ignore their hunger bar and grow/survive in some random corner of the map with absolutely zero risk of death, however at the same time a herbivore that is eating their food properly and putting themselves at risk will find that grazing is useless 90% of the time.
A way to fix both issues at once would be to completely remove grazing's ability to fill your hunger bar and instead replace it with a status effect that works the opposite way that gastroliths do, grazing would slow down hunger and nutrient drain. This helps herbivores to maintain their resources in situations where food isn't available (like moving between migrations and patrols) while still being forced to forage for proper food when the time is right, shutting down the strategy of growing safely in some random patch of grass at the corner of the map.
TL;DR: Make grazing slow down hunger and nutrient drain instead of simply giving free food
you create salt water mutations for the deino but there's zero diet or food on the south coast of the map. Maybe add ai turtles and include them ino the diet?
Allow unofficial servers to make their server's map isla spiro or gateway. It would be very interesting. Not like all unofficial servers would be isla spiro, but they would have the option to have isla spiro.
stego being hunted by trikes are gonna be huge problem, when u can be knocked down, and whilst having a bit more speed than trike, their trot speed is 2x faster, trikes will always catch up to stego, trikes also have that damage reduction to their head so they dont even need to maneuver around you, they just at charge you
SANCTUARY ON HIGHLANDS
Slow down the trike trot to be slower than the stego or increase the stego trot speed to be faster than the trike's current trot
dinos that nest but leave their nests and babies to spawn into the world alone
Improve the map, more AI, more immersive Sounds, more biomes, less mountains, less brush, make a live map not boring map. The legacy is very boring but the map feels good, feel fear walking through plans and woods, feel different in each zone. Please dedicate more love to the map.
With the implementation of Trike. Please add the server option in setting early, the mix-herd grouping and local chat allowance (before all the other server settings you guys are adding)
I'd love to be able to group up with mix herd, and talk in local chat with the other herbivore species ect, that the server has put into the settings already! 💕
Fix trike idle posture, walk/run animations and head size, it looked so good and more realistic on some old previews, the ht version looks off compared to it.
If you get two of the same mutations from your parents it should stack
Maia's stomp and generally attacks where it slams the ground should have a bit more sound/thump to it because atm its kinda just the maia making a sound without the appropriate weight behind the stomp. Idk just feels weird to me whenevery I play maia/ whenever I fight maias.
Would love to have a desert biome in the map. Imagine being in dense forests and it slowly becomes more of a desert biome. It would change a whole aspect of gameplay since there would be less water holes in the area.
When we are all old, crippled, and can hardly leave our beds, would The Isle community like to see aquatic dinos near the end of the games development? Perhaps official servers with a water exclusive map with little to no land, for those dinos? I suggest that cuz games like POT have an awful experience for aquatic dinos because everyone plays terrestrial dinosaurs.
please give us the option to change the individual colors of our eyes, it would be a small but awesome detail.
Make PZ change to our new location whether in a group or solo.
When you call clones, the whole server lags. It's probably because of the Dilos... Only when I called clones. I tested it.
update the steam page to its current build/make evrima launch first
Please add in a genealogy or lineage tree for nesting… it would be a fun feature for players to see who’s their parents and siblings
And then please fix the pteranodon and cera nesting problem. Sometimes the nesting material is bugged and can’t be picked up; sometimes the nesting material spawns inside a sanctuary or inside the human domes/buildings and can’t be reached, etc.
Make bushes and diet plants last longer when eating them like the legacy bushes did .
You can’t really claim it’s to make herbivore more challenging to get your food because of grazing so it’s really just annoying for no reason
I am gonna suggest this again because I think it is important. I would like it if parents could get extra mutation slots for nesting babies.
I recommend we make it so the mutation is awarded after the babies log out, or reach a certain percentage of growth or a certain amount of time passes, to prevent parents eating their kids after getting mutations.
And I think one extra mutation slot should be given for each full brood raised. If half of your babies die, next time you need only raise half of a brood to be awarded the extra mutation, so you can get it even if some kids die. For example, if a cera can have at most 4 eggs per clutch, then a cera will get it's next mutation slot after raising 4 young. (Granted, maybe Beipi should be given mutations at less than 15 young because that's hoping enough people pick your eggs.)
They should be able to gain nested mutations up to however many you can get for being a baby, I don't know what the limit is - 6 or 9 or something? Whatever the max is for babies should also be the max you can get by earning mutations via nesting.
I'd love to see some developer commentary on the Troodon, because if the hordetest changes are an indication, the direction this playable is being taken is baffling to say the least.
So bird sound traps already exist, but they're client side. They're not even really traps, as they're only heard by players within range of them. This can lead people to the belief they are causing the sound, and not others. I want to see an actual sound trap, and I see it being a possibility with human structures. Perhaps the structure that has decent population around it, could have a sound trap. Perhaps the gates could set off an alarm that goes off for a specific duration of time, and it is activated when the gates are moved. Yeah it might only get activated once per restart, but it would be a fun mechanic.
Make it so that males can mate with multiple females (so they can nest their own babies alone if they want) but if I’m being honest I just wanna breeed
I feel like the Ptera should be able to climb up a little bit after latching onto something (mainly trees); feels a bit weird that they can't even though they are sort of built like bats, which are able to do so.
Fix triceratops movement (run especially) and posture
It runs like a dog with leg dysplasia and breaks its neck while standing
The head is too high in its posture (it was fixed at some point but brought back after trike came to HT)
Bring its old posture back and fix its run...
Introduce malnutrition back. Such a cool hardcore mechanic and yet got scrapped. Even tho it could be punishing tool for abusing surving by grazing grass. To make less annoying make this effect should only apply if player have 0% nutrients more than for 10 minutes. At least will be good if this feature will be made toggleble on servers.
The underwater shaders are completely broken in the lakes and some parts of the swamp and rivers. i say some parts because i found locations in the swamp and riverdelta where the water shaders aren't bugged (3rd image)
Camarasaurus was a massive sauropod, weighing around 20 to 25 tons in reality (though it will likely be scaled down in-game). Given its sheer size, it should be capable of trampling smaller dinosaurs, as any creature that large stepping on something would undoubtedly cause severe injuries, including broken bones or even instant death.
In terms of threats, Camarasaurus would realistically only need to fear apex predators like Giganotosaurus and Tyrannosaurus. Giga could use its powerful bite to inflict heavy bleeding, eventually wearing Cama down, while Rex would rely on its raw bite force to deal devastating damage. However, Camarasaurus itself would be a powerhouse, capable of stomping enemies into the ground and swinging its tail as a powerful defensive weapon, similar to its role in Legacy.
Despite its immense strength, Camarasaurus would be extremely slow, making it vulnerable if caught in a bad position. However, its durability and raw power would make it a formidable opponent against anything that isn't a true apex predator.
My Anky Ideas
Weight: 7.5T + Armor
Run Speed: 20kmph
Sprint time: 1 minute 20 seconds
Growth (100% Diet): 8 hours 20 min
Group Size: 2
NV: poor
Swim speed: None, it walks underwater (1 minute Oxygen timer)
Abilities
Lmb Tail Swing: 1,000 damage, causes knockback to anything 50% of its weight (3,750kg). Applies the maximum fracture severity upon hitting. 5% stamina. Rather slow attack
Alt lmb tail smack down: 1,500 damage, knocks over anything up to 150% of its weight (11,250kg). Causes maximum fracture severity. Attack turns the body 180 degrees to raise tail up and slam down on anything in range of attack
Rmb Bunker Down: allows Anky to get down to take damage. The get up is rather quick which allows you to surprise predators at any moment a with a surprise attack with a much faster swing attack than normal
Other Stuff
Mainly lives by the coast and jungles
Its armor gives it 50% resistance to damage which breaks down over time the more damage done to it. The harder hitting the attack, the more your armor breaks which has a UI near your resources like stamina and such. If your armor breaks a cracking noise will be made with small cracks in the armor visibly seen. The only way to regen armor is by sitting
No Anky Flip!!!! Not a good idea
Dinosaurs shaking when leaving the water.
Probably has been said in the past, but please work on the latency hitboxes, it makes combat incredibly frustrating taking hits / getting killed by people who actually miss you, plus it makes agile but weak dinosaurs combat worthless since evading doesnt work properly (you still get hit or killed - one of the best examples is the Carnotaurus charging hitbox but it's not the only one) 🙏
why in new hordetest baby troodon speed is decreased from 40 to 16 km/h. it is the smallest creature and its speed is all it has. He couldn't kill anyone, and now he can't be a scavenger either, because he's slower than any dinosaur. It's funny, but it's slower than a small stegosaurus. You are nerfing the weakest predator in the game. NERF CERA INSTEAD.
in the delta region i really advocate for this grass type to stay in the region. I like the idea of having a variety of different vegetation to define different regions of the map, just so its not as samie. Something about the grass leaning down makes it fit in the wet environment of the delta.
Night Vision
I love the look of the current night vision, but it's not very consistent and sometimes it is quite literally a headache- not because of the style, but because of the criminal lack of visibility. Straining my eyes to see anything and giving me motion sickness as I can't even see the ground I'm standing on.
**If you guys want to give certain species a weakness when it comes to visibility at night I think that's great and makes total sense, but this is the wrong way to go about it. **I don't mind having that weakness, but right now on a few of the animals it's total darkness; and especially with a game that can be very hilly, it's just safer to sit in a bush or log to wait it out. Why would I play the game when I'm literally blind and don't even know which way my animal is facing. On top of this, it's not even consistent. The screen will sometimes go completely black for a few minutes, sometimes even like 30 seconds, and then suddenly it will brighten up to complete visibility as if it's day. It makes no sense!
(The shadows in this game can also be a bit over the top, which means I'm using night vision toggle even during the day)
I suggest bringing back the circle of visibility like in legacy, but mixed with the current style of night vision now. So not black and white and it has those pretty outlines. This allows it so I can still actually play the game at night but, I can't see more than 10 feet in front of me. Or how ever many feet you guys wanna choose.
A dilo could be staring right at me and I'd never know unless they made a sound. Night time was pretty scary in Legacy for that reason, but in evrima if it gets dark its just frustrating. I don't feel fear or unease, I just feel irritated.
Patriole zones should spawn where you move with your creature. And spawn as normal, with the normal diets and last as current do In live build, and also come up 5 minutes after entering area.
(It's a really nice feature, the patrole zones, it makes traveling and migrating around fun and convenient. And I travel the map everywhere as a herbivore because of this, because I can choose to go where I want to and also plan my nesting and raise my Offsprings ect. How it should be, since this freedom and convenience is good in the game, prompts movement, hunting possibilities for carnivores and for people not to be stuck/or camp one spot. But can move freely on the map)
It has come to my attention, turtles are non-existent in HT. No, I'm not playing on no ai servers, and I've been to several beaches, even turtle beach, and came empty handed. Not just turtles either, I can't really find ai at all. It makes the game as a carnivore in HT unplayable.
There should be a minimum nv quality that at least lets you see in your immediate vicinity. When it's pure black there's practically no point playing. You simply cannot engage with the game in pitch darkness. Also, fix the lighting during the day. Shadows are way too dark with no in-between. It's either no shadows or very dark shadows. While shadows are too dark, dinos are too bright. They have this terrible sheen to them that makes them look out of place. They should have a matte texture to them unless they're wet.
Old grass in wetter enviroments such as east plains, delta, swamp, and new grass in everywhere else
changes to omni's bleed pounce
if im wasting all my stamina to try and cut your arteries, and it can be countered by just standing still, something should change.
theres no point in using omni's bleed on anything that isnt maia or carno because they can simply just stand still
and even against maia or carno, the damage pounce is far superior
This new grass and new terrain needs to be fixed. Bad rendering, too bright if played on low settings. Make the color of this new one the same as the old one, darker
disconnected from queue everytime i try to play the game. no issues connecting to the servers of other games, my ping is consistently in the 40s ingame. This should be a priority one issue
Add that like mantling system that lets things unable to jump step over stuff. It's so frustrating being like a cerato or stego or something and you're blocked from going somewhere because of a small ledge that you should be able to step over.
Bring back that effect you had where the dinosaurs looked really skinny if they were starving. Like you could see their ribs by how much they were starving. It was a really cool effect to see on your Dino if you were really low on food and I’m sad it’s not in game anymore.
i spent 2 hours as a croc in the pond by the southern shore. Not a single elite fish or schooling fish spawned in that time. Absolutely unacceptable having to log out because I was going to starve to death otherwise. If it wasnt for a carno making a mistake of drinking, i would of starved LONG ago
Not so much "Feedback", but an opinion, and a plea, I guess. I love Evrima. I love how immersive it is, with the great dino animations and movement. And the sounds and vocalizations are great. Each dino has a very unique sound, making it easy to tell them apart. And the directionality and ability to, more or less, tell distance by the vocalizations alone, adds a lot to the immersiveness and the atmosphere of the game. I also love the hardcore survival aspects. One thing that troubles me, is the idea of humans being added to the game. In my opinion, the sound of gunfire, and just seeing humans running around, will detract from, what I see as, a very "realistic" and believable setting. I think the game should move away from the human thing, altogether. Even get rid of the man-made structures on the map, and just have the game be set back in ancient times. Or keep the structures but retcon the story to be taking place after some "time-travel" experiments went awry and wiped out mankind, and now all these prehistoric animals that came through from the past, are roaming the world. I know this is just wishful thinking on my part. But I love the game, for what it is. And, at the moment, without the humans running around shooting guns, it is a beautifully done hardcore dinosaur survival game. It's even downright scary at times. At the very least, will community servers be able to disable the humans entirely?
Just wanted to share my two cents, for what it's worth. I love Evrima.
Some slight feedback regarding Sanctuary and what I've noticed. I think Sanctuary is an AMAZING amazing idea, and it is one of my favoirte things about Evrima. I love promoting interaction between Carni and Herb right of the spawn. However, as a carnivore I feel like there is little incentive because the AI in the area is hard to find, if any, and theres been times I would go out of my way to go to a Sanctuary, just to leave empty handed (and miles off course from consistent AI spawn areas such as North Lake and W Access.) And Many Juvi Herbies would rather eat in Patrol Zones because of the variety of Diet they can find, while keeping safe. I'm not sure if I'm the only one who would love to see the Sanctuary be a bigger part of their dinos' life. Maybe more Psittacco burrows? And more Diet Plants for Herbies?
more trike colors(plz just a few)
Night Vision like this would be really cool, with whatever varying sizes of this circle. I can still play at night and move around, but I can't see very far, leaving me more vulnerable to ambush and predation. It's scary, rather than infuriating.
The scent system would also become even more important at night, as I can't see water or food in the distance. I need to smell to guide my way through even more than I usually would.
screenshots were edited by me
If an omni and the thing its pinning are separated, the pin should be instantly cancelled. It just looks stupid. Footage from @runic creek
make the new grass better, it looks crap
Thank you for the improvement adjustments to maia, its faster attacks was much needed qol improvements. Its no longer just a free meal where it can't defend itself even at adult like before 💕
I've yet to test it fully myself, but I hope it can also run a bit more now before the stamina is almost gone like was the problem in live build maia currently ^^
fix servers by making them being server side instead of player side data to stop desync and hits that register when they are hitting air
some small tier that would have the ability of active camo would be just badass , maybe a carni but no larger than omni , and i dont mean active camo like compleately disappearing i mean more so it getting colors of the biome/terrain its in , like for example it getting brown and green textures resembling leaves and tree trunks if in a jungle etc etc
Wanted to write a longer thread, but I'll just put these 3 points here:
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my friends and I almost quit outright because we installed the (old) standard branch from steam and couldn't find any servers. I looked up how to fix it but I guarantee you there's a non-zero amount of refunds because of this, which is an incredibly easy change.
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STAMINA. I played the game 5 years ago but haven't touched it since, and I'm wondering what was done with the map/stamina system. I remember getting PK'D, TK'D, and starving to death. I don't remember having to camp for my stamina all day.
-> Why is the map so big, with 100 person limit? Feels like there's a couple absolute zoo locations, with 90% of the area completely unused. I can't imagine how boring playing on a server with 1-50 people would be.
--> If we have a huge map, why can't I pick my spawn location, or at least have a code to respawn myself? If my friend(s) and I are trying out a new dinosaur, a new server, or got wiped, regrouping takes an absolutely absurd amount of time.
---> Stamina blows. IDK how you ended up here but it's insane having to sit for so long. It's COMPLETELY INCOMPREHENSIBLE as a system without looking up a guide or having it explained to you. The 59/39% thresholds, which aren't marked at all, the length of time it takes to regen stam... it really blows. Diff dinosaurs are affected differently, but if you mess up flying as pterodon? Come back in 5-10 minutes, lol.
I haven't read a million dev logs, idk what the reason is, I'm just assuming you want to limit the "dinosaur BR" and slow the game down. As a concept I don't hate this necessarily, but it'd be much more tolerable to gain and lose stamina literally 5x as fast than to have to sit for multiple minutes at a time. -
where is t-rex or allosaurus? It's the #1 popularity amongst normie dinosaur besides raptors, and it seems like there's nothing that even exists rn that can kill these herbivore griefpacks
This on rugops would go hard, in all seriousness. There hasn’t been a word about it in a loooong time, and honestly it could be an interesting way to not turn it into carnon’t. The whole concept already looks that it doesn’t have much going for it in terms of uniqueness, and on top of that active camouflage like that of a chameleon on something like a special ability (which maybe could also help muffling the noise?) or crouching passively could also make it a very effective human hunter, considering those rely primarily on their eyesight and hearing to detect danger and more importantly use their weapons.
Add sound when eating bones 👍
The stamina system has seen quite a few iterations since Gateway's launch and currently sits in a quite decent place.
However, the "thresholds" system feels like something half-done and unintuitive. You fact your stamina flat out stops regenerating once a certain thershold has been reached is annoying and forces players to open their character menu concstantly to check if they can regen stam or not.
I would suggest replacing it with a "curve" system which functions basically the same : As your stamina depletes, stamina gradually regenerates slower depending on your pace, but there would be a soft-cap on how slow it can regenerate.
What I mean for example :
Trotting with 100% stam regains 1% stamina per second
Trotting with 75% stam regains 0.5% stamina per second
Trotting with 50% stam regains 0.1% stamina per second
Trotting with 0% stam regains 0.01% stamina per second
Some gaits would be more affected than others, for example :
Slow walking with 100% stam regains 2% stamina per second
Slow walking with 50% stam regains 1% stamina per second
Slow walking with 0% stam regains 0.5% stamina per second
note : the values provided are just examples and not 1 to 1 how it should be. Also they're different for each playable so duh.
While resting would not be affected at all by your remaining stamina, always regenning it at maximum speed, which means it remains the best option when you have very low stamina.
Addy a setting to limit fps in the main menu.
GPU constantly running at max power in menu and queues etc and can't limit for the Isle via external applications. Very annoying.
I think the less ppl and in a biome or area the higher chances for npcs to spawn and etc. Same when server count is lower.
Maybe if amount of ppl in area is very low or there is very small amount of ppl on server there could be chance for ai dinosaurus.
New grass doesn't look very good, and neither do distance textures (Textures which show outside of the grass rendering range). I think that at the very least, the ground texture outside of the grass rendering range should be made to blend in somewhat seamlessly with the new grass a bit better, so it doesn't look like an abrupt switch from green blades to flat brown.
Make the envirma the main branch when rex and trike properly releases. Ur loosing players because they install old branch without knowing how to install the new one and no offence but the old version is 1. Not visually appealing and 2. Just mechanically worse than envirma.
The devs telling us what these changes are and when they're going to happen would be great, but still the feedback about the horrible and unnecessary nerf of the Juv troodon's speed to 13km They must remain.
This change simply killed the troodon, something that was already not easy to grow and when you manage to grow it you get hikill by anything... Troodon must have all his nerfs removed and go back to what he was if they want there to still be Troodon players, otherwise it's better to just remove him from the game.
Stegos and their back plates, I think a lot more, aesthetic stuff that can be done with them. Here are some ideas. Babies starting out with nubs and growing their back plates by the time their sub, Elder stegos missing a back plate or two, the plates changing to a super bright color after doing the threaten call 3 times in a row(threat display), maintaining the plates by rubbing off an old outer layer like a turtle scute.(the fallen scute could be an item the humans could use) ect.
make herreras jump marker more visible, i cant see it at all in anything other than flat ground such as grass and it makes it almost impossible to know where im dropping
My croc starved in swamp. I spawned in and I did a lap of the whole swamp. I avoided one big croc. He ate the only fish I seen. I went from top right to bottom to top left and died from starvation. I have 1k hours in this game, I cant imagine what this is like for new player. Can you make the fish spawn in swamp again? Its broken...
Did you guys ever consider using different sounds for the dinos from new studies ?! i think some of these newly discovered sounds are truly amazing
Spit balling
Suchomimus - Concept
Weight: 5.3 T
Bite Force: 350
Bleed: Moderate
Speed: 36 KM/H
Left click: Bite
Right click: Slow claw swipe
Abilities: Unhindered by mud and shallow water naturally. Slow dive but a very capable swimmer with moderate speed. Geared more towards shallow water rather than deeper lakes.
The pelican pouch: By double tapping E whilst drinking, you can fill your pouch with water. This allows you to sustain your hydration for longer periods of time whilst traveling at the cost of being unable to bite (like you're holding a corpse/object), your young can also drink from your pouch through a system alike to feeding. You can carry multiple small corpses, unlike the rest of the roster. This makes Sucho an oddly good parent.
Trikes need a bigger cooldown for stunning other trikes
TWICE BACK TO BACK I'VE SPAWNED INSIDE A TREE
Let hypsi climb onto other dinos and ride around on them. I want to mixpack with Rex and sit on Rex's head while spitting from my vantage point
buff troodon not nerf troodon idk who told you troodons kit was op but they lied to you
Actually make places more interesting and easier to go to. If you really wanna get rid of hotspots, make more place more interesting, by giving them at least just a lake or whatever, specific ai spawns, etc. Make coasts actually better, by like adding waves, more crab ai, kelp forests, coral reefs, etc. Make jungles at least a little bit interesting, quite literally players are in jungles only because they wanna get to a certain point to another, rather than staying there.
As a fg stego you get stun locked when fighting fg trikes. So after one hit you are knocked down long enough so that you not only get hit multiple times again but also will get knocked down AGAIN.
While I think that a stego should definitely loose that fight, it should at least be able to run away.
The knockdown is reasonable but you should be able to get up fast enough to actually have a chance escaping.
https://youtu.be/UThiTieR25g?si=GqP9F0eX27CGqfrm. At minute 1:50 you can see how 2 stegos get knocked down over and over again without any chance to run away or fight back.
In this video you will see that we can find them even though they hide. I was accused in my previous video of using hacks, but people don't know that the Trike can smell blood. I've been playing this game for 1,500 hours. I find my prey because I follow them and I never give up. I've also had many escape from me, I don't deny that.
yall need to fix the trike hit box or something bc i just died to a cera and my horns were going through its tail and body doing no damage to the cera
Expanding the Mutation System
Mutations could be overhauled to include automatic assignment of certain mutations based on what you do rather then the current system of manually picking them. The idea here would be to keep players active around the island by encouraging them to do something rather then afk grow in a bush. I think these should be in addition to the main 3 you pick, so that we can continue to strengthen our dinosaurs even past 100% growth.
Random Mutation Ideas with this in mind...
- *Well Traveled * - Visiting many areas on the map could provide a slight speed buff or increased stamina. This would encourage traveling and could liven up areas of the island that aren't hotspots.
- Strong Swimmer - After swimming a certain distance your swim speed increases and/or costs less stamina.
- Tough Stomach - After vomiting a certain number of times you become more resilient to Cera bacterial bites causing vomit sickness.
These exact ideas may not be perfectly balanced, but my suggestion is more about the idea of giving the player more to do rather then the exact mutations I am suggesting. There are endless ideas here that could encourage players to do stuff around the island rather then afk grow, and I think that would greatly improve the gameplay loop.
The secret mutations like Articulated Kidneys and Reinforced Tendons are a good start to this idea, but I would personally like to see mutations like this automatically assigned to outer mutation slots rather then taking up one of the main 3 mutations.
Lizards snakes and insects
Cool future diet for maybe another small dinosaur like troodon and possible feeding ressources for beipia and galli or troodon too
Add a part of the map where herbs can get the best nutrition from the fields, but also add the dangerous aspect of tall grass, which will act as a hunting ground for raptors
Please fix the wording for mutations like "Hypermetabolic inanition" and "Accelerated prey drive" as these are extremely confusing to players.
Less Hunger implies full stomach, actual effect the less food in your stomach the more damage you deal.
Same goes for accelerated prey drive, it doesnt deal more dmg to dinos with low hp, it makes your dino deal more damage when at low hp.
I feel like there's something off about trike's frill and face, it's like the frill is too short but too wide or something, like the whole face together looks a lot like a mushroom shape...
But when trying to look up fossil examples of triceratops, they appear to have a more 'icecream cone' shaped face, with the frill being the icecream and the face being the cone.
I think it might help if we just made Trike's face a bit wider right around the eyes and jaw, and maybe made the frill just a slight bit more narrow, not by much though.
Create an incentive for an adult full grown to get more and more % of nutrients other than the minimum to have the perfect diet buffs
Trike seems to be kind of rushed in general
Change the triceratops run cycle, it looks awful thanks
fix knockdown animations in hordtest, they are lasting too long. Add back the cooldown for stun/knockdown for everyone who can do it, without the cooldown you can stay down forever if the other person knows the right time to attack
Adult Apexes should have more pounce slots so more raptors/troodons can fit on at a single time and lower the risk of pouncing one another off
and in the case of raptor, the more raptors able to fit onto a single target allows them to pin it
Because apexes have the ability to one shot raptors (and 0 shot raptor in trikes case if it simply puts its body in a crevice and holdings its horns out) coordinated raptor groups should have the option to bring them down easier
i expect raptor to be one of the few small tiers that can take down an apex effectively in a large pack
additionally - creatures that rely on group sizes to hunt, like omni and troodon (potentially things like velo and monolopho) should have access to the mutation social behavior, as they are very social animals
(edit - to reach a spot on the very back, allow omni to use W and climb on top of a prey item, and S to climb down)
add a map
whenever devs decided to give a balance update, they should give us a decision reasoning on why they provide these nerfs/buffs.
Idk if it'll be possible, but it would be cool if we had the ability to preview calls in the skin creator, by pressing 1 2 3 4 and hearing them at different stages in growth
let predators have a "stalking feature" where you can zoom the camera to the front of your character to see your potential prey.
HOLY CRAP JUST READ THE HT PATCH NOTES TROODON IS ON A COMEBACK!!!!! ❤️❤️❤️❤️❤️
The progression of Triceratops growth needs to be adjusted. It currently weighs 1 ton at 15%, which is crazy and doesn't make sense. It should have a growth pattern similar to that of Deinosuchus or Stegosaurus, starting very small and lightweight, and only becoming heavy after reaching adult stage.
Lag is already a problem in the new patch on HT. I'm playing in my region, and averaging around 100 ping. I also keep teleporting back to where i originally was.
give cerato more spawn points or just change them altogether. Im just sick of spawning in south plains every single time.
The run animation of the trike is so much better now! Great job!
Carnotaurus charge should trigger a headswing on left click instead of being automatic. Stop it from being a proximity-triggered and make it a player controlled and timed strike, this way there's a lot less tail-hits on prey running in the same direction as you and also no more 'bush-sweeping' for signs of life.
It's how diabloceratops charge works after all.
Seeing the improved trike animations gives me good feelings, though I must say that the head moves too much while running and walking. Its really distracting to say the least, seeing it move side to side, as it would be way more stationary in movement, or at the very least, move slightly up and down. Most animals dont wobble their heads side to side when they walk / run
Allow Ai Dino’s to drop organs and if carno is a small game hunter then let small game fill its stomach
Thankyou guys for improving the Trike run, it looks sooo much better!
Troodons need some speed back on Hordetest, I tried multiple times to survive, i keep spawning east plains its the same thing respawn and run to migration or Patrol zones and i die to starvation
WE, the players love the soundtracks of The isle, but all of us hate one of it, the combat musics, it would be great if there was a way to disable the combat music so we could enjoy the perfect isle soundtracks.
Trike run animation is better now (god give us elephant run, not the gallop on 9.5 ton animal)
But its front legs still need adjustments (during run, walk and graze)
As well as posture (idk why did devs even changed it, legacy posture is FINE)
On the new one head is way too high and spine is broken
Hitboxes are also weird with trike not hitting things where it should
The new run on trike is way better but why change the trot now it’s terribly slow. It’s like it’s always 2 steps forward one step back in the case of these Dino nerfs
The Trike running animation looks much better after the patch but still need more abundant food sources for apex herbivores. Went to migration zone and only found 2 plants to eat and each plant barely did anything to my hunger or nutrition.
herbi/omnivore nightvision needs some SERIOUS tweaking. the night being PITCH SOLID BLACK is NOT it. there NEEDS to be at least a small radius around your dino that you can actually see your dinos entire body. this is actual cancerous. navigation is impossible, finding food is impossible, defending yourself is LITERALLY impossible, figuring out what direction your dino is even pointed in?? also impossible!
it would be VERY nice to be able to navigate even a little bit in the night.
having reduced night vision on herbivore/omnivore is fine and expected, but that's because we're expecting to have ANY vision at all <3
Horde test servers, just now got a fatal error for the first time in a long time, havent gotten one since the horde test came out, this update broke something.
Please Revert Trike walk and trot speed, they were literally fine..
To piggyback off of this. An example: Traveling through the tunnel at highlands is impossible to the point that you can't even tell you are walking into a wall. Atleast let us see what's right in front of us (or around us). The only thing I could see was eyes, but there is no way to see what is friend or what is foe. These requests are nothing new, I think it might be wise to apply during this hordetest.
Is it possible to make it so that Coconut and Papaya without any fruit left don't show up on the compass?
I'd like to be able to preview how my dinos skin would look at nighttime and in night vision range when in the skin creator. Sometimes I like my bright mango colors in the day but not at night. Seeing how they'd look would stop any unwanted surprises.
I noticed in dinosaur simulator games that large brachiosauridae really stink to play and interact with. Because you're so slow and tanky no ones going to herd with your or try and attack you. So I came up with the idea that instead of the usual dinosaur gameplay for brachiosauridae you instead can play it like a herding simulator? (if thats really a thing?). so you would spawn as a full grown brachiosaur with 3 infants who are controlled by either clicking to move or following your cursor. and as you grow more brachiosaurs will spawn until you have a massive herd. but its not all relaxing as you still have babies in your herd even while fully grown. so Carnivores can still attack your babies. and when you lose babies you lose your growth. so a pack of Omiraptors could take down a "herd" of Argentinasaurus if they are coordinated enough to kill the babies. And if you lose all your babies you die! I think this could be a really fun mechanic for usually such a boring species. Especially if your with friends so you could technically have "hundreds" of dino's in your heard! what do u guys think?
Mixpack/overpack debuff: stamina/food starts to drain 10% faster to everyone in vicinity, from all the smells👶
make the compass a different color than the sky, or allow players to pick colors for it.
the sky is too bright and consumes the compass completely if you're even looking at the sky during the day
I don't know about other people, but for me, the new trike running animation is great and doesn't need to be changed.
Excessive overkilling of AI leads to a temporary drop of population in said AI. If you get, say, a group of 3 ceratos dropping a dozen boar and leaving the carcasses abandoned across a region, suddenly the boar stop spawning for a bit. Can be triggered by compies eating so many of the corpses, and can be reset an hour later.
I remember devs saying that the server tracking all the dropped bodies was contributing to server lag, so this could help minimize it.
please give juvie troodon his speed back, there was literally no reason to nerf it. A fresh spawn troodon could be 150kph and it wouldn't matter because you literally cannot kill anything, why take away its speed its just unplayable now because your too slow to even find food
i love new changes for troodon stamina, but this is not enough. please make juvies troodon as fast as it was. And maybe consider to make it grow faster. For a 60 kg its grow of nearly 1.5 hours is too slow. and with this all it'll have its way to shine 💞💞💞💞💞.
Change the compass logo to show species that are involved in a mix pack or are over packing. But not necessarily for every playable. No reason to punish dryos, hypsis, or those who are over a pack limit due to nesting, or in a migration zone, etc. Instead used as a way to punish those who are doing it in an unfair way. Knowing for example that there is a mega pack of ceras coming for example will give others a chance to move or hide and will in that way punish them for that pay style. May be useful also for herbis that are attacking and killing other herbis too. Or packing up with large carnivores and killing other players.
GJ making stego trot faster then trike so stego can actually escape the thing that facetanks it
now for the love of all that is holy do NOT undo it
Make the pterodactyls and compys killable, otherwise they will just spawn and eat your entire carcass and you can't do anything about it.
Is there any chance we could see the introduction of Humans after the Trike and Rex are added? Imagine the eerie atmosphere it could create—survivors navigating the Isle, hunted by the relentless creatures, adding a thrilling sense of fear and tension. Their presence could bring a chilling new dynamic, where the constant dread of being hunted by both the environment and the predators could intensify the horror experience.
Roar and Dizzy:
New way to get rid off disturbance.
Small things harassment has always been a source of frustration for large animal players.
They physically almost can't kill you,but if they chose to attack,You lack the appropriate means to get rid of them.
So:
We now can see Parasaur have a skill that it's loud Roar can stun/slow carnivore like Allo.
I hope we add a weakened version as a mutation,Which let your 1 call can stun or slow animal far smaller than you If they get too close.
Then giant dinosaurs like the Triceratops could avoid the endless harassment of troodon and juvenile omni.
Maybe it's not exactly what I said,but my point is make good use of Roar.
Give Roar some functional use so 1234 call won't be useless except to expose your location.
The terrifying battle roar can scare your opponent and make the battle more vivid and interesting.It would be even better if roar could solve some minor problems at the same time.
new trike animations are so much better. great work
Stego shouldn't get knocked over by a trike if the trike hits its tail or its tiny head.
If the trike wants to stun-lock them, it should go for its side, aiming at their torso,
or focus on Stego's head to deal critical damage to bring them down
Give parents a way to pick up their children in their mouths to carry them......and hope they don't accidently press the swallow key 
So I've had many hundreds of hours playing Deino, and after starving at 70% just now I think I've got a couple of suggestions. I'm sure people have said these things already, but anyway.
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I don't think I need to mention the fish spawn rates, haha.
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Crocodiles can go a long time without food due to very slow metabolism. Some only get a good meal once every few months. I believe the base hunger depletion rate should be halved or at least significantly reduced. This gives players more chances to find food before they starve, but I can understand some people might be worried that it would encourage more needless killing, which is why this would go great with;
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The more full you are, the slower you move. Any reptile, after having eaten a good meal, will put a lot of energy into digestion, and so their energy for movement is reduced. If a player's hunger is full, they should have a base movement speed penalty. This will give baby Deinos a better chance to escape needless cannibalism. This also gives another purpose for eating gastroliths, and will bring in a new balancing mechanic of risking starvation for faster movement speed.
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Lastly, I believe the old underwater motion sense from Spiro should come back. If a player or AI is contacting and moving on the surface of the water or the bed of the river, pond etc., the sense indicates their movement. It's hard to see fish sometimes. Maybe you can only sense movement on the bottom of the water if you are also on the bottom and sniffing. I don't think the range should be extended, just give us more reason to sit deeper underwater instead of near the surface.
Don't even get me started on being in sanc at night as a herb or omnivore
Ah yes, try to maneuver through tight and twisted small trees, while trying to find the food you need that you can ONLY find, through sight. Oh and there's a timer, so, if it doesn't reach daylight in time, you get booted out of sanc by the bees. No mushrooms for you!
Truly the game design of all time.
I'm being sarcastic and salty here but yeah the night vision in this game is kind of a joke.
I made a post here yesterday with images of how I think a better nv should be, but I wanted to add on to this post specifically as well.
does water increase growth/ better diet? if not i think a good idea for diet would be a water diet, maybe make different waters have different diets that can increase growth if drunk, which could increase movement of players around the map and drinking for crocs and future dinos (such as spino) better hunting opportunities
trike character pose idea for dino poster
In one of the old videos there was a stunning detail: the eyes of some dinosaurs looked forward instead of in different directions. Is it possible to add this detail to some dinosaurs? The look looks more intelligent and even alive.
Lower the camera threshhold to turn the dinosaur's head.
The post above made me think of this, but there's a bit of a deadzone in the camera where you can turn it without turning your animals head. this leads to some weird snappy head movements sometimes and can make it a little harder to tell where another player is looking.
Ai Dino’s gathering to drink along rivers and lakes like in nature
Trike feels very slow and sluggish at the moment. It feels as though there is a half second delay from when LMB is clicked to when the attack begins. Additionally, Trike knockdown is broken when used against other Trikes. Trike is so slow to get back up that by the time you can potentially react the other Trike can knock you back down, resulting in a stun lock. Once the other Trike shoves you down you're pretty much dead. There certainly needs to be some adjustments when it it comes to Trikes reaction speeds and it's knockdown.
Pteranodon and Coasts
Pteranodon was an animal that hunted fish. Specifically mainly in saltwater. I wouldnt remove the game mechanic of ptera to hunt in fresh waters, but I think it is just optimal to hunt above the ocean. Above the ocean, there tend to be much larger winds than above land, making it perfect for pteranodons to hunt fish, without being a scout for other playables. Coasts would have large waves, saltwater fish, kelp forests, and coral reefs, just like how it was shown on a concept art made by Fred. Also please, make coasts look more alive and thriving, rather than them just seeming dead.
Hey mate. Not an attack, trying to converse and clean up this slop.
One simple question.
Are you guys implementing new anti cheat software? are you changing anything to combat the hackers?
or just sticking to the show proof, we try catch n ban em logic, that isnt working?
I have put this into the discussion tab and received over 70 likes.
Every single day, someone is typing in their respective country chats about being done in by hackers.
So whats the game plan??
cheers mate,
Blue.
add more muts
I like the idea of the new NV on HT patch 0.19.135, but the NV just doesn't work in dark areas or even really at all at night. I think its good to keep it being useless during day, lets people see the natural lighting without being at a disadvantage for not having NV on at all times, but it needs to work if the area gets too dark or its night because rn it really just doesn't let you see if the lighting gets too dark.
NV (for trike, I dont know if other dinosaurs have the same problem) is terrible rn. There is near to no difference between NV on or off
Hypervigilance mutation should also increase the vision cone for diablos sparring (aswell as trike if it has a camera lock for sparring)
It seems unnatural that omni Pounce is either 100% damage or 100% bleed as it isnt really realistic. I feel like it would be more natural for it to be 75/25 either way which is enough for them to be unique to the other but not unrealistic.
Add sparing for trike on HT
I'm happy troodon got the buffs it deserved. HOWEVER please kick them out of sanctuaries earlier because now all they do is sit in there and camp juvies
if some 1 hides in tall grass like me in this example but across the river u can just see him couse the grass not loads yet. all looks like rock from faraway and i have all on max settings. dont get me wrong i like the long grass but the old grass stuff workt better
It's a little upsetting to see that it took many people this long to notice the stunlocking problem.
Dibble has been able to stunlock anything with tail clip hits since forever but it's been ignored until now, or maybe people liked it cause of the whole herbi advantage bias, when ppl see that trike can do the same to stego with just a tail tip hit it becomes a point of concern?
Don't get me wrong - I absolutely hate stunlocking especially when it makes no sense such as the above scenarios - it should be removed entirely. But I also wanted to point out the bias.
Thank you for the new trike running animation. It looks fantastic 🤌🏽👌🏽
Maybe the trot animation can be adjusted too a little? It still looks a bit weird.
Maybe you guys are already working on it or maybe you focus on something else now idk. Just wanted to point it out.
Anyhow, great job 👍🏽
my largest critique is there's not a whole lot of incentive to play smaller dinos, aside from player driven, 'i wanna be the lil guy'.
which is odd. why have 'em if people will pass them up for something stronger or bulkier, you know? maybe the presence of small tier dinos buff or effect their environment somewhat. promote plant growth, something.
Please, I know you've come a far way what vision concerns. But this is worth revisiting! It's mid day, and there's barely anything visable. Not even to mention the sight we have at night! Most crocodilians have impeccable vision, especially at night. So please devs, reconsider and apply some better vision, shaders or anything to make it fun?
nerf stego's dmg or make it's attacks slower, I just got 5 shotted and just like that 6 hours of growth are gone on my fg trike in less than 30 seconds
In my opinion, you guys have chosen the wrong approach in creating the new grass. Looking at the screenshots before the update with the trike, there are several things that clearly received more effort and look much better, such as texture, variety of vegetation, vibrancy, and authenticity. The new grass is just a repetition of the legacy grass but on a larger scale. I don’t quite understand why such a questionable decision was made. The new grass looks too straight, unnatural, as if it was artificially created and planted into the game. You can look at the third screenshot and compare the grass from Evrima and the legacy grass, am I wrong?
UPD: You can also see how strangely the color scheme of the new grass differs from the rest of the vegetation in the game, which looks truly unpolished and unnatural.
thank you for updating trike animations
make carno 1,5 tons bc its now too weak to really play or atleast not fun and it isnt that carno is that strong
Fix the hacking problem!
https://medal.tv/games/the-isle/clips/jSbD9qvRjOaFEg8yv?invite=cr-MSxtUjgsMTYxODY1ODc1LA here is a new'ish type of hacking, health hacking
Watch INTENCE hacking hit him with 3 stomps and 3 kicks and that is enuf to kill a cera and millions of other The Isle videos captured using Medal.
Can the trike have night vision?, it isnt possible to call it night vision, if it could see at least 2 meters around it
To fully appreciate the beautiful surroundings it would be really nice to give penalty to nightvision during the day. The problem now is it's mostly kept activated because you still see better with it "on", on most occasions. Especially in combat.
Would be nice if it worked like normal night-vision optics, If you have it on during the day when it is the brightest sunlight you get almost "blinded" and should have it turned "off". Later towards the evening/night it gradually becomes more proficient and work its best when it's pitch-dark.
Give ptera a mutation that would allow it to dive and swim easier
The game has a strange archaism left over from the Legacy era: if it gets dark, press a button to see everything. But animals are not robots that turn on the necessary vision with a button. It would be nice if animals in this game had adaptive vision: if it's light, then everything around is visible (without contrasting shadows that look like craters on the moon), and if it gets dark or the animal goes into the darkness, everything around is still visible, as if we pressed a button. And please rework the work of light and shadow in general, it's not a normal picture when objects look like craters on the moon. Have you ever seen such darkness during the day?
Make herra slide when you click shift when climbing down
How to get rid of mixpackers/megapackers
AI and Players knowing presence of a big group
AI should be capable of smelling mixpacks/megapacks alltogether, and run away, hide or if not interacted with and not in anybody's line of sight, despawn. Players also would have a larger capability of smelling mixpackers and megapackers, and could decide to either run away or get eaten i guess? Carnivore megapacks/mixpacks would be then forced to eat their members, split or starve. This only applies for carnivores. Herbivores can mixherd however they want, however there shouldnt be enough food to support a very very large group of herbivores (were talking like 30 group members), and they would also have to fight over food, be weakened and eat grass, or split. However, with herbivores it doesnt matter as much, rather with carnivores. But I believe there also should be the idea of something like flies biting herbivores/omnivores if they are guarding a corpse, which would be perfectly balanced with large groups of mixed herbivores.
The most easiest fix for megapacks and mixpacks is by letting everybody know that there is a large group that is over its limit, or a group of different species that is together. However, if theres a lets say a cerato hunting a tenonto, they wouldnt be smelled far away by both players and ai. Instead, larger groups that are actual threats would be smelled from more far away. The larger the mixpack/megapack, the more far away they can be smelled.
(the picture is just a little example, dont take it way too seriously)
Just tried out the new troodon stam change on an adult troo, and its really good, I can actually hunt with endurance now rather than being religated to a giant horde attacking all at once or not at all, troodon actually feels like a capable little predator, and this is just by myself gameplay, troodon hordes are going to be a actual threat on ht, since trikes agility and nv are garbage rn
boring Idea for dev use '/unstuck" command should send data to the dev's showing places people got stuck along with a screen shot and relevant Dino-data.
Decrease troodon growth time
Troodon takes 1h40min without any dietand 1h with 100% diet
Reduce the growing time (without diet) to 1h20min
For something that weighs only 60kg, the Troodon takes a long time to grow to adulthood.
Hello, I have no clue how to report this but I find it sickening how I have to spending freaking 9 plus hours growing a damn tric yeah to die to a freaking carno biting me bc I can’t see nothing in front me what so ever I don’t think the trics vision should be that crappy yeah it’s an apex and has weakness or whatever but seeing we can’t see even our bodies as the player it shouldn’t be that garbage, a fully grown tric shouldn’t die to a carno from darkness bruh, can’t even spare either so like idk maybe that should be fixed or sum
I want to see more interactions between different species that isn’t fighting. Like Hypsi eating off bugs and parasites of big guys, carnivore or not. (Like the cleaner rasp fish) stuff like that would be awesome
the new trike animations are such a massive improvement, the community appreciates being heard 
Trike run animation is better now (god give us elephant run, not the gallop on 9.5 ton animal)
But its front legs still need adjustments (during run, walk and graze)
As well as posture (idk why did devs even changed it, legacy posture is FINE)
On the new one head is way too high and spine is broken
Hitboxes are also weird with trike not hitting things where it should
I really think a better approach would have been to slightly buff stego and diablo trot speed rather than nerf trikes so heavily it doesn’t have to be as fast as it was just not this bad
Mainly because if trike is so slow I fear for ankylo and camara players sanity
Give social carnivores the social behavior mutation
If it increases a group’s capacity by 1.5x
For troodon 10 increases to 15
For Omni 8 increases to 12
For starters, with the addition of more large creatures and apexes you will need more raptors/troodons to capably take them down
Secondly, both these animals are relatively fragile
Omni being able to be one shotted by a majority of the apex roster
And troodon by basically everyone
Their hunting strategy is precisely a number game
(In the case of apexes like trike, you don’t even have to hit them, they can pounce your horns if you position correctly)
And finally, because of the sheer quantity of eggs that both troodon and Omni lay, one nested pair
Troodon lays 5 and Omni lays 6
(7/10 troodon, 8/8 Omni pack)
This means one mated pair can fill an entire pack, however there’s always going to be some overflow with additional nests and randoms joining
What’s the point of making huge nesting grounds with a pack if one pair can fill an entire pack
It would not only:
- help Omni’s and troodon’s effectiveness as a pack hunting animal
- give nesting a greater purpose for these animals and may see a wider scale of nesting
It would also just be a quality of life update for the social predators
please give carno a buff literally looses on everything to a cera
group chat, we already have global you can enable so why not have group chat? it'd make communicating to your group members so much easier.
I enjoy going into the skin creator once in a while but the waterfall noise in it seems too loud and harsh. Could maybe lower it so it's less grating and deafening or have a different ambiance noise?
I know I'm probably going to get a lot of negativity from this, but it'd be really nice if Herbivores got the same looming fear and pressure of starvation just as much as Carnivores do by the removal of grazing, hear me out now before anyone says it wouldnt make sense and be unfair. With 2 Apexes (yes I'm calling stego a apex) herbies now in the game and more in the future, them being able to sustain themselves off grass alone is just fueling their over population (and future overpopulation) and it is not giving people the desire to protect what should be valuable resources for them.
The negative side affects of not getting diets is not punishing enough because the classes still feels just as powerful as if it was well fed outside the minor irritation of stamina management. (which is easily resolved by getting convert damage to stamina mutation)
I'd like to see more competition between herbivores outside of boredom or during the growth stage (which doesnt really matter all to much either because Apexes seem to gain weight ridiculously fast during their juvi stage, its just about staying out of sight) and possibly discourage so much mix packing between them.
Just personal opinions of course but, it just doesnt feel grueling enough on the herbivore side and the arrival of more carnivores really doesnt take away what should be possible fear of starvation too.
What is the Triceratops' night vision on Hordetesting? Why not a black screen?
Can we add a confirm button for double clicking on servers because I hate missclicking and having to restart the game for that
one of the biggest problems of the game
i know this map by heart and even i got lost at night i was going to south plans lake to drink water i strayed too much from my usual route and i didn't notice and died of thirst :/
also i know that herbivores are supposed to have bad night vision but this is too dark you made the game unplayable honest with me do you really want to play on a black screen???
(the lighting of the ENTIRE game is currently in a terrible state fix whatever you did this night vision was great at first now it's just a black screen)
Fix the night vision of ALL ANIMALS!
(also the biggest question is who approved this? who approved this night vision? have you not noticed anything is visible at night!!)
Pteranodon has a huge head but most of it is bone and keratin. Getting it scratched wouldn't cause a lot of pain, consider damage resistance being applied to its beak and crest.
Why are maia's so LOUD just standing there?? here i am trying to hide in a forest and my maia is just snorting and grunting away yeah i can lay down and it quiter but it still makes alot of breathing noises! Its Idle breathing animations are to loud!
^Same for carno.
Both these dinos need inhalers asap! 😂
New trike animations are great good job 👍
Make sanctuary shrooms sniffable. It's hard enough navigating the mangroves, especially at night.
It also makes no sense for these to be the only mushrooms you cannot sniff in game.
just remove elite fish eating beipis, im getting sick of one spawning behind me without me knowing and oneshotting me ( especially if im fg)
First of all, I would like to thank you for changing the trike's running animations. For me, they are perfect and the only work left is polishing them to make them as smooth as possible.
The new dirt floor texture is also very nice. I think that in order to avoid it being too repetitive, the old one could be used in some specific areas of the map so that things around the map don't become so repetitive.
However, I still think that the growth and the plants that the trike eats should be changed and balanced.
Group leader names should be a different color than the names of group members, so you can see at a glance who is the leader of your pack.
Ok we need to fix Nv for trike I have NV on in this pic btw
It'd be cool to carnos to be able to track dinosaurs over larger distances -- what migration zones are supposed to do, but currently don't guarantee.
Having a way to track enemy scat, ex: these are 15 minutes old, and/or you could scent them, would probably be realistic and give a way to more directly find people
Or even have footprints / broken branches be more of a thing. It'd be fairly obvious the path that a trike went IRL, but they don't really leave anything behind currently.
make pachy a little faster in the water, atleast faster than carno because carno can catch it on land and in the water. its the **SLOWEST **thing in the game in the water and i dont understand why because it lives at river delta or coastline.
Thank you for the Troodon Changes 😄
Its nice to see Crab, Frog, Turtle and Deer on the menu but can you please mix it a little bit?
We have only 3 (!) Species on the 3dot Diet (Pachy, Teno, and the Crab which is a pain to find)
In the S Diet we have 6, from which 5 are AI and the 6th is Hypsy that nearly no one plays.
And now SEVEN on // Diet!!! Why is Stego and Maia on the list? For a 60kg Troodon 😮
Pteranodon is a lottery, Drysaurus is nonexistent and the others are AI.
As a 700h Troodon player I focus on killing Juvis and Babys and eat their organs. (shame on me I know). But the little Raptors, heras carnos and ceras are essential for me. I would like to see them on the menu 😄
My suggestions:
3Dot Diet (5):
Omniraptor
Hera
Pachy
Deer
Rabbit
// Diet (5):
Cera
Teno
Goat
Bullfrog
Seaturtle
S Diet (5):
Carno
Hypsilophodon
Psittacosaurus
Chicken
Compsognathus
Removed: Stegosaurus (lol), Maiasaura, Pteranodon, Dryosaurus.
Thank you that you listened to the community <3.
(pssst, Troodon speed 😉)
Nightvision really could use some work, white outlines are cool but extremely inconsistent, (on my end) the start of the night is the worst, middle of the night is a little bit better in terms of visibility. I think I would much prefer a 'lit up' circular area around the player where everything is very clearly visible albeit in black and white, with a transition to full darkness at whatever range the nv is set to for the playable (oh and maybe having the white outline around your own character be visible always would be good too, since we are the animal, and we know where our body is)
Increase Carno's damage when causing a stun/knockdown to 190-200
Currently the maximum damage that the carno can cause using the charge is 175 when causing a stun/knockdown and 130 if it is not used for long enough.
And fix the Charge hit box, it's a little bugged
Feedback on Troodon Adjustments ❤️
First off, I want to say I really appreciate the recent buff to Troodon—fantastic change! That said, there's been a lot of discussion in the community, & I share the sentiment that the juvenile speed nerf may have been a bit too extreme.
While I understand & actually agree with the intent behind reducing juvi Troodon's speed (38.5 km/h was excessive)—adding more challenge to early gameplay & encouraging nesting as a more strategic option—the current implementation feels overly punishing. The slower speed does make progression feel more rewarding, & I respect the design philosophy behind that. However, the current value (12.6 km/h) feels a bit diabolical.
That speed makes juvi movement feel unnatural—almost as if there's increased gravity or the character is walking on a sticky trap. It breaks immersion & makes early-stage gameplay frustrating rather than challenging in a fun way.
A more reasonable compromise might be to raise the starting speed to somewhere in the range of something like (21-24.5 km/h)? This would still keep juvi Troo slower than the more agile early-game species like Carno (32.4 km/hr), Dilo (25 km/hr), or Raptor (25 km/hr), while avoiding the current issue of it being outpaced by nearly every other juvi, including heavier or less agile species like Stego (18 km/hr), Trike (16.2 km/hr), Herra (15.4 km/hr), & Cera (20.8km/h!?). At the moment, only juvi Beipiaosaurus (10.5 km/hr) & Deino (9.8 km/hr) seems to be slower, & I'm unsure about Ptera's current state as it's disabled. JDibbie (12.6 km/hr) currently has the same speed as JTroodon & I'm curious how the Isle team thinks the two should remotely compare to being equals in speed.
Given Troodon's light frame & agile design, its juvenile speed should at least reflect that to some degree. Right now, it feels disproportionately sluggish for such a lightweight species.
Thanks for taking the time to consider this, & again—great work on the buff overall!
Very heavy object pulling
Troodon is known for not being capable to grab organs out of bigger animals. However, I have a great idea to make this work without it being way too overpowered.
Troodon could go to a carcass, and press G if near organs, to grab an individual organ. It would then walk backwards, and very slowly pull it out.
However, for this you would have to hold G, not tap G, so you dont accidentally pick a piece of meat instead.
make it so dinos dont glow, it makes it so you can't hide in bushes at all because there's a shimmer around your dino. its especially prevalent when you have darker skins
Grabbing and drag requirements should be changed, animals are much stronger than they lead you to believe
creatures like the african leopard weighs 130 pounds for a large male (largest one was 200 pounds in kruger) can drag upwards of 150 pounds to about 220 pounds UP A TREE
thats about 170% of the cat's size
lets take out our main apex land predator in the Isle, Rex and see how it compares
In the video dragging about 1300kg (~2870 pounds) at (since we dont have rex's weight im going to assume its around 8 to 9 tons) thats at most 14% of rex's weight and it has to drag it
i understand rex may not be fully finished and this could just be a test to see how its dragging works, but this also applies to other creatures
herrera is 175kg and is unable to pick up deino babies 1/10th it's size and about 1/3rd of its weight
something should change with how grabbing and dragging works because currently it is essentially useless as dragging takes way too much stamina for the actual reward of being able to hide and stash a corpse
https://youtu.be/mU477XVmDpM
I think NV is broken (Left picture is with NV on and right is with it off)
Why nerf trike trot? It is already really painful to move around MZs, I’d rather buff stego trot if that’s the issue
Across the board, the game is heading too far into cc and taking away player agency
More of these
Herrerasaurus hitbox for Hpysi spit seems to not exist, I dont like it
Don't know if this has been really said before or not(i haven't seen it been said) but i was thinking about a carrying mechanic for the babies you nest in. I know there's not much information on dinosaurs actually carrying their babies and i have no idea how anyone could figure that out. I would imagine you would just press g over the hatchling and grab it by the nape of its neck, or if you were a dinosaur with functional arms you could carry them that way, similar to the allo. I know crocs carry their offspring in their mouth, i would assume deinos did the same.
Apple Tree's
Apple tree's in game would be an awesome plant for herbivores to have. It would provide apples, and Pachy, Teno, Diablo, Trike, and maybe Maia can hit the trunk of the apple tree to knock down the apples. It's your choice of what nutrients it could be, but it should give a solid 10% hunger.
(Sorry, my drawing and handwriting are terrible)
Hordetesting feedback: Please improve night vision for all creatures. If a creature should have bad night vision, please provide it a little 2-foot flashlight around itself so that at least it can see itself, even if it cannot see it's surroundings.
As of currently, some creatures are subject to black screens and it is very unpleasant. Cera, deino and seemingly all herbi live in a world of complete darkness at night.
the trike either needs more food to spawn or more food per bush/plant bc two trikes get 80% food when we are in the migration zone and patrol zone combined and theres a lot of people playing trike rn especialy so no one has diet and the S diet doesnt go up at all even when i eat 4 S diet bushes
for bigger plants like those huge bushes should take at least 3 bites to finish for the bigger dinos, or at least make the animation loop last a little longer.
Hey shouldnt hypsi be SUPER resistant to fall damage like herrera?, yknow since its supposed to be capable of climbing?
More biomes please 🙏
A map and a compass. That's all. Just so I know where tf I'm going. Why are we forced to use an outside website for a map? If you're going to give coordinates, give a map. Even without a compass, at least I know where I am and where I am headed after a few moves.
restrict eat to heal mutation for only zombies
Add SA servers to hordtest
More food.
Or smaller stomach.
Or longer starve time.
Please just quickly add a rudimentary sand box mode to practice combat in a evrima without sinking hours to do it
Doesn’t need to be anymore complicated than just spawning as an adult on the test map
the night vision is so broken on the hordetest, you cant see anything as a herbivore literally pitch black and nothing else, if you use night vision during the day it gets darker and harder to see, and at some parts in the night when the moon is shining you can see better without night vision. Night vision should allow you to see better at night not worse.
Add boar back on troodons diet. Its fun to hunt them and crabs only spawn on the coast.
Idk why they didn’t add Rex or allo to this now u got stego and trike and the only things that can kill them is deino that’s not smart now herbi overpowered
Omni 3 call animation could be a little more dramatic like this clip from legacy
Please do something like removing pinning a player in your own group. I totally support it existing to discourage overpacking and allow cannibalism to still exist, but it's entirely too punishing for it to happen within your group - especially for players that enjoy teaching new people how to play. It makes me not want to play with new players at all, because it's an automatic death sentence.
If someone in your group right clicks at you by accident, I fully support maybe a "collide" animation that stuns them momentarily and messes up the approach, but being pinned by a newer player in your group that isn't yet versed in being aware of the pack and their surroundings causing instant death for both of them really sucks. Especially since even with spamming spacebar/right click, it takes forever to let go and by then you're both dead, no matter what you're fighting.
This would also allow for more enjoyable gameplay without needing voice chat. There's only so much resting/down time to try and explain to new players in chat how combat mechanics work.
First of all, i have to say thank you to the devs for listening to us about trike locomotion animations being fixed and indeed they look 100% better now.
However, please, don't forget about trike idle posture and head size improvement ! There was old previews of the model and the posture looked way better and accurate than it is right now on ht, the dorsal spine feels like its broken ! Its head is standing too high in position, and should be a liiitle bit bigger.
add sea turtle on deinos diet, just like in real life they eat turtles and it can change deinos grow style by growing in the ocean changing deino playstyle for young deinos
that was my 7th troodon today that died at 35,258% because of hunger. There is absolutly NO food/AI on HT. On the 3rd try i found a deer. I pounced it, but it ran away and i couldnt catch up because of the troodon speed. HOW should you survive? please? So you can not survive on a player empty server with Troodon. I found 12 Rabbit holes.... ALL empty. I found 4 dead rabbits, not able to press E to eat.... I found a dead player ... rotten... HOW SHOULD I SURVIVE?
Oranges are a pain to eat and give so little diet.
Add crabs roaming around the beaches (nvm i heard they spawn(hordetest only i think) but i think they should be more common that turtles)
It would be nice ngl to have some more life on a beaches.
Also some big tuna fish or sharks also would be cool.
Maybe also like huge fish groups and etc.
(Maybe if deino gets a bite on a group of fish it could have mutiple fish im his mouth at once?)
I really wish there were something more that could be done about all the cheaters
We really need better blood. And more of it. That would enhance the spooky experience the Isle is aiming for.
If a leopard that can weigh up to 70-80kg can carry corpses up a tree up to 100kg (look it up, it's true)
I find it ridiculously unrealistic that our dinosaurs struggle to carry corpses that are only a fraction of their own weight.
Animals are strong. Most of them are strong enough to carry more than their own weight.
Adjustment the amount of weight we can carry.
Also Herrera should be able to carry much heavier things up a tree.
Please, for the love of all that is holy, give creatures with bad nightvision a circle around them like in legacy (IIRC at some point this was a thing, been a while tho)
Not only it adds to the horror, but also to the fun, i've just fought off two troos and an omni as maia in sanctuary, im loosing a lot of blood because i can't navigate to the mudpool, i just cannot see, i had to fight blindfolded and even though i won im taking unnecesary damage.
I cannot be afraid if i can't see, it's just lame, a threat that weaves in and out of my vision range would add a lot more to the experience than... pitch black.
makes troodons juvi speed be 23 km h instead of 13 km h
Problem with rain in the game
During the Hordetests, you changed your night vision, but this led to new problems. Now herbivores do not see at night, and on rainy days the daytime seems to be at night. In addition, it can rain two or three times in one game day.
The game is already dark, and when everything looks like night during the day, it greatly complicates the gameplay. Night vision does not always help to cope with such darkness.
I suggest reducing the frequency of rain to three times a week." Now it looks implausible and greatly interferes with the game experience.
With the right food spawning and food amount you wouldn’t need migration zones, herbis would naturally eat up the food in a area and then need to migrate, this could help slower herbis that basically get dragged around the map painstakingly slowly by MZs they barely keep up with atm
In my opinion and for the sake of having more variety in the biomes in a unique way, it would be cool to have some region of gateway (preferably around the Eastern region of the map, since it is lacking in points of interest other than the plains and the port for a quick saltwater mutation) if there was some small place with either a giant skeleton of a Pue or multiple piled up in a single spot, similarly to the elephant graveyard in the Lion King. Not too different from the little detail of a titanic skeleton under Titan Lake in legacy V3 but with actual meaning.
This would create a landscape of bones with plenty of crevices and hiding spot for ambushes, or it could even have a small water source near the sea or to other major waterways so deinos who are in east plains or north lake aren’t confined there until they starve to death.
Also, with the decay of such gigantic animals, the ground would also be reasonably fertilized, leading to perhaps the presence of some patrols or the chance to turn it into a migration zone.
(Image just as vague reference)
increase the amount of food every plant gives, a solo trike/stego can eat a whole patrol zone and his hunger may not even be filled to full, also it doesnt make sense that you can literaly eat a whole tree with one single bite, with plants buffed we would need less amount of them, improving performance https://medal.tv/games/the-isle/clips/jScGe8gUqeRd6hH3J?invite=cr-MSwwRmssMjI0MjIxNDEy
Watch The Isle and millions of other The Isle videos captured using Medal.
why is night vision progress going backwards? this is horrendous
I understand not wanting to have a map in-game, but if we don't have a map we definitely need something like it (more accurate/in-depth navigation, basically).
People already use a map outside of the game via a website. Make it so we don't have to.
Day 4 of only rain and darkness.. Please guys, I know this game by heart. But with the rain setting in each morning on HT it makes it almost unbearable to play. Fix at least the darkness of the water when raining, IF you wish to have it rain so frequently. Been literally touching around my pond as a blind person. Can't imagine what new players would think..
I don't think that dragging body's should use stamina I think the movement penalty is enough
Suggestions:
-Add something for small dinos like when you got bite, your dino has a adrenaline boost and he can run speeder or longer, but his food drains speeder too
-Add a system that when a Herra is in a tree (not a big one), with some dinos you can make them fall of their trees
-Add another system that when u got grab by a deino in water u can try to escape from his mouth by pressing a button many time, or shaking his mouse or something like that
Hacking is a bit out of control lately and it is time to remove regional pricing. It is not much of a deterrent to continually ban people when they can just buy new copies of the game for 2/3 dollars.
mix packing mega packs are getting worse .... don't give the manual server join ....make it automatic and based on lowest ping server
Idk if it's just me but my fps drop more and more the lower hp i am, maybe look into performance upgrade in the blood UI ?
Can we get more gastrolithes in Swamp? This is the main reason I don't like spawning here. Too much water not enough rocks and food is super scattered. It needs more gastrolithes please! ♥
not sure if this is intended or a bug, but it hurts the eyes after minutes of contantly being either completely blind in pitch darkness or flashbanged
I really miss Galli's previous sprint animation, and the new one looks very stiff and bland, giving the creature less of that vibrant, bouncy attitude. I think that the sprint animation should either be reworked to be a bit more, well, animated, or alternatively, return the previous sprint animation, but somehow adjust it to match Galli's slower speed since then.
I'd love to see some flowers, and maybe non-edible mushrooms (not the same as the sanc ones, mushrooms you would see in your local forest y'know) around the map.
Just for some colour and to differentiate the terrain a bit :)
Adding current to rivers would make them much more dynamic. Crocs would likely have to reposition pretty regularly and crossers would float downriver like in real life. It could make more spots on the waterways viable for crossings and feel more like crossing a river than a street. It would also mean Deinos couldn't just chill right next to a waterfall because they might be swept over. I've seen it in Skyrim, (Which is a SUPER old game) and it makes crossings more deliberate and thought provoking. I know this will get ratio'd because it could make rivers feel like more of a challenge, but I think it would be an amazing addition.
Make every mutation have icon or something related to what it does so it easier to find something you need.
Also what if we got mutations that nerf your dino in some way but for that you get huge buff that is very niche for your playable and sutational or just very good.
For example:
Herra will be way more slugish on land(very noticeable diffrence) but will be way more agile in water and also be able to regen stamina when it has 50% of stam.
Revert walking speed and throt speed of trike, back to what it was. And rather buff stego stamina or something / or its walking speed to go away from trike, if they happen to cros patch and be aggro suddenly to eachother.
With too slow walking & throt speed of trike it will take 60 years to get places, and trike will just be camping instead spots instead of walking the hurrendious slow path to places with this walk and throt speed.
Its also highly unlikely that trike and stego is going to be fighting none stop, because they're both herbivores. I dont really understand the need of the nerf of trike walk throt speed to begin with. If trike doesnt want to share it bush, then stego should go other place. Or fight for it i dont know.
But straight up hunting eachother as herbivores doesnt even make sense..
Give us more colors to Dino’s again the ones being added look so bland
please add wind to evrima
please adjust nightvision brightness in daytime
Vomit sickness slight rework
Dont make it so that a dinosaur after getting full vomit sickness from ceratosaurus would vomit immidiatelly, but instead the animal would be about to vomit in lets say 40-60 seconds. It could decide to vomit or not within that time, or else the animal would vomit in the given 40-60 seconds.
death screen stats of your playthrough, Time played, avg diet, hatchlings raised to maturity, distance walked, maybe even a title that described your playthroughs behavior. would just be nice to get a recap of our time.
increase the speed of the Troodon Juv to at least 25km... No land carnivore should have a speed as low as 13km, because they depend on hunting and searching for bots (especially the Troodon). Since there is not always a bot in a certain place, this extremely low speed makes it impossible for the Troodon to search in other places unless it is lucky enough to spawn one near it or die of hunger...
bring back water refraction pretty please 😔
The fish spawn mechanics for a lone deino in the area should change. It is very difficult to fight hunger
Don't know if this has been really said before or not(i haven't seen it been said) but i was thinking about a carrying mechanic for the babies you nest in. I know there's not much information on dinosaurs actually carrying their babies and i have no idea how anyone could figure that out. I would imagine you would just press g over the hatchling and grab it by the nape of its neck, or if you were a dinosaur with functional arms you could carry them that way, similar to the allo. I know crocs carry their offspring in their mouth, i would assume deinos did the same. (this is a repost from earlier but i forgot to attach the concept)
Add a hidden mutation that makes your footsteps quieter; can be unlocked by crouching alot.
Helpful for any ambush heavy character like Trex
add a mutation that enables your dino to chat with other species
please make more color options for mainly trike an maia, all the colors are just different shades of orange,yellow an brown
can you add a bar fo the dinosucus that will allow you to last longer without eating. reall crocks can eat like one meal a month an then they are fine. i suggest putting the bar where stomach gage is like the carno bactiria bar
Add Boar back to Troodons diet. why did you put so many big prey on the list anyways? we cant even get the organs out.
adding to this deino should get a nesting overhaul, in my opinion not enough deino players find nesting worth it and it would be nice if it got a different nesting type like burying its eggs considering how slow deino is on land
change nightvision so you can actually see something cuz with trike and things like maia u cant even see whats 3 meters in front of you and thats makes the game experience literally 100% worse.
The progression of Triceratops growth needs to be adjusted. It currently weighs 1 ton at 15%, which is crazy and doesn't make sense. It should have a growth pattern similar to that of Deinosuchus or Stegosaurus, starting very small and lightweight, and only becoming heavy after reaching adult stage.
U must fix the others hitbox like dibble before new dino , please the hitboxes are ruin the game .
Yet another patch, and AI on beaches is still a major problem. Turtles and Crabs are non-existent on beaches in HT, and yes, I play on AI servers. It makes it hard to grow a Dilo, as their best way to grow is eating turtles om the beach.
Dont let someone die from tip of tail hits, doesnt feel very logical imo
Add larger AI fish or adjust the food values that fish give to provide a little more food
Accelerate your growth rate when you kill (preferred diet) things
And/or more active ways to increase growth by being active
For small carnivores like trood should be able to open a body and eat the organs from the inside.
Pachy needs a buff on headshots. When a Pachy charge hits another dino's head, the "stun" isn't even a stun. A headshot should give at least a 3 second stun to a dino of reasonable size.
Why the hell does a carno running at more than 50km/h and throwing all of its body mass into an animal do no stun, i have to hold the ram for too much time and my stam is in hell after than just to stun a bit and get 1 bite, bring back the spiro carno
Keep and Improve the Domes
The domes should not be removed from the map. Right now, most of the map feels like a dark, unused, mushy jungle floor. The domes should stand out from the rest of the map, rather than slowly blending from jungle to different biomes. Since they are enclosed environments, they don’t need gradual transitions.
Suggestions for unique dome biomes:
• Large Dark Bio-Dome: A desert biome with cacti, sand dunes, and a small oasis. When entering, there should be a Permian-style theme, with scattered ancient-looking trees mixed with sand.
• Snowy Dome: A rocky, snowy biome with cliffs and ice-covered terrain.
• Rocky Pine Dome: A mix of rocky terrain, sand, and scattered pine trees for a rugged feel.
• Redwood Dome: A dense redwood forest with towering trees and thick foliage.
These changes would make the domes more visually distinct and exciting to explore, rather than blending into the rest of the map
cant see anything as trike n the sun is barley away
Maia swimming speed, and run speed was too much nerfed. What was the reason tho? maia dont even do any damage to anything, and needed the speed to run away. Now he's stuck swimming 200 years in water and cant even outrun dangers on land..
If this speed nerf is to be kept at this heavy level, atleast give maia more damage output- and instead of 5% stamina drain on stomp, make it do 3%.
and please give Maia, teno and trike more colors 🫂
Add some way to either influence where you spawn or a way to commit suicide. Spawning 8 times in the same region and failing at suiciding multiple times is actually diabolical
Make 3 call animations more dramatic, at least to where it makes sense
make deino able to death roll grabbed things in water making their health bleed and oxygen go down faster but drain their stamina
make deino able to carry its babies to the water by mouth
I understand giving nocturnal dinosaurs an advantage at night... But making everyone else look at a black screen is very un-engaging and can give people a migraine straining their eyes to see.
People used gamma because people didn't want to be fully blind for 10 minutes straight.
It is very counterintuitive, imo, to instead of make nights livable so people didn't feel the need to use it to play the game to begin with, make it worse for everybody while simultaneously blocking that option.
I don't mind gamma being prevented if you could navigate without it, but making the root problem worse itself is just painful and unsatisfying.
Make it so we can smell for sant mushrooms or somthing cause I can never find any....
Doesn't have to just be smell I mean anything tbh...
You've been through some fight as a Trike but this one was a really tough one. You are ready to hold your ground until the very last moment.
The Rex is badly hurt too, and seem unsure about what to do now.
You both face each others for a while and he decides to retreat, you're not an easy prey after all.
BUT
This fight should leave you marks!
I mean, if you reach deep red health stage, near to death but you survive somehow, you should have visible scars on your dino sending a message to others like you survived!..
A broken horn on a Trike, just the tip.
A one eye Omni, a scar across the white eye.
Etc,...
Whats your thoughts on that???
If cera is supposed to eat a lot of things, it should have more animals on it's diet tbh.
Make the Carnotaurus larger in size, but keep its current weight and life
Improvements to Hordetesting night vision urgent!!!!
need a lfg part in discord
do some kind of hot fix for the bug that are known for the love of all that is holy.
Put frogs on the Trooidon diet. It is a good food for young trooidons that can struggle to kill other ai before they starve. It also encourages a river bank lifestyle that brings them into greater contact with Ptera’s, which are also on their diet. *just checked, Beipi not a diet
Please fix the night vision on horde test oh my god its bad....
return alt attacks to be able to be used while running
it added more fluid gameplay and combat specifically for smaller carnivores like omni, and also gave things like pachy an edge to use in combat
for certain alt attacks this would obviously not be possible, think of it similar to tenonto's original tail slam
you were able to activate it while sprinting, but it caused you to stop
things like stegos tail swing, maias back kicks, diablo and trike's whip around, tenos tail slam, cerato's alt bite
currently alt bites only fill a defensive role which they kind of lack at
when alt bites could be used it combat it raised the skill ceiling of several creatures and overall just made combat look cooler
like instead of just the default raptor bite you see it arms wide open jaws ready to snap as it gets into a lower stance to absolutely rip you in half? awesome
hey so these trees having this big of a hitbox is ridiculous!! please take a look at adjusting skinny tree trunks. this mishap ended in a bogus bodyblock followed by death 🫶
if u guys wanted to add baby carrying and make it non-abusable, just make it so its like an accept/decline action
The baby can press a key to make the parent let go at any time as well (like the baby will start wriggling around on that key press/hold and the parent will just automatically drop you, no input from parent needed)
Basically both parties have the exact same options to stop/start
I have no strong opinions for or against the idea as a whole but I've seen it tossed around a bit.
the new night vision on horde test is atrocious. my trike just died of dehydration because i could not see the water in that pitch black filter we are calling nightvision
Cannot stress this enough, give trike more colors, specially on the main one please! Playing as it and seeing herds it looks like theres no variety, despite the patterns
revisit rigging and animation on current dinosaurs. Many of them have an issue where the area between the ribcage and thigh moves way too much with the leg. Look at movement animations from above to make sure the legs angle out to the sides equally
And stop rotating the ridge that transitions between the back and thigh. that's part of the PELVIS. the thigh should stretch or squish as muscle tenses and relaxes. Not just rotate based on where the hip socket is.
Shoulders should not be so floaty, they aren't cats.
The animations we currently have are fabulous, they just need some refinement to make sure things look natural from all angles.
do something about carnavores mixpacking w herbies. tired of trying to play when theres massive mixpacks of dibble, stegos, carnos, raptors, etc. like you shouldnt have to mixpack w herbies to keep yourself fed. its a dino survival game.
Keep the nightvision the same for trike, you're an apex for a reason. u don't need to have good nv lol
Please add AU hordetesting servers i want to play trike and new friend code but i cant cause ping is 100+
This is a general feedback over the issues of hackers, exploiters and etc...
First of is the reporting system. There doesn't seem to be any or actual proper way to report it unless @ the admins who 1. Get flooded on a daily basis with these issues along with others 2. in my opinion is generally overwhelming them as its a situation of figuring out who. So I'm trying to figure out a possible way to make it easier to combat this uprising issue that is getting worse, which is why I am suggesting that the easy anti cheat should be upgraded. so hear me out:
Implementing a more advanced anti-cheat like BattlEye or Vanguard, which operates at a kernel level to detect and block cheats before they activate is one way of weeding out the rats and preventing them from even using it.
The other way is using a Server-side validation, which tracks movement, damage, hit registration on the server that can also make it harder for them to use cheats and execute them.
Implement AI that analyses gameplay behaviour could also be useful as unnatural accuracy, movement speeds, impossible attacks that are being detected and are showing suspicious patterns can flag cheaters faster.
Or simply you can develop one which is a cost of time only really, as you would be prioritising that along with ruling out all possible ways for them which is scripting base, software uses and all kinds of stuff they use to ruin everyone day.
(This is just a general way to reduce the chaos along side help the admins be able to maintain control easier with tracking down those who have bad intents and want to use things to get an advantage on others in the matter).
A way to get rid of them from re-joining is another story... here are some solutions to Improve Ban & Detection Methods
Hardware ID Bans: Prevent cheaters from simply making new accounts.
Ban Waves: Instead of banning instantly (which alerts cheaters), do mass ban waves to catch more hackers at once.
IP / Region Blocking: If a high number of hackers come from certain regions, temporary IP bans could help.
(I don't think easy anti cheat is effective enough and I only want players like my self and admins to have an easier life with dealing with the mass uses of hackers with ease and to create an environment less frustrating and less stressful on admins).
make carno good again make it heavier and increase its bleed resistance
Why did you nerf juvie maias speed? Honestly cutting it in half was so unnecessary. 
Troodon nerf speed was a terrible decision.. now play as Troodon is literally starving-to-death simulator
He dont have damage or poison when juv and now the speed is terrible so he can no longer steal food from other dinosaurs
0 damage to hunt
0 speed to steal food
simply a noisy snack
(Yes I tried the mutation that makes your food drain slower)
I feel like Omni are rely a bit too much on their pouncing. I mean sure it's good when you're in group but I want it to be a bit more punishing. Like when you miss pounce, you might lose like 4-5 percent of your stamina or make you slip and wobble a bit, giving a little dizzy feeling.
But there are another thing I feel like can be good as well. Like a new mutation about tracker. Like if you keep sniffing and follow the track of dinosaur for long, you'll unlock the mutations that make your sense more effective especially when tracking other players in and out of combat for a long time but still lose their trail if they have the featherweight mutation unless they were bleeding. This might also high up their sense when sniffing for food as well but might not be as good as cera if you're not cerato and ofc cerato could make a use of this mutation as well...Then there's another one that might go with this mutation is another mutant ion where you trot and gain faster stamina and slight speed.
So, I know Kissen already addressed someone asking about putting in a /slay or similar function in the game, which I understand why it was removed, but in the interest of some players who have asked me about having an option to start over, it would be cool to have a safe "delete" function. That way they can play as another dino. Maybe when confirming a server, give us the option to start over in menu to avoid dropping bodies in game, but allowing players to play as another dino without having to literally stand around dying? Alternatively, if you're concerned about the nutrients disappearing like that, make it so the player has to commit to a safe log out to get to the delete option in game? That way there's a chance that they can be eaten in game? Dunno how it's balanced, but I think that would be a useful option for players?
Deino should have a drag, or at least be able to pull larger bodies in water, i cant see why deino shouldnt have a drag option
I wanted to know what the community thinks about adding better physics to combat and improving the dinosaurs' hitboxes.
Making models that don’t clip through each other as if they were hollow. Adding more immersive bite effects, such as more blood, blood on the dinosaurs, damage sounds, and camera shaking to enhance the impact of heavier bites like the T-Rex’s.
Making combat feel more organic, where a hit truly seems to connect with the other dinosaur. For reference, think of Elden Ring—how organic the combat feels and how 3D models react when taking damage.
And lastly, an optional feature: a pushing attack when running. It could be useful in certain situations but hard to recover from, only working if you reach a certain speed.
Well, these are my ideas on how to improve the game. Maybe the community will appreciate the details I mentioned.
Baby trikes should only do blunt damage to whatever pounces on it's head. It doesn't make sense for the nubs to be able to skewer anything, especially something as small as a baby raptor or troodon. I got skewered by a fresh spawn since i couldn't see what part i was pouncing in the tall grass and it looked like i was held up by the armpits instead of actually being punctured.
Please improve night vision on the hordetest. If nocturnal predators such as dilo should have an advantage, just give things like trike 'enough nightvision to find water, food, and enjoy the night' and then just give dilo more than double what trike has, while allowing both creatures to have enough night vision to live their lives and function at night
**we need more straight up flat areas **
The mechanics of vomiting caves
This is illogical, I quote- I was playing on youtube, at 80-90 percent, cera runs up to me from the back of 30-35 percent (I didn't have time to escape) bites me with a regular attack in the tail (without charge) and now my stomach is full of germs, I try to run away, she bites me by the tip of the tail and I vomit.
Is this at least not fair, and not logical, kamon, can cera 30-35 percent poison almost a full Utah in 1 bite? Well, Camon....
Compi Ai rework idea: I had an idea for the compi that could make them more engaging aside from just being burrow Ai. Within the jungle areas or during specific times of day they can be work like mini troodons and be venomous. They could spawn in and attach if you’re by a corpse for too long or if you are small enough of a target. Where bigger things could easily run them away
Make trike's nightvision better, you can't see NOTHING at night + it makes it even worse with nightvision on
Slightly revert(buff) maia swimming speed- it was nerfed just a tiny bit too much, it feels like it's swimming in mud instead. Yeah, it swimming same speed as beipi was I guess too much prenerf, but it swimming now not even managing to barely cross some water without 'being stuck in it', it's a bit too much.
So a slight increase in speed swim again would've been good, like closer to teno swim speed perhaps. (Just buff it some please)
can omniraptor please have just a little bit more health? its so weak
i reckon this is a splendid idea with the new rex and trike deino cant grab it but i think there should be a new mechanic where two deinos can grab at teh same time and like drag them so that rex and trike cant just be safe from the lurkers btw only when its in the water otherwise too op
please increase trike’s trotting speed 🙏
Diets are currently rather toothless with zero ill effects when you drop all the way to zero on them.
Which is really sad because it turns them into a "yeah nice to have but not worth dying for" mechanic.
This translates to all the mechanics depending on diets (gore, migrations etc.) being much weaker as well.
Possible solution:
If diets are at zero (all nutrients at once), rapidly drain hunger/stomach, effectively putting you at increased risk of starvation.
If this also drains at least at the level grazing gives you food this might also solve the issue where grazing can sustain you forever.
Gaining weight shouldnt be that easy, currently almost every creature in the game becomes half of its adult weight in 30-35% growth. For example raptor should be 225 kg at 50% growth not 35%
the habitat of crocodiles is very poor, it is very difficult to feed
Trike feels like a proper apex at fg but it's youth doesn't feel like a vulnerable time at all. It's growth curve and damage needs massive adjustment.
4+ tons at 25% when this should be at like 60%?
Fresh spawn trike 3 hits with its tiny non muscular body and horns does the same damage as 2 bites of a fg carno.
Make it make sense.
In addition, massively reduce it's swim speed. The thing is so heavy, dense and non streamlined - it should swim slower than carno even. The animation looks silly because of how crazy fast it swims.
Recent Troodon Buffs:
Pounce Changes:
The pounce changes are great, before they were added you could only get like 7 pounces before you needed drop a hunt, which was like 35 seconds. Troodon actually feels really good now since you can stay in fights more than 2x longer making it be a lot more active, this change fixes the main issue I had with Troodon where it felt very underwhelming at hunting but now it is great at hunting
Latch Changes:
Losing Stamina every 5 seconds instead of every 1 seconds is a great change, it no longer punishes Troodons for waiting on an opening to dismount while latched, which is very nice for something that is one shot to almost everything
more slots, map is very big and 100 is to low
hackers are becoming more and more prevalent, juvi troos running around knocking players over, juvi pts 1 tapping everyone. its clear from the hackers actions and how bold and uncaring they are that what's being done to prevent them now isn't enough. If its getting more in game staff, region locking places/changing regional pricing or finding a new anti cheat software something needs to be done.
having to rely on unofficals to get a good session in and the message that hacking is just to be expected on officals is really sad tbh
do not nerf triceratops growth rate. it already grows slow and the people suggesting a nerf are forgetting this game will consist of carnivores that weigh more than 1500 kg. a 4 ton triceratops will definitely be vulnerable to suchos, albertos and allo packs, as a 6-7 ton triceratops would be vulnerable to acros and other similarly sized carnivores. it only makes sense for such a large animal to pack weight on fast as this is the case with large herbivores in our world today such as elephants and rhinos.
PLEASE buff the amount of food u get from plants as a herbivore
please compleatly remaster the omniraptor, the mechanics can stay the same (except maybe inescapable small creature pin), I just don't like its design it's body and sounds are just blatant jurassic park ripoffs and the the dinosaur omniraptor desn't even exist, I would say give it feathers and a new body different sounds and change it's name to deinonychus or unenlagia or something like that or just remove it entirely and replace it by an (accurate) utahraptor
Remove cera from the game then make dryo 2000 kg and able to eat meat
Can devs please do something about deinosuchus? I feel like I cant even play as deino bcs it's hard to grow, almost no ai, players nowhere and I just feel like its unbalanced from other species. When playing as deino the only thing I can actually eat is other deinos bcs there is literally no ai anywhere. The only thing that kept me practically alive before update was elite fish that can now just kill you and when it's dark you can't even see it. So please could devs do sum bout this
Troodon nerf makes me sad. I was safelogging from the peak of sleep and 3 or 4 baby troodons couldnt kill me- a BABY myself- while i was on red HP, even after using their pounce. I saw them, but I shouldnt have to sit and know I can tank them with a bloody screen. lmao. Give the poor gremlins a chance for killing small game.
I feel like most rocks and plants like palm trees and bushes could be sized down a bit. Usually I only feel like a huge animal when I'm next to human structures or other dinos
Ceratosaurus should be able to smell fresh corpses horribly, but rotten corpses very well. Its like you just freshly hunt an animal, and in a minute or two a pack of ceras come to you and eat everything. Ceratosaurus is ment to be an animal that can dispose rotten corpses, not annoy everyone by taking over their hunted body.
ik its a known thing but this dino "shine" just sucks to look at especially when its really noticeable
(ss was taken from just logging in and with no rain)
Geysers and hot springs on highlands.
There is one place in highlands that just feels empty.
I think adding a zone with hot springs and geysers would be nice.
Geysers would be in few places on highlands.
They will be able to kill/boil dinos if near the active geysers hot air will do bit of damage and nearly hamrless something that weight 1 ton.
Use of geysers will be as escape route or option to cook corpses yeah cook.
Some dinos would prefer cooked/boiled corpses as food like omni or troodons.
It would give them more food and nutrions.
But trash eaters like crocodile and cera wont have anything from these only that they rot slower.
Hot spring will basicaly get nutrions from drinking it (it wont be much but enough if youre very low on water you will get at least 20% to all nutrions bars but if you drink to much hot spring you will vomit and lose all nutrions you got from it
I think it would be interesting to have all locations on island have some special places like this
Add flower fields (clover fields) or something in that nature that herbs can graze on and gain nutrients from, this would add more to the graze mechanic and it would be a good way to add more plants without it adding more clutter
HT Feedback
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Trike's night vision is very poor. It's night vision makes it harder to see, rather than without night vision. Please adjust it's night vision, as no one can see anything at night, and has to wait the entire night out.
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Migration Zones barely provide any food for herbivores. It's not the fact that there isn't enough food, It's that food doesn't fill enough hunger up. Please adjust plants, and how much hunger they give.
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Trike's growth stages are really unrealistic. Make more vulnerable in early stages of it's life. Like at 20%-40%. Thing weighs in at almost 3 tons at 20%. Absolutely ridiculous.
Example: This huge fruit thats bigger than my head can only fill like 2% of my hunger.
Example of night vision: First two photos are without night vision, and the last one is with night vision.
Maybe allow raptors to dismount slightly quicker. It sucks having a team mate stuck to you for 5 seconds straight just clawing each other can suck.
Considering 2-3 hits from almost anything kills a raptor its like an insta death sentence in a fight. I understand it punishes bad teamwork and i sort of like that aspect. Just think it takes a bitttt to long
mutation idea: Give dinos the ability to unlock a mutation where they can digest rotten meat, it could be reserved for only some species that would fit a scavanger nieche a bit (like troodon, ptera,...). They could get it the same way you get the saltwater mutation as an idea, just with rotten meat.
night vision needs some work. i dont know what changed in ht. but it is so bad. it strains your eyes like crazy. trying to look into a field from the bush line makes the night vision go all over the place.
Hacker Problem in Official Servers
Hello devs, I wanted to bring up an issue that’s been seriously affecting the experience on official servers: hackers. It’s getting harder and harder to play, especially on the South American (SA) servers, where they seem to be everywhere.
We join the game to have fun, but there’s always someone using cheats and ruining everything. The worst part is that, without active administration, these players keep getting away with it. A lot of people are getting frustrated and even losing interest in the game because of this.
That’s why I’d like to suggest adding dedicated admins for each official server, with tools to quickly identify and ban hackers. A more efficient reporting system would also help a lot—one where reports are actually reviewed, and players can have more transparency on the decisions being made.
It would be amazing to see the official servers properly managed, without this constant frustration. I really hope you guys consider this idea. Thank you
Fix pounce collision, troodon can be completely nullified by standing in a bush or in the general area of a banana tree
As hachers becomming a larger problem , I belive channell "report" should exist , bassickly if there is a hacker on server the only thing you can do is ping admin , and they are also humans so they cant monitor evrething 24/7 hours straight , so such a chanell will make cathing and bannig cheaters easier .
my friends were born in limbo buggy spawn code, please fix it!!!
unban moatofworld pls he had just joined the server too quickly after creating his discord account
fix food not giving anything its like 1 bite and gone and filles like 7%
Make herbi night vision less punishing in general. This is basically unplayable.
Make santuary mushrooms "bioluminescent" even if its not too strong, so we can at least SEE them a little at night, or do what you did with the old night vision and make them glow a tiny bit. Makes em a bit easier to find in the pitch black
HT feedback: spawned in as maia delta- was there a bit, no PZ or MZ. Only leafs. Decided to try travel elsewhere, where most likely should be Herbivore food. I arrive in High land, but only leaf here too and after spending some time in there, iseveral minutes, it finally spawned when I had moved further away..
1- please fix Patrole zone to spawn properly within 3 minutes when you come to an area, as solo, and in group.
2- fix more food in the patrole zone and migration zone
3- give more diet % and more stomach food content from each bush, tree, plant and fruit individually, so the medium, and bigger herbivores can sutain themselves
4- also have the patrole zone, stay longer before despawning. You barely have time to fill up, or find your food before its suddenly gone again (and when eating gastro rock i nthis time, its very unfornate to have the patrole zone despawn right as your stomach has been lowered)
5- also fix nightnision its completely broken. You can see when you turn it on in the day, it turns on some kind of grey filter that block out everything (and the bottom picture isnt even from midnight, its 21pm..
Not sure how well this will go, but would it be possible to increase the time it takes to eat plants? You added the whole camera lock just for it to not even matter because plants are gone in under a fraction of a bite anyway. Not to mention how severely unsatisfying it is to stick your nose in a bush, pluck a leaf, and then boom it’s gone. Just a thought.
Please make the shadows less dark during broad daylight, and please make hordetest night vision like the current evrima beta branch's night vision.
replace south swamp with another port
Hello everyone.
After two hours of exploring the southern swamps, I haven't found a single fish, small or large. The only animal I managed to locate was a flying pig (it was literally flying over the water), and I couldn't eat it.
I had to log out to avoid starving to death.
The food shortage problem has been affecting us for a while; it would be appreciated if it could be resolved.
Thank you.
the rivers… their only use is for being a deino deathwatch as no other species has any use for them since safe drink spots are a plenty, seems a shame since the rivers and areas around them are so cool. Not asking for a full U turn and make it so everyone is at risk of being eaten by a deino but there has to be a middle ground where deino players don’t have to just scrap each other and swim around hoping to find an elite fish.
Can you buy somes real server for your community ?
Like we got 450 ping on Eu West server, this is unplayble.
fatal errors happen quite often again (at least for me) i hope this is getting some work
- I just encountered a sound bug once a again.
Mutation idea:
Tympanic dampening : reduces noise from rain by 50%.
Gives some relief from the high volume of that sound effect, and turns storms into more of an opportunity.
change the keybind on consuming gastrolith stones or something, way too many times I have eaten them on accident instead of eating the corpse neaby, nuking my hunger bar and almost starving to death, its annoying
I hope we can all agree the night vision is terrible in the horde test right now it’s practically pitch black
Day 1 of requesting an in game bug report system
Please let herrera drag corpses up trees and please make corpses collide with tree branches if they don’t, so herrera isn’t a sitting duck while trying to eat.
I think mutations are unbalanced. We need to make it so that mutations not only improve something, but also take something away, so that players choose them more thoughtfully. For example: if a mutation increases damage, then the same mutation increases stamina consumption when running. This is just an example, more reasonable things can be suggested, but something should definitely become worse for the sake of balance
in addition to this as another example
GTA V just recently released "GTA V Enhanced" to PC, which it used to use an older less cared-for version for PC and the Enhanced version for Playstation and Xbox.
And they have switched over to Battle-Eye anti-cheat as well.
Please consider changing your anti-cheat service to Battle-Eye this is the 2nd game I see switching over to it and receiving significantly better results.
these shrooms are very hard to see at night, with the current darks, just giving them a sniff-able icon, like a pink mushroom looking thing would be handy since this is really hard trying to find, just a little QoL improvement! 
HT nv is garbage, it shouldnt matter whether im looking up, down, or sidways, I just got evicerated because half the time my carno would black out mid fight, its just bad design, the way it is in the public branch is fine idk why it was altered again even though we know from trail and error everyone hates being forced to look down just so they can know where they are going?
Suggestion/Rework for East Plains: Revert or Improve the New Version
-I would like to suggest a rework or, if possible, a return to the old version of East Plains. The new region has several issues, such as giant trees and terrain bugs, with areas lacking ground, which currently negatively impacts gameplay.
-Additionally, the region is almost deserted, unlike the old East Plains, which was very popular and full of bots and players, offering a more interesting and visually appealing environment.
-The new East Plains has a cool concept, but in my opinion, and probably more than half of the players, the old version was much more beautiful and enjoyable to play.
Thank you for your attention!
adjust the ammount of food fish give you for deinos since these fishes get really huge when u lookt at them when u hold them in your mouth and these things are supossed to weigh 10kg ??? It literally doesnt make any sense and it just makes the canni situation worse since u have to do it or you starve because the food spawns like in river delta are kinda rare
revert back to carnos old sniff animation why make it lame
This Nightvision is VERY bad and it makes the game not fun and just want to log out and play other games.
Sure im able to find the sanctuary, but navigating though the maze of trees is pure nightmare.
Brightness needs to be tuned up so i atleast see what im doing.
The lines does not always show on every terrain like in this picture
I maybe just feeling nostalgic , but would be nice to have lava cave somewhere on Gateway, like back then on Thenyaw
With Sauropods coming to the game sooner than expected possibly in the next roadmap update **{Kissen said they are coming sooner then we expect}**I think it’s the perfect time to consider how they’ll impact the environment.
Sauropods, along with larger hadrosaurids like Shantungosaurus and Parasaurolophus, shouldn’t just exist in the world they should actively shape it. Given that we already know Sauropods will consume trees, it makes sense that massive hadrosaurs would do the same (In shants art there is a section that shows shant eating from a tree so take it for what it is). This could introduce a dynamic ecosystem where these large herbivores clear sections of dense jungles, allowing more grassland plants to grow in their wake.
This wouldn’t just add realism it would make having them around beneficial to the ecosystem. Over time, their presence could naturally transform forested areas into open grazing lands, creating a shifting landscape that evolves with player interactions. It would also add an interesting strategic element, as different species might thrive or struggle depending on how the environment changes. Overtime the jungles would grow back over unless they keep it trimmed down Smaller trees could be eaten by younger sauropods or Hadrosaurs. I think for Saurpods the trees should give all 3 diets just due to how long and how much these dinos need to eat I mean cama will be a 15-20 ton dino so it would have had to eat a lot plus they are super slow so to make life a bit easy for it give its diet easier.
This kind of environmental impact would make the world feel more alive and give herbivores a more meaningful role beyond just being prey.
I think this could and would be cool it would also make it so more herbi food is there for people and again gives people reason to play these dinosaurs and on top of that it benefits other herbis to keep these dinos around.
For everyone whos gonna say allowing trees to give cama 3 diets is to Op the dino is less then 15 KPH so unless you run into it there is no real way it'd harm you unless it stepped on you.
What do you guys think??
give us dryo burrowing early
theres no reason that dryo should be nearly completely obsolete just because it's entire mechanic is being left behind in favor of the apexes
give us the dryo 100% safe hole in the ground instead of a complete burrow system FOR NOW just so dryo has something it can feasibly do to make it interesting
https://youtu.be/8djfm8z03dg?t=82 Yes the burrow concept and large underground compounds for dryo look really exciting, but it is abundantly clear that it has been nearly completely sidelined by the developers in favor of the apexes or other large creatures
so giving dryo a fraction of it's ability to simply be able to keep up in the meta and not just being a fodder playable. Yes i understand this is a survival game but when the burrower can't burrow it cant really survive can it?
when other more popular playables like rex or trike are finished, then could dryo please get some work done?
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I don't know if the jungle audio got changed recently in the hordetest or if im only just noticing it, but there is an ambient call that sounds like a kitten crying for help and it genuinely throws me off while playing because I have a cat and it literally makes me check if its not her calling for me.
Probably already mentioned but trike night vision is horrendous. Can't see to safely move anywhere
Can we make the physics better for bodies? It feels like they're an inflatable tube man flailing everywhere.
^ Returning East Plains to what it was will also make players more spread out across the map.
East plains before in a crowded server always had Carnos, Tenontos, Dillos, Gallis, Stegos and Troodons but currently there is nothing more than Goats, Boars and Deer...
The map already has a swamp, which is the place most hated by players, there is no need to make another swamp to leave another part of the map without players.
add AU 1 server to HT pls xo
Lag makes HT unplayable. Especially ping. I feels like the patches to try and "fix" performance issues aren't doing anything. Ping just likes randomly spiking when you're mid fight, which really makes it unplayable. Do something about the ping please.
Add mountain station that we could land on as ptera and maybe make a path to it also would be really cool if mountains had something more to them and would be cool to have like biome that is mountain passage.
It would feel like any interesting biome and place
allow for dibble to still use its gore attack while in spar mode
Troo should have fog removed and instead make the preys stamina regen completely absent on stage 3
i thought this would of been fixed by now, please fix it 🙏
make herbivore night vision brighter (NOT increased range)
currently most herbivores have really short range and dark nv which makes it harder to spot cliffs and other falls in the dark or in dense foliage, this doesn't teach the player anything, there's no learning the environment involved with avoiding cliffs if you do not have the tools to see them 50% of the time. the range of the nv does not need to be increased, just the brightness so your screen isn't covered in jarring white outlines (which still cause issues for photosensitive users)
If locational wounds/gore on dinosaurs don't make it to the game, could we at least get different wound overlays on our dinosaur depending on what type of damage they're injured from the most?
They could look more severe based on how much you're injured. Whichever type of damage you're currently injured from the most will be the one that shows up. Or, if possible, overlays could mix and match.
Example:
Fall damage/Pachy or Carno headbutts/Kicks/Herbivore Bites --- mostly bruising with some scratches and abrasions
Goring/horn attacks --- Deep gashes, scratches and puncture wounds
Claw Attacks/Carnivore Bites/Kicks from clawed animals (like teno) --- Cuts, scratches, scrapes, gashes, bite marks (if butten)
Bee stings --- Sting marks and welts
About Trodon in Hordertesting
Basically, I liked the fact that he is slower when he is a baby, because I think it makes more sense (however, I think that when he spawns, his speed should be at least 18km/h, because otherwise he becomes very slow).
However, something very bad is the lack of small bots on the map and especially in the sanctuary. I saw in some devblogs that you are planning to add rats and insects, well, I think it is about time, especially now with this change in Trodon.
Also, improve the spawning of small bots because I raised more than 15 trodons and only 2 of them remained until adulthood, and all my deaths were due to lack of food.
Otherwise, Hordertesting is very good.
https://cdn.discordapp.com/attachments/862816132309712949/1350572558793183453/image.png?ex=67d73a36&is=67d5e8b6&hm=89b8f6ee613b456350e0ead0ba32b4482f4ebd1b90c82fe3e1960e58970909cf& This underwater shadow bug is really annoying at best and game ending at worst if i cant see another deino right in front of me
Coast lines
We need to rework Gastromic Regeneration before Rex/Trike hit the live branch.
Gastromic Regeneration heals a flat % of your full health value, making it more OP on the larger animals than the smaller ones. Rex will be healing 467.5 health for every bite it takes at FG, assuming it has that mutation. It will be healing omni's weight PLUS some for every single bite it takes.
custom fps limits
Adding to this -
For all herbivores, eating a single fruit (i.e. an orange) fills an entire 'bite' - a full grown Stego can heal from double red to full HP in just a minute or two, without filling its hunger.
So, most herbivores can benefit from Gastro even if their hunger is at 95% or even 100% full.
Perhaps Gastro can scale based on hunger filled versus bites taken?
(*Additionally, this would fix the issue of Ceratos and Deinos having infinite health regen capabilities)
CONCEPT FOR HUMANS
My idea for humans is for them to be very easy to kill slow and without weapons, basically defenseless especially at night since they have flashlights instead of NV. Also I think that humans should have proximity VC, but only they can understand each other so anything nonhuman would just hear gibberish.
MISSIONS
The Idea of a human having a gun is a little scary especially if a headshot could 1 shot something like an omni or galli, or even something bigger. So these guns should be pretty hard to get and the way humans obtain guns is through missions/jobs and studies on dinosaurs. These missions could consist of different things such as taking photographs of certain dinos, collecting an organ from a certain Dino, capturing a recording of the dinosaur next to its nest with a trail cam, and taking documents from point A to point B in exchange for money they can then use that money to buy weapons, items, and vehicles. But if they die their progress gets set back to 0, this would give humans a goal to work towards and be terrified of dying.
Weapons
Non-Lethal: Taser, Taser stick prod, netgun (dinos can break out after a few seconds), flashbang, flare
Lethal: Knife/Machete, pistol, shotgun, sniper
starting items: camera, flashlight, GPS with a map
other items: walkie talkie, trail cams, tablet(for trail cams)
VEHICLES
Buggy: 2 people
Jeep: 4 people
motorcycle: 1 person
mini helicopter: 2 people
humans can use weapons from all vehicles except for the helicopter but it will be very hard to aim, Vehicles can be destroyed and are very loud.
nests that don't need parents to be there, just lay eggs and leave babies to spawn alone
Add an anticheat... please
add plant spawns all over the map instead of just MZ and PZ's
This might be stupid but I think they should add salt water aquatics to make the oceans more lively
Easy Anti Cheat is garbage and does nothing but make games easier to hack than if you had no protection at all, please switch to anything but EAC.
Something humans would love to find when they get lost in the jungle
BRING BACK OLD MAIA SOUNDS#
The adjustments done to Maia in evrima were unnecessary and frankly a downgrade.Disagree with me all you like but the Maia sounds in legacy were superior for the most part,like have you heard maias legacy 2 call? It was a masterpiece.The low pitched warbling and reverb…chefs kiss.So much better than the current Maia 2 call
So I say we bring back the old sounds and ditxh the new ones.#bring back legacy Maia.
Oh and if you disagree you’re wrong so I better see only ticks
Enable players to delete their animal from server menu.
I’ve said this several times by now and I might ask people to stop suggesting a suicide button. It’s a horrible idea that will only lead to a large abundance of dead corpses around, leading to FPS issues and overfeeding carnivores.
The only option I see is to delete personal server data from server menu. I see it working like this.
-
Select a server with a saved animal you play as.
-
Click “delete character”.
-
A notification will show saying “Are you sure you want to delete character?”. Click yes if you want to or no if you don’t. This is so players won’t delete their animal on accident.
If you’re playing and decide you don’t wanna continue with your animal. Simply safe log and do these instructions. If you log out without sleeping and the option to delete character should only be available after a minute.
Fix ping on Horde test. Playing with ping 300-250-150-100 is unrealistic.
remove speed mutations
Camera visual effects for stuns, ik that the devs are working on improving on the existing effects visuals but it would be really good to see stun effects be visualized in the form of a quick camera shake or something of the sort. Just to nail it home that you the Dino got stunned.
After Rex and Triceratops are added I think there should be some major prioritization towards dealing with and preventing cheating/hacking.
please bring back food stacking in nest like in legacy it wasnt so bad it was comfortable
Coastal animals concept:
CRABS: Replace the model of the current crab with an actual coastal crab. The current crab is a deep sea spider crab, which shouldnt be at coasts. Instead, replace it with an atlantic ghost crab (first image). These crabs would usually go and wander on the beach, walking sideways, and would run inside a burrow if scared by something. And to mention, crabs that are burrowed in freshwater should be replaced with a potamon crab (second image) (would also wander around swamps and muddy places), and crabs that are burrowed in saltwater should be mudcrabs (third image).
SEABIRDS: Birds like gulls, albatrosses and pelicans would usually fly on the coasts, resting on the big rocks that are located there. They would usually hunt fishes, and if lucky, the player can find a seagull with a fish, kill it, and eat the fish. However, if they find a pelican with a big gullet, that means there will be alot of fish. However, hunting these birds needs sneakiness like crouching before approaching them, because they can fly away.
SEATURTLE MATING SEASON: Now, there wouldnt be any mating animation of course, but once in a while, there would be a season on coasts that happens every couple (lets say more than 5) ingame days, where alot of seaturtles come to lay eggs in burrows they dig up on the beach. After laying them, a few ingame days later, they hatch, and all would sprint to the ocean. The atlantic ghostcrab I mentioned would grab these if it has the opportunity, and would bring them back to its burrow. And birds like pelicans and gulls would come to have a meal from those baby turtles if they have the opportunity to.
COASTAL FISH: There should be many fish species that are in the ocean. However, what i think should also be applied for both freshwater and saltwater fish is being scared, and would require patience and accuracy to hunt them. They would usually hide in coral reefs and kelp forests, which could also provide food for some playables.
Please Fix the nightvision bug and bring back the first nightvision which was good where we saw our environment and others and ourselves..
Where players didn't have to log out of game each night, and not have to afk in a bush either.
(The nighvision bug where it's too dark, must have been going on for a while, because with each update, it seems like nightvision has kept going worse and worse.. until this point now it's so unplayable, servers lose 20+ players logging out at nights)
Game is wayy too dark most of the time + this lets call it glow on the dinosaurs is rly ugly and i hope this will be removed in some time
Reduce maia stam drain from certain attacks .
Please let 3rd mutation unlock with reaching Adult stage and not just, when you are full grown.
Please reduce stam cost for herreras swimming.
Please devs, do something about plant values. They are terrible right now, and give no nutrients or anything. A single fg trike could go through a whole migration zone, and still not be full. It's ridiculous, and so annoying. Also, consider adding more types of plants, like apples, tangerines(oranges), and maybe even grapes for all I care. Just please fix plant values.
lobbys need to be bigger
Maybe change gastro mutation and how it functions for ceras.
As someone who does enjoy playing ceras i believe its unfair for them to heal while eating when their stomach is already full. It should only allow the 5% heal for every bite that contributes to filling your stomach the same way that diet works.
Give beipi some sort of underwater burrowing by using its claws to make small air pockets for nesting, keeping it safe from land predators as well as big deinos
PLEASE don’t keep carno the same size it is i feel like it should stay cause the roster is not even 30% done and i feel like after you guys add half the roster into the actual game you guys should buff it not to mention paleontologists estimated Carno to be 2-3 tons so it wasn’t even at its correct size and putting it below bary is ABSURD
i have thinked hard about the hypsi, they are not played very much and i think it's because they are undertuned. too weak and not fun. we can make them better by giving them an interacting with stegos to ride on their plates and throw rocks. i think that would help a lot, we could even let them nest on stegos...!
I think nesting should really have some purpose , not only spawning players but something for parents , bc if you add an action that only punish the players they simply wouldn't do it ,as simple as it is , I don't really know what should it give to parent maybe some buffs around the nest or an additional mutations in inherit slots for each child grown to 50%
in terms of realism, the game is doing well. but we can do even better
thinking about real life this morning, and I was getting sunburnt, I bet dinosaurs got sunburnt too
there should be a risk of getting sunburnt or even skin cancer if you spend too much time in the sun without wallowing in muddy puddle first.
this would increase the realism. and we could even add some chemotherapy equipment in the new human-made buildings to allow dinos to cure themselves?
Remove the ugly and artificial glow on dinosaurs
Why I think Utahraptor / realistic Omni / whatever should be removed from the roster, and either completely removed or turned into a skin option to prevent even more roster bloat.
HEAR ME OUT AND PUT YOUR PITCHFORKS DOWN….
Now, everyone loves themselves a feathered raptor.
But do we truly need Utahraptor…
Utahraptor is just worse Omni in my opinion. It’s slower, less agile, and doesn’t have pounce. The only thing Utah has going with it is that its big and can probably beat up bigger stuff Omni can.
It’s the Corytho equivalent in the roster. It has no place in it, and doesn’t have its own unique niche. The niche I imagine it having is midtier carnivore that is decently mobile. But we already have Cerato and Carno, these two would realistically massacre a Utah in a 1v1, unless it’s as heavy or damaging as a Cerato.
And just generally its just big Omni without anything that makes it unique other then maybe feathers, and even like 3 dinosaurs have feathers.
While I personally don’t care about featherless raptors, it would be cool if we just got a feathered skin option if it really gets that much on your nerves.
Hint texts on loading screen aren't alligned perfectly on certain screen ratios
Instead of unstuck, maybe let all dinos have a lil hop to get unstuck and also keep the command in cases of extreme situations. There are too many black hole cracks and if players are nearby you can't use unstuck. Doesn't make sense that dinosaur with big muscular legs cant do a lil hop or climb a foot or two.
QnA, what we want to see.
Since QnA is being done with streamers, itd be great to also see experienced players having the opportunity to QnA. They bring in-depth questions about the game...
Its a bit disappointing going to these QnA videos and seeing shallow questions. I want to know omni's extra second unable to move after playing knocked off animation being adressed, as much as: diablos hitbox, future of carno, nightvision, the AI plans (where did u go, compy?)..... not ''we couldnt kill a stego as 5 ceratos, why stego in-game?". There are content creators who go in-depth with numbers, examples, experience.
Its understandable its to reach a wider audience, bring people in the game, but what about the community who has been here, following every change from the earlier updates? what about when these new players get experienced too?
Im sure the community would really enjoy a more in-depht QnA! It's a bit difficult to filtrate what changes the community wants, but we can see you hear us, there are many changes made for us and we appreciate it. slowly but surely!
-# I am oblivious to community drama, this is a simple ''what we want to see''.
JUST AN IDEA
Fix the utah and the cera before adding new dinosaurs to the game.
NV needs a total rework tbh, it doesnt make sense that my screen rapidly changes from being brightish to almost pitch black depending on my camera angle
not much to say, just please give pachy some love, its feels awful to be punished with a stun for hitting an attack, but the target is fine and even is able to get a counter attack for free somethimes
With the new friend code system: If your friend dies but you live, it's hard to group up again.
Can we make it so the friend code still works on adults but there's a 10 or 20 minute wait before you can spawn in to prevent, say, armies of babies raptors forever chasing down their killer?
However much time you have to wait to make sure that doesn't happen is fine, because: Make sure the normal way we have right now, of spawning randomly and trying to find our friend again, is still available, so this will simply become a second option.
SKIN CREATOR FEEDBACK (reposted edition)
In the skin creator for the Carno and Cera's eye colors, there's an ever present orange hue. None of the other playables have that color present, and I included examples of Stego and Diablo as well. All the other playables have the correct colors for the area outside the pupils. It makes it difficult to design skins for them sometimes as well, especially skins that would look really good with matching eye colors. I would love for this to be corrected so they match the other playables eyes.
Tug Of War
——————
Animals are capable of ripping huge chunks from corpses and carrying them away, but also run the risk of another predator coming up, grabbing the chunk, and getting into a stamina-based tugging battle, where once one player either let’s go, or runs out of a certain amount of stamina, they’re forced to release the chunk/body. This same concept could be applied to full bodies (say a Rex is carrying a dead omniraptor in its mouth, and a giga comes up and grabs it, this would start the tug of war. This could end with the giga pulling out its own large chunk, if not out right ripping the body in half).
While this doesn’t technically give you an advantage, since you could just attack the person with the food, it DOES allow for far more, non-life threatening player interaction. Something the game is lacking outside of the ceratopsian sparing, and just attacking people in general, is player interaction that isn’t directly harming someone else, and i feel this is a good way to do so.
This system could also be used for fun with pack mates, or just to mess with other players in general, again, without risking your own health.
Trike run animation is better now (elephant-type speed walk would be better but alr)
But its front legs still need adjustments (during run, walk and graze)
As well as posture (idk why did devs even changed it, legacy posture is FINE)
On the new one head is way too high and spine is broken
Hitboxes are also weird, trike's not hitting things where it should
Buff the Pteranodon, he has very big problems to kill full grown dinosaurs. He needs more biteforce and maybe a better rlb attack
non stop audio studdering needs to be taken care of, ive seen redit posts about it for years. Sometimes unplayable its so bad. I took a long break from the game and now 70 percent of the time im stuck anywhere from 300/500 ping. I don't understand the need to constantly update the game with new playables when the core of this game needs serious repair.
Pinning is a horrible game mechanic. I didnt come here to say this because i just got killed by an omni and that i wanna cry here, or that i want it to get it removed. No. Make it so that we can escape it. Maybe depending on the target's stamina, or something. I dont know. All that requires an omni to pin a small target is literally to just rightclick. And this is not even the main problem. Allosaurus weighs many times more, and will have the same mechanic. Just please for the love of god give us a way to escape a pin.
The mechanics of some of the dinos need a little help. can't be right it can be so hard to get up those trees. and yes some will say skill problems but we all have to start somewhere but when it doesn't want to climb up what do you do.
Voice Proximity Chat for people of the same species
i think these servers should be 255 players each LOL
Maybe add a more in depth dragging mechanic. Right now you either drag a body super slowly and lose a lot of stamina while doing it, or you can pick it up and not have any disadvantages. I think a more smooth transition would be great. You could make it that depending on the weight of the body to that of the one carrying you either drag it faster or slower with also different stamina drain. So the lighter the body to you the faster and with less stamina drain you can drag it.
I think the triceratops looks good and all but the head and neck — it looks very compressed?
The head just seems too small and the neck seems like the dinosaur is trying to tuck its head into its body. It's posture also needs work.
troodon is starving simulator rn. make it faster again. not like before but at least like 20 or 25 %
I know that Pachyrhinosaurus and Styracosaurus are all but confirmed, but please make sure they are added. They would greatly increase herbivore diversity and add more variety to ceratopsian gameplay. More unique herbivores would make the game feel richer and more balanced
Raptor's stamina seems very weak, 1 cera carno is not important, they don't try to throw me when I jump even though they stand normally, my stamina drops very fast and it takes a long time to recharge 3 raptors jumped on 1 cera, we knocked him down and smashed him but all of our stamina ran out and we were killed before we could escape, it's really a bit strange, I think raptor's stamina needs to be strengthened a bit. Of course, if his stamina is very strong, this time it will be very strong too, so it needs to be fine-tuned
Please don't make para a weak herbivore that just runs away from everything. Para should have some weight to it, not just an easy meal for most carnivores.
The game feels so muddied and dark. Broad daylight/morning with a bright blue sky, yet the environment feels like it's overcast and late evening.
streams/creeks/springs in the deep jungle
Add preffered food tiers
higher the tier the nore nutrions it gives or could give mutiple at once
It would balance out niches for some dinosaurus.
For examples:
Carno PF tiers
Tier 1(gives same amount of nutrions as now maybe bit less)
Tenonto
Omni
Pachy
Tier 2
Deer
Troodon
Goat
Tier 3
Galli
Dryo
Hypsi
Some could give bit more even if they are in same tiers to make up for small of any animal they are and reson why biggest dinos are lower is because of well carno meant to hunt small dinos also higher tiers will make food they gain from them go like 25% slower for tier 3 and 10% for tier 2.
This is just example how it could work some dinos wont have that much in other tiers but have at least one in one tier.
please fix trike's weight as it scales with growth
the other apexes put on a tremendous amount of weight toward the end of their growth, trike shouldn't be any different
from 70% to 100% deino puts on 4 tons to go from 4 to 8, while trike reaches 2 tons at around 20%? it should be a lot more fair if trike's started out lighter and stayed lighter before putting on lots of mass in their subadult to adult stage
this would not only make it easier for predators to judge a trike's weight and therefore health easier, but also just so that they can be killed
trike gets heavy so fast that it is sometimes more capable as an adolescent than an adult just because of how fast it is at a young size. The size to weight also makes hunting young trikes a gamble for ambush predators like deino, a trike the size of deino's head could weigh 3+ tons and look like its not even a ton.
i know trike was a tubster of a baby back in legacy, but hes just too big now
Like the other apexes, trike's weight needs to be put on at the end
If night vision in a game looked like this image—grainy, black-and-white with a slightly overexposed glow—it would instantly evoke a horror-like atmosphere. The eerie lighting, limited depth perception, and high contrast would make every movement feel unsettling, as players would struggle to discern whether distant figures were harmless or a looming threat. The way shadows blur details and the high contrast can distort familiar shapes, creating a sense of paranoia.
I had Chat GPT write this cause i didn't know how to explain it
Words cannot describe how much I miss this place… 😔 I know it was just another hotspot but man..
More flat plains please? Echoing the post below👇
more plains and really flat places on the map, not hills with low grass but flat places, please, the map looks like an endless skateboard ramp
Concise Dialect mutation
-adds an autocorrect feature to the chat for people who can’t spell like me.
deploy a hotfix to fix dilo venom in the main branch
There is Something Wrong With the Prolific Reproduction Mutation
After 9 months of mutations being in the game, Prolific Reproduction is the only lifestyle mutation which has no known method to unlock. Some of my friends took up the challenge a couple of weeks ago and began extensive testing and theory crafting. After watching them agonize over it and testing my own personal theory we still have no clue how to unlock it.
We tried every action related to nesting that we could think of: Nesting a large number of children (18) didn’t work. Nesting with multiple people didn’t work. Nesting in a full batch of eggs and getting every hatchling to adulthood didn’t work. Building numerous nests didn’t work. Pairing with a large number of different individuals (5) didn’t work. We are out of ideas. After extensive testing we have come to the conclusion that there is something seriously wrong with this mutation and the method to unlock it. If we are correct, one of the following is true:
-The method to unlock it is completely unrelated to nesting
This would be counterintuitive and go against the design of every other lifestyle mutation considering all of them involve doing a task related to the mutation’s effect.
-One of our theories was correct, but we did not reach the threshold to unlock it.
If this is true then these requirements are extremely high, not practical at all in normal gameplay, and even counterintuitive. To give a couple of examples, nesting others without a third mutation just to unlock a third mutation that benefits future children makes no sense practically. Pairing with more than 5 individuals in one life is extremely difficult (After 3 days of testing on a 260 slot server I kept running into the same people and my own children, running out of viable candidates even with 2.6x the population of officials) We were thorough, going out of our way to do things that nobody does in normal gameplay on top of leaving our 3rd mutation slot open. If any of our theories were correct and we merely didn’t reach the needed threshold, then it is downright impossible to obtain through normal gameplay considering that we didn’t hit it while going completely out of our way to do so.
-One of our theories was correct, but the mutation is locked to the second slot
Every method we could think of would require you to be in the very short window between sub-adult and adult if this was the case. It is not practical, or even possible in some instances, to unlock the mutation via these methods in this time frame.
-One of our theories was correct, but the mutation is bugged and not obtainable currently.
It has been 9 months and nobody has unlocked Prolific Reproduction either on accident during normal gameplay or while specifically working to unlock it. Every single other lifestyle mutation was discovered within weeks of their addition to the game. Something is seriously wrong here. Either it’s bugged or I would hazard to say that the method to unlock it is poorly designed/implemented.
please a better diet distribution on patrol zones and migration zones
Maybe an odd suggestion but hey, what do i know
The animals should close their eyes when sleeping. Not because its realistic, i dont care about that. It just... creeps me out.
can you please add dryo burrowing, it was talked about in the early days of evrima development and i want it NOW!!
More player capacity for servers
-Brings more people into the servers
-Should fill the more empty parts of the map
-More competition
-Should allow for a balance of the amount of players per species once more playables arrive
Make a public spreadsheet with all dinosaur stats, some of us enjoy knowing this stuff, the data i find more empty is about the new bleeding mechanic, there is almost nothing abot bleed dealt, bleed resistance and how bleed heal works, with the new bleed system there is a lot of questions to be answered.
I would prefer work on older dinos fixing the less played ones to getting new ones after Rex and Trike come out.
tyrannosaurus remodel to reflect its current reconstructions. the current rex models overbite, cockeyedness, and pretty frail build are just not intimidating and don't seem to give off what y'all have been trying to portray for it. a more accurate rex would be much spookier and actually something to be fearful of as it would be a lot stockier and not have buckteeth.
Stego's power swing should take more stamina! Now before you all spam click that red X, Hear me out! In my opinion, the stego shouldn't be able to spam its power swings, maybe give it charges under the stamina bar like for the dryo's dodge! Me and many other people are tired of playing trike on the HT servers just to get spam swung by an aggressive/arrogant stego player
South Plains Adjustment:
In these images, there is the old south plains river and the new one, represented by Blue, the waterfall that seperates the lower level river with the higher level being represented by Brown, and the Sanctuary being represented by Green.
Currently, the sanctuary is held to a section neighbouring the river. My idea is to actually move the sanctuary so that it covers both banks of the lower level river, with the river itself streaming through the cycads.
In this section of river, the water is far more shallow so that adult deinos HAVE to move through or risk being stung by the beebs, but gives juvenile deinos a chance to catch smaller prey. I would also like for the southplains river to be connected to the Highlands lake, be it an underwater cave connecting directly to the river itself, or connecting to the dome, which connects to the much higher level water source.
This idea came up from a quick brainstorm session on how to make south plains look better, and the thought of a river flowing through a cycad grove stuck out to me.
Stegos new tail swing is way too quick they can just spam it it need to be slowed down or make it where they can’t just spam it
Adding another customizable option to where you can change the shape of the trikes horns, the shape of the stegos tail and plates, or just any dinos unique phisycal trait would be sick so there can be some personalization and make it seem more real.
Have a general ban log, stating who was banned (in game name) and what server they were banned on, to appease the masses. So many people, including myself, who have been frustrated with admin responses can actually see that something is being done. Instead of the "don't say anything" policy.
please employ an actual competent staff that's gonna take care of hackers or at least start compensating people who have clips of dying to them
Please make the tacos let go of their kills. The frogs can't be grabbed even when you killed the taco.
Ideas for different sanctuary types: Bamboo grove, grows tall and thick. Mangroves for areas near the beach, rock pile, for areas on the mountainside.
Interactive Dynamic music
In horror games like lethal company, when you look at a dead teammate that just died you get a shock/horror sound.
Instead of the annoying unfitting combat music we have right now, small sounds like this could enhance the horror aspect of the game.
So it could work like that, if you look at a much bigger carnivore right next to you or look at a dead packmate that was just killed, you would get a sound of shock and terror.
https://youtu.be/DMAMYy-v-zA?si=X14WwNjaTmYNURrS at the end of the clip you hear the sound I mean.
DUDE WHAT EVEN HAPPENED
You stagger when you stop drinking and can't run.... What...?
Why is this a thing in the new update? Animals in real life are able to bolt from water and yet we are stuck in an animation. That is completely unfair and makes being food for a deino a promise. You need to have the option to run otherwise people are just going to continue to find bugged spots to drink from and will never give the deinos a chance. This is a horrible idea and need to be rethought.
Get rid of AU3, and increase AU1 and AU2 to 150 player cap
improve night vision.
i am a gallimimus, gallimimus is designed to be a fast moving vigilant playable
i have perfect diet, and there is no weather events occuring. with this current nv, i could easily slip and fall due to my speed combined with not being able to see. additionally the lines STILL cause headaches and nausea and issues for photosensitive users which was the entire reason why nv was swapped off of those lines in favor of the temporary legacy nv.
here are some suggestions:
-
Revert it back to what it was before, that nv added to the horror atmosphere without causing headaches and nausea and was perfectly effective at its job, the differences in range between species enabled night hunters to shine even more than they do now
-
implement an absolute minimum nv. the absolute minimum nv which would be like, a stego in a storm with the worst diet possible should STILL be able to see the floor below it (so the player is informed of their surroundings enough that they can avoid a fall at the very least) and its body without white outlines
then work all other nvs up from that minimum
Add a little shaking off water animation when exiting water for some playables 😍
Add slots for dinosaurs so that you can play for different animals on one server. Of course, such a function should be introduced wisely, so as not to track other players switching between different species. I see it like this: you go to the server, select a slot with the desired dinosaur, and if you exit the game to play for another animal, a timer for 20 minutes is activated. At the same time, you can return to the previously selected slot without a timer.
A couple more small caves that smaller creatures can access like the one in the highland canyon, though there shouldn't be too many
Big idea: Large sauropods are AI (possibly only 3 or 4 per server) that migrate across the map, traversing mainly open fields. Herbivores are encouraged to stick by them due to the protection they provide with their whip-like tails. Once a week or a couple of hours before each server restart, one sauropod can die and can be smelt across a large portion of the map, allowing large carnivores to come together. The death of a large AI sauropod allows the carnivores to satiate themselves and grants the herbivores a brief window of safety.
If the carnivores arrive at the body quickly, they may be able to track the migrating herd of player herbivores before they get too far away.
Please give us an icon for rotten organs
Change how vomiting works
When you vomit you should lose a set percentage of food and water as well as inflict the vomit sickness debuff.
So for example let's say the percentage loss is 20% on both, if you have 100% food and water both will decrease down to 80%. If you then vomit again they will decrease further down to 60% etc. If you only had 20% food and water and you vomit then both will decrease down to 0%.
This makes vomiting situationally more dangerous if your food and water are closer to empty, while also making it less punishing if your food and water were at healthy amounts. Currently it seems like vomiting sets your food and water to a set percentage, regardless of how much you currently have, unless what you have is lower than the set percentage in which case the levels are unchanged. How it currently works makes vomiting once from a Cera or while drinking salt water unnecessarily punishing when you have a high level of food and conversely ineffective when food is low but not 0%. This change would also make using vomiting as a strategy for gaining a high number of diets more difficult. Also in my opinion it makes little sense that you would vomit up almost your entire stomach content in one go and then if you vomit again your food and water levels remain unaffected.
Please make the diets shown iin TAB when mouseover (or even shown next to them) display the % like on the normal HUD.
I wish hypsi got some qol changes.
It is not just missing half of its kit(which is a work in progress, I know), but the way its spit works could use a partial rework. The aiming is very inconsistent, it has to stop moving to spit, and the way you hit targets is just obscenely difficult unless they are standing completely still, which makes it more of a griefing-oriented dinosaur than a spit-and-run playstyle which it was intended to be.
The spit effect itself can also be directly on a dinosaur's face and still count as a miss, as demonstrated in the video.
Others have suggested this before, but please make hypsi's spit more of a cone than a specific aiming point and allow it to spit while sprinting. It uses up much of its hunger trying to spit as it is, so some qol would make things much nicer to experience.
At the moment when a full grown deino lunges at a full grown stego on land, the deino gets stunned but i think it would make more sense if the stego gets stunned because deino ways 2 tons more then it
Whenever you kill a small enough dinosaur to where you automatically grab it, the thrash animation will play seamlessly minus the organs coming out and being stuck in place, you can do any action like jump walk run swim fly while the animation plays etc. i just think itd look cool
Update the steam store page, aswell as the official the isle youtube channel to actually include stuff from the Evrima branch. As everyone can agree the evrima branch should just be the only version of the game at this point (next to hordetest ofcourse). But please update the steam store page to actually include videos and pictures from the game we all love and play today. Same with the YouTube channel, upload some intriguing and exciting cinematics with the dinosaur interaction we have today. Let more people discover this game through more means than other content creators.
Different and larger blood pools to show have a visual indicator for predators of how long they have left before prey stops bleeding, how much prey is bleeding, and how quickly they are losing blood
As prey heals the blood flow could do from a downpour to a trickle depending on how long it’s been
Triceratops hotboxes are a bit too small for its head
Its not hitting dinos where it should.
A great QoL update for troodon would be to introduce a grab mechanic for living prey. This would enable them to kidnap baby dinos and take them to their packmates, it could even work like ants where they combine grabbing power to lift up a huge dinosaur together and return it to their nest. The queen troodon would then lay eggs as a reward so more troodons can be born with stronger arm to grab bigger prey like a deino - lets upvote this!
Can we add a cute little mechanic for Bepi's where we can make them do cute little gymnastic flips in and out of the water. Maybe we can make them do little acrobatic twirls in the water as litte emotes to give them a dash of speed in the river. I really want to create little acrobatic routines as i think this would be a very social thing for bepi's to want to do in the wild.
Please add more patterns that are akin to real-life animals, like a boa constrictor or leopard patterning
• having a family or genealogy tree would be cool
so that players can track their relatives and who’s died
• action that allows parent dinosaurs to grab or lift their offspring (must be hatchling sized) with their mouths; allow Beipi to carry 1-2 babies on their backs much like a swan or goose does; allow Deino to carry 2-3 babies in its mouth while gliding across water surface
Preffered food tiers
The higher tier more nutrion you get from the corpse and the food you gain from a corpse will drain slower.
Tier 1
Its bit less than now but you still gain some nutrition and food you ate keep you full as normally
Tier 2
Bit more than you get normally ingame and keeps you full for bit longer
Tier 3
Quite a lot compare to how much PF gives you now and also food drain is way slower.
Why?
I think some dinos are bit more rare and harder to catch and they also dont give you a lot of food and nutritions compare to bigger corpses.
So i think this could balance out some niches for carnivores and etc (it could be added for herbis and omnivores too so more rare food will give you more nutrition and you wont just strave that fast or wont need to eat so much to get max nutrition)
I think it could add option to gain nutrition faster but in more challanging way.
please please please make vomiting work overtime instead of instantly unfair and unrealistic
Maiasaura is very hard to play. When I see 1 Cera, I run away without looking back. Because Maiasaura hits very slowly, it is hard to hit with right click, it does not knock down directly like before, you have to hit it straight. It is almost impossible against a moving Cera. Maiasaura is not a difficult opponent for Cera, but one is 1.3 Ton and the other is 3.8 Ton, I think Maiasaura should be a difficult opponent. Honestly, please make Maiasaura a little more playable. I stopped seeing people playing Maiasaura, it is 3 Ton in Diablo but because of its extremely agile spar, it is very easy to kill 1 Maiasaura with 1 Diablo, even the worst Diablo player can kill it easily
Add chickens as lines diet for raptors. I feel like raptors would definitely love eating chickens. Chickens are already uncommon to come across so it wouldn’t unbalance much
Dead whales and dead sauropods. (Not my own idea/saw this from other people but I can't 'reply' to feedback to point them out)
What if we made it so massive sauropod corpses or whale corpses would spawn in, and all carnivores could smell them from infinitely far, like a migration zone? This shouldn't be constantly available, but show up as a sort of rare event.
Even though there is certain to be food, the food should be limited and the carnivores should expect competition when they go there.
And I suppose whatever dead whale or saurpod should give nutrients like bones do; just a little bit of every nutrient.
make trike sound range lower no need to hear chat nooise in SP when the chat in HL
They should make the ankylosaurus
Game ui needs to have an overhaul.
- Several shader layers are broken, very prevelant in swamps. Causes underwater to be black and not transparent as intended.
- ai spawning inside obsticals
- minor flora appearing when moving through areas, not required as should already be loaded with rest of flora.
- docks have buildings that have no solid roof causing dino's to get stuck inside walls.
- ducting that is accessable, can not be exited due to angle / surface not allowing walking. (Though not gfx related)
Maybe Bring this back?
Being able to tell apart from bushes or fruits as you sniff for them would be nice.
Please add this lighting back. It was perfect.
Alright with about 1k hrs in Legacy and about 200hrs recently in evrima i have some things i hope the community agrees with that i have found through my time playing both versions of the game. First of all, i just wanna say i wouldnt be in this discord or even writing this if ididnt see the potential the game has and how much fun it is even at its current stage. So with that out of the way here are some considerations i feel should be had.
- Balance between dinos : To my understanding ive heard they aren't aiming to make the game balanced. but i would still like the ability as a smaller carni (omni, troodon, herra) and with enough skill over time of playing be able to solo kill something reasonably larger. The omni is barely playable alone since ceras are incredibly strong with their sense of smell and can eat anything they find. While AI on most "High AI" server are still lack luster and barren. I also think some herbs need to be tweaked in terms of mutations and stamina.
- So many parts of the map where cross sections of the map arenty completely stitched together causing dinos to get stuck or even die.
- Id also like to see more work on dillo, In legacy i felt it was appropriate for the night hunting predator to use bleed as its main way of killing prey but here the hallucinations are super glitchy and inconsistent when fighting other dinos. Besides it also being very easy to distinguish between real vs fake.
- Ceras strength right now in almost every server i go into is ridiculous. The fact they get a buff mechanic over bodies. Apply sickness to any dino to completely turn an entire fight. Not to mention the ability to heal from eating and the cera can over heat without vomitting so after any fight you can disengage to a body tou have debuf on and heal to 100% health before any dino can heal the sickness.
Make only small tiers able to graze. Massive apex herbivore being able to negate starvation by eating in an enormous area isn't fair to the carnivore population having to actually put forth effort to find food. We have patrol zones so I don't see the reason these big animals can freely negate starvation.
Perhaps an extra UI element to show what posture the Maia (and probably para) are in. I've drew a little example. It would help Maia players manage their posture during a fight for their life. Especially since damage cancels out Maia's posture change, it can get a little confusing what posture you're in during the heat of battle when you've got 4 ceratos biting your butt (also allow us to change posture even when getting bit :{ )
Im kinda wondering what happened to this concept? I think it would be a perfect addition to the game. Heavy Dinosaurs using their weight just makes so much sense
Allow plants to be consumed for more diet/hunger, Sick of eating 1 plant as a full grown dibble and it doing barely anything to my hunger or diet... PLEASE
Remove stamina drain from galli's running kick please
Boars and future animals that can attack can be pretty dangerous against small tiers. Even though you can kill them easily if lucky enough, a boar reasonably can kill a troodon. However, a baby boar shouldnt be able to deal as much damage, cuz literally it has no tusks. Also, ai can turn very quickly, and does not take fall damage nor loose stamina.
Please make so stegos can't just keep their tail up and stick their head in a wall, just make so that keeping your tail up for more than 3 seconds starts to drain your stam
Put boar back on cera diet! Why the heck was it removed when boar is like one of the main things that spawn as AI! I could practically live on just boar spawns with a cera and not need to corpse bully anyone.
Give different animations to herbivores whenever they're eating plants that will be deleted in one bite. A stego will start this grand animation where it stands up on its back legs to eat a tree, and then the animation will just cancel immediately because the tree doesn't have enough food to actually feed the stego all the way through said animation. It doesn't look great.
please make it so ptera recovers stamina while latched onto trees
For the love of god either reduce cera vomit or put a cooldown on it. Getting stunned like 4 times during a fight because i need to vomit is way too op
with nv btw, this needs brightening
Not sure what you guys have planned for tool maintenance and sparring, but I think body parts that are looked after should survive most of the damage reduction that comes with the 'wounded' effect. Also for this reason, I don't think you should be able to maintain your tools unless you're healthy and in the green (>75% health, good diets), you have to polish your blades before instead of during a fight. Good condition parts should be indicated in the character menu, so you know when your efforts are or aren't wearing off.
A carnotaurus' biteforce could come down as far as 75 when things are grim but the horns were taken care of, and they've kept most of their condition because of it. 80% of their potential damage instead of 50%, as an example.
It doesn't give you an advantage in the starting conditions of a fight, but when you begin to get closer to death you still keep much of your offense.
** South plain **
- ensuring that the southern plain is much more like a plain by erasing possible relief
- I also propose to erase the salted basin where the water from the river flows, replacing with a continuity of the river (blue line) by adding other cascade points (indicated in yellow). So that the river throws itself at the level of the salty river.
- Remove the large rock (orange cross) to prolong the plain and have great visibility of the land
- Add a small oral pond, not far from the sanctuary (show by the black arrow)
Remove waterfall sound from skin creator
when allo comes out cera 1,600kg teno 1,800 kg carno 2000,kg and bary 1,700 kg?
Make ai work diffrent.
Crabs
There is two variants now big and small
Small crab
-spawns in any place if river/pond is connected to the sea
-its smillar size to the crab we got now but diffrent model cuz currect crab species we got rn doesnt live in type of places like this and i think more classic looking crab with those antenas would be cooler.
-they spawn in small group sometimes near shores
-they can pitch you it doesnt do a lot of damage even for the smallest dinos but be careful if ur baby it will do some harm
Big crab
-prefers saltwater but they do spawn on bigger sandy shores in rivers connected to ocean
-they like to spawn in slatwater lake that under waterfall
-they also pitch but this time is no joke something like beipi it can be bit dengrous
Sea turtles
-they should swim idk why they dont like it would be cool if they actually could escape
Deer/goat/boar
Ngl i think they are fine but would be nice if deer could have female variant and also sometimes there is to much of ai while it other places there is not enough make a limit or something?
Also would be nice if you could actually ambush the prey and not see them running even if youre pretty far away.
-pterodactyls
Flocks of them should lay on land and you could ambush them and snatch one of em to eat it.
Spooked pteros will change location and you could do that again
Compy
these guys would spawn in packs and could attack other ai like boar,goat and deer and even babies but if youre prob faster than them and you could easily deal with them cause if you kill at least one they can get spooked and run away.
Fish flock
These huge flocks would spawn in oceans ptera could hunt them and even deinos being able to catch mutiple of them in thier mouth in one bite (if desparte tho)
Sharks
-aggresive and could harm something that is 500kg or even more it wouldnt be common but if found would make nice meal for deino.
Tuna
-big speedy fish quite rewarding to catch only in ocean
MAKE FOOD GIVE MORE FOR TRIKE ITS LIKE 1 BITE AND 7%
Guys…Maia legacy 2 call needs to return,I miss it
Just make it happen devs…pretty please
Bringing to attention!
"Nvidia In-Game Filter"
Making Night time less scary. -_-
It'd be a great easter egg if we could drink out of the toilet just to throw up after doing so.
I understand herbivores not having the best vision during the night but this is a little too dark. This is with NV on. I'm more than happy to wait out daytime but I'd like to somewhat be able to navigate in the night 
Change so juvies or really small dinos can't bodyblock! Went from 100 to 0 and died on a FG Omni because a raptor juvie like 30cm tall stod in my way while running.. It's pathetic and really annoying!
The night vision in hordetest is very unpleasantly dark, especially for some herbis and cera.
Make stego power swing on a 2 sec cooldown. So he wont be able to spam it.
The cheating situation is only getting worse, now they have hacks to increase damage and their health, fresh-spawns one hitting full grown stegos and dibbles. When will this be addressed?!?!
Change carnotaurus' lipid diet. The things on its diet are either dinos that nobody plays, or are unnecessarily hard to catch and/or take down. I've consistently had 200% diet by having full carbs and protein, but it is too hard to get lipids; the only lipids I can get are from organs, which only give you around 5-6%. I suggest adding some sort of AI or something that is more commonly used in the game, like goats or dilophosaurus. The only plausible way to get 300% diet as a carnotaurus right now is removing lipids and replacing it.
TL;DR: Make lipids easier to obtain as a carnotaurus
Make goat part of raptors diet for lipids. Dilo has it. Raptor too hard to get lipids with Psittaco mounds like needles in a haystack, galli too fast, stego too big and maia too big. Can't get perfect diet like other carnivores.
1-There’s a glitch that doesn’t let you drink water or eat, even though you’re hovering over the food & water,you have to run around in a circle to get it to work.
2-Footsteps when you are with someone else, you cannot determine if there are an enemy or your compadre running next to you. No determination between big Dino and small Dino.
3-With small full grown dinos the reaction to takeoff and run is very slow. Seems just like the big takeoff and run.
4-getting stuck in a glitch between the human facility wall and a rock. Even though you can see there is a clear path to get down.
5-when you bleed a Dino, depending on the Dino, you are using to bleed. If you hover over the blood, you should be able to track it a little better.
Can we get the ability to poop? It would make targets easier to find /track down, humans could be collecting samples, birds could poop on others like marking them for other birds / dinosaurs maybe. Could add some fun content to the game and would make it a little more realistic than food just magicaly disappering out of the stomach
Add dilo to Carno's lipid diet back. Carno barely gets lipids from organs, and the dinos that are on his current diet either have no players with it or need at least 3 carnos to hunt
Allow male dinosaurs to breed with multiple females and give buffs for dinosaurs that breed and nest (could vairy depending on gender). With the implementation of new systems such as the alpha system this would actually encourage people to nest more and actually want to be alpha along with all the other benefits as well as giving parents buffs for nesting so that there's actually a reason for nesting.
Please remove or rework combat mutations
When 50% grown the dinosaur should have at most 50% of its full grown stats but ideally less then 50% not above cough cough trike
Some friends and I have been playing this game for years. One of them is on a 2080. Unfortunately recently the game has become unplayable for him running at 3-8 FPS with everything turned all the way down. It’s killed it for all of us and I really think the game could use some optimization at this point.
If youre going to make nights this dark then make food last longer.
Please increase the rate or value of which gastroliths reduce your hunger - also, a looping and more dramatic pecking or rock scooping animation would suit the omniraptor and troodon better instead of the current animation they have when foraging for gastroliths
Give dryo 4 dodges instead of 2
the 2 dodges can be very powerful if used right but it really doesn't make sense dryo's only current ability is confined to 2 charges that take a decent chunk of time to regenerate
4, or even 5 if you feel generous, charges would allow dryo to adequately become a juke master and successfully dodge more than a single attacker at any given moment
Prioritize the cheating issue
Fix the damn blinking animation. Dinos have been blinking sideways forever and it looks dumb
200 server capacity :) or at least 150
Lower the sound of rain. I like my ears and I'm having to lower/raise the volume constantly as of now.
In my opinion Gastronomic Regeneration is unhealthy for the game. That's it
fix ptera's stam, pls. it's a flying reptile, all it can do is flying. but it takes days to finally get the stam back that you need to fly away from predators (and the real apexes: boars).
1 shot ceras and roaming ruining the game. grown full HP croc. Killed by cera in one shot. If your not going to get a better anti cheat or combat this, I think you should be given your dino back full growth.
Start adding the supernatural/horror elements now. I feel the tone of the game is too generic and bland at the moment. Don't wait until everything else gets implemented before adding the bizarre and freaky stuff. That doesn't mean strains, but maybe start teasing gen 1's around the map. Or you could start adding those mutated plants around the map as a hazard or opportunity. It could also be something we haven't seen yet. Right now the game only feels like an isolated dino game with the occasional hint of humans. There's so much more in this setting that hasn't been explored yet.
Can we get some anti-aliasing options please. MSAA or SMAA?
Make mutation for solo nesting 🥀🥀🥀🥀
Add burrows for nesting. It would be so cool to have “nesting spots” dotted around the map such as; caves, tree stumps with over grown roots that a raptor could go under, dug out holes in hills, etc that could have active dinosaurs using and defending.
Watched two raptors go into a tiny space that opened up on the other side, and it was horrifying to peak my head in and just see one of them checking me out from the inside / following me as I ran away. Would be a great addition to what you have so far in my humble opinion.
Addressing issues I’ve faced in the isle and that needs fixing
In my experience in the isle, I’ve had plenty of issues. One of them being not being able to drink or eat or gastro. I’ll hover over it and it won’t let me till I move to another location nearby it. (Sometimes). Another issue is the cheaters. I don’t know if you need to upgrade your EAC or just get a dedicated Admin team that actively goes into servers. Or responds to people’s reports in the discord. (Have not seen any attempt at this). The stegosaurus stamina pool needs to be fixed. There needs to be longer delays between attacks and needs to drain stamina accordingly depending on the movement. They can sprint and almost be as fast as a Cera. And not lose stamina. It’s ridiculous. Also, there are certain areas on the map that just drop your frames immensely. Please fix the areas as such. (One of them being water access at the first waterfall). Another issue is the map size. We have a huge map that needs more players in each server. Lag or frame drops can be fixed while if done correctly. Another issue, Depending on where I spawn as a carnivore it sometimes can be very stressful and overwhelming when your just a baby dino and you head to the nearest AI spawn. Just to be killed by a full grown because there isn’t enough AI. With a map this big you shouldn’t have to go great distance to find food. We can’t even find players most of the time we’re traveling.
with all this being said I have much respect for the game and its developers, but I would expect from a multi-million dollar game. To not be having these issues.
MAKE A KILL Button!/delete button in menus.
Please!! thank you! So you can kill dinos you dont want anymore and make a new one Or avaible to have 2 Dinos on same server, So you can switch betwwen Carnivore and Herbivore etc, IDC ABOUT SPAWNS you sweaty nubs
Decrease the volume of the calls for the player coming from their own dinosaur
I think the night vision brightness should be more based on where your character is located, rather then where the camera is facing, becuase the brightness changes a lot while looking around
2 nesting mutations
Parthenogenesis and Polygamy
Parthenogenesis - female dinosaurs are able to gestate eggs and build their own nest to produce offspring that are 100% genetically identical to her
This includes skin and all mutations (even gen 2 mutations)
The catch is hatchlings cannot choose their own mutations and cannot inherit new ones, so they are stuck with the ones of their mother
Polygamy - allows a male dinosaur to have multiple pairings with different females to create more nests
This would allow species to fill up large areas on nesting grounds, create large herds, and also provide a great opportunity for nest raiders to find large swaths of nesting dinosaurs
This would also be a default trait for triceratops, diabloceratops and most other ceratopsians and creatures with the ability to spar, so that a single male may fight over herds of females (good for realism servers)
After adding austro, bary, allo, and rex, can you please focus more on desync fix? I and more likely many other players get frustrated because of it.
NV is so bad, I can't see in front of me, please fix it, if I can't see anything at night with NV it doesn't mean anything. I fell and died while walking in the forest because I couldn't see in front of me, great
Please make vomit sickness not take away almost all our food the first vomit, let us lose them gradually maybe 20% first and it gets worse and we lose more everytime we throw up. Same with diets and water.
If NV is going to be horrible for some species can a sleep mechanic be introduced that slows hunger and water drain just by abit?
More spawns for troodon if the speed nerf is kept.
If troodon doesnt get a speed buff, or will be slower than mainbranch, can we at least have more spawns for troodon? most of its spawns are far away from the busy parts of the map, meaning... no bodies to scavange.
- In my opinion Deinosuchus should have a better nightvision atleast underwater since its a water creature and relies on ambush attacks but if you cant see ur prey how are you supossed to hunt them.
- Deinosuchus should have the Absorbation Mutation implented that also includes the rain since this Map has many parts where are Deino has to go on land to get to for example South Plains. I mean ofc you can take the mutation but you gonna have a disadvantage against other crocs because instead of Reabsorbation they can have a dmg Mutation the same goes for the Saltwater mutation.
- The Amount of food a Fish gives you should be increased, talking about Shooling Fish, because it kinda feels wrong to only get minimal ammounts of food since its the only ai you can eat in water besides Elite fish and since the ai spawns are pretty rare it only makes it even harder.
I was thinking on human stucktures , would be really nice to see some of them to be abonded and overgrown , like on that art from Phase-Two
Someone mentioned gastroliths nuking their hunger when accidentally eating them because a corpse fell on them, while others ask for gastroliths to reduce hunger even more.
I think a good compromise would be for gastroliths to remove a small amount of hunger instantly, and those who want more hunger removed can eat more gastroliths.
Once larger carnivores are added, Ceratosaurs needs a kit adjustment to better fit its fierce scavenger role.
3 changes would balance it neatly:
- Charge bite should STILL be usable at any time but it’s powered down compared to using it near corpses.
- Charge bite should have a small stamina cost to prevent spam. Additionally while outside of a corpse range it should have a small cooldown.
- Damage resistance should always be active near corpses without needing to chug, but the total % scaling should be decreased. Chug animation would activate passively like before.
if a dino is sitting on their nest, before their eggs are ready, the nest should begin to warm. currently it just stays in the middle until eggs are laid
Being pinned should not equal a death sentence. Especially when the other is the SAME size as you. Struggling should give a small chance to get out.
Carno sparring could be nice, especially because they only have one ability: a simple ram.
It would be nice if we could have priority in queue if our game crashes or we get disconnected. Game crashes are so norm in Evrima at the moment, and you are likely to die unless you make it back in at once. Meaning:
- If you enter queue while you still have a dino active in game (because of unexpected crash/disconnect), skip to number 1 in queue.
Trike run animation is better now (elephant-type speed walk would be better but alr)
But its front legs still need adjustments (during run, walk and graze)
As well as posture (idk why did devs even changed it, legacy posture is FINE, its also present in dev's video: https://youtu.be/f4iXbvkUlwM?si=Vnhu0B-nPqu7VTQw)
On the new one head is way too high and spine is broken
Hitboxes are also weird, trike's not hitting things where it should
Make Maia switch between stances faster . it takes a lot of time to change stances to use different abilities
For the love of god, change the pig AI from hitting a Troodon / little raptor when they dismount a pounce. A full grown Troodon dies in three hits from a pig.
give more dinos more colours
Add liver to the organs in a body. Can give all 3 nutrients or just a normal amount of fats or something. Removing a lung and making it so lungs are always just 1 organ and not separate could make this easier then adding 6th organ in every body.
There should be like an intimidation effect, where other dinos might die from stress because of discomfort, avoiding dinos from different species or diets to be together, I always get killed by huge mixpacks, which makes no sense, that includes carnis and herbis together.
I dont think raptor should use as much stamna as it does when it runs, I dont think a Cera and a carno should feel like it can run as long as the raptor when im using raptor i can only run for like 10 seconds before I gotta trot again and it just dosent seem accurate to the dino
Add a mechanic to stop mixpacking and that encourages same species to gather together
fix the ai for higher pop servers pleaseee
Get rid of Nocturnal, Photosynthetic Tissue, and Gastronomic Regeneration. Makes the game so would really help balance out the game if removed.
some dinos need the early growth boost as then they would be a traget for basically their entire life such as giga in legacy
I think 45KG is a low weight for Ptera, I think it should be increased, it is not played because it is too weak and Ptera needs to renew its durability when stuck to the tree in my opinion
Why dont add humans now?
I mean i seen they are playable with just a flashlights.
It would be just fun to be able to roam around the map as a human and spectate the dinos and try to survive.
Also free food for dinos ig
I don't think the night vision being basically black for all playables except for nocturnal dinosaurs is the best choice for the game.
Realistically, SOME animals see badly at night, but most of them don't. Animals across the board have a well developed tapetum lucidum, which helps with night vision. Yeah it's not as clear as what they see during the day, but even humans can see a LITTLE bit granted they're not in a windowless room on a cloudy night.
Game development wise, it doesn't help the gameplay at all. It doesn't promote a sense of horror for the player, it just promotes walking around blindly and giving up the moment you get attacked at night bc ALL you can see is the glowing eyeballs of your attacker, not even the ground in front of your feet. It makes it impossible to want to keep playing unless you want to fall off a cliff because you can't see your own nose in front of you.
I would take legacy's night vision over the current night vision, as bad as it was. I could still see what was immediately around me, and that DID instill horror and fear into me how I expect a horror game to do so.
Image is from the current hordetest, under a literal manmade light which I could only see properly with night vision lmao, vs legacy's night vision radius just to show the differences between the two.
Similar to how salt can drain 1 of your diet nutritions.
I think gastro rock need a "remove" or "stop" button in Character menu, just like Unpair option (when paired with a player).
I myself experienced when close to starving but just had managed to make a small fill in my carnivore stomach, the unfornate accident of eating gastro rock when wanting to drink, and I had NO way of taking that action back or stopping it from effect. So the already 5% stomach I had, was gone for my poor carnivore...
• Lower the head position. Right now, Triceratops holds its head too high. It should be positioned lower, with a more forward-facing posture, like real ceratopsians.
• Sexual dimorphism in horn shape:
• Male Triceratops should have horns curved upward for a more intimidating appearance.
• Female Triceratops should have horns curved downward, giving a distinct but natural difference between the sexes
Make dibble able to enter/exit sparring mode by pressing the space bar, like Maia
Make stego not be able to spam the power as fast as it does right now nor hold the tail upwards like it does currently. There is no way of entering without getting executed. Make it on a cooldown. With tactile endurance it doesnt matter if you fatigue the stego it will still be dominant.
Make carno stronger then cera because a Carnotaurus would likely win against a Ceratosaurus because its larger size, heavier build, and stronger bite force while in game cera has a stronger bite force then the carno and the carno has gotten a lot of debuffs. While I do think that cera would most likely win if it was a situation where it was in a forest or dense area
Make dibbles be able to sharpen their horns on certain trees to increase damage. Could be specific trees around the map, or it could be a dibble specific mutation.
In Honor of Spiro, could we put a little freshwater puddle here? It's on the FAR west side of the map, between North West pond and West Access pond.
Here's my coordinates
-204,759.383, -201,488.567, 20,595.603
Also, THANK YOU SOOOOOOO MUCH for the better night vision! I personally think this is the best version of night vision the game has ever had. You guys nailed it.
Running animation on trike seems a bit weird the left leg starts to glitch in itsself while the right leg seems normal
make the swamp a place where people want to go
bring back the starving texture for the dinosaur models.
Pls add a basic sandbox test mode at least for unofficials after the horde test
I don’t mean to presume the difficulty of game development but I can’t imagine it would be that hard to have a full grown spawn option or something
Please increase the base group size for Troodon, Hypsi, and Dryo — it would encourage more people to play as the smaller dinosaurs when the server population capacity increases in the future
I think we should either rework or completely remove/replace combat mutations, like hypoalgesia, or the bleed resistance, or any speed muts, I think muts shouldn't affect an animals capability to defend itself or run away from something because then that just becomes meta cause as of now nothing is really better then those that make your dino wayyy better at surviving against other players or PVP which shouldn't be encouraged, salt water mutation is a great example of one that can change your playstyle without affecting your combat ability, now maybe we can do some atleast for when we get species specifi but other then that I don't see a need or point in having them if their just the ones you HAVE too choose.
Why is there 4 mutation slots on the ui but only 3 are usable. Maybe change the ui to reflect that
When you introduce customizable group limits for server owners (atleast iirc thats been mentioned), allow them to also set them to 'Unlimited'.
Sure, some community servers are just going to have unlimited group size for everyone, but some realism servers would absolutely thrive with unlimited dryo/hyspi/beipi/galli groups
Would love to see a little box to show in the server list if you have a Dino on that server. Makes locating empty ones - or the ones you got a dino on 10x easier instead of always going down the list.
When are you gonna finally institute some damn rules. So many damned KOS bastards running around. Like groups of Carno with 5 damn bodies by them but still go out of there way to kill something small trying to drink across a pond from them. Or all these mix packing D bags and serial killer herbies.
Velociraptor as new playable.
Why i mean were going to get a lot of small herbis so why dont add some small carnis.
Abillites
-climbing (way fasters than herrera's)
-gliding (very primtive tho)
-nearly immune to fall damage
-pounce
-sickle claw kick(heavy bleed and damage stuns even 50% heavier dinos)
-overall damage reduction due to feathers in some way
Weight 40kg
Basicaly a tree pack hunter
This is the best idea i could came up with for velociraptor and i know velo is coming but i think its just bit sad it will be ai
deinosuchus should be have slow food drain much slower than the other species simply because its so reliant for dinos to come drink
Increase ptera stam regen . It literally takes more than 3 minutes to regen full stam form 0.
If we could have a way to adjust the brightness of the Hud or even change the color as well? I have a pretty good ultrawide but in the night time when you sniff or get a hint to eat something, It basically blinds you depending on how good your local dimming is on your monitor. I still like having hints to know when I'm over food when i can't see it but mine and probably others have the same issue when the brightness of the Hud bleaches the night. just a thought.
I think it would be cool if schools of fish swam up and down rivers instead of staying stationary
Proposal: Dedicated Server Hosting Category
Currently, server hosts have only one channel for discussions, making it difficult to find relevant information. To improve organization, we propose a dedicated "Server Hosting" category with the following channels:
#server-announcements – Official updates on hosting.
#general-hosting – General discussions.
#setup-and-troubleshooting – Help with setup and issues.
#mods-and-plugins – Discussions about custom mods.
#server-showcase – Share unique server features.
This will enhance organization, improve accessibility, and streamline support for server hosts.
We need some ideas or concepts of more open areas and less forest. Or at least another map to test things out. ATM the forest is only used and seen as an area to run through, but never as a home or nice place to stay.
Maia swimming speed nerf should be reverted a bit. It feels unnatural how it makes a stone cold stop in water almost, even when it has momentum. It should swim a bit faster, like dibble swim speed could work for it.
Trike run animation is better now (elephant-type speed walk would be better but alr)
But its front legs still need adjustments (during run, walk and graze)
As well as posture (idk why did devs even changed it, legacy posture is FINE, its also present in dev's video: https://youtu.be/f4iXbvkUlwM?si=Vnhu0B-nPqu7VTQw)
On the new one head is way too high and spine is broken
Hitboxes are also weird, trike's not hitting things where it should
Overall general review on the deinosuches
Water Absorption Issues:
A key trait of the Deinosuchus in the game is its ability to absorb water when submerged in water. However, this absorption doesn’t extend to rainwater, which makes it more reliant on specific water sources like lakes and rivers. This limitation feels like a wasted mutation, as the Deinosuchus should logically be able to absorb rainwater naturally, just as it absorbs water when submerged. The lack of this ability forces players to spend much more time in water bodies to stay hydrated, making it harder for the Deinosuchus players to roam freely or explore the map. In the game, the Deinosuchus is already an aquatic creature by nature. It spends most of its time in or around water, which makes it logical to expect that it would naturally have some form of water reabsorption built into its biology, so why waste a players mutation slot for something it should already have?
the water absorption mutation feels almost like an unnecessary crutch, given that the creature already needs to rely on being in water to survive, and this limits its movement and flexibility in the game world in general for them. By wasting a mutation slot on a function that should have been a natural ability, players are left with less flexibility in terms of their creature's capabilities. If this mutation was tweaked to naturally be implemented with the existing water absorption of being in the water and in rainwater as well, it could free up room for other more useful mutations that could improve hunting, defence, or growth, making the Deinosuchus much more well-rounded and adaptable.
Impact on Growth and Nesting:
Because of the difficulties with securing food and staying hydrated, the Deinosuchus struggles to grow quickly. Without the resources it needs, it won’t reach its full potential in size, and this impacts its ability to hunt efficiently, defend itself, and ultimately nest. Nesting becomes much harder when the creature cannot grow fast enough, as it relies on certain growth milestones to breed successfully. without the ability to have a perfect diet the time to grow only causes inconvenience to those who want to get nested as they rely on the adults to provide a diet that allows them to grow quick and have a chance to have some gameplay action, along with the ability to mate with another in order to even begin to nest.
These issues combine make the Deinosuchus a difficult creature to manage in The Isles, and players might find themselves feeling frustrated by the slow progression. The challenge isn’t just about survival, but about managing hydration, food, and the vast distances between resources. A smoother, more interconnected map, combined with more consistent access to hydration, could significantly improve the Deinosuchus's chances of success in the game.
Solution:
Allow Rainwater Absorption: A simple change could be to allow the Deinosuchus to absorb water from rain naturally, making it more self-sufficient when it comes to hydration. This would make it less reliant on being submerged in water, improving its mobility and survival in areas where water bodies are scarce, rather then wasting a mutation spot it should be natural like the water absorption we have when in water.
Tiered Mutation Choices: Mutations should be more flexible, offering various options that improve survivability in specific areas, such as food scavenging, faster growth, or even enhanced mobility. By allowing players to prioritize different mutations based on their play style, the Deinosuchus could become much more versatile, rather than feeling like it’s locked into a one-size-fits-all approach.
Orrodromious & velociraptor Ai?
Improvements to bleed
In legacy dinosaurs would drop huge puddles of blood that made injuries look serious, they would drop onto plants, rocks, or any other surface you stood over and almost looked like it spilled down
The current bleed in evrima is comparatively a trickle. With some tweaks to bleeds effectiveness (I.e raptors bleed being nearly completely negligible) and the addition of much larger amounts of blood coming out depending on the severity of the wound, it would make bleed feel more gorey and be a stepping stone to more horror
Other things that should have an added blood effect:
shaking a corpse should fling blood everywhere, I wanna be able to grab a human and shake them to death and just leave huge streaks of blood all over the compound for someone to discover
Most of trike’s attacks could definitely use a blood effect on successful hit, same with Diablo or stego
More staff/helpers from nz/australia and other countries that use AU in the late night hours. We could realllyyy use more eyes on the hacking problem, as well as lessening the pressure of the few staff we do have.
Hello to All... I am New and play for 3 Days. The Pro Gamer give New Player no Chance to GET a Dino to adult. I lost 3 Rexe 2 Carno and 1 Giga All in Sub. The Pro Gamer are reason that New Player have no Chance to GET a adult. This game for All New Player waste time and spend foot and fun to the Pro Gamer. Thx for that expirience 👍
Lemme try and make a full kit based on the ideas people have had here
MEGALANIA KIT
Tab stats
Max size: 1.3 tonnes
Max speed: 30kph (45 kph in a murder sprint)
Stamina drain: 1 minute and 45 seconds to 0% stam (50 seconds on murder sprint)
Bite force: 150 damage on lmb
attacks
Lmb: a bite that deals 150 damage and applies megalania venom (see abilities below)
Alt Lmb: a claw swipe which deals 175 damage
Rmb: A grappling move that affects animals 1.7 tonnes (excluding a cerato on a body) or smaller, this initates a stamina tug of war as the megalania deals 200 damage per 2 seconds in the grapple (can be seen as the megalania ripping and thrashing at the animal caught in its maw)
Alt Rmb: a tail whip that deals 300 damage with a lot of end lag also deals minimal fracture damage that can lead up to a fracture if something keeps pestering it. Can stun up to 2 tonnes on a headshot. And stun creatures normally below 600kg.
Abilities
Venom: applies a bleed multiplier with each bite, stage 1 having a 1.25 multiplier, stage two a 1.5 multiplier and stage 3 having an unending bleed until wallowing or venom wears off, along with a 2 times bleed multiplier. The Venom lasts for 3 minutes until reapplied
Blood tracking: megalania can smell out bleeding targets for far longer than any other creature on the island, especially those inflicted with its venom.
Tree climber: up until 300kgs, megalanias are able to climb into trees to attack prey, if they are up in the trees and are above 300kgs, they can get down by skidding down the trunk like a cat going down a curtain. But cannot climb up again
Burrow raider: megalanias can dig up and raid burrows, reappropriating them for themselves.
Semi aquatic: megalanias can swim rather well and have good o2
Parthenogenesis: megalanias can nest on their own but only produce male offspring when doing so
Opportunistic scavenger: can eat rotten corpses, bones, and their own kind.
make more sounds options to turn down specific things like rain and calls
I would love more that make it easier to track where dinos are. Maybe a visual cue where the noise is coming from or being able to scent out live prey either through where they have walked or the smell of the dino.
Make the bleed that falls on the ground make larger pools depending on how low the victim's bleed is, This way the hunter can know if the victim is still bleeding heavily or is close to death. This would make the gameplay of dinos like Omni much better.
Velociraptor needs to be made into a playable creature. This little fellow has way too much fun potential for it to be wasted into being made AI (in other words, walking food and/or annoyance).
With a little bit of fictionalization, velo could be made into an everything playable, perfect to learn the game's different mechanics, explore the map and try out different gameplays. My idea of velo is something jammed with abilities, not extra dangerous but which allows a lot of freedom of gameplay.
If velo is given half the features in this list, it would already be some incredibly fun playable in my opinion :
-Weight : Between 20 and 40 kg, it doesn't need to be heavier than that.
-Climbing : More agile than herrera in the trees, but with limited ambushing capabilities. Mostly a treetop pursuit hunter when it comes to climbing.
-Limited flight : With adequate feathering, Velo could be turned into a big Balaur and be able to glide down, and maybe have some air control for a short duration.
-Diving : Velo could be actually good at swimming and diving underwater. Just for the sake of it.
-Burrowing : And I mean velo digging its own burrows, not just raiding. The burrows wouldn't be very large or extensive though.
-Scavenger : Speaks for itself. Lets it be a playable compy as some people want, but cooler.
-Omnivore : Velo could compliment a diet of mostly meat with some fruits and be the first carnivore-oriented omnivore in the game.
-Combat abilities : Velo would probably be able to pounce just like omni, albeit dealing much less damage, and be capable of both solitary living and pack hunting, despite not being a formidable hunter. I could see velo being able to redirect itself mi-air with pounce and achieve sick parkour combat tricks for the Attack on Titan fans out there.
idk if this should be here or not but I think we should be able to react to the screenshots channel like the gateway one. Just like you can react to feedbacks, I think it’ll be cool and see others expressions about it.
And if you make it happen, then make sure we can put any reaction we want.
decrease deinos water drain, i get that its supposed to counter land deinos or whatever, but its like 2 and half minutes right now so you cant even properly rest on the shore to gain stamina without all of you water dissapearing, at this point youre better off calling it full aquatic with a land oxygen timer of 2 and a half minutes.
I would suggest to make it somewhere in between 5 and 7 minutes
ignore. it appears my increased water drain was caused by a bug
(Big) sauropods would and will be hard to implement,
but I think there are a few things to help with some problems they may have. because when bigger sauropods get implemented into other dinosaur survival games there are a few problems with how you will enjoy playing them.
for example the interactivity is usually the main proplem. and the reasons for this are
-
carnivores cannot really attack/hunt the (big) sauropods because they are too big, tanky and just dangerous overall
-
other herbivores would not like to stay close to the (big) sauropods due to them eating so much food and leaving little to possibly no food at all.
I think a good fix for problem one would be to add a way to make the large health amount have a counter like implementing a way to damage the sauropods legs in some way making the sauropod easier to fight/hunt and
for problem two a good fix might be to add food sources only sauropods could reach, being very high up in trees so that other herbivores could be able to eat other food on the ground instead of the same food.
probably not new feedback.
troodon venom early or earlier in growth. thanks for your time.
Ping on HT , pls do something about the ping , it spikes from 20 to 120 each minute , its really annoying
Official servers have horrendous ping spikes, even on LAN connection after a fresh restart. This has been an ongoing issue for years for players. Will we see a server upgrade soon?
probably hot take but when spino releases instead of it being able to kill deinos easily like kissen said it would, it should be another trike vs rex situation when it comes to combat
Fix the sounds of these cuties. They only make a sound once when they appear in your radius of presence, but after that they are silent. Because of this, they are almost impossible to find in areas with a lot of vegetation.
Could we get some slight variation in calls, like for an individual Dino’s 1 calls, similar to how dilos calls work, have options that could be slightly pitched up/down or a slightly different speed, just have options that have small tweaks so everyone in a group doesn’t sound identical
some megaraptorid playable would be nice
I think when T. rex comes back the carno should should return as a apex predator as it was in real life and now it’s a mid tier scavenger like why would they remove a apex carnivore if your gonna add stegos lol
add some more satisfying sounds when you land and miss an attack right now it feels pretty mushy in term of whether you hit em or not
Remove the sound of the waterfall from skin creator
When T. rex is released, everyone will want to play it. In the old Legacy version, servers were flooded with Rexes, making the game feel unbalanced. To prevent this, Rex should be harder to play and a high-risk target for other players.
Possible balancing ideas:
• Rex meat should be extremely valuable, completely filling all nutrition bars (carbs, fats, and protein). This would make it a prime target for other carnivores, encouraging players to hunt Rex instead of just playing it.
make herrera get impaled when jumping onto a kentro and make it break bones when jumping onto an anky
With the discovery of the taco’s real life colors and patterning, can we get a version of this skin for the taco?
Not sure if this is where to post this but I just died as Deino to two Ceras who were quite obviously wall-hacking they were right above me in the water no matter where I went. I moved up and down the river in North Lake hugging the bottom of the river and both of them swam directly above me each time and spammed bite. Unfortunately I have no proof as upon checking my screen recording I didn't have enough disk space to save the recording but maybe it is time to tighten up the anti-cheat?
Saltwater
Saltwater since it has salt, is much denser than freshwater. Making it much easier for other animals to float in it rather than in freshwater. Here are some of my ideas for it:
Regular swimming - would take less stamina in salt water than in freshwater
Staying still in water - would either not take any stamina or regenerate stamina (herrerasaurus), or would regenerate stamina faster (regular semiaquatics) than in freshwater
Diving into saltwater - would either take more stamina than in freshwater or would be slower than diving into freshwater
When we add humans...
I think it would be cool if, after repairing them or some other tasks were completed, humans could use the security cameras around the island, or even set up their own cameras in specific locations.
It would be really cool, if these humans are working for the AE company, if they were told to complete tasks for money or points and then this money could be used to buy things like bandages, or funny things like a coffee maker, or maybe even different shirts and cosmetics.
Maybe guns could be bought but make them super expensive?
And the tasks are things like 'take pictures of this dino species, doing this behavior' or 'collect a DNA sample (via looking at the dino's tracks for scales, dead skin, basically just collect something from the footprints) from this asset'
I think maybe a sleep gun could be way cheaper than a killing gun, like a gun that puts the dino to sleep for 1 minute after enough shots are landed, and this should be easier to get than guns that kill. The purpose being, put it to sleep and then drive away with the car, or maybe collect a dna sample from it's footprint and then drive away with the car.
Upgrades to your base like making it harder to get into, things like barbed wire at the top that hurts herras when they climb over it.
I do think OCCASIONALLY humans should be told to 'collect' a dinosaur for dissection or something, so basically killing it and then the body is taken on a heli or something. I was thinking these tasks would pop up on dinos who are mixpacking, with the excuse being 'this assest is showing abnormal behavior and we want to dissect his brain to know why'
This won't stop people from mixpacking but it will make it a little more challenging.
And the tasks should change if not completed in a set amount of time, to be replaced by another task.
And all the mangos, pumpkins, potatos and stuff should be edible to humans too! Maybe they could also eat ai pigs after cooking the meat. Let humans cook!
I just had a croc in the swamps grow to 90% (from east swamps then to River then to swamps) and died to starvation... i dont see how thats possible. i was 50% to hunger when i arrived and i found 3 fish and 1 boar that went in the water in an hour..... for a 6-8 hour grow... that is VERY miserable NA8
maybe a migration zone on one of the large outer islands that shows up for deinos, tenos, ceratos, pteras & beipis (and any future semi/pseudosemi aquatics) that have the salt water drinker mutation specced?
probably the one to the south east of the main island
I don't know why the night vision just changes completely if you look down or just look straight and I think this should be fixed, other than that I think the new night vision is perfect and just some dinosaurs could have their screen a little brighter and have a peak of darkness more or less from 3 to 4:30 in the morning, but please, don't consider bringing the legacy night vision back, that was horrible and you think so too, thank you
Trike need a size buff.. He looks very tiny even at full grown. Maia fullgrown as comparison beside it.. and trike is a 9.5 ton beast..
(I'm talking model size, not stat(kg) change)
^ he’s talking model size not weight
I think some babies should dont deal that much bleed and etc.
Its mainly meant for something like diablo and stego.
Like i think thier horns/spikes arent sharp enough so making them do basicaly no or less bleed would make sense.
But only for like 10% growth after that they should actually do bleed more and more and after like 15% thier bleed is normal like its for average 15% stego diablo.
I think same shouldnt be for carnis because omnis and troodon for example have pretty sharp claws even tho thier are babies.
But maybe babies should do less bleed overall ngl. It just makes sense for me.
(Like i said before only up to 10% and at 15% they gain thier normal bleed they do now at that age)
Dying of hunger like Deino at 97% just feels good thanks to absolutely no food, or now there are almost 8 tons of food for the next one. Funny when you are on land you find 9 animals then sitting together you can eat but in the water you have to be lucky to find a Fish I think it is the animal in the world then there are the most of them but in this game there are none. hope you all have a good evening
Bring back some old Icons from the legacy branch
these visual indicators would be visible under the status report
Bone break/Fracture Icon - hovering over this tells you approximately how much time is left in the fracture/bone break, how severely damaged it is
this would also be visible not even by hovering, as the bone would become progressively more and more cracked due to the severity of bone breaks (for example: pachy takes two hits to leg fracture cerato, after one hit to the leg cera can quickly check the menu to see the bone is faintly cracked giving visual confirmation that he is not immune to fracture and if he gets hit again risks breaking a bone)
Bleed rework and status effects - there will be 3 main types of information players can quickly assess to see what is happening so that they can guess
Laceration (yellow) - minor bleed, shouldn't be much to worry about. If you run at most it'll drop your blood by 15%
Puncture (orange) - if something such as trike,stego, kentro, diablo, styraco, or anything with a horn or very large teeth stabs/bites you, you will lose a moderate amount of blood
hemorrhaging (red + flashing) - massive amounts of blood are exiting you, and you have to take immediate action, this is caused by very very dangerous bleeders and most infamously by giganotosaurus
other creatures may induce the hemorrhaging effect by stacking bleed attacks (for example, if an entire omniraptor pack pounced something and they all used the bleed pounce fully, you would basically become the Niagara falls of blood)
changes to bleed I would make personally is to give everything higher bleed resistance and a higher blood pool, but also to make bleed less avoidable, specifically for bleeders to be deadly enough to hunt using bleed
currently, simply standing still allows you to negate most bleed. Making bleed stronger while also giving victims a higher resistance and blood pool, I feel would allow for more intuitive bleed use and how prey work around it.
it is a really big pain to get diet as a trike, plants instantly vanish and ur stomach doesnt drain
also the trike growth does not match the menu --> menu says im a 25% juvie but i look like a sub-adult
(screenshot taken from suggestion above)
I'd like to see these be utilized again, similarly to legacy. Specifically asset age, mating status, and eggs gestated
Just thinking out loud. It would be interesting if people were delivered by helicopters (by parachute, by rope, or even to a helipad). And ground transportation would also be delivered by helicopters.
Just imagine: silence, animals living by themselves, and then the peace is disturbed by the noise of a helicopter, making it clear that the rules are changing from this moment on.
I would like to see the party capacity uncapped. If we have 10 cera we should be able to have 10 cera in a group. i have been many different types of dinos an notice each type has a different group limit witch i think shouldnt be a thing. And then i would love If you guys would for the love of god turn down the damn rain volume an lessen the storm frequency cause to be storming an raining 70% of the time is insane!
Just a thought but maybe in the far future make hybrids a thing ? Like humans collecting samples of dinosaurs for example omni and Troodon cause they look like compatible and both are considered raptors and make a Hybrid out of that like make it a bigger troodon with weaker posion (example) and u can access it throu the eggs menu(?) Could be somewhat hard to Balance but maybe its cool 🙂
For animals that can fight back when pinned, make it more lethal. I was once a freshly spawned omniraptor that started getting attacked by a solo troodon. When he went on his dismount I simply ran up to him and killed him in one pin...please give troodon some love.
This is why nobody plays deino anymore. You can angle the camera where you can see through the fog, and the last picture is a full grown deino's night vision underwater.
Restore carno to its rightfull size once we get larger Apex predators in like Trex and Allo back in game.
Galli should stun animals like omni, and dilo when running at them full speed and kicking. No throwing them on the ground, but a slight stun so it doesn't risk it's life attacking a dilo or omni.
Remove spawn zone for deino at swamps — aquatic Ai does not spawn there; deino babies are unable to forage for crabs, what’s the point
The deeper you are in water the faster you should drink, the more shallow, the slower.
Corythosaurus would make for a good semi aquatic or at least swifter when moving through bodies of water like in the delta. It would also ba a good opportunity to add a larger sized herbivore to this niche since rn the only herbivore is minmi. Comparing that the the large carnivore roster that will be suited for this environment
To add on to this, if this is somehow too hard, just add AI playables, since with more dinos coming out, old ones may become less used, and some aren't even used much now. It would also make it easier to hunt, and the game would be more lively outside of the "hotspots" on the map (e.g. south plains)
Maybe make deino able to get gastro from the rocks on the bottom of their water source like the lake or river floor? It just kind of makes sense in my opinion and is also very beneficial for water access. I don't mean any rock to be clear, just the rock floor texture gastro usually appears as but make it available to be consumed under the water.
Make it so no ADULTS cant go in the sanctuaries adults troodons can go in there and with that stupid buff they got there legit killing everyone
There is over 20 bodies in the sanctuary like no one is even getting a chance at survival
After the elder system and all of the rest of main important Dino’s are made, I believe a cool dinosaur to play as for one of the smaller pterosaurs would be the Darwinopterus. It had sharp teeth for for tough skin and shells and would eat mostly ground creatures and insects and fish.
IF this or another creature like this gets added I think it would be interesting if it had the ability to latch onto creatures kind of like a vampire bat but also still biting and clawing the dinosaur it’s attached to, making it basically the “troodon” pterasaur of the isle but instead having venom it has a lot of bleed damage.
Buff trike's damage, it's ridiculous how Stegos can manage to kill trike's easily, for it's size and build trike has to do so much effort against a stego in order to win a fight
Buff carnos weight
this is my cannibalistic feedback, after having tested the requirements for it this hordetest a bunch. got the mutation on dilo today at 85% growth after eating approx ~4-5 adult dilo bodies worth of food. i got extremely lucky finding adult dilo bodies and also killing dilos. i had to force vomit consistently and wait for sickness to go away so i had enough stomach capacity to eat the entirety of the bodies before they rotted, and to have it count towards the mutation. i ate nothing but dilo for my entire growth period.
i attempted this on troodon twice as well. i ate approximately ~4 adult bodies worth of troodon both times, vomiting and licking salt to maximize stomach capacity, and i unfortunately did not get it because my troodons grew to 100% by the time i finished the bodies. the mutation had never shown up.
why does this suck? to break it down:
cannibalistic requires the 2nd mutation slot ONLY. it also requires you to eat a ridiculous amount of your own species to the point of making you have to either gastro max or vomit to actually get enough eaten to unlock the mut before you hit 100%. if you have vomit sickness or overeat, it doesn't count towards the mutation. you are put at a heavy disadvantage by having muscle spasms and poor diet for your entire growth period, so you are weaker and grow much slower. on top of this, once you get the mutation, you turn into a bright white target. lmao
it is completely and utterly not worth your time to invest this much into getting a mutation that just adds one new diet option and destroys your entire ability to camouflage, over far superior 2nd slot mutations like gastro regen or traumatic thrombosis. there is no point in having this mutation be so utterly painful to get for what it offers you.
don't change the food amount required, but move it to a 3rd slot only mutation so you can more gradually obtain it. having it be on 2nd slot is punishing for anyone that takes it when it's already a worse mutation to have.
small tiers like hypsi and troodon velo etc etc. should have much quieter footsteps and predatory small tiers even more and troodon should also be more maneuverable
I'm not sure how common the problem is, but the water reflections just don't work, although they used to. In one of the patches, they just disappeared. I thought it was one of the bugs and you would fix it in some patch, but months passed, and the problem of broken water remained. If you watch videos from other players, you can notice that some have these reflections, and some do not.
If you run the version with Spiro Island, then the reflections work there.
Bring back ability to pin Ceratos with 2 raptors. Before Third raptor gets a chance to pounce cerato, other two are already taken down by a random mini bush that should normally break under such weight... Right now it's almost impossible to fight them. I mean where's that big idea about all dinos having to worry about pack of raptors?
Please add a horde testing channel for the Discord
so players can see what eggs are available that’s NOT on official servers — thank you
In legacy, the swamp in the +- center of the map was frequently visited and some ppl even used it as their "home base". In evrima it seems to be just a place people wanna leave as fast as possible. If you put the swamp more central again ppl would have to use it more often for their way to other locations. It would also help to have more shallow or in general less water than atm, which is another reason why ppl avoid it.
My thoughts about apexs , I really think apexs should be way harder to grow .
1.Apexs cant enter sancuaries at any growth .
2.Hunger for them should really be a problem so , maybe for herbs 4% a minute and for carni 5% a minute as you grow and 2% and 3% as you are full adolt , leaves you in constan stance of looking for food bc 20 min and you on your way to starvetion
- Gaining stats , apexs should start puting on some seriuse weight and dmg only after reaching 70-80% bc right now trike is way fast to gain weight and dmg.
In my humbel opinion Rex , Trike , Giga , Shant and other apexs should be a symbol of your hard work , dedication , and skill .
Not just the fact that you can sit afk for 6 hours in a bush
Make troodons faster and faster to grow they are so weak right not and also bigger dinos are coming so then troodon just wont be played
Buff maia its so unacceptabel how easy it is to duke maia as cera
Add back these waves and ocean textures, as well as the more updated beaches of Spiro
Gateway is such a beautiful map, the one thing it’s lacking is a pretty ocean or anything nice in the ocean
Adding some sea stacks or rock structures along the coast would help tie it together
The Isle Evrima gameplay on PC
NOTE My PC cannot run The Isle Evrima on high settings, only on low, sorry! :(
The heavy footstep for Troodons should be removed. It's a stomp as loud as a Dilo. If not add a mutation just for tiny teir dinos that reduces footsteps noise.
This has probably been said before but I think it would be cool if Herra could drag small bodies up into trees like a leopard.
Just a summary of bugs and errors that need to be addressed as soon as possible, the problems are long-term:
- Dinosaurs shine as if they were wet.
- On some systems there is no reflection in the water (with the settings at maximum)
- Psittacosaurus only make sounds when they appear. After they appear, they are silent and impossible to find if there is a lot of vegetation around.
- If you tilt the camera correctly in some bodies of water, the filter breaks and you can see perfectly well at any distance, gaining an advantage over other players. This needs to be fixed URGENTLY.
Some visual oddities:
- All animals blink horizontally with the second pair of eyelids, as if they were from another planet.
- Some animals have small irises, which is why the whites of their eyes are visible. It looks disgusting and scary, as if they had human eyes. It's worth finishing the textures.
carno being an accurate size is just genuinely healthier for the game. The less gigantic gaps there are in weight between dinos the better. Carno should threaten smaller allos as they are growing, otherwise allo has nothing to threaten it. Competition is good, and large carno was absolutely not oppressive at all, especially with how good cera is right now.
Increase Carno's charge weight limit from 2t to 2.3t -2.4t
I'm sure this has been brought up, but why are boars not on Deino's diet? Real swamps (and even in-game swamps on occassion) are prime for swine, and yet they're not on the Deino diet? Should be protien or carbs. As it stands, literally only elite fish and the (extremely) rare bullfrog are on the Deino menu; neither of which give anything above negligible food value past 50% grown. Seems like at least ONE large AI should be on the (currently) largest predator's plate.
For the love of christ, fix the ear blasting rain.
Its current form is constant and extremely loud, I do not want to take away the abilities the rain provides, such as being able to surprise attack much easier, but simply tuning down the volume of the rain (Also making it more than a constant same type of noise, which causes tinitus) and decreasing the range at which you can hear footsteps during the rain, is a simple yet very very much appreciated fix.
Not to mention the amount of raining......
Just started playing again and mutations are new to me. I think they're great but i think it would be more engaging to make them something you need to earn (more so than you do now, i.e. depleting stamina so many times to get access to the fast stam recovery) and provide an objective list so we don't have to access third-party websites to find them. (thankfully the game is better optimized and i don't crash when tabbing between the game and web browser) have a basic few always available for everyone, then the rest need to be earned. i feel like that would provide more possible gameplay and forced movement/interactions with other players. this kind of goes along with the eventual access to more slots, but i feel your playstyle should definitely effect your access to mutations. picking cannibalism shouldn't be a choice so much as a forced mutation if you are killing and eating your own specie. have the 4 major slots be by choice, and the little ones autofill from gameplay/inheritance from parents. (maybe thats the original intent and i'm just ignorant lol)
that grass fix could not come out any sooner, hiding in grass is impossible when animals are 40 meters away so no amgrasses, ill need to stick to ambushes until this gets fixed. its a bigger problem than you think
Deinosuchus and preferred food list
I think deinosuchus should get much less nutrients from fresh corpses, and would get a ton more from rotten ones and bones. Crocodiles in real life dont do this, but I think it should help the deinosuchus overpopulation.
fix waterfall sounds please my sounds are breaking when im near the waterfall
#general-feedback message This would declutter the compass, would expand on gameplay for herbs, add more diversity and color for the plants and plains of the map, and I'm sure it would also improve the overall performance of the server
Lower the growth for beipi troodon and pt, they are extra small tiers and as fg they are little to no threat to anything short of juvies, it doesnt make sense they take nearly 1 and a half hours but troodon shouldnt reduced much since it can actually mess up alot of dinos rn if skilled
More spawns to Pachy please. It has only two compared to the at least 4-5 from other herbivores and omnivores. Something like west rail or highlands would do.
holy crap devs! atlest make trike see 5 ft infront of it its just dark still
Would be cool to have a seasons system where temperature plays a part in survival someday
After Trike, Rex, and Allo, maybe focus on filling the roster with more mid-tier carnis and maybe a few other mid-tier herbies? After the Rex and Allo are added, there will be a difference of 6+ tons between them and no other carnis in between (except deino) to face other mid-tier herbies.
More of these for every species
Add Rex to skin creator, like y'all did with Trike. I just want a look at the colors, and how it'll look. Also people can provide feedback on how to change it's appearance to make it look better.
Deino water retention is horrendous. Especially since there are so many separate bodies of water on this new map, it's impossible to get between any of them. If you spawn in a bad area, you're pretty much SOL at this point.
Please add better water drain for Deino.
Let deino grab bigger things with low stam near the water.(like how omnis can pin things with low stam)
Some sort of animation that makes you drag them backwards slowly to the water would be interesting. (they are heavy so deino shouldn't be able to turn around easy and sprint back to the water with them)
This would make it risky for rexes, trikes, stego, ect who camp around water during fights because they know they cant be grabbed.
A few things that need to be reworked:
- Fish act as an indicator of Deinosuchus presence in the water. Make the fish splash even if there is no Deinosuchus or Pteranodon near the water. This will keep the element of surprise, and just liven up the environment, which is not very rich yet (even birds do not fly)
- Instead of a huge number of edible bushes and trees that disappear in one bite, it is better to make it so that there are few trees, but so that they are more nutritious. In Legacy, bushes did not disappear in one bite, but what is our problem here?
- When the trees/bushes run out of fruits/leaves, the bush instantly disappears. It would be just visually pleasing if a bare bush stood in this place for some time, like it happens with animal skeletons. You know, attention to detail, beautiful.
Pteranodon's skim should be able to always catch fish
In no AI servers it essentially makes a big part of pteranodon's kit entirely useless
instead of making it reliant on the fish spawns and random chance, it should be similar to carno's charge in where the longer you do it the more effective it becomes
Hey, death does more than take away your growth - It takes you away from the friends you made, unless you're in a discord call with them.
Could we make it possible to choose to respawn already grouped? Not that you always would but some way to give you the option to choose. You would still spawn at a random location, probably far away from them, and have to make your way back, but at least via 1-calling you could find your family again.
Remove the stop drinking water stun that was placed on the hordtest that made you unable to run when you stopped drinking. These "safe drinking areas" should remain... Deinos must also know how to use their ability at the right time and have a preference for slow and large animals, but with that added, literally nothing that Deino can catch will be able to escape, even though he had seen the deino before and fled
Speaking of beaches and oceans, until about 6 months ago the beaches had reflections near the water because the water wet the sand, which doesn't happen anymore, a small but beautiful detail. Print for exemple:
Add bigger plants for trike/stego, Since you guys are planning to add bigger AI for rex/allo
add a kill log where it shows what species you've killed and how many
The Fog and Fake Vocals work for Dilo, but not Troodon
Why they works for Dilo
The Fog - For a while now Dilo's venom has created a fog to obstruct the prey's vision which pairs very will with Dilo itself and its hallucinations, the fog helps Dilo with some of its biggest flaws like its size making it hard to catch the prey off guard or to make whatever they're fighting not sure if that's a hallucination coming or the actual threat, the fog is overall great for Dilo.
The Fake Vocals - Not too long ago Dilo's Venom created fake Dilo vocals that play while envenomed, they make you really paranoid and helps make the hallucinations actually more convincing which is really nice which can make it easy to bait attacks
Why they don't work for Troodon
The Fog - Troodon is a very evasive playable, it's small size and speed makes it hard to actively chase without it flanking you, which Troodon is especially better at during the night when it is harder to see, the fog is just helping it in areas that it is strongest which feels very meaningless to use, instead it just helps it in smaller groups which is something it shouldn't be helped in since it suppose to be reliant in groups
The Fake Vocals - The Fake Vocals are actually pretty cool, but are honestly very meaningless. Troodons are usually very loud, especially in large groups. It just helps with smaller groups which is once again helping it in areas it is already very strong in while helping it in areas that it shouldn't be helped in
I would prefer that the hallucination effects just stay purely unique to Dilo and that Troodon just get some unique effects, the idea of "Dilo affecting the mind while Troodon affects the body" feels like a nice way to make them unique from each other
Add more flat plains
Give Pachy a little bit of a higher stun weight of 1200 kg, a 1-2 kmh speed buff, remove its stun when it misses a ram, and perchance add in sparring for it.
Returning player.
More AI spanning the map Add more AI points across the map. There are complete dead zones where it's just impossible to live. There will be times I spawn in and can't find food and will die to starvation (while I actively and desperately am hunting for food). I know this is a repeated point, but the map is entirely too massive to justify 100 player cap limit. I think more AI spots across the map would help with this a bit. For Carnivores/Omnivores, anecdotally, this is way more glaring and an issue than Herbivores. Maybe add logs that have insects in it and it can act like 'grazing' like herbis do. Just so you can at least survive until you find a better hunting spot. Maybe even just have random corpse/egg spawns or something.
Full Environmental UtilizationThere could also be changing seasons or "eliminating resources" in an area that forces players to move around the map so that more of the map is utilized and people aren't sticking to the 'hot spots'. The game really only feels alive in South Plains and a couple other spots.
Community server option to disable guns on the Prototype humans.
I'd love to play a human and run around the current build of EVRIMA, but unfortunately most community servers have them turned off due to the INSANELY OP prototype guns they have. Yes, of course the guns are not balanced, they're prototypes. But we should have a way to disable them. Also, this would presumably be a community server option in the future anyway when humans drop, so why not set up that little bit of framework now?
Herrera has asthma herasthma you climb/run/jump for 1 min and sit for 20
add an autowalk key
Tiny tier carnivore secret mutation idea(for things like troodon)-
Scavenger: Much like canni and saltwater mutations, tiny tier carnivores eating rot can build up an immunity to rotten meat, ultimately gaining the ability to eat and gain nutrition from rotten corpses.
slide stop animation for stego. nothing crazy but something to mate the running animation less abrupt when stopping.
For the love of God, do something about combat mutations before rex comes out
With rex's stats and abilities (murder sprint, a slightly lower weight than trike, exceptional crushing damage), the ability to increase your damage percentages, up its speed to catch anything that would otherwise narrowly escape its murder sprint, or literally become tankier than trike through Congential Hypolasia, now is the most imperative time to make this shot.
Rex's entire balance will be skewed by these mutations and it will reflect exceptionally poorly on Rex, because no amount of fine tuning it will matter when you can just override purposeful balance decisions with the click of a button.
We've already seen this with stegos taking congential hypolasia to gain an additional 900HP against triceratops, imagine that with a 9000+ animal. At minimum, Rex would get an effective 1350HP fighting triceratops, but it would likely get more than even that. PLEASE do something fast before the epic combat of apexes comes down to "who picked what earlier in their life".
Please, do something about the carno broken charge hitbox i mean he can literally hit your tail from leik 5 feet away
20 min cooldown suicide option
I feel like there’s so many easy QOL improvements that could be added. Here’s some examples and I’m sure there’s much more.
-Add Swim Speed close to where it shows lands speed.
-Show flying speed for animals that can fly
-Add option in settings to deactivate sprint toggle(my most disliked feature)
-Change biteforce on all animals to more accurately display that “bite force” means LMB. Example would be to say “Head bash” for Triceratops.
These are just a few examples I can come up with that I have thought about for awhile and I’m sure there is lots more.
Just an idea that popped up while playing, in regards to troodon:
Most people, when it comes to feedback about it, it has to do about venom (And some QOL and overall buffs it needs, but i won't discuss that here)
A feedback above me stated that dilo fog does not work for troo, i agree, it's venom needs to be different. Some people have suggested troo venom affecting stamina, that is a cool concept in paper but easily exploitable by mixpackers (We can't have nice things).
So! I do not know how viable it could be, but what about, in tier 3, troo venom has a % chance to reverse or otherwise change an input, and i don't mean reverse controls permanently in tier 3, Example: I am an envenomed maia in tier 3, i try to go forwards, this ability happens, instead i go backwards/Turn around. Or i alt attack in a different direction rather than the one i was aiming for.
To not make it exploitable, add a cooldown to it so prey can still fight back against coordinated troodons. Maybe 20-30 seconds and ONLY in tier 3. The CD starts after a "Misinput" happens.
Makes fighting them harder, creates more openings for troos, Prey still has a fighting chance due to the cooldown, makes the venom distinct from dilos, and adds to the horror, you literally can't control yourself when intoxicated with it.
What do you guys think?
Trike run animation needs some fixes (elephant-type speed walk would be better but alr)
Its front legs need adjustments (during run, walk and graze, looks like its bowlegged). All its front part needs adjustments.
As well as overall posture (idk why did devs even changed it, legacy posture is FINE, its also present in dev's video: https://youtu.be/f4iXbvkUlwM?si=Vnhu0B-nPqu7VTQw)
On the new one head is way too high and spine is broken because of that.
Hitboxes are also weird, trike's not hitting things where it should.
WIP trike model and animations (first screenshot) had far better quality.
No way this is how it looks without nv at 10 am.... Chill with the darkness, having Night Vision on all the time makes the game look less pretty.
more of these animation preview videos would be sick, even for already released playables
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
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Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
#TheIsle
#Deinosuchus
#Animation
Increase Pteranodon group limit to 10.
I think we should get more ai "variants" of spawning
For example instead of those pterodactyls flying in trees it would be nice if thier flocks would be able to land somewhere like shores,beaches where as medium sized carni you could ambush them for some food they would take to fly of long enough so you could catch at least 3 of em before they fly away to high.
Crabs should spawn on beaches/shores maybe even in groups rarely it would make the game feel more alive
Lizards
I think we should get commonly spawning lizard anywhere around a map and less common monitor lizards
Insects could spawn in sanctuary and work as food for carnis at young age and also could spawn around a map for small carnis to feed upon.
Throwing this here incase it isn't already on the docket
Triceratops is in need of a way to knock down fruit type food from trees as it can have some of them appear on its diet while none of its current actions this patch are able to knock the food down
Doing something similar to the way Diablo can with its spar shove attack would suffice
The system for hatching a youngster from a nest is unfamiliar to most, and the „egg“ button is easily overseen in this (atm terrible) UI. It should be better explained in the main menu or elsewhere, so that players can clearly see this option and HOW IT WORKS. I guess more dino families created with eggs and a bit fewer "random packs" will help to become more attached to the game (parents can teach you stuff, hopefully 😉 and make it even more special.
Can we not have rain every 5 min?
rex in skin creator? please? 🙂
The game is yet again getting darker and darker each update it feels like, why does this keep happening? Every time the community says the game is to dark now and after a couple months of asking it gets fixed and then in a couple updates it’s dark again, I might be wrong but I feel like it’s the 3rd time this happened
NV is broken once again , it was not so good then , and now the problems just went south even further , it goes flashing dark-bright if you move camera a bit , or looking at something bright , like I came to drink as Troodon and when I looked at the waterfall evrything went pitch black
playable wooly mammoths
You may as well not have NV at this point...
Swamp rework should give a mix or marcglands, flood planes, and regular swamp land while being in a relatively flat and leveled ground with the occasional mud walls to create those existing mini mud Canyons. But the swamp area needs to be relatively flat land like Florida is
(also just wanted to add on to this, but adding like a human base port in the swamp area would also make way finding and navigating through the swamp a lot easier)
alternate idle animation that will play randomly?
I think it would be sick if some smaller dinos could eat beehives the way the honey buzzard does, they possibly could have feathers the way it does that would act as an "armor" against bees thanks to their texture and coating.
nv is soooo bad. you all started changing it years ago to fight gamma. and now, the only way to c in the game is to max out gamma. something is not working
its getting darker every update and now NV is useless in HT
Feathered versions of some playables, like galli
Omniraptor and troodon should be allowed to get social behavior and tactile endurance mutations
Let’s really think about this
If troodon gets hit once by anything it’s probably dead, so congenial, gastro, cellular regeneration, etc are all pretty much useless
If I was gonna take a hit and even have the slimmest chance of survival, I’d much rather take a ton of stamina than just being able to heal it
It’s the same thing with Omni, it’s a big persistence predator, maybe getting hit and taking hits, because of how relatively fragile Omni can be, would allow it to come back and use abilities like pounce or escape
Social behavior is self explanatory, pack hunting creatures rely on having lots of members in their group for hunting and survival, so the pack hunters should get the pack mutation
Remove little creatures like beipi and troodon from the diet of deino or atleast make it that you only have them when you are younger since it gives you minimal to none food when you are getting bigger same with frogs.
On the other hand i would find it good if Seaturtle is getting added it would make the saltwater mutation more attractive and would also be more realistic since it says that deino was mostly feeding on big seaturtles.
Give Dryo 1 or 2 more dashes, or make the recharge time a little shorter & keep the current amount :]
Everytime I went coast,there are many inedible chickens or rabbits,frogs.
Then no new Ai spawn. It seems that this bodys prevent new Ai from refreshing.
Can we get some more regular updates/fixes for the current Dino we have.
Carno’s ram hit box is huge you cannot avoid or out manoeuvre at present it’s so frustrating.
Pachy has been in a bad spot for ages and needs to be adjusted.
Cerato rules the game atm. It doesn’t need to be so fast and manoeuvrable and has too much stam.
Omni stamina regain is to slow. and pounce is heavily bugged.
The list goes on.
Before any more animals are introduced please have a look at the playerables we allready have.
I get the devs have a small team but surely they could push some regular patches/fixes for what we have at present.
Give very basic mod support to evrima. Let the community help. Let server owners take small creative liberties and add small features to their servers. Let modders fix bugs and add QOL changes. The team could potentially use some of these mods as inspiration for their own development. Let us help: it's free labor.
After this HT ends, the next thing the devs should focus on is more efficient hack detection. Growing for 6 hours only to get 2 shot by a cerato is incredibly bad for the game
The lighting was almost perfect a few updates ago. Idk what happened, but it's been getting darker and duller with every update. Here are some images of the lighting a few months ago.
Perhaps let Herrerasaurus be able to regenerate stamina while latched on a tree, the threshold could be 60% and above. i don’t think that this would be a massive buff to it, it would serve as a qol thing. while climbing and moving around the stamina quickly stacks up even though it dosent sound like it on paper, every movement and thing minus being stationary or resting costs. there’s no proper management for it. and if you want to regain it back you waste even more unnecessary stamina getting up to a branch to rest on. branches and trees can be buggy and annoying to deal with, letting it regain some while clinged would make it feel better.
i know that herreras aren’t supposed to be jumping from tree to tree going crazy but even if you move a little it takes a decent chunk out of it, herrera was advertised hunting petras but it dosen’t have the stamina for it (while pt can cover the entire map) with hypsi climbing being a WIP why not make our only tree dweller better at doing it?
Dibble vs Trike sparring is cool, but I don't understand why adult dibbles and adult trikes can't spar. I managed to spar with the sub trike (even tho it looks very buggy) but didn't manage to spar with the adult. Idk if this is a bug, but if it isn't I think they should be able to. (Just found out that the sparring weight is still wip, but I still hope they will be able to spar when it's finished)
Spawn codes are excellent, however even that isnt enough to save the annoyance of spawning where you dont want to, and trying to find a way to die easily. For deino, the fastest way if you are alone with nothing to kill you is drown... that takes forever. Trying to get a water acess spawn for so long. A suggestion is lets say you get a random spawn in swamps, and dont want that. The other two spawns your dino has is east and south lets say. After youve spawned south and killed yourself, the gane could remember you just spawned swamp and put you south or east instead. This would save so many headaches for new players and old players alike
Hi guys. Kaedos here.
I bought The Isle back in 2015 or so. I played the game for some hours and then life got in the way and I played on and off for years. As a player who is returning and only just realized that Evrima is a completely different and more current version of the game, I am finding myself having a lot of fun in The Isle again. I would love to discuss some points that I am going to make below, if you'd like to engage. I look forward to playing MUCH more, though, as I have generally had a great time and I know that game dev is not the easiest thing and you can't please everyone.
Some fun aspects for me:
- I feel like the combat is quite strategic and realistic, making for an engaging time during hunts or fights.
- I love the sanctuary zones. I would love to see more variety of them instead of just low trees. Think Burrows, Thorny Bushes/Cacti zone, Cliffsides with overhanging rocks, Caves that travel down into a space and closes off at the end.
- Graphics. They are simply gorgeous and I hope to see even more expansion on dynamic weather, maybe seasons, etc.
- AI. I am glad to see different types of AI that spawn on different parts of the map that can make surviving as a carnivore better.
- Nesting. It really adds another layer of survival and intensity when you are looking after things that are relying on you for some time.
- Intensity/horror vibes. As someone who loves a good scare, this game really makes playing a nerve wracking and intense experience. I have been doing a lot of Troodon lately and holy is it intense trying to scavenge from kills made by predators that could one shot me. Hiding in a bush hoping that aggressive mother Herbivore doesn't find me makes me experience a feeling unmatched in most video games.
Some pain points for me:
- Map is a bit too large for 100 players. I think(?) I understand the purpose of migration/patrol zones, but anecdotally I have just seen players consistently in specific portions of the map. I wonder if a resource drain, season mechanic, or migrating AI would help some maps become more viable to live in while also making the whole map feel more alive. I would love to see more player slots per server if possible.
- AI. While I love the implementation of AI creatures, it seems that AI only spawn in specific portions of the map? I can't tell you how many times I have spawned somewhere and have starved just due to the lack of food. Also, as a Carnivore, I have rarely found any food or hunting opportunities in Sanctuaries. It also discourages me as a player from exploring too far on the map as I am worried I will lose progress due to just not being able to feed my dino.
- Tracking/hunting live animals/dinos. I feel that it is very hard to hunt the AI creatures or find other dinos (this may be a skill issue that will get better with time! So this one isn't so serious at this point). There are a ton of times when it is just impossible for me to find other dinos even though I hear them.
- No spawn point selection. I would generally just love to be able to select an area that I can spawn in. Not a specific or fixed point, but be able to select South Plains, Northern Jungle, East Swamp, etc.
Overall though, I am generally pleased with the game and looking forward to supporting it more. I really look forward to what is to come. I think I may even stream the game/make some videos to get even more content out there on it. I think this game really is doing a lot right and I look forward to new dinos, new mechanics, and so much more being added. Also looking forward to dumping a TON of hours into playing as a little Troodon terrorizing the map, one hooooowaaaaaaaaah (the noise they make) at a time. Reject humanity, embrace "hooooowaaaaaaaaah"!
Note to Devs specifically: You've got a really good game going and I hope you know that this returning player wants to continue supporting the development of what is current and what is to come. This dino nerd's heart is pretty happy.
Very high ping fluctuations on hordetest servers
make large animals be able to shake trees and it has a chance to knock a herrera down
some plant value adjustments would be nice, 20% trike eats through trees like they are lays potato chip snacks, while I know it's supposed to be hard to get by food as an apex herbivore, that is just kinda ridiculous.
Sparring feedback for diablo and trike. Some minor control changes that I think would make both trike and diablo feel better
- Crouch still enters sparring stance
- Left click while sparring is instead the normal attack diablo/trike does outside of sparring allowing it to do the held down LMB attack in spar stance and the thrash
- Right click is the spar engage attack
- Space bar is the block
These changes would it feel less clunky to use some of the attacks you use outside of spar stance without constantly switching between them
The block on trike/diablo should be able to stop others from doing the running push/flip on you. In exchange I do not think should be able to break out of being pushed just by pressing LMB it feels lame when I land the push on somebody and they just insta break out
Hordetesting servers are very unstable now; its horrible to play when the ping is in 200-300 and so much lags. Please, give us some otimization on this servers.
Make galli kick maybe stun something like omni or have counter to its pounce when he gets kick in.
I was omni and some random galli came he landed kick on me but at same time i was able to just pin him and kill him.
Its just kinda wierd for me like i get that galli isnt supposed to fight but like it just seems unfair maybe make galli kick make omni unable to pounce for like 2-5 secs.
i miss the orange roads that are so iconic for gateway in the hordetest. the new gravel looking paths are repetitive looking and don't render very well- they are much harder to follow and lack the gorgeous contrast of the old pathways.
Allow humans enabled filter in search interface.
It's impossible to find a server that allows them.
✅ Plus it crashes when you shoot a gun.
Can we add some more fish spawns (groups and elite fish) to swamp? The area has no food spawns. I swam around the whole of swamp and found maybe one fish group. It's especially frustrating when a lot of the swamp is 1cm deep water that you have to walk over. That or up the spawn rate 9/10 i get North lake instead.
Maybe allow ptera to latch onto heavier dinos like teno , stego , maia and etc but not being able to attack . Like in real life birds sit on various animals. It would be a fun mechanic
Hordetest servers are still awful with latency
I have a cool dinosaur idea that i think would be cool cuz its cool: Majungasaurus (a cannibalistic carnivore that is similiar size to legacy allosaurus.) it would thrive in more dry, arid places like highlands and would be able to go long periods without water. It should be able to live happily as a solo with a max group size of 3. Design idea below:
Would like for dinosaurs to be able to knockdown trees which they are physically able to do, it just saddens me watching a 9.5 ton trike stop dead in its tracks cause a small bush tree somehow has the power to hold the force of a 9.5 ton dinosaur in its tracks.
What I’d like to see in HT
I know some of these are obvious, just for the record.
- Night vision bug is back, please fix:)
- Grass render distance should be adjusted, or just anything to make it look better
Trike
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Add in the idle animation that was shown briefly in the skin creator before trikes release that had the neck in its proper place (not raised). I’m sure it needed fixing cause of the inflated nose issue, but besides that it was infinitely better than the current one that has the neck raised too high. Showing the idle I’m referring to in the pic below.
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More sounds to attacks
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I’m pretty sure the Juvi trikes 2 call is just a placeholder for now, but I’d like to see something that sounds more appropriate. (It’s like hearing a baby with a grown man’s voice)
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The only thing balance-wise I’d change is how fast it grows. It gets big way too fast. I’d personally make it take longer for it to reach 3 tons than it would for a dibble.
Otherwise trike looks and feels great, especially with its sparring now in -
Also Rex (duh), maybe in skin creator at least?
Omg whats wrong with the terrain, died 20 times to fall damage even on the slightest heights,get stuck on terrain all the time, cant traverse the terrain because the mountains are all to steep or i need to search for food in the middle of the night and ill follow my compas to the next migration zone,oh look at that,a cliff, try to find a spot where i can go down-was wrong im stuck on a rock and with luck i MAYBE slide down and survive but mostly i died,all dark my dino cant see very well guess i should just starve...truly terrible new player expierence, no guides no tutorials no tips no explainations,in a certain spot i saw alot of floating rocks,and WHYYYYYYY cant u smell other players? I dont know if this is ment to be realistic or we just play, but small cliffs can kill me,while im tapping around in the dark,in untraversable terrain,walked half the map, found an unlucky player that lost the fight with me,survive a lil bit longer to fall from a cliff again(and again) ._. , that was my first 7h in the isle
Remove the stop drinking water stun that was placed on the hordtest that made you unable to run when you stopped drinking. These "safe drinking areas" should remain... Deinos must also know how to use their ability at the right time and have a preference for slow and large animals, but with that added, literally nothing that Deino can catch will be able to escape, even though he had seen the deino before and fled
So many of the "glass cannons" (Pteranodon, Raptor) are just completely stifled by the horrible stanima system still. How do I have to rest 5 minutes after flying half a mile in elevation , yet Ceras are out here running marathons from full to 60%?? make it make sense.
Add attack sound for trike
Even if it’s just legacy ones temporarily tbh
Pachy changes (reposted)
Remove the bite and replace it with a head "jab" almost like to push something out of the way.
At low speeds this is simply just a jab or a bite that does the same damage it does now, tapping it does a short attack forwards as something that requires no stamina to use.
While running, pachy can hold lmb to lower its head to transform this ability from a light attack into a primary stunning ability. While pachy is not actively charging up and slamming it's head down to inflict fracture like its Right Mouse Button, I figure this would be akin to diablo's ability to push its opponent.
While the action of initiating the attack costs no more stamina that it would take to run, the heavier an animal is, the more stamina it would take to push it along.
Against "lighter" creatures like omni, dilo, and herrera you have no problem pushing them along and potentially able to throw them forward/to the side
Against heavier creatures like cerato and carno, pachy (depending on the place it gets them) can either have ease with pushing them or the creature can fight back.
Attacking from under the leg allows pachy to get leverage over them and push cera/carno much faster as they use their one foot on the ground to hobble and keep balance, the same goes with the rear of the animal, if you can get under them and push them up there isnt much they can do about it. however, pushing from the chest, or front of the animal wouldn't be advisable as they can obviously fight back.
While the animal you are attacking is on your head or being pushed up against it, pachy is advised to push them off a cliff or into a wall/tree. Doing this would allow you to do more straight up damage rather than simply pushing them around. Once up against a wall pachy bashes it's head into the victim a few times, and then can ram them to do bone break. This discourages pachy from playing out in the open and would give them better chances on rocky terrain like a mountain goat
allow certain herbs if big enough to knock down trees that hold diets up above, allowing a more quick and easy meal versus knock one down eat repeat you can just knock the whole tree down
Add a bile resistance mutation that gets unlocked if you survive it
I think the minimum requirement for night vision should be that you can clearly see your entire dino and some of the ground around it. The current night vision just isn’t fun. I get that big dinos are supposed to have poor night vision, but at least being able to see your dino and a few centimeters around it would be good. Something like the night vision in Legacy, where you had a small visible circle, but with an Evrima twist.
Add some befits for nesting so that its actually encouraged, like buffs or special parental mutations so that parents actually want to nest.
Deinos need more traversable waterways throughout the map. It’s so boring being stuck in one place…
Honestly just make the overeating one also have vomit sickness resistance or something of the sort as a side detail because otherwise it’s just useless with how your food caps at yellow when you eat something huge even if you were missing only 0.01% of your hunger bar
Make all dead bodies in the water float as a countermeasure for players who deny the body
Hello lovely islanders! ^_^
With the eventual coming of Elder, nest changes, and Gen3+, I'd love to see more mutations added to the game. We have 24 slots to fill in the future, and it would be amazing to have enough quality mutations to still be a hard choice and a focused build.
Here are some new mutes that I think would pair well with other popular mutations so you can make full builds across multiple generations.
Pack Bond: Deal 5% increased damage while within 20m of your group members. Group members take 5% less damage from your accidental bites. (Unlocked 2/3 slot by spending more than 30% of your growth while in a group.)
Den Mother: While you have hatchlings that need feeding, food, water, and nutrients drain 15% slower.
Fight or Flight: When above 50% HP deal 5% more damage. When below 50% HP gain 5% speed.
Stay Quiet: All actions except calls make 50% reduced noise.
Stuck Pig: Cause bleed to tick 5% faster.
Easy Target: Mimic the calls of your species at a younger life stage.
make the rain quieter
add more fish to the swamps and the rivers around the swamps, especially schooling fish. At the moment its not a really viable area and its such a shame because its rly good looking, i would like to see more semi aquatics living around that area, now its just abandonned and you can't really survive there.
remove mixpacking for the following reasons, the community as a whole dislikes it, it ruins game experience for newer players causing you to potentially lose active players, it forced those who dont agree with mixpacking to go play on an unofficial server because you see no issue with it.
Secret Mutation Idea
Adrenaline Rush
When below 25% Health, get a 4% speed boost.
How to unlock:
Survive being under 15% Health 3 times.
I guess it's my turn to appeal to the developers. Although I appreciate new and exciting changes like foliage reworks, visual indicators on screen, slipstreams, sparring, and what-ever else you have in store... I would kindly ask you to first reprioritize and focus on some elements having a significant negative impact on the overall player experience.
Areas in desperate need of attention (in my opinion), should instead be:
- Fixing the hacking issues.
- Fixing night vision (the requirement to play 95% of a day cycle with nightvision on should be evidence of a broken feature).
- Fixing overall game performance (improve ping, improve FPS, improve hitboxes, improve collision).
- Fixing map locations causing frequent '/unstuck' requests.
- Fixing light flashes/flashbangs when you look up or down with the camera.
- Fixing sound imbalances (why is the rain SO loud, why is Troo/Dilo footsteps SO loud, why is Stego footsteps SO quiet?).
- Improving the server capacity (to assist with reducing queue times, as well as balancing the size of the map).
- Improving the relationship between PZ and MZ to more accurately serve their purpose.
- Fixing food getting stuck in the mouth.
- Fixing food rotting WHILE you're eating it.
- Fixing plants not giving sufficient hunger - (oranges give 0.2% which drains faster than you can actually eat, some fruit are stuck in trees and can't be reached, same diet type spawning consecutively).
- Fixing AI spawns.
11.1 Deinos can't find fish reliably.
11.2 Adult Beipi's are being one-tapped by elite fish.
11.3 Baby Carnivores can't find AI to feed off (why are there no small AI in sanctuaries for baby carnivores).
11.4 Sanctuary mushrooms can't be found (you're knee-high to a grasshopper and can't see them reliably over foliage which is compounded by a broken nightvision feature. Why are they not sniffable like other plants).
11.5 PsiTacos can be heard, but never found. - Fixing mutations.
12.1 Gastro creates a significant imbalance when dino's can overeat to instantly heal to full.
12.2 There's no value in locking you out of your first mut if you accidently forget to pick it before reaching 40%. - Fixing terrain collision (A FG dino shouldn't get stuck in place by a slight lip, or pebble, or sapling tree).
- Fixing inconsistent fall damage.
- Creating further incentive to nest.
- Fixing the ability to spam calls - there's a vocal indicator that depletes, but has no impact.
- Fixing Dino imbalances (Ptera stam, Herra stam, Raptor stam, Cera vom stunning/locking you in place, Dilo venom not working, Deino's can't see properly underwater, Dryo non-existent ++ ...).
- Fixing the steam store (updating the default branch, updating the screenshots, updating game information).
- Fixing the lack of tutorial / new-player support / better utilizing the (tab) status screen.
- Fixing the community engagement (this chat is flooded with the same requests, a lack of developer engagement and communication, lack of detailed patch notes, lack of roadmap, lack of developer support).
As a frequent player, I am frustrated that there are small actions that can be taken to significantly improve the state of the game, but it feels like these requests fall on deaf ears. Is anyone out there? Is anyone listening?
I'm happy to discuss any of these points further - feel free to contact me directly.
Noticed while in the hordetest, both ceratopsians are able to perform their press and hold LMB shove while in/under the water. I don't believe this should be possible (and think it's likely unintentional), but wanted to bring it up jic, as I haven't seen anyone mention it yet ^^
Please make a sparring tutorial video with the release of trike
buff pachy a little buff its weight by 100 and buff its bite force by 20 nad buff its speed why should it be a bit faster than cera pachy rn alone is just a free chunk of meat
Trike frill looks too awkward
I suggest to completely unlock the colors for all dinos and give us a color wheel. So what if we have neon puke dinosaurs, its only a disadvantage to them anyways. Its more fun if we can customize it more
natural dinosaur progression.
newer or more casual players should be pushed towards smaller dinosaurs, whereas the larger ones require much more skill and ACTIVE effort to play and maintain.
faster food drain, worse night vision (but absolutely not blind like trike, dont think we didnt notice the screen gets DARKER when you turn on nightvision.) and more incentive to move around (maybe rotating diet like on spiro for herbivores, and again less and less food retainment as you get larger)
as it stands, cera is far too easy to obtain. same goes for trike, stego, etc.
i know that its already fully implemented in this way, but cera being able to eat rotten meat whilst actual scavengers cant is horrible. that would be one thing, but for its bacterial bite to exist and in correlation makes it even worse.
cerato should have to develop bacterial bite other ways, such as when they get low on hunger or sickly it kicks in. and smaller creatures such as troo, hera, omni, and maybe even galli should be given the ability to eat decaying meat instead.
smaller creatures should have less diet drain, higher scent range and new players should get popup tutorial queues (like on legacy) that further push people to try them first. a speed buff to smaller creatures juveniles would also help them escape easier, making them more viable. a good 30% of the roster is never even used because theyre simply not viable. increased hearing, senses in general might also be nice. built in hypervigilance for the smaller herbivores perhaps?
nesting should also cost a lot less for smaller creatures, a dryo or hypsi should be able to breed and spread like RABBITS. the food drain for gestation should be larger on larger creatures, not the other way around
spread out ai spawning. there were 4 more behind me
I thought we agreed that pitch black darkness wasn't fun nor scary nor realistic... (And yes, for some reason it's darker with nv on)
A couple aesthetic details that need work with the human infrastructure on the island.
-roads should have tire ruts or some evidence of use. Even if the island is abandoned, those ruts can persist for a long time on well traveled dirt roads.
-Really consider how the construction of roads, tunnels, and buildings would affect the terrain. Having to blast out areas to flatten them or build into hillsides would leave its mark.
-Buildings need foundations. Even the giant domes would have them. Consider that when designing the terrain around them. Some areas around the biggest dome are a bit crazy with how the elevation changes and how far up the wall the terrain still intersects with the structure.
-Environmental storytelling is a powerful tool. From something as tiny as how items in an office are set to something as big as a landslide destroying one of the long-abandoned roads. I can see some attempts at telling some kind of story with where props are set, but also don't make sense as far as it being an active facility at one time. Think about how and why items end up where they are.
-Water damage, water damage everywhere.
-Guard rails in varying states of damage along roads. Serve two roles, adding a more realistic feel to the roadways and possibly preventing players from stumbling off a cliff in the dark.
-Signs and labels. The people working around the island would have needed them on buildings, roads, pipes, etc.
-the huge fences and gates make zero sense. Work on the layout a bit more.
-There are some cargo crates washed up on the east side of the island. Maybe put a low-detail cargo ship wreck just outside the play area for a neat detail.
Everyone should be asking them to fix the hacking situation, and expand the boring roster. Not asking to put tyre tracks on a dirt pathway LOL. if you think thats where the problem lies your completely delusional!
CAN WE PLEASE GET RID OF THE STUPID DISCONECTED FROM QUEUE THING? ESPECIALLY WHEN IM IN IN THE FIRST SPOT AFTER WAITING A HALF HOUR!!!! WHY IS THAT EVEN A FEATURE? YOU'RE TELLING ME BECAUSE I WAITED A LONG TIME I CANT GET IN THE GAME? FIX THS BUT BOOTY BANANA SPLIT BUM AHH GAME
with the introduction of apex dinos, we could use some mechanics to increase playability of the lower tiered dinos. ex a disease mechanic to rotting bodies to discourage arena style camping of areas and increase ceratos and pteras for clearing bodies. maybe increase pteras smelling of dead and have it so ceras killing pteras removes the body buff so that they are encouraged to allow them to scavenge areas near them. just an example of a mechanic soley for playability
galli's paranoia mechanic should be lessened with the amount of group members and will have different names in the status report
1 galli - 100% paranoid (Paranoid)
2 gallis - 75% paranoid (Anxious)
3 gallis - 50% paranoid (Nervous)
4 gallis - 25% paranoid (vigilant)
5 + - not paranoid at all (content)
1st image is with gamma and night vision, 2nd is with only gamma. Can we please not have the game be genuinely disgusting to look at when played "properly"?? I really just don't get it, why does the game look gross when you use the integrated mechanic and amazing when you just increase your screen brightness. Don't even get me started on this hordetest's light levels or how its so cancerously gross to do anything on legacy that people use a custom snow map to be able to see more than 3 feet at night. Please Isle devs, learn from your mistakes. I love this game and want it to be good.
10752.5
Thats the health of a rex with the Congenital Hypo mutation against a trike. Almost 1.4k more health in one of its most important match ups. We need this mutation to be reworked before Rex comes into the game.
Trikes NEED better night vision, currently a large portion of our gameplay is set to sitting in a bush and waiting, and if you get attacked there is no counter to it. I am not saying they need to be able to see clearly, they just been to be able to see in general.
when eating fruits like bababas or oranges holding E should allow you to keep the animation loop going
Adding onto this, Galli’s paranoia mechanic sounds are very predictable because no in-game creature makes those sounds, instead of the current sounds, replace them with the walking and twig snap sounds of Carnivores like carno omni and maybe even Herrera.
Just a couple of thoughts on Trike with the latest hordetest update:
Trike night vision appears to be broken once again. It is darker than the day time.
Another issue with night vision is that it appears to be tied to your camera, not your dinosaur. I think this needs to be the opposite. As it is, trike and steg can't see the ground, or even their own dinosaur for that matter. You have to zoom in to your dinosaurs head just to see your feet. This means that zooming in extends your night vision.
The effect this has on dinosaurs with greater night vision means that players can extend their range of visibility, simply by zooming in. I don't think its fair for some players to have an advantage just by zooming in, and others to be forced to zoom in just to be able to walk. Attach the nightvision to the dinosaur, along with how big the range is depending on how high the dinosaurs camera is set.
Lastly, the new block animation for trike most of the time doesn't play. So even though I'm holding right click, I'm not sure if it's working or not.
Make Omni More Fall Resistant...
Dude falls a Little Height and dies...
The nv outlines should be based around the eyes not the camera, it doesn’t help me at all to have outlines behind the dino where my camera is
posting this for sammy: "Please enable IK on logs like this for animals like deino/beipi/pteranodon. It looks a bit weird having their backends float or go through the log."
Make dog stronger
let me report ppl and get a death log like what?
I want to preface this feedback by acknowledging that I'm not a developer, nor can I pretend to understand most of the work that goes into the development of a game. However, I have QA'd for games and game mods, participated in countless Alpha and Beta tests for numerous game types, and experienced a variety of developer styles. That being said, I want to make some suggestions that I feel would help tame some of the community toxicity.
I read almost all of the Developer responses in the Isle Discussion channel, just trying to keep up with possible upcoming changes and maintain my understanding of why certain things are the way they are. But we shouldn't have to rely on community videos and posts. A LOT of feedback here is constantly repeated because there isn't a 100% reliable and accurate source for what's going on outside of the monthly Devblog (which is always super exciting and I love them). But the Devblog doesn't always acknowledge bugs and issues.
So Devs, my suggestion is to PLEASE invest in a Community Manager of some sort. Even if you cannot offer pay for this position, create some sort of application for community members to apply and volunteer, because there has to be someone out there who will do it. (Or maybe someone already does some of these things and we just don't know.)
This person should be responsible for the following:
1.) Regularly reviewing the feedback channel, keeping track of the most upvoted requests and consolidating it to make prioritizing changes that the community cares about the most easier for the dev team.
2.) Discussing these things with the devs, finding out what is possible/probable.
3.) Creating bi-weekly or monthly "Developer Feedback Response" posts (possibly in a new "Feedback Announcements" channel?) which would obviously need to have the contents reviewed by the team before posting as I'm sure each section of the Devblog already does.
-- This would give the community a rough estimate on time frames for highly requested fixes and changes. (Yes, I know the common "this is subject to change and may not be final. But just preface each post with this in big bold letters.)
4.) Creating and possibly monitoring a Community Guides channel in the discord, allowing content creators to have a more focused space for sharing this information. These could even require needing 'approval' to be posted to ensure accurate guides.
-- I understand not having an official guide yet, as so many things are still likely to change, but one of the main complaints from new players (and old) is not having reliable and accurate sources for basic functions of the game. The Community Manager could respond to guides to correct inaccuracies and verify accurate sources of information for players.
5.) Help keep players informed using these Dev Feedback posts on what is currently being worked on, what the devs acknowledge as issues, and communicate the current setbacks with us. It's okay to be having trouble fixing things, we just want to hear that you're trying and know how we can help. Even if it means telling us that "X request isn't a priority, but we are open to suggestions on how to balance or improve this particular thing."
Please don't take this as hostile. I love The Isle and I'm so excited for its future. With as many times as progress has been set back over the years, the updates to technology, and the fact that it has a smaller team, I still respect and admire the vision and where it's going. Just... please help us understand a little better.
Thanks for reading if you made it this far ❤️
get rid of gastro its insane but buff health regen of carnis cause it does take so long to regen cera health
add log-in protection, even like 10-15 secs, i don't want to just join in be killed before i can make any action because my dino is showing up before i even have a chance of doin anything
I think that every playable should have decreased hunger drain and increased stamina regeneration. It is insane that you have to eat so constantly, and even if theres food everywhere, it gets annoying to just have to munch on something every few minutes. Stamina regeneration should just be increased, because I dont wanna sit all that time, like god I have asthma and I can sit for less time and get myself going again than any dinosaur in the game. And also, if we consider the hunger drain to be slower, we should decrease ai but keep small ai like chickens for baby and small playables.
Why you may ask? Because I think the game should supply us with actual migrating instead of just not being able to walk anywhere without having to eat again or rest again every not even few minutes. The map is beautiful, and moving from place to place shouldnt be a horrid problem, but at the same time it shouldnt be extremely easy. This could also somehow fix hotspots, since people wont hoard at a place risking moving somewhere else would cause starvation.
Evrima; With Tentonto at 9pm, NV is on. I can't even hide in a bush because I can't see. I have no chance to hide or even defend myself against a Cerato, for example. At least then I would be able to see around me in a small circle like in Legacy. This makes no sense and is not enjoyable.
Nothosaurus
Weight: 500-1000kg
You could spawn as notho in sea but also in lakes.
It would be very good swimmer and also pretty fast on land for any aquatic lizard.
It would deal a lot of bleed and its able to grab targets 30% his size and trash them(while trashing there is a chance it will basicaly throw his prey away and it will be able to run away if notho doesnt catch it)
Also on bigger targets like 50% his size his attack will instead drag the dino towards him and pin it while its pinned (the pinned target can hold E to habe a chance to escape the pin) notho can slowly drag it towards the water (if dino doesnt escape before it gets dragged to water its done for)
Notho can catch mutiple small fish in his mouth at once.
Also it can drink saltwater
(This is not all it could have i just dont have anymore ideas)
Make the splashing noises quieter, especially for beipi dolphin dive. For an animal that small it shouldn't be splashing so loud
Please fix Maias stance changing during the HT as it’s the perfect time to do so-
Maia physically cannot switch stance from bipedal to quad or vice versa if it makes ANY noise, not even a small f call.
This is especially worse when your in an active fight, some of the best Maia players right now have figured out a way around how to be more agile and be very careful with stance switching, but if you get bit even once, you have to wait for your Maia to go out of the hurt animation/little grunt call to be able to switch, you can imagine how much worse this is when something is riding you, like a dilo, carno, good reaction ceras and Omnis and more, they lock you into staying whatever stance your in and you have to desperately find how to shake them off, it’s like a form of cera vomit lock, can’t move-
I shouldn’t be locked into bipedal/quad just cause Maia makes a noise, this is a hadrosaur bug and it would really cause havoc on Para, Shant or any other hadro we’re getting-
(This can be tested very easily, just 1 call and spam space/ctrl, you won’t be able to switch stance on live branch or HT.)
HT is the perfect time to fix this oversight or bug cause Maia seems to already have got a sped up attack that isn’t synced with audio or the other animations.
I see it has already been brought up earlier, but I would like to quickly repeat that stego can hardly see in hordetesting (build: 0.19.150).
So much so that during nighttime - or during rain in the day, when the sun is blocked - it is nearly pitch black. Night vision is more like dark brown.
This makes navigation in jungles, where there is little sun, very difficult, and I tried to run to open ground asap just to be able to see something. Sanctuaries, especially, were tricky.
I personally don't mind having less sight for stego than other dinos, but this proved to be incredibly difficult to play with.
Growth size is unrealistic. As a baby diablo, you can be the size of a juvi boar and still do 7x or 10x its weight realistically. I think size should be more dependant on the weight of the dino.
I can already imagine how many crosses will be put under this proposal, but I want to be realistic. 🥲
I don’t know what your financial situation is, but I have concerns that at some point we will be left without development support.
So I’m just throwing you an idea: make some animals for paid DLC. For example, animals that were similar in gameplay to what is already in the game, just with a different appearance. The same iguanodon, for example.
an auto-run button would save people a lot of finger pain
Auto-walk button please.
And auto-sprint shift for water movement, like we've on land (With customizable key-binding) 🙏🏼
Can anyone help me fix the black screen when starting the island?
You can't say mutation is wrong because of single situation about Rex and Trike.
Better to suggest that they have same weight.
The light and NV in this always too dark game is the biggest issue atm. Has been explained in detail several times by others. May be consider hiring a professional for this matter. It can be considered to be a standard feature for any gameplay and it starts getting frustrated since it is well known for a LONG time without real progress.
I rarely complain, but this NV is a real hindrance to gameplay in HT, far far too dark :/
hord test we play trice to test at night nothing can be seen because of the darkness i can't walk cheats can now cut us more easily good games
Give Giganotosaurus the respect it deserves.
Back in legacy, Giga was usually dominated by animals around its size. While Giga is less built for combat and more for hunting, I think it has more potential to offer and shouldn’t be treated like a pushover.
As I see how much love you devs treat Rex with, I don’t see Giga being any different from its legacy counterpart. No new special mechanics for it or whatsoever. This is a mistake and I think Giga deserves more.
My suggestion is to make Giga the ultimate blood demon. This animal should cause rivers of blood to flood and slice parts of their prey apart (insane bleed and flesh grazing). The potential brutality I see in this predator should not be avoided, rather consider it and make the most out of Giga. No, it’s not gonna beat Rex in a fight but should not be annihilated by one.
So please devs, don’t disappoint us Giga lovers and please us with what Giga could be.
remove this from ht
Please, Allow Galli to Eat hacthlings , not just A.I
Hey, i don't know if this was planned already or if that topic was discussed so far, but i think there should be some kind of tutorial or overlay in evrima which shows new players how the different systems work. What i mean by that is for example an understandable explanation on how the stamina system works, because as i came from legacy i was trying to walk slowly to regen stamina after being low on it but it didn't regen at all... till a friend told me that there is a certain threshold on percentages for the system. The next question i found out about like 4 months later is that you can actually see the percentages when shifting and hovering over the symbol. I would love some kind of overlay that makes the game more accessible at all. Especially for new players!!
Hey Dev's!
Discord suggestions :
Rather than the Feedback section that you currently have, why not have it as the actual dino's themselves as sub sections to the feedback. EG :
a) Deino
b) Cerato
c) Trike
etc etc ..
- This would create QOL when searching for things ( for you guys and for players )
- Players would know where to post for the Dinos that they love/like and play.
- Remove the 'balance-feedback' as this would be within the Dino subs.
this is with NV on, while playing trike. im legally blind so i think this needs a fix/buff
Fix dibbles being able to knock you down by hitting your tail. Its the dumbest thing ive seen in this game so far
Pls fix HT servers , ping goes wild whenever it wants , its not okay , cant count how many times I died bc of ping spikes
https://youtu.be/S7Myy6FxJWY?si=jZwmvZVQqWzQeb12
I am posting this link from elsewhere as proof to demonstrate my point below about how absurd it is.
It's been a year since dilos release and it's clones have been the most problematic rmb ability since day one.
Countless times they have been malfunctioning in the form of being invisible, or not doing damage, or being uninteractable, etc.
From a design and balance point of view, I've always wondered how it's possible for something to happen for over 12 months without once being addressed. How is it okay to do thousands of damage after 1-2 bites completely risk free from miles away?
How is the response to all of this repeatedly just patching dilo clones from being buggy back and forth (no damage > damage + can't interact > no damage > damage + can't interact).
I really don't get it.
Something needs to happen asap. Either disable dilo till it's rmb is entirely reworked so that dilo actually has to actively do something to inflict damage, or just remove clones entirely and make venom do damage at fixed intervals but massively reduce damage (cap it at 20 per tick for a total of 120 over 1 minute or something) or simply just remove damage from it permanently and buff it in other areas that hinder the target. I don't know. But the current clones concept doing thousands of damage risk free like a magic spell caster is unacceptable.
And btw there is no bias against dilo here. I was a dilo player too, but it just feels so unrewarding and cheesy. There is minimal skill, challenge or interaction with the target involved.
this stego should give more than 60% of hunger
Herbivore capabilities to eat reeds, algae, lilypads, etc from in ponds/lakes, right on shore! This could create even more hunting opportunities for Deinos.
add more food to MZ simalarly to petits peids server, so that at least if we're gonna follow the laws of nature we get rewarded instead of barely enough food
Make corpses look diffrent depending how much they have food for you to eat from. They would slowly have less meat and look like you are someone skinned em.
Also i think tearing meat should now make you rip pieces of meat while tearing to get organs.
Lastly i think if you eat whole thing and organs are still in it tou should get nutritions (i think that is a thing already but just making sure if it isnt)
up the food value of corpses please right now a corpse the same size as you gives you like one full stomach and a little more. I feel like, in order to make the game less like a deathmatch, a kill that you get should really make you able to chill for some time. I feel like this is especially needed once rex is in, as it probably can´t just find and kill trikes or stegos all the time and would just go on a killing spree in order to survive (as it would need to eat big things pretty often if food values stay as they are)
Maybe instead of a "Knockdown" Lets revise it to more of a push/stun, maybe sitting the other dino depending on its size, on its butt.
So Dibble hits say a adult stegos tail and the stego kinda leans downward on its butt. Or is stunned for literally 1 second or something. A push animation? Could differ depending on other Dinos size.
If the Stego say is hit on the end of the tail then it should definitely do little to no DMG at all.
please add more of these rocks around the map (this is from spiro)
Make pteras swallow their food while flying.
In the next patch for hordetest please add T rex in the skin creator
More weather types would be cool
can we see which server we are queued in now that q times gotten longer?
Silly and or goofy idea (or big brain idea depending on what your thoughts on the matter are)
Sauropods should be able to spar, but with their necks, giraffe style. And use their little foreclaws in the mix.
Make the stencil range of the night vision be centered around your animal rather than you camera
Night vision right now is a bit of a mess but there's one issue with it that affects the animals with poor NV the most and that has ALWAYS been present, the range of the stencil effect as well as the pulse is based on your camera's positioning rather than your animal's head/center of mass.
(Side note: In this hordetest patch this is how night time looks like for nearly ALL animals at ALL times and not just during twilight, as a triceratops I would become blind and STAY blind from the moment the sun set to the moment it rose in the next morning, no matter whether I had night vision turned on or turned off)
On the left image I have my camera fully zoomed out and looking slightly downwards, you can notice the range of the stencil barely covers the distance between the camera and my stego, making everything else past the animal (and even some parts it) pitch black and impossible to see. This makes navigation nigh impossible, looks absolutely awful, goes against the whole reason of the stencil effect and pulse existing and makes me want to stop playing the game at all whenever night falls
On the right image I have my camera fully zoomed in and with the exact same angle, you can notice how now I can see MUCH further away, enough to fit an entire other stego in the range, as well as being able to actually see my own animal. This allows me to navigate the map and be able to defend myself while still being very much vulnerable to creatures with better night vision, instead of wanting to log off or go AFK for the entire night I feel like planning ahead of time and playing more careful so that I'm not caught in a bad spot.
Being forced to limit my field of view EXTREMELY by fully zooming in feels awful but is the only choice I have as otherwise I become completely blind. Making the stencil/pulse range centered around the animal and not the camera would fix this issue.
I like that when it's super quiet and I 1 call as a maia, there is an explosion of scared bird noises in the distance. Dunno if it's like that for other dinos, but it's a great small touch.
Make it possible to anticipate a punce with bucking. If you buck before a raptor hits the punce they fall off before doing damage/bleed.
Remove the run-lock when/after drinking water. (A deino can ambush perfectly fine prey without severely punishing the players that pay attention and react in time by forcing this 'lock').
Also let us run backwards again in sparring, noticing the restrictions heavily put on Trike ht. I've not tried dibble yet in this ht, but I could imagine he also was put under those restrictions..
https://www.youtube.com/watch?v=8vZNF6mxJ-s Need i say more? create more realistic vegetation assets and textures, Change the atmosphere abit to make it look realistic instead of a poorly made jurrasic park movie.
Got a lot done for the Allosaurus! Added sniffing, sitting, a bite attack, and improved trotting animation speed based on feedback. Also began testing on a massive 100x100KM landscape. I'll keep fine-tuning everything, from locomotion to the environment, and refine it over time as always! WIP.
📌 Bookmarks
Bite Attack — 0:00
Sitting — 0:11
Sniff...
just to throw my 2 cents in, clould we maybe have cera actually have a designated 3 call and just the chuffing? the 3 call it had in legacy was one of the best sounds in its arsenal
yeah, everyone is mad about current nightvision. it's definitely not in a good spot at all. consider:
-
increasing the green stencil brightness on creatures with worse nv so even things with bad vision can still perform basic navigation.
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reduce or remove the nightvision flickering when you are looking around at different areas of light. i get the whole flashbang effect thing you are going for there with bright lights, but for people like me with chronic headaches and also people with photosensitivity, it makes your game actually painful to play. me just looking around the landscape should not trigger this effect.
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also please have the nightvision area of effect center on the dinosaur, not the camera. zooming out actually reduces your range of vision which is kinda annoying.
play around with different creatures having different types of vision at least. trike has bad night vision, give it very low color/brightness but still at least a discernible stencil. troodon and dilo have great night vision, let them see clearly at night with more light & saturation. dryo sees decently well at night, but maybe it has bad color vision so it's more grayscale. etc. etc. you get me
Whats with the Ping on HT? Its been horrible for hours and its not gotten better
Make Carno cannibals again pleasee T.T
please make elder death time 4x the dinos growth so you dont play for 6 hours just to have a fg rex for 30 mins
and make it get weak fast in its last hour
Bring in more fish types, each giving different diets. Also, make them move around more. Seeing migrating fish flopping off waterfalls and moving around bodies of water would be nice.
Bacteria from ceras bite needs some rework. Considering the role of cera in general it is a scavenger and corpse bully but it have way more than enough in its kit to be effective hunter. The most broken thing out of all cera have is bacteria bite causing vomit sicknes instantly if target's stomach filled with bacteria makinng vomit interrupting any attack, hindering movement.This generally just way too offensive oriented with current set up. Like isn't it odd and unfair for anyone that you just got bitten by cera and then instantly vomit right after that?
So, what I would propose to rework it?
1)Charged bite shouldn't have increased amount of bacteria - it is already offers great damage,this doesn't have to be even more meta action for this dino.
2)Vomit sickness should start with time delay (preferably 2-3 minutes) after bacteria filling preys stomach - makes people regret messing with cera later rather being punished instantly by annoying stunlock and debuff
Please allow parents to earn extra mutation slots by nesting!
I suggest one mutation earned after every full brood raised, with brood size depending on species. if half the brood dies, you only need to raise half a brood next time to get your mutation. Allow this until the parent gets all the mutations you can possibly get by being nested in yourself.
To prevent parents from eating their kids, I recommend awarding the mutation after the kid logs out, or after the kid survives for a certain amount of time, or maybe reaches a certain percent. This encourages parents to actually be concerned if their children live or die, at least until a certain point.
Download Evrima by default!! It's super disarming as a new player to load into the game, find no servers, then go search on GOOGLE "why cant i play the game I just bought?" to then read a reddit post explaining you have to go to steam properties and download an additional beta.
fighting music slider please for the love of me. the normal music is so freaking goated and plays at the perfect times, but the FIGHTING music sounds good but having it play over everytime damage is dealt? im over here killing bunnies and it plays like im fighting a army yk? please just add either a "battle music" option next to "manuel alt attacks" or make a slider for it.
Directional or species specific damage, giving different species different damage textures for example:
- slash textures for Omni, stego, trike, dibble (anything that uses a slash attack.
- byte wounds (like this image shown) for Dino’s that bite for a living
- mix for Dino’s that do both
- blunt trauma wounds for Dino’s that don’t use any form of weapons but instead use blunt force trauma to attack. This can come In The form of deep purple grousing to indicate bruising or hematomas forming under the skin.
Damage Effects like these would be far more interesting then the current damage textures
dev team please give us back normal troodon speed its unbearable to play troodon when it takes three light years to travel from one spot to another the only thing troodon ever had was speed and being nible what is it now if none of that "facepalm"
slight injury debuff (will make people think twice about being agro just to be agro)
1-Between the rain and thunder glitch that keeps going on my headsets with no storms or rain then getting killed.
Then having my dino at 50% logging out by going to sleep, logging back in and having my dino at 13% WTF. It’s getting very frustrating to like the Game when things like this keeps on happening after a year.
the swamps just feel...barren, no AI spawns, no fish spawns, if i spawn there i either reset or head out immediately, i feel like a dev's afternoon of handplacing a few fish would make it feel alot better
Storms are really loud right now
Omni should be able to climb trees as shown in the concept art!
pachy sparring
NV making the game darker is so painful. The game overall is too dark in general-- never in my life have I seen the world submerge in total blackness while the sky is that light lol
Proximity chat for those in your group in-game? You could Opt in or out of it like you do the initial group invite?
Stegos most powerful attack needs a better cool down. It's absolutely ridiculous that he can swing as fast and as many times as he wants compared to the Trike who has a longer cool down on his hits. This also includes other characters in combat of course. But trike should be way stronger in everway as even a sub adult. This seriously needs a rebalance of the game.
I'm not sure why, but why does Maia and certainly Triceratops have legacy turning? I'm so used to being able to turn in place while walking after my camera is past 90 that there have been some times were I could have fell to my death.
I dont like the vegetation in the game to be honest. Grass looks bad, shrubs look bad and trees are the only thing that look good. Maybe overhaul some of the assets in a future update or hire a designer cuz for now all we have is ue5 marketplace stuff
remove this part of the map and add a coastal region this place is probably the deadest place on the map
Give AI some visual gore when you eat them. They don't have to have organs but it'd be nice if they looked gorier
Increase Carno's Weight and Biteforce it doesn't feel right that they're the exact same as Cera and adjust the charge so stuns things up to 1 Ton and staggers everything else up to its weight
Dont allow being pounced to prevent you from sleeping, was just trying to log off on my stego and a troodon was trolling me by pouncing on me every time i was close to logging out
can we make dinosaur specific settings? kinda like marvel rivals where you can choose a dino from a roster and then change its settings, i hate having to switch settngs everytime i play a different dino.
sanctuary does nothing omnis and herras can just get you and then run away so fast that there no point in a sanctuary if it does not even provide protection.
As a colorblind person (red green color blindness) PLEASE add a color blind mode, it doesnt have to be crazy where even the grass, trees, and blood suits a color blind person but I would like if I could tell the difference between a green skin on my dino or a red skin on my dino, I would like this game a lot more.
I know trike is supposed to be incredibly strong but Trikes stun lock is overpowered, I was a Maia and I got hit once in the dark, and I was holding shift and w and I held it down constantly and got hit about 10 times and eventually died, there should not be an infinite stun lock on trike
(Side note I could not see AT ALL)
Instead of giving fruit more food give them more diet, so if we will eat a banana for example we will get more diet to hunger than eating a plant
Rename Photosynthetic Tissue to Diurnal
We have a mutation called Nocturnal that is literally the same thing for the night, why not make it the proper name for day time instead of a wide combination of words.
we desperately need more ai spawns in the areas that are more dead than the rest. spawning as a deino in swamps is basically instant death. never enough players to sustain food and no where near enough ai to get you big enough to survive the journey inland. you just wait to starve or drown yourself.
Please change the font or style of the letters “O” and “D” in the nesting tab.
They look very similar, and when sending codes to other players, there tends to be a lot of confusion.
Let the splashing sound if we get into water depend on how big and how fast the dino is. So a trotting beipi hasnt the same volume and sound as a sprinting deino and so on.