#general-feedback-discussion
1 messages · Page 264 of 1
oh i dont play stego
wavepoole the infamous stegosaurus main
i dont particularly like slow animals
i just think it looks dumb
you tell me in full confidence that the raptor violently clipping through the plates of the stegosaurus doesn't look exceptionally stupid and we can go from there i guess
i play troodon so technically i'm putting myself at a disadvantage by suggesting it lol
it's genuinely so funny to me that people take this as a "stego main" issue and not a "this looks genuinely garbage" issue
I value PvP balance more than realism
pvp balance wise, there's no reason stego should be hunted by raptor beyond the limited roster. Stego is the ultimate flank defender, designed to deal with animals like raptor with ease, hence the vulnerable head and lack of any resistances.
i think raptor should honestly be hunting creatures like maias, dibbles, trikes or shants, where they can take advantage of exposed flanks and properly hunt them, rather than hunting the thing with tools perfected to simply slapping them away and instantly killing them
i've always felt that raptor and stego PvP has always been super forced because it was the only big herbivore, which is more the fault of it being added so early and before any other big herbis
tbf I think it looks okay clinging to stego from the side but it looks silly clinging from the back- like one white/grey raptor in the photo is literally inside a stego plate lol
@limber hull why are you against an anti-mixpack mechanic?
No one likes mixpacks except mixpackers
And if you want to mixpack and be bored out of your mind, you could always go to a private server with said mechanic disabled
that's what i'm saying
because generally anti-mixpack mechanics will be used more by mixpackers than against them.
get your discord friend to walk up and debuff a herbi, make them easier to kill, then finish the job once they're debuffed
a lot of creatures are too fast for the herbi to hit so they can just stay in the range
I believe-
Increased water and hunger drain + spasms + infertility + reduced damage
Combats that. There's no way a mixpack would benefit from those
Because it’d be hilarious to follow people around as something small and fast that can never hit you, just in order to debuff someone and potentially take away from their normal gameplay.
it would. you debuff and discord call your friend over to kill the debuffed herbi
I totally don't disagree that honestly troo/Utah really just ought not to be targeting stego in the first place... However I have a couple points.
First, it kinda just looks like the Omni latch points on stego need to be pulled down lower on the body. It's a visual issue (looks wonky), not necessarily a gameplay issue. Although I do think the whole plates think should prevent the Omni from switching sides (which would soft support that stego isn't something Omni should pounce even if it can).
Second, allo has "pounce" in some capacity and has been shown to have latch points on stego. I assume allo probably will get stego on their diet, as there's reasonable evidence they did have a predator prey relationship irl. There will probably be some wonky visuals for that too
Then it's hurting both the harassing troll and the herbi
the troll can be like a random troodon they don't care lol
if they debuff a big-ass stego or something, and they call over their rex friend to murder it, they're happy
Make how fast it is based on the wight of the other creature. Problem solved.
Single troo? Not an issue
10+ raptors? Issue
then if a stego protects raptors, it can keep doing that? it won't get debuffs after all
even if the raptor gets debuffs, the stego can body deny for it to allow it to eat safely
No?
but it's much heavier
Both groups gain the debuff at the same rate, based on combined weight.
A pack of troos would take wayyyyyyy longer to give the debuff and receive it
there's also the easy option of just nipping your raptor friend for a small bit of damage to reset the timer
It also doesn’t help in situations where you’re attempting to hide. Just wait around an area and see if you get a debuff, and congratulations, you know someone is in there area for you to hunt now.
one nip every once in a while and the timer resets
If it goes on long enough that'd just be delaying the max debuff penalty
You seem to be arguing for no system to be in place
i am, because i've yet to see a system that can't be weaponised by the people it's supposed to combat
close proximity
Not "across the pond in a bush hiding"
then just split up the mixpack every once in a while lol
mixpacking is like- so hard, if not impossible to prevent.
It was on legacy too.
Without implementing features similiar to BoB (Which would make The Isle into something completely different) it's nearly impossible 😭
It's something I just learned to deal with ig
Yeah, which you could then just.. walk away from for a bit. Mix packers aren’t usually up each others butts all the time, it’s more like a pack of ceras with a Stego across the field that they can run to.
So you enjoy mixpacks and don't acknowledge that they are one of the top complaints besides technical issues?
i agree. it's an exceptionally complex issue with even more complex solutions. i've yet to see a good one after so long
no, i dont particularly like mixpacks
rather boring to deal with
If you spend x mins around a stego over a period of y hours and don't bite it then the debuff begins to accrue
So it wouldn't be a simple "Oh time to walk away for 10s and come back"
Wouldnt*
And yet you are against any mechanic preventing them
i can be both
What's your idea then? Admins doing it manually 24/7??
Still doesn’t help with casual passersby, if I walk past a bush 10 times and suddenly hit the right amount of seconds, I’m very acutely aware that someone is in the bush
Step 1: get friend A to hop on dilo (or carno) and kite around your chosen herbivore prey option.
Step 2: Friend A and prey gets slapped with mixpack debuffs.
Step 3: Gather friends B, C, D, E on their favourite carnivore the next area over. Get them in a separate group from friend A.
Step 4: Use discord to rendezvous with friend A and the prey
Step 5: "third party" and destroy the debuffed herbivore because the group technically wasn't mix packing and has entered "combat" with the "mixpack group".
Step 6: have friend A back off and get out of the way of the fight, then return to eat.
EZPZ

The issue isn't something that can just be "solved" that easily. That's the problem with it. There's no easy solution to it because it's such a multi-facated component of player behaviour
Not seconds- minutes. You'd have to be near that bush for a solid % of the time you are online playing.
Sounds like a contrarian fence sitting answer tbh
A debuff will be involved. There's no other way.
There doesn't need to be a debuff lol. I don't subscribe to the "no other way" ideology
We already have "pack scent", so I'd prefer working on something like that. For instance, players are given a warning when in the range of a mixpack without even needing to smell, so then they can sniff the air, locate the mixpack, and avoid it
Not giving mixpacks the satisfaction of having anyone to actually fight is a pretty strong way to fight it
Because it plays into the player psychology of a mixpacker
Friend A and yourself both gain the debuff, and the damage debuff/infertility is permanent.
Plus, it'd take more time than simply killing the herbi to get it.
And, in order for you to effectively kite you'd have to be pretty quick and small- meaning it'd take even longer.
So congrats, you effectively spent over an hour ruining your dinos to kill a single player for someone else.
They wanna feel unbeatable and strong, so by letting people just avoid them, they don't get that
Random rant on the matter (I'm kind of distracted so not fully reading)
but some situations can look like mixpacking when they really aren't?
Like for example, raptors attacking a stego, cera see raptors attacking stego, they attack raptors- not because they're mixing with the stego but because the raptors are distracted and easy kill
It's a whole complex thing and not just as simple as "mixpackers" at times- it is a survival game after all and dinos may establish "truces" or whatever to survive and just leave each other alone
I've seen ceras/raptors/dilos team up to kill a stego, but then fight over the body after as well- they weren't technically mixpacking or knew each other they were just all hungry and the truce benefited them in the moment
That's a cope answer.
Every day I see herbi/cera packs guided to players by a ptera or troo scouting.
how is that a cope answer lmao
Ffs a week ago I was chased for 45 mins by a teno/ptera/carno/troo pack.
No, because friend A and the group weren't grouped, and the group of non-mixpacking carnivores didn't spend an extended period of time near friend A or the herbivore without combat occuring
Also how tf you gonna debuff the ptera if it's a small radius???
"If we just ignore them the problem will go away"
Except it won't, and they'll just switch up strategies and chase everything down, forcing the fight
It's not ignoring them lol
"I don't think any system can ever be implemented and I like the way things are now"
It's literally revealing their position so that people can avoid the mixpack and they don't get the satisfaction of actually exploiting the fact that they're a mixpack
I literally just suggested a system
A lot of mixpackers don’t care that they would be debuffed if it means the rest of their team gains an advantage, you’re assuming these people have self preservation in mind instead of carnage
That doesn't debuff innocent players
^
Allowing players a heads up of mixpackers would mean they don't get the carnage nearly as much
Which is literally the only objective motivation they have
So fiend A ruined his Dino + wasted hours to grief one player one time for someone else....
I can't roll my eyes any harder
People literally do that? Especially cheaters who don’t care lmao
Yes... You act like the isle players have only one account per person (most I know have alts, so "ruining a dino" isn't an issue- it's just the throw away account). And yeah, I've seen isle players (Utah pack) spend 30 min to an hour in a standoff with a stego hoping they have a meal at the end. I could see them doing it
yup. you give a lot of credit to the self-preservation of a mixpacker lol
Then it's still a win for the server as a whole.
The troll is forced to perform an incredibly time consuming activity to grief a single person, that might not even succeed.
Much much much better then "lol let's just chase everything together 24/7 and KoS all other players"
they don't really care, they generally have clan accounts that they share to instantly respawn
Then, if you have enough friends you could do that 2-3 times all staggered and have a reliable source of easy chow
None of them would get the advantage tho.... they'd all be infertile and deal less damage + drain hunger/water faster AND have spasms....
Not to mention me and a few others I know of just have a tendency to throw away fg dinos to play something else- I feel like griefing before just throwing away the dino would be better than launching off cliff
^
I like the mixpacking symbol a lot more- I sniff a lot so unless the mixpack is RIGHT on you, it seems like if there's an indicator they'd be easy to hide or swerve around
That’s why the rest of the team stays far away and then comes in when the other people are already debuffed to do the damage and finish the fight
No because it's based on the individual.
3 raptors couldn't give the debuff to a stego without receiving it themselves. There'd be no "rotating out to maintain the stress level on the herbi"
not everyone particularly cares
some people have entire clans for the sole purpose of maximising mixpacking potential and those debuffs won't really matter
Still takes eons and is better than the alternative which is what we have now- nothing.
Not if they do the steps I told you. Only one dino from the friends would be flagged as mixpacking. One dino debuffed in exchange for a much easier meal for the rest?
So go to a private server with it disabled 🙂
why???
i don't wanna mixpack, i'm saying the mixpackers won't care if it IS enabled
I REGULARLY throw my stegos off a cliff almost every time I play. What if I just used it to go stalk the deino in the tiny pond who can’t get away just to debuff them? Because while I’m still getting thirsty, they can’t kill me while I drink. So the deino gets debuffed permanently for something I’m about to yeet anyway
No, I mean get 3 dilos. Have them go troll 3 different herbis and get hit with debuffs. When the main group gets hungry, pick a dilo to meet up with. The main group never gets debuffs because they don't ever stay close enough to the dilos or targets long enough without fighting to trigger the mixpack debuff. You just need a couple people with throw away dinos who can stagger when they start following different herbis.
Nope. It's only as high a debuff as the debuff of the other player.
You would not be able to "rotate out" to avoid the buff, as it tracks each individual differently.
Example-
Raptor A at 75% leaves and raptor B enters at 25%
Stego, at 75%, loses the debuff as raptor B gains it until they meet at 50% and both begin gaining stress again.
If raptor A returns, they are still at 75% with that stego and will rapidly gain the buff if stego is higher
Exactly LOL, I know a large amount of people who would do that if they just plan on playing smth else anyways
So waste 1-2hrs to kill a single pachy as a 6-9 man mix pack.
Cool. Vastly better than not having any mechanic at all
Then make a suggestion that isn't "lol leave it the same as it is now"
Uh but what if one raptor is just intent on sticking near a stego until debuff? Rest of pack is a ways away- then get the debuff call and comes and kills
You underestimate the length packs will go for a kill- pack >>> one raptor
i did. you literally ignored it
he suggested mixpack marker
Beyond that-
Your theorized ways to exploit it require vastly more coordination and statistically would occur less frequently than the type of mixpacking that occurs now.
Translated:
1 player being grieved by a mixpack over 1-2hrs is better than 20% of the server being griefed by lazy mixpackers 24/7
Ignores that mixpackers just chase people indefinitely sometimes
(we already have that)
but more specifically, i want it to be even easier to detect. You don't even need to sniff the air, you just get alerted when near one and then you can sniff to locate where the mixpack is
Your debuff doesn't do anything about that either tho lol
Knowing where they are is meaningless if they just rush everything and KoS 24/7
(I thought we had pack marker and not specifically mixpack marker?)
They become infertile, do less damage, and will eventually die from starvation/thirst + the spasms slow them down.
We have a pack marker but the same rule would apply here
unless you're right out in the open you can just avoid the area lol
Like if you're strolling through the trees and get the mixpack signal, duck in a bush for cover or flee the opposite way before they know ur in the forest too
No rotating. One player would permanently ruin their dino. Nobody else on the abusing team would rotate in, so they wouldn't get any debuff. It doesn't matter, because the ruined dino is on a secondary account. Say the next day, the player that ruined their dino wants to fight. They log into their primary account and another player logs into their secondary account to "ruin" the dino nobody cares about. The point is that your fighters aren't ever getting near other species without fighting - you have a "bait dino" to sacrifice that you don't care about, so long as it debuffs the target
Doesn't stop 50% of the server mixpacking in one area
@strange tiger not to seem rude but are there not applications that allow that? it's pretty difficult to add a mechanic like that and it seems strange for that to be a dev priority
If 50% of the server is mixpacking, they don’t really need to worry about debuffs.
lmao
So raptors could kill a pachy in 5 mins but instead they'll coordinate with 6+ other groups to ruin 1 Dino and kill it over 2 hours?
Lmao
Or... You target things that would feed a group. Maia, dibble, carno, stego, etc. not worth the effort on something small that a large group would body anyways
yes they would
Not relevant to the conversation
Then, statistically, it'd happen far less often then mix pack griefing done today
🙂
Uh then avoid the area and have them starve out potentially- I've only encountered big mixpacks near SP and usually you can just stay clear of there and find food elsewhere
I've never had a huge issue with mixpackers, even on unofficials where it's SO much easier arguably.. playing smart/safe has kept me from rushing into the deino/stego/raptor/cera mixpack.. be cautious coming into popular areas that could have mixpackers too
but some things are impossible to fully prevent- people will always find SOME way to abuse/loop-hole around features like that (debuffs), it feels better off adding something like Al suggested and just learning to work around mixpacks/avoid them
Also whenever Isle makes replay system more like legacy- unofficals will have an easier time enforcing "no mixpacking" rules
This why I say organic players, because having it as an ingame feature allow random encounters to have use of it upon meeting. Secondly, I rather discourage use of external applications to encourage them to stay on game chat system so that the chat sound que could be use a tactic to track sneaky squads hiding in a bush.
It is actually, because you suggested that a pack of raptors, which is very capable of killing a single pachy without debuffs, would go out of their way to mix pack. When in all reality, the reason people mixpack is to fight things they wouldn't normally be able to fight. And yeah, debuffing a stego's tail swing damage could be seriously worth the effort for the amount of food they give and how much health the Utah has in comparison
But for raptors to give the debuff to a stego would take eons due to the weight differences.
You wanna spend literal hours just debuffing a stego and then another hour or 2 killing it?
Spend an entire session of 6+ mix packing players, all who will ruin their Dino, to grief one player once......
Besides, if you WANT to do hunt pachy, usually mix packs are used to hunt groups of pachies. Get said dilo to kite a group of 6 pachys, debuff the whole lot, and profit
I’ve been kept in a spot for 2 hours as a Stego as the raptors rotated to try to kill me. Raptor packs are kinda intense, so yeah I think they would spend the time doing that.
The Isle is kinda full of people who just hate other people having fun lmao, so whatever it takes to ruin other people’s experience
Can vouch (Utahraptor, now Omniraptor main)
No... Which is why literally one or two people will debuff it while the rest of the team is on the other side of the map hunting other things. When they need a meal, get the Utah pack to run to the dilo's location and immediately start combat with the stego avoid ruining any of the Utah's. Heck, you could even kill the dilo if you were ruthless - it was always destined to be a sacrifice anyways. None of the raptors would ruin their dino as long as they're doing consistent damage to the stego or dilo to indicate they're not mix packing. Only one person in the "team" would truly be debuffed, and that's the dilo for extended hanging around the stego
It's only a step further than what some groups do now - I know of some groups that get one person to play herbivore and team up with other herbivores to spy on them for their buddies in a carno group. Then during combat find a way to leave or not fight particularly hard when the rest of their buddies roll up
I've actually stopped playing with groups because they did that
To use a principle from Occams razor-
Simple things happen more often than complex things.
The proposed method to exploit an anti-mixpacking mechanic is far more complex than how mix packs are abused today.
As such, we can safely assume that less people would abuse the anti-mix packing mechanic than people who abuse mix packing today.
Translation: it'd still result in less mix packs and less people griefed by mix packs over all.
That's a win.
i think whoever sent this has missed the point that the isle apart from its bugs is a really high quality game and dinosaurs take a LONG time to make. sure, people want playables, but if they add new dinosaurs every week or something theyll either be completely unbalanced and buggy or itll just get way too chaotic. you dont need millions of dinosaurs in a dinosaur game for it to be good.
To really distill it down and provide an example-
A cera and a teno can mixpack and murder everything on sight today.
That group would struggle to abuse the proposed mechanic more than once to a single player over any meaningful period of time. Additionally, that cera and teno pack would deal less and less damage + have spams + be infertile + starve eventually.
Therefore, less people would be affected overall.
not only would a dilo not be slow to grow, but it is actually better at being abused when not fully grown since it is faster before fg.
Additionally, the dilo could potentially be reused if the debuffs are anything short of death/no stam/etc (which would make it an even more powerful tool for weaponized debuffing innocent people)
Proposed debuff for mixpacking would be increasing hunger/water drain, spasms, and infertility + damage loss.
So yeah, pretty severe debuffs the longer you do it.
And the debuff gain % would be based on combined weight- so a young dilo would take eons to give the buff to an innocent stego
infertility and damage loss would be irrelevant for a throwaway griefer trawler dino.
Time sink is the psychological item.
Sure, some griefers are willing to spend 2+ hours sitting near a stego just to debuff that single stego.
But that's still less players than those that currently abuse mix packs to KoS everything
Occam's razor states that, if there are multiple equally likely explanations, the simplest explanation is likely the most probable. However, that's not the case for mixpacks. Mixpacks are already more organized than you'd see with players randomly coming together with no further connection for brief gain, as usually the groups that mixpack for long periods share discord servers (this is how they coordinate when they can't communicate in game). Many are also clans or clan like groups, and organized clans are very capable of maintaining complex formations and strategies via VC.
People troll out of boredom.
So make some aspect of trolling boring.
if it takes like 2 hours to get serious debuffs what if the serious mixpackers on discord simply don't stay near each other.
i liked CorpseFaction suggestion for mix packers debuffs. Then I wont feel soo infuriated after I see Ceras called in a diablo to fight my cera squad and then walked with pride.
and if it is permament, someone who really wants to troll people they can hang around or ages soley to apply the debuffs (though more likely as a support tool)
Some people believe that no mechanic is necessary or that simply flagging mix packs somehow would solve the issue
Keywords-
Increasing hunger and thirst drains
They'll die eventually
and also sentence others to die.
Real mixpacks wouldn’t care, they’d just do it anyway. For the same reason I can sit around on my Stego and ignore diets, because the damage debuff doesn’t affect me that much. Ultimately, if they still overpower you, and are strong enough to get more food and water, that’s all they need.
dilo is also pretty easy to consistently feed, perfect size to stay afloat on numerous ai. and water isnt exactly hard to find in the isle
And again-
For every person willing to abuse the proposed mechanic there are 20x as many who wouldn't but are currently abusing mixpacks today.
It's still a reduction in mixpacking and mixpacking effectiveness
And then suddenly, for no reason, you hunger now drained faster than you can graze and you starve.
Weird.
That would be a really horrible and unrealistic mechanic lmao
Small enough to be a massive time sink to exploit the mechanic
Mix packers using a sacrificial dino wont care. It dies? Spawn again, run back, and back to work. The purpose of such a dino isn't to survive. It's to serve up others on a platter
"Oh boy I debuffed 2 stego players and it only took 5hrs"
cough
a mechanic that equally punishes a random player. In fact, the stego would probably have a better chance just fighting a mixpack then being forced to die to a debuff purposefully given
It's based on Weight
So a sacrificial Dino would have to be hefty.
And it would still take eons- more than enough time for the other player to simply leave or kill it.
Which is why you pick something fast and with tons of stamina so the other player can't catch up to kill and can't leave without being followed
"Our sacrificial raptor player will spend 2hrs debuffing that stego so our cera player can still die in 3 swings instead of 2"
An innocent player starving to death for sitting next to a tree with a herrera in it be pretty awful. Would the herrera starve? Sure, but it’d still be funny to see someone beneath me die of the same cause.
They it's light af and will still take eons
And the proposed alternative?
"Do nothing"
And
"Mark groups of players"
Exact thing happened to me today. I wont mind if they same species back up. It is what it is, but calling a Dibble to a cera civil war. I mean I got to find and unofficial server that has nice rules but still learning the ropes with even more newer player I encouraged to join the game.
That league of Legend Renata Glasc ultimate of when you have been accumulated more than x time near a herbi-carni species, carnivores shall auto attack the herbis, not allowing palyer to have control. Mixpacker discordias would not like the idea. lol
It'd take 2hrs for a Herrera to give the debuff to anything sizeable.
devs are already working on something against mixpacks.
there have been many years of a stress mechanic being proposed. but I think if you can find like 3 ways to exploit/completely avoid the mechanic in 5 seconds it's not really good for the game
you say that like marking groups is some minor thing.
knowledge is power, and knowing that a mix pack is X direction can make it quite easy to never encounter them
And this still is a huge improvement
That's exactly what I'm saying. I stopped playing with some groups because they would get someone in the discord to do a teno or stego while everyone else went carno. The herbi would then find a group, join, and hang out for like 30-60 minutes, and then start location dropping to the carnos. They caught a lot of herbivores that way
Now the innocent Herrera at the lake is marked just because the mix pack entered the area 😦
And it wouldn't be caught by this mixpack debuff
the innocent herra is now being debuffed for no reason
Then the victims of the mixpack have a better chance 🙂
all people would know is a mixpack is there if a mixpack entered the area xd
the only scenario that occurs in is when a non mix pack solo/group approaches and gets flagged as a mixpack.
All of these assume that mixpacks hang out within almost touching distance for a majority of the time they play. A lot of fights last less than 15 minutes, and if it takes 2 hours to get a debuff, then these debuffs really don’t do anything at all
They are meant to dissuade the casual player from mixpacking- nothing can stop the dedicated troll, which is what you all seem to be hyper fixated on
If I as a dibble hear that my dilo friend across highlands is getting attacked, I could run over, kill the thing, and then leave with only minutes added to my timer for hanging out near them as they run away
how so? is the radius like 50 metres? very easy to stand that far apart and attack something that the scout spots. or is it much bigger and everything gets a random debuff for existing?
A lot of people aren’t “causally” mixpacking to begin with, it’s usually friends in a discord or a clan or a variety of other options. It’s too hard to trust people you can’t communicate with otherwise, it’s one of the first lessons a lot of people learn. If you as a carno run up to a teno to try to be friends, you’re probably getting wacked unless you’ve spoken before.
Occams razor.
More people are casually mixing than are dedicated super troll mixing
the average casual player is far more likely to overpack perhaps, but without any real ability to communicate they can't really mixpack without at least taking the next step to gain comms
i don't think this is true at all
As complexity rises, frequency tends to decrease
Not really?
Less people are super troll rather than just openly communicating in the discord. Using your brain to communicate and create tactics doesn’t mean that you’re super trolling, it’s just that you’re playing the game.
It's easier for a teno and a cera to mix, so therefore it's more likely than 12+ people all in a voice call strategically coordinating debuff times to grief a single lone stego that doesn't bother trying to move at all.
ceras and tenos don't just meet and start mixpacking. there is always communication.
The easier something is the more common it tends to be
If exploding mix packs becomes more difficult, then it's reasonable to assume the number of mixpackers would decrease.
and mix packing without comms isn't easy because trusting a deadly dinosaur you don't know and can't speak with isn't easy
That’s not true either. Just because it’s easier for me to lie down and die doesn’t mean I’m going to do it. People will play the game how they find fit.
Maybe instead of timer algo, it can be a ratio of (Damage Exchanged divided by Number of times encountered multiplied by KDA) So if the algo ratio is 0 then debuffed.
dedicated large groups make mix packing EASIER because they can trust one another, communicate (including from ranges in game same species cant, not to mention a vc is far more efficient than text), etc.
There's really not that much more added complexity to coordinating 4 ceratos and 1 teno than there is for a teno and a cerato if you have discord or any group teleconference capacity. Most people who mixpack even casually are in phone calls anyways because the number 1 rule in the isle is you don't trust randoms, especially if they're not the same dino as you
The cerato group just plays as normal. The teno checks in as needed - "hey guys I have a group of tenos over at highlands. We're going south plains next- meet us there"
Bam - dinner served to the carnivores. You could do literally the exact same system, but with a dilo following the herbis to apply a mix pack debuff first
Again that dilo would take hours to debuff a single large herb.....
And you are still adding players to the operation.
Players AND complexity
@sly haven Proper headset and spatial audio will help you determine the direction source. Visual cues to audio triggers just doesnt feel right for the isle. It wasnt even right on fortnite.
It is reasonable to assume less people would do it than those that currently abuse mixpacking
Most mixpackers I've seen are 3-5 players or so anyways
A mechanic is needed, as the other suggestion is "lol do nothing"
I mean they were suggesting one if that’s what you mean
Or at least, intentional abusive mix packing... I have seen uncoordinated "the enemy of my enemy is my friend" style temporary cooperation to get a stego to drop followed by fighting over which group gets to keep the body... But that kind of temporary short term cooperation wouldn't be affected by your system anyways
I mean if the isle turns into mixpacker 4 chill zone aggitators with no fix inbound, soon I'll find my battles back on summoners rift. No big thing.
"Mark players to deny them engagement"
Won't stop mixpacking at all.
Some people just refuse to acknowledge the problem and pretend that everything is fine (not saying anyone present in this conversation)
I.. don’t think that’s what the comment you replied to was suggesting
This one I mean
Discussion open up more.
What is KDA? Ive been meaning to ask
Kill Death Assist.
What is that?
Kill+Assist/Death=KDA . Its a mathematical function combat gaming. If you have a high KDA, have killed more than you died. If you have less than one. You have died more than you killed.
Gotcha
An assist would be something that didn't directly earn a kill but helped another player that killed? Like healing them while they take damage or dealing damage but not taking the killing blow?
I don't usually play games that track KDA
Yeah.
Usually healing is a separate stat in games, with assist being assisting in killing someone, be it damage or debuffs, etc
Would this be tracked at the group level then? Obviously if 2 individuals interact and one dies, that terminates their interactions. Maybe something where kills are counted up between 2 interacting groups, and if you leave the group you take the KDA with you (eg splintering groups doesnt change the player's standing with the other group)
Likewise, I think you'd not want to not count statistics that occurred before you joined the group, although that could be debated
Well if the code or UE5 nodes they built the game with and the database ]is able to retain the data for inputs, sure it can be tracked.
I could see splintering groups being a bigger problem, because otherwise leaving and remaking the group would basically wipe your KDA history
all the devs The real answer to why no fix will ever be made, unfortunately. If it were actual seen as a problem the official stance from admins wouldn’t be “go find an unofficial to play”
There would be the ability to just report them to an official admin until such a time as devs had a feature for it
That's because no rules is easier and they have low bandwidth when it comes to labor
Not necessarily because it's impossible
One would hope that’s why
Cross my fingers and add a tick emoji no one will see lmao
Basically- small underfunded team can't micromanage every player 24/7 and don't have the resources to correct the issue
I mean I’m pretty sure they said they’re already working on a solution? Not that I know what it is
I heard this as well
Mixpacking is just shameful, and will definitely sour the game for a whole bunch of possible players
Do you have that quote on hand somewhere, anytime I see blue or yellow names responding it’s mentioning unofficial have those rules
Let me look
Some people refuse to play the other Dino games because it's basically just "day at the beach, Dino version"
Or dinosaur quest simulator, go find some flowers you dumb animal
It's hard to push for extreme realism and a structured ecosystem when people can just say "no" and invalidate everything by staying together
Well I dont mind going to unofficial. But the developers have power over the nodes and script of the game itself. Algorithms, logic and all that stuff could make the game feature-abled. So if one could see something that could trigger their brain to suggest to TheDondi, it could come up. In the mean time could find unofficial or sure.
You need more sticks
Please discover some more biomes with no players inside them
How much is it even to host a server?
200+ players, fiber, 10k tower etc
I'd just have 1 single rule
"No herbi/carni mixpacks"
I’m sure #server-hosting can help with that, probably has quite the variety depending on if you do a 12 player deathmatch or a 250 player petite clone
SOLD, Invest Everythijg
NA petite clone with only one rule
Therefore reducing the worst aspect of the game: queue times 
Why does it not “feel right”? A headset can never fully replicate how an animal would hear in a real environment.
Is there a reason why Mushrooms cant be smelled - even when a baby?
so you stay in sanctuary longer, giving carnis a chance to hunt you
that's my guess at least
I’ve scoured as much as I can, I saw some mentions of it being in a devblog but I’ve dug through the devblogs and I can’t find it there either, so not sure how truthful it is. I could very easily be missing something.
Ah that’s fine, I’ll hold onto it as just a bit of extra cope 
I know Hutch hosted ( before he migrated to another host cause of DDOS protection as hes a massive streamer - he had 3 servers up for 700 USD.
Unknown on his current ones. Might be he got a good deal.
because the devs like to sit in spectator mode around sanctuaries and watch blind herby players stumble around aimlessly at night (real and true)
3 for 700?
So one for 200 people shouldn't be that expensive
i mean 3 servers for 700 - they were able to do 150 pop. Just hope you aint a big streamer that gets DDOSsed or wants 700 people to connect on restart
yes please bc half the map is a jungle/tropical environment with no jungle/tropical/exotic environment (colors or flowers). 😂
plus we have these neon blazing mating patterns to make cool skins on most dinos and just stick out like crazy because there’s not much to blend in with. I’m not saying go crazy with the colors but something more alive like a true jungle would be nice. add some orchids to the trees or something
Main Carnivore players voting against less boring Herbivores lol
I really don't think that's the reason why they downvote
Herbivores eating eggs is not absurd, they do it in nature, ESPECIALLY ANIMALS THAT ARE BORN FROM EGGS.
Furthermore, the egg gives you a perfect diet of 300%, I managed to obtain a 35-40% deino in 1 Hour by eating the eggs that the larger deinos gave me since there would be no more players to be born, this is a very high speed, imagine how beneficial it would be for herbivores to reach larger herds in addition to reducing the boredom caused by long growth?
It would be an extremely beneficial addition for Herbivores
But they don't really need it
Also it negates one of the reason for omnivores to even exist
This game has a clear line between carnivores and herbivores, and though I know it's not super realistic, I see no valid reason to blur it like that
Especially the bigger ones, bruh bro I want to see large and adult herds of animals, you will hardly see a stego see another stego grow to 100% because it takes so much time that the person will leave and never see it again, lastly eggs would be extremely valued and people would choose to be born in eggs due to the opportunity for rapid growth, this would help in the spread of a species in the game.
Herbivores really don't need an incentive to seek out other people to hunt anyway
That has nothing to do with herbivores eating eggs
1 egg does not cause such a big disturbance, many animals that use eggs as a birth method eat them to recover calcium.
No, but herbivores actively seeking out and raiding others nests do
if herbis can eat eggs and benefit from them
and so can carnis
what is the point of a dedicated egg eater ?
there is none that's the answer
avaceratops will surely be able to eat eggs
no other herbis need to
Also there is 0 reason to give a buff to herbivores growth times specifically
I don't think that will make them much more popular to play as
An animal dedicated to stealing eggs will only be able to perform its function if the eggs are valued and used frequently, eggs are essentially rare in the current game
wait wouldnt that just make nests an easy feeder for herbivores then
So allowing herbivores to eat eggs = more people nesting and laying eggs ? I fail to see the logic
I mean.. Can you even eat your own eggs (or eggs you’re related to)? I thought you couldn’t, so being born in a nest to eat the eggs wouldn’t work
They will need to produce eggs to make the chicks grow faster, that is, there will be many eggs that will give rise to players as well as disposable eggs.

What's the point of an animal dedicated to eating eggs if they are rare and not valued?
what's the point of an animal dedicated to eat eggs if literally everything can eat eggs
Omnivores are animals that feed on MEAT at the same time as they feed on vegetation.
Beipi eats fish and also vegetation, this is being omnivorous, eating eggs to recover energy/calcium is not being omnivorous when it is a temporary behavior.
What's the point of giving everything the ability to eat eggs if there is no additional incentive to produce said eggs
In this game omnivore means eating plant, meat and eggs
Herbivore means eating plants.
It's that simple
I know that in nature, herbivore will occasionnaly eat eggs, or bones, or even raw meat
But that's not nature, that's a videogame with human players controlling dinos
Omnivores are animals that feed on MEAT at the same time as they feed on vegetation.
Beipi eats fish and also vegetation, this is being omnivorous, eating eggs to recover energy/calcium is not being omnivorous when it is a temporary behavior.
You do see the issues that would arise if herbivores were allowed to eat meat to compliment their diet, right ?
There is no such thing as temporary behaviors in this game
If it's a game, WHY NOT ENCOURAGE FASTER FORMS OF GROWTH?
This wouldn't hurt ANYONE, it would be very beneficial.
There are reasons for growth times being the duration they are
Why will an adult Stego occasionally randomly eat eggs now uh?
Herbivores would not eat eggs because when they are adults the value of the egg is zero.
You said it would give them 300% diet
So the value is 300% diet
So explain to me why a deino can maintain a 300% diet when eating eggs and stay that way for 1 hour without any problems if his parents keep giving him eggs? This applies to other carnivores.
No?
I'm not sure how 300% doesn't equate to 300%, enlighten me
I didn't know that was possible and I think that's an issue
Unless it costs a lot of nutrients and hunger for the parents to produce the eggs
If an adult animal eats an egg of its species, it gains a low value because the value of the stomach and diet is much higher, compared to its baby version which has a smaller stomach and diet, filling quickly.
But it still gains hunger and diet
Also there aren't just adults and babies in the game
There are growing animals too
A puppy could keep eating the same egg for 100 times, the adult version deletes the egg from existence after one bite and has an extremely low nutritional value.
So it's just a very complicated, out of nowhere and potentially balance breaking way to allow nested-in herbivore babies specifically to grow faster
In nature, the herbivore population grows quickly in response to predation, in the game herbivores grow slowly, having much smaller rewards compared to a carnivore, it is no surprise that the majority of the server is made up of carnivores.
Ok, but I really don't think making the growth of nested-in herbivore babies faster will do much about that
Carnivores are inherently more popular because they're carnivores
and why would a baby growing quickly be a problem? EXPLAIN TO ME WHY THE DIFFERENCE IN THE GROWTH OF A TROODON TO AN OMNI IS 30 MINUTES?
(Troodon 1 hour and 30 minutes, Omni 2 hours)
The growth system in this game in some animals is meaningless, there is a reason why the 300% diet EXISTS.
The growth time of dinos in this game account for their overall strength, combat potential, ease of playing and the needed difficulty that should be to grow one to adult
Because there is a greater reward for playing Carnivore than Herbivore, my proposal increases interest in herbivores by creating a way to encourage people to play herbivore knowing that it won't be as time-consuming as spawning.
The 300% diet exists to reward people for managing their diet perfectly, it's not supposed to be the baseline growth time
still no response? cool
Erm no, you talk as if the game behaves 100% realistically, when you know that's not what happens, there are many things broken in this game, just because someone left growth in X amounts of hours doesn't mean it makes sense and should be maintained.
But it will, unless you get nested-in ?
It also has the unwanted side-effects of :
-Making herbivores raid other people's nests, therefore reducing everyone's incentive and success rate in nesting
-Reducing the interest and uniqueness of omnivores
-Skewing the balance in favor of herbivores ?
Actually I answered this
I don't talk as if the game behaves 100% realistically, what do you mean ?
It's not that difficult to make herbivores able to eat only eggs of their species.
But what make this even a mechanic then ? It's just confusing and useless
We only have two omnivores in this game and one of them has his diet made up of 95% plants and the rest in AI, there is no true omnivore in this game or at least their system is not interesting because it is limiting, beipi is only omnivorous because he eats FISH
F E S H
The roster isn't complete, you know that ?
thats just
why
I know, but adding a system to one class of animals will not hide another class of animals because the main reason for not playing omnivores is because currently they are essentially limited herbivores, people will be interested in omnivores when they present a great feeding system.
Why it would encourage the herbivore population to grow faster, increasing the number of prey across the map and reducing stress due to slow growth, is not difficult to understand.
A great feeding system that will also be present in herbivores if they can eat eggs
Not everyone has the balls to grow a stego because it costs 6 hours of your life, now add this detail of eating eggs while you are a baby and you will see the dynamics change magically
It's fine if not everyone grows a stego
Making it so everyone doesn't play apexes is the reason why their growth time is so long
This makes growing less punishing and makes people value eggs, now explain to me, why HERBIVORES CAN'T HAVE THIS, while carnivores and omnivores can use this system to their advantage in the current state of the game? UNTIL DEINO
I don't need to remind you that carnivores make up 80% of a server, so.
Because it's an issue that has been overlooked so far, as I told you I didn't even know it was possible, and I don't think it should be
I discovered today when I saw this in person with a Deino, it's not a bad system, it's a system that BENEFITS those born in eggs, it increases interest in being born and creating eggs.
I knew eggs gave 300%, but I didn't know you could use that for a significant amount of time with your dino.
It's people abusing a system because it was overlooked
Why is everything that seems positive to use now bad? Why would growing faster be bad? It's a new gameplay dynamic if people notice, how do you think an animal devoted to eggs will exist in the game if eggs aren't common or valued?
i think my favourite part about this is the argument that "it would give an early 300% diet boost to hatchlings"
ironically, not only can hatchlings not eat solid food like eggs, but being fed will provide 300% nutrients from a parent with a good balance in nutrition
Are you asking why is being able to forego the main difficulty of the game, which is growing, a problem ?
also uh
mushrooms exist lol
And again, HOW DO MAKING PEOPLE EAT THEIR OWN EGGS MAKE THEM MORE VALUED ?
How will an egg eater ever be able to eat eggs if the hatchlings in the nest already ate them !?
You keep using the argument of "making eggs rare and valued" but I feel like you don't understand what that means
At some point the parents will stop feeding the chicks and they will eat on their own, the chicks will be able to eat the eggs in the nest to continue their growth momentum.
you realise that vomit feeding also provides 300% nutrients right
like if your entire point is "the parents can feed you eggs", they iterally already can feed you 300% nutrients
you are reinventing the wheel as a square
So the exact same as before, but with less eggs because the first ones have been eaten
so the ovi that goes to the nest just gets nothing
or the parents could just
hatch more kids
also why are we now on the side of literal herbivore cannibalism as an insentivised growth method LMAO
and i swear to god if you say it doesn't count because they're an embryo that's an ENTIRE bag of worms that needn't be discussed in the isle discord
Because I create a new demand, people producing MORE eggs for this purpose, this makes the eggs more valued since whoever hatches in them will grow faster than in spawn, this will increase the number of players making nests when they notice that they will ACTUALLY be rewarded by having chicks that will not cost 1 HOUR TO STAY IN A PLACE THAT DOES NOT MEET THE ANIMALS' FOOD NEEDS.
or go to a sanctuary lol
You don't know how rarity and value work do you
Eggs are better than sanctuaries, sanctuaries are better for those born in spawn
I DO
Omg it's not that hard to understand, animals constantly re-laying eggs = Food source for animals dedicated to hunting eggs.
hallo
what is going on here
Eggs
what about em
Animals eating their own eggs = no food source for egg-eaters
Also if eggs are that disposable it makes them much LESS valued
arent carnis able to eat their own eggs? is that what this is about?
It's about giving it to herbis as well instead of removing it from carnis
Carnivores and omnivores can increase the growth of their young by using the egg itself as food for rapid growth.
Herbivores are the only ones in the game that do not eat eggs, not even of their own species, whereas in real life many herbivores adopt an omnivorous diet temporarily, especially animals that are born from eggs to Egg.
ah yes, make absolutely sure egg eaters never get to do what they were made to
Why remove from carnivores and omnivores the ability to eat their own eggs uh?
sanctuaries and perfect diet feeding. We have alternatives already. And this is a game, not irl. Though I'm guessing other people already said the same thing
can non-cannibalistic carnis and omnivores eat their own eggs?
Because it's mechanic abuse due to an overlook in game mechanics
Understand one thing, whoever is born in spawn will automatically go to a sanctuary, whoever is born in Eggs will not need to go to sanctuaries for this, carnivores and omnivores do not need to.
Yes
In the case of omnivores, I don't know if it's actually possible to eat them, I think Galli can and Beipi can't.
It is not an abuse of mechanics when it is not harmful to anyone.
herbis do tho. Juvie herbis have the perfectly valid option of running into a sanc. For juvie carnivores, hunt and kill or be fed by the parents. I don't see why they need to eat eggs? seems to take away from egg eaters for no reason
It very much is
Also it's kind of harmful in a way since it eases carnivore overpopulation
Answer me, HOW TO INCREASE INTEREST IN THE HERBIVORE POPULATION IF ALL YOU WANT IS ANIMALS THAT ONLY EAT GRASS FOR 6 HOURS OF THEIR LIFE?
I don't see the need. Already a ton of people play herbi. They're way tankier and easier to grow at juvie stage because mushrooms give you a good boost
Giving them a meaningful gameplay loop
Which doesn't imply them circumventing one of the core gameplay mechanics
I'm talking about animals being born in spawn or being born in EGGs?
patrol zones 
This "loop" will only be required when there is an end of life due to old age in this game and it will still not change the herbivore population.
what are you talking about? First you talk about increasing interest in herbi players and now suddenly you're talking about being born in eggs? which is it?
we don't know that
ok so we've reached the "eat grass and die" section of the argument
what servers do you play on? I see herbis all the time and I have never once thought herbi population is "too low"
Answer me, why do people play carnivore.
(apart from the fact that it is a human instinct to want to be the hunter?)
I don't know man, I like playing both
because they're cool
Now I ask you, why not offer a well-rewarded experience by hatching from eggs?
I think 3 extra mutations are a pretty good reward for choosing to hatch from an egg
there already is one, easier diets and protection, not to mention the soical aspects
plus that
Yeah but these mutations aren't actually affecting the gameplay, at least in the growth part.
Okay, you have benefits, but the cost of achieving them is so high that few people make a nest egg because of it.
eating eggs doesn't reduce the cost, and mutations definitely have an effect during growth
Let's pretend the players disconnect after 2 hours, because simply raising an animal to adulthood has already taken hours and you probably won't see your baby friend grow into an adult because you are a human who needs to rest.
Tell me, why would this system be BAD?
mutations indirectly affect growth because you have an easier time surviving
no its not hard, you gestate eggs, do the funny animation and lay them in a nest that takes 2 minutes to build. The reason people don't nest is because it takes too long. The parents don't get any real benefit from it. What nests need is a way to reward the parent
what does logging after 2 hours have to do with this? do you seriously expect parents to sustain their children using eggs for that long?
Mutations only increase your chance of survival against the risks that life imposes on you, such as water, food and predation, nothing more.
that is literally everything, except self imposed risks
The eggs will only make the hatchlings grow drastically faster, increasing the population of herbivorous adults rapidly who can repeat the process.
because then every 6 ton herbi that's unkillable by 90% of the roster now just poops out eggs and boom, now you have x4 those herbis with 3 more mutations that grow in a 1/3 of the time. Also future egg eaters are now just dryo level useless
eggs are too fast for there to be egg eaters
It won't be long before playable characters arrive that will crush a Stego in the current game, sir.
#general-feedback message this is what we're talking about
"nothing more" bro that's like the only three things that you need to survive 💀
hence NINETY percent of the roster and not 100
What did you think I was referring to? 🤌💀🤌
glad we agree that 3 extra mutations are more than enough as rewards for hatching
so your saying mutations do nothing to help you grow, other than helping you survive, y'know, the number one thing you need to grow?
No? They only save the energy needed to survive, not what the player will experience on the island.
in my humble and maybe controversial opinion, survival is necessary to grow 💀
literally what I just said
yeah Im agreeing with you
I am confused, you want juvi herbies to cannibalize their brother eggs so they grow faster?
Sir, I have probably been saved countless times from being kidnapped by a deino by having Reabsorb.
so you changed your mind about the extra mutations from nesting?
sorry I'm getting you mixed up
I've had the same opinion from the start, dont let anyone eat their own eggs except carnis until egg eaters are added
I'm talking about overall survival, food chain and population control bruh 🤌💀🤌
people really do be having dark pfps with a splash of grey in the middle
when did you ever mention food chain or overall survival? the only thing you've been concerned about is herbi population
Technically yes
#general-feedback-discussion message this, to you
just make it crystal clear, one message, like 3 paragraphs of what you want added to the game and why it ISNT a problem
I think I'll go to sleep, 6 am here, I'll continue the conversation later.
In general i do think herbies should grow faster + make their life more exciting
But the egg thing is weird
so you do agree that mutations are game changers and do greatly affect gameplay?
I formulated a bible as soon as my 10 neurons are active, at the moment I only have 1 functional neuron.
I cant get to adult, the big bad monster get me every time...
biggest badest monster in the game
my big bad monster is employment 🙏
Why do you say this as if you were pointing a gun at my back right now while you hold up a contract for me to sign the terms and service?
I don't think herbis need a grow boost when their food is so easy to obtain, but they definitely need something to make them more enjoyable. Hierarchies in a pack done through dibble sparring or something would be cool, where the leader is the guy who's won the most spars
But yes
@silent stream I wish, maybe I wouldnt sink 60 hours in a week in to this frustrating mess I cant stop playing xD
then mutations are enough of a reward for hatching and hatchlings don't need to cannibalize their unborn bretheren to grow faster
Grow Boost would INCREASE THEIR POPULATION
With
E G G S
I think migrations are probably a good thing. I saw my Diets change on my Maia and I was like " Damn i have to go all the way to the other side of the map? Thats crazy" but i just had to move on the other side of the same field to get my foods again
Now I'm going to sleep, bye.
why is that necessary when most herbis can win against most carnis 1v1? plus its not like nobody plays herbis, quite the opposite
nests typically fill up quickly, people want to be nested in. The issue is parents wanting and being able to nest
faster growth means less need for me to just stay afk in a bush
like I said, herbis definitely need something more to take up their time but faster growth is not the answer
Faster growth and making them more viable prey, nobody is hunting herbies while carnis are having the most exciting time in their life duking it out with each other
Fast Grow is the answer yes, why are you so afraid of fast growth? Furthermore, we are talking about a specific condition for it to occur, BORN FROM A NEST.
I'm going to sleep now and will answer any questions later.
I'm not afraid of growing fast I'm afraid of herbi mega packs. Imagine these 8 tons herbis growing in 3 hours because they have this army of other herbis that grew incredibly fast. And like I said, herbis are more likely to mixpack and most of them are capable of turning several carnivores into roadkill while being solo. Allowing those plant eating tanks to grow faster is not the answer
Yesterday i grew a Maia and a Dilo.
The Maia growth was 3-4 hours of me untabbing my game to drink and eat and then going afk.
The Dilo gameplay was exciting from start to the very end. I was fighting for 2 hours straight against different enemies. 2 ceras attacked our pack, we killed one of them, less than a minute later 2 carnos attack our pack, the one i chased down managed to log out, then we started fighting the remaining cera when it came back to drink water, while wearing it down raptors attacked us and i had to chase them down deep into the forest hoping my mates can manage the cera without me, all this while the parent dilos are protecting the babies and juvis for a herrera near by, war is over, i rest, we go to the beach for turtles, i just finally hit full adult, 2 carnos try to brute force us, we kill 1 while we lost 1 of ours due to us having low stamina. We are going back to the nest for water, I am waaay forward and I see an adult Carno and i am the only adult Dilo near by, I decide to fight it after me surviving and winning so many fights, the full adult carno bested me and I died. No regrets had tons of fun.
Nowhere in this are any herbies involved. This game is carnivore on carnivore diets even if there are herbies near by
and how exactly does herbis growing faster solve this? You literally said "this is carnivore on carnivore even if there herbis nearby". So tell me how faster growth solves anything? What we NEED are actual mid tiers. Carnivores that are actually built to hunt these huge herbis. We need allo. Or sucho. Also recounting two instances of gameplay does not serve to make any point at all. My most fun times have come from growing a dibble and a stego. Overall though? I've found carnivores' lives across my gameplay hours to be more eventful. Herbivores need something more to do, but even faster growth is not the answer to that.
Just faster growth is not enough, herbies need to be put in more danger
The faster growth is to compensate that

I just woke up
Just stick to carnivores, man
Herbis have so many existing and planned threats, no need to turn them into glorified resources. All playables have the same value and the (literally) more than half of the playables should be creatures with the same agency as a carnivore instead of being relegated to “food for a predator”
This argument will not stand. A designed set could possibly replicate animalistic hearing but you still got human ears to hear it. Second thing, animals seeing cues is not animalistic. Third thing, partial audio still does the job well. Players with headsets can and do determine directions of calls, footsteps, rustling bushes and etc.
The reason why smell is visual because noone here has a smell producing machine for gaming. You got to wait for "Ready Player One" technology to have such immersion.
and thank goodness for that, bet that island smells vile
Not to mention the poop. The Diablo, Maia and Stego would be poopin 100kg+ a day
Also this is incorrect, those proportions are only really applicable to mammals and not crocodilians, birds and other reptiles

idk i wasnt there
We have evidence tho
Anyway let’s see what feedback I can criticize
@cosmic delta git gud, new system is meant to manage stamina mindfully and also give commitment to sitting down
It's not a skill it's a new player killing mechanic, if a new player runs when they spawn they will have to not move for like 20 mins, that's gonna make any new player leave dude
Hopefully the upcoming UI will address this
Nothing regens stamina for 20 mins what 💀
This too ^
Blatant hyperbole to support a point 
At most a juvenile has to sit for like 4-5 minutes after 10 minutes of runtime
But either way, like many other mechanics, they could just explain it in the new UI and with tutorials inside the game
No need to get rid of the system as a whole simply because some people, new or not, do not handle their stamina properly or don’t want to commit
newly spawns have close to infinite stamina and super fast stamina regen, wdym?
yeah, by giving them some ACTUAL carnivore competition. Not by increasing their growth rate
I like the idea of also bigger migration distances
My diet changed and i thought i had to go across the whole map for my new food, turns out i just needed to go on the other side of a small hill. Amazing migration
only if you drain it to 0
No? Thats straight up false
The longest stamina regen time is 4 minutes 10 seconds. Held by galli and ptera.
those two also have some of the best stamina in the game. You can run a long distance with galli before stam hits 60%. Then you just trot for like 30 seconds and ur stam is back up to 80-90 percent
I dont have any issue with current stam 
Confused you with someone else, my bad
lmao friendly fire
I'd send a gif in response if I wasn't image muted 
😭
Imma do it for you

Insane friendly fire
I was reading the discussion and also thought for a moment that jar was the person who made the suggestion
hey, you can’t do that, only i can use this gif.
you’re next.
i doubt a starving or dehydrating animl goes around screaming
#general-feedback message @noble verge the counterplay is to prevent that situation from occurring in the first place
@tight vapor last I heard, Quetzalcoatlus (large flier) is planned to be added at some point... There's just a bunch of dinos that need to be added and they can't all be worked on at the same time.
Yeah, the counterplay is if there are trees nearby, you shouldn't stand still. It's much harder to land in a moving dino
An omni is able to pounce and kill any herra it catches on the ground with 0 counterplay. Just like them, be more aware of your surroundings.
tbh.. its not the most fun part of the game constantly looking up into the sky, neither is omni, i don't rly feel that herra adds much most of the time
@vagrant sapphire you can report in these channels
@dense meteor stamina, food, water and health already affect how long you bleed for.
its not a report channel. hundreds to thousands of messages to go through. thats not how a report system works.
you can ping the admins
but yes a ticket system is needed, as hackers can see the reports atm, but you can still report hackers
stil. not how a report system works. you need to create a report, where you can send you video to them, explaining the situation and giving them your steam name and the server where you were in, they can check the death logs and then find whoever killed you. Thats how it works. Not this.
it doesnt matter. reporting them now is useless. it doesnt seem like the devs WANT to fix this situation. if they did, they wouldve done it a long time ago. not fixing the hackers, but fixing the way we can find them and ban them.
um because they dont ever reply, and if they do, its almost always too late. again. not how a reporting system works. thousands of messages to go through and all that
Not enough, that's why I said buff, it's almost no punishment whatsoever
so they just gonna take a persons word for it? even if the other person might not have been a hacker? not attacking you, just asking
Its more than a 2x diff, cerato doesnt need an indirect buff
ppl are already in a very though postion if youre low on food and water while bleeding, buffing bleed dmg would just outright kill you lol
Obviously they still go in and investigate to see if the reported individual was actually hacking, but they do not reply to reports unless more info is necessary
Plus, discord has an inbox feature that compiles every ping you receive
they can check the hacker out, wdym?
bleeder cerato🗣🔥
Not once have a I ever bled out in this game and I've been in situations where it was a 1v8 I was Cera and 8 omnis and I was able to walk away and mitigate by bleed with no Stam and no food, there was 0 real punishment
how do they know if they were and how do they know if the person isnt in game?
ctrl+f mention:admin
They're not scrolling through thousands of messages, they're scrolling through the pings
you mean minutes to hours after the hacker logged?
- Cerato has bleed resistance
- The fact they lost a 1v8 means the omnis were dogwater or afk lol
how would that change if you ticket system?
If they've logged, it may be too late for the admin to catch them that time. And for most hacks, it's pretty obvious. The admins have more tools than the players
It wouldn't
thats what I mean. there might be multiple cases of admins not catching them fast enough. atleast with video proof and digging in the discord they can find the person who did it
yeah, i dont see what ticket system adds except a more private chat where you can call out location and not have to go into dms for potential details, it wont affect response time, if a admin sees a ping on a ticket or in the server channels it will take them the same ammount of time
No I just sat by a cliff where they couldn't do anything and just sat there, which is why bleed needs to be more punishable, any Dino that sits by a cliff or wall greatly increases the odds and 9 out of 10 times they survive even when in critical condition because they just can't do anything
you sure it will take the same amount of time?
its not like it would be a brain chip that alerts them?
Players need to learn not every hunt can end in success.
And again, it would be an indirect buff to cerato, so please God no.
a ticket system adds a lot tbh
ye, it would mitigate hackers logging off when they see a report in the chat
it does
And like I said I have never bled out in this game, 1 of the core mechanics the revolves around the game and its never happened, not all players are bad surely bleed needs a buff
omni is already one of the best bleeders in the game, it doesn’t need to be even better, it’s bleed is already ridiculous for its size
im not saying it doesnt do a lot, but response time is another issue
lol if thats the only thing you think it brings then this whole conversation was a waste of time. ill see myself out.
do you usually play cera?
And I have yet to die to a herrera, ever. Does that mean it needs a buff? No.
Anecdotal evidence shouldnt be taken into consideration.
I think it will be easier and more effective for everyone rather than just pinging them in a fast moving chat lmao
no? read the relpy chain, you just seem to be fuming tbh
I play them all, I've even played as carno against omni and one, always live from bleed never even concerns me
yep
exactly
@vivid mason get the clip of us 2 bleeding out a maia under 10 mins atp 😭
herra bleeds out anything, also dinos like dilo bleeds out easy, omni too if it moves a lot
also you know what’s funny? the only time i died to herrera was when i was playing as a herrera (dude was canni😭)
The only times I die to Herrera is as troo LOL
Wild haha ok don't fix bleed I guess, since it's completely balanced
The games balanced 👌
dilo has low bleed res, otherwise for most dinos just walking away and sitting does the trick
What does Bleed even do tbh cuz it doesn't do anything obvious to me, i guess it damages you?
no, its a second health bar basically
The less blood you have, the slower you regen stamina.
i once died to a troodon, this means that it needs a nerf
I think if your health is low you bleed harder too
According to professional isle players bleed is perfect and it does exactly what it needs to do in the correct amount of time and doesn't need to be touched whatsoever
Ok, Flows
🤭🤭🤭🫵
Health, stam, food, water all affect it yes
all of it? damn
thats legacy, it makes stamina regen wrose and when it hits 0 you die
Getting a bit spicy there, I see
When stamina regen hits 0?
when bleed hits 0
I think bleed is pretty unaffecting for some dinos atm as bigger stuff that actually inflicts bleed just isn't in and any smart player can stay away from a dibble that infilcits enough bleed to kill you, i think in a allo vs dibble fight it might become more common to see a allo bleed out after the fact and such
#general-feedback message Just implement an integrated population control like Petits peids
not everyone enjoys that, and that is just a bandaid on a "flawed" roster
Its a temporary and a better solution than nerfing stuff, and whenever they add more dinos, they have to buff the same stuff that they just nerfed
no, ceras bacteria is pretty damn OP
You can say the same thing about other playables mechanics like omni pounce, deino grab, herra oneshot etc.
Cera bacteria is pretty annoying, but it's not game breaking
how is deino grab OP, it can only grab stuff 50% of its weight.... and you can drink where it can never reach you
Most playables weight is below 4000 kg
You can say the same thing about cera, it can only give you bacteria if you go close to it
Anything slower than cera can fight it, and anything quicker than cera can just run away from it
yes?
Then it can grab most dinos, but you make it out to be like majority of dinos are above 50% of deinos weight
Thats not the issuue, the isuse is that in a matter of seconds a cera can make anything puke
That depends what dino its biting, i play maia alot vs cera, and it takes around 3 charge bites to make me puke and around 5 normal bite, but it also depend where on the body it hits you.
It also depends on how full the stomach is. Always make sure to have full stomach when fighting cera
#general-feedback message
always been a big proponent of this. Not a really needed thing, but it would be cool to have and give deino more movement options, plus it would be funny to snatch a pestering ptera from the sky
There are too many factors to just conclude that "the isuse is that in a matter of seconds a cera can make anything puke"
This statement is just wrong
#general-feedback message
@noble verge
Omni is probably the carnivore that best counters herra. Carno and dilo are technically faster, but neither can jump and so struggle to catch the agile rat. Omni on the other hand is agile enough to keep up, and if you pounce them they lose just like if they leap on you.
Let's not overexaggerate things and just be honest. They even nerfed cerato bacteria not long ago with 50%
the main thing that needs to change imo is how it works, not the amount applied. Make it more like a sickness than just an instant effect. sicknesses build up over time post infection. That way it is more punishing post combat, helping it to be a more just a deterrence tool
right, it finally works as a strong deterrent
Now if u wouldve actually tagged me I wouldve seen this earlier lol.
Well if its on the brink of dying to starvation I think making slight distressing sounds isnt too far fetched. Of course theyre not screaming and thats not what I was thinking of more like the hit sounds just a little quieter. But the idea got denied anyway so I removed it 😄
Kissen hinted at cerato will get the same treatment as carno, so they might nerf that thing into the ground
@noble verge the counterplay in question is looking up and also stealth. If they miss the jump they're dead too
and 30% omnis can pin and kill fg herras (which are slower and noisier btw) that took two or three times longer to grow with a single button press
@potent glade what would be the use of that
Anyone having problems to find servers?
Mine keeps "scanning all frequencies" forever
EOS is currently experiencing another outage, we'll have to wait for Epic to fix the issue https://status.epicgames.com/
Welcome to Epic Games Public's home for real-time and historical data on system performance.
Oh no 😢
Fun. You know, what games are for. It could also give a quick speed boost.
#general-feedback message
they nerfed juvi troodon speed?
doesn't juvi maia run friggin 38?
Yes
how fast is it now
13km
Dev hate troodon just like they hate carno xd
I really dont get why
troodon had a hard enough time surviving out of sp where carcasses are plentiful
also 55kph juvenile rex
Troodon needs a buff to his pounce and his poison, and they go there and do another nerf lol
Troodon can't fight anything when its a juvi, not even the other juvis.
If this is its new speed, then it can't steal from other juvis either
they don’t
but i bet they’re planning to give troodon other buffs
what is even the thought process behind nerfing juvenile troodon? I seriously do not get it
I don't know what goes through their heads to think that the Troodon Juv weighing 2kg and causing less than 3 damage would need a speed reduction.
no idea, i can agree with slow juvie troodon but with venom
so it gets venom in juvie stage, not 50%
This is Very good
A fresh spawn juvi troodons pounce doesnt even deal 1dmg lmfao
Its like 0.6 smth
lmaooo
So OP am I right
that’s why it needs a venom!
This is stronger than rex, needs an urgent nerf
imagine how much easier it would be to kill ai like taco
does anyone know if juvi herra got a speed buff because that is also painfully slow
Um, last I checked AI is immune to venom
juvie troodon can’t really do anything expect scavenging
still slow
Wouldnt help tbh, even with the 3rd stage dmg boost of ~3x, it would still deal less than 10 dmg, not even enough to hunt other juvis :/
it’s like few pounces to kill taco tho, imo better than nothing?
teno bite kills taco, so it has less than 35 hp
So troodon and herrerasaurus are very slow, very short and very vulnerable in an update where the grass has tripled in height?
Doesnt taco run faster than 13kmh LOL
doubt that, it’s very slow
13kph seems really slow
it is
3rd stage increases damage by 2x
Taco gas 20hp, already not that hard to kill
its >3x
35->45->60->100
You do NOT doubt the #1 troodon glazer
1rd is 1x, 2rd is 1,3 and 3rs is 2x
what i mean is juvie troodon being slower but having venom won’t really hurt, quite opposite.
juvie troodon is microscopic, it doesn’t really need the speed to run away from things, it can easily hide. but having venom in its juvie stage might help killing ai and maybe other juvies once its a bit bigger
BUT, currently they just slowed troodon down and didn’t give it anything back
Also pretty sure the 120dmg stage 3 pounce rumor was false as well
so it’s still nerfed? :(
Having your poison when you're juv would really help, but it doesn't require reduce your speed.
Took me 3 pounces to kill a boar as a fg troodon in the HT
If it were the case then it wouldn't take 6 pounces to kill a raptor
Which is the same as live
You need to cover ground to be able to scavenge. You would starve at 13km/h
it does, to prevent fresh spawn juvie troodons from running around and trolling people
just spawn and pounce things giving them fog effect
Oh no 2dmg per pounce, so horrible 😭
the fog tho🥹
Remove fog, please
hopefully they will change it to something else
Troodon fog even lets you sniff, dilo's doesnt
yeah lol
Troodon fog is dilo fog from temu
tbf, fog helps a lot with disorientating the prey, also makes the nv worse which is good
so even tho it doesn’t suit troodon, it’s better than nothing lol, at least it has some kind of a buff
In my opinion, instead of the fog, the troodon should cause the victim to be disoriented by sounds, making them constantly hear the footsteps of the troodon running beside them.
With the tall grass coming in this would make the troodon practically invisible.
The videos are just massively sped up clips of the statuses progressively getting more severe. Pretty sure they arent so animated in game and are more static.
#general-feedback message personally, I like this giga way more than what we have so far lol
I like the model more overall. I just really like the touch that the beard gave Legacy Giga.
I mean, model is an improvement, but its kinda not it imo
crests from og giga and mentioned beard would looks good on new model tbh
and im not the biggest fan of making giga covered with some kind of osteoderms or something, its looks weird
I was worried about the osteroderms too but they don't seem to pop anywhere near as much with skins on it so it's just texture. Crests I'm indifferent on. I just want the beard personally.
beard is cool true
erm tf
Dondi showed
#general-feedback message and Omni should not be one shotting a Herrera with 0 counter play! But that's just how it goes
It’s not fresh at all
need to send devs to AA
But still pretty garbage decision that late juvenile rex is faster than sub dilos and adult carnos
And juvenile troodons can only outrun sea turtles in terms of AI
Or fawns I guess
Baby boars straight up murder you
it just feels wrong for them to be that fast. Might as well make it fly too
Like Herrera not one shotting Omni is so cursed
it felt very off, yes, but mechanically they cannot afford much more to survive
they had a hard enough time with their hunger drain and having to bite a goat 50 times in its moving ankles to kill it
so smaller, easier to catch AI or troodon is worthless
@noble verge it makes complete sense. Id like to see something tank 175 kg slamming into them from a tree thats almost 100 feet tall. That would almost instantly kill anything
what is not realistic is that the herra survives but like
man, mechanically speaking, herra is on its most basic level a noob stomper
be aware of your surroundings and higher places and you're good
herra can't do anything once spotted
yeah, both deino and herrera are basically new player killers. once you know the safe spots you will NEVER die to a deino or herrera, it’s just honestly impossible
-# not me crossing the river at the worst spot possible to kill that cera and deino grabbing me..
only real difference is that herra is harder to evade and has an infinitely higher skill ceiling
but there's like only 10 players like that in the entire community who mastered herra and roam around with it 
tbf even as a good herrera your maximum is a dilo, everything else just walks away after the first pounce
untrue
I ALMOST killed a full grown maia with a partner you HAVE TO TRUST ME
it ran away tho
but what’s funny is sometimes i see people just walking 3 meters and sitting in a bush that is still next to that herrera, which is hilarious
@storm aurora game design. Deino isn't meant to be a bruiser that relies on biting to take down things that are basically apexes
AHAHAH
tbf if they want realism then deino should also die from just one tail swing
I also have my record but honestly these players might as well suffer greatly from a crippling lack of skill
agreed
I DON'T HAVE FOOTAGE
BUT YOU HAVE TO TRUST ME
IT WAS SCARRED UP AND EVERYTHING
wait I think I do... in replays...
always funny when you see deinos going on land trying to kill stegos, like bro what are you even thinking about
I TRUST YOU DW
ofc it’s possible to kill if maia doesn’t walk away, but it can do it after the first pounce and survive
did you kill it? no way
replays are so annoying tho, I wish you could export them as mp4s
yeah, it was hilarious
bro tried fighting me and also didnt let him heal ever
5 pounces to the head
did another deino come to steal the corpse (surely)
no
all for me, and I killed a sub cera that came to eat
that’s insane lmaoo
I've also killed a fresh spawn deino with fresh spawn herrera LMAO
i think it was also a canni since it has full white skin
i killed a sub deino as a teno
no HT
it tanked like 10 headshots lmao
ahh ok
deinos just do that lol
@storm aurora It already takes double damage on the head
beat me to it
it should not but anyway
im indifferent to the increased headshot damage because im still not gonna attack the 6-ton living murder machine
max (without critical skill issues, with it can be the moon) is carno
they removed carnos bleed weakness in the HT, so now it’s unlikely
I see. Rip, murdering carnos was the only only act of good herras did
lmao ahah
Honestly if we used realism as a basis, half of the roster would go extinct a second time because of being unable to compete with other dinosaurs from different time periods, and pretty much everyone would one shot everything else (and Herrera wouldn't climb, dilo wouldnt be venomous, allo probably wouldnt be able to pounce and cling to prey...
Congratulations, you discovered how Nature works, herbivores tend to grow quickly in response to predation and tend to have a greater number than carnivores, my proposal is healthy when it does not affect the main gameplay, it just creates a NEW growth dynamic when born in a NEST.
Why growing up fast is not the answer? Shouldn't being born in a nest be advantageous? After all, you are born with the chance of having parents who will temporarily give you 300% G.
More large herbivore moving on the server = More food = More prey and predation.
Carnivores and Omnivores in the game can obtain a high growth rate by eating eggs, carnivores are the majority in the game, are you afraid of herbivores "dominating" the server but not afraid of Carnivores making up the majority of the server?
The most common thing is carnivore hunting carnivore in the game.
beipi wouldn't swim
I made a different suggestion now, where herbivores can consume their own eggs from their nest to recover Diet, just like the rest of the cast.
True. Ptera couldn't skim fish out of the water mid-flight. Troodon is debatable whether it is an actual species at this point as well
Question for some smart people- why do people disagree with this sort of locational damage? #general-feedback message
I'm not saying deino should win in a fight between steg just because it hit 4-5 head hits, but like- the head/neck are super vital and Stego should be played in a way where they defend their weakest spot, hence the back ways facing with tail facing whatever the steg would be defending
it would make sense for an animal thats meant to defend from the back to protect the front that doesn't have anything on it to defend it
Because the stego already has increased damage to the head. Most playables have a 1.5x damage multiplier on the head hitbox. Stego has a 2x multiplier on the head
It is vital enough when even 10 bites from a not wounded cera can kill a stego if all hit the head
And cera is not meant to go for stegos at all
That makes sense yeah, ik that sort of stuff exist- but the amount of downvotes really made me think people just didn't like the idea of Stego being weak from the front XD
If a deino hits a headshot on a stego it does 500x2 = 1000 damage per hit. That's very impressive
Stego would be weak on the front even without the multiplier because 50 damage with no cc is laughably bad compared to the thagomizer as defense
I'm def unsure what the person in the suggestion is referring to then if its 2x the actual hit, perhaps just a bad play on the Deino 🤷♂️
6 hits to kill an animal with 6000 health is pretty impressive
Deino shouldn’t be trying to attack stegos in land in the first place
true XD
It’s meant to go for things that are significantly smaller than itself unless they’re in the water, which by then you can snatch or even just bite them
And I would not say the stego is "tanking" 6 hits... The 6th one would be a kill
But like- I'm sure that person wasn't referring to Deino on land, since I've seen Deinos just suck complete dookie while trying to attack a Stego
The animal existed, its just not called Troodon
Stegos is just out of the menu unless it tries to swim or it is under 4 tons
Sadly I rarely ever seen baby Stegs anymore :(
^ the theropod itself did exist. It’s mostly formal naming stuff what made the denomination invalid. Not a big deal at all for the existence of the thing in the isle
They got gud
It's called Stenonychosaurus (Latenivenatrix is a synonym of Stenon)
True. But we only have teeth. It would be nearly impossible to reassign the fossils to an animal we have more remains from. And honestly the odds are good it also wasn't venomous
was most definintly not venomous but pretty decent chance it was omnivorous
@eternal moss That's aready a mutation, it's called Enhanced Digestion iirc
yes
i thought that was just slower hunger drain
not diet drain
it's a secret mutation
So... your answer to my fear of mega herbi packs is to... make it easier for them to grow. Alrighty then.
"my proposal is healthy when it does not affect the main gameplay, it just creates a NEW growth dynamic when born in a NEST"
do you read what you type? honestly, do you? How does helping herbis achieve 300% in yet another way NOT affect main gameplay?
"Shouldn't being born in a nest be advantageous?"
we've gone over this. 6 mutations, at least 2 parents and siblings to keep you in a pack if the parents log out. It's already VERY beneficial for those being hatched.
"More large herbivore moving on the server = More food = More prey and predation"
Yeah that's how nature works, not how the isle works. More large herbivores? more of them get bored because no carnivore is actually strong enough to take on their 8 person megapack, which leads to carnivores being actively hunt down or kos herbis.
and carnivores do not make up such a majority of the server. I don't know where you play, but I don't see a carnivore overpopulation at all except cera, but that's a different story altogether. Carni hunting carni is so common BECAUSE fully grown big herbis are far too strong. These big herbis can only be hunted without risk of getting killed on sight in 2 hits when they're not fully grown. And you want to lessen that window even further for the nested herbis, which will already be stronger than usually because of their 6 mutations. I've already said all of this previously so I don't see the need to repeat myself over and over again, so please if you have any actual concerns that won't force me to repeat myself, do express them.
how do you get it?
you've to keep up a good diet for a specific time
Is there any plan to allow Herbivores to digest their eggs placed in the nest to recover their diet when they don't use the eggs to have more players?
oh okay
its also 10%
I doubt it.. although functionally wouldn't it achieve the same thing if you could choose to gestate only the number of eggs you want, rather than the max?
I haven't heard anything about that
Functionally, I can't think of any living animal that is an herbivore that will eat it's own eggs... Although admittedly most herbivores that I can think of are mammals which don't lay eggs anyways, and besides realism isn't the best basis for a game.
I play on official servers 90% of my time, people don't hunt Carnivore X Carnivore because herbivores are strong, they hunt them because they are more common and generally not mature, the only dinosaur that has any difficulty hunting Herbivore is Carno due to its low reactivity in direct confrontations.
What makes it difficult for carnivores to hunt is:
Omni: Its bleeding is not significant in most animals, it needs to be in groups to be effective and uses a lot of stamina
Troodon: Consumes a lot of stamina even when running, its speed is the same as a HERRERA and it needs a large pack to hunt large animals
Carno: Consumes a lot of stamina and its speed is common among carnivores, as the majority of the carnivore cast has 45-50 km speed, carno has 49 km by default.
The current cast has status issues and is not well adapted to fighting the current herbivores
yeah... exactly. So making helping nested herbis grow faster isn't going to solve anything. Even after carni mid tiers and apexes like bary, sucho, allo and rex are added, the current roster + trike will be still strong enough to give them a good fight. But as is? Herbis outclass carnivores, and definitely don't need any growth boosts at this time
and yes, carnivores avoid herbivores that are fully grown because they're far too strong and generally always in groups. Only time I can imagine a dibble, maia or stego losing is to themselves. Except dibble, I reckon 4 ceras can take a fg dibble. But still, it takes 4 for one and they're rarely alone
What is the problem with rapid growth in a specific condition? (Child)
I would love to have a pack of Tenos like I did once for eggs and hours later I had to leave, you will hardly see their adult offspring because time is expensive and time consuming, carnivores in the current game can grow quickly by eating eggs, why can't herbivores?
A lot of people don't play herbivores other than Tenonto or even Diablo due to the incredibly long growth time, why can't the nest experience be improved by using something that most of the cast can but the herbivore cast can't uh?
maybe non-cannibalistic dinos shouldn't be able to do that
At least partially because herbivores generally have larger group sizes than carnivores at equivalent weight classes
This is not cannibalism, in nature several herbivorous animals, especially those that are born from eggs, tend to digest them to obtain calcium and other proteins.
Most of the herbivores people encounter make poor prey. Having more dibbles or stegos isn’t going to make them any less difficult to actually hunt. Maybe for tenos and below, but having them grow faster makes them vulnerable for less time
More food available, also don't forget that Herbivores killing others is common, especially when their numbers explode, as happened in Maia's release.
The difficulty of hunting them will remain the same, in addition we will have new carnivores that will certainly threaten a group of herbivores
If it was only for certain herbivores, like dryo etc(also to encourage dryo being played) sure, but we don’t need trikes “going to plaid” with their growth
"carnivores in the current game can grow quickly by eating eggs"
you get the nutrients the mother used to gestate them. And if your mother has a perfect diet, then she probably has the food from which she got it, which you can just... eat directly. You'd get more diet value from organs than your mother would, so eggs I'd say are actually quite inefficient to grow as a carni
"A lot of people don't play herbivores other than Tenonto or even Diablo due to the incredibly long growth time"
yeah, which is why herbis either need to be nerfed or they need something more to keep herbi life more exciting,
"I would love to have a pack of Tenos like I did once for eggs and hours later I had to leave, you will hardly see their adult offspring because time is expensive and time consuming"
I'm sure you'd love it. Not sure the ceratos your teno army manages to see will love it as much. You won't witness your kids grow up, which is good. Because then you won't a family megapack.
"why can't the nest experience be improved by using something that most of the cast"
eggs are inefficient, leaving them to egg eaters is best. I advocated for carnis to not be able to eat eggs, but that now that I think about it, it doesn't even matter because they're just so inefficient. Plus herbis have mushrooms in sanc, so I think eggs for carnis isn't that unfair at all.
Yeah eggs barely give any nutrition to juvi’s
It’s just better to ask the parents almost all of the time
I managed to stay on a diet 300% as deino while I was 35% old.
The only bad thing about mushrooms is that they neither glow nor can be sniffed, but that’s it’s own issue that should be fixed
I still don't understand how you think eating their own eggs will increase the number of herbivore players
What? This is not a feat, it is something present in the game that people don't usually use because they don't know how much eggs in theory could sustain you
What do you think happens when the chances of adult animals increase, increasing the general population, causing these same babies that will become adults to start laying eggs? After all, a person without much patience for spending 6 hours could reduce this to 4 hours? This reduces AFK time (Boredom of spending a long time growing)
That’s assuming growing=boring
Growth is only boring when it is extremely long sir
Herbivores won’t practically grow much faster because they can already do that with sanctuary mushrooms.
people that are nested in are already more likely to reach fg, plus reducing growth time by 2 hours by eating eggs is ridicules
Not to mention, if you can get the diets from the eggs that your mother made, wouldn’t that mean said diet is closeby?
Carnivores and omnivores can do this, what are you complaining about bruh
they shouldn't
Would be interested to know more what kind of user detection the client is doing and what kind of inputs are tracked to give better feedback, i've only been playing for a few weeks so i'm lacking clarity around the evasive movement/speedhacks overall
@quartz meteor It has shorter growth in HT
Oh nice! I did not know that! Thanks! 🙂
How short? Close to Cerato's which is 2h05m or did they only shorten it by a few minutes?
Close to cera's
That's good. I hope they also buff Troodon after all those unnecessary nerfs they did to the poor thing.
My limited understanding of the topic is that's it's essentially a game of cat and mouse between hackers and anti cheat. I bet there's probably multiple ways to achieve a specific category of cheats (for example- the way you suggest in the suggestion for 1-shot kills would work if the hack functions by increasing the hacking Dino's damage stat. But it might not detect other more convoluted ways of achieving a similar result).
Either way, they probably won't share exactly how the anticheat works... It's 100% easier to circumvent if you know what kind of user detection and inputs are tracked, and what isn't 😦
Yeah the constant development is interesting to follow, even if hackers are able to obfuscate how they do the damage, the victim will still receive 100% health depletion in a short tickrate which should be easy enough to track if previous velocity is calculated to avoid detecting fall damage OSK (can you imagine being autobanned for hacking after falling off a mountain, i'd be furious)
Understandable they won't reveal actual methodology, but there's only so much uninformed suggestions from me will assist
#general-feedback message @tender latch i think it is just a bug. i have NEVER in the over 1k hours on this game, had a moment of actual dead silence
there is always ambient noise for me
Yeah I have had dead silence in game before, but it was a bug for sure (my own dinosaur made no noise during 1-call)
yeah see and thats a bug. the person i @'ed was kinda saying its a regular occurence and that there is intentionally no ambientt noises at times
There's almost always some kind of environmental ambiance - wind, foliage, random noises of animals that aren't playable, twigs snapping etc, and if you have music audio enabled they also tend to play tracks as well
I saw the suggestion. I was commenting on it too 😁 just didn't think pinging you was appropriate
ah i getcha :D
aaaaa why is gallimimus bleed so divisive I don't understand
Real
War for gallis bleed back ✊✊
People have been saying this for over a year at least....can we please fix croc gameplay for gods sake....way to many safe spots to drink and dinos drink to full way to fast.
Increase the noise they make when they drink and make it take way longer and remove like 95% of all safe spots to drink as well. I shouldnt spend 8 hours on a croc and see only one land dino the entire time. There is a reason crocs all just eat each other its cause there is no other food source whatsoever....
they're meant to eat each other
Eating each other is fine but going 9 hours or longer and seeing one land dino is a real issue. The only time you can actually hunt land dinos is in like 2 or 3 spots in the entire map.
https://discordapp.com/channels/401464048610312193/401481371249541120/1345207566728167466
@normal shuttle there's already megalania art / models
@charred oak they're actively working on adding rex right now- it's in the dev blogs. And they can't add indominus because it's a fictional dinosaur and it's copyrighted as a part of Jurassic Park/World franchise
JP can't copyright T rex or spino because they were real animals (in the same way that Life of Pi can't copyright tigers)
@limber hull @white elm #general-feedback message
They also can't add indoraptor, the good dinosaur, or any other copyrighted character from other media for the same reason
T rex would be great, thank you
indominus 
💀
the mighty
Does anyone know how carnosaurus ramming works and if nests are supposed to be reusable?
anyone else have issues as a diablo seeing your food sources?
Nests are reusable and carno’s ram works
Nesting has a cooldown after eggs are laid
Bro what flight it’s stegosaurus lol
Flight just means fleeing
Fight or flight response is whether you fight the threat or try to escape it
stego is NOT a runner
Anything can flee. Even a baby crawling away is fleeing. Whether it’s effective or not is a different question.
Anyways, stego may stink at running, but on land it’s still worse to be a stinky deino
sure but deino is the closest thing we have to a fish lol
You gotta take your wins where you can. Stego can’t be picky about who it outruns (though usually stegos are chasing deinos on land so eh)
Well stego IS picky about what it outruns
And it outruns deino
#general-feedback message why are people so against this? just curious
its just not what carno is meant to be doing
it charges, gets a knockdown, and kills small prey on the spot
it has no need for bleed
more importantly, why does he spell something as "suhin"
yes, but that doesn’t mean it shouldn’t also deal bleed. they’re not talking about making it a bleeder, it’s about ANY bleed
i’m just surprised it got downvoted like this, usually all the “buff carno” suggestions are getting ista upvoted without people actually reading lol
there are more reasons for it not to do bleed than for it to do bleed
I insta downvote any "buff carno weight" suggestions
same LMAO

for example?
btw i’m not arguing, im actually very neutral, i don’t mind it having bleed and at the same time i don’t care if it doesn’t deal bleed
I know, but I just wanted to voice which picks imo would be pretty good for the long term after our current queue
Just like we have had magy model and animations for a while but it is not even in the list yet
thing is it can’t do knock-downs 10/10 times
Because the bite needs some usage too
And as said above bleed is overkill and not really something necessary for the charge
just helps with tracking tbf
hm, no. you don’t bite when you have to charge and you don’t charge when you need to bite, it’s 2 different attacks, you don’t use one instead of another
Carno’s horns aren’t really that sharp looking. Additionally, they aren’t really well positioned (it would need o angle it’s head a bit to the side, and also downwards, a position that would risk hurting sits neck and wouldn’t allow it to bite quite as quickly, which is what it’s species is built around) or large enough for it to really make sense as a bleeder.
Now hyper carno, with it’s forward facing gaugers, has horns that could make sense for bleed.
Just look at this guy, a straight on charge wouldn’t piece much. Wouldn’t even really hit the tips.
i mean, that’s a fair point. but not everything is realistic in evrima, like irl teno probably wouldn’t be able to kick at all.
and i don’t want carno to be a bleeder, that person was talking about any bleed, just minimal amount
yeah and look at the teno, that thing shouldn’t be able to kick
I’m talking even about it’s exaggerated isle model.
The isle teno model looks like it could somewhat kick.
oh not at all tbh
If the isle had carno horns pointy and forward facing then maybe I could see them giving it a head tuck bleed causing ram. But as it is they aren’t even close to the right direction. It would have to slam its head sideways when standing next to you.
not really, its forelimbs are small and wouldn’t be able to support much of its weight to kick
well tbf it’s all up to devs to give it bleed or not, they didn’t so i guess there’s a reason for that, i don’t even really care about that
i like carno anyway👹
The ram also just is annoying because I swear I see that suggestion too frequently. Do they think they are herra smh.
It would only help with fighting... things its size... like cera... which it is not meant to do
how
again, there's more reasons for it not to be added
Don't add:
-Helps with big game fighting
-Unrealistic
-Doesn't support carno's niche at all
Add:
-Tracking???
you still haven’t explained how it’ll help it fight stuff its size
do I really need to?
yes
cera has to manage more bleed = harder to fight back against carno
manage? nobody is proposing for carno to deal an immense amount of bleed.
it used to utilize its bite which did bleed half a year ago and that didn’t aid it in anything but tracking
not even an omni would care
@unreal ridge I like the idea of pachy stunning when it fractures an opponent, makes it a one time use and stops the infinite stun to death that they used to do
still
any advantage against big game prey is an advantage
this is not the way to buff carno
Real
it is literally not an advantage what you on about
more bleed = advantage
what would losing 0,5% bleed help in
any advantage against doing things carno is not supposed to be doing is an advantage
everyone hates cera because it's too good at doing what it's not supposed to
why are we clapping and cheering for a change that will help carno do what it's not supposed to
it wouldn’t, advantage means this
it's more favourable than and superior to it's current position
it wouldn’t impact any matchups?
rephrase that to anything that helps carno fight big game is still help, no matter how minor
it would give anything fighting carno more bleed
still it helps carno just that little bit more against BIG GAME PREY
ye the charge just needs a massive buff in another area to make it more potent
eh not really
The art of explaining 1+1=1, by Flows
I mean aint carno ment to be small game hunter?
that's what I'm saying
It probably wouldn’t be a significant advantage (depending on what minor bleed means since the suggestion doesn’t say), but any buff is a buff.
point is that it wouldn’t impact any of its matchups, too much for you to grasp?
so do you just want the bleed for tracking? because from what you've said that's all you think it'll help with, if it's not affecting any matchups
ye it’ll be useful for that
It would impact all of them, if ever so slightly
just bite it?????
tbf even if it’s a specialist it shouldn’t be ONLY small game hunter, nothing stops it from hunting tenos and maias.
it’s like if we made cera purely scavenger, without being able to do anything else, that would be lame as hell
really, explain
you don't need this explained
It deals bleed in addition to the normal damage
There really is nothing more to explain
If you increased charge damage, it would impact its matchups, right ?
So if you add bleed damage it still does
how would this impact its matchups though
Not in the same way, and probably not as much
But it still does
Because then the opponent is bleeding on top of suffering damage ??
How can you not grasp that ?
dmg is critical not 0.2% bleed
it doesn’t tbh, outside of making stam regen worse, but the bleed is minumal anyway
random number
i know that but its so insignificant it dosen’t even matter lmao
So it would buff all of its matchups by allowing it to more easily track things
yea
it doesn't matter
so it doesn't need it
if it doesn't matter, don't go adding things
Ain’t cera meant to be a corpse scavenger, but is currently God
87?!
if bleed on carno's charge wouldn't matter anyway, don't go adding it
It’s a bully in an elementary school.
please, there’s this thing called a hyperbole
Stop using hyperbole in arguments and you'll notice people take you more seriously
yoo, you’re taking this way too seriously
good question. It is infact ment to be, but i think it should get a little debuffed.
That's the opposite, I'm explaining why I'm not taking it seriously
we’re entering “personal insults” stage of the discussion 
don't go tampering with things and adding things that "don't matter" to things that work fine (hypothetically)
that'll just create more problems in the future
you also use figure of speech🤷♂️
As every person in the world does
Not everyone, that’s hyperbole
erm... what about non-verbal people?
bubulblu gets it wrong yet again
no problem with me using it then
Right
Every person who uses verbal language
all this over me making a hyperbolical statement to emphasize my point, really that deep for u?
It's not deep at all
In fact, it's how shallow it is that bothers me
“how shallow”
maybe address the actual argument instead of nitpicking to avoid it
There is nothing left to say about it
u got that right
This is some serious herbi main behavior
hm