#general-feedback-discussion
1 messages · Page 231 of 1
the JP look is here to stay. That's why they're called omnis
it's so ugly in comparison to other dinos though
survival realism
Also jp with realism is badass
Also aren't you getting low frequency rex and feathered utah?
They also want JP critters
they made everything else so percise and realistic then there's that funny lookin' backwater rat
wym
Utahs coming to the game in a very later stage right?
i dunno, maybe
Separate from omni
Omni, Troodon, Spino, and probably others
I mean that'd make omni stand out even more bc why have omni raptor look the way it does then a highly realistic utah, its such a weird choice
the devs want to pay homage to jp too ig
yes
its like being a collector of figures that are super high quality then you go to toysrus and buy a low quality batman and stand it right infront of the high quality ones
its a joke, its ugly, look at it .
like I do wish spino had either it's legacy body plan or its current paleo accurate form but I'm fine with it being a monster, it will be fun and hard to grow
Thas an opinion but later on in game you may destroy dilos and omnis to your hearts content using utah
Some people like how omni looks
unless the balancing stays wonky but yea
those people are respectfully wrong and its okay to have wrong opinions /lh
The omni beside any other dino in game doesnt look like it belongs, idk its uncanny
there's 1 balancing issue I have and that's deino vs stego
like it used to be 50/50 back when sprint alt biting existed
but is this a high priority issue? no I shouldn't even be hunting stegosaurus constantly
isnt carno right now a joke, i saw people real irked off bc it gets jumped so easily by everything rn
and its the only thing in the carnivore roster thats even remotely a "large dino"
I don't get why people complain about new carno so much, I'm loving missiling into packs of omnis and destroying them all
i mean thats fun yea but apparently its health is really bad. like.. to a point where people refuse to play it bc babies maul it or smth
cera, sure it's the most overpowered ever
But carno I can reliably kill ceras using correct technique
cera in most games is op
the isle and pot have that in common thats for sure and ngl as a cerato main in any game, i love it.
for which game bc cera is a small dinosaur in POT, idk how it fairs in the isle size wise
Pot has overscaled dinosaurs tho so it would look alot bigger in evrima
Oh yea for sure, but every game is difference sizes iykwim
however i can agree POT has oversized things, though i dont think cera is one of them
rn the isle itself is a balancing issue
very very very few things are actually balanced
yeaaa
Isn't campto the only accurately sized thing in the game rn
i worry for the rex era bc we all know how the devs feel about rex [hint its going to maul everything and be unstoppable]
uhh maybe? idk, i dont pay attention to that
as a trike main it's going to be my goal to prove rex wrong since legacy
im terrified about trike the most
good luck, with mutations it's going to have venom bites and armor and guns and laser eyes
if dibble is THIS buggy and stupidly overpowered, just imagine trike
genuinely lmfao
welcome to this game and its rex, if it loses to anything it isnt the isle
That's spino
LMAO
13 ton 3k damage with knockdown and broken sparring
Death and despair to those around
if they use dibble sparring on trike, it is joever
Dude apexes in this game are going to basically be gods. What with their ability to fly and break necks
🙄
trike casually walks backwards and knocks you down with its ass
ok thatd be peak
I hope trike sparring feels more heavyweight and controllable though
Devs have learned
hey isle, you wanna be realistic? let me roll down hills as a fat trike 🤷♂️
Hold on I have a video
anyways i gotta dip for bed, this was a fun talk though, gn all
ass attack:
damage 30
confusion 100
you can bug out sparring and do that intentionally
no idea how to do it tho i dont play dibble at all
I've grown like 3 dibbles in its lifetime so idk either lol
You mean south spawn? It's been quite under control since we use random spawns, at least nothing remotely compared to what was the previous update without random spawns and without functional respawn timers. That was a disaster, nothing we could have done about it.
Love this gif because it’s not even a dibble problem. It’s carno’s ridiculous stun recovery time
all this video shows is a lag issue
It wasn't a complaint it was a video related to conversation topic
It's on norden so naturally the ping is horrible
and an extremely short dibble stun cooldown
stun cooldown is universal regardless of animal
attack cooldown, maybe, but stun cooldown? no.
you can stunlock a carno ez pz same way dibble can because it takes so long to recover
it's only harder on teno because it's facing backwards
stun cooldown is completely universal
me when i kick a cera 5-10 seconds after i stun combo him and i dont stun him
it literally does, regardless of how you feel about it. rex alone has 600+ animations.
dont you just love when people spout about things they know nothing about, poutine?
I mean SP was a real massive problem
But now it seems way under control
this is true, but if youre going to bring stuff like that up, you should atleast try to have updated info, ya know? random spawns have been a thing for a while
im all for critiquing the game, critique is how games generally get better over time. but to properly critique, you must have arguments that are grounded in reality and have current knowledge of the things you're trying to critique
its like if someone wrote a feedback post about 6.5 carno being overpowered and needing nerfs... but carno hasnt been like that in a while so it just feels like they're working on outdated info
if that makes sense
i also just woke up so excuse any weird phrasing or grammar
@coarse spruce dont make them fix the ridiculous spit hitbox it's all we have please i beg you
dont worry, they're not touching hypsi's kit in a million years
I’m about to start playing The Isle Roblox
I'm gonna make a Roblox mod in The Isle once modding support is added
@rocky raptor I don't think all ponds should be big enough for larger Deinos to camp in.
also worth mentioning that the pond hes talking about absolutely is deep enough to get away from things
I have video proving otherwise
And no deinos should have safe ponds to migrate to for food and nesting purposes. Like telling you land Dino’s you have have this part of the map for your only food but it’s gonna be wide open Field with no cover or defense
Could I see that video? My bf plays deino in that lake a lot and has even streamed his POV to me, it looks plenty big enough and he has never complained about the depth of it, in fact it’s his favorite spot lol
But to be fair I’m not sure a cera has swam over him and tried to bite, it could just be an issue of hitbox rather than depth
I agree they should have some safe ponds. But not all ponds should be accepting of large Deinos. There should be ponds that are only deep enough for smaller deinos to thrive in.
Either that or you were just way too close to the shore, because the middle is massive
@slow gust Hererra isn’t supposed to be strictly a juvie killer. You can kill adult troodons and Omnis, take out lone Dilos fairly easy, and many other dinosaurs before they are full grown. You are just as fast on land as a troodon, faster than Cera and more maneuverable than Carno. If you are getting caught out in the open by an Omni that’s simply a skill issue. If you are starving at a juvie then go to the beach for turtles and crabs. Sorry to say but Hererra is one of the easiest carnivores to grow to 100% because of your ability to get out of danger, and so long as you have some patience it can be an absolute menace without having to rely on a pack like other carnivores.
Very true. Herra has no actual predators right now other than cannibals since they can just run and hide from everything. They also have a near guaranteed diet with fish.
My deaths are me being way too ballsy with my pounces more than anything else x]
I’ve died more to other Hererras on Hererra than anything else. Yes, juvie stage sucks because of how slow you are but that’s why I just try to avoid PvP and go for ai.
With Hererra to escape things you can climb a tree/ cliff, jump off a cliff, or jump into the water and dive.
Agreed, large ponds like the ones on the west and south yes, there’s allot of rather small diameter ponds that should not be deep like jungle pond and coastal pond
I don’t like hearing that the game is free roam but 1 playable is restricted to THIS part of the map kinda thing, understand the deino diet is shot so the only other option for food are those ponds (which aren’t “easy” to get to) you have to earn it and use a whole mutation spot to get to them so it’s not unfair to ask for them not to be deeper or fix the hitbox so you can’t get hit at that depth
Like try putting more food in the ocean so salt water mutation has some benefit to deino other than using it to get to other food sources.
Deino main for about the last year has been restricted to one map and is a small map if you isolate all the land and leave the river if you think about it, that gets pretty old
Ocean gameplay will probably not get expanded until more than just deino and beipi is playable there. I've seen the concept art and I think they want to do quite a bit. But you can't really expect a water playable to not be restricted either xD
My DMs are open
#general-feedback message it’s intended for all players to not be able to smell something right away when it dies
Look at that range
#general-feedback message
@cursive hinge
bodies have a short period where they dont give off a scent right after theyre killed. its to let small things eat a decent amount of something they kill before something big smells it and takes it
Just killed another boar and i could have smelled it immideatly, few mins ago i killed a boar and i couldn't smell it :)
then i have no idea
for this one i had immideatly, this small one still nothing
for the bigger one *
did you eat most of the big one?
not at all just testing the scent
weird
i mean it's not that game breaking if i killed it im gonna eat it immideatly, but it can be tricky trying to find it again
before this i killed a deer, i overate and puked so i can fill up even more, i was gone for a drink came back to the position with cords cuz smell wasnt working
That's not carno specific
so everyone is having this issue?
I think most people who've played carnivore have experienced it; I've noticed it on dilo and herrera.
ah okay well atleast we know now
@cursive hinge you are probably gonna have that deleted and told to make a bug report. Might wanna rephrase it more like feedback.
Yea but i dont know if it's a bug or not, as henry said they added where bodies now have a short period where they dont give scent right after theyre killed
hmm, yeah I guess? 
Just wanted to give you a heads up, since quite often it's removed without the option to reword it first.
@cursive hinge There's a cooldown to smell bodies you can skip it by eating from the it.
@split bear brother they cant even get the na1 and na3 servers back up. We far from console lmao
I didnt manage to send an image to my suggestion but i will send it here since the one before turned into a zip file for some reason
@limber yoke /unstuck
everybody is talking about hotspots, but where are the hotspots? O.O
highlands j sector, highlands lake, west rail, west access (sometimes), south plains
but sometimes or a lot of times they can be empty but those are usually where hotspots tend to form
well weirdly whenever we are roaming for food, there is nothing. you gotta be really lucky
yea I’ve had days where I didn’t find squat anywhere then I’ve had days where nearly the entire server is there
dont tell me thats an actuall command... 
it is a real command iirc has a 500 second cooldown each use too
Yeah but it only works if nobody is near
highlands and south plains are mostly filled with players, but south plains is more likely to be
Well... we were stuck in there with 3 ppl xD
south plains has continually been dead every time i visit now. not a bad thing, sure, but meh
im more likely to find people at west rail access nowadays
northern jungle is also suprisingly active nowadays? same with river delta
no hotspots rn
@summer olive Are you getting troodon and compy mixed up?
@pseudo dagger there are 2 more na servers. They are down at the moment.
yes actually youre right
still it would be nice to have more than one playable scavenger ingame... even ptera isnt even a scavenger as it only can eat fresh corpses and fish
ceratos alone and the ai dont do much cleaning up at all, since ceratos are overpowered anyways and rather hunt than scavenge for food
<@&505047238674874368> or developers, if you can’t discuss what you do about cheaters what can you discuss? What transparency is available?
none
My feedback would be making it very clear what happens to cheaters to help prevent it, not making it clear I don’t feel helps the community

Only other option is going into the text chat for your area like #evrima-na and pinging an official server admin with your in game name and server. They will be able to help you (if they are free at the time)
I understand what an NDA is
Try typing @officialserver in one word. That helped the autocomplete with me, if should let you tag them..
Thanks 🙏
Troodon eating whole bones doesn’t make much sense lol, I’d rather see Troodon get a big scent range for eggs/ nests
I'd just be happy if they could have frogs on their diet
@merry ore This would lead to nothing but a massive influx in spawn killing. Tons of juvis of the same species in one small spot would make lots of noise in a small area through chatting, and once a big dino has located the spot they can just non-stop kill all the juvis which respawn there in the 30 minute window. It would also drastically reduce the amount of 1-calls since no one really needs to go scream around to find other players of the same species anymore. Would not only make the world feel more dead, it would also make it harder for carnivores to locate players to hunt.
No, that would be more beneficial and on the issue of killing, congratulations you just discovered natural selection
(about the calls, the players would communicate constantly so there would be a lot of sound)
What about it is more beneficial? People are already spread out because of the random spawn mechanic.
This game isn't nature so natural selection plays no part here. You are literally plopped into existence, that's not how nature works.
There would be zero fun in spawning into a pile of corpses of your own species, with a circle of Dibbles/Stegos/Ceras waiting there to kill you instantly.
Players who are already in a group communicate mostly by chat which only does the small range F call. Theres no reason to 1 call if you know where to find people of your species.
doesn't help that there are a dozen other mechanics planned and currently in game that can help with the same things that are listed as positives
Meh, frogs is still reliant on ai spawn, eggs would give a cool playstyle to solo troodons
no, people are not spread out, the northern region of the map is a large, dead region, making people look for populated areas.
Many "stopped living" because of dead regions to be born in prosperous regions
furthermore
Who is the genius who spams call 1 to reveal his location? everyone uses chat for that
doesn't mean that people aren't spread out in other places?
north is dead because there is little to no reason to go there currently although that can change
I'm also not sure what making everyone spawn in the exact same place for 30 minutes would do for spreading out LOL
Spawn codes are infinitely better a concept, as the spawns remain random, but those who want to spawn together can
There are 100 players on a huge map, populated points will exist in response to this, if the northern region becomes populated, the southern region becomes dead.
My proposal is that the number of herbivores in packs and eggs would increase drastically and as they don't starve, they would navigate the map without any problems.
not everyone, just some specie.
yup
if you are talking about me implementing spawn of 17 at the same point of course
already basically done with how random spawns currently work. they aren't truly random
^
The damn thing makes me born in Antarctica and you tell me it's not random
the system is basically the same as what we had before you just can't choose the location that you spawn to, that was the only thing that was actually randomized. there are still set locations where something can spawn per species
Not whole bones. More like leftovers
if you edit a ping in the message it doesn't actually ping
That's why it's random bruh, I thought it was common sense that the spawns were based on the old ones, the game randomly selecting between them.
Only some spawns are strange, like those where you spawn in places that weren't in the old spawn list.
#general-feedback message
Why is that so hated? Lol
Carchar is roster bloat incarnate and having them as a literal model choice which hardly deviates from giga only proves that
Na4 east teno eggs
while i agree with wavepoole, i do think its interesting you suggested this considering juvie giga from legacy is a modified carchara model
with sub giga being the OG giga model
coinky dinks 
Use less intelligent language, I didn't understand anything you said
Carchar same as giga
Why add carchar
Game have varied roster what the hell
Make them different, as I suggested make the giga faster and with less stamina, carcha slower and with more stamina
And then the two will be able to walk in groups together (as happens in some servers with acro and giga) and then there will be an interesting variation of the groups.
I think a minor stat rework doesn't justify it at all personally
This game prides itself on widely varied animals
It also will inevitably make "giga" and "better giga"
The models are different, the status is different and it's not that difficult of an addition to the game since we still have the old giga model
So balance It.
Also, each of them will be better for each thing
Carcharodontosaurus with its higher stamina and stamina regen will be better for long battles while the giga with its low stamina and high speed will be better for short battles.
A creature with different model and status are not the same lol
@limber hull did you see my sugestion and what is your opinion on it?
@hot oak and it’s not just herras and Petra’s it’s Beipis too smh. I had to relog 3 times and eventually gave up! #general-feedback message
We should all start talking in less intelligent language, it’s funnier
@torn void I think legacy folks need to realize that Evrima is a totally new game. Every dinosaur is gonna make people complain "but muh legacy, muh nostalgia!".
The devs try to keep pieces but you can't expect them to just move the entire dinosaur over from legacy without making any changes.
wtf
Wtf what
I’m genuinely confused on why it seems a ton of people in this server are against carnivore being easier to play, I get it in a way- but it really doesn’t feel like a skill issue on my part since even my friends are struggling to grow carnivores to adult much less keep them there.. I genuinely enjoy pack hunting but I haven’t seen an adult group in forever lol- the last 2+ group I’ve been in was just a bunch of Juvi/Sub omnis.
I only tend to see adult carnivores if it’s a Cera ngl and I don’t play Cera
(A ton being 2 in the case of your recent feedback)
we already have close to a 2/1 carnivore - herbivore ratio, making them even easier could very well make that ratio so much worse
That is also an important consideration
Not necessarily referencing just my feedback, others have made such posts before and it always leans in favor of no but I wanted to bring it up again
Right though, I rarely see an adult Carno anymore, mostly I see adult Cera, stego, teno, dibble,
That’s understandable and I definitely see that on unofficials which show how many are playing what Dino- but I believe you also have to keep in mind how many of those are adult carnivores.
I typically only see juvi/sub carnivores fighting tooth and nail to survive only to eventually die before reaching adulthood regardless. Not to say it’s not possible, I’ve seen a share of adult ceras- but I play dilo a ton and it’s getting rough. I’ve had to result to cannibalism a few times just to see another day. (And we met some juvi dilo that was eating his friend right before we died to the 6 pachys LOL)
I’m happy with current spawn system, spreads it out a bit
I think Cera is the easiest carnivore to grow because if you can manage to reach a certain % then you can hunt pretty reliably solo. As with Dilo we hardly made it to 100% and when we did there wasn’t anything we could fight and survive fighting
Meanwhile I mostly see carno, cera and dilo xP
Just wish there was a /forcerespawn command
I would also like to add again that carnivore is always going to be a fan favorite. It won’t go well forcing people to play herbivore just to have fun
If I see a carno or play carno it seems not long before a group of ceras kill it lol
Only reason I slightly disagree with that is because of the increased cannibal activity that seems to match the deino.
To me the Cera is the Land deino at this point, but the devs seem to favor Cera over Deinos
Cera gets better Diet options I think
Probably just because you lumped all of them in together, Cera is one of the easiest Dino’s to grow/ play. IMO the biggest change needed is the bug telling you preferred food is in the area and you get close and nothing is there
my proposal is based on the current system, just with a different rhythm.
Anyone who is against my proposal has no argument against it other than "omg cannibalism"
And then they prefer to ignore the beneficial points that are more advantageous than the "harmful" ones lol
I just don't think it's necessary when we've got spawn codes coming
@wooden agate the issue with just making it based on your growth stage is that you have to account for stuff like Dryosaurus or Herrera. A Juvie dilo should still realistically be able to envenomated them. Hence why it should just be left as is. Because they are so small the venom shouldn’t affect something like a raptor or other large animal too much
Very true. It'd give us the best of both worlds. Random spawns and spawning with friends.
yes, thats why it added in the weight requirement
if you weigh more than the animal youre attacking, youll apply venom regardless of stage
so you really only need to be 175+ kg to envenomate herreras/dryos
True
I quite enjoy the stage/weight for letting the babies envenomate. It lets them hunt without letting them be broken in group hunting with large dinosaurs.
many unofficial charts show an insane playerbase of herbis
up to 70-80% herbis
so they form herds and become unkillable forces, forcing carnis to go after the carnis that they can't find (good luck finding any that you can kill), which also forces carnis to go after the non existent ai to survive
and with random spawns and the map being as closed as it is, good damn luck growing something like a carno
which unofficials?
cause heres petit pieds from right now
and then islander spawns since last restart
this picture hurts me physically
last picture of that I saw a while ago showed herbivores actually being played a lot more
(I wonder what could have possibly happened to make them less popular lol)
rare occurence from what ive seen
petits had insane herbi pop particularly stegos the other day
about 30+ stegos
and about 20-25% carnivores
embed fail moment
tenor is supposedly having issues, #isle-discussion
i really thought we lost gif permissions here i almost got very sad
When I create 500 carnivorous animals made to hunt medium and large animals, and the only efficient herbivores in the current state are Teno, Estego, Diablo and Galli (Omnivore):
galli be very efficient at running at the sight of a troodon yes
kicking them into the ground is more fun
The game cycle system is poor and herbivores do not influence the environment, That's why playing herbivore is boring and most people choose carnivores.
it's also boring to get no action cause everyone knows you're busted
Herbivore Instructional Rules:
Don't die
Eat potato
Fight
reproduce
well not busted but either theres nothing made to kill you or the thing that does it sucks at it
Ye
excluding dibble n stego ofc those r busted
I would love for herbivores to be able to influence the local environment.
yoink the grass
Something like:
The server was born without vegetation, the presence of herbivores and their feces make vegetation grow and create a healthier and more dynamic system.
Without herbivores the place becomes dead, without much vegetation and trees, or anything related.
It's just a suggestion for dynamic interaction with the environment.
Something that would make the herbivore's presence more justified, as if its absence would unbalance the ecosystem (which is what happens in real life)
thing sin real life don't get to choose tho
That's the problem, the herbivore's only function in the game is to be a carnivore that eats plants lol.
p mcuh
one exception which is teno vs cera
only herbi vs carni matchup that's completely based on skill
cera n teno are balanced the rest aint
well tbf no im wrong
The funny part is that some people want some animals' gameplay to be skill-based, Jesus Christ this is a dinosaur game, their abilities are tied to instinct, not skill, skill is only important to increase your efficiency lmao.
cera teno raptor troodon herrera and dryo are all decently balanced
Troodon is a great example of an animal that relies entirely on its abilities and is the weakest animal in the game.
the abilities are tied to skill tho not instinct
a player with virtually no skill won't make it past juvie
no hunting skill, no pvp skill, no pve skill, etcetera
Skills are tied to instinct.
An Omni raptor is able to use pounce easily on many animals, it does not require skill as it is a natural "instinct" of the Omni to perform this action without problems because it was designed for this.
but you ain't a raptor tho you can't have the instinct to do that
What I call instinct in this game is the purpose of a playable
it's tied to skill (brain power) not instinct
skill in pressing rmb, do some basic calculations, etcetera
a cera's purpose is to scavenge but they're the best hunters, so they don't work on what u call instinct
If an Omni sees another player, especially one smaller than him, he doesn't think anything other than instinctively using pounce and killing, he does it without calculating anything because it is his purpose.
The Isle Moment
sire do you realize how little sense that makes
like taht's the opposite of reality
if the raptor doesn't calculate, he randomly presses rmb in hopes that something tiny is in the perfect spot?
He Will die bruh, I think we're having a little confusion here.
but the way you're saying it makes no sense tho
if he doens't need to calculate anything, it's by far the most busted ability cause press rmb get teleported to a dryo and kill it
What I'm saying is that the purpose of a playable should be simple for its function, without many challenges, all it needs to do is increase its efficiency.
without skill there's no efficiency tho
It’s fine though, at least I can grow a carnivore on The Isle Roblox
Calculating his action is just a natural consequence of being successful.
The gameplay of the Omni raptor is simple and easy, its skills make its purpose and are naturally hunting instincts, if an animal is raised and depends purely on skill and not on instincts, he will probably die.
Do you know what skill is? An Omni killing a carno using its natural attack without using its hunting mechanics or environment to its advantage.
This is skill
it's the opposite
calculating his action is what makes him successful
Are we still talking about dryo and Omni
you seem to forget that you gotta use your brain to kill something
and that you arent a raptor irl youre playing as one
you need game knowledge and more, that's skill, and that's what makes you successful
a player without skill won't ever make it past juvie
There’s more than one definition of skill. I’d say using terrain and mechanics is tactical skill rather than raw skill
A lot of herbie players just stopped playing until they fix the broken nests
I'll make it very clear what I mean by instinct in this game, it's an animal designed with mechanics/stats that fulfill their purpose very well, the rest is just calculations to make their abilities more effective.
also that
Mostly that
but that's flat out wrong tho
you can't make your own definition of instinct and make it encompass skill, then claim you dont need skill
Can we just use instinct for its real meaning and find a word that genuinely works here
This is not my own definition, it's how the game works and that's why the animals in it are unique from each other lol.
Skill here is just a way of creating an efficient path to accomplish your function.
I mean you keep using the word purpose and function, both of those work so much better than instinct
In the game there are no instincts as the definition says, I'm more referring to the natural capabilities of the dinosaurs, since they have no instincts, the only instincts are those of the player off-screen.
How to eat, drink water and Hunt.
no sir
that's your own definition which contradicts the actual definition of the words you are mentioning
Instinct is built-in knowledge for an animal. Humans playing the game can’t have instincts to rmb as raptor if they don’t know you can rmb, it’s not an instinct
I've made it very clear that I'm not using the actual meaning of the word, just a version of it that applies to the game, why are there no real instincts in the game other than the off-screen player, who when playing an unconscious animal thinks about water, food and hunting, nothing more.
exactly
there's no version that applies to the game tho
you're saying certain things that contradict the meaning of the words to their roots
Just use the word purpose for my English nerd sanity please
I don't think they are really that bad @violet vessel. How would remaking it from the ground up help? Aside from the navmesh getting destroyed by the UE update they've been added on and changed several times without much issue. Why bother tearing it down?
they are
their complete movement is unnatural, and their behavior is dumb, or the fact that the boar can literally almost one hit an adult troodon. I remember killing a family of goats, and they didnt even care that I killed the kid's mother, it just kept on walking.
Schooling fish are literally levitating above the water
boar being able to kill troodons is pretty nice though and frankly realistic
boar,,, oh the enemies of the south
yea sure, a boar can one hit a 60 kilogram animal
invasive little turds that dont die no matter how many bullets you put in them
troodon is one hit by 90% of the roster...
why would i be talking about troodon when i said that
youre talking about the boar?
i was talking about boar
they are infact evil little turdstains which just... take so many bullets sometimes
ah ok
god
good luck if a boar finds you out in the wild because they stop fighting only when they drop. and it takes alot to make them drop
but really, i highly doubt a boar could kill a 60 kilogram human irl with just one hit. Like yes, fractures might occur, but this is just absurd
boars can reach upwards of 100kg, its not entirely unheard of. its also possible that these are genetically modified boar used specifically for feeding the animals
oh if that boar gets a hold of a 60kg animal and begins thrashing, it is SO over for that animal
also you still kill boar in like 2-3 pounces, its easy enough to kill em
but the boar in the game rams into the prey
its biting, it just doesnt really have a bite animation
hence the bleed (boar bleed is often the death of me)
okay, sure, they can one hit a troodon, but the fact that even if you go to the side of them, they will literally just autoturn
that is a pretty big issue yeah
also the fact they can hit you from behind makes it worse than it seems
I dont mind it killing me in one hit unless we keep the autoturn of the boar
ideally we'd get a pathfinding rework for them and a LOS for them to make ambushing them slightly better
btw idk if stamina is reworked but...
I dont think the hellish amount it takes to regenerate stamina is needed
like even ME, a human that barely ever does sports in life, can regenerate energy after running faster than a herrera for example. And I know the proportion is very big, hence herrera being an animal that runs 20km+ or so, and it weighting almost 200kg, but it is legit quite weird how long it takes.
im not just talking about herrera tho
humans are also expertly designed to have insane amounts of stamina
also herrera runs at 45km
idk how fast he runs
but the thing is
i dont really care about its running stamina
but the fact that tracking prey that has more than 5 braincells that actually runs away after being hit is hard, because you loose alot of stamina doing those tree jumps.
it only takes 2:55 minutes for it to regen from empty to full 
it feels like eternity.
the prey runs within a minute anyways
How is this needing an entire overhaul where they dump everything they've done? They can add to the AI without needing to wipe the entire board clean.
okay, not the entire thing. The models and animations are cool, but the rest aint...
the attack hitboxes are just broken sometimes...
Yeah it's just changes that need to be made not a whole overhaul. I know they act dumb as all heck. Their running also has to be a balance between run straight away and the old deer running thry had. Bastards would juke left and right like nobodies business, it made it super hard to kill anything that matched your speed.
When I think overhaul I think as in the coding of it not the model designs
I remember at the launch of gateway when I was chasing a boar as a troodon, and since I suck at this game and I normally get 10 - 30 fps, I had hard time even pouncing that guy, since of the constant juking.
Also it has been a long while since AI on evrima worked as intended it may be beneficial for developers to wipe the code and retry on horde test or smth
yea but not animations and models tho, just... the rest.
Yeah
I think it's just that right now most of the attention is on playables and stuff that messes with gameplay. I'm curious to see how they turn out when the AI gets a chance for more love.
I cant really do balance change suggestions, unless I know some havent changed. The reason is because my pc cant even run smoothly after loading a picture of low resolution mario, and the only gameplay I can do in the entirety of the game is playing as a herrera and hanging out in the same place for hours. I can only suggest cool addons like seafish, or something.
Even smaller ones I’ve put 4-5 rounds of 5.56 in them before they actually drop
they're truly horrifying
god have mercy on anyone who encounters a boar with a vendetta against them
on the topic of boars in the wild? gators eat them all the time, do we think they will get added to deino diet, maybe increase food value cause like thats allot of nutrients and bacon lol
only reason i would agree (sorry been afk) is when there was an update where for example Deino spawn was reduced to one spot water access and yes the canni rate was through the roof it was ungodly, adults would just chill at water access eating everything that spawned, so glad the fixed that
<@&933486433342222376>
<@&401466542140817419>
Sorry didn’t know which one to @ but why was my comment about the nesting bugs and replies been removed/deleted from #general-feedback , kind of weird just wondering. Seen someone add in that beipi is also super buggy with nesting and never got to read the rest. Makes me think my input wasn’t valid I guess
i think its because u need to do a bug report
Looking at it, I agree with the above person, use https://discord.com/channels/401464048610312193/783214088456896513 to report bugs you find
Thank you, So if I make the bug report it’s going to be fixed? I would’ve made the bug report instead but I just wanted to give feedback to why it’s so annoying and no one nests really, which is mainly the multiple bugs that come with nesting. If you’ve nested 3 time you’re likely to bug out twice in my experience so I figure they already know about the issue and if not should be discussed instead of just reported.
@chilly ermine it isn't tied to weight btw
I agree, bugs should be discussed and reported, find ways to get around it until it’s fixed because it’s been properly reported, but https://discord.com/channels/401464048610312193/401481371249541120 isn’t the place to discuss it
What is it tied to, other than how fast one is going?
to anatomy and balance i believe? not fully sure
its also the fact that 20+ people write the same thing in the feedback channel every day. The devs know, we need to wait till (probably) next hordetest for a fix. It's just clustering the channels at this point
Sure I can make a report, but there is no other work around then log out and get stuck in queue for using game mechanic, which is why I think only reporting it won’t do much and just pile up In the spam bin. Like I said they probably already know of the bugs but I just wanted to discuss it since everytime I nest some bug happens and it’s a time waster for me and the other person plus people waiting on eggs when it bugs at 80% completed.
This is my first time hearing of it, so a report might be very useful
It’s the fact people write the same thing everyday that makes it the issue people would want to nest of it wasn’t broken most of the time or will make you have to log out and get stuck in queue, its just as bad as organ glitch but at least you can just not pick up an organ or meat with the sticks it’s the only way to build the nest,
No sweat I’ll make a report in a bit, yeah beipis,Petra’s,herras use sticks to nest any one of those players that nested can attest. Thanks for the feedback
I haven't heard that before, can anyone confirm this?
idk what to tell you other than to read the last part of my comment again and understanding it
I get being upset about it but if devs say no, answer is no even after spamming the same thing 20+ times
☠️ 🤡ok dood

The ai is buggy, unstable, and basic. I have waited years for it to be expanded and polished on, and it's still more or less the same. When the devs fix one problem with the ai, two more take it's place. It leads me to believe that the ai is fundamentally problematic to iterate on. I want the ai to be dynamic like bokoblins from botw or lizards from rain world. What we have now is pathetic by comparison. Better to start on a new version than try and fail to un-spaghettify the current code.
it may be possible that its "pathetic" in comparison due to the bokoblins having hundreds of developers behind them along side basically unlimited funds
LMAO basically summarised his entire argument in one sentence
Rain world made better ai and they are also an indie team. I just used botw as an example but there are plenty of other indie games that nail ai.
How tf is rain world even remotely comparable
Single player 2D side scrolling platformer with survival elements is nothing like The Isle besides the survival element part
It's an iterative process my dude, they are bound to come up with bugs while basically testing the AI.
BOTW and Rain World are awful comparisons for this to take after though.. One's a AAA title from one of the largest names in gaming, and the other is far less complex with it's 2D world.
They don't need to tear down what they have made, they just need to keep working on it. I doubt AI has even been a big priority since they need to get more playables and finish the dinosaur lifecycle still. I know they are making updates to behaviour as well, it hasn't broken them at all recently. The only recent break I can think of was due to the Unreal Engine being updated like I'd mentioned before
They had 5 years to improve the ai and this is all they could come up with? At that rate, I will be an old man by the time the ai gets good. At the end of the day the ai sucks, and the devs haven't given me any confidence that they can actually fix what we have now.
No it'd be more of a, "OK team, time to focus on AI" and suddenly we get improvements. They're a small company man they can't do everything at once.
it's been so many years man
they're absolutely bound to come up with bugs but not this level
Yes, no.
Its a totally different game, evrima is supposedly made than be superior to legacy which does not match the design change.
The giganotosaurus became more generic, more malnourished and much uglier, in the legacy it was robust and imposing.
Design changes VERY different from tyrannosaurs, omniraptor OR EVEN SPINOSAURS
However, this new model is not really ugly, but the legacy one is much better.
Like, it would be good as a new creature maybe
I feel like that would have happened by now if the devs had the capability to do so. Ai is a constant point of contention, people are regularly making posts in general feedback about it
there's only 1 person doin ai tho
Like I said before, I don’t think all devs are experienced with all areas. They have certain ones doing models, AI, balance, etc. and the devs doing models may not know where to begin with coding AI
the other 3 programmers probably have literally no idea how ai code works
I'm thinking it's just your rose tinted glasses my dude. T
he legacy one looks way more generic to me, it just looks like a lame Cerato in that picture.
Who cares if it looks way different other than Legacy people?
They may even have a skin pattern that will match the legacy look.
Just because they have the feedback doesn't mean they can act on it. If AI suddenly gets priority then the other stuff would come slower.
I'm betting they'd rather get a full lifecycle before focusing on something that's already passable. (Not good but it still lets the carnivores eat while they slowly make changes)
The half-iguana giganotosaurus is a totally new and innovative idea, until then no giganotosaurus (like the one in Ark, JP, other dinosaur games) had a similar and magnificent model.
The new model is a skinny, armored giganotosaurus, LITERALLY THE SAME THING AS THE GIGANOTOSAURUS FROM JURASSIC WORLD
This concept of a rickety dinosaur with armor or things like that has never been so interesting for a game like The Isle, we've already had a rickety allosaurus, a giganotosaurus and even a rex
the herra taking care of the troodons NA 2 thank you our parents foguth hard
Completing my point
In the end it's all a matter of opinion
We have those who prefer the old and those who prefer the new (from what I see people prefer the old) and there is no problem bringing the new model like carcharodontosaurs and the old one like giganotossaurus(Or the opposite) With a small change
Giganotosaurus and Carcharodontosaurus are like Oxalaia and Spinosaurus
Bringing both of them together to fill similar niches in different ways and giving them the ability to form groups with each other would be great for group diversity.
I remember when the Old Allosaurs had become available, players brought it back to the host as Sauropaghanax and allowed it to form groups with normal Allosaurs, and there was always a allo group with some sauropaghanax because they had capabilities that common allosaurs don't have.
The same happened with the acrocanthosaurus and the giganotosaurus.
okay but that was back during legacy where dinosaurs literally were just different stat numbers and that's it
this is EVRIMA, where every dinosaur has a unique ability and identity, and none of them are supposed to be "this is x but slightly different"
it's not even that
some things are so broken it's unbelievable
for example dibble is so damn broken it's crazy that it got thru qa
it's not too far to ask for things to be cleared before they're released (like random spawns with ways for carnivores to not be miserable, new map with ai and lighting already functional, things not added 15 months before the thing that caused it to be changed is added, etcetera, and definetely not too far to ask to not be blamed for their poor decisions
for example the docks caused awful fps drops but apparently it's our fault for being too impatient and not wanting to wait for things to be polished...?
another example, dibble is 3 tons for an upcoming thing
where is it in game
where is the thing that's causing dibble to be 3 tons
thats not fixing a bug and suddenly another one pops up (which ive experienced a bit too often), that's just horrendous planning and slapping things in game when they're broken then blaming others for it
i once tried to fix a bug in a game and the loading screen broke so you couldnt load in the game
how lol, it's honestly one of the most functional herbivores there is
whos gonna tell everyone that ai is being worked on and were lowered due to performance (got the performance thing from poutine stream with felipe)
Skip the first 20 seconds.
wdym it's one of the most functional herbis there is
Dibble is a Michael Jackson wannabe with that moonwalk haha
im surprised i even have to explain it
he he
the hitbox is really broken (can hit you when touching its body/not even close to the head), it can knock you down with his ass by abusing sparring animations which the game cant update in time, etc
not to mention that 3 tons moment
it aint a buggy mess to control with some bull that magically makes you incapable of the simplest of actions
can you rephrase that for me real quick
you were bringing up bugs. Your own personal balance opinion doesn't matter. It functions far better than a vast majority, if not all, of the herbivore roster
depends on your definition of functions
stego attacks in the wrong direction while using running power swing
pachy will just decide if it will or will not ram, and if the ram will go where you want it to
hypsi will just... not get its jump stam regen sometimes if it doesn't feel like it
teno has an entire 1 second attack lockout on its tail slam. why? no clue lol
dryo is honestly more mechanically sound but it's dryo and doesn't even have all its mechanics so
dibble, you play it and it does the thing its supposed to do without fighting you every step of the way
you know, functional
it doesn't fight you every step of the way but instead defies all laws of logic and physics
doesnt look very functional when i can knock smth down with my ass at the same speed as running
and tbh yes youre right 3 tons moment is my own personal balance opinion but after taking a look at the current roster one does not need 7 advisors and a team of experts to know that 3 tons is just busted
feels like the issue is more with the server's ability to visualise strafing than anything tbh
Its still an issue nonetheless, it happens on every server Ive played on

And lets be honest it makes dibble impossible to fight
Not today sorry Marj

They may have different skills, different status, different appearance and still occupy similar niches.
I don't know where you got the idea that they're going to have the same abilities.
My point is LITERALLY that they will not have the same skills and therefore it will increase diversity.
My idea of adding carcha is mainly because of the hate I saw on the new giga model (there were even Reddit pages about it) carcha wouldn't be that difficult to do because we would already have a base.
And like, it would be like the legacy acro when compared to the giga
This addition is just to please both parts of the fandom.
There being reddit pages against it doesn't say much
It's pretty much asking to develop an entire new playable over a visual preference
@glossy sierra Map isn’t finished yet
Yea well just add that part back in when its done
?? its just useless atm
Seems like more effort to take away something that has nothing off and put it back, it’s so blank I imagine it’s impacts on performance are negligible
Whats the use for it going to even be has anyone talked about it. What new things are coming to the map
My guess is another dockyard or an airstrip, but we aren’t sure
We do also know about a ton of underground infrastructure that’s planned
Dockyard didnt we already get no?
There’s not just the one
Something for the monorail on that island would also be sick
Hmm?
Keep in mind this is really old and likely outdated in many ways
@dawn hound you are making me want to play tug of war with a Hypsie body 
dont look like this at all lol
the hell is that
It’s basically a train, for all intents and purposes, it’s the same
do they have any plans to add an unstuck button on evrima lol, been stuck ages and I cant rest, i have to wait until i die 😦
/unstuck
omg thank youuuuuu
I hope /unstuck gets a hint in the new ui
I'll consider it.
yo who cares about the discord we need the game fixed fr
general feedback is general
it's for both the game and discord
@quick trout That's punishing stego for successfully defending itself and that's one of the worst ways you could nerf it
@quick trout Would it be dependent on the size of the target or anything?
@cyan flame That could be possible, and there could be a few ways to implement it. The thagomizer could have a durability that chips down with each successful connected swing, and it could be dependent on target size if that durability goes down or not, and by how much. I don't think it should be breaking off on a Troodon. The small animals should still be the ones getting impaled and drug around. Some sort of visual indicator that it's about to break would be beneficial as well.
A fun bonus mechanic for something like this is when the stego hits a nice squishy place on other dinosaurs and the thagomizer does break off, it could cause massive bleed. Like what was mentioned above, it is a punishment for stego defending itself, but I do see it as a mechanic that will dissuade an steg from purposely walking into massive carnivore packs and long drawn out fights with little repercussion. I think herbivores should consider the choice of avoiding fights with packs of carnivores as it's first defense mechanism, and packing up with fellow species as it's second.
IDK if stego regrew thagomizers historically? I would say that gameplay wise, they should definitely regrow and have reduced damage that scales with the growth of the new spike. This should mean that there would be at least a few partially grown spikes on it's tail even if it looses some in a drawn out fight and it would still always have damage in it's swing.
How does a stego avoid a fight with a pack of carnivores ?
If you want to implement a durability mechanic, then do it for every creature, not just stego out of nowhere
But I'm pretty sure it would just end up adding tedium and/or make fights more boring
Because instead of the outcome of fights depending on how well you can manage your stamina and use your abilities, it depends on who has the most durability
Well, if it didnt regrow in game, youd just end up defenseless so thatd be needed, realistic or not. And its interesting, the problem is what size it should start to apply to, and for how many hits. Like, it should take a full pack of 8 omnis to even stand a chance vs one stego, so itd have to not apply, or barely apply there for example. But maybe if it applied to targets above 25% or maybe 50% of the stegos weight or so, then scaled plus gave massive internal bleed if you got a thagomizer stuck through your body. No real point in it applying to things stego one shot anyway, I dont think.
@cyan flame I would leave exact numbers and stats stuff like that to devs and testing outcomes, I just like the thought of more dynamic mechanics leading to different strategies and gameplay outcomes, and I wish that most my stego deaths weren't me killing myself off a cliff or purposely going to a hotspot in south to get it over with.
Yes
Heavy disagree on that concept of a stego nerf. I don't think stego needs to be nerfed, it just needed to not be added into the game in the current roster ( Kentro, being far smaller, would have been a better choice ). once we get some of the big boys in stego will be less of an untouchable god.. but nerfing it by removing its ability to attack entirely would just cause problems. it would make stego 100% defenseless against large packs, people who overpack, ect
also disagree with the patrol zone locking a species in certain parts of the map. spiro was kind of like that and as a result pachies and hypsis basically didn't exist because they were shunned from society and left only to play together at the back of the map LOL when part of the draw of a herbivore is the social aspect, even if youre not chatting, hanging out with other herbis is fun! i do dislike that all herbivores currently eat the same foods. i think migration paths should overlap, and certain foods should overlap, but not every path + every food
It would work better if it had several stages, so that the player has a heads up that they might lose a thagomizer. Also, some way to repair the durability before it breaks. I don't see much fun in being suddenly surprised by missing a quarter of my damage at random
@grand remnant that could actually be really fun! If you felt like gambling your inherits too one day as a challenge xD and see what u get haha
@glossy sierra your feedback doesn't quite make total sense. You are just telling us this are you inferring we add more to it and make it accessible to playables or completely remove it?
There should be a way for server owners to customize these limits to fit their own balance and vision.
my ability to use discord sucks, but anyway, snagged the above from their feedback, I believe it is the core of what they're asking
I'm assuming the limits are group limits
@quaint yarrow the hallucinations are representations of the venom attacking your body, theyre attempts by your dinosaur brain to rationalise what is happening after being bitten by a dilophosaurus
also, its a game, the devs are free to do what is necessary to truly make an animal unique
That's what I'm saying haha
Dinos Evrima progression system, what do you think guys?
Basically, when you reach 100% growth, you unlock (Characters) the second, third and fourth phase of the character.
This would create a natural “Ages” system in the game, where one era will be dominated by small animals and another Era by large animals, this system would also prevent the complete obstruction of some animals in the future, the more playable ones are released. , the more forgotten some dinosaurs become, imagine at the beginning of the server you come across a bunch of 30 Dryos fighting a bunch of 15 troodons.
clarifications: When you play on one server and unlock multiple characters, you will not lose your progression, but if you play on another server where you haven't played before, you will start unlocking them again.
This system would be mandatory on official servers, but on unofficial servers it would be optional.
I'm thinking about suggesting this suggestion, but maybe I should make changes, I could, for example, modify the requirement to play new games like:
When the server reaches its first hour of life, is the next class of dinos released.
It’d be great for unofficials to have the option to pick it and customize it to their liking, but it shouldn’t be on officials
progression won’t be needed as long as the larger playables aren’t sustainable with an unbalanced ecosystem and also as long as the smaller playables are actually fun and not miserable or boring to play as
finally getting more player slots on officials without that shattering server ping would also be a huge help lol
@long edge
this is so sad
im pretty sure its just another shadow nerf how they did with troodon canceling tenos attacks
poor teno can’t catch a break lol
the amount of times they unreasonably nerfed it is insane
Doesnt pounce, troodon or omni, cancel any normal attack, no matter the target?
there will be a massive pack of 20 Dryos being hunted by Pteranodons, Troodons, 10 Penguins in a lake and reproduction rates never seen before, how could that not be fun?
Furthermore, following my progression proposal, large animals would have an initial advantage against the previous ecosystem.
is its tail slam still roughly 100? it was dropped from 150 and did horrible damage
I’d play more teno but I haven’t been able to bring myself to play it because the herbi food values suck and the food glitching also sucks
Teno was honestly always fine. The spam kick from before attacks had cooldowns im fine with them changing(i still didn't think they were "op"), but all the damage nerfs and the entire 1.5 second cooldown after slam was where i thought they were kinda getting to "we just dont like teno" territory.
that’s a temporary solution. the best thing to do is to make the playables fun so more people play them so you get more things like that that naturally happen rather than force it
i’m not sure, i play as a teno mostly and troodons cancel my attacks all the time, also pouncing the head and teleporting to the side or even back.
the only problem with teno is finding lines, dots and s are all around the map
lines diet is basically nonexistent if you have two or more people lol
yeah, tail slam is pretty useless, even if you stun someone there’s a huge chance they will recover before you can kick them to do more damage
One day we will have 30 playables on The Isle and of these 30 playables, 10 will be obsolete on a map with a limit of 100 players, in this case EXTINCT, making the gameplay fun for a small playable hardly increases its population, it must be extremely OP to be played en masse, like Herrera, which are the most common smallest animals in the game.
My proposal includes that progress will be reset monthly, making the progression cycle repeat itself again
btw omni bit me where i was never even standing, so its definitely not a lag, its awful hitbox
Like, almost every other herbi right now aside from poor pachy can do less and just have much more value lol. I rarely see tenos unless they're nested in, all dibbles and stegos. Teno just requires too much character specific knowledge to thrive compared to dibble who can just left click, and stego who can dish out a thousand damage per hit with no stamina.
some of these make no sense.
why would allo go to alberto, despite alberto being basically the same size as allo
why would you have the choice between galli, pachy and camara when camara is larger than literal apexes
why does carnotaurus lead into bary despite the two having effectively nothing in common
also why is edmonto on the list despite not even being on the roster
that’s so true, i see dryos or hypsis more often than tenos😭
And the skill requirement is great btw, not a bad thing at all, but capping a skill ceiling of a playable because of less experienced players dying to it kind of sours the fun for me. nobody ever complained about it unless they ran in, screwed up and did that multiple times until they died. i say that as both a teno main and someone who loves to hunt teno.
i've had people very recently tell me teno is OP and I was an idiot for wanting its jank like the 1 second attack lockout after tailslam removed
I can still modify the progression, Camara will be a very risky animal because although he is big, he is not that immense and will be vulnerable to groups of Omnis and possibly Dilos due to the reward for his death, Alberto is much bigger than Alo and much stronger, you see this in legacy, Allosaurus is an Omni Vs Dilo
camara is bigger than rex lol
it is very much "that immense"
and his bleeding will be horrible lmao, he will be an animal with a long growth life, so it will take a long time for him to grow and a large part of his life will be risky due to hunting, reducing his life expectancy.
based on literally what facts do you say its bleeding will suck
if anything, its tough looking skin implies bleed resist
given it'll primarily be designed to be fighting predators like gigas
In the conceptual arts, it is very clear that he will be vulnerable to a group of animals.
where is that displayed at all
yeah like if you died to teno it’s on you.
Some concept art where he was attacked
i'd like any source for this because as far as i'm concerned you're just making stuff up. Camara is beyond apex, it is not an equivalent to pachy
it’s slightly bigger than a pachy
👀
Teno has never been "OP", it scales with player skill on each side respectively and that is how it should be. A bad teno is about as scary as a kitten wearing boxing gloves and a good teno still goes down easily with a couple of ceratos. Hell, a teno and cerato of the same skill level can have the fight go either way and thats great.
The tail slam cooldown being so ridiculously long is strange to me? It wouldn't really change the playstyle of most good teno mains since the move is so hard to use anyhow. Easy to bait, and easy to counter attack a tail slamming teno. It just punishes a move that is already very punishing.
For an outlandishly long amount of time as well, after already being locked in place during the animation.
If by slightly you mean over 30x larger, then yes
XDD
@long edge could you please put this #general-feedback message in evrima bug reports? i’m gonna do the same with my clip
Teno is genuinely the best and most balanced animal consistently through all updates because its kit always has enough versatility to withstand hard nerfs that otherwise would kill any other animal's playability
But stuff like tailslam being nearly the worst attack in the game is genuinely tragic
If i was more eloquently worded in video game functionality i would be all over it, but unfortunately i'd have no real idea what i would describe about it with it still being helpful. You can use my clip if you'd like to, i'm happy to help, but technical understanding is not my strongsuit 😭
Poor damage, insane punishability, the afformentioned lockout, highest stam cost of any of teno's attacks.
Sure, it has poking potential, but a good poke tool doesn't leave the target wide open for a counterattack after using it
ok ok ty😭
Genuinely find no other reason to use it unless you want to parry a carno ram(...honestly still more worth kicking nowadays, the damage on ram is so small its not a bother to tank it on the butt) or to poke people from a rock. in active combat it really doesnt help unless people run in a predictable arc
and even then kick just... is still better?
Exactly
It's SUPPOSED to be a combo opener, but it isn't because it literally STOPS YOU FROM COMBOING WITH IT
I can't think of an attack that's worse, besides MAYBE pachy ram (which is even more sad but a different story)
It's a shame too, because tailslam is by far teno's most iconic move, given, y'know, the bigass tail
It really is a sick attack, when i first started playing in early spiro it had that heavy feel to it and it was great. when they nerfed the damage, it was still fine because it was still useful for setting up combos.
Now they just get up and sprint off with a little bruise on their bum because you have to play redlight greenlight and they just run off before you can hit them
I will always think the isle's teno is one of the best dinosaur designs we have right now across all of the games, but it's just getting lost in the background while the bigger, more popular dinosaurs come forth. :P
true. teno is getting outshone hard, and maia might represent the end if something isn't done soon
it's already basically happened with dibble-- even i found myself playing more dibble than teno, and i have over a thousand hours of teno alone. only reason i swap is because i want fights to actually be challenging
and oh boy, it's challenging... but not in the engaging fun way, more so in the "oh, a cerato- oh, two... three ceratos!" menu screen type of way
honestly the camera lock for dibble’s spar that was added from the most recent hordetest was tragic. going into spar mode literally puts you at a huge disadvantage now in fights
You're so right. Dibble isn't even fun to fight with right now, yet it's still crazy broken to fight against? Like, it's not fun to play OR play against.
It's so clunky.
clunky to fight, clunky to play
overall unfun lol
The alt attack SUCKS, the drift got nerfed(would be fine if spar had better turning), spar attack just doesn't work after knocking someone over, you get stuck like 1/2 times a dibble locks with you and there's like nothing you can do if someone just gets on your booty
there were better ways to tune the playable but adding unnatural camera locks was not one of them
fixing the hitboxes would’ve been a great start
100%
the only nerf dibble really needed was something to just prevent them from spamming left click to try and knock you over without even a little penalty.
out of all of my time playing dibble before the hordetest, I don’t think there was a single time I actually tried to use the alt attack because it just sucks so much lol
why alt when you can simply turn while running and that be far more responsive and immediate
mhm. even if someone gets behind you and sits on your butt, they can literally see you start up the animation and run away. the only way to salvage the interaction is to run forward and make a sad attempt to drift
i feel that the dibble alt-bite should knock down, but then i feel most of dibble's attacks should, and never understood why some can't
my biggest punishment to dibbles in fights with them was when they dared to either alt attack or dared to enter spar mode
the nerfs didnt even make it less frustrating to fight against because the weird extended hitbox and the stunlock is just ... boring, and they have like 20 mistakes they need to make before they have to worry and you only have like 3 before you gotta run off
its just so strong yet so boring and frustrating
Why play teno and have to sweat when i can play dibble and have one braincell bouncing around on dvr loool
- fix the hitboxes
- adjust knockdowns so they can’t be back-to-back creating an endless stunlock
- have the knockdowns actually fit the animation so you can run the very nanosecond you stand up rather than just stand there for a few seconds longer
- improve the alt attack
- remove the boring spar lock
hopefully they’re gonna buff teno when maia comes out, coz maia is literally gonna be faster will have more hp, damage and stuff. like why would i ever play a teno😭
i mean, i assume teno might be a better brawler but like
I’d love to play maia but I genuinely don’t think I’ll touch herbivore soon until the food values change and the glitched food is fixed lol
Lowkey i liked the smaller but more threatening dibble with the more damage. it was so much more interesting to me than how artificial it feels at 3tons
1.5 ton dibble was also kinda ass tho
ehh maybe teno is gonna be more agile.. but idk it that will help it
what about 2t dibble with agility it had when it was just released?
it'll likely have better bleed, agility and damage for its size
It was a bit too small at 1.5, but 2 tons was so nice. it couldnt just bully everything around it with its bulk, but it had a huge skill ceiling to work with
im still hoping maia won't just be able to run down a teno if it so pleases
idk, i reckon it might, but its bipedal agility looks horrible so
outturn and outswim
and probs outstam
the problem tho is teno has a very long tail. even when dodging... it's unlikely you won't be hit, since the tail lingers in location before bending to the direction you're turning in
so you're gonna take a lot of hits regardless
that sucks so much
imo whole tail should have huge damage resistance, teno is like 50% a tail
i mean maybe it wont kill ya but you'll basically be bullied on sight every time you enter an area until you lose them in a forest. for slow things? whatever. but being ran down by a tanky bully and relying on them being blind... thats tough
it's like tenos with ceras but... tankier and faster
How did u misunderstand so bad
Yes correct!
Just play on an unofficial server if the map seems empty with 100?
I am referring to your comment on the island not being used, not your group feedback
Not the numbers of players is an issue. It is the map. Way to big with nonsens regions, which are not used by players or just to move trought to a hotspot. I'm running for minutes, just to reach a possible hotspot. Running should be rare movement in a simulation, but how long will you just go to next region?
The map was released too early. It is intended for larger playabels and more variety and possibly higher player counts.
Oh mb then we'll yes that's what I mean why have something in the game that's still not done just worsening performance probably
Would've made more sense for them to change up Spiro with some more interesting changes rather than the whole new map
Gateway should've waited for more playables
this is why I don't play official, 100 player cap, no admins, no rules? What's the point when unofficial are better 😙
Yeah like I mentioned I'm sure it'll have something to do with future playables or maybe a safe spot for humans
^
For now yeah very useless
More players would be great too, but more players don't make the map better, just the hotspots will be overrun. At 200 players map, it will not happened, that 100 will sit in deepest jungle without see anything to fill the map. So back again to the map issue.
Hotspots are the issues. There should be no "hotspots". Migrations make sense but shouldn't have more than a few species atleast under ten. The current map helps spread out players but at the moment it's not working positively. With a smaller map and larger playables it would complicate things. Gateway is a good map and is needed but not right now.
More playables will encourage movement throughout the island and hopefully resolve the issue of hotspots.
There should be player interaction but not in the form of a bloody mess that is hotspots like south plains is/was. With the random spawns it's helped a bit.
Herbivores should interact regularly and share environments with few carnivores spread out between the various herbivore groups
Sounds good in theory. Some other games have hotspots since years and can't do anything against. Let's see if the Island team do better, then the big players.
BALLECE THE FING DILO YOU TRASH PANDAS
1 dilo kills 2 cera with ease this game is a joke
THEY JUST KILL ALL THE AI AND CAN KILL EVERYTHING
THIS IS DUMB

stupid
how did 2 ceras die "with ease" to 1 dilo what
how do you end up in a situation where that happens
at that point you gotta admit some fault on your end lol
1-2 bites cause dilo to puke, in which case you can basically just kill it due to how horrible its vomit anim is
I wouldn't block you, I agree with most of the things you say
I mean I have came across some bad ceras that kept somehow missing all or most of their bites after getting my dilo into the puking animation lol..
I couldn’t even run I have zero clue how they kept missing
Blocked because your ego needs to be fed
Not big enough yet
such a skill issue
even tho i agree that dilo is busted right now
but 2 ceras xD thats on you
you present a formidable challenge to my goals
cera players when they forced to think and not just w+m1
Thanks! 👍
@limber hull I swear people having issues with dilo have the skill issue I can agree with you especially cera players
dilo is overtuned but if you're losing two ceratos to one dilo
lol
@tawdry oyster thats south plains and thats always been saltwater aka the lake its not a bug
I’m not complaining about the lake, I was just trying to specify the area
lol alg
ah yeah I see now I agree on that fully
@tawdry oyster it isnt really a player made hot spot there are quite a few uses for that spot
- every dino except carno, galli, dilo and pachy are spawning there 70% of the time. its the most likely spawn point for all the other dinos
- even with the bottom lake being not drinkable the river still is
- there are sancs
- there is food for every herbivore which spawns there
- the sancs there are so bad made that its even a hot spot for herras cause they can chill there and can jump all the babys inside of the sanc without getting dmg
- its a open field which makes carnos and gallis go crazy
- the river is a great spot for deinos
in other words every dino except dilos and pachys have a good reason to be there
- I’m not complaining about the lake dude, and yeah there may be sanctuaries, but nobody hangs around at sanctuaries.
- Nobody plays Gallis
- Played as a Dibble earlier this week and it was NOT a good spot
- Still doesn’t deny the fact that people go there solely for the purpose of KOS.
- Still tons of dead bodies
And 6. Just because it’s a “good spot” doesn’t mean it should be the ONLY spot on the map where people go
- everyone hangs around sanc
- there are many galli players
- it is if u are solo u obviously get killed
- whats wrong with that?
- yes and thats a reason why many ppl go there (for food)
- it is, why should u go to a other spot if u know at this spot is to 100% action
I think you totally misunderstood the point of my feedback
u should more likely request a corpse wipe like petit is doing it instead of complaining about the spot
And I have never seen a single person hang around sanctuaries in my entire playthrough of the isle
The point of the feedback is that
- this spot is just performance killing
- the rest of the map is dead if there is a single hotspot where people want to go to
And I also want to point out that this game is a survival game, so yeah I have a little problem with KOS
I would be fine with it if people didnt hang around 1 spot to do KOS, because then there wouldn’t be so many bodies stacked up in one area
that it is performance killing isnt a problem of the spot its the problem of the terrible optimization of the game
and the rest of the map isnt dead there are several hot spots like that most likely near water or on open fields there is no reason to stay at a spot where u cant see anything
That’s simply not true dude, yeah there may be hotspots in other areas of the map, but the issue is that nobody GOES to those areas
And yeah the game may have terrible optimization, but ever since I got a new RAM I didn’t really have any issues until I run into an area with like 50 bodies lying around
and cause the bodies are destroying ur game u want to change the spot? lmao
No
It’s because the bodies are destroying the game of other people too
You’re legit contradicting yourself
You say that it’s only me with bad performance when you just said that this game has bad optimization
Maybe think before you say something
never said that i dont get bad performance lmao
No but you just pointed out “That because I have issues why should the spot be changed? Lmao”
And I’m not saying the spot should be changed
Im saying there should be multiple spots where people go to
not a single spot
and ive said there are
more spots=more diverse gameplay
And I’ve said people dont go to those spots
Do you even read what I say?
Because from what I’ve read it seems like you didn’t even read what I said in my feedback
this is the spot u are complaing about btw
Yeah great
So now its a different spot
Where people are hanging out in
Doesn’t change the situation
How can you say that the spot is not good for dibbles? You have every diet and water…
I didn’t really have luck finding food there, but might be just a bad time to be there
brother u dont make any sense hope u know that
You don’t need luck, you need to press Q and see 50 million markers pop up. Especially south of the saltwater lake…
Yeah well Im telling you I didn’t have luck finding food there
I know how to play the game
💀
You don’t need luck tho… Dw you know how to play. :>
💀

Yeah I don’t, still doesn’t change the fact there was not any food there for me
Maybe you should reread your messages. 🙂
It’s a figure of speech, but ok
But that’s besides my point, because I still think spots for people to just run around to KOS shouldn’t be a thing,
Reflect your arguments and rethink your opinion. After that you would be in a better spot to continue arguing if need be.
Depends on which argument you’re talking about. Cause mf’s think I’m complaining about a saltwater lake
So now you don’t want hotspots anymore?
No he didn’t really?
read my feedback in #general-feedback and then discuss it with me
nobody except for the first person thought that u are talking about the saltwater lake
i just gave u reasons why the spot is usefull
“Even with the lake not being drinkable, the river still is”
Im not sure if he is able/ wants to acknowledge arguments .
yeah and thats a reason why the spot is good 5head
Water being there doesn’t make it a special spot
@tawdry oyster how do you want the devs to prevent the hotspots?
i literally gave u a list...
That’s the tricky part, but maybe like faster body decomposition, or water drought
why lol, its the worst suggestion
Or maybe lesser ai spawn in that area
1 ofc it does.
2. Do you want more spots (because there are) or do you want to rather want no point where people go? I don’t really see what you want through your 100 messages changing it all the time…
hotspots should exist, thats why we have migrations, if you dont like the hotspots just avoid them
Because the fact that a place offers food and water in huge quantities makes it a hotspot where players are obviously going to fight and kill
highlands are giant part of the map, whole place is a hotspot, go there if you want ot find other players
Lots of resources = many players
Many players = fights
fights= dead body’s
basically his point is that devs should force players to go places instead of players going where they want
His main point was: „My issue with this is that people go there solely for the purpose of Killing On Sight. In my opinion spots like these should not be a thing mainly because of the amount of dead bodies it adds up and just ruins the gameplay performance wise“
So he doesn’t want hotspots anymore
The only solution for that would be distributing the resources equally on the map
and that would make gameplay really boring because finding players is getting harder + there are no areas where you can get some space and time to grow
I was just trying to suggest maybe like having more hotspots instead of having a singular one because the rest of the map just feels dead
there are several hot spots
Yes I know that
But then other people brought up the existence of different points which makes everything you yap about pointless low-key
But for example I have not seen many people near that big river in the center of the map
jungle sector?
Yes I think thats what its called @woeful latch
its a river, so i guess its jungle sector
but there are many deinos and tenos
Well yeah, but I have seen tenos around that are like once
Same with Deinos
But could be just me idk
if u see the deino the deino makes smth wrong
lol
No you’re wrong on that one
Cause I’ve seen the deino
As he was drowning me lmao
bruh
If you say that it’s not wrong for Deinos to be there you basically say it’s a hotspot where they find food which makes your argument pointless…
That’s not what I was pointing out though
My issue with it is that’s not really a used area, even though it’s pretty good
Or swamps for example
Never seen a Deino there once
SHOULD be used
Me seeing there a Deino one time doesn’t mean its a frequent spot
But idk might be just me
some spots are just more popular for obvious reasons, if you want everything to be equal you need to make all the spots on the map identical
Idk if other people have encountered othe dinos in that area
Well and that’s what I was trying to point out. But, if others think thats a bad suggestion/feedback, then idk but I think a lot of parts of the map would be underused sadly.
the map is used pretty good imo the only parts of the map which are pretty underused cause they are bad is north lake and the bottom part of the map as u see in the screen
but instead of nerfing other spots they should buff the bad ones
I agree on that
I kinda just didn’t explain it very well in the feedback so I tried to fix it to make it more understandable.
@quaint yarrow #general-feedback it is not a "magical power", it is a visual representation of a DOT. Dilo's venom applies a DOT on you, only instead of it just passively ticking away every few seconds, they made it one that the dilo has to actively interact with in order to get it to tick, and the victim can (in theory) fight against but evading/killing before they hit, giving the victim the chance to fight off to venom. It isn't magic, they came up with a way to make DOTs more interactive. If you don't like it and would prefer a traditional DOT where once it is on the only thing to do is wait for it to time out and hope you have the health to take it, that's fine, but it isn't like the dilo is over here shooting lightning blast and fireballs out its cloaca.
The hallucinations are a little magical right now, as you can hit them and they somehow still bite you 🙄🙄😂😂 but I agree with everything you've said.
@tame wing #general-feedback message im pretty sure it only happens when server is down or right after the restart
at least for me
so just wait like 5 minutes and should be okay to join back
I mean
They're hallucinations provoked by poison in your bloodstream, what would you expect to happen when biting them ?
While yes, they should disappear when bit from a balance standpoint, this doesn't make them any more magical
Oh no, I meant like if you kick/tail/claw/dibble face attack, the hallucinations still bite you. They're supposed to disappear after you hit them
Yes, I understood that
@quaint yarrow dilo does not have 'magical powers'
as volarus explained above, it is a visual representation of the venom itself doing damage
its not actually the clones being magical and biting you to cause damage
Why are people saying @thorny blade fart suggestion is bad?
Take a guess
because people think farts are innapropriate. But it shouldn't stop REALISM
You ever seen a reptile fart ?
they do fart
i googled it
just because you havent seen it doesnt mean it is not true. you have never seen a dinosaur, yet you accept they were once real. Curious!
Okay
It's not like it matters much anyway
That's a bit sad to hear but okay
do you deny farts are funny?
Yes
now THAT is sad to hear. I feel sorry for you that you cant even enjoy the humour of a simple fart. what has this cruel world become
Even if I did, this is The Isle, not Fortnite
your point being?
Why add an element just for making kids laugh in a survival-horror game
maybe because it is realistic and would have happened irl and if it happens to be a bit funny then thats a bonus. you don't find farts funny anyway so why would that be a problem for you?
Because that's annoying, especially when you're trying to be quiet
Having hair and nail growth and needing to trim them is realistic too, but games don't do that because that's unneeded tedium
Adding something "because it's realistic" isn't a good argument if it doesn't add anything to gameplay in a way or another
they can add a fart setting that you can turn off if you dont like it. It woud add to the gameplay because players will feel really emersed and that they are playing a living, breathing, farting dinosaur
I know you're trolling, but do you have any actual argument besides the classic "just let developers waste time doing that and allow players to disable it" ?
yes, many
Then I want to hear them
which one of them?
The best one
A powerful fart could incapacitate nearby enemies for a short time
I said the best one
A fart could give the dinosaur a temporary speed boost or launch it over obstacles
What else ?
the fart could serve as a way to mark territory or lure prey into a trap
This is starting to become interesting
you could also use a fart to activate certain switches, blow lightweight objects, or clear a path by moving debris
Blimpus stands for these farts lmao
hey my game is doing a horrible flashing. it shows the screen briefly in a different position at the same time as the main gameplay.
Disable DLSS
i restarted my game and now it's fine, but if it happens again i'll try that. thank you
genuine question, is a small group of stegos (1-3 adults) being super agro andd going after carni nests meant to be intended behavior? Like, was this an intended playstyle or just a biproduct of toxic behavior? This isnt a thinly veiled dig or anything, i genuinely want to understand
My idea with the farting was actually a gameplay feature. If you fart ur tracks will last longer or it gives a visual cloud at farting location. Also the audio cue would be interesting as hunter and being hunted. Imagine u try to hide and then u fart. Scary. Or u fart while sneaking up to someone. Hunt gone. The farting gets worse the worse ur diet is. So both hunter and hunted want a better diet. I just think it would have been a funny lil feature @floral canopy @urban flax
like, I feel like once there's a group of adult stegos, they can basically do whatever they want once their pack size gets just so large?
(also should this question be going in a ddifferent channel?)
Imagine getting your entire gameplay ruined because your dino has random flatulency
Peak gameplay
@gentle lichen where are you looking for fish?
in southpond, yesterday there were a lot but idk why there were a lot
like what is triggering them. we are 3 people and there is nothing
I don't think it's either. It's a biproduct of having no carnivores large enough to effectively hunt stego adults except for deino (which is water-locked). Therefore they have zero fear of death or threats, and so they get bored and start trolling others
#general-feedback message
So, why not? Lol
that makes sense. hopefully rex gets added soon enough but then we're also gonna have Trikes that will be in the same kin of position as the stego (except at least then we might have a rex)
@obsidian jetty supports cheaters get em outta here
reacts to my suggestion...."WhO aRe YoU"
I read suggestions, not names
Honestly if herbivore food and diets remain as is, I could see fighting between Stego and trikes over limited food/territory. I hope that happens, at least
also...I don't support cheaters, I just don't like public shaming
if you cheat in this game you deserve it
errr...no
If you cheat in this game, you should be banned. Not publicly shamed
^ this
nah i wouldnt trust these 2 ^
who said you needed to trust us?
brother just cause he oesnt like shaming it doenst need hes a cheater use your brain
btw, I don't trust people who ping me and try to frame me for no reason either, so...we're even ^^
Honestly, releasing a public list of cheaters would be pointless when you could just ban them (and/or sue them because they broke EULA), and it could and probably would start drama and/or witch-hunts
lmao idc what you got to say if you think cheaters shouldnt be exposed
i do hope they find a way to make being an herbi more territorial than jsut food
maybe like a buff or something if you establish a territory
And yet... You care enough to respond. And to try to publicly shame Ellydan for disagreeing with your suggestion
They’re cheating on a game not breaking the law lmao, being banned for cheating is a perfectly fine punishment.
like you just "exposed" me? Without any proof, demanding to get me out of this discord based on a negative reaction to your suggestion?
Yeah, more mechanics for herbivores would be cool! 😎
@thorny blade lmao imagine trying to hide in a bush from something and you just rip ass and he finds you 🤣
why are you so pressed lmao
honestly, i think the most robust herbi mechanic so far has been the sparring, so more like that that isnt necessarily just combat/survival based would be welcome
and its discord bud relax
surely being told that you support cheaters with a bs allegation and absolutely no logical reasoning wont press you
yea if its not true then who cares....
you expect too much from ppl
The thing is people make mistakes, if someone is banned by mistake and they are “shamed” on discord then it turns out they didn’t cheat then what?
yeah it's nonsense to publicly shame them just ban them
I am not pressed, I just don't understand wtf that was good for. Like...what were you trying to achieve here?
then thats on the admins, not me lmao
imagine my surprise when the rando who thinks actions dont have consequences is using an ugly AI avatar
bro what
imagine getting offended by anything someone says about you online...
Absolutely! And it's a shame that sparring is limited to specific playables... Hoping there's other in depth mechanics to make herbi more interesting
you literally just spent a grand total of almost 20 minutes trying to defend publicly shaming alleged cheaters on a discord server. no one cares what you have to say and i'm glad you wasted your time here
Honestly this whole interaction made me care enough to dig through the suggestions, find the one about publically shaming cheaters, and down vote it. I won't support witch hunts
@faint folio you are clearly the virtuous one in that frosty interchange. very wise
@pseudo dagger are you trying to make a bug report? Or do you think they shouldn't smell while in mud/water
Not a bug report, i just think it would be cool
@next jewel turn off dlss in the settings should fix it
Ik, but it's weird that it's still an issue. Especially for how intrusive it is
i did the math and lmao stego CAN actually kill a full health adult carno with a hit to the tail, but it requires to be hit at the base of the tail, not the tip, AND needs to be a running powerswing
iirc from the devs understanding its an issue with dlss and isn't an actual game issue
@pine leaf #general-feedback message monkey? dude i saw your body, you were like 600kg MAX
I’m aware
All I’m saying is that a tail swipe should not one shot me and it didn’t even hit me
Oh I see, weird. My apologies then
I was
wh
I have a video
please show
the confusion surmounts
cause i saw that body and it was tiny compared to my galli
How is a fg carno 600kg
One moment I need to find a place to lay down safely
its not 
its not thats the confusing bit
The small game hunter isnt small game itself
Ik lol
okay so that is 100%
YES
this is not the carno i saw
I will post the video of me dying if you want
i feel crazy now
oh no i still agree that carno should be 1 shot by stego
aint no way
it absolutely should
if you got a running powerswing to the base of the tail, that's the only way you could've died on a tail hit, in which case, that attack was EXTREMELY choreographed
if it were tip, you'd be alive
if it weren't a running powerswing, you'd be alive
I will post it and show yall
I encourage you if you cant go .25 speed go frame by frame like I did
you do have a latency of 77
That ain’t even horrible tho
given your speed and how close you are, it matters
I haven’t seen a noticeable difference with less I’ve done this move before on the older ermiva map and a bit more room between me and the stego on this map
This is a very low ping, this is not the reason for Carno's death
it does look like it slightly clips him
i wouldn't call that very low
also the angle is wildly deceptive
even if it didn't hit him perfectly, game hitboxes be like that
I played on an admin server and used some dinos against Stego, Stego has a slightly larger hitbox area than it should be, it is possible to die to a Stego even if you are grabbing his body with pounce as Omni.
I send by frame by frame it doesn’t touch me you would still be able to see it
Went*
kinda want a new map honestly
why
way to many trees lol
i dont think a new map would fix that
I miss the old map tbh this ones a bit to big
yea i want spiro back
imagine an updated V3 or Thenyaw so that deinos would work
that would actually be fun
V3 is also ass
thenyaw is alright
i can agree but they would re-do them
Would they tho
spiro and v3 are amazing maps. idk why anyone would think differently. gateway sucks.
v3 is meh, spiro was PVP lovers hellscape.
if it was as loved as people lead us to believe, its branch would be more popular (especially considering it has the stamina system before they implemented the newer one)
i will say that one section of beach was quite nice on spiro
yeah it had alot of pvp but so does gateway? only difference is gateway has like 3 spots youll find peopole. where as in spiro you knew where most people or species would hangout. and the herbis migration was so much better than this current crap they have set up. if you want to pvp spiro you knew or EVEN COULD find people. and lots of spots to just chill if you didnt. gateway i can run for 20 min and not see a single person. or i have to go to 2 maybe 3 locations to find someone. hell gateway no one touches the north eastern side or swamp areas. they are horrendis
spiro and V3 are far worse maps than Gateway. I genuinely don't get what this comes from unless your expectation for this game is constant action, in which case, uh oh
