#general-feedback-discussion
1 messages · Page 227 of 1
@dense plover do i have good news for you, a party system is in the works (most likely will be in next update) that allows you to create groups with friends to spawn in one spot (up to your animal's group limit)
so you can all spawn as one big pack
@rugged notch Deino is OP af and should be very hard to grow
@dense plover Also keep in mind that hotspots are usually really laggy cause of all the dead bodies laying around, which made it feel even worse to be there
pretty bad update, tbh.
Super buggy now with the organs when eating them....takes ages to hjave a decent diet.... devs just wants us to spend more and more time tryin to grow the damn dino.
@thorn crater I believe it is simply player presense that makes the small fish spawn. I flew to a pond with 0 fish in an empty server and just had to wait a few minutes in a tree before they spawned.
deino op? guess you dont play deino. in spiro deinos were op,but not in gateway,not enough prey in rivers,or in riverbanks,and on land slow as hell. sure,sometimes crock can get one or two drinkin dino,but thanks to this update,its so hard to ambush under water,because some riverbanks are so steep that you cant even get away from water on land.
BAD UPDATE....
@icy lion can you reset my generalfeedback cooldown though
I would hope that's a discord feature
It's not :(
P E R F O R M A N C E
O P T I M I Z A T I O N
P L E A S E
I agree with diet system✅ , but not the diet amounts ❌ . East plains is now.......east swamp? And why decrease AI population when its already hard to survive due to a growing stomach. Atleast increase diet ammount to make it survivable. At this rate most people want to go back to Spiro.
Nah....WORST update
fix diet amounts pleaaaaaaaseeee
idk why they just wont focus on optimizing the game.
this is what ive been saying
fr\
40 fps isnt that bad but man it could be better
I get 3x the fps this update compared to last update
Yeah I’m getting fine performance
Went from barely 20s to stable 50-60
Might be worth to update drivers and maybe delete config
its not consistent.
i hit 100 fps one moment then drop to 30
^
I get like a consistent 60
id rather a consistent 40-45 fps then 60 qand then down to 20 and then 50 and then down to 30
whats ur gpu
3050
i have a good pc but don't know how to confiuigure graphic settings,
or adding new godamn dinos
3080 ti specifically with 16gb of ram, but game is still 40 fps
When's the last time you updated your drivers? Do you have lumen enabled? And what's the 3d resolution set to?
what is lumen, and i updated my drivers a bit ago but ill update them again, and also what should it be set to
If you want max performance set everything aside from textures on low, it barely changes how the game looks and you get a nassive fps boost
Lower shadow quality to low and texture quality to high or medium. Shadow quality will look like hot garbage, but textures it makes no difference. The game is more CPU than GPU heavy.
I have my 3d resolution on 45 and cant even tell the difference between the maximum 3d res possible
its not like ill pitch a tent and die on a hill over fps but atleast 60 would be good
those who put shadows on max: 💀...
Lumen is a lighting option in the graphics, it severely impacts performance. I keep 3d res at about 50
Just asking since my bf has the same GPU and I get a steady 100fps on his rig
Just try setting options a level lower until you reach the fps you want, its a bit time consuming but uts worth it
i have lumen on, does it change much?
It can have a major impact on FPS. It affects shadows and lighting
i had everything on epic before i lowered it down to high
I keep it off
what settings does he have? if you know
I usually keep them all on default except I disable lumen
dfgkljd; WHAT
share 😦
3080ti 12gb
Ryzen 5 3600
32gb 3200MHz RAM
CPU could do with upgrading but it works fine
fairs. Ill hopefully be getting a 3080 ~soon. time will tell.
I swear the devs don't play their own games with these patches
CPU is always my bottleneck with this game. GPU usage is always very low
The devs played on the HT servers throughout its run
Why adjust stuff that doesn't need to be adjusted
Just pointless and then you get bad feedback from the community
Many people were dissatisfied with the prior diets and the capability to eat one meal and never eat again until adulthood
Now it's too hard
I think food values still need some tweaking for sure, but it's not that bad once you get into the swing of it
I think it needs adjustments but I quite like the new diets. I like not bring able to just AFK grow, but it could be toned down a smidgen
Yeah I'll play a small carno and it'll surely be a challenge to obtain food every 10 minutes
I do have an idea
Finding food as a Juvie is probably the hardest stage for a carnivore but if you know where AI generally spawn then it's not actually too hard. I always find quite a few
The map is enormous
Yeah, plenty of areas with consistent AI spawns
I don't see many tbh
I also have an idea
if you eat food from diet you are satiated for more meaning you don't need to eat as often
It shouldn't give more food but just increase the time before you get hungry
I hear them well before I see them. Gotta keep your ears open for the noises. North and North East has loads of all the AI.
South and southwest have loads of them too. Hardest places seem the old swamp and the central areas, but that's probably because I rarely go there
before you get to these places you'll be dead already ;/
Well most stuff spawns in south or north so it's not usually too bad I find but yeah the time limit to starve seems much shorter after spawning now. Maybe they could slightly slow the growth at the start since that makes us hungrier now.
@gentle flint have you seen the NE swamp? It's nothing like the southern area... it's basically a dirty lake. It's not a bad change to the area either, having such a small pond made drinking a pain before.
real
did herrera get nerf? you get stuned all the time now from jumps
@quasi flare small animals are supposed to grow hungry faster.
I also agree that I should never stop moving and never have a chance to nest/rest/bathroom break because I'll starve to death 10 minutes without food after getting to full hunger
To be fair, I do think carnivores should be a lot harder than herbivores. Which is why this is a good start! People are suffering greatly, now we just need to tone it down a third of the way.
It shouldn't be that fast but definitely faster than larger species
I'm not sure how it is now that the update has been released, but when I spawned in as a baby teno during the HT, I went afk for 5 minutes. My hunger had gone down from 100 to about 50. Pretty insane
@marble bear it's not impossible. You just can mainly only exist in the mudflats area if you don't find a corpse to scavenge. You fly there from your spawn point (likely in one of the 2 north lakes), get a frog from the west access lake, find a turtle and beat it up for 2 years if one's not already lying around, and fish are also in the lake nearby. However there's no point in playing Pteranodon atm with how little it offers, it's just a drama watcher atm imo with some minor annoyance value to pestering other playables. It got better with regen of stamina while clinging but it still doesn't engage with the rest of the game besides herreras can now finally hunt them to a degree... which is nice but again, what's the point if Pteranodon is just an AI hunter at this point.
where? i starved 4 juvies in a row not finding a single ai spawn (or killable player), even in migration zones or oasis's
If you know names of the areas, SW Access, South Plains, East Plains (Now East "Swamp"), and North Plains.
Its good to take time to fully stop and smell for for a while, like 3ish seconds to get the full radius?
The listed places consistently have goats, deer or boar.
If you listen for their calls while roaming around, I rarely see them before hearing them.
Just gotta be careful not to sprint too much when by them because they have super hearing and will sprint away from you.
tyty, ill check it out
No problem. Oh, and Highlands J Sector has goats and deer usually
@tired quest Cooked? You mean the Deinos with all the random schooling fish on the shores were just rotting them to get diets? o.0
@leaden prism I think we see those carnivores because they seem to be the most fleshed out. Ceras get a buff next to a body and a charged bite that makes you vomit. Hererras get to climb any surface for attacking and escaping/ growing as well as can dive underwater. Both can also be played solo completely fine.
I feel like Cera was already capable before. It feels super overtuned now with TOO much control and no consequences. These things used to be starved constantly for food, so naturally they thrives in death rich enviornments and only thrived so long as there was activity to hunt or plenty of corpses. The vomit is near instant on just about everything it fights now so smelling vomit to track prey is redundant. It's always had the mitigation on a corpse + it can vomit on it to make it rotten and deny it further. I get it's meant to be a bully and it does so very very well. But it's too well, other dinos don't stand a chance and when you couple this with the lack of care about lower playables like dilo/troodon/dryo etc, it's only worse and on top of that... you can just mix pack it with a dibble and who's gonna stop you? I don't think the vomit should be so easily induced imo since it defeats even sniffing out vomit to begin with. I still think the function should be a gradual increase of the venom in the stomach with a gradual decrease in food lost to result in an eventual forced vomit which would help it track prey it loses. If you engage it longer then of course with multiple bites, you should vomit. 1 hit from it though and losing everything making the fight against a cera meaningless though... is really not healthy.
Herrera isn't in quite such a similar state, it just happens to have some of the better survival of the roster due to it being the only one that can climb right now. Pteranodon not counted in this because unlike Ptera, Herrera can actually delete other creatures (especially the ones I listed above) and have no consequences for it. It sits on a tree where a body is near, waits for small bois to come by, kills them instantly or forces them away through the fact it deals so much damage and bleed from a good surprise fall. It's -1 engagement because the only way you're killing one of these is if it's baited/spotted.
Or it misplays or stays too long, you're generally not killing a herrera unless you're a herrera since you can always climb back up the tree for just about as long as you want/need to.
But like I said, it still has to eat, drink, and eventually it must come down for one reason or another, baiting out jumps and etc, is at least plausible to some degree even if it's not nearly as punishable as it should be. Cera doesn't suffer consequences though for what it is. Its hunger feels normal like others in the roster atm all while denying food, better defense while near the food, and draining your opponent's food + strong attacks. Dryo doesn't have its burrows, Dilo's gonna be another 3 years before we see changes to its hallucinations, and Troodon is so wacky rn with it just having the mechanic taken from Dilo even though it doesn't really support its playstyle lol.
There's so many problems beyond these though.
It's like nothing but apexes and large dinos have had attention the whole time. Cera, carno, dibble, stego. Everything else gets no attention, no love, and when they do, it's
?
Like look at Dilo's recommended diet here.
Teno's realistic enough to hunt, AI is a given too.
Herrera, how we gona induce venom while it's up in a tree? Even when it comes down, the hallucinations don't work so woopsy I guess?
Cera, again, every engagement with a cera is immediate vomit, you're actually losing more than you'd gain even if you kill it due to how long it takes for the sickness to wear down and salt licks being far enough away that it wouldn't matter if you ran to it + your food is now gone to another carnivore after you've been worn down by the cera. Salt licks are not a viable means of balancing dinosaurs around either if this was ever the point.
Dibble is only reasonable in a group but 9/10 they're not alone and all it takes is a knock down + 1 hit and you're dead since you're made of glass anyways. Biting the head where its main source of damage is not feasible, getting into the body is great except alt attack easily prevents this, so your odds are only good if it's specifically at night when venom is easier to induce and even then that isn't a promise you'll be able to do much because despite our NV difference, our footsteps are LOUD AF so it's not hard to listen and alt attack the moment you hear speedy fotosteps.
Carno is developing into "mid-small tier game hunter" so this is just goofy to see now since for the most part, a Carno can ruin a dilo now as opposed to before when carno was harder to handle allowing dilo to outpace it in turning and relying on venom to help control that. Good for Carno though, it needed changes, but dilo's got nothing on them atm imo since they can just outrun if it's outnumbered anyways due to the dash/ram.
Nobody plays hypsi and they're as edible as a pteranodon(which is to say they provide nothing).
Gallimimus, who's actually catching one of these lol?
Stego. It's stego. nuff said.
Nobody plays Dryo for mentioned reasons already.
and this is just Dilo
You have very good points, I’d rather see other Dino’s be buffed a bit to counter Cera rather than Cera be completely gutted or a Hererra nerf. I think Troodon’s venom needs changed for example as right now I basically just play it like a ptera w/o wings
so most of the diet is unreachable and AI isn't really specifically locatable unlike herbivores who have dedicated systems to find their food with an expectation that with them being there, carnivores could follow suit to hunt them but they can't because they are too strong.
I agree with that, cept cera.
I think cera needs a venom change mechanically, not just values.
Cera definitely needs a little nerf, either to vomit or maybe even movespeed
The synergy of a cera's fun to me is around body control and denial, the vomit mechanic being persuasion to get lost as a punisher but also being a means to track prey is good. It's not good as a weapon to stunlock.
If it can force you to walk for a whole 6 seconds and keep biting, cera no longer needs to even worry about movement speed, it'll just kill you through CC lock, much like a teno tail slam > kick or a dibble headbutt > another dibble headbutt.
Look at troodon’s diet too lol, it has Hererra and Omni on it. Unless several troodons pounce on a Hererra that’s 50ft from a tree the Hererra will get away. A raptor is faster and basically just as nimble as a troodon with more damage.
hard CC to promise hits is never a fun mechanic without prevention or a way to counter it somehow but The Isle doesn't do that.
Exactly.
Troodon's just in weird of a shape atm, the fog hinders its hunting ability imo and while I love troodon being a group hunter, you're not catching a herrera and there's a reason herrera hang out at south plains due to this... because they can get away with it. Sanctuary is right there, where Troodon's are supposed to thrive in because they should be strong enough to challenge babies but weak enough they can't go against larger prey by themselves outside. Herreras just acknowledge this and camp where they go, kill, eat, rinse and repeat. Raptor is just a pin > win still for that matchup so it still doesn't make sense.
Not everyone wants to be big dino and I hope at some point other dinos are looked at but for now, it's allo... stego... cera... carno.. dibble... all the big boys.
Is the meta thats being pushed rn is to eat, throw up, and eat more to get the max growths ?
Hererra is probably the easiest Carno to kill when it’s a baby due to its incredibly low move speed, but once it’s fully grown I think it’s only slightly slower than a raptor.
But this is negligable because it just needs to hang in a tree anyways.
you just kill a couple of goat or deer early on with a pounce or a bite to a bby that's able to be caught up with, then hang out near a popular area or the corpse you were eating and wait to launch onto something.
bby herrera not surviving well through a lack of growth and kit being optimized is no different than other dinos in that sense, but being unreachable, untouchable, and consistent with survival at full growth is a problem for engagement.
use /unstuck #general-feedback message @marsh cove
Oh sht didn’t know it existed thx
I find baby Herrera and Troodon to be hard to grow without player activity. Though at least Herra can eat fish
Another issue is that while Dilo has fantastic night vision... it means nothing as an advantage since dinos like Cera have just fine of NV too... so it doesn't actually mean anything when a Dilo is up against a cera at night. If the point of Dilo is to be a night hunter, it needs to have the clear advantage of night, not just in inducing venom easier, but being able to locate prey and lose it easily too. The venom should help the product of the situation they're in, it helps disorient them further. Currently, most creatures can see the Dilo even with venom, not even including how hallucinations are so funky rn.
#general-feedback message @deft flame
Every carnivore is suffering atm, I find Troodon not too bad since I'm small enough to hide under any foliage and sneak bites of corpses already out or grow until I can kill bbies in sanctuaries. Hunting AI early on is as much a pain in the butt as it is for PTeranodon atm though. Herrera is similar only due to movement speed in having trouble catching AI but again, it can climb and kill it eventually or sneak bites before remaining in the tree for the rest of its life until it has the weight to kill things easily.
Heres a english version of it incase u wanna post this (i used google translate because i don't know spanish, sorry)
I really like the new update, although the "hunger" balances in the smaller stages of each dinosaur need to be tweaked a little, I feel like they are making very good content... I really like the change in the elite fish and the diet in general, the eggs issue is spectacular, keep it up
ok ty
Thats a really sweet suggestion and i completely agree with it. I think the devs are doing well and i agree the juvi stage for some dinos does drain food a little too quickly.
I think everyone's having trouble reading the new system for the stomach tbh. It drains faster from full but slower the lower it gets to match your growth. At full growth you have a normal stomach that drains as fast as it would at any piont, but having a stomach low at lower stages in growth allows you more room to stack your nutrition up without being full for a while.
@round tiger discussion goes here i think
Thank you
I agree tho, most people who play ptera dont seem to realize you probably shouldnt spend all your time at water access
theres literally always turtles/tacos at mudflats
And if you just afk by any pond with hunger under 70%, frogs will show up
Sadly i think you need like 20 frogs as a fg ptera to fill your S now tho hahah
Yeah I don’t know how I the new update affects that too.
That is how it affects it (':
Noooooo
I got 10% S from 2 frogs back to back
but we can still get 100% growth rate from only fish so i mean, it's still a very easy beginner pick fs
True. This update is going to be hell for ceras, they already couldn’t live off of ai when fg
Anyone got a disconnect and then lost their Dino on unofficial servers? Happened a few times on various. Some are either bullying or there is an issue with player files saving again.
@marble lake You forgot an important keyword. It's a Game Beta. Which means, everything is subject to change™
Its one of their favourite phrases
i agree on making friendly fire less of a bother lol
it just makes zero sense to attack your own team by accident
sure it happens but irl its 90% less likely because theyre not using a keyboard and mouse
#general-feedback message
in reference to my suggestion for IN THE FUTURE buffing deino to be more accurate and compatible with mid tiers and the large and apex teir dinos, does anyone that disagrees want to share their thoughts on it? genuinely curious. Cause i really think that a giant prehistoric alligator that was nearly 46 feet long, weighed around 13 tons, and had a bite force stronger than a T-rex not being even remotely close to that is kinda ridiculous when something like T-rex will be so much stronger in game. I 100% agree that its in a perfect spot for balancing as of right now in a game filled with small tier dinos, i just think in the future, in order to be able to actually compete with things that it would realistically be able to fight off, it should get the buff it would definitely need. (such as spino, rex, and deinocheirus) And instead in the future it will be this wee little croc that would instead flee from those fights because its weak as a toothpick compared to its IRL counterpart
@magic robin It isn't really about the realism with Deino, it's gotta be balanced since size, bite force, and weight all have a significant meaning gameplay wise. Maybe when rex and Sucho are out they could be looked at again but it doesn't need to match the real world
I love how (almost) everyone understands that this is the case, and because of this they want to discuss and report their issues and opinions with the game, but all they get back is a defensive IT'S AN UNIFINISHED GAME as if they're not supposed to express their opinions on it or report bugs
Its not meant to contest spino or rex, possibly not even cheirus, from what we know. And its already powerful enough to take out any midtier with lunge or higher if swimming.
thats what i have been saying though. right now its perfect for the creature in game currently. im saying IN THE FUTURE when those things are added it shouldnt be so puny. im not saying it has to be exactly like it is IRL, im just saying that compared to the apexes and large dinos that are going to be added, at some point deino needs to be buffed. cause its going to be so comparatively weak
I don't even know if those metrics are accurate either
also just in general, i think expressing your frustrations with a game should be allowed even if it isnt constructive lmao
Last I heard the "stronger than rex" estimate came from directly upscaling a modern nile croc with no respect for biomechanics or physics
maybe not rex, but it should definitely be able to contest with spino and cheirus seeing as they will be sharing the same environment
Nope, spino will be more powerful, our spino is a JP critter
The comment was directly about "Dont fix what aint broke", but it's a game being developed... Expect stuff to chage.
ok so maybe not quite that OP, but still there is no denying that its in game counterpart is smaller and weaker than IRL. again tho i was just using IRL estimates as an example, not how it should be
I don't think it matters what it was irl tbh
I don't think deino needs its health or damage increased
We'll have to see once we get spino and cheirus
I think "don't fix what aint broke" is a very, very fair criticism. Nowhere does that imply that the game shouldn't change at all, but the general mood of the community rn just seems to be "uhm, ok, why?"
then at that point, why even call it deinosuchus when it wont be as impressive as the real thing is
Health and damage are both nutty right now o.0 but it might be a lot weaker when the other big boys come out. Will have to wait and see
Because this is a sci-fi video game and that's the deinosuchus that AE made
Especially with how the hordetest servers for this patch had a LOT of criticisms, and ended up just being empty.
Same as how we have a 3 ton diabloceratops and a troodon that's... we'll that's the way it is
you might be right tho, if they arent as strong as im antipating you may be right. I just hope everyone can get what im saying tho that its going to be puny compared to the planned apexes when it should be in their league
It's not planned to be in their league whatsoever
Cheirus maybe but definitely not spino
which is exactly what i have a problem with as it should be
Or beipi
Why? Does it need to?
The problem with realism, is it sucks for gameplay when you try and match it too much. All these dinosaurs lived in totally different places and times, but they gotta be at least kinda balanced to the stuff in their tiers.
You can even think of it like AE messing with their DNA to make them more... managable, inside the enclosures.
the thing is tho, i never said it had to be exactly like realism. i just hate seeing my fav prehistoric croc being so underpowered when compared to things that WILL come in the future that will so easily destroy the croc. for example, if they keep rex's bite as strong as it was in legacy, it can one shot things around the size of cera and smaller easy. whereas deino can only one shot things 500 Kgs or less. i just think it should at the very least have its bite force upped
in that case i will 100% agree with you. its just sad to me ykwim?
I getcha
You have to calculate with the lunge
Theres your 4-6K "bite force"
i mean even with lunge it can only grab things 50% its weight from land, and 75% its weight in water. and wdym 4-6K bite force?? correct me if im wrong but last i saw, FG deino still has to drag down something like a cera. or if it hits the tail, an omni
or by taht are you trying to say the drag weight?
I killed a reckless Cera on land recently. No drag down needed. Just 2 good bites to the head as it tried to charge me.
50% of 8T is 4T, 6T with 75%. And yes, you drown them, but its none the less attack power
only "attack power" if you actually manage to drown them. if the get away its still 500
You just have the bite force in the weight you can grab, not in bite attack
Which is so you use the lunge, instead of biting things to death, kind of how gators work
can you say that all again but like with some grammar or proper english so ican understand what you are trying to get at?
The bite force you're asking for is already there, its just in the power of the lunge and not your basic bite attack. You can grab things that weight up to 6T given the right circumstances and if you do it properly, theyre not getting out if it. You already have the potential to one shot almost all the roster and will be able to do the same to most critters coming, aside from rex and trike. Deino is not lacking in kill ability or power, you just have to play more like a croc and drag things into the water, rather than just biting them.
The whole massive bite force is present, just not in your basic bite, because you're meant to use the lunge
i get what you are saying, but im just going to copy and paste what i said here
"only "attack power" if you actually manage to drown them. if they get away its still only 500"
plus factoring in some things have more O2 capacity, like stego, and holding E quickly drains stamina from a deino. if you have the O2 capacity and the health to just tank bites from a deino, then dragging you under just isnt as effective. hence why im saying that having a stronger bite force is necessary for when bigger things are added. Especially if you cant lunge them, flee from them, or even face tank them
plus IMO, it just makes sense giant crocodilian to have a bite force that fits it
Last I heard, holding E does nothing for deino grab. And sure, some targets might be harder to drown, but well, most others can not tank too many bites, much less fight back in the water, so even dragging something out far enough and bite it can work. And if something is too big, well then youre just not meant to hunt it. But saying its only power if they dont get away, well the same could be said for failing any attack really.
Holding E does in fact do nothing. I seen a response from Lunary saying so
It would perhaps but since you're meant to use the lunge, giving a higher bite attack would only make biting more viable
So why use lunge if you just bite things to death in the first place
since when??? its always worked for me. especially when i am playing deino, when some one holds E, it drains my stam EXTREMELY fast
Since always
It has never done anything
The prey struggles automatically
I think it just used to have a prompt.
Since always, the struggling is automatic on both sides
?????????? idec abt the deino thing anymore
i swear its always done something when i used it???? like when grabbing ceras or something, sometimes a FG cera just sits there and dies and i lose next to no stam, then other times im losing so much stam i gotta let them go and bite
Never
this is like some serious mandela effect type shi 😭
@swift sinew Check the latest patch in #announcements. Our wish has been (slightly) granted. I'm curious to hear how it sounds now.
Did I see it's already out? without an update?
No an update came out, its now 17.56 instead of 17.54
really cool XD
drown like 15-20 dino from tenno to full grown stego as a deino last month
the stamina consumption is pretty ok imo, it will burn fast if you grab them on land
But thats not helpful 😭
And if they dont want feedback then they shouldnt put in a channel for feedback
Well I mean, the parts where you specify whats bad sure but they are going to keep changing stuff even if we don't like it. It obviously needs tweaking, they even just doubled the amount of food all AI animals and large fish give
But with the new system they are trying to make it so you don't just AFK after eating a single body when you spawn.
And you gotta admit at least the diet thing is quite nice. No longer shall we get 5% of the wrong diet and be forced to wait it out QQ
Yes indeed and I admit that but that doesnt help if the amount of AI in general is just to less
What is this discussion even about, they ask for feedback, I gave it
@merry ore How will juvie Ceras defend themselves?
@barren zephyr About your suggestion in #general-feedback message the main issue i see with it would be if a herbi killed a canri on/near the herbis own nest, the herbis would get sick because the body is on the nest but the herbis cant just easily move away. (and theres no other carnis around to eat the body)
Thats just one specific situation but theres other ways like that where it would only be more uneedingly punishing.
Your idea would have been nice if it wasnt for such other situations that commonly occur
Entering places with trees or bushes
Against Troodons and the other small stuff
bite or die
A newborn baby should not be able to resist an attack from an adult animal adapted to hunt animals several times its size
Cera's Bile doing nothing to small things make no sense, how can they kill stuff in sanctuaries as a juvie
my suggestion only involves extremely small animals that die in 1 hit, the main sources of protein and cerate food are not Troodons, Pteros and other small animals that don't even offer a significant diet or food
If those animals die in 1 hit anyways then why make them immune?
Immune to vomit, not damage
That's what I meant, if they are going to die anyways then why make them immune?
They wouldn't die anyway if there wasn't a damn 6 second vomit
tbf if you get caught by a Cera then that's on you, almost everything that is small is either faster or has a way of getting away
Being bitten on the tip of your tail and then vomiting is not the player's fault, but rather that the wax is OP where it shouldn't be
Tail Bites don't apply Venom or Bile
Baby animals = should die easily to a Troodon and other small animals
Adult animals = Should easily kill a Troodon and other small animals
It's a pretty simple concept
Any bite coming from a Cerato causes bacteria, sir.
#general-feedback message
are we certain about that?
I want to see him justify this cursed 6 second vomit against an animal that dies in 1 hit
Could just be Dsync, your ping is over 130
I hate herreras, but causing vomiting to an animal that dies in 1 hit is absurd
The bite was clearly on the tail, it did like no damage
Vomiting for over 6 seconds is too long
long, and the damage was received by the tail.
That Cera is scarred so it could be heavily wounded and the Herrera could have the mutation where you take reduced damage
Don't justify it with ping because Herrera's previous position was still with his tail facing Cera, he bit his tail anyway and you notice this since Herrera doesn't receive as much damage in the first hit
This mutation is useless and does not cause significant damage reduction, I have already tested it
If that were the case, a body hit would deal 63 damage, one third of its health pool
yes. a tail BASE hit applies bile, but tail tips do not
also yea, making certain animals immune to bile is wild and entirely unnecessary
i hate the idea of making certain animals ignore mechanics with no actual given reason besides "they just should"
pachy and diablo ignore head fractures, but that makes sense because they have literal armour up there
cerato and deino ignore vomiting, but deino's a gator (physically cannot vomit) and cerato is designed as a bottomless pit playable
i cant see any way to justify smaller animals inexplicably ignoring bile, yet still vomiting from sickness/overeating
sir, they die in 1 or 2 hits, explain why a Pteranodon must suffer vomiting from a juvenile cerato in the first place
Furthermore, small animals are not even a meal for a Cerato
There are already several reasons to eliminate the vomiting of the cerate in animals made to die in two hits
It would be nice to see the bacteria not work as well as other dinos venoms.
Especially with the fact dinos like dillo venom impact a skilled player far less than a ceras bacteria does, which doesnt make alot of sense realism wise (venoms are normally considered to be more potent than bacteria)
Not to make dinos immune, but to reduce the cera bacteria values
A really cool idea could be that ceras bites of bacteria dont make players throw up till much later.
This would go in line with realism where if the player doesnt 'treat' the bacteria they will throw up (like getting sick, the player would need to like lick salt or simlar to cure it)
and would make ceras bacteria not as viable for combat as its now.
Which has been a big issue as cera was supposed to be a scavenger But the current bacteria system works too well in combat
@vale merlin "This is one of the updates of all time" I think you missed a word jsyk
No no, I just didn't have anything nice to say about it haha.
ah XD
because they got hit. juvi cerato is insanely slow and easy to kill as any of the listed animals, the puke immunity makes zero sense
Babies were made to be fragile against adults
An adult rat vs a baby elephant is still a rat
I already played Troodon and was bitten by an adult cera on the tip of my tail, causing me to vomit.
Troodon should kill any juvenile without problems, cerato is no exception, the same applies to pteranodon.
A baby cerato is capable of killing a pteranodon in two bites, so why should the first bite cause vomiting? The gameplay of a Cerato is currently one of the best playable in the game because its general statistics are good in everything
baby: Weak as a leaf
Adult: Indominus Rex
It's not difficult to understand
It can kill juvi cerato easily
I do it very consistently
I mainly play Troo
I've killed baby ceratos with Troodon, but their vomiting on a Troodon just doesn't make sense, anyway the majority are in favor of my suggestion.
Why does it have to be able to kill any juvie easy though? Some will always be bigger threats than others.
Omnis? That pounce could pin you.
Cerato? That bite could kerbleeeeeghghgh you.
I love democracy
Too bad this isn't a democracy though? The game developers always have final say, and votes in favour don't necessarily mean it will happen.
If the Cera can bite the ptera in the first place. It's kind of the pteras fault if we're honest.
Yes, but a ptera has the chance to escape from a baby Cera when running, I was a ptera and I collided with a tree while hunting a Cerato, when I started running to get back into flight, I was bitten by the cera, slowing me down and doing my character goes into vomit animation, making the cerato bite a second time for free
^
literally, juvi cerato is disgustingly slow
Kind of my point. You crashed into a tree. That's when you died really. No hate, I've done it too is how we learn, but the mistake was yours and it led to the expected result. I don't think that makes Cera op. They otherwise never had a chance to bite you, and you could call that op from their perspective.
I just dislike inconsistent rulings
If there's no reason for something to be immune to something, it shouldn't be
Pachy being immune to head fractures makes sense
Deino being immune to vomiting makes sense
Dilo being immune to its own venom makes sense
Vomiting in small animals doesn't make sense and most people agree with me
he was made to be weak like any baby dino and then becomes an indominus rex as an adult
he is weak
Feels pretty weak when I eat baby ceras as a raptor tbh.
lmao
Does it make sense that Cerato is immune to fractures?
It isn't
why ppl like to waste hours just to try get spawn point near friends? adding a button to kill our dino is not a nice quality of life?
30 min wasted just to try find my mate and still trying to kill myself but need 10min + to starve
removing the spawn points was already bad enought
make this game to realistic and the others dinos games will clean the isle out
more and more isle players are being seeing in bob... jsut because they want play the game and not waste their time just to try make a group
cant even invite from far away....
The devs are working on a party-spawn system
Where was this confirmed? I would be very happy if such a system was added
a while ago but it's stated again in the latest devblog at the end
You mean the no extra context mention of "spawn code" ?
Ah found this screenshot #isle-discussion message
Happy to hear it
@chrome cipher sorry for ping but you can turn off pings and even mute specific channels
Also im pretty sure you can customize what you get pinged for
@zinc cloud this is a bug from my understanding, and not intentional. Rn tho, there seems to be no way to get rid of the infinite, immortal bird virus ://
(And here we were all hoping for zombies)
They followed me all over the map until I went under water and they disappeared, I don't know if it was luck or if that's really how they get rid of them.
Really? I have experienced it myself and heard plenty others experience the same thing, if going under water is a fix im really really grateful!
@tame jetty
try these settings if you havent already
Dont copy the ones ive selected ofc, but mess around with them to decrease whatever you're having issues with. They are under Accessibility Settings
Thanks for the tips 🌟
@proud osprey Herrera cannot have hollow or even hollow-ish bones, its shorter than a human, yet more than twice the weight. And even if it had hollow bones somehow, there are irl examples of predators literally skydiving into their prey at lightning speeds (falcons) and sustaining no injury, all while killing their prey with that single blow.
And like said falcon, you realistically only get one chance at your prey. If you miss, your prey leaves the area where you can hunt and you missed your chance
(falcons actually don't do that)
But game isn't based on pure realism so it doesn't really matter
What, drop down on prey from the sky? That’s literally what the peregrine falcon is known for
Peregrine falcons DO dive at very high speeds towards their prey, but they don't collide with it at such high speed
Because yeah, they would kill themselves doing so
They actually brake right before the impact, and just kill their prey the regular way, by sinking their calws into their necks
However, the sudden brake and movement of air DOES have the added benefit of disorienting the prey
But the dive is merely a tool for approaching very fast, and basically achieving the miracle of ambushing something midair
Pretty sure they try to knock the prey out of the sky, not outright kill them there
And keep in mind, the herra doesnt go NEARLY as fast so it would be fine
@urban flax can you link the wind thing
the wind thing... the feedback ?
the comment about wind being confirmed
I need to see
In case you hadnt read it yet
OHHHHHH
Why delete my video on general feedback? What is the reason? <@&505047238674874368>
You can use #🐞-evrima-bug-reports-🐞 to submit bugs and issues you find
@tawny comet Optimization is always being worked on when and where it's possible. Games usually don't go through extensive optimization efforts until the end of their development cycle, and we're sinply not there yet
#general-feedback message I second this, I even made my own lil concept art of it, I honestly think it'd be a awesome addition to the mid tiers.
why does everything have to be a grappler
Some classes are just suited for it I suppose.
You can do so much more interesting things with fictionalization, instead of slapping the same uninteractive ability over and over again
I agree, especially with the larger tiers.
@hot orbit dinosaurs are warm-blooded
Well, I was going for a kind of “pack of wild dogs or even lions grabbing hold of the animals legs to slow its escape” thing and not hahaha I’m on you and now you can’t move. You’d be able to move and the Barinasuchus would just slow your speed, using stamina itself as it tries to keep its balance and drag you backwards a bit. It would be much easier to get out of then a grapple too. But I do agree with what you say here to some extent
Also this so cool good job lol
Doesn't sound very interesting in a combat situation
Would be more of an ability used for prey that would run rather then fight you. If you try to take on something like an allo, dibble, or even just a teno they can easily kick you off or stay and fight you head on like any other dino fight
Ok but what kind of prey big enough to not just be immobilized when you grapple it would run instead of fighting back
Sub adults, people you catch off guard, maia, etc etc.
People are pretty inclined to run off if they get jumped because they would already be at a disadvantage if they stayed and fought
Are the servers not showing for anyone else right now?
not showing for us,
Im in OCE and it just shows "Scanning all frquencies" forever. I have verified game files too.
Servers are undergoing their scheduled restart
Okay, they are finally showing now?
Oh so it was bad timing on the refresh i guess?
Thank you @tired steeple for #general-feedback message My set up isnt as good and some like to default to its just my pc thats the issue when its actually the isle thats running poor (same set up used to have no fps issues with the isle, and its only the isle now that has issues for it)
So your comment is just so validating to see🙏 . I hope they fix it 😭
@sinful dome that just means tenonto should get a parrot 🦜 skin!
Sure XD
@sinful dome ?
M?
Please read #moderation message
I did and changed my feedback
@cinder warren Check #announcements They are workin' on the crashing issue right now. They need to find the cause
Repair the +++ Queue! I waited half an hour to play on eu1 and now on place 1 i get disconnected from queue? ++++ this
@merry ore Gastroliths are planned
They won't make diets last longer, instead they'll make hunger drain
It'll be like grazing on gravel, iirc
That doesn't sound good to me, I mean, nobody asked for their stomach to last longer.
Salt stones help an animal last longer on a journey, preventing it from going hungry.
People have asked for ways to lose hunger so they can continue to gain diets
Gastroliths will be that
Wait, will Gastrolite stones make you more hungrier?
To be honest.
The gastrolihtis stones that is planned. Is nice.
But the current stomach filling process NEED TWEAKING, for the better. Right now it fills way too quick, compared to diets. It should be tweaked, then gastrolihtis stones can be a option, which is nice. But not a must
To be honest, I prefer the diet to last longer, if it lasts longer it will be easier to eat a specific diet.
The stomach can remain the same as it is, the problem is that it is usually difficult to have two diets with a good amount.
The diet starts to decline and you need to recover it, the result is that you almost always only have one dominant diet.
Yeah they will be for assisting with breaking down food in the stomach. Making you hungrier faster will let you build up better diets with the new system.
You can usually only get more than one diet when you are an adult and try to farm on an empty stomach to get more diet, the diet drop is relatively large compared to the cost of getting it.
Or just vomit
Nutrients last longer as an adult now than they did in the previous system
I think it's over 3 hours to fall from 100% to 0%
Wtf so it's an evil stone, if it's just making you hungry and has no positive effects then it's not improving your digestion 😭
Carnivores primarily do not have 3 animals of different diets to feed on so quickly, the result is that it is almost impossible to have 3 diets in good condition.
It will just make you hungry, my suggestion is to increase the duration of the diet, increasing the chances of getting an animal with a rare diet and it will last longer.
What about Babies?
If one parent has all the diets, did he yesterday all the diets in 100% quickly?
hi if i need some help with ingame stuff where do i ask that? 🙂 my dino dont do any combat
No its actually a great stone, especially for growing.
Its optional, so if you are in a time of abundant food you can have one lower your hunger faster, making more room to build your diets.
then you can boost your growth speed as high as possible while waiting less time for hunger to drain.
If you havent yet, try #isle-discussion, I'm sure plenty of people there would be open to in-game questions
okay thank you so much 🙂
Happy to help
🙂
@forest glen it's not meant to be safe to sprint through a dense forest. Think about what would happen if you were doing it in real life too - you would almost certainly injure yourself.
The game is already generous with collision (can walk through most bushes and plants).
Just gotta be careful and slow down if you feel a drop coming
Awareness of surroundings is 99% of this game
I mean in regards to new players. But yeah
@forest glen Agreed, you gotta either slow down or run along the roads and paths. It's a... learning experience. I still do it and die from it =.=
Sorry I meant I agreed with Esbi, and tagged you. I meant to reply to Esbi
For new players the isle is brutal in general
Very steep learning curve - training your eyes and ears and muscle memory
Yep. But all I ask is maybe make a little less brutal?
@dark tree This crash may only be an issue with higher player counts, or even with the live servers and not the testing and development ones. Either way they have announced they are actively looking into fixing it and requested people in NA 1. Rolling back could potentially be pointless if they cannot get the testing done in the HT servers to fix the issue. You gotta expect bumps in the beta branch my dude
just a little.
A while back they mentioned animal paths in the denser jungles. They may still be planned, so that would help a bit, giving you a safe little path to run on while still being in the jungle
There we go.
And I'd hope there are less rocks on the paths xD
@vagrant temple Have you tried staying out of sight? I have very little experience with them since I only caught 3-4. It seems they also have terrible night vision like deinos X)
I'm trying to do a lot of tactics and so far only cornering it seemed to work
I had horrible luck cornering them myself. Maybe they weren't great places to try to chase them into
@slate igloo I think diets are supposed to be harder to maintain, but they also don't need to be as high.
They activate immedietly, and you only need around 50% to get the max growth buff. I think... They changed that one from 30 is before so I don't really know anymore.
They have some stone things you will be able to eat, to drain your hunger faster. Then you would be able to get your diets higher, in exchange for eating more. (In development)
why the heck would they let that get past ht when the other key mechanic isn't even finished yet 😭?
I'll play as a juvi and see what else changes
I think it's just a bonus mechanic, it's still not too bad right now, though adult gameplay might need adjusting. You get hungry so often while growing you can always maintain a good diet.
Dinosaurs, especially carnivores, should have the same ability as Galli to detect buried AIs, the majority of their diet is made up of AIs, but the most accessible food source is players... @mortal parrot
This would be a good idea for juvis, and similar to herbivores in sanctuary losing access to mushrooms, carnivores lose the ability to sniff it out after a certain age.
Nah, this would only make sense for big dinos, small dinos like Troodon and Pteranodon shouldn't lose this ability.
I have a good PC and I'm constantly being disconnected from the game
@barren zephyr Because of server lag and stability
then their choice is to remake map and make it smaller?
No, but Gateway isn't the only map they'll ever have
i only seee gateway in all servers
Because that's the only map right now
i see btw what about ais? i hardly see ai, i always die of hunger as carnivore cuz its almost impossible to find atleast 2 people
AI spawnrate is good if you know where to look and what to listen for, they typically spawn near players
i see, damn i must be bad to die of hunger every time
idk what i am doing wrong lol
Nothing, you're just new! It takes a while to get a hang of it all
I usually recommend herbivores to new players because there's less food pressure while you're getting the hang of the map and game
alright
btw i see human, how human even survive in island with full of dinos? thats massive disadvantage xD
@somber elm eh, that's insane. How the hell does that make sense.. I didnt even know that beipi gets one shoot by ai fish. Wth 💀
I dont even get why the AI fish was made aggressive in the first place.. I quite enjoyed killing them off when they ran for their life, scared as small kids
It’s so strange
Yee
As Lunary said, listning is key to finding AI. If you have your game turned up a bit it can be easier to hear the noises.
You kinda need to know what to listen for when it comes to the AI so you don't mistake random background noise for the AI.
As for humans, so I think they are all coming in from off the island, like mercenaries or maybe like S.T.A.L.K.E.R.S. if you know that game.
Basically people risking their lives for money 😛
no, the merc plan was killed ages ago
they're also made by AE
that's why they're generation 2
Oh really? Neat!
think more oriented towards survival/repairing the island than actually doing dirty work
they've been described as more of a safari than a hunting trip
so technically speaking Gen 1 was possibly the first results of replicating humans?
@fathom sorrel That may not have been possible. Count your blessings that they didn't need to delete your old dinosaur for stability sake. I was just happy to have a 100% dinosaur even if I puked when I logged in.
yup, they were, but AE found use for them even though they failed at recreating humans
interesting
Reabsorption mutation is not available for stage 1 mutation on a diablo?
@frank notch As for the crashes, sadly the last major update came with some crash issues. They have put out a few updates to fix other crash causing problems but it seems there are some left still. Such is the beta life 
As for other things with dinosaurs they are still making the dinosaur lifecycle. There will be elders, which are older stronger versions that you only get by "livin' a good life". No real clue for the actual requirement for reaching elder.
If you don't become an elder, I think you actually get weaker in old age. Not sure if there is like, a "lifespan" that is planned. Maybe it will just be you reach elder or weak old age, and then you can choose to pass away or something 
@merry pine Ptera no longer give organs. Probably because it was used as a way to get a perfect diet on Troodon before. Maybe now its not as bad and it could be added in, since the spawns are random and further apart.
some i knew about it, some not. I hope they do something about the gameplay loop, only eating and pvp is boring, because like i said, there's no reason to pvp with some dinos, you're left with only going for food, but when you go for food with herbivores, you just stay in a little area that most of ppl don' want to be, and you got no interaction with players, making the game boring and afk like playstyle
Yeah I think one of the reasons behind the diet changes were to stop the afk growing lifestyle. I don't know how much they are going to force on people though, I think it's meant to be kind of sandboxy? Who knows about the future though.
https://discordapp.com/channels/401464048610312193/401481371249541120/1302161098711105587 You use scent to find footprints and therefore other players.
it still doesnt really feel like its using the scent system
nothing shows up on the bar
the compass is already cluttered enough as it is
Originally nothing in the scent system would show up on the compass
And it was nice
@rocky raptor
By "find other players" I think it's noting the overpacking symbol and the potential to sniff out dinos who are carrying food in their mouths, as that piece of food shows and will lead you directly to them. You could also smell the zombies directly for the Halloween event, as they showed up as meat chunks on the compass.
It's not as direct as a dino pinpointing on a compass, but it's definitely still an existing feature in certain capacities.
Fix game, PLEASE....
can you guys not just revert it back to the patch before till you fix the current one?
no
ofc you can't, you're not a dev
no
Hey guys, do you also get disconnects from the server every 30-60 minutes?
Depends on the sever. I believe it’s an issue with the new update.
@lilac panther #general-feedback message as someone who actually tested how long it takes for each fresh spawn to start starving I can say to you that what you are saying is not true. Criticizing stability and all is fair and I agree with that, but don't just pull random numbers if you are going to mention them. The food drain appears to go down quick at the start, but in reality that is just because you are growing rapidly while your stomach contents do not. For many creatures it actually takes longer to start starving now than it did previously, especially for Deino. When you start taking hunger damage it also takes 10 minutes additional to die from it. One thing to mention though is that server growth speed does affect it, and these values are for 1X growth, but I also tested at 1.25X and they did go down but not by 1.25 times.
Providing feedback on something that you don't appear to know is true or not is neither helpful to the devs or the community
@cunning meteor
With the recent crashes it def seems like my concerns here about the lack of optimization before this point is showing sadly
@ruby pasture Why would you want a smaller map its a survival game. we have zones you can find players there, and the change where carnis only see the zones when theres Herbs in the area will make zones worth going to.
@waxen moss If you look at hotmaps people congregate around certain spots even when things are used to spread them out. Patrol zones let herbivores spread out more and use more of the map which is awesome but at the same time it reduces chance of a fun encounter for them. As a herbi i can spawn a PZ basically anywhere, so if i want a fun time i grow or exist near hotspots. The rest of the map is basically pointless at that point as the odds of someone finding me is very low. Idk i love lots of the map (some awesome spots no on ever visits)and its cool how small ecosystems form but it seems tedious to cross and frustrating for a carni player.
This is interesting but makes sense. Hererra’s slow baby move speed paired with the starving timer is very frustrating if you have a bad spawn. That being said once you get a good diet going Hererra is set.
@main needle To be fair, they may even have pushed to Evrima for the sake of testing with more people since the HT were so dead.
I rarely joined the HT because of the low player counts, which is probably the same for others. Low player count begets low player count 
Evrima is also their beta for game testing, its just the version released to the masses for testing, gameplay and feedback.
You may be correct, however I would argue that the low HT player counts were largely due to HT being in a state that just wasn't enjoyable. I can only speak for myself here, but I stopped playing HT a week or two before the patch because it, to me, felt like a starvation simulator. I died multiple times as a carnivore due to finding no AI anywhere, I looked at hot spots, I watched YouTube video's on how to find them, I checked the 3rd party maps to see spawn locations, I think I found a single chicken one time with multiple attempts. I even questioned if my headset was busted and it was blocking out the sounds of the AI, making them harder to find. These were on servers with less then 10 people on them so hunting players was not really an option, I had to rely on AI to feed myself. So I thought, okay, lets try Herbie. Tried a Diablo, migration zone was in highlands, went to highlands and only found a handful of flowers on my diet, like 2 or 3, which barely gave anything at all, I didn't check the actual numbers but I would be surprised if they gave me 5% of my stomach as a juvie diablo. That was all I could find in the entire migration zone. Living off grass alone isn't fun as a herbie, dying repeatedly of starvation isn't fun as a carnie. My point is, if they want people to play on HT, HT still needs to be "fun", like I get the point is to test things and give feedback but most people aren't going to be doing rigorous testing and getting hard data like the person a half dozen post up did with starvation times (great work btw), and once I've starved to death several times, and given that feedback here on discord, I'm not going to go back and starve to death some more just to confirm it is exactly as un-fun the 10th time as it was the 6th.
They did fix the herbivore issues when it came to low populations and diets spawning / migration zones moving.
Personally, I had zero issues filling my stomach as an herbivore, I constantly had food and a good diet. Getting 100% in everything now is kind of a pipe dream but also not required to get a good growth speed and buffs.
Oops meant to keep typing... As for Carnivore I also had an okay time, when you spawn its harder but I didn't have any problems finding AI in the same areas they have been spawning in before.
I haven't tried Herbie in a couple of weeks, I'll need to try it again, kinda waiting for the crash issue to get fixed
Hey at least one of them was fixed... right? 
server im on crashes every 30 min
honestly, while I didn't play carnivore at all during the HT, excepting Ptera once, I had absolutely no problem finding AI... Or, well, it seemed to find me. I don't know if the amount would have sustained me, but it certainly would have at least kept me alive if I could have caught it. So, I don't know if it seemed everywhere because I WASN'T trying to catch and eat it, or if I just kept getting the good luck all the carnivore players needed.... though that does lead me to a question, does the game look for hungry dinos without specifying carnivore? Because if so, I'd have thought that last patch where all the herbivores were staying hungry too ought to have helped the carnivores, somehow. Tbf, I have no idea how any of the coding actually works though.
Is it true envirma was in beta for four years? Weird, and also i heard devs have bad reputation and hated, why? Im new in game
Evrima became public in June 2020 after a bit less than a year in closed development
@still needle I've noticed several times when jumping as hypsi that the stamina regen is super fast, but I've never managed to remember to actually test what the contributing factors are, sometimes it seems like jumping while moving, charged or not, will help you regain the used stamina super quickly, and other times it seems like there's a cut-off point for how much you can charge before you lose that fast regen. And one or two times, I'm pretty sure I charged the whole way and then just walked a bit and I had all my stam back. And I don't know if it's a bug or an intended feature.
Hypsi regens stam used on jumps but I think its RNG if it does it or not
It's odd, some people don't seem to have issue, like I've seen people posting screenshots were you can see multiple AI all within frame, but every time I've played I find next to nothing. I think from the number of people I see complaining here and on the Reddit more people are having issues with AI than not.
I guess they just need to find a way to stabilise the AI more towards the being available than not, I also always get schooling fish in empty ponds just by drinking from them as a herbi, would be nice if it worked that fast for pteras...
#general-feedback message yeah I’ve had a completely and utterly different experience with carno. I’ve grown a lot and played many hours of it and I’ve never once been killed by something smaller than me (under 1300kg)
omni packs and dilo packs were jokes (even more of a joke if you have a carno buddy)
would anyone be against it if carno had a little bit higher base speed?
I would
then is there anything that you personally think needs to change with carno rn?
some people think it’s fine where it is and just need some bleed resistance buffs, but I genuinely think it’s completely fine as it is. I’ve personally had zero issues
it should need less food to get full though
alright then
a lot less lol a dilo adult doesn’t fill it
then I have an idea for a suggestion then. thank you
unless the most recent patch fixed it, then the food amount you get from a 700kg animal looks like this in the clip #general-feedback message
idk haven't been able to try it out yet so it might be fixed
yea I haven’t been able to try it out yet either
it still isnt super great but its definitely better
just tested a adult carno on red hunger eating a adult dilo gives 80% hunger now
oh huh that's good then
Please stop changing the diet system. It's getting worse with every patch update. The new stomach system degenerative rate is too quick I starve before I see AI or another player, herbivores can't travel to new migration zones without diet being completely depleted. I've been playing this game for years and with each update it's becoming impossible to actually enjoy the scenery or fine details you add because we spend the entire time scrambling for food and water.
In my opinion this is good because you only need to focus on a diet lol, your only challenge is having food available.
Spawns are random at distant points, so being born with a carnivore is bad because there is a high chance that you will be born in a distant location, Even in a populated area, there probably won't be any food because it has already been eaten by an animal that survived and got bigger.
In other words, the map design makes random SPAWN terrible.
You will probably suffer from hunger even in a crowded place.
AI animals are the only solution to avoid death by starvation
I'm seeing a lot of players in beach locations precisely because they have AI and are easy to find because the sound system is terrible for knowing the exact direction of anything.
Agreed the random spawn is the worst and having to run across the map as a fresh spawn my stomach is empty before I see anything I can eat. Herbivore grazing is the only thing that can carry me to a migration zone but carnivore forget it I'm someone next meal once I starve to death. It needs to be adjusted back a few patches ago and then left alone.
I was an adult Ptero who committed a baby extermination 1 hour ago lol
I killed 2 dilos and 2 baby omnis, until a young and bigger dilo appeared, so I couldn't eat them.
surely young Dilo was grateful that I gave him free food lmao
(I tried to kill him too)
Sometimes Pteranodon looks pathetic when it can't even hold clearly small animals, it would be nice if Pteranodon could pick up animals in relation to growth percentage.
Every baby carnivore I see is desperate for food
Yeah I miss when the game had a level of urgency to find food but you could also afford time to hunt and fight... now as a fresh spawn I need to be lucky to have a corpse infront of me or I'm just running around searching until I starve... it's bad 😬 I'll go back to taking a break until the next patch drops. 😴
One good thing that has been resolved is the invisible diet from the diet list, it occurs when you enter the last place in a full sever, it has been resolved.
Imagine suffering in a game with the Venezuela 2.0 version and the food still being invisible.
Does the dillo clones still deal dmg?
Is the cera manual vomit not working any longer? Seems the 3x right click isn't causing it anymore.
@dry tinsel you think herrera should be able to farm its own eggs?
@quartz prism #evrima-na message
I do understand it wont guarantee no crashing, but seeing how the patch was published to the public branch without testing it as is in HT is a sign that extra checking wasnt done, as like what I'm sugggesting be done.
I really do think the devs dont want to push put a update that causes so much issues. It can just really help the devs to use ht to test a updates in their final form.
🤣
It was tested in HT, but the servers didn't remain completely full so the crashing issue didn't appear
Which patch was it when it was on ht?
Are you talking about the version number?
Ya
The last patch for HT was 0.17.54. That patch went directly to evrima after some days in HT. Because it was pushed to evrima, the devs have been sending hotfixes to the evrima branch
We're now on a higher game version than .54
@barren zephyr I read your post. What type of updates do your propose the game needs, and in what order would you roll those out and balance them?
So this ht patch #announcements message
Was the full update before moving it to #announcements message ?
Yea, iirc
they tried to do this, but not enough people were playing to crash the server they were monitoring
highest i saw it get was 70-79ish because herbivore plants were bugged and just not spawning
in the end evrima is a beta test so i would honestly expect things like this happening
I hope thats the case because then my suggestion is already being done. 😄
If they called them 'pre releases' or something to help differentiate the patches on ht from the more experimental ones that would really help. (If you know minecraft, how they handle communication with their update snapshots and preleases is a good reference)
you can look in announcements where they were talking about updated HT patches, at the bottom of 90% of them they were asking people to please fill a specific server if you want proof that they are trying to do your suggestion
is it me or whenever i vomit on a body as a cera, it barely rots faster
AND it is almost impossible to get full bile unless there is a rotten corpse. they need to buff the vomit-to-body decomposition time duration
@blissful wing the majority of your down votes are likely going to be because you mentioned making females more powerful
Neither gender should be more powerful
I agree with the rest of it but not gonna upvote for that reason personally
I love changes in look for the dimorphism but I don't want to have any kind of combat bonuses depending on gender.
Too many people will just automatically only ever play whichever the larger or more powerful one is anyway. Better to have them equal. If you wanted to add a size variety you should make the dinosaurs weight at 100% growth a plus or minus 1%, or whatever makes sense for each. And you wouldn't know what your full grown size would be until you get there so people don't just respawn off a cliff until they have a big one. Haha
#general-feedback message Im curious why this has so many mixed reviews on it. like after 5 minutes if there was a nauseous debuff that lowered stamina regen of herbivore players I think that would be great. I don't see why they need to body camp
#general-feedback message I'm like 70% sure you can already copy your skin code from the tab menu
@analog owl A party-spawning system is planned
@storm aurora were you a fresh spawn deinosuchus on AU 2 east
I wish people would just leave Herrera alone, its in a perfect position right now and there's no telling what'll happen to it if starts taking any type of nerf hammer. 🥹
i personally think its still a tad too fast on the ground, but that's it really
no i wasnt...
Ya, well, I think Stego deserved that cool down on its power swing yet its removed, why nerf Herrera and give more to something that doesnt need it? 
the cooldown made the entire animal clunky and unfun
herrera, an arboreal creature, being as fast as troodon and dryo, two land-based creatures, makes very little sense to me. I love herrera, don't get me wrong, I just think it's too forgiving to play, so I lose interest fast due to a lack of most stakes
also herrera's run animation is very clearly sped up to an absurd level to even allow it to reach that speed, and it looks kind of absurd
Herrera to me is probably the best position it needs to be, maybe just boost the other two's speed instead lol.
nah, their speeds are fine, that'd cause a massive stat creep in the speed department
then you need to buff omni, dilo and carno to compensate
rather than just nerfing one animal that's clearly already too fast because its animation is literally sped up
No need to go that far over two classes that barely get played or make barely a difference in gameplay wise honestly lol.
using "barely played" as an argument to justify neglecting an animal is just bad form
neglecting them just ensures they never will be
I'm just saying, tweaking their speed in the slightest wouldnt really call for everything elses speed needing to as well, because they're not that strong or worrisome to make such a difference.
i find it so bizarre that herrera's fun factor seems to have created some kind of phenomenon where no one can ever see it needing any form of nerf. 45km/hr is just too fast for an animal that already relies on the safety of the trees
With increased speed they would be
The amount of coordination it takes for people to play troodon is not common in Officials and Dyros are just flee and bully young.
Your not always in the trees tho, a lot of times you have to traverse on ground to get to other parts of the map, you cant just always be tree hopping to every location.
yea, and that's fine
like, it's not like slowing it down is making it NOT able to do that
And if your caught out in the open or off guard that speed wont even matter when you get pinned or nailed and one shotted.
don't be in the open as a literal herrera, or avoid it as much as possible
Happen to me so many times and the speed did nothing to save me.
Sometimes its unavoidable to have to travel on ground and it just happens.
and in that case, you travel close to where trees are
That's why the speed gives you the edge to kinda help you even tho your still prone to just getting one shot anyways.
So if high speed didn't save you from getting killed, then slower speed wouldn't get you killed more
^
Taking away the edge of something because you ''shouldnt be caught lacking away from any trees'' is silly as well because sometimes its just out of your hands and you'll still get caught anyways.
Honestly, I only ever played herrera a few times, and I never fought against one
But when playing it for the first time, my first reaction was "oh my god why am I moving so fast ?? Wasn't herrera supposed to be slow on ground ?"
You're right. I think beipi and deino should be made to run at 50 km/h on land so they have a chance to survive even if they're caught lacking away from water.
Sometimes you're getting attacked in a moment of vulnerability, and while that might not always be your fault, it just sucks.
Deino doesnt need it because its a literal tank almost, Beipi is small and honestly does need a bit of speed to help it back to water, because if your ambushed or just not fast enough you'll still die. 
beipi's speed is perfectly fine though
like herrera, it is designed to be decent in a specific biome and vulnerable out of it, except unlike herrera, it actually is like that
and deino is actually too fast both in and out of water
Even with herreras speed I've been ran down and killed because I didnt get to a tree fast enough.
I mean it happens.
yea, and that should happen
So just leave it alone honestly because it still gets caught lacking and dies all the time so its not such a biggy. 
Doesnt need any more buffs, doesnt really need any nerfs, its just right. but all its just my opinion.
i dont think it does 
it requires hyper-specific animals to do that, and its speed allows it to pursuit hunt a lot more than it reasonably should
I just worry how bad it'll tank if it started receiving any nerfs. Just look how bad it is for pachy, galli and once was beipi.
galli is still honestly fine idk why people think its trash to any extent
pachy is bad, yes, but galli? still absolutely nuts
also a speed nerf will not run herrera at all
It needed its bleed tweaked sure, but flat out removed? Eeeh a bit much.
removing it didn't matter because it's still extremely strong with or without it. Yea, it's weird that it's gone, but it is probably the least meaningful thing galli could've lost
id argue galli is still an easy s-tier animal in terms of survivability and combat potential
Some nerfs are more impactful than others depending on the species
Nerf stego's damage only a bit and you have high chances it's gonna turn into trash
Nerf ptera damage by 90% and pretty much nothing changes in terms of its survivability
herrera's primary gameplay does not consist of ground running, it's a primarily seditary ambush hunter, akin to deino. a nerf to it would not impact its playerbase or playstyle to a massively negative degree
nerfing something like pachy's damage or stun, two of it's most vital tools, which they did, makes said animal REAL bad
if it sees a threat, it climbs the nearby vertical surfaces, and is safe
hypsi, an animal that moves at 39.6km/hr (slower than cerato), also should abide by this rule when it inevitably gets climbing
So if its not always on the ground, then a nerf wouldnt make the difference but nor would just leaving it alone and catching them when they're not paying attention. 
I've been ambushed as it, ambushed it myself, doubt changing it will make a difference in peoples reactions, but I still feel like the nerf would be unnecessary.
a herrera being caught not paying attention on the ground is such a rare situation, because if they're going to be standing around, it'll be on a tree
But I digress, the speed might not be no biggy, but I hope nothing is touched of its combat prowess.
i dont want the combat touched, that's why i never once said anything about that lol
They have to come down sooner or later, to eat, to drink, to traverse. It happens, but as a herrera main I'll say that most travel through the forests and run along the domes.
exactly. most do not touch the ground, so the speed nerf should not be that big a deal
I know, but that's what I mean when things start being tweaked sometimes other things about them are touched as well. Thats why I think Herrera is in a perfect place.
as someone who frequently plays it, im just not a fan of how easy and handholdy it feels. i want to like it more, but i prefer animals with higher risk or some notable downside
like it having similar speeds to animals that spend their entire life on the ground and are smaller than it is just wild to me
Maybe so, I feel the same about that for a lot of playables on here, Stego, Omni, Cerato, Dilo, Diablo honestly...
dilo has a poor turn radius and no vertical mobility, stego lacks any form of speed and has some of the worst stam efficiency in the game, diablo has absolutely no flank defence, cera is... yea okay cera is scuffed
I feel like stego and diablo have it easy mode, little effort for a tank (gains weight hella fast) and if you know what your doing can easily whip the floor with everything, Dilo just lands a few bites and stands off somewhere laughing until it dies, pick and chose your battles and you'll most likely win. Its all personal feelings about who your going up against and the situation going on.
And it being Officials Stegos and Diablos are quite literally unstoppable tanks in forces and even alone if played well, until something comes along in the future to best em they are indeed just easy mode barely any risk classes.
Stego gets destroyed by dibbles that stunlock it- they are absolutely in a war right now. Dibbles are balanced around allo, which isn't out yet and I disagree with the concept but it will be evenly matched when it's corresponding predators come out
- diet changes make it so large herbi mixpacks can't stick together anymore because not everyone stays fed/has diets, which is a great change imo. Makes larger herbis like the stegs and dibbles more likely to be caught out in smaller or solo numbers
And that's what I like to see, because if they want to play a walking tank, then it should be miserable for them to grow it.
I've been growing stegs recently. It does take ages to grow em and if you catch em small they're vulnerable to carnos/ceras. You're vulnerable at water until around 70% cuz fg deinos can snatch you off land until you're 4+ tons. After that they can only get you when you swim. Biggest threat is the dibble stunlock
Honestly I think the problem with stegs and dibbles is not that they're big walking tanks or formidible damage wise, it's that so many people on steg/dib are overly aggressive. There should be no reason to engage in combat as either unless someone comes up and starts an engagement- either a carni or another herbi wanting territory. That's the philosophy that I play them with, but too many people use them as the "This thing is unkillable and high damage, I'm going to kos everything"
It's just fundamentally not what herbis are for
There's also no reason not to thin out competition for food, I like when the Devs give herbivore players more reasons to fight because the fun part of a survival game is that no one is on anyones side besides your friends you gather.
i mean you can just ignore the stego and dibble and they cant do jack
honestly herbi KOS is funny because like, why were you in its KOS range
@limber hull aight so could you explain to me why you would like to keep up servers like eu4 with no AI when the highest playernumber of said server is 5 during peak times?
While the others have a queue of 22 in said peak times (if you’re lucky)
Eu1 had a 40 person queue yesterday😔
Oof
@tacit plover What's the feedback ?
I see now
Not a fan of artificial territory systems
@barren zephyr so dont call it plains?
SO dON'T cAlL It PLAiNS, oh, and how would you call it? East?
east jungle, done
ok, but I still don't like the the rework, it's same as the whole map, just a forest, hard to know where you are
No, it's just that I was confused at first when you sent only the image without text
Yeah haha sorry about that I needed to add the image first then the tekst
Anyway my issue with your idea is that enforcing a "territory" mechanic is only useful for a select few species, and doesn't mesh well overall with the rest of the game
Also it isn't very realistic for dinosaurs to pee, as they are closest to birds and reptiles who don't
It's mixed with poop you mean. Yeah it's just ideas so when there is a more realistic solution to this then I'm all in for that but I think that territorys would mean a great thing for the majority of the creatures.
What benefit does a dryo have in having a territory ?
Not to mention most animals are nomadic and never stay in one place for long, especially herbivores
Haha then you didn't read everything because dryo is in my list of not having a territory. Same as Hypsi, troodon, beipi and ptera
Ok but then it's a mechanic that only applies to specific playables, which is kind of a shame
territories don't really make sense for most of the carnivores in the game currently, maybe it could work for omni?
It would be a game mechanic that adds another layer of debt specially when your in the end game face
I'm all for defecation being in the game so long its only just a way to track people, 3 stages of how fresh it is and if in large amount (large packs/herds) the stronger the scent range it'll project, all creatures within a set time according to species will automatically do it. (perhaps it could also go off how much is in your stomach with how frequent you do it.)
this is my end game face
snail
Bruh, all these people wanting the devs to come up with a ''punishment'' for mix packing don't know the can of worms of problems that'll crop up. 
It really does suck, but there is no real way of dealing with it without it being busted and I dont like the thought of it snatching the freedom of the players by that extreme.
I completely agree
Like you said, more 'natural' ways of knowing is best, like the feces idea.
The more thats around, the stronger the smell will carry, giving people a heads up along with the mix packing/over packing sign on the compass, if you can't take the hint then well I dont know what to say lol.
Is anyone else suffering from the preffered food bug ?
I've been having this issue since yesterday on my beipi
are you aware of the underwater vision being janky, especially around swamps
it's been a problem since the new nv was introduced I would hope someone would report so they did
if they didn't already know through private testing
although I know unfortunately everyone is gonna immediately disagree
because "mixpackers bad" but whatever
Mind my rudness, but honestly I dont think it matters if people disagree when it comes to this, its more of a natural thing for a game like this then any other suggestion. Its just entirely up to the Devs if they go through with it.
yeah that's true
but it's still frustrating at times
I hope it does get added, because it'll make the game more of the serious survival horror not holding your hand more then it needs to type game that I wanted from this type of said game. Even if the humans were just icing lol.
This logic only leads to less playables. Right now what’s the point of even playing Troodon? Hererra is on your diet but good luck killing one when they run at the same max speed as you except they can run up a tree/ cliff.
@harsh olive I don't think they are managed by the devs.. Those are all fan wikis
I was about to say the same thing
This may be so but its also to me like, Troodon gets to go into sanctuaries, were it thrives, if both are caught out in the open and get in a fight, if there is a tree nearby the Herrera may well get away if it has the stamina for it, or kill the Troodon, or vice versa, the Troodon could also get away once the Herrera takes the time to climb up said tree or mountain, if either one manages to kill the other then you are rewarded with its diets, or happen to find one dead. The speed being the same doesnt all to much matter to me personally when the situation can go any other way depending on the players decisions or the situation in my opinion.
The only difference is that Troodon is at a slight disadvantage because of its health pool, which I personally still think it needs at least 100 hp instead along with how loud its footsteps are compared to everything else but that is a entirely other debate.
then they should make one someday
They might. They don't even make tutorials right now due to how the mechanics can change so frequently.
Probably won't get those until much closer to Evrima becoming the main branch and replacing Legacy.
Unless the herrera is completely out of place in an open area then Troodon will never be able to kill it since they are the same speed
Like I said, completely situational, the Herrera could run away, or fight and vice versa, even if the Herrera's speed was tweaked in the slightest if you screw up as Troodon your still going to die if the Herrera stands its ground to fight, no difference if it was untouched, the only one I'd change is the Troodon because its the one being done dirty.
Its own main attack is to punishing for itself, it lacks the health, its venom lacks the punch and its own personal niche. Its not the Herrera, its the troodon.
Making troo run faster would cause more nerf/ buff issues for other species
Like a few have suggested that'd make Troodon a worthy opponent is making so its venom affects preys stamina or something along those lines.
It doesnt have to be about the speed.
I love Hererra and probably have the most hours on it, I think the baby run speed it a bit too slow tbh but the adult run speed is too high
Personal opinions. If your going at a Herrera as a solo troodon then ya you might not kill it before it reaches safety, but it changes when you increase the numbers or if you catch them lacking in moment of weakness, same with troo.
Right. I don’t think a solo troodon should be able to kill a Hererra unless the Hererra makes a lot of mistakes. But a pack of troodons should be able to kill a Hererra that’s not close to a tree
And they will, if the Herrera doesnt find a tree quick it'll die to the troodons, it only takes 3 (or 4) pounces to kill it, but like I said above, Troodons own ability is to punishing for itself, it drains its own stamina to harshly regardless if you make contact or not. Its Troodon that needs the tweaking.
Its kinda in the same position as pachy, why play it when its attacks is its own worse enemy or gives you no edge in battle.
Yeah I do think Troodon needs tweaked. Omni can stalk and pounce Hererra, Troodon can’t do this as the Hererra will just run
Personally I think three troodons should pin a Herrera, even the playing field a bit because honestly Troodon needs it, but it really is starting to be left in the dust in keeping it afloat.
It needs some sort of buff. It needs a pack to be effective and even after finding a pack you are still effectively one-shot to most things and your venom can be messed up by other troodons and needs coordinating.
I agree, the average players aren't going to be able to learn valuable combat experience if they die so quickly and in the heat of the moment easily faulty ability. Tho I do quite enjoy the heavy coordination of it, the venom actually needs to pay off to make the risk worth it. But like I keep on and on saying, it really needs that health boost back as well, nothings health should drop below 100 HP as a playable in my opinion BESIDES...Maybe hypsi because its just so well...Ya lol.
Troodon is sooo close to greatness, if the things youre hunting couldnt just run away any time they chose to it would be the perfect playable
Indubitably its on the cuff.
Troodon is a very fun playable when you can just go around and scavenge food, if I could smell eggs and devastate nests as Troodon then that would also be fun
Just look at these and tell me troodon isnt peak
But as for actually hunting, then yeah I have a lot worse luck than playing Hererra or Omni. If troodon venom just removed the fog and implemented some sort of stamina debuff on the enemy then the actual hunt itself could be in the favor of troodon
I've had my fair share of really fun adrenaline rushing moments as it, but it really is the forgotten child at this point, I can feel without a doubt one good buff and it'll be just right and in the future when more small/mid tiers are added it'll wedge its place in as a worthy playable.
Great plays (as always) but couldn’t the Raptor and Dilo just have ran away?
@woeful zealot i feel ya pain... the server i play on.. seems to be used mostly by american right now because its a bit new.. And always my time is like 5 players or less bc so early. Its so sad because for me its late :(
Yeah and I don’t think a small buff would make it OP, as it still needs a pack to be at peak effectiveness
Well yeah, but we dont talk about that...😔
Only if the venom actually did something useful aside from the fog that only has uses in very niche situations...
after additional testing i can say that carno gets a great amount of food from small things now
1 packy vs 3 raptors, (me pachy) all us full grown, fight to the death. Pachy gets pounced on and bit MANY times, but prevents getting pinned and wins the fight. Pachy stops bleeding at around 30%.
Same Pachy build against a solo Teno around 60% grown, 2 claw attacks drops me to 15% blood after the fight is over. Pachy barely wins. I ran less during this fight as well.
After fighting many battles against Teno, It seems Teno's claw attack causes more bleed than any other attack in Envrima.
Am I wrong? this seems out of place to me.
A Carno's bites should cause more bleed than a Teno's claws imo.
Teno took some shadow nerfs, but I think Tenos kicks do more bleed then its claw attacks. Don't quote me on that.
interesting, that might be the case. If so then the claws and kick bleed stacking might be what it was
teno still viable?
able to run from cera?
3 raptors in total weigh 1,350 kg, a teno weighs 1,600. by this logic you shouldnt fight anything bigger than a carno as a pachy. i have no input other than this stupid joke
One good kick to a Pachies body is going to do some good bleed, taking claw attacks wouldnt be wise taking after, but you do get reduced damage if ya take em on the head.
It is, but at the same time thanks to some certain mutations, the day/night speed mutation, its gotten to the point that you kinda have no choice to pick those as teno just to get away from the masses of Ceratos going on right now, but yes, its still deadly if played well.
I play a mean pachy. A full grown Teno is way more scary than a full grown Carno. Can 1v1 most Carnos, I back off against Tenos
If played well in a group, tenos can take down diablos.
But also the Diablo has to play extremely poorly lol.
hm thats sad.. Dont think the speed mutations should be in game. They mess up balance, and force people to use their already limited mutation slots on those x speed mutations just to have a chance to survive..
this. speed is the dev's most direct way of balancing a dino, letting the players futz with it is a bad idea
Agreed, those and the eating to gain health and gaining stamina when receiving damage should go, people should be punished for carelessness in battles and afterwards should have to lick their wounds and give other predators a cheeky chance to be rid of competition.
A battle of survival should be mostly entirely on what the clashing foes decisions and the flow of battle, the balancing coming in a hot second in it, those mutations completely throw it out the window.
lol yeah. I still don’t get the decision of making its venom have Fog like dilo when it doesn’t even really help troodon
tactile endurance makes ceras significantly less of a threat from what ive seen
Shouldn't have to be forced to the need to pick that just to deal with them along with just giving people a get out of jail free card for taking said damage even if its in less vital parts.
Even tho yes...It is a guilty pleasure, but anything that gives such a overwhelming advantage in combat shouldnt be there honestly.
I've played now after 1 hour and the game crashed to main manu. Now I have to wait 30/30. Please advise how to proceed.
cry
Go ask in #isle-discussion for quick help maybe. I'm not sure what u mean
@moderator. Please intervent and stop such posts. Thanks.
What would you consider substantial content? Compared to Legacy, we have gotten a lot of proper mechanics in Evrima? And what "select group" are you thinking of? From what I know, most changes are done in accordance with the devs own ideas and vision.
@paper galleon What do you mean?
I mean, having to log in and having to ask all the questions seems more tedious and makes people not want to do it, plus the questions will answer themselves when I write the bug. It would be nice a change in the way to report bugs, something that is faster to do, ex: put a template with what should be there and then people copy the message and write the bug, not that we have to enter a page and do it, if not from the discord itself, or copy the general-feedback method
@steady bison DLSS causes that. You can turn it off and that will go away, or wait for 30sec-2 minutes and it will go away on its own.
You can turn DLSS back on after a couple of minutes and should be gone then too if you choose to turn it off.
Brilliant! Thank you
Man idk what you guys are feeding these dilo clones but they concern me a lot with their 1000 yard stare into the jungle
To me, I see many of the mechanics added/changed over the last couple of years as setting the stage to faster content releases in the future. For example, in order to have dinosaur A that does X, you need to implement X first and try to balance it before adding dinosaur A. An example of this is sparring. Sparring had to come out in conjunction with sparring. Sparring is going to be used by several other dinosaurs so they had to bake that into the relase of dibble, increasing its deving time. This will make it possible for faster dino releases since the mechanic is rolled out.
Clearly I'm not a dev but those are my observations about the types of content releses that have happened.
@narrow whale you should really read devblogs- they’re important and in the most recent one and the one before that they’ve stated that they will add friend spawn codes
@cunning meteor Have you tried community servers ?
I just did a lot of in-depth writing on a suggestion but the message is too long for the general-feedback channel, how should I go about this?
I could turn it into two parts, with the issue on the main channel and the suggestions here, I just don't want it to be too much of a hassle to read through. Or maybe I could send all the text as a photo? What do we think?
Maybe do a summary in #general-feedback and then explain it in detail here?
Would forwarding the message work to direct people to the explanation? (Not actually sure how forwarding works :,)
Ya so in this chat you can post the explaination and then when posting the summary in #general-feedback just make sure to forward the explaination while posting the summary
if you mess up you can always add the msg link in edits too jsyk
Ah, tyty
PART 1
First, let's discuss a pseudo-pack system for symbiotic relationships. By friendly calling to one another , Beipis and Deinos enter a Symbiotic pack, which includes all members of each pack on both sides. This is mostly for activation of mechanics, and likely wont display nametags. However, special symbols can be assigned to the opposing species to tell them apart and see where they are.
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Nesting. Rivers rush with icy water, causing a cold dampness to creep into the nest of a Deino. Despite the parent's resilience, only the strongest eggs can develop well, and even then the process is slow and grueling... However, Beipis are creatures with thick water-resistant feathers. If they warm their nests with these fluffy feathers, why can't they do the same for a Deino? By going up to a Deino's nest, a Beipi has the option to pull out loose feathers and tuck them into the branchy mound, allowing for eggs to gestate faster, achieve better mutations, and increase the likelihood of more eggs surviving. As for a Beipi's nest, they benefit from the protection of the Deinos themselves. Stealing eggs that lay beyond huge toothy lizards surely isn't worth it!
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Transportation. When a Beipi either swims over (under or on top of water) or walks over (on land) to a Deino's side, they have the option to climb on and hold onto the rough scales with their claws. Multiple Beipis can do this at a time. This provides a huge protection advantage against opposing Deinos and can help young Beipis keep up. When above water, Beipis will sit normally on the back of the Deino. When submerged, Beipis will use their claws to hold on. When they want to get up, either press a movement key or "space" to jump off the side (above water, directional based on camera) or just let go (under water).
PART 2
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Grooming. While resting ashore, mouth wide open, Deinos present the opportunity to be cleaned. Beipis can go up to the face of a Deino and hold "E" to eat insects/parasites, giving a boost to all nutrients while only filling their stomachs a little. Deino will have a timer after being fully cleaned before it acquires more. After being cleaned, the Deino will have a small boost to scent range and night vision range.
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Gentle Giants. Finally comes the issue of Beipi's delicate frame and Deino's crushing jaws. One misclick and it's over for potentially more than one Beipi! They could even get in the way of a hunt on accident. However, when the symbiotic pack is activated, a bite that would normally kill a Beipi right away only takes a maximum of half the Beipi's health, allowing them to get out of the way without facing immediate death. An explanation for this could be that the moment a Deino realizes they've bit down on their companion, their jaws relax and deliver a blow far less devastating.
Beipi is a very fun dino to play, but unfortunately it's whole existence and potential has been dictated by Deinos. By looking into these mechanics, players would be encouraged to share the rivers instead, making for a far more interesting and fair ecosystem that still relates to how nature functions in the real world. Please help me get these idea's to the devs. Justice for the ducks!
Well that didn't work
Gonna leave that there lol, I guess we're just gonna have to wait 6 hours no biggie...
I'm discussing how Deinos make a Beipi's life miserable and the idea of a symbiotic relationship. It helps the players psychologically too, especially with transportation. It's really hard to kill something when it can do cute stuff like that!
was it still to big?
@hidden mist yeah that's true, but you forgot to mention that this disabled feature ends up creating an unfair situation for small animals that would camouflage themselves better on the ground.
I'm not criticizing the suggestion, just adding extra information that occurs in the game, if the movement of vegetation was dynamic for all players, I say that many animals would have difficulty following animals like Troodon due to the movement of vegetation.
This would make hunting and survival of smaller animals much better.
Whenever I play Deino I’d need to be starving to ever kill a Beipi
1.) I like seeing them, they are a rarely played Dino so I’d rather not kill people who play them (same as Hypsi)
2.) when a Beipi is in the water it makes other Dino’s think there is no big croc lurking in the river; a false sense of security.
@limber hull I want to hear your reasons why canni shouldn’t get some kind of buff (your one of the few that use logic to debate).
Unfortunately that’s not what most Deinos think. Usually they’ll pretend to be friendly
Yeah I’m not sure what happened. It had like an option to send a note with the forward but it said I could because of slow mode? Idk
i think having a new diet option is good enough as-is, especially since canni hunts are generally quite easy
Good enough I replace a mutation slot switch? Just seem to me like it gives up too much for + 1 diet item
@analog flume for the stamina bit with eating: Try latching onto a cliff or tree by holding Right Mouse and moving slowly with Z. You can eat while latched, and it uses no stamina to take off from a latched position
The issue isn't with the cannibal mutation being too weak, it's that some others are too strong
I agree. I think 70% of the mutations need to be reimagined. I just think for all the work that goes into unlocking canni it should be better.
Getting access to cannibalism I feel is pretty damn powerful. You're opening up more diet options, including organs, and avoiding debuffs. Not to mention you can use it to sustain yourself on fallen packmates
You can eat your fallen pack mates assuming you have the opportunity. Difficult at best during a fight and only good if you win the battle, in which case you’ll have food already.
Plus, the devs are talking about applying a visual change to a cannibal, making the mutation dangerous now because you won’t be trusted.
btw the ptera not eating the eggs is the least worst part of this story 😭
@dry glade sc is in its alpha and already out since almost a decade so for what exactly are u waiting lmao
@unkempt siren waiting for it to be playable with being stable
then good luck waiting till 2030 lmfao
@unkempt siren yep
The problem is that this feature might be too CPU intensive, so enabling it for all players may result in halting your player-base by 30-40%. (So tbh I primarily want to know if it’s that intensive by enabling it separately from the “Effects”, as I don’t really know if it’s the only feature in “Effects” (set above [High]) that cuts your fps by 20%).
Ouch, I was replying…
^
Oh yass Filipe put a thinking emoji on my feedback. (Ngl I would like each graphics setting to be split to some extent into several options, but that’s for the future maybe, ehe).
@strong blade islemaps.com isn't handled by the devs
I run with a group here on discord that tends to run canni on their omnis/carnos, and imo canni is very good on both.
When have you been on a hunt as a raptor where someone doesn't die? Where someone doesn't run off a cliff, starve, etc. The only time a raptor dies and its corpse is inaccessible is a) deino deaths or b) an adult cera killed it and no one wants to risk the puke during a proper hunt. In pretty much every other situation you can snag bits.
For carnos it seems especially relevant, since they're starving a lot more often once you hit the group limit of 3. The general goal is to nest. You keep your breeding pair alive until 100%, and they don't have to eat more than AI and other carnos. Snackrificing your dino to them is an easy call because you know you're getting an egg for a second gen dino and 3 additional muts very soon.
In essence, it allows you to sacrifice knowing that you're coming back to a capable group that's going to be around to care for you in your smaller life stages, likely with the promise of eggs later down the line, and it prepares the rest of the pack for a better hunt on something bigger that is also to your benefit.
- the canni opportunities on other omni's (exceptionally easy especially if they're small enough to pin), and other carnos which typically are solo or in groups of 2, as feeding 3 adults at once is a nightmare, which means you can always successfully take that fight.
yes
@ashen ocean I’m pretty sure you can change alt attack key binding in settings under primary attack B
i can't change it being an alt attack
@viral rain dilo is already 4
only to shift/ctrl or whatever the third one is xd
If you change it from lmb
@strong blade islemaps.com isn’t official, it’s made by community members.
ohhhh XD
still would love to it to be on freelook button tho
my b
Okay so what do you want? I’m confused
Oh you mean to bind the alt attack to the freelook and lmb always
@opal plinth we need autowalk! Jezz I'm tired of stopping.. only to type each second, and my hands soooo tired from continue walking all time
@harsh plover
When troo released, it took 172 successive pounces to kill a stego. It has since been nerfed, and still requires dozens of successful pounces even on small dinos like omni and dilo. Troo, to get any kill, needs to be successful dozens of times at the bare minimum if hunting in a pack. Whatever it's hunting only needs to be successful 1 time, as troo is a 1-shot for most of the roster, excluding things like hypsi and PT. Even a galli will put it down in 2 hits. Making it more killable will eliminate its niche entirely, and it already struggles.
which is fine. Omni is fast too and otherwise you run to a better position if you cant dodge them.
troodon literally needs a mutation to not get oneshot by most of the roster and you want it to get punished easier? What?
missing pounce is window enough to get to them and kill them, especially as omni
@lament pewter every dino's sound is bugged. Ptera as well
Ty for the info
np 👍
And the Omni only has to hit the Troodon once. A solo Troodon would have to literally be perfect in both offense and defense in order to kill an Omni. And the odds of actually getting it done in 5 pounces is really bad if the Omni knows how to disengage and kite because they just have to wait out the venom timer if the Troodon actually gets to stage 3.
Have you ever been killed by a troodon?
#general-feedback message @wanton pivot love your description of the dots bush 🤣🤣🤣🤣🤣🤣🤣
ty its not original to me, It was actually how dondi described it XD
😂😂😂😂🤣🤣🤣
@woeful zealot Troodon would be good if
1.) the venom made sense
2.) sanctuary actually had Dino’s in it
3.) people actually nested and you could steal eggs
I would add 4) The "cannibalism" mutation didn't exist and I could approach another Troodon with a reasonable assumption they won't immediately eat me
Yeah, unfortunately Troodon doesn’t really have a place at the moment. It’s good at nothing and bad at a lot of things
It's not ideal, but you should be able to change your keyboard and mouse keybinds on your pc. I changed one of my mouse thumb buttons to alt, so if the button you want to use instead of alt is something you don't use for anything else you can just change it
i mean, at this point they could just added the option for multi key input for settings
@quartz meteor I didnt know this could've been a thing, but that might really be a thing! I myself has been playing herbi now since update and it's so much AI all the time around me, but when I go carni, it's like they don't exist
Exactly! Same thing happens to me!
I haven't tried playing carni, but I can definitely verify that herbivores get plenty of ai around them
They are Petra’s without wings lol
At least Petra can get a good view, Troodon are just stuck staring at the grass. 🤣
@opaque inlet i dont think that matches Hypsies style, personally. I'd love a dinosaur that could do that though 😄
I would too but I can't think of anything else suited to it. I've heard talk that Hypsi will soon be able to climb and that some think it's a good idea to let Hypsi stash food from a PZ or MZ to eat later letting it make a home.
If Hypsi takes on the method of being a squirrel, which climbs and stashes food, then I think letting it glide from tree to tree should be fine. I expect herras to kill it by ambush mostly
As is how herra is meant to hunt
Really the main benefit of Troodon
@dull sapphire plants on your diet change depending on your migration zone. I don't know what S I was eating but I was spoiled for choice in river delta as a Beipi.
Also, I'm pretty sure i ate one of those new brightly coloured bushes for diet
huh. It's not showing as an S for me, only leaves
The red bushes give S, just doesn't show up on my diet list. Thanks for the heads up
@winged rune I agree with the goal, but I think if you make them able to get nutrients from each other, MORE people will play rex because there is a lot of food. Instead, make it so that they can't get nutrients from each other and no cannibalism buff, so that they are unable to live off of each other, meaning that if too much of the server goes rex they will all be nutrient-deffecient and inspired to be something else
are plants bugged from everybody else too?
@limber hull I'm curious, since you normally have good reasons for things - why do you disagree to letting hyspi glide?
Since I am asking, I will try to avoid arguing with you even if I disagree, to avoid bothering you.
personally i dont see the need for it or any way to make it look remotely good. Hypsi has tiny arms, and frankly no need to glide.
I'd much rather it be more squirrel-like, where it can survive basically any fall, allowing it to plummet out of trees not even herrera dares fall from for a getaway
Do you think a gliding animal without being able to fly would ever be interesting or implemented?
I reckon it could work on say, velo
Are we getting a velociraptor?
Yes
Yeah if you make it able to store food in a tree like a squirrel lol. Hypsi would be pretty cool if it could keep its “gimmick” of spitting while also being able to climb and store food in trees.
I need to feedback this sometime but, I really hope they change hyspi vommit into a shotgun. That way, you can't snipe players with it and it's less useful as way to troll, and then allow it to run while spitting backwards so that it can actually be used against a predator
That would be pretty cool, plus if Hypsi can climb in the future then people would just climb a tree and spit on people to troll them lol
#general-feedback message
"Hyperactive Adrenal: Stamina will not drain when health is <15%"
what.
also adding more movement speed mutations is a bleh gross icky moment
is that the only thing you don't like?
i dislike all of the movement buffs, the ability to overhear other species, the removal of cellular regeneration for some reason, buffing the two most overpowered mutations in the game (photosynthetic and nocturnal)
It's a purely situational mutation that might save your life. But gives no benefit otherwise
you can run infinitely the hell do you mean no other benefit
do you know how insane that is? imagine that on deinosuchus or rex
as soon as your health is above 15% it stops
and your health regens extremely slowly while not resting
especially on larger creatures
okay, is there any health % that would make it viable/intersting?
no. it'd always be extremely powerful, because removing the ability to consume stam trumps any downside
grapple mechanics would simply be eternal
they literally would not run out of stamina, so they would kill you with no way for you to do anything
You state this as fact. Do you know the percentage of players who use those 2 muts?
not the exact numbers, but I would not be surprised if it were over 50%
moving faster is the best thing you can do in this game to win more fights and generally just be insanely overpowered
I don't agree, but I would like to see some stats on what muts are actually used
are there any in there that you like?
Also, animals running faster than their top speed is a thing when their life is threatened.
I like a few of the ideas, I dislike how many of them have movement speed buffs thrown on top
featherweight change is cool
Asymmetrical Apertures is probably the best one on the list tbh, and I like the idea of Enhanced Extraction, although I'd personally make it that rather than allowing them to eat bones, I'd have them gain more food from swallowing
Territorial has potential, but the additional movement speed would make it far too oppressive
Yes, but that's real life and not a video game where said animals can abuse that speed to win a fight
fair
What I would like to do is put together some mutations ideas with the community that the devs would actually look at. I find the majority boring stat changes. I want more than suit different play styles.
The issue is that speed mutations are basically the main boring stat changes lol
And having any speed buff immediately has it abused
For instance, pachy is REQUIRED to use speed mutations if it wants to survive cerato, because cerato can outrun it using speed mutations if it doesn't have them
@mighty cosmos did you gestate the eggs?
yep we both did
that is weird then
it was kind of happening before I think too, but seemed random. so not sure what’s causing it or who’s all affected but just wanted to jot it down quick after the patch
Optimization is needed desperatly, i tried to play yesterday and as i joined it was raining hard, then not even 30 minutes later my pc shut down due to overheating.....
@winged rune how would people get the canni mutation then? You have to wait till your second mut to grab it and most people are finishing their canni requirements way sooner than that. Even if they were finishing the last stomach seconds before the second mut unlocked- what about the first time?
It's not necessarily a bad idea to give it an interesting quirk in terms of obtaining it, but that one specifically would mess with the ability to get it in the first place.
Were the graphics of your eggs in the nest screen not fully grown? I had this error yesterday. My eggs stopped gestating, couldn't lay them
@grand wigeon the ai spawns in areas now if you know where they are its easy to find plus just sit for 10 mins in the same spot you wont die of hunger you will have 20 more mins left and trust the ai will spawn plentifully and they are indeed working on the AI thats why they have lowed rates and such due to it lowering performance and they wanted to actually help that
I Dunno I put this in ai feedback discussion due to people saying ai sucks rn and everyones starving so here
- everyone saying cant find AI go in a free admin server and spawn in and sit for ten mins then look where the AI spawns that is a the spawn zone for AI which is why everyone is starving its cause they dont know the spawns also they start spawning when you spawn in BUT if you are moving around wait in the same spot for a while and let the ai spawn in this happens due to the ai activating in spots where a player is so moving around and running like a headless chicken wont help the cause sometimes they spawn behind you after you have ran hope that helps 🙂
and if I can recall they removed most spawns due to lag and are working on how to help performance and how the game runs
@unreal perch Adult Beips being eaten by fish is unintended actually and is seemingly fixed for the next HT. It was just left in as a funny joke.
👍
yesssss that is such good news <333

Just lower the reqs to get it so you can simply spawn and get the mutation.
they looked fully grown
@crisp plaza it's not just deino. Also beipi.
It's a underwater issue for everything(we just see it on beipi and deino because only semi aquatics right now available).
They really fked up the underwater vision and nightvision after spiro :(
When gateway was just released, it was honestly fine. I could see a massive part of water access lake as a juvi. It just went downhill after that tho
Yeah, I don't know what's been going on with this bad night vision underwater, and underwater vision as a whole!
(But can admit, spiro nightvison underwater and underwater vision, right before gateway switch, was the best they had, and should've stayed with it).
(I don't remember exactly the switch of gateway and the visions. I'll stick to late spiro for context so the timezone is understood by others)..
But ye, idk wtf has happened 😐
The bugged sticks for nesting are now a 100 times worse than before. Now u can't even move like there's an invisible wall if u r not carrying the phantom sticks... I was looking forward to new nesting stuff and really dissapointed that it just doesn't work
@crisp plaza Even herrera and beipi could use the upgrade
dude game is so broken
30 most basic bugs are still in game
i relog 15 times a day
Jesus i said something i Genral feeback and it blocked it as i used the F word removed it and triede to post again just to find out there is 6H cooldown
well so i guess i wil send it here so i dont need to text it all again an other day
yeah like most other ppl are saying and been saying for last 3 days..
Ive playede this game on and off all the way back form early launch on steam and only legacy was a thing :/ i quit meny times and came back i havent starved a dino sens my very first 3 days in game okay just had 1 day when gateway map came out where i neede to learn the map..
But els i haven starved a dino for so long i coulden believe i starved my first dino 3 days ago and ive been starving 9/10 dinos last 3 days this is not FUN at all..
I was very postive to see how fast you workede on the server crash problem..
but this is actully worse i atleast mange to grow dinos when server crashed all the time
now Herbies have problems with the MG and PT zones diets take way to long to show op food dosen grow back on trees when zone change to a zone thats all rdy been active, and carnies cant find a single AI or other babys even thou crosing the map from North to south, east to west....
I wil do as my 3 other IRL friends say no TY to this game and go support other games alike this that looks like they are listing to the players if nothing happens with in the next 24/48 hours
30 is such a specific number lol, but yeah the game is buggggyy
well any number is specific if you think abouth it. actully if he said 27 it sounds more specific but realy isent
i know am just mad xd
i guess a lot off us is ATM ;/
i mean, evrima is still in its beta, so i guess let’s wait for the release and hope there will be no major bugs
yea but small annoying bugs where you have to relog
there we go same bug again
relog once again xd
what bug?
it happends when i start opening body
herrera
i have that bug often on every dino if you pick up something with G it happens more often then what i like :S
ohh i had that issue with the dibble during the spar, didn’t know there same bug with the herra
if you dont have a friend to do a attack on your tail you need to relog
here another herrera in group jsut got same issue xd
you can move again if you get stunned by a tenos kick for example
dosen need to be that hard an attack any DMG applied wil make you work normal again XD
yea but as herrera you are really weak to any type of attack
maybe ask you friend to bite you, maybe that could fix
yeah, sadly
i reloged its fine
issue is when there is queue you have to wait
queue priority would be cool if you crash or have to relog
5min queue prio
i agree
@red rain the solution to the spawn issue isn't to let people suicide, it's to let people choose their spawns, which is something the devs expressly do not want as a way to combat the hotspot system. They didn't randomize spawns just to give you a system to keep spawns from being randomized.
The only real fix needed that's compatible with the devs vision is the ability to group in menus with friends and spawn in together in the same general region. That's why nesting is extra desirable right now, among other reasons, but there's currently no way to group innately on gen 1 dinos.
It seems tied to your coloring anyway. I've spawned west access like 80% of the time.
#general-feedback message
@winter oyster
Another way it could work is by changing the footstep sound entirely to one of a smaller creature, for example making a troodon's footsteps sound like a baby omni's
Then that would just be an odd form of mimicry no? Feels like it would just be better if you could still recognize the footstep pattern of whatever has the mutation but the audio range/intensity diminishes so you don’t realize they’re as close as they really are, or at all until it’s too late. Helps with escaping too, a dryo that uses this theoretical mutation has a higher chance of successfully running off and hiding from an Omni that was chasing it if the Omni can’t hear its footsteps as clearly and its tracks disappear faster.
i didnt consider that ngl
@molten dagger Already planned
thx to answer very cool thx! have a nice day
did the little footprint icon for hera's jump ever change color when the jump would hurt you?? I don't play herra enough to know, but if it doesn't i feel it should!
#general-feedback message why not just... run onto land as beipi
i believe the post says they can outrun bepis too
Finally posted my suggestion :D
deino runs at 18 kph
but baby's are faster, that was part of the problem (if i read correctly)
babies are slower than adults, thats why so many people complain about juvie deinos
they changed that? I thought baby deinos were faster than adult deinos on land...
I have no idea what we're talking about but I do know that smaller deinos have a way better stamina pool on land than bigger ones. Thats how I escape cannis, and it's really you're only choice in a situation like that. I managed to get away so I think that makes smaller deinos faster?
you can see the stats right there
my mistake then, i was going off of outdated info it seems. ty!
and you're not really helpless and/or can be outstammed by juvie/small deinos considering you can breach sprint swim for 8+ minutes
in which case you breach swim away until youre far enough away to run onto land
Moving away/running is kind of just a temporary fix that means players could very well be followed, hunted on land, or get eaten by a deino in some other part of the river. It feels like you're breaking the immersion to escape a problem with the food chain, which is against you. Also, in my experience, I just loose stamina too fast as an adult and risk going exhausted before finding a way out of the situation.
The last encounter I had was with a fresh spawn Deino who darted in my direction and managed to get my hitbox somehow in the midst of it. Even after darting around me for about a minute they were still able to hold me while I struggled, even walked on land and swimming above water for maybe 10 seconds total before simply dunking me under and drowning me rapidly. Struggling didn't get me free.
I love the idea of a symbiotic relationship with the introduction of other apexes like Spino and Bary, I think it would ensure a good future for Beipis to not be completely surrounded by huge toothy predators. In the meantime I'd at least like to see more small caves along riverbanks... might add that to the suggestion, since it's a map change and not a mechanic addition
so they darted around you for a minute and you didnt just... run/swim away as fast as you can ?
im trying but this really seems like more of a player issue rather than playable issue due to again... the stats being heavily in your favor
To be fair, I didn't think something so small was that much of a threat. Plus it was my migration zone and I was afraid they'd swim up river and catch me again later
That is inside water
Small deinos are way faster then adult ones on land and they have more stamina
no sir they are slower on land
If its too tall there will be bone breaking icon
there isnt
All of those stats are for land
Sir i always escape canis that way
you got more stam (barely) but are way slower when small
Hmm didnt know
There is?
big deino holds shift for 2 seconds deletes your 30 second progress and murders you
when did u last play herrera
did u see that icon
Yes
alr then they re-added it
When did they remove it
i see
Damn it always felt like you are faster
they nerfed deino growth many months ago
Prb illusion cuz you are smaller
uh no?
you can even see the speed
fg deino is the fastest on both land and water but have less stamina
on land, p much any growth of deino has no stamina so it doesnt even matter
1 more second of run time wont do anything
juvie troodon feels faster than adult but its 10 kph slower 
I mean its visual illusion bcs you are smaller so everything around you is bigger so it apears that you are fast
sire
it is literally slower idk how else to tell you
the stats prove it's slower, big deinos catching up to you prove it's slower, idk what else is there
it's not an illusion, it's a fact
it's like me saying stego is the fastest and that it being big gives the illusion that it aint
You dont get it... I was proved wrong,you are right. Am just trying to tell you that for me it apeared that juvenile is faster, most likely bcs of its smaller size.
oh
Yea thats what am saying its just an illusion bcs you are smaller
Also how does carno charge work? If target has more weight carno takes damage?
how to send duo inv to random players?
Same species, hold 2 next to them
tHANKS
Np
@wooden agate I just posted that how do you X it straight away
cause i saw it
idk what to say lol
sure whatever
Do you actually find food in game though? @wooden agate
And I’m not talking about corpses
Food as in ai
cause I cannot ever startoff as a ptera cause I starve before I even get to find anything
both
And have you tried playing as a ptera? Cause I feel like it’s almost impossible to find food