#general-feedback-discussion
1 messages · Page 224 of 1
I just doubt they'd make anything outright immune, unless there's very good reason for that, and I'm not sure on trike being such, much less when we do have armored critters
And well, omni can currently sit on top of stego plates when pouncing so xD
It'd be like making stego immune to knockback/knockdown, which would be somewhat accurate, but probably wouldn't be done
Didn’t they say in the devblog something along of the lines of wanting apexes to be hard to grow but well worth the grow? I can see them making trike like that- I believe they have plans to make Rex pretty op too
Pretty much, and we'll have to see. But then that'd fit with stego too, being up there in size and power, more or less. At least since it does need to deal with them at any rate.
There's the whole 20 omnis vs one rex and half the pack dying before the rex does if that still is accurate
Do isle devs even consider Stego an apex? They may just prioritize apexes like Rex ngl lol
is hordetest ping fixed
It depends on who and when you ask, it seems. I've heard various statements, but I think it's a yes, more or less. Like, if they can't balance apexes out, then they go to unofficials and so does stego with them then.
At least current HT stego seems to be back to being overall good, and apparently powerful enough to fit with an apex. I imagine rex and trike would be as bothersome to deal with as current HT stego is, at the very least.
Stamina costs are a little rough, but at least no more cooldown, and proper alt for the jab, so less control issues and no clunkyness. So stego is back to feeling like a proper playabe.
@mellow acorn that’s actually a pretty interesting idea
defecation WAS talked about being used for a reworked scent/tracking system
this idea of yours would be quite funny to implement too
leaving a breadcrumb trail for egg stealers to accidentally run off a cliff
ea yes?
I just liked ur feedback about food on mz and pz
xD its funny yes JAJDAJ
And about coding
yea cuz there was food a couple of days
and now they store all the food away of us and just give us a single plant of s
yea, ik, I had similar feedback few hours ago. I tried to get some food as a diablo, later on other server as a galli. I founded a single plant in whole mz. I guess herbies should lost weight. In devs opinion.
xD i dont know but please they need to fix that thing asap its imposible to play hervi or omnivorus(the 2 omnivorous of the game that are hervivorus not even consuming meat :v)
I hope it will be fixed today, I waited for new HT patch a whole week, I tried to play as tenonto, there were plenty of plants, but from a plant i got only 2 percent of food . One plant = one bite.
:((
And every time when I got some diet, i met full pack of ceratos.
AHAHAHAH

if your struggling to get food as a herbi go away from where everyone else is get a patrol zone then you'll have all the food to yourself. do that a few times and you'll be fine.
In whole pz and mz on empty servers was a single plant.
It gets 5 % of food and 2 nutri
it should spawn way more then that?
It is a struggle bus for all players right now carnivores trying to grow big and nest. Then herbivores just an all around starve fest. It is making us lose many players which in turn makes it hard on everyone to play. Now don't get me wrong I like (noticed I didn't say love) the new system and it needs its adjustments but itis a decent idea. Adjustments I suggest is plants give more food for sure since so little of it spawns now. The on top of that maybe make it where plants give more food. I understand I am no dev or Doni but it is a work in progress. Also screw the birds in delta they are mean T^T
Sure. Graining get 20 % of food. A plant 5.
On whole mz or pz is a single plant
btw a small tip is that 33% diet on each slot is what is considered a perfect diet
I usually get way more plants then that
It doesn't Wark because no plants and no shrooms in sanctuaries
Just new patch . Don't answer, just try it and feel it.
Also what I like about the diets is the fact no more AFK growing which is amazing. But food and how much it gives needs to to be fixed. Oh another thing is how organs are now considered bite of the corpse don't like that either
@tender breach personally I feel there's a lot more people around than you think, just staying quiet. I don't even call out to reply to my own species unless I'm looking for a group.
I tried adding a message to General Feedback but it told me that my message "contained content not allowed on the server" or something along those lines. But in short: Make Carno bigger, Diablo smaller, Troodon Venom better, Dryo better, Beipi Swimmer-er, Pachy stunning-er, Deino/Stego Stam-er and Deino/Stego no Alt attack when 0 stam-er.
Not sure most of that would be good. And in some cases things are already good overall, or it's not what they need to be better or more fun.
Dryo has mediocre attacks that require you to be completely stationary, when the sole purpose of this thing is to step on the gas in the sight of danger. Beipi gets outpaced by Deino underwater and on the waters surface. Carno is Overpowered against small tiers and Underpowered against similarly sized mid tiers at the same time. Diablo is way too fat for It's own good. Troodon's venom effects are copy/pasted from Dilo's kit and are still ineffective at taking down prey. Pachy cannot defend itself from a Carno nor run from it (or stun for that matter). Stego/Deino have very little stamina for defense but doesn't need it at all for things like alt attacks.
Not trynna rant or cause problems but yeah, balance is a mess right now
Brother Expand Donge has forgotten the rules of nature 😔 a sad day be upon us
Did you cuss?
Well, dryo is apparently a bit better than most might think, even with stationary attacks, or so I've seen vids of. Beipi could do with some QoL, I'll grant that. Carno is fine, it's supposed to be good vs small tiers, and less vs similar sized. Diablo is meant to be this large, it's what the devs want. Troodon could use something more unique, sure, but it's overall fine. Pachy could use some help, yes, but I think it can handle carno if it just gets the breaks. And yes, stego and deino do have high stam costs, but it's okay honestly, and them being able to attack out of stam with alts is just like all other playables, intended.
I said at the end "maybe the big man on top could steal my ideas so we can have better balance" so yeah, might've been flagged for a reason
So carno does not need to get bigger, for what it's meant to do, and dibble well, they want it large, end of story really. Troodon could use some kind of effect at third stage that prevents things from just outright running away, not sure if the fog really does much there.
No that wouldn't trigger it. It's a bot that removes curse words
I don't see anything there that'd be of concern honestly
Can you repost? Or are you on cooldown?
You can say like lmao or wtf but if you say the whole word it removes
Im on cooldown cuz of it
Rip
Ah. Maybe if you talked to a mod about it. But if that was all you had in your message + what you wrote in here, then I'm not sure what's the issue to be honest
Unless there's something that I'm missing
Nah your not missing anything relevent in it. I had no swears, full dinosaur names, point list with proposed changes and weird bit at the end was the entire post.
Don't really know then. But if nothing else, we can still talk about your feedback here for now at least
But Troodon Venom could weaken nightvision instead of Copy/Pasting Dilo's fog effect, That'd be unique
And the devs and others do read, so might be seen anyway
About the carno thing you said, it should be overpowered against small tiers and bad against similar sized animals btw
It would, but I'm not sure it will help the issue. Troodon seems to need to be a bit better when it comes to pursuing prey, if I've understood things correctly
It's meant to be a small game hunter. Though the nutrients and food you get from that small game is another story
Current food is funny. My baby stego inhales bushes bigger than me in one bite xD
Yeah it's.. something lol
It's insane how weird the food is rn
Big bush of... sumac I believe. Gone in one bite!
I'm starting to get the hang of HT diet with carnivores but herbivores are even more unfun now
Shame they capped the buff values so harshly
They even added an invisible wall blocking us from the new Port. Tried going there as a pachy but couldn't walk through
I want to like herbis but I just don't
And yeah why cap the buff? Now you can just eat one diet and grow. Doesn't seem right
Was it a bit rough to run around looking for extra bushes, sure. Did it incentivice me to be fully active even as a fresh spawn, yes.
I like how it keeps fresh spawns active but I don't think it feels good
It just needs tweaks
No, they do need to adjust the values a bit here and there
To be fair, it does allow you to spec into your own combo while not having bad growth.
And if nothing else, more plant spawns I think
You can't really spec into a combo. Perfect diet is the best combo you can have
I think stego PZ/MZ are broken too still
Or mine don't seem to update or in some cases I don't even get any
We used to be able to spec into combos .. I wish it was still worth it
Triple dots 😔❤️
All the marigolds on the "mudpit" side of center, just roaming and chilling as stego, good times
Carbs are your guy for stamina. Protein gives you those gains for health. Lipids give you the other stuff ig. Dunno why it's so hard to do now though
I loved going on adventures to specific places where I knew specific plants grew
It's not that, it's that if you get perfect diet you get all the buffs
I know how it works. In the past you were able to combine specific diets to get specific perks. Now if you have anything less than all three diets you have worse buffs
Now there is one given "get all of this, and you get the most and best"
Before, you'd have one of each for best growth, and then you'd pick for the best of some kind of buff that suited you
It creates a meta where everyone must have all three diets or you are less powerful than others lol
I'd run carbs for stamina due to playing stego, deinos tended to go for protein for health (so they could fight each other), and ... not sure if anyone ever went lipid but I'm sure somone did
When previously you could kind of make a build. Some had better healing, some better stam etc
It seems like the Devs want us to choose our own Diets but also want us to get all of them so we can choose our own diets. Very confusing direction they going for tbh
Yeah idk I don't super love the way diets are working
Well, the system isn't finished, so I'm sure we'll get there eventually
We also really need gastrolithes for this system
But it does seem a little odd, unless the plan is that you're not expected to have all three most of the time
In which case it'd make a bit more sense
I believe you're not expected to have all three yea
You really never do have enough diets. I've tried nesting with one of my friends and we both got starved out nutrients while our babies were starving and our stomachs were too full to fill up our diets
So then you might still have to make some kind of choice, except you can't, cause now there is just the one slot for every nutri
It's changed from "I need to get one bite of lines to activate this last diet and get perfect growth and the best buffs" to "I will opportunistically eat anything I come across to grow as fast as possible and be as strong as I can". Which is fine! I like that change. But things definitely need adjustments
Oh the pain of activating a slot... Especially when the "priority" one was low enough to be filled first, while the other one was close enough to be filled with one bite
Yeah nesting with this system is not worth it whatsoever for the parents. And it already was not worth it for the parents so it's even worse
That and the "one more bite despite not holding E" thing, at least stegos do at times
So you'd start filling another slot with a nutri you didn't want
See I thought that the diet system was going to be completely the same but that any diet you got would give a small buff, only giving the largest buff when you filled it up completely. I wasn't expecting such a different system entirely
Especially prevalent on deino ...
Exactly. I dunno why having enough diets is always out of reach but, it's kind of turned into the constant migrations months prior. But instead "no more food, try again" it's "too full to get diets, try again"
Yeah lmao
That's why I think gastroliths should have been released with this diet system. Most of the time I can find the diet but I can't eat it because I'm already full
I know that they're going to be added but it feels kind of incomplete as it is now without them
Lowkey bummed at beipis surface water debuff speed, I used to main it but now it’s just unbearable, same with pteras flight stam, completely trash from what it used to be
dont hold space to go up as ptera, tap space. clinging onto cliffs/trees while above 60% stam and using them to takeoff saves alot of stam as well; along with falling off of high places and spaming space to begin flying saves 10% from the usual holding space to takeoff. ptera actually has a crapton of stamina imo, takes a long time to rest it back up tho(as it should)
Small correction, but pteras stam will regen while clinging so long as you are above 25%, not just 60. But I agree it has plenty of stamina, you just have to be smart about how you use it.
didnt know that, thought it was only 60%. ty
@mental frigate we are kind of getting it. it'll be a mix between movie rex sounds and stuff like that
for just rex for now at least
idk if it's be certain calls that sound like that or we'll have the option but we'll see I guess
I hope so, vocals are already very nice, but customization would just be a positive imo
@barren zephyr as far as I'm aware, hypsis do have a chargeable jump, where they can tap space to hop or hold it to jump higher or farther (it also seems to regain stamina if it's middle of the road and you jump while moving), is this what you mean or are you wanting even more distance on their jumps?
Maybe some more distance and the ability to latch on to trees when climbing comes
A body rotting within a minute and forcing sickness as soon as the sound of flies arrive as a bit shocking in the horde test 🥹
Rip juvi troodons and omnis. 😰
What are the criteria for ptera latching stam regen ? or just sometimes it works?
Have 20% stamina or higher iirc
I knew something was up lol thanks
@barren zephyr The Isle already has a mating feature, just hold N in front of your "partner"
mating call is different
i think the last devlog says they're planning something like that
nice
i want that so bad
I'm just curious, why are you against this? #general-feedback message
Same with the omni on dilo, it does strike me as odd that they're not on one anothers.
Dondi said on his stream - ptera is perfect, he can flying for all map, he doesnt need better stamina, and you are crying if you think different couse YOU JUST CANT PLAY HIM 🙂 just saying. @torpid void
Thats why 3% players playing him... sure... x)
sorry for ping.
Dondi once shouted at me for a similar opinion like yours
Yep 🥲 Omni, I had caught a fresh carno and he vaporized before I got my stomach full from starving and then vomit sickness insta crushed that high
Just glide most places and you'll be fine
use 5 sec space button and you have 40% stamina bar. Soo funny to play. Sure.
thats why everyone playing ptera... oh.. they dont. Intresting.
what a coincidence
don't use the space bar to go upward. it uses too much stam. Just point it slightly up where you need to and it barely uses any stamina.
it still doesn't change the fact you need sitting 5-6minutes to regen stamina. Thats not the point of being ptera. He is weak, paper and can do 💩 We just wanted to a LITTLE BIT faster regen to have better experience as ptera, thats all we want to. But dondi said no and he was rude. But fine. let it be as it is.
4 minutes actually, and pteranodon is being reworked to be more interactive with the rest of the roster + getting some stuff to help people fly better
plus you can regen in a tree now so you quite literally NEVER have to land
I don't see the hate. I think ptera is just fine overall. Things I would change wouldn't be the stamina. In fact, I think it's better that it stays a playable that is less common. Too many pteras would be bad for the game.
a playable that is less common at the cost of making it useless...
it has no impact in anything, making it useless is just dumb, might as well remove it
spectator mode but cant actually spectate
I have mostly played ptera through the last few years. I would say the stam could regen a tiny bit faster. The tree stamming is honestly really nice, but it does suck sometimes to have to walk away from my game for 10 mins so i can go somewhere. but whatever
wtf is this bug where u cant eat cant drink cant rest its so annoying
and now a 60 queue amazing
You're fixating on the stamina side of what I said friend. I said there are things I would change, it's just not the stamina. For example I think we should be able to snatch and fly away with small juvis below a certain weight, as we do with fish. Frogs as well. But ptera isn't useless because of it's stamina, it is useless due to design. It's a bird. (Essentially) Do you see flighted birds doing much fighting with larger animals? Not really. Because they aren't adapted for battle and shouldn't be fighting or really interacting with ground animals at all unless it's to hunt the smaller ones. So it is never going to be anything but a good playable for exploring, looking around, watching others battle, annoying deinos, and bothering the few juvis that stand still for too long. That to me is it's uses. Different playables have different specialties and that's good for keeping things fresh. Dryo, Hypsi, Galli, Beipi are all equally "useless," except for those who enjoy the play style that those dinos offer. Ptera is the same. It offers a non combat centered play style of farming AI that is much more laid back than some of the others. Which to me, is very useful, as I find I like that aspect of the game. What would it take for you to consider it not useless? What changes would make it less bothersome for you personally?
That snatching is such a good idea honestly. I agree with you
i mean...... youre right
allowing it to snatch things, making its stamina bearable, and overall making it more interactive
@winged summit Just a rumor, but I did hear they were making more things like that. I don't have an example of what other than rats/mice
Ok, Good to hear.
@full herald it's planned for the future just not soon from what we know
thats good information to know thank you very much
#general-feedback message I do believe they have fixed it in horde test it happens sometimes but you can just grab the food in air and then eat it and it's fixed
Why is it that a stego tail swing when running, the charged tail attack/swings in the opposite direction you're looking at? Is this a bug? If not, it needs to be changed so that it attacks where you're looking at... like how it is for literally all other video games. It's impossible to defend oneself as a stego against other stego/dibbles. The strongest attack that a stego can do, has artificial difficulty due to reverse aiming. Also the tail charging and attack input is not consistent. The tail wont charge at all until i perform a non-charged swing first, Only then can I charge. Its gotten me killed many times.
@hazy cypress ptera has a big revamp planned, unfortunately don couldnt keep his mouth closed and leaked it would be more ground based
Was that an important secret to keep ?
no it just hurts me that the only airborne animal wont be air based
It will still be air based
But flying will become a tool rather than its only way to stay alive
Which I feel is better
While yes I know, ptera irl could fly for miles, if you're playing a game where everything plays on the ground while you play in the sky, you just end up playing alone
Which is also why there are no full aquatics planned
fair enough, if it was sky based quetz would destroy it pretty sure
Not necessarily, but it severely limits the interactions you can have with other species
People have been complaining ptera was a spetator cam for a very long time
And neither increasing its stamina nor allowing it to regain it while gliding would fix that
@barren zephyr being at low health and like half your normal dmg is punishment enough, if you are limping whats even the point? Why not just nerf everyones HP by 1/4 so you just insta die on red as that is what a limp would do
exactly, the "rework" is another nerf. unless hes making ptera as big as quetz then this will further ruin the dino
@icy lion I'll put it in the error section but at least give me the message back, I spent half an hour writing it to lose it in 2 seconds
Yup, I'll dm it to you
if i play an immersive game, thta is supposed to give that immersive excperience. then i want some kind of punishing gameplay. isnt this game supposed to simulate a natural ecosystem?
Hello everyone, what do you think of my suggestion? About Pteranodon
i think its good. as a ptera pleyer, the thing is absolutely useless as of right now
A eco system where dinos spawn in, the majority is carnivores and stuff grows from 10 to 1000kgs in a couple days?
You already get faded colours and weaker and sound raspy
And you look scared up
I really don't understand the people who were against this suggestion, apparently the weaker playable being actually playable is an allergy to some players.
im pretty sure they just dont like the playable having basically no drawbacks
cause you can scout with them for other dinosaurs
because people hate the fact that pt pecks them and opens their bleed.
Pteranodon doesn't cause bleeding that I know of, and if it does it should last 5 seconds lmao
if you are healing a bleed, any dmg to your body will reopen the cut and make you bledd
In the entire history of The Isle probably only 1 Pteranodon in all of history has been able to kill an adult carno, and you need 400-500 bites on a carno to kill it then lmao.
Pteranodons barely bleed due to their weak attacks, they are only effective on hatchlings.
There is an old video on YouTube of a Pteranodon player hunting an adult Carno, probably the only one with the feat of killing an adult Carno with a full health bar
im aware of this, i play ptera a lot. but what i am saying. If you are bleedign and you get the little white plus sign, ANY damage will make you start bleeding again. even the pt peck
it being a dino like that leads it to rarely engage with the ecosystem or other dinosaurs. that isn't good for any playable. it being more land based allows it to be more engaging both as a playable and with the game itself.
and it's not like it's not gonna get buffs and other methods to allow it to survive easier on land.
What do you mean by being playable?
you dont have a clue about what your talking about. ptera isnt a playable thats meant to interact with stuff, its a fisher not a land hunter or fighter. its meant to be a dino that you can explore with not an extra meal for litereally anything you come accross
what are you talking about in what world should a playable not interact with the world you make for it? it doesn't need to fight anything but putting it in more situations where it can interact with the world will only help its engagement and playability and put it in more interesting situations. making it to where you can fly all the time only hurts it because it limits interaction and engagement overall.
well making it a land hunter will not help that...
No? Pteranodon is simply a spectator mode and it is not able to survive on dry land against any animal, it does not interact with almost any animal, even deinos that are peaceful with Beipis, all the animals in the game usually kill Pteranodons, its gameplay is aerial and he spends more time fishing and flying.
In his current state, he spends a lot of stamina in a single location and spends a lot of his time lying down or flying, he is basically a glider considering that flying upwards or flying fast costs a lot of stamina
it'll still be fisher and kill ai but it'll have more things to do on the land and flying will stop being its main thing and become more of a feature and from my understanding dondi has wanted to do this for a while at this point
This message answers all your ptero-related messages
bro... flying is its sole purpose....
for right now yes
The current state of the Pteranodon is the opposite of Beipi, Beipi spends most of his time in the water jumping and swimming at high speed with little expenditure of stamina and his jump out of the water does not use stamina because the game only considers his water race. , practically FULFILLING ITS SOLE PURPOSE AND ROLE IN THE GAME that was specialized.
The Pteranodon is punished for its specialty 
does not currently mean that it won't be able to survive with it's kit adjustment to allow it to. i think dondi wants it to be more then just a spectator mode of a creature and wants it to actually stand out of being its own playable
making it as ground hunter would not only be entirely wrong, it would make pt unplayable. i can hardly land wihout being attacked by every living creature let alone walk and hunt things
My Jesus Christ, like Dondi, wants him to become more than just a playable animal, the only animal he can actually hunt are puppies and he is still limited because he has to catch them right at the moment of birth, most of the animals in the game puppies exceed 30 KG, which is the weight of the Pteranodon, that is, it cannot even capture the smallest animals in the game, only AI, if Dondi wants him to be more than a Playable then he should not be punished for his specialty
beipi can still be attacked and interacted with in the water. ptera can just completely avoid every single playable in the game.
Beipi CAN, but he has a 90% chance of not being attacked due to his rarity, cuteness and weakness.
im just not. its obvious you don't want to be reasoned with and i frankly am not gonna sit here and argue. you can have your opinion and im not gonna try to change it. fair?
Now many hate Pteranodon for randomly pecking them and its gameplay is based on avoiding interaction with other players as much as possible.
if dondi actually took the time to play his own game, maybe he would realize that what hes doing would ruin ptera
My point is quite obvious, Pteranodon is the weakest animal in the game and I want it to become an expert like Beipi in its own environment, making it an animal made for exploring the Island.
Dondi and other devs complain about players accumulating at certain points on the Island, being a PVP game, but they forget that they can easily offer an Exploration Kit to a harmless playable.
Beipi and Hypsi are literally two perfect players for exploring the environments in which they were designed, while Pteranodon has difficulty using its greatest specialty
but he does play his game he's streamed it multiple times for hours?
Beipi and Hypsi consume little stamina, relatively speaking they have good stamina regeneration and explore their environments well
In fact, there is some evidence that he simply doesn't play the game, he only plays it when there is new content, Dondi has already confessed that he didn't know that certain playables had certain features or not.
hes played it in admin mode, on an empty server... hes never actually taken the time to grow a dino on a normal server
Showing content is different from actually playing the game 
he did in an ht server the stream before last and grew a teno and a hypsi
it was on the 15th of the month btw
idk i cant imagine pteranodon being bad at exploring when you can do laps around the map with one stamina bar (plus with stam regenning on trees now, you quite literally never have to touch the ground if you pick reabsorption mutation)
i love how people genuinely think ptera will be useless because it has more terrestrial capabilities and is designed like an animal WITH flight, not as literally just the flight mechanic disguised as a creature
i honestly don't know either tbh
it's just honestly frustrating at times
people complain it being a spectator cam then complain about it getting mechanical depth so its an actual animal
ptera having insane stam regen and flight time just makes it a nothing animal. in a game where players are food, having one player just be entirely unchallenged by anything is wild
yeah i just don't really understand it at all. why would anyone want an animal that actively does nothing for the game other then be a glorified spectator cam. i don't get it
because that's all ptera has ever been, and the idea of that changing is uncomfortable to some
#general-feedback message Yes just make the Ptera not even need to worry about stamina that seems fair and balanced
#general-feedback message You can find food anywhere not just mz if you failed to get any nutrients that's on you sir
#general-feedback message Dibbles are not overpowered and I agree with the Ptera and already nerfed dinos being nerfed into the ground but the dev hate is kinda unjustified
#general-feedback message Lag has nothing to do with optimisation if you have frame issues look at the steam requirments and also just lower graphics settings. Whenever I get on my framerate changes a lot but is fixed instantly by me just going to settings and hitting apply without changing anything.
People's arguments regarding random spawn are like:
"Erm, but this way more places have life"
Literally all the carnivores visiting South Plains because it is the busiest place, people create a false idea that somehow being born in the most devoid of life on the map is better than being born in a busy place, in my opinion who argues about the way the current spawn works as something good just can't argue why it's "really good"
It's good
After seeing the majority dismissing Pteranodon's improvements, I see that an average Isle player only has 1 functional neuron.
Thank you for you're great argument of insulting us because we disagree with you
"Omg I was born in the most devoid of life, I'm going to walk for 20 minutes until I die of hunger"
I mean it's not devoid of life it's just that people don't understand that and move immediatley somewhere else
This is being fixed gradually, West Access is now much more lively because people actually realise you can stay there now
I didn't insult, I was just honest 
While I do agree with the average Isle player joke I don't think this applies here as your Ptera suggestion is kinda silly
I do agree the Ptera needs better stamina but not that much better
Your idea removes all worry about stam from the Ptera playstyle
My Pteranodon suggestion isn't silly when I'm literally offering what it was made for
Dude the 1 minutes regen is insane and way lower than anything in the game
and do you think Hypsi and Beipi care about your stamina?
Also not sure what you mean by very little stamina can you give a percentage amount
As in their own or the Ptera's
Because Imma be honest here don't mess with a Beipi as a Ptera, they already hate you enough don't come near them they can oneshot you
Hypsi runs fast, recovers stamina proportionally well, consumes little stam and is a great terrestrial explorer.
Beipi is quick in the water, consumes little stam, recovers proportionally well and is a great aquatic explorer.
Pteranodon has a strange stamina expenditure, it cannot do well in its own environment, being essentially a glider and it has terrible regeneration compared to the amount of stamina spent with few actions.
Genuinely I think Ptera really needs some of the stuff you suggested the poor thing can barely fly but don't make it able to fly forever and have no worry about stamina or falling out of the sky
Hypsi runs at 39 km that ain't fast
Yes I agree the Ptera needs major stam tweaking but your idea just removes all need to actually care about stamina
Pteranodon has a 99% kill rate against players, he is essentially an aerial explorer who dies from a slap from Troodon, Maybe I exaggerated, but its consumption and regeneration of stamina should be very good to the point of being on the list of things not to worry about, being worrying only when it downs enough.
Yes you exaggerated that's the problem
He should be the best explorer in the game since he is the weakest animal and the only flyer, Furthermore, is this "exaggeration" harmful or beneficial, tell me.
Harmful because just having this guy have no problem with stamina removes one of the core components of Ptera of stamina management
He will not be the only flyer in a bit
Bro, am I playing a status management game or am I playing with the weakest and least interactive animal in the game?
Both
Furthermore, who is it harmful to?
That's the point I'm making, it just doesn't affect the balance of the game.
Ehh it does affect the balance of ptera itself I agree the guy needs much more stam and stam regen but not that much
Isn't part of the issue there the scouting ability, hence why ptera is not "allowed" to just fly forever, because then it'll just keep following someone. That and the lack of vunerability + lack for most terrestials to fight back. And on top of that, turning ptera into a spectator cam, rather than more of a playable does not seem like the best idea. Hypsi and beipi can and do interact more, and even so, hypsi is a bit of a special case. While letting ptera fly more would be nice, it doesn't really solve much in terms of ptera playability or what it actually does in the game.
Ptera actually being a part of the ecosystem is something that it's needed for a long time, because ptera has always been adjacent to it
The "nerfing stam regen" path forces it to be on the ground, but given how unfun its ground gameplay is, it just sucks more, so the terrestrial rework actually lets it be fun in and out of the air, which is exactly what it should be
It's wild to me that people assume the solution is just make ptera never ever touch ground rather than giving ptera the complexity that EVRIMA prides itself on and some actual engaging gameplay that works with the ecosystem, not beside it
The proposed fast stam regen ptera is just not really a playable, at all. It doesn't engage with the core gameplay loop nearly as much as anyone else, and also doesn't contribute anything to said loop
It's just literally a demo of the flight mechanic, and if quetz were to release, ptera would be invalid due to the fact that it is literally nothing but flight and nothing else, while quetz sports mechanical depth
The ptera's main problem is its weird stamina, how which it doesn't solve?
Pteranodon dies from anything and is the least interactive playable in the game, given its fragility Pteranodon cannot afford to land on land with nearby players due to the risk of attacks, even deinos attack although Pteranodons are the worst source of food of the game except for Troodons. Ptetanodon is essentially a spectator mode that explores the world in a dynamic way, its gameplay must be its aerial specialty, where it flies for long periods of time around the map until it needs to rest or when it ends up making a mistake causing it to fall to the ground, it also needs to drink water, which is essentially the main time that a Ptetanodonge actually LANDS on dry land, most of the time it avoids the ground simply because everything close to it on land is dangerous.
Oh my God everyone is writing a bible now
Sir, this already happens in the game, PTERANODON LITERALLY ONLY LANDS TO EAT AND DRINK WATER.
They only rest in spots where accessibility to other playables is low or non-existent, where only another Pteranodon or a Herrera can reach, he's literally been doing this for a long time.
No Pteranodon player is crazy enough to walk on land in places close to a player or water source.
After all, Pteranodon's gameplay is to be an animal that is cautious about where it lands.
Also, the only playable character that sees Pteranodon as food is Troodon, he is already part of the ecosystem, he is just extremely useless for 99% of the animals in the game, since he disappears in one bite.
How do you want it to be complex if it's literally the weakest animal in the game, Pteranodon is basically a bird seeing a Titanic world where everything kills it in one bite.
If a Pteranodon sees a Quetzal nearby it instinctively flees out of self-preservation instincts.
And the entire point was to make it more than spectator mode. Which just turning into more of a spectator cam doesn't help with. It does not need to be "aerial specialty", that might be one way to do it, but if it causes potential other problems, it might not be the best way to do it. It would be more interesting overall if ptera had more things to do than just fly around, no?
complexity and power are not intertwined
an animal can be deeply complex mechanically without needing to be a fighter
You already can fly, or glide, quite well at that, if that's all you want to do.
Which is the issue, 100%. Ptera doesn't engage with the game nearly as much as it should
and do more things like what exactly? The only thing I can imagine is giving Pteranodon the ability to carry any animal up to a 12% growth rate regardless of weight.
It is the best way to increase your interaction with the food chain system.
From what we know, reworked ptera will have some of the most engaging and interesting environmental interaction in the game, interacting with temperature/weather (hot air allows you to gain higher altitudes without stamina), more creatures (reworked ptera will coexist commonly alongside aquatics and arboreals due to how it's intended to eat/hunt/rest) and actually having a decently competent ground gameplay
Flight exists and is by no means forgotten, but ptera being reworked into an animal that actually actively interacts with its environment on many different levels
Well, they plan to make it fish in a different, hopefully more interactive manner. But it's a good question, since it is rather weak, but at the same time, giving it flying attacks can be an issue. I guess turning it more into some kind of social interactions might work, in some manner.
Additionally, Pteranodon should be invulnerable in a nest when capturing a chick, as this would cause the parent to kill the Pteranodon and chick together.
For this to happen, nests must be more common in some way, I suggested that the animals in the game be Hermaphrodites, which is a step if something like this wants to become real.
In real life if an animal sees its young in a bird's mouth it will avoid a direct attack so as not to hurt or kill the young in the process.
pteranodon being invincible? what?
that sounds ABSURD. Beast of Bermuda type beat
How would the ptera even manage to hold it without looking stupid
Not invincible, way of putting it, basically if it has a baby in its mouth the parents cannot attack it directly as it would kill the baby and ptetanodon in the process.
No that's stupid as hell
That makes no sense
Reanimate has a point. There is now way the in game pteranodon is carrying a baby steg or dibble at 12%
If the baby is dead anyway because a ptera WILL kill it, at that point, kill the ptera
Dondi has said a hard no to ANYTHING relating to invincibility or invulnerability to all attacks
It's a game, not 100% real life, I just proposed a random way to add their interaction to the food chain, pteranodons are incapable of hunting a damn baby.
You can simply rule out a baby Estego, but the double baby still seems likely to me.
Have it need weight
Quetz would more likely get that because it's actually big enough to do that
You read the word invincible so literally that I refuse to explain more than once that it is not literal.
Also no it wouldn't be able to pick up a baby dibble
There's no way a 45kg ptera picking up a 450kg stego wouldn't look silly
hell, ptera doesn't even have any way to reliably pick up anythng like that
It ain't got the Jurassic Park talon feet, it's got realistic pathetic little slapper feet
Wouldn't it be worth it to kill the ptera, remove the threat, nest baby again?
Estego is not 450 kg at 12%, he is -230 kg
That's still FAR heavier lol
I doubt even a carno or teno baby could be picked up at 12 percent. also that doesn't really help your point
There's no way ptera's picking that up
Without looking silly
Are you playing a game or a faithful copy of real life?
It works in BoB because everything in BoB looks silly lol
Brand new hatchling from a nest make sense. 12% on most playables is just too heavy to not look kind of silly
Sir, in Beast of Bermuda a Pteranodon or Tropeu cannot carry almost any animal, the only stage they are able to hold in their beaks is when it is a newborn.
Just because it's a game doesn't remove the fact that it has a design philosophy centred around pseudo-realism
You CAN put unicorns in DOOM, but that wouldn't fit, would it
The aesthetic and design philosophy are there. Betraying that makes that interaction seem out of place and absurd
It harms the preset immersion the game intends to grant you
Because The Isle is not realistic, no, you are right there, but it is probably the most immersive of the games in this genre
i am far more interested in the funny bird doing slav squats on a riverbank looking for fish than it just flying around for 140% of its lifetime
it picking things up has been done in like, 6 different games
^
BoB, Primal Carnage, pretty much anything Jurassic Park related, some other dino games I've probably forgotten
hell, its in dino run
the 2D sidescroller from like 2008
Also, it picking things up doesn't make it engage more with the ecosystem at all, ironically enough. It's not DOING anything besides killing more, it suffers no new threats
It's literally just ptera, again, but more annoying
if you make pteranodon pick up food and meat chunks somehow when flying, id love that
seagull-thief style
I stand by the fact that the proposed ptera rework is significantly overhated and actually does, imho, not only improve ptera from a "making it part of the game in a meaningful way" but also a "make ptera as mechanically complex as it deserves to be given its tiny size"
b-b-b-but it it makes THE SPECTATOR dinosasur DIE and FAIL TO survive !!!!!!!!!!!!!!!!
pteranodon is so BOOOORING!!!!!!!! wait you want it to do something????? it cant DO THAT !
make it do (combat ability) !!!!
exactly what confuses me about the argument
people don't give a RATS ASS about playing ptera, and think the solution is more stam, when it isn't. It's still an empty gameplay loop
giving pteranodon a mutation that allows it to dive underwater, or just making it basekit, IMPROVES gameplay significantly with ONE tiny change
ptera is still a demo of the flight mechanic disguised as an animal. Beyond the fact that it flies and fishes, there is almost nothing unique about its gameplay loop. Compare it to beipi, and you'll realise how much more beipi has to offer, and that thing is really not great either, but at least it has depth
but god forbid pteranodon does something other than combat
make it deal velocity-based damage that ramps up the faster you go, make it pick things up with its humanoid feet, make its beaks deal damage that multiply with each consecutive hit (????)
this too, people are OBSESSED with the idea of its mechanical complexity coming from combat for some reason, when that has literally never been ptera's identity beyond the fact that it occasionally eats meat
Actually there is a unicorn in DOOM Eternal
Please don't forget its a beta and the game is not finished. All stuff is a test only. Sadly the developers spend time on buildings, vehicels aso. Manpower on AI and dinos and map corrections would be better at time, but its their game and decisions. Make first good gameplay with happy players and then think about additional stuff. There is lot of work on stuff, which is already in game. Thats just what I'm thinking.
Every developer doesn't work on every aspect of the game
You can't ask the hard surface modeler to work on AI spawns, or the mapper to adjust balance
This is right, but as vety small developer you need priorities and the, should be not on buildings interieur. Just my opinion, but its not on me.
The dude making buildings and vehicles does only that. He literally can't work on AI or dinos, that's not his specialty.
He also works on guns and other such equipment, he's a hard surface modeller, like Bubulblu said
I mean... GUTS have an extremely vital role to play for the game, there's a reason they're working hard to get it out
It's going to make moving around the island MUCH easier
like, what else do you want him to do? all he does is work on hard surface structures, he'd be doing literally nothing otherwise
clearly he needs to work on the giganotosaurus
Idon't know his job description, but possibly his skills are more then building s, I think, if he is working on a dino game. However. It was not my intention to make him bad or something. I'm talking about hole Team. Its just to plan "whats most important", a "to do list" and in my opionion this are not the buildings or cars. I like the isle more then PoT, but the PoT developers move in right direction after the last patch, maybe because they worden on gameplay, instead of buildings. Maybe.
People are heavily specialized in the videogame industry, if you have someone who is a specialist in producing buildings and vehicles, you don't ask him to do programming and bug fixing. Because you already have someone who is specialized in programming and bug fixing, and that person is way better at that than any modeler would be.
Tell me you don't know anything about game design with telling me that
So it's really not a matter of focus, as everyone on the team is focusing on their own thing, which is what they should do
Because if the cook in a restaurant starts trying to give advice to the electrician trying to fix the lights, then he's not cooking anything, and he's probably not knowledgeable enough in electricity to do anything useful
That's correct. I am not an insider, but great to learn something here about game design.
Thank you for admitting your lack of knowledge and sorry if I came off as a bit blunt and rude I've just seen this take some many times before and it just really makes me annoyed that people complain about game design without understanding it
I wonder about your knowlege about the isle team and their work. You seem to have insider informations. This is rare.
Not really just an understanding of game design and the roles in it
If you check the devlogs next to everyone's names are their jobs
Ahh ok. I through you are an insider and we get a look inside.
For example Wedge is a Sound Designer whose job is to work on the calls of dinos and ambient sounds he wouldn't do anything else as good as the person who fits that role and it's the same for him no would be able to do his job as well as him.
Most people in this commnity are kinda toxic to the devs when tbh they are very nice people who appreciate the fandom and listen to us
That's great for a dino game. It would be weird, if he would do sounds for airplanes, instead of Sounds for dinos in a dino game. 😋. Just a little joke! I know what you mean. Maybe I don' like to see buildings, cars, airplanes and humans inthat game. That's maybe the point.
Ehh the buildings and cars and humans are for lore
The humans will be pretty cool I bet
Many people are waiting eagerly for humans, as the three-faction gameplay is the premise that sold the game for a lot of them (including myself)
And I'm more than happy to see that they're finally around the corner
Dino-only games are nice, but they get boring after a while
They all end up being samey
Sounds good for you. So the game maybe is nothing for me. I've expected maybe something different and not read exactly the description of the game.
unless they're BoB in which case they take a logical extreme of being insanely stupid and broken and run with it
It seems a lot of people bought this game without reading its description
the buildings are also for gameplay purposes
GUTS will:
- Enable faster travel across the island
- Be customisable completely by server hosts
- Provide new environments to engage with
I wonder if GUTS will be procedurally generated on official servers
That would be crazy
Would be actually fascinating if they do that
Would provide an insanely unique experience
Or the system requirments
My favourite critcism of a video game is that it didn't run a potato thus it bad
The optimisation could use work let's be honest
But I'm not whining every hour about it because it's very clearly an ongoing process
Fair but it's not a massive issue
Starfield
Starfield is bad anyway tho
Yes
But it also has more polygons in one sandwich than there are polygons in my entire student movie
Who cares though when the game is crap
But that's just the case with Bethesda games made by Todd Howard
You know how people sent him a box of lockpicks and was told to weigh them when in Fallout 76 they weighed a massive amount early on
I'm gonna mail a pipebomb to him and tell him to make better games
btw the DLC flop made me laugh hysterically
Because people got disappointed by it for how bad it was
And I mean
Who bought that DLC ? People who play starfield obviously
People who enjoy Starfield, whose bar for a good game is so low it's a tripping hazard in hell, got disappointed by its DLC
That is the best analogy I didn't even know there was dlc
I see why
Wait I didn't even know how much it costs
Why does a 50$ DLC even exists
Apparently this has anything to do with game design
um what
I agree with not wasting your time but please waste your time with leaving this Earth you might not like the fact that half of the world is women a good chunk is homosexual
I know also another developer, who wasted time on things, instead Patch the game and make it playable. Many of their Team lost their jobs after the dlc flop and fans comments.
But the isle is another topic, cause evrima isn't a finished game. The never sold it as finished. So its ok, if things not working yet.
this feels like it's well beyond off topic now
Single-developer games are a different thing
^
Yep correct
It's okay as long as the mods don't notice us
also "wasting time" is a hard call to make because The Isle's work on human structures is vital for laying the framework for the game's future
I didn't talked about the isle Team. Another developer then the isle. I don't want to say the name.
the backrooms
Guys I found an awesome idea for the devs that would give hadrosaurs more personality. Check this out! I’m praying u guys fw it as much as I do
https://www.patreon.com/YDAW - There's a chance Hadrosaurs had inflatable face bags.
Check out our merch and support our videos! https://yourdinosaursarewrong.com/
Sources:
AMNH 5060 Photo: https://commons.wikimedia.org/wiki/File:AMNH_5060_Edmontosaurus_Head.jpg
Hopson, J. A. (1975).
The evolution of cranial display structures in hadrosaurian...
Some intresting stuff there. Thanks.
Introduction:
Hello Islanders,
I would like to propose a theory for any of you interested in hearing me out to chew on. I'm relatively new to theory crafting for the isle and I've had this "a-ha!" moment that feels a bit too big for me to try to sort through on my own but i will give it my best to organize my thoughts into words. I would greatly appreciate any and all feedback, please and thank you.
Proposed problem solved by theory:
The devs noticed a good long while ago that the majority of players playing the isle are not utilizing what could be considered 1/3rd of the overall gameplay loop. This under utilized function of the game being the courting, nesting, multi-layered mutations, and raising of hatchlings system mechanics.
Theory:
I believe the devs have been making some rather subtle and not so subtle changes to the isle over the course of the last several updates and near future updates to address the problem stated above and here is my reasoning.
Starting with the most recent changes the have come to the hordetesting servers. The diet system changes and with these changes the observed increase in difficulty trying to not die of starvation faced by newer less experienced players as juvenile dinosaurs, the introduction of the egg gestation mechanic, the ability to now steal eggs from nests, and the reworking of underused and overused mutations.
The potential mechanics and new dinosaurs coming to the game "soon?". Those being the elder system, the opening of more mutation slots, the mentioning of nesting grounds coming back to the game, and potential new mechanics of three new upcoming dinosaurs. For the herbivores we have Maiasaura the "good mother lizard" pretty sure there while be some sort of new nesting and or caring for its hatchlings mechanics. For the carnivores we have Baryonyx with its proposed concept art ability to carry water and or food in its throat pouch to its hatchlings and it building its nests in muddy wallowing spots. For the omnivores we have Oviraptor potentially having a playstyle as an egg thief/nest raider. In addition to these three planned dinos we have the T-rex and the trike, although the latter I personally haven't heard much to say this with certainty, coming to the game as unplayable apex dinos on official servers and that these NPC dinos will majorly challenge the survival skills of solo players and give them a nudge towards wanting to form herds/packs to better their odds of surviving an encounter with either apex, and thus opening up the potential for these players to nest more often now that they are in said herds/packs more often.
In conclusion:
There are probably a lot more aspects and changes to the isle that have been made lately to nudge us towards using the nesting system more often that we can probably think of. I have done some testing with some friends of mine on the horde testing servers to see if being nested in and being raised to adolescence made not starving in the juvenile stage easier and so far out of the 5 dinos we've tested this theory on all of them seemed to be much much easier to make it to adulthood once we left our parents at adolescence and had more then three mutations for our dinos. I hope any of you reading this have come away from it with something new to think about and i welcome any feedback and thoughts on the theory you may have. thank you for your time and i hope you all have a great day.
for a minute i thought this was AI generated but the fact you actually took the time to write this out and even format it like a goddamn science experiment is madness props to you for the effort lol
thank you, like i said in the introduction i wanted to do my best to organize my thoughts to relay this information to the best of my ability.
Anyone else in here like reading the feedbacks of people complaining about game balance because their small herbivores can't 1v1 medium sized carnivores ?
It's my favorite! Lol People want this game to be super smash bros with the hypsi as the op but takes some skill playable, and that's just not how this game is meant to be played. Lol
Well, its normally the carnis complaining that the herbis aren't "free food" for them, interesting if there's herbis now complaining
Personally I see both, and chuckle at both. Don't pick fights you can't win, and don't expect that you should win a fight you do pick, if you don't play the dinosaur correctly in the first place. Strategy goes both ways.
@weak drum Check the pinned messages in the official server channels to see how to report hackers
This won't help much, there should be something else, e.g. a private server for chatters and only they would be there
All reports of hackers are looked into
Mate, people have even hacked Lan tournaments before. We all agree hackers do not add value to a game and should be dealt with, but let's keep in mind that it is truly not possible to have a perfect system for dealing with them. Even AAA companies don't have perfect anticheat so I feel like we have to cut a little slack for the small companies like this. And while I've come across cheaters in game too, I've not seen it to be a worse problem for the isle thn with other games.
I understand that but 90% of my deaths in the game are caused by cheaters so I'm sick of it
Then report them
Hackers can’t be dealt with if they aren’t reported
I always report them but this not help
I don't see any reports in your message history
You have a total of 22 messages in this server, and none of them are reports of hackers
I report on servers where I have also encountered them
Follow these instructions to see how to report hackers #evrima-eu message
Whenever the anticheat gets updated, they update hacks to get around the anticheat, and the cycle continues on and on, but unofficial servers not banning hackers isn’t really something we can help with here
I wonder where you are playing that I'm not then? 90% of my deaths against players seem like my poor decisions to press an attack, or just getting outplayed. I certainly don't feel that cheating is causing my deaths, so what is the difference between our experiences I wonder?
Gravity is the final boss of every isle player
Oh absolutely my biggest enemy!! Lol
Don't even mention the G word in my presence. I've lost far too many dinosaurs to sprinting when I can't see ahead of myself, running right off a cliff.
You’ve got a bone to pick with Sir Isaac Newton
<@&933486433342222376> im stuck on na 4 can this be helped ? it is a bad spot im in the grassland pinned between rocks and a tree
Have you tried the /unstuck command?
If /unstuck doesn't work, check the pinned comments in the regional server channels
@mild isle (why are there so many people called Eros on this server goddammit)
Utahraptor is planned
It's gonna be a beefier omni, with feathers, possibly no pounce, and with more of a brawler playstyle from what we know
I remember hearing somewhere it was planned, but I wanted to make the suggestion anyways with my description so it maybe got put a little higher on the dev’s list lol
@urban flax to make life easier. turn on dev mode in options, copy their discord id, and do this with it <@ 271991689072214016 > without the spaces.
example.
@urban flax
Or just- click on the username and do @ and paste..
doesnt always work
It copies the actual user (so erosion.212 for me) not just Eros, never had it fail to work considering there can’t be duplicate users
when weird symbols get involved it doesnt like it
Thanks but I didn't ask anything
Oh about the people named Eros
I didn't know I can enable dev mode on Discord, thanks for the tip
anyone know how to get unstuck on na4?
You can type /unstuck in chat
in game?
yeha
LAWWWWW thanks 🙂
@mild isle planned
Yeah I know lol main reasoning behind my post was to hopefully get it higher on the dev's priority list and drop some additional ideas
ohh i see i see
why are you so against pteradon being an interesting playable with mechanical depth over a glorified spectator cam? like honestly i'm curious
pteradon deserves better then to be a spectator cam of a playable.
-
Pteranodon is the weakest playable
-
Pteranodon is the least interactive player in the game, given its fragility and avoids direct interaction with other players as much as possible
-
Pteranodon is the worst specialist animal in its environment, having a stamina that takes a long time to regenerate as well as consuming a lot of stamina with few actions, essentially functioning like a glider
I'm literally providing the stats that Pteranodon needs, which is not contradictory considering that Hypsi and Beipi are experts in their environment and exploration.
now pteranodon can't fly up for 5 seconds half of its stamina is consumed lmao
pteradon is currently the weakest playable in the game why do you keep acting like it can't change?
I don't know why you actively admit pteranodon is effectively a non-playable which exists only as a spectator cam and then proceed to suggest changes that would only make that more the case
As he's supposed to stop being the weakest playable when he dies to a Dryo/Hypsi? like, there's no way to change that except increasing his stats so he doesn't become a damn land mosquito, plus pteranodon is the worst specialist animal in the game, being terrible in its sole function.
I'm suggesting changes that make it better in its own environment, if you want more interactive mechanics for Pteranodon then you can suggest ideas because I don't have any related to that, just improvements for what it was specialized for.
no it isn't? it's fine at fishing and can fly great distances, what does it fail at?
exactly thank you
and the things being added( i forget the name) will help ptera fly better then it currently does rn
air vents i think
thermals, yup
yes ptera can't traditionally fly but it can easily glide across entire chunks of the map with an entire bar of stam.
Yall, seagulls don't fight bears and elephants for a reason. It's the same with ptera. Lol
currently dies to it yes
I think a good mechanic that could be added to the game is the pteran being able to perform rapid dives, it achieves a temporary effect of speed in the water due to its aerodynamics, real pteranosaurs did this, especially those that had thin fur to prevent it from the weight of the water would hinder its return to flight out of the water.
In the game version, if a ptero falls awkwardly into the water it will have to swim to dry land, if it has a good speed it can swim at high speed and emerge, this mechanic would be good for it to capture babies that are crossing the river or for fish.
now this i can agree with. i'd quite like ptera to have as many ways to get fish as possible and diving for them would be great
in my opinion the pteranodon could carry animals up to 12%, except stego and diablo obviously, apart from these two, if a pteranodon captured an animal larger than 13% it would start to lose its flight if it did not release the captured animal, it would not be able to capture animals above 15%, because when grabbed, it would fall into the water in less than a second due to the weight, in my opinion this action should not consume vigor, just the action of flying higher should consume more resistance, as it is carrying extra weight needing more strength to fly higher.
In relation to the clinging chick, this does not exhaust the Ptero's resistance, considering that in real life many fliers capture their prey and keep it in flight for hours until they find a suitable place to feed on it.
I mean, how are you supposed to make it out alive while you're 10 meters above the ground? XD
interesting idk how well it would work in game but could be nice
then all you've done is made ptera a worse quetz
yeah that's true
also all combat calculations in this game are done via weight, not growth percent
Pteranodon being able to carry young is pretty basic, Quetzal wants adults...
quetzal wants young or small adults
quetz is not big enough to carry the vast majority of adults
Omnis, Dilos, Galli, Pachy, Young Tenos, Young Ceras, Young Carnos.
yea, young. The majority of the finished roster will not fear quetz as an adult
Because quetz will be our flying baby hunter
giving ptera the same role just makes it a pseudo-quetz and doesn't add anything to its intended niche, it just gives it quetz' niche
which is fishing for the main part correct?
no?
yes
Is everything pseudo-quetzal now?
no
so no
what?
what?
.
just your suggested ptera is pseudo-quetz
FISHING A DAMN OMNI SWIMMING WITH 12% GROWTH
is a Quetzal now
carrying stuff into the air is quetz's thing
and you can't just peck said 12% omni? Why add the quetz-grab
Ptera has the best bite to weight ratios in the game
Quetzal carries a damn adult omni, ptero a practically newborn baby, there is a clear difference.
So... Juvi quetz, then
Ptera is juvi quetz
@fading pecan herrera already has several lines diet options and frankly doesnt need more
yes
Okay so why pick ptera
but he like to swim
why are we trying to make pteranodon into mini quetz
same thing but smaller there is little to no difference
If quetz exists, why pick the worse pseudo-quetz
Why is he a psivorous/carnivorous flyer that should be fully capable of capturing defenseless babies?
how much damage currently can ptera do full grown?
Players easily exceed 12% growth, so it is unlikely that a ptera and a baby will be less than 12% in the same location, as well as the Pteranodon's interest in capturing it, being an option for interacting with the food chain.
15, which is not bad given its size
15, smaller than a Troodon.
most 12% sized juvis outweigh ptera
no
would you be against increasing the damage a bit?
personally i think the fact that it can 2 shot its own kind is already nuts
2 headshots = dead
literally yes idk why you'd argue this
An adult ptera is the size of a human on The Isle, the young are born up to the height of the human knee, when they reach 12% of them they are around the waist of a human.
it's objectively the case
They're also much denser and longer than ptera
real!!
In fact, some animals spawn PAST the 12% stage, which makes this even less viable
Calculations in combat should be done via weight, not growth
how about a slight increase in health?
It creates bizarre inconsistencies
Don't think it needs it. It's exceptionally capable at not taking damage to begin with
isnt ptera like 35kg
45
most* animals spawn above that anyway
exceptions being uhh... hypsi and troodon?
Troodon is 60Kg
whats its growth time then?
idk like an hour
I don't think bandaids like weight, damage or growth fundamentally resolve the fact that its core gameplay is dull
so very excited for ptera rework
ptera grab is just never viable without looking absurd
yeah it's very simple right now without it having to do much
same, but others don't share the excitement
I think many are happy for it, it's that opinions on what that should mean are not aligned.
Ptera grab would be awesome for gameplay. Too it would make sense that depending on size of the grabbed animal how fast the ptera would be about to fly upwards would go to help balance it to avoid ptera being able to grab fly up and drop for fall damage spam
again, literally just quetz
So? can't quetz also stand on its own while sharing that feature?
its not harmful to think its a fun add
i think other features should be added so both creatures can stand on their own
because if you give it to ptera, what will end up happening is people will just not play it because quetz does what ptera does, but better
rather than have to balance/nerf ptera around the fact that it has the quetz ability, give it other more unique mechanics to allow it to be its own animal adjacent to quetz, rather than being viewed as a juvi quetz
It can add a layer to ptera for those who dont want quetz growth
again, nothing harmful in thinking its fun. I see in the recent feedbacks suggestions you interacted with you have only disliked. I;m just trying to share a postive point, If you have something you like you want to add or something else positive i'd love to hear it too
tbf i also downvote a decent bit of the feedback posts because they arent that great most of the time
i haven't seen anything i've liked as of late, sadly
as for ptera, i think it is harmful, because either
A: You add the mechanic and it's useless, because of how small ptera is, and people get annoyed because "why did you add this mechanic if you weren't gonna let ptera do anything with it"
B: You add the mechanic and it's far stronger than it has any right to be because the only way to make ptera reliably pick up most of the juvi roster is to let it pick up creatures well above its own weight, then it becomes frustrating to deal with
Alternatively, you can focus on mechanics less focused around PvP (personally I find the hyperfixation on PvP as the only way to "have fun" extremely short-sighted), and give ptera engaging PvE mechanics and interactions with the arboreal and aquatic roster
For A i get what you mean but at the same time being even just a egg stealing only feature can still be enjoyable and make it not feel uneeded as it can be a good high risk high reward for pteras. Just like how every dino already has similar feeling mechanics/gameplay options
For b i just what i mentioned for a would also be the same. Plus too we have herra who is mainly just a juvi killer but ppl still find fun with it
Adding pve stuff is always something I'd love to see ofc. But for suggestions on pvp (to make ptera actually have interations with other players in other words) it would make sense since every other dino is based to have suchs interactions in one way or another
Again you make good points. But there are still vaild points towards the suggestion too. Both are just suggestions at the end of the day
(Replying because i forgot to do it above, mb)
i personally dont think ptera needs PvP at all. It's mobile enough to avoid any and all threats, and can easily be given an engaging gameplay without needing to fight (not to mention ptera fights are notoriously unfun for the other side)
if i knew so many people would upvote this id have put more effort into the drawing 💀
literally looked up "patrol zone isle" on google and yoinked a super low quality img and then scribbled badly with my finger and threw it on there 😔 ahh my laziness knows no bounds
Sinister eyes are better
Ok i can see your personal opinions. I hope the things i previously mentioned helped explain my personal opinions as well ^u^
@tepid shell there is a branch where you can play on spiro before the stam changes, herrera and dilo or any of that stuff
I’ve tried playing but couldn’t
ah, that's because literally no one is hosting a server on it
also Spiro can't be brought back to the live branch. It's full of bugs, performance issues, poor level design and so on
It'd need a complete reconstruction from the ground up to work, and at that point, it would no longer be the map you recognise
I understand about the bugs and stuff, but I still think it’ll be cool to make it live despite all the bugs and stuff so we can have more maps to play with (im not talking about someone hosting it). Also it’s the Isla Spiro map, the OLD map, the bugs and stuff is okay but I just wanna be able to play it again for all the memories I’ve had on it
I mean, no real shade with this, but.... it's not like we play bug free at the moment anyway. 🥰
It’s not about line diets. It’s about the species on their diet. Aka players that are killable
😭😭
the issue with that is one of the biggest bugs with Spiro was that it doubled download times due to its sheer lack of optimisation
basically, to please the small fraction of the community who'd want to play it, you'd harm everyone else
others aren’t forced to play it if they don’t want to, and doesn’t even have to be like in the server option in the gateway servers. But like choosing between hordetesting and the current gateway map, Isla spiro would be there BUT live and not only for people hosting it. That way for those that DO wanna play will play it to not only have another map to play but also a completely different style of gameplay and most importantly (atleast for me) to bring back memories.
they have a branch for spiro, it has no official servers due to the complete lack of demand
and the fact that they can't afford to spread their resources across three branches at a time (spiro/gateway/hordetesting) given how full servers can get at peak times
yeah I understand that, and I also understand that it’s a lot of branches but it’s not like they gotta add smth new to Isle Spiro, just make it live and that’s it, just leave it just for those that wanna play it, that’s all. But anyways, it was just an idea I had for awhile and I thought I’d put it out there. I understand if it’s not possible but just thought I’d give the idea out 🤷♀️
@boreal nymph there is the reason. Omni is heavier (450 kg) then a galli ( 425 kg) . It was always, an omni can pin something with same or smaller weight ( another omni, galli, beipe troodon, ect.). For example, u have 60-70 kg. And get ponced something like 80-90, or 100 kg. If u are not a power lifter, u would just lay down and can't rise up. Galli is faster then omni, it has walking like omni's running. So u have a great tool to escape - ur speed.
@random flame Does troodon not have the directional dismount that omni has?
I was trying to dismount towards the cliff where my camera was pointing and it ended up sending me off the cliff in the opposite direction. I do know that troodons pouncing isnt quite the same as omnis when it comes to switching positions while mounted.
Weird, I know omni can swap their position with WASD, but I just assumed troodon could to the same
@wintry whale I'll bite, why lol
At the moment troodons can't switch positions when mounted. Only omnis can
It’s supposed to be hard, and there’s still more to come to make it more difficult, but there’s also still more rewards that aren’t in yet, I say your feedback is primarily a result of an unfinished game, and that other people playing to their advantages to either defend themselves most efficiently or to hunt most efficiently isn’t an issue
Interesting
Difficulty imo shouldn't be equitable to time invested to achieve a stat unless it's something you can improve on or have control of. Lemme put this as an example. I started a Troodon earlier, decided I was in a decently sized group. I see a couple dead, I decide to eat the corpses to work toward the canni trait. This means I now can't really fill my stomach on good nutrients to grow or I have an even longer time not getting the mutation if nobody dies. Either way, you lose out just trying to achieve the requirement for a hidden trait. I did eat enough though, and eventually I waited until I could find food somewhere. Couldn't find any that wasn't already taken, guarded, or gone, no stomach left, I hang near some bby cera's that are attacking each other in hopes I can get a snack after they finish or ya know... anything. I'm still not grown. Not capable of fighting anything and least of all a cera with less than 1 bite force.
The baby runs up to me and bites me once, I'm dead, even though I was hidden in a bush, which... fine, if they spot me, I'm donezo, that's fine and still my mistake if they spot me of course.... but then what's the point of me trying to work toward a mutation that takes such a detriment to grow if the end result is this easily taken away?
Troodon is more skill based than other dinosaurs, I treat the isle as a story generator, so I relish any inconvenience or obstacle to growth, or any close calls
It's so much time lost for nothing
I feel like my point is skipped here but alright 💀
Well the alternative is PoT, where the punishment for death is negligable if not meaningless
I'll delete it, one negative vote and it's an avalanche after lol
The amount of time makes the dinosaur should make it valuable
Don’t do that, my opinion is very rarely a reflection of everyone elses
It already had 4 and I posted it almost 5 minutes ago, I don't think people are going to read into it beyond "lol ur mad you died" at this rate. I'm fine with losing. I'm fine with a costly mistake, a value to make your character more worth surviving. I'm not okay with spending an hour dealing with negative effects that eat away time for you to play the game, resulting in me needing to sit in a bush afk for an hour for a sickness to go away or for a mutation to kick in to make the time worth it. It doesn't feel right imo
The punishment is already there in losing your growth, that's already enough imo
But with your growth also comes your mutations, correct?
But mutations doubledown on this, then nesting does it again.
You can't allow people to keep their mutations because powercreep would be nutty
It's just too much effort that makes the game not enjoyable in the actual process of playing.
I don't think that's a good solution either
But needing to eat 2 corpses worth of your species, being unable to grow and worse tripling your growth so you can gain a unique trait later down the line if you survive long enough to get there(which you need nutrients to do but you can't because tummy full) feels like a tad much sucking away the game itself.
But you don't NEED that trait, that's an entirely optional risk for a unique playstyle that you picked
I think that's the fundamental disconnect here
Nobody needs any of them if I go with that logic though lol.
If it were necessary to acquire that trait, then there'd be an issue, but all those challenges are self-imposed
It's taking on a significantly greater challenge for the potential of a new unique playstyle
But do you think that's fun?
Yes, actually. I enjoy the fact that some traits actually necessitate new and unique playstyles that you don't otherwise undertake because they're not what the game would normally allow you
Before, I could eat my own kind or drink salt water, but all I would get is punishment. Now there's a reason to do it, and perhaps even a new lifestyle waiting for me if I commit. I think that's exceptionally interesting and broadens playstyles beyond what the base animal is designed to do
In my case, I'm attempting to gain a trait to make use of my fallen group if they die, it's a potentially useless slot if they survive as is. If they don't or I find a body around, neat, it's there. It's nit a need, you're right, but to even try it demands I take on so many negative effects that I'm encouraged to afk lol
Well the alternative, and how it was prior, is you get the debuffs, without the mutation
So the fact that now you can even recieve a reward is a step up because there is actually a goal to it
Right, and I'm not saying all this as black and white either.
In fact I hope I'm not saying "this system is bad" to anyone here. My main gripe is that it's a tremendous amount of effort and time, that is easily removed because insert any random BS here. I think it could be lessened to some degree?
But how? Death is death, it's a factory reset, that's how death fundamentally is in the game
Reinforced tendons in comparison is a good one. You jump X amount of times and unlock it? Neat, it's not paramount as a trait but it's prolly worth grabbing if you unlocked it without even actively trying to.
Salt water? Drink that gauge THREE TIMES OVER? Sure that's sone commitment but a normal player with no context into this game is going to see it drops your wager drinking it already and assume they even try to keep doing it to see.... 3 times over without vomiting and needing to drink normal water to balance it out is a LOT.
It doesn't feel natural when compared to 5 chamber lungs or tendons by example.
But let's throw in a variable with the same idea
Let's say I think there's a trait for eating a rotten body enough times.... I've eaten 10 over. No new mutation.. do I assume I haven't eaten enough, or that the trait doesn't exist? How much punishment is tolerable to the point that it's a waste of playing the game and testing a theory that never worked to begin with?
How long do I go "I just have to deal with vomiting for another 5 hours and it should work- oh a teno decided to kill me for lulz, I'll try again"
My point is, the hidden traits could be balanced to be obtained more naturally somehow than as a punishable achievement.
It's also 2 am so I'm too tired to yap anymore, g'night lol.
Didn't dondi hint at this being the thing? #isle-discussion message or am i wrong?
I hope the suggestion about Galli getting bleed back makes it in.
Glass cannon is my favorite play type, maybe limit it to sub adult and up or something so you can't throw away babies to troll or something
Genuinely don't know if it will be permanent if you fail elder though after stacking it to max
well tbf permanent means permanent so
Issue with the bleed was that galli was already insanely overpowered, and still is without it lol
People underestimate how strong this thing is
ah nvm read it
Could scale the bleed. Around galli size and smaller? max possible bleed. 2x and larger? quarter of the amount or something idk
Lol how is it overpowered? You still get one tapped by an adult Cera, and can't really fight a carno either.
Right exactly, something like that, let it be a good small-mid fighter
Pretty sure you can out trot a cera’s sprint tho, especially with speed mutations
yeah you go into a trot when you puke, which makes it near impossible for a cerato to get follow ups if you have a speed mutation
Oh for sure, and you should indeed have to run. I was just responding to the guy saying it's overpowered.
it's exceptionally fast (sprinting/trotting or otherwise), has good damage, insanely good stamina, and scales EXCEPTIONALLY in groups. It's honestly the animal I have the easiest time killing ceras/carnos as
And when it had bleed god DAMN it could just melt them
If you are reliably clapping ceras without taking bites from that things insane turning for its size then hats off to you
Then there's the damage resist mutation which makes it exceptional at surviving counterattacks, gastro was INSANE for allowing it to take free hits then reengage, and photosynthetic regen if you really wanna kick more
In one night, I managed to kill, as a galli
- a carno
- 2 omnis
- a dilo
- a ceratosaurus
- a herrera
- several troodons
like goddamn it just kills so much so well
This is after the bleed was removed
I mean yeah. Bleed isn't that important vs most of those creatures anyways tbf. You kill em via raw damage
the mutations is the thing that carries it. Gastro and reduce damage + speed mutation. ez
2 gallis with that and a carno is going to struggle / die
Yea, the mutation issue needs to be addressed, genuinely don't know why they're only addressing underperforming mutations (I like the changes and think they're great but why not change the clear problem ones)
sad tho
it is. the mutation system is held back by a few select options
they said they're probably gonna bring it back when they use a steam feature that lets you choose what you download
@boreal nymph if you let gallis casually get out of being pinned it's joever for the raptors
theyll just go in beat em up get pinned get out of it and continue, they won't care about it
now having said that gallis should be able to knock raptors down with kicks
Dilo is lines diet, so it is about lines diet.
and honestly most animals in the game can be killed by herrera pretty easily
#general-feedback message @still needle I'm like 95% sure this already happens?
Just run until you're low on stamina and you can typically hear yourself huffing and puffing
My 5% of uncertainty is idk if other players can hear it
yus it does happen
@spice orbit that idea was p much denied
ppl would intentionally trigger teh debuffs and then send their non-debuffed mixpacking friends to murder the debuffed ones
@royal grove @spice orbit Now imagine following scenario:
Theres a group of lets say tenos and pretty closeby in a bush are 2 ceratos ambushing on them and waiting for the right time to strike, should these ceratos now suffer the consequences of mixpacking just because they waited too long on the ambush? Also the tenos getting the debuff would now know that theres a carnivore nearby and ruin the ceratos ambush. Theres no way to prevent mixpacking with debuffs or whatever (I actually also made a suggestion like this a year or two ago) without punishing players who just conincidentally are near to each other.
Another scenario, theres a herra sitting on a tree in the migration zone, beneath him is a group of stegos just chilling. Now with the debuffs and stuff in place this herra and the stegos would get punished just for co-existing.
Dont get me wrong Im also against mixpacking but the only way to prevent that is by adding rules to the server. Oh and a simple solution is just joining Low Rules Community Servers. Not only do they have a higher player cap making the map actually feel alive they also have simple rules like no herbi aggression to other herbis, no mixpacking etc. basically the rule you have to follow is dont be an idiot.
Exactly, some people on officials will abuse every mechanic they can to kill and bully others.
yus
The only way to actually deal with mixpacking is to add a rule against it or an entire stress system like BoB. And there's no way in hell the isle will willingly add rules to their official servers. Just play on unofficials
officials suck anyway at least from my experience, not only the community but the performance and player cap.
@silent thunder megalania is planned so "after meteor animals" are on the table, and titanoboa recently got confirmed to be given at least an attempt
it's not confirmed to come to the game, but it has a better chance than things flat out not on the roster
THIS IS HUGE NEWS
it wasn’t like that on Spiro
omni lost all stam and the galli could escape, but the galli was one or two normal bites away from death and would bleed out if it didn’t quickly sit
had both a chance to escape and a chance to die if cards weren’t played right (usually ended up in a galli bleeding to death)
if it was returned to that, it wouldn’t be joever for the omni because the galli would fall over dead if it tried anything other than running lol
one of the select few things I miss about Spiro
it's not the same
it didn't have a get out of jail free card
you pin me down? watch this gets out of the pin like nothing and proceeds to beat the crap outta the raptors
not entirely sure if the original post is suggesting a get out of free jail card because it’s not directly calling for one. just asking for the pin to be adjusted. just doesn’t go into detail about how it should be adjusted lol
true, i forgot to write that, there should be a timer of like 10 or 12 minutes when the disadvantages start kicking in, and also a certain distance of like 10-15 meters
@quartz prism
I’m a fair bit late lol but I disagree because of how some of the legacy mods affected the game. Creators made map mods that broke the chance of camouflaging by removing next to all of the foliage. As well as there were mods made that gave extremely unfair advantages, like making it where certain Dinosaurs glowed like the sun at night lol.. playing legacy became extremely hard without having the mods yourself because everyone used winter mod which was essentially Gamma but a lot better- Dilo became even worse than it already was due to no one being caught off guard by it.
If mods were allowed by the devs, I’d want some limits, I don’t want the mess legacy made lol
are stegos just the G unit now? new ability is oneshotting me while im by their head
@spice orbit I like this idea to help keep mixpacking at bay but I would like to offer an idea;
A stacking hunger debuff based on how many different species are around (for an extended period of time, obviously a hunt shouldn't give this debuff)
Or something like the effects of eating your own kind when you're not a cannibal, like muscle spasms but you charge toward your nearest diet? (That would be hard to do proper)
I don't mind when a couple friends wanna play different Dino's and still hang out but when there's big groups going around kosing it gets to be a problem
I don’t believe there’s a solution for mixpacking. It seems like one of those things that any solution would either change the game a lot (like how BoB handles mixpacking; would likely change The Isle a lot imo) or cause more harm than good- most suggestions to solve mixpacking have a bunch of other little issues that are gonna pop up and be evident
Depends on what you are?
Small example.. for the debuff around different species, there could be the situation of a group nesting or chilling by a river that some deinos happen to be in and getting debuffs when they aren’t even aware of the crocs + just a bunch of other random scenarios that seem more painful than helpful- would hate just chilling and suddenly getting debuffs and oh look there was a raptor stalking me this entire time I had no idea about
there probably is a solution, but i dont think a stress mechanic or rules are the way to go for that
Would still cause problems, lets say group of tenos chill within 10m of a river and theres a croc sitting waiting for ene to come drink. After 10-12 minutes both would get a debuff. The teno now knows theres a carni nearby and since they cant see any they guess its a croc and move on to another water source.
And how "your mother is ill" mentioned before this could also be abused by lets say troodon sitting 10-12 minutes in a bush near to some herbis so they get the debuff, now the other friends of this troodon can go in and use the debuff to their advantage.
Also what if a fight takes longer than 10-12 minutes.
also what if the mixpack just keeps a decent distance most of the time lol
can i post here this thing? It happening right now on server eu 2 west
You should open a bug report, its unlikely it'll get noticed here
Ptera could also be used in this way. To debuff an herbi by following g before a carnivore comes to kill them.
I think they should just open one server with rules per region. But I guess they dont want to put their time into moderating this server so community servers it is.
Happened to me, but it fixed itself after relog
thanks, i m bad at english and i wanna try to do something before this rhink isnt grow up too much
it says gallis should be able to break free
its not working and another players see it too
Well it happened right before reset, so maybe the server has to restart
IF you play on eu servers, there is a restart in 1 hr
so sort of like a bucking? That would need to have way lower % chance then
IT will also open up discussion for other dinos being able to break free from pin down, why should it only be gallis that should be able to break free?
bad idea overall
Since gallis are meant to be played in packs, its very easy to break free your pack mate if it gets pinned down. If you are solo galli, dont even go near raptors xD
if you let someone pin you down it's on you/an awful overwhelming
cant just say "yknow what im comin out"
(becomes unfair for the raptors to counter p much the only reliable way to kill you)
I was galli and i got hunted by 3 dillos, do you know what I did? I ran away xD
use your chicken legs yes
Until I met a dibble and them we killed them all together
@queen ember try drinking some Ipecac and running. Let me know if you can keep the same speed while emptying your guts 
but not when or how
all depends on what the guy was meaning. could’ve meant break free on a % chance, break free at the cost of stam, break free because the omni doesn’t have enough stam to pin a fg, full stam galli to an undisputed death, etc.
The stam thing is already in the game, if an omni doesnt have enough stam to kill, he will automatically let go. Omni will never catch up to a galli, so if galli gets pinned down, its because it was either standing still or wasnt watching the flanks
It reads like the idea is galli should be able to hunt raptors without consequence.
I was referring to the Spiro pinning where a full stam omni doesn’t have enough stam to kill a galli with one pin
yes
Yeah I also dont think it should be done, just trying to understand how its meant.
Galli is so fast it can outrun anything so if you get pinned when youre standing still your fault for not being aware theres a raptor.
exactly
other things i can understand the frustration like ceras
i have to say tho, fighting raptors as a cera cant be easier
1 tap them to the face, amazing agility, bleed resist, etc
Yeah the bile is ridiculous.
Otherwise its just the current apex predator on land so it'll always overpower others.
I think it should have less base resistance and gain more if near corpses by chuffing. That would put it more towards being a body bully and scavenger while weakening him in hunting.
This isn't about realism, its about balancing a mechanic being used in a way its not supposed to be
what is this HT i keep reading about
@pale hazel Check the pinned messages in the official server chats to see how to report hackers
Hordetesting, it's a public test of upcoming content
Thanks
@silent thunder Megalania (another animal on the roster) only went extinct 40,000 years ago, I don’t think the time matters so much as the difficulties of making a well done realistic snake
Yeah I know snakes would be really hard to do, especially with how much it grows
I wasn't 100% sure what time periods were going to be used but I guess since (I assume) it's AU current year then any of the periods could be used
The mechanics I feel wouldn't be overly difficult, lmb bite and latch, rmb coil up, (around prey if latched, around itself/tree if not latched) it's animating it that would be the bottleneck :/ but it would function very closely to a gator, semi aquatic but more land based
I would honestly hate it if titanoboa was added, just to be a deino clone in the end
Why would anyone go through the immense hassle of making such a thing just for it to be a worse version of something that's already in the game
It would be different enough
Different stats don't make a playable unique
If it's an aquatic ambusher that kills prey by suffocating them, I really don't see the difference with deino
Apart that it's completely harmless outside of its constriction ability
It would be as aquatic as a herra, it would scale trees and fall/sneak up on prey from above, the gameplay would be far closer to herra than gator
Nah, it’s been stated by punchpacket twice now I think, that titanoboa would constrict
Yeah that's what I said
Uh I’m not sure I like the idea of a snake falling on people to hunt 😭 sounds weird
Y'all know that there are large snakes that hunt from tree down right
They primarily hunt flying things and sleeping mammals correct?
that’s so me
Wouldn’t a big snake be an ambush predator with the advantage of something small like a troodon being able to almost disappear in grass?
Until it gets stomped to death, that sounds like something titanoboa could do
Pythons sit in trees and ambush from above, they usually wait until something is below them then slowly let they're head down till they're close enough to bite and coil
realistically, titanoboa was just a big anaconda that spent most of its life in the water eating fish
however, this is a game, so the devs can make titanoboa however they want
oh ok thank you, i will report there next time 👍
Would titanoboa be able to climb trees?
I agree it's more anaconda and should be semi-aquatic but snakes are TYPICALLY ambush predators that wait for something to get close enough to easily catch, being cold blooded they don't like exerting too much energy unless necessary
IRL?
probably not, due to how dense/heavy it was
anacondas now spend practically their whole lives in water because the weight isn’t affected by gravity that much
they can still climb trees and whatnot, but it’s taxing
When it's younger yeah maybe but finding a tree that could support it when it's larger would be difficult irl
this is the most accurate size chart for titanoboa I have on hand right now
https://cdn.discordapp.com/attachments/855527844670865438/1015656177931137075/unknown.png
So if the devs add it maybe limit climbing to juvenile stages and once it reaches sub adult it can only be on the land/ water? Idk.
honestly, for the game, just go wild with it
I'd say stam use would go up by weight for climbing would be a good way to do it
That’s true, so long as it climbs slower than Hererra it shouldn’t be an issue
Maybe it can climb trees to kill young Hererras and Hypsis
100% it would be slower, I'm just in love with the idea of a big carnivore thinking it's alone eating and then the head of the titanoboa slowly coming into screen from above
Or a gator chilling in the water watching the land and wondering why it's o2 is draining only to see it coiled up
Something in the water that even a sub adult deino would fear (other than another deino) would be awesome
I really like snakes so right now the closest we have is Hererra and Troodon lol
That's what I'm talking about brother, spino is prolly coming before snake but still, adding another aquatic/semi aquatic might make gator players stop kosing so much on their own kind (prolly not but hope is there)
are fractures bugged rn? ive had mine for like 20 mins now
What species, diet, growth are you and have you been moving around a lot or resting the whole time
full grown deino with a good diet, heard it should have eeen like 10 mins but i could be wrong
Gator heals fractures so slow, if you don't have the diet bonus to fracture heal or the mut you're gonna need to rest for a minimum of like 10mins, if you're moving around any it's gonna delay it
I think I had a body fracture for 30-45 mins cause I moved around from time to time
wow thats wild
Fighting paccy or fall?
fall
Lmao fall damage is the worst for deino, if you have a bad spawn then good luck getting to a decent area traversing all the waterfalls
What ur describing are client sided mods vs mods a server would need to host.
What im trying to pitch more so are those server sided mods. Where players would join a server with the mods they want/know everyone else would be playing with.
Client sided mods like the increased gamma are more like how cheats work on the other hand (cheats is somthing the isle still has alot of issues with tho). So if servers wanted to ensure ppl dont use them they would have to moderate them similarly.
Gators take extra fall damage and more likely to fracture from falls :(
Im posting a clarity in #general-feedback about it too that hopefully helps explain
Not that I know off, did you get bucked and dropped off?
@quartz prism Mod support is planned
Really? Where has that been said?
no i was on him and he swung his tail and i died
happens often
like wtf
Thats awesome. I hope they still plan on it (ik they said ')down the road') since those are over a year old now the mentions. And hopefully sooner rather than too much later because it will be very nice because it is loved to see added
Usually de sync/lag :/ happens often with pouncers
No it’s about the playables that Herrera players can kill lol. They cannot kill most animals with ease😂. Their main way of attacking is launching from a tree and only a few adult dinos can be killed by that pounce. Most Dino’s in the game can’t be harmed by Herrera when they are adult.
cant be harmed? you can bleed out a carno with one head pounce
you can bleed out a cerato with two good pounces
even dibbles get bled out by herrera
herrera has more than enough diet available to it, and adding dilo just adds another way for diet to become a non issue for herrera what so ever
plus... just eat the dilos organs?
@rotund lake There's been people asking for changes to most of the things you mentioned, so there's reason for the devs to do things. Besides, most of the mechanics and things aren't fully done, so it's not that strange that things change around, for good and ill.
oh yeah? so most ppl ask about one bite puke cera? i dont think so
No, but people did ask for changes to how it worked and for them to add scaling. That the values aren't where they should be does not change that there was a reason for the change. And it's gotten nerfed now on HT, not sure how well it works anymore but at least in theory it should be less powerful.
@agile fable how come?
@leaden prism Doesn't hallucinations teleport onto people for now to compensate for the whole terrain thing?
When was that announced?
Or does anyone have anything showcasing that? Genuinely curious.
BTW, I believe the devs already intend to fix venom by making aerial and aquatic hallucinations. They've said that they don't have to be dilos either.
I heard a tease about that idea but that was ages ago like a croc sneaking up from the water for a bite as an example.
rock part is the only thing I dont like, you shouldnt be able to get ontop of a rock that requires a jump
would be cool if they added ptera to the venom and have it attack that way
I don't think it was ever announced, but I've seen vids at least a way back where it seemed like you could no longer hit the dilos before they hit you, which from what I've understood is supposedly your way to counter them. There was some announcement/note about fixing them so they would hit the target, can't recall exactly when, but I think that might have been it.
I mean hallucinations don't go away just because you're near an edge or rim of any kind, the height thing is just a complication of that since you're standing on a ledge in that sense.
i dont want you, the dilo, getting on the rock onmi should be able to jump away from you
not from hallucinations
If anyone has a source on this, I'd love to see it
That was stated sometime this year I believe, or late last year. Lemme see if I can even find it.
i dont understand why people downvote the idea of fixing dilo so its mechanic isn't actually broken from a mechanic standpoint
Just because we like crapping on the dilo. Scary monster.
"Force hallucination pawn to bite target if it gets too close." Is what I'm thinking off, they did do something that seemed, at least at the time to make it impossible to avoid being hit by a hallucination
@leaden prismSo not neccesarily that they teleport onto you perhaps, more so that you can seemingly not avoid taking the hit, for some reason.
Found it!
I mean yeah they should be able to get away from the dilo, but not the hallucinations lol
oooh ty!!!!
it sounds like they reverted it then? I remember hearing at one point the hallucinations could just be bitten whenever to remove them. I know originally it was impossible to avoid it outside of maybe dodging them.
god I hope we get more on that, that was 6 months ago and the trailer released for Dilo but it's like.... so half hearted looking now when you play it only to not realize your hallucinations barely can scrape anyone anymore
It was impossible at first I think, then they made it possible to hit them, since they spawned in, made noise, and you could run around to get them (if you were a fast playable at least, but I think you could hit them before they hit you as well if you timed it/had reach) and then it seems like they've changed that again so you will take a hit no matter what. I'm not entirely sure, but they did change things around again, as the patch note mentions so.
In any case, hallucinations should be reworked to be about tricking the target for more bites, rather than being shadow clones that do "ranged" damage, but oh well xD
I'll take that for now, I really miss playing my boy, idk what to play lately since everything that's a lil sneaky lad is under new development between Troodon and Dilo now lol, I've been playing Ptera waiting ;w;
and fr
Herrera, obviously! Good playable!
Maybe the hallucinations should be just visual and the damage from venom should just be automatic?
I would have liked dilo more if the hallucinations were more about using them for getting your own hits, tricking the target (being able to see your own hallucinations so you can coordinate movement with them and so on), rather than current. But I get what the devs are going for, and for that to work, they need to do what they currently do.
I feel so bored with it because all it does is gatekeep food since it 1 shots and sits in trees all day to recover when it runs into any danger lol.
I agree with this, the concept is to make the hallucinations warrant being a threat and that needs some form of application, in this case.. damage but it USED to play that way when it first came out, until people realized they could just spam torture players after they reach purple lol
Oi! What do you have against dryos?!
They're too vanilla, I also am not huge on herbivores tbh lol
Well, it makes sense to do it that way. Why risk yourself if you can just sit outside of range and do unavoidable damage to the target until it dies
^
It's also technically their theming trying to avoid making just another dot damage dealer, so it's creative in that sense
I always felt like the hallucinations should render multiple dilos running and more sounds of dilos to hone in on the confusion factory. But maybe that'd be too buggy or cause crashes with having to render dilos constantly.
@silk socket Every animal can make an immediate u-turn
What about for dilo venom, more fog, less hearing and adding more footstep/dilo calls? Hallucinations could be altered so it's not op but having air and water ones are kinda needed
If you find a few Dino’s walking around you can just sneakily follow them and then leap onto them later on, it’s risky though
I enjoy troodon/ Omni but whenever I find a pack people just end up dying one by one before we can actually attempt to take something big down.
i listen for calls and just follow
the trick to fun herrera is keep moving tbh
Yup, Omnis are probably the biggest thing you can take down so you normally have to go for lone Omnis or juvenile Ceras/ Carnos. The downside is Hererra is a surprisingly slow swimmer lol so if you try to escape into the water you’ll probably be chased down
Since Omnis and Troodons and I believe also Ceras and Carnos are faster swimmers
you can almost 1 shot dilos, and can bleed out ceras/carnos/dibbles pretty easily
Yeah true but sadly only Omnis are on your diet, and idk even if troodons are
organs 
Good point
The problem is the end result is still just flopping on em, idk... I like dilo's stalking method involving day/might to hunt and being reliant on mental plays over "random 1 shot dino GO" lol
Omni's in a nice spot for me to finally enjoy lately though, doesn't feel super overpowered to me, Troodon's always my go to lately though for sure. I usually go solo because like you said... people be silly
I wish herbivores weren't so difficult to approach as most of the carnivores. Stego's tail one shots, teno's tail > kick combo as a one shot, dibble's knock down > one more ram hit is a one shot.. just feels like every herbivore is immediate death if you mess up even once, with carnivores they at least need to get bites in or coordinate as a group or work for the kill lol
Troodon is very fun and it’s great because you can be invisible in a field lol plus at night you can see perfectly fine. As for Omni my biggest complaint atm is 90% of my kills are juvenile Dino’s, due to the bucking rng omnis diet of stegos, tenos, dibbles, etc. seem like they’re off the menu.
When I’m playing Raptor I want to feel like a Raptor and pounce onto a bigger dinosaur with a pack of raptors by my side, not just prey on small animals
Troodon's crazy rn, though I hope they do away with the fog. I do kinda agree with that for omni, my main gripe was the pin mechanic feeling too cheesy even if it's warranted in most cases and it generally being one button, so I really like the option to decide on stacking bleed or raw damage too.
this
but our bigger dinos to do that with are... a lil broken? 
I tried my hands to attack a juvi stego and my god it still one shot me.
I almost wonder if stego would benefit from making the tail have different points of hitboxes/contact rather than 1 solid death box on its tail
Can't you pin cera, carno, and teno pretty easily, so at least they should be doable to hunt
have some physics like Marth from Smash bros where the tip is the most damage lmao
lol, my first ever kill on Omni Raptor was a baby Stego and I honestly kinda felt bad for just pinning it and killing it with absolutely no counter play for the Stego
bby anything is always gonna be that tbh
Pachy, dryo, hypsi!
nobody plays hypsi, dryo is boring so also nobody plays it, and pachy is no longer the big bully it used to be with Dibble out now so gl finding them LMAO
If two raptors both pounce it, yeah. But most Ceras and tenos will just run next to a wall or big tree so only one raptor can pounce at a time, it’s not that big of a deal but my complaint comes from the RNG aspect of bucking. If I never get bucked off and kill the animal it’s not very fun, and if I get instantly bucked off and one shot then again it’s not very fun lol
^
Well, that's why you ambush them! They shouldn't even know you're there until you're all on the target! But yeah, the RNG is questionable at best, not sure how that's a good idea, or fun. Either you or your target get lucky, and neither of you did anything right or wrong.
Then there's the fun question of what to do when they're in a corner where you can't pounce them anymore and their face is facing you, pouncing just means it's denied or they swipe you off a tree and bite you anyways lol
That's when you pretend to back off and jump them when they leave, thinking it's safe!
Believe it or not, most people do not find camping a spot particularily engaging or fun, and will leave if they think they can get away with it
they rest tho and get up the moment you reapproach lol
It’s just a lot harder to ambush Dinos when you run in a pack of 3+ omnis, but I totally get your point that people should play more methodically and that’s another reason I don’t like the rng bucking, there is nothing methodical or tactical about random chance lol
That's odd because I'm almost always hiding in a bush or camping "territory" if it has food or water or something I need lol
You need to let them leave, not just approach while they're still there
Find better packmates xD
but am hongry now and I need them dead now ;w;
Which is, granted, a lot easier said than done in this game xD
Hunt in good time, don't wait until you need food desperately
30 minutes ago a random troodon pack mate jumped off a cliff that idk if even a Hererra can survive lmao
You should always have food available if you can, be it saved plants, or a body
You need to take into account a failed hunt, or being chased away from a plant and all that
So having time for another attempt tends to be a good idea
Sure, but roaming a little area, and being active, isn't the same as camping a specific spot due to being hunted, at least I don't think so
me reading this acknowledging I primarily and almost always only play carnivores

when you play dilo, everyone finds out quick that staying on a rock or away is the safer play since there's no way to be reached :'D
I once managed to hold out vs three carnos for like two entire ingame days back when they could bite the thagomizer for easy kills (and they did get me eventually when I had to leave to try and find more food), due to having deliberately saved the two plants near the shoreline just in case I would get "sieged". You need to think long term and more survival perhaps.
And if it hadn't been for the dumb AI dryos in the nearby field, I might have gotten away. But unfortunately they had easy access to food as well so they could outlast me xD
I think it's more like, I know I can get nutrients, sit in a bush until I'm fully grown and then I'm going "now what?" and looking for action LMAO
Use your funny NV to scope out the area and figure out the best place to engage so you can get them before they can get to safety
THERE'S DRYO AI?
No
Fair, but then you can still plan for that action more and better!
I only remember we had teno AI at one point lol
No, but there used to be
oooh lol
Way back, old map, back when stego was pretty terrible and weight/health were off and so on xD
Point was just to show that you need to think a few more steps ahead at times
Just spawned in as a baby raptor and holy crap a killing a goat takes like all of my stamina lmao
Just to double check, were you left clicking for the damage instead of bleed?
I feel like AI got a bit too much blood in them. Like an overfilled balloon x)
now try killing one as a Troodon :'D
and fr, pterandon killing a turtle fresh takes 3 decades worth of pecks
and a cera gets outrun by a goat or deer running away, you have to pray they run into a wall lol
Lmaooo you obviously haven’t played a Herrera before😂. They cannot bleed out a FG Carno from one headshot. They especially can’t bleed out a dibble😂, dibbles have one of the best bleed resistance in the game. If any player is good they will just walk away from the trees the Herrera is on and they will be fine. Nah Dilo should be added to Herreras diet and according to my posts upvotes, a lot of people agree.
except they... literally can because of carnos bleed multiplier on walking/running/standing still
and Diablo doesnt have bleed resistence, like most animals in game lol
Bro u are tripping lmao. I guess we will see what the devs do. They don’t listen to us that often lol
I am literally objectively correct about the Diablo thing. Most things in this game DONT have bleed resistence. Deino/Cerato are the exceptions i know about, along with Beipi in the water.
and i have bled out several carnos with herrera. it is not hard lol.
From personal experience fighting dibbles, they heal bleed faster than most animals in the game. Congratulations, those players should have just left the area since you can only do damage from pouncing from trees lol.
just... keep them bleeding? its once again, not hard lol. you're both faster and have the advantage of being small. do this at night and the dibble's fate is in your hands lol
dibbles are a bigger challenge for herrera, sure. but definitely not impossible by any stretch of the word
I learned my mistake from last time and this time was left clicking for damage lol
@narrow nova the AI can detect your footsteps if you don't crouch or z walk.
pachy was trash without dibble being present. Diablo only cemented how bad it is
Pachy before dibble was fine imo, the problem is it doesn't have as much solo potential as dibble because it's a medium boi and not a heavy lad
it's been ass since Gateway launched has continued to be ass since
I don't agree with that.
but yes it got worse with dibble for three reasons
1: dibble is better because it isn't restricted 500 times over from doing what its meant to
2: in the same update they added grappling
3: in the same update they added mutations
literally death march for pachy
I agree with that lol.
who was already getting screwed by the existence of 1 or more raptors
pachy has needed buffs since gateway launched but instead just gets curbstomped into obscurity
it was already well behind the curve but the dibble update obliterated it
i see more dryos and hypsis than i do pachies nowadays
I don't lol, I see about as many hypsis and pachy's as I do dryo's
pachy needs tons to be put back into place. It currently is destroyed by omnis and ceras, herreras can really mess it up, and dilos are menaces if played well
@wet lava I think a suicide button would be great, although there'd have to be a few limits, e.g, can't leave a body behind to prevent people from just killing themselves and respawning for organs early on
wouldnt that make it excellent for body denial?
can't do it when people are nearby, like /unstuck
the final safe log they call it
@vapid hamlet 18kmh is your sprint speed on land, the swim is faster
@vapid hamlet take the mutation hydronamic, its a must take
it still barely a difference the speed base need to be increased period 18.9 is to slow
an they need to buff hydro
The swim is faster than that, 18.9 is your land speed
why does the map have to be so damn big if everyone just gravitates to south anyways
why do players only go south when they have a big map to explore?
The map is not very intresting. The hotspots are ok. Why should anyone like to run 30 minutes in a Jungle without anythimg happens?
idk, i find the hotspots generally take place on the map's least interesting areas
I find the map to be quite interesting personally, the hotspots could be fixed with a bit more attunement to migrations to essentially turn them into limited time hotspots.
Because hotspots are and always will be a part of this game and the best solution to it is to make them more dynamic and interesting and less static like they have been.
Yes, but rivers are always the middle of animal life, so better river placing would be necessary and then a moving migration would be great, but this is a huge thing, to big for that game.
ehh? maybe? I think a good river placement that actually used to be in was in the highlands ravine and along with every other cool thing in that area it could help maybe. Im not sure.
but there are ponds, lakes and so on placed all over?
yeah like water is quite abundant on the map, not to mention salt water mutations or just reabsorption atm which kinda solves the issue of water all together. water placement has become less and less important now with its abundance and with new mutations.
Ok, so everything is great. Game finished.
That's absolutely not what was said
me when I purposefully misinterpret what people say
What ever someone write, another one write the opposite. That's why developers have an impossible job.
@rapid viper they are able to
they don't listen
Not in the server im playing in
they do whatever they want
uh yes all admins and owners are able to
that's just objectively untrue lol
Oh wait nvm
i have been DIRECTLY responsible for changes to this game before due to conversations with devs
well if you checked the context you'd know that i mean they don't listen in the sense of they must do what the community wants
I read some posts here. 100 people write Cera is to weak. 100 people write its OP. 100 love the map and same number hate it. And so on. It's funny to see that and sometimes to trigger 😋
are you sure that's accurate tho
ppl saying cera is too weak is rare, ppl saying it's op... tons
im pretty sure its pretty much agreed upon universally beyond a small minority that cera is busted
they werent wrong tho
yus
also i see a LOT more people prefer Gateway, and a small fraction prefer Spiro
I mean the reception on the map seems mostly positive though Im not sure. The cera thing is pretty much blatantly false. Everyone agrees that thing is the absolute cancer of the game atm.
uh quite the opposite
brother idk what to tell you
from what ive seen in game and in other discords, an insane amount seriously dislikes gateway
and well the steam reviews
I think the gateway thing is a lot more mixed than leaning one way or another.
the steam reviews don't mention spiro what are you on lol
Depends on where you see it, you mean here ? 100 upvotes is alot in discord. Its a very small fracture of the playerbase overall.
they do
if you read them you'd see it
Its also the same people voting everytime,including myself.
also that
i think there's a very vocal group of people who really like spiro for some reason, but most people see spiro for what it is (a map made by someone who admits he cant do level design in only a few days for the sole purpose of having a way for deinosuchus to be playable)
most of them are banned tho, not sure how they'd be vocal about it
besides steam reviews and other platforms tho
generally the people who end up banned are the people who just kinda hate everything the devs stand for in my experience lol
Because people reapeat eachother in feedback channel, and same people upvote or down dont mean the overall playerbase wants it or that is any good
i understand that, however most of them were banned for aboslutely bogus reasons (at least the people ive gotten to know)
I hated the waterways of Spiro so much because they catered to deino way too much lol
or were banned right after joining (miliseconds)
Basic of Diskussion should be, that game is under construction and not finished. I knew at buying, so its ok for me to have unfinished game yet.
people who like spiro tend to be people who just have an insane nostalgia for it, and fail to acknowledge the flaws. It is an OBJECTIVELY bad map, to the point that its own creator and the entire dev team cannot salvage it
Take it from someone who has worked in game development, it fundamentally fails several rules of level design catastrophically
they'd rather have really open spaces than closed