#general-feedback-discussion

1 messages · Page 216 of 1

zenith hazel
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It’s an exception for omnis. Because uhh, they’re raptors

limber hull
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so wait

marble quail
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You really sound like that kid that says that hit didn't get me when playing imagination

limber hull
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you're fine with omni needing to hit the body to latch onto it

but pinning it is too far

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can the rules be consistent

tight iron
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you can pounce the tail and latch on

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and im fine with it, i said it like 1000 times

limber hull
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not the tailtip

zenith hazel
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I could dodge the raptor but I’d still die because it managed to hit the very tip of my tail. Juking them is basically impossible

tight iron
marble quail
barren crater
limber hull
tight iron
limber hull
zenith hazel
tight iron
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it's not complicated to dodge a raptor unless youre a big ass thing that has no mobility

marble quail
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In which case you won't be pinned

barren crater
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Iirc tail hits don’t count? Could always text to see it though

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From the side and then back

tight iron
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and even then, as a stego you can sometimes dodge them

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as a deino... not a chance

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but as anything else, not complicated at all

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so just dodge the pounce, ez

limber hull
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how the hell are you missing a stego lol

tight iron
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remember that raptors are either absolute tryhards or new players

zenith hazel
limber hull
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balancing around skill level remains something i dont understand

tight iron
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never said it

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also if you complain about being killed by a no skill ability, uh

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if a no skill player is able to kill you with an ability that's easy as hell to avoid, you might suffer from lack of skill as well

marble quail
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And as a Stego or Deino dying to a raptor you are worse than the average raptor player

tight iron
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which isnt an insult but a way to encourage you to practice

tight iron
zenith hazel
zenith hazel
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I still fail to understand the reason as to why raptors should be able to not only invalidate u but do so from the very tip of the tail. No other playable can do that

zenith hazel
tight iron
zenith hazel
tight iron
tight iron
zenith hazel
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It is

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It’s a one shot move

tight iron
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70% of the times ive been pinned i got away

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not a 1 shot

zenith hazel
tight iron
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anything you might think

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raptor, small teno, small deino, herrera, small dilo, etc

marble quail
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I've only been killed by raptor pin as a baby galli

tight iron
zenith hazel
marble quail
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Like actual hatchling

tight iron
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teno presses rmb and you die

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herrera presses space and you die

zenith hazel
tight iron
tight iron
zenith hazel
tight iron
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insta kill

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a death you have no chance of escaping

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requiring only 1 attack to 100% surely die

zenith hazel
tight iron
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for example a stego being 1 shot means that if the attacker hits the stego, the stego is 100% die

tight iron
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you can get away from it

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so the way i usually avoid pins is i just use terrain and wasd

zenith hazel
tight iron
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teh galli can run away tho

tight iron
tight iron
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and if they dont and i get pinned down, since the raptor wasted so much stamina, he only gets 3 seconds of damaging me till he's out of stam

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and then i just get away

zenith hazel
tight iron
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i should've known better and checked my sides

zenith hazel
tight iron
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nuh uh

zenith hazel
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😭

tight iron
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my fault for not knowing he was there

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theres a reason why last time i got pinned was months ago

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i take my precautions unlike most people

barren crater
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Omni should be nerfed ! I think it will be funny

tight iron
barren crater
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Any Omni nerf is fun to see 😁

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But seriously Omni pin is a non issue. Latency is most of the problem

tight iron
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nailed it

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you get pinned from a million km away cause the ping is ass

zenith hazel
barren crater
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But at that point every ability is op

zenith hazel
marble quail
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Literally just dark souls it didn't hit me logic

barren crater
tight iron
zenith hazel
tight iron
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maybe they are actually supposed to be somewhat rewarding

barren crater
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If you saw a tail pounce on your end, it was a body on theirs

zenith hazel
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Let ceratos one tap omnis on the tip of the tail.
Let carnos one tap omnis on the tip of the tail
Let tenos one tap omnis on the tip of the tail

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“But-but it’s not the same”

tight iron
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let everything 1 tap on the tip of the tail at this point 😭

zenith hazel
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I mean yea, screw locational damadge

tight iron
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yes

zenith hazel
tight iron
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i agree

zenith hazel
tight iron
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considering how buggy pounce is i dont know what to tell you

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ive pounced through things that i clearly hit

zenith hazel
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Pin isn’t that buggy

marble quail
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Whenever I pounce I rubberband

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And that's playing on AU servers as an Aussie

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Oh here's an example that just nicely appeared

zenith hazel
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But anyways we’ve come to the conclusion that location damadge shouldn’t be something for omnis to consider. Every place they hit should do critical damadge because they’re omniraptors. They do what they want

tight iron
marble quail
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That's a Jurassic Parkly accurate Velociraptor

zenith hazel
tight iron
marble quail
tight iron
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💀

zenith hazel
zenith hazel
marble quail
zenith hazel
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Elaborate

marble quail
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I think it makes that a raptor catches you because it pounces you and grabs your tail

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I think there should be better facture systems and it kinda to explain but I think better hitboxes and separate hitboxes for a good amount of the dino

zenith hazel
marble quail
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Ah yes a tail isn't part of the body

zenith hazel
barren crater
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I do think Omni should be a bit punished for missing pounce at least. Maybe a “miss pounce” cost

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15% stam cost if they miss

marble quail
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tbh I'm too tired to actually argue this

zenith hazel
zenith hazel
barren crater
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What were you playing btw

marble quail
zenith hazel
zenith hazel
marble quail
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Ehh

zenith hazel
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Herrera, galli, juvi cera etc

barren crater
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Galli is much lighter than it should be tbf

marble quail
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Also you think that Utahraptor is gonna be brought into envirma as a separate dino

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Maybe feathered

barren crater
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Omni is also lighter than its in game hp suggests

zenith hazel
marble quail
tight iron
zenith hazel
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Yea

tight iron
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specifically those revolving around grappling poeple

marble quail
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I do Judo

tight iron
barren crater
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Galli is 510kg

zenith hazel
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Huh

marble quail
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This might be hard to explain considering humans don't have tails

tight iron
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or your ear

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pinning smth down from the tip of the tail is very much possible

zenith hazel
tight iron
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specially something smaller than you

tight iron
zenith hazel
tight iron
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also ive lived around animals for my whole life

zenith hazel
tight iron
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grabbing a 50kg beast dog from the tip of the tail is very much possible

zenith hazel
tight iron
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the hunter also has it

zenith hazel
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Not as much

tight iron
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he's still got a ton and he's bigger

marble quail
tight iron
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if you really have fought, you'd know that you can go insane

marble quail
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Mammals specifically

tight iron
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it feels like you go insane and lose control of yourself due to how crazy you are getting

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adn then you obviously win the fight

limber hull
limber hull
zenith hazel
tight iron
marble quail
limber hull
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15% is bad enough on stego

zenith hazel
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Omnis don’t need to get rewarded from a tailshot why are u so against that

tight iron
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cause it's dumb imo

zenith hazel
tight iron
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a tail shot is rewarding

tight iron
bronze nymph
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Yeah i think a tailshot being able to Pin is a Bit broken

zenith hazel
marble quail
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Right I'm out of this hopefully we can just stop soon and agree to disagree

tight iron
zenith hazel
tight iron
zenith hazel
tight iron
tight iron
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should we go for that as well

zenith hazel
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Like you’re asking for it at that point yk

tight iron
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yes

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anyways uh

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the reason im not against being able to pin something down from the tip of the tail is cause it makes sense

zenith hazel
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Your analogi dosent make sense

zenith hazel
tight iron
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you are acting like every attack is the exact same thing

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thats my issue

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each attack is different

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thats why when you ask if carnos should be able to 1 tap raptors at the tail i dont answer

zenith hazel
tight iron
zenith hazel
tight iron
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no

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most martial arts cant be practiced without someone else

zenith hazel
tight iron
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im sure you havent lunged an animal after grabbing the tip of its tail

tight iron
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ive done about 10-15 different things

zenith hazel
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Would you be able to grapple down an animal by its tail only

tight iron
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specifically judo where i was a master at grappling and im a black belt and other ancient weapon related martial arts

tight iron
zenith hazel
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Suure

tight iron
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getting the tip of the tail is only to slow it down a bit so that you can get the entire thing

zenith hazel
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And it’s gonna let u do that

tight iron
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absolutely not

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but if it's smaller than me i just wouldnt care about it

zenith hazel
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No point in this discussion tbh

tight iron
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probably

indigo gulch
# zenith hazel Omnis don’t need to get rewarded from a tailshot why are u so against that

As someone who likes to play omni, usually when you pin from the tail its either the side where it gets registered as a body hit when you aim more towards that part of the body or comign from behind and jump in length where you then hit the body hitbox with the tip of of your pounce hitbox. Personally think the game should take into account which hitbox was hit the most and then decided what happens, pin or no. (but im not a programmer so I cant really say for sure)

But pinning from hitting the tail is dumb and def should not be a thing. Same with a lot of other mechanics tbf

warm blaze
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@unkempt comet your idea is good for the RP but unfortunately the community on the servers mix pack and kills just to kill it's sad

strange seal
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has the Pteranodon always been this bad on stamina? Fly 100 feet and im out of stamina

strange seal
# tight iron not always

its absolutly terrible ! id say barley playable with it how it is , unless you stay next to the river fly 10 feet eat and sleep

strange seal
tight iron
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ive absolutely no idea

mild isle
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#general-feedback message Reasoning I’m disagreeing with this is I find it hard to land an omni pounce on smaller things as it is- not to mention as someone who frequently plays “the smaller roster” the pounce is dodgable usually and in the case of Troodon and Herrea (both being good Dinos to kill Omnis) I feel it’s needed because I have NEVER managed to kill a Troodon without pouncing it. Even if you bite it once it just runs away and you never see it again xd

barren crater
limber hull
tight iron
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what's the context sir

barren crater
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I was discussing omni being busted a few days ago i think and someone was talking about dilo

tight iron
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hmm probably

waxen moss
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can Dilo Hallucinations spawn and bite you when you're in water? in the Horde test

gloomy thicket
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4 downvotes on baby deino being able to catch one of its main food sources that gives it a diet, lmao: Clearly done by people who've died to them within the last 24 hours

limber hull
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i haven't died to them in literal months but i still don't agree lol

hidden mist
gloomy thicket
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Explain to me why you think baby fresh spawn deinos shouldn't have small fish on their diet, and be reduced to only having 1 nutrient until they're 20%?

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Because I have been chasing elite fisg for thirty minutes. I've drained my stamina 3 times

unique mirage
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cant you eat frogs?

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or did they remove them from the diet

gloomy thicket
unique mirage
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might get lucky and a fish beaches itself tho

gloomy thicket
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plus, not being able to get a perfect diet from the get go due to skill or luck

unique mirage
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try to always chase them to land

gloomy thicket
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nope, I've been trying for thirty minutes: The hordetest has clearly fixed their pathing

unique mirage
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damn

gloomy thicket
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They always hit an invidible wall

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Not to MENTION I'm BLIND half the time because underwater NV sucks now???

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NV btw, 5pm

unkempt comet
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@cyan smelt you can turn chat off in the settings

faint folio
#

To be fair, carnivores already have this in the form of organs. And honestly I personally subscribe to the idea that the game shouldn't be prescribing a diet to you that you are forced to follow, but rather your abilities make certain prey choices easier or harder. And the more difficult prey could then give better nutrients or multiple nutrients to provide payoff for challenge. This could be done on an animal by animal basis, so that for example teno is not a super great meal for a carno, but Utahs might provide protein and fat (or whatever they determine is sufficient reward). Utah's on the other hand, might get only carbs from a dryo, but could get all 3 diets from a teno or stego to incentivize pack hunting. The way Green hell works, all food gives at least one macro, but some is higher value (for example, turtle meat might give 10 protein, but capybara meat gives 20 protein and 5 fat. So you're guided into doing more difficult gathering tasks, and asked to prioritize what food to take with you)

mild isle
gloomy thicket
mild isle
icy lion
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AI food can rot

cosmic storm
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Holy 500 Ping!

willow elm
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with 31ppl xd

cosmic storm
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I have achieved floating

cosmic storm
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lmao

gloomy thicket
radiant nest
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Schooling fish despawn in 10 minutes, so you waited 10 minutes

tight iron
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leave them outside for about 5-7 minutes and then eat them

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they despawn pretty quick so watch out

gloomy thicket
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Right right

mild isle
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Also make sure you’re playing on official obviously, not sure if unofficials can change when things despawn ik they can wipe bodies but not sure about AI bodies

mild isle
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Ik you did not read everything I put that fast lmao

mild isle
tight iron
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oh yeah but im talking about an admin panel thing

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in those servers they have coded their way in to do that

unique mirage
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they can just leave the eggs incubated and dont accept any invites tho

mild isle
mild isle
tight iron
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it is still here

unique mirage
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takes a while tho

tight iron
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yus

unique mirage
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and having the buff a bit longer with the drawback of losing food to your children? idk

mild isle
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It can also be an area type deal- like if they make a nest at west rail the buff obviously won’t shift over to south plains

unique mirage
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they should get the buff with atleast 2 nested babies imo

mild isle
unique mirage
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just let it stay for 15-30 minutes

mild isle
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Yeah that’s easier, I also had other ideas for the main suggestion but we go one at a time xd

unique mirage
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i imagine basing that off your offsprings growth / logged in status might be hard

mild isle
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You’re right, I just figured since the group system could tell when offspring reached Juvi and kick them from in game group if max that it could also tell when they reached a stage and remove the buff

unique mirage
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only problem i see here (but min-maxers will exist nevertheless) either the parents kill the babies and still have the buff and create a new one (if its in minutes) OR the parents pick one baby that doesnt get any diets and thus takes 20 hours to grow, giving them a really long lasting damage buff

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but i agree parents need to get SOMETHING

mild isle
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Tbh I’m not sure why people hated the lower gestation times. I’d like something better for the parents obviously but that seems like the most realistic and easiest thing we could get

mild isle
# unique mirage but i agree parents need to get SOMETHING

Hear me out- we already have unlockable mutations but what if there were additional unlockable mutations only able to be gained from nesting? If you go about with the tasks of raising your children you could get up to 3 (?) additional mutations just like your offspring.. but the only thing I can think of for that is if you feed your offspring about 15 times perhaps it gives some sort of food mutation- but we already have lose less food and lose less diet :/

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It could potentially not only encourage people to nest but to also take care of their kids xd

wooden agate
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with 60 people :D

stone hatch
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this guy just unironicallly said pounce takes more skill than herrera jump.

tight iron
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yeah cause it does

agile stirrup
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if the target is moving then yeah, but if you just wait until someone is standing still that’s just patience

tight iron
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the reason herrera jump takes less skill than a pounce is because, when you run up to someone as a raptor, you make noise, herreras don't, when you run up to someone as a raptor most of the times you can be seen (unless both are in a bush), most of the times you cant see the herrera (perfect camo), raptors have frontcheck and have to watch out for alt bites or if the prey sees them, herreras simply hold right click, press space and that's it, land wherever you want, doesn't matter

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but most people, specifically the ones screaming raptor too op plz nerf raptor takes no skill will never understand this

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the only time in which herrera jump takes skill is when the target is moving, and it still takes more skill to land a pounce on something that is moving than jumping on it as a herrera

cyan flame
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If you just run up to someone in the open, that's not at all a point specific to raptor. You could make that argument for any playable, even carno with current charge. Herrera is far more reliant upon calculating trajectory, and jumping at just the right time. It also can not course correct, at all. The omni meanwhile can literally readjust at pretty much any point. Pounce is still almost as mindlessly easy as it's always been. Having a front check doesn't change much cause well, why run up in plain sight of something, that does not seem reasonable.

tight iron
cyan flame
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It does not take skill to land a pounce, as either pouncer. The ability is and has always been stupidly easy due to the playable being able to adjust for anything, and being able to basically pounce from point blank, against targets that can not outrun most of the time.

tight iron
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and you also gotta calculate the trajectory as a raptor

cyan flame
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Well, it takes more to land a herrera jump, even deino in a sense takes more planning, hilariously enough

tight iron
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not even close

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every calculation you make as a herrera, you also make as a raptor, but with added risks and more calculations

cyan flame
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You really don't, you can pounce from almost point blank, so unless they've added some kind of delay, you have no trajectory to speak of

tight iron
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that's why herrera jump takes less skill

cyan flame
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What risk? You miss as omni, no problem. You miss as herrera, much greater risk.

tight iron
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the risk isnt missing

cyan flame
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Seriously, any calculations you might need to do goes away due to speed and agility

tight iron
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also herreras have less risk

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the risk is getting alt bit in the face by a cera who heard you coming

cyan flame
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Not when it comes to their attack, they don't. Overall, sure, survival wise herreras are safer by far. But not for the attack

cyan flame
tight iron
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that itself takes more skill than straight up boinging on the prey like herreras do

stone hatch
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this is the same as saying a fully automatic shotgun takes more skill than a precision rifle

tight iron
cyan flame
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It baffles me to no end how people struggle landing pounces when you got all the speed and agility to use it with no risks or anything

stone hatch
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well you have a close range attack that requires no aim at all if you are close enough, with no risk if you miss

tight iron
#

i dont get why either

tight iron
cyan flame
# tight iron amazing question

It really is, considering the only time, only time, I struggled, was during the "only flank works" moments, and even then, I tested with some people. I still was on my way to learn the teno "turn dance" and land pounces, even at that point. And that was with me not having touched omni for ages, and one testing session.

stone hatch
#

thats just extremely insane to say bro

tight iron
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what's the worst that can happen? a tree isn't 1cm away from you and you gotta run for 3 mroe seconds?

unique mirage
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thing is herrera is one and done, omni can just try again

cyan flame
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But herrera risks more than omni if it misses

stone hatch
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you becom a fish out of water, slower and smaller than literally everything you might be pouncing

cyan flame
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Dies easier, is not faster/more agile really, and needs a tree to escape properly

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Omni misses, keeps running

stone hatch
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as herrera when you miss you are jumping into the shark infested water.

unique mirage
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its like deino, you miss the ambush and if the prey has 1 braincell its not gonna let you try again

cyan flame
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Won't get hit, won't get caught unless you're after a galli or carno

tight iron
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thats the thing

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if you miss, he aint gonna react in a milisecond

stone hatch
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herrera is by far the highest risk ability in the game

tight iron
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ive seen very crazy things here

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but that is in the podium

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im playing herrera rn and it is literally the easiest playable

stone hatch
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you are an absolute sitting duck man literally slower than everything and a one-two shot on the ground

tight iron
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you run at 45 km/h

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that is faster than most things

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and yes you're one-two shot on the ground cause if you aint in the ground nothing can kill you besides other herreras

stone hatch
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yeah its extremely easy to survive as undoubtedly, but once you miss a pounce you are in more danger than a missed raptor pounce

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more in danger than a missed any other ability in the game besides maybe pachy ram

tight iron
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nah

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just nah

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you take 3 seconds to go back tot he surface you came from, thats just no danger

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unless you jumped 6 raptors and now you gotta dodge em

stone hatch
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true but during that 3 seconds you are a sitting duck

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omni has no time where its a sitting duck

tight iron
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if you get staggered youre pretty much dead

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but that's cause you jumped from too high

stone hatch
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besides if you just hit a tree like an idiot instead of getting off

tight iron
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im talking about a normal jump not a too high up one

stone hatch
#

when both are played optimally, no too high of falls or no hitting against trees, herrera is in more danger after a missed pounce.

austere delta
tight iron
#

i would argue that no

austere delta
#

on unofficial ?

tight iron
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but im not gonna say oooh raptors are in so much danger after missing a pounce

unique mirage
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pointless argument tbh

tight iron
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(they really arent)

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but a herrera that jumps you from an optimal height is in zero danger

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unless what you jumped is a carno with pitbull complex

stone hatch
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theres a reason why herrera jump is so much higher reward than raptor pounce and thats because its simply just harder to land and more risky

tight iron
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no sir

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not harder to land

stone hatch
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dude

tight iron
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the reason it's so much higher reward is because dondi likes funny tree deino

unique mirage
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its totally situational

tight iron
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danger from above yknow

stone hatch
#

you run up to something and right click vs. you aim from long distance

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you are literally saying its harder to aim a shotgun than it is to aim a sniper rifle

stone hatch
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thats just false in concept

unique mirage
#

does the prey know you are there? herrera becomes impossible to play

tight iron
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aint true at all

stone hatch
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the further something is the more difficult it is to land, and herrera is requires a level of distance. therefore it is always further distance than pounce therefore always harder to land

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just based on pure aim

tight iron
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but my man that's just stupid

stone hatch
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distance = difficulty when it comes to aiming

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the further an object is will never mean it gets easier, its a variable that always means more added difficulty

tight iron
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if more range = more difficulty then imma get a sniper quickscope someone from 100m and call it the most skillful play in the game

unique mirage
#

herrera is a damn gun and omni is a knife, they have nothing in common

tight iron
#

^^

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is it easier to shoot someone or to stab him

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clearly it's easier to shoot someone

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wlel tbf that's not a great example

stone hatch
#

literally just because you need the added effort of running up to them

tight iron
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cause herreras have to actually touch the prey

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so dont mind what i just said, it makes no sense

stone hatch
#

look what im saying is that if you are throwing an object at a target, it getting closer will ALWAYS mean a higher chance of success, whilst it getting further will ALWAYS mean a LOWER chance of success

tight iron
#

the thing is, not actually

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a herrera is a sniper rifle with a scope that does the calculations for you, so you only need to position yourself and shoot

stone hatch
#

there is more travel time, more time for the target to move, and it simply takes more preciscion

tight iron
#

a raptor is like a madman with a knife

unique mirage
tight iron
#

you have to get close before performing the attack

tight iron
#

easiest pounce ever if that happens

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but the fact that you have to get close before attacking is what makes it more dangerous

unique mirage
#

dangerous, yes harder, no

tight iron
#

you have to make all the calculations a herrera has to make with a few more, and with the added risk of being attacked before you get to perform your attack

unique mirage
#

higher risk doesnt make it harder

tight iron
#

never said higher risk makes it harder by definition

unique mirage
#

no but it is what you are saying

stone hatch
#

okay lets have this example: you have a knife. If you hit the target you will win money. But the target has a chance to move. Would you rather option A: throw the knife from 5 meters away but you get a visual indicator of where it will land, OR option B: walk up to the target and stab? You cannot seriously sit here and say you would pick option A. There is simply more room for error in that case.

stone hatch
#

dude.

tight iron
#

free hit with absolutely no risk of being caught

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im taking it

cyan flame
stone hatch
#

all it takes is walking up and stabbing

tight iron
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yeah but he might hear me and counter attack me

boreal nymph
#

Dibble speeds can keep with a Cera is laughable, giant potato is too fast

stone hatch
#

you choose a random chance of missing over walking

tight iron
#

imma play it safe and throw it to him

stone hatch
#

thats just an F in probability and statistics class man idk what to tell you

unique mirage
#

literally noone of us is going to change their view so imma just leave it xd have a good one guys

tight iron
#

with a visual indicator of where it will land means basically 99% chance of succeeding

#

if i miss i just run away

#

im not taking any chances at getting close

stone hatch
#

if the target has a chance to move the visual indicator doesn't mean a guarantee

tight iron
cyan flame
tight iron
stone hatch
#

walking up and stabbing does, you are physically placing yourself in a way in which the ONLY thing that can happen is winning money

#

you are losing your money bruh

tight iron
#

getting close is way too dangerous

tight iron
stone hatch
#

risk getting close? you are faster and more agile than every dino except for one

tight iron
#

im not gonna get close and get counter attacked

#

id rather just play it safe and do it from a distance

cyan flame
#

The only thing is that herrera jump has a target indicator, but the jump itself is more risky, as is the landing, compared to any pounce

stone hatch
#

and you are laughably more agile than that one

tight iron
stone hatch
#

the same can be said, if the target is missed you have the same chance

tight iron
#

if i miss he knows im there so i lose the element of surprise

stone hatch
#

statistically speaking, the probability of hitting in option B is objectively more likely than in option A. If you pick option A, you are reducing your chances of winning money

tight iron
#

the person im tryna stab might turn around at any second or hear me

#

so, statistically speaking, throwing the knife with 100% accuracy is the best option

tight iron
#

not many but not zero either

cyan flame
#

But you don't have any more accuracy in one or the other cases, all you have is a visual indicator, that you don't need for pounce because it's just a nice, simple jump forward

tight iron
#

with herrera, you position yourself in a good spot, you hold right click to know where you're gonna land and press space

cyan flame
#

You can pounce right next to a target, more or less. There's little distance involved, you can't really miss unless you're trying to pounce from the very edge, and why would you. You can get close at little to no risk. As for obstacles, at least omni can get around them, herrera can't half as easily. And well, why would you pounce the face, that'd let the target see you. Not sure why that would be part of it, the only times that really applied was vs stego that couldn't do much to avoid or prevent it.

#

It really just comes down to the risk if/when missing, and the ability to readjust on the fly

#

If you can do the latter, there's almost nothing to it, things become very easy

agile stirrup
#

bro herra does not have more risk than raptor 😭 herra only jumps unless it has a direct line to escape after trying prey, unless you just don’t think about it and make dumb decisions. playing raptor ive died way more than playing herra combat wise because it’s literally in the play style.

wild dogs get hurt, wounded and die way more than birds of prey hunting squirrels and snakes

tight iron
#

and also, while flying after pouncing, you can't readjust

cyan flame
cyan flame
tight iron
agile stirrup
#

raptors have to worry about a lot more variables. like if i pounce this am i on uneven ground and will i break my legs? will i fall off a cliff or get countered by a tree or rock, and even if you do have a rock to escape on its not guaranteed you get on it before getting punished

tight iron
#

^^

agile stirrup
cyan flame
#

You have the speed and agility to never worry about anything

cyan flame
agile stirrup
#

herra can climb any surface in the game it’s life on easy mode

lucid mauve
cyan flame
#

Right, but we're talking about the attack itself

tight iron
agile stirrup
cyan flame
tight iron
#

if the attack is in a straight line as you said, why does agility matter

cyan flame
#

Because you can get to a point where you can not miss, or be at risk, very easily

agile stirrup
cyan flame
#

Due to being able to adjust, and that's the thing

cyan flame
tight iron
agile stirrup
cyan flame
cyan flame
agile stirrup
cyan flame
tight iron
#

you getting close already makes it more risky than sniping him from the trees where you can't be seen

cyan flame
#

Can't die if you can't get hit after all

agile stirrup
cyan flame
tight iron
cyan flame
cyan flame
tight iron
unique mirage
#

this is still going? guys in a vacuum herreras ability is harder to hit on a moving target, thats a fact. Adding the risk of being close, adds RISK not added skill needed to hit the pounce. You need skill to dodge incoming attacks and retaliate with a pounce but thats something else.

agile stirrup
tight iron
#

small, fast, nimble, etc

#

so yes both are extremely agile

cyan flame
agile stirrup
lucid mauve
#

Its like complaing about rex killed you as omni, without a risk. Cus you walked beside the bush he stood in

agile stirrup
cyan flame
#

Pretty much all risks are negated by the fact that you can adjust for them at any time, quickly and easily

tight iron
unique mirage
tight iron
#

can you adjust the fact that if you pounce youre gonna fall off a cliff

cyan flame
agile stirrup
tight iron
#

it's just you defending something that is untrue right now

cyan flame
tight iron
#

that's why what you say makes little sense

tight iron
cyan flame
agile stirrup
cyan flame
agile stirrup
tight iron
#

if he's on terrain that it's not safe to pounce (pretty much half the map), you don't pounce

#

agility wont make you be able to get someone away from a cliff

cyan flame
agile stirrup
# cyan flame What?

you said that’s not what you said, but there are implications of you being the perfect combat player since anyone else who dies it’s just a skill issue lol

unique mirage
cyan flame
#

Now you're basically just going "well, if they're in a defensible spot you can't pounce them"

tight iron
#

if he doesn't know, it's still a no go

cyan flame
tight iron
agile stirrup
#

sure buddy

tight iron
#

with the pounce i mean the ambush pounce

cyan flame
tight iron
#

youre gonna have to get a mid combat pounce

cyan flame
tight iron
agile stirrup
#

he forgot about stam conservation 😭😭

tight iron
#

if i see a raptor tryna pounce me and hten he runs away aint no way im saying "nah nothing happened"

#

im gonna watch my back, the ambush is ruined

#

so now they gotta show themselves and begin a fight with a ruined element of surprise, which is what raptors are awesome at

cyan flame
tight iron
cyan flame
#

But omni has far superior capabilities to follow up than herrera or deino for example

unique mirage
#

how cant you guys see that you are defending the skill a raptor needs in a fight because you see the risks (which is completely valid, but combat skill in general) and erik is saying that the ability to hit the jump obviously needs more skill, since you need to aim the damn thing

tight iron
#

well tbf wth am i saying yes it does

cyan flame
tight iron
#

ignore what i said

agile stirrup
#

you just can’t convince me herra needs skill when aiming is just jumping on a still target lmaoo

#

like yall are not trick-shotting these jumps pleaseee

tight iron
#

the trickshotting herrera

agile stirrup
#

LMAOOO

lucid mauve
#

Raptor has skill ? Great speed great agility great stam, can pick and choose 90% if the fights ingame. Maybe it shoudl require some skill

unique mirage
cyan flame
# unique mirage how cant you guys see that you are defending the skill a raptor needs in a fight...

Basically, what I am saying is the following: A playable that has speed, agility, and a "nonpunishing" move (no stun on miss on pounce, you just keep going), can easily adjust for any potential mistake, during an engagement. That, by itself, makes the playable take less skill, due to not having to worry about being "open" due to a bait, in the same way as others. If we're specifically talking ambush, then it's pretty much the same for all, and if we're talking follow up ability, then obviously an omni can do better than herrera and deino (being better examples of pure ambush hunters at that)

tight iron
#

genuine crazy skill? nothing

agile stirrup
tight iron
#

but you can be a stupid ass person like me and try to solo a dibble as a raptor and die miserably

cyan flame
#

This does not mean that you can somehow adjust for a deino going into water, or something like that, or someone climbing up a tree. But you can adjust for using your main mechanic very easily where it is applicable.

tight iron
#

but nothing in this game takes crazy skill

lucid mauve
agile stirrup
#

deino especially takes no skill i aint even reading allat

cyan flame
#

Though to be fair, teno tends to take some skill

#

Diablo might these days, if it's agility got nerfed badly?

unique mirage
#

i agree to omni needing more skill in fights but the pounce in itself does not require any skill at all

cyan flame
unique mirage
#

everything does

tight iron
#

no ability in this game takes crazy skill

agile stirrup
#

wrong 🐀

wooden agate
#

troodon go brrr

cyan flame
#

Teno takes skill, pretty much the only one still

zenith hazel
tight iron
tight iron
agile stirrup
unique mirage
cyan flame
#

Considering the clunkyness of stego, maybe it's the one that actually takes some skill

agile stirrup
#

he said stego takes skill

tight iron
agile stirrup
#

do you even play this game my brutha

cyan flame
#

Purely due to the lack of ability to adjust for any mistakes very easily

tight iron
zenith hazel
cyan flame
tight iron
#

okay hear me out i just saw 6 stegos crossing the highlands canyon

unique mirage
tight iron
#

nah this is not a coincidence

agile stirrup
tight iron
lucid mauve
cyan flame
zenith hazel
cyan flame
lucid mauve
# agile stirrup huh? 😭😭

If a rex kills you, you prob saying it has no skill. Even tho it spent 5 min getting close enough without you seeing it.

tight iron
#

genuinely nothing in this game takes crazy skill

agile stirrup
cyan flame
tight iron
tight iron
zenith hazel
tight iron
cyan flame
unique mirage
lucid mauve
tight iron
tight iron
zenith hazel
agile stirrup
cyan flame
#

But people tend to argue that damage has to do with it, or how easily you can die, or anything else that doesn't actually relate to how difficult it is to successfully do an action

tight iron
#

cause rn im playing herrera while talking here and hear me out

#

this is crazy

cyan flame
unique mirage
#

just camp at a watering hole

cyan flame
#

And it's the delivery that is the skill, the action

agile stirrup
#

😭😭😭😭👹👹👹 aaarrghhh

zenith hazel
agile stirrup
#

then speed and agility doesn’t either

cyan flame
#

And speed/agiltiy allows for adjusting for any mistake/potential mistaken action

unique mirage
#

you are arguing two different points

cyan flame
#

That's why that matters

lucid mauve
#

Im prob the worste omni to ever played this game, and even i get kills with it. And alot of mistakes are beeing made lol

agile stirrup
#

where did mother go

unique mirage
#

fighting skill is not = skill you need to press RMB and aim or in omnis case, no need to aim

tight iron
unique mirage
#

this is only about the ability itself

cyan flame
#

If you commit to an attack, you're stationary, and you have a cooldown on the attack. If you miss that one due to miscalculations, you can't adjust much for it. You're stationary, you're on a cooldown. You have little else to do. Meanwhile, if you commit to an attack, you're on the move, you have no cooldown so you can attack again. If you miss that one due to miscalculation, you can just readjust on the fly and try again with little to no issue.

unique mirage
#

atleast from my side

zenith hazel
unique mirage
lucid mauve
#

And its alot harder to fight something when whatever you are fighting can also attack, and not only defend and stand still

cyan flame
#

If you have the ability to adjust, or otherwise move on, when/during an attack, any mistake is easily adjusted for with little risk. Compared to something that can not do so. I am not saying that speed and agility itself has to do with the skill of an action. Only that it allows for less skill due to compensating for any potential skill demand of the action itself. So in a sense, it takes away from the skill required because you can adjust for a mistake. If you do not have that ability to adjust, you're much more bound to the skill demand of the action you're trying to do.

#

Maybe that'll clarify it a bit

agile stirrup
#

yes and usually omni’s prey is moving

#

if not on the defensive

lucid mauve
unique mirage
#

this is like the old arguments about deino needing less skill than carno

#

different playstyles

agile stirrup
#

so it’s a big trade

lucid mauve
cyan flame
#

Maybe a small stego?

lucid mauve
#

If i can attack a stego as omni, and litterly

#

survive i dont get it lol

zenith hazel
agile stirrup
zenith hazel
tight iron
zenith hazel
#

Yea I do

#

I miss most of the time ofc

tight iron
#

well i also 360 noscope moving targets as a raptor

zenith hazel
#

What

tight iron
#

gotta worry about fall damage tho

tight iron
agile stirrup
#

i 420 blaze it while i 360 a back pounce off a rock as omni

tight iron
#

stupidity aside tho

zenith hazel
agile stirrup
#

yall is not playing how im playing

tight iron
#

check above to see why raptor pounce takes more skill than herrera jump

zenith hazel
#

Alr

tight iron
#

tank

tight iron
unique mirage
#

thoughts on my carno idea in balance feedback?

#

or too close to cera with a charge bite

icy lion
#

@barren zephyr Carnivores see the closest active migration of a prey item. You can just leave the swamp

#

I know

zenith hazel
# tight iron the reason herrera jump takes less skill than a pounce is because, when you run ...

Not really, Herrera’s pounce requires pinpoint accuracy and precision, your height + distance from your target correlates with your terminal velocity and affects the time which you’ll reach the ground. The speed of your opponent also has to be taken into account. Raptors pounce are instantaneous, you also have the agility/mobility to adjust your positioning and align yourself with either their flanks or back, you’d definitely have an easier time pouncing a moving target with an omni

sacred citrus
#

How do I go about joining a server? New to this game

icy lion
sacred citrus
zenith hazel
#

Enlighten me

tight iron
#

500 message conversation about it above

#

it's a bit late rn so i'd rather go eep

zenith hazel
#

Gn!

tight iron
#

appreciate it man 🫡

mild isle
#

tbh all dinos obviously require skill to a degree and usually have varying aspects to take into acount. As both a frequent (aka everytime I get on as of rn I'm either playing herrea, omni, or dilo but dilo isn't in this convo) herrea and omni player, I wouldn't say either take more skill. I've found them to be quite similiar in the skills needed to execute their varying pounces- like reaction time for one.. there has been plenty of times as herrea I've had something flee past me that I probably could have pounced but didn't get to it in time- and with raptor there's been plenty of times I could have dodged an attack and likely landed a solid pounce but I didn't react fast enough lol
People tend to always look for the differences and never what's the same

limber hull
#

#general-feedback message

why do people see the new carno that works well and say "well actually it would be better if it were in line with the carno that hasn't worked for over 2 years"

limber hull
#

also giving it the acro choke on top of everything gives me another reason to dislike it as an idea

sudden shell
#

putting the "car" in carno

limber hull
#

Current carno is "drunk driver reaching 50+km/hr in a schoolzone" niche and I love it

vestal sequoia
#

Cera does take damage when eating now?

midnight heath
vestal sequoia
#

Yeah I guess I was too tiny for a fg carno lol

midnight heath
#

Yeah, even full-grown I'm pretty sure it'd still hurt a tad.

vestal sequoia
#

Nah, fg cera can take carno ram head on without any damage (When eating)

midnight heath
#

Huh, the more you know. I knew the resistance was large but I can't say I've been rammed by a carno in the head while eating; I just assumed it'd go over the threshold. Good to know really

vestal sequoia
midnight heath
vestal sequoia
#

Cera moment

wintry whale
mint geyser
#

i like a dis

dry falcon
#

It's so badass

limber hull
#

IDK how fast tho

hidden mist
zealous citrus
#

@midnight heath do you not think that's an issue?

midnight heath
#

You can hold Q while flying straight or just use your mouse and also look around yourself.

zealous citrus
#

Maybe I'm just too used to other flying games idk

#

Just jarring for me personally

midnight heath
# unique mirage q for freelook is weird man

It's not "free-look" but it's like that for all playables, you can sniff and survey around you. It's not too odd when you consider that while doing so you're scanning for corpses and direction.

#

You also can just use your mouse to look around while flying, my character doesn't turn with my mouse when I'm flying ptera.

unique mirage
#

thought you somehow bound that to q and that would feel weird af xd

midnight heath
#

I'm confused on what's being argued at this point, you turn in the direction you're facing for the majority and I'm not sure how that's strange.

#

And you can freely look around you while walking or flying forward

unique mirage
#

i was confused because you mentioned q as a requirement for looking around thats all

midnight heath
#

I never said it was a requirement, I just said that you could.

unique mirage
#

doesnt work for any playable other than ptera while moving tho

midnight heath
#

If I'm walking straight with teno I can just look around myself with my mouse without turning, I could hold Q and do the same. What part doesn't work? I'm genuinely confused.

unique mirage
midnight heath
#

What does this have to do with ptera flight controls though?

unique mirage
#

nothing? you mentioned all playables

midnight heath
#

Yes, all playables can look around themselves while moving.

If you look too far in one direction you turn, because you're now facing that way but you can look pretty far before you turn. You can look behind yourself while walking without turning around, etc.

I think there's some misunderstanding here, I'm not the best at explaining things and I think I've just confused myself.

My end goal was no, I don't think ptera needs it's controls edited and I think they work just fine.

dusky swift
#

@frank tapir Wild boar have less meat than you think

urban flax
#

Of course none of the food values in this game are realistic
But this comes to a point where it's straight-up jarring

dusky swift
#

@urban flax Wild boars don't weigh 300 kg. They have a average weight of almost 100 kg.
300 kg are possible but rare.

Is it specified in the game that it is 300kg?

urban flax
dusky swift
#

then he really needs a different AI model. 300kg pigs are real monsters

urban flax
dusky swift
#

@urban flax It's also true, you quickly forget how big everything is when you have dinosaurs as your standard scale. You only realize how tall you are when you're in human's buildings.
Even the frogs are actually huge.

urban flax
#

Yes, bullfrogs are bigger than the beelzebufo so many people want

dusky swift
#

he just looks too much like a normal frog. to notice that

austere axle
#

what if we have "golden" migration zones from time to time? A migration zone so good, that all herbies would abandon their regions and migrate immediately. It would inspire exploration, show us the whole map (there are lots of beautiful places unexplored) and create dynamic relations. Maybe this would benefit nests?

austere axle
#

rain and storms are too laggy, as they just act as visual dynamics they could be 2d masks

limber hull
#

which i believe are exactly that

wispy jackal
#

that sounds funnn especially if carnivores were hunting along the fringes <3 Id love that

waxen moss
#

@merry pine Omni alr has Dilo on its Diet menu

merry pine
#

play the game first

waxen moss
merry pine
#

bro play the game now

#

nice old pic

limber hull
#

!!!!

mortal vessel
crisp elk
#

Autowalk does 0 harm to gameplay, you aren't forced to use it

tight iron
#

it is an autowalk

minor basalt
#

since it's already possible they should just add it

crisp elk
#

That's an overlay workaround, it used to work for the steam overlay too, unsure if they fixed it. I think the main point stands though, it should be an official system like how other games have it, which is tied to a button and cancels itself if you walk into something or get attacked for example.

mortal vessel
#

Just use a controller and rubber band the joystick lol

eternal zinc
quick maple
#

#general-feedback message could do rooster calls in the morning. Psittaco already 1 calls, might as well let other AI do it too. Either that or we need a real legit WolfQuest type tracking system.

north quiver
#

@obtuse grail the issue with family sharing is that it means people can essentially have as many save slots as they want, which isn’t a good thing due to revenge killing

yes that fully can’t be prevented because people can still make accounts and buy the game over and over, but that can at least be a deterrent because 5 accounts, for example, will cost 100 usd. that’s a hefty amount for a lot of players

mortal parrot
#

@ashen bramble

glad condor
urban flax
unique mirage
#

You can look around without holding alt on pt, the problem is if you look a tiny bit too far in the direction you are flying, you start to turn in the opposite direction

ashen bramble
rough wind
limber hull
#

not even that, it's just far too complex

ocean stirrup
#

I think it's fine as is, the game is already cool as is with the realism and plenty of cool mechanics, adding even more depth might be tempting and neat as an idea but in practice it'd just make stuff needlessly complicated and overbloated

warm blaze
#

@ashen bramble yes it's normal it was said in the announcement that the night was going to be clear just read

ashen bramble
#

@warm blaze Thanks, where does it say that? I don't see any notes in the announcements channel

ashen bramble
tall hearth
jagged island
#

How can I make my server official

lilac bolt
#

official servers are only for servers made by the devs? idk how to make a unofficial server

unreal ridge
#

@warm stone in hordetesting troodon does damage while pouncing, its coming

unreal ridge
#

like staying latched causes troodon to continually bite the target now

warm stone
#

ohhh nice i didnt know havnet played troodon in horde testing rn

feral marlin
#

I think diets needs to be revisited because why do I, as a carnivore need to decide between starving to death or growing with an imperfect diet because other options aren't available at the moment. In my opinion if any playable is able to get 3 slots filled with anything (3x carbs or 3x protein etc) it should reward 100% growth as the bare minimum of buffs. Carno is missing an AI option for lipids and Cera doesnt have one for carbs. Larger playables are gonna require more time to grow and the current system is too strict on what can be benefited by eating. also a system to change diets more easily rather than wait an hour for it to disappear would benefit greatly.

chilly ermine
#

@unreal ridge I like the idea of troo effecting stamina. If the prey didn't kill enough or run at the start it would be in trouble. I was thinking some kind of movement effect would be good but I like the stam one.

tight oxide
#

i wished troodon venom made stuff sluggish tbh, making future pounces easier

boreal briar
#

@grim halo Pretty sure that's an incorrectly setup custom server. The timer defaults to 10 on officials.

grim halo
#

@boreal briar ah ok. thanks I'll check in with the server directly.

urban flax
#

@pseudo slate You wouldn't eat many small dinos
Beelzebufo is smaller than the current in-game frog

sudden ridge
#

imperfect is fine, survive

frank tapir
#

it is literally a disadvantage, and a pretty big one if you're not fg

inland vigil
#

@edgy flax can i ask your reasoning for disliking the alternative to the /kill command? any criticism to refute would be nice to add to the suggestion
i tweaked it a bit to add more reasoning as well

brave gale
#

@summer olive I 100% agree with this, there's no cons, not sure why people disliked it, but this would really add to the immersion factor of the game

#

more little additions to nesting would be great

edgy flax
inland vigil
#

i have on many occasions jumped off a cliff that should have 100% killed me, broken my legs because the game is weird about fall damage and have been too slow to jump off a cliff again lol

urban flax
#

@thin totem Herra cannot climb on metal, if that's the safe haven you need

thin totem
urban flax
wintry whale
#

@shy fox Devs look through the feedback channels

shy fox
#

nothing from my experience of being a member of this community since the release of this game confirms this notion, but sure. i really hope they do.

urban flax
shy fox
#

okay man

shy fox
#

can't believe me being irritated at losing several hours of my life on a character that starved due to a preventable bug and absentmindedly saying "devs probably don't look at this chat anyway" out of frustration is grounds to issue me a warning for "spreading misinformation." TI_GarboSquint that's rich

wintry whale
shy fox
#

so did i say or imply, and then you interpreted my words in a way that fit your pre-existing opinion?

wintry whale
#

You’re not in trouble, just clarifying

shy fox
#

wow TI_LUL gee thanks

#

oh and my suggestion was also deleted. i shared my frustrations with a game i've been following since the day it was released and am still passionate about, then was slapped with a warning for spreading misinformation because someone else misinterpreted my words, and now the devs will definitely not see my suggestion. the irony of this situation is NOT lost on me

inland vigil
#

what was your suggestion?

shy fox
#

literally just a reset character button

inland vigil
#

like what are you reseting?

icy lion
shy fox
#

it would be a band aid solution for gamebreaking bugs like preferred food not being shown or the grab food bug that locks you out of doing anything except walking around until they can fix the issues that are causing these bugs

inland vigil
#

i don't need to know what they claimed about what the developers did or do not do. they can speak for themselves

inland vigil
#

yeah i have come into that issue many times to the point where i no longer grab food at all unless i know it was recently killed

#

the preferred food bug has been more prevalent as of recently

#

i think it is a good idea to have a reset button. i mean even roblox has one lol
but i'm not sure how it would work exactly in the context of the isle

icy lion
#

It ebbs and flows

inland vigil
#

i've noticed goring a corpse as well has been having issues in HT

#

it keeps wanting to make me eat the corpse

shy fox
# inland vigil i don't need to know what they claimed about what the developers did or do not d...

i did say out of frustration that it doesn't seem like the devs read the channel, because frankly there's been an outrageous amount of feedback on say, the dreadful stamina changes, but lo and behold it fell on deaf ears. however deleting my suggestion and then slapping me with a warning is kinda wild if you could just ask me to edit my comment and delete the thing that's bothering you, because, surprise surprise, that channel has a 6 hour slow mode and i can't repost my suggestion so thanks for that

urban flax
#

But what would a reset button do ? Completely reset your character ? Including health, stamina, hunger, thirst and growth ?

urban flax
shy fox
#

reset the same parameters that relogging does. when you relog you don't reset your health stamina hunger thirst and growth now do you

zenith hazel
urban flax
tight iron
wintry whale
urban flax
tight iron
tight iron
#

i seriously doubt an animator knows how to optimize the ground

shy fox
wintry whale
tight iron
wintry whale
zenith hazel
tight iron
#

the rocks feel like a troll

urban flax
tight iron
#

like honestly they just feel like a troll

inland vigil
# shy fox i did say out of frustration that it doesn't seem like the devs read the channel...

i understand why you would have said that developers don't read feedback. it feels that way on most discords with suggestions channels, but also the vast amount of suggestions makes it hard for developers to discuss each and every one or them. understandably it can be frustrating

it's also not up to me to discuss or refute what mods do here (even if i disagree with those actions), but i will give the advice as someone who has been a discord moderator that the best way to avoid further punishment is not to question things publicly. if you have an issue there is a moderator abuse of power (or whatever it's called) form you can fill out as well as collecting as much evidence of the interaction as possible

pushing the topic in spaces like this can be hazardous to you

shy fox
inland vigil
#

we really do need optimization... i'm always running at a clean 15-25 fps

wintry whale
#

My fps has slowly been creeping upwards in hordetest, it’s a nice change to see

inland vigil
#

at first in ht it was VERY bad for me. capped at 5 fps at most

shy fox
urban flax
#

Funnily enough, my performance does the opposite of what everyone says with every update
When people say performance has become worse I get better FPS than before, and when people say they're getting better performance it gets worse to me
It probably has something to do with the fact my computer is satanic

inland vigil
#

insane to quote the veggietales twitter but i salute your notion

wintry whale
shy fox
inland vigil
#

i wish i could skull react

inland vigil
#

when gateway dropped it was said that fps would be much better than before- but on spiro i got between 30 and 50 fps, and on gateway i am always at 15-20 :(

#

granted i am able to play at those levels, i don't feel hindered unless it's like... 13 fps or lower

shy fox
#

did you see any changes in the performance when they migrated from ue4 to ue5?

wintry whale
inland vigil
#

i did not no. though i believe all my issues with performance are my own fault for running the game on a mac running windows through bootcamp

#

it was just better on spiro, low but manageable, and got worse over time

shy fox
#

oh no TI_Succ macpooter gaming

inland vigil
#

yea its not great... saving to build a gaming pc i promise
though i saw that even people with computers built for the isle were having trouble with fps. i really wonder how the game can be optimized. i think much of it comes from the human structures

tight iron
inland vigil
#

i tried to enter a small human building and went from 25 fps to 5 consistently every time i went in and out

tight iron
#

spiro now offers about 20 to 30 more fps

inland vigil
#

we don't know what the developer process is. i think it's unfair to say they do nothing to assets before adding them

tight iron
#

that's why i said barely anything done to it

#

from my experience, this performance pretty much proves optimization isn't taken that seriously

inland vigil
#

actually on HT, the optimization has gone way up over the testing period

tight iron
#

yeah but this game shouldn't be this heavy if optimization was a big part of it

inland vigil
#

i was able to play a full 8 hours without crashing or rubberbanding or anything. clearly they are working on something to get the game to being better

tight iron
#

yeah they are

shy fox
#

i'm on a mid-to-high end desktop and i had a sharp increase in performance when they migrated to ue5, probably because not all models in the game had sufficiently optimised LODs and nanites help with that, i remember the 100+fps and then i turn to face the rest of the map while standing on a mountain and it goes to like 10.
but recently i agree, something really weird has been happening with performance in the game. i have an rtx2070super, not the strongest, but it still runs AAA games without issue. boot up the isle? CHUGGING. i had an absurd situation happen to me a few weeks ago where i was doing just fine, 60-70 fps in the forest, approached the swamp, instantly down to 1fps. NEVER had that happen before downgraded my resolution to being 400x400 something and only managed to claw back 10fps. it's ridiculous. i don't understand what they are doing to make their game behave in such a bizarre way

tight iron
#

never said they didn't, merely said that it could really be better

inland vigil
#

yes the swamp is where i was lagging really really bad. swamp, port, human structures

#

though they did just expand the swamp didn't they?

tight iron
#

rtx 4060, ryzen 7 7735hs, no more than 80-90-sometimes 100 fps

#

any similar game i cap it at 144 and it never goes down

#

straight up never

shy fox
#

it wasn't the regular drop in fps because the pooter has to load a heavy area, it was a sharp drop from an enjoyable gaming experience on high settings to a power point slideshow. it's so strange. and that was before the swamp expansion btw

inland vigil
#

personally i feel that optimization and ai are the most pressing and frustrating aspects of the isle

tight iron
#

the amount of details this game has definetely arent bad, but it could really be optimized

shy fox
tight iron
#

imagine this game with all dinos

shy fox
#

even in the early days this game could tank your PC like no problem

tight iron
#

1 fps maximum, you'll need a 4090 ti with a special processor to get 20 fps

shy fox
#

dinos really are not the issue, the issue is the map

tight iron
#

also that

#

im talking about dinos cause it's more and more lines of code that you process

#

but yeah the map... man

inland vigil
#

it is sad that the performance is low because genuinely, the isle is a beautiful game. the models are gorgeous, dynamic, well animated and generally believable within the lore of the game

#

i just wish it ran better

#

i think big issues would be the ai and corpses and parts of the map

#

once corpses are cleared you stop lagging as much

tight iron
#

ai absolutely tanks performance

inland vigil
#

for sure. the no ai servers were running beautifully. but playing with no ai is a really boring and frustrating experience as a carnivore- we can't just do away with them even though the devs want to try it out

tight iron
#

yus

shy fox
# tight iron im talking about dinos cause it's more and more lines of code that you process

i have limited coding knowledge, but your gpu doesn't process lines of code, it handles almost exclusively shaders (unless the coder specifically tells it to calculate something else, but that's very low level programming that is used in super specific cases). not every single line of code is ran at the same time all the time, and the situation you just described where your pc is overloaded with calculations could only happen if you had like a trillion dinos continuously biting each other at the same time lol. so no the main issue is and always has been the map. the code barely affects performance and the models in the game are very solid and not overloaded with polygons

inland vigil
#

this tells a story

shy fox
tight iron
#

cant stop thinking about a game that had 750k lines of code, so a dev went and optimized it all the way to 250k lines, and boi, the difference was unreal

inland vigil
#

i noticed in HT that the little annoying sticks in the swamp are now transparent

tight iron
#

40 more fps without micro lags or any stupid things

shy fox
#

right but i don't think this game is coded in exclusively if statements like yandere simulator lol, 99% of the game's code is in storage until the game needs to run it

inland vigil
#

or well- they don't have collision

inland vigil
#

like the termite mounds or whatever they are

shy fox
#

wait you mean the little freaking ground pinguses

tight iron
#

but i imagine theres millions of lines of code, which inevitably tank performance

inland vigil
#

yeah those

shy fox
#

oh good grief finally

inland vigil
#

😂 just remove all the swamp water now

shy fox
#

let's just go back to the 10x10 deathmatch map, it had phenomenal performance and all the dinosaur violence we ever needed hahaha

tight iron
#

💀

inland vigil
#

i have no idea how coding or game development or even computers work, so y'all are on your own in puzzling out how optimization could be bettered hahah
but i really do think a lot of it comes from ai and corpses

tight iron
#

thats the realst thing ever

inland vigil
#

they need more ai guys

tight iron
shy fox
#

grea have you played pre-evrima?

inland vigil
#

we need a team of ai guys forcing the ai to work (obligatory this is a joke tag)

inland vigil
#

i prefer realism and beauty in games and legacy was not that

shy fox
# inland vigil naw i was never interested when it was legacy

so back then we had a smaller map and way fewer ai spawns, however i found that hunting ai back then was leagues easier, and there's a very particular reason for that. the previous version of ai were dinosaurs, and dinosaur calls (like the taco right now) have two or three sound versions - close and far, and occasionally a middle inbetween. if you were far away you would hear a faint but distinct echo-ey sound of that animal, if you were close it'd sound literally up inside your ear. but you could hear them from a much larger distance. the ai that we have nowadays are small, not super obvious to spot in the forest and their calls only travel a very short distance before they are completely culled. so even if you have a deer say 40 metres away from you, if it makes a sound, chances are you will not hear it

#

so the issue is not the amount of ai but game-to-player communication. they exist solely to feed players, they're not even ambiance, so when they fail at communicating their position to the player the whole system fails. solution is to just give their calls more range lol

inland vigil
#

see strangely enough i struggle to find specifically tacos

#

i find other ai consistently very easily lol

#

this is because tacos seem to go quiet when i'm nearby, but deer and boar don't shut up. just listen for a moment and they will call again

shy fox
#

locational spawns for tacos are kinda wacky i definitely agree with you on that

inland vigil
#

i find they are very abundant (but hard to find because of size/bushes) in highlands, and relatively easy to spot on coastlines

#

i hear them all the time but god forbid i can find them 😭

eternal zinc
tight iron
#

@hardy vine i doubt a carno in its current state can take on a cera

lilac bolt
#

depends on skill tbh

tight iron
#

1 bite, vomit, free bite

#

repeat till he dies

lilac bolt
#

let me ask you this then do you think cera is a lil broken rn?

#

with it being able to do one bite and vomit most dinos

tight iron
#

nothing close to what it was said to be

#

the identity crisis wasnt fixed, it's just a massive buff

lilac bolt
#

yeah seems very broken hopefully they nerf it a bit

desert arch
#

I bet current cera in ht could 1v1 rex using vomit

tight iron
#

yes

lilac bolt
#

probably lol

desert arch
#

Cant wait to grow a rex for up to 10 hours to get 1v1ed by something 1/8 my size lol

thin totem
#

#general-feedback message Should humans even get the "x" nightvision of dinos? I thought the x night vision was supposed to represent the tacidum lucidum, which humans don't have. I do love the flashlight and NV goggles idea tho

tight iron
#

carno can barely take on 3 raptors rn how can it take on a cera 😭

lucid mauve
modern fjord
#

@mortal parrot #general-feedback message
This was a jump from standing position.
Watch closely while the camera shifts to you on the ground, as your Troodon is pushed off by the tree.
You then take a neutral jump due to no movement.

#

I don't think buck was involved here.
Although this has also been said be be a temporary model.

mortal parrot
#

They should at least add the option to change the bind to dismount

modern fjord
#

Currently, that's more of an issue due to the way the bucking/dismounting works.

Which normally, we'd face knockdown. You feel where I'm going with this?

It feels this way now, because lacking intricacies that will likely accompany later.

#

It only feels weird now, because we don't have animations between those two elements, and that in itself is a bit of an issue, because we don't have any tactile understanding of when we've been successfully bucked other than..
"Oh we've teleported to the ground"

#

Equally lacking is any indication we're going to be bucked, though in this situation there was a tree which scraped you off, so that's more on the player's end, than the binding.

nimble thistle
limber hull
#

also it means that females and males both get to look cool, rather than male looking cool and female looking lame

urban flax
cyan flame