#general-feedback
1 messages Ā· Page 25 of 1
@sturdy drift give the dinosaurs to jump as I am stuck here forever
give us the same camera but just limit how far u can turn it like 180 degrees rather than the 360 degrees we have atm, since the new camera was for people who struggle being able to ambush, this would be a good compromise for the devs and the community.
Bring back the "//" diet to the AI āāfor carnivores.
The only way to get the "//" diet is by gutting another creature, which if you want to grow and complete the diet, depends on being able to hunt something or a dinosaur that will give you this diet (almost no one plays Galli and Dryo anymore). And stegos are a bit tricky for a small, solitary Raptor. And if you don't find any players, you can't make the perfect diet.
devs i know its hard to fix all stuck place but
how about release on horde first, and when players found stuck place, fix it and release on evrima??
Please donāt change the camera.
Ambushing is already easy as long as you have a decent idea of what to do since the sound is already so buggy to the point where you canāt hear an 8 ton croc scurrying towards you from behind.
Putting a foot down on the camera change will only add to the janky feel of the game and feel wholly unnatural to gameplay.
The current camera we have makes up in places that the game severely lacks in, such as sound and other ways to be ānaturallyā aware of your surroundings (feel, taste, smell, proprioception, peripheral vision, etc.).
Please donāt change it 
Time would be even better spent addressing the issues that literally all of us are complaining about before focusing on anything new, AI spawns and Boar aggression being a couple of big ones.
if yall alienate your playerbase again from this its gonna be really funny
I would support the camera changes ONLY if it was an optional setting. To give players a choice if theyād like to view their dinoās perspective.
I know this had been said WAY better then what I can say but, DON'T GO THOUGH WITH THE CAMRA SYSTEM. PLEASE! the game is great and I want to see it grow and grow, but what hell is this??
game would be good if i could go anywere besides east pond and actually survive
camera change would doom the game
The camera system is genuinely just going to break the game and divide the playerbase. It is a terrible idea, there already are blind spots as it is, and there are so many other ways to achieve what this new camera system is trying to achieve without making the game broken and so much less fun.
My feedback for this 6 hours is: Isle staff thank you for tolerating our behavior please dont stop working on the game you guys are great
^^^^ Ignore all these people who are posting stuff that arent even feedback, just hating something that isnt done.
Please don't change the camera. As we've said and seen before, ambushes have always been possible. It's all about skill, hiding and gauging an angle to ambush from. About that "Big animals can see too much." The view is limited, and either way, you'd still have less than a split second too react to any attacks, even as a larger creature. Wanna know why Stego's so OP? It's because its in a game where its "Predators" are: Small pack hunters, a semi aquatic and two smaller mid tiers. About the 'issue' of players "Being bored." and "Wanting to see our skins." Just give us more activities. Make nesting more interesting and give it more benefits. Make hunting and foraging more entertaining. Add more unique AI. Thanks for reading.
š„ š Don't let the community change your vision of the game
I personally think the new camera system is fine but for an idea I think when it is done make it optional for a little bit get peoples feedback and thoughts when they actually go and play with it and see what needs to be changed. And remember people this is not our game sure we can have opinions and sometimes those opinions can change the game but we should at least try to respect the vision they have for their game and that the stuff shown is very early in development and not set in stone for the fov or anything.
Keep the current camera but make it so if you zoom in all the way it goes to the new camera which is more of a first person perspective. Best of both worlds.
whats the point of changing the camera view so that our dino heads take up ~50% of the screen? we can already zoom in the camera all the way to look up without the majority of our dino being in the way, so i dont think a camera change is needed. also the "blind spots" with the new vision changes would make it so much harder to play dinos like steg and teno which kind of need to see where the attacks are landing. with the dense bushes, fog, and terrible night vision, no one is gonna be able to see anything. not to mention when hunting the camera needs to be moved to follow the prey, and having a giant dinosaur head in the way isnt gonna help with that.
You guys just fixed the 2000's dial-up connection (<3 good stuff), why not focus on things like:
-Increased players per server
-Food getting stuck
-The removal of the birds that attack (>:D im jk Imo more trash on server)
-HACKERS (they are even bold enough to play during mid-day and not during early morning and late nights)
Bite times being so inconsistent:
-Tenno can still spam alt-attack (crazy bleed and damage output)
-Dilo can still spam normal attack (85 damage per hit (can do almost 2.5 hits per second))
-Carno (idk... Insta charge doing numbers that's all I'm saying)
-Cerato (still can basically spam)
-Utah (I'm just tired of opening bodies)
-Everything else(...idk)
Other than that, I love the server performance and improvements made to the game recently. There are a few games you can play on low settings and they still look beautiful, at least for the five minutes we get to see the sun. Even during thunderstorms, it looks good.
**Oh and Hackers idk if it was mentioned. If this camera system gets placed, I wouldn't be surprised if they hack it back to Thirdperson. **
Hello! I have posted some feedback in this channel before on how I think the devs could change the style of the game and give it some new ideas. But NEVER have I ever been so surprised about a feature like Camera change. I think it's not the best idea or use of time from the devs and I think that this should not be applied to the game. Here's why:
- This could entirely break the function of the game. Right now the Omniraptor is having issues with Pounce and this has been fixed and broken time and time again. So adding a feature that would make EVERY dinosaur have a disadvantage would create absolute chaos.
- When I choose a skin before I start my new dinosaur I would like to be able to see it fully grown. Making these new changes to the camera will cause players who are excited about skins to take their time to find the perfect one and won't be able to even see it. The community doesn't make skins to show off to others but to be proud of themselves for the creation.
- Nesting will be HORRIBLE for the players nested in as the view right now is already hard for hatchlings. Being able to see who your parent is is important as you don't want to run into a full-grown carno and die because you couldn't "see it".
- Players have limited views already, and making them more limited will cause disarray. What I mean by "Limited Views" is drinking/eating. We already know how some players in the community don't like the limited view when interacting with something. Also, how will eating and drinking play out with the new camera? If you think about it will you just be staring at the ground? Will the camera be faced up at normal height (If this is the case then it takes the realism away)? Will the POV go back to how it is now (If this happens there is no point in changing the camera view)?
These are a couple of reasons but I have run out of space so I can't even get to every reason why I think the camera feature is not the best idea (Thank you devs for The Isle!)
Underwater vision needs to be worked on. Repurposing the old night vision for beipi is still so straining on the eyes. I donāt touch beipi because of it.
stop wasting your precious time working on the new camera system that absolutely nobody wants and instead move forward with the game
The amount of ppl getting banned for their feedback should maybe get looked into. So many have screen shots of what they have said seemed to b genuine feedback about their concerns, but they still have ended up with perma ban. What does that say to the community about how much u value their feedback?
Plz don't ban me for pointing this out and giving my feedback
add the carno ram animation back on the teno pleaseeeee
Heyy!
I keep loosing my FULLGROWN dinos to PING problems. This happen EVERY day. I have above 150 in ping on EU servers, I do live in EU yes.
I have lost so many dinos because "ah it's over there" and boom. 3 fullgrown stegos, 2 tenon, lots of omnis, even deinos have been killed to lag.
What about focusing on making the servers better before actually putting more into the game? Stable serves will give lots of new and old players a enjoyable experience, instead of using my 6 hours on a stego, to fight carnos/ceras+ from a distance I didn't know about.
Alright guys, it's feedback time again.
The community has gotten so petulant over the smallest things that I feel it is time to address it. We have got to pull it together guys. If you're going to be upset about something that the developers didn't have to tell us about, make good arguments to back it up. And don't use logical fallacies ffs. You can't be upset about something and use the fact that you're upset to be upset. And then there's misinformation. The amount of times I've seen people think or tell others the camera system is basically first person is insane. It's time to stop being whiney children and to put on big boy pants and do constructive criticism, not just sit in your diaper and be angry that you're dirty. If you don't like something, tell us why you don't like it, and if developers have said something is coming and you still don't like it, offer changes or tweaks. But do not feel entitled to tell the developers how to do their job.
Just because a bunch of us have said we don't like the camera changes doesn't mean we hate the game or the devs, it's because we love the game and we want to keep enjoying it the same way we have for years, it would be so easy to make the camera optional for those who want it, that way everyone could be happy, instead of alienating a large portion of your playerbase that has stuck with your game for years. We want this game to thrive and I don't think that's gonna happen if we're stuck with this camera.
But... we are entitled.. we paid for the product. Change it as you will but don't try and tell us not to complain.
Firstly, not everyone is hating the new camera system for no reason and just to go along with everyone, there is a genuine agreement with isle community for once and the devs are completely disregarding it, which was the issue back when the new night vision was released. Secondly, no one is telling the devs how to do their jobs by suggesting feedback which is why this channel exist and communication between developers and their community is key for a game to thrive which is why a lot of AAA games aren't doing to well nowadays, and thirdly, and I implore you, please do look through the channel because there are many people giving good reasoning about why they don't like the new system and other people (myself included) who are trying to suggest other options to fix the new system
Now I will add an actual feedback to keep this on topic: please fix dilo's footsteps sounds, it shouldn't sound like a full grown cerato at 30%
I think it would be very nice if cerato night vision was kinda increased, i know dondi adressed it in one of his streams as "skill issue lol get better" but i think that poor vision of cerato is actually crippling to its dinosaur design, especcially with the fact that there are 500 cliffs in the game that you have to look out for at asll times.
hey wtf is up with the camera change??? its stupid, how am I supposed to see my skin?
99% of the community is against the camera changes and my view on it is, it was fine as it is no one ever complained about it, so why did we need change. If a lot of people are complaining about the camera I would definitely show people the benefits of it being added however as it seems rn there are non, listen to your community. We are not complaining because we donāt like you or the game we are complaining because we want to be able to play the game, all other dinosaur survival games have never had an issue with the camera so why does the isle? I donāt see why the change was needed and why it went ahead for so long without the community being notified. When making a massive change like this please notify the community beforehand so see the responses
Fix the night vision overall. I shouldnt have to up my brightness to the output of the sun in order to see for example as a Ptera fish in the water or as deino big fish at all underwater.
don“t add the new camera system, it will kill the game
The Isle is one of my favourite games. Can you at least allow beta testing for the camera changes and get feedback for it? I am willing to give it a chance if it will work as intended, but honestly, I am satisfied with the current camera system. I like looking at my dino. I was even for the previous stamina changes and am ok with higher growth times. But at least let the community beta test before introducing it.
I really dislike the new camera system and I really hope that the overwhelming community feedback against this system is given more consideration. I think there a lot of other ways to add tension and scary elements into gameplay without majorly altering the camera, which will almost certainly end up just being very frustrating and difficult to play with as opposed to inspiring any tension.
Besides the fact that the new camera just seems really annoying, it's also going to limit gameplay for some people. I have issues with motion sickness/headaches trying to play first person POV games for very long due to the movement. The current camera system works fine since I have a grounded central point of the character at all times, but the new system is going to mean I can't play the game comfortably- at which point, I'm not sure I'll even want to keep playing it at all.
AND the Damn DARK. I know it is supposed to be a Scary survival game but when one cannot see even a few feet ahead what is the point? People are going to end up leaving the game when you keep pushing these changes that make it more difficult to play. For me. For now I just Log the hell off at night. So again Whats the point? Even I as a mere Human can see better than this in the middle of the night. And i am not talking about in a city, or with a full moon, or with artificial light.
Make the trex thick. i dont like skinny trexes and it just looks bad if its skinny, and its more scary if a 20 ish ton trex running at you at like 20 miles per hour then a 6 ton rex spring towards you.
please gib the lighting fixes! its always dark 
I feel that the herbivores donāt have enough skin color variation specifically pachy, dryo, and teno (especially teno) but all of them could use some love, the specific Dinoās have little to practically no variation in their skin color pallet if u donāt believe me count the number of colors a herbi has vs carnivores most carnivores have multiple variations of colors while the herbivores get less variation of their colors and the variation they do have isn't as noticeable as the carnivores (this is also one of a multitude of reasons why carnivores are more seen, people want to look unique or cool, and if you give carno the rainbow and teno mud and grass its pretty obvious what someone would flock to, also its amazing how people dont care they they bump into someone with the exact same or similar skin to them it ruins my experience personally im weird tho so the grains of salt matter :p )
Limiting vision is a change that shouldāve been made a long time ago and is being sprung before it could have a place in the game. I can see the direction being attempting, but itās worth considering if that direction does impact the overall quality of the game. This is a major change that completely shifts everything about how this game is played and could be catastrophic even if it makes sense on paper. A dev compared the collective dislike of this change to asking for BBQ where they donāt serve BBQ. The thing is, it is BBQ, but the sauce everyone likes is being swapped for something very different because the chef said itās better this way. Perhaps this change will bring new depth and entertaining gameplay. Perhaps it will be uncomfortable and unsatisfying. Time will tell. But sometimes as a chef you compromise what works over your vision. Just my thoughts.
For the love of god please add an unstuck button. Its the largest issue in the game and it ruins the game having to wait even though there are much more efficient options to fixing this problem like:
An unstuck button
I really dont get why devs haven't added a kill bind to official servers yet, Getting stuck as a 100% stego is a complete waste of time and effort
Hello! I am dropping by myself on this one š
I personally enjoy the idea of the camera positions. I know most of the community doesn't but it makes the game a little.. different And slightly more difficult which is nice! But I'd like to add on to this:
Not only is the camera positioning a cool concept but a nice zoomed out feature for photography would also be nice for those who enjoy taking pictures of our dinos And for group photos, but still have a way to quickly exit out for quick availability towards possible attacks from other dinos.. Another thing to add with this action would be the quick removal of usernames and the health bar as well!
I see what is trying to be accomplished through the camera rework. And it makes sense, I'm not going to follow the hate train without actually seeing a little more of it. However, I hope that it's considered that this will completely change how the game is played depending on how dramatic you make it... For example dinos with tail attacks may struggle to actually see what they are doing. And larger dinos may struggle to see their own skin. I also feel like this could be slightly nauseating for certain people. Just some thoughts. I'm not for or against the camera system until I see it in action. Im assuming this is to help counter dinos being able to see humans when "realistically" they wouldn't? My advice is to just make sure this feels good for the actual dinosaur players first before you implement it. š
These bite cooldowns are kinda whack, troodon who does 15 damage a bite shouldnt have this long of a cooldown ngl, just my opinion
The new camera system is going to encourage more camp growing. The water lock and eating lock already make ambushing easy enough and make people cautious, the new camera would just make players paranoid from ever leaving a safe area except for eating and drinking (which people are going to only do in need of food or water)
Great idea, claustrophobic people will enjoy this game even more! And on top of that, you will have even lower chances of seeing a cliff before it's too late!
honestly iām confused on why we are focusing on camera changes when 99% of the player base just wants more options for playable dinosaurs. why are we focusing on other things before that? i would love for current issues to be fixed and more playables. then new ideas could be worked on. but thatās just my feedback š
When this gets implemented, I was wondering if there was anyway to see if your character is male/female on there as well?
Gali growth time: This dino should take MAX an hour. Ideally, 45 mins. It has some fun mechanics, but that's about it-Very little ability to defend itself. Your only option is to run away, it is not a dino that is worth SO long to grow. While I did not get perfect diet right away, I didn't take long and I am already at the hour and a half mark...And am at 58%.
I think what the suggested camera change is missing, is a serious demonstration of what this OTS-esque (over the-shoulder ish? As much as you can be with a dino) POV actually needs to succeed. At the end of the day, most action games that take this kind of camera angle approach ( Gears of War, Dead Space for example) have intensely precise aiming mechanics at the intentional expense of movement and agility. This works for these games, because the immersion and pacing is very controlled.
You want immersion for your dinosaurs similar to this, I get it. I was intrigued by some screenshots. But most dinosaurs in the isle are reliant on agility and movement, some are designed to NEED this. OTS needs specific arena-style pacing, or you will just end up with frustrated, motion sick, and exhausted players. edited: typos
I completely understand wanting to change the camera to have a more realistic view and to allow for actual ambushes instead of dinos using a "UAV" to see they are getting snuck up on.
But these camera changes are equivalent to fixing a broken door by destroying the entire wall. It only causes more frustrating problems and motion sickness ultimately rather than adding any tension or benefit to ambushers. The camera is so close to the dinos fat head its hard to even see when looking straight ahead, not to mention the frustrating blind spots you'll have now.
I understand that this was a prototype and is a work in progress, but this was shown off way too early because now everyone including myself only see these camera changes as an awful change because in the state we saw, it is.
My idea regarding a future camera system.
I am keeping this short and sweet, but the idea i had for a camera system could be dynamic movement.
For example, if you are idle, walking, or trotting, the camera stays at a neutral position.
If you begin sprinting, the camera slowly shifts into a position behind your head to allow for more centralized vision. The shift for this is at the same rate that the playable transitions into it's state, whether that be a long time due to acceleration or shifting quickly as a small creature sprinting.
Another example; when resting, the camera zooms out a little bit further than the idle camera, and while smelling/sniffing, the camera zooms out far enough to give a wider array of your surroundings.
I've had this game for like 2 weeks now, and I absolutely love it to bits. I've seen so many videos before buying it and it feels like a dream come true to actually have this. So please, think of the community, listen to what they want. I may sound naive to some that play the game longer than me but I just don't want this game to die because I love it. The Camera system has no fixing needed, please focus on the more prevalent game bugs and glitches.
Donāt change the camera, I donāt wanna play American Truck Simulator with dinosaurs
guys the isle is going through significant changes right now, and regarding the camera system- while as apart of the community it makes me hesitant! but they are still testing new things, which means it'll probably change more in the future, it's probbly not permanent unless stated otherwise. try it out, see how it feels. and to be honest it obliterates all the flaws and open windows for the previous cam. its meant to be more realistic and immersive, and yeah it'll probably be very unforgiving bcs of that. but id suggest switching to the evrima branch if you dont want to try these new things
+ youll still be able to look up n down and around you. itll just require more pacing/movement<3
The nightvision sucks it needs improving
don't change the camera šÆ
My opinions on the WIP Camera System
During this feedback keep in mind that the system is not out, may not work and could change entirely. I have a mixed opinion on the changes, I donāt think zooming in the camera fixes anything. That being said the addition of a back lock to help create blind spots is good. The addition to look up and fade out your dinosaur is good. The argument of the zoom in has been that ambushing is ātoo hardā and players need more blind spots (correct me if I am wrong).
Why the logic fails
Dondi is right. Ambushing is hard (sometimes). However it is not why you think. As an example if I am a Teno looking at a bush from my right, I will not see the Carno moving at me. By the time it reaches my screen where I can see it, I will already have been ambushed. By this logic ambushing is easy to set up. Except it isnāt, and the reason has nothing to do with my view distance. Itās audio
Deinosuchus is the only playable who can properly ambush. It hides behind a wall and hits you before you see it. You cannot hear it underwater either. Now letās look at another ambusher
Carnotaurus is an ambusher. Your ambush tool is the charge. You will obviously be able to ambush players who donāt pay attention, because they will be distracted. However decently aware player will hear the sound you make as you charge. Now they can turn their camera and counter you with a attack or moving out of the way.
Hearing the ambusher is why it can be hard. You make too much noise and therefore alert the prey. Imagine if while swimming large swooshes could be heard underwater giving players a time to dodge deino lunge. This would make deino very easy to counter. However thatās not how it works as we see ingame
So does this camera change fix the issue with ambushing being hard? No because it has never been a view range problem. It is an audio problem.
BOARS. they should not do the damage that they do and chase for so long, they sense you from like 3 hills over and will chase you till ya die. i dont even know what exactly they changed with them but ik it was never this bad
Please allow for instantaneous stopping of eating and drinking.
(Reposting my old post because the voting mechanic was broken at the time and I want to add more things)
The new camera system is going to encourage more camp growing. The water lock and eating lock already make ambushing easy enough and make people cautious, the new camera would just make players paranoid from ever leaving a safe area except for eating and drinking (which people are going to only do in need of food or water). It is also going to make combat more janky and clunky. Overall the change is not needed and is likely (I may be wrong) to cause more damage than fix whatever the devs are trying to do.
Make it so you know when you are jumping from too high as a Herrera. I know there used to be a feature where it would show a bone break icon instead of a footprint when you were too high but now I don't get that
Imagine that after 12 years of work the developers of Project Zomboid decided to modify the camera in this way to have more immersion or "fix" problems that don't really exist, how do you think your community would feel? Surely very betrayed and confused. In several of the comments they wrote that we should not tell The Isle developers how to work. But they are wrong, I think several people should tell them that after 8 years of development, several maps, a change in the graphics engine, it is not the time to be experimenting. It seems that they are trying to create a video game as the ideas come to them, they talk about creating mechanics and depth. They should have done that years ago, not now, 99% of the players are telling them that there is not such a major problem with the camera and it is not even close to a priority right now. There are a lot of mechanics missing that really matter, dinosaurs, bugs, content, polishing many aspects. They are willing to sacrifice Fun for Immersion without realizing that they are falling into the same problems as the self-proclaimed AAAA studios, why do they think games like Helldivers 2, Enshrouded or Palrworld are so loved by players right now? They have a game with so much power but due to obstinacy they lose players and create conflicts within the community, not to mention the constant lack of respect that the Developers and Dondi have with their community that has put their money to support their project. They treat us like stupid, like they are absolutely right and like we just want to ruin their game when all we want is for this project to grow. Stop being so closed and listen to your community, we don't need your new camera system, you have more priorities, please listen.
the new camera idea and the new growth time is not a good idea, stop listening to the people who want a walking sim and start listening to the people who want a cool dinosaur game cause if u nerf combat remove it entirely, delete this comment remove me from the server IDC i must word my opinion and silencing people isnt going to help!
I'm tired of going to migration zones just to find nobody. Not even herbivores go there even though they do need to for diet but they can just eat grass smh. I believe this is because everyone is at northeast/east plains like always and not a single player or person will move from that location. I think there should be some way to make players go elsewhere other than just staying at northeast/east plains 24/7
I understand admins are volunteers but why would u volunteer just to not do anything? theres a lot of server admins that never help stuck players or get rid of hackers and it can get annoying especially when its not ur fault you got stuck or a hacker killed you... also ik they do more than just that but its annoying theres 4+ on and no ones helping anyone
How is it that there are twice as many carnivores as herbivores dinosaurs ?
and half of them aren't even played by people.
We need more herbivores and the current ones need to be made more interesting for people to play with.
Some people over-react that the camera changes is the end! But it's not! It's just a big step into the right direction without we knowing it. So stop with saying bad stuff about the devs! They are trying to make a unique and beautiful game!
To add on to this some people seem to think this camera change is the end all be all, it's moving the camera closer and limiting how you can move, overall a positive for knowing where your prey is looking, granted, alongside this, I think making replay mode more intuitive or adding features to help with those who like to take pictures of their dino would be much appreciated
The Devs are trying to make a game where you can experience playing as a Dino and to give a unique experience, every time something like this happens people hate it, just like the stamina changes then after a while it's all good, the community is too worried that this change will be the end of the game, so please give the devs some slack and at least wait for the camera system to be worked on a decent amount before hating it as Early Prototypes don't usually look good when shown
If the camera system is being upgraded (we can still scroll in and out) find... but if its a forced view it might be a problem. 
new camera system is a mistake dondi, stop trying to kill the isle
I'm gonna give my honest opinion on the new camera system cause I'm bored and in simple words, it's a waste of time. I get the concept and what the devs are tryna solve. But the thing is the issue isnt the camera. So if I remember correctly, one point Dondi mentioned was something do with Stegos being easily able to avoid or counter an ambush. Although the current camera system may help, it's really the stego's tail swing being too fast. The moment the stego hears the carno(for this example) launching out of a bush, with a mere click it can easily counter and severaly injure that said carno really quickly. If the stegos tail swing was slower, 2 things will improve. Firstly the Carno has a chance at being successful at the ambush and secondly the stego would be more weary of its surrounding knowing that it can die, thus solving the key problem, immersion. If you want to make ambushes more successful, make a system so that when an ambush is being set up, the predator is generally softer(maybe using a similar crouch mechanic like in legacy but with the speed boost, during crouching, you're softer). The problem isnt the camera, it's the audio and prey itself. So for my second point, instead of working on something for a problem that generally doesnt exist, why not work on more important things or things that community actually wants? Cant think of anything, how about new dinos or bug fixes etc. If u still do want to make this new camera system, make it after the game has a solid roster and foundation. And once you do make that system, make it a toggle setting. I've seen a few people who actually enjoy the system for reasons, so if you make it a toggle setting the community gets the best of both worlds. So please listen to your community. ||I apologise for any spelling or grammatical mistakes||
actually you guys want realism
but this isnt a Realism game Dilo have venom
and the Troodon dont do actually Exist
there a Dinosaurs in a HUMAN world
So we dont need a "realistic" Camera
The wip camera from what I've seen and heard really is just awful, it messes with the game entirely by making it so even seeing the game is a challenge. I don't really understand how at all this new camera is supposed to improve the game the absolute BEST scenario is that it's the exact same quality. It really feels like they are making a interactive documentary rather than a game. They are trying so hard to be realistic no matter what they completely and utterly forgot that in order for people to want to play a game they need it to be fun and interesting not just realistic. A game can be played without audio a game can be played with bad controls a game can be played in nearly every situation but taking away the screen makes it impossible to play no matter what. Please listen to the community for the first time ever and don't add this camera system
I donāt think the new camera system is necessary, and could potentially do more harm and annoyance than good if not done perfectly. I know that this system is very unfinished and has only just been started, but if it remains similar to how it is now, or goes without significant changes, this could be quite bad. To fix the problem with ambushes, as many other comments have stated, is to change things like audio, it is easy to tell where a Dino is looking, so you should remain out of its fov in order to ambush, and if you are too loud, the ambush wonāt work. If you make crouching faster or use some other way, you can make ambushing easier. Another option is that you could change some attack speeds, potentially by slowing down the first attack performed or slowing down alt attacks if turning completely around. Then ambushes have a way to reliably make a hit and move to get a good start to the fight. So the solution may not be in vision, but in sound and attacks. Obviously the system is very unfinished so this can all change
New camera is a bad idea, it's not even hard to ambush atm. Only people who are bad at the game/not that experienced have trouble ambushing, it's so easy to use the surrounding bushes and foliage, catch them off gaurd, ambush while they're eating/drinking/talking in chat/sitting,...
Most isle players are as unaware of their surroundings as a goldfish, this change is really just unnecessary and a waste of time. Instead of making changes no one asked for, it might be better to focus on the hacking problem, fixing bugs, new dinos etc.
If the camera changes are made I think me and many others will quit, a shame because alot of us have been here since legacy.
Curious if anybody here actually feels itās too difficult to ambush other players. Even as a noob, I recall ambushing raptors and herbis just fine as a carno. Iām sure it could be improved as others have said by increasing crouch speed, increasing the time it takes to do some attacks, but surely changing the entire camera system to try and fix this issue is a little drastic. Also, there are so many more pressing issues to address, like all the places players get stuck in the map, bugs that still havenāt been fixed, balancing attack speeds, adding more things for players to do, etc, etc.
make it so you can see your health again.
Realism can enhance the fun factor of a game, but itās important that the people developing and/or making the choices on a game ask themselves āto what extent would realism continue to add more to the playerās experience than take away from the players experience and take development time and resourcesā. While the camera may make the gameplay more functionally realistic, it will just end up taking away from the fun and other parts of the game and end up diverting resources from bigger problems. The change is also bound to cause dozens of problems during or post development and implementation of the camera, this will lead to more time being spent on the camera system in the service of "realism".
I honestly think the new camera system is unnecessary
Make carrying around juvi's or hatchlings a thing but since you really don't want people griefing, just make it group only since then you can just leave the group? Or make it so only the father and mother can pick them up.
bring back Utah's leg attack in air
Implement an unstuck command already, how can such a fundamental feature for a game, that makes you play hours for a single dinosaur to grow to adulthood, not exist?? Other games maybe dont even need it that bad because their map doesnt suck with countless glitch spots..
At the very least can the new camera system be optional on community serves so we can see which one works better before the old one is completely out of the game
I don't think the new camera system should be added because you can ambush perfectly fine also you could get lots of motion sickness from playing it and I think the developers should focus more on implementing more mechanics to help the game like dinos, and maybe listen more to the community in my opinion
To add to the feed back of an unstuck button even if you guys cant do that just add a suicide button if im going to be stuck in a pit or between 2 rocks until my dino with full food and water slowly starves id rather just throw in the towel instead of keeping a dino on a server just hoping one day a server admims on and will help
The rule says "not all admins do unstucks and admins dont do it just bc they are online" so plz give us an option to end the suffering
It seems to me that the devs prioritize realism above having fun. I donāt understand why they want the game to be extremely hardcore and punishing when itās just a video game, not a nature documentary. My suggestion: Make a separate game mode for hardcore realism. let servers choose between fun/casual and realism.
They ought to show the in-game Time of Day in the Server list. My Wife and I have been trying to get back into the game but every time we join a server it's just becoming night and since certain dinos night vision is basically non-existent it can be extremely frustrating.
Please make boars less aggresive, a boar came up to me while i was hiding in a bush (doing nothing) and killed me even though i wasnt even moving (it came from like 30 ft away)
i think herrerasaurus should be able to drop things like a frog on a big enough tree branch if it can carry it all the way up there, instead of it just phasing through the tree and falling to the ground.
Let herra drag animals it can drag on the ground into the trees like a leopard
Iām gonna say what everyone else is basically saying. New camera system isnāt needed. I know you want there to be realism and immersion, but if the immersion is ruining the experience and the VAST majority people who are literally buying your product are saying they donāt want it, at least make it an optional thing if you want to add it so badly. Mods can follow their vision but they canāt just shut out their community.
This has been a problem since the Isle came out in 2016 and it begs to be fixed. If the game is focused on realism then why can't every dinosaur jump, even just a little? For certain creatures I understand, like Deino shouldn't be able to jump on land for example, but cera? Dilo? carno? Realistically all of these dinosaurs should be able to get off the ground even a tiny bit. If you're not going to add an unstuck button or fix the tiny holes in your map, then please at least add this!
i just saw about the new camera and tbh i like the current one, reason: i like seeing my dino :), i am not sure about the new one so i wont complain about it cause i just play it, but do think about it though some love seeing theyre dinos, than just its head. but only time will tell is to see how itl be :)
Maybe make it so the fog from dilo venom catches up with you faster. I know itās supposed to disorient you but if youāre a fast Dino you just run right into pitch black fog for a few seconds before it teleports further in front of you. This is only really a thing at night tho
Is it possible to automate the unstuck process? Say a button in the pause menu that would alert the devs and share the details with them? Seems a better option than discord messages as new players and even some who aren't in the discord couldn't be expected to know that's the solution.
The tracking system is just bad. Even if the prey is bloody, you lose it immediately because the distances are far too great.
PLEASE fix the storms. They're absolutely constant, ive play for couple hours each day for the past few days and the screen is just dark, boring, and hard to look at. straining my eyes in the dark to see during a storm then in the day I cant even turn off nightvision because of the storm. What's the point, might aswell just be night all the time.
I wanted to add my feedback to contrast this.
The tracking system may be hard-ish but its in a very good spot if you know how to track, and it feels great. Sometimes I need to backtrack to a previous footstep but if I have my prey bleeding, it won't be losing me easily. I've caught up with plenty of dinosaurs thinking they'd lost me but I just got turned around and kept trying.
My only issue with the tracking is for AI, their footsteps don't last long and they will keep running for quite some time, making me lose them in the brush. But at that point it's just a waiting game until they call out, or they stop running and their blood trail is much more pronounced.
The nightvision for stegos and ceratos need a little rework. :/ I spend all the night afking in a bush only to walk during a rainstorm during the day...and can't see without nightivison. It's a little bit too much and makes people not wanting to play species that have poor NV.
To top it off I got a fatal error after almost reaching my migration zone. I guess the game gods decided that I shall not have fun in this game today.
Anyway back to more objectively critique - if I'm navigating at night, I can't. Barely.
For the upcoming camera changes:
- to help with the fact that some people won't be able to see their dino as well, I highly recommend being able to see your dino clearly in the Character sheet, same as you would most games while viewing an inventory. Some flattering lighting wouldn't hurt š
- I would make a very clear aim/target since it might be wonky looking over your dinosaur's head to see exactly where you will be hitting
It would be nice to have more consistent sunny days, I like the rain/fog and all, but when its 3-4 days of dark fog in a row it gets a little annoying
NO to the new camera, I entered this game to see the animation that the animation team made with so much effort and for the PVP, stop killing the game.
I'm not a developer or anything, but could it be possible to add an if statement or destroy actor (Even a temporary de-buff) when a dinosaur's (on-ground and speed) exceeds the maximum range for each specific dinosaur?
Genuinely have no idea why there's a new camera system in the works, aside from the looking up thing with bushes that Dondi mentioned in the stream. The existing camera already has blind spots, and in both versions you can turn the camera around. I feel like this should be scrapped in favor of adding more things for players to do while growing to hopefully help the gameplay loop.
the game is so dark. i have an IPS monitor and it is just pitch black unless the sun is out and the night vision is so boring to look at. there is no colour at all, and anything more than a couple metres away from me is just pitch black. also the frame rate drops from 60 to 20 in random places especially when im not looking at the sky, and when the sun is out the lag makes the game unplayable. my computer is well above the recommended specs for this game and this happens even on lower graphics.
Guys the camera changes really aren't that deep.
For the love of god plssssss fix the shadow it's so darkkkk even day time
the new camera system is just a horrible idea, whatās the point in creating good animation if i canāt see my dino do them and also why would i create a skin pattern with different colors if i can only see the head it seems so pointless and if im going to play a dino game i want to see my own dino walking around, fighting etc.
Ambushing is not a camera problem
Ambushing occurs in game, many seem to think the new camera will help with ambushing but I wont** in my opinion **
Why?
Every predator right now makes a stupid amount of noise when they ambush, carno grunts and has extremely loud footsteps, utah makes some noises and cera just starts screaming when u charge up a bite. Ambushes fail because the animal preforming them is way to loud when it tries to ambush, and its not helped by the fact carno can't knock over a teno unless its half a football field away. Even with the new Camera, if you can hear your attacker activate their attack you will never get ambushed.
Ambushes outside of terrestrial play are fine and have no problem (Deino and Herrera)
Now lets imagine deino and herrera make some type of noise before they dive/lunge you, you would never die to a deino that starts grunting underwater before it lunges you, same way you would never die to a herrera that makes a call before it dives on you.
Instead of the camera why don't we **first **take away attack activation noises and see how ambushing goes.
Dondi i think youre idea is brilliant. But i think how you want to execute it isn't so good and il try to explain why. You're idea of trying to make ambushes better is great but trying to do that by forcing the camera were you can see mostly only you're head won't fix that. The reason being not that it won't work but the negatives that it brings to other aspects of the game are not worth it. Combat for example would be truly disastrous i mean try to imagine fighting as a carnivore and you're main weapon is you're head. And then you have to try and land bites that will just be a complete headache quite literally. The way i would fix that is by limiting the camera we have now so you can't look completely behind you. So it would work that if you look to the left you could see completely everything on the left but you could not turn further then past you're tail so you would have to turn the other way back around instead of just completely turning in one direction. But even then i don't think that would fix the problem. I think the problems are more that we are to loud and that people can hear to clearly when something is ambushing from to far. Or that for example stego's attack is a bit to fast so it can react in an instant. I liked the idea of when you eat you can not look behind you that is realistic and makes ambushing at the same time better and easier to perform. But making the camera really close to the head and making it very limited isn't i think the way to do it. It could be a cool optional thing but i don't think it should be a forced thing. And by the way Dondi and all the other developers i'm not trying to say this game is bad in any way shape or form. I'm just trying to give an honest feedback on a game that i love and have a blast of a time playing. This is a unique and quite amazing game and i just really don't want to see it die. So what im actually trying to say is. Please try and listen carefully and non biased to our opinions. Thx for reading š
ive already said my piece on the new cam system but i wanna address the "immersion" aspect of it the devs keep pointing to.
you dont have to be in a dino's skin to feel like youre the dino. the current setup works quite well for immersion, imo. i am the dino i control, and im in a realistic environment with other dinos trying to survive.
Things that break the immersion for me are when lag happens, freezing my entire game for a second or two in the middle of a life or death fight, or when things glitch.
dead bodies that stretch into oblivion and pingpong around the screen when you try to drag them is immersion breaking, random crashes and fatal errors and kicks are immersion breaking.
being able to see my dinos whole body is NOT immersion breaking. if anything, it very much helps with grounding me to my dino, because i see my character, and i know what i look like, what i can do, and where my body is in space.
Id like to see the devs actually address the problems that break the immersive enjoyment of their game and add some content before beginning to try to remove things to fix issues.
Thank you.
People saying that they dislike the camera system doesnāt mean they dislike the game as a whole or the developers, weāre not that petty, we just donāt want the camera, that is all
Ima just say what i think abt the camera, i dont like it at all honestly but before i get banned bc the devs only read the first section of a paragraph, i think that a camera lock might be a good idea (kinda). just make it optional! then everyone gets to decide how they wanna play and everyone would be happy, unless the devs are trying to kill the game so they dont have to deal with it anymore i think that it being optional would be the best idea. (this aint hate so idk why i would get banned)
Please donāt change the camera system. This is my favorite Dino game and switching to that god awful camera angle will make me and many other people motion sick. Just make it optional for those like you guys who donāt want to enjoy the game
First off, I have defended the devs many times. I actually love the direction they have set the game in. Before i go into my critique i would like to highlight this.
The last 4 main updates to the game have been amazing, the dinosaurs released in the time period are well designed and executed. Migration, Nesting, Gore, Gateway. everything adds to the experience of the game in a positive fun way. Gateway is the best map we've had in terms of scale and beauty. obviously these systems still need polishing and work but the foundation of ideals is solid and feels good.
I have given it more thought. Myself and the community has listed dozens of reasons as to why this camera change is not a good idea. While the devs seem to have 2 main reasonings. Those being UAV and realism
While i understand the stance of the devs, certain things from dondis stream were not addressed. The camera in which you guys use while working on the game is substantially more zoomed out than what we have in game. What we have in game provides many blind spots already. I have been ambushed countless times, infact over 90% of my deaths are from being ambushed already. This idea that we have a UAV is silly if you actually play the game from our perspective.
There is one dinosaur that feels to strong with the current camera and that is stego. Is the stego strong because of the camera? or is the stego strong because it is the only Apex herbivore on land? It should be strong. It should be difficult to hunt. especially with our current roster of smaller dinosaurs. That being said i have successfully hunted stegos on Utahs/Omnis, the dilo, troodon, and cerato. with varying success. Was it easy? no it was not. But it was realistic.
This has nothing to do with the camera. It has everything to do with the Roster. I want to see my dinosaur, I want to see the animations, I Do not want the change. And the Majority agrees.
The game is lacking substance. Things to do. Not a camera change. Listen to us please
I feel like not enough herbi food spawns in migration zones. It would be nice if there was an increase in spawn rate
Fix the Dilo and Herrara walk cycles. Yaāll said you were speeding up walk cycles then released the two slowest walks yet? Why? Ceraās feels pretty much perfect;; what happened?
Movement Systems
Ledge clinging is a must for dinosaurs capable of jumping. When they can't make a jump entirely, falling shouldn't be the only outcome. This feature shouldn't be exclusive to jumpers. Predators like Bary or Allo could also benefit from the ability to cling to ledges to prevent a fall, infact all creatures should be able to avoid obstacles better, dinosaurs with large legs should be able to step over logs instead of being stuck at something lower.
Combat systems
All dinosaurs should have more than just a bite, and I know the isle plans on having more mechanics, but I think having a specific mechanic per creature isn't enough, these dinosaurs should be able to use their arms to swipe, use their jaws to cling onto prey and not just bite.
These combat systems could be unique to creature size.
-Large predators like rex should focus more on jaw attacks, its already planned to have a grapple im sure, but why stop it at just that?
-Mid tiers like Dilo should be able to grapple with its jaw too, if ti were to cling onto an omni then trash itd inject more venom into it, making other players more cautious.
-Small tiers should be able to use their arms way more than currently, maybe using their arms to scratch others or even cling as well, inside of herreras concept art it was clearly shown to have a grapple, which is why I have no idea why isn't in-game.
Larger dinosaurs should be able to grab smaller ones, and instead of killing them instantly, they should have to thrash to kill them.
Lastly the camera system concept
It's a good idea initially to stop players from seeing everything around them at all times, but the problem I have with it is that small creatures already have a hard time seeing through grass, not removing their ability to see higher makes it all the much worse and a baby troodon would basically be blind with this new system. I see the vision but it isn't executed very well.
things like this are the main reason people complain about new camera system... why change the camera if we're still seeing just darkness all the time?
give pt more stamina and better regen
My personal opinion after looking into their wanted camera change so far is that they should just add a 180-degree lock on the camera. if they do this then it will give them the higher potential for ambushes that they want and also kind of keep the camera system we already have. so for instance, if you were looking 90 degrees to your right, you would have to swing your camera all the way around to the left to see that side instead of rotating your camera further behind you, this also allows the implementation of head tracking. This adds a challenge to "good" combat players while not making it unbearable to play for "bad" combat players. Watching TurkeshDLite's youtube video on this opened my mind on this possibility a lot and i think this would be the way to go if they were completely stuck on the camera change thing
make it so ai has stages to running away if your not quiet enough, instead of them running away at the sound of a leaf falling from a branch. 
Correct me if im wrong but isnt galli only 25 kg lighter than omni? Why cant it buck off pinning? I find it a bit weird
Just make the new camera system a setting for unofficial sever owners who want to have it on there sever.
Donāt change the camera system leave it as it is now, you can still ambush people if they are not paying attention or if they are eating/drinking or resting, also being able to see your skin and all the animations is nice, at the very least this change should be OPTIONAL.
I would love for more volume in the game after the Ping problem we're facing cools down.
We would apperachiate the game even more if you were to put interactions between dinos. Like picking up juvies, within group.
Giving the game some more interactions would be lovely, as I have well above 1500h ingame, it starts to feel kind of empty.
i think more water spawns for crocs would be nice or maybe spawn closer to water but a nerf i think we should add is crocs dry up faster or take more damage to thrist and i believe that a mechism to try to escape croc grabs would be very nice and make it a tiny bit easier for dinos to get a drink since its coming to the point tiny drinking ponds or puddles far inland from any river are getting full grown crocs nabbing them down but again this is all my own opinion on what would be nice to see in game.
My feedback for the day is that the community should be less angry/toxic and should acknowledge that the game is still in development and changes are going to happen. 
Things I hope for the migration changes that are upcoming:
-Give servers the power to select certain migration zones for each species
-The power to edit the time of how long the migration zones last
-Adjust the amount of plants that can spawn in the migration zone
Dreamful changes that might not happen:
-Adjust the size of the migration zone
I think the updates lately have been pretty good. The rubberbanding is virtually nonexistant now, Dilo and Herrera feel like they're in a good place, and the NE Plains hugbox has been squashed. I preferred the stricter stamina that forced players to manage it better but its still nice in its current state. My only real suggestion for the devs is to keep up the good work and mind the difference between real criticisms and childish tantrums. š
petition to take the 4 call sounds out of tenos 2 call
I really don't understand the logic that its somehow more immersive to have this psuedo 1st person view of my dino
If I cant see the creature then I may as well be playing as a human that can tear things apart with my teeth lmao. Kinda. Ruins like. The ENTIRE point of playing as a creature, no?
I'm not a fan of forcing 180° line of sight and shoulder only PoV on every playable, especially for creatures like Stego or Teno that almost entirely attack behind itself, not being able to see behind yourself while having your only means of reliably defending yourself being from behind sounds incredibly counterintuitive. If these camera changes are 100% being added, at least consider increasing the range of vision to around 270°, and the camera position similar to how it is currently so that you can still see around your character, without completely restricting your backwards line of sight.
The new camera system is going to ruin the combat system because of how close the camera is going to be zoomed in. I don't really think this change is necessary.
Hydration Improvements with Diet and Rainfall
I believe that some hydration be restored (although minimal) when consuming food, regardless of food type. As in all reality, there is always some hydration coming in the form of meat and veggies.
I also think that when it rains, there should be a "grazing" like option to regain miniscule amounts of hydration from the falling rain AND/OR small drinking puddles should form where you can take a handful of sips from before it expires. The small puddles should dry up in the sun,
Once some more semi aquatics are released, I feel like deino cannibalism should be removed or discouraged, at this point its pretty much impossible to grow a deino without being killed for the measly amount of food an 8% deino gives.
please let deino have more spawns.
nerf pachy pleasee, i've died to pachys as utah, dilo, cera, etc trying to escape them, not even fighting them. they KOS every carni they see. they just knock you down and beat you to death, especially if they mix pack with stegos (who also need a nerf)
Ok let me explain some facts about what is going on in terms of WHY they're doing this and facts that come with it.
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They're changing the camera to be a little more zoomed in for a more horror esque feel.
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This is extremely WIP, as of me writing this, from my knowledge kissen hasn't even touched the idea yet, if I am wrong I'm wrong.
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It's possible this may not even leave the development phase, and if it does, it'll certainly look different then now.
Please for the love of the game, just try and wait before absolutely jumping the gun on this. It shows they're actually trying to follow the genre they've been trying to get to this whole time. And besides, it's not like every other production is ground to a halt because of it.
I've suggested this before about giving Deinos a reason to cooperate. Allowing Symbiosis and Immersion to take hold in letting Pteras, Troodons, even Beipis, be able to clean a Deino's teeth when a Deino rests with its mouth open, and the small guys potentially recieve small temporary food buffs of some sort, while the deinos gain a small temporary bite buff. This interaction would raise the immersion level of gameplay and encourage cooperation between players.
Additionally another idea has been suggested to add to immersion is a system of Leeches pestering Deinos or other aquatic dinos. Over time leeches will gather in different spots on the dinos and a small icon would appear on the HUD to indicate the progressing level of encumberance by the leeches. Left ignored long enough and it will start to debuff the dino, causing damage even if its severe enough for body size ratio to leech amounts. Beipis could be instrumental in cleaning deinos of these pests, they too would be pestered by the leeches, however they have an easier time of removing the pests. Whereas Deinos or other bigger aquatics wouldn't have it so lucky. So they'd need to interact with beipis in a sort of 'cleaning station' like we see in the wild in the ocean with sharks and fish or remoras attaching.
Beipis could 'smell' the hotspots of leeches forming on the deinos like they smell the bubbles in the rivers, and grab onto the deinos like they grab onto the bottoms of rivers, and dig at the leeches to get them off. They could receive a small food buff for doing the service. The Deinos could either be assisted with this from the beipis, or in cases where there's no beipi players around, the deino would maybe have to find some way to scrub off the leeches. Either rolling in mud maybe, or writhing on a beach where normally coarse sand or pebbles would be to try and slough off the leeches. Additionally, Pteras, and other scav sized dinos could help with the leech thing too perhaps. It's also been suggested that the leeches could potentially carry the diet the deino has, so S if an S diet, or a random choice of all three if all three are present.
I feel these two ideas could really add some interesting immersive interactions to both aquatic creatures that otherwise are limited to their water biomes.
Velociraptor Concept
With taco coming in as an AI, Velo has been brought up here and there as it was also AI back in legacy. However, I actually think there is HUGE potential for velo as a playable, serving as the carnivore equivalent to hypsy as it is roughly the same size, could even spawn instantly grown. An easy, flexible, and adaptable little carnivore. However, I think a feathered one has more potential, as it would otherwise be a smaller troodon without venom.
Notable traits Velo could have:
- Pounce. Less like omnis and more indicative of raptor prey restraint. In summary this appears like how hawks dismember their food, where the prey is pinned down with their sickle claws, raptor stabilizing itself with its wings and repeatedly tearing chunks out of it (prey isnāt always dead while this is going on). On larger targets (say juvi carno), the raptor perches on its back stabilizing itself in a similar manner, while dealing damage and bleed.
- Agility. While quick it isnāt stand out fast for its size, still slightly slower than hypsy (ambushes required). However it is extremely agile, able to make tight turns to evade predators. This is largely due to the utility of its feathers, like using its wings to steer.
- Vertical mobility. While you can fall normally if you choose. You can hold space bar (or another key) to spread out your wings and descend more slowly, reducing fall damage. And like whatās shown in omnis concept art, Velo can run up vertical surfaces a short distance (but farther than Omni), flapping its wings upward to help its claws gain more traction.
- At home in sanctuaries. Velo is small enough to avoid detection by bees, making sanctuary biomes an ideal habitat. This will also make velos a major predator of other juvi Dinoās.
- Burrow Occupation. Like burrowing owls it can enter and claim abandoned burrows (or if itās killed the owner) despite being less capable of digging itself. This would also give great use for Taco AI
Some feedback I can give is the day night cycle feels off, feels like the majority of my gameplay I'm in the dark always running with night vision, night cycles need to be shorter or the night vision reworked some, seems too dark for too long to me.
Screaming
Once ripping, goring sorts of abilities are in, dinos (and humans) who are being actively killed should scream. Automatically and horribly
Lower the AI at East plains or no one will ever move out of there who spawns there(over exaturted but i do it myself cus its so easy to afk in buhses and eat the ai)
I bought The Isle on the third day of its release and you know what made me and many other players immediately fall in love with this game? 2016 graphics? Blank map? Lack of gameplay? No.
Stunning animations and dinosaur models. The Isle has the best dinosaur models and animations and possibly the best animal animations I've ever seen.
Since 2016 the game has changed: the graphics have improved, many mechanics have been added, etc. But models and animations are the first and main reason why the game has sunk into the souls of so many people. Seeing how your dinosaur walks, how each of its muscles moves, how it breathes, that itās like really alive - itās amazing.
Now you are literally sawing the branch you are sitting on or, if you prefer, you are removing the best dish from the menu of your restaurant. Your customers ask you not to do this, they love this dish, but you are adamant. Why?
night vision needs a rework. this is me as a stego:
I agree with this feedback, it's gotten to the point where I play 80% of the game with night vision, because 1 day out of two is rainy/stormy and it's too dark to see anything. You should be able to see what's in front of you like in legacy.
Just make the game a little more like Legacy, than ``Realistic““
7 times i have been stuck in the map in my first four days of play. Add an option to kill myself or fill in the holes so we dont have wait until we starve to death.
make it so its harder to avoid the deino, theres so many ponds around the map that is really hard for deinos to reach and its annoying if your a deino main and you cant get any kills because people are half way across the map at a small pond u cant reach. 
Do not change the camera position! We are more than satisfied with the third-person view that we have now. It does not require changes. If you bring the camera closer to head, it will be extremely uncomfortable to play. It will be very difficult to navigate and assess the situation around. Dinos should be able to see well what is happening around, which is also evidenced by the way their eyes are positioned.
Return the health bar. Why can we see our hunger, diet and stam indicators with a percentage accuracy, but cannot see the dino health? The pulse is still working with a long delay. When opening the character window, you have to wait 2 seconds until the actual pulse color is displayed
ive never said this here for some reason but since this channel is flooded with camera system stuff i want to drop it here for any dev that looks at this: the graphics are just unreal, the sounds are very nice, the ambience is not loud so it isn't annoying, the skins are amazing (specially hypsi ones, i can't even describe how beautiful they are) and the models are incredibly well created, even the leaves are detailed so it really makes this game just a beautiful game to play š
Add boar in ceratosaurus diet
Add more NPCs dinos. Like big ones the carnivores can hunt. Add big oasis areas on the map where herbivores can migrate to. Current map feels stale
Regional Plant Spawns on Gateway // Improving Herbi Gameplay
For awhile now, playing as an herbivore hasn't felt as fulfulling for me to play on Gateway as it was on Spiro. However, I'm NOT talking about the map itself, but rather what made the game feel unique- regional plant spawns.
While Spiro as a map was lackluster, the idea of having to search for your food based off location was part of the fun. Finding new pathways between certain diets you need, coming into contact with carnivores stalking and observing herbivore behavior, even meeting up with other herbivores unexpectedly!
Current migrations work fine and dandy, and I know it isn't complete, but I feel as though even with migrations, there's much incentive as an herbivore to explore. And Honestly, to able to press Q and find a zone with all your diets just isn't too fun after awhile, it almost feels like a walking and eating simulator. After getting your diets, you're left to sit in migration or afk in a bush, because why leave a place with all the food you need?
Perhaps during the "downtime" of migrations, plants would spawn where as it's said on the diet list (not as abundantly as migrations), allowing herbivores to explore the map and find spawns for the plants they eat before migrations start up again. In turn, carnivores can find the spots and trails that herbis seem to congregate to/use during "downtime", allowing for more natural interactions in-between migrations. I sort of catch the essence with Sanctuaries, having to seek out mushrooms visually rather than sniffing them out can actually be a good bit of fun!
With a good balance of regional plant spawns and migrations together, herbivore gameplay could finally be peak again, and I'd once again have no trouble sinking tons of time into this game.
TL;DR: Add regional plant spawns to Gateway for herbivore gameplay improvement, map population spread, and natural in-game interactions.
(PS- alternatively, Migrations could become regional themselves, and within each migration plants grow according to it's location in the diet list, but with the current migrations, the former seems easier to implement)
fix the darknessssss
First of all thanks for listening and implementing some of our feedback!!! š š Huge QOLs recently imho!! (especially around all 3 nutrient diet buffs!)
Another improvement I think would be a big QOL is a Heightened Sense system instead of just Scent.
It would be nice, instead of just smelling, it heightens hearing and sight as well. All would be temporary like Scent currently behaves and only triggered while not sprinting.
Something like:
Sight: you can see tracks/bush/water movement better and maybe improved NV.
Smell: you can smell food like usual, but then add different colors for various species/ai scent trails. (think RDR2 or Wolverine: Origins games) but rain/wind/weather/wallowing affects these. (And add more wallow spots for added strategy/balance)
Hearing: you can hear quieter sounds louder (like rabbits/frogs/chickens/crabs that don't make much sound) and hear sounds from further away (e.g. Boars/Deer/Goats) and maybe a quick on screen ping if the sound happened on your screen where closer sounds originated. (Same for walking/running movements, not idle animations so laying in hiding in the bush wouldn't trigger a ping)
Or maybe a different key for each enhancement instead of all on one key.
And then different species get improved variations of each. And diet can better improve each as well.
Heres a small tip: if you want your game to be more realistic: dont allow mixpacking on official servers. How is a carno and teno mixpacking realistic?
Idea for the camera:
Since the camera is overall in an early stags of development, I think we could perhaps offer some suggestions to the camera system, since it is coming anyways it is best that we at least can find our own middle ground to make it less annoying.
I think a good idea to implement would be how far the camera pans when you turn left or right and how long until it locks and you have to turn, for dinosaurs with longer necks, have it so they can see much further without turning, perhaps up to 250° in extreme cases. While most average around 210 to 200, that way you don't just see your left side when you turn around.
When you first download the game it always is the legacy version by default many new players think that this is a dead game as the legacy has no server found it's really a bad start and a bad experience. The game should automatically be in the evrima public branch . This causes player loss .
Do not change the camera angle of the Dino's!
Simple as that.
We need optimization and better lighting for the game, not a new camera angle that prevents you from seeing your dino. If you are going through with this, it is BY FAR, i might add, the worst decision you have made.
6 steps to improve The Isle without making your community hate you:
1) Make night vision stronger/reduce darkness during night & storms:
Staring at a black screen is not fun for anyone. Day/night cycles are good for variety, but jesus christ let us see something.
Reducing the frequency of storms would also help.
2) Remove those stupid ai birds that come to corpses:
They chase you relentlessly over massive distances and can be fatal as a juvie. They don't add anything fun or interesting to the game, just an annoyance.
They are also loud and give you away when you are trying to **ambush **something.
3) Why do bodies act like there is low gravity?:
Not a big deal, but when moving a corpse, why does it float around so much? Moon dinosaurs??
4) Add something to the UI to explain how stamina works now:
The stamina system is in a better place than it was at the start of gateway, but how is a new player supposed to know that stam only regens while walking when it's above 60%? The new system works, but is a little overcomplicated. Add a tooltip or something to explain it.
5) Fix the diet slot bug:
Eating the same diet from multiple sources sometimes causes a bug where the game starts to fill a 2nd diet slot before completing the first. Very annoying and in some situations can cost you your little dino life due to the no-diet debuffs.
6) Finish gateway:
Add all the other sanctuaries and stuff you said would be coming to gateway to make to map actually feel more balanced. Right now everyone just plays in the East/North-East. Most of the map feels so empty.
And patch up all the spots where players get stuck, glitchy terrain, floating vegetation, etc.
You've created a beautiful map, let's finish it!
Can we change herras diet a bit? the only 3 playables are galli, dryo, and hypsi, galli is way too fast for us, and hypsi and dyro arent really played. And remove crabs, theres no point in this. Add compy atleast or something, and what herra is defeating a teno? We are scavenders, ai isnt gonna cut it (btw beipi and ptera arent viable either)
And change carno diet lol.. it's so sad 
The nights are too long for the rest of the day just to be foggy to go back to night again
Raven Monolophosaurus
If thereās one thing I know mono players will do with their āscent sneezeā ability, itās that mixpackers will utilize mono players like hunting dogs. The mono serving the role of keeping an eye on the prey while larger carnivores serve as the muscle and follow the mono. Imo if mono gets this ability, this canāt be stopped. BUT! What if this could be an actual trait of mono?
This kind of behavior is actually not unknown in nature. My favorite example is some ravens are known to form relationships with wolf packs, serving as scouts to find prey for the pack to hunt. In the end both benefit from a meal. Some ravens are even known to play with wolf pups, like grabbing sticks to play tug of war.
While mono tends to hunt small game when solo, they could serve a scout role when hunting bigger game. Monos could group with larger carnivores, however they take 2 group slots instead of one, making them more reliant on pack hunting carnivores. They also cannot communicate with larger carnivores normally, but can if they acquire the mutation for it.
fix the fatal error
I dont think ambushing is the issue, ambushes are supposed to fail most of the time. I think its the little amount of player encounters on big parts of the map that are bad.
This isnāt exactly original feedback at this point but if you want ambushes to be better/scarier, make them less noisy. Deino is the only ambusher that doesnāt have some kind of audio tell theyāre about to grab you.
Carnoās ram can be heard from a football field away, Cera charge bite as well. Raptor pounce has a loud screech and probably the biggest offender is Herrera who somehow makes a loud enough sound when initiating a cling to scare off anything underneath thatās paying attention.
Make evrima the main branch of the game.
I have a trashy computer, unfortunately for me, I am unable to play Evrima because of the "Does not support dx12" issue. However I do have Geforce NOW, that allows me to play games that I otherwise wouldnt be able to such as the isle. Geforce NOW unfortunately does not support beta branches of games, If The developers of the isle would just make Evrima the main game then me and many other players who have this issue would be able to play the game through Geforce NOW. I am very sure that people who play legacy isle would be smart enough/know how to switch between branches by now if they want to continue playing legacy. I would also like to add in that people nowadays who buy the isle most likely downloaded it for evrima in the first place - this would make it easier for new players to play the version they originally wanted, meanwhile the og players can continue to play legacy as they please.
Personally I do not see the reason as for why the isle evrima should not be the main game at this point. Although legacy has more dinosaurs, the most entertaining and popular content at this time comes from evrima. Please make Evrima the main game so people with Geforce NOW can enjoy the game too š
Trying to solve ambushing by only changing the camera won't fix the issue. The problem is that the game has these massive open fields everywhere that people just swarm to, the migration zones tell them to go, and there's really no reason to spend time in the jungles where the ambushes would actually happen. It comes down to the map lay out, every map has had that issue. A water source that has a massive open area between the water and the tree line. It's like the devs designed water sources so players couldn't get ambushed but then are trying to make changes as there are so few ambushes....
'Root' type foods get bugged within 5-10mins after being dug, they still show in the compass as a diet but they are not edible. It's a minor annoyance, they are the only buggy herbivore food at the moment, not sure if they're intended to disappear so quickly?
It would be very nice if you guys can make the NE sanctuary pond shallow, this is too prevent deinos from camping there and killing small juvis.
I recently played tenonto after not touching herbis due to migrations taking ages to switch, now that they switch much faster I gotta say its a lot more fun. Not only do I get more encounters but tenos new jungle migration zone is just really cool, looking forward to the rest the migration additions.
can we make it so scavangers (compy and the bird whos name im 2 lazy to attempt to type) actually show up After a player has left a corpse if ima gonna get harassed it shouldnt be right after i kill someone
Hey, Increase Organ Nutritional Value.
Please lower or change/take away the sound when you press tab and the main menu sounds or at least give us the option to. Its ear piercing compared to everything else in the game and honestly gives me a headache if im having to check my stats a lot.
If the new camera is going to entirely replace the current camera in official servers then please let us choose between the two cameras in unofficial servers. š
the game is way to dark. furthermore playing cera is nearly impossible... you can not travel cause they will starve if you do not find any players... which is really hard with such a huge map. There needs to be a higher amount of food or a higher percentage if you eat a goat or someting (1% is not enough)
I think it would be a good idea to make the new camera system be able to be changed on community servers, so if a server doesnāt like it, they can change it. That would also suggest how many people playing the game like or donāt like it
First focus on getting holes fixed where you cant get out pls
Having the server restart message show up ten seconds before it happens is wild. Multiple times this has caused me to die or break me legs as Ptera. Please give me five minutes at least.
REMOVE SPAWN ZONES
it would positively benefit the game by enhancing current mechanics
- Without an indicator of their general area and without a reliable source of food or water, fresh spawns will have a greater incentive to go to sanctuaries.
- Hotspots would lessen significantly
- Migrations would gain more value
- Players will be forced to traverse the map more, spreading out the population.
*Since the primary goal of the spawn zones was to allow players to meet with their friends, a better solution would be to be able to form a party with the max size of the playableās group count.
Player could invite their friends from the steam menu
Players are spawned within the same area of eachother
this is probably the most ive posted in here about one thing and the most frequently because i am just kinda tired of it⢠and considering I get bad motion sickness in games, literally any further zooming in of the camera will disable me from playing this game at all
The restaurant analogy is the dumbest thing I have ever heard. Let me make it better; Your restaurant (the Isle) has really nice looking food, but the taste of it is garbage. Your audience are freaks like myself that keep coming back to look at it despite its awful taste. So now you devs, want to put mirrors on the food so we can't even see it.
HOW ABOUT you just MAKE THE FOOD TASTE GOOD instead of removing literally the one good thing about it.
Im gonna shut up about this now because ive said my piece enough. You get the point. do not change the camera
Give AI organs and bones
shoutout to the devs cause this is AMAZING
Going off the constant issue with hotspots based on juvie spawn points. We need to get rid of them entirely. bring back Random Spawning its the best to ensure you can stop these Mini hotspots from spreading 24/7.
That being said there needs to be a better way to group with friends. I suggest a "party" System for servers. On the character menu screen you can create a party of a single species, the max size is the max size of that species (Carno 3, Deino 2 etc). Your friends join the party and the party leader clicks spawn and all of you spawn at once near each other. This can also be used to let randoms join in (You can choose to kick people if wanted before spawning)
If your friends are already ingame you can bring back the player tab from legacy and send invites from there. While nametags can still render in and out of view distance you can have a general direction where group mates are with a Group member symbol on compass (Red pack scent but now blue) which will grow bigger as you get closer (Like food on the compass).
This is to help decrease the spawncamps while still allowing players to group up instantly and be with each other
This would also reduce mixpacking too, i'd love to see it happen!
Honestly Tenontosauraus is so tough*, feels way too over powered.
Carno needs something else on its diet for lines, goat or something.
Can we fix the Omni pounce? It barely works when clicked, if it does work, it usually won't even land due to the new system. Raptors need to rely on bites, which have a roughly 2 second cooldown..
https://docs.google.com/document/d/1BJFFEL30HqZfWM0EiZKlG64L5llpXsXtljosIXaG_Ug/edit?usp=sharing
TL;DR
The locked camera angles are a good idea and I like it, however, I think we should keep the current zoom of our camera or just SLIGHTLY zoomed in.
For the camera angles, make it so that standing still gives you greater angles of vision than if you're moving, and perhaps even, when sniffing, let us do a full rotation of the camera(while standing of course.)
You guys could make in one aviary a desert
For Some New experience
Idea from @gentle echo who cannot post due to cooldown, and was specifically asked by @real sentinel to post it here
"My idea for Giga was:
Its normal bite is a "thrash" that deals very high bleed, but you can heal it off, like current bleed.
However, Giga's RMB is a "grab", where he holds on. As the Giga holds, he will passively drain your bleed(so say, a Giga grabs onto an Allo, and he just drains 30% of his blood at that point)
You can hold E to buck the Giga off either IMMEDIATELY or just through stamina.
When the Giga lets go he rips out a chunk of flesh he can eat.
Giga's grab puts a special bleed status on the opponent, I call it "laceration" or "deep wounds"
This status effect is bleed that is much slower in going down(drastically) but it isn't possible of healing unless you wallow in mud.
Gigas's normal "thrash" bite, once the opponent is inflicted by "deep wound" doesn't affect normal bleed anymore, but it just increases the speed at which deep wound's bleed goes down.
So, Giga has 2 options.
Does he wanna risk getting a much quicker kill with bleed with his thrash, but the opponent has the chance to just run away and heal it
Or does he wanna make his bleed unhealable unless the opponent wallows, but it'll be much slower, though, he can speed up the time."
i gotta say, i generally didnt enjoy my last few play throughs. It really feels like a sitting simulator. between night time and stamina, and storms, theres just never enough vision. then on top of it dieing to AI that attacks in unreasonable ways just feels bad. I mean i sit afk to grow for 40 minutes and then die to an aggro boar who decided my fish was his fish lol
i feel like its kind of odd that Goats aren't on the Omniraptors Diet?
Please for the love of all that is holy give the carnos a jump mechanic of some kind
add deathmatch to evrima
Can we please, PLEASE adjust the growth time, atleast for troodon? Troodon is way too fragile to spend an 1hr+ just to die by literally everything. And also nightvision, why do herbis have better nv compared to most carnivores, isnt night time supposed to be scary for herbis? Like how are carnivores that benefit from nighttime supposed to hunt if herbis can see you (stego has bad nv but who is fighting a stego at night, cera cant see jack)
An alternative idea for a new Camera System
This is an idea that I think is both manageable for the community to learn, while also fullfilling some goals the devs want to achieve. But for perspective, this is already decently reflected in pteras while flying. But in summary this is based on two concepts, you canāt rotate your view a full 360 degrees, and your view zooms in close as you look towards your tail.
This concept has basis both on some realism and balance. But as shown in the carno images below, the camera has the same distance from the character as before when looking forwards. The camera only then starts zooming in once you start looking more than 90 degrees from the front. By the time you face your tail the camera is zoomed in to its max, you also cannot turn your camera any further than this, and have to turn the other direction to see the other side.
What I think is cool about this concept is how open it is for balance and variation between species. While youāll be able to turn your camera directly towards your tail for all playables (the main reason being so alt attacks can be executed from all angles), how soon and how sharply the camera zooms in can vary for each. For example a Maia (for a typical herbi example), could zoom in less when looking back versus a trex which would zoom in much sharper and sooner (say 80 degrees from front). There may be some interesting exceptions to some playables in this concept however, Teno most notably, that I may go over in a separate post.
This also opens the opportunities for ambushes from behind. I do personally agree that seeing directly behind yourself shouldnāt be as clear as looking directly forward. Anyways share your ideas if you think this could be improved!
*Note that images below are meant to reflect the concept, not how it should appear specifically
Feedback: Longer day times. I feel like most of the time I spend with my night vision on, which is such a shame as the game is so beautiful in good daylighting.
Positives:
Players prefer daytime due to how it looks and carnivores benefit more from night time due to their better NV.
Being daylight allows players to navigate and find each other better (great for team work and player interaction which builds players connection to the game)
Better looking youtube videos which would advertise the game with its beauty.
Goat boar should replenish more food for carno cero and others as in comparison to size they are the size of the stomach
we should be able to change key binds for specific dinos you may be asking why and i respond with some dinos like teno have multiple abilities and it adds more ease so i dont have to keep changing my keybinds every time also it would allow for more people to experience their dinos in a way that is unique and comfortable to them which i believe user preference is a big thing in the isle seeing as we have skins and mutations are on the way and there's probs more behind the scenes this would only benefit us(so dont down vote this, yes im talking to you people who scan through it
im watching you im always watching)
The new growth timers are good in the sense that it does make me play way safer with my dinos and you do get invested with a dino thats taken multiple hours to grow and probably even over multiple sessions. Downside is that everytime i die it just makes me stop playing cause i could not be assed to grow another dino for 2-3 hours just to die in a matter of seconds. If small dinos were actually fun to play AND didnt take absurd time to grow it might help with this but with the current roster and there growth times nothing feels worth the investment unless im mentally ready to grow a large dino over multiple play sessions. Small dinos getting some adjustments to stats and grow times would help by adding a more casual option rather then having to always invest alot of time in your dinos. Also it would be nice to actually have more small dinos runnning around rather than like 80 apexs in one server and then just the odd small dino sitting off the in the corner, because in the current state of the game there aint much incentive to play anything smaller than a dilpho.
I know this has been said multiple times, but it needs to keep being said.
Work on parts of the game that actually need fixing instead of random flights of fancy like the camera system. Literally nobody was complaining about that.
Finish the map so people don't just hangout on the east side, fix the spots where people get stuck, reduce the sound herrara makes when clinging to trees or raptor makes when pouncing if you want ambushes to work more often. Make it so small dinos can actually see when running through grass. Fix the glitches and crashes that are present in the game.
If you think stego is unbalanced in the game, remove it until the roster has dinos that can compete with it. Replace it with something else until some dinos added to the roster can compete with stego. Focus on things like that. Things that people are actually complaining about and makes sense. I swear to god, eventually sound is gonna be removed from the game because you can hear a dino in the bushes behind you and it'll ruin immersion
Beibi with a weight of 90KG loses more stam than a Deino that weighs 3.3TONS in the water. It should be able to swim a lot more without wasting so much stamina. Also the jump stamina cost is the same for all dinosaurs that can jump. Please make these stamina cost balanced and unique to each playable.
ambushing in this game is easy but if the devs see it as hard rn then make crouching actually viable, make it faster on all the dinos especially dilos. noise is also another issue, some of the dinos are loud for no reason like the carnos charge, its supposed to be an ambush predator yet its basically screaming "WATCH OUT" when making the charging noise. there are so many times when a carno couldve ambushed me but theyre are so loud I have time to react. also for love all mighty make the darn ai birds not chase after full grown dinos, it make 0 sense for a rat sized scavengar creature... a scavengar, to chase after a grown creature 20x its size. so many times i would try to ambush someone and those ai birds come out of no where and call me out, biting me for no reason. they dont even go for the dead bodies. fresh spawn/hatchies i understand but subs/full grown dinos?
if your full set on changing the camera system then I would like to request that you make the grass shorter or make juvies a bit taller so that half the growth time isn't just grass watching sim
Spawning as a Ptera in the evening while there is a thunderstorm is extremely annoying. You can't see 2 meters with night vision and in most cases you'll starve or fly into a tree/mountain before you can find anything edible.
Please improve these "blind birds" a little.
Please give us this pattern for Triceratops when it comes. The "fake eyes" on the frill are great.
The Darkness seems a little unrealistically dark, storms especially, like what storm has anyone been in, that turns day to pitch black. thats excessively silly. Deinos need more spawns, having 1 spot? for probably the biggest canni species? like that just seems either a oversight, or the devs hate deino players. not to mention, how, like HOW does a species enter the game, and it isnt added to another species diet list? like.... adding species to diets is what a 30 second fix? put herra and dilo on someones list.
Dilophosaurus and herrerasaurus add Apex's diet.
New apex dinos and different dinos need to come. Sometimes people get bored of playing the same dinos.
sitting in a corpse should have a blood scent linger onto you, making it riskier to try and hide inside of the corpses (as they dont have collision.. yet?)
Youd be able to wait the scent off until it stales and cant be scented anymore or wash it via rain/water sources. Deinos have to wait for their prey now in hotspots, and while i dont like being lunged as much as the next person, it might help them get some easier lunch if the blood scent is trackable as if you were bleeding someone out.
Now that the stam is good again, I think it would be okay to bring the fast standup punishment back. Right now you only stand up slow for immersive purposes and its really annoying if you run up to a sitting stego/anything really and it just stands up in under 1 second.
- something like a beipi swimming in a water or deino in the water should be able to drink and not have to go on the side of the water to drink
- pls fix the herrera cam jiggling on the palm trees it is quite annoying
- I like that bigger dinos get hurt by the bees in sanctuaries but i dont like the concept of it being bees. I don't get why the bees wouldn't normally attack the Juvis and only attack the subs and adults
- i get the feeling that sanctuaries are more of a Juvi battleground than a safe space to get diets and to grow. This could partially be fixed by adding something for the carnis to get diet from like a small lizard or something.
- Dept of field would work better instead of this camera rework. (when looking left just make the right blurry) However i still dont think the camera rework should happen at all but this would be better than what is coming i think.
- in the server list you should be able to see the dinos gender
- i feel like herrera should swim a little faster is schooling fish is on its diet
sry for any spelling
make voice health lower..
those spam calling babies..
they spam calling even i killed them..
pls.. i cant hear anything..
pls.. let me hear footsteps...
please..
community servers should be able to choose between the old camera and the new one.
Begging to please not go through with the camera update, it will destroy a lot of mechanical you've worked really hard on. How will dinos use their alt attacks like teno kick? What about your skin system? And the ptera flying will give people such bad travel sickness.
add more skin types!!! i dont want just A and B i want more like C can be spotty or ect ect i just want more skin types.
Not a suggestion, just to say that I love the game, you've got all my support guys!..
Can't wait to see what else you're cooking for us,..
Realism, details šš»
Think it would be wise to prioritize server options, especially if there are low hanging fruit there, workload wise, so that The Isle being a customizable sandbox experience can be a present reality, rather than a nice idea for the future. Think this would help with a lot of the strife people have with changes, be they real or potential.
more diet foods for herbivores please.
Psittacosaurus not being playable is a mistake.
Totally add a mutation for spinosaurids (or any piscivore)that increases the food gained from schooling fish and/or elite fish
(If) charca makes it as a playable a neat thing would make it a quadruple.. So like a stance like indo did in the jw movie.. And make it's mechanic like most depending on flipping dinos, like it crouching down to get a weak point the pray to make it flip.. Dunno about long arms but would be cool.. Since spino is a hybrid between a tarbo and spino or something like it..it would be possible. But that would make it alike the indo in a way.. Which i say it, because a playstyle like the indo would be dope!
Add a way for Dinoās to be able to smell the gender of their own species, kinda like Herrera with the dewlap display in different colors, like if itās a teno you can smell and if the other teno has a crest it lights up during smell, no crest nothing happens, that way you can easily tell the genders of other Dinoās if your trying to nest. (Especially when itās dark and you canāt see the difference in colors)
My suggestion for today....can we get Blue Java Bananas as a diet food one day?
No particular reason other than they're neat.....
Please 
Since the camera fovs are being worked on right now, I think it would be super cool if pachy's camera fov rose to see more area around it when it isnt running/walking and is in a more upright position!
Path of Titans just added a similar update to their lambeo's fov when its bidel, and it would add a touch of realism to the camera movement and would help pachy see amongst the bushes/grass better.
i feel like omnis animations are too robotic compared to other dinos, especially running. I think it would be nice if those would get some touch- ups in the future :)
water levels should also have a migration system, where the level goes up, opens more rivers, albeit shallow. and down, drys up some areas, but not completely
Since camera is a hot topic right now, I might as well give my two cents. I'm on the side of "wait and see" for most of it, bar one point : I've been told there would be a "camera lock" of some sorts that prevents players from turning their cam further than their dino's neck can allow. (To be confirmed/disproved, misinformation is running rampant these days)
While it accomplishes the "see what your dino can see" part, camera locks are really clunky and troublesome to work with...
If that is indeed a planned change, what if instead, the dinos would turn their whole body towards where the camera is aiming, when they can't turn their neck anymore ? Kinda like many third-person games do, where the character physically turns around when the player tries to look behind themselves.
It basically achieves the same thing as a camera lock, but smoother for the user.
How about instead of changing the camera system as a whole, you "create blind spot" by giving accurate representation of vision from how those animals would see irl?
For example, animals with binocular vision will have super sharp view in front but fades into more of a blur as you get away from the focus, animals with more side mounted eyes like stegosaurus will have pretty good view from sides, but not so much I'm front or directly behind, even tho it's field.of view will be large, not as accurate as binocular vision
This would allow you to setup ambushes tailored to the "weakness" of your prey and make it so that herbivores will be in groups to compensate for there lack of clarity in certain angles, also making it more rewarding if a carnivore makes a successful ambush
You still get to see your dinosaur and the pretty designs you made for it and the comfortable feel of camera distance, and make for the carnivores to have to plan out their ambushes better
the problem with stego isnt that it can see its tail the problem is its in the game years before anything can realistically challenge it without losing half the pack going after it, eating the juvies isnt a solution as those are also a lot stronger than they should be for their size and are almost always around the adults, tldr remove the stego until alberta is in the game and prioritize kentrosaurus to be added to the game.
Stop banning people for sharing their opinion on camera changes
The problem I see with the camera changes, (if you seriously want to implement them, which is a bad idea but anyway) is that the developers are generalizing FoV.
Think about it, do not forget that animals have different FoV. Herbivores, like Stego, have a wider vision and can see better around themselves than carnivores. Because their eyes are at the side of their head. Which means you have to give herbivores a much wider and better FoV than carnivores, in my opinion.
I feel like the map really needs to be shrunk or something, I've went the entire length of it almost with friends on a 100% full server for several hours and each time NEVER ran up on even half of the % of whats on the Official servers.
Either the map is FAAAR to big for just 100 players or people seriously aren't following a single migration zone and its just not working out period. That or literally everyone is playing stego/Deino and if that's the case then maybe those two classes really do need to be moved to Unofficials because its not fun walking a entire empty map and not spotting a single person for several hours even at 'hotspots' only to find out when you do find players is that they're either stegos or Deino and they've been sitting in the same spot of the map for several hours not moving.
Put the option ``Map““ on the session filter.
Devs should implement a āFantasy Fridayā where they showcase the random ideas they have that arenāt active plans for the game. That could hopefully reduce the number of people foaming at the mouth over stuff that isnāt confirmed as coming to the game.
Not suggesting itās something they need to do every Friday, just that they could reserve those neat ideas for that day, so players know that if something is shown on Friday it means itās just a concept devs are playing around with. Itās not a substitute for people having media literacy but yknow. Itās something lol.
AI is too big for juvis and doesnt seems to spawn in migration. please fix
Troodon has had a terrible camera angle since it was introduced.
the utah latch brokens sometimes, n the fact that i don't pounce when i look too high or too low its annoying. If the prey is on a hill n i have to look up to see where it is but when i get there, struggle to get on the side to actually being able to latch but then boom the pounce doesn't start n u get killed
So idea! Mangrove forest very dense as a different sanctuary type for aquatics and semi aquatic juvies. You could reuse the bees or do piranha instead. I think it could work fresh or salt water
I hope deinos get better spawns, like the swamp, highlands lake, and maybe the coast/flats. Bc when i logged in as deino at the water access i counted at least 25.
Ceratosaurus need more weight maybe they should arrive 1.5 ton.
So I just found out about the camera thing today as well and have my own thoughts about your idea bulbul along with Recoil. Why not do both at the same time to make it āmore realisticā. This way you canāt look behind you without having to turn around. Than with the vision it if tailored to their real life Dinoās animals that donāt have binocular vision can still see around them but maybe not as far or as detailed compared to Dinoās with binocular vision.
I think all lakes/ponds should have a migration zone that can encompass them. Maybe they do and I'm unaware, but for example, the Northwest Ridge pond. I have NEVER seen anyone there. It's a nice area of the map and yet effectively doesn't exist without any reason for folks to go there. I think major areas like that should all draw players to them at some point, even if infrequently.
can we please get a 5 min warning instead of a 1 min warning for server restarts?
First a quick recap on how stamina works currently:
100% - 60% stamina - trotting will recover stamina
60% - 40% stamina - walking will recover stamina
40% - 25% stamina - standing will recover stamina
25% or less stamina - you must lay down to recover stamina
If the current stamina system sticks around, it would be nice to have some way of knowing when we are close to falling into a different stamina regen level. There are dozens of ways this could be implemented, whether it is flashing indicators, visible/audible signs from your dino, or even simple lines on the stamina bar showing where each cutoff is.
Perhaps the idea is that it's a skill-based thing, where you need to learn for yourself where the cutoffs are (something I've been trying to do). What makes this difficult is that you have to open the tab menu repeatedly to check on the actual stamina %, pulling you out of the game.
Hello Devs, During the current dino and robot sale on steam i've convinced a few of my friends to buy the game. I have been pestering them for years to give it a try and finally after showing them the progress and recent updates they decided it was time to give it a go.
I want to highlight what their feedback was as i think it would be nice to have a fresh take of critique from people who are not involved in the community, and who simply have played the game.
This is their words -
The animations look amazing but i found that there was little to do while growing. I would like some sort of minigame or something to pass the time.
I then said we should try biepi as fishing and hunting feels better and more interactive. They loved how hunting the smaller fish felt as well as searching for crabs. They said that this was sort of what they were talking about.
After asking what their ideas for other dinosaurs was they said that it would be nice if the player was better able to track AI with the scent system. Understanding that smelling players would be to easily abused. Being able to smell a general direction of where AI is/can be found while hunting was something they said would add to the experience.
For herbivores they suggested that it would be fun to be able to incorporate travel more as once you reach a migration zone you don't really have to go anywhere besides getting water. After asking what they would like as an incentive they said maybe searching out and finding a special plant or mushroom or fruit that provided instead of food or diet a simple growth tick, be it 1-5% something that makes it worthwhile to search out these special foods.
I actually really liked this idea and wanted to see everybody opinion on it. Something like this could be rare to find and could be in short supply to create competition and ensure herbivores are up and moving around more while growing.
Overall they seemed to enjoy it but want more things in place to play larger creatures.
Idea:
I like the new growth times, but if I'm fully grown or nearly it, I'm more likely to just stop playing than to spawn another dino that has to be grown aaaaall over again from scratch. Maybe if you're fully grown or like above 80% and you die and you respawn with the same species, you could get a growth bonus or even spawn with all three nutrients already full or at least 50% of each (but active). I think this would make players stay on the game after dying full grown.
I fell off a cliff on Evrima - NA 1 as a Troodon and died but can't log back into it. What could it be I like that server.
code needs alteration, if you crash or relog or something due to the grouping bug, and you manage to get regrouped, the name tags of group members don't appear, until you get away from them, then back into range. when you group up, maybe run some checks and reinitialize tag logic. should be a easy fast fix anyways
To add more to the gameplay loop once fully matured, I suggest adding in a simple territory system. A male of a species could "mark" his territory (scratching a tree, musk, whatever) and a circular area around that would be designated as their territory.
A small icon could be added in the bottom near the diets to indicate that the player is inside of their territory. A similar icon could be added in the same spot when entering another player's territory. Players would only be aware of their OWN species territories and this territory would have no other visual indicator outside of the symbol in the bottom of the screen.
This system could allow for some interesting mechanics depending on how much they would want to flesh it out. Suggestions:
-
Assuming the area is appropriate to the preferred climate of the dino marking it, it could be similar to a migration zone albeit with lower levels of fauna/AI spawning for obvious balance reasons. Giving the player a small source of food that wouldn't be able to satisfy full diet requirements but enough food to not starve outright.
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Territories would give players another incentive to use the new Sparring system once it's released. If you enter area that you want but it's already marked, you could call out and challenge/spar the male in that territory in order to wrestle that territory away.
2b. In order to combat kill on sight, you could give a small combat buff to the dino while inside its territory, ONLY against its own species and ONLY when NOT sparring. This would heavily incentivize players to Spar for control of territory instead of just attempting to murder. -
For female species: give some nesting bonuses while inside of their mates territory. Whether it's faster/easier nest building or special mutations only available if hatched within a friendly territory of the parent.
3b. Maybe give nesting females some sort of defensive/health buffs while inside their partners territory/protecting their young.
increase the amount of time it takes for pachy to charge a head ram, and/or reduce the amount of time it can be held, and/or reduce the forward distance it can travel on its own, and/or reduce its fracture chance. Tired of KOS pachy's going around fracturing everyone because its practically a gaurantee. Should be changed so theyll think twice. Drastically breaks immersion and makes for an extremely frustrating gaming experience.
Please make the new camera optional, or at least toggleable. Really worried that some dinos will become borderline unplayable because I get motion sickness with rapidly changing camera angles. Being able to smoothly look around is so much easier on the eyes.
Can we have AI stop triggering from ambush-phase dinos at **regular **distances? AI triggering at the same longish distance from submerged deinos and clinging herras seems silly. A tiny little QOL AI tree where if AMBUSH ANIMATION > than AI DETECTION -50% or something lol
New camera is a terrible decision, and probably the worst decision I've seen since I started playing this game. Please reconsider.
Games too dark, I understand the need for night but feels like the majority of my game time I'm in night vision on every dino just to see enough to play.
Make more spawn locations for deinosuchus, just "Water Acess" is so annoying.
seeing the tests of this "new camera" only confirmed to me that this new camera is not necessary, it will give many people motion sickness because the camera is close, it will not make the person afraid of being caught in an ambush, it will only frustrate people for playing with a bigger dinosaur and many will stop playing, because playing to frustrate themselves without knowing where to defend themselves harms the gameplay, plus the camera we already have has its blind spots, after all no one keeps running the 360 āācamera all the time like a radar. That said, we don't need changes to the camera, because the "problem" you saw and trying to create another type of camera will just create a bigger mountain of problems
Stego Night Vision Needs Improvement - with the forced migration zones, and how horrible the terrain is.....it is VERY EASY to have a stego die to a minor fall. It sucks to spend hours growing a stego, only to die in the lamest way possible: a small fall in the dark because of being unable to see due to being forced to migrate or stave / dehydrate to death.
idk dinos should have a auto call
Add an unstuck button/command. The function already exists in Legacy and it's going to stop people from pinging and using up admins' time. Currently I am forced to avoid certain areas all over the map because I'm afraid of it happening, and honestly it happens way too often...
Here with a purely cosmetic suggestion...
Color mutations!
No, not like you gain access to bright neon colors for XYZ reason.
When nested in, maybe have a chance to come out as albino, leucictic, melanistic, erythristic, axanthic, or any other real-life mutations that affect color/pattern! I feel like it would give players more reasons to nest if they knew they had a chance for a cool and uncommon color mutation. Since stat/ability-based mutations are going to work more like augments you can apply throughout your life rather than a random roll through nesting, I think nesters deserve some love. This would be a cool way to spice that up!
https://youtu.be/YSGdowqESaQ?t=240
not sure if this would look goofy in the isle but i kinda like the idea
Subscribe and š to the BBC š https://bit.ly/BBCYouTubeSub
Watch the BBC first on iPlayer š https://bbc.in/iPlayer-Home At 9 metres and 1.5 tonnes, Allosaurus was a formidable Jurassic hunter. But its bite was surprisingly weak - so how did it make a kill?
This episode focuses on the Jurassic period, a time when the first giant killers stalked t...
The ability for Carni parents to store meat chunks in their nest for later (prevents it from rotting) so they have a backup for feeding themselves/their young. Nesting as a carnivore is much harder considering you can't at bare minimum keep yourself alive on grass until some diet comes your way.
https://cdn.discordapp.com/attachments/855527844670865438/1214880691612033054/image.png?ex=65fab8d0&is=65e843d0&hm=d67eb28656aaf95cc243b19d1dc9c0dcc5acb9e60d9a9f045958e6a98895858a& Another death because Pteras are night blind... Please change it, it's no fun
You guys should try experimenting with gerstner waves because aquatic surface is quite outdated, and I get this grainy mess when looking at the ocean at max graphics
give juvis different diets than adults.
I just thought of a mutation idea that could reward escaping predators.
Mutation name: I kinda have two in the works, "AAAAAAA-" and "by the skin of your teeth"
How to get: escape from being hunted by a predator (must be bitten for substantial damage and survive for up to 20 minutes afterwards)
Mutation stat: the first attack that is dealt to you deals 3/4 the damage it normally does. One caveat is that you gotta be at 95% or above to use it again
I don't really know what exactly changed but the lighting in the game around 2021 was amazing, now it just seems? bland I really dont know the best way to explain it but I miss the old lighting and its not a nostalgia thing either its just personally the game looked better?
Max graphics on everything back in 2021 and even now
here are some images of what im talking about in terms of the old lighting
Bring back those daytime thunderstorms/rain that Legacy had. Soft rain in the early days and thunder without it being pitch black would be a nice return.
Adding on to the feedback above, something interesting that could be done is partially overcast weather. Like, for example, a storm is passing by the island without directly going over it or something like that, so part of the sky becomes grey, with very light rumbling in the distance.
Y'all ever think about adding Pestilence and Diseases?
Maybe in regions where there's a lot of half eaten or rotting bodies sitting around. It would give us a reason to stop killing everything we see without eating it, assuming we planned to stick by the area.
You could make Cerato or other nasties immune to the effects as well.
adding a unstuck button in game would be good and like a 10 min cooldown for it so it woulnd be overused in battles ect orn just fixing the map would help but if you guys are bussy then just make a unstuck button for now
Dont mirror the textures on the dinos it just looks awfull in the middle because the devs mirrored the uvs. it has this weird clipping effect in the middle
Give creatures with horns the ability to sharpen them by rubbing up against trees. This could also be used to charge at trees like pachys do in order to get fruit like the coconuts.
The sky was just turning orange
Why...The thunderstorms do look nice....... But Sunlight Please.
The new camera system wont improve ambushing. I just tried this with having the camera right above my body and i was crouching in a bush. I couldnt see anything that was going on in front of the bush, without sticking out my head and giving away my position, because the bush was blocking off all the vision.
I played for 2 hours yesterday and it was either raining or foggy the whole time, weather is cool but it becomes more annoying if it happens so often.
Why u guys wasting time for something Noone wants to have and don't fucus on the stuff your community is actually waiting for?
This game has improved over all in the last year but you guys keep making the same mistakes again and again.
Just focus more on what ppl actually Want
In the end it's the ppl that brings you guys money in so
I feel like Herrera should be slightly Omnivore, before people freak out. I'm not talking about a whole lot of veggie/fruit diets, just about 2 or 3 things would be enough, things that grows on trees like bananas, peaches, apples, ect.
It gives off Iguana vibes to everyone and quite a few people I've talked over with say it shouldnt be to bad of a thing for it.
Why is there 1 spawn location for dieno and why is it not in water? Currently dying as a baby dieno trying to get to water
Can we have Ptera organs back please?
The ability to use scent while in flight as a Ptera, since the last major patch you are unable to use scent to hunt down carcasses
Add death match servers
Focus on making tracking and scenting mechanics better, they lack massively. There is huge potential
please for the love of god just improve ptera already
A gore mechanic similar to trashing carryable bodies but for larger, uncarriable bodies would be nice. Especially now with some dinos having lengthier cooldowns on their attacks which makes the process of repeatedly biting a body to open them up for organs quite extensive.
An example would be to utilize the body dragging mechanic currently in place; by grabbing the body by holding G (by default), followed by holding the primary attack key (left click by default) and shaking the camera, similar to the trashing mechanic, would rip the body open without the need to repeatedly "attack the air" at the body.
in all honesty, dilo should be a lil slower than rappie, dilo is a great stego population control, but rappies don't really have much to do against a mid skilled dilo, sure you can do like we do here in spain with bulls but it also can outstam you, so if you're in the jungle for example and a dilo sees you, well, it's probably not gonna work out very well for you
since both are mid-tier, it would make more sense for rappies to be able to outrun a dilo or outstam it and not the other way around
**Stego Night Vision Needs Improvement SEE EXAMPLE SCREENSHOT **-- Actual Steggo Game Play at night.....make steggo night vision better. This is unplayable. Yes, I have tried adjusting my monitor settings and more to adjust.
Laying down and doing nothing at night is not an option due to forced migration zones.
Lets NOT change the camera view. Its going to cause more people to get motion sickness. People have played this game for years with the same point of view. Its going to kill this game if we change angle of view. Its kinda wild this is even a thing. The camera is NOT the issue of your game. Thank you. Craps a joke.
Great idea, I also wanna add dragging bodies faster when sprinting. Because if you can run with a omni on your back you definitely can drag itās body with ease while itās dead.
Is it possible to have more than two migration areas for dinos? Not only does the current two restrict socialising with certain species, but some species barely see any of the island, tenno for example literally only see's the north east of the map and rarely see some of the more beautiful areas of gateway. Whilst I understand realism, actively preventing players from exploring by restricting their food sources elsewhere is pretty significant. Punishing players for wanting to experience the map you made for them is somewhat mystifying.
Perhaps having a rotation of 4 migration zones for each species, with only one being available at any one time. Each one could not only having slight variation in their biomes, but depending on which you are coming from and going it they couldforce you to experience different terrain, paths and situations, each unique. for example, zone 1 to 4 could pass tennos through the mountains, whilst 1 to 3 puts them crossing rivers and marshlands. perhaps 2 to 4 is rather short but 3 to 4 is the longest migration possible. Not only will this make it so players are engaging with how they will tackle the migration instead of taking the same path they always do, but it will also incentivises carnivores to work out interception routes leading to herbivores needing to be more crafty with their pathing.
can we please, PUHLEEEEASE get a map IN game?? very difficult and annoying trying to find my friends and navigate without one
i like migrations, but i dislike migrations. as king pointed out, its limiting. herbies are sorta just locked into some areas and can't get out and stretch their legs. this i find, not just limiting, but it gets old real quick. but i like the concept of migrations, forcing the movement to follow food. but it would be nice if there was some, food scattered around the map a bit, just a bit. i also think the map is problematic. i mean it looks nice, but really, using gaea or worldmachine to pump out a generic landscape, hit it with procedural material and foliage. then just place a couple hand crafted locations (human buildings,waterfalls, sancuaries, painting a road system in) isnt really quality or hard to do... and it causes piles of issues. the map isnt designed for the gameplay, its not designed for migrations, its not pleasant to explore the with the life ending cliff falls and blinding foliage. like, idk. i think i would take the concepts of the game. then make a map with those in mind. it can be built for realism and for gameplay. and 1 more bonus thing, utilize nanite technology, seeing rocks and cliffs that are scaled up with textures from the ps1 era... like, drop in some higher end models, its ok nanite can handle it, it wont hurt performance at all, might increase the install size a bit. but would be visually much more appealing. without adding piles of work or time. so, in summery. rethink the map, design for the game, utilize unreal (this is low effort, low time) to help the migration issue, (not to mention several other issues it would resolve).
Why cant beepy have a stick nest like ptera 
Just Re posting this~
Herrera doesn't have a scent sound while tree clinging. (while not moving)
Also it SHOULD have an F call because it has a chat sound. Change dulap glow from F+LMB to RMB+F
----RMB is already a modifier why not use it with F for the Dulap glow?
SPAS-12 as an alternative/reskin version of the shotgun, because it appeared in an Isle poster, and because it looks cool (Plus would probably fit the attachment system well)
Also, since Iām already talking about gen 2 stuff, might as well mention a shovel melee too (Short or long, doesnāt matter)
EDIT: Iāve been informed that the SPAS-12 is apparently already confirmed to appear in-game, but, still worth mentioning anyways
Remove regional spawns
Add new dinos and make it lag a bit less or i am not gonna play the damm game
make day night cycle 45:15
How about a few streams to show how you play the game with the community. The players don't see the devs as connected to the game and its problems at the moment. could be of some help. that you experience our problems and wishes directly in the game like we do
Mutation idea.
There could be a mutation for adult dinos that lets you choose between slower or faster metabolism.
Fast metabolism would mean that the dino you play needs to eat less to fill its stomach but more often
Slow metabolism would mean that the dino needs more food to fill its stomach but it would not have to eat as often.
This mutation could be optional so you could choose to skip it if you felt like it would not fit your play style.
How about introducing a command for use by players on official servers, for example: /unstuck, which would teleport the player after the one minute timer expires to the nearest open flat surface? Or at least make the /slay command available, because... the same Gateway map is not very well tested, here and there there are gaps in textures, clipping, etc., and you canāt expect help from the official administration - there is simply no help
"Sore for my bed england", i use google translate to type this
sanctuary idea : To make carnivores go to a sanctuary they should add tiny/small AI to roam not to fast but so any carnivore could catch it could go eat even without any active players there i
Cerato's automatic call is still annoying.
we were 3 Ceratos standing by a carcass.
Not only that eating with E is partially blocked by the call.
But the fact that you have to constantly crouch so that the Cerato is quiet is extremely annoying.
Also that the Cerato with his call
Perceiving group members as competitors is also annoying.
Let the Cerato extremely drool visually as a warning.
instead of a call which is blocking some control.
Ability to choose white eyes on all dinos 
Whats with the weather and day/night? Like I feel like its night 24/7 then when its "day" for 0.2 seconds theres always fog like am i trippin, I cannot recall when it has been clear bright daytime
bring back or fix the pachy sparring mechanic it no longer works
Why does it have to be THIS dark all the time? Between nighttime, thunderstorms, rain and fog players vision is impaired easily 75% of the time.
PS: I love server crashes now cause they assure 10 minutes of acutal daytime after the restart 
İncrease Ceratosaurus group limit
Please optimise the lightning. I play at a solid 60fps until lightning strikes and it drops down to 10fps and its incredibly jarring. This happens on maximum settings and lowest settings.
A possible idea for mangroves in future: mangroves could function like a sanctuary for baby sub aquatics, this is how young animals survive in the wild too, there is plenty of food like crabs, small fish, and mangrove fruit. The mangroves could be more open in some areas for larger subaquatics like bary, and then in the sanctuaries it gets denser. They could function similarly to the land sanctuaries, but instead if cycads are the dense tangles roots protecting the sanctuary, so that only the babies could get in. Another idea is that there could be ai barracuda or some other type of fish that can attack larger animals like bees do.
Give every playable an upward attack/bite.
It will be easier to try to catch and more fun:
- Little Pterodactyl menaces will be easier to be dealt with
- Slow climbing herras that just got to the tree and dont mind going up fast cause u cant reach to bite them with no upward directional attack
- Other dinos that jump to a very, very low rock/tree/structure/etc and just stand there 5 centimeters above your mouth and chilling.
Hello, I have a good idea for default controller mapping. As it stands, you still need a keyboard, but I play completely without one now.
Change up on the D-pad to a toggle that changes the four attack buttons into vocal buttons. B/O is good for grab. Left D-Pad for trot, down for sit, right for night vision.
Oh, also X/ā” for airbreak.
Please don't change the camera. There's so many other things the time and resources could be spent on to improve the game 
Please make it an option to disable tap to sprint.
From what I've noticed, hitting the next growth stage isn't 25, 50 and 75% anymore (at least for tenontosaurus). It is something I've suggested since before so thank you for listening. With increased growth times it's no fun spending too much time as juvenile so good choice!
People do complain about ceras NV but after looking at cera and how it has
Charge bite
Vomit bile
Body buff
And soon to come āvomiting on bodiesā
So having bad Nv itās in general debuff, not all animals would be able to see perfectly at night, dilo is a night hunter while cera is a day hunter rn you donāt have to look out for ceras at night and I think it would be good to keep the current cera NV
Please give every dinosaur a small hop (if they already don't have one).
This will fix a lot of map issues in regards wiht getting stuck due to the topography being so sharp.
make trex biteforce 995
pleaseee add middle east servers or even just asian servers my ping is cooked š š š š
reduce the range ai detects players before running and fix crouch walking up to them. Before last patch I could stealth right up to a ai to get a killing bite in, this was especially helpful with deer since they are so damn fast, but this no longer seems to be the case. They detect you regardless of crouch walking now
I logged off with a broken leg and not being able to graze, also I have been looking around for 20 minutes in the migration zone and was not able to find even 1 plant/food.
ADD MORE DINO SKIN TYPES! I WANT MORE THEN JUST A AND B I WANT MORE!!!

Make herrerasaurus be able to carry more things neutrally, dragging everything around isnt fun and having the ability to carry a goat up a tree would be pretty nice
I understand jungles are dark. But not all spots on the map are jungles and it will still be super super dark. Even in the heaviest rain, I should be able to see a good chunk in front of me during the day. Clouds are not solid, they shouldnāt cast that large of a shadow over us. Weather imo has gotten slightly better, but maybe consider turning up the brightness in the daytime even when it is raining.
Nerf the deer AI wtf, its impossible to get when your small
Add deer & Boar to Beipi diet
deino's water drain slower so I can actually move to new ponds and lakes
deino's vertical lunge. (is this the right channel this time?)
i just drowned with beipi after i grabbed to the ground and then disconnected. i think there should be a way to prevent this from happening
I've been thinking some ideas for new dinosaurs on the Isle, particularly those with poisonous traits. We've already got a couple of venomous dinos, and I think it would be cool to introduce a unique poisonous dinosaur that adds a different variety to the game.
What, if we added a poisonous dinosaur where if you bite it it'll give you negative effects and if you eat it, it gives you even worse effects or gives you x2 of the effects. So, the dinos effects would be kinda like the ceras it gives you a illness where you throw up but also makes you blind for a few mins or something like that.
The only way to get around it would be to have a perfect diet, you'd still get the effects but they won't be as bad and last as long.
The dino could also have a abaility the better it's diet the "better" its poison would be therefore making its effects worse.
And it had a certain diet that made it poisonous much like the poison dart frog where the bugs it eats gives them it's "poisonous" nature.
^^ and if you don't eat your certain diet you'll just not have a poisonous effect and be like any other dino.
This is only a concept so let me know if you'd like to see something changed or added!
Omni changes
Omni is such in a bad spot right now.... you cant pounce at all- every group ive been in is struggling because they just slide off with this new ''only sides latch'' pounce. And if you can get a pounce in, the prey just camps water, mudpools, cliffs or trees... and hunts over. It would be an okay mechanic if dinos couldnt turn in place like in legacy, but they can just spin around and very fast. So it doesnt work here. I have tried insisting on this dino but its just not worth the time. Its pretty squishy and if you get to low HP, it takes foreeever to heal... so if all your teammates are hurt... you just give up. On top of all that theres bite delay thats way too long for a low tier...
If pounce will be so hard to land, maybe buff the bleed? because we cant get to pounce at all. or reduce the grow time as it dies so often... Meanwhile all a dilo needs to fight is get a single bite in...
My thoughts on what should be noted for a new camera system
While I still think our current system is fine as is, I am open to it receiving some changes. I first want to clarify to others that the iteration shown in dondis stream is NOT making it to the game. But changes are still being considered. But what aspects are fine to change and what arenāt?
The change in the first iteration that I and most people agree was a bad idea was having the camera too close to the Dino. No matter what happens, when itās too close then people canāt enjoy their Dinoās skins or animations, and motion sickness will be a constant. I personally think this cannot be helped no matter what is done if the camera is close. And we should also get past the idea that a zoomed in camera is needed to make ambushes easier, as this has consistently proven to be untrue by experience from the community. Iām not sure if the devs still stand by with these points but I wanted them to be said. Whatever is done for a new camera system I just hope these points are considered.
In the post I replied to I threw out some ideas on an alternative idea for a new camera system. Hope itās seen!
Any chances we could get legacy ambush back? So good
Hypsi rework
Right now Hypsi is very lacking in its fun factor, it doesn't really have anything to do. Hypsi can be a very unique experience if it receives the right love and I think I have a good idea on what it could become. Hypsi right now is set to get climbing at some point, this is good and a huge feature for the little animal. Its climbing should be fast and twitchy like a modern squirrel making it hard to catch for Herrera's and pteras.
new features I think Hypsi should get is becoming an omnivore and gliding, Microraptor has been requested a few times but has been deemed to small, so why not give Hypsi the features microraptor would have? let it glide between trees or rocks and have small lizards and other things spawn on trees for both hypsi and herrera to eat though for plants hypsi would still have to drop down to the ground. All this combined with its tree nesting system we have seen and concepts and I think it would be a really fun animal.
Just thought up a pretty cool idea for the use of Herrera's recovery roll shown in its concept art outside of flesh grazing, it'd be pretty neat if it was a rare chance it'll happen as a last ditch effort not to break your legs at a leg break distance drop, you'll still take some damage, but it can cushion the blow and possibly not shatter your legs. (Also like a recover roll the Hunter in L4D does)
Note I said a rare chance because I also understand the need to punish mistakes.
Just food for thoughts.
All I want is for waterfalls to stop sounding like machine guns
whoever designed Herea's 3 call.
Add freshwater stingrays, they will be a problem for Deinos (Because of the poisonous thorn they have on their tail), and at the same time they can be added to the Austro's diet In the future, encouraging more fishing, In addition to adding more life to the rivers fauna.
I literally spawned inside a rock formation I cannot escape, as a deino. Why the hell do deinos spawn on land anyway?? Make it make sense š¤·āāļø
Edit: my feedback is, obviously, give deinos a spawn inside water...
honestly teno's 3 call is pretty confusing as it sounds like a cry for help when it's actually not, and 4 call sounds like an aggression call when, well, it's not, so it'd be nice to swap em both or smth
Can make it so food dosent de-spawn in 3 seconds? (specifically a pain when your trying to grow off ai/kill a buntch of ai just for it to despawn instantly)
wild boar nerf (speed and damage) pls
Maybe a debuff or something for the hatchling that kills their siblings? So few people nest, and this takes away that little joy from nesting.
We need a command for when weāre stuck in a hole or a crack in the world so we donāt have to wait a hour to to die
Make all herbivore food a single plant. Trying to eat 10 different bananas or jackfruit takes forever because you have to realign your dinosaur every time and then eat each one individually. It takes 5 min to eat a whole banana plant when a bush takes 10 seconds. It also makes the floating food glitch happen 10x more often because you have to grab each banana.
Gateway is a really good map but it lacks some things spiro had, hidden locations. Spiro had a ton of caves and rock formations in the jungle and it would be cool to see that in gateway since all the plains and jungles are very much the same rn
The camera doesnāt need to be closer to emulate normal view arcs. The constant bobbing and sweeping of our view will be sickening.
The typical view made available by our monitors provides a wide angle view that includes what would be consider central vision and peripheral vision. there is no need to have intense head bobbing since the extra wide view includes the areas our eyes could sweep through our visual arc without moving our headā¦plus our brain, ear and head/neck compensates for much of the bobbing in the form of image stabilizing. So head bobbing is generally unnecessary except during abrupt or unexpected jolts and movement of the bodyā¦so tone down the head bobbing of our view.
(In most games, the implementation of head bobbing of the playerās view is a misguided attempt at realism, but itās applied wrong, usually too excessively and ends being unrealistic in the processā¦the exact opposite of the intent, now back to the subject).
The best way to replicate a dinoās view is to place a blur/fuzzy mask over the edges of the screen that differentiates the focal, peripheral and far peripheral views.
Carnivores would have views based on varying masks that produce a strong central focal view, a fuzzy peripheral and a greyscale, very fuzzy/low resolution far peripheral.
Herbivores would typically have two separate or barely touching circular focal vision areas, but slightly flattened and stretched out horizontally. Once again followed by fuzzy peripheral and grey scale, low resolution far periphery. This allows for the continued wide angle view range of our monitors, but separates that wide angle view into appropriate vision layersā¦while providing a limited central area for high definition, focal vision.
Tapwings concept arts has been a massive inspiration to me, so far as it makes me wanna work with similar stuff. Therefore I would love to see an art book of how she makes her drawings.
Every stego animation is great, only mating could be better
Notification should be at 2min point, not 1. 5 min is like "you can still finish this fight and eat/drink", 2 min would be "am looking for my safe-spot and wait out timer successfully".
Thereās no food in one of the migration zones.
AYO nerf the deer AI!!! its to freaking fast
please make it so when you thrash a body, both lungs drop out. its been like this since gore was released š if you're big enough to pick up a body and thrash it, it only drops one lung. and since you cant pick it out normally because you can only pick the body up, you have no choice but to get someone smaller than you to grab it or just leave it, its so damn annoying š«
Make it so Hypsi can only gain spit from diet plants, then there is no reason Hypsi should be banished from sanctuaries
Buff the stam for every dino.
New scent system idea
Okay so filipe mentioned a new scent system that would allow players to be scent-able and i think i have an idea that would make this balance as well as punish afk growing!
1: the tracking system would work something like eagle eye in rdr2
2: how would it work? well the new scent system would make it so that u are always able to be scented in a certain sized radius, but the radius of you being smell able increases based on how long u have spent afking/barely moving
3: the longer u stay in a small radius the longer that scent radius becomes. this would punish afk growers by them being scent-able in a larger radius then an active player
4: the time would be long enough (around 30 minutes until the scent area starts to gradually increase) to where players that are just healing and regenerating stam wouldnt be punished
a idea too "delete" Hot spots
Make it so that water will be dirty when too much people Drink there in the last 40 Minuts
Like there is 100% Water quality
and when 20 people drink there in the last 40 minuts its then 0%
and after 10 minuts when no one drinked the water is about 20%
0% water makes you ill
Only for pounds and lakes
because rivers are often much cleaner
its just a idea that would remove hot spots
A migration zone for tenontosaurus thatās located near the center of the map (or near sanctuary and by a human gate) has little to no diet food around. At least I couldnāt find any so please fix this.
Reduce the speed that ai scavs eat corpses. Literally minutes go by and they eat multiple tons dinos to the bones.
Nerf herrera right click attack damage and bleed
Oh so there is a scent rework planned ? Then allow me to repost an old suggestion of mine :
Tracking rework :
An idea I've been cooking up for the past weeks regarding dinosaur tracking (food and water tracking also need a rework in my opinion, but I'm still cooking up ideas for it).
Instead of the current footprints/blood stains dinos will leave on their path, and that can be smelled to appear bright, dinos will leave "tracking markers" at regular intervals, depending on their size and pace. A dino that is sprinting will leave one marker roughly once every 5 seconds, while a sitting dino would only leave a marker once every 10 minutes for example. A dino that is covered in mud would not leave markers at all.
The markers can consist of either footprints, broken sticks, lost scales, blood or pretty much anything a dino can leave in its wake. When scented from afar, markers emit a small cloud above their position so they're easier to notice.
When smelling a scent marker from very close, a "ghost" version of the dino appears for roughly 1 second (depending on your dino's smelling capabilities) and mimick what the dino who left the marker did after the marker spawned.
I believe this would fulfill several of the community's gripes at once.
-It allows to "smell live prey" like irl animals would do, without being OP.
-It makes tracking and being tracked more interactive, by having the prey need to provide fake leads and outsmart their predator to escape (for example by running in a direction, then suddendly changing, again, like irl)
-Also works as a sort of punishment for AFK dinos, since you can leave markers even when not moving.
-Could make it so bleeding and how proficient your dino is at smelling have a much higher impact on the gameplay. For example, a bleeding dino's tracking ghost would appear red, and last twice as long as usual. A bloodhound dino like giga could increase that effect to 3x on bleeding dinos, or even make the ghost appear from further away.
can yall please add a suicide option for dinos i keep getting stuck around parts of the map and depending on where or how full i am i have to wait anywhere from 30 minutes to 1 and 40 to starve to death, like make it similar to safe logging out a 1 min timer with no movement to kill self please and thank you,
can we make new spawn point for the Deinosuchus so that they can be at watering hotspots, i play Deinosuchus exclusively and the main diet of us is baby Deinosuchus and the popular watering spots are across the map almost unreachgable,
could we add new spawn point for them or add more aquatic life/dinos to promote more things that are huntable for them or more water base Ai creatures,
and can we make Ai spawn more please
Instead of working on camera POV can you add a gameplay loop other than growing up and pvping since yall are against it? pls fix any of the million bugs before trying to adjust the horror aspect when we already spent 75% of our time being unable to see so its scary anyways? like first time ive played this game for a minute and my stego cant even turn the ways i want to? the most intrinsic fundamentals of the game are missing like cmon please?
make the noise herrera makes when it latches onto a tree quieter
Show migration on map when spawning cus rn its just a gamble between, am i gonna have to run across the whole map as a fresh spawn juvi or not
A suggestion for this feedback channel rather than the game itself: Can we get the bot to add
alongside the check and X? It'd be handy for things like posts that contain multiple suggestions or ideas we partially agree with. 
Make a unstuck button that can get a player out of terrain. Maybe with a cooldown timer so it cant be abused. i see a lot of stuck requests on the discord. this can help with lowering the workload of admins and increase player experience. Other ways are to get unstuck in terrain are fine as well but the main goal is to get back into the game, instead of resetting progress , dying or waiting for a response from an official.
fix the ping problem, its like 120 more than its supposed to be on every single server ive tried, i have fast internet and have zero issues on any other game. I should not have 180 ping on NA3 and 200+ ping on Islander or Petite Pieds ( i normally sit at like 60-70 ping on both of those servers)
Since last update I have a problem with high ping onEvery EU servers (im from Eu) average of 120. I have no idea if anyone else have the same problem.
This is 08:15 in the morning. Please make it less dark when it rains, this is not realistic, looks bad and it's annoying.
Either make herrea's latch sound quieter or make it gain stam by latching while completely still.
I missed an ambush on a ptera last night because I was resting on the branch for stam prior to it landing below me. It also sat. I got up and latched to the side of the break branch to pounce it.... aaand it immediately shot up and flew off because you can hear the bark splinter from 10 miles away.
Feels bad to fail an ambush as an ambush predator because everything you do is ridiculously loud.
nerf stamina drain for crocodile its broken when your grabbed and when your supposedly struggling you loose all of your stamina, make an option to try and stay calm, sure its unfair for crocs but if you have us drain our entire stamina bar in 2 seconds, then yes it is fair.
I don't think this is a top priority, but I have noticed that lag and the small area of the grazing spots can make it more frustrating than it needs to be to eat grass just to fill up one tick of your hunger. Ideally, I do feel like as long as there's grass on the ground, you should be able to graze, but I don't know how difficult that is to implement. So, even just widening the spots where you can graze by a small (or big) margin would help with this minor irritation and, I think, ought to be fairly easy to do? It would also help with immersion when all you want to do is not starve and you can see grass everywhere but can't eat any of it until you step in just the right spot.
I'm not an expert on the subject but I noticed the game is big and game files are 7GB only so I'm guessing files are compressed and if I'm not wrong I think that's the reason why (The Isles) is having Frame rate issues especially in populated areas where the FPS would be so low that it makes the game unplayable sometimes so please devs it would be nice if this issue is fixed
Talking with a friend who is Grey~pink colorblind brought to my attention that there should be a toggleable setting to change the nightvision filter to other colors. They way they described it to me (watching my stream) was that at night it is just a complete sheet of gray.
Color alterations suggested would be (from them who hasnt played the game due to this) a Blue, Green,Yellow, or Red. I think this would help a lot of the colorblind community as well just in general.
I'm sure it's been suggested before and I didn't see it, but I think it would be great if sleeping wasn't just for logging out.
Could make it so sleeping has the screen reduce to a very small slice in the center, greatly reducing situational awareness, but in return grants greatly increased stam regen. I've always found it annoying playing as something like a pteradon, losing stam, and being unable to take off. Then I have to rest somewhere for like 15min just to fly again. Being able to use sleepto trade even more vulnerability than normal resting, for an equally large increase to regen would be great. Can still keep it as the log out method as well. Just move then timer to the corner somewhere rather than a full screen thing.
As it is, Sleeping is actually worse than normal resting, since it seems to freeze your stats during the countdown.
I'm not sure how feasible this would be, but adding constant or near-constant mist in the jungles would be very nice and atmospheric. Nothing that would obstruct view too much, but more something like what there is at the waterfall ponds area near East Plains. In addition to the wonderful vibe this gives, it would help with making jungles seem more imposing and thicker, without stuffing bushes in our faces.
The lighting in update 4 would look so insanely good on Gateway with UE5
the last time we saw this lighting was update 4 on the old unreal 4 engine, imagine it now.
https://www.youtube.com/watch?v=AQ7FlamMtLA&start=201
Here's a little recap of The Isle's 2021 in the form of a wild mix of action and epic.
Only fanmade in-game footage.
Game on Steam: https://store.steampowered.com/app/376210/The_Isle
The Isle Roadmap: https://trello.com/b/G5tsb4XI/public-roadmap
Official The Isle Discord for more news: https://discord.gg/W4aG8muMft
Music: Scott Buckley https://...
I dont think camera changes are needed. From what camera angles I've seen from the 'new camera' it is very bad. Also I'm wondering, when the changes do get added and i play troodon will i play a grass simulator?
I think that herbivores should be able to find some food everywhere but have migration zones be very food heavy. That way you can go wherever you want as a herbivore but if you want to have a herd you should probably be in a migration zone. The worst thing about herbivore is that most of the time migration zones are empty of carnivores so itās boring being a herbie. Everyone is still mostly at east and north east plains
buff ceratos food intake. The amount of food a cerato gets from ai and dinos is just too low. If you have bad luck once and dont meet players or find ai youre done for because youre in a endless cycle of starvation, where you never get any diets back or get more than 20% food. Cerato is a lot of fun in fighting, but the survivability weighs it down too much
more official server admins (or more active), i've been asking to get unstuck for like 5 days or something and i still havent gotten an answer, i understand that people have their own life and everything but i've clearly seen people online and not doing anything, i dont know if server admins have like certain places to where they should help with unstucking people or moderating servers, if so then please give eu servers some server admins.
Make a better anti-cheat, I am fed up with the amount of cheaters in this game
Idea for veloās niche
Maybe give it the ability to dig small holes but then have a trapdoor over them and it pounces out on things that walk near and can drag them into the hole to kill and eat? To make this work velos could be able to go into sanctuaries at any age and not get attacked by Bees to get juvis
If Velo is made the size it is in the image then it could also get stuff like dryo
We want feathered Utah and Velo! š
nerf dilo bite speed
nerf stego tail damage
Fix the deer ai movement, they be skedaddling all over the place.
Not only does it make them annoying to catch, but it looks goofy as hell.
i love troodon but he is way too bad for activ playing
i would like he could have about 40 kg more
That he could Pounce more dinosaurs on dirt
Buuf herera bites force
I think it has probably been brought up several times but I am pretty sure I'm going on my 5th day with the night vision on. Storms are pretty cool the first couple times you encounter it but I don't feel like we should have to be in our night vision 80% of our time spent playing. I don't mind the night time but I don't think it should be pitch black to where it's impossible to see without the NV.
Nerf carnos hit box for its charge. The reason I say this is because you could be completely out of the way of the carno and it would still hit the tip of your tail, and that is super annoying to go against.
Don't make changes no one wants. The camera system Dondi demonstrated is not good, and it's for issues that are not real. Ambushes are not hard, and I've had moments where I walked past a massive predator without either of us seeing each other until the very last second. Even then there has probably been times I've walked past people and neither of us saw each other. I can't believe Dondi would also forget about plants and rocks and other stuff that players can hide in/behind. Even in the video where he showed how a stego sees to much and looks to the right while saying you can still see too much of his left is just crazy!!!! We can literally see exactly what he is recording, and yet it seems his perception of reality is just different. With how much you can see right now, if you were to look to the right, and some carno charged you from the left, you wouldn't have any reaction time against them! I've had ambushes go wrong, and I've had them go better than I could've hoped. But you are literally about to shoot your game in the damn foot with this change.
Instead of wasting time, energy, and resources ruining your game for the community THAT IS TRYING TO TELL YOU WHAT THEY WANT, why not save everyone the stress, and focus on adding more the the gameplay loop. Literally the thing you complained about people complaining about. People LIKE looking at their pretty dinosaurs!! It's why I make my pterodactyls and omniraptors look super cool. I love seeing the swamp plants on the back of my deino. I like seeing my large family of herbivores as we walk to the next migration. Why are you so adamant about making changes no one is asking for or wanting, when your active player base, who have given you money and chose not to return the game, is literally telling you how to improve the game.
I'm writing this because I want to see a game that I ended up loving not screw itself over. I want to see this be a very successful game that I can pull my friends into and promise that it's more than just a walking sim
UI Suggestion: Stat Display Hotkey
Allow a Hot Key that could show some of these stats values which are food, water, stam or blood when holding the key down ONLY. Could be something as simple as holding the slash key and it shows what percentage or a range the stat is at over the top of it. Eg, over the Water stat it could say 17.89%, or something like 10%-20% showing a range but only while the / key is held still forcing players to open the tab menu if they are after specific numbers. This could only be used for food/water not necessarily stam and blood as this could be abused in combat undoing the effort put into slowing down fights and countering stat manipulating tactics. This could also be put in place as a toggleable server option that community servers can decide which if any they will allow.
Thanks for reading.
Can never find any animals to feed on as Carnivore, I wander around these Migration zones forever and just starve, what I would like is the old animals respawn around the map, I use to be able to just go to there spawn points and feed no problem and I would know where certain diet is and it was great
I feel like the Amargasaurus would be a good addition to the game, especially as itās a small sauropod that prefers to graze on low-lying plants than the tops of trees like other sauropods, and was even able to adequately defend itself from most predators.
There should be a system for juvi carnivores to get perfect diet, the way that herbis can get diets from sanctuary mushrooms. I think small gore that spawns in a sanctuary (like the gore from legacy) could be added as a way for juvi carnivores to get perfect diet.
Again a Young stego kills my adult omni with 1 bite. Thats a bit OP
make dilo gain weight earlier in its growth, atm you gain 200 kg in the last 17%, id rather see dilo hitting 500kg around 60% and then slowly climbing to 700kg as being bigger earlier will make it so you have a easier time dealing with other dinos and therefore the need to sit and hide in a bush unitl your 80-90% grown isnt as needed
Let omnis pounce in mud, if theyre not sunken into it. They can pounce in hip deep water, why not in mud that barely covers their feet?
Not being able to pounce in mud hurts most in the swamp, where omnis most viable prey item, stegos are. As of right now, a stego that is being attacked by omnis can just go into one of the many large mudpools found in the swamp and be basically invulnerable, as long as its food and water lasts. But this goes for everything, not just stego.
I know there have been efforts to eliminate mud camping in the past, but it just wasnt enough.
ik you have been working hard on the camera but why the f put it in? like i dont see a good side to it
Temporarily turn the gen 2's guns off so they can be enabled on more populated unofficial servers without causing balance issues.
I know gen 2s are currently just a bonus experimental feature for smaller servers to mess around with, but giving gen 2s a bit of extra attention now could help with making them later when they become a larger focus, and this wouldn't be a massive change.
It was fun to just explore and try to survive as them on Spiro amongst dinosaurs, and I want that experience again on Gateway.
Why is carnos diet so incredibly limited? At least give them goats for their lines my god
A Kill Cam will be amazing. How do you die at the point of the other dinosaur or floating chamber?
Same for goats as well. Was trying to chase one down as a ptera, and it went from full sprint to a dead stop in like a single frame. They don't smoothly flow between movements like player animations do, so they ping all over the place. Makes them VERY hard to hit from the air, and run too fast to chance from the ground. At least for ptera's run speed.
Stamina regen, at least for the beipi, is still horrible. There is no fun in losing all of our stam just swimming casually, not even fast, under water and having to wait longer than I was swimming for (about twice as long) to gain back that stam is really a joy killer. We can no longer even porpoise any good distance before also losing stam. And these do not make sense -- water-dwelling animals who do porpoising behaviors do it because it literally saves on stamina, it allows them to traverse great distances with small effort. Please restore this. And beipi losing stam at the rate it does underwater doesn't make sense for an animal whose bodyplan should account for life mostly in/on the water. And just from a "playing the game" point of view... I don't want to play a sitting simulator. No one does. This a beautiful map, we want to explore it. We also want to be able to find other players and the only way to do that in game, immersively, is by traveling. It's such a chore instead of being fun.
Mutation Idea for Female Dinos: Parthenogenesis. Idk if it's something that's already been suggested, or the devs already plan on implementing such a mutation... but I see people complaining that they miss the old Legacy system where a female dino could nest without the need of a male. Some have said this is partially the reason for why nesting has "failed" in Evrima. It's true that you hardly find anyone nesting. I think giving female dinos the ability to nest alone would greatly increase the amount of nests found in game while increasing player options.
Edit: Also, please allow for players the option to select eggs without having to leave a server to the main menu (an egg selection tab through your dino profile menu would be nice).
Regional spawning has nice intentions behind it, the execution is almost as good as it can be, but the system is a fundamental hinderance to the game at this point... There is only one real positive that I can personally think of that holds any weight: You can spawn closer to your friends.
In this respect I appreciate the player agency to decide which general area you start in, reducing the RNG of the gameplay as Ive always found randomness dictating outcomes to be demeaning. HOWEVER! The proof is in the player distribution... each time we allow a new spawn zone to have multiple playables join into a singular location, new hotspots emerge and perpetuate themselves. It is just safer to spawn in there as a carnivore because you know you'll find your diets just laying around. It makes the beginning portion of the gameplay loop stale and repetitive while putting the game into a relatively brainless "easy mode" .
I propose revamping the system as a means of no longer supporting individual hot spots by making the selection zones simply the map divided into its cardinal directions: North, South, East and West. This still gives players some agency as to where they generally want to be and can traverse a smaller portion of the map to go to preferred destinations while relieving the individual smaller map locations of a constant influx of juvie spawns. This would also help to incentivize map traversal in certain quadrants of the map by new spawned players knowing at least a portion of the playerbase can be found roaming each section.
It would increase the use of game trails even more by having experienced players find them and follow them to known destinations as well as have newer players stumble upon them and wander into points of interest naturally.
There are so many bugged and places that you get stuck in its just annoying they gotta be fixed
Overall QOL solutions, Isle discussion feedback roundup/summarization
- make herbivore gameplay more interesting outside of PVP (so we have more than <10%~ of a server on herbivores at any given moment)
- create benefits for herbivore players that nest (this will probably be done through elders, this helps to bolster and popularize herbivores even further because the social element is the biggest draw for people to play them in general, it's a known issue that is on the backburner currently until elders can be worked on according to Dondi recently)
- Allow for herbivores to have more freedom of movement from migration zones, getting resources elsewhere (known issue in development per last Dev Blog mentioning MZ's?)
- make carnivore gameplay more interesting outside of PVP, give them activities that are location based for them to visit that give them benefits and pull them from hotspots so they cannot afford to sit in one spot indefinitely
- adjust spawns, this can look like a lot of things. some ideas are; 1.) introduce a party based spawn system with more randomization so players start spread out but can jump in with friends. 2.) increase the effective area of a spawn zone, picking a zone is based more on larger regions than smaller locales. this will also help to funnel people to VARIOUS POI's and encourage exploration
- adjust carnivore diets, AI spawnrates (known issue to Dondi), and organs, so acquiring the array of things a carnivore needs is more than sitting at any given POI long enough (organs are actually more balanced than they have been historically, but should give even less diet value imo, it should barely sustain if at all, not fully replenish, this is a fairly complicated problem by itself)
Remove SOME dinosaurs spawns from East Plains to decrease the amount of players that spend all their time there. 90% of the players spend all their time there so if you want to do anything else you're screwed. If you're anywhere else on the map carnivore can't fine enough food because there are only AI and massive packs of stegos, and herbivores have nothing to do besides eat.
Can we please brighten the game some? This is an overcast day at 10:14 in the morning. I've never seen a day this dark in real life at that time so I don't know why it's so dark in a game that goes so hard for realism. It's painful to see. Literally. My eyes hurt after playing. You can barely even make out my friend in the right of the picture, let alone the details of plant life or holes.
In the second picture we're tenos (not that you can tell unless you have their shape memorized). There's a light rain and it's 2:47 in the afternoon. If it was this dark in real life at this time I'd think the world was ending and the sun was dying.
Edit: Enlarge pics to get the full view and you'll see the dinosaurs... or you won't because it's so dark.
highlands needs a better water source, either add another pond or maybe a stream further into highlands. its an dead area due to no safe watersource, the entire lake isnt safe to drink from so no one bothers to even go there.
less direct spawn points
i would like if there was the spawn points
South
North
West
East
And then you would spawn somewhere in these area
These would probably help against hotspots
Yall need to make the map more connected so that people can get around.
Like this was an issue in the first map where there were a bunch of spots to drink water (shallow puddles or ponds) that deinos couldn't get too and the rivers weren't connected. You fixed that and now it's in this new map for some reason, making people congregate around 2-3 places and not move from there. I don't know why the rivers are so broken up in this map.
The migration needs to have a path that takes dinos across the entire island, like a massive game trail with paths that branch off to other parts of the island or across large widths of river. It's just ridiculous how broken up the map feels. It looks great don't get me wrong, the map looks awesome, but deinos are only confined to one side of the map, rivers are blocked off everywhere and the migration doesn't provide a whole lot of an incentive to move to the other side of the map since herbivores can't really starve and the carnivores will stay where the herbivores are.
Connecting all the rivers will spread out deinos so they aren't so concentrated in one part of the map, making the entire east river system a complete minefield that discourages players from straying from the hotspots. I just realized that deinos can't even spawn on the west side of the map either, no wonder there are so many on the east side and that one lake is an absolute death trap.
I feel like the migration needs something that gives more benefit than just food, like a stam bonus or something that will activate when a dino is using the migration paths and makes it easier to get to portions of the map that are usually kind of far from water or food. I don't know how you would go about this, but extra stam or reduced stam drain that allows you to get a move on sounds like a good incentive to travel.
Criticism or refinement of this suggestion is welcome because i don't always voice my thoughts in the best way
This is also an issue for Ptera. Doing a running take-off will instantly drain nearly 20% stam, and if trying to gain alt using sprint climbing, 4-5 wingbeats will fully drain your bar. I was spending time growing by roosting in one of the giant trees by the dam, then fishing in the lake. Flying back up to the treetop after catching a fish would nearly deplete my stam, which would then take over 15min to regen.
Another time was the same situation as my last suggestion about goat movement. After using all my stam in trying to keep up with the erratic movements of the goat I had to land in a bush and rest. nearly 20min later I was literally starving to death as there were no fish in the water and the goats impossible to catch, and in that time I had only ~60% of a stam bar filled.
TBH latest decisions on gateway are really bad: bite cooldown bad, ages to recover stamina Bad, new growth times Bad, removing the NE plains spawn where most of the fun was Bad, new camera in mind to be implemented REALLY bad. Idk why they wanna ruin the game we all love...
Migration zones ruined what little herbivore gameplay we had. Now you just go get diets and sit by yourself cause no carnivore will ever step foot outside of plains
make storm/rain more rare
remove the cooldown for the raptor, it has no place here at all; adding a cooldown to the dinosaur, which plays on its flexibility and speed, is not rational and stupid, to be honest. With all this, you decided that there is no need to add a cooldown to dilo, although it can simply spam with bites, just like Teno and Stego (by the way, they bite painfully). and you know, in order to get rid of hackers it is much easier to simply change the anti-cheat or correct its errors in operation, and not change the mechanics of the game simply because you, devs, do not want to bother with the anti-cheat. so just remove the cooldown, this is a useless mechanic that you introduced. ofc maybe it is needed for big attacks (teno slam, stego tail) but not for RAPTORāS BITE. Seriously, wait 2 seconds to bite? I mean, my lower jaw weighs 100 kg and it takes me 2 seconds to open and close it?
I've got an idea for a troodon venom rework to make it more potent and easier to use, while keeping the importance of its teamplay aspect, and the "mob over and kill" identity of troodon, and give troodon players a bit more options during a fight.
My idea is to make troodon venom have a maximum of 100 stacks on a target. Every stack decreases damage dealt by 0.75% and increase damage taken from attack by a flat 1. Which means that a target with 100 stacks of venom will deal 75% less damage with its attacks, and a measly troodon bite will deal over 100 damage (can't remember troo's exact biteforce).
Every troodon bite adds 1 venom stack to the target, while every succesful pounce adds 10 venom stacks. Eventually, in order to keep the "wait and coordinate" aspect of the venom, pounce only adds the stacks over the span of 5 seconds, during which additional pounce will not add more venom stacks. Bites still do.
BONUS 1 : At night, venom stacks gained from attacks are doubled.
BONUS 2 : Troodon has limited venom (like it should have had from the beginning imo). Venomous attacks can be activated/deactivated via a specific command or call. Venom replenishes over time. Max stored venom depends on diet quality.
I believe such changes would make troodon into the true night terror it was supposed to be, and also make it more fun to use !
Please improve the deino's underwater view.
It's simply immoral for you to be playing with a semi-aquatic dino and not being able to see anything underwater other than silhouettes and night vision that breaks the atmosphere of the game.
You did an impeccable job giving life and details to the bottom of the rivers and lakes and don't you want us to see and enjoy???
I remember when Gateway launched and it was wonderful to play deino and enjoy the bottom of rivers and lakes, please enjoy your game.
Iām sorry but when a 1800 KG CARNO with full belly and water etc perfectly rams a 500-750 kg Dilo⦠that DILO should fold like a pretzel. Iām talking like perfect execution. We are massive in comparison. Especially if it is an upper body / headshot⦠dudes neck would be hanging on by a thread.
I hope the community understands my point here. A carno ram stun is our key weapon
please nerf tenonto in some way. It's getting exhausting to be killed on sight all the time because the most toxic players choose to please one of the fastest dinos doing some of the most monstruous amount of damage with its tail
Imagine if there was ai herbis packs just wandering aroud migrating to diffrent locations
Do you think it is normal that Omni's alt bites only does 2-3% more damage than a normal bite?? While all other dinosaur's alt bites can make from 7-20% more. Omni have the weakest alt bite right now! PLEASE show some love for this carnivore!
join tritheratops to the game please
Make storms / rain happen 3 times in an irl day randomly but also make it so when it rains your water drain is decreased by 90% so rain is a good thing but is very rare
let troodon climb and give it a better camera
make organs available from non-playable AI (goats/deer/boars)
i dont know if this is a feature or a bug but sometimes i dont get any stamina from crouching, walking, trotting or standing still. it only regenerates once i sit down and this mainly seems to happen when i had some food in my mouth
In swamps or riverdelta, or any other swampy biome you guys plan to add. What if you remove pteros in those biomes, and replace them with big insects scavenging. Instead of it doing dmg, let it do small bleed, but once in swarms. That bleed will increase.
Maybe a safe place for Pteras where no Herrera can climb on ? Like ābird nests-housesā just a few for minimizing paranoia while sitting for stam load etc. Just an idea.
can we please adjust the lighting? its seems to be always night time or dark due to weather and i cant see anything even with night vision
Troo feedback regarding vulnerability for a better risk vs reward payoff:
Playing off their playstyle of being a brightly colored venomous creature, would you consider expanding their poisonous theme by inducing some kind of debuff upon biting them that might result in something more dire if the corpse is eaten? Vomit sickness is an idea, but may be too strong.
The idea here is to give them a bit more 'defense' ( after death ) as the universal snacc, and to maybe increase survivability of solo troos trying to grow by making wandering carni's think twice, possibly.
Adjust the hitbox on compys so that bigger dinos don't get stuck on them
**Raptor/Troodon pounce **
I myself and many other players i spoke to find the pounce a bit too inconsistent. Some of the problems include the animation not activating or cancelling mid air because of terrain. This can be really gameplay and immersion breaking because instead of making a cool pounce my raptor/troodo runs straight into the other dinosaur and dies.
Solution
I think that adding an indicator similar to the one herra has could drastically improve the reliability of the pounce. It could work something like that - when you hold RMB an indicator glued to other dinos side would appear and when you run at said dino at the correct angle this indicator would turn red indicating the pounce is ready and then by pressing spacebar you would successfully pounce the target.
This would really help the raptor and troodon since currently their strongest attacks are very unreliable and with both of them not having much health to spare they just can't afford running head first into their enemy instead of pouncing.
add goat to carno's diet
Even better, make any playable that is 500kg or more trample compys/ptero when colliding with them at max sprint speed. I don't even think pteros need collision hitbox anyhow tho
would be practical if you want to get rid of unwanted diets while licking salt stones.
This way you can work on your diet and the stones are also used from time to time.
You have almost no reason to use them right now
No idea if this goes here but, make it so the stamina goes down if you get up fast again maybe a bit less but it was good to have a choice get up fast and be ready to fight of the cost on ur stamina or be slow and maybe not have the chance
Do not change the camera!
good idea in theory but it wont work, raptor uses pounce while the target and himself are moving most of the time, it wont work like herra that sits on a tree and ambushes a standing target. It will make things just more complicated for nothing. Raptor needs his pounce fixed for once to be more reliable. Half of the times it doesnt even trigger
something has to be done about unesscesary cani like a herra shouldnt be able to one shot a herra thats dumb
Claw attack for herra? I mean it isnt entirely realistic for us to just sit around waiting for that lil juvie dino to stand around so we can glide down and pounce them. Like herra has giant sharp claws, its not too op for herra to just come down for a lil bit and slap some juvies around, I'm just saying we can utilize herras claws more 
My proposal to fix the current diet system
1: get rid of activation costs. They generally seem to be the reason food canāt be maintained properly and would be much better if they were simply removed. Helps players when they eat a organ for 50% and canāt get 100% with another because it takes 1 tick to bring it to 49%
2: when you bring a nutrient to 90% or above there is a 10 minute āgrace periodā where your stomach needs to settle and let nutrients sit (10 minutes of no drainage). Seems drastic at first but hereās my reasoning.
**.**helps provide more instances where you can eat general food without it punishing you for eating too much
You could make it so after the 10 minute grace period you cannot repeat this until your nutrient goes down to 50-60% to prevent camping a body and consuming each time it goes below 90
3: organs should have a unique food value. They take multiple long ticks to consume without providing much food (like sanctuary mushrooms) but the nutrient will go up allowing you to gain nutrients fairly without consuming it in one tick
Make boars less aggressive
the dilo sounds too heavy too early
We should rename the nightvision to dayvision⦠In the night when its turned on nothing to help, still dark, in the day you can barelly see something with it xddd
This. But just make the spawns random like in legacy. (sorry friends) That way players can be spread out spawning in. Instead of just spawning near a hot spot.
Honestly, I loved this style of night vision that Filipe introduced us to 3 years ago, it is totally immersive and would give a much darker aspect to the game without having to leave the screen black 90% of the time at night. I have no idea why they didn't add this vision to the game instead of simply copying and pasting the night vision from legacy, but ultimately the point I want to get to is that the night doesn't need to have an absence of light to be scary.
Don't get me wrong, I'm not saying that the night today is just darkness and dirty night vision. I know it depends on the position of the moon, but making the night more vivid would mean I don't have to be sad when I know it's getting dark.
These photos were posted almost 3 years ago and it seems like it's much worse nowadays, I just don't understand.
edit (and my god, look at this grass, how perfect)
Don't have bite delays rely on animation because it totally ruins so many dinos, it makes raptor annoying to play, it makes carno annoying to play, it makes Galli annoying to play, anything else with slower animations is super hard to play considering the bite nerf itself is a huge nerf for our dinosaurs with slower bite animations. Find a different way to have bite delays if you must have it to fight against hackers
Additionally to balance out the increased visibility, night vision could blend other dinos into their surroundings to make it harder to see them
dinos moving fast would create a visible blur making it easier to see them
dinos moving slowly and crouching would blend into the environment and be almost invisible making hunting in open areas possible
this would allow people to see their environment making travel at night possible while also making stalking an actual possiblity
One of the biggest problems with the isle is how it's balanced like a survival game but played like a pvp game. This discrepancy causes issues across the board, and requires several fixes in unison. One of those should be a greater emphasis on AI interactions. It doesn't need to be as complex as rain world, but that should definitely be the goal here. Dynamic AI that functions with or without the players. Designed and balanced for both carnivores and herbivores. They follow migration paths, nest, hunt players, have predictable mannerisms, and follow all the same survival rules players do. These are some lofty goals, but even a small emulation of that effect would go a long way. It would change the way players view other animals from enemies to defeat to prey to hunt or dangers to be avoided. They could even bolster the ranks of the less popular animals like hypsi.
a suicide button so you don't have to struggle to kill your self if you're switching dinos in a server
Mutation for Pachy: Adding a mutation when pachy rears up over and over building muscle for it to rear up longer and any offspring to rear up longer or even always be reared up.
Please look into rubberbanding/ping/latency issues. I have 100-150mbps download and upload speeds which is plenty sufficient for every other multiplayer game I play, but in the Isle I constantly rubberband and get teleported all over the place. It even rubberbands me backwards into things that are chasing me which just makes the game frustrating and unfair, especially when it's the overaggro boar AI chasing me down from halfway across the map. It doesn't seem to be triggered by being in close proximity to other players either as it occurs even when I'm completely alone/in low population servers.
Large nectar flowers that grow on certain trees for hypsis to drink from (when they get climbing). This would allow them to get a small water boost by drinking them, maybe a diet type as well? After they finish drinking the nectar, the flower head falls to the ground, forming a small pile of edible petals for any other herbivore that happens to be about. Creating a very minor interaction between hypsis and other herbivores.
In turn these petal piles can also be used as ambush zones by herras if they come across them.
inspired by this: https://youtu.be/rKtzj_9vl8Q?si=Vcc5619tYwi7iE8k&t=453
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Fatal error, crashing, lagging, fps spikes..AND if you crash, while you are eating you gonna get vomit sickness if others not taking the food away from you... ah yes .. Suicide button would be great..
Idk if this is the right channel, but my whole dilo pack just got ran down by a speed hacking Cera. Time for some anti cheat updates?
Dilo added to the Raptors diet please? 
Add new spawn location for Deinosuchus .
Add the ability to smell others of your own species for pack based dinos, possibly for any that aren't cannibal (As it would make sense cannibals would evolve to not be detectable by themselves). Currently these would be herbivores, Troodon, and Beipi. Maybe it's just me, but I find myself not really wanting to play these dinos because they rely on having a large group (Troodon venom is very much pack based, Herbis and Beipi rely on numbers for protection or social aspect since they aren't hunting all the time) but have no ways to find them. Could also make this a toggle to enable/disable broadcasting your scent in the idea of pheromones or some such, so if you want to play solo, or have enough in your current group then you can toggle it off and not sow up on the smell radar.
Tone down the storms, too damn much. Storm after storm after storm.
Probably been said plenty, but as seen on the player map provided in the latest devblog, the NE/E side of the map is heavily concentrated in contrast to the W/SW side - which consists of rather eerily desolate region(s) if/when you spawn or travel that way.
I hope there's intention for changes to further diversify the regions / player spread.
To expand a little; I figure the intent with migrations is to create hotspots and incentive for players to gather and for encounters. But I've only ever seen them in the NE/E region (and occasionally swamp/eastern rivers)... Potential solution would be guaranteed AI hotspots/migration on occasion in those barren regions? Personally I'd rather travel the map more than have to be in the clusterf*ck locales., but currently feel punished for wandering too far.
Herrerasaurus pounce jump sometimes does not do any damage. Even when jumping straight onto someone with your claws spread out fully.
Can we get a lighting patch and weather patch asap because having to use night vision for 3 in game days isnāt fun
The New Player Experience:
I can't imagine new players to The Isle have much fun without doing a lot of external research first. The game does very little to explain most of the mechanics and I think this could be improved.
1) Make Evrima the main branch
I see no reason to keep legacy as the default state of the game when installing for the first time when it is no longer actively supported by devs and very few people play it. It's confusing for new players and annoying to have to sit through a second download to switch to Evrima.
2) In-game map
Maybe a controversial suggestion, but most players use an external map anyway so why not just add it to the game?
3) Better explanation of Diet
Some small tooltips would do a lot to help new players understand how the diet system works and how the different buffs are acquired.
4) Better explanation of Stamina
Same thing here. Some simple tooltips or UI graphics to explain the 60% rule, 40% rule, etc...
5) Improve night vision / Make the game less dark
If I was a new player and I joined a server at night time, I'd probably just exit and refund; especially if my first experience was as a Cera. Looking at a black screen is *not * fun.
6) Give an indication of growth times when selecting a species
Picture a new player joining the game, "ooh Stego is my favourite dino!", having no idea that they just signed themselves up for an 8 hour grow. This is made worse by the lack of info about the diet system, so they don't know to search for a perfect diet to speed up growth.
On the species selection screen, add either specific times (5h - 10h growth) or generic indicators (Slow growth/ Fast growth) to help with this.
I don't think new players should have their hand held the entire time, but these are some very basic fixes that could help people enjoy the game from the start.
MORE GORE!!!!
add blood splater
add blood trails
and 3d gore particals
add better ragdolls like the one seen on the trikes head! https://www.youtube.com/watch?v=abugC8BGU9s
update 5 was meh but with the next update maybe yalls can add EVEN MORE GORE
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I want to expand on Number 2 here.
In-Game Map.
An ingame map is controversial, and for good reason. However, such a large in game area can be difficult to traverse for the majority of casual players.
I reckon a discoverable map (map opens up as you go) would be a great addition to this game. It encourages exploration, and allows players to develop their knowledge of the map alongside slowly unlocking a visual aid.
It could just be a simple environment map, not showing any diets or any directions. Furthermore, it could be per dino/per server/per account, depending on what is found to work best.
Thank you for reading š«¶
Since Ceratosaurus is a scavenger, it would be great to add wild boar to its diet. In case there are those who say it will be very powerful, I want to say something like this: Apex dinosaur Ceratosaurus already has the least health, so you should help him a little more.
bring back the old Utah standing pose because now it looks like a hunting dog
Human ideas:
- I think it would be neat if humans could find maps to see parts of the island, or maybe a compass to see your location on that map too.
- Having some item/building to detect migration zones would be neat too, instead of having a scent mechanic.
- Maybe you can't even tell directions without a compass? That'd be a neat challenge, and severs could allow humans to spawn with these items if they wanted an easier time for them.
- Water containers so you can stay away from the water for longer, and water purification required for stuff like standing or murky water.
Fix the pounce for once, make it a priority, its been years!
Add omnis to the dilos diet
Please remove the bite cooldown from raptors or make it comparable to Dilo. Little reason why they shouldnāt be able to reliably bite when trees, rocks, cliffs, and water all negate their ability to pounce.
Omni is much too bad
and troodon too
They got onehit by literaly everyone
Omni is 100% dead when a Pachy hits
A Carno hits
A Cera charge bite hit
a teno slam hit
a dilo venomized it
a Herrera jumped on it
They main attack the pounce is literaly useless against others
Because you may got stuck or you dont hit and die
With wich reason i should play one of these?
for fun?
1 hour grow time for a Troodon
and a Herrera litteraly only 10 minuts more?
nah man
change this and buff both of them
Herrera and dilo need to be added to carnivore diets
The weather system needs adjustment, it is almost always rainy and dark. 
please put an unstuck feature into the game. I am sure its not difficult to put something in place that has a 10 minute cooldown or something that requires you not move for 60 seconds to execute so it cant be abused
eating things of your diet should fill the hex or at least fill it more so than it does, im only half grown gator and i just ate a whole cera who was as big as me and it only filled dots by HALF with both lungs, getting any hex filled at full grown will be a disaster
Provide a Help Guide in the esc. menu and main manu for new players. These short tips are mostly to help start players without providing them with all the information needed. gives enough room for self learning without them feeling lost and annoyed very easily when nothing ingame is explained. Here's a few mock up examples of what they could look like.
Another revisit that has been well-received by the masses
Center of Gravity
In the natural world, while one can accidentally fall off a cliff, completely launching oneself off a rolling hill while running at high speeds is unlikely due to center-of-gravity.
In short, it'd be nice to naturally "hug" the hills when descending more at higher speeds like one would realistically do, rather than launching themself forward to a guaranteed leg-break or death all for running or even trotting on a hill. It can be extremely detrimental for players that rely on speed for survival to be launched from a hill while trying to descend at speed.
Herra claw attack! 
The western edge of the map needs more love. I enjoy playing herbivores, and right now I'm constantly just moving between the Northeastern Jungle, East Plains, the Eastern Jungle, and South Plains. In the few times I wander over to the western edge, I never see any other players. It's hard to even find players in Highlands anymore. It would be nice if there were migration zones and sanctuaries near West Rail Access, Southwest Access, and the Northwest Ridge.
To kinda add to this, I think a lot of new players have no idea what organs do. I find so many bodies that still have organs, and sometimes will play with others who are convinced they donāt give any diets. Maybe just put organs default on every preferred diet so itās clear you can actually eat and get diet from them for newer players!
adding night vision when its only dark or rainy
little different animation for when you are about to bleed out or just low on blood could be nice
Add goat to the Omni diet
-Having some dinosaurs having eggs on their diets (oviraptor for example if it is ever added) may increase the difficulty for nesting players rather than just keeping your nests warm
-The ability to pick up your baby dinosaurs for some dinoās may be helpful if traveling (Deion for example and crocs irl)
-instead of just naming players in your group have a family system where it names your sibilings, and parents , grandparents etc
-during migrations at one point have it to where a migration area is at a nesting ground of some sort encouraging players to nest or even travel in herds
Herras climb trees! Safest place is in trees! Let us make nests for our babu assassins in trees too!
Its getting old. Give us more announcements. I am so tired of having to wait a month just for one announcement that most the time is boring and. At least put out an announcement about when you think the next announcement will be.
Not sure about this one but I would like bigger servers I know community servers can be bigger but I would like official ones to be bigger, the map is huge and rarely run into dino unless I go to populated areas, I want to run into more dinos running around so bigger server might help?
Having sounds be more muffled when originating from areas with heavy vegetation and having them echo when itās in a spot with less vegetation could be pretty immersive
AI should not be as aggro as they are atm. I've the damn birds chase me when i was long gone from the corpse. Boars have literally swam accross a river to pick a fight with me. I understand animals would defend their territory/food but there has to be a limit. Boars and birds shouldn't chase you across the map. Boars shouldn't be swimming to chase someone off. It doesn't make any sense, especially since scavenger birds usually avoid fights and wait for corpses to be abandoned.
Suggestion #1: Dinosaur Part Crafting
Introduce a feature where players can harvest parts from dinosaurs, like T-rex legs or Triceratops horns, to craft spears and other weapons. This would add a new layer of strategy and resourcefulness to survival, if you are on the isle guns shouldn't be accessible 100% of the time the game has to be a little hard for them there humans.
When humans are added ofc
Suggestion #2: Predator vs. Burrower Dynamics
when burrowing dinosaurs are added to the game, which can hide from large predators. Then, introduce smaller carnivores or just allow the current smaller carnivores to be adapted to hunting these burrowers, adding new predator-prey dynamics to The Isle. This feature would enrich the ecosystem and offer players new challenges and strategies for survival.
Almost a year later, this feedback is still valid
you know with the possible implementation of being able to smell other dinosaurs I think an upwind/downwind system would benefit this. It would most likely change hunting and hiding and work by having a direction of wind which if the player is upwind from its scent will carry to an animal that is down wind and vise versa. This will make carnivores need to plan ambushes and make hiding and being able to get downwind of an animal a cool idea. obviously this will need to be balanced and more thought out than this one post but I thought it would be a cool idea to explore
Give us back light colors for Marking please, it gave room for so much creativity and original skin
I like this idea so ill add my version to it
Sounds in forests should travel farther but should give less indication of where that sound came from
this would add to the eary feel you should get in a forest as a herbivore but as a carnivore could be used to figure out if there is prey in your area
The direction of sound in an open field should be easy to identify but shouldnt travel as far
Kill/Unstuck Button
I get it. If you explore the map, you do it at your own risk. But why punish players for trying to harmlessly have fun and enjoy the map by making them wait an hour or so in time-out for their dinosaur to slowly die? Have players wait for three minutes or so to get teleported into a nearby spawn zone. If there's still worries that such a function could get abused, then just let us kill our dinosaurs. Forcing people to wait and do nothing just to play on the same server is a frustrating and unnecessary punishment.
Make deinosuchus not a cannibal, because players 100% stay at spawn killing the babies.
If species-specific mutations end up getting added, Gallimimus should have a mutation that simply increases the distance small animals get sent flying when they get kicked by the Galli. No damage increase, no stun increase, just the pure satisfaction of punting babies.
Look, I hope this reaches Filipe as he is a spokesperson between us and Dondi.
I want to mention two things that were spectacular in update 4 and unfortunately removed.
1- LIGHTING
Don't get me wrong, the gateway's lighting is far from bad, the sun's rays are beautiful, sunrises and sunsets are also beautiful, but in update 4 there was a special touch that wasn't so generic that made the game simply fabulous. Another part of the lighting that I will mention here is the moon, why not make the night a little more alive and attractive for this magnificent game that I love, I don't want it to be easy, but rather for it to be immersive and extremely fabulous .
2- GRASS
Another thing that is also far from bad (apart from the wind animation which is simply ridiculous "I imagine it's a prototype for a more polished animation in the future, but whatever)
What I want to say is that the grass in the gateway is boring to me, just like the lighting, the grass in update 4 was simply the most beautiful thing I had seen so far in any game. Please pay more attention to the game's details visually. Because whether we like it or not, this is what makes us spend hours in the game.
I hope you see and approve my opinion from a fan who has more than 2 thousand hours in this game that I love so much, and who honestly in update 4 graphically clashed with Red Dead Redemption 2 and simply forgot about it.
So I have this Idea now its for Deinosuchus.. Real Saltwater Crocs stash kills in the water to eat later, so My idea is make a stashing mechanic likewise in Evrima Benefits makes it last longer, Both in vitamins and food, fats, etc. It cannot be sensed via Smell by other crocs or predators because its underwater, but can be found via disturbance of fish considering most fish wouldn't pass up a free meal. Rule of thumb its anything you can grab be it chunks of meat think of it as a fridge for lean times considering. Crocs Either rely on animal crossings/ Drinking or other crocs or wildlife. Also I think that anything currently in the game should offer some sort of Carb, protein, or lipids for crocs considering its the largest apex carnivore. Also might curb the cannibalism complaints that people have. Such as boars, deer, and goats. Boar would be carbs, deer protein. goats fats. Not Saying the cannibal nature of crocs isnt reality it is. Not asking for that to change Either. But I do feel that anything currently in Evrima should be a vitamin for crocs
You guys are making choices that litterally ruins this game and its honestly disrespectful to your player base.
Steggo night vision makes it unplayable. Any more players just log off until day. Improve it. Yes, this is a screenshot of actual game play.
The Parasaurolophus should be a creature with admiring calls. Although they werenāt bad in legacy, Iām open for an improvement. Hereās what I would suggest.
1 call: Instead of a loud roar (which should be its sonic attack) it could sound like itās singing in some form.
2 call: Keep the similar 2 call like it did in legacy with just a few tweaks.
3 call: Give it a deep rumbling yet intimidating noise rather than a simple roar.
4 call: Make it sound like it suffers from true panic!
Give hypsi a similar attack like dryo has for an alt attack, on the ground dryo can take on Herras with it and it would be cool for hypsi to have like a scratch barrage that deals high bleed to things of similar size so it can actually defend itself
Is there a possibility of having the game's setting allow less polygons to display when you pick lower settings? maybe a new setting that reduced the dino and or terrain polygon/ graphics to a lower amount if desired? this could have a significant performance impact for people with less high tier PCs. Nothing extravagant but its kind of a bummer to play with a really fuzzy screen sometimes. mostly because i now have to strain my eyes to focus hard enough on the background for moving dinos also because too high of graphics and the current state leaves me at 10 fps and 100-200 ping if I set myself to epic lol.
The climbing noises from Hera should be a lot quieter.
you can hear them and the moment of surprise is gone
add goat for carno's 2 lines diet.
as a carno lover, its too hard to find 2 lines as carno..
cerato can find 2 line easily but carno has only damn galli and dryo on 2 lines diet
its not fair
Add western and eastern directions to the scent frame.
Remove omni raptor from the game if you hate it so much, its unplayable and super weak!
add spiro map as a selectable option on unofficial servers
I see a Weight scale but no Height scale?(or am I missing it?) would be nice to see how tall my dino is, just a small info thing no big deal
Can we get a better running / strut for carnos? With such beefy, strong legs, I feel that it should be showcased more when we are galloping across a field at full speed. As of now it looks like both legs are super stiff and almost sore lol. If you can imagine what Iām saying.
Also why do little bushes and flowers launch us off of cliffs or downslopes. We should crush those little flowers and bushes not gain altitude from them and break our legs lol
Make stegos tail Hit make less dmg on range and More dmg When they nearly for some Balance
maybe with every update release a dino to keep the hype up
we should get more variety of Ai for deino and carno for diets super hard to get 100% diet
I think it would be beneficial to the game if more mid/large semi aquatic dinosaurs where added that could not only spice things up for the community but also add more gameplay and food for deino players.
Itās probably already being considered, but making the skin systemās use a toggle-able server option would be kinda nice. This could be taken to another level by allowing the server to mandate a certain skin as default for each species as well, so that āimproved defaultsā or other similarly cohesive but different vibes can be maintained.
Not that I have anything against custom skins, but I do miss having whole herds/packs of randoms with the same natural skin.
I know I am probably alone in this opinion, but I really wish the ambience sounds were LOUDER. The roars/foot fall, etc is fine, but I feel like if I want to hear crickets and other such ambience at the level I want (so I feel immersed), I feel like I gotta crank my volume ALL the way up. I just wanna be in the forest, man š
The queue system sucks. Was better when it was down and you could get into a server as long as it wasn't capped out. Half the time you wait through the queue now just to get disconnected while you're in the #1 spot.
lower stegos swinging speed, there is no punishment, if a stego misses, because a carno/cerato, doesnt have enough time to get a hit in. I dont think its necessary for ceratos and carnos to beat up stegos, but im worried for the rex and other apexes, because he will probably bite a lot slower (to make it look natural) than a stego can swing at the moment
Please make stamina regenerate a little bit faster. Right now, playing as anything that runs/climbs/jumps a lot is like playing a sitting simulator
I'd like to suggest improvements to the night vision functionality and overall lighting in the game, particularly for dinosaurs like the Stegosaurus. Given the significant impact of weather conditions and nighttime on visibility, enhancing these aspects could greatly improve the player experience.
Improve NV across all dinosaurs, making it more effective during heavy rainstorms and at night. Special attention should be given to species like Stegosaurus, ensuring they're playable under these conditions.
The NV in this game is very nice I love the concept but with these new rainstorms and all that its unplayable.
I understand why there are a lot of tropical storms we are on an island we have a lot of storms. Thats not my issue.
replace rugops with viavenator (real)
We have all these human buildings and such, but what about tribals?
Add some of their lore around the map, old worn out tents, cave paintings, burnt out fire pits etc.
Allow pouncing from the rear, (excludes stego and maybe teno if u pounce on its legs) like making pounce unreliable just makes omni and troodon impossible to play sometimes
Pachy ram a coconut tree where there's a herrera, and the herrera loses stamina or something like that.
make different calls for female dinos and male dinos. if you want to find a mate, this would make it much easier. maybe just like a deeper pitch for males and a higher for females :)
I went to a migration zone as a Stego and there wasnāt any food. I traveled around the whole zone without finding anything. Update migration zones to have more food?
If it were up to me, I would make every direction pounce-able with the exception of a cone in front of where ever the "main" source of damage is from. So for everything that does a lot of biting, you can pounce from the back and everything that does a lot of rear attacks can be pounced on the face. Though I'd also add new animations based on pounce direction, so it doesn't appear as awkward when you snap on.
please make the nightvision brighter. the game is basically unplayable at night because you literally cant see. i know its for "horror" but this is boring horror. we need actually scaryness, not just a black screen
okay so i've thought (you guys maybe read my old raptor feedback) of some other stuff:
- to give it a lil bump up, allow rappie to alt attack while sprinting
- to improve the cooldown, the last part of the animation where it puts the feet back to where they were can be removed
- to make it actually useful, make backcheck and frontcheck dino specific. for example, pouncing the head of a carno is the stupidest thing anyone could do, but pouncing the head of a stego should be pretty normal
- and to make it an effective hunter, make it actually a bleeder not smth that bites you 100 times till you give up and die
a pachy takes 1 bonk to render you useless, a carno takes 1 ram/alt bite (with very laggy hitbox yes) to demolish you, a stego takes 1 swing to kill you/put you out of the fight (all dinos not only rappie), a teno takes 1 kick to the head to kill you, a dilo needs just 1 bite to the head to blind you and spam clones, a cera 1 charge bite/alt bite to either kill you or put you on 1hp, however our glorious utah takes from around 10 (herrera), 20 (pachy iirc), 50 (teno iirc) all the way to 200 (stego iirc) while all of these only need one, which is ridiculous in my opinion. im not advocating for utah to be on the level of any of these, but im advocating for utah to not require untold levels of skill to kill someone that sucks horribly, specially with how relatively big and strong utah is in the game. 5 pachies end an ecosystem and they're supposed to be on packs, however 5 rappies literally get mowed down by a carno or a cera that has basic notions of combat
can you imagine chihuahuas attempting to kill a cape buffalo? that's literally raptor right now
in short, our boi rappie is bullied by every single thing almost regardless of the pack size as you require unmatched skill, zero mistakes committed (all mistakes end in severe damage if not death), while your opponent can mess up for the whole fight get a lucky hit and kill you
A possibility of an addition through mutations/ Elder system (once hitting elder OR Adult) to add en-venomation through Troodons bites as well or instead of the pounce adding a different playstyle? 
Turn down Dilos calls, its crazy loud and even more louder when he 3 calls. My ears are bleeding
Please, as everyone is saying, MAKE THE GAME BRIGHTER. Sometimes you can't see a palm in front of you.
They're going to change the game's lighting in the next patch, don't worry about it guys.
I just think that instead of generic bright lighting, something more vibrant and at the same time dark, like in update 4.
the distance of calls need to be changed/fixed? we shouldnt be able to hear a fresh spawn stego across the map. old legacy calls were amazing because you could actually tell when a 1 call was far away. now it sounds like someone is nearby when infact theyre miles away. there no "distance" to a call.
they should make half of the sever the current map and half of the severs the old map it would give you more options to people who like and people who dislike the current map
I know this has been said a lot but making the game brighter I have an idea for it, if you still like it this dark, make it only stay this dark during thunder storms with the flashes of light from lightning the rest of the time when its dark should be brighter(less dark) I think you can't see anything and just have to wait out the whole night.
Please add que prio if you were already in server, if you get an error or something happens where u disconnect and there is a que there is a high chance you come back dead. Lots of other games have a prio system where if you leave you can get right back in within 5 mins or so.
y'all should add being able to drag bodies/drop meat onto thick tree branches. would really support that 'leopard' feel that herraras have! :)
I absolutely love these pounce changes!1!!11!1! they are so good omg š , my favorite part is when i go to pounce something on the side of its body but WAIT, i was 0.001 centimeters off centered and my pounce didnt land, i love the whole pounce just being absolutely useless now š„ . keep up the great work šÆ
you should honestly turn off the weather. they day night cycle already sucks, with current night vision. When its not night, its Raining and storming. its always friggin dark. Im so tired of having NV on for an entire gaming session. please turn off weather untill you fix it and NV.
The highlands is lacking badly right now
Ever since tenonto was removed from the highlands migration the void is left has been obvious. There is now no option for solo mid tier predators or packs of low tiers, its just stegos and galis. When dibble comes out it should 100% be given the highlands migration to fill the gap tenonto left.
i know it would be hard to for the devs to model each bite mark and scar but i think modeled in areas of damage would be awesome like say if a cerra bites your side well now you have a bite mark on that side of the dino and when it heals it would leave a scar. i just think it'll be a cool little feature to add some battle scars so your dino can show its history of battles :D and maybe with the bites of the cera the wound gets kinda puss all over to respent the infection to make you throw up. plus wouldn't it be cool and kinda scary to see a full grown scarred up carno or cerra? it might make people think twice before attacking
Reduce Herrera damage and bleed, give it pounce like concept art shows:Tear meat chunk from living animal.
Please reduce the storms. The game is dark enough as it is, I think we'd all like to not have to use NV constantly
We need baby arts in every concept art! 
An idea to prevent mixpacking, everyones' already heard of debuffing the creatures involved, but that also allows for EG gallis running around a cera to debuff them. What if you only slow the faster creature, prevents some mixpack combos, and has no side effects. Sorry for only showing the first sentence at first, rusty at discord didn't know that enter placed the message, thought it would move down a line. Anyway, as examples, if a carno and a stego are mixpacking, then the carno gets debuffed but the stego doesn't, so if the carno tries to run around the stego to debuff it, it is the only one that's debuffed, since it can just run away. Then, to use a previous example, if a galli tries to troll a cera by running around it, it is the only one that gets debuffed, because it's faster and can just run away if the cera tries to troll it. Obviously not perfect, but I feel rushed with the issue of the enter key meaning save, so I'm probably not explaining it well. You could streamline it for stam and strength as well, though I can't think of any examples on the spot for why, just that it'd be useful. Best I can think of is a deino running around a stamless stego to troll it, but I think you can see that's not a good example
Nerf pachy HP and make raptor HP more, it makes no sense pachys can take so much. Devs hate raptors and love pachy
Adding onto this, I like the storms far too much for them to be turned down any, theyāre probably my favorite feature currently in the game. Instead, a few lighting adjustments could resolve the issue of extended periods of darkness during daytime. Then, best of both worlds: Cool storms that add to the atmosphere of the game, and visibility during the day without having to use night vision.
Make all the different fish give different diets. And make them all spawn in different areas to help make fishing more interesting rather than just āI only get dotsā
A rework on pounce.
I don't know if it is intentional, but if you try to pounce someone down hill, you will miss and break leg, if you try to hit up hill the chance to you fail to pounce is big (atack the ground), so insted of jumping and than then stick on, why don't you make the atack in form of a bite (hold the buttom), and if its land, you enter on the pounce animation. (through a animation chance, from bite to pounce) so this way, you don't have this kinda of problem, and yet make it balanced to the prey to defend itself.
Dinos should have their own mating call similar to the broadcast. Making finding a mate easier without having to advertise on discord what your intentions are and your exact location
make it so the max player count is 200 instead of 100 the map is so void most of the time and u barley come across players if ur not at main spots like east or north and even then theres barley any people.
totally agree with this! Storms r so cool when you get a good view. I get the point is also to lower visability... so maybe altitude has a difference in it or smthing? I am not a developer lol but could be super cool/wellness change so its not so brutal ALL the time
Getting // diet as a carno , actually getting diet as a carno in GENERAL has to be the most frustrating thing in the gameā¦. Aside from the respawns biting your ankles every time you destroy them⦠make it easier to gain diet. Please. Iāve been wandering the whole map and Iāve killed literally THREE CERAS.. 2 basically adult and 1 sub⦠and Iām still not able to get my diet lol. A bit extreme if you ask meā¦
Fix ping on servers
Make like 2 announcements a month addressing our concerns about the development of the game. People are making suggestions all the time but the devs are almost completely silent until you guys release the devblog at the end of the month. Let us know that you are actually reading our suggestions, and we arenāt just talking into a void.
Reduce the frequency of storms, every once in a while is fine but when you get 3 in a row lasting an entire day and night cycle is kind of annoying and there is still an audio stutter that sometimes gets stuck and keeps stuttering until you relog.
Reduce stego growth time, 6 hours is a long time for those who work
go back to the old stamina system
please give ptera faster stamina regen, or make the stamina pool huge
Their should be rule against mix packers in the official servers .
Right now we have NA servers which is good, the problem is the NA servers are all on the west coast. Please add other regions for NA servers so I dont have 150 ping in my own region. Add NA East, NA West, NA Central.
Maybe it would make things interesting to have a mutation for Dilo that actually sprays venom like the J.P. Also he develops the frill as well so visually it can be seen by everyone that he is not a simple classic Dilo. (if u end up doing species only mutations as well)
( For X pressers if u dont like this mutation then simply just dont choose it, i dont see a problem to have this exist as an option. Pure hate of J.P. i sniff)

The map is too large. You have full servers that feel abandoned, and small tiers that rely on packs they cannot find, unless theyr'e in a coordinated discord group. The servers already have poor latency and fps, so having larger servers is not the answer imo. A smaller map, or even just an adjustment of the current map would fix a lot of performance and gameplay related issues
I was riding my herrera across the map and without hearing a single step, a cerato bit me and I died, and it's not the first time it's happened. Please fix this bug (and yes my phone was working perfectly)
It would be interesting to have a chat beyond the same species, in the same way as the current one, but being able to interact with other species. Since mixpack isn't banned and most people (apparently) like mixpack, a chat wouldn't be a bad thing. For example, a pteranodon isn't capable of killing a tenonto or a stego and I like hanging out with them, but they often attack even if I'm trying to signal that I just want to get involved. A chat would resolve this.
Itās disheartening to literally eat (1) piece of rotten flesh and then vomit and lose all of your hard earned diet⦠like itās %99.99 of the time going to cause you to vomit⦠even when I lick salt it doesnāt prevent anything
Buffs Troodon, cuz Troodon is the weakest carnivore and you barely find people to play with, that is if you don't have friends, and it's not worth it to spend an hour growing only to get one-shotted, and the venom is pretty weak unless you're with 8 people ( who know how venom works ).
on your profile change all the "ERROR" mgs to real ingame numbers and status's like "mating status infertile" or "age subadult"
Requesting those bleed icons back from legacy, they indicate how strong the bleeding is (1 drop= okay, 2 drops= bad, 3 drops= very bad)
Please give us new players an interactive map showing where I am at. 1. I donāt feel like staying in one spot since I found water. 2. I donāt want to die from dehydration wasting all my time growing, because I canāt find another water source.
İncrease tennontosaurus kick and tail cool down
dont nerf the rex into the ground (stam, bite force, bone break) Now before all you rex haters come and dislike this just hear me out, in real life a rex had quite amazing stam for its size it has rlly good agility (for turning) its bite force was one of the most strongest bite force for a land animal ever known, Everyone kind of needs to take into a fact this is a high tier apex if not the strongest apex on the roster and mid tier low tier and low tier apexās should not go head to head to a rex (utah carno deino cera any herb in the game right now ect) before you all dislike there will be alot more dinos in the game before the rex comes in for balancing reasons so there will probably be counters for this bone crushing beast but i just want to see my most favourite dinosaur get nerfed into the ground because people dont want there 60% utah(cera, carno, herra ect) getting 1 tapped by a high tier apex. Just take this into a fact and think about other dinos accept yours.
Fix carno growth. instead making it agonizingly slow to get to sub, please make it so its harder to get to adult. I say this because sub adult carno (and below) carno isnt strong and is one shot to a juvi stego or anything juvi practically.
more sound sliders. so i can turn down weather effects.
let hatchling Hererra climb plz
I don't know if this is already planned but I like the Ai Tenos so I'm hoping more Ai dinos will be added, its easier to get diet that way for carnivores instead of hoping to find someone playing that dino, maybe add some AI carnivore dinos too would be cool
The devs cooked with dilo's venom affects
If you guys actually read these (which I sorta doubt) Can we get some kind of colour blind mode for the bleed, the loss of the health bar made me kinda suck, Iām colourblind for some shades of red and green. And I canāt tell the difference between being at 80% health and 20% with the blood effect, as apparently thereās an orange transitioning to red the lower you are, which I canāt see. So please either re-implement the healthbar (which might be controversial) or make some sort of colourblind version so I can actually tell that Iām not on the brink of death.
The nights are too dark. This is a screenshot of actual game play. We are all asking for the nights to be brighter, over and over.
Ignore the people who hate the new camera idea, itās one of the only ways to actually allow ambush and hunting in the game to work instead of omnipotent 3rd person dinosaurs with human level intelligence.
I believe it will turn the game into a hunting and ambush game over the battle royal that it currently is.
Anyone who likes the current camera layout is probably a battle royal loving Teno player who lives at East Plains.
Second this
I mean the fact that people are complaining and saying it's literally gonna kill the game BEFORE they've even tried it says a lot about their perspective.
Yes you won't be able to see your entire dino in one view but that doesn't matter when the benefits are a much more grounded survival experience, better horror and ambush tactics as well as the fact people won't be hiding in bushes and abusing the 3rd person, you can see examples of this in games like Escape from Tarkov; I mean, imagine Escape from Tarkov with 3rd person, people would just be sitting in corners peeking out, sitting in windows until someone passes by who has literally no chance of seeing you first, this is the place The Isle is at right now...
This is a discussion that's been had countless of times in other games and it's always boiled down to the fact first person is the only viable strategy when making a hardcore survival game (I know what's being made is not technically first person, but relative to how it is now I'd say it's a pretty good analogy)
Update the scent animations for all the dinos now that you can scent while sitting and crouching.
Add more low settings.
this game is way to dark ... even with NV legit ruins the fun
please dont use the new camera, if 90% of the community is review bombing your game⦠that means it isnt a healthy community, also please listen to feedback
I like the night vision as it is.
it illustrates the difference between which animals are active at night or during the day.
I particularly like the limited night vision of the Stegosaurus. So has that big guy a disadvantage.
Finding food at night is no problem for him.
it can stay that way.
DELETE THIS DAMN BIRDDDDD AHHHHHHHHHH
this damn birds attacked me for no reasons so i failed ambush and starved to died
idea for Compsognathus:
One idea I would cave for Compsognathus would be to make it āpoisonousā in the sense that, since they always feed on carcasses, they could bring diseases with them. This could cause large animals such as apex or mid tiers (except the Ceratosaurus) to vomit, since they are considered the garbage buckets of the isle. Maybe even giving him a little redesign by adding fur similar to that of a rat would be a nice idea. ^^ (i forgot to mention that small tier carni can eat them since they are more used to small preys)
shorten the animation of bites (especially omni) so the new cooldown doesnt feel like a nerf to some dinos
Hey I have an idea for rex and trike for when they reach the point where they can go to hordetest.
Considering that the devs want rex and trike to be difficult in growing. How about (explaining a few days before hordetest so it can spread) that they will be using the hordetest to progressively make the growth of rex and trike tougher based off of how people are within hordetest.
That way it will likely work on the live branch without much qualm or worry.
make the AI birds spawn more rare and not when u kill something
This 100% Growth Rate Increase feels like a 30% Growth rate increase.
instead of adding the new camera changes showed in the stream dondi did why not just limit the amount u can zoom out?(Not limited alot) Just make it so u can see ur dino and a little bit more and thats it, not add the bad camera the devs have planned.
The Ceratosaurus' powerful bite should stun Tenonto and other smaller dinosaurs as it reaches full load after 4 seconds.
hey, about diet, with the addiction of the new AI (rats) isn't a good think rework the diet of the carnivores, at least on juv stage? so for example, a full AI diet, up 15% growth, than you have a change on the preffered diet, changing it to only 1 AI on diet, forcing you to hunt to have better diet. Plus this one AI its only to you not have a bad diet in case you don't find other players.....
water access should be give me actual access to water no?
I think your Health should show in % at the bottom of stats Tab instead of a heart beat thing, I just would like to know how low my HP really is?
I think that there should be less bridges in gateway..I just cant get any prey as deino because the bridges are way too helpful. I keep on dying of starvation because of this.
remove this log pls or add a little jump.
Can we get an unstuck button that moves us like a few feet from original spot (maybe after a wait so its not an escape mechanism?) so we can stop getting stuck and dying? Thank you for your hard work and time
Since Rex is getting a crush attack, perhaps Giga could have a bite attack that allows it to flesh graze from its victims. Doesn't have to be anymore special besides getting a chunk of flesh and doing a bunch and bleed.
The bushes in jungles that are clearly the tops of banana trees should be less of an obstacle when they are bushes not trees. Makes sense that they are in game as trees start small and grow from there, but a full grown 14,000 pound stego, should not have its movement blocked by a 3 foot tall bush that is just made of leaves at its current growth. In fact, I think it could be a good addition for some of the very large dinos to have a mechanic that allows them to push a small tree down. But within reason. Not suggesting we should be able to come in and clear cut a forest by any means.
I have a solution here so we can play with deino and migrate to other regions with smaller lakes without having to die or create water connections.
1- Buffer his thirst for 20 minutes, I understand that he is a semi-aquatic animal but 10 minutes you can't do almost anything out of the water with an animal that is extremely slow.
2- make him spawn in other places to make it easier for him to move around the map.
I really like deino and his gameplay nowadays is very monotonous unfortunately
please make a unstuck button .. make the player have to open the menu screen and stay there for 60 seconds before you can click the unstuck button that will move you 10-15 feet away .
so this just happened to me and i thought i could make it have a "good" outcome. 5 mins ago i was 1 tapped by a fresh juvie herrera as a 70% raptor, i think you guys went way too far with the buffs. it's not only herrera's absolutely insane damage that can actually do that but the fact that it's 1h20m dumped as i had just reached the point where you're actually useful to everyone around you and even can survive on your own with no issues, which, yes, im talking about finally being viable to then get megabonked by a silly herrera who im guessing spawned 10 minutes ago and got his nice perfect diet. i don't want this to be a complaint but rather an insight into why i believe herrera is too op and rappie takes way too long to grow (keep in mind i would've reached 100% 30 mins ago by the time i press enter)
pachy and stego have a pretty similar migration zone in the central eastern part of the map. searched through it every time it becomes the zone. zero food. wrapped around the entire zones border then did an array search through the entire zone just to confirm my suspicion that the only place on the map where i have food, has no food.
the rest of the zones are also quite massive with food in only small parts of it. if you want herbivores to search through the zone for their food that's fine. but 1. the zone needs food. and 2. spread out different nutrients across different parts of the zone instead of having all 3 in a 200m by 200m area
It would be interesting to have an interface showing how to do things with the dinos (for example, how to land in the tree with the ptero, or how to make the light with the herrera). I recently played with beginners and they claimed how confusing and non-intuitive the mechanics are, because there is nothing explaining them.
Hi, im from turkey me and my friends from turkey having so much ping since the latests updates, its unplayable. We love playing on official servers but its becoming impossible i cant even fight anymore, is there any reason behind this and can you fix it? (I might be posting in wrong chat if so can you direct me to the correct one thanks ^^)
add legacy ost to the evrima
I have the same problem. My ping is so high that I can hardly make any progress. I have already checked my internet connection and everything was fast and fine. I don't know if it's only since the last update, because I haven't played The Isle for a while.
I think it would be more enjoyable for people to have the dinos from Legacy here. and most of the time people get bored of playing the same dinos. It would be great if the next update is good. 
i dont know what the hell yall were smoking when you made the night AND days this dark. Ya get about 10 minutes of actual daylight when playing, and thats if its not raining or storming. If its storming it might aswell be night, cant see nothing!
Maybe add a stats page when you die. It would overview what you did during your life, how long you lived, where you went, how good your diet was, etc. It would also be cool to save your stats pages and view them in the main menu. Or just have a stats menu that shows your stats over your entire playtime. Little things like that add up and make games feel more fun. Also add steam achievements already!
I think 90% of my gameplay session is in the dark, please decrease weather darkness and frequency. I understand thunderstorms being dark but why light rain?
I play through the whole night with a thunder storm, can barley see, sun comes up and I am greeted with rain then shortly after yet another thunderstorm for the rest of the day then it turns night and the cycle repeats.
killed a teno(fg) and sat for around a min or 2 to stop bleed and the ai birds ate it all down to thebone in that time, is this a bug or are we planning on tweeking this?
Until fatal errors are fixed, there needs to be someway for them to remove your dino from the game without being vulnerable. So sick of losing dinos to fatal errors due to no fault of my own and your own "no regrow" policies in conjunction with this, holes in the map, and other design flaws feel like there is 0 respect for our time when these things do occur. I've filled multiple bug reports out on the same issues.
Add more lore. (I dont know who hurt u if u dislike this)
would be cool if we had some broken/overrun by nature buildings like in the old concepts
Ya I want some cages or zones that were meant to hold some old dinos, maybe a Ptrea Dome broken down kind of like in Jurassic Park 3 that was cool
I feel like the coastal system is lacking and it'd be cool to have a higher spawn rate of crab and turtles to entice Ptera and Bepis to a coastal lifestyle where a large portion of the gameplay is water managing and escaping the open landscape from carnivores.
the way dilo is moving and standing still while crouching looks very awkward, at least make it so its more elevated when its walking instead
Please at least make the new camera just a option in game or server option. I love customizing my dinos colors and watching them interact in this beautiful world yaāll have created. I donāt think itās too op being 3rd person. I get ambushed all the time and itās truly a horror game as it is. Peace and love ā„ļø
Make it so people/other dinos can see the glowing flap of the Herrera. I think it would make the game a bit more atmospheric at night. Plus make the night dark, but not the inky black it currently is. Night vision is mostly useless at this point when even pteranodon and nocturnal dinos like deino or dilo can't even see that far. I say deino and dilo are nocturnal purely because they are most likely to kill something at night when nothing can see them get close
Please do something about the birds. They should only spawn if there's no one around a body, and they shouldn't chase you outside of a short range.
juvie beipis either need a graze, need to spawn closer to water, or need to be faster on land thats the only dino i play as where im at orange by the time i reach a zone and im running by the way i test following the path and not following the path following the path guarantees you dont break a leg trying to short cut
Why can't ptera "lock" onto branches as well as Herra? Genuinely, one of the most frustrating ptera experiences is being bounced off a tree/branch because you were just a liiiiittle bit misaligned and dying because of that; especially when herra's hitbox for branches is so forgiving. Would it really hurt to give ptera the same treatment?
Heard that pounce will be able to grab target from tail and head again.
I really hope each species to retain at least one direction to stop pounce.
For Stego and Teno,maybe they can't be pounced on tail.For Carno,Cerato and Pachy maybe they can't be pounced on headļ¼or at least can't be pounced on head while attackļ¼
I mean why did we ever nerf pounce?Just because many people agree pounce everywhere you want is unreasonable.
Raptor jump into a big mouth or spikey bone but safely move to the side is weird.
dilo's footsteps and turn feels like 16 tons. not 700kg..
change dilo's footstep to grass sound. not thump thump
and change dilo's turn
An idea I would have would be that when you click on a server, you can see which dinosaur you have and also its status, such as thirsty, hunger, etc., since it is a bit difficult to remember the creature you keep in every single server. So it would be very nice to have this option :D
revert all the stam and combat changes back to update 6, Yall have ruined the stam system purley for no reason at all, the devs said they changed it because people werenāt saving there stam up? Which is completely incorrect everyone used to save there stam up and it was still really punishing if u didnt, As for the combat system its just ruined utahs pounce barley works carnos ram is just in a goofy place rn because insta-charge but if u dont charge it up it barley does any damage, I just want the old stam and combat system back purley because in update 6 it actually required skill to kill a dino.
Please add some sort of unstuck button but add like a 5min cool down so it's not a cheesing way to escape combat. I'm just tired of getting stuck in a spot and loose hours of work because of a bush or river and i think it'll put some of the server administration on less stress because everyone pings them to get unstuck even tho I've done it and never gotten unstuck by them yet
would be nice to know when your bite is fully charged with cera, or make it more obvious if there is already something
maybe this is allready suggested or planned but i think there could be some king of zoom better or worse depending on the specie. For instance the pteranodon should have increased vision. I would make the zoom like the scent, different on each dinosaur.
As Omni and Troodon, if you're in a group with someone you shouldn't be able to pounce them. It often happens that you accidentally pounce each other when you jump at the same target.
this is something very confusing for newer players and a little bit of word change could make a big difference. the "perfect diet" on the tab screen is misleading. it should say perfect diet when you have all 3 different nutrients only. My suggestion, if a player has 3 nutrients but have doubled or tripled one it would say "great diet". If they only have 1 or 2 nutrients they should have a "good diet" and if they have no diets they have a "poor diet"
Bring back Teno, Dryo AIs, (make them aggressive if needed). The gateway felt alive back then, and now more than half of the map is empty and desolated.
Give herbivores local chat. Every server is at least 80% carnivores and the few herbis that meet each other can't even properly play together. The social animals of the game should be able to socialize.
Make a system when you play with carno and cera and like a tenon or pachy when they run you could make them fall with an alt+M1 on his body or just a M1 (when they are low)
Change dilo and Herreras diet, especially dilo. Most of its diet is ai and why does Herreras have teno in its diet and dilo doesnāt?? Add Herreras and dilo to other playable diets to encourage hunting them.
give tenonto his old skin options back
would be nice to be able to pick random SAVED skin, having 8 max saved skins on a dino and being able to randomise them is something i would like to see.
Fix the trees, bushes, rocks and human structures disappearing in the distance. This didn't happen in Spiro either and what's the point of nanite if they just disappear like that. If it's done for performance reasons, please make it so that they only disappear if you lower the render distance setting.
Fix the darkness at night and how often it is, feels like 80% of gameplay I have is just waiting for day and 20% of daytime so short it feels
I think it would be nice to add a system where you can leave a mark on a rock or a tree that only the same species could scent to trace us, or just to let them know we went through here. Of course you can choose to do it or not. For cannibal species your choices will have consequences but I think it would be great when you don't want to play solo and stay in the RP of the game to find a mate or a group. Have a good day y'all.
make it so u can vomit diet! Just if u accidently eat a little too much diet and it fills ur other slot for diet.
Fix Dome's Hitboxes. Sometimes it's hard to land on / Climb.
I don't know what happened, but my dino gets dirty so fast. i take a bath and 5 seconds later dirty again. š¦ please delay this. no one wants a screenshot with a dirty dino. š¤£
plz change the lighting/ weather system. i'd like to be playing on the isle not england
could we PLEASE get a kill button for stuck players? make it so it'll only be accessible for players who havent moved an inch for 5+ mins or smth. We need a command like this when there's so many holes/glitches in the game. I understand this is an early access game, which is why we need something like this while you guys are patching out the bugs.
skin patterns for pterodactylus
I beg for daylight.
The "night > day (but storm) > night" cycle is not fun
Can we please get giga, rex, allo and the legacy roster on evirma? current roster is mid! Also night time shouldnt be so dark, have it be like legacy so I dont fall off a cliff after spending hours growing. Great game but seriously needs to be finished at this point. Also let us join groups like in legacy, tired of spending 30 minutes trying to find a buddy. Also bring the SPINO! its been worked on for years now.
Add something like this to the server browser to see if the server is currently night or day.
Add an animation between initiating climbing and actually latching.
Right now you just kinda latch on instantly and its very loud. Make it where if you use the climb button right next to a tree you'll do a little animation that puts you on the tree slower but with less noise. Being on a branch and attaching back onto the tree is so loud and most other dinos hear it before you can ambush.
buff ptera stam regen please
Please remove or change this "palm bush" that just launches us and kills us constantly!! PLEASE!!
that little bit of height killing you is already crazy enough.
adjust fall damage to realistic standards please..
Improve the lights of the game at night with the night vision. At night you can't see anything but your Dino's eyes and it's an uncomfortable experience of gaming. In real life, the night vision of animals actually let them see a few meters in front of them. In game it's all black.
Dear administration. I played for a day on a carnosaurus, everything is terrible. Very terrible (I think he needs to be given a little life, revive him, increase his stats, speed yes, very excellent, but when he is 1 and against him there are just 2-3 predators less than his priorities, damn, he does not have a chance in front of them. We need to do something about it. Well, it's not interesting to play it. Put him at the top of the chain of dominance over other predators, at least for a little bit.
thunderstorms are a lil too loud, don't you think...?
I feel that the herbivores donāt have enough skin color variation specifically pachy, dryo, and teno (especially teno) but all of them could use some love, the specific Dinoās have little to practically no variation in their skin color pallet if u donāt believe me count the number of colors a herbi has vs carnivores most carnivores have multiple variations of colors while the herbivores get less variation of their colors and the variation they do have isn't as noticeable as the carnivores this is also one of a multitude of reasons why carnivores are more seen, people want to look unique or cool, and if you give carno the rainbow and teno mud and grass its pretty obvious what someone would flock to, also its amazing how people dont care they they bump into someone with the exact same or similar skin to them it ruins my experience all im saying is give herbivores a lil more variety theirs no reason like at all to limit them
How many months do they have to spend to fix the opacity of the lake? I don't understand why they made so many details underwater if i can only see what hits my nose as a Deino. impossible to fully play, it must be very difficult to fix something like that I imagine...
Add more flying dinosaurs so we can have air battles and fight for dominance over the skies!
Biome Ideas
Wanted to throw out a few ideas for possible biomes. Anything to help diversify the landscape will greatly help making the map feel less boring (not that it is entirely) and expand gameplay like gathering food. I do understand that other biomes are coming, and Iāll list them here for those who may not be aware, hope I remembered all. It would also be great if some current biomes change too, itād be nice to have more reasons to visit the volcano for example. Also worth noting there may be biomes that may feel entirely out of the ordinary within biodomes, but here Iāll focus on those that fit the tropical setting. Not expecting all to be considered of course, once again just throwing out ideas.
- Redwoods
- Coral Reefs
- Kelp Forests
Biome ideas
- Savanna
- Tall grass prairie (grass tall enough to hide tenos for example)
- Tidal flats/tide pools
- Hot springs/geyser fields
- high elevation (or not) short grass/rocky plains (basically places with very short if not absent grass and trees, somewhat like a tundra without the cold)
- canyons
- coastal cliffs (chalk cliffs like the white cliffs of dovor?)
- shrublands
- bamboo forest
Make AI as blind as you are during the Night, and especially during a storm. Can barely hear them, let alone actually see them before they spot you and run away.
Please integrate a cooking system for humans. It's be dope to hunt the dinos and make recipes with the organs/parts. Water bottles to be filled at sources. Campfires to cook at?
add "toggle nightvision"
in customize color
so that we can make protective color
I don't know why but the aiming system for herrara's lunge when going from branch to branch seems to be very clunky. The old beta version (the one with the holographic sphere thing in testing) i saw had the herrara being able too aim away from the branch they were walking on pretty easy. No i have trouble aiming away from where i am walking on a branch (can't aim away from the x axis of the herrara model) and when aiming to jump to another branch i have to aim up a lot as opposed to just looking at it. I don't know it seems like it needs work.
bring back previous shorter cooldowns on bites, opening a body is a pain now
It would be nice for herbivores to be able to smell when there are multiple migration options. I would understand not being able to smell two if I was inside or near one. However I'm between 2 migrations about a footprint away from each and i see them swapping back and forth as i cross a mountainy area. Not only is this confusing, but it leads people to believe they have only one location they can go to.
I dont like the idea of a kill button because the dino gets lost. I think you should fix the problem first. Have players send their coordinates in some forum (like the bug report one) if they get stuck and try to fix the map please. It will probably take a lot of fixes but its better than killing every dino since the dead body might bait others into the same place
Dont allow to mixpack on offi servers there are dilos pachys and carno mixpacking and you cant have fun there
I think slowing down dehydration during rain and storms for all dinos would be kinda nice. Fresh spawn juvies can have extra time getting food and finding safe waters without worry of dehydration, Deino's can also use this time to safely migrate themselves to another area and Beipi's can spend extra time on land if they wish.
Please change the growth time of some dinos like omni 3 h to grow??
Iām not the guy whoās usually suggest adding Dinosaurs but this one has some viable attributes to it. That is the Shunosaurus.
With the largest specimen reaching similar size to apexes, this makes up a fair fight to most foes. Specialized in both close and far ranged combat (using both tail and limbs to its advantage).
Its overall lifestyle would have a viable niche as well. Capable of reaching both high and low levels of vegetation. Besides, a mid sized playable sauropod would be awesome to have!
save troodon. Needs venom on bite and like some defensive toxin when it's bit
if your going to spawn ai on players please make it ai that is actually on your diet. Tired of getting murder packed by boars as ptera
Migration Zones for Dinos made of Water should not exist at the coast with a 5 minute walk for the next best spot that is populated by a lot of other players. Can't raise baby Hypsis this way. lol
Tennontosaurus's kick should not stun Carnotaurus because Carnotaurus is heavier and Tennontosaurus already gives enough stuns with its tail.
soooo many people have already said this so I tried it out myself & I can confirm that Pteras night vision needs an upgrade or some workaround needs to be established so that pteras can actually see at night
Indeed, Teno tail stun is more than enough, his kick already does insane damage and bleed, having 2 stuns guarantees chain attacks that are extremly powerful. Needs damage nerf or better just remove the kick stun for good! 50 kicks are not enough to send someone to the selection screen? He needs to have good bleed, good speed, jump ability and 2 stuns as well??
Make it so that when its raining your water doesn't deplete. Also would be cool if the rain created small puddles of water you can drink 1 or 2 sips at before it drains away.
Can you guys sample slow motion bird noises in future dinos?
do something about spawning inside of rocks and trees and whatever else, add an unstuck button or something so we dont have to depend on admins
Motion blur off button
Idk whoās in charge of the soundtrack but could somone from staff post it all on Spotify, I will add every single theme to my playlist
dunno if that has been suggested already and it is def not something important but a tab under the group tab or the nesting tab that you could look at to see some kind of family tree if you were nested and from whom it started and who was all apart of it would be a cute feature.
The only people who want to hunt carnivores disagree, because herbivores serve as food for carnivores, not the other way around. 1 tenonto can easily kill 3 carnotaurus and this is not right. The natural order is for an herbivore to flee, not hunt!
Manually create spawn points. Fixes the issue of spawning into rocks, but does take some time to create all the spawn points.
you should be able to look around while you eat or drink.
Bring back the mixpacking rules to official this is getting unplayble, 3 sessions in a row I have ran into a massive mixpack with no way of winning. Most recently I was growing a cerato with a friend and we were in the pachy North jungle migration zone and we hear a pachy, like any normal person playing a full cera in need of food we go over only to have been baited into an ambush with 3 full adult carnos and their pachy friend. Shortly after a full adult tenonto shows up to assit them.
This is not fun gameplay, this is not what the vision of the game is, we know the devs don't like mixpacking, 99% of the community hates it in every aspect. Just make rules against it on your servers like we had in Legacy. Making basic mixpacking rules would make a small minority upset, clearly from previous changes you guys aren't afraid to try something people may not like at first, so why not squash a massive issue to make the game a lot more fun.
ability to see bleed amount
I know this would be along way off but I would LOVE Human AI's at abandoned buildings(well not abandoned if they're there) would be cool as carnivore to go attack them and eat humans, maybe some shoot at you, others like scientists run for there lives would be cool
please add more spawns for crocks
Mudpits are honestly annoying with people using them as safe zones, its just abusing a games mechanic. sucks when youre a omni or smaller carnivore and the dino youve been hunting for a while just runs into the mud pit and just sits there until they heal, you cant even get to them because you walk so slow in the mud becoming a death sentence. Hunting stegos for so long just for them to go to mud. hunt a cerato. straight to mud. a teno? mud. carno? into the mud. and they just sit there till they fully heal. make the mud basically into "quicksand", if you stay in the mudpit for too long you will start to sink and get stuck, make it a "wallow and get out".
I think dilos Idle posture is a bit awkward. I think it has to do with the back being perfectly horizontal. I had a look at the rest of the rosters Idle animations and their backs are mostly in an upright position.
Do something agains mixpackers
buff Herrera with a bit more damage(from falling) and stam...
Adding cenozoic mob in the futur maybe?? like terror bird or smilodon
Optimize the storms
They cause my comnputer to CHUG even when im on the lowest possible resolution at a consistent 60FPS otherwise.
PLEASE fix them or turn them off good lord.
what if collateral damage depended on body weight (besides carno's charges ofc)
I feel like a croc, rex, ext.. should be able to kill 2 smol things in 1 bite if they are close together.
Some sort of group drag mechanic for smaller creatures or for carnos/ceras to drag stegos, I keep losin bodies to people who run into the water & Ican't drag it fast enough so its deino food
Pretty sure this has been mentioned a couple of times so Iāll just keep it pushing, but troodon and omni could use some visual marker when pouncing similar to Hypsis spit. Itās undeniably painful to play as both but I think troodon struggles more to pounce something and go flying even when aimed correctly at said target.
cera night vision needs work. almost unplayable
a rework of troodon's venom
alrighty! so troodon's venom right now is pretty nice, i have no complaints about it, it's extremely powerful against small bois and mid bois, so i have no issues with it. however i thought that it would be cool to rework it a lil to give it a small bump up. in my opinion, it doesn't need it at all, but simply would be nice to implement it. basically, troodon getting venom from the start, however the initial venom would do very little damage, barely enough to hunt a fresh spawn juvie and kill it. not only that, but the venom not requiring you to pounce so many times but only once as a venomous snake would do. one bite and let it do the thing. of course, you could pounce more times, but it'd be a horrible idea. (i'll explain why in the next paragrah). additionally, the venom becoming more powerful, enough to kill a juvie with one pounce (not immediately but within 2 minutes) if you release half of your venom.
now onto the other thing: having a venom pool. instead of having infinite venom, having a set amount of venom, juvies getting practically nothing and adults getting a considerate amount. venom wouldn't be pounce constantly but pounce once and let it sit there affecting your prey. as time passes, you make more venom and is ready to be released from your "venom pool", getting 10% each minute, so it takes 10 minutes to go from 0% to 100%
lastly, the ability to choose how much venom you want to release. this wouldn't be a thing until you reach the teen stage, as juvies in nature can't control how much venom they release, that's why they're more dangerous than adults. how this would work is you having a blue indicator like the blood indicator. before pouncing, you click on it and you're presented with a (insert how much venom you want to apply) so that you can, for example, type 100%, press enter, and the next pounce will use all your venom
excuse my painting i suck at it
the ability for pteras to drink water while skimming? like in a slower rate then when they would drink normally ofc
Make food respawn for herbis. Stegos eat so much that 2 to 3 already depleate the Migration Zone. Can't have me travel 30 to 60 minutes to find an Empty Migration Zone. lol
Tutorial cards, easy to make and is needed. The game has enough mechanics to confuse people to death. A new player has absolutely no clue about any of the important mechanics.
add group chat like in legacy
Improve AI animations
This game is soo boring
its literally a Sitting simulator rn
The Spawns are bad
The diets a stupid its literally bad too dont have a 100% diets becuz if u only have 2 different Diets u need too grow the double time
The Perfomance isnt good either
I get kicked about 4 times in one game seasion at that when i eat so i have vomit sicknes
pls make it more playable
becuz i love this game...
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Previous Posts that might be helpful.
The lighting needs to be changed in Evrima.
Its way to dark to be playable and while I realize its supposed to be scary and creepy lighting, even the carnivores cant see anything making that idea useless.
The lighting mentioned in Nicolaevsky's posts are what I would prefer.
Bright enough to see the environment around you, allowing you to move around at night, but foggy enough that theres a significant difference in the atmosphere between day and night.
Making it brighter would mean that ambushes are harder to pull off but I have a solution to this.
The night vision overlay could physically blend other dinos into their surroundings.
I attached an example video showing roughly the effect im going for.
Dinos running around at night would have an obvious effect that anyone could spot.
While dinos walking or crouching would have a very subtle effect almost impossible to see depending on the size of the dino.
A new lighting system with these ideas built in would create a playable, creepy, and cinematic atmosphere at night.
And it would still encourage stealth playing and strategy for night time hunting.
-Edit
Probably shouldn't be a glitch effect in the final version
I just needed something to show an actual blending
Weight Gain Idea's
I Wanted to post an idea for how to gain weight and mass to help in sparring, fights, mating ect, Say if you eat too much you would gain weight which would increase you bite damage but also would reduce speed and increase stam cost, On the other side if you ate too little or just around average you would get a speed boost more agility and a decrease in stam cost, And there would be a middle ground just so if you dont like this idea you wouldn't have to change your gameplay to try and get a perfect weight to compete, this middle ground would just be if you ate every time you hunger went down to around 30 - 70% but if you eat consistently above or below that middle ground you would gain/loose weight, Here is most of the buffs/nerfs you would get if u was overweight or underweight.
OverWeight (Buffs)
⢠More Bite Force
⢠Higher resistance to rams from carnos(if your not already a carno)
⢠If your a carno your ram would deal more damage
⢠Utah inflicts more bleed during there pounce attack
⢠Tramble Damage to smaller dinos
⢠Higher resistance to deino's grab (depends on what dino you are not gonna help much if your a utah but if your a cera/carno it would make it so it costs deino more stam)
⢠Ability to Grab dead bodys(May be usefull to grab bodys out of water)
OverWeight (Nerfs)
⢠Slower Sprinting Speed
⢠Higher Stam Cost
⢠Louder Sounds(Footsteps, Sitting/Standing, Ect)
⢠Less agility
UnderWeight (Buffs)
⢠More Sprinting And Walking Speed
⢠Less Stam Cost
⢠More Agility
⢠Quiet Sounds(Footsteps, Sitting/Standing Ect)
⢠Less food and Water Cost
UnderWeight (Nerfs)
⢠Less Bite force
⢠Less Immune to Carnos ram and deinos grab
i dont have much time to write out a detailed description and reason why i want this changed but for the love of god either make stam regen really fast and have mid-low stam pools or have huge stam pools and low regen, this gameplay is utter torture because i have to walk halfway across the map for most things and it takes like over 5 minutes to regain my stamina(multiple times), dont even get me started about ptera, it sucks, please do something about it. i understand its supposed to be a lot slower paced gameplay but the stam for a majority of the dinosaurs suck and i cant use half of the creatures mechanics because i need stam for them. i just dont feel like the current values are enough
the devs need to focus more on what the community wants
Temperate and Arid Maps
Definitely a more long term thing but wanted to throw out the idea. But if we do get any more maps in the future, I think they should focus on different climates, with gateway serving as the signature tropical map. Each map could allow certain Dinoās to stand out better or worse than on other maps (ex. Herra on an arid map with few trees). Each map could also have unique events that appear to challenge the survival of the players, for example tropical storms on gateway. Here I will focus on two map types, the traits they have, and biomes that could work.
Arid map
Hotter and dryer than gateway. Water and vegetation are scattered and there can be very little cover for predators. Water generally appears as shallow pools and streams. Droughts occasionally appear, which reduce water and food availability. Semi-aquatics more restricted to the ocean.
Biomes
- savanna
- shrublands
- sand dunes
- sandstone cliffs and canyons (slot canyons too)
- oasis
- salt flats
- subtropical desert (ex. Sonoran desert)
- coral reefs and mangroves (also can work on tropical gateway ofc)
Temperate map
Colder than gateway and reminiscent of thenyaw and V3 from legacy. Quieter and darker color pallet than gateway. Snow is generally local, but blizzards can occasionally appear as events. Players have to rely on finding shelter more than on other maps.
Biomes
- conifer forest
- redwoods
- deciduous or mixed forest
- fern groves
- snowy highlands
- bog
- wildflower fields
- kelp forests
- temperate rainforest (ex. Pacific Northwest)
- geyser fields (could easily be on any map but the similarities to Yellowstone are too cool)
wow. the migrationzone on that coordinate -93,496.686, 262,165.571, 20,959.553, has completely NO Diet for any herbi's
Currently nesting grounds (spiros iteration) were pretty much bland and boring. There were obviously benefits to nesting there but there wasnāt as much scenery as promised in the concept arts. Now hear me out I know nesting grounds are still in development but spiros iteration of them werenāt interesting to the community and thus rare nesting occurred. Currently with gateway there arenāt any nesting grounds in which, as weāve seen in the concepts could be new start up for nesting grounds in the isle. Now obviously later down the line we will be receiving the nesting grounds shown in the concepts, my suggestion would be once dibble is released to prioritize nesting ground development to some degree, not to say the highest degree but at least to an extent it isnāt forgotten. I think with these changes it may make visiting nesting grounds interesting and more fun rather than being persuaded to nest in a sand pit or so as seen in spiro (which was boring), with this it could potentially as well to some degree incentivize nesting a tad more in herbivores.
EDIT: Maybe also making herbivore dietary needs somewhat close so they donāt have to travel halfway across the map when nesting.
Don't forget the islands, devs!
The game needs more people to work on it. bring more people in
We need another spawn just killed two fresh and juvi Campers its toxic and bad for keeping players we need player retention and this dosnt help new people need a chance to get in the game.
Just played some JWE2 for a trip down memory lane and it's insane how much better the graphics(expecially the dino models, rest is unreal engine) are in the Isle. Great job to whoever does the models!
i feel like a lot of people right now miss the feel of the old version of this game before gateway
why not add spiro back on its own servers like in legacy so we can have two playable maps :)!
a stamina threshold rework
so right now we have the standard below 25% you only regen while sitting from 25-40% while sitting/standing 40%-60% sitting standing and walking and 60% to 100% sitting standing walking and trotting, which, well, doesn't work for most dinos, so i would suggest some changes to it, let me go over individual dinos here (gonna exclude the ones that nobody plays)
carnivores:
- cera: keep as it is
- carno: 0-15% sitting 15-30% standing 30-50% walking 50%-100% trotting (so that they can actually use the charge)
- raptor: 0-15% sitting 15-25% standing 25-40% walking 40-100% trotting (so that we can pounce for longer and actually keep up with the hunt, it doesn't do much bleed right now unless it's a very long pounce)
- troodon: 0-10% sitting 10-20% standing 20-45% walking 45-100% trotting (it chases juvies it's gotta have a lotta stamina at hand to keep up)
- ptera: 0-20% sitting 20-30% standing 30-50% walking or gliding 50-100% trotting or gliding (just cause a few ppl trolled with it it doesn't warrant the ENTIRE dino to be nerfed to the ground)
- dilo: 0-25% sitting 25-40% standing 40-70% walking 70-100% trotting (bro is fast as hell can blind you and hallucinations do its job it's gotta have very bad stamina)
- deino: keep as it is
- herrera: keep as it is
herbis:
- stego: 0-25% standing 25-50% walking 50-100% trotting (its tail swing consumes too much stamina, it's miserable to see stegos defenseless because of this terrible stamina)
- teno: keep as it is
- pachy:
0-100% sitting not sitting consumes 25% stam each second each broken bone also breaks one of their bones0-25% sitting 25-50% standing 50-80% walking 80-100% trotting (at this point i think the entire playerbase agrees that pachies deserve no mercy for their inhumanity and for running the entire map 700 times just to ruin someone's day)
or just don't nerf combat to the ground and let us regen stamina while trotting at all times like before š (ik it aint happening)
As a herra main, lower it's bleed.
The fact it can make most ADULT things (carnos, ceras, raptors, ect) bleed that heavily is wild. I feel as if I kill like 40% carnos too easily, and that as a decent sized thing I bleed too heavily when hit by one. 30% carno was left at 20% bleed when near immediately sitting down after being pounced; maybe a 5 second delay.
too many storms and the storms glitch out the audio.. there is no reason we need a storm every other night
every dinosaur should have a 'unstuck jump/climb' where basically when they are deemed stuck, they should be able to slowly climb out of the hole, but this feature should make it where either theirs a height limit or it costs alot of stam to climb out so players do not feel inclined to abuse this feature (Tenos climbing trees, rexes climbing cliffs..)
put more beautiful grass for the love of God, I can't stand having to look at a generic and boring grass like the one we have today
The game is to dark to often its not scary, its boring. I afk more than play the game, because im looking at a black screen.
Example. I spawned in fresh, during a storm at around 3 or 4 pm. dark as sheet, cant see any thing. Storm lasts all the way untill sunset, and then goes to overcast. So SUPER dark night, cant see Sheet. Die, Respawn. Afk all night, cause still cant see sheet.
Morning comes, Nother huge storm. Dark As Sheet, Starving to death cause Can't see to move. Will be third life soon, I haven't moved 20 feet.
This is not a good game play loop
i think looking at optimization would be a good thing, evrima runs so poorly on only 20 fps sometimes even tough i'm using a 3060GTX
A suicide button
Add the possibility to add custom/currently existing or removed spawns in the community servers, it would be very helpful for people to explore the map as babies and that way i think everyone would have more variety in spawns and locations, like deinosuchus that only has one spawn, community server admins would be able to create a custom spawn in highlands, or something like that.
The footstep texture for apexes and sauropods going on concrete should be cracked in the shape of their feet
I donāt know if this has ever officially been posted here but fill the hole between east plains and the dome with waterfall. So many players get stuck in that hole. It would save server admins time from having to unstuck and save players time and frustration from being stuck.
āHardware-ID Bannā for all kind of cheater scumās !!!
Pls. š
Please consider giving dilo and other predators the ability to:
Jump at younger stages % Based on the animal and how its body changes
The ability for ALL adult carnivores excluding deino to have some type of step or mini hop to mantle over small obstacles on the ground, EX: Logs, boxes in human structures, small rocks etc.
Adding these 2 changes will make herbivores a lot less oppressive then they can be at times, a herbi can simply get on the smallest rock or box in existence and completely counter a predator that was beating them, im not asking for a jump because prey should genuinely have a chance to get up on an actual high place to escape. The problem is right now animals can get on something I should easily be able to step on by simply lifting my foot but because I cannot do that they are in an unkillable spot.
The worst I had ever seen it was today, my dilo friends and I were hunting a teno by the East human base near the river delta migration zone close to East plains. We had a teno run from us and jump on a box that was up to our chests at most and he was untouchable, I could see if he climbed on a big rock but a box just makes no sense.
Just the ability to step on or over things is all im suggesting, not some kind of crazy jump that would make no sense.
Carnotaurus charge skill has to take arrangement because While others have better features. Carnotaurus skill hard to pin down and it doesn't give enough damage,so this is not fair.
i thought devs fix night vision, because i started to play troodon/dilo/raptor
but i was stupid..
stego is still terrible
night vision need to work now
i don't want spiro brightness. it was too bright
i think the current night vision brightness of Raptor/Dilo/Troodon is appropriate. maybe it could become brighter.
Pachyās charge up feels too quick in execution to be dealing bone fracture damage as fast as it does. I get if it took multiple hits to the same area of the body for the fracture to be applied ; to more closely align with the combative skill sets required and expected of payables such as Troodon, Dilo, and Omni
seeing how dilo can remotely kill you, it probably should be as slow as a cera and have terrible stamina instead of one of the fastest dinos in the game, like cmon that thing can already blind you and remotely kill you, why does it also have to be the 2nd fastest dino? it doesn't make any sense; if it can remotely kill you, it definetely shouldn't catch up to you as it quite literally doesn't need to
all dinos have a bad side. deino has terrible stamina, cera is slow as heck, carno spends an insane amount of stamina per charge, but dilo outstams and outruns everything while also being able to blind them and remotely kill em, wth?
My Ideal Minmi Kit and ideas
Grow time: 1 hour 15 min
Size: 300KG
Turn Radius: good
Sprint time: poor 2 min
Run speed: 35kmph
Food/water drain: long time allowing for long distance travel
Max group size: 6
Poor NV range but has good brightness
Abilities
Basic Bite: 50 (can charge the basic bite to deal small fractures once fracture tiers exist)
RMB: quickly digs itself into existing terrain (cannot use on hills or weird surfaces like rocks) must be flat terrain to hide, however you have a oxygen bar that can cause you to suffocate if you donāt leave within 1 minute. Cannot be damaged in this state however some species like Allo and Spino can dig you up if spotted
Notable things
Has a long oxygen bar underwater as it hippo walks instead of swimming
Can burrow on land or create beaver dens with sticks underwater for little homes
Introducing Armor
Minmi helps set up armor for when Anky (and Hypers) come in
You will have a armor integrity icon near your bottom right icons (food, nutrients, stamina etc) that has armor integrity
Being hit negates damage until this armor breaks after so many hits. Once broken you will receive full damage. Armor will take A LONG time to regenerate while walking/trotting/standing. Sitting will decrease the time to regenerate but will still take awhile
Note: bigger animals take larger chunks of armor away from you, things like Alberto or Deinosuchus will rip apart your armor instantly. Fall damage will also negate armor
Make it to where spikes and other things similar can protect you from damage and even kill things in certain circumstances.
Lets say a herrera pounces on a stego, if it lands on its top or tail, the herrera would take lots of damage and maybe die.
Same goes with trike. If an omni pounces on a trike straight on, it would be impaled and most likely die.
make it so pt can, when out of stam, use momentum & sacrifice some of its speed for altitude, currently whenever you are out of stam (regardless of speed) you cannot go up in altitude. Adding some sort of momentum mechanic would be cool.
If stego impales smaller dino with tail, organs of that dino could pop out in the air like confetti.
My suggestion is that you add some trees in east plains that have branches and can be rested upon by herras!
Fix or rework Omni/Troodon pounce
Please, make it so the troodon's venom drains stamina faster, so that people can't just run away and we lose our prey. The higher the venom's stage, the higher the stamina drain should be.
Decrease the amount of time it takes a deino to fill up on oxygen. Also, deino diet needs some revamping. Troodon and frogs supply nothing unless youāre a fresh spawn. Eating another deino fills up my S in 3 bites. Nothing else does this. Almost like we are encouraged to eat other gators over other Dinos.
As much as I enjoy spending an hour running across the map seeing zero Ai creatures or players only to starve on an apparent empty island, it would be nice if you increased Ai spawns so there is actually something to do and eat.
A word about Pack scent.
Way back in the days, we didnāt have an icon along compass that would alert us of large groups. We had dust clouds. This led to fps issues and I see why it was removed⦠BUT it had its benefits.
Due to how the cloud expanded and the volume of it was an excellent tool for us to tell what kind of group was close by. How big it was, how crowded or spread out it was.
My suggestion is therefore to bring it back but only as a feature to the compass. Basically, the could is only visible there and wonāt cover other icons.
Fixing the Sight if the Dino under water with not night vision might be a game changer here? You need to have the night vision in 24/7 or else you are blind under water and this issue does not aloud Dino player to enjoy at its fullness the amazing colours and details in this game
Add the health bar againā¦
This will certainly get X votes, but wouldn't it be fine to have some softcore servers? I enjoy losing all my progress as much as the next guy, really ups the amp and adrenaline, but would be nice to also have an option to just lose maybe 10-15% of your growth if you die or something like that. Just as an option alongside what we have now, people could enjoy both, would probably expand the playerbase and be an overall nice alternative.
Overall more options for servers hosts. Such as if they want global chat, time/day lengths, how much growth you lose one death, etc ideas ppl have already asked for.
In other words, let the players decide how they enjoy the game a little. By doing such, this allows the devs to see what the players actually like.
Sure we have this discord, but that is not your whole playerbase. Many players are outside of the discord. In seeing what settings players like (thus what community servers do really well on those settings) this will help you devs see where this game needs to change.
gravity is not working properly - when sprinting over a decline although the angle is level enough for me to sprint down it, because i was sprinting when i hit the decline i am completely thrown airborne all the way down. i cannot count how many raptors have been killed this way because the game is perceptually night time. this is not how gravity works, this is not how animals run down hills
fks sake
We need an unstuck or kill self option, or a map without places to get stuck
fix the heartbeat delay
Create an Egg Channel for Evirma. So people can stop asking on the other channels. ^^
To clarify: the islands on the southeast and west sides of Gateway. Perfectly usable and interesting space that's gotten zero attention from the community while development is ongoing. So don't forget about them just cuz nobody talks about them.
I donāt know if that is a feature, or a bug, but storms block the ai spawn rates (boars and deers are nearly impossible to find at known areas like east plain).
Make the storms not as dark? I know it is for realism/horror reasons but, going through a cycle of nighttime/storm/nighttime/storm/nighttime can result in some very long dark gameplays which combined with the limited spawn rates, it makes it highly unenjoyable.
If you want to easily counter that, just make the daytime longer (slower the time clock?), and/or change the storm frequency.
Give pachy the stun back. Pachy is so useless at doing its job of breaking bones without stun and also prevent pachy from tap hitting and then breaking bones.
Potentially a mutation to reduce/eliminate the eyeshine from nv to make it easier to stealth at night? 
A mating call with the 5 key, can only be used every 20 minutes to prevent spamming and trolling, also unable to be used when around different species as a carnivore and for herbis unable to be used when near a carnivore larger then an omni. This will prevent little pteras or mirco sized juvis from trolling.
For anybody that may be confused, I mean a long range call not the current courting thats in game.
Add lines to the stamina icon for when you enter the next "stage or stam recovery" i.e at +60% you can trot it back and that stuff
Probably a silly request but make the stamina icon have the shape of the dinosaurs foot
Ones that are bipedal and quadrupedal change on their stance
honestly bro im just gonna leave this here
edit: nevermind i can't, anyways fellow devs check the hitboxes out, having clones being able to do that is insane
please bring back the rain on the screen.
It looks cool and brought a nice atmosphere into the game. especially at night it promoted the horror effect ā¤ļø
Stop the servers from crashing so much. It sucks when you have eggs and they despawn because the server crashes or all of the food you have despawns.
Incentivize traveling on paths more.
Right now we just can book it to places without using them. Iād suggest making it so traveling on paths gave you a VERY minor speed bump, somewhere between 5-10% and use less stamina as well, again not much, but something
Add a way to see your current health more accurately. While some may say UI is immersion breaking, in real life, our UI is our body. If I have a massive gash in my throat in real life, I'm quite certain I WILL die. But if I have a tiny little cut in my right pinky-toe, I know I'll probably be fine - barring a really nasty flesh eating bacterial infection.
However, we can't feel these things in the game. And until such a detailed feature is added, it would be nice to have a way to tell if I am at 50% or 10%. We have UI for stamina because we can't feel how tired we are, UI for thirst because we can't feel that, UI for hunger because we can't feel hunger and even UI for our current diet because I guess we can't keep track of that without a UI.
And for those claiming the redness is a good enough UI, I'm happy for you. But I have an issue correctly understanding, the redness around the screen as it's quite vague and to me 20% looks the same as 50%. And this is after 35 hours of play. I thought I was at about 60-70% as a cera but got killed in 1 hit by a raptor.
omni bite rate is very long
Can you please do something about these stupid mixed packs and people camping spawn in locations
Make it so you can see the migration area before you spawn
another session of pure darkness, I just logged off cause im tired of just seeing black. I probably wont be back until there is a fix for this. if I wanted to watch paint dry, I'd reno my house.
This is a game, not a Black screen simulator.
At least cut down on the daytime storms. Its a beautiful game and we never get to see it
im sure this is already a popular one but for the love of god please reduce the amount of storms that occur. ive seen like 5 minutes of daylight in the past hour
Oh its night time and raining again, guess I'll tab out
would be cool to have like crazy natural disasters like tornados floods meteor showers earthquakes
Height in character menu, and extra info about the Dino you choose in the selection menu
make night time shorter it takes to long
Please fix Crocs spawn! im tired of the same spot everytime, also give better chances to have a good diet with AI!
This. Give croc spawns in other places like swamps. Also make it to where croc and other dinos lose less water when its raining. Will allow crocs to migrate to other sources of water.
Have large carnivorous apexes eat messily when they donāt swallow food whole, maybe small buts of flesh that arenāt worth it to the apex, but small animals can follow behind the big guy and act as a cleanup crew, like troodon or small raptors
Maybe buff the stamina consumption of Pteranodon's flight ascent? Seems like it takes 50% stamina just to get above the tree line
Mutation idea
Mutation name: Final stand
Purpose: To server as a counter to the known mutation "Executioner" that will probably be coming to the game.
Do more damage to other dinosaurs when critically low on health or blood, also decreases stam usage for attacks but only lasts 1 minutes, I think this gives the player a good chance at a final offensive while still putting them under serious pressure and giving their attacker a very obvious indicator that they are using this mutation.
This could simulate adrenaline rushing and I think it would be really neat but should be hard to get.
To get final stand you must survive 2 near death encounters from another player of a different species to prevent people from hitting each other to red then grouping and healing.
Changing the camera so we are less aware of our surroundings is a bad direction to take the game.
Do something against mixpacking no herbis and carnis mixpacked inrl
I believe that choosing spawn points ruin most parts of the map. The map is grand and beautiful, but about 1/3 of the players are all bunched up in the east plains. And with 4 crocs in every river, you don't see anyone if you ever leave the hot spots. It would be better if spawns would be calculated to create a good spread across the island. However, if you have friends, you should be able to choose to spawn a same species dino near to their location. Because at the moment, the game is either team deathmatch or single player...
This has been an idea since before but make teno tail slam more of an actual alt attack. Being able to angle it self to wherever youāre facing and performing the attack.
Many creatures are getting adjusted and teno hasnāt gotten much in forever. Hereās an animation I made to give you an idea how it could look like.
I think deinosuchus should have a way to victimize or slow down big prey when itās in the water, say an adult stego is crossing the river some could argue biting it and trying to body block is enough, but something more natural could be done as well. It would be cool to see a deino grab a stegos tail/leg to slow it down, (this would consume its stamina) while itās crossing to make crossing wide rivers at least more risky for adult stegoās or any other big creatures.
in some way shape or form, make it so that herbivores are discouraged from sticking around bodies, I'm out here killing stuff and then a full grown stego comes out of nowhere with no personal attachment to that creature and just sits on it until I starve.
Natural Disaster Ideaās
Since The Isle is a horror game and currently it doesnāt have much āhorrorā aspects to it, i was thinking about making a general feedback idea on Natural Disasters, These would have variations that would etheir be non-thetal and it would just be cool say like a meteor shower in the horizon small earthquakes and big waves that if your close to it would just deal a certain amount of damage say 20-70% of your health depending on your dino and how close you are to the wave, This can prevert AFK growing near the beaches and would add a massive amount of immersion to the game, Here are my ideas for Natural Disasters and the amount of lethality that would come with them.
Meteor Showers
⢠Level 1 - Horrizen Meteor Shower
⢠Level 2 - Ocean Meteor Shower (May cause big waves or tsunamis depending on the size of the meteor shower)
⢠Level 3 - Land Meteor Shower (These are normally small meteorās that wont deal much damage if not right under the impact zone)
⢠Level 4 - mid size meteor that has a 1 in a 2000 chance of happening ( these meteors wont ever hit populated spaces āNorthEast, East plains ectā (they normally hit around the left side of the map and will cause death if under the impact zone)
Waves
⢠Level 1 - Tidal Wave (Natural Accoring waves Not Lethal)
⢠Level 2 - Small Tsunami Wave (May be caused by level 1 meteor showers, Non-Lethal)
⢠Level 3 - Mid Sized Tsunami ( Only caused by Level 2 meteor showers, may be lethal if close enough)
EarthQuakes
⢠Level 1 - Only caused by level 2 meteor showers (Non lethal just shakes the ground alot)
⢠Level 2 - Caused by level 3 meteor showers (This is a rare accorance non-lethal just ATON of shaking)
⢠Level 3 - Caused by a level 4 meteor shower (this almost will never happen but if it does get away from the impact zone of the level 4 meteor(may be lethal if close enough to the impact zone)
allow us to say the location of mixpackers (as a safety measure make it so you also have to send a screenshot to prove it) so that these unfair fun ruining players get pretty bad consequences for their actions AND so that ppl don't just die miserably to these #¬ā¬ā¬ā¬ā¬
edit: for any silly person no i did not die to a mixpack one of my pack members (fully grown raptor) did
bring the water particles on the screen while it rains, it was one of the strong points of the evrima rain as it brings a gigantic immersion.
Please⦠donāt worry about anything other than cleaning up the hackers and current state of the game⦠Hire your Top 10 best administrator candidates please so we can ensure more balance and equalityā¦. We have to fight off hackers and then we get mopped by a group of pachy or some other toxic player base⦠itās just not fair lol.
The game is really decent aside from the hackers, lack of diet, especially for carno, and the toxicity amongst herbivores
The pteradactylus scavengers have several issues. They appear FAR too soon, i would understand if they occasionally come in quickly but every time, that quickly, is absurd.
Secondly, and way more importantly, they are way too persistent at chasing away a BIGGER carnivore. There's a meal on the ground and these little rats with wings are chasing ME, a 350lb carnivore, around the map for two hundred meters instead of going for the meal? They should prioritize food unless they are threatened by someone in the IMMEDIATE vicinity, like 2 meters or less. My being 20 meters 10 stories up in a tree should not trigger a bird to attack me while i'm watching my bait on the ground.
I forgot to add, something is wrong with their sound file, or the way it is played. They seem extremely loud at all ranges.
I don't know where an area like this could be put on Gateway since it already uses most of the space it has, but an area reminiscent of that one nesting ground concept art by Fred, but NOT an actual nesting ground, so not the sandy places from Spiro. Moreso just... large patches of dirt/sand/soil? They wouldn't really do anything other than looking cool and making your dino sandy really fast if you run through them. I feel like a lot of the plants on Gateway would look really cool standing out against the lighter terrain of some sand/dirt areas, specifically the cycads.
Edit to add onto this: They could have a mechanic tied to them, dust baths, which could then tie into the temperature system that was mentioned?
3 months and still have not added new dinos to any diets.
please make the following changes to ptera:
- Make NV better, seriously cant fly at night
- make group tag range larger, since pteras easily get out of each others range
- Allow stam regen while gliding, pteras do not trot and get no passive regen or reduce stam regen time. Currently the longest regen time.
- Increase scent range during flight. Can barely find anything.
Change the attack points of the birds, when your a smaller dino fighting off the birds after getting food is a pain in the butt. they attack the top of your head and you have to find hills and get them to fly into a zone you can actually attack. Its tiresome to say the least and why arnt the birds staying with the corps ? they keep acting like body guards of the wild , when in reality they should want the food I left behind. I know thats 2 points but they need a tweaking to say the least.
Add Thanatotheristes
I have a feeling that this may already be the plan, but when mutations are added, I would love for them to have realistic names. This would contribute a lot to the realism experience, while also giving a really cool feel to using them.
Some hypothetical examples would include:
- Efficient Enzymes
- Enlarged Cornea
- Decreased Metabolism
- Efficient Cardiovascular System
- Parthenogenesis
Fix the fall damage. I fall from the smallest heights and I break my legs or die when much bigger drops would have no impact
alright so i just thought of some optimization ideas:
- since corpses are the ones that lag the absolute heck out of the game, make corpses despawn after a set amount of time that depends on the dino and its growth, ive seen some last even 7 hours
- if a corpse/organ is completely abandoned (nobody has eaten from it for 10 minutes) have ai eat it completely, wipe it out of existence, any organs that belong to it and even the bones, everything gone
- make the bird ai corpses despawn after 3 minutes, which is more than enough for a ptera to kill and eat one (over half of the corpses are these dumb birds, literally by eating them you increase everyone's fps by 15-20)
- make the compies also despawn after 3 minutes, the only one who benefits from these corpses is troodon iirc and there's more dinos that give S so just keep looking
examples of despawn times:
- juvie carno: 10 minutes
- teen carno: 15 minutes
- sub carno: 20 minutes
- adult carno: 25 minutes
- fully grown carno: 30 minutes
pros:
- literally your fps double
- you can actually see what you're doing while running (running with low fps confuses you and makes you lose your mind)
- gotta hunt to survive, i can spend as much as i want as a raptor scavenging to maintain a perfect diet, which makes hunting not a need but a fun thing to do when you're bored
- probs gonna have mixpackers begin eating each other
cons:
- juvies don't get immediate access to a 5 star hotel buffet of all the delicious meats the cooking world can't even dream of with its organs and thus can't get immediate perfect diet to then afk grow
- literally no more, if you think of another con ping me in #general-feedback-discussion so i can add it here (if it's not a crappy one)
If you shoot dinosaurs reproductive organs will they will not be able to mate or not produce testosterone so your dinosaur will develop slower?! Or be weaker?!
Better communication from the discord admin would be entirely helpful to the servers community vibes. It's very simple to tell people yes AND no when admin are being asked for help.
The silent treatment is incredibly detrimental to the communities relationship with the admins. We are perfectly capable and understanding of when admin are not available. This is not a fit about how things are run. Just that the communication could use a lot of work.
If Herrera can swim and has fish in its diet, why canāt it see clearly underwater? The animal is clearly based on an iguana, which are able to hold their breath for four hours at a time. I donāt get why it cant see anything when itās underwater. In other words: please allow Herreras to see underwater
The jungle river between the main river delta and the water access lake is such a nice area but nothing really goes there aside from ptera and deino. You get the odd dinosaur going between highlands and North east plains but overall its a bit baron of terrestrial animals. I think it would be awesome there was a migration zone there for the regular river migration animals, teno stego, beipi etc. Would also be good for future playable like bary to have a more dense river area with bushes to ambush and all that good stuff.
It feels like exploration is punished and hotspots are rewarded. I had never seen a crab or sea turtle in game so I decided to find some. I spawned three Dilos back-to-back on NA 80-100 population. I spawn Southwest Access and run straight for the beach, then with three dilos I proceeded to starve them to death trying to get anything to spawn (For Science). I tried running back and forth for a while, parking myself trying to get stuff to spawn behind me, and my bodies didn't even spawn carrion eaters. This island is big, I understand that, but I'd like to see more of it than East Plains and migration zones. The ai food spawning logic just doesn't allow for that. Edit: 4 Dilos.
Add the biggest sauropod but make it 10h growth time and it 3 shots, however, make it really slow and stam goes away fast
Some thoughts on Burrowing
Lately I have been putting a lot of thought into each playable in the game, partly for a future video but I digress. I of course started with the smallest Dinoās so naturally burrowing became a big topic.
Now Iām not sure whatās currently being done, but what I think would be a fairly simple burrow digging system could be something like subnautica base building. Basically meaning that you have a list of tunnel types you can dig. Like say a straight tunnel, curved tunnel, large room, exit hole, etc. Depending on which tunnel is dug, it should also take a decent amount of time and energy (stam). Overall I think this is simpler than a BOB like system, but granted I donāt know what is harder to develop from a devs perspective.
I also think each burrower should have a unique trait related to burrowing, here are some ideas both existing and my own. Note I do think all burrowers should still be able to nest in their burrows and dig multiple exit holes.
-
Dryo: Since itās still migratory (cause all other ultra smalls shouldnāt be imo), it digs burrows fastest. Its burrows are mostly used as temporary hideaways.
-
Homa: Can store food in large rooms. Storing food allows it to decay slower, so of all burrowers Homas can afford to stay underground the longest. They do however still need to leave for water, which may incentivize them to dig their burrows close to water sources.
-
Proto: Mostly built to be a burrow defender. Activating spar while underground allows them to use their head as a shield to prevent other Dinoās from entering, even Avas
-
Minmi: Fairly simple concept, it can make burrow entrances underwater like muskrats, denying entry for most
-
Secondary burrow occupiers: These donāt dig their own burrows from scratch, but can expand, kick out, and/or claim burrows lacking an owner. Ava is the prime example, but also Mega, and my own idea being Velo (simply claims but doesnāt expand, like a burrowing owl).
Make cannibalism and backstabbing a punishable offence with slang language that ruin the game experience for new players and makes it confusing so these players can be reported in game.
Make it to where there are less rainstorms. Im all for rain but it happens a little too much.
Add an unstuck command, there are so many holes in the map and its stupid to lose your dino because you literally clipped through some silly rocks
dont let players make hotspots.
now its fixing but still east pond is hotspot
there are deino, herra, many dangerous things this god damn hotspot is too hard to drink water if i need water i need to go to north east plains..
i dont like this playstyle so bring back random spawn
Make it so when your stomach grows, your food stays the same rather than growing with your stomach
Makes it so that when animals get more drastic size changes over short periods of time (example juvie-sub sizes) they will need to eat more often due to growing fast (perfect diet)
This means other diets that make you grow slower (example 3 of carbs) means you wonāt notice the stomach changes as easily and while youāll need to overall eat more, your stomach isnāt gonna be drastically changing quickly forcing you to eat often
Provides a big difference between making perfect diet more challenging and other diets not being as drastic to manage your food levels
When it rains small ponds should fill up everywhere for a few hours. Why should we die of thirst during rain storms.
Add prehistoric mammals could be from mesezoic period or cenezoic, synapsids
Add patern C for feathers (not now but when the game is more advanced)
I know the devs are working on the next update, but can we please get a hotfix to address the perpetual darkness? So tired of looking at a black screen.
Buff all NV, reduce storm frequency, make night shorter, etc.. So many ways to fix it, but having to wait weeks/months for the next update sucks.
Sub adult and smaller pachy should not inflict such damage on full grown, healthy almost 2 metric ton carnivores⦠They inflict too much fracture damage too easily lol. Their hit box seems to be huge, 1 head butt and your adult massive body is already fractured and you canāt run⦠it makes no sense.
Also, how am I supposed to maintain a healthy diet by eating dryos? We donāt have enough options for S or // diet
Pachy should not be able to get up from rest and tap right click to break legs instantly. There's zero reason to ever hunt pachy because they dont need to charge their attack at all for it to literally cause your instant death (broken leg in combat = dead immediately)
oh, you got hit once while hunting pachy? guess you die now
Suggestion: allow herra to carry heavier bodies that most other animals.
It basically already plays like a leopard, and if you've ever seen a leopard drag a massive gazelle up a tree, you know they can carry HEAVY things. It would make much more sense for a herrera to be able to drag its kill up a tree instead of trying to munch on it bite by bite on the ground. I found a baby dilo body just now and found it insane that I couldn't take it with me up into the tree.
edit: was a baby dilo body
Add a De-buff when you are close to an enemy higher on the food chain than you due to your fear of the larger animal. a slow health loss over time or other de buffs . this would help negate mix packing. Other games have this in place but I think it would be one of the easier ways to stop mixing groups. Like a group of stegos protecting a cera by blocking access to him , the Cera would be taking damage being surrounded by larger dinos , so he wouldnt be comfortable and being protected or their presence would be killing the cera anyway.. It doesnt have to be a big bubble , just big enough to avoid protection. you can also lose the buff , if you were a tree dino in a tree by larger dinos , since you would feel safe in your own element.
Nv cuts through fog way to well
Archeopteryx new dinosaur that could fly, eat bugs that are on trees and alot of customization with the feathers
Would like to have a better beach becuz they look nice
Please Motion Blur Off option
The stability of this game needs to have a priority when the potential of my pc can reach 200 fps and I am only at 20 fps, and ping skyrockets to 200 when my internet is the best in my area, that worries me over any dino You guys add, there is pvp in this game and that alone makes it unplayable.
i feel like almost everybody likes the old music, so prehaps swap the current music for more of the old OST
Markings.
Itās not always easy to find others to play with and certainly not always worth to broadcast. Sure you may find someone but you could also find an enemy.
For that reason, my idea is for players to make markings thatāll show up as a beacon on compass to you and others of your kind. You should only be able to do one marking at a time tho.
Maybe make it so that if you threaten call the scavenger AI they leave the body temporarily?
Say it with me kids:
This! Isn't! Fun!
Maybe add a Spinosaur that looks accurate to the real life Spinosaurid family, for example Oxalaia. I just find it sad that nearly every game makes the Spinosaurus look like the Jurassic Park Spino. If you add the bipedal outdated Spinosaurus then at least add another Spinosaur that is accurate to real life. I like the real life Spinosaurus more anyways.
a system which would ensure that during a fall we have around a 30% chance for example (the percentage will depend on the mass of the dino and the height of the fall or stamina in reserve) of not breaking a leg but rather to simply fall then get up (which could obviously make us vulnerable while we get up as is already the case with certain attacks which send certain dinos to the ground) plus, this could cost stamina to get up and the fall could also inflict small damage . and the perfect diet could also increase the chances of this happening .
Evrima. Please make the optimization better. The geforce 2060 memory is completely full. Even on the low graph, I see every scale on the back of my dinosaur, every hole in the bark of a tree, every spot on every blade of grass, and all this in 10-20 fps, on the server where I am 1. Please make the low settings so that they are really performance-oriented.
Fix (refix) the river sound bug. Croc bites and other sounds are fully audible when underwater in rivers again. This bug happened for a long time in Spiro too but then it was fixed. Now itās back again. Also remove the super bright glowing laser eyes. This is seriously the dumbest thing, it makes no sense at all, and it ruins most stealthy hunters chances. Certainly deinosuchus is impaired greatly by having eyes glowing bright enough to see them under water.
Let's get some more Herbie species in! In nature, hervibores outnumber carnivores hundreds to one. Unfortunately there's only a couple of 'useful' herbies to play vs 5+ carnivores. Dryo, hypsie sorely underplayed. Pretty much leaves only Steggo, Teno, and Pachy as very functional; hypsie and dryo more played for cuteness, not comeptition. Not a lot of draw to even try herbie play, AND carnivore players just fighting carnivores.
MORE HERBIE SPECIES!
bring the beach that was on the spiro map to gateway
bout to starve to death as a gali in the jungle omw to migration because you cant graze on all the hundreds of bushes and plants
suicide button in pause menu. thank you. thank you..
To sort out the waterfalls (people always getting stuck ) and let dienos spawn in more places
I think pachy is too strong the bone break at least the frequency has to go add a weakening effect then they break the bone but the random bone breaks needs to go and more stamina usage is needed all pachy players will obviously dislike this
Add the spawn cooldown back and move all spawns to beaches near sanctuary's to prevent people from piling into East plains, also beach spawns are just cool and give the player a reason to move right off spawn.
A Raptor Prey Restraint (RPR) Pounce for feathered Utah
Ok I think I have figured out how feathered Utahraptor could work in game! I have said in previous posts that said it should have a pounce like Omni obviously, but instead of bleed it focuses on raw damage, and for this I think I know exactly how it can work. Note I think this pounce should only apply to feathered Utah, and Velo if it becomes playable and feathered (which it should and I think has enormous potential, look up some previous posts on this if youāre curious). So no Omni, Austro, or Troodon (if it counts), as I think their pounces work fine.
Lets get to the point
So Raptor Prey Restraint is a model suggesting how dromaeosaurs likely killed their prey based on living birds of prey. Once the raptor pounces on its victim, it pins it down with its sickle claws, stabilizes itself with its wings, and dispatches/dismembers the victim with its teeth.
In game it could appear in much a similar way. You pounce your target and it either gets pinned if itās small, or you perch on its back if itās larger, both images below are to help visualize what Iām describing. The pounce does do some initial damage (hitting the wrong part has the same effect as Omni, just a quick slash), but to get more damage off, you press left click to bite the victim (while still holding right click). Essentially this pounce allows you to land a few free bites, probably only 3-4 though since this also drains stam faster than an Omnis pounce would. This also differentiates Utah from Omni as this pounce is only effective to victims closer to Utahs size, since what can a few bites do to an Allo?
There are more ideas I have to feathered Utah than just a different pounce, that I may also share in a future post. Anyways share your thoughts if you like this or think it could be improved. Thanks if you got this far!
Fix all the stuck spots in Gateway!! the same major ones that have been there from the beginning are still there? You guys did this with spiro too. I don't get how you can add things to the map like the pointless sanctuary's but leave these game breaking areas. This can only make a new players experience better why leave them in for so long?
The ability to groom ourselves and groupmates, over time you get dirty and the only way to clean it off is by dipping into a pond. While it isn't terrible, I feel like it's a missed opportunity for an interaction between groupmates or just something to further immerse yourself as the animal.
Grooming yourself gets rid of the mud slower, but plays a neat little animation that gets rid of the mud in case you're not anywhere near water, or if the water is too dangerous at the moment. A grooming interaction between groupmates would clean the mud off of both individuals and would be an easy animation to snap out of when a movement key is pressed.
This grooming can be mutual, or it could simply be one individual cleaning the other.
This is obviously more for immersion and roleplay purposes than anything
Kill myself button
**Once more reminding devs that the nights are too dark, and steggo night vision is so bad a common game play tactic is to just log off until day time. This is not playable, this is not fun.
This is a real screenshot of game play.**
Make sure the hexagon is highlighted when it's filled. This issue occurs frequently: I eat intestines for the lines diet, it fills up, but the buffs aren't activated. Experienced players understand they need one more bite, but for newcomers, the filled hexagon might appear to be working when it's not.
LESS STORMS & SHUT DOWN LEGACY WE NEED MORE PLAYERS ON EVIRMA FOR SERVERS WITH RULES THERE ARE TOO MANY MIX PACKERS
I am an abuser of the lack of spawn location timer after a death and I feel it should come back. Dying in a spawn location should disable it for a couple minutes. There are a few problems with the lack of cooldown at the moment. Spam spawning as a juvi to spite ankle bite your killer, Lack of repercussions to die as a fresh spawn in a preferred area, this contributes to hotspots. Suicide by cliff jumping to feed your next dino (carnivore) & give it free perfect diet. Bringing the timer back could also help bring some population to some lesser used spawns.
we should be able to have the ability to see our health like a heart icon when we tab like before
hire more people to work on this game
the game gets a bit boring when there is a big update only twice a year
make this a drinking spot 
This isnāt a relevant suggestion but overall just a design idea. What if the lines on the migration symbol was removed and only showed the footprints, would that look better?
It's not just the herrera that unfortunately can't see underwater clearly, deino and beipi suffer from the same problem.
which in my head doesn't make any sense because they are semi-aquatic animals that are more aquatic than terrestrial, it hurts just to think that they created an extremely beautiful place underwater so that we can't see
Dude, 1 tail swipe and 1 kick from a teno is enough to cause an adult Carno to go from green to yellow!?! How is that even remotely fair? Not 1 scratch to the herbivore but me, a 13ā tall 30ā long 2 metric ton dinosaur is on the verge of death⦠wild
Itās a little OP⦠My ram didnāt stun or effect the teno in any way shape or form, and the teno was able to tail swipe me in the middle of it!?? Completely unfair and not realistic in any way
PLEASE, for the love of all of everything. Lower how much time it takes for (almost) every dino to grow. Especially Deinos. Only a select few people have enough time to actually grow any of these dinos. I personally have a job that I can't just abandon to grow dinos man. Its insane, it takes 5 minutes to regen stam, takes multiple HOURS to grow anything, and is just overall more a chore than it is a fun game now. I just feel most of the time I'm just sitting under a cave what engaging gameplay. Its just, ya'll have been in dev for over 10 years now and its insane that the most you added are a couple of dinos and a map. The nesting mechanic could use work and more animations, you could also lower the age requirement from 80% to 60% (Most animals are "ready for nesting" at a surprisingly young age compared to humans). And generally just make the game more of a game rather than a sim. Its not good enough to be a sim, but its good enough to be a game. Gameify some stuff, I promise it won't hurt player feedback. I'd love to be able to actually put time into exploring the map and hunting but nope I gotta wait under this rock for 2 hours waiting for my team to catch up to me (they're all out of stamina) oh wait, now they're hungry gotta wait another hour for them to find food, get back on track, and go to the (third-party) map to regain their bearings. What's that? They got turned around because there's no in-game map and the compass doesn't show you NESW so people have to guess which one is N and S (Been told so many different things about this stupid compass). Hey! Everyone's here but its midnight so I have to get off, will never see this random group of people again.
This game is a CHORE. It is not fun, it sure as heck has (some) realistic aspects to it but it needs to be gameified again, where we have a minimap. I would like to add, growing dinos taking forever wouldn't be as bad if other players went for people their own size.
We should be able to give ourself custom names when starting a new character or during gameplay. It would be very cool and immersive to choose our names and we wouldn't be walking with some goofy steam username. Adding to that, in the chat when you type something there should be visible your in game nickname and then in the () your actual steam username so it would be like:
Custom name(jankpl): "text"
Remove Herbi Diet's that give you 5% and you have to eat every of those 20 leaves. The unconventional eating process makes it a pain to eat those.
Papaya and Brazilnuts. Both barely fill the Diet.
add more settings that allow us to toggle on or off different key binds
instead of each dino having their organs give different diets maybe make it so if you kill a triple dots all the organs give you triple dots, its really annoying when either the body doesn't give you enough diet or you fill up on food before you can get an activated diet and this could also encourage hunting more carefully and picking what you hunt not just the closest living thing to me
more official server admins for unstucks
Currently, stego's tail hit box is too high. Whenever I play raptor and attempt to solo a stego, I like to jump over them sometimes cuz it often trips them up and I can get that Stam back quickly. The problem is, whenever I am directly above stego or at like a 30° angle to it, I end up dying to its tail doing even though it realistically would not reach up there. Not sure if this was done purposefully for it to be able to hit something above it later on( like rexes) or it is just the way it was made. Regardless, for stego to hit a raptor who is above it, stego shouldn't be able to swipe to its side to get it. Instead, stego should have to look up and swing ot look angled up slightly
fall damage should be less sensitive a 4 feet drop is not going to break a stego, teno, or any mid to large sized dinos bones
make so that we can change the sens lower than 2.5
Add execution animations when we do special attacks and animals are on low health
As someone who is excited for rex I am a bit worried about its implementation
Im not worried because of it being op but rather because of the roster around it. If we look at legacy part of the reason rex was so fun was because of the massive amount of mid tiers and other apexs in the game it was able to hunt. In Evrima it will have stego and trike as its main food sources and then it has to live off of smaller mid tier animals like carno, cera and Dibble. Maybe it can catch the odd low tier like omni, gali, etc. The problem I see is rex will not have enough prey options to sustain itself properly, even with cannibalism. Its going to have no other apex carnivore to compete with it for probably a long time and its still going to lack mid tier prey given our current roadmap is comprised of mainly smaller animals aside from maia.
I think the roadmap could maybe use some re-thinking to shape a better roster, mid tiers and another apexs carnivore since the devs clearly want to go in that direction with apexs, we might as well get something to compete with rex sooner rather then later. We need animals in like para, allo, maia, acro, spino etc. We have a healthy amount of small to low mid tiers right now, if we are going big we might as well go BIG.
Add a report feature god damnit
Make the dinosaurs that the pouncers are on (not the case of pin) show signs of pain, either by bleeding in the case of the omni or injecting venom in the case of the troodon. This can be done through an animation or cries similar to when they are bitten. It's very weird for them to keep walking and behaving normally while being pounced.
if its raining, it should fill up our water, lots of reptiles absorb wayer through their skin
I think dinos need a fall dmg reduction, my idea is to apply the same concept that herrera has, a stun, dmg and broken leg if the height is considerable, it could help to avoid dying from a small cliff
Obviusly not the same reduction dmg as herrera but is weird die as omniraptor from a 2ft cliff
im not talking about to dont die from cliffs this game is a survival so u need to keep that in mind , SURVIVE
Here the Concept:
Less of a suggestion and more of a feedback, but this is awesome I love features like this and it's just a 10/10 :)
To many places to get stuck on the new map, the coding for the storm is making the game run with a FPS between 10 and 12.
dilos power is way too strong. you cant sir or run to stop bleed and they keep biting you doing so much damage. a nerf to the dilo power is lowk needed its so annoying
I like the sexual dimorphism of the animals in the game. The thicker plumage with the beautiful long eyebrows of a hypsi is a perfect example. Of course in the game males have brighter colors and we have a stego with different sizes and shapes of plates in males and females, but it is the hypsi who stands out for its pronounced dimorphism.
I recently saw a beautiful image of a deinocheirus with sexual dimorphism. It would be great if deinocheirus males had such throat pouches and during courtship the pouches would inflate like those of modern frigate birds.
Nerf Boar
This has probably been asked for, but will you please...please....plleeeeaaaassseee put reply on the official servers so folks can report hacking? At least to collect evidence so in order to ban them?
add more diet to any dinos
ex:
carno: carno really doesnt eat many thing... just 7-6 diets?
how.. i can hear juvi carnos dying DX its too hard to grow up with perf diet
raptor: i really dont understand why does raptor eat deinosuchus??
because its scavenger right?
then why doesnt troodon eat carno and cerato
even 5 troodons can kill the full grown cerato..
troodon is stronger than raptor rn
but still both species are scavenger but dont eat many things for diet..
and add herra and dilo for diet
it gives no diet but organs are not enough to get diet
Please Focus on Adding Official Server Admins to secure and ensure fair game play for your Committed Players...
Please Add Diets across the board for the majority of Dinosaurs..
Carno should be able to eat Deinosuchus and Dilos. 1 can be // the other could be S
Not sure why this STILL hasn't happened since it's been like a month or two since it's release but add dilo and even herra to somethings diet
Raise the ability to fall from height with Ptera, they are lightweight, flyers, and their bigger threat right now is falling from a tree or when we encouter one. Their fall damages should be considered not as important as herreras but more than an average dinos as well as their resistance to fall damages. 3m of height shouldn't kill a full hp adult ptera
Idea for how to replace certain regions of the map: in perhaps some areas, such as the eastern plains, maybe make some form of rainforest? Different from the jungles across the map the rainforest has a majority of gigantic trees that even include some forms that make mini platforms. The forest floor is mostly barren, bar low light plants and mushrooms. This ecosystem and biome change would be a change of pace from the dense jungle floor of the other forests, while also at the very least spicing up a hotspot. Or perhaps removing it due to the large amount of trees blocking view and combat.
Now that diets have been changed so that perfect diet is always the best, there is no longer a reason to keep the various diet combos where multiple hexes have the same nutrient. Instead, I think the game would greatly benefit from the two following very simple changes to diet:
1) Each nutrient has one and only one hex that it fills
2) Each nutrient hex can go past 100% (150-200% should be ok). This means you still can eat more of the nutrient even after you gain the buff
What these two changes will improve are:
- Reduce the clunkiness of needing to wait on a hex to clear before eating again
- Can eat from a body/bush on your diet whenever you have the opportunity rather than passing up on it while you are hungry
- Makes more intuitive sense to new players
- Reduces the amount of bodies sitting around uneaten
- Lessens the risk of exploring/roaming/hunting away from hotspots without worrying about quickly losing all diet buffs
Other changes that could be made to go along with the above:
- Slightly reduce the amount of food required to reach 100% on a nutrient (lowers chance that you are completely full but without having hexes filled)
- Licking salt will give you up to 30% of all nutrients, but doesn't fill hunger and makes you consume more water for a limited time (makes salt useful outside of sickness)
can they do literally anything that makes AI stop camping water? like ive been chasing a deer for a solid 10 mins now and EVRY time i get to it, it just runs in the water and starts spinning in circles
I am completely over not being able to see anything the entire night, waiting 15min for it to turn daytime, only to immediately have it start to storm, going pitch black again for another 5min. Its ruining your game.
Adult carno killed by 3 omnis because they were rubberbanding all around me. Respawn as another carno, fill my diet, puke from one of the raptor carcasses having another rotten raptor carcass inside it that I ate instead, was refilling my diet and noticed even though I already had hex diet, it put the same diet into a different square, waited ten minutes while starving so I could eat, and then the game crashed, que of 15. Guess I'm done for today.
Repost
A Raptor Prey Restraint (RPR) Pounce for feathered Utah
Ok I think I have figured out how feathered Utahraptor could work in game! I have said in previous posts that said it should have a pounce like Omni obviously, but instead of bleed it focuses on raw damage, and for this I think I know exactly how it can work. Note I think this pounce should only apply to feathered Utah, and Velo if it becomes playable and feathered (which it should and I think has enormous potential, look up some previous posts on this if youāre curious). So no Omni, Austro, or Troodon (if it counts), as I think their pounces work fine.
Lets get to the point
So Raptor Prey Restraint is a model suggesting how dromaeosaurs likely killed their prey based on living birds of prey. Once the raptor pounces on its victim, it pins it down with its sickle claws, stabilizes itself with its wings, and dispatches/dismembers the victim with its teeth.
In game it could appear in much a similar way. You pounce your target and it either gets pinned if itās small, or you perch on its back if itās larger, both images below are to help visualize what Iām describing. The pounce does do some initial damage (hitting the wrong part has the same effect as Omni, just a quick slash), but to get more damage off, you press left click to bite the victim (while still holding right click). Essentially this pounce allows you to land a few free bites, probably only 3-4 though since this also drains stam faster than an Omnis pounce would. This also differentiates Utah from Omni as this pounce is only effective to victims closer to Utahs size, since what can a few bites do to an Allo?
There are more ideas I have to feathered Utah than just a different pounce, that I may also share in a future post. Anyways share your thoughts if you like this or think it could be improved. Thanks if you got this far!
My general feedback on deino is i quit the game because i couldnt find water...at the water access...sniffing. this needs to be fixed. No reason for a gator to spawn out of water or not be able to smell the water we are supposedly spawning nearby.
Just a thought but maybe add Pteros to Troodon diet? Would be nice to have more use for them after they are killed, would even help scavenger Troodons while they're trying to find a pack or juvies who find bodies but cant pull out organs and find the dead Pteros nearby.
Current state of the game, spawn north and run to the nearest corspe, fill, then bush camp as everyone spawn kills. Scents for 30+ bodies, and they are still slaughtering...... Need to implement the Pack debuffs, and debuffs for overkilling/Herb massacre packs (abusing faster speeds and stam given to run from carnos, instead they use it to chase down carnivores lol.). Once there is a decentive to kosing, and overpacking/mixing/Herbs killing carnivores. The game will come together. I have faith in the devs. ā¤ļø always have, we see the final picture, patience young grasshoppers.
add a way to get rid of unwanted diets so I don't have to wait for it to go down
fix fatal errors while eating please!
Add dilo to the cera diet. It makes the most sense, cera likes to eat disgusting bodies and dilo is just filled with venom and bacteria. In my mind it makes sense
Making it so Herreras can nest on the walls to make it more realistic. A tree creature (Who spends most of their time in trees) would not just nest on the ground of they had the option to nest somewhere more practical and safer for the young, like somewhere high up. Nesting on the wall glitches it into it. Not fun nesting as Herrera when you have to nest on the floor as a creature who spends 90% of the time in trees when not attacking others. Young can still be killed by flying or climbing creatures, so there is still the danger of being hunted as a hatchling.
would really like to be able to have turtles and crabs as a PT again... also why tf does a baby PT not kill a frog with an alt bite, did one of y'all decide to play and say "this is too easy"..?
Dilo suggestion
Right now dilo can just spam clones as they regen, its a problem and its a bit op. To make dilo players get more engaged in the fight make them bite their target to regen their next clones. So they get their first 3 then they need to bite the target to regen their next 3 clones that will regen 1 per 10 seconds like they do now.
Bring back the legacy Giga model to evrima
Now Iām not saying the current planned evrima model is that bad, but no doubt does it pale in comparison to the legacy model. The legacy model just gives off a huge sense of grace and naturalism while also being terrifying, not to mention being more creative and fairly true to the real animal.
I have a strange opinion on the current evrima model. It just reminds me of Jurassic world or 65 where it felt the creators thought that, to make a dinosaur scary itās gotta have spikes and back armor and interlocking crocodile teeth and such. Now donāt get me wrong this model didnāt go THAT far, but it definitely strays into this territory. And all I feel from this is⦠nothing. I canāt even put a word on it, Itās just seems unnecessary to make it ālook scarierā, when āscarinessā isnāt entirely about design, but rather execution? Perhaps thatās the best way to put it. The current model feels more like a zombie than an animal. Iām also sure some may point this out for the spino model too since it gives off a similar vibe, but Iām personally fine with it as the croc look better fits a semi-aquatic than a fully terrestrial predator.
Anyways hope some thought may be taken at least. The current model is once again, not THAT bad. Who knows how the execution may turn out!
After all this writing I bet I could have just said I just like the legacy model better without much justification lol
I have a suggestion for this idea
If the dinosaur does not have symptoms of vomiting and eats the salt stone, it loses a percentage of nutrients and water.
I added the water to it to make it a two-way street, (and also because it makes sense that you would feel thirsty after eating a rock of salt, lol)
honestly they just need to fix the bug that messes up your diet if you already have an S half filled it should continue filling S and not make you have 2 Ss now at 50% each.
Please change deinosuchus water drain or make it slower its nearly impossible to migrate anywhere as an adult without dying
Return the old grow time or just rework for some dinos the grow times like for the troodon he needs 1h with perfect diet to be an adult and it isn't hard to die with him or for dilo and Omni there is only 3min difference of growing between them even when dilo is 250kg more heavier
https://www.youtube.com/watch?v=XmHZBBnswYg Using this video as a reference but it'd be nice if there were big hollowed out places in trees like this for Herreras to nest/rest in while giving future climbers a chance at fighting for these places as well.
Have like only a few of these types of trees scattered around the map so tree climbers can actively seek them out to nest.
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This black bear waking up from hibernation at Glacier National Park in the United States is amusing Chinese people on the internet. Its hilarious actions have been compared to people struggling to muster up enthusiasm to return to school or work after a long weekend.
You know I really donāt get Acros chokehold move. Donāt get me wrong, itās a cool idea but nothing unique for this specific predator when any other carnivore are physically capable of doing the same.
Acro seems to be robust and densely built. For that matter, I think it would be a miss-opportunity if its abilities isnāt reliant on throwing its weight around, ramming prey and whatnot.
How I would make mud pits less abusable
. These changes would only be effect per playable. So you cannot make mud worse then throw someone else in. That singular player must be in there long enough
. Takes about 2 minutes for effects to reset on a mud pit
. When standing in mud there are different stages.
First 10 seconds you can run in mud and use any ability
After 10 seconds you will only be able to trot and some abilities become unusable (mud is up to feet)
After 20 seconds you will slow down and can hardly move only walking now, but itās enough time where you can get out safely (mud is up to your knees)
After 30 seconds you will now be stuck permanently and start sinking. You will now die a miserable death. Will take about 10 seconds to fully sink and another 10 seconds to suffocate. (mud is now up to your body)
These changes are to keep wallowing fine but camping mud a heavy punishment. If you are gonna wallow, go in and out. Stay in too long and you will have a bad time
I think more AI should be added in the form of carnivores that can be played normally. They would be a variety in obtaining food, because they would fight for their lives like Teno AI, but they would also be able to attack players like wild boars and kill other AIs, which would make the gameplay on the borders of the map more interesting, because there are never any opponents there, and it would stop mixpacking.
rework flyer ai.
u cant reach it from the ground when your smthng small like a utah or herrera juvenile. especially when u have no stamina u just have to accept death? no they should fly lower so u can reach and kill them-
Nerf Tenos, Nerf Boars and give players the ability to report
give the possibility to play the old evrima map, I personally liked it better, without discrediting the current map. But I think it's something that many players think and want. Thank you very much and good day.
add more coastal migration zones. blue = good for trike and/or diablo. red = just add anything here, aswell with a little pond in the red circles somewhere. and another suggestion is, add species specific migration zones, why tf should a carno which is a grassland din get migration zones with dense jungle?? my suggestion is for species like cerato get all the migration zones. because its description says "located: all land biomes" while carno has "located: grasslands"
Add a special food that only grows/lives in the migration zone, this food would add a bonus to growth speed independent of diet buffs
This could for example be a form of vegetation for herbivores and a type of animal for carnivores
Make a passive feature that discourages mix-packing like the stress of being in close contact with other carnivores species that isn't of your own as a carnivore or herbivore, and have this cause a slight health debuff and stamina debuff as the stress builds up witihn the creature
Only add them with Water Included - most have none.
-Maybe some Permanent Scars on Dinos as a Prestige from battls fought?
-Less Storms but add Watersources generated by Storms so people can fight for them.
-Have lighting strikes hit Players 
stop with this Hotspot thing
What do u think when there is a water point a Spawn point and only plains biome
It will be a hotspot
and u know what
NO WHERE IS ANYONE
Beside of this goofy place (east)
Make less dinosaurs have spawn point east
I have an idea what vegetation/animal it could be, for the herbivores it could be a watermelon and for the carnivores a moose (new AI) . The moose wouldn't be aggressive unless you would attack it or be too close to him
Please release this new quality of life patch soon, I can't stand playing with the black screen anymore, it's tiring
I think the nutritional amount of bones should be increased.
Nerf ptera too much bite force and alot of hp please nerf this too many stamina
let ptera move while sitting on tree
Please just fix the game crashing it's getting ridiculous
pt stamina is dreadful, it should drain less while acending and regen while casual gliding
also regen while hanging from walls/ trees
Ignore the spaceship but would be nice if we had night skies like this
a litle feedback on rocks that are so close to eachother that you get stuck. maybe whiden them a bit more so people wont get stuck in them, same for trees? or make so that dinos can actualy get out of it, first time i get stuck between 2 rocks and cant get out. wonder if they made it on purpose, i have no idea
its sad that after 600 hrs i really cant play. I give up trying. The game just is not in an enjoyable state right now.
Its far to dark, Far to often.
Aggro Boars Turn on a dime still, and is just a bad experience to fight. Its not enjoyable. Infact all AI moves so funkily that it instantly breaks the immersion.
Deer will literally run straight into the water, and let you kill them there, just like a troll player trying to Body deny you. Thats not a fun experience, and it doesnt make any sense for a creature to SLOW ITSELF DOWN, by trying to swim away.
Or do 10,000 jukes in a span of 4 seconds. Which makes it look the AI is just wigging out really.
I want to love this game, I did love this game, But its current state is just not enjoyable. Even after I complained about the darkness before, I want to play. But every time I log in, Im just bored, or frustrated, or blind.
If a player crashes, let them automatically jump to first position in the queue.
Not sure if possible but it would be a neat QOL
We all know redwoods will probably end up landing in the hexadome at some point. That being said there is a good chunk of land in the south of the Island that could be turned into redwoods. Other areas like East plains being removed and turned into redwoods could also be cool, but with no spawn point. I think it would be good to have 2 sets of Redwoods, 1 inside and 1 outside. Both hosting a migration zone. Using the fence biome division we see on Gateway currently I think they could look really good.
We need a better gameplay loop the game feels like a afk simulator till you get to sub or till you need water then you fight theres really just nothing to do unless you get nested in it just feels boring until your fg then you fight and repeat
Fix the bug where you spawn in walls and rocks. Friend tried to kill me in the wall but can not hit me for some reason so I can respawn. It is the 3rd time this happened but 1st time it was in a wall.
The fundamental problem with Gallimimus
Gali as it stands is probably the most boring playable we currently have. At the very least. Dryo and Beipi are in some sort of danger from threats. Gali however just sees something, runs off and is never seen again as it will never interact with anyone. Now yes, Gali should be running from everyone and being very speedy, thatās good.
The issue is that once you do take off nothing will ever catch you. And you also have the best sprint time in the game (outside Gen 2). Carnotaurus is the only thing capable of catching a running Gali. Yet it can never hit one as they also have good agility. So you have a playable with good speed, good stamina and good agility. Yeah itāll never die
This is why I believe decreasing its running turn radius a bit to make catching them as Carno far easier and the timing of turning from a running Carno at you to be more crucial. This provides Gali with SOME decent thrill of āI might be in dangerā
That aside it doesnāt fix how it has nothing else really going for it. While egg stealing is a good start I think Gali should have a unique food value
For Any animal under 400kg. Gali can gain small amounts of nutrients for whatever it has filled atm from pecking meat chunks.
This changes Galis playstyle a bit to be aggressive toward small animals and Juvies alike making it a truly terrifying menace as a juvie. The decreased turn radius also helps Juvies juke them easier and rewards Gali for properly conserving stamina for landing a kick on a target it is trying to hunt
Old stam system.
idk if its possible but can there be a fix for the game crashing and your dino just stays there without logging out so your dino just ends up getting killed
Regarding Current Stamina System:
While I do agree that a lot of good changes have been made to the stamina system that was introduced alongside the launch of Gateway I still think there are a few things that could use tweaking to help find the perfect balance between the old stam system and the current stam system.
** Stamina Regen Thresholds:**
As I have mentioned before, I do think the improvements made to the stamina regen thresholds are a step in the right direction I think that only being able to regen stamina by either sitting or standing when at 25-40% and only being able to regen stamina by sitting when at 0-25%. Is far too punishing, being forced to stand completely still or having to SIT DOWN in an active fight just feels like such a slap to the face for having engaging and close fights. While I know the devs want to try and incentivize players to NOT run head first into conflict for no reason- these thresholds frankly hurt players who are trying to avoid conflict or play defensively as well. Frankly, it's just very frustrating to deal with and can feel like the game is forcing you to lose since you can't fight back effectively anymore.
This is why I propose that no matter what % of stamina you currently have left you should ALWAYS be able to regen stamina while walking.
Stamina Regen Rates
While I have found the regen rates to have been improved with the recent patch. I think they still could be made a bit better across the board by allowing for stamina to regen faster when at higher stamina % thresholds and slower when at lower % thresholds and essentially making the most effective way to regen stamina would go as followed:
1 Resting
2 Standing
3 Walking
4 Trotting
This being said, walking and trotting stamina regen shouldn't be terrible despite not being the most effective this is to discourage the only way to regen stamina in an impactful way to be sitting- while also not making stamina regen too forgiving.
TY for your time
give deino more places to spawn. Most of players are in east plains or nearby. In water acces is NOBODY but deinos and the rest of the dinos that are on deino's diet they all are on east plains or nearby. Also, make deinos spawns INSIDE WATER like it was before. People are tired of dying of thirsty because they spawn too far from water and doesn't can find them cause it's too far to scent it. PLEASE PLEASE
Let fishes breed, they only exists somewhere at NE. Seriously, wtf?
*Carnos Diet its just Bad, add more stuff to it
let AIs bleed out
so that juvis slower than deer catch it
Can you pls release a hotfix which stops the random wiping of dinosaurs from servers? Thats not something that will somehow damage the game or have a controversial take on anything because so many people in the community lose their dinos from safelogging from server restarts only to come back and be met with a select your character screen. Just grew a deinosuchus, one of the harder and much longer growth dinos to grow and get to adult in a single setting, for over 8 hours only to lose it because I logged out for a server restart, which is something that is not intended on wiping your hard earned creature. Please look into this and at least make a hotfix for it before the next major update
Or add a rule to the admins that if said dinosaur was actually lost to such a bug, that the admins gift the players who have the evidence the same creature at adult or desired growth because its not fair for someone to spend most of their off day to grow something only to lose it in a way thats worse than natural deaths.
It's ridiculous for the stego to get on top of the tree, fix that
Please do something about the dust covering, if this only happened on occasion I'd personally be all for it but this is always going to happen more often than not and even if you dip yourself into water to clean up it comes back incredibly fast.
While it's only a cosmetic issue it really takes away the enjoyment of getting to see your colors develop as you grow and overall looks a bit bland after a while.
Dinosaur that arent in water for some time get stinky so u can smell them
it would be good against afk growers and it would help crocs with food
Remove crocs from crocs diet. If there aren't other spawnpoints at least discourage canning.
Ceratosaurus' speed must be at least 41
boar's should NOT atack player i cant spawn in east plains without getting murdered by a boar
if your gonna have longer growth times at least give us more things to do because now most players are just gonna afk grow even more
You need to kill something the same growth, but a much higher tier to get to fill your diets as juvie. A carno needs a whole stego organs to get perfect diet, and so on as you grow. Maybe increse the amount of diets you get from organs? if they are as big as you and the same tier they should be enough. We have to go overboard as of now. This only encourages fresh spawns to kill like... 5 other juvies just to fill their diets?
lets fix the getting stuck in eating animation when your trying to run away I've died so many times to that because it keeps you in the animation.
I could add oxalaia for fans of realistic dinos, so it doesn't compromise with evrima's spinosaurus, (and do the same with other dinos that have a similar appearance), in the matter of oxalaia its attributes could be very close to that of spinosaurus.
The oxalaia could be in the water faster than the spino but on the other hand its regeneration and defense would be inferior to that of the spino, and thus not only bringing more variety of species but also in the players' gameplay in which situation they should risk for the best survival.
There should be some sort of unstuck button in the menu or a reasonable way for a player that is stuck to be able to help themselves.
Precise Nest Placement
A simple mechanic that allows to use some form of aiming system by holding N instead and a transparent model will appear in front of the player and they can move their mouse around to place the nest in a desired location. If possible, this should allow for nesting in trees, something that Hypsilophodon, Pteranodon and Herrerasaurus should be able to do especially with it nest design looking out of place when it is restricted to being placed on the ground and rocks.
Only thought about when I saw some nests of Hamerkops ( which are huge ) and bushtit nests too.
More updates you said
1/4 of the year is almost over and we haven't got any game play relevant stuff
No Diablo that's been praised on for month now... Rex and trike are still so far away we can't even dream about playing as those
We get patches that's cool
We don't have to wait half a year for bug fixes that's really good but the game doesn't make any noticeable progress
Give dilo more weight earlier on in the growth cycle so you arent as squish and need to AFK to not get killed by everything
Ptera is hella fun at night š (just like the others tbh)
Dilo doesn't feel very balanced right now.
I don't think you need to go too crazy with it (like doing multiple of these) but I think that making them a little slower, have a longer cooldown on venom stacking, or make the hallucinations more of a confusion/disorientation mechanic instead of something that does more damage than the actual dino, would be a good idea/start.
make it to where herra can slowly gain stam while on the side of trees
please add that goats slow down after being injured bc rn its fr hard to get themš
AI shouldnt react to ambush predators it cant see (herrera in trees and underwater deinos)
How Claws could work in game
Several playables in the roster have large arms with long claws. But they generally donāt use them as offensive tools to hunt large prey, but are rather more for defense (at least this is what I recall is the intention by the devs). So how exactly could this work mechanically in game?
For a start their movepool has the typical bite, claw swipe, and omni-directional attacks. But here is the important part.
When pressing right click you strike a defensive stance that is similar mechanically to Diablo and other ceratopsians. Your Dino splays its arms outward like in the pic below ready to attack. While holding right click you have omni-directional movement (meaning you can walk sideways and backwards while still facing forward). If you press left click while holding right click you land a stronger arm swing that can stun or knockdown an attacker depending on its size (does drain stam though). Like ceratopsians stance it is easily countered by opponents working together.
Playables this could apply to
-
Therizinosaurs (Theri and Beipi)
-
Spinosaurs (Spino, Sucho, and Bary)
-
Deinocheirus (possibly could cause fractures? Cause more blunt claws?)
-
Possibly Plateo?
I like the game rly much bit i miss the dead timer, i was fighting 4 pachys with my friends and after we killed one of the pachys they came back as trodons to annoy us in the fight and by healing our bones so pls bring back the timer
More food for Herbies all over the map and not mainly at the Migration Zones.
would it really be that hard to add a unstuck feature? is that asking too much?
it is beyond discouraging to grow a dino nearly to adult or full adult, only to get stuck in a place that a. shouldn't exist or b. looks very easily escapeable but isn't. this could be avoided by having the VERY SIMPLE FUNCTION of an UNSTUCK button.
Better sky texture, i beg yall devs, please just let us see the sky in its full glory, aka without "light pollution", so that we can at least see a nice sky in the pure, concentrated darkness that is nighttime.
Light pollution is caused by for example city lights, road lights etc, and it causes our natural sky night to appear emptier because our lights overpower the brightness of the stars.
The Isle is on an island without any cities or big light sources so there is no light pollution, therefore we should be able to see our galaxy in all of its magnificent glory with the naked eye.
Should make it so that Pachys can knock Herras out of trees with the headbutting mechanic, where they fall to the ground and get stunned for a short time
This spot has been in the game for 6 months. With no exaggeration it has claimed the lives of hundreds of players. This would take 5 minutes in the editor to fix, what excuse do you have to still have this in the game??
Give us some more dinos weāve gotten 4 or so in the past 2 to 3 years of envirma like yea the mechanics and lightings are cool, but the game is just boring anymore same stuff everyday plz increase the roster already the game is getting very non enjoyable and donāt even feel like playing bc I can pick between a handful of things that Iāve played 1000 times already
how about adding stuff you promised 2 years ago in dev blogs that are still not there.
Sandbox.
Sandbox mode would be a great way for people to practice combat and whatnot, before playing survival mode. With this addition, add a smaller map to increase the chances of player interaction (migrations wonāt work with this and should be kept to Gateway).
As far as diets goes, itāll still be available and youād spawn in with low hunger to select your diet. Bonus: perhaps you should be able to select growth stages, especially with elders coming up.
What do you think?
I have thought of a ((mutation)) that would help your dinos in emerency situations!
-Adrenalin boost
It works only below 20% of your health and makes your dino more alert and faster in reaction, same with stamina that it increases. And it lasts for 30 seconds. But the cooldown for using it is 20 mins so it isn't overused and unbalanced. Why would it be useful?
Why it would is because maybe you are chilling and someone ambushes you or you have choosed to fight a fight you can't win.. But then when your damaged enough the adrenalin boost goes in like a self defensive mechanism to maybe save your dino! Or if you want to fight to death with honor.
But what if it was miss-used by mixpackers or toxic people.. Then you have a trade off that makes your dino after the adrenalin boost weak and drain.. Like the stamina being slower to regain and water and food drain being faster for a bit after the adrenalin boost was activated. So you can't heal fast then do it again.. Cause that would be used by toxic people wouldnt it?
But what the increase of % in damage and speed + stamina would be? I think it should be 10% increase to all stats.. So it buffs the dino but not to much! So it has a chance of survival.
Not all dinos should have this tho
let admins give regrowth if player died so weird like stuck to death and fall down into strange water spot like under ground ( and players have to show them video )
Remove collision on compys, small rocks and trees, the stupid pillar things in the swamp (mushrooms?), etc., its very annoying trying to run away from something and getting killed because of a tiny tree
Few minor things that would help.
1: Get rid of very specific spawn drops and instead make them 4 big areas with multiple spawn points within the giant zone, something alongside this image I put together. (You would spawn in a random zone within each quadrant)
2: Make Juvies spawn with 1 random of the nutrients (Dot, S and Lines) to make getting nutrients different each time you spawn instead of always being dots
3: any location should have no more than 2 of the following (Boar, Goat, Deer) as they basically spoonfeed carnivores forever
4: make it so they don't spawn in massive hordes inside Migration zones (If they are found there)
Give Crocs and Beipis shared spawns
There is not enough food spawning in migration zones. Add more herbie food in the zones. Ive been to several that have at best a handful of food items, to the point where 2 friends playing together as an herbie couple are not getting enough food.
Is there a possibility of putting fsr 3 in the game? like nvidia dlss. So you can run better on AMD graphics cards, I think it's a little unfair to have ''nvidia dlss'' and not have fsr, some pc problems with dropped frames, and fsr can help with that
Remove deino entirely till we get more semi aquatic apexs and i mean entirely even off community servers
It's about to have been a little while since we've heard anything about dibble/the next big patch.
It concerns me a little when the devs go radio silent for too long, because of the content droughts we've previously experienced with no communication.
It'd definitely be nice to hear how testing is going with mutations, new patch, dibble, etc since a week or two ago it was implied it was being tested.
Just keep us posted please.
Don't use the camera controversy as a "reason" to lock progress updates away.
It hasn't been too long yet... I'm really hoping it won't be.
How it can be that adult carnos does not make any footstep sound when they are like 2 metres from you? Maybe fix footstep sounds?
Make Omni able to climb small trees like in the concept art
a good way for more cooler and fairer Hunts
Wounds=less stam
So if u get hitten by a Cera Charge bite
u lose more stam
So Some dinosaurs can Really ambush
then we dont need the camera
and it would be Fairer for Dinosaurs too hunt others
add a the isle website, there will be polls with the best feedback ideas, ban apeals, announcements, ect.