the last update or two have been amazing in terms of enjoyablity and qol for this game!!! ive especially noticed galli has become an absolute DELIGHT to play as, and fills its niche very well
the new night vision has absolutely exceeded my expectations as well, and i think its a SPECTACULAR addition!
however, i am a bit sad to see certain mechanics regress back to legacy's problematic setups, specifically the randomized spawn. it's even worse then what legacy had, since we cant even group with our friends across the map and at least have a general sense of direction to go to meet them.
randomized spawns wont fix hotspots (hotspots were absolutely a thing in legacy as well) and hotspots will forever be a thing for evrima because people want to interact with other people.
randomized spawns arent the way to go imo, especially if its supposed to be a temp fix for hotspots and revenge spawning, or even to prevent players from feeding themselves.
encouraging players to spread out across the map by giving them reasons to will help prevent hotspots, and giving us ways to either interact with the game more, or behave in more "realistic" ways will go very far in fixing a lot of the issues you seem to have with your playerbase.
edit: a party/lobby system like a lot of other players have recommended would even help if you insist on random spawns
respectfully, a player of your game <3
#general-feedback
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Experience on hordetest:
- stuck in place when I spawn
- constant screen freezes
- server crashes
- frames going from 100 to 20
- sometimes food can’t be smelled
random spawns and the new taco AI is a huge step in the right direction - hearing the taco 1 calls in the distance is so nostalgic - so far they seem to be mainly around coastal areas and the swamp, which is great but we already have AI animals that suit those areas much better, which leads me to my suggestion.
sanctuary tacos
tacos with their burrows are perfectly suited to be the carnivore equivalent of sanctuary mushrooms - not as a way to get perfect diet off of spawn (it's fine that carnivores can't do this), but as a reliable food and (1) diet source in every sanctuary so carnivores can spawn anywhere on the map and still get their start in life.
I'd like to see their burrows (without the AI tacos) spawn randomly through sanctuaries just like mushrooms only far less common - juveniles can then search sanctuaries to find these burrows and dig them up to spawn a taco, giving them their first meal.
i feel with the upcoming hunger changes this won't make juvenile carnivores too easy, while still giving them a reliable food source in sanctuaries - even though it's not as nutritious as the mushrooms.
Dilo should be on Herreras diet, they are one of the smaller carnivores that Herreras can actually kill.
Random spawn feedback
I am glad that its made a return but I am noticing some problems with the way it works. It seems the spawns are tied to the regional spawns that all the animals had before as options instead of truly being random. Kind of creates the issue with animals that had only 1-2 spawn points getting the same ones over and over making it really easy to go kill your dino and respawn at the place you want. I would like to see the spawns having more variety for every playable.
NV and map changes have been great so far. Liking the troodon changes have not played that long and already hunted a full grown omni with somebody at docks. Have not gotten around to the other animals yet
Add stat editing, a lot of members of the community have left because of balance changes as well as the changes to the stam system and I think a way to get them back is just if you let community servers edit stats, that is exactly what makes path of titans the game that's growing more, I don't know why you guys have to be allergic to having options, the growth is a good start but I feel this is needed as well.
Adding a Deathmatch map like on the old branch would be fun. I liked being able to test my skills against other players and get a feel of what I could and couldn't take on before growing it in-game. I think most of us would agree that we don't have time for trials that can take weeks to even months to master a single dinosaur's playstyle.
Add every spawnpoint for every animal (to an extent). Now that every animal randomly spawns, it become OVERWHELMINGLY clear that the limited spawns are bad. Animals with only 2 spawnpoints, like cera, will literally just kill themselves till they end up in south, entirely undoing the point of the change. Omni, however, ends up wherever the hell on the map, as it should.
To prevent this, allow all land creatures to be able to spawn in any land-based spawnpoint. Allow all aquatics to spawn in the same bodies of water (deino gets beipi's spawn diversity)
This way, players can actually RANDOMLY SPAWN and have to worry about finding the nearest sanctuary, rather than just killing themselves till they get the desired outcome
An Alternative System, to replace the current RANDOM spawn system in testing.
I am suggesting a 4-spawn in zone system, that include random spawn, but with a added bonus of knowing to a general idea, where you're located.
- the patrole zones and migration zones, to be shown on the map upon showcasing.
[ For indept explonation and visual representation, Check out the included photos ]
(Keep in mind, this is a rough representation of the system and how it would look in the actual game, could differ from the visual representation I've made.)
Add something to diet for carno. Unnecessary difficult to get full diet as lines are really hard to get especially early game. Makes growing a carno more difficult than what it allready is.
Give pachy more spawns, you guys already made this thing as weak as possible, now i also have to run ACCROSS the map any time i actually want to play as it.
I absolutely love that a small wave sends out while you're smelling to show that scent works in a 360 wave motion, that feels so right to show how it functions and isn't intrusive to the gameplay with how small it looks. My only suggestion is to build onto this just a tiny bit to make it perfect, make the lines either bolder or send out further when you smell for longer or move + smell to denote the strength of your scent while standing/moving/etc. Nothing prominent and it doesn't need to be ecolocation where it smothers the map with a highlighter, but something to show it's stronger and thus further out and shows your range of use when using it while in specific stances between running/walking/sitting/standing etc.
could we get an update on dryo burrowing?
I was playing on the new hordetest and noticed my diets kept switching. The patrol zone I was at was also switching on and off and I couldn't see my migration zone.
Bring back Deathmatch so people will stop running to hot spots so much, it will get the "pvp" hungry people off the main servers so we can actually focus on the people who play the game correctly
Human missions that are scientific in nature, like keeping track of a herd, finding and observing nests, setting up trail cameras, collecting a specific kind of dead body or a piece of one, soil and water samples, ect.
Night is too bright now, keep night the same way it was before. The night vision is perfect!
When fighting a Carno it dips your FPS (Microstutter) this has been happening since in Spiro.
Please, optimize the Carno for those fighting it.
Bring back the old pounce please. There is no reason for there to be a jump at the beginning of the pounce. It throws the aim off and makes it where you jump through your target when up close.
Let players that are relogging skip the queue, if I spent an hour sitting in the queue only to load into the server and find that I can't play the game due to some bug, I shouldn't have to wait another hour to rejoin, if I log out (not safe log) it should be possible to relog to the server without going through the queue for the duration of the 1min my dinosaur is stuck in game standing there, this would aloow players who need to relog to fix bugs to do so, additionally players who get disconnected for various reasons can also still relog as long as it's within the 1 min that our dinosaurs sit there doing nothing
i had been seeing some messages saying that when people re loaded their game the next day their dinosaurs had been wipped from the server, i thought this was gone from early Spiro days but now it has reemerged and it just happened to me losing a carno on the hordetesting server. please find a patch for this bug soon, thank you
Deino weight should be increased + should have a weight that can catch the stego
Pls give Taco
more meat,it looks bigger than a deer but only give very less food.
And pls make more species eat Taco as nutrition.
random spawn pls delete
If you want, put the optional random spawn for people who like it, but I and many others simply can't stand it, it's literally a right that we earned over many years and now they're taking it away for no reason.
Do something about herbivores killing herbivores,
it's happening too much and there needs to be something done about it like maybe a visual cue or behavior
Make it easier for Deinosuchus to get saltwater mutation
add a dinosaur to hordetest please we want to play something new
U cant see anything with the Deino underwater now
**So, those new carno changes dropped… uhm… **
This feedback is less about carno specifically though, more about the “small game hunter” thing, i'm just gonna use carno as a representative cause it seems carno is the one who has unfortunately gotten stuck with the label “small game hunter”. However this feedback goes for all playables
The entire feedback doesn't actually fit so, i wrote it in a documenthttps://docs.google.com/document/d/1KR4tx7N7P1f86NH-Wh_DKnQZdQ-xK09TfsyMURYPl78/edit
So, those new carno changes dropped… uhm… This feedback is less about carno specifically though, more about the “small game hunter” thing, i'm just gonna use carno as a representative cause it seems carno is the one who has unfortunately gotten stuck with the label “small game hunter”. However ...
same with beipi
The current speed NightVision goes to its max bright capacity, after turning it on, after turning it off or just turning it on for the first time. Is very nice. It has the exact right speed, not too slow and not too fast. Please keep it like this
The scanning ring when smelling with NV on needs to go, it unimmersive and unrealistic.
More communication options.
some ideas include;
- More calls (idk what but it would be nice to have more ways to communicate)
- Emotes (same as sounds, a way to communicate, in this case; ways other than sound, preferably realistic and not goofy Fortnite dances because that would ruin immersion)
- More chat types (such as readding global or adding a cross species local) (global may reduce immersion so I am only suggesting it as a way to enhance chats not as a preferred option)
- Voice Chat (especially for groups, probably made to be proximity chat, which would also allow for faster in game communication to occur allowing for more realistic tactical decisions during fights and remove those moments of motionless that cause you to have to sprint to catch up with the group)
Main thing is I want more ways to communicate with nearby players both of the same species and other species, be it just readding old global or adding more sounds and emotes for more complex communication.
Why did u bring back rain every 5 mins? I cant hear my teammates!!!
Allowing Pteranodon to regen stamina while latching so long as you're above 20% is so nice, thank you for showing our little flyer some love on the HT!
Also thank you for adding a sniffing animation while they glide and allowing us to eat while latched!
I think the new scent radar doesnt work for me, its immersion breaking and not a really necessarily indicator for gameplay
PTERA GAINS STAMINA FROM LATCHING — THANK YOU SO MUCH BEAUTIFUL DEVELOPERS.
HT Feedback Ver 0.16.159
- Performance massive improvement from previous version.
- Weather appears to change to frequently, storms are loud which is ok, but seem to continue for to long. Could do with more sunny days?
- Night vision feels good, however during overcast conditions NV is far superior than normal vision (not sure if this was intended).
- Omni pounce sometimes clunky especially when trying to dismount, on occasions there is a delay when trying to detach and on a few occasions unable
to dismount. Always seems to want to pounce your pack mates before the target, not sure if something can be done to help avoid this? - When spawning, on occasion unable to move.
- New map area's look good but are kinda empty no Ai present (still a work in progress I know).
- Taco is great addition but could maybe do with slight speed boost as far to easy to catch. Maybe Dryo AI could be reintroduced also?
- Still feel that some organs should give higher food value.
- Carno changes feel good at first impressions, I like being able to charge without limits.. To early to judge how well the balance is right now
- Others have already stated but I think the random spawns are good for the game, some species need far more random spawn points i.e Cera, Deino etc
Looking forward to next patch, thanks devs.
pls T-Rex in game
truly appreciate yall letting ptera get stam while latched
THE PACHYCEPHALOSAURUS has no bar diet (for some reason) please give my boy a bar diet
Troodons' Effect On Vision With Its Venom
What would I do?
Troodon needed (and may still need) attention for sure, and I really appreciate the addition of it causing visual effects similar to Dilo's venom. However, I dont think this particular effect really fits Troodon. It makes it feel similar to Dilophosaurus in the sense that you begin to feel isolated and confused. Id rather Troodon venom feel like you're being swarmed from all sides, and instead of confusion, it begins to simply overwhelm you.
I think a good solution for this is to introduce "Nightvision Damage" for Troodon. "Nightvision Damage" is exactly what it sounds like; it lowers your nightvision saturation and brightness. Essentially, a Troodon would be able to do a small amount of "Nightvision Damage" that is noticable but no where near severe. Each Troodon has a max of the "NV Damage" it can apply to encourage group hunts with Troodon, ensuring that each pack member plays their part and rewarding Troodon for swarming its prey. Limiting the "NV Damage" that each Troodon can apply also lessens the chance of exploiting with it/trolling with it, because a singular Troodon wouldnt effect you much overall (unless you are tiny. I imagine this system would be effected by weight), so you wont be able to simply go around pouncing folks with Troodon to troll them with bad nightvision.
Make sanctuaries worth going to for carnivores. They're mostly empty (depends on the sanc), but i think there should be some ai that will give carnivores all diets. E.G: Lizards, snakes, possibly move tacos there, etc.
Feedback about performance. Current Horde Test.
I know that latest Horde Test patches were mostly addressing performance issues, but it still needs improvements
I feel like every jungle on the borders of big areas causes you to suffer 40-50 fps (when normally for me it’s above 70). I don’t know if the abundance of different foliage is responsible for this, weather or time of the day, but other jungles run just fine. Also stutters… They are still here.
There will come a point when I will have nowhere to lower the graphics settings (which I do every update, from Epic 1080p settings on Gateway release to High-Medium now to keep fps stable)…
Investigate this, please.
Sanctuaries are super duper un optimized(along with the rest of HT), kind of impossible to have a fun and enjoyable growth when you hit a freeze frame and 2 fully adult troodons kills you and then wipes the rest of the Sanc
I beg you devs, bring this perfect grass back to the gateway
https://www.youtube.com/watch?v=jwY4qFKDioQ&t=54s&pp=ygUbb2xkIGdhdGV3YXkgdGhlIGlzbGUgZXZyaW1h
I got a brief opportunity to explore Gateway!
- Have the game register and let us dive down in water by using the crouch key along side the default ctrl left. The default ctrl left, is way too difficult to utilise for some players. And therefore significantly handicapping the whole mechanic to dive in water. (I don't know what happen with this, but I could definitely use crouch key to dive before this update to live branch, or the one before that one. But after, seems like we've been forced to only use ctrl, which is very bad).
- Also, let us use auto sprint in water (swimming) like on land (tap to sprint auto) so we don't have to hold it down in water all the time. Specially on fast moving beipi this becomes quickly too tiresome, when having to hold down every buttons (forward,space jump,sprint and often alt all at once)... So auto sprint in water would be very appreciated, like you can do on land.
- Beipi see way too poorly under water with night vision, and even daytime. This should be improved upon so beipi can see better underwater without having to switch on and off all the time with NV, every second it surfaces and goes under water again (because beipi playstyle centers around fast movment and surface and underwater adventures so constantly having to change is very tiresome) + seeing only pitch dark underwater makes you starve
- When beipi is underwater, he should also have the option to latch onto the ground with his claws, or rocks or tree sticks ect so he can be underwater. So he has a choice to whether he want to resurface or not (as of currently, he gets lifted up to the surface automatic when you try to be on the bottom of water and it makes you unable to stay there without moving). & the green edge on screen underwater, is too much
- The AI spawn of Bullfrog needs to be improved significantly. By all the hours spent in rivers, & puddles I've visited, I haven't come across even one
- Beipi need more areas to be, with rivers and its diets
- Add logs in middle of waters for beipi to nest on
Uhhh.. removing the pit organ was not the best solution, you could just not add it until it was ready
This suggestion is amazing. Please make troodon venom more unique, and not like dilo venom. Another good addition to troodon venom is to make the prey listen a lot of troodon calls (1 call, 3 call and F call maybe) the higher the venom stage is. This would fit troodon well as it is a pack dino
Whenever Camara or Brachi get added they should be given their own song. I'm referring to a Journey to the Island type beat from JP. They are just too majestic to not have a song like that.
remove random spawn its not fun to spawn the same bad place 8 times in a row
this grass is the best iteration the dev team has made. would be nice to see a return
The swamp vegetation changes are gorgeous- The long grass gives ambush opportunities & cover for young animals. More variation in plant life helps fill the world and make it feel alive ❤️ could we expand this to include more visual ways to get a more alive feeling world?
My idea is to add other particle effects- which can be toggled like other graphic effects. Insects like the bees, blowflies, or fireflies- just more and in more places.
-
Butterflies as a really low spawn chance over flowering foods
-
When you run over bushes sometimes an errant beetle, grasshopper or other bug may scatter from your disturbance
-
dragon flies skitter over water like how schooling fish spawn randomly on the water.
BUT all of these are particle effects- or 2d assets so its not terrible for performance & they are individualized instead of a server render- so no one gets lagged out by particles being rendered in on the other end of the map- IDK if this is a good idea but i think it would add more variation to travel, and fill the world with more life when you are alone ❤️
Sparring improvement through introducing a rock/paper/scissors mechanic (maybe something similar coming, I know its WIP) : Your attacks consist of normal hits, blocking, pushing and a strong hit. Normal hits are countered by blocks and stagger the attacker. Pushes however stagger a person that is blocking. Normal and strong attacks counter pushing (since you can hit them while they push). Strong attacks would need to be dodged by jumping out of the spar to one side or tanking the hit and losing multiple sparring charges or more stam. Those attacks have a long windup and you can get hit with multiple normal hits during charge up. This would lead to sparring being really interactive and add a rewarding learning curve, since a more experienced player would win easily.
The new mutations are currently not re-appearing. Re-logging has them appear as none on the mutation menu (or atleast cochlear sensitivity)
Balance carno please, one can easily solo a cera pair, and the charge hitbox is worse than ever, you get hit 3 gateways away from a carno ram.
Make pteradon able to grab small dinosaurs with its claws and drop them from great heights and then eat them, or carry them to their nest and kill them and let the kids eat them
i think to avoid charge spam with carno it needs a limited amount of charges with cooldown between charges something like dryo with its dodge system. idea mainly from @queen schooner
Make the pterodactylus playable to offer completely new game content: the ability to play as a tiny, hovering creature. You could then have fun catching insects, creating packs with other players, swimming quickly through the water with its webbed feet and creating nests in trees... We could also grab players playing sauropods to clean them (like in the films).
The new random spawn zone is great but find your friends aren't that easy especially for new players that don't know the map. Also like happened me before spawning in north and my friend south. I suggest to have at least 4 areas to spawn ofc randomly in that area. North, West, East and South.
Make a different audio volume for weather my ears
Give dryo a more threatening three call, currently its kind of underwhelming, small things have to have really aggressive looking intimidation tactics to avoid being eaten
While the random spawns are being worked on, can we incorporate some kind of QOL changes to the group system?
none of my friends can be bothered to manage a third-party map tool on their other monitor (or their pc struggles to load both lol) and taking on the responsibility as pathfinder for all of my friends is becoming exhausting and I just don't want to play the game right now.
The Isle is a great single player game atm. This group system, unfortunately, is just not performing as well as it could be anymore due to the recent changes to spawning in.
So what is the point of this? you added a random spawn system that no ones asked for it before and still without add more food at start? if we decide where spawn is because we know where hunt or find more ppl, mayb e you dont know but... santuary are useless for canis, maybe you dont know it.... ah and btw omni pounce is so bug, camera travel around the world
fix the thing when you just can`t move after spawning on hordetest.
Auto trot / walk feature
to balance it. You can't auto run.
more ai and fish spawns
make taco spawn in sancs and make it an a all diet for carnivores', bc right now its pretty much spawn then starve to death
Feedback on the new bucking adjustments:
Currently, bucking makes you just simply detach from the prey, which is pretty bare bones in my opinion. So, I suggest to perhaps consider some of these adjustments-
-Brace Mechanic: When the prey bucks raptors are able to brace to be able to hold onto the prey while its bucking, uses stamina of Raptors and decreases damage done to the prey while bracing.
-Biting Raptors while bucking: Some species will be able to bite the raptors that are on the preys side to get them off, doing 25% of the normal bite damage(For example cera normal bite is 150, bucking bites will do 37.5 per 1-2 seconds), Species that are able to do this are... Ceratosaurus, Gallimimus(To subs/Juvis), Other Raptors(To juvis and subs) and Dilophosaurus.
-Knockdown: Some species will be able to get the raptors off by knocking them down with certain abilities, Claws, Mouth, Etc. The buck will do flat damage and then an instant knockdown and stun on the raptor. Species that are able to do this are, Beipi(To juvis), Allosaurus, Baryonyx, Cerato(To Juvis and Subs), and some others.
-Crush Some species will quite literally be able to flop themselves over to get the raptors off their backs, THIS WILL ONLY BE POSSIBLE WITH 1 RAPTOR POUNCING THE PREY, Species that are able to do this are.. Stegosaurus, Diabloceratops, Maiasaura, Triceratops, and some other fatties. This will do damage to the raptor and stun the raptor. Potentially killing the raptor in 1 go if heavy enough.
-Extreme Shaking: This is basically just the normal bucking mechanic in the recent Hordetest, this is connected to the Brace Mechanic for the raptors. IT DOES NOT waste the predators stamina if the Prey is bucking, IT ONLY wastes stamina if the predator is bracing.
THE RAPTOR DOES NOT LOSE ANY STAMINA IN ANY OF THESE ADJUSTMENTS UNLESS THE RAPTOR IS BRACING.
Having the ability to group up with players before spawning would fix alot of these complaints people have with regrouping after spawn imo. Sure they still have to hike but if they can pre-group (could use a code system like private nest invites or simply have a player list as we had in legacy so that when you're selecting your dino where you can request to group with any player in the server be they spawned or unspawned) at-least they'll be able to 1 call, see each other and meet up sooner. Or even have it so unspawned grouped players can spawn together. Once one player hits spawn they can be prompted to wait for their groupmate to also hit spawn and when they do they'll spawn together (could be within 100m or something if clipping is a concern).
Alot of the map feels left out, especialy the beachs and islands, maybe have turtle events where sometimes you can find lots of turtles on the shore at once for food, but if no one finds them theres a chance for eggs to hatch, making them perfect for something to do as a juvi, this might make players turn towards the beaches more maybe even have a migration zone on one of the islands for variety
ENVIRONMENT SHAPERS CONCEPT
Me and some guys were having a discussion: It started with essentially suggesting that due to Shant having a stomp, Camara's kit shouldn't also be built around the ability to stomp. We mainly talked about combat, but then I had a little bit of a brain wave to make the stomp a valid inclusion that'd differentiate it enough from the shant stomp. When Camara comes in with his stomp, I can think of one thing that'll come WITH IT that'll cement its purpose.
The stomp isn't a weapon, its a tool.
I imagine camara will be the first animal we get which can pave the environment to its liking. Topple trees, break through any wall it wants, ect
Furthermore, whatever it slams upon would upturn the earth and reveal insects, potentially making it attract things like pteradactyl which would follow it and rest upon its back. And what would THEY DO to benefit the camara?
Well, we've just gotten sound traps.
What if you, as a camara, had your own personal warning system, in the form of a flock of pteradactyl, or maybe compy swarm if they become a sound trap?
Not only that, but your stomps would allow rain water to pool in your foot prints, providing water for passing juveniles and small tiers. You would essentially be a walking habitat, your destruction breathing new life into your environment. thus, the gameplay loop would be: Migration > Pave the way to your migration > Provide aid to small tiers and juvis by simply migrating > Acquire the benefits of migrating in this destructive way which will then benefit you when you reach the migration zone. After all, early giga warnings would be pretty handy when you need to gorge yourself.
Getting Crazy With It
This thinking. Consider this: what if sucho nests were these big stick/log piles so they could create artificial lagoons (I imagine this would utilize the drought/flood mechanic when come in)acting like a beaver dam? Thoughts? This one is a bit out there. Open to discuss in discussion!
Very impressed with the changes so far! Im guessing you’ve already got something like this planned, but Nesting Zones would be helpful in finding mates and maybe even speeding up the painful process of nest building and maintenance. Egg thieves would get notified of the zone before other carnivores.
I would like the test servers to have an S.A, the people at S.A love this game and just like all the other servers we want to test the new features but the lag gets in the way, it doesn't have to be 2 servers but at least one with 100 people, I ask please consider the s.a guys
Devs, we are asking, pls, put a SA server at the hordetest, we have a way big community with hundreds players, we have three servers who are full almost all the time, and this 300-400 peoples wants to play with a good ping, it's a horrible experience to trying test the pounce changes with more than 150 ping and the TP excess, SA 2 its almost empty, u guys can put it at the hordetests, so pls, if possible, change it for horde
Add some type of benifit to the nesting for the adults/parents as right now alot of players dont nest cause it seems pointless
hypse elder
The devs need to improve the bot spawn... I am tired of dying trying to find food around the map, it is getting frustating!
Hordetesting feedback:
I haven't played it a ton but I've ran around a bit as Troodon, Omni and Pachy over the past couple of days and did have some general feedback. First, the nightvision is really nice. This is definitely a win for the devs. The performance, not so much. Even with the update that just came out that contained some improvements, I haven't noticed any positive changes here. The areas of the map I've found which have received changes (south plains area and parts around the swamp) seem to absolutely tank my frames, dropping from over 80 fps to the mid-20s in some areas. There also seems to be a newly-developed issue with scent? As both an Omni last night and a Troodon just a few minutes ago (after the patch released), I killed a deer, walked away a short distance and was not able to smell the body - even after finding it again myself. Kinda weird, hopefully this can be fixed soon. For reference, I'm running off of an Intel i7, 16GB RAM and an RTX 3070.
Make a hordetest feedback channel that is separate from feedback given from evirma
Add bucking to creatures that are pinned, if you are completely unable to fight back against an omni that is barely larger than yourself you should definetly be able to fight back and drain its stam so you have a chance
Why does pteradon "random spawn" ONLY in west rail access?? Whats the point of that
It's possible troodon stage three venom could have the same effect on stamina as body fracture, any motion or move that uses stamina instead uses twice as much. The multiplier would be scaled back with larger weights, it would be too easy to drain the stam of something like a suchomimus when you only have to pounce three times.
I figure this should be posted here? (If not I do apologise) but I think it's something the dev's may be interested in seeing (around the 26second mark onwards
)
Now we both know what's going to happen.. You all know what's going to happen, BUT DO YOU REALLLY KNOW?? because I was in for one hell of a ride I can tell you, and not how you think 🤣🤣
no fish spawn on any server for me as ptera or deino, wtf
how is this version of the game more playable than the real thing. they should make a graphics setting that removes useless foliage and makes the game like legacy
Make the taco (and other various legacy AI) do various calls instead of just broadcasting
pls fix dibbles hit box. i was speard from ten feet away/ if this is just me then let me know but goddamn do i hate em
Raptor pounce changes in horde test are terrible. Will be good if you want less of your population to play Raptor though.
If Herras eat fish + have a diving animation, for the love of god give them a better swim speed??? they flounder, not swim
i dont hate the idea of a force dismount precentage when someone bucks, but giving the pouncer a bit of a warning, or animation of the dino slipping/losing its grip would do WONDERS for it.
also taking away being frozen in place underneath the dino when youre forcibly dismounted for a second or two would also help a ton
that being said, i understand it's most likely still a WIP, but thought id give some feedback!
i hadnt realized it was a genuine mechanic until felipe said so, i just thought pounce was doing its buggy thing XD
Perhaps make foliage translucent in a small circle around you when you are below a certain size. Would love to play Troodon more, but hunting in a forest or anywhere that there's more foliage is basically impossible, which sucks because I feel that it's supposed to be played in those dense foliage environments
Hi again, number 1 Dilo fan back at it again... We already know about the bugs with being near ledges with dilo and etc. This time I wanted to bring up how venom is easier to induce at night. With night being shorter, this really limits dilo's potential drastically at least currently and realistically doesn't make much sense that a toxin being bitten into a dinosaur's body is somehow more easily spreading at night. You could chalk it up to phobias and fear at night since things are not as easy to be seen but that's exactly what I want to focus on talking about here.
The concept of Dilo having incredible night vision over others is already a huge perk against things that are barely able to make out where it is. Rather than using the night to amplify the venom of a dilo, why not just make the night more useful to induce since vision is already impaired at night anyways? A dilo is already made of glass, bleeds easily, has a FAT head that's easy to hit/alt attack, why does it also need a reduction of venom during the day and limiting it to only be viable at night? Just allow the venom to distribute the same either time of day but make it so during the night it's more impairment allowing dilo's more freedom to hunt, evade, and hallucinate targets. If you really wanna sell it being this nightmare creature of the night, the fear should come naturally from the darkness of night, the nocturnal NV of a dilo, and the confusion of the hallucinations. Not "oh, it's venom works more easily this time of night". I'm not afraid of knowing that, I'm afraid of a dilo being unseen and making me believe I'm in a heckscape I can't get out of. I should fear the call at night because it's hard to spot a dilo due to my lack of NV and their immense NV giving them free terrain over me to make my life hell. Not an inherent stat difference "because night". Maybe this'll come in tandem when the bugs are fixed with it, but he's just not something to fear atm even in horde testing with that NV.
I would like a cool mechanic for the diablo or the trike, to knock the herrera off the tree...
More salt licks would be neat
Honestly, a “legacy graphics mode” wouldn’t be bad, god knows some of us can’t run this game at all
Just like, a little switch in the settings screen, boom
Legacy is still the best performing game I have, 120 fps max graphics are pretty epic
Evrima I run at 30 - 50 fps when my game looks like a blurry mess of shadows and my dinosaurs run animation is like, 2 frames, all low graphics, 15 or so resolution. It’s extreme
The rain time in the game is too much and it is raining very hard, it needs to be shortened a little bit.
fix already diet bug
Remove the leaf effect in the hordetest, or at least lower it
With ptera being able to rest while clinging, can herrera get the same treatment? Ptera can now rest while clinging if above 20% stamina-- I feel like a fair % for herrera would be anything above 80% can be recovered via clinging.
That way you still have to actually rest if you're using your stamina willy-nilly, but simply repositioning on a tree can be easily recovered without needing to break ambush position.
Fix, the carnivores not making ANY sound of footsteps.
Even had the mutation to hear carnivores footsteps louder, but still heard nothing when Carno ran up behind and charged. Its like the carnivores weight nothing.
They should make big, and loud stomping sound like legacy. They're not a dryo 💀
Please don’t make metal unclimbable, it doesn’t really provide any benefit to anything and really it just ruins Herrera being able to explore human areas without instantly dying to anything else. Herrera being around human structures adds lots of horror value and it would be so cool to have that in the isle
Fix the weird textures on the new HT, looks like a mobile game
Make the rain a little quieter please
Make it that once you forget to chose a mutation, and the next mutation is available, it isnt unpicable anymore
Let ptera eat rotting meat. Might sound stupid at first , but exept water and stamina theres no reason to land. This would not only give ptera an easier time getting diets , but it would also make them a sort of "clean up crew" for large carnivores. Whatever the carnivore doesn't eat (lets say rex) the pteras will clean up.
in the beginning of hordetest, we got a carno that was slower, weaker, etc, but had its best weapon (the ram) ready at all times. as the days go, i've been noticing constant shadow nerfs to carno. you need to hold the ram for 2-3 or 4 seconds to stun or knock something down, it deals little damage, etcetera. a weaker, slower carno that turns like a boat and has had the ram severely nerfed is just not functional. from what ive seen, a single dilo can kill a fully grown carno in less than 1 minute during day (keep in mind dilo got a massive buff) while the carno can't catch up to it or run away without the nocturnal mutation (all dilo players pick nocturnal)
so this is what i suggest
- make carno run at 55.6 km/h like before
- give it a better turn radius
- either buff the ram damage by a lot (it is useless right now) or give it insta knockdown again
carno literally sucks so bad right now it's not even worth playing, everything about it got severely nerfed besides stam cost on a ram that is now pretty much useless, so please, make it thomas the train again, not thomas the train in the hospital
performance definitely needs to improve, maybe find a way to have foliage/textures/lighting/etc impact the fps less? i cant even play anymore cus of the fps on low settings, and my pc isnt really that bad, able to run other stunning games just fine, and nobody should have to spend however many hundred dollars on being able to run a single game.
this bits probably a tad controversial but i wouldnt mind development on everything else slowing down if it meant quicker optimization improvements.
First of all, I want to thank devs by improve a lot NV cause the older version it was so unpleasant and this new one is on right direction, however it not perfect yet. While the older one it was so dark this one is too much bright in general, taking way all the mystic of the night. This print was take at midnight with rain and is clearly as day. I think this kind of good vision should be specific to creatures of the night.
PS: Besides the bright light I love the color tones from this one
Can we get an AU server for h/testing please as 2 of the US servers have no players in the west an its hard to play on 280-530 ping from AUS? might get some more feedback if there were more opinions....
Troodon After Death Effect
We know Dilophosaurus is getting an option to "eat its prey alive", where once you die to Dilophosaurus venom, you'll have the option to stick around and watch the Dilophosaurus eat your animal alive while your animal is animated. This is so good for the horror/gore aspect of the game. I think Troodon should get something similar.
Troodon venom should have a similar "eat its prey alive" mechanic, where instead of your dinosaur simply tripping balls and getting eaten alive, its alot more... disturbing. The idea is that once you "die" (reach 0 HP) to Troodon venom, your animal will continue shaking from the Troodon venom, throw up (with ideally foam at the mouth), and fall to the ground whilst continuing to shake, making little F calls/grunts. This is to represent the venom completely overwhelming their nervous system, and have them fall to the ground convulsing. You'd be able to begin chowing down on the animal as soon as it falls to the ground and begins convulsing, which shouldnt take longer than 3-5 seconds after the animal actually 'dies.' If you were the animal that died, you would be able to stick around and watch the Troodons feast for about 30 seconds before you're forced back to the select screen.
Give taco ai organs
It would immensely help juveniles surviving, especially now that random spawns are a thing and scavenging is not always an option.
To anyone saying: "It would make carnivore gameplay too easy."
Taco is tiny, around the size of a hypsi, so its organs would only benefit very small and juvenile carnivores.
Is hypsi spit being worked on at all? One idea I had was to make your diet and maybe physical condition affect the spit's potency, with weak spit being kind of see through or doesn't cover as much of the predator's screen if you have a bad diet, but strong spit being really blinding. You could even have certain rare foods give the spit an effect, like a little bit of nausea or a burn. I think it's a really cool ability with so much potential, and workshopping it could give rise to other playables having a similar ability with variations, like how Omni and Troo have pounce variations. Perhaps Mono could benefit from this
Please for the love of god give Pteranodon more stamina or better stamina recovery management. (it's a bird for petes sake) i am sick and tired of not being able to fly anywhere to get my my dietary needs up to where they are required to be, many, MANY other players have complained about Pteranodons poor stamina and most of us desperately need an improvement, the stamina regain whilst latched onto a tree is a nice touch i must say. but i still can't wrap my head around the fact it feels as if a huge lumbering gater regains stamina faster then a small nimble bird.
Migration feedback
This has been a thing for a long time but in the hordetest its more noticable because of the frequent crashes. Since migrations dont save what they were before the server crashes/restarts can it be randomized on which migrations start when the server comes up? It makes it so many of the migrations last for way to long and is annoying if you are in a migration for 1-2 hours and right when it switches the server restarts and sends you back to where you were
Not all carnivores should have a very good NV (Hordetest). Carno and cera for example
There's an issue regarding herbivore nutrients in migration (and now also in patrol) zones. individual fruit that spawns on a tree (e.g. coconuts, mangos, etc) bugs out and de-spawns after a while, leaving only a bare tree behind. This results in zones that for example do not have any "∴ - Carbohydrates" nutrients whatsoever, even though there's plenty of other nutrients remaining, meaning the zone won't switch. The nutrients are supposed to be there, but instead it's just bare trees (or even worse, ghost fruit that, when you pick it up, causes a bug where you won't be able to eat or drink until you relog)
making pterodactylus playable
Tenontos's new skin = Perfection 
gotta say im loving the new nv and the ai are much more abundant than before it makes it so much easier to find diet now also pteras stam needs and upgrade
whenever sucho comes out, keep the three call from legacy please 🙏
The swim speed nerf done to beipi needs to be reverted, and the speed put back to what it was. It was not needed to bring Beipi slower swim speed at all. Walking and running on land get you where you need to be better than water does currently, which doesn't make sense when beipi basically lives on and in the water naturally. 
if you had a task to make the swamps as inaccessible as possible, then you did it perfectly well, adding a sharp descent at 90 ° right in front of the swamps was unwise, I can run for 30 minutes at the gorge and not find a descent so as not to break my legs
Most metal surfaces should stop the dinosaurs from climbing.
But I think it would be neat to have certain locations where the surface is rough enough that they can climb it.
And obviously chain-link fencing should be easily climbable, though it makes me wonder how razor wire will work 
I think this HT has other priorities to test, but I want to express my dislike of sanctuaries once again. I've tried so hard to enjoy them, but they're still boring in many ways:
- Difficult to navigate (Carno and stego for example);
- As a carnivore you're only wasting your time because to go there cause there's no food 90% of the time;
- Sanctuaries occupy a part of the map where adults can't navigate;
I'll probably never know the answer, but I'd like to ask honestly if there are any devs who find it enjoyable to play in the rat's nest maze.
I firmly believe that what I'm about to say is going to be controversial, but here goes:
Remove the sanctuaries because they're a waste of time and map space; Sounds good in theory but in practice it's a different story and this is why:
- They're supposed to protect from adults, but that's not always the case, because they can tank bees over a period of time;
- Small juvenile species are an easy meal for larger juvenile species;
- Herbies looking for mushrooms is a basic game;
- Carnivores have more success going to the MZ to find food than to the Sanctuaries;
What is my propose? To bring life to the dead jungles! Let the Juvies find food in the jungles by searching for it in a larger space. Add refuges such as dead logs and rocks so that the Juvies can hide from adults and larger species. The herbivores can look for roots and other food, while the carnivores will search for players or small AI, creating interesting gameplay, not just eating mushrooms, completing their diet and sitting back until they repeat themselves
honestly, the fast head movement is better in my opinion. makes you look more alive instead of making you look robotic and allows for absolutely hilarious things to happen. having said that, would be great if you could please add the fast head movement back
Hordetesting:
Nightvision is a bit to good
FPS drops are horrible
Ping is Horrible
Spawns are not good to play with friends
General Feedback:
pls optimize the game, GPU is bored, CPU and RAM is overloaded, that's not nice to play
FPS Drops are also horrible at hot spots
Mutations are balanced, that's good
official servers are unplayable with those lags 😦
Weather is too loud!
when it rains or there is a thunderstorm at night, u can't see anything especially as pteranodon it's for a small dino really difficult to play.
nametags of group members keep disappearing
Prefered Food bug, can't sniff any prefered food and don't see it at my status report.
Also after relog is the bug there.. 😦
Find a way to make it easier to spawn up with your friends.
please make ptera stam regen less brutal
Steggo Related Feedback
TLDR
- Improve the steggo diet system (specifically DOTS)
- More/better migration zones
- Allow us to keep the bodies on our tail spikes until we decide to remove it
https://docs.google.com/document/d/1ONGvBRvEkAVMSwSKpD2ngp-p6WfyG7Zt_kcKLgU8ZnY/edit?usp=sharing
The Isle: Stegosaurus Feedback - Diets: I have found that steggo diets in swamp are horrible, specifically dots. The most I have found while looking for diets there are 3 plants (me being in swamp as it changes to it, as I tend to rather want to be there early for less competition for diets) . ...
I was playing as a sub adult Gallimimus yesterday and had found a burrow that spawned a bullfrog for me. I ate it, and it only replenished 2.5% of my diet pool.
Guys
PLEASE increase the food and water values upon intake. It is absolutely ridiculous the amount of food you get from something that should otherwise replenish much more. Not only do the current values disincentivize Galli from actually being an omnivore, but it destroys Carnotaurus’ entire intended playstyle. What’s the point of it being a small game hunter if small game doesn’t provide the necessary amount of food? I don’t know whether this is intended to be addressed soon or not but it would solve a multitude of problems and be a huge QOL improvement.
Other than that, loving the horde test so far! Great job.
storms should be more rare
(atleast not everyday)
make patrole zone gradualy move along the coast, not to the other side of the map. escpecialy when they change quite frequently (from my excperience)
Beipis alt attack could use an decrease in its start up. It is really slow for such a small animal where using it makes me feel like I have the weight of a deino with how long it takes to turn around so making it quicker would be nice.
272,324.302, 32,274.116, 20,201.83 Swamp Mud that abruptly meets swamp water.
279,074.246, 22,639.24, 20,314.302
Floating rocks around swamp edge
put made dinosaurs on the skincreator screen. like a showroom
Unfortunately I have no idea if you guys can improve on the DLSS bug ( everyone knows what i'm talking about, flickering etc), but if you guys can, it should be made a priority. A lot of people use DLSS to be able to play the game with good performance while also having good graphics.
Cut down on some of the Palms in highlands, and add a sanctuary in closer proximity to them as well
pteranodon feels very taxing with every movement, gliding should be a smart move to conserve stamina but not the entire way the creature should be played. Giving pteranodon more freedom with aerial movement would bring more depth to it as a creature, and with the current buffs to things like carnotaurus' stamina I believe pteranodon would be deserving of a less devastating main ability
Add a timer to the migration so that we don’t have to walk for an hour just for it to change last sec
tactile endurance does not give stamina in omni pounce, please fix this
#HORDETEST#
Fix Dibble Hitbox, it's still quite insane and in no way can you even try to fight it because it has a clear advantage that's based off a 'bug(?)' or something else. It's frustrating dying to a bugged dino after growing for hours.
When you eat a diet it should fill the one you have highlighted not the empty spot above it.
Make the grass shorter. Makes it easier to spot small dinos and i think would reduces lag and it makes visual expierence for small dinos more enjoyable.
Server Stat idea appearing next to server names to allow for better server choices for players looking for a specific experience;
Realism Stat - shows how much overpacking, mixpacking, over-killing, herbivore-to-carnivore population and whatnot is going on in a server and a higher score shows which servers are more “realistic” with less cheating and lawless chaos going on enabling people to play in servers with more realism in them, or find an experience more catering to their interests.
- Put 50% growth, back into the game when you've 2 diets/out of three.
The 30% grow only is lame, the 50% grow had nothing wrong with it.
(pretty much most of the time, it's not on the players fault they can't get all three diets right away, it's actually the game and how you all designed it with not proving enough food in the Migration, and pateole zones. And at time, completely neglecting some of the needed diets even. Don't punish us the players because of this please, fix it rather.) - And while talking about it, the patrole zones need to be updated and looked at to provide ALL the diet nutritions. So many times, the patrole zones is lacking important nutritions.
- Stegosaurus attacks need to be looked at. The attacks React and start 500 years after you press your buttons. So even if you are aware and attack in good time to defend yourself, the way the current attacks just are way too slow makes it so you'd have to do the impossible and act on magic, to see 60 years into the future to even have a remotely chance to hit in time with your attacks.
I believe this is an improved diet system, encouraging a varied diet without metagaming the diet system. I'm not 100% sure what to do with the dots and // diets combo but I'm sure if the devs put their minds to it they can find some sort of perk. All other diets remain unchanged.
Let herrera see through leaves when trying to pounce. I can't even count how many ambushes I've missed out on because I'm fighting with my camera trying to see my target. This is ridiculous lol
Storm audio:
I’ve seen a lot of complaints about the audio of the storms. It can be a bit overwhelming and ends up with me taking my headphones off.
A highlight of the rain is that it masks other sounds. I think solution is lower the storm audio AND all other sounds while it is happening. This way other sounds will get drowned out but the volume will be manageable.
make it so there is always all diets in the patrol zones ive had it on multiple occasions already that i had 2 plants that are dots and one that is S as Teno but no lines
Suggestion: Remove Gastronomic Regeneration or nerf, as the game has become PVP, carnivores die to herbivores and eat the carcass (cerato) or (Cannibals) and recover life infinitely.
The confrontation is unfair, as the carnivore can eat and recover, the herbivore cannot.
Giving Dilo's Fog Effect to Troodon feels very unnecessary since they are already very evasive with their size, speed, and new NV, it isn't helping Troodon with something that it is having trouble with such as being able to keep chase with something that moves a lot or fast enough, it is just helping Troodon in an area that it is already strong in
I have an idea for migrations and patrols
As we all know, patrols are going very well, you find small groups of dinosaurs scattered around the map, something that hasn't been seen for a long time or maybe we've never seen before haha, and yes, I also think that random spawning helps with this, but it's a merit of the patrols.
With this in mind, I believe that migration areas are no longer taking a back seat, I mean, they're the same thing but in different dimensions.
So my idea to make migrations more unique and lively would be to give them a purpose, that said, I have a few ideas here.
1- Nesting buff: Basically, if you build a nest inside the migration area, in addition to having plenty of food and water nearby at all times, you would speed up the incubation of eggs, making it more dynamic for you to build nests in these areas.
2- When they appear: I think it would be amazing if they had a time interval. For example, I logged into the server and the migration had just started. It lasted 5 full days in the game, and then it ended. Soon, herbivores were left with only patrols around the map. However, after 5 full days in the game, they would return and the cycle would continue (the days I mentioned here may change. It was just an example of making them rarer and therefore more valuable to all players).
3- Iconic places: make them appear in beautiful places, where we can build nests, fight, hide, a place where all species have their strengths and weaknesses. I think it would be a perfect place to use as an example: North Lake, Highlands Lake, and even the Swamp. More places like this around the map with well-made and balanced construction to accommodate all types of dinosaurs.
4- only migrations: when they are activated, the number of patrols could be reduced, but not deleted, just to motivate the dinosaurs a little more to go on migrations.
5- Rain cycle: it would be interesting for the rain to respawn the plants that the herbs ate to have a balance.
u like?
The teno pattern C is lovely, but it feels like it is missing something. This may be due to the lack of colors available since it is so incredibly limited.
even though it looks amazing texture wise, not many of the colors work together very good so you end up with the same skins when trying to make new ones.
I can only hope those blue and orange colors seen in the last devblog will eventually get added in, that would really make the pattern stick out like its meant to 
Fix eating certain things whole doesn't give as much food as putting it down to eat it - as Ptera I tested eating a frog whole at 0% hunger and it gave a little more than 10% food and similar S nutrient -- but placing the frog down to eat gave near half food and over 1.5 full S nutrients. This seems an EXTREME difference. How does eating a WHOLE frog give less than eating a WHOLE frog? Seems silly.
id just like to say its been a bit rough for a while but yall (the devs) proved that you always have to trust the process this new hordetest is exciting for a few reasons, mainly the random spawning! its awesome! that fixes OR helps fix the hot spot issue now the maps feels more alive cuz players are more spread out and about. Secondly pteras new ability to regenerate stamina while latched is actually AMAZING it kinda remedies the horrible regen speed now im not forced to waste stam taking off when i can just latch on to a tree and take off that way which doesn't consume stam although i still think it should regenerate a bit faster given its a small agile flying creature but still this is a step in the right direction for sure third, the new maps changes are amazing. lastly i dont know why and dont know how but taco being back in the game..........its game changing for me lmao it gives me legacy vibes i missed it so much i love hearing taco all over the map. yall are doing great!
Change the Herrera Nest:
*First of all Id like to say that I do not like the Herrera Nest, as it is now. *
Its basically a bad looking pile of Dirt, that attracts a lot of attention and all.
*It would be seemingly safer to nest all the way up on tree branches and therefore it would also make sense to change the Design of the nest. *
*I´m thinking of maybe something similar like the Hypsilophodon Nest, *
*where the Hatchlings would be protected from the weather. *
So these are my suggestions over all:
`-Make Herrera be able to nest on Branches of Bigger or Medium sized trees.
-Change the Nest Design into something that would fit the lifestyle of Herrera.
-Perhaps something like the Hypsilophodon Nest or something that´s attached to trees.`
add a self kill command, its frurstrating beng spawned north and there is literally nothing to interact with
Tenos new c pattern looks really nice and i think more dinos in the future should get this jaggedy stripe pattern similar to omni and teno
there's a small tier flyer (ptera) and there's going to be a large tier flyer (quetz) so please can there just be one more mid tier flyer
Please can we have something done about Dibble hitbox? it is able to hit you from behind it's front legs (behind it's head) and can hit you on the "tail" and still knock you down, which is a death sentence playing as an Omni most times. i have run away from dibble and be an almost full Omniraptor length away from it as it can still hit me from that distance. There is a video on Youtube by Nickboay which shows exactly the hitbox issues i am talking about. This stupidly large hitbox is unfair and gives this angry herbivore an advantage where it does not need it.
Eagle and other birds nests are perfect for this animal, specifically bald eagles and storks who make massive nests.
These would differentiate herrera nesting from the typical tree nest, they would prefer rocky outcrops or much more open trees with ample spaced branches.
another fun thing about these nests, they have bones weaved into them! the carcasses of fish and small mammals litter the interior or outsides of the nest which could give a new way to display a play's fortune. The bones of small creatures dragged up would protest to any animal attempting to steal a hatchling.
Alternatively, (see toucan) herrera could be cavity nesters, hollowing out a large hole in a tree, or somehow bore it's way into rock to create a nest perfectly safe from a majority of weather and outsiders (thicker, baobab/redwood trees might be necessary for this)
This- is it a bug? Or a design? Cuz dropping under your prey so they can wack you is rough- maybe a fling animation? And a slightly faster recovery animation? Or a forced dismount like when you jump away?
With the modeling update from the last devblog for the mutants,** can we see more info on neurotenic, hyperendocrin, and tissoplastic**
As someone who loves the dino survival part of the isles future, i think these three mutations would be preferable over monsters/mutant hybrids of dinos and people.
Cerato bile should be less effective against targets that are much larger. A cera can weave between slow stego hits and completely demolish it through bile alone. There is hope that it would be less effective on future large dinos, but I think it is still too strong in its current state.
This games been out for years and you still cant find fish reliably and just starve. Its a jungle lake/river it should be full of fish
In HT atm teno deals with an MZ that disappears, forcing you to rely on patrol. Except you don’t have lines in your diet at all, aka it’s not in your preferred diet either. We dealt with no MZ for half an hour before choosing death, since long term it sounded torturous. Herbi’s need some lovin
Ideas/Suggestions for Nesting
New Nest types
- Marsh nest: This may well be planned, but Beipis could use a change away from the debris nests they currently use. Like what’s shown in their concept, a nest made from mud or water plants would really sell their water bird lifestyle. It’d be cool if austro had something similar as well.
- Veggie Mound nest: I couldn’t come up with a better name. But this nest looks like classic dinosaur nest known from actual science and media. It essentially has the appearance of a mound nest, but is maintained like a debris nest as in adding and removing vegetation to maintain temperature. The vegetation inside may even be edible to the young after hatching. This would be great for any larger herbivore, instead of them sitting on their eggs like they do currently.
- Buried nest: Like a sea turtle, the parent digs a trench and lays the eggs within before burying them. Little to no temperature maintenance is required, or the parent may even have to dig these nests in special locations for incubation, like geothermal springs. Fits best in sauropods, and maybe even Megalania.
A new feeding method
- I got this inspiration ironically from both the good and bad walking with dinosaurs. Instead of the parent regurgitating directly into the mouth of the young, they regurgitate a ball of partially digested food on the ground for the young to eat manually. This would be great for helping large species manage large litters of young, and could apply to both herbivores and carnivores.
i hope in the future. Can add a system to let players at the start to let us can que in as trios teams with randoms. So we can start surviving and grow up together in a trios teams that be nice and very fun too for the game
More variety with water based ai? Like different types of fish
Stuff like that would be nice.
Ocean AI and saltwater dinos would be sick too
Various Hoardetest Feedback
Random spawns
- As many have said before me, I agree that if this is what we are looking at for spawning for now on, a system should be developed so people can more easily meet up with their friends as it’s currently difficult to do so. Me and a friend found ourselves killing our dinos repeatedly in hopes of getting a closer spawning point to one another rather than running across the map and hoping we don't die along the way.
Nightvision
- A step in the right direction that when it works properly I really like it but it still needs a few adjustments. I’ve found it likes to bounce a lot between working or not as whatever surface you're walking on really determines if it wants to severely saturate your world or dull it. At times it does either when it feels like it shouldn’t.
Weather
- The rain, especially heavy storms, are very loud and occur pretty often. I’m frequently turning my volume up and down according to if it's not raining, sprinkling, or a heavy storm.
- It also seems like it’s perpetually overcast (which also heavily impacts if nightvision reacts appropriately or not). It’s rare to have a sunny day, all day.
Performance
- Again, I don't need to go into too much detail as others have already done it before me. There’s several problems with ping fluctuating from low to high, rubberbanding, stuttering, etc. As for FPS, I locked mine at 60 a few weeks ago before the HT was released. Both on the live branch and HT and I haven't had severe frame drops like others have expressed but that isn't to say they aren't happening at all.
Carno
- I agree that carno needed adjustments from its current live state but it still needs some tweaks as right now it feels a bit too powerful.
- The hitbox feels very big like it was before its current version in the live branch. While this could also be attributed to server lag I wouldn’t put it past a hitbox problem.
- Being able to spam charge with little to no consequence (no cooldown & very little stamina drain for example) from any distance is difficult to counter from my experience so far. Dare I say it's a bit broken considering carnos now rely heavily if not completely on it being able to spam charge.
- For example as a raptor I should be able to outmaneuver a carno with my tight turns to either fight back or escape but because of carno’s ability to spam their charge in a pattern that’s essentially a rinse and repeat of charge then slide/turn no matter how close or far away they are, I can’t do that. As a teno, whose only option really is to fight back, it's also difficult because of how fast carno can fly past them and are already turning back around to fly at you with another charge. It requires very good timing to hit them with any attack. The carno is more than likely going to win the fight considering how easy it is for them to consistently land a charge versus me landing any attack considering I'm able to time it just right.
Raptor Pounce
- It seems like whenever I pounce I more often than not get pushed off my target when I'm not trying to if they start to buck, stand still doing nothing, or run around. This is when I have plenty of stamina to continue latching on. Other times I will pounce, pin for a split second (when my target allows it) only for my raptor to let go of the pin when I didn't indicate for it to.
Sanctuary
- I can’t get my other 2 nutrients from mushrooms before my stomach is completely filled. Positive side: I can now go back just before I’m kicked out of sanctuary to refill all my diets including my dots. All of which isn’t possible in the live branch.
Patrol Zones
- Tend to disappear very soon after I enter it both as an herbi and carni then don't reappear for some time. Not sure if this is intended or not.
Diablos damage hit boxes should be reduced by around 30%. Their range is hilariously overextended atm.
plz for the love of god remove the little black bird AI until it is fixed.. Not exactly sure what theyre called, but im almost positive they arent on any dinos diet list. All they do is sit on the ground bugged (pretty sure they are supposed to fly away if you get too close) and become a little dot on the ground that brings your movement to a dead halt if you run into one. I officially now have died once because of it, and lost prey because of it; and they seem to be EVERYWHERE on the ground. If you dont wanna remove it, at least make it so a bigger dinosaur can walk over them plz.
If you add Global back, an idea is Species Specific global so you can locate fellow players of the same species and create packs/herds easier.
This game is clearly built with the intent of being in a group.
**Take The Beipi Off Of Deino's Diet And Make It Able To Help Deino In Someway **
The Beipi is quite weak and doesn't have much going for it other than swimming, even then a Deino can outswim a Beipi. Take the Beipi off Deino's diet and make it able to do something helpful like clean the teeth of Deino's for food and a buff for Deino. This way the Beipi doesn't just get a stat buff but also a cool adition that helps build on it's slightly positive relationship with the Deino by making it a helpful creature that the Deino would want to protect.
Migration Zones should have an indication (e.g flashing when sniffing) when they are about to move, so that players aren't frustrated when it suddenly moves to the other side of the map on the way there/starting to nest
It may be controversial, but please add some type of disable friendly fire button to the group menu I just died twice because a packmate accidentally bit me
Steam achievements
Please let people be able to nest 9 mutations in 4rd generation (12 mutations when they are full grown) That would make surviving even more interresting 😄
maybe bring back bigger boosts when you have 2 slots of same diet like two dots should give you more stamina than perfect diet, please add that back
Dibble still has way to long reach on his attacks
When you've two diets out of three, let there be 50% grow. Not 30% grow which is currently being tested in HT.
Also, give back the more boosts you got from two, double diets
make the ocean more alive, there is nothing there except rare turtles and crabs. add oceanic fish and algae for beipi (it would also be nice to add it to freshwater reservoirs) for example
It'd be really great if Psittacosaurus was S on Herrera's diets or put either Dilo or Deer on there, it really needs more options in its line diets.
(Edit because there are more lines then S for it but I was thinking to much of how many Omnis there was to fill that lol.)
More info about what's being tested in hordetesting and how it works made readily available in the discord where everyone can find it easily
Maybe add some sort of fish to the coast for pteras and beipi to eat? (for example mackrel) and large ones for deino (tuna , barracuda)
Additional dino slots to save creatures.
Due to the hard competition of two other dinosaur games allowing this feature, people are getting incredibly used to having this option to where this alone can make or break peoples decisions to come play or not.
Played ptera for the first time since i played the isle (600hours) and it is really fun (night vision is amazing now), but with feedback i heard from the community i have to agree, it's stam is awfull.. the latching and skimming in the water makes is so different from all other playables (and the flying ofc) and i love this. I'd love to play it more but i agree that this will only be possible if its stam use/stam regen is a bit better. All with all, great addition to a diverse roster with nice mechanics.
Fix stamina regenration. Its extremly slow, even with perfect diet + the mutation during the day it takes up to 10 minutes to regen the stam, that you waste within 2 minutes. Its painfully slow and I think most people will agree that on some dinosaurs it needs a buff. Its especially hard on all subadults.
As an example for Pteranodon:
My ringneck parrot that is not even 2 months old, is already able to fly for 10 minutes NONSTOP in my room. Sure that takes alot of energy but a full adult ptera cant fly for 2 minutes straight because it takes up 90 % of all stamina to get to a reasonable flying height.
Make the effects of the Reinforced Tendons mutation apply to taking off as ptera, and in the future, quetz. Currently, taking off seems to count toward you unlocking it, but the mutation doesnt have much use afterwards.
make tacos primarily spawn in sancs and make them give all diet for little baby carnivore's
diabloceratops must gain weight very slowly, just like deinosuchus. A small diablo can withstand many bites from strong animals, and this rapid weight gain greatly facilitates its growth.
It would be cool to see other dinosaurs are tired (low stamina), for example they breathe loudly, the belly breathes faster. It would look realistic. Is hard to see this in others.
I genuinely think this hordetest has made some of the greatest strides in actually fighting hotspots I've seen, and I just wanna congratulate the devs on this design and additionally suggest minor improvements.
Random spawns are great, the inability to just spam respawn in the hotspot has lead to crazy good player distritbution. My main wish now is having more spawn points for more animals (west remains desolate, and some animals just have two spawnpoints which is very bland and ends up reenabling the hotspot thing for very specific animals), and allowing people to spawn in a group for friends would be incredibly beneficial.
Patrol migrations are a well underrated mechanic that has had me moving all over the island and discovering new places. I love how they don't conform to traditional migration areas and can be found in any crazy corner of the map, really getting you out of the same old, same old and getting you all around the map. Genuinely incredible mechanic that has revitalised my enjoyment for herbi. Again, my only request is giving patrols to places like West, which still remains underutilised.
Overall, genuine colossal fan of this update, and with the right changes, it'll really get the entire map seeing more and more action
Beaches and Blue Seas
Beaches:
I played as a Beipiaosaurus for the first time in ages, and it was refreshing to move toward the coastal biomes where Deinosuchus are less of a threat. It really got me thinking about how much more vibrant the ocean and beaches could be if more life were introduced. AI creatures are pretty scarce right now, but once that gets sorted, it’d be amazing to see tide pools on the beaches, offering food for smaller, beach-dwelling dinosaurs.
Tide pools are teeming with life, full of critters and flora like:
- Anemones
- Barnacles
- Starfish
- Mussels
- Crabs
- Chitons
- Urchins
- Aplysiida
- Snails
- Hermit crabs
- Common periwinkle
- Tidepool sculpin
- Sea cucumbers
- Sea squirts
- Black Tegulas
- Haliotis
- Brittle stars
- Dog whelks
- Giant keyhole limpets
- Nudibranchs
- Ochre sea stars
Incorporating these into the game could encourage players to explore beyond the usual hotspots, especially for those species that thrive on what beaches have to offer. It would add more depth and motivation to roam the map.
Of course, tide pools would need to be balanced — their resources could be depleted over time. It’d be too easy if players could just camp out where it’s relatively safe. This way, it would still be necessary to venture inland for other dietary needs, keeping gameplay dynamic and ensuring players don’t get too comfortable on the coast.
Blue Seas:
This is probably already in the works, but the ocean biome feels like it’s barely a biome right now. It’s just this vast stretch of sand and emptiness, with not much going on.
Adding more life and environmental features, would definitely make a huge improvement.
I’m not sure if water-dwelling creatures like Plesiosaurs and Mosasaurs are planned, but adding coral reefs and kelp forests followed with a variety of fish species—like octopus, tuna, sardines, and other sea life—would really bring the ocean biome to life. It’d make the underwater world feel more alive and interactive. It'd be especially fun to explore the coastline as a Spinosaurus and prey on large fish!
I also want to play biepi, but honestly the reduced swim speed is horrible. It ruins the main purpose of the biepi. Thats its natural habitat. I don't understand why we would slow them. They don't pose any threat to the echo system and have little to no defense against other dinos. Kind of ruined the Biepi for me. If anything they should be the fastest in the water.
make the chat box disapear when no one is talking
Add more spawn locations for Dibble, because sometimes mz is swamps, then there is no point in trying to go to sanctuary in south plains if you know its camped by 10 troodons and 6 ceras
Put taco or goat on carnos diet please, very hard to find lines diet especially as a juvie
remove/ease off the huge ridge east of perimeter, just makes it unfun to travel
with the new bucking mechanics, it has become impossible to hunt omni alone, of course, I understand that omni is a pack predator and all that, but it is not always possible to gather in a group.
of course, I like this mechanic from the victim's side, but it is very inconvenient for omni, so I think it would be much better if, when omni breaks away from the victim, he bounces back as if he had removed his finger from the rmb, but only a shorter distance. or some kind of signal showing that you have detached yourself from the victim, because you can not always react in time
Instead of bucking making raptors fall to the ground, they should be dismounted as if they were hoping off
The music in this game needs some love. As someone involved in music, every track that has been created for evrima, is great! But, even if it's good, it may not be good for the actual vibe of the game. For example, all of the legacy music that is in evrima needs to be kept at all costs. That stuff is THE ISLE you cannot have it out of evrima...but tracks that sound like this https://youtu.be/WlD49632o1g?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx or this https://youtu.be/YFs4v3NdMUs?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJxare are quality but not fit for the games vibe. I say remove these soundtracks from the game, keep every soundtrack from legacy, and keep incorporating soundtracks like this https://youtu.be/J94PKEfDMdg?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx because OH MY GOD these are perfect for what the game is going for! In fact, maybe let servers have the option of picking what tracks play in the game.
Pumpkins and Coconuts barely give any diet in the patrol zones and migrations. Please up the quantity or food value seeing as it is kinda worthless to eat when it doesn't do anything for herbivores. (Hordetest and Mainbranch)
Let the name of the leader of a pack/herd appear in a different color.
Would help to know who to follow and who is in charge in the group
Can we get a feathered dinosaur?
I am not sure what it is in (HT) But sometimes, very often. The herrera cant climb. This last time was a tree. Full on everything. It just keep sliding down the tree....
make the rain quiter pls
Carnivore-Territories (hear me out before u X vote!)
How would you think the Idea of Carnivores able to create ''territories''. Each Carnivore may do so and when having such territory, spawns the Ai for each Diet-Type for the Set Carnivore at random and not constantly, but more regularly and with time as the territory has to exist for a set time.
One Territory -> One Alpha
(Optional) 1 - The Alpha gets the bonus of getting +2 members to its group, the full group may be dispanded if the Alpha or any of the Group Members are outside of the Territory for too long (1-2min?)
2 - Group Size increases Territory thats claimable
3 - Alpha-Status is challengable from other Group-Members
4 - Strong Territory starts growing Herbivore food (to give them a reason to get there yk)
5 - Territory's from 2 different Groups that allign to each other may fight it out as 2 of the same species connected together are decreasing Food-Rate
6 - Territory may be able to get ''sniffed'' when near it with blood-like visuals but in another color so you'd know that you've crossed a territory.
7 - Maybe increase incubation on eggs a little in said territory just for the sake of it?
8 - 3 Territories per 'Species' so you'd have a reason to fight for it.
What it provides
🆙 - Player interactivity
🆙 - Different Areas with food that aren't set MZ's + people love to be 'kings'
🆙 - Basic-Species-Rulers and who doesn't want to be the strongest among them all
🆙 - We'd create our own Hotspots or have some sort of ''end-goal'' once Fully-Grown besides running from point A to B and Eat. Eat. Eat. Eat.
🆙 - Diverse Gameplay
🆙 - Group-Gameplay
Idk, i'd be fun to actually have some sort of Hunting Grounds as alot of people are just running from 1 MZ (Highlands exmpl.) to 2 MZ South Plains since its a short travel, you get some sort of food and have interaction. Idk how all of this could be mixed with Migration Zones but ye.
Hordetesting Should have some sort of free admin server for people to test out new things easier
Random Spawn is USELESS im gonna tell you why, once people respawn first thing to do is check map and automatically go to the area that know or think can find ppl that mean old respawn area, little carnis have more difficult to kill prey, and if you appear far from your friend what is the point? why ppl will sta to explore map as dev want to make us believe , plus if there are areas that ppl never play, maybe there is a reason, dont force us to play in areas that we dont want to stay, again, ppl will move from spawn area if cant find what need,this metod only works with herbs that they dont have any problem to get diet because sanctuary....think about it
It rains too frequently imo, we bearly get to see any light
Make the bunny and chicken ai spawn more I never see them
Add interiors to buildings and allow small dinos to open doors already, I don’t care if humans are planned later, the buildings are here now
Resizeable HUD
Personally the only thing that bothers me is the huge chatbox, I would definitely love to make it smaller, but if we already here, let players resize different parts of the HUD
More AI spawns, not sure what is going on but I've been flying up and down from West Point Dam to the swamp and only seen Deers/Goats, no fish at all, other AI spawns need increased.
Diet Specific Mutations:
Create diet specific mutations that can only be unlocked with different diet combos (example: 2 protein, 1 lipid, etc.). These could unlock on slot 2 or 3. This could either be done to the over-used mutations or new powerful ones. The trade-off would be slower growth times but better mutations as a pay off.
Could you update the Isle map finder, or just make a new one? The current one is outdated and pretty confusing to use
two things that I think would be awesome, 1. if we had small caves, dens and places around the map to hide and call home for the smaller dinosaurs. 2. If we had a button to sleep without logging out
I think we can all agree, we need more color options for dinos... Please we need more variety.
Make it darker some nights. The moonlight is fine but having it really dark some nights would be neat.
I have been trying to see what Barometric Sensitivity's indication is and it either still doesn't work or it wasn't notable enough to notice, so here's how I think it should go.
Barometric sensitivity will take effect 10 minutes before a weather event, in which it will appear in a spot beside the bleed icon where it will have a slow fade in/out effect for a minute, enough time to get the players attention. It will then activated another 2 times, once 5 minutes before the weather event, and another 1 minute before it, each one increasing in its fading effect. With the 2nd one having a more faster fading, and the last one fading in rapid succession.
This way the player can have 3 indications each one properly telling them when exactly the weather will occur, 10 minutes being a heads up, 5 minutes being a warning, and 1 minute being an alarm that its about to happen.
There will also be different icons for different weather events, with storms having an icon of a thunderstorm, and droughts (since they are in the mutation description) having a sun icon with waves under it to symbolize a heat wave. I also think that it should be extended to any other notable weather event instead of just severe ones to add to its utility, such as regular rain, which will appear as a basic rainy cloud icon.
(This is just a bonus but I don't think this mutation should be locked to the 2nd slot since it doesn't really seem that powerful compared to the other ones like eat to heal.
Pteranodon and other flyers could also use this mutation if severe storms are planned on getting powerful winds that will effect their control of flying.)
make more servers for each region!!
Increase the fish spawn rate in swamps, can’t find schooling or elite fish anywhere.
Finally add rex and allosaurus!!!
Herrera should have a faster swim speed, nowhere near bepi and deino of course but as it stands their speed is easily topped by most other dinos. It makes getting food in the water an extreme risk on all fronts, especially if something is hiding on a rock in the middle of some water. Typically, you are not fast enough to get depth into the water if you dont dive, thus dying due to your slow swim speed.
Once hypsi is able to climb, tress in migration zones should spawn a few different types of tree fruits or vines that it could eat. These could also serve as food for future saurapods that can reach high places
patrols and migrations are real busted right now!
Pteranodon could potentially be a prehistoric vulture if you let their peck snatch organs from bodies or even pickup meat off them. Given how you can recover stamina and eat while clinging now, you could absolutely let them snatch food from a creature on their diet and make repeated runs, forcing predators to stay near a corpse to keep their food. Even better if it's opened up, then a pteranodon would eyeball that and head straight for it to grab an organ. Also yeah scent/migrationz/patrols are a lil borked.
Im sure weve all faced the extremely annoying experience of your prey just.. running away when theyre envenomated, and making it almost impossible for you to continue the fight. I had a good idea to help counter this, Since troodon venom now applies fog, have the rate at which the fog borders follow your movements be delayed, Running too much for too long would basically drown you in the fog, making it very hard to see until you stop or take it slow. Else it gives the prey a chance at just plummeting down a cliff or bumping into an object making it easier for the troodons to catch up either way. Dilo doesnt necessarily suffer from this issue, since its got the hallucinations to back it up and being over 5 kmh faster than troodon
Update to this;
HT v16.161
Pteranodon
Lighting with NV has improved a lot but after a while it seems to require a game reboot as the darkness returns, frames appear to drop slightly and it becomes too difficult to navigate/see.
Again to mention with frames, after sometime playing I am restarting the game to get the frames back up.
Herresaurus & Raptor
Daytime lighting with out NV is really tough to work with when its very cloudy or overcast, at times it forces me to use NV during the day.
Sunny weather shadows are too dark in places and I am forced to switch night-vision on to check those areas. if I'm not already leaving NV permanently on due to these shadow's.
All Dino's I've played
Drinking sometimes requires you to jump, bite, do a pretty circle and then try drinking again, all because you just ate or did an action prior to drinking. (been like this since i can remember)
Pressing Enter forces the game to minimize instead of opening or closing chat. This also sets your resolution to a different one when window is restored. Please fix.
AI proximity sounds stop too soon for the player to continue hunting effectively.
Hearing frog sounds or ambient frog sounds that lead to no food is very distracting and annoying for the player. With the rain, music (that I always have to turn off) and other factors, it becomes frustrating to navigate.
Enviro & Weather
You have made a visually & acoustically beautiful game. Why is it mostly shrouded in darkness and over bearing volumes. I'm guessing these still need tweaking in the long run.
Given how long and often it rains for, shouldn't the clear day and night cycles be longer and more frequent to compensate? It rains so much and is so loud still this patch that I'm close to the point of exiting the game at times.
I did end up exiting because it heavy rained three times and softer rain twice in between. All in 1.5 hours, a little rough.
I really enjoy this game. Keep up the great work, please. Everything else has been spot on for me and I'm having a blast testing! :)
Let herrarasaurus drag medium sized bodies up into trees. Herrarasaurus can drag body's as so can the rest of the carnivores but the herrarasaurus can climb trees. Something other carnivores cannot do. It would make full sense for a herrarasaurus to be able to drag bodies up into trees like leopards are examined doing in real life.
In the Hordetest, cerato's bacteria seems to have been overtuned. I'm not sure if this is intentional or not for testing, but as it is currently, a single charged bite instantly causes a full adult diablo to vomit, losing all of its food and nutrients and most of its stamina. As far as I know, the bacteria is supposed to scale by weight, so it seems like this might be a bug. Either way, with carno's size being nerfed, this means that cerato has an oppressive matchup against almost anything in the game currently, especially because they usually aren't alone. They have the capacity to land a single charged bite and then starve out a diablo by simply following it around and biting it again whenever it stops to eat, drink, or rest. It IS possible for diablo to kill them, of course, but it takes at least 2 successful flip and smash combos (possibly more) in order to do it. And again, if the ceratos are in a group, you simply don't have the time, HP, and turning to counter them all. Cerato is one of my favorite playables and absolutely deserves a fearsome reputation as a corpse thief, a bully, and a truly disgusting hunter, but it's currently punching very far above its own weight with very little to counter it since carno can no longer kill it as effectively.
Edit: Here's a clip of this just to prove it in case there's any doubt, courtesy of @runic creek https://media.discordapp.net/attachments/1194686206747873300/1282538264544149535/numbers_and_diablo.mp4?ex=66dfb856&is=66de66d6&hm=8258519b5659bb7eadde064161d9acf1cf5f6d6ec83ea8cdbd1adf2f428e4956&
Patrol/Migration Feedback: Diablo/Teno
Key Takeaways:
Positive
- LOVE seeing dinos getting around the map more and interacting with one another.
- Patrols are an effective way to plan a travel route through on the way to migrations (which are usually much farther distance.)
- Really excited for this mechanic once it is working correctly alongside migrations
Negative
- Vegetation not respawning correctly.
- Dots diet does not respawn at all after consumed in patrols, only after server restart.
- Migration never changes from swamp (for Diablo)
- Preferred diet bug is painful.
Over 16 hours of gameplay this weekend during hordetest playing mostly Dibble and a bit of Teno. Basically rotated between 2 patrols, the one next to delta damn and the one south of east plains pond (beach area). Occasionally checking out swamp MZ.
Suggestions:
- More patrols that take us to other areas of the map (without them being too far from our current location)
- Perhaps patrols could replace migrations entirely, and migrations themselves could be the less often but include several dino species and last a few hours when up.
- Diet spawning REALLY badly needs to be working correctly to support a major migration and patrols in general.
Muck Bottoms
With the new docks, I think that when oceans are expanded upon the surrounding shallow areas should be made into a muck diving environment setting for a mini-biome.
Muck bottoms consist of very loose sediment like that of mud, silt, and sand, sometimes with small amounts of corals and man-made litter scattered throughout. Props like sunken objects, crates, or vehicle parts can be semi-frequent throughout the bottom since the biome is directly next to the docks, which likely would have many objects fall into the ocean into the sediment, also acting as artificial reefs with coral and algae growing ontop of them.
The biome can also have a number of AI both freely swimming/crawling throughout or being foragable from the loose sediment from animals such as beipi. Species such as frogfishes, octopuses, fire urchins, sea stars, seahorses, flounders, peacock shrimp, nudibranchs, bobbit worms, lionfish, sea cucumbers, snake eels, fingered dragonets, and any other marine fauna found in these environments can be made as AI for ambience and as food for any semi-aquatics that want to live in the area.
Please get rid of the flies once the rotten food has disappeared, its deafening haha
The quest "Find the Elite fish."
(Screenshot with NV enabled)
Please fix it
Add land apexes, game is incredibly stale, these tiny tweaks and adjustments to make the game “interesting” will only help short term, add bigger dinos, even if it takes 24 irl hours to get one fully grown, it makes the game so much more competitive
Optimize your game, 20 fps ain’t it
ht feedback
about random spawns: not bad i guess, it does what you wanted it to do, however there's also a few things that come with it. first, most of the spawns you have are utterly useless. let's face it, the map is way too big and way too divisive (everything is divided by enormous mountains) for a juvie to spawn in a terrible place and find something to eat. it's jut not gonna happen. when you spawn in a terrible place, you jump off a cliff and you try to spawn in a good place. that's what most people do.
about player location: the players are absolutely spread across the map. your objective has been completed. however, once again, the map is way too big for this and way too divisive, you can't find anyone. this was my route yesterday as a carno (full server): from east plains to highlands to water access all the way to south plains to west rail access to the dibble beach to east plains again. guess what i found? only a few ai, not a single player. either the map should receive some big changes, or the random spawning should, because, for now, ive only found a max of 10 ppl in 2 hours.
other things: the rain is simply way too much. it's just way too much. log in, see it's raining, log off. it's deafening, it's annoying, you can't hear ai when it's raining, etcetera. a bit of rain isn't bad at all, but constantly raining is just not it.
performance is really bad as you'd expect from a testing branch. however, you can't test if you can't play
finally, pachy moment and one pounce man (no mods this is not a bug report dont delete this feedback)
https://medal.tv/games/the-isle/clips/iDHuIijTKtTWrt9gb/d13375o2rZ5f?invite=cr-MSxFdDMsMjUxOTE1ODY2LA
https://medal.tv/games/the-isle/clips/iDHH09H8z-0VFOR1d/d13377cFJAg9?invite=cr-MSxBZkksMjUxOTE1ODY2LA
Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.
Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.
Add more AI dinos pls pls pls the tacos are very cool and make the game feel more lived in
Migrations Feedback Part One
I will write part two later but currently migrations don’t seem to feel like part of the game loop at all. This (and my next) feedback post is mostly to help address and fix the issue of migrations feeling out of place. Firstly the problem with migrations has never been “being stuck to one place” but rather how you feel forced there no matter the time. Migrations should be more like events rather than temporary homes you need to keep following. Have players moving around the map for perfect diet without much time to nest. Migrations then happen sometimes making it time to nest. Because you’ll have direct access to perfect diet in one place
I want to take the time to say that I don’t think patrol zones are even something needed. They don’t really fix anything ingame because most patrol zones are not even far away from your zone. It also acts as a way to avoid your main zone altogether, so you aren’t going to your zone (which indirectly is a nerf to carnivores as they go to migrations to find you). Fruit also still doesn’t spawn and needs to be looked at because it seems to keep happening . Anyways here’s part one of the migration changes I’d make
Migration cycles
. All herbivore species have 3 diet options for food. They move between areas of the map for these food options. Each food option spawns in one or two parts of the map. Herbivores are constantly moving around for diet. Not much time to nest. These lists never change when migrations aren’t active
. Migrations activate randomly every one to two hours and each zone lasts for up to 2 hours or until 75% of the food has been consumed.
. Migrations won’t start a timer to start again until all zones have ended
When migrations start there are two types. Regular migrations and mass migration. each migration cycle randomly chooses between the two. It’s a 80% chance to be regular migrations with mass migration being 20%
Been playing the horde test for a couple of days and have just one issue, it is either storm or rain literally twice a day, everyday to the point I was so sick with constant storms I stopped playing. Please make it so that rain and storm is once in a while, like every 4 days or so and not everyday
Obviously with mutations for eggs is working good but if possible maybe add a Small lake which looks different and is literal death water because it is the Dead Sea levels of Salt so if you get two or one salt water mutation it serves a small benefit.
If you grow in sanctuary under a root you can get stuck, but command " /unstuck" does not work there.
teno food is not spawning very frequently in its migration zone, if we have to travel all across the map there could at least be food there haha
Add tacos to baby carni's diet just like it is for baby herbis with sanc mushrooms
Give juvie tenonto a crouch that acts as a "fawn" response, where it lies still on the ground with its head down and quiets its breathing.
It would ideally lose this ability at the subadult threshold.
To ensure people don't just abuse it by lying still in bushes forever (as normally laying down makes loud breathing sounds to act as an indicator), make it take either stamina... Or oxygen, as it's holding its breath in a panic.
There have been a few times where I've wished I could at least lower my head to prevent being spotted. Other quadrupedal herbivores could get something similar, so long as it makes sense for the animal.
I'm not sure if it's species only. But when I played teno yesterday, I only saw MZ one time in my whole growth life. After that it was only patrol zones. My group and I go there only to find lots of one diet, bugged second diet, and third diet not even there. Most cases there was 2 line diet being pumpkin and it doesn't even give much except 10% and 1 per patch. Not even worth the effort going there when trying to maintain diets lol. Like coconut/pumpkin themselves for HT and Mainbranch need food quantity spawned more or adjusted.
Yeah so in my conclusion - Teno is probably not worth playing on HT. I mean like traveling around the map to find food outside PZ was like non existent compared to the mainbranch where you could find diets outside the MZ only if it was listed in Preferred Foods. AND then I found more NON tenno food outside PZ than my own so like I do not understand the logic for it but idk, it's up to isle devs. I might just go back to main branch at that rate if I wanted to be herbi. Right now it's just so bugged so please resolve the Patrol Zone and Migration Bug!
I don't understand why they put infinite charges on the carno if you only give 1 when you catch him by surprise, the rest of the time you're not going to give him a single charge, I think it would have been better to leave him some more maneuverability but 3 or 5 seconds of cd, if they leave him like that at least increase the weight, because now that they have lowered the weight, Now that he has less speed it's even easier, you can only run away, no one will want to play with him, and even more knowing that the cera now makes you vomit with one bite, please don't kill the carno
add each diet as an emoji on the discord 😎
More HT feedback: Diablo sparring stance feels.... really bad. I'm not sure exactly what has changed between live build and this HT, but diablo's sparring feels really clunky and difficult to use. I often can't even get it to start by pressing CTRL or RMB unless I spam it and I have heard my friends with the same complaint. Once you're in the stance, the turning and strafing is so slow that you can't actually cover your weaknesses - literally any of the carnivores on the current roster can just run around behind you faster than you can turn, and it seems like the sprinting 180 turn is gone now, so you still have to park your butt up against an obstacle to protect yourself. Even then, things can still pinch you and get bites on your flanks and you can't ALT attack while in sparring mode, so you have to toggle out of it (which is glitchy and doesn't always work) and THEN press and land an ALT attack to cover your flank. It's very awkward and makes solo diablo feel like a sitting duck more than a defensive tank. To make matters worse, its primary combo (flip/knockdown, downward strike) doesn't do enough damage to kill ceratos in one combo, despite the diablo being 3x the cerato's weight. It takes 2 or more of those combos to kill one cerato, and a solo going to run away rather than let you do that and a duo or more can just tag team you before you can land enough combos to kill them both (especially with their bacteria currently being so high). I have been told that the intended combo is knockdown + thrash, but for some reason, the thrash attack only works if you're standing completely still, out of sparring stance, and you look down and press LMB. Because of the knockdown sending things so far, obviously, you can't get over and exit sparring stance and stop moving to land this attack before they get back up. In general, it feels like a lot of diablo's combat prowess has been taken away, either due to direct tuning to its kit, bugs, or the hitching we're seeing on the HT servers causing input issues.
DO NOT PLAY HT unless u want the worst frame rate of all time, Not playing Isle until its fixed. i will have 60 frames and i see one Omni and it goes to 5. it also is really bad in the sancuarties. Bucks sound like pigs so i get baited to only eat deer every time. the new night vision looks good, i liked the partol zones. but ther frame rate is terrible.
Part Two of my Migration Feedback (Read Part One)
Regular migration
**.**During regular migrations there are lists of creatures per biome for Grasslands, coastal areas, marshy areas (swamp/riverdelta), Forrest
**.**Every biome has a list of 4-5 possible places a zone could spawn. Every species is paired with one other of that same biome list and are both sent to one of the 4-5 zones areas for their biome. No single area can have more than one species pair for a zone
**.**During regular migration each species would have all 3 of their diet list options spawn in the zone. Paired species have their diet lists combined every zone
Mass Migration
**.**During Mass Migration you have 3 massive zones around the map where all species are evenly distributed between. There are 9 possible areas a mass migration can spawn. Every mass migration the server chooses 3
**.**All species put in a single mass migration have their diet lists combined meaning there will be multiple species with lots of food around to eat. This acts like your time for big fun herds.
**.**Mass migrations don’t have species limited to a biome type
Minor migration stuff
Carnivore diet list don’t exist and are now reserved as the zones of specific species you can smell
Carnivores can toggle between different zones on compass by tapping Q when compass is active
When migrations are active, regular food for biomes Fades away over 20 minutes
As long as the parents still have hatchlings, their diets do not decrease with time or feeding.
growing a carno in HT is a damn good challenge, specially since every fight that you pick might cripple you till the moment you die, which isn't a bad thing at all, however with how huge and divisive the map is, the constant search for diets can make it painfully slow. im talking about taking 5 hours to grow it. if you were to add more ai, it would nuke the servers, so i suggest either make the growth boost less for perfect diet and update the growth times with it, or perhaps add taco for carnos. carnos have this as their lines:
- dilos. 100 times more dangerous now than before, bad idea to pick a fight with them unless you're about 1 ton. juvie dilos are straight up invisible so you ain't finding any of them
- gallis. good luck finding a galli
- dryos. extinct so we can ignore them
as you can see, the quest for finding lines as a carno is extremely complicated. another solution that is making it so you don't need to eat a school bus with a bulldozer to get lines active, something that definetely would make it less painful (instead of needing about 7 juvie raptors and their intestines, you'd only need 1)
remove the instant carno charge attack
What happened to Troodon prey getting the shakes when envenomated? I think it would add to the horror ambiance, and it's a cool way to add an immersive visual to a status effect, in the same way that fractures are visibie in their victims.
the scent bar is starting to get messy
water quality) rivers and streams will give you more bang for your buck lakes give you a little less, then ponds are a little lower and at the very bottom is the swamp water.
Cannibal mutation: If a dino that is not by default a canni chooses this mutation, their name is displayed in a different color in chat or has a different outline and they are not able to invite people in their group that arent cannis as well. This way we dont have people baiting others with chat or inviting "prey" in their group to track them better. You choose the antisocial lifestyle, you get it.
Ptera still needs so much love and doesn't feel as alive as the rest of the dinos because it has no unique traits that accompany it's playstyle, other than skimming water which is excellent. No offensive mechanisms besides pecking though, which is why I'm proposing we give it a dive bomb that can double as an attack and a means to getting fish or small prey swimming atop the water.
*Might be a huge ask but can we maybe get a server for us 🇿🇦 players? *
I hope Carno being able spam its charge attack with no cooldown is a joke because de sync and optimisation in this game is very poor people all teleporting around it’s not possible to dodge it or fight back . I’m playing on AU server with 45 ping from Sydney it’s even lagging for me .
I think it would be nice if dinosaurs closed their eyes when they went to sleep instead of staring into space. My gallimimus slept with its eyes open.
Maybe a S0!cide button for when youre stuck and cant get out via command or for when your spawn is too far away from your friends (alternative: Make an official ingame map so people can acutally be able to find their friends). However it should have like a 2 or 3 Hour cooldown, so hotspotting wont be an option anymore. Or another Idea is to divide the map into 4 quarters and let people choose the quarter where they want to spawn, so they can somewhat spawn near their friends without creating the consisting hotspot issue. In addition to that you should add more water sources throughout the map, so people can actually have an oportunity to survive in the rather dead regions of the map.
favorite foods provide nutrients even outside (or without) the migration zone when found
Getting some really nasty lag on hordetesting NA3 after tonight's patch. Server was at less than half capacity, was seemingly alone in the highlands area of the map. Ping was double what it usually is (server is on my side of the states), and as a Troodon, I was rubberbanding so badly while trotting that it was like moving at half speed. I have fiber internet so it definitely wasn't my connection speed.
So for my feedback I been playing a non-official server and for some reason I kept getting the data aquisition failed error. I have tried many ways to fix it and it just won't play not to mention it keeps saying 0/180 and I am not even on the horde testing, im on evrima. I think there's something going wrong with all of the servers however not everyone is experiencing it and I have been seeing 600+ ping on many servers.
the new nightvision is great, but it's constantly shifting between bright and dark. please figure out a way to make the system stay at a brightness level instead of everything going dark when you look up or swim.
Can you guys look into the ping on HT servers, this is getting out of hand...
Put Compy on gallis diet and make small critters like frogs, crabs, and compies give FAR more food to Galli. It is ridiculously terrible the values they're currently at. The way they are right now Galli's are herbivores
dilo hallucinations are not spawning in. i was a dibble i heard the laughing but nothing spawned in on me, i was in port i dont know if maybe that affects anything
In hordetesting I would love if NV could be the same color as when looking at the ground. Gets really black/white when looking at the sky or just slightly looking up.
I don't have a particular solution in mind but it's still worth bringing up... I'm glad seaturtles spawn now, I'm glad my Pteranodon can finally get lines. That said... can either Pteranodon do more damage to them or they be less bulky in HP so it's not taking 10 years to kill one to eat when you're starting out? Or easier alternatives for lines to find while you're still growing? This just isn't fun, this video is 5 minutes sped up but I have longer footage going up to almost 10 minutes of needing to chase buggers down like this.
optimize the game, the game is heavier than the normal version.
Stam. If we are standing still, eating, drinking or walking/trotting, we should be regaining stam in some way.
We should also be able to stop eating instantly like we do with drinking.
the raptor pairing sound sounds like a teenage boy blowing into the microphone
we really dont need that silly sipping/finishing animation to raptors eating.
Add an ai spawn rate change where they spawn more often when hunger is below 10%! 😀
Petra feels like a bad AI addition, it doesn’t give a lot of food and is in the air a lot so nothing can really hunt it. It feels like a waste of AIs on the server tbh
Make baby turtle ai on the beaches that spawn together in small batches and make their way to the ocean. Would give juvie dinos with turtle on their diet something to look for along the beach.
more food to galli diet
I love this game sm but everytime i play it, it feels like theres always something that changed, from night vison to the amount of ai, i feel like the devs r putting too much effort into playables then what they are the overall game, of course we love the playables and there playstyle but i feel like before anymore are added the game overall needs a base so they can be added. For example maybe add more gameplay for hipsy and dryo, as there are one of the least played payables and need a better playstyle, then its safe to add other payables of similar playstyles so that its not all changed at once. (so like once an apex is added and the playstyle is finalized there's a base line to add other apexes or even mid tiers) Even weather changes, although it eats everyone's fps i cant say that i wouldn't enjoy a snow storm or drought in this game. Maybe depending on which side of the map ur on (North, South etc) there could be different weather, so north is more prone to snow storms and snow and maybe west is more prone to droughts, adding different mechanics for each weather event. But i think we can all agree when i say that the juvi playstyle and growth is lacking alot
As well as the performance issues that come w the game, ive always played this game between 10 - 30 fps (im mostly on low graphics) and half the time i dont want to play it because of this. I get i dont have the strongest pc but it just scares me for when the game is fully released. But this is still my fav game, idk y, but please listen to ur fan base lol.
(Love the new night vis btw)
Add more brutality and violence?
You have to change tenos group limit! For what on earth are they allowed to be 8 in a group while raptor also has a group limit of 8?!?! This makes no sense at all. Also tenos alt attack and dilos normal bite is fast as a machinegun while raptor has a 1 sec cooldown for normal bite and altbite. Where is here the logic? I rather be able to bite whenever I want than being able to grapple and change position while pouncing!! Also raptors pounce in ht is op. A babyraptor can kill a subdilo in sec.
dibble worked better/was more fun in the other hordetest, the spar controls are off and dont work properly and the 180 was a great butt defense strat which i feel like it needs being a defensive dinosaur
can each animal get it own different unique mut like we all have the same mut they should be different for each dino to make better or deadlier not all same
Mut
gives us the option to disassemble the body into pieces. would allow us to carry larger pieces or drag them across the floor.
I think that for this solution to be good for everyone, it would be interesting to have baby sea turtles, as well as wild boar, goat, deer, because it doesn't make sense for a 5 kg turtle to want to kill a 50 kg turtle.
I think a voice chat for humans would be nice (but also a normal chat for people who dont want to talk)
Can you please make the chat box disappear quicker when no one is chatting, and in general. At the moment it takes ages to disappear and it takes up a large amount of the screen
Feedback about game performance. V: 1.16.165.
Please, optimize this forest. (17,128.081, -193,499.11, 38,426.97, picture).
It's super laggy fps-wise for whatever reason :( My fps in there goes from 60+ to 40, and I can't even guess what causes this, but it shouldn't be a thing imho... Second stutters also appear here more often than in any other location (I don't take into account docks & other newly edited areas, they still need further optimization too to be honest).
during the 22-minute flight to the lake, I did not find a single frog or a single schooling fish (I died of hunger🤭 )
edit: 51 minutes, all the same, no frogs or fish
Issues I must bring up;
- Food: too scarce for a viable ecosystem.
- Map: supports either wandering aimlessly with nothing to do as a herbivore or cramming into a predator infested battle royal at south as a carnivore.
- Small dinos; simply unviable to play as.
- Small animals; where? (AI either aren’t spawning or they spawn so uncommonly they might as well not spawn)
- Packs/Herds; Grouping up with other players requires monotony so it’s either not worth it unless you know the person or you have to rely on dumb luck that you run into someone of the same species as you.
My solutions (be it as someone who just wants to be able to play rather than die from not finding anything);
- “Eco-Zones”; regions of the map where AI spawn chances will slowly increase when not occupied, then when occupied it will slowly decrease, this ensures carnivores have reason to keep moving and adds a factor of changing environments to the game.
- Niches; Figure out small dinosaurs rather than just making new big dinosaurs or buffing/nerfing already big dinosaurs. Make Dryo viable again!
- Like with the nesting screen, perhaps you could add a feature where in the player’s status screen they can enable people to join their group and thusly allow people to spawn in already as a part of their group. This would still require they group up but would be so much better than wasting time doing something no one is doing like the pointless monotony of nesting which is so annoyingly overwhelming only people with absolute madness would ever touch that system. Alternatively make nesting simpler because no one is touching something that requires 100% of their stress and attention to care for.
- Make systems to encourage behavior you like rather than just punishing everyone for playing the game. If you want people to nest, make it at least a little bit easier. If you want people to play the common animals in the ecosystem make them more fun to play.
The swamp needs more fruit spawns for Diablos, Stegos, and Hypsis. One fruit fills 5% dots on a diablo, and less than 10 seem to spawn after a fresh restart.
please allow things like carnos and ceras to not require to eat a school bus worth of organs to get their diet, you gotta eat the intestines of an adult raptor as a fresh spawn carno to get lines, it's just dumb
Pachy's should have different MZ zones or more because they have the most boring and non populated migration zone
Why should we nest?
Currently, only the offspring get benefits from the PARENTS putting in the work. People took eggs even before the extra mutations, as it was always an easy way to get at least some diet (besides dots/hexagons) right off the bat and spawn in with hopefully a pack/herd to protect you.
I don’t see a reason for parents to want to nest at all besides potentially getting a pack? Although it’s more likely to get trolls in your nest who harm the other hatchlings and destroy your nest.
To nest you must be 75%, and find someone of your same species who is also 75% or perhaps can live long enough to become the required age. Along with the scarcity of food for carnivores and the frequent changing of migration zones, it’s too much of a bother for anyone to nest.
From my experience nesting Dilos it was rough. We manage to make it to the migration zone, fill up on AI, and plop down the nest. When nest is about 90% incubated suddenly AI stops spawning.. but we’re relatively full so we just hold onto hope something will spawn for us and the babies soon- babies get in, 0 AI, migration zone changes, forcing us as parents to try and lead HATCHLINGS to the next migration zone.
The only spot you can potentially nest without a worry for food is a hotspot.. but that comes with the massive risk of your offspring getting killed.. please add something to make it worth the parents while to nest.
Just a few thoughts about improving distribution across the map. Random spawns are the best option to avoid hotspots like SP, but I think the issues we see are coming from spawn locations themselves and how they work in tandem with migrations and their locations.
You should always spawn near (halfway at least) a sanctuary (save for Deino, Ptera, and Beipi) You should never spawn inside your own migration. For example, if Pachy spawned East Plains, Northern Jungle, and Highlands, it could have migrations in North Lake, Jungle I Sector, and West Rail. Good distribution across the map at all stages of life, with Patrols supporting them in-between.
In tandem with this, I’m going to pitch a Migration adjustment, in which all migrations would be ‘active’ at the same time. You would only be able to scent the migration closest to you, but they’d never fully disappear as they do now. The migration would fade to grey in your scent bar as time goes on or as food is eaten until it’s fully grey when food stops spawning. This offers players more (but limited) choices, incentivizes exploration, and boosts player interaction, all of which will only be improved further by additions Mass Migrations.
If we get humans maybe let us find stuff in labs that we can use on our dinos, like a growth module that can be activated to completely stop any further growth process until it is deactivated again. Would love to hear about other ideas!
w change taco from s to 2 lines
Add Taco as a playable :)
Hit detection in this game is still terrible after all this time. Someone bites the air 15m away and it registers as a hit on a server with low ping.
Why does the enlarged meniscus mutation for Herrera make u staggered for so long? There’s basically no point in using it because if u jump u can’t get up for like 2 whole seconds and it gets u killed for it. Either remove the stagger or make it faster please.
Dibble feels very bad on HT
How about pre-made squads you can make with your friends in the main menu to spawn close to each other?
Make carnis loose more stam when charge running. It’s an attack not a thing you use for extra speed.
in ht troodons animations are off when resting+calling
Give Teno the new Forest Swamp Beach part area as its MZ. It has a beautiful location with a nice beach that looks much better than East Beach (and the other beaches at the moment) , and a swamp section that would fit well with Teno, bringing a nice change of scenery. Teno would be a perfect fit for this location.
Getting hit in the tail as cerato or carno by a dibble should not knock me down
Don’t add minmi plz
Make gestation for cera faster or give them six eggs
More mz zones for pachies they should share some with tenos and for dibble there should be at least 4 mz zones for them and as well for stegos if people agree
A way to tell if you died from herra or lag(or just what your cause of death in general is), I’ve seen a lot of videos of people seemingly dying on random and there being no way to tell or just a faint climb latch sound or a herra on the death screen for a single frame that they couldn’t see/hear
Mutation that adds more eggs in nests
In a future you can add a possibility at clones of dilophosaurus to going on a mud and rock ? Because everyplayer everytime use this for cancel our clones... and is not good for us. Because of this, the dilo cannot be used to its full potential, and I lose many hunts because of it.
Give deinos the mound nest instead of the stick nest so we dont feel tortured for wanting to nest
Carcharodontosaurus Gameplay Concept
Nocturnal Apex predator based on stalking and ambushing. Carchar's abilities would consist of the following:
- Ability to track creatures on its diet via scent from far away. This would not be pin-point, but it would give a general area in which the Carchar could locate prey. only usable at night
- Increased bite force, speed, stamina, and durability at night
- Ability to hide eye-shine while crouched
- Carchar's bites slow down it's prey and restrict their vision strength (possibly venomous, not sure how this would work though)
stats design - Damage output increases at night, leaving it more vulnerable during the daytime (Fights with acro would be 50/50 during the day, while fights with giga would be 60/40 at night, in favor of the carchar). Diet based around hunting semi-large herbivores and mid-tier carnivores (sucho, allo, etc)
Handicaps - Heavy stamina drain during the day, slow directional attacks, generally high water drain in terms of an apex
Unique attributes - Staying crouched for long periods of time grants an extreme decrease in water drain, but a high increase in hunger drain, as well as lowering the Carchar's actual stance (Only usable at 90% growth, activates after 1 minute of being crouched and deactivates after 20)
Appearance - dark shades of greens, browns, tans, greys, and blues. Light splashes of color available in certain parts of the upper body. Display colors of Red, Yellow, Green, Blue, and an assortment of more natural colors.
Sound design - i believe that, as a nocturnal predator, carchar should be able to give out an extremely eerie and offputting call that, upon introduction to the game, will give people the same sense of anxiety as the dilophosaurus did and still does.
Ping in discussions with thoughts and ideas, ill make amendments to this and post it again later with revisions if it catches the interest of enough people.
Flesh out the southeast island and add the Monorails
Gives a cooldown to Dib's knockdown attack
Reason: this bastard can perform 3 attacks in a row after knocking you down.
Since troo got dilo fog in HT and have seen it as a semi popular subject in isle discussion I thought I would repost one of my old troodon venom ideas since it seems most people would like a more unique venom on troodon
-Venom phases last way longer and instead of one pounce going up a phase its more like dilos where it needs to maintain it. The challenge would shift from trying to pounce something 3 times in 40 seconds to maintaining the venom and getting it to lethal levels through more pounces. Its a small pack animal and its kind of forced to play super quickly resulting in death. It would be like if omni had to pounce something 3 times in 40 seconds or it did no damage
-Troodons can track things with venom on them way easier
-Bites do venom but not as much as a pounce
-Getting pounced X amount of times in phase 3 causes the target to vomit/cough up some of their blood pool (no food and water drain and no stunlock like ceratos vomit)
-Getting low on blood pool with troodon venom in your system causes you to get slower/spend more stam or any effects you want to add on it
-Instead of fog it should just make your night vision worse and worse as you progress in phases
-Not really tied to venom but if it ever gets mimicry I think it would be really funny if you could mimic pain sounds from the animal you are fighting like you are mocking it lol
In general I think it would fit with troodons night terror title if you got attacked by a bunch of them and all the sudden your dinosaur just starts hacking up blood and shivering as it slowly gets harder and harder to fight back. And lets be honest it would make troodons venom actually feel like venom instead of a temporary damage multiplier that fades in 40-50 seconds
give juvi pt more stam, or atleast regain it faster. its horrible
The game is kind of getting to the point of having too many and complex mechanics for it to be like a "plug and play" game, which is REALLY good. It needed depth as legacy's gameplay started to feel really shallow...
HOWEVER, this means that the barrier to entry has been continuesly growing since Evrima's release and new players, hell even moderately old players have issues with not knowing how mechanics work/function nor what certain stuff means on the compass.
I think it's time for you guys to start working on implementing tutorials/cards for certain mechanics/icons/explanation.
Atleast for mechanics that are close to be finalized and aren't on the verge of changing every patch.
Thank you
Remove where your forced to look forward in sparing mode for dibble.
Current HT experience is pretty much rain and more rain atm :s
Why I support delete speed mutation.
Speed mutation is simply give player sense of security.
Almost every land animal consider speed mutation as reliable choice. It means more chance to catch prey or escape.
For example: cerato chose speed mutation,pachy will have to chose it too.
If everyone chooses, the result doesn't change, but a mutation is wasted.
So just delete speed mutation.
Make Pachy like its concept art and not how it is currently which is basically just "Dryo but it has slightly more health and does damage" with an attack that you have to hit someone with twice in order to get a body fracture, that of which being the least useful one to get with the fracture RNG, and everything can chase down a Pachy unless you get the speed mutation that everyone uses because Meta Gaming™. 75% stam pounce (includes bucking from the Pachy) from a Omni and 4 bites guarantees the Pachy will die. Pachy should have the same punishing delay as Omni, if the Pachy misses a ram it should be the same time as omni getting hit by it, either that or barley half a second longer and not 2 seconds longer before being able to do anything to defend itself. Pachy should not have to rely on 1 of the 3 possible fractures, that of which being the leg fracture in order to feel it can have a chance of getting away or winning a direct confrontation.
so according to the new bacteria multiplier on ceras bite its scales with weight well me and 3 other diablo's 35% to 40% in growth weighted about 1500-1700kgs had our hunger bars full got charge bit one time by a cera and through up just after one charge bite for each of us and we all have vomits sickness and threw up dont know if this is a bug or intended but after we threw up 2 other cera showed up and mopped the floor with us im just thinking if its a bug its a bad one and if it intentional i find it a little unfair.
Please don't make organs rot too fast, thanks.
Please let dinos instantly stop eating like they do with water.
Could we get multiple skin creator maps? Each with different lighting options or weather options. It'll be cool to preview our dinosaur in different scenarios without playing the game. Or some menu to control the sun and weather.
Give fresh spawns and small dinosaurs a chance, I can’t escape from all these ceratosaurs every 5 inches so why am I forced to fight them with a creature that straight up can’t defend itself. Spawn fresh spawns further from animals that would kill them and closer to the same species so they can actually survive better.
If you want horror, this ain’t it. Horror relies on building tension, not creating frustration.
No AI Server Performance Feedback
I noticed no difference in the amount of hitching (mini freezes) or in my fps vs being on the AI servers. Ping however was really good. In the mid 30’s for me.
I have been on the No AI server before today’s patch with less than 5 players on and still experienced the hitching so. Not sure it’s related to players or AI.
Patrol Zones/Migrations/Food Spawns Feedback
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still were not working correctly after the patch.
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migration zone goes away after a few hours and doesn’t come back.
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patrol zones still blink on and off when you get close to them and preferred diet bug still exists
It'd be nice if Herrera didnt make that god awful crashing noise (or whatever it is) when its landing on something that's already dead, not sure how loud it is for other creatures nearby but I imagine its just as loud for them as it is for the Herrera.
Too many cheaters on servers. GG
Please add a starry sky✨🌌✨
Please add nesting grounds and a mating call, this will truly unlock the nesting side of the game.
Just hear me out... Crouch pounce speed as legacy 
give us all the servers on the hordetest already, It is impossible to play
Some ideas I had of what kind of species specific mutations could be fitting for Hypsi and its spitting mechanic.
- Sticky vomit (makes it harder for enemies to rub off the vomit when blinded, meaning they have to rub it off multiple times. Each time the vision gets more clearer)
- Toxic diet (makes hypsi able to eat poisonous plants, this mutation makes the player able to get the "Itchy vomit", "Putrid vomit" & "Toxic vomit" mutations)
- Itchy vomit (makes the blinding effect slowely reappear after it’s rubbed off. It reappears only till it’s been rubbed off fully 3 times)
- Putrid vomit (makes hypsi’s vomit nullify the enemies ability to use scent, lasts 10 sec after it has been rubbed off)
- Toxic vomit (makes hypsi’s vomit deal damage to enemies when blinded, size/weight determines the potency)
also the insane stuttering problem ;
Stop sacrificing fun for forced immersion.
And the community needs to stop defending bad design decisions that sacrifice fun for immersion (this applies to all dino simulators, not just The Isle)
Immersive might look good, but if you have to go through a slog to have fun, it’s not worth it.
(Those who hit ❌ please read and reconsider based on below channel links)
Here’s a conversation, read from and everything under; #general-feedback-discussion message some stuff above as well
Most important part I think; #general-feedback-discussion message
Adult troodon is way to strong for sanctuaries
I have had this minor Problem for a while now and most people ive talked to about it feel the same, it is very disorienting and unintuitive to have pteras in-flight controlls the same as for landbased dinos, as in to steer left and right relatively to the camera instead of relatively to the dinos model. It often leads to turning the wrong direction in crutial situations and flying into a wall, for example if you look towards your left and a little bit backwards, your dino will turn to its right if you press A, because its the shortest route. I think for Ptera this is unfitting as while flying you are in constant forward movement, different to land based locomotion.
More skin colors for the Tenontosaurus, please. And please add some more vibrant colors other than shades of brown, green, and grey. If you look through possible skins for other dinos, they have some very wild and unique options. Skins for the Teno in comparison tend to look very muted and muddy. The Teno also doesn't really have easily identifiable male markings. Meaning if you're interested in nesting, you constantly have to ask people whether they are male or female.
Herrera Stam Management
Since Ptera can gain stamina while being latched, it's time for Herrera to get the same treatment. Another thing, why does slow climbing consume stamina, if semi-aquatics can regain stamina while swimming it would be fair that arboreal animals could at least climb slowly without losing stamina.
This isn't a huge issue if you live your entire life on the same tree at South Plains but the minute you go explore some where else the stamina cost stacks up quickly. Slowly climb to a tree and maybe hop onto another takes a good chuck of stamina. There could be even 5-10 min between needing to switch trees but now I have to find a place to regen stam and lose a bit of that once again when climbing back to my position.
Also I don't know what's up with Herrera's climbing but in the HT it feels inconsistent and I keep randomly falling when climbing and Enlarged Meniscus is still bugged for Herrera.
add pteranodon bleed
Herrera jump icon is broken on hordetest, I just died of fall damage even though the icon didn't show a broken bone symbol but a paw symbol.
Idea suggestion: When using Spectator mode, you have the option of reporting the player for using a hack (along with the accusation you enter the timing of the replay that shows the alleged use of a hack)
Two pronged solution to mix packing:
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partially officialize it by changing the group system to allow for interesting mutualistic groupings like irl baboons and zebras, crocodiles and plovers, wolves and ravens, or badgers and coyotes, with some sort of tradeoff like max group size or say you introduce a basic quick chat emote wheel with eight or so simple messages and mixed groups can only communicate with one another through these
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for unsanctioned groupings if the same players are all involved in multiple instances of combat together against several other players (enough to be sure it wasn't merely a opportunistic oneoff situation), stay within a certain proximity of one another, and do not engage in combat with each other (particularly when it would be beneficial and opportune i.e one is low health/bleeding/has a broken leg and the other is hungry) give them a growing debuff/other players a growing bounty type of reward for killing them, if that fails, death by ⚡
moderators should give members the opportunity to copy and paste their message before blatantly deleting it.
many good ideas can be made but no one will know if the discord mods delete them, members will be unlikely to spend another 15 minutes typing their message or finding their sources or having to sit through another 6 hour cooldown before redoing a suggestion.
Removing the stun ability from the teno tail. I get hit and it's crazy that you brought that feature back in where if it was a baby I could see it being effective but for adults and subs, is just insane in where they get knocked down and for 5 seconds I couldn't do anything.
Make it so that rain respawns plants, giving the rain a useful function rather than just being an annoying weather condition.
Make the environment much more alive by adding even more kinds of AI species. terrestrial, flying and aquatic.
Why not add insects and tarantulas living in the Carboniferous period?
We find in particular: Meganeura Monui (picture 1) (40 cm long and 70 cm wingspan), Arthropleura (picture 2) (2.5 meters long and 50 kg) as well as Megarachne (picture 3) (34 cm long).
There were two marine fish at the time of the dinosaurs and that was, for example, in the diet of Spinosaurus and Suchomimus. I am thinking of:
Onchopristis numidus (picture 4) (8 meters long including its rostrum which measured 2.5 meters long)
and Asteracanthus (picture 5) (3 meters long)
Also make sure that the AIs, because there are all kinds and sizes, act a bit like the mushrooms of the sanctuaries, that is to say that they do not give the diet from a certain size of their dinosaur. This will encourage players to only produce their diets with AI. The latter will only make them hungry
Let everything see the glow of the herrera's dewflap.
For no other reason than I want to be a really crappy streetlight.
Also I like the new nightvision. 
Love the new nightvision, but it’s a bit too good for everything that isn’t dilo.
Cerato's bile needs to be tuned down in the hordetest. You guys said it would be easier for smaller dinos to vomit and harder for larger ones but as a 90-95% Diablo (well over 2 tons) ONE bite from a cerato almost completely filled my hunger with bile. Cerato's already great ability is now broken and frustrating to deal with. I'm sure this is a bug but please don't let it get to the main branch.
increase the bite speed of an omniraptor it's too slow, in the video the speed of the tenon is too fast it's too much of a cheat this dino is being abused, it's nonsense
This is my opinion for the tenon but I am rather making a suggestion to increase the bite speed of the omni, it was just a comment on the dino being too broken https://www.youtube.com/watch?v=jPGHV2Oui84
Make Carnos charge be able to speed up so it can catch up to prey and make the knockdown scale with weight, for example and Dilo would be knocked down from an 2 second charge though to knockdown a Cera maybe 6 seconds of charge, also add an Damage multiplier to knockdown targets like Diablo has, you could also make its acceleration to reach max speed to 3 secs, the Carno would still be able to use charge but it only knocksdown smaller animals like Omni and Dilo, an Omni, Dilo will still be able to dodge or juke to the Carnos charge to drain its stam if the carno missed an Charge.
HT 0.16.173 - NA1 - Edit
I've been wondering where the Pterodactyls have been hiding and I was just on my way back to try kill a canni ptera when I heard Pterodactyls calls nearby. I landed, went to investigate and the little guys came rushing out of the bramble & rocks. Finished me in 2. I thought i found a nest of theirs or something not sure its a feature or not but it scared the life out of me. I was only a baby pteranodon but still I didnt see that coming. No food nearby either, be warned. This is a feature and they are deadly to little ones if you're not careful ;)**
Issues experienced when Htesting.
Two timeouts on NA1 happens every 20-30 mins roughly. Frame drops leading to a restart of game to bring them back up.
i know u guys are working on other things, but is it too hard to ask for an AUTO WALK, like the map is massive and just having auto walk to save my W Key would be amazing, Thanks
on the largest island in the south east of the map i feel like it would be good to have a tall waterfall with a small pool in like in the image
New night vision makes it easier to see but it's far less spooky and atmospheric compared to the current.
Maybe give us an option between the two pleaae?
Dilo should be able to see illusion made so we can time attacks with illusion. Like they are highligted in a white fog for us or something
I have a Ryzen 5 5600x / 3070 ti, and it feels like I'm playing with my old 1050... VERY POORLY OPTIMIZED FOR ANY PC. (hordtest)
Nesting in general feels like its not used that often since the parents dont gain anything from it. An additional list for open nests that you can see in game and alive would be nice as well. Maybe under the ESC menu where you could see the player list in legacy, the tab menu already looks full enough with the mutations.
Petition to bring back OLD lemon maiasaura colors when it comes out
On Hordetest my frames go from 60-30 upon entering the Port.\
I think we can all agree that our current carnivore diet system gotta go. Needs some serious improvements or better yet.
Rework it
I second the idea of giving troodon a blood vomit side effect. Achievable by maintaining stage 3 for long enough, the target loses 15-20 percent of its blood from the vomit.
The skins appear super blurry on HT compared to main branch. Same settings as on main and spawning in on HT does not erase the blur.
Not only should swamps be decreased back to its original size, but it should be made smaller than it was before lmao it wasn't a popular spot to begin with because of how hard it is to traverse idk who thought of doubling its size
add gore that only juvie carnivores can eat that gives perfect diet, like mushrooms in sanctuaries do for herbies. it's way too difficult as a juvie to get all the diets on a map this big. juvi carivores need a jumpstart chance like herbies get
Add a playable Rhamphorhynchus.
https://images.dinosaurpictures.org/rhamphorhynchus_by_ariel_orea-d54w27n_efb6.jpg
On HT, please make the rain less frequent. Feels like every 5 minutes after it stops, its back. Its loud, annoying, and I can't hear myself think
Please make the elite fish a lil slower 😭
can we get a better stam drain mutation the fuller your stomach is like gah damn. or inversely better stam gain
bile on cera needs to be toned down. the current system is a good idea, but one bite should not make the player puke as it is far too punishing. a cerato of a lower size/growth than your dinosaur is able to make you throw up all your food, water, diet and stamina by clicking on you once. i understand that it's a skill issue to be bitten in the first place, especially by a defensive dinosaur, but the fact of the matter is that not all players are perfect, and you should not have to lose literally everything you have in one left click- ESPECIALLY at full hunger!
Bone picking. An animation for your carnivore dinosaur to pick the bones of its kill. Either to gain hunger, nutrients, or as just a cool animation for more immersive gameplay.
~~Migration/Patrol Food Spawn Feedback
Currently testing migrations and patrols on NA4 and noticed something interesting.
Patrols spawn in 10 mins once the server comes back up. What's interesting however is even though I am in my active migration (swamp), NO diets spawn at all until the Patrol Zone goes active (regardless of location of patrol). Either diet spawns active regardless of mz/pz 10 mins after restart exactly, or there is an issue with Patrol Zone activation affecting Migration spawns indirectly.
Was in Migration with diet around and Patrol was coastal somewhere in the distance (the patrol next to damn near delta I imagine). The patrol vanished from my HUD and ALL DIET around me in migration vanished as well. I do not think this is intended. I did however find some diet a bit further out into the migration while the patrol was inactive, but when it was active there was more diet within closer vicinity of my dino.~~
Update: Nevermind this all may be moot. Needs more testing.
Bone cracking sounds when you are eating bones
a more in depth tracking system
Albinism and Melanism Mechanic
This idea would allow for albino and melanistic skins while leaving them extremely rare and also non intrusive to gameplay. This includes ideas for unlockable customization as the devs have hinted at before, as well as increasing the incentive to nest.
- Rare Prompt: Upon being nested, you'd have a rare chance to receive a prompt to hatch either an albino or melanistic dino.
- Survivability Warning: The prompt will indicate the rarity and potential decreased survivability as well as the reward for growing to adulthood.
- Unlocking Customization: To unlock albino or melanistic customization options, you'd have to raise the dino to adulthood.
- Potential Species-Specific Unlock: The customization option could be unlocked only for the specific species you grew to adulthood.
- Encouraging Gameplay: This mechanic encourages players to grow various species to collect the gene and adds a long-term goal.
- Potential Parent Incentive: Raising an albino or melanistic offspring to adulthood could also unlock the customization option for the parent which would greatly increase the incentive to nest.
- Customization Methods: The mechanic could use either an overlay system that adjusts colors. Or by providing a range of very light or dark color options depending on which is selected. The overlay system could also allow piebald skins which would lighten patches of the skin while leaving the rest untouched.
Overall, seeing albino dinos in the wild would be quite rare and could be worn like a trophy that indicates the player's skill level. The same could be said for melanistic but less so as it doesn't stand out as much.
Can we have #horde-test text chat channels for the discord?
Maybe under Official Servers catagory, or wherever suits best.
#ht-eu
#ht-na
We can cope with that easily enough
Nerf omniraptors pin hitbox. It’s already bad enough that it can make you lose control over yourself and completely invalidate one third of the roster. this mechanic seems like a easy and a cheap way to feed/reward no skill players, make it so that tailshots can’t pin u down
I really think we need a territory mechanic, once you have a male and female in your group, or a herd, this mechanic gets unlocked. You can mark a piece of land as your territory with your scent and protect it from others of your species. Giving you and your group buffs when you nest in it. Other males of your species can challenge you for this territory to determine who the Alpha is. I think it would add a fun gameplay loop
A separate Game Mode with absolutely zero text chat, people only communicate via dino calls 
The isle is the most immersive dinosaur multiplayer game for me and has been for 8 years, but personally the local chat ruins half the enjoyment as someone intending to herd with strangers usually. They talk about the most NSFW, degenerate things and it's SO common. Or, they're talking about work, which I get, but sometimes I just wanna feel like my dinosaur, and not feel like I'm in an omegle chatroom. I was playing solo and after 40 minutes I found this other person who was the same dinosaur as me, and they started talking about graphic NSFW games and all the momentum I was feeling before went out the window. Even in general with a polite person, for me, the switch from immersive solo play to running into a stranger is so out of place, going from feeling wild to "oh hey whats up" is like whiplash atmosphere-wise. Only having to communicate with the ingame calls would really push that immersion aspect to another level I would personally LOVE.
Cons? People in Discord VC would have the upperhand in communication, but that's the case anyways with every other gamemode in the game because of the reaction time in VC! It would also make organizing hunts or plans very difficult, but I think utilizing the ingame voice calls more thoroughly and being forced to pay more attention to body language and surroundings would open a route for a lot more creativity.
As far as I'm aware, a game mode like this would be the first in the genre, since every multiplayer dinosaur survival game I've know of has had atleast local chat.
||There is the "just don't use text chat" argument, but that's not an option when playing a herd-dependent species that will not trust you if you do not respond||
Here is another idea I had for a species specific mutation, this one could be for dinosaurs that deal heavy bleed like Stego, Giga & Bary. (It could also work as a universal mutation as well)
- Bleeding rage: (Gives the dinosaur a small damage boost when bleeding, it only activates when below 80% bleed and stops when the bleed is healing)
If you're going to shrink deinosuchus to the size of a frog, either make elite fish smaller or put normal fish on its diet.
Add trample damage for small AI and remove their collision, theres no way a compy or ptero stops a carno or even stego in its tracks
Alright, i rethought about the suggestion of adding tacos to sanctuaries. How about you add baby versions of AI to sancutaries? Make them give the same diet to babies as fg AI versions do to fg carnivores. Taco might either be another addition to sanctuaries as one of the nutrients required for a perfect diet, or it could be an AI which just spawns on the map anywhere, as it is right now (but i only saw it on the beach)
Me personally would like a bit more interaciton, for example with the nesting. Now you just hold N with you're mate and it does an animation, but i would like a more interactive courting like you have to fysically do something like a dance or something.
In relation to this;
The Elite Fish really are huge compared to the new spawn or baby Deinos. Maybe their diet could change?
The baby Deinos could eat the schooling fish until they're a bit bigger and it makes more sense for them to go for the bigger Elite fish.
Review the Omniraptor's stamina, too much stamina is consumed for attacks
Make sure that you have the choice to modify the colors of your dinosaur when you appear from a nest based on the colors of the parents, except that you can modify the location of these colors (flank, body, markings etc. .)
Also make it possible to choose pattern A, B or C
Beipiaosaurus, being a semi aquatic animal should be able to construct something akin to a beaver lodge where they can take shelter from the elements and predators can also damage it to get in and the beipi needs to perform some base maintainance like finding new materials etc.
https://cdn.britannica.com/50/91250-050-5B39F76C/Beaver-lodge-cross-section.jpg
A decrease to the gestation time for eggs would be appreciated. Or have them start gestating as soon as you court with each other so they're ready as soon as they're laid in the nest. Nesting is still so tedious and costly for the parents
MAIN SUGGESTION IS BELOW!
#general-feedback message
If you do not like my idea to improve said OG suggestion but like the OG suggestion, please vote yes for it instead!
A nesting buff.
We already have debuffs from cannibalism and buffs from diets, etc. why not add a nesting buff that works in the same way?
Essentially, I think a damage buff would be good for parents that are actively nesting.
Once eggs are around 80% incubated I believe a damage buff should be active for the mother and father. This buff will only last until offspring reach Juvenile stage.
Won’t this be abused?:
It shouldn’t be frequently abused if the buff occurs after a certain percentage of incubation, because in order to get to that % the parents will have to be actively nesting!
Is there a realistic standpoint for this?:
A small bit. I believe that parents would do their best to protect their almost developed eggs and offspring as best as possible. It is seen often in the animal world that parents will go to great lengths for their children, but to keep it balanced I believe the buff should end around Juvenile because that is the stage their offspring can function on their own!
revert carno changes
The Pteranodon is a great animal that definitely needs some affection. There are several ways to make life as a Pteri more beautiful. What comes to mind:
- More schools of fish and frogs (maybe a new species) that live in the sea so that they can nest on islands.
- A function (mutation or not) for gliding to regenerate stamina. The Deino can do this when swimming normally too
Fix the fall damage system.
when you are low on health and you fall from a small height that causes a small amount of damage that is enough to kill you instead of dying add a fainting system so you don't die anymore for small falls that kill you just faint
fix herra stam
I think that the ai should be able to give us organs
make taco primarily spawn in sancs and make it give all diet like the mushrooms
I would love for the heavy hitting legacy lightning to return, it looked and sounded awesome
I'm stating this case from the perspective of someone who wants to play pteranodon in a solo manner that's reliant on AI, the latter half of which is how it was promoted and still is through its diet list. I know changes are coming to the playable but even so, it's been nerfed hard enough I feel a fundamental change to AI is necessary for it to be a viable option in the species select screen. I haven't been keeping up with devlogs, streams or patch notes too closely so this may have already been discussed but I've done enough reading in this channel to feel safe in giving my opinion on it. Sure, it can always fish for food, but there's never a guarantee for fish. I've personally covered the entirety of Riv. Delta without spotting a single school of 'em more than once. But in trying to achieve success by relying on AI, as it should, I've found that AI itself is entirely too unreliable. I don't want to be forced into populated areas as one of the smallest and weakest (in terms of attack and defense, not survivability) things in the game just to find the non-player controlled AI. There's almost never the right kind of AI spawning in those areas for a pteranodon to "hunt" for itself. It's not just given the opportunity to scavenge, it's almost forced into the playstyle.
That being said, my main suggestion and overall feedback is as follows:
Change the spawn parameters of AI to benefit players that are not where the action is, based on where there's far fewer players around as well as the species they're playing, not only as a means for them to survive but also to keep the island itself feeling alive. Having AI spawn where the majority of players are only serves as a way to make an already populated area feel more crowded and to feed players that already have options to feed themselves (i.e. other players). This is also a decent enough way to lessen the abuse of gastronomic regeneration on things like Omniraptor or Ceratosaurus as it would be far less of a "let's eat two bites of this AI boar we killed so we can keep mobbing the one or two players we found and remaining at high health despite being hit hard 3-4 times because I messed up" situation and turn it more into a recovery tool than an offensive tool. The number of which need to be spawned in would also lessen greatly, aiding in overall server performance as the majority of the players would be focused on their migration zones, and feeding a handful of players not in said migrations is far less demanding in terms of resources both for the server and the stomachs of said players. But it would also serve as a way to narrate the functions of the island. I would never imagine a herd of deer feeling comfortable enough to bleet loudly and roam in an area known for having massive and oppressive carnivores and much larger and deadlier herbivores all of which outmatching them in terms of numbers, weight, speed and/or damage. Much less could I imagine sea turtles coming onto land to lay their clutch in areas even the adults are easily predated on. Even if AI is getting the ability to defend itself I highly doubt it'll be enough to validate their "comfort" in such a deadly environment, and inversing their spawning parameters in such a way, again, would help foster a far more player interaction based experience when within or around migration zones while enabling the smaller inhabitants of the island to not be so forcefully reliant on other players kills or the migration zones as a whole. To reiterate, it would enable players who want action to find it within their migration zones, while also supplementing the calmer playstyles some creatures are meant to offer outside of said migration zones.
From less than 60% stamina, stamina no longer regenerates when walking. Please change this to 30% so that you can also run in this game and not always have to walk 90% of the time because otherwise your stamina won't regenerate.
Now that we have better NV in the game I think nights should be back to being a bit longer
New carno attack/charge tweak
changes to carno: larger size, worse turn radius while charging, and a stamina penalty for charge Only when hitting a target
Now let me explain, for this to work carnotaurus would have to revert to it's more ambush predator playstyle, it would keep all its current traits except for the ones related to charging, it can run around, turn swiftly and act the same as it would.
However, when charging carnotaurus should have some weight to it, a quick charge can knock over dilo and below where it would need at a minimum 3 seconds of prior charge to knock down a creature like a cerato or tenonto.
The new attack would be something like omniraptor's pin however more like a big cat suffocating prey. When a successful charge has been hit it's a scramble for carnotaurus and it's prey item to get to their feet and either escape or catch the downed man. Carnotaurus out of a successful charge (if they decide to stop running and slow down) will have to grind to a halt with poor stopping power which creates space between it and it's prey.
The prey which would also be staggered for a small amount of time basically evening out the distance and time it takes for carno to stop sliding and the prey to get to it's feet, basically whoever is quicker gets to win the interaction
In the time it takes for carno's charge cooldown to be over, it can do another attack, a ripping bite that grips onto your prey's throat or back of their neck for you to thrash
I want to praise the devs real quick
The ht server is at 106 and hasnt crashed, the fps is great on high, the ping is stable and low.
You guys are doing good. 
ability to make the player walk without holding down the button, for those who travel long distances after a while the hand gets tired
i feel like theres so many hidden features and controls that just arent ever showcased or explained and it really hurts new players trying to get into the game (on top of them already just being scared away cause the game loads legacy and not evrima). Its honestly hard to differentiate whether certain things are intended features or bugs such as deino being able to get diet from small fish if its left on the bank to "cook" for like 5 minutes, wtf?? been playing for hundreds of hours and never knew this. More transperncy on mechanics in general would be nice when updates release rather then everyone just having to test stuff out extensively and guess if whats happening to them is intended or a bug. Anytime i try to do research into the isle everyting you can find about game mechanics is so esoteric or outdated its ridculous, an up to date in game guide is needed for new players and old alike.
https://www.youtube.com/watch?v=2eqJYtFO3SI 0:59 - 1:14 those sounds sound just like godzillas charge up for his atomic breath. those almost deep violin sounding noises. when yall decide to make a reveal trailer for rex, i better see a slow pan-up shot of our rexy's size from foot to head with that sound slowly building up higher as we see more of the dino until were in its face and yall can throw whatever roar or call you want there for the big reveal
Credit to https://youtube.com/@StudioMod for the sounds used in this video. I do not intend to claim ownership to their work, only to pair studio’s amazing sounds with realistic, unnerving artwork.
I think semi-aquatics, at least one that make stick nests or any future mud-like nests (like in suchos concept art) should be able to place their nests in water. Not literally under the water, but definitely in really shallow areas where the eggs would be still be above the water. A place in mind for reference would be the shallow areas in swamp, which are ankle height for hypsi and only feet deep for beipi, shallow enough to place a nest and still have the eggs above water.
pls remove some of the little rocks from inside forests, and fix the hitboxes on some trees. its so annoying to run into them every 3 seconds
Hordetest Feedback Quicknotes - 0.16.186
Dino played: Dibble (4 hours)
- The freezing/hitching issues seem to be fixed!
- Migrations still do not change, they only eventually disappear after a few hours.
- Patrols seem to be working a little better, they don't blink in and out when you get close to them and they do not activate unless they are your designated patrol. We tried sitting in an inactive one for ten minutes despite having an active one and the inactive one did not activate. Assuming intended.
- Patrols last way too long in their current state. Not sure if intentional or being funky. In almost 3 hours of play, the patrol changed to two different locations in swamp and swamp was already our migration.
Carno should get more food from small teirs and ai in ht, a pig the size of my torso should probably be worth more than 25% of my stomach
Change Flight Mechanics
When flying Ptera I keep running into the control issue where If you are turning in 1 direction (say left) and then you look more than >90degrees that way as well, you start turning right.
Really frustraighting, Holding left and going right makes no sense. Please can we decouple flight controls from camera, either that or add an option in settings
At least on the hordetest (but from experience, it's the same in the live version too) the performance is awful, the game is unplayable and can't be enjoyed. I cannot play one of my fav games because it runs on 13 fps 😕
Optimization is important, players are leaving because of this.
Here is also another species specific mutation I had in mind for burrowing playables.
- Burrow metabolism (slows down the animal's food, thirst, diet & growth, especially the growth, while resting in a burrow. Can be useful to hide from predators and not starve while they might. However if the predator is a good digger then staying in the burrow may not be an option)
Allow dryo to use its tail whip and kick alt attacks while running and moving, it would help alot in defending itself against juveniles and similarly sized dinos.
Night is waaaaaaaaaaaaaaaaaaaaaaay more enjoyable. Thank you
add dilo on omnis diet
Dibble and carno's attack hitbox is too wide. You get hit by them when you've run past them or if you're on their flank. Also, stop dinos getting knocked and pinned when they're hit on their tail. It makes no sense for your dino to go flying when you get bonked on the tip of your tail.
Make it to where eating diet fills the one you all ready have and not the empty slot next to it.
Would be nice that if you are in a group and join another group they both merge
I love this game and play it for already 5 years but since the diablo update the fps are getting so bad for me that i cant even play anymore or want to.
I know many People that have the same problem and are starting to loose interest in playing with such low fps. Pls do something about it!!
5th update in a row begging for a Main Menu volume slider
Decrease weather volume if you’re going to keep it. I play the game with higher volume so I can hear my surroundings. The second the rain starts it feels like I’m in a damn hurricane through my ears. Not all rain is that severe. Add light rain, decrease the volume of the heavy rain.
I would suggest adding a weather volume slider, but I can see how that could be unfair or break immersion or whatever
make chicken louder
Plz. Been asking for this since diet update first came out. No1 likes getting screwed over like that. Plz plz plz. Make it so u fill the slot that's half full of the diet your eating, before switching to the empty diet.
Edit: if u upvote this, plz upvote the message I'm replying 2. Maybe someone will notice.
the fact that bucking works is nice, but please look into the forced dismount. multiple times i have been bucked within the first nanosecond of the animation (sometimes without any clear movement from their dinosaur), and i have been locked in place with zero ability to escape after being bucked off. in addition, it would be nice if the dismount had a clear animation instead of your dinosaur just standing there awkwardly after being bucked.
Can we get an auto-walk button? Something we can press to have our dino walk forward until we cancel it with either another press of the forward button or a press of the backward button?
put gali and teno back on omni diet
The Fog for Troodon is making them easier to fight against in most cases or not really changing how a fight goes or ends, the fog makes hearing their footsteps easier so knowing which direction they're coming from (Video 1) and certain sounds get disabled or reduced like Rain and Waterfalls making it easier to hear where they are and the fog doesn't help Troodon with any issues it is facing which is being unable to keep chases for long periods of time so most things can run as soon as Venom reaches level 3 or as soon as they're in danger and it's hard to keep chasing after you keep tap pouncing to do damage (Video 2)
I'm sure the devs already have a list of plants they wanna add to the diet system, but I figured it wouldn't hurt to list a few incase they need more. Here are some I looked up and could be fitting for the game (the diet and biomes connected to these are not a must, I just put them there as a suggestion)
Also I added this "!" to some plants as an indication they could be toxic to some dinosaurs, given that they can be toxic in real life.
3 Dots diet:
- Tamarind-plum (Plains & Jungles)
- Madrone berries (Redwoods)
- Allium (Plains)
- Foxtail bamboo (Highlands)
- Adam's needle flower (Coastal)
- Nalca (Coastal & Swamps)
S diet:
- Huckleberry (Redwoods)
- Blackberry (Redwoods)
- "!" White dipladenia (Jungles)
- Lupine (Redwoods & Plains)
- Chilean iris (Coastal & RIver delta)
- Guarana (Jungles)
- Prickly pear (Highlands) (this one could deal a tiny bit harm to some smaller dinos if they can't handle the thorns. I imagine some of the big dinos would not be bothered by them though)
- Chaura (Highlands & Redwoods)
- "!" Guaimbé plant (Jungles)
2 Lines diet:
- Durian fruit (Jungles) (while not exactly toxic, it maybe could affect some dino's scent if they dont have it on their diet)
- Beaked hazelnut (Redwoods)
- Sarcodes (Redwoods)
- Sea holly roots (Coastal)
- "!" Sea holly flowers (Coastal)
- Mistol (Highlands)
change the beipi nest which is currently a pile of sticks to the ptera nest which requires you to build it and incubate it instead of just sitting around, sea birds which beipi appears to be based on typically build nests more like ptera's rather than ones more like a leaf pile.
A bepi beaver dam type nest would be peak
add some customization to the playables in the future (being visual or mostly visual)
regen stam while sleeping please
Increase the value of reinforced tendons to 50%. Right now it gives you like 3 extra jumps which is useless
Wolfquest inspired tracking for carnivores
A sleep feature which allows your dinosaur to sleep without logging out. Let it give you x1.5 growth while sleeping or x2 Stam regen. The screen should remain foggy like it is already with audio still enabled for a quick wake up and flee against enemies
Please Enable Steam Family Sharing.
Give troodon more fall distance before damage occurs
Would really like Pteranodon to have spawn points other than Water Access and West Access.
i feel like my bucking gets interrupted with each pounce and i end up having to restart the bucking, idk if im crazy but please change that and also pounce to pin should have an interval of when the other raptors have to join in to actually have a pin register
Herbivores are still unplayable! the MZs are spawning at swamp and NOT changing! they disappear, and never come back until restart. When the restart happens, the MZ returns at swamp etc etc.
Instead of having to fill your diet all the way till it activates it just activates instantly after the first bite so even if you dont fill it 100 % it will still count to your diet
Is it just me, or is the hoardtesting night vision way too good? This is 2am for a teno - looks like daytime! EDIT - I missed the announcement saying this is temporary
Is it just me or is the lag on hordetest making it unplayable? Lost so many Troodons today because the target prey will just teleport in front of me and kill me. I hope it's smoother on release
is it just me or rain is too laggy on ht? they could be transformed into client side 2d visual effects only, at least while they have no impact on the world.
Is it just me or is it raining just a bit too often? If it's for testing that works, but I hope it's less frequent on release.
Fix carnos hitboxes on the current branches.
You can easily die and be hit from over 3 entire body lengths of distance away from any carno.
When on your screen you clearly make the distance to avoid it, with again 3 body lengths of clearance.
It's only the carno which has it the worst.
It's been since evrima day 1 and it needs to be addressed.
What happened to phase 3 content? The last post was about 2 month ago.
Just a small nitpick but a lot of these waterfalls have the water asset exposed and hanging over the edge, and there on a lot of them across the map. So a simple fix of just raising the rock model below them a bit would be nice so they don't look out of place.
To fix with the constant struggle of implementing the best way to to activate specific diets, I think the best way is being able to temporarily prioritise a specific hexagon by simply having a keybind to show your mouse and clicking the hexagon. It would stay selected for around 30 seconds before then reverting to the current system of activating the hexagons.
that scent delay thing really bad imo. in case of chasing if our prey died cuz of bleeding or cliff, we cant smell it like 5 min. pls do it like old scent.
Game optimization
please increase the diet and food amount that small ai such as frogs give to gallis, and other small dinos. especially when swallowing them, they give next to no food and diet
I don’t like the Dibble running animation. It may look smooth but also silly in a few ways. The front legs are too wide apart and don’t look steady enough to hold 3 tons when landing on them. Also, I’ve never been a fan of how it “hops forward” when it could be an elegant gallop. For that matter, I’ve animated myself how I’d prefer it.
Please let Beipi be able to dig out the frogs (maybe also the Compys) aswell, like the Galli. They are both omnivores that eat and can use them.
Tail bite hp threshold: Playables should not be able to fall under 25% hp from tailbites. It's fine to use them let's say on a carno to get a teno low but to finish it off a critical bodypart has to get hit, like body or head.
Here's an mutation idea for dinosaurs that can headbutt and ramm with their heads (this does not include Pachy, Homalo or any ceratopsian: The reason for this is because those dinosaurs have and likely will already have better defence on their heads without mutation)
- Enhanced cranium (makes the dinosaur able to withstand more damage to the head, this includes damage from the dinos own headramming and headbutting)
To clarify, this mutation would be for dinosaurs like Maia, Para, Shant, Carno and T-rex.
Give carnotaurus a headswing alt attack
Server Request/Feedback Feature:
We've noticed a major performance issue on high-pop servers that seems linked to corpse accumulation. When we hit 170+ players, there's significant rubberbanding. We're not 100% certain, but we've observed that clearing all corpses completely resolves these performance problems.
We're on **Linux **and we were told that the same issue may not happen on Windows. So this would be more specifically for Linux.
Our theory is that the constant tickrate updates for each corpse might be overloading the server.
This came from several instances of us running the bruteforce rm -rf clean up command and every performance issue flew away for some time. We do not know if the command does more things of course.
As optimizing the server instance may or may not take time, we'd like to propose the suggestion on giving more control to the feature of corpses clearing.
Could we get some server-side controls to manage this?
Since we didn't want to come in just complaining about stuff we'd like to suggest some unintrusive ideas:
- A command to clean up old corpses: evrima CorpseCleanUp --max-age=600
- Server setting to limit max corpses: MaxCorpses=100
- Adjustable corpse TTL: CorpseDespawnTime=900
We'd love to work with you on testing or gathering more data if needed.
Thank you so much for this, we're really in love with the game!
Please remove the random spawn, no one wants to spawn in as the same dinosaur just for your friend to be on the OTHER SIDE of the map every TIME let us spawn at the same place PLEASE
Little boar did too many damage. Easily kill a new born carnivore.
Carnotaurus needs to be 1500kg.
Anything to make Surviving as a new spawned in carnivore not Ass
Dragon's breath shells as an alternative ammunition type for shotgun weapons. Incendiary shells have no pellets, instead firing small and weak puffs of incendiary powder that can only travel short distances. It also cannot necessarily "Burn" things, surprisingly making dragon's breath a low-tier alternative to standard shot shells.*
Shooting an Omniraptor with buckshot would probably blow their head off.
Shooting an Omniraptor with dragon's breath would just make them angry.
*This depiction of dragon's breath shells is based off its behavior in ARCCW, a Steam Workshop addon for another game. It likely does not accurately resemble real-life incendiary shells, but offers a unique concept for non-lethal ammo.
I personally think that the reabsorption mutation is inorganic, it makes the dinos don't even have to worry about water in a survival game, what is the drinking animation designed for if nobody even sees the animation when there is this mutation? it would be better if the water increased very little, it is true that it increases little, but it is all the time increasing and as the rain lasts a lot because it fills the water meter fast and easy, it should increase much less and slower, that is, it should have less ticks, or change the mutation to not lower the water when it is raining, or remove the mutation and put the characteristic of not lowering the water, or lowering it slower.
Multiple bucking types
While holding E, clicking one of the two main mouse buttons does two different forms of bucking
E + LMB is the standard buck we have currently, this is for when you want to conserve stamina and just get a creature off of you
E + RMB would be a heavier buck, rolling around on the ground, scraping yourself against rocks, more wild bucking that takes more stamina but can actually physically injure the pouncer if they persist
An example of this would be in diablo's concept art, where it did a roll and crushed the herrera
This form of bucking could lead you to be open to counter attack once you are exhausted, so it should be used sparingly because fighting a group of raptors with no stamina means you will be pinned and mauled to death. Heavy bucking is meant for when you need a creature off you this very second, maybe taking 15% it can severely injure the pouncer, but doing it too much will just get you killed
Light bucking: https://youtu.be/KjDsNnA02IY
Heavy bucking: https://youtu.be/nK86s1YAl2E
one wildly thrashing to get someone off, the other shaking and putting in effort but not overly exerting itself
Carno hp from 1.300 to 1.500 200 increase not that much and would make it slightly heavier than cera
Let servers set group sizes and weather event frequency, both globally(how likely it is that a weather event will happen) and per event/what event will happen(like fog, rain, thunder, etc) and disable events
Maybe make Herrera able to climb the structures at the port, but make them slippery so it can still climb them, but staying still for too long makes you slide down. Like holding ctrl.
make sleeping an option to do please a different button or somehting !!, sleeping next to babies / nest would be cool not for a logout only
I finally got bit by a Dilo and got to see the fog changes. I love the noises that you hear now.
please buff pachy its so weak rn it only has a little more hp than omni also please finish the parry mechanic for him so he can properly defend himself
Why is pteranodon still so terrible? It's not a combat dinosaur, it's a fly-around-and-look-at-stuff dinosaur. So why not make it actually able to fly for more than 4 minutes without having to lay down and recover for 4 minutes? How would it unbalance the game if Pteranodons stamina consumption was cut by 80%?
add a mutation that if you maintain about 80 percent or higher water for the majority of your lifespan (24-66) you can get the mutation to not need to take sips like every other playable, like the way dieno drinks out of water
Can you please fix the ptera stam, its like when ill take of and take an unapropriate hight (very low) i use like about half stam, I would like to see some changes on the usage or that you gain stam when gliding, and i would love to get the warm winds that let you gain altitude without using stam.
Besides Ptera Stamina
Give it a 'speed-damage' boost. Diving someone and then peck for more damage would make it more rewarding to be aggressive + that thing has basically not even a single good thing if we're talking about 'damage'
Carnivores NEED a way to get diets when spawning like herbivores do asap. Cant depend on luck now with random spawns to find a dead body
Food drain is to high for most dinos. I get to adult hood to barely find food or starve to death. There not enough food in our bellies to explore new areas or do anything else besides find food sources continuously.
Once your an adult Ai as a food source doesn't help with food. So we need player interaction and there's not enough of it due to the size of the map. Slower food drain would help a lot. Allowing players to explore more and take more calculated risks.
Not recommending a huge change but 10 - 15% less drain would make a huge difference.
Grouping is a nightmare and so are the diets, thank you for exploring changes to both of these clunky, overcomplicated mechanics
Slow down the food and water drain now that we have random spawns. The pace of the game feels really quick, constantly on the look out for food even if you just ate, just asking for it to be toned down a little
Adjust the night time to be darker
please make troodon also be able to bite when pounce on something than just staying on the pounced dino and just staring at them.
Remove infinite charge from Carno. Would be more balanced if carno was able to do like 3-4 charges or something along those lines like Dilos and its ability to inflict venom. Idk something.
I feel like there should be custom animations for dinosaurs when they lay down on a nest. As seen in the picture it just looks wrong and kinda weird.
In the other picture ull be able to see a chicken laying on its eggs. they do lay down on the nest for breeding the eggs very differently from when they rest. I feel like Dinosaurs should automatically play a different animation, when they lay down on their eggs. a bit more careful and perhaps keeping their head down a bit, since they obviously dont wanna be spotted when nesting.
Example: Like this raptor siting on its eggs, very carefully not to crush them and he kinda spreads his arms over the nest.
https://calgary.ctvnews.ca/content/dam/ctvnews/en/images/2023/4/4/troodon-sits-on-top-of-a-nest-in-this-illustration-1-6341698-1680612383039.jpg
double the stam regen of ptera, its awful. you're mostly sitting on a rock
Mating call. Give an extra call maybe as keybind 5 for a mating call so other individuals around you know you're looking for a mate (ik devs are busy but individual calls for male and female would be great)
Increase the sound AI makes, cuz if I'm ever unlucky enough to spawn in the middle of a thunderstorm, then I'm not finding anything unless I get lucky. AI in legacy had a decent broadcast but now I have to turn my sound up my an extra 50% just to barely hear a dear or pig. sound is a crucial element and I want the game to reflect that.
Ptera in hordetest has gotta a lot better with the simple change of being able to regen stam while latched (as long as you’re above 20% stam) This simple change allows for less stamina usage due to having to take off from the ground. It’s a big step in the right direction for ptera
Suggestion about a playable: Carnotaurus. V: 1.16.187, Horde Test.
Please, adjust food and organ values from small creatures for Carno. Also, its growth time (it's still old, despite the fact that the weight was reduced).
I found this dead Omni that is 1/2 of my body size (I was 450 kgs), and its intestines gave me... 14% of the "Lines" nutrient! That's ridiculous. It should've been at least 40%, imho. A small game hunter can't feed off small game.
I think Carno needs a bit of a readjustment, the above mentioned by @agile granite ( #general-feedback message ) is all good to fix it, but additionally, the Stun is a bit OP, needs a cooldown or something because as a Dilo or Omni you can barely fight back.
for the love of god, make elite fish slower. i cant get any diet as a baby deino
please for the love of god make more NA servers or increase server capacity 32 in queue is outrageous
why are No AI servers still a thing? bring back NA 1-5 like you had on spiro
Dilo should be on Herreras diet, they are one of the smaller carnivores that Herreras can actually kill.
Give troodon a unique venom instead of ripping straight from dilo
to keep with the theme of exhaustion in it's concept art, stage 3 envenomation should cause the prey's action to cost more stamina
To balance this both for troodon and the prey item, it will be essentially a battle of attrition
Victim:
- when envenomated at stage 3, heavyattacks (kicking, charging, power swing, alt attacks) would increase in stamina cost the longer they have been envenomated capping at 50% increased cost (so if an attack takes 5% stamina regularly, it'll now cost 7%, its not going to use 50% of your stamina)
- to counteract this, when envenomated prey does not have a regeneration threshold and can regain stamina while standing in a situation where another would need to sit
(think as if troodon's venom was acting like an evil adrenaline 😈 you don't feel the pain and can keep fighting but you are slowly burning yourself out) - after 30 seconds of having sub 5% stamina, you would enter a state similar to when you are bleeding out, darkness slowly encompassing your screen, this is when troodon would let out a new screech telling them all to pile on and rip you to shreds, holding you down similar to grappling (probably just an after death animation because people don't want to wait on a black screen for them to kill you)
Troodon:
- can still kill the traditional way, this is just a way to take out larger, stockier prey that are usually unable to be felled by even large packs of troodon
- this is simply a method to prey upon people who cannot manage stamina properly, it even gives them the benefit of the doubt with limitless regeneration if they can play smart and give into their nerves
- this both gives troodon a stronger venom and ability to tackle larger prey, and still gives them the option to fight the horde
(see below as the teno tries to chase and attack the troodons it slowly gets more exhausted until it can barely walk)
fix some of the hitboxes very janky sometimes especially with carno
Please make it so that whenever you have chat open esc makes you close chat and not open the menu screen, whenever I am typing and I noticed a threat I immediately press esc to get out of chat but it just opens the menu and I die
ay dondi, Its ya boi. ye #1 fan. I had a suggestion (as always) this new map is way to big m8. as a cerato with the 20% slower hunger decay on a server full of 150+ people and all my collective experience (2,500+ hours since release), I'm still lagging, and now starving to death more regulerly than is fun to tolerate. even with my experience and this new pc build. I tried that spiro test verion and had 50+ fps the whole time.... that would be an amazing default. the size of the map is far less important than the layout, also all these rocks everywhere are insane. thats all have a gnight
Why is the spawn point cooldown so long? I think it shouldn't be more than 15 mins, no more than 30. certainly not 248 minutes.
fix pachy;
bro needs faster hp regen, faster bleed regen or more resistance(bc why is he bad at both??),faster attack speed, and a headbutt for a lmb🙏 (you dont see diablo with a bite attack for a lmb)
Give carno a 2h 5m perfect diet growth speed (like cerato) and then add psittaco to its bar diet for more small game for it to hunt
Herrera does not feel good to play with the weird lag/rubber banding type situation, leaping from trees results in a weird buggy jump that springs you back and makes you slowly float back to the tree. 😦
make dilo hallucination fog give you the worst nv in the game
Using Jump to dismount doesn't feel great, I already died because when I went to dismount I was bucked off at the same time and the game considered it a jump and due to a lack of momentum I barely made distance it got me killed and now I almost died because of it
With our character nest button we should be shown eggs while we are in the game. This way we could always see whether there are any there and accept them immediately without having to go back to the menu
Adjust carnos diet to actually be filled up by small game
on the horde test i like the random spawns i think that is the right move going forward
The water rippling when it rains is very nice, a tiny detail I didn't notice until recently.
Give pachy a similar slide to cerato, it feels pretty clunky to use with its not so great agility for its size
If you ever need a plant to offer lipids (lines), go with the Moringa tree. It’s exotic and has highly nutritious leaves. I even use it for daily supplements irl due to its benefits.
Can we please have a way to punish mix-packers. It kills the game.
Tail hits shouldn’t kill you, especially with this lag jank with dinos like dibble and carno having twice their hitbox range dealing game changing dmg on lag hits and killing you with them
add this guy i wanna play as a frog eating small dinos would be cool
please fix the unstuck command. i mean it works but thats only somestimes ive had it happen 3 times now that i got the timer without the command actually moving me making me wait even longer for my death as a slowly die.
add some customization to the playables in the future (being visual or mostly visual)
I'm not sure if it's species only. But when I played teno recently and yesterday I only saw MZ one time in my whole growth life. After that it was only patrol zones. My group and I go there only to find lots of one diet, bugged second diet, and third diet not even there. Most cases there was 2 line diet being pumpkin and it doesn't even give much except 10% and 1 per patch. Not even worth the effort going there when trying to maintain diets lol. Like coconut/pumpkin themselves for HT and Mainbranch need food quantity spawned more or adjusted.
Yeah so in my conclusion - Teno is probably not worth playing on HT. I mean like traveling around the map to find food outside PZ was like non existent compared to the mainbranch where you could find diets outside the MZ only if it was listed in Preferred Foods. AND then I found more NON tenno food outside PZ than my own so like I do not understand the logic for it but idk, it's up to isle devs. I might just go back to main branch at that rate if I wanted to be herbi. Right now it's just so bugged so please resolve the Patrol Zone and Migration Bug!
I think diets needs to be revisited because why do I, as a carnivore need to decide between starving to death or growing with an imperfect diet because other options aren't available at the moment. In my opinion if any playable is able to get 3 slots filled with anything (3x carbs or 3x protein etc) it should reward 100% growth as the bare minimum of buffs. Carno is missing an AI option for lipids and Cera doesnt have one for carbs. Larger playables are gonna require more time to grow and the current system is too strict on what can be benefited by eating. also a system to change diets more easily rather than wait an hour for it to disappear would benefit greatly.
Troodon shouldn’t have to jump to dismount if it doesn’t have the two different attacks like Omni, we appreciate being able to deal more damage by staying on but it just messes some people up with new key combinations
Nerf Fall damage
HT Omni needs nerf.
Make a hordetest feedback channel that is separate from feedback given from evirma
I do not want to waste time reading or putting my input on topics from diffrent game builds, and 47:1 says the same thing
New Omni Pounce Attacks Feedback:
When latching onto another character, the Bite/Rake (LMB/RMB) attacks don't always activate immediately, and are a bit fiddly. Them taking this time to activate substantially lowers damage output, and makes the cost of the pounce much less worthwhile, as the bucking RNG currently can have you dismounted before you ever get your Omni to properly attack while latched.
How I feel it should function:
When you Pounce, you immediately start the attack if left or right mouse button is being held. It costs substantially more stamina, so I don't see the drawback to immediately starting the attack animation.
This would eliminate the lag between the
Pounce > Latch > Auto animation > Manual Attack
to
Pounce > Latch > Manual Attack (As long as you're holding the attack button)
Rationality:
Having more control of your character's ability is better for the player. Undesirable lag or strange networking inconsistencies being eliminated from the attack flow provides a smoother experience to the ability and overall experience with the feature.
Bring back Spiro Map
Would be nice if herrera could climb tree with juvie body
As an alternative to adding a /kill command, since the developers seem very against it, allow us instead to delete an unwanted dinosaur from the main menu. You would be prompted with an "are you sure?" and then it would be wiped from the server upon request.
To be able to wipe a dinosaur, you must have safe logged to get out of the server (making it as offensive as combat logging, which we already can't do anything about). This also means that you won't drop a body in the server to exploit your own food/nutrition.
I understand that there is a dislike around killing your dinosaur from the developer point of view, but sometimes we just want to play as something else with our friends, we're stuck somewhere and slowly dying already, we're tired of waiting for a broken legged fresh spawn to heal, etc. It would be very nice to be able to remove an unwanted slot.
So I think this is a big one. Now that we have mutations there’s very real reasons to stay alive and make nest.
We finally had enough Omniraptors to get 3rd generation raptors. And after all the mating we found you can only get 2nd gen raptors.
Recommend at least 3rd gen raptors. Not only did it take us ages to get these raptors but it’s an overwhelming feeling be able to say your a 3rd generation raptor.
Maybe add more rivers for deinos and players who want water
First to say: I like the game and the changes that are being worked on. I look forward to when you guys release new content, and I like the direction you're taking it. I can't say any suggestions that haven't already been said. Thanks for the game.
If there's one thing I'd like to see, is some kind of sauropod cemetery on the map, full of big sauropod eskeletons. That will be cool.
please increase server size to atleast like 150 sometime soon. The map is to big to only hold 100 people.
Oviraptor Ideas
I know Ovi got delayed but I still have some cool abilities in mind for him.
Ability Number 1 Egg Stealing
This ability is already in the concept art and will be the main gameplay mechanic for Ovi, however dino nests are quite rare so I would give Ovi the ability to smell nests regardless how far away they are. (Like some kind of migration zone with a distance meter) When the Ovi finally reaches the nest it will have a scoop ability where it only has to run over the nest and release in the right moment to get an egg (Like Pteras fishing ability) However this ability will not work with the debris nest, for these nests the Ovi will have to dig for the eggs.
Ability Number 2 Climbing
I know many may find this controversial but I think Ovi deserves this, because he doesnt really have anything to defend himself, he isnt strong, he isnt that fast, and he cant really hide with these bright colors. He could also use this ability to eat tree fruits like Hypsi, or to raid their tree nests. He also looks like he could survive quite a fall with these feathers.
Ability Number 3 Burrow Raiding
Not to get confused with burrow building, he will only be able to enter the burrows of burrowers for their eggs and not build burrows.
Ability Number 4 Mimicry?
Im not sure if this ability will even be useful, but a lot of people where disappointed to find out that Troodon didnt have mimicry and a lot of people where also saying that Ovi should get it so... why not?
soo i would like to know why the old carnotaurus running animations are removed now cus i really like it and with the new balance to the carnotaurus i would really like him to have his old stats back but with a a bit slower acceleration and just the cannibal diet back but keep his weight and his bite force i think im asking for a lot but its been pretty boring while playing as this lil guy cus his running animation looks not super good but at the same time not super good
Just a feedback of what i think about the current ongoing horde test
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I love the new night vision, it's just so refreshing, i love that the more the species is noctural the better they see, it is way easier to travel as ptera as well, i have nothing negative to say about this.
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The carno adjustments are a bit odd, but balanced, i haven't tested it myself but based from what i have seen, it leads more as some sort of glass canon now, its ram is what makes it strong, if it did not have that, it would probably be useless.
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The omni adjustments are fine, but i think that the pounce while holding left click (raw damage) is a bit too strong, i could kill a carno and a cera about my size all alone as a fresh spawn juvie, which is a bit ridiculous, (they were juvies as well) it only took 1 pounce which did not even drain even half of my stamina, i think this needs to get further adjustements, about the pounce mechanic changes in genera tho, i think it is good, i love being able to have the choice between raw damage and bleed now.
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The AI is waayy more prolific, and it's great, i am starting to remember where to go to go find diets from AI, this is a good way of making people explore around and find things.
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The random spawn is PERFECT, this is a great way of regulating hot spots, i hope it will stay this way for now on.
Overall, i think this is gonna be a great patch for the isle, sure, it has many issues, but what doesn't have issues? Many bugs got fixed already, and that is a huge step forward to continue working on the game, keep the good work 👍
hello dear developer
I sincerely hope that this suggestion will be accepted because it is urgently needed. the optimization of the game and some things to review immediately since the last update I cannot run the game even at 20 resolution and the graphics only minimum. unfortunately you are reducing the number of players capable of running and therefore playing the game you should stop everything you are doing and take a look at it because it was already catastrophic but then there between the insecent teleportation the sound which does not play the animations which are played half way and which borders it is just obligatory to do something
Beipi rework idea
Misc changes (some will make sense later):
- Claw damage slightly increased
- Claw bleed damage heavily increased
- Nest changed into pteras nest type instead of a stick pile
- Can take bites out of meat instead of being locked into swallowing
- Revert surface swim speed nerf
- Slightly more agility on land. lets it juke/defend on land easier and making it more of a SEMIaquatic instead of a pure aquatic
- Remove bite attack
- Remove bite at the end of the alt attack so the animation is faster and does not lock it in place
- If not sprint swimming underwater no stamina is consumed
- Let it rest on the surface of the water. Opens it up to herrera/deino ambush (and future animals that lurk around water)
- Maybe let it drink salt water by default and some new coastal migrations. It would be very cool to see beipis on the coast more.
Big Changes:
- Normal claw attack is LMB underwater. RMB is now a speed boost much like deinos but always goes in the direction your beipi is currently going. Boost has charges like dryo. Using the boost carries momentum when breaching allowing fun high jumps out of the water. Holding RMB while boosting makes it do a higher damage/bleed claw attack upon collision with another animal(damage values matching below suggestion)
- Holding right click on land raises claws in the air. Releasing it does a claw slap that does more damage/bleed then a normal attack. Hitting an animal that weighs less with the attack pins them down and the beipi will claw the target rapidly. Essentially a you are smaller then me and I am a angry goose with knife fingers so die. Would help it fight something like troodon which almost 2 shots it with pounce venom
Overall the aim of the rework is to keep beipi as the evasive water penguin goose and lean into it with a new agility move but also giving it more options to defend itself if it needs. Beipi is often forced onto the land for diet and it is literally a sitting duck on land lol
I believe the Carnotaurus should not be able to 1v1 a Ceratosaurus or take down two Ceratosaurus at once. The Carno is designed to be a small-game hunter, so it doesn’t make sense for it to be overpowering larger predators like the Cera. Additionally, it feels unbalanced for the Carno to lack experience in fighting bigger dinosaurs yet still dominate in these encounters, while the Cera is more suited for combat due to its scavenger nature. I’d also suggest bringing back the cooldown for the Carno’s charge ability, as it was a key mechanic for maintaining fairness in fights.
switch the plate models for the female and male stego, the female stego has sharp plates while the male has rounded plates, which doesnt make sense, if a male tried to mate with the female with sharp plates he would be impaled, while if the female had round plates it would be fine. The old male stego model was perfect for this!
Remove the current tracks that play in combat, but don't completely remove the idea of combat music (make a new track for it), bring in all the legacy music, make the happier music rarer, make certain tracks play at certain areas/times of day again.
A washing animation. An animation for your dino to wash itself in a shallow pool of water similar to wallowing. This can be to remove blood, mud. It can be used to clean wounds if infections are added on later on.
increase the amount of bites needed to puke from cera. very broken rn
make it so human NV is what it used to be for dinos before this hordetest (maybe humans could start with a flashlight but could find NV goggles that have this effect?)
Add River Delta as a possible spawn location for animals like Dryo, Beipi, Ptera, and Teno.
Latest HT
It would be great if dinosaurs under 25% growth were on all carnivores/omnivores diets. Giving much more variety.
Cerato's requiring only a single bite to force vomiting via bacteria feels OP this patch.
Much better weather changes! Storm for longer but less frequent is much more desirable. Thank you for the great work.
I feel like nobody is talking enough about the real problem we have during this HT. It being omniraptor, it’s been coddled for a while and has unfortunately turned into a no skill playable. Pounce to pin thresholds need to be increased and the damadge on it’s new pounce should get toned down. They also got a decent amount of HP and can be quite tanky, they put in little risk for the amount of reward they’re given. I think their weight should be reduced to 400 kgs
I think ptera should be able to eat bones or at least get some small amount of food from eating bones (even if not directly consuming them, like picking at the leftovers). It's pretty much a pure scavenger and it would keep pteras from starving if they're in a tough spot.
Make the pounce aiming icon for herrera a bit brighter, its hard to see it in the grass now
Make deinos be able to make sand nests aka burry their eggs in the sand like real crocs instead of building a mount everest of twigs and leafs...
Can we fix this? It should __NOT__ be a thing, if a diet is activated, it should be refilled when starting to eat the same diet, not going into a new hex as a duplicate, it ruins the diet system.
Universally nerf the night vision for most things except for things that can already barely see like stego, or nocturnals. I feel like universally night vision effectiveness is pretty much all the same for every playable right now and that it could use some slight balancing
make it so when you pounce something and pin it you can release immediately. many times you can misclick as utah and accidentally do damage to a packmate without being able to let go of the pin
Make swallowing bodies whole, give all diet. Seeming your eating all organs as it is.
mix packing unfortunately destroy this game.. Only way to play is on unofficial servers. would be nice if they could figure something out that fixes the problem.
Currently in HT the most annoying thing to encounter has to be the preferred foods disappearing as a herbie and only seeing the patrol zones but no migration. Not only that but not being able to sniff the actual diets they’re all leaves.
It happens when the patrol zone changes or the transition from sanctuary mushies to juvie food. Pleaseeeeee fix this. It explains why there’s no herbs in the migration zone. No amount of logging fixes it either.
Take down the No AI servers that hardly anyone plays and increase the normal servers to 150. If not then just bring back Spiro.
Additonal Ptera Spawns
Some possible Ptera spawn locations since only having 2 is a pretty low number:
Highlands J Sector: Is a very high spot that can allow newly spawn pteras to fly straight to other areas of the map with minimal stam usage. Also has the lake nearby as a place to fish for food.
Jungle I Sector: Same as highlands in being an elevated place to take off from. Also having the river delta to the southeast for fishing.
West Rail Access: Has the beach delta nearby as a spot for newly spawned Ptera's to find sea turtles.
Swamps East/Southern Beach: The 2 offer the same thing, in providing a swamp spawn point for fishing.
can u make dibble have an mz at south
Unlock all spawn zones for all dinos now that we have random spawns, or at least unlock all that have a sanctuary close to them
give the option to remove the random falling leaf effects.
We were promised a troodon venom rework, but instead we got dilo's fog effect taped on it. And it doesn't really achieve the intended result of making troodon more fearsome, nor does it compliment its niche well.
I think I have an idea to make troo's venom more potent and dangerous, consisting of two changes without altering its identity :
-First one is to make troodon's venom have more than 3 maximum stacs, making it more efficient at hunting large targets. Every stack past the third one slightly increases damage dealt.
-Second is to have troodon's regular and alt-bites drain some stamina when hitting an envenomated target. By draining I mean not only does it reduce the target's stamina, but troodon also regains some stamina as well, making troodon efficient in performing "accelerated endurance fights" and compensating for the pounce stamina cost.
My reasoning is that many people have suggested troodon's venom to affect stamina in some way, but it feels unfun for the prey if being envenomated means they will just lose all of their stamina and can't do anything about it. Requiring troodons to bite to apply the stamina drain effect makes it more interactive on both sides, as they expose themselves to a risk of punishment, but also rewards them with bonus stamina if they succeed.
buff stego
nerf boars
I like this sea foam on HT much better than the other one. It looks great! 
The nightvision rework on the current hordetest has made this game so much more fun to play.
This is only a suggestion, but if enough people agree too then I think it will be good for the game.
-Use the river underwater vision clarity in lakes (it just looks really good, plus we can actually see well enough).
-Add hordetest night vision everywhere and to every creature, ofc tweaking as you see fit.
-Then please release that to evrima asap, it will make the game so damn good.
dilo crouch is really slow make it faster
Please increase the durability of the pteron, it runs out too quickly and fills up too late. 
Adjust the way vomit sickness (and everything surrounding vomit) works.
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Make vomit mildly stack with each puke. Instead of throwing up and losing everything at once, you may lose 5% of your nutrition, 10% food, and 20% water per vomit (values can be adjusted, but it's important that diet is the least loss, and water is the most).
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Allow us to gain diet while sick. Vomiting should mainly affect water intake, which is what makes it dangerous; drinking should be completely safe and imperative to survive the sickness, and eating should run the risk of vomiting again. However, if we do take that risk and manage to get our food down without retching it back up, we should be rewarded with our diet as usual. Not gaining diet is god awful with the current system.
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Make salt rocks feel more rewarding. When you're sick, you're better off just sitting for 5 minutes because there's no way in hell you're going to get to the rock in time. Since the puke is less punishing, make it last much longer before naturally healing. The longer you wait and puke, the more your food/water will drain. Salt should be the cure for vomit sickness. In addition, make eating salt regain the same amount of hunger that grazing on grass does- at least when you're sick. Reliably finding food is already extremely difficult, and this would further incentivize dinosaurs to seek out and use salt rocks instead of just AFKing in a bush until the sickness is over. Throwing up repeatedly in a bush would also attract nearby Ceratos- making AFKing dangerous.
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Different events cause different levels of sickness.
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Overeating: Lasts the shortest amount of time and rids the body of a much larger percentage of food/nutrients, because your body is rejecting too much food and you're not actually sick. Overeating should mostly give a way for us to reset our diet intake and therefore remain largely unchanged (at least until the diet rework).
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Bones/Rot/Saltwater: Mild to severe sickness duration and puking rate depending on how much you consume of the substance. Scales depending on ignorance to what you're doing- if you realize your mistake quickly, you only suffer mild sickness. If you sit there drinking massive amounts of saltwater like a madman, you will remain desperately sick until your kidneys learn to deal with the water (ie. when you are no longer fluid deficient). Only when you are no longer fluid deficient will you be able to naturally heal.
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Cerato Bacteria: Sickness from bacteria should last a short amount of time before it heals, meaning Cerato needs to play well and keep getting bites to keep its sickness going. The longer a Cerato keeps the sickness in play, the more it is rewarded. Instead of relying on deleting all your stats with one puke, vomiting would act as a stun in battle, and a way for the Cerato to track you down if you run. Because Cerato is slow, running away and healing off the illness with a salt rock should be your goal, but you will be puking relatively often along the way. As it is currently, Ceratos are not able to actually use vomit tracking, so this would allow the Cerato to track you down on the way to the rock, as well as reward players who know the map enough to get to a salt rock, or are evasive enough to wait out the bacteria.
can the storm pls be less on the hordetest servers i cant get my omni to grow because i cant hear food
I feel like Herrera should have the ability to turn to the side and climb horizontally but only if the thing your climbing on is long enough for the Herrera to turn to the side, so the really big trees,buildings,ceilings,cliff sides you name it, this would allow for even more freedom and unique ways to get around as Herrera (p.s. if u still can imagine this picture being able to precise turn on Herrera and climb in any direction)
Dinosaurs should be able to poop on-demand so we can intoxicate water and repel deinos to safely cross rivers.
Would love some more smaller rivers/creeks that are really shallow in some places, making it difficult to hide as a crock, but also so that the crock can get to more places on the map.
would be nice to add more animations that add to the fact the theses dinos are alive
60Hz Servers Please
Please fix whatever is causing desync and elevated ping the servers (and it's not geographical if an empty server I have ~30ms or 20ms to the closest one and when people starts to join it jumps to +100ms).
- This is a fast paced game and 30Hz in 2024 simply isn't enough to keep up with everything
- What I've heard is that the "anti-lag" system is prioritizing client side hitboxes instead of server side, which causes even more desync when facing high ping players (and because servers raise the ping therefore everyone is a high ping player)
- Official server hardware is always performing worse than unofficials
I get it it's not as simple as click of a button to make the server performance smooth but make it a priority because it's game breaking.
In relation to that:
Finally release some sort of STRESS System, where you get severly stressed out, when your dinosaur is near others of not the same species. However smaller dinosaurs such as hypsies, troodons and beipies should have way less stress, as they need to stay near other players to survive.
People be disliking this, whilst the devs literally mentioned that they want to put something simmilar ingame later on. Mixpacking is ruining every aspect of the game and they need to do something about it asap.
Troodon-Instead of the same dog effect as Dilo venom have troodon venom cause bright flashes of colors and motion blur. Make it more psychedelic.
Adjust the collision sizes of some trees that are problematic, as shown in the videos. The problem is not universal to all trees on the map but these particular ones often have very large protruding collision boxes that can cause you to get stuck when it looks like you should not.
I love how hekkin adorable baby austroraptor is. 10/10
Ok, gonna give a few ideas;
- Map Size - I think a player count increase of up to 150 would fix every problem.
- Mixpacking -
got a few ideas
A. First is to bring back the particle effect scent for over grouping and mixpacking, seeing a giant cloud of red or green in the distance would help more with avoiding mixpacks thusly deinsentivising them more without outright ruining gameplay around them. Just for mix packs and oversized groups to allow easier avoidance of them.
B. Second idea is to make carnivores starve slightly faster around alive herbivores as to avoid them living too close in proximity to each other.
C. Third idea is to have a sort of “stress” system that makes herbivores slightly weaker if they remain in the radius of carnivores for too long which will also incentivize defending your group more aggressively which naturally will counter cross diet-class mix packing. The alternative is making carnivores weaker if they spend too long to incentivize more aggressive gameplay from them instead.
something has to be done about mixpackers
Augmented Tapetum Unlock Change
With this new night-vision it would be great if Augmented Tapetum (increased night-vision mutation) got some changes to it.
Specifically its unlocking method since having to pretty much go on a killing spree does not seem like a great unlocking method, even more so if your something small that cant kill other stuff to begin with.
I think a more fitting unlocking method would be to not use night-vision for 90% of a night since it encourages the player to go through what nighttime is known for, its darkness.
(I also said 90% instead of 100% since I imagine someone trying to get the mutation but instinctively turning on NV out of memory would be pretty annoying and frustrating for needing the player to restart the entire unlocking method. So having 90% would still leave some room if the player accidently turns it on for a bit and still be able to unlock the mutation.)
Also make the mutation be available on all slots like the other unlockable mutations, instead of being on a timer to only have it on the 2nd slot.
Add “jogging” or trotting crouch movement where you can move faster but it drains stamina
Asking again for Pachy sparring. This is why they had domed heads in the first place, with evidence that they suffered lesions to the skull. A system where they could stance switch like Dibble would work quite well, and wouldn't be busted because they are small enough that this stance wouldn't help against most of the carnivores in the current roster, and you could make the animations have longer cooldowns as well. ALSO, sparring in general should have some sort of rounds, or a repeatable process, where the winner gets some sort of benefit
I once again suggest that this omni problem we have should immediately be looked at. Omniraptor is currently an oppressive playable who are pretty overtuned (understatement).
They put most things in imminent danger, it’s been able to pin and delete critters it’s own size and smaller without suffering any major consequences for missing. Not only that but missing shouldn’t even be an issue considering how large the hitbox is. They can pin you from the very tip of the tail and basically delete hours of progress to something that should hold little to no value. Essentially they’re heavily rewarded for no effort being put in, that much power was unwarranted. Feels very punishing to play as anything smaller than it since my entire existence is just to be its lunchbox. Now this brings me to my next point, as we know the pin was already bad enough, but the addition of pounce to pin seales the fate of most playables. Things like pachy, cerato and teno aren’t fast enough to escape, they’re forced to engage and that ends with them being pinned, losing control over their dinosaurs, can’t do anything about it and most importantly, they lose hours of progress to a RMB click. Omni recently got the ability to do raw damadge while pouncing which is just too much, they can bring a dilo down to critical HP in a couple of seconds, I feel like them being able to this amount of damadge is uncalled for, they’re supposed to use the bleed to slowly whittle down their opponent but instead they exceed other playables when it comes to raw damadge.
All of the things that I mentioned above combined with its great agility, good speed, high HP and it’s low food requirements (a whole pack of them can sustain themselves on AI only)
Makes them too easy. They got the ability to easily evade danger due to its agility and speed, their agility also immensely help with combat. They can reposition themselves, turn on a dime and duck out of harms way in the blink of an eye. 450 HP is a joke.
Rework Tenonto's skins to give it a proper male pattern.
I've come to the conclusion that teno's lackluster skin options stem from it being the first evrima animal released that didn't already have an existing design like omni. Male and female tenonto are almost impossible to tell apart, and unlike every other animal in the game, teno's male pattern is just a dark marking instead of a vibrant colorful display. If you try to GIVE teno any kind of nice colors for its male display, it looks incredibly off because of the layer's placement.
I propose the current male detail for tenonto should be kept, added to both genders, and given special treatment as an additional Markings layer like how Hypsi has its Eyebrows layer.
Where would Tenonto's new Male Display be on its skins? Here are a few quick mockups. (Pattern A looks the worst but you get the idea
)
give thrashing a keybind, i hate spamming e and the thrashing animations are neat
I remember hearing the Austroraptor is keeping its giggly voice from legacy, but can I also get its original broadcast back? It originally did 3 distinct calls when you broadcast, but then that was changed to just be one call which is what it currently is in legacy
Hackers are still present in the isle. So please find a way to make anti cheat better ?
I saw this and remembered that the omni idle animation where he scratches his head with his foot is much more frequent on HT, and it looks pretty good. Would be nice if all playables have this kind of animation.
Make beipi crouch using its front claws to walk as well, the current crouch makes it looks too front-heavy, in reality this would make it fall over, so it needs to support itself using its front legs.
Please allow us to stop eating instantly like with drinking
is it just me or does the heavy storms feel to long on the ht. I wouldnt mind it as much if it changed from heavy to light and cycled through how loud it was so you could hunt during a storm.
lower the bite dmg for carno bc its jaw is very small and it can kill a cera, its suppose to be "small game hunter" not apex hunter
putting an interior inside these map tunnels would be really cool for omnis and so on.
I don't know if it's intentional but I've found some small caves/crawl spaces for omnis and troodons that would be really cool to have more of sprinkled around the map to promote nesting.
It's very immersive to be an omni parent, crawl out of a small cave go hunt and then return to a nest and feed the other parent and young till we're all too big for the cave and move on.
Let facekicks respect the troodon venom damage multiplier, it’s annoying having to waste stamina on trying to pounce something facing you only for it to be a big waste
whenever we get more flying types in the isle can one of them please be a cannibal and can eat rotten/rotting meat and bones? (kind of like a vulture role in the wild) would be nice to have something that can clean up any part of the map. I'd even take a a mutation that lets you eat rotten meat/bones. honestly sounds pretty cool.
Mutation Idea Suggestion
Precocial Offspring - Allows your hatchlings to be fully capable of eating/drinking while in the hatchling stage.
Other features of this mutation:
Hatchlings affected by this mutation will have a status effect titled "Precocial" or something similar in terms in their stats menu as an indication for them. This status effect title goes away once they reach juvenile.
The full animals diet appears in their diet list in the hatchling stage.
Hatchlings can still beg.
The idea of the randomized spawning is nice in theory, but not amazing in concept. It really blows to have to continually die and respawn just to find a place you can actually survive long enough to grow. It also seems like the "random" spawning is biased towards hotspots. Out of 5 times respawned I spawned 3 times at south plains, once at west rail access, and once at highlands.
I think this can be remedied by having players be distributed based on density, ship new spawns to the areas with the least player density. and eventually the map should even out.
This might even fix the current hotspot issue, or at least make it more varied.
It's also worth mentioning how difficult it is to find a friend. Maybe add a pre-join friend system where people can be guaranteed to spawn at the same spot?
Feedback about performance. V: 0.16.187, Horde Test.
Please, fix random fps drops (long ones, and short "freezing") that still occur in some jungles from time to time. They're bothersome :(
hordetest
stop disabling servers, if you have any problems, at least write about it
General feedback ; set up general responses on reports and if actions is taken.. so that players who do report know that they are being taken seriously. Takes a few seconds, but improves morale and how people might look to mods / admins
New mutation idea: Dampening plumage
For smaller creatures with feathers such as hypsi and beipi, attacks from behind can provide a 25% chance to survive a hit that would’ve otherwise killed you instantly (only from a bite attack)
Other attacks like kicks, tail swings/slams and rams will still brutally kill you, but being bitten by a large predator has a chance to fill their mouth with feathers to provide an escape
Need a suitable land carnivore.(Allosaurus)
Carno change in hordetesting is reasonable and positive,thought it down size but more playable.which is good for carno.
Since I played this game before evrima started,I still remember the day we used made Carno 2 ton,reason is: made Carno temporarily replacing the top predator.
But now,after 3 years I still didn't see any land predator bigger than Carno,and Carno even down size to 1.3 ton.
We now have 3 herbivore bigger than “top land predator”and soon we will have fourth(maiasaurus).
And what's next carnivore?According to the development schedule it seems to be T-rex.But from 1.3t to about 8t is a big change,don't think that's a good idea.(and we may need many unnecessary adjustment to balance T-rex and Current playable,which waste many time)
Allosaurus is clearly a better choice for now, with suitable size and strength,Allo will Perform better than T-rex.
would be nice if they could add some life to Highlands Lake. Just seems boring. Add some stuff on the surface of the water so Deinosuchus can get air without being seen.
Another potential change to troodon's stamina problems is stamina returning on successful pounce, stage three only.
You spend 5% stamina for every pounce, say you get refunded 2.5% for a landed hit when the prey is purple, you can stay in the fight or the chase for longer
Give pteronadon the ability to 'blind' on sequential headshot attacks (go for the eyes!)
Remember the tall grass that was removed from the game when update 3 dropped? Well I think it should be reintroduced since it provided carnivorous dinosaurs with some cover to ambush on the plains.
Or we can just do Charge based pounces and charge stamina if the player pounces before the charges have replenished
The other performance issues that cropped up during the HT seem mostly fixed but please don't push the HT branch to Evrima until the 0fps stutters are fixed too.
besides the memes, this is a constant issue on the servers. I'm not even sure how to blame it, but the rubberbanding issue is going to drive us crazier as times go on. this was NA4. ping was in the 30s and 40s before this, then it just spikes out of control until it doesnt.
Ping issues are a big thing, I can't play with out tping everywhere please fix this, and yes i've checked my ping and its only 5 but when im on eu servers it gives me 120-150 im near the eu region
add some customization to the playables in the future (being visual or mostly visual)
The two biggest issues in this game is in this game for me is the lack of gameplay when adult and the horrible lag and hit detection/hitboxes with both dino and environmental models, attacks and whatever else like AI(which has omnidirectional instant attacks) that has collision/hitboxes and attacks, it so horribly takes away from the immersion when you get stuck between two trees with double their size in collision hitboxes, petro, compy and small juvis also stops a 1+ ton creature in its tracks for some reason, and last but not least the hit reg is just horrendous, especially on dibble and carno, every time I see one all I think now is horrible fight and they would win because of their gigantic hitboxes that will give 400 dmg on my tail when it shouldn’t and hit by body when it should hit my tail and win while I would’ve taken half the dmg if it wasn’t for this lag and probably won(either by escape or by killing the other guy)
Please look into the sound design. The Isle is SO quiet. Everyone I play with, including myself, says they have turn discord/everything WAY down in their volume mixer, turn the Isle to 100, then crank their volume to 100 to be able to hear in this game. The game in general is VERY quiet compared to other programs and games.
The only thing that is properly loud in this game are the storm effects.
There needs to be more balance in the sound design
please put dilo back on omniraptor diet
Give us the option to turn off bloom
deathmatch servers
I'd like either dilo, cera or carno on Troodon's diet. The weight gap between pachy and teno on their diet needs filling in.
Cave system sanctuaries would be neat. Large maze-like caves somewhere in the highlands. Can’t enter if you are too big, and you get stuck if you stay too long, like the sewers.
Side pitch: Special diets random spawning in places outside of MZ and PZ’s to incentivize herbivore movement around certain areas, like the docks
Spawn larger sizes of schooling fish in the ocean for saltwater beipis/deinos, and for pteras to catch.
Make seawater murkier so deino has more of a chance to sneak up on beachdwellers, and add seaturtles to Deinos diet.
When Rex & Trike come, PLEASE do not only release them to community servers,. I saw somewhere here where someone asked kissen if they would only be in community and kissen confirmed (ish) #isle-discussion message. As an Official main, I so desperately want to experience the developers hard work rather than joining a community with arbitrary rules. REX & TRIKE BELONG IN OFFICIAL TOO!!!
Also, I originally posted this is phase three requests and the post was deleted, however i still have a 6 hour cooldown. This is on me as I had a different understanding of the channel based of of the last pinned message. I also request moderators and administrators find a better system to do this, as they cannot reset my 6 hour cooldown in that channel, edit -and also opt to pinning only 1 message and updating it as additional information is added to it to limit users from posting there unintentionally.
May I suggest that Troodon's venom has an exhaustive effect instead of copying Dilos hallucinations? Instead, as venom effects progress, power attacks and running cost slightly more and more stamina, and a heartbeat effect could slowly get louder and louder as you get more exhausted. This could be coupled with some sort of vision blur or effect to make it seem more real
The most relevant: fix your map... Objectively, raising an adult dino and losing it in the folds of the terrain is a distressing and time-consuming event.
Growing a carnivore right now is pretty painful because there is no way to get perfect diet after spawning in. Chances of finding a body with the nutrients you need or one with organs are slim, random spawns made it harder. Give taco organs or add something in the sanctuaries for the small carnivores that cant hunt for themselves such as troodon and Herrera. Things don’t have to be time consuming
Please do something about the Chinese servers in Legacy, any chance for Legacy servers are shrouded by them.
Evrima would like to see more settings to help with performance rather than the resolution slider, a general performance update would be amazing
Give galli their bleed back
"everything seems in order... nerf galli? nerf galli."
Theres no reason galli should be nerfed more than it already has been.
Losing its ability to knock over omniraptor was one thing, that kind of ruined a fun interaction players had and made galli more fun because you could actually viably defend yourself, a pair or a nest
but losing its bleed is another thing, that was basically one deterrant it had left, if you got kicked too many times you bleed out and just give up and gallis win
now they MUST run away because they would have to kill with pure damage, and if you are going to continue with the bleed removal, please consider giving it a boost in damage or the ability to knock over one of its primary predators that can pin it to the ground
You can decrease Gallimimus bleed but take down ? Nuts, bring back pls this is literally nonsense 4 real, first ptera them beipi, I won't stand it if you guys unbalance another perfect balance playable.
Focus more on performance, broken hitboxes, Ai spawns/lack thereof, organ/plant bugs, diet bug (which is apparently still in the game) etc. instead of nerfing playables which people rarely played anyways. Galli didn't need to lose it's bleed.
Bring back galli bleed! It's one of the coolest feelings to be able to fight as such a fragile animal and actually have a shot at defending yourself. Half the fun of galli was the opportunity to win a high risk fight. Every single kick is a good portion of stamina- if we play badly, we die. What's the fun in taking away our main offensive capability?
Bring back the swimming speed of Beipi. Pre nerf. It's so slow, and this weak thing didn't need to be too slow like this.
- add back the spiro underwater vision, it was so Beautiful, natural water where someone could hide if they really wanted, but also all parties could see stuff
can we get dryo burrow soon plsss?
More na servers please
Why would you remove dilo off of omnis diet? Makes no sense.
Reduce the size of the points of interest on the compass, with us now having MZ, PZ and sancs it gets a bit much. They don't have their distance to us shown in size opposed to food so it can't hurt to make em smaller.
Why does the movement for carno feel so weird? It doesn't slow down when you turn while running and its either its terrible turning or drifting. It's weird
Please go back to the old spawn system because this new one is horrible
Give hypsi alt attacks
pteradon should have a damage modifier on its peck if its moving fast and divebombing players relative to its speed, would also be nice to have a more substantial buff to headshot damage compared to other dinos. pulling off a nice divebomb peck right into a omnis skull at like mach 5 to only do 15 dmg is kinda disheartnening. I know your not really meant to hunt as a pteradon but it would be nice to get rewarded for being skilled with the bird.
The new patch is amazing, love carno and pounce changes!
Fix the stam regeneration for some dinosaurs pls. You made this game a laying-down-simulator with those long regeneration rates >-<
revert sparing lock changes or reduce it where it locks past 50% because only being able to activate spar from your from is very restrictive, ive already fought the whole roster of playables and against pack dinos the spar change really messes u up, ur not able to move as much and u have to rely on sliding and alt attacks, which when i did that the pack animals murdered me even faster. and if i remember Dondi's words correctly he didnt want a sitting duck he wanted "immediate directional violence" these spar changes take that out and force you to use more terrain, which hey i really dont care if thats where u wanna take diablo as a playable but its just kinda sad how im forced to to way less because of the locked camera spar.
Can we get some more animal/Dino like senses. Night vision and the current sent system is still making the large map feel empty with aimless direction. Using a 3rd party map to find where i should go is sorta emersion breaking. Migrations zones kind of work, but something to point me in a better direction to where there is living activity would be nice.
Put a dots AI for Cera
there needs to be a fatal error or crash grace period for the queue system, completely unfair to get in, have the game crash for no reason and then have to wait another hour to get back in. 3 minutes or so max, give us a chance to save our dinosaur.
The rain is beautiful, we need more weather.
I’d also love fog like Silent Hill has
Cloudy Sky with dark gray clouds
And Lighting storms without rain where you can just see strikes across the sky and the dark clouds
Mudskipper AI on the beach
Downsize carno shouldn't reduce the speed proportionally.
Lower speed made hunt galli impossible.
I have to agree with this. Please revert the sparring lock changes.
Only being able to activate spar by looking ahead and having the spar mode have a camera lock makes sparing 10x more clunky compared to the previous update. It seems to be more of a liability to use in fights than an actual strategy, which feels like it’s eating away at the natural skill requirement of the playable like a corrosive acid. It feels like the playable is being encouraged to huddle up to terrain to reliably defend itself within reason, which isn’t fun for either side because terrain usage is just lame and not climactic.
Having to nearly seamlessly twist and turn and mock charge while giving brief openings for attack is far more fun than squishing your back against a cliff, rock, tree, or water and waiting for the other side to get bored and run off.
What if organs only gave diet as a baby and didn't once you reach fresh adult? This may force carnis to go to patrols and mz's to actually eat the animals that have that diet
How about as well as slowing hunger and water decay, the Efficient Digestion and Sustained Hydration mutations also slowed down the rate of damage taken from starvation/dehydration.
Add another NA server. theres enough people in these queues to fill 2 more servers
this random spawn is honeslty bs, i play the game to play with friends and now i am spending hours just trying to get to them without dying for starving
rework the hitbox frankly it doesn't work at all it doesn't bite you but it still bites you it's unpleasant at 0:04 we can't really see but I think if the hitbox would be better it wouldn't have got me
at 0:39 I was blocked after pouncehttps://youtu.be/r4Ep0T1waS8
add a group join system to have the option to join with friends. not sure how it would work exactly but seems to be a common complaint with most people that play with friends
Herrera does way too much bleed, my carno just lost 83% blood with bleed resist mutation from 1 herra pounce, it's laughable
plz ditch the random spawns. I work 12 hour shifts and only get a couple hours to play at night. I just spent an hour of it tying to meet up with the friends I play with every night, finally meet up at SP and get killed by an omni (my onw species) and a Patchy mix pack within minutes... I got off because me and my friends literally spawned on opposite corners of the map... Its not fun to play if i have to spend the little time i have to play trying to find my friends...
Carno needs to be redone, again. You guys had it much closer the first time imo, carno should be big (1800-2100 Kg), extremely fast at top speed, but have garbage agility and garbage acceleration as well, the charge should be able to knockdown and/or stun things under let's say half it's weight so that it's really only effective against smaller animals or slightly larger prey in the middle of the plains if you're able to land it consistently on an animal you can't knock down. I'd say drop it's bite force down to 125, I mean c'mon look at it's mouth, its anatomy should not let it bite at 175, or even the new 150 to match cera. Overall carno should realistically have two fortes, size and top speed, other than that, it should be lacking in most other departments. I should mention, i believe this version of carno let's it utilize its small game hunter strategy with the limited agility, bite time, and damage, but also removes the fact that it used to demolish ceras at a whim.
What's the point in horde testing if you release it when there's still known issues? my poor herbi nearly died after my MZ disappeared for more than 30mins and all i could do is live off grass. Hit boxes are all over the place. Random spawns give me PTSD from legacy
what if troodon venom darken vision like blood loss or distorts the vision, adjusted for balance of course.
if a player interacts with a corpse (drags/carrys) they should be able to immediately smell it
Carno literally has unlimited charging and cant be pounced as long as they hold right click EVEN WHEN WALKING OR STANDING STILL. They can also slide mid charge and continue charging without losing acceleration to change direction so it's very hard to dodge as well. This is dumb. hotpatch it.
Im sorry but the carno nerfs this update are uncalled for. last update he was unplayable and outclassed by every dino in the game... now he's a joke and depending on how this feedback post is received i may be done with the game and its community for my own mental state
put boar on cera diet
Deino's health at this growth stage does not match its size. This little omni shouldn't be able to do that much damage to a creature 10 times its size from just being latched on for a couple seconds. Deino's growth curve needs tweaking so that its size matches its weight.
I don't know what happened here.. but a group of 10+ raptors shouldn't have this much trouble killing a single diablo. Only two lived from this fight and the dibble survived. I get herbis are supposed to be able to protect themselves, but with the hitboxes being so broken on diablo and their heavy weight and agility.. theyre absolutely untouchable.
i dont mind the random spawns. but it is VERY annoying when you want to grow a dino with friends. spawn at opposite ends of the map and have to cliff jump to get close or spend an hour running just to starve before you find sanc.
maybe we can just ahve the old spawning but have an option to random spawn for a more unique feel. i dont really understand the need of it.
In regards to the new update to the Evrima public branch:
Fps and Rain:
Overall my frames have improved sitting at a comfortable 70 fps, however with the rain my fps seemed to have dropped to 30 and remained there even after the rain, i have yet to experience the storms but the rain is a very comfortable noise level.
Migration Zones and Patrol Zones:
I was playing a herbivore. Soon before i left the sanctuary i had spotted my first patrol zone which was on the riverdelta, it was good to top up my diets however i had absolutely no S nutrient spawn whatsoever, I was hoping to see the migration zone pop up soon but so far it has refused to show, as of this time i have been bound to this singular patrol zone that has refused to move to another location and refused to spawn any S nutrients forcing me to stay in this one area for roughly 2 hours making the gameplay very stale.
Night vision:
I absolutely adore the new night vision it looks wonderful and gives it that eerie vibe in the darkness of the jungle. it is absolutely amazing and so far my favourite change to this new update.
I hope this isn't too much or too confusing. just thought I'd share my experiences and feedback, good day/night to you all.
Please, before saying that the carno is too strong play it for a while, most of you who are left of the nerf of the carno (yes, it is a Nerf, they have put more stam and infinite charge so it was not obsolete) it seems that you have not played it in your life, you do not know how to play against it or with your Dino or you just play the game to pass the time, every time I see someone say that the carno is too strong because the only thing it has is to run (which has been nerfed, before it ran more than now with the load) I only see absurd critics, while when I see someone say that the carno is pretty bad you vote no right away, there is no middle ground, some say it is very strong and others say it is not, try it before talking please, see if you can do something with it as long as the other dino is not too bad, see how you manage it, thank you
Pretty please, either bump Au one's server count to 150 or add a 2nd server. thank you devs 🙏🏿🙏🏿
Bring back Respawn selection feature
Pinning literally is a on shot without you being able to get the raptor off and other raptors get to attack you at the same time. Also Gallis have a fun mechanic where things smaller than them, I was a fullgrown galli and got pinned by a juvie raptor are you kidding me and then it just pinned me till death. Add bucking to pinning, remove that dumb galli is always pinned mechanic or just remove pinning entirely.
Hello, I have a small suggestion.
In nature, herbivores lived together and somehow understood and coexisted (so they must have communicated in some way).
That’s why I’m wondering why there can’t be communication between herbivores.
I mean a local chat just for herbivores.
I think the diet system overall is a positive gameplay mechanic that encourages actually playing the game and not afking. However there are a few small adjustments, that can change this system from meh to really good:
-
Allow us to lock the 3 nutrient slots to one nutrient. So let's say I set the first 2 to // and the last to S. If I then eat an S corpse only the last slot with S fills up and if I eat an ... corpse I get no nutrients. To balance this there could be time limit of like 10min to change them again (And you obviously can't change the nutrient when it already has % filled up).
-
Allow us to vomit up a nutrient slot if we want to. So if I hunt an S prey but all my slots have a different nutrient, I can then chose to vomit up the first one and free up that nutrient spot. The penalty to this would be similar to the current vomiting but maybe a bit less severe since the Dino is purposefully doing it. So you would lose a lot of food and water (And if you want even a small stamina penalty for a bit).
These 2 changes would imo fix the diet system. Frustrating things such as the first slot filling up with a new nutrient instead of the third slot which was at 95% wont happen anymore. You will also not need to wait ages until the nutrient slot finally empties it self so you can eat a body. With these changes u could also set it across all species that nutrients drain twice as slow as hunger does. Since you can now just vomit them up and don't need to wait for them to go away. This would eliminate the problem of having nutrient slots at 95% but hunger at 100% and not being able to fill the slot as a result.
you should add an option to invite a friends to a lobby so the can spawn in the same place, i love the random spawns and this would fi its one issue
Compy should be on Galli's diet.
Carno shouldnt take fall damage this easily. I cant fight on the slightest hill because if i dare to press shift and walk off the slightest edge i fly away like a rocket and die.
Although Ceratosaurus can live in all land biomes, there are only 2 spawn areas. I think this needs to be increased
Not sure why, but i found the AA settings entirely removed in the latest update. It's on by default and it kills my FPS, so if we could get it back that would be awesome.
So can we buff the troodon speed to be faster than omni? and then nerf the pounce back to what it originally was where you had to pounce on something multiple times Besides that im happy
Please take back this update or something and take it back to Horde Testing. Rather than fixing stuff, things seem more broken because it was not ready to be published live.
This is a known issue. and we just want you guys to take your time rather than rush updates and hope for the best, while us players go through it.
Make taco give perfect diet the same as bones do for cera while in baby and juvi stage not big amounts just very little amounts till you hit sub and adult and then make it give no diet only fair since herbis get the mushrooms
Maybe Add ocean AI since we can get a saltwater mutation on any dino the Deino would benefit a lot from it, could even make more use of the other islands aswell then
Add bucking to pinned victims. I should be able to do something but no, I’m not allowed to control my dinosaur because an omni right clicked me. (is it too much to ask for omnis to put in a little bit more effort?)
Dog water mechanic if I’m being honest here
Why would you remove the spawn locations? One of Evrima's best parts was that unlike Legacy, you could meet up with your friend fairly quickly by just spawning at the same place and 1 calling, but now it's literally even worse than Legacy. At least in Legacy you could invite people to your pack from any part of the map so you could SEE where they are, in Evrima there is no such thing so you have to tediously rely on community-made maps to find each other. I really like this update, but this change just seems so stupid to me, please just revert the spawn location removal, adding a cooldown to it was already enough
Please bring back Galli bleed, it was already not much but highly needed for stopping players following us. Was not overpowered as well, I tried a thousand times and i could always heal my bleed caused from a Galli, but of course my movements started being slower due to the fear of the bleed.
Bring it back, it was fun to mess with sub adults with it (and fail most of the times haha)
Give the Pteranodon more spawn locations. Possibly remove West Access, I never find food there, ur survival solely depending on if fish spawn in that falic shaped pond. If you have to immediately leave the place to spawn in to survive, it’s probably not well suited to be a spawn point.
Related to this: If the primary issue was Gallis running around and doing drive-bys on Carnos n' such bleeding them out, I feel a much better solution would be to either remove bleed only for RUNNING kicks or simply lessen running kick bleed dramatically. Gallis were too good of fighters before, I agree. But entirely removing their bleed all together seems like a very rushed "slap a bandaid on it" way to try and fix it in my opinion. 
I know I know, Galli is meant to run away from most things. But that shouldn't mean it can't ever fight back. It's got them Ostrich kicks for a reason, ya know.
👍
I see the benefits of not being able to smell a totally fresh corpse.
However, the downside is losing the body you've been tracking if it has bled out or fallen in the forest etc.
I suggest if you're actively tracking something, you can smell it immediately.
To maintain this random spawn, some kind of lobby should be created before entering the game, the way it is now it is very bad for playing with friends.
To enhance gameplay dynamics, large herbivores could be given blurred peripheral vision along the edges of the screen, mimicking the horizontal field of vision seen in animals like goats. Smaller herbivores, on the other hand, could receive a boost in eyesight or other senses, improving their awareness and sharpness of vision. This approach would encourage mutualistic interactions between larger and smaller herbivores, providing a unique incentive for players to experience both types of roles.
reduce the amount of time there is rain/thunder - it feels super long, loud and repetitive each night
GROWTH AND DIET REWORK
just a suggestion
CURRENT GROWTH/DIET SYSTEM:
Example: Ceratosaurus
-TIME to grow a full cera with perfect diet: 2h 5 min, maximum weight: 1300 kg, maximum bite force: 150 N
-TIME to grow a full cera with bad diet: 4h 10 min, maximum weight: 1300 kg, maximum bite force: 150N
So now diet only affects your TIME of growth.
MY SUGGESTION (these numbers are just an example)
Cera maximum weight: 1200kg - 1400 kg
When you spawn, your maximum weight could be RANDOMLY from 1200kg to 1400kg. So you POTENTIALLY could be a genetic freak, an average or "small" cera.
Let's say you will be an average cera: 1300kg
-TIME to grow a full cera with perfect diet: 2h 30 min (example), MAXIMUM WEIGHT: 1300kg, MAXIMUM BITE FORCE: 150N
-TIME to grow a full cera with bad diet: 2h 30 min, MAXIMUM WEIGHT: 1200kg, MAXIMUM BITE FORCE: 120N
I think diet should affect much more of your growth rate. You have to get an high quality of life to achieve your full potential (Weight, bite force, speed...every stats), but your growth rate would be the same.
In this way there would be intra-species diversity, which I think is also the goal of mutations. Each run would be unique, when you pick a cera you are not playing A cera, but THAT specific cera.
by the way the game is beautiful, keep it up devs.
thanks
elite fish are impossible to catch now as a denio and frogs are so rare i have seen only 2 in 36 hours of game play having visited every body of water. Elite fish need to be at least catchable by baby crocs, i have the 15% speed modifyer and they are faster then my right click sprint! it's absurd. you have to wait for them to find an error in their pathing to even catch them
Textbox isn't closing automatically anymore, and if I close it with F6 it disables half of the gameplay settings
This update, while containing some interesting new features, is a buggy nightmare. It may be in the best interest to temporarily return the update to hordetesting while some of the major game breaking bugs are fixed, and then return to livebranch later. Some of the bugs that are currently in game its. well, truthfully, its a wonder how they even made it past internal testing.
Suggestion: Make Pouncers Claws/Arms/legs Bloody, like the way the Snout ist bloody after Eating.
Give monolophosaurus an actually interesting mechanic
instead of: Prey steps in snot, mono can smell prey
Monolophosaurus should be able to use that big ahh nose to sniff out anything in the area, basically giving it super scent and the ability to almost see people through walls with its scent
Think Primal Carnage extinction oviraptor's ability
When sniffing for a prolonged period of time, mono can see the exact paths of prey that has moved through an area, or even (like the aforementioned games) see a playback of what the prey did
Mono is the super blood hound, it can detect everything before it even meets it's prey
It should be able to sniff out clues about what it's tracking in the actual environment, if you brush up against a tree it will leave a marker there. Mono should be able to detect: Diet, Age, Health, etc based on clues that dinosaurs leave around
What changes is when monolopho can physically interact with a creature, if it manages to bite you or sniff you it can remember your scent and if you run out of sight, it will be given clues as to where you are, starting out being very precise but if you can evade mono it will progressively be less precise until your scent dissipates
This would make monolophosaurus the ultimate tracker, being able to track multiple prey items at once, know what they are, where they are, how close to death they are and how afraid of you they should be.
Place 3 more balls in the swamp, there are absolutely NO balls there... if you play in groups, it is impossible to grow with a perfect diet in the swamp... 2 plants appear that give 10 percent of the diet...
How did mz and pz not spawning for stegs make out of ht?!?!
Don't let pouncing animals, Utah trodon and any other animals getting pounce, be able to be changing position to ONTOP of dinosaurs backs that has spikes!
The fact that Utah can change position and pounce ontop of the back of a stegosaurus, and literally impale itself on the spikes but be fine, is wild and unnatural, too unnatural.
If you guys want to keep that, I suggest the pouncer gets damaged by being up there, otherwise, it's purely unlogical
add /suicide
This happens for Teno as well, and I can imagine other herbis suffer the same fate.
Also.
FIX UNDERWATER NV. Bepi is suffering with near blindness right now, and I have a video where you can literally see the switch from normal to pitch black. It’s honestly unplayable with how vulnerable you are on land and now with how I could literally swim straight into a croc and not see it, especially since I can’t even see my own dino.
It's just unplayable guys! Hitboxes are absolutely broken on carno.Not only is there a terrible registration in the game + the bite lasts 0.25 seconds, and now we need to somehow hit carno not too early and not too late. because he can stun you with his ram and you will not be able to hit him back at all, or he will hit you with a ram, but will not stun you, you will crash into each other and you will bite his tail. Sometimes he pushes you, but in a completely similar situation it dosent happen. Fights are completely random. Now evrima is tekken, where you have to learn frames))
Watch the video guys, u will understand what im talking about
https://youtu.be/V4o_oyMVe4o https://youtu.be/896Mz1WjjMc
So is this the steam train update, all I see is just being rammed into extinciton by Carnos. I like the random spawn function, but the fact that, that means you can either be teleported into a death zone or starve is no fun. I would increase the spawn of AI in vicinity to areas with low player count...or however that would work since being carnivorous and set in the north is a challenge to say in the least.
Unplayable for herbivores. Migration Zones are kaput. Patrol Zones spawn only a limited selection of diets, leading to herbivores being unable to ever get a perfect diet as one type of diet literally does not exist. Who the hell signed off on this???
I get that balance and realism come from different places and the game is kind of mixed on which to prioritize, but i wish we would stop nerfing the most niche playables possible repeatedly, or at least give them some redeeming features other than effectively turning them off in one patch.
I genuinely think Beipi would not hurt anybody or have an effect on the game's ecosystem at all even if it would have slightly more damage, or high jumps or swim fast, so why are we repeatedly stacking nerfs onto it? Just make it fun and fast so you can prolong the inevitable onetap death you'll receive from a Deino, who can outswim you.
As for Galli's bleed removal.. Why? It already runs out of stam ludicrously fast if it tries to be offensive. I don't think I've ever really been scared of a Galli, or even a group of Gallis unless I'm playing a Dilo or something of similar size or smaller.
Now a couple raptors have basically almost nothing to worry about vs multiple Gallis unless they sit there and take it lol, since pressing rightclick is a guaranteed kill
current version of patrols is way better than before. its nice that they spawn closer and can allow you to live in habitats you dont normally live in. besides some bugs with swamp and beach patrols not spawning one of their diet plants, it is far better. just improve the plant spawns for all patrol zone and migration zones
Feedback only, no suggestions. I've uninstalled until diet, grouping, and latency are seriously improved. Thank you for working on this awesome game but it's in a rough spot right now for QoL and things just working right in general. Keep up the great work, can't wait to come back in a few months and see how things have improved 👍
I dont wanna see Deinos in the Ocean anymore. Theyre not saltwater crocs, theyre normal crocs and should only be able to live in sweet water. Saltwater should drain their water very fast in my opinion. for gods sake if you want a salt water croc so badly then add one but theres literally only 2 Crocidile Species on this planet that can TEMPORALY life (Not fully life!) in Saltwater. Basically makes the saltwter mutation and stuff useless as crocs will just swim into the open ocean from river delta...
Please fix this option. Right now even if it is turned off u still see the FPS and ping counter. I really like the minimal HUD in this game so I really don't need to constantly see my fps and ping go up and down.
BRING BACK SPAWN LOCATION SELECTION
Speaks for itself, last patch was amazing but THIS, completely and utterly horrible. I uninstalled instantly, horrible change, has to be revoked as soon as possible!
SPAWN LOCATIONS SELECTION PLUS A RANDOM SPAWN CHOICE
please make the spoiled food less deadly one bite should not make me throw up or atleast make it so that it clearly shows it + organs always have the icon of the diet that the animal had + diets break 50% of the time. also make give atleast an option to spawn on south of the island or north an option (the spawns are sometimes so bad i just drown or jump off a cliff)😭
Please make MORE EU servers ! or make 150 players MAX in server , not only 100
This is a screenshot of kitten responding to a question about Rex and Trike being playable only on Unofficial servers.
I think Rex and Trike should be available as playables on Official servers.
okay so uh, i don't think that adding random spawns without AI being able to support it + not having carni juvie life being miserable + not doing something about player count/map being huge, divisive and dead + not adding something for groups was a good idea... why not just wait a bit...? the tendency to slap things that might patch a single thing but create 5 more issues without previously making sure those 5 extra issues won't happen is just not a good idea at all
i know the update said they fixed the preferred food bug. but i got it again. after i safe logged last night i came back today to and unknown status and after loading in i have food bug.
no clue if its related but this bug needs to get worked on.. i hate not being able to smell diet.
I would appreciate a System Sound slider.
Deino's underwater vision is very bad after the new update.
It's very difficult to see anything in the water at night, if you're underwater. And everything is literally black without night vision.
The way the underwater vision is now, using night vision at night, is almost the same as it was before without night vision, but a little worse.
Sitting in a 30 player que only to be disconnected on position 1 is something that no player should have to deal with unless their WiFi or internet goes out
For the no ai servers, edit all carnivores diets to not include ai and maybe add some stuff to their diets.
Photosynthetic tissue and Nocturnal should be rebalanced because I think that a flatout 5% speed boost is way too strong, especially for balancing as certain animals can outrun others that are meant to run from them instead of fighting.
I think a better way to utilize these mutations is to turn them into a jack-of-all-trades mutations for a slight buff in multiple stats depending on if you want to have them during the day or night.
The buffs this could include a 5% increase in health/locked health regen, stamina regen, swim speed, scent range, and a 5% decrease in hunger & water decay during the day/night.
Cerato applies too much bacteria with both its normal and charged bite against same sized and larger animals
When it comes to smaller animals such Omniraptor or Dilophosaurus I can understand a single bite instantly making them vomit but when you look at its matchup against similar sized or larger animals it still takes very few bites to make them vomit, for example a single charged bite is enough to make a fully grown Diabloceratops, which weighs in at 3000kg (for comparinson, Cerato is 1300kg), instantly vomit. This proves to be a big issue because with the way vomiting works as of right now the lost of hunger and water makes animals more vulnerable to bleed, the loss of nutrients makes the animal significantly weaker in general, the animation for vomiting prevents attacking and running and once an animal vomits for the first time, making them vomit again is significantly easier due to the drastic drop in hunger, these factors combined easily allow Cerato to take on animals several times larger than itself, something that was present beforehand but has become a much bigger problem now that it is even easier to make larger animals vomit.
A simple reduction on the amount of bacteria applied against similar sized and larger animals would be enough to make it feel more appropriate.
TL;DR: lower the amount of bacteria applied per bite
Better optimisation on the new patch, my fps was going from 60-90 on the previous version and now its 30
Hmmm, how are we supposed to get full diet I wonder? xd
My fps doesn't go more than 17 now on the new update, while previously I was 30 steady, devs once again released the patch without optimization 😑😑😑
dilo hallucinations should not do damage. hallucinations irl don't do damage and dilos usually hunt in packs..no reason for the dilo to be able to get a few bites then run away and let the clones do their dirty work
For the life of me I can’t see a decent reason to push the HT to live. Non of the bigger issues like performance losses, carno hitboxes, cera bile being over tuned, dibble still having big hitboxes, diet list bug, this ht wasn’t even long so it wasn’t a time thing where HT was being to long, it just feels like the wrong move, especially as there wasn’t a lot of changes, where was the testing part? Nothing from the start of HT was fixed anyways, I’m now stuck with worse settings for less FPS but a enjoyable NV and patrols that don’t feel that useful, not the best tradeoff imho, I’d rather have a couple weeks more of HT but no diet list bugs or low FPS(after all, isn’t one the quotes you hear of why development takes time is bc “quality takes time” then please take your time, but also give me quality, not this)
Fix preferred food bug before adding new stuff to the game. the latest branch is completely unplayable.
Rex and Trike deserve to be in Official, not just Community
Reduce the frequency of rain and how long it lasts, I've been on for 2 hours and the sky hasn't been clear for longer than 2-3 minutes at most.
Random spawns are in fact not random if it keeps sending me to the same place I KEEP DYING IN. Please make it to where it actually switches it after you die in one spot. there's currently no Cooldown on the zones.
Please fix the night vision for being underwater, I can't see anything when diving underwater.
how can your dinosaur dehydrate when there is a thunderstorm and its pouring down like crazy 🤔
I’ve noticed that the spawns aren’t completely random, it’s just the old ones but the system picks it for you. South plains is one of them and imo it shouldn’t be possible to spawn there
Congratulations for devs to make this update short like they said. Hope this is the 1st of many!
The random spawn system needs more work but is a step in the right direction
More possible spawn points being available across all playables would help greatly, currently they feel a bit limited, especially for playables who only have 2 possible points to spawn on
I have not seen anyone talking about it, but the new dilo venom sounds for the prey are awesome. Really feels like there is someone watching you. Awesome job
I noticed a bug tho. No troodon attacked me during the time I got envenomated by a dilo, but as the venom stage goes I also heard troodon sounds. Pretty sure this is not intended as I only got envenomated by a dilo
As I actually got to see how the troodon venom works, I would like to give another feedback.
Dilos are not really a pack hunter like troodons are, so the way venom sounds are now perfectly fits dilo, as the sounds dont play often and feels like there is only one dino. On the other hand, troodons are pack hunters, so I feel like its venom sounds should differ from dilo and play very often, so that really feels like you are being hunted by a big group (even when you are not, wich in my opinion is another reason its a good addittion).
Fix the charge bite hitbox for cerato. I’ve hit tenontos square in the chest before and only maybe 1 of 4 of those register. This could also be due to poor server ping, but I still think the hitbox should be widened a touch. Also maybe make the bile weaker...and why not give cerato a 3 call. This is a full cerato feedback post I guess 
Open up more servers for the east coast plz!!
Venom Suggestion for Troodon
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Remove the fog from Troodon's Venom and keep it unique to Dilo, Troodon is already very good at being hard to spot and is very evasive, the fog just helps it at something it is already very good at and feels meaningless for it to have and it just makes Dilo feel less unique (Video 1).
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Have Troodon's Venom cause a mobility debuff like increased stamina consumption or decreased movement speed, Troodon has trouble with keeping chases since they spend so much stamina pouncing they will barely have any stamina left to continue chasing something when they decide to escape and Troodon just gets punished for using Stamina to do damage (Video 2).
Reposting this since new troodon venom is out
Give troodon a unique venom instead of ripping straight from dilo
to keep with the theme of exhaustion in it's concept art, stage 3 envenomation should cause the prey's action to cost more stamina
To balance this both for troodon and the prey item, it will be essentially a battle of attrition
Victim:
when envenomated at stage 3, heavyattacks (kicking, charging, power swing, alt attacks) would increase in stamina cost the longer they have been envenomated capping at 50% increased cost (so if an attack takes 5% stamina regularly, it'll now cost 7%, its not going to use 50% of your stamina)
to counteract this, when envenomated prey does not have a regeneration threshold and can regain stamina while standing in a situation where another would need to sit
(think as if troodon's venom was acting like an evil adrenaline 😈 you don't feel the pain and can keep fighting but you are slowly burning yourself out)
after 30 seconds of having sub 5% stamina, you would enter a state similar to when you are bleeding out, darkness slowly encompassing your screen, this is when troodon would let out a new screech telling them all to pile on and rip you to shreds, holding you down similar to grappling (probably just an after death animation because people don't want to wait on a black screen for them to kill you)
Troodon:
can still kill the traditional way, this is just a way to take out larger, stockier prey that are usually unable to be felled by even large packs of troodon
this is simply a method to prey upon people who cannot manage stamina properly, it even gives them the benefit of the doubt with limitless regeneration if they can play smart and give into their nerves
this both gives troodon a stronger venom and ability to tackle larger prey, and still gives them the option to fight the horde
basically you have to bluff that you have enough stamina to continue the fight, keeping confidence while managing it is the way to live
removing spawn locations is BS, i dont wanna play a runing simulator
Disabled safe logging when in a fight. Perhaps when taking any damage it resets the timer or something.
Please revert this update back to the previous one. This hordetest was not ready to be pushed at all. So many bugs and changes that the community has majority disliked (for example cerato insta-puking things, dilo hallucinations spawning on top of you, carno hitbox, patrol zone issues, etc) and honestly makes me wonder if this feedback channel was ever looked at during its lifespan. This is not meant to be a hateful message, only mine and many others opinions
It would be very cool to add drinking sounds for each animal, often you only hear chaotic splashes of water and have no idea which animal is drinking in front of you, I think this is an important part of the sound design
I see a lot of suggestions saying to remove random spawn locations but I hope you guys actually keep them. I've explored many places of the map I would never have seen since the random spawns were in the hordetest. I think it's a great feature to get us to move around more.
Possible glitch? Cant drop schooling fish underwater. They disappear
Can we change Pachy diet so it can actually go to other places on the map?
Polish your game before adding stuff that isnt needed... there were some good ideas coming out of this patch but it seems rushed and overall not quality additions. there were already bugs and things that needed fixed but instead we got bandaids over bullet holes and now there are more bullet holes than bandaids. please take the time to polish the game instead of adding more game breaking issues with new content. we all want new content but not at the expense of quality of overall game experience. games been here since 2015... this could and should be better by now...
BRING BACK Spawnpoints, Cant find any players (Use me as a poll)
PT needs better stamina regen, it's very punishing to new players to the dino and in general takes way too long for a small dinosaur.
An idea for random spawning
Each species is assigned one or more zones in which they will randomly spawn within.
For example Pteranodon would be assigned the red and purple zones and will randomly spawn somewhere on a coastline or next to a river.
more zones could be made if needed, this is only a quick example I made.
Give carno speed back to 55.6km like before.
There needs to be a report system for players in game
make it so herrera can also regen stam while latched, why would u even give it to the bird and not the tree lizard
an option to reset the mutations if accidental choose the wrong?
Dino models should be in sync with their weight, cuz apparently a dibble that barely reaches dilos knees weights the same and can knock it down.
I'm actually liking this random spawn location thing, it fixing a lot of issues. Just wish I could spawn as a duo with an invited steam friend.
Giant Waterfall
Idk why but this new pathway between the dome and the swamp below looks like it could have a huge waterfall as a landmark, similar to Niagara falls in being a large dumping of water to a lower water source.
It will essentially be a much wider version of the waterbody and waterfall on the other side of the dome, the one that flows from a dam to a river.
The path will be turned into a much wider and longer metal bridge going over a narrow source of water coming from the dome, with a visual perhaps being some large pipes spewing out excess water from inside the dome. This water source will be the source of the large waterfall below flowing into the swamp, being very dense and hard to see through. Some other effects can be a large amount of mist in the surrounding area below with such a large amount of water flowing. Other adjustments to the terrain can also be made to make it look nicer, such as the cliff terrain being pulled back/forward, the swamp water being pulled right where the waterfall lands, some other small details around such as a pathway behind the waterfall, and some rock models making the ground more cliffy instead of exposed and bumpy.
Love the random spawns, it's a very welcomed change and I think it's in general very healthy for the community. Needing to learn the map and not rely on hotspots is a great change. 👍
Looking forward to a grouping system and a few additional spawn locations for specific playables. Keep it up!
Horned MElon does no good for stegos in Swamps STILL.. even with more abundance.
The Horned Melon needs to give increased Diet to Stegos because after a certain weight/age its not enough. Its not fair to players
One charged bite of a ceratossauros and your dillo wil suffer with a 5 seconds animation, wtf is that?
cera makeing you through up in one bite is insane im a 1000kg carno with full hunger its so unbalanced and annoying to loose bassiclly all of your diets because a cerato bit you and the cera was only a small sub
ngl nesting dosnt give the parent enough to entice anyone into nesting other then "theres alota food here" wich activly stumps the gene part of nesting, cant really have good genes if no ones willing to bother with even remotely nesting once
This newest update (0.16.189) absolutely broke Stegosaurus. Migration zone never moved once from swamp in my 6+ hours growing a stego, and neither did the patrol zone directly next to it. 3 Dots (Horned Melon) became impossible to find and when you did find it it gave almost no nutrient value. Waited for the migration zone to change to highlands but no such change occurred, we left swamp anyway and the entire time no new patrol zones popped up and ungrouping wiped out preferred foods list under [Tab], at this time we couldn't even smell any migration zone anymore and another one never appeared. I would really appreciate this be looked into.
make dilo less noisy, he stomps like an 8 ton deino when he weighs only 700 kg
Make sneak sprinting a thing
Fix the frame dropping
Make the starved/filled model morphs more apparent, afaik they are in game but you never notice them
For the entirety of my teno’s growth to 100% the patrol zone never moved from river delta. A migration zone never appeared, not even when we traveled to south plains. The s diet in river delta ran out and there was still no change.
Giving troodon, dilo's fog kind of takes away the whole 'uniqueness' of dilo's venom and the effects it causes.
spawned stuck inside a tree as herrera, good time to ask for a suicide button even with a 5 minute timer is better then waiting half an hour to starve
Please bring back spawn point choice. It was already a pain to find friends when trying to play together, how do you expect me to coach my girlfriend on how to reach south plains when she spawns in Swamp 😂😭 Please forreal change it back it's going to turn so many off from trying to play with friends.
This update sucks. Raptor changes are terrible, carno ram is buggy, cera bile is OP, random spawns are trash, ai are broken and teleporting/disappearing into place. Game was in a better place before. Go back to the drawing board.
i dont think omnis should have galli on their diet, how are they supposed to catch that thing? and people barely play galli anyway
Please, make it so burrows despawn after the taco dies this is getting out of hand and after we walk away from the burrows we go from 15 fps to 40
Like carnivores, as a hebrivore you should be able to grab the whole plant ( if big enough with STRONG enough bite force)
maybe the roots of the plant will be at the bottom while you carry it around
(keep in mind this is very useful while migrating)
If some people can repost this it would be amazing.
you know, trying to get the Developer's attention
Hear me out. this is for all the AU players, instead of adding AU2 back, make AU1 150 players WE DO NOT NEED TWO SERVERS. just one big server
Fall Damage needs a Nerf for some Species, A Raptor and similar or smaller dinos should not be on the brink of death after 4m fall
I was a full Grown crock at highlands for like 8 hours and all this stuff happened with the servers and i log back in after the reset and see that my crock is 80 % grown and i am at water acces directly in front of a full grown cannibal crock
by the way, I was fighting against carno right now on the arena server, and he couldn't stun me at close range, only from a distance, I have no idea how it works, maybe it was a bug and it was fixed, maybe it was a cheater, but it was happening with different players, mutations dosent matter also. So I do not know. we need to play more. I guess this is no more a thing? Gladly
Mimicry mechanic for Troodon (Mutation maybe?)
-
Whilst holding R, Troodon can "record" the next call heard within a distance, when broadcasting Troodon will mimic said call with a slight inflection rather than it's standard broastcast.
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Clicking R again will remove the call, allowing you to either mimic a new one or simply broadcast normally. This ideally would have a cooldown in terms of how often you can wipe and record calls.
Just a rough idea, Troodon is a really neat playable and I think it'd add to it's "horror" aspect a bit rather than the fog it got for it's venom, further striping it of it's individuality. I also think it'd be incredibly interesting seeing this playing out with humans. It's not a need for sure, but a neat idea non-the-less. Idea is rough, would love to hear thoughts on it.
dilo clones should be able to attack in mud and near water this is just terrible they can just chill and wait until venom passes fix please
I'm really interested to know if I'm the only one with this opinion but I think they should bring back the progression mode as an optional game-mode (Like sandbox) in the future. Obviously this would be in like 2-3+ years since there are way to little dinosaurs right now (especially apexes) for the mode to actually work. While I enjoy survival, I will always remember the progression days much more fondly.
Nesting was a huge part of the game since it allowed you to skip directly to the apex tier (U still needed to survive and grow up). Getting nested in or nesting ppl was really fun and rewarding. In survival nesting is pretty much useless.
You could also play the game more actively since u would always go from adult dino to adult dino and didn't need to wait 3h until u were actually fully grown and were able to defend urself.
Again this would just be optional for community servers. It would not take much work since pretty much everything needed for it is already in the game.
please, now that night vision has greatly improved, make that troodon venom affects the night vision of the preys
Currently playing as croc/deino, understand the night-vision underwater is being worked on but I didnt realize it was almost unplayable at night. So hard to see anything above or below water. Please can this get some more love asap! <3
^ I know im playing croc even when its overcast im still completely blind
carno now can stand still and hold the charge button and he will be immune to raptor or troodon pounce also troodon will get stunned too
There is a ping problem on all servers, can you please fix it. 
Migration zone au2 still has not appeared, has been over 30 minutes
map to big i dont find people
It would be nice if we were informed about how changes in the game should work, so that we can recognize when something doesn't work as it should. What are these new patrol zones? Why can players eat the plants that grow in them and get food even if they can't smell the zone? Is that how it's supposed to be? I actually thought these patrol zones were something like small "personal zones for a small number of players" When do these zones appear? Why haven't I had a migration zone that I can smell for 45 minutes?
cera was already good as it was, but now you just keep puking so theres basicly no reason to fight ceras as omnis unless theres a huge full pack of you all. Of course you can manage to take down a cera as for now, but this one bite puke and the current in game lag and hitboxes is a bad match
This patch was not ready for release. Please fix the spawn rates of AI and have them actually spawn in the patrol zones of carnivores because they have the majority of the roster atm. There's no point if these zones are only for herbivores if they too have the zone on their compass.
Herbivore diets are broken.
Case: you found your preferred food in patrol zone, patrol zone vanished = you are still hungry and mango tree still grows there where it was a minute ago, but you don't have any nutriens from it because it is not in your diet list anymore (nothing is). And you don't know if it was intended to be like this or it's a bug.
Upd. Looks like this is a bug bit still - e_e ...
can we get a command or something to reset ui to get preferred food when its not showing?
Make servers atleast 50 people bigger. You removed choosing spawn so people are now more spread out. Not even mentioning queues
How about they finally nerv the Stego as a little example when i was playing with a full cera against a full steg then he hit me and i was dead ive had full hp and he hits me once and boom 6 hrs gone JUST NERV THE STEGO HE IS TOO STRONG (HE HIT ME ON MY TAIL)
carno adjustments
- Rework the charge so you have to time the attacks. The charge barely requires any timing. You should press LMB to attack while in charge mode to fix this issue.
- make it so that the amount distance you need to knockdown opponents scales with their weight. What I mean by this is a carno should be able to knockdown things like Herrera’s from point blank range but needs to run for a few seconds to knockdown dilos for example. This would be warranted considering the damadge reduction nerf it got. It would also help carnos stop smaller things dead in their tracks before they have a chance to escape
On the carnivore side of things im loving the update! The AI has been fantastic spawn wise and the random spawns have caused me to have more interactions on parts of the map i was previously unable to go to bc of starvation. The only gripe about that is the preferred foods being bugged but thats on both ends. On the herbi side however... they need a lot of love rn lol.
- I'm sure you guys are already working on it, but resolving the issues with MZ's not appearing for people is kinda important for existing in general lol
- Preferred foods disappearing on the character tab has been around for so long now and it makes the gameplay even more tedious than the diet system already is lol.
- Specific food items such as; Pumpkins, Cashews, Melons and so on are not giving nearly enough value. (both food and nutritional wise) Hardly enough even solo play, and basically nonexistent for groups.
I remember pumpkins used to give soooo much food/diet... multiple FG tenos could feed off of it before it disappeared. Horned melons are supposed to be shared between Stegos and dibbles, but the amount vs how much they give is nothing compared to the size of those herbivores.
Please consider reverting back to allowing players to choose their spawn points. In Legacy, I found it frustrating not being able to select where to spawn. This game requires a significant time investment to grow and interact with other players, so having the option to spawn near friends makes it much easier to team up. Right now, finding each other can take forever, especially for players unfamiliar with the map. While eggs can help, they aren't always available, and we prefer customizing our characters and enjoying the gameplay experience together from the start. Please reconsider bringing back spawn point selection, it would enhance the group play experience tremendously.
fix underwater vision !! As deino i cant see anything at night and at day vision isn not good as old one . Its vision problem or its a bug
i havnt played the game in a bit but the stamnia regen while laying/sitting is HORRID NOW
i think there should be faster way to get stamnia as irl animal and birds will normally lay down to "regen" and its normally shortlived (because yk laying down makes you vulnerable) ....it feels unnatural that i am laying down and barley getting ANYTHING back even as a baby Pteranodon
Diablos are so unbalanced it is insane. It took a FG carno 12 rams to kill a 26%. Make it make sense.
They have the best mobility in the game.
They have sooooooooo much health.
They overpopulate every area.
They stun. They have mad bleed. They are almost unkillable. Especially in groups.
I've been playing the isle for a long time, since legacy... and I have never seen a more OP dino.
Where is the carnivore to balance it?
Not to mention every dibble is AGGRO af.
It ruins the fun knowing if you see some dibbles you have no shot.
Carnos used to be relevant. They are so buggy it hurts to play them.
Why this "mid-tier" herbivore has become so goated and remained unnerfed is beyond me.
Of course, nobody complains about it because its the one thing you can play and legit not worry about dying.
Please do something about it. They are absolutely ruining every server.
If there are too many die-hard dibble lovers... then at least BUFFFF a land carnivore enough to fight it 1v1.
Spawn System Adjustment
With the new update forcing random spawns food scarcity for carnivores is pretty bad. People were gathering in south plains because food was scarce due to the size of the map forcing players into one spot where food could be found.
The new spawn system is great but it would also be nice to solve the problem that was actually causing the south plains issue in the first place
Pls take ht back. It was not ready to go live. There are way to many problems.
Please restore the system of adding players to a group as it was in Legacy, because finding each other when you land on two ends of the map is tiring and takes away the joy of the game:(
just came back to this game after 6 months. First off i had to install a 12 gb update (!). Then what do i get? Not even ONE new dino from when i left. No perimeters done. Still have to wait 2 hours for stamina to regenerate. Lots of bugs.. I could go on. They made some good improvements but far too few. At this rate it will take 30 years to finish. Don't like to be negative, but that's bad.
Once again wasted a hour starving to death two times in a swamp as Deino, no AI spawns at all, on a full server, with a lot of other players nearby, not a sound, not a splash, not a chance, not a corpse in sight. Gonna wait this patch out chief.
some more weather changes like low tides / high tides
Add Migration zones back you can't get line diets as herbivores
Could we give Carnotaurus like a 30-40% less growth to do? What I mean by that is, due to it getting nerfed like 400kg iirc, could we make up for that by making it grow faster? Nothing too much, anything would be appreciated!
Add 25 extra slots to Official servers.
The level of interaction between species has gone down considerably the last couple patches. Stego is boring to play because nothing with a brain wants to interact with you. Tactile endurance gives stego plenty of stam to power swing and if you do get to zero stam you still have the second highest damaging attack in the game, regular swing. Endurance hunters (raptors) no longer want to hunt stegos because of this. First stego, now everything with cerato and its near instant puke as well as raptor and Troodon against Carnos immunity to pounce and spammable charge.
If all the food in trees is going to be inedible after migration moves once (not to mention the vanishing act they pull if there's any movement at all), the least you could do is make sure all three diets are available somewhere on the map.
Once allo Maia Rex and trike are in the devs NEED to spend at least one month rebalancing the game because the balance in the game right now makes it extremely unfun.
tone down ceras new bile proc, my 1000kg carno took one tail bite and immediately puked, lost my full cores and diets
Could you change the baby deer noice to a slightly less annoying and non earrape version? Its really getting on my nervs hearing tons of crying babies. It gives me headaches alot...
I agree with this suggestion.
But to add more options, maybe it would be great to have both options in case anyone would like to team up or just spawn in a random location.
What I suggest is to get the same menu to select the spawn location as we had before and have an extra button in the bottom that says “Random location”
This ensures everyone can spawn as they wish, either in a specific location or randomly.
East Coast Hills Migration Zone
After being brought out to this area by a patrol zone I never really realized how nice looking this plains is. It is very open and visible where you can see everything with no obstruction, and the terrain gives the impression of a sort of rolling hills environment in a way from how open and hilly the place is.
So I think it'd be nice if this place was given a Grassland migration zone to make it more livable, especially since we only have 2 of them right now and this place gives a new feeling to the environment of being more hilly than flat.
Herbivores assigned this migration zone will include a mix of grassland animals that are known for running around and living in open spaces such as:
- Dryosaurus
- Gallimimus
- Pachycephalosaurus
- Maiasaura
Ptera stam drain is way too fast
Please add a starry sky✨🌌✨
Please revert the most recent update so we can at least play while you guys work out all of the issues on Horde Test Servers. Everyone can agree that this update was by no means ready to go live. Don't get me wrong, we love a good update but this one seems to have a lot of issues that were missed.
If randomised spawning persists, please opt to have a "pack" or "herd" prior to spawning so we can spawn with friends whilst respecting the randomness. This also encourages large groups to play as the same species.
Can we petition to at least give Senior Admins some heads up about updates happening so that we aren't blindsided by updates constantly lol. even like a 30 min heads up would be great.
I´d love the map to be a lil bit more flat cuz we are eating all them cliffs, hours of growing for nothing, roads in the night that become cliffs while in the day they were just normal roads.
As a herb you cant see your own dino let alone the map. Its pitch black. I either have to sit there and starve the entire night or pray i dont fly off a mountain.
there is a bridge at the top of the south western river. its a little to high to step on from the southern facing side. at least for a new carato
fix NA3 👍
Is the carnotosaurus Charge bug as hell ? Like i am 15 m away , but still get hit everytime, i have around 60ms. Is it my connection ?
Create a Official Server Realism with Profiles and rules on the discord ❤️
gameplay and optimization suggestions!
previously, i had thought this mechanic was a bug. but i just learned its intentional, a sound trap. where many pteradactylus spawn where a player used to be. this is a cool concept! but plays out horribly in the game. id like to recommend an alternative that also serves to add more realism ^^
in nature, birds dont typically flock to where predators used to be. they go silent in their wake! making it so the background sounds fade out when in the path of something bigger than you has this same concept, but way more efficient! it doesnt cause lag by bringing a bunch of entities, and it can be client-side so that servers dont have to take up the responsibility and induce more lag ❤️
i know you guys are proud of the new rain and stuff but it doesnt need to come on every 10 mins 😛
please fix fps? this patch has tanked my fps to 20 with spikes down to 7
Just got pinned by a raptor who was nowhere near me. Even in the pinning animation he was almost 7 foot away. I dodged his attack but have still been punished (well I thought i had). RIP my Herre <3 Must be something going on with de-sync cause we were playing in diff dimensions with that experience.
Add in some mini activities like maybe sharpening your claws/horns on a tree so as to prevent their damage from falling off, taking a bath to conceal your smell, or finding some small AI animals to clean out your teeth...these'd make the gameplay have more variety. Sparring is a good example of one of these activities added to the game
Add a mechanic in nesting where there is a 1/100 chance when nesting that the baby can be born realistic or albino. Giving an extra layer and incentive to try and get a different morph from nesting
Turn down the amount of S spawning in zones and balance it out to have a even amount
with this update and even patch there are a lot of great things, but also a lot of issues.
please work on the bad bugs, not noticing as much fatal errors which is fantastic!
-The preferred diet glitch is still around and worse then ever
-The food getting stuck is annoying, not as bad as it used to be but c'mon
-The holes in the map are absurd, love the map and the terrain. but i live in genuine fear that certain rocks aren't real or certain areas will drop you through the map.
-I'm not sure what happened with na3 but Jesus. its always been unpredictable but it feels like it doesn't even work anymore
-NA1 has Nightmarish desync and ping. since the update other servers have gotten noticeably worse but na1 is a different ball game
i genuinely love this game, and clearly the devs put in insane amounts of time working on it. it shows. this is a passion game. but i think i speak for most of the playerbase when i say, we can wait for more dinos, we can wait for new content. please make the current content playable. if it a finance issue you can release cosmetics or dlc dinos. im sure enough would pay for them to be viable.
much love
After releasing the next dinos on the roadmap please focus on performance before doing anything else. We urgently need something done in that department and with those dinos the roster should be big enough for people to be satisfied for some time.
Cerato Balance?
Cerato is still insta-vomiting creatures larger than it despite the re-balance that was supposed to make it "weight based." Ex: Cerato can bile bite a diablo and force it to vomit immediately, which is being abused by ceratos to use the vomit offensively and to prevent other creatures from fighting back.
Remove diablo from carno's preferred food list. It doesn't make much sense for the "small game hunter" to be hunting a herbivore that's now over twice its own weight.
Reduce Pteranodons stamina consumption drastically. Let the people who wanna fly, fly without having to rest every 5 minutes. It's makes no sense. Pteras arent combat dinosaurs, they're fly-around-and-observe-things dinosaurs. It will not affect the balance of the game in any way for the Ptera to be fun to play as.
this dark water is just... not right... how am i going to survive? i can't see lol
This isn't too complex or revolutionary of a feedback post.
Make dilo less shiny, this is ridiculous.
Please reduce rain sound volume god damn and make it less rainy
I believe the time it takes to knock over an animal with a carno's charge should have a correlation with the weight of the carno and its chosen target. Example carno (weighing 1,300 kg) charges a omniraptor (450kg) for ~1 sec. The raptor gets knocked off its feet and the carno has a chance to turn around and attack with bites (or another charge which wouldn’t reapply the effect until 5 secs, or some other immunity time, after the target gets back up). While a carno knocking over a sub cerato (900 kg) (carno has same 1.3 ton stats as before) should be knocked over after ~2 secs of the charge winding up. In the case the carno is charging a target of equal weight they cannot knock each other over. The exact times for charging, and immunity to charge, aren’t exact. What I just stated are just examples but the concept, in my opinion, should be brought forward making carno even more effective for hunting small game while making it more difficult attacking ~same weight or even larger creatures.
Migration/Patrol Feedback Quicknotes - NA5 0.16.190
- Galli migration eventually vanishes 2+ hours after a server restart and does not respawn. Only patrols spawn.
- According to friends, Dibble migration has not left swamp in nearly 4 hours of gameplay despite there being many Dibbles and Stegos in the zone consuming diet. Two different swamp patrols also spawn in that area and seems to be rotating between the two - further locking dibble to swamp.
- Patrols seem to be initially based on proximity for first spawn, but still locked to a timer that is much too long despite travelling far away from that patrol. Example: I'm on Galli in south plains beach area, with a delta active patrol, yet I have not been in that patrol in over 1 hour 30 mins of gameplay.
- Your patrol is based on the group leader. This is working correctly!
- I crashed in game while using photosynthetic tissue and honking with other gallis.
Suggested Improvements
- Have migrations be locked to consumption or a MAX timer of 2 hours before swapping. Considering server restarts are every 6 hours, migrations on an approx 3 hour timer will only change twice before resetting back to whatever the original first migration is. Setting them to change at 2 hours enables at least 3 migration changes, possibly more if based on consumption between server restarts.
- Have patrols be changed to 30 min timers. In their current time-locked state they last just as long as migrations which feels like a duplicate mechanic and not something unique.
- Potentially consider having patrols be strictly proximity based, meaning if you leave one for an extended period of time - you will eventually get a new one closer to your current destination.
- In their current iteration, patrols are behaving too much like migrations. They need to be shorter and share different metrics for activation in my opinion to feel more unique and be a true companion mechanic to migrations.
Species specific group spawning to encourage the playables that are group oriented to start off their life with a group (they spawn close together but aren’t grouped)
Baby galli flocks spawning close together
Pachy herds spawning close together
Baby Omni packs spawning together
Etc
I believe this will add more diversity to the ecosystem as some playables that aren’t played as much like galli will be incentivized to be played more as you’ll be able to form a flock without having to grow then hope you find players
I’d go more in depth but I’m lazy, just trust me this would be a fantastic change and if you have any questions ping me
I do hope we can use the replay
Feedback about game performance. V: 0.16.189, Live Build.
Fatal errors are back...
Eliminate clipping into rocks when pouncing. Fine with getting knocked off but to get stuck inside to become a piñata is a pretty lame exploit.
Migrations/Patrol feedback
Migrations
- Migrations last for way to long. I have seen them last for about 3+ hours. Assuming the server stays up for 6-8 hours migrations only change about 2 times before the server restarts. I only have so many hours a day to play the game I dont wanna spend my entire gameplay time in one spot
- Migrations always start at the same starter location on crash/restart (If swamp zone changes out of swamp and the server restarts it will ALWAYS be swamp again). Please make the zones randomized on server bootup if migration progress cant be saved. It would make it feel less annoying if I waited for the zone to change just for the server to restart.
- Certain plants in every zone feel like they overtake all the other plant spawns. Each plant should have about equal spawn rate imo
- Some diet plants feel like they have almost no food. Melons and pumpkins come to mind with food amount. A diablo gets very very little food from a melon and its the only source of triple dot diet in swamp. I cant imagine being a stego trying to live off of melons
Patrols
- I did some testing today and the zone you get will always be whatever patrol zone is closest to your location. This would be fine if the patrols changed more often then they do. Like migrations it feels like they last forever. I Feel like patrols should be very short in comparison to migrations
- If a patrol zone ends and you do not move from outside of it the zone respawns on the same location. Not very good for people who dont know where to go or are not a fast enough dinosaur to leave the area
- Certain patrol zones can spawn INSIDE the migration you are currently at. This would be fine but animals with a migration in swamp active can get a patrol in swamp. You should not be able to get patrols inside your migration
- Some patrols dont spawn all 3 diets. Many coastal patrols I have seen only spawn 3dots diet and S diet
- Patrols dont feel like they respawn food
My honest opinion is I see much more canis because of the lack of things to hunt. Hard to survive when you don't know when if ever you'll find food
random spawning is bad, everyone just keeps killing themselves till they find the place they wanna spawn at making more bodies just rottting around
guys if theres bug problems then go report it stop posting it here. Like I swear I see 20 bug reports every day.
Mudflats
Since this area has been unofficially been named the Mudflats by everyone, how about transform it into an actual mudflats environment.
It would likely be a very simple change, with the adjustment being just replacing the sand terrain with a more wavy-wet sandy mud terrain seen in real life mudflats. It can also glisten/shine similar to the wet path terrain (image 3 for reference), where it looks wet from sand and seawater mixing in with each other.
Some other details in the mudflats can be small puddles of water that will splash when stepped in, some washed up material like driftwood and sea plants, and some AI such as mudskippers.
Note: This will only be a cosmetic thing and the mud terrain will not act like mud you can wallow in, its just some habitat decoration meant to add to the environment.
Rex & Trike need to be added to Official Servers, not only Community as you have said
even if they are only AI, we want Rex and Trike in Official
This new update should be called the Bloodbath Update, because I've just had the most infuriating session of The Isle in recent memory. At first, I really liked this update. Spawns not being dictated by players would mean that people couldn't clump up in hotspots all the time. Before this update, there was a 10 minute timer, which I also liked. But tonight, my spawn was anything but random and I had no choice in the matter. I logged in with my 44% Tenno in South Plains. I was eventually driven off a cliff by an adult Ceratosaurus. Big deal, honest mistake. I respawn as a Tenno again, and funny enough, it spawned me back in South Plains. I manage to grow my Tenno up to 70% over the night, and that same Cera player is still there; killing baby dibbles and being a persistent threat to everyone. Eventually, I find another Tenno, and we go to the river for water. There's the same Cera, again, across the river. I cover him until it was time to run, at which point, I Dilo bites me, and now we're being chased by it, as well.
Our story ended in death after my friend and I ran out of stamina and I got an infection. Big deal, adults eventually die. Unlucky.
I go to play as a Tenno again. . . can you guess where I got spawned? SOUTH PLAINS. AGAIN. I maybe could have ate my fill and ran off to the other side of the island if there wasn't a frequent bug where I can't eat things, but that's besides the point: The game itself was forcing me and everyone else in that server to spawn in a bloodbath with a player who has a full grown Cera and is unstoppable. Corpses everywhere.
If we don't get a choice in spawn, we also shouldn't be funneled into the mouths of apex predators like this. It was infuriating.
What's my feedback? Fix the spawn system so this doesn't happen. I'd rather have player-choice spawns with no timers than have this.
Make it to where omni has to be equal in weight to pin prey that has full stam.
make the underwater vision brighter, I can't see anything, including the fact that I took the mutation to the underwater vision range
Because rain currently is quite loud I think adding a different kind of sound for foot steps like a muddy steps would be necessary especially for larger dino's that already sound quiet for their size. Only when the ground is wet from a rain event or through a mud pit.
I've noticed since the new patch release holding Q "scent" doesn't work properly. Many times when you kill something it wont always show up. This is a problem for carnivores but even bigger problem for new spawn. Hopefully it get hotfixed soon 🙂
Change the no ai servers to population controlled servers or add those. Nobody plays on the no ai servers anyways and population control would add a lot of biodiversity since not everyone can play the meta playables. Would probably be a must when something like rex drops.
Imo the most needed thing in game rn is being able to have multiple dinosaurs on one server. At least 2 or 3 or would be awesome to have 5
seriously... fix the migration.. there is only patrol and no migration...
pls make dinos less shiny
Current patch is a little bit rushed, would very much like the horde to not get rushed into release untill problems have been fixed beforehand. Many of the things in current update I dont even know if theyre intended or not. Patrols seems broken and the are migrations also broken.
Volume still needs to be adjusted, seems inconsistent where sometimes you cant hear at all while others its way too loud.
The balance part defiantely went haywire, galli didnt need to lose its ability to make things bleed... Cerato bile I dont understand at all, carno force fields, dilo spawning things inside of the target for some unknown reason. (This is only some of the issues)
I understand wanting to push out updates but lets work out the problems in horde before we release, would love some more patience and maybe even bring out the old update back for us to play without all of the current problems.
I think that there should be a thing for bucking while being pinned down by a raptor or troo. It kind of sucks when you just have to sit there and wait for your dinosaur to die while being pinned. even if the pouncer does run out of stamina, its done for you bleed-wise. Something like draining the attackers stamina faster by struggling more or kicking the attacker off if your heavy enough would be nice.
Carnotaurus is completely broken after the last update. It feels like its size has decreased, but the hitbox is not. Now the Carnotaurus' rush hits everything around it another meter and even behind its back. Because of this, every Carnotaurus player seems to me like a cheater with strange movement.
Hello,
I am pretty new to evrima so i dont know how good of a review i can give but i have played legacy for a few months now so i think it is valid feedback.
The new random spawn implementation is really not my favorite since it is that way in legacy already and that makes finding your friends and forming a group way too difficult in my opinion.
My suggestion would be to have one or two spawn point to choose from like before with a timer after death but once you used both you will be spawned randomly. Maybe a button for spawning random directly would be also a good thing for the people that want that.
I think this would make playing more fun since there are some hot spots but once you died there you could be spawned somewhere safe and that would make it possible for people who dont want to bother with fighting for survival on a hotspot more fun.
Also it would make it more likely to find new friends on the usual spawns witch i did since i startet ^_^
I also think pteranodons should be able to nest on cliffs wich is currently difficult since the nest despawns too quickly to bring the material there and the material despawns too quickly to get there in time if you nest too high if it even spawns in properly at all.
Part of the benefit of being able to fly is being able to protect your offspring from predators on the ground so that is a thing pteranodons should be able to do in my opinion.
The rest of the game is pretty solid so no issues there. One thing i heard was that the visual indicator while sniffing is a bit immersion breaking but i have not much issue with it at the moment even though i agree.
I hope my feedback was helpful and also hope there will be more fun times to be had in this amazing game
Thanks for the wonderful experience 😊
Bring back herbivore bloody weapons, give teno back its bloody claws, give galli bloody feet, give diablo bloody horns, give beipi bloody claws and beak, give back pachy's bloody head dome, give dryo a slightly bloody beak, etc.. that kind of stuff, herbivores can be scary too, a stego's tail spikes are much more devastating than a carno's bite
please give ptero some more stam, it can barely take off without losing half of it
Some herbivores can't see their MZ and PZ for many hours. Please fix this. Thanks
Bring back Galli bleed!
Update didn't fix the MZ's bugging, no MZ and diet bug is still persistent (only speaking for herbis, but I assume it's happening to carnivores too)
The playables need more color variety. I know you have swapped up colors before but instead of swapping can you just add more to the list? Especially for Teno? With the new pattern for them the male display just doesn't match well with any of the other colors and to be fair the colors are dull and not fun Pachy, And Diablo (For Male display)even have better color choices than Teno. I am sick of the boring colors for this dino lol Please give us some more color variety other than browns and greys
fix the game... server list say 25 ping and ingame 140!
The new scent system is interesting when it comes to a small delay before you can smell a ‘new’ body, but I think it needs some adjustments. More often then not I find myself losing bodies or struggling to find kills that have ran and died in a bush in the middle of nowhere. I’ll be in the general vicinity after I’ve tracked them, but if it’s not a big body they can be hard to spot and keep track of.
However, I do like the concept of not being able to smell everything all the time. I think a good way to preserve hunting and this new concept would involve scaling the ‘age’ of a body to your scent range. Ie if a body is ‘newer’ you must be closer to it in order to smell it. The older a body gets, the stinkier it becomes-Thus making it easier to detect farther away.
This system would mean the body is never unable to appear in your scent, but it would add more value to tracking your prey and ensuring a successful hunter finds their kill. Hope you’ll consider!
Allow hypsi to climb metal, make the little critter have advantages against herrera, assuming itll be more agile while climbing. incase and for those who dont know, hypsi is getting climb very soon
It would be nice if we are able to smell the corpse of our own/our groups kill immediately. It would be nice if we would be able to smell the corpse of a thing we tracked immediately. 👃
fatal errors returned
Cerato Balance?
It can make a teno vomit in two normal bites which is absurd as vomit sickness basically defeats everything you do like you cant gain diets and ur stamina is on debuff aswell as losing some of it. Its even worse for small carnivores that have to lose all their diets they risked their lives to get and lose most of their food too as it now makes them insta puke with one bite. I'm starting to belive thats there is no real QA. Literally most carnivore players flock to cera as their go to so there's loads of them too (not saying cera overpopulation is a problem it makes it extremely hard to get diets).
Mixpacking Carnivores should be deterred on official servers. It’s not organic and ruins the immersion. 3 Raptors should never be teamed up with 3 Ceratos. Let people do that on community servers, but at least deter it on official servers.
Possibly make it so herbivores have to get closer to their food to smell it so they have to go around and explore the migration zone looking for food rather than just running right towards it? Idk feels like it would be more engaging with the player instead of just running straight towards whatever you need on your diet. Idk just an idea
a /reset to reset all ur animations when you are stuck in one and or stuff are stuck on you so you dont need to relog and wait 40min in que.
This new patch has given so many bugs..
Migration zone still not coming up on au2
Camera is to close to the dino I can understand its for immersion but as small dino or juvie dino you cant see nothing in grass
Due to a bug with migration zones, it's just boring to play for a herbivore. you will never leave the area where you have a patrol zone due to the fact that it does not change, and you just sit in place and it will be very bad for you if one of the nutrients is missing in the zone
Better night vision underwater to herrera
gonna list some of the issues ive seen so far
Patrol/migration zones are messed up in several ways (am hoping its messed up and not intentional because that would be worse) as people have been listing all over the place + preferred food bug (where you cant smell diet and cant see the list of your diet) is most certainly unfixed as advertised and instead occurs sometimes with a migration change
Herrera climbing has become more buggy, with letting go/clipping into surfaces midclimb going from occasional to frequent
Fish sometimes spawn in odd clustered ways or not at all/drastically less (hoping also not intentional)
Nightvision underwater has changed and borderline doesnt work underwater for species its supposed to
Carno seems to have watched too much star wars and is now emulating Sebulba with a hitbox on its charge reaching what looks like its full body width towards either side
Fatal errors erroring
Dilos have, similar to carnos, watched too much star wars and learned not to crush the heart of an opponent with the force (theyre working on it) but have learned to spawn clones inside the body of their prey
Yet even more awesome places exist to get your dino stuck that do seem avoidable to create. Like i get some slip through etc etc but these are obvious + coupled with the lack of smoothing out other pit traps and that the quite late to be added solution of unstuck having a decent chance of sticking you into environment or back into the same pit…ouch
Some other design changes sit poorly with me
Like cerato bile being changed in a way that has massively buffed it
Galli losing bleed. Imo the birb was not op and people were finally starting to play it again and now its back to run away honking and eat sim with a side of kicking babies
This list is not comprehensive but yeah…im increasingly struggling to see the point of HT when these changes (that a vast majority do not like or are just plain new issues inherently) just get pushed to live anyway
mz and pz bug still isn't fixed, server restarts still won't bring them back.
very telling that all that all the bigosaur addicts swapped over to cera after carno got a size tweak, and now theyre all screaming and stomping their feet that cera is too slow, everyone else has too much stamina, and more of that nonsense. Dondi caters to these clowns like an overworked mom juggling plates of tendies and milk bottles. Meanwhile herbivores are getting the ignore as usual. Where are the migration zones? Werent they supposed to be fixed in the last patch? I just heard a rumor there was still a pachy trying to enjoy itself around the east beach. Someone tell Dondi to whip out it's sledgehammer again.
this ^
I found out not very long ago that teno got a huge damage nerf.
Please give playables attention that desperately need it rather than cater to the bigosaur addicts.
things like beipi and teno get nerfs while things like cera (and arguably carno because of its new endless ram and godly ram stam. arguably dilo too because of clones spawning directly inside of you) get buffs. balance is getting all out of whack.
I’d love for an update mostly focusing on balancing and giving long hard thoughts on what it should look like. I understand other things are priory, but a lot of balance changes given recently just don’t make sense.
Carno Agility Change
- Due to the new weight changes done to Carno, could we compensate by making it less slower to grow? What I mean by that is, since 400-500 Kg were taken away, could we take away that much time of growth needed to reach adulthood? Doesn't need to be exactly that, any growth reduction would be awesome!
- Could Carno's turn rate get helped out a bit? Nothing too much, just enough to help it sniff out smaller prey when they try to juke it.
because of the way patrol zones work right now. if you're in an area with no actual patrol zones around like northern jungle. you will just not get a patrol zone. if you aren't near one, you get none. patrol zones should be around the entire map and they should change every 30-1 hour depending on where you're at on the map.
also all herbivore food that includes nuts, fruits, and melons, basically all the ones that spawn many individual plants, are all broken. they may spawn 50% of the time in both mz and pz. also they give no food. a sub diablo downs a full pumpkin and only gets 5% diet. these pumpkins are rarer than any plant and they cant even feed one sub dibble.
please give a patch for plant spawns and migration/patrol zones
this is on 0.16.190
Does the Ptera only have one spawn now? I thought i was just unlucky with my spawn when it happened two times, but after actually testing it i have spawned in west access 8 times in a row now. Why?
Feedback about game performance. V: 0.16.189, Live Build.
Please, focus on optimization more... Like release a patch that is all about optimization only?
There's no way I should be getting 55 fps (on High-Medium settings) in a forest where previously I could get 70 on ALL High. Also it seems like half of the settings still don't bring much of a difference... It's frustrating to lower the settings with every upcoming patch, nor it's cool to play with less frames even if you do that.
it doesnt make sense that the omni can change position onto a stegos back. they have giant plates on their back
Please give teno back the no stam alt claw attack. Leaving it with only a bite to defend itself once it has zero stam is crazy. Every other playable has a way to defend with no stam. But teno does not? only a 20n bite.
Somehow my friend jenner she has rain and i dont and we are both logged in for a while, the rain started at same time for her , but it didn end at the same time? how is this possible? Not sure what is causing this , but we thought it would be good feedback to give to you, it does not register as keep raining because she has reabsorbsian, but her water goes down, so this seems to be a visual bug
As server performance goes up and community servers can push players number higher, for example petits pieds want to test 230-250 pop, i expect a real issue to be the herbi food amounts. Right now it's good for ca 150 players with a normalish player dynamic(guesstimate on pop count) and it works on 200 players, but as more players can play there is a risk that the food spawns just kill of the herbi pop growth so we get a even more skewed diet(herbi/omnivore/carni) towards carni because of the set food spawns. Therefore I suggest a system to dynamically affect the amount of herbi food that spawns both for under 100 players and above it(i.e 20 players=low food in MZ, 200 players=high food in MZ), and possibly even a decrease and increase in amount of zones, both MZ and PZ as i guess the individual PZs get assigned the same amount of players unlike MZ that gets more/less, that way a 200 player servers will have a even better spread out than now with random spawns and stuff as there isn't twice the amount of players getting to the zones meant for 100 players. The opposite would apply to a 20 pop server, only 1-2 MZs so players can find each other(leads to less boredom), where there is less food so MZs will still move along instead of feeling like a field of free food for hebis, also making herbi growing during low pop not as easy and boring when you are at a empty MZ while some carnis are at some random other MZ and you have just unlimited food to eat and no difficulty in anything.
The game would generally improve from more dynamic settings imo, for example the things i mentioned above with amount MZ&PZ and amount of food in MZ, there are plenty of other systems that could have use of dynamic stats as well, for example spawning where(this assuming spawns get fixed so most share almost all zones) you won't spawn at a completely dead/super hot spot unless strictly needed but rather the game spreads out the juvis kind of evenly by intention instead of pure randomness.
maybe slots? it's not cool to always have to kill my dino just to grow another...
the not having a choice in where you spawn is my least fav part of this new update everything else is great
All the troodon envenomation stages should last 45 seconds, not just stage three.
Mixpacking eternal ban on offical servers
Pleasee good devs, may we have some more NA servers
I know you guys said you fixed the migration zone issue yesterday in the patch but after logging in both my preferred foods/diets and MZ were still both missing...I'm not sure if the logging in version is different than the issue with MZ's just eventually disappearing but it'd be great if you were able to resolve that one too! Sometimes relogging can fix it but its a small chance and there is often long Queue's.
It would be super nice if you can open up all 8 NA server
Buck dismount RNG should be related to how much stam the pouncee has, how much the raptor(s) have, the weight ratio between the opposing raptor(s) and pouncee, and how long the pouncee has been bucking.
whats allowed in a sanctuary should be based off of growth stages unique to each playable rather than weight. Adult Troodons can just camp there and endlessly kill hatchlings
More servers (that aren't no AI ones no one plays) would be pretty nice, incredibly nice, perhaps astoundingly nice.
Carno spam charge is broken
pls fix mz zone so we can play as harbis
Territory Mark ability which allows other creatures to smell the air to pick up that you marked that area, this can either work as a challenge or a way to intimidate people or a way to inform others that you are there and what your species is, or whatever reason you might have for marking that area
It is still raining too much on offical servers
Deino's current state underwater any time of day.. Night vision on or off too.
Add FSR for amd cards (dlss but for amd)
Pretty please sort the servers for the weekend. Half server pop in queues is so painful :(
Bring back carno charge cooldown
Make the walking effects according to weight, I was playing as a young deino and couldnt help but notice that giant dust particles kept happening with every step
Stego migration is broken, i cant find any diet. 2hs runing through the map. no migration or patrol zone
Throughout my time playing as teno after the latest update, there is no migration zone and the patrol zones change extremely fast. Sometimes as soon as I get to the zone. The same plant I look at and smell as S, dots, or lines will no longer appear as dietary food and give me zero nutrient the moment the patrol zone changes.
I feel like time is being more spent trying to find your friends trying to random spawn at the same location then playing the game. Make random spawning optional.
Osteophagic and Heightened Ghrelin Adjustements
I've noticed these 2 hidden unlockable mutations have seemingly been removed for some reason, assuming to rebalance them before being re-added. So I'd like to propose simple some ways to make these unlockable mutations more worth getting.
Osteophagic
Originally this mutation gave the effect of being able to heal fractures from eating bones. This is a very neat and interesting use for a mutation, but is incredibly niche in its usage.
I think as well as keeping the eating bones to heal fractures, you should be able to safely eat bones and gain nutrients without any downsides. That means there will be more situations where this mutation will come to use, with the eating bones to heal fractures part being an added bonus for when it does come into use.
I also think it'd be interesting if herbivores could also unlock this mutation, since apparently in real life a ton of herbivore species are known to eat bones when they get the chance. So making it an unlock for herbivores can add to its playstyle customizability. (This also means you have to make it so herbivores can eat bones if they want to unlock this mutation)
Also make it so animals that can already eat bones safely can unlock it, because before they couldn't and I don't see why not.
Heightened Ghrelin
I think a buff to this mutation doesn't come from actually buffing the mutation itself, but rather to make it so there's a use to actually over-eating. Currently over-eating does nothing, so there really isn't anything encouraging players to do it. A simple fix can be making it so you can still gain nutrients from over-eating, as that means there would be some reward and use for doing it and thus a reason to unlock the heightened ghrelin mutation if you want it.
The map is way too big for this random spawning.
Or, it would be okay if maybe you could pre-group with friends and spawn in the general region as they are?
can you fix server restarts taking 20-30 mins to actually restart? they go up, and then you join and its a black screen, or data acquisition error. it didnt use to take this long.
add 1 more server for each region at least, the queues are crazy anywhere you join
recover water when its raining
Please add a way for dinos to actually interact with the ground to avoid the slippery/bouncy terrain causing falls and other problems. I feel like with our weight we should be able to dig into the ground and climb slopes a bit better yknow? It feels like we have no weight at the moment.
Would really also enjoy seeing us push aside small trees as we move through the woods to add some weight, and ways to step over/scale smaller rocks on the ground as our size increases.
I've said these things before, but please add a slide and tumble mechanic, so people don't "fall" down a hill and die or almost die. (also it could be a tuck-and-roll animation for hereras jumping long distances)
also, add some reason to live in forested areas. they are really cool, but always totally empty of people and food
dryo burrow soon pleeeaaase?
also, i have never successfully hit someone with a herera jump. is it broken or something? is there no animation? I feel like herera is missing a few animations that would make them not only more clear as to when you hit a leap, but also would make the charater feel a whole lot cooler
Add Tyrannosaure.
One fullgrown Omniraptor should not be able to pin another fullgrown Omniraptor (I don't think they changed it in the most recent patch) as it's mostly used for cannibalism.
FIX CARNO HITBOX
preferred food disappearing, i think it is fixed by logging but still annoying when there are full servers and long queues being unable to work on diet without relogging
Bring back na servers. It's ridiculous how you only have 1 na server right now. It's a whole continent and it deserves more servers. Especially the west. Before, we had na west 1 and 3 and then 1 was taken away never to be seen again and now na west 3 is gone. The queues are huge and people are tired. It is not even worth playing. For now I am done playing this game. I really loved it but it's bugs and crappy servers massively outway the fun.
I LOVE that the new NV has color. LOVE it. I hated seeing grey all the time. I haven't even seen how far it goes, maybe not far, but simply being able to see color matters to me.
Edit: Sadly. It only has color sometimes. But still... I appreciate even some color.
Ptera regenerates stamina slower laying down with a perfect diet than Deinosuchus does WITHOUT a perfect diet. For the love of god please just let us fly around without being exhausted after 5 minutes. How could it possibly hurt the balance of the game to reduce Ptera stamina consumption and give it better stamina regen? Ptera is not a combat dinosaur, it's a fly-around-and-observe dinosaur.
After last update, Deino's underwater vision seems to be broken. It's impossible to see underwater now.
Image with Day-time and Night Vision On.
Can we dial back on the monsoons??
The rain needs to take a nap.
It's raining far too often and too long.
New NV is cool but it doesn't make you feel the terror of night anymore, and you can't make the difference between day and night if NV is on so night in this game is being useless. SO NV needs more rework so we can enjoy the game's ambiance and know what is day and night
Also remove the green color when you activate NV it's so annoying
My recommendation is that it was a bad idea to make changes to the dilophosaurus' venom, it was no longer enough to deal strong damage and now the clones appear at the foot and attack directly. I would really like the dilo to have a change in its poison so that it doesn't end up being stolen. And that nerf to the carnotaurus was a shame.
Having some plains feilds have long grass is a cool way to see the "Physics to foliage" setting in action, it would also be cool to play in as well and even act as a save haven for players running away
Please turn down the sound of rain... I literally can't hear my own thoughts.
I think we can all agree that Beipi pre-gateway was much more exciting, being able to engage with all of the fresh-spawn / juveniles that grew slower, staying within it’s size-range for longer. I propose a new mechanic that would allow for Beipi to be more of a threat for same-size / larger opponents.
The mechanic is called Slashed, a new form of wound that can be inflicted by claw-based attackers (Beipi, Theri, Deinocheirus, Bary, Sucho, Spino).
Slashed is inflicted by entering a stance (similar to spar) raising your claws, preparing a strike. Upon striking a headshot on an opponent, intense bleed is applied and a bloody slash forms across their screen. A brief stun could also be applied upon landing a strike.
NOTE: Slashed would only apply upon a headshot. Though strikes elsewhere would still inflict heavy damage / bleed.
Scaling with the slasher’s Slash Value (how severe of a wound they can inflict on a target based on weight) which increases the intensity of this effect, having multiple stages that caps with extremely obstructed vision due to blood and scratch marks.
Eg. Beipi would have an exceptionally high slash value to account for opponents much larger than itself (eg. Omni) while a dino like Spino would have a much lower value as it’s largely only inflicting the attack on similar-sized or smaller opponents. Smaller opponents would receive an Insta-capped slashed effect due to the weight difference (if they survived the strike, that is).
This creates an attack that is primarily a defensive measure for these creatures, not having too much range but acting as a measure that makes approaching a slasher quite risky. For Beipi, it doubles as a unique threatening display that could help it stand its ground against frontal attackers when vulnerable on land and encouraging it's threats to reconsider approaching, risking receiving a nasty wound that limits vision and bleeds heavily.
Thanks for reading! I'd love to hear your thoughts in #general-feedback-discussion
Hybrids. Allow us to make hybrids!!
this lake (or whatever you want to call it) would be perfect for the role of fresh water
Northeast Plains Spawn Re-Introduction
With random spawns I think it'd be nice if the Northeast Plains spawn was re-introduced since we don't have the "everyone choosing the hotspot" problem anymore.
I don't remember what it originally was like so I'm gonna make some suggestions on how its re-introduction would go.
Spawn: The radius that you can spawn in would not be around the lake, but rather the plains and river section to the south of it. Everyone goes to the main lake anyways so this is to prevent any spawn-camping of juveniles that would otherwise spawn around the lake.
Spawnable Animals: I forgot the full list of who could originally spawn here so im just gonna make a list of who I feel could go based on their nearby migration zones, preferred environment, or some third factor.
Herbivores:
- Hypsilophodon
- Dryosaurus
- Gallimimus
- Pachycephalosaurus
- Tenontosaurus (I do not remember if it has NEP as a migration zone so its a maybe)
- Maiasaura
Carnivores: - Pteranodon
- Omniraptor
- Carnotaurus
- Troodon
With the recent change of spawn it is very tedious and boring to get together when you go as a friend, so I suggest a type of lobby or a way to group a group before starting the game, obviously keeping the random spawn but all together spawning in one place.
Add achievements to the game for different dinosaurs, I just think it would incentivize playing more dinosaurs and add some extra fun stuff to do aside from random survival until humans finally get added.
I highly advocate for more achievements for smaller dinosaurs as well to add more incentive for playing smaller creatures more often.
hey, i just jumped on after the update and as a deino (croc) i can not see a thing under the water. not sure if on purpose or not although i thought id mention it. picture is night vision on like mid day ish
Can the developers please acknowledge in announcements the specific symptoms experienced by players when there are major issues affecting the game? Acknowledging the symptoms of an issue is a pretty basic part of incident management. It helps the players feel that the issues are being addressed, and it reduces the number of repeat notifications you receive.
For instance:-
BAD:
we're investigating a number of reported server issues
Does this include the issue I experienced?! What if the devs don't know about my issue?
GOOD:
We are investigating issues with periodic high server latency causing players to be disconnected from the server.
Oh, good. That's the issue I experienced. I know that the devs are aware and they're onto it.
To give full-growns something to do, how about being able to use some of those unused mutation slots and allow them to gain the secret mutations by doing a slightly more difficult version of their unlock process
I wanted to share about it but you might probably already know some parts of it, some of the servers or all of then are having problems about the migration zones, which don't appear or if they appear, the quantity of spawn of diets are too low for the amount of dinossaurs, i'm a brazilian player and i can say that it's been horible to play as an herbivore, you almost never get to find some diets and if you do, they only increase 5 %or 10%, i was playing as tenontossauros with my friends today, and we gave up and suicided our dinossaurs because there was not a migration zone, and the patrol migration only had "S" diet, and most of the diets that spawn are having a bug. Another thing is, a lot of players are having problem with FPS, dropping from 60 to 17 or some times even 0, so wouldn't it be good if you guys used some of the time that you spend developing the game be used to make it better to play, for those who i know that are a lot of player who doesn't have a good computer and can't afford to upgrade it? if you guys, the developers could at least try a little bit and make a little less heavier for those computers i would appreciate it. Thank you for the attenttion.
THX for pounce nerf , now suddendly you can die so easily cuz random fall , just need to use alt attack to delete you.
the pteranodon should be able to peck at a dead body and grab a meat chunk or an organ if the body is open!
increases the range of the bees at sanctuary above.
Grown up herras can jump down from above and kill you but will only be attacked by the bees when they are below.
So they can't even eat you and kill you just for fun
due to the fact that my diet is not shown, I cannot replenish one of the nutrients
- not all patrol areas have nutrients as such, the post before last said that one of the nutrients may not spawn, but it may be in the diet
Gallimimus thirst dries up way too quickly.
carnos infinte charge attack is way too op
when charging carno should have to time the hit just like how almost everything else has to time attacks, carno atm just needs to hold RMB and it will hit automatically, instead it would be nice if its smt where you need to click LMB for the little head swing they do on a hit
I understand that it would be REALLY annoying if PT stamina recovered quickly & they would never leave you alone, but have we thought about giving PT attacks a stamina cost kind of like how galli attacking while running costs stamina so you can't do it forever, that way people who don't engage in pvp as PT can fly around normally without sitting/clinging for stamina for 15m with its bad stamina recovery & the people who do won't be able to constantly swarm you?
An idea for random spawning
Each species is assigned one or more zones in which they will randomly spawn within.
For example Pteranodon would be assigned the red and purple zones and will randomly spawn somewhere on a coastline or next to a river.
more zones could be made if needed, this is only a quick example I made.
I was stuck on a cera for a long amount of time and wasnt able to jump off, lost my 70%+ raptor and I suddenly glitched back to where I had been when I originally jumped and instantly got murdered.
Idk if it's just me, but omniraptor fall damage feels VERY inconsistent. Maybe it's fall damage across all dinos? I'm not sure. It should be looked at though. There were times I'd die from a 3 foot slope and then I'd jump off a 30 foot cliff, TRYING to die and not even break a leg.
Megalania should be released alongside, or a few updates after, burrowing. From what's been said burrowing as it's intended is still a while away, giving plenty of time for megalania, an interesting and unique playable, to be worked on and allowing it to have its burrow invader niche upon release.
Revert area on the map selection, but maybe make it more of like 5 different locations, like a star around the map.
North, north west, north east. South, south east, and south West.
Or anything to make meeting friends not 80% of the gameplay.
Other suggestions like pre spawn lobby and then it can be random but you're not next to each other.
It made me realise why legacy was a bit more of a hassle, but at least there you can inv your pack/ herd.
the rain now is just too loud.. can we or could we tone it down just slightly? just so if you have no hexagons we have even a little tiny chance of surviving as an apex, because finding someone is literally finding a needle in the haystack yk haha. also the AIs tend to run away even if you have not caught a GLIMPSE of them about 10 meters away and they will bolt and run for their lives ALSO they tend to get BUGGED stuck inside rocks and mountains. it does not feel very balanced. if you are starving and it rains you WILL die since you cannot even hear the AI, also the rain lasts so long and it rains about every 15-20 minutes. HACKING is a huge problem for so long and would be nice seeing some process on the issue. thank you.
Please let ptera regen stam while cruising
Fix underwater nightvision. Its Terrible
Revert pounce
Keep the switching pounce slots, however a few things should be removed.
The different attacks on pounce serve very little purpose and overall do more harm than good to both the raptor and its prey.
The new bucking changes are also very mediocre, you buck and use stamina for a chance to throw the raptor off, it can happen instantly or give the raptor a lot of time even when prey is doing the correct thing. When attempting to jump off of a pounced target, it is very unresponsive and for prey like stegos, diablos, and ceratos that often times means death or heavy injury because of a faulty game mechanic.
Another thing, TROODON DOESN'T NEED THIS, none of these changes should affect troodon, the creature is already fragile enough as it is, but being thrown off right at the feet of your target because of the games inability to recognize you were attempting to dismount just makes the overall experience for troodon worse.
Changes I would make
-
The first thing I would change is the two different types of damage, raptor doesn't need them and as a persistence predator using long pounces with a mixture of bleed and damage should be the best way to go about it.
Secondly, keeping dismount on RMB, holding keeps you on and releasing releases you. -
Instead of prey having a % change to knock raptors off, Bucking and slot switching should have a tied mechanic. When a raptor is latched on and prey starts to buck, a red haze will close in on the center of your screen until you are thrown off which would give you a slight stun time and possible risk of injury, to prevent this raptor can use stamina to switch slots and prolong its pounce.
However, the longer a prey item bucks the quicker the haze closes in and the more stamina it takes for raptor to continuously switch slots.
This would help with the stamina discrepancy where bucking costs stamina whilst not increasing stamina drain on the raptor
I think adding some moss that pop out then some pixel grass/moss on rocks would make it more like your playing a lively map
How many times do we have to beg you, devs? Buff the Pteranodon's stamina! It's a dinosaur whose sole purpose is to explore the map locations and appreciate the beauty of the environment. Not trying to be rude or anything, but compare it to other games! It's unbelievable.
**Give scent extra effects to better represent the idea of animal putting more focus into its environment. **
This would make scent a different way for the player to interact with their environment that goes past looking at symbols on their compass and possibly also expand on other mechanics, like tracking and mutations for example. It would also help make the game more consistent as we already have certain actions in game affecting the player's senses such as eating, drinking, grabbing, digging, being envenomated etc. These extra effects would go away either as soon as the player stops using scent or shortly after just like the compass and would also be disabled/work to a lesser effect if scenting while moving.
Some of these effects (and their explanations) could be:
-An elevated camera similar to that of troodon when it stand still (most if not all animals currently move their heads higher up for a better point of view)
-A slight increase in FoV (all in game animals look around themselves when scenting and in doing so they have better awareness of their surroundings)
-A slight improvement on NV strength (focusing more on their surroundings makes it easier for the animals to notice details that would otherwise go unnoticed in the darkness, alternatively this effect could also be made into a mutation)
TL;DR: Give scent extra functionality to better represent it as a state in which the animal is more aware of its surroundings.
(credits to @old sky for suggesting it first)
Give us playable Psittacosaurus!
I wish gateway's jungle would more look like this...
its too much green right now and everywhere you go you have thick bushes in your face
More Servers. Really simple, theres enough players waiting 30-60 minutes in a queue to fill another server in EACH REGION.
i love taco
I think ptera has just slowly gotten more and more ruined and boring to play
-The patrol zones are entirely empty. I had a huge one over the coast and I did not see a single living thing save for plants. When they're in forests it's kind of impossible to actually traverse them unless youre willing to slow-motion walk on the ground
-The diet in general is so annoying to try to fill up that most players just end up going tripple dots, sometimes // and double dots. Like, I have seen 1 single chicken in my entire Isle experience, I have never seen a crab in the wild, the two seaturtles ive seen have been in bushes about 200 meters from the coast, frogs are semi frequent but not enough imo, it is just needlessly difficult. Hell, we didn't even have two of our diet items in the game for a while.
-The stamina issue is honestly the most annoying part. Most dinos can keep their stamina above 60% and then just walk at a normal pace, this makes sure that they can still travel places. For PT, the equivcallent to walking and gaining stam slowly (above 60%) should be gliding, not the slow motion walking that this bird does.
-The fact that there are only 2 spawn points is crazy too. Only one of them gives you a genuine chance at surviving your first %s, and now that it's random I've found myself just kamikazeeing until i end up at water access. It wouldn't be so bad if we maybe had a swamp spawn, delta spawn, etc.?
add more clearings/small plains areas to gateway. On spiro it was not hard to escape the forest to find little patched of land that had to trees, but on gateway the forest go for MILES
the new night vison is really cool, but for deino, the game is now unplayable, i cant see anything and when i can, the fish is nearly impossible do kill
As someone who prefers to play herbivores over carnivores a majority of the time, I must admit that when patrol zones first arrived I was both excited but worried. It felt more like a smaller version of the mass migration, save that I'd be chasing plants around the map (which didn't feel great on the first go round because I play herbi so I don't have to chase my food), and knowing that carnivores are also given those same patrol zones made it feel more like I'd be walking between potential pvp zones than that I was being encouraged to explore. However, my latest run (admittedly in a less filled No-AI server), made me feel more like the patrol zones could really be worth it instead of just suggesting a return to Spiro's diet plants spawn in certain locations. The first reason was that I did find diets (mine and others') outside of the zones due to other patrol zones. Which did encourage exploration without as much worry over losing nutrients. But also, because the first pzone I found only had 2 diets, but the others I found had all 3. And this I think, is important in differentiating them from mass migration. Pzones shouldn't have all the diets (I know some won't agree with me), one or two per zone is a reward for going there and an encouragement to keep looking for others. All three and there's nothing special about mass migration nor any reason to keep moving until the zone disappears.
Hey, consider increasing the servers to 200 or 150. Would bring a little more life to the map.
Add back a system for the music...what I mean is that certain tracks will play at certain areas or times of day. At night you could have the mysterious horror themed tracks play, at buildings you could have the morse code tracks play, and in a peaceful area as a herbivore in the day you can have some happy music playing. Maybe there could be some music at night that makes you feel as if you're being watched.
Quetzalcoatlus Directional Attack
As a ground attack (as a LMB and Alt LMB attack) for Quetz it should be given a directional pecking attack that can be aimed in any direction, whether it be below, in front, or above it. Fully utilizing its large size, neck, and beak to better reach targets.
An attack like this can allow Quetz to more efficiently hunt small animals as it can better aim for more successful hits on a target. Compare this to Pteranodons ground peck attack that just has it do the same animation in front.
This directional attack can also give it an array of options for different scenarios.
If somethings below Quetz, like when its chasing something or finds something in the ground/water, it does a peck towards the ground to hit it.
If somethings in front Quetz, like something hiding in a crevice/sideways opening or a larger animal, it lunges its neck forward to hit it.
If somethings above Quetz, like say a Pteranodon flying by or a Herrera in a tree, it can aim upward to yank them out from below.
For reference as an animation, here's this art piece of Arambourgiania by Mark Witton that conveys a similar idea. Imagine the Aram on the left as Quetz, a directional attack will play out similarly with Quetz extending its body forward to hit whatever its aiming at.
please we need some optimization
bring back picking where you spawn
Hypsi climb BETTER NOT be locked in an orientation, have it be able to scurry around surfaces in all directions, id cry if the squirrel Dino is stuck climbing upright like Herrera