#general-feedback-discussion

1 messages · Page 211 of 1

icy lion
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@weak herald Evidence is not a requirement, just leave the box blank if you don't have any

urban flax
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It encourages the mindset of some animals needing to "group up to be viable" since now you'll be able to spawn in a group directly so there'll be no excuse to say those can't work

limber hull
urban flax
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nuh uh

limber hull
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lmao

boreal briar
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@weak herald as Lunary said, you can leave the pic/video blank. A good description, and reproductive steps (if possible) are probably a great help.

But, if you want a quick place to upload pictures, try ImgBB. Snap a screenshot with F12 using Steam, then drag and drop it onto their website. Bingo bango

cedar drum
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@austere axle instead of removing half the map, just remove half, or 2/3's of the god damn assets on the map, does the exact same without the whole removal of half the map

limber hull
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what

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removing assets on the map is an also not great idea

cedar drum
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why not

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theres a lot of rock assets that dont serve any real purpose

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same with plants, trees, little human assets etc. you of course do need to keep some assets, but gateway just has far too many

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of course any assets that are removed would have to be checked up on a bit, to make sure there arent any weird holes, inaccessible points, and other stuff

limber hull
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removing 2/3rds of the assets would literally leave you with an unfinished looking wasteland mess

cedar drum
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i mean... the game really doesnt run well... ill take less assets for the ability to actually play the game with decent graphics AND over 30 fps

limber hull
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i'd take a finished looking game

cedar drum
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well the isle is a finished looking game, its really pretty, but it does NOT run well in the slightest

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it should not be running as bad as it is, and i think its probably cause of the large amount of assets. I had a friend who checked to see how many assets there were, he said upwards of 500 rock assets per mountain, im not sure if hes 100% correct but it would explain the extremely bad fps

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the game should not have to look like this to get decent fps

hidden mist
wooden agate
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yeah im not having this issue

hidden mist
#

I didn't see anyone complaining about fps (not in hotspots, tho) if they have a GPU that is at least better than 2060.

limber hull
cedar drum
hidden mist
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GPUs older than 7 y. o. or of low-pricing segment of course are having problems, even with other games.

cedar drum
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and it is ONLY the isle

mild isle
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The new nvidia driver update broke the isle graphics completely btw- the one thing that made the game look good for me AKA DLSS now gives my game 3 glitchy squares.

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I’m not sure if that’s anything the isle can fix or nah but yeah

blazing grove
valid ether
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Or is it something about my wording?

tight iron
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if frogs cant work, dilos wont

urban flax
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But you can't have it work without fake dinos

cyan flame
frail tartan
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love being disconnected when im at 1 in queue

urban flax
valid ether
urban flax
cyan flame
urban flax
cyan flame
#

Don't really need the shadow clones for some kind of venom that gives you various effects

cyan flame
valid ether
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Warping, make dilos blend in with the enviroment, random dino sounds, footsteps that aren't really there

urban flax
valid ether
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I'm just slinging from the top of my head

cyan flame
frail tartan
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fix the queue disconnecting people at position 1 in queue or whatever bs it is i went thru a 30 player queue just to get disconnected when im at 1 position left. like the hell???

cyan flame
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There's no need for shadow clones if you're just looking for hallucinations and other effects to trick a player

frail tartan
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it gave no reason just that it disconnected me just cause the game felt like it

valid ether
frail tartan
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i cant they deleted my thing i put in their

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so now i gotta wait 6 hours to talk in there again

cyan flame
cyan flame
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Go away, you! xD

valid ether
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Maybe I'd would have to add some alternate venom mechanics to get more agreement

cyan flame
valid ether
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I think I could be onboard with such a concept

cyan flame
lucid mauve
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Wait, dont hallucination do dmg now ? im almost sure i died to one as herrera lol

valid ether
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That's the problem

lucid mauve
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Yea i learned it hard way, i tho it didnt lol

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Im fine with it tho

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But does it do dmg or bleed etc ?

valid ether
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Don't you think it makes the dilo weaker?
Considering how poor the AI is around landscape obstacles

lucid mauve
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Cus im guessing dilo has bad bite force

lucid mauve
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But vs larger stuff, im not sure if its easy to avoid it.

cyan flame
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And they did, I think at least, make clones uncounterable again, hopefully only temporarily but still

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As in, can't actually hit them before they deliver damage anymore, unless that changed again

valid ether
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I don't see quite how they can, in my eyes it would be very difficult to make an AI that is reliable enough.
But then, I'm no professional programmer

Still there will always, be certain scenarios where the AI will falter, and my issue then is; that it won't be the player's fault.
And that is the core of my argument

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If a player dies I think it should be on them, not the quality of AI

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Or the player's performance, rather

balmy socket
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my game crashed with my dino on the riverbank, will I lose my character? I'm reconnecting

balmy socket
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😩

verbal basin
verbal basin
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The herbs who ate the sanc food gave ALL diets like the mushrooms 🧐

crude girder
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@vale pawn for your Oro dust cloud idea, I'd suggest something besides a rapid blinking effect, as the flashes between light and dark could induce eyestrain

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A narrowing of eyes, or a generic blur effect may be less strenuous options

blazing grove
opaque inlet
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If anyone wants to talk about Yutyrannus and 'what if we added it to the isle,' since we have 0 idea what color pattern it had, I think it would be cool if it had some kind of spotted or stripped pattern on it's feathers with the intent of blending in to jungle foliage, kinda like a leopard or a tiger or something.

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I have heard people talk about different animals being equipped to live in different areas, and some being meant for the mountains while others being meant for the coast.

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I think, we have several 'plains' specialists. Galli and Carno at least. Herra is a forest specialist. Maybe Yuty could be some kind of specialist too? What for I don't know. I'm thinking either forest or mountain/rocky area.

In the fossils I looked at, the vertebre looked thinner and didn't have those, what-you-call-'em long thingys sticking off of them that most critters have on their backs to make them stable. Instead, the vertebre of the tail look more akin to what I see on the vertebre of mammal tails, to say, they look flexible. Additionally they were fossilized often with some considerable bend to them, admittedly however this COULD be due to broken bones and who knows what else during fossilization.

Well, anyway. Say if it could raise it's tail, maybe the extra tail flexibility was for extra balance? If it was to live in mountain areas for the isle, perhaps we could let it jump (Only say as much as a teno) and let it be the only thing of it's size able to do so. Might be neat to give it a pattern like a snow leopard too.

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Or maybe it would have short, but directional jumping - To be able to 'target jump' like herra, but have no ability to climb or cling, and no fall damage resistance, and no ability to use the jump to combat anything. But that the directional jump would be 'because it balances with it's tail' or something.

Or maybe it could have some kind of 'pounce' where it leaps out at things as a form of attack, they are posed fighting in a museum somewhere one jumping towards another. What damage this would do or how it would work, I don't know yet.

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Except that, I wouldn't want it to be overpowered.

I feel like, we don't have enough things that can eat solo raptors. Like, viably. Obviously cera has them on it's diet, but they can run away and jump onto tall rocks where cera can't get them. It seems like only herra and carno can even think of solo raptors as prey. People would say 'dilo' but with it's bad bleed resist and turn radius, if the raptor stands it's ground and abuses the turn radius to get a pounce, it's pretty tough for the dilo - particularly to further chase as then it would be bleeding rapidly. Carno is kinda in the same boat with a bad turn radius and bad bleed, but a bit tougher than a solo dilo.

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But as soon as raptors have groups both herra and carno can't really eat them. They can kill some, but their chance of being able to eat their kill when a pack is around seems minimal.

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Perhaps Yuty could be suited to hunt solo raptors?

vale pawn
lucid mauve
opaque inlet
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I suppose if it has the bleed resist of Cera then it'll be a little sturdier

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But it better ambush pretty fast to get that raptor.

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Perhaps to be a good predator to solo raptors, a Yuty could run the same speed but with less stamina. Give it the same ability to jump up rocks, and better bleed resist than carno, but since it looks a bit small (Looks kinda cera-sized) then it gets pinned by 2 raptors just like Cera does so it has to respect groups of raptors still.

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Giving it that speed will make it respectably fast for getting away from predators too. Not too sure how it would defend itself from carno, but it looks like carno is getting a size nerf so maybe it would work out if yuty is cera-sized

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The jump will definitely help it too

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As that would be it's best method for escaping dilos.

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I suppose if it needs some kind of fancy schmancy move, the 'jump' attack could work like a weaker carno charge - takes considerable stamina, give it charges... I think it could have kinda, a long-ish animation maybe, where the victim is stunned just long enough for the animation to complete - Only a small stun, not a knockdown. Well, it might be a knock-down on something small like a raptor maybe.

But then we have to consider, how would Pachy survive such a creature?

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Perhaps it would be particularly easy to break Yuty's legs.

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It doesn't make sense for a large jumper...

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But I prefer that things be balanced.

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Or I suppose, just make sure that it's stam is lower than pachy, but I don't think that's good enough if you also give Yuty a good turn radius

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And it NEEDS a good turn radius if it's going to be in any way scary to raptors.

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Because if it's stamina lasts it long enough to bite the pachy to death then that's all that is needed...

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As for the jump, my thought process behind a long animation is so that, if you have friends they can attack the yuty for free while it's attacking you/in the animation

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And I don't want it to be a copy of a raptor pin so I think it should have a very set amount of time that it goes for and does a very set amount of damage.

hidden mist
wary flower
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yes but sometimes even on grasslands

hardy vine
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@boreal briar why dont you wanna counter omni attck, the omnis thing is onnoying and op?

hidden mist
# wary flower do u have a fix for that?

Sadly, nope. Just wanted to get a small confirmation of my theory. I reported these framedrops several times already, but nothing has been done to address the problem, it seems. It’s been like that since early Gateway, except maybe there weren’t random fps drops at day/night (but still were at dusk/dawn).

When Gateway first came out I tried to figure out what caused these sunset/sunrise framedrops, https://youtu.be/xcTKPcS8LPs?si=BvBWFWdcNMxB8uam in this video I tested different conditions and somewhat came to a conclusion that the weather mostly was the one to blame. However, I know that the weather is currently turned off on Officials, so if you experienced sunset/sunrise framedrops playing on them, then I have no other idea than another optimisation issue xd

Hello to all.
I made this video in order to publish it on official The Isle Discord server in general feedback, hoping that developers will see it and attempt to fix, because I'm quite tired of this already.

▶ Play video
boreal briar
mental mountain
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Oreo do you just downvote everything TI_DangerRex

boreal briar
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It feels like I downvoted a lotta stuff recently yeah TI_Think I'm picky

mental mountain
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I checked and like 80% of the feedback is downvoted by you TI_pue

boreal briar
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I think Gen1 should get mutations, but the Gen 2 should stay as normal people. They have tools for things like that, like night vision goggles.

mental mountain
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Sit in the dark for 30 minutes and you see real well

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It'd be a miniscule change in light

boreal briar
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Oooh you meant like that, I thought you meant as like, a mutation. I can get behind having your eyes adjusted to the light, assuming having something like a flashlight flashed at you ruins the vision. I think it'd be neat.

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My bad

mental mountain
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Yei

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Yeah gen 2 should not have mutations or diets

boreal briar
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I could see diets? But I'd be fine with not having to manage that on top of worrying about survival as a human.

opaque inlet
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@Fuzzy

Every time I try to click 'check' on your feedback about the carno changes, it un-does my check. Does anyone know what's going on with that?

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I tested, I am able to check other things and I am also unable to X your feed back as well.

boreal briar
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@limpid breach GG Stormi. I agree it was a bit dumb that you couldn't at least kill me for pouncing your friend.I ended up getting you two, but I also bled out if that's any consolation

opaque inlet
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Like I'm just not allowed to put my feedback on that one thing

opaque inlet
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Ah okay, thank you.

boreal briar
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Fuzzy has blocked you. They seem to block a lot of people. I think anyone who downvotes them, at least they did the last time I asked someone

opaque inlet
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That's odd, I feel certain I've been able to check or x their things before.

limpid breach
opaque inlet
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Oh, then that explains it. Funny because I check them more than I x them. I like most of their ideas.

boreal briar
opaque inlet
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I recall having pleasant conversations with them too. Kinda disappointing but oh well.

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Yeah now he can't get my check

limber hull
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i think mr carnotaurus woke canni has it out for me LMAO

barren crater
limber hull
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committed

barren crater
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kind of funny ngl

limber hull
light rock
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@fading pecan You dont need to grow in one session

fading pecan
light rock
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i dont think anything will exceed 10 hours growth time, if they add something at that duration, then I'd be against it

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5 hours is a fair growth time for a base deino

opaque inlet
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I feel like it would be not too bad for literally every critter's grow times to be cut in half.

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Currently they kinda grow slower than they do in the past, because now you need perfect diet to grow at the normal speed you used to grow at, and grow like twice as slow without it

radiant nest
limber hull
light rock
light rock
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hypsi is already 30mins base iirc and that goes by instantly

fading pecan
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@verbal basin A Stego can beat a Deino in a 1v1, even a 1v2

limber hull
verbal basin
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and stego is not at water

limber hull
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i dont think deino's matchups are super relevant when deino can just not engage with anyone it doesn't want to

the only thing that can force deino into a fight is beipi, and well, we all know how that goes for beipi

fading pecan
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Even if the stego is on the bank, it still wins. FG Deino can’t grab a FG stego. Only stun them for a brief moment

limber hull
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it can grab a swimming stego

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also, again, deino is meant to ambush primarily

fading pecan
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Not FG

verbal basin
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something needs to be done against deino
he just op instakilling everything it can grab

fading pecan
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Except a stego

verbal basin
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with no escape chance even if ur fg and full stam

limber hull
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it can grab FG stegos while swimming

fading pecan
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….

verbal basin
limber hull
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you can test it if you want, it works

verbal basin
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i got like 2-3 fg deino, nothing killed me

fading pecan
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That’s wild if that true. Just started to play again, been about a year. But a year ago that was not a thing 😂

verbal basin
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only died from water loss while trying to reach sp

fading pecan
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Wild

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Looks like ima target FG stegos now lmao

radiant nest
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But again, only works if the stego is swimming

fading pecan
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Gotcha

verbal basin
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hope they do something against deino fast, dying fg without escape or without a way to know there is stego at water is not fun anymore

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cant see him inside of water, cant hear him

radiant nest
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I honestly think deino is in a mostly fine place rn, probably one of the best places it’s been in. The recent growth changes has made it much less common, which is very good

verbal basin
radiant nest
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And it’ll likely become more rare as other large ambushers are added

verbal basin
radiant nest
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Honestly I haven’t died to a deino that I tried to avoid in a long time

verbal basin
radiant nest
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There’s always places you can go where they can’t get you or where there is almost certainly none

opaque inlet
limber hull
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so you're encouraging more of not engaging with the game

verbal basin
opaque inlet
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I'm saying they're gonna do it no matter what you do.

limber hull
opaque inlet
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At least if they grow faster then they'll engage sooner

verbal basin
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only one close water spot

opaque inlet
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Then maybe less people will be in bushes and more people walking around playing the game.

radiant nest
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There are at least two ponds close to highlands that are safe, one at the northern ridge area and one around jungle I sector

limber hull
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old growth times had actually less juvis visible if i recall correctly

verbal basin
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for a dibble at least

limber hull
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because diet mattered less, growth was faster, and some animals grew on to full on one bar of food

opaque inlet
radiant nest
limber hull
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and they're going to add a mechanic that's going to really make growing people want to get out there and play the game, ESPECIALLY apexes

opaque inlet
verbal basin
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nest would rot while i was going to water, i would have to regen all my stam and everything bc we cant know where is deino

radiant nest
# verbal basin

Oh also there’s a fully safe drinking spot at water access, forgot about that one

radiant nest
verbal basin
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far too

radiant nest
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Right around there is a shallow area

verbal basin
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we should be able to know if there is any croc and be able to drink everyhere

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run to safe spots would only be needed if there is a croc at the closer one

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you can tell if any dino is aproaching hearing footsteps
and you can even hear a 8ton one coming from water bc he dont even disturb water surface

radiant nest
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I don’t think you should just be able to tell if a water source had a croc in it without seeing the croc, that would kinda just negate the whole playable

verbal basin
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if they added a disturbance at the surface of the water when croc comes

radiant nest
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Cause deino is entirely specialized into one thing, ambushing from water

verbal basin
radiant nest
verbal basin
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struggling to escape would be fun too

radiant nest
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I just don’t want it to look goofy, cause realistically you don’t have to be too far under the water to not affect the surface

verbal basin
verbal basin
radiant nest
verbal basin
verbal basin
radiant nest
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But I’m hoping that lunge interaction is made a little more interactive, similar to how bucking will be touched up

radiant nest
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But in general, I still think most things a deino successfully lunges should basically just die

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Cause that’s its whole thing

verbal basin
# verbal basin yeah

so if you like, just runned a cera, started drinking without water and a deino grabs u, you dont escape bc u have no stam

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but if ur fine, full hp and full stam u struggle for freedom

verbal basin
radiant nest
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Yeah true

verbal basin
radiant nest
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I had an idea for deino lunge revisions a bit before lemme see if I can find it

verbal basin
radiant nest
verbal basin
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looks cool but

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realistically deino can only do that underwater

radiant nest
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The oxygen changes might not be great, but the lunge charges combines with potentially a decrease in lunge damage/oxygen drain could be a good balance

verbal basin
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im gonna wait until i get out of cooldown to add an struggle suggestion, this invencible deino is rlly annoying me

latent olive
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@hidden plover hate to tell you this, my man, but uh

hell naw

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theres already a friendly fire damage decrease i believe

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but removing outright any damage will just lead to insane abuse

cyan glacier
latent olive
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zero damage to others = zero risk for others = just corner something and spam attacks

cyan glacier
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maybe dont fight 6 dinos on your own then...

latent olive
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great logic

cyan glacier
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problem solved

limber hull
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sounds like it'll just be a way to remove a great deal of risk from hunting/fighting

cyan glacier
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you shouldnt have to be worried about attacking your own teammate

hidden plover
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It is just a suggestion y'all need to chill a little rather then be insulting

limber hull
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things like spacing, communication and environmental use will be gone for the sake of just throwing attacks in the direction of the enemy

limber hull
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it just removes things like tactical combat

cyan glacier
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i just think trying to help your friend and killing him in the process is stupid

limber hull
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its both realistic and more engaging to have carnivores cause chaos in the herd to take advantage of friendly fire or poor spacing

limber hull
cyan glacier
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so when my friend has been pinned by 3 omnis, how am i supposed to help him?

limber hull
latent olive
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stand on the edge of him and try to hit their hitboxes without standing ontop of your friend

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its hard, but its doable

limber hull
cyan glacier
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oh yes i forgot when a lions attacking hyenas they just stand on the side lines and try to bite the lion without accidentally biting their friend

latent olive
cyan glacier
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no....

latent olive
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but thats not how real life works so

urban flax
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I find it weird when people give "what happens in nature" comparisons in favor of disabling damage to group members

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"In nature lions don't kill each other during a hunt"
Yeah because they take care
If a lion bites another lion, even if it's their friend, I'm pretty sure the fangs won't go through it without causing any harm

limber hull
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lmao true

tight iron
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@blazing thicket if we're speaking about "realistically, this wouldn't be the case", well, realistically, the carno would be screaming and howling in pain, unable to do absolutely anything while the raptors break its back and insert the claws so deep they cause multiple fatal wounds in less than a minute

however since realism doesn't equal balance, just run away

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if you fight a big group of raptors as a carno and you die to blood loss, not surprising

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(when they add the different pounce thing you won't be able to deal damage and bleed, it'll be one of the two only, so you kinda will get what you're asking for)

limber hull
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realistically, the carno would be able to fall on its side and crush the raptors. this can go both ways

also, frankly, carno just needs better bleed defence. as a small game hunter, the fact that it has a uniquely fast bleed modifier on it and nothing else makes it prey to that which it intends to hunt

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this isn't even mentioning the fact that carno is getting cerato-sized

tight iron
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and the bleed makes it prey to big groups of what it is intended to hunt

limber hull
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i'd argue the new rework should absolutely grant carno bleed res. its one of the animals that most commonly hunts bleeder-type animals (galli, herrera, dilo and omni are all incredible bleeders, and all carno's preferred hunting range)

tight iron
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but if it's gonna lose 500kg and the bloodpool that comes with it, yeah give it better bleed resistance

limber hull
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also with a much smaller bloodpool and healthpool (on account of the reduced weight), the bleed weakness really doesn't need to exist

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but yea, carno is a uniquely bad experience right now. ideally, a lot will be changed to prevent it from being raptor fodder (cough cough, grapple)

tight iron
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aint raptor fodder yet

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good carnos will always massacre entire populations

limber hull
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depends on how dumb the raptors are

tight iron
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average raptor

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somewhat new to the game, knows a decent amount of things, can put up a nice fight

limber hull
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i've seen an entire pack of raptors go down because dumb, dumb and dumber, along with all their dumblets decided to chase a carno on a bridge

a very long, very straight path with no cover. against a carno.

guess what happened

tight iron
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💀

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im already hearing the carno ram sound in my head

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but tbf, besides moments like that (💀), there should be safety in numbers for raptors yknow

limber hull
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new carno should be good for actually brawling raptors in plains now, since its charge is no longer a colossal investment of stam, and extremely easy to bait and punish

tight iron
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really adds to its playstyle

tight iron
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im just gonna spam it

limber hull
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depends on how its reworked

tight iron
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if it consumes the same as running im literally gonna keep throwing raptors everywhere

limber hull
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i'm hoping its more of a tool over a flat direct necessity

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like bite and charge should both have relevance in the kit

tight iron
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still gonna have 175 bite force so

limber hull
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well, we don't actually know that. it might

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honestly, nerfed charge damage + actually having knockdowns and stuns/stamina plus bite for heavy burst sounds really good

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knock em down, finish them off

urban flax
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omni downsize when

tight iron
tight iron
limber hull
#

we know the speed isn't properly scaled

tight iron
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just why

urban flax
tight iron
limber hull
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i think omni downsize is warrented. thing is made out of tungsten

tight iron
limber hull
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also...

grappling lol

urban flax
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I like it when games make sense

tight iron
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not the game then

tight iron
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imma drop an absolute bomb right here, being grappled is not as difficult to avoid as many ppl make it look like for most playables

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just dodge the pounce like everyone did when raptors had the stun

limber hull
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idk how to uh say this

but most animals that are within grapple range generally are slower than raptor, and thus can't really dodge it

tight iron
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you can dodge it and it's not complicated

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however hear me out

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2 raptors insta pin a cera, cera 40.2 km/h, raptor 46.8 km/h

urban flax
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I'm not even saying this for a balance reason
Omni's weight should be reduced because there is no way this thing weighs 450 kg
And if something as important as weight can't be guessed at a glance by looking at an animal, there is a big issue

tight iron
#

might be as agile as you want but bro

urban flax
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I also think beipi is too heavy, but I'll have to see it next to a human to be sure

tight iron
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you see a dibble and you wouldnt go "3 tons"

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you see a deino and you wouldn't go "8 tons"

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max id give a deino is 4-5 tons

urban flax
tight iron
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nah

urban flax
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Stego is and looks 6 tons
Deino is bigger and, since it's a croc, much denser
Therefore it makes sense for it to be 8 tons

tight iron
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it does make sense yknow

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but you wouldnt guess it at first glance

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you cant guess practically any weight at first glance

urban flax
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Getting a rough estimate is good
But omni weighs almost twice as much as it looks

tight iron
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a dilo doesnt look like it weighs 700kg

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i wouldnt say a raptor looks like it weighs 250kg or smth

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first glance im giving it 350-400kg

urban flax
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I'd say about 300 kg

#

So it's still overweight

tight iron
#

there is no such thing as overweight in this game

#

if so reduce teno to 1 ton dibble to 1.5 and so on

urban flax
#

Dibble and teno look their weight

#

Dibble may be a bit too heavy

latent olive
#

500 kg cerato

tight iron
#

teno does not look 1.6 tons

#

max im giving it at first glance is 1.2

urban flax
#

But honestly all of this wouldn't be an issue if weight wasn't tied to health

tight iron
#

anyways

#

i gotta go do a few things, ill go now, have a nice one

cosmic storm
#

#general-feedback message I can’t press X on this? There’s no X? I think this would be good on unofficial servers maybe but on official, not so much, more entertaining to have an enemy accidentally stub it’s own toe. And it’s more realistic, which is, I believe, what this game is aiming for.
Not disagreeing the FF is bad, it’s just not in style with the game to disable it.

#

#general-feedback message some features are worth complaining about before they’re implemented because how bad they would effect the game, such as the suggested camera changes a few months back, which would do one of the biggest taboos in all of gaming; removing the ability to see.
It would cause so many issues, and as someone who has witnessed what it’s like to have such a camera issue thanks to game glitches, I know it’s so terrible and frustrating to have a camera like that due to many reasons not the least of which is motion sickness.
Additionally it’s not more realistic due to us lacking the sensory of animals, consider how animals eyes are on the sides of their head or their hearing and small are enhanced, these features give them the equivalent of that kind of 3rd person, and additionally we can’t feel the pain of our dinosaurs so we can’t react to being bitten from behind if we can’t tell we’re being attacked, especially if say, we have a faulty sound system. I think it would be very unrealistic to not be able to tell you’re being stabbed.
Ultimately speaking, there’s no world in which those camera features are good, so obviously it’s worth complaining about now before someone messes stuff up, because we care about a product we paid for and don’t like to feel like our bought product was ruined by incompetence and lack of understanding, which is also a reason why I suggested that the Devs play their own game instead of just making it, because then they might be able to make changes that are actually good for the game instead of… bad camera fixes…

cosmic storm
cyan flame
#

Aren't you making a whole lot of assumptions on how those camera changes were going to be? We never got to really see anything aside from a mockup of an idea, and barely even that

#

Also the devs do play their own game, and while they could play the other games too, I'm not sure there's much to gain from there, since the games are all different and trying for different styles and gameplay

cosmic storm
cyan flame
#

You're making assumptions here, you really are

limber hull
#

dondi literally said, in the stream "not finished. not coming to the game. proof of concept"

it was indicative of nothing

cosmic storm
cyan flame
#

@limber hullDo we know if they entirely gave up on changing the camera or if they might still change things around?

#

Also funny thing is, playing in first person (the camera change idea wasn't first person, but once upon a time you could), is kind of interesting. So the whole "it'd be garbage" is a little... well, it depends on who you ask honestly

cosmic storm
#

Are we just being antithetical for the sake of being antithetical or did the video showing how you won’t be able to see your stego’s tail not be enough evidence?

limber hull
cyan flame
#

And we don't know how much/little we would end up getting to see, since it wasn't a done concept

#

Which was my point, we couldn't really tell, because we only had a mockup, not tested, not adjusted, not tried out

#

So mostly theory, with no practice to see how it actually would go and feel

cosmic storm
#

Ok, fine, but I will expect an apology when I’m right.

limber hull
#

LMAO

cyan flame
#

In fairness, there are absolutely things where you can judge and go "this wont work out" but normally you also in those cases have knowledge of everything else around it to make that judgement

#

Stats are a better example, because that can be calculated a lot easier

cosmic storm
#

The knowledge I do have is Don’s reasoning in the stream was rather… “Fix a door by destroying the entire wall” to quote someone else
And well… that’s now how you fix a wall
To quote Don’s reasoning “The current camera says ‘I want to look at my dino because there’s nothing else to do in the game’”

cyan flame
#

I don't recall anything about that, so can't say if that's true or not

limber hull
#

well this is a fine lot of paraphrasing very little info lol

cosmic storm
#

Go watch it, he has a lot of questionable opinions on the current camera system when you really think about it.

limber hull
#

i watched it. i thought he had reasonable ideas that couldn't be expressed well with the prototype

cyan flame
#

Maybe he does, to be fair I disagree with a fair few sentiments myself, but that doesn't mean things will be bad, rather than just not enjoyable to me

#

But that's maybe why I disagree with you, I make a distinction between "I won't like this" and outright "this is bad", because I don't think the camera changes for example would be outright bad. But they might very well be something I personally wouldn't like (I play stego, so it might be very rough for me if I can't see much after all)

cosmic storm
unique mirage
#

They already fixed the camera in the ground tho, which I like and hope they keep it now as is

limber hull
cyan flame
cosmic storm
cyan flame
#

And he did recognize and acknowledge that as well, that his camera in the dev mode was not the ingame camera we have

cosmic storm
# limber hull I have things I'm skeptical about. I still believe every single attempt at dino ...

AI dinosaurs are kinda necessary with the current map size, or otherwise they need to reduce the size of the map. But I already have ideas that would help the AI dinosaurs work without negatively impacting the player experience, if you are familiar with the code term for flocking objects, Boids, then you might have an idea of some of my ideas for how dinos could be done with AI without impacting player enjoyment.
As for Acro, yeah, needs to be redone.

#

I’m actually working currently on an AI system which should replicate animal behavior in a way that would be massively realistic without being too complex. For my own code project.

limber hull
# cosmic storm AI dinosaurs are kinda necessary with the current map size, or otherwise they ne...

I still dislike AI dinos. They obliterate immersion and act more like lunchboxes than meaningful additions to the game

I also don't buy the "map needs to feel more alive" excuse. If you want to make "realistic, player-like dinosaurs", that's going to take a lot of server-side calclations to get them to behave like that. At the point they want to reach, add more player slots. It's not like people aren't dying for new servers, especially with each update raising the game's popularity inch by inch.

We have a good foundation for AI with the current ambient AI (immediately distinguishable from players, actually can have unique behaviours, don't provide extreme amounts of food/nutrients for little work)

#

if i play tenonto, i want to meet other tenontos. AI doesn't help with that, it hurts that

cosmic storm
limber hull
#

yes

#

very frequently

#

i dislike hotspots and often avoid them

cosmic storm
#

But do you understand why hotspots exist?

#

Because an alive game is more fun than a dead one for the average player, overall your argument is basically opposite to the majority of players.

limber hull
#

yes. because players have the ability to spawn in the same spot over and over to immediately enter the bloodbrawl, so they do

hence why random spawns are coming in next patch

cosmic storm
#

Yeah, or shrink the map, same difference.

limber hull
#

shrinking the map is not the same difference

umbral skiff
cosmic storm
#

V3 was perfect size, players will create a hotspot regardless.

limber hull
#

more players and more reasons to move would do wonders one couldn't even dream of

limber hull
#

V3 I'm convinced gaslit the community into liking it because goddamn it has some of the worst design of any map

cosmic storm
#

V3 had more notable locations where players could go as well on all sides of the map which kept players scattered about as you want. Your argument is literally arguing that you want reasons for players to be in more places but fixing the map to be more like the map that literally made that happen is bad.

limber hull
#

It wasn't V3 the map that made that happen

#

It was the spawning system

cosmic storm
#

Then clearly we need a better spawning system.

umbral skiff
#

yes

limber hull
#

Players didn't get to instantly drop themselves in the hotspot. They spawned randomly around the map and explored from there

#

That's why we're getting random spawns in HT

cosmic storm
#

Incase Port, Twins, that one lake on that mountain across from Twins, Swamp, and the various other hotspots aren’t good enough because hotspots are where the food is.

#

Again V3 had good hotspots all over the map before the AI as I remember it.

limber hull
#

There's also the migration changes, which are equally genius

cosmic storm
#

One issue I have with migrations is they don’t send you to recognizable locations. If the locations were more recognizable then carnivore players and herbivore players would have a higher rate of crossing paths due to players actively seeking out notable locations, just like they did on V3 with Docks and such.

#

Almost like notable landmarks are a good thing.

limber hull
#

Docks are also coming next patch, funnily enough

#

Also Gateway does notable landmarks better than any other Isle map, on account of the colossal megadomes

#

Great for orienting yourself

cosmic storm
#

Would be nice if those landmarks more commonly were where the food was

#

My argument stands for the reason I just said

#

Food and water should be where notable landmarks are to ensure players are able to find each other easier and to encourage a more engaging environment.

#

That would likely also fix the map size issue without reducing the map size.

limber hull
#

the game already sends you to areas with food and water with migrations though, and that dissuades the action of exploration and discovery, which I find vital for the game's enjoyability

cosmic storm
#

So it needs better migration, perhaps something a little more random would help better than predestined locations.

limber hull
#

I dislike subjecting great swaths of the map to "dead space"

It's what Spiro did, and it sucked. It's also why I like the Gateway migration reworks, as they enable more movement around the map

cosmic storm
#

Issues from experience;

  1. Map is too big for current migration distances
  2. Not enough crossover of landmarks/food & water crossover locations
  3. Not enough encouragement to stay away from hot spots
  4. Terrible AI spawns
#

Fixes as suggested

  1. Either shrink map or add more migration zones to ensure players finding food is more common so people don’t starve as often.
  2. More landmarks or locations where players can crash into other players without needing to be at a hot spot, migration zones that cross paths more often for example
  3. More food scattered further from player clusters would definitely help, forcing players into areas where food wanders might be a fix, alternatively, increased food timers on dinosaurs so they starve slower allowing them to be more explorative.
  4. More AI spawns, probably when players are not over packing or clustered perhaps to discourage overpacking or mixpacking perhaps.
cosmic storm
limber hull
#
  1. shrinking map does very little, but i can agree that there's some areas which are just bafflingly not included in any creature's MZ. There's a central plains area that would work wonders for critters like gallis and carnos, yet they go unused
  2. they're adding more landmarks. next updates we get docks and a megaswamp, as well as improvements to reducing the amount of cliffs
  3. new migrations include patrol migrations, which allow you to break free of regular migrations and go somewhere new, causing more movement around the map (herbivores move to get away from the scary carnivores, carnis disperse as there's more herbis in more places)
  4. more AI spawns I don't think solves anything. Lots of AI just leads to legacy style "sit in bush, wait for AI, eat AI, sit in bush, repeat"
cosmic storm
# limber hull 1. shrinking map does very little, but i can agree that there's some areas which...

The AI fix I suggested definitely might make that as a result but I think a few ideas might fix that;

  1. Spawn Zones could encompass regions and when too much AI dies in one area it may stop spawning there for a good while forcing the movement across the map.
  2. “Herds” of AI could be interesting as spawning in clusters on occasion might make for more interesting encounters, perhaps when they’re closer together and in larger numbers they might be more bold forcing players to wait for them to move further apart and pick off loners like real predators do.
  3. Spawning less around larger numbers of players if they remain in an area too long and if too many are too close as to avoid overpacking and mixpacking as well as avoid, again, players remaining in one area.
limber hull
#
  1. I like this idea. Having the ability to "overhunt" an area sounds fitting and punishes overreliance on AI and hotspotting.
  2. I believe families of deer and boars can spawn, so that's already a thing
  3. I just think AI needs to be worked on in how it spawns. I don't think spawning it near players is wise
cosmic storm
#

The Map and AI

lapis swallow
#

@crude mulch its because of ping, the raptor probably hit you on their end

cosmic storm
crude mulch
limber hull
tight iron
#

if im playing stego i might want my frickin attacks to WORK smh

balmy socket
#

When pressing ENTER the windowed mode is changed, is it possible to solve it without changing the key? I use ENTER to talk in the chat.

tight iron
full pumice
#

Yoo is croc babys meant to feed themselfs? i cant drink water from land, i gotta be swinning, and eating food gives no food buffs? im at -75% and been sitting at around 1% grown for so damn long

edgy flax
limber hull
#

how lol

edgy flax
#

whats the problem about it?

limber hull
#

the running power swing literally swings the opposite direction you're aiming it, the tail jab has the worst binding out of any attack in the game (spam RMB to do it), sometimes you'll be inexplicably be taken out of power stance, the cooldown just makes everything even MORE inconsistent

I can go on

edgy flax
full pumice
#

almost 1hr as baby only 2% this is so dumb!

midnight heath
#

I don't personally like how the powerswing swings when running. I feel like it should just go where I'm looking like genuinely every other attack in the game.

midnight heath
#

You need a perfect diet ideally to grow, without it you're growing a lot slower.

limber hull
edgy flax
#

then how should it work?

limber hull
#

the camera

like literally every other attack lol

full pumice
midnight heath
#

And not just corpses and small fish?

full pumice
#

everything is only meat ive got all types of dinos here to eat nothing gives buff

#

no food list as well

midnight heath
#

You're likely just not eating the right thing, your preferred food not showing up won't effect you not getting the nutrients.

Try killing those larger fish, it'll give you //.

#

Other deinos will give you S, their organs will give you various nutirents. You want one of each symbol all highlighted and active.

Lungs give hexagons, intestines give // and heart gives S. Stomach gives whatever the expired player ate last.

cyan flame
full pumice
#

im a baby from a nest n the nest is gone

#

@midnight heath i know all this nothing gives me buffs its broken af

#

there is two of us as baby crocs both the same problem, relogging doesn't do S#@!

midnight heath
# full pumice

Oh, you might be bugged. Hatchling deinos can't be fed like other playables as far as I'm aware.

#

If you and your sibling are both sharing the issue and you're more than aware of how the diet system works, I'd just assume bug.

full pumice
#

been saying this for an hour to my group... may as well just alt f4

#

its finally working at 3%

#

75mins to get to 3%

half karma
full pumice
#

everything look at the pic i had a full menu, idk why but no food buffs until after 3% something

#

finally see all the food now too

midnight heath
#

@boreal vessel #general-feedback message, an adolescent diablo won't be able to catch a carnotaurus, the counter would be just to evade it. If the carno isn't being aware of it's surroundings that's not on the diablo as a playable.

boreal vessel
limber hull
#

it's not to pave a way for a real apex

#

carno is not stepping on any toes

#

it's to save carno from the horrible fate that has befallen it

#

being one of the worst designed dinos in the game

boreal vessel
#

Reduce its fall damage, but not it’s HP??

limber hull
#

what?

boreal vessel
#

Reduce its fall damage, but not it’s HP??

limber hull
#

i still have no idea what you're talking about

boreal vessel
#

Why decrease the carno HP from 1800 to 1300

#

It’s weaker now

limber hull
#

because its current weight betrayed the niche it was supposed to have

#

also, it really isn't weaker with the massive buffs charge got

cyan flame
boreal vessel
#

I like the buff stamina… even with the huge drain as a food Carno player it didn’t affect me that bad

limber hull
#

carnotaurus is now INFINITELY better at hunting small game than it used to be, thanks to not losing all of its stam in one charge, and actually being able to use charge without a ridiculous cooldown

boreal vessel
#

Making the max weight to 1300KG significantly affects the day to day player

#

I get it

#

It shouldn’t have even taken that much stamina drain even at 1800 KG LOL

#

Just buff it… don’t nerf it… but I feel you man good talk now

limber hull
#

So they nerfed it to make it not bulldoze those two animals as much, because they were not supposed to be carno's preferred hunting marks

boreal vessel
#

I mean I get the cera and teno not being the preferred meal… but this doesn’t mean when the teno and cera come poke the bear that they don’t get smacked for it…

limber hull
#

And now it's just bad.

So, rather than keep a design that doesn't work, because if you fix the stamina, cooldown or runup, you immediately screw over cerato and teno all over again, they went for a complete rework approach

#

By lowering the weight, they finally made cerato scary to carno, which was the original objective with the launch of cerato

boreal vessel
#

Now the cera and teno can honestly easily out pace the carno… especially the teno

limber hull
#

Now they can do things like improve carno's stam, speed, agility and bleed resist

boreal vessel
#

I hope so

#

I feel like there’s more than 1 correct path to follow here… you know.

limber hull
boreal vessel
#

A cera with bacteria bite, can easily beat a carno now. Even with carno at1800 KG it was a good fight

#

And I’m a good carno player lol . It was tough at times.

#

I love the game regardless

limber hull
#

I'd argue 1300kg carno might not be out of that fight yet

#

Because now 1300kg carno has stam efficiency (and doesn't need a mile long runup to stun)

boreal vessel
limber hull
#

I mean... good

#

You probably should run from 2 ceras LMAO

boreal vessel
#

Dude, I have probably 200+ hours on carno, I never had an issue with stam and I even killed 3 ceras at once

#

Now sometimes… u lose… but now, the ceras can easily beat a full grown carno, and same with An adolescent dibble…

boreal vessel
boreal vessel
limber hull
#

idk, 1800kg is what made carno feel bad

#

because the devs just kept trying and trying to balance around the fact it was so heavy

#

so it got a bunch of gross nerfs that it didn't need

#

when a weight nerf woulda done wonders to actually make it more comfortable in its role, and more allowed to go do crazy stuff without ruining a bunch of other people

#

because the devs want cerato to be scary to carno, but unless carno is unnecessarily neutered, it will never be

midnight heath
#

I don't think carno getting a downsize is an issue.

It's large size often seemed to confuse players about it's niche, making it smaller I feel will ideally fix that issue. Players picking it because it's the "biggest land carnivore" and then attempting to hunt things that out-classed it.

It being smaller won't effect how it was previously hunting small game, if anything it'll be even better because it'll have better stamina; if said stamina stays like what we saw within Dondi's test. You'll just evade things you can't fight, as you should and hunt what you're fit to hunt.

#

But my overall point is that your example, be it just one of many situations isn't a playable issue at all. Carno will supposedly have it's speed adjusted and is far faster than the majority of the roster exlcuding galli. If you can't evade something because you weren't aware of your surroundings or didn't manage your stamina it's entirely on you as the player.

cinder haven
cinder haven
limber hull
cinder haven
hidden mist
#

Won’t Carno be stunned if it tries to ram a Teno with new weight? I mean, the only possible way to kill a Teno last patch was the ram, because it basically 1. Took around 400 HP from a Teno if was landed on a head, 2. Phased you through the Teno so you could evade a kick. Any attempt to land a bite on the Teno usually resulted in you getting tail slammed or kicked.

cinder haven
tall hearth
#

Small game hunter + game bigger than it = why would you even try do not do that

However, tenonto still has to grow. Only considering adult vs adult when presenting combat situations is quite nearsighted

cinder haven
midnight heath
hidden mist
hidden mist
midnight heath
#

Understood, understood. 🤝

#

Not sure why everyone insists on making everything being able to throw hands with everything

tall hearth
cinder haven
midnight heath
tall hearth
#

Super Smash Bros Isletimate

limber hull
#

The Isle is literally a hero shooter and I will not hear otherwise

midnight heath
#

I do love that cera is going to be knocked down from just hunting whatever it wants

#

I want niches to actually be niches

limber hull
midnight heath
#

People will complain about dying to cera because they were fighting over a body like people have before.

limber hull
#

So far, all of the balance patches I've seen coming this HT have been hits

NV, carno, cera, all pretty good at shuffling them back into their niche

midnight heath
#

As if it's whole stick isn't exactly doing that

#

I'm a little mixed on the NV, I know he said it's a tad darker on stream though.

limber hull
#

Carno and cera can finally get over their bizarre identity crises

midnight heath
#

I'm sure carni mains will riot, then allo will come out and they'll just move onto that.

limber hull
cinder haven
limber hull
#

Doubt

midnight heath
#

There's no ETAs

limber hull
#

Hordetest is right on the horizon tbh

midnight heath
#

We have a reply from Dondi who playfully put a gif stating "maybe a week" when someone previously brought it up, then we have the stream. I'm not holding my breath but I don't think it's months away.

limber hull
#

But regardless, I'm a big fan of the coming changes. Our midtier carnis actually seeing some level of niche comfort

#

After literally being in a weird confused state since launch LMAO

#

Genuinely, cera and carno have had these identity crises since the DAY they were added to EVRIMA, its BIZARRE

#

It took so long for them to settle on their intended niche

cinder haven
#

Does anyone know how much Allosarus will weigh? (predicting)

cyan flame
rough scroll
#

#general-feedback message I understand your frustration, but it's a natural thing in a survival game
I know it's bad for you to kill a puppy trying to protect it, but it's part of the game to think about new combat strategies and positioning of the puppies so as not to try to hurt them, not to demand something that should be changed in the game and wouldn't make any sense. Within the concept of the game, giraffes kill their babies because they are gigantic and clumsy, just like a stego kills its baby by accident trying to protect it, I know it's sad but I don't think it's something that needs to be changed.

hidden mist
#

Do we by the way have a carnivore on the development list which weight will be between 1.3 - 2.0 tons? Not the semiaquatics, but a land carnivore. Because it kinda feels to me that there will be a too large gap between weights of presented carnivores when Carno gets its downsize and then we have Rex and Allo. Same could be also applied to herbis though, as we know that Teno is getting a downsize too at some point TI_Think

cinder haven
#

I heard it would be 1,400 tons.

hidden mist
cinder haven
coarse spruce
#

I'm not a fan of the 'small tiers should be support playables' idea. Small tiers should be fun even if you play by yourself

#

And if it isn't fun then it won't be played. Hypsi will having spitting and treeclimbing, beipi has the most swimming mobility, dryo will have burrowing.
No idea what proto and homalocephale will do differently from dryo though

frigid anchor
#

how to fix preferred food bug?

proven turret
#

when is the allo or the t rex coming?

icy lion
north quiver
# frigid anchor how to fix preferred food bug?

relogging, though that has been successful for me only once lol

you still have your normal diets, it just doesn’t show up as diet on your scent or your tab menu

like a cera for example will always get 3 dot from eating another cera even if the bug is active

radiant nest
#

@vagrant cave already confirmed to be fixed for a future patch, luckily

vital valve
#

anyone else getting this/ know a fix

icy lion
#

Disable DLSS

vital valve
#

i love you

wooden agate
#

dilos, omnis, juvenile tenos, sub adult ceratos, gallis, dryos, etc not to mention the countless unadded things that are below 1000kg

#

carno is about to become a menace for anything smaller than it in an open field

mild isle
#

Yeah but there’s not a lot of open fields

wooden agate
#

and the ones that are there are insanely popular

#

south plains comes to mind

east plains was a hot spot, NE plains

#

west rail access is becoming a hot spot and its majority plains

blazing grove
shrewd burrow
vale pawn
#

Its copy message link

#

Should be at the bottom for the options in messages

blazing grove
shrewd burrow
#

Good or bad

vale pawn
#

Herrera carry bigger things ✅

limpid breach
gilded veldt
#

What if there was a place like this in the isle

#

True horror for humans

vivid mason
#

can we have nightvision yet..

desert arch
vivid mason
desert arch
#

Don has confirmed it iirc

#

Its coming along with the carno and cera bile changes

#

Watch it be a nerfTI_Trollge

gilded veldt
mild isle
#

#general-feedback message As an addition to my suggestion I think the implementation of secondary spawn points of popular locations could be good- EX: South Plains lagoon (name can be changed idk wtv) but essentially it would spawn you further down South Plains near the ocean water and in the plains back there. I believe it’s far enough from the main area of South plains to be it’s own point

icy lion
#

Random spawns are returning for officials

wooden cipher
#

instead of spawn timers game should only disable the spawn point that we spawned last time

boreal briar
boreal briar
#

@verbal basin my issue with that, is that I don't want to have to keep covering myself in mud over and over just so I don't die. Then everyone would look like the same muddy blobs as well, instead of being able to tell dinos apart by skin patterns

lean fable
vivid mason
lean fable
vivid mason
verbal basin
ocean pond
#

how can i be unstuck if the command didht help me?

tight iron
#

check #evrima(your region) and check thepins

waxen moss
#

@violet vessel i think it does work on mud

shrewd burrow
#

Imma go find some new mutation ideas maybe

#

What y'all think of a faking bone break mutation so u can bait carnos or ceras into a pack hunt as utah

tight iron
#

nobody knows how to get it tho 💀

#

or if it's even available

shrewd burrow
#

I have been scrolling through maybe u need to get bone broken a set amount of times ??

shrewd burrow
#

I'm 100% sure this is a good idea to bring back sandbox for pvp players and practice and make and in game tutorial for carnivore herbivore and omnivore then make descriptions of each dinos kit so it isn't so intimidating for newbies

#

Because I miss 1v1ing my friends in legacy

slender wraith
#

i love how my comment in general feedback about why they havent fixerd the food stuck in mouth bug hasnt been fixed got deleted lmao

tardy pawn
#

@heavy bloom Do you mean an evrima chat such as this one? #evrima-sa

#

Ah youre good!

shrewd burrow
#

I have had enough of ppl saying roster bloat doesn't exist , it very clearly does it is forcing the game into a never ending beta on top of the fact that different maps will come we will all be waiting for ever . I'm getting sick of it and I think pretty much everyone is to nobody wants these random ah dinos they want a playable game with less cheaters sure it's a great idea to add these dinos once the game is ok add the core creatures everyone wants or at least a few than take 3 or so years to completely flesh out the game the map and the performance while adding a few dinos like the upcoming ones those are pretty dam good , but what we don't need is a performance update on average every 2 years while getting 2 dinos per year and most of them we don't want with more than 50 dinos we will be waiting so long imma have a whole family before 90% of the roster is done and if they speed up they will have unfinished dinos . The isle has gotten itself in a pickle because roster bloat is real but there are ppl that like these lesser needed dinos and it will come off as a lie if they don't bring them all but at this rate it'll take 30 years.

Thanks for the vent

#

Just posting here because it's relevant

gentle flint
#

TI_OviQuestion I don’t really think the dinosaurs are necessarily slowing things down, I can’t say for certain but I’m pretty sure the game isn’t even going to come out of beta until humans are more ready/implemented anyway? Which I feel like might be a different team than the people working on the dinosaurs, but that’s all just speculation

#

Plus the smaller creatures are paving way for bigger, more complicated and consequential dinosaurs. Better to start small than to introduce things that might be game breaking

limber hull
#

@unreal ridge ptera being more terrestrial kinda makes sense when you think about it

for the longest time, the main critique of the animal is that it's a spectator cam, since all it does is just fly around and do very little else. Now they're adding things like matchups with hypsi/herrera, a grounded fishing style, more abilities that actually allow it to defend itself, etc

that, and the introduction of thermal vents, will allow ptera to use flight more as a tool as a larger survival strategy, rather than exist only doing one thing (flying and watching other people play the game)

#

also, ptera will likely end up being more arboreal than terrestrial

chilly ermine
#

@mellow maple #general-feedback message

I'm not opposed to this, but only if it was more of a hop and not a jump. Enough to clear small rocks, not scale things like omnis

mellow maple
#

Similar to Tenonto I say. Just good for small things.

chilly ermine
cyan flame
#

@candid socket Stego takes 2x on head already, deino bite/alt does 500. 6 clean hits + any other nibble would be a dead stego. Aside from that, if you're sitting there basking, and somehow are not paying attention to what is going on around you, I feel like that might be more of a lack of survival instincts there. Especially considering the incoming apexes are probably going to do all that but even better and more of it. Oh and neither deino nor stego are considered apexes, or at least not proper ones.

lapis swallow
#

@mellow maple even tho your Suggestion is funny to read, I still disagree

lethal shadow
#

would be nice to ot wait 1 hour every time the servers are flooded i think we are kinda a bigger communitie and should get 150 places on the servers

lethal shadow
#

sad

tight iron
#

unofficials go up to 180 players with like half the ping officials have

#

they're better in every single way

mellow maple
midnight heath
tall hearth
#

Not only that, but the devs are working on aerial and aquatic hallucinations as well to prevent people from camping on high spots and in the water where hallucinations don't currently work. When these are implemented, I doubt you'd feel the need to be asking for a jump for dilo.

tight iron
#

@mellow maple dilo too quick

#

p much why

#

you'd be able to catch most raptors n stuff

#

tenos being able to jump doesn't hurt anyone, dilos being able to jump would be horrible

#

not only that but you'd be able to envenomate someone, get on a high place and spam the clones from there

limber hull
tight iron
#

(yes)

mellow maple
# tight iron not only that but you'd be able to envenomate someone, get on a high place and s...

I have a rebuttal/solution to these.

  • A dilo who decides to sit on a rock and spam hallucinations should do little good. Make it radius based and the further a prey item goes, the weaker the hallucination venom becomes. The Dilo should be actively encouraged to apply its strength. If the hallucinations go so far as across the map for an infected target I find that absurd.
  • Perhaps also a longer cooldown?
  • My wish for these jumping privileges is only little things. The small gaps across certain areas or small rocks. Tenontosaurus cannot scale the same amount as that of the raptors or pachys. But he's still given the privileges of being able to camp rocks anyway with tail slams kicks that hurt just as much as any Dilo. Just keep the launch rate at a mostly horizontal angle. Much again, like our 1.6k tenonto
mellow maple
tall hearth
mellow maple
#

IF ONLY IT WERE SOOOO 😭

tall hearth
mellow maple
#

We did before and they never got around to it :((

tight iron
#

dilo venom encourages you to go in machine gun bite spam and run away while spamming the annoying asf clones

mellow maple
#

Then he needs a cooldown

tight iron
#

and teno, while it is true that it weighs 1.6 tons, is the opposite as dilo yknow

#

slow as heck, all the attacks cost stam besides bite, etc

#

so i can understand why they let tenos jump

#

dilo is faster than everything besides carnos and gallis, which is enough reason to not let it jump

midnight heath
# mellow maple I have a rebuttal/solution to these. - A dilo who decides to sit on a rock and...
  • It's still very effective, the clones clones currently do just as much as the main dilo. Even if the dilo's venom is adjusted and distance based, that's still free DMG the dilo can spam without ever needing to engage.

  • A cooldown will wouldn't null the risk-free DMG.

  • Small gaps plague us all, and tenos very much so can scale rocks. It's also a very real chance it gets resized. Unlike dilo, teno cannot engage DMGs from a distance without engaging so it sitting on a rock with it's tail slams isn't quite the same.

tight iron
#

if it was slow then sure, but jump is given to those who might need it in order to escape bigger and stronger threats

midnight heath
#

Dilo is fast, I don't see why it would need a jump.

tight iron
#

... and are "squishy" to some degree

#

raptor and pachy are the prime example of being squishy

#

and they're also agile and more

proud coral
#

I'd be okay with a hop personally. Nothing amazing.
Then again I want hops for lots of smaller animals.

midnight heath
#

Plus with the upcoming NV and the AI adjustments for the clones, dilo will have a far better time I'd imagine.

mellow maple
#

Issac Newton wins again. >:[[[ I cannot believe this.

tight iron
#

since dilo is not agile and is fast as living hell, i don't believe it would need a jump, otherwise it would make pachy and raptor life a pain in the ass

midnight heath
#

A tiny hop wouldn't free you from a hole I don't think, you'd just slide back down.

That's my experience from most of these tiny holes but it can't happen that often. I've gotten stuck in 1 hole in maybe the past 7 months.

tight iron
#

just imagine for a second being a raptor, seeing a dilo and knowing that you can't outrun it, you can't outstam it, you can try to dodge it but you are getting hit regardless, and that if you jump to a safe place he'll follow you

mellow maple
#

Just hit on the head tho. If you're on the rock playing defense, keep him off it

tight iron
tight iron
mellow maple
#

I can flip that HOLD ON. Three pachys, one dilo

proud coral
tight iron
barren crater
mellow maple
#

Now we're if we're add numbers into this

tight iron
#

or the raptors are vc coordinated sweaty raptor pack

barren crater
#

The point is that you were outnumbered.

tight iron
#

i mean ig but if something is wya stronger than you, it shouldn't be able to coutner all of your advantages

#

because then you become fodder

barren crater
#

It’s like having 3 carnos show up as a solo Teno in the field

#

Because your diets were out in the open

tight iron
#

yea i understand, im just saying that the ability to jump shouldn't be countered like that yknow

mellow maple
tight iron
#

as i said, a dilo outstams and outruns a pachy/raptor, why should it be able to also get his ass up to them and machine gun bite till they're dead

barren crater
#

I think dilo having a jump is fine IF there are places where only raptors can jump up on

#

And pachy

mellow maple
#

If Tenonto didn't have one, I wouldn't be here LOL

tight iron
mellow maple
#

WHAT

tight iron
#

for its size, it's pretty damn agile

#

mfer is like a boxer

mellow maple
#

we're going to race

tight iron
#

also it's slow as absolute hell so

tight iron
#

cause teno runs at 40.3 km/h 😭

mellow maple
#

Wait but but- turning doesn't mean jumping. You need speed to get off the ground. how do planes do it then? 😭

#

I hate gravity!

tight iron
#

we aitn planes tho

#

we can use the force of our legs to separate ourselves from the ground

#

planes don't have that so they need to go super damn quickly to take off

mellow maple
#

Oh right they take a bit, they need a runway

tight iron
#

yus

#

however we dont cause leg

urban flax
#

Planes also have yknow
wings
Helps a lot with getting off the ground

midnight heath
#

I still don't know how this is relevant to "dilo can sit on a rock and summon hallucinations"

tight iron
#

smth that i definteely wouldnt mind for everything is having a small hop

mellow maple
#

YES

#

Equality for all moderately sized theropods

tight iron
#

a very small hop to jump above the super small things that dont make sense

tight iron
mellow maple
#

Everyone should be able to ultilize spacebar

tight iron
midnight heath
#

The holes I've seen, you're not going to jump high enough with a little hop. If a very tiny hop were enough to get you out, so would sprinting most likely.

tight iron
#

i know it is on the works tho

midnight heath
#

You'll just slide down the geometry

mellow maple
#

For big theopods like Tyrannosaurus. Space should make him look up. Think of Primal Carnage

tight iron
#

we saw a small step animation for ceras

tight iron
#

not an actual hop yknow

midnight heath
#

A step would be fine

mellow maple
#

yeaaahhh

tight iron
#

but yeah i dont think anyone would mind step/hop for everything

#

and then actual jump for things that would def need it

#

pachies, raptors, gallis, dryos, etc

#

i know that cera is getting a step, i just don't know if anything else is getting it

mellow maple
#

I'd still like a jump tho. My opinion has not been swayed, but only the developers can do that change if they so wish. 👁️ But as it currently stands, my campaign is losing.

#

Good talk though!

tight iron
#

pleasure 🫡

unreal ridge
# limber hull <@776629472816398336> ptera being more terrestrial kinda makes sense when you th...

no it does not make any more sense, instead of highlighting features that people want to make it a better flyer, they have intentionally hindered its playstyle and playerbase to a point where playing pteranodon, a creature people have waited years to even experience flight since quetzal, are being shunned in favor of making an already weak creature even more weak.

Instead of highlighting things pteranodon can feasibly do, hunt juveniles, snatch hatchlings, dive into water, and hunt aerial targets they have decided to make pteranodon do things that go against its physical limitations and also put it in even more danger.

If we really wanted a good pteranodon the first thing i would do is to give it much more flight stamina and a latching mechanic that actually gives back stamina so it isnt entirely useless. Second allow it to grab small and I mean exceptionally small prey with its feet either to lift something like a hatchling into the air to kill it, or to do a rudimentary 'pounce' that modern raptors/birds of prey do in order to disable prey.

thirdly, allowing pteranodon to be what it is, a coastal fishing pterosaur and actually dive to hunt fish is the last thing that would make pteranodon interesting

#

instead of forcing it to interact with creatures on the ground in arbitrary ways like fishing off the river bank, it should be able to do what a pteranodon is designed to do best

#

giving creatures fun and interesting ways to interact are what makes interaction happen

limber hull
unreal ridge
#

a terrestrial pteranodon is a dead pteranodon and you know that

#

herrerasaurus can do everything people want from pteranodon and better except flight

limber hull
#

given the fact that i know nothing about the rework besides some random words and animations, i really don't

unreal ridge
#

which is the only thing ptera has

#

pteranodon gets killed by a majority of the playable roster in a single bite, it is slower than them on the ground and it takes too long for it to take off before it would be killed

limber hull
#

again, all we know about the rework is some statements and animations lmao

#

it's a rework for a reason

#

to assume that it's just "current ptera but worse" is ridiculous

unreal ridge
#

you are arguing false semantics, let the only flying creature we have be a flying creature

limber hull
#

it can still fly though

#

at literally zero point has the animal ever been stated to have an inability to fly

#

it flies. it is a flying creature

#

they are literally adding thermal vents to allow it to fly more

unreal ridge
#

but it cant do anything in flight even now, making it assume a ground based playstyle limits what it should be doing

#

pteranodon's flight isnt good anymore, all its useful for is flying across the map. if you want to linger and fly around one area you have to sit for ages to do so

limber hull
#

how? again, it isn't doing anything in the air atm

#

it's just kinda up there and observing. that's it

unreal ridge
#

thats the point i am trying to make

#

if we make it interesting and have airborne abilities, it will be able to do more in the air besides observe

limber hull
#

it's a ptera. it can only do things within logical reason

mossy hollow
#

I'd rather be able to glide for longer periods than be vulnerable on the ground... in a creature that cant even defend itself.

unreal ridge
#

logical reason does not include a ground based playstyle for a coastal animal

limber hull
#

giving it a more solidified playstyle on solid surfaces actually allows the animal to interact with the ecosystem more and integrates flight as a tool rather than a crutch

limber hull
#

all that was said is that it's "more terrestrial"

which, by all metrics, means very little, as current ptera spends very little to no time on the ground

unreal ridge
#

but thats simply a wrong way of thinking about it, pteranodons flight is not a crutch, it is the main addition to a creature that should be its highlighted feature

limber hull
#

it still is

unreal ridge
#

thats like if we argued deino should spend more time on land by giving it a basking mechanic

limber hull
#

literally what other creature can fly

#

you're acting as if they're ripping away the ability to fly

#

that isn't what's happening

#

flight remains the central component of ptera's kit

unreal ridge
#

they are ripping away all the players who somehow enjoy current pteranodon

limber hull
#

are they?

#

based on literally what evidence of how the rework will actually work is this true?

unreal ridge
#

how often do you see pteranodons now in game

limber hull
#

not often. hence why i'd like this rework

unreal ridge
#

what do you think is going to happen after they make an already dead creature do something that people do not want it to do

#

its going to be the next dryo

limber hull
#

a more in-depth and solidified niche for the animal that combines arborealism/terrestrial gameplay and flight sounds fun

unreal ridge
#

at least dryo's mechanic is encouraged and wanted

limber hull
#

and based on what?

mossy hollow
limber hull
#

a statement and nothing more

unreal ridge
#

what is your evidence based on then?

lilac bolt
#

its at the point now where it is severely harder to fly that's the main issue

unreal ridge
mossy hollow
limber hull
#

I think the new animations are neat and could add more value for the creature. I also believe that elements like thermal vents will add more depth to flight and make the overall ptera gameplay more dynamic

unreal ridge
#

but that doesnt add any depth to flight what so ever

#

all it does is allow ptera to glide easier

limber hull
#

i'm not basing jackall on evidence. evidence means nothing when talking about a hypothetical rework

unreal ridge
#

so why do you bring up me not having evidence on a hypothetical rework then?

limber hull
#

we know nothing, so to say it's bad is ridiculous

lilac bolt
#

i wish instead of sitting and trying to catch a fish you would have to dive for fish would make more sense for what the animal is

unreal ridge
#

saying its bad equates to saying its not what the playerbase wants

#

saying no to an early concept that many players are against to is the only way to get their attention to what we do want

#

back lash is feed back too

lilac bolt
#

but its not 100% that that feature is even gonna go through we don't know yet we'll have to see

limber hull
mossy hollow
unreal ridge
#

i just find it crazy how herrera is better at everything ptera does, a better scout, spectator cam, hunter, fisher, climber, etc and it is consistently buffed
and maybe thats why people like herrera so much... because its playstyle is very wide and player friendly instead of restrictive

limber hull
#

we know ptera is getting new attacks, abilities and interactions to support a playstyle that isn't purely "stay out of reach 99% of the time"

unreal ridge
#

and that is good and what we want

limber hull
#

hell, i'm underselling the fact that it STILL FLIES

#

the flight ain't going bye bye

unreal ridge
unreal ridge
#

that we already have other mechanics that do the same thing better

limber hull
#

the entire statement was that it is "more terrestrial"

#

which is an exceptionally vague statement to not be taken at face value lmao

lilac bolt
#

of course it still flies but its like with bepi where its struggling to do things it was once really good at

unreal ridge
#

who is going to use the river bank fishing method as opposed to the skim fishing, it is a useless mechanic that takes time away from other creatures but also doesnt add any depth to the creature its trying to benefit

sage plover
unreal ridge
#

it doesnt make it bad persay its just not what we want and doesnt add depth to a creature that needs it

limber hull
#

they aren't literally clipping ptera's wings

limber hull
#

we know more about the carno rework than ptera rework

unreal ridge
#

and also carno shouldnt be shrunk down, if we wanted a smaller more agile carno we have rugops for that

limber hull
#

and i think that's why we're getting so many as of late

lilac bolt
#

carno is fine but idk i'd have to see more of ptera

limber hull
#

ptera/carno/cera have all fundamentally failed at their key roles

cyan flame
# unreal ridge thats like if we argued deino should spend more time on land by giving it a bask...

I mean, it should. Giving deino a basking mechanic would add to it and make it more interesting to be fair. Aside from that, I'm not sure how making ptera more relevant on the ground (like the new fishing style) is bad, it can still fly as much as ever most likely. And thermals are, or used to be, a planned thing that would help with gliding, and I don't think it's ever been said it won't have them because it gets more terrestial abilities.

unreal ridge
#

I disagree with that sentiment, I think carno has issues now that should be reversed instead of doubling down

limber hull
#

in fact most of the rework is just reversing carno's issues

unreal ridge
#

i wasnt enlightened could you tell me which?

limber hull
#

charge's cooldown and stamina cost being disgusting

lilac bolt
#

it is and will always be a small game hunter they are just trying to lean into what carno is

unreal ridge
limber hull
#

now charge doesn't destroy you

unreal ridge
#

will it still take the same amount of time to "charge up" to knock over prey?

lilac bolt
#

the only actual nerf is just the size and everything that comes with it

limber hull
#

yup.

limber hull
#

and even then, carno is just fast so like it can still outrun anything it doesn't like

lilac bolt
#

oops

#

im trying to say it would make more sense for the charge time to be reduced but i misread that lol

sage plover
#

The main reason there down sizing carno(in my opinion) is because of the fact that at 1.8 tons when they buffed an ability to be good enough to hunt small game, it could just be turned around and used to delete things like cera and teno. Carno was to big at 1.8 tons to give small game hunting abilities without it being op, so they make it 1.3 tons and now they can buff all of its abilities and such without it being broken

lilac bolt
#

yup

icy lion
#

Smaller size also means it takes less food to get full, making it easier to live off its intended prey

sage plover
proud coral
#

Smaller size may also result in better agility and a reduced growth time perhaps.

arctic imp
#

Did the default server queue issue get solved yet?

#

Once it does I will definitely be changing my review on steam to a positive review, it's disheartening to see one major issue be so widely accepted causing the community to become stagnant like this. So many great mechanics and visual art to this game, just for a few servers to ruin it.

astral palm
#

why is carno getting a rework

lapis swallow
wooden agate
#

at its job

limpid breach
lapis swallow
cyan flame
wooden agate
#

smaller = pathetic, obviously

limpid breach
# cyan flame Why would it be pathetic?

They’re apparently gonna make it 1.3 tons and smaller in general, probably a lot weaker bite force aswell, I feel like they should just give carno slightly more agility and be able to fill up its hunger with smaller prey.

wooden agate
#

1.3 tons, new charge rework so its actually useful (seemingly no cooldown and very low stam cost), likey going to be as fast if not faster than current carno, may or may not get more agility

#

will inherently be able to live off smaller prey due to its smaller size

cyan flame
limpid breach
cyan flame
limpid breach
#

Fair enough

chilly ermine
graceful talon
#

Im stuck in a crack on NA 5 east, as a croc. If i submit a bug report, will I get un stuck? and my dino saved?

wintry whale
full pewter
#

I wanna hear reasons supporting carnos weight nerf, I’m on the side of keeping it 1800kg, if any nerf maybe down to 1700-1600kg. I think 1300kg is way overkill. But with no ill intention, what are supporters thoughts?

night osprey
#

Carno needs to be 2000kg

#

And Diablo is 2500

full pewter
lucid mauve
#

Only prob is that small tiers dont normally come as one, so what happends after it kills something ? It needs to run for its life without any food

full pewter
#

Imo Omnis should fear the heck outa carnos

lucid mauve
#

Yepp totally agree, so im not sure how 1,3 gonna help

#

Still surprise they cant balance it at 1800, but hey they cant even balance apexes to fit into the game lol

full pewter
#

In general I think anything smaller than carno should at least be killable, but once we’re talking about tenos, kentros, and magys, carnos should probably form teams

#

It’s looking like anything larger than carno is basically invincible against it

lucid mauve
#

Yea but i mean, carno is supose to be guy you fear as small tier. 3 omnis should deffiently fear a carno in the open

full pewter
#

I once again just think carno in update 5 was about as perfect as carno got, slower acceleration but slightly better turn radius than now

lucid mauve
lucid mauve
full pewter
lucid mauve
#

Yea, teno should be a really hard fight for carno. Dibble should easy 1v1 a carno lol. Kentro im not even sure how big it is : P

#

Only tried it in pot

#

Kentro should be very good at defending im guessing ?

full pewter
full pewter
lucid mauve
#

Im still suprise dibble can stun stego

full pewter
#

As far as what Kentro should be doing against carno, all I ask is, should a carno charge into a Kentro from behind, where the spines are??

lucid mauve
#

Hope not, i hope those spines are dangerous : P

full pewter
full pewter
lucid mauve
#

I remember dibble in legacy, it was incredible good vs small tiers and small mid tiers like cera etc. Kentro should be that, but not good vs larger stuff.

#

Then you need to hide/run etc

#

Dont think a rex cares about the spines, it will just flip it over or something

#

Strange they spent so much time on rex and trike, and just come to the conclusion. They are to powerfull lol

#

meaning no spino, giga to im guessing

full pewter
#

As far as these guys go, generally I think they should be capable of fighting one another, but any larger and you should best run

full pewter
full pewter
lucid mauve
#

Yea i really hope we get to play them, i dont mind waiting. But its really sad if we can never play them on offical.

#

But if you remove the apexes, you just have other "apexes"

full pewter
lucid mauve
#

If you took away apexes in legacy, you would see sucho roaming all over the place

full pewter
#

Apexes are also too easy to play in legacy, if the devs play their cards right, apexes will require skill

lucid mauve
lucid mauve
full pewter
lucid mauve
#

I dont think apexes should be "skilled" in terms on fighting. They are to big to complicate, they wont have speed or turn etc

mental mountain
#

Fuzzy is about to boil water in the feedback lmao

full pewter
mental mountain
lucid mauve
full pewter
full pewter
empty epoch
#

@tender latch honestly
having mutations that aren't just math nerd text
is something very engaging

tender latch
#

🎉

empty epoch
#

it's better than having boring information like on a historic map game

lucid mauve
brave merlin
lucid mauve
#

Apexes needs to have diffrent playstyles, pros and cons etc

full pewter
lucid mauve
full pewter
#

It’s why I think Maia shouldnt just be a better Teno

lucid mauve
#

But as kissen said, if a apex has a good diet stay away lol

full pewter
#

Yes

lucid mauve
#

Im loving herrera now, was kinda cool : )

vale pawn
#

@tender latch i thought the same idea but didnt have the stuff to make the icons so good on u for making some

full pewter
#

I wanna hear reasons supporting carnos weight nerf, I’m on the side of keeping it 1800kg, if any nerf maybe down to 1700-1600kg. I think 1300kg is way overkill. But with no ill intention, what are supporters thoughts? A change my mind kinda situation

#

Reposting this here👆

latent olive
#

thats what i think, anyway

limber hull
#

also its weight has been a cause for contention since the animal released

cyan flame
#

@gentle spire In what way?

gentle spire
#

any way

#

it is garbage actually

#

any other carnivore are stronger than omni at this point

#

and the gap is big

#

i dont know how they can balance that

#

but its useless right now

waxen moss
#

@gustavo Omni is an pack hunter, you cant fight animals bigger than you if you'er alone

urban flax
#

Isn't omni like
The strongest carnivore, bar deino, right now ?

limber hull
#

i dont do this often, but for you, i make an exception

absolute skill issue

#

literally plays one of the strongest carnis in the game and somehow thinks its dogwater

cyan flame
# gentle spire it is garbage actually

Really? What's so bad? You have pounce, pounce to pin/grapple for power. You're fast, agile, can survive quite well. Where's the issue compared to others?